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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/

[embed] edition

>Stellaris
- FAQ : https://pastebin.com/abGgZJnT (embed) (suggestions/feedback welcome, reply to OP with them)
- The Development of Stellaris http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh (embed)
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Endless Space 2 soon.

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
woops missed the old thread link:
>>175806418
>>
>>175907558
>seriously just play the game, mix corvettes and destroyers and watch how they don't die first
destroyers with 2 cloud lightning weapons will absolutely obliterate enemy corvette based fleets in the first 20 years of the game. It's a shame there's no upgrade path for cloud lightning.
>>
>>175907768

>arc emitters are the closest thing
>they're x slots

gay as fuck desu
>>
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Name my ringworld segments.
>>
>>175842148
I really wish the game was more modular in general.
Give us the option of not having to worry about the new features and whatnot.
>>
>>175907867

Energy
Torpedo
Corvette
Spam
>>
>>175907867
Detroit
>>
>>175907812
Imagine if ship components were all based on a "base technology" which could be improved through research. Laser, mass driver, missile, mining laser (particle beam?), cloud lighting... Instead of Lasers Mk2 it'd be increasing the damage or range or accuracy or reducing the cost/build time, sort of repeatable techs but allowing the player to design their own weapons through research.
>>
>>175907575
Dude read past the first sentence of my post, destroyers can't tank. They are literally worse at it than corvettes.
>>175907610
I understand large destroyers pre-cruisers is a big no-no. They don't have significant extra tracking until you get good sensors and chip, though, and their own lack of evasion is to be factored in too
>>
>>175907768
Cloud lighting any good? I figured it was just a waste of research like arc
>>
>>175907971
That would make the game too good, and thats verboten.
>>
>>175908381

Put them on destroyers and melt any army in the first few decades of the game. They're very good since they haev 100 tracking/accuracy so nothing can dodge them. Very hand against corvette spam. The only con is you might not come across void clouds to get the tech.
>>
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I might have missed a mention last thread, but just in case, they announced that Digital Deluxe owners will get the next two DLC Civilization + Scenario Packs for Civ VI as well.

At least two new civs from Africa and Southeast Asia, and three leaders total.
>>
>>175909151
Hey, awesome.
>>
>>175909151
PLEASE BE MALI PLEASE BE MALI PLEASE BE MALI.
>>
>>175907946
DONT STOP BELIEVING
>>
>>175909570

I wouldn't mind Mali, Mansa Musa is a funny fucker.

Why haven't the Hittites ever been in a real civ game? They are pretty important historically and fit an empty era. Sumeria too, they've been absent since BTS I think. Genuinely can't think of any African civs beyond Mali and to some extent South Africa.
>>
>>175910102
Mali, Songhai, Aksum, and Nubia are the only real black civilizations.
>>
So, Horizon Signal. How far down the decision tree do I need to go for the achievement? If I decide to ignore the signal at the very first decision branch, does that count as "not closing the loop" for it? Or do I need to get to the very, very last one before it counts? (I'm on ironman obviously so there's no room for experimentation.)
>>
>>175910745
>If I decide to ignore the signal at the very first decision branch, does that count as "not closing the loop" for it?
First one and second one isn't enough.

Horizon Signal feels wrong for Commonwealth of Man since they're colonists who didn't evolve on the moon they start from.
>>
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r8 muh spess elfs

They are based (stolen) from Master of Orion.
>>
Alpine is best biome. This is literally irrefutable.
>>
>>175910989
why not use the space elf mod
>>
>>175911031
Why is that?
>>
>>175910989
Insufficiently blue.
>>
How long until we can blow habitats out of the sky?
>>
>1.6 Adams Update

>Humans are now Adaptive, Nomadic and Wasteful instead of Quick Learners and Nomadic
>>
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>>175911249
Or at least find creative and interesting ways of re-purposing them.
>>
>>175911320
whats wrong with this
>>
>>175911320

Wasteful was a mistake. It should be gluttonous. High/Low Metabolism traits with more or less food consumption.
>>
>>175910974
I see. I'm not really receptive to the ethics changes it causes, so I may just sit on it and do it as the very last thing before quitting my current empire. I had the RNGesus smile on me and stumbled on the signal about ten years into the game, so I immediately jumped out of the system and left it to hibernate in my situation log.
>>
Who hype for Endless Space 2?
>>
>>175911442
>And an other change is that humans are going to be adaptive, nomadic and wasteful.
>Yeah, I don't know why they were Quick Learners considering what happened in 2016.
>And that whole Trump thing.
>Yeah
>>
>>175911627
i just hope it comes out on steam so i can get chevements for my e-pen
>>
>>175911442

They should be deviants instead.
>>
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>>175911320
>elects a female negro
>not wasteful
>>
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>>175910330
>aksum

Yes please, I want my spice boys
>>
>>175911694
They're such good little swedecucks it's unbearable.
>>
>>175911751
>He doesn't know
>>
> Possible to repair ruined Ringworlds with the Mega-Engineering technology
> Reworked the empire diplomacy rooms into a set of 16 different rooms themed around AI personalities that can be freely chosen between when designing an empire
> Replaced Growth Time modifier effect with Growth Speed and rebalanced related values
> Added the ability to drain sector resource stockpiles, giving you 75% of their stockpiled resources at the cost of 100 influence. The cost is reduced to 25 influence during defensive wars
> It is now possible to terraform inhabited planets if you have researched the new Ecological Adaptation tech
> You can now set taxes for Energy Credits and Minerals on sectors separately
> Ironman autosaving is now quarterly instead of monthly
>>
>Share the Burden edict is no longer possible for synthetic empires

So why would I ever choose synthetic ascension now? Just go full bio for you main pops and have better synths as well?
>>
>>175912364

>not picking every ascension anyway

What a shitter
>>
>>175912486
>Mods will fix it XD
>>
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>Unbidden now turn planets barren after destroying colonies
>The Prethoryn Scourge crisis will now show up more often and the Unbidden less often
>More than doubled the base strength of the Prethoryn Scourge invasion fleets
>Doubled the base strength of the Extradimensional fleets, and their initial fleet has been more than quadrupled
>The power of crisis fleets now scales to the size of the galaxy
>The power of Fallen/Awakened empire fleets now scales somewhat to the size of the galaxy
>>
Anyone been playing GC3: Crusade? How is it? Does it make GC3 more of its own game and less GC2 with better grafix?
>>
>>175912573

Welcome to the modern age of video games where devs are free to be lazy because some nerd will fix it all anyway for free. Steam Workshop was a mistake.
>>
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>Corporate Dominion civic no longer requires you to be Egalitarian.

Fucking finally.
>>
>>175909151
OOOOOOO SHAKA
>>
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>It is now possible for Fanatic Xenophobe Spiritualists to be Fanatic Purifiers
>>
>>175912364
Someone said before that Wiz was confused when people told him that synth sucks.
>>
>>175912585
You know this doesn't translate to fun, juts tedium.
>>
> Sectors will now properly stop colonizing when you turn off the colonize setting
> Sectors will no longer settle planets that would anger a Fallen Empire that is superior to their own empire
> Sector AI should no longer build over Alien Pets and Betharian Stone with buildings that can't make use of them
> Fixed an issue where sector AI would construct buildings on tiles worked by Livestock
> Sector AI now prioritizes building robot Pops on planets with unworked buildings
> Sector AI now prioritizes building robot Pops on planets that have biological pops that cannot reproduce
> Sector no longer gets stuck trying to colonize planet in hostile system
>>
>>175913025
Was he also surprised when people told him that Spiritualist is much better than materialist?
>>
>>175913071

>waaaaa i can no longer sit in my corner of the galaxy doing nothing while the AI takes care of the galactic """""crisis"""""
>waaaaaaaa the """""crisis""""" is now an actual threat and it might interrupt my peaceful game of SimCity

Pacifists OUT
>>
>>175913025
Did he say why? Cause honestly I struggle to see the upside at all.
>>
>>175913164
>An actual threat
But it's not. It's just more fleets to chew through.
>>
>>175913164
>>175913484
Also it's not like you can't just turn crises off. Though honestly, instead of just making planets barren, I wish that the Prethoryn and Unbidden just created unique biome types with 0% habitability for everyone, including synths, that could then be terraformed with a rare tech.

I usually just turn crises off because I don't like when the swam spawn and renders a quarter of the galaxy uninhabitable before I can deal with them.
>>
>>175910102
hittites were in civ 3
>>
>>175913172

Who gives a shit man, wiz is a fuckin idiot. You could present a document with 240k words on why Materialism is worse than Spiritualism and he'd just shrug and say "robots are good pops lol"

How he got promoted to lead game designer is beyond me. Total retard who can't balance for shit. Why the fuck is he making Warp even worse than it already is, for example? Were people clamouring for nerfs to Warp? Because I sure as shit didn't hear any of it. Most of what I heard was "unbidden suck, give us scourge" or "megastructures aren't worth making because by the time they are finished you have already won the game". Nah, better nerf warp instead.

>>175913484


I mean, it stops you from just charging to the portal/preth home from the instant they spawn and just killing everything off there and then and nullifying the event. Now with actual fleets you can't just drop on top of them and end it 10 seconds in. I mean, sure you can if you have like a 600k fleet, but like fuck you'll have one of those without some bullshit mods.

You can just turn endgame crises off if you don't like them, since there's no real benefit to having either of them happen anyway. It's just something to do once the game is already over and you're on top of everyone.
>>
>>175913841
Stellar Expansion Terraforming is basically gonna be a requirement for this update, it lets you terraform barren planets into something habitable again.
>>
when are they releasing 1.6?
>>
>>175914438

Tuesday I think they said. Whenever the 1year anniversary is.
>>
>>175907867
New Eden
Nirvana
Xanadu
Zion
>>
Pacifism just seems dumb imo. You can't make an empire if you don't have others to subjugate.
>>
>>175914438
Ninth of May.
>>
>>175909151
LAN XANG
A
N

X
A
N
G
>>
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>>175914557
This is how I pacifist desu
>>
>>175914672
You let the Vehement kill everyone else?
>>
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I wish I could use Authoritarian for fluff purpose but no migration and enforced slavery is shit.
>>
>>175914891
Same here.
>>
>>175914891

Authoritarians aren't locked into having migration controls on, are they? I seem to remember being able to change it. Enforced slavery too, since all they have is caste system which I think can also be dropped.
>>
>>175914410
Yeah, I just wish Wiz would realize that making a quarter or more of the map completely unusable unless you want to build dozens of habitats isn't fun. I'm all for the crisis factions making a noticeable change on the galaxy that difficult to deal, but all this patch is going to do is make sure that people prioritize the crisis faction more since with the buff they're going to mop the floor with the AI empires even harder, meaning you're going to end up with a large section the galaxy as a wasteland. That's not interesting or fun, it's just annoying.
>>
>>175915006
You drop caste system, and you get no bonuses.
>>
>>175914891

You can be authoritarian without Authoritarian.

Each of the civics is actually misnamed. Pacifist should be called Anti-Militant. Authoritarian should be called Anti-Egalitarian. Materialist should be called Anti-Spiritualist. etc
>>
>>175915067

Which is what the OP wants, authoritarianism for fluff purposes.
>>
>>175915054
>ai
found your problem. Paradox balances for MP for some retarded reason even though the vast majority only play single player.
>>
>>175915006
Well fuck me sideways, I never played much with the species right.
>>
>>175915286
They play MP in the office and stick their fingers in their ears and scream that it means everyone else does too.
>>
>>175914891

Personally, I think authoritarians should get something to combat unrest in general instead of being slavers.
>>
>>175915392
>>175915286
Eh, who cares what Paradox wants to do with Vanilla? It's not like anyone here literally plays with no mods.

I mean, is there anyone like that? I bet even the cucks at paradox have a secret PC at home they don't let anyone at work know about where they have a personal fully modded Stellaris rig .
>>
>>175915596
I doubt anyone will make a mod removing the planet-fucker ability from the crises.
>>
>>175914891
Xenophile Authoritarian is broken.
Having xeno slaves means - 20 % happiness for the xenophile faction, which is what your biggest faction will be.
So fuck paradox.
>>
>>175915642
There's a terraform a barren planet mod though. And who knows? If it annoys enough people, maybe there just will be.
>>
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>Can't complete this event chain because the Enigmatic fortress is in the system with the special project and one of the mods I have installed buffed it by giving it shitty little sniper drones that can ping anywhere in the system (shit accuracy, but a science ship has no chance, especially with the glacial speed it has while technically in combat.)
>>
>>175915491
You can use Police State civic, though that's available to all non-egalitarian empires.
>>
>Enigmatic Fortress nerf.

You will be missed.
>>
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>>175915828

Police State is available to non-fanatic egalitarian empires too.
>>
What's with the Exile event? The one with the mysterious scientist on a planet? You can choose to raid his lab or take him in. Is there anything else to the event beyond this choice?
>>
>>175915876

>power core, one of two usefuls
>shields, outdone by psionics, only other useful
>+chance to hit, tracking, does nothing due to bug that probably won't get fixed
>fortress module, need I go on

Yeah, definitely save scumming that or modding it back to how it was. Love it when a game that is mostly played in single player gets dicked by XD MULTIPLAYER balance.
>>
>>175916056
>shields outdone by psionics
Actually, it has the same stats.
>>
>>175915876

How is it getting nerfed?
>>
>>175916168

Ah, okay. Well, the point still stands, it's useless if you have the psionic shields, great if you don't. So, 3 out of 4 are useless under certain circumstances, else 2 out of 4.

>>175916285

You get a random tech instead of all 4.
>>
>>175916285

One random enigmatic tech instead of all of them.
>>
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I like the dynamic borders mod but it needs to modify the AI so they are more likely to drop outposts around and make Xenophobes try to actively build shit in your borders and take stuff, border range is a stupid concept, needs to be replaced with claims.

We need to have a de facto and de jure owner system, maybe when the space UN update comes it would make sense.
>>
>>175916475
>Having to build observation posts in every goddamn system
Fuck off, democratic authority.

>De jure
You've claimed that star for ten years. You have de jure on jackshit.

>Space UN
Considering hives and purifiers, you shouldn't be forced to engage in this faggotry at all.
>>
>>175916475
>>175916537

Borders should just be taken out of the game
>>
>>175916634
Because having no borders totally makes sense when every 4x and grand strategy has some version.
>>
>>175916679
>Gotta have borders
>Why
>TRADITION
>>
>>175916537
>Fuck off, democratic authority.
Outposts have no influence upkeep in this mod, kinda makes sense since their range is just big enough to cover one system.

>You've claimed that star for ten years. You have de jure on jackshit.
If you controlled a system long enough, their claims could disappear over time

>Considering hives and purifiers, you shouldn't be forced to engage in this faggotry at all.

This would likely what would happen

>Give xenophobes the ability to make more claims
>Purifiers claim the entire galaxy
>No one takes it seriously/defends their claims because everyone hates them
>Eventually get their shit kicked in after a bunch of territory disputes with no one coming to their side
>>
>>175916679

Stellaris has plenty of unique mechanics, no reason it can't make up some more instead of clinging to archaic shit from the 90s.
>>
>>175916734
>>175916537
Another thing, you don't need outposts, can claim/control systems with ships as well
>>
>>175916727
>>175916752
Because it's a logical mechanic. Every empire is going to have territory that belongs to it. This is represented with a border.

Also, you are clearly a samefag.

>>175916734
Building outposts is still ridiculously tedious and mineral consuming. You want games to take two thousand years now?

>If you controlled a system long enough
You aren't understanding. De jure is essentially an ancestral and historical claim to a system. It takes a lot longer than the timeframe of most Stellaris games to justify claiming you have 'de jure' on anything beyond your home system.

>This would likely what would happen
And this is a problem because those play styles are meant to be viable, moron.
>>
>>175916870

>40 seconds between posts
>samefag

This retard lmao

Fuck off dude, nobody cares about your shitty idea and your walls of text. Your first idea was garbage, the others probably are too.
>>
>>175916868
I sure do love the slowdown of devoting 300 1 corvette fleets to every single one of my systems. Would make it impossible to use military too.

Look, you can like any mod you want. Just don't advocate forcing shit on everyone else.

>>175916913
Don't pretend you don't have a pass like all goodboy retards.
>>
>>175916948
>Look, you can like any mod you want. Just don't advocate forcing shit on everyone else.
This guy is so embarrassed he's now hallucinating.
>>
Why does Alpine and Savannah look so bad compared too all other biomes?
>>
>>175917134
Laziness
>>
>>175916870
>Building outposts is still ridiculously tedious and mineral consuming. You want games to take two thousand years now?
Make it cheaper and faster, are you retarded?

>It takes a lot longer than the timeframe to justify claiming you have 'de jure' on anything beyond your home system.

Claims would basically be the border range now but people could go in and violate it but, you'd basically have a right to destroy their shit and/or escalate it to a war

>And this is a problem because those play styles are meant to be viable, moron.

If you want to be assholes to everyone you'd have to constantly build up your fleet, makes sense in real life (see. North Korea)

>>175916948
>Look, you can like any mod you want. Just don't advocate forcing shit on everyone else.

This mod may not be the best solution as the AI can't cope with it well but the borders need to be revamped, the no borders thing would be interesting as well
>>
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>>175917134

They were added in post release so they probably got the same retard who made the new ringworld graphics to do them
>>
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How often does the AI pick Cyborg/Mutant/Psi evolution perks? How long does it takes for the AI to do so? I saw only once an Inwards Perfection + Agrarian Idyll combo become cyborgs and that was a century or two after I pick it first.
>>
>>175917051
>hallucinating
>>175916475
>border range is a stupid concept, needs to be replaced
Really makes you think.

>>175917175
>Make it cheaper and faster
Anything is slower and more expensive than free.

>But people could violate it
So the AI can fuck you over even harder, they can all hate your guts for being 'aggressive', pacifist is even more of a meme, and there's more tedious war everywhere.

>Securing your territory
>asshole
Are you Swedish?

>Borders need to be revamped.
No they don't. They work perfectly fine.
>>
>>175917375
>Securing your territory by threatening nuclear annihilation
>Not being an asshole

and
>No they don't. They work perfectly fine.

Tbqh, this is because I had +14 mineral system and a few systems with +12 engineering and + 9 physics research, because some F. Xenophobe slaver put 3 colonies near them, my homeplanet's borders extended there first, I build research stations and mining stations first, I have a big enough fleet to fuck them off but as I was pacifists, I couldn't do anything to take them back and even If I weren't pacifists I may have not wanted to take their shitty 12 sector planets anyway while wanting my systems back
>>
Does -leader lifespan affect rulers, too?
>>
>>175917597
yes
>>
>>175917671

fanks tham
>>
>>175917597
Speaking of leader lifespan, does anybody know how to set the -minimum- age that leaders are recruited at?

I tried to make a sort of swarm-like species of short-lived insects, so I took multiple -X lifespan perks, but when I started playing, leaders wouldn't last for 1 year before dying off. Then I realized no matter what, leaders are recruited at around ~30 years of age. This ruined my immersion since my little grubling race should be mature by ~8ish years old and die by around the 30 year mark.

If there was a mod that already does this, can somebody kindly point me to it? It would be really appreciated by this total stranger you met in an anonymous imageboard.
>>
>>175917586
>Nuclear annihilation is the only way you can secure your borders.
You really must be Swedish if you hate national borders so much. Everyone has them, senpai.

>I couldn't do anything
The solution to your problem is to have rigid borders instead.
>>
>>175918363
North Korea is securing it's existence than anything, also what are you talking about me hating borders? I'm just saying if you played backwards assholes who wanted conquer everything, you would need to have your own might to back your own claims

>The solution to your problem is to have rigid borders instead.

Or maybe turn it into shared borders, either way, needs to be fixed
>>
Each empire gets to declare their own borders
>>
>>175917586
Something I've always wished for in a 4x game is the ability to delineate borders as an agreement with your neighbors. I always hated how in most 4x games your border are basically arbitrary, based on some kind of influence or cultural pressure, or are just some set distance from a city or planet. It'd be much better if after meeting with another empire you would both stake out your shit on the parts of the map you both know about, and then a permanent border is drawn there until you renegotiate it or move in in a war.
>>
>* Symbol of Unity building and related technology have been removed from the game
>* Artist Monument no longer affects happiness or unity as a modifier, but instead has its unity ouput increased from 3 to 10

Can you build more than 1 artist monument on a planet? Because if you can that is hugely OP
>>
>declare war
>"shift borders" demand
>can take borders of systems that are not inhabited that are also adjacent to your own borders

y/n?
>>
>>175918740

Why dont they just take unity out and replace it with a mana system lamo
>>
>>175918749

No. Every Empire gets infinite borders until a peace settlement between themselves and another empire determine which areas are off limits.

Non aggression pacts, Federations, etc. also establish borders between members
>>
>>175918649
I would prefer it if, instead of set borders (which are usually made up and virtual in any case), they would jsut do fucking diplomacy right and allow you to make various complaints that effectively come together to create a 'sense' of a border' without this cheesy rigid totally unrealistic colored patchwork.

For instance, you could complain about so-and-so military units being somewhere you claim, and if they themselves believe they claim it, then it's on. Just right there - organically occurring border friction/dispute. No need for a dumb numerical counter popping up of your colored blobs touch or not. Want to secure a "line" for yourself? Build a fence, patrol it with military units. You know? Just like how it is done in real life.

Though I suppose something formal, like an agreement you propose would come in handy once certain norms are established.
>>
>>175918786
>Fantasy version of Stellaris
I would be okay with this
>>
>>175918509
>CLaiming empty space as your own
>Backwards
?
>>
>>175918987
I would download this mod, tbqh
>>
>>175918873
Yes anon, because nations nowadays don't have solid borders that are definitely there. It's totally fuzzy and only a vague sense of ownership!
>>
>Boosted defense stations substantionally
>Increased minimum distance between stations

Knowing paracucks this will be a huge nerf
>>
>>175919095
There is a difference between claiming empty space and claiming everything, also being genocidal maniacs while claiming everything
>>
>>175919171
Everything is empty space at the start of the game, outside of someone's home system.
>>
>>175919138
>I am absolutely ignorant of world politics at large
You should stop this train of thought before you really embarrass yourself, kiddo..
>>
>>175918873
That's exactly what I want.

If I see some resource I want to mine, I should be able to build a mine on top of it, until some other asshole comes and tells me I just built a mine on his property, then we can either fight over it or make an agreement over who actually gets it. None of this magical borders that forcefully prevent action all on their own. Borders should be backed up by either military power or diplomatic agreement, not some forcefield of color that prevents some workers from another empire from coming over and taking my shit through magic.
>>
Is One Vision +10% unity output worth it?
>>
>>175919213
Please tell us about America's completely fuzzy border that it has no control over, anon.
>>
>>175919130
>takes place on a single planet
>each race is created like in Stellaris, but with a fantasy focus
>more importance in leaders, who you can also outfit similar to HoMM3 with magical gear
>can choose your race, sub races (i.e. orcs, goblins, ogres, or just orcs, or just goblins, ect) and then outfit those races with gear to make soldiers which you train

So basically Total War: Stellaris [Fantasy Edition]
>>
>>175919171
If you have to declare war to keep your border then the AI will always hate you for it like it does now, so you're just encouraging more military focus and less diplomacy.
>>
>>175919350
America's borders are maintained through diplomatic agreements with it's neighbors through internationally recognized treaties, and even then those borders are not always properly enforced, hence why America has an illegal immigrant problem. Borders are just lines on a map, what maintains them is a strict legal framework, and a protection of that framework with legal, diplomatic, and military action.
>>
>>175919350
Please tell us about the America's very clearly defined borders in 1600, anon
>>
>>175919337
Unity is an all or nothing thing. Dont bother just taking one unity aspect.
>>
>>175919512
Just make it so that you can work out borders diplomatically as well.
>>
>>175919350
Ah, an American. I guess it would be unfair to fault you for thinking that the world comprises of the North American continent.

Now, I don't want to embarrass you more than you're doing to yourself, so I will simply suggest you google "Sakhalin Dispute", "Senkaku Islands" or "South China Sea Dispute", as a start.
>>
>>175919350
>Please tell us about America's completely fuzzy border that it has no control over, anon.
Kay

US-Mexican border
>>
>>175919532
These are solid borders that nobody is flinging a goddamn colony onto like you suggest for Stellaris.

>>175919538
You mean when such a nation didn't exist?
>>
>>175919612
>AI demands your strategic resource for 30 years to remove its mining drones from your home system.
>>
>>175919282
I agree with this.

Unfortunately, I can only imagine how ridiculously difficult it would be to make an AI that can handle this... Hell, the AI now can barely handle the current simplified mechanics.
>>
>>175919689
Not fuzzy. It's even defended. That some special interests bribe the government not to deport people doesn't mean Mexico is claiming control over it.
>>
>>175919653

Hell just google "Taiwan" to learn about a state everyone knows exists except officially it doesn't
>>
>borders
If they wanted to make this good, they would have to turn it into its own mechanic

But no matter what or how deep you made it, you could get around it by just attacking someone and taking their land away, so it would be a waste of time making it a deep feature.

What we need is other forms of diplomacy and sabotage, the ability to influence political groups and leaders inside other states to shift them towards your own ideology.
>>
>>175919694
The only thing that makes them solid is that other nations respect them. There's no physical barrier stopping Canada from just claiming a part of America as there's, or vice versa. What maintains that border is that both countries have an agreement as to who owns what and have set up legal systems to enforce that. Borders aren't magic, you need to be able to enforce them in order for them to exist, this is something that no game I can think of reflects accurately.
>>
>>175919769
>that backpedal
Okay kiddo
>>
>>175919812
>What we need is other forms of diplomacy and sabotage, the ability to influence political groups and leaders inside other states to shift them towards your own ideology.
This. I actually think they're moving towards this direction, what with the addition of internal factions being the first step. Something similar to HoI where you can send spies to support factions in other countries being the next.

Or... at least I fucking hope so.
>>
>>175919839
So you think Canada can magically plop down a city and a mine next to DC, despite the distance, if it just gave up on obeying the treaty?
>>
>>175920610
Not him, but if circumstances were different, and they would get away with it, and, if it actually was worth anything to do it,

obviously fucking yes.

Just peer halfway around the world, you ignorant twat. You don't need to juggle your tiny little mind around hypothetical scenarios. Literal border grabs are happening right-fucking-now.

But of course you won't.Because then you'll lose an internet argument. And your fragile little ego won't let that happen, will it?
>>
>>175911627
I've never even played the first one and I'm looking forward to it just to end the flood of Stellaris posts.
>>
>>175920610
Yes because in real life cities and mines don't take time to build. For an actual real life example, you get shit where logging camps are set up by a company from one country in anothers land, then there's usually a legal battle over it, or situations where an oil well starts tapping reserves on the wrong side of the border.

As to you original example, even if one country could magically just plop down town and mines inside another's territory in disregard of treaties, what would actually prevent them from doing that isn't some magic line on a piece of paper, it'd be the threat of military, or even just economic retaliation.
>>
>>175920861
In Stellaris it takes six months for a colony to be built that absolutely cannot EVER be removed except through genocide or displacement, which takes over 50 years. The cost/benefit absolutely would be to throw shitty colonies in everyone's core, because then they can't do shit about it.

>>175920803
You think advanced space empires are like fucking Africa? I know the Earth is run by some black woman in Stellaris, but come the fuck on.
>>
>>175915596
>early dev stream, forget which one
>wiz and his fagboy are starting a game up to talk about new patch stuff
>chat notices little merchant ships zipping about
>everyone gets exicted asks if thats in the new patch
>wiz actually fucking says yes at first
>other guy figures out is the Civillian Trade mod someone installed and not part of the build
>wiz doesn't even know what's going into his builds
>>
>>175921021
>You think advanced space empires are like fucking Africa? I know the Earth is run by some black woman in Stellaris, but come the fuck on.
You'll have to educate us on how interstellar politics is like then, High Consul Bal'gar the Unendowed.
>>
>>175921081
I don't like how civilian trade clogs up your civilian ships list. Makes searching for science/construction ships a hell of a chore.

The density of civilian shipping also clogs up my wormhole network.
>>
>>175921021
>In Stellaris it takes six months for a colony to be built that absolutely cannot EVER be removed except through genocide or displacement

Except that's not true, the game already has a system in place for colony abandonment, and like you said, it take six months to set up colony, there's no reason another empire couldn't call you up and say "Hey that's my system, could you please no found a colony there?", the game already does this if you try to found a colony too close to some one's borders or close to the borders of a xenophobe FE, it wouldn't be hard to tweak that system.
>>
>>175913096
Apparently according to their metrics Spiritualism isn't a popular ethic.
>>
>>175921021
>System in place for colony abandonment
What?
>>
>>175921195
>The density of civilian shipping also clogs up my wormhole network.
>tfw wormhole's could be balanced with civilian trade by just making them less economically efficient that the other FTLs

>>175921302
I'm not surprised, most Paradrones are edgy atheists.
>>
>>175921265
>>175921304
You can't do that. Only the AI is allowed to make such demands. And what if they ignore you? Permanent fucking colony unless you commit genocide.
>>
>>175921302
>only way to access 1 of 3 ascension routes
>of the 3, psionics has the most story potential (End of Cycles, bargains with Shroud entities, things coming out of the Shroud to kill you)
>"it's totally gay guise, do synths instead which are perfect"
>>
>>175912717
What are good ethics foe Mega corp? Mine have fanatic materialist but without egalitarian I don't know what to choose.

Also who else play as mega corporation?
>>
>>175921370
>balanced
You have no idea how awful wormholes are with high traffic. It's one ship per jump period. Meaning if you have five ships it takes 4 months for them to get through. It wouldn't just be 'less efficient', it would be nonfunctional.
>>
I think xenophiles shouldn't be upset for alien slavery if all aliens are in a caste system and not chattel slavery.
Right now it's fucking bullshit.
>>
>>175921304
You can't do it actively right now, but theoretically you could mod it in. Currently other empire have the ability to demand you abandon a colony, which causes your colony to disappear and all pops on it to relocate to other planets (if all your planets are full they die), then there's also the cleanse planet war goal (that might be from a mod I have, not sure) which does the same but just kills all pops on a plant out right, could be tweak to just relocate all pops.
>>
>>175921470
You can build more than one wormhole station in a system, I usually have 4-6 in my core systems so I can move fleets in parallel.
>>
>>175921397
>You can't do that. Only the AI is allowed to make such demands.
No reason why you can't allow the player to also do it, wouldn't even be hard to code.

>And what if they ignore you? Permanent fucking colony unless you commit genocide.

No you can just go to war with them with a new war goal of "Remove your shit from my space" which gets rid of the colony, and any stations of your choosing and relocates all their pops, all doable with the current systems in the game.
>>
>>175921505
>asking you to abandon a colony relocates the pops
Could you just build a bunch of colony ships and settle near xenophobic FEs to grow your actual planets as an alternative to trying for a high food surplus?
>>
>>175921471

Xenophiles love xenos and don't want to see any of them be forced into the shitty spots.
>>
>>175921635
At that post the cost actually becomes a huge detriment to where you wouldn't want trade at all.
>>
>>175921759
Then authoritarian empire with more than one species is not worth it.
>>
>>175921648
>No reason why you can't allow the player to also do it
It's Paradox.

>Remove shit from my space
It's called cleanse. It counts as genocide, so everyone hates you forever.
>>
>>175921705
Xenophobe FE's usually demand you remove your colony as soon as you start to establish it, so I don't think that would work.
>>
>>175921370
>>175921470
I found that by building mulitple wormhole stations in each planet system, I could increase throughput, though.

Sorta balanced?
>>
>>175921798

Indeed, it isn't. Certain ethics lend themselves to certain government types.
>>
>>175921837
>It's Paradox.
Yes they suck, I know, doesn't stop me from dreaming.

>It's called cleanse. It counts as genocide, so everyone hates you forever.
Just modify the wargoal so that it relocates pops instead of killing them and make it have no malus, simple.
>>
>>175921894
>Certain ethics lend themselves to certain government types.
What does that have to do with anything? You shouldn't be penalized just for trying to play authoritarian.
>>
>>175921759
>>175921798
>>175921894
Supposedly that will change in the patch. Xenophiles will now want aliens to have the same rights as the founding species, so if your founding species has a caste system, Xenophiles will be cool with aliens having a caster system too.
>>
>>175921874
cost 75 minerals per station, plus 0.25 energy upkeep, and all that clicking on shit to build 5+ stations in every system

Warp is better
>>
>>175921903
Paradox would see no reason to do so, because Cleanse exists and only people who don't want their alien friends to live wit them would want those colonies to be gone, and thus they are evil and don't mind everyone hating them for a Cleanse war goal.
>>
>>175921994

Xenophiles being perennially buttmad at you is the counterbalance for being able to do whatever you want to slaves without them revolting.
>>
>>175922137
>Xenophiles being perennially buttmad at you is the counterbalance for being able to do whatever you want to slaves without them revolting.
You mean the Egalitarians, and they are already doing that.
>>
>not wanting fast-breeding, wasteful, stupid ayyliens clogging up your planets
>getting rid of them makes you worse than hitler

Truly a game for our times
>>
>>175922225

Well yeah, that's the point.

If you made a policy to exterminate/sterilize all people with genetic disorders people would also say that's bad, even if it would be beneficial to the genetic health of everyone.
>>
It seems most 4x games only basically let you 'rush' victory by exterminating everyone with weapons. Every other victory condition is just build up to a certain technology or arbitrary number of gold earned or whatever. Seems kind of lame.
>>
>>175922015

I think it's very appropriate if Xenophiles are completely edged out of their own societies by Xenos they give more rights to than they give themselves
>>
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>Give people social welfare living standards and full citizenship
>They all never stop whining about muh democracy
>Apparently I need to put pops into a shitty caste system and subject them all to living in poverty to make them like my government
>>
why would you EVER use enigmatic coders/decoders? they are complete trash and thats before you even bring enigmatic shields which are the single best ship addon in the game into the equation

i agree that the enigmatic fortress rewards were extremely op and needed nerfing somehow, but giving you rng loot which includes 2 complete pieces of shit is really not the way to go
>>
>>175918740
no its a planet unique plus you can only have 5 of them max for your entire empire
>>
>>175922451
They're not even the same species though.

I get the 'no wiping out the sick, old and retarded' because it could happen to me one day or my cousin or whatever.

But these are literally fanatic purifiers that I put the boot too in early game, and if I wipe them out everyone will hate me.
>>
>>175922752
Psionic admiral, Precognitive Interface and enigmatic encoders really stacks on the evasion for corvettes.
>>
>>175922943
if im at the point where i have top tier tech i will be at the point where im building my unbeatable cruiser m plasma meme fleet
>>
>>175922706
I swear half the reason the pacifist spiritualist xenophobe meme works, outside of the unity output, is that unless you really fuck things up you only ever get three factions and they all love you.
>>
ok, I'll admit, post 1.5 I haven't played pacifist or xenophile at all

In my militant/spiritualist/xenophoe/authoritarian empire there are always factions popping up wanting Xeno love or citizens rights or whatever - I suppress them.

But in the hippy species-mixing love and peace empires, do they get militarist imperial factions showing up?
>>
>>175924157
I'm playing a materialist xenophile egal game and I've got militant and xenophobia factions up and about
>>
Is there any way to mod in research that adds to the maximum number of trait picks or is there just the stuff that increases everyone's trait picks including the AI?
>>
>>175924482
you mean this one?

http://stellarismods.com/repeatable-genetics-mod/
>>
>>175924586
No, that only adds trait points and I've made my own mod for doing that. It's the picks that set how many traits you can have but there doesn't seem to be a modifier for it in the files other than editing the base stats for all species
>>
I don't understand how to play multi-species efficiently in 1.5. Before, you could be collectivist and get rid of all the pops you didn't want, enslave whoever you want, etc. With individualism, everyone at least was somewhat happy even with wrong ethos. In 1.5, you have a choice of either not having any control of what pops and factions are doing what and where or be literally worse than hitler and purge everyone with no option to save at least some of them. Without individual purges, you can't abandon conquered planets at all without purging every species present on it. And god forbid if you're a materialist and there's a robot on that planet, because you can't abandon it at all.
>>
>>175924878

Don't conquer planets you don't want, or give them away. Or cleanse or set to slaves.
>>
>go to war in 2350 or so against the largest blob on the map
>their technology is pathetic
>their fleet capacity is equivalent to superior
>their fleet power is equivalent to pathetic
>every single one of their planets is either starving or has one or two robots
>most likely their capital still has slums or industrial wasteland tiles
>break their fleet
>wait for a few years just to see what happens
>not a goddamn thing happens, they never recover
>they just fade into extinction, leaving behind a few robots

They're going to sell the AI in a separate dlc, aren't they?
>>
>>175925119
The game is meant to be played core planets only, no sectors
>>
>>175925089
The problem is, AIs settle all the 10 tile shitworlds they can find, and if I want some of their planets without having AIs stuck inside my borders, I have to cleanse them. There's no way to expand through conquest without mass purges.
>>
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So I'm stuck home for the entire friday. I guess some people would think getting a consequence-free day off a good thing, but I'm bored. So I'm going to ask you guys how to build my next city to pass the time. First off, coal power or wind power? Both have their pros and cons.
>>
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>>175925413

Cleanse them then
>>
>>175925680
But I want to have at least one non-xenophobe game.
>>
>>175907597
Hey, question regarding Endless Legend.
I've been trying to use the Tiled map editor to make a certain map file. Is anyone familiar with the tool? I'm trying to add preconstructed districts to the map, but there's no tile image for that since the maps are meant to be blank slates you start with.
>>
>>175925680
rename the planet to 'The Pig Farm' please
>>
>>175924878
I played F. Spiritualist so The Council for Metaphysical Cleansing dwarfed all the other factions massively. Enough so that I could ignore the eternal whining from the otherwise large egalitarian (who were thick because I used Imperial authority) and xenophile factions.

In other words, pander hard enough to a particular group and the butthurt from the other groups won't matter.

Everyone was more or less elated even if they were politically pissy because I plopped down temples and paradise domes everywhere.

Very multicultural society with social welfare standards. The only xenophobic thing was ayys had residency rather than full citizenship. Outside of that there were no population or migration controls or anything like that.
>>
>>175925119

probably due to the fact that paradox are retarded and forgot to properly the code the ai to deal with the new galactic food mechanics so their entire empire is starving but they never fix do anything to fix it, its getting fixed for 1.6
>>
>>175926349
You were like real life Malaysian Buddhists
>>
Why did happiness get so fucking REKT in 1.6
>>
>>175925469
Aw, no replies? I just want to mess around in a slightly different fashion from usual. Coal or wind power, that's all I'm asking.
>>
>>175926680
Reply me back senpai
Go coal, winter setting could use some of that smog
>>
>>175926580
There's almost no happiness management in mid till late game, unless you go full slave and just intentionally make pop unhappy.
>>
>>175925119
And this is why the AI is built to fuck with players

>Fanatic Isolationist Fallen Empires demand you don't colonise anywhere near them, whilst letting other empires hump their borders
>Stronger empires demand you cede your capital planet in wars
>Your allies in federations/defensive pacts constantly demand wars in which you get nothing
>trade deals offered by AI are shit and they refuse trade deals that don't obviously favor them

Playing purge-and-burn empire is the only viable choice
>>
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>That custom faction system

https://www.games2gether.com/endless-space-2/forum/65-general/thread/24794-small-question-to-the-devs?page=1#post-233630
>>
>>175926713
Here's your (you) then, it's a lovely day to shitpost. And shit up the environment, I guess.
>>
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Hybrids in Stellaris when?
>>
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>>175925469
>>175926856
Alright, Fjórðarás has expanded a bit and has all services so far unlocked except a garbage dump(I hear composting can create a lot of heat). Where do we expand to, and do we go for farming or logging for our first industry specialization? (I could do both at once, but there's only so much demand for industry)
>>
>>175925680
ah yes the good old planetary capitol in a fucking deadzone skit
I cannot be hard to programme the AI to function on a planetary level instead of relying on cheats to keep it relevant
>>
>>175928246
L O G S
Make this the American version of smalltown
>>
>>175928568
>small town
>not Twin Peaks
You disappoint me.
>>
As a matter of flavor, which government type would work best for Fanatic Militarist/Xenophobe?

http://www.strawpoll.me/12898904
>>
>>175928675
>>175928246
Alright anon, your mission is clear. You have to make spooky town
>>
>>175928717
I voted democratic because I think of Starships Troopers were citizens can freely vote.

But becoming a citizen is hard as balls.
>>
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>>175928568
>>175928675
>>175928753
Alright, but I have no idea in which direction I should expand. Or rather, I know in which direction I would expand, but I'm asking you guys.
>>
>>175928941
Always follow the river.
>>
>>175928941
As an aside, does anyone know how to make Skylines save screenshots as jpgs instead of pngs?
>>
>>175928985
^^^this, x1000. Natural growth
>>
>>175928923
That's more of an oligarchy with mechanisms to join the oligarchs, isn't it?
>>
>>175929017
Oligarchy suggests that there are different classes of citizens.
I remember the book making it clear that the moment you've done your time in the army, you're a full citizen.

Through, yeah, you could object that since most high positions are into military hands, that could be considered one.
>>
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>Playing through a game of XCOM 2 as a backstory to my first hugh munn campaign

>realize I can't include psioincs without becoming a stereotypical religious oligarchy

FIX YOUR GAME WIZ YOU DIPSHIT SWEDE CUNT REEEEEEEE
>>
>>175928985
>>175928998
Alright, but I have to pick one of the four squares in >>175928246 so which one would be best? 'Follow the river' is a bit vague. The rivers flow from the north if that matters.

>>175929087
The book and the movie made some rather different points, didn't they?
>>
>>175929253
I'd say east or west.

Also, the book was entirely serious and went into a lot of details about how a military democracy would work and why it would be the bestest thing.
The movie was intended to be a parody because the guy who realized it absolutely hated the book.
>>
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>>175929245
>bitching about shit that can very easily be fixed with mods
>wanting a human imperium-lite
>'wtf i hate wiz now'
>>
>>175929737
A game shouldn't need mods to be good.
>>
>>175929816
Game has it's own lore, with only bible thumpers achieving their 'own enlightenment', If you want to deviate from that with your own autistic creation, just download a mod
>>
What are some mods that add good content to the base game of Stellaris?

I'm thinking of putting in Alpha mod
>>
>>175922752
Yo, decoder is top tier for battery destroyers, shut your mouth
>>
>>175929245
What is honestly stopping you from being a democratic Spiritualist society?

>>175929737
>WH40K owns the concept of psychics and Spiritualism/religion in space

Are you well?
>>
>>175930024
I think I can say any Spiritualist+Militarist+Xenophobe game is Imperium-light
>>
>>175910989
>spess elves
>uppity spess elves

would conquer and keep as rape slaves/10
>>
>>175930182
>WH40K invented religious zealotry
Look, I appreciate what you're getting at but not everything is warhammer inspired.
You might as well call everyone playing space elves Eldar wannabes.
Is everyone playing with Synth ascension RPing as Necrons?
Are you going to say everyone trying out hive minds are copying the Tyranids?
>>
>>175930457
That sounds about right.
>>
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In all my previous games I've never had the Old Guard lead to this. Is the chance of it leading to this just low?
>>
>>175930639
Ok, you're baiting. Fair enough.
>>
>>175929245
> Become psychic
> Discover literal realm of gods
> Be athiest
Nice tipping desu.
>>
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>>175930457
>>
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>>175928246
>>175929346
Alright, next expansion has been unlocked even before I expanded into the first one. Might as well buy the next tile, though. Also, public transport and heating. Should I use buses or trams, and should I use oil or geothermal heating?
>>
>>175931384
I'd say to build the town in Yellow Snow Land rather than trying to expand again.
>>
>>175925469
>>175928246
>>175931384

>my old computer could barely run cities skylines
>get a new comp but forget about it
>these posts

Thanks man, I'm gonna make a city too.
>>
>>175931384
>yellow snow land
>>
>>175931474
>>175931521
The yellow snow means you can farm there! Even though it's perennial winter!
>>
>>175931481
>mfw last time I played Cities Skylines, I had no idea what I was doing
>now I want to play it again
>>
So I have the following number of custom alien empires, humans include:

Democratic = 4
Oligarchic = 6
Dictatorial = 3
Imperial = 6

How many more should I make. Obviously, there's not enough dictatorial ones. Should I make more or change some of the old ones? How realistic is this distribution?
>>
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>>175931481
>>175931723
Make sure to take a few moments sometimes to just look at your city. I'm usually a gameplay before graphics person, but when it comes to citybuilding half the fun is making a pretty city(even if you're shit at it) and Skylines is pretty good at that even unmodded.
>>
>>175932119
I'm still waiting for a sequel to Distant Worlds where I'll be able to make a beautiful empire complete with space stations, supplies lines, passengers ship and all.
>>
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>>175931384
I'd still like to ask: Should I use buses or trams? And should I use oil or geothermal for heating?
>>
>>175909151
How do I know which edition I have?
>>
>>175914672
I have literally never seen the Vehement before and I'm on 700 hours
What happened to the normie extradimensionals?
>>
>>175911320
If that's real that's stupid. Honestly humans should have no traits. Humans should be the default and anything else should be to show how different and alien they are to humans.
>>
>>175932449
You're asking too much, I'm out of my league now.
Go for the non-polluting one I guess.

Loos like these small towns in GTA.
>>
>>175932189

Did you actually have to micromanage that stuff in DW? Or was it kind of automatic?
>>
>>175932534
The Unbidden need to reach a certain percentage of the galaxy owned and a certain period of time (30 years?) needs to elapse before the Aberrant and Vehement spawn, one after the other.
>>
>>175907597
has anybody here finished stellaris? i mean captured the whole galaxy? and maybe purged the xenoscum

What will happen? does events still popup
>>
>>175932636
Everything civilian is automatic in DW. That means you're not forced to build mining station, you can have civilian ships mining it themselves.
>>
>>175932603

I disagree, I think giving humans Nomadic and Quick Learners is totally fine. Maybe deviants to go along with the frontier spirit, but personally those more then accurately describe humans. Giving them no traits just makes them too weak and shitty compared to other aliens.
>>
>>175932634
I'm not asking for good advice here, I'm just asking because deciding everything on my own is boring. All those options are viable, by the way.
>>
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Post your most aesthetic-looking flags!
>>
>>175932778
>Tattooine
REEEEEEEEE

>>175932716
Go for geothermic, it has a nice sci-fi feel to it.
>>
>>175911320

>Humans used to be quick learners and nomadic.
>Trump Wins.
>Sweedish now think quick learners doesn't fit and should be adaptive and wasteful instead.
>>
>>175932707
I'm working on it at the moment. Full galaxy control rather than purging though.
I'll let ya know if I get there.
>>
>>175932603
No traits would only work if trait totals for ayys had to sum to zero, otherwise humans are literally just galactic trash.
>>
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Fully fledged sequel to smoky skies never ever. Am I the only person that enjoyed it?
>>
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>>175932860
Alright, geothermal heating it is. Does any place other than Iceland use that? And man, is heating infrastructure expensive. I took two loans and I still don't have it piped to everybody. Still, this ought to reduce the burden on my power plants.
>>
>>175932879
I love how racist that is.

>White Americans made a very big decision we think is clearly shit? Guess we should take off intelligent traits from the humans in Stellaris, because the other 7 billion people on the planet don't count for shit!
>>
>>175932714
Most humans obey laws and follow their governments. The only nomads alive now are a tiny percentage in the steppes of asia. Most humans live in static urban communities. Quick learners is fine.

>>175933158
True it would be shit with the way traits are right now, there should be far more variation between species.
>>
>>175907597
Fuck dude, I just watched "The Magician Doesn't Come Back"

He didn't deserve it.
>>
>>175932603

Nomadic is the closest you will get for humanity's high stamina and excellent heat management. Few species can top us on that department. Also our ancestors were definitely nomadic. Ours is a planet with different seasons. Other species may live in tidal-locked planets.
>>
>>175933443
Humans should have adaptive for that. Humans don't usually behave in a nomadic way though and haven't on a species-wide scale ever since we invented agriculture.
>>
Who /AI War: Fleet Command/ here?

Just bought it on steam and did the tutorials. How do I git gud?
>>
Humans are communal.
Humans are nomadic.
Humans are adaptive.
Humans are deviants.
>>
>>175933576
>humans haven't on a species-wide scale ever since we invented agriculture.

That's a rather short time. Our bipedal form, heat management, hair distribution, and stamina are adaptations towards a more nomadic lifestyle. Our sedentary "modernity" is a blink of an eye within our history.
>>
>>175933576

https://en.wikipedia.org/wiki/Endurance_running_hypothesis
>>
>>175933576
If we were genuinely adaptive we probably wouldn't have split into a bunch of sub-populations with different specialisations just to live on the one planet.
>>
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The more I go through this playthrough the more I think something terrible is going to happen. First I find a completely destroyed ringworld near me that didn't have any omnious names to it (finally found an 'abandoned megastructure', yay), and now this?

Something bad is going to happen, isn't it. There are destroyed ships, stations and seemingly dead Swarm ships all over the system, and the only planet in this system is specially named too.
>>
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>>175933286
While I'm working on finishing the heating infrastructure, decide for me the next major investment: Buses or trams?
>>
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>unlocked all the way to level six spaceport
>can't build any shipyards beyond destroyer yards
>>only 64 years in
Something seems wrong, pretty sure those yards get unlocked along with spaceport techs. Never had this happen before and I haven't installed new mods for this playthrough.
>>
>>175934159
They're separate techs and the tech tree is pure RNG.
>>
>>175934159
You're just a retard. Cruiser and battleships shipyards are separate techs.
>>
>>175934157
What with these buildings that look like cubes and are coloured in green, yellow and red?
>>
>>175933706
Humans have changed. We don't behave nomadically anymore so there's no point having the trait. The trait is about the behaviour and mindset of the species not physicality.

>>175933870
>sub-populations
In the game mechanics it's all Human, so that's being adaptive.
>>
Question about the pastebin on ship designing: the pastebin mentions a destroyer loadout with L weapons, but my destroyers don't have sections with L slots. Is there something I'm missing here? If it matters, I have New Ship Classes.
>>
>>175934157
Incidentally, one of the downsides of geothermal heating in my experience is their tendency to catch on fire, at least in-game. I don't think they're prone to catching fire in real life.

>>175934250
They're houses. Do they not have houses where you live? That must be rough.
>>
>>175934297

>The trait is about the behaviour and mindset of the species not physicality.

So, why can traits be remove/added with gene modifications, then? The only odd one is the decadent one (a gene that makes you an enslaver really?).
>>
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>>175934214
>>175934232
Whoops, guess they haven't turned up yet and I'm retarded. I've just never gotten all the way up the Starports without having the shipyards researched.
>>
>>175934397
Our houses don't look like some kiddo's gaming cube.
>>
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>>175934397
I forgot my freaking picture.
>>
Should there be a way in 4x games to 'surrender' to an opponent without actually ending the game for yourself?

IE; You're getting rekt by an army, you surrender, he can't keep killing your dudes and cities and gets to collect spoils or other bonuses, but you can try to rebuild and eventually overthrow him or support a foreign leader to liberate you? This state still counts as 'losing' unless you recover, so if you're the last civilization he'll still win a domination victory even though you're 'in the game' technically.

Would stop unwinnable slow death spirals and warmongers being unfun to play in my opinion.
>>
Homo Sapiens = Communal + Nomadic.
>>
>>175934473
Because it's genemodding their brain in some sci-fi way that changes how they behave. Same way you can genemod species to be conformist, deviants, wasteful, conversationalists, or communal.
>>
>>175934624
Homo Sapiens = Nonadaptive + Intelligent + Natural Engineers

Prove me wrong.
>>
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>>175934525
And it freaking burnt down because the fire truck couldn't break the law and cut across a lane; instead it had to go all the way to Morning Woods to make a U-turn. I put in a side road but it was too late. RIP my finances, now I gotta build a new one.
>>
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New ES2 minor faction. I suppose this will be the one that OpBot gets tied to.
>>
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>>175928717
Well this is quite the pickle.
>>
>>175934801
Don't you get some kind of refund if you lost stuff accidentally? I think Simcity had something like that.
>>
>>175934962
Constitutional Monarchy time!
>>
>>175934624
Homo Sapiens = Thrifty + Industrious + Wasteful + Deviants
Human behavior is economic behavior.
>>
>>175935221

the particulars may vary but competition for limited resources remains a constant
>>
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>>175934993
Not as far as I know. Though there is the disaster response unit which allows you to rebuild structures instead of just bulldozing them I think? That might be slightly cheaper but I haven't tried it so I wouldn't know.

Anyway, I still haven't gotten a decision on this: Bus or tram?
>>
>>175926831
do you think they will add an earth option? will it likely be modded in if not?
>>
>>175935669
I prefer trams, but given you're in the cold, maybe bus.
>>
>>175933995
Rip little science vessel
>>
>>175935669
Use trams so that your system doesn't crumble under heavy snow.
>>
>>175935669
Stunning view lad!
>>
>>175934731
>Nonadaptive.
Wrong, we've adapted to absolutely every climate on Earth bar the extreme polar regions.
>>
>>175935958
I think the Endless series doesn't draw anything from real world human history and it's just humans in completely fantasy world. The humans that preceded United Empire and Vaulters are just called Mezari, and at least I don't remember Earth being referenced at any point in the series.
>>
>>175936372
Unfortunately for us, every sentient alien is simply even better at adaptation.
>>
>>175936372
Existing in every environment does not mean thriving in every environment. In fact the only humans to have consistent societal success are humans in warm continental zones. The rest simply go crazy.
>>
Since we're on about it how are Skylines mechanics?
I mean, does shit like pollution matter?
Education of the population?
Whether your city is densely populated or more spread out, etc.

Basically is it just build shit and just worry about basic needs or is there more to it?
>>
>>175936637
Lol I dunno *asciishrug*
Just like RP what you like mang.
>>
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Who mega corp here?
>>
>>175936372

No, we haven't. We just steal skins from animals to bear the worst climates.
>>
>>175937309
Yeah, that's adapting dumbass.

A Beaver builds dams and adapts its environment, that is still an adaptive feature.
>>
>>175937397

Then every intelligent species is adaptive because ALL of them are likely to skin animals to adapt themselves to other environments.
>>
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>>175936637
The mechanics are easy to understand but hard to make it do what you really want.
Pollution is pretty much 'keep away from residential areas'.
Education is very important if you want your city to prosper at all.
As long as all the basic shit is connected (water, electricity and road) it doesn't particularly matter how your city is populated.
The one real 'bad' mechanic in skylines is how drivers will go full autist and use only 1 lane despite multiple lanes being wide open, like in pic related.
>>
What mod for homogeneous human species? I want a space-faring African Union
>>
>>175937287
The best choice. All about making credits and minerals, everything else will take care of itself.
>>
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I guess it was a bad idea to reactivate the station surrounded by many dead things afterall.
>>
>>175937397
A human isn't physiologically suited to living in a wide range of climates, it's just sentient and thus intelligent enough to change things to suit it.

Note that the climates individual humans are suited for differ between peoples but Stellaris can't model this unless you define every race as a different fucking species, and the adaptive trait on a generic human species turns it all to shit when the new growing portraits on the planet some of your people can easily live on pick an ethnicity that makes no sense for it and still get the habitability bonus.
>>
>>175937935
If you beat it you can reactivate it as your own, like the ancient dreadnought.
>>
>>175938089
> it's just sentient and thus intelligent enough to change things to suit it.
That's exactly what adaptation is, dumbass. Adaptation is not magical metamorphosis, it only cares about making it work.
>>
>>175938246
So a species with the nonadaptive trait in Stellaris has made it to space without having the intelligence to fucking make thicker clothes when eking out an existence on cold planets?

Or are you saying adaptive should be an automatic trait for every species that isn't a pre-sentient?
>>
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>>175937935
>hull points: -1129/300
>>
>>175938089
>>175938246
Humans are neither particularly adaptive nor non-adaptive. I think it's a given that all the FTL species have colonized their entire planet at some point already, and adaptivity may be viewed as an inherent biological trait of that species as far as tying lore into mechanics are concerned. Considering that we did manage to colonize the entire world relatively early on we're definitely not non-adaptive, but we're also not as adaptive as say: grass or certain types of bugs and by extension plant/bug-like alien species.

I think Nomadic is a retarded trait for mankind as well. Nomadic societies, while they've thrived at certain points of history eventually got fucked by sedentary societies. Big and powerful nomadic cultures also didn't exist in the pre-Columbus Americas at all due to lack of mounts (horses we're brought to America by Europeans) so it's not even really a global human phenomenon. Agriculture is also one of mankind's true big turning points in general that resulted into the first stratified societies and thus big cities, eventually nations we got today, being directly opposite to nomadic societies.
>>
>>175938346
Just because a species CAN adapt doesn't mean it SHOULD.

Humans put a considerable amount of effort into building millions of tiny surface caves where the temperature and humidity can stay at nice cave levels all year round. It makes sense for us because we built this society in a fucking cave with a box of scraps.

But then you realize "what wait a minute. It takes a lot of effort to build millions of tiny surface caves when this other species is just happy to lay down on grass or climb trees or sleep under the ocean for all the fucks it gives"

And that's the difference between a naturally adaptive and non adaptive species.
>>
>>175938519
The species that's able to live wherever it wants without putting effort into engineering its own domiciles in the adaptable one in this example, right?
>>
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>>175936060
>>175936302
I guess it's trams, then!
>>
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>>175938746
I'm gonna go grab something to eat. In the meantime, Fjórðarás needs more lebensraum. Other than filling out the peninsula, which is a given, where should our next residential zones be? I can annex one of the available tiles right now.
>>
>>175938714
No, it's the non-adaptive, because it is only living where it has evolved to.

The ones who can adapt to their environment (And you're forgetting that humans do that as well as adapt their environments, black people are better adapted to living in African climes than your pasty white ass, but are the same species as you) and live anywhere, even if they bring a comfortable cave to rest in at the end of the day, are the adaptive ones. Ergo humans.
>>
I played the game when it was launched.
How is the balance now? It's still materialist xenophobe, Intelligent,venerable,solitary corvette spam? Did they add any cool stuff?
>>
>>175938973
>I played the game when it was launched.
The game=Stellaris
>>
>>175938714
Something like that. Humans are clever because physiologically we HAVE to be. All it takes is a single day of exposure in most parts of the world and you're done. That's not a strong case for being genetically adaptable (we are discussing genetic traits after all).

This is space and we can make up all sorts of stuff. Maybe another species is super hardy to the elements and thus would not care for food or shelter. They put less effort into surviving their environment because they grow fur or have thick blubber or water humps or some shit and are more happy to be wherever. That makes them environmentally adaptable on a genetic level.

Maybe another species is some kind of anemic weakling that needs hab bubbles anywhere they go. Even on their home world is covered in hab bubbles. They would be unhappy with anything that isn't a perfectly crafted space habitat. That is not adaptable.
>>
>>175939094
Mate, behavioural adaptation is the same as genetic adaptation. Or brain is a product of our genetics, ergo the ability to adapt behaviourally is a genetic one.

t. actually an evolutionary biologist.
>>
>>175936302
Wouldn't buses be more vulnerable to snow?
>>
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>tfw mods allow me to build -100% food consumption fungoid race
>>
>>175939202
We're talking about space faring species brah, not a herd of cows. It is safe to assume they are all intelligent and capable of adjusting an environment to support biology.

The difference that matters is how much EFFORT each species needs to avoid dying of exposure. if you have to wear an environmental suit year round that is CLEVER but it is not a genetic predisposition to surviving a hostile environment. Using huge amounts of life support technology because you're brittle as fuck and can't survive the dangers of space is not adaptive(DGAF).
>>
>>175938951
Oh, so the second species in your example was only living in one particular environment without building anything to live in, and had no drive to leave that environment?

How in God's name does that end up a spacefaring species?
>>
>>175939442
Yeah, but by Stellaris standards (looking at the habitable planet types on display) because we have adapted to ALL of those environments without space age technology. Hell, before even industrial age technology.

Ergo, in Stellaris terms, we are pretty fucking adaptable.
>>
>>175938973
Don't know about balance, but the general gameplay hasn't really changed one bit despite some small flavor stuff like megastructures
>exploration phase and random events
>borders get formed
>non-pacifist mid- and endgame: blob and blob and blob more
>pacifist mid- and endgame: stare at the screen forever while doing fucking nothing due to lack of proper internal politics and diplomacy
Corvette spam supposedly got balanced (I never tried it out myself anyways and since I always just spammed battleships), but the general combat is the same as well. Cat and mouse chasing the enemy doomstack with your own bigger doomstack, then playing whack-a-mole by capturing enemy planets one by one until you have enough warscore. Repeat ad infinitum.

War in Heaven is one nice DLC addition that wasn't on release. Fallen Empires awaken at some point and become superpowered galaxy players again (they get unique subjugation type and try to get everyone to join them), and if opposite ideology fallen empires awaken as well it results in a War in Heaven, full-scale war between the two sides, or three if there's independent empires and they form The League of Non-Aligened Systems. That's pretty much the only interesting endgame stuff that they have going on right now.
>>
>>175939530
Or maybe devs aren't using a clear definition of adaptable so it can mean anything to anyone?
>>
>>175939461
Pretty easily, actually, relatively stable climate, means they just develop a society used only to one type of environment (ergo a planet that is purely "continental" or "tropical" or whatever due to stellar position, lack of axial tilt, whatever).

To become a spacefaring species you just need to master your own planet and need resources to the degree that getting offworld becomes attractive.
>>
>>175938510
I think that picking traits for humans isn't about what humans are.

It's about what you want aliens to be.

If you start up a game as Very Strong/Deviant humans, they're exactly as strong and as disagreeable as a game in which you've picked Weak/Conformists, the difference lies in the galactic baseline.

Obviously this is a bit wonky outside of fluff because they'll act mechanically different between games, but the idea makes sense to me.
>>
>>175939536
>Fallen Empires awaken at some point and become superpowered galaxy players again
Nice, I hate it you could destroy them by early mid game. And the AI is more challenging? That was the reason why stopped playing.
>>
>>175939935
Kinda like in Warhammer 40 where imperial guardsmen are normal humans while the Space Marines who are super-mega-ultra-ubermensch have just 4 instead of 3. Or why the marines in Starcraft are so fragile despite having super-armour with deadly weapons.
It doesn't mean that guardsmen are badass or that the Marines are just wearing cartdboard boxes. It just means that everything else is so badass that it makes the marines barely superior to the average man in comparaison to what horrible thing you may find in the Galaxy.
>>
>>175939657
I just feel like a species free of pressure to the point that it can just wander around and sleep outdoors without trying for cities isn't likely to develop societally to the point it has a world government and a space program.
>>
>>175940507
> I feel like an extremely adaptive species would have to take negative traits to be balanced
Yes. You understand perfectly.
>>
>>175940646
No, I feel like that particular species has zero drive to move beyond tribes and would be stone age primitives at best in Stellaris.
>>
>>175940836
> I feel like removing pointless societal memes by playing an extremely adaptive hive mind and consuming the galaxy under one queen
You're getting the hang of this! Good work!
>>
>>175940836
Just because they have no need for shelter to flourish in a lot of different environments doesn't free them from other pressures like population or food. Even if they were physically versatile enough to eat everything short of rocks for food they'd still likely end up developing agriculture and tool usage and so on because it makes things easier.
>>
I think adaptability in Stellaris is supposed to represent direct biological features, not indirect stuff like using intelligence to build shelters or wear clothes to adapt to the environment.
>Adaptive: +10% Habitability. This species is highly adaptive when it comes to foreign environments.
>Extremely Adaptive: +20 Habitability. This species is remarkably adept at adopting to any foreign environments.
>Robust: +30% Habitability. +30 Years Leader Lifespan. Bio-Optimized organs with redundant functions have made this species extraordinarily resistant to environmental hazards and disease.
Consider biomodding in Stellaris. How do you somehow just "remove" or add intelligence based adaptability decisions from a certain species? You don't, and that's why adaptability is meant to represent direct biological features helping adaptation into foreign environments.
>>
> I think adaptability in Stellaris is supposed to represent direct biological features, not indirect stuff like using intelligence to build shelters or wear clothes to adapt to the environment.
This. Using intelligence to fix the environment falls under the realm of Green Science.
>>
>>175935162
Seems like Imperial won, how about civics that could work for flavor with Fanatic Militarist/Xenophobe Imperial state?

http://www.strawpoll.me/12900074
>>
>>175941802
Nat zeal/Warrior Culture.
>>
>>175941802
Nat. Zeal is an obvious pick.

I'd say either Warrior Culture or Aristocratic Elite for the second starting civic, and Distinguished Admiralty for the third.
>>
Can you still get the Droids technology if you're a Spiritualistic empire?
>>
>>175929245
You CAN research psionics as non-spiritualist but it requires luck with two random events
>>
>>175942570
I more or less play Spiritualist all the time and I have never seen any of the robot techs pop up for me.
Could be because of my policy rather than government though.

>>175942594
You can't do psionic ascension without being Spiritualist though.
>>
>>175942570
No.

I don't know why spiritualists wouldn't at least allow robots and droids, even if synths are considered grand heresy.
>>
>>175943027
I'm buttflustered because I wanted to roleplay as the Chozos, who are mostly spiritualist, but aren't above using robots.

Not droids or synths, mind you. Just robots.
>>
>>175943123
Yeah, it's bizarre. You can have sentient battleship computers but building a shitty robot pop is completely unthinkable.
>>
>>175943027
Life is sacred!
While obviously Spiritualists make use of machines and simple robots I can see why they wouldn't want to have billions of robots/androids running around taking up space for the living.
>>
>>175933275
No, I totally loved it, too.
>>
>>175943395
On the other hand, you could force robots to strip mine on all the shitty planets nobody wants to live on and use the minerals to build much nicer habs and ringworlds for real people.

I don't know, it's all rather arbitrary.
>>
>>175937658
I'm so excited to run Slaver Guilds, Mining Guilds, and Corporate Dominion in the same empire.
>>
>>175943801
As a socialist, this is my worst nightmare.
Just nerve staple the masses and that's it.
>>
>>175940507
>I just feel like a species free of pressure to the point that it can just wander around and sleep outdoors without trying for cities isn't likely to develop societally to the point it has a world government and a space program.

>>175940836
>No, I feel like that particular species has zero drive to move beyond tribes and would be stone age primitives at best in Stellaris.

Go back to /pol/.
>>
>>175942787
>>175943027
>>175943395
If I use faction shenanigans to remove the Spiritualist ethic, will that change the RNG weighter?
>>
>>175943982
What?
>>
>>175943946
I actually genemod every species in my empire to have the same traits, and roleplay it as changing them to be my primary species.
>>
>>175943986
If you aren't spiritualist (or a Hive Mind) you should be able to have the tech pop up, but I don't know if you'll be able to build them or keep them if you return to being spiritualist.
>>
What's the strongest race/leader combination in Age of Wonders III?
>>
>>175932518
if you get the DLCs for free as well as OST you have digital deluxe
>>
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>>175938917
Okay, what direction do I expand into? Yellow Snow Land is prime farmland so I'm not sure building houses there is a good idea, but I'll do whatever you guys suggest.
>>
>>175943982
Fucking lol.
>>
Dedd
>>
>>175945348
What game is this?
>>
>>175944504
Strongest is surprisingly hard to choose, Draconian Necro is a fairly good pick as the Draconian racials go some ways to balance Necro weaknesses and vice versa, but Necro anything is pretty powerful.

(Though I haven't played since around 1.5)
>>
>>175945485
Cities: Skylines.
>>
Should there be Precambrian planets (without multicellular life) even if it is only for exploration purposes? It should be the most common planets with life by far (most of Earth story stayed as a slimeball).
>>
>>175945348
Go North of Yellow Snow Lands/Morning Woods.
>>
Strongest ethos/traits in Stellaris?
>>
>>175945704

Enduring.
>>
>>175945348
What, there are different kinds of lands?
>>
>>175945704
Extremely Adaptive.
>>
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>>175945674
At first this sounded like a terrible idea but after thinking about it a bit I think I can make this work.

>>175945859
The yellow snow is prime farmland; areas with lots of trees are good for logging; there's also areas with ore or oil, but those don't show so clearly up on the map, so you have to use a different map mode for them.
>>
>>175946087
Fuck, I really don't know anything about that game.
>>
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>>175945781
>>175945892
It's my first time playing Stellaris you better not be fucking with me. It's adaptive like Underwater/Underground in MOO2? What about ethos?
>>
>>175946087
>Morning Woods.
>>
>>175946350
Adaptive/Extremely Adaptive means you can settle on planets less hospitable to your species using less technology, and your species will have a higher happiness cap than they otherwise would. It's not like Underground in MOO2 because that increases the total number of population you can fit on a given planet, while Adaptable/Extremely Adaptable does not. Really, those traits are far better in the early game when you don't have much technology than the late game when you can use technology to colonize more hostile planets.
>>
>>175946380
Try putting "fjórða rás" into Google Translate.
>>
>>175946698
Hah!

You're good people, Anon.
>>
>>175946350

Enduring allows your leaders to serve for longer, learn from experience, and not die in your hands for longer periods of time. Quite handy, especially non-democratic states.
>>
>>175946641
They're actually pretty good on hive which don't need to care about happiness at all.
>>
>>175918242
Here anon, both a mod that makes them younger AND explains how you can mod it yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=906340836
>>
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Give me an absolute edgelord empire to make.
Just gonna do whatever you degenarate think
>>
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>>175945674
>>175946806
I just spent a bunch of money elevating this highway(I'll install sound barriers later). Now it's time to build a new neighborhood to the north of Morning Woods. The only problem is, I can't think of a name for it! So what should I call it?
>>
>>175946641
>>175946970
Okay. And Ethos? I want purge Xeno, Xenophobe sounds goods but militaristic looks garbage since army dmg bonus is only applied to ground forces unless rate of fire bonus is really good.
>>
>>175947921
Militaristic allows you to call Exterminatus on planets before invading
>>
>>175947736
xenophobe materialist authoritarian
police state, slaver guilds
dictatorship
>>
>>175947736

Make an empire of rapist xeno enslavers. Make your own race pretty stupid; slow learners, maybe even repulsive, then conquer other species and make all of them into domestic pleasure slaves.
>>
>>175945124
Thanks!
>>
>>175947736

Who is more evil, Fanatical Purifier or Xenophobic Slavers?
>>
>>175947736
>>175948094
Remember to make your empire fast breeders too.
>>
>>175947806
>>175946087
>>175946087
>>175945348
>>175938746
>>175938917
>tfw you made me install Cities Skiylines once again

I hate you..

BTW anyone has that old cbg collection of Skylines webms ?? those were comfy as fuck.
>>
>>175948094
>>175948230
It's like my chinese comics!
>>
>>175948230
>>175948298

Make sure to pick a portrait that properly encapsulates the idea of 'evil, rapist alien'.
>>
>>175948413
So the Starfish?
>>
>>175948413
>>175948479
>>
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>>175948413
>>
>>175948587

I fail to see who that could rape anything.
>>
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>>175948232
I don't think I have the collection, but I do have a few. And I still need a name for the new neighborhood.
>>
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Show me your Fanatical Purifiers.
>>
>>175948790
And that's why your empire will be one of the first to fall.
>>
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>>175948790
>>
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>>
>>175948976
>>
how can i roleplay as a jew in stellaris? give me your most jewiest empire build and playstyle.
>>
>>175948926
I would say - West of Morning Woods.

And i remember cbg having a shitload of comfy webm from Skylines including one great where camera was following the car driving on a country road and bridges crossed by a railroad and huge Nuclear powerplant and city in the background.
Fuck me that was great.
>>
>>175948094
>rapist xeno enslavers.
I always wonder - should these rape expires be Xenophobes, or Xenophiles...
>>
>>175934870
Tree reveal when
>>
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>>175949602
Unfortunately I only have a few silly webms.
>>
>>175949272
>fanatic materialist
>xenophobe
Yep you can.

>>175949602
>Fuck me that was great.
Wich pleasure. Bend over and raise your skirt.
>>
>>175949272

Capitalism and Communism are both materialistic ideologies.
>>
>>175949272
>Weak
>Repugnant
>Thrifty
>Intelligent

>fanatic Spiritualists
>Xenophobic

>Oligarchy

>Corporate Dominion
>Nationalistic zeal
>>
>>175950134
thanks
>>
Stellaris is in this months humble monthly.
>>
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rate my USA based empire.
>>
>>175950549
Trash.
>>
>>175950549
shit.
>>
I am going to take a break from Aurora after my Ion age empire suddenly had 1000s of nukes heading to earth at 40k km/s and play stelaris

Any mods I need to get? (Just grabbed the elves and Asari for slaving fun)
>>
>>175950549
garbage
>>
>>175950549

Add Slow Learners too.
>>
>>175950549
Add retarded faggots too
>>
>>175950549
Add "kiss minorities' ass" and "hypocrite" too.
>>
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>>175950549
>>
>>175950549

>Not militarist, Fanatic Egalitarian, Repugnant, Slow Learners.
>>
Hi guyy, I'm tempted to buy stellaris for 12€ in the new humble monthly, is it worth it? I like paradox games a lot and wanted stellaris initially althoug I lost some interest
>>
>>175950549
> Be second rate balkan state
> Get salty
>>
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>>175950995
>>175950975
>>175950938
>>175950836
>>175950801
>>175950717
>>175950672
>>175951145
I improved it is it now better?
>>
>>175951439
> Mass Drivers
ONE.

JOB.
>>
>>175951237
buy base game and pirate dlc. Yuor first few games where you don't know what your doing is pretty fun, but after that it gets boring since theres not much content and various governments don't really mean that much.
>>
Which mod for non-dindu Humans? Separate Phenotypes? What about the name list?
>>
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>>175949941
you are small time
>>
>>175951439
A bit better.

Replace "human" by "landwhale" tho.
>>
>>175950549
>Not 'United Solar Assembly.'

Nope.
>>
>>175951914
*Initial D theme song playing in the background*
>>
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Alright, what to fix now?
>>
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Is there a mod for Stellaris that lets you change the flag emblem color? Those gold ones become invisible on yellow & orange backgrounds...
>>
>>175952195
You should change appearance to the frog one for pepe.
>>
>>175952330
But a frog wouldn't look like an evil xenophobe ayy rapist
>>
>>175952195
>rapid breeders
>enduring

are you high
>>
>>175952195

Militarist. Fanatic Xenophile.
Repugnant. Solitary. Venerable. = School shooter AI. "I just want to be friends" (while point a gun at you).
>>
>>175952195
>slaver guilds
Huh?
>>
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>Not playing with black as your flag color
>>
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>Find a nice system with a 22 title 60% habitability planet on the edge of my boarders.
>Send a science ship in to survey the system.
>The planet is inhabited by primitives.
>Only other inhabitable planet is a shitty 16 tile.
>>
>>175953050
purge or enslave them.
>>
>>175952195
>Rapid breeders
>Enduring
>authoritarian
>Slaver guilds
>aristocratic elite

u fkn wot
>>
>>175953242
I'm a dirty egalitarian, anon. Not a fanatic purifier.
>>
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>>175951439
>>175950549
>>
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>>175953372
Supposed to be fucking retarded
Now what weapons, FLT method and galaxy?
Changed to the Moth species like >>175948587
suggested
>>
>One quarter of this entire galactic arm is nothing but size 10-13 shitholes.
>>
>>175953926
> Surrounded by shit worlds
> Neighboring empire has more size 24 worlds than they know what to do with
> Relieve them of excess planetary real estate
> Now I'M the bad guy
>>
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Alright, time to have some fun(?)
>>
>>175954074
The funny thing is that I'm the land grabbing asshole with more size 20+ planets than I know what to do with this time. I hyper-aggressively devoted my everything to staking out claims, which is kinda necessary as even with 2000 stars, 30 AI gets very crowded very quickly.

It's just that my expansive land grabbing is being crippled in the only remaining un-claimed direction because there's nothing worth colonizing, and thus no justification for a stream of fronteir outposts.

I mean, technically the west is open too, but the Zeriphens would flip their shit and they're designed to be a mini-FE.
>>
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Never seen this content on a playthrough before. I'm guessing it's from Leviathan DLC? What am I in for? How is this thing compared to Ether Drake or the Titan ship?
>>
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>>175952195
>>175953550
>>
How are systems generated in Stellaris? Is there some sort of point system or something?

It seems like systems with really good stuff are often defended by pirates or crystals, though sometimes systems have fucking nothing in them. Also it seems like usually when I play there are a few habitable planets with my same type nearby my starting system? Is it just random?
>>
>>175948094
Not the anon who asked but i may actually try this, what ethics should i use... xenophobe or authoritarian for the xeno slaving?
>>
>>175955072
You need it to get a debuff before you can take it with a similar-sized fleet.
>>
>>175955571
How do you get a skull sized fleet?
>>
>>175955230
You are guaranteed two habitable planets near your start (though being right on the rim or core can break this and you get one or none), but that's it.
>>
>>175955632
Skulls are like 50,000 at best. Can defeat them with smaller with good fleet composition.
>>
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when are we raiding reddit?
>>
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>>175952246
Please help me /civ4xg/...
>>
>>175957130
No, but there is a mod that adds some silver ones.
>>
>>175957130
Buy the DLC
>>
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>>175908274
>>175907912
>>
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You fucking retard.
>>
>>175957726
>Detroit First Organization
>>
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Please name a number between 1 and 117 so I can finally choose the damn background for my ruler.
>>
>>175958154
54
>>
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>best 4x game ever made
my fucking ass the planet managment feels like something out of an android game
>if it has a diamond icon you should build a mine on it :)
>if it has a food icon build a farm :)
>that's right you don't have to think about building placement we will do it for you
>drag the alien icon into the same tile as your building in order to man it :)
why not just fucking automate everything and have your buildings built themselves if you have enough resources and population automatically go to the nearest building instead of having those garbage minigames? It would still suck but it would be better than treating the player like a retard.

Combat? Oh my fucking cuntfuck what a pile of shit. I could forgive the ''throw blobs at each other'' mechanic if the units were diverse but no everyone has the same 4 military ship types. You can't even have trade routes in it what kind of shit 4x game doesn't let you go jew mode? I've seen threads and even one article about how this game is so complicated but all it actually is is a bunch of flash tier minigames is gaming in such a pathetic state that something barely more complicated than Diablo 2 makes people shit themselves? Hell even Civilization has more depth and that's a game normies who want to feel like they play a non normie game play.

I pirated it and feel rused anyway.
>>
So is Stellaris worth $12 in the humble monthly?

I enjoy the other paradox games like Viccy 2, ck2 and EU4.

I did enjoy civ5 and quite enjoyed Civ 6 until the game as buggy as shit for me and my friends so I stopped playing it altogether
>>
>active sensor link continues after you declare war
>>
holy fuck torpedo boat is op
>>
>>175958264
>>best 4x game ever made
>Stellaris

Said no one ever.
>>
are you able to convert people of conquered empires to be spiritualist? I want to play as a spiritualist crusader.
>>
>>175958264

How long have you played the game for?

At a certain point, technology makes it so it's actually better to specialize your entire planets and more or less ignore tile resources. Then again, there are times when you might want to ignore tile resources or minmax adjacency bonuses. Plus if you have multiple alien races some have bonuses to mining or other actions.

I don't really know what you're complaining about. You're bitching that a simple part of the game is simple. Stellaris is a fun game due to scale and sci-fi roleplaying that few other games offer. If you want extremely complex science fiction shit go play Aurora or some shit.
>>
>>175958264
If you always build using the tile resources you're a fucking moron.
>>
>>175958418
Yes.
>>
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>>175958684
Maybe
>>
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Am I being an autist now? I can't really tell anymore...
>>
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>>175958264

>dude simple games should be more complex
>bro only 4 ship types, but ignores the vastly more important weapon size, segment, and protection types
>"Flash tier" as if that means anything
>Something barely more complicated then Diablo 2; because Diablo 2 is the pinnacle of gaming right
>what a pathetic state gaming in is wow

Such a pretentious fucking post. Did you even read it before you posted? Good lord, go back to >>>/v/
>>
>>175959065
Not until you mod in a robotic planet type with its own adaptation trait.
>>
>>175959065
>not playing with a cityworld mod
>not playing with Planetary Diversity
>>
>>175959065
>Not calling the Star "Primus"
>Autobot Decepticon instead of "Cybertronian"
>>
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What the hell is this?
>>
>>175959453
One of the Leviathans. If you kill it you can get a special project to make it yours.
>>
>>175959453
>Whaskar prime
>Guwartan Prime

You know if you click those dice it will give you a randomised planet name based on your chosen naming convention, right?

To answer your question, the automated dreadnought is a "leviathan"
The crew has been dead for millions of years. If you defeat it you can repair it and use it for yourself. Contributes I think roughly 8K to fleet power or so.
You'll want about 40K fleet power or more before you take it on though.
>>
>>175958708
Role playing in a game where you can either be a warlord or colonizer. Wow such fucking diversity.
>>
>>175959453
>>175959630
Also don't take it on until you've access to jump drives or psi drives because it's permanently stuck with the most advanced FTL method you have unlocked at the moment you defeat it so if you do defeat it before you get Jump/Psi Drives you won't be able to merge it with the rest of your fleet when you upgrade them to Jump/Psi Drives.
>>
>>175959732
>Role playing in a game
Why would anyone do this?
>>
>>175958956
> Boon of the shroud
#YOLOstrats
>>
>>175959836
Then the fuck are you idiots keep spewing the ''dude muh roleplay in Stellaris XD'' meme for?
>>
>>175959872
Hmm?
Without it it'd still be +60% and increased ethics attraction is a fairly common boon the shroud offers you. Doesn't even require any covenants or anything like that.
>>
>>175959630
>You know if you click those dice it will give you a randomised planet name based on your chosen naming convention, right?
No I did not, will upgrade the names at some point for those old ones....

>>175959814
noted, and I guess I need to stay away from that system till it can be dealt with? (Early game, I have fleet power of ~600)
>>
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>>175959453
It zucks your dick if only you let it!
>>
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>>175960074
I think he's being sarcastic, bud.
>>
>>175960105
What's the best covenant to take? Or are they even worth it? Aside from the psychic jihad one
>>
There is nothing to do in Stellaris.
>>
>>175960280
End of the Cycle is worth it, even if it's just for the lulz.

It's in the OP pastebin if you're curious.
>>
>>175960332
This. Is hearts of iron 2 any fun?
>>
>>175960280
The Instrument of Desire.
+30% (or +25%, I don't quite remember) to energy and mineral production.
In exchange your species will soon gain the decadent trait.


Praise be the Divines
>>
>>175960464
Only if you play Kaiserreich.
>>
>>175960565
I actually meant 4, I'm retarded.
>>
>>175960642
Same answer. Or the Millennium Dawn mod.
>>
why does the AI always give up at 70% warscore?
other paradox games jew you for even 99%
>>
>>175960464
>"man, playing sand is boring"
>"is juggling with torches while being covered in gasolin fun?"
>>
>>175959732
>>175960074
>Role playing in a game where you can either be a warlord or colonizer.
This is easily the biggest issue with Stellaris, and it's a huge thing since this is Paradox and you'd expect them to at least nail it if nothing else considering their previous titles. By "roleplaying" autists mean that they're roleplaying stuff in their head, since the actual gameplay elements only lend themselves to
>pacifist: stare at the screen forever and ever because there's nothing to do in the game due to lack of real diplomacy, trade and internal politics
>non-pacifist: blob more and more until game victory

I like the game enough as a decent timekiller, but like you said Stellaris is very much lacking in variety. Most that the supposedly varied ethos and other modifiers usually end up doing is simple +/-% numerical advantages without any other real gameplay differences. The DLC have ended up expanding the game bit by bit and considering how shitloads of DLC Paradox always pumps out Stellaris might actually be a real recommendable title in after a few years in a mega sale. Hopefully.
>>
>>175960769
I had one surrender at 41% before.
>>
They surrender when you surpass your wargoal cost, dingbats.
>>
>>175961074
I once went to war to get the ruler's wife and his firstborn and I had to reach a wargoal of 99% before they surrendered.

It was a very weird mod.
>>
Minecraft > Stellaris
>>
>>175961326
>tfw not autistic enough for autismblocks
>>
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How does this look for a edgy slaver empire?
>>
>>175961215
CK2 has actual, literal cucking mechanics with the associated negative opinion modifiers. When is Stellaris getting the same?
>>
>>175961518
I play Aurora 4x, and minecraft sometimes is too autistic for me...
>>
How many custom races to you have in your pool?
>>
>>175960968
I had a FE surrender at about 50% and cede me all their planets. I hadn't even made a move on the home system, but I did wipe out their fleet.
>>
>>175961551
Insectoids make me wanna throw up I could never lead a nation o them. Hell I don't even let them in simply because of how they look can you imagine having that thing as your neighbour? Fuck that.
>>
>>175961551
How odious are we talking?
>>
>>175961680
Two lizard races and space dwarves
>>
>>175961949
Post dwarven portraits please.
>>
>>175961680
5 but I've only really played 2 of them past 2250.
>>
>>175961995
This one.
http://steamcommunity.com/sharedfiles/filedetails/?id=908444761&searchtext=dwarf
>>
>>175961835
lets just say /d/ would be squicked out.
>>
>>175961749
Well then that part worked, the idea is that they are disagreeable.
>>
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Playing as a divine empire, should I just purge this primitive fuckers or try to convert them? I need this planet since arctic worlds are my starter worlds.
>>
>>175962382
Purge them for the greater good God won't send them to hell since they were too stupid and oblivious to religion to reject it anyway.
>>
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So why do I need to spend influence to colonise a habitat I also had to spend influence to build?

>>175962382
All species should be welcome in your Empire as long as they "join" your religion.
>>
>>175962382
I'd just purge them. It's only 3 pops and it always takes forever to convert primitives.
>>
>>175961835
>>175962223
I was thinking wasp-style parasite, but leaving it to the readers imagination normally works better.
>>
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>>175962382
> Should I purge
> I don't know if purging is the right choice
> I have conflicted feelings over purging
>>
>>175962754
I just noticed i can do replacement, does that work for primitives?
>>
>>175962897
One of the trait mods adds an actual parasitic trait if you don't mind mods.
>>
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WHO THE FUCK IS LIRA
>>
>>175962382
Uplift them to get achievement then purge them.
>>
>>175963216
I don't mind mods - I am playing with some already (Elven and Asari to provide qt slave races so a parasite mod would be cool.

Which mod adds that?
>>
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>Don't expand beyond my borders for about 150+ years
>Win game by spamming habitats
Neato
>>
>>175963398
I pirated stellaris anyway.
>>
>>175963397
Someone's pet?
>>
>>175963467
Huh. I didn't think they counted.
>>
>>175963532
Turns out you were right, she's the female cats I bought earlier. Someone named her.

Also, I suspect Sneak of being the father.
Despite having cataracts on both his eyes and being blind at 70%, he still hit that.
>>
Is Endless Space as shallow as Stellaris?
>>
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Alright, what square do I expand into next? Also, now that I've got high-density residential zones, industrial deman is finally increasing. I can expand the existing industry a bit, but I need a third place to build it; either regular industry(which can go anywhere) or farming, which requires yellow snow. Or rather, fertile land, which is represented by yellow snow. So, where do I expand?
>>
>>175963440
Svafa's Expanded Species Traits I believe.
>>
>>175963397
What game?
>>
>>175963804
Don't you need log for industry? Follow the road to the west, it's 50% water and 50% forest, so logs, and the ports to transport them.
>>
I'm new to 4x games but I really don't understand Alliance victories.

Couldn't everyone, especially if its all human players and not AIs, just team up together in a mega-alliance and win the game all together? Why don't they?
>>
>>175964006
Rimjob.
>>
>>175964006
Rimworld.

Basically "Dwarf Fortress for Dummies and people scared by ASCII".
>>
>>175964086
What gayme?
>>
>>175963891
thanks
>>
>>175964165

Any.

Why doesn't everyone in Civ 5 or 6 just join up in a mega alliance and if victory is shared just win the game easily that way? I don't understand how it wouldn't be the optimal way to win the game?
>>
>>175964020
I've already got logging in place at Morning Woods, actually.
>>
>>175964406
Then maybe east of Morning Woods, right above Drjolinn. It's 90% land, you can set up a huge industrial district here. The problem is that the transport between Morning Woods and there will be...
>morning woods
>west of morning woods
Oh you fucker, up isn't north on that fucking screenshot!
>>
>>175964314
There are no permanent alliances in Civ5 at least. So your point is moot.
>>
>>175964314
>>175964086
Maybe because seeing the victory screen as soon as possible isn't the fucking point?
>>
>>175964086
AI in Stellaris are not programmed to care about victories.

AI in Civ aren't either. However, they are instead programmed to keep YOU from winning. That's why the AI always teams up to fuck you over even when it doesn't make sense for them as individuals.
>>
>>175963770
It's very basic and Amplitude's first 4X, so yeah. Actually has similar issue as Stellaris too: when borders get set up there's nothing to do but attack everyone for more resources and clay since there's no real downsides to going megawide even for the "peaceful" victory types like science and economic since they're just about amassing shitloads of science points or Dust (money). Only exception is of course the Diplomacy victory type, but it's only about incurring enough "diplomacy points" from being in peace and alliances the longest. Some factions like Automaton at least get bonuses that somewhat favor diplomacy more due to making them receive % bonuses to all planets scaling inverse regarding the total planets in your control, so they technically favor tall. Diplomatic victory in general forces you to do "just okay" since being too weak nets you DoW from stronger foes and being too strong also nets DoW from weaker foes due to you being a threat. AI and diplomacy in general is really basic. God tier soundtrack though.

Endless Legend is a much better 4X and the upcoming ES2 looks like it's improving all of ES1's mechanics while also taking notes from EL. It also retcons ES1 if you care about that sort of thing.

>>175964314
In Civ5 only one player can get diplomatic victory, since instead of being buddies with everyone it requires control of the AI-only city states (non-playable one city "empires" that by default are neutral to everyone) and only one proper empire (player or AI) can be in control of them. There's no "allied" victory.
>>
>>175964314
Civ 5 & 6 are not MMO games. Most of the time you're 2-3 humans playing. If you're allies against AI, then it's simply no fun to end the game as soon as it's begun. If you mean 10 human players allying themselves against a "poor little white guy", then it never happens. It's not an MMO.
>>
>>175919350
>American
>Does not know about the rest of the world

Figures
>>
>>175965039
It isn't like there is much to retcon in ES1 anyways besides who is a major or minor faction.
>>
>>175965039
>It also retcons ES1 if you care about that sort of thing.

Thank God. I hated how half that games factions were humans.

I will somewhat miss the Harmony, Hissho and Amoeba, but these core 8 for ES2 are pretty awesome. Got your nice grab bag and crazy ass asymmetrical balance between crazy different empires that Amplitude likes. They learned a lot from Endless Legend.
>>
>>175965680
Meh, ES2 has a real problem where the only interesting factions are evil as all fuck.
>>
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With Stellaris, how many armies can you have on a planet?
>>
>>175965680
Those three are still in there, but two are minor factions and one is a quest event thing.
>>
>>175965509
And Vaulters who are practically the "main" faction of the Endless series (or were). They got later added to ES1, with their lore being they left Auriga in EL and are now searching for it again as a space-faring race, but in ES2 trailers their EL Quest victory ship (supposedly) explodes, Opbot survives but the Vaulters' current whereabouts are completely unknown.

ES1 in general didn't have much story to speak of, just background lore and very few and minor random events whereas DotE > EL > ES2 form one chronological storyline.
>>
>>175965853
Depends on planet size.
1 army per planet tile I think
>>
>>175966001
I thought it depended on current pop?
>>
>>175966000
>And Vaulters who are practically the "main" faction of the Endless series
Disgusting.
>>
>>175965853
I'm not sure, but it seems you can throw as many soldiers on enemy world as you want like there was no upper limit at all. They all participate in the actual battle, and once it's over if they're over the limit the rest just board back to transports and orbit the planet.
>>
>>175966102
That's for producing armies.
>>
>>175966216
Oh okay
>>
Any of the "special" weapons like laser drones worth it except for void cloud lighting?

And no, amoeba flagella are dogshit before anyone asks
>>
>>175966787

The Shard weapons used to be like tier II laser but got removed from the game as a player option
>>
>>175965853
Unlimited for attacking armies, which is really the only time you should use armies anyways
If you're authoritarian you can mass-produce a hundred slave armies for 2k minerals and swarm planets so hard you don't even need to take down fortifications, just the spaceport
>>
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>Tab back into the game
>It was paused for 10 minutes or so due to a pop-up about ANOTHER admiral getting the logistical trait
>>
>>175967040
Can you send an army to attack a spaceport?
>>
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playing a divine empire is very funny, first time i realy enjoy this game. But I have problems with faction desu.
>>
>>175965039
Is ES2 worth pirating or should I wait for the full version that they will relase in 2030?
>>
>>175967284
>or should I wait for the full version that they will relase in 2030?
It's releasing in literally two weeks.
>>
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>>175967142
What problem are you having?
Once you reach psionic ascension the Spiritualist faction should pop up and you can pander to them.
>>
>>175967117
No but torpedo corvettes are brutal at taking down spaceports.
Mid to late game it's so cheap to make four anti-spaceport Corvette fleets and queue them to raze the entire enemy territory of spaceports and they can't do shit about it. Drives the AI wild and cripples them so hard. MP in this game must be brutal.
>>
>>175967284
You should BUY it in two weeks.
>>
>>175967461
>psionic ascension
sry kind of new to the game, what tradition perks do i need to choose? do I already fucked up since my first perk were +5 planets?
>>
>>175967663
Or buy it now since it will be at a 25% discount compared to the release price.
>>
>>175967632
I don't want to blow up the spaceport if I'm going to capture the planet later.
>>
stellaris DLC get in sales often or should i just pirate them?
>>
>>175967632
By the time you get torpedo corvettes all space ports are pushovers anyway.
>>
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>>175967761
The perks you need are Mind Over Matter and Transcendence.
You need at least one perk before you can take Mind Over Matter and at least three perks to take Transcendence.
Mind Over Matter requires the Psionic Theory tech to be researched first.
First perk is irrelevant in relation to ascension paths.
Taking the Transcendence perk gives you access to The Shroud.
>>
>>175967814
I don't think that's doable except by just raising your warscore from the planets you're not winning in this war. Once the transport ship enters combat it doesn't land anymore.
Having to queue 1 Corvette to follow your transports to stop them from getting stuck fighting a mining station is the fuckibg worst.
>>
>>175968130
Wait a minute. Are you telling me I can't board stuff in Stellaris?
>>
>>175968130
I think they're removing combat capabilities from mining and research stations next patch for that reason.
>>
>>175967837
I've never seen Stellaris DLC go on sale. Yet at least.
>>
>>175968226
You can't, armies are strictly for planet combat. Distant Worlds, which is pretty similar game to Stellaris has boarding modules if you like that sort of thing. You can then repair and use or reverse engineer boarded vessels for tech.
>>
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Jesus why did Paradox create such a shitty faction system and butcher the civics.

>have a fun fan.militarist/individualist empire
>individualist is now egalitarian which doesn't fit my fluff
>authoritarian is shit if you don't use slaves
>the faction forces you to use imperial authority so no more oligarchic war councils for me
>>
>>175968226
No you can't. I think there used to be a mod for something like it a while back though.
>>
>>175968353
Of course Distant Worlds has that! Even fucking Star Ruler who was barebones as FUCK and needed mods to be fun had boarding in the vanilla game!
I need MORE exclamation marks and MORE caps lock to express how SHOCKED I am that something this basic is not in the game.
>>
>>175968230
Will they still be auto-targeted by fleets?
>>
>>175968116
thanks will do that. I hope I dont get fucked by my neighbours.
>>
>>175967663
Haha fuck off shill i will PIRATE it because paying for video games is retarded I'm 22 do you think I have nothing more important to spent my hard earned money for?
>>
>>175968412
Militarism and individualism are mutualy exclusive anyway. It's like having pacifist enslavers. Cute turtle though.
>>
>>175968621
If you're worried about war then maybe try and secure some defensive pacts with like-minded empires.
Mutual rivalries is a great way to improve an empire's opinion of you if you want to go down that route. Declare their rivals to be your rivals too.

The best times to declare war if you're nervous is when your target is already at war or they are after losing a war.

Also just so you know you can rip the cyborg modifications out of heathens belonging to species who took cyborg ascension through the species modification menu.
>>
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>>175968979
should I just attack this fucker he is at war right now and also has the same planet time.
>>
I'm here to drop a bomb on you.
The best fleet composition until you get Cruisers is 100% starter Corvettes.
Yes, no shields, level 1 everything.
Go above your fleet cap until they're at +150% maintenance cost. They still have cheaper maintenance and are cheaper to manufacture than proper ships.
Watch as they absolutely decimate everything.
This works BECAUSE of https://en.wikipedia.org/wiki/Lanchester's_laws

Note: This stops working after you get Cruisers.
>>
>>175963804
South. Build a grand bridge over all that poo!
>>
>start a new game
>only habitable planets nearby are 13 and 15 tiles
>bumping up right beside a fallen empire
I feel bad for restarting but fuck this.
>>
Why do I feel such hatred for humans in vidya? I never pick humans (except for IG in DOW and Castle in HOMM3) and I always treat them like shit when I can.
>>
>>175969241
Sounds like a great way to run at a silky smooth -2 fps
>>
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>>175969216
I'm not going to hold your hand, bud.
Make your own decisions.
Just so you know you can check how well they're doing in a war by hovering over the other empire's icon like this. I'm not sure if it works for unidentified empires though.
>>
>>175969559
t. fanatic xenophobe arthropoid
>>
>>175968978
Tell that to Switzerland.
>>
>Playing democratic shits
>For some reason I have a faction that insists I become authoritarian and switch to imperial authority
Is this like, the equivalent of those Americans who obsess over the royal family?
>>
>>175969216
> Rivaling someone you plan to kill
Anon. Rivalries are shit. It is 100000000% more useful to secure sensor treaties on everyone you plan to kill because -- guess what-- they'll tell you exactly when to kill them.
>>
>>175970058
Up there for thinking, anon.
>>
>>175968978
>It's like having pacifist enslavers.
There is LITERALLY pacifist enslaver AI archetype in Stellaris.

Decadent Hierarchy:
>Fanatic Authoritarian or Authoritarian
>Fanatic Pacifist or Pacifist
>Has either: Decadent trait / Slaver Guilds civic
>"Decadent Hierarchies are isolationist slave societies that have few concerns aside from maintaining their rigid way of life."
>>
>>175969959
Who?
>>
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They're fixing this shit in 1.6, right?
>>
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>>175955546
update: found humans, fucking great for the little story im making with this whole thing desu
>>
>>175970579
The habitat spam? Yes. Habitats will now cost influence for upkeep.
>>
>you can roleplay as ANYTHING :)
>as long as that anything is warlike though
>tech tree is random just like me XD
>no robot race
>>
>>175968978
>militarism and individualism are mutually exclusive
What? Prior to Utopia it was a pretty good mix.
>>
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>>175964634
Drjólinn is actually my main industrial park, specializing in manufacturing rather than Morning Woods' lumber industries. And going north does give us access to the train line and the possibility of a bridge to West of Morning Woods(as far as I know there's no way to know which way is north in this game, the neighborhood was named by >>175949272).

>>175969338
Sorry, I forgot to mention I had already taken the previous anon's advice. Still, I'll head south once I can annex another square.
>>
>>175970773
>tech tree is random just like me XD

The tech tree being random is the best thing about Stellaris. Fuck off with your shitposting.
>>
>>175968854
>22
>more important things to spend money on
I'm 29 and I only spend cash on vidya and women.
>>
>>175970893
Yeah nothing says ''build your own empire'' like not being able to plan your technological progress. Kill yourself.
>>
>>175970959
>29
because you're a fucking manchild I bet you're from the US like most autists here in Europe it's not even socially acceptable to play past 18yo
>>
>>175970773
>not wanting to pay $14.99 for robot races DLC 2 years from now
>>
>>175970893
Don't give it attention.
>>
>>175970050
No, It's whats happening in Turkey
>>
>>175970893
>>175970970
See guys, heres the thing. Tech tree is not in fact random. Tech aquisition is. Random tech trees a la SOTS are perfectly fine. Having techs handed to you at random, on the other hand is novel but highly questionable design.
>>
Ohhhh GOD , completing the 1st part of robot ascension ( Cyborg ) turned all of my pops into ring world preference as my capital is in a ringworld segment

now all my pops have 10% max happiness

DISASTer
>>
>>175971282

Gotta buy the Robot Happiness DLC
>>
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>>175971282
>Changing your capital from your homeworld, the birth-place of your species.
You deserved it.
>>
Who /restartseverygameuntilyougetasize20homeworld/ here?
>>
>>175971626
/notme/
>>
>>175970731
gay
>>
Why do I have to ''observe'' species before I can interact with them? Fucking stupid I wanna just uplift them and teach them my ways of sunglasses, blue jeans and pursuit of the burger.
>>
>>175971626
>Home world has no moon
>Exit to menu
>Home world is a moon
>Exit to menu
>Home system star is an odd type
>Exit to menu

I don't particularly care about homeworld size though.
>>
>>175907867
DLC
Buying
Good
Goy
>>
>>175971746
>sunglasses, blue jeans and pursuit of the burger.
Sounds like my American Hegemony build
>>
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>this is what passes for the strongest nation among h*mans
Let's face it no matter what our leftist media says they ARE the problem it's in their culture
>OOGA BOOGA MUH DICK HARD ME ATTACK YOU CAUSE YOUR CULTURE DIFFERENT
when we reached the stars they were still living in caves can you name any human inventors or philosophers? I thought so. Fuck off with that affirmative action all it does is makes quality of service worse I was in a grocery store this morning and there was a human cashier do you know how long I had to wait in the fucking line? Deport them and build a wall.
>>
>>175971746
>"observe"
cant you just turn them into your best friends and make them join your empire instantly?
>>
So other than Wiz being retarded what is the reason for no longer being able to purge individual planets?

I get not being able to purge individual pops but planets? Come on. One of my favorite things to do was to purge every planet but the alien homeworld and keep them there as a sort of zoo.
>>
>>175972114
clearly a Groblox wrote this, which is funny, because you're a disgusting biped too. Tentacular master species represent.
>Groblox
>sentient
Pick one
>>
Can you blow up a planet in Stellaris or should I stick to proper 4x games?
>>
>>175972502
i think theres a mod for it that adds a death star/dyson sphere that can do it
>>
>>175972408
You can, but you need to be xenophobic.
>>
>>175972502
Death Star DLC $19.99 soon friend
>>
>>175972817
Purging is still done on a species level though.
>>
>>175972502
In Stellaris, there are only two possible answers :
-DLC soon,
-there's a mod for that.
>>
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So I just found an Infested World orbiting a Tomb World.
I thought those only showed up with the Scourge event.
Does this mean anything?
>>
>>175973027
I don't think there's a mod to make diplomacy not shit AND I don't expect a DLC for it anytime soon.
>>
>>175973136
bug
>>
>>175973175
[start sweating]
>>
>>175970731
This basically only fucks over tall players, not wide. A tall player is going to have like, two or three habitats at best to hold onto some nebulae.
>>
>>175973136
>>175973225

I've found infested worlds before ( pre crisis )
but it was inside the territory of a fan xenophobe fallen empire
>>
>>175971236
Nah, Turkey is more like the president himself wanting to do that. Turkey would be like me embracing that faction and working to make their dreams a reality.
>>
>>175973175
>I don't think there's a mod to make diplomacy not shit AND I don't expect a DLC for it anytime soon.

Literally the next expansion pack/DLC, Wiz said the next one will revolve around fixing federations, diplomacy and adding Space UN
>>
>>175973516
>Space UN
will it be as useless as real UN?
>>
>>175973516
The next one needs to fix war and FTL travel, not shitty federations.
>>
>>175971282
Shit, I was planning on switching my capital to a big Gaia world I found. Is there a Gaia preference in the game?

>>175971551
>Wanting to live on a tile 16 shithole.
>>
>>175973590
Show some respect! The real UN can tear down top tier countries with endless gibmes.
>>
If you own the base game on Steam you can easily pirate all the DLC right?
>>
>>175973671
Yeah. It breaks habitability just like ring world preference.
>>
>>175973765
Well goddamnit.
>>
>>175971282
You can apparently use a simple console command to remove the ring world trait and add back the preference you had before.
>>
Is there a Elf mod for stellaris?
>>
>>175974034

I got a gene modding project ongoing , having only 3 planets makes it cheap
>>
>>175974102

Yes , Elves of Stellaris
>>
>>175973516
>Forcing everyone to join the UN whether they want to or not.
>>
>>175974438
how do you have an ringworld with only 3 planets?
>>
>>175973516
>tfw no space NATO to bomb genocidal maniacs and to defend democratic empires
>>
>>175974864
> TFW the space UN is a collection of fanatical purifiers
> Every decade they get together to vote a species off
>>
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>>175974102

Why would you want an elf mod anon? Hmm?
>>
>>175975006
>>175974864

sounds fun desu. Also a slave marked would be nice, where you can buy slaves from other slaving empires.
>>
>>175975076
Bully lesser races
>>
>Playing Cult of Cthulhu
>Authoritarian Fanatical Spiritualist
>Playing fairly aggressively, doing well, vassaling like crazy
>tap into shroud
>pocket of psychic energy
>pick the guy with the best chance of success, don't recognise the name
>messiah is born!
>look at his stats
>nervous, -20% to max fleet strength
>Now my heir, and immortal
>Ironman

Fuck. The god-emperor is a pussy.

Is there any way I can cut this faggot out of the loop? Go for an oligarchy maybe, or choose a new heir and let him do shroud... things?

Or just bite the bullet and use him?
>>
Outside of nostalgia, how playable is Civ III?
>>
>>175975373

Good lad

https://steamcommunity.com/sharedfiles/filedetails/?id=915432220&searchtext=
>>
>>175974849

Mod that add a bunch of extra starting systems , some based on sci fi and games

I started in the last non damaged section of a ringworld and the system only has tomb worlds and shit for minerals / credits
>>
>>175975373
I want to do horrible, painful things to that elf booty.
>>
>Aliens I wanted to civilize later develop a species-killing infection
Fuck.

Is it even possible for them to pull through?
>>
>>175975410
you should check out those mythos mods
>>
>>175976343
if they cannot, it was not meant to be
Survival of the fittest
>>
>crap start in a section of the galaxy that has few systems and few habitable planets, the ones that are habitable are all less than 16 tiles.
>send a science ship to one of the few systems I do own, a fucking 26 tile gaia planet and a 20 tile alpine planet are in the system.
>before I could even celebrate, the ship got blasted by about 10k firepower of alien vessels
FUG. I've been putting all my resources into military research and rushing cruisers.
>>
>>175977054
> 10k
Those are creeps. You can safely ignore them. Unless you're 80 years into the game, then your'e fucked.
>>
>Discover Araboth
>It knocks my science ship way out into unexplored beyond my wormhole range
fuck
>>
>>175977793
I'm glad FTLs are being reworked.
>>
>>175977793
I was promised that stranded ships are able to MIA to return home. Don't know how but you can always remove the scientist no matter where they are.
>>
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>Warp gets nerfed
>Wormholes will get nerfed next
>/4xg/ memed Hyperlanes only into existence
Good job.
>>
>>175970731
WHAT.

WHY?
>>
>>175977927
I'm not. Hyperlanes suck dick.

>>175978103
I can, but it'd take longer to wait for it to reappear then travel back to the area it was surveying than to just let my construction ship finish the wormhole.
>>
I want a 4x that's kinda like Spore where each era is its own self contained game. Ancient Era is you just trying to become the dominant force in a small region, and once you win, the game "zooms out" to reveal the whole subcontinent. Repeat until the whole globe is revealed in the modern era, and then low orbit once you develop rockets
>>
>>175978250
Hyperlanes only is the only way to add any level of strategy into this game.
>>
File: he fell for the hyperlane meme.jpg (465KB, 1920x1080px) Image search: [Google]
he fell for the hyperlane meme.jpg
465KB, 1920x1080px
>>175978934
>>
>>175979182
Clearly you missed the part where I said hyperlanes "only". Obviously hyperlanes suck compared to other FTL techs.
>>
> When an entire game company falls for the hyperlane meme
>>
>>175979517
good
>>
remember when you could hyperlane from anywhere in a system
>>
remember when you could go home from work and have a fun game that wasn't ruined by hyperlanes which are only a meme hack to survive hard mode artificial difficulty?
>>
do hyperlanes exist in theory like warp and wormholes?
>>
>Habitats produce less energy
>Habitats cost influence
>happiness nerfed
>unity nerfed

RIP habitats
RIP tall
>>
>>175979402
The problem with you hyperlane faggots is that you refuse to acknowledge the issues with hyperlanes that aren't going to go away just because they're the only ones around.
>>
>people get mad they get cucked by a wormhole empires
*wormholes behind you*
Tsch, nothing personal... Primitive...
>>
your iq has to be under 80 if you cant counter wormhole empires
>>
File: 1493937548336.jpg (50KB, 480x480px) Image search: [Google]
1493937548336.jpg
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>Declare on hyperlane empire
>There's an empire between both of us that closed it's borders to both of us
>I can just wormhole hop over the 3rd empire's territory and the hypercuck can't retaliate.
>>
>Pick only one from between psionics, genetics and cybernetics
>Can't genetically modify slave races as a psionic and/or robotic space emperor
This bothers me too much. Why isn't genemodding + adding negative traits a base feature available to everyone?
I just want to subjugate species that anger me, and force them to live out a perfect niche in my elaborate caste system. Is that so wrong?
>>
>>175981682
>have an actual strategy game with some fixable problems
>or have no strategy with lots of unfixable problems
Wow us hyperlane faggots sure are trying to kill the game.
>>
>>175982202
>Is that so wrong?
Very, just listen to yourself anon you want to doom their specie existence and let them live the life of self torture and misery just because few of them they simply "anger" you?
>>
>>175982063
>Declare on hyperlane empire
Okay, so what did you declare?
>>
>>175982795
marriage
>>
>>175970959
>spend cash
>>
>>175982845
Aaaaww, congratulations.
>>
File: 1493827523174.jpg (47KB, 546x789px) Image search: [Google]
1493827523174.jpg
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>hypercucks only is mandatory
>wormholes become map-generated
>warp and jump drive deleted
>>
>>175982845
My undying love obviously!
Who else is going to protect them from all the big nasty empires that surround them that use FTL methods that are actually good?
>>
>>175966118
It's like you don't even like slavs
>>
>>175983038
hola redito
>>
>>175983249
>>
>>175981051
Habitats already cost influence, I thought? Around 50 each? 37 or so if you have Master Builders.
>>
>>175984154
He means they cost influence in upkeep.

>>175981051
>Introduce habitats to help tall players.
>Immediately nerf them in such a way that tall players can't use them.
How retarded can they be?
>>
>>175982440
None of you bother to suggest fixes to hyperlanes, you just want to fuck over other players even though you can play hyperlane only right now.
>>
>>175981051
>unity nerfed
>Every happiness building gives unity now
>>
>>175984154

Master builders don't reduce cost no more
>>
>Habitats cost influence.

So I guess you can only have one of them active at most, if you're trying to afford an edict or two?

Why the fuck would they do this?
>>
>>175991578
Well, I guess that's more Unity for non-Pacifist empires, but whatever.

Good thing I play slavers and can just put dissenting pops on a mine!
>>
Is Age of Wonders III worth a buy? It's on sale right now for a steal.

Anyone have any advice on playstyles? I hear it's similar to Civ V.
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