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/stsg/ - Starsector General

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Thread replies: 786
Thread images: 184

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Pretty scenery edition.

>What?
Starsector is a 2D single-player open-world RPG space combat exploration economic game thing, basically Mount & Blade but in space.
Outdated but still relevant introduction video:
https://www.youtube.com/watch?v=UTCpVY80Bpc

>Where?
Official site:
http://fractalsoftworks.com
Official forums:
http://fractalsoftworks.com/forum/index.php#1

>Current version
0.8.1aRC8

>List of popular mods
http://fractalsoftworks.com/forum/index.php?topic=177.0

>The performance is really bad what do I do?
Other than allocating more memory for the game to use, there isn't much you can do.
http://fractalsoftworks.com/forum/index.php?topic=8726
>>
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Being a pirate is hard.
>>
>>179649532
>(((BUYING))) ships
>>
>>179649762
Ships? No, but weapons are harder to come by.
If that wasn't enough, in that systems there are 2 fucking luddic markets. Including size 7 military one.
>>
>>179649949

just learn to love the hammer. they're actually not too bad
>>
>>179650159
Hammerheads are always a solid destroyer.
Cheap, good slots, ammo feeder will never not be useful, and durable enough to not get kited to death.
>>
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First time going heavily modded with this game. Am I forgetting anything? Do Nex/Dyna just work or am I going to need to do ini edits for them?
>>
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>>179650298

dude. no,
>>
>>179650298
Hammerheads are great except for the fact that they can't focus fire frigates with their hardpoints. That shit is infuriating.
>>
>>179650381

i'd leave out d-m, gk and neutrino tbqhwyfam
>>
>>179650381
Mods are unethical
>>
>>179650381
Templars are a boss faction. Do you want to fight a cruiser that can take on capitals and win?
IIRC GKS and Neutrino have balancing problems too.
If you can't aim for shit you can also get Leading Pip, like me
>>
>>179650381
both of those mods just work out of the box

you left out SCY, which is a pretty good faction mod. also tyrador safeguard coalition isn't bad.

be aware that templars and to a lesser extent GKsec are really powerfully unbalanced.
>>
>>179650519

two railguns are enough to at least get the frigs to fuck off
>>
>>179650519
>not going SO on Hammerhead and murdering the fuck out of ships of all sizes
>>
>>179650381
Outer Rim Alliance is a pretty good faction mod.
These don't add gameplay content, but I'd add Combat Chatter, Console Commands, Messy Portrait Pack and Portrait pack to that list too.
>>
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You know, looking at it up close the Kura is a really damn small capital.
>>
>>179650741
>>179650861
The things those anons were crying about last thread got "fixed" so please don't compare GKsec with templars they are closer to DME, also if you find anything else OP just tell me and I'll look at it like I did with those anons like the capital since it doesn't use shields balancing it is tricky
>>179650381
you need at least 5 more portrait packs
>>
>>179651193
I'd second Combat Chatter and Console Commands for sure. Console commands for save transfer because better safe than sorry, and combat chatter is handy for keeping an eye on everything else in battle.
>>
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>>179651386
Which one of these you called "hen" in polish?
>>
If anyone was curious what a 640k bounty looks like here's one from shadowyards.
I'm slightly disappointed in all honesty.

>>179651698
The one in the middle that has some scales on the front.
Kura's my abbreviation for Kuramanja, didn't mean to accidentally speak Polish.
>>
>>179651446

"fixed" indeed, faggot retard
>>
>forgot his image

retard
>>
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>>179652204
>forgot pic
Whoops.

>>179652324
Here ya go buddy, no hard feelings.
>>
watch this retard who forgot his image use unbalanced mod ships and carriers too
>>
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>>179652436
I think the term you're looking for is unethical, friend.
But I will admit the Karkinos is a really damn strong capital.
>>
>>179652593
xd
>>
>>179652796
E C K S D E E
C
K
S
D
E
E
>>
>>179650861
>>179651193
Alright, I'll toss in Scy and ORA. How OP is Neutrino? Stronger than DME? I've gotten pretty used to vanilla so I'm okay with having some stronger things to fight against.
>>
>>179652849
fighters fighters fighters xd
missiles missiles missiles xd
>>
>>179652913
I'd say Neutrino and DME are about equal, but people might argue that DME is stronger offensively whereas Neutrino is stronger defensively.
>>
>>179650381
>First time going heavily modded with this game
>Dassault, GK, Neturino
get ready for QUALITY balance
>>
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So if I would be to start the game fresh without ever touching it, what mods would you recommend and how should I go about with beginning my space life?

I tried it a year ago and didn't understand what the fuck I was doing, so I'm trying to give it a second chance.
>>
>>179654474
first do a vanilla run or two to get a sense of everything. If you have trouble making money at first do bounties or trade missions
>>
>>179654474

play it vanilla. it's got a tutorial now.
>>
>>179654474
Do vanilla, do the tutorial, go after bounties(named), just concentrate on learning the combat and the ships. Do a bit of salvage and planet scanning while you're out hunting bounties.
Once you feel like you understand everything, which doesn't take long; just open the URL in the OP.
Nex makes it so the sector actually moves politically.
Everything else is personal preference on whether or not to include.

You're also pretty fucked on the modding front if you don't have 64-bit Java and/or shit RAM.
>>
>>179654474
The only mod I'd recommend using on your first playthrough is Autosave.
>>
>>179654818
>>179654845
>>179655106
>>179655140
Thanks guys, I'll do a vanilla run then. I also have 8gigs RAM, but I have no idea what you mean by 64-bit Java. Care to elaborate?
>>
>>179654474
all the portrait packs, combat chatter, auto save, common radar and maybe lightshow
>>
>>179655441

32bit java can only address just under 4gb memory. the game can easily use more than that if you run a bunch of mods

but since the game comes bundled with 64bit now it's nothing to worry about. if you want to run a lot of mods later you might have to edit a config file that's all.
>>
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>>179655441
Do you have a 64-bit operating system or not?

Take note of the bottom link in the OP when you do get around to modding.

>>179655517
I personally can't stand common radar, just doesn't look like it fits. And tabbing out to the map in combat teaches how your fleet is generally behaving which is important to learn.

Speaking of the fucking portrait packs. In the messy pack, I think this one looks really good, EXCEPT FOR THE FUCKING LEFT EYE, looks like she's fucking crosseyed.
Am I the only one who noticed this?
>>
>>179656032
>64-bit OS
Yes. I thought you meant this, but I wasn't sure.
>>
>>179656032
>Am I the only one who noticed this?
Not anymore, you piece of shit.
>>
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>>179656032
slightly better now?
>>
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>>179657423
v2
>>
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>Getting bored with current playthrough.
>Every time I try to make a new ally pearson league decides they want to war with them and drag me with them.
>All that's left is conquering shit until I win.
>Rich as fuck from bounties.
Blackrock was fun but I want to move on.
Any recommendations for a new playthrough from this list?
>tfw keep trying to do mining playthroughs but its too underwhelming to be fun.
>>
>>179650519
What that other guy said, Hammerheads with SO are my favorite destroyer next to the Sunder.
>>
>>179662850
Could always go a pirates run
>>
>>179662850
Change the Nexerelin settings so that all factions are ally-compatible with each other, except yours that will be the exact opposite
Ask Dark Revenant if there is a config options for Nexerelin alliances tech-sharing (ie: diable+brdy alliance will use tech from both sides), if there is then enable it, if there is not then bitch at him until he put it in Dynasector
Change your faction ships settings to only have the shittiest stuff possible, real bottom of the barrel crap
Never buy any ship or weapon from other factions but yours, salvage only and no restoring otherwise
Go and win
>>
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>>179656743
;^)

>>179657732
>>179657423
Neat, I tried to fix it with a couple of pixels but it never looked right so I just went with this one instead.

Yours does fix it though.
>>
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>tfw every time I finish a battle and click "pick through the wreckage" I immediately get Dead Flag Blues stuck in my head
>>
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>>179663874
>>
So how are you supposed to beat Iron Sheikh in arcade mode?
>>
>Page 10
I need to make more webms.
>>
>>179670689
Now that there aren't as many new updates and Dong is weeks out the thread is going to stabilize. We get more "game doesn't work halp" posts more than anything
>>
>>179673212
I try to do blog posts now and then to keep the thread alive but sometimes its hard to find things to discuss other than how OP the latest mod is or some shit, unless shenanigans happen in the game I'm playing.
Starsector has the EDF curse, where there's so much worth playing few people stick around to discuss.
As such its kinda hard to keep threads alive.
>>
>>179675103
That's kind of normal? /stsg/ comes and goes whenever there's a big update. We knew the thread was going to trail off and die eventually. Better this than to have it degrade into shitposting anyways. Just have fun with the game.
>>
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>>179675512
Relative to the average thread it's still abnormal.

The typical types of general threads are:

people are playing the game in question and the population is
A1) big enough to sustain the thread (/assfaggots/, /twg/, /poeg/ etc.)
A2) not big enough to sustain the thread and dying (/stsg/, /civ4xg/ prior to Stellaris, etc.)

not dying because people aren't playing the game in question
B1) because it is shit, even to its audience (thankfully I don't have any examples of this, I know they exist but I am not at the level of human being required to endlessly talk about a game you hate)
B2) because it is waiting on a specific update or event (/stsg/ before the last couple of weeks, /twg/ before the warhammer boom, etc.)

thread is in a disgusting state of unholy living-death kept on life-support by:
C1) Waifu shitposting (/tesg/, /ksg/ etc.)
C2) B2 begins to stretch into eternity (/mbg/, etc.)

D) thread is used as a communications platform alongside playing the game (/domg/, etc.)

Regardless of the category, almost any category can be positive or negative. Like /poeg/ and /twg/ are fairly similar in people playing:people talking, but the former is pretty cancerous, and the latter is decent.

What the fuck am I spending my time thinking about?
>>
>>179676993
>B1
/pdg/
>>
>>179677359
Ah! I have m8s who played it in the past, as I'm led to believe the developer's direction moving forwards may well create that sort of situation, tricking the people into a B1 scenario even if they weren't human filth to begin with.
>>
>>179676993
>because it is shit, even to its audience
Does sc2 count? It doesn't fall entirely under that category but I'm having a hard time determining what it is.
>>
>>179678130
sc2 is a special existence completely removed from the rest of /vg/.
>>
>>179678202
Aight, fair enough.
Can't even argue.
Why the hell do they still go there anyway when all they do is roll around in shitposting and laugh?
>>
>>179675512
>>179676993
I didn't even hear about 8.1 being out until yesterday. I'm pretty sure this update just got nowhere near the attention that 8 did because the general already existed and so there wasn't a week-long chain of threads on /v/ about it.
>>
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>getting interdicted by the leftovers from a previous engagement
>massive pirate fleet burns out of nowhere and engages me while i'm trying to crawl out of range

this is some spicy bullshit, senpai
>>
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>>179679074
>stray shots from a talon dogfight in my rear
>oh boy i hope degraded engines doesn't cause a--
>Flameout!
>fucking hell
>get fluxed and raped by a cluster of fucking shuttles

that's it, i'm done
>>
How do you figure out the correct name to use for .faction files? I want to add the portraits to GKS.
>>
>>179678349
Some of them actually like sc2, but because the general was basically a spectator sport general for proleague nowadays you just get nonstop shitposting especially as the progamer scene changes up.
>>
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Infinite Space portrait pack: https://mega.nz/#!gzInCKRb!BFh9mq4eYxcZPNE0AHTtpiFvtTpTd3XWy9_lF8w9WFM

The first four aren't used. Also, none of the time skip shit. I took them from the Stellaris mod, so not going to post it on the forum.
>>
>>179682471
Cool stuff anon.
>>
>>179682471
Neat. I loved Infinite Space even if the game damn near required a guide at times.
>>
>>179683324
Infinite Space has a lot of ships, weapons, and factions that could be used in a mod. Shame I lack the talent to do it.
>>
>>179650381
remove neutrino, they are way too broken. not in the sense of templars or GKS, they are built in such a way you can't kill them unless you do carrier spam. Not because they are unbalanced, they will rarely kill your ships. they just keep surviving until you run out of CR

Templars are
>>
>>179684420
Boss
>>
>>179676993
It can be rounded up even further

A - Game has no replay value and the general only exists because it got too big for /v/, treading on the verge of death (us and a couple oddballs, Risk of Rain exists in the line between /v/ and /vg/ because their playerbase can not keep a /vg/ thread up despite multiple attempts)
B - Game has single player replay value backed by either sandboxes, a massive external community and/or years of mods, making the general basically self sustaining (/stalkerg/, /dfg/, /xcomg/, basically every singleplayer game that made it to /vg/), the general usually loves the shit out of their game
C - Game has limited multiplayer based on community made servers (/domg/, minecraft, runescape), general's population is really into the community, often actively creating content and knowing each other. Occassionally, inter community drama explodes and the threads are unusable for some weeks
D - Game has matchmaking multiplayer or is a mmo and is often kept alive by e-sports drama and waifuposting. Like 80% of the posters don't care about the game per se (arguably, because most of them already played it to death) and people wil try really hard to rile each other up - These guys are the ones who practicaly set /vg/'s reputation as a cesspool where game go to die, and to this day this perception hasn't wore off.
E - Genre generals that get multiple communities that wouldn't sustain their own general on their own. Porn generals tend to contain weaponised autism.

Basically /stsg/ exist in the fringe category of non sustainable generals.
>>
>>179678130
Back, a million years ago when I cared about the game I had a glance at it.
I was thinking of putting /sc2 under C1, because all I remember is k-pop waifu brain-death.
And even back then it was definitely more dead than not.
>>
>>179687904
Nah it's more of just lel, kek, hi, getting pizza, scarlet, tehehe posting nowadays. I'd rather see this thread die than fall into the black hole that's /sc2/
>>
>>179688082
Fair enough, I didn't commit it to that category because it's been that long since I saw it. I wouldn't say good to see things haven't changed in quality, just the choice of shitpost; because that sentence includes the word: "Good". So I don't know what to say.
>>
should i even bother with PD lasers on a wolf? they do seem to shoot down lone missile reliably, but there's always a 50/50 chance that a second one will get through if i'm facing volleys.
>>
>>179689356
1 burst pd should be enough.
>>
>>179686262
Is it worth masquerading a Starsector thread in /v/ as "spacefaran games thread"? Maybe by odd chance some will come
Or this will become spacefaran games general
>>
>>179687904
it's one of those competetive multiplayer game where the e-sports led to massive shitposting and drama, also shitting on blizzard is a (admitedly justified) past time on /v/

So firmly on B1 on first anon's chart and D on second anon's chart. Also the k pop waifuists are a notoriously persistent circlejerk that has been removed from at least 3 boards before getting moved to /mu/

>>179689762
/v/ treads last on average two hours you can't have any themed thread without ending up with a general, those get noticed and shat on after one or two weeks.

Theoretically we could muster enough people for a sci fi / space travel general (all them sweet, sweet old school space battle games) without stepping on /indie/'s toes
>>
>>179690104
I mean wouldn't this technically fit under /indie/
>>
>>179690104
Well, from what I've seen we talk about other similar games here sometimes anyway. Like Endless Sky and... EV and I ran out of ideas. It's funny that 3D spacefaring games are different sort than 2D
>>
>>179690224
Starsector? Yes, definitely. Although it's fairly bigger than your average indie game.

For the theoretical general, if you only consider modern sci fi 2d games, yes.

But there's a lot of ground in sci fi space games not covered by /indie/ and /x4/ / stellaris general. There's dozens of 90s 3d games about spaceflight including space battles, first person dogfights and flying simulators, non 4x strat games, some odd stuff like sandboxes of the literal kind (universe2) or stuff where you just build sci fi stuff, even anime mecha games if you go all out.

There's room for the genre, though there's currently not any major sci fi franchise in need of a general (elite, eve and stellaris are all big enough for their own general)
>>
>>179679074
would be scary if pirates didn't drop like fliest
>>
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>FIVE d-mods
this patch is not pulling any punches with making the early game ship acquisition as miserable as possible.
>>
>>179692338
And? Either you can somewhat easily get a better frigate or you don't have a choice anyway and need everything you can get your hands on.
>>
>>179692338
atleast that rustbucket can shoot and costs 0 supplies
>>
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>tfw want to leave askonia but the near-infinite source of fuel/supply, acceptable food prices for aid runs, independent and diktat military station, and aggro-free black market keeps me from packing my shit and relocating
>>
>>179693576
Just grab Nex and generate a new sector - you won't get trapped in Askonia because there's no Askonia
>>
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>>179692338
>>
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>>179693780
>>
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>page ten
>>
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So is the modder planning on nerfing this monster a little? I´m not against giant ships but this is just unfair
>>
>>179701109
The thing is literally broken. It is so large, has so many weapons, and so many fighter wings. That it causes a multitude of performance problems, crash problems, and AI problems.

It simply is far outside the parameters of what the SS engine can cope with well.
>>
>>179683464
Wait, which Infinite Space?

There was one on Steam, and one on the DS that were both based on space travel and ship/fleet maint stuff but made by completely different companies.
>>
>>179700564
We need /v/
>>
>>179701689
You really want a nonstop spam of shill cuck WE /pol/ nigger shareblue brown bricks furry futa what did he mean with this console wars autistic screeching etc etc?
>>
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>>179701109
>>179701385
don't see anything wrong with it, seems balanced
>>
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>>179701883
is blackedrock a good mod to start with?
>>
>Try safety overrides for the first time
whew lad
tons of speed, doubles your flux dissapation, and the only consequence is that you can't vent?
>>
>>179690614
Would be good if pirates eventually upgraded their ships to not be useless shieldless freighters
>>
>>179702728

and all weapon range over 450 range gets cut by 2/3rds, and your peak CR time gets cut to almost nothing

SO let you make a one-trick pony. it's a very good trick though.
>>
>>179702861
all the best weapons only have 450 range anyways
>>
>>179701883
/v/ isn't a bogeyman, it's where we're all from originally. It's less directed and the grass isn't trimmed like it is here, but by and large the same people are both here and there.
>>
>>179702861
by best weapons with 450 range I meant 600 range because phase lances on every medium energy slot is how I play this game
>>
>>179703038

with SO you should really be running heavy blasters instead
>>
>>179703156
They aren't very flux efficient though
>>
>>179703284

dude. safety overrides.
>>
>>179703284
But they have high DPS. You don't take SO to rock "flux efficient" weapons.
>>
>>179703368
>>179703357
Haven't used heavy blasters much yet, maybe I'll try slapping them on
>>
>>179703548
Sunder with 3 HB and HEF activated will have 2250 DPS. I'm pretty sure that's enough to kill everything
>>
>>179704264
Not when you run out of flux before the enemy
>>
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I get a crash and this error every time I kill an enemy in Arcade mission. What do?
>>
>>179706137
Are your mods up to date?
>>
>>179707898
Nevermind, I'm a retard. SWP was out of date and was not compatible with Dyna 1.3.
Thanks for reminding me, anon.
>>
Are wolfpups ethical
>>
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>Time Accelerator

I think I'm in love lads
>>
>>179709618
Anything other than a single Hound (D) armed with a single MG on the rear and no hullmods, capacitors, vents and pilot skills is ethical.
And even then, it's only fully ethical if you go against full fledged TriTach capital fleets
>>
>>179709816
*pilot skills is unethical
Fuck my phone
>>
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>The squad
>>
>>179708486
I hope you haven't updated save transfer yet if you had anything.

The current version of SWP breaks saves and the current Save transfer only works with current SWP.
>>
>>179710463

techperv
>>
>>179710926
Luddcuck
>>
>>179710463
>not IBB Astral
>>
>>179710860
Just started using Nex so I start new runs every five minutes. No progress lost.
>>
>>179711168
I'm keeping an eye out for that bounty
>>
Doing bounty board missions, the one labeled as easy for my fleet.

Absolutely get wrecked every fucking time I try.
>>
>>179716490

git gud
>>
>>179716572
I just bought more ships.
>>
>>179701970

Where is this game made? That engrish is fucking terrible.
>>
>>179718303

it's from a mod, numb-nuts
>>
>>179718303
>being this X
>>
>>179716490
IBB are actually hard unlike regular bounties. They don't retreat and the mod ships will fuck shit up.
>>
>>179662850
What mod has a planet that has one of it's poles pointed right at you so you can see the messy as fuck bunching where the entire edge of the texture meets at one point?
Because that's just shit.
>>
>>179718370
>>179719339

I don't even know what this game is let alone what mods it has. That's why I'm browsing this forum, to get ideas for a new game to play.
>>
>>179720562
You really think people would be discussing this game if that was what the vanilla content was like?
>>
>>179720271
The IBB mod ships, do you get multiple chances at getting them or does each mod ship only show up once?
>>
>>179720785
you can get them in the Prism Freeport if you run Nex if you didn't salvage them
>>
>>179720892
Thanks. I do run nex indeed.
>>
>>179720892
Even if you don't have Nex I think old SWP put Prism Freeport in the same system as the SCY home system, or at least, that was where it was for me. I'm running .81 without Nex or Dyna, just SWP, and I can still buy them in Prism over there
>>
>SS+ 0.8a
So is it actually for 0.8a or is that a typo in both description and heading for 0.8.1a?
>>
>>179721235
SS+ is discontinued. Its features will take Nex & SWP. And maybe Dynasector, I'm not sure
>>
>>179721235
SS+ is deprecated. all of it's functions have been incorporated in D.R's other mods and it is no longer supported and will not be updated further
>>
>>179721330
>>179721357
And Dynasector is what exactly, a pack of the faction mods?
>>
>>179721856
It's the part that creates new variants other than the standard ones.
In other words: more varied loadouts for enemy fleets (i remember one time a IBB fleet having fucking Clarents in some of their ships small slots)
>>
>>179721856
>
DynaSector integrates mod content into the game, dynamically. For every supported mod, DynaSector changes fleet, market, and variant compositions to increase the variety of content you see in the Sector. DynaSector includes a variant randomization engine, enhanced bounties, improved submarkets, and a new character creation system.
>>
>>179722005
I never use Templars and Dyna together.
>>
>>179722413
Templar weapons only spawn on Exotic-theme or Cabal-theme fleets.
>>
>>179722413
Your loss, that was the thighest shit possible, almost felt like one of those human-sized-boss-in-a-platinum-game fights
>>
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That's a few fighter wings
>>
>>179720892
Who in freeport sells them? the high end or intel trader? (I couldn't access the intel traders stuff due to them not liking me enough).
>>
>>179724108
high end
>>
>>179724046
Flak it up
>>
>>179720892
>Had only made the first 2 IBB
>zeus shows up in PF
Almost bought it, but it´s not the same without beating it first
my only complain is how annoying is that you need to do the lower tier bounties for the rest to show up. Fuck´s sake, I kill 3M bounties for a living, don´t make me chase 3 mod frigates
>>
i haven't played with the s/w pack since 8.0, what are the cabal wasps like?
>>
What's a good ratio for fleet composition? I was doing 4:3:2:1 frigate:destroyer:cruiser:battleship because I'm lazy, but I always end up getting overwhelmed.
>>
>>179724905

0010
>>
>>179724731
Buy it and stash it, then once you beat the IBB use the stashed one so the real one doesn't get scratched
>>
anyone else has every warning beacon populated and without redacted with non-Corvus mode or is it just me?
>>179725358
too late, it´s long gone. you´re right tho, next time I´ll do it
>>
>>179724905
Depends on how you want to run your fleet.
I run 2:4:4:1 myself and generally have no problems.
>>
>>179725523
My starting system had a yellow beacon and no redacted. Don't remember noticing any other inhabited systems with beacons though.
>>
>>179724905
lategame? It depends. in general I have 3-5 capitals and the rest is pretty much meat shields that I pick up along the way. with Omni I was able to be more consistent and I went full brawler. when you have 10 brawlers taking hits for you all-offensive builds are very viable, and you can get insane amounts of kills with the right capital if you do it right. Victory-class is fucking insane when you don´t have to worry about defending
>>
Where's Prism Freeport supposed to be? Can't find the damn thing.
>>
>>179726603
Center of the sector, in hyperspace. use GOTO command if you have problems
>>
>>179726603
If you have scy enabled, it will be in their system. Note that the prism that scy spawns a worse prism than the one that comes with nex
>>
>>179727461
Why does SCY do that? What about random mode, too?
>>
>>179728212
If you look at the scy mod thread, it's because tarf believes since he made prism and adds it to scy bc why not. Random gen spawns it in hyperspace in previous versions
>>
>>179728212
Read the SCY lore
>>
I can't seem to have
>Dynasector
>Nexerelin
>Ship/Weapon Pack
>Underworld
activated at all or else I get a ton of errors about missing commands not found in packages. Any idea what's with that? I have LazyLib 2.2 and ZZ GraphicsLib 1.2.1 which are the required files for just about everything.
>>
>>179728687
He can have his Prism Freeport, but why it has to be worse?
>>179728716
Can't right now, I'm playing Stellaris
>>
>>179728854
He does not want prism to be the one stop shop for everything, so it generally has a smaller pop near 4. Not to mention that it isn't as accessible as the nex prism
>>
>>179728854
>stellaris
Lol, drop that shit and read the lore.
>>
>>179729490
With friends. They don't have ES2 (yet?)
>>
>>179729598

friends don't let friends play stellaris
>>
>>179724731
You get a wider range of IBBs if you're more progressed into the game, but you can effectively skip them just by taking every IBB mission you see and letting them expire.
>>
Why does the Atlas have worse efficiency than the Colossus? It can carry 200 supplies per fuel, the Colossus will do 300.

Also, why doesn't the same economy of scale apply to the tankers? As is I'm just forced to keep my fleet small so my max burn is high and my costs are low.
>>
>>179730271
I think it's supposed to be the whole "number of ships in fleet versus actual efficiency" thing. So the Atlas isn't a hard upgrade over the Colossus and while it helps cut down on ships (though honestly if you've modded settings this doesn't matter much) it isn't as efficient
>>
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>>179730271
Alex didn't think about that or thought that Atlas's better supply efficiency will make up for that. And then there's issue of limited ships in the fleet, where Atlas would win by simply having more capacity.
And what do you mean "ecnomy of scale apply to the tankers"? This one is simple, because bigger = more efficient, always. Fuel efficiency for all tankers is the same.
>>
anyone else's random nexerelin sectors not having a prism freeport? I made sure that prism freeport was enabled.
>>
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>game crashed while saving because I forgot to increase memory allocation
>>
>>179731563
Do you have SCY on. This is the first detail you should mention. Please don't give us help requests without telling us the relevant information or else we're stuck guessing.
>>
>>179731639
SCY is on, but I read that random nexerelin generation would still use a hyperspace prism freeport as per normal
>>
>>179731828
Either what you read is right or what >>179727461 said is right. I would check SCY's system anyways.
>>
>>179731953
I've already checked all stations under intel, no prism freeports are in this cluster.
>>
>>179732035
If I remember correctly you can dig into the config files to find it assuming it generated but I don't have a config file on hand right now to confirm for you. I'd just start up a new save to crosscheck with.
>>
>>179732206
started a new save and according to nexerelin's directory function, the prism freeport /is/ in hyperspace, but it's not showing on the map
>>
>>179732836
Or you could disable scy...
>>
>>179733105
I found it, but it's odd that it doesn't show on the map. previous versions of nex didn't have this issue
>>
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>Page 10
This build ain't the best for everything, but damn is it fun. Taking out small slippery ships is a pain though.
>>
>>179736438
I've never touched arcade mode, is Helios like the best ship or something
>>
>>179736996
Its what they give you for Arcade mode, and only available for use in arcade mode.
>>
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So what mods are confirmed to run decently without many issues?
I'm eyeing all faction mods+Arsenal Expansion+Hegemony Expeditionary+ATX
Current list at the moment.
Also, autonomous ships for 0.8.1 when?
>>
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wtf is this shit?
i can not catch them and they not engage, so what is even the point of them being there?
>>
>>179736438
I've revised god-tier loadout, turns out swapping for plasma flamers and CEPCs is pretty good and flux-affordable. Not to mention flamers have 600 DPS each.
>>179736996
Helios is only ship in Arcade, probably because nobody bothered with making another.
>>179737636
They're faster than you and that's why they can do that. You supposedly have to have some fast ships in your fleet as well (same burn level as their ships). I don't like it either.
>>
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>>179730759
if you've got the ship/weapon pack, you can even surpass atlas's supply efficiency with an (A) buffalo
>>
>>179738376
but they are dormant and you can harass them to zero CR
what is the point of yellow sectors now?
NOT EVEN MENTION THAT MOST OF REMNANTS FRIGATES HAVE 11 BURN AND ONLY TEMPEST HAVE EQUAL
alex stop doing crocodile
>>
>"maxMarketProcurementConcurrent":30;
>"maxAnalyzeEntityConcurrent":30;
>"maxSurveyPlanetConcurrent":15;
Are these lines in the settings.json the max amount of those missions types available in the entire sector?
>>
>>179662850

Do SCY or Imperium for your next. They both have large, well varied selections of ships and weapons that are fun to put together loadouts and fleet compositions for.
>>
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well that's a new one
>>
>>179740157
Does the Nemean Lion still have armour plating that comes off with damage?

>>179739581
No point to yellows. Drop rate nerf hit yellows too hard, and the best weapon drops come from the Brilliants anyways.
>>
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>>179740267

hahah what
>>
>>179740428

I'm pretty sure it does. Tart said he updated all the ships that used to use twiglib to the new built-in modular system. I haven't actually used or fought one since the updated SCY came out though, so I can't say for sure.
>>
>>179740664
>>179740267
What's this?
>>
>>179740664

oh i see, that's 7^3 projectiles. whoops.
>>
>>179740751

i'm just dicking around with mirvs. forgot to change a 7 to a 1.
>>
Question: how should the Vparams look if i want to give it a maximum of 6 GB of ram?
>>
>>179741067
Multiples of 1024. First value for initiation second value for maximum.
>>
>>179741317
They changed it. Both numbers should be the same now.
http://fractalsoftworks.com/forum/index.php?PHPSESSID=42ba47deb839ea3c2f3da01690c61602&topic=8726.0
>>
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>>179741317
>Multiples of 1024
>>
>>179740428
Yeah, just like Lamia and Cordotta (?), they're armoured too, though their armour is much subtler.
>>
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>>179741317
>>179741423
>multiples of 1024
Welp, this is a problem then, what do?
>>
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>>
>>179741603
1536 is 1.5GB. Change xmx and xms to 6144 for 6GB.
>>
>>179741603
Actually any number would work, just powers of 2 and multiples of those powers work best. 1536 is 1024+512, AKA 1,5 GiB. For 6 GiB you should replace these with 6144k. Or just 6g
>>
>>179741423
>Change numbers at all
>Game doesn't even launch
Am I able to use the old vmparams from earlier versions?
>>
>>179742021
So if i want it to be between 2 and 6 GB of ram i should write Xms 2g Xmx 6g ?
>>
>>179742078
Are you sure you didn't overwrite some other character along the way (like "k" at the end of those numbers)?
>>
>>179742146
Like "m"*, for "megabytes".
>>179742141
Generally it's best for both values to be the same but SS shouldn't have any issues with that much RAM. So yeah, "-Xms2g -Xmx6g" should work
>>
IS there any way except cores to get a relation with a faction above 65? All I'm getting is that my relationship is ''already well-established''.
>>
>>179742146
Didn't at all. Changing only numbers from 1024 to a multiple, like the 4096 or 3072 but it stops working completely until I change it back to 1024.
>>
>>179742445
That's weird. 0.8.1 came with 64bit java and so if you have such, it should work, if you have changed only numbers. If you're sure that you have 64-bit system, this means either I don't know what's happening or mysteriously installer gave you 32-bit version.
>>
>>179742662
Is there a way I can check which java bit version it installed?
>>
>>179742750

winkey java
>>
>>179742662
>>179742750
Hold on a tick. I went and applied the old jre from the previous SS version that had the new java manually placed in. Came up with
>Java 7 is the only supported version of Java. Trying to use version: 1.8.0_73

I guess it did install an old one?
>>
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>>179742750
The fact it flips out at non-default values is a somewhat a give-away as well.
>>
>>179743020
Says same thing, amd64.
>>
>>179743019
Java 7 is intended version for Starsector because 8 is unstable.
>>179743148
If you want you can try my working vmparams, but I don't think it will help,
java.exe -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms1536m -Xmx3072m -Xss1024k -classpath janino.jar;commons-compiler.jar;commons-compiler-jdk.jar;starfarer.api.jar;starfarer_obf.jar;jogg-0.0.7.jar;jorbis-0.0.15.jar;json.jar;lwjgl.jar;jinput.jar;log4j-1.2.9.jar;lwjgl_util.jar;fs.sound_obf.jar;fs.common_obf.jar;xstream-1.4.2.jar -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=. com.fs.starfarer.StarfarerLauncher
>>
>>179743019
That is why you fucked up, don't copy the old JRE, that is why your game is no longer starting, I ahd the same problem. Just reinstall the game, and use the JRE that comes bundled with the installer.
>>
>>179743725
You CAN launch SS with Java 8 (after editing Starsector\starsector-core\config\settings.json), it's just you put yourself at risk of random crashes and save corruption.
>>
>>179743725
I did that to see if that might launch it but it didn't. Otherwise I have constantly been messing with the default JRE.
>>
>>179743651
Still didn't work, had same problem where nothing happens when launching. I'll try simply reinstalling and see if that works.
>>
>>179742413
Have you tried doing bounties for them?
>>
Underworld, get or forget?
>>
>>179745797
Get, I really like the pirate shit they added, and if you don't like the cabal you can just turn it off.
>>
>>179745797
Do you want to be a pirate? You can demand money & shit from people instead of just killing everybody.
Also some of their ships are nice
>>
>>179746137
Depends, Cabal sounds like templar, but definitely going to try out the new pirate ships
>>
>>179746385
cabal are really just high tech pirates that you can pay off / bribe instead of fight. nothing OP like templars
>>
>>179746385
Cabal is high-tech LP, nothing more, though sometimes they spam fleets like a bitch
>>
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Fucking shields didn't get up because fuck you REEEEEEEEEEEEEEEE
>>
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>>179729598
>Playing Stellaris
>Playing Stellaris when you could be playing sexy space vampires from the catholic church of the endless.
>Playing Stellaris when you could be playing weaponized cockroaches.
>Playing Stellaris when you could be playing a genius narcissist who cloned himself into an empire.
>Playing Stellaris when you could be playing out-of-universe entities looking to un-fuck their own universe, with our universe being their equivalent of w40k's warp.
>Playing Stellaris when you could be playing Jew frogs.
>Playing Stellaris when you could be playing a distopian human empire bent on conquest.
>Playing Stellaris when you could be playing LITERAL FUCKING TREES.
And finally:
>Playing Stellaris when you could be listening to the latest track of FlyByNo.
>>
>>179748582
>playing endless space
>playing endless space when you could be playing as a ETHICAL freelance mercenary
>>
>>179748786
>Not playing one game when you get bored of the other and cycling endlessly between them for the universe's comfiest sci-fi experience.
>>
>>179748868
>comfiest
If i wanted to sleep i'd play EVE but i prefer my bed since it's free.
>>
4xg-rejects fuck off
>>
>>179746660
>>179746805
they also have a decent submarket if you keep bribing them, i've found a lot of good high-tech ships there before, even templar ones
>>
>>179750863
yeah isn't it tri-tachyon markets that will have a cabal submarket? I might try to do a cabal playthrough.
>>
>>179749047
My point is that they're both enjoyable games, and I appreciate them both equally.
>>
>>179750998
Some do, but I think he may have changed which ones. The Tri-Tach market in Magec has one for sure, I know that much.
>>
Is Neutrino as OP as TME? What about GKS?
>>
>>179751887
Neutrino is way more OP than DME is, GKS isn't as bad as it was before since missiles got nerfed.
>>
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>>
>>179755001
Why the escort orders?
>>
>>179755489
I try and keep my frigates grouped up, so if they get caught in a bad position, at least they'll have a friend to help them. Wolves go in pairs, Vigilances are split into 2 large groups.
>>
>>179755489

maybe he likes seeing frigates die
>>
should i edit the officers max level or skill points per level? i am already putting my character max level back to normal but what was max player level before?
>>
>>179755489
I put escort orders on ships that don't have a lot of defense against harassment but do other things. For example, protecting a missile cruiser from frigate harrasment.
Also helps keep everyone together so you don't have ships running into the enemy capital alone and dying horribly as a result.

>>179755595
What you could try doing is have your vigilances put around your carriers, so that they all hang in the back.
>>
should i transfer my save from 7.2 or start fresh?
>>
Flu-X any good?
>>
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>>179757135

dunno lol
>>
>>179755001
How are you running commands in combat view? Ctrl-backspace doesn't work for me there.
>>
>>179758149
Have you tried hitting alt+tab after ctrl+backspace?
>>
>>179757252
jesus christ
>>
>>179757252
>kill me
>>
>>179758427
Considering it's a SPAZ inspired mod? Definitely.
>>
>>179756541
Why?
Unless you want them to have less skill points per level.
You can increase max level of officers in enemy fleets plus their officers skill points for harder fights.
>>
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>>179757252
pardon me?
>>
>>179757252
You know, visuals aside, that thing has ORA tier broadside capabilities.
>>
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>tired of bounty fleets fielding carriers en mass
>like, "1+ moras and other light carriers per bounty fleet on average" kind of spammage
>put swarmers on my onslaught and set them to autofire
>come at me, filthy fighters
>watch as half the missiles overshoot while the other half gets shot down by fighters themselves

i'm not sure what i expected
>>
>save is corrupted
That's ok, it keeps a backup, all I have to do is rename the .bak to .xml and it should be-
>backup is also corrupted

FUCK I guess I'll play dark souls instead.
>>
>>179763641
use "copy save"
>>
>>179763605
You have 18 ballistic mounts on the Onslaught, and between Devastator Cannons, Flak Cannons, and Vulcan Cannons, every single one of them can house a big fat fuck you to fighters. Why bother with missiles?
>>
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>>179763641
>>179764313
Unless you're playing on iron mode. Then you can do that. You can however just copy the save directory elsewhere and delete and replace a save with this copy.
This fucking still allows you to savescum no matter what. It works with basically all non-online ironman modes, I've fucking already done it three times in my most recent save, twice with mission time limits, one being getting a bounty a day late and the other one was "find a fucking domain era ship in a nebula near the edge of the nebula" and the third one was wandering into a really interesting bounty fight only to realize that I was retarded and didn't set up weapon groups on my shiny new cruiser
>>
>>179764413
>flak
>devastator
>stopping fighters
i'm yet to see them kill fighters reliably while on autofire, if at all. they're really good at blanket-stopping rocket/missile volleys, but that's about it.
>>
>>179764313
It's not even in the menu any more, I guess it's that fucked.
>>
>>179766214
You fucked up on restoring the backup then
>>
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>Page 10
Should we just let the thread die?
>>
>>179770319
I'm conflicted, because on one hand I like the game and I love discussing about it here, but on the other hand the general's probably going to die sooner or later.
Problem is there's just not much to discuss other than how OP certain mod factions are, how mod development is going, and how drunk Alex is.
What could we discuss other than that?
>>
>>179770672
Besides newbie help, which doesn't come along too often and can be answered with a pastebin or something anyway, I have no idea. There's always the stray person who gets lured in and asks something I guess.
>>
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It's probably a good time to increase my memory allocation
>>
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>>179771435
listen man I hate to be this guy because I hate the mod elitists that shitpost in these threads but
>arkandian
>>
>>179771435
Running all that shit and no Version Checker?
>>
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>210k bounty
>'very large fleet'
>leader is riding an onslaught
>"well, it' just over 200k, so i better be safe..."
>store the frigs and bring some extra eagles
>run into the bounty fleet
>it's one onslaught, a sunder, and a bunch of damaged frigates

well fuck me, i guess i'm just *supposed* to tow extra ships around and eat the net loss and let the ship lottery fuck me over eventually.

tighten the bounty supply range already for fuck's sake, alex.
>>
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>Vigilances
>>
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Well shit, that's not something you see every day.
Its like they know my love for flanking onslaughts.
>>
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What's your highest combo, stsg?
>>
>>179770991
I dunno, earlier on people debated just going to /indie/ or finding some sort of niche elsewhere in /v/, but admittedly unless Alex has MAJOR PLANS for .83 or .9, we probably aren't going to last the month. It's not really like you can comment on a 4chan screenshot let's play of some guy's Nex campaign without it devolving into another mod discussion.

That said has anyone tried Nex with RED?
>>
>>179774202
Not nearly that high, I think my highest was 15x. I should change my main weapons, the Unstable Photon Cannons are really cool and pretty good in their own way, but the projectile speed really hurts its ability to quickly take down several ships quickly unless I fire at point-blank range. They also make taking down small green ships a nightmare, a green Decurion showed up, and I ended up just leaving it alone since every time I got close, it would just boost away or throw up its unbreakable shields.
>>
So, speaking of dead things, I just picked the game up last night.

I'm just starting to play, have finished the tutorials, but I've seen talk about mods. I don't want anything major, just some more character portraits.

Where can I find some? I saw there was a pack of Infinite Space ones earlier in the thread, but where can I find some more?
>>
>>179776231
Go to the official forums. I think they've got either Messy on there or the other one besides Messy, then they've also got LoGH and Power Dolls.
>>
>>179776231
There are a few on the official forums if you look up "portrait pack".
Here's the link to Messy Portrait Pack since I'm pretty sure it isn't on there.
http://www.mediafire.com/file/i5fv2c6a68po3va/Messy+Portrait+Pack.zip
>>
>>179776512
>>179776581
Thanks folks.

Much obliged.
>>
I started as my own faction. Is there any way to access military markets of other factions without commissions?
can you take up multiple commissions?
>>
>>179771435
What, nex too good for you?
>>
>>179776981
Just stick to Prism Freeport. You cannot commission for multiple factions.
>>
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>>179774202
>>
>>179777406
The hell happened.
Did you fire the templar shotgun into a corner and it just riocheted everywhere as they spawned in?
That's fucking metal dude.
>>
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>tfw finally making progress in trophy room.
>tfw a couple of them even have meaning now from experiences.
>>
>salvaged by first onslaught
>damaged engines

~__~
>>
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>there's more stuff beyond the fog of war
this is supposed to be a 160k bounty.

i don't understand. why is that fleet so massive to begin with and why does the AI get to deploy its entire fleet no matter the size and i'm capped at 120 supply?

i've been bashing my head against this fight for the fifth time now. even if i play my heart out and micromanage the hell out of my ships, i literally don't have the CR to break through this.
>>
>>179781472
was there 2 bounties around the same planet
>>
>>179781472
You're capped because you haven't raised the ship limit setting which is in settings (second tab). You should raise that to the maximum and a 160k bounty will let you deploy your full fleet.

Looks like you're up against a large group of destroyers, but you're not playing to your advantage. Your cruisers are all clumped up in a group, which means they're only effective against a specific area, leaving the enemy free to control other zones. You've got ships in there drifting off to go do whatever, but the ships that are drifting off are the answers to the frigates.

Reduce the numbers advantage that the enemy has by pulling back instead of pushing forward. Concentrate your forces and let the enemy come to you, frigates first. Work through them, then focus on whatever destroyers you find.
>>
dynasector dont work with ss+?
>>
>>179784984
ss+ doesn't work full stop, its done
>>
>>179785145
what about vengeance fleets?
>>
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>>179774202
>72 combo
My highest ever was, I think, 30-40. But I didn't care much about combos after defeating bosses, so it may be higher.
>>
>>179785406
guess some other mod will have to add it
>>
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>>179776981
Uhhh shouldn't you be able to ally with other factions?
>>179777406
Oh my fucking christ, what the fuck happened there?
>>179781472
Deployment limit in settings is for all participants and if you're smaller than the enemy, you can deploy less ships.
>>179785406
Nex took them

Speaking of Arcade, updated god-tier loadout (I think). the DPS on this thing is amazing
>>
>>179777074
>What, nex too good for you?

I haven't gotten around to getting it yet, seems too crash prone, besides it doesn't add very much
>>
>>179786342
>besides it doesn't add very much
Wait what.
>>
>>179755489
I put escort orders almost everytime I fight. AI tends to disperse.
>>
>>179760458
It´s also a pretty good missile platform if you ask me with 4 medium + 2 large. I wish other mods had that kind of weapon loadout
>>
>>179770672
we need newbloods. maybe joining with another general will give us that. that or going to hunt people to /v/, but that´s not going to end well
>>
>>179787195
post the mega link to the game in OP, call it a "FREE" game
thats how you get people
>>
>>179781472
when you are against an overwelmingly bigger fleet you can always camp in the retiring line and switch your ships as they get damaged
>>
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I accidentally caused chain reaction too. This one damaged boss even! Also, I've checked later and the combo is 102. Approximately 70 ships blew up simultaneously.
>>
>>179787874
Update: this combo was so big I had to defeat 2 bosses in a row
>>
>>179787874
>70.
Jesus christ.
>>
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>>179788334 >>179787874
Update update: THREE bosses in a row.
Also, this combo on a screen? 100% hand made. Includes Zeus, Crystallium and Helios trio.
>>
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>>179788746
Stupid IMMA FIRIN MAH LAZOR weapon.
>>
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>>
>>179789547
Does it still spawn in fixed location in SCY system though if SCY is enabled?
>>
This onslaught carrier version has WAY better arcs, like all their weapons can shoot forwards!
>>
Then again my normal Onslaught would max out the flux just by the weapons it could fire
Even had shield bypass + max vents.
>>
>>179770672
>Problem is there's just not much to discuss other than how OP certain mod factions are
>What could we discuss other than that?
About how to balance them so the author can get a feedback and implement it?
You know, something like that neutrino translation stuff one or two threads ago?
>>
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>>179793160
>onslaught carrier version
>BETTER arcs

sounds balanced

also pic related
>>
>>179795273
Also comes with free fighters
Because thats how balance works
>>
>>179795815
Which one? The Legion or the Blue Onslaught?
>>
>>179795902
Blue Onslaught
Dnno if the Legion is any good, it's low on OP to start and you have 4 fighter slots to fill
>>
>>179796001

the legion has two large ballistic and five medium composite mounts.

it is very good.
>>
>>179796286
It's extremely vulnerable from the rear, though
>>
>>179796745

protip: don't deploy capital ships solo
>>
Is colonization/outposts confirmed for the next patch?
>>
>>179797354
Nothings 100% but considering .8 has been all about setting up things that prepare for it?

Yeah i'd imagine 0.9.0 would be the patch if any. Just go on forums and ask Alex about it.
>>
>>179745517
Yup, not going over 65.
>>
>>179797354 >>179798114
Alex won't tell anybody his plans just like that. Our best bet is to wait for a blog post.
Besides, think what could be added to game. Politics, outposts, endgame... What else?
>>
>>179788746
>>179787874
The hell did you do?
>>
>>179799541
campaign?

I want to know what the hell the omega that the AI keeps talking about is
>>
>>179799974
The pic with many simultaneous deaths:if you kill ships sufficiently fast while they're at the top of the screen, they explode and new ones burn in, except... Damage from explosion is applied moments AFTER the explosion, enough to affect burning-in, shieldless ships. Which explode and destroy another burning-in ships. Which explode.
The pic with 119 combo is after the first thing happened and I was lucky enough to 1. have the previous combo kick in 3 bosses in a row, 2. kill Crystallium quick enough to have some combo already and 3. have frigate trio, in a miraculous turn of events, overload one another (their special ability, except instead of 1 overloading everything else and still kicking they overloaded one another simultaneously), which allowed me to kill them all while having combo bullet time and since they were bosses, they added much to my combo timer and I could go on a ridiculously long, slowed down killing spree.
>>
>>179800293
Is your SA name JadeStar by any chance?
https://youtu.be/KvoM3Xqkuyk?t=2188
>>
>>179787349
I thought the Russian servers already did that...
>>
>10th page
We should make something flashy to show to /v/ and have some of them trickle here.

More on topic, what's your way out of early game? I've found that salvaging all the wrecks you can eventually nets you enough cannon fodder that you can do bounties somewhat reliably.
>>
>>179805139
Salvaging, Surveys, System Bounties, and the Better Beginning mod.
>>
>>179805139
>>179805438
Oh and going to the tutorial system since it'll always spawn a nice fleet with some frigates, a destroyer and a Condor, too.
>>
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>Disco ball

Holy shit, this astral can basically bulldoze entire battle lines
>>
>>179805632
Well, I'm pretty sure I can't use tutorial with Nex.
>>179805438
>Better Beginnings
unethical
>>
>>179805692
It's a IBB Ship ofc its strong.
>>
>>179805708
>Well, I'm pretty sure I can't use tutorial with Nex.
No, just the tutorial system. It always spawns with a nice derelict fleet. Iirc it's down from Corvus, and the fleet always spawns near the uninhabited planet near it's wide asteroid belt.
>>
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Yes, that's it. Come in nice and close.
>>
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>First time I'm really getting to use reapers
>Also first time piloting a capital ship

Does anyone have preferred builds for this thing?
>>
>>179806610
you're going to want a lot of anti-shield weapons so the discoball can really work its magic
>>
>>179806610
What does the disco ball do?
>>
>>179806750
its a drone with multiple tachyon lances
>>
>>179806750
It's a drone that holds position in the middle of your ship and has 12 tachyon lances equipped.
>>
>>179806915
So the IBB beholder on steroids?
You know in all honestly I'd still prefer a regular astral with recall in a fleet. Recall's just really damn useful for bombers.
>>
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What would be the best large energy weapon? I don't think the guardian pd system is necessary.
>>
>>179807648

hard to go wrong with a HIL
>>
>>179807648
>Autopulse laser
Pretty mediocre, only good at burst damage
>Plasma cannon
Bad flux efficiency
>PD System
Very niche
>HIL
Second best beam weapon in game, because HE damage
>Tachyon Lance
Burst damage + beam weapons = death. Add a coaxial Graviton (or two), enjoy having a kill-all weapon that never, ever misses.

Hell, a Sunder with two Gravitons and a Tach lance is deadly as fuck to cruisers in a lot of cases.
>>
Playing the base game, what are some must-have captain skills?
>>
>>179809662

nice try alex
>>
>>179809510
Autopulse has good burst and sustained damage and is pretty flux efficient.
Plasma cannon maybe isn't very flux-efficient, but boy does it fuck shit up. Also against armour it's actually very flux efficient.
I think you're overestimating usefulness of HIL and TL.
>>
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>>179809715
Who is Alex?
>>
>>179809762
>I think you're overestimating usefulness of HIL and TL.
Probably because I'm a scrub who can't target lead for shit. Memebeams are great for me.
>>
>>179809762

it's hard to overestimate HIL and tachlances. they're great weapons.
>>
>>179809662
Navigation I think it's called is one I really like. It's the one that's in technology and for level 3 increases sustained burn effectiveness by 5.
>>179809801
The guy making the game
>>
>>179810256
What is sustained burn and why is it so important?
This was not covered in the combat tutorials.
>>
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Oh my god, I just refitted the euphoria and went to test it.

The autopilot is quite happily solo'ing 300 points of blackrock.
>>
>>179810403

it's a button. it makes you go fast.
>>
>>179810403
it's not a combat thing, when you're flying around the map theres a button that makes you go fast. It's meant to be used to cover long distances quickly at the expense of having a large sensor profile and reduced turning.
It's pretty useful
>>
>>179806198
Still use sparks? Kinda miss using double burst pd drones
>>
>>179811110
Sparks are still perfectly good, Just not disgustingly broken now.
>>
>>179810414
moves 100 speed too
nice balanced ships
tons of fluxless damage
>>
>>179811110
Yeah, I swapped them out later on for talons because lol free op on a linebacker ship.

Sparks still seem pretty good in a defensive roll, their shields and low op cost make for a great counter-fighter screen.
>>
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>>179813534
It's like my old SO Sunder and an Astral had a baby
>>
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>>179814042
>>
>>179814241
Swap out the superfreighter for the tanker and the science vessel for the other knight.
And also swap the scoutship for the 10-cost carrier.
That way the fleet has some actual muscle in it and isn't just strikey strike strike.
>>
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>>179814241
>tfw watching the ai solo 300 dp fleets

Why can't I be this good with weapons and positioning micro.
>>
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>>179814715
How's this?
>>
>>179815086
That looks a lot better.
Thanks for humoring me anon.
>>
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>>179815086
Autopilot isn't having a great time but he's not going down without a fight.
>>
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>>179815373
Holy shit, everything but these five are dead
>>
>>179814826
i think its more the flux free tachyon lance rape ball buddy
>>
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>>179815724
>>
>>179815954
>A flux efficiency to surpass DME.
>>
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Wish me luck lads.
>>
>>179815847
>>179815954
I'm sure that plays a part but this is immaculate shield feathering and positioning.

I'll give this fleet a shot myself afterwards
>>
>>179805692
How much save scum for op carrier?
>>
>>179816304
3 tries.

I went with my usual bounty hunting fleet which was an Astral with mixed fighters, IBB gust and aurora. 2x XIV sunders, 2x albatross and a few frigates.

Got my ass handed to me twice in a row so I picked up a paragon, two more albatrosses and regeared for anti-fighter on everything.
>>
I'll probably knock the ball down to 6 lances instead of 12. Still going to be really OP though.

In other news I found what was causing the eternal war bug. I'll stick a fix for it in DS.
>>
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>>179818089
>a drone with 6 tachyon lances instead of 12
y-yeah, that's reasonable
>>
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>>179818089
That sounds fine, it's still such a huge upgrade over a stock astral

>>179816282
Died twice because I forgot to get my drone out before I was halfway fluxed. but I got there in the end. Also, this is with all combat skills maxed.
>>
>>179818089
>being that much against fun
What's the point of IBB ships being balanced? You can play game perfectly well without knowing they exist. If you go out of your way to get them, you may as well enjoy not-balance, since you do it at your leisure.
>>
>>179818089

you could always have it eat some flux while active
>>
Activated Nexerelin but ended up getting this error as it finished loading everything.
>JSONObject "wingAnalysisTimeMod" not found.
Anyone have an idea what that is?
>>
>>179820428
Disregard that I suck cocks. The redone Omnifactory causes it.
>>
>>179820428
It's a problem with omni and lpc's iirc, look on forum thread and/or might updated
>>
>>179820428
"This bug is caused by loading an outdated config file. Delete all instances of /data/config/omnifactory/omnifac_settings.json in mods/ outside of the Omnifactory/ directory. The most likely culprit is Nexerlin, which has recently removed omnifactory integration but may still include some old .7.2a files"
>>
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I originally did this for the quest money, but it's really damn hard to beat a price like that.
>>
Damn, Hegemony has a ton of enemies when you use faction mods.
>>
>>179822030
>stability 1
>thousands of free supplies
>>
>>179822210
It wasn't that unstable before I conquered it, I can tell you that much.
Its also a size 8 world, so no matter its stability quantity won't be an issue.
>>
>>179822031

everyone wants a shot at the king
>>
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>>179822210
Oh god.
There's more.
>>
>>179822031
Hegemony wants to eventually subordinate whole sector as it sees itself as the most legitimate ruler after gates shut down. Since nobody likes getting owned, they don't like Hegemony.
>>
>>179822450
Black market must be op, what like to do is buy storage and save all that cheap stuff to sell off elsewhere
>>
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>>179822450
Should I?
>Half of my entire wallet.
>Probably going to get a huge reputation hit for this.
>But never have to worry about supplies for the next century.

>>179822738
Now that you mention it there is profit to be made here as well.
Considering I'd already be bringing up massive sirens for this, I might as well, I guess.
>>
>>179822895

you'll never use a fifth of that
>>
>>179823024
No, but I can try.
>>
>>179822895
dew it, sick profit.
Profiting off war, sounds familiar...
>>
>>179822895
But the drugs/organs though
>>
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>>179823210
>>179823334
So anons, have you bought a planet yet today?
>>
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>>179823379
This is a good deal, right?
>>
>>179823379
Is there anything left in black market? Calling a 30 rep hit
>>
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>>179823619
There's various weapons, metals, ore, and hand weapons, but that's about it.
The funny thing is I'm still going to have 500k left after this.
>>
>>179823939
Alright, I just made a backup in case the game decides to crash.
Time to spend our hard earned conquest cash on the best prices in the sector.
>>
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>>179824423
>Suspicion level: Extreme
No officer I swear I didn't purchase anything, I have no idea why three dozen cargo bays are empty.
>>
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>>179824673
>Only 8
I'm actually kinda insulted, considering I spent 7+ million on black market goods.
>>
Is there a way to get the system map seed code from when you start again? Apparently I didn't install Diable when I thought I put everything in. and I like the current map.
>>
>>179826507
You need to go in-game to get it, but go to your character screen and on the bottom right the seed will be shown along with a copy button.
>>
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When I'm piloting a carrier, how do I order my bombers to go attack some enemy vessel?
>>
>>179828789

z
>>
>>179828789
R to target an enemy, Z to engage.
There's also the new Fighter Strike command you can use from the command menu to control your other ships' fighters
>>
Question: with Nex, I did free start (not indy), does that imply I am my own faction and can conquer pirate bases accordingly?
>>
>>179829539
Yes, although it's not really "your" faction, it's just a new faction that appears once you conquer your first world. You have really good standing with them, but they can still start hating you if you piss them off enough.
>>
>>179830560
Was there still the guide on the forums for how to add a faction into Nex. ....Or maybe I'm just fucking blind and it's on one of Nex's pages.
>>
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So apparently the world I'm invading also happens to have an assassination target around it.
Should be a fun fight.
>>
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>>179833082
>There's so much shit on the enemy side that I have reduced DP at 1k max.
>>
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Holy SHIT
>>
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I downloaded and dezipped nexerelin on mods folder, when starting the game, after choosing all options and assigning skill points next error appears, what do?
>>
>>179833640
requires lazylib I'm retarded, any other mod reccomended for a new player?
>>
>>179833757
SWP, dynasector
along with Nex they're the severed limbs of the defunct SS+ mod
>>
>>179833547
Yep, welcome to late game ECM warfare
>>
can't play this game on borderless full screen?
on simple full screen mouse seems unresponsible, and on window mode it doesnt size the correct resollution
>>
>Transfer over my sort-of-endgame fleet to Nex and Dynasector save
>Get persean Leage Commission to enact Operation Mairath Revenge
>>Tri-Tachyon has successfully taken Mairath

https://www.youtube.com/watch?v=YhdNjzX4waA

LET'S FUCKING GO TECH FUCKING SHITS
>>
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>>179833949
Send help.
>>
How do I import soundtracks into the Combat gameplay?
>>
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>>179834008
I launch it like that and get borderless fullscreen window
>>
>>179834124
oboi u dun goofed son.
I mean it looks like a lot of those are just destroyers but wow you look like you're going to get encircled hard.
>>
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>>179835029
I had to edit some config file boolean, but the mouse is dissaligned
>>
when I start a new game (nex) using random mode none of the markets have mission postings. Is this normal?
>>
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>>179835096
My biggest worries are the four gryphons (three of which are XCIV) and three onslaughts (a normal, XIV, and guardian).
We took one down finally but man the frames are killing me.
>>
>>179835354
>flanking gryphon.
normally that's the point where I just give up the sensor jammer defend order and assign something to keep the flanks from converging in further.
>>
>>179781472
I eventually gave up on this bounty.

Something's not right with my save. Every bounty fleet, even the ±100k babby ones, are swarming with destroyers and frigates that blatantly exceed the 30 ship limit. Every single one of them far outnumbers mine and the payout isn't enough to warrant fielding a comparatively large fleet. Hunkering down in an organized line doesn't help either, because it only takes a lone enemy frigate to get behind my lines and complete screw over the friendly AI behavior and break the cohesion wholesale. The fact that I don't have enough ships with large CR pool to steadily grind through these assholes is an issue, too.

I don't recall running into this kind of problem in the previous patch. I'm legitimately confused as to why this is happening. I'm seriously considering just doing hauling missions until I have enough money to field more ships.
>>
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>>179835354
>3 gryphon XIV
shit those are rare as fuck
>>
>>179835825
A couple sunder XIV too.
As far as I'm concerned I'm fighting the founding of the hegemoney here.
>>
>>179835354
>the frames are killing me.
>AMD is going stronk with moar coarz
>but SS is still not multithreaded
>>
>>179835753
If it makes you feel any better I had the exact same thing, with cruisers and capitals showing up before 100k bounties even began, and past that was just stacked fleets.
>>
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You know whats concerning?
Its not the thinning numbers, its the fact that the XIV Onslaught hasn't shown itself yet.
>>
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>>179836456
Unfortunately, looks like this battle's lost.
I was not prepared for the frame and fleet rape that a fleet could have.
>>
>>179837297
And my game crashed.
WELP
>>
How do I start out in Nexerelin? Is buying a tanker and doing derelict missions the only reliable way to actually earn money?
>>
>>179837627
I...think you could technically still do survey path, and Penelope's Star might be the closest place with planets. Don't quote me on it though because I don't remember checking myself and most people seem to have just said fuck it to surveying start ever since the core system got removed from the survey list
>>
>>179837508
Crash log?
>>
>>179837627
Depends on your start, are you doing Frigate + being level one ($20k start)? I would ditch the shit frigate you get at the start (was a the 'tiny' eaglish frigate) and try to grab something with killing potential, ideally a d-modded sunderer or something. Otherwise, you're going to get overrun by every 3+ frigate pirate group in the game. Strip the railguns from the starter frig, they're amazing though.
>>
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>>179837508
Allow me to offer a few positional highlights of that battle:
One: Your average vigilance

>>179837820
Too late for that.
Weird thing was it did it while I was alt tabbed, and didn't give me a popup.
Having said that, I was getting 8 frames on average that entire fight, so I have a hunch as to the source.
>>
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>>179839140
Two: Matrix Locust
>>
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>>179839340
And finally: A knight who forgot which side he was fighting on.
>>
>>179835753
The same here.
Dunno if its 8.1 or Nex or whatever other mod I use but before there were rewards around 30-50k with some crappy frigates and now rewards for 60-70k have plenty of destroyers and often cruisers with strong escorts.
Everything get nerfed and I do not like it.

>>179837627
Be live me or not but I just scavenge. Get plenty of heavy machinery, fuel and supplies plus solid amount of rust buckets and occasionally free officer and some goods/marines that fetch good price. Not too many weapons I think chances for weapons salvage was greater in 8.0
After that I can go for bounties but now I need rather large amount of rust buckets as bounty fleets are rather strong and scale fast.
Using Underworlds and SWP so enemy is not bad.

My AI still pretty retarded and them flying in shitty ships do not help.
>>
ded of night
>>
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>{bounty} is in command of a very large fleet and was last seen using a Mora carrier as his flagship
>>
best all round frigate?
>>
>>179845035

medusa
>>
>>179845035
Helios.
>>
>>179841879
I didn't like how Alex nerfed bounties to begin with. before .8 the whole sector was inhabited so any bounties were reasonably close together and you never had to worry about running out of fuel, just the bounty itself. .8 made it so that bounties were almost completely unviable since they would spawn tens of lightyears away from the core systems meanning that why bother spending fuel to go to a bounty when you could just do a survey mission instead with little to no risk? .81 with nex makes it so that at least bounties spawn closer, but still why do a bounty instead of a survey especially with how shit the current combat skill tree is? whats sad is that Alex is likel to nerf industry even more instead of just buffing combat and upping bounty gain.
>>
i fucking hate having to travel 40 ly into to the middle of nowhere just to do a bounty. i've started just using goto because fuck that shit.
>>
i mean if i wanted to spend all my time managing fuel and not fighting anything i'd be surveying
>>
whats a good upgrade from a alastor?
>>
Why do they even have a bounty if they hang out in the middle of nowhere minding their own business? Where do they get supplies and fuel?
>>
whats everyone putting on their luddic wolves
>>
why are we posting like this?
>>
>>179846225
They don't. They're literally just stranded out there. Given how fleets disappear into planets when they run away from you I'm convinced that they just settle there because they know they'll never get the 30ly back to civilization
>>
>>179833640
Update lazylib, iirc they had an update a couple days ago
>>
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It's 11 light years away. The round trip alone will cost me ~30k creds in fuel and ~20k in supply upkeep with my current fleet, which carries nowhere enough firepower to take on a "very large" fleet with an Onslaught in it.

I will lose at least a few destroyers if I fight this battle, without a doubt. Accounting for deployment costs and repairs, I *will* lose money even if I lose no ships and successfully complete the bounty.

Why even bother with bounties anymore? What the fuck is the rationale behind this bullshit?
>>
>>179846408
hmg is best
>>
>>179845478
Ask yourself this if you can hardly get to the bounty without running out of supplies/fuel, what do the bounties do? Are they just stuck there and for some reason the bounty giver is an asshole that wants to kick the person when he is already down? Bounties only in outlying systems make no sense.
>>
>>179847221
> Devs don;t play their own games.
> devs listen to random forumites
> random forumites go meh difficulty. Because they reached the endgame and stopped playing already.
> dev increases difficulty.
>>
>>179847221
Difficulty obsessed faggots keep pushing Alex to ramp up the bullshit. He doesn't want the game to be considered easy, so he listens to these faggots.
>>
>>179847221
it's probably only an onslaught and a few frigates/destroyers with that bounty
>>
>>179847221
There is zero point in anything outside the core since hyperspace storms got buffed and bounties/survey/derelict pay outs got nerfed.
>>
>>179847613
Problem is it's not any harder just more costly to move across long distances.

Ships are sucking up so much fuel it's crazy. Literally have gastanks that drain in a day or two.

Thank fuck modders have been adding larger fast tankers so you don't have to slow down.
>>
>>179847896
So how does one make money then? Buy a bunch of Mules and go around selling food and hitting area bounties on the way?
>>
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>>179847831
>a few frigates/destroyers with that bounty
not in this patch, senpai
>>
Okay dream mod time ladies. What would you want to see?

Personally i'd like something that made a few small inde/pirate colonies/stations appear out in the boonies, Just 45 scatterd about for scavengers/pirates to refuel/supply at.
>>
>>179848057
165k troll bounty, I've been getting that vibe as well
>>
>>179848175
Something that allows for battles with 3 sides or more.
3 sides meaning 3 teams that all hate each other, pirates vs tri tack vs hegemony and up.
For that clusterfuck experience
>>
>>179848175
Dream mod? I saw something in the modding signorina that caught my eye, EZ Faction. Unfortunately, it's instructions aren't quite clear, but the idea of creating a custom faction with little coding experience sounds nice
>>
I can just imagine the next update.
>Bounty distance increased further
>Fuel/supplies run out faster and price of supplies/fuel increased
>Fleet Logistics and Navigation nerfed to 5%
>Loadout Design OP nerfed to 1%
>Hyperstorms damage ships and added hypertornadoes that destroy ships
>>
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>>179848046
Base game yeah I like to do shipping to gain money. Hitting pirate bounties along the way helps if there is a local bounty going.

Ironically with these mods <---- its actually more profitable to be a pirate since "hit list" bounties are all inside the core rather than outside it like pirate bounties!
>>
>>179848905
>prv starworks
I was thinking to get it for the ludd stuff but those other ships don't strike me in a good way aesthetically speaking

Also, tournament soon, hope DME gets a big balancing act going
>>
Can modders do anything about bounties?
>>
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THE LEGENDARY FLANKING CONQUEST
>>
>>179849091
Nex or Dynasector did some stuff
>>
>>179849184
can't get flanked if your holding in the corner.
>>
>>179848057
What's she pillaging on a barren world?
>>
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>>179849267
Its not the corner though.
>>
>>179849067
Yeah I got it for the ludd stuff, the other 2 ships are ugly and unfitting to the game if you ask me. If I knew how I would disable them spawning but hey beggars can't be choosers.
>>
really starting to regret making that mora about now
>>
>>179849184
>deploying your tanker
wat
>>
>>179849757
lol don't let us get you down mate there are plenty of popular ship packs I don't like aesthetically (shadowyards, Scy, Outer Rim Alliance). Think of it more like you made one ship so attractive that people want the mod just for that!
>>
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>>179849378
your virginity
>>
>>179849757
Just work on the other ships till they fit.
>>
>>179850236

damn, i didn't think of that
>>
>>179849378
Nothing. She's hiding out.

Barren places are some of the best to sort loot. No one bothers you.
>>
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>>179849939
Blackrock tankers are pretty damn durable and they have built in (albeit meh) point defense, so they make good meatshields.
>>
>>179849757
Give me a version with just muh Ludd, faggot.
>>
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I feel so dirty for using this bounty beholder, but...

LMAO 6 LANCE!

6 LANCE!
>>
apogee still a good ship i have the option to salvage one
>>
>>179839531
>tfw knights always try to get close to the enemy even when I have missile only loadouts on them
>>
Is Savetransfer still fucked by dynasector or did that get fixed
>>
>>179845035
Centurion
>>
Anyone planning on building a fleet for the tournament?
I won't because I'm a casual shitter that uses an edited extra system with free upgrades to cheat and steamroll literally everything
>>
>>179853157
The name went to their head and they think they're a templar ship.
>>
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>>179853907
What tournament?
>>
>>179854162
http://fractalsoftworks.com/forum/index.php?topic=12634.0

Petty much: build a faction-specific fleet on a budget and have the AI fight against another fleet
>>
when the fuck is the billy mod going to be updated?
>>
>>179854580
couldn't you just cheese with defensive low-tech builds that have long peak performance and just wait the enemy to run out of CR?
>>
Odd. Now whenever the game finishes loading it flashes back to desktop. Is this just a standard memory error? It's not even crashing properly.
>>
>>179857045
Some of the fights went down to CR yes.
Also DME demonstrated it's supreme OPness in the previous tournament
>>
>>179856779
When the modder gets back from Shin-Nippori.
>>
Which mod adds the IBB ships? Ships and weapons pack, correct?
>>
>DME balance patch is out
Neat
>>
>>179857896

looks like mostly just a love-tap
>>
>>179858495
Soren described it as being deployed for the upcoming tournament. If they still outperform dramatically he'll probably nerf further.
Honestly though, considering that DME ships are multi-purpose, serving as military AND exploration, shouldn't they be less effective on average against dedicated military ships?
>>
>>179858993

nah let's give them a 1.3 flux mod instead
>>
>>179859138
I was wondering how a destroyer overloaded my cruiser without even getting to 10% capacity.
>>
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How's mah trophy room looking lads.
>>
>>179859425
>d-mods
>not repaired
Looks fugly
>>
>>179859479
Well if they didn't have D-mods how would you know that I hunted them myself and didn't just purchase them?
I should repair them though, you're right.
>>
If anyone want to make a list of complaints about DME OPness then do it, i'll deliver it.
>>
>>179859273

seriously that hullmod is so fucking strong.

not only do you get 30% more max vents, they're also 25% cheaper!
>>
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>>179859607
Can we talk about how I just solo'd a dominus with my zenegrad that has two d-mods and hasn't taken a point of hull damage?
>>
>>179859995

oh but look, your paint is scratched
>>
>>179859995
A list of item-by-item complaints might work better than just a generalized >hurf durf nerf
>>
Does bounties scale with character lvl in 0.81 ? I'm currently lvl 34 and no mid lvl bounties in the 40k cred range is spawning. The lowest one I've seen was around 80k and that is still beyond the capabilities of my Sunder and Tempest escort. I usually feed progressively harder bounties to my fleet until I can afford the nice toys, but that approach doesn't seem very viable anymore.
>>
>>179860224

i have a hard time spotting things in DME that aren't overpowered. it's pretty across the board.
>>
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>>179860326
I'm kinda with you.
>>
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>>179860326
>>
>Lose a few ships in battle
>Recover them after, no D-mods on them
>They still get the (D) tag and the fucked up look
Why.
>>
>>179860547

i don't give a shit that he's looking for excuses to ignore accurate feedback
>>
>>179860793
That wasn't even soren.
You read the thread or what?
>>
>>179860884

yeah i memorized every reply
>>
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>>179860547
Alright, how about the fact that monobloc construction allows most DME ships to win one-on one flux wars?
>>
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This ship is pretty strong for 40 DP.
Did I mention this ship also has two d-mods on it right now?
>>
>>179861106

which ones?
>>
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>>179861176
The ship I'm piloting.
Nothing is wrong here guys, nothing at all.
>>
>>179845478
>>179847406
just buy some tanker fleets and make sure you have ample fuel
do several bounties, not just heading out for one 200k or something
>>
>>179861268

no i mean, which d-mods are on the zelenograd?
>>
>Added Tyrador, Flu-X, BRDY to the mod list
>Suddenly the game drops to 0 frames 80% of the time
Fuck I need a better computer. Turns out 4gb isn't enough memory.
>>
>>179861268
do a cathedral class next.
>>
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>>179861563
Here's the full loadout.
The only one that matters is compromised armor, but still.
>>
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>>179861673
Already have, mah dude.
>>
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how is this even a medium weapon?

also it takes 14 seconds for this gun to run out of ammo, so don't believe the (450), this is firing at 600 DPS almost always
>>
>>179861982
wow cathedral needs buff
>>
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Did I mention this thing has 75 base movement speed?
Its standard PD array is also enough to counter missile spam from a fucking maelstrom.
>>
>>179861994
It's a heavy blaster with more DPS and much superior flux efficiency

Sounds grate
>>
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even the tanker is overpowered!
>>
Are aggressive captains worth using? I'm having a hard time finding steady ones and I'm getting impatient.
>>
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>>179861994

how is this even a small weapon?

this one also takes 14 secs to run out of ammo, so again don't be fooled by the (225)
>>
>>179862765
you should pretty much only be using aggressive and steady. anything less and the ship they pilot is fucking worthless in combat. normal AI is already too non-comittal as is, and would rather prioritize pulling back if at half flux than finishing off an enemy close to death.
>>
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>Scalaron Blaster
>63 flux
Bullshit. I'm in a Weevil with 3800 flux cap and BRDY Strike Suite which decreases flux cost by 20% and this nigger gun puts me around 60% or so flux in one single shot.
>>
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the railgun: a b-tier weapon that desperately needed better flux efficiency
>>
>>179863518

in fairness he did nerf it to 160 DPS with the patch. still a top-tier weapon no doubt.
>>
this is why i never want to try faction mods.
>>
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duuuude what if the hellbore had really fast shells and, like, never missed
>>
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>>179863947

wrong pic
>>
>>179860547
>hey this mod's entire content is overpowered across the board
>THAT'S NOT HELPFUL PLS BE MORE SPECIFIC
i bet these are the same kind of shitstains that ask for raised difficulty because they've completely forgotten the baseline power level of vanilla ships in the game.
>>
>>179864126
longer range too
>>
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Honestly the biggest problem here is this thing is too damn flux efficient.
Hell this thing is soundly defeating TEMPLAR capitals one on one, TEMPLARS.
Explain to me, in what universe, is it the natural order of things for a Paladin, one of the most terrifying ships the sector has seen according to fluff, be decimated by a ship designed as a "research platform" that not only costs less than a paladin to deploy, but isn't even fucking designed with only combat in mind.
Two of this thing's three built-in hull mods are high resolution sensors and surveying equipment, neither of which actually benefit the ship at all in a combat situation.
And yet from current testing the only ship this fucker can't 1v1 is a fully-operational remnant station.

>>179863902
Not every faction mod is as bad as DME about balance, most of them are actually quite good.
Templars, despite their power, have a fuck ton of maintenance costs that come with them, they're slow as balls, and they're designed to be an end-game boss faction anyway.
II is probably one of the most balanced faction mods out there, with well-defined advantages and disadvantages.
The problem with DME is that neither the factions strengths OR weaknesses are well-defined, and as a result balance is askew.
>>
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>>179864278

so i herd u liek flux efficiency
>>
>>179864126
i find it hilarious that these morons have saturated their mods with flux-efficient weapons to the point where they think generaing 19 (NINETEEN) more flux per dps is a severe enough tradeoff to the massive improvements.
>>
>>179864526
Well that and 4 OP, still not enough of a drawback.
>>
>>179864191
Honestly flat out, the most overpowered thing in DME is monobloc construction.
It basically lets you win any flux trade ever, and the sustained fire you can pull matches templar ships.
Also reduces EMP damage by 30% cause lol why not.
>>
>>179863902
Just stay away from DME, Neutrino, GKS, Templars, and Approlight. GKS may be balanced one day if the dude keeps at it.
>>
>>179864884
Eh, templars are alright in my opinion since they're designed to be more a lategame challenge than an actual faction.
It was a problem back when 0.8 first got Templars because you could just hang around crusade areas and pick up a ship for barely anything.
Hell a Jesuit alone is a massive boost in power to any early to mid-game fleet.
As long as Templar ships remain (mostly) unobtainable until you actually start fighting them I see no problem with the mod.
>>
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this is a stealthy one. it's way more nuts than it appears for the simple reason that getting ANY HE damage on a small energy mount is very strong - and this weapon delivers it in spades (the II have a plasma gun with a similar problem, incidentally)

great tracking and acc too so it'll completely smash any unshielded fighters

oh by the way harpoons have 150 hp
>>
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>>179854580
>AI vs AI fleet battle
>"hey this sounds kinda cool"
>watch the video
>custom faction matches are just incredibly overpowered ships with tiny hitboxes zipping around the map and throwing up clusters of missiles, hitscan point defense with ridiculous dps, and near infinite flux capacity

i really like the concept and i applaud the dude for hosting it, but a good portion of the matches are just laughable shitshows.
>>
>>179864884
Whats wrong with GKS
>loads up my frigate with 200 base speed, 2 medium energy mounts, and omni shields
nothing personnel
>>
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well hey at least it's less efficient

i shot each side with three shots/volleys, as you can see the difference in armor damage is not that large
>>
>>179865184
>9 OP and a small energy slot to completely neutralize a 10 OP medium missile slot
nice
>>
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What ship do I fight next to prove that this thing is stupidly strong?
I've won so far against:
>Paragon
>Maelstrom (the DA phase carrier)
>Dominus
>Matriarch
>Caesar
>Kuramanja
>Karkinos
>Nemean Lion
>Keto
>Cathedral
>Paladin
>Archbishop
>Jackhammer

The only thing I've genuinely battled and lost so far is a fully operational remnant station.
>>
>>179865681

doubling the reload rate of the pdburst is a nice touch
>>
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it keeps habbening

>>179865869

80 OP of destroyers
>>
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>>179866284
I killed a morningstar and a sunder before I took this image, so 82 OP of destroyers.
>>
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two OP more expensive, 25 flux cheaper, the rest is just gravy

but hey, it's worse against armor!
>>
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>>179866607
Done.
>Hey you know how this ship can outgun anything? Lets make one with 70 base movement!
>But on top of that, lets give it a couple fighter bays as well to deal with the REALLY quick fellows!
>Lets also give it a recall! It doesn't need a system to do good in combat anyway!

Also to add to the list for consistency:
>Onslaught
>Mimir
>>
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why yes i WOULD like my mauler to be both cheaper and harder-hitting
>>
wtf I hate DME now
>>
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takes 18 seconds of non-stop fire to run out.

this is ages, i got bored holding down the mouse button for so long.
>>
>>179864884
I had to drop Templars, DME and Neutrino anyways because I had so many mods I was running at 1 fps most of the time
>>
The DME modder should just change up the lore and make it a boss faction.
>>
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etc etc
>>
>>179866879
>Long-rod penetrators
>HE damage

wtf
>>
>>179867740
I'd take the HMG
The biggest thing on the long range weaponry is all the increased accuracy on long range weapons

Something like a heavy autocannon will miss half its attacks at range.
>>
>>179866879
>more dps with less shots
that less-than-perfect accuracy stat is just a lip service.
>>
>>179867838

the QLG's bullet stream will mulch any incoming missiles
>>
>>179867930
Oh I see the much higher fire rate
>>
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And if you were wondering wether this thing could single-handedly take out two Onslaughts and an Astral at once, YES, yes it can!
Now granted, this needed a level 20 pilot, but STILL.
>>
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>>179868137
And also the autopilot AI, with said pilot, can 1v1 a paladin without any order other than "Eliminate".
DME what the fuck.
>>
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this one is a bit more apples to oranges.

ammo is unusally reasonable, lasts for 5.8 seconds with a minor hiccup at ~5.

but still 300 HE burst DPS at 700 range. plenty to strip armor.

also i gotta say i really hate these "critical strike" onhit effects that only add damage and i wish mods would stop using them. DME is far from the only one guilty on this count though.
>>
>>179868382
BRD has some weapons like that as well, but usually its a different damage type.
It allows for more specific weapon roles, but it is overused.
>>
>>179860957
It's built in rfc, but their weapons are straight upgrades from vanilla
>>
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hey remember how harpoons have 150 hp?
>>
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i want to say that i don't have any problem with this one, but that probably just means i overestimate the value of the 50 extra range on the pdburst
>>
>>179868664
I dnno whats wrong with modders

Maybe they are comparing to other imba mod weapons rather than vanilla
>>
>>179862340

seriously though this is just the funniest shit
>>
>>179869031

i think he just can't stand making anything that performs worse than a vanilla gun

even the closest to balanced stuff in DME is balanced on high OP or flux cost rather than inferior performance
>>
How does faction respawning even work if they get wiped out
>>
>>179868664
>All that for 1 OP, 18 more flux a second, and a 50-unit hit to range.

>>179869031
Well thing is of all the mod factions right now DME has probably the least amount of excuses to be this overpowered, because DME ships are typically made to be an exploration/combat hybrid.
They've got no reason to be BETTER than dedicated combat ships.

You know, DME kinda feels like a mary sue faction. Straight up better than vanilla in every way while built to do basically everything with no real weaknesses.
>>
oh god the renvant is broken in the ais hands
>>
>>179869161
Maybe instead of posting pics, perhaps some suggestions? For example, the tri beamer, is somewhat balanced, but 45 recharge rate is too much and should be 30 like the hbpd
>>
>>179869393

oh get fucked
>>
>Bitching about DME brought life to the general
At least it did something good.
>>
>>179869430
Hey, just putting it out there. He might honestly believe it is balanced. I'll make a list of nerfs tomorrow and we can add on to it. It'd be nice to do something useful on /stsg/ for the mod
>>
>>179869707

it's really just me having insomnia. don't worry, it'll pass
>>
>>179869738

it's his mod, let him design.

what he needs is to be aware of is that he's consistently making weapons that are vanilla-but-better, the things he thinks are fair and sufficient tradeoffs, aren't.
>>
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>>179869393
>the tri beamer, is somewhat balanced
I don't know how you can say negating one missile per zap is "somewhat balanced." Even on vanilla ships like Eagle, I can sacrifice one medium slot for that thing as the sole PD and put all the OP saved on not having to install PD Beams towards getting capacitors, vents, or hull mods.
>>
to reiterate, "it's all overpowered" isn't some broad-brush worthlessness here, it's the core of the problem.
>>
>>179869883
There is, of course, the tournament so perhaps he'll see for himself
>>
>>179870126

maybe, but who builds what fleets will be a very big skewing factor.

the format will also influence things quite a bit.

didn't an II fleet win the last one?
>>
>>179868664
>hey remember how harpoons have 150 hp?

actually a correction here, i remembered something (and confirmed in-game) - due to beam powerup mechanics it seems that the tri-beamer still won't one-shot harpoons
>>
>>179870273
I believe it was a PACK fleet that won, damper fields were and still are op
>>
>>179870403
Needs a balance patch to turn it to 175 then
>>
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>>179869393
Alright, I'll bite. Here is my suggestion from experience:
All DME hulls should by no means be better than any dedicated military vessel, even from vanilla. A 1.3 flux dissipation multiplier is far too good for trading in engagements.
And this is on multipurpose vessels designed for exploration in addition to combat, why the hell can a multitasker perform better at a job than a unitasker? That's one of the keystones of ANY game balance and already it's fucked.
Secondly, weapons need to be adjusted across the board. The weapons are not "Specialized" like the description claims, they're all just flat out upgrades to their vanilla counterparts. A few ordinance points and increased flux/second is NOT a counterweight to all that extra damage and to think that this somehow makes it "specialized" is retarded.

To prove that this is completely fucked in balance, a DME capital I got from a bounty, which has 15% less armor than it should due to a D-mod, without ANY pilot bonuses whatsoever, is able to 1v1 ANY capital from vanilla or current mods, even templars. An archbishop, which costs 65 DP to deploy and is considered the capital of what is known as THE most powerful mod factions, is able to be defeated 1v1 by a 40 DP research vessel, that has two built-in hull mods that serve no combat purpose.
In fact, the only thing I've found that this ship cannot 1v1 is a fully-operational remnant station, although I'm pretty sure if I put a level 20 pilot there with the right bonuses and really tried at it, I probably could solo that fucking remnant station with this thing given enough time.
Hell I already know that with a level 20 pilot the thing can solo two onslaughts and an astral.
And all of this was without anything other than DME/vanilla weapons, fighters, and hull mods.

At this point the mod doesn't need some balance tweaks, it needs a complete revamp.

Is that specified enough to your tastes, anon?
>>
Apparently, bounty reward is only loosely related to bounty level. Looking at the code and doing the math, a 130,000-credit bounty can be anything from level 1 (just above min) to level 10 (max).
>>
>>179870925
Also th ere can be numerous ships larger than the flag ship

Always funny travelling to a 150k bounty to discover theres fucking 6 cruisers
>>
>>179809662
>>179809801
The ones that affect the entire fleet. Ones that only affect your character are subjectively garbage when compared to the bonuses your collective fleet gain. I usually end up just skipping the entire combat tree, I'd only do combat etc if you plan on doing solo play or something else niche.

Imo these are mandatory
>3 in fleet logistics (all perks are great)
>1 in coordinated maneuvers (free ~7% fleet speed)
>1 in electronic warfare (free ~7% range)
>3 in loadout design (10% points = another hull mod)
Then I recommend these for ease of life
>2 in command & control (base points run out too fast)
>1 in sensors (neutrino for those pesky scanning missions)
>3 in navigation (makes hyperspace travel far less hassle and lvl 3 lets you evade fleets)
>3 in safety procedures (makes terrain less annoying and lets you E-burn freely, with mothballs, supply cost etc)
>3 in field repairs(lets you keep up sustained fights better)
Not as important but I like to place points into these as well
>3 Officer management(fill your fleet with more captains that drastically increase ship effectiveness)
>3 in sensors(Having that extra range is a big deal in iron and normal mode)
>3 in recovery operations (Pretty good for reckless play and iron mode, if you lose a ship there's a good chance you can recover it without any D-mods)

Rest I don't feel are -that- important most of the time, also avoid dumping points into industry as much as you can as it usually just amounts to making money, later in the game making money becomes trivial and you'll wish you stowed more points into the other trees like combat. Oh and get 3 points in helmsmanship for any officer you want to pilot a cruiser, or battleship, the 0-flux bonus practically doubles their speed and keeps them in the fight, out of the combat skills it's the most significant, the rest just pick whatever you really thing sound good to your playstyle.
>>
>>179870726
>A 1.3 flux dissipation multiplier is far too good for trading in engagements.

giving out a flux multiplier is just a bad idea in general. most of DME could be fixed with just some number reductions, but this one i'd suggest replacing outright with some other (much less powerful) effect
>>
>>179871050
I'd go into more detail about what i think, but I was at character limit and frankly, I need to sleep.
Feel free to add or contradict anything I said, I just wanted to get my two cents out there.
>>
>>179870925
>>179871003
Actually, I got the range and maximum wrong. The actual maximum is level 14. A 170k bounty can be anywhere from level 2 to level 14. That's the difference between a 65-supply fleet and a 305-supply fleet.
>>
>>179871037
>out of the combat skills it's the most significant
I'll disagree there, the one that reduces your damage/flux ratio is probably the best
>>
>>179870726
>At this point the mod doesn't need some balance tweaks, it needs a complete revamp.

i think balancing tweaks is exactly what's needed - most of the weapons already have conceptually reasonable downsides, they're just tuned way too generously

like take the heavy-mauler-but-better. losing 150 range is EASILY worth the upsides. losing 450 range? now we're talking

other problems thing that seem consistent is that OP costs are being overvalued.

many weapons are also oversized for their mounts - a medium weapon should never cost 20 OP. either scale it down or make it a require a large mount.
>>
>>179871182

That's just downright stupid. Why not just scale the fleet supply such that every 1000 creds in bounty adds 1 supply to the possible fleet size with some randomization added in?
>>
>>179870726
I'd like to add that overly efficient weapons have hidden benefits that aren't obvious on paper. It lets player simply divert the excess OP to elsewhere that'll yield a strictly superior ship design that would've been otherwise impossible with the weapons in question.

Got weapons that gives a bit too much range? You can drop that Targeting Core and get more vents or other utility mods instead. Your loadout has overly flux-efficient lasers? Drop a few vents and pick up a hull mod. Etc etc.
>>
why did the ai get so stupid when you let it take over i got a mimir vs some shitty cruser and it just dances around it forever
>>
>>179871384
The defensive systems / shields one?
That's my next favorite, it makes such a big difference in trades. Still, I feel things that can give you the upper hand in positioning like helmsmanship are more essential though, since little things like a single rocket flying by and your PD system pinging it will knock you out of your 0-flux bonus and in a big fight, little interruptions like that happen all the time, letting your big ships essentially get stranded by harassment and can't get in the fights or positions you need them to be at. Also say you have long range harassment like tactical lasers on board, lets you run at full speed and ping other ships, forcing them to raise their shields and slow down while you don't have to, letting your catch up or even hunt down frigates.
>>
im going back to 7.2 since everything sucks now combat sux trading sux skills sux
>>
I know part of the reason the dev sticks to Java is because it makes it easier for the community to make mods, but god damn, couldn't he just port it to Unity or something? A fucking 2D game doesn't need to run this poorly.
>>
>>179872553
Depends which side has the bigger ships/longer range weaponry
>>
>>179872689

you have no fucking idea how much work it would be to switch engine. we're talking "might as well start from scratch" levels of work
>>
>>179872397
whats a good loadout for the mimir
>>
>>179871037
I think maxing out electronic warfare ends up being pretty important in the late game. just because of how random ECM wars can be (anything from 0 to 90%)
>>
>>179872673
You can alter max skill lvls in the config if you so choose, as well as how many contracts you can see per market if you want to do a trade run
>>
>>179872858

one point there is plenty, i think. you really just want to avoid the dreaded -20
>>
>>179873297
and if you 20 the enemy and have integrated targeting unit, you pretty much just won the battle. Alex says he doesn't want any "no-brainer" skills, yet adding in a skill that reduces your weapon range by 20 fucking percent if you don't take it is a huge no-brainer.
>>
>>179873726

if you hit +10 the battle is probably in your favor anyway, the last two points are better spent elsewhere
>>
Does the 100% faster repairs from Field Repairs effect CR recovery as well?
>>
>>179657732
>>179663784
Make the background transparent instead of black

Just for sake of future compatibility. It's easier to use whatever you want when you have an alpha layer than it is to use black, and an alpha layer blends in-game anyways.
>>
>>179770672
this is the problem with generals

they should never have become a thing because they don't allow genuine discussion, they force discussion

generals were started by marketers on /v/ to keep their products on the front page

people think they're useful but unless the topic at hand can sustain itself generals are basically just pure cancer

when you don't have generals and just let people start threads whenever, you get genuine entertaining discussions and original content because these threads only survive if people have things to talk about in the first place. You never get them too fast or too slow, only when they're perfect

generals have collectively lowered the quality of posting across all of 4chan
>>
>>179874948

4chan was so much better before the mods started coddling generals.
>>
>>179872689
>>179872798
Welcome to every minecraft general.
>>
>>179873297
Normally I can barely hit 50 even with max ECM skill, and I've ran into probably seven end game fleets now that had 90 to 110 ECM.
>>
>>179875586

sounds like you're well past end-game desu
>>
>>179872798
It's not that much
Other games have done it, all the assets can be ported
>>
>>179875474
Unfortunately even minecraft with mods runs better than this
>>
>>179875474
minecraft is going to ditch java
>>
>>179875834
I don't know man, I've got some serious ptsd from modding minecraft for several years.
>flashbacks intensify
Jesus no - not this shit again.
Man... even the vanilla game runs like shit now days. Like don't even get me started on some of the black holes of performance and spaghetti code minecraft harbors. Star sector is still really bad since it, you know, doesn't have to deal with that 3rd dimension and all and should naturally blow minecrap performance out of the water. I know I haven't looked at what's under the hood with starsector so obviously as opposed to the later so there's a huge bias here but still... minecraft's internal code is so cringey and amateurish, like seriously keep that crap away from me, burn it with fire. Fuck minecraft code.

>>179876343
Guess I should check the memecraft news again, been out of the loop for a while. I know they've working on that windows 10 / mobile version that's in C-something, didn't know they're actually trying to kill off and use it to replace the java version though. That will be interesting to see get pushed through since it will kill or reset the modding scene there, that's assuming people just don't stick to the (a) java version and use that as for the modding platform like the community kept trying to do but always didn't have enough quality leadership and coordination to stick to it.
>>
>>179872798
I've done that before though.

Like yeah, you go "Holy shit doing it ALL over again!? Fuck That!!!"

But having had to actually do creative projects all over again from scratch I cannot understate how much better it actually makes the second iteration. You remember how you solved all your old problems, so implementation goes faster, sometimes you come up with a new, better, way of solving a problem; and because you have an actual finished product to compare to and you understand where and how you want it to grow and what the scope of the problem is, you know exactly what you need to implement for all of that from the beginning.

Redoing shit is time consuming, but it's insanely worthwhile from a learning/iteration/improving perspective.
>>
Is there any way to change deployment limits in game? I was at 120 now I'm at 180, not sure what changed.
>>
>>179877813
Esc Menu > Settings > Settings and change Battle Size, up to 1000. You can go to the settings.json file to increase the limit even more.
If you have Dynasector installed, that mod sets the upper limit to 500. Go to the mod's own settings.json to change it.
>>
Do planets I capture in Nex automatically get reserve fleets, or do I need to use the request a fleet feature?
>>
which mod now has revenge fleets now that ss+ is depreciated
>>
>>179880656
Nexerelin
>>179878947
They get them over time, just remember that if planets aren't in safe neighbourhood you need to request a fleet so they won't get retaken immediately after you leave.
>>179877617
Alex isn't going to redo many (10?) years of development, that's for sure.

>DME complains
And no complain about Basilisk? Interesting
Anyways I just wanted to add that even more balanced mods sometimes have bad design decisions, like II's hybrid mount diarrhea.
>>
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I need to find bigger capitals to ram.
>>
>>179881502
pls dont bully legion she's trying as hard as she can
>>
>>179872176
>Got weapons that gives a bit too much range?
no such a thing as too much range. in fact if something has an insane range you should always play that strong point to the max, mainly because ITC increases range based on percentage
>>
>All of this DME roasting
good, fuck that shit. I did a 2.5M bounty on those fuckers the other day and it was the most unfun experience of this entire game. I unironically had more fun taking on Red´s titan
>>
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>Prism Freeport doesn't show on the map reee
>>
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Those two Atlatl are beastlike, removes frigates like kebab
>>
>>179885017
from what mod are those
>>
>>179885092
from this one:

http://fractalsoftworks.com/forum/index.php?topic=5492.0
>>
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>first mission: scan mining station
>scan it, I don't have enough skills, machinery and crew for proper salvaging
>giveordertofire.jpg
>get this
YES
>>
dual flak or regular flack cannon?
>>
I've run into an odd situation where I joined a faction in Nex to start with but somehow I'm not in a commission with them. ...But then I continue to receive salary payments from the old faction
Is this just a bug with save transfer?
>>
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>>179865246
just tell me what you want me to axe
keep in mind that you are buying 25 speed with 1 extra turret 250 hull and 40 armor
>>
>>179887301
less cargo capacity for muh flavor value
>>
>>179887629
ok doneand I guess that means I can't make it the solo starting ship in nexelerin anymore, anything else? I'll release the changes once I'm done with the "carrier & fighter" update
>>
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It´s kinda funny how the Templar capitals are the easiest to deal with as long as you have decent firepower. with II they can´t even get close before I blow them up
Fucking paladins tho
>>
>>179875713
Welp you've just proven you know nothing about programing at all.

First point it really IS a shitload of extra work.

Seond point is it's one guy making this so compairing it to a team converting something is rediculous.
>>
So how does faction respawn work in Nexerelin?
>>
>Kill like 8 capitals
>Was able to recover none of them

goddamn it, lost my victory too, wasn't able to recover it.
>>
>>179892450
A fleet appears and if they manage to conquer a planet then good
>>
>>179887301
This is part of the whole problem with mods making ships that are full top better in every way when compared to vanilla ships
Faster, more flux, better shields, better mounts
Lots more fuel capacity
>>
>>179724046
Flak on any mount that can fit them and bring your own carriers. Focus the Disco Ball o Doom or it will rape your face.
>>
>>179893245
are you implying that those ships are better than a tempest or a brawler?
>>
>>179893484
Both are way better than a brawler
Tempests seem pretty damn rare
>>
>>179891401
PM sent
>>
So, what sort of loadout and playsttyle suits a Conquest?
>>
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So which mod are we going to roast next?
>>
>>179897510
Neutrino?
>>
>>179892813
Oh, so even eliminated factions can still technically spawn fleets?
>>
>>179887301

balance against vanilla numbnuts
>>
>>179881027
>And no complain about Basilisk? Interesting

i wasn't being thorough, just doing quick side-by-sides with vanilla weapons.

but i also i wasn't kidding when i said that everything was op. but apparently some retard needs a bulleted list or the problem doesn't exist.
>>
>tell all ships to full retreat

>they turn around to face the enemy/raises shield


sometimes...
>>
>>179899336
I dunno, from the image the Vasuki seems like a worse Vapor. At least for many aspects of combat.
1% more CR recovery rate
30 more seconds of PPT
5 less crew needed
10 more fuel capacity
1 more burn
0.25 more fuel for lightyear
5 more OP
250 less hull
40 less armor
0.2 better shield flux/damage
400 less flux capacity
25 more top speed
1 less small turret, and it's a hybrid rather than a universal
active flare VS evasive maneuver

Dunno, look fairly equal. Slightly more exploration oriented, fares a bit better against beams, less firepower and more top speed.
What exactly is unbalanced in it?
>>
>>179900392
>balance against vanilla
>it's equivalent to this mod ship!!
>>
>>179652204
>Kuramanja

Kurmaraja, ya dingus!!! The Cosmic Turtle
>>
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>>179899494
Bulleted lists are love, bulleted lists are life.
>>
>>179900494
So diable is not balanced against vanilla, is that what you're saying?
>>
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>>179900631

gee i dunno
>>
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>>179884938
>mfw I told histidine about that "bug" and he just told me to disable starscape
feeling like a fool 2bh
>>
>>179901260
So let's take DA off the modlist
>>
>>179901402

let's just settle for not using it as a balance reference point
>>
>>179901528
Too late, already deleted it
>>
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>>179901594

what a shame
>>
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i love medium hybrids almost as much as a love medium composites
>>
>>179901915

actually swap that UI for some manjets, this thing does have a downside in that it can't turn for shit
>>
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hey wanna see the most annoying ship in the world?
>>
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etc etc

this one i really blame on sabots though
>>
>>179902570
>>179902275
>>179901915
>>179901260
DIABLE IS UNBALANCED SHIT!
KUSOMOD CONFIRMED!
>>
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>>179902660

hey now there's a vanilla ship that can do that double hveldriver fit

there's an important difference though, see if you can spot it
>>
>>179902916
>100 speed
Still too fast.
UNETHICAL
>>
>>179902570
Would reducing the PPT be a good way to balance it? Cut some flux capacity?
>>
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man i totally forgot about that last bonus

>>179903335

no, you can't nerf a 6-shot missile boat by reducing PPT.
>>
>>179903493
>that HMG range
and is that with safety overrides and unstable injector like your other screenie?
>>
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>>179897292

pic 1, fit

>>179903626

no that's with an ITU, 60 secs of waiting, and no officer
>>
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>>179903885

pic 2, playstyle
>>
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>>179903626
>that HMG range

it takes a while for the full bonus to kick in, but i like to think that the wait is worth it - you only get 970 to beghin with
>>
>>179904716

(this is with a maxed officer and an ITU)
>>
>>179904828
>>179904716
TOTALLY UNBALANCED! REMOVE! BAN THOSE THAT POST DIABLE!
>>
>>179903493
JESUS FUCKING CHRIST
Who the fuck thought such BUILT-IN hullmod would be a good idea?
>>
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i do enjoy DE, but lol at using them as a neutral balancing point
>>
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>>179905231

DA even
>>
>>179903493
>30 seconds to break even, 30 more seconds to nullify most ECMs
it TAKES 30 seconds or more for most ships to make first contact. it's overpowered WITHOUT the last bit about short range weapons.
>>
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>>179905231

for comparison, an eagle eagle-hunter, vanilla with no SO. hullmods were ITU and UI.

catching the enemy eagle was much harder and actually getting the kill took much longer. on the plus side he was completely fucked once the ion cannons started hitting hull.
>>
So, are there *any* faction mods that aren't full of "nothing personnel" garbage?
>>
>>179905413
Would be ok if it was tied with the same counter that regulates when PPT/CR decreases? So it only counts when you are near the enemy
>>
>>179905703

i think that's already the case
>>
>>179905413
Both of those things on their own are OP as fuck. They gradually get more range on their weapons, no matter what they are, so basically at the beginning they can stall for time (pretty easy) and fight with either no downsides or big advantage, while the second thing means that frigates/cruisers can enjoy murderous knife-fighting weapons without any downsides.
>>179905626
I think SCY, II, SWP and UW are better
>>
0.8 when
>>
>>179905703
No. You can just play defensively for ~60 seconds then overwhelm the enemy with superior range just as their CR is about to hit the gutter.
>>
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>>179906218
If you look closely, you will notice
>>
>>179905626

i can't think of anything terribly broken with SHY off-hand but i haven't really played with them lately either
>>
>>179906503
Their pulse lasers that deal HE damage with every hit?
Their carrier with the epic XD megagun that also deals EMP damage that goes through shields?
>>
>>179906595

dunno, as i said it was a while since i played with them. feel free to do a showcase, i love seeing broken shit
>>
What annoys me most is how almost every single faction is high-tech with lots of energy mounts, only Tiandong and II aren't high tech. I just want more mid-tech like Conquests.
>>
>>179902916
While I won't deny the Vapor flirts with OPness, let's not ignore that the Brawler has a Damper field, making it a hell of a pain to deal with too.

>>179904716
>>179903493
>>179905219
That's an outdated version of Diable. The weapons ranges are no longer affected by their faction hullmod.
>>
>>179907983

oh, the last update. that's really fresh.


- Advanced Avionics hullmod:
. No longer affects weapon ranges.
. Now raises the ships' acceleration over time.
. Ships base accelerations adjusted accordingly.
. Still affects auto-aim accuracy, weapons turn rates and recoil.
. Now compatible with Safety Override.

WAIT WAIT

- Dampened Mounts hullmod:
. Extends the range of all weapons by 200su.
. Built-in the Maelstrom and the Pandemonium (replaces built-in Targeting Core).

lol
>>
>>179907983
Surrounded Brawler is a dead one. DF is good for surviving bad decisions and is mostly defensive system. Speed can be abused both ways.
>>
>>179906218
I think you mean 0.9 breh
>>
>>179907983
>>179908461
>BALANCING:
> - Most combat ships' shield efficiency raised by 10%.

is that -0.1 or +0.1?
>>
>>179908461
Dampened Mounts are worse for majority of weapons than ITU/DTC (for example, for a weapon with 450u range, DTC boost is bigger than DM boost by 157,5u and it only gets worse). IIRC DA ships overall are pretty mobile, so I'm ok with this
>>
hey GKsec guy, are you in here?
>>
>>179908581
They went from 1.1 average to 1.0 average. Slightly better but the loss of range really hurts them.

>>179908461
Note that it is a built-in only hullmod. 200su is less than the length of those two ships, it's only there because some weapons could barely fire farther than their bow. And the Uhlan got its range shortened by that amount to avoid too much exploit.
>>
>>179909054
Yes. What's it?
>>
>>179909168
>They went from 1.1 average to 1.0 average. Slightly better but the loss of range really hurts them.

i'm not feeling terribly convinced that they needed a compensating buff here. shield efficiency is a damn powerful stat too
>>
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>tfw poorfag
>>
>>179909697
Do want!
>>
>>179909301
Most mid-tech combat ships are around 0.8 efficiency, most low tech ones are at 1. Diable doesn't have the same armor as low tech and even then they often have narrow shields arcs. I think it allows them to return more fire in slugfests rather than making them more survivable overall.

Although I'm totally ready to revert that change if the new balance appears too high. But I wanted to try that before the Tournament so that it can be extensively tested.
>>
>>179909258
I just had the distinct pleasure of engaging your new battleship in a GKsec deserter bounty, and I have some feedback:

I appreciate that you're trying to do something different than the standard battleship fare with this one, but I think it needs to be toned down a bit, specifically it's too fast for its size and because of its shieldless nature it hardly ever has flux issues so it's able to keep up its assault indefinitely. the really tough armor I understand is necessary for this kind of ship, but I think the speed needs to be dropped a bit (10-15su, maybe). naturally a shieldless ship isn't going to struggle with flux, so I understand that as well, but the biggest problem is that's so tough and well armed yet possessed of cruiser level mobility.

also another ship I have a gripe about, but not a big one: I think the vritra cruiser should have a different ship system than the active armor, but I'm against all systems like that (damper field, etc). it's a tough nut to crack to begin with, which is fine for a cruiser, but active armor is a bit much I think.
>>
>>179910018

you could always test if they DON'T need better shields in the tournament you know
>>
>>179910062
Thanks for the feedback.
1) The battleship kinda needs that speed to do good damage, i might try to remove some of the conventional firepower though, or try if i can do some hullmod magic with hard flux and weapons

2) What would you like to see to the cruiser in exchange? Or would toning down the active armor effect be enough?
>>
>>179910062
Correct me if I'm wrong, but doesn't active armour double effective armour? So it doesn't affect hull? Because if so, then it's basically damper field that works only for armour. Looks decent to me.
>>
>>179910102
Well, the person that used them in the last tournament found their shields so weak he entirely removed it with Shield-Bypass and stacked range hullmods on top of their now removed range boost. Since you can no longer spam fighters to cover your ships as much, I'm confident they need the buff. But as I said, changes can be reverted.
>>
>>179910507
>>179909054
thanks for pretending to be me, I guess that means that I don't need to monitor these threads any more
>>
>>179909697
looks like baby shit compared to Red.
>>
>>179910609
No, you are pretending to be me.
>>
>>179910542

well yeah, you don't need shields if you have double the range of your opponent
>>
We need new thread. I'm DLing Arkham City and it takes all my bandwidth...
>>
>>179910735
We're only on page 7.
>>
>>179910773

still we're over 750, might as well get it over with
>>
>>179910508
Active armor is a damper field that reduce damage a 33% (damper field reduces damage a 66%) and has only 1 charge (damper field has 2 which means that you can pop shields while while the other charge is reloading) it also has a slower recharge
The strategy is to use the active armor to passive vent and win the flux war but that might backfire if the other guy has ion weapons also since shields are quite narrow they are easy to flank (3-4 wolves can melt one)
The Vritra is a brawler meant to hold the line
>>179910653
ok
>>
>>179910704
Not that much since the range boost mostly affected short range weapons: A 1000 range weapon only gained 10% while a 300 range one gained 100%. But it still allowed some intense kiting, especially since there was no range debuff with the speed hullmods then.
>>
Tyrador, ye or ne?
>>
>>179910507
either way, the battleship needs to be toned down speed or armor wise so actually taking it down is possible. as it is now, anything with the firepower to challenge it won't be able to keep up with it.

in regards to the cruiser, maybe you should consider changing the active armor mod, like 1.6x armor instead of 2x. as it is now it's a very tedious ship to deal with because even if you manage to force its flux up, it just hunkers down with active armor (which gives it ~1900 effective armor, that's vanilla battleship tier)
>>
>>179911068
>PD weapons with the same range as some of the actual main guns
i sincerely hope you see why that guy chose to bypass shields entirely.
>>
>>179911302
You must remember that it still has only 1 charge and that charge only powers up armour, not hull (which means that if you do one hole in it, it's over). I think that perhaps it could use reduction of either mounts or flux a bit, though.
>>
>>179911302
what type of fleet are you using?
>>
>>179911359

is it because they weren't efficient enough?
>>
>>179909697
meh, too much cost in general for what it does. the cathedral is way better and far cheaper
>>
>>179911519
you know, I have redrawn that single sprite like ten times, I'm not going to remove any mount, I could reduce max flux tho and making the AA work on armor and not hull might be a good idea
>>179911302
are you trying to kill the vritra using fighters, frigates or other cruisers?
>>
>>179911536
this is the fleet I was using when fighting it. you can note my lack of capital ships, but use of combined arms with smaller ships is enough to take down any vanilla battleship, but the problem was the GKS battleship outpaces most of this fleet. only my nevermore and the frigates were able to keep up, which wasn't enough to bring it down.

>>179912363
>are you trying to kill the vritra using fighters, frigates or other cruisers?
I was attacking it with my nevermore (cruiser) backed up with fighter wings and other nearby ships.
>>
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This is Sunless Sea levels of fucked up
>>
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>>179913131
>>
>>179911359
That's not how it worked. The hullmod reduced the range difference but couldn't flat out make short ranged weapon out-range longer ranged ones:

300 range became 600
600 range became 800
1000 range became 1100
(around that, I don't have the exact formula on hands)
>>
What are the best *animated* guns, and why are they the Medium CPEC (dat sound) from SRA and the larger Recon from DA?
>>
>>179913525
And guess which range bracket most PD weapons fall under.

If you double the window of interception for PD weapons and bypass shields to force the AI to run at 0% flux speed as often as possible, you get a seriously defensible ship. Having a granularity that ends with 10% at 1000 range (that's still a very strong bonus for something that's supposedly to benefit short-range weapons primarily) is just a lip service towards balance. It gives the ship that much more distance to maneuver out of the way of an incoming projectile.
>>
>>179913630
>800 range on energy weapon
>>
page 10

>>179914209

giving PD more range does god damn miracles for intercept probabilities too - dealing 100 damage does fuck-all to a harpoon if you have 50% more TOT it's gone
>>
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>>179913525
>it's okay to nearly double the range of high-dps weapons like HMG because the range bonus diminishes
>>
>>179914497

*but if
>>
>>179914497
>Burst PD with ~750 range
don't throw missiles at me or my officer's frigate ever again
>>
>>179914209
It was a considerable boost to defenses, that was the whole point because Diable relied (and still does) on Wanzers to intercept missiles and soak up damage early in the battle, but those could run out before 0.8. The benefits for kiting however was milder, the granularity didn't ended at 10% it kept going down to 0 toward 1200 (the range of the Uhlan Artillery, conveniently) and the ITU range boost was also smaller then. Additionally, the range boost was heavily skewed toward bigger ships, with frigates barely getting anything from it.

So yes, the hullmod was powerful, but the ships were balanced around it with rather weaker stats than vanilla. Now that both the bigger benefits from the hullmod and the protections from spamming Wanzers are gone the ships received a small buff, I don't see where is the issue with that?

Also, I'm sorry but the 0 flux boost is inconsequential in this situation: if your ship outrange the enemy, it will fire before it needs to raise its shield and loose the speed boost regardless of the shield bypass.
>>
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>tfw no new and balanced Hiigaran, Taiidan, Vaygr or Beast factions
They would be so cool too, especially if people can code the Beast weapons and ships to have a chance to infect and turn other ships.
>>
new bread

>>179916098
>>179916098
>>179916098
Thread posts: 786
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