What's a good rule of thumb to know if the move uses attack or special?
I previous used attack = physical and special = everything else, but I recently saw that's not always true.
in gen 1-3 there are specific types that will be physical or Special
4 Introduced the physical special Split
go to the move there is a icon that'll show its physical ,Special or neither
this is pretty common knowledge
biting in a fight is considered Cheap
even though there monsters
> biting in a fight is considered Cheap
Is this... seriously the reason?
I mean, what do they expect a Raticate to do?
And Super Fang isn't a way of bitting?
They're Rattata/Raticate's signature moves.
If you can't accept that then it's because they have big incisors and use their teeth as a legitimate fighting style rather than a cheap tactic.
Why is Sandstorm Rock type when Sand Tomb and Sand-Attack are Ground type?
Why are Mind Reader and Psych Up Normal type instead of Psychic type?
Why you can hit ghost with a wing, but can't hit it with a fist?
Why is bitting with a huge fang more acceptable than bitting with a moderate smaller fangs?
I mean, why shouldn't a dog-like Pokémon bite? It would be like saying it's cheap for a bird to 'peck'.
> Who gives a fuck?
People who like consistency.
> There's hardly any dark type moves compared to the gorillions of normal type moves.
So GF should invent some new dark moves. Other games can think of a lot of shadow based attacks and spells, so GF can probably think of new moves.
It's senseless that a common attack that anyone can do can have bonus damage to ghosts and psychs.
Because it's specialized in biting; biting would normally be a dirty trick but something like Raticate can use its giant teeth for power rather than 'cheapness' (it still learns regular Bite too).
Having a bad day, anon?
Okay, so why is bitting a dirty trick? What makes bitting so bad when compared to, ya know, burning a Pokémon to a crisp, freezing it solid, sending ten thousand volts through their bodies? Or less dirty than using attract (technically whoring themselves) and throwing sand in their eyes?
Biting is a dirty trick in traditional fights (martial arts or otherwise) I think because the human jaw is incredibly strong and can stun the opponent, I guess the equivalent of that is flinching. Sand-in-eyes is also a traditional "dirty play" so ya got me there but the honest reason Bite's Dark-Type is probably >>24990107 A lot of GF's decisions are kind of arbitrary with some backhanded logic from a real-world view but it makes perfect sense from a "game-world" view, if that makes sense.
I just want an in universe answer why bitting a ghost does double damage.
Even if it's for balance, they could have simply thought of new dark moves. That would make far more sense than 'calling your friends to beat Gengar does double damage'.
>No damage from physical attacks
Then why even give them a defense stat? Also, that makes my Cofagrigus' Mummy ability nearly useless. I think the only contact move that isn't physical is Grass Knot. So I only spread Mummy around when somebody uses Grass Knot? Fuck that. Ghost immunities are fine the way they are.
> it's a kid game
Okay, so Fire Blast is an ice move now.
That's a pretty poor argument. Even child games have some basic logic.
And now it's dark. Another reason that dark should stay with things such as Dark Pulse.
It's a weird thing.
Most moves that are physical make contact, some like EQ, Explosion or Seed Bomb don't.
Most special ones don't make contact, except some like Petal Dance.
Fuck, 3 moves use Special Attack and Defense.
Because unlike throwing sand and burning it, you can't really attach an element to biting someone?