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/rlg/ - Roguelike General

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Thread replies: 755
Thread images: 94

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>FAQ
http://pastebin.com/Q7K91Q34
>What to Play
http://pastebin.com/yfUKx35f
>Individual Game Pastas
http://pastebin.com/V7MzidCu

>News
Angband 4.1.0 has been released:
http://angband.oook.cz/forum/showthread.php?p=122044#post122044
New 4.1.0 Oook.cz comp which no one from here will play:
http://angband.oook.cz/competition.php
URR (non-)update:
http://www.ultimaratioregum.co.uk/game/2017/06/24/burnout-and-the-future/

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

>in case /dcssg/ ever wants to play games other than crawl online
http://roguenex.us/ (CDDA)
http://angband.live/ (Angband and variants, including PCB)

Previous Thread: >>182921502
>>
>we splatted again
>>
Silence in Demon is pretty good.
>>
Pretty slow evening, huh?
>>
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>rlg in charge of playing roguelikes
>>
>>183023589
>Playing a genre based around who can get to the lowest floor (by virtue of rng) and has no real ending
>>
>>183023679
But it's fun.
>>
>>183023589
why would you even have 0 armor skill

even if you're the DEFEist DEFE in existence you can still wear some leather and train it to 5 or something for probably 10% of the cost of another level of conj
>>
Will my spellforged servitor attempt to kill me if I memorize irradiate? Does the servitor cast spells if you are in the blast radius?
>>
>>183026042
It would be fun so you have to assume they do
>>
What are you all playing tonight? I've been playing Demon, albeit now I'm just reading comics.
>>
>caustic shrikes
3 of them took me from full to negatives in like 2 turns
Why do they exist?
>>
>>183028267
dcss
>>
>>183028267
notroguelikes
>>
Buying CDDA beginner tips, looking to get back into it after being destroyed by a zombie horde and failing to find anything of use.
>>
>>183029872
DO. NOT. HAVE. FUN.
>>
>>183028720
The alternative is a bigger form of ogre/troll/centaur.
>>
>>183028267
dcss, just like for the last two years
>>
>>183030435
Okay, I'll play DCSS instead!
>>
>>183029529
same to be desu
>>
>want to develop a roguelike
>open world sandbox is too much of a hassle programming-wise
>linear dungeon crawl has been done so many times I don't see any point
Is this why the genre's dead?
>>
>>183034725
It's dead because only Jews and Japs can make good roguelikes.
>>
>>183034725
That and there's barely any audience
>>
>>183028267
I can't beat roguelikes so I'm playing Demon Souls to preserve my self worth. I just got to the maneatersdealing with the shitty framerate and fucked up audio is harder than actually fighting them
>>
>>183034934
>Japs can make good roguelikes

Japs have only made one notable roguelike.
>>
>>183035770
I was only spewing back things I've heard from /rlg/, and Elona is a fine game. That and I unironically liked the Pokemon Mystery Dungeon series. That was my entry into this genre, and it's only gone downhill from there.
>>
>>183035770
omega labyrinth
>>
>>183035770
also hengband
>>
>>183037183
Trash.

>>183037293
+1
>>
>>183035770
Roguelikes can't be notable anyway so that's fine.
>>
the only good roguelike is barony you should kys if you disagree
>>
>>183038017
Never heard of it.
>>
>>183038017
actually, the only good roguelike is katawa shoujo
>>
please stop dying thanks
>>
>>183041780
I really wonder what's up with these drops in activity.
>>
>>183041920
Roguelikes are hard.
>>
>>183042656
Perhaps, but this thread is one of the least active /rlg/ threads I have ever seen.
>>
when will the pcb autists return

where are the current cdda autists
>>
>a shitposter comes into view
>>
I dreamed everyone was posting ponies and the thread was so fast I couldn't keep track of it.
>>
>>183043706
Sounds like a nightmare.
>>
>Kevin's wife is a smug cunt
P
O
T
T
E
R
Y
>>
>>183043152
>when will the pcb autists return

Speaking of which, did the latest PCB update seriously kill everyone's interest in the game?
>>
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How fortunate.
>>
Save us Duvessa!
>>
>>183045116
Splatting my level 50 Psion to Ares because of a fatfinger killed my interest in the game.
>>
Why can I shoot 10 independent shots per aut in doomrl but still be forced to take a full aut when I use the wait action?
>>
>>183049121
Because actions which take less than one turn are bad game design.
>>
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Ru is love
>>
>>183035770

Elona is quite a league of its own that it might as well be another game genre
>>
died today lads
thoughts on this?
>>
>>183053241
keep trying
>>
With all the issues that have been caused by Kevin being a dummy, can we expect a CDDA fork soon?
>>
>>183053897
We can only hope.
>>
>>183051413
>STOP HITTING YOURSELF.JPG
Seriously, ru is fucking based god, so much fun and so fucking good
>>
>>183053897
Cool Days Ahead SOON
>>
>>183053293
thanks for that one bud
>>
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Made it out with the squad

>>183054378

Yeah, well balanced with the Drain drawback.
>>
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>>183057465
>Crazy Yiuf says, "You came back for me."
>>
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>>183057690

Despite Ru making me loveless, Yiuf found a place in his heart for me.
>>
>>183057465
>Made it out with the squad
more like "squid" haha
>>
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Just dropped $20 on this to support the dev after pirating. Triggered much?

(also check out my murderbot)
>>
>>183058524
Yeah I'm triggered by that fucking font.
>>
>>183058524
>Triggered much?
It's your money, you can waste it however you want.
You could waste it in some better, more good-roguelike-related way, though. For example, by buying dragon dildoes, female lingerie, vegan food or alphabet magnets for refrigerator.
>>
>>183058720
Cogmind is good though. If you think it costs too much just pirate like you would with any other game, don't act like the game is bad.
>>
>>183058921
>Cogmind is good though.
It isn't.
It tries very hard to stop the player from having any amount of fun, as fun is haram.
>>
>>183058921
I like reading bullshit on the 4chan as much as the next guy but you take to a whole new level.
>>
>>183059051
It's difficult, weird and counterintuitive, and it likes taking away your nice things. But that just makes it all the more satisfying when you end up with a powerful build regardless. I promise you I had lots of fun annihilating enemies with piles of neutron cannons after losing most of my previous build in the proximity caves.
>>
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memes
>>
>>183060498
Did you make this?
>>
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>>183060885
yes
no
maybe
>>
>>183061151
you don't know?
should I repeat the question?
>>
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>>183061282
Maybe.
Who are you again?
>>
>>183061558
I'm not the boss of you now.
I'm not the boss of you now.
I'm not the boss of you now.
>>
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>>183061762
I don't know you.
>>
>>183061762
You're a not so big guy
>>
>>183062025
Idiot.
>>
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>>183062221
An irrelevant observation. As expected.
>>
why is playing a centaur so fucking boring
>>
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Was going Sif Muna for a chance at Staute/Dragon form a bad idea?
I plan to switch to Jyiva if i survive that long, an Octopode has little to lose in terms of body slots and much to gain from benemuts.
>>
>>183066163
Welp, nevermind, i'll just spend the rest of the game regretting my betrayal.
>>
>>183063552
>why is the OP kiting race boring
Because it's OP and kiting is boring
>>
>>183053897
What is Kevin doing
>>
Would anyone familiar with the Shiren/Mystery Dungeon series be willing to compare Shiren 5 to the rest of the series?
>>
>>183041920
I work double shifts these days and barely have the strength to change clothes and shower before passing out. At least today I only work evenings. Hopefully I get only evenings for the rest of the month and next month tbdesu
>>
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>>183069094
He majorly fucked up ranged accuracy and now is defending a badly done requirement for painkillers when installing bionics as "working as intended".
Now that someone offered to fix the shitty painkiller requirement by adding a mod that disables it, he went all https://github.com/CleverRaven/Cataclysm-DDA/pull/21430#issuecomment-315647357

Basically fucking up the game with terrible changes and doing it over and over despite all the github regulars standing as one in support of anyone who opposes his bullshit.

Somehow he manages not to notice that almost everyone dislikes the changes he likes and likes the changes he dislikes.
Or he notices it but decides that NO GODS, NO KINGS, ONLY ME
>>
>>183071561
to be fair he didn't close the issue

so still better than Lennart
>>
Huh. Where did Elf go?
What easy race should I pick for my wizard now?
>>
>>183072014
>to be fair he didn't close the issue
Oh I forgot the part where he closed a PR that was supposed to fix mending body parts not getting broken anew when a mosquito hits them.
>>
>>183071561
What even is the rationale for requiring pain killers? Are they going to require painkillers to cauterize a wound as well?
>>
Are there any roguelikes that you can mod alot?
>>
>>183075216
It went like this:
>installing bionics should take time because it's surgery
>let's also have it cause pain because it's surgery and have that pain affect the roll
>nah, it's enough that you just require painkillers
>the last suggestion gets implemented
So from a realistic idea that would fix morale stacked mass installs, it turned into "lol you can't do it if you don't do drugs first", because doing the good parts would take some work.
So in the name of realism, you need to be on opiates to perform surgery, but the surgery doesn't actually cause any pain.
>>
>>183028267
Brogue as usual.

>tfw I fault and my +8 Staff of Conjuration burns up
First time something like this happened to me. I'm not even mad. I'm proud of the shenanigans I pulled in this run.
But my odds to get past D26 were nonexistent from the start and that's what I really care about after ascending a bunch of times.
>>
>>183076240
Angband?
>>
>>183038017
Looks tremendously unpolished but maybe fun.

>>183058921
It's full of fantastic ideas and theory. It's also incredibly boring in practice. Kyzrati needs to focus less on delicate systems with slightly different options, and more on making everything unique, because right now it's all very samey and lame.
>>
>randart gold dragon scales on D7
>they're useless because octopode
fuuuuck
>>
Page Ten, here I come!!
>>
>>183058524
>bunch of sci-fi shit about robots and technology
Not medieval fantasy, therefore not roguelike and not appropriate for this thread.
>>
I just finished my legit run ( I savescummed on characters I was afraid to lose ) MiBe
Didn't really use any god abilities except on Zot 5 the biggest benefit trog was dropping a bunch of executioners axes. I also had several scrolls of branding so I could rebrand them into something good ( was looking for Vampiric and freezing, only got freezing )
A luck mutation resistance mutation made orbs of fire much less of a threat.

I want to start a caster run but I don't know how to deal with ranged attackers. Do all spellcasters NEED repel missiles to even hope to survive? Even as a beefy melee with tons of HP rock throwers and yaktaur squads still chunk my HP. How to survive as squishy spellcaster?
>>
>>183088847
(d)always
(d)acquire
(d)armor
>>
>>183088847
Blast them right back
>>
>>183058524
>>183058921
How's it bad? I'd been considering getting it, it looked neat, but I don't know about the mechanics.
>>
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fucking finally oka comes through for me
>>
>>183045116
everyone stopped posting notcrawl when the dcss tournament started

i guess having nobody else in the thread posting pcb killed everyone's interest in pcb
>>
pretty dead huh
>>
the general died the other day with less than 300 posts, I think
>>
>You fall down a shaft for 3 floors!
>>
>>183086748
>hurr
durr

>>183082318
What's samey? I'm new to the game but all my runs feel pretty different so far. I like how flight/stealth is its full-blown playstyle distinct from combat.

>>183091680
It's good. I'd rank it somewhere in my top 4 along with Brogue, DCSS and Sil.
>>
>dead genre
>dead thread
Life is suffering
Does anyone unironically play nethack?
I ascended another tourist the other day.
al/ck/ and /rlg/ merge when?
>>
>>183098892
al/ck/ would probably eclipse /rlg/ in terms of posts, but both contain lots of posts about suffering. It might work.
>>
>>183098892
yes but i am a shitter and never won
>>
>/ck/
What does cooking have to do with roguelikes when we eat all our food raw?
>>
>>183096993
Movement styles and utility items are cool. I mainly have an issue with weapons (most of them), energy sources, and general enemy design. They all seem to differ by some minor stat changes that, I've found, never really impacted combat (you just keep mashing F as far as I can tell). Oh sure, some items and enemies are of a higher tier, so they're straight-up tougher and better, but that's all.

Compared to Brogue and Sil, where pretty much every enemy and item you encounter fills a really unique niche... eeeeh.
>>
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It's nome problem.
>>
>>183103945
*deletes crown of glory*
>>
>>183105134
Take it easy, bro.
>>
>>183106405
*deletes buff slashes*
>>
>>183107776
Faggot.
>>
>>183108268
*deletes quick dismiss and quick summon*
>>
>>183108705
I fucking hate this kind of "ironic" humor.
>>
>>183108880
You better not talk back or he's gonna delete more shit.
>>
*deletes myself*
>>
>>183108880
Get over yourself.
>>
>>183088847

you'd always ensure to cast Regeneration
>>
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*removes your armor*
>>
>>183111036
that doesn't look like a fooc
>>
>>183111036
>how do I get myself into these messes
>>
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>>183111319
*scatters your armor around the entire level*
it's a swamp level
>>
>>183111682
the tiny critter erections were definitely necessary for perfectly capturing the essence of the subject of the piece
>>
What do you guys think about itemdest/quality degradation in roguelikes?

I feel like itemdest can work in some scenarios, like I feel that it works quite well in a game like angband. However, I've never found a circumstance where degradation has worked for me. Even in Brogue where I think it works the best out of any roguelikes (i.e. it's simple, guaranteed, and manageable through multiple methods).
>>
>>183112501
Item degradation is literally no fun allowed - the feature
>>
Is Uskayaw any good?
Sounds like it would be a good fit for my Gladiator.
>>
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I FEEL THE WARP OVERTAKING ME..

it is a good pain
>>
>>183112501
Item degradation is not realistic unless it happens to particularly fragile/shoddy items (not a fucking sword) or as a result of particularly brutal or unusual circumstances (acid, for example). (I personally wouldn't play those realistic games, but at least you've got a good explanation/philosophy.)

Therefore if it is implemented it must serve a very specific gameplay purpose. Most item degradation systems just add tedium (or a choice between "thing the player doesn't like" and "more tedium", which is equivalent to tedium anyway).

I'm going to agree with you, even Brogue's take on the feature is just... not exciting. It just means you're hitting a string of keypresses before and after fighting acid mounds, or handling the situation "creatively" (like they simply belong to the "enemy you can't take on yet" category").
It adds another downside to cursed items I guess. But it really doesn't make for meaningful choice, which sucks.
>>
>>183113993
>4 runes
>300,000 (THREE HUNDRED THOUSAND) turns

well ya did it
>>
>>183116665
have you felt the mummy pain anon
>>
>>183116665
if not then you have no right to talk
>>
>D:4
>Two-headed Ogre
>1800 turns

Who the fuck
>>
>find artifact on the fourth floor
>it's a no cast item
>I'm playing DECj
Isn't that fucked up, or what?
>>
>>183118747
FREE XP
>>
>>183118747
get a blowgun
>>
>>183113993
Congrats, pharaoh
>>
Maybe this general needs a new challenge or something.
>>
>>183121713
What kind of challenges do you have in mind, anon? I started posting here just before the last tournament, and there hasn't been any challenges that I can remember.
>>
>>183122447
I got nothing. It might not even have to be something outrageous like the MuMo challenge, it could be something simple like playing a specific race and class combo.
>>
>>183122645
That could work. Any other challenges? Could be for DCSS or anything else.
>>
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>>183118747

use the sandblast
>>
>>183121713
We tried this with PCB, and non-dcss games have like three people willing to play it.

>>183123879
I'll suggest illiterate atheist in nethack. It's not terribly hard (especially with wishes allowed) but often requires you to do something other than the standard way of playing the game. Maybe someone would even try it.
>>
>>183118021

ur bad lol
>>
>>183125293
and you lack a mummy win,
have at ye!
>>
>>183121713
Make a fun and interesting roguelike game for your friends on /rlg/ to play. Winner is whoever makes the best game.
>>
>>183126180
Are you new here faggot?
Never gonna happen
>>
>>183098892
I love nethack. Seriously. I don't want an ultra-polished game run by a dev team that constantly removes stuff to basically shepherd me through the game in one of three styles blessed by the Mad Autist of Des Moines. I just want to play a camera-toting tourist and I'm okay with that.
>>
>>183126345
Why not? Do you not have the capability of making a low-fi video game?
>>
>>183128171
So you are new here

and you haven't seen the countless projects people have had in the past that never got anywhere


just checking
>>
>>183122447
There's already a meme challenge for Gnoll which is just worshipping Chei (new Gnoll doesn't get Chei stats).
>>
>>183125293
Don't talk shit unless you can prove your merit.
>>
In cata is the minifridge even worth using?

I feel like just having a cargo carrier in it's place would be better than having perishables last longer (I'm using a sports car, not a giant RV)
>>
>>183128875
Yes it is worth it.
>>
>>183128875
It's pretty nice if you don't have a good, reliable source of nonperishable food.

Or you could just fill your trunk with 5 tons of powdered ant eggs.
>>
>>183128382
Turns out, finishing (hell, even releasing) projects is hard.
>>
>>183128875
It's not amazingly useful, no. You can dehydrate most food that spoils, if necessary, or just not harvest food until you need or can preserve it (like, crops won't start rotting until picked, or meat until you kill something).
>>
>>183128382
Why is that? There are hundreds of roguelike games, and it only takes a week to make one.
>>
>>183130845
It's kinda like how there are thousands of comics and yet people on /co/ fail to make them, at least as collaborations.
>>
>>183102530
>They all seem to differ by some minor stat changes that, I've found, never really impacted combat (you just keep mashing F as far as I can tell)
Sorry but this is not remotely true past the first floor and often not even there. Please get good before you comment.
>>
>>183131184
this
>>
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remember fellas

Always
Dive
Deeper
>>
>>183134094
diving a best
>>
>>183028267
Brogue and Demon

I'm in the bad state of being too gud at demon to not burn out after a win, but too shit at brogue to get past the midgame
>>
>Enemies very resistant to [element]
Really shitty game design right there.
What if there was enemy types that were resistant to physical damage to the point melee wasn't viable against it no matter how strong you got? This almost never happens in games, yet it happens all the time for spellcasters.
Why do retards think elemental immunities are okay?
>>
>>183135543
>What if there was enemy types that were resistant to physical damage to the point melee wasn't viable against it no matter how strong you got?

holy shit all berserkers suddenly went extinct
>>
>>183135543
Damage type systems are boring and bad in general.
>>
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Remember, if you do not like a certain version of your favorite roguelike, revert to a past version. You can save yourself from playing bad versions. You don't have to suffer. No one is forcing you to play the most recent "balanced," "streamlined" version.
>>
>>183136069
the fuck is this
>>
>>183136069
Literally no one wants to upload pre-accuracy nerf Cataclysm experimental for Windows though.
>>
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>>183136386
this
>>
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...how is this an artifact
>>
Operation "Unlimited Powah" is go. Now to find some resistances besides elec and confusion.
>>
>>183137953
Nice. What class?
I hope you're not a monk of craft because none of the cool craft spells work on dragon punches.
>>
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>>183126180
On it.
>>
>>183138141
Yellow mage of crusade/life. Holy orb is pretty slick. Hopefully it gets even slicker.
>>
>>183135543
>What if there was enemy types that were resistant to physical damage to the point melee wasn't viable against it no matter how strong you got?
those fucking niggers in Diablo 2 before the Diablo fight come to mind
>>
>>183103945
I'm going to try out your build. What attributes do you level and why infectious bite?
Why do you get so many active attacks?
>>
>>183138751
>infectious bite
That's leech bite. I got it early on and it stayed for all the game.
For a buffing crown of glory, the most straightforward attributes to increase are strength, vitality, and agility. Typically, you'd want to put more emphasis on strength or vitality than the other attributes, or you could keep them fairly even. Also, having a lot of active attacks can be good for reacting to different situations. For most of the run I had four attacks but towards the end I got rid of a passive and got eviscerate. You gotta know which passive abilities you can benefit from; I think the least amount of passive abilities I have seen in any build was merely one.
>>
>>183131184
Comics are made by groups of people, though. Roguelike games all start off with a single author.
>>
why is there no school life roguelike
>>
Dubs decides my DCSS race/class/god for the next 10 runs
>>
>>183140818
DECK of Nemelex
>>
>>183140818
VSHu of Oka
>>
>dubs on /vg/
You know there is a 1% of that happening, right?
>>
>>183141364
Oh yeah. It's for the better.
>>
>>183140818
deep elf chaos knight
>>
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i just died from full hp to a trap in the thieves quest
quylthulg life is hard
>>
>>183140818
TrEn of TSO
>>
>/rlg/'s base players and bumpers have withered away into oblivion
>page 10 over and over
>talk of merging with with other generals
>talk of making a new Challenge that will never be made
The only thing you're missing is a symbol, someone to look up to.
It doesn't even have to be a new game, considering the sheer amount of people that don't play IA.
>>
>try to play demon inspired by anon's ceaseless crown of glory runs
>your relic tries to keep you alive
>your relic tries to keep you alive
>your relic tries to keep you alive
What the absolute fuck is this shit?
>>
>>183145648
You getting used to the latest version(s) of the game? I know I still am.
>>
>>183145125
someone 15 rune a mumo so we can put this baby in the ground for good
>>
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>>183145648
I got burnt out on Demon last year from streaking too many wins. What's changed in Demon? Is it worth getting back into?
>>
>>183140818
Demonspawn Wanderer, take a faded altar every run
>>
>>183146236
>last year
If so, there have been a few more floors added to the tower as well as one-floor branches for the various uniques. There have also been recent changes to movement, in which moving one space at a time now counts as half a turn. What that anon posted refers to a new mechanic that occurs when your character's HP reaches 1 and is still taking damage; you have your max HP drained until it whittles down to nothing and you die.
>>
>>183146236
I just started but there are already a ton of new monsters, most of which I have no idea how I could use.
There are corpses fucking everywhere which give: an item, credits, an ability, spawn monsters, or- rarely- spawn a player ghost.
I don't know if it's just the crown, but you seem to have an ability which prevents you from being reduced below 0hp either a % of the time or a certain # of times.

I only really like the new monsters, the latter two mechanics really bother me.
>>
>>183113993
>lajatang of speed
O boy
>>
>>183146486
Oh that's what's happening?
Would love to hear the reason behind that shit.
>>
>>183146486
>>183146562
Seems interesting. I'll give it a whirl.
>>
>>183146676
I don't know, man. For the past week I have been hooked on the game once more after playing very little over a two month period.
>>
So I just die now, right?

Hulks are one of the worst things about this game. I've passed through this street several times without encountering one of these and then suddenly there's this faggot around a corner.
>>
>>183146906
try to run away
>>
>>183146906
nvm, killed it. Weapons from the historical content mod are stronger than I thought.
>>
>>183140818
MuMo atheist
also
>waiting for someone to get dubs in this dead thread
>>
So I'm playing a gargoyle EE, thinking I'd like a staff of earth to go with it. Instead I found a staff of air on D2, and now I just found a +10 shortsword of speed. I kind of feel like I ought to train short blades, but how far is it going to get me? Speed and +10 nice, base damage 6 not so much.
>>
Are there any more Lovecraftian or somewhat horror-esque roguelikes like Infra Arcana?
>>
>>183149578
Not that far
>>
>>183150160
It seems oddly not fast, too. I keep fighting things and they keep getting 2 attacks to my 1 despite only having 1 attack themselves.
>>
>>183150760
Unskilled shield use?
The base delay is between 7 and 8 i believe
>>
Have been looking at caves of qud for a while now. Can anyone recommend it?
>>
>>183153187
I recommend pirating it.
It's worth pirating, but I'd be wary of paying for it.
It's pretty fun. Not great, not too balanced and tedious at times, but it has a unique feel.

If you're a /pol/tard, it has unironic "xe" in one place.
>>
>>183153425
Lol, well okay maybe I'll wait for a sale. Call me a retard but I like supporting game developers. It isn't very "pure" or "classic" rougelike is it?
>>
>>183154048
>Call me a retard
I sure will, retard.

A sane person pirates first and only pays afterwards.
>>
>>183154918

>A sane person pirates first and only pays afterwards.

But that is redundant, why would you ever do that? Haven't you been thought by the /rlg/ priests that redundancies are absolutely condemned by our Church?
>>
A sane person only plays old qud. Not because of some idiotic morals about money, but because new-qud is the offspring of sproggiwood and looks terrible and has no difference from the original.

you people need to stop pushing the "hurr durr roguelike palyers don't like BUYING THINGS" before someone actuall starts believing it out of sheer newness. I personally don't like paying to have someone rub shit on my fucking face and tell me that this shit will eventually taste and smell wonderful but that's it. I'd actually give tips to the guy who makes sil if he even needed the money considering he's a famous university professor or the IA dev if he set up a tip jar.

But not people like caves of cock that thought adding tiles and two more places to a game would make it better. It's still fucking broken, they fucked up the UI, the savefiles are still 90 Mb each, there is no endgame and the fucking TWEET YOUR BUILD button makes me seethe in rage.

Then again /rlg/ is dead so why are you even trying to shill here?
>>
>>183155550
How's it broken? I haven't played it since my old laptop with a numpad stopped working.
>>
>>183150760
Some monsters have multiple attacks per each turn. The early examples are hippogriffs, two headed ogres and trolls.
>>
>>183155550
>that pic
>with that idiotic rage post
>>
why haven't you killed yourself yet?
>>
>>183155992
Because my existence makes cunts mad.
>>
>>183156103
All I wanted was to know if the game was alright or not. No need to rage and rant over it.
>>
It hasn't been a month yet you fucking faggot.
Kill yourself!
>>
>>183156656
Who are you talking to?
>>
>>183156837
Pizzaboy over here.
>>
>>183130845
Even if you don't know programming at all? If it's so easy that it takes only a week to learn and make shit I can make one this summer.
>>
>>183037293
also Diavolo no Daibouken
>>
SpEnfag here. Found the temple. Should I go with my favourite, Dith, or branch out to Gozag, Kiku, or even someone else?
>>
>>183151982
I'm using a buckler but I have 5 shield skill.

>>183155916
That's why I specified 'despite having only 1 attack themselves'. It's stuff like bullfrogs.
>>
>>183160096
SpEn mixed with necro is pretty stronk. I don't really find Dith that good an addition for stabbers, really. He's thematic and all, but you aren't really that much stabbier. His best power is probably leaking smoke rather than shadowform.
>>
>>183161330
Alright. What are the Ideal necro spells? I also found a conjurations book but I don't want to go too deep down that so as to avoid being spread too thin
>>
>>183160096
Dith is ehh really, go gozag or ash or kiku, they are all great for a SpEn, even oka is pretty strong
>>
>>183164221
I never figured out how to use ash. I'll try him on the next run.
>>
>>183165212
>find a weapon/armor/jewellery youll use for quite some time
>bind it
>save few scrolls to unbind stuff/get out of some shitty situations with cursed items
>repeat
I mean, the god is pretty straightforward and helps Sp with bit of 'shitty' apts in spells to put bit less effort into it + not being able to use shoes and gloves is a plus as well so its a nice god to use
>>
>>183165719
Ta.
>>
>>183165891
Ta?
>>
>>183168041
Ty*
>>
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>>183160096

SpEn^Kiku is ridiculous. Early-mid you confusestab everything, after you get Simulacrum online you spam that until you win. Pick INT every time.

The new necro spell infest plays well with it, along with Death's Door.
>>
>>183168041
>>183168152
No, Ta means thank you.

>>183168165
I haven't played Necro in years. What are the spells I need to have? I don't quite understand how it'd synergize with Hexes
>>
>>183168165

Because Infestation needs to be removed for being too stupid. But then again, is there a high level spell in Crawl that's not stupid? I can only think of LCS
>>
>>183168152
Oh, no problem, i have some experience with SpEn well, probably not as much as some highly experted people in here and around but still with 3 wins with 3 different gods so i know the limitations and what works and doesnt work
>>
>>183168373

>I haven't played Necro in years. What are the spells I need to have? I don't quite understand how it'd synergize with Hexes

You don't train hexes that much, it's only for early-game survival and maybe some mid-game stabbing. Essential necro spells are the ones that give minions (Death channel, animate dead, simulacrum, infestation) plus some killdude spells like Agony or Dispel undead.

Check this morgue for a recommendation for skill training. Note that I'd have gone necro sooner if I had gotten Animate dead in a Kiku book.

http://crawl.xtahua.com/crawl/morgue/MackTheKnife/morgue-MackTheKnife-20170719-132938.txt
>>
>>183168467
I've been playing for 5 or 6 years and have never won, once. I think I got two runes, (Spider and Shoals)
>>183168608
Right. So, train Spells, Hexes, Stealth up to 8ish, then SBlades and Dodging to 12 and pump a couple into Fighting, then focus on necro?
>>
Does praying help with having a loadstone in your inventory?
>>
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>>183168818
>I've been playing for 5 or 6 years and have never won, once. I think I got two runes, (Spider and Shoals)
Anon.. Im sure youll win soon, just do your best and keep asking for advice in here as much as you can until you win!
>>
>>183168818

Kind of, but more stealth.

Keep in mind that Sp is overall a race that's very powerful in the right hands, but can die very easily. Novice players eventually tab them to their death - even a single ogre mage or vault warden can be lethal if you're unlucky. So play slow and assess threats before engaging.
>>
>>183168818

start playing online if you don't already, you can link your game here and get live feedback from /rlg/'s all-stars dck come back
>>
>>183169293
Ok, so I ought to have stealth on in the background more or less the entire time. And to run away and not face threats that I'm even /unsure/ about. My most recent and irritating splat was to Agnes in the Spider Nest. I should have not even engaged.
>>
>>183140818
Just press ! and do the first one
>>
>>183131336
If memory serves me right, I could reliably get past Materials before I gave up on the game (and IMO that's already too long without variety).
Then again I was playing an old release. I might give this another shot if what you say is true now.
>>
>>183076480
Nor takes time, ignoring the pain morale debuff stacking. Taking advantages of snorting a bag of low grade meth or any other stim drug to increase int.
>>
hey nerds, are there any fun space games where instead of fighting the rng or spending 90%+ of the time mining you go around making money and having fun?
>>
>>183145125
>IA
Do you guys recommend 18.2 or whatever the latest dev build of 19.0 is?
Anyway, I'd certainly play more of the game if it wasn't so utterly brutal. All my runs have ended before D10 save one, where I got to the end boss and died despite hitting him over and over and over (I swear, fucker must have hundreds of HP). I didn't know about the paralysis strategy then.

>>183138647
Nice. Is there a tutorial you're following?
>>
>>183173713
>having fun
>roguelikes
Fun always goes against at least one goal of a roguelike.
>>
Is Really Bad Chess a roguelike?
>>
Has anyone finished a 15 runer worshipping other gods than TSO and Zin?
>>
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>>183178321
Yea

Stand-God helps in a pinch.
>>
>>183178321
Chei, Mak, Sif Muna/Vehumet, Ash are all solid in extended
>>
>>183178321
I'm pretty sure I've seen 15 rune berseker wins before
>>
>>183178958
Hexer, I'm guessing?
>>
>>183179142
was a knight amazingly enough
>>
>>183157372
Probably if you don't know programming at all it would take a couple of weeks, but frankly even that is not that much of a commitment.
>>
>>183178321
Ive done it with ru and almost with qazlal
>>
>>183180508
Oh and with chei too
>>
>>183180508
>almost with qazlal
wha happen
>>
>>183180697
I gotten the disco pan layout best layout btw and i noticed it too late, attracted the whole disco towards me and i couldnt do anything because i was playing a Fo, i was getting pained to death mostly
>>
>>183180956
Fuck me thats terrible
my condolences
>>
>>183181310
Its fine, i knew it i was gonna die eventually since qazlal is terrible in pan/hell and especially pan, even tho hell was pretty manageable honestly but if i remember as well my equipment was good as well so everything was dying pretty fast, 2h + shield is pretty strong
>>
>>183180956
>Fo of Qaz in extended
Is this what masochism looks likes?
>>
>>183182052
As i said, hell was pretty fine honestly, if only i knew how to get to old morgue files..
>>
>>183178321
my only two 15 rune wins were with hep and kiku
>>
>Regional schools
>>
Does anyone know what the base accuracy values/modifiers are for Crawl spells these days? The only chart of it I ever saw must be terribly out of date by now. I keep seeing people claim LCS is more accurate than Shot, for example, and it sure wasn't the case back then. Every discussion I googled seems to assume that all spells have the same base accuracy. Are they right, or are retards just jumping to conclusions in the absence of facts?
>>
>>183186359
This is why you steal all their zombie candy as you kill them.
>>
>Spells cost MP
>Spells can also be miscast
>You NEED to use higher level spells because the way damage and spell power works and how monsters scale
>You can still fucking MISS
DCSS devs are fucking stupid
They also think stair dancing is a problem, not realizing that any "solution" is just going to ruin the game because stairs are the only reliable way to run away from enemies regardless of item drops of character skill and manage difficult enemy packs.

Also conjuration spells are all awful. Only blast caster I've had fun with so far is ice elementalist and that's only because freezing cloud is relatively unique and ice shares school with simulacrum, ANOTHER relatively unique spell.
Other schools are just lame. Fire has no fun spells. Earth is just fire but worse. Wind is gimped because the doublezap gimmick ( why not just have it be as powerful as the other bolt spells and make doublezapping the tactical reward it's supposed to be instead of a fucking requirement? retarded devs )
Another dumb decision is that level 1 spells suck late game. Why is there a limit on spell power again? Oh, so they can give you the exact same spell later on and call it content. The fact that lower level spells have less damage dice per spell power pip is already enough of a limitation.
>>
>>183189348
https://crawl.develz.org/learndb/

Spells each have different formulas for accuracy. In general higher level spells have higher accuracy, but not so remarkably higher that it would be relevant at any point compared to damage/MP efficiency.
>>
>>183192945
>In general higher level spells have higher accuracy, but not so remarkably higher that it would be relevant at any point compared to damage/MP efficiency.
Source.
>>
>>183191763
Because DCSS devs are degenerate goon retards who are autistically obsessed with
>muh elegance
>muh resources
>muh players must follow my carefully curated gameplay experience exactly with zero headroom

Giving the player magic that isn't limited resources is against everything those raging faggots stand for. That's why you have multiple checks for possible failure, that's why you still have spellhunger, that's why most utility spells have been removed or nerfed or check MR which makes them suck dog shit.
>>
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>>183193086
Go compile every conjuration spell's accuracy on the learndb and post it here to try and prove me wrong, it would be productive for you and everyone else who's curious
>>
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>enchanting equipment in korean mmo's.jpg
>>
>>183194523
>Legendary Smithy
I guess all the good equipment sold out before you got there.
>>
I remember there being a fork of Poschengband called Poschengband R but all my attempts of finding it have failed.
>>
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>>183193567
Already did it myself - still stand by my point that you generally never want to cast IMB when you could cast iron shot, but ***technically*** lower spells tend to have higher accuracy. (except for iron shot because lol devil's team). Also more proof not to overlook poison arrow and to always overlook lightning bolt.
>>
>>183193567
>to-hit: 10+power/25
Damn. I don't remember these all being individually posted on the learndb. Wel, okay then.

I also don't remember spell accuracy ever being a change that was listed in patchnotes, but some spells are better.

>iron shot To-hit: 7+power/15.
>crystal spear To-hit: 10+power/15.

Crystal spear used to be less accurate. It capped off at something like 17.

>poison arrow 5+power/10.
This is probably the most interesting one. PArrow used to be awful on accuracy, and scaled steeper, so at low levels it was even worse compared to say iron shot. Now it caps higher and scales shallowly.
>>
>>183195256
https://github.com/floatRand/PoschengbandR

remember, playing PCB-R is literally cheating
>>
>>183195402
>Now it caps higher and scales shallowly.
>power/10
Looks steep to me.
>>
>>183173820
All I'm using is C++ and (n/pd)curses. If you google "TLDP ncurses howto" you'll get to a good tut. The hardest part is setting up the dev environment.

If you need roguelike design theory & useful algorithms for FOV, try roguebasin.
>>
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>>183196029
>The hardest part is setting up the dev environment.
Windows is generally a terrible environment for devs.
>>
>>183196160
This.

I'm doing it in a Linux VM during downtime at work and porting it over each night on my windows machine. Fun stuff
>>
should I kevlar all my shit?
It seems to add an -awful- lot of encumberance nowadays.
Right now I'm wearing cargo pants, a sundress, a kevlar vest, and a survivor's archer pack.
>>
>>183196880
With armor, you basically ask 'am I biteproof'? you either are or aren't. After that, it's 'am I bulletproof'?

Kevlar layers are tacticool and all, but they're probably not going to get you from one category to the next.
>>
>>183197434
so there's no reduction involved?
>>
>>183155550
>or the IA dev if he set up a tip jar.
Well, since you mentioned it, there is a donation section on the webpage:
https://sites.google.com/site/infraarcana/donate
>>
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>>183197803
I thought that was as reductive as I could possibly be, to be honest.
>>
>>183198017
You piece of shit.
>>
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not bad for a d4 relic
>>
>>183200110
>of music
>no +Noise and Stlth- on it
FAULT
>>
Lets say you have a maxed out battleaxe and you try to corrupt/bless it with Lungou or The Shining One
Will it surpass it's max value or will it simply just add the brand?
>>
>>183200440
it will simply add the brand
>>
>>183195590
no it's just playing a different game
just like winning 14 conducts in Dyna is easier than winning 12 conducts in vanilla Nethack, but as long as you don't claim "I won Nethack with 14 conducts", you're still kosher
>>
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That's one way to splat.

I wish Chris would fix spellcasters somehow. They're just so tedious and fragile and weak and remarkably unfun. Not coming back to draconian yellow mage again, speedy holy orb isn't worth the trouble.
>>
Did you guys know zombie brutes could knock you through a wall?
My strength whore unarmed guy just had a fucking DBZ fight with one, as he kept smashing me through buildings until eventually I killed him in a dojo he knocked me into.
>>
>>183203367
trapped chest?
>>
Why are unseen horrors such pains in the ass?
>>
>>183197808
NEW VERSION WHEN

Also, I'm going to miss (and have a hard time getting used to not) casting Cloud Minds as rogue with X+enter. Will we have a rod quick-use button?
>>
>>183146562
Summoners don't die at 0HP, they have a buffer of losing maxHP first. Note they lose it fast, so if you get into a bad situation you're probably fucked anyway, but now you won't instadie if you autoexplore into Charm or a vulnerable element barrage. Damage has been upped like 20% around the board so combat is faster, but Ferret didn't want players to get owned by this change, and it seems to work.

Also relic wraiths really spice things up and are completely optional. and the only person I've ever met who didn't like them was that autist Sandman25 who hates risk and wanted Demon to be DCSS in terms of 'make lots of no-brainer decisions and be guaranteed a win' so fuck you, it's not like Demon is all that hard anyway.
>>
>>183034725
>>open world sandbox is too much of a hassle programming-wise
Not that much. Think of it as an exploration of AI. Just write some basic agents with basic interactions within a very constrained system and use that as a start.
For example let behaviors be hierarchical, etc. Wanting to acquire thing X and how you acquire it are two different modules. Have the AI prioritize less dangerous (non-combat) acquiring of resources. AI jobs are a way to do this. So write a nice simulator.

It's a roguelike: at worst you have an ASCII graphics,at best it's 2D with tiles. The only thing taking up CPU time is the simulation.
Explore some concepts and keep it fun and you might produce something. Optimize later when you have the concept working.

On the other hand yes, calculating large amount of entities can be a problem. If you have a concept though then you probably have a way to figure out a possible optimization for your specific case.
>>
>>183034725
I think it's simply because roguelikes are too slow, ponderous and without fancy grafix. Seems like most people's attention spans don't go beyond 2 seconds these days. So a problem of audience like >>183035497 said.
All this despite the fact that even with "linear dungeon crawl" there's so much that can be done and hasn't been done by anyone at all.
>>
So, as a plant, what should I do with all the meaty byproducts of my leather industry?
It feels bad to waste them, but I -really- don't need them.
Should I just make a bunch of jerky and give it to random survivors?
>>
>>183203908
indeedy, instant death due to no res
>>
one day i'm going to make a roguelike that will revive the genre to its original glory

just give me a few decades to learn programming
>>
>>183204349
>completely optional
Aside from getting huge rewards for participating in the minigame even if you don't encounter a ghost.
You may as well say that picking up credits or recruiting demons is completely optional because those corpses are fucking EVERYWHERE.
>>
>Run away from enemies
>loop around a bunch of walls
>Enemy randomly turned around at some point so I am now caught between two enemies

>Difficult enemy so I run away
>Run up stairs
>Run down different stairs
>Enemy is somehow at THOSE stairs

>Shafts

DCSS devs are a bunch of cunts. Playing a necromancer is suffering. Whose retarded idea was it to make raised dead on a timer? Now you're literally summoners but strictly worse because you can't summon whenever you want to.
>>
>>183205342
Bones can be turned into glue and fat into diesel. I don't see anything particularly good you can do with meat (there's dog food and fish bait for non-edibles, but it's not like those are useful either). Possibly mutagen, if you want to gamble.
>>
Can I just remove these things from the game
>>
For fucks sake how is a necro even supposed to survive? No AoE, Bolt of Draining is shit, undead are on a timer. No amount of planning will help you survive when BoD costs 5, it takes 3 casts just to kill a basic ass frog and you only have 20 mp. Undead are fucking worthless meatshields unless it's a fucking hydra or something. I remember how in older versons I could barely survive as a necro by stair dancing enemies into my army of undead from the previous level. You could even pick up corpses and drop them off on a different level if you needed to. No fun allowed apparently.
>>
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I've never tried Zin before, but shouting at everyone angrily is actually pretty fun.
>>
>>183209278
H Y B R I D I Z E
>>
>corpse is too heavy to drag back to my place
>cut it to pieces
>carry every piece
>it is exponentially lighter
wha?
>>
>>183211325
>it is exponentially lighter
how can you decide that with only 2 data points?
>>
>>183212180
usually by factors of 10.
>>
>having fun
>fall down shaft 3 fucking D floors
>die
No fun allowed.
>>
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>>183020360
>>
>>183213947
404 on the spot isn't a thing anymore outside of /b/ and /trash/.
>>
>>183209015
...yes?
making a cdda mod to remove a monster from the game is extremely easy
>>
>>183214289
threads on /bant/ 404 like that also
>>
>>183211325
>thousand pound moose corpse
>cut it to pieces
>get 10 pounds of meat or less

cdda MCs suck at butchering
they really, REALLY suck
>>
SPLAT
>>
>>183216725
Splat splat splat,
clat clat clat?
>>
someone have a fix for the painkillers shit? i was hoarding a lot of cbm but now that ive settled fine and have all the basics i need, find this crap and i don't want to kill my char in od

i really hope the devs have a new fork eventually and kevin and all his family and friends die, but for now there must be some kind of fix right?
>>
Is the nethack mobile version any good? not as something serious, just something I can use to distract myself at work/lunch
>>
What's the ongoing PCB challenge from months ago? Android samurai?
>>
>>183219492
That sounds about right. Or it could've been doppleganger something-or-other
>>
What's a few roguelikes that can be played bearably without a numpad? I gotta have that diagonal movement.
>>
>>183219764
just use vi keys
>>
so basically any game except coq or incursion, neither of which support vi-keys

adom doesnt have it as an option but you can manually change the keybinds pretty easily
>>
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Someone choose a class. We're going to play Dungeon Crawl Stone Soup 0.3.1
>>
So this is the power of swamps...
>>
>>183220754
MDCj with the crappy fire book
>>
>>183220859
>doesn't have an armored front or plows
I would tell you to just ram through, but you can't.
>>
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>>183222224
done. Check all these bright, rich colors. Also, 'D' is how you butcher in this version. 'D' for 'D'issect.
>>
GLORIOUS NIPPON STEEL FOLDED OVER 1 MILLION TIMES

>>183222974
From my experience with an armored car for an earlier character, rams seem to be just as fragile as any other car part. I did manage to get through there with only the car battery being completely destroyed, though.
>>
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>>183223021
>ogre chases me away up a floor
>go down another stairs
>2nd ogre chases me away up a floor
>go down another stairs
>ogre plus iguana

wish I could allocate more xp to spellcasting for some bonus spell levels
>>
>>183224983
Yikes, centaurs are tanky sons of bitches in this version. Probably ate 6 or 7 magic darts/throw flames.
>>
>tfw after one win you no longer feel the desire to play DCSS


At least it wasn't a MiBe
>>
>>183224102
Who needs to ram into anyone if you have turrets killing anything before they touch you?
>>
>>183227283
But won't you need lots of bullets or electricity to do that? I can never find the tools to actually make bullets, and even then it looks like crafting only gives very small amounts that turrets would waste very quickly.
>>
>>183229413
Laser cannons only waste electricity and not all that much. I think floodlights eat through batteries quicker than them.
>>
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What the FUCK
>>
>>183227283
As a super mutant, I can confidently say I've never used a laser gun or had a car with a laser gun.
I pretty much just wander from place to place punching everyone in the head until they die.
>>
>>183226421

haha that's a good one Ketziah
>>
What is the step AFTER rotting for food, in cataclysm?
Does it just dissapear, or stay at rotting forever?
>>
>>183233397
They disappear. That's why after a few weeks grocery stores and pizza parlors will have empty boxes and bottles.
>>
>>183231692
just stab the ghost
>>
>>183234742
Thanks.
I never actually got to SEE this, so I couldn't confirm it.
>>
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>>
>>183231731
But can you have a peaceful nap right next to an uncleared mall?
>>
>>183214562
There should be a butchering skill that determines how much meat you get from a corpse, and you can increase it by reading books about butchering, and if you reach a very high level you can actually get more meat from the corpse than the corpse weighs because of KEVIN, and then use a recipe to build a moose corpse from its meat thus giving you an infinite source of inductive meat.
>>
>>183235803
What a trip to the zoo.
>>
>>183236085
it already scales with survival skill, I think
or at least it trains survival
>>
>>183235943
As a super mutant, I sleep in the woods and come into town to wade through malls, take what I want, and leave.
Sometimes I even stop to pulp the zombies.
>>
almost 15 runes with GrCK never leaving xom
it's like worshipping jiyva but without slimify and better mutations
but more importantly gargoyles are fucking busted
>>
>>183218787
It's fine. It gets a little annoying in the Android version cause you have a huge list of buttons for every command and you have to scroll really far to get to 'w' or 'r' but there is also an option to just use a keyboard instead.
>>
>>183140818
Still no dubs? Come on guys, we can do better.
>>
>enter mansion
>find a GODDAMN BROADSWORD
Jesus christ I didn't realise I needed this so much.
What book should I look for to find some kind of sick sword styles for it? I have the book of weeaboo fighting, which is useless to me.
>>
>>183028267
I'm playing homework, then some overwatch if my gf lets me
>>
>Play Xom
>In a vault
>Underleveled for it, can take it if I play carefully
>Start losing, prepare to run away
>Xom closes the door behind me
>I die opening it to a elf annihilator who just popped up on screen
Motherfucker
>>
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yeah gargoyles are pretty good
unfortunately never got to try out shatter in a zig, but i'm satisfied
>>
>>183241997
The Modern Swordsman teaches fencing, which lets you fix up your deathmobile in the middle of a horde of zombies uninterrupted as your character automatically counters every attack while working. If you have the Medieval and Historical Content mod active then there's also The Medieval Swordsman, which teaches Medieval Swordsmanship. I don't know what special thing it does, but it seems to make awl pikes deal absurd amounts of damage.
>>
>>183243726
xoms fist is iron but fair
>>
>>183242848
I used to be normie scum like you, then I took an arrow to the knee
>>
I've noticed that there are MP breakpoints in DCSS where if you don't have that level you run out and panic and any more isn't valuable and you're better off using other equipment.
Seems the number is around 40 where you can spam level 9 spells and kill everything before you run out.
What other breakpoints are there?
>>
>>183244991
9 mp as necro so you can cast vampiric draining 3 times to kill anything until lair
>>
>>183153187
I highly recommend it and have been playing it since before it was on Steam. I forget how much it costs, though.
>>
Is Infra Arcana still being developed? Latest version is not too old though, just one year ago.
>>
>>183244883
ah, almost done with my homework, but my gf says it's too late for overwatch, once I finish my homework I have to cuddle with her and go to sleep.
>>
>>183248226
there is supposed to be a new version hopefully soon i saw posts from the dev on bay 12 and other websites
>>
%s/gf/mum/
>>
>>183248445
I pity you and envy you at the same time. I think I'll drink some more and splat another tourist on nethack.
>>
What's the best way to deal with blobs and slime pits? I usually just light slime tiles on fire but I'm not sure if that actually works.
>>
>>183248557
That's great because I love the combination of fullscreen and sounds, it's more polished than other games and I like the atmosphere quite a bit.
>>
>>183249942
infra arcana is good more people should post it here instead of shit soup
>>
>>183250036
>I don't like x, don't post it
>doesn't post about x
Your kind is almost as bad as /pol/fur derails.
>>
>>183250121
quit crying faggot
>>
>>183250297
>whine
>someone calls you out
>whine harder
>>
How many times do I have to kill a zombie before it stops getting up, assuming I don't butcher or smash the corpse?
I want to know because I am really fucking these zombies up with my truck, and I feel like they should be dissolving soon.
>>
>>183250580
Depends on how much you overkill them and if you let them regen to full health in the meantime.
But there is no hard limit, just rng.
>>
so, do dusters actually do the thing they say where it warms an unencumebred head?
Because I'm not noticing it. That was sort of the reason I got it.
>>
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>>183250036
I don't play soup as well but it's okay at least it keeps the thread alive. Let's be all friends!
>>
>>183251961
It would have a note about having a hood under the description.
(((Survivor))) dusters do that, I think.
>>
>>183252479
yeah, I've got the survivor duster.
It's not... head warming.
>>
>>183252648
Does it mention da hood in the notes?
If not, then it doesn't warm head up.
>>
>>183252719
yeah, it does.
>>
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>>183138647
Added collapsible menus, message system, and basic health/status info. Lots of behind the scenes work. Also working on content.

>>183206369
Don't let your dreams be memes!
>>
>>183254654
>a shitposter comes into view
make /rlg/ roguelike please
>>
>lighter is on m key
>crowbar is on n key
That is the third vet I have burned down today.
>>
>>183255089
Use the % menu nigga
>>
>having fun
>fall down a shaft 2 D floors
>die
No fun allowed.
>>
>>183253016
Report as issue, then.
>>
>>183256859
>having fun
>fall down a shaft 1 D floor
>3 steps from the stairs I was going to go down anyway
>discover stairs back up in 2 steps
Not this time, shafts.
>>
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We did it, Kitty!
>>
>>183204226
Really soon.

No there's no shortcut to use it. I'll consider something like that for another version, perhaps a 19.1.
>>
>>183217152
Savescum.

I know it may not be the fix you wanted, but it works.
>>
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jiyva is fun
>>
>>183224102
>hits the turret's
>hits the soldier's
's what?

>>183250036
Yeah, but I get the feeling that it's way too difficult for people who just want to grind and become big.
>>
>>183256859
>shaft self as formicid
>die
>literally dug myself into a hole
>>
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aaaahahahahaHAHAHAHAHA
>>
ded?
>>
>>183262351
oh, ded
>>
>>183261159
How can people play dogs really..
>777
Also not really sure whats funny about this..
>>
>>183263890
I'm just revelling in the amount of composting I'm doing.
>>
Just splatted to a spiny frog in lair:2. I played a FoEE of Sif Muna and got hit for 17 damage, over my meager 13AC.
When should I stop training magic schools and focus on armor (I had it trained up to 10), dodge or fighting? What about weapons? I'm getting used to playing mages but it's a bit overwhelming sometimes.
>>
>>183034725
>want to dev roguelike
>unsure what language
Every time.
Someone help me.
>>
>>183266602
Python or C++
Python for ease of use, C++ if you want to tryhard into serious programming.
>>
>>183266602
Python or c++, c# is fine too, rest is just dogshit and annoying
>>
>>183267183
>>183267069
>was split on python and c++
>now also on the verge for c#

HELP
>>
>>183267476
>C#
Don't
It's not the right tool for the job.

Pick Python then. It will help you through the shittiest part of development: initial setting up.
This is where most RLs die - before they're even playable.
>>
>>183267476
Just use C++.

It has more features that you may or may not use, and works fine without too much work in linxus, windows and mac.
>>
>>183267476
Well, if you dont have any experience or minimal, use python, its easy to learn, easy to handle and easy to manipulate, you can always move to c++ later on.. I suggested c# because i thought you might have some experience and it has a lot of libraries and other useful stuff online for almost everything you want but it might not be the right-est tool for it
>>
>>183267872
I know python and c# indepth, never touched c++
>>
>>183267720
Where do you even begin when making a roguelike?
>>
>>183268479
Writing/drawing to the screen, probably.
>>
>>183268479
take a look at the python roguelike dev tutorial maybe?
>>
live
>>
>>183254654
Cheers, anon!

>>183267069
>>183267183
>>183267720
>>183267872
I'm in the same boat as >>183266602, which do you guys recommend: Python 2 or 3?
(There's a roguelike tutorial for both, but the second is in progress right now)
An RLG anon recommended Dive Into Python for learning Python 3. Can you vouch for it as well?
>>
>>183272423
Python 2 and 3 aren't all that different - if you know one, you know the other.
Go with the one you can find a tutorial for.

"Learning a language" isn't a big part of the development.
Library and tutorial availability is more important.

I can't comment on the book because I learned Python by using it and by trying to do the "right thing" (list comprehension instead of manual loops etc.).
Following the tutorial shouldn't require much knowledge of the language. It's often best to start with practice because you don't know what you don't know - later on you can figure out what all that arcane stuff meant.
>>
>>183272423
Python 3, not sure about any book honestly or tutorial in general for it, sorry on that
>>
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>HOGl
>train axes and get it to 16 much faster than normal
>decide to try Zin out because I never have
>promptly find vampiric +9 broad axe artefact
>>
>>183273976
Abandon Zin then.
>>
>>183273976
Broad axe is shit, though.
>>
>>183274140
Seriously considering it.

>>183274151
That is perfectly capable of doing a 3 rune and making most of it a breeze, faggot.
>>
>>183274258
You mean 9, 10 rune
>>
>>183274258
Vampiric is for evil people. You're not evil, are you, anon?
>>
>>183274415
It does kind of feel like a test. I really want to use it but I think I'll stick with my pleb shit.

Apart from anything else I'll feel less bad when I splat because i'll have a better excuse than normal.
>>
>>183274617
I just found a +6 war axe artifact with chaos on it, on the same level. Game is just fucking with me now.
>>
>>183275116
It's telling you to abandon your garbage god and pick up that fucking broad axe.
>>
>>183275410
If I was dead set on winning I would, it's too good a weapon to be a meaningful decision. But I just want to berate everyone.
>>
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>Want to focus on slime mutations
>Closest slime pit is 3 cities away
>Savescumming revealed that each city has at least 1 Zombie Master or Hulk
>>
>>183276081
So what?
Just drive around/through the cities.
>>
>>183265076
Spiny frogs will punch through even heavily armored characters. They're just strong little fuckers. My recommendation is to make sure your stone arrow/sandblast are powerful enough to kill them before they kill you, which shouldn't actually be too hard because sandblast is super broken. On top of that, play smart and stay near staircases in case you run into one with a blink frog/yak entourage or something.

I usually start training dodging in Lair, and start training weapons when I find a decent one (usually an elec dagger/whip)
>>
I am on D:!3 and haven't found the altar to the god i want to worship. What the hell do I do?
>>
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Did they buff this cunt's EV or something?
>>
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>>183277352
Oh, no, wait. I found the problem.
>>
>>183277574
Just zap her with a wand, she has like no MR
>>
>>183267720
In what way is C# inappropriate for roguelike development?
>>
>>183277987
If I had anything other than non-kosher polymorph wands in the dungeon, that might have been an option. Fortunately lightning rods can't be dodged.
>>
Why are military mess kits so ridiculously rare?
The last time I found one was years (irl) ago.
>>
>>183278104
Lack of nice tools - you get oversized Unity instead (but that's not Free, so non-slaves won't want any of that).
Extra work if you want to set up multiplatform stuff.
Tutorials for Python/C++ are better.
Extra work up front, before you start, which is the time RLs tend to die the most.

C# is intended and useful for large applications, where muh enterprise, testability, reflection and modularity matter.
In roguelikes, you don't get any benefits, but still get the costs.
>>
>see talks about python
>decide to try it
>get a roguelike tutorial
>says to install tdl with pip
>can't launch pip
>look up why
>problem with operating system
>fix it with instructions
>still doesn't work
I'll just go back to playing MiBe then.
>>
>>183281587
ncurses bindings are included in the python standard library.
You don't really need any third-party libraries.
>>
>>183281587
Try a MiFi, spice things up a little bit.
>>
>>183278117
Polymorph wands are literally what you're supposed to use against Sonja. She has crap HD, too, so she always polymorphs into something simple as hell (at least, simpler than a draining/distorting, curare-blowing speed demon).
>>
>>183279812
So the typical freetard conspiracy nuttery, then.
>>
>>183282856
Go on then, shoot your foot to show how much you care about sucking your master's dick.
Develop a program in a language not suited to it just to show that you're a retard who loves to make own life harder.
>>
>>183281761
you should be a comedian
>>
https://github.com/CleverRaven/Cataclysm-DDA/issues/21282#issuecomment-316590976
>gets a legit complain
>gets hurt feelings and ignores the problem

And that's why no one wants to fix the damn NPCs.
>>
>>183281761
>Easily finish with 4 runes on MiBe
>Try playing literally anything else that's not a spellcaster
>They all feel like inferior MiBe because melee is too shallow
DCSS devs are dumb.
>>
>>183281975
>Polymorph wands are literally what you're supposed to use against Sonja.
I literally already know that, but they're literally non-kosher so I literally used something else instead.
>>
>>183281975
>speed demon
I prefer to think of Sonja as more of a semen demon.
>>
>>183283315
Kevin and Coolthulhu have been arguing a lot lately.
>>
>>183283475
GrBe is pretty great desu
>>
>>183285185
Who will quit first
>>
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<Coolthulhu>build of the game with fixed aiming math: https://github.com/Coolthulhu/Cataclysm-DDA/releases/download/untagged-d20f3c06e42c10ee13f7/cataclysmdda-0.C.zip
>>
>>183287123
And here I was, arguing with a Lithuanian idiot about this being shit. Now I can ignore him and play Cata in peace.
>>
>>183287467
Weren't you here for the IT. WAS. NOT?
>>
>>183288221
I guess HE. WAS. NOT.
>>
>>183287123
I wasn't. Roguelikes grind me down if I spend too many days splatting with no sense of having achieved anything so I quit for a while to get through my backlog of other games.

Do tell though. If I had to guess, it sounds like Kevin drama.
>>
Are guns still broken in Cata? Did anyone upload an old, non-fucked version yet?
>>
>>183288397
http://smf.cataclysmdda.com/index.php?topic=14723.msg302110#msg302110

Second time someone tries to fix the gun accuracy and second time it is turned down by Kevin.

Also you missed Kevin's wife on the reddit, saying she was only there for trolling and for the drama.

r/cataclysmdda/comments/6ndpp9/some_balancing_is_definitely_needed_with_the_new/dka55g0/
>>
>>183288782
Are you fucking blind? Look up a bit
>>
>>183277168
go jiyva
>>
>>183288805
I'm actually reading the wife thread right now. Holy fuckballs, if he's actually listening to her feedback and she likes trolling, that would explain a lot.
>>
>>183288842
Huh. Wow. That is some timing.
>>
>>183277168
Hes either in lair or could be in orc rarely
>>
>>183288865
>>183288976
I got surrounded by a bunch of foes in the lair and got vored, unfortunately.
>>
>>183289848
I got surrounded by a bunch of hoes and got laid, fortunately.
>>
>>183288973
Im sorry for being rude anon..
>>
https://github.com/CleverRaven/Cataclysm-DDA/issues/21282#issuecomment-316765266

Don't be rude to Kevin boys.
>>
>>183291482
Can we talk about this thing?
>>
>>183292070
First time seeing a woman, Anon?
>>
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My party was real weak to dark attacks towards the end. Ignore those red specks.
>>
>>183292254
>woman
>>
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>>183291482
What a gargantuan faggot.
>>
>>183292581
Nothing wrong with being a faggot
>>
>>183288954
Followed her, the wife of the author of this trainwreck, calling the entire subreddit a bunch of nerds for wasting their time whining about a game mechanic which was made by her husband.
>>
>>183292740
I don't think you understand the 4chan usage of the word, outsider.
>>
>>183292990
Faggot n.
A person who watches anime unironically.
>>
>>183293127
Are you saying Kevin watches anime unironically?
>>
>>183292740
questionable
>>
>>183293687
Provide at least one reason that watching anime unironically is morally wrong.
>>
>>183293818
homosex is yucky
>>
>>183293818
>morally
It's all about the ethics now, anon.
>>
>>183293938
You're a massive fucking faggot if you think so.
>>
>>183294030
how so
>>
http://chezzo.com/cdda/mods

Translated jap mods. Most interestingly, an akimbo mod and a mod for deserts.
>>
>>183295934
If these are the ones that were posted a while back, "tekitou map" is neat (basically new building types) and the maid one is, uh, interesting.
>>
>>183296728
Sounds like it. I'll add the new buildings in too, then.

I knew better than to add a japanese mod involving maids.
>>
>>183288805
she sounds like a cunt
>>
>>183296845
Involving milking maids.
>>
Are there any good roguelikes that are sort of cyberpunk like Shadowrun with tons of races?

I was hyped because of Cyberpunk 2077 and I also wanted to get in roguelikes for better roleplaying expirience
>>
>>183298184
Well, there's Gearhead 1 and 2, which have mecha combat, Caves of Qud which is more post-apocalyptic, and there's Cogmind, which is more sci-fi. I don't think there's any true cyberpunk roguelikes, though.
>>
>>183298436
there's also PRIME
>>
>>183298436
A shame really then.
>>
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>>183293818
your filthy 3d eyes will taint the purity of you're waifu
>>
>>183298821
What's PRIME? This is the first I've heard of it.
>>183298824
It really is. It'd be a great setting, but things like NPCs and interactions and enemies could be hard to get right.
>>
>people will keep playing CDDA even after being treated like shit by the dev's wife
Cucks, I daresay.
>>
>>183298184
I want this so bad. Drone controlling summoner classes. Deckers for loot location / mapping.
>>
>>183299580
Hnnnnnnng
>>
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>>183299045
>What's PRIME?
A Zap'M fork.
I've never bothered learning it myself, but some anons here had fun with it.
>>
>>183299051
What'd his wife do, anon?
>>
>>183301328
Called everyone who didn't like having to kill themselves with painkillers to install cbms childish losers for caring about videogames.
>>
I'm dying too much to Team Ant. Any idea on what I might have been doing wrong?
>>
>>183299051
>the dev's wife
>the dev
>kevingranade
When did this happen?
Where did it all go wrong?
>>
>tfw can't even complete 1 mission in caves of Qud
>>
>>183299045
>What's PRIME
nethack in space with anal probes and magic floppy disks
>>
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>>183301891
You missed r/cataclysmdda/comments/6ndpp9/some_balancing_is_definitely_needed_with_the_new/dkaa6r6/
>I just hope it's all buried deep by the time his son is old enough to Google him. >I kind of dread the day our boy comes across people being so insulting to his dad because he refused to roll back a mod on a freaking free game.

>is the first one to say that she is trolling
>tells people that they are being childish for caring so much about a game
>insults people in general and adds oil to the flames because she wants drama
>>
Who /workingasintended/ here
>>
How do I necromancer in crawl?
>>
Anyone have any solid tips for Infra Arcana? I've won once before, many many versions ago (probably 7.1?) and the game has changed a lot.

I usually do fine until all the lovecraftian horrors start showing up and then I eat shit almost immediately.
>>
>>183303151
As expected of the wife of this Kevin faggot
>>
>>183304412
I doubt I'm doing any better than you at IA right now...
>>
>>183303151
No
I mean
When did kevingranade become THE DEVELOPER? It's an open-source game. There's no reason for him to have power.
>>
>>183304285
find an axe and ignore your spells
>>
What's all this CDDA drama? I don't follow that game. Only Crawl
>>
>>183303151
>Kev devotes a significant amount of his time to dealing with this so please understand that frankly, you and your complaints are not that big a deal.
>BTW, yes, I'm trolling. I don't even play the game.
>I hate to disappoint you but I don't fuck black guys or any guy besides Kev for that matter.
wew, this is some gud shit

>>183304412
Stop playing until version 19.0 comes out "really soon", because it looks like it will more or less entirely change the game into an all-out horror roguelike with fighting de-emphasized, so you might as well not learn things that will get you killed in the new version and go in with a fresh mind.
But if you must have the Lovecraftian dungeon fix, then in general sneaking up on/away from the monstrosities is a good idea. It seems like Rogues can be more viable in fighting in the later phases of the game if you have boosted spirit points, melee ability and have a +3/+4 dagger. Otherwise it's a better idea to just seek the exit and get out ASAP (after doing some minimal exploration to get new scrolls and potions). Incinerators are fuggin great, so it's worth lugging one around if you find one -provided it has at least 2 or 3 shots.
Any particular monster causing you problem?
>>
>>183305397
But I want to kill things with spooky ghosts and zombies.
>>
>>183305346
open source does not mean "no central authority"
most open source projects do in fact have a main developer. anyone can read the source or write a patch but the head honcho decides what does and does not get in

of course if something is properly open-source you can just make a fork if you don't like the leader of the main project
>>
>>183304551
>implying Kevin's "wife" isn't just Kevin himself pretending
>>
>>183305668

19.0 is out, actually! I haven't played in a while (circa 16-17.0) and was asking before I started, now I see that things are completely different and no one probably has much meaningful advice. I'll just feel it out for myself. Thanks anyway!
>>
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Last version of cata i downloaded, am I fucked?
>>
>>183306442
>19.0 is out
Hooo boy. It's finally time for horrific fun.
>>
>>183305882
>missed when Kevin was on IRC posting albums of his baby, him and his wife
>>
>>183305882
That's the impression I get from the thread on Reddit. Either Kevin's a pedophile or his wife doesn't actually exist because there's no way a married adult can behave like that.
>>
>>183305668
>>183306442
>>183306786
Was gonna wait for a new thread to announce it (I guess a new one is due already?).

But yeah v19 is out!

Downloads:
https://sites.google.com/site/infraarcana/downloads

Changelog:
https://raw.githubusercontent.com/martin-tornqvist/ia/v19.0/res/release_history.txt
>>
>>183307607
Can I get a quick rundown on IA? First I've seen of it, what's it like? How's it different from other roguelikes?
>>
How do I compile CDDA's Master?
>>
>>183308516
Read compiling.md
>>
Is there any kind of fitted close to the skin armor?
I can't tailor my kevlar vest to fit me.
>>
>>183308215
>what's it like?
It's like Rogue, but weirder.

>How's it different from other roguelikes?
- Heavy Lovecraft / horror movie inspiration

- Intense AF, hard from the very beginning

- Pretty cool insanity system with phobias etc (you become more insane over time from seeing monsters, using strange items, and so on)

- Allegedly has good sound effects

- Allegedly has OK tiles

- Now more stealth/exploration oriented than before
>>
>>183283315
>Ok then, this conversation is over, as well as all future discussions about uuids you may wish to bring up. Im not going to repeatedly discuss this topic if you can't even be bothered to be civil about it.

oh wow
>>
>>183307607
Windows x86?
>>
>>183309975
Sold. Friendship is over with DCSS (for at least a few days), now IA is my best friend (at least for a few days).
>>
>>183310096
What are you, a caveman?
>>
>>183310096
Are you on 32bit Windows? Did you try the x64 version?
>>
>>183307607
Funny coincidence, thanks for the release!
>>
>>183310345
You're welcome, hope you enjoy it!
>>
>>183307607
>start intro level
>get torn apart by wolves 2 seconds later
thank you martin!

Also I think I had some kind of minor bug. I opened a door into a dark room, then I lit my lantern. I got a message that said something like "the Severed Hand is aggravated!" before I actually saw the hand a few turns later. Is that supposed to happen? Also the game crashed once while changing fonts, when it got to the font just before the first typewriter one.

I like the changes I've seen so far. It feels like an entirely new game, but in a good way. Please add a cool sound for the Rod of Cloud Minds next time, or just bring the spell cast DOINK sound back.

>>183308215
It's a horror roguelike heavily inspired by Lovecraft. You can get murdered the fuck up even in depth 2, and that was even in the previous version where you could stab Chtonians to death if you were gud and lucky enough. Amazing atmosphere and looks, very solid design.
>>
Is there any way to decapitate foes with bladed weapons in cataclysm?

I sort of love decapitating dudes.
>>
>>183310727
Nope.
You should play dorf fort
>>
>>183309451
Dragon skin vest or something I think is close to skin and you can refit it, it's a slightly better kevlar vest
>>
>>183311065
Dwarf fort, last I checked, is a kind of shitty roguelike.
REAL good settlement builder though. I've spent way too long on supersoldier projects in that game.
>>
>>183311268
For cutting off limbs of your opponent, it's the best.
>>
>>183311363
True, that -is- a shining point of that game.
Also extremely in depth grappling.
I wonder if they added clotheslining dudes yet?
>>
>>183310703
> I got a message that said something like "the Severed Hand is aggravated!" before I actually saw the hand a few turns later
I think what happened is that, they move faster than you, and it may have gotten "aggravated" on the turn that it ran through your field of view.
Then it got another move before you could act, and moved out of sight.

> the game crashed once while changing fonts
Cannot recreate. Tried it just now after downloading it myself from the webpage. I can switch fonts forever.

>Please add a cool sound for the Rod of Cloud Minds next time
Ah, there should be a Rod activation sound.

>Amazing atmosphere and looks, very solid design
Much appreciated!

Yes, "atmosphere", I should have mentioned that in my other reply.
>>
>>183310703
By the way, you should set the "skip intro level" option.

There is literally no reason to play that level anymore, other than as a first time intro to the "story".
>>
>>183311476
It will be added after the fortress mode is completed aka 20 years from now
>>
>>183311527

Definitely liking the new exploration based design.

One thing I've noted, bug or feature? It seems that when fountains are generated on a level every fountain provides the same effect.
>>
>It's painfully beautiful
What did they mean by this?
>>
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>>183311679
That's what I always do once I get past the intro once!

>>183311527
>I think what happened is that, they move faster than you, and it may have gotten "aggravated" on the turn that it ran through your field of view. Then it got another move before you could act, and moved out of sight.
Oh I see, alright then.

Also this happened: stabbed a cultist priest, took his knife and one potion, went through the door, and there was a Fiery Potion where my character is standing right now. It seems like it went through the wall? Or did it slip through the grating?
>>
>>183312415

If the game didn't have an unoccupied space to drop the item, it would just drop it on the nearest unoccupied space, which happened to be on the other side of a wall.
>>
>>183311991
> It seems that when fountains are generated on a level every fountain provides the same effect.
That must be a coincidence on your part.

I just tried it out now, and got two fountains with different effect on the same level (teleport control, and XP).
>>
>>183312765

Strange, must have just been an unlikely coincidence as I made a point to confirm it on I think 7 different floors. I suppose it's not terribly hard to believe if there's a relatively small number of fountain effects.
>>
>>183312415
>It seems like it went through the wall? Or did it slip through the grating?
Had a quick look at the code.

Surprisingly, it seems like the item drop code does not use a floodfill, but rather drops the item at the closest possible cell which can have an item.

This is a bit dumb and should be improved...

So yeah it could possibly have been dropped on the other side of the wall, if that was closer than any non-occupied cell on the original side.
>>
>>183313115
There's also a heavy bias towards "refreshing". Other effects also have different biases/weights.
>>
>>183307607
Are ghouls meant to be the challenge class? I keep getting fucked.
>>
>>183316053
Sort of. Not necessarily a challenge class, but definitely a wild card/variant class. It's not gonna be perfectly balanced, and not a recommended first choice.

The "canonical" way to play the game is probably the Rogue.
>>
>>183316817
By the way, burning enemies never seem to be affected by Cloud Minds. Or do I just have bad luck?
>>
>>183317187
Damage, and some properties (such as burning) will alert them to your presence.
>>
playing hellcrawl on rlgrobin if anyone wants to watch the agony

>CBRO
>>
IA is very fun. Props to you, IA dev. Threw a dynamite at iron bars because there was an area I couldn't get to, unleashed wolves and a bat, shot down two wolves with a 1911, got mauled by the third. More roguelikes need guns and explosives. Really like the atmosphere and the tiles are breddy gud.
>>
>>183316053
Are you using Frenzy? Press xa to use it, and you should be using it whenever possible.
Also since you don't have armour to start, I recommend picking up Dextrous as your XL1 trait.
>>
>>183317542
Would it be possible to make it so that they don't get alerted if you set them on fire before casting CM?
Also Mind Eaters, what the fuck. 2op4me
>>
>>183299051
Yeah if some random cunt is rude to you you should definitely stop playing games you like.
>>
>>183321645
>random cunt
>liking CDDA in the first place
I told you
>>
>>183299051

>Cataclysm players
>People

Please stop my sides can't take anymore
>>
>>183319848
>Would it be possible to make it so that they don't get alerted if you set them on fire before casting CM?
Hm... yeah maybe. It would mean that taking damage would not alert monsters though.

I guess I could change it so that only damage directly caused by the player would alert them (like melee and ranged attacks, and damage spells).

I'm making a note to consider this for the future.
>>
>>183318903
Cool, thanks!
>>
page 10 huh?
>>
>>183326146
how many posts do we still need
>>
>>183326737
We can probably start a new thread now tbqh fampai
>>
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Over a hundred hours in the same wilderness spot over time, and this is a first. PCB, always full of surprises.
>>
>>183327220
>Elder Storm Giant
If he took off your health, would you die?
>>
>>183327220
Someone got a Lord of Change in the mountains once.
>>
>>183301665
I can't imagine what she must think about her husband
>>
>>183307607
Fucking based. You're saving us from drama and boredom with an actual quality game, here.
I hope you never step on a lego in your life.
>>
>>183329598
They're not actually that rare. You usually get advance warming because of swarms of Bs.
>>
>>183334429
>>183334429
>>183334429

New thread here
>>
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>>183334850
>160 posts too early
>>
>>183335528
I couldn't even do the OP right, I'm the biggest dummy of all time :^(
>>
Should I burn down fungal beds? I killed the spire and its walls, but is there a serious risk of fungus spreading everywhere?
>>
>>183337157
What vidya?
>>
What is the last best crawl release before everything got axed/canned if I want to have the most fun?
>>
>>183337157
if you intend to spend your time around the area, yes
like most shit in cata it only does its thing if you're close enough to it on the world map, otherwise it just gets magically frozen in time
>>
>>183337535
0.16 or 0.13
>>
Is there a use for marloss berries if I don't want to become fungus and also don't want to savescum too much?
>>
>>183339086
Once it gives you the marloss carrier mutation you'll get really happy when you eat one. It also makes fungal bushes and stuff which is kind of annoying.
>>
>>183339952
It looks like the Marloss Carrier mutation makes berries stop giving and removing mutations, though. And according to the wiki, it's not purifiable.
>>
>>183337535
trunk you big fat faggot
>>
>>183337535
>>183337391
.9-.11 is the golden age of crawl

.12-.13 is when the devs started on the downward spiral of "fine-tuning" (removing fun), but they're still good versions

.14 is when the devs went off the deep end, slashing the Dungeon in half and reducing total experience, which discourages suboptimal builds and low-apt, high exp races even further.

from then to now, we've gotten a great variety of enemies with varied (often annoying/untransparent) mechanics, along with some cool gods too, but we've lost our freedom. DCSS has become more a hack 'n slash and less an RPG due to all the level cuts, which completely screws casters and technical builds.
>>
>Try to watch other people to see how to stop being shit
>Nonstop autoexploring
>Can barely tell what's going on
>>
>>183337535
everyone is a nostalgiafag so they just answer with whichever the first version they played is
>>
>>183342759
>streamer autoexplore
jumping between finding artifact weapons and perfect ring drops
>my autoexplore
jump into a pack of orcs, 2 priests, and grinder all of whom immediately spot me. When I try to run back suddenly there's an ogre behind me. On D3.
>>
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>"Full Night Vision" mutation still doesn't allow crafting and reading in the dark
>>
>>183342759
i dont like using auto explore i think it uses too many turns
>>
> Play Tales of Maj'Eyal
> Always get two shot by shit that spews magic
I'm fucking done with this game
It was fun and all but taking one wrong step into an angry mob of wizards and dying is no fun at all
>>
So , now that stairdancing is illegal in tomb

how the fuck do I get that rune
>>
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>>183035770
Don't forget Tumhous!
>>
>>183344015
Play safer, faget.
>>
10
>>
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chris is telling me to go play Incursion, isn't he
>>
>>183028267
vanilla Angband

What does /rlg/ think of the latest version? I feel like he might have gone overboard with the traps. Other changes are nice, though.
>>
>>183344083
Is this game actually good?
>>
>>183344083
>>183348527
Is that game actually out? Does it actually even qualify for this general?
>>
>>183348591
Well it has tummys
>>
>>183348591
It is and yes, since it's a mystery dungeon game.

>>183348527
I haven't played since UFO was the latest Touhou but I do remember it being fun and cute. I also remember enemies being able to level up and evolve by killing each other and becoming absurdly strong.
>>
>>183349095
>It is and yes
Funky given that there has been no discussion of that game beyond the posting of three screenshots and a stupid forced in-joke.
>>
>>183349286
Are you implying that /rlg/ holds a conversation on every individual roguelike that has ever existed in each thread?
>>
>>183349510
You mean /dcssg/ with occasional bitching about Cata?
>>
>>183349510
No, but it has had little discussion for all of its attention. I don't even know if anyone here has actually played it.
>>
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>>183349286
It costs a decent chunk of change and it's console only, making it annoying to save and post screenshots while playing.
>>
Buying IA tips, mostly been playing the Rogue class in it and dying.
>>
>>183352905
prepare your anus
>>
>>183348591
it is out, although the tummy shitposting started long before it released
i believe it's exclusive to sony consoles though; there's no pc version
>>
Would you like your possessions identified?
>>
a treasure trove is asking me to lose "all my faith" with my current deity
will that set me to 0 piety or will it abandon my god and incur penance
>>
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>>183304285
go back a couple versions, necromancer is agony now
>>
>>183356663
0piety
hilarious with uskayaw or xom, but you get maximum epeen for doing it with ru
>>
>>183354023
http://doujinstyle.com/archives/520

Genso Wanderer is the updated console release.
>>
don't die on me
>>
I used to stream DCSS on twitch, I had 9 followers
I used to play local, but then the stardom of spectators in webtiles took over me
I used to play webtiles, but then .20 came out
>>
>>183360468
so, did you win yet?
>>
>>183361346
I stopped playing, so yes, I did win
>>
>>183361558
And what did you start playing instead?
>>
>>183361774
GF, homework, and overwatch
I got top scores for a few versions of DCSS on a certain server, I usually don't boast but I'm drunk and alone and looking for attention
>>
Do NOT respond to venereal diseases.
>>
yeah, don't repsond to me, but .20 is the rason I stopped pllaiing DCSS, and demon is shit, brogue is shit, but the next roguellike I'll probably work on when I have time and gumption is Sil.
>>
>>183352905
Nobody has tips for v19 because the whole game has changed. It feels like it's a good bet to get Imperceptible as the first trait and Electrically Inclined as the second, but I'm not sure. Made it to depth 10 or something.

Also IA Dev pls remove instakill potions of poison. There's nothing that can be done against them in the early game. Or maybe put antidotes in the Medical Bag?
>>
buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump
>>
>>183364112
>There's nothing that can be done against them in the early game
I always identify potions next to a known "refreshing" fountain (before I've ID'ed poison).

That way you should survive poisoning even from level one.

Another (inferior) way is to only start ID'ing potions once you already have a good number of them (for a good chance that you also have vitality or curing).
>>
>>183365459
Oh fountains cancel poison out? No problem in that case.
>>
>>183365565
No, but you get extra hitpoints to eat the poison with as you heal from drinking.

Anyway the dev's solution to this is fucking stupid and spoilery and potions of poison are garbage.
>>
do you ever think about how hard and firm your teeth are? how they are such strong outcroppings from the rest of your fleshy body, how they can apply such strong pressures
>>
>>183366134
I love my teeth.
>>
>>183366134
You do know that teeth are the strongest bones in the human body?
>>
>>183366101
Remove poison potions in v19.1 - yes/no?
>>
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>be me
>playing infra arcana
>get cucked before d5
>>
Who is the best Crawl waifu?
>>
>>183366654
Yes.
You already have several malpots which are super dangerous to panic-quaff, but those ones are actually kind of useful to throw at dudes.

Drinking a potion while you are 100% safe and dying from full health because you didn't know that you should only do that beside a refreshing fountain (or because your fountains dried up instantly) is a shit.

It's not as bad as monoliths summoning 3 dust vortexes on D1, but it's kind of close!
>>
>>183366926
>You already have several malpots which are super dangerous to panic-quaff
Fair point. I'll remove them.

>monoliths summoning 3 dust vortexes on D1
Haha, well at that point I was just prototyping stuff. Pretty much everything was an untested placeholder. Then to my horror I discovered that people actually played the develop branch and had a really shitty experience.
>>
>>183366654
If the only options are keeping and removing them, then I say yes as well. As far as throwing items go, I think one would almost always prefer to use dynamites and molotovs, so potions of poison are just death traps the way they work now.
>>
>>183367402
>Then to my horror I discovered that people actually played the develop branch and had a really shitty experience.
The most of the fun in playing a roguelike you played for more than 10 hours already comes from new changes.
>>
>>183362003
So basically not roguelikes. Go away until you are roguelikes again.
>>
>start new guns-not-fucked game of cata
>coyotes outside the shelter when i go to look for a rock
>dead coyote stuck in doorway with more closing in
>pick up dead doggo and close door
>another coyote comes through the window without breaking it
>still wielding a dead dog
>throw dead dog at live dog
>too heavy
>btw you are now paralyzed for 2 minutes while live dog savages you lol u ded want sum morg
Ok cata.
>>
>>183367675
Sure. Now I develop with the mindset that the develop branch should be somewhat balanced and stable, in case someone builds from it.

At that point there were no guarantees at all what was on that branch.
>>
>>183367918
>take doggo
>chop doggo
>throw doggo
?
>>
>>183367918
DO. NOT. HAVE. FUN.
>>
>>183367918
>another coyote comes through the window without breaking it
Working as intended. Some coyotes are now Coyotes of Tindalos. We are in the process of implementing this part of the lore.
>>
>>183368479
>You feel CDDA development has clocked back!
>>
>>183368479
NO. THEY. ARE. NOT.
It would be backwards to fix the throwing by capping the move cost, feel free to PR a change that accounts for arm length, posture, weather and special cases everything.
>>
>>183366924
In 7 versions Sigmund when they finally genderswap him
>>
>>183368000
Chop it with my rock, or my wet towel?
>>
>>183370093
You had no knife?
>>
>>183370859
Shower victim. You need the rock to make a knife.
>>
>>183371073
>smash bench
>smash lockers with plank until you get a chunk
>smash window for string
>>
>>183367918
>leaving the shelter without any kind of weapon
>trying to pick up and throw a carcass while coyotes are running towards you at full speed
>>
>>183371073
You know, i never played ccda, i just said the first thing that fell on my mind.. Could you break the limbs and tear them apart maybe? I really have no clue
>>
>>183371160
I wasn't aware you could smash things that solid with your bare hands. It usually takes several attempts even with the rock.

>>183371167
As above, also I didn't know about throwing heavy objects since I've never tried it before. After all why drop it when you can throw it, right?
>>
>>183371268
Choppin' corpses requires tools with at least 1 level of Butchery. Fingers need not apply.
>>
>>183371287
If you start with incredibly low strength, start with the window, because it drops a stick.
>>
One time, while starting off a weak character, I was about to die in thieves' quest.

4 shop had no potions, but I decided to just ram my way in there with my shitty XL1 spell and 4 max SP.

Well I managed to get the last tax collector down to *, but I had 5 HP and nothing else. and not enough time to regain mana.

So I turned my autodestroyer to pick up EVERYTHING.
Walked over the novice rogue corpse to my left, picking it up plus a leather helmet.

I threw the leather helmet and hit. He was still kicking.
So I chucked his fucking underling's corpse at him and it fucking killed him.
>>
>>183371369
Well, my philosophy is that anything fast enough that I can't escape it around the shelter is going to be impossible to hit anyway, especially now it's harder to hit with thrown objects.

My philosophy is clearly wrong though, since I beat two of the coyotes to death while wearing an emergency jacket and an emergency blanket, soeither their dodge must be much worse than I thought, or encumbrance doesn't work how i thought it does any more.
>>
>>183372342
Maybe you learned your philosophy back then when dodge was fucked.
Nowadays it's much more sensible, similar to how unfucked aiming compares to Kevin's version.
>>
>>183372395
So basically dodge is merely helpful, rather than being infinite i-frames?
>>
>>183372501
Something like that.
It is also more stable when you're attacked by more than one thing, so having light armor will not make you instadie when 3 zombies grab you at once.
>>
>>183366924
Bai Suzhen
>>
ded?
>>
>>183376000
Ded
>>
A note on the IA Windows release.

It turned out that what I uploaded was in fact an x86 (32-bit version).

I have now re-uploaded the same build, but renamed as "x86".

The Windows release should work on both 32-bit and 64-bit machines.
>>
>>183376775
Thanks mr IA dev
>>
Honestly, coolthulu should just fork DDA by himself. What's stopping him? Kevin is a complete idiot.
>>
>>183377745
What does Coolthulu do that Kevin don't?
>>
>>183377807
Not get triggered when people tell him he put dumb shit in the game for starters
>>
>>183377904
Working as intended.
>>
to the guy who makes IA- i love it!!
>>
>>183379261
Cheers!
>>
IA dev enemies can automatically find you if teleport to escape from them anyway help
>>
By the way IA man, did you touch the respawn times? New enemies feel like they appear waaay too fast.
>>
Page 10 rescue

What is some poorfag-friendly way of publishing links?
I don't have the shekels for a web server (unless it's a really cheap one), but github already handles the archives.
Something semi-temporary (half a year limit or so) is fine.
>>
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obnoxious bump
>>
>>183377745
I don't give a shit about Kevin's decisions or even vetoing stuff, but his leadership style is really hurting the game. You can't just shit on people if you rely on volunteer contributors. There are ways to say 'no' diplomatically.
>>
New threads get made at 700 posts, right? Or was it 750?
>>
>>183385527
There's nothing obnoxious about that cute tummy!

>>183386028
750
>>
>>183385970
It's a shame, because whenever I see people behaving like that, I kinda want to talk em down. Probably because I still naively feel like everyone has the potential to be reasonable provided you come at them the right way. I know everyone's talking about someone making a fork, but I feel like things would have to get worse before that would happen, and the codebase/community would inevitably get caught in the blast radius
>>
>>183386916
It has already affecting the developing peace.

The number of contributors has been dwindling since Kevin came back.
Now there are barely any new real additions. And the new PRs are mostly fixed or slight improvements or maintenance, done by the same few group of people.

Things like NPCs no one touches it because no one wants to follow Kevin's overengineered and strict rules and directions. Same with fixing the gun accuracy, as it has been stated by him, that it is either fixed as he wants or it won't be fixed.

If this keeps going on, Kevin will scare away all the contributors that are left and the game will die.
>>
I pretty much just play Isaac and Mario maker for the endless replayability, difficulty and ease of jumping in and out of playing. Anybody have suggestions on what I can play next that has similar fundamentals? I've been living under a rock
>>
>>183386916
Kevin was talked down few times before.
Like when he wanted to force that shitty PR where you couldn't pick up shit from below the vehicle, even after author realized how bad it is.
But nowadays he counters criticism by digging himself deeper into what caused the criticism
>nuh-uh, you didn't prove me wrong, I wanted to be seen as wrong by the likes of you! this was my master plan all along
>who gives a fuck what everyone else wants, I want it like that and everyone else can go fuck themselves
>>
>>183387986
Welcome to Crawl General, enjoy your stay! You can play Dungeon Crawl Stone Soup, more commonly known as DCSS or just Crawl, for starters. There's InfraArcana which is fun, and the dev has been posting here lately. There's plenty of others, just ask around or check the pastebins to see if anything catches your attention. We mostly play Crawl here, and complain about Cataclysm: Dark Days Ahead; CDDA; and try to understand the new IA update that completely reworked the game. Mystery Dungeon games are usually pretty good, as well, but we don't talk about them too often here.
>>
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First more or less decent run. Early Mi-Go on a cultist does wonders. Had a couple of very tense moments (One when char was chased by a phantasm and had to read all his manuscripts in hope that there will be something to shake him off. Got a level up and spirit recovery helped the char to run far enough that ghost abandoned his pursuit. Other when char had to storm a prison-like structure filled with zombies and ghouls. Fire pylon near entrance helped greatly.) but managed to successfully pull myself through. Probably should be more cautious about exploring new rooms. That fungi commander instagibbed char without giving any time to react.

Love the new throwing mechanic.You can throw exactly what you need now without meddling with inventory and wasting turns, which actually makes harmful potions worth lugging around. In earlier versions I just tossed them away after IDing.

As for poisons... Recently lost one character after drinking the pot. Not even full hp and nearby fountain were able to save him. Maybe poison pots could be made non-lethal (reduce hp to 1)? Or change them into disease pots? (It will be nasty but not lethal, although I unsure whether disease pots will have any combat value)
>>
>>183388590
Poison pots seem to be really disliked. I haven't lived long enough or been unfortunate enough to try one out yet.
>>
>>183388189
Yeah, I remember that now. That was....hmm. Something. I had forgotten...

>>183387709
I mean. You're not wrong, I just think it'll have to get worse before people take action. Has anyone reached out to coolthulu yet?

>>183387986
I know it's haram to talk -lites here, but if you haven't played crypt of the necrodancer, I would strongly recommend it. New expansion just came out, and the game in general is pretty stylish and fun. Also spelunky if you like platformers, downwell for an arcade feel.

For -likes, I would recommend dcss or Brogue. Brogue is harder, but is more straightforward. Dcss is the flavor of forever around here, but people have....strong opinions on it. I think it's fine personally.
>>
>>183388590
That was a fun read.

>Love the new throwing mechanic.You can throw exactly what you need now without meddling with inventory and wasting turns, which actually makes harmful potions worth lugging around
And extra melee weapons is now also more worthwhile to bring along. Throwing melee weapons is somewhat powerful (and it feels really "cinematic" to me to kill a cultist by throwing a machete at it).
>>
>>183389217
> Has anyone reached out to coolthulu yet?

Lately he's been on the CDDA IRC channel at Europe hours.
>>
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>>183389658
>Cinematic

IA confirmed AAA games honeypot; shut it down, boys.
>>
>>183390187
>>183389658
>IA 0.21
>added cutscenes
>added voice acting narrating every action
>screenjam shader when on low hp
>hp numbers removed, screenjam handles that
>>
>>183390405
Hire Elijah Wood to do the narration, thanks.
>>
>>183389658
>it feels really "cinematic" to me to kill a cultist by throwing a machete at it
Stick around!
>>
>>183391707
> Elijah Wood
>not Morgan Freeman
>>
>throwing a machete
Fuck that shit nigga, throw a pitchfork. Give that bitch your longinus.
>>
>>183392254
>black person narrating a game heavily inspired by lovecraft
It's so wrong it just might be right.
>>
>>183392449
That doesn't matter today, the biggest Lovecraft scholar alive is Indian.
>>
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>>183392317
>>
>>183392449
It needs a black man with a heavy African accent to make it work even better.
>>
>>183390405
Nah, no need for all of that, all you need is ~~~imagination~~~ (insert that spongebob rainbow pic).
>>
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>>183393065
>referencing the pic
>not posting it
>>
So, what does /rlg/ think of the new version (v4.1.0) of vanilla Angband?

I think he went a little overboard with the traps. I feel like there are way more than in the previous version.

The other changes (e.g. "rune-based" identification) are pretty cool, though.
>>
>>183367918
>pick up
fucking moran use / next time you quadruple eatgaboon niggerfaggot
>>
>>183393065
You can take off your trip when you're just shitposting, faggot.
>>
>>183393841
>eatgaboon
What
>>
>>183393934
press / and move corpses w/o picking them up
>>
How to do tomb now?
>>
Fuck shady zombies. I actually thought they were immortal after slowly killing one only for an identical one to replace it the next turn. And then the same thing happened when I killed the second one. It wouldn't have been that weird if we weren't just standing outside.
>>
>>183377904
Reminder
https://github.com/CleverRaven/Cataclysm-DDA/issues/20321
>>
>>183395593
>arguing is wrong when the other side doesn't see you as right
There is a difference between brushing off counterarguments as if they didn't exist and arguing against them.
>>
http://smf.cataclysmdda.com/index.php?topic=14764.0;topicseen
>>
>>183385497
what do you mean by publishing links?
you can just type a link into your post on arelgee
>>
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Best Job/Feat combos?
>>
>>183397960
On /rlg/ yes, but I'd like to keep them in some list, preferably automatically generated, so that I can have a version history of releases other than the one on github. Github one is bloated and thus would make it hard to fish for unbroken releases if I fuck something up.
>>
>>183398027
Is Tangledeep fun?
>>
>>183393919
>literally talking about the game he created
>shitposting
IA dev is a g o o d b o y
>>
>>183399795
>badly invoking a maymay
>not shitposting
Face it, your good boy dun goof'd
He's no longer one of us
>>
>>183400621
IA dev is literally /ourdork/.
>>
How do I fukken scroll item descriptions when in the dda crafting menu? It says to use the Page keys but they don't work, even if I rebind to something else as an additional bind.
>>
>>183400721
'm'
>>
>>183400965
I see you googled the question too, however m is actually the mode change key. It's not scrolling, it's just removing information, so eventually you'll find what's left fits on one screen. It just looks like it's scrolling down. I know this scroll used to work.
>>
>>183401149
No, it definitely scrolls and doesn't change any display mode.
(at least for me, my key config might be outdated)
>>
>>183401498
So how do I scroll back up? And no, I don't mean press m 3 times, I mean scroll up.

Scroll should be line by line, anyway.
>>
>>183401691
I just cycle.

And I just checked my config, everything's normal.
Page keys work too but they're only for the item description, not the crafting description.
>>
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>>183398027
I like it so far. Floramancer is pretty strong.
>>
>>183393524
There aren't more traps but they're all in actual choke points in corridors instead of randomly sitting in the middle of rooms. The old traps were pretty common but also almost 100% off the time they were really easy to just walk around so you didn't notice them much.
>>
>>183398141
can you just set up a page on github.io?
>>
>>183402271
is that tangledeep
i know nothing about the game except that it's being devved by a goon musician who used it to learn how to code but i know it released on steam recently so that's proobably it
>>
>>183402585
I could try that, thanks
>>
Can I train stamina in cata or am i going to be a floppy pathetic fag forever? I took the stamina trait and even with that this pussy is out of breath running around the shelter twice.
>>
>>183402970
You can't train it, but you can help your stamina regen by taking drugs that increase stim.
>>
>>183403394
>>183403394
>>183403394

New thread for real this time, everyone get in here
>>
>>183403062
Maybe I should just get some rollerblades then, this is pathetic.
>>
>>183403778
It's not that much worse than base. Trait makes you lose 25% max stamina.
>>
>>183387986
mario maker is my favorite roguelike
Thread posts: 755
Thread images: 94


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