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/civ4xg/ - Stellaris, Endless, Civilization and 4X Games General

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Thread replies: 791
Thread images: 151

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/cbg/ /rtsg/
Eternal end edition

ENDLESS SPACE 2
> Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
> Community Hub
www.games2gether.com
> Planets Stats
imgur.com/w5RO8TH.jpg
> Ships Stats
pastebin.com/aabCNGau
> Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA

STELLARIS
> Pastebin:
pastebin.com/YHdisqem
> WIP Ship Design Guide for 1.5.1:
pastebin.com/2QWUPKSh
> Another Ship Design Guide for 1.5:
www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
> Wiki:
www.stellariswiki.com
> The Development of Stellaris
www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
> Steam group
steamcommunity.com/groups/vgstellaris

ENDLESS LEGEND
> Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
> Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
> Browser Civ Game, plays like civ2
play.freeciv.org
> Fix for Civ IV BTS XML errors:
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
> Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
> Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
> Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
> Civ 5 More Mods
pastebin.com/5ANRmRur
> Civ 5 Drafter
georgeskleres.com/civ5/
> District Cheat Sheet:
civ6.gamepedia.com/District
> /civ4xg/ steam group
steamcommunity.com/groups/civ4xg

ALPHA CENTAURI
> Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
> Official short stories:
www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares

Last thread : >>182039424
>>
I think we got knocked off the board from page 5 somehow.
>>
>>182282193
sorry that's you're a slow fuck, anon, but the board was raided by a vp furry
>>
>>182282193
A retarded spammer used a bot.
>>
>>182282193
Most of the board was bumped off.
>>
>>182282275
>>182282298
>>182282332
Very nice.
>>
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>stuck in a shitty position on my continent
>figure I can settle on a comfy island AND do a competitive quest
>mfw
I've made some mistakes.
>>
>>182282458
Those roving armies probably aren't aggressive.
>>
>>182282548
I think most quest armies usually ignore you, but I can't really settle there with 7 fucking stacks running around.
>>
>>182282757
Morgawr quest sends enemies that beeline for a city in my experience
>>
>>182284692
I thought they beelined Morgawr cities like how angry quest armies will only target their spawners cities.
>>
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>thread died
The fuck happened?
>>
>>182285072
Literally scroll up 5 posts.
>>
>>182285140
What does a shitty Endless Legend position have to do with all my favourite threads disappearing?
>>
>>182285442
Look at the first few posts of the thread you clueless spiderfag
>>
>>182285442
Scroll up so that you have moved 5 posts off the screen retard.
>>
For Age of Wonders 3, are there any mods that makes the game more realistic by doings things such as forbidding animal units from activativating events?

Also, I'm new to 4X games, is AoW the only one of its kind? A 4X with a lot of roleplaying(gameplay and immersion-wise)?
>>
>>182285530
I don't know what vp is.
But I know they're faggots.
>>
>>182285714
Endless Legend and Fallen Enchantress are similar RPG/4x hybrids.
>>
>>182286195
Is there not a non-fantasy game such as this? mite b cool
>>
>>182286918
Maybe Beyond Earth, but I heard awful things about it.
>>
>>182286918
Endless Space 2 might qualify.
>>
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Is this where I ask about Rimworld? I'm gonna ask about Rimworld.

For the "Rim of madness" mods, do you know if they work fine with the Psychology mod? And in addition, if you want to play cannibal fish-rapist space cultists, do you run the Lovecraft storyteller or od you just run cults and cosmic horrors? I kinda got the feeling that the Lovecraft storyteller would just throw monsters and shit at you which I didn't particularly want if I was going to be the antagonist and attack and fuck with all the friendly factions on the planet.
>>
>>182289712
>I'm gonna ask about Rimworld.
Yay, my time to shine and boast about all the knowledge I accumulated!

>For the "Rim of madness" mods
(ノಠ益ಠ)ノ彡┻━┻
>>
>>182290037
Why are you angry friend? Are the mods shit? I genuinely have no idea, it's just that I've played through a few vanilla Rimworld games and I thought Rimjobworld/Rim of Madness/Psychology for monster sex dungeons and going hostile against everyone would be kinda cool instead of just farming and trading all day every day.
>>
>>182290406
It's just that I only played vanille Rimworld.
I can't help with the mods, so all I can do is stare and hope you won't think that Rimworld is frowned upon or anything.
>>
>>182290692
No worries. I'm not that big on mods in general either, just kinda felt like a change of pace.
>>
>>182290875
The only mods I used so far are the windows mods (because glasshouses exists in real world), and the medieval mod (because I don't like firearms, they break my suspension of disbelief).

And of course Moody and the Careful Preparation mod, but these are mandatory. Last vanilla game I played, I got 5 pacifists out of 6.
The wolves were not hungry that winter.
>>
Any of the DLC civs for 6 actually worth buying?
>>
>>182291078
Yeah, the lack of windows in the base game makes no goddamn sense. Some things that make no sense in the game I can roll with, like a single pistol taking as much space in a storeroom as a LMG, but I don't understand the lack of windows.

And god damn, 5 pacifists out of 6? That's rough.
>>
When are we getting more Civ VI DLC?
>>
>>182291640
But the windows are not as overpowered as I thought. They're just a meager replacement for sun lamps.

You still can't have a glasshouse like in ARK, sadly.
>>
>>182289712
Rimworld is that faggy prison architect ripoff where there's no vertical building, right?
Yeah nah fuck off from here with that shit
>>
>>182291703
https://www.youtube.com/watch?v=DTRmkH9kD6w
even the hack youtubers are giving up on 6
>>
>>182292767
It's dwarf fortress ripoff with no dwarfs.
>>
[ends eternally]
>>
Civ VI Japan is really fun to play.
>>
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Please do not bully the Riftborn.
>>
>>182298015
tell them to stop forward settling on me like cunts then
>>
>>182298293
>riftborn forward-settles you
>"GET YOUR SHIPS OUT OF MY TERRITORY REEEEEEEEE"
every time
>>
>>182298015
Then stop downloading your consciousness in bodies made for bullying.
>>
Is there a place where I can get the Endless Legend DLC for cheap/free? I bought the Emperor version of the game during the steam sale because I thought it came with the DLCs but I'm fucking stupid and can't read and didn't get jack shit.
>>
>>182299398
>Is there a place where I can get the Endless Legend DLC for cheap/free?
Pirate Bay
>>
>>182300118
I don't know how to do that anon. Anywhere else or should I just buy them in shame?
>>
>>182300613
It's not hard anon: Download a torrent client, Rtorrent is fine, install, go to pirate bay, and download the torrent at the top
>>
>>182300118
Isn't Pirate Bay a honey-pot, now?

What ever happened to KAT?
>>
>>182303614
>Isn't Pirate Bay a honey-pot, now?
No more than usual. It's unlikely your going to get more than a letter from you ISP for downloading games

>What ever happened to KAT?
Owner got busted, Server seized IIRC
>>
>be too poor to buy games
>be too stupid to pirate games
>be too paranoid to pirate games even with explicit instructions

Keep Yourself Safe, anon.
>>
>>182306281
I'm not him, but I tried to pirate in 4 separate occasions and every single time I got a bitcoin miner virus that was wearing down my GPU.

>Ohhhh just be careful, look at the comments or whatever
Motherfucker they were VIP uploads and everyone in the comments were saying it's safe.
>>
Piracy is bad mmkay? You can never get the latest version of whatever it is you want to play.
>>
I feel like Stellaris stops being fun once the early game ends and I've stopped heavily exploring/expanding.
>>
>>182282072

I just saw this image for the first time in Endless Space 2 the other day. It was really neat in a worldbuilding sort of way.
>>
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>>182307113
It is but I don't have a choice for the next few years.
>>
>>182309160
>mfw a muskratnigger is being a muskratnigger near me
>>
>>182309160
I've never seen that before. Is it a mod?
>>
>>182309959
No way, the art is too good.
>>
>>182292767
I think Prison Architect ripped off Rimworld actually.
...but they both ripped off Dorf Fortress so whatever
>>
>>182309959
>>182310264
It is a mod anons, but I don't know it
>>
>>182310386
It's not a mod, it really is in vanilla.
Not even Utopia.
It's the popup for when unrest causes planets to shift xenophilic.
>>
So it says here ES2 is rated E 10+, citing fantasy violence and mild suggestive themes. But where are the mild suggestive themes? Does this refer to Horatio?
>>
>>182310379
Got bad news for you about Tropico, then.
>>
>>182311451
What's up with Tropico?
>>
Haven't played Stellaris in a while and starting it up again.
What's the best X slot weapon nowadays? Tachyon Lance? Or something weird like Focused Arc Emitter?
>>
>>182315125
Kinetic is the best for X.
>>
>>182316468
Is there even any kinetic X slot weapon?
>>
>>182316892
megacannon or whatever
>>
>send explorer ship into the vast unknown
>UNIQUE PLANET DISCOVERED
>Teonha, home of the Bhagaba
>it isn't colonized, entire system is empty
th-thanks
>>
>>182317565
Doesn't the Bhaghaba robot sphere look like one of the Sowers or Automatons heroes?
>>
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>start as Horatio
>travel 2 systems from capital
>Riftborn
>>
>>182315125
X is bad.
Better to run the hull with 2 kinetic batteries than 1 giga cannon
>>
>>182319441
this is why those Apple Store looking faggots need to be permabullied in every game session of es 2
>>
>>182319956
You're the first person I've ever seen that says X slot weapons are bad.
>>
>>182321091
It's not that they're bad, it's that they're inefficient.
>>
>>182319441
That's good though. Rush them early and assimilate them
>>
so, question about stellaris. if i start a game, play for a bit then buy the utopia and leviathan dlcs, would i have to start a new game for them work?
>>
>research upgraded battleship as riftborn
>hope for some more fucking support slots
>nope, it's even more guns
>>
>>182323083
That is their ship gimmick, extreme specialization.
>>
So i got GalCiv III from Humble Monthly.
Is it worth it without the shitbucket of DLCs?
Should I bother at all?
>>
>>182321573
>buying anything from paradox
just pirate the game and dlc so you don't have to ask this question
>>
>>182319441
You realize that Riftborn are top tier splicing materials, right?
>>
>>182321573
The answer is yes
>>
>>182323585
the only dlc i plan on buying right are utopia and leviathan, the others i'll wait on. its not like its CK2 with $100+ of miscellaneous shit

>>182324819
welp, time to abandon this game...
>>
>>182324923
>its not like its CK2 with $100+ of miscellaneous shit
Yet
>>
bump ded general.
>>
>>182323492

Autistic boredom, even with the DLCs
>>
I have a question: is corvette spamming still broken or is it fixed now?
>>
>>182329403
Still broken.
>>
>>182310530
>>182309959
Have between 50 and 79 unrest, one of unrest events is about changing the planet's ethics towards xenophile, xenophobe, pacifist, militarist, towards government ethics, or away from government ethics.
>>
>Celestial Empire
>Build up a respectable blob through early game territorial grabbing, infiltrating primitives and vassalising and then intergrating neighbors who got their shit pushed in by other neighbors
>Never been at war
>The Federation everyone joined in response to the war in heaven (Not the league) decided I was a more important target than the Awakened Empires
>Despite having the most powerful navy after the awakened empires I get destroyed because half the galaxy ganged up on me

Fuck pacifist runs.
>>
Did Stellaris fix empires not giving a shit about end game crisis, even when they're affecting allies/federation members?
>>
>Xenophobe fallen empire right next to me awakens
>stomp them quickly because their right next to me and I was already eyeing off their plannets
>shortly afterwards the Xenophile Fallen empire awakens as a responce to the Xenophobes awakening
I just cucked myself out of a War in Heaven event didn't I
I swear at this Rate I will never get to see it
Same with the Crisis's 9 times out of 10 they spawn right next to me and I kill them before they even get a foothold
>>
How do I get into turn-based games?
>>
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>choose white ruler
>hier is black
>>
>>182334985
play Heroes of Might and Magic 3
>>
> get vasselised by Advance Start neighbour in 2213
> 2240, materialist FE DoW's them for building colonies too close
> "Ha ha, time for FREEDOM"
> can't DoW my master while we're both fighting the FE
> "whatever, I'll do it the day after the peace treaty once his fleet's been stackwiped"
> overlord's fleet can't catch FE fleet so never gets blammed
> peaces out after 8 years of war with his fleet still totally intact and only losing 2 outpost colonies

Fuck

To add insult to injury, during the truce my overlord rebuilt the colonies and the FE didn't do shit.
>>
>>182334412
I, also, went ages withoit seeing a war in heaven.
But don't get your hopes up for epic superpower clash when you do trigger it; it's riddled with bugs and most of the time the blocs don't form because if you're already at war (and every regular AI usually is) the appropriate diplo options don't open up at the right time.
>>
>>182335275
ok
>>
Can anyone explain what the tunneled slipgates anomaly in ES2 does?
>>
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>>182335275
Maybe the King Consort is black.
>>
>>182324923
>its not like its CK2 with $100+ of miscellaneous shit
Give it a couple of years.

>>182308848
That's because the only fun part of Stellaris is the very early-game and you'll have to buy $500 worth of DLC to make the other parts of the game fun.
>>
>>182335275
PARADOX YES
>>
>>182334412
>I just cucked myself out of a War in Heaven event didn't I
That's a good thing - the War in Heaven is completely fucking broken (and you'll probably have to pay $20 for a DLC to fix the damn thing)
>>
If your Empire is Imperial that makes sector Governers Arch Dukes/Duchesses, right?
>>
>>182337559
You could call them Shitlords for all it really matters,
>>
>>182338004
I know I can make them whatever the fuck but I mean in relation to how it would translate to a real Empire in terms of territory and heirarchy it makes them the equivalent of arch dukes, yeah?
>>
>>182337559
Not necessarily, they can just be Governors, with or without any title, or an array of titles.

Look at the British Empire - mostly governors were gentry but not always, and certainly not to a Ducal degree.
>>
>>182338139
Not necessarily, it could also be King, Duke, Count, etc
>>
>>182338279
>>182338449
Fair enough. Thank you.
>>
>>182338541
I think it would be the most immersing if you vary the titles depending on the size and/or the importance of the sector
>>
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>>182338898
>I think it would be the most immersing if you vary the titles depending on the size and/or the importance of the sector
I'd change them with respect to civics.
If you're running an imperial fanatic spiritual empire they'd be Cardinals or something
>>
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>take over the galaxy
>start genociding everyone
>riots everywhere
>have to keep plugging the rebel factions because I didn't stock up on armies before-hand

How do I make putting down other species easier? Why can't I use chemical bliss on the undesirables?
What's the point of chemical bliss in the first place?
>>
>>182339489
>Why can't I use chemical bliss on the undesirables?
This, right here, already makes you a better game designer than Paradox.
>>
>>182339102
Where's your food?
>>
>>182340120
Probably playing an older version.
>>
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>>182340120
As >>182340194 suggests, my food is located 7 months in the past

> tfw look back to 1.1 screenshots and remember when influence used to grow on trees
>>
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>>182341373
>1.1
>get tachyon lances from early game religious cult quest
>rape everything around me for 200 years
>>
>>182340115
Chemical bliss purge option
Basically mass execution via lethal injection while "blissed"
Comes with a hefty maintenance fee but causes no unrest and is a midway point between good ol' death squads and labour camps in terms of purge speed.
Coming soon in late 2018
>>
I've always went with auto-best ships in Stellaris
How much do I benefit from making the ship designs myself?
>>
>>182343620
A fuckton
>>
>>182343620
A shit-ton
>>
>>182343668
How do I get into ship parts?
I don't have any idea what any of the ship parts do which has also made my research probably inefficient since I'm researching random shit.
>>
>>182343931
If you do not mind waiting maybe three or so hours for me to get home I can sperg about ship modules and various game mechanics.
Anything else you want to know about?
>>
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>>182342538
You can still do that now. Or at least, i did in 1.6.1
>>
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>>182292767

Yeah, no.

The gameplay isn't anywhere near the same. The closest they came to ripping off is having a similar art style, which the Rimworld dev asked the PA devs about that and got a thumbs up because they're not so rampantly autistic as you that they think a certain simplistic style of drawing a man = everything else about their game is property.

Rimworld is kinda like Dwarf Fortress except the individual pawns matter a little bit more, and you can also choose to directly control them for moments like combat.

Its a lot of fun. There's something to be said for a game that lets you run a drug farm or steal organs from others to sell on the black market and use the proceeds to go full 'We Can Rebuild Him' on a favoured pawn.

In my last game I had a guy who was a really good doctor but himself had a terrible illness counting down that would kill him in days. I kept him in a cryosleep capsule i'd found and only woke him when i needed his skills.

You can also do things like capture your enemies, cut off their legs/put out their eyes and release them with peg legs. Keep doing it and eventually when enemy tribes attack you itll look like you're being attacked by a bunch of vietnam vets who got fucked on the medical insurance. And theyre about as effective in fighting you.
>>
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>>182343931
>How do I get into ship parts?

It requires next-level autism.

Basically it's literally impossible to determine what ship parts are good because the factors that *actually* decide a Stellaris battle - synergic targeting orders, hitscanning, turning speed, the matchup between fire rate and shield regen, usual enemy builds and counters - are intricate components of the black-box battle AI, and not something that it's possible to see any numbers for in the ship designer.

Basically the only way to find out which is best is to scientific-method it using console commands to generate enemy fleets of the exact corresponding size and have them deathmatch each other on no items final destination.

To save you the trouble, the 2 good builds are:
1) massively-over-fleetcap lowest-tech-level corvette zerg swarms
2) cruisers with plasma weapons, kinetic batteries, and shield capacitors
>>
>>182344403
They were L slot, so you could use them on everything from corvettes on.
>>
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HAK HAK HAK
>>
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> vassals can't colonise outside their borders
> but vassals can build frontier outposts
> so just drop an outpost on the star before you land the colony ship and it's like the restriction doesn't apply
I don't know whether this is an exploit or not.
(When you can't tell whether it's a feature or a bug, it's a clue that your game designer is a drunk, incompetent Swede)
>>
>>182345178
>vassals can't colonize outside their borders
>frontier outposts extend your borders

I don't see the issue
>>
>>182345471
The ease of the solution renders the penalty nigh-irrelevant, which makes you wonder why they bothered putting it in at all.
>>
DUDE
>>
>>182345701
PRAISE THE VIRTUAL ENDLESS
>>
>>182345701
DUST
>>
https://mobile.twitter.com/lysannschlegel/status/884695738755756032
>>
>>182346132
What's that supposed to be
>>
>>182346586
We'll be able to customise the 2nd species when we take that civic that adds a 2nd species to your homeworld.
Also there's a new civic shown. No idea what it is though.
>>
>>182346691
So they're adding something a mod already does

amazing work by paradox as usual
>>
>>182346691
Corvee System: feudal unpaid labor.

I'm guessing it's for the cast system, an alternative to having them designated as slaves.
>>
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>Awakened Empire one the other side of the galaxy wants to conquer me
>Neighbours hate me because I purged some filthy xenos
>factions are getting pissed

Wat do
>>
>>182347216
Still neat to have it properly in the base game.
Not like it's the only thing they are doing with 1.8 either.
>>
>>182339489
Ah, that's about the only I time I felt good about Stellaris. See, there's an option to modify the species that makes them indifferent to happiness. At first I thought what the fuck why would anyone do that to their species. But then I realized that it's basically nerve stapling - you conquer a bunch of planets, prep the ovens, modify the species, and while the pops await their turn on the holocoaster they exist in sweet lobotomized bliss never even dreaming of rioting. I'm not sure if that's the intended mechanic for that trait (wouldn't surprise me if it isn't), but I liked very much how it worked out.
>>
>>182347216
Modders have a short lifespan, and major paradox patches break mods routinely, so you should be happy it's being incorporated into vanilla instead of having to repudiate the mod every nth months.
>>
>>182347873
Nerve stapling is obviously intended for slavers, with associated the food and mineral bonuses.
>>
>>182347873
>tfw +500 years in and still can't genetically modify species
>>
I feel as if I am too Aggressive to play games like Stellaris, or hell pretty much any Paradox game in general
Like no matter what I try, I end u planning my next 5 wars in advance with War being my primary means of expanding and conquering half the galaxy because of it
>>
>>182347548
Prove worthy of your name and grind them to a stand still then start your offensive and purge those fuckers for messing with humanity
>>
>>182351405
Playing aggressive is the only way to win in Stellaris.
>>
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>negative cost reduction
Jesus christ, Amplitude. Are they doing it on purpose?
>>
>>182351405
>Stellaris
>too agressive
>>
>>182351405
Thats literally the only way to have fun in the newer paradox games lad
>>
>>182347548
The answer is always to purge the xenos.
>>
>Inwards Perfection
What a useless civic
Pacifism paired with xenophobia is just asking to get your shit pushed in.
>>
>>182352515
>>182352140
yeah, but there is practically no difference between my fanatical purifier/other runs
only difference is whether I purge/enslave/grant full citizenship to everyone who ever shares a border with me when I inevitably conquer them the moment I can
>>
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>>182352119
ES2's alliances
>peace veto (blue button)
>war veto (orange button)
Guess which one means you don't want your allies to declare war on someone and which one means you don't want them making truce.
>>
>>182353229
Well since i know what a veto means its pretty fucking clear
>>
>>182353843
In ES2 "peace veto" doesn't mean you veto peace proposals, it means you veto war declarations.
>>
>>182352119
>+3 per pop on planets per planet with strategic resource deposit on systems
>>
>>182336272
It's basically a natural anomaly whose probable existence is less than zero.
>>
>>182354641
fucking france
>>
>>182354518
Jesus Christ
>>
>>182354838
What FIDSI penalty is it referring to? Can i deplete planets with no drawback?
>>
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>>182354518
Its a french thing.
>>
>>182355323
>tfw to complex too peace veto
>>
>>182308848

You dont stop expanding in mid game, anon. Thats when you war the AI for lebensraum and blame it on the Riggans.
>>
>>182356096

>smash doomstacks
>you win
>now you have to manually bombard down and invade every planet one by one while single enemy corvettes are milling around in your territory
>repeat this every 10 minutes till you blobbed enough
>none of the planets you conquer are unique or interesting, just queue up a bunch of buildings and kick it off to a sector
>>
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>>182351405
I have the opposite problem. I find myself planning and getting ready for a war, but I get stuck in the getting ready phase without actually doing anything, always waiting for "one more unit/upgrade/tech/building" in every fucking game.
>>
Has anyone tried playing Civilization 2 and 3 using WINE?
I haven't played Civ for a long time but I'm missing it and I lost my job today so I have some time now. I don't really mind what version as long as it's not that Freeciv shit.
>>
>>182357219
I always forget to recruit enough armies for long wars. All I usually have is 11 armies, which means I can capture only 1 planet and have to wait until I get more. And so blitzkrieg tier war turns into meat grinder.
>>
>>182357219
>I find myself planning and getting ready for a war, but I get stuck in the getting ready phase without actually doing anything, always waiting for "one more unit/upgrade/tech/building" in every fucking game.
AoW3 campaign fucked me over because I did this. Taking one city then waiting for reinforcements to build before moving onto the next, but tip top around too long and the opponent starts producing stacks of those god damn Shadow Stalkers. I think the enemy in pretty much every level starts with many more cities than you do so taking too long to do stuff eventually has them produce unbeatable armies if you don't start stealing from them.
>>
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>>182356369
>none of the planets you conquer are unique or interesting, just queue up a bunch of buildings and kick it off to a sector
I agree with your diagnosis of the problem.
But how is it solved?
>>
>>182358625
I use Guilli's Planet Modifiers and Reworked Planetary Diversity to TRY and spice up planets a little, though they are practically all identical when it comes to empire buildings.
>>
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>>182348374
What the fuck anon, how?
>>
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>>182358625
Solve the problem of "zzzzz war capture every planet" by centralising loads of things on the sector capital. You only have to capture the sector capital planet and the rest of the sector surrenders.

Solve the problem of "zzzz all planets are the same" by incorporating "CUHRAZEE Planet Modifiers" a'la >>182358865 into vanilla. And massively enhancing strategic resources so you actually require them to build certain modules. Kinda like strat resources originally were in v1.1, but... more. When a strategic planet falls, I want your fleet to stop working and your economy to collapse, overnight.
>>
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>>182359490
> you will never build A E S T H E T I C static defenses ever again
THANKS WIZ
>>
Stellaris: How much fleet power should I have before tackling something with "skull" fleet power?
There's a spectre roaming around just on the outside of my borders.
>>
>>182360265
You can ask the Curator enclaves how your current total military power would fare against them.
>>
>>182355196
I think it refers to the penalty from negative anomalies.
>>
>>182360385
t. curator
>>
>>182360652
They do it for free, though.
>>
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>>182360265
When you get to 35k you might just about be able to take them.
But you shouldn't do it, the value of the ships you'd lose is greater than the value of the loot they'd give you.
When you get to about 80k you can take them with negligible casualties, so wait until then.
Tactically, see if you can jump right on top of them with a well-angled warp jump. Most leviathans have high range and can do substantial damage before you even get to engagement range if you try to impulse drive into battle.
>>
Since when did Military Academy buildings give 2 society and engineering research?
I don't remember that the last time I played stellaris.
>>
>>182344295
Not that guy, but please do, if you're still around. I would much appreciate some wisdom on that subject. I mean, I saw the pastebin already, and thats all well and good, but its not really geared to the recent versions, is it?
>>
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>forgotten are my neighbors
>every single one of my cities is getting fucked by spies every turn
>>
>>182362131
heh, nothin personnel, duster
>>
>>182361517
A bunch of building outputs changed in 1.6, so now every building gives you at least something.
clone vats 4 society, mil academies soc and eng, slave complexes food and minerals, frontier hospital gives soc, and the colony capital now gives energy and unity instead of food and minerals.
>>
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>>182309160
>tfw this pops up all the time after conquering an empire and startING up the genocide
>perceived unfair
>perceived
>unfair
>genocide

I always just imagine one of those muskrat niggers coming up to android warbot drone #145E63AE9 and asking in meek tone to respect his civil liberties before getting promptly greased.
>>
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So which option do I choose? Burn the moving forest or study it?
Keep in mind I'm a hive mind.

>>182362513
Oh interesting.
>>
>>182362489
It's not fucking fair
I am playing vaulters though so I guess it fits
>>
>>182362758
I study, then build 4 labs to surround the moving forest preserve for a huge amount of science.
>>
>>182346691
>We'll be able to customise the 2nd species when we take that civic that adds a 2nd species to your homeworld.

I really wish Paradox would fix the broken core features of their game before they spend time pandering to niche RP players of a niche playstyle who send all day bitching that the inability to select the precise colour of their sex slaves means the game is Ruined Forever.

That they have their priorities in this order makes me feel like both the recipient, and supplier of, a great deal of contempt.
>>
>>182362986
I think they took out adjacency-bonus tile-blockers in 1.6. Because the sector AI was too dumb to understand them.
>>
>>182313013
Yea, what is up with Tropico?
>>
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Is it just me, or does civ 6 kinda suck? The map art is a huge turn off, and the giant "RESOURCES HERE" symbols just look like shit.
>>
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So does this mean that it adds 5% consumption per faction spliced, or does it actually mean what it says by "per Spliced Population"?

For example, the first population I can splice is the Z'vali which I start with, which requires 2 Z'vali pops. Would that add 5% consumption from splicing the Z'vali, or would it add 10% consumption from the 2 pops required?
>>
>>182365904
I dropped CIV 6 solely because of the map art.
>>
>>182366170
I played 3 hours then went back to 5 tbqh.
>>
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*Lands on your planet*
>>
>>182366031
I'm pretty sure its per/faction spliced. so having 2 spliced populations will mean Horatio's will consume 10% more food.
>>
>switch out my kinetic batteries for plasma cannons
>fleet power drops
I thought plasma cannons were the tight shit?
>>
>>182367315
Their dps may be lower, but they don't give a shit about armour.
>>
>>182367314
Thanks. I really wish the game would be clearer with some things, but I guess some confusion is to be expected from a non-English speaking dev.
>>
>>182367315
Who gives a fuck about fleet power? Judge them by their performance, not by some arbitrary number the game applies.
>>
>>182360265
20k-30k. You can optimize your fleet for the fight by reading about the thing you're going to fight. Generally speaking, cruisers and battleships are going to have a bad time, but corvettes and destroyers will be better off.

Like, the Dimensional Horror will one or two-shot cruisers and battleships, but if it only has destroyers and corvettes to shoot at, it will take out a lot less of your strength in one shot.
>>
>>182367248
Saathid is the best arthropoid name
>>
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I want control of that black hole and its Dark Matter but this mother fucker has defensive pacts with half the fucking galaxy.
>>
>>182366268

>went back to 5 not 4

>>182358625

The simplest explanation: add more fucking content to it. Like everything in Stellaris, the basic concept is good, its oozing of potential but its simple as a stick and boring as fuck.

The entire planet management system should be scrapped and reworked from the ground up. Just look at how interesting it is to build cities in Civ4. Every placement is a tradeoff, especially in the early game, constant strategic choices, it affects your entire game pattern and how you develop them, how you micro your workers, your build orders hugely impact the game. You even get to use slavers to mess around with food production, food boxes and reshuffle tiles around to maximize production. Later on you specialize cities on a case by case basis. Every game feels different based on what terrain you got, what neighbors you have and what build plan you have in mind.Even what you managed to capture is impactful, you often have to redevelop conquests to be optimal.Its also really fun to see your level 1 shitheaps stinking because you plopped it in the jungle grow into a gigantic metropolis surrounded by towns, mines and farms.

In stellaris you click +1 on building levels. Why its so hard to include something to DO with planets? Every planet should be its own thing, a dozen plus modifiers based of its climate, atmosphere, geology, chemistry, local life, precursor ruins etc. Even local culture and specialization should be a thing, losing an important trading hub or a mining center filled withfactories and surrounded by orbital shipyards should be a crippling blow. Building up something like a "Coruscant" or a "Kuat" should take centuries of ingame time, you WOULD want to scramble your entire navy and arm every citizen to hold those.
>>
Vaulters a shit.
>>
dead
>>
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>space pirates in charge of not being retarded
>>
>>182376207
"Science team has vapor for brains."
>>
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>>182352119
>>182353229
>>182354518
>>182355323
It's a Parisian thing. More specifically the 40 Immortals of pic related. Yes, their official title is The Immortals.
>>
>>182376207
What am i looking at here?
>>
>>182376657
>0% short range efficiency
>Turtle
The AI is using a short range tactic when their ships literally cannot fire at short range.
>>
>>182376858
wew
>>
>>182376858
Still better than Stellaris AI.
>>
>>182378185
At least the Stellaris AI doesn't cheat.
>>
I dont know what to play guys
>>
>>182378764
Put yourself in a coma for a few years so ES2 is finished
>>
>>182378348
At least ES2 has personality.
>>
>>182378764
Nothing, playing games is loss of time.
>>
This thread is as dead as Auriga
>>
>>182379291
That's about all it has.
>>
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Don't fucking die you piece of shit.
>>
>>182342549
For $20
>>
>>182343931
disregard ship parts, spam naked corvettes
>>
>>182384487
That is the most boring strategy in any game ever.
Its so annoying that its the best strategy. I hope paradox fixes this.
>>
>>182384960
Wiz has a post somewhere that they are fixing them. Something about increasing base cost and reducing component cost.
>>
>>182384960
What they need to fix is the fact that spaceports have 1500 military power and it takes decades for a fanatic militarist to get that much in corvette spam or anything else.
>>
>>182351405
Play Victoria 2 then.
>>
>>182385308
Something wrong with your ability to build mining stations?
Fanatic Militarists somehow can't build things that produce minerals?
>>
>>182383103
Yet it's still better than Stellaris.
>>
>>182385308
>let's make it much harder to declare war on people in a game that stops being fun after about twenty in-game years
Sasuga Paradox
>>
>>182387543
How is declaring war on people hard in stellaris?
Hell its easier than CK2 or EU4. At least in Stellaris you don't need cassis bellis.
>>
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>assimilate Gnashast
gg no re fags
>>
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>>182390032
>>
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Whoa, so this is the power of snorting Dust...
>>
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>>182391301
>steal Academy from Riftborn
>blitz an Ark there
>park my starting hero
50 turns later.
>>
>>182386645
At 90 minerals each, a 2-mineral station takes 45 months to pay off, at which point it's still only bringing in 2 minerals per month. You run out of star systems before you can afford to wage a war of attrition built on mining stations.
>>
>>182286918
not really, but endless space 2 might qualify in the vaguest sense
>>
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>>182391493
>Academy system is Deki in absolute centre of the galaxy
>Vodyanoi hero has insanse influence bonus
>influence bubble of the Academy dominates the galaxy
I don't how it will be possible to top this in any other session. And it's even my first time playing Vodyanoi.
>>
>>182391657
Not all mining stations are 2 minerals. You also have mineral buildings on worlds, and various ways to increase mineral yields.
Its really not hard to build up fleets of naked corvettes. That's why its such a lame cheesy strat.
>>
>>182391825
By naked, do you mean without shields and armor?
>>
>>182391909
The basic corvette design
>>
>>182391909
As in the corvette design that's in there when you start the game.
>>
>>182391825
By corvette, do you mean second tier of ships?
>>
>>182391825
By lame, do you mean like the entire game?
>>
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Are there any dope WW1 mods for Civ V? All I'm really finding is WW2 and napoleonic stuff.
>>
>>182391493
Vodyani are so fucking broken it's not even funny.
>>
>>182392462
By corvette, i mean the ship class corvette.
>>
>>182392794
If you want to play in WW1 I would suggest you get a wargame and not civ
>>
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>playing Horatio for the first time
>>
>>182371360

It's somewhere between sad and insulting that 90% of the micro in this game is taken up shitting buildings out because Paradox couldn't even make it as simple as a grid of icons you could drag and drop onto tiles. No, I have to spend 5 minutes repeatedly selecting buildings from a fucking scroll bar (that resets to the top each time) just to fill a planet up with mines if I don't want to lose a chunk of the planet's output to a sector.
People complain about fleets, and playing cops and robbers with the 2k power fleets is annoying, but I feel you spend far too much time in this game slowly plopping the same four buildings on tiles.
>>
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>tfw nobody plays favorite 4x/rts hybrid
/v/ won't even shitpost about this game, let alone have a discussion. :^(
>>
>>182395750
We had the dev posting on /vg/.
>>
>>182395874
Must've been a while ago, is that why everyone seems to ignore the game or something?
>>
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>>182395750
B-b-but I'm currently playing this one right now :(
>>
>>182396208
B-b-b-but SoaSE-kun Star Ruler 2 is like if that game was set of a way larger scale!
>>
>>182396024
>is that why everyone seems to ignore the game or something?
No. Dude was cool. Didn't even shill it. Apparently, is sold so bad and he was so disappointed with the reeception it got that it will never get a sequel.
>>
>>182396378
Well, I mean personally I'd say it's worth picking up on a sale. It's really more of an RTS but it's got some pretty unique ideas about how to do gameplay. If the first one was a creative sandbox this one's more like a large-scale management board game.

They went under literally because nobody bought the thing, the reception from buyers was great.
>>
>>182396548
I just couldn't get into SR1. So never even tried SR2. Do you think it's different enough that it deserves a try?
>>
>>182396348
I like the space battles in SoaSE better.
>>
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>>182396378
>>182396548
>Apparently, is sold so bad and he was so disappointed with the reeception it got that it will never get a sequel
>They went under literally because nobody bought the thing
>>
>>182396632
They're basically entirely different games, which is one of the reasons people who really really liked SR1 often didn't like SR2 as much. I couldn't get into SR1 because it was like some kind of complexity nightmare where the AI just randomly fucks you to death the second you let up on micro, but SR2 is honestly one of my favorite games ever.
>>182396718
Fair enough, I prefer the macross-scale nonsense of SR2.
>>
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>>182396742
Apparently he contacted nearly every major games media outlet and got stonewalled to shit. Everyone either just never replied or said they'd do some article on it then cancelled, then StarDrive 2 released and got all the coverage and people probably confused the two. I feel really bad for the guy.
>>
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>>182396989
Fucking games media. A thousand articles on the AAA games everyone's heard about already and not a single word about good games from new devs.
>>
>>182397393
Yeah, his story convinced me not to be a gamedev, if you've gotta be in the in-circle and suck all the right dicks to sell a game as good as his was I don't want to make games. I am totally working on a mod for it though.
>>
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>racing to complete wonder
>in 2nd place, but pumped everyone onto the lava planet for maximum IND
>finally overtake the no.1 spot
>riftborn pop into my system and drop a -25% FIDSI singularity
>>
>>182397786
Oh wow. I have not seen any such signs of intelligence by the AI but if that's not pure random luck then it's brilliant.

Smartest thing the Riftborn have done so far is to let me have the Academy system and then start sucking my dick in exchange for peace and alliance.
>>
>>182398162
It probably wasn't intentional because it was the treeniggers who ended up building the wonder, just a random stroke of misfortune.

Riftborn purge incoming.
>>
>>182398489
please no bully
>>
>>182399051
>The Riftborn cries out in pain as he strikes you
>>
>>182369836
>I want control of that black hole and its Dark Matter
No you don't, strategic resources in Stellaris are a nothingburger.
Anyway, the answer to "how to DoW ppl with pacts" is "patience". I once waited 154 years when planning an independence war for the diplomatic winds to change in my favour.
>>
>>182400719
autismus maximus
>>
>>182371360
> "Dude its easy just add more content"
> writes hundreds of words about how existing features need to be reworked from the ground up rather than new features get added

More content is the OPPOSITE of what Stellaris needs. Utopia was all megastructires and ascensions and xenophagy and shit, and it didn't improve the game at all because it was all just fluff.
It doesn't matter whether you send your conquests straight to the ovens or work them to death when every planet conquest is still just a boring "another indistinguishable world on the dysfunctional sector pile"
>>
>>182400719
>No you don't
>not wanting +20% physics research just for having a research station there
Yeah totally worthless resource.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=964327565

version of this mod that replaced all horatio pictures when?
>>
>>182403463
>wanting to replace perfection
>>
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>faction quests that make you conquer a single-planet system disconnected from all constellations
>>
>>182403267
The prerequisites to unlock the dark matter reveal tech means that by the time you can get it, there's no good physics tech left that's worth researching.
>>
>>182404564
>conquer
What? I just had to park a fleet over it.
>>
>>182404754
I need to get its happiness to 70, which means I need to conquer it.
I remember I had to conquer one as the UE too.
>>
>>182404631
Just all the high level energy weapons...
>>
https://www.games2gether.com/endless-space-2/forums/65-general/threads/24821-enfer-ai-debug-tools?page=1

So....they are open sourcing the AI for endless space now. That's neat. I fully expect for non-cheating AIs to be made that will mercilessly destroy me, but then not actually remove me from the game, just keep me on one system constantly under siege and bully me until they win.

I'm not sure how I feel about this.
>>
>>182405358
That assumes ES2 has a large enough community to support a dedicated modding scene. Game didn't sell well.
>>
>>182378348
>Stellaris AI doesn't cheat
....wut
>>
>>182405484
>falling for the bait
At least you'll keep the thread alive for the next 3 hours.
>>
>>182393140
No. The one vodyani hero skill the, bottom one in the tier 3 skills, are broken.

+4 fids * pop * hero level is just stupid
>>
Do you usually have your heroes go into space or do you have them manage systems? How do you make that decision? Do you have them specialize?
>>
>>182406421
Leveling system is fucked. Everyone gets to babysit a system, even heroes that put their points into fighting. They govern a system to level up fast and then you send them off to war when you need them. After the war, back to being governors.
>>
>>182405484
It's just resource optimization.
>>
>>182406421
I almost always have them manage systems, unless their system management skills are seriously shit.

It's mainly because they gain xp fast as a motherfucker while governing, but you can barely scrape a single level after 10 victories leading a fleet.
>>
It's funny,
>ES1
>heroes dominate battles so much that a fleet without a hero is guaranteed to lose in all circumstances
>devs balance ES2 around the idea that the presence of heroes should only tip the balance a little
>and slapped a big huge XP penalty to battles
>>
>>182406595
Stellaris AI does have full view on you, though, so you can't outsmart it by staying out of its sensor range.
>>
>>182407186
That's not cheating.
>>
>>182405469
I think that there are a few modders who don't care about 4x who will buy it just to mod the AI.
>>
>>182407241
Yes, it's cheating to have information that you're not supposed to have.
>>
>>182407365
It's supposed to have it.
>>
>>182407241
>>182406595
You really need better bait. It's not even interesting anymore.
>>
>>182405358
https://www.games2gether.com/endless-space-2/blogs/540-endless-space-2-ai-modding-closed-beta?page=1

SOON
>>
>>182407404
Why should NPC empires have information that is not given to them by sensors? They're supposed to work on the same mechanics as the player's empire.
>>
>>182407579
They need it.
>>
>>182407613
>they cheat
>lolno
>they extra resources and information in a way that the player can't get.
>yea, but it's not cheating, its by design.
>that is, by definition, a cheating AI
>lolno it isnt.
>>
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>>182406857
>and slapped a big huge XP penalty to battles
It's more of a massive oversight at least according to them. They're supposedly planning to balance hero EXP gains so they get less from both completing system improvements and winning battles, former because it's ridiculously high as of now and latter because it's useless anyways since it relies on the opponent's performance rather than your own, i.e. constantly sending big fleets for you to slaughter. As exchange they get much more per turn EXP depending on how big and advanced a system or fleet they're assigned to is.

Currently I'm just holding off from playing and waiting them to patch this shit along with the other massive balance issues.
>>
/out/sider here. Never been very good at RTS games, but I am interested in getting better/ getting more from them. Where and how should I pick things up? Cheers.
>>
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>>182408678
What have you already played?
>>
>>182408839
Played Warcraft 3 and I played Company of Heroes. Stopped playing CoH because I felt I wasnt quick enough. Nice graphic by the way.
>>
>>182409995
Give World in Conflict a try.
>>
>>182407709
Players can get the vision by building megastructure
>>
>>182408839
>Rise of Legends
I've never even heard of that, I assume it was shit?
>>
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>>182410363
>I assume it was shit?
You take that back right now!

It was fun.
>>
>182410291
So could the AI
>>
>>182410473
But the AI doesn't need to.
>>
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>>182397587
Make sure to post it up on the workshop when you're done; I always enjoy seeing folks' ideas on the gameplay.
>>
>>182409995
>because I felt I wasnt quick enough
Yeah, I also have a mix of love and hate with RTS since so many devolve into fast-paced unit ability / build order / shitcamera / sheep placement APM hells.

I used to play RUSE multiplayer since it practically did away with crazy micro and focused more on army composition and unit positioning. Pretty comfy, but it's dead now and isn't sold anymore. Wargame is supposedly good and from the same devs but it's got an extremely steep learning curve whereas RUSE was very casual friendly.
Sins of a Solar Empire: Rebellion is obviously multiplayer focused but I've never played it with others, however it's good slower paced fun on your own as well and if you find even the default speed too daunting you can customize the speed of every element (research, ships etc.) separately in starting options. AI is or used to be kind of meh though so you eventually want to play against the resource cheating higher difficulties.
>>
>>182410108
installing rn, should I play through the campaign raw or should I read a faq or something first?

>>182411126
Dungeon of the Endless is one of my favorite games of all time, all the management I need in an airtight package. I can pause, and I love the ability to kite back and forth between rooms. I give that game a hearty recommendation in return for the advice given today.

Heres to hoping I enjoy World in Conflict!
>>
>>182385308
>What they need to fix is the fact that spaceports have 1500 military power and it takes decades for a fanatic militarist to get that much in corvette spam or anything else.
I've conquered empires in year 5. Fanatic militarist + aggressive leader means I need a warscore of like 10-12 to vassalize/cede planet an empire. I can do that by sending 2-3 infantry to conquer their first colony.

My fleet of 500-700 power never goes near their spaceport.
>>
>>182411558
DotE is amazingly difficult even on Very Easy.
>>
>>182410432
It sounds like a cool idea, I just assumed it sucked since I've never heard of it before.

t. oldfag who pre-ordered RoN
>>
>>182411558
>World in Conflict
Campaign.
>>
>>182410597
Oh hey man, I will don't worry.
>>
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>>182408839
Here are some more games:
>Original War
>Paraworld
>Dark Planet
>American Conquest
>Conquest: Frontier Wars
>Alien Nations
>Warzone 2100
>>
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>>182412017
Awesome. Glad you're still having fun with the game!
>>
>>182412290
>>
>>182412335
Oh yeah, a friend of mine picked it up during the recent sale so I figured I'd play some more, then it sort of came to me to make a mod to tweak a few things to make the games a bit faster and more intense, and also reward pre-building ships a little more since that's one of my favorite parts of the game.
>>
Which of these games is most fun? I kinda want to build an interstellar empire
>>
>>182412367
What's the source?
>>
>>182414647
Master of martial hearts
>>
>>182414420
If you want a more open-ended sanbox game, go for Stellaris.
If you want a more focused game with achievable victory settings, go for Endless Space 2.
>>
>>182414420
I imagine that'd depend a lot on what you have the most fun with in such a game. There's a pretty wide spectrum and a lot of games that 'major' in a particular feature or feel.

e.g. If you like story-building in your games, Star Ruler 2 won't satisfy that thirst even if you like it -- whereas Endless Legend could potentially slack that thirst significantly.

Tell us what you like in a game so we can better suggest stuff you might enjoy.
>>
>>182415071
I like a lot of freedom to build your empire as you wish and expand as you like. I'd prefer more customization over more streamlined day to day ruling. Combat is something I enjoy but I prefer the management.

I used to play a lot of Total War but as I got the new games I was disappointed in how they made everything management wise set to auto pilot. So I wanted to get into grand strategy (or something like it) in space because that sounds awesome.
>>
>>182415329
Stellaris is probably what you're looking for. Garbage combat and nothing but tedious micromanagement.
Enjoy
>>
>>182415329
Have you tried out Distant Worlds and/or Aurora?

Just trying to get deeper into where you're finding the fun.
>>
>>182415538
Never tried either.

>>182415534
How garbage and how tedious?
>>
>>182415806
Ah, I'll put it another way then:

Do you more like fiddling with lots of knobs that control lots of stuffs (e.g. you enjoy optimizing stuff and balancing things) or the freedom of 'doing anything'?
>>
>>182415806
>How garbage and how tedious?
On a scale from not much to Paradox-tier, exactly one Paradox unit of tediousness.
>>
>>182414420
Stellaris is full of irrelevant mechanics and bullshit non-choices.

Endless space is actually good.
>>
>>182415945
ES1 or 2?
>>
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>>182415906
>>
>>182416054
2

No point in playing ES1 any more.
>>
>>182415906
Now that's the thing. I've never played a Paradox game aside from Crusader Kings (I think that's theirs anyway) and didn't like it because it was focused on characters, not the empire itself.

But I've heard those games get crazy complicated. That's a bit of a turn off.

>>182415904
I do like optimizing but I'd say I like the freedom more. One's a way to accomplish the other more efficiently. I used to enjoy playing the old TW games that were much more in depth in terms of management and focusing less on the combat, although I still did plenty of that.

>>182415945
What kind of irrelevant mechanics?
>>
>>182412290
>2200
>still believing that God is real
>still believing that God hates robots
>>
>>182416141
>But I've heard those games get crazy complicated. That's a bit of a turn off.
They only look complicated. Once you understand, you realize how simple the mechanics are.
>>
>>182402083

>Utopia was all megastructires and ascensions and xenophagy and shit, and it didn't improve the game at all because it was all just fluff.

How does that disprove the need for more content? The entire game is so barebones. I would love to actually build and manage an interstellar empire with specialized planets, local politics and governors, actually different and interesting building, a functional POP mechanic etc.
>>
>>182416141
If you have the opportunity to check them out, I'd say you probably lean more on the Distant Worlds/Aurora side of things.

If you like Dwarf Fortress a lot, proceed directly to Aurora.
>>
>>182416132
You could play ES1 to compare how much they progressed since then.
>>
>>182415806
>How garbage and how tedious?
Tons and tons of options and mechanics that don't actually do shit for anything. Every empire plays the same, and your choises don't really matter to the AI.

The AI is braindead, and starting/avoiding wars is easy. Wars are decided by one battle between all of your ships and all of their ships. The person with a slight advantage at the start of the battle will survive with half of his fleet, then spend the next 3 years grinding our war-score by invading planets. For winning, you will get to keep 2 of the 32 planets you invaded, and you CANT AT ALL NO TAKEBACKS declare war for 5 years.

>>182416054
ES2. 1 is kinda bad.

>>182416141
Of all of the 30 ways to build a planet or system for a specific prupose, you could also save 1 IRL hour per plant and just let a AI control it. It will be 90% as good as the most anal micro-managing. Hero traits, empire racial bonuses, hell even most of the non-"this removes this game mechanic for you" racial/culture stuff is basically irrelevant fluff. We are talking a mega-super-one-trick-pony race getting +25% mineral production and nothing else.

The mechanics don't really matter because every god damn race plays the exact same way.

And also there is 1 way to build war-fleets that is mathematically superior to all other methods.

Stellaris is shit.
>>
>>182416141
CK is very counterintuitive for people who aren't interested in feudal inheritance laws, but since Stellaris is sci-fi it ends up being very easy to understand. As a result it's not that complicated.

Really though most of the things you'll be doing in Stellaris are blatant non-choices. Your scientist finds something to do on a planet, then you go to the situation log to tell him to do it. Sometimes you can do a lot of clicking to move scientists around to minimize anomaly failure chance, but it's not like you're doing any thinking. You're just clicking.
>>
>>182416281
I honestly think I'd like Stellaris better if it had ES2's building mechanics. That way having multiple planets per system could actually be relevant, and I wouldn't have to fuck around with this stupid tile system that doesn't add anything.
>>
>>182416560
ES 2 is just a really good job in general. It's is the new standard for "4x in space" games.
>>
>>182405358
>Endless difficulty Cravers with hypercompetent AI
>>
>>182416647
>"endless difficulty"
>not "this ai follows all the same rules that you do, but it is so good it will rape you every possible way anyways"
>>
>>182416427
Looking at them both, Endless Space seems more fun just because of the wacky different races. Stellaris does seem a little on the too much micro managing side.

>>182416448
Yeah, definitely wasn't interested. I like history more than most but I'm more interested in what people did vs who they were. Could not find any fun in arranging marriages and throwing feasts to make faggots happy.
>>
Minimum spoilers answer please: can I complete both the Vodyanoi and Academy quest on single playthrough?
>>
>>182416895
Yes.
>>
>>182416871
>different races
They actually play very differently too, which is important. I recommend picking one you like the looks of, playing them to learn the rules or until you get bored, then picking another faction to get gud with.
>>
>>182416871
Europa Universalis is focused on the empire, so it might be more up your alley. People don't talk about it here because it isn't technically a 4x (unlike DoW apparently) but it takes place in an era where exploration leads to opportunities for expansion, exploitation, and extermination.
>>
>>182416871
The race you choose actually makes a huge difference in how you play the game in ES2 since they almost all have a significant unique feature (gene-splicing Horatio, ship-bound Vodyani etc)
>>
>>182417242
Yeah I should've bought it during the sale but I have enough of a backlog as it is.

>>182417134
>>182417291
Definitely what I like about it. Each looks really unique and I do love some religions crazies sweeping across the stars wiping everything out.
>>
>>182417242
People don't talk about it here because it already has a general; /gsg/ - Paradox General
>>
>>182417517
I think it's funny that there are all sorts of companies making 4x games, but in order to be a grand strategy game it has to be made by a specific company. They won't even talk about blatant grand strategy games like Geopolitical Simulator because it has the wrong developer.
>>
>>182417659
Paradrones are the ultimate Good Goyim.
I'm honestly surprised that Paradox is Swedish and not Israeli.
>>
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Love gifting cities to civs im about to conquer so they can stay and watch as I finish taking over the world.
>>
>>182420875
That was fun in other Civ games but in 6 you have to deal with these guys sabotaging your best city's industrial zone, which is actually a big deal especially if you are going into space.
>>
>>182421213
Really doesn't matter if they're already dead
>>
>>182421378
No, even with one bad city they still have spies. They can cost you a lot of turns worth of progress on whatever you're working on.
>>
>>182421532
I'm working on death, there's only one civ left, and egypt had a terrible start and is easy pickings
>>
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Never been so lucky in my entire life, not that it even matters this game
>>
>>182416281
>How does that disprove the need for more content?

Because the addition of content a'la Utopia didn't improve anything.
Species rights is my go-to bugbear here. Let's say you have 5 species in your empire. That's 5 races x 6 citizenship types x 7 living standards × 3 mil service types x 2 colony rights x 2 pop controls x 2 migration controls. So even when leaving out slave and purge mechanics you have 5040 possible civil rights modes. How many of those will actually cause a practical difference to gameplay from using them? Maybe something like 5, and they were all covered by the pre-1.5 spectrum of slavery / xeno slavery / freedooooom policies.

I'm not *opposed* to having this fine control per se. I'm opposed to this fine control having negligable practical impact on gameplay.
Give me something useful that I can do with a chemical bliss pop that I CAN'T do with a normal pop, and it becomes an actual choice rather than an RP fluff. (And I mean something *other* than "bankrupt myself")
>>
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>>182408839
>DoW II
>Black sheep
>>
>>182395750
It was okay, but tried too hard to be new.
>>
>>182424407
>Because the addition of content a'la Utopia didn't improve anything.
Let's not forget the megastructures that you're never going to build because by the time you get them it costs too many resources to bother and you can just settle more planets or take them off of other people, and WHY THE FUCK ARE HABITATS LOCKED BEHIND AN ASCENSION PERK THAT UNLOCKS AS LIKE THE FOURTH ONE AT THE EARLIEST THAT MAKES NO GOD DAMN SENSE ANY SPACEFARING CIVILIZATION WOULD ALREADY HAVE THE TECHNOLOGY TO BUILD HABITATS AND MAKING IT IMPOSSIBLE TO DO SO UNTIL IT'S IRRELEVANT LEAVES PLAYERS WITH LESS CHOICES ON HOW TO PLAY THE GAME REEEEEEEEEEEEEEEEEEEEEEE
>>
>>182428217
You're totally right with respect to dysons / ringworlds, and partially right with respect to habitats.
Namely in my current game I unlocked habs in 2281 without even beelining it, but the problem with early-ish habitats is that at this stage I still need all my minerals for basic infrastructure / fleet development. It's the red mana that's the habitat bottleneck, not the tech mana.

But I will emphasise once again that the main point stands: habitats and megastructures are useless in practice, because if you can afford to spam them, you don't need them. Megastructures don't do anything that you can't do quicker and easier through other means (usually DoW'ing some scrub and taking his tiles rather than constructing your own)
>>
>>182429336
>I still need all my minerals for basic infrastructure / fleet development. It's the red mana that's the habitat bottleneck, not the tech mana.
Not the purple mana/influence? I never have enough of that stuff.
>>
>>182429336
Habitats in particular should serve as an alternative to simply colonizing more planets (or taking them from others) for empires that wished to play more tall and reduce or remove the tech cost (I lean towards remove because that makes more sense - if you can build a spaceport it stands to reason that you could probably build a habitat or be very close to the necessary tech to do so), remove the ascension perk requirement, and make the mineral cost much more sane. You could even allow upgrades to habitats so habitats start off cheap but small (let's say the default size) and then can be upgraded later (increments of 6) for an appropriate mineral cost. Hell, you could even allow the player to designate certain areas of the habitats for certain resources or something.
The whole thing just screeches of "wasted potential", but then again that's practically Stellaris' sub-title at this point, isn't it?
>>
Goddamnit Civ6 you making it hard to like you. Got declared war on by an alliance of 5 civs and a couple of city-states. Manage to hold them off and capture two cities close to me.
Now I'm the giant warmonger and the rest of the world hates my guts.. fuck this
>>
>>182430045
Influence income varies massively depending on your build. Democratic spiritualists are usually swimming in blurple all the time thanks to election quests.
So while an influence bottleneck could well be your hab-building limitation, it won't stymie everyone, whereas 5k minerals a time in early-midgame most certainly will be a bottleneck for anyone and everyone.
>>
>>182430143
>You could even allow upgrades to habitats so habitats start off cheap but small (let's say the default size) and then can be upgraded later (increments of 6) for an appropriate mineral cost.

I agree with this 100%.
I think habs should start with like 9 squares, but their actual "size" is always 25: they've got tile blockers ("Hard vacuum", representing the fact you can expand them) that require both expensive tech and substantial mineral investment to clear.

...Although this doesn't actually do anything to solve the underlying issue: that habitats don't actually serve any strategic purpose. At the moment they're just late game mineral dumps, and allowing you to dump MORE minerals into them to make them groß is not a solution to this.
>>
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>first game of civ 6
>third time dickhead AI brazil to my south declares suprise war on me since the start of the game
>say fuck it and start razing his shit to the ground
>everyone yells at me for being a warmonger
>mfw they declare war on me for burning one city belonging to a dude who's sneak attacked me three times in the past 150 turns

TIME FOR A DOMINATION VICTORY I GUESS

Are they ever going to not make AI complete hypocrites?
>>
>>182431031
Guess that's how Israel felt though
>>
>>182430143
I would change it so:
-planets are no longer single biome, they're a mix of forest/jungle/ocean/tundra/desert/arid
-habitability would increase consumer goods consumption (underground shelters & pressurized environmental suits being more expensive than wooden houses & tshirts)
Can colonize barren planets, increasing the size of an existing planet by building "habitat" squares, but these squares have 0% habitability resulting in maintenance costs in consumer goods (space suits, lifesupport maintenance)

Big thing though would be every planet now has a unique feature, a unique strategic resource or empire wide effect.

Like building a "habitat" or colonizing an asteroid belt would result in a "Asteroid colony network", where every square has 3 or 4 minerals and a +200% mineral production.

Building a habitat over a sun would result in a Dyson Swarm, +5 energy on every square.

Building a habitat over a black hole or neutron star would result in a research colony with a massive science physics or engineering bonus on every square.

More empire unique buildings that define what a planet is, like a massive drydock which gives it a huge bonus towards ship construction. A tourism industry focus that increases the border range or gives happiness to surrounding systems, with a bonus to energy profits for more nearby friendly systems or empires with open borders. Fortress world that turns the system into a giant bunker complex where every planet and moon has anti-orbital weapons.

Voidborn would be a trait picked at the start of the game, faction is space nomads who live on ships, build colonyships that add 1 pop to the virtual "planet"/fleet that the entire civilization lives on.
>>
>>182432273
When are you making that game?
>>
>>182432376
Already busy making my own AGDG game, a remake of Emperor of the Fading Suns, spent the weekend optimizing the AI for traders who buy/sell resources to the Agora trading posts on each planet. Each merchant tries to maximize it's profit based on what it knows of nearby prices. Result is semi-random fluctuations in local prices but dumping 1000 units of metal in one trade post temporarily crashes the local price then spreads the metal to neighboring systems and lowers their prices, slowly spreading outward as trade ships move from system to system. Since raiders, pirates and privateers along with military blockades change a system's civilian safety rating a trader will now avoid a that system causing disparity between nearby systems, goods either have to take the long way around or wait for a "brave" trader who'll take a larger share of the profit.

Next weekend I'm working on Vuldrok ship models and ground units.
>>
>>182432273
>planets are no longer single biome, they're a mix of forest/jungle/ocean/tundra/desert/arid

The problem with this is that it means everyone can colonise everything from day 1.
Which basically renders terraforming and habitability genetics useless in a stroke.
> "they're not useless because higher habitability improves happiness and productivity and consumer goods..."
Yeah, no. The way Stellaris is set up means that even the shittiest xeno working a tile is better than no-one working a tile.
Blank tile <<<<<<<<<<<< shitty unhappy pop working a tile < 100% happy genetically optimal pop working a tile

THAT is the problem that needs fixing with regards to pops and habitability. The actual order needs to become:
Angry xeno working a tile, actively subversive in a non-trivial-to-stop manner <<<<< empty tile < normal pop on a tile <<<<< 100% happy genetically optimal pop on a tile
Once tinkering with your internal demographics becomes justifiyable in terms of micro vs. payoff, then suddenly Stellaris becomes a proper empire management game rather than the fleet-crashing game it is now.
>>
>>182431519
Tile blockers could work - my idea was "you have tiers of habitats, you upgrade the habitat tier and get extra tiles to work with". I went with increments of 6 because of the in-game model, though if you wanted to reach 25 you could start them off as either 7 or 13 tiles and upgrade as necessary to 19 and then 25 (with multiples of 6 for the wings and one for the administration center).

>>182431519
>...Although this doesn't actually do anything to solve the underlying issue: that habitats don't actually serve any strategic purpose. At the moment they're just late game mineral dumps, and allowing you to dump MORE minerals into them to make them groß is not a solution to this.
This is why I suggested making them available at the start of the game and massively reducing the costs of building them. As I stated, they should serve as an alternative to blobbing and taking other people's shit and they really, really don't right now.
>>
>>182433343
>>182432273
How about this: Every planet has a general type and habitability as it does now, but the planet also has various sub-biomes that slightly affect habitability and also resource distribution, e.g. finding more energy in a planet's desert belt, or more food in an area with plains or fertile farmland, or more minerals in a more mountainous area, or more research in an arctic area. Of course you'd have to balance it out so people don't just constantly pick Continental worlds (maybe an inherent bonus to any resource production that your overall planet choice would likely be lacking in, or something)
>>
I just realized that stellaris is just sins of the solar empire with diplomacy
>>
Is civ6 bad or why is it never talked about?
>>
>>182434010
Except Sins is actually fun.

>>182434020
Bad.
>>
>>182433703
The design problem with this, I think, is that it every planet having every terrain makes them *even more* generic than they already are - and planet genericness is already a major complaint.

If anything I think habitability needs to become vastly more restrictive, not less. I don't think pops should even be able to set foot on planets that aren't their exact home biome.

That'd make both planets and pops less fungible.
>>
>>182434020
It's following the standard civ life cycle. Everyone hates the new civ in the beginning then eventually warms up to it.
>>
>>182434223
I'am not seeing much hate, more like the game doesn't even seem to exist. Haven't seen it mentioned by anyone or anywhere after first week of release.
>>
>>182434303
This. i stopped coming to /civ4x/ for a few months and it seems like Civ6 just fell off from the face of the earth
>>
>>182434486
It was so bad nobody ever criticizes it.
>>
Aren't they already doing something similar in the next patch?
Wet planets are more likely to have lots of food.
Dry and cold worlds are more likely to have lots of minerals or energy. I forget which one they said would get what.

It's a bit retarded I think because soon no-one will want to have wet biomes as they're homeworld's type.
>>
>>182434552
But i thought it was alright? At least better than Civ5 at launch
>>
>>182434552
What's so bad about it though?

Really interested, haven't played it yet
>>
>>182434486
Civ VI isn't like V, which had really annoying bits and pieces in it that stopped you from enjoying it at all. VI is just mediocre and completely forgettable, though it's easy to list its faults.
>>
>>182434010
and so is Star Ruler except it does have diplomacy, a diplomacy where you can annex planets and systems with enough influence
>>
>>182434171
I think a big contributor to the genericness of planets in Stellaris is that they also have a hard cap on development, once you've got a building and pop on every tile and have maxed out the resource gen of the planet, there's literally nothing left to do with it, and it's the exact same process on every single planet you colonize regardless of planet type, you just max out resource generation then throw it into a sector and forget about it. Planets need a level of maturity that goes past this point to let you really specialize them and give them a unique value to your empire, being able to turn a world into an industrial world for example that only produces minerals, but then also gives you the option to select a unique focus for that world like producing a strategic resource or giving a special bonus to ships built at that planets spaceport. I think they also need to allow more pops to exist on planets than tiles to create population pressure for expansion (or purges), as well as allowing for building that don't take up tile slots to add useful bonuses, sidegrades for existing building would also help in this.
>>
>>182434223
You sound like you're implying
> le stupid sheeple always stupidly hate new civ, it's players' who are wrong
which is an incorrect characterisation.
Civ V was shit on release, and disliked on release.
Civ V massively improved with expansions, and so is enjoyed with expansions.
Civ VI is shit on release, and disliked on release.
What the future holds remains to be seen, but the question is "Can the devs make good expansions?", not "When will the players get over their shit taste?"
>>
>>182434956
Leave him be, he's an Ivory Tower faggot
>>
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Is Rimworld a 4X?
>>
>>182434941
It's also because that hard cap is extremely easy to get to and not very exciting. In Civilization, yes you've got Walls->Castle->Fortress or whatever the fuck, but you've also got Factory, Forge, Radio Tower, etc. unlocked by techs that make you feel like you're advancing.
>>
>>182434956
No goddamnit, I agree with you.

I hated III on release, It got better with expansions. Just like IV and V.

But now that you mention it, /vg has a tremendous effect on people's opinions so that might just be the case.
>>
>>182435254
>/vg has a tremendous effect on people's opinions
Is this /pol/'s retardation invading /vg/ too? /vg/? An effect on people's opinions?
>>
>>182434624
I think you may be overhyping this change. The Paradox forums certainly seems to be - every other thread seems to be
>"Since the 1.8 meta is guaranteed to be desert-minerals only, I don't feel that the devs want me to be able to play continental, and that's racist :((("
When what Wiz was actually proposing is "Yeah maybe change the spawn rate of mineral tiles 10%" (amounting to maybe 3 minerals per planet). You won't even be able to tell the difference.
>>
>>182434686
>>182434741
Simply put :
>AI is godawful, get pissed easily, and is rigged to hate you
>some AI hate you for having an army, some hate you for not having one
>xDDD GANDHI LUVS NUKES xDDDD
>cringy quotes stolen from the internet with minimal research for the technology
>DUDE WIFI LMAO
>DUDE NASA PEN LMAO
>annoying town system when you always need to take care of fresh water
>science doesn't make sense, you need to research gunpowder before ballistic, because you can't aim with a bow or a trebuchet
And some others complains about the game that I can't be arsed to repeat.

>>182435187
No, it's a survival/strategy game. More fit to /indie/ than /civ4xg/.
>>
>>182435096
You forgot to use the word cuck
>>
>>182435214
Yeah that's what I'm trying to get to, Stellaris building upgrades aren't exiting at all, and techs don't add any new buildings that challenge you to consider whether you want said building over another resource building. Every planet is the exact same process, with the exact same end result.
>>
>>182435360
Why would I use that word?
>>
>>182435341
If there's no difference, then why implement it? You're fucked either way Wiz.
>>
>>182434801
Pretty much. I got nothing against Civ 6 besides the UI but not much praise besides "it wasn't as bad as 5 on release". I'll probably grab the expansions day 1 but until then I'll just stick to playing modded 4 and 5 and BE for my Civ fix.
>>
>>182435347
The UI is godawful too.
Essentially, unlike V on launch, which was BAD, VI is simply frustrating. You just don't want to play it, you don't even feel like clicking. V was you [wanted] to play it, you were just wishing it'd get better. VI frustrates.
>>
>>182435492
>If there's no difference, then why implement it?
Makework to give the illusion of progress.
It's like you don't know Paradox's MO at all.
>>
>>182434171
>The design problem with this, I think, is that it every planet having every terrain makes them *even more* generic than they already are - and planet genericness is already a major complaint.
Why not, then, specialize the planet types to favor production of certain resources and penalize production of others in varying amounts depending on planet type (e.g. Alpine worlds apply a flat bonus research and mineral production but a flat malus to food and energy production), in conjunction with the tile variety.
It would make planets more unique, since resource production won't be the exact same from one alpine world to another (not to mention the differences between planet types)
It would make the choice of starting world much more meaningful and force you to build your species or change your expansion strategies around overcoming any deficiencies you may have from choice of home world.
>>
>>182435347
Thanks senpai, sounds awful.
Guess I'm sticking with modded civ IV then
>>
>>182435341
It doesn't make sense anyway.
If my species evolved on a desert planet then why would they find more food on an ocean world?
>>
>>182435557
>>182435594
I remember complains about the game looking like a mobile game.

And I hated the art style as well.
>>
>>182435552
> spoiler
Playing BE just makes me sad and angry at this point because at every turn I am haunted by the muffled screams of a great game locked inside a grossly unbalanced implementation
>>
>>182435590
That's what most sane people have been suggesting, and even Wiz is trying to push the game in that direction.
>>
>>182435623
Because it all tastes the same when it's rendered down into protein paste?
>>
>>182435347
The worst quote is for the Izta and Kilimanjaro, where they LITERALLY use bloggers.
>>
>>182435779
So why can't my ocean world species plop down into a desert world and eat the sand?
>>
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>>182435347
Might as well thrown my own

>Religion
>take the base concept from 5 with a bit of refinement
>add a religious victory
>also add god fucking awful religious combat that makes me want to put a fedora on instead of being the theocratic motherfucker that I was in 5

And fuck it, here's another one
>don't include a section in the Civilopedia that quickly explains what makes a unique district unique (don't remember if it also applied to unique units and buildings), meaning I either have to do a comparison between it and the base version or look elsewhere for an explanation
More of a minor thing that only really applies to your first game as a civilization but it seems like such an obvious thing to include. Had to do the comparison thing as Germany because by the time I got the district I forgot what made it special.
>>
>>182435991
Because sand isnt part of the biomass.
>>
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>>182435862
Ha yeah, the "DUDE WIFI LMAO" one.
I mostly remember the Nasa one, because of pic related.

That shit has been debunked a lot.

>>182436064
I have no idea how religion works in the sixth game because I barely understood how it worked in the fifth anyway.
Plus I'm a fedora-tipping atheist, so I usually don't bother with religion.
That's why I sucked at Tropico, until I figured out that building a church was a really good idea.
>>
>>182436094
I'd like to imagine my Empire has cuisine that isn't just nutrient paste desu
>>
>>182435701
I came to term with it after realizing that there won't be a second expansion. Damn shame desu, Rising Tide did wonders for the game, though I might be a bit biased because I'm always a sucker for the ocean in Civ games. Seeing the wasted potential always sucks but for what it's worth I still enjoy playing it now and then, mostly because the affinity system makes lategame warfare pretty great.
>>
>>182436094
t. "all food must be carbon-based" pro
>>
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I decided to get back into Stellaris, have not played since release and have completely forgotten how to play
This is my race, anything I should change?
>>
>>182437772
>I decided to get back into Stellaris
run
>>
>>182437870
Why? has it been fucked up severely or something?
>>
>>182437772
What mod you use for the buildings?
>>
>>182438040
I completely forget which mods I even have, yet alone what they do or their names
But the buildings were labeled something like Aquilese or something like that I think
>>
>>182438040
Roman Bird people.
>>
>>182436825
I think Rising Tide actually made the game worse. The fact they just didn't bother to rescale map sizes to account for a colonizable ocean is unforgivable.

...actually, I take that back, RT does improve it on balance just because artifact crafting is so fun. I've played like 20 games and I still haven't seen them all. I farm nests every game for that reason alone.
>>
Stellaris should be finished sometime in 2020, right?
>>
>>182439565

About 2200 more like.
>>
Is Civ VI still trash?
>>
>>182441513
Far better than at launch
>>
>>182441556
What, specifically, has improved?
>>
>>182442473
Mostly Balance and AI, no expansion pack so the actual mechanics haven't changed that much but the balance changes make it a lot more fun to play

Mostly diplomacy actually works now
>>
>Pacifist
>Manage to build up the strongest navy in the galaxy after the AEs despite never actually being at war
>Half the galaxy in one huge Fed declares war, gangs up on me and pushes my shit in

Give me one reason why I should ever take the pacifist ethic ever again.
>>
>>182443328
You have missed the point of asymmetric Paradox games.

The complaint "Pacifism sucks plz buff" is isomorphic to "Native America sucks plz buff" in EUIV because it's super-hard to compete with colonial Spain.

It's SUPPOSED to be super-hard to compete with colonial Spain as a native american. Pacifism is SUPPOSED to suck. You play it for the challenge. That is the point.
>>
Started Age of Wonders 3 for the first time and I'm noticing that, even though I'm new to the genre, I was taking way more turns than what was estimated by the game. I prefer a dragging-slow methodic pace, plus I RP hard. Will I naturally break the game or be at a disadvantage if I really milk game length? On a medium map with 3 enemies, I made it around to turn 85 putting in around a dozen hours[/spoilers] and was far from clenching victory, but I did notice the AI were 'making their moves' and very aggressive so it was probably close to the end.
>>
>>182443328
Inwards perfection and Agrarian Idyll switching pacifism out later in the game.
>>
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>>182444598
>Shitty balance is a game design choice guys
>>
>>182442473
The new civs and scenarios are just fine. They have added some little things they were negligent to add at launch for some reason, like:
renaming cities,
the option to disable automatic unit cycling,
added UI to show the next tile a city will grow to
some hotkeys

There's still more to be done. Word is a new patch will come out this month, with 1-2 new civs.
>>
>>182438869
Nests were actually fun as fuck. Somehow they felt a bit different than barbarian camps,while being ones. I've spent few games in Starship troopers tier war with xeno bugs, without bothering to fight wit AI. Now that I think of it, BE diplomacy was better than Civs one
>>
why is stellaris so boring
>>
>>182436287
cool picture

i never knew
>>
Can pops switch factions outside of events or will they always keep their faction regardless of ethics attraction?
>>
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>>182444712
I'm not sure if AoW3 even counts as a regular 4X, it feels more like Heroes of Might and Magic not that I played those games much either. But yeah, the game seems much more rapid expansionism and battle focused. I got the game recently as well and I'm used to playing more conservatively in 4X, focusing on city building, but at least while I haven't tried out random maps where everyone supposedly starts on equal footing the beginner campaign levels on Hard difficulty become pretty much unbeatable if you wait around too long since you often start with zero cities whereas one or multiple always hostile AIs start with several well developed ones, so they'll be eventually outproducing and outteching you if you aren't actively expanding on their expense from the word go.
>>
>>182445605
Pls respond
>>
>>182437772
JUST play the game senpai, it's alright.
>>
>>182445605
Yes, they stop being a member of that faction if they stop following that ethic.

This takes a lot of time, years, so it's slow.
>>
>>182436287
Thanks for the pic, i fucking hate that hoax.
>>
>>182444885
>Shitty balance is a game design choice guys
For Paradox, it unironically is.
Of course the logic doesn't work in Stellaris because their stated aim for Stellaris is "Le multiplayer balance XD", which is why none of the mechanics actually do anything - "can't upset muh mp meta!"
>>
>>182448586
4X devs aiming for MP balance at the expense of fun/good mechanics should be shot on sight.
>>
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I don't have a clue what the fuck is happening.
I am making more minerals and energy than I would ever need and I haven't even maximised my production possibilities, every single race I find fucking loves me to the point where they all want non-aggression pacts, migration treaties and shit.
Even the fucking Fanatic Xenophobes that I share a border with Love me
and I ain't even that big or strong, once I get my ships built up I will probably be unstoppable, I have no clue what caused this
>>
>>182448838
No.
>>
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>>182448838
>>
>>182448538
It was fun at first, but after learning that it made people died, it became less fun.
>>
>>182449442
>Thunder Dragon
Pure cringe
>>
>>182436287
Thanks for reminding me another reason I hated civ 6.
>>
>>182451879
t. Amplitude
>>
>>182451963
t. Paradox Defense Squad
>>
>>182451963
t. Whizz
>>
>>182451963
t. ParadoxPlaza
>>
>>182451963
>>182452563
>>182452617
>>182452695
t. same person
>>
>>182453108
t. Firaxis
>>
>>182453108
t. Adolf Hitler
>>
>>182453193
>>182453293
t. Wizz's cousin
>>
> last 8 replies are w spergs trading pseudo-retardo-Finnish insults
> this is still literally the best 4X discussion forum in the entire world
Let's just take a moment to marvel and despair on what we have become as a species
>>
>>182454980
respectfully disagree
>>
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>>182455021
>>
>>182454980
"Banned for violation of forum rules
This is a friendly place."

t. Paradox moderators
>>
>>182454980
The internet is a wonderful thing
>>
>>182455174
i got warned for trolling that BR pirate guy a couple threads ago. The janitors do visit this cesspool
>>
>>182310530
Yeah but who ever lets unrest get that bad on their planets lmao
>>
>>182454980
>Complaining about Norwegian ice carvings on a Mongolian carpet weaving forum
Desu
>>
>>182455864
Can happen on recently conquered territory to be fair
>>
>tfw the general is running low on dust
>>
>>182458671
*builds trade company HQ*
>>
>>182458780
*wins economic victory*
*thread ends*
>>
https://youtu.be/9xhUGGEnJcU
You guys play shit like this? Fukken nerds.
>>
Why the hell is it so fucking hard to get allienced with the AI empires.
It seems like even when everyone loved me they still don't want to form a federation with me or let me in theirs, yet the AI will form federations and alliances with each other at the drop of a hat
>>
>>182460118
To prevent the player from allying with everyone and achieving a pacifist victory.

You're not supposed to play in an unexpected way. Only do what Wiz tells you to do.
>>
>>182459396
Jesus christ, I thought the whole "spreadsheet sim" thing was a meme.

>Stellardrone
At least that's good.
>>
>>182461293
So basically, they want me to play every run as if I am a fanatic purifier just with optional genocide instead of mandatory genocide?
>>
Never played any Stellaris, but wondering..
'The Shroud' is basically "Childhood's End" by Arthur C. Clarke right?
>>
>>182461876
Yes.
>>
Whats the best space X4 and why is it Stellaris?
>>
>>182463963
Go away wiz.
>>
>>182463963
t. wiz
>>
>>182463419
I never go psyonic because that shit doesn't interest me but from what I understand its basically a mash of references from a bunch of other series
>>
>>182463963
X4, maybe, but it's certainly not the best space 4X.
>>
>>182463419
it's the warp
>>
>>182463963
Fix your game you fuck.
>>
>>182463963
Make your shit 64bit. Ashes of the Singularity looks more attractive than your game wiz.
>>
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*blows up your starport*
>>
>>182463419
It's a bare-boned ripoff of the warp.
>>182465393
Denies rights.
>>
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They should expand on Pre-FTL empires.
I want to XCOM to actually put up a fight instead of me just absent-mindedly dropping one psychic army and winning.
>>
Why is the Instrument of Desire covenant so OP? 25% empire wide boost to minerals and energy, with drawbacks on a single planet either:
>50% ethics divergence
>100% ethics divergence
>100% food and consumer goods increase.
>>
>>182459396
>Oh, this isn't Starship Troopers, it's Power Rangers Lost Galaxy
What? What happened to power rangers after I watched it when I was a kid. It was a bunch of kids fighting some japanese woman with a weird hat. There wasn't aliens and space marines with assault rifles.
>>
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The sea monster in EL can't hurt me if I don't go into the sea, right?
Are my coastal cities safe?
>>
>>182468396
Yes and yes
>>
I don't understand war in stellaris.
I just want to expand, but some inferior muppets next to me are boxing me in. I made like 35 robot assualt armies and maxed my fleet capacity, chose the closest couple planets nearby to be wiped as my war demands, and now I'm not exactly sure what to do.
Just orbital bombardment>send in the 35 assault armies>win>leave 5 there>go to next planet? Is there any finesse to this at all?
>>
>>182468507
Pretty much, bombard to 0 fortification before landing
>>
>>182468042
Lost Galaxy is nearly 20 years old tbqh
They are in a fucking colony ship
>>
>>182468461
I'm both relieved and disappointed. I've only killed it once, but I was playing morgawr, where it still ended up eating half of my fleet. My current game isn't nearly as sea-focused.
>>
>>182468507
>Is there any finesse to this at all?
Nope.
>>
>>182468615
Alright. Should I leave some ships in orbit as well? Can I only target the planets I outlined in my war demands? How bad will my empire's unrest and intergalactic diplomacy be impacted by wiping out this neighboring civ?
>>
>>182468507
Welcome to Stellaris, wait a few years until the invasion expansion comes out for 30 bucks and then wait 6 months after that for them to finish it.
>>
>>182468683
Apparently was Rita from 1993 to 1998 while "Power Rangers Lost Galaxy" was in 1999. I remember it as a show where 5 guys in coloured costumes beat up other guys in crappy alien costumes then a giant monster would show up so they'd fight it in a giant robot.

I do not remember any guns or space ships. After my time I guess.
>>
>>182468995
People start getting a negative 'threat' disposition towards you generally anyway when you get big enough (as you would if you're expanding and conquering). It gets very high for large empires. You need to create federations with them to make it not a problem. And good luck doing that when they're on the other side of the galaxy.
Feels like this wasn't thought through at all.

I haven't played runs super peacefully though. It's just too frustrating for me.
>>
>>182468995
I build a military station over the planet, one strong enough to take out 2-3 ships.
No, you can capture any planet, it'll count towards the "war score".
Depends on if you have a pacifist faction who hates war in your empire. If diplomacy will take a hit depending on if you asked to "cleanse" a planet (genocide), if you did "terror bombing" by leaving a fleet in orbit bombarding with full or armageddon level bombardment, or if they were really friendly with that empire.
>>
>>182470536
You don't actually need full or Armageddon bombardment for the Terror Bombing modifier as the lowest level of bombing can kill a pop which is what triggers the malus
>>
>>182470641
I think that was added because people were just leaving fleets in orbit to wipe out populations without any penalty.
>>
>>182470887
I understand why they did it but I wish there was some threshold for it to trigger since its currently pure luck
>>
>>182468507
Don't choose the Cleanse Planet goal if this is your first game, the entire galaxy will rightly think you are Space Hitler and your game will end very quick.

Try annexing and learning to manage the pops (either letting them be or enslaving them) or use the displacement purge option if you really want to cleanse xenos.
>>
Is there any game with a buyout system that isn't ridiculously overpowered?
>>
>>182471881
I remember CiV buyout being kind of limited even as gold focused civs. At least in comparison to Endless games or GalCiv2 where in mid-late game you have enough dosh to buyout multiple constructions in multiple cities or systems every single turn to the point buyout micro starts to get seriously annoying.
>>
>>182472280
Endless especially gets ridiculous if you're playing roving clans or dosh lords
>>
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>>182475786
>By the eyes of the blind they will be seen
Deepest lore.
>>
Wait, is Thomas Du Crest an artist?
>>
>>182476326
yes
>>
>>182476326
What else would he be?
>>
>>182476427
I always thought he was a character in the art, I've spent so long looking at art trying to figure out which one is him too.
>>
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>>182476475
>>
>>182476664
I think I'm just a bit stupid tbqh
>>
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>>182476475
>>
>>182476475
Fucking kek. Also when are we getting this in-game?
>>
>>182468396
>>182468771
i mean, the hungering maw is goddamn terrifying and i always shit my pants whenever i have it spawn in a game where i have a naval presence, but i also kind of feel like it should be able to rise up and devour coastal cities if ignored for too long
>>
>>182476792
If you look closely enough, you can see Thomas in the background.
>>
>>182476792
Aren't the cravers Prime the pre-order bonus like the Mezari in EL
>>
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>>182476792
We already have their skin ingame.
>>
>>182476792
That fucking art
>>
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>>182476792
>>182477126
I like their profile from afar, but as pretty as Cravers Prime are I really don't like them as much as normal Cravers; they lose a lot of that cyborg, industrial feel that they have going for them
>>
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>>182367248
More food for my swarm.
>>
>>182477025
>>182477126
Yeah I know they're Craver reskin and we got the hero already, but I meant that specific art piece in question. Looks like a new population image that should show up if you play Cravers Prime or pick the Religious path in their quest and convert to Wasps. At least I remember people complaining about the lack of change in both art and gameplay for that path, because UE does get a pop makeover.
>>
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>>182476475
Anon, you are a little dumb but you're the cutest
>>
>>182476950
You joke but I've actually spent a fair chunk of time trying to find him in that image.
>>
>>182476326
>>182476475
/4xg/ is truly a magical place.
>>
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>>182477472
What if Thomas self-inserts in every piece of art he does?
>>
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>>182477565
Early ES2 concept art has both Vaulters and Forgotten. Left to see if they're completely scrapped by this point, whether we get Vaulters eventually or maybe even a multi-race "Aurigans" faction.
>>
>>182478138
There's a forgotten in every image, you just can't see him. His name is Thomas du Crest.
>>
>>182478138
I think that got scrapped with the escape boat blowing up leaving Auriga.
>>
>>182478597
What are the chances it could get retconned to sell one more DLC?
>>
>>182478226
>>182477565
Pls no bully.

I genuinely thought he was a hero who managed to be in all of the situations in the art.
>>
>>182478597
When does that happen? Tell me more, I'm not well read on Endless lore.
>>
>>182477126
Hnnnnnnnn
>>
>>182479031
Probably after they take off from Auriga after the quest victory, you see it in one of the Riftborn promo videos.

All we know for sure though is that the same ship from the quest victory blows up at some point after leaving Auriga (confirmation comes from one of the riftborn hero descriptions and the short story they did), its possible that its a fair while after the quest victory.
>>
That anon who was going to dump his autism about Stellaris weapons never did do it, did he?
>>
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>>182478824
Pretty low. Even though SEGA bought Amplitude they haven't really pushed any DLC bullshit. The DLCs for EL were good, expansion sized pieces of content.

>>182478910
That's a neat idea, having a hero that is present in all 3 games. He's called Opbot.
>>
>>182479031
go into your game files to find the PDF that tells the story of the gray owl, the ship the vaulters found to get off of auriga

then read the descriptions of ∂, one of the riftborn heroes
>>
>>182478597
>I think that got scrapped with the escape boat blowing up leaving Auriga.
Yeah, but Opbot is confirmed to have survived and Dust in general is Endless / Lost asspull nanomachine magic with what opening a rift into another dimension as well so I don't think it's that far-fetched to assume the people onboard may have been flung somewhere.

>>182479031
Reveal trailers:
https://youtu.be/1hMrp1S6NyY
https://youtu.be/iA4hrKOddHc

Craver and Riftborn intros:
https://youtu.be/-4rgswnjpZg
https://youtu.be/h8H8DedCW_I

Riftborn hero description:
https://wiki.endless-space.com/academy/%E2%88%82#identity
In addition if you recruit the Virus hero in Riftborn quest and do the trade company objective he also confirms it.
>>
>>182479434
Are we told how Opbot survives? He is a fairly sturdy robot after all.
>>
>>182479550
THE DUST
>>
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>>182479434
>In addition if you recruit the Virus hero in Riftborn quest and do the trade company objective he also confirms it.
Pic related.

>>182479550
Only his backstory vote description.
https://www.games2gether.com/endless-space-2/votes/188-opbot-dv8-the-story-so-far
>>
>>182479865
Isn't there about a 1% chance of dust giving you superpowers and the other 99% involves terrible things happening to you and your mind. I doubt all of the colonists were that lucky
>>
>>182479908
All of those backstories sound like he was the soul survivor to me especially the floating in rings one.
>>
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>play impossible difficulty
>turn 3
>ANOTHER EMPIRE HAS COMPLETED LEGENDARY DEED EARN 100 DUST IN ONE SYSTEM
>>
>>182481153
The highest difficulties are for gamey meming and cheevo whoring, and nothing but.
>>
>>182481153
Thankfully, the rewards for the Deeds are mostly worthless.
>>
>>182480027
I'm kind of hoping that if the Vaulters do end up coming back, they're coming back somehow "wrong" from being exposed to copious amounts of Dust, both to have more different playstyle for them which will no doubt have something to do with a new gameplay mechanic, if Amplitude ends up doing the same thing as EL expansions with new gameplay mechanic + new faction specializing in it, and to expand on more lore stuff about the Lost.

Though it seems their survival chances are rather slim, I think they'll be mentioned in metaplot again in some way if the devs ever end up finally explaining stuff about the feller hidden in the Dust crystal aboard the Grey Owl. At the moment we only know they want to "improve" the narrative stuff of heroes and the Academy quest.

>>182481153
It's the Cravers, isn't it? Turn 1 on Endless difficulty and they always get it.
>>
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>paradox pay someone to do this
>>
>>182482361
>pay
jews are fond of unpaid internship programs
>>
>>182482361
I wish community manager was a thing when i was 12
>>
>>182482361
I feel sick looking at that...
>>
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>>182482361
>>
>>182482361
I want to puke.
>>
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>>182482361
>>
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>>182482361
That explains much.
>>
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I want to build a wall in space.
>>
>>182486328
I miss when those comics were simple like that.
>>
>>182486409
I wish I could make more, but I always lack the ideas.

Or the patience to make complicated flags.
>>
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>>182282072
ummm ok.... i guess this quest is broken
>>
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i really love the 80s keyboard music in stellaris.
its so calming and like.... retro high tech....
amazingly done.
>>
>>182477565
he's a big guy
>>
>>182488902
click the button on the top right corner of the popup
>>
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>>182489926
oh.... thnx anon
>>
>>182490114
....nuthin....personnel....kid....
>>
>>182490318
*unsheathes doomstack*
>>
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>>182488902
>>182490114
You have to be 18 or over to post here.
>>
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That's actually kinda charming desu.
>>
>>182490526
Damn that is.
That guy is hot.
>>
Hey any of you guys playing Gemini warlords?

>currently playing on extreme/extreme
>making decent progress and having a good time
>level up
>sudden difficulty spike and pirates start showing up with enough fleet power to kill everything near concordia
>have to fly around them constantly to even get home and get my butthole blasted a few times when I peak in to see what they have going
>after repeatedly getting fucked by pirate lackies with battleship/destroyer fleets I finally managed to get myself a decent destroyer
>use that destroyer and two warlords plus a handful of frigates to finally grab some revenant clay and pushing them out of the south
>Nexus is throwing around scary shit
>haven't even looked at the supposedly collapsing republic yet but I fully expect them to kill everyone by the time I can start swiping at them.

>still somehow having fun despite wanting to break by computer every hour
>>
>>182490884
I didn't bother buy it since Gemini 2 had super small text that was no way to increase it. It looked fun to play too. If Warlords fixed that, I would give it a look.
>>
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>>182480223
>soul survivor
>>
>>182491512
s-shut up
>>
Allayi are about to win a quest victory, any way to stop them besides complete genocide? Can I just prevent them from getting into the ruins?
>>
>>182491865
>Can I just prevent them from getting into the ruins?
Yup, if its still 4 pillars of dust light they're still a way off and if you have one of the ruins in your territory you can just lock them out
>>
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Don't die.
>>
>>182493752
Dying is a nice alternative to your posts.
>>
>>182494823
Rude! You hurt my feelings.

Your post offended me, and a few more arachnophiliac people.
>>
_____DUDE____
>>
>>182496357
______SCIENCE____________
>>
>>182496432
_________LMAO______________
>>
>>182478138
>Multi-race 'Aurigans' faction
That would be fucking awesome tbqh
>>
>>182478138
>>182497421
How would their pops work though? Perhaps a generic "Aurigans" pop that could be specialised into one of the different races?
>>
>>182497993
What would Horatio get from them?
>>
>>182498898
Synergy.

They don't do anything on their own, but they improve other races' bonuses, or add secondary effects.
>>
Are you lads having fun with ES2? I love amplitude's art but found ES and EL a little bland. Admittedly I haven't played that much of either. Just want to know if 2 improves on that.

Honestly think they should focus on a source/art book for a scifi/fantasy rpg more so than bideogames.
>>
>>182500189
I love it, actual distinct factions is a refreshing change from shit like Civilization and Stellaris.
>>
>>182500189
ES1 I can understand but if you found EL bland then I doubt you'll like ES2. Personally, I think it's no worse than EL.

And there's no chance of them releasing any artbooks. We were promised one for EL in 2015. Still hasn't been released. Which is a damn shame because the ES1 artbook was fantastic.
>>
>>182364575
>People are complaining about how bad the Sector AI is
>Instead of trying to improve it, let's just remove game features to make it look smarter
Bravo Paradox
>>
>play stellaris
>start as fanatic purifier
>two systems across is my first neighbour - another fanatic purifier
>immediately declare war since there's a 24 tile Gaia world in between us
>his tiny fleet wipes out my tiny fleet and proceeds into my system
>gets shredded by my spaceport
>continues to send streams of single corvettes into the meatgrinder that is my spaceport until the warscore is high enough that i claim his only planet, completely wiping him out
that was the first and last time I played stellaris
>>
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>his
>>
Is there any mechanical advantage to displacing xenos, or am I just giving my enemies free pops?
>>
>>182502674
Did you just assume zirs gender
>>
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>>182503315
If you genemod fucked up abominations and then gift them to your enemies, you win big time.
>>
How does the combat stats in ES2 work? Do shields only protect from lazers, or does it protect from all weapons
>>
>>182503315
The galaxy won't consider you Literally Hitler, just, I dunno... Literally Stalin?
>>
>>182503590
More effective against energy, less so with ballistic.
>>
>>182504005
>peacefully displace an entire planet of xenos and somehow I'M the bad guy
>>
>>182504005
I could just keep those pops, though. What's the point in getting rid of them?
>>
>>182504102
but the 120 shields is just adding 120 hp right?
>>
>>182504502
Nope. There's also % penetration that ignores shield value.
>>
>>182504229
Roleplay or bad traits, pretty much.
>>
List what you think Stellaris needs for you to consider it a good game:

>Working missiles.
>No doomstack vs doomstack space battles.
>Useful static defenses.
>Unique planets that are worth to specialize and take care of their development.
>More relevant resources (something you'd go to war for).
>Civs and governments that really matter and substantially change the playstyle instead of just flavour (there's basically just: regular, hive mind and fanatic purifier).
>More complex tech tree with meaningful decisions and development paths.
>Less boring and shit traditions with unique events.
>Less shit land warfare (maybe add a pciture or something at least, it's soulcrushing to invade planets and see the circles go red until you win).
>>
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>open Endless Space 2
>all the text is in Russian
>only fix I can find on Google is to right click it in Steam and click properties
>I pirated it

played myself
>>
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>>182505792
Also, your computer is now a botnet.
>>
>>182506016
I have Google Chrome so the russians had better get in line
>>
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>>182505792
гит гyд
>>
>>182505792
Try to edit the ini settings file or whatever.
>>
>>182282072
C R A V E R E D

Also, wouldn't this be like getting fucked by a cannibal?
>>
>>182507220
Don't judge that Sophon's fetishes
>>
>>182506982
couldn't find one even looking through appdata. just took me to some unity settings.
>>
>>182507404
>unity
what
>>
>>182507509
es2's engine is unity
>>
>>182507391
I'm judging their poor health choices.
>>
>>182490526
>you're playing as forgotten
literally how did you get caught pillaging something anon, all of your units are invisible beyond one hex
>>
>>182507620
what
>>
>>182507765
You know how every game developer used to start from scratch and waste a lot of time and money reproducing work that's common to all games? Now they just use Unity.
>>
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>>182507765
>>
>>182503315
>or am I just giving my enemies free pops?
This one.
Stellaris' setup is such that even the shittiest, unhappiest pop is many times better than an unworked tile.
Which is stupid and needs drastic rebalancing, but that is nevertheless the state of play atm.
(On the plus(?) side displacement doesn't actually work in practice because planets fill up so fast there's usually nowhere for refugees to go so they just stay put, thereby making your concerns academic)
>>
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>>182507509
>>182507765
unity is a very respectable engine
>>
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>>182507760
Fucking craverphobes need to leave
>>
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>>182507220
Cravers are best ally!
>>
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>>182507220
>>182507760
IIRC cravers are designed to follow orders; if you raise them in a society outside of the hive they'll be the greatest model citizens you could ask for

they still won't care for their own safety, what they eat, or the concept of long-term planning, though
>>
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>>182508204
For the n-th time: Cravers are a caste society with higher castes being real individuals with their own hopes, dreams and fears.
>>
>nobody even bothered to upload the new content for ES2 anywhere

ded game
>>
>>182505692
> missiles
You don't NEED working missiles to make it a good game. Just pretend they don't exist / never put them on ypur ships and you're good. Obviously, it would be nice if they did work, but there's like 7 different weapon types already, you don't *desperately* need the 8th to be working to enjoy the game
> doomstacks
I don't actually mind doomstack-centric combat. Decisive Grand Fleet vs Grand Fleet battles are fine. It's the 10 years of boring mopup afterwards that makes Stellaris war interminable. The fleet battle is the GOOD part.
> all the rest
Agreed, particularly the planetary uniqueness point.
>>
>>182508393
we all know that, anon

bishops are also a miniscule minority of craver society (and queens even more so), with the vast majority being soldiers; hell, if i remember one of the craver population quests right it takes a couple pops just to get one of them, meaning they're like one in a few billion
>>
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>>182506016
speaking of botnets
>>
>>182508741
It's from the future where games aren't 50 gb abominations anymore.
>>
>>182508393
>poor little sophon
>>
>>182508864
in 2025 indie games will be 120gb thanks to SUPER FLAC audio
>>
>>182508957
And the bi-yearly CoD release will be 1 TB
>>
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>>182508954
That's the first time I've ever noticed that sophon
>>
>>182508487
ded thread too
>>
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>>
>>182514495
S T O P

T

O

P
>>
>>182514495
How potent is it?
>>
>>182514495
does it taste like salt and coins, or pineapple?
>>
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>>182508393
>implying Horatio travels economy class
>>
>>182515260
it tastes like horatio
>>
>>182518742
So pork? I'll pass on that dick then.
>>
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>>182508718
I've been wondering how population works in this game. Is one tick on a planet one billion or ten billion? Or does it work on a logarithmic scale as a planet becomes more habitable?
>>
>>182502674
It doesn't matter how feminine the futa penis is. It's a male.
>>
>>182519552
Listen, son. It's not gay if the balls don't touch and futas don't have balls meaning that it's literally impossible for it to be gay.

This isn't rocket appliance.
>>
>>182519489
Unless there are some specific numbers given during a quest or something, I don't know of any solid figures.

It'd probably differ for each species, too.
>>
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>>182518713
Look at that fucking face, it must be a defective clone.
>>
>>182519823
>when you splice some israeli genes
>>
Why is ES2 getting so much love in this thread but when I look on the steam forums all I see is an ocean of bug complaints stretching back to the game's launch? Big issues too, saves not working and crashes after putting hours into a game.
>>
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i want a stellaris mod that adds porn star portraits to the game so i can create a slave race of naked sluts to service my empire
>>
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>tfw real Horatioposting hours
>>
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>>182520074
We're all paid shills.
>>
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>>182519760

That sounds fair. Riftborn probably wouldn't be building tens of billions of themselves and neither would Remanents.

>tfw imagining having to land on a planet with up to 100 billion Gnashats
>>
>>182520113
>legs aren't even tied

basic bitch shit
>>
>>182520074
Because people tend not to go out of their way to post on Steam forums unless they have a problem they want a fix for.

It gets so much love here because we aren't currently suffering from those issues and we all love Horatio
>>
>>182520074
There's not many 4X games so we just kind of eat the shit.
>>
>>182520359
ok but are those people with issues just normies or am I rolling the dice by purchasing this shit.
>>
>>182518713
There are billions of them. They can't all be rich.

Just imagine if Horatios were immigrating into our countries instead of Mexicans and Arabs.

(it would be so nice)

(I want that so bad I feel like studying biology to make it become reality)
>>
Is it possible to get the marooned Horatio quest if you're playing as Horatio?
>>
>>182520745
Steam forums complain about everything, even xcom being hard on the easiest difficulty.
>>
if i liked distant worlds and aurora will i like star ruler 2?
>>
>>182520745
Mostly stupid cunts bitching that the game doesn't work on their toaster like every other steam forum, but there were some significant bugs on launch. Mostly been patched at this point as far as I'm aware, I know I haven't had any trouble completing any games but Works On My Machine™ is not an argument.
Honestly? I'd say just pirate it and see if you like it or not, regardless of its current state it will get patched before long just like Endless Legend did.
>>
>>182521051
Probably.
>>
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I have a problem
I have been sucking up to these three fucks that border me all game and we all have defensive pacts with me, yet none of them want to form a federation with me
What do?
>>
>>182520745
Did you EVER see a steam forum not whining about the game
>>
>>182523231
>I have a problem
>I have been sucking up to these three fucks that border me all game and we all have defensive pacts with me, yet none of them want to form a federation with me
>What do?
kill them.
>>
>>182525985
But we all have defensive pacts with each other
If one of us declares on any of the others we have to fight all 3
It has me in a bit of a pickle
>>
>>182526370
Kill them all
>>
ded
>>
>>182520745
You shouldn't buy an unfinished game.
>>
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>>182482361
>these are the people that made my favorite space 4x game
when should i neck myself?
>>
Going Psychic is fucking Boring
I have been going to the shroud literally every moment I get and only thing that has happened was I got a floating Death Ball to point at the direction of my enemies
>>
Am I the only one who gets annoyed with ES2 title?
Come on Amplitude, "endless" and "space_2" have the same number of letters and they are the same length on title screen, yet NOT DIRECTLY ONE UNDER ANOTHER.
>>
>>182535670
I've honestly never noticed
>>
>>182535670
I'm not an autist so my only complaint is with the faggy underscore.
>>
>>182535265
It's 27% less boring than Synthetic or Biological which have no events.

Xenomorph Armies should be dangerous tech and result in possible full blown Aliens style apocalypse on planets that they're stationed, genemod armies should be dangerous tech where they try to take over the government because they're superior to normals. Mini AI rebellions should be a thing, where sentient AI equipped fleets rebel or where droid/synth armies decide to take over a planet and form their own empire.

Heck, factions should slowly migrate to one planet/sector at the edge of the empire and then rebel/secede.

More things should happen in mid game.
>>
>>182535670
It's not a monospace font?
>>
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Just look at A and C.
>>
>>182536287
Thanks for making me see that.
>>
>>182535670
Jesus man
>>
>>182535949
at least those paths are not entirely reliant on RNG to actually be good
The shroud is giving me fuck all, I actually regret going psychic and wish I went biological or synthetic instead since at least then I would actually have something to show off for my effort
>>
>>182535949
>Heck, factions should slowly migrate to one planet/sector at the edge of the empire and then rebel/secede.
This was in a pre-release dev diary as something that would be in 1.0, and they still haven't done it 14 months later
>>
Is there anything I can do to get these guys to like me more?
I have been trying to befriend them into forming a federation since I first discovered that they are my neighbour yet I can't seem to get it any more than this
>>
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>>182538687
Forgot pic
>>
>>182538789
They look like xenos.
>>
>>182538789
100 is already massive.
There's a reason why they don't form a fed with you.
Hover over the red X to find out.
>>
>>182538687
The best way to make Stellaris peeps like you is to hate the things they hate. Rival their rivals
>>
>>182539047
He is, the debuffs are base -50 and hegemonic imperialists -20
>>
>>182538789
What a cute little dictator
>>
>>182539157
>martial dictatorship
Remember he got there by slaughtering his opposition, cute!
>>
Dev diary fucking when?
>>
>>182539339
never ever
>>
>>182507763
Watchtowers tho.
And I'm not sure if it applies to pillaging, but AI just knows if you're stealing pearls with invisible units.
>>
>>182536287
USELESS FUCKS
>>
>>182520850
horatio society is organised in a caste system with noble families being one or two imperfections away from prime, while the common horatio is either usually a general purpose servant or a specialised worker
>>
how to fix horatio?

i'm thinking horatio prime should at least be fertile
>>
>>182536287
>>182536445
>>182540248
uhhh
>>
>>182408839
I'd order you some pizza if I could, anon, but where's Earth 2150? It's the first fully 3D RTS, and has more features than any two other RTS put together. Was it THAT unpopular?

>>182424686
Yeah, look, I know some people love it, but its reduction of battle sizes made it worse than DoW. Also, heroes? Fuck that, if I wanted to play DotA, I wouldn't buy an RTS.
>>
>>182541212
But who's the real horatio?
>>
>>182541629
I think TA/SupCom scale is more fitting for 40k RTS
>>
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>>182541629
>Also, heroes? Fuck that, if I wanted to play DotA, I wouldn't buy an RTS.
So, like Warcraft or Starcraft?
>>
>>182408839
Does anyone else here play Starcraft 2 co-op? that shit's great.
>>
>>182541212
http://steamcommunity.com/sharedfiles/filedetails/?id=964298437
This mod makes Horatio Prime more viable
>>
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>declare war on an awakened empire
>this happens, literally right afterwards
I think I fucked up
>>
>>182543739
Consider renaming your homeworld from Frug to Fug..
>>
Which 4X game has the best playable robot faction?

Or do they all suck?
>>
>>182543739
If the Zerg land on the AE it'll actually be great.
You are at the mercy of the RNG tho
>>
>>182543865
ES2, Riftborn
>>
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>>182543842
>>182543739
>>
>>182543739
>several of our tracking stations
Does anyone else build actual "tracking stations" military stations, just a small military station, tier 1 guns, a fusion reactor and the best sensor possible at their borders so they can see what's going on in other empires?
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-77-ethics-voice-packs.1035192/
>muh VO
>>
>>182544887
No because you can do that with corvettes for a lot cheaper. I really wish you could stack sensors like other modules or if stations had their own variant of sensors.
>>
>>182545247
Who want's to bet the new VOs will sould really cheesy like in spore
>>
>>182544436
Aren't those just energy beings, though?
>>
>>182546715
>like in spore
I've purged my memory of most of that game.
>>
>>182547007
They're ??? in robot suits. Energy beings wouldn't find the sheer existence of our universe torturous
>>
>>182546715
Imagine the cancer that will emerge if they are moddable.
>>
>>182547110
I hope they are so I can have my Cheeki Breeki voice pack and be done with it.
>>
>>182547007
They have robotic bodies, love symmetry and think organics are disgusting.
>>
>>182547007
They're beings from a dimension of pure autism forced to inhabit robotic bodies. Their autism means they can't stand the nature of this universe.

To put it bluntly, they're best girl.
>>
>>182545247
>Xenophobe and Hive Mind are pretty good
>Militarist a shit
thanks Pairoducks
>>
>>182545247
>militarist sounds like someone trying to do a Chaos Marine impersonation
>not some fancy admiral
FOR WHAT PURPOSE, MILITARIST REGIMES AREN'T GOING TO BE FILLED WITH CRAZY BLOOD KNIGHTS WITH THROAT CANCER.
>>
Psyonic is the worst shit ever, I am never picking it again
Anyone who wants to be at the mercy of RNG is a masochist who liked getting fucked in the ass
>>
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>>182543865
>Which 4X game has the best playable robot faction?
EL, Cultists.
>>
>>182547878
>I cant play any other faction because of how great these guys are

Fucking Amplitude
>>
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>>182547878
the blocks that preachers sit on are alive - the faces look around every once in a while
>>
>>182547878
So as an utter Endless noob, what's the deal with cultists? Why do they look so weird?
>>
>>182550558
They were some kind of robots used by the Concrete Endless. Most of them got fucked up during the Dust Wars, and the remaining ones became really pissed of against the Endless and batshit crazy.
They are converting everyone to their cult of the Eternal End to destroy every last bit of the Endless civilization.
Most of them are actually normal people brainwashed and mangled to look like regular Cultists
>>
>>182550558
dust
>>
>>182550558
the cult is made up of robots and a variety of all the different minor factions of auriga
the dudes in robes are all normal people indoctrinated into the cult, while anything with inhuman frames (IE fanatic mounts or the armless laborers like the preacher's puller) are pure automatons
all the giraffe-necked dudes and the three-faced guys with bows are chosen, which are people "chosen" (AKA vaguely came into contact with the queen) by the queen, dragged screaming into the center of the city, and are tortured/mangled/mind-fucked until they are giraffe-necked extensions of the queen's will
>>
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>>182547878
>tfw no Cultist guard halberd unit
>instead they have a cheap cav unit only good for zooming across the map

Fanatics are fantastic shit, I can convert piles of cavalry minor factions but I want solid blocks of infantry dammit.
>>
bread
>>
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>>182551383
Sounds hot.
>>
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> Dev diary
> "VIR has ethics-dependent voices now!"

FUCKING FIX YOUR GAME RATHER THAN ADDING MORE EPHEMERAL FLUFF
REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>182282072
so what stellaris builds do people say are good?
is there a meta?
is mulitplayer fun?
>>
>>182553931

>doesnt really matter jsut blob larger, but plasma cruisers and kinetic artillery
>no
>no
>>
>>182553886
I'm more annoyed by how they think that it's worth a whole dev diary.
>>
g-guys we're on page 10
>>
>>182554369
Well bake a new bread motherfucker
>>
>>182554369
https://www.youtube.com/watch?v=pspna5GZwBk
>>
>>182554309
>plasma
that makes sense
>cruisers
that doesnt make sense, why?
>kinetic artillery
makes sense

also, no giga cannon? that seems amazing
>>
>>182554490
Cruisers are corvettes that don't die in one shot.
>>
>>182554350
They don't usually do dev diaries during summer, so basically anything is an improvement over nothing.
>>
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>>182554490
Fleet power requirements for corvies/destroyers/cruisers/bbs go 1/2/4/8.

But base hitpoints go 200/400/1200/1600
Cruisers give you 50% more bang for your buck.
Also, since cruisers close distance rather than hover at long range like battleships, that makes them almost impervious to enemy X-size weaponry in a long fight, because battleships can't pivot as fast as cruisers can orbit.
>>
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I know outposts need food supply, but that ammount is literally terraform bombing.
>>
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>>182554576
corvettes have 75%+ evasion tho.
cruisers have like... 15%
>>
>>182554790
The way they close distance is what makes them chunky corvettes see this guys post >>182554724
>>
Fuck psychic's, fuck religion and, fuck the shroud, I am ragequitting them forever and murdering them on sight
300 fucking years and the shroud gives me Literally nothing
it even got my hopes up with the event that could have caused a chosen one, but it decided "FUCK YOU"
>>
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>>182555170
materialist seems flatly superior to spiritual.
+30% science
+20% minerals
+20% energy
better pop growth
better pop upkeep
immortal

i dont even know what spiritual gets... and who cares. it couldnt possibly be better than that
>>
>>182555170
Just savescum til you get everything lad.
>>
>>182555927
>savescum in 4x
>ever
>at all
>>
>>182555741
Spiritualists entire thing is that Its potentially OP as fuck, but you have to bend over and accept the rng's dick and hope he is nice enough to give you a reach around
>>
>>182556043
>playing to lose
LMAO
>>
>>182556224
>cheating to win
jej
>>
>>182556156
how
>>
>>182556346
>Savescumming
>Cheating
It's just resource optimization
>>
>>182556043
>>182556224
>>182556346
>>182557082
honestly tho, ironman mode was a great idea.
makes the game alot more intense, knowing that if you fuck up you will lose.
>>
>>182556514
There is some pretty good things you can get from the shroud, but it relies on you getting lucky with the rng events
its where a huge chunk the meat of the bonuses are for it
like if you are lucky you can get a chosen one leader, who will be immortal and have large bonuses for whatever it is he does, but good luck getting the rng to give it to you
>>
Close to falling off the board, if I do it I'll leave the embeds in and find an irrelevant meme image to put as the OP image.
>>
>>182557082

Why not just enter console and give yourself infinite resources if youre going to cheat?
>>
>>182557607
It's resource optimization, not cheating.
>>
>>182557687

What is more optimal than having infinite resources?

Half the joy of strategy games is dealing with the bad hand youre dealt and still coming out on top.
>>
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>>182557435
use my race of lesbian slave master elfs as the OP instead of a meme
>>
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enraging was a mistake
>>
>>182558286
>no description
Make it yourself if you want that
>>
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I am probably not the first to do this, But I still found it amusing
>>
New or something, I guess

>>182558771
>>182558771
>>182558771
>>
>>182547110
You ready for waifu VOs?
>>
>>182558836
Hooray, thanks anon!
>>
>>182547110
>replace every piece of VO with sophon dialogue
>>
>>182559279
DUDE
Thread posts: 791
Thread images: 151


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