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agdg - adam grosting hates grapes
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You are currently reading a thread in /vg/ - Video Game Generals

Thread replies: 774
Thread images: 146
>GENERAL
Helpful Links for Newfags: http://alloyed.github.io/agdg-links/
Recap: http://www.homph.com/recap/
Archived Threads: http://archive.foolz.us/vg/search/text/AGDG/type/op/
New Threads:>>>/vg/agdg
WebM info: https://wiki.installgentoo.com/index.php?title=WebM

>HANDY TOOLS
Open Broadcaster Software: https://obsproject.com/
WebMConverter: https://github.com/WebMBro/WebMConverter
LICEcap: http://www.cockos.com/licecap/
DystopiaBox: https://www.dropbox.com/sh/i2fggwoodbn8d8p/AADBF8TUZr0hqN2gAKgLwzfIa

>PEOPLE AND PLACES
IRC: irc://irc.rizon.net/#AGDC irc://irc.freenode.net/#vidyadev
Soundcloud [SoundCloud] SoundCloud group AGDG Audiofriends
Skypechat: http://pastebin.com/idnpTCfU
Steamgroup: http://steamcommunity.com/groups/vgamedevcrew
Tumblrs: http://jormdev.com/randomised_links.html

>[DEMO]
frost [Sep 1]: https://dl.dropboxusercontent.com/u/11566825/games/Frost%20v0.0.3.zip
Choconeko 64-bit https://dl.dropboxusercontent.com/u/11327469/chococat_demo_001.zip [Aug 29]
Choconeko 32-bit https://dl.dropboxusercontent.com/u/11327469/chococat_demo_001_32bit.zip [Aug 30]
Skylarks http://skylarks.rsmw.net/ [Aug 30]
XenoRaptor http://store.steampowered.com/app/298280/ [Aug 29]

>[GREENLIGHT]
Catmouth Island Ep1 http://steamcommunity.com/sharedfiles/filedetails/?id=282774284
Cavern Kings http://steamcommunity.com/sharedfiles/filedetails/?id=295979847&tscn=1407197177
Just another bughunt? http://steamcommunity.com/sharedfiles/filedetails/?id=293598373

>[KICKSTARTER]
Just another bug hunt? https://www.kickstarter.com/projects/1603807202/just-another-bug-hunt [Ends Sep 6]
>>
:^)
>>
do you like me c-kun.
( i also use c you know )
>>
>>78913818
Why would you want a nodev to like you?
>>
>>78913818
ur ok
>>
Can a trpg be frightening? Will the turn based gameplay ruin the atmosphere or tension?
>>
Repostin' for the new thread.
>>
ded
>>
>>78914049
It won't be scary as in making you jump off your chair when something unexpected happpens, for obvious reasons. But I see no reason why it can't be frightening, as long as the atmosphere is good and the gameplay isn't too obtrusive. If a book can achieve it, an rpg should be able to do it, too.
>>
>>78913892
i like when people like me even if they are nodevs lol
>>78913903
ok
>>
>>78914049
>Will the turn based gameplay ruin the atmosphere or tension?
Probably.

You can be tense in a roguelike because you don't want to die and you don't know if the gods are on your side, but I guess it is a different sort of tense.

Definitely not frightened.
>>
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>>78914462
looks good, anon
>>
>>78914640
>soul purpose
>36
They don't even post in the threads except on monday now
>>
Can someone explain to me the basic theory behing character movement animation in a 3 game? Is it basically some cycle that is switching between frames in a certain saved animation gif (like running plays running animation)? Or how is it done?
>>
>>78914751
Like half of the other games on the recap.
Most use the same image too, not that it matters because the tiny size makes them worthless in giving a picture of the game.
>>
>>78914049
There are many ways to be frightening. The "colonel"'s 4th wall breaking sequence in mgs2 still sends shivers down my spine for whatever reason. It makes me really uncomfortable.
>>
Friendly reminder
>>
I am honestly considering a javascript browser game.

How much will I regret it?
>>
>>78915434
>browser game
probably not much, since the games you make are gonne be shit anyway
>>
Is the tutorial here a good place to start with OpenGL?
http://content.gpwiki.org/Template:OpenGL:Tutorials
Or would I be better of searching for something else?
>>
y is the dev kill
>>
>>78916102
http://open.gl/
>>
>>78916102
here u go, bub
http://www.opengl.org/sdk/docs/man3/
>>
>>78916102
>>78916180
this
>>
>>78915434
>javascript
YOU WILL REGRET THIS
>>
>>78914049
Just don't break player immersion during the supposedly frightening sequences. If a player has to solve a puzzle halfway through, or stop to think about what attacks to use, it' going to kill the mood. Put the important decision-making before the sequence, so he can move through it mostly on instinct.
>>
>>78916180
>>78916225
>>78916295
Thanks guys
>>
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>Try to implement some sort of health display
>Start with the most basic number display above head
>Test it out
>picture related

Bugs are fun, right guys?
Please kill me
>>
>>78916102
I suggest you use DIrectX instead
>>
>>78916859
Is that a bug? That's pretty much what it's going to look like when you have layers of text
>>
>>78914049
Fear often stems from a loss of control. If the danger never grows until you're ready, it's gonna dull the edge.
>>
>>78916859
looks like afeature to me
genocide missile
well, it should've killed you too but details
>>
>bored before class
>guess I'll make him stand today
>realize I can't just reverse the crouch animation

HOW COULD THIS HAPPEN TO MEEEEE
>>
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>>78916970
today I will remind them
>>
>>78917006
>>78916859
Oh shit, didn't see everyone dying
>>
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>>78917098

But the genocide already exists as part of a quest which I had on my mind since early dev.
>>
>>78917383
>dobson makes a game.gif
>>
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>>78917383

Wrong gif, here is what I wanted to post
>>
>>78916970
I choose to go with OpenGL, since that's what will be taught at uni.
That wont be until the third semester or so though and I'm starting the first in 3 weeks.
>>
>>78917383
TOO LITTLE DATA, SO I MAKE BIG.
>>
>>78917141
Proof that I'm not just posting no-progress artwank.

Game will be Zelda 2 meets Demon's Souls.
>>
>>78917912
Also Monster Hunter I assume?
>>
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>>78917912
>game is like X and Y
>>
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>>78917912
holy fuck I'm a retard
>>
>>78917512
So it is just a very elaborate flappy bird clone?
Depressiondev pls.

I kid.
What is up with the bouncy bullets
>>
>>78917151
direct3d guy seems happier
>>
>>78917912
>Dark Souls
>making your game like X and Y

People just want that 'so difficult' aspect for their games because of dark souls. Get an original idea for once you faggot.
>>
>>78918121
That's because he went insane
>>
>>78914049
I'm frequently uneasy or nervous in turn-based games in which there aren't random encounters. Sometimes trpgs have enemies that are way more powerful than you to the point of being sure death if you fight them. You could use that to your advantage. And if you do accidentally encounter them, you could build tension by giving the player a chance to escape, but keep the threat of certain death looming over their heads for the duration of the battle.
>>
>>78918121
he is a bird, anon
>>
>>78918129
More like I enjoyed the rolling, dash, and stamina mechanics as that's what I'm ripping off. I don't even think the game will be particularly difficult.

Also, I can't come up with an original idea for the life of me. I'll just try this and hope the execution makes it work.
>>
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posted in ded thred
how to make melee combat fun?
>>
>>78918129
Also, >dark souls
Demon's Souls was better.
>>
>>78918524
add fun
>>
>>78918524
cuhrayzee combos
>>
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>>78918075

.gif related,

They are made from mexican jumping beans
>>
>>78918524
hits need to feel more meaty. Like there's a weight to them.
>>
>>78917141
Why not? It makes him look like a dancer. Just make sure the rest of his animations make him look like a smug fencer as well, and suddenly you've got a fun character.
>>
>>78918958
Your game is somehow frightening, and I really want to play a demo.
>>
Fucking C#, i want something simple like Ruby.
>>
>>78918524
More screenshake
Larger effects
More motion blur or speed lines when you're doing a fist barrage
Not clipping into empty space
>>
>>78918960
this is the big thing
your flinch animations are really boring, you gotta make that little guy really look like he's feelin the pain. that charge punch is really nice though, maybe add a tiny bit of stage shake to regular hits?
>>
>Dark soles
>It's a post apocalyptic walking simulator
>Skillfully roll away from falling buildings, collapsing stairs and suicide jumpers
>Talk to the starving remnant people of human civilization
>Restore your vitality by consuming hummus
>Discover the story of the world that no longer is written down because all books decayed
>Find the legendary solewds and rekindle the boners to prevent the demographic decline of western civilization.
>>
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>>78919308
>C# isnt simple
this meme is going too far
>>
>>78919308
C
>>
>>78918524
Make powerstrikes eject broken bones in addition to blood.
>>
>>78919308
Then use ruby.
>>
>>78918524
>how to make melee combat fun?
Combat keys as called shots against body parts.

Make separate body parts falls off when punched enough.

>punch legs off
>powerstrike headstomp as finisher
>>
I've completed a simple book on c++, where do I go from here? Do I find an engine and learn it?
>>
>>78920086
Make pong with SFML
>>
>>78920086
now u do wutevr u want bby
>>
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...That's one way of getting through a door.
>>
>>78920086
SDL or SFML
>>
>>78920121
>>78920181
Thanks mates
>>
>>78920086
>where do I go from here?
Download unity and make games.
Or apply to a CS program and do a huge sidetrack only to eventually end up as a unity dev 5 years from now with 50k in student loans.
>>
>>78920381
Why should I use Unity over SFML?
>>
>>78920482
Easier
>>
>>78920482

to make games instead of engines
>>
>>78920482
Because of the implication
>>
>>78920482
use GLFW
>>
>>78918960
>>78919332
>>78919392
>>78919505
>>78920038
like this????
>>
>>78921068
add backflips and shit
>>
looks like it's time for me to git gud at level design lol
>>
>>78921068
It helps alright. I'll second the other anon's notion and say add some backflips.
>>
>>78921198
I would only ever play this if it was an android game
>>
>>78921138
>>78921209
backflips?
>>
>>78921257
yeah it's not done yet.
>>
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>>78921320
bagflobs
>>
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>>78921198
>cp
>>
Give me armor ideas pls.
>>
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>endless runner type game in Unity
>use a box collider to check for collisions from the side
>works perfectly if the character isn't moving forward
>flips the fuck out if he is
?
>>
>>78921512
ethereal armor
>>
>>78921470
slick
>>
>>78921580
Like a transparent armor?

That's silly.

Please describe how it would look, I'm not good with imagination.
>>
>>78921648
ethereal is incredibly strong but can't be repaired
>>
>>78921470
umm it's not what it looks like lol
>>
Is Hopoo a one hit wonder?
>>
>>78921702
Would it be green though?
>>
>>78921704
>all dat cp
lolisim dev would be in heaven
>>
>>78921871
What if ___________________rotateguy is lolisimdev
>>
>>78921704
w-why is there snow everywhere
>>
>>78921769
fucking scriptkiddy, it would be magenta
>>
>>78921979
It's semen
>>
>>78921950
i'm not but i was lolivania dev a long time ago.

>>78921979
it's just white stuff that makes you bounce. it's the best color i've found out of all the colors i've tried so i'm just using it.
>>
Am I right in saying that storing resources that are commonly used together in packages will speed up loading time? It seems that opening the file stream is the longest part of loading a resource on its own.
>>
if anyone seriously doesn't know cp stands for checkpoint
>>
>>78922375
you'll explain that to the FBI, sicko
>>
>>78922221
>moving data from a magnetic disk of spinniness into address space takes a long time
holy shit who knew
>>
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finally i can keep all this shit moving in sync

tired of watching my platforms slowly drop a little farther out of the frame with every jump
>>
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>>78922375
save it for the judge
>>
>>78922467
Looks nice.

What is the game?
>>
>>78922375
Dear user of the 4chan forums:
You are now being tracked for the following reasons:
Used the letters "C" and "P" after another.
Thanks for your cooperation.
Federal Bureau of Investigation
>>
>>78922467
That is one weird looking character.

I like it.
>>
>>78921068
probably like river ransom I dunno. Check out beat em ups.
>>
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>>78922071
How is this Ethereal armor?

You're shit at giving advice by the way.
>>
>>78922908
Ethereal armor should be translucent, didn't you play D2:LoD you uncultivated pesant?
>>
>>78923005
I asked if it's transparent you didn't say anything.

Fuck you man.
>>
I'm learning c++ from the book C++ Primer 5th Edition and It's confusing me a bit. I've never been good at learning from textbooks, always videos. Anyone know of any videomakers/series that teach c++ well?
>>
>>78923059
No, fuck YOU
>>
Babbiest of babbies here.
Any shame in using GameMaker to start yourself out with and, hopefully, make actual marketable products with?
>>
>>78923297
>Hotline Miami
>Risk fo Rain
>Spelunky

no.

https://www.yoyogames.com/showcase
>>
>>78923297
The only shame you can have with a tool is not making something with it
>>
>>78923089
It's done.
>>
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>>78923089
dont bully
>>
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Does anyone here know of any good free assets for Unity to create paths using something Splines? I'm trying to create a path for a player walk on with some gentle elevation, hills and winding trails and frankly I'm not that good a modeling terrain using the elevation tool, I just don't have the eye for it. Any suggestions?
>>
>>78923701
there's no way it doesn't exist already.
>>
>>78923569
>not having naked girls inside your armor
Why exactly were anyone going to play your game now again?
>>
>>78924389
It's because the thing he said was directed at you. The problem is your own insecurity, maybe your self-image.

Shitposting and the world being a horrible place doesn't bother you because it seems removed from your person. You're anonymous here, and seeing people get getting horribly killed on a screen isn't real to your brain. If you were actually doing the killing or if you knew the person in a video, you would probably be feeling a huge range of emotions about it.
>>
>>78924814
>Sexualizing waifus

pls anon don't be like this.
>>
>sidescrolling platformer with 2d environment and 3d characters
yes/no ?

I'm asking because I'm better at making 3D characters and animations than I am at 2D.
>>
>>78922603
it's a very simple fighting game where you beat up robots in that big blue mocap holodeck

>>78922687
in the homogenous racial future all space pilots will be asiatic children or something idk
>>
Is it me or does this thing look like an awesome workflow improvement over the default animation stuff in Unity?

https://www.assetstore.unity3d.com/en/#!/content/18440

Can someone more experienced in animation tools in Unity pitch in?
>>
>>78925124
yes
>>
>>78923928
All I'm finding are expensive $65+ assets in the unity store but I know there's got to be an easier way though
>>
>>78925124
seems like it'd be tricky to make it work. I'm imagining something like Viewtiful Joe, with 3D characters and a lot of 2D artwork arranged in a 3D environment, but with a straight 2D background it might just look silly. i can't think of any other examples of that style either
>>
>>78923701
Assuming you want to create an arbitrary 2D collider for a platformer then why not simply use
>http://docs.unity3d.com/ScriptReference/PolygonCollider2D.html
>>
>>78925809

Just use the free edition of A* Pathfinding Pro.

http://www.arongranberg.com/astar/download
>>
>>78925812
I haven't tested it yet, but I'll be using a fixed orthographic view. So while all my platforms and stuff will just be textured quads they may as well be cubes.

It makes sense in my head, don't know if will actually work.
>>
>>78914751
I do post every once in a while. I haven't in a week or so tho my posts are usually ignored anyways.
>>
>>78926692
aaaaaaahhhhh I see. yeah, man, that's a whole different ball game, I say go for it
>>
Are isometric games hard to make?
>>
>>78927002
They are easy because shading them is easy.
>>
>finally understand the uses particles have over objects in game maker

my fucking dick, so much juice
>>
I need some ability/item ideas for metroidvania game, that are unique or used in like one other game. So far i have just wearable lanter, that allows traveling in dark places and the most generic ability ever, double jump. Its mix of fantasy and sci-fi so basically everything is possible. I was thinking about rocket sliding, that would work kinda like speed boost in metroid games.
>>
>>78914859
I only use that splash screen when the only progress is programming progress, otherwise I post a screen cap.
>>
>wake up
>take two beers with lunch
>been unable to dev for whole afternoon
Why is all the good things in life incompatible with eachother?
>>
>>78927025
But I mean from a programming standpoint. How much harder are they to code from normally?
>>
>>78927571
>Not doing drunk programming
But that's how the best ideas are born
>>
>>78927781
>having to rely on drugs for good ideas
You're almost as bad as the coffee junkies.
>>
>>78927781
You need to start the coding flow before the drinking, if you start to drink first and then try to code it goes to shit.
>>
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>>78927571
>>78927781
>http://archive.wired.com/science/discoveries/news/2006/01/70015?currentPage=all

>BASEL, Switzerland -- When Kevin Herbert has a particularly intractable programming problem, or finds himself pondering a big career decision, he deploys a powerful mind expanding tool -- LSD-25.

>"It must be changing something about the internal communication in my brain. Whatever my inner process is that lets me solve problems, it works differently, or maybe different parts of my brain are used, " said Herbert, 42, an early employee of Cisco Systems who says he solved his toughest technical problems while tripping to drum solos by the Grateful Dead -- who were among the many artists inspired by LSD.

>"When I'm on LSD and hearing something that's pure rhythm, it takes me to another world and into anther brain state where I've stopped thinking and started knowing," said Herbert who intervened to ban drug testing of technologists at Cisco Systems.

here we go again with this pro/anti drug crap, i'm getting some truth in before it goes to shit
>>
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Never forget the event that brought all of AGDG together, Waifujam.
>>
>>78921750
Nah. He released a half-finished and barely working demo of a necromancer game a while ago that was fun as shit, and he's working on a game right now that looks really neat. He'll make something else great soon. I believe in him.
I just hope his other releases aren't as blatantly unfinished as RoR was.
>>
>>78927706
not hard at all. Go for it.
>>
>>78927391
an item that works to give the player an ability to create his own fucking game, and not beg for ideas for his own game like a fucking plebian
>>
Having programming breakthroughs, all these design ideas and shit. I could be working right now, but the problem is starting. Just thinking about how I have to start up my IDE and set everything up and review one or two things until I start the actual coding is a nightmare. And the worst thing is, I KNOW that if I could just start, devving would progress normally and I would finally be happy.

tl;dr: How do I fucking start working?
>>
>>78928503

>>78927781
>>78928075
>>
>>78927781
I agree. Whenever I get stuck, or just don´t feel like programming, I take a shot of cointreau and everything usually works out. It's not nearly enough to get drunk but it feels like it helps even if it's a placebo.
>>
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I don't post here much but I do lurk

progress:
added stamina attribute because having melee damage and health tied to the same stat (strength) was causing more problems that it was worth

What do you guys think about auto increment stats vs stat points?
I personally haven't given it much thought right now the attributes auto increment based on your level and the increments get better the higher level you are.
>>
>>78927706
For normal people, very easy. For you, it's probably still within your capabilities if you work hard at it.
>>
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>>78925967
It's for a 3D level, but that's a great link to keep in mind for a 2D project I want to work on later. Any thoughts for a 3D level?
>>
>>78928570
but anon, I don't drink or do drugs
>>
>>78928597
auto increment is shit
>>
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>>78926028
Oh thank you, I'll check this out!
>>
>>78928762
There isn't going to be a better time to start
>>
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Cute hills in Unity.
>>
>>78928720
>Any thoughts for a 3D level?
I'm not entirely sure what you're trying to acheve, do you want landscape generation? Do you want it to be automatic or manual?

Script based mesh generation is the solution in either case but it's hard compared to most other things in unity.
>>
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>>78914751
This ones for you.
a design for the ocean realm's god.
>>
I am making a 2d game with xna/monogame and for the main viewport I want it to always show 15x15 tiles, or 480x480px. Now i've got something that sorta works with this guide: http://blog.roboblob.com/2013/07/27/solving-resolution-independent-rendering-and-2d-camera-using-monogame/ however it expands the view range if you make the window smaller, but works somewhat properly if you expand it and works as intended if the window is maximized.

tl;dr, I want the range of what is rendered to be larger than 480px x 480px despite what size the window is made but i'd like the sprites to appear bigger if the window resolution is set larger, and the opposite to be true.
>>
>>78928943
>that gif

oh no no no no
>>
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>>78929181
I'm trying to develop walking path that the player will be bound to (in this case a forest trail) at first I was merely sculpting the terrain to make the path and then paining on a trail with a texture but now I'd like for it be a little more constrained (this will be like a walking story, the narrator will be speaking as the play moves further and futher into the forest). The terrain itself will have a variety of curves, rolling hills which is why I thought possibly using a Spline plug-in would help in predetermining a path and then later on adding the environment around it.
>>
>>78928503
use vim for no bullshit progress
>>
>>78929934
There's a number of road tool tutorials for unity that you can look up.
There's an equal number of $$$ roadtools on the asset store too of course.

Or you can look up voxel engines and make a smoothed voxel terrain engine which would allow much easier editing but with some restrictions to the actual terrain appearance.
>>
>>78930121
but I'm too lazy to compile through anything other than MVS though that might be an excellent idea
>>
I've looked at shaders in Game Maker and I still don't really understand shaders, what they're for, and how to use them. I've looked online and I still don't really get them. Can someone explain them?
>>
>>78930598
a 3D filter
>>
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>>78929884
eventually I'd like to work on a deep sea horror game maybe it'll even Oculus Rift enabled as well I'm already gathering reference material
>>
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>>78929062
I have yet to see a single Unity game that looks good, this is no exception.
>>
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>>78928503
how fucking dumb do you have to be to ask this question in this thread? dear internet, i'm wasting time right now writing this post, how do i stop wasting time? slap yourself in the face & close all your internet tabs, do it right now don't even reply to this comment
>>
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>>78913638
I can't tell if i like this guy.
>>
>>78931020
I don't
>>
>>78930598
shaders are programs that determine how each pixel is colored. You might use them to make pixels that face away from a light source be darker, for example.
>>
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Probably won't be too much worthwhile progress for a while. I'm changing literally everything to allow for data driven design, right now everything such as skills and items are hardcoded and I just KNOW that will fuck me over later down the line.

There's a chance that I'll get frustrated, undo everything and continue what I'm doing now but for now I'll try learning stuff.
>>
>>78930972
thank mr skeltal
>>
>>78919394
I've never played Dark Souls but "Dark Soles" makes me think of a survival game where you play as a shoemaker. Maybe you have to hunt yaks and live on yak meat and make shoes from yak leather, and eventually you run out of yaks. In addition to the hunger mechanic, there's also a sanity mechanic, so as your food supply runs out and you start cooking your shoes and eating them, you go mad. At least, that's what I imagine.
>>
>>78918129
Meh. I've been raving about hardcore games in the style of Dark Souls for years. Now that the series is popular it's starting to become unoriginal.
>>
>>78930972
>half an hour into a tech demo
>looking good
>>
>>78914840
anyone? please?
>>
>>78931756
>>78914840
>in a 3 game?
Do you mean a 3D game?
If so, it's usually skeletal animation. Animation frames would require far too much data and state switching.
>>
>>78932098
Shit i meant 2D
>>
>>78914840
That's basically it. It only gets more complicated when you want to do shit with Inverse Kinematics where the feet always stick to the ground, or hands pressing up against a wall when you get close to it.

I have no idea how to do that shit.
>>
>>78930909
>>78931108
I'm still not entirely sure how it goes from what you say to draw to what is shown, and where and how shaders do their magic
>>
>>78932352
but if you only want the character to not be static image when he moves, nothing more then basically the gif is ideal right?
>>
>>78930328
compiling is ez
>>
>>78932572
You'll have to go a little deeper into the graphics pipeline to find out. Google dude.
>>
The old DirectX SDK had a really useful document called CardCaps.xls. Does anyone know if this document is still updated in the new SDK?
>>
>>78930972
thanks mr skeltal
>>
>>78932626
Honestly I'm not really sure what you're asking anymore. But if you follow these tuts you'll find your answer.
>>
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Mobile groups starting to take shape, groups such as this will be controlled by automation routines and harvest resources, build barricades, scout the vicinity and so on.
>>
>>78932970
>Shit didn't post tuts.
http://walkerboystudio.com/html/unity_training___free__.html
>>
Anyone have any good resources on 3D animation? In 3ds max preferably

My animations look like this
https://www.youtube.com/watch?v=QRbvNL1PHKg
>>
>>78932782
I had a feeling it would be a deep rabbit hole. I can't wait to take my graphics programming course.
>>
>>78933136
>walkerboystudios
LOL
>>
>>78933375
>3ds max
>animation
:^)
>>
>>78933375
cgpeers
>>
>>78933403
>Shitposting
If you cant take something shitty and expand on it to make to something passable, you'll never finish your game.
>>
>>78914840
It's pretty much a gif. You can sometimes do more complicated things like using position offsets to pack a sprite sheet more efficiently, but it always comes down to cycling through different frames.
>>
is /agdg/ interested in the making of a background? I'm drawing one right now, should I post snapshots? I'm horrible at putting things into words so that'd be my only way to show my approach to pixel art.

I'm not the best example of pixel art, there is a ton of artists way more talented than me, but people seem to like what I draw here so I'm just wondering if that would be useful.

or is art not progress?
>>
>>78933552
This. The first draft of anything is shit.
>>
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>>78932849
>CardCaps.xls.
DX had documentation on Clow Cards?
>>
>>78933552
if you do shitty thing to enough data eventually something cool might happen
>>
>>78933665
I am, for sure.
I've been trying to do backgrounds for ages, albeit not pixel art ones. It would be useful to see how it happens.
>>
>>78933623
So if i wanted things like rag dolls i would needed to have some advanced engine right? As a first time game dev i assume shouldn't try to go beyond simple predrawn sprites with a single hitbox.
>>
>>78933665
I'm interested.
Just do a big compilation image with various steps from start to finish
>>
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>>78932262
>>
>>78933834
If you wanted to do ragdolls you'd have to use skeletal animation, where you define animations using a skeleton and then attach sprites or vectors to it to form the visual representation.
>>
>>78933834
Ragdolls in 2D is basically an oxymoron.
>>
>>78934119
You are basically a moron
>>
>>78934119
>what is ragdoll avalanche
>>
>>78934119
>http://www.playragdollgames.com/game/boneless-girl.html

this shit is like 10 years old by now
school yourself, faggot
>>
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>Video games
>>
>>78933938
But is it even worth it to have skeletals for a 2d platformer?
>>
>>78934119
People surely make more and more daring nonsensical claims with every next day
>>
>>78934932
Depends on your mechanics
>>
>>78935373
well i do want to have some gibs, but they will be just objects following a ballistic curve, having an entire ragdoll would be a nightmare to implement, specially since i want to code the engine by myself and have no prior experience with engine coding
>>
>>78935527
For a visual gimmick, yeah, its probably not worth it.
>>
>>78935527
>i want to code the engine by myself
>>
>>78928503
>how can i start devving
just fucking start devving
>>
>>78936062
I am doing it for the coding, not for the actual game creating
>>
>>78934704
>posted on the amateur game developer thread on 4chan's videogames general board
>>
>>78935527
>i want to code the engine by myself and have no prior experience with engine coding
You'll never make a game.
But your suggested ragdolls can be made with drag and drop in unity in 10 minutes.
>>
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Environment design is stressing me out so I've been messing around with particles this afternoon. Explosion itself is placeholder, I've been focusing on the trails.
>>
>>78936304
So people who made game engines were born with the knowledge about making engines? Nope, They too made their first engine some time ago
>>
Does anyone have a guide on how to use Github? God damn. All the ones I've tried have just obfuscated it.

For the meanwhile, back to coding practice. I'm just starting to unravel the uses of Linked Lists. I was so fucking confused at first because in doubly linked lists where you need arbitrary insertion and deletion, there are fucking pointers everywhere. But slowly the understanding is coming
>>
>>78936374
The skyline paralax and the huge tower fit terribly. especially notable when you jump.
>>
How do you report people who are upstream torrenting your work ?

I mean you can't typically go over the torrent listing site but you should be able to go after the uploaders since they are doing an illegal distribution.
>>
>>78933665
That highlighting on the edges is neat.
>>
>>78936374
Those missile cloud effects are looking crazy nice, good job man!
>>
>>78936561
the guy who made github wrote a book on how to use it and git:

http://git-scm.com/book
>>
>>78936579
What I've done in the past is upload a torrent of my work myself, but with a virus embedded. I kek every time I read over the comments.
>>
>>78936546
yeah, but before that most of them took on some less ambitious projects, just like creating an mmorpg is a bad project for a person creating his first game
>>
>>78936546
>They too made their first engine some time ago
They spent years learning the basics of enginedev, then they made the engine with a team of people and polished away most rough details.

If you want to make an engine, go ahead and make an engine, but if you want to make a game then use a fucking premade engine.

It's like wanting to build a custom made RC car and insisting on making your own semiconductor fab for the electronics because it's cheating to buy them.
>>
>>78936572
Yeah the values plugged into it at the moment aren't correct. Waiting until I get all the layers in before I tweak it.
>>78936652
Cheers
>>
>>78936579
dumbass, piracy is a part of life
>>
>>78936794
I do have coding experience, just not with engine dev and i doubt that basically a mario clone is an ambitious project
>>
>>78936790
Or just upload the demo.
>>
>>78936805
I want the coding experience, i am not making the game for the sake of making a game, i want the experience of writing that engine, i have no delusions, it will be shitty, but i will get it working in the end and it will be great feel and experience.
>>
>>78936790
>What I've done in the past is upload a torrent of my work myself
Which means that after removing the virus it's a free and legal release because you have the distribution rights and use them to distribute your work for free.
>>
>>78936993
have you ever visited /v/ ? a demo dont mean shit people will make any excuse possible to torrent the full version.
>>
I need my code to know when my character walks across an edge of the terrain, and to react accordingly. But since physics timesteps are discrete, it may be possible that the character never touches the edge itself, going from flat surface to airborn between fixed frames if the character is moving fast. Unlike other issues with discrete physics, I don't think I can solve this with a raycast or anything of the sort, so I'm not sure what the best way to go about it is.
>>
When will you upgrade your game to superior 4D?

aka time
>>
>>78937219
4chan is full of brokefags though.
>>
>>78937257
People have problems with 2d.
>>
>>78937257
Teach me how to project 4D to 3D.
>>
>>78937134
>it will be great feel and experience.
Enjoy your great feel and experience.
I'll be at the beach party with hopoo and Notch.
>>
>>78937257
Time isn't the 4th dimension dummy
>>
niggers, I will pirate all of your games and I expect you to do the same for mine.
>>
>>78937134
you will still be using a multimedia library regardless.

I would suggest if you want the coding experience you should make a multimedia library, then a game engine, and then the game.
>>
after 6 month of starting to develop my game, I also started having Anxiety Symptoms.

>Hand/ Body tremors
>Blood in stool
>Heart beat increases
>Panicking
>Can't Concentrate
>A bunch of other stuff

Anyone also developed anxiety?
>>
>>78937226
When you say edge, you mean like the terrain is a square and the player goes out of bounds?
>>
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>i'm making a game in a scripting language
>>
>>78937505
that's not anxiety bro, you're dying.
>>
>>78937329
then they should play games that don't require any money to play thus expanding and supporting that market so even better free games come out.

but instead that insist on playing $60 games for free and then the regular gamer has to bare the burden of the piraters fucking up the market.
>>
>>78937384
ok
>>78937493
>he wants to enjoy making his own break, but wait that means he must also grow his own crops
that is just stupid logic, i want to code the engine i don't want to code assembly for my motheboard's bios
>>
>>78937505
Those symptoms could also fit cancer, bleeding disorders, malnutrition and a bunch of other stuff.
>>
Keep your comments civil, bullying will not be tolerated. Report any comments that are bullying in nature.
>>
>>78937505
That's not anxiety dude.
>>
>>78937639
>>78937720
Doctor says its anxiety
>>
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>>78937608
>>
>>78937778
Did he do any, you know, tests?
Is a licensed MD or a witch doctor?
>>
>>78937713
no its not. he is taking the holier than thou route. you are not a better programmer.

i want the coding experience != i want the engine coding experience
>>
>>78937870
>inb4 chinese "medicine"
>>
>>78937778
I recommend 2 doses of stop being a little bitch.
>>
>>78929508
pls halp
>>
>>78937505
>blood in stool
Get that checked by a doctor asap bro
>>
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>>78937505
>>Blood in stool
Stop putting things in your butt, you're tearing it apart
>>
So I'm wondering.
There is a mobile game with usual "scratch character for the deck and grind shit forever" like P&D, but with Worms gameplay gimmick. You launch projectiles at the enemy ship, and make holes in it until a certain percentage of the ship is gone. Not only that, ship can be made out of different parts that are placed on the deck freely.

My question is how it could be done? Just a 2d massive that is somehow painted with a spritebatch of a ship image? Or there is some other trick? I don't think the ship can move during the fight, but cannon balls and other stuff can get stuck in it without enough power and remain there, etc.
>>
>>78937518
Not specifically, but solving that analogy would work.
>Technically it's the edge of any mesh, since there is no up or down as far as my character controller is concerned. So, imagine it were walking around the side of a cube or any other shape. It needs to know when it would pass over an edge, and turn to continue following the surface. I used to use apply a force against the normal to do this, but that only works if the character actually touches the edge at some point, which I can't guarantee. It's also kind of half-assed.
>>
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>>78936374
>>
>>78937608
Sharlotte handing out safety gear at the entrance of AGDG.gif
>>
>>78931020
I do
>>
>>78928597
game design looks good, but the visuals not that much

in my personal opinion, it matters depending on how often your character levels up. if the character levels up every 2 minutes, do auto-increment, if it's like once every 10-15 minutes (or more) use stat points
>>
>>78939595
Wrong thread?
>>
remember, especially for artists

words
are
wind
>>
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>>78937608
>>
>mfw catching up on all that gamersgate bullshit after 4 weeks absence on /v/
I refuse to believe this shit. I mean, sure vidya journos are incompetent corrupt fanboys, but surely it cant be that there is some sort of deeper indie conspricacy involving Anita, Phil, Kotaku, Zoe Quin and everything else /v/ hates with a burning passion at once and that the IGF is controlled by the PR company that is supposedly behind all this bullshit. I refuse to believe any of this. If this shit was true, indie devs are confirmed to be worse than EA and ACTIBLIZZ combined. No, shitty rambling by /pol/fags like InternetAristocrat are not evidence. What do you guys make of this?
>>
help guys i cant stop masturbating
>>
>>78940096
>What do you guys make of this?
you put it pretty well with
>rambling by /pol/fags
Some people read into things far too much and assume that there's some ultra-competent secret agency behind everything.
>>
is there a scrollview for love2d either via a library or built in?

I'd like to have some kind of activity log in my 4x/strategy/risk clone, and there's going to be lots of text
>>
>>78931020
Needs bigger tits and lower bellybutton.
>>
>>78940145
how can I help
>>
>>78940096
fuck off
>>
>>78940096
Pretty much. Some chick slept with a few guys from the industry she met at cons or something, /v/ & co. hates both of them, ex-boyfriend posts fodder, so obviously shit went down.
It should be no wonder indie devs and gaems jurnalists are unprofessional, and many are asshats. But it's not like any of this shit was a planned conspiracy, just asshats being asshats with other asshats.
>>
Tuesday, uh, recap. Yeah.
The already shitty game have started to collapse further under the weight of ultimately stupid code.

No actual progress through the whole week.
Aside from making several sprites, I have also found an issue where everyone ignores the last camp in the list. Orks refuse to attack it, and elves refuse to go into it. Would I remove one camp or add one, the last one in the list will be ignored. Its even more confusing because in Lua ipairs loop don't really let you miss existing structure in the table. It gets updated and drawn, but every other thing clearly ignores it as if it just wasn't counted.

You say that you shouldn't drop your projects, but I just don't see any other way.
>>
>>78940417
Display last few elements of a list.
Append activity to end of list.
change the display range when you scroll up in it.

It's not that hard to make activity logs.
>>
>>78940778
why don't the orcs stop to rape the elves?
>>
>>78940096
sounds like /v/ blowing shit out of proportion again, don't listen to them, they're faggots, literally no one but them cares about journos doing what we all know they do also that tumblr cartoon they're using now is completely embarrasing
>>
whats the right balance for giving an artist information about your project? I think I fucked up by telling the artist I was approaching they need to read a lot of stuff
>>
>>78940778
is this an elf rape game?
>>
>>78940927
Dude I can't finish damned walking animation, and you expect raping. Its, like, two people walking at once, so its twice as hard.
>>
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I finaly finished player haracter. its fully modular so i can change the look based on equip. On the side note im seriously disapointed at unitys performance. I tough that since im making a 2d game it will be able to handle pretty much anything i throw at it. My lumia 920 got really laggy with only 240 active objects with rigidbody that didnt even have coliders attached.
>>
>>78940778
> ignores the last camp in the list
You need a +1 or -1 in the right place of the loop. Or your comparisons are just "<" instead of "<="
>>
>>78940778
Send this to /hgg/, they'd love an elf rape game
>>
>>78937505
That's not anxiety, and doctors have a bad habit of diagnosing shit without actually taking any time to think about it.

Source: I'm an EMT
>>
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>>78941325
well, ipairs doesn't let you adjust size of a loop, it just loops through the table. In fact Lua textbook warns to not change i, because it can potentially fuck up the looping for reals.
In essence its like

for i,v in ipairs (ThingList) do
if (v.location - character.location):len() < ShortestPath then
return v
end
end

In my case default shortestpath is somewhere really far from the center of the screen, so they couldn't really pick it over something present on the screen, means they just don't involve calculation of the last camp coordinates.

I might look like the diploma guy meme, and there is indeed a retarded typo somewhere that breaks the whole thing, but I can't find it. Not that I really ask for a solution, I just wanted to vent.
It still boggles my mind is that the same table pass works for displaying and updating. But in this particular case, nope.

>>78941362
/hgg/ ostracizes much better done games, they have loads to choose from after all.
>>
>>78941317
Please post more about your process in how you made the character modular.
>>
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>>78940096
>rambling by /pol/fags like InternetAristocrat

Well, you've got me convinced.
>>
>>78942332
I dunno really what ipair is though, you don't seem to use the i component of them.

Personally I'd just do some normal for loop like (in unity that is)

>for item in ThingList:
> if (item.location -character.location)< engagementRange:
> return item

and then probe it with print/debug.log statements until I find where it fails if it fails.
>>
>>78940802
thanks, was just wondering if scrollview existing for newest love2d version since i couldn't find it
>>
>>78943042
Yeah, it seems to work pretty much in the same way, I'll try to make reports on every comparison.
>>
>>78943042
The biggest difference between pairs and ipairs is that pairs is not guaranteed to iterate through the elements in any specific order.

ipairs will start at the element with key 1, then 2, 3, until it finds one that is nil. All other elements are ignored.
>>
>>78943012
>implying /pol/ isn't the right wing equivalent of tumblr
>implying /pol/tards don't love conspiracy
>>
>>78937505
whats your game
>>
>>78943932
but why the pairs deal? Isn't a simple for loop enough to iterate over a list or array?

>>78943932
>ipairs will start at the element with key 1, then 2, 3, until it finds one that is nil.
print your list and check that you haven't got a nil element before the last tent in line then.
>>
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>>78938310
But how else will he stay motivated, anon?
>>
Can someone find out if use 3ds Max for a mod

also what software do you use for modeling? Don't tell me you pay for that stuff?
>>
>>78944684
There are no lists or arrays in Lua, only tables which store unordered key, value pairs.
>>
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>>78930938
>>78929884
>>
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Got some baked combined lighting in before stopping, need to clean up the code today.

>>78944684
Cant easily retrieve the total number of elements in a key-pair list.
With an array the length operator (#) returns the total number of elements.

Use pairs for this table - no guarantee in order they are iterated over:
firstTable = {
Witchy = "Tits",
Booty = "Bitches" }

Use ipairs for this - guaranteed ordering:
arrayTable = { "Assmen", "Titmen" }
>>
>>78940096
My only issue with the whole thing is that it gives certain indie games an unfair chance over the rest of indie games since these game "journalism" sites mainly cater to casuals.

For instance, it would be a big problem if Overgrowth gets more attention than Gang Beasts because the Overgrowth developer slept with or paid off the journalist.

I'm doubtful about the indie conspiracy nonsense and how all of this comes back to SJW crap, and honestly, it wouldn't be something I care enough about to be passionate over.
>>
>>78940096
They are browsing this very thread, waiting for mondays to shill their games, anon. You're not going to get an unbiased perspective here.
>>
>>78945487
Make the shadows behave as if there was a rising/setting sun.
>>
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Finally fixed perfect collision, no more averaging. Is this what progress feels like?
>>
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>>78942674
Im new to unity and there can be better ways to do this but basically i make an empty game object called player and add children objects like legs, body ,arms, head and so on to it. So now i can change the part i want based on player equip
>>
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Which one AGDG?
>>
>>78946326
The move from gif to webm is the best progress someone can make.

What is the game? Looks cool
>>
>>78946431
Will there be many?
If yes, the left one.
>>
>>78946431
right ...no left!
>>
>>78946326
how are you doing it?
>>
>>78945559
For any of that to be a problem in the first place, we'd have to have a situation where good indie games get ignored. That isn't happening - corruption in the gaming journalism system just means good games succeed and some bad games also succeed.
>>
>>78946601
Started using a better recording program. Snow survival horror-ish, but I'm still building the engine so that will come later.

>>78946713
I cast a ray downwards and iterate over the triangles with the Möller-Trumbore intersection algorithm.
>>
>>78940096
I actually had to go read the /v/ recaps now and there seems to be some legit issues and not just people wanting something to complain about.
>>
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>>78946991
Glad to see you got all the problems fixed.
Also I'm happy you opted out of overlaying the screen with static, I didnt like that, at least not how it was.

Keep up the good work man.

>>78946159
Animating direction takes baking frames, I'll probably experiment with it later.
>>
>>78946824
I believe that it is a fundamental problem if you sleep/pay a journalist for coverage.

In other news, any of you guys played Lone Survivor? What were your thoughts on it?
I really like it, especially the bit at the end where it tells you how much pointless inspection you did."
>>
>>78946326
basic progress is still very important progress. i mean, shit, i spent most of the last 2 days just making my platforms work, and that's even simpler than what you're doing. keep at it
>>
>>78947495
>In other news, any of you guys played Lone Survivor?

Haven't heard of it. Maybe the developer should up his game and sleep with some journalists.
>>
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>>78944308
Ten or so websites releasing the exact same "gaming is dead" article on the same day struck me as pretty convincing a bunch of people are sucking each other's dicks, but meh, I just want to play games.
>>
>>78947942
It came out a while ago. Here it is:
http://www.lonesurvivor.co.uk/
It can be a little "artsy," but I really enjoyed it.
>>
>>78947495
>any of you guys played Lone Survivor? What were your thoughts on it?
I got it in some pack I bought and played it for 15 minutes without forming any opinon on it.

I'm not much for creepy games though.
>>
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>>78943042
>>78944684
I have found out the mistake. I was identifying objects by the name, which looked normal at first, because they were all named properly in the creation loop. BUT for some reason the same variable later on was used to issue names for orc portal creation, and it simply referred to the last created tent in the table. In conclusion entities in the game ignored it as not-a-tent.

tl;dr another case of lack of attention mixed with indian coding style.
At least its solved now, I guess.
>>
>>78948192
>typical faux-retro effortless indie shit
The graphics are garbage, would not even touch.
>>
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>>78946991
>Snow survival horror-ish
>not comparing it to Daggerfall anymore
This is fine. I'm fine with this.
>>
>>78948334
Aw, don't be like that.
>>
>>78947343
Thanks. Yeah, the noise wasn't very good at all, so I'm ditching that. Your shadows look nice!
>>
>>78946326
what a crap
>>
>>78948676
I think the noise might have a place during certain situations, but do not make that the default.
>>
>>78948303
give all of your shit unique names, as many as possible, make them as long as you need to. I used to try to be super minimal and name everything "pspd" for player speed, or whatever, but that just turned out to be a pain in the ass, so now everything has names like "playerJumpYAdjustment" for clarity

i used to know a semi-pro dev fag who gave all his variables names like "sdfdfasd"

not joking
>>
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>>78948512
I... I'm sorry, anon. I thought about doing Daggerfall because I couldn't be fucked with terrain meshes and rays, but now I got it figured out. Maybe next time.
>>
Intel has shit architecture
just goes to show if you wanna make a game that's worth shit you gotta make your own processor
>>
Which perspective do you think is better for multiplayer bullet hell? From top or from bottom?
>>
>>78948148
The only thing this proves is that game journos are uncreative fucks who parrot other peoples opinions and copy articles from each other with clickbait titles. Next.
>>
https://www.youtube.com/watch?v=Gn5LGiWBEF0

Is this accurate?
>>
>>78948803
>>78948676
i agree, the CRT lines are a cool effect, but they're pretty out of place unless you're reaching for a super retro feeling. save that juiciness for the right moment
>>
>>78949058
I'm sorry, but... what?
>>
>>78948148
That's just how online media works. One comes up with a nice clickbait article, then the others simply put their spin on it and post it for page views as well.

That applies to all media, not just video games.
>>
>>78949365
Unfortunately
>>
>>78949504
Uh i meant from side (like mario) or from top like strategy games
>>
>>78949058
>>78949504
yeah, do you mean.. like... top-down, with action scrolling from the top of the screen vs. the bottom of the screen, or top-down view vs. looking up from below?
>>
>>78949058
Bottom, looking up, I guess. Not sure what you mean exactly.
>>
>>78948805
>i used to know a semi-pro dev fag who gave all his variables names like "sdfdfasd"
I used to not use classes, like at all.

Thanks to unitys dragondrop script organziation system I've started using them though.
Some habits are really stupid.
>>
>>78949365
my inability to obtain a lobster is the sole reason why I still browse agdg
>>
>>78949058
Obviously bottom, but make sure to include copious amounts of shimapan.
>>
>>78949620
You are the designer
>>
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>>78948973
Nah. Chill dude. It's cool. I'm not actually disappointed; just surprised. Had to get that off my chest. I'm glad you're still JLMG though. Make the game YOU want to make, not the game I sometimes want to play.

Also I'm gonna call you Taiga Dev from now on. Stay frosty.
>>
>>78949365
>my game doesnt have any of the things listed on that video

Neat
>>
>>78949808
I bet it has randomised elements though
>>
New Level
Phantom Block Rock, Part 1

It's a level based around switching Phantom Blocks into solid ones
>>
>>78950140
Got me.
Damage variation is applied when attacks happen.
+0 to +10%.
>>
Reminder that asking devs not to bully other devs is bullying
>>
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>>78950238
Part 2
>>
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>>78946624
>>78946696

Guess I should try to make the texture more 3d instead of compensating with the lines
>>
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>>78949390
>>78948803
I wanted to make a GPS device with camera and use that effect for it. Might be a bit hard to see here though.

>>78949705
Haha, thanks!
>>
>>78949808
>survival
>crafting
>first person game
Where can I find live lobsters and how many amps do I need?
>>
>>78950593
That forest looks spooky.
Instantiate hanged men on the trees behind the player when looking around.
>>
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>>78914859

Hey! I use a new image every single week!
>>
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>>78940497
>>78931059

how bout now with "aw shit son, time to axe some niggas" pose?
>>
how much better is unity pro from the free edition
>>
>>78950801
Oh, nice idea. Maybe you can only see them through the camera
>>
>>78950593
You're right, it's a little hard to see. Perhaps make it more dramatic then?
Add more trees, lots more trees. Don't be afraid to make the player walk and get lost. I hate when the scale of things is so small I can easilt see the beginning and the end.
>>
>>78951000
did it take you 3.5 hours to make this?
>>
>>78951139
You aren't smart enough to use the extra features in the pro edition, so don't worry about it.
>>
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PROGRESS???????????

Generated levels are guaranteed to be solveable, and it applies a bunch of constraints to make sure they're easy to navigate.

I've also got data about how difficult to reach any zone is and so on, to put treasure or loot where appropriate.
>>
>>78951187
>you can only see them through the camera
You could make strange environmental hazards that require the camera to detect it. Like invisible pits, damage fields(camera noise) etc.

Make a Zone simulation.
>>
>>78950593
What model is that? Aggy diggy?
>>
What ever hapened to that first-person dungeon crawler that was in development? It was written in love2d or something like that but used 3D effects?
>>
>>78952280
You're going to have to be more specific

That is like 20 games.
>>
>>78950429
>>78950238
is the smoke effect when you transform blocks placeholder? Cause it looks really out of place with your graphics.
>>
>>78952402
SMT dev I think.
Was the name Gate or something, or am I mixing up games?
>>
>>78952402
It had a fallic-shaped enemy.

Wait no that's not actually helped has it
>>
>>78952280
he realized dungeon crawlers were gay
>>
>>78952280
Gatedev is working on Black Glass Saga for the time being. It's the one with the 3Dish RPG overworld map. Same engine, apparently.
>>
>>78952623

It is placeholder
>>
>>78952669
They're not gay.

>>78952280
Its on hold, I'm working on this (>>78945487
) at the moment with an artbro.
>>
>>78948512

>wanting a remake of the worst TES
>>
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>Just another bug hunt will never be funded in your lifetime
>You should put waifus in your game they said
>Waifus will sell it they said
>>
>>78953220
Maybe the formula is putting ONLY waifus, he had some male characters.
>>
>>78948148

don't forget the only people who won IGF are people connected with this

tumblr should leave, this is not some cooky conspiracy theory, it's conspiracy fact backed up by evidence
>>
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>>78951358
Here's a better view. Gonna make a phone device and draw it as a screen later.
>>78951681
Yeah, that's the plan.
>>78952097
Yep
>>
When did you realize you were an idea guy?
>>
basic data type like dictionaries and arrays? fuck that, we're lua, we've got tables!

do you love reinventing wheels? well then, lua is the perfect language for you!

With lua, you get the privilege of implementing these yourself:
- counting elements in a dictionary
- string manipulation
- classes

Good luck, and have fun with Lua, because you'll be too busy with the language to worry about making a game.

venting because lua is fast, but that comes with a lack of language features and a small standard library

>>78945487
>>
>>78952867
they're homo as fuk
>>
>>78953480
The fuck is a dictionary?
>>
>>78953462
When I looked at my completed games library
>>
>>78953854
It's a map.
Give a key, get a value in return.
>>
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Remember to rearrange your furniture for more creativity, and drink more water!
>>
>>78953854
Look it up
>>
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Hey, looking to make a multiplayer DM game for agdg users to play, in the spirit of that one a while back which I can't remember the name of.
Question on animations, because I'm newish to unity:
How should I animate the hands and various weapons to work best?
Should I put seperate hand models with each weapon and animate in blender? Or should I animate each gun in blender then animate that with the hands in unity? I'm having a hard time mapping it out.
>>
>>78954207
in the dictoinary
>>
>>78954312
don't explain the joke ya idiot
>>
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>>78954312
>>
>>78954250
You gonna recreate Ace of Spades?
>>
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>>78954121
Remember, work will set you free!
>>
>>78953447
Do you have a link to the model? Or did you make it yourself?
>>
>>78954250
CoD1 Garand only was fun as hell
>>
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>There are people right now that play videogames instead of deving

How horrifying.
>>
>>78954680
Some kind anon made it. Here's the blender file, though I cut down vertices to the absolute minimum
http://a.pomf.se/dohtto.blend
>>
>>78954639
It was a game in unity using the default soldier models, where you could drag and make cubes and shit with points you got from kills. Minus the building shit. I'm still trying for another mechanic
>>
>>78951627
Run with some extremes.
You'll find bugs quicker that way.
>>
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Progresssss
And pretty colors
>>
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>>78954645
Remember, it's not work if you enjoy it!
>>
>>78930938
God damn it this was my idea. I've been writing script and drawing out conceptual shit for ages. Can't code for my life though. Fuck you!
>>
progress
>>
>>78955286
You and half of /v/? Pressure won't ever happen ;_;
>>
>>78955286
Congratulations, you're the 23489th person to have made Pressure.
>>
>>78953220
The campaign was kind of a disaster. Typos everywhere. He radically changed the characters halfway through it.

Would you back a game from a dev that couldn't even proofread the kickstarter pitch? I wouldn't. I mean, the game looks nice enough. But it wasn't ready for a kickstarter, and the campaign wasn't handled well at all.
>>
>>78955298
There needs to be more of those things chasing you
>>
>blender can't use more than 32 samples for motion blurring
Why the fuck not?
>>
>>78955887
>>
>>78956015
>Motion blur
>>
>>78951592
_no
>>
>>78956164
Now make the /agdg/ logo shoot projectiles randomly into the 2d plane.
>>
>>78956164
You should make the camera's angle change with rotateguy
>>
>>78956168
What's the matter?
>>
>>78956164
>2
Mate.

Like 5 at least
>>
>>78956430
Motion blur a shit
>>
>>78954836
I just hope they're going to postpone dev by playing my game someday
>>
>>78956624
You a shit
>>
>>78954250
Guys
>>
>>78956783
You wanna fight faggot?
>>
>>78956829
Bring it fucker
>>
>>78956796
Experiment and do what you feel is right
You're gonna have to work hard, sorry
>>
>>78954946
Thanks man!
>>
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>>78954836
>There are people right now that watch animu instead of deving

How horrifying.
>>
>>78956796
Animate individually.
>>
Player can now move and shoot bulets. Making that bullet trail efect took me way more time than it should due to unitys horrible performance on mobile.
>>
>>78956338
i'm not even going to keep the logo there since it's distracting. i think adding the third dimension was just a waste of time since it's stuff in the back is so distracting i'll never be able to use it.

>>78956407
okay i'll try it in a while and see what it's like. it might be cool for a stage or something.

>>78956590
>>
>>78957073
nice topdown ror clone fagget
>>
>>78957157
That sounds like scrub-talk to me.

You a scrub son?
>>
>>78957220
ror?
>>
>>78957391
Rigs of Rods
>>
>>78957391
possibility of precipitation
>>
>>78953220
You can't just put any cunt in your game, waifu quality matters.
>>
>>78954250

wish I could help

if it was me it would make sense to come up with a system where the weapon could provide the animation data to arbitrary arm geometry, which would make managing weapon specific animations for different characters much easier

can't think of a good solution right now, don't really know the limitations you are working with
>>
>>78957673
Where's the background, bub?
>>
>>78957391
Reague of regends
>>
>>78957391
Japanese LoL
>>
>>78957785
Still working on it. I thought people wanted something like >>78933856 though.
>>
>>78957264
no i'm not a scrub.
what did i say that made it seem like i was a scrub
>>
>>78957157
what if instead of missles there were other angry rotateguys trying to kill our hero: rotate guy
>>
>>78958032
Refusing more cuh-razy for your game.
>>
>>78958012
Nope. I like seeing progress. A timelapse is far more interesting though. Where'd you learn to art?
>>
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>>78957920
>>78957918
>>
>>78958012
Looks great. Gonna save your final product as inspiration.
>>
>>78958032
Tbh the background's good dude. Not distracting at all.
>>
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>>78958435
>agee da gee
>final products
>>
why do femdevs never finish game
>>
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>>78958236
then here's what I didn't post so far.
>>
>>78958718
Because we don't know the whole story.
>>
>>78958639
Who'd have thunk we'd go from lol to potkek in a few years?
>>
>>78958718
Their boyfriends stop working on the projects.
>>
>>78958150

>>78958167
>>78958524
okay cool i'll keep it then
>>
"Retro" graphics are for shitters
>>
>>78959206
will rotate guy shoot his enemies or use the environments against them???
>>
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introducing Lotti the Axolotl Astronaut.

lewds not included
>>
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>>78959243
2D is for shitters
>>
>>78959243
Bad, pseudo-retro graphics are for shitters. The 1% that actually do it well are fine.
>>
>>78955545
wtf is pressure
>>
>>78959431
She's a qt
>>
>>78959434
true
>>
>>78959389
use the environments against them
>>
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>>78959487
>>
Thanks to whoever suggested cg peers earlier.

My extensive collection of tutorials grows. I can only hope that when I die some kid will discover this treasure trove and become the greatest one man army who ever lived.

Because I probably wont. lolPlease kill me.
>>
>>78959243
what isn't for shitters? What game doesn't deserve a fedora greentext?
>>
>>78959431
You should call her Axolotl Questions and have her always end her sentences in question marks, even if it's not a question?
>>
>>78959487
I want figs to go and stay go.
>>