[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 768
Thread images: 122

File: 1487282255175.png (2MB, 2000x2256px) Image search: [Google]
1487282255175.png
2MB, 2000x2256px
make a new thread with your stupid cock picture edition

> Next Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Play Demo Day 14
itch.io/jam/agdg-demo-day-14

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>180249909
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com
Your own

>Enginedev
libsdl.org
learnopengl.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org
>>
first for Construct 2
>>
Language wars are better than engine wars
>>
nth for Go.
>>
rust has no games
>>
I wonder what happened to source poster.
>>
>>180306152
he must be making all those stupid chicken threads
>>
File: CC_HoleBullying_noAudio.webm (2MB, 960x540px) Image search: [Google]
CC_HoleBullying_noAudio.webm
2MB, 960x540px
holes work properly now

w/ audio: http://i.4cdn.org/wsg/1497997110024.webm

not much progress lately, as I just closed on a house last week and moved over the weekend, but i'm hoping to have another set of levels ready for DD
>>
>>180306315
game idea: zelda but you only have a shield
>>
>>180306315
I've been wondering, how come the entire screen goes black when you change screens? Can you make the HUD stay visible? It just seems weird to have the entire HUD blink out of existance
>>
>>180306315
I like the art style you've got going for this.
>>
>>180306381
shield runs are best runs

>>180306416
the "effect", if you can call it that, is fairly placeholder so far. I want to do a zelda-style scroll but that's going to be a bit tough since enemies are rolled after the room is instantiated. Nothing that can't be fixed with surfaces

>>180306478
thanks anon
>>
>>180306686
Hell I don't mind the blink, at least keep the HUD on top.
Or you could go crazy and try to come up with a different room transition effect.

Boomerang when?
>>
>>180306315
i love the face the skelly makes right before he falls into the hole
>>
File: aaaaaaaaaaaa.png (35KB, 734x470px) Image search: [Google]
aaaaaaaaaaaa.png
35KB, 734x470px
>>180306771
boomerang soon

>>180306938

>ive made a huge mistake
>>
>>180308028
yep, that's me
>>
Can a roguelike be non-turn-based?
>>
File: 1488989565008.jpg (40KB, 355x355px) Image search: [Google]
1488989565008.jpg
40KB, 355x355px
>tfw programming saving/loading
>>
>>180308186
No
>>
>>180308308
What would such a game be, then?
>>
>>180308186
believe it or not, it's relatively trivial to convert a discrete space /discrete time game into a continuous space / continuous time game, and preserve all of the mechanics.

Whether or not what you get is a roguelike is for the autists to argue over.
>>
>>180308186
A traditional roguelike? No. One of the key defining features is turn based.
A modern roguelite can be real time or whatever you want.
>>
>>180308363
People call them roguelites
>>
File: possessed.gif (2MB, 625x467px) Image search: [Google]
possessed.gif
2MB, 625x467px
>>
>>180308186
>>180308363
A roguelike is turn based, grid based, has non-modal combat, has permadeath, and procedural generation.

If your game doesn't have those things it is a different genre. If your game has permadeath and procedural generation it will likely be labeled roguelite. But roguelite itself has no specific genre.
>>
File: looong.png (40KB, 427x485px) Image search: [Google]
looong.png
40KB, 427x485px
working GUIs suck
>>
>>180308363
Roguelite has been stretched quite thin. I like "procedural death labyrinth".
>>
>>180308567
we're hitting smug levels that shouldn't even be possible
>>
>>180308567
Good to see this is still alive. It's looking good.
>>
>>180308567
>i-frame dodging in a turn based game
I dunno but that sounds like it trivializes the combat.

>>180308880
IMGUI
>>
>>180309028
Mario RPG has dodge and you can play the whole game without getting hit once.
>>
>>180309028
surprisingly it doesn't, its a fairly precise timing that is needed, going off the tells of the enemies is really all you have. For me it's easy, but inexperienced players tend to die on the more basic of enemies.
>>
>>180309028
>adding skill to a game trivializes the combat
>>
>>180309028
there are already several games that do this lad
>>
>>180309470
remember to test it on other people to make sure the tells really are tells and not just you knowing that they are there
>>
>>180310146
Don't worry that is what we have been focusing on lately, people have been pretty helpful on pointing out unfairness
>>
How are you possibly managing all the aspects of your games, especially those of you who are working on 3D projects? There is just too much work, at least if you want to make something decent. I'd like to get into this but I don't want to end up being a jack of all trades.
>>
Where is the dev that needed a rig?
>>
File: prog_620.png (54KB, 643x362px) Image search: [Google]
prog_620.png
54KB, 643x362px
----[ Recap ]----
Game: Legacy Code
Dev: legcodev
Tools: GMS, Photoshop
Web: https://legacycode.itch.io/legacy-code
Progress:
+ Add a shitload of sounds
+ You can slam enemies into walls for more damage
+ Slide kick 101
+ Basic camera polish
+ New bg art
- Took a fat vacation from life
>>
>>180310601
>make something decent
lmfao
>>
>>180310601
>I don't want to end up being a jack of all trades
Explain
>>
>>180310601
Placeholder models. Maybe not actually, cause there's a shitload of totally free, decently good TRAIN models out there. Im lucky enough to be able to handle the rest.
>>
>>180310601
the old saying went : "Jack of all trades, master of One" not "Jack of all trades, master of none". So there's no Ye olde knowledge in avoiding being good at many things.
>>
>>180310601
Pro tip: don't do it all yourself
>>
Programmer-artist here, looking for a gimp
>>
File: 1492128858902.png (231KB, 402x420px) Image search: [Google]
1492128858902.png
231KB, 402x420px
>going back to code after spending weeks on art
>>
>>180311593
https://www.gimp.org/downloads/
>>
>>180311974
Not that kind of gimp
>>
godot vs go.
>>
>>180310601
Helps me if I don't look at it as "Oh I have to do this and this and this and this" and instead just have smaller short term goals. Like by the end of this week I told myself I'm gonna finish modeling and texturing my castle. That's ALL I have to worry about. Not the music, not the NPC's, nothing but the modeling and texturing. Then next week I'll decide on a goal and do that.

If I start thinking about all the work I have to do overall, it suddenly seems like too big of a task to handle and Ill get flustered and want to quit. So I don't think about it.

IMO the worst thing about making a big game yourself is that if you don't like something you did, and want to re-do it, it takes up a significant % of your development time. If I make an environment and decide to scrap it, That's maybe an entire weeks worth of work., and so far I've scrapped maybe half of the stuff I've worked on for the game so far. If you're on a team, it's not as big of a deal, because progress is still being made by other members of the team. If you fuck something up, progress halts, or reverts back completely, and that can really take a toll on you mentally.
>>
>>180311894
I usually go back and document the shit out of everything before I move to doing art for awhile so I'm not completely lost when I go back
>>
>>180312409
God .
>>
File: rocket-2017-06-20.webm (2MB, 800x600px) Image search: [Google]
rocket-2017-06-20.webm
2MB, 800x600px
progress
>>
Whip the Vote trailer ideas...
>>
>>180312665
what progress? i've played that level since dd14, now you're just being an attention whore
>>
>>180313016
start with a censored shot of a man whipping his penis out, overlay with "whip the vote" text at the climax moment
>>
I'm going to learn Java through codeacademy. Will I be able to make a game with that? What engines is it compatible with?
>>
>>180313016
just recreate shot for shot the intro of house of cards
>>
>>180313375
Your best bet would be to do Unity afterwards, because C# and Java are really similar.
>>
>>180313375
libgdx
codeacademy is shit
>>
>>180313375
>Will I be able to make a game with that?
Yes, but the only successful Java games I know of are Runescape and Minecraft and they're both famous for running like shit.

>What engines is it compatible with?
None, but Unity uses C# which is basically Java for grown-ups.
>>
File: zombie3.gif (57KB, 519x305px) Image search: [Google]
zombie3.gif
57KB, 519x305px
>>180266953
Thanks. Added the hurt player and zombie sprites, still heavily based on Castlevania ones but at least not the same.

>>180306315
I love this game so fucking much.
>>
>want to pick up an item and add it to my inventory in Unreal
>the most logical thing to do with the actor is delete it, since the inventory is not a physical place
>this means I can't store an actor reference but instead must use a class reference
>want to call a function on the object when I "use" it from the inventory
>can't call functions from class references, only from instances
What am I supposed to do
Teleport the actor out of the main level geometry instead of deleting it?
Instantiate a new actor, call the function, then delete it?
>>
>>180314398
i hate how the zombie just walk out of the screen, it's stupid, it should stop close to the player then attack, stop, then follow the player again, make it die from two hits or three, first pushes him away, second kills him, at least this would work when you have a bunch of zombies
>>
>>180314721
That looks very Castlevania-esque so I assume the zombies will spawn infinitely.
>>
>>180314583
Actors are things that physically exist in the world so I question why you have such code in a Actor class to begin with
>>
>>180311593
what are you making?
>>
>>180306315
Is this a roguelike?
>>
>>180314835
Where else would I put it? At a minimum, every consumable needs a "consume" function and every equipable item needs an "equip" function. I can't put functions in structs or I would've done that. What other options are there? All that comes to mind is creating a database containing a function for every item inside the GameInstance and passing that an item ID to feed into a switch statement to figure out which function to call. But that's stupid.
>>
>>180313812
Any suggestions of what I should use if codeacademy is shit?
>>
>>180315169
It's probably closer to a roguelite, although I usually just call it "roguelike-inspired" since people get so uppity about those terms.
>>
>>180314721
But that's not how enemies worked in the original castlevania nibba.
>>
>>180315638
PROCEDURAL
DEATH
LABYRINTH
>>
>>180306315
were you inspired by monolith or nah?
>>
>>180315874
seems extremely inspired by gameboy zeldas to me
>>
>>180315874
Monolith is a neat game for sure

But nah, more inspired by dungeon-crawling and less bullethell

>>180315745
PDLs are cool too
>>
Hi

I work on an open source yugioh browser game. We're currently unhappy with the appearance of the site and lack any artistic talent on our team.

If have skills in graphic design and CSS and are interested in joining our team or want to know more, please contact me on discord: Son-Kun#9895
>>
>>180315348
some MIT course will be better
>>
>>180316182
I thought you guys got shut down by Konami.
>>
File: zombie4.gif (86KB, 511x305px) Image search: [Google]
zombie4.gif
86KB, 511x305px
>>180314721
What >>180314805 and >>180315659 said.
They are supposed to spawn endlessly and are the first enemy you will find so they need to be somewhat easy to take on.
They kinda take 2 hits to kill though, you either destroy the torso first and then the legs or you destroy the legs and avoid the torso, which I failed to do here.
>>
>>180316182
>discord
sorry not interested
>>
>>180310601
>How are you possibly managing all the aspects of your games,
slowly
also I've got an artist, I'm handling everything but that
down the line I might hand off music to my sister because she's shown interest and she can play 4 or 5 instruments (which beats the fuck out of my 0 instruments)
but yeah, I work hard but I go slowly, especially since I got a day job
>>
>>180311894
>going back to music after spending months on code
I legitimately don't know where one of my tracks came from, I'm worried I copied it as an exercise and then forgot
>>
>>180312051
~
>>
>>180316182
>we need an artist
>to make a game where all the card art has already been created
? ? ?
>>
>>180311894
>consistently rotating between 3d modeling, art, music, and code
>never getting quite good at any of them
>>
>>180316631
He literally said in the post he needs web dev to make the user interface.
>>
weeb dev seeking weeb designer, need my waifu made real of the cheap
>>
>>180306315
I'm a sucker for these kinds of retro dungeon crawlers. Keep up the good work.
>>
10 days left
3k out of 5k

Can bokube make it?
>>
>>180317314
*on the cheap fucking hands
>>
>>180313289
i changed the background
>>
>>180315874

>every retro dungeon crawler HAS to be monolith

You're a fucking retard
>>
File: 1487565563461.jpg (10KB, 234x216px) Image search: [Google]
1487565563461.jpg
10KB, 234x216px
>3d modeling
>trying to gg
>second attempt looks worse than the first attempt
I'm ngm
>>
>>180317823
Quit trying to do stuff alone.

Get someone who knows how to model to be a team with you.
>>
>>180311894
>come back
>everything somehow got broke despite not touching it
>or maybe it always was this way
>>
>>180316228
Dueling network was shutdown by nihon ad systems, there are plenty more yugioh sims (the shutting down of DN actually spawned more new ones).
>>
>>180317823
two tries is nothing mang
>>
>>180306315
fug I love Link's Awakening and I want to play this
>>
Hey, who was the anon who needed the rig?

https://pcpartpicker.com/list/DQJJQV

The total is $434.10, just the computer, no keyboard, mouse or monitor.
You can get it down to $414.10 with mail-in rebates.

This good enough for you? There is no sound card, so I suggest using the integrated audio until you can get yourself a DAC.

This rig can run GTA V on all ultra in 1080p resolution at more than 60 fps, never drops below 67.
>>
File: 1492917063881.webm (392KB, 220x390px) Image search: [Google]
1492917063881.webm
392KB, 220x390px
where the fuck are my anime games
>>
>>180318204
You can play the Monster Jam demo
It's outdated now but gives you a feel for the gameplay

jasozz.itch.io/creature-castle
>>
>>180318349
Weeaboo faggot.
>>
File: thruster.png (39KB, 505x415px) Image search: [Google]
thruster.png
39KB, 505x415px
Added thrusters
>>
Why are all ideaguys european?

https://www.youtube.com/watch?v=GI8VdVUfZm4
>>
>>180318849
malnutrition
>>
>>180318849
>I have an idea that could be HUUUUGE
>it's an MMO in a post apocalyptic world
1 sentence in and this HUUUUGE idea is the most cliche fucking thing imaginable

>>180319096
Interesting theory highly plausible
>>
>>180319349
name one post apocalyptic mmo
>>
>>180319502
Does that make it a good idea? Because hold on I got a long list if so
>>
>>180319502
WoW

it the world hade rains of demons and plagues of zombies, its post apocalyptic
>>
Who is making a FPS game in Unreal?
>>
>>180319502
This motherfucker is describing RUST unironically as if it's a great new idea.
>>
File: 1321807312902.png (132KB, 168x200px) Image search: [Google]
1321807312902.png
132KB, 168x200px
>>180318849
>yogventures poster in the background
>>
>>180319659
But Rust is a shit game and doesn't count.
>>
>>180319502
Destiny
>>
I'm literally falling asleep after finishing work these days how can I possibly dev? Feels so bad guys
>>
>>180320027
Drink coffee
>>
File: 1476390416389.jpg (120KB, 1305x1265px) Image search: [Google]
1476390416389.jpg
120KB, 1305x1265px
Is Pomodoro Technique a meme?
Will I dev better if I start scheduling my time?
>>
>>180320084
I don't want to die anon
>>
>>180320098
if you have motivation/ADD problems then it can help
>>
>>180320027

Get some sleep, then dev tomorrow. If you wait, it's gonna accumulate and fuck your schedule up.
>>
>>180320232
I have to work again tomorrow, and the day after, etc.
>>
>>180320329
Yes, but instead of doing whatever, even eating dinner, go straight to bed. You're going to be refreshed in the next day.
>>
>>180320673
Goodnight anon
>>
>>180320098
>The Pomodoro Technique is a time management method developed by Francesco Cirillo in the late 1980s. The technique uses a timer to break down work into intervals, traditionally 25 minutes in length, separated by short breaks.
Sounds like a great way to kill momentum. I'm sure it worked great back when there was nothing to do except read the newspaper or see what was being broadcast on 1 of the 3 available TV stations.
>>
>>180319740
If we're talking mmos, how come being shit doesn't count?
>>
I can watch these ideaguys and "game designers" get burned down all day this is hilarious

https://www.youtube.com/watch?v=2tcJHbIKpRQ
>>
File: progress_0620.webm (150KB, 800x600px) Image search: [Google]
progress_0620.webm
150KB, 800x600px
After going nodev for ~2 years, I felt that I wasn't going to do any progress at all, but this new game has me all excited again.
It's just some shit progress, but it really is so motivating have a consistent throughput.
Thanks /agdg/, I am making this my first game.
>>
File: recap.png (52KB, 272x153px) Image search: [Google]
recap.png
52KB, 272x153px
----[ Recap ]----
Game: HACK the F.B.I.
Dev: vestigial
Tools: unity
Web: @vestigialdev
Progress:
+ IRL living arrangements secured through winter
+ Working on 'memdump' mechanics
+ Working on new trailer
+ Working on gameplay demonstration for ransomware/memdump
+ 309 wishlists
>>
>>180321089
character needs to be thiccer
good luck
>>
File: yay.jpg (49KB, 482x600px) Image search: [Google]
yay.jpg
49KB, 482x600px
>>180321089
>>
File: a0f.jpg (44KB, 424x362px) Image search: [Google]
a0f.jpg
44KB, 424x362px
>>180320720
gnite
>>
>>180321089
congrats doc
>>
>>180318314
Nice.

Any advice for a $600-$700 range computer build? Ignoring monitor, keyboard, and mouse.
>>
>>180321174
>Working on new trailer
What's the current trailer?
>>
>>180321174
IT LOOKS SO SMUG
>>
>>180321368
http://store.steampowered.com/app/582450/HACK_the_FBI/
Total garbage from a failed greenlight, I forgot to turn off my mic so you can hear the keyboard in the background, all done in one take, etc

New one is going to have a way more energetic soundtrack
https://www.youtube.com/watch?v=_1zsE2obZyU
>>
>>180321174
looks interesting and I've added it to my wishlist, but the punk hacker thing is a really awful look.
>>
>>180320098
It is a good technique, however the 25 minute part isn't really that important. What is important is focusing exclusively on devving for an extended amount of time, whether that's 15 minutes, 25 minutes, 35 minutes or more. Taking small breaks is good as well, usually it's best to use that time to get away from the computer. Use the bathroom, get some water, only check the internet if you have enough self control to only check it for a minute or two. Then repeat multiple times. It doesn't have to be exactly 4 times, just keep going until you feel the need for a longer break. Use the longer break to get a snack and post lots of progress on /agdg/.

The most important thing is completing things within the work times. Even if the things are small. Make a list of the big thing you want to work on for the day, or the next few days, and any small tasks that might go along with it. Check them off as you go.
>>
>>180319502
Defiance
>>
>>180321182
>>180321203
>>180321302

Thanks
>>
File: Male_14.png (122KB, 300x300px) Image search: [Google]
Male_14.png
122KB, 300x300px
>>180321660
The artist does smug really well
They're practically giving the art away on the asset store

>>180321858
>the punk hacker thing is a really awful look
Like the character design is bad? Or do you mean the attitude of the game being over the top?
>>
File: Untitled.png (272KB, 969x691px) Image search: [Google]
Untitled.png
272KB, 969x691px
Why's Blender such a bitch when rendering things with transparent background?
>>
I need an object in Unreal that can be instantiated and passed around between other objects but won't take up any space in the world.
Is it fine to use an Actor with no components for this or is there a better way?
>>
>>180322035
Oh the character design is good, but the aesthetic of punk hackers seems over the top. Watchdogs 2 being a good example of it.

Just a niche I don't like. The art looks good though.
>>
where do I get a personal army of playtesters
>>
>tfw don't want to debug
>tfw don't want to code
>tfw just want to play, and not even my game
>except I do want to do those things, just barely enough to actually do them
fuck me, and here I thought actual work was hard and boring, and I'd get a respite from it in my game
>>
>>180322740
Early Access.
>>
>>180322146
looks like it's trying to antialias and also do alpha blending and it's confused about which to do and when and how much
>>
How do i get (not shitty free) music for my game?
>>
>>180322906
Find musician.
Pay musician.
>>
File: 1498008949887.png (112KB, 300x300px) Image search: [Google]
1498008949887.png
112KB, 300x300px
>>180322035
it doesnt really fit the aesthetic of the game.
i dont quite get why you even have them when it's all through the internet interactions....since when do hackers post their faces on instagram?
you could at least mess with the colors to make em fit better.
>>
>>180323024
fucking hell do you live on here?

you were posting when i went to bed

now you are posting when i wake up

get a life gogem posters
>>
>>180323000
How am I supposed to search through the millions of trash 'musicians' to find BGM guys??
>>
File: 1498001296555.png (237KB, 402x420px) Image search: [Google]
1498001296555.png
237KB, 402x420px
>>180311894
>going back to art after spending weeks on code
>>
>>180323192
That's way different though.
>>
File: black widow.png (33KB, 256x256px) Image search: [Google]
black widow.png
33KB, 256x256px
>>180322518
Thats probably the most common criticism, along with
>not using linux for hacking
but its also deliberate, since like you said its a very niche genre, the market is pretty small, the game has to immediately telegraph what its about just from the thumbnail. I'm not cool enough to be able to call it something subtle and mysterious like "Mu Complex" and intrigue people into clicking it.

On the other hand, there are so few hacking games, hopefully people that like them will be able to get past the cartoony premise since there are so few to choose from.

>>180323024
They used to be generic stock art icons, but you wouldn't waifu a clipart
You're right about hackers not showing their faces, but for $10 or whatever, it makes the game look so much better. They're for the story campaign, and theres actually a subplot about the hacker group goading one of the members to post their face, and once they do its revealed she's a girl, and a shitstorm ensues when all the boys try to "jokingly" hit on her and mansplain hacking to her
>>
File: 1384582256389.gif (474KB, 188x174px) Image search: [Google]
1384582256389.gif
474KB, 188x174px
>>180323192
>going back to shitposting after spending weeks on neck art
>>
>>180323665
i would waifu that clipart before i waifu'd anything ive seen of your current character roster.
>>
>>180323665
>you wouldn't waifu a clipart
Is that a fucking challenge you little shit
>>
>>180323665
>once they do its revealed she's a girl, and a shitstorm ensues when all the boys try to "jokingly" hit on her and mansplain hacking to her
is that really part of the plot? Like.... ok I guess
>>
File: skeleton guy proportions.png (338KB, 608x835px) Image search: [Google]
skeleton guy proportions.png
338KB, 608x835px
Are these good proportions for a cute skeleton man? Game will be played looking down at an iso angle (iirc 30 degrees downward?). I think he's a little on the tall side for a "base," but I'm gonna start working on the rest of this since I could use him as a tall enemy variant then reproportion it a little for the protagonist. I could whittle way at the jaw more, widen the head, and reduce the overall height form three heads to just two and a half, or even just two for shorter characters and enemies. Or maybe the viewing angle will make taller people look better, who knows?
>>
>>180321318
yeah, get a $40 case + psu combo. The PSU is probably crap and will probably blow up one day, but before then it will work so long as you dont overload it, which you wont because on $600 you wont be buying any gfx card or extra hdd

then you get the ebst AMD ryzen that you can afford on $640 given 16gb of ram and an nvme ssd as big as you need

for example if you decide you only need 256gb nvme ssd, then you can buy a faster ryzen cpu

but if you actually need 512gb nvme ssd you have to get the cheapest cpu

and use stock cpu cooler, after-market is only a bit better and at $640 you cant afford it

I just tried and the cheapest pc I could put together was over $700 but this store didn't carry any cases with built in PSU and this is aus where everything is more expensive
>>
>>180324002
>Or maybe the viewing angle will make taller people look better, who knows?
Tall people do look better with iso, but feel free to mix it up
>>
>>180324074
>but feel free to mix it up
I'll mix it up either way, I plan to have some skeleton enemies spawn without a left arm or jaw, and with varying proportions; I'm just not sure if what I've got now should be my upper limit or my norm.
>>
>>180323875
its 2017 bigot
>>
>>180324232
>tfw I dont even know what bigot means
>>
>>180324074
Tall people look better in any perspective.
>>
>>180322220
please respond
I know this will work but I'm worried it's some gross abuse of processor cycles
>>
>>180324232
shut up you escargot
>>
>>180324656
There is no reason for it to be an Actor if you aren't placing it in the world. Do you understand inheritance?
>>
>>180324656
Unreal can handle a lot of actors.

If you have the discord DM me snek
#9588
, I had to do something similar and there are a few ways you can solve the problem.
>>
File: yattazo.jpg (119KB, 1280x720px) Image search: [Google]
yattazo.jpg
119KB, 1280x720px
when you realize you implemented something the wrong way because you didn't know about a certain feature so you get to undo several days of awful "wheel reinventing" code
>>
>>180324741
You can use objects, but working with them in blueprint is a bit of a pain. The blueprint workflow is designed for actors primarily.
>>
>>180324612
Wait what? He's 5 10 and she's six feet tall? There's no way there's only a two inch difference between them, the heals aren't adding that much. If he's actually 5 10 then the woman has to be at least a foot taller than listed.
>>
File: Fionna Battle.gif (347KB, 637x438px) Image search: [Google]
Fionna Battle.gif
347KB, 637x438px
turn based combat starting to.. sort of work
>>
>>180325028
don't worry, it's ok to be short buddy.
>>
>>180325090
That marshmallow seems unlewdable, are you sure you are doing this right?
>>
File: thing.png (52KB, 482x487px) Image search: [Google]
thing.png
52KB, 482x487px
Some improvements on the GUI
>>
>>180325028
you got memed bro
>>
>>180323805
The art pack didn't include any blonde lolis, sorry you cannot be acccomodated. Besides, where is your progress recap on the detective game?

>>180323875
Its part of her character arc, not really the main story, but if you don't intervene and tell off one of the other members constantly harassing her, she quits the team and you lose access to her specialty. On the other hand, her skills are redundant if you have this OTHER person on the team, so blah blah choices matter.

Inb4 >SJW
I think it'll be a good way to make one of the characters relateable, its also probably a real experience girls on the internet probably go through
>>
>>180324061
>AMD

Why are you baiting the anon?
>>
>>180325151
it's a test enemy, don't worry.
>>
>>180324741
What should I be doing instead? I could use a generic Object but I'm working in Blueprints and I don't think you can even instantiate a generic Object with those unless you write a new node yourself.

>>180324839
Thanks but I don't use Discord because I have social anxiety and also because it's the cancer killing /vg/.
>>
>>180325028
>the heals aren't adding that much
I need to stop playing team-based games with my friends, too many freudian slips

>>180325147
the reason why I thought it was odd is because I'm 6 1

>>180325214
but how tall is she though? I need to know
>>
>>180321724
Not bad, it has gameplay and a sleek GUI
>>
>>180325639
"Construct Object From Class" node.
>>
>>180325239
>where is your progress recap on the detective game?
He doesn't do recaps because he thinks it's conformity or something. Also because he makes no progress.
>>
>>180325743
Oh neat.
The stuff I found on Google must have been outdated.
This should work, thanks.
>>
>>180325254
fuck off baiter, AMD's new chips have the best price/performance, it isn't 2015 anymore, if you are poor and not buying ryzen you are dumb because you aren't getting the best value for your money, which you don't have much of
>>
>>180326150
this, ryzen is inferior to Intel's top chip but only barely and it's half the price

and I swear I'm not just saying this because I own stock in AMD
>>
File: 1497810453226.gif (653KB, 500x500px) Image search: [Google]
1497810453226.gif
653KB, 500x500px
Is there a current /AGDG/ jukebox?
>>
>>180326390

low quality bait
>>
>mfw one of my menu items has been 2 pixels off for the entire year so far
>>
>>180326509
https://arstechnica.com/gadgets/2017/03/intel-still-beats-ryzen-at-games-but-how-much-does-it-matter/
>For the most part, the differences between the processors are academic. In almost every case, the difference between the Ryzen and the Kaby Lake is that one has a slightly lower, but still very playable, framerate than the other.
>Even where the gap is quite substantial, such as Rise of the Tomb Raider, where we saw 135fps on both the Kaby Lake i7-7700K and the (eight-core/16-thread) Broadwell-E i7-6900K, the 1800X managed 110fps.
>>
>>180325732
>sleek GUI
poast
>>
>>180326392
the reflection has no indication of the stripes
this upsets me
>>
>>180326150
>AMD Ryzen 5 1400

Or you could get an i5 7400 for the same price and the exact same performance and not have to deal with shit AMD.

Don't give people advice if you're retarded.
>>
Deus Ex Mankind Divided has the best hacking in any game. It should be studied.
>>
>>180326972
Link to a video of it and then explain what makes it so good
I thought the racism metaphor was both heavy-handed and stupid so I didn't play the game.
>>
rally racing game
but on mars
>>
>>180324612
huh
I learned of a fetish I didn't know I had.
>>
>>180324612
I'm a 5'6" manlet and I'm not that short.
>>
>>180325028
>>180327182
It's a fucking /fit/ meme how new are you guys?
The meme is taking extreme height differences and labeling them as only a few inches apart. The joke is that manlets are literal ants compared to 6 foot master gods
>>
>>180327372
I've only been to /fit/ a few times.
What are their actual heights because he looks like a dwarf and she looks like a giant.
>>
>>180327372
/fit/, /pol/, and /sp/ (and I guess /int/ and /b/) are pretty different from the rest of 4chan
>>
File: 1450810304167.jpg (21KB, 218x265px) Image search: [Google]
1450810304167.jpg
21KB, 218x265px
>>180327372
>>
>>180326972
There hasn't been good hacking mechanics yet. Its either
>click the button to start the hack, watch flashy visuals while a progress bar fills
or
>flash game puzzle mechanics with hacking buzzwords
Deus Ex has graduated from the former to the latter, but its still just a puzzle game with cyber graphics
>>
>>180327558
They also make all the memes
>>
>>180327608
It's almost like memespouting with people who don't share the memes is a negative quality huh
>>
File: output.jpg (60KB, 1024x1024px) Image search: [Google]
output.jpg
60KB, 1024x1024px
with sick jams: http://i.4cdn.org/wsg/1498013472202.webm

dunno where this is going but having fun
>>
File: maxresdefault[1].jpg (110KB, 1280x720px) Image search: [Google]
maxresdefault[1].jpg
110KB, 1280x720px
>>180327608
I read turning pepe into a hate symbol was a /fit/ initiative
>>
>>180321318
>>180321318
Yeah, I can make you a build between 600-700 dollars. I'll be back with it, hold on.
>>
>>180327678
The height meme reads as a joke even if you've never been to fucking /fit/.
>>
>>180327960
If you just label two random people with incorrect heights, how do you expect anybody unfamiliar with /fit/ memes to recognize it's a joke?
I don't recognize either of the people in that image so I have no idea how tall they actually are.
>>
>>180328069
Do you have no sense of the difference between 5'10 and 6'0?
>>
File: autism test.png (33KB, 360x107px) Image search: [Google]
autism test.png
33KB, 360x107px
>>180328069
You don't have to be in on the meme to get it. Figuring out a joke is what makes it funny. The gigantic discrepancy between what you see and what you read should have clued you in
>>
>>180328069
cmon man compare the size of his entire torso to her fucking leg
>>
>>180328069
Taking extremes like that and labeling them as something normal is a common joke format all across the internet.
I've never been to /fit/ and that height joke was funny to me the first time I saw it. Because I recognized that the people were clearly not even close in height, but it was labeled to be only a couple inches apart.
>>
>>180328304
>>180328280
Just tell me how tall they really are you fucking memers. That's all I want to know.
>>
>>180328069
Next level bait or a diagnosis of autism?
>>
>>180325717
>all these anons shitposting back and forth because I didn't pick up on some scarcasm
>I still don't know how tall the giant wymn is
>>
File: fran1.jpg (75KB, 620x928px) Image search: [Google]
fran1.jpg
75KB, 620x928px
>>180328451
I don't know their heights, but the image was photoshopped.

It's Francois Hollande and Sandrine Gruda.
>>
>>180328554
8'6
>>
>>180324002
>no neck
>>
>>180328614
would have been pretty funny if their actual heights were 5 10 and 6 0 all along
>>
>>180328614
oh right, google has heights
Francois 5′ 7"
Sandrine 6′ 4″
>>
>>180321318
Here:

https://pcpartpicker.com/list/72kxqk

It's an AMD build, best for this price range.

The price is $697.71
>>
>>180328614
>but the image was photoshopped.
Ah, that seemed likely but I assumed someone would've pointed it out by now.

Hollande is 5'7" and Gruda is 6'4".
>>
>>180327757

Loving the curved road. Maybe a funky palette would look fitting with the music.
>>
>>180328694
it's just that the jaw is fucking huge I think
>>
>>180328760
When did /agdg/ become /pcbg/?
>>
File: JZOmhR.png (7KB, 800x600px) Image search: [Google]
JZOmhR.png
7KB, 800x600px
WILL EXCHANGE FEEDBACK FOR PROGRESS!*

*feedback size may be similar to progress size
>>
>>180328760
>16GB
>>
>>180327372
also a /fa/ thing muh friend. but they're truly unfashionable autists over there...
>>
>>180328890
This is about making rigs to dev with.
>>
>>180328980
What's the difference between a rig to dev with and a rig to game with?
>>
File: segment.png (63KB, 529x525px) Image search: [Google]
segment.png
63KB, 529x525px
>>180328890
when 99% of the posters were nodevs
>>
>>180328969
I think the whole manlet thing started with /fit/ but has spread around a lot.
>>
File: 2017-06-20 23-11-15.webm (2MB, 1920x1080px) Image search: [Google]
2017-06-20 23-11-15.webm
2MB, 1920x1080px
Me: "Time to spend two more hours creating a new player state for the rapid jab super"
Also Me: <Codes rapid jab super in under 20 minutes>

And with that, THE PLAYER'S DEFAULT ABILITY ARSENAL FOR KICK-IN' IS NOW COMPLETE!

Now I can finish coding the tutorial and work on closing the game loop by adding proper victory and failure states.
>>
>>180329109
Is this Furry Punch-Out
>>
>>180329041
A deving rig requires everything a gaming rig has plus an amazing CPU for handling the UI of whatever you are developing with.
>>
>>180329109
where is the kicking?
>>
Is there any point putting my game on Steam if I'm not charging anything for it?
>>
File: wargreymon.png (132KB, 350x350px) Image search: [Google]
wargreymon.png
132KB, 350x350px
Just wanna say I'm grateful for agdg. This board has helped inspire me to start on my own game by showing the nitty gritty of early game building. No matter how ugly it is. So here is the game I've been working on with it's turbo ugly art that will be replaced eventually.

https://i.4cdn.org/wsg/1498014794169.webm
>>
>>180329208
I don't see why you wouldn't want an amazing CPU for a gaming rig.
I guess a GPU is probably more important but you definitely still need a good CPU.
>>
>>180329294
Is this punch-out?
go get'em boyo
>>
>>180329294
Describe the basic idea behind your game and how WarGreymon is related to it.
>>
>>180329294
if you're making a punch man game the characters should be a lot bigger
>>
>>180329309
Its rare to be CPU bound in games
Editor cycles seems like it would be a problem but its not unless you're baking lighting in Unreal maybe
>>
>>180329463
WarGreymon is always related! He's prodigious!
>>
>>180329309
I mean, anything in the 3.0-3.7 range is good for gaming alone.

Deving needs anything above that for more speed in terms of rendering and shit.
>>
>>180329294
why didn't you put the webm in the post? is wargreymon that great?
>>
>>180329208
>A deving rig requires everything a gaming rig has
Not really, a half decent GPU is enough for a dev rig. The CPU does pretty much 99% of the work when dev'ing.
>>
>>180329109

Looking good there m8
>>
>>180329661
>is wargreymon that great?
Yes.

Haven't you ever watched Digimon?

MetalGarurumon a shit

Matt a shit
>>
>>180329294
WE ALL WILL MAKE IT
>>
>>180329665
3D is what a good GPU needs.
>>
>>180329463
the enemoy he is punching looks like tekkamon
>>
>>180329789
HolyAngemon the best
>>
File: Sprite-0002.png (229B, 75x75px) Image search: [Google]
Sprite-0002.png
229B, 75x75px
has anyone tried making a circle-drawing algorithm that produces circles that are acceptable for pixel art?

just handing opengl a circular mesh produces gross results and the mid-point circle algorithm as used in aseprite occasionally has weird line width artifacts like pic related
>>
>>180329393
>>180329463
It is a punch-out clone. Wargreymon final boss

>>180329507
It's just temp art to let me work out the code to get the mechanics working. Nothing visual is currently representative of final product.

>>180329661
The file size was too big and I wanted to post something great for my image.
>>
File: 2017-06-20_20-16-47.png (2MB, 1266x1390px) Image search: [Google]
2017-06-20_20-16-47.png
2MB, 1266x1390px
>>
>>180330082
The third one looks best
>>
File: Noogie2.webm (3MB, 768x432px) Image search: [Google]
Noogie2.webm
3MB, 768x432px
Got this little guy up and running fully now. There's something satisfying about redoing all a character's sprites in one massive marathon. I'll probably have to do this for a bunch of enemies now, which sucks
>>
>>180330214
What happened to the teardrop character?

Beautiful art anon.
>>
>>180330082
You're using the top one right?
>>
>>180330214
If it's any consolation this guy looks really nice
honestly I think his design is more interesting than your MC
>>
>>180330214
Great colours and smooth as fuck
10/10 will play in DD
>>
>>180330313
It does look better when the two are side by side, but it's near 100% saturation. Leaves me no room for using saturation to highlight characters or things that matter in the environment.
>>
>>180330325
MC?
>>
>>180330457
Master of Ceremonies
>>
>>180327530
it's photoshopped
how fucking naive are you?
>>
>>180330457
main character. I forgot his name, sorry
>>
>>180330325
Whimp is a cypher, of course the enemies look cooler than him.
>>
>>180330082
I like the bottom more, but that floor texture looks like green lava, especially on the top.
>>
File: agdg_ass.png (13KB, 77x116px) Image search: [Google]
agdg_ass.png
13KB, 77x116px
>>180330082
>>
File: 1408225802407.gif (478KB, 500x348px) Image search: [Google]
1408225802407.gif
478KB, 500x348px
>>180329861
>>
>>180330534
Oh right. His name is TEEHEE MACARONI
>>
>>180330214
The backpack floating motion is super cute.
Not sold on the fading foreground, but this is turning into a nice looking game. Hope the music and sound effects hold up

The forest BG parallax is a little attention-grabbing, but maybe thats just since I'm not playing/controlling it
>>
>>180329857
>>
>>180330295
teardrop (aka Whimp) is the main character who possesses enemies. He should be visible briefly in the beginning of the webm

>>180330325
Thanks, yeah he jumped up to my favorite enemy pretty fast. Possibly a good thing, as it makes sense/encourages exploration if the MC is simple in my game

>>180330413
Much appreciated. I'll actually need some testers to play a demo in a day or two because I have a table at a convention, so if you want to play sooner check back. That demo will be the foundation I'll improve upon for demo day
>>
>>180329523
>Its rare to be CPU bound in games
True, but I don't see why you'd not want a strong CPU anyway.
I play Dwarf Fortress from time to time and as far as I know that's still single-threaded and runs like shit on every computer in the world, but a cheap CPU will give even worse results.
>>
>>180330457
Master Chief
>>
>>180330027
>Wargreymon final boss
CEASE AND DESIST INCOMING
>>
>>180330685
Thanks anon!
>music and sound effects
Music is all me so far (Only 2 and a half songs though), but I'm talking to some musicians. I'm fucked for SFX, easily one of the biggest weaknesses. BG layers aren't final, but that's good to know, I personally don't notice it
>>
>>180330214
I love your spritework but I have to admit the enemy possession mechanic seems kind of OP.
How do you plan to construct challenges around it?
>>
>>180330939
Not the dev but the early Oddworld games had NPC possession as a mechanic, could be a source of inspiration for puzzles and challenges notice me
>>
>>180330939
That's sort of what I'm figuring out as I go. There are some enemies that need to be hit before absorbing, things like that. My goal honestly is to have the main levels be somewhat easier, while having other bonuses or secrets available but only with certain strategies or character's abilities

>>180331090
This is an idea, but I don't want to cross the puzzle platformer bridge yet
>>
>>180330597
Holy shit.

I did I mix up that sentence that poorly.
>>
>>180327582
I suppose you're right.

My second pick for favorite hacking in game is how it was handled in Mass Effect 2

Hacking by manually rewiring hardware and code recognition, two good minigames
https://www.youtube.com/watch?v=feiOA4wSAvQ
https://www.youtube.com/watch?v=MKQArgF4h8w
>>
File: 1497568673223.jpg (66KB, 399x382px) Image search: [Google]
1497568673223.jpg
66KB, 399x382px
>>180331591

An extra I is what a good sentence needs
>>
>>180331591
nigga go to bed
>>
>>180331591
>>
File: agdg floor.png (260KB, 1019x765px) Image search: [Google]
agdg floor.png
260KB, 1019x765px
>>180329232
The uppercut attack was originally planned to be some kind of spinning high kick, but I sadly had to drop that idea for the moment because it's not super feasible to find somebody to animate that shit right now.

Also the floor is now progress.
>>
>>180331703
Is it the gameplay you like about those, or the hacking theme of rewiring hardware and code recognition?
>>
>>180332640
Hopefully not the gameplay, lol.
>>
>>180331734
>>180332019
>>180331772
FUCK ME.

WHAT THE HELL.

IT IS 1 IN THE MORNING, GIVE ME A BREAK.
>>
What video series are good for just casually learning game design/good dev practices? I've got 20 minute chunks here and there where I can't do my dev but I still wanna do something related to it.

I've already watched pretty much all of Mark Brown's stuff
>>
>>180333254
>I've already watched pretty much all of Mark Brown's stuff
Well you've already watched the only well made game design videos on the internet.
>>
>>180318349
Where is this from?
>>
>desperately want followers
>cringe when I see those shitty accounts that have lots of followers but follow thousands of nobodies and get no interaction on their tweets/posts
It seems I can't maintain both m integrity and my fragile ego :^(
>>
>>180334129
nobody cares about your blog fucko
>>
>>180334129
I'll follow u buddo
and never interact
>>
>>180334129
How do you interact on Twitter? Is it all through retweets?
>>
>>180334881
reply to people, nerd
(you)s are (you)s independent of platform
>>
>>180334881
I mean anything, likes, replies, retweets
It's just weird seeing accounts with thousands of followers getting 1 or 2 likes on a dev post when agdg people can get way more with <200 followers. Who is ultimately better off?
>>
>>180329861
>>180331591
>>180332971
/agdg/ - Autistic Grunting Don't Good
>>
even when my game goes on Steam I will never make a Twitter account
>>
I'm trying to replicate a visual style I remember seeing heavily in old 90's games which considered of very dark, bold gradients. I remember this visual style looking the most appealing for things like simple top-down shooters. One of my favorite games of the era was an asteroids clone which used it heavily.
I would give an example, but I can't get any of the games to run. Anyone know what I'm talking about?
>>
>>180335949
It's okay I made one for you
>>
>>180336047
AGDG twitter that steals progress and tweets it on the anon's behalf when?
>>
File: battle.webm (2MB, 641x360px) Image search: [Google]
battle.webm
2MB, 641x360px
The battle system revamp keeps going. All battle idle animations have been added and small stuff like the HUD bobbing on the selected character
>>
Is anyone else here wollay/cubeworld tier antisocial when it comes to social media etc? I feel like even if I create something fucking awesome, its going to fail simply because I fucking hate people and can't into social media marketing.
>>
>>180336201
Will the game have bee movie references?
>>
i spent a whole day on a bug

time to add more features so a new bug can appear
>>
>>180336686
I think most people are going to be that way by default
the thing is you're already shitposting here, which is the first step to "real actual internet interactions"
>>
>>180336201
Cute
>>
>>180332640
The theme, and I think it provides the minigame feel desired. They were a little too easy though, Deus Ex has much more challenging hacking.
>>
>>180336002
these would be early 90s PC games?
>>
File: 1427841900427.jpg (135KB, 736x550px) Image search: [Google]
1427841900427.jpg
135KB, 736x550px
>>180336740
That's what I do every single fucking day.

Literally.

It's my first game and I've never coded before this. I'm a freshmen creating my thesis.
>>
Is there a list somewhere of common state machine configurations I could use as a reference? I don't want to fuck up and make some nightmarish contraption because I don't know any better.
>>
>>180336740
what do you know, me too
fixed the bug, didn't get the feature working that created the bug, so I dropped the feature
actually I should just ask here: does anyone care about menu selection acting a little weird when you flick the analog stick back and forth quickly? like does it seem unprofessional to have the selection not move back and forth in the exact same way?
>>
File: pitfall-int_1228175680.jpg (36KB, 480x336px) Image search: [Google]
pitfall-int_1228175680.jpg
36KB, 480x336px
>>180336924
Yes. Think of early shareware games and how a lot of the ones that did pre-baked shading onto the sprites had this strange heavy gradient effect. It was a very common effect with VESA video cards at the time.

Pitfall comes to mind as an example, the effect was way more obvious if you were playing it on an old graphics card. It was like dithering, but the shading was done in huge chunks of pixels
>>
>>180337148
Uhhh I don't think this is what you're asking for but this might help along the way
https://www.reddit.com/r/gamemaker/comments/353aq6/tutorialexample_finite_state_machines_the_most/
>>
What language/engine should I use if I want to make a simple physics game, something like flappy bird? Probably for Android.
>>
>>180336686
I used to post progress here a few years ago but I determined that it's easier for me to stay motivated if I just don't post anything ever.

If you care about money (I guess I don't) then yeah you need to get on twitter.
>>
>>180336995
did you at least start a project with a reasonable scope?
>>
>>180337306
Sorry, I mean like gamestate examples. That's a good start, though.

I tried making a main game state machine but it ended up being huge and nightmarish by comparison. I thought about breaking it up into components attached to objects, but then I get into problems where things that shouldn't be in conflicting states end up being in those states because they have no way of signaling to the gamestate that they've entered that state (IE: Game keeps going after player dies, player is in death state but game is in run state)
>>
>>180336995
oooh, that's gotta be rough
>>180337148
who cares if it's ugly as long as it works and it runs decently?
if you revisit it every now and then you'll find improvements, and as long as you're not lazy, you'll implement them
if you want to become a better coder that process is just as important as reading things, if not more so
>>
Why aren't the recap for June on the site?
>>
>>180337449
post your game
>>
>>180330214
this is great, you've made progress in such a short time, possessing enemies/stealing power is always fun, can't wait to see much enemies you can play as
>>
>>180337506
Okay, I'll give it a shot.
It's just I eventually had a game state that had upwards of 20 different states. Maybe tomorrow I'll post it and people can critique what I had.
>>
>>180337478
dunno if it helps but i run a script for "initially setting the state" whenever I change states anywhere. this gives some important control.
>>
>>180337242
Depends on the player I guess. Real QA would nail your balls to a wall for it. It's the barely noticible little things like that which add a shitton of polish to the game. Have you added sounds to your menu yet?
>Click click click
>Ka-ching
Holy fuck, it still blows my mind how even simple shit like that adds a shitton of professionalism to an otherwise lame feeling project.
>>
>>180337841
As in every time? Is that really slow or is it such a minor thing that no one would notice?
>>
File: the_epitome_of_programming_skill.png (120KB, 200x5648px) Image search: [Google]
the_epitome_of_programming_skill.png
120KB, 200x5648px
>>180337478
I manage the different states in objects, and in kinda-sorta tiered setup
so the most basic game state can be playing, paused, or cutscene (to be implemented), then you have a state for which menu the player is in if the game is paused, and you have which movement state the player is in (on the ground, jumping, climbing stairs, climbing onto a ledge, falling off a ledge, etc.), and you have a bunch of more specific states for things like analog sticks
>>180337506
>>
>>180334129
post your twitter I'll follow
>>
>rigging a skeleton man to an armature
>clavicle bone bone
>scapula bone bone
>humerus bone bone
I've made a mistake
>>
>>180337970
Oh.
Oh I see.

>Here I am trying to pass around semaphores and someone does it with a switch case
Fuck why am I so dumb?
>>
>>180338051
addendum: I'll follow you if you actually post progress and don't shitpost excessively
>>
>>180337874
well I'm not sure why it's happening or why my solution (cut the scrolling cooldown short if the direction that triggered it isn't being held any more) doesn't work
to be clear flicking it in one direction really fast works fine, it's only if you go back and forth; I figured the only people that would do that are the ones that are really bored, and if they're really bored with my game then I've already lost them
>>
this night i'll start like making a game, i will pick one game in aggy daggy (2d only), i will clone it and just have a race with the dev to see how much progress i can do in the same time span.
what game you want to be cloned?
>>
>>180337462
Maaaaaaaybe? It's right here>>180329294 took me two weeks to get this much done. Once I get mechanics solid it's just creating bosses. Yeah "just"...

>>180337506
I'm not actually in college. It was just an analogy.
>>
>>180338156
the picture is supposed to be a joke, I think it's from a decompiled executable, although you do see stuff similar to that in real games, just usually it's less messy
>>
>>180337902
For me I use the script state_set(state) to set the state variable and inside the script i set some variables' starting values. I only run it when switching between states which doesn't happen often.
>>
>>180338274
OH. Oh.
So the way I'm doing it is actually the right way? I am so confused. I think I'll go to bed and think about it more in the morning.
>>
>>180338051
Post yours amigo, I enjoy following agdg devs (when they actually post progress)
https://twitter.com/AttaBoyGames
>>
>>180338330
I'll keep this in mind, thank you.
>>
>>180328950

Ships travel to the centre of the system from the outer most orbit, but they jump from spacemark to spacemark (point of interest).

This webm shows how the system calculates the closest spacemarks and where the fleet can travel.
>>
How many notes of something can I take from a melody before it becomes obvious where I took it from? I want that point right before uncanny valley.
>>
>>180338409
we already follow each other :-(
>>
>>180338587
Depends on how the accompaniment sounds.
>>
>>180338330
I use something similar, a script change_state(state) that sets all the variables necessary for the next state. It's extra useful because you can make all transitions identical regardless of where they start from

>>180338587
There's not really an uncanny valley of music. It'll just sound lik ea ripoff
>>
>>180336201
Hollow Knight RPG?
>>
I keep getting "inspired", working hardcore for a few days and then start thinking my idea is shit and throwing it away.
>>
>>180338587
>uncanny valley
More like hack ripoff valley.

Depends on the song and how memorable its main riff is. You'd have three or four notes before someone called you out on ripping off the part from Ave Maria that everyone recognizes.
>>
>>180338793
It's okay bb, that just means I <3 u
>>
>>180338839
>>180338330
I'm convinced. I'll start converting to that in the morning.
>>
>>180338929
you're alright. I don't retweet too much because I like my timeline to be mostly my stuff but you def need more followers
>>
>>180338882
Do you have any evidence that it isn't shit? Have you shared it with anyone?
>>
>>180339029
if someone is already following you twitter seems to like to push up your likes as if they were retweets

so that's good? I guess
>>
>>180339029
thanks, appreciate that. I just hate that followers probably has a pretty direct effect on sales and publicity. I mean it makes sense, but it sucks
>>
the secret to getting a lot of twitter followers is to be an artist and post art often
>>
>>180338882
just make sure you take notes on these ideas
you always feel like you're gonna remember everything, but you don't
>>
>>180339495
>constantly having ideas to get more followers that aren't just posting art or dev
>"I'll start a popular webcomic, those always get followers!"
>"I'll get the top comment on political posts, those always get followers!"
back to nodev for me
>>
>>180337148
For some reason I couldn't figure out gamestates for the longest time. In the end, I just went with the cleanest solution I could find.
>no machine
>rather just a single vector-like variable in my Game class holding the stack
>AddState() and ExitState() as Game class methods
>pass reference of Game class to gamestate Update(), so you can call AddState(), etc.
Thick. Solid. Tight.
>>
>>180339234
When I talk to people about them they usually go "Oh that could be fun" or the like, sometimes with their own ideas and advice, which is nice. I still quickly feel like either the idea is shit or it's too ambitious for me and I move on.

>>180339725
I've been trying to keep notes lately.
>>
>>180339895
Oh, then you just pop off the stack when you want to enter a new state?
I kind of like that.

What if you have two different states that can be entered from a single starting point?
>>
>>180339919
>When I talk to people about them they usually go "Oh that could be fun"
So no you haven't shown anyone the game, or even worse you don't have anything to show because you're ideaguying.

Not good.
>>
>>180340143
What would I have to show in a few days?
>>
File: 1490046061104.jpg (21KB, 640x480px) Image search: [Google]
1490046061104.jpg
21KB, 640x480px
>>180338882
>work towards being able to work on things even when not inspired
>sobriety, general emotional stability, and self-
discipline helps
>work with ideas that you're sure aren't going to end up being shit
>progress is a marathon, not a sprint
>have one (possibly not even gamedev related) project as a "fallback", so even when you don't feel like gamedev, you'll still be working on something useful
Knowing what you want to do is no cliché intended literally half the battle.
>>
>>180337565
Recap guy has his own archive you can use until that site is updated
dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
>>
>>180334093
Somewhere from Maplestory 2 (The 3D Maplestory)

No idea where specifically
>>
File: 1342765087622010.png (79KB, 511x383px) Image search: [Google]
1342765087622010.png
79KB, 511x383px
>>180340061
Hmm.. could you give me an example of such a situation?
>>
>>180340536
What if I just want to make stupid clone games of things I used to enjoy in the past?
>>
>>180340693
What's stopping you?
>>
>>180340308
You're doubting your game without even having really started making it. Definitely give up.
>>
>>180340536
Yeah, I guess my problem is I don't really know what I want to do. Thanks for the advice though, Anon.
>>
File: shipIntercept.png (84KB, 1053x744px) Image search: [Google]
shipIntercept.png
84KB, 1053x744px
>>180340143

>>>180338509
> post game progress - no feedback

> post mock-ups
> 'you never post progress anon'
> 'where is your game anon'
> 'mock-ups aren't a game anon'

AGDG is as fickle as a woman.
>>
>>180340652
Well let's say that the game has a pause state. In the menu state there's 'Resume' 'Settings' 'Main Menu' 'Exit'. That's four states that the pause state could go to. Traditionally, and this is just from my background, each one would signal to any concurrent threads how to proceed at the end of the state (resume if 'resume', remain paused if settings, kill if exit, etc) same goes for calling free for the heap, and changing global settings and applying them to the gamestate (essentially going from the menustate back to state 1, but with new settings applied).

But again, I'm a fucking noob at this so my opinions and conjectures are purely theoretical. I'm yet to make a basic Asteroids clone, yet.
>>
>>180340789
>What's stopping you
Genuine fear of legal ramifications if I get too close to the original.

>>180340869
I'm sorry, the physics of elliptical intercepts is beyond me. It looks very neat, though!
>>
Does Vine just not dev at all now? I remember when he was still posting progress on things.
>>
ITT: We all dev to this song and when it ends post whether it helped us dev better +the progress we made.

https://www.youtube.com/watch?v=GPa59XcS6pQ
>>
>>180341082
"no"
>>
>>180338509
>you can move to any space rock you're within distance of
wow
>>180340869
>keplerian orbits
Well, which is it?
>>
>>180340796
Thanks for letting me know I'm doing the right thing.
>>
>>180340561
thanks!
>>
>>180341064
I think I saw him post that he updated Puzzle Knights, the small game he made to earn money to stay alive
I think croc game is kill though, which is sad
>>
What's an enemy that should only be damageable by fire?
>>
>>180341750
>He made puzzle knights
I had no idea
I think I need to go buy it right now, then.
>>
File: 1472473890637.jpg (44KB, 635x473px) Image search: [Google]
1472473890637.jpg
44KB, 635x473px
>>180340950
Damn, hadn't even thought about that, since my game is not that complex yet.

That's what you get for not studying theory, and just jumping in head in. I guess I'll solve that when I get to it.
>>
>>180341030
>Genuine fear
You either get over your fear, or live with it. Which would you like to do?
>>
>>180342096
First instinct is something made out of plastic.

>>180342158
I was thinking about it in the shower just a moment ago. An easy way to do this as a vector would be to push all four states into the gamestate stack at once, and then pop off each one until you get to the 'correct' state. You could do this and simulate an entire state machine that way.
In fact, I might steal that idea.
>>
>>180342096
Bug monster
Plant monster
Robot
Ice golem
Knight
>>
>>180342110
How did you even know about Puzzle Knights if not through Vine? It's not that popular, and the name is super duper generic freeware sounding.
>>
File: Untitled.png (39KB, 1273x716px) Image search: [Google]
Untitled.png
39KB, 1273x716px
>>180341030

I was just proving my point. Raw game development webms sails past most peoples heads because they don't know what is going on.

Only in mock-ups, where things are pointed out, that people can provide credible feedback.

>>180341224

Can't tell if you are being sarcastic. A navigation system like that takes a lot of work and effort.

Kepler is the name of the system.
>>
>>180342297
People's tendency to ignore posts that preclude meaningful reply by nature of their complexity or lack of context is hardly news.
>>
File: operation_inner_space.jpg (65KB, 1280x720px) Image search: [Google]
operation_inner_space.jpg
65KB, 1280x720px
>>180342235
>Which would you like to do?
I don't know, Bane. But I do know that I want to remake a little spaceship game from my childhood eventually.

Unrelated, but may I take a moment to just point out the audacity of an indie developer from 1993 for just a moment? Pic related came out then, it was made for 16 bit systems, never got a patch for 32/64 bit systems. It's still being sold for 30 bucks on its website, and the troubleshooting guide for getting it to run on 64 bit systems is "Well just pirate windows 95 and install it in Dosbox or a virtual machine, it's not hard, nerd."
Why? Just release a patch.
>>
>>180342096
A giant armored bomb golem, with a fuse on top, striking it physically does nothing but maybe stun and stagger it, lighting the fuse will make it go bang
>>
>>180338882
I was a lot like you. Start making modular, flexible objects which can be easily reused in other projects. Don't completely scrap your work. In both unity and GMS, I have project files called 'Toybox' Which have a load of stuff I would have otherwise thrown away with the dishwater. Its nice to just be able to drag and drop simple framework like menus/guis/very basic network code etc. Helps keeps me motivated so I'm not constantly reinventing the wheel every time I have a new idea.
>>
>>180339874
You need to focus on getting followers that matter. So journalists, other more influential gamedevs, streamers and youtubers. Like if you were to get your game tweeted by fucking Rami then that'd have a similar effect to and article on some big gaming website.
>>
File: IceBlockEnemy.gif (2KB, 72x72px) Image search: [Google]
IceBlockEnemy.gif
2KB, 72x72px
>>180342564
Could be cute. Easiest thing I could think of was a projectile-spewing head encased in ice.
>>
>>180343178
How do I get those followers?Catching their attention is tough
>>
File: Screenshake.gif (3MB, 506x170px) Image search: [Google]
Screenshake.gif
3MB, 506x170px
I added some screenshake
>>
>>180343232
you gotta
create a good game
>>
>>180343239
greedily anticipating the release of this game
>>
>>180343239
That water is looking really cool. Nice screenshake too
>>
>>180338509
>>180340869
>>180342297
This is all very neat but there's also not much to comment on and I've no clue about space physics so that's that.

But here's your reply :^)
>>
What is agdg's thoughts on using lookup tables for physics interactions? Should I just get a library that does all the physics for me?
>>
>>180343239
Goddamn it man. Stop making so much progress. Still looks fucking sweet by the way, I always enjoy seeing your updates.
>>
>UE4 builds to 200mb on a blank project
>Unity is... Unity
>Godot 3.0 """"""""Soon™""""""""
What to I use for 3d that's lightweight and not Unity.
>>
>>180343419
Unity
>>
>>180343239
That hitstop is infinitely more juicy than a screenshake
>>
>>180343419
Monogame
>>
>>180343419
Game Maker
>>
File: 1407852231664.jpg (67KB, 733x1100px) Image search: [Google]
1407852231664.jpg
67KB, 733x1100px
>>180343376

Thank you.

Here is a cute anime girl.
>>
>>180343318
I'm trying... aren't we all?
>>
>>180343419
Look up blender
If you're a sycophant, Ogre3D
>>
>>180342096
a clay golem

when you cut it or bash it it just glues itself back together but with fire you can bake it into pottery and then when you hit it it crumbles
>>
>>180343419
If your game isn't good enough to wait to download, it's not good enough.
>>
>>180343232
This is all a theory and not a foolproof thing.

First you follow them.

Second you post interesting stuff on your twitter but try to keep it mostly dev or industry related. Nobody wants to go through a developer's twitter that has 10 personal tweets for every 1 dev tweet.

Third use relevant hashtags.

Fourth make a habit out of reading your twitter feed and occasionally comment on other devs things. But don't do it by looking desperate, make it like normal human interaction.

Bonus go to events and meet dev personalities that are more successful than you. Again try not to look desperate.
>>
>>180343706
Got it, so basically just not abusing twitter as your own personal opinion box. Easy peezy
>>
>>180343419
If you actually believe there's something wrong with using Unity just because it's Unity and the memes posted in this thread then you're fucked in the head and lost beyond hope.

JLMG nobody gives a fuck what engine you use.
>>
>>180343386
What do you need to lookup? And yeah just get a library.
>>
>>180343776
Player and enemy jump arcs. I was wanting something predictable that wouldn't require me to do arc calculations. So I thought "I'll just take a sample in matlab of Mario 3's jump arc and tweak it to fit my character".
>>
>>180343350
me too

>>180343375
thanks, the water tech was well worth it
I also spent a bit of time tweaking the screenshake so that it wasn't overblown like in quite a few indie games

>>180343416
thanks!
I gotta keep making game

>>180343497
thanks!
The interesting part was figuring out when they were appropriate to add.
I think they've added a lot of impact so far
>>
File: out.webm (1001KB, 960x540px) Image search: [Google]
out.webm
1001KB, 960x540px
I want to add local multiplayer but I can't figure out how to do the camera

splitscreen handicaps everyone and I kind of want leaderboards to be shared across game modes

if the camera is just the average of both players, the player that's ahead on points can just run forward to fuck with the camera for everyone else

I guess I could do an autoscroller, or fixed rooms
>>
>>180343880
Fight for the camera
>>
File: Mobile_1.png (701KB, 1554x886px) Image search: [Google]
Mobile_1.png
701KB, 1554x886px
>>180305821
Would you rather have bokube mobile version isometric? Or top down with a front view?
>>
File: Mobile_2.png (421KB, 1330x882px) Image search: [Google]
Mobile_2.png
421KB, 1330x882px
>>180344160
Here is the top down front view?
>>
>>180343959
mite b kewl
PvP isn't really in the cards with this mechanic but I could see "do X optional challenge to get camera control next game"
>>
>>180343825
That seems like kinda a convoluted way to do jumping. All you need to do is mess with gravity and initial jump speeds. There's only a few numbers to tweak once you have a system in place.
>>
>>180344160
>>180344249
oh is it not for mobile
I figured it always was
>>
>>180344352
My problem with that is the tweaking involved. I'm miserable at trying to get the numbers just right.
>>
>>180344419
Nah main PC bokube is too advanced with better controls and abilities for touch screen play
>>
>>180344249
why not give the choice
>>
>>180344429
that's gamedev my boi

something that helps a lot is having an ingame GUI for tweaking this stuff: the unity editor has this built in, or you could use ocornut/imgui if you're enginedevving
>>
>>180343239
I don't like the shake on every hit. Less is more-- the more you use it the less impact it has. I like it with the hitstop on kills.
>>
>>180344532
Thats too hard to program and design for choice. Less choice is better.
>>
File: smb3_physics.png (242KB, 595x3732px) Image search: [Google]
smb3_physics.png
242KB, 595x3732px
>>180344429
That's something you'll have to get over with game dev I guess. It sounds easier to mess with the numbers than have a jump system that uses positional data somehow. Also I found this for you.
>>
>>180344563
I'll give those a look, thanks.
>>
>>180344419
AHHAHAHA why would you assume Main Bokube is mobile those graphics and controls clearly wouldnt work on mobile you fucking retard.
>>
>>180344641
Oh, thank you!
That is going in my dev folder for sure.
>>
>>180344726
sorry with graphics like that it looked like some cheap chinese mobile game
the sort of thing you see on steam and just roll your eyes at
>>
>>180317967
Fuck off normies, some people don't have anyone to help them.
>>
>>180344775
HAHAHHAA you're such a fucking dumbass you clearly don't know anything about graphics lmao.
>>
>>180344872
guess I know about as much about graphics as bukakedev does about making a game people actually want to buy
>>
>>180344931
Where is your game?
>>
>>180344961
google "the witness"
>>
>>180343769
different anon but i used unity and i hate it. it feels like tinkering with the very tip of a massive pyramid of shit. i just want to directly write simple code that makes things happen without having to go through a scripting language that lives on top of a component-based entity scheme that lives on top of god knows what. it's absurdly over-complicated for what i want to make.

the actual sanest way to develop games is somewhere between enginedevving form scratch and unity. something like ogre3d would be the answer to me if ogre3d wasn't a bloated mess of over-engineered oop garbage.
>>
>>180345004
Huh. I wonder if the devs that succeed tend to be more tolerant of each engine's idiosyncracies. You mention ogre but even that is wrong, it seems like you're going down the engindev path.
>>
>>180344621
I do agree with less is more for sure.
I will definitely be refining it some more as I work on balancing out weapons
>>
>>180345004
>i just want to directly write simple code
are you saying you cannot directly write something in c# to do something you want

> on top of a component-based entity scheme
I've tried making a game without entity-component. it was hell. ECS is the way to go.

>through a scripting language
well yeah, the entire point of scripting languages in game dev is to not muddle game logic with memory management.
>>
>>180344931
>>180344990
What's your problem?
>>
File: Encounter Area.png (3MB, 1920x1080px) Image search: [Google]
Encounter Area.png
3MB, 1920x1080px
This looks "clean" enough to have a card match on it?
>>
>>180345387
>>180344961
HAHAHHAA
>>
>>180344641
Dude, thats actually neato. Seconding for thanks.
>>
>>180345450
yeh, id duel ya
>>
>>180345509
>>180344731
The other Mario games are here too
https://forums.mfgg.net/viewtopic.php?p=346301
>>
>>180345450
the center is a little too bright
>>
>>180345468
indie
>>
Anyone making a Spider-Man game?

One to be as good as Spider-Man 2 for from 2004 if this new game doesn't pull through?
>>
>>180344625
>Thats too hard to program
what do you mean

just have an in-game option that lets you swap between the two at any time
>>
>>180345702
I don't think anyone here's making one, but I really fucking wish more games had Spiderman 2's swinging or anything like it at all. It looks like the new one has legit swinging, in between the qtes
>>
>>180345519
of course
>>180345621
alright, will fix
>>
>>180344249
Is it too late to support you?
Do you think you'll get more help from other sites?
I don't know much about kickstarter but, do you get anything if you dont meet your goal?
>>
File: Bokube.png (206KB, 1137x575px) Image search: [Google]
Bokube.png
206KB, 1137x575px
>>180345903
Now is the time Anon.
>>
>>180346003
Alright just did, goodluck!
>>
>>180345369
what i want to make is a basic point and click adventure game with simple 3d graphics. i need to load a 3d scene assembled in blender, display it with custom shaders, and make it react to clicking. it's more like an interactive presentation than a game and the idea that it needs to have an entity system is laughable. i don't need to decouple the game logic into a separate language because the game logic will be trivial. it will never need to dynamically allocate memory.

the idea of using a mess like unity to do something this trivial offends me on a basic level. it's like making a text adventure by modding it into skyrim. i guess i'll just grit my teeth and use ogre3d even though the api pisses me off.
>>
File: nekomata.png (3KB, 181x250px) Image search: [Google]
nekomata.png
3KB, 181x250px
Ignoring the first-iteration programming art and muddy formwork, is my nekomata enough of a waifu for AGDG's taste?
>>
File: secondchar.png (920KB, 1919x1078px) Image search: [Google]
secondchar.png
920KB, 1919x1078px
What the deal with sudden surge of turn-based combat rpgs on /agdg lately? I've counted 7(seven) besides mine already.
>>
>>180346419
Sounds like you expect engines to do everything for you at the click of a button.

Sure Unity is more suited for certain types of games because of how it's built up and it has a lot of useless stuff for most of us but I don't think something you're looking for could even exist in the first place. Unless we're talking having a dedicated engine for each specific genre without any features that normally go beyond that genre. Which will never happen.
>>
>>180346896
I don't know but I don't think you should worry, your style is pretty unique
>>
>>180345004
Sounds to me like you're a fresh programmer who expected this entire thing to be much easier. Unity or Unreal is as simple as it gets for 3d. Unity especially allows very fast prototyping once you're familiar with its different systems. If you don't have the patience to learn them then you're better off looking at something functionally simpler, maybe something like RPG Maker or stuff that literally allows you to press buttons to make games. But those are heavily limited in what they can do.
>>
>>180330214
nice mario odyssey ripoff
>>
>use valign:middle to align text vertically on the middle of the position I give
>for some reason it's above the point
>change to valign:top
>works fine
>change to valign:bottom
>works fine
>change to valign:middle again
>text still above
>"fuck it I don't have time for this bullshit"
>just offset the text a bit so it looks centered
>2 hours later
>wait why is all my text suddenly down?
>remove the offset I did before
>text is now perfectly centered

GAME MAKER YOU PIECE OF SHIT
>>
>>180323665

> I'm not cool enough to be able to call it something subtle and mysterious like "Mu Complex" and intrigue people into clicking it.

So nice seeing someone reference my game as "subtle" and "mysterious" :D Thanks.
>>
File: Capture.png (10KB, 99x85px) Image search: [Google]
Capture.png
10KB, 99x85px
oh god, gn all
>>
File: stupudding.png (298KB, 482x347px) Image search: [Google]
stupudding.png
298KB, 482x347px
>>180347317
I think you mean good morning.
>>
>>180346824
Not too bad
>>
>>180324002
>cute
Why does everything have to be cute for you degenerates?
>>
https://www.youtube.com/watch?v=_mVqv-NWW4E
>>
>>180346419
wait
why the fuck

are you complaining about unity when its clearly not aimed at those wanting to make some super simplistic game.

That's like saying a car is trash because all you need is a scooter to get around.
>>
>>180347958
>comments are disabled
fag
>>
>>180343880
>autoscroll
>single camera when close enough to eachother, split when further apart
>split vertically
>split horizontally
>camera follows the one in front
>camera follows the one behind (works with very few games, only slow-paced)
>>
>>180347958
ideaguy after his successful kickstarter
>>
>>180346824
it always amuses me when people who are really bad at the whole art thing throw around terms as though they know what they mean
>>
>>180348824
Which part of that was used incorrectly?
>>
>>180348898
"muddy formwork"
>>
>>180348898
he's just trying larp an artist. he's pretty convincing.
>>
>>180346951
>Sounds like you expect engines to do everything for you at the click of a button.

what? no, i want a library or set of libraries to handle common tasks like loading 3d assets, skeletal animation, wrapping over opengl etc and then i want to write the actual game myself. this is why i keep mentioning ogre3d, because that's what ogre3d does, just not very well.

>I don't think something you're looking for could even exist in the first place. Unless we're talking having a dedicated engine for each specific genre without any features that normally go beyond that genre

i guess you've never made anything without a full-blown sdk so you can't even conceive of a programming library. you see there's this thing called programming and programming produces code and code can be distributed in the form of a library. then you can delegate selected tasks to a library without actually giving up control over the rest of your program. this is how you can straightforwardly write a specific game without having to become entangled with the idiosyncrasies of a general-purpose sdk like unity.

>>180347134
lol i wrote that ogre3d has an annoying api in the hope that someone would recommend a better c/c++ library and this guy is earnestly like "sounds like you need rpg maker". bless this thread and all the special needs children that post in it.
>>
>>180346419
Sounds like what you need is Monogame/FNA.
>>
>>180349003
What would you call it when parts of the sprite are not clear as to what they are? I was under the impression that a sprite, minus color considerations, was called the formwork. Often people call things that are unclear muddy, which lead to "muddy framework." An example of where I'd say it was muddy is the left claw. That and the arm behind it blend together, and that needs to be addressed.

>>180349030
As long as he's civil about it, it still can be discussed, though.
>>
>>180349269
>What would you call it when parts of the sprite are not clear as to what they are? I was under the impression that a sprite, minus color considerations, was called the formwork. Often people call things that are unclear muddy, which lead to "muddy framework." An example of where I'd say it was muddy is the left claw.

that's some marshland wordsmithing right there.
>>
>>180349098
None existing.
I'm searching for such lib like 2-3 years now and no luck finding. Ogre3D is the best deal you have but as you mentioned it is extremely clunky and uncomfortable to use so I dropped it also. Ended up writing almost everything myself.
>>
>>180349458
Midwest actually. So what'd you call it?
>>
>>180345004
>the actual sanest way to develop games is somewhere between enginedevving form scratch and unity. something like ogre3d would be the answer to me if ogre3d wasn't a bloated mess of over-engineered oop garbage.
what you are referring to is usually put in one bag with enginedevving by /agdg/ and they are not too far from the truth
>>
Does anybody have experience with this course?

https://www.udemy.com/unrealcourse/
>>
>>180349650
>courses
don-
oh, well. go ahead I guess.
>>
File: charas together.png (8KB, 263x207px) Image search: [Google]
charas together.png
8KB, 263x207px
doing some random art, how is it?
>>
>>180349869
I didn't want to expose myself as a piece of shit artist, but what was wrong with the index finger before?
>>
>>180349869
I'm not really feeling the dotted line on the boob.
>>
>>180349909
>
>>180349954
left or right?
>>
>>180349869
Nice triple hand hiding
>>
>>180350050
>triple
Son, do you have eyes?
>>
>>180350050
there are only two hidden hands, one is resting on another's shoulder
>>
>>180350026
The girl on the left
>>
>>180349518
really? you think it's reasonable to conflate typing something like model = loadmodel(...); and model.render(); or whatever with writing your own renderer and asset pipeline from scratch? i guess if you absolutely refuse to do anything other than drag and drop things around a visual editor then it doesn't matter to you if something takes two lines of code or two thousand.
>>
>>180350087
>>180350095
That's a HAND? kek
>>
>>180350050
>>180350087
>>180350095
joke's on you that's my hand
>>
File: idol.png (3KB, 195x164px) Image search: [Google]
idol.png
3KB, 195x164px
>>180350098
I'm keeping this as consistent as I can here
>>
>>180350176
too flat
>>
>>180349491
if you think your drawing is unclear then you should probably say "my drawing is unclear" instead of making shit up.
>>
>>180350176
needs to be thiccer
>>
>>180349697
By the looks of it, it's a really good and in-depth course. There is no time to just play around and figure a whole engine out. It's inefficient. Maybe if I was 8 and had all the free time in the world.
>>
File: gagagggg.png (5KB, 216x198px) Image search: [Google]
gagagggg.png
5KB, 216x198px
>>180350205
>>180350223
okay, I will tweak with it later just for you
>>
Guys, would you consider playing a game set in a 16th century, where you play as one of the conquistadors trapped in the amazon, searching for el dorado? There is no real navigation so you have to find clues in the nature to orient yourself, you need to keep your crew alive and apart from the wild animals and native people, your mind is your worst enemy, because you start hallucinating and encoutering some of the amazonian mythical creatures.
>>
>>180350610
its late and im getting my threads mixed
>>
File: 1492887089761.png (291KB, 521x645px) Image search: [Google]
1492887089761.png
291KB, 521x645px
>>180350681
>>
File: 1432865078133.png (2KB, 204x213px) Image search: [Google]
1432865078133.png
2KB, 204x213px
>>180350641
I'd play any goddamn game, but I won't play yours because you'll never fucking finish it if you're hung up on that shit. Fuck people, fuck us, just like make game.
>>
>>180350641
>would you consider playing a game

stopped reading right there. i don't play video games, they're for children.
>>
>>180351006
epic
>>
>>180350927
>>180351006
Yeah, but I can't make the first thing that comes to my mind, I need to ask for some opinions. Don't won't to get delusional and spend years trying to bring a shitty idea to life. I mean, can I for once get a non-meme response?
>>
>>180351063
No, your shit ass game has to come from within. Ultimately, we don't matter at this stage of the game, because it's all worthless ideaguying and no action.
>>
>>180346896
Have any of them come up with unique battle systems, or are they all just copying existing systems (e.g. paper mario, xcom, fire emblem, etc)?
>>
>>180347190
Oh fuck me. Welcome to my nightmare. Have you had the stupid fucking shit where random letters mysteriously float 2-4 pixels higher than the rest? Thankfully I havent seen this in GM2 (yet). Make sure you clean your builds, it helps, but its not a fucking promise. I thought I had fixed everything then a few days later noticed it happening again when I switched from windowed to fullscreen. I completely dropped GMS in favour of GM2 because of this dumbfuckery.
>>
>>180351063
it's impossible for you to get non-worthless responses because it's a worthless question. nobody will give you useful feedback on "what if there were conquistadors exploring a jungle". what if instead of conquistadors they were high-school kids and instead of a jungle it was a mall? i like that idea 17% better, you should make that one.

if you can't even muster enough conviction to decide if you like a premise or not then how are you going to make anything?
>>
>>180349869
I want to fuck left so fucking hard
>>
>>180351445
I guess I'm just placing a huge importance on the setting, experience and a general feel of a game, because that's what I look for in the games as a player. And in the end, those will greatly influence my gameplay mechanics.

If no interesting gameplay can come out of the setting, then I'll dich it, but the experience is very important to me. In various game design theory literature there is a saying that you can go mechanics-first or experience-first, and I usually choose that second option. If I'm wrong, explain why.
>>
File: 1497518045351.png (2MB, 899x1403px) Image search: [Google]
1497518045351.png
2MB, 899x1403px
>>180351952
>>
>>180351378
has it been worth it? I've been considering actually buying it, but I figure I should work on some more basic functionalities and kind of touch upon everything first.
>>
>>180351952
Stop for a moment and consider some of the best, most memorable and replayable games from a gameplay first perspective.
>>
>>180352069
There's nothing stopping you from having both
>>
>>180351952
>I'm just placing a huge importance on the setting, experience and a general feel of a game
Guess what, nobody can get the idea of what's the game feels like from text alone.
>>
File: C_sEp-BUIAAf-qJ.jpg orig.jpg (31KB, 472x472px) Image search: [Google]
C_sEp-BUIAAf-qJ.jpg orig.jpg
31KB, 472x472px
I'm trying to rip images from an Android game made with Unity, they are stored as files without extension ("image_100010", "image_100020", etc) and can be opened as LZH archive, but all have the same error - "Unexpected end of data". Any ideas?
>>
>>180352440
Dont pull so much data.
>>
>>180352069
This is a good image, I can't say I don't agree. I definitely see the pros and cons of both approaches.

>>180352148
Yes, I was just thinking about this, but I need some time to think of one. The thing is - I, all my friends and a lot of people I met on forums - when they talk about memorable games they can't stop playing, they are always talking about the feel of a game, the emotions and atmosphere it brings. Take Witcher e.g., enjoying the living and breathing world CD Projekt created is the main reason why they keep going back to the game.

I replay Skyrim and Morrowind mostly because of the awesome atmosphere and exploring part of it, the combat is average at best. I return to RDR for the same reason, not for the gunfighting, even though it does feel good. I can't think of a gameplay-first game I want to go back to right now.
>>
File: 2017-06-21_12-45-15.gif (3MB, 370x564px) Image search: [Google]
2017-06-21_12-45-15.gif
3MB, 370x564px
Okay now I'm really going to put this game on hold. I have to focus on Comfy Alchemist if I want to make it for Demo Day.
>>
>>180352601
with a face like that maybe you should put it on hold forever.
>>
>>180352586
The kicker here is you're an amateur, do you really think you have the chops to create a world on scale of those games?
>>
how is unreal engine 4s blueprint script these days?

i want to attempt to create a design/gameplay demo in 3d, in third person perspective. i don't care about assets or animations, it can all be just grey colored blocks cylinders for now
>>
File: ss+(2017-06-21+at+12.51.29).jpg (63KB, 1095x663px) Image search: [Google]
ss+(2017-06-21+at+12.51.29).jpg
63KB, 1095x663px
I hate lighting/shadows. I get that you're supposed to tweak the default settings but I have no idea what I'm doing based on descriptions alone.

>>180352786
Blueprints are great nowadays. There's a guy here who's making a 3D platformer/beat them up mix and iirc he's using nothing but them.
I'm doing the same but my game is much less impressive.
>>
>>180352601
Wait you're making yet another game?
jesus christ stick to 1 project square
>>
>>180352719
Nobody is saying I am planning on creating a game that big.
>>
>>180352919
Where's your game?
>>
>>180352586
Games you talk about are low concept all execution and also take like 100 people to make their setting is not something you can pitch to people and expect them to react.
>"Guys, would you consider playing a game set in a fantasy world where you play as a guy who goes around"
>>
>>180352919
This is just a small side game. Since for Comfy Alchemist I'm only working on the art I wanted to make a small game on my own.
>>
>>180352996
Well scale is a pretty important factor if you're focusing on environments, otherwise you'll wind up with a walking simulator like a lot of indie devs are so fond of pooing out into the market.
>>
>>180352129
I've been using GMS forever, so I actually still prefer the old environment simply due to familiarity, but GM2's room/layer editor is better in every way. I don't regret buying it, it's just taking a while to get used to. A few more updates from the roadmap like 3D arrays and GML autotiling functions and it will be a pretty solid package.
>>
Do you guys still believe in memes "3D is harder to make because it's 3D" and "Realtime is harder to make because it's realtime"?
>>
>>180353220
turn based games are clearly harder to make
>>
>>180353220
Because of how most engines are designed, realtime is actually easier to make.

As for the difficulty of 3d I think there's a point where the benefits in making, maintaining and editing 3d assets and animations overtakes the added difficulties of making a 3d game. But that all depends on what you need.
>>
>>180353220
It's all relative.
A multi-class turn based RPG with in depth mechanics and crafting is harder to do than a realtime sidescroller.
A bullet hell is harder to make than a basic 3D platformer
>>
>>180353220
Visual novels are harder than 2D and 3D combined, because they require real creative skill
>>
>>180353220
3d is harder
>>
File: 1498038602595.png (481KB, 553x827px) Image search: [Google]
1498038602595.png
481KB, 553x827px
How's your game going?
Is it going in the right direction?
>>
>>180353397
Difficulty of making games is usually measured in required technical skill because creativity is such a subjective matter.
>>
>>180353686
Yes
>>
>>180353068
>>180353078
Those were just examples. Ok, let's add Undertale in there, also didn't love it because of the gameplay, but because of the story, music and a world. Same thing for Firewatch, Kona and Little Nightmares e.g. Those don't have huge open worlds either.

I know it sounds basic in a post, it is meant to be like a 30 second pitch, I can't explain every single detail in that time. But you can get something out of it because I specified the genre, types of enemies and the setting where you can't "do anything". Think of the Forest's first person view and atmosphere, Tomb Raider's exploration and the Alien's terror of unknown. You have 16th century people with swords and some musketeers, set in a dark jungle, primitive medication and navigation systems and beasts / tribesmen lurking around. That alone could be enough to imagine the feel of a gameplay. Add on top of that, the food is finite and there is a river nearby, so you have to hunt for food after a while, gather sources to build some kind of a vessel to get across, there are storms which could ruin your camps you set up along the way and swallow half of your people etc. You can't say you don't get anything out of that.

So my original question was just if you can see this being a good foundation for a game to build upon.
>>
I have some noob questions about Unreal Engine 4.

I'm doing this tutorial for creating a HUD and menus, but using the Top Down UE template instead of the First person one. I imported the FPS attempt and made the necessary changes, but I got 2 errors.
https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/5/index.html

Error 1: The Play Button that should start the TopDown map doesn't trigger it.
Log:
Info Play in editor start time for /Game/TopDownBP/UEDPIE_0_Main 0.031
Warning TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/TopDownBP/Maps/TopDownExampleMap'. Shutting down PIE.
Warning TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/TopDownBP/Maps/TopDownExampleMap'. Shutting down PIE.

Error 1: When I run the TopDownExampleMap manually through the editor, it all works, but I am stuck on a First Person Camera.

Any hints would be greatly appreciated. Sorry if these are dumb questions.
>>
>>180353220
3D math is pretty complicated.
>>
>>180353686
Going well, but I'm trying to find a good sprite for a new subweapon I'm working on, I want some kinda geometric crystal thing for a Quartz Bomb, you throw it out, it explodes, and sends shrapnel all over the place.
>>
>>180354141
Even if you are using an engine?
>>
How do I make good-looking scanlines?
>>
>>180354232
Plug an old CRT onto your computer.
>>
>>180354060
God, I hate the fact that this post looks like some random idea guy who knows nothing about games, but I'm tasked to develop the concept purely in words, and I don't know how else to explain it.
>>
>>180354330
The only way to not be an ideaguy is to make game
>>
>>180354330
The great thing about gamedev is how you can express vague things that can't be put into words with a nice little prototype.
>>
>>180354309
How do I fake good-looking scanlines?
>>
>>180354457
Plug a fake old CRT onto your computer.
>>
File: R14kkDj.png (13KB, 657x527px) Image search: [Google]
R14kkDj.png
13KB, 657x527px
What's the point of tuples?
>>
File: DIY scanlines.jpg (143KB, 1794x400px) Image search: [Google]
DIY scanlines.jpg
143KB, 1794x400px
>>180354457
>>
>>180354116
>Error 1:
Damn. I meant "Error 2" the second time, obviously.
>>
>>180354547
Fake CRT monitors don't work dummy

>>180354657
Nice thanks m8
>>
>>180354430
>>180354451
That's what I'm saying - I have to put it in words and concept art exclusively, FML. Do you think I wouldn't rather stop looking like a kickstarter retard here and actually post my WIP project?

But that's the problem, the word document is the only thing I have to do, no actual gameplay. Laugh all you want at my stupid class, but that's the reason I'm asking how it sounds like when I just describe it. And I'm trying to write about something that doesn't sound too generic and impossible to create on paper. I'm thinking about either this, or something wolfensteiny/postapocalyptic in nature, but since there are so many games with that setting I'm not even sure if that's a good idea to write about anymore, because that would be even harder to explain without actual gameplay since there are too many games with a similar theme.
>>
I work in data science and use openGL to visualise data a lot. I want to make a 2d vidya gaym and know I can use openGL for 2d graphics, but this feels slightly overkill. Is there an industry standard library for 2d graphics like openGL is for 3d graphics?
>>
How do I do version control with UE? On Game Maker I always backed up the latest stable build and modified a fresh copy, but UE projects are heavier.
>>
File: question mark.jpg (81KB, 1280x720px) Image search: [Google]
question mark.jpg
81KB, 1280x720px
>>180354864
>>
>>180354864
>opengl for game graphics feels overkill
what she said >>180354976
>>
>>180354330
>but I'm tasked to develop the concept purely in words
Finding a "feeling" you want to create is fine and all. But you can't create that feeling without both the artistic and technical knowhow to execute all the elements involved in building a videogame that could evoke that feeling. If you had either you wouldn't be asking for validation from strangers on such a fundamental level.

So to answer your question, no, I don't think that's a good foundation to build a game upon. Make pong. Make something that you will actually be able to complete and learn from. After you've mastered a certain set of skills, then think about what feelings you can evoke with them. Right now you're basically someone who enjoys looking at picture books of fancy buildings trying to be an architect.
>>
>>180353686
sometimes i dont know what it is, and thats a good thing
>>
>>180354864
SDL, SFML
>>
>>180354864
Libraries like SFML or SDL, specifically made for 2D graphics, use, in fact, OpenGL.
>>
>>180354738
>Laugh all you want at my stupid class
Oh... Why didn't you say so earlier? And what does this have to do with actual game dev then?
>>
>>180354187
Even then you need to do a bunch of fairly difficult shit to get movement feel good in 3d space. Sure you have functions that do most of shit for you but using them to get it feel just right is the difficult part.
>>
>>180355036
In that case, I won't ask you for validation anymore, sorry. I actually think I even have enough knowledge to make it work, but that wasn't the point, and I wasn't seeking a validation.

>>180355262
Well, it's a project based game design course, so I probably got brainwashed that GDD is important, since you guys are obviously against all of that. Anyway, the final project of that class is to document every detail for a fictional game (from the engine/target player base, story, characters, gameplay mechanics, audio, art direction etc.), it doesn't even have to be something you can actually make on your own, it can be an AAA title, because the point of the class is to get experience with a management of something that huge. There's a different class which focuses on the actual development.
>>
>>180354864
The industry standards for 2D graphics are OpenGL and DirectX.
>>
>>180355546
The real world GDD is not a thing you are describing right now.
>>
>>180351952
>I guess I'm just placing a huge importance on the setting, experience and a general feel of a game

but you aren't "placing a huge importance" on these things at all. if you were you would have strong opinions on them already and you wouldn't need to ask random strangers if conquistadors were cool enough to make a game about.

>you can go mechanics-first or experience-first, and I usually choose that second option. If I'm wrong, explain why.

and now you're just trying to escape into this pointless debate to avoid dealing with the fact that you have done zero work in either direction. you haven't "gone experience-first", you've gone nowhere at all. you've written a two-sentence pitch and that's how far you've been able to make it before getting cold feet and asking strangers for validation. what a commitment to "the experience"!
>>
>>180355175
>>180355252
Cool thanks, I'll look into SDL then.
>>
>>180355456
This is exactly the same for 2D.
>>
>>180355831
Can you show me some examples of a real world GDD, then? I have no clue what the fuck does that teacher want, because he didn't explain anything else about it, nor has given us some template. You basically just have to come up with a detailed game idea and then pitch it to him. I have to figure out everything else by myself.
>>
>>180355456
The only movement issue I've ever encountered in UE4 was to make an AI rotate gradually, since the angles were given from -180 to 180.
Now that I think about it I probably could have just added 180 to it to make it 0 to 360.
>>
>>180354116
>>180354691
Should I just restart from the beginning?
>>
>>180355831
>>180355935
I don't think it's something really set in stone, even in the "real world"
just be as specific as you can
>>
File: howstupidisthis.png (37KB, 397x720px) Image search: [Google]
howstupidisthis.png
37KB, 397x720px
I want to make a game where you can combine attack types, up to 2. So if you have 2 fire types you'll do a fire/fire attack, if you have fire and ice you'll do a fire/ice attack, and if you have ice and fire you'll do a fire/ice attack (same as before, that is, order doesn't matter).

The way I've coded it to determine what kind of attack has to be performed uses nested switch statements, with the variable they are referring to pointing to an enum.

I'm guessing this is probably the worst way to do it. It looks, at least, very convoluted, using just 3 attack types. Don't know how bad it will look if I happen to make dozens of different attack types. Would appreciate any help on how to do it properly.
>>
>>180355935
>I have no clue what the fuck does that teacher want, because he didn't explain anything else about it, nor has given us some template.
Then you can make whatever you interpret is okay base on his limited instructions. If he bitches about it then you can bitch back by saying he didn't give any more instructions.

If the teacher is that shit then just do something to look like you completed the assignment. He probably doesn't care and neither should you.
>>
>>180355935
It isn't a thing your teacher wants from you either. In reality gdd is just a scrapbook where you throw all your momentary thoughts and ideas, sketch your characters, put some temporaly gameplay formulas and so on. I don't think even 10% of it goes to actual game usually since concepts tend to change greatly during prototyping and development.
Since this shit isn't goint to be of any use for you anyway I suggest you just to take any released game obscure enough for your teach not knowing about it and describe it as your idea.
>>
>>180343239
Ayy good colours, finally some Pixel-art with charm. simplicity doesn't have to equal generic indie shit.
>>
>>180354864
modern 2d graphics are just textured quads being drawn by the gpu. there's no reason to do it any other way. you can use something that wraps around opengl like sdl or sfml if you just want to draw shit to screen without dealing with the opengl api, but it's still going to be drawing textured quads with opengl under the hood.

when you say you use opengl already, do you mean the old fixed-function api or the modern shader pipeline? because there's a ton of fun effects you can do with your sprites if you can write basic shaders.
>>
>>180356171
hashmap. Sorted list or set of Weapon -> AttackType
>>
>>180355546
>and I wasn't seeking a validation.
That's exactly what you asked for though. You're asking if the ideas you're expressing are valid (i.e. worthwhile).

Let me ask you this. Why does it matter whether or not people think the feeling and setting of your game is good? Isn't the class about how to create (or at least plan) something that fits your vision, and not how to imagine something? People like games because of the execution, not the idea or intention of the developers behind it, 100% of the time.

Guacamelee is a pretty great game about magical Mexican luchadors. Nobody said "man I really want to play a Mexican metroidvania" before that game was made. The devs took a thematic idea and made it something enjoyable. The execution makes it enjoyable.

Nobody likes a rock song because it's rock, even if they "like rock music." They like the song because it's well-made.

The big point here is that the only person who needs to like the feeling and thematic territory of your game concept is you. You're the one who knows whether or not you can make that kind of thing into a good game. So if you see the good in something, trust yourself in that, and then try to see if you can design a good game that can capture that good that you've imagined well.
>>
>>180356460
I'll check those out, thanks.
>>
>>180356182
>>180356230
>>180356491

Fair enough, thanks. Also a good idea about using some obscure game, but I'll rather just develop one of my concepts I have because I enjoy doing it anyway, and I'm actually thinking about prototyping one of them in UE4. I just need to make sure it doesn't sound retarded as a pitch, that was my main worry and why I couldn't decide which idea to pursue.
>>
>>180354457
If you are using Unity you can use my shader here: https://github.com/aaaleee/UnityScanlinesEffect

You can probably adapt the shader to any other technology you are using without many problems, it's pretty simple.

Pic related is how it looks.
>>
File: text_bubble.webm (2MB, 1920x1056px) Image search: [Google]
text_bubble.webm
2MB, 1920x1056px
A new little feature, finally.
>>
File: Gun pointed.png (297KB, 600x400px) Image search: [Google]
Gun pointed.png
297KB, 600x400px
So many times I'll open my project and look at a problem that's existed for a while and think "Why did I do it that way?" then fix it in a minute or so.

This one was getting the robot to use it's gun as a reference to face the target and not it's body so it actually points it's gun right at you at very close range.
>>
Considering getting Game Maker 2, how applicable is GML as a language outside of game dev?
>>
>>180355935
a "real world gdd" would probably just be an internal company wiki at this point, or some other flexible structure of documents that are continuously revised. this notion of writing a little book about the videogame before you start making it doesn't really work in the real world but teachers of game design courses sure love that crap.
>>
>>180356791
Hah that's cool. I love when the commander is an actual thing like the little tactician in Fire Emblem 7 or the new ones so it's nice to see the commander being there.
Also that's really interesting how lances have extra reach. Does the game have the fellas who are being attacked attack back? Because I think that'd make lances and pikes pretty good for not getting attacked back against swords and axes.
>>
>>180357004
is this bait?
not at all, it's only for GM.
>>
>>180357004
It'll probably make learning other languages easier because you'll learn the basics in a non overwhelming way, but other than that, gml is just for gm.
>>
>>180357004
>>180357193
Disregard what I said, I'm a fucking idiot.

The result I got from google was Generalized Markup Language.
>>
>>180357124
Pikes will have first strike, the bigger swords have reach as well, the smaller swords will get a free attack on anyone moving in or out of their adjacent hexes.

So positioning such that you get more attacks in than your enemy will be important.
>>
>>180357241
Thanks
>>
>>180357004
very highly applicable. the linux kernel used to be written in c but now they're rewriting it in game maker language because of how much better it is. self-driving cars? it's game maker language all the way down. so is the firmware of oculus vr, they got a huge performance boost from switching to game maker language, particularly in the left eye. the right eye is still partially written in c++ for compatibility with older gpus.
>>
>>180343239
too much hitstop
there are 2 different kinds of shadows
>>
>>180357586
kek
>>
>>180308567
>tfw entire game takes place inside someone's oversized regular house
>>
Adding marker's alla No Man's Sky to my scanner. Tried out a couple of different options like x-ray and such but this turned out simpler and more clear.
I will still make some xray stuff later though, just because I like the effect.
>>
>>180312665
>those seams
A-Anon...
>>
File: chara2BIG.png (17KB, 216x198px) Image search: [Google]
chara2BIG.png
17KB, 216x198px
>>180350432
hi i made some adjustments hopefully you will be rolling in cash with this
>>
File: Clipboard01.jpg (90KB, 901x1037px) Image search: [Google]
Clipboard01.jpg
90KB, 901x1037px
>tfw my games usually get 20 - 30 downloads over the first two days and then never a single one more
>tfw a crappy lewd game i slapped together in 10 hours or so for the lew jam is getting several downloads every day still, almost a year after the jam

Makes it really tempting for me to go ahead and try my hand at a serious lew game, since any of my actual non-throaway project never came any close to the """success"""" of my lew jam game
>>
>>180358281
5 downloads every day?
is this the next flappy birds
>>
Can some enginedev give me their engine?
>>
>>180358370
It's pretty impressive when you consider i literally just glued together assets from asset store, added some soundclips of a moaning grill from some pornhub vid and one shitty game mechanic

It's basically Rolling sphere, the game: now with extra moans

And it's hiddent amogst dozens of entries from that jam and yet it's still getting daily downloads

I am surprised as fuck by this
>>
File: 1481170864888.jpg (133KB, 1440x1080px) Image search: [Google]
1481170864888.jpg
133KB, 1440x1080px
>>180358514
>>
File: Untitled.png (19KB, 325x284px) Image search: [Google]
Untitled.png
19KB, 325x284px
>>180358514
My license costs $20,000 per game
>>
>>180358075
too flat
>>
>>180358281

Give me a link to this lewd game.
>>
>>180358514
here you go bro

https://github.com/id-Software/DOOM-3
>>
>>180358514
I'll give my engine to anyone as soon as it's ready.
Beta in 2019
>>
>>180358637
It's really bad tho, barely even worth the download
https://mike-.itch.io/something-lewd-this-way-comes
>>
File: too good.png (223KB, 327x316px) Image search: [Google]
too good.png
223KB, 327x316px
>>180358606
>englefield jewson
what're the odds?
>>
Please, somebody, give me your engine.
>>
Godot is free and open source.
>>
>>180358867
hello this is john carmack again. i guess you didn't get my previous message. all my engines are here:

https://github.com/id-Software

i have to go now my asian wife is about to shove a whole rocket up my ass
>>
>>180359052
>upload your engine's source
>missing game content, steam integration, video integration, stencil shadows
>likely won't compile without serious work

Why bother?
>>
john carmack?

more like john gaymack! LOL!
>>
>>180358705

Gave me a chuckle.

The story was a lot better than the gameplay.
>>
>>180359719
>gamedev thread wants an engine
>gets engine
>complains that a finished game is not included

why am i not surprised
>>
>>180356171
Are you familiar with function pointers?
>>
>>180356758
Neat. I'll give it a look. Thanks.
>>
File: 1496157411182.jpg (109KB, 1024x569px) Image search: [Google]
1496157411182.jpg
109KB, 1024x569px
Why do most games here look like shit?
>>
>>180360137
nodev
>>
>>180359862

>somebody give me their game
>oh wow, I'm not rich, I'm not famous

Why bother?
>>
>>180360137
where your game's
>>
>>180360137
it's my fault
>>
>>180360230
In steam, I've sold over 50k copies.
Much better than all of you guys can do.
>>
File: 1435698052183.png (12KB, 542x495px) Image search: [Google]
1435698052183.png
12KB, 542x495px
>>180360301
>>
>>180360162
>>180360230
You don't have to make games in order to critique them, you dumbos. No average gamer would play any of them from this thread.
>>
>>180360301
selling copies in steam is easy try selling them without steam
>>
>>180360380
>average gamer
no thanks
>>
>>180360479
Bad decision.
>>
>>180360375
I made NEStalgia, look it up, pretty much the best turn based RPG with 8 bit graphics, you guys have a shit taste, and your games aren't even played.
>>
File: 1435697876177.png (9KB, 331x331px) Image search: [Google]
1435697876177.png
9KB, 331x331px
>>180360619
>>
*wakes up from deep sleep*
I FUCKING GET IT NOW!!!!
UNDERTALE HAD SO MUCH JUICE FROM ITS MUSIC
*goes back to sleep in peace for further sleep meditation to unlock the mysteries of the universe*
>>
>>180360619
pffffft i made doom and i wasn't even trying
>>
>>180360786
get out of here john, are you supposed to be dominated by your asian wife right now?
>>
>>180360619
i'm sorry okay
>>
File: GREAT ON LOW-END PC.jpg (304KB, 707x699px) Image search: [Google]
GREAT ON LOW-END PC.jpg
304KB, 707x699px
>>180360619
>Great on low-end pc
>Nes graphics
>GREAT ON LOW-END PC

wew what a honor for a low-end pc to be able to run a game with NES GRAFIXS
>>
>>180360954
meanwhile you cant even make a game.
>>
>>180360842
i yelled out "romero" again when she was ramming my ass and she left me here chained to a bed so i can "rethink who's really important in my life".
>>
>>180360674
> Personality
> Consistency
> Topical
> The best turn based combat so far

You're missing a lot
>>
>>180360954
>wew what a honor for a low-end pc to be able to run a game with NES GRAFIXS
Nowadays that really is a feat considering so many morons use Unity for their pixelshit games.
>>
>>180361345
i dunno man i think would rather die forgotten than remembered as the man who made "nestopia: essentially dragon warrior 3 meets world of warcraft"
>>
I can't stop drinking every day
>>
>>180361538
same
>>
File: pick one.png (275KB, 387x483px) Image search: [Google]
pick one.png
275KB, 387x483px
>>180361538
>>180361596
Staying hydrated is vital to health of the cardiovascular system and is necessary to keep the heart functioning at its best
>>
>>180361538
I used to do that until I went a walk one night. Now it's a walk everyday.
>>
File: 63443009_p0.png (543KB, 678x1100px) Image search: [Google]
63443009_p0.png
543KB, 678x1100px
>>180361650
>>180361538
Water is patrician's choice.
>>
>>180361390
>>topical
>>consistency
>combat
>literally just dodging
>"""""""""""combat""""""""""""
flappy bird had such good combat guys I swear truly revolutionary
>>
>>180362038
lol double meme arrows
keep your sour grapes bro
:^)
>>
>>180361892
Water is very important
>>
File: planet.png (164KB, 450x450px) Image search: [Google]
planet.png
164KB, 450x450px
>when you learn to make sci fi planets
>tfw is so fucking easy
>tfw they look so good
>>
File: why.png (29KB, 633x758px) Image search: [Google]
why.png
29KB, 633x758px
why am I a nodev guys? Why?
I don't want to be a nodev, I don't want to waste all my time shitposting!
I want to be a yesdev... how do you guys do it?
>>
>>180362601
looks like a steel ball under dim lighting
>>
>>180362657
Let me see progress
>>
>>180362657
take action easier said than done right?
>>
>>180362601
That doesn't look so great m8.
>>
>>180362601
Have you used your planets yet?
>>
>>180361390
>The best turn based combat so far
What the fuck.
I get that you don't like actual TB combat but it's not a reason to call something that isn't really turn based at all "the best".
>>
>>180362657
Close any 4chan tabs RIGHT FUCKING NOW and start working on your game. If you don't have motivation, even starring at the screen/code helps, just don't do anything else. This helps build self-discipline and gets your brain in a work mood eventually. Force yourself to sludge through code, no matter how slow and mind-numbing it is. Even one step a day is better than no steps at all.
>>
time to use

game maker
>>
>>180362996
Godot *
>>
>>180362271
>>180362353
What a pathetic little newfag you are.
>>
File: THE_FUTURE_IS_NOW.png (104KB, 337x342px) Image search: [Google]
THE_FUTURE_IS_NOW.png
104KB, 337x342px
POST PROGRESS NOW!
>>
>>180363514
I can't because I don't want to spoil stuff.
>>
>>180363503
yep and you are (you)ing me
are you mad?
>>
File: planet.png (189KB, 450x450px) Image search: [Google]
planet.png
189KB, 450x450px
>>180362668
>>180362754
>>180362834
I'm still learning though.
>>
>>180363514
I don't want my game associated with this """place"""
>>
(((agdg)))
>>
File: progress.png (3KB, 416x79px) Image search: [Google]
progress.png
3KB, 416x79px
>>180363514
I posted progress yesterday, but I've been still working on my game, I haven't updated the window yet tho.
>>
>>180363514
I don't want to start a house fire by opening my game under this heat

>>180363619
Still looks like a steel ball mate.
>>
>>180363606
Consider homicide.
>>
>>180363587
OH COME ON, I WANT TO SEE PROGRESS
>>
>>180363625
K
>>
>>180363680
I dunno, I think it looks like the tutorial I saw.

going to add a nebulae and some stars.
>>
>>180363678
IS IT A TEXT ADVENTURE?
>>
>>180363815
Unless it's a tutorial on how to make steel balls, that's a pretty shitty tutorial, planets aren't a perfect sphere of one material
>>
>>180363680
Well to be fair we don't know what kind of planet it's supposed to be, maybe it is mostly a steel ball in space.
>>
File: pilot.jpg (156KB, 960x720px) Image search: [Google]
pilot.jpg
156KB, 960x720px
Does this look like it would look okay in a story screen perhaps?

I'm thinking of taking stock photos and adding filters etc and putting them into my game.

Any advice to make it less noticable?
>>
>>180363697
nah :^)
>>
File: download (1).jpg (7KB, 225x225px) Image search: [Google]
download (1).jpg
7KB, 225x225px
>>180363945
>>>180363815
>planets aren't a perfect sphere of one material
yeah it's a cube!
>>
>>180363934
Nah, I'm trying to a top down game, with ASCII, and I won't be using standard I/O because of its limitations.
>>
File: Smokey_the_bear_simpsons.png (519KB, 1024x600px) Image search: [Google]
Smokey_the_bear_simpsons.png
519KB, 1024x600px
>>180363680
SHITPOSTING STOPS WITH PROGRESS
>>
>>180363945
>>180364084
>google sci fi planet
>they're round balls
???
>>
>>180363991
I have no idea what this is
>>
>>180364210
>>180364084
>>180363619
https://www.youtube.com/watch?v=9tKHZFLbtUI

https://www.youtube.com/watch?v=9Q8PwcDzb8Y

And if you are not using Blender you are massive faggot (you can use those concepts in any program).
>>
>>180361390
>Furry-pandering game name
>Hot furries
You're missing even more.
>>
>>180364393
I was using photoshop.
>>
>>180364254
:(
it's a spaceship pilot
>>
>>180323665
>Mansplain hacking to her
Do you really need to add this shit in?
>>
>>180364707
it looks like a cow wearing sunglasses
>>
What baby mode engine would be the best for a shoot them up? Would want the lowest input lag possible without becoming an enginedev.
>>
>>180364908
godot
>>
Did anybody here profit from doing this in any way? Did you acquire enough skills to get a job in one of those areas (game related or not) or did you earn some serious money?
>>
File: manny pardo.jpg (88KB, 600x800px) Image search: [Google]
manny pardo.jpg
88KB, 600x800px
>>180360674
Wow yeah it's almost as though all you need to make a good indie game is a 10/10 soundtrack and mechanics that aren't painfully bad in any places.
>>
File: wf-7888.jpg (8KB, 268x175px) Image search: [Google]
wf-7888.jpg
8KB, 268x175px
>>180363991
>>180364829
>>
>>180364908
game maker
>>
>>180360674
>>180365086
Music is a meme. Most people don't listen to the music in games, they turn it off and play their own
>>
File: 1497217333307.gif (4MB, 630x354px) Image search: [Google]
1497217333307.gif
4MB, 630x354px
>>180364743
>going up two thirds of the thread just to give them your opinion
>>
>>180364926
>>180365158
Any reason for those or is it just engineposting
Finding info on input lag is harder than it should
>>
>>180362996
http://i.4cdn.org/wsg/1498056554454.webm
>>
>>180365173
Strongest bait ITT so far.
>>
>>180365239
gm is easy mode game development

and input in any engine should be near instantaneous. any 'input lag' is built ontop of the engine by the developer
>>
>>180365173
https://www.youtube.com/watch?v=AUXGW6sWYDY
Guess why this scene is remembered so well by everyone.
>>
>>180365173
>what is final fantasy
>what is touhou
>>
>>180365173
>most people play guitar hero with the music off
retard
>>
>>180364908
>engine
>input lag
wat?
>>
Is Unity the best engine to make a game similar to Theme Hospital?
>>
>>180365086
you can't fucking say all of Hotline Miami's juice was the music
>>
>>180365487
It is definitely the best engine to make the most laggy Theme X game in existence.
>>
>>180365173
this but with story. whenever there's story happening in a game that i can't skip i just mute it and turn to my other monitor, where i always have a random episode of buffy the vampire slayer playing.
>>
>>180365508
No, but it could have coasted on the music alone if it wanted.
>>
>>180365614
ok but if I want to make a good game?
>>
>>180365824
Make it?
>>
>>180365068
lack of responses speaks for itself
>>
>>180363982
Heavier materials are closer to the core of the planet. A planet made enitrely out of metal isn't really feasible naturally.

>>180364084
>225x225 image being an exact representation of a planet
Also notice how it has different materials at different locations.

>>180364178
Can't progress if I can't open the editor. I'm not gonna repost previous progress and pretend it's new

>>180364210
Obviously a roud-earther conspiracy

>>180365173
Either you're a pleb, either you're baiting.
>>
>>180365894
>best engine to make the most laggy

Is there an alternative engine that would perform better?
>>
>>180365487
you mean with just tiles and sprites, like the original? unity would be ok as long as you're fine with the game running at 5% of the performance you would expect from a game that's just sprites.
>>
>>180366086
he's a poorfag.
he's deving on a mid 00 pc and claiming unity is too bloated.
>>
Engine devs, how long does it take for you to compile your engine/game?
>>
>>180366195
Similar to the original but updated graphics. Gameplay intended to be similar to Theme Hospital/Dungeon Keeper in that you build specific rooms to fulfill desires.
>>
>>180366354
About 12 minutes for a clean build including dependencies
Maybe 2 minutes for a rebuild of just the engine
>>
>>180364908
>>180364926
I'm making a shmup in Godot and I don't think there's a problem with input lag, when I play it the movement doesn't feel perfect but I think it's a matter of tuning the speed and stuff.

Now what I do get is random frame drops once in a while, this could very well be my own fault and not the engine but I haven't been able to locate the cause yet. I've done stress tests with over 1000 bullets on screen and it ran fine, but occasionally it slows down in real game situations with less than 100, and my pc is not exactly bad, it can run current gen games and shit.

Again this is probably my own fault and not the engine, I'm not much of a programmer and it's easy to fuck things up working on a genre where any code you write is gonna run in a million instances at the same time.
>>
>>180360674
ZUN once said its a good idea to focus on bass battles and use character themes and attack patterns to characterize the bosses and make them memorable. I think its good advice.
>>
>>180366959
It might come from how you've handled object pooling.
>>
>>180361442
given that they are using beyond now they probably would get better performance if it was done in unity
>>
>>180366959
Turn on the profiler and then click in the spike in the timeline to see what is causing it.
>>
>>180366964
What is a bass battle
>>
>>180367406
When two bassists compete to take the role of bass player in a band, they enter a peculiar ritual called "bass battle".
What follows is a blend of barely audible farts. The one whom can do the most without being heard will emerge as the victor.
>>
File: 1466997876376.png (4KB, 400x400px) Image search: [Google]
1466997876376.png
4KB, 400x400px
>>180360380
>he thinks this thread is to impress /v/
>>
>>180360380
But that's wrong since there have been multiple games released from this general which people have paid for and played?
>>
>>180367490
I don't get it
>>
>>180367640
>>180367640
>>180367640
>>
>>180367682
>>180367682
>>180367682
>>
>>180367662
>>180367710

DIDDLED AGAIN!!!
>>
>>180362657
How do i filter feel posters?
>>
>>180368334
by becoming an unfeeling machine
>>
>>180361390
>The best turn based combat so far
it wasn't even turn-based
>>
>>180368334
I know that feel
>>
>>180338409
fuck I haven't posted progress on my Twitter in weeks
>>
done with the little save load update thing. took about three days. total about 3.5 hrs?
>>
File: 1428914499835.jpg (41KB, 599x577px) Image search: [Google]
1428914499835.jpg
41KB, 599x577px
>>180375473
Nice blog.

3.5 hours of work takes you 3 days?
>>
>>180375473
i had to stop because a fire, and i ran up three flights of stairs to rescue this burning baby, and i got burning baby all over me.
Thread posts: 768
Thread images: 122


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.