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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 760
Thread images: 156

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Let's see those demos!

> Current Demo Day 14 (NOW)
itch.io/jam/agdg-demo-day-14

> Upcoming Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>175851619

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>>175934602
first for godot
>>
first for watch out for suspect demoday uploads
>>
>>175934678
How come we had so many people shilling godot lately, did they hire a batch of marketers?
>>
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>>175934602
my demo is out

https://itch.io/jam/agdg-demo-day-14/rate/141368
>>
>>175934691
>tfw I haven't played a single demo from any of the demo days because of the non-zero chance they are a virus.
>>
>>175934602
Will I hurt my company name if I ever participate in your demo days?
>>
>>175934819
leave now
>>
>>175934819
>your
fuck off whodev
>>
>>175934718
Because I tried unity and wasted like half a year on trivial shit, while godot is a SMOOTH, FREE AND OUT NOW, GODOT (TM), it's in the game
>>
>>175934718
It's just shitposters trying to incite engine war shitposting.
>>
>>175934819
If you've never posted here before you shouldn't be participating in the first place.
>>
>>175934920
But this is where reddit told me to come if I want feedback and exposure.
>>
>>175934975
>this is where reddit told me to come if I want feedback and exposure
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
@175934975
(you)
>>
>>175934838
>>175934839
>>175934920
>>175935016
Been shitposting here for weeks now
>>
>>175935037
>i've been only actively making this thread worse and now i want to shill my game here
>>
>>175934819
If you're that fucking russian from the discord, you're constantly running your company's good name through the muck.
>>
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repostan from the dead thread.
>>
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>>175935090
Isn't that what we all do?
>>
>>175935121
Stat screens like this give me a huge boner. I'm liking it.
>>
Chronospira
>You didn't flag your game as Windows so it can't be downloaded in the itch app
>I couldn't figure out the right key to push to start the game I had to try them all out
>dialogue menu is hard to navigate
>double jump feels hit-and-miss since you can only do a second jump just after the first one
>I died like 3 times thanks to the overly sensitive rolling as I was going down vines and such
>having to press Z to climb vines feels kinda clunky, I expected to be able to simply press up
>ESC doesn't quit the game

I like the physics except for the rolling, some clearer visual feedback for the weapon cooldown like a short rolling clock thing on top of the weapon sprite in the UI would be nice too since it's kinda annoying to spam shoot but the weapon doesn't shoot as often as I would expect.
The energy system is an interesting mechanic but I feel like it would lead to annoying situations where you are swarmed my enemies but you can't jump too much because it's tied to your health, so basically you lose your abilities when you need it the most.

Nitpicks aside, I liked the game and loved the art, especially the backgrounds.
>>
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Where can I get some nice color palettes like pic related?
>>
>>175935323
You put them together yourself you lazy bastard.
>>
>>175935172
some people here actually post okay looking progress and they are cool
nodevs who come here to give feedback or are at least actually funny are also cool

however, people who only come here to perpetuate the worst of the local memes like enginewars, artist without portfolio or jam faggotry and don't even have a game beyond "babby's first week in unity" or at all need to fuck off immediately
>>
>>175935323
enjoy running that on anything except a space computer
>>
>>175935485
Isn't it locked to 30fps anyway
>>
Can someone post the compsci meme?
>>
>chronospira
ok i'm picking a side in the engine wars, please don't use godot as my computer can't run it
>>175935513
they patched it
>This conversion was indeed a massive task to undertake: we worked through over 115 thousand lines of code the past several months in order to make this happen, manually changing timings of each object and enemy, fixing the dozens upon dozens of little problems that arose when changing frame timing, optimizing the game and testing the bits out of it internally.
>>
>>175935608
OpenGL 2.1 is beyond legacy support, get a new PC m8.
>>
>>175935608
What is your setup? does it crash? provide more details pls
>>
devs who come to agdg for (You)s
I've been looking at this thread for 2 years and still don't know 99% of the games or care about them. I am certain most other anons are the same.

Expecting (You)s is one thing but if you consider that you're literally being ignored it might help you accept lack of (You)s more.
>>
>>175935485
why?
>>
What is /agdg/'s thoughts on targeting specific aspect ratios? For my current game I'm currently targeting 16:9 and 16:10, but 21:9 is a bit limiting as I have to worry about clipping much more.
>>
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tfw nowhere on 4chan to post my video game animation
>>
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>>175935404
>nodevs who come here to give feedback or are at least actually funny are also cool
Fuck off nodev.
>>
>>175935772
Ban evasion?
>>
>>175935736
It's ok to target a specific aspect ratio but your game should be playable in any resolution, simply add black borders and stuff.
>>
>>175935825
nope

i didn't break any rules, only shared my creation
>>
>>175935849
Depends on the game, in a lot of cases I'd consider that unacceptable.
>>
>>175935649
but then i would have no motivation to make game
>>175935687
dude i tried to install godot and i got the same message, i know what the problem is
>>175935715
because too many colours, too much stuff being redrawn

>konrad the rocket
i downloaded this because i was bored, your game feels awful and when i closed the window it did the same thing undertale does in that the application didn't shut down
>>
>>175935736
16:9, it's what gamers want the most
>>
>>175935809
-said nodev as he posted one of these unfunny memes on the more cancerous spectrum
>>
reminder that if you are "funposting" during demoday you deserve no feedback or success
karma is a bitch
>>
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>>175935736
>>175935849
>>175935920

It's specifically for my dungeon crawler game. One option I've also thought about is a dynamic FOV that adjusts to aspect ratio, but I'll have to see how weird that'll look for 4:3 and 21:9.

If not, 4:3 will have less to see and 21:9 will have godlike seeing around corners abilities.
>>
>mfw my dual monitors are 16:10 and 4:3
My game might not look right on 95% of monitors, but I have those down.
>>
>>175935920
You can add an option to switch between black bars and clipping
>>
>>175936156
You could check implementation for similar games
http://www.wsgf.org/dr/legend-grimrock/en

That little animation might help, as long as any important stuff fits in the 4:3 view then a wider FoV is fine.
>>
>>175935404
>jam faggotry
explain
>>
>>175936156
I don't think crazy FOV would give a player that bug of an advantage. And even if it does so what?
>>
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>>175936494

I am basing a ton of my design decisions based on Legend of Grimrock, one thing that screenshot doesn't show is that there is a ton of enemy clipping when they attack in 21:9.

One thing I'm specifically trying to replicate is pic related's tiny bit of corner tile peak at the bottom left and right of the screen.

>>175936607
My thing is if I support an aspect ratio I want to do it right and not half ass it. If it looks like shit, I don't want to support it until I can figure out a way of improving it.
>>
>>175936156
>If not, 4:3 will have less to see and 21:9 will have godlike seeing around corners abilities.
Adjust the vertical FOV instead of the horizontal FOV?
>>
How often do demo days happen? I only learned about this one too late to polish my project to publish but I'm definitely on track for this/next week.
>>
>>175936841
They're infrequent, every few months.

Demo Days aren't meant to be an incentive to work on your project, they're meant to be a showcase of your game.
>>
>>175936841
Every 2 months
>>
>>175936841
Every two months, around the beginning of the month.
>>
>>175936907
>>175936896
Thanks. I might even have real sprites by then.
Until then I guess I'll just continue shitposting programming until people literally beg me to stop.
>>
>>175936896
>Demo Days aren't meant to be an incentive to work on your project
>>
>>175936998
They're meant to be a showcase and get feedback.
>>
>>175936059
Except I'm not a nodev, and what you said is something only a nodev would ever say. So again, fuck off nodev.
>>
So my main character is 1/2 a meter and the first little area takes place in forested area in the trees. What are some enemies that are roughly half a meter or shorter in height that he could fight?
>>
How do I into 3D modeling? I can barely make a barrel look good.
>>
>>175937060
>not wanting feedback from absolutely everyone you can get feedback from
true mark of a nodev
i won't even ask you to prove yourself because i know you won't
>>
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>tfw fucking hate GM:S but every other 2D engine feels like a meme trap
>>
>>175937125
Tree stumps
>>
>>175937156
Seriously, Godot was a meme but it's getting better and better. It has a lot of really nice easy to use features.
>>
>>175937057
Nope, they were created as a successor to ye olde recap monday
>>
So, nobody updates this piece of a shit?

http://tools.aggydaggy.com/

it still have Demoday 12 in there
>>
>>175937156
there's literally nothing wrong with traps
>>
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>>175937219
name 3 games of note made with godot
>>
>>175937125
regular sized rats.
>>
>>175937125

Goblins
Gnomes
Ents
Slimes
Wolves/Dogs
Ill tempered deer with sinister intent
>>
>>175937151
Make a really good high poly/normal map and the rest won't matter.
>>
>>175937156
>>175937296
So you've just come here to shitpost, huh? Why don't you make a game?
>>
>>175937219
i can't run godot

don't use godot
>>
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>>175937521
name.

3.
>>
>>175937604
You're using a computer that was considered a toaster 8+ years ago. It's time to upgrade already.
>>
What's good video playlist to learn animating in Unity? That's finished and simple enough for a retard to understand?
>>
>>175937707
what kinds of people do you think play 2D games? what kinds of people do you think play undertale?
>>
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>>175937285
>>
>>175937638
Why do you insist on engine war faggotry.
If you don't like Godot stop fucking posting about it. If you don't like Gamemaker stop fucking posting about it. Just make a game.
>>
>>175935927
ha ha why would you install godot, that's the engine. I think you might be missing some drivers.
>>
>>175937638
ONE
TWO
THREE

IT IS DONE, THE WORDS ARE SAID.
LEAVE US, DARK ONE.
>>
>>175937790
>the engine a game was developed on is important to the executable file
>>
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>>175937806
JUST!

NAME!

THREE!
>>
>>175937890
>ha ha why would you install godot, that's the engine
i tried to install godot a few weeks ago and got that message

i then tried to install this game today and got that message
>>175937931
what

of course the engine you use to make a game matters dumbass
>>
>>175937940
dumb frogposter
>>
if you have posted a frog even once you will NEVER make a game
>>
>>175938029
would you mind sharing what the message is?
>>
>>175938191
.exe has stopped working
>>
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>>175938137
>>
>>175938137
what if my game is about a frog
>>
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>>175937931
>>175938029
GameMaker for successful developers that earn millions of dollars.

Unity for disappointing, half-assed developers that like pre-made assets.

UE4 for serious companies and nodevs.

Construct 2 for literally children and sell outs.

LÖVE for whom?

Godot purely for nodevs.
>>
>>175938282
good job you just singlehandedly killed your career
>>
>>175938337
Any engine is just a tool. The success or failure of the project lies on you
>>
>>175938367
HAHAHA JOKES ON YOU FAGGOT
I NEVER HAD A CHANCE TO BEGIN WITH
>>
>>175938137
Well, shit.
>>
>>175937153
>still making excuses for being a nodev
I'm not sure how else to put this to you. You are the nodev. Fuck off.
>>
Any games out there that render 3d scenes as pixel art?
>>
Stop funposting during demo day and play the games you fucking faggots.
>>
>>175938487
yo

https://itch.io/jam/agdg-demo-day-14/rate/141368
>>
GM studio retard here

i know my code is a mess im not a real programmer but im trying to make it so i can push one player around if i move into them but they keep going into walls, the current pushing works great just cant push them against a wall or they go inside it

anyone see what im doing wrong here?

https://hastebin.com/ixezucileg.scala
>>
>>175938576
i dev games not play them
>>
>>175937125
ants
>>
>>175938679
>all that shit
just use the physics system you retard
>>
>>175938850
n-no..
>>
>>175938896
why the fuck not
>>
>>175938679
Changing x before checking for collision ?
>>
So I'm creating a 2D game with a large amount customisation and I'm somewhat unsure how to implement it.
>Have characters be able to a variety of clothing, for the player this is everything from headgear to shoes but everyone else just needs shirts
>the skin tone for all characters can be different
So I was thinking every character would have a "naked" sprite that the clothes ate overlayed over? This would mean that I don't have to make every shirt cover all skin. How best would I handle those resources? Just one big sprite sheet for shirts, another for trousers etc.? I'm a bit unsure how to do it efficiently. I'd be grateful for some guidance or if anybody has any good resources for character customisation.
>>
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>>175938983
wow i feel really dumb i missed that

thanks, enjoy this high rez pepe
>>
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which color do you like better
>>
>>175939182
The first color reminds me of "slime" if that helps?
>>
post yfw your life's passion is some retard's last resort
>>
>>175939182
Looks like xanax m8
>>
>>175938576
On it, nigga. Just downloaded harmoncolonicolonc.
>>
>>175939350
>harmoncolonicolonc
>>
>>175939182
green > piss
>>
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Time to make cybersouls
>>
>>175939552
>mixels

IT NEVER ENDS
>>
>>175939182
should be orange since the background is blue
>>
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>>175934602
slowly inching towards being able to submit to dd :)
>>
>>175939182
It mostly depends on what your gun does
>>
>>175939449
Update: the linux binary needs to be made executable. I liked the shader. Can't work out if I'm retarded or if the third level is unbeatable.

Now going to try seatestephone.
>>
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>did lots of sprite and color work last night
>forgot that I had f.lux on
NO
>>
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>>175939257
>>175939454
thanks for replying
>>175939303
not that much if you ask me but gotcha
>>175939753
background colors are aplenty so it's not really important
>>175940427
i posted it in the last thread, here you go
it homes onto enemies
>>
>>175940720
demo when
>>
>>175940720
Eh, you could go with green
>>
>>175940542
All levels are beatable, the solution to level 3 isn't immediately obvious and requires a bit of exploration though, I need to fix up the difficulty curve.
Thanks for playing senpai.
>>
>>175940720
I think it would look better red
>>
I asked last thread. I'll ask again.

Does anyone have this .pdf?
>>
>>175941194
no
>>
>>175935927
>because too many colours, too much stuff being redrawn

didn't know that. Thanks
>>
>>175941194
I know I do but it's on one of my 3 external backups. Shouldn't this be easy to find online though?
>>
>>175941394
It is surprisingly not
>>
how do you remove a hissing noise from a song? audacity wont work because it's noise reduction needs you to select the actual noise, but i can't since this is a song with stuff playing constantly.
>>
>>175941435
https://www.cgpeers.com/torrents.php?id=45282
>>
>>175941492
Use an equalizer and fuck around with the high frequencies
>>
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good morning sunshine, the earth says hello
>>
Has anyone here tried racing games? I'm scared no one will play my game if it's just another metroidvania.

Go easy on me. This one's basically an f zero clone. Sorry in advance about the sound I'm getting rid of that part.
https://www.youtube.com/watch?v=JRZfP8LPdIY&t=12s
>>
>>175941576
>https://www.cgpeers.com/torrents.php?id=45282
I'm naming my third-born after you.
>>
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>>175940908
next one for dd15 i think
there's dd13 one for now
>>175941062
yeah i'll probably roll with that
>>175941170
it doesn't look very good with red and that color is occupied by the fire weapon already anyway
>>
>>175941751
Give your camera a little longer to "catch up" to your player, I'm going to get ill with the jittering.
Doing the same for your player objects might take a bit longer, but should be a goal to I want to feel like I'm flying around a racetrack not at a dirt rally.
Otherwise it's cute. I could imagine playing. I liked the looks and design of the simple grey track with purple between the buildings. The other level designs have a lot going on.
Maybe larger levels with longer larger loops might also be able to give a better "cool" factor of weaving upside down between buildings.
All in all most of my complaints are level design and polish, so it's good work.
>>175941867
Can I draw lewd of those cats or would I be arrested.
>>
>>175941576
How do I get in to this website?
>>
>>175941680
there are tons of professionally made arcade racing games though, some anon from here made slipstream

yours looks jerky and lacks polish
>>
>>175942058
regs open for 48 hours on the 1st & 15th, just set up an alarm or calendar event or something
>>
>>175942179

reeeeeeeeeeeeeeeeeeeeeee
>>
>>175941594
audacity equalizer just looks like a flat line at 0db

how does someone end up sending you a song with noise in it...
>>
can unity make a 2D versus platformer?
>>
>>175942064
Oh dang, I didn't know the slipstream guy posted here. His game does look pretty sick, but I'm trying more to imitate the physics of f-zero.

Wipeout/slipstreams are much smoother and easier to implement though. I figured out pretty quickly that for an F-zero clone Unity's rigidBody physics wouldn't work. I totally threw them away in my game, but it's fucking hard to make the ship move smoothly.
>>
>>175942417
The proper question is CAN YOU make a 2d versus platformer?

Unity can be used to make it.
>>
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Is Adveschestri dev here? I'm getting this error when trying to launch your game. (version 0.0.3)
>>
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>>175939842
improved ending screen
>>
Who wants demo feedback
>>
>>175943113
me

https://itch.io/jam/agdg-demo-day-14/rate/141368
>>
>>175943113
all the demos posted here

https://itch.io/jam/agdg-demo-day-14
>>
>>175941680
Agree that it looks jerky, but for not knowing how long you've been working on this I think it's pretty good, certainly got a lot of potential
>>
Whats a good game to make in 2 and a half days?
>>
>>175942039
>Can I draw lewd of those cats or would I be arrested.
idk man i can't jail you
>>
Project Placeholder is missing data and doesn't work
>>
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>>175943190
cant load
>>
how do I handle more than one animation in my fbx file in unity?
>>
>>175943391
just save when you start the game and it should be fixed
>>
>>175943376
Good because I'm about to commit the crime.
>>
>>175942039
It depends on the lewdness. Visible genitalia posted here equals to 3 days of ban from all boards.
>>
>>175921329
Holy shit this is great, thank you. I just made some tweaks to ice and light specs but its still probably overall kinda broken.
>>175923684
>>175931604
And you guys too, thanks


>>175943113
Yo
https://itch.io/jam/agdg-demo-day-14/rate/140809
>>
>>175944118
Shit.
I'll just have to go for cute fanart instead how horrible.
>>
Demoday stream when?
>>
>>175943113
I do

https://itch.io/jam/agdg-demo-day-14/rate/141346
>>
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Added in a metric buttload of new event tags, and wrote a smarter event manager to juggle delays, multiple triggers, and hopefully soon more complex commands that need to do stuff like WRITE "{Player.Name}" or mess with more meta stuff like UI elements.
I can probably crank out a Dialogue UI screen today, work on some content like talk sprites and actual other characters, then implement journaling and quests after.
Then I guess I just need to add multiple room loading and it's all playable. I've got a whole fucking notebook load of stories quests and puzzles I want to do so I literally can not put off working on content and finding help much longer.
>>
>Ctesiphon
Bretty gud. Feels like old quake, but less bouncy; didn't try rocket jumps tho. I'm curious about whether it will use more game mechanics, or build on keycards + jumping + items. Character is a cute.

>general loonix
The two linux-compatible games have worked flawlessly on my toaster of a laptop, which is better than most of the AAA games on steam.

Up next: burning the Coal, not paying the toll.

>>175941143
Thanks anon. Played it again and still couldn't get it FWIW.
>>
>>175944742
i'll stream in ~3-5 hours from now
>>
>>175944191
>Holy shit this is great, thank you
no problem my dude
>I just made some tweaks to ice and light specs but its still probably overall kinda broken
another idea could be spread the skills with very powerful status between spec a little more(give brawler the stun so its actually useful and isnt just only damage,bleeding to rogue spec,etc) if you do that maybe having a balanced team with different specs can really make the difference and make the spec choice actually matter
>>
I'm setting up my Demo Day 14 stream. If anybody wants me to do there game first let me know.
>>
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>>175944889
This is the entirety of the script used to design that little cinematic.
Dialogues are going to require just a little bit more detail and advanced syntax though.
>>
>>175944742
>>175945017
I'm about to start stream in like 20 minutes.
>>175944915
mine should be done by then are you the guy who did DD13 stream?
>>
>>175945370
nope, i never made a dd stream before
>>
>>175943387
shit forget to include the data.
Re-uploaded.
>>
>>175943220
Thanks anon. I've been off and on working on this for about a half year. The jerkiness I can control to some degree, although it's hard to tweak the parameters for the gravity just right. Is there anything in particular you'd add?
>>
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time to go buy some healthy snacks
>>
>>175945531
where are the controls

what is this
>>
>>175945017
Will you be doing reviews?
>>
>>175945797
yeah
>>
>>175945641
Don't know much about building a racing game, but it seems like solving the jerkiness would involve smoothing in and out of turn values. Not sure though

In terms of things I'd add, it's hard to say as I mostly play kart racers as opposed to the fast racing genre. But there are some things that I think work for both

I like high risk high reward paths, jumps that you can only mak at max speed for example or with a difficult boost but that cut out a portion of the track.
Another cool idea might be split paths where people can affect the alternate path by hitting certain switches or something

Basically you just want to distinguish yourself in a genre that's all about 2FAST4U gameplay but can end up being somewhat homogenous

Hope this helps
>>
>>175945795
>[CONTROLLER REQUIRED!]
can you put this in the title or something next time
>>
>>175945017
do all of them
>>
>>175945017
please do my game first its "Seasons Past"

https://ambientdev.itch.io/seasons-past-dd14
>>
>>175946051
I am
>>175946057
ok
>>
>>175946057
>generic unity walking simulator #3000
>>
>>175946204
thank you
>>175946254
its a lot more complex than that
>>
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>Coal
I really like the design of the first level. Feels like Serious Sam, even without polish.

Some of the shadows are a bit trippy: pic related happens immediately, but walking towards the door on the level 1 causes a shadow of the robot's head to appear on the door. It seems to be distance-related, as things only break when I get close to them.

You can get stuck in the geometry of the ramp on level 2. Dunno if this is a problem with the physics engine or a one-off bug but I figured it was worth mentioning.

Up next: literally anything anyone releases for linux.
>>
>>175945795
why the fuck is it so blurry?
>>
>>175946326
not him but how so?
>>
>>175946458
i assume that i'm not supposed to resize it to fit my monitor

bizarrely you can move around and hit things using the keyboard but not go to the next level
>>
>>175934602
Anyone got a tool set recs for making vector art and animation?
>>
>>175946467
you got a run button
>>
>>175946578
that looks fucking awful
>>
>>175946575
what quality are you playing on?
>>
are there any advantages over using hspeed and vspeed in gamemaker as opposed, say, direction+speed or magic numbers on x and y?
>>
>>175946658
I didn't make it senpai, just some random art I grabbed for the post. Relax
>>
>>175945967
Ah I see, thanks anon. I've been meaning to add split paths, but it would just be a lot of work for racer placement (i.e. 1st place vs 2nd place) and the AI. It's on my todo list.

I like the high risk/high reward idea. I suppose it would make my tracks much more exciting. As of now, I'm just trying to get them to work well in general lol
>>
>>175946578
That looks good, where did you learn to draw vector graphics??
>>
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>>175946057
ur not me you cheeky shit
>>175946254
it has combat fuck off
>>175946602
stop misrepresenting my game you fucker
>>
>>175946057
>>175946326
>>175946602
>>175946868

stop pretending to be me you fucking niggers
>>
>>175946868
it doesnt have a run button then?
>>
>>175946751
no need to recalculate direction+speed into hspeed and vspeed to check for collisions.
>>
where's the stream
>>
>>175946868
answer the question
>>
>>175946406
Damn, that sucks. The problem is that I only draw entities to the shadow map, and not the map geometry (map shadows are baked from the compiler). Because of this, areas that wouldn't be shadowed by the entities still fail the light's depth test and get shaded anyway.

I might try to disable shadowing if the lightmap is dark enough. If that doesn't work, I'll go drastic and resort to something simple like drop shadows.

Cool that the game works on Linux, though.
>>
>>175946968
less of that
>>175946974
>>175947107
no it has an attack button and you move at a reasonable pace
>>
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>>175946868
oh man, it's you again
how exciting
>>
For being demo day only like, AWK and some 2 anons are giving feedback
>>
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>>175946406
Also, holy crap I didn't even notice - why aren't you seeing textures!?
>>
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>>175947212
prepare your legal defense faggot
>>
>>175947070
pls respond
>>
>>175947279
Give it some more time, it's peak wageslave hour.
>>
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>>175947279
i gave a lot of feedback in the last thread
>> 175931604

>>175947239
it is exciting, yes
>>175947336
character doesn't look like that anymore, if it ever did
>>
>>175947529
that animation looks smooth
>>
>>175947529
hey, starting to look less like a journey ripoff, good on you - shame i can't say anything positive about your attitude

can i see that in motion?
>>
>>175947529
fucked up link
>>175931604

>>175947567
why don't you play my demo and see for yourself?

https://itch.io/jam/agdg-demo-day-14/rate/141368
>>
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Rate my point light distance-attenuation function, AGDG
>>
>>175947739
wrong
>>
>>175947698
>shame i can't say anything positive about your attitude
hey you shitposters set the tone
>can i see that in motion?
you can download the demo
>>
WHERE'S THE FUCKING STREAM?


I WANT TO HEAR YOUR SEXY VOICE
>>
>>175947739
Doesn't light just follow inverse square law?
>>
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Guess who ran out of disc space recording DD videos.
>>
>>175947902
>238gb total
I don't know how I would survive like that, I have like 4 drives with 4TB total and they are already full.
>>
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>>175947318
Haha holy shit what the fuck?

Console gives me
>Couldn't find XDG_DATA_HOME.
>Fall back to hardcoded ~/.local/share/.
>AL lib: ALc.c:2257: alcCloseDevice(): deleting 2 Buffer(s)
which seems normal.

>>175947279
In this time slot you get unemployed Americans and drunk Australians.
>>
>>175947902
You only have one 240 GB disk?
>>
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>>175948051
do you have a problem with that
>>
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>>175948032
>>175948151
i upgraded recently, but you know nothing
>>
>>175947865
>>175947782

yes but nobody uses it because it assumes an infinitely small point light, which is nearly never the case (and/or it just looks bad). most use constant-linear-quadratic falloff like me
>>
>>175948151
Clearly the namefag has problems with it.
>>
>>175948043
This is why I understand why game developers are wary of supporting Linux, holy crap. I've heard of graphics drivers messing up, but GLSL ignoring textures? This is pathetic.

If you're feeling adventurous, you can extract base/pak0.zip and look at shaders/bsp.frag. At line 72, the output color should be multiplying lightmap _and_ decal color.

I compiled this in a 32-bit Ubuntu12.04 VM, and tested on 64-bit Manjaro. Next time I'm getting a dedicated partition.
>>
>>175946786
Yeah of course, get everything running smoothly, level design comes last
>>
>>175948282
Thanks faggot now I will never be able to unsee the faces in my drives
>>
STREAM
WHERE
>>
who nodemo here?
>>
>>175948282
>>175948782
Mother fucker
>>
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this is the old attack animation that i scrapped because it wasnt smooth at all, increasing the amount of frames in an animation DOES NOT make it smooth, so download my demo to see the real animation that is infact very smooth

youre all fucking retarded niggers PERIOD
>>
>>175948987
I have a demo but i dont want you faggots to steal my ideas
>>
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>>175949350
this is not me, i would never use racial slurs

also this animation doesn't look smooth at all
>>
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THIS IS NOT FUCKING SMOOTH NIGGERS
>>
>>175948987
I am, at best, looking at a Sunday upload. If I can get it out earlier I will have surprised even myself.
>>
Can you copyright a color? Like I really love the shade of blue in MS Outlook, but I fear my ass will get sued.
>>
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I'm trying to design Aliens now.
Most of my setting takes a page from Lilo & Stitch and Douglas Adams. I'm trying to keep it light hearted and I decided to take a page from the former with my aliens. I'm going to try to keep them rooted to combinations of real life animals and fauna.
But I don't want it to just be furshit.
Anyone have any alien ideas they haven't found homes for? Here I was shooting for like a hooded cobra with feathers.
But I don't have much experience drawing non human things and it looks too human. I also wanted this character looking old and without a big feathery snake hood thing he just looks like someone's depressed fursona.
For this small demo-day-someday story I'm doing I want some kind of alien that fits into a wild west sand and sandstorm aesthetic but I suck at art.

>>175948987
No demo life.
>>
>>175949994
lol no
>>
>>175949994
only the names can be copyrighted, google "pantone"
>>
reminder that hld + journey ripoff dev is a sourcenigger-tier faggot and should be ignored at all costs
>>
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>>175948282
>>
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>>175949617
stop pretending to be me and that still does not look smooth

play my game and see for yourself
>>
>>175950636
h-hot
>>
>>175949617
>>175950636
>>175950472
filthy dumb shitposting scum
>>
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>>175947070
>>175947350
>>175946057
>>175945017
I'm starting Demo day 14 stream
twitch literallywhodev
AGDG - Amateur Game Dev General - Indie games
>>
>>175948583
https://pastebin.com/ysbRBCNR
>72: gl_FragColor = ( decal_color * lm_color );
Honestly, it's probably some combination of shitty drivers and unsupported OpenGL features, I wouldn't worry about it.
>>
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>>175950973
stop pretending to be me pretending to be you pretending to be me
>>
>>175950993
the donghorde grows in number
>>
>>175951310
stop pretending to be me pretending to be you pretending to be me pretending to be me
>>
>>175951310
people have played the game you know, they know it doesn't look like that
>>
>>175951030
i want your agdg background
>>
>>175951310
>game maker
>>
>>175951453
i concur its much smoother when you install it
>>
>>175947739
why would you have maximum attenuation when you occupy the same space as the light, dumbass?
>>
>>175949994
They can be trademarked.
>>
>this journey clone meme game

*yawn*
>>
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see how smoothly your HP drops from room to room?
>>
>>175952065
it sounds like you need to git gud
>>
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Hey /agdg/

Are any of you guys good at Unreal Blueprints?
>Using Unreal
>BluePrints
>Making games

I don't know this general that well and if you're against I.T. Support that's fine, but I'm having a spot of trouble with blendspaces and I can't find out why.

Making a game like Space Harrier. The MC can only move left and right though, the scenery moves towards the character instead of the character moving forward. I want him to lean left and right through set up animations when moving left and right, but the damn thing won't recognise movement across either the X or Y planes.

It's bugging me and I suck at games dev. I will bugger off if you guys don't pander to people who suck.

Also, super jealous of coming through here because your games always have creativity.
>>
I want to learn Python (since Godot's scripting language is based on it).

I don't care about learning "by making games" or whatever. I can put off actually making game until I have a better grasp of the language.

Any recommendations on where to start?
>>
>>175951030
just says your offline for me
>>
>>175952179
im trying, its quite compelling
>>
>>175952215
asking questions is fine, I don't use ue4/blueprints tho so I can't help you
>>
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>think to myself 'no one in their right mind would act like a defensive little shit against shitposters if their game wasn't at least good, i'll give him the benefit of the doubt and play his demo'
>the game is absolute garbage on a core concept level

wew lad, who would've guessed that nodevs would be in the right for once
>>
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WHERE IS GODOT 3.0 REEEEEEEEEEEE
>>
>>175952368
but its smooth right?
>>
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Ace Combat meets Ikaruga
>>
>>175952368
>the game is absolute garbage on a core concept level
have you tried not dying and trying to play the game fast
>>
>>175952391
right here
http://fixnum.org/godot/

It's buggy as fuck so don't expect to do much.
>>
requesting the SORD sprite please
>>
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>>175952542
>>
>>175952660
no the yellow one
>>
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Skylarks will be a no-show for DD14.
Here is my placeholder "you are dead" screen as an abstract representation of my efforts.
>>
>>175940720
That background is beautiful, did you make it yourself?
>>
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>>175952717
>>
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>>175950063
This is what happens.
This is what happens when I try to make content on my own.
Into the debug-sprite folder it goes.
>>
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>tfw progress
>>
>>175952215
We are glad to help dont worry about the people who say shit, there are alot of them sadly but there are still a few nice people in here and im more than happy to help, However im not used to working with animation stuff so i dunno how to help. Sorry.
>>
>>175952297
Ah well, thanks anyway anon.

>>175952660
Beautiful.
>>
>>175952981
hello fellow engine dev.
>>
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>>175952724
What happened, anon

>>175952542
>pic related
>>
>mfw created 7 sprites, one walking animation and one fighting animation in 30 minutes

Feels good
>>
>>175952215
Why don't you just take the movement input and rotate it based on that?
>>
>>175941194
It doesn't actually teach you anything, it's basically just a physical copy of documentation written by Ben.

I like his tutorials well enough, but the book was a waste of money.
>>
>>175953234
thanks
>>
>>175953329
let's see it
>>
>>175953329
>tfw you could make 1 incredibly detailed sprite that takes 10 hours just to get a still
>or you could make 10 good looking but "shitty" sprites complete with animations in the same timeframe

Art was a mistake.
>>
>>175953359
Because I'd like the character to have leaning animations when he moves left or right.
Doing it outside of blendspaces makes awful jerky animation and doing inside of blendspaces doesn't let you take the movement axis from the input.
Or that I know of anyway.

>>175953081
Thanks man, much appreciated.
>>
>>175953470
I-I don't think it hols up to /agdg/ standards, you will only laugh at me
>>
>bokube demo on low settings
>third lowest resolution
>0.5s delay in the opening menu when hovering over everything
>kickstarter demo
>meanwhile the elder scrolls runs good even on high settings with very few fps drop
Impressive. Very impressive.
>>
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>>175953668
>/agdg/ standards
>>
>>175953668
post it
>>
>>175953727
>unity
>>
>>175953234
>What happened, anon
Some of the libraries I use are broken on Windows and I didn't give myself enough lead time to come up with a workaround.
I guess I could make a Mac build but it would be a total crapshoot whether it works at all on someone else's machine.
>>
>>175952864
Kinda looks like a malnourished Shrek
>>
In GML I've been using this code for my camera/view to follow player and mouse:

view_xview = floor((o_player.x*6 + mouse_x*3)/9 - view_wview/2)
view_yview = floor((o_player.y*6 + mouse_y*3)/9 - view_hview/2)

How can I make the camera/view stay inside the room?

Clearly I need to use room_height and room_width in some way but not sure how.
>>
>>175953234
what's the story behind the sord again
>>
>>175954006
Play with this. I am sure you can get it to work with whatever you are doing

{
view_xview[0] = median(0, view_xview[0], room_width - view_wview[0])
view_yview[0] = median(0, view_yview[0], room_height - view_hview[0])
}
>>
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>>175953812
I can barely even draw 8x8 sprites :/ might make some vector art later on after I have all the programming done
>>
>>175954419
Looks pretty good for a first attempt. Decent palette. Can tell what everything is.

You could've done a lot worse.
>>
>>175954419
no wonder it only took 30 minutes
>>
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so do you people hate my game or not because some of you say it's fun and others are calling it absolute garbage
>>
>>175954808
There's literally nothing to do other than getting moshed.
>>
>>175954561
Thanks anon, just adding more shades of every base color seems to be the secret behind art


>>175954660
lol yeah, im not gonna spend 10 hours drawing one sprite
>>
>>175952215
Where's the bit where you actually use the blendspace?
>>
>>175954872
what do you think a demo is, it's just supposed to show of the movement and how attacks work, the general feel of the game

something i have noticed is that people tend to miss the pickups that i'm using a box collision on
>>
>>175954245
Someone posted it and said "r8 my sword" or something similar. That's it.
>>
>>175954282
Thank you
>>
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>clickteam
>finally got tilemaps working
>got all my object loading working
>level changing working
>got my controls/bindings working
>physics a shit

Man, these premade engines don't like us doing manual physics, do they?

I just want to have some platform controls, and some physics for some other entities as well. Doing my own things was really complex compared to code, and was jittery. Platform Movement Object seemed to work just fine, it just did values at 1/100 instead of 1/60 not certain how I can give other objects physics with this. I couldn't figure out how to store the previous X,Y coordinates in either of these systems.
>>
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So many cool features but I'm actually starting to feel bad about spamming the thread with my scripting and gameplay expansion stuff.
Probably time I grab a site or something to show off the JOURNAL things and only post here every day or two, but I like the immediate feedback and people complaining about my mspaint sprites.
I've only been loitering around this thread this week. What's the common courtesy on posting progress? I'll probably keep recording it for now.
Posting progress, or at least having a log of it, seems to be doing well to inspire me to keep making more.
This is probably the last engine feature I can add before I need to start designing UI and the first puzzle.
>>
You do follow the single responsibility rule, right?
>>
>>175956136
>clickteam
stopped reading there
>>
>>175954903
Not sure which bit you meant.

The model is a shit but a placeholder.
>>
>>175956394
Hey, I bought it for $1 I need to get my moneys worth out of it
>>
>>175956403
>speed is set to zero each frame
>>
>>175956334
the what?
>>
>>175956334
I follow no rules I am free
>>
Whens the demo day cutoff?

I guess I'll wait until sunday to play them all and do some feedback
>>
>>175956191
Is there no way to remove the jiggle? it seriously looks like shit and makes your work look really bad
>>
>>175957069
in 2 days and 12 hours
>>
What genre 2d pixel game should be to become popular nowdays?
>>
>>175957269
if it's not sidescrolling you've already won
>>
>>175957269
souls-like
>>
>>175957192
Yeh it's pretty easy. I could use multisampling probably to keep the textures nearest-neighbor too.
I never notice it, I have to stare to see it when things slow down. I'm probably just developer blind though. It's really annoying though?
>>
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>>175957476
Although I'm looking at my last video and I can't see any position jiggling at all.
Maybe you're talking about the nearest neighbor texture filtering? In which case I'd have to go to linear and probably double my sprites sizes to keep them from looking like AAd garbage.
This is old but does it have the jiggling you're seeing? Kep in mind I have 0 artistic / visual sense.
>>
>>175956926
Oh, I was just experimenting with string print to see what was actually coming out.

I know it's recognising stuff, for some reason it recognises z velocity but not x and y, and I guess that's because the character is moved by transform, but I can't get it to understand left and right movement.
>>
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draw(SPLASH_SCREEN_BG)
sleep(rand(3000, 6000))
switch(menus.MAIN)
>>
>>175953727
>shit programmer
>making a memepoly game
>without any clue how to optimize anything
The result is Bokubay
>>
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there's a bug in "Placeholder Title" game, you get infinite attacks if you're on a slope and colliding with an enemy, as you see it stops happening when you leave the slope.
games on DD14 are pretty good so far
>>
>>175957926
If your 2d game takes any time loading on my SSD, its shit.
Love this "lets ironically pretend to have a fake-loading screen" gimmick though.
>>
>>175958242
HE- HE'S FAST!!!
>>
>need to update a sprite
>make something way too fucking big
>shrink it down while trying to squeeze the level of detail into smaller sprites

i'm clearly no expert but i don't think this is a very well thought and efficient process
>>
>>175957728
So much crap at texture edges. Why would you do that?
>>
>>175954808
It's not fun. You stand still and hold Enter to win.
>>
>>175958378
for some reason i hate your character
>>
>>175958628
what should i add to make it fun then
>>
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there's a wasp in my fucking window how the FUCK do I dev like this
>>
>>175958378
That's pretty much how I do it too
>>
>>175958823
Spay it with cleaner or something and have a shoe ready.
>>
>>175958246
I unironically have a short (1-2sec) loading screen right after the splash screens. I am unfamiliar with properly handling audio so the game loads music/sound assets the moment the first splash starts fading in and the loading screen only appears if the assets aren't all loaded in by the time the 2 splash screens are over. When I have the time to properly address this I will but at the moment there is far too much other more important stuff (code and art) to handle first before something as small as that can be a priority.

I only started doing this because I found the main menu sound effects (option select/confirm/cancel) would skip for the first 5 or so seconds after getting to the start screen while the game was loading in what it needed. I figured for now I would just get it all out of the way until I can handle it right.

I have even sat and watched the assets loading in the IDE while the splash and loading screens played and the moment it said the last audio asset group was loaded the loading screen ended like intended. Sorry anon, I will get better but that will have to come later.
>>
>>175957728
idk how to describe the jiggle.

also now your textures have white bullshit around them... wtf is wrong?
>>
>>175958642
try to pin down what makes you hate my character and tell me, maybe it can help me make it better
>>
>>175958823
Make a game about it
>>
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>>175958823
Just close the window
>>
OH FUCK i was playing darksiders, did i miss any games on the stream?
>>
>>175958803
A way for the enemies to hurt the player if the player is just standing still and holding enter
>>
>>175958628
i mean this is a description of most turn-based rpg combat where you just use basic attacks to kill mooks
>>
>>175958823
There was a spider behind my monitor I think I saw it before crawling up my wall a long time ago. Now it seems to be dying it can barelly walk on the wall without falling. I don't think there are enough bugs in my room to feed a spider that big (it's not that big either. a little bigger than a quarter) so it might have starved to death
>>
>>175959064
yes you did
>>
>>175959172
witch ones?
>>
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>>175957805
>moved by transform
Why?
>>
>>175959218
no witch games yet

journey clone
konrad
tabletop rpg
quadrisect
elements torn

I think that's it
>>
>>175959091
oh so you want the game to be harder

i can make some enemies that can get a few hits in i guess, more like this old version of the game

https://www.youtube.com/watch?v=HCSymCByX_4&feature=youtu.be
>>
>sit too much while devving
>get pilonidal cyst
Goddamn.
>>
>>175959445
i see. got watch then. im waiting for everyone to upload before i download everything
>>
>>175956191
Honestly man, more people posting progress the better.

As a gamedev babby, I would much rather see a bunch of people to be inspired by than a bunch of autists shitposting wildly.
>>
>>175958642
The way the mouth is drawn makes it look like a mustached woman.
>>
Why are all the games on the stream boring as fuck
>>
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demo is done but i still gotta work on new levels
>>
>>175960202
this goes for vidya in general, but demos in particular are generally more fun to play than to watch
>>
>>175959543
>oh so you want the game to be harder
It's not about difficulty, it's about engaging the player. That version in the video does look better though.
>>
>>175959401
Oh.
Ohhhhh.
It works now.
The struggles of being bad continue to plague our hero.

Thanks man, will learn not to be an idiot.
>>
>>175960202
The fuck did you expect
>>
>>175960202
Why isn't your game there?
>>
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>>175960496
No problem, made a thing to show it works.
>>
>>175958965
Texture rendering is a lot more complicated than you might imagine, anon. That's a mixture of alpha blending and texture wrap issues because I literally only changed the filter.
I'm still trying to figure out the jitter you're talking about though.
I think you're trying to talk about the outside of the sprites? The way they're all drawn with jaggies?
The back end itself is all floating point and doesn't give a shit about pixels, so I think it's jarring expecting it to be some indie game engine that work in pixel movements.
I probably won't be using 64x64 sprites in the end, but I'll look into fixes for it because now it's the most common complaint about my videos.
Anyone have experience with that? I know how to smooth polygon edges, but I don't know if using multisample buffers will fix it for textures. I really don't like the way everything is smudgebrushed turning everything to LinearMipmap, so maybe there's a nice middleground?
>>
>>175960445
a mix of popcorn enemies and challenging enemies, ok
>>175960202
i switched to a boring version of my game after playing the more fun version too much
>>
>popcorn enemies
I like this brand new meme.
>>
I published my game.

https://inacio.itch.io/inacios-dodgydungeon

Please play it. For all the effort I put into it, I hoped it'd be better.
>>
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>>175961536
>>
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>>175953234
>dat sord
fucking stolen
>>
>>175960863
> muh more complicated than you imagine
Just admit you're a shit dev. You're probably sampling your textures outside their bounds or something along these lines. Just fucking pad your textures with a few transparent pixels.
>>
>>175961735
Sweet shovel
>>
>>175961306
Its a shmup term, anon. Has been for a very very long time. Just means enemies you destroy in 1-2 hits because it is satisfying to do so. Dunno about its usage beyond the shmup genre but it is a thing.
>>
>>175958378
Maybe not an expert but that's some good results imo. Only thing I don't understand, is that a monocole on her eye or what is it? I quite like the mouth too but what is a zigzag mouth anyway
>>
>>175960686
Goty
But no seriously, thanks for going through so much just to show me.
I can't tell you how much I appreciate it.
>>
>>175962018
Not him but you really don't post here very often so it's not surprising that people don't know you, you only hang out in the discord.
>>
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>>175962123
it's a mask
everyone asks what's up with her face
i know it's gonna be clear once the story is actually in the game but i'm tempted to drop the mask as the central plot device and make it a ring or something instead
>>
>>175962339
Yeah, drop or redesign it, it looks like those stupid guy fawkes masks.
>>
>>175962339
It's not confusing because it's a mask, it's confusing because it makes no sense, what is the eye supposed to be? Is that even an eye?
>>
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Is it true Notch used to shitpost on /agdg/ when he made minecraft??
>>
>>175961819
That's literally what I just explained in my post. It's text, friend, it's not that complicated to read.
Or if you're not reading, there's no real reason to reply. The anon was confused about how a change in texture filtering to fuzzier linear sampling caused that so in the span of a couple posts I went into it.
This is a progress posting zone, not shitposting.
>>
>>175962569
Devs don't shitpost
>>
>>175962339
I think it would be okay once you get a single high res/large portrait into the game somewhere. Like title screen or stat screen or dialogue portrait. Once people can see it at one time they will start associating what it is regardless of the size of the sprite. It is fine, anon.
>>
>>175962623
Explain this
>>175961735
>>
>>175962569
There was no AGDG back then, anon
>>
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>>175962542
it's a carved white mask, a face with one eye open and another one closed, kinda like pic related

>>175962656
i'm hoping that's the case, but yknow
enough people have pointed out that the mask is hard to read for me to consider doing something different
>>
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posting progress

will update the demo on itch.io soon with bug fixes and balance changes
>>
>>175962779
It doesn't look like an eye and that's the problem, it's just a skin-colored smudge, it's too big and too low on the face, not where an eye should be.
>>
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>>175962808
the lengths you've gone through for this shitpost disgust me, but your final product is a work of art
>>
Where should I place my inventory, health bar and XP meter in my sidescroller?

I was thinking level and xp in the top left and inventory in bottom right
>>
>>175962808
>game maker
into the trash it goes
>>
>>175962339
Yeah it's a bit confusing since it's pixel art but the design is awesome. If explained properly I don't see any issues with it.
>>
imma have a nap then get to work!
>>
>>175962808
jesus it's so fucking smooth
>>
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Haven't been /agdg/ in over a year. Can anyone give me a quick run down on the last year's activity? What happened to all the games I was following? Did anyone make it?
>>
>>175963331
What games did you follow?
>>
>>175963331
>pikmin necromancer game

someone steal that idea already
>>
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>>175962808
>>
i added a lot of smaller stability improvement to running so its a lot tighter and fluid now, but it looks even jankier than usual.
>>
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>>175963331
You showed up on DD14. Go see which ones you recognize.

Also, here's the latest recap.
>>
>>175962603
Your videos look worse and worse, doesn't sound much like progress. If you're going for pixelated graphics, why cannot you just draw your textures at pixel boundaries? Any graphics library would allow that.
>>
>>175963791
Can someone redpill me on DD's? Is it like ludumshit that you need to create a game in a couple of hours?
>>
>>175963957
No, you post a demo of your main project
>>
>>175963957
no its just a demo of whatever youre working on so that the chinese and other uncreative devs can potentially steal ideas, thats why whatevers uploaded is rarely anything on interest
>>
>>175963957
No, it's strictly for games that people are working on long-term. You're supposed to show off how far along you are, and hopefully get some feedback from random playtesters.
>>
Anyone have a demo day game that runs on mac? I'll give it a try.
>>
>>175964041
>>175964089
>>175964093
That sounds good
>>
>>175963767
What's the level structure going to be like?

Are there missions or what
>>
>>175941194
Here you go, anon

https://drive.google.com/file/d/0B9KOY0gw3z_IVkJRQ1I0SG9GRkxTcVY3S3FDMm4yTk4tUVFR/view
>>
>>175964238
https://itch.io/jam/agdg-demo-day-14/entries
Click on macOS
>>
>>175963331
Sugar is still in development, the dev reworked one of her older games recently to practice game dev more.

Guy with a hat? I think I last saw him around DD9-10.

Girl with the hood? I assume that's Frost, it's still in the making.

Weird purple hand game also.

I have no idea about the rest.
>>
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Managed to churn out the demo before going to sleep!
Going to stream all the demos sometime tomorrow and I'll also look at feedback once i wake up.
Link: https://itch.io/jam/agdg-demo-day-14/rate/86527
Changelog: new demo up @ https://brum.itch.io/gunmetal
also changelog https://brum.itch.io/gunmetal/devlog/400/165-update-changelog
>>
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>>175963767
I think you think what you're trying to do alone isn't as hard and complex as it actually is.
>>
>>175941369

don't swallow his misinformation.
>>
>>175946057
your game did not work for me?
>>
Should we have a thread-only Demo Day?
Half of the submissions are from Discord regulars who don't even post here. Hell the host, Vine, is one of them.
>>
>>175964925
That's not really true though
>>
>>175964925
dumb nodev
>>
>>175965034
Maybe half was an exaggeration, but there definitely are some.
>>
>>175964925
>>175965185
such as?
>>
>>175964925
People who are so nitpicky about the segregation between the thread and discord are the same people who make the thread unbearable enough that a bunch of people only browse discord now.
>>
>>175965185
I don't recognise 4, and they're the ones that look ~1 week old
>>
>>175964272

something like hotline miami or a checkpoint system.
>>
>>175965309
I don't want segregation. But don't call it AGDG Demo Day if you don't post in AGDG
>>
>>175962339
i think the problem is it does not feel like a mask. the color of it is too fleshy so one could easily mistake it for her general face. try making it white or an off white?
>>
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I only lurk or shitpost here. submitted my game today.
also how do I convert webm related to gif?
>>
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where's the game?
>>
>>175965631
I consider discord AGDG.
It's the same stuff, just without shitposting. It's hell more dev oriented than the thread.

Just consider this, i already waste hours of my day on the discord. I can stay in contact with people who test my game and are interested in it much more easily.

Should i also in addition waste hours of my day on the thread, just so that i give both equal attention?
>>
anybody got a screenshot of that dude who said he'd steal people's games on DD and actually did?
>>
>>175965714
>I only lurk or shitpost here.
That's not how it works whodev
>>
>>175965827
>I consider discord AGDG.
You'd be wrong. e.
>>
>>175965827
>It's the same stuff, just without shitposting. It's hell more dev oriented than the thread.
I post in both and the discord feels a like more nodev. Hell, the literal nodev channel is always the most active one and there's rarely any progress other than from the artfags in the art channel.

It's more of a chatroom than anything else, the feedback I get there is also less useful.
>>
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>>175963924
Yeh anon I'm just a mess. Every single feature I've written since the sprite renderer Monday has literally ruined the quality of this priceless artefact.
I'm bored and I probably shouldn't work more on my game while still at work.
>>
>>175965915
How do you steal someone's game?
>>
>>175965775
what? how did you get that screen?
https://itch.io/jam/agdg-demo-day-14/rate/141365
>>
>>175966272
If you click View game page
>>
HAHAHAHA IT COMPILED
>>
>>175966125
Except you can ignore the nodev parts of discord, while you can't really do it here.
>>
Wanted to do some videos about demo day games, here's the first one (Adveschestri). Sorry about the quality and English. I'll try doing one or two more today and more tomorrow. https://www.youtube.com/watch?v=I6nb5cnV9aQ
>>
>>175965827
So stop coming here.
Once there are people in Discord who don't post in the thread, that's not AGDG anymore.
>>
>>175966519
What about when I read the thread but don't usually post that much?
>>
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>>175963767
>knew to make an ankle joint
>put it in the middle of the foot
>model still stomping around like it doesn't have an ankle joint

Can I visit your brain? It seems like a fascinating place.
>>
>>175966379
ehh... I don't know why it does that. just download from the agdg submission page I guess?
>>
>>175966519
I still come here, i just don't use it as my main source for feedback, since i can get that 10x faster in the discord.
Working on art and posting it here is just disappointing, because people start memeing instantly, and god forbid you work on an asset for longer than a day, people are going to call out every post of yours, saying "oh you're still working on that?"
>>
>>175966636
Let me rephrase it. If you don't post progress here, you're not part of AGDG.
If you give priority to Discord, you're not part of AGDG.
>>
So what's the take-home here?
>>
>>175966959
Just like make game work.
>>
>>175966828
I think you should stop making 239586 versions of the same gun just for the illusion of progress and work on the gameplay instead.
>>
>>175962569
he used to shill and shitpost on /v/
>>
You are knocking on the wrong door.
>>
>>175967052
No, no it isn't.
Otherwise you get whodevs who post their demos and say "I-I'm totally one of you guys, I lurked and shitposted for years, I just never posted my game!"
>>
>>175967305
thats me
>>
>>175966272
still no download available, it's the only game that gives me this, does it suppose to play via html5 or there is an actual executable? direct link pls
>>
>>175967396
See yourself out
>>
>>175966212
the fact that you bait views with your spoiler image really makes me resent you and your shitty project
>>
>>175967305
>>175967396
me too
>>
anyone got any good links on making advanced minimaps?
>>
>>175967534
>>175967396
Feel free to kys whenever
>>
>>175967719
>advanced minimaps
elaborate
>>
>>175967719
engine/language?
>>
a-anyone p-play Project Placeholder? Asking for a friend.
>>
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I'm trying to make a 3D "hotline miami" style shooter.
What do you guys think?
>>
>>175967512
I was more spoilering it for the person I was replying to, to make it a bit funnier like PS3 SUX.
If I was trying to get views on my shitty project I wouldn't be posting it anonymously and filling it with shitty mspaint ayyliens.
>>
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>>175967763
>>
>>175967857
I will be playing all games eventually and posting feedback if I have anything to say.
>>
everyone that wasn't logged in couldn't see the download button for my game because im dumb, it should be fixed now:

>https://dbiton.itch.io/chronospira
>>
How to get ideas for core gameplay designs without simply making clones?

It's the hardest thing for me.
>>
>>175967886
needs more blood and smoother animations
looks fun though
>>
>>175967886
looks great!
can enemies shoot you outside of view?
is the camera fixed?
>>
>>175967886
oh shit nigga looking good
>>
>>175967738
No, you gonna play my game as everybody else :D
>>
>>175952760
thanks
yeah
>>
>>175968242
But I'm not.
>>
>>175964515

probably. doesn't make it any easier for me.
>>
>>175968289
really anon, u gonna like it!
>>
>>175966663

i'm not going to lie it took me a shitload of frustrating trial and error, you'll figure it out trust me.
>>
>>175968501
nah
>>
>>175963791
>can recognize 1 game from over a year ago
just keeps tumbling down
tumbling down
Is that first person witch on a broom game still alive?
>>
>>175968607
nope
>>
>>175968607
The only witch game I know about is the naked German with the band-aid censor bars.
The one you recognize is Monolith, right? That's the only one that's been around for more than a couple of months.
>>
>>175968574
I'll be waiting for ur feedback, anon! I got nice graphics, I mean, the game...
>>
>>175968085
>>175968189
>>175968232
Thanks!!
But yeah, I'm no great artist and didn't really spend much time with the animations. I'm planning to add blood sprays and decals as well.
Currently enemies follow the source of nearby gunshots and they only open fire if you get in their line of sights, so you can bait them by making noises and hiding.
>>
>>175968828
game name?
>>
>>175967442
>>175968031
>>
https://www.youtube.com/watch?v=g9h5McfN05I

Here is my first play test of this demo day.
>>
>>175968031
it works now, will try it
>>
Played Elements Torn too. Didn't realize how hard it is to think of something to say when recording. Practice makes perfect though, so next video is going to be even better, tomorrow.

https://youtu.be/X7KKqWLK7Yw
>>
>>175968567
Figure what out? I already know human ankles are springs that allow humans to run as fast as they do by reusing some of the gravitational energy during a stride to propel the body back up. It looks so awkward because the poor model is trying to brute force every step from scratch.
>>
>>175968712
tumbling down
>>175968791
Nah, although I have seen it on /v/. The one I recognize is Space Dementia.
>>
Are there any good open source pixelart/sprite editing solutions?

I'm trying to do all free software.
>>
>>175967886
>>175968882
Seems like a successful prototype but do you have anything to distinguish yourself from hotline miami or can you make a good enough experience to sell a game that's just hotline miami but in 3d?
>>
>>175969774
Paint.NET isn't open source but it's free.
>>
>>175967763
Not him but I'm going to make a guess and say minimaps that aren't simply a more zoomed out view or an orthographic camera looking down on the game in a small box to the top right of your screen.
>>
playing Elements Torn, little violet points on ground, disappears when walking, what's that supposed to be?
>>
>Made the player only able to move 32 pixels every two seconds

Who /devilish/ here?
>>
>>175934602
How good is Godot's 3D game engine? Are there better options for Linux?
>>
>>175970054
I haven't heard much about it but UE4 also runs on linux
>>
>>175970054
It's kinda shit but it's fast and it works, it will get better in 3.0.
>>
>>175941492
>>175942278
you then need to contact the artist in question, inform him/her of the issue, and see if they can correct it. More than likely or not, it's a mixing/EQ issue to be worked out in their DAW

Or the unlikely case of it being intentional (unlikely as I said: you would know intentional static).
>>
>>175969774
aseprite is OK
>>
>>175969927
my nigga
>>
>>175969774
aseprite's free, old version is pretty good
>>
>lose all motivation to create actual content after setting up the engine

I think I might need an ideas guy after all
>>
>>175967886
>demoday
>whos
>>
>>175969385

i meant like the fluidity of it. try putting the joint towards the back of the foot instead of the exact center.
>>
Today's demo day and I have no demo of my game to submit.
I was on track and then I started having personal issues.
I have the day to myself but I am drained emotionally.

I need some motivation, please.
>>
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>>175971335
If you don't get to work on your demo, you'll miss demo day

how's that for motivation
>>
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>>175971335
>>
>>175969805
I agree it's pretty basic right now, I'm thinking really hard on what mechanics to add to it.

Mainly make great gunplay, each gun having it's feel and weight, bullets can ricochet around the level and AI tries to flank the player. All without taking away that invincible feeling you get after killing like 10 enemies in a few seconds with well placed shots. Kinda like in Hotline Miami or movies like John Wick.
I've been thinking of experimenting with Max Payne dives, slow-mos and level destruction as well.

Besides the action, maybe some strategy and management elements. I'll also be trying to come up with a dark, spoopy storyline.
>>
>>175971335
just do it
>>
>>175971335
google "the witness"
>>
>>175971781
This is not and never was a funny meme. You should stop. Nobody else is saying this except you everyday for like the past 3 years.

You should stop.
>>
>>175971869
it's not just me though and it's a great meme
>>
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>>175958242
Yeah, I'm still ironing a lot of things out with the enemy collision I was too dumb to fix it before DD. That bug in particular is why I'm re-writing it instead of just porting it over from the previous version. I'd like to consider the debug room the "Everything is broken" room. Thanks anyway though.
>>
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>>175971335
https://www.youtube.com/watch?v=70VlAyEUXYM

..I believe in you and everyone here, anon. I know we can make it if we just keep trying. I hope you have a better day.
>>
>>175971001
>>175970739
It says I have to buy it?

Is that even open source?
>>
>>175971335
Are you going through a breakup? After getting dumped I couldn't find the will to gamedev for a good number of months.
>>
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GUYS I MADE IT!!!!!!!!
>>
>>175972302
I downloaded all demo day games regardless of quality so don't feel too good about yourself.
>>
>>175972237
The old versions are GPL
>>
>>175972504
Is it still being maintained as GPL?
>>
>>175967763
>>175967840
Unreal Engine, but the language doesn't matter since I can figure out to do in BP/C++

and by advanced, I need to have enemies drawn to the minimap with a distance check to see if they are in range of being seen by the player or the player's units. I need everything that's drawn on this minmap to have mouse over events, be clickable, and be able to click drag and box select. I need to be able to click on the minimap ground texture and get the actual level map's location that represents.

actually, pretty much all the above I have an idea how to accomplish, but the thing I am most clueless about is having a texture map to level coordinates, and how to only show a portion of that texture on the minimap based on the minimaps zoom in/out level.
>>
>>175966512
Thanks for doing this man.
I'm sorry I named it something so stupid.
>>
>>175972568
I don't know
>>
>>175972237
>It says I have to buy it?
"Free software is a matter of liberty, not price. To understand the concept, you should think of free as in free speech, not as in free beer."
—Richard Stallman
>>
>>175972290
Looking like a divorce actually.

If your girl has no interests or hobbies and relies entirely on other people for happiness in her life, you're going to have nothing but problems.

All women are whores.

Never get married.
>>
>>175973048
you have no idea just how happy a whore can make you be
>>
I am a fellow musician looking to put my music in a game.i usually make ambient or trance music. Would anyone be interested? Will post soundcould or bandcamp if needed
>>
>>175972237
https://github.com/aseprite/aseprite
>>
Sorry, about the audio and stuff during my stream thanks for watching also did the other guy start streaming yet?
>>
>>175972028
i think it's a fun bug, for a game with all those cool effects i want a skill that removes cooldown on normal attacks for a short time, i've spend way more time using it
>>
>>175972993
I never understood "free as in X"
What does free as in free speech mean? What does free as in free beer mean?
>>
>>175972993
>>175973240
Oh the code is still available.

I thought he had pulled it entirely.
>>
>>175973372
https://en.wikipedia.org/wiki/Gratis_versus_libre
>>
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>>175973330
That's kind of what the Daijoubu button is planned to do. Massive increase to attack speed.
>>
Programmer looking for an artist, but only if you're using Windows XP to draw.
>>
>>175973616
beer allows you to be unhibited
>>
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>>175969293
Glad you liked it! And thanks for finding that bug.

>>175969994
Inspired by these flowers. Looks kind of messy though, especially bad on video, I'll probably change it. Not supposed to disappear when walking.
>>
>>175973193
Always list them in initial post. Anyone interested is going to want to have that information anyway and even if someone wasn't looking for a musicfriend before they might get hooked on your style and suddenly want one.
>>
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>tfw missing another demoday
>>
>>175974156
just inspiration to get closer to hitting the next one.
>>
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>>175974156
>sofly
>>
>>175974272
lol whoops
>>
>>175974156
I don't understand how someone can even "miss" a demo day, my game is almost always in a state of playability.
I think you guys are being too hard on yourselves and thinking that demos require a lot more effort than they actually need, it's just like clicking export and letting people play what you have now, it doesn't need to a polished experience.
>>
>>175974440
>He doesn't start and finish games in 2 months

Why do you even try?
>>
>>175974128
Okay, ill keep that in mind. Thank you. Here is the soundcloud if anyone would be interested. Also looking to sound design if possible
https://soundcloud.com/3399200/confines-of-hidden-propaganda
>>
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>>175934602
Is it worth upgrading to?
>>
>>175975067
no
>>
>>175974440
I have a home server utilising jenkins to do automated builds and testing but I don't deploy to demo day because of some heavy hitting bugs and missing features that mean it's not really a game yet.

>only the host is fully propagated to all networked players
>AI is bare bones
>players dieing is disabled
>no looting
>no level up view
>inventory \ equipment views less than bare bones
>any time you learn an ability it automatically goes onto the hotbar
>only 5 abilities
>>
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I am a complete baka with coding, and I'm trying to make a platformer in Love2d.

How do I make the jumping motion if there is no way to check when a key is first pressed down, not just when it is already down.
>>
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Project K2 dev, my review

bugs
-You can crouch while hang gliding
-You can shoot while hang gliding
-While going through the loop, somehow the camera got fucked + I couldn't run through the loop anymore.
-If you hang glide to a platform and die, the hang glider doesn't reset, so you cant reach the platform anymore.

general problems
-The ramp boost code is bad. It almost always kills me
-Platforming is incredibly difficult in this game because of the clunky controls. It reminds me of that Aladdin game I played on PS1
-The mouse cursor doesn't stay locked inside the window in windowed mode, so often if I pan the camera too much, the cursor will go outside the window without me realizing it, then of course freeze the game because I clicked outside the window.
-For some dumb reason, I can't jump and latch on to hang gliders. I have to be on the ground and walk into it, which is confusing and has caused me to die multiple times because I jumped towards a hang glider and fell off the platform.

I know its just a demo but I was very disappointed. I think you should completely redo your player's controller and make it feel better to walk around before moving on to anything else.

I honestly cant think of anything good to say about it. don't be discouraged. use this as motivation to do better.
>>
>>175975150
How come?
>>
>>175974440
All it is right now is running around a few different environments with no npc's and no enemies to fight and no puzzles to solve. It's actually less content than what I had released for DD12.
>>
>>175975364
This is shit code but will do what you want

index = 0

if (love.keyboard.isDown == true)
index++
else
index = 0

and then you can check if it's been pressed down with

if (index == 1)
start jumping
>>
>>175975492
not enough improvements, the thing that changed the most was the UI and it's a sidegrade at best

it's free update-tier
>>
>>175975474
>You can shoot while hang gliding
>bug
>>
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Post your worst code
>>
>>175975745
ECS is a meme
>>
>>175975854
There's literally nothing about that code that points to it being ECS
>>
>>175975745
>else if
Am I the only one that has never needed to do this?
>>
>>175975630
Does it have a better compiler so testing isn't suicide inducing?
>>
>>175975745
>unironically hard-coding
>>
>>175975987
I mean, you can never use an else if by just making a separate if statement?
>>
>>175976071
Else if is more efficient if you already know the conditions are mutually exclusive.
>>
>>175975364
You should make an input buffer and use that to implement a onpressdown, then do what you want.
>>
I'm tempted to make a 9/11 game where u are a mossad agent flying planes remotely into the burger towers
>>
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>>175975745
Whenever the player hits a volume that changes to another map, I copy the next map's filename to a string that I check outside the main loop. This way I allow for the rest of the frame to fully update before transitioning.

It works.
>>
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>>175951456
here you go
>>
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>>175975745
>>
>>175975364
Could you clarify what you want exactly? If I'm following correctly, I suggest you look at
https://love2d.org/wiki/love.keypressed
>>
Do you use coroutines in your NPC conversation scripts?
>>
>>175976572
I'd make my entire game out of coroutines if I could.
>>
>>175976459
What the fuck kind of resolution is 1060x600?
>>
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working on this beach area. Tried to make fat palm trees but ended up with giant pineapples. hope it doesn't look too spongeboby
>>
>>175976572
I don't have NPCs or conversations yet. That's one of the things I need to try next, I'm a bit (majorly) intimidated by it.
>>
>>175976695
What did you mean by this?
>>
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>>175975364
>>
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I just started early work on a version of Tiny Chao Garden from the gba but native on Android. Most of it isn't functional but I plan on finishing it (of course after finding an artist to replace the ripped Chao sprites)


Screenshots: http://imgur.com/a/RT9gP
>>
>>175976752
>Penis Cloud

What did he mean by this?
>>
>>175976704
it's how I found it. I just wanted a agdg bg for the stream.
>>
>>175976849
Is that sublime text? Got a link to the color scheme?
>>
>>175976819
Coroutines are the coolest shit and simplify code a fuck ton. If you think you could ever use them, you should. I've never made a dialog system, but if it involves state changing across updates then a coroutine is probably ideal.
>>
>>175976854
enjoy your DMCA takedown
>>
>>175976996
One Dark Theme
https://packagecontrol.io/packages/Theme%20-%20One%20Dark
>>
>>175975474
K2 dev here.
Thanks for your feedback.
The controls will be my next concern, and I'll try to fix the major problems that people have pointed out. It seems I have to rewrite the player controls from scratch (I'm using modded Unity's built-in third person controller and they have this animation blend tree that takes care of the movement).

I have no idea what to do with the loop, though. Ideally, I want the camera to follow the player at all times, not to switch to the side, as with the loop. But in the game, it looks like shit with clipping issues that prevent you from seeing the player. Make the loop bigger, I guess?

The movement issues are directly responsible for the ramp issues, it seems. When I implement the new movement system, the ramp issues are likely to disappear.

The zipline will probably require player to press a Use button, like many other games do. Will this be a step in the right direction?

Also, I fixed the offscreen mouse issue, the new build is now live.
>>
>>175976872
>>Penis Cloud
>
>What did he mean by this?
What did he mean by this?
>>
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Progress:
-Changed the way eye moves
-Changed punching left click so I can use big right hand on right click
-Made a ring
>>
I have some awesome ideas for a game. Anyone interested?
>>
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endless shit run dev, review

bugs
-none that I saw

general problems
-dash is a bit too extreme, especially factoring in how slow the attack speed is
-slimes should die in 1 hit. The last thing you want to do in an endless runner is spend forever killing enemies

I like how the uphill slopes act as speed ramps and gives you that aerial boost. overall the controls and mechanics felt pretty solid. keep up the good work
>>
>>175977460
Haven't seen you before, looks cool, dope pallete.
>>
>>175977650
thank you
>>
>>175977460
l2webm
>>
>>175976752
isn't the head wobbly effect exaggerated?
>>
>>175977783
I know but I can't make webm at the moment...:(
>>
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I've submitted Kick-in' to Demo day 14.

https://itch.io/jam/agdg-demo-day-14/rate/141520
>>
>>175976752
>that literal size 20 right-left brush, cloud
embarrassing
>>
>>175978391
let me be a human that punches the furries
>>
>>175976752
I see you decided to go 2.5/some 3D elements.

Nice, now at least it doesn't feel like every other 2D indie platformer.
>>
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>>175977540
thanks man.
you're right about the dash I need to restrain it and I'm going to implement a faster way to kill things.
>>
>>175976752
It looks pretty spongeboby
>>
>>175978446
>hey guys this is a work in progress
>WOW USING PLACEHOLDERS? EMBARRASSING
>>
>>175977460
multiplayer when?
>>
>>175978780
its not even a placeholder cloud.
>>
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What is this expression meant to convey?
>>
>>175978989
>tfw this game is boring
>>
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>>
My game now has a 3 attack combo, which currently ends in a one second recovery period. You can dodge cancel the recovery though. I've been running into some weird bugs involving the dodge cancel, though I'd say it works 99% of the time. I'm intending on making the combo endless though, and will have timing based changes to it.
>>
>>175978446
I actually thought that was the most interesting thing in the setting, it's a very unique-looking cloud. An example of simple but good stylization.
>>
>>175979310
t. ribbert dev
>>
What if there was a game where you played as Spongebob, but he was a muslim terrorist.
>>
>>175979389
I'm not ribbert dev. Has he done something here in the past to warrant all of this antagonizing?
>>
>>175978883
I was thinking of that, but I gotta finish the game first at least.
>>
>>175978989
I complained about this very squish one year ago but the dev never changed it.

I still think it looks wrong and it would honestly be such an easy fix.
>>
>>175979591
Jesus man, i just said his cloud was shitty thats it.
Stop with the hugbox bullshit.
>>
How do I into good main menu?
>>
>>175980151
Juice
>>
>>175980151
K.I.S.S.
>>
>>175980151
Make it responsive and with a logical layout. Clicking buttons and switching menus should feel satisfying, and a user should never have to ask themselves "where would I find this option" "how do I change this" "how do I go back" etc.
>>
>>175980151
don't make the quit button more attractive than the start game button
>>
>>175980896
>>175980151
If you want to be a big baller, let the player do all their inputs before the screen catches up to them.
It feels nice every time I start playing Melee
https://youtu.be/9QmBRDxLqrc?t=2s
>>
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project shmoop 2, my review

bugs
-none that I saw

general problems
-this game is too damn difficult.
I've played my fair share of shmups in the day, and I dont remember burning through my lives so quickly. I'd say I had an easier time with touhou. dont know if its just me being bad, but maybe consider some kind of casual/easy mode.
Since I die every 10 seconds, its hard for me to give an accurate review.
-the burst doesnt seem that useful. maybe I havent mastered it, but ships colliding with me seems more deadly than bullets.
-the reaction time to lasers is too small. you'd pretty much have to know that the ships will shoot lasers to dodge it

movement/attacks are pretty solid. the visuals + OST are great and it does feel like a classic SNES game. the difficulty should be a mostly easy fix, so keep up the good work
>>
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>>175975745
>>
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>>175975745
just why do i even need to do this
>>
>>175981932
what shit language is that?
>>
>>175982307
clojure
>>
>>175979697
Where is your game?
>>
>>175981932
Neat, is this a game or some other project?
>>
>>175982307
dont you ever talk shit about my lithpe-fu
>>
>>175982510
google risk of rain
$$$$$$$
>>
>>175982602
it was a dialog system which was then used for two prototype games which were incredibly unfun and scrapped as a result.
>>
>>175982801
nah
>>
>>175982801
yeah
>>
>tfw building gcc on a 1 core vps
>>
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>>175980151
Just don't
>>
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>>175981932
A-are you coding a game with functional programming?
>>
>>175982751
>new ip
Sad!
>>
>>175982841
ok appreciate the feedback

>>175982978
thanks man it means a lot
>>
>>175982992
are you that faggot from /dpt/ taht was bitchitg about gcc not building for days now?
>>
>>175983010
I did. That code is from two years ago.
>>
>Bokube
>A beautiful cube-like art style on a push block puzzle game

Please don't ever compliment your own game in the description. It just sets you up for failure.Let the user discover if its beautiful

It's like clicking some youtube video that says "fucking HILARIOUS video of cats dancing", then finding out its not actually fucking hilarious, but only slightly funny, so you feel like you've been duped
>>
Tried to make the fourth attack in my combo stand out. Did this. I think it's kinda neat. Dunno if I'll keep it though, may move it into another part of the combo tree... once I start the combo tree.
>>
For that one guy who downloaded metal slug vs double dragon, I uploaded a faulty file. Delete it now.
>>
>>175983809
not as cool as the first weird curved combo
>>
>>175983818
Shan't.
>>
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>3 downloads
>3 real people have downloaded and played my game
>still 0 comments

w-what did they think?
what was their experience?
I must know!
>>
>>175984318
What makes you think they played your game?
>>
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>>175937797
>>
>>175984004
I assume you mean this? It was just test attack originally, but I can keep it implemented as a delayed input combo.
>>
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>tfw your game will never have this quality of voice acting
https://www.youtube.com/watch?v=cy6Bv_weH_w
>>
>>175984779
>tfw your game will never have voice acting
Feels bad man
>>
@175984779
what an autistic shitlord
>>
>>175984779
I unironically want googem to do the voices for my game
>>
>>175984779
am I missing something, or is he speaking retarded on purpose?
>>
>>175984997
@dude, are you using IE 7 or what
>>
>>175985083
His whole like is caked in 27 layers of irony so he never has to face any real criticisms.
>>
>>175985083
The character is supposed to be "wounded"
>>
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Any amateur voice actors around?

I don't make games, but I do make reviews.
I'm creating a review of This War of Mine, a indie war management sim from civilian's perspective.

I'm looking for a couple paragraphs read in various accents done by one or several people. The main one I need is an eastern European accent, but I need others as well.
They all need to be in a dour down-and-out intonation.

Here's what I need read,
https://pastebin.com/K8hYAUSi

Here's my reviews if curious.
https://www.youtube.com/channel/UCsRWyiUnZCM_430gqrQ6F5Q

Will give credit at the end of the video and link your portfolio, game, youtube, etc. in the description. Also if there's anywhere else you guys would recommend I try, it'd be appreciated.
>>
>>175985363
Do you need any English accents?
>>
>>175985424
I'll take English. Feel free to try the third paragraph or just send me an unrelated sample via
https://clyp.it/

I ask for clyp it instead of vocaroo because the quality really sucks for the latter.
>>
how often does gamemaker go on sale? should I buy now or wait for a sale?
>>
>>175985737
only when they're about to ripoff customers with a paid update
>>
>>175985737
Like once a year for a dollar on humble bundle. At least that's how it's been for about 2 years now.
>>
Can you add custom art to RPG Maker, or are you forced to use the same anime sprites that every other game made with it uses?
>>
>>175985943
You can. There are some rigid color/size restrictions for the older versions though.
>>
>>175983253
nope
>>
>>175985943
you can make your own as far as I know, but 80% of the point of rpg maker is the art so you might as well just learn a proper engine instead
>>
>>175981585
Thanks anon!
The difficulty's pretty difficult to balance, since I want it to be a challenge for expert players (the sort of experts that 1cc Psikyo games without batting an eye) without it being completely impenetrable to new ones.

also use your bombs, they're pretty handy
>>
>>175985943
Look at Lisa The Painful, that's an RPGMaker game
>>
I re-relased my demo after the zip export in godot completely fucked it up.

Can someone with GNU/Linux try out the new version I uploaded? I'm too lazy to reboot

https://itch.io/jam/agdg-demo-day-14/rate/141533
>>
>>175935121
yo that is super smooth
>>
>>175985943
This question is the resolution to the plot of one of the most famous RPG maker games.
>>
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where's your monster girl?!?
>>
>>175986996
at her mother's house
>>
>>175986972
Which one?
>>
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Didn't do much of anything today, but I did make a grass detailing texture and tried putting it in the scene.

Are single planes computationally expensive?
Would I be able to just do all the detailing with flat planes placed flush to the models (i.e. how I got the grass detail currently, or putting a crack on one of the buildings)?
>>
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>>175987372
https://www.youtube.com/watch?v=nblK0dtd1GA&list=PL13655B6CE06B7BEF
>>
>Taking a Intro Programming methods class (First CS class)
>Literally don't even know where to begin for the first assignment

lmao
>>
>>175987886
Classes have pre-reqs for a reason. Hell, the pre-reqs are usually major overkill until you get to the 300 and 400 level classes.
>>
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>>175986661
>>
>>175988032
The only pre req was pre calc or 3 years of High School math
>>
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Updated my demo for demo day. The demo now has the first stage of Hell available and updated Lab colors and shading.

https://itch.io/jam/agdg-demo-day-14/rate/25640
>>
>tfw va-11 hall-a devs probably died in the venezuelan protests
>>
>>175988339
You should post more often. I miss seeing your progress.
>>
>>175988356
one-hit devs
>>
>>175988197
I think its bad that most intro to CS classes have "this is a class for people who have never programmed in their life".

if you've never programmed before going to college, then youre going to experience hell for awhile.
>>
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I made the controls less shitty but I still need to make the AI not so shitty
>>
>>175986996
In my mind and she will stay there
>>
>>175988598
I googled the answer and I don't even understand what's going on in the code
>>
>>175986996
More like where is vine? I don't feel 2 good right now and I need her to sit on my face to ease the pain.
>>
alright, which demo should I play next?
>>
>>175988992
well post code,assignment?
>>
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>"time to start working on that game again!"
>go to gamemaker in steam
>last launched 1/4/17
>>
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>>175989631
>gamemaker in steam
>>
>>175989778
What expression is this gif trying to convey?
>>
>>175989092
>vine hosts demo days but never posts her own demo

weird
>>
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>>175989869
>>
>>175989974
she does sometimes.
>>
>>175989561
Write a program that allows the user to convert Celsius temperatures to Fahrenheit and Fahrenheit
temperatures to Celsius. Your program should use a graphical user interface or GUI.


A possible simple GUI is shown in the drawing on the whiteboard. The circles function as buttons. If
the left button is clicked, the number in the Celsius Entry object is read as input, the Fahrenheit
equivalent is computed, and then that equivalent is printed into the Fahrenheit Entry object. If the right
button is clicked, the number in the Fahrenheit Entry object is read as input, the Celsius equivalent is
computed, and then that equivalent is printed into the Celsius Entry object. If the button labeled
QUIT is clicked, then the window should close. You can design your own GUI, but it should have the
same three buttons.


The program will be controlled by a while loop whose Boolean condition will change when the QUIT
button is clicked.
>>
>>175990656
um so whats the issue? What language..inb4 java
>>
>>175990869
Python
>>
Are there any games with semi-realistic sailing physics? I've been trying to think about how to implement them.
>>
>>175990962
Bro, you got this. Look at the bright side, its not C or C++
>>
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Demo is coming along exactly according to plan, no problem here
>>
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Got some "random" battles working and leveling up. Now I just have to make sure the position stays the same.
>>
>>175991169
I think ubisoft posted some info a few years ago on how they did the sailing or water physics in blackflag
>>
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>wake up
>three more lunicks releases
I'm seeing a lot of java jars, what frameworks are you all using?
>>
aggy daggy, my game is still VERY early in it's development. All I have is a debug room with some characters and a barebones battle engine. Should I sit this demo day out?
>>
>tfw your game is finally ready and uploaded for demo day
here's a snippet from recent dev notes:
---- fix enemies getting stuck on corners, check what exactly is happening, specifically w/r/t relative position and choosing a direction
---- it's because an enemy is still over the corner and hasn't moved far enough to not be over the corner, so they get reversed and remain over the corner, and so on
---- so, set a new value that indicates when they've changed direction, and don't let them change direction again until triggered by a different overhang, so set the new variable in such a way as to indicate what triggered the direction switch
---- separate out the checks for enemies being over the left side versus being over the right side
I hope you guys find and appreciate all the little things in my small demo
>>
>>175992009
Is there any meaningful feedback people could offer for your game? Is there any other reason people might want to play an early slice of your game? If yes to either then sure, otherwise I struggle to think of the point (but that doesn't mean there couldn't be one).
>>
>>175992009
If you don't want feedback then just say so
If you have something to put in there's literally no harming in submitting something

Just make sure you tell us how to play
>>
>>175988697
as someone who loved luftrousers, seeing teasers for your project makes my dick rock hard.
>>
>>175992210
Luftrousers, the Luftrausers porn parody.
>>
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>>175934735
Hey, it's looking like something. I think it would be neat if the XP and other drops were attracted to the PC and kind of moved towards it, like the XP balls in Fable.

>>175942521
>>175941680
Goddamnit why is everyone ripping off wipeout and FZero now, I should have stuck with it when I did that prototype a year ago. Looks good Anon, what FPS did you record this at? That might be why it feels a bit jerky.

>>175952215
I only tangentially understand your question, but I implemented blendspaces in one and two axii using this video:
https://www.youtube.com/watch?v=7b9WM8TVdpA&index=7&list=PLfQ3pODBwOcaV1TdnqNWLTJ4wiUzEvXis&ab_channel=UnrealEngine

>>175952261
Python is super easy dude, just jump in.

>>175991218
I think that's a good moment for an ol' "It's not a bug, it's a feature".


Btw what are your famous last words AGDG? Mine are "Hey, since I'm done with finals I'll have plenty of time to dev after my 9-5 shift!". Didn't do shit all week. Hopefully the next is better. Anyway I finished rebuilding my coordinate system from the ground up for maximum smoothness and minimal jankiness. Also gravity is working nicely, although I have a mind not to enable it for ships.
I know it still looks epilepsy-inducing,
I'll try to make it less bad soon.
>>
I'm really wishing C# interfaces allowed you to provide default implementations (what are called mixins in some languages), it would save quite a lot of redundant code.
>>
>>175992816
It's languagedev time
>>
>>175992796
>It's a feature
Oh I'm way ahead of you buddy, tha'ts how you beat him if you're not possessing an enemy

My famous last words are "I'll just iron out this feature"

At least you're done finals, I'm in the midst, and I'm here working on my demo instead of studying
>>
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>>175992191
>>175992127

I guess the only point for me would be to say "Hey, this is what my game looks like". I'm an artist learning to program so I guess I'll just stick to the progress posts.

Also progress: The dialogue system is up and running, supports dialogue choices, different boxes for different speakers, transitions in and out, drawing text, etc. tl;dr I have a working visual novel.

Gameplay update next post
>>
>>175988418
Thanks, I keep forgetting to post on mondays for the progress pic, and any other day I'd rather just work on it than browse /vg/.
>>
>>175992969
Seems good enough for a demo. That kind of feedback is valuable too. I'd say go for it
>>
>>175992969
Fuck the gameplay dude, make an eroge, setup up your patreon and make bank.
>>
>>175989092
>>175989974
>vine
>her
wait really?
>>
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>>175992969
Card battle system is catherine-esque, you play cards of varying effects as the enemy tries to hamper your ability to do so. If you run out of time you die. If you play enough cards in time, monster dies.
Progess dump:
-Code now allows me to have as many or as few enemies on the screen and the targeting button will automatically cycle between them
-All unique core enemy attack types are scripted out (~25 attacks)
-Each monster on screen can have its own attack list, hp, and states
-Each attack in each monster list can be customized to being triggered because X amount of time has passed, a monster's HP has lowered to Y, or Z time has passed since last attack
-Clock works
-Most core card effects are scripted
-NPC deck and Player deck are working correctly
-Supports time-sensitive presses (rhythm card game)
-Coded monster HP to only be visible under a certain threshold

at this point, all battles are fully customization with the hard part done, so designing fights is like a dress-up simulator where I get to pick the enemy(s), pick the attacks, and I'm good to go. Ignore shoddy art, it's placeholder.
>>
>>175993525
this never gets stale
>>
>>175992960
>My famous last words are "I'll just iron out this feature"
FUCKING
THIS
>>
>>175993163
Kk, I'll see what I can throw in there.

>>175993196
What if I wanted to tell a good story and have good gameplay instead
>>
>>175994019
Tell a good porn story with good porn gameplay.
>>
>could just implement things like in the youtube tutorial but can't help but try to engineer something better, but failing at it because design is hard
>>
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Let's datamine ourselves. Starting with an age poll:

https://www.strawpoll.me/12904392
>>
>When It Hits The Fan
Probably the most polished of the linux-compatible games so far; feels like the first three levels of an actual game and not just a tech demo or a work in progress.

After you die, the pause menu no longer works, which is kinda weird.

>GunMetal
Smoking's bad for you, anon.

The primary attack of the shotgun feels incredibly satisfying, the secondary seems to take a while to actually fire. Crossbow is good too, the melee feels like it could turn enemies into a red mist.

The movement system is pretty dope. Once I ran out of ammo, I kept trying to kick walls for recoil in the same way you can kick enemies for recoil. The default sensitivity seems to be low though.ch
>>
>>175994332
Name one example of a porn game with both good gameplay and a good story.
>>
>>175994651
>the flat earth
Fucking kek
>>
2d orbits are weird when the camera matches the angle of the orbiting object
>>
How do you design your game for multiplayer in mind without actually implementing multiplayer until later?
>>
>>175995105
Basically just making sure it works as you go along.
>>
>>175994721
Become the one, anon.
>>
How do you make a gif/webm of your games?
I posted my lil gamemaker game like two years ago, but cant remember what I used for it.
>>
>>175995714
obs + webm for retards is the one true way
>>
>>175995468
But I can't draw or write porn
>>
>>175995714
>>175995836

links to OBS / Webm for retards are sometimes in the OP, but not today apparently. Here's some links for you

https://obsproject.com/
https://gitgud.io/nixx/WebMConverter
>>
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why is it taking so long to start?
>>
>>175997318
THANKS LEAF
>>
>>175994721
Rance.
>>
new
>>175997942
>>175997942
>>
Thread's about to die, how did agdg do on their finals?
>>
>>175999476
ABABA
Can't complain, can't complain at all.
>>
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Our demo's up
we didnt get as much done as we wanted to, but at least its not late this time.
looking forward to some feedback
https://legacycode.itch.io/legacy-code
>>
>>175983809
so are you using the movement keys to maneuver in that manner or is it predetermined steps for say a combo/skill type thing?
>>
>>175985363
you realize this is already the name of a game right?
>>
>>176001164
He's making a review, silly.
>>
>>175983010
I'd actually love to code my stuff in OCaml, if it wasn't as shit in Windows.
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