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/dfg/ Dwarf Fortress General - Ded in 64-bit Edition

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Thread replies: 755
Thread images: 168

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>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Standalone is out of date, use Starter Pack for 43.05):
http://www.bay12forums.com/smf/index.php?topic=122968.0
https://github.com/splintermind/Dwarf-Therapist/releases/

>DFHack:
http://www.bay12forums.com/smf/index.php?topic=139553.0
https://github.com/DFHack/dfhack/releases

>Starter Pack:
http://www.bay12forums.com/smf/index.php?topic=126076.0
http://dffd.bay12games.com/file.php?id=7622

>More DF stuff:
http://pastebin.com/AnsHjQ40
Modanon's Mods: http://dffd.bay12games.com/who.php?id=3558

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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rip dorfposting
>>
Boats when?
>>
>>180212326
When murdered. (funny)
>>
Everytime a zombie walks over one of my serrated blade weapon traps the game crashes.
What do? only using dfhack
>>
>>180211783
Migrants have arrived!
>>
>>180212853
When trap components break, they crash the game, might be that
>>
POTTERY!
>>
>>180213209
So whats the solution besides deleting the traps?
>>
>Cap'nduck trying to channel some lava for a forging area
>spends 40min of a stream making an over-complicated pump system
>it's taking lava out of the side of a volcano, moving it up one z-level then dropping it down again
>he keeps claiming it's to keep magmacrabs n shit out of his forges
>mfw he could've just used a fortification, channeled holes for his forges and placed the solid tiles over the holes to keep everything out
Fuck man I'm so done watching this guy, fuck him. The more popular he's gotten the dumber and more risk-adverse he's gotten.


>>180212853
Known bug with 0.43. Being fixed next version (comes out probably next month) so just don't use weapon traps until then.
>>
>>180213384
Making traps out of materials that don't break as easily obviously
>>
>>180212853
Probably this >>180213209

Similar thing happened to me when my squad ran through and activated some weapon traps trying to get a forgotten beast
>>
Anyone know how to remove fog in stonesense? "Toggle occlusion" doesn't do it, and doesn't appear to do anything at all.
>>
>>180213462
weapon traps jam after a while, so it'll happen regardless. Just have to stop using them until toady releases the update.
>>
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>>180213462
>>180213604
>>180213467
So I guess Im just fucked, right?
I doubt 20 military dwarves can deal with this.
>>
>>180213529
Figured it out. It has it's own init with an option to turn it off.
>>
>>180213772
>close gates
>send marksdwarves to fortifications and pillboxes
>get free marksmanship skillups
Also, a Necro you think?

Also you could release your FBs from the caverns and see how many undead they take out.
>>
Can someone recommend me some fun races mods? I don't want to scroll through thousands of MLP and Fallout mods
>>
>>180213887
lift up that bridge, seal the fort
>>
>>180212853
Use stonefall traps, you elf.
>>
>>180213935
We had a guy in /dfg/ making a Monster Girl mod but haven't seen him post in a while. He was also working on a Dark Souls mod too.
>>
>>180213772
20 can and will kill them, just don't rush everyone.
>>
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>>180213982
>Stonefall traps
>On zombies
>>
>>180213935
ZM5's modpack is good, It has creatures and races from Warcraft and Dragon's dogma.
>>
>>180214089
This. Just let in a couple of zoombies at a time into a kill room, but i'd just use them to get 50 legendary marksdwarves personally.
>>
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>>180214191
>>180213912
I dont have archers or a pillbox yet, barely a year in, though this is my entrance.
Creatures can walk through fortifications right? How deep of a channel before the fortifcation would I need to make it unpassable by zombies?
>>
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>>180213935
I made this

http://dffd.bay12games.com/file.php?id=12897
>>
>retire adventurer
>decide to try to take him on as another adventurer
>its been 8 so far and I haven't been able to do it, the original keeps getting stronger
>>
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>my fancy helmet will protect me!
Hit so hard that his head ripped off. It never happened to me before.
>>
>>180214329
Just make a bowyer's workshop and turn some wood/bones into some crossbows. Draft 40 guys into squads and give them the crossbows.

Make your miners dig out strategic sniping areas in nearby walls/cliffs, smooth and carve Fortifications.

Turns your fort into a bunker network that can safely snipe everything on the map.

>Creatures can walk through fortifications right?
Only if the fortification is submerged in water and the creature is small enough to swim through the hole.
>How deep of a channel before the fortifcation would I need to make it unpassable by zombies?
One tile deep, 2 tiles wide should be fine.
>>
>>180214090
They are surprisingly effective. Stone hits 3 times and each time it crushes some of zombie's parts.
>>
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>>180214729
This. Stonefall traps used to be terrible but since pulping they're actually alright now.
>>
>>180214554
seems interesting, anon. I will try it out later.
>>
>>180214668
dont forget the quivers. unless anon has 40 leather lying around theres no way to slaughter any animals or buy any leather
>>
>>180215171
Caverns
>>
HOW DO I MAKE MY HUNTER CARRY MORE THAN 20 BOLTS SO THAT HE CAN ACTUALLY KILL SOMETHING
>>
>>180215330
Use the military tab and increase the ammunition hunters can carry
>>
>>180215438
THEY'RE SET TO CARRY 100 BOLTS, THEY ONLY TAKE ONE QUIVER THOUGH
>>
>>180214979
Thanks. There are still a few bugs with the Manat race that I cannot solve and can't seem to find anyone who knows how to help me, but they shouldn't break the game or anything. The rest of it works fine, and if the Manat bugs ever get fixed, you should be able to update the game/save without any issues.
>>
>>180215534
JUST INCREASE THE NUMBER, YOU DOUBLE ELF
>>
>>180215330
More importantly, it shouldn't take that many fucking bolts to kill something.
>>
>>180214329
>Creatures can walk through fortifications right?
They cannot.
>>
>>180215610
THANK YOU FOR THE SUGGESTION I APPRECIATE YOU TRYING TO HELP ME
HOWEVER THE PROBLEM REMAINS
THE HUNTER WILL ONLY CARRY ONE QUIVER, WHICH ONLY FITS 20 BOLTS
>>180215857
THIS IS ON THE FIRST YEAR SO NOVICE HUNTER, AND I'M ON A TUNDRA SO I CAN'T SPARE THE FUEL TO MAKE METAL BOLTS
>>
>>180214668
Swimming through fortifications doesn't depend on creature size. As long as it's got 7/7 water or magma on it any creature can move through it.
>>
>>180216075
>when you're trying to designate an area but you keep getting the depot access overlay instead
>>
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>>180216728
made me chuckle
>>
How to clear vauts?
>corner cheese
Is it common knowledge?
>>
>>180217610
>Embark on vault
>Abandon fort
>Reclaim
>Angels dead from starvation
>>
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FUCKING FINALLY FUCKING DIALOGS SHIT...

My secret shame for like the last year since the new df version has been that names.lua wasn't updated.

I couldn't figure out what happened that broke the old "df.viewscreen_setupadventurest:new(), subscreen = 3" trick to get the simulateinput > custom name screen to come up and had shit luck fixing it.

Finally after several scripts I got a better feel for the gui side of things and went back at it, had some hilarious overflows (fucking terminal spamming errors at a thousand miles an hour) but finally got it figured the fuck out and set up properly:
https://pastebin.com/1ucrHEjs

You can:
>target a unit > rename them
>target an artifact > rename it
>set first fucking names

You no longer need to:
>specify -unit or -item
>use the shitty fucking -first "blah" method to set first names
>run the script again to apply the changes
>>
>>180217970
It is not possible to embark like that without hack.
>>
>>180218381
k
>>
>>180218381
Target unit and what command?
>>
>>180218484
So use dfhack

it was a meme response anyways
>>
kimberlite
>>
>>180222168
Damn fine piece of mineral.
>>
>>180219078
>pastebin > raw > save page as > [your df folder]/hack/scripts/names.lua
>target unit
>type names
>>
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> While I was in the boat, I captured a very beautiful elf woman, whom the said Lord Admiral gave to me. When I had taken her to my cabin she was naked—as was their custom. I was filled with a desire to take my pleasure with her and attempted to satisfy my desire. She was unwilling, and so treated me with her nails that I wished I had never begun. But—to cut a long story short—I then took a piece of rope and whipped her soundly, and she let forth such incredible screams that you would not have believed your ears. Eventually we came to such terms, I assure you, that you would have thought that she had been brought up in a school for whores."-Commander Urist
>>
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>embarking near a tower
Mistakes were made
>>
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>>180224689
>Pirotess
>>
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>cloud of wicked smoke (turns everything into evil zombies) arrives
>seconds later a migrant wave arrives
>figure i can leave the front door open since the migrants and smoke aren't too close to eachother
>mfw 1 minute later
>>
What's the most fun thing you've done as an adventurer? Mine is building up a cabinet of skulls, and a close second is chopping off all of the limbs but one off a goblin. I tried to get rid of the last one, but he died of bleeding before I could.
>>
Currently only have access to tetrahedrite and Galena, so copper and silver.
The correct thing to do here is make silver Warhammers, never ever copper axes, right? Then make axes after I get iron for steel?
>>
>>180228203
Yup. Silver warhammers are actually the best "mundane" weapon against goblins, with legendary users, as far as I know.
>>
>>180228019
Race war in a big town. It was pretty diverse so you had elves, goblins, dorfs, animal people ect living in it. But the problem was that for some reason Goblins were the biggest fucking troublemakers and whenever I was walking around town they'd be starting trouble and beating up innocent townsfolk. Well a righteous man like my adventurer wouldn't stand for it, so he went to a bar on the outskirts of town, gathered some lads, and started a campaign to kill or drive out every dirty greenskin from the town wall. Now it was harder than it seemed, because you know, you had to be super careful to avoid witnesses since it'd be game over if we made an enemy of the civ, so I had to do all sorts of guerilla tactics and ambushes to cleanse the city, like waiting in alleyways for a goblin to pass by, or attacking with bows and crossbows so they couldn't see us, or slitting throats in the dead of night. Eventually we got them all though. I know it might seem edgy and stuff but doing all of that while trying to avoid getting caught was pretty intense and definitely fun.
>>
>>180229429
>dwarf wing death squads
>>
What's the best way to have a fortress of autistic dorfs who have no sense of right and wrong? Pit goblins in an arena with elvish traders and PoW?
>>
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havent played in a few years. are there still faggot dwarves?
>>
>>180228019
I ended up in a hamlet that had bandits for about 98% of its population. They surrounded me by the well and I ended up killing every single one over the course of 3 RL hours. I was able to get occasional rests by sprinting and jumping onto rooftops. It wasn't anything that flashy and I was covered in bruises and broken fingers, but something about strategizing it move by move was really satisfying, since my skills weren't much higher than theirs.

The other good one was when I found an enslaved demon in the center of a fortress beloinging to an enemy human population. The moment I asked him to come with me it was webs and 1-shot kills everywhere. I eventually lost him when we were entombed in ice together trying to cross the sea to an island owned by elves. This was in 34.11.
>>
>>180230104
What do you mean faggots? If you mean homosexual dwarves, yes, and if you mean stupid dwarves, yes.
>>
>>180230104
Sure. You can change 1 line of text if you want em out.

I could be wrong, but I think homosexual pigs, cows, and dogs are less of a problem than they were.
>>
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>mfw adding [VERMIN_HATEABLE] to elves
[SPOILER]is this actually going to work? i want to see a dwarf who "absolutely detests Elves"[/spoiler]
>>
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>fortress dies to zombie attack, absolutely 0 survivors
>come back to Fort as adventurer
>go inside
>dwarf merchant with horses inside amongst corpses
>horses are hauling items from inside the fort
>merchants are walking around picking stuff up
>mfw dwarf looters exist
Holy shit never knew this happened
>>
>>180230739
>I could be wrong, but I think homosexual pigs, cows, and dogs are less of a problem than they were.
I'm finding the same thing

>>180230104
also virtually every historical figure migrant is married (to the opposite sex)
>>
>>180236284
I got a migrant who was the daughter of the queen and married to a woman
>>
>>180230104
Don't use the rapist and you will never even notice.
>>
>>180233467
>science memes
>mastershit

Why am i not suprised?
>>
>>180235781
I think that's from that bug where merchants and their wagons would randomly appear in forts after retire/reclaim.
>>
>>180235781
>walking around picking stuff up
They're not doing that. They may be walking around, but they're certainly not picking items up. The only times creatures in the game will pick items up are in fort mode for thieving animals and kobolds, wrestling creatures gaining possession of items equipped by their targets, and fort mode merchants packing their stuff up from the depot.
>>
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>skimming through z-levels
>stop when I see a bunch of misaligned asymmetrical pillars in a room
>they're moving around

Ostrich farm was a mistake.
>>
>>180238556
oh god
if 3 Os stood in a line and didn't become a wall, I think I'd have an aneurysm
>>
how do you remove driftwood?
>>
>>180239451
I've never tried but I imagine magma would work
can you build a construction over it? a road?
>>
How do you remove elf?
>>
still don't really get construction. Ive got tons of idle dwarfs yet no one is doing the building Ive assigned.
>>
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>>
>>180241470
[q] over the building
does it require a certain labour?

also make sure the site is accessible, you might've blocked it off in a corner (dwarves won't build on diagonals unless the tile is accessible from some other direction too)
>>
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>>180241464
>minecart full of ostrich meat to knock the treefucker into a magma pool
>>
>>180241464
They're allergic to steel. Apply liberally.
>>
>>180230104
here's how to get rid of (((gay))) dwarves

from pathlib import Path
d = Path(".")
for x in list (d.glob("**/*.txt")):
with x.open() as f:
lines = f.readlines()
i = 0
num = [0, 0]
newlines = lines
for line in lines:
if "[MALE]" in line:
newlines[i] += "\n[ORIENTATION:FEMALE:0:0:100]\n[ORIENTATION:MALE:100:0:0]\n"
num[0] += 1
elif "[FEMALE]" in line:
newlines[i] += "\n[ORIENTATION:FEMALE:100:0:0]\n[ORIENTATION:MALE:0:0:100]\n"
num[1] += 1
i += 1
if num != [0, 0]:
print ("Straightified", num[0], "male creatures and", num[1], "female creatures in", x)
with x.open(mode = "w") as f:
f.writelines(newlines)
else:
print ("No changes to", x)


save as whatever.py and run it in your objects folder, you'll need python installed
>>
Successfully genned my first Large/Very Long/Very High/Everywhere world to adventure in. What should I expect?
>>
How does someone survive this
>>
>>180243636
it may be in the head, but it only damaged the liver
>>
>>180243282
Dont do this, it creates thralling clouds
>>
>>180243282
nice, thx senpai
>>
>>180243703
>damaged the liver
>he's still living
next you'll tell me iceland isn't icy
>>
>>180244997
Can't tell if you're serious or not. Liver damage doesn't mean instant death. It could take minutes or hours to bleed to death if the trauma is bad enough, or even days if the bleeding stops and there's functional damage.
>>
Do semimegabeasts ever have children (outside of players capturing breeding pairs)?
>>
>>180245957
I think so. pretty sure I had one world where ettins were breeding like rabbits
>>
I don't really have room to breed two types of poultry. My two choices are blue peahens and giant masked lovebirds. Blue peahens are significantly more prolific egg-layers, laying 6-8 eggs to giant masked lovebirds' 4-5. But giant masked lovebirds are MUCH bigger, giving four times as many bones and three times as much food. They're also neater.

Should I breed the lovebirds, or is the amount I'd gain from the increase in egg laying simply more important?
>>
>>180246340
If you're actually desperate for the foot, my wild and uneducated guess would be that peahens would do better
but given how easy it is to come by food in DF, unless you're doing some sort of crazy self-imposed challenge, that isn't likely. and I always prefer weird giant animals over normal stuff
>>
Behold
The best randomly generated squad name
>>
>>180246340
>don't really have room
How? Even on a 1x1 embark using all the space you have available would take ridiculous time and effort.
>>
>>180248171
More like... I don't want to tank my FPS with having like dozens of both, and the room I have my nestboxes and bird pastures in is a literal 9x9 square in the base of a tower. I'm also too lazy to manage two different populations, and feel weird about just letting the birds be unpastured. (they can't go outside because there's zombies and clouds of poison)
>>
>toy boat called desert of valleys

confirmed botes never ever
>>
>>180235781
That's where all the good deals come from
>>
>>180251127
>>
how the fuck is this thread so dead
>>
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I just got ambushed by a bunch of farm animals who instead of attacking all ran into obstacles killing themselves. I dont get it
>>
>>180254186
Lack of waifu and avatarfag shenanigans thank Armok. At least we're not like /cbg/.
>>
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Fucking christ, the last siege had like 10 goblins, they really have it out for me now.
>>
>>180255454
what the fuck lol
>>
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Made it to magma sea for the first time. I took the liberty to dig a completely separate tunnel so it isn't connected to any caverns or whatever. What's the best way to get some magma?
>>
>>180244997
I laughed like an idiot, nice one
>>
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>tfw generating a thousand years of history
>>
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>>180260835
>acting like a thousand is more than a drop in the bucket
>>
I can't un-fucking-pause the game for some reason

I've spent hours on this fucking fort, what do?
>>
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>>180261148
>acting like your inbreed pocket world amounts to anything of significance
>>
>>180245417
not that guy but
>can't tell if you're serious or not
that's because you're autistic anon
>>
>>180214854
>when you've been gone from DF long enough for Stonefall traps to be made useful.

Holy shit this is crazy.
>>
>>180228203
Whats wrong with copper axes?
>>
>>180261835
>Copper itself is a common, low-value metal and a sub-par arms material- more specifically, it is the second worst metal available for slashing weapons, but is pretty good for blunt weapons.
>>
>>180260229
A magma piston. You can set it up so that it's reusable, where you dig out the bottom and cast the top of the piston in obsidian to make it like a treadmill. Just consider that pumping in a huge pump stack will take 100+ pumps, and you can see that even if the piston is slower and more fiddly it's the better way to do it.
>>
>>180261835
Copper is too fucking soft. It's the same reason there wasn't really much of a "copper age" in real life.
>>
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>>180261642
>acting like your boring ass world is anything
>>
>mechanic gets into a fistfight with with a visiting axedwarf over an argument
jeez
>my scholar and woodcutter jump in and collectively manage to claw the axedwarf's nose off and several of his teeth out

I don't know whether to be terrified or amazed
>>
Does masterwork DF still have that bug where animals never grow up?
Why is mwDF still at 0.34 even? Has it been abandoned?
>>
>>180264960
Masterwork DF has 2 versions, one is for 0.34 and one is for the current version.
>>
>>180265087
Oh, you're right, my bad.
>>
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What's the best way to get rid of the water in caverns without using magma?
>>
>>180268034
There is no best way, it all depends on what you think you can do and your specific embark situation. Not to mention that getting rid of it might not be the smartest solution to your problem anyway. So you'd need to tell us why you want to remove it in the first place.

You could pump it up into a river, off the map, or into a reservoir.
>>
>>180268849
It's just in the way of my staircase and I don't want to go around it. Water is 1 z-level deep and all I really need is just being able to construct a few walls.
I have considered draining it into caverns below or off the edge of the map, I just don't know how fast cavern water refills. Cave-in would probably be the best, but not an option in this case.
>>
>>180238556
How the hell do you come up with designs like this?
>>
>>180269943
Distilled Autism.
>>
>>180269360
So you can't section it off, despite only needing a small opening, right?
I would do something like
>go around (temporarily), prepare the staircase and all other necessary rooms in the level(s) below the water level.
>dig out enough space for a future reservoir on that level (surrounding the - possibly constructed - rooms)
>prepare everything for a smooth, swift construction of the problem-staircase (close-by stockpiles, etc)
>drain water into that new level
>construct staircase, connecting it to the lower level staircase dug before while water drains
>>
>>180270673
Like this
1. situation
2. dig around, prepare rooms below and staircase as far up as you can
3. dig out more area to flood, add safety floodgates at strategic points (the ones in the image aren't necessarily at the best locations, I got lazy) and don't forget to connect them to levers and test them
>3.5 double check for leaks, check if all the right floodgates are closed/open as necessary
4. dig a connection by channeling a separating wall from above
5. area floods
6. as soon as possible, dig & construct walls/staircase

Depending on your situation and the details, the area might reflood, and if you want to go the extra mile, you can prepare a pump/floodgate construction to pump the water back on the original level.

But I think you should turn your problem into a positive design property of your fortress. And having rooms surrounded by water (possibly with windows) in a cavern is pretty cool, I think.
>>
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>>180271729
Forgot my image
>>
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>4th fortress lost in a row for FPS death
>all of them 5+ years
>a siege every 2 years with 10 recruits each

any mod that makes invasions more consistent?
this game is getting boring af
I miss 0.34 sieges so much
>>
>>180255508
>Lack of waifu

Just you wait until you can marry NPCs.
>>
>>180272136
Sounds like you generate shit worlds or don't make enough cash. Even vanilla I usually get 100+ creatures sieges.
>>
>>180263178
how do you even generate a world with that little water?
>>
>>180272136
Man, I remember playing bfme 1 and 2. Fun games, sort of starcrafty weren't they. Wish a new one would be made.
>>
>>180269943
I wish I could tell you I have a method, but really I just designate on an element until it's "done". Even when I start with a plan I freehand modifications to it as I dig. When in doubt, add more z-levels.
>>
>>180273417
this. sieges are legitimately fine in the current version. 140+ groups of goblins, humans, and blizzard men in my last fort
>>
>>180273417
>>180274964

My last fort value is a little over 11 million dorfdollars and I always embark near at least one dark fortress and tower.
The problem is that the armies have to actually travel to your fort now and they may attack other shit instead.
So it's another RNG bullshit element. Before 0.34 there was at least a siege every year.
>>
>>180274964
I'll add an anecdote to the pile. I've gotten sieges early and often, and have managed to hit the invader cap every time I've increased it.
>>
>>180275931
what's the population of the dark fort?
>>
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>>180276075
>>
>>180276459
If you look on the DF modding forum you'll find a hack script which summons invasions out of thin air. Not really a solution, but better than nothing.
>>
>>180276459
Whats this program again that lets you check worlds?
>>
>>180276459
>Obok Roughdreamed
Is this the long lost cousin of Obok Meatgod?
>>
>>180276893
Unfortunately force siege and CivAttack no longer work in DF2016 cause of how sieges behave now.
>>
>>180277253
Legends Viewer
>>
>>180277650
http://www.bay12forums.com/smf/index.php?topic=164458.0
Just fucking look when anon tells you to look.
>>
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What was the most crazy and hectic battle you staged in the arena?
>>
>>180277885
holy shit
forgive me anon, I didn't believed
this is amazing
>>
If modanon is still taking requests, there's something I'd like to see made. I'm requesting a natural ability that allows the user to, upon selecting it, deliberately turn into the creature of his choice for x amount of time. So it'd just be a template that could be modified for whatever someone wanted to add in, and could be added to the raws of any given creature.
>>
>>180281042
this seems cool

I also want a mod that let's me suicide

I'd love one that lets me teleport myself and/or others
>>
>>180281726
>this seems cool

Yeah I think its neat. I tried to do it myself but just couldn't crack it.


>I also want a mod that let's me suicide
It would be useful definitely. It'll actually be added to the vanilla game at some point, I think.

>I'd love one that lets me teleport myself and/or others
I think DFHack has this but it only works on the world map.
>>
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>>180281987
>tfw I'll be able to finally become an honorabru dwarf samurai
>>
drew come home
>>
>>180281987
>It would be useful definitely. It'll actually be added to the vanilla game at some point, I think.
for sure, I can't wait until the game handles actions and gives more freedom to the player to act as he pleases

>I think DFHack has this but it only works on the world map.

I legit know nothing of how to use dfhack

I mainly want the mod to be able to test and control creatures better in adv. mode

shit ain't easy
>>
Is there a way to make a civ only use obsidian swords?
>>
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>Use random embark
>Look at my animals
>They're all the same gender
>>
Is a tundra dorfy enough or should I go for a glacier?
>>
I was hoping to get some good general advice on how to make my dwarves happier, I just got my first wave of migrants and I've never made it past a year. Any suggestions? I have a stupid amount of wood, if that matters
>>
>>180282147
That reminds me, I need to get working on my TLR themed fort. Japanese high schools are actually pretty solid fort designs if you divide the athletic fields into proper stockpiles.
>>
>set up cages with hungry heads and bugbats outside fort linked to levers
>goblins come
>release hungry heads and bugbats
>expect them to distract the goblins
>they just immediately fly off the map
perfect, very nice
>>
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>>180288720
>>
>>180287315
Maybe give them short swords but not metal?
>>
>>180288720
that's pretty funny
>>
>>180288468
engrave the walls, make sure all dwarves have their own bedrooms, make sure you have a temple, make your dining room really fancy, make sure they have clothes that aren't worn away

The temple and the clothes are probably the most important, and also the easiest
>>
>>180288468
pay attention to their thoughts, they'll make it clear what is it they don't like or is missing in your fortress
>>
>>180287315
I believe the way it works is weapons are automatically allowed to be made of metal, unless you add [TRAINING] which restricts them to wood or [CAN_STONE] which allows obsidian in addition to metal. So what you would have to do to prevent them from making them from metal is disallow the civ from metalsmithing entirely, by removing [PERMITTED_JOB:FURNACE_OPERATOR] from their entity file. Then they should be able to make short swords, but only from obsidian and wood.
>>
rip thrad 2017-2017
>>
>forgotten beast
>made of snow
>dies in one punch
>>
>>180293937
It had a snowballs chance in hell...heh
>>
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>>
FUCK

THERES MIASMA SPILLING OUT OF MY KITCHEN BUT I CANT FUCKIN FIND A CORPSE TO CLEAR

HELP
>>
>>180294750
Flood magma in there
>>
>>180294750
get a refuse stockpile you nig
>>
>>180294750
food rots over time if its not put in barrels or pots
>>
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>>180273951
Fucking with the elevation weights and minimum/desired region counts.

>>180281726
Suicide is easy enough so I'll leave that to others.

Teleporting yourself point to point: https://raw.githubusercontent.com/maxthyme/maxthyme-scripts/master/flashstep.lua

Teleport yourself to a different location on your quest map: https://github.com/maxthyme/maxthyme-scripts/raw/master/questport.lua

Grab someone and ride them through the air at warp speed: https://github.com/maxthyme/maxthyme-scripts/raw/master/launch.lua
>>
>>180295026
>Grab someone and ride them through the air at warp speed
Oh boy
>>
>>180294810
>>180294801
I have refuse piles, there's no food or refuse inside the kitchen as far as I can tell

>>180294790
Perfect
>>
>>180295530
Did you check the kitchen with t? You might just not be able to see it visually or with k
>>
>>180294594
>Elf 1 has been struck down
>Dwarf 1: Death is all around us. Begone fear!
>>
>>180295026
>>180295163
Urist
Grab my XPig tail vestX
FUN!
>>
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holy fuck
>>
broke: humans
joke: dwarves
woke: elves
>>
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>>180295163
>>180297014
Literally.
>>
>>180297732
What?
>>
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Fascinating. Three ginko woof floor tiles are keeping 5 out of the 7 starter dwarves above water. Nobody can swim of course! Besides the dwarfs one Yak bull also made it onto the logs just before the ice thawed. Lets see how long this can continue.
>>
>>180302551
It is truly horrifying.
>>
>>180262965
I know you can make pipes in this game, can they not be attached to pumps and sent up z levels?
>>
Pipes are actually just a component of screw pumps. They can only pump up 1 z level per pump. You can pump it very quickly if you stack them, but it takes a shitton of resources to get it set up.
>>
Are civilisations placed in a particular order?
I've noticed that a civ I've added only gets around 1 or 2, while others like humans can get up to 20 civs.
>>
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>enjoying my quiet little fortress nestled in the foothills of a the worlds largest mountain chain
>two years of nice quiet relaxation with only the occasional kobold scaring the workers
>humans came to trade me books and sheaves of vellum and paper
>out of nowhere Fawara The Jeweled Vaults, a mythical dragon came out of fucking nowhere
>blasted a fucking novice metalsmith into ash
>charged directly into the trade depot and spat gouts of dragonfire onto the human traders and their bodyguards
>effortlessly decapitated two humans with swipes of his claws
>melted their copper and bronze trinkets into puddles of molten metal
>knowing the danger I assembled my dwarves at in the barrack which lay behind the singular door into the fortress
>the dragon slew the traders that tried to retreat into the fortress before ripping the door from it's hinges
>it immediately struck down 3 dwarves wearing the finest mail of dwarven make
>then as it reared back to release a blast of white hot dragonfire a brave dwarven miner swung his pick at the vile beast
>the dragon deftly dodged such a courageous yet slow attack... directly into a pit stretching into the bowels of the earth
>much rejoicing from the chefs were had for the tons of succulent dragon meat
>the military however heard the sweetest whisper from the dwarven gods
>"BONE ZONE
>>
>>180307698
It is terrifying
>>
>>180307530
What kind of region does your added civ require to start in?
>>
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>First Cavaran
>This
what
>>
>>180309807
Mountain
It's odd, because I have another civ with similar settling behaviours, and they tend to do a fair bit better
>>
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oh god kill me
>>
>>180310338
your civ is (or was) dead
doesn't really mean much but you won't get to request specific goods from the liaison for the first year or two, and
>chance of one of your dwarves becoming king/queen early on
>very small chance of immigration stopping when your pop is somewhere around 19
>>
Begone page 10!
>>
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mfw nobody can pass my dodge-me traps
>>
>>180316037
The best kind of traps, especially the ones that make enemies blow up into tiny bits
>>
>>180316037
>>180316148
What is a good drop height for a guaranteed gobbo explosion?
>>
>>180316424
25z is confirmed kill as far as I know, but you'd probably need more in order to have confirmed explosions, also make the floor out of platinum, or silver or something.
>>
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>>180316424
5 z = stunned
10 z = injured
20 z = dead, possibly exploded
25 z = chunky
>>
>>180316570
I never knew the floor density would increase the damage.
Fucking Toady man...
>>
>>180316424
Heavier creature's fall with more force. My dragon only fell 10z levels and instantly died.
>>
>>180314352
It doesn't mean that. His civ may be dead, but the only thing you know from that message is that the outpost liaison is either dead or detained.
>>
Using the latest LazyNewbPack, my Dwarf Therapist keeps crashing constantly. Any ideas?
>>
>>180317279
DFHack autolabor?
Heard something about it causing trouble
>>
>>180316928
fair enough, but I've had that happen probably a hundred times, and it's never been for any reason other than that my civ was dead. not certain but likely
>>
>>180317416
Checked, it's disabled, thanks for the idea though
>>
If I melt steel it becomes iron, right?
>>
What's everyone's favorite dwarf fort lp? I just finished reading Syrupleaf for the second time.

>>180316570
Does the shaft of enlightenment still work?
Ie: dropping an armored dwarf onto spikes to get armoruser and shield skill ups
>>
>>180320994
>shaft of enlightenment
No,it was fixed a while ago
>>
>>180316037
I have my marksdwarf barracks overlooking my dodge chasm as an added set of wounders
>>
Okay, so my magma piston works flawlessly for bringing magma up to the surface, but I still have a problem. What's the best way to get the magma out of the magma piston? The top of it is still about 20 z-levels below where I want the magma, and pumping it seems really finicky since the piston only moves a few 7/7 cubes at a time.
>>
>>180320994
MATUL REMRIT
>>
>>180321375
lmao post pic
>>
Important stats for marksdwarves, if any?
>>
I just started playing again, soon after getting my 3rd migrant wave some one suddenly became king. I assume that means that my civ is dying, how fucked am I? My fort was not ready for this.
>>
>>180323628
It mostly depends on where you embarked.
>>
>>180324701
A safe area, I need to learn how to get the hang of the military.
How long will it take for my King to lose his shit for not having any of the required rooms and items? In order to get the value I need should I just build a heap of stone crap and fill his rooms with it?
>>
>>180325224
A big room with a ton of shit thrown in is usually enough, for the meantime. No need to be lavish until your fort's really set up.
>>
>>180325224
as long as you have all the rooms designated for him, he'll probably be ok with a few years of them being of middling quality. especially if you complete his mandates.
>>
>>180307698
Is bone still dog shit for actual protection though?

Bone is such a cool material for bilbo swaggins gear but I'm always anxious about actually using it.
>>
>>180316570
>>180316779
>floor density matters
No fucking way. Only in DF are there urban myths anymore.

I would totally line my pitfalls with dense materials if that actually affects it. Shaving a couple Z's off the confirmed kill would be nice. I found out that pitting spears at the end of the 25z's just ends up cushioning their fall and they may survive.
>>
>>180327350
>http://dwarffortresswiki.org/index.php/DF2014:Density
>DF simulates falling by shooting the ground at you, so denser floors do more damage.
>>
>DF 1.0 will come out within your lifetime
>>
>>180327858
ok
but which release will be arbitrarily named as 1.0 when he decides it's the final one? somewhere in the .60.x cycle?
>>
Let me see if I get this right:

BATTLE AXES:
>Excellent vs humanoids, DO NOT USE vs zombies, random vs FBs
>Steel >>>> Iron = Bronze >>>>>>>>> Rest

WARHAMMERS:
>Good vs humanoids, excellent vs zombies, random vs FBs
>Silver > Rest (all other materials roughly equal, even copper)

SPEARS:
>Consistently "meh" vs everything, including FBs which can become nigh-unkillable otherwise
>Steel >>>> Iron = Bronze >>>>>>>>> Rest

CROSSBOWS:
>rip

SWORDS
>???
MACES
>???
>>
>>180328383
There's nothing arbitrary about his version naming anymore. He has a big box of index cards with all kinds of mechanical or narrative functions that he wants to be included in the game, and the version number is a rough percentage of how many of those index cards have been accounted for already in the game.
>>
>>180327468
>i now need to determine the precise ranges that a goblin will explode at on regular floors versus floors of varying densities
The science never ends.
>>
>>180329589
You also need to determine how far a dwarf can drop onto a featherwood floor without dying
>>
>>180329167
Swords are more versatile than battle axes but trade some of their chopping power for a stab attack.

Maces are pretty much worse version of warhammers.
>>
>>180330034
Maces are actually better at pulping undead than warhammers are, but against armored enemies they're worse
>>
>>180329167

SWORDS:
>Okay all-rounders with regards to slashing and piercing, longswords have better reach, shorter blades have a smaller size and weight.
>Adamantine >>>>>>>>>>>>>>>>>>>>>> Steel > Iron = Bronze >>>>>> Rest

MACES:
>Good vs unarmored opponents, the larger contact area of maces means strikes are less likely to go through armor or damage internal organs, but lead quicker pulping.
>Platinum (strange moods only) >>> Silver > Rest >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Adamantine
>>
>>180329167
Battle axes are really bad against giant creatures because of their poor penetration.
>>
>>180330353
Do undead maintain their equipment when they raise the first time or do they stand up out of all their clothes?
>>
>>180330941
undead raised from corpses are naked, undead that come from necromancers can have equipment, thralls from evil weather have all their equipment AND skills.
>>
uh
he did w-what
>>
>>180331560
Most likely impaled on a spear/crucified/drowned someone after a worldgen battle and the viewer is telling the quality of his work.
>>
>>180330784
>longswords have better reach
Reach isn't a thing in DF. Every melee weapon has an identical effective range.
>>
>>180331959
I figured out what happened. He was a bone carver in a fort I abandoned. So it must be related to his work with bones.
But I've found something even more puzzling. Apparently a dragon came to the fort and melted down some bars... and I didn't notice. Because it says it occurred in late winter, yet I abandonded the fort in late next spring.
>>
>>180332003
But penetration is simulated. And long swords have greater penetration than short swords.
>>
>>180332316
You're either using a bad mod or legends viewer is fucking up. Bars don't have quality levels. Neither do corpses.
>>
>>180322940
Doesn't really matter. They'll skill up pretty quickly if you make a Colosseum. Just craft heaps of the stuff you need and draft like 50 of them.
>>
Any ideas to make the corners more aesthetic?
>>
>>180332484
It is a bit modded, but I don't anything I installed could cause corpses and bars to have quality levels, that's hardcoded and all I changed was the raws. Probably just legends viewer misinterpreting the data.
>>
>>180329167
Spears are better than other things against large/huge creatures, as long as they have organs.

Daggers aren't very good versus big stuff but they tend to home in on the spine and throat, leading to quick kills on usually unprotected spots. They also slash off unprotected limbs pretty well.

Bronze is also very slightly better than iron for slashing, but if you have iron you'll make steel anyway. The difference is so small though.

>>180330353
Good to know.
>>
>>180332426
So? Penetration and reach don't mean the same thing, and implying otherwise is misleading. Nobody sees the word 'reach' and thinks "oh, that must refer to how well a weapon pierces armor layers". You could just as well pretend that contact area or material size or the minimum creature size required to wield correspond reach.
>>
Is it possible to add beards as a body part in the raws? If I did would I have to gen a new world? Do lady dwarves have beards?
>>
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>>180332865
Large suites in the corners.

>>180329589
Dropping onto ice, obsidian, and so forth from 25 z blows you up, 20~24 z can fuck your shit up on harder materials, didn't try with slade to see if it'll blow you up from a lower height though.
>>
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>>180333696
Add the brackets around the BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS line and they will have beards.

Adding them as a body part is weird but it can be done, it was too fiddly and I got sick of dorfs wearing gloves on them but didn't want to give up having the beard as a grasp body part.

On the other hand, I discovered that by simply breaking up the [SET_TL_GROUP:BY_CATEGORY:blah:foo:bar]
[PLUS_TL_GROUP:etc:...]
lines where the hair length/styles are defined, you can have outsiders with beards and whatnot.
>>
>>180334034
>On the other hand, I discovered that by simply breaking up the [SET_TL_GROUP:BY_CATEGORY:blah:foo:bar]
>[PLUS_TL_GROUP:etc:...]
what do you mean?
>>
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I'm switching to masterbloat.
>>
>>180335942
>histories of greed and resourcefulness
>>
Why are so many cavern creatures disabled in arena? I wanna spawn a magma crab.
>>
Time to shut it down.
>>
>>180336194
>being afraid of some harmless dust
>>
Say I have a tiny 1-wide channel of magma. Can I make my dwarves pour water on it for extremely rudimentary obsidian production? I just want 1 boulder of obsidian to make a magma-safe grate. Have literally no iron.
>>
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>>180334859
Left: vanilla sets hair+facial hair length at the same time
Right: pulled the plus_tl_group lines for the beard/sideburns/moustache out and added their own length/growth/etc tags
>>
>>180336170
Remove the arena restriction token from all raws.
>>
>>180336531
Yes, but you need to do it from an extra z-level up so the water falls a z-level
>>
>>180336531
Are you sure you don't have any magma-safe stone? Iron and obsidian aren't the only magma-safe things
>>
>>180336894
Really? That's weird.
Just a pond zone 2 z-levels up should work, right? Will one bucket of water manage or do I need to build a reservoir for a full 7?
>>
>>180337059
One bucket of water will work.

Also consider >>180336993, seems kinda tedious if you have some chert or something lying around
>>
>>180336993
Oh neato, according to the wiki mica is magmaproof.
That's weird. I've touched/played around with mica in real life and it's this weird flaky crumb you can easily break with your fingernails. I actually laughed when I struck mica earlier, picturing mica furniture that chips on the slightest bump with your rock mug.
I can't believe this piece of shit is magmaproof.
>>
>>180337260
Keep in mind this is the same game where a wooden wall or a locked wooden door can stop magma.
>>
>>180337327
makes towel sense, the grate has magna on all sides but the wooden door is thick and only has one surface exposed, only a few atoms at a time if you will. because of convection the heat is evenly distributed to the rest of the door.
it's the same reason why your pots don't melt on the stove, but if they were sandwiched between two stoves they would ignite. also goes the other way: your freEzer only generates cold from one side, your fridge would break down from the cold in antarctica where it's cold everywhere.
>>
>>180338203
i love you anon
>>
>>180338268
not now mom
>>
>>180338203
>makes towel sense
what?
>>
>>180337327
>>180338203
It doesn't make sense. The game is incomplete, and that's the only sense in it. And wooden doors won't hold back magma, they'll catch on fire and be destroyed shortly after, like other non-construction buildings made from wood. Someday that will happen to wooden constructions as well.
>>
Is there a way to heat and drink the snow coating on my shoes? Things are getting kind of grim.
>>
>>180340870
Build a fire, pack snow in waterskin, heat over fire.
>>
>>180341702
I know, but is there a way to get it off my shoes and into my waterskin? I left the snow area awhile back but I need more.
>>
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THICK
>>
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>>180339967
>>
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>Fortress is being swarmed by several dozen Rodent Men
>This music plays

https://www.youtube.com/watch?v=ExQQxv1D1ns

About to send down a squad of brave dorfs to deal with the thaggoraki scum. Wish me luck bois
>>
How do I get sand out of the bags on embark?
>>
Does atom-smashing improve FPS? I've got a shitload of stones and broken clothes on a single tile. Also is it fun, I could put a bunch of unarmed goblin pricks under it and make a big mess?
>>
>>180347571
Yeah, it's generally a good idea to have an atom smasher on hand. I neglected to build one once and the lag got so bad in my game I had to abandon the fort
>>
>>180344658
I just realized, I don't ever recall starting a game in a grasslands biome.
>>
I set my first game up in a perfect location, besides the fact it is in "Joyous Wilds"

What should I expect?
>>
>>180350595
>Joyous Wilds
Sounds like a perfect location desu, as long as you don't see giant keas or kea men.
>>
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>when you try ending your fort by rushing the military in to the full goblin siege but they kill all the goblins and some of the animals and the rest run away
There was like 100 goblins and their pet animals. Half of them got spooked when they saw rushing dwarves.

>>180350595
Savage biome, I think it means you'll get a bigger pool of animals to spawn in, and things are supposed to be less peaceful. Still a "good" biome though so maybe it won't be a big problem.

Unless you get giant keas.
>>
>>180350595
Unicorns that will wreck your shit. Good news though is you might be able to grow Sunshine, the most valuable alcohol by far.
>>
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>I will never be able to build attractive looking forts

Someone get the goblins prepared for me. I'm ready to go to Dorf Valhalla
>>
>>180354320
I don't really build nice forts either. Blocky shit can still look okay if you smooth.
>>
>>180211783
Can nobles stay in the military without causing problems?
I want to reward one of my dorfs for his bravery and make him a baron.
>>
>>180355306
No problems at all, in fact you should have a squad that is entirely nobles.
>>
/dfg/ is dead...Yes, it is done!
>>
>>180356689
I have improved my shitposting. That was not satisfying.
>>
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Help. Every single fort I ever make ends up being an above ground fort.

I'm no dwarf.
>>
The Forgotten Beast /dfg/ has come! An undead thread. Beware its autism!
>>
>>180347071
Make glass stuff out of the sand. Or you might be able to dump the sand to get use of the bag, but I don't think you'll be able to make use of the sand if you do that.

>>180348017
>I neglected to build one once and the lag got so bad in my game I had to abandon the fort
>had to
Somehow I doubt that. What fps do you "have to abandon" at? I've been playing at about 10 fps for a while now, and although it's a bit annoying how slow it is, it's still playable, with patience.
>>
>>180359667
I don't care about the sand, I'm just talking about getting cheap bags on embark.
>>
>>180359123
Generate a world with caverns set to high openness, low density and low water and build there.
>>
I have a small magma piston, which only brings up a small amount of magma at a time. This receptacle fills to 2/7 with each firing. What's the best way to take this magma and use it to fill a larger resevoir over multiple firings of the piston?
>>
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>>180360430
Oops, forgot picture
>>
I built my first above-ground fort today. Everything is made out of wood. How long will it last?
>>
>>180360621
Use a pump. Even a manually operated one will be more than enough.
Although if it's going to be far away from the piston, I'm afraid it might just smear magma 1s all over the tunnel. In that case minecarts would be a better choice.
>>
Why is the history and lore generator so intricate when 95% of it has no bearing on gameplay?

A lot of it can't even be viewed in full without a third-party client like Legends Viewer, which is crazy.
>>
>>180362615
autism
>>
>>180360845
depends on if your world has dragons I guess.
>>
>>180360845
It's fine, wall damage hasn't been implemented. Wooden walls are indestructible.
>>
>>180361043
Should I just keep expanding the resevoir as I fire the piston, then?
>>
>>180363156
If you're worried about magma evaporating in reservoir, you could divide it with rising bridges. Once you have enough magma, you can expand filling area by lowering the bridges.
>>
>>180327191
It's not great, but it's okay to give civilian squads since they're never meant to fight against goblins or titans anyway
>>
>>180363156
That won't help. It will probably only make it worse. Your collection basin is already too large, it should be close to the size of the piston. Then you pipe the magma to where you actually want to use it.
>>
>>180335942
>Masterbloat
Why the fuck would you play something so unstable and-

>34.11
Ok, carry on. I strongly recommend Orc Fort mode, it's pretty fun. It was also a collaboration developed separately from Meph's oversight, if that helps.
>>
>>180365238
Dragon bone is magma- and dragonfire proof though
>>
>>180365701
>It was also a collaboration developed separately from Meph's oversight
No it wasn't.
34.11 has the same problems as any other version of mastershit. Hell, that was the version where it picked up the names mastershit and masterbloat.
>>
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>>180365346
But the problem with that is that I want the magma to be close to 2/7 so I'm wasting as little as possible when I cast the obsidian on top.
I'm talking about THIS resevoir, that I've used temporarily to see if I could draw magma that way. This is what I got after firing the piston twice. I was thinking I'd draw what I could after each firing, then expand the resevoir as it fills.
>>
>>180366272
Yes it was, outside of Meph putting orc mode's updates into Masterwork proper. From what I've seen on the forums, some of the bugs in orc mode's development happened because Meph changed stuff in overall Masterwork without letting orc guy know.

When orc guy disappeared for like a year due to RL issues, Meph planned to take over orc mode and wrote up a roadmap. It would have made it far, far worse and would have bloated orc mode to the same amount of clutter as dwarf mode. Orc guy came back before that happened, thankfully.

>34.11 has the same problems as any other version of mastershit. Hell, that was the version where it picked up the names mastershit and masterbloat.
True, but what I meant is that MW 34.11 isn't an unstable crashing mess like MW 40.xx. It's all moot anyway because Meph disappeared forever on a "world tour," and I don't think he's actually worked on MW since December
>>
How can I get rid of royal jelly? Or do I just need to constantly make more jugs if I wanna use bees?
>>
>>180367021
Oh, it seemed like you were saying MW 34.11 was done by someone other than Meph. Still, I would argue that the differentiation you're making is like picking a bean out of a casserole and saying "don't worry, the cook didn't grow this" as if it redeems a shit casserole.
>>
>>180368002
Prepared meals.
>>
>>180368219
I have so much other shit that my cooks use instead. Is there a way to just get rid of it?

On the subject, is there ever any reason to make non-lavish meals?
>>
If I forbid the ingredients of a dwarf in a mood, except for the main one after he's brought them to a workshop, will he not use it? I think this happened earlier, though I'm not sure.
>>
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>I have this axe I could slice this bitch up
>Better pommel his shit up
>>
>>180368462
I think if you dump both the jug and the jelly (like if you d b d over it, or view the jug and dump the jelly from inside) you'll get an empty jug and a contaminant spatter in your dump zone. It works thay way for other containers, at least.
Only if you just need more food items than you have raw materials for. In most cases food will be abundant and there's no reason to skimp.
>>
>a titan snuck in through my animal pasture and slaughtered all my male reindeer
>since I'm the mountainhome I can't order reindeer bulls so I'm SOL if they don't happen to bring one

F U C K
>>
>>180370978
Nope, it didn't work. Shame. I guess I can still force a kitchen to use the jelly through stockpile shenanigans, but I don't really care right now
>>
>>180368462
>is there ever any reason to make non-lavish meals?
I usually make some biscuits just for looks, but there's no mechanical reason if you have enough ingredients.
>>
>>180370993
What do you need reindeer for?
>not keeping animals in sealed underground room.
>>
>>180372752
I thought it was sealed. I had a tower on top of it, I was just an idiot and forgot that titans could go through the murky pool under one of the walls.

I want reindeer as livestock, since they're generally less grass-intensive and still give good meat and milk. I'm considering just cheating one in, but that's probably a bad thing to do.
>>
>>180373441
You could have been santaclaus
>>
>>180370645
Its meant to represent positioning of the soldier and hands in a fight.
So he could be really close to the forgotten beast, making it difficult to swing the axehead, so he decides to smack it with the pommel as its smaller and easier to hit with.
>>
>Figured I'd try and get back into df again.
>Get the starter pack
>PyLNP just crashes on startup
>Wait a day
>New release, PyLNP starts, everything seems to work
>Therapist doesn't start up at all
>Install MS Visual C++
>Therapist starts up, starts yelling about SSL errors
>Install some random Win64OpenSSL library/program thing
>Still crashes on read
>Find some other guy's fork that works with DFx64
>He didn't put up the binaries

I mean, I know the other guy that's 'maintaining' it is sick and all, but why did they even update LNP to 64bit DF with all these bugs.
What's the last LNP that has 32bit DF? Is there even an archive?
>>
>>180375972
>Using a starter pack in the first place
I can understand using the rapist, but you gotta take those training wheels off at some point soon.
>>
>>180376671
Is there really anything you get from not using therapist?
It just gives me spreadsheets, and I like spreadsheets.
>>
>>180376671
if you can justify the rapist you can justify the rest of the starter pack
>>
>embarked in tundra with 0 trees
>breach caves
>no underground trees
O fuk
I'm using fucking copper bins, shared dormitories, and had to buy every barrel from the caravan
>>
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>>180377078
>I like spreadsheets
Now this guy is who should be using the rapist.
>>
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>mfw I decide to mine with impunity and build my walls later

Much better, I no longer have to plot everything out at the start when mining.
>>
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>Spend a few hours making a decent looking fort
>Plan how I want the first z-level to look
>Everyone is putting shit into stockpiles instead of smoothing stone
>Then I fucked up and made one of the rooms longer than another

I'm dying /dfg/, and the only cure is a fort wipe.
>>
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>>180377078
You don't have to go in a seperate program? The df-hack manager is pretty good and a bonus is you aren't even tempted to cheat with it. Though I know The Rapist hides cheater shit by default so that's kind of a moot point.
>>
>>180380818
dfhack and the rapist don't work with the newest version
>>
Wait, what the fuck is this? Doesn't the magma sea refill?
>>
>>180381792
They do though
>>
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>>180381919
>>
>>180379260
Dig out the entire level (and everything above) and start one z-level lower
>>
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>>180381792
Yes they do
>>
>>180368118
Nah, it's cool. I just wanted to make it clear that some of Masterwork's races (orc, gnome, succubus, technically kobold) were done by other people, exactly because Meph didn't start giving them credit until 40.xx.

>Still, I would argue that the differentiation you're making is like picking a bean out of a casserole and saying "don't worry, the cook didn't grow this" as if it redeems a shit casserole.
Thing is, all of Masterwork's playable fort mode races are designed to stand alone. You can configure a new world to limit playable forts to certain races, or have the others as siegers, or just have them not exist at all. At that point, the only Masterwork additions are the kinds of things that other mods add as well (new metals, creatures, weapons, etc). I tried Masterwork's other races, but orc fort's the only one I can come back to and consistently enjoy, so I block off the other races and stick to that.

So to really stretch your comparison, it's more like having a monstrous and shitty twelve-course dinner put together by a bunch of chefs, picking out one or two courses that aren't awful, and making a decent meal out of that while completely ignoring the rest.
>>
>>180365701
>>180366272
Why do they call it master bloat? Is it because of too much features or is it because its unstable? Or is it because it had FPS issues compared to vanilla?
>>
>>180383196
wtf how long have they been updated?
>>
>>180383538
All of the above.
>>
>>180383657
At least a month, probably far longer.
>>
>>180377535
Max request every type of wood from the liaison. You'll get more than you need as long as you've got coal or magma for metalworking. Also, have you breached all 3 caverns? It's pretty rare for every cavern region to be barren on the same embark.
>>
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>>180383889
No fuck you, YOU request every type of wood, I'm busy right now...


...wait
>>
>>180383657
>>180383785
Mid march I think. I've been directing the reading-impaired to them for at least that long.
>>
>>180384087
Max, I'm not going to ask you what happened last night but you have to buy all of these logs.
>>
>>180384381
fuck that I only play vanilla
>>
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>>180384658
...the pic is low res, what kind of wood is it?
>>
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He's not even holding a sword
it's just books
>>
>>180386571
>Read, nigga, read!
>>
>>180386571
The papyrus is mightier than the sword you know
>>
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>>180386873
That's stu-

>The spinning rope reed sheet strikes the macedwarf in the finger, slicing into the cuticle, and slitting open the knuckle!

...erm.
>>
>task legendary miner to dig 5 tiles worth of magma channel
>he goes all the other way around to dig them
>tries to jump down into the channel and go across before the lava fills in
ebin
>>
Do animals need to be willing to "marry" the opposite sex to breed, or is "likes" good enough?
>>
>>180336529
Dust is literally unplayable.
>>
>>180389073
yeah, they do need to be willing to "marry". Though both sexes can have multiple "spouses".

Someone's got a java program that edits all the raws for you so all animals are 100% marriage-willing. Hopefully someone will post the mediafire link for you.
>>
>>180385986
Looks dense and soft, probably some kind of pine or fir.
>>
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>>180388725
>inevitable and such
Make sure you have the highest agi miner do this, and set the priority order you want it dug in?
>>
Can I view the legends page of a dwarf that has died?
I ordered a statue of them built, but the statue has an english name. I want to see if it's actually the person that died or someone else
>>
>>180391895
You can't access legends mode from dwarf mode without DFhack or whatever, but you can see a dead dwarf's personality screen by going through the relations list of a dwarf who knew him when he was alive. Figuring out who knew him is your problem.
>>
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>>180394023
>>
>>180380818
Oh, didn't know dfhack had a manual labor editor. Thanks for the info.
>>
Is this how you ballista? How do I make it idiot-proof so I don't end up with siege operators jumping in front of each other?

Where's that ballista guy when you need him
>>
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>>180395653
Holy fuck why do I keep forgetting images so much recently
>>
>>180395653
>>180395831
Ballista part quality plus siege operator skill determine both fire rate and accuracy. Unless you have completely unskilled operators running on shittily built ballistas you can assume the bolts to go completely straight, at the very least for 10ish blocks.
>>
>>180395935
Yeah, I've got legendary siege operators and all masterwork parts, so it's probably okay there. I'll still put fortifications in front of each ballista so nobody acts like a dumbass to grab a rock
>>
3 years into my fort I was promoted to a barony, but migrants and dwarven caravans haven't showed up in the two years since. My civilization is still alive and so is my king. and I still get human and elf carvans.
What gives?
>>
Is there any downside to assigning one big room as a dining hall/general meeting area/tavern all to one big room?
>>
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>>180244997 got me into re-reading Digger, is there some way I can make wombatmen act like a dwarf-style civ or something? Never tried modding before.
>>
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I want to add a ramp next to the wood wall, so my dwarfs are able to build a roof.

For some reason, I can't designate a ramp up, it worked before but now I'm doing something wrong.
Also, I accidentally build a pair of stars downstairs into nothingness. How can I remove that?
>>
>>180402039
Nevermind, I forgot that woodwalls are constructions and you need to add ramps over the building options.
>>
>my militia commander, the only one badass enough to manage to get a title, was just killed in a bar fight gone mad alongside her legendary miner lover

God speed you magnificent bastard. I think there's only one original founder left. They seem to have a high mortality rate.

>>180400046
It'd definitely be possible, but I dunno much more than that. You'd have to ask someone who knows about this shit.
>>
I feel like using dfhack to Spawn items and build a very nice village for about 7-20 dwarves and then retiring it and seeing how it does in 20 years. I'd do this about 6 times in various regions and see how my villages do.
What do you think?
>>
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>one mountainhomes mule mysteriously drops what it was carrying on the ground
>all my dorfs immediately run to pillage the iron bars, steel axes and coal boulders that were dropped
Is this going to bite me in the ass somehow?
>>
So my new world is in "The Age Of The Dragon"
What does this mean?
>>
>>180404252
there's a dragon and he's a pretty bad dude
there probably aren't any other megabeasts
>>
>>180403705
They'll immediately get attacked and destroyed by the first beast rampage or goblin strike after world gen.
>>
>>180404335
Then anon must do what must be done.
Gather up an army from the 4 corners of the world and defeat this dragon.
>>
Anon gestures.
/dfg/ shakes and begins moving!
>>
>>180407298
Have the tides turned?
>>
>>180407298
>>
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Post stories about your forts, your adventurers or your staged arena fights.
>>
Is a 2 z-Level High 1 z level thick block wall unclimable?
>>
>>180408893
maybe. nothing's 100%, but it's unlikely. 3 is usually what I go for, I imagine natural climbers could still scale it if they really wanted to, but it's mostly bulletproof
I'd recommend going 2 tiles thick though, people fighting/sparring right next to it can teleport through a 1-tile thick wall
>>
Does anyone have that picture of a city in GTA compared to one in Dorf Fort?
>>
>>180408204
>Tell dorf to go mine an ice block
>The dumbarse decides jumping in the water, and not going any other possible way is a good idea
>Find a frozen dorf
>>
Anyone have really cool looking workshop industry areas and dining halls? I can do bedrooms but never those
>>
>retired adventurer becomes a trader and visits your current fort

neat
>>
>>180408204
>capture 4-5 ettins
>put them in an arena
>they all go insane and kill each other before I can find an entertaining opponent
>>
>>180409660
big square blocks
>>
>>180409660
My dining room is very much WIP but it'll be neat when done
>>
why won't these assholes go pew
>>
A little problem I've had in adventure mode.

Where the fuck are all the traveling companions? Everyone I encounter do not want to journey with me. I've done no evil, and I've even slain a local hydra and mention it to all the bards and tavern owners I come across.

But even then the amount of people with a weapon profession is so low that I hardly find any, and they say they have important missions and cannot help me.

And secondly, I've grinded up my throwing to Legendary status, and I try to throw rocks and some weapons I pick up at enemies, but they miss like 70% of the time at any distance. Even less than 4 tiles away. Did I miss something or did throwing get nerfed into the ground?
>>
>>180404018
Other factions gain negative relations, if their wagons return home with less value than they left with, but since it's the mountainhome, most likely they'll just send a smaller caravan next year.
>>
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>>180412703
No clue on throwing, on companions/skilled warriors: [NATURAL_SKILL:DISCIPLINE:k]

Where k=3~8 generally, that's how I get these in legends mode too.
>>
>try to breed peacocks
>turns out my peacock is gay
>catch a wild peahen by luck in a cage trap I laid out
>lays fertile eggs

maximum skill
>>
I fucking hate migrants.

Everytime I start a new fort, they come in before I even finished digging the first rooms, eating away all the fucking food before I set up a farm and usually are idle because I got no fucking job for them.

On top of that, they always bring like a billion fucking children, being useless as shit.
>>
>this comes right after >>180336194
Welp. Looks like the caverns are closed for business for a while. I wonder if I can get them both in a cave-in trap at the same time.
>>
>>180419007
If you can't come up with work for the early migrant waves you should improve instead of getting salty at the game for giving you the means to play it.
>>
>>180419007
Earlier versions of the game had migrant waves scale with the amount of money your fort made, so I would suggest not making crafts and shit before you've got everything set up.
>>
What are you gonna do when the new update comes out? I'm probably going to steal an artifact sword and be a wandering vagabond, journeying from town to town while groups of adventurers who want my legendary weapon always dog my heels as I try to stay one step ahead of them.
>>
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>A VILE FORCE OF DARKNESS HAS COME!
>it's literally 1 goblin crossbowman
>kill him
>siege ends
>>
>>180422351
Cry, because you still can't tame animals in adventurer mode
>>
>>180422351
run a nondescript little fort in an old world and hoard artifacts
everyone's artifacts
>>
Do tendons heal?
>>
>>180422351
Take my fort I'm playing right now and start bringing the fight to the elves, and possibly the goblins if I can reach them
>>
>>180422351
Nunok Lod Seremäth, "Number One Headband", a cotton hat.
This is a cotton hat. All craftsdwarfship is of the highest quality. It is decorated with human blood. On the item is an image of your demise in cannabis smoke. This object menaces with spikes of Samuel L. Jackson.
>>
Holy fuck. One of my legendary steel-armored warriors got turned into a wicked smoke husk and he's basically undefeatable. He ended my fort, he defeated my 7-strong military squad, and he's defeated two adventurers (plus their 3 companions each).
>>
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>>180424970
>>
>>180425019
cloud thralls made out of legendary military dwarves are some of the most ridiculously overpowered enemies there are

Maybe if you could bind a demon and throw that against him you could win
>>
>>180412703
Just go to the castles in towns and hamlets. There's always plenty of armed guys ready to join you there. Or go to a drinking mound. The drunks will always join you.
>>
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>that list of worshipped entities
goddamn. it's a titan, a hydra, and a dragon, in case those iconic names aren't stunningly clear

what are the chances that she's faithful to her husband
>>
>>180425130
Maybe. I think I'm going to reclaim the fort and try to get it in my cave-in trap. That must be enough.
>>
>>180425317
Why don't you read her page and see her values to find out?
>>
>>180425317
>goblin master
No sir, she is not loyal to her husband.
>>
>test out my ballista battery against my legendary 30-dwarf squad
>they're all able to consistently block/jump away from the arrows, despite all masterwork parts and legendary siege operators

Are my military dwarves just ridiculously strong or are ballista arrows really that easy to dodge?
>>
>>180425659
nothing interesting at all, except that she used to live in a forest retreat

>>180425808
legendary dwarves are pretty amazing. I don't think they're really a good measure to test against, unless you're looking to fight clowns or >>180425019 or something silly
>>
>>180426386
Yeah, I tested it against my marksdwarves (who, while very skilled at archery, don't know shit about dodging) and consistently got severed limbs and spilled guts, though that's against leather armor. Regardless, these seem like amazing anti-horde weapons, which is useful since I only have like 30 military dwarves.
>>
>>180425019
Speaking of which - can anybody help me with wrestling off clothing? I've read it's possible but it never comes up as an option and I'm having trouble finding info on how to do it.
>>
>>180426737
>grab clothing
>move
>clothing stays in hand
There must be a better way, but that's how I do it.
>>
>first death in the fort, troglodyte tragedy (it was evitable)
>Dakost, a gentle peasant lady
>order my Mason to make a statue of her to be placed by the coffin
>Ódol McMason has created a masterwork quartzite statue of Ódol McMason!
>What the fuck dude I gave you one specific order and you make a statue of yourself you self-fellating cunt
>view it
The statue depicts Ódol McMason. Ódol McMason is embracing Dakost McMason. The work relates to the marriage between Ódol McMason and Dakost McMason in the early spring of 174.
fuck
>>
>>180426737
Once you grab it check your inventory screen, it will show up in red.
>>
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>>180427108
>>
>>180427108
Poor Odol. Poor Dakost.

It was inevitable.
>>
>>180427108
You better make sure their coffins go into a shared tomb and next to each other
>>
>>180426830
>>180426737
Grab clothing with wrestling, (I)nteract, gain possession of clothing
>>
>>180428280
>>180426830
>>180427218
I feel retarded, I never even noticed an option to grab clothing.
>>
>>180426561
>I only have like 30 military dwarves
More than enough. The only things you have to worry about with 30 legendary soldiers are things that have hard melee counters, which is pretty much entirely restricted to dragons and proc genned monsters. I guess ballista will be useful against those. They're wasted on goblins, though.
>>
>>180429218
Dragons don't have hard melee counters as long as you give everyone a shield
>>
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>>180426830
Besides interacting or moving there are two more methods:

>grab item
>dodge
>keep item

or

>run up
>aim grab at item but don't do anything else
>aim jump through target
>aim another grab so they can't dodge you
>kaboom
>keep clothing
>>
>>180430730
I haven't dealt with a dragon in a few months so maybe my memory is faulty here, but doesn't dragonfire trigger that bug where dwarves won't register a target because the tile is too hot or something? I seem to recall a lot of dwarves successfully blocking the dragonfire but then just standing there
>>
>>180430730
It's not the problem of dragons cooking the dwarves directly, but of igniting everything around them that makes them problematic. If you're fighting one in the open on dirt or stone ground with no objects laying around it's fine. Otherwise your dwarves are going to be melted by clouds of boiling everything in the general vicinity. Wasn't much of an issue before the recent buff to dragonfire.
>>
>>180430880
It isn't super common with dragons, but it happens. FBs and such made of fire almost always have that issue.
>>
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>meticulously build up a fort for ten hours
>get bored
>kill everybody within the record time of two minutes
>do it by building a tower, setting a burrow with everybody on top, knocking out the foundations, and then having the survivors attack the human merchants with their bare hands

It was glorious. Tell me of your own mass suicides, /dfg/.
>>
>>180431182
>set titan attack number low
>establish no military or drawbridges
>wait

it was a firebreather
>>
>>180431182

>burrow everybody at the end of a cavern and wall it off
>room is tightly packed with dwarves, children, and animals
>watch as everybody starves and dehydrates
>people go insane and attack each other
>dwarves die and the room fills with miasma
>entire room gets coated with a layer of vomit and blood
>lone survivor breaks through the cavern wall six months later, is completely insane
>migrants arrive and find the survivor crying and rambling incoherently
>>
>>180431182
>put together a huge majestic fort with an enormous population
>well defended and self sufficient
>all dwarves all live peaceful and fulfilling lives until they die of old age
Pretty gruesome stuff.
>>
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Has anyone else seen this happen?
>>
>>180433382
Edge of the map?
You're gonna have to be more specific
>>
>>180433563
The smooth wall on the north is the edge of the map. I shouldn't be able to place any buildings or constructions within 5 tiles of it except bridges and roads. I can place them anywhere in that area except one of the spots in the picture (where it says too close to edge) and one tile adjacent to it. I can do any furniture, buildings, constructions, whatever. I could place them in those forbidden tiles as well until I scrolled up ~20z to where the first naturally traversible tiles at those x,y coords are, to see if I could place there as well, and got the correct "too close" message. Then when I scrolled back down, they correctly forbade building, but only on the tiles where I had checked on higher z-levels.

Shit's weird.
>>
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bump
>>
>>180419007
Migrants are a good thing. Always prepare for about 60 dwarves in the first year. That's really what you should be doing.

Get 2 Mason's and a carpenter shitting out furniture while your miners dig out rooms. Make some wooden spike balls to trade first caravan

A 10 bed dorm will last ages too whole you get everything else set up, and as temp housing for future migrant waves.

Eventually plan on having 150 dorfs so you can have a big military, haulers, a monarch and entourage and room for useless kids and babies.
>>
>>180436419
is this loss
>>
>try the outsider invasion DFhack script
>it crashes the game before the goblins get to my entrance

FUCK
>>
>>180425581
Catch it in a cage for the ultimate defense. If you can secure him, make some sets of adamantine gear then note the location for adventure mode so you can turn into a husk in there, gear up and destroy the world.
>>
>>180436906
No, just the story of the second most badass noble I've ever had. Timbukdrew did it as a request a few years ago. She had a bunch of kids that followed her into battle, made artifacts, etc.
>>
Oh boy it's this episode again.
>>
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>>180437380
Edem apparently got the wrong script.
>>
>>180437557

>the werechamelon gets bit by a speardwarf
>unable to bite him
my sides
>>
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>>180437924
No fucks given. He didn't even draw his spear.
I actually shared some stories about this dwarf a few threads ago. Same dwarf that got adamantine sutures in a finger after his first siege. In a later siege he went into battle so drunk that his lungs were "injured". He killed a goblinized human there named Asno Lostspiders, and ended up with title "The Claws of Webbing". And my fort's called Relicwebs. All very poetic.
This fella is rapidly becoming one of my favorite dwarves.
>>
>>180438228

sew him full of candy for every wound
he'll be your fortress' mascot, covered in 'webs' and biting all opponents thinking he's some kind of cave spider.
>>
>>180438347
It's a nice idea, but he's not likely to ever get another wound. He's been training and killing for over 15 years at this point. And I can't get more adamantine thread without breaching hell or obsidianizing a large portion of the magma sea. I want to do the latter eventually, but we're very busy.
Besides, I already have champion. She's one of my starting 7, and she is a fearsome woman.
>>
>>180439121
Like, seriously. Would you want to tell this lady that she was being demoted?
>>
>>180404018
>>180414648
Also, whether they would have grabbed it or not would make no difference (and seizing them via trade menu would also have the same effect). The caravan would come back with less goods either way, that's all that's considered.

In other words you were (mildly) fucked the moment the mule dropped his shit, and your dwarves picking it up was already the positive part of this incident.
>>
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Had the idea to just carve out natural looking roads around the edges of the mountain.
Thought it'd turn out slightly better than it did, desu.
Thoughts?
Anything I could salvage without restarting?
Can titans break through 1-width walls or can I put that fear to rest?
>>
>>180441289

I would hollow out the rest of the mountain and construct walls where they're needed.
>>
>>180400046
that's so wise/cute
post more wise/cute shit please
>>
>>180444363
Doesn't just smoothing the stone ones give the same result? (Apart from the dirt ones, but I'll replace those when I have more than 10 dorfs)
Or are you suggesting I get the stronger/deeper stone for the walls?
>>
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>>180444393
>>
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>finding out an animal you've trained and bred can be fully domesticated
feels really good for some reason
>>
>>180447226
isn't that true for basically any non-sentient creature though?
>>
>>180422713
Is this picture commentary on square vs. rectangular tilesets?
>>
>>180447394
[EVIL] creatures are also untrainable.
While we're on the subject, I wonder if the new creature class limitations will apply to fortress mode as well.
>>
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>Spend ten hours on and off working on a Fort
>Game crashes
>>
>>180449972
Quicksave, my dude.
>>
>>180431182
>having survivors after setting off a mass-suicide device
I'm not sure you're cut out for this game.

>>180437252
>a few years ago
Was it really that long?

>>180437380
I've gotten pretty good at recognizing Relicwebs (I knew >>180433382 before I even noticed the piston), but that part isn't familiar. You've been up to something.

>>180445270
I think he's suggesting it for aesthetic/autistic purposes.
>>
>>180450769
>Quicksave
I didn't know this was a thing. Thanks m8
>>
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Are there any actually good Warhammer Fantasy conversions? I wanna roll a skaven warren.
>>
>>180449972
>spend hours creating a might dorf army with good equipment
>finally the giants invade
>revel in my dorfs doing escapades around the monsters
>the power fucking goes out
>saved a few months before the monsters started invading
>years pass and the monsters haven't invaded at all, just peace and quiet
Fuck this.
>>
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>YOU LIKE THAT FORGOTTEN BEAST SHIT DADDY-O?
>YOU WANT PLAY GIANT MONSTER
>LOVE DWARF BANG BANG ALL NIGHT YEAH?
>SUPER FUN TIME MONSTER PARTY?
>PLAY WITH THIS SHIT AND YOU WON'T JUST MEME THE MASH
>YOU MASH THE MASH
>THE MONSTER MASH
>etc


So yeah: https://pastebin.com/4uqsbzec

Generated Adventurer script, generventurated.lua: https://pastebin.com/4uqsbzec

Run that shit on the race selection/entity selection screens and go stomping around as a big godzilla looking fb motherfucker or a faggy ass snow angel or if you're cool you can fuck shit up as a demon or maybe a night troll, hell if you fuck with bogeymanz you can BE THE BOGEYMANZ!
>>
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>>180451716
>grab a fucking fire demon to test
>start out in a nice quaint little town
>fucking people climbing the walls to get away from the fires I'm setting everywhere
>shit I pick up just bursts into flames
>check the temperature for the fuck of it
>what
>>
Anyone have any idea where the data for how much exp is needed for a civilization's knowledge of animal training to advance to the next level is? I want to check something related to it.
>>
>>180450894
>I think he's suggesting it for aesthetic/autistic purposes.
Ohh, that does make sense.
I guess I'm just too paranoid about titans blowing through my mountain...
>>
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>>180451716
Can't select confirm.
>>
>>180451716
So, how does this work? I don't understand this code foolery
>>
Dorfyelp.wav
>>
>>180449972
[AUTOSAVE:SEASONAL]
[AUTOBACKUP:YES]
>>
>>180447226
how are these memes called?
>>
Are there any utilities that cater specifically to Adventure Mode?
>>
>>180452695
>Manage to get it working
>Can't select any creatures

Well, it was fun while I was trying to figure it out
>>
>>180450894
>You've been up to something.
I went to a lot of effort to construct a hanging/descending rampway leading to some cliffside prison cells (the small cliff opening with the restraint on the west-facing wall). My dead have just been kind of shoved into an unused corner, so I decided to expand into a purpose-built tomb complex. It's loosely inspired by the Lycian rock cut tombs in Turkey.

>Was it really that long?
Yeah, she was from my first proper .40 fort, in .40.03 or .40.04 which will have been 3 years ago next month I think.
>>
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>>180452278
>>180452695
Run it on the race selection screen and then run it again on the entity screen and they come up like this.
>>
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>>180456342
>timbukdrew has been drawing in these threads for years
Bullshit, it's been a few mont---
>check folder on HDD
>first saved image is from September 2014
I- Huh.
>>
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burning lignite tipped arrows when?

pic unrelated
>>
>>180456342
Oh wait. I just realized i was explaining the wrong screenshot. If you were referring to the structure in the bottom left of >>180437380, that's part of the world tree I've been building to shame the elves. I've been working on it for 20+ years. You've probably seen its shadow at least in most of my other aboveground screenshots. It's slow to build, though. I have to import all the petrified wood.
>>
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>>180458629
You're doing armok's work, mountainanon.
>>
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>>
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>>180461159
>>
>>180461159
>Urist, I am Commander Ogmul
>>
Military questions, appreciate answers to any

Is there any reason not to give marksdwarves full metal armor?

What stats should I look for in my marksdwarf recruits? As far as I understand, strength is not used for shooting and agility is just movespeed. Given those, and will have careful stationing so as to not let them melee shit, wouldn't it be perfectly OK to have weak, clumsy marksdwarves?

Prior to 2014 it was necessary to give recruits some time off from training lest they get stressed out. However in 2014 I get the feeling they don't need vacations anymore since they get constant satisfaction spam from improving every single individual combat skill, can anyone confirm or deny?

Sleeping in barracks: Manageable? Should I have 1 bunk per dorf? Do they store owned items by their bunk or do they need a personal bedroom for that? Or should I just, you know, make 10 bedrooms per barrack and individually assign them to each recruit there to give them happy thoughts and junk storage?

Am I supposed to be checking every dorf to see if they can 1h melee weapons and reassign them if not? Is there some way to check for this beforehand?

Is the "train archery without breaking bolts" trick dead? Seems ridiculous that you couldn't make targets out of hay or something.

Thank for reply
>>
>>180462429
>Is there any reason not to give marksdwarves full metal armor?
off the top of my head, because marksdwarf training develops strength/armor user really slowly, so as a result your marksdwarves will move extremely slowly

>I get the feeling they don't need vacations anymore since they get constant satisfaction spam from improving every single individual combat skill
I think this is pretty much right. I've occasionally had one or two militia dwarves for whom constant training isn't good enough, but for the most part it seems to be fine

>Sleeping in barracks: Manageable?
yes, but
>Or should I just, you know, make 10 bedrooms per barrack and individually assign them to each recruit there to give them happy thoughts and junk storage?
this is about as easy and works better
>>
>>180462429
Another question: I was meaning to give every dorf a dagger and basic dagger training to defend themselves from wildlife or whatever. Seemed like a massive military headache but then I realized, what if I just assigned mining to EVERYONE? Mining trains pick usage and they'd carry a pick with them, right?
Is this feasible?
>>
>>180462931
Just give everyone silver crossbows and make militia crossbowmen squads and youll be fine
>>
>>180462931
bear in mind that dwarves can't carry multiple job weapons, so hunter/woodcutter/miner conflict
sometimes I do this with the woodcutter labour because once I've got an established fort I do very little of it anyway. having everyone carrying an axe, even with no skill, will help a lot against wildlife.

but I have to say this whole operation seems a little unnecessary. if you're doing it for fun then don't let me try to stop you, but wildlife generally falls into two categories:
>normal stuff (animals, giant animals, most (esp. top level) cave creatures):
pathetic, even if it's giant. might hurt an unarmed civilian if they can gang up on him, but if you have militia dwarves anywhere on the map, they can easily arrive in time
>hard stuff (large undead, some cave creatures):
will rip apart everything but highly-trained and well-equipped militia dwarves
>>
>>180463490
Given that my legendary hunter still can't kill wildlife in one full quiver I have my doubts
>>
>>180458157
what happened to her?
>>
>>180462429
It's a lot heavier.

Agility also affects accuracy, defensive skill rolls, and possibly reload speed. It's arguably the most important physical stat for any dwarf, but almost certainly for a marksdwarf.

Dwarves getting upset from training was a bug. It was fixed. Dwarves will still need time off to satisfy their personal needs, which will vary from dwarf to dwarf.

Sure. But why would you? Carving out a few more bedrooms is a trivial task.

The rapist can tell you a dwarf's size, but there's no way to know vanilla. It exceptionally rare that a dwarf is too small to wield a weapon normally.

No, why would it be?
>>
>when the dwarven kiddies think the best place to play is inside the atom smasher chamber with all the corpses and miasma and shit
how the fuck did the fort make it this far
>>
>>180464079
Agility is more important than strength?
Oh. Haha. Shit.

Wiki says 10/49 can't onehand battle-axes or spears, but only 1/49 can't 1h hammers. I figured maybe I should check if an axe is too much for them and if so to give them a hammer, or will this make no difference thanks to their amazing multigrasp techniques that let them hold a baby, a crossbow, and a shield, all with one arm?
>>
For taverns do I have to have the food and drink stockpiles inside the tavern room? For example I want to make my general dining and meeting area a tavern but it's separated from my stockpile and I don't really have room to expand for a stockpile.
Also why are instruments so fucking annoying to make holy shit, do I need ceramics, glass and shit for the ones that say they're made of X?
>>
>>180464416
>Agility is more important than strength?
I did say "arguably". Both of them affect move speed, but strength also affects size, which is really important for both damage dealt and received. There have been some really rigorous arena tests that showed strength being more important than other physical attributes for melee fighters' survivability. How extensible that is to marksdwarves isn't tested as far I know.
>>
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Are hostile ocean creatures a danger to anyone besides the fisherdwarves and dwarves that go right nextto the water? I've never embarked near a large body of water before.
>>
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...Is there a way to disable engrave graphics?
>>
Can I contain the circus with a wall?
>>
>>180465775
you mean other than [d]-->[v]?
>>
>>180466175
Yes but it causes irredeemable FPS death.
>>
>>180465775
>>180466351
yes, it's in the init
>>
>>180465775
there is a toggle in the designate menu
>>
So my butcher has EVERY SINGLE job disabled, even hauling and cleaning, etc. and instead of building the fucking butcher's shop he harvests plants from farms for some reason even though everything is disabled, what the fuck?
>>
>>180466351
>>180466512
>>180466528
Oh, I figured the toggle would remove the engravings or something, my bad.
>>
>>180466847
[o]-->[h] my man
>>
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>>180467018
FUCKING MAGIC.
Thanks!
>>
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excuse me what
>>
>>180467246
Urist, pull the lever.
>>
>>180362615
just wait (tm)
>>
Is it possible to give dwarf civs and ability to make but NOT use some foreign weapons?
>>
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>>180467360
Well, shes staying true her to animal heritage.
Shes sitting in a tree at the edge of my map.
>>
>>180465093
Halp, just the tavern question
Do I have to have a stockpile in my tavern room for booze and food?
>>
Why the fuck are all surface crops growable year-round
What's a good mod that makes farming more realistic so you don't need a 4x4 farm plot to feed 150 dwarves
>>
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Well, I decided to turn my half-assed diagonal variation of Myne tileset into a proper one. I don't want to spam thread with pictures, so here we go:
https://imgur.com/a/fgLUN

Yes, I resized tiles from 18x18 to 24x24. It's probably too big for anything smaller than 1920x1080.
The spike thingies on walls are the byproduct of making diagonal walls as thick as orthogonal ones. There are other ways to deal with this, but to be honest, I kinda like the walls that menace with spikes.
I included an additional tileset for TWBT that makes fancy tiles less fancy and more text-friendly.
There are also eye-candy replacements for 'O' used in tree pillars and lone columns, 171 and 255 respectively.

It's my first time, so please be gentle.
>>
>>180438228
>claws of webbing
>has "webbing" on his "claw"
aaaaaaaaaaaaa
>>
>>180468780
no
food has nothing to do with taverns, other than that they're a common gathering place and having it nearby makes sense
having your booze stockpile right next to your tavern is fine
>>
>>180469098
>that dorf icon
AAAUUUGHHH
>>
>>180467246
I never get animal people as visitors, I barely get humans.
I'm kind of jealous.
What I really want are plump helm people to visit.
>>
>>180469561
I get loads of humans, but that's about it
>an elf visiting the fort is an exciting event

one time I had a hamster man bard who I later made baron. only interesting thing that's ever happened to me with migrants
>>
>>180469394
danke
Does assigning a performer for my whole fortress cover both my tavern and my temple? Or should I do that individually?
>>
How can I designate certain clothing to go a refuse stockpile? I want all Goblin/Kobold/Elf cloths to rot away as I find it disgusting to loot clothing.
>>
>>180467473
Bump to muh question.
>>
>>180469896
I don't know exactly how it works, but as long as I've had an active tavern and temple, I've never seen a performer assigned to the whole fortress perform anywhere other than the tavern.

>>180469905
unless there's some cloth stuff you want to save, my usual routine after a siege is
>make sure nobody's on the battlefield
>pause
>[d]->[b]->[c] the whole area
>[d]->[b]->[d] the whole area
>[d]->[b]->[m] the whole area
>unpause

if you have an atom smasher or access to magma, dumping shit there is an easy solution

I don't know any exact solutions to your question, but you could always filter by quality level, since most of the time the stuff worn by non-fort members has no quality level
>>
>>180470568
Does dumping stuff into a refuse pile cause it degrade faster as if it was already stored there?
>>
>>180471026
no idea. doubt it
>>
>>180470568
I've never seen a performer perform in temples at all, even when assigned to them
Then again, I've never seen a performer do anything other than recite poetry or tell a story, despite my taverns and temple being heavily stocked with instruments, so maybe it's just me
>>
>>180471435
I think it's dependent on what musical/dance forms exist in your civ, although I haven't really tested anything
one time when I had no tavern for some time, I noticed a group of idle dwarves singing and dancing some sort of religious form in my (no specific diety) temple zone
but that was just one civ/world, and the rest of the time it's like you say
same thing seems to happen to instruments. most of them just never get used because they aren't related to the 1-2 most popular forms.

in my current fort there's some sort of """musical""" form that involves 1 person chanting. I've seen a couple of kids entertaining each other for weeks taking turns chanting back and forth while idling near the stockpiles, presumably unimpressed by the toys they found there
>>
>>180467246
Animal people come to just visit? I thought they were almost exclusively hostile.
>>
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>Forts going really well, no deaths
>Suddenly dehydration death
>no fucking way, he cant ha-
>of course he did
I fucking HATE THIS BUG
>>
>>180471923
they're not wild animal people, unfortunately, those are all still hostile and retarded like before

but during worldgen, animal people will occasionally settle down and join civilized sites
you can also play as an animal person in adv mode
>>
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>Boom Crash, Rharrrr

That whats it takes for a goblin siege party to knock down your mayors office door after your drunk militia captain forgot to raise your fortress drawbridge.

This is becoming fast a big problem all over the world and we at Towertech have worked tirelessly to find a commercial solution to this problem.
after years of simulation of the problem,m and testing we have created the Bonesteel Office door.
this marvel of dark arts and furniture engineering will keep the goblins and liaisons out and your office intact and tidy from the inferno outside.
It uses a proven and effective identification systems consisting of magically enchanted skull on a 15 inch steel door reinforced with runes and all sort of unpleasant entities.
The skull have a slot insert for our Bonetech identification chips that will identify friends from foes, and for a sample bone we can make special chips for specified people you want to keep out.
the insert slot can hold up til six chips and will securely lock them in place with enchanted jaw strength.
Any high ranking and important person should have the Bonesteel Office Door and it will surely be all the rag at the MayorCon.

>We advise buyers not to stick fingers into the slot area due to high risk of losing them, and due to the hatred of the living the door might slam shut while tryin to enter, rendering the person dead, please return product if so.
>>
>>180385986
looks like marina bay hotel, which would be a nice project by the way :o
>>
>>180419007

Build a wall and make the migrants pay for it. Even better, leave them all out building a wall making it impossible for them to enter the fort proper!
>>
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>>180469098
The dorf... well, as: >>180469526 says, it could use some work.

Instead of having the + with the circle around it like that, flipping the quarters around is both more intricate looking and easier to distinguish the + tiles I think.


>>180473097
The bokken does? I'm baffled.
>>
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>>180444393
Read the whole thing; there's not many pages where wise/cute is condensed into a single page, it's all around the comic, and this is not the comic page dump general. Also, spoilers and character growth and all that
Besides, Digger was made by the artist tha made the "lol wut" pear, it's practically a must read for anyone on 4chan, if only for history's sake
>>
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>>180474273
also, I could post cute instead
gotta learn how to make kobolds do this, will probably be easier when the update comes
>>
>>180472150
>not keeping some dedicated dwarfs just fucking around with only lever pulling active
>>
>>180474745
>not keeping all your levers in the middle of your meeting hall, exposed to tantruming dwarves
>not keeping them unmarked and all the same colors
>using levers instead of pressure plates scattered around the turkey pasture
>>
>>180474106
It does resemble it, right? It would be cool to make a fort like that with all workshops and trade depot in the lower levels, private rooms in the middle and noble apartments in the upper levels. A proper pool with water and a canteen on top.
>>
>>180457139

not the original responder

but how the fuck do I run a .lua? Do i have to put it in a data file and use DF hack?
>>
I'm starting to think stonecrafting is newbie bait.
It's useless, has shitty value, and steals moods.
>>
>>180475626
A stonecrafter can be handy for churning out obsidian short swords for use in traps. Other than that they're useless, yes.
>>
>>180475564
Put in hack/scripts and save as .lua
>>
>>180475626
There are some good uses for stonecrafting. Rock pots, jugs, nestboxes. I guess that's it. Cheap fodder if you've got a noble with a fetish for a particular craft. I like to make miners and stone detailers craftsdwarves as secondary/tertiary professions because their skill in the craft will almost never overtake their main profession and cheat you out of a more useful mood.
>>
>>180476239
thank you sir
>>
>>180468949
Editing the config files to make them way slower helps. Someone probably already made a mod for that though, so you can also look that up.
>>
Why when you retire an adventurer, and then make another one in the same world, that time needs to advance for a few weeks?
>>
>>180476646
>just finding out about pots
What the FUCK
WHY EVER MAKE BARRELS
>>
>>180477530
Otherwise you could exploit it in multiple ways. Also resetting certain things.
>>
>>180451716

can't run it

it keeps saying cannot read field viewscreen_setupadventurest.race_ids: not found
>>
>>180478121
Some things require barrels, but generally pots are fine
>>
For 1x3 bedrooms, is it door, coffer, bed, cabinet or door, cabinet, bed, coffer
>>
>>180478658
Doesn't matter at all, just keep it consistent so perfectionists don't freak out when they see your fort
>>
>>180479035
I thought one of the two things that aren't beds blocked movement
>>
>>180478121
Seed bags dont fit in pots
>>
>>180478658
do whatever you like phamily
I usually go door-bed-cabinet
I think even with the updated crafts dwarves still don't use chests, but if you're just putting them there to raise room value, go nuts

>>180479097
none of them do. it's just a question of flavour, personally I'd rather see a dwarf crawl over their bed to get to their cabinet than vice versa
>>
>>180479097
Statues are one of the only things that block movement. I cant even remember anything else
>>
>>180479119
Yes they do. Barrels and pots behave identically for storage. The only thing barrels are used for that pots aren't is as a component for some workshops.
>>
are glass portals different from doors in any way except the name and appearance?

are they see through?
>>
>>180479241
Tables?
>>
>>180479426
Huh, I remember reading about how seed stockpiles worked and it only ever mentioned barrels. Guess I just assumed. My bad
>>
>>180479564
Probably yea
>>
>>180480296
>>180479564
they don't
>>
>>180480728
Another day to learn something new
>>
>>180472050
Is it really a bug though?
>>
>>180465719
No problem at all unless undead
>>
>>180482813
CHOP ALL THE TREES
you aren't a filthy elf are you?
>>
>>180472050
Is he in a tree? build more stepladders so dwarves dont take the one out from under him when they get a gather task.
>>
>>180483038
elv xD !SCIENCE!
>>
>>180483536
shitty jokes aside, chopping all of the trees down does work.
>>
>>180483813
Why this bug is a thing? Dwarfs can climb things for no reason, but they don't when they need to? Do fortress citizens have some stupid alternative pathfinding algorithm?
>>
>>180478121
Because you're playing one of the old versions before pots existed.
To build an ashery. Followup question: Why build an ashery?
To roleplay a human.
To annoy elves.
>>
>>180484568
I think it's just a bug that they can't climb down trees.
>>
>>180483137
Fuck stepladders. You can collect fruit from the ground when it falls.
Or, if your dwarves are literally starving and you absolutely must get the fruit now, construct permanent scaffolding to reach the upper branches. It's safe, and overbuilding is dwarven tradition.
>>
>>180485005
>Why build an ashery?
To make soap, once.
>>
Have 0 wood. Have magma.
Copper bins, very heavy.
Would copper wheelbarrows be counterproductive?
>>
>>180485902
>Have 0 wood. Have magma.
No problem here.
>>
>>180485902
The only drawback to heavy wheelbarrows is that they'll take forever to get to the stockpile for the first time. After that dwarves will move at normal speed while using them.
>>
>>180486761
I can just imagine some retarded dwarf fuck carrying the wheelbarrow in his hands when he transports it instead of pushing it like a normal person.
>>
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>>180487193
>>
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>mfw started on lignite, hematite, chalk and native platinum
>>
>>180488673
Where's the fun on that?
>>
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Gobbos are cute.
>>
>>180490237
Fuck off BÃ¥x.
>>
>>180490702
But anon, gobbos don't mean you any harm.
They just want to have house parties with you and look after your dwarven kids so they can teach them how to be proper upstanding adults.
>>
>>180491097
GET YE GONE GOBBO
Someone post the ethics chart pls
>>
>>180491097
They don't have toy boats made of rock so I don't think they're qualified to parent
>>
>>180491542
>toy boats made of rock
I'm more surprised dwarves know what the fuck a boat is in their world.
>>
Well, a werebear decided to untransform directly on top of my cage trap.
So, the question is - what fun things can I do with a werebear?
>>
>>180491859
Infect your entire fort. or your military.
>>
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>>180478149
Hrrm, and you're using it on the first/second adventurer screens? The ones before you even get around to picking skills and shit?

I suppose I could have it bring up the screens directly and see if that works, though I ran into another problem where the raws themselves didn't want to let the change persist.\

>>180469098
Fiddled with it some, looks pretty nice.
>>
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>>180492760
Just grabbed the cleaned up squarefag dorfs from one of my vorpal sets cause I wanted to see how the reversed circles looked, incidentally.
>>
>>180492760
explain the point with those jagged walls
>>
>>180491608
Dwarves don't like boats themselves.They merely build the boats for the children while filling them up with the dangers of boating. This has led to their children telling their children and so on until they've gotten to the point where Boats are considered deadly to Dwarves. They only build the toys now to teach their children to fear boats while providing some fun.
>>
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>>180494194
>mfw dwarves will refuse to ride boats when the boat update launches
>>
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>>180494191
It's just the other anon's preference regarding wall thickness along the diagonals.

I prefer these, but they have their own compromises because otherwise diagonal+nonsquare doesn't happen at all.
>>
>>180494710
But here's the thing young Urist, this is why Dwarves have skyships.
>>
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>>180495768
>it's a steamfag trying to shit up a non-steamshit universe with his pleb taste episode
>>
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Since everyone is postan tilesets, lemmie show you guys what I've been working on.

It's a tileset based on the charset of your typical TI-8x series calculators with a bunch of shit ommited, rearranged, or added by myself because the original TI-8x ROM is lacking a bunch of glyphs like box-drawing characters among other things.
>>
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>>180496220
Bonus: 8x8 tileset of the above for all you squares out there.
>>
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>>180496396
Fuck me, wrong pic.
>>
>>180494710
>wanting to be outside
>wanting to be in the sky
>wanting to be on the ocean
You sound like an elf.
>>
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>>180496090
>It's a goblin trying to insult Dwarven ingenuity episode

Keep living in your little towers while we conquer the skies and get precious cloud metals, you base metal smelting ruffian.
>>
>>180496817
What?
No, no, I'm just saying that if dwarves were manly enough to go sailing they could conquer more foreign land for themselves!
>>
>>180492760

Yep, where it says to pick a race and if the skills are demigod, hero or peasant.
>>
>>180496997
>shitty warhammer aesthetics
let me guess, you also think generic magic blue lights look "badass"
>>
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>>180492760
>>
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>>180497567
>0.43.03
>>
>>180486761
I wonder, would it work to put a wheelbarrow stockpile next to the stone stockpile, with the wheelbarrow stockpile allowing wheelbarrows?
>>
>>180497783

It was inevitable
>>
Axes are best weapons for killing gobbos right? What about dragons and titans?
>>
>>180499949
Aren't spears best for dealing with beasties?
>>
>>180499949
Hammers for things that cant bleed, spears/axes on things that can depending on size.
>>
>>180499949
Spears (along with pikes) are super effective against (semi)megabeasts and other larger creatures.
>>
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Ok so something is wrong with my fort here.
I embarked on a campsite, where 7 dwarves were found in a linen tent near a campfire. They came to me and greeted my dwarves and are now labeled as Visitors.
The problem is they wont leave.
I dont really mind it though, but the thing that does it that they wont stop crawling for some reason...
I cant kill them either as Id cause a mutiny Id imagine.
>>
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>>180497783
>>180497567
Oh snap I think I are dumb for not noticing that.

>>180498847
Yeah, that was really fucking confusing the shit out of me.
>>
>>180501923
>crawwwliiiing iiiin my fortt
>these campers will not leeeaaaavvee
>>
>>180499949
ax = 4gob
mace = 4zob
spear = 4bigguns
hammr = 4when u don't have iron or bronze (copper hammers work pretty much identical to silver btw)
>>
>want to get into Dwarf fortress for years
>try it but give up early on because I couldn't get into the graphics and heard of the infamous difficulty
>finally get into it
>turns out its incredibly hard to lose and you reach FPS death before anything gets fun

what a rip off but I'm still addicted. I just hope the FPS gets better with updates rather than worse.
>>
>>180504220
It's not hard to lose, it's just easy to cheese.
If you want to fuck up your game experience by being a pussy with a 50 tile long dodge-me pit or literally wall yourself in, well, it's like you're playing the game in the easiest difficulty. the losing is fun part isn't just a meme
>>
Is it possible to create a stockpile that automatically destroys whatever is put in it? Like, I don't know, making the stockpile 1 tile off a cliff and having the dorfs place the item on open air thinking it's the stockpile.
I know you can do that with garbage zones, but i want this to be an automatic process.
>>
>>180472108
How do you play one in adv mode? I only get the standard four races.
>>
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>6000+ dwarf bucks gone because dudes were too lazy to haul them back
Welp, have fun with those kobolds.
>>
>>180505461
look for "intelligent woodland creature" or whatever the line is
>>
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>The Cat adopted a dwarf
What?
>>
>>180505854
Your cat owns you anon, hate to be the one to break it to you.
>>
What kind of FPS do you guys typically get. I'm at 60 people and down to 20-30FPS
>>
>>180504493
>>180504220
This. You can just close the gates and cage trap everything if you wanna cheese it, especially in easy biomes.

Where DF gets hard is terrifying biomes, Savage areas, necro towers, hfs, or embark with limited resources, like no wood, no soil, few/bad/no metal etc.

Try a fort where you don't close the gates and rush out to meet 120gob invasions head on. Declare war on humans and elves for more fun too. Elf bowmen riding giant war tigers will end you.
>>
>>180505616
Why the fuck are trap components so valuable?
>>
>>180506490
what's your processor and embark size?
>>
>>180504761
There's a way to set stockpiles to auto dump with DFhack but the option doesn't show up for me.

>>180505854
Cats adopt dwarves in DF, not the other way around. As far the cat is concerned the fat bipedal bearded one is his pet.
>>
>>180506490
I tend to get frustrated as soon as it drops below 100
I find the slide from ~80 to ~30 happens very quickly, and a fort becomes a chore to run
>>
>>180507084
You need help. Considering that 50fps is the default call, Fps death is when it gets to single digits for most people.
>>
>>180507456
Cap* derp can't type today
>>
>>180507456
I won't generally abandon a fort due to FPS reasons until it's regularly dipping below 20, but it's frustrating in the sense that you know your fort has an expiry date. I don't really want to start a megaproject or do whatever I usually do in fort mode when my FPS is already down to 30
>>
>>180507456
oh and
>Considering that 50fps is the default cap,
what are you talking about? it's 100. maybe you altered yours, read the wiki if you've forgotten
>>
>>180506490
my 55 person dwarven shithole doesn't even make me drop below 100 frequently
>>
>>180507084
i have a subpar pc and this post fucking triggers me
>>
So the upcoming update doesn't seem to be adding that much considering how long it's taken him. I been out of the loop for a while; did making artifacts get stolen take longer than Toady thought?
Any rough idea when he's gonna bring back the economy?
>>
>>180507873
I've cranked mine up to 100 manually pretty recently and the dwarves move so fast it's ridiculous.
>>
>>180508051
>being able to send out raiding parties
>other entities raiding you for artifacts
>worldgen artifacts
>npc adventurers
>kobold lairs with poisoned traps
>not adding that much
just fuck off
>>
>>180507084
>below 100
You're just a spoiled bitch.
>>
>>180508197
Calm your tits, I wasn't aware of being able to send squads away, that's pretty cool. Kobold lairs is cool too but they always go extinct in world gen for me.

It's not like 0.40 where we had kids from /v/ complaining that he spent 2 years on "just adventure stuff"
>>
>>180507084
That's disturbingly similar to how I tend to run my forts. Having FPS capped at 200 is a hell of a drug and it's painful to see it drop to double digits.
>>
>>180504761
Sure, the same way you create a quantum stockpile. Just make the output tile dump over a cliff or into magma or an atom smasher.
>>
>>180463930
Leave my elf wife alone.
>>
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How should I get these bozos to leave? They're clogging up my tavern.
>>
>>180512213
Murder works, after a fashion. I mean, they won't leave but they'll clog up your refuse pile instead of your cavern.
>>
>>180512213
Kill them
>>
>>180512213
Serve them water. Make it 7/7
>>
>>180512697
I adore you, let us make ugly beardlets together.
>>
>>180512723
>>180512697
Will it scare future visitors from coming to my tavern?
>>
>>180513552
No, I've had guests come during sieges and die instantly yet continue to come
>>
>>180513514
That's awfully forward. At least buy me a sewer brew first.
>>
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>>180516198
Shit, I'll buy the bar a round, I'm pretty famous around these parts on account of I once beat a giant to death with a giant dingo corpse.
>>
I know it's never really possible to tell, but how long until you reckon the new patch will be? How much has been covered versus the goals for this section?
>>
>>180517619
Prolly end of July or August.
>>
>Are you sure you want to embark? One point remains!
What do you take, /dfg/?
>>
>>180518620
An extra seed
>>
>>180518620
A bag of sand or a barrel with fucking bug goop smeared inside it for some reason.
>>
I've been playing this fucking game since at least 2013 and I only just now started using Soundsense

Fuck me this makes the experience so much better
>>
>>180519867
What the fuck does soundsense even add? It seems like it's just stock sound effects that sound jarring from the youtube videos I've seen
>>
>>180520174
That's what deterred me from getting into it at first. Most of those sound effects are custom additions, the base soundsense just adds shit like rain and animal noises for "x has grown to become y" alerts and other things. Also, tons more music which is always welcome.
>>
3rd FB this season. One per cavern. This one has both a difficult name and an unpleasant ability.
>>
Can someone post that picture of a dorf who's an elfaboo and wants to be a druid
>>
>>180520174
Plays sounds based on your announcements and combat log. Also good music. It's pretty helpful for picking up audio queues on announcements you might've missed.
>>
crystal opal
>>
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>the novice cheesemaker
>his peasant wife
>and their 5 children
Memes need to end
>>
>>180524262
High as fuck and thought the thumbnail was a McDonald's Egg McMuffin
>>
Should I have my Baron/Count/Duke/King live in a tower in the center of my fortress, or deep underground?
>>
>>180524829
Anon they just came to your fort searching for a better life. One of those children may grow up to be a metalsmith or diagnostician.
>>
>>180526181
delicious
>>
>>180528280
Give them choices. You can assign them as many rooms as you want.
>>
>>180528876
There's no reason my leader should have more than one ridiculously extravagant abode. I'm just gonna build a medieval style castle on top of my fort with side rooms for the duke once the king shows up
>>
I just generated a world and the elves were all huddled up in a haunted wasteland. I may have made some minor errors modding.
>>
>>180530140
Did you accidentally create dark elves?
>>
>>180530417
Lel
The bizarre thing is that their biome preferences are unchanged. And I didn't add [EVIL] to their creature raws either. I dont know what the hell happened.
>>
>>180529614
cheapass
>>
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>human caravan brings a silver whip
>>
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>>180531180
>goblin """caravan""" brings a dozen silver whips
>>
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>>180531180
>elven caravan brings giant elephants
>>
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>The more generic fixing process has begun, where I come to terms with various problems, mistakes and promises made throughout the last year! Arranged some display furniture, did more xml, cleaned some teleporting artifact issues, and got halfway through a promise about how library quests would work regarding copied books. It'll be more random than usual like this for a while, but I'm making forward progress. Nothing funny to report... just a lot of me grumbling "I brought *your* hammer back from the giant's cave. What do you mean you don't care?!"

>The procedural generation book I co-edited with Tanya X. Short is out! It's called Procedural Generation in Game Design. To celebrate, we did a Roguelike Radio episode (
http://www.roguelikeradio.com/2017/06/episode-137-book-on-procedural.html) with a few of the author-hosts. Earlier, Zach and I also contributed some recollections to an article in Polygon about games developed in childhood (https://www.polygon.com/2017/5/22/15655926/veteran-game-developers-reveal-their-childhood-creations).
>>
>>180534049
We really are getting it next month, aren't we? Its crazy to imagine.
>>
>>180533227
>>180531180
Does the material of whips matter? I've got a few silver but also iron and copper too. Also which other weapons are worth hanging on to from goblin caravans?
>>
>>180534204
Silver is fairly dense as far as weapons grade metals go. The silver tip on the whip is basically a guaranteed kill on most person-sized enemies
>>
>>180524829
>complains about useless migrants when only two of his dwarves have work to do

>>180534204
Yeah, same as any other blunt weapon. Heavier is better. The only other weapons goblins carry that fill a niche that native weapons don't (or fill it better) are edged, and since they can't be steel or adamantine you'll be better off making their analogues at home out of better materials.
>>
>tfw today a child went insane in my workshop and his mother had to put him down with a pickaxe.

Thankfully my employer is paying for my counseling and I can calm down by playing Dwarf Fortress after work.
>>
File: a diplomat has left unhappy.jpg (31KB, 1280x720px) Image search: [Google]
a diplomat has left unhappy.jpg
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>Fisherdwarf gets infected by werezebra
>Transforms in my hospital right as caravan shows up
>Caravan leaves
>>
File: Tarn_Adams.jpg (18KB, 220x261px) Image search: [Google]
Tarn_Adams.jpg
18KB, 220x261px
>>180534618
>>180535704
dumb frogposters, post toads
>>
>>180535704
>werekangaroo shows up right as caravan is departing
>is put down by axedwarf caravan guard in front of caravan
>caravan immediately deconstructs and merchants run away in panic from seeing a corpse
>>
>>180524829
literally all you have to do is v-p-l the useless dorfs to give them a more useful labour, then let them practice it a bit in your workshops.

then they'll be not-as-useless.
>>
>>180504220
Congrats on beating the tutorial stage, I guess.
>>
>There is only one dwarf in my fortress of 100+ dwarfs with any social skill at all
>It's novice in 3 skills and they're my starting expedition leader

How in all of the fuck is this possible? Is my fort made entirely of autists?
>>
>>180485312
its not about the fruit its about keeping dwarves out of trees
>>
>>180534138
Maybe before christmas.
>>
>>180538123
Yes, exactly. If you don't have any stepladders, or have toggled the appropriate zone setting, they don't climb trees to collect fruit.
>>
>>180535704
Cont.

>Werezebra infection spreading rapidly
>One transforms right in my main stairwell
>Kills 30 fucking dwarfs in the span of about 3 seconds
>>
>>180538805
Cont. cont.

Baron just died too

Built a massive fucking castle for nothing

End my fucking miserable existence
>>
File: coin collecting.png (9KB, 286x414px) Image search: [Google]
coin collecting.png
9KB, 286x414px
Post autistic things you do which have no gameplay function whatsoever.

Pic related is one of my biggest adv mode obsessions.

Whenever I bust an old beast lair or bandit camp with lots of treasure, I always start up a coin collection with the coins there. To make it more manageable, I always make sure to collect exactly one of each coin, and also sort them by civ and currency type.

Typically, I start by collecting every single coin in the lair. Then, I lay them out in piles on the ground, to get a better view of exactly how many types of coins I have. Then I pick up one coin from each pile.

In this pic, I laid the coins from a hydra lair out on a 3x11 grid, where one row is a civ, and one column is a currency type. My next step is just to pick up one of each in a given order, and then leave the rest behind.
>>
File: bitter slime.png (26KB, 942x654px) Image search: [Google]
bitter slime.png
26KB, 942x654px
Wow, I didn't notice before that the game had special dialogue lines for commenting on evil weather.
>>
Could we take a moment to compliment Toady for the two songs he wrote for this game? They set the perfect mood.
>>
>>180539208
cool, but also quite frightening!
>>
>>180528304
>may grow up

death is 99.99% certainty in my forts
>>
>>180539208

I like making political maps of my game world. It's easier with the smaller worlds because there's less to map and the factions are also more contiguous with their strips of land.a
>>
File: political map.png (18KB, 528x528px) Image search: [Google]
political map.png
18KB, 528x528px
>>180540828
>>180539208

Pic related.
>>
>>180538860
Finally had to abandon the fort. Went from 105 dwarfs to 23, half of which were children and visitors
>>
>>180540932
That's really cool.

DF has a pretty relativistic approach when it comes to showing territories and borders. When you look at the historical maps in legends mode, you can see which civs make claims on which regions. However, there isn't any higher authority that can legitimise a certain civ's claims on a region, so in the end, each region will end up getting claimed by two or more civs, and when you look at the map there, it will flash between all of those civs' symbols. Furthermore, these claims can't be seen at all outside of legends mode. For a player who just wants to know which "country" his adventurer is travelling through, this can be pretty confusing. "Open-legends" in dfhack makes it a bit easier, though.
>>
>>180539208
I make a treasury and fill it with masterwork crafts and coins, put a shitload of traps then block it with a locked metal door, or of the best material I have.
>>
>>180540932

>The Moist Union
>>
>>180540932
I'd fight and die for a faction named 'The Last Confederation'
>>
>>180543006
Yeah, seriously, fucking dope name
>>
>>180542876
>the ruler is a penguinman
>>
File: 1415503970654.jpg (22KB, 219x220px) Image search: [Google]
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>>180540932
>After a hurricane of bewilderment ,through passionate hell and after passing through scaly oil, we finally arrived at the moist union we longed for so much.
>>
>miners fuck up, fall down a shaft together and become incapacitated
>no way to dig them out because they have the only two pickaxes
>right before I retire, I get a notification saying one of my dwarfs has become king
>see in Legends Viewer that my fortress has a forgotten beast beneath it

How fucked is my civilization?
>>
Is it possible that wooden logs are alive and massacre my Dwarves? Pretty new to the game and I have no clue wtf happened to my wood chopper.
>>
>>180546616

He might have gotten hit in the head by falling logs. It happens.
>>
>>180546616
>undead logs
>>
>>180316571
Where is crippled but not dead? I want a pit full of dead and dying gobbos.
>>
>>180544954
not all that fucked.

civs are surprisingly resilient in DF. as long as they have a large, healthy population, they can survive a few sacked capitals or dead monarchs. if you run out of hist figs, they'll just get some monarch from the abstract pops instead.
>>
>>180539208
Even the most urgent constructions of water/magma canals get delayed because I refuse to have a corridor that I won't be able to smooth out. Which looks quite funny in early forts where a random drain channel is more elegant than mayor's chambers.
>>
bump, my dorfs
>>
>>180511128
for real, she seems to have some problem on her face
>>
>>180539208
sort my rooms by type of material in the door. changes every time depending on what's available (eg. all common bedrooms --> granite, noble rooms --> brass, storage/utility --> diorite, military --> lead, etc.)

pave my hallways with stone blocks of a different colour to the natural rock in that layer

put non-dwarf mercenaries in a militia squad deep below the surface that guards a cavern, only let them return to a surface squad after a year or two of hazing that way
>>
>>180534049
>just a lot of me grumbling "I brought *your* hammer back from the giant's cave. What do you mean you don't care?!"
he's such a gosh-darned cutie, god
>>
>>180534618
you got me froggo
>>
>>180552498
A lack of magma?
>>
bumping this thred agan
>>
File: BartonFink.jpg (159KB, 250x368px) Image search: [Google]
BartonFink.jpg
159KB, 250x368px
>tfw you believe in the game's potential but you're always disappointed that it can't perfectly simulate reality
>>
>>180555585
Imaaaaagination, anon!
>>
>>180555585
Wouldn't' be as good or fun without the quirks.
>>
>>180555585
dont listen to>>180556030

You dont need imagination, you just need time
20 years as toady himself has said
>>
STOP USING THE CANDY TO FUCKING MAKE SHITTY ARTIFACTS YOU FUCKS., THE SWORD SHOULD BE ADAMANTINE, NOT DECORATED WITH IT. WE ALSO DO NOT NEED A FUCKING LIGHT BLUE CHAIN
>>
>>180542690
>open-legends
Holy shit thanks anon, I didn't know it was a thing.
>>
nu thred:
>>180557862

>>180557862

>>180557862
>>
>>180555585
>tfw 50% of your enjoyment while plying DF is imagining how great the things you're building right now will be when what toady's planning for 3 releases from now finally drops
Thread posts: 755
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