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Real-Time Strategy General

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Anachronism Edition

>What is this?
Real-Time Strategy and Real-Time Tactics games, now for any historical, fantasy, modern, or scifi setting.

>What games?
Real-Time Tactics and Real-Time Strategy wargames like Supreme Commander, Men of War, Company of Heroes, World in Conflict, Command and Conquer, Age of Empires, DEFCON, and many others are welcome!
Basically any strategy game without its own general.

>Releases in 2014:
Etherium
Maia
Men of War Assault Squad 2
Planetary Annihilation (Early Access)
Star Ruler 2 (Early Access)
War for the Overworld (Early Access
Grey Goo
Act of Aggression
Age of Mythology: Extended Edition
Rise of Nations: Extended Edition
Company of Heroes 2: Western Front Armies
War: The Game
Ultimate General: Gettysburg

>Recommended Mods & Freeware List
http://pastebin.com/fXvXPmDR

>More mods and helpful links, list of recommended classics, list of many strategy games sorted by era
https://docs.google.com/document/d/1fkzKeEKDi1-aVqME8XFEx_oEGjeLVGdQyk4SOEsq7cE/edit

Steam groups:

http://steamcommunity.com/gid/103582791434205657 (more populated group that plays games other than COH2)
http://steamcommunity.com/groups/vgrtsg/ (/rtsg/ specific group)

Don't hesitate to ask questions, discuss games old and new or post stories, reports and campaign progresses.
>>
>>78492978
First for stalin did nothing wrong
>>
>>78493393

Heetler plz
>>
third for supcom 2
>>
GOD DAMN BLACK MESSIAH HITLER DID NOTHING WRONG
>>
Fifth for Hitler being a closet faggot.
>>
KCH combined with Grandiers /w Scherks. Wehr god-tier faction
>>
>>78492978
dat fuckin pic

did you get it from here / /twg/?
>>
AOE 2 > AOE 3 > AOM > AOE 1 > AOEO > AOE 2 EE > AOM EE
>>
twitch tv/BlindMindStudios
SR2 stream is on
>>
>>78501208
that faggot with a mic made of solidified interference. can't watch that
>>
>>78501049
WOLOLO>
>>
>>78492978
Is RoN worth getting. Im sure this has been asked before but give me fact based opinions.
>>
Hey, guys. Can someone tell me what the max population limit is in AoM: extended edition? (original AoM population cap was too low, i like to build large armies)
>>
My awesome substitute teacher introduced me to Total Annihilation. He showed me some basic rules, but he can still rek me hard. I bought Planetary Annihilation recently, he's getting in a week and we're going to 1v1. Any tips he might have missed when playing TA/PA? Also, any sites other than PAmatches.com that I should look at?
>>
>>78505612

pls respond ;_;

pls i know you, yes i mean YOU reading this here knows how much the population cap is in AoM:EE, why don't you want to share your knowledge? i will suck ur cock if u tell me
>>
>>78505612
Same.
>>
>>78505585
It's okay. Campaign are extremely boring because SKIRMISH SKIRMISH SKIRMISH but the gameplay mechanisms are neat.
Too bad it becomes repetitive really quickly.
>>
>>78505585
I'd say no. MP is ded, and singleplayer is a series of skirmishes with some neat mechanics. Get Rise of Legends instead.
>>
>>78506749
really? they didn't raise pop limit like they did with AoE 2 HD ? =(
>>
Whoever is in charge of making the driving AI in CoH2 should be sent to the gulags.
>>
>>78508343
>=(
fuck off autist
>>
>>78509274
You ain't seen nothing untill you try wheeled vehicle driving ai in mowas2. It even has better shit ai than coh.
>>
>>78506048
Halp
>>
>>78511842
Git gud.
>>
Does anyone have the link to Knights of Honor?
>>
>>78512647
You mean to the Steam page?
>>
>>78512809
kek
>>
>>78512614
But h-how anon?
I only know how to git gud in CS GO (I'm not even that good anyway)
>>
anyone here play FAF (supreme commander forged alliance)?
>>
>>78506048
>My awesome substitute teacher

You seem to have quite a close relationship with your teacher, anon.

does he touch you?
>>
>>78512905
https://mega.co.nz/#F!2RAgRDwZ!Tk0vw9SfiuZ_ltmRoJwWcA
>>
>>78514335
Only congenially inthebutt
>>
>>78513146
Yes, religiously.
>>
>>78514335
Does anyone here play PA?
>>
>>78516207
I have it, but don't play. It was the biggest gaming-related letdown in the last few years for me.
>>
>>78518118
Why?
>>
>>78513146
Yes, a lot. But without the retarded fanpatches.
>>
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>>78513146
I really want to but I'm shit so I never end up doing it
>>
>>78518118
>>78518548
I'm the guy with the teacher he wants to beat.

I found it very satisfactory considering it's not finished and they're still building it

I get stutters (not fps stutters) on occasion and I would like more features and a more complete soundtrack

But still, far from a let down for me. I wanted expansive TA and I'm pretty sure that's what I got.

Plus, more mods are on the way.
>>
>>78521628
>Plus, more mods are on the way.
So you admit that the game is so bad it needs mods to be decent.
>>
>>78523535
No, I'm saying it will be even better.
>>
>>78523671
No matter how much you multiply zero, it'll still be zero.
>>
>>78523772
>multiplying
>not adding
retard
>>
Guys, the Gentool (mod tool for C&CG/ZH) site and mirrors are down, does anyone have version 6.5? Or working mirror?
>>
>>78523535
Imaging having some nice chianti. It is good. But then you add some fava beans and liver and it becomes a meal to kill for.
>>
>tfw no forged alliance Seraphim campaign
;_;
>>
>>78528252
>implying PA is chianti
It's shit.
>>
>>78528457
I am implying your reasoning is fallacious. Whether it does apply to the game in question or it does not is irrelevant.
>>
>>78529090
Putting chantilly over shit doesn't turn it into chocolate.
>>
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>>78528447
Why would you want to play as a filthy xenos? This is heresy.
>>
>>78528447
thank god. those ugly fucks dont deserve one
>>
>>78529451
Equalling improvement from an optional component with shortcomings of a core is a fallacy. Which is the only thing I care about.
I don't care about PA one bit.
I will stop feeding you now, you have had more than enough to sustain yourself until someone actually falls for one of your crude baits.
>>
So I see Company of Heroes 2 is on sale on Amazon for 10 dollars standard/20 for deluxe
I heard the game is riddled with DLC and very unbalanced but i loved the fuck out of CoH (even though it was mostly against AI with friends)
is the standard/deluxe edition worth it
also would like to add I have a 5 dollar gift card so it would be $5/$15
Is there tons of changes from the first and does the AI change tactics or do they still get stuck on bridges like in the first one
>>
>>78505612
I think there are mods on the workplace that increase the cap.
>>
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>>78530043
So, I suppose 40kfags are basically the bronies of the RTS genre, at this point?
>>
>>78531541
Wouldn't bronies be the 40kfags of the whatever they are? I think they came first and are even more autistic.
>>
>>78531541
no. the ones you hear are just a very vocal part.
many of them can discuss shit without doing le heresy maymay and retarded shit like that.

i see the similarities but you could do that with every group
>>
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>>78531171
It's kind of all over the place. I'd say it's worth it for 10 bucks, but I don't think the deluxe version is worth bothering over. Meta is pretty stale and repetitive and balance currently favors Axis to the point that pic related is par for the course in matchmaking. Allies are very micro heavy and punishing by comparison, and don't get any interesting units(USF only uses one unit for 90% of the match.).

Oh, and this should go without saying if you've played CoH1, but BUY MINE SWEEPERS!
>>
>>78531698
That's a pretty good point. I motion for the titles to be reversed, then, as 40k is a much more vintage form of faggotry.
>>
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Beware local bike thief
>>
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>>78532317
it's the german front the Western front
the partisans destroyed all the railroad so they bike to the battlefield
>>
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>>78532823
>>
Whoever suggested buying STORM: Frontline Nations I thank you dearly, this fucking game is so fucking addicting and good, I had rather low expectations but I was pleasantly surprised. But I feel bad only giving 69 cents, it feels like I'm robbing them
>>
>>78531171
The AI is still nonexistent.
It MIGHT be worth 15 for errything, but it's a stretch.
5 for the base game is a bargain.
>>
>>78535421
I picked up a few weeks ago for $2.99, and I feel bad only giving them that. The game is a little clunky, and the tech tree isn't perfect, but I've been having a lot of fun, too.
Ireland will never bow to English tyranny! Dirty bombs and suitcase nukes for everyone!
>>
>>78532120
>>78535603
guess ill skip out on CoH2 and stick with 1 then
thanks
>>
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>>78536623

Get the standard version. Like you said it's only gonna be $5. Try out the two armies you get, and get a feel for it yourself. Play a few games with the /rtsg/ bros in the Steam group, too.
>>
>>78536623

If it's AI you're looking for then it'll be the same. Relic programmed AI is all about capping points in all their games.
>>
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mfw I just finished a three hour long game of AoEII against the ai
>>
Any Ra players here/?
How do I scout or county heavy myth unit skew?
best I've come up with for both is just use sphinxes
>>
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Anyone make their own badges and regiments?
>>
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>watching a gyle cast
>one of the players has 530 engineers
>>
Itt: Shit you hate in RTS

>Static defenses being useless
>Population limit
>Resource collection limit
>>
>>78555369
>turtling fags
>>
>>78555369
You're literally garbage at this genre if those are serious complaints.

Just go play some tower defense flash game or a zombie sandbox game like GayZ or something
>>
>>78557168
Sure is mad as fug :DDD
>>
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>>78557235
>U mad xDDDD
>comes crying to /rtsg/ because he can't git gud, whining that games don't let him turtle.
>>
>>78557445
>Being mad

top cake

explain this fgt

>Build defensive structure
>Have to defend it or it'll get rekt by units that outrange it

ebin logic
>>
>>78555369
How to word this properly so that people don't get butt mad
>static defenses not good against rush
>population costs above 1
>resource limits/total gather rate limits
>>
>>78557556
You should have to defend it against its counters, thats the strategy part of the game
>>
>>78557564
Why would people get mad at not liking arbitrary restraints? They're just there so to rubberband the shitters.
>>
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>>78557669
>population limits were originally an artificial restraint
>>
>>78558220
But it is? What's the point of having a population limit?

As if the fucking Teutonic Order kept exactly 200 men at all times. Doesn't make any sense.
>>
>>78558339
technical restraints? not just one's computer but also their connection.

Anyway population caps add more strategy to the game since they force you to choose from population efficient and resource efficient
>>
>>78555369
>ai dodges artillery every time

why is aoe2 so shit
>>
>>78557556
It's almost like you need strategy in an strategy game.
>>
>>78561803
>Strategy
>Need to defend things that exist for the sole purpose of defending other things

epic I like it
>>
>>78561803
>It's almost like you need strategy in an strategy game.

You're so funny, anon.

Building the forticfications is actually closer to actual strategy as far as warfare is concerned than the unlucky so who has to tear them down.

Emplacements and fortified positions are strategic objectives.
Assaulting them is idiocy.

The real strategist starves the city/castle, circuvements the fortified position, et cetera.
Rushing into it is something an ape would do and it should come with the consequences ape-like behaviour has in warfare.
>>
While on the topic of static defenses, I just wanted to say that the age of empires series does it well.
The castle and fortress ages are aptly named, as taking one down ends up being a monumental spending of resources in those ages, as they cannot be outranged.
Also in supreme commander the cybran rapid fire artillery and the Mavor can definitely defend themselves
>>
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>People wouldn't hate turtling if it wasn't lethally effective in those games that don't deliberately nerf it

How dare those awful bastards actually have defenses when you attack. That makes it harder to win! And I wanna win!
>>
>>78530304
Yeah, run away while pretending you're the smart one. Everyone can see you're wrong and out of arguments.
>>
>>78564072
>implying faggot won't whine about anything
>"how dare that guy rush me with low tier units? NERF"
>"how dare that guy yurtle? NERF"
>"how dare that game not play like I do? NERF"
>>
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>>78563167
>Monumental spending of resources
>160 wood 75 gold
>>
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>>78566308
>he thinks one battering ram can destroy a castle
Maximum lel newfag
>>
>>78566673
But it can, even if the castle has crenelations, the ram will ruin it easily.
>>
>>78566308
>160 wood 75 gold
>per unit
>a single one isn't going to do shit before it gets paladin'd to death, you need five or six at least
>they're going to die in seconds unless they have a large army defending them
>that army is going to take casualties from the army of archers and paladins any smart player has garrissoned inside an important castle

>not monumental spending
>>
>>78566780
This is what newfags actually believe.
>>
>>78566824
It's true doe.
>>
>>78566861
It's not. And don't call me Doe. My name is Shirley.
>>
ITT: people being assravaged that they cannot masturbatorily place defenses and win without any interaction
>>
>>78566928
>ITT: Turboscrub thinks he's a master strategist for making one trebuchet and 199 paladins
>>
>>78566928
ITT: people being equally assravaged that they cannot masturbatorily stream units at the enemy and win without any interaction

seriously, in what world does building nothing but defenses equal a win?
>>
I remember turtling a lot when I was a kid. Now that I've grown up a bit, a rely a lot fucking more on tropps rather than turrets.
I remember I played that way because I hated losing units.

It's been a while since I turtled properly.
>>
>>78566989
supreme commander
mavor op
>>
>>78567042
>implying you don't need a shitload of ressources to build that
>implying you don't need to hold most of the map
>implying it doesn't turn into you turtling all around the enemy base rather than you turtling in your base
Artillery is expensive as fuck in SupCom.
>>
>>78566989
AoE
>Pick defensive civ
>Make a shit tone of walls
>Ranged units to attack from behind them
>Build a Wonder once you're ready
>>
>>78561904
>>78562529
Defenses are meant to supplement your forces' ability to hold an area.

Not to fucking do it all by themselves while you sit and drink coffee like a lazy shit.

If you want to just wall yourself off for 10 minutes while casually building up a death blob to storm an enemy that has no straight forward counter to your turtling, go play Starcraft 2 and play as Terran.

Git gud and stop crying that you have to actually apply effort and thought into a game instead of just building arbitrary structures that should supposedly keep the enemy from ever contesting ground without investing inordinate resources just to deal with a single, brainless obstacle.

This is literally why artillery was invented, and why any decent RTS has it readily available. Learn2strategy before whining about how unstrategic it is for you to have to actually move your shit around and engage the enemy.
>>
Is there any RTS featuring stealth in a satisfactory way?
SupCom has a stealth field, but given the AI cheats anyway, and given you can order artillery to attack a point rather than a building, it's pretty useless.
>>
>>78567286
>stop crying
>writes massive posts explaining why he mad

tiptop minikek
>>
>>78567343
SC1's stealth for terran stuff/cloaking was cool.
>>
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>>78567361
>Anyone who doesn't agree with me is mad!
It's like I'm on /v/
>>
>>78567415
Retards... Retards never change.
>>
>>78567343
This is actually a good time to recomend battle realms, Serpent clan specifically.
Their all about stealth and traps. It's a really fun playstyle
>>
>>78568328
Caltrops + mines + musketeers with sight = maximum samurai slaughter.
>>
>Being able to organize your ships into fleet elements for instance. "These 25 ships stay in front of these other fleet-elements and their job is to block shots which would hit the fleet commander. This other fleet-element stays in the back and tries to find holes in the enemy fleet's defenses to hit the flagship with lasers. This third element roams around behind the front line repairing things with repair beams, favoring the large ships. This fourth element breaks off from the fleet and fires grappling lines on the largest support ships of the enemy fleet or the longest-ranged weaponry platforms of the fleet and tries to drag them away from the fight as far as possible" might be your Fleet's strategic settings, and then you could put ships into those 'buckets' you made in the settings (or hopefully have them be automatically placed into those buckets).
That sounds really cool but I was thinking more along the lines of ships having utilities and roles outside of combat. Haulers, mobile construction, miners, orbital refineries, scuttlers, planet resource leeches. Shit like that.
>>
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What games let you kill infidels?
>>
>>78568607
There are already mobile gates.
>>
>>78567271
So don't allow the Wonder victory condition?
>>
>>78568916
Age of Empires II.
>>
>>78567343
You can do some really cool stuff using stealth in multiplayer games. Like how a T2 cybran rocket bot has a larger range than a T2 point defense' intel radius. Couple it with some stealth and you can snipe the PD then kite anything that retalliates without having to build T2 MMLs.
Or that the stealth field stays active when loaded into a transport, so you go seraphim, get a cybran to build you some T2 mobile stealth and do stealthed ilshavoh drops.
Supreme Commander against the AI just isn't very good.
>>
>>78569613
>Turning off victory continues because you can't counter them

2casual4me
>>
>>78569694
>I won't turn off a victory condition, but I'll whine and shitpost that it's allowed at all
>>
>>78492978
So how's Age of Empires 2 HD? Is it worth the few bucks it's on Steam for right now? How's the new expansion?
>>
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>>78568916
nigga dat sum cossack
>>
>>78570253
It's objectively and literally shit.
Only nostalgiafags play it while repeating ad infinitum that "its ze best game evar xDDD".
>>
>decides to step it up in SupCom
>goes against normal AI
>instantly get bombed
>leave the game
>go cry under the shower
>>
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>>78570536
yes
>>
>>78558543
so the lower the cap the more strategy involved?
i knew dota was a true RTS
>>
>>78555369
>hoping static defenses will be useful after Tour de France 1940
>>
Is Space Rangers a RTS?
>>
>>78563167
there is no fortress age. and if by fortress age you mean imperial age then you're wrong. there's several things that can outrange them.
>>
>>78574831
There's a fortress age in AoE3.
>>
>>78574921
oh sorry. i totally forgot about aoe3. my bad then.
>>
>>78570536

S-Sundowner?
>>
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>>
So is Star Ruler (1 or 2) actually good then? The 1st looks bargain bin-tier
>>
>>78575371
The first is a piece of shit that will make you rage a thousand time.
The second is in early access and therefore uncomplete, but seems okay despite weird stuff left and right.
>>
>>78575324
ayy lmao
>>
>>78570253
I regret destroying my treasured childhood memories
>>
>>78575371
The first was great and very unique but had some glaring problems. You'll either love it or hate it.
The second will probably shape up very nicely, but it's too early to say whether or not it'll be good. I haven't been enjoying it very much so far but I'm yet to try the new patch or the experimental branch.
>>
>>78575371
The first was an unfinished piece of shit.
The second was an unfinished piece of shit.
>>
>>78584110
>game's not even released yet
>was
>>
Everytime I try to join MM in Assault Squad 2 I get an eternal 'Connecting', anyway to fix this?
>>
>>78585182
Who are you quoting?
>>
>>78567286
I actually remember fags that played brits in CoH1 with SimTown in mind.
They were so ass ravaged when two squads of Storm troopers blown them the fuck up.
>>
>>78548748
I once made PETA Chaos Space Marines
>>
>>78589018
>PETA
What's that?
>>
>>78586514
There's a problem with mowas2 at the moment. There's a steam interface layer that's causing connection issues in all multiplayer games. So in matchmaking it picks the players then connects them to a (random) host, if the host doesn't have a set up connection it fails to connect, at least that's the way i understand it.

In custom games it affects the connection making it very laggy even with a predefined host. The way to stop it is to connect through direct IP, in short get friends and don't try matchmaking untill it' fixed, I haven't had a single matchmaking game work in 100+ hours of game time.
>>
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>>78589954
People for the ethical treatment of animals.
I was trying to be funny.
>>
>>78587680
Truly, turtle-babby tears are delicious. Especially in CoH1. There were so many ways of dealing with sim city, especially as Axis

>Panzer elite
>Drive halftracks full of panzergrenaders with shreks up beside an emplacement
>Or be really fancy and just run headlong at them with AT grenades and sprint, and instagib their emplacements(Why AT grenades did massive damage to structures as opposed to incendiary grenades is beyond me).

>Wehrmacht
>Build a mortar
>Spam pioneers
>Upgrade them with flamethrowers
>Drop smoke on top of their sim city then casually walk up a blob of pios and burn it all down because the morons spent all their pop cap and resources buildings bunkers and shit instead of actual units.

Ah, those were the days. Then they all gave up and stopped playing automatch so they could become scheldt babbies, or moved to Supreme-baby: Forged Alliance.
>>
>>78594861
Welcome back captain obnoxious opinions. Please continue to throw them out there for nobody to care.
>>
>>78594861
Reminder: The Scheldt takes more skill than most maps due to the increased choke points and difficulty in overcoming them when on the offensive.

The only ones who call it noob maps are those who have been anally devastated by their opponents as they were unable to seize an advantage early game and rage quit as soon as they lost the opening engagement.

Reminder these people are shit at all RTS games and are the cancer of the community.

))))))))))))))))))))))))))
>>
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What is your favorite unit of any RTS ever?
>>
>>78596579
>Furry shit

I'm not telling you faggot.
>>
>>78596868
i thought you were being facetious until i saw that it wasn't actually just a fat dog
>>
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>>78596868
Ok
>>
>>78567343
you would have more luck with RTT's like Men of war or blitzkrieg.
>>
>>78563167
.Not building trebuchets
>>
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>>78596868
Rude.
>>
>>78596579
>>78598010
>>78600019
>3. Do not post the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry"), grotesque ("guro"), post number GETs ("dubs"), or loli/shota pornography. Keep /pol/ in /pol/. In essence: Don't shitpost.
>>
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>>78600269
>Anti-fun rulefag
>>
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>>78596579
Those are some nice conscripts you got there.

Shame if something happened to them.
>>
>>78596579
That pic is cute and makes me want to dress up as a doggy and have little girls caressing me, I'm no furry I swear, just a pedo.
>>
>>78596579
Musketeers from AoE3.
>>
If anyone here is up to play some Supcom FAF, send me a pm in the lobby. I'll be in there for most of the day.

ign is TeX
>>
>>78602191
>animefag finally mends his ways
>a furfag appears

Why is this general so good at attracting shitposters?
>>
>>78602536
I'm on the verge of abandoning the thread to be honest.
>>
>>78602536
Because sometimes you requre a certain degree of autism to play RTS games not GS tier autism but enough autism to attract furries and weebs
>>
>>78602536
>Getting this worked up over a reaction image

Jesus go take your autism pills anon.
>>
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>>78596579
The one true Yuri, converting enemy units and buldings is awesome.
>>
>>78603174
Remind me to post gore reaction pics next thread.
>>
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>People literally get this upset about images on an anonymous board in the internet
>>
>>78591457
Also known as brain dead morons.
>>
>>78604036
>People don't want your degenerate furry shit spammed everywhere
>Its also against the rules

There's a reason for rules and there's a reason ponyfuckers have their own board. Please contain your autism and abide by them.
>>
>>78603819
Where you raped by a furry? why are you getting so worked up over a reaction image?
>>
>>78604294
Speaking of which, why don't the furries have a board of their own?
>>
>>78604294
>R-RULES!

R-REDDIT!
>>
>>78604409
there was a furry honeypot once created by moot for the express purpose of banning everyone who ever posted in it after a while

its dissolution is likely the cause of the group's present situation within the 4chan social fabric
>>
>>78604409
Because furries have been dying out for a long time and most of them post on their own sites or /b/. Ponyfuckers are the new furries along with cancerkolle, strike dykes and girls und cancer.
>>
>>78604641
>Doesn't like furries
>Doesn't like anime
>Doesn't like western animation
>Doesn't like lesbians

I bet you're real popular at school, huh? :o)
>>
Behave, fuckers. Talk Strategy.
>>
>>78604821
>File deleted

my sides.
>>
>>78604965
How do we exterminate all the furries, anime tards and generally all degenerates?

Do we go through a long campaign of sterilisation to ensure that they cannot breed or do we straight up build concentration camps and exterminate them in one generation?
>>
>>78605518
By going back to reddit where you came from.
>>
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>>78605518
>>
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>>78605518
oh man there are those words again
>>
>>78605593
Reddit holds the key to exterminating your kind? Do tell. Do i rally the faggots and tell them that you are responsible for their oppression?
>>
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>>78605518
can't wait until he finds out OP and creator of the steam group is weeboo
>>
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>>78605836
If I keep posting anime pictures, would you die?
>>
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>>78605902
>ceator of the steam group
>>
>>78604036
I've seen that porno.
>>
>>78606132
ohh i don't know
someone who took his time responding to it
>>
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>>78605836
>>78606132
>Hates anime
>Thinks he can remove anime from 4chan
>An anime image board
>>
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>>78606132
>/rtsg/
>>
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>>78605902

You lookin' at my steam group?
>>
>>78606068
It would be extremely painful.
>>
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>>78606680
for him
>>
>>78606756
>Will make anime real

But then it will be 3DPD.
>>
>>78602847
Thanks for making the decision for me. If anyone decides to go through with the retro RTS on /vr/ I'll likely post there.

Until then enjoy your shithole.
>>
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Shitposting, shitposting everywhere.
>>
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>>78606947
still mad i see
here, more anime for you
>>
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Help, I'm stuck
>>
>>78607135
>/ak/ degenerate

Thank god for operatorchan.
>>
>>78607240
>new and improved
>>
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>>78606898
They like anime over there too newfriend.
>>
>>78607135
I'm not sure who you are referring to, but funposting is still funposting.
>>
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>>78606680
>>
>>78607383
>better moderation
>there will be no furfags

Trust me friend you won't be able to avatarfag or post furry shit without it being removed.

Thats a 1000% improvement over this shithole.
>>
>>78607135
>implying IS-3 saw frontline combat during ww2

>>78607527
Don't let the door hit you on the way out.
>>
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>>78607527
Then why are you still here if you hate it so much?
>>
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>>78607292
>tfw /k/ will never finish that VNs they were working on
>>
>>78607867
Good
>>
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>>78607907
>>
>>78607690
Oh you know giving it a chance to go back to what it was before you autists showed up. The first week of the thread being alive.

Its obviously not going to change with retards wall to wall who are more interested in shitposting this place to death than talking about RTS. Hope really kept me here.
>>
>>78608151
>who are more interested in shitposting this place to death than talking about RTS

You're not very self aware are you?
>>
>>78608340
I've made 4 posts in the last hour friend and this shall be the last one. Protip: they were either replying to myself or to you.

Enjoy your shithole and I'll see you tomorrow :^)
>>
>>78603216
"There is only one true Yuri." - they both say as one rolls out of barracks and another from cloning facility.
>>
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>>78608151
shitposting general?
shitposting general!
>>
>>78613253
no
>>
Hey guys,

I usually play TBS games and 4X games because I can spend as long as I want calculating and thinking of possible outcomes and backup strategies, but I want to get into RTS games too. I find Age of Empires II stressful, even just playing the William Wallace campaign kind of stressed me out because I had to simultaneously harvest, build, keep units busy, explore and fight and I wasn't doing a very good job of it. When I play TBS games I don't feel like I'm running against the clock and I can usually make the most efficient decision, but this isn't the case with RTS games. Is there any hope for me in the RTS genre or should I give up now?
>>
>>78617370
it's a matter of practice. you can put aoe2 on slow gamespeed to make it a bit more manageable for you in the beginning.

if you keep going, you'll eventually get better
>>
>>78617370
Try to not worry that much about not doing the most efficient action at all times, you can also try slow paced games, I'd recomend looking into Close combat, it is a RTT actually but the slow pace lets you think about your actions carefully.
>>
>>78617370
A long time ago I had this problem as well. Besides the feeling of pressure I also was suffering from fear of losing units.
RTS is inherently different not in its core principles but rather in mentality: you try to do your best, only give up if it's absolutely hopeless and immediately start a new game to do better this time.
Start at the easiest difficulty available if it alleviates some of the pressure. Forgive yourself the inevitable losses. Whether they are in production, resource gathering or combat - they are irrelevant as long as you've became better (and not necessary have won, even). Don't let lost games discourage you, no matter how hard it might be. Everyone started clueless, slow etc. Everyone was about the same kind of bad RTS player when they started. What made them good players is they did not let defeats discourage them from trying harder.
After you've became good enough that you don't feel threatened by your opponent either raise the AI difficulty or add another AI player, whichever results in smaller difficulty increase.
You'll get there.
>>
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>>78548748
Yes.
>>
>>78620049
Based Terran.
>>
>>78620049
Oh god I hope the NC are Orks.
>>
>>78595201
>>78595440
Weak bait, bro.
>>
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>>78621165
>>78621329
I actually made NC as Space Marines, because hard hitting high caliber weapons and shit. Eldar are Vanu. Plus pic related my friend's base.
>>
>>78611297
Maybe the one true Yuri can pilot two bodies.
>>
>>78617370
Play AI war. It has the smoothest and the most adjustable pace and difficulty I've ever seen in any game. Plus it's strategy-focused, requiring planning ahead and good decision making rather than micro (micro helps, but it's entirely optional on lower difficulties and slower cobat pacings).
>>
Why is a game from 2007 still shitting on every RTS to date? Why is this game so based?
Talking about Supcom FaF
>>
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>mfw playing RoN: Extended Edition

Multiplayer is pretty slick.
>>
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>>78617370

Start with games that don't have complex base-building mechanics, resource-gathering mechanics and limit the number of units you need to manage.

I recommend World in Conflict, no base-building, no resources and you're managing maybe 12 units at most
>>
>>78627721
So based. If you're up to play on FAF sometime leave your ign, I'll pm you
>>
>>78627756
Play with the modern warfare mod PTSD guranteed
>>
>>78629620
>Mod that managed to make an already brutal game even more heavily attrition-based.

Good god realistic warfare between modern super powers is frightening. You'd have entire units wiped out daily.
>>
>>78627721
Supcom FaF is objectively shit.
If you want a real game, play FA, without all these fanshits.
>>
>>78627756
>Recommending dead, bland game

I would recommend one of the early RTS games instead friend.
>>
What is the objectively best Warhammer game? Dawn of War 1 or 2?
>>
>>78634575
Mark of Chaos.

Oh, sorry, you actually meant warhammer 40k.
>>
>>78634916
>Not Call of the Warhammer mod
>>
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How many battletonks have you sunk with AA weaponry, /rtsg/?
>>
>>78634916
But Mark of Chaos is mediocre at best.
Dark Omen or Shadow of the Horned Rat are vastly superior.
As for 40k... I'd say Chaos Gate or DoW one.
>>
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>>78635393
>>
>>78635138
>blood for Mother Russia
>skulls for the throne of Putin
>>
>>78635724
>a 3D games with lots of races is mediocre
>while a shitty looking 2D game with only one playable race is "vastly superior"
Take off your nostalgia googles, grandpa. Mark of Chaos was awesome.
>>
>>78636343
I did and it's still meh. Mechanics are where it falls flat, not grafix or variety.
>>
>>78636653
>Mechanics are where it falls flat
What do you mean by that?
>>
>>78627751
>that title bar
What is this, Windows 98?
>>
>>78617370
Play some old school Command and Conquer games, particularly Tiberian Sun and Red Alert 2. Red Alert 2 is the most accessible of the bunch, to boot. Their economy is extremely simple and mostly hands-off and they aren't terribly micro-heavy.
>>
>>78617370
I'd say try Battle For Middle Earth 2.
The economy is quite simply, and if you're really, really bad (or just want to make beautiful fortresses), you can give the AI a handicap of -95% (which reduces their damage and units HP).
Sure, you won't progress with it, but it'll let you build and discover the game very slowly.

Not that the AI in that game is dangerous anyway.
>>
>>78636826
I mean the way the game is constructed and how units and abilities interact with each other, as well as balancing and randomization. Level design doesn't fall under mechanics, but that's another thing that isn't that great.

Some examples: the entire hero mechanic, especially challenges. Interesting in concept, but the game's core mechanics meant that maxing out passive bonuses ('command' path) or maxing out the aoe path were the only two choices. The duel path was a waste of points due to how the duels worked (extreme randomness of abilities, having a 50-60% chance to land with a max bonus, being a big factor, plus gear and consumables having more influence than the actual hero build).

The power differetial between various units, making WHFBs main use of large groups of melee chumps (that is tying elite troops down untl they can be dealt with) obsolete, and in general making weaker, more numerous melee units mostly useless.

Low usable unit variety per faction.

Battle mechanics favouring repeated cavalry charges with knights and static defense with ranged units and machines over every other approach.

No formation and march mechanics at all.

It goes on. It's not a bad game, but it doesn't quite make it to 'good', due to how limited the available tactics and playstyles were.
>>
>>78640695
I kinda agree with the rest (especially duels that I mostly used to temporarily remove a hero while I slaughtered his troops before fleeing and slaughtering him as he stood alone. However...
>No formation and march mechanics at all.
Now this is bollocks, as there are two formations ; line (for combats) and column (for walking).
Not much, but it's more than "not at all".

And damn, it was beautiful.
Now I must look for a warhammer mod for Medieval 2.

Shadow of the Horned Rat, I vaguely remember moving units around a village, throwing them in melee against other units, and praying I picked the right choice in the campaign to get more units/reinforcement as early as possible.
I fucking hated that game, because if you picked missions in the "wrong" order, you ended up having to make a mission with just the basic cavalry and swordsman instad of having crossbowmen.
>>
>>78641403
Call of Warhammer, friend.
>>
>>78641403
Thing is the formations are mostly meaningless. Hell, charging in line formation paid off pretty well most of the time, not to mention that you could go through the entire campaign (and many mp battles) not even using the feature.

Marching mechanics or equivalent (meaning how units react to enemy presence in regard to movement) on the other hand are completely nonexistent.
>>
>>78642034
Let me guess, I need to install a launcher and some custom scripts before installing it?
God, modding old games is a pain in the ass. Don't get me started on the elder scrolls games.
>>
>>78642386
IIRC with most MTW mods it's enough to temporarily rename the mod folder to one of the kingdoms campaign names (americas for example) and then start it from the default launcher.

CoW is a russian abomination though, so not sure how that works.
>>
>>78642386
Check the /twg/ pastebin for instructions
http://pastebin.com/cnq9Phfa

M2 is pretty easy as far as mods go, even easier before the steam update.
>>
Since the RTS genre is fairly dead, can we think of ways to revive it with a new consumer base?

Let's consider a scenario that we develop a new MOBA with a massive audience that plays the game on a daily basis with a huge esports scene behind it complete with twitchfags and their audiences.

Let's say we release a new "game mode" which turns it into a real RTS. Separating the MOBA as being labeled as the casual mode with RTS as "Hardcore" or "Competitive". Since competitive gamers have an issue with being labeled as inferior due to their egos. I would suspect they would either complain and play the new mode instead with their audiences through twitch still watching them. I would suspect pub players would do the same. While those honest about their feelings of playing the inferior game mode would play the MOBA part.

Does anybody else have ideas?
>>
>>78647169
Dota 2 will have its modding tools released and you can do pretty much everything with it.
>>
>>78647721
I'm talking a real financial aspect. So, that professional developers could make the games they want.
>>
>>78647169
Remake Warcraft three, but just update the graphics and new battle.net? Though that might be nostalgia goggles.
>>
>>78647871
In a sense Blizzard COULD revive the RTS genre if they weren't lazy pricks. Starcraft II is the largest selling RTS ever made. That proves there is an audience. But it seems that despite the overall success of even their largely delayed games. Nobody is trying.
>>
>>78647169
Promote RTS as the new trendy "nerd" thing while it's still fashionable to be a "nerd".

Do that by writing an entire episode around it on big bang theory and bribing the most popular letsplayers to start playing them. Make some really basic ones for consoles, basically a small step up from mobas.
>>
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>>
>>78647169

The way to revive the RTS genre is to actually release a good RTS. 90% of the RTS's released in recent years are utter garbage.
>>
>>78655423
What is your ideal RTS?
>>
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Has anyone ever gotten this error in Assault Squad 2? I'm trying to play the Modern Day mod, and this happens whenever I open the game
>>
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Chaos Space Marines, eternally eager for war
>>
>>78500709
This one's better
>>
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Poor lil black Psyker
>>
>>78613253
thank mr skeltal
>>
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>>78617370
play dawn of war m8 it's a really simply and quite fun rts
only two resources, one you build and another you gain by taking map control and no units requited to harvest them
>>
>>78613253
thank mr skeltal
>>
>>78657690
No this is /RelicGeneral/
Fuck off
>>
>>78647169
Why does RTS need to be "mainstream"? I'm quite happy with the genre being niche and avoiding the casualization that is happening to popular genres across the board. Not to mention the SJW problem...
>>
>>78647169
It was never big to begin with.

One of the big misunderstandings about the RTS genre is generally born out of nostalgia. That misunderstanding is that RTS had an actual 'golden age' to begin with, as if it were some super popular thing. It wasn't. It's been about the same way for the last 15-ish years. A niche genre with gameplay that isn't really 'accessible' to your average gamer, and with a effort vs reward mechanic that's heavily biased towards the effort portion of the scale.

While some personalities enjoy a challenge and feel much more reward from playing something that was truly difficult, you just have to accept that your average gamer just wants to come home from work and relax with something simple for an hour or two. This is literally why games like CoD are as popular as they are(Well, that, and enormous marketing budgets and staff that know how to put that to good use better than anyone else in the entertainment industry).

(1/2)
>>
>>78665965
(2/2)

you have to comprehend that the inherit controls and gameplay of RTS simply aren't intuitive. It's abstract as fuck. Your average person can pick up a controller or mouse and keyboard and -know- how to intrinsically move and shoot in an FPS. It's a natural, relateable experience because, you know, you move about in real life and it's easy to draw parallels in a game when you're given simplistic controls to translate that over.

They aren't covered in a mass of hotkeys and build orders and metas and tactics and strategies. It's just walking until you see someone, lining them up with the center of the screen, and clicking the mouse button. It's simple, straight-forward, and instant gratification.

RTS games simply require too much learning and investment, because unless you were actually commanding people about IRL, things like tactics and strategy are a nuance that you have to LEARN before you can even come close to getting to the 'reward' part of the game.
>>
>>78666234
I'd also like to reiterate just how insanely important marketing really is. A lot of these RTS games don't even get a chance with even the typical RTS community because no one knows they exist.

Take for example the 'Call to Arms' Men of War sequel that was being worked on, that had a fund raising campaign that completely and utterly flopped because they decided to be wise asses and do it on their own site instead of kikestarter, and made ZERO effort to even let people know it existed beyond two early-alpha game concept videos.

There are mountains of examples of this, and this is a big reason RTS can't get off the ground in any real capacity. They have to compete with ad campaigns like this:

https://www.youtube.com/watch?v=-DL0W9AUCuY

When was the last time you saw an RTS even HAVE a commercial? When was the last time you saw an RTS even advertise in any manner at all? I can't even remember the last time I saw one in a magazine. Maybe if they're lucky, a brief spot at PAX
>>
Hey there, does anyone know if there's an archived version of the Cold War mod for MoW 2: AS?
>>
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>>78657690
Yes you need to delete or replace a certain file, I had the EXACT same error as you did but there is a fix on the internet or steam forums.

May I suggest trying the UFO enemy unknown mod, it is essentially some slav ripping content from many games such as Arma, borderlands, final fantasy, STALKER, Metro 2033, other MoW mods and games, Battlefiled, Warhammer 40k, Halo, Gundam, Starwars, Wargame and a whole lot of other stuff and porting it into Men of War Assault Squad 2.

http://www.moddb.com/mods/ufoaftermath

Make sure you get the latest fix otherwise you cannot use some tanks, though the T90 is still bugged.
>>
>>78570253

Complete and utter shit. The new campaigns in the extended edition are so bland and uninspired that anything produced by the community in the past 14 years easily beats the half-assed expansion.
>>
>>78570253
I like it and play it every now and then
>>
>>78658263
It'd be better if it didn't have that fucking BY F. TREBUXET right in the middle of the right side. Is the signature in the corner not enough, you have to plaster your name across it too?
>>
>>78596579
Either Ilshavoh because of how rape it is. Or the mantis because of how cheap and versatile it is.
>>
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>>78687102
you are a cool guy anon
>>
Well AoE3 is on sale and I've always kind of wanted to play it having played AoE 2 (very poorly) a long time ago now. Is the multiplayer going to be dead?
>>
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>>78684240
I don't see the problem.
>>
>>78658263
Fucking watermarks. Cunt artists, you aren't Leonardo Da Vinci so stop it.
>>
>>78661521
HD remake when?
>>
>>78666234
> It's abstract as fuck
Although the click and drag boxing has always seemed like one of the most natural uses of a mouse to me.
>>
>>78666234
>you have to comprehend that the inherit controls and gameplay of RTS simply aren't intuitive. It's abstract as fuck. Your average person can pick up a controller or mouse and keyboard and -know- how to intrinsically move and shoot in an FPS. It's a natural, relateable experience because, you know, you move about in real life and it's easy to draw parallels in a game when you're given simplistic controls to translate that over.
I don't agree with that.

Several weeks ago, I picked up a controller in a store to try The Last of Us, and I couldn't get a grasp of the controls. Which led to me being bitten by clickers.
Compared to that, recently, I played Haegemonia and Total Annihilation Kingdoms, directly in a skirmish.
Well, despite not knowing the controls, I figured out pretty quickly what were the ressources, how to build, and all that stuff. Despite not reading the manual, despite not doing the tutorials.
>>
>>78688994
It's also one of the things everybody that has ever used a pc before knows.
>>
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>>78689062
I'd be willing to guess you're not new to RTS games either.

>>78688994
1A'ing a blob of units only works in games like Supreme commander where the combat is overly simplistic and lacking any real nuance.

There's a lot more that goes into your average RTS than just dragging a box over a group of units and right clicking. It's objectively more demanding than, say, an FPS with simple controls and even simpler tasks to accomplish.

An RTS requires learning hotkeys, metas, micro, macro, and attaining a level of APM in which you can do all of these actions in a reasonable frame of time instead of dragging ass and getting blown out by a better player. There's so much more to be thinking about and doing, it's a massive barrier for most people who don't have the immense amount of free time to git gud at this crap like most NEETs here do.
>>
>>78690772
>I'd be willing to guess you're not new to RTS games either.
You're talking to a guy who never finished any campaign in any RTS. Except Rise of Legends.
And I'm not mentionning the fact that I never played against an AI over normal. I'm a black hole of skills, just by being near you, everyone starts to suck.
>>
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mfw I just found out AoEII had a playstation 2 port
>>
>>78691356
Ever tried moving the mouse with a dualshock?

It sucks.
>>
>>78694752

I still have C&C Red Alert Retaliation for the PS1 lying around somewhere in my attic, I remember that game was pretty based.

Where there's a will there's a way.
>>
>>78690958
So you managed to beat the Easy AI of a game you'd never played before in a genre you have played and you therefore think that the genre is intuitive enough already?

Well I'm convinced. Let's pack it up, we're done here.
>>
>>78699885
The point.
.
.
.
Your head.
>>
Just reinstalled AOM Gold. Any recommended mods?
>>
>>78691356
slowpoke.jpg

there's also civilisation2 on the playstation, warzone 2100, red alert, z, then starcraft and c&c on the n64
>>
How is Planetary Annihilation?
What sort of resource system does it use, is it like supreme commander?
>>
>>78711409
It's objectively and literally shit.
Don't get it while it's still early access.
>>
>>78590130

I have 102 hours played, 90% of it is in matchmaking, the past two days it's been broken.
>>
>>78711409
>is it like supreme commander

Yes.
>>
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Why is it that every time I punch through, the friendly AI just shuts down completely?
It's like the game doesn't want me to win.
>>
>>78724739
AI wasn't designed with teamwork in mind, more news at 11.
>>
>>78725048
It can't just be bad timing, though, because I've tried this so many times now. Every time I successfully punch a hole in the enemy defenses, the AI on my team takes a break, I get ganged up on, and then we're back to square one.
>>
>>78725641
maybe they made the ai so it wont take the glory and let you finish off the enemy. which is retarded. even moreso in team games
>>
ded gaem ded thred
>>
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>>78706040
>>
>>78713016
Why's it shit?
>>
>>78744589
Because.
>>
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>>78627253
I just started up AI war with a few of my friends and it definitely is the smooth kind of autism you can find in GSGs, while still being an RTS
>>
So, what's your verdict in TLOR: Battle for Middle Earth (both 1 and 2)? (pic not taken by me btw)

I'm a fan of the movie saga and books, and I liked the game a lot, even if it was made by EA. The best parts of the game in my opinion are the campaign of the first game, as well as the BGM (there's something special hearing Gandalf narrating the campaign).

The second game was... just ok. The campaign wasn't so catchy, and personally didn't liked the fact that Rohan and Gondor were combined into a single faction, but the adition of standard base building, as well the posibility to put walls around the base made it into a good game (in my opinion at least).

The only thing I didn't liked for both games was the zoom, it was always too low. I know it was made that way to keep the game toaster friendly but...
>>
>>78753441

They're good games
>>
>>78753441
EA actually put out some pretty good LOTR games
>>
>>78753441
they were cool but war of the ring is my favorite lotr rts (same engine as battle realms)
>>
Modern Warfare mod for WiC just released a new version if anyone is interested.
>>
>>78753441
>pic not taken by me btw
suuure, mister ign employee.

game is okay though i always hated how the units constantly feel like they're moving through pudding
>>
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/rtsg/ pls help
in age of empires, when garrisoning a building does the building get a normal attack or the unit's? for example when playing as britons would it be better to garrison a castle with longbows over crossbows?
also do units with no ranged attack like villagers give the building one?
>>
>>78758141
should give extra building attack, not the unit's own attack. for example a stuffed cannon tower (maybe only teutons though) will at max capacity shoot two cannon balls at once.

i think villagers give castles and towers extra attack but not sure. infantry and cavalry shouldnt. one race (maybe teutons) i believe has a tech or bonus that allows infantry to add extra attack to castles and towers.

by extra attack i mean additional arrows of course
>>
>>78758141
I'm pretty sure regardless of whatever unit, the building will gain an additional attack bonus, just like it's regular attack.

You want to put your melee units in, since your ranged can still fire missiles and hose down any assholes who come close.
>>
>>78760689
>>78760792
>teutons
>Unique Technologies: Crenellations (Increased range for Castles; garrisoned infantry fire arrows)

not sure if i'm reading this correctly and it's been a while since i played a lot of aoe2 but that either means that usually melee infantry don't shoot arrows from buildings or that castles dont get extra arrows from garrison i think.

also the cannon tower thing apparently only applies with full hand cannoneer garrison
>>
>>78761274
Attacking a Town Centre, you should usually see the AI bring in it's villagers. This gives the building extra attack (The arrows do more damage). This should apply to any and all buildings, regardless of what unit you put in. I haven't played for a while, this is speculation.
>>
>>78761604
but does it really add attack or arrows? because for towers i'm certain it adds arrows.

with TCs and castles i'm not sure because they already fire a good amount of arrows on their own (tc if garrisoned only of course)

usually i never forget anything about rts games but this is all fuzzy
>>
>>78761818
So experiment?
>>
>>78763167
ehh it's late and i don't want to wake your mom

gonna try it tomorrow. though its probably on the wiki
>>
>>78761274
Only archers and Villagers fire arrows when garrisoned, afaik.
>>
>>78750661
Pls elaborate anons. Why's PA a shit?
>>
>>78764740
that's what i thought. also teutonic infantry with that tech which is pretty cool. and their double garrison for towers and extended range. it's like turtle heaven
>>
>>78765202
Until the Imp. age.
>>
>>78765314
that's why you gotta state rules in the lobby so nobody rushes or builds trebuchets and cannons

:^)
>>
>>78635393
>Armor cracks open before the shell connects
Hue
>>
>>78764483
>Waking anyone with headpgit gudones.
>>
>>78554431
We need more BUILDPOWER
>>
>>78554431
i would let gyle whisper sweet nothings in my ear while he spoons me. and have him tell me how cybrans are shit and uef are based
>>
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>>78771959
but cybran is best faction
>>
>>78768667
wat
>>
>>78772196
get fucked brainslave

cybran are actually my second favourite race
>>
>>78758141
The stronger the archer you put in, the more arrows will fire.
This is easy to see by first fully garrisoning with skirmishers and then switching to archers
>>
>>78755805
ye 4.4 w/ tomahwaks, konkurs and new arty call in system. Breddy gud
>>
Hey guys, I wanted to get into C&C and was wondering what game I should start with and if I should avoid any of them.
>>
>>78781356
Start with Red Alert 2+Yuri's Revenge or Tiberium Sun+Firestorm. After that, delve into the older games if you really like the universe. Generals+Zero Hour is abit goofy. C&C3 and Tiberium Wars+Kane's Wrath are highly mediocre, and don't even touch Twilight.
>>
>>78782051
Thanks a lot, appreciate the help.
>>
>>78753441
The second was one of the best RTS I played. Walls were easy to build, buildings has a lot of animations, everything felt alive.
>>
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>>78753441
>Playing War of the Ring Mode.
>tfw leading your armies across the misty mountains, laying siege to Helms deep, or defending the last remnants of Arnor from Angmar as the Elves.

That mode is great, I would have been happier if it had borrowed featured from C&C3's conquest mode though like the ability to move your armies anywhere, world powers, and customizable pre-built armies.

Does anyone else have any examples of good conqest / global modes for RTS's? I know Empire Earth 3 had one, but I heard that game was shit.
>>
>>78796070
Emperor: battle for dune was ok.
>>
>>78796070
total war
>>
>>78798171
The obvious answer really, although it evolved into a game of it's own past Medieval I.
>>
>>78798223
a bad game of it's own

that you have to suffer through to get to the good game

fuck total war
>>
>>78753441
still vividly remember 1v1ing my friend in the first one i think and me made some beefy as fuck troll hero while i went with a rohirrim shield maiden.
went for spear throw. always oneshot his hero with that. he was bretty mad
>>
I need an RTS to play online competitively (in the loose term of the word, i don't want to get to MSL or whatever, but compete with people) with a healthy online comunity.

Last games i enjoyed were COH and Wargame: Airland Battle.

Help me decide? I could go for Men of War to try something different or the obvious CH2 and WG:Chinks. Or maybe something else i have not though of
>>
>>78800054
I concur
>>
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>>78800331
forged alliance forever
>>
>>78800331
Grab Wargame: RD on a discount whenever possible.
>>
>>78779706
Now I just have to get my anti-virus to quit shitting itself so I can actually install the damn mod. Comodore is over-zealous as fuck.
>>
>>78800331
Go Men of War if you want to try something fairly unique(Just be aware that it's a little more rough around the edges than the other two choices.).

If you only care about 'population', go CoH2. Calling that game competitive is a stretch, however, as the balance is generally pretty awful. Red Dragon is pretty underwhelming. It tries to mix EE and ALB together, but really just ends up being a shitty version of both that took all of the bad aspects from ALB like boring and questionably balanced maps along with a tacked on spectrum of warfare that is very poorly implemented(Instead of planes, it's ships this time. But don't worry, planes are still just as shittily designed as they were in ALB.) with the potency of artillery from EE(Except, unlike EE, it's not balanced by the artillery being so innaccurate that you have to keep it fairly close to the front line to be reliable like in EE.). Also has highly questionable balance.
>>
>>78802056
honhonhon
>>
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>>78765876

Those are extra legs the flak halftrack uses to stabilize itself with when deployed, anon.
>>
>>78802056
>anon cannot into effective ADN

nigger you can shoot down SU-27s with blowpipes
>>
>>78804630
>legs
Those aren't legs. That's literally just the sides lowering so you can traverse the gun around without hitting the sides of the halftrack. Look more closely.

>>78805630
Aircraft are easy to take down. Airpower in Wargame isn't shit because planes are 'hard' to take down. Airpower is shit in Wargame because the mechanic in general is extremely lazy and more or less just amounts to being a panic button. There's really no real nuance or strategy to their use, and 90% of the aircraft in the game are useless garbage. Well, 90% of the units in Wargame are useless garbage to begin with.
>>
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>>78805953

>tfw when your flak halftrack isn't the terran siege tank you thought it was
>>
>>78808946
If it makes you feel any better you can use your imagination when you play as USF's infantry commander and pretend the Priest has stabilizer trails.
>>
>>78796070

I wanted this game mode for Red Alert 3, but alas
>>
I'm looking to sink my teeth into a good RTS and I'm looking for recommendations. I've taken a look through the OP and some of the stuff there looks pretty cool like Star Ruler or Grey Goo.

But I think what I'm looking for is really a game with a lot interesting and varied races. Is there anything that would suit me for that, or is the simplest solution to just reinstall something like Warcraft or Warlords Battlecry?
>>
>Post yfw Relic adds GB and Italy + African front maps for CoH2
>Post yfw Russians in Africa
>>
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>>78811274
>>
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>>78658263
I could have done better job but I am 2lazy. Also adjusted to 19210x1080 so yu can use it as wallpaper.
>>
https://www.youtube.com/watch?v=-IJyGcHSqbc&list=UUCCX2yXfQun3gT0wWKN9SUw

Ok Relic, you're making it a little too obvious now.
>>
>>78812382
nice
>>
>>78812639
my fucking sides have left this orbit
>>
>>78811274

But anon, I already do that with custom maps
>>
>>78813526

http://www.reddit.com/r/CompanyOfHeroes/comments/2f51pd/ostheer_encirclement_commander/

>b-b-but guys, this looks totally balanced
>I s-s-swear I'm an allies player, r-r-really!
>>
>>78812639
>germans get an infantry squad that can go toe-to-toe with shock troops

game is of brokenings tovarisch)))

on a serious note, though; this commander isn't even released, obviously still being tested etc..

don't work yourselves into a tizzy just yet
>>
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>>78812639
>>78814872

>Today I will remind them
>>
>>78815941

Plenty of units can beat Shocks 1v1, just not at point-blank range. If you position Obers or PGs correctly, you can easily mow down shocks before they get to you.

Also, am I going crazy or does that PG unit have two flamethrowers?
>>
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>>78811274

>Implying I don't do that with custom maps
>>
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>>78812639
Well, now we finally know what 'dudes with stuff' are.

>Double flamethrowers.
>An upgrade that is just a straight buff to their defense with no downsides of any sort.
The game was already heavily axis-biased, but now they are straight trolling.

How deeply entrenched in wehraboo land does one have to be to think that this is okay? Shock troops aren't even good, and USF don't even have elite infantry. This shit is straight overkill. I don't see that artillery ability being as useful as it seems due to how situational it is, but that's still pretty fucking ridiculous when everyone else just gets little sputters of artillery, or smoke drops. It's OKW scavenge artillery all over again.

Can't wait to see the command king tiger for OKW when they release dudes with stuff doctrine.
>>
>Complaining about things that aren't in game

babbies plz go
>>
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>>78817813

get a load of this OKWbabby/wehraboo
>>
>>78821117

>Wehraboo
>This is the expression of the Allied player who is met with something that he doesn't understand
>>
>>78764831
some weeks ago most people still seemed to enjoy it.

many are mad because it's always online and will continue to be for a while after release
>>
>>78800509
>shitty community
>shitty fanpatches
Faggot please.
>>
>>78828986
because we know the devs are always right and their patches and updates are always good, right? :^)

>>78812639


i play neither game but it's obvious you are pretty butthurt about that. you are always free to use the vanilla game and set up games on gameranger or tunngle
>>
real warfare 1242 currently on sale on steam. is it any good?

also graviteam tactics on sale for anyone interested
>>
>>78829528
>:^)
Take a trip so I can filter your autism, mate.
>>
>>78830213
:^)
>>
ded
>>
back after a few weeks - has there been a wehraboo nerf yet?
>>
>>78843435
>implying they actually don't need a buff
>>
>>78845395
I lost so they need a nerf
>>
>>78845395
Why should they get a buff before US?
>>
>>78845395
No volley fire and Shermans need a buff, Germans are mostly okay.
>>
>>78830213
Just add :^) to a filter.

It's rare to see a post with ":^)" in it that isn't shitposting.
>>
>>78532314
>brony who probably shits up forums with cnc pony fanart trying to project
>>
>>78548748
I need to get working on making a Traitor Guard scheme
>>
>>78607135
>Iosef Stalin tank
>Troops still using mosin

Kek
>>
>>78857178
You're retarded
>>
>>78857178
There's 3 with PPSH and SVT never became widespread.
>>
>>78858308
4
>>
>>78857178
>>Troops still using mosin
>>>Troops

you mean chinese cartoon girls? but go on and gripe about the weapons they're using, im sure it's meant to be an accurate representation of WWII era soviet forces
>>
I remember when /rtsg/ started as a haven for thiose people sick of /wgg/'s shitposting. /wgg/ is tame by comparison now.
>>
>>78860696

Now connect those two dots
>>
>>78828986
OK, play with bombers that miss, more lag and a less balanced game. Sure is fun right!
In all seriousness, the FAF community has done a really good job with patches, even if there's been some drama along the way (looking at zep). I don't see what you have against the community either, most people are friendly and you can practice against pretty much any top player just by pming them.
Sorry but you just come across as majorly butthurt about something.
>>
Which AI War do I start with? Fleet Command?
>>
>>78863186
There is only one AI War, Fleet Command, everything else are expansions.
>>
>>78688840
Corps and magazines actually do take artist's work and use it without permission or credit
>>
>>78690772
>There's so much more to be thinking about and doing,
The funny thing is that there's not. An FPS player at least has to memorise more guns than the RTS player does units.
>>
>>78711409
>>78744589
>>78764831
Imagine supcom.
Now put it on circular planets.

But now, take out everything that made supcom fun.

You now have PA.
>>
>>78867690
and add a shitty art style
>>
>>78867218
i think both players need to do more than memorise guns and units.

though at some point some automation kicks in which takes some of that off.

in both games you've got the point of map awareness in all that entails. timings, possibilities of what your enemy and you are able to do right now, resource management etc etc
>>
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>>78867218
>memorize guns
Yeah man the difference between an M4 and an M16 totally changes your strategy :^)
>>
>>78868464
The problem is that in most RTS games, because they aren't balanced, it isn't a matter of adapting to the enemy, it's just a matter of executing your set play better than they can do their set play. That's mind numbing.
>>
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>>78868894
>doesn't realize that the difference matters a ton in arena shooters, where you also have to memorize spawn times and weapon drops
>is probably too young to remember such games
>>
>>78861029
I suppose you could draw some interesting parallels with Eugene with the Hon and Relic with the Nazi.
>>
Anyone else here can't wait for the French and Austro-Hungarian armies for Great War mod in CoH 1?

I'm kinda hoping for a Grenzers unit.
>>
420th for you should all play AI war
>>
>>78870513
I'm hype as fuck
>>
>>78870974
I wonder how the AH army is going to be. As far as I know, they didn't have any tanks, did they? All I know about the AH army is they had a really reliable machine-gun and good artillery.
>>
>>78869918
>doesn't realize that the difference matters a ton in arena shooters, where you also have to memorize spawn times and weapon drops
oh man. a few times i got to watch some casts of quake 3 on the vidya gaems tv channel we used to have and it blew my mind seeing those guys jump around like crazy, land all those difficult shots and fly through the map to spawnsteal the goodies.

damn impressive
>>
>>78871510
also that must have been 12-13 years ago as a kid. i miss trying against my parents to stay up a little more because the actual vidya show would start at 10pm
>>
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>>78596579
The Falxmen from Rome 2 Total War
>>
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>>78869918
>Arena shooters
This isn't 2003. So no, we're talking about the year 2014.

Sorry anon, nostalgia goggles off. Arena shooters are even deader than RTS.
>>
dat invasion force
>>
>>78867690
Not sure if I'm saying the same shit, but orbital basically makes everything else in the game pointless, from what I can tell.

The only defense against orbital lasers were static defenses last I checked, and I think I had those get overwhelmed.
>>
Why is Men of War Assault Squad 2 so needlessly complicated?
>>
How do I stopped sucking at Knighs of Honour?
>>
>>78892191
What are you having trouble with?
>>
How do I have fun in Men of War?
>>
>>78893219
Everything.
I start in tutorial island, and despite signing trade with everyone, I'm always outgunned by my neighbours.
>>
>>78894458
Didja try the tutorial? There's also an ingame help, I think it's called the Royal Library or some shit.
>>
>>78894576
Problem is that I'm stuck with peasants, while my neighbours always one an axe or spear upgrade.
Also, basic archers are shit in that game.
>>
>>78843435
>>78845395
>>78849239

I'm going to say that the next patch will be a significant shake-up. It's becoming more and more obvious that the Russkies and Murricans suffer from poor design. Thus, for instance, the fact that the Soviet early game consists of sniper and maxim spam because penals and cons both such dick after the 5 minute mark. I suspect (and hope) that both factions will end up with several unit re-designs.
>>
Why is Lotus so OP in Battle Realms?
>me playing Serpent against Lotus
>have a balanced army with all but T1 unit
>meets the enemy
>instantly lose all melee units, even ronins
>canooners are swarmed and killed in a flash
Fuck that shit. Dragon and Serpent are the only relevant factions.
>>
>>78894687
Every time you start the game the buildings and province features are randomized. You might just be very unlucky. Also you can command 2 marshals during a battle, one initiates it, another reinforces. You can try to overwhelm your enemy with peasants and try to kill their general.
>>
>>78895376
I tried that, I swarmed, what, 20 knights with 50 peasants. The knights won.
That being said, the AI is a whole lot better than Total War's.
>>
>>78894795
Russia is alright imo, it's a more spammy version of OH with a different teching system.

Shaking up T1 might be nice though there is no reason to take it when you WILL need T2 for midgame.
>>
>>78894795
>I suspect (and hope) that both factions will end up with several unit re-designs.
That would take a level of work that Relic would never do, as they have never done it before in the history of the franchise.

It will be, at most, small stat tweaks over time, as well as some price changes here or there. No chance in hell of fixing how utterly broken USF's tech tree and abilities in general are. What moron thought it was a good idea to have the whole weapon cache thing in a faction that also makes it so you can retreat to a major? Why even make such a system when the other 3 factions of the game just WARP THEIR WEAPONS TO SQUADS OUT OF THIN AIR?!
>>
>>78896691

I've started playing team games again recently after doing a stint of 1v1s and the thing that's really bothering me in 2v2 is the fact that the USF have nothing that can bust bunkers before T3. Spamming bunkers is usually newbie-level shit, but it's legitimate against US because rifles have no answer to them. At least with the Soviets, you can build scout cars and penals or just AT guns.
>>
I find PA being great fun but fuck me if it's stable.
>start game
>1/2 chances it crashes
>start AI skirmish
>1/2 chances it crashes
>set everything, wait for planets to load
>/1/2 chances it'll crash
>actually launch game and start building shit
>100% chance it'll crash, just a question of when
One of my friends who owned it for a moment told me it's never been this crashy before. Hopefully it'll be fixed soon.
>>
>>78895529
>Knights

Yeah, the General's guard are pretty much the best unit in the game, until ya get plate armored cavalry and shit.

Also, you can pillage enemy provinces to gain experience for your marshals.
>>
>>78896897
Technically they get the grenade upgrade(Even if it's bullshit they should have from the start because of shit like this) for smoke to simply bypass them, but any good axis player staggers his machine guns anyway to deal with smoke and flankers.

It's worse than just bunkers. USF has NO mortars or snipers, the only artillery being doctrinal or locked in T3 with a hyper expensive, VERY arguably useful light howitzer that comes out in a point of the game where you ought to be massing AT rather than building artillery.

USF is just stupid as fuck from the ground up. SU starts off the match able to build T2 and 3 right at the start. They have multiple strategies they can initiate right from the start. USF can't even build T2 until 3-5 minutes in(Longer if they didn't rush it so they can buy grenades or a med truck), and all of the units from T2 are highly situational garbage along with what is probably the worst MG in the game.

They need to reshuffle all their units.
>>
>>78900126

I want to know why I'm forced to make a choice between anti-inf and anti-tank when playing as the US. Why is every other faction allowed access to both simultaneously and yet the US is stuck with only one or the other?
>>
>>78887136
wut mod
>>
>>78901482
the legend of galactic heroes one
can't remember the name but have a look on moddb and it will be pretty easy to find
>>
>>78900396
Because Relic's idea of an RTS expansion has always been two new factions centered entirely around a gimmick, even when the gimmick is stupid and hurts the faction more than helping it.

In USF's case, it's riflemen and weapons racks. Both of which aren't even that good at what they are designed to do

>Bazookas cost 120 munitions to fully kit out a squad.
>Does just over half the damage of a shrek
>Has the penetration of a fucking AT rifle from guards rifles.
>Putting them on riflemen squads strips them of ANY infantry killing power
>Putting them on RET makes an already squishy target just that much more enticing for focus fire.
>Putting them on crew is retarded. Why again can crew even leave vehicles when it's almost always a death sentence, and other factions can have the tank repair itself or cap with special abilities anyway without the risk of the tank being stolen?


I have yet to see the benefit of weapons racks. Even the elite(lol) airborne teleport their weapons.
>>
>>78899442
But pillaging a village takes three eternity.
>>
y'all seen this

https://www.youtube.com/watch?v=6ChMEMQxQLw
>>
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>>78902748
I kind of want to get that now. Is it good?
>>
>>78903294
Early access.
>>
>>78903294
Not now. It's way better than Star Ruler 1, but still pretty boring. Most fights are just "stand here and shoot until it dies".
>>
>>78902748
MY DICK
>>
>>78492978
>>78500709
I really want OP's pic but without the text.
Google gives me nothing; does Anon know?
>>
>>78868894
It does actually, the M4 is a carbine shorter barrel thus decreasing its accuracy, meanwhile the M16 is more accurate at range due to its longer barrel and usually lacks a full auto mode instead having a 3 round burst.

Not even the same guy.
>>
>>78891039
Needlessly complicated in what way?

>>78894018
You learn the game
>>
>>78909584
>implying that shit means anything in video games.
Dem minor stat changes. Totally game changing.
>>
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So Wargame gets a new DLC today which adds the fifth campaign as well as some new units.

US got Patriot batteries, everyone mad
>>
>>78910773
>only get 2
>120 points each
>Guided
>Radar
wow it's fucking nothing.jpg
>>
I'm fucking done with CoH2. Relic, patch your fucking shitpile of a game.
>>
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>>78913645
>patch your fucking shitpile of a game.
>they nerf allies
>>
Seriously. as russian, if the axis player get to his elite unit, it's game over ?
>>
>>78914785
Not necessarily. They could be morons with it. Most Axis players are pretty bad, so there's always hope for a throw.


Otherwise, no, you're fucked, because Relic thought it'd be a good idea to build a game on asymmetrical balance where the power struggle between factions works like a see-saw between early and late game.
>>
>>78914785

Depends.

Do you have access to doctrinal armor like the KV-1 or IS-2?

You have a fighting chance. Otherwise it's GG if you don't beat the Axis before the lategame
>>
>>78909584
I'm pretty sure both the standard issue M4s and M16s are burst/semi only. You guys should just buy our C7s, they got Diemaco magic on the insides, and full auto.
>>
>Get UEF on Isis
>Accidently build land factory first
>Fuck up mid
>Fumble the rest of the game
>Make a huge embarressment of myself
It's just one of those days
>>
>>78910693
Dem minor stat changes kill you when you don't account for them. M4 user will have the edge every time over the M16 user at CQC while the opposite is true for long range engagements.

Pro tip: Not every FPS is call of duty, faggot


>>78916520
No, M4's are semi and full auto, while the majority of M16's are semi-burst (unless they were modified, dunno)

The C7's are just one of the developments of the M4's iirc
>>
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>>78918210
partially true, the M4(A1) has the full auto, replacing the burst. It's supposed to be for spec ops, but apparently they're being fed down to grunts. The stock M4 they've been using is burst. The M16A1/A3 have full auto, but neither are really used.

Recalled wrong, the C7 series is a an M16A2 with Canuck magic and full auto. C8 is the same, built from the M4 model.
>>
>>78918210
>M4's are semi and full auto, while the majority of M16's
>I just talk out of my ass because I saw it in vidya games
FYI the only automatic M4 was the A1, a variant no one fucking uses anymore in the Army. Those things can't handle auto without jamming anyway. They can't even handle burst without jamming after the third or fourth attempt.

Also it makes no damn difference in video games between the M4 and M16. no matter how realistic or casual. They would both operate the same because they are both the exact same fucking principle with minor differences in stats. They both have exactly the same applications, with one being MARGINALLY better at close quarters not due to performance, but it's smaller size, while sacrificing a tiny amount of long range stopping power in comparison to it's long-barreled counter part. It will still kill your dumb ass if it hits you.

Doesn't matter if it's Cawwa Dooty or Insurgency. Still much easier and straight forward than an RTS.
>>
>>78919420
even america's army has them be pretty much the same. though it's a tad easier to hit at long range with the m16.

also
>>78918210
>>78919127
>>78919420
/k/ pls
>>
why is rtsg so ded recently?
>>
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any of you negros playing this? Just discovered it and it's a pretty enjoyable RTS for being a webbrowser one

name's littlewargame
>>
>>78928320
casual
>>
>>78930294
>casual
>actually more complex than COH2

butthurt RelicIDF
>>
>>78928320
I caught Cranks stream last night when he was playing it. I think it's pretty fun. It'll be better when there's more races and depth to the game. But I'm enjoying the simplicity of it so far, even if I'm terrible at it. It'd be nice if the playerbase was a little larger.
>>
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Delicious space ship porn.

You'll never have a space RTS following these scales.
>>
>>78930645
keep crying
>>
>>78868238
Personally, I love the art style and music.
The models' style come from TA and they look much nicer and refreshed in PA
The music is great, though I haven't directly compared the two to find my favorite.
>>78867690
Why is PA not fun compared to Sup Com?
I've only played TA and PA so far in this genre and have been recommended Forged Alliance.
>>78825938
Didn't realize that. That's something I don't like either then.
While it doesn't totally detract from the game, it would be great to have that changed
And in a PAX video by ZaphodX, the Uber team said that LAN server capability was also on the way.
>>
>>78932461
>pseudorandomly generated spherical maps
>only 1 faction
>le epik planet smashing

need i say more, the game is just buzzwords living on buzzwords but it's just a casual game, if you want to play the real deal just play FA
>>
>>78898158
Yeah, biggest qualm with it right now for me too.
>build system with 3 planets and a moon on 2 of them
>Generating Planets
>several minutes later
>*crash*
My computer's capabilities are out of the question. This game just isn't optimized.
>>
>>78932461
>Why is PA not fun compared to Sup Com?
Because they rely too much on orbital stuff, so the ground combat is boring, and it makes the planet smaller to compensate for the high number of said planet.
>>
What's a good RTS to start off with, I'm coming off COH1 and CIV5?
>>
>>78932908
Same here. As I said, apparently, the latest patch made the game a crashy mess.
>>
>>78933229
>civ5
>rts

can we just rename this general to strategy general?
>>
>>78933229
CoH2 and SupCom 2 are the best games around. Play them both for 30 minutes and even CoH 1 will looks like the best game ever.
>>
>>78932852
Yeah, I liked the choice between ARM and CORE in TA and their difference in playing styles, pros and cons, etc.
The planet smashing is actually really unnecessary since most games end before I can even get up Halleys, but still, an awesome concept that will evolve and be balanced I'm sure.
If they didn't add all this buzzword worthy stuff, would it really be worth the $30 compared to the $6 TA? I'm not saying it is yet, but the update is something new and much needed for fans of the game.
>>78933113
I think this will be changed in the future, but yes orbital has to remain important otherwise it would have no place in the game at all.
Ground units and ground battles are still extremely essential to winning the game, at least I've found.
>>78933338
For me the latest patch increased my stability (release patch). But the issue I posted above is still present.
Development of this game is far from over.
>>
>>78933712
>I think this will be changed in the future, but yes orbital has to remain important otherwise it would have no place in the game at all.
>Ground units and ground battles are still extremely essential to winning the game, at least I've found.
Ground battles are essential in Empire at War too, and yet ground battles are a pain in the ass.

What I'm afraid of is that, by trying to hard too many levels (ground, orbital, galactic), they end up making a game too shallow and too repetitive.
>>
>>78933906
I find the stress of managing all the differently levels of play efficiently and effectively part of the challenge and a skill to master.
If you haven't tried the game yet, just wait for a pirate copy and reserve judgement till then.
Also, If you haven't played TA I recommend getting the GOG version of a torrent and playing around.
>>
>>78934291
>If you haven't tried the game yet, just wait for a pirate copy and reserve judgement till then.
As a matter, I HAVE tried the game. I even BOUGHT it.
Let me recap :
>launch game
>reach main menu
>FPS stagnates at 5
>click on option
>15 seconds later, the option menu opens
>everything is already on low
>starts a game
>creates a galaxy
>"what a beautiful anime desktop I have !"
Can't post here because I said I wouldn't post anime, but you get the idea.


That being said, what you said doesn't make me feel confident. From what you wrote, I have the feeling that it'll be impossible to win with just basic troops, and that an extension (into space) will be necessary to "unlock" the best techs and win.

I'm really not sure, Empire at War really disgusted me of multi-levels battles.
>>
what
>>
>>78800331
you're in luck,. the new wargame just went on sale
>>
>>78934616
Ok, wasn't sure if you had tried it or not.
Like I said before, the game is brutally unoptimized at this point. I'm positive that will change. (mind posting specs?)

Yes, indeed. After the early game stage, with basic unit rushes, they will be come increasingly useless as tech progresses.
An extension into space is certainly part of the game. I don't see this as an objective problem though, it seems you just don't like the idea at all.
>>
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What does Anon think of 0 A.D.?
>>
>>78931353
Distant Worlds? Sins?
>>
>>78935348
What do you think of it?
>>
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>>78935348

>0 A.D.

Never heard of it before but I already dislike it
>>
>>78935348
>Medieval RTS #6920010
>>
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>>78938382
I asked first.

It's acceptable I think, for a free open-source game. It's practically AoE2 on a 3D engine, it has a modding community, but I'm not sure how big it is.

>>78939130
> “0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime?
Or so the game's site says.

>>78939301
>We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.).
>>
>>78934616
Try launching the game through the PA launcher
>>
>>78937328
Ships are all the same in both games.
>>
>>78940605
Empire at War? SSD's took up half the map.
>>
>>78940204
I got it on Steam, what's the PA launcher?
>>
>>78940883
And the Death Star was visible in the background.

>>78940204
Already tried that game Captain Obvious.
>>
>>78940204
>>78940934
Never mind. I will try that though
>>
https://www.greybox.com/greygoo/en/info/overview/

So I went to PAX yesterday and checked out the Greybox area. Dreadnought is a really cool game.

What really caught my eye was Grey Goo. An rts that looks like Starcraft but plays closer to an early CNC game. I signed up for the closed beta so there will be more to come on this.
>>
>>78942751
>An rts that looks like Starcraft
It looks like it's 10 years old? No thanks.
>>
>>78944889
Quit your bullshit, relic shill
>>
>>78944945
Okay. Tell me why you're hyped. Make me dream.
>>
>>78945348

this person is not me >>78944945

but as for why I am excited for Grey Goo is that is hearkens back to a golden age of rts. When I say look I mean aesthetic appeal. I figured that would be, well...obvious.

And it also is nice since rts is a dying genre, so when an rts game that looks half-decent and plays well comes out it makes me happy.

Form your own opinion however you want to, I am looking forward to it.
>>
>>78946252
I saw one of those gameplay videos they showed a while ago and it looked like shit, empire at war levels of shitty land battles, marketed on gimmicks
>>
what do you guys think about zero empires and his game commentaries ?
>>
>RTS Pet peeves

No infantry units.
>>
>>78947514
Oh god so much this. I also dislike when infantry is completely irrelevant past early game or just serves as cannon fodder like in most CnC games.
>>
>RTS Pet peeves
Artillery units requires micro-management to be efficient, and don't pack, move, and re-deploy automatically when ordered to move to another location.
Fuck Starcraft.
>>
>>78948502
The irritating thing is that infantry is only useful when in pack of ten, but you still can't produce more than one guy at once.
>>
The best RTS as of late is Men of War (any of the several, they're all nearly identical).

At least the game isn't paper-scissor-rock and a sole infantry dude used by a skilled player is worth more than the heaviest and most expensive tank in game. That's what I love about it. It's also nice that infantry is vital to the game unless you want to get your shit stolen.

The game lacks polish and is somewhat complicated where it doesn't need to be (resupplying as one example) not to mention there's barely any building mechanic (why can't built those fancy trenches and shit? sandbags look like shit) while the maps are too small to really out-flank the enemy.
>>
>>78949594
>The best RTS as of late is Men of War
Pic related.

This is not an anime picture, so fuck off..
>>
>>78949594
>The best RTS as of late is Men of War

Top lel m80. If it were the best then you'd be able to find a game in match making
>>
>>78950698
He should have said best RTT or just the best genre.
>>
>>78950698
CoH baby mad?

>>78950802
I agree, try tunngle. The game is to complicated for your average pleb since it's not a watered down arcady piece of shit.
>>
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>>78951061
>CoH
Everyone here knows that I'm a SupComfag.
Nice try anyway, kid.
>>
>>78951061
>Not a watered down arcady piece of shit
>Rifles have a range of 15 meters

Can't tell if troll or mongoloid.
>>
>>78951215
Cool, I'll call your game shit and tell you to fuck off anyway, aight?

>>78951225
Ever heard of scaling? Rifles have a range of 80 (I'm not talking about AS 2 since I don't own it), The average tank has a range of 130.
>>
>>78951516
I've heard of the game being arcady piece of shit.

>Tanks have a range of 130

Top arcade.
>>
>>78933389
i don't think that's what he said.

>>78933229
aoe2, most c&c games (red alert 2 is pretty easy to get into i'd say), dawn of war 1 for a game that's based around squads of units but also features base building.

though it's always viable to just pick one that interests you and go with it. maybe if you've chosen a game, you can ask here what'll await you.
>>
>>78951516
You're a faggot and everyone is telling you to fuck off with your shit game.
>>
>>78492978

I really, really, really, like this picture.
>>
>>78951638
>never heard of scaling
80-800m in real life, 130-1300m in real life.

>>78951887
>I'm a massive faggot, feed me dicks
Anything else to say?
>>
>>78952034
Nah, you perfectly resumed your own situation.
>>
>>78939301
>medieval

>>78935348
haven't seen much of it. kinda doubt it will ever get anywhere as they've already developed it for like 8 years and are still in alpha or something. dunno. would be cool to have more oldschool rts like that but maybe their time is over.
>>
>>78952034
>80-800m in real life

As far as I know you can use a rifle in a range as minimal as 1m. So yes, MoW is arcady trash.

Also
>Huge-ass artillery pieces having a range of 100 meters

Epic, I like it.
>>
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>>78951638
At least it isn't just about who has the larger blobs.
>>
>>78947462
he sounds a bit faggy sometimes but kinda in the good way like that one fag friend you have that sounds like that but is still fun to be around.

hes okay
>>
>>78952347
>As far as I know you can use a rifle in a range as minimal as 1m. So yes, MoW is arcady trash.
How fucking retarded are you? 80 is the max range, faggot. You can shoot at your feet if you're a retard.

>Huge-ass artillery pieces having a range of 100 meters
confirmed for never ever playing the game

Top lel, go be a faggot somewhere else.
>>
>>78952806
But it's true. Even the longest range artillery can't fire from one side of the map to the other, even if their real life range would be hundreds of kilometers.

Just face it, yer kiddy arcade game is NOT realistic.
>>
>>78952357
love supcom but that pic is hilarious
>>
>>78952806
>How fucking retarded are you? 80 is the max range, faggot. You can shoot at your feet if you're a retard.
To be totally honest, you can't really shoot at a guy who's touching you, and the rifle is kind of long, so maybe he's not totally wrong.
>>
>>78951638
Yeah, tanks should be able to shoot at targets 5km away with maps 40km in width.
>>
>RTS Pet Peeves
That one mission in every fucking campaign when you can't build a base.
>>
>>78952937
not that guy, but which artillery pieces in the ww2 era have ranges of hundreds of km? genuinely curious
>>
>>78953330
None, he's talking out his ass.
>>
>>78952937
>But it's true. Even the longest range artillery can't fire from one side of the map to the other, even if their real life range would be hundreds of kilometers.
No shit, it's called balance.

>Just face it, yer kiddy arcade game is NOT realistic.
>not every aspect of the game being 100% realistic makes it a kiddy arcade game

So, you want to tell me every game is an arcade now? You seem mad? Was it because I called you a CoH baby? Deal with it, fag.

>>78953063
Well, seeing as you can't shoot a guy with a rifle while he's hugging you it's still fairly realistic.

Besides, I never claimed the game is 100% realistic, but it goes far more in depth than any other RTS of it's type, even tank penetrations, sloping and the like is done, everything from pistols to rifles to HMG's has their own penetrations and ballistics. Infantry actually has to be hit to take damage as opposed to loosing health when 'exposed' to attack. If you put a guy in a hole and that hole is not hit he will not die no matter what happens. True line of sight, ballistics, etc are done, each unit has its own inventory, every weapon can be captured or destroyed, tanks can be captured or repaired, etc.
>>
>>78953302
They should, but the game is arcady trash, so unfortunately it's not possible.

>>78953762
>muh ballance

So it's arcade shit.
>>
>>78953879
Which RTS is not arcade?
>>
>>78954057
Technically CoH2, since it portrays both sides of the conflict as they were, without balancing. The Wehrmacht is superior and the slavs are shit.
>>
>>78952937
>even if their real life range would be hundreds of kilometers.
>hundreds of kilometers
Somebody should have told Hitler, much easier than bombing the UK, they could have just shelled the fuckers in London.

>>78953879
You seem mad and without a counterargument except calling the game an arcade based on the fact is not 100% realistic.

You sure you're not just retarded?

>>78954230
>CoH baby
Explains everything
>>
>>78954230
fuckoff, guns in coh2 can't even shoot past 20m
>>
>>78954457
They can, the troops just don't want to waste ammo on unlikely to hit shots.

In MoW you literally CAN NOT pull the trigger if you're aiming more than 10 meters away.
>>
>>78954421
>Somebody should have told Hitler, much easier than bombing the UK, they could have just shelled the fuckers in London.
They did. It's called Rocket artillery. They 'shelled' London with it.

Confirmed for illiterate fanboy.
>>
>>78954579
get youre facts straight you fucking shitter. CoH2 doesn't even have direct control, and you can't fucking control individual units, which is a must for rts game. in other words, CoH2 isn't even a rts.
>>
H-hi guys I heard I could talk about RTS/RTT games here.

Does anyone still play World In Conflict?
>>
>>78954808
If you don't play CoH2, this is not the general for you, casual fag.
>>
>>78954808

Not in a while, although I really want to again
>>
>>78954796
>Direct control

Because it's a Strategy game, not an arcadey Third Person Shooter for ADD kids.
>>
>>78954982

Would you just fuck off. People talk about other RTS games other than CoH here. The only ones who bring it back to CoH is always the people who complain about other people playing CoH rather than just talking about whatever the fuck they're playing.
>>
>>78953330
>but which artillery pieces in the ww2 era have ranges of hundreds of km?

21 cm K 12 (E)
>>
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>>78954230
>>78954579
>still talking shit about MoW after reveling he plays CoH
Call of Duty of RTS games.

You can't control individual soldiers, you can't scavenge equipment, there is no direct control, there is no proper cover system, etc.

>In MoW you literally CAN NOT pull the trigger if you're aiming more than 10 meters away.
Pic related. just took it.

>>78954781
No, they did not, faggot. They used flying bombs or V1 rockets and later V2 rockets, which are the precursors of cruise missiles and are not artillery.

Faggot. The largest artillery piece was built by the Germans and had a range of 40km.

http://en.wikipedia.org/wiki/Schwerer_Gustav
>>
>>78954796
>CoH2 doesn't even have direct control
Kek, and MoW doesn't even have base building.
>>
>>78955124
Sorry, but CoH2 is for fucking casuals like >>78954982 and you.
>>
>>78955435
>Effective firing range 45,000 m (49,120 yds)
>Maximum firing range 115,000 m (125,765 yds)

Read your own 'sources' faggot.
>>
>>78955513
>base building
sorry i didn't know ww2 engineers build bases that unlock shit and stuff. fucking unrealistic
>>
>>78955436
Try shooting that hill in the back :^)

>You can't control individual soldiers
Because you're playing the role of a corps commander, not a squad leader.

>You can't scavenge equipment
You can.

>There is no direct control
You're playing a commander, not a soldier.

>No proper cover system
There is.

>German used flying bombs or rockets
Yes, Rocket artillery.

Please go be wrong somewhere else.
>>
>>78955513
Yes, when allied force invaded Normandy they first sent in their guys to build bases and shit and then engage the enemy, hooah.
>>
>>78955262
No you fuck off. CoH2 is the only real RTS in the recent years and the only one worth talking about. If you can't accept this simple fact, consider seeing a psychiatrist because you may be retarded.
>>
>>78955849
>commander
>telling individual teams what to do
i bet he has a fucking mouse and keyboard too
>>
>>78955849
>Yes, Rocket artillery.
That's not rocket artillery you retarded faggot.

>muh CoH arcade shit
I won't even bother replying to the rest, enjoy wallowing in your own shit.

>>78955929
>muh CoH
It's literally the definition of an arcade RTS.
>>
>>78956325
>Being mad
>Having no arguments

The mark of a MoW slavshit kid.
>>
>>78956325
MoW is arcade. CoH is realistic.
>>
>>78955436
>You can't control individual soldiers
Nobody cares. In fact, that's what makes Relic's RTS games unique.
>you can't scavenge equipment
Gimmick that slows the game down when you control more than 20 soldiers because the way it's handled is awful.
>there is no direct control
If you want a shooter play shooters!
>there is no proper cover system
The only complaint worth a shit.

If you are honestly gonna call CoH for being the COD of RTS games. At least acknowledge you have barely played any.

If you want a RTT with heavy action appeal play MoW. If you want a RTS focused around gathering strategic points and holding them play CoH.

I do not hate MoW.
>>
>>78956525
>unique
Another word for shit.
>>
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>>78956432
>>78956478
Keep calling it shit and enjoy your arcade

>>78956525
>Nobody cares. In fact, that's what makes Relic's RTS games unique.
>nobody cares
I care. I can control units as a group or as a single soldier, fuck you for restricting me. Oh, it's too hard to control many units, much easier to just blob everything.

>Gimmick that slows the game down when you control more than 20 soldiers because the way it's handled is awful.
>using your opponents equipment against him is a gimmick.
Using your brains to flank and de-crew an enemy AT gun and than use it against his tanks a gimmick? The fact I can recover an MG from a dead tank and give it to one of my man a gimmick? I don't see it that way at all.

>If you want a shooter play shooters!
You're not going perform better using direct control on soldiers, it's mostly for tanks and other vehicles, thus making the game a lot more sandboxy rather than just relying on the AI to position a tank, AT gun or whatever, the disadvantage is that you can't command units and shit while you're in direct control.

>If you are honestly gonna call CoH for being the COD of RTS games. At least acknowledge you have barely played any.
I did barely play any and it was the un-reaslitic approach that turned me off.
>>
>>78953309
a few of them can be fun but usually they're just badly executed and it turns into you stutter-stepping through the whole map trying to see enemies that could easily kill you early enough
>>
>>78957520
Enjoy your ded multiplayer :^)
>>
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>>78957753
I don't need a million players to play, 2-8 is enough, thanks anyway :)
>>
>>78954421
>Somebody should have told Hitler
iirc they had plans or at least the idea for artillery on the coast of the english channel that was meant to reach england. though it never came to that.
>>
>>78957924
Funny thing is I know about it, called the V3 or some shit.

Fun fact, Iraq built a cannon that could launch shit into spac, apparently the logic is 'solid' but it never worked iirc.
>>
>>78957924
>>78958139
http://en.wikipedia.org/wiki/Project_Babylon

Top lel
>>
why is command and conquer ded
>>
>>78956525
>unique
not really. there are more games where you can't control individual soldiers but rather squads or groups of them.

c&c3, total war games, bfme, empire at war.
>>
>>78958139
yeah that one is pretty crazy too. nearly on the same level of crazy as propelling your spaceship by detonating nukes below it
>>
Wargame ALB worth it if I'm mostly interested in singleplayer?
>>
>>78957520
>Oh, it's too hard to control many units
Which of course you admitted later
>the disadvantage is that you can't command units and shit while you're in direct control.

Which is an inherent problem with MoW. It's own mechanics pigeonhole it!
>Using your brains to flank and de-crew an enemy AT gun and than use it against his tanks a gimmick?
No. Because that is actually much simpler to steal a vehicle in MoW and one of the things I liked about it. The inventory itself is complete garbage.
>, it's mostly for tanks and other vehicles
Which of course leads to the issue of the game pigeonholing itself when you micromanage one unit while the rest can not be ordered. As for the complaint about units doing for the work for you in CoH. That does not make sense because even YOU are better off doing it and will perform better.
>I did barely play any and it was the un-reaslitic approach that turned me off
Don't care then. If you want realism play a simulation. (which aren't even games at all mostly lol)
>>
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R.I.P. EunB ??

November 23, 1992 - September 3, 2014

We'll miss you.
>>
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I'm glad to see this general was quickly ruined by autists and egos, the experiment continues as planned
>>
>>78959057

EE is generally agreed to have the best singleplayer. Balls-to-the-wall hard though.

Then RD

Then AB

It's a multiplayer series though, that's where the meat is
>>
>>78959231
Your English is bad and your reading comprehension is not great either. It's nice that you made a concentrated effort to reply even though you misunderstood me on several points, however I'll agree to disagree as well as refrain from calling you a fag.

Good day.
>>
>>78959778
Passive aggressive responses are for pussies like yourself. If you were sitting next to me you'd be missing a few teeth.
>>
>>78960042
Well aren't you a bad ass. How about you suck some dick instead, faggot?
>>
>>78959760
Ah, too bad then. Already got EE and have played a bit of the singleplayer. Guess I'll refrain from getting ALB then.

Though it's not really a series I'd enjoy in MP.

Anyway, thanks.
>>
>>78959760
ALB made it a multiplayer series. EE would have easily stood up as a singleplayer only game.
>>
>>78959760
>>78960241
EE's single player is now unplayable after the game had been balanced for multiplayer
>>
Dead general
>>
>>78963390
More like Shitstorm : the General.
>>
>>78957520
>>78955436

>mow autist keeps on sperging how realistic his precious game is, while being baited by a faggot who probably doesn't even play coh

If you want realism try playing graviteam tactics or combat mission series. MOW is nothing more but a rts with some pseudo-realistic half assed bullshit tacked on.
>>
>>78963627
>>78964142
>>78964427
Shitposting keeps Game Generals alive.

Sad but true.
>>
>>78965882
and it drives those away that actually want to discuss what the topic of the general.
>>
Anyone else plays Haegemonia? I got the gold version, with the expansion, but I don't know what it adds.

Also, Perimeter's expansion, the Emperor's Testament. It's shit : it actually REMOVES a faction.
>>
>>78966157
This is something that's quite peculiar to me. How does it drive people away? Can't they just ignore the shitposting and respond to legitimate posts?
>>
>>78958390
Because they killed it ...
>>
>>78958390
Because fanboyz can't handle EA having the balls to end a serie that was shit from beginning to end.
>>
>>78967854
fite me 1v1 cunt
>>
>>78968148
Fight me faggot, I finished WoW twice and I have all the Pokémons.
>>
>>78967162
Some just fall for the most obvious bait. I'd say most just can't be bothered to stay though.

If you have to scroll through 20 shitposts every time just to get to one legitimate post which only gets shitpost respones and either nobody answers you anymore because they can't be bothered or you only get shitpost responses it just isn't worth the time anymore. Usually a thread will have a few hours or maybe a day where it's shitpost central and you can just take a break and come back the next day. Sometimes it stays for longer, which is when it's just time to leave.

Why stay in a thread that's briefly on topic once every two hours? Might as well not bother.

So while shitposting keeps a general alive, it also drives those away that actually want to discuss what the thread is about, making it pointless to keep it alive in the first place
>>
Which means that this thread is useless.
>>
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>>78931353
Not an RTS but I'll drop these ships because I like them.
>>
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>>78973074
>>
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>>78933397
>SupCom 2
>best game around
>>
>>78953309
are you ready to be one uped?
>that one mission where you only have a single fucking dog that dies to one attack
>>
>RTS Pet Peeves
secondary objectives that have literally no impact on the gameplay or have no benefit to completing them
>>
>>78979216
b-but you get a medal anon
>>
>>78980056
some objectives dont even give you that.

some will make the current mission easier, some will make the next mission / phase easier, some will give you some bonus like in-game lore, some will give you an achievement or medal and some will just give you jack fucking shit
>>
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World in Conflict #1 underrated RTS.

So much fun playing this game.
>>
>>78750756
STANDING
ON THE EDGE
OF THE CRATER
>>
>>78981645
modern warfare mod just released a new version this week too, re-added cruise missiles and reworked artillery.
>>
So, Battle Realms is getting re-release on Steam with new multiplayer matchmaking.
How cool is this?
http://youtu.be/wtoAQt8eVP4
>>
>>78981645
is the single player fun?
>>
>>78958390
Look at the general, look how RTS players are all sperglords who can't stop about my game is better i'm more clever durrdurr
No wonder the genre is dead.
>>
>>78988593
I found it pretty good. At least by RTS standards. 90% of RTS games out there just slap some shit together out of a skirmish editor and call it a day, but WiC made a pretty good attempt at forming a story with characters you actually relate to and stuff, and the in-game engine made for surprisingly high quality cutscenes(With full on CG ones occasionally thrown in as well, and art slides during the loading screens).

The campaign is also narrated by Alec Baldwin(Who is basically Captain Parker, the officer you play as during the American levels). Pretty great presentation all around, and it competes heavily with homeworld for my favorite RTS campaign. Highly recommend picking up the full world in conflict with soviet assault as well. As far as I know it's the same price getting the combined version anyway(like, 10 dollars for both combined version), and the soviet missions are a really nice and seamless addition to the campaign that fits in without feeling tacked on.
>>
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>>78955849
>>German used flying bombs or rockets
>>Yes, Rocket artillery.
>implying the fucking V1/V2 are artillery
holy shit kid, stop sucking dicks so much and you might see past the pubes once in a while
>>
>>78992421
But they are, technically, artillery. There are different classes of artillery, you know, genius.

I bet you didn't even know that heavy missile batteries for AA such as the Patriot are a sub-class of artillery. They're even trained at the same base in the US, share a sub-class MOS tagging with artillery (14 series for AA, 13 series for field artillery), and at company strength are referred to as 'battery', the same as field artillery.

Even in functionality, something like an ATACM, which is a modern day equivalent to a V1, is fired from an MLRS, which is a 13M MOS, which is....FUCKING ARTILLERY.

What, oh mighty bastion of knowledge, would you call a fucking V1 if not for rocket/ballistic missile artillery? Because that's exactly what it is, you dumb wehraboo. It's an indirect fire weapon meant for long-range suppression/destruction. It's artillery.
>>
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>>78992421
>rockets/missiles aren't artillery
>>
>>78993117
>>78993504
Except the V1 or V2 were not artillery pieces neither were they called artillery, furthermore no one refferes to them as artillery unless it's a retarded neckbeard on 4chan

I love how you tried to go in detail, even brought up patriots and MLRS, which has nothing to do with V1 or V2 rockets.
>>
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>>79001508
>Is a ballistic missile with a rudimentary guidance system. emphasis on rudimentary
>Can technically be dropped from a plane in later experimental variants, but is conventionally launched from a battery site
>Is literally just a fucking missile with some wings tacked onto it for boosted range and stability. Can't actually be 'flown', as it burns through it's small fuel supply on take off and ascent, then glides onto it's target in descent. basically an overgrown RAP round you would see for a howitzer.

It's artillery, moron. Just because you call it a 'flying bomb' doesn't make it not artillery. All artillery are 'flying bombs' when you use Buzz Lightyear logic.

You might have had a better argument trying to call it a primitive 'cruise missile', even if that is also fucking retarded. At least it would have sounded better.
>>
>>79001942
The only one calling them artillery is you, due to butthurt or just stupidity.

>You might have had a better argument trying to call it a primitive 'cruise missile'
I claimed it's not an artillery piece, since it's not, that's pretty much it. You're the tard calling it artillery.
>>
>>79002232
it's called v1 rocket artillery

relic wouldn't lie
>>
>>79002232
>I claimed it's not an artillery piece
>piece
There's more to artillery than just howitzers, moron.

Like really, I want to know what you think a V1 is classified as. Nazi cult magic?
>>
>>79003508
>>79003619
>CoH calls it artillery
>therefore it is artillery

Shit nigger, get your education outside video games.

The Germans themselves never, once, referred to it as artillery, neither did the allies. MLRS are a completely different thing and you made absolutely no point bringing them up. Cruise missiles are not artillery either, fag.
>>
Does AoE 2 have any extended map-making tools apart from the built-in one?
>>
>>78952357
But MoW is all about who has the hardest tank.
That is why majority only plays russia or germany.
Heavy tanks cannot be countered like in real life because AT pieces sux and there is no air support to take down steel behemoths.
Only counters are directly controlled tanks with super guns and slowly creeping infantry.
>>
>>78959640
I always wondered where entire autism of /v/ RTS threads has gone.
Now I can enjoy retards bashing and defending CoH on /rtsg/!
>>
>>79004040
>CoH
No one said it's artillery because of CoH.

It's artillery because it IS fucking artillery. It's a ballistic missile. It's literally just a bomb with a rocket attached to it. It doesn't fly around, dropping other bombs, so it's not a plane. It doesn't navigate itself around at low altitude over long distances on a flat trajectory, so it's not a cruise missile. It's not fired out of a field gun, so it's not field artillery. It's not mounted on a multiple-launch rocket system, so it's not an MLRS. It's just a straight up missile designed for indirect fire.

Indirect fire. As in, fucking artillery. Christ, give it up, wehraboo. Nazis weren't super special magicians that went and invented an entirely new spectrum of warfare. They just made a really big version of an already established technology, then lobbed them all across a small body of water to shell a big ass city because the things weren't useful for anything else.
>>
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anyone wants to gitgud at LittleWarGame? I'm looking for someone to play and practice with
>>
>>79013463
Haha, that game. sure, I'll 1v1 you. Make a room.
>>
>>79013613
steppes of war
>>
lol well fuck, that was bugged beyond repair.
>>
>>79014775
that's really weird, but this is like my 3rd game as well so I don't really know what's up with that :/

was fun though
>>
>>79014897
I've never had that happen before. Probably just Firefox shitting itself.
>>
>>79008769
>But MoW is all about who has the hardest tank.
Sounds like DoW.
>>
are tycoon games allowed in here?
>>
>>79017194
they'd usually go to /cbg/ or maybe /ottg/ if that's a thing. /cbg/ is probably dead and might have moved to /vr/ though.
>>
>>79017549
/cbg/ is long dead friend
;_;
hopefully that new paradox title will bring it back
>>
>>79017194
Train Fever looks fun, reminds me of Trains and Trucks Tycoon
>>
How do I Chaos?

My army of SM's, Chaos Lord, cultists and raptors just got fucked up by the guard.

This is on medium and the first battle of the Kronos Campaign. I thought I could quickly punch a hole through them and destroy their base without too much trouble, but they've formed a ring of blood and iron around me.
>>
>>79021446
guard have some strong vehicles. maybe you should change to predators or equip more SMs with rockit lawnchairs.

though the defilers are really good at making enemy infantry useless with their artillery shells that throw whole squads around.

also >cultists
get moar posessed marines. chaos isn't really good at the ranged infantry play, while guard are pretty shit at melee infantry.

so i'd say, get a few dedicated anti-vehicle SM squads, maybe a predator or two (though usually defiler + infantry spam works as chaos), defilers, posessed marines, berzerkers (should be in dark crusade iirc). maybe some horrors to teleport behind the enemy troops but i forget what they were good at
>>
>>79008769
heavies are EXTREMLY easy to take down, what are you talking about? I main Japan and have zero problem dealing with armor.
>>
>>79021446
You had it coming Chaos scum.
>>
>>79022232
>chaos isn't really good at the ranged infantry play.

And that's my problem, I like the Tau.

Thanks.
>>
So I started playing MoW in single player recently and I'm enjoying it so far, but I noticed that I'm more efficient and have more fun controlling just an small squad with a dozen guys or less supported by a AT gun, howitzer or a tank, the problem is that sometimes the games forces you through sheer numbers of enemies to employ larger forces wich imo kind breaks the tactical aspects, so I wonder what are your opinions regarding this and how does the game balance this in multyplayer?
>>
>>79025625
>MoW
>Balance in MP
Heavy tanks all the way.
>>
>>79027148
care to elaborate? What I'm fearing is that people will just rush with strong units, negating the need of thinking tactically and the advantadges of maneuvering.
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