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/fog/ - Fallout General

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Be a good, good neighbor Edition

>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy
>Babbys first modding guide
http://www.rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
https://pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
http://steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m

>OP Pasta
>Please use the info from this link when creating new threads:
https://pastebin.com/raw/dFMpLWAX

Post-War thread: >>>/vg/fallout
Pre-War Thread: >>187273276
>>
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first for hideous characters
>>
Second for CUTE MOLERATS!
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>>187374554
Waifus are always hideous. That's why you show off other assets.
>>
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>>187374797
waifus are olev
>>
>>187374554
tfw embrace the hideous
>>
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>Can't put shit on the first shelf or under, just snaps to the top
CEASE.
THIS.
>>
You've heard of the Bethesda Creation Club.
We all have, the quality, the Bethesbux™.
Foolishness about it being payed mods 2.0. A golden cage, buried beneath blood-red customer outrage...
A bright, shining monument luring honest modders to their doom.
The world's most obnoxious modders and shitposters were invited to Bethesda's offices.
An invitation was a sign of... exclusiveness
The creation club was supposed to symbolise a road to better "DLC" , not just for PC players...
But for all who could pay.
A chance for anyone to pay again.
>>
>>187374780
Always hated how mindlessly aggressive they are in the wild, especially in NV where just because you happened to walk within a mile of their stupid hole in the ground, they mindlessly charge you until you're forced to drop them all, including little pups. Only thing feeling worse is killing coyote pups. That, and I didn't like in FO3 how you couldn't release the named caged mole rats in the Jury Street Metro Station where that one guy was inventing Wonder Meat.

>>187374554
That's a good captcha joke image. Not SKEEYUP level but good and relevant to /fog/.
>>
How come 4's feral ghouls look like bags of shit with droopy ass skin and a somewhat swollen look, but the non-ferals are all skinless and have a sort of muscular appearance to them.

Do ghouls now re-grow their skin as they go feral or is this a retcon telling us ghouls no longer "go feral"?
>>
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>>187373469
>>187374415
https://ufile.io/npcqj

Here's the whole Armory mod. That 2.9 shit is some primo, rare stuff I was lucky to grab before the site went down. It's for New Vegas and has a fucking retarded amount of shit. I'm planning to hand this off to VeteranAlpha on modpiracy ASAP.

Only problem is that it's got like 10 plugins.
>>
>>187377410
>Do ghouls now re-grow their skin
They always regenerated around radiation.

The Marked Men from Lonesome Road for example were driven mad by the fact their upper most layers of skin were constantly being sandblasted by the winds of the Divide just for them to keep regenerating due to the radiation. A constant cycle of pain driving you mad.

Why non-ferals and ferals look different in game though is to make them easily discernible. Its nothing to do with lore, its just gameplay.
>>
>>187377410
Ghouls in FO4 are shit and way too pretty to be treated like lepers. Get a bad nosejob and spend a week too long in a tanning salon and you'll look like the average FO4 ghoul; only thing they got somewhat creepy was the wierd eyes.
>>
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I finished cutting out the pistol belt and pouches and shit from MGS3's uniforms, but when I equip them in-game, it crashes. The thing shows up fine in blender, nifskope, and the geck, but in-game it just shits the bed.

Any tips?
>>
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>>187378235
I don't know much with FO4 or blender (just fiddling with Nifskope with NV nifs), but you could try loading up a vanilla or known-to-function-properly mod NIF that is close to what yours does, and then compare the two if some data or file layout is markedly different. Offhand I'd say usually either a nif isn't being saved or created in the proper format for the game, or maybe something in that NIF is missing a node or material or something the game expects it to have but doesn't. Take what I saw with a grain of salt though as this is the in-game results of my last big fiddling with nifskope.
>>
>>187377410
Its the same reason ferals and non ferals looked different in Fallout 3 and NV.

It is done so that the player can more easily identify which one is which, and so they wont accidentally shoot ad non-feral.

Its just a gameplay thing.

And we are told part of the reason that the ghouls got kicked out of Diamond city is because one of them went feral one day and attacked some people, so ghouls still do go feral.
>>
>>187380090
perfect
>>
>>187378235
>>187380090
what if i told you, blender was fucking your nif's up
>>
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>>187380438
FO3/NV ghouls don't have drastically different textures between feral and non-feral, though, like what that anon is implying with FO4. The main difference was that feral ghouls had their own skeleton while non-feral ghouls wore equipment and used the standard human skeleton.

>>187381007
While it hasn't broken mine as I don't have it, I do believe that.
>>187380839
???
>>
>>187381984
>FO3/NV ghouls don't have drastically different textures between feral and non-feral, though
Yes they did.... are you retarded?

Feral ghouls had perfectly intact skin that was just stretched over their bones really taunt.

Non-ferals looked like burn victim with their skin flaking off.

They looked nothing alike in Fo3 and NV
>>
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>kid from the last of us
AHAHHAAHHAHAHAHAHAHAHAAHAHA
>>
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sale on steam right now lads
>>
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>>187375451
Yes.
>>
>>187382268
TA BORT
>>
>>187382268
>buying fallout 4
SWEDEN YES!
>>
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>People think these fucks look like regular ghouls with no difference in texture
>>
>>187382268

DIN KUNDVAGN
>>
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>>187382268
>ta bort
More like Abort, amirite lads?
>>
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>>187382587
>>187382052
Alright yeah the default non-feral ghoul has patchier skin than the feral but it isn't that drastic of a difference (forgot how downright shitty the default ghoul textures were though). So yeah the main visual difference with ferals in NV/FO3 was the skeleton (because ferals are creatures, not NPCs).
>>
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So where would you want to live on the East Coast post-war?
>>
>>187382842
It bothers me that Bethesda put stab resistant vests in FO4 instead of Bulletproof vests.

Also, no police uniforms despite all the stations and precinct.
>>
>>187383067
CommonWealth because a few mugs, a hot plate and some steel gets me turrets for defense and I can work towards a generator, set up a purifier and make a cozy little settlement.
>>
>>187383067
Commonwealth is by far the safest and most comfortable place in any Fallout game ever.
>>
>>187383067
Commonwealth so I can cheer on Cait in her boxing matches and be her biggest fan and have her autograph
>>
>>187383434
>boxing matches
>>
>>187376947
>what is animal friend?
>>
>>187383434
Just shut the fuck up for once you absolute faggot
>>
>>187383067
I feel like Bethesda's next Fallout game will likely take place in Ronto so they can cover the last corner of the "east coast triangle"
>>
>>187384767
It's either going to be Ronto or the Broken Banks.

No way they would set those places up as being equal in terms of size/importance to the Capital Wasteland and Commonwealth unless they had plans to use them.
>>
>>187384767
What the FUCK is ronto?
What is broken banks?

When were these places established in the game world? How have I never heard of them?
>>
>>187385979
>When were these places established in the game world?
Fallout 3 and its DLC

http://fallout.wikia.com/wiki/Ishmael_Ashur
>Citizens of The Pitt, workers of Downtown, traders of Uptown, and all fierce souls who do what must be done! I bring you good news! We stand at the dawn of a new golden age. Where others merely survive, we thrive! Our industry is the envy of the Commonwealth! Our safety is the envy of the Capital Wastes! Our might is the envy of Ronto! And while I have led your efforts, it has been by your own strength that you have earned all of the envy of the world. They envy the steel shaped by the workers in our mills, and they envy the strength of our traders and raiders who wield that steel for The Pitt. And most of all, they envy our victories in the struggle for freedom. Because, yes, freedom is what we all work towards. Freedom from fear, freedom from disease, freedom to live as once we did before we were shackled by atomic fire! And so, to celebrate this struggle, I ask my loyal workers: who among you is prepared to fight for your freedom? Who among you will risk your life in the crucible to create a new life of freedom in Uptown? Who will take this rare chance to thrive?

>Our industry is the envy of the Commonwealth! Our safety is the envy of the Capital Wastes! Our might is the envy of Ronto!

http://fallout.wikia.com/wiki/Quinn.txt
>Oh, here and there and everywhere. I've explored all up and down the coast, from the Commonwealth, to the Pitt, all the way down to Crater Banks.

http://fallout.wikia.com/wiki/DLC04Tobar.txt
>You should have seen her back in her heyday! Why, we traveled up and down the coast, from the Commonwealth to the Broken Banks.

The Commonwealth and the Broken/Crater Banks are the northern most, and southern most, major stops along the east coast trade lanes on both land and water travel.

Ronto is presumably the post-war version of Toronro in Canada
>>
>>187386324
It's also interesting to note that Ashur compares The Pitt to Ronto and The commonwealth, and makes no mention of Philly or NYC, despite both of those cities being closer then The Commonwealth.
>>
>>187386324
Oh shit, cheers lad. Very possible foreshadowing actually.
>>
>>187387471
Bethesda loves foreshadowing.

They even foreshadowed the destruction of Morrowind back in Morrowind, as well as the spiritual revival that Morrowind would have as a result, which we only found out about in Dragonborn.
>>
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X6-88 doing his "hands up don't shoot" routine after learning about b̶l̶a̶c̶k̶ synth revolution.
>>
>>187387917
If Nora and Nate are both white, how can the Institute make black synths out of their son's DNA?
>>
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This was a cute mission. Didn't care for the fetch nonsense but nice nonetheless.
>>
>>187388227
They just cook them for longer
>>
>>187388227
Nora got BLACKED
or X6-88 went to the plastic surgeon like Deacon does
>>
>>187388227
ыppppppp
ыeщз фылштп ыщ ьфтн йгyыeшщты
>>
>>187388227
What is genetic engineering?
>>
>>187388356
If they can use genetic engineering then they wouldn't need Shaun's DNA in the first place
>>
>>187388486
Uhh no.

They needed shaun's DNA in order to get a non-radiation corrupted DNA strand in the first place.
>>
>>187388714
Couldn't they just engineer away the damage caused by radiation then?
>>
>Bethesda working on GoT open world RPG
>>
>>187388840
No... because they have no samples of pure DNA to really know what pure DNA looks like at this point.

>>187388931
So a shitty, inferior, and miles more boring, Skyrim?
>>
>>187389034
>So a shitty, inferior, and miles more boring, Skyrim?

don't be so harsh
it could be a shitty, inferior and miles more boring mount and blade
>>
>>187389194
I don't know if its possible to be more boring then Mount and Blade
>>
>>187389342
>first kotor2 now Mountain Blade
/fog/ please stop....
>>
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>never any reason to not go 10 int in FO games
>>
how do i apply boob physics to the vanilla clothes?
>>
>Vault-Tec: Among the Stars
>there are Vaults on other planets
Fallout Mars when?
>>
>playing fallout 4 made me appreciate fallout 3's superior environment design
>go play 3
>playing 3 makes me appreciate New Vegas' superior writing and characters
>go play NV
>[you are here]
>every time I switch games I pick up on an old save and completely forget what I was doing and why I was carrying 12 assorted shotguns or something

Is this madness or hell
>>
>>187390762
>playing fallout 4 made me appreciate fallout 3's superior environment design
What m8?

I like Fallout 3, but Fallout 3's environmental design is nowhere near Fallout 4's.
>>
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>doubting Cait when it comes to punching people
>>
>>187390851
Not him but I liked how the subways were actually used and Rivet city is cool I guess
>>
>try Immersive gameplay survival on PS4
>get killed by radroaches in Vault 111 in one hit
No thanks
>>
>>187374554

Finally Elizabeth has been accepted into the ranks and I don't have to post her myself anymore.
>>
>>187390851
Subways could get bland but they made a pretty good effort to keep most of the unique in some way, every one I'd gone through had some neat visual gimmick.

They also didn't fill literally every building with a sameness dungeon, so poking into a building could lead to an atmospheric looting session of an old shopfront or something rather than ducking into a donut shop and going through 100km of steel corridor to reach the loot box at the end.

I kind of hated most of the wasteland parts because of the theme park feel and the mutants in DC are a bit exhausting, but the city really felt dead and torn apart in a way that I was really craving. This one "Pennsylvania avenue" place got me rock hard with the looming buildings and empty streets and gothic statues and just fucking UNF
>>
>>187391553
>They also didn't fill literally every building with a sameness dungeon
Ironic given that was one of the singular biggest complaints Fallout 3 got.
>>
>>187377410
There's literally a basement with a terminal entry talking about how a guys family turned into ghouls and went feral in Croup manor's basement you dumb nigger
>>
>>187391553
>They also didn't fill literally every building with a sameness dungeon
That was literally one of its biggest complaints that Bethesda acknowledged and said they were looking into hiring more dungeon designers because it was all 1 guy.
>>
How hard would it be to replace feral ghouls in New Vegas with "normal" ghouls that still retained all their animations and movement style?

I think it would be a nice mod after reading the earlier ghoul comments.
>>
>>187391734
Actually it was all one guy back in Oblivion.

Fallout 3 had a few more IIRC
>>
>>187391938
Sweet Christmas FO3 is worse than I remember.
>>
>>187387796
That was less foreshadowing and more the guy who wrote the prophecy for Morrpwind clampring for it to be fulfilled
>>
10 INT or 5 luck for idiot savant?

What do you prefer, /fog/?
>>
>>187392206
10 everyhing
>>
>>187382842
>>187390935
What is the point of these posts?
>>
>>187392590
autism
>>
>>187392206
Game?
>>
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>Fallout Tactics
>peks
>-1 level between perks, +1 special
HOLY SHIT
>>
>>187393281
Fallout 4
>>
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>>187393552
Oh.
Who gives a shit a then, Bethesda doesnt include retardation in games they produce so you might as well have 1 INT.
>>
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Hey /fog/, I'd like some roleplaying advice.

I'm doing a Wild Card/Yes Man run of New Vegas, and I'm trying to shape the best Mojave possible. My character, whilst not a goody-two-shoes, is noble at heart. I won't bother explaining further since I'm not here to masturbate over my OC.

However I've run into an ethical problem. I've realized that I, as a player, want to destroy the Brotherhood of Steel. They're a huge threat to Vegas and they're a pest on the Mojave, and worst of all they're unwilling to change. They're practically a jumped up Tribe like the Khans. The problem is that I can't seem to justify to myself a reason my character would blow up the Brotherhood bunker, especially since he has done all their questlines. You see, I worked for the Brotherhood with Veronica as part of her personal quest in order to see if the Brotherhood could or would change their ways, and now I've discovered they can't and I'm part of them (an honourary knight or whatever.). I just can't see how my character would just kill all these people he's come to work for, especially what seems to be innocent people (and probably kids) in such a way.

I suppose I could justify it as a utilitarian decision, but the problem is that I've shown mercy to worse factions. I spared the Vault 19 Powder Gangers and got them to join the Khans, with the Khans themselves deciding not to join the Legion and fleeing the Mojave. Though I suppose I did wipe out the NCRCF Gangers and the Fiends....but it's not like I befriended and joined them. Plus, killing Veronica's family seems a little dark. However it seems equally out of characrer and unethical to leave them alive, and I have a feeling its going to be a bittersweet kind of sucky ending slide for them.

Any advice on how I can gel this with my character?
>>
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>>187394463
>BoS hi-tech buster swords
Well BoS is isolationist but all in all they do keep the status quo around. As far as theyre concerned theyre doing the same thing as Followers of Apocalypse but in dangerous tech wise.
Besides while they shake people for loot they dont raid or kill em like Raiders...and dont forget about Chicago chapter.
>>
>>187394463
Your character will be the strongest force in New Vegas by the end so you could leave them alive out of respect but keep them on a short leash. If they ever overstep their bounds then they get put down.

It's not an immediate solution but you can just headcanon the shit out of it.
>>
>>187394808
Yes, but surely they'll come for Vegas next? A shining city of pre-war technology staffed by an army of unique hyper advanced securitrons....

That and I imagine BoS harassment would heavily discourage trade along the I-15 and I-95...which I really don't want as an independent Vegas that's going to have to try and make it on it's own anyway.
>>
>>187394891
But doesn't that defeat the point of Wild Card? Forgive me if I've got this wrong, but isn't the whole deal with this that every town rules itself and the Wasteland is totally wild, with the Courier just in charge of the Strip? It's not really an independent Mojave if I'm the government....
>>
>>187394983
They will harass trade roads but for very specific tolls and keep them clear from real raiders in return,no?
Also Vegas has 1 Vault thats full of concrete and robots they ideologically dont use.
>>
>>187395085
You don't need to be the government to defend your slice of the pie with your army of robuts.
>>
>>187395316
But the point is that the Mojave isn't "my" slice of pie. Vegas belongs to the Courier (Whether that's just the Strip, or also Freeside etc), but nothing else. Isn't that what Wild Card is?
>>
>>187395420
You talked about the BoS coming for Vegas, specifically for your robots. That's your slice of the pie.
>>
>>187395316
How will mono-cycle meme robots handle broken terrain and hills.
What about attrition?
>>
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>>187394463
Well, anon, the truth is that the Brotherhood are a morally grey spot in New Vegas and you'll have to deal with dissastifaction in some way or another. In this Wasteland, there is no perfect solution.

With what I can gather from your character and their narrative, the best thing to do is to leave them be. That's what Wild Card is kind of all about anyway, you're not gonna be able to clear off all the problems, but being free is worth it. Blood will be spilled, just as it was in the old world.

However, if you really want to kill them the best justification I would use would be that the whole time your character was working for them and trying to change their ways, it was in the knowledge that you were giving them a chance. You gave mercy to other tribes, and some took it like the Vault 19 boys and the Khans, others didn't like the NCRCF and the Fiends. You working for the Brotherhood and trying to change them WAS your mercy, and they chose not to take it. If you took Veronica to the Followers and they slaughtered them, that's a pretty good "tipping point" to solidify in your character's mind that they will never change and despite your indecision, must ultimately be stopped.

It'll probably be one of your characters darkest moments, but hey, you're a wild card right?
>>
>>187395518
Stick protectron legs on them
>>
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>>187376256
Place Everywhere mod
>>
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In a "Canon" Courier playthrough of New Vegas, is it more fitting to change into the Courier Duster, or stick with the Armored Vault 21 Jumpsuit?

Asking for a friend.
>>
>>187394463
BoS is trying to take away your advanced pre-war tech guns, thus they are socialists which makes it okay to shoot them on sight.
>>
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>>187396618
>tfw the Brotherhood violate the NAP
>>
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Silent Hill mod for NV got moderator review at some point. I made a mega reupload of it since I don't think it's worth losing forever. Pastebin has link for the mod and link for F3 + Point Lookout content it needs.
https://pastebin.com/EAwQELTc
>>
>"my sister has been kidnapped, you have to save her!"
Bitch, I have a lawyer degree and literally spent just one day after the war.
At least the option of "turn 360 degrees and walk away" preserves some immersion.
>>
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>If you kill your enemies, they win

Was this the message the developers wanted to send out with Honest Hearts?

I helped Joshua eradicate the White Legs and let him execute Salt-Upon-Wounds, but apparently that wasn't the right thing to do according to the ending slide.
>>
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>>187394463

>They're a huge threat to Vegas and they're a pest on the Mojave, and worst of all they're unwilling to change. They're practically a jumped up Tribe like the Khans. The problem is that I can't seem to justify to myself a reason my character would blow up the Brotherhood bunker, especially since he has done all their questlines.

Here

>They're a huge threat to Vegas and they're a pest on the Mojave, and worst of all they're unwilling to change. They're practically a jumped up Tribe like the Khans.

I'm doing a similar run, Mr. House/Yes Man. But I can't bring myself to do it, not just yet. So I'm doing other quests at the moment while I think it through.

My reasoning to blow them up is: Veronica has already let them go by becoming a Follower of the Apocalypse (in a way). If I'm not mistaken, when you go to meet them they are all dead or something in that outpost of theirs.

That goes to show how maniacal some of them area.

>I spared the Vault 19 Powder Gangers and got them to join the Khans, with the Khans themselves deciding not to join the Legion and fleeing the Mojave

Exactly like me. I just thought of those Powder Gangers as people who the NCR treated like absolute shit, not offering them any viable solutions to their problems. The Khans are lead by Papa Khan, who after convincing to flee the Mojave seems like a good guy.

>Though I suppose I did wipe out the NCRCF Gangers and the Fiends....but it's not like I befriended and joined them.

Same here. The NCRCF convicts were just murdering assholes, whereas those led by Samuel Cooke wanted to extract revenge on the NCR itself.

>Any advice on how I can gel this with my character?

Blow them up. Their demise is inevitable.
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>>187384310
this

>>187397738
>turn 360 degrees
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>>187398064
The point is that killing the white legs ruined the purity of the sorrows or whatever.
Honest Hearts was basically an all around shitty situation that had no good answer. Kind of sad.
>>
>>187396379

Vault 21 Jumpsuit -> Leather Armor -> Armored Vault 21 Jumpsuit -> Courier Duster at Hoover Dam and Hoover Dam only.
>>
>>187398064
It's more like,

>If you kill your enemies, you still lose

along the lines of the more familiar

>war has no winners, only losers

kind of rhetoric.
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>>187398246

That's what I really liked about New Vegas. It gives you a lot of situations where there's no good answer, but it doesn't force them either.

Compare it to Wasteland 2. One of the earliest quests sends you to save one of two towns being attacked. There is NO way to save both at once. What happens afterwards? The town you didn't save is destroyed, and gives you shit for it.

There's no thinking going behind it, just pick a location and run for it, and have people completely disregard the fact you couldn't do anything and one way or another one town was going down.

Unrelated: was on my way to upgrade the Ranger Station south of Lake Mead and saw a Legion squad approaching. I let the Lakelurks take care of them because I was running completely out of ammo (was on a self-imposed rule of 100 units of each type of ammo I was carrying so I was not so encumbered), and it turns out they were common Legionnaires after all.
>>
>>187399290
New Vegas would have been better had a lot of its situations not had obvious contrivances that really made no sense.
>>
>>187399387

Such as?
>>
>>187396209
I wish more clean items and tile sets for building were in the vanilla game. Like, how do you make a clean bath tub, shower and sink but forget a clean toilet?
>>
>>187399440
The fact that the Legion is secretly funding the Omertas' weapon plans for no real reason beyond them having a mean to actually have the cash to pull it off. Giving the Omertas more guns, and chlorine gas weapons, really does nothing to help The Legions position. It's just done because The Legion are evil for the sake of it.

Similarly, the Legion's connections to the Great Khans make no sense, as we find out in-game, the Khans are only working with the Legion because they somehow magically don't know that the Legion doesn't like women fight, it doesn't accept drugs, and that it breaks tribal identities, despite the fact this is common knowledge that everyone, including several of the other groups the Khans work with, all know of and mention, but the Khan's magically don't know of because reasons.

The Legion also wanting you to help Mortimer make the White Gloves cannibals again also makes no sense because Caesar constantly talks about how he hates backwards tribal participles, cannibalism being one of those. Much like the thing with the Omertas, its just done because the Legion are evil for the sake of it, with no real thought put into why.

Then there is bizarre shit like House, the NCR, and the Legion, all wanting the Boomers on thier side because the Boomers have lots of guns and ammo they want for their own side, but even after becoming friends with the Boomers, at no point do you or anyone else make a deal for the Boomers to start trading guns for any side, and the ending slides even stating they only start doing so after the war is won, and those guns are useless now anyways. The entire boomer situation is set up for a reason that never actually gets brought up again in the game. It's pure mcguffin.

The entire NCR/BoS war doesn't make any real sense either given that the BoS in Fallout 1 and 2 were actually introducing technology back into the wastes, and were helping places like the Hub and Shady Sands rebuild. (cont)
>>
>>187400191
(cont)
With Fallout 3, and thei tnroduction of Arthur Maxson, as wel las the MAxson family tree, the entire "Jeremy Maxson hates the NCR and declares war on them" shit from Van Buren no longer exists, which means the BoS just went ass backwards from everything they were in Fallout 1/2 for no explainable reason beyond just to make another conflict in the game.

In general, most of the shit in New Vegas really make no sense given the lore.
>>
>>187398064
Killing the White Legs and Salt Upon Wounds is the right thing to do strategically, and for the sake of Zion.

But it's not the right thing to do for Graham as a person. Defending Zion and killing the White Legs whilst sparing Salt Upon Wounds is a good balance because whilst strategically it's the same decision, on a personal level it kind of saves Graham. Graham needs to put the Burned Man behind him and return to the fold, and sparing Salt reminds him of the morality that he wants to return to and turns him away from the brutality of the Burned Man and of the Malpais Legate. Shows he can still be saved.
>>
>>187400329
Maybe I did it wrong but I didn't notice the sorrows get a bad ending slide but I chose to escort the Sorrows and killed SUW at the end
>>
>>187400329
>and for the sake of Zion
>Defending Zion and killing the White Legs whilst sparing Salt Upon Wounds is a good balance
oy vey
another greatwar
>>
>>187400191
>Giving the Omertas more guns, and chlorine gas weapons, really does nothing to help The Legions position.

They want to absorb the Omertas tribe into the Legion. They're supplying the Omertas for the purpose of them securing the Strip and wiping out the NCR stationed there. It's not only a slightly easier way for the Legion to capture the Strip but it also lets the Omertas "prove themselves" for the Legion. This is pretty straightforward my dude.

>the Khans are only working with the Legion because they somehow magically don't know that the Legion doesn't like women fight, it doesn't accept drugs, and that it breaks tribal identities

Admittedly a bunch of the Khans not knowing this shit is a little sketchy but not that unbelievable since the Khans are effectively pariahs hiding out in Red Rock. However the main problem I have with your point here is that the main reason the Khans want to join the Legion is for glory and revenge against the NCR, they outright say this. Telling some of the more influential tribe members about the nastier parts of the Legion is only a smaller part of convincing them to stand up to Papa Khan and convince the Khans tribe as a whole it's a bad idea, you still have to do some major talking to convince them against the idea of NCR revenge and reclaiming Khan glory, that's kind of the lynchpin of the whole thing.

>The Legion also wanting you to help Mortimer make the White Gloves cannibals
It's been a while since I played Beyond the Beef, but I do not remember any Legion involvement in that at all. I remember it being an initiative of some of the inner society White Gloves members. I'm open to being corrected here if there was hidden Legion connection I missed.

cont.
>>
>>187400946

>all wanting the Boomers on thier side because the Boomers have lots of guns and ammo they want for their own side,

Well, it's mainly for the artillery, but yes also guns and ammo. The thing about the Boomers is that they're considered a fairly wild card option anyway. Nobody has even managed to get in there so it's just a "Stick your tendrils out and see if you can make some connections" kind of thing. You're there to utilize their extreme firepower in some way....which you do.

>at no point do you or anyone else make a deal for the Boomers to start trading guns for any side,
and because they are belligerently isolationist the fact that you manage to cut the deal of "We'll help you when the battle comes" is good enough. You are sent out there to try and utilize their firepower in the war, and that's what you end up doing.

>The entire boomer situation is set up for a reason that never actually gets brought up again in the game.
Do you not remember the fuckhueg bomber that blasts open half the Fort in exchange for your assistance? That was the trade right there. You helped the Boomers, and in return they help you with their firepower at the Dam.

>The entire NCR/BoS war doesn't make any real sense either given that the BoS in Fallout 1 and 2 were actually introducing technology back into the wastes,

100 is a long time for politics to develop, you are right in that they should have elaborated for actual canonical reasons for the war.
>>
>>187400304
>>187400191
There is also the problem that the game's entire central NCR vs Legion conflict doesn't really work out.

In just 30 years time, an elderly balding man, who read a few history books, was able to conquer, and strip the identities of, over 80 tribal groups, as well as purge all raiders and hostile factions from his lands, as well as conquer an area as large as the NCR is, and despite having no farms, no towns of his own, no mines, and no means of production beyond extorting the few non-tribal communities that existed in the land he took over, he was able to forge an army that uses mostly old football gear, yet could almost beat the NCR at the first Battle of Hoover Dam, and, as New Vegas suggests, would have beaten the NCR the second time around, despite the NCR existing over 3 times as long, having a small fleet of vertibirds, tons of pre-war riot armor, and new weapons made by factions like the Gun Runners and Van Graffs.

OFC, this isn't hlped by the fact that the NCR is so fucking hilariously incompetent in-game that they go to Loony Tunes level of antics where they can't even kill a few giant ants down the road from their ONE AND ONLY supply route into the region.

Even the fucking Minutemen in Fallout 4 have patrols that end up doing more shit without the player's help then the NCR can acomplish in New Vegas.

The entire NCR vs Legion war only works due an absolutely staggering number of contrivances that make the Legion into Machiavellian super geniuses that would make guys like Lex Luthor blush, while the NCR is so stupid they're barely able to breathe without fucking something up.

New Vegas is a game whose every major plot line just falls apart under any real scrutiny.
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>>187390935
>>
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>>187401376
Same goes for other 2 games too imo.
>>
>>187400191
>>187400304

I actually wanted you to post examples of some moral choices having obvious contrivances, I'm sad you had to post all of that.

>The Legion also wanting you to help Mortimer make the White Gloves cannibals again also makes no sense because Caesar constantly talks about how he hates backwards tribal participles, cannibalism being one of those. Much like the thing with the Omertas, its just done because the Legion are evil for the sake of it, with no real thought put into why.

The White Glove Society is just another tribe to conquer. I doubt Marjorie would gladly say "yes, let us join Caesar". He needs you to have them revert to their cannibalistic ways before they could even consider the option of joining Caesar.

Even then, it is never explained if Caesar would really allow them to return to cannibalism, it may very well be a bluff.

>but even after becoming friends with the Boomers, at no point do you or anyone else make a deal for the Boomers to start trading guns for any side

You do have the Bomber, however. I'd say that is a pretty strong ally to have. So I would not call it "mcguffin" as I would call it "Obsidian missed a step: having the parties trade weapons".

>The entire NCR/BoS war doesn't make any real sense either given that the BoS in Fallout 1 and 2 were actually introducing technology back into the wastes, and were helping places like the Hub and Shady Sands rebuild.

The Mojave Chapter was led by Elder Elijah, who was crazy as fuck and refused to retreat from Helios. That is why the NCR opposes the Brotherhood of Steel's Mojave Chapter. You can actually negotiate a truce with one of the Elders, not so with the other one who firmly believes in the principles of the Codex.
>>
>>187400946
>They want to absorb the Omertas tribe into the Legion.
They want to do that with everyone. Secretly giving them cash under the table does nothing to further that goal, or make the Ometras more prone to joining the Legion, all it does is make the Legion have to fight slightly better armed Omertas in their crusade of conquest.

>Admittedly a bunch of the Khans not knowing this shit is a little sketchy but not that unbelievable since the Khans are effectively pariahs hiding out in Red Rock
Except they aren't. They have connection ranging from the Fiends, all the way to people inside the NCR, and runner like Anders are able to walk around the mojave with impunity. There is no reason they shouldn't know this.

>you still have to do some major talking to convince them against the idea of NCR revenge and reclaiming Khan glory, that's kind of the lynchpin of the whole thing.
Except you don't. You just have to show his fellow leaders the bad side of the Legion, at which point Papa Khan pulls a 180 and then asks what they should do then, at which point you can hilariously tell him to act like the Khans... the very faction they are based off of, because they apparent have no idea who the Khans were... despite being named after them.

Its like telling Fallout 4's railroad what the railroad was.

>but I do not remember any Legion involvement in that at all
Caesar outright asks you to go to Mortimer and help him turn them back into Cannibals as part of the Main Quest.

>Well, it's mainly for the artillery, but yes also guns and ammo.
The problem is they NEVER GET IT. You 100% fail to get the boomers to give anyone guns.You., quite objectively, fail at the task you were given, and no one seems to care.

>"We'll help you when the battle comes" is good enough
That isn't how politics work, no one would just accept that without some sort of assurances as to what help they were going to give, so they can plan on how to use it effectively during the battle for the dam.
>>
>>187401376

>New Vegas is a game whose every major plot line just falls apart under any real scrutiny.

Same goes for literally ever other Fallout game, starting with

>one person changes the entire fate of a region

This would be The Elder Scroll's case as well if it wasn't because of

>muh prophecy
>>
>>187401796
>unbreakable spotlights
>you can shoot them down in game
Literally discarded
>>
what do you want to watch fog?
>>
>>187402060
Difference is one big superhero is the bread and butter of medieval fantasy whilst post apocalypse has always been a bit more nuanced, as far as literature goes
>>
>>187401376
>In just 30 years time, an elderly balding man, who read a few history books, was able to conquer, and strip the identities of, over 80 tribal groups

I don't actually see what's unreasonable about this with the nature of tribes in Fallout and the methods of the Legion. In real life more impressive things have occured in history over a spanse of time similar if not smaller.

>as well as purge all raiders and hostile factions from his lands

I would assume that the belligerents in most regions were absorbed into the Legion itself. Again, with the Legions methods I'm not sure how unbelievable it is that they managed to either scare off or kill the remaining Wasters that didn't join the Legion.

>despite having no farms, no towns of his own, no mines, and no means of production

Source on this? Presumably there are farms, towns, mines and means of production in the area of the Legion that spans Arizona, New Mexico, Colorado and most of Utah. They didn't just destroy them.

>yet could almost beat the NCR at the first Battle of Hoover Dam, and, as New Vegas suggests, would have beaten the NCR the second time around, despite the NCR etc

Yes and Vietnamese peasants as well as scarf wearing goat herders have managed to beat the US army despite it's massive advantage of technology. Besides, it's canon that Legion soldiers are individually better trained and more fanatical than NCR soldiers, as well as far, far more numerous. Fallout is also a setting in which melee weapons are a viable alternative to firearms, it has been this way since the beginning.
>>
>>187402060
>one person can't change the fate of a region
wat
>>
>>187401796
Not really. Most of this post where they say
>No why
Its directly explained in-game.

-The Institute kidnaps people to replace them for use asa agents so they can manipulate the surface.

-Synths are not designed to be sentient, The Institute mentions several times they consider synths believing that they are to be a fault they are trying to correct.

-Synth Shaun was built because real Shaun wanted to give his living parent the childhood with him that they never got.

-The Railroad blows up The Institute because not even synths believe that anyone should have the power to make sentient being like synths.

-The Institute turned off the life support of everyone else in the Vault because they didn't have related DNA to their primary subject, aka Shaun, which made them non-viable as backup doners in case Shaun died. Keepign them alive alos just meant morep ower drain that could be better used for keeping the primary backups alive, and keeping them alive also meant there was a greater chance one of them could be released, and could accidentally release the backups, causing the whole backup plan to fail.
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>>187398383
>Leather Armor that high

Ain't even gonna refute. Fully-decked out Leather Armor with Convenient Accessories is fucking sweet. It's like that mod was made specifically for Leather Armor. A great replacement for the travesty that is the Reinforced Leather Armor.
>>
>>187402332
Also, Shaun didn't just bring Nate/Nora to The Institute because he wanted to see if his parents cared enough about him to try to find him, and he wanted to see what kind of people his parents were, an experiment that would be ruined if they were just shown Shaun from the bringing.
>>
>>187402282
>comparing Vietnam to the NCR war
Read a book, NV got its ass handed to it by US in conventional fighting like the Hoover dam is an example of, the NV had a home turf advantage and guerilla warfare along with a decentralized chain of command (opposite of the legion)
Basically all the NVs advantages are negated at Hoover and they'd have been slaughtered
>speaking on things you have no knowledge of
>>
>>187401910

>Secretly giving them cash under the table does nothing to further that goal

What the hell are you talking about? The Omertas will be better prepared to take over the Strip. The Omertas literally have no chance against the Legion, their best course of action is to join them or die.

>They have connection ranging from the Fiends

Who are all a bunch of fucked up junkies.

>and runner like Anders are able to walk around the mojave with impunity

And guess what: he helps you out when trying to convince Melissa about the Legion.

>Except you don't. You just have to show his fellow leaders the bad side of the Legion, at which point Papa Khan pulls a 180 and then asks what they should do then, at which point you can hilariously tell him to act like the Khans... the very faction they are based off of, because they apparent have no idea who the Khans were... despite being named after them.

Did you know information gets lost with time? Why do you think the Brotherhood keeps solid records of their history? Not to mention "act like the Khans" is such a retarded phrase to say, because you aren't telling Papa Khan "just be yourselves", rather, "look at what this real life empire did".

>You 100% fail to get the boomers to give anyone guns

That's literally like saying you fail to help out Boulder City just because the workers aren't actually working once you clear out the quarry at Sloan. It's implicit.

>That isn't how politics work

Argue against the parties believing you (which IS a stretch of the imagination, something that has plagued videogames since forever, "I did thing but I have no proof"), but you are being moronic if you truly believe the Boomers would betray you after EVERYTHING you have done for them and every ounce of respect you earn with your actions.
>>
>>187402529
>>187402332
Every time I see pics like those in
>>187401796

It makes me wonder how one can be so unobservant.

Like over half of that shit is stuff directly answered in the game itself.
>>
>>187402332
>triggered so hard by the pic you completely forgot how to write intelligibly
>goes all ape on the logic
Top lel. Also doppelganger synths are a minority.
>>
>>187402264

No, the difference is one's actions being justified by prophecy, and another's actions not being justified by prophecy.

Of course the Dragonborn can do whatever the fuck he wants, he is the Dragonborn, he simply cannot die before defeating Alduin.

Morrowind's prophecy is different because it isn't "you are the Nerevarine", rather, "you are the first to fulfill the conditions to be the Nerevarine".

It has nothing to do with fantasy vs post-apocalypse, but the fact that the idea of "prophecy" isn't present in more realistic works.

>>187402313

Yeah, I meant to say "one person does a lot of unbelievable actions and changes the fate of a region". Trump can change the fate of the US, but he certainly didn't fight hordes of bears to death with his bear hands.
>>
>>187402332
Was Shaun the single baby dweller in the whole Vault?
>>
>>187402821
That's a nice point and all but if Mama Murphy isn't a spitter of prophecy what is she?
Also if you payed attention to Skyrim as much as you did Morrowind you'd know he was also foretold in prophecy (what is the book of the dragon born)
Same as Oblivion, it's a consistent trope in ES games.
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>>187402993
ES games were never deep main plot wise anyway,its the setting which sold the game.
Prophecy is merely the hook for plot to go on.
>>
>>187401910
>all it does is make the Legion have to fight slightly better armed Omertas in their crusade of conquest.
You literally ignored the second part of my post. The Omertas want to join the Legion and are clearing the Strip in preparation for Caesar's arrival and in order to impress the Legion.

>at which point you can hilariously tell him to act like the Khans... the very faction they are based off of, because they apparent have no idea who the Khans were... despite being named after them.

You do know how old the Khans tribe is right? They've been around for well over a century by the time of New Vegas. It is entirely reasonable that they didn't bother maintaining all the historical knowledge of the real life Mongolians , which they likely didn't have much knowledge of in the first place.


>Caesar outright asks you to go to Mortimer and help him turn them back into Cannibals as part of the Main Quest.
That's my bad. Never did a Legion playthrough.

>The problem is they NEVER GET IT. You 100% fail to get the boomers to give anyone guns.You., quite objectively, fail at the task you were given, and no one seems to care.

Because you manage to secure the support of one of the most well armed groups in the Mojave for the Battle of Hoover Dam, which is a lot considering it was unlikely you were going to make it in anyway.

>That isn't how politics work, no one would just accept that without some sort of assurances as to what help they were going to give,

Well apart from the whole thing about getting the bomber working being the finale of the questline, and your objective was to secure Boomer support.
>>
>>187402565
>What the hell are you talking about? The Omertas will be better prepared to take over the Strip.
Which the Legion has no need for because they can easily do it themselves.

The Legion helping the Omertas under the tables serves no purpose!

>Who are all a bunch of fucked up junkies.
Wrong, only the ones outside are. Motor Runner and the oens insdie the Vault are still obviously sane and know about what is going on in the outside world.

>And guess what: he helps you out when trying to convince Melissa about the Legion.
Which does nothing to address the original point of him not knowing something he should known long ago.

>Did you know information gets lost with time?
Yes, the Railroad has no knowledge of its history dating back more then 20 years ago.

Still doesn't mean they are so stupid as to not know how the organization they are named after operated.

The Khans being unaware of what the Khans did requires an absolutely massive amount of mental gymnastics.

>That's literally like saying you fail to help out Boulder City just because the workers aren't actually working once you clear out the quarry at Sloan. It's implicit.
Except it isn't, becuase its actually stated the workers will come back to Sloan, while no one ever mentions gun trading with the Boomers.

This is ignoring the fact that Obsidian was so incompetent they couldn't manage to do shit Bethesda did in Fallout 3 in regards to stuff like this... despite having all the Fallout 3 code.

>but you are being moronic if you truly believe the Boomers would betray you
I never said the boomers would betray you.... are you mentally hanidcapped anon?

I said the NCR/Legion/House wouldn't just accept the idea that the boomers are going to help them without some knowledge of how the boomers plan to help them.

Boomers can blast the dam all they want, if there is no coordination between the two groups, they could very easily end up blowing up the NCR's forces despite claiming to help them.
>>
>>187402529
>Shaun didn't just bring Nate/Nora to The Institute because he wanted to see if his parents cared enough about him to try to find him

No he literally tells you that he never expected you to make it to the institute.
He also literally tells you that he felt absolutely no love for you when he had you released and was merely curious.
>>
>>187402993

>That's a nice point and all but if Mama Murphy isn't a spitter of prophecy what is she?

A bullshit NPC from a shit game. Keep that fantasy garbage out of my game because it is literally the laziest excuse for writing ever made: "she predicts it so the Sole Survivor will be ok".
>>
>>187403138
>The Omertas want to join the Legion
Not him, but no they don't.

They even mention they plan to fight The Legion

>>187402878
Not him but

Yes, did you see any others in there?
>>
>>187403116
No argument here, my entire point was comparing FO and ES setting or plot wise will often fail as they are opposed to eachother in ideas and general attitude (chaos vs order ES, Chaos and Order vs Order and Chaos for FO)
>>
>>187403138

>It is entirely reasonable that they didn't bother maintaining all the historical knowledge of the real life Mongolians , which they likely didn't have much knowledge of in the first place.

What anon implies is that the Khans also thought "let's base us after THE REAL MONGOLS", when it may have probably been like "hey, the Khan name sounds pretty cool and Mongols have cool imagery". Which is literally how I imagine these tribes began.
>>
>>187403189
You are correct but you completely disregarded the context of the conversation. Stick to your NV debate, bub.
>>
>>187403181
>No he literally tells you that he never expected you to make it to the institute.
I never said he expected you to reach them anon. I only said he wanted to see if you would try.

>He also literally tells you that he felt absolutely no love for you when he had you released and was merely curious.
Again, I never said he loved you in any way, I said he wanted to see if you would try to find him.

Nice straw men and goalpost moving though.
>>
>>187403189
Sounds like a guy I know named Joshua Graham
Or Ulysses
Elijah
Be mad all you want, she's a better written and more believable character than those.
>>
>>187403317
Considering they were effectively the scummy Waster equivalent of biker gang in the first game, I 100% believe that. They adopted the Khan imagery to look cool and tough, not for political or ideological reasons like the Legion so it very clearly wasn't important to maintain knowledge of the inspirational history.
>>
>>187403397
So he never loved you in any way, figured you would die horribly on the way...and then he went on and made synth shota of himself which isnt really sentient in the first place.
>>
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>>187403317
New Vegas is based on a western theme.
Great Khans are more likely based on John Wayne as Genghis Khan.
>>
>>187403189
>Keep that fantasy garbage out of my fantasy game
>>
>>187403539
But the legion is more of a Ottoman Empire tho, all the way down to pretending to be roman
>>
>>187403592
The Khans weren't a creation of New Vegas.
>>
>>187403138
>The Omertas want to join the Legion
No they don't, they hate The Legion.

>You do know how old the Khans tribe is right?
Yes and? Minutemen are even older ,and yet they still know who the fucking Minutemen were!

>Because you manage to secure the support of one of the most well armed groups in the Mojave for the Battle of Hoover Dam
Again, that isn't how politics work, no one would just accept that you secured their support without asking in what way they plan to help so that they can plan to use that help effectively, and not possibly have their own men killed/blown up in the process.

The NCR/House/Legion just blindly accept that it's all going to work out, despite none of them knowing anything about what is going to happen, because you are the main character.
>>
how do i make netflix display on the in game tvs?
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>>187403592
>Mojave Wasteland is based off the movie set
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>>187403661
I think the anon means the design language of them in a 3D game you massive autist
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>>187403589
>and then he went on and made synth shota of himself which isnt really sentient in the first place.
Any good scientist will tell you not having expectations of something happening doesn't mean you shouldn't be prepared for it in case it does.

I have no doubt that synth Shaun was part of some even larger plan in regards to testing emotional patterns in synths or some shit.

Real Shaun even says when you first meet him that they are only now experimenting with the effects of extreme emotional stimuli in synths, and what better way to test that then with a child and his parent/
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>>187403784
search netflix on nexusmods.com
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>>187403842
>extreme emotional stimuli in synths
>if you died Shaun would most likely sexually molest his shota self for "testing purposes"
Its not rape,right? Synths arent truly sentient anyway.
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>>187403663
>Yes and? Minutemen are even older ,and yet they still know who the fucking Minutemen were!

Yes and the Minutemen base themselves off of the IRL ones for ideological purposes and are ment to be some sort of heroic noble cause. Of course it's important to maintain that link of history. The Khans in the first game were a bunch of thugs living in tents in the desert,they obviously chose the Khan name and aesthetic because it made them seem tough and suited their raider behaviour. Not to mention that they're wiped down to literally the last man (who himself is just some young kid) at the end of the first game and just about survive through theone guy, who, in the second game is commanding a group of thugs squatting in a long abandoned vault. That's a lot of fucking dilution and it's hardly important for them to care at all about Genghis Khan beyond the name and the idea that they're tough raiders.
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>>187403160

>Which the Legion has no need for because they can easily do it themselves.

If you want to lose soldiers, I suppose. Have the Legion fight the NCR and possibly the Omertas, or let the Omertas take care of the NCR first.

>Wrong, only the ones outside are. Motor Runner and the oens insdie the Vault

Literally NOTHING on Motor-Runner's dialogue implies he knows about Caesar's Legion's dealings in any way or form, only that they deal with the Khans.

To call this "obviously sane and knowledgeable about the outside world" is a huge stretch. The ones who ARE aware about Caesar's Legion are the truly sane NPCs.

>Which does nothing to address the original point of him not knowing something he should known long ago.

Why should he know? The Khans didn't deal with the Legion until Karl showed up and promised stuff for them. Anders wasn't even going to Cottonwode Cove, he got captured by the Legion there and he was completely unaware of them.

I truly think some users can't dissociate "gameplay" from "reality", they believe people travel hundreds of miles every day as the player does in-game.

>The Khans being unaware of what the Khans did requires an absolutely massive amount of mental gymnastics.

Not unless you believe they treated the Mongols as a religion. And evidently they do not, if they "forget" it.

>while no one ever mentions gun trading with the Boomers

The player does not ever mention "they have agreed to trade their guns and ammo", only "they have agreed to HELP ME".

>This is ignoring the fact that Obsidian was so incompetent they couldn't manage to do shit Bethesda did in Fallout 3 in regards to stuff like this... despite having all the Fallout 3 code.

You are evidently being too anal about New Vegas, why I do not know considering no one has ever criticized Fallout 3 or Fallout 4 as anally as you have.

Some of us are just content with stuff as "I'm a very disappointed in you for blowing up Megaton" being a plot hole.
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>>187404067
>Yes and the Minutemen base themselves off of the IRL ones for ideological purposes
And the Khans did the same thing wit the Khans.

Especially wit the Khans connections to the Followers, and the Followers knowledge of who the Khans actually were, this idea that they would not have any real idea who the Khans were is a stretch at best.
>>
What's funny is that the whole "THIS DOESN'T MAKE SENSE" anon group would probably go "OSBIDIAN DOESN'T SHOW, ONLY TELLS" if the game gave answer to each one of their questions through dialogue...

Because yes, 18 months is more than enough to deliver a bug-free, perfect videogame that makes perfect way in every single way and form, down to the Brahmins-to-settlers proportion.
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>>187404603
>Because yes, 18 months is more than enough to deliver a bug-free, perfect videogame
Then announce it some months later until you fix these points.
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>>187403663

Listen here, Anon.

Imagine how much the average pleb knows about Genghis Khan and the Mongolians. They probably know he was a tough son of a bitch that led a big army and raided everyone a long, long time ago, right? Even if you think the average joe on the street knows more than that about Khan, imagine then what some street thug or biker gang member knows.Less than average, would you agree? Now, picture that in a post-apocalyptic wasteland where that sort of information is hardly relevant nor well maintained. Now picture that a Wasteland raider gang, a bunch of wasters fucking, drinking and fighting in some shitty tents surrounding a burnt out house in the desert pick up the idea to call themselves something. Every gang or tribe needs a name and they need people to know they're tough right? It's already what Jackals and Vipers are doing, right? Well they call themselves the Khans because they know that Khan was some badass sonuvabitch who raided people with a big army a long time ago, and they want people to think they're badass raiders like him as well.

Well now imagine that entire gang were killed to the last man by some fucknut in a skin tight jumpsuit. Poof, all bloody gibs in the desert. Except for one kid who manages to run away. Years later, being a scummy waster himself he brings the gang he grew up in back to life. Starts it again. What does he do? He calls it the same as what it was called when he was a kid. They're the Khans, they're the baddest raiders in the Wasteland. Does he know let alone give a fuck where the name comes from? Well, anon, I can't really say that he does. I want you to imagine that restructured, rebuilt Khans, with that surviving leading member also killed, with just his new reformed Khan tribe alive. Now I want you to imagine that tribe surviving for another century in the California and Mojave Wastelands.

Do you really think they're going to know their Mongolian history by 2282?
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>>187404728

>releasing FNV sixth months before Skyrim
>>
>he STILL doesn't believe deacon is the LW
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>>187404364
>If you want to lose soldiers, I suppose
They are likely to lose more soldiers to chlorine gas equipped Omertas then they would to Omertas that are not.

>Why should he know?
Because hes shown hes able to freely walk around the Mojave, and everyone else in the Mojave seems to know. The idea that the Khans would do ZERO background checking on people they plan to ally with is hilariously retarded.

But pretty par for the course when it comes to Obsidian I suppose.

>Not unless you believe they treated the Mongols as a religion. And evidently they do not, if they "forget" it.
The Railroad, Minutemen, and al lthe other factions based on pre-war factions don't, and yet still retainedk nwoedlge of what those factions were.

The Khans are just this bizarre anomaly, whose existence is really only justifiable to push a plot device.

>The player does not ever mention "they have agreed to trade their guns and ammo", only "they have agreed to HELP ME".
THAT IS EXACTLY THE PROBLEM YOU FUCKING IDIOT!

The NCR sends them to get guns, at no point does the player mention they were able to do that, ergo, the player failed at the job he was sent to do, yet no one seems to care!

>why I do not know considering no one has ever criticized Fallout 3 or Fallout 4 as anally as you have.
The fact that idiotic pics like
>>187401796
And that one even more idiotic picture with the Simpsons on it that deals with Fallout 3's plot shows otherwise anon.

This isn't even 1/10 the level of nitpicky bullshit that people have come up with for Bethesda's games.
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>>187404868

>Do you really think they're going to know their Mongolian history by 2282?

Our anonymous friendly must evidently be pic related.

>Take that, Josh Sawyer!
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>>187404603
The fact that Obsidian made a game as complex as they did, with no ability to finish it, only shows Obsidian really has no idea how to manage game development.

OFC, after KOTOR 2, NWN2, Dungeon Siege 3, Alpha Protocol, and New Vegas, where broken, buggy, and largely incomplete, games, there is a reason why every major publisher out there wants nothing to do with Obsidian.

They are simply terrible when it comes to making games.

Even when crowd funding, PoE was often decried as having an incomplete third act, and the stronghold begin unfinished.

Obsidian just can't fucking make a game to save their lives.
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>>187404596
The Khans only re-established a stable relationship with the Followers after they left the mojave.
As already been mentioned the Khans used to be a claifornian gang that was wiped out to one man, reformed, decimated again, chased out of claifornia, reformed, stomped by House, stomped be the NCR.
The tribe that originally came up with the idea to form a gang called Khans is far removed from the Khans in the mojave.

The Khans also don't have the benefit to live in the ruins of a city that is stuffed full of history and landmarks related to their namesakes like the minutemen do.
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>>187404603
I love Obsidian and New Vegas is my favourite game, but the 18 months thing is not really an excuse anymore.
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>>187405189

Broken, buggy, and largely incomplete, I have still replayed New Vegas far too many times for me to count them.

Fallout 3 I must have played twice, and a third one where I uninstalled after exiting the Vault.

Completeness means nothing if your game is a shit RPG.
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>>187404995
Bethesda never wrote good games anon, it was always played for the worldbuilding and simple but workable plots.
Moving from Elder Scrolls fantasy to Fallout didnt transition well...its like applying Conan kind of script to Blade Runner setting.
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>>187404995
>THAT IS EXACTLY THE PROBLEM YOU FUCKING IDIOT!

For the House and Yes Man questlines, you're only supposed to get them to agree to help you. Which is exactly what you do. With the NCR, it's implicit.
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>>187404603
>Because yes, 18 months is more than enough to deliver a bug-free, perfect videogame that makes perfect way in every single way and form, down to the Brahmins-to-settlers proportion.
You would have a point if the majority of development wasn't done for them both by Bethesda and by the FO3 mod community.
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>>187405504
They managed to write better games then Obsidian at least.

They also managed far better the thematics of the series, something they always did well with Elder Scrolls.
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>>187405431

I love New Vegas as well (to say I love Obsidian is a stretch... I really like their people, though), but 18 months simply wasn't enough time for the type of game Obsidian WANTED to make.

There is no "New Vegas, but complete". It would be a different game entirely, for better or for worse. Personally I don't think a smaller, "more focused" New Vegas would have been better. There are already games like that (FO1) and I find it dreadfully boring to replay them.
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>>187404995
>The Railroad, Minutemen, and al lthe other factions based on pre-war factions don't
Not only are these two based on american groups that are directly linked to bostons history and thus there are plenty of landmarks decribing them even to wandering scavvers, they are also incredibly young compared to the Mongols who, let me remind you, lived on a different continent many centuries ago.
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>>187405627

What is Fallout 3's grand writing? What is Fallout 4's grand writing?

I ask sincerely, because I honestly do not remember. What blew your fucking mind off with these games' writing?

I can tell you what New Vegas gave: some extremely memorable factions, an incredible setting, and fantastic DLCs.

>They also managed far better the thematics of the series

What "thematics" of the series?

I honestly find these empty sentences hilarious.
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>>187405627
>They also managed far better the thematics of the series
>by changing the theme

Todd pls go.

>>187405883
Simple. Bleak post apocalypse has become wacky frontier wasteland with personal meme quests and Mass Effect morality system.
Music totally shows how different Interplay and Bethesda design games in the first place.
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>>187405627
>>187405883

For fuck's sake: the simple fact that Three-Dog even CONSIDERS the idea of you going to a Super Mutant infested location to fix A FUCKING DISH is ridiculous (as well as "I'm very disappointed in you for blowing up a town of innocents, come on, let's get going with my life's work that you could POSSIBLY TRY TO SABOTAGE") and should be the very end to all the "Fallout 3 had good writing" memes.
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>>187404995
>The NCR sends them to get guns
They don't actually. Both NCR and House literally send you to either secure their assistance or make sure they don't assist anyone else.
The Boomers are a wildcard they want adressed, one way or another. If you wipe them out both house and the NCR will be perfectly happy with it because at least now they don'T have to worry about the Boomers.
Weapons were never of strategic importance to the fight.
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>>187406086

Based on all this I have no doubt that it is either a very elaborate meme master or a complete retard, but retards simply do not type like that, so congratulations for all the (You)s you got from me.
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>>187404995
>The Railroad, Minutemen, and al lthe other factions based on pre-war factions don't, and yet still retainedk nwoedlge of what those factions were.

Yes because Bethesdas is lazy and just has tacky "themed" factions themed after relevant locations or ideas from the map and doesn't bother to make them their own individual written factions beyond that. It's New England/Boston! Let's do American history! They're the Railroad, so they free slaves! They're the Minutemen, so they're a militia that dress like the real minutemen! The only faction in New Vegas like that is the Legion, and the gimmick of them being imitations is far better developed as an idea rather than them being imitations for the sake of imitations since they're in Boston and they need to have Boston-y things. In-lore those factions are not only SURROUNDED by their history they also have their inspirational history as a core to their noble/ideological cause, similar to the Legion and as such they maintain more general knowledge of it.

The Khans are literally a bunch of junkie thugs who want people to think they're tough and fuck shit up. They have no noble goal or deep ideology that necessitates them preserving the history of the inspiration for their name and gang outfits. Especially since they've been effectively wiped out twice, and nearly a third time at that.
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>>187406201
It could be worse. He could be one of those guys that wants to diddle kids.
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>>187406201
>this isnt a discussion,its a ruse
>why should i elaborate myself
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>>187406084
I'm pretty sure Fallout 2 was the wacky frontier wasteland with personal meme quests.
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>>187405627
>They also managed far better the thematics of the series

Yes, like when "War Never Changes" is uttered about ten times in the first half an hour of Fallout 4. That was very sublte and intelligent handling of the themes of the series.
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>>187406084
>Simple. Bleak post apocalypse
2/10 you failed right out of the gate
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>>187405883
Who said anything about grand writing?

>some extremely memorable factions
Memorable only due to how utterly nonsensical and plot hole filled they were.

>an incredible setting
A setting that was widely mock as being far more dull, and less worth exploring, then Fallout 3's, even by many of the people who liked New Vegas more then Fallout 3.

>and fantastic DLCs.
Dead Money, Honest Hearts, and Lonesome road are all often critized as being boring, or simply shitty, with only OWB being really liked by most people.

>What "thematics" of the series?
-Player starts off in an isolated community to explain their lack of knowledge of the world(Vaults in Fallout 1/3/4, tribal village in 2)

-Player is sent to retrieve an item to help save their way of life(Water chip/GECK/Father/Son)

-This originally mundane task leads into a larger conflict between various powers that will decide the fate of the region(The Master/Enclave/BoS/Institute)

-With Fallout 3, and 4, they have even established a consistent main theme for the series, much like they have in TES with the (Lorkhan's heartbeat) that changes a bit each game to reflect the specific themes of that game. Fallout 4's even forcibly drags New Vega's into it by mixing bit of NV's theme into its main theme as well.

Consistency of narrative elements, plot points, and musical touchstones, between games, that solidifies the series as a series, rather then a bunch of games just all set in the same universe.
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>>187406168
>>187405317
>>187404868
Notice how the memester does not address these posts.
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>>187406084
>Simple. Bleak post apocalypse
Fallout was never bleak.

It was always full of silly 1950's scifi b-movie cliches, and pop culture references.

Fallout 2 being the most extreme is doing this.
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>>187406349
Sure was,nothing says meme quests like joining slavers or pimping your wife. Or killing children.
>>187406398
But it is quite bleak.
Compare
https://www.youtube.com/watch?v=A0M7FAoK3fM

https://www.youtube.com/watch?v=4fjM9pKeEGw

To
https://www.youtube.com/watch?v=fEzqndjwwIA
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>>187406429
>with only OWB being really liked by most people.
And even that's derided for being "Reddit: The DLC"
>>
Obsidian may write better games but Bethesda make better games.
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>>187406369
>Yes, like when "War Never Changes" is uttered about ten times in the first half an hour of Fallout 4.
It was literally twice.

Once during the intro, and another my Nate, who was narrating the intro, going over his line for his speech for the vet hall, which was the intro speech
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>>187406719
>but Bethesda makes better mod platforms
fixt
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>>187406429
>Consistency of narrative elements, plot points, and musical touchstones, between games, that solidifies the series as a series, rather then a bunch of games just all set in the same universe
>Fallout 1/2 have 1 popular number during intro cinematic
>F3/4 have GTA radio with the tunes
>consistency
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>>187406260
>Yes because Bethesdas is lazy and just has tacky "themed" factions themed after relevant locations or ideas from the map and doesn't bother to make them their own individual written factions beyond that.
>its lazy to have factions based on American ideals and history
>in a series based around American ideals
Is this a shitpost?

>by their history they also have their inspirational history as a core to their noble/ideological cause, similar to the Legion
Actually, according to Sawyer, no one in the Legion has any real udnerstanding of Roman history, and part of the reason Caesar kills all Followers of the Apocalypse in his lands, and forces the Followers out of the Mojave, is that he is afraid the followers will tell his men they are being duped.
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>>187406874
not any of these guys but

>*F3/NV/4 have GTA radio with the tunes
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>>187382268
>Paying for Fallout 4 so you can have the privilege of paying for CC mods
SWEDEN YES
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>>187406336

>why should i elaborate myself

Because the other anon literally said Bethesda's writes better Fallout games than Obsidian. I certainly do not get that impression, at all, and anyone who gives two shits about writing neither.

It's literally a handful of users that say FO3 and FO4 have better writing than New Vegas vs a mountain of users that claim otherwise.

Now, I'm not saying "bigger = better", but I do find it interesting than in such a niche topic of videogames (let's be honest, almost no one cares about writing) they are in the very minority.

>Memorable only due to how utterly nonsensical and plot hole filled they were.

I find the NCR and the Legion with their strengths are flaws much more memorable than "we want to help the wasteland because we are good guys!", "we want to kill irradiated people just because, even when a little radiation isn't a concern!".

Not to mention I can join them at the very least if I see it fit.

>A setting that was widely mock as being far more dull, and less worth exploring

I found the setting much more engaging than FO3's "empty wasteland", since FO3's is literally more empty than New Vegas: there are a handful of settlements here and there, but it's mostly just ruins and nothing more. And I do find New Vegas' much more interesting to traverse.

>Dead Money, Honest Hearts, and Lonesome road are all often critized as being boring, or simply shitty, with only OWB being really liked by most people.

I liked all three I played for different reasons, and remember all of them for different (and very good) reasons. I can't even remember what the plot was of Point Lookout, The Pitt, and the less I say about the two railroaded DLCs and the "let's fix the broken ending by making it less memorable" DLC the better.

cont.
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>>187406874
>Fallout 1 and 2 used pre-war music to set the theme of the game
>budgetary limitations, as well as computer limitations of the time, prevented them from having more real songs i ntheir games
>These limitations no longer exist in modern games
>Bethesda taking what Fallout 1/2 did to its logical end
>Not consistent
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>>187406874
>Fallout 1/2 have a popular 50s song playing during the intro
>F3, NV*** and 4 expand this and have popular 50s songs playing throughout the game
This is still consistent themeatically. Whether you like it or not is irrelevant. Really, you shouldn't be critiquing Bethesda for actually doing something different.
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ITT Bethesda writer comes to /vg/ to argue his writing isnt trash

All i can say is Bethesda will never outsource Fallout to Obsidian or anyone else because game might turn out superior and they humiliated as a dev. Just how CD Project Red trashed them with Witcher 3 on rewards.
>>187407096
New Vegas was contractually obliged to have those, its not like Obsidian had free reign with the game design.
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>>187407190
>It's literally a handful of users that say FO3 and FO4 have better writing than New Vegas vs a mountain of users that claim otherwise.
Uhh no, its more like the voal minority of Obsidian fanabse vs the larger amount of normies and Bethesda fans who don't care enough to argue with what has been historically one of the most fanatic, and rabid, indie fan bases in the gaming world.
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>>187386903
Because NYC for sure has been established to be nothing but an irradiated hellhole dominated by muties. There's nothing there
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>>187407349
>its not like Obsidian had free reign with the game design.
Obsidian said the only thing they weren't allowed to do was make it a prequel.
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>>187407379
>Bethesda fans/normies
OY HOL UP
RAISE YOUR HAND TODD FANS
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>>187407349
>New Vegas was contractually obliged to have those
Citation needed.
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>>187407349
>Just how CD Project Red trashed them with Witcher 3 on rewards.
Lol whut?

I like Witcher 3, but saying Witcher 3 trashed TES or Fallout at anything is hilarious.
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>>187407014
>>its lazy to have factions based on American ideals and history

In the way that Bethesda does it, yes. Just having shallow le wacky post-apocalyptic imitations is massively boring. Stuff like the Kings is doing it correctly. Elvis is fantastically Americana and pretty key in the Vegas style, but they're not literally a bunch of musicians who theme themselves after Elvis. They're still their own faction with their own developed plot, they're not just "Elvis, but post-apocalyptic" in the same way that the railroad is "The underground railroad, but postapocalyptic" or the minutemen are "The minutemen, but post-apocalyptic." Theme park is a criticism that gets thrown at Bethesda for their world in building in Fallout, and the shallow locale themed factions are a major part of that.

>Actually, according to Sawyer, no one in the Legion has any real udnerstanding of Roman history,

Are you retarded? Do you not see how this supports my point? That even the fucking Legion, who's entire existence is based around a leader who used Roman history as direct inspiration to shape a tribal identity still does not have a correct grasp on Roman history itself due to the passage of time and the context of the Wasteland. So that should speak to you as to how silly it is to expect the fucking Khans, some junkie waster crew who have been nearly wiped out entirely on three seperate occasions in their hundred years of being useless thug fucks, to have a strong grasp on Mongolian history.
>>
>>187407349
So we've gone to straight up lying now
>>
>>187407190

Oops, meant for >>187406429

cont:

>Player starts off in an isolated community to explain their lack of knowledge of the world(Vaults in Fallout 1/3/4, tribal village in 2)

Literally only Fallout and Fallout 2, since saying "we decided to take the series in this direction" by no means constitutes "thematics of the series".

Literally all the other things you mentioned aren't "themes", they are parallels in the plot, but by no means THEMES.

>My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun. - Tim Cain

That is the way best to describe Fallout's theme: the ethics of a post-nuclear world.

There are no ethics in 3 when the moral choices are black and white: be a complete asshole, or be a good guy. And even being a complete asshole is ridiculous because you are still railroaded through the BoS path.

Similar with Fallout 4: the game tries its hardest to make you be the good guy, to the point Nuka-World was ESPECIFICALLY DIRECTED to the people who said "I want to be a bad guy!", and Bethesda COMPLETELY MISSED THE POINT because the DLC is literally "The Bad Guys' DLC".

New Vegas is the game that understood Fallout the best as it evolved from it: you no longer where forced to join a particular faction, you now had a choice on what you thought was best for the wasteland. It drove the point home by letting you pick the Legion when people say "BUT THEY ARE OBVIOUSLY BAD". Notice how "ethics" isn't the same as "morals": what you think is good doesn't necessarily means "what is best for the wasteland".

This is what the father of Fallout had to say on the matter, and it is pretty clear which one is the truest Fallout game: http://www.nma-fallout.com/threads/tim-cain-on-fallout-3-new-vegas-troika-and-more.198940/
>>
>>187407523
Not him but you should have seen the level of shitposting on /v/ when W3 not only collected more GOTYs than Fallout 4 but also become most awarded Game in history.
>>
>>187407523
https://www.youtube.com/watch?v=t-y8AlQx0AM

As far as any recognition comes this is the only one around that has any kind of weight and press just rolled with em. There is a reason why Todd started doing Peter Molyneux "we made mistakes" excuses after F4
>>
>>187407603
>Stuff like the Kings is doing it correctly.
The Kings are one of the most poorly implemented facts in any of the newer Fallout games, and do nothing to serve the setting of the game besides being Elvis cosplayers for the sake of being Elvis cosplayers, whereas factions like the Railroad, and the Minutemen, take the pre-war organizations they were based on, and use their names because those are the ideals they actually strive for.

You literally got the objective defintiions of good and bad writing backwards.

>still does not have a correct grasp on Roman history itself due to the passage of time
Except that wasn't what was stated.

what was stated is that they don't have a grasp on it because Caesar doesn't fucking tell them.

Honest question..... are you dyslexic in some way?
>>
>>187407349
>CDPR humiliated Bethesda
Not really. CDPR's track record is absolute trash compared to Bethesda's and you'd be fucking wrong if you said CDPR don't look to Bethesda as a source of inspiration. Both companies could stand to learn from each other but to say one outright humiliated the other is the most retarded, fanboyish shit I've seen in this thread.
>>
>>187407760
Who the fuck unironically goes to /v/ anymore?
>>
>>187407603
>Stuff like the Kings is doing it correctly.
Okay, hold the shitposting.

Do you actually and honestly believe this?
>>
>>187407794
>As far as any recognition comes this is the only one around that has any kind of weight and press just rolled with em
And yet Fallout 4 won best game at the BAFTAs which is a far more prestigious event then "The Game Wards" which has been so mired in controversy and poor management people stopped taking them seriously like 6 years ago.
>>
>>187407217
>>187407275

Putting a damn radio on the Pip-Boy isn't taking things to "their logical end".

Plenty of videogames start with a song as an intro music, yet not all of them (and I'd argue MOST of them) do not have an in-game radio to play music. Not even GTA counts as the game is about believability, not having a radio to play music (and plenty of music stations) would be simply strange in a game that lets you play fetch with a dog.

>This is still consistent themeatically.

The only "thematically consistent" aspect is that the radios play 50s songs. Having a radio in the first place isn't thematically consistent in any way or form.

In fact, it is exactly the opposite: Fallout was never meant to be this super happy and funny place where you blow the brains out of a deathclaw while blasting that congo song. Bethesda made it so.
>>
>>187408160
>"The Game Wards"
Awards*
>>
>>187407479

>Obsidian said the only thing they weren't allowed to do was make it a prequel.

I hope you are just joking. It's pretty clear that Obsidian

- Wasn't allowed to make it isometric or ditch the 3D FPS/3rd Person aspect altogether.
- Wasn't allowed to have completely mute NPCs.

Among others. I would ask Josh Sawyer about it, but I've bothered him too much already.

Do I have solid proof? No. Do you need proof if I told you I need to drink and eat to survive?
>>
>>187408160
>BAFTA
>prestigious
Say what now? I don't really want to get into your spegfight but who in the world has respect for the BAFTAs?
I thought even complete normies who never went to /tv/ wrote the BAFTA off after they announced a minority quota for their awards.
>>
>>187408258
> Fallout was never meant to be this super happy and funny place where you blow the brains out of a deathclaw while blasting that congo song.
Have you never played Fallout 2 m8?

Also, all the songs are there for irony sake, to juxtapose the idealistic future humanity believed it had, with the grim and destroyed future it got.

They are there to further emphasize just how far we fell.
>>
I think I fucked up in Honest Hearts and I'm not sure how lads.
>Finish the quest for finding the Grand Staircase map holotape
>Fast travel after leaving the cave to get closer to where the White Leg camp is to take it out
>See some tribal sneaking up on me, its a Dead Horse Disciple of New Canaan that's hostile to me
>Fire at and kill her
>Suddenly the tribal bitch fucks off with my tape without saying anything and when I go to the Sorrow's camp they turn on me
>Figure its a betrayal scene that the dialogue didn't trigger for properly and kill daniel, taking back the tape
>Now the last quest left is just going back to the Mojave

What the fuck happened?
>>
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I haven't been back to /fog/ since summer of 2015

Does the ghoul husbando fag still post here? Does the ENB spammer still post here?

I see rampant /v/ tier shitflinging over NV and 3 is still going on so that hasn't changed much. I heard you'd all become waifuhounds like /tesg/, now tell me straight, /fog/. Is that true?
>>
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>>187407952
>CDPR's track record is absolute trash compared to Bethesda's
>3 hit games and Gwent spinoff
vs
>2 Fallouts and 3 ES games
>>187408160
>BAFTA
>movie critics awarding games
>the same ones that require diversity cast in the movie so it would be qualified
>Polish game vs m-muh slavery F4
>>
>>187408568
the new canaan chick was probably a scout that wasn't actually hostile to you and when you fired at her you broke the quest chain by making the dead horses and sorrows hostile to you

>>187408654
>3 hit games and Gwent spinoff
to be fair the first witcher game was not a hit by any stretch of the imagination
>>
>>187407945

>being Elvis cosplayers for the sake of being Elvis cosplayers

You mean like FO3's and FO4's factions?

Because that's literally it: they being named Railroad or Minutemen does literally nothing to serve the setting of the game.

You can get the Elvis out of the Kings and they still work as a faction, just like how you can get teh Railroad or Minutemen out of those factions and they will still work. They will all dress differently, but they will still work.

Like the King himself says

>This place could have been "The King's House of Dog Chow" and I still would have taken the name.
>>
>>187408467
Why would it be isometric?
If they can't have mute NPCs then why does Christine exist?
>>
>>187408654
>3 hit games
Not him, but neither Witcher 1 nor Witcher 2 were hits, they were both relatively small niche games, with only Witcher 3 actually getting any sort of large scale fanfare.

Last time I checked, which was admittedly some time ago, the entire Wticher series combined had barely sold more then Skyrim alone did, not even taking into account Morrowind, Oblivion, and the Fallout games.
>>
>>187408467
>Do I have solid proof? No.
Then your original point about Obsidian being contractually obligated to include a radio has no leg to stand on. Saying it doesn't make it so and then comparing it to a widely known and accepted fact with real, tangible evidence confirming it is the most retarded argument you could've made.
>>
>>187408520

>Have you never played Fallout 2 m8?

Does Fallout 2 have a radio you can tune in at all times?

>Also, all the songs are there for irony sake, to juxtapose the idealistic future humanity believed it had, with the grim and destroyed future it got.

I don't think that's how people use it, friend. Most importantly: if people used it like that, they would literally have no need for it. Only a retard needs to have the music spoonfed to him to get the idea of the setting.
>>
>>187408764
>You mean like FO3's and FO4's factions?
Uhh no? Because Fallout 3 and 4's factions taking on those names actually tied in with their ideals, and the larger plot.

>You can get the Elvis out of the Kings and they still work as a faction
Which is exactly why its dumb.

If you can remove the central icon of a faction, and not have that faction change, then that faction has no real connection to its central icon, and there was no reason to give them said icon besides pandering.
>>
>>187408654
>3 hit games
LOL
>>
>>187408983
So what you're saying is that the aesthetics and surface level details are the most important of a faction? Good to know you're following the bethesda formula.
>>
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>>187408467
>Do I have solid proof? No.
>I have solid proof? No.
>have solid proof? No.
>solid proof? No.
>proof? No.
>No.

Then shut the fuck up.
>>
>>187408765

>Why would it be isometric?

Because it is the type of game Obsidian would make.

>If they can't have mute NPCs then why does Christine exist?

Because she is literally the only mute NPC in the whole game (if I'm not mistaken), as opposed to making every NPC in the game mute.

>>187408901

>Then your original point about Obsidian being contractually obligated to include a radio has no leg to stand on.

I didn't say that, but I agree with that user's comment: yes, only a sheeple would believe Obsidian could have gotten rid of the radio.

>Saying it doesn't make it so and then comparing it to a widely known and accepted fact with real, tangible evidence confirming it is the most retarded argument you could've made.

You do not know me, I could very well survive without eating or drinking. Likewise, I haven't read Obsidian's contract or spoken to their employees, but I very much doubt Bethesda would have told them "make whatever you want with OUR money".

Don't be stupid, anon.
>>
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>>187408713
It was big enough to kickstart the dev team and get an update and followup games.
>>187408808
W3 sold 25 mils last time i checked. W1+2 sold 7.
>>
>>187408921
>Does Fallout 2 have a radio you can tune in at all times?
No, but Fallout 2 has
-Hubologists
-Talking Spore Plants
-Chess playing Radscorpions
-Actual ghosts
-Bad xenomorph ripoffs
-Ghouls comically getting run over by cars
-Tons of overdone "sex" content in New Reno
-On top of a whole bunch of other shit like the random encounters

Fallout 2 was fo far beyond even the worst of Fallout 3, New Vegas, and 4, that Chris Avellone actually tried several times to make most of the game not canon because he was so ashamed over just how stupid it was.
>>
>>187408983

>If you can remove the central icon of a faction, and not have that faction change, then that faction has no real connection to its central icon, and there was no reason to give them said icon besides pandering.

Like Bethesda's factions? Good to know.

Both the Minutemen and the Railroad literally didn't need affiliation to a former real life faction to make sense. If you believe otherwise you are being obtuse and don't want to admit it.
>>
>>187409146
You're trying to argue conjecture and speculation as fact and you call me stupid?

k
>>
>>187408646
>I heard you'd all become waifuhounds like /tesg/
not really
>>
>>187409104
>So what you're saying is that the aesthetics and surface level details are the most important of a faction?
No, in fact I am saying the opposite.

You are the one arguing for surface level details.
>>
>>187409175
https://www.rollingstone.com/glixel/interviews/skyrim-creator-todd-howard-talks-switch-vr-and-elder-scrolls-wait-w451761

>The Elder Scrolls V: Skyrim, the studio's previous game, may have been an even bigger hit, selling 30 million copies in the five years since its release.

http://www.ign.com/articles/2017/03/30/the-witcher-series-sales-pass-25-million
>The Witcher, The Witcher 2: Assassins of Kings, and The Witcher 3: Wild Hunt have collectively sold over 25 million copies, according to CD Projekt.

Witcher, as a series, is 5million + copies behind Skyrim alone
>>
>>187409187

So you do admit Fallout 2 didn't have a radio?

And citing yourself

>Chris Avellone actually tried several times to make most of the game not canon because he was so ashamed over just how stupid it was.

Chris Avellone admits Fallout was never meant to be so stupid.

Bethesda evidently didn't get the memo.
>>
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>>187408646
>now tell me straight, /fog/. Is that true?
Very! We posts waifus all the time. Just look around the thread and bathe in qts.
>>
>>187409443
>Bethesda evidently didn't get the memo.
Funny you say this because Bethesda took most of Chris's ideas on how to fuck the series from the Fallout Bible, and used them in Fallout 3/4.
>>
>>187409436
Yet Skyrim was the fifth game in the series.
Tell me, if i combined Arena/Daggerfall and Morrowind,how far would that go?
Witcher accomplished in 8 years what Bethesda did in 12 if you count Oblivion.
>>
>>187409443
What memo? Bethesda can do what they want with their own IP.

Continue to sperg out about it on 4channel though, you'll change the world eventually.
>>
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>>187409635
and he got so mad after that he decided the whole thing was non-canon
>>
>>187409297

No, I'm calling you stupid because you honestly believe (with no proof at all other than "Obsidian made this comment about the game's design") Obsidian could have made an isometric Fallout game, instance.

Because if Obsidian literally said "it couldn't be a prequel", then the game could have been ANYTHING else. And no, it simply couldn't have based on logic. And if it was going to re-use the engine and assets of Fallout 3, why the hell would Bethesda tell them "you can drop the radio if you want"?

Also

>>187409635

Except Chris Avellone =/= Fallout. That would be Tim Cain, the man responsible for Fallout.

Else I may as well say "Bethesda is the company responsible for Fallout", considering they are literally no different than MCA was.
>>
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>>187409792
>how dare you call Bethesda stupid
>they have IP rights to be retarded
>>
>>187409757
>Yet Skyrim was the fifth game in the series.
And no one in the modern gaming era even knows or cares about Arena or Daggerfall because Bethesda rebooted the whole fucking series with Morrowind.

Elder Scrolls popularity really only exists because of three games, Morrowind, Oblivion, and Skyrim.

>Witcher accomplished in 8 years what Bethesda did in 12 if you count Oblivion.
You seem to be confused. That would be true if Witcher 3 alone had sold 25 million copies, meaning it matched the same success as Skyrim did alone, in a much smaller time, but it didn't.
>>
>>187410012
You can call them stupid all you want but yes, they do have IP rights to be retarded.
>>
>>187409838
Actually, he declared the whole thing non-canon before Bethesda even revealed their version of Fallout 3.

The reason for it was because he didn't feel like Bethesda should feel like they were obligated to follow it.

You really don't seem to have your timeline in order there.
>>
>>187407603
Compare the Kings to the Atom Cats and you'll see where the Kings went wrong.
They were added because you can't go to Vegas without meeting an Elvis impersonator, not because they fit into a post-apocalyptic world.
>>
>>187410101
And we have rights to make fun of them because they are retarded.
>>
>>187409497
>purple hair
Kill yourself.
>>
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The Witcher vs TES comparison is also retarded because

>different type of games
>one has a long track record, the other didn't
>literally a Pole game based on a Pole series of novels

And Bethesda isn't just "TES", starting with Fallout it also became "TES+Fallout". I doubt people buy The Witcher solely because of GOG, considering how the game plays has nothing to do with what distribution platforms the company owns. Whereas those who have played Fallout 3 knew what to expect from Skyrim.

And The Witcher has much better writing.
>>
>>187410184
Okay? I don't know why you think I'm telling you otherwise.
>>
>>187410183
>They were added because you can't go to Vegas without meeting an Elvis impersonator,

Did you actually read my post or what. I literally say that the reason the kings are the way they are is because of
>>
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>>187408646
>Is that true?
maybe
>>
>>187410214
>Witcher has much better writing
Bullshit Fallout 4 is superior.

Reminder there is nothing wrong with Fallout 4 and mods are going to be amazing. Also Poles were genocidal fucks to my ancestors so fuck em.
>>
>>187410214
>And The Witcher has much better writing.
Witcher(the games) had such terrible writing the author of the books basically disowned them.

Witcher fucked up game one by giving Geralt amnesia, which would have been the perfect excuse to basically start over so that people who had no idea about the books, aka, basically everyone since the books weren't translated at that point, could jump in without being confused about the setting or character, but then immediately fucked it up by having the first NPCs you meet be people Geralt knew before, resulting in nearly three games worth of
>PERSON X: HEY GERALT REMEMBER ME!
>Geralt: Nope, amnesia.

The entire Witcher series is basically one giant version of that infamous Metroid commercial with the "remember me" guy
>>
>>187410183

>They were added because you can't go to Vegas without meeting an Elvis impersonator, not because they fit into a post-apocalyptic world.

How the hell do the Atom Cats even fit into a post-apocalyptic world?

Jesus Christ, hear yourself, anon. The Atom Cats are literally a greaser gang for no reason other than "it reminds the player of the 50s".

If anything, The Kings make A LOT of sense since Elvis imagery would be everywhere around Vegas.
>>
>>187410579

>Witcher(the games) had such terrible writing the author of the books basically disowned them.

That is not what happened. At all. Sapkowski was even perfectly okay with Geralt's amnesia, because he felt it allowed CD Projekt RED to tell their own stories.

He didn't "disown" anything, he thinks videogames are a waste of time and he's butthurt he sold the rights to CD Projekt for a handful of coins.

Even those who have played the games and read the books agree the books are shit.
>>
>>187409757
Timeframe is irrelevant. Both companies were making games when games were considered 'gay'. You're also an idiot if you don't realise that Witcher 3 only sold well off the back of Skyrim and the current fantasy craze that Game of Thrones sparked.
>>
>>187410792
>because he felt it allowed CD Projekt RED to tell their own stories.
But the problem was that they didn't, they instead tried to cling onto a bunch of books the vast majority of the gaming audience had never read, and had no access too, making the world have no real meaning to the person who played it, since they hadn o real context behind anything.

This isn't even getting into how badly they fucked up Triss in that they gave her an entirely different personality every single game, to the point they could have said they were actually just triplets fucking with you.

And the fact that the script writers seemed to have gotten Ves and Roches scripts mixed up at some point, since they for unexplained reasons start acting like the other did in the previous game.
>>
>>187407603
>That even the fucking Legion, who's entire existence is based around a leader who used Roman history as direct inspiration to shape a tribal identity still does not have a correct grasp on Roman history itself due to the passage of time and the context of the Wasteland.
But that's wrong, Caesar deliberately keeps his people in the dark because it's a tool. He has the knowledge being a former Follower but is simply using what he need to reach his goal.
>>
>>187411062

>making the world have no real meaning to the person who played it, since they hadn o real context behind anything.

Isn't this... Morrowind, you are describing? NPCs constantly talk to you about stuff you simply do not know if it's your first time playing. The Witcher (1) also had plenty of books to get you acquaintanced with stuff.

It can be argued that Geralt simply didn't need that, but then the game wouldn't have been as interesting...

Regarding the personality of NPCs: I'm talking about the games themselves as separate entities. The Witcher itself sends you on a huge quest to find out about the Salamandra, a quest that I suspect would have been much, much shorter in a game like Fallout 4 or Skyrim, with little to no investigation involved.
>>
>>187411469
>Isn't this... Morrowind, you are describing? NPCs constantly talk to you about stuff you simply do not know if it's your first time playing.
No, because Morrowind always frames it in the context of your some outlander who wouldn't have any real knowledge of their superior Vvardenfell culture.

>The Witcher itself sends you on a huge quest to find out about the Salamandra, a quest that I suspect would have been much, much shorter in a game like Fallout 4 or Skyrim, with little to no investigation involved.
Na, Witcher games ivnestigatiosn are veen more "follow the arrow" then Fallout 4 or Skyrim are.

Witcher 3 in particular was bad about this with most everything being
>activate detcti--- Witcher vision and follow the red trail.
>>
>>187411469
Your opinions are as irrelevant as your waifu.

GTFO
>>
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Fitz and Lupe of the Grub 'n' Gulp perished after being caught in a crossfire between the forces of Caesar and the Courier.

From the distance, a tall smoke column marked their burning bodies, atop the campfire which had been used so often for cooking their Brahmin herd. The Courier left their bodies to turn to ash, being carried away by the wind across the breadth of the Mojave which had claimed their lives.

The Grub 'n' Gulp rest stop was no more.
>>
>>187412339
NICEBLOG
I
C
E
B
L
O
G
>>
>>187411987

>No, because Morrowind always frames it in the context of your some outlander who wouldn't have any real knowledge of their superior Vvardenfell culture.

I'm not just talking "Vvardenfell" culture, I'm just talking all of Morrowind, including its history.

Hell, I'm talking any RPG where you don't play a set protagonist that has their own lines.

>Na, Witcher games ivnestigatiosn are veen more "follow the arrow" then Fallout 4 or Skyrim are.

This was definitely not my experience. It required a lot of digging for information as opposed to Skyrim's "go straight for the objective".
>>
Would Wolfenstein TNO and TNC weaponry make sense in fallout Universe?
>>
>>187412492
> I'm just talking all of Morrowind, including its history.
Yes, and every TES game treats you as an outsider to that province, even if your a Dunmer in Morrowind.
>>
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Well this thread looks like it was fun, sad I missed the party
>>
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>>187414161
>>
>>187412676
Sure. Just lore it up as scavvies finding blueprints in some old military base and selling it to people like Arturo who actually make guns.

Too bad there's no Gun Runners equivalent on the east coast.
>>
>>187414354

there isnt a "gun runners" mod being made ATM?
>>
>>187414429
Waiting for jew store to kick in
>>
>>187410468
>nothing wrong with fallout 4
heh...
>mods are going to be amazing
rofl those rejects cant even get the script extender running with all the faculties the 32bit version on skyrim has and you're telling me fallout 4 modding will be good?
>>
>>187415094
Bethesda isn't communicating with the SE team anymore so of course it won't be as good. It's why SSE doesn't have SE function yet.
>>
>>187416556

because probably SSE will be on CClub
>>
>>187416935
This man gets it, why help someone do make something that you can do "yourself" and charge people for it.
>>
>>187417259

because who needs a Script Extender if you will receive the true SRC to dabble with it
>>
>>187416935
Maybe they can make something that actually requires SSE that isn't either a garbage sex mod, or just garbage.
>>
>>187380090
>>187381007
Thanks for the info, fellas.
>>
Be a good neighbor and tell someone that Cait is an uggo and a shit. A shit!
>>
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>>187414161
neato
>>
>>187374554
Unironically serious question to the /fog/gy masses, why are average and bad looking characters a bad thing?

Aren't they supposed to be more powerful than some super cute and super beautiful things instead?

Power is raw, it has never been beautiful or fabulous, or even magnificent, it's utterly disgusting.
>>
>>187420997
>why are average and bad looking characters a bad thing?
They aren't if they're done right.

They rarely are though.
>>
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>>187420997

I'm more offended you decided to ask "why are average and bad looking characters a bad thing" as opposed to "why does everyone call her ugly?".

Elizabeth is PRETTY H O T.
>>
>>187420997
Appearance has nothing to do with power, what the fuck are you even talking about?
>>
>>187420997
Please don't try to meme about your waifu being good. You can do the whole non-standard beauty thing and still make a decent character. She just looks like the postergirl for fetal alcohol syndrome.
>>
>>187421779
She's not.
>>
>>187421884
He knows it.
>>
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Got back into Fallout 4 again & goddamn i forgot how terrible at building people in Post War Mass. Just leaving holes in the walls in a region that regularly kills people in the winter in the modern day.
>>
>>187422512
It bothers the fuck out of me too. Especially since you never unlock the Covenant pre-war tile set.
>>
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>>187421884
>>187422078

You have to be pretty gay if you don't want to blast your love juice on Elizabeth's pancakes.
>>
>>187422767
Yeah, it's pretty damn annoying that you have to use mods to get all the CK tilesets in-game to mod your own buildings, patch up holes, etc. There aren't even any attempts at letting you do them yourself at places like the Boathouse, since there's clearly walls and props that Bethesda developed like the planks and wooden inserts to cover up the holes.
>>
>>187423173
Good thing you're hiding her cleft palate.
>>
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>>187422512
I mean the worst part for me honestly for immersion & just world building is.
Why the fuck don't they use scrap to fill in gaps? You can literally glue together rubble to make filler. You can walk streets & find newspaper durable enough to survive 200+ years exposed to literally apocalyptic conditions. You can atleast use it like real po' folks do & use paper as fucking insulation or to fill cracks.
>>
>>187423410
Shut up and buy Skyrim you fucking mongoloid, don't you DARE question my worldbuilding. Don't you know that wide ope gaps in shit, implying everyone is utterly incompetent and apathetic about construction of not only weapons but housing, is an important part of lore?

Also the Railroad's password is RAILROAD because it's poetic you braying jackass.
>>
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>>187423809
this desu
>>
>>187423809
To be fair, the Railroad password is supposed to be simple as anyone who reaches the railroad is someone who is supposed to.and can actually get in.
>>
>>187424509
Nice try, Todd. Who's the door supposed to keep out, then? Feral ghouls? Because there's no reason The Institute doesn't find them and go Terminator on their asses in less than a week once they realize that the shitty and blatant """clues""" aren't a double-bluff.
>>
>>187423809
>>187424509
Doesn't Carrington and everyone else sort of point out that you're one of the first or few to "decipher" the RAILROAD password, which you do be literally following a red line on the floor and CIRCLED letters?
>>
>>187424752
I don't remember. I remember being fucking flabbergasted at how stupid that part of the game is, though. I haven't played it since the second month it was available.
>>
>>187423173
Not really you just have to have standards
>>
>>187424752
Actually Tinker tom mentions he's surprised you were able to figure out the password given that most people in the wasteland can't read at all.
>>
>>187424509
Yeah guessing the password after fighting your way through ferals, raiders, super mutants including one with a rocket launcher, then more ferals is supposed to be simple.

I'm surprised the freedom trail isn't littered with synth corpses.
>>
>>187424870
I mean, I guess that's a fair point, and another counter argument is that the Freedom Trail sort of leads you through wreckage occupied by raiders and Super Mutants, so it would arguably be hard for the average person to follow. But still, you wouldn't even need to read if you just saw the arrows literally pointing to the letters, then remembered the order you saw them in.
>>
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>>187424870
>hide from the INSTITUTE, a university of people that have invented artificial humans, teleportation, and gorillas, by banking on illiteracy
>>
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I just finished Lonesome Road.

I totally tuned out of whatever Ulysseuys (or however the fuck you spell his name) was saying after the first 10 minutes.

I've never wanted to kill a character as much as I wanted to kill him until now. The writers nailed the "self-important know-it-all" otherwise known as Ulysseus.
>>
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Is this fucking piece of shit skeleton dabbing?
>>
>>187425035
You seem to love ignoring the fact that said freedom trail runs through raiders, ferals, and super mutants.

Several packs of each in fact.

They aren't banking on The Institute being illiterate, they are banking on the hordes of shit along the path
>>
>>187425170
>Not dabbing on death
>>
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>>187425132
BEAR AND BULL
THIS PLACE WAS YOURS BECAUSE YOU DELIVERED THEIR MAIL
TIME TO JIHAD EVERYONE
>>
>>187425035
>>187425228
They're also banking on their lookouts warning them of anyone who gets close who shouldn't get in.
>>
>>187425318
>>187425132
B E A R
E
A
R

A N D
N
D

B U L L
U
L
L
>>
>>187425012
Now you're banking on an illiterate wastelander to write down letters in raider and mutant infested territory and decipher RAILROAD from THE FREEDOM TRAIL on a circular word grid using a push activated system.
>>
>>187425132
I really like that they made a super selfrighteous cunt of an antagonist that does all this autistic shit like when he turned down the platinum chip delivery and spoke all cryptically.
>>
>>187425228
>want to recruit people to save synths by having them killed off
bravo railroad
and a single courser could wipe the floor with everything up to muties, and then it would only need a little backup
>>
Am I the only one who finds it difficult to make an asseholic bitch/dick?

Once I made a pyromaniac in NV, It liked to set things on fire, (Yes, I called him a It, for good reason.) and loved to set people on fire even more. Every time I made It set someone on fire I felt sad, really sad. Except man eating plants and insects of course. Then It crossed the line when a dog was set on fire, I felt like utter shit making It do something like that.

I know it's just a video game, literally 100% fiction, which will never happen, yet I still feel sad whenever I see anyone take a human beings life.
>>
>>187425228
So if they turned their trail into a total death trap, how does a wannabe railroad member join without getting buttfucked by the thirty or so things trying to kill it along the way?

Killing everyone who wants to join isn't a great way to save people imho, but then again my int is higher than 1 unlike most people in this game
>>
>>187425535
That's the beauty of the game. Put points into stealth and speech so you have more options. Also, I'm working on a mod that'll give you nonlethal options out the ass.
>>
>>187425535
>Am I the only one who finds it difficult to make an asseholic bitch/dick?
No.
>yet I still feel sad whenever I see anyone take a human beings life.
Wow what a fucking pussy.
>>
>>187425629
>So if they turned their trail into a total death trap, how does a wannabe railroad member join without getting buttfucked by the thirty or so things trying to kill it along the way?
Not every Railroad member joins the way you do idiot.
>>
>>187425762
>Wow what a fucking pussy.

Is it a problem?
>>
>>187425629
not that guy but they probably don't bank on recruits showing up at the door, it's much smarter to scope out people with agents like Deacon and make contact quietly with a tourist.

At least that would be the smart way to do it but ofc bethesda has those fucking holotapes everywhere asking randos to just "follow the freedom trail"
>>
>>187426129
As someone who has unironically killed about 400,000 NPCs in my 1200+ hours of Fallout New Vegas directly, yes, it is a problem.
>>
>>187426150
>bethesda has those fucking holotapes everywhere asking randos to just "follow the freedom trail"
Actually, all the holotapes are in the possession of people who are likely to express sympathies to the Railroad's cause.
>>
>>187426398
I'm unironically accusing you of being a Bethesda shill or member. That is a good point if true, though.
>>
>>187425972
Yeah there's also the other way if you come from bunker hill, so I guess only half the people trying to join end up as mutant food and the other half still gets fucked by raiders and ghouls.

I don't care if some people join in other ways, the trail straight up makes no sense.
>>
>>187426703
the trail makes sense in that bethesda theme park kind of way
>dude what if you joined the freedom fighters by following the historic railroad and the password was freedom xd
>>
>>187426609
http://fallout.wikia.com/wiki/Join_the_Railroad

>One can be found in Goodneighbor, on the second floor of KL-E-0's shop.
KL-E-0, a robot, would likely be interested in helping free other machines.

-Two can be found inside the Old State House in Goodneighbor (i.e. in Hancock's room on the table).
Hancock is one of the biggest anti-Institue guys in The Commonwealth.

>On the table to your left when you first enter the Marketplace at Bunker Hill.
The marketplace is run by Old Man Stockton, a Railroad supporter

>One can be found in The Institute. In the right-hand apartment on the top floor, the holotape will be inside a trash can (northern quarters.)
>In Covenant, thrown into a trash bin in one of the houses.
Both of these groups hate The Railroad, which is why they are in the trash bin.

>One in Fallon's Basement in Diamond City on a dresser on the uppermost platform of the store.
Becky Fallon, the operator of Fallon's Basement, mentions her husband was abducted by synths

The only two I can't really place are the ones held by Abbot, and in the Dugout Inn. but the one in the dugout Inn is placed as if someone just left it there on accident when they were staying the night.
>>
>>187425132
Isn't it weird that you can spare him? I mean, why would anyone do that?
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>>187427358
>one can be found in the institute
>they just fucking threw it out
>>
>>187427841
I want to fuck cait's mouth
>>
>>187427678
Because the Courier is the better man. I mean he killed thousands before meeting Ulysses but those goons weren't named NPCs so it's all good.
>>
>>187427678
I keep him alive because he gives me free shit sometimes and the divide is just off the road from my usual powder ganger farming runs, and despite being a dickwad I really don't have a reason to hold a grudge unlike mr. WHAT IN THE GODDAMN
>>
>>187425535
>Then It crossed the line when a dog was set on fire
I really hate the dog yelps in 3/NV. They make me feel bad whenever I kill one.
But for some reason the dogs/wolves in 4 just don't have the right sounds to pull that off.
>>
>>187427975
The Institute mentions they know where The Railroad are hiding, they just don't care enough because they are a none issue.

They outright claim to know, and have known, since the railroad moved into the church.
>>
>>187426373
>yes, it is a problem.

Time to find a neurosurgeon to fix my brain.
>>
>>187428195
Did they just not know they had Kleo and a courser killer? They should have known they were a potential threat just by those things.
>>
>>187428391
>They had Kleo
Except they didn't.

Also
>an assaultron
>a threat
>when even fucking Kellogg could take them out with ease, let alone an courser
>>
>>187426129
Not in NV, since you can actually do non-lethal runs.
>>
>>187428195
>hide from the institute
>they know where you are but just don't give a shit because of how useless you are
the railroad is one big joke isn't it
>>
I just bought Fallout 4 for Xbone.

It is my first Fallout game, ever.

What am I in for?
>>
>>187428536
you can only do non lethal runs in NV if you let yoru companion kill everything for you, which really doesn't count.
>>
>>187428503
Uh... combat power wasn't what made Kleo valuable, you know that right?
>>
>>187428536
Can't you go non-lethal in FO4 with that intimidation perk and maybe some kiting trickery? Honest question, never gave it a try.
>>
>>187428698
It involves shit that breaks the game hard, but it is technically possible. There's quite a few parts where you can't conventionally avoid killing.
>>
>Start a new game
>This time I'm totally going to do a gunslinger build and ignore rifles
>Immediately realize I just can't use over half of the ammo in the game
>A bunch of the rest I can't use well, just do what I can with pipe weapons
>T-that's okay at least I still have options
>Try to make a sniper pistol
>shake everywhere, can't shoot at any range one might even vaguely consider "sniping"
>>
>>187428642
Non lethal runs are possible without having companions kill people, but it involves a lot of running past things and luring enemies into other enemies/NPCs which is pretty much the same.
>>
>>187428885
>>187428642
that is saw levels of "lol not murder"
>I didn't kill anyone, I just baited a deathclaw into their camp and didn't help
>>
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>>187428503
He probably meant P.A.M

>>187428008
I want her to do whatever she wants to me

>>187428576
I see it as a classic case of hubris. The synths want to rebel, and do so after successfully contacting the railroad. The railroad "infiltrate" the institute, just from the inside out inside of the outside in, and eventually do end up destroying the institute.

This is facilitated by the SS, but every faction only wins because the SS joins them.
>>
>>187428673
KLE0 is a merchant

You're thinking of PAM of whom runs predictive analysis software to determine outcomes.
>>
Any good shotgun mods?
>>
>>187428990
Pretty much.
>>
>>187429116
Nope.
Fallout 4 can't load individual rounds, something NV had no problem with for whatever reason.
>>
I failed the flirt with Cait. Is there any way to get her to be my waifu still or am I SOL?

There's no one else worth romancing.
>>
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>>187428642
>>187428885
there's also beanbag rounds, flashbangs, boxing gloves, and this cheeky bastard
>>
>>187428592
Regret.
>>
>>187429346
The answer is incompetence.
>>
Am I the only guy in the entire thread who thinks The Legion are the actual good guys? NCR has just grown into a government too large, re-acquiring the corrupt old-world Cronyism that brought everyone down anyway. Caesar's Legion of institutionalized strict morality and definition of human worthiness optimizes humanity to unify and survive into an ultimately much greater humanity than ever before. All of their actions as means-to-an-end are well understood, and discipline is absolute. The low taxes, lack of drugs, alcohol, and security against violence within the deep territories of Caesar's Legion says everything.
>>
>>187428592
Hope you didn't plan to enjoy it.
>>
>>187429346
well there's a mod or two with shotguns that do that, and a fix for the lever rifle
>>
>>187429395
You can keep trying after a bit.

Also
>failing speech checks when there's super easy ways to boost your charisma from fuckall to max that you can switch ti mid conversation if needed
>>
>>187429116
Only these two, they use scripting and animations to simulate individual rounds. It bugs out sometimes and you're stuck reloading infinitely.
http://www.nexusmods.com/fallout4/mods/20797/?
http://www.nexusmods.com/fallout4/mods/15414/?
>>
>>187429479
Anon, they're murdering and pillaging everything they touch. The whole thing will eat itself once there's nothing left to conquer and the whole continent will be worse than before the Legion was created. It's a really, really shitty faction.
>>
>>187429479
No, you're not. I disagree with you, but Legion has a point. The way that every faction is arguably "good" based on priorities and methods you happen to agree with is my favorite part of the game.
>>
>>187429804
I disagree. That's such a simplistic understanding of the Legion. The Legion doesn't attack it's owns. Its core principals are worthiness and unification.
>>
>>187429645
Yeah I'm fucking stupid like that. Figured since it's % based and I had 3CHA on a yellow I might be able to get it done.

Worst part is I had like 5 different alcohols and a daddy-o. Thanks for the heads up.
>>
>>187430168
Yes, I'm sure all those great young men born and raised to commit murder will just become farmers and teachers once their conquest is over.
>>
>>187430465
Said no citizen of Rome ever.
>>
>>187430465
^This is whta makes Caesar's plan rbeyond retarded.

He thinks he can just get people to turn their back on literal decades of mental brainwashing that he put them through to be blind, obediant, killers, and make them into farmers once his grand plan of shitting over the NCR is complete.
>>
>>187428592
You'll probably enjoy it, if you've played and liked other Bethesda games. Ignore the shitposters.
>>
>>187431070
Shut up, Todd.
>>
Holding or toggling aiming? Which one and why?
>>
>>187431214
Holding because toggling is fucking retarded. You don't need to relax in ironsights and the fluid transition of hold method is much better.
>>
>>187430465
>plebians in the thread

You don't let the legions of Rome come home. You keep them moving around, sending them to foreign shores to kill and enslave, to enrich your nation and project power. Legionaries are NOT like your citizens, like normal and civilized people you want living in your nation state. A non-citizen legionary had to survive 20 years of war to earn citizenship and become Roman, that was for a reason.
>>
>>187430829
A typical roman child wasn't raised in a fuckpit full of crucified innocents, he wasn't taught his mom is a subhuman cocksleeve made for breeding, and most importantly he learned a trade, most likely his father's, instead of spending his whole youth training to kill people. If you think those points alone don't make a huge difference you don't know much about education.
>>
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After extracting revenge on the Crimson Caravan Company, the Courier volunteered for a position in the New Vegas branch.

Her track record helping the company allowed her to quickly rise through the ranks, becoming the new Alice McLafferty.
>>
>>187430465
They're all slaves. They don't commit murder, they cull animals, they fight wars. Not only do young men age and die and such a thing is promoted within Caesar's Legion, but the survivors of battle are the ones who are "promoted" as they are considered more worthy as humans. It would result in a war-fighting elite with the leadership skills to manage farmers, and nobody would be more qualified to be a teacher. The Legion's front will always be necessary as the forceful unifying element to counteract the natural divisive forces that would occur as Caesar's Legion grows in size.
>>
>>187431605
Kill yourself
>>
>>187430829
>ceasar's LEGION
>rome
you do know what a legion is, yes? because it's not the nice dudes in togas doing normal people things, it's the ones built to fuck shit up
and unlike rome that is all the legion is, hence the name
>>
>>187431875
Talk to more caravaners. Also Cass.
>>
I know I'm supposed to hate NV and 3 discussion because of "shitposting" but I genuinely enjoy it and it lets me appreciate the finer points of the game world. It makes for a great break from waifushitters and namefag circlejerks

This is a nice thread
>>
>>187431963
raul too
>>
>>187431359
Yeah turns out a country full of radioactive wastelands doesn't work like ancient Rome's world, and their army is not crossing the ocean when they've made a point of destroying all the technology they can find. Sending the biggest part of the next generation in toxic wastes for no reason isn't gonna work for anyone involved.
>>
>>187432002
Oh yeah, I forgot about that.
>>
>>187428592
>Bethesda title
>On console
Why though
>>
>>187431963
>>187432002
According to Sawyer there is no civilian function in the Legion, at all.
>>
>>187432068
Caesar's history of the FotA I think gives him the absolute authority on the subject of why technology is bad for humanity. Institutionalized rejection of technology really is the only way to avoid repeating mankind's mistakes.
>>
>>187432314
Because the farmers living on Legion land and paying their tribute aren't technically serving in the Legion.
They are however subjects of the Legion. Don't be obtuse.
>>
>>187431963
>>187432002
they're safe, obviously because of the nonstop murder and crucifictions removing any raiders, but their "government" is mostly following saladman, once grandpa has a stroke you're left with his various replacements and the cult of personality begins to disintegrate
without a leader to rally behind or a great enemy to face you're left with a bunch of violent ludite yahoos with no purpose
>>
Holy shit OWB front loads everything god damn
>>
>>187432413
>A narrow and myopic viewpoint from whom is shown to be hypocritical should be held as truth to any degree
The fuck are you smoking and how many baggies can I get.
>>
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>>187432267
Not him. Perhaps it's not having enough money to buy/build a good PC? That's my reason.
>>
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>>187432314
>>187432558
might as well repost this
>>
>>187431659
War veterans aren't even always leaders on the battlefield, what makes you think they could manage trades they know nothing about? What would they have to teach beyond 30 ways to gut a slave?

Knowing how to fight is very important in Fallout's world, sure, but we're talking about the long term here. Conquerable lands are very finite, radiation and all, and the legion would need farmers, builders, merchants, doctors, artisans to sustain itself. The legion is not prepared for any of this. I know the whole virile fantasy of pure mighty warriors is appealing, but legionnaires know FUCK ALL about daily life. They're completely uneducated and unprepared.
>>
>>187432715
>$500 console
>Online
>Passes
>Points/Money cards
>Yeah bro I can't afford PCs those are like 2000 for a low end version aren't they?
>>
>>187432068
>turns out a country full of radioactive wastelands doesn't work like ancient Rome's world

It actually does, regressing right back to small kingdoms and nations in a world of small and large tribes/gangs that are slowly being consumed or forced to evolve.

>their army is not crossing the ocean

It's not a literal analogy dingus, the Romans didn't ignore Germania just because there wasn't an ocean between them. It means you send your armies to do what they're meant to, not dick around in barracks and on the parade ground painting rocks and tending gardens.

>Sending the biggest part of the next generation in toxic wastes for no reason isn't gonna work for anyone involved

It's not the biggest part of the next generation by any means, it doesn't matter how many waster/raider shitheads go and die on the frontier when you keep all the women safe and breeding off of superior stock at home. For a modern analogy it's the US drawing its armed forces from poor black, latino and islander communities.
>>
>>187432558
>They are however subjects of the Legion
See
>>187432716
>>
>>187432932
When I bought my console, I had more money. Things have changed since then. Didn't consider a PC at the time because all the folks I play with only had consoles too.
>>
>tfw dont know what kind of character to play next
>>
>>187433012
>It's not a literal analogy dingus

It is. They will run out of land a lot sooner than the Romans would have and the Legion will collapse on itself.
>>
>>187433012
>It's not the biggest part of the next generation by any means, it doesn't matter how many waster/raider shitheads go and die on the frontier when you keep all the women safe and breeding off of superior stock at home. For a modern analogy it's the US drawing its armed forces from poor black, latino and islander communities.

>>/pol/
>>
>>187433514
>run out of land
>in fucking north goddamn america
>after the majority of humanity was wiped out

My last reply to you.
>>
>>187433768
By your logic they would have to "conquer" mostly deserted regions.

A large part of America in Fallout games in unhabitable due to the magical centuries old radiation. That's just how the setting works.
>>
>>187429804
>whole thing will eat itself once there's nothing left to conquer
That's the entire point, Caesar is banking on instead of things being worse when it goes to shit it'll be better because humanity will be more united through a common background.

>>187430168
The entire thing is set up to fail on purpose
>>
>>187434390
Not him, but this isnt really true.

We have seen via Fallouts 1, 2, Tactics, 3, NV, and 4, that the west coast, Midwest, and upper east coast, are all perfectly habitable.

The only part of post-war U.S. we haven't seen or heard about is the south, but nothing suggests it is anything different
>>
It really bugged me how such a big deal is made about how the NCR can't support the logistics of holding the Mojave and needs the Courier intervening like two dozen times to keep their forces functional but the Legion canonically has no farms, does not mine, makes no attempts to sustain the economies left behind by Tribes it razes, willfully rejects all advanced technology (including medicine and weaponry) and yet somehow they can survive purely by raiding and minimal trade with a few Caravan companies and communities in their territory.


Like holy shit the Legion makes no fucking sense from an administrative, organizational, or structural perspective but somehow it just never causes issues for them because Avellone has a stick up his ass about the NCR and decided to spend an entire game shitting on them while doing his best to make literally every other faction look more competent.
>>
>>187435115
Actually its all Sawyer's fault for wanting his Gary Stu faction(The Legion) to do so well.

The only thing Avellone wrote for New Vegas was the vanilla game companions, Dead Money, OWB, and Lonesome Road.
>>
>>187435115
>Will fully rejects all advanced technology
>Including medicine and weaponry
Medicine is understandable because even Arcades points out how such shit is a finite resource because no one knows how to make it. Why is it a bad thing to force people to not rely on something that no one can reproduce? As for weaponry that's just false because they will scavenge any guns they can from NCR, they just don't have access to groups to specifically make weapons for them like the Gun Runners.
>>
>>187435279
Okay, damn, that just makes even less fucking sense to me then considering LR seems to take the exact same stance on the NCR as the vanilla game - though, to its credit, it does shit on the Legion too (albeit for the wrong reasons in some cases)
Did the entire writing staff dislike the NCR?

>>187435469
Just because medicine is a finite resource doesn't mean its a good idea to completely reject it on a systematic level and make no attempts whatsoever to replicate or understand it, ESPECIALLY when groups like the fucking Great Khans can even manage to make basic chems and stimpacks already and more advanced ones have made much more progress than that. Plus their reasoning is nothing like that - they do it solely because of their retarded social darwinism dictating that anyone who needs medicine is too weak to deserve to live (except Caesar, because he's a hypocrite)

Same for guns, they refuse to use anything besides basic explosives and ballistic weaponry - they outright reject energy weapons, and put a near religious focus on melee weaponry as some stupid mark of bravery and because they can abuse their zealot troops to zerg rush shit.
>>
>>187435469
>Medicine is understandable because even Arcades points out how such shit is a finite resource because no one knows how to make it.

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_crafting#Medicine

Stimpak
Science: 70
Workbench
Broc flower (1)
Empty syringe (1)
Xander root (1)
>>
>>187435115
Two different types of armies. NCR army is more like the US army, using firearms, having lots of support units like logistics, admin, etc. per combat unit, and recruits from a pool of people who haven't grown up in a harsh wasteland.

Legion is an army that lives off the land, camps in dispersed, self sufficient contuberniums, and uses natural resources every grunt can find and make use of, rather than things produced and shipped in from manufactories at home.
>>
>>187435469
>they just don't have access to groups to specifically make weapons for them like the Gun Runners.
Van Graffs
>>
>>187435279
>the absolute best add-on wasn't written by Avellone

really gets the old noggin joggin
>>
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Whelp, not exactly Fallout related, but looks like Bethesda is making a Game of Thrones RPG. And if thats true, that means the Starfield leaker from E3 was actually fucking right. And Fallout is in the Elder Scrolls universe.
>>
>>187435796
No, it's just poorly written in that aspect. NV isn't a masterpiece of storytelling. It's time to
LET
GO
>>
>>187436095
>Whelp, not exactly Fallout related, but looks like Bethesda is making a Game of Thrones RPG
100% baseless rumors
>>
>>187435981
Legion hates energy weapons though

>>187436095
All we've got so far is a single store page that has absolutely nothing showing its correct, and I still refuse to believe even fucking Todd would sign off on having Fallout and TES in the same setting.
>>
>>187436095
>And if thats true, that means the Starfield leaker from E3 was actually fucking right. And Fallout is in the Elder Scrolls universe.
I'm pretty sure that guy was blatantly misrepresenting what was actually going on though
>>
>>187436206
>and I still refuse to believe even fucking Todd would sign off on having Fallout and TES in the same setting.
It could be done. Like how 616 Marvel is far future of Conan's Hyborian age.
>>
>>187436095
I kind of want it to be true just to watch all the TES lorefags commit mass suicide while YouTubers try desperately to stretch out explanations consisting entirely of "lol bethesda said so" into two hour long video essays on why it makes sense
>>
>>187436095
>And Fallout is in the Elder Scrolls universe.
Look I know their writers are hacks but give them SOME credit here
>>
>>187436206
No, I think Todd WOULD sign off on something like that.
>>
>>187436206
>I still refuse to believe even fucking Todd would sign off on having Fallout and TES in the same setting

Pretty naive of you desu, marrying fallout and elder scrolls would seal the deal forever and ensure it can never leave bethesda's hands by any contrivance but their own, and It promotes fans of either game to be good goys and try the other half of their IPs.

It's a very corporate move and one you should expect from a developer.
>>
>>187436095
>And if thats true, that means the Starfield leaker from E3 was actually fucking right. And Fallout is in the Elder Scrolls universe.
Na, that leak was retarded because they mentioned time wounds from TES as being the mcguffin they are going to use to explain inconsistency, but that isn't how time wound actually work in TES.
>>
>>187435824
>Citing game mechanics versus lore
So the whole line of the Followers having no fucking clue how to reproduce stimpacks is null because the game let's you craft them? I guess your pic is very relevant to your own post

>>187435796
Understandable but once again this is all based off a motivation focused on short term. Caesar knows shit will be worse before it gets better and has no knowledge of people who can actually reproduce stimpacks. Does that mean it's something he hates outright? No just that it is not the focus or goal of the Legion in the slightest. The Legion is a blunt instrument with one purpose, conquer, once that's done he wants it to dissolve. He is focusing every effort and resources into that one purpose. It doesn't excuse some of the stupid inconsistencies, but it gives a reason of why someone who believes he knows better than every living person would do it.
>>
>>187434649

also

>the route between east and west is fucked because the Ohio River is FUBAR, thres rads up everyrones asses and no GECK gan undo whatever the fuck happened to make the entire river deadly

>Southeast is full of Gatorclaws and whatever the Ghoul, bloodbugs and mirelurk mutations exists there, also Super muties if Vault tec or the army decided to dable with FEV outside mariposa AGAIN, or escaping Gen 1 and 2 SM from the west coast

>Raiders out of RAGE and Necromunda series
>>
>>187435981
>>187435796
Also steering clear of energy weapons is a smart move because then they don't have asshats in PA breathing down their neck trying to grab it at any turn.
>>
>>187436538
Kid in a Fridge.
>>
>>187436620
>So the whole line of the Followers having no fucking clue how to reproduce stimpacks is null because the game let's you craft them?
The Followers are idiots, hell, the Legion's own fucking slaves make healing powder and shit at the Fort.

And the Khans make pre-war drugs in their shitty "Drug den"

So we have the followers saying making medicine is impossible, yet two other factions doing it.

2 > 1 anon
>>
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>>187436710
>Western BoS
>Leave their Bunker
>>
>>187436875
>Healing powder on the same level of stimpacks
>Drugs which are the equivalent of those cooked today using household ingredients

They say stimpacks my apologies for not being 100% clear, stimpacks are pretty much the bees knees in Fallout since the magically fix anything. Also by that logic drug dealers can manage to reproduce pharmacy grade drugs like oxycodone.
>>
>>187436989
Long term m8, if the Legion starts digging into the NCR an attack from the side or behind to blindsided them is possible. Along with the main chapter being farther west potentially moving to help the NCR, think big picture.
>>
>>187436710
It's a smart move in general not to rely on tech you have no idea how to fix or maintain.

A plasma weapon is great in the hands of a legionary until the lack of maintenance causes it to fizzle out in his hands. His unit's blacksmith doesn't know shit about energy weapons. He can't go back to base to get it fixed, he's in the bare ass wild and his only point of contact are the other grunts and officers that came out with him.

>inb4 lol nobody maintains their weapons or studies things or need s knowledge to do stuff its a game just get a repair kit and click your pip boy nerd
>>
>>187437441
lol nobody maintains their weapons or studies things or need s knowledge to do stuff its a game just get a repair kit and click your pip boy nerd
>>
it makes me wonder, if bethesda decides to use a new id tech that runs the 3 gamebryo formats, would something like NY be possible?

TNO, Dishonored 2, OB and NUDOOM can tank giant hubs without zero performance loss
>>
>>187437441
I think that's the biggest issue with any of these discussions, gameplay =/= lore.
>>
>>187436095
Starfield is the result of a group of Enclave soldiers successfully leaving for space before the great war hit
>>
>>187437690
Possibly but it won't matter because they wrote NY as being a hellhole not worth going to
>>
>>187374321
Why do so many normies complain about occult/supernatural stuff Fallout 3 and 4 when the first two games had an ass ton of it?
>>
>>187434390
>Magical centuries old radiation
That's not true. Radiation exposure is almost entirely limited to ingestion, mostly in water- therefore radiation is all coming from some kind of water soluble contaminants, which can also be filtered at least by distillation. Depending on the construction of the nuclear weapons detonated, there are several long-lived radioisotopes which would fit the bill, so it's all a very plausible reality.

The exceptions to this radiation exposure are noted. For example, deep southern California "the Glow" because it was repeatedly and excessively nuked beyond all reason. Its radiation levels thus remain excessively high beyond all reason.

The radically different ecosystems of the world aren't due to radiation, but rather due to the airborne FEV strain. Every living organism has undergone significant mutation from the FEV, including humans. Since the FEV is essentially science-magic and has no real-world equivalent, the outcome of FEV exposure can be equally science-magic and whatever the game creators deem it to be.
>>
>>187437690
Id Tech would be disaterious because it simply doesn't do the things Bethesda does in their games.

Id Tech is good if you want very static gameplay environment wheres things can't ever really be moved, but utter shit for anything like a TES or Fallout game where you can pick up every fork.
>>
>>187437859
They probably don't even know Fallout 1 and 2 exist.
>>
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>>187437690
>Dishonored 2
>zero performance loss
>>
>>187437859
Because they haven't played 1 or 2 and immediately associate that stuff with games like Skyrim
>>
>>187437905
>but rather due to the airborne FEV strain
Not him, but please tell me this is meant to be a ruse, and you really aren't so retarded as to think airborne FEV is a thing when it was decanonized before even Fallout 3 came out.
>>
>>187437927

we can blame Arkane's incompetence for that one, even prey had problems and those french fucktards kept an blind eye on it

i've played the open beta and nu Doom later and my shit 660GTX tanked that game with no problems
>>
>>187438267
I honestly had zero problems with Prey, game ran smooth and silk for me.
>>
>>187435115
The Legion arms its recruits with simplistic weapons(and Recuits are allowed to scavenge off of their enemies for better), but Centurions and above will make use of powerful rifles. The Legion resists the use of technology because it's against their doctrine, but the only technology they're entirely opposed to is using robots to fight wars. They'll use medicine only for extreme scenarios, it's really about their distaste for becoming reliant on such things. A Legion belief is that the unnatural prolonging of life just gets in the way of a younger generation. In many ways the armor that the legion produces is actually significantly better than the NCR standard- they're capable of industry, engineering, and technology, they just reject most of it.

They admit their weaknesses because of it too. Holding positions with long range areas of fire is not their strongpoint and they know it. However, ambushes that allow them to stick the pointy bits in their enemy is.
>>
>>187438041
>when it was decanonized before even Fallout 3 came out.
Damn, sounds a lot more interesting and sinister than just radiation or whatever.
>>
>>187438686
According to Tim Cain, it was always supposed to be JUST radiation that caused all post-war mutations and environmental problems, as that was in-line with 1950's nuclear paranoia that the series was based on.

It was Chris Taylor who invented the idea of airborne FEV, becuase he felt everything should have al ogical underpinning.

Chris Avellone originally sided with Taylor, but when people pointed out several problems with the airborne FEV theory, such as the fact all FEV testign was moved to MAriposa before the war, meaning there could have been none left at West-Tek when it got hit, and FEV making everything it mutates sterile, when we can clearly see this isn't case with post-war humans or animals, Chris Avellone switched sided and agreed with Tim Cain.

Bethesda, when making Fallout 3, used Chris Avellone's Fallout bible, and took his and Tim Cain's acceptance of the radiation only theory as their own as well.

There is no airborne FEV, and all post war mutations and environmental problems are solely the result of radiation.

Because that was the fear back in the 50's.
>>
>>187438041
Airborne FEV is a thing. They never decanonized it, it was relevant throughout all of FO1 and FO2. FO3 was designed and written by hacks who knew fuckall about Fallout and runs afoul at nearly every turn because of it.
>>
I hope they give Super Mutants a bigger role next game. I liked them in 1, but they have just kind of been leftovers ever since, and by 4 I'm particularly tired off how dumb and ineffectual they are. A species that is treated as so iconic within the series should be more than an excuse for varied enemy mobs, even if they are just junk orcs at this point.
>>
>>187439098
>Airborne FEV is a thing. They never decanonized it

See
>>187439057

Tim Cain has said from the beginning there was no airborne FEV, and Avellone agreed with him, and Bethesda agreed with both of them.

The only person who still supports the idea of airborne FEV is Chris Taylor... so what are you doing here Chris?
>>
>>187439275
The games say in quite clear terms that there is airborne FEV and it's so significant of a fact that the plot of FO2 relies upon it to even function. The asshats can go fuck themselves on attempting to retcon an entire game.
>>
>>187439413
>and it's so significant of a fact that the plot of FO2 relies upon it to even function
The only airborne FEV that Fallout 2 relies on is the one the Enclave made post-war that targets any sort of mutation.

The Enclave's airborne FEV does not need airborne FEV from the war to work.
>>
>>187439057
>and FEV making everything it mutates sterile, when we can clearly see this isn't case with post-war humans or animals
I thought that was just because those things didn't have FEV. I thought Ghouls and Brahmin were natural reactions to radiation, while only things like Super Mutants, Centaurs and now Mutant Hounds were actually subject to FEV.
>>
>>187436538
they canonized magic in nukawerld, nothing is beyond them
>>
>>187439728
That's his point. The mutations we see in the FO world are supposed to be a result of general radiation, but when Chris Taylor tried to say it was due to FEV, people pointed out that FEV mutates are sterile (Super Mutants and etc.), which doesn't fit. Brahmin being sterile would mean there are no Brahmin left, ergo, the airborne FEV theory was decanonized and Avellone switched to Cain's theory of general radiation.
>>
>>187439794
>Implying it is magic and not the will of atom
heretic
>>
>>187439728
>I thought that was just because those things didn't have FEV
All things mutated by FEV are sterile, unless it reproduced asexually by nature.

>while only things like Super Mutants, Centaurs and now Mutant Hounds were actually subject to FEV.
Yes, and all of those things are sterile due to FEV.

>. I thought Ghouls and Brahmin were natural reactions to radiation
They are....

>>187439794
They did no such thing, oswald used stage magic tricks.
>>
>>187439965
glad i blew up your submarine degenerate :^)
>>
>>187439794
How?
Havent played it yet
>>
>>187440016
Not to spoil your fun, but that is literally what they wanted.
>>
>>187439565
That's not true. It's also directly contrary to information revealed in FO1. This sad attempt at retconning the world created in the original games that made it really DOES put Fallout as a series to be butchered into Doom with wacky guns by Todd.

TES and Fallout happens in the same universe, the Wanderer achieved CHIM, and radiation is just magick.
>>
>>187440000
>>187440051
read the terminal entries
http://fallout.wikia.com/wiki/King_Cola's_Castle_terminal_entries
ebin digits and ebin writing
>>187440115
i know but atleast i got the
>>
We've lost Buffscale
>>
>>187440174
Atom silences another heretic.
>>
>>187440174
smug gratification of killing them
i posted too soon somehow
>>
>>187440258
He got banned for three days a few days ago. Don't know if he's still banned and busy posting ss at the Honey Select General.
>>
>>187440174
>read the terminal entries
I really do hope this is a ruse, because the thing Oswald describes in those terminal entries is that same shit glowing ones, which he is one of, have been able to do since Fallout 3 with their radiation blasts healing other ghouls.

All you have shown is that a guy who doesn't understand ghoul biology uses magic to explain something he doesn't understand.
>>
>>187440258
again? shit I wish I could shake that mod's hand
>>
>>187440412
he literally teleports around in the fight my dude
>>
>>187440258

nah he will be back in a few days, /vg/ draconian mods prefers to ban him than the weekend shitposters on /vg/
>>
>>187440495
>he literally teleports around in the fight my dude
What is stage magic and stealth boys you fucking idiot.

Its sad that basic tricks used at a child's magic show can confuse you so much.
>>
>trying nuka world after getting the pass on sale
>bullet spongy gunners
>traps
>traps
>more traps
>even more traps
>some more traps
>annoying bossfight where you have to keep switching back and forth to the squirt gun
>I'm now the raiders' god king
I just wanted a fucking kalash and no one is even selling them when I finally get there
>>
>>187440631
There should be a merchant with a guaranteed legendary one that is one of the best guns in the game. You can also get a similar gun with a different name through a speech check with the leader of the Pack.
>>
>>187440620
then where are the stealthboys in his inventory after you kill him?
>>
>>187440631
Yeah, I don't know what they were thinking with the 'gauntlet' area. I thought the raiders were luring in wastelanders for sport and resources. Kinda pointless if they die before even coming out to play, and they lose the bodies amongst a shitload of boobytraps (notice all the unlooted corpses). On top of that, it just isn't very fun and doesn't reflect the rest of the DLC.
>>
>>187440827
Same place they are in many enemies inventories..... not there because
>Gameplay

If you actually READ those terminal entries, though I suspect reading a bit beyond your level, at no point does he mention any powers of teleportation, all he mentions is being able to heal other ghouls via his energy.
>>
>>187439794
Nuka World did not canonize magic. That was stage tricks mixed with a bit of tech and ghoul biology. The ghost haunting the haunted house however, is much closer to real magic.

There was also the whole supernatural aspect of Atom and the fog lady in Far Harbor, and there is also Mama Murphy, who is a psyker.
>>
>>187440827
Where is the fucking endless ammunition most enemies have when firing upon you?
>>
>>187440994
>There was also the whole supernatural aspect of Atom and the fog lady in Far Harbor, and there is also Mama Murphy, who is a psyker.
Not him but yeah, every Fallout game has shit like that
>>
>>187440786
I saw the splattercannon, but it seems silly that no one is selling the generic variants of the new guns
also apparently you can't get the mr. frothy soda fan hands for your own automatrons and that sucks
>>
>>187441136
Actually the only moment of the "Supernatural" in all of FO1 and FO2 was a ghost in The Den. It existed as a very very notable exception.
>>
>>187440786
>make two "uniques" for the new rifle
>they both use the exact same generic legendary effect
>there are no other """unique""" handmade rifles besides those two
BRAVO BETHESDA
>>
>>187441136
-Fallout 1: Master assaults you with psychic visions, other psykers in his base can control fire and other shit

-Fallout 2: Villiage shaman gives you visions throughout the game, there is an actual ghosts that gives out a quest you can talk to.

-Fallout Tactics: Beastlords use psychic powers to control animals

-Fallout 3: Bloomseer Poplar can see visions of the future, Dunwich, and the Mother Punga, give you visions

-New Vegas: The Forecaster has visions of your future, and the tribals in Honest Hearts make you fight a magic flaming bear during a vision quest.

-Fallout 4: Mama Murphy has visions of your future. Dunwich Borers, and mother of the fog give you visions. Possible ghost haunting in the Grandchester Mystery Mansion.
>>
>>187440951
how convenient. seems like poor planning and execution of a character to not have any hard evidence that he isn't magical like you know, putting an object in his inventory that would indicate it was all a farce. as it stands, it's magical because he doesn't have any in game reason to be doing that.
>>187440994
the psyker stuff has been established since fallout 1 & 2. the atom stuff could be explained as you're high as a kite. oswald's predicament is just poor writing coupled with bad execution of his character.
>>187441053
that's a gameplay problem that supersedes the need to be internally consistent. oswald having one stealthboy to create internal consistency, on the other hand, isn't.
>>
>>187441652
>and the tribals in Honest Hearts make you fight a magic flaming bear during a vision quest.
and you somehow take the ghost's paw as a physical item and turn it into a weapon
>>
>>187441385
Wrong, see
>>187441652

Both the Master, the other psykers in his base, as well as the village cheiften, have magical/super natural psychic powers.
>>
>>187441715
> as it stands, it's magical because he doesn't have any in game reason to be doing that.
You mean besides the fact he was a stage magician, and the only time he does that shit is when you are in the stage he performed on?

I always baffles me to see how far people will go with mental gymnastics like this
>IT HAS TO BE MAGIC! THERE IS NO SUCH THING AS STAGE TRICKS FROM A STAGE MAGICIAN WHO YOU FIGHT ON HIS STAGE!
>>
>>187441652
I wouldn't say the punga fumes are anything supernatural, when you're in a very altered state like that your perception is working on an entirely different level and your mind pulls shit from within unbidden. Someone is also literally cutting into your brain as it happens too.

>>187441746
Isn't that weapon only in wild wasteland though? iirc
>>
>>187441652
Master was an FEV superintelligence that could "interface" with both other biological organisms and electronics and assimilate or communicate information. FO1 "supernatural" was just "weird science". Hakunin's "Dream Visions" are just that, Dreams.
>>
>>187442072
no, it's always a weapon, the only WW alteration to that quest is changing his explanation to
>TAKE DRUGS, KILL A BEAR
you might be thinking of the fist of the north rawr (which is just a renamed version of the non WW fist of rawr) from lonesome road
>>
>>187441939
there is no floor that comes out from under him. there is no sound cue for the stealth boy. there's a puff of smoke then moments later another puff of smoke 5 meters away, and he's there. where is the hard evidence that it's a farce?
>>
>>187442316
>this magician didn't make his tricks obvious enough for me to see!
that's called being a good magician
>>
>>187442167
>is renown as the town Shaman
>game explicitly uses him to contact you through your dreams, not anyone else in Arroyo
>'nah its totally just dreams'
Denial.
>>
>>187442167
>Hakunin's "Dream Visions" are just that, Dreams.
It's literally psyker bullshit on the same level as Bloomseer Polar, the Forecaster, and Mama Murphy.
>>
>>187441715
>the atom stuff could be explained as you're high as a kite.
Only it leads you to the Atom shrine fairly directly and telling the dude who sent you on the quest recognizes the being you saw as the Mother of the Fog.

I'm going to be really surprised if the CoA don't end up being a major faction in the next fallout the way things are going.
>>187442167
The lines between technology and magic are fuzzy at best. How far can technology go before it might as well be magic, or accidentally tap into such forces? In lieu of the various other all but confirmed psykers in the wastes, who is to say that something in the mess that created the Master allowed it to tap into the same powers that the wasteland psykers have been tapping into for the whole of the franchise?
>>
>>187438267
No, D2 is probably on the engine since its a fork of idTech5 and every game built on it was a fucking dumpster fire for performance no matter how pretty they looked.

Prey ran on another engine and works great too, but was developed by their new studio and staff instead of the old crowd.
>>
>>187442612
>>187442637
Yet the FO universe never put forth a consistency for magic. FO is not shadowrun, and never gets close to it. Even The Brain in GECKO noting an abstract sense of loss if you killed its offspring in Klamath remains in the cult of weird science- not magic.
>>
Can we all just agree that 90% of the issues with FO's canon stem from arguments within the original writing staff, FO2 taking a lighter tone with Easter Eggs integrated into the setting, and Bethesda later on selectively picking and choosing which parts of the first two games it would bother to pay attention to inconsistently?
>>
>>187443081
That and the fact that gameplay will never be consistent with lore.

But to answer the original question

>Can we all just agree that 90% of the issues with FO's canon stem from arguments within the original writing staff, FO2 taking a lighter tone with Easter Eggs integrated into the setting, and Bethesda later on selectively picking and choosing which parts of the first two games it would bother to pay attention to inconsistently?

No.

>Can we all just agree

Also no.
>>
>>187443081
Well, objectively then the only thing that could be considered canon are the things that actually ended up in FO1 and FO2.
>>
>>187443081
bethesda doesn't even pay attention to what they write in the games.
see: t60 and t51b both being described as the best pre war power armor
and probably countless more examples im not thinking of
>>
>>187442904
It's not like they've ever actually tried. At best you get an npc a game, with maybe one or two more in the dlc/expacs. And they never explain shit.
>>
>>187443207
>>187443259
For that matter, only FO1, FO2, and New Vegas should really be considered actual progressions in the Fallout plot, and FO3 and FO4 should just be considered fun little pocket adventures that have no bearing on actual plot.
>>
>>187443623
fo4 should've been a spin off.
>>
>>187443259
That isn't really a contradiction.

Just like now the "best" car out there is surpassed by an even "better" car that is still in an unfinished prototype stage, much like the T60 was compared to the T51.

Both are the best the T51 was the best fully functional/released PA, T60 was the best PA ever designed.
>>
>>187444014
>t-60 was an unfinished prototype
I love this meme
>>
>>187444014
wrong. the army soldiers outside the vault in the intro are wearing t60. it was deployed to national guard units. that seems like pretty wide adoption to me. why describe t51b in a loading lore screen as the best pre war power armor when t60 was deployed and was the objectively best. also, enclave power armor was the best prototype available.
>>
>>187444170
>wrong. the army soldiers outside the vault in the intro are wearing t60
What is field testing before final production/shipment to the front lines.

You know, like how lots of military equipment is done IRL?
>>
>>187444226
>why describe t51b in a loading lore screen as the best pre war power armor
Because it was the best one being used o nthe front lines.

>when t60 was deployed and was the objectively best
Because it wasn't finished yet.

> also, enclave power armor was the best prototype available.
That was done by the Enclave outside of the normal military chain of development.
>>
>>187444226
please find me an example where domestic troops during the height of internal unrest get unfinished prototype armor or weapons, because i think you'll find there'll be very, very few examples
>>
>this fully functional power armor mass produced enough to be the brotherhood's standard issue suit and even some spares fall into the hands of a bunch of meme greasers doesn't count as the best because it wasn't finished
?????????
beth fucked up and wanted their donut steel armor to be the best but didn't know how to cope with the t-51, so they just didn't bother, what is this semantic bullshit about it doesn't count because despite being finished it wasn't finished enough
>>
>>187444365
>please find me an example where domestic troops during the height of internal unrest get unfinished prototype armor or weapons
Find me an example where America has had such massive nation wide civil unrest in real life as to warrant needing to pull out everything to put it down?

Not to mention, Vertbirds were also seen being used pre-war, despite not being finished at the time either, and only being finished post-war by the Enclave.

Boston was the military's major testing bed.

We see this at places like
-Fort Bannister, where they improved the T51 suit and made the fatman,
-The testing of T60 and Vertibirds, in the Boston area
-CiT working with Robco to make upgrades to Assaultrons,
-Cambridge Polymer labs making new coatings of PA to improve energy consumption.

Boston was the military hotbed of new weapon design because it was far away from China as one could get really.
>>
>>187444709
>-Fort Bannister
Fort Strong*
>>
>>187442801

>The lines between technology and magic are fuzzy at best. How far can technology go before it might as well be magic, or accidentally tap into such forces?

It's easy: if it can be scientifically explained, it is not magic.

If it defies the laws of nature, physics, etc. etc., then it is simply magic, and has no explanation than "it just works".
>>
>>187444364
>because it was the best one being used on the front lines & it wasn't finished
they had a better version that was finished period, as evidenced by soldiers using them in the intro of fo4, plus enough production for the BOS to use it as their main suit. the reason why it never got to the front lines was because the bombs fell before it could be shipped to conflict zones around the world.
>>
>>187444709
>they do this irl!
>but uh, they don't because civil unrest hasn't happened yet
wew
>>
Any way to make the double barrel viable late game?
>>
>>187444871
> plus enough production for the BOS to use it as their main suit
You are aware that isn't saying much when Maxson's BoS only has around 500 people in it, and most of them are scribes, Lancers, or core staff like Maxson, and the Proctors.

Even most low ranking actual knights don't get power armor.

In lore, we are talking about maybe 100 suits.
>>
>>187444851
Any sufficiently advanced technology is indistinguishable from magic.
>>
>>187444709
the issue really is that the development of the power armor and all this high tech came at the latter days of the pre-war era. it's hard to say definitively whether or not it was done, but i think that the evidence speaks clearly that it was. the soldiers in the intro are wearing it, there's enough production to support the BOS who, mind you, came from the capital wasteland and are sporting shiny t60, and it's just hands down superior in every way in the fluff to t51b.
>>
>>187444895
I do hope this was a ruse
>We field test military weapons at home IRL
>WELL SHOW ME WHEN THEY HAVE EVER USED THEM AGAINST CIVIES DURING SOCIAL UNREST!
>There has never been a need for that
>WELL UR WRONG!

Well no, that doesn't change the fact that we field test shit at home before sending it abroad.

Your attempt to change the goalposts to civil unrest have nothing to do with that.
>>
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>>187443081

What's funny is that the stuff I find interesting in the Fallout canon have nothing to do with these fucking magical events and retcons and selective jokes and so on and so on.

All that crap may as well be gone: it doesn't affect me at all, I don't like it, I don't care about it.

I will never face a "oh, I really like T60 Power Armor, but it's a bit of a retcon" dilemma: I simply don't like those things.

Apart from the Psykers and the Master, which may very well be scientifically justified, I love Fallout's lore, the ORIGINAL Fallout's lore. Vaults being just Vaults from a fairly mediocre and shady corporation, Ghouls being irradiated people who cannot run, the setting taking itself seriously, only one type of Power Armor which is the sole propierty of the BoS, and so on.
>>
>>187445129
See
>>187445034

Maxson's BoS only has around 500 people in it based on the in-game registry number system they use, and a majority of them are non-knights who don't wear PA at all.
>>
>>187445317
> the setting taking itself seriously
So never?

Or did you miss all the pop culture references and wacky random encounters of Fallout 1/2?
>>
>>187445034
considering that in lore power armor is really expensive to make and requires extreme precision machinery, 100 suits is a pretty impressive amount to be making so quickly especially considering it was developed in 2077.
i think that just evidenced by how quickly they were able to produce them, the numbers you posted, and how they were deployable before the bombs fell indicates to me they were battle ready.
>>
>>187445034
*numbers pulled clean out my ass
>>187445190
where was america specified? he said domestic civil unrest period, not in america, since if we never did it, and you can't find any examples of other militaries doing it, you have literally 0 evidence for it
get over it your donut steel armor is a dumb addition that makes no sense
>>
>>187445058

Wrong. Any sufficiently advanced technology we do not understand is indistinguishable from magic.

Else we have to admit that fire is at the same time magic and scientific: millions of years ago people didn't understand fire, but now we do and know better than calling it magic.

What's important is that the Fallout universe has a scientific explanation for Psykers and the like. It doesn't matter if it's complete bullshit, it's a fictional universe. What I want is a logical explanation and I will be perfectly fine with it.
>>
>>187445520
>millions of years ago people didn't understand fire, but now we do and know better than calling it magic.
that is literally the exact point of that phrase
>>
>>187445489
>*numbers pulled clean out my ass
Na, you should actually play the game and pay attention to things

https://fallout.gamepedia.com/Brotherhood_registration
>>
>>187445468
>100 suits is a pretty impressive amount to be making so quickly
Not really, the fact that all PA uses the same frame would make making new suits rather easy and quick since they would all be built to the same base standard
>>
>>187445459

Pop culture references and wacky random encounters are meant to be things the player experiences.

When I see the Maltese Falcon in Fallout, I see a pop culture reference. When my character sees it, he doesn't, because that is just the name of the bar. Same with random encounters: they aren't canon, just funny events for the player to see.

On the other hand, when I see stupid shit that the CHARACTER is meant to see and experience, I get easily triggered. Case in point: the sarcasm dialogue options of Fallout 4, which are terrible attempts at humour and clearly shoehorned into the dialogue with no other purpose than "we have to make the player laugh".
>>
>>187445726
>named characters' registry numbers
ok where does this say how many there are, the highest number is still a senior scribe which would imply they joined early into maxon's regime, newer recruits (the nameless npcs) would have higher numbers from joining later
why do you need to defend your shitty t-45 remodel so hard?
>>
>>187445632

My point is that it is very easy to distinguish technology from magic: knowledge. We simply can't know better than the people of the Fallout universe, to us it may very well be magic.

But if one of the characters in the game comes up with a scientific explanation, it isn't magic anymore.
>>
>>187446147
>, newer recruits (the nameless npcs) would have higher numbers from joining later
You forget that people die while fighting, freeing up their numbers to be used again.

As we see in cases like Initiate D. Clarke being 312.

I know you have some massive hate boner for T60, but dude, your not even trying to think at this point.
>>
>discussion about canon
>people use Fallout 3 and Fallout 4 lore
>>
>>187445873
i meant the actual armor pieces, not the frame. the armor pieces require specific machining techniques, equipment, and tolerances and specific chemical treatments etc. assuming that the process to create these armors has gotten more developed over time, i can reasonably assume that t60 would be faster to produce than t51b. this is indicative of a maturing manufacturing process that would make t60 more economical to produce. it's simply a better option and was just as deployable as t51b, if not more so considering that it could likely be produced faster.

also let me remind you, t60 was developed the year the bombs fell. puts things in perspective of how quickly it became deployable, no?
>>
T60 is unacceptable the minute it is SO IMPORTANT yet Fallout and Fallout 2 never mention its existence.

Same with T-45d.

To put it into perspective: if Fallout and Fallout 2 were remade nowadays, you seriously believe there wouldn't be any mention of T-45d and T60 power armor?
>>
>>187446421
>puts things in perspective of how quickly it became deployable, no?
With how much the Government was putting into its war with china where every child's toy manufacturer was re-purposed to make landmines and other shit.

Its really not all that fast.
>>
>>187446287
>Clarke joined the Brotherhood in 2285, together with his friend, Lucia. While she has already achieved the rank of Knight, he is still stuck at Initiate. It's possible that his lack of enthusiasm is one of the reasons for why he did not get promoted.
>stuck at initiate
why on earth are you trying so hard to defend bethesda's shitty contradictory armor again?
>>
>>187446565
>T60 is unacceptable the minute it is SO IMPORTANT yet Fallout and Fallout 2 never mention its existence.
No series works like this, be it television, video game, comic book, novel.
>>
>>187446776
those with internal consistency do, yes
>>
>>187446679
>Clarke joined the Brotherhood in 2285
Literally just two years ago, while we kow people who have been working for the BoS longer, such as Kells, still have higher numbers.


thank you for proving my point.
>>
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>>187446385
>>
>>187446639
>its really not all that fast
>troops are wearing it the year it was developed (the same year they even thought about upgrading) with better performance, durability, battery consumption, protection & economic cost than previous generation power armor
i really wish i had a way to respond to this in a non cop out way, but t60 is just superior to t51b and bethesda fucked up internal consistency in lore slides.
>>
>>187446835
Uhh no.

Remember that time in Star Trek TNG's first few seasons where they mention that James T Kirk, the most legendary Stafleet captain ever, died tryign to save the ENT-D's fucking bartender from a magic energy ribbon?

Ohh wait, they don't, because they writers had no idea how he died until Generations was made.
>>
T-60 doesn't even phase me, but the Nuka X-02 rustles my jimmies something fierce.
>>
>>187447131
its not that t60 pisses me off because they shouldn't be allowed to implement things, it's that they shouldn't be allowed to implement things poorly.
>>
>>187446835
Not him but no.

Every long running game series, book series, comic book series, TV show series, etc. etc. has retroactively added major events into the past, because no writer can know everything they want to do the moment they start making the series.

What you just suggested is demonstrably false from decades of literature in various mediums.
>>
>>187446924
>kells has been working longer
where is proofs
clarke's friend has shown high rank can be earned quickly, and conversely you can be an initiate for 2-3 years (game starts at the end of october, remember)
and beyond that you have no proof of the highest BoS number
and beyond that this has nothing to do with the t-60
>>
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Just spent the last hour recutting and handfitting this shit over vanilla Merc clothing sets. Hopefully it won't clip with much.
>>
>>187447338
>and beyond that you have no proof of the highest BoS number
See
>>187445726
>>
>>187447468
you have the highest named character's number, no one says "this is the highest registry number and is equal to the number of personnel we have"
this isn't proofs
>>
>>187447338
>clarke's friend has shown high rank can be earned quickly, and conversely you can be an initiate for 2-3 years (game starts at the end of october, remember)
Which has nothing to do with the main point was that what number they have has no relation to when they joined because numbers get reused
>>
>>187446776

They do when done properly.

>>187447070

I'm not familiar with your example so I can't tell if it is a good one or not.

So I'll post a comparable example: Pokémon and Baby Pokémon. Literally a retcon because there's no logic behind baby Pokémon not existing in the 1st Gen other than "we hadn't thought of it". Same with T60 and T-45d Power Armor, unsurprisingly, because it wasn't Interplay who designed them.

Here's a proper example of retconning done right, EVEN if I think the retcon was fucking stupid: Vault experiments. Once you replay Fallout, it makes perfect sense that said Vaults had said experiments on them. It blends in seamlessly.

Stuff like T-60 PA simply doesn't, not in the way it was implemented in the game. Ironically a good implementation of T-60 PA would have been the one T-51b PA saw in Fallout 3: locked away in a high tech facility, one of a kind.

It is very easy not to retcon a story. You just need to care more about conssistency than "what I need right now for this story to work". Most people don't, however, and prefer the lazy way. Like I said, I'm not familiar with your Star Trek example, so I can't be sure if it is category 1 (the one I'm against) or category 2 (the one I'm for, even though I think Vault experiments are retarded).
>>
>>187447645
>you have the highest named character's number,
And all other shown numbers are below it, sowing that this is around the highest number they have, else we would have seen one or two numbers higher then it.

If Bethesda wanted to suggest the numbers went higher, they would have shown it.
>>
>>187447070
so a major event that doesn't contradict anything? if they said kirk died in a freak autoerotic asphyxiation accident since TNG, THEN changed it to dying by magic ribbon you'd have a point
>>187447796
>And all other shown numbers are below it, sowing that this is around the highest number they have, else we would have seen one or two numbers higher then it.
that's a whole lot of assumptions based on nothing
>>
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>>187447378
Any idea why exporting as a .nif keeps failing? Literally all I did was delete some faces and drag vertices around for a couple of hours. It shouldn't have been ABLE to break anything, and yet here I am. Any ideas what I might be doing wrong or how to fix it?
>>
>>187447760
>It is very easy not to retcon a story.
Sure, its called never adding any new weapon, armor, faction, or creature, because one could always argue
>WHY DIDN'T WE SEE THIS BEFORE!
Which is why no developer works on that sort of thinking.

I honestly have to wonder if this is just some giant ruse, or if you really have the most retarded and ass backwards view when it comes to retcons ever.
>>
This thread is fucking awful, kill yourselves
>>
>>187447225

You can retroactively add major events into the past that blend in seamlessly with the previous work. A good writer can do that. Else he is just sacrificing consistency because he/she can't think of a way to circumvent those consistency issues.

So in fact you are wrong: it is demonstrably true that you can keep internal consistency even when you are adding lore on top of what is already there.

For fuck's sake, this is LITERALLY what EVERY STORY does, EVER. It adds information on top of information on top of information.

- Darth Vader
- Darth Vader is a Sith
- Darth Vader is a Sith who killed your father
- Darth Vader is a Sith who killed your father, but he is actually your father because I lied to you since I didn't want you to know the truth

There is no retconning there.
>>
>>187448151
This. Contradictions =/= retcon, not inherently.
>>
>>187448032

>Sure, its called never adding any new weapon, armor, faction, or creature, because one could always argue WHY DIDN'T WE SEE THIS BEFORE!

It's very easy to add weapon, armor, factions, creatures, names... just don't be as retarded to say something as "remember that one Power Armor to rule them all? Well, it was a lie, there was actually a mass distributed Power Armor that was better!!!".

What the writer has to do is not make it as obvious that some information was previously missing. Of course Anakin Skywalker had a mother, that doesn't bring any alarms. But if you told me Anakin Skywalker was raised in a planet by apes and then in another planet by bugs, and so on... yes, I have to question why it was never brought up in the original trilogy.
>>
>>187448151
>There is no retconning there.
That's not really a similar example because you are talking about one figure the whole time.

Saying that
>T51B armor is the best armor
and then saying
>There was this other better armor being tested in this one place on the other side of the country,
by your logic isn't a retcon either, since nothing previously stated contradicted it, nor was there any reason for such information to be given in Fallout 1/2 given how far away they were from the place in question.
>>
>>187448060
great addition to the discussion that's ongoing, here's a (You)
>>
>>187448436

>Saying that "T51B armor is the best armor" and then saying "There was this other better armor being tested in this one place on the other side of the country" by your logic isn't a retcon either, since nothing previously stated contradicted it, nor was there any reason for such information to be given in Fallout 1/2 given how far away they were from the place in question.

Except we get the T-51b info from here: http://fallout.wikia.com/wiki/West_Tek_research_facility

Now tell me if T60 Power Armor not being mentioned there wouldn't ring any bells...
>>
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>>187424752
>To be fair, the computer password is supposed to be simple as anyone who reaches the computer is someone who is supposed to.and can actually get in.
>>
>>187428195
>>187428576
Go to Synth Retention Bureau in the Institute, look at monitors and find the one showing a live feed of The Old Church door. Go to Old Church, look at door, turn around, look up, see "crows" staring at the door of the Old Church.
>>
>>187448615
>Now tell me if T60 Power Armor not being mentioned there wouldn't ring any bells
It wouldn't, just like pre-war Enclave APA prototype in the form of X-01 not being mentioned there wouldn't either, for the obvious reason of it being a totally different production line.
>>
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>>187448732
>railroad is an utter joke despite having clear logical goals
>institute's goals make absolutely no sense but are so obnoxiously competent it's scary
I love it
>>
>>187448876
The Institute's goals actually make pretty good sense from the logic of cold scientists who care nothing for emotional ideals of things like ethics
>>
>>187448732
>beth actually CAN do environmental storytelling, it just gets drowned out by "funni skellintons lmao"
kind of sad really
>>
>>187449004
Basically
-The human form has given us the ability to achieve a level or articulation that has been unmatched by anything, so any perfected robot worker would be in the same form

-Pre-war robots are bound by limited programming, that causes them to get stuck in logical loops, so any perfected machine workforce will need just enough actual intelligence to avoid that.

-Pre-war machines also break down all the time, need to be refueled, and have to go into hibernation modes to converse power, so using a perfect form of FEV to create a robotic workforce that doesn't break down, never ages, doesn't need sleep, and doesn't need to eat means we can create a workforce that lacks any of the maintenance problems pre-war robots had.

-While the people of the surface are largely moronic, their paranoia of us does present the possibility that they might untie and try to destroy us, so we should send some agents into their ranks to manipulate them, and make them too paranoid of each other to ever unite against us.
>>
>>187448876
institute just wants to take what they need from the commonwealth then be left to their research and development. not really ideological, they just like researching and they dont see why the world falling apart should stop them.
>>187449004
ethics is based on logic
>>
FUCK. Now, I've got the gear looking perfect in the GECK and Nifskope, but it won't stop crashing in-game. Anyone have any ideas?
>>
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>hangman's attacked by synths
>friendly with the institute so they don't attack, just take them out
>settler keeps dying because her work area is right where they spawn
>keep reloading because autism
>finally give up
>she has a synth component and I couldn't tell where she was shooting because hangman's is a clusterfuck and she didn't show up red because synths don't attack me
what the assfuck
>>
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Now that Quake Champions models are Free for the Ripping(Ninja ripper works with QC and QCpak is updated)

Does anyone wants to port Classic Doomguy Armor and Hair to Fo4?

>https://www.youtube.com/watch?v=ewN0Fuw6uaY

Since its modular its would be a good replacement for the shit Vanilla Combat armor, and it looks like Classic Reinforced Combat Armor
>>
>>187449675
>ethics is based on logic
No, it really isn't.

Ethic is based on ideas of right and wrong that are, by definition, arbitrary and ever shifting based on what the current ruling power considers "good" and "evil".
>>
>>187449917
You're thinking about the word "morals" not ethics.
>>
>>187449917
https://en.wikipedia.org/wiki/Ethics
>>
>>187450023
Yes, thank you for regurgitating what I just said.
>>
>>187450102
No you vomited up a definition of morals, not ethics.
>>
>>187449686
Need more details. Does it crash randomly? On equip? On start-up?
>>
>>187449917
>Ethic is based on ideas of right and wrong that are, by definition, arbitrary and ever shifting based on what the current ruling power considers "good" and "evil".

>>187450023
>https://en.wikipedia.org/wiki/Ethics
>Ethics seeks to resolve questions of human morality by defining concepts such as good and evil, right and wrong, virtue and vice, justice and crime.
Literally what I had just said
>>
>>187448787

The facility is in charge to develop the most important projects for the US government, and yet T60 Power Armor isn't mentioned...

X-01 is in a whole other level of stupid, though.
>>
>>187450320
On equip.

Since the post, I've discovered that it may be related to the skeleton. I'm now trying to find out how to bring in a skeleton from vanilla files and assign it to my shit.


What tipped me off to that was trying to import the gear from my nif to a vanilla nif from a bsa.
>>
>>187377561
thanks man
>>
any good overlooked/underrated slutwear mods?
>>
>>187450632
West-Tek isn't the US government, it's a military contractor.

WW3 happens tomorrow, the F-35 is the "most advanced fighter plane produced by Lockheed Martin" someone finds a hangar of Boeing X-51 scramjet fighters. THIS BREAKS THE LORE!
>>
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Why did the Preston Garvey impersonator say the exact same line the real Preston said to you? It was verbatium.

Was he hiding nearby or something? It doesn't even make sense in context because the real Preston said that when you saved his ass, you just meet the imposter walking around.
>>
whats so bad about vanilla NV?
>>
>>187451263
still going with this "t-60 was super seekrit prototypes"
despite it not having the x- designation like the x-01 or the x-51 and being deployed to the field?
also
>the most advanced fighter produced by lockheed martin
>boeing x-51
lel
>>
I solved the problem with my mod not importing properly by assigning the bones over and over and over.

>>187450882
Absolutely, bud. Glad to help pass rare shit around. I hate when cool stuff is lost to the ages.
>>
>>187451263
Yeah dude those four flight testers are totally going to be scrambled into combat.
>>
>>187451664
It's a little fucky because of how fast they had to put it out (Zenimax wanted to absorb Obsidian and this was supposed to be sabotage to that end) and the world is kind of empty between hotspots. The wonderful thing about that, however, is that it's got plenty of room for modders to make the wasteland full themselves.
>>
>>187451664
>>
>>187451846
theres no beatles on the radio?
>>
>>187451809
Why would limited production runs, test modifications and prototypes be scrambled into combat? That sort of stuff would be left in hangars or garages.
>>
>>187452013
assorted bugs
>>
>>187452138
how do you feel about the fact theres no beatles on the radio
>>
>>187452206
doesn't fit the tone but would fit the timeline I guess, probably some more obscure songs since all the good licenses would cost more than obsidian's net value
>>
>>187452026
>Why would limited production runs, test modifications and prototypes be scrambled into combat?
Why would T-60 be the new standard power armor for the US forces when production started after Anchorage only 8 months before The Great War and it was already established that T-51 was the new standard?

Bethesda thinking they needed new super cool power armor when there are such slight differences between T-45 and T-60. T-51 was the new standard in the lore and it makes fucking sense. Looks completely different and was also present since the first Fallout game. You can not defend this lazy bullshit no matter how hard you try.
>>
>>187451263

>West-Tek isn't the US government, it's a military contractor.

>it was the single biggest private contractor of the American government

>SINGLE BIGGEST

>OF THE AMERICAN GOVERNMENT

The point is: if there was anyone that could have developed T-60 Power Armor, it would have been West Tek. And yet there is absolutely no mention or proof of T-60 Power Armor. At all. In the entirety of Fallout. Because it didn't exist. Because Interplay never said "we are going to leave room for some damn powerful prototype Power Armor". It never crossed their minds because they were dead set on T-51b being the very best.

>WW3 happens tomorrow, the F-35 is the "most advanced fighter plane produced by Lockheed Martin" someone finds a hangar of Boeing X-51 scramjet fighters. THIS BREAKS THE LORE!

Except that literally was not Fallout 4's case. It gave T-60 Power Armor to random soldiers taking care of people not overcrowding the Vault. I repeat: TO TAKE CARE OF PEOPLE.

Not even a combat situation, no plausible excuse as to why a damn soldier would need that armor to guard a Vault's entrance.
>>
>>187451664

The bugs, the difficulty (or lack thereof) and the lighting.

Luckily mods fix all of these issues.
>>
>>187452398
yeah that kind of bugs me, wouldn't the MP roles have the outdated t-45 armors, if that?
>>
>>187452206
>wanting commie eurotrash songs on glorious atomic-age Patriotic American radio broadcasts
>>
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>when the poor ask for money and you pretend you didn't hear them
>>
>>187452673
I would ignore your waifu too anon
>>
>>187452673
>when you cope with your female pattern baldness by sticking your fingers in an electrical socket and pretending it's "punk"
>>
>>187452505
best difficulty mod? Is realistic weapons damage good?
>>
>>187452206
>implying the british invasion would be permitted in the fallout universe
>>
Is the patch 1.9.4.0.1 only come with the highrez update? I'm not installing 58GB of todd.
>>
My mod clothing no longer crashes the game, but it's also invisible in-game. Looks great in GECK and Nifskope, but fuck. Any ideas?
>>
>>187452919

The best difficulty mod I've experienced is Vicious Wastes. It is the only mod I've used where I've truly felt in a wasteland. But it can be too hard for some, and it is a real bitch to patch as it does a lot of direct record edits.

I'm playing JSawyer Ultimate now, but today was the first time I ever felt in real danger (had very little ammo and it wasn't long before the next Legion assassin squad hit).
>>
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>>187440258

Wat?
>>
>>187453507
go and stay go
>>
>>187453067

Could be a weight paint issue

Or Arma / Armo being in the wrong slots on it
>>
>>187453507
I thought you were banned again.
>>
>>187453614
I tried to follow a tutorial and have imported the skeleton from vanilla fallout. Now I've got a big, doofy robot and no matter what I rename shit or assign to what, nothing does what it's supposed to. God I'm bad at this shit.
>>
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>>187453815

Nah just really busy today
>>
Anyone who uses Mod Organizer willing to help out? I'm trying to install NVEC with Mod Organizer and there's a little installation window, so I go with complete installation. After it's done the Mod Organizer says the mod has no Valid Game Data. Any way to fix this or should I just make a separate folder to put all the files I want and install it manually from that point?
>>
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>>187454068

For New Vegas / FO3?

If so, I hear that the Skyrim verison of OS can rig that stuff, but if its invisible, its probably an AA issue. Armoraddon slot not set up properly on the items data in the Geck can make shit invisible.
>>
Anyone use fallout mod manager? I have mods that show up in the package manager and activated, but they don't show up in my list of mods on the first page.

NMCs texture pack and New vegas stutter remover show up as activated, but dont show up on the front page mod list on FOMM
>>
>>187454348
FONV. I'm also now having trouble assigning anything to the skeleton. Every time I try to assign all of it to the skeleton, different combinations of the mesh objects decide to play along.
>>
>>187454641

Hmm, that sucks. You using OS or some other program to do this stuff?
>>
>>187454846
FUCKING GOD DAMN IT. Now I've got it rigged in Blender, but in nifskope, all that gets exported is the FUCKING SKELETON.

Windows 10. Thanks for trying to help btw.
>>
What's a good companion edit mod that doesn;t stray too far from their vanilla appearance and doesn't make them look like dolls or glamour models?
>>
>>187455032

Wew, I dunno about rigging in Blender. I know someone that does rig in Blender, but I prefer Outfit Studio because its just easier to see what I'm doing.

I told them about your woes and they said they'll come here in a few minutes to try and help
>>
>>187455486
Ayyy, thanks a ton. I've got it working in blender, but shit's invisible in Fallout. I think it's an export problem. I didn't have this issue with meshes earlier.
>>
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>>187455486
>>187455781
Every piece can be added to vanilla meshes no problem. I'm also using a GECK entry that worked fine for a less complex version, without the handfitted vertices, with no problem whatsoever and with almost 10 variations of it. It's just my fucking amateur masterwork that's getting fucked.
>>
>>187455980
Also, I realize it still clips on this outfit. Once I fix this, I'll keep experimenting with various meshes. I fitted it to Merc Grunt, which is this with less shit.
>>
Can you guys make your own modding Discord instead of sucking each others dicks publicly in the general
>>
>>187456382
>Discord
>>
>>187456382
Better than autistic waifuposting and arguing about which game is best.
>>
>>187456382

It would have like ~3~ members

And that's being generous
>>
post waifus pls
>>
>>187456382
fuck off
>>
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>>187456661
>>
>>187454641
Best way to assign skeleton is to import it right over everything.
Delete your skeleton in blender and select every object you want to be attached to the skeleton (A will select all that is visible)
Then import a skeleton (a generic body can do) and select the "import skeleton only + parent selected" in the import window.

Try exporting after doing this.
>>
>>187451264
>no dialogue for having preston in your party when this happens

disappointing but oh well
>>
>>187456890
I did that by importing the default full skeleton from the meshes .bsa, then rigged it. Everything worked like it should. Currently, the only problem is that it's invisible in-game. Apparently, Blender has issues with "setting flags," and one of the flags in the mesh's BSShaderPPLightingProperty thing is supposed to be SF_SHADOW_MAP or else it'll be invisible, and none of the three things mentioning shaders is that. Instead, they're what looks like column headers. It's probably fucked up that way.
>>
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>>187457157
you can set this in nifskope

select the lightingproperty node and in the block details edit the shader flag
>>
>>187457063
>>no dialogue for having preston in your party when this happens
wow, didn't even fucking think about that

good going bethesda
>>
ALIENS ALMOST CAUSED THE GREAT WAR

GIVE ME A (You) RIGHT NOW
>>
>>187457604
Didn't realize it was a drop down, what a long column. Every time I try to set the flag, it's a luck-based thing whether or not it crashes unfortunately. Gonna slam my head against this particular wall until they're all set, and if it doesn't work, I guess I'll just fucking eat a grenade.
>>
Still fucking invisible.
>>
>>187458194
check an outfit that works and copy the same flags.
>>
>>187458752

And / or copy branch each mesh piece into a working mesh

That sometimes fixes problems I have with rigged stuff, even if its just FO4. Perhaps something was lost in the conversion process?
>>
>>187459090
Pasting them into a working mesh didn't work

>>187458752
Tried this too, no-go.
>>
>>187459691
One thing I've noticed is that my meshes are called NiTriStrips whereas known working ones are called NiTriShapes. Is that an issue?
>>
>>187459691

Does it look fine in the CK render window?

Its probably an ArmorAddon issue, if it works and animates fine in the Geck preview
>>
>>187449004
Not totally. They are so damn focused on creating a race that makes them completely obsolete, that it is bound to backfire. Even if they are designed to be their slaves, playing god only has one outcome. That's the nature of the writing in Fallout really.
>>
Fallout 4 is absolute shit, Todd
>>
>>187448151
That's still retroactive continuity, it's just not a continuity error.
>>
>>187456661
>>
>>187461843
todd here, eat my poop dude alright?
>>
>>187461585
It's for FONV so no CK, and it does not show up in GECK. Shows up and animates great in Blender and Nifskope, but the moment it's in engine it shits the bed.
>>
>>187461585
>>187462603
I've put them on skeleton after skeleton, changed these flags, applied these """""fixes,""""" on and on and on, and it just won't motherfucking show up. I don't get it.
>>
>>187451264
I had Preston with me when I encountered him. At that moment I realized I was playing a game that had brain damage.
>>
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>>187456661
>>
>>187463014
Is this Moon over June?
>>
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The shit works perfectly in blender and nifskope.
>>
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>>187457909
>>
>>187463250
>kooky AI says it may have caused The Great War in a completely different game
We've been over this.
>>
>>187463014
you could not have chosen an uglier portrayal if you tried
>>
>>187437859
Wat. Fallout 1 had no occult/supernatural stuff.

Fallout 2 had a little bit (the ghost in the den being the main one) but it was never that much. Where are you getting "ass ton" from? Or are you guys actually counting the easter eggs like the crashed UFO special (non-canon) encounter that Bethesda went and made an entirely canon full scale DLC out of.
>>
speaking of cait, I dragged her along to nuka world (figured I'd be fighting the raiders, not finishing one maze and becoming their leader) and it's funny how much she hates you doing nice or altruistic things, caitfag would probably piss her off to no end
>>
>>187402479
What mods do you guys use for better looking npcs in nv?

I really don't know what to use because i've heard bad things about fco
>>
>>187465153
NVCE is pretty good.
>>
Is STR particularly important for a katana build in New Vegas? I was thinking of leaving it around 5 or so for a decent chunk of the game.
>>
>>187464843
That's the thing that most waifufags don't get. Take people that are into K-On goyls for instance. They're at their best amongst each other and pursuing their passions. If they interacted with one of the people that waifu them unironically, they'd be scrambling for the nearest exit while trying to not commit to anything or make them mad.
>>
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>>187464661
I love that one, it's one of my favorites. She doesn't have a facade, she just is. Who she is is abrasive and uncouth, and if her facial expression reflects that then all the better. It's just one one of the things I like about her.

That picture is very attractive, but not in the way that word usually means.

>>187464843
I get hit with the "Cait disliked that" a lot, but I still have maxed affinity since she likes other things I do. It's even worse for me since I don't drink or do drugs, which are two easy ways to get (pre-quest) her to like you.
Being a moralfag with Cait just means you have to get her to like you in other ways. Show off your prowess with lockpicking so she knows you're not a total goober and can do some worthwhile things.
She likes when you upgrade her weapon, so even though she thinks computers and science are for nerds, she appreciates them when applied to combat.
She also likes when you get naked for her. When we're home alone I usually do that for her.

Plus it's not like she hates everything I do. She likes getting Murphy off chems, saying no to the BoS invitation, killing Lorenzo, and most importantly she "loves" opposing the Institute if you do it for "they're evil boogeymen" reasons and not "muh synth lives matter" reasons.

It's still hilarious trying to be a good minuteman though, since she dislikes all 4 dialogue options when receiving missions from them lmao
>>
I made a video about nuka world and what I thought would make it better. was wondering if i could get some feedback since it is relevant.
https://youtu.be/3_jIimjxeWk?list=PLtistzNjYNcwz5bEnETZR6QVa0FHAOsMZ
>>
>>187466391
Unironically interesting. You get a lot of shit, but you're the most realistic waifufag I've seen.
>>
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Post good feels.

>WotC makes bunker hill a fucking synth hotspot
>institute is friendly now
>rng high roll spawns 3 groups of synths (18 units)
>they link up to fight a behemoth and just plow through the city down a main street together
>moving from one contact to the next without stopping
>eventually attrition wears them down to one heavily damaged squad
>no more contacts
>city is dead quiet when it's usually a cacophany of fights
>my team did nothing, we just walked along behind them and picked up ammo

unrelated

>when your pilot is a good girl and circles the area 2 or 3 times before leaving, drawing attention and fire away from your LZ
>>
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>>187466391
Yeah it's really difficult to get in her pants, just pick some locks and then she's telling you her life story, same with Piper. Danse is the same shit, jump in and out of PA a handful of times and all for eh sudden you guys are best buds and he's opening up to.

Jesus fuck everytime I think about the way affinity works in 4 it pisses me off.
>>
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>>187466886
> https://youtu.be/3_jIimjxeWk?list=PLtistzNjYNcwz5bEnETZR6QVa0FHAOsMZ
forgot thumb
>>
The skeleton is good
the weights are good
the mesh is good
the textures are good
I'm taking the shit I'm editing fromt hings that were already in the fucking game
And yet they still just won't work when in-engine

I don't fucking get it, man. Noone else knows what to do about it and there's zero things online addressing this issue that have helped. It's been 17 hours.
>>
On Survival Mode, with no stupid strong enchants, is the Machine Gun viable?
>>
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>>187467524
Well, that is true. You can just pick some locks and just drink beer all day and suddenly she loves you.

But I roleplayed someone trying to give a good impression despite her disagreeing with some of the ways I like to do things.

I like to think that she dislikes being selfless and friendly, and gives me shit for it, but after seeing me be selfless to everyone, that's exactly why she opens up to me. So she may not like it, but she realizes that I'm the sort of person who would help her. She figures she would get the same treatment I showed to everyone. And she was right.

This way of thinking about it was much more satisfying. It took a lot longer in-game, and there were times I was worried she didn't like me, but these just made it more realistic.
>>
>>187468307
Not bad at all.
>>
>>187467525
I would have appreciated more "what went wrong" than "what I would have done" personally, but you are correct that the factions should have been stationed (and themed) at the different attractions, not just all in one goddamn place.
>>
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>>187468307
So are you to the "I literally married my waifu in this DS game" level yet?
>>
>>187467525
Okay so, why would you want little lamplight back, under any context?
>>
>>187468282
The "assault rifle"?
It's definitely viable with pretty good DPS and all, but all the ammo it needs can be pretty annoying.
>>
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>>187468307
I get that it's just completely retarded how they handled it unless you actively try to do something like that, but if you just naturally play and explore around you get maxed before any of that matters.
>>
>>187468787
No, the tommy gun.
>>
>>187467524
Eh the affinity system works out a bit better if you're not really trying to farm for it and mix up your gameplay.

I mean the other option was NV's "do too many, or even on occasion one thing, without this companion with you and you'll cock up the possibility of getting a decent ending slide forever"
>>
>>187468901
But that's just it I never was trying, I just randomly explored and boom max. I'm not saying it should be fully to NV but a mix would be better than either option.
>>
>>187468785
little lamp light was allright. i liked the lord of the flies vibe it gave off.
>>
>>187468785
lamplight was shit because of the execution, it would have been believable the way we got it if FO3 was set like 15-20 years after the war but its not

they also really only explained that the first kids were there on a field trip, that all the adults died, and that they kick them out once they grow up but not where the new kids come from.

I always assumed big town residents sent their kids to lamplight
>>
>>187469240
It was more Little Rascals than Lord of the Flies.
Ether way having an entire area devoted only to NPCs you are incapable of interacting with on a full spectrum is retarded.
>>
I sincerely didn't expect the new vegas special nuka colas to show up un nuka world
so is nuka quartz and victory the one single reference to something originating in NV in the entirety of 4?
>>
>>187468875
Oh, then nope, it's garbage. Outclassed by automatic combat rifle and radium rifle.
>>
>>187469543
house is referenced by deacon when dicking around with robots, and vera keyes gets a namedrop from one of the robobrains in far harbor
>>
How to summarize everything and anything about these generals

Obsidian > Bethesda and EVERYBODY is buttflustered
>>
>>187469731
Considering it's mostly FO4 with occasional NV references, I don't think so.
But yeah everyone is assblasted, that's part of being a FO fan.
>>
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>>187468795
>>187468901
I enjoy the Heather Casdin mod's approach to the affinity system. It's based on time and traveling and a quest, rather than little +/- affinity triggers.

>>187468705
I guess. Most of my autistic waifufagging is from the perspective of my character, who is in love. But I actually really would want to be with someone like her. But someone like her would think I'm lame. So it's all a jumble of mixed emotions. But hey, that's life.
>>
>>187469863
I vastly prefer Heather's
>>
>>187469665
that's nice, I mean I wish they'd take the segmented reloads or companion wheel but it's good to know at least one or two writers don't pretend it never happened
>>
>>187468705
which game was that? love+ or something? I always wanted to give it a shot
there was also someone who emailed idea factory for permission to marry one of the neptunia characters and actually got it, that was fun
>>
so let me get this straight, the pack is a bunch of insane furries, the disciples are just heath ledger's joker, and the operators are the gunners without the "mercenary" pretense shoehorned in
or just genocide them all
>>
>>187466886
I've noticed lately a lot of people putting emojis/icons in their titles. Is it something people are being encouraged to do?
>>
>>187470427
I fucking hate my phone highlighting words to be changed into emojis
>>
>>187470427
Adds flare to the title. Same reason why people did stuff like !!!, [ ] and ~~~.
>>
>>187471460
In the past few weeks, it's just been popping up more and more. I wondered if maybe it was something people were trying to get around the current YouTube algorithm that's fucking with people's monetization.
>>
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What is best in life?
>>
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>>187472539
Killing BoS from the inside out.
>>
>>187472539
to kill! and to maim!
>>
Why does the Nuka Cherry Launcher automatron part from Nuka-World have this fucking wacky godmode mod attack damage?
>>
>>187472539
Textures that actually load.
>>
>>187472539
To forge yourself into the best version possible and then seize the path you choose as yours. To struggle and triumph over those who stand against you so that when you look back pride fills your chest at what you have accomplished.
>>
>>187472539
purifying raider junkie sluts
>>
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>>187472539
Making people happy.
>>
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>>187474818
>Damn it Blue! How many times you will ask about our relationship!?
>How many times you will ask about our relationship!?
>You will ask about our relationship!?
>You will ask
>>
>>187474818
Can you make me happy?
>>
>>187472539
Impregnating filthy raider wenches. Now get over here.
>>
huh, got a lucky lever rifle before i even started far harbor, didn't realize that the weapons were immediately added to the legendary list
no ammo though
>>
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>>187475153
Ultimately, no one can make you happy. People can only be outside influences that can make it easier or harder to be happy. The final word is with you.

Contentment is a journey, or state of being, not a destination. You don't flip a switch one day and you go from a happy person to a sad person. It's a series of decisions and cause/effect analyses that are noticed over time. It took a lot of introspection before I decided I was happy.sad.content/etc. But that's ultimately what did it, not an outside force.

>>187475059
maybe they're esl. I know a lot of people who are just good enough at a language that they stop actively using translators and looking stuff up, but not quite good enough to be free of grammatical errors like that. And they make mistakes exactly like that one.
>>
>>187477952
I'd really appreciate a mod that removes them from the vanilla game's leveled lists and kept them in the DLC.
>>
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>>187472539
killing mutie scum
>>
>>187478618
Your DogMeat is getting restless. Hope you do a good job of keeping him company at night.
>>
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>>187469496
its more world building than anything
>>
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>>187472539
Seeing the world. The wasteland, in its own way, is beautiful.
>>
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Mother Base, coming to a wasteland near you
>>
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>dat 1 fps
>>
NEW THREAD BOIS!!!

>>187481920
>>187481920
>>187481920
Thread posts: 750
Thread images: 119


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