Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
Let's discuss how Baldur's Gate: Dark Alliance is one of the hardest games to write an emulator for ever. Totally boned the PCSX2 devs and is buggy on Dolphin.
I wonder if Dolphin devs not getting the half screen bug could offer some clue to PCSX2 devs on how to fix it? But probably not since they're different consoles and the way the game works on PS2 may be very different from how it works on GCN.
It totally varies wildly depending on how many enemies or other stuff is on the screen. It can be anywhere from 60 at the title screen to 9.
But then the VPS is basically always at 60 except when memory card saving or loading
CPU: i5 4440
GPU: Intel HD 4600 (ha ha very funny guys)
Not that I know of but shadows look a bit wrong, like stencil-style shadows rather than more typical ones, but it could just be an "artistic choice". Also I'm using RachelB's Intelfix build so if there would be the typical colored dots error on D3D I'm not getting it due to that.
Shadow Hearts 1 for PS2 is also another game that on HW mode is slow for some reason even on a PC that can run it fine in SW mode. I don't quite understand what causes these kinds of errors. Oh but for Shadow Hearts it's only in the field, not in battle or in FMVs.
>write an open source plugin
>code is so cryptic and obfuscated it might as well be closed source
DX coders. Not even once.
Read this stupid article about 4chan.
One thread a day is 2fast the thread is gone before I can read most of this shit.
Any idea why Cubivore has this weird border around it in Dolphin? It won't fill the whole window, or screen in fullscreen.
Border aside, this game makes for some fucking HILARIOUS text with the right profile name.
First Piggy Faggot and now this.
Anyone have some kind of image guide of setting up dolphin for xenoblade?
I've read the thread and wiki. Applied the FPS patch as well as custom textures and it's fully stable. But I was wondering if there was anything else i could do to optimize the game.
Or to optimize dolphin in general for pure quality, only just found out about DSP LLE and feel stupid for not using it earlier.
NDS No-Intro roms, does a site exists that hosts them?
Please save us Doperoms!
I'm the one that ask, not the faggatron guy.
I'm just looking for a clean copy of Blood of Bahamut (J) because there was a finished fan translation and I wana play it!
just downloaded that version, and it works. i think the dolphin i'm using isn't meant for anything other than project m netplay, which is the main reason i downloaded it anyway, lol.
thanks for the help.
Well if you're stupid like me you'll sit there at the "Press any button" screen spamming "A" which if you set the classic controller normally is the "back" button aka you can't get past the starting screen without pressing the ACTUAL "B" button.
Other than that embarrassing note, don't be surprised if you get fps when it's your first time doing some things. The first time you see that flashy move in combat? Yeah it might drop some frames. After that it'll basically remember it since you emulated once before and you'll have no problems. Uh... 4x native is pretty sweet, recommend it. Anti-Aliasing is a pretty big slow down unless your machine is gud. OGL is usually better
Other than that, not really much to say.
ah, i'll try using 4x.
i tried using the NTSC version, but i thought that was the problem, so now i'm using a PAL version. should i just re-download the NTSC, or get the 30fps patch for pal?
That's where state saves are but I dunno where you'd find the actual save files using the in game function
Uh...You got me beat on this one. I don't remember doing anything other than putting in the xenoblade iso and the patch.ppf then clicking apply
Try running it as admin?
Wherever you have your Wii NAND set to.
Ew. Why in the HELL would you not use a portable.txt file? Shared saves and configurations between versions with no proper backup is asking for a disaster. And simply updating is a backup in itself otherwise.
here it is
no-intro NDS i don't kno how long it will take before seeding starts since i need to reverify all that shit but it shouldn't be too long
Yes, under Wii/title. It's one of the numbers.
Save images is a texture cache issue. I prefer fucked saves over the native resolution framebuffer effects and performance hit that comes with the fix.
In a bit over 99% of games, absolutely nothing. In the other 1% LLE is perfect and hle is absolute shit and will crash randomly, or just sound totally wrong.
You can just save in game, switch, then load the in game save
STOP USING NETPLAY VERSIONS FOR ANYTHING OTHER THAN NETPLAY.
Nooooooo. It introduces dozens of very serious problems, like breaking saving, no wiimotes, and all kinds of other critical things. It's not meant to work for anything other than melee netplay.
>All but a few roms are in a separate password protected rar. You need to do a survey to get the password, but I'm having problems finishing it, so if someone could post the password that would be fucking awesome and your name will live as hallowed legend.
Why do people never learn?
News - September 1, 2014
1.46 is out.
The main highlight is that the unix/cross-platform build has been 98% rewritten.
The changes made in this release cycle should make everything much more
maintainable, and enable me or anyone else to add frontend features more easily.
Plans going forward:
The cross-platform release will be brought up to parity with the legacy Windows release.
The only thing left to do at this point is implementing the exotic input devices. That
will be a focus for the next release cycle.
The libretro release will continue to be a rolling release.
The legacy Windows release is still being maintained for the time being, but
it will be discontinued as soon as the new cross-platform build is capable of
The core is going to receive more focus in the future as well.
Hey /emug/, does my laptop have a chance in hell of running PCSX2 with any noticeable lag or slowdowns?
I'm pretty sure it won't handle any 3D games, but maybe some early 2D games, like Tales of Rebirth?
Can't you remove the Shovelware? I bet it'll be less than 100GB then.
What's the point of D3D in RetroArch? If you are going to play 2D cores just use gl or sdl. Even if you use D3D the libretro-gl cores like PPSSPP and Mupen64 will force RetroArch to unload the D3D driver and load the GL one.
Not the uploader but my advice is to deselect all of them and reselect only the ones you want.
I had to do the same thing. There is an amazing amount of shit on the DS.
More than on any other console I've seen.
built this my own way, it has no rsound (it's remote sound driver or something) support and is 64bit only.
i aint providing no rar-compressed version.
Never said it didn't
The DS was easy to make games for, and very cheap. It also sould 150+ million units. There's an INCREDIBLE amount of poorly made shovelware on it, much more than any console to date, much more so than on the Wii; this inflates the Library so much, as a result the DS has over 6000 games but half of those are simply garbage.
Why are girls obsessed with horses? There are 100+ Horse games for girls.
Give it to me straight doc, will my pc be able to run xenoblade smoothly?
Currently it runs at around 20 - 25 fps during the intro battle, and the constant fps drops seem to fuck with the sound pretty badly
for dolphin you'll get stutters and fps drops the first time you emulate that part of the game sometimes
Sooo to know how your computer will actually fair, do the following
>go through the intro battle
>restart emulation do it again while looking at the fps
the switch the OGL or d3d depending on which you were using before and repeat the first two steps
Code refactoring is important unless you want another PCSX2 codebase.
I guess you think the work Lioncash does is not important as well. Fool. Code refactoring is not important except when it is. And by then it is too late.
Although the fix was trivial, I don't think it was easy to spot the bug.
Refactoring all that menu code is a really fucking annoying job, man. Just pray he doesn't get burnt out because of it.
New menu driver in the works by some dude. Don't expect it for 1.1 though.
No, you don't seem to understand.
I can't get any core to go past 100fps at all. Everything is locked at 100fps when I remove the frame limit. From Mednafen PSX, bSNES, to Nestopia. Nothing goes past 100fps. And if I can get 100fps on Mednafen PSX, there's no reason why Nestopia shouldn't go way past 100fps.
A while back I was messing with my settings and I forced Vsync on the GPU and suddenly, Fast Forward wouldn't work anymore on Retroarch. So it's definitely tied to VSync.
Running it in OGL twice didn't change much, and it ran pretty poorly in D3D. The major issue is the sound, the slight frame drop isn't too jarring but the sound gets real annoying.
I never noticed my PC was running at these temps, probably because i've never had any issues with it. I'll probably just grab another fan same time I get an SSD.
Does anyone know what setting causes those enormous slowdowns during special attack animations?
Also do my settings look ok?
>but it looks more apt for a touchscreen device rather than controller or M+K.
How so? You just control the cursor going left right up and down. It'd make selecting cores much easier.
i guess RA needs to callibrate to your system
1. run retroarch but don't load any game.
2. go to the video options menu
3. disable fullscreen
4. and enable the vsync option but disable hard gpu vsync.
5. enable fullscreen
6. let it run until the frame deviation (the %) gets to the lowest value and press x (or whatever you mapped the A button to) to save the frame rate.
7. toggle vsync off
8. restart retroarch
I'd consider that to be in the acceptable range, though if I had the money I would try adding a case fan or two to see if that would bring those temps down some more.
Maybe there's a bug with how RA reports FPS when it gets really high? I have no idea, since I don't use fast forward at all.
You also might want to try reseating your heatsink fan with a new application of thermal grease.
It's cool, I just had a minor "wat da fug" moment when I saw this as a reply.
>Refactoring all that menu code is a really fucking annoying job, man. Just pray he doesn't get burnt out because of it.
Does all that refactoring even provide any kind of benefit to the user or is it just SP going all NIH over maisters code?
Monitors are capable of displaying millions of colors but people think that a handful of ugly ones are plenty. God help them if they add any depth to the image. Its like looking at that flat colorless shit on the iphone.
Has that high resolution Desmume thing gotten any better?
I remember trying it when it first appeared and it looked great but ran like ass on my PC
Has it improved performance wise at all?
Immediately? No, it does not. It's a long-term investment, rather. He's spending time now to make the codebase much more maintainable so that in the future, it becomes easier to work with, as well as - and here is where the end user benefit comes in - make it easier to troubleshoot issues and add features.
>Does all that refactoring even provide any kind of benefit to the user
If you don't care for the developers in a FOSS project you end up with shit like the PCSX-R or FreeDO codebase. 1.1 has a lot of shit for the users, the menu/settings refactoring is probably the only thing SP is doing to help coders.
>or is it just SP going all NIH over maisters code?
It's not "muh nih", maister coded the menu stuff well but it was inflexible and only accounted for RGUI. Also, the settings code was, afaik, pretty much coupled with the menu driver code which led to setting-code duplication in lakka and in other projects.
No one other than a handful of people does jack shit in these generals except complain. In fact, I wouldn't put it past some of the faggots in this thread to deliberately NOT report issues just so they always have something to shitpost about.
my fucking sides
these articles get me every time
Refactoring isn't about making things better for end users, at least not directly. It's about making things more maintainable for developers so they can more easily make changes down the line that will benefit end users.
Assuming you haven't overclocked and are using the stock heatsink fan, there is no reason for your temps to be that high unless you live in a place like Texas with no air-conditioning. So yeah, try reseating it with a new application of thermal compound. A pea sized glob in the center is all you need.
>DirectX9 and shaders with Intel are still broken in RA
If I remember right SP said it's not broken with his setup, so you'll need to include detailed descriptions of your hardware and drivers so he can possible get his hands on something similar enough to test on.
>Not to mention SRM files in Genesis core.
I don't know if anything will ever top the classic Fox News "hackers on steroids" report. https://www.youtube.com/watch?v=128IR21ZQa0
d3d got fixed https://github.com/libretro/RetroArch/commit/e57abc1c14e4bbff11000c9b666d4a23e2d0135a
shaders on intel work, see pic
the genesis srm issue is just faggotry, give up.
lol, I remember when SP was ranting on GBATEMP over shitty emulators plagged by shitty memory-eating external libraries like zlib or 7zip when someone complained about the lack of zipped ROM support.
I swear, that guy is constantly changing his views over everything, maybe that's what geopolitical sophitiscation is ?
Hard to say at this point. The tests on TASvideos were ran using now-older versions of both emulators. The version used to test Nestopia in particular was the ancient as fuck 1.40 "final" version released by the original dev before he disappeared. Lots of improvements have been made to it since then. puNES has also had improvements.
One thing puNES definitely does not have over Nestopia is libretro integration. So no shader support outside the couple it has baked-in, for starters. Compatibility-wise, it may have slightly better mapper support, but I don't know if anyone has tested thoroughly on that front.
Odin Sphere, huh?
I've been wanting to check that one out since I played Dragon's crown.
You think I'll be able to play it at a full 30/60 fps with no graphical bothers?
Also this is less related to your answer, but what about DesMuMe?
I've played Okami and Kingdom Hearts, all on full 60fps, at 1.5x internal res, on a similar Laptop CPU, i3 380M, it was @2.53GHz though, but you do have a better GPU than what I did.
A lot of games will be very playable. You just need to try configurations and different builds depending on the game.
I live in australia with no air-conditioning, so reseating probably isn't too bad an idea. Thanks for the tip
Like it doesn't take long at all to download one of those games and get a good idea of what you're able to handle
You've literally wasted more time asking questions than it would've taken you to download the damn game. Holy fuck. You sound like the most paranoid person in the world
You might get some frame drops in more hectic fights. I had a core2duo that ran Odin Sphere at 44ish fps, so I don't see why you shouldn't be able to get 60.
Also Desmume is fine on even low end machines unless you go with the version that can up resolution and then up rez insanely
Also you need to make sure your laptop is on performance settings or whatever to get the most power out of it. But I'd be scared about those temps. Playing games for too long could cause problems, so I'd try to get the temps down
Hey guys, I'm having trouble finding an American ISO of DMC3 Special Edition. I found a European one, and, I was gonna settle with that, but, for some reason, it's locked at 50 FPS, so, then, I try a Japanese version, and it's at 60. What gives?
>Refactoring isn't about making things better for end users, at least not directly. It's about making things more maintainable for developers so they can more easily make changes down the line that will benefit end users.
He should start a fundraiser to get more developer support on board
It's because Europeans have always been fucking stupid. Since forever they stuck at 50 FPS for no reason whatsoever.
It's the same reason their English is fucked and their sockets are fucking off.
>I live in australia with no air-conditioning
Dude, you have my sympathies. I live in Texas and I used to live in a shitty apartment with an AC unit that would crap out every now and then, so I have an idea of what that's like. You should also get some high RPM case fans for intake and exhaust.
Back in the day it was easier to sync things to the frequency the mains ran at, so some places got 50hz and others got 60hz.
lol, which major country still hasn't converted to the Metric system? PS: I'm an American.
I didn't say Americans weren't dumb too.
Problem with both situations is that you have to alienate the older group to bring progress from the younger group.
The 50 hz vs 60 hz is fucking stupid though and could have been fixed easily at any point in time.
>The 50 hz vs 60 hz is fucking stupid though and could have been fixed easily at any point in time.
PAL TVs support 60hz since the early 90ies, most game devs have simply been too lazy to include a 60hz mode.
>The 50 hz vs 60 hz is fucking stupid though and could have been fixed easily at any point in time.
Wow, we got an engineer here, for real !
Would you mind sharing with us what would have to be fixed and how ?
please tell us more genius
It actually did improve performance-wise a shit-ton.
I currently use the 2014-05-25-1 build because asynch mode being removed afterward messed up game speeds for me, but practically every update is performance-focused. Wouldn't surprise me if the issue was gone in current build.
>live in eastern Texas
>actually get a small window AC unit for my room before summer starts
>summer is no longer hellish and my PC temps are more stable
>my face when
At least until I have to go outside anyway. It would have been nice if I had an air conditioned suit when I was having to refresh/replace 116 PCs at my job.
what a joke. it's been years since we discovered the Streisand effect and these fucktards are still at it.
JLaw's nudes are pretty tasteful, but I think it'll be a different story if the internet sees her take a load to the face.
>shaders on intel work, see pic
shaders on intel don't work, see pic
might not happen on all cards, but it is indeed happening here
Already reported by someone on 21 Jul, no response at all
>setting 2x scale with those problematic shaders, results in a correctly displayed image with the intel chip, but produces a crash in rgui with the nvidia one
No, this is a different issue with shaders that used "half" types messing up Nvidia. This has been fixed already. Intel was not affected by this issue.
Your issue is unrelated to this and apparently limited to a specific chipset because other Intel graphics chipsets are reported as working correctly.
jul 21 is a LONG time ago for RA after all the work its gone through
if someone else can reproduce the same thing on current git HEAD, post a fucking followup so radev/sp can know it's still a problem
yes, but they probably haven't gotten to it
if the problem is still present then someone here should just go confirm it right now if they want to see it fixed
anyone can submit issues, anyone can submit pull request. if sp and crew are already busy less important things might pile up unless anyone else puts in work
But they'll still be in ECM format. I have an unecm.exe which apparently works by dragging the iso into it but it starts packing the packed ecm.
Yes but i want to play all of them. I fully experienced the ps1 age and was a massive pirate but i want to try all games i've missed or have forgotten.
for /f "tokens=* delims= " %%a in ('dir /b/a-d/s "*.rar"') do (
for /f "tokens=* delims= " %%a in ('dir /b/a-d/s "*.ecm"') do (
"C:\program files (x86)\WinRar\unrar.exe" e -y -o+"%RARF%" "%RARD%"
"C:\program files (x86)\unecm\unecm.exe" "%RARF%"
save this as a .bat file in the folder with the rar files and run it. this script assumes you have winrar and unecm in the program files (x86) directory.
unecm will come in the same folder as the utility that ecms things. Don't get them mixed up.
You can also just open an ecm and when it asks you what you want to open it with, choose unecm and then from now on you can unpack a disc by doubleclicking it.
>Post there too and say you have the same issue and maybe it'll call some attn to it. Unless you're on Windoze then it's likely a different problem
I gave up tracking down the issue, it doesn't happen with the (recently fixed) D3D driver, so I'm just gonna use that one from now on.
I ran this and now this happened, how fix?
Ran this script:
got this pic related repeatedly on every file. some files were also .7z i noticed but it didn't work for rars either.
I'm secretly a giant.
Really though, when I expanded the image it only expanded it enough so it could still fit in the horizontal resolution of my monitor and I couldn't delete or make an addendum post fast enough.
I use this script: http://pastebin.com/RmyFnxVs
It uses 7z and it assumes you have 7z in your PATH, so watch out for that.
!!!!DELETING THE SOURCE FILES!!!!!!
The only time I've ever had a problem with unarchiving is when I don't have space on the harddrive for the unarchived files, which my script aims to solve by deleting files along the way.
no. you a shit.
it doesn't matter if it works well, for you or the end user "most of the time".
Your script is fine for you. great. just be aware that deleting files is bad form and either:
a) create a prompt letting the user decide or know what's happening
b) don't fucking do that.
Why haven't you played Kirby Canvas Curse on your tablet yet
Also, what is the cheapest Win 8 tablet that can run Dolphin at a playable speed? Just curious
Yeah I dunno
I'm not really knowledge on emulation but I get consistent 30 fps on TLS with d3d.
OGL gives me drops like cuhrazy in some games
OGL is supposed to be the better one usually, right?
is there something wrong with my computer, doc?
>Read/write too much and it'll be dead.
I know how they work, I'm asking you for data on how much is too much. People often over exaggerate when they really only heard it was a problem. A limit that more than likely will happen long after a user would upgrade is not really a problem now is it?
CRT's physically cannot display a pal resolution (higher than NTSC) at 60hz. The electron beam thing isn't fast enough. That's why hi res arcade games like r-type ran at 55hz instead of 60.
Let me tell you a story about a particular individual you may know. The story is already from quite a few years ago now. He liked to take walks out in the wooded park outside his apartment complex every once and awhile. You may wonder what this has to do with emulation and I'll get to that in a minute you little shits. Anyway, one day he stayed out a bit too late on one of these walks. He looked towards a light dancing off deeper in the park in a direction he never happened to walk before. He walked for only maybe five minutes or so, but by the time he reached the clearing with the light dancing about, he could no longer see the comforting lights of the buildings of his complex behind him through the trees.
In the clearing he saw an old man in a ragged coat. He immediately wanted to back off but the old man had already seen him and motioned for him to come closer. Why did he? He himself probably does not know. The old man began speaking to him and told the youth, "So, you've come. You are a special individual. I can give you the knowledge to make almost anything you desire come true, with only a small price." The youth responded, "Yeah right, old bum, and I can pull a rabbit out of my hat." Yet out of curiosity, the youth continued to listen. The old man told the youth, "Give me an example of something you deeply want, and you will see." The youth thought he would trip the old man up by speaking of something he would not know of, so being both a stanch lover of emulation and of the PS2 and aware of the languishing state of PS2 emulation at the time, he said, "Alright, you old fart, I want to be able to make the greatest PS2 emulator ever."
To the youth's surprise, the old man knew what "PS2" stood for, and seemed to know what "emulation" was. He said, "Very well, I will give you the knowledge you need to make a great PlayStation 2 emulator, but there is one drawback. No matter how great the emulator becomes, it will always be incomplete, and neither you nor anyone else will be able to finish it. At first all will be well and people will love you for your work, but as time passes, they will grow to hate you, and curse your name, for offering them a taste of what they can never have."
By this point, the youth began to feel ideas flowing into him, he started to feel like he understood things he never would've dreamed of and so, arrogance gripping him, he said, "Yeah sure, old guy, I'll find a way. I'll keep trying until I do."
"Good," the old man said with a grin. He noted one more "little cost" to be paid for this ability, and picked up something the youth hadn't seen lying at his feet. It was a brand. The youth, still somewhat mesmerized by the situation merely said "Okay, sure, hurry up." Quickly the old man applied it to the youth's hand, but to the youth's surprise there was no pain or burning sensation that he would've expected. Then, his head swimming, the youth headed out of the clearing and back towards his apartment complex.
The next morning he woke up, not remembering the walk back, but immediately ideas flowed through his mind, and he sat down to write. "What should I call it?" He said to himself. "Oh yeah... PCSX2."
So if you ever stray during a walk and see a light floating off in the distance, don't hesitate to follow it. Whatever you desire can be yours, for only a small price."
i have a genesis pad that i spilled soda all over. You have to wait a few seconds between button presses.
It's layered with dorito dust so thick you can peel it off with your fingernail and it is still better than a keyboard.
>full 30/60 fps
Not likely. I know for a fact that the NTSC version slows down on real hardware (Both U and J), so getting full NTSC all the time likely won't happen.
The PAL version supposedly fixes those slowdowns, but is only 25/50.
From an accuracy and preserving perspective. But that's irrelevant in context.
Point is that you can avoid the slowdown by going PAL, just like with real hardware but without requiring a separate PAL PS2. Consistent PAL is MUCH more preferable than NTSC with slowdowns for such a game, in my opinion.
I'm retarded, I figured it out. Gotta use old dx9 builds. I found this though, do any of you use it?
>these crazy optimizations that Dolphin's getting soon
Nothing is automatic, and it only happens if the copyright owner asks for it to be removed. In practice that's not going to happen very often, especially since everything here is automatically deleted pretty quickly anyway.
Like, from a PC or a Wii?
If Wii, get an s video cable.
If PC, you're going to have to deal with $50 converters (hdmi and s-video are different signals) or find a legacy GPU with s-video out.
Honestly, if you know what we were talking about, it means you've been here too long. Why am I still here?
t-two-thousand six wasn't that long ago. I'm not an oldfag.
It was only...
You seriously didn't even try switching backends or even settings?
It's done this forever. It was doing that to me when I tried it like 3/4 years go. I just assumed Cubivore ran in some weird fucking rendering/video mode.
I don't know what you're talking about, but it clearly isn't dolphin. Software renderer on dolphin pretty much maxes out at 5 fps on the best computer, playing the lightest games.
>PS3 emulation making decent progress
>OG Xbox and 360 emulation stagnant as fuck
>DirectX 11 support is required. To get full speed and compatibility Mantle may be required in the future.
I can understand DX since it's the 3shitty. But why Mantle? Wouldn't that require more conversion, translation, or whatever? Sure, the low level performance might be a nice benefit, but it would have to be much more effort to program and maintain.
I'm saying that your sense of humour is that of an underage kid.
"LOL CHECKY FAGOT XDDD"
Don't act like this when you get called on it, especially since this board is supposed to be 18+.
>you don't think the way I do...
>haha 12 :^)
This is you.
If something doesn't interest you, just ignore it. You can hide posts on 4chan, you know? Why start and altercation based entirely around the fact that someone has a different sense of humor? THAT is the mindset of a 12 year old.
>people act like faggots but within rules
>don't call them out and let the place be infested by their likes
See, I can greentext too. You/him should man up and just take the insult and not reply instead of escalating this further.
By the way, why isn't vgba listed in the android gba emulators section?
>You/him should man up and just take the insult and not reply
But then couldn't they say "you should man up and hide the post and not reply instead of escalating things in the first place"?
Your argument is dredged in hypocrisy and the "I can do no wrong" state of mind.
I just want to submit a Dolphin bug report. Is there any way around this without activating cookies?
Any idea why Google suddenly made it a requirement?
And? Zilmar also invented the plugin system used on most N64 emulators. Doesn't erase the fact that he single-handedly stunted the growth of the N64 dev scene by closing off both the PJ64 source AND binaries off to anyone who didn't shell out 20 shekels.
Being an innovator does not exonerate you from blatant Judaism.
Just a heads up, new Intel graphics drivers have been released for Windows. There's been at least one report that they fix the Dolphin Intel D3D colored dots bug, so the workaround may no longer be needed.
If the hack was implemented, users would have been happy and there would be no downside apart from two lines of code.
Once the fix was produced by intel, neobrain could have removed the two lines and called it a day.
He thinks only about himself, and not about the project.
If you're using OEM shit for hardware, then clearly you're not actually using the OEM OS that came with it. That would be a deadly security risk and a very likely performance hit.
I don't comprehend. You seriously just pop in a disk and run it. That's easier than uninstalling everything in most cases.
Potentially yes. And definitely yes.
That's actually not true.
Very often, updates may contain OEM data for your components, depending on the manufacturer and component in question, of course.
Even if it was true, why would that change anything? Windows is far from the most secure OS, especially for anyone who's not technologically inclined.
Along with whatever software the maker/whatever decided to install.
Using the shitty OEM disks is just as bad, and comes out to the same shitty startoff as just leaving default.
No, I wanna know the secret emugen knowledge of how these people are avoiding Trojan!Windows with hash checks. Where do they find out what the real disk's hash is? Is that site trustworthy?
No I can't because
1. The only time i can get a new computer is when the previous one dies
2. I'm poor
3. I'm really poor
4. I'm paranoid and wouldn't trust it even if the hash was the same
The weird thing is I don't see much bloatware in the process list. Just a support assistant. I mean sure there's a bit of bloatware that you can choose never to use but that doesn't really bother me.