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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 756
Thread images: 193

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all hail the clockwork overlords edition
previous ded: >>181322441

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/

WebM for physicians:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of a Dead Earth
>Crossout
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>GearBlocks
>Garry's mod
>Homebrew - Vehicle Sandbox
>Infinifactory
>Intersteller Rift
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>SpaceChem
>StarMaden b
>Skywanderers

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general
>Shadowverse, found in the shadowverse general, /svg/, not in this general

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
https://public.etherpad-mozilla.org/p/eggop

Warbros Serb is back online, open to pubbies
>https://space-engineers.com/server/73821/stats/
>>
I, for one, happily accept our clockwork overlords
>>
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ftd content wew

>this triggers the remshill
>>
>>181621731
>haha he missed... wait wat?
me want in spengos
>>
>>181621794
Harpoons and winches
>>
>tell them specifically not to make a new thread
>they go ahead and make a new thread
Will you ever learn?
>>
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>>181621794
I only just recently learned that more harpoons allows you to lift more weight. More research is needed.

>>181621984
Gas yourself faggot
>>
>>181621984
Blizzard is a terrible company who has mad no good vidya and you should get better taste in games.
Also stop acting like a bitch.
>>
>>181622113
Only if you stop making these threads.
>>181622206
Stop making these threads and I will.
>>
REMINDER THAT ONLY KERBNIGGERS WANT /egg/ TO DIE
DO YOUR PART AND REPORT BOMB THEIR POSTS
MAKE /egg/ GREAT AGAIN
>>
>>181622113
This is nightmarish. Not many ships are well-armored at the bottom, so with another vehicle to seal the deal you'd be golden.

>>181622317
What do you stand to gain from shitposting us rather than masturbating to girl cards like the other pedophiles?
>>
>>181622113
Dude
Air-launched torpedoes that hook to the underside of a ship to flip it upside-down.
Can it be done?
>>
>>181622317
Will you stream it?
We are not currently making any more threads. To prove this we are not going to make one single thread in 30 hours.
>>
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>>181623149
If you build some torpedoes with a low cruise depth, but lots of fins so they turn sharply upwards under the target it might be do-able?

It's still trying to work out how to get an asymmetrical vehicle to fly straight it's a real had scratcher.
>>
NU FTD UPDATE, ALPHA v2.0
Also know as: wow, it's fucking nothing

Probably it's just updating for the people who aren't in devtest. Those people should have heavy turrets and all that now.
>>
>>181624213
According to the changelog, v1.0 was 1st Jan 2014 and v2.0 has been today 4th July 2017.
I hope the next thing in their priority list is fixing this weird trippy crap that happens when you go far away from the spawn point, because you can't even drive in a straight line if your wheels have the mechanical equivalent of parkinson
>>
>>181624213
No update on my end.
>>
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>>181624514
Go to steam and see if you can force it to update. My update was scheduled for 19:36, which is in 2 and a half hours from now
>>
>>181624493
I'd rather they grow a pair of balls and fix the bugs and problems with turrets/spin blocks before some unpaid modder steps in and does it for them. Either do that or hire the guy. Fuck.

Modders knowing more about your game than you do shouldn't become commonplace.
>>
>>181624493
>the mechanical equivalent of parkinson
so... parkinson?

>>181624771
this is /egg/ it has been commonplace in this niche for some time
>>
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>>181621984
>/hsg/fags this much butthurt
>>
>>181624213
Are there nuclear reactors yet?
>>
>>181625660
Never ever
>>
>>181625726
How am i supposed to build a nuclear submarine then?
>>
>>181625660
>>181625726
>>181625785
There's an "official" mod that adds nuclear reactors.
I say official because the parts already come with the game without need to install anything else.
The mod is disabled by default so you have to turn it on
>>
>>181626095
I was about to ask if it really counts as a mod, but I guess changing something in the game to make it available does count as modification
>>
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>>181626095
>>181626259
This is how you activate the mod (just in case nobody ever tried mods in FtD)
>>
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>>181627059
>forgot to say that you have to click on the "Display this tab" button
And this is how the reactor blocks look, because i have no fucking idea how this works. I don't even know if it works.
Also, there's some blocks of reactor shielding that i haven't placed in the pic because they have the same textures than those blocks, and i'm lazy af
>>
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>>181627059
>>181627330
>that mod selector
>those reactor textures
>>
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thread is turning into a stiff
>>
vg avorion server when? This game is like a multiplayer x3 and im addicted as fuck
>>
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>>181621731
>>this triggers the remshill
I feel perfectly fine though.
>>
>>181626095
>>181626259
So it's like loaders in Factorio.
>>
are fidget spinners /egg/?
>>
>>181635510
Unless you have built them in spengies, they are not /egg/.
Then again, if you've made them in spengies, they aren't /egg/, they are CLANG.
>>
>>181635582
if CLANG strikes in the game that shall not be named is it /egg/?
>>
>>181631454
maybe cuz it's full of cunts who keep shitting it up with complaints about perfectly valid games
>>
>>181635582
Nothing is real but by the grace of CLANG anon, that makes no sense.
>>
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>>181635998
What do you think?
>>
DO NOT FUCKING REPLY
NOT EVEN SAGE
REPORT ON SIGHT AND MOVE ON
DO
NOT
REPLY
>>
>>181636971
But I want to reply to call them stupid
>>
https://www.youtube.com/watch?v=yB2axlbHso8
>>
So, what does Skubmade have over other games?
And is it true you can play multiplayer with pirate versions?
>>
>storm warning
>the winner used boosters to get to the edge of the map
>>
>>181638568
Report them for cheating, it's the only thing you can do
>>
>>181638217
The Skubmade demo is the whole game, there's no need to pirate
>>
>>181639021
K, what does it have over other eggy games? What are some clever things i can do?
>>
>>181639882
It's complete shit. Not even close to optimized enough for the gameplay promised. It's spiralled out of control and the only way the dev could save it would be to scrap it all and restart with what he's learned.
>>
>>181640602
Perkele vittu sataana
>>
>>181637740
holy fucking shit. is this The Coming? are we currently being fucking salvation?
>>
>>181642084
If it will have multiplayer, we might finally be free
>>
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>>181637740

>Huge space habitat sharing orbit with intact ring system

This annoys me far more than it should.
>>
>>181637740
Will we also get Bernal Spheres and O'neill Cylinders?
>>
>36 iron ore per ten ticks
fuck
when do i get tech to increase belt throughput
>>
>>181644647
It looks like you can use the ring system to straight up make an O'neil Cylinder.
>>
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>>181644870
>>
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>>181621374
>no double crossedout op
you had one job...
>>
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>you can't paint the duck
I'm slightly mad.
>>
>>181637740
>ring orbits planet
>crashes through the rings some days later
tough ring

desu though looks great and the LOD handling is neato, doesn't seem to work for structures though.
>>
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>Trying to do the first Valfross level again
>No old creation specifically made for it
>Must have used previous heavy vehicle for it or something
>Have tried multiple attempts with multiple ideas and just can't do it again
Did they increase the wind strength in one of the minor updates or something? I'm confused and ashamed that I can't figure out how I did it last time, it's just fucking dishonourabur at this point
>>
>>181647481
I just used my spidercar for that one, worked like a charm.
>>
>tfw no french gf
https://www.youtube.com/watch?v=yB2axlbHso8
>>
>>181646353
That's a big duck.
>>
>>181644742
just use more belts dum dum
more belts and more factories and more extraction and more power and more belts and more biters and more guns and more trains and more everything. geez.
>>
>>181648862
The sheer scale of the thing is quite impressive.
>>
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>That's a big duck.
For
>>181648901
>>
>>181648901
Quuuuack.
>>
>tfw no Duckmecha
>>
How do I make my bote head straight at the enemy instead of having it over steer by as much as 75 degrees sometimes?
>>
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>>181647481
Duh nah nah spider-car
Drives wherever a spider drives
>>
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>>181650715
>All wood
>Everything I tried with wood frames disintegrated or flew away
I think my game hates me. The thing I have currently even has the same reverse-helicopter design
I'll modify it to just have large wheels, currently it's using steering blocks with friction pads (but the corners don't grip, so even with downforce it slips)
>>
>>181649832
>>181649791
if i pulled that duck off, would it die?
>>
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>>181652719
yes, painfully
>>
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this thread is now a kerbal space program general colony
>>
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pressure clanger
>>
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>>181653034
RIP
>>
>>181655786
Just imagine the collateral if it flipped.
>>
>>181656868
https://www.youtube.com/watch?v=7iIyvwbe-UA
>>
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>>181649356
not factorio tho
>>
I know it's a late reply but
>>181611827
>do not pretend to be retarded
>raycast
>cannons
You first, anon, because whichever way you're implying to use raycasting is shite. If you mean raycast as a method to detect your target, it won't help your bullets hit your target at range if they know you're there. If you mean using hit-scan weapons, you should probably change your diaper and go back to single-player creative.
>>
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>Still a whole day before the scrap cap gets reset
>>
>>181661881
>more people implying that the mere fact someone knows you're there means they are going to be constantly maneuvering against you effectively
You have to get off the chair and launch missiles at some point. There's also the fact that you can simply saturate the area at a greater spread than their kinematic potential allows them to avoid.
>>
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>>181662020
stop reminding me
>>
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Is this a solid enough design for a 4388PS piece of shit?
>>
>>181662347
you will need to kepp your distance, you can't really aim down with the cannons.
but yopu have an auger...
hmm....
>>
>>181662240
If we're talking about combat between two competent ships, ideally they would have multiple crew members, and ideally they would both have taken to scripting. Even if if was just 1-on-1 against someone without scripts, anyone worth their salt wouldn't even consider stopping to take single-turret pot-shots at a target well out of their effective range, and an effective pilot should be able to line up main fixed weapons without just flying in a straight line at the target.
Even then, at range, dumb-fire weapons are garbage in a fight against anyone actually utilizing the tools available to them for combat.

And then, all of this is presuming that whatever you're firing doesn't despawn before it even gets to your target.

I reiterate: Any dumbfire weapon that has travel time is ineffective against active long-range targets, you're far better off printing PGMs.
>>
>>181663665
>I reiterate: Any dumbfire weapon that has travel time is ineffective against active long-range targets, you're far better off printing PGMs.
Yet the USN surface fleet seemed to fare just fine and they work perfectly fine in CHoDE.
This is also under the assumption that your opponent has CIWS and not all of your missiles are going to get through. The idea that NO shells from NO amount of volleys from three or four triples however is asinine. That requires near clairvoyance of maneuvering. Any lapse in course changes for even a second would give an opening for the enemy FCS to deliver a solution.
>>
>>181663665

http://steamcommunity.com/sharedfiles/filedetails/?id=925033777

i tried this in pvp spengies.
Point defense cant do shit against something that goes so fast. Counter torpedoes are a gamble. How to counter ?
>>
>>181664834
More counter-torpedoes.
>>
>>181647021
I'm sure structures will optimized later on
>>
>Kill 90% of the usual army of assholes
>Except these ones are stronger, not so bad
>And they also have fucking weird AI that RUNS AWAY for most of the match
10 fucking minutes of hunting those flighty cunts down, and they each can handle like 3 hits from a 2x speed saw so I had to sit over them every time they got knocked down to wait for them to stand up
If the rest of Valfross has these assholes in it when released then I'll just make everything out of sawblades and indestructible parts
>>
>>181664834
>>181665497
Also that's a pretty small missile, it seems like one you'd use as an AA weapon or mount as terminal defense.
>>
>>181664141
You're not going to do any significant damage with a few shells in Spengies, the game that this entire discussion on weapon types is referring to, unless you're using some of the retardedly OP guns, at which point you and your opponent are probably also shielded.

Unless you are bearing down with immense firepower, producing a significantly thick wall to cover the entire area of wherever your target can move to in the time it takes your wall to get there, and dumping bullets like they're going out of business, you're not going to do any lasting damage.

>>181664834
Area denial between them and you, flak, and playing for CLANG's blessing. Hopefully you have something to detect the threat fairly early, otherwise you're boned.
If scripted flak turrets can't damage the missile enough to stop it, you might be able to throw a cloud of warheads in its path and detonate them as it comes through.

Standard turret AI is way too basic to handle advanced warfare.
>>
>>181665763
>You're not going to do any significant damage with a few shells in Spengies
In a couple of seconds no, but over a five to ten minute slugfest it'll absolutely do appreciable damage.
>>
>>181666002
If you have a ridiculously heavily armed ship and enough ammunition for sustained fire for that long, sure. By all means, you'll annihilate your target, anything in the firing cone, the ammunition market, and the simspeed if the size of your ship hasn't already done that. If you want to fly costly gunbeds, be my guest.
>>
>>181666831
Yes, I would absolutely prefer to fly a well armed capital ship.
>>
>>181662240
>kinematic potential
physician detected.
>>
>>181637740
Looks pretty neat.
But honestly don't fucking say "huh" after every sentence. Just say nothing, keep silent while you are thinking. I have to mute these people because it really triggers me.
>>
>>181667140
>WAAAH HE DIDN'T USE THE RIGHT WORD
>>
>>181666970
>capital ship
If by "capital ship" you mean server-killing monstrosity, sure.
>>
>>181667190
dampeners
>>
>>181667190
Kinect energy isn't potential.
>>
>>181668453
>kinect
>kinetic
>kinematic
If you're capable of getting all three of these words mixed up I can see where you'd have a problem.
>>
>>181669125
>typos
>thinking movement energy is in some way potential
>>
>>181668453
>Kinect
I got a shitload of those from my jewish neighbor as a kid
They were fucking fun.
>>
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>>181662347
I don't know... are you winning?

My dropNforget is PS4820, I have unbelivable amounts of fun with droping turrets behind enemy lines and watching them scatter and panic.

It's tricky but fun.
>>
>>181669254
>>thinking movement energy is in some way potential
>still thinking I said kinetic
>>
>>181669386
What is then kinematic potential? I'm not telling you said it is potential energy. I said it was not potential, as in not having some force as it's gradient.
>>
>>181669554
I was referring to the maximum amount of change in its velocity based on its mass and thrust arrangement. Is you want to break this down into how this can be called 'potential', then we're talking about the chemical (electrical?) potential energy of the thrusters. And of course kinematics is anything at all to do with motion.
>>
>>181669758
I just gave you the definition of a potential field you fat fuck.
> maximum amount of change in its velocity based on its mass and thrust arrangement.
That has a simpler name, acceleration.
>>
>>181669758
Maximum velocity change for anything is infinite, outside of games with speed caps
Acceleration (i.e. change WITHIN A GIVEN TIME PERIOD) is a different thing, my dude
>>
>>181669920
>>181669758
>physician status :
>[ ] not rekt
>[x] rekt
>>
>>181669920
>>181669920
>That has a simpler name, acceleration.
Only if you put the word potential in front of it, otherwise you're just talking about how much its velocity is changing right this second.
>>
>>181670228
>Maximum velocity change for anything is infinite,
you can't actually go past c
>>181670303
>instantaneous acceleration
> regular acceleration
>potential
no.
>start at 4 m/s
>10 seconds pass
>I am now 10 m/s
>acceleration=6 m/s^2
>instant acceleration= god fucking nows
>>
>>181670303
there is no such thing as kinematic potential. You are just making shit up because you can't admit you just made that word up instead of saying
>shoot things in a area so large he can't move out of it before bullets hit.
>>
>>181670657
Are we actually still certain about the speed of light being impassable? I've heard/seen various people over the years coming up with more ideas about that
>>
>>181670889
>made that word up
I put two words together that mean what I was trying to say instead of typing out a bunch of shit. This is not a crime.
>>
>>181670657
>you can't actually go past c
Yes you can you, it just causes you to go back in time which may or may not fracture things because no one really understand yet as to the intricacies of why probability waveforms do as they do.
It's all theoretical of course, you'd need an artificially created particle that goes faster than light to naturally go faster than light.

>>181670917
cheese ways to go faster than light like albecurrie drives =/= going ftl via natural acceleration
>>
>>181671013
>This is not a crime.
Looks like you haven't read on /egg/ laws then.
Too late for that, you've got a new residency, is a bit small, cold, humid and not too well lit, better you deal with it 'cause you'll be spending a long time in it.
>>
>>181670917
You can reach C, but only with a zero rest mass. Einstein eqs have certain solutions that allow connections between distant points in space but they have no been observed physically yet. (Wormholes) But who knows rite? Gravity waves were predicted by his equations ages ago and were only detected now.
>>181671072
>Yes you can you
hurr
>It's all theoretical of course
No
>you'd need an artificially created particle that goes faster than light to naturally go faster than light
hurr huurrr hurrrr

Alcubimeme drives are aparent ftl (aside from being bullshit). You *can't* go faster than C. Even with two objects travelling towards eachother a 0.9999c won't go past C in relation to eachother.
>>
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>>181671013
It is when the phrase you make up doesn't mean anything
Kinematics is about motion paths of objects and literally ignores forces, so the 'potential' kinematics of something can't exist
>>
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Center of thrust
>>
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>get tired of Factorio because everything just feels tedious
>turn it off
>immediately start getting new ideas
>supress the need to try them out
>more and more ideas as the minutes and hours go by
>can no longer supress it
>start new game
>try out new ideas
>get tired because everything just feels tedious
>repeat ad infinitum

Send help
>>
>>181671362
kinematic (movement) potential (gee I wonder)
How hard is it to understand that this was supposed to mean how much something can move?
>>
>>181671347
Also, this is just the current models. Maybe someone will look at reality in a diferent way that allows us to go faster than c. And some engishits will build it.
>>
>>181671463
What would the correct term be for the concept of "center of thrust," then?
>>
>>181671347
Do you not understand why c is the limit?
It's because it fucks with time and space.
Going faster than C causes time to go backwards for lack of better wording which is why it's impossible to ever test it, even if a tachyon were created.
The fact that no one is actually properly sure what the fuck causes probability waveforms to stabilize into reality makes it all the more confusing.
>>
>>181671724
net something something vector.
>>
>>181671636
Except the model is thoroughly confirmed by multiple experiments and observations.
And since there aren't many time travelers hopping around it's further confirmed
>>
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Friendly reminder today is bring your physician to /egg/ day
>>
>>181671951
happy /egg/merica day
>>
>>181671781
>you do not understand why time goes foward??? it is to keep the speed of light constant regardless of reference!!
>>181671792
Confirmation does not make negation impossible. That is the basis of science. Look at evolution? Do you think that how earth's biological history and biodiversity are created changed so much since Darwin started his shit or the model explaining them did?
>>
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>>181671537
>How much something can move
Everything up to and under light speed in every direction possible.
There you go, that's the 'kinematic potential' of everything in existence, because kinematics specifically ignores outside forces until you add them into the equations, at which point the future movement is the current kinematics of the object, so no longer 'potential'.
Just go fucking reading about kinematics for crying out loud, and you'll see why it's useless for the original silly bullshit this all started from.
>>
>>181671781
>go faster than light
>imaginary mass
ok. It's just a model, you don't know what happens after it goes after c. Because the model does not work if it went.
>>
>>181672185
But again, maybe in 50 years some nigger sees things differently, the math checks out and badabing badabong, you can go faster than c
>>
>>181672023
https://www.youtube.com/watch?v=1YFrISfN7jo

https://www.youtube.com/watch?v=HUMGc8hEkpc
>>
>>181672336
Oh and also this.
https://www.youtube.com/watch?v=msVuCEs8Ydo
>>
>>181672117
>Everything up to and under light speed in every direction possible.
In the context of the time of flight of the shell.
>>
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>>181669352

That's debatable. I mostly get assists rather than kills since I can't deal any significant damage without the 57mm cannon combo, and people love shooting them off with their auto-cannons and rocket launcher spamming since they're close together. Somehow Gaijoob thinks its perfectly fine putting newbies to fight vets, and I have no means of getting generators to spam good weapons yet since I'm still starting out, so despite all the armor, I've been killed by said weapons + Cloack and Spear 1-hit kill combo more times than I can count today.

I put armor around the wheels since explosive splash damage were destroying them all the time, and they really started lasting longer, but I still get fucked no matter the range by people with 3 generators + tons of guns on them. And I'm poor as hell since I can't sell good parts yet for shekels.

I'm considering uninstalling for now until Gaijoob gets this game on its tracks.
>>
>>181672185
This is a hard as fuck thing to explain goddammit because time dilation is a nightmare to explain while exhausted.
I forget what analogy I used the last time /egg/ had this discussion.
Basically time gets fatter and fatter the closer you get to C and if you were to pass it relative to another object the speed of your time would be so fat it would be going backwards.
It's all the same equations that work for normal time and shit so that's how they know its the case, if it's not true then the equations for how regular time works needs reworking as well.
>>
>>181672636

>And I'm poor as hell since I can't sell good parts for shekels to buy decent parts yet.

Fix'd.
>>
>>181671781
nigger I don't need pop sci youtube videos,I just study what you are talking about.
>it's theoretical
>you just need infinite energy, imaginary mass and undertand the physical consequences of a imaginary lorentz factor
So it isn't theoretical, it is impossible by how we understand things. Alcubierre drive does **not** goes past c. Just as a wormhole (Which is actually possible under the space time equations) does not, even though you could go from a to b instantly.
>It's all the same equations that work for normal time and shit so that's how they know its the case, if it's not true then the equations for how regular time works needs reworking as well.
>they
They who?
>normal time equations
Which? The time dilation thing is very simple. You just add a factor to the speed, the problem is when you go past c the factor is a imaginary number, what does that mean physically? Who the fuck knows. Jesus christ people nothing stops you from taking a entry level book like halliday and skimming it up a little before talking shit on south american boat making forums.
>>
>>181672886
meant to quote>>181672653
>>
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>>181672636
>I've been killed by said weapons + Cloack and Spear 1-hit kill combo more times than I can count today.

>he's getting killed by melee kikes

Fucking. Lol.
>>
>>181674553
Wasn't there someone a thread or two ago that was clubbing around with that setup? Seemed to be working for him
>>
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>>181675646
Nothing wrong with bashing the heads of seals in with a stupid build, but if you start getting killed by them then you need to reconsider yourself in general.
>>
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>>
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>>181678310
>>
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>>
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>>181678403
>>
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>>181678494
>>
>181678403
>181678494
>181678574
>xkcd
>>
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Trying a few different designs.
Putting stuff below the vehicle when using large wheels, and hiding the weapons under the cabin like another anon pointed out.

So far it is very durable. Not once got my shotguns blown off, and usually the guts of the truck are safe even after having everything else peeled off.
>>
>>181678574
post slower you fag, if you're going to waste image slots on blank posts then at least use them as bumps
>>
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>>181678726
k
>>
>181678641
>being an elitist cunt

wewlad
>>
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>>181678668
>tfw I always fuck up on mspaint
>>
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Is this autistic enough?
>>
>>181679265
I'm sure you fucked up the miner:furnace ratio or the number of furnaces each belt can support.
>>
>>181679265
Needs beacons
>>
>>181680371
It's gonna connect to a second mining field later.
>>
>>181678726
>image slots
like making a new thread would cost money or something
>>
>>181680963
it's low effort posting, it'd be different if it was something that could spur discussion.
also /hsg/ keeps showing up around the time new threads get made, the cunts
>>
>>181681091
>waah /hsg/ and /svg/ are shitposting
Good. Full list of generals back in toe OP w h e n?
>>
>>181681578
Are you trying to turn this place into /kspg/?
>>
>>181681873
ew, spoiler that shit dude
>>
gear based warfare game when
besiege a shit for large gear based contraptions
>>
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>>
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>>181688354
>mfw there's no game that involves realistic welding
>mfw there's no game where desperately blobwelding some terrible creation together to survive insurmountable odds exists
>>
>>181688576
there is one game, its called real life

I've been playing it for a while but it's getting pretty old, might need to stop playing at some point
>>
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>>181688702
>>
>>181688702
>tfw pay2win grindy bullshit
>>
>>181688702
>rolled avg on everything except str and int, getting slightly above avg
>had to mulligan twice on int
>finally just had to take a nerf on stability and starting wealth

fucking weighted systems
>>
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LAVASHIP
>>
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Finally a weapon to surpass silver gear

>tfw there are people ITT who complain about NPC ships shredding them
>tfw prototype stage frigate with unballanced as fuck thrusters and incomplete armor BTFOs argie and his 2 drones only with fixed guns
>>
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new convoy /egg/ strategy
>>
>>181692047
How hard is it to get it onto the trailer and how well can you run it to the drop point
>>
>>181691837
battles in spengies are not fun because in 5 seconds my cockpit is gone, or something else gets deleted from the ship every time
>>
>>181692459
I lost 2 cameras and 1 thruster from a stray rocket fired by dyad

Engagement range 600 meters because lmao small gatlings
>>
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>>181671951
Thats muh tenk.
Have this with the turret
>>
>>181692145
It's easy to get on but kept falling off. Wouldn't recommend.
>>
>>181693169
Sounds like an engineering problem to me. Solve it with more side covers and a slot in the rear for a second /egg/man to slot into.
>>
>>181692551
>>181692459
>basic combat is boring
>potential losses from even a small skirmish outweigh any possible gains unless you're literally throwing scrap at your enemy
>it's easier just to offline raid
This is why nobody PVPs in Spengies. It's shit. Online, you're better off investing in heavy defense and scout-drone/GPS missile offense. SP just lodsadakka.

There's actually quite a few cool monitoring and defense concepts you could put together in Spergos if not for the absolute tedium of gather the needed supplies and the unreliability of the game and the required mechanics.
>>
>>181692910
Bury nice tenk. But I'll ask again, can it jog?
>>
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>>181693518
One way to find out.
>>
>>181693423
Yeah if you know where somebody's base is you can kinetic torpedo it from safety. No gains, but lotsa giggles for x1 big NPC ship rigged with remote control.

>>181693638
Bury a sensor + small warhead + small reactor under a chair and sit down. Sensor at 1-0-0-0 detection. I wanna see what happens.
>>
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>>181693827
>a warhead below the chair
>>
>>181693968
What mission is this note in?
>tfw scout orb garret selfie folder is gone
>>
>>181693423
>potential losses
Making up terms again.
>>
>>181694421
One that wasn't me and two that has nothing to do with physics. If you're trying to be funny, you weren't.
>>
>>181693827
>assuming populated server with true shitters

>find the biggest cunt on the server
>figure out where they are via long-range drone that maps everything to GPS
>design a GPS missile using concepts in vid for maximum message-delivery

>observation satellites around your base, tied to a network of gravity-assisted minefield printers for heavy denial
>sats also tied to cheap automated torpedo arrays

There is a ton of overkill shit you can do in just vanilla Spangles thanks to scripting, but none of it is worth it.

>>181694421
Sorry, Kinematic Potential Loss Energy
>>
>>181694705
>didn't even post vid because I'm a faggot and it's 1am
https://www.youtube.com/watch?v=nUfwM-Mufb8
>>
>>181694234
Life of the party, in one of the houses there is this guy who blasted his assistant on the first try, and then he found another (poor drunk) to try again, and looks like he improved the design.
At the start, just before the guys who are about to die for their lady waifus, there are some stairs with a guard going up and down, in the lower part of it you can climb the couch and then over the wooden beams (rope-vine also works), and you need to break some planks and you find the same sunburst from return to the cathedral, i think it was ment to be used in the armory that its near the angelwatch, since the key its inside the tower.
>smoke screen comunication to the moon
This guy was a true physcician.
>>
gregg rulez

ok
>>
>>181694705
Nothing can escape a LIDAR scan.
Use the camera raycast, and can detect anything at render range, unless you are behind 7 roids.
Takes time, depending on the camera array and settings, but it gives coordinates of everything they see and paste it on a LCD, you can adjust how wide or how long will do the scan, making you able to track ships, so not even moving shit can escape from being triangulated, and eventually hit by something like this.
>>181694841
>>
>>181688354
what the fuck is this
>>
>>181696119
Looks like custom exhaust or headers or something.
>>
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shoo shoo /ded/
>>
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>>
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>>
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>>
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That's the last of my decent/finished stuff.

I like this vending machine, it even gives you change. Over a year old though, I could probably rebuild it much better now.
>>
>>181694841
>0:26
>misaligned battery
>>
>>181698530
nice
>>
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Maybe some of you cucks can win some free shekels.

https://forum.crossout.net/index.php?/topic/270185-competitions-independence-day-competition/

>make thing with US origin
>devs pick what they like the most
>5 winners will get 500 coins and the stars and stripes paints
>>
>>181670228
>thinking that simulation we live in doesn't have speedlimit
>thinking infinite deltaV is possible even without speedlimit for a spacecraft that's limited in size
wew
>>
>>181681091
that's why we should make more threads
>>
>>181698530
show us it in action faggot
>>
>>181665762
There is a big grid variant.

>>181665763

Detection and launching counter missiles is the main issue, if they launched it from 30km~ by the time it reaches my ship its traveling over 2000m/s
>>
>>181709808
detect them from 30km and prepare accordingly
>>
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getting back into fugtorio
first time really sticking to the bus idea, not fucking around like in the past (half-bus half-spaghetti half-drone)
feels good

also I finally got through the fugg in spacechem after I stopped caring about any form of efficiency, just made it to work barely
>>
>>181692459
There are many reasons why spergies (and combat in it) sucks, but
>combat destroys my things, and I'm too much of a retard to place vital parts behind armour
is a problem sourced at the end-user.
>>
>>181711869
use bob's + angel's mods
prepare for fun
>>
>>181679265
>those gaps in the miners
DIS
GUST
ING
>>
I've been playing factorio with angel+bob and been running into a super annoying issue.

Game runs completely fine at 60 UPS for 5 seconds or so and then suddenly drops to 50 for 2 seconds even with absolutely nothing being built on the map. If it was just constant 50 UPS or something it would be fine but it's infuriating because it keeps spiking and interupting the game.
>>
>>181717143
>first world problems
>>
how do I cheese the economy in jewout
>>
>>181717143
>UPS
what?
>>
>>181718817
UPS = updates per second.
>>
spaec enginer
>>
>>181723313
"No"
>>
>>181717883
Probably the fastest way to get starting money is to make an extremely low PS TOW growl build with fuel and fuel+ tank and farm fuel. TOW 1hits low PS cars easily

Then you move on to market manipulation. Insider trading is good, talk to a developer and learn what modules will be nerfed or buffed next patch, use this info to make bank. Or, if you have a lot of money, buy out all the stock of a relatively low volume but still essential item (like some kind of wheel) and get a monopoly on it, then resell it at your jacked up price, buying any sell orders that are below that price. Like I said you need deep pockets for that to work, but it makes insane money.
>>
>>181717143
Sounds like either thermal throttling or power throttling. Try cleaning your laptop's cooling assembly, and/or plugging it in.
>>
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How can I into vtol? Whenever I change my thrust vector on my tiltjet from horizontal to vertical I flip back uncontrollably.
>>
>>181732209
https://www.youtube.com/watch?v=fomQ5a6gEJk

A thruster in the front increases stabilization during takeoff so you can change the power of the tilting ones accordingly and without fear of crashing down.
>>
>>181723612
What do I do with fueld? What is a TOW?
>>
>>181735513
You drink it.
A TOW is a type of straw that you use to succ the opponent's fuel straight from his tank
>>
>>181737781
>>181723612
how do I get more spare parts?? Playing against bots for 15 parts doesn't seem fun
>>
>>181738890
Scrap you mean? You win matches or do brawls.
And only use one punctuation mark when terminating a sentence, please. Where are you from exactly?
>>
>>181739190
yeah scrap. I'm from bazonga
>>
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>>
>>181742838
peek-a-boo
>>
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>>181732209
Like this?
>>
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>When someone says your car is cool
>>
>>181734248
>>181743397
I have no problem taking off it's trying to land vertically from flight that I'm having trouble with
>>
>>181747753
Make thruster groups so you can switch on-off so you can slowly go down.
As for controls, lock the rotors so its the same as a rigid ship, and no wiggly waggly because multigrid, if not, some gyros on null override and 25% of force might help, maybe less.
>>
>>181747753
https://www.youtube.com/watch?v=ZD-J1KksHUQ
>>
>Besiege sandbox
>Zooming around on a small trolley-wheeled thing with steam boost
>Try to get on the stone platform (the one with giant thwomp cubes)
>Stop dead on entry ramp
>...?
>Can't move
>Visibly straining to go any direction, even back down
>???
>Can't take any trolley wheels up the ramps
Why
>>
>>181749025
it's not flat
>>
Why aren't you making sumo robots /egg/ ?
https://www.youtube.com/watch?v=QCqxOzKNFks
>>
>>181750585
Because no game can handle that speed, responsiveness, collision, acceleration or size.
>>
>>181750915
irl anon
>>
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>>181751549
engineering is an expensive hobby
>>
>>181751549
Because my shit room doesn't have the equipment, size, safeties or materials.
Doing something like that is not cheap or simple either. And I would have to travel far and wide to find an opponent.
>>
>>181751648
engineering coincidentally pays bretty gut
>>
in factory idle, is it against da roolz to have two belts cross each other twice?
>>
>>181752218
wait, no, i tried that on a smaller scale and it worked fine
what to heck
>>
>>181751648
a PIC is 13 cents.
>>
>>181752364
figured it out, game prevents the creation of belt loops but the way it detects loops is a little funky
>>
>>181751648
I want to build personal submarines when I train myself into a hobbyist engineer.
>>
>>181753074
Just join the narcos my dude
>>
>>181753074
>personal submarines
Make sure to ask /diy/ how to make one from a shipping container
>>
>>181753257
>>>/diy/1203799
What is even happening on that board
>>
>>181714041
how would I put a small grid's cockpit behind armour? So I need to make all my ships with stupid cameras then? The system is retarded, and the only difference the "armour" make is give you another 3 seconds soaking damage. It's just terrible as a game mechanic. And after each small skirmish you have to manually inspect and rebuild every fucking detail. There is no game in space engineers, there is only a space lego sandbox and that is why the playerbase is gone.
>>
>>181754348
Occasionally, magic.
>>
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>>181705891
>make thing
>devs like
>they find out I'm ********
>get nothing
who am I?
>>
>>181754945
>armor vital components for better survivability
>redundancy
>what are blueprints
>what are ship printers, large-scale weld arrays, or full recycling systems

You are a bad engineer. I mean, you're right that spengies combat is shit, but your "reasons" are just excuses for being a physician.
>>
>>181755507
a faggot
>>
>>181638839
if you can do it with only ingame means it's not cheating
dumbass
>>
>>181754945
ive taken to equipping all my ships with a blueprint of itself on a projector centered on itself
then you just fly it through a welding machine or inspect it yourself and the damage is obvious enough
>>
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>>181754348
It's a special place
>>
>>181755748
t. not a cheater :^)
>>
>>181756195
He's right, you know. Nothing in the rules about being creative.
>>
>>181754945
Playerbase theory crafted itself out of existence after realizing the game would never run well enough.
>>
>>181754945
>armoring cockpit is retarded
>what are decoys
>what are welders
>armor does nothing
>manually anything
>THIS is apparently the only reason game is shit
I think you want to talk about spengos, but what you are writing makes absolutely no sense
are you trying to confuse me on purpose
>>
>>181750585
>3:46
May i pass my god bot?
>>
>>181754348
one post points out that steam is not liquid
he responds with: I saw liquid nitrogen...

p.s. I know steam is a fluid tho
>>
any space game with destructible spaceship structure need cameras to support internal armor cockpits or you would need exposed cockpit/spotters on the outside relaying info to navigator
>>
>>181758875
don't bother, he won't understand you anyway
>>
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>>181750585
>3:46
nani?
>>
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>>181758845
wait how do you cut something real with a program? does Steam has some kind of CAD software that works with cutter tables?
>>
>>181759423
for the sake of my sanity I will asume that's a pretty nice joke
>>
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>>181759423
>a CAD program actually fucking optimised for use on consumer desktop GPUs by people who aren't functionally retarded

>a CAD program that has the above and also uses a GUI that makes any kind of intuitive sense

We can only dream.
>>
>>181759617
:^)
>>
>>181759684
>a CAD program actually fucking optimised for use on consumer desktop GPUs
achievable
>by people who aren't functionally retarded
___________fugg_______

also
>gui
>sense
CLI is the only way, we have to go back
>>
>>181758967
I am not a poster
I don't have image on me
>>
>>181751978
>this is what teens actually think before getting into university
good luck. Rest assured you will find your suffering in stem
>>
>>181759684
but CAD has a semi decent UIs and are optmized. Try programming FPGAs and you will learn the true hell of proprietary software
>>
>>181753074
>tfw I started doing machinist classes after work
>tfw I've done the calculations necessary to build rocket engines
>tfw the design is mostly done

tfw I'm not sure how I'm going to set up a workshop to bridge the last remaining gap and make this dream come true
>>
>>181762812
Query, since with "rocket engines" you most likely include the nozzle, how does one calculate the speed of sound of a chemical mixture? I remember such number being important in designing the "choke" of the nozzle since it will compress the gas till it reaches it's maximum speed (and thus making the engine more efficient).
Also, how is the nozzle's geometry then calculated once you know the speed of sound of the gas mixture?
>>
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>>181762594
>having your fingers broken doesn't suck, because being burned alive is worse!
>>
>>181755507
Robert Downsyndrome Jr.
>>
1 hour until Space seX launch
>>
>>181765589
Post a link faggot
>>
>>181765686
>go to spacex youtube page
>right. fucking. there.

HERE COMES THE ROCKET SHIP, SAY AAAAA
https://www.youtube.com/watch?v=MIHVPCj25Z0
>>
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Races and scrap cap reset in a little over an hour
>>
>>181765964
>thinking I'm anything but lazy
wewlad
>>
>>181763106
most of my data comes out an old NASA program called Propep 3

Honestly I'd forgot how to do this since it gave me the relevant information to calculate the velocity anyway, however, https://en.wikipedia.org/wiki/Speed_of_sound#Speed_of_sound_in_ideal_gases_and_air
>>
>>181763889
CAD design is very easy man. I don't know where you got that from. I mean, CAD was made to be easy.
>>
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>>181766682
Go ahead and try using any cad program smoothly with any game engine, come back and apologize for being hilariously incorrect.

Hardmode: start autocad up in under twelve eons.
Double hardmode: find and use a cad program that doesn't cost twelve gorillion shekels per minute of use that isn't completely fucking terrible.


Honestly its just the amount of small issues that are really getting on my nerves, not really all that bad.
>>
>>181767048
Nigger I have a student liscence, most unviersities have those. You can get them for free. And I'm in the third world, I can work using pirated software.
>game engine
>anything
>good
A market dominated by companies like Nvidia that push for hardware intensive games that look jus the same and market computer chips like they are sport cars? Do you really think there is efficiency there?
>autocad in twelve eons
Mine starts up in a couple minutes, runs smoothly. Pirated copy.

I use CAD daily for 3d models and electrical circuits, all problems I had were due to not reading on how to do shit. Now on FPGAs and some micro processors you just have to suck it up and take it up your ass. Why you are so salty about a godsend gift like CAD? It was made to make your life easier, not harder. You are doing it wrong if it got harder.
>>
>>181767418
Fuck, never read the spoiler
>>
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>>181767418
>Mine starts up in a couple minutes
kek
>>181767557
its okay bby, people around these parts tend to get real mad for no real reason
>>
>>181767963
centre of thrust
>>
>>181768018
but what's the real term?
>>
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>>181768018
>>
>>181767048
>doesn't have the patience for CAD
not this guy >>181767418 had a wonky CAD package installed, started up a in a few minutes. occasionally the crack would fall over but it wasn't anything to be concerned about.

now use freecad which isn't great compared to a pro cad package, but watch a few tutorials and it's functional enough for some basic work.

you really want to know pain and suffering try mobile app development
>>
>>181769208
Man, one word.. FPGAs
>>
>>181768074
Center of thrust
>>
>>181767048
>> autocad
Well there's your problem. Maybe you should use solidworks

>> game engine
I don't understand what you mean. Why would you use CAD software with a game engine.

You might not be using the right export options or the export options might suck. CAD companies don't like you converting stuff to other formats.

>>181759684
But CAD programs are optimized for use with GPUs on consumer desktops. Solidworks, autodesk, and FreeCAD run fine on my old laptop.

>>181759423
Well if you're actually cutting stuff you'd use CAM software. For water jet cutting you make all your parts 2d and use appropriate tolerances
>>
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>>181769208
>mobile app development
>>
>>181769345
>For water jet cutting you make all your parts 2d and use appropriate tolerances
what about steam cutting?
>>
>>181769345
>I don't understand what you mean. Why would you use CAD software with a game engine.

Only know how to use solidworks, can't be fucked to learn how to deal with blender's fucking retarded nonsense.
>>
>>181769381
You don't cut stuff with steam
>>181769489
And what's the issue then?
>>
>>181769907
>You don't cut stuff with steam
But then why does it have CAD software?
>>
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>get stuck in tree whole match
>press F a couple times
>MVP
>>
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>>181769970
>>
>>181769907
>And what's the issue then?
Whole bunch of fun little issues. Scale is my personal favorite.
>>
Why don't we use ice to cut? Icicles can stab someone but in my 25 years of drinking water I've never cut myself on that.
>>
What about mercury cutting?
Mercury is much denser than water so it should cut even better
>>
>>181770084
The scale tool is not hard to use. Or if you mean scale as exported in videogames don't export using formats like STL which don't have scale
>>
>>181770501
Water doesn't do the cutting alone, it has abrasives in it
>>
>>181770342
You could feasibly supercool water and use it in water cutting if you're out to prove a point, I think. Something to do with pressure, if I remember correctly.

>>181770624
Importing an obj file from any cad software into any engine, say, unity for example, will skullfuck the scale of the object in question. Say you want to have a set of gears that mesh together with a contraption the player can build, so the gears are at scale '1', and the contraption base is also at scale '1'.

You'll then need to do some napkin math for every individual object that is differently sized, because then all the objects are litterally the same size based on the physical bounds, which is then further fucked if you attempt to scale it in the scene.

Fun fun stuff. Not world ending, just irritating.
>>
>>181770342
Exceptionally cold ice holds its edge surprisingly well.
>>
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For anyone else who plays ChoDE, what are your most efficient and reliable rockets and reactors?
>>
>>181771279
Is that why Coldsteel is so edgy?
>>
Why didn't they make the first stage recoverable this time? Some reason for that?
>>
>>181770342
Think about the energy expenditure necessary to keep a knife's worth of water frozen. Think about how quickly a knifecycle will warm up and melt unless the room you use it in is equally cold. Think about how brittle ice is.
>>
>>181771431
You can probably make that thing lighter by dropping turbopump speed to 500-600 RPM and increasing size, even with the gimbal increase accounted for that usually makes it a lot lighter and cheaper.
>>
asking for it
>>
>>181771221
Sounds like an issue with how unity imports OBJ files not CAD software
>>
>>181771568
>SpaceX will not attempt to land Falcon 9’s first stage after launch due to mission requirements.
My best guess is they needed too much fuel for the target trajectory to have enough to get back, or the trajectory puts the first stage on a trajectory they won't be able to land safely with.
>>
>>181773085
Only supports those files, and the problem persists through most other 3d engines I've tried.
>>
You rocket guys, I've heard that sounding rockets go high into the atmosphere and then come back to earth, either intact or not
I've also heard that doing a suborbital flight which goes up very high in the atmosphere and comes back down on a parabolic trajectory is very fast in terms of travel time

What is prohibitive about doing this as a method of travel instead of flying at a fixed speed in an aeroplane at a given distance above sea level?
>>
>>181775556
https://en.wikipedia.org/wiki/Spaceplane#Harsh_flight_environment
>>
>>181775556
The cost of throwing away a booster to get suborbital because scramjets don't work yet
>>
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>>181770004
dam... that looks delicious
>>
>>181621374
>Interstellar Rift
Anybody got a torrent/DL for this? It looks super good but I want to try it before dropping cash. Seems like Avorion but better.
>>
>>181789075
just search piratebay, got it there last time, like every other game.

it is nothing like avorion at all, and I uninstalled after 2 days, couldn't find anything to do.
>>
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How'd I do? I manage to get 2nd or 3rd pretty consistently with this baby. Racing is surprisingly fun when you stand a chance
>>
>>181790361

Get the growl cabin and light engine. Also try use lighter wheels. With your current setup just swapped to the stuf I just mentioned youll overtake 99% of the playerbase easily.
>>
There Is Literally Nothing Wrong With Posting Kerbal Space Program
>>
>>181792834
OUT
>>
>>181790027
Well I can't find it, but would you say Avorion is better? It seems a bit sparsely populated in terms of content to me, though the basic mechanics are pretty good.
>>
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>>181771890
Well I couldn't reduce the RPM at all, any hotter and the rocket will exceed it's safe operating temperature (thanks to the new patch), however altering the nozzle geometry dramatically improved it's efficiency, thrust output, weight, cost, and gimballing speed thanks to the reduced bell weight. It also consumes very slightly less fuel. It's only negligibly more radioactive, shouldn't even require excess shielding.
>>
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>THEY FIXED SPENGIES
>THE GAME IS PLAYABLE IN MP NOW
64 PLAYER SERVER WHEN
The fucking terrible simspeed was the only thing holding me from playing.
>>
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>>181798465
You need to constantly be over the server, the cleanup and stuff to keep it that way for more than half hour, thats the catch.
>>
>>181754945
>And after each small skirmish you have to manually inspect and rebuild every fucking detail.
Or you could put a projector on your ship you tard.
>>
>>181798740
>not using hull integrity monitor scripts
>not having repair welder yards
This dud's a scrub
>>
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Good night /egg/
>>
>>181798465
Wait what, they raised the sim speed? Can we go over 100m/s without glitches or am I thinking of something different?
>>
>Page 10
>>
>>181802191
That is not ded which can forever lag, and with strange CLANGing even ded may die.
>>
>>181795425
it was fun for a weekend then I uninstalled.
Still no real updates since then.
>>
>>181795425
About a day's playing worth of content then you're just endlessly grinding against scaling odds until you either break the system entirely or the system breaks you.
>>
>>181762056
I already have, it's great

>>181767963
>real mad for no real reason
this is autism central

>>181770675
although water+abrasive is used, because it works well, water alone can cut things too

>>181771221
>unity
physician detected
>>
>>181790027
>I uninstalled after 2 days, couldn't find anything to do.
so exactly like abortion
>>
>>181750585
https://www.youtube.com/watch?v=0MW0mDZysxc
>>
>playing through MHRD
>breezing through it
>DEMUX4W
>realize I'm a brainlet
I just can't do it
>>
sometimes I go to other boards
sometimes I am reminded that autumn shall never come
hold me /egg/, for I am sadness
>>
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>start doing hard raids
>suddenly have over 1000 copper
>have like 3000 scrap because lol races earlier today
>>
>>181813260
then you realize copper is basically worthless.
>>
>>181750585
I love this shit. The robots are so fast that you need automation to use them to their full potential. It doesn't even have to be complicated; some of them seem to just travel in a straight line while using line following sensors to trigger a turn.
>>
>mininukes in chode don't work anymore
What's the point of nukes now? All they were good for is cheap drone/missile interception.
>>
>>181811196
What's the white thing? Is that its tail or its bean?
>>
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For the first time enemy insulted my build, guess i found perfect build
>>
>>181810690
This is probably not what you wanted to hear, but VHDL is my job and it's no fucking fun. This bizarro interhell between compsci and EE is where overtime thrives and common sense goes to die.
>>
Who the fuck thought Autocannons were a good idea in Crossout? Maybe I'm just retarded but holy shit those things are cancer.
>>
>>181817819
they're only bad for the people using them
>>
>>181817757
races?
>>
>>181817819

Autocannons are shit in almost every situation. The only time they are "good" is when the NPCs are using them because the AI has godlike perfect aim.
>>
>Be new to Crossout
>Finally hit level 10 for Engineers
>Get my hands on those sweet, sweet rockets
>Rocket launcher seems to be made of tissue paper, blows up due to stiff breeze
>Meanwhile cannons etc take a gorillian damage to die

ok
>>
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>>181818242
put three of them behind cover, enjoy wrecking anything
>>
>>181818242

The rockets are made of tissue paper because they are glass cannons. They put out a FUCKLOAD of damage if aimed well, and reload in like 2 seconds. With 3 of them you can basically instakill or instacripple anybody you run into.
>>
>>181818369
Nice idea with the cover, I've modified my design to include that.
>>
>>181816958
its a butt, the thing on top is the tail
>>
Is the shipyard map fucking up for anyone else? The last six or so times I've gotten it, it's glitched out majorly and turned shit invisible.
>>
>>181819319
just low fps everywhere
>>
>>181819054
Damnit. Furfags are fucking boring. It doesn't have any fur on it, so I could always pretend.

>>181818242
I can't wait to hit level 10. My low profile cannon buggy is already fun as hell.
>>
>>181810690
It's just 3 normal DEMUX in a cascade.
Input comes to first demux, select from one of the two pins from the select bus, the outputs of the first DEMUX go to the input of the other two demux that share the other pin of the select bus.

Think of the Triforce, the top of each triangle is the input and the two vertices at the bottom are the outputs
>>
>>181820169
>boring
I've heard many descriptions for them, never seen that one before.
>>
>Be at nearly full health
>being plinked at by drones
>Suddenly explode despite having 80%+ health left

What the fuck? And it was the guy with the drones who did the kill too.
>>
>>181823131
exposed parts
>>
no ded
>>
So there's literally no reason to go with four wheels right?
>>
I can't for the life of me figure out why would one use non-steering wheels in crossout.
>>
>>181830321
>>181828509
pretty sure you go faster, in both cases. plus steering wheels carry less weight
>>
>>181830321
dorifto
>>
>>181830321
If you're using weapons that aren't quick turning turrets, it's easier to get back on a straight line to aim.
>>
>>181817819
>>181818187
The blue ones are perfectly fine. You're either
1. Trying to use them at machine gun ranges like a retard
2. Have shit aim/burst control lol
>>
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How to fix crossout
1. Remove flying drones
>hurr durr just kill the drones and then the car noob
They're still bad gameplay m8
2. Improve the netcode of the guided missile, so it doesn't spaz around being impossible to hit or predict.
3. Make it so you have to drive over your stationary drones to get them back in your car. This would add at least SOME gameplay/strategy to them
4. Generally faster cars at any given weight
5. Purple autocanon and shotgun needs to be buffed or have their PS lowered. They're useless now and nobody uses them
>>
>>181831727
>1. Remove flying drones
Wouldn't it be better if instead of autoaiming the cabin, they'd target weapons first, then wheels, then fuel/ammo/radars/whatever and then finally the cabin?
>>
>>181828509
3 wheelers get stuck in random bumps and slow down
>>
>>181831934
The problem is that using them is literally just pressing a button and then sitting/driving around randomly. Not that they're over/under powered.
>>
>>181831934
test
>>
>>181832256
It's similar to stationary drones, you only change the order of actions. Instead of pressing a button and driving randomly, you drive randomly and press a button, and then the stationary drones start shooting.

Or with TOWs: you sit back, shoot, aim a bit the missile and blow some tard to pieces. Then you run around a bit (or not) until it reloads, and shoot again. As with drones, it requires zero skills.

>>181832327
tested
>>
>>181832558
That's why i had a suggested change for stationary drones too. If you have to pick them up again, you can't just drive and place them randomly like people do now.
The reason TOW require no skills is because of what I already said too.
>>
>>181821014
Well, it's more like it's incredibly predictable what they will yiff to.

Also, something seems to be wrong with the Crossout servers.
>>
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>>181831727
>purple shotgun is useless
clearly you never went above 4k PS
>>
kerbal space program
>>
>>181832869
What happens if the turrets explode? do you still have to drive back to where you put them? I don't see how this makes things any better anyway.
I use turrets all the time. The thing is you gotta be fast, so you can run away. Otherwise you just get blown the fuck up.
In order to go fast, you have to keep your vehicle light. This means you need less armour, so you have a lower health pool thingy. A cannon guy fucks you up, a shotgun buggy fucks you up, active melee fucks you up (they can just drive over the turrets). Heck, even hatchets can blow turrets up if you're going a half decent speed.

Dropping turrets, circling around while the enemy shoots them, and speeding into their wheels and running away honking like a maniac is pretty fun.

>>181832558
>requires zero skills
What does require skill then? The way I look at it, everything just requires different tactics.

>>181832256
>Not that they're over/under powered.
I agree, although I don't think lowering the DPS of attack drones by 20% or so would be a bad idea.

>>181831934
Nobody would use drones ever again.
>>
So has anyone had a go at remaking the Bullet Farmer's car from Fury Road in Crossout?
>>
>>181786980
Now that's impressive.
>>
>>181696119
Someone that was made by someone without a pipe bend.
>>
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>>
>>181796389
You have to increase the size of the turbopump when you drop the speed.
>>
such ded
>>
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>>181838368
>Creating any form of media heavily implying that fucking supercavities are a good idea for stealth craft
>>
>>181714438
Bobs+angels +petrochemplus+bio industries

I'm trying to make a base that runs on slag extracted from water electrolysis, no ore mining, just slag filtering and crystallizing to ore.

after building I fill every space on the ground with tree saplings so the whole factory is enclosed in forest.
>>
In Crossout I'm real tired of all these chucklefucks gluing their vehicles to my side and driving around in a circle while their buddies jerk off on us.

Would it be worthwhile to attach some form of active melee weapon to the sides of my vehicle to discourage such attempts?
>>
>add second gender defining chromosome pair, coded VZ
>declare that you need one Y and at least one V to be male, while YY is lethal
>populace instantly gravitates towards type2 male, which has more female offspring than male
>even better, most of those daughters are females of type3, that not only reproduce more type2 males than type1, but also more type3 females than other types
>gender ratio goes from 1:1 into 3:4 in one century

bioclang best clang
>>
orbital casaba howitzer platforms for civilian purchase when
>>
>>181843679
Well if you've got the room and PS spare, you might as well
>>
>>181688702
That game is biased towards high Charisma build.
>>
>>181844653
>not minmaxing your sanity and empathy for that sweet 99 charisma
>>
>>181845946
>literal bipolar class
enjoy life...
>>
>>181844036
Which game?
>>
>>181846706
The game called hand drawn Mendelian inheritances
>>
>>181844036
it would go from 1:1 to 3:4 not because there would be different spread of offspring, but because 1/4th of the offspring would die
>>
>>181846902
1/4th of offspring dies only if female4 mates.
Other females have no dying offspring, at least not due to YY genotype
>>
>>181844036
that's not clang, clang would be if it appeared a XYVZ fag with nippledicks or something

>>181844653
That game would be funnier if characters weren't randomly generated using seeds from other characters
>>
>>181848093
No, bioCLANG would be if you somehow managed to keep a being with the genetic spaghetti of ouchi after the tokaimura nuclear accident alive without support
>>
>>181848093
Idea of XYZZ is already funny enough.

Grills with Rock's face and body but with bewbz slapped over?
Bearded women?
Normal ladies with oversized button of pleasure?

Who the fuck knows, so lets build a portal to world of XYVZ and check for ourselves
>>
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>>181847947
the intersting thing is that without the YY kaputt the males would be in majority

interesting concept you have presented, don't feel like doing the math right now, but I have a hunch you have overlooked something (no clue what tho, that would require math)

pic for other people to understand it easier
>>
>>181848857
aw shit mate, it doesn't matter how many combos are dead ends, the real deal is in how many paths lead where.

As you correctly shown, in this scenario there are four types of males and five types of females, totalling at 9 (since both pairs can be arranged in three ways)
Males are XYVV, XYVZ, YYVZ (kaput) and YYVV (kaput too)
Females are XXZZ, XXVV, XXVZ, XYZZ and YYZZ (kaput)

The thing you're probably not seeing right, is that out of eight possible mating scenarios, the only way to arrive at dead end is to have female4 mate with any male, because this is only way the kid has chance to receive Y from both father and mother. Also YYVV would be impossible due to need for two parents with at least one Y and V, aka males, aka probably no vagoo

So in order to have real insight on how many grills and dudes would be here I did eight Punnett squares for each possible mating scenario, and I arrived to conclusion that male1 would have mainly male2 sons, and mainly female3 daughters.
Male2 would have mainly male2 sons and mainly female3 daughters.
Female3 has equal split of female2&3 and male1&2 if mates with male1, and strong bias towards females AND towards children retaining parents type if mates with male2
>>
>>181762056
>Implying it doesn't
First job out of college and I make 60k with no previous related internships or experience.
despite the fact that I absolutely hate it and need to find a new one ASAP it's pretty good even if it's just a contract. Wish it was more fulfilling, though.
>>
>>181808457
both are shit in different ways
I had a nice first impression with Avorion, but it's like it was made for a babby. You can slap some guns and hold the fire button, your shield never goes down, and I wasn't even trying to make a powerful ship
>>
>>181850528
>vagoo
incubators
but yea, you are correct, I just wrote the possibilities, not thought of anything (yet)

>>181850840
that is pretty small
>>
>>181851202
If you live in California yeah, but here most people make 40-50k after working for most of their life, so I feel I got lucky
>>
Above 2500PS and below 6K, what is a good spot to aim for? Above 6K is kind of shitty to play since I only have blue weapons so I only go above that for PVE
>>
>>181851202
>incubators
did that mating for fun and in this case gender balance is 2:1, with equal splits between male1 and male2, and between female2 and female3, while quarted of kiddos is dead on arrival.

Fun shit
>>
>>181851668
4K is pretty decent
>>
>>181851668
I like 3.5k. It's what my TOW/drone Growl sits at.
>>
https://www.youtube.com/watch?v=vzg5Qe0pTKk
>>
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>>181851668
as >>181853426 said
4k is fun. mid 4k.
>>
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>>181855995

>exhaust pipes blocking a large portion of your forward firing angle
>>
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are there any game that has an actual swashplate mechanics?
>>
>>181856649
homebrew, but I might be mistaken
>>
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>>181856413
>exhaust pipes blocking a large portion of your forward firing angle
That's fashion.
Fashion >> Dakka
>>
reminder that any gun not connected to the cabin or frame will be instantly shot off no matter what
the wyvern is a garbage cockpit
>>
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another thursday, another update
they are claiming that major is delayed because they "make sure there are no bugs this time"
prepare the gas
>>
>>181858391
>"make sure there are no bugs this time"
secret code words for "break everything and delete two features"
>>
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>>181858391
>they are claiming that major is delayed because they "make sure there are no bugs this time"
I want to believe.
>>
>tfw helped with making Factorio even greater
so proud
>>
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>>
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>>181860230
im sad now
>>
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>>181858391
>space engineers major update
>fixed 999999 bugs we created by not reading the engine documentation properly
>changed the menu screen background video
>fixed 3 bugs in the shitty single player mission that no one plays
>>
>>181862171
>fixed 999999 bugs we created by not reading the engine documentation properly
but they made the engine
still probable they had to fix bugs that they created by not knowing how it works, it's keen after all
>>
>>181813260
>start doing hard raids
>me at 5.6k and 2 other 4k guys (lose)
>only 3 players in my next couple days worth of raids too so I assumed it was normal and what made them so hard(lose)
>get a 4th guy in my next raid, win and realize that anger is growing in me and I want to murder whoever let raids start with only 3
>been over a week now, literally more than half of my hard raids have only had 3 people

never gonna get that pathfinder crate
>>
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>>181856996
If you don't armor your shit, sure. It's still the best all-rounder.
>>
>>181862957
>censoring your name
ayyy
>>
>>181850840
>out of college
That is the hard part anon, getting out of here
>>
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>>181864459
>anon image board
>not censoring
>>
>>181864459
maybe it's connor
>>
https://www.youtube.com/watch?v=hbsohdT9WJA
>>
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>>181865730
>>
>>181843283
When you're going faster than the speed of sound in a medium and the only way to detect you is by sound then yes, it's stealthy
>>
>>181866374
what are media that you can only be detected by sound in?
>>
>>181866863
Water?
And yes, if you're close it's vision too but at that distance is kinda a moot point
>>
>>181866976
infrared?
assuming clear water
>>
>>181867060
Aren't low frequencies the first to be absorbed by water?
>>
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Wanna have a hug?
>>
>>181867880
literally useless, it will just get shot off
>>
>>181868102
Happens very rarely with chameleon
>>
>>181867880
>that build interface
gee i wonder which medieval castle crashing game they drew their inspiration from
>>
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>>181868596
>>
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>>181866374
>gee I wonder what this retardedly loud blip going retardedly fast could be
>>
>>181869785
If you use sonar then the enemy is outrunning the signal
>>
>>181869904
>what is passive sonar
>hey jim take a look at this
>what is it?
>no, just listen
>the sound of water collapsing in a straight line
>almost sounds like a fucking pearl necklace of depth charges
>what do you think it could be, jim?
>must be a whale
>>
>>181870098
but if you are going faster than sound, then
>the sound you emit remains "still" (for same speed of sound)
or
>the sound "follows" you (for faster than sound)
>>
>>181870098
Yes but since it's outrunning sound then there will be a extreme lag between "where we hear it is" and "where it actually is"
And if the thing is going straight for them, dunno, like a torpedo, then they will be hit before they can even detect it.
>>
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>>181870578
The missile knows where it is...

But really if you're just looking for a way to transit a payload that's going to explode on the other end intentionally, I'm sure just spamming smaller and cheaper ones will work just fine.
>>
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really makes you think
>>
>>181856649
Gmod
>>
>>181871636
My eyes litterally started sliding off the page, that blurb is so boring.
>>
>50 hours in Factorio
>furthest I've gotten is making blue science

Everything just feels tedious after that and I end up restarting every time.
>>
>>181872971
Find your bottlenecks and destroy them. Everything in the game should be exponential
>>
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>>181871782
>havok
>source
>gyro
>>
>>181862312
no they didn't
they contracted pajeets to make it
the amount of bugs to code is too damn high for any other part of the world
>>
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>>181870545
>>181870578

>Exceeding the flight airspeed record while underwater
>>
>>181871636
>clan wars
>>
can you break the sound barrier while tunneling

asking for a friend
>>
>>181856649
Besiege
https://www.youtube.com/watch?v=b4SLRKR39KA
>>
>>181873186
Swashplate helicopters exist in gmod.
>>
>>181874141
>e2
Might as well make helicopter noises with your mouth and play around with a little model irl
>>
>>181874235
Quote the post where I mentioned e2.
>>
>>181874307
Prove you can do it without it then fuccboi
>>
>>181874393
The proof is that it was accomplished before e2 was ever a thing. Anything e2 can do sans applyForce faggotry can be done with gates.
>>
>>181874494
I made an incorrect assumption then, which I'll apologize for. But you really should post a video of it working.
>>
>pick up incredible machine again
man the nostalgia
the childhood feels
this is the game that set me on the path to become a full-blown autist
and gave me a vore fetish
>>
>>181874567
You really think I kept something like that on hand for a game I haven't played in ten years? Just google gmod swashplate and scroll past anything that mentions e2.
>>
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>>181874816
>gmod swashplate
https://www.youtube.com/watch?v=GBY742HjfUk
Its every bit as bad as I thought it would be.

https://www.youtube.com/watch?v=CpngzKJl27A

A little better, but uses a thruster on the bottom for lift.

https://www.youtube.com/watch?v=2iujx072QPs

I think this one is the real deal, fin tool and everything. I love these old ass songs and 4:3 videos.
>>
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>>181873581
>clan wars
>>
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>>181870545
>faster than sound in water
>going mach 4.3 underwater
>>
>>181876041
NUH UH IT'S MACH 1 DUMMY
>>
>>181876437
Ok, ok, the equivalent speed of mach 4.3 in air at 21°C at 0m over sea level
>>
>>181876039
/egg/ clan wars when?
>>
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>>181875386
>first video
>plates straining against eachother
>CLANG CLANG CLANG CLANG CLANG
>>
>>181876686
I'd like to see what we come up with for teamcomp.
>>
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>>
>>181868596
besiege multi WHEN

REEEEEEEEEEEEEEEEEEEEEEEEEE

>>>actual challenges/content to go through
>>>they're adding MAP EDITOR
>>>guaranteed infinite workshop content as a result, let players make the challenges, work together and autism
>>
>>181873745
You can if you get a running start.
>>
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>>
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How the fuck do I set the rail signals here?
Red = station
>>
>>181883297
You could have taken a screenshot, you know.
>>
E.O. Wilson
>>
>>181883297
Use regular signals to mark specific waiting points/stations, then just put chain signals at all intersections/opposite regular signals
>>
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Fucking physicians
>>
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>>181884862
>Fuk Li
>>
>>181884862
>2047
Plenty of time to send a repair mission.
>>
>>181885446
Not worth it.
>>
>>181885104
B^U
>>
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>>181885104
Fuk Li my dear, I don't give a damn.
>>
D
>>
E
>>
G
>>
>>181883297
Rule #1 of using two-way tracks is to ensure that a train never stops in a two-way section. Which means placing a (normal) rail signal on the "exit" track from a fork and a chain signal on the "entry" track. No signals are placed within the two-way section. IOW, the entire two-way track is considered a junction.

If there's space, you can place additional rail signals within the loops. That will increase the number of trains which can run on that network. If that isn't enough, you'll need to add passing places into the main track (i.e. split the two-way track into two one-way tracks).

Or you could just not use two-way tracks. Rail is cheap.
>>
>>181888090
Almost, I almost got it...
>>
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>>181888101
Just like this? This is the middle section from >>181883297
>>
>>181843283
You don't need stealth when you have speed
>>181838368
But the problem is because your craft is inside a gas bubble sonar doesn't work so one has to rely on dead reckoning and maps of the seafloor to make sure one doesn't hit stuff. But that does nothing to prevent say hitting a pod of whales or debris

Oh and the RIDICULOUS energy requirements just for pushing water out of the way.
>>181866374
>> going supersonic in water
Oh hell no. No fucking way you are going faster than the speed of sound in water. The speed of sound in water is like Mach 4 in air. No fucking way are you gonna go faster than an SR-71 blackbird in a bubble underwater
>>
>>181891295
>No fucking way are you gonna go faster than an SR-71 blackbird in a bubble underwater
Not with that attitude.
>>
>>181866175
I love these old presentations.
https://www.youtube.com/watch?v=VzRfPC5rSic
>>
Am I the only one that really enjoys making spaghetti factories in Factorio? Belts and robots causing so much chaos you can't even understand how your factory functions anymore is a beautiful thing.
>>
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>>181891412
>Not with that attitude.
>>
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Look at this fucking match.

>my team is just randoms
>enemy team is clan team, all almost 10,000PS

>somehow theres one guy with the same name on both teams, with a different PS
>does this means the game is actually populated by elaborate bots with fake names to seem like real players, and it accidentally put the same bot on both teams?
>>
>>181895748
maybe he queued up accidentally in a shitty car and the game didn't realize he requeued yet, and he coincidentally got into the same match?
>>
>>181895748
You won't see the doppelganger on the match, it's a regular bot and the name displaywent weird.

And the team vs randos is the solution to team + 5 bots vs team + 5 bots.
Weren't you queued as a party?
>>
>finally figure out weapons in FtD
>make speedboat with dual hyperspeed unguided missile launchers and a couple rapid fire artillery cannons
My dick is so fucking hard right now I could load it as an armor piercing round and fire it at the poor schmuck who's currently getting shelled from 3 miles away.
>>
>>181896562
>Weren't you queued as a party?

no.
>>
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>>
>>
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>>181900798
>>
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Is there foodgineering?
>>
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>>181907190
Yes
>>
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>>181907190
sorta
>>
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>>181910405
>guy in GTAG started doing this shit
>warn him that the soy will fuck his shit up
>he's now slowly turning in to a trap
>>
>>181910405
>mfw a whole bunch of youtubers drink this shit instead of eating real food
>they're all slowly turning into faggots
>>
>>181910405
The fuck is this?
>>
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>>
>>181910727
>warn him that the soy will fuck his shit up
>he's now slowly turning in to a trap

Like the entirety of Japan for the past thousand years or so?
>>
Just a quick Q from an outsider.

Why is the Mexican scam artist game not liked around here? (I'm not exactly a big fan of it, just curious)
>>
>>181910727
>>181912082
We don't even have this shit in my country, yet I'm a faggot. Checkmate.
>>
>>181917161
>if we evolved from monkeys why are there still monkeys
>>
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Pitch your ideas for Greg Egan's next universe
>a universe where speed is non relative and certain substances can only exist within certain speeds
>>
>>181917253
Do not speak of that of about which we talk of not speaking about.
>>
>>181917143
Find an archived thread, then you'll know.
>>
One year ago today, dallas police sent in a makeshift suicide robot in the ultimate display of engineering to take down a shooter who dindu nuffin. breddy neat
>>
>>181917143
This is just getting tired. Leave it where it lie.
>>
>>181917550
Thanks.
>>181917754
Sorry, totally oblivious about this. I agree with you.
>>
>>181914960
Soy drink that can technically replace meals the same way chugging horse semen can.

Problem with soy is that it reduces your testosterone, which turns men into traps. Okay for women, I guess.

Its intended to ""supplement"" your meals, (read: not every day because it causes health problems) but people running around making internet content aren't exactly blessed with a whole lot of free time so some of them drink these primarily for sustenance, causing a whole host of hormonal issues. Speedrunners are the shining example.

https://www.soylent.com/
>>
>>181917915
Never heard both that use for soy, and liquid food replacement, just the regular lies about vitamin pills.
If there is food that increases it, but thats kills the purpose of food replacement, cince also need a suplementary...
This seems like pharmaceutical webs.
>>
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>>181919732
>This seems like pharmaceutical webs.
Now you're catching on.
>>
Will you faggots shut the fuck up about your soy drinks and gay boy circle jerks and talk about engineering vidya instead? Thanks!
>>
>>181873361
nah, that's pure keencode
just like in miner wars
>>
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>>181921217
Lets just slide off page ten then
>>
>>181921559
I'd rather the thread die than succumb to what is likely faggot frogposters.
>>
>>181921769
t. Homosexual Soylent user
>>
>>181925095
>Call out faggots for being obsessed with some retarded diet fad
>Faggot frogposter exposes himself as such

You dumbfucks are the stupidest batch of mongoloids around, I swear.
>>
>>181925631
>getting angry about off topic shitposting
>proceeds to shitpost
Pottery
>>
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>>181925631
>>
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>>181925631
Anon, the scaled-up face used on that image you first replied to is not from frogposting.
>>
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>60 hours in Factorio
>just realized that normal, fast and express underground belts have differing max lengths

AHHHHHHHHHHHHHHHHHHHHHH.
>>
Holy shit Crossout is such a grind. I just want to make cool pew pew cars, not work in a fucking sweatshop.
>>
>>181927363
iirc they only added that in 0.15
>>
>>181927512
For the low low price of 120 american dollaridoos you can do just that
>>
>>181907190
https://www.youtube.com/watch?v=GCHDp-eEQ3U
>>
>>181927363
That is relatively new, honestly.
>>
whats the point of powerful engine in crossout, light does same job more efficiently ???
>>
>>181930831
What's the point of using three questions marks, one does the same job more efficiently?
Light engine is for light weight speedyness. Powerful engine is for pushing your teammates around while going half the speed.
>>
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>>181930995
Doesnt really feel any different
>>
>>181931359
What cabin are you using?
>>
>crossout dev responded to my thread just to say it isn't high priority
maybe someday i will get to follow my drems
>>
>>181931359
What are they teaching you kids in school these days? Don't they do spot the difference any more?
Notice how the maximum mass number is higher with the powerful engine. BUT! the engine speed bar thing on the light engine is higher. Finally, the power bar is higher on the powerful engine. (who would have guessed)
Do you think you can puzzle out the implications of these differences? All this stuff can be figured out in a minute or two tinkering and test driving.
>>
https://www.youtube.com/watch?v=hr4knvNNgtU
>factorio.mkv
>>
we seem to extra ded today
is spengo serb back up and not masturbating using simspeed? last time was rough, each stroke - game lag
>>
>>181931359
You have a heavy build and heavy cabin thats why
The difference is seen more on lighter builds
>>
>>181938536
>>181931359
Fug misread your complaint, powerful engine would be better on even heavier builds
>>
Is it worth saving the rapiers after the season in the chance they'll be required again?
>>
I'm belting wires
>>
so ded today no one is triggered by belting wires
perhaps I should bus them instead
that will surely make page 9 btfo
>>
>>181917627
>One year ago
Wow, my job has been an almost complete waste of time, jesus. I really need to find a better one.
>>
Tell me your secrets/fears/issues, get it out there /egg/
>>
>>181942739
General is just now stupid shoot-em-up robocucks rehashs with this stupid Crossout bull crap. People are leaving.
>>
>>181944678
Yeah no. Cuckout posting has already died down and normal discussion has resumed. We told you it was just FOTM.
>>
Trying to run a single train depot emptied by bots for unloading mixed ores, how do I solve the inevitable issue ill encounter when production slows down and i end up with an abundance of a single ore?

>>181940336
you monster
>>
>>181944202
>tfw want help
>afraid of getting sectioned

Gas marek
>>
>>181944678
>ignore cry for attention
>EGGISDED
Mmmk
>>
>>181944678
>implying you can leave
>>
>>181944202
I fear I will never get my laziness in check and will squander potential marvels of software engineering that I could have done (in the future)
>>
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From the Depths
>>
>>181950713
>tips over
M'warship
>>
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>>181944202
>issues
I have started developing (as a hobby) 11 games, and all of them are unfinished
Basically I have 4 RPG, 2 FPS, 1 TPS, a worms like game, a racing one, a sim-earth remake and even an egg racing game

Another issue would be that i'm sure that i'll get new ideas for new games, i'll start developing them, get bored and leave them in the limbo like the others

>pic unrelated
>>
is this my punishment for a sub 2k eggsecutioner build?
>>
>>181951890
gib them
>>
>>181951890
I want to develop games once I'm done learning my current programming language and am free to move onto a more serious one. I was working on a short text adventure but I ran into a problem with it.
>>
>>181951890
Same here
3 RPGs, 1 FPS, 4 RTS and a wierd 2d tank building game
At least my breakout clone came out okay
>>
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>>
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>>181944202
I'm frugal and can live off very little money. I just wanna be a dole bludger all my life. At the same time I feel like I am burning my life away doing nothing and will never do anything of note. I fucked around with UE4 doing tutorials but shelved it to play games when it all got a little too hard.

Also I wasted money on the humble monthly bundle and SimplePlanes is a hopeless waste of potential, just like me.
>>
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should i?

>inb4 opening crates hurr durr
>>
>>181962179
Why the fuck post if out of the two possible answers you hurr durr one?
>>
So is Space Engineers dead then? Does anyone even play it anymore?

Where else am I supposed to get space related engineering.
>>
>>181962953
There is little activity about spengies because of the little activity on the development front. Remember last 5 weeks have been minor bugfixes for the multithread thing, and before that another 6 weeks of fixes. Guess that's part of the beta experience.

Otherwise there's Skywankers, the upcoming flavor. Like Starmade but new and O'Neill cylinders
>>
>>181964419
Spengies is nearing the next big update, however, which likely might be huge optimization and simspeed improvements.
>>
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>Try to play Storm Warning
>Huge 11K PS tank with four miniguns and radiators keeps winning
>He gets disarmed once but still wins because he outlasts the storm with his 2500+ HP
>>
>>181717143
Its pollution. I turn it off now and it doesn't impact difficulty if you set biters to high everything. Pollution is shit mechanic and even a little fucks with UPS and it gets worse if you use concrete because that has 0 pollution absorption so it just spreads over the surface and inflates the calculations needed when it hits non-concrete. Same thing with non solar power,solar power is calculated in one big chunk no matter how many panels, non solar power sources are all calculated individually , each boiler, each generator .
>>
>>181962004
You know where I can find the video in your webm in better quality? Looksl ike something I'd dig
>>
>>181966691
While it might look like that's a randomly generated filename, that Herc is from a program called Operation Credible Sport, with a plan of landing and taking off within a literal football field. Search that and you'll probably find everything that exists.
Quality sucks everywhere. Would probably need to dig the reels out of some mould-infested government filing cabinet if you want much better.
>>
>>181962179
OPEN
>>
>>181955595
what was the problem?
>>
>>181967654
I fixed it now, didn't know how to use a global variable inside a function (global variables are used so a player can go back to a scene and get a different flavor text if they already completed something like opening a door or picking up an item).
>>
>>181967886
>global variables
I seriously hope you guys don't instantiate this

Though honestly, doing it right is a giant fucking pain in the ass and nobody cares enough to bother
>>
>>181968558
I heard you're really not supposed to screw around with global variables, but I can't think of any way to make a non-linear game where the player can backtrack and solve problems with items from multiple rooms without using global variables, or at least a global list as an inventory. The list does actually sound like it'd greatly reduce the line count, I should probably switch to that.
>>
>>181964419
Gonna be honest, Skywanderers looks amazing so far. The guy is definitely dedicated and even competent, which is a nice change of pace.
>>
>>181969176
the player character has an object, why not just keep the inventory there
actually it's a text adventure i dunno how shit works other than lolparser
>>
>>181969523
>object
Eww.
>>
>>181969523
There's no object, but that sounds like an even better idea, especially since I don't know how to do it so I'm bound to learn something by trying.
>>
>>181970074
I would keep a record of each room as a separate class / object and keep the text file locations and visit counter in there
text file locations, because I assume you are not hardcoding the fluff
>>
Reminder that structured programing > object oriented
>>
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>>181970357
Don't assume such a high level of competence, I've only been learning for 2 months and that's all been structured exercises rather than real-world problem solving.
>>
>>181970593
they're different concepts. if you want to bundle things together like that you should at least go full autist and shill for functional programming
>>
>>181969176
>I heard you're really not supposed to screw around with global variables
It's related to data handling. The idea is that a given object, method, function, etc should only have access to what it needs to, and only be able to write to things inside itself.

One example is if you're writing code for a self-driving car. You've got three main things going on: The speedometer uses sensors in the wheel and underbelly to determine the car's current speed, the interface module uses the current speed, GPS, and a street map to tell the passenger how long it'll be, the pathfinding module uses the current speed and radar map to decide when to turn.
If you just make "current speed" a global variable, it means that the interface could change the value of current speed. It shouldn't, of course, even TRY to do so, but you're not the guy writing that code and you think that Bob, who is, is a gibbering retard. If you used a global variable, then that fuckwit Bob could kill everyone when his shit code changes "current speed" and then the pathfinding code has garbage to work with.

>>181970593
Reminder that every type of programming, from ASM to C to PHP to lisp, has its own pros and cons meaning each has a role.
Except for Visual Basic, it can choke on a dick.
>>
>>181917390
x*y + z*t
>>
>>181970593
but what about declarative vs imperative?
p.s. sequential is best, structs gtfo
>>
I like embedded C
microcontrollers are /egg/
>>
>>181969514
Can I play it yet?
>>
>>181970953
and then there's byond's programming language
in which scope and permission don't exist and all numbers will freely change types whenever they feel like it
>>
>>181970953
php is not programming, don't lie to us
>>181971323
c is king, and always shall be, there is no escape, except for the slow death, since in 5 generations javascript will be considered low-level noone else will remain
>>181970953
no you stupid nigger, this is not why globals are frowned upon, it precedes oop greatly and cases like that are solved with semaphors or critical sections or queuing with master

>>181970817
oh my fucking god
ok listen, this is bretty basic but will get you on a better path for a better communist tommorrow:
make an object for each room, doesn't have to be from a function or class or anything, you can do it manually, but get object for each room
let it have either X Y Z coordinates or a list of neighbours (second option is worse but easier), a function that will print out what you can see in this room from other room (ie. a door labeled chemistry lab) another function to print what you see in the room (without paths)
optionally a set of flags, those can be: visitCounter, looted, destroyed, lightOrDark etc.
then you need to remember the last decision of the player (to know which way he is facing)
lastly: when player enters a room, read this room's printout + each of neighbours what_it_looks_printout
later you will rewrite all the code so each room is a text file with strings and code will search for those files and autogenerate the objects, so you can modify the game without touching code
>>
>>181971742
http://esolangs.org/wiki/Single_Four
http://esolangs.org/wiki/Malbolge
>>
>>181972420
i mean, in the set of languages that were designed for being used
i ain't gonna criticize piet

>>181972210
hi, ancient relic
>>
>>181972551
cpus work on C, relics like me make the world turn profit from +3% increase
>>
>once you unlock engines you can upgrade conveyor belt throughput
oh shit boys here we go
>>
>>181973439
you still idling? thought you would jump onto factorio by now
>>
>>181972210
>in 5 generations javascript will be considered low-level noone else will remain

You're assuming things like autism doesn't exist. Languages only go out of flavor. Fortran is a perfectly fine language to this day.
>>
>>181962004
Are you me? I hope to get a job and if i fail by September i'm going to study Computer Science (i think it's the closest equivalent) in the hope a degree gets me that little extra to get hired.
In the meantime? A complete oxygen thief
>>
>>181973939
idle is better for casual play
i'll head back to factorio sooner or later, though
>>
How much weight could you shave off rockets by removing the cryogenics needed for LOX?
>>
>>181974732
~3.50
>>
>>181975071
fuck off, you goddamn loch ness monster
>>
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>>181975071
>>
>>181974304
consider maths as well, can pay better straight outta uni and if the comp. sci. course has any sense it will be very simillar to math's course
>>
>>181974732
>save weight
>by ruining the oxidizer
I think your priorities are out of order.
>>
>>181976870
>ruining oxidizer

>remove LOX
>use ClF3 instead
>???
>more lift capacity/range
>>
>>181977590
>use ClF3 instead
Good one
>>
>>181977590
>Chlorine trifluoride and gases like it have been reported to ignite sand, asbestos, and other highly fire-retardant materials. It will also ignite the ashes of materials that have already been burned in oxygen. In an industrial accident, a spill of 900 kg of chlorine trifluoride burned through 30 cm of concrete and 90 cm of gravel beneath.
We need this in chode.
>>
>>181977978
>burned through 30 cm of concrete and 90 cm of gravel beneath.
Shame i can't find photos, bet it looks metal as fuck
>>
>>181977626
>oxidizes better than oxygen
>all it needs is a steel container
You're already not supposed to drop rockets meant for space things, this just gives you an extra reason not to.
>>
>>181971464
Soonâ„¢
>>
>>181978427
>you see ivan, when fuel rocket like me you shall never have the explosion
>>
>>181977978
>It will also ignite the ashes of materials that have already been burned in oxygen.
Shit's lit af
>>
>It is also hypergolic with such things as cloth, wood, and test engineers.

JESUS FUCKING CHRIST WHAT
>>
>>181979998
>Using engineers as fuel
BLOOD FOR THE BLOOD REACTORS
SKULLS FOR THE SKULL SPACESHIP
>>
>>181979998
kek
>>
>using ClF3 in rockets
Sure, lets use C2N14 in bullets while we're at it.
>>
>>181981021
>the compound exploded when they were trying to get an infrared spectrum of it
>>
>>181981021
>The sensitivity of C2N14 is beyond our capabilities of measurement. The smallest possible loading in shock and friction tests led to explosive decomposition.

>azidoazide azide will explode by:
>moving it
>touching it
>dispersing it in solution
>leaving it undisturbed on a glass plate
>exposing it to bright light
>exposing it to x-rays
>putting it in a spectrometer
>turning on the spectrometer
>absolutely nothing

>shock proof explosive case in a dark climate controlled room
>still exploded
>>
>>181982489
Listening to Eternal Loneliness (Tekkaman Blade intro) made this read that much better
>>
>>181982797
"the day it fell apart" is also fine
>>
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Is C.A.T.S. /egg/ approved?

>Fell for the facebook marketing
>>
>>181962004
Too bad they don't show the video of it crashing
>>
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You're in the club when this guy slaps your valkyries ass from the far side of the map, what do?
>>
>>181984851
There are about a billion mobile games where you put parts together into driving or flying shit and try to get through an obstacle course-like level. That means the genre isn't /ded/ so not /egg/.
>>
>>181985168
Is that a fucking ammo box on top of the pole?
>>
>>181985425
It is.
>>
>>181985168
>>181985850
>full glass canon build
>explosive part away from the main body to prevent happenings

Simple and brilliant.
>>
Realised I can use lasers and a very simple script to make logic gates in Algodoo, which gives me the basis for another calculator. It will still be based on moving rods (which either cover or uncover a laser) so still satisfies my mechanical itch. Since the lasers can be reflected in any direction I won't have to fuck around so much with linkages to turn horizontal into vertical motion and vice versa.

The moment a laser is uncovered it shines through the length of its path instantaneously, which solves the main problem of rod logic. The signal can propagate through the entire circuit without further fiddling with clocked sequences of rod pulling.

With the basic operations near instantaneous (hopefully), I'll finally be able to properly implement that system clock that computer architecture anon was talking about. Making a new memory system should be pretty CPU cheap as well.
>>
>>181986463
But not very aesthetic. It's like driving a turd that is faster than every car. It's the fastest, but it's still a turd in the end.
>>
>>181987318
but turd that does what you want it to do is good turd

like t-34
it lacked anything non-essential, and few essentials, but it still did what it was intended to do
>>
>>181985168
I played with this nigger a few times. His shitbuild really pissed me off.
>>
>>181859956
What did you do, anon?
>>
>>181990493
reported a bug that got fixed
>>
>>181985168
>ru at end of name
Only Russians would make such a shit.
>>
>serb outdated
>>
>>181991301
spergo serbo?
>>
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who here /100%/

except for that stupid aluminum buyer,
why would he make max upgraded line not be 100%-able
>>
>>181991301
>>181992478
Cpt. Hostman just forced an update
>>
>>181992478
Yes
>>
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>>181793319
Is it okay to post ksp if you don't post cancer hullo xd?
>>
>>181993241
no
>>
>>181993736
The natives created a shitposting singularity that threatened to destroy /vg/
>>
https://www.youtube.com/watch?v=t5-uqGllcp8
>>
>>181993975
Last I saw them they had a general and were shitposting to themselves about catdicks and hullo pokemons, did it get much worse than that?
>>
>>181994160
They metastasized and tried to take over other generals
>>
>>181993736
>Is it that ksp invokes cancer shitposts just on its mention?
Pretty much that. We already went through such a thing before, when too many people were discussing it. Like flies attracted to shit, they showed up and ruined many a thread for quite some time.
>>
I kind of finished the main campaign on FtD. Tried the adventure one with portals but everything there just vaporizes me with lasers from 2km.

Any tips for that mode?
>>
>>181992839
I only just got engines. Lack of upgrades means you're fitting four engine makers into the same space I can fit about one, maybe one and a half.
>>
>>181994318
Hasn't it been about a year or two since that happened?
>>
>>181992839
what is that?
>>
https://www.youtube.com/watch?v=7WYMAM-zI90
>>
>>182001697
sneak peak of what
>>
>>182001697
https://www.youtube.com/watch?v=zh2uTkJqZ3I
>>
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>spengies
>card gets up to 85c
>>
>>182003119
>muh silent fan profile
If you are using default, 50% is your 100%.
>>
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I think I've created a monster /egg/, A 3.5k point monster.
>>
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Melees alot of fun when you build your front end to just scoop people in.

I usually die every match, but I can get anywhere form 1-3 kills and distract the entire team because melee builds are almost assured death for anyone who gets pulled in.
>>
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>>182006007
>not being the monster
step it up fampai
>>
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>>182007159
>>>>>XD
>>
>>182007278
Why did you post a blank picture?
>>
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>>182009002
>>
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>>
WILL THE NEXT SPENGIE UPDATE MAKE IT NOT RUN LIKE SHIT FINALLY
>>
>>182010887
I just upgraded from my i3 6100 to an i7 6700.

Does Space Engineers finally have good multithread support?
>>
>>181970593
>>181970863
>>181971259
This is why I'm never going to get past the design stage of my game, I don't even know wtf any of this means. tfw you've been writing mushcode, lua and dealing with common programming concepts for over ten years, but real programming languages look like an insurmountable cliff.
>>
>>182011874
>lua
Why would you do this to yourself?
Lua is like the drunk retarded cousin of actual languages
Go learn one of the c's or something.
>>
>>182011874
To be fair games are a class of programs that are more complex than the vast majority of others
>>
>>181979998
John Clarke's Ignition! is a wild ride.
>>
>>182011874
Do like me and retreat to embedded programming
You'll never write a videogame but robits are cool
No libraries to worry about and all your function calls look like this()
>>
>>182011874
>mush
gross
>>
>>182012156
'Cause it's what you write mods in for Factorio. I wrote one of the mods that inspired the creation of loaders.
>>
>>182013523
neat
But at the same time you should have gone from a more autistic language down.
>>
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>Hard defense raid
>Finish the very last wave, pump platform is down to 1%
>>
>>182017724
Holy shit, that high?
>>
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>furfaggots and homos all over the thread
This place needs a purge.
A purge with good engineering games ha ha
>>
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>>182018256
Who brought up furfags?
>>
>>182018256
I want to hug that cute utsuho!
>>
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>>182018326

>this shit >>181811196
>not furfaggotry


I tried Spaceship Theory.
It was absolutely fucking abysmal, not to mention completely lacking in /egg/ and /ssg/ factor.
>>
How long until I can have a full sized shipyard with dozens of large ships in spengies without lag?
>>
>>182018516
Go hug_ yourself, Iris.
>>
The only thing /egg/ deserves is a nuclear holocaust
>>
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>>182021479
That's why we have the bunkers
>>
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>>182021479
>>
>>182022120
I kinda want to convert $100 to yen as an exact figure and replace it with Ricky's line.
>>
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>>182022230
>>
>>182022290
Exactly, which is why "I'm gonna pay you 10,000 yen to fuck off" doesn't quite work.
>>
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>>182022349
>"I'm going to pay you four twenty dollar bills, a five dollar bill, two one dollar bills, three quarters, five nickels and a friendly smile to fuck off."
>>
>>182022504
I sorta like that one
>>
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>>182022504
Still better than being paid in yakitori and waifu pillows.
Actually, how many shekels does the usual dakimakura cost? Is it over $100? The shame might balance it out, though.
>>
>>182022953
>dakimakura
https://www.animedakimakurapillow.com/products/new-tohru-miss-kobayashis-dragon-maid-anime-dakimakura-japanese-hugging-body-pillow-cover-adp76052?variant=44336863236

Round about fifty MERICA dollars
>>
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>>182023050
>you will never get a daki of REMshill
>then set it on fire
>>
>>182022953
Depends on if you want an original or a chink knockoff.
Originals can run hundreds, chink knockoffs are almost as good (often even better in fabric quality) and cost far less.
>>
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>>182023147
Not with that attitude
>>
>play at 3000PS
>run into guy with equalizer thats killing everyone

>play at 4000PS
>run into guy with two equalizers thats killing everyone

>play at 5000PS
>run into guy with 3 equalizers thats killing everyone
>>
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>>182023519
>mfw two 76mm's is enough to skull fuck everyone
>>
>>182023894
no
>>
>>182022953
a daki is two parts, the cover and the pillow
>>
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>>
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>>182023894
>i can kerbalpost here right?
It would be extremely painful
>>
>>182025987
>nobody really cares
>404

that was fast
>>
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>>
>>182018648
I'm not surprised. Looking at the videos of it, I was leery of just how compelling it'd be as a basebuilder OR a starship sim.
>>
>>182029518
It might be kind of nice if you were able to get anywhere in the damn thing.
But you can't.
It's horribly unbalanced and you'll get destroyed no matter what you do before you even dip into research. Even when I cheated and gave myself infinite materials, it still fucked me in the ass repeatedly.
And the dev is fixing the fact that it's unplayable due to horrible balance by nudging it in tiny fucking directions. Literally only added three more blocks to the starter ship and thirty iron, that's all.
>>
>>182001697
Two landing gears on two pistons lifting an object. I'm surprised it lasted 9 seconds.
>>
Opening diy crates: y/n?
>>
>>182031932
fuck no never ever
>>
>>182029629
give it a few million years and it will evolve into a good game
>>
>>182031983
> it will evolve
it MIGHT evolve
>>
>crossout doesn't have durability anymore
when did this happen lads?
>>
>>182032398
back in the closed beta
>>
>>182029629
Beyond balance, what would you change about Starship Theory?
>>
DED
>>
>>181994853
vaporize everything from 2.01km
>>181999917
that is factoryidle
>>182002369
toffyman makes machinima / cinematics in spengos, it's probably for the next episode / new series he will make
>>182003119
anti-aliasing is a meme, get rid of it
if you have spare ram you can reduce how often game loads foliage by increasing the max foliage range to 2km or 4km
>>
>>181623552
i made sum weird squid subs a while back with harpoon missiles, anything heaver than them, and they rocketed straight into the victim ship once the line was taught
>>
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>>181985202
The best ones are pre-mobile, and ones where you actually have to build the machines yourself
>>
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>>182023050
>Not getting custom stupidly-shaped dakimakura that probably cost like 5 times the amount
>>
>>182039989
I don't know whether to be envious or burst out laughing thinking about how impractical it will be to fit it in the bed
>>
>>182039989
>modern_chinese_dragon.jpg
>>
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>>181992839
>all that wasted space
Remove yourself from life
>>
FRESH EJEJ

>>182042708
>>182042708
>>182042708
>>
WARNING
WARNING
WARNING
>>182042708 HAS BEEN COMPROMISED BY KERBNIGGERS TRYING TO KILL THE GENERAL
DO NOT GO TO >>182042708
REPEAT
DO NOT GO TO >>182042708

ACTUAL THREAD HERE
>>182044435
>>182044435
>>182044435
>>
>>182039853
Fug I remember this game and making tracked vehicles to carry stuff to the goal.

Link?
Thread posts: 756
Thread images: 193


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