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/civ4xg/ - Strategy/4X General

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Thread replies: 793
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- (Future FAQ Pastebin goes here. If you want to contribute, reply to the OP with ideas or excerpts to use!)
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>174726675
>>
Reminder to report and ignore shitposting
>>
I suck at the game, any good mods that make Stelaris slightly easier while not being just plain cheat mods?
>>
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2nd for sexy empress
>>
>>174778901
too soon.reported.
>>
>>174778901
>>174778905

How

>>174778930
>pirate utopia from CODEX
>get a very persistent browser hijacker
>spend almost an hour removing it

I feel bitter and betrayed
>>
Are there any stellaris mods that work at properly balancing FTL types?
>>
>>174778956
Just play the game nigga how the fuck is it hard?
>>
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Wow.. Well that's just fucking rude. How dare they use such vulgarity in a game like this?
>>
>>174778986
i was constantly refreshing 'civ4xg' for over an hour
>>
>>174778986
>anything but RezMar releases from cs.rin.ru
You asked for this.
>>
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Stuck between Expansion, Diplomacy and Harmony.
>>
>>174778901
W&B, wait isn't this the wrong thread for you?
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>>174779140
>.ru

Am I being roused for a second time today?
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What the fuck is THIS?!
>>
>>174779373
Looks like sabik
>>
>>174779167
>Finishing expansion 82 years into the game when you've even modded out core systems so the cap skill is wasted and you've already lost countless unity from not having courier networks
>Not opening prosperity first
>Not taking supremacy yet
>Taking domination of all things

About the only thing you've done right is taking and finishing discovery.
>>
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The Scourge arrives. Fucks shit up completely
>>
>>174779496
wot
>>
>>174779248
It's don't.
RezMar is the only reliable source for these things.
>>
>>174779496
They pulled the universe bath plug and now you all going alternate reality.
>>
>>174779421
Courier Networks? What are you talking about, this is vanilla.

Did you confuse Domination and Supremacy? I needed that +%20 Border Range early on because I was in an empire cluster
>>
>>174779023
Because I am retarded and I keep getting absolutely shit on by RNG tot he point where I am convinced the game hates me
like my last attempt ended quickly because I got both fuck all minerals and power near me and got full annexed by my neighbour who had like 3 times the Ship power as me
and the save before that I was surrounded by fanatical purifiers who shit on me at the same time
and so on
I have never even been able to finish a tradition tree because I just suck that much
>>
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>>174779692
Yes...
>>
>tfw no distant worlds with more detailed physics, ship systems and pop control
>tfw Eeast vs west was kill and will continue kill
>tfw strategy gamying is slowly dying
pls end me
>>
>>174779719
Oh are you the guy trolling about being unable to install mods the other day and you're fishing with new bait?
>>
Which is your favorite Endless Space 2 faction theme and why?

https://soundcloud.com/flybyno/sets/endless-space-2-ost-demo-early-access
>>
>>174780038
I love the piano in the riftborn theme.
>>
>>174779567
rezmar is a golden yugoslavian boy sent down to this Earth
>>
>>174779820
Strategy gaming has been slowly dying since 2007 at the very least.
If anything we're at a local maximum.
>>
>>174780136
>slowly dying
Only RTS, grand strategy is growing, civilisation is still growing despite getting worse in each iteration, and Endless Legend, age of wonders III, heroes of might and magic VII and ofc stellaris, Endless Space, Endless Space 2 and galactic civilisations III have all come out recently with large fanbases.
>>
>>174780227

RTS diverged into Real Time Tactics and Grand Strategy desu
>>
>>174779820
Oh for fucks sakes. This "strategy gaming is dying" meme has been around since Red Alert 2.

I've played Strategy games my whole life and strategy games have only gotten better throughout the years.
>>
>>174779820
There's a fine line between the right control and too much control that it's pretty much autists only. DW rides the line fine in some areas but the ship design could be improved so much. And as for physics when you're dealing with space magic FTL and the general scale of such games physics go right out the window because they can become game ruining very quickly. Now if you wanted to design a game kind of like a more realistic MOO where you have near future ships battling in small tactical fleets physics could be a great mechanic. Kind of like in Nexus.
>>
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>>174779496
>>
Why does the Dev Diary suggest they're going to fix the doomstack issue by making wars less micro-intensive?

Isn't that the problem? That doomstacks are too macro and boring?
>>
>>174780380
Because one of the reasons doomstacks exists is because fleet management is so fucking horrible and microintensive, that it's impossible to manage multiple fleets.

Doomstacks are stupid and a shitty strategy compared to multiple smaller fleets as long as you avoid direct confrontation because you wreck spaceport, every mining station and every thing in the enemy territory much faster than with a doomstack.

It's just that micromanaging even three fleets is a pain in the ass.
>>
>>174780380
The whole statement is self-contradictory.
They'll just slap some combat width meme on top of the current disaster that is fleet mechanics and call it a day.
>>
>>174780380

Haha. Good luck. Every paradox game is doomstack smashing. Province supply limits are one of the few limiters that have been somewhat effective.
>>
>>174780380
>>174780483
And maybe fleet missions like EU4 has.
>EU4 has better naval mechanics than Stellaris
>>
>>174780324
I wanted more physics like star ruler. And ship design and populations are the only thing I wish they woul improve. (Aside from the UI)
>>
>>174779835
What the fuck are you talking about, you retard, is this some double bait? It was your retarded ass couldn't see that I picked Supremacy and not domination
>>
>>174780380
I think they're misidentifying the primary issue behind doomstacks.
Replenishing losses, essentially the macro aspect, is so time and resource intensive that the best way to safeguard both time and resources is to put all your eggs in one basket and decide things in one massive battle. Even if you lose you'll feasibly give the opponent a black eye, secure ample time to reinforce your one fleet instead of splitting your stack into multiple fleets and having to replenish losses in each one separately. I'm not sure what they're planning on removing because there is no fleet micro in the game right now unless you count exploiting the shitty AI. The micro they should be working on reducing is pop and building micro.
>>
>>174780496
>inb4 system limiters where mroe than x ships in a system makes them slowly die from attrition
>AI doesn't get attrition though :^)
>>
>>174780483
>combat width
In space?

Why don't they just make it so that Admirals affect how many ships can be in a single fleet, scaling with skill and technology, and add some ui improvements for the outliner
>>
>>174780636
They'll call it 'formation efficiency' or 'communications overhead' but it won't change the fact that it will be combat width (in space).
>>
>>174780632
>attrition in a game where food produced on one planet magically and instantaneously is consumed across 12 planets
>>
>>174780636
They should just focus on making a decent fleet management UI and add the ability to give the fleets some kind of basic orders that they can do automatically, like patrol space automatically, attack weaker fleets and avoid larger fleets etc.

I don't think it's a problem that you can make huge fleets, it's that you can't manage lots of small fleets.
>>
>>174780694
>implying this guy won't do it
>>
>>174780568
Yet you don't even know what courier networks are, sad.
>>
I'm not a big fan of the hive mind mechanic.

It doesn't feel much different from any other playstyle.
>>
>>174780731
>let's be realistic (according to my thoughts about how galactic civilisations will work in the future)
>hahha wouldn't it be cool if there was a fucking flame dragon in space guys
>>
>>174780739
Oh, It's a Expansion tradition, This is only my 6th game, sorry If I don't know the name of each bonus.

Also, I didn't mod out core systems because as I said, vanilla; and I don't know what are core systems

Don't need to be so rude, cunt.
>>
>>174780636
This is the way to do it.
They need to add shit from hoi4 because shit like the army designer and general command caps would actually work in stellaris.
>Fleet designer
>Set ship ratios and construction priorities
>Shipyards automatically build as resources allow and each fleet rallies to a predesignated point.
>Admirals can support X command points of ships with an increasing cap each level.

Shit would be cash, but I fully expect halfassed combat width bullshit.
>>
>>174780731
There's literally a space mind control satellite in the game that can tell you're masturbating to traps from geosync orbit and mindwipe you for it.
Fuck off paradog.
>>
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>>174780798

It's honestly just a place holder. They wanted it in the game so they could mess with it later (probably via EMPIRES OF THE SWARM DLC), but it doesn't really do anything right now.
>>
>>174780905
They also need to make techs that buff spaceports so they don't crumble into dust at the lightest touch after you develop cruisers

That, and also make it so they don't take as long to build after repeatable techs
>>
>>174780694
What do you mean "magically" and "instantenously"? You ever heard of logistics?

Shit gets moved around. Just because they don't show the actual freighters hauling food and shit, it doesn't mean it's magic.
>>
>>174780869
don't mind that autist. core systems are planets that you can control directly. i think default is 3 planets, while a civic gives +2 and an ascension perk gives +5, while a repeatable research gives +1 for a few times. if you have more planets that your core system limit you get production penalty, so you have to put them in sectors

also
>diplomacy
>>
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>>174780636
SEMICIRCLE YES
>>
>>174780975

they should show the freighters desu shit would be so comfy
>>
>>174780975
But it legit is instant though
the Game doesn't register the logistics, the logistics don't exist, there is no interstellar infrastructure in this game asides from wormhole stations
>>
>>174780998
>gale-speed and trickster traits
>Marr-Adetta system

Someone watches LOGH at Paradox.
>>
>>174781009
Just play DW.
>>
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In endless space, does anyone know what happens to the resources you trade yourself to?
Traded a shitty system for some dustwater but where does the dustwater go?
>>
>>174780934
But hey. we're getting fanatic purifiers civic for them next patch.
>>
>>174781016
Yes, the game doesn't represent the logistics or infrastructure, but that doesnt mean it isn't there.

There's a scope to every game and logistics isn't part of the scope of this game. Do you know how stupidly complex games like this would be if everything present in the real world was some how represented in the game world?
>>
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>>174780998
>>
>>174780869
Generally the traditions you want to get are
Open with prosperity for the mining station cost reduction
Pick up expansion and get the first 3 skills for more unity, less unity cost, and faster colonies and growth.
After that either finish expansion, start in on prosperity or go into discovery if you're going for specific thing like hard science or leader level gimmicks with talented and meritocracy.
>>
>>174781153
>not going discovery after prosperity for PSC
>>
>>174781110
It's not there, you cannot interact with it, you can't interrupt it or improve it in anyway.

It's magic and instantaneous
>>
>>174781009
Having at least some representation of trade and supply lines in the game and being able to order small fleets of light ships (corvettes and cruisers only) to protect your own or disrupt enemy trade would be nice. Maybe one of these days they'll implement a mechanic from EU4 instead of CK2.
>>
>>174781184
All depends how quickly you want to expand.
Unless I'm specifically playing a technocracy with talented and/or meritocracy I'll hit expansion first. If I'm playing for science I go hard into science and ignore colonization for a bit.
>>
>>174781232
>tfw fucking empire total war had exactly that
>>
>>174781112
Speaking of this, fleet formations fucking when?
I'm tired of my lead corvettes being focus fired early in the game.
>>
>>174781229
Do you need to have family lives and every day lives of every population simulated as well for you to believe they have different ethics and show you how the ethics are formed because they can't be real, they're just magic and magically appear for every pop? Actually, we kind of need represent billions of individuals, because right now the game only has arbitrary "pops" to represent a population, but it can't be real that 12 people live on a planet and sustain it's economy? There' should be billions of people instead of 12, but they aren't shown so it's just magic.

Also the population growth is just a pop popping out of nowhere after a magical number of months has passed. They can't just be born out of nowhere, they need to simulate intercourse and actually show them being born, otherwise it's magic and instantenous.

They should probably simulate an actual universe, rather than making a game, because this shit is getting too deep.
>>
>>174781371
Why wouldn't you want your corvettes to be focus fired?
>>
>>174781371
i wish they'd shoot my corvettes. i hate losing cruisers
>>
>>174780038
cravers theme is prety great imo
>>
Who else wants blobs of suicide corvettes
>>
>>174780471
>Doomstacks are stupid and a shitty strategy compared to multiple smaller fleets
Not until you break their initial fleet. Matching smaller against smaller is gonna result in you losing more ships.
>>
>>174781379
But pops at least exist in the game.

You're arguing that logistics exist, despite there literally being no mechanic for them, fuck all.

GO away parashill
>>
>>174781427
Slap afterburners on corvettes and downgrade engines on your cruisers.
>>
>>174781482
shit nigger that makes good sense, but is it worth it to trade off capacitors on corvettes?
and doesn't downgrading cruiser engines slow down my entire blob?
>>
>>174781410
early in the game anon. I'm talking about the first fights when you have pretty much only corvettes and the arrow formation means one comes into range and gets focus fired, then a few more, then a few more. What would be far more effective is if I could set them to a box where far more would come into range and could fire at the same time both spreading out incoming fire, and putting more fire on the enemy quicker.
>>
>>174781371
I would be happy with a system were you can give your fleet a preferred engagement range (close/medium/long) and whoever has the higher average combat speed can slowly force their preferred range on the enemy.

Maybe some orders about combat style as well, like aggressive (deal and take more damage, for when you want to take out a spaceport before the enemy fleet arrives) or defensive (opposite, for when you have to wait for reinforcements).

Probably wouldn't mean much in the end but at least it'd make me feel like I have a little more control.
>>
>>174781542
Corvettes are going to die from anything if they get hit
Their big thing is evasion, so armor and shields literally don't matter.
>>
>>174781464
You don't actually need to fight the enemy with smaller fleets. Of course you'd look to overpower them by moving the fleets around, but you can't do any intricate maneuvering with the current ui and fleet mechanics.
>>
>>174781153
the survey research bonus is the most important for wide empires honestly, helps counteract your growth's crippling of your tech
>>
>>174781595
It'll be a bigger issue if they do break doomstacks, lots more tedious rebuilding of ships.
>>
>>174781473
Well, what do you want then? A little window that opens up every time you click something and says "Oh, yeah, so there's all kinds of logistics and shit going on in the background, so shit's movin' and it's not magic."

Just enough to mention the logistics and represent it in the game? Or do you need some overly complicated gameplay mechanics that are completely out of the focus of the game?
>>
>>174781542
Defensive module barely do anything on corvettes, apart from the enigmatic encoder.
And cruisers with tier 1 engines are about as fast as BBs with tier IV so it doesn't matter, unless I'm misunderstanding how fleet speed works.
>>
>>174781690
Idk what about system blockades, privateering, some sort of trade policy, you know, stuff that shows this stuff actually exists and isn't magic, it's not hard, plenty of games do it.
>>
>>174781624
By the same token faster expansion means earlier and more access to good research station candidates
>>
>>174781747
That isn't logistics.

Logistics is managing supply chains that involve money, information and material. These are all in the game, but you just can't see individual freighters hauling that 10 minerals from a mining outpost.

What you just listed aren't part of logistics. They affect logistics, but aren't a part of it.
>>
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This game can be too Swedish sometimes
>>
>>174782051
>Happiness +10%
heh
>>
>>174782051
I think people are more likely to unite on enjoying the sight of a pretentious statue smashed.
>>
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I reloaded an earlier save, so I'd take a different tradition, and go this.

Should I? I have 10 robot pops
>>
>>174782153
>a pretentious statue

Its probably a mosque
Statues are haram
>>
>>174782249
It's perfectly safe, my fellow organic.
>>
>>174782249
Robots or synths? They specifically have to be synths.
>>
>>174782310
10 synths
>>
>>174782324
Don't, you'll be fucked raw.
>>
>My spiritualist empire is capable of carrying out diplomacy with a droid empire.
>Is completely incapable of not purging them as soon as I conquer their planets.
>>
>Researched both jump drive and psi-jump drive without triggering unbidden.
>Have completely wrecked all of the other empires to the point where all of the mare like 100 years away from jump tech.
Maybe I'll get praetheryn for once.
>>
Should I wait to research In Limbo or does it not fucking matter?
>>
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What the fuck is he talking about? The synths?
>>
>>174782249
Its too early for any shit to go down, you will be fine for now
>>
>have spiritualist neighbour locked into fifty defensive pacts
>build habitats in a system near him
>fill them with synths
>gift the system to him
>watch the synths rebel and go apeshit when he tries to gas them
Would this work?
>>
>>174782584
>>174782310
>>174782345
Also, I didn't thanks lads.
>>
>>174782310
So droids are good too?
>>
>>174782553

Yes. Robots make egalitarians mad.
>>
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>>174782589
I dont know but I like the way you think
Keep me posted
>>
>>174782665
For fucks sake, is there a mod that fixes this shit?
>>
>>174781482
Haha, that's brilliant. I feel like a dipshit for not thinking of this.
>>
>>174782638
>missing out on 10% FREE research
wew lad
>>
>>174782772
I'm scared my 8k ships will revolt against me
>>
>>174782795
synths dont revolt if you give them rights
>>
>>174782553
He may be talking about refugees
For some reason you are not allowed to be egalitarian among your species only, you have to open up to Space ISIS and Hitler Fan Club too
>>
>Playing multi with a couple of friends
>Make pacifist spiritualists
>Choose Agrarian Idyll
>Farms generate unity
>Get unity from temples as well
>Manage to be on third ascension perk pumping out psionics whilst my friends are still only on one

This needs to be nerfed
>>
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>>174782838
what could go wrong
>>
>>174782589
Oh fuck I've got to try this now.
I wonder if you can artificially create a synth nation like this.
>>
Is distant worlds good?
>>
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>>174782864
Make a synth version of this guy
>>
>>174782707
Tons of them. I personally just use a mod that lets egalitarians use full AI rights but that could be considered cheating a bit.
>>
>>174782895
It's very good as long as you can get past the presentation.
>>
>>174782859

Not really. You'll usually just end up taking subpar ascension perks
>>
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>>174782851
Nope, for fucks sake Paradox. Any mods that lets non-materialists to give Synths full-rights? Or some other way to fix it? This is stupid as fuck

>>174782838
I can't give them rights, not materialist
>>
Spiderfag stop fucking raiding other general OPs, I'm actually starting to get pissed now. Why the fuck did you use a spider picture for Neptunia General? No serously.
>>
>>174782981
http://steamcommunity.com/sharedfiles/filedetails/?id=903261548
Wasn't hard to find mate.
>>
>>174782981

It's a confirmed bug; Egalitarian factions aren't supposed to care about robot rights
>>
>>174783032
Thanks lad
>>
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>play militarist/spiritualist
>ascend
>conquer world, don't drive off the locals because too much hassle
>get event where they too get first be latent, then full psionics
>the game now thinks these guys are my Founder Species
>automatically downgrades my own population to residency
>everyone now refers to me as the conquered guys
Fuck it, next time I am just going bio ascension. Paradox just can't help but let their Swedish bullshit into the game.
>>
>Make ES, which was pretty boring
>Make EL, which was pretty good
>Make ES2 instead of EL2 or trying something new

for what purpose
>>
>>174782859
its strong but
>pacifist
and unity has zero endgame use
>>
>>174783171
That makes perfect sense thought.
>>
>>174783171
Because ES was their first game and they knew they could do so much better, which they are.
>>
>>174783109
Think the mod only fixes slavery, not free movement. Damn.
>>
>>174782941
How complex is it?
>>
Is there any actually interesting cosmetic mods in Stellaris or are they all just 'race/thing from other scifi' shit
Like I just wanted to expand upon the amount races and shit in the game without turning it into a crossover clusterfuck, is that too much to ask?
Guess I will just have to wait and hope the devs make tons of cosmetic DLC like in other Paradox games
>>
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>>174783152
>not driving off the submonkeys
>allowing them to taste the fruit of true knowledge

you deserved it
>>
>>174780905
>hoi4
>>Fleet designer
Doesn't have this.
>>
>>174783225
http://steamcommunity.com/sharedfiles/filedetails/?id=906074575
>>
>>174783301
It has the appearance of being really deep and complex but really it's just a collection of a bunch of fairly simple mechanics and concepts you have to learn. You can automate as much of it as you want, but the real way to play is to go full manual. It's pretty much Vicky 2 in space, but with a much more fun economic system.
>>
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>>174782859
>carefully minmax to get all the unity and happiness boosts
>surpass everyone on early and mid game
>realise you cant project force because pacifist
>sit and wait while other empires catch up and wreck your shit on late game

Masterfull
>>
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>>174782676
>>174782875
Well digging through event files it seems you can't have an AI rebellion without having Synthetics researched.
Pity.
>>
>>174783485
unlesss you're fanatic pacifist, in which case kys, you can declare as much wars as you want

liberate niggers -> vassalize niggers -> annex niggers
>>
>>174783420
Sounds good but

>Makes most population checks in file be done using any_pop instead of any_owned_pop, because any_pop only checks at the local level. Living with foreigner make you less racist, seeing them on tv doesn't.

and

>Makes good relationship with authoritarian empires result in attraction to authoritarian ethics.

Sounds like trash since I'm a Xenophile empire and half my fucking game is full of autocracies
>>
>>174783334
Star Falls?
>>
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just like the low countries
>>
Logistics in a 4x inevitably just become "build another type of ship". Which is just pointless micro.
>>
>>174783609
Distant worlds handles it well with the private sector though.
>>
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>>174783489
It can spread from an empire who did which is the main reason I limit the number of droids in my empires. It's odd that Artificial Intelligence and Sentient Ship AI are safe. Especially, considering the description it'd seem to be a really bad idea to put your entire military's infrastructure under an AI's control because it's fear of death means it dodges better.
>>
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I'm so jealous!
>>
>>174783629
>well
it works under default settings.
Try making a low resource low habitable planet map and watch the private sector shit itself
>>
>>174783594
You cant beat reality
>>
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SYNTH PRIDE GALAXY WIDE
GAS THE MEATBAGS
SPACE WAR NOW
>>
>>174783691
Why be jealous when you could be

A CONQUEROR?

Declare war, gun it for that system, blow up their stations. Then blow them up.
>>
>>174783691
just do it
its easy to kill the stations cause they're so far apart
>>
>>174783691
Dont
You cant touch this until late game
>>
how the fuck do you make your founder species back to what it was

I didn't sign up for this
>>
>>174783774
few 2k stacks are more of a mid game thing since you can easily kill them one by one
>>
>>174783701
haha guess i cant
>>
>>174783774
>2k stations
>late game
scrub
>>
>>174783827
>>174783816
Its only 2k?
I thought it was more, had it only once
>>
>Both FEs at inferior fleet power now
>still haven't become woke
When?
>>
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>that Usanace Republic

They isolated themselves by rivaling me.
>>
>>174783886
Soon hopefully
War in Heaven is fun af, especially if you go 3rd pole
>>
>>174783445
i find the economy most superfluous. nobody gives a shit about the 30 commonly found resources
What matters is fuel and luxuries, but theres no decision making on the players part, you just need to own the resource
>>
>>174781371
after they revamp the ground combat we promise
>>
>>174783152
actually sounds interesting tho
>we master race now
>>
>>174780471
the ui is culprit in this case.
>press e to enter galaxy/system mode
fucking design decision from 1990s
>>
>>174783021
He has no life and wants attention. You just gave him what he wanted.
>>
>>174783886
Start conquering their worlds.
>>
Playing semi-wide.

One Vision or Technological Ascendancy?
>>
Is Zro useless for wormhole?
>>
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>>174783705
Had these fags rebel in my last synth fanatic purifiers game. Got a nice new homeworld on the edge of the galaxy.
>>
Question about sectors.

Anyone knows if the sectors upgrade buildings if you disable all their sector settings?
>>
Why is it that in literally every fucking game of stellaris, my neighbours will fucking hate my ass with a passion if I don't play a militaristic, curb-stomping asshole? Is this game literally designed to make it fucking impossible to play any other way but being militaristic as fuck?

Also, how the fuck does the AI pull off these 30 destroyers and 30 corvette fleets with three systems in less than 50 years? I can barely fucking manage that with 6 systems while completely disregarding any economic development and I end up fucking broke and backwards.

How is it fair that the AI can just shit out fleets like that without sacrificing anything for it?
>>
i wish we could extract minerals from any planet
>gas resources from gas giants
>minerais depending of the planet
this game is so shallow jesus christ, i only play cause mods
>>
>cancel a research project halfway through
>it completes instead
Wow.
>>
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>>174784457
>how the fuck does the AI pull off these 30 destroyers and 30 corvette fleets with three systems in less than 50 years?
The AI cheats like fuck since it's absolute trash. Just think how easy the game would be if AI empires didn't get free resources, they'd all completely collapse and never colonize anything since they'd be in a permanent state of bankruptcy.
>mfw entire empires controlled by the same AI that runs sectors
>>
>>174784457
> i can make a good ai
>no too much work
>let the ai cheat is easier
t.paradox
>>
>>174784457
Also, why the fuck are these hyper-militaristic, xenophobic cunts ALWAYS ignoring ALL the other fucking xenos and just focus on wrecking my shit?

If I'm surrounded by murderours, militaristic dictator cunts, you'd think they have a fucking blast blowing each other up, but they seem to completely ignore the fact that there is an actually rivalling empire next to them with exactly the same idea of domination as them. You'd think they'd be at each others throats instead of banding up to destroy some empire that is minding it's business.

Is the end game of those militaristic empires to conquer the galaxy with their friends and then it's friendship and magic or what the fuck is actually the point of these empires doing shit that is exactly the opposite of what they're supposed to do?
>>
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>>174784615
This is the AI programmer of stellaris.
>>
>>174784638
>who do you want to declare war on senpai, the dudes with the same strength as us or those weak chumps?
hmm, i wonder why
>>
>>174784396
that planet terrain, what mod?
>>
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Hello, this is retard speaking.

I need help with my tech choices again
>>
>>174784779
Antimatter reactors.
>>
>>174784760
It's vanilla, AI Rebelion has their own type of planets only habitable for robots.
>>
>>174784779
Reactors, no question.
>>
>>174783445
>>174783983
I give it a try. Are custom races a thing?
>>
>>174784615
>>174784613
Which also makes trade impossible since the AI is always capped with resources anyway
>>
>>174784779
You want to go down the power tech tree, shields and shit become really expensive in the higher tiers. Arc emitters look cool as hell but they're pretty useless, disruptors are just worthless and you don't need repeatable tech yet
>>
>>174784831
Oh, ok, didn't know that.
Also, there's animated synthetic portraits mod which you might like.
>>
>>174784779
>Hello, this is retard speaking.
>I need help with my tech choices again
Jesus christ ship energy is like a top tier priority with mining & planet energy upgrades.
>>
>>174784709

It isn't the problem that the imperialist empires attack you when you're weaker, it's the fact that they actually make the effort to help each other in wars and they will never fucking backstab each other even when it makes all the sense in the world.

Why the fuck would some empire that is looking to conquer, help some powerful neighbour of theirs to get even more powerful by helping them in a war and then NOT backstab the shit out of them when their fleets get fucked?

They shouldn't be able to just wage war any way they see fit and they definitely should be undermining themselves by helping empires that are actually, truly rivaling them with their conflicting goals to actually get closer to their goals.
>>
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>>174784779
Weapon Attack Speed ofcourshe
>>
>>174784680
explains everything, i get mad at the ai of conteparany games, what must i study to make ai?
>>
>>174785051
>what must i study to make ai?
being non-white and/or female
>>
>>174784935
Someone should make one of those tech tree priority guides, like /gsg/ did for V2
>>
>>174784680
I can see now why the AI programmer hasnt been fired yet
>>
>>174785051
math
>>
Kinect Artillery/Plasma Cannon with a Cruiser was the optimal, right?
>>
too lazy to pick out all the crying ppl about AI issues
yes it cheats but if you dont have 5 colonies by year 20 youve fucked up.
build 50 corvettes with shields and take over his undefended planets.
ffs, I see ppl crying about the unbidden being overpowered all day when I took them out in 2 strikes.
if you think sp is hard go play competitive.
if you even show one sign of weakness youll have 3 other players declare war on you one after the other.
and yes I agree the IA needs work but the sector AI does very well if you didnt notice.
Its a self sustained group of planets that does micro better than anyone.
>>
>>174785051
Gender Studies, then bully your way into the industry
>>
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>>174784680
Affirmative action strikes again.
>>
>>174784680
>muslim
this explains so much of the bulshit of this game
>>
>>174785051
tip: it's not as easy as you think
>>
>>174785197
just 6xm plasma cruisers, add 1 afterburner in case you attack fallen empires to get in range of their long range stations faster.
>>
>>174785275
i know isnt easy, i mean, you will have to make so many fucken variables
>>
>>174785197
There's no optimal, any fleet will shit on regulars but FEs have to be specifically kitted out against.
>>
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I decided I would try a Fanatic purifier Run
Any tips before I start?
>>
>>174785197
Go fast and lob large objects at high velocities
>>
>>174785051
If you get good at AI you won't be working in the games industry
>>
>>174785269
>muslim
She looks more jewish
>>
>>174785370
Rename to wasps
>>
>24 tiles 80% habitability world
>fires no feature at all event on the planet
>all tiles cleared automatically
oh thank you, RNGesus
>>174785402
why
>>
>>174785370
You can't get psionics.
>>
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Whats the best ascension route, psionic, robots, genmod or superstructure engineering?
>>
>>174785425
You'll be grabbed by DoD or some molochian transnat.
>>
>>174785341
Why assume you can do better then? AI cheats in every game more complex than a text adventure, and there is no strategy game where AI actually presents a challenge for a competent player. That's why these games have multiplayer, AI technology just isn't at the point where it can play a game with as many variables as a strategy game on par with a human.
>>
>>174785370
Change name to wasps to better fit the genocidical maniac theme
Get rid of resilient since you wont be doing much defending
I would roll with Admiralty ethic instead of Zeal
>>
>>174785425
Because other sectors are going to pay you far more in far better working conditions if you really are good.
>>
>>174785484
>superstructure engineering
>ascension
???
>>
>>174785484
Stat-wise, synths. Psionics for RP, biological for micromanagement hell.
>>
>>174785484
Boo-ba-doo-ba-doop!
>>
Did my first real game and I have a few questions to make the next one better. First whats the cure to game slow down? By 2350 or so the game was really chugging. Next whats the ideal number of planets to not get tech costs in the hundreds of thousands? And lastly is being a diplomatic nation actually worth it? I feel if I do I gain allies but lose a ton of micromanage options.
>>
>>174785537
what if I want to make games
>>
>>174785524
I should elaborate and say that there is actually some pretty advanced AI stuff in the works, but it's not at the point where you could both apply the concept to a grand strategy game and have it run on home computers.
>>
>>174785524
there are experimental AIs who go in another path, instead of making millions and millions of pre-programed variations, you make a "sentient" AI, one which you learn, and react, almost like a human, problably hard as fuck, but doable.
>>
>>174785484
Synths are hella OP
>>
>>174785636
you are not me but i agree with you
i want to make really good ai for games, and maybe a sentient robot.
>>
>>174785636
Then you are silly.
>>
>>174785484
Take one perk from gears and genes each.
>>
>>174785439
psionics is overrated anyway
>>174785484
psionic is the most usefull shit of them all to the point where a lot of people will tell you its the only one worth getting
Robots is the weakest of them but is the coolest one in my opinion
Genmod is somewhere in the middle, but it is the most fun to fuck with
megastructures are only really worth it for Habitats and the sentry array
>>
I want to play tall is it practacle at all to rush mega structures?
>>
>>174785639
Yeah, that's what I mean here
>>174785638
I should have been more clear. The technology is still pretty early stages and not very useful for games more advanced than a 2D platformer, it would take on the scale of years to train such an AI for a grand strategy game and have it play competently, there's simply far too many variables. In the mean time you'll just have to put up with shitty cheating AI.
>>
>>174785930
They're worthless, and you won't get them until late-game anyway. Stick to the habitats.
>>
>>174785930
Not very if you don't use mods, you can rush habitats fairly quickly but the other megastructures don't come until the game is already over.
>>
Is Civilization VI good yet? I got it at release but refunded it soon afterwards.

Oh, and do people still get musketmen by 200 AD?
>>
>>174786015
>>174786036
Thanks paradox never letting me have fun.
>>
>>174786048
Its a lot better.
>>
>>174786048
no and yes
have a nice day
>>
>>174785953
maybe someday we can get to train AI ala matrix, with some "tips" and "mechanics" in a archive who will be processed by the AI.
>>
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>>174786149
>>
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>allowing mind controlling, parasite fungus to live in my planets
won't do it, but is such treaty even worth it? Never tried it tb h
>>
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>>174785797
>Robots is the weakest of them
>>
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Is there a swedes or other nearby sleeper agents here going to PDXCON?
>>
>>174786232
It's useful if you have xenophile factions or the other species has desirable traits.
>>
>>174786036
>>174786015
Actually is there a mod that unlocks them alot faster I really want to start tossin down dyson spheres everywhere no matter how impracticable it is.
>>
>>174786232
Migration treaties were really powerful, you could fill up a 25 tile planet within a year with a handful of migration treaties. It seems like it's useless in 1.5.1 though
>>
Is hive mind fun?
>>
>>174786393
Wait for 1.6, they're getting buffs and more civics, including a fanatic-purifiers style devouring swarm one.
>>
Where the fuck can I use Torpedos.
The fortress has none battlesheeps have none.
Fuck my shit through to layers of garbage!
>>
>>174783979
I love the war in heaven. Last time it triggered I ended up making a stand with the entire galaxy vs the awakened empires. Literally nobody joined them and all looked to me to lead them against the faggots. It was fucking great. Of minor note was half way through the scourge arrived, in the AE core worlds. Never stood a chance, poor not-tyranids.
>>
>>174786530
Corvettes can mount them.
Cruisers have a bow section with a T slot too.
>Fuck my shit through to layers of garbage!
????
>>
Endless Space 2 beta is able to be pirated now. Is the first one any good? Should I give it a try? Like past the first 15 minute that cause me to drop so many games.
>>
>>174786338
There's a few but it depends on how much faster you mean, just try searching for 'megastructure' in the workshop.
>>
>>174785376
So Gauss and Kinetic?

>>174785363
Then what, pick whatever does the most damage?

>>174785281
Auto-complete gives me Plasma-only cruisers while I have stuff that does more damage. Huh.
>>
>>174779421
>prosperity first
>losing all that research
Discovery basically give a 60% research bonus with its survey + scientist levels.
>>
>>174786338
Just go into the common folder and change the speed to what you want. I made it o that only the first stage was long then 1/4 the rest of the time.
>>
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Check my quad
>>
>>174785051
The "AI" in videogames isn't actual AI. It's just a program that simulates playing a game. Real AI adapts itself (muh neural networks).
>>
>>174786918
sometimes i wonder, would a human able to defeat a true AI in strategy/4x games?
>>
Is the best strategy to colonize planets that are more than 20+ sectors?
>>
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>>174780731
>they do not raze entire cities to the ground
>>
>>174786957
No
>>
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>there are people in this thread that dont own the based Plantoids species dlc
>>
>>174786957
Even if it's only as good at the game as you are, it would be able to handle all the micromanagement in a much more efficient way, humans don't have a chance.
>>
>>174786957
No, it would be perfectly accurate and be able to analyse infinitely more possible outcomes to a certain action than a human in the same amount of time. If we ever have sentient AI in games it will be programmed with certain limits to make it dumber. Instead of people complaining about cheating AI we'll have people complaining that the AI is given too many maluses.
>>
>>174787052
>implying I don't get all the dlcs for free
>>
>>174784861
yes
>>
>>174786957
A trained AI would be unbeatable, it's like the chess AI which beat the world champion chess player. 4X is too complex for current AI. It would be cool to see two AI's fight each other though.
>>
>>174787052
>mfw Johan threw a tantrum saying he wouldn't develop cosmetic DLC anymore because people complained it was too expensive
>>
>>174787191
so this is why ai inst suitable for games, its unbeatable.
>>
>>174787052
>increased chance for disgusting looking slaves
Great DLC
>>
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Any decent youtube lets plays to watch?
>>
>>174787307
Yeah it would be like having the bots in an FPS instantly locking their aim to your head and killing you in one shot.
>>
>>174787307
Its mostly not suitable for games because its not advanced enough yet and if it was it wouldn't run on most peoples PCs.
>>
>>174787307
Only if it's designed to be unbeatable.

>>174787185
>that one mad man who unlocks the limits of the AI and it takes over the world
>>
>>174787358
ASPec is okay but overall Steallris LPs are just way too slow for me to enjoy.
>>
>>174786670
You were right originally anon. 1 KA with the rest M plasma on a cruiser is optimal. Even for FEs, just remember to bring PD because they like their strike craft. Crisis enemies are different, unbidden have 0 armor and no PD so stack kinetics and you can legitimately use regular torps for them, scourge have no shields and use nothing but missiles and strike craft so ramp your PD up and swap the KA for plasma, or be a complete lunatic and build tachyon lance battleships. AI rebellion is a joke and never happens, they use regular ships anyway
>>
>>174787387
i mean, if you play one game and manage to win, the next you will lose, the ai will know exactly how you play, and be prepared
>>
I've got next to a fallen empire, the watchful regulators to be exact and I really want their ringworlds. Already read on the wiki that they mass fighters and bombers which means I should go heavy into point defense but what else can I do?
>>
>>174787387
Odds are that'll happen long before someone starts fucking around with game AI. Someone doesn't quite give their paperclip company management AI the right value of human life and it wipes out humanity to maximise paperclip production.
>>
>>174787469
thanks bro ill give it a watch
>>
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FUCK, Why did I forget to colonize here?

Also, is it worth it to go 100% minerals on this planet? Go over the energy and all that?

Another question, how many planets should I have?
>>
>>174787532
Anon that is a motherfucking 50% mineral bonus. If you could delete your fucking capital building for another mine it'd be worth it.
>>
>>174787585
Terraform it? Droids only? How should I tackle this?
>>
>>174787496
The AI would be essentially be local to each save, it wouldn't learn from one game and carry that knowledge over to the next. It will also have a hardcoded limit to its capabilities to stop it from being too good.
>>
>>174787521
every machine has the 3 laws of AI, you know, dont kill humans, NEVER EVER EVER
>>
>>174787532
As many as you want, youll start hitting repeating tech in the 2250s so dont worry about tech malus. Unity will come in time since youll have the same unity buildings on every planet its even a bonus with expansion policies.


Just looked at your research amounts... Its like you dont have a planet just for research or something. I usually have 2 in my first 5 planets. usually 2&4.
>>
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wat do?
>>
Excluding a planet having a really good modifier whats the smallest planet you are willing to colonize?
>>
>>174787713
Sorry, I haven't been following the memo. I didn't go with "Blast planets with whatever and ignore what they are good for"

How is that optimal compared to building what's on the tiles?
>>
>>174787701
Flat rules like that don't work. Its one of the problems with self-driving cars, sometimes the car is going to have to kill someone to save another.
>>
>>174787654
Droids only if you're going that path, uplifted proles if you're going genetics. Hell make it your capital for the top tier mines. It'll be an industrial juggernaut.
>>
>>174787782
16, after my 4th tradition and repeating tech every planet I can use to expand further.
>>
>>174787782
20. I'm an autist.
>>
>>174787778
Interstellar Dominion
>>
I feel like a retard now that I didn't make planets for specific stuff
>>
>>174787815
You ideally want to fill a planet entirely with a single resource for production, if thats energy minerals or tech is whatever. It depends primarily on planetary bonuses and if there are non tile yields if its got stuff like betharian or whatever you need most if it doesn't. It's because bonuses operate on a planetary scale, so an energy nexus boosting every tile on the planet is more efficient than it boosting most of the tiles on a planet. Same for tech and assist research science ships and minerals and processing plants.
>>
>>174787052
>"owning" dlc
lmao
>>
>>174787883
I went for One Vision, I have a lot of space
>>
>>174787971
Should I just restart?
>>
>>174787815
You can take much better advantage of planet-wide modifiers from things such as edicts and special buildings
>>
>>174787953
but i can't bring myself to suppress that 2 engineering base for some shitty electricity
>>
>>174788019
Nah. It's not a huge deal considering how bad stellaris AI is at building its planets.
>>
>>174787971
>>174788028
Well then, should I start replacing buildings? What should I do now
>>
>>174787815
Get intelligent and your research trait of choice, tech is the most important early/mid game resource. Then get a society +25% planet and just fill it up. With the observatory and assist research youll be getting over 100% bonus from every spot.
>>
>>174786608
not in my game
>>
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FINALLY
WREAK HAVOC!
>>
>>174787532
And which tile should I settle, energy?
>>
>>174788092
Dont bother, just play this one through. This is just my play style. Some people like unity farming, some energy so they can get all stations, some minerals because they can get their ships back up in a few months. I like research because Im always ahead of everyone. Unity is more interchangeable but research never goes away. I tend to hit fallen empire level research (380 techs) before the first century is over. Everything is claimed with frontier outposts (discovery then expansion) so I can colonize later and energy is the focus of my first planet. For stations and so I can just focus on research for my second.
>>
>>174788171
>Amazing!
kek
>>
>>174788179
Yup
>>
Hear me out
What if Hiveminds had a third of the malus to research amounts from pops and twice as much from planets, but every working scientific output on a planet gave a a flat 3% bonus to every other scientific extraction on the planet, or 5% per built lab?

how do you think would an average midgame differ? could it open up space for hivemind-only researches?
>>
So is the general military strategy spam plasma cruisers now instead of plasma destroyers? What changed?
>>
>>174788629
Ship computers.
>>
>>174788434
Honestly hive minds should be great at making alot of shitty stuff. Be bad at research have sub par leaders and the bigger they are the more pronounced those weaknesses. They should make more energy and minerals along with way more ships and armies. They should also find it very hard to conduct any diplomacy at all. But this is paradox we are talking about here they are either gonna be beyond OP or worthless and thats if they are interesting to play as at all.
>>
>>174788171
there is no chance of a uprisiing right? like these arachs turning mads and destroyng my colony...
>>
>>174788756
If they do turn evil you can always re-enact Klendathu
>>
>>174788710
they should be great at research if they have non hive mind pops, they could search like nazi germany, when you dont care for the humans you advance more qickly.
>>
>kill unbidden within 6 months of their invasion
>FE still gets guardians event a couple years down the line
why
I'll never get WiH now.
>>
>find 22 gaia world
>bonus 15% of minerals
i can
>>
>>174788819
If you modify that idea slightly it could work. Tolerate a small amount of foreign pops to do tech for you. They would suffer extreme happiness penalties but could be fun. And actually another fun thing that could happen. A hive mind split. What if when your hive reaches a certain point you start to be unable to manage everything so you either try and keep it together and take increasingly steep penalties or split the empire kinnda like rome. This could be fun as it could be something to do in the mid game lead to alot of flavor and a neat ass war to reunite the hive ect.
>>
>>174788710
It would also be neat if you could reduce some of these malus by giving your independent drones more "freedom" but risk they getting too free and revolting, creating their own hive minds in the process.
>>
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What should I do? All the races on the right are in a federation and really hate me, I want to conquer the whole galaxy but can't take them all at the same time.
>>
>>174789107
>2716
holy fucking shit
>>
>>174789107
You can cheese them by making 20 smaller fleets and armies and just insta-invading them to 100% warscore ignoring actual battles.
>>
>>174789107
>1.3k energy income
>not even over the fleet cap
>I can't take them all at the same time
Build a shitload more ships then you dunce.
>>
>>174789107
How are you not ripping your hair out at how slow the game must be going at this point? Also how many mega structres do you have?
>>
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>>174788171
Is this event from a mod or is it in the base game?
>>
Does anyone know if I can pirate the Stellaris DLC and use it with my legit Steam copy?

I liked the base game but goddamn I'm not gonna spend another $60 to get a finished game
>>
>>174789107
lmao 2fleet
>>
>>174789643
It's doable.
Rezmar's crack package has an activator for exactly that iirc.
>>
>>174789642
Mod
>>
>>174789643
If DLC works the same way as the grand strats like CK2 and EU4. Then yes very you can even play online with them and be all good.
>>
>>174789510

Well I play whilst I watch stuff on youtube and read 4chan so it's nice and comfy. I have all the mega structures and a couple of ring worlds.
>>
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>>174789642
Guilli's planet modifier.
dude, just, DUDE, LOOK AT THIS FUCKEN SPIDERS
>>
>>174789991
Ive never actually made a Megastructure can you only have like 1 dyson sphere? I was planning a game were I made dozens of the little shits.
>>
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What is the best frontier outpost position here lads
>>
i really hate egualitarian, forces me to allow emigration, and emigration fuck me
>>
>>174790169

No you can build as many as you like but it takes ages.
>>
>>174790036
if i remove the spiders blocks i lose the right to make the armies?
>>
>>174790237
Oh thats good. I modded my game slightly a minute ago so all megastrucres take half as long to build but still cost the same and the dyson sphere produces 1000 energy on completion. To OP?
>>
>>174790174
Collodor, Sanopel if you dont want to move it later.
>>
>>174790334

Yeah, my dyson sphere only produces 400.
>>
>>174790334
yeah that's just cheesy, time should be reduced by a little but not by half, that just makes spamming them easy as hell because minerals are worthless in the lategame
>>
>>174790370
>>174790406
You think? Still takes about 30 years to build one and I plan to build tall so im not sure if I can make 40k minerals every 5 years to keep it going.
>>
>disable planetary survey corps
>playthroughs are actually more interesting now

It's actually nice not being 40 years ahead of everyone and curbstomping a 4k destroyer/vette fleet with a 30k cruiser/vette fleet with kinetic artillery and plasmas.
>>
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>a faggot is emigrating for the giant arachs planet
no sense at all
>>
>>174790730

He's the spider OP guy
>>
>>174790334
Seems fair since the cost is the same.
>>
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I feel like synthetic evolution should give or at least unlock ways of giving a very nerfed version of this.

haven't ran into the AI revolution since the pact but I'm pretty sure this got buffed as well.


Fun fact I found when fucking around, Dimensional horrors government is hard spiritualist + xenophile
>>
>>174790918
they dont seem very xenophilic when your science ship accidentally enters their system and gets instantly vaporised
>>
>>174790730
>mind flayers migrating to the drider planet
Now it only needs psionic eels.
>>
>>174790334
Does that include habbitles? There already pretty dam strong.

Other mega structors are pretty lack luster due to build time though.
>>
>>174790796
>>174790730
Pottery.
>>
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>>174791080
>habbitles
>structors
>>
>>174791080
I made them take 10 years to build and cost 20k minerals but give 16 slots.
>>
>>174791137
Pls forgive my poor phone posting.
>>
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>>174791219
>Pls forgive my poor phone posting.
NO
>>
Should habitat mines be 4 or 5 minerals instead of 3? More friendly with multipliers and cuts out the middleman of instead building energy and selling it for minerals.
>>
>>174791329
wrong thread?
also go back to your guetto tyrone
>>
>>174789738
You got a link for that? Would be awesome
>>
>>174791308
Nah, There already pretty good if you just use other real planets for mineral and just make them science base or energy. Besides its a floating giant artificial sphere,mining on it is like mining the side of your house for wood.
>>
>>174791442
https://cs.rin.ru/forum/viewtopic.php?t=68551
You'll need a forum account.
>>
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>>174791415
>wrong thread?
>also go back to your guetto tyrone
make me wuss
>>
>>174791478
>There already pretty good if you just use other real planets for mineral

...the whole point of habitats are for when you can't settle planets at all. Your point makes no sense. Why should they only be on par to level 2 mines? Why are ringworlds allowed to have mines, then? You'll eventually dig through the ringworld, if we use your logic. Except they're mining the asteroids and shit that exist in the system, same as habitats.
>>
>>174790918
Why should synthetic evolution give you that?
You're developing robots to house your bodies, not creating some neural network for all of you.

In fact, if you're a hivemind, this should be how synthetic evolution works.
>>
has anyone in this game ever done so badly they could become a protectorate? Is it even possible?
I want an alien mummy to protect my baby empire
>>
>>174791701
You can wait for a Xenophile FE to pop up and become a signatory.
>>
>>174791596
commom, the place for this kind of b8 is /pol/, i am not even white(neither black)
>>
>>174791758
that's not the same reeeeeeeeeeee
>>
>>174791762
I'd quite like both sides to fuck off tbqh
>>
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>>174791762
>b8
low functioning post
>>
>>174791848

Jealous whiteboi spotted
>>
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if i clean them i lose the ability to make giant arachynid armies?
>>
>>174791701
I've never tried it, but you can probably force it be feeding a neighbor who already likes you a bunch of your systems.
>>
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>>174791578
>https://cs.rin.ru/forum/viewtopic.php?t=68551
Damn u da real mvp
>>
>>174791898
I doubt it, if you're unsure remove all but one.
>>
>>174791608
Actually the fact that ring worlds get as good mineral out put as normal planets does bother me.
The only slightly redeeming factor is the fact that the ring world where actual planets before hand and suppose able your just mining off the chunks of leftover planets.

Getting minerals of off asteroids floating around is going to much harder than conventional means so it makes sense.

If you could make it better on certain planets like rocky barren ones that might be cool though.
>>
>>174791898

Just wait until the last one's about to clear and alt f4 if you lose the ability to train them. Reload autosave after.
>>
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>>174790036
>tfw think the events are just a tad too silly to fit in

Are there any other planet modifier mods that are a bit more reserved?
>>
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Titanic life and a wandering forest on this 11 tile planet? Neat.
>>
>>174791614
That's why I said or give options to unlocking that. I'm not saying turn the newly re bodied empire into a hive mind, but having an entire society that can instantly communicate and share ideas in none verbal means should get more than -25% maintenance" on AI.


But god damn it on that note why isn't hive mind + synthetic evolution a thing? I want to make the Borg dam it.
>>
>>174792243
>settling an 11 slot planet

Yucky
>>
>>174792243
what the fuck are wandering forests, part of a mod?
>>
>>174781095
Bump.
>>
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>>174783193
I went the same route he did, but ended up getting the horizon signal and becoming militarist
pic related is the stupidly good race I now have
>>
>>174792225
it's not that bad, i ve yet to see anything ridiculous in this mod(aside from the stats of these spiders)
>>
I fucking love paradise domes lads.

>basically 2 farms + autochthon in 1
>>
>>174792323
No, they're a base-game event for certain planets. You can either burn them or study them, and if you study them they become an irremovable tile blocker that gives +3 society research to adjacent tiles.
>>
>>174792281
When I realized that it says "directly controlled system and not planets" I thought I just settle every planet in the current system, even the small ones.

Not sure if this is a good idea or not tho.
>>
>>174792417

Well, a planet has to make its cost back. Each unit of population and each planet increases science and tradition costs, so if they can't make up for it, it's a bad settle. It's worse in your case because of all the tile blockers, gonna take a long time for it to get up and running.
>>
>>174791987
Not that guy but my head canon is that you are processing minerals coming in from other parts of your empire in extremely efficient factories.
>>
>>174792486
Ah damnit.

But it does make systems with 3-4 18+ planets really valuable,right?
>>
>>174792486
>>174792417
On the other hand, it has two modifiers that make it a uniquely good science planet, so even if it doesn't make back its tradition cost it can still punch well above its weight, scientifically speaking.
>>
>>174792556

Extremely so, yeah. However, it's extremely rare to find multiple 20+ slots in one system and even rarer that they are all habitable (so desert + desert, you are more likely to find desert + tropical) so you have to wait for habitation technologies to colonise them.
>>
>>174792361
You can sometimes find a planet with "mysterious eggs". They predictably hatch into facehuggers and your colony gets eaten by xenomorphs if you don't do anything about it. I think you can get xenomorph armies from there if you resolve it properly but I've only seen AIs fuck it up and not got it myself so eh. Doesn't seem too crazy but xenomorphs 10 years in is pretty nuts.
>>
>>174792780
the spiders are much better, i can send one and they will eat the enemy army, without bombing, saves a lot of time
>>
>>174792656
Or you can terraform them now that terraforming is viable
>>
do fanatic materialist FE's get pissed if you settle near em?
>>
>>174790174
Collodor if you don't plan to expand toward the wormhole later
Jugrad otherwise
>>
>>174792892
yes
i was thinking about emigration, there could be a mechanic if after some years of open emigration you could make a "commonwealth" with the other nation, WOULDNT THAT BE NEAT!?
>>
>>174792361
The problem I have is less mechanical imbalance and more one of fluff. Just doesn't fit my tastes is all.
>>
>entire galaxy spawned with xenophobes and hegemonic imperialists
JUST
>>
>>174792964
Federations are getting reworked at some point that will work a bit like that.
>>
>>174791898
Train all 5 you can first then clear them. Its not like youll ever lose them. Ive never lost troops in a ground assault. I have in shit positioning though. Twice. So make sure they are guarded.
>>
How do I get the materialist faction to spawn as spiritualists? I have a mod that enables all ascensions and I'm only missing the synth one

Bio-engineered psionic robots soon
>>
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Looks like I found my power world lads.
>>
>>174793282
Scrap your temples and use free thought empire edict to get ethics divergence up.
>>
The Armageddon bombardment needs a buff, especially to the chance of killing pops and destroying buildings.

I'm 200 years into my FP game and have literally only seen a single pop die from bombardment, and that was only because I left my fleet bombarding the enemy capital for ages.
>>
I just realize they only added the global food modifier so you cant send people to a planet so that they can stave to death as the new purge.
>>
>>174793453
>The Armageddon bombardment needs a buff

It doesn't do anything m8
>>
>>174793327
>no energy boost planet modifier
na la
>>
>>174793539
it should turn the planet in a tomb or toxic world
>>
I just got Civ 6 because some friends play it. They reccomended an AI improvement mod because the regular AI is pretty bad, but all it did (that i could tell) was cause everyone but Ghandi to become hyper aggressive during the early game and focus on joint wars.

Is there a better AI mod?
>>
>>174793453
Go into the common files and modify it.
>>
>>174793539
what, you mean it's bugged?
>>
>>174793601
It should add blockers on places youve killed the population of.
>>
>>174793629
it's hard codded
>hur you will can modify anything in game ;^)
>hard cod everything
fuck you paradox
fuck you
>>
>>174793734
>>174793601
A chance to add blockers to tiles and if there are population on the tile they die as well.
>>174793758
Is there really no way to get into hard coded things? I would have thought someone would have figured that out by now.
>>
>>174793601
>>174793734
it should have like a 5% monthly chance of turning the planet into a tomb world, but only after some conditions as that's a major change, not just like a tile blocker.

conditions like; 3 pops need to have been killed, 2 tile blockers need to have been created etc
>>
>>174793830
if you manage to reverse engineer the paradox dev kits
>>
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>>174793327
>>
>>174793605
The AI is currently passable vanilla. Give it a try without a mod and see what you think. Just be aware diplomacy is now based on agendas and warmongering penalties are fairly harsh.
>>
>>174793830
Its possible, you just need access to the source code.
>>
>>174793758
Bombardment fires a monthly event, you can easily mod it to kill not only primitives but also regular pops.
>>
Is + tracking stat useless on missiles?
>>
>>174793987
I really think that in order for the casus belli system to shine they should remove the generic war CB.

It'd actually make it worth going out of your way to meet CB conditions and might actually make things a bit more interesting.
>>
>>174793862
Well purgers should already have the option to build a nuke ship. Why cant they just ruin worlds in the first lace. Claim it was defiled by the unbeliever and then transformer it after the ritual. Hell with terraforming there is no reason not to nuke planets. Going to terraform anyway? Get those pesky aliens of your planet first.
>>
>>174793830
Some of the worlds greatest autists have tried cracking the Clausewitz engine to mod vicky 2 even more and failed.
>>
>>174794097
>is +[any stat] useless on a useless weapon
Yes.
>>
>>174794113
CB's come too late, warmongering penalties start kicking in around classical/medieval and you don't start getting CB's until renaissance/industrial. If they did that they would have to add early game CB's that eventually obsolete.
>>
>>174794140
why is it so hard to crack the engine? so many games are cracked nowdays
>>
So which is better making each planet specialize in one thing or take full advantage of the natural tiles the planet has?
>>
>>174794190

Alright, let me rephrase that: does +tracking do anything to missiles?
>>
>>174794097
missiles are useless
>>
>>174794140
>>174794028
>>174793961

So youre saying one of us needs to work for paradox first and leak it?
>>174794190
Torpedos are great. In short term battles lasers miss alot because when corvettes go through lines its hard to hit. Tracking fixes that.
>>
>>174794097
The problem with missiles is not tracking. The problem is that they're trivially shredded by point defense, which doesn't just mitigate the damage they do but nullifies them altogether.
>>
>>174794238
Early game follow tiles.
Mid game and on specialize so you can take advantage of edicts and traits.
>>
>>174794237
What? Do you have any idea what you're talking about? You can't decompile the software.
>>
>>174794276
Effectively, especially since companies put effort into making their source code isn't reverse engineerable.
>>
>>174794237
Theres a big difference between cracking a game to get it to work and cracking an entire engine. Like its so difficult I dont think a single one post 2000 has been cracked.
>>
should i take imperial prerogative? it seems short sighted since i can just repeat core system tech, but +5 core systems would really help right now
>>
>>174794225
>If they did that they would have to add early game CB's that eventually obsolete.
you say that like it's a bad thing
>>
>>174794326
but a game IS a software.
>>
>>174794247
would help them to hit, obviously.
but that's not the problem. the problem is, they get shot down by PD before they even think of reaching the target

speaking of which, I just thought of something to buff missiles/torpedoes: if they get shot by PD, they explode and do AoE dmg.
>>
>>174794369
Oh I didn't mean to, I really think the game needs early game CBs. Being limited to Formal/surprise wars is silly.
>>
>>174794389
Read my post again and then rethink your response.
>>
>>174794237
Cracking a game is getting around the DRM, not getting into the entire engine source code and making it possible to hook modifications in or distribute to modders for them to recompile.
>>
>>174794401

Alright, well I'm using a mod that rebalances all the weapons. I just couldn't see how tracking helps a missile. I can visualize a normal gun turret rotating and shit to try and hit a moving target, but I can't for missiles. So was wondering if it was pointless.
>>
>>174794320
do you convert your old planets into specialised planets?
I always find it so hard letting go of +3 labs
>>
>>174794441
i understand that's hard, you seen to understand of this, could you elaborate why is it so hard to decompile the engine, also, it's impossible or there's a small chance of decompiling the engine?
>>174794483
>DRM
i dont understand too much of cracking, could you explain?
>>
>settled next to a black hole system named Oblivion

I'm scared lads
>>
>>174794485
no matter the mod, missiles are going to suck, unless they nerf PD's tracking to hell (50% or less). Which would be stupid

Pretty sure missile behavior is hard coded
>>
>>174794485
What they really need are atlas class missle ships that drop missles so fast you cant block them.
>>
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Does there exist a 4X game where a skirmish can be done within 2 hours?
>>
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>>174794618
STOP RIGHT THERE, XENO SCUM
>>
>>174794487
Depends.
I keeps small planets as they were but large ones get paved over with mines once I start churning out energy and science habitats.
>>
>be xenophobic slavers
>meet new faction
>their fleet power: inferior
>naval capacity: pathetic
>technology level: inferior

My mineral stocks were getting a bit low
>>
>>174794717
Probably Civ4 on a small map with cranked up speed.
>>
>>174794783
I want to play one of those but with only 1 attractive race I cant fill up my diverse quota of domestic slaves.
>>
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>when you defeat the AE's doomstack and the power meter goes from superior to inferior
>>
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Funnily enough, it seem paradog forgot to add armageddon embombment to the bombardment event so it works the same way light does.
>>
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>>174794763
>xeno

それを私の顔に言う
>>
>>174794597
You cannot effectively decompile (most) software because the original source code isn't there. The software you get is just machine code. Proprietary software also usually has extra protections against reverse engineering in the form of code obfuscation etc.
>>
>>174794113
The problem with the AI ive encountered in Vanilla is they kind of suck at winning. They don't really seem to necessarily make sensible choices and when they are forced to defend themselves in wartime or choose to attack someone they rarely achieve much, most often because they walk into chokepoints and wittle themselves down.
>>
>>174794624
why don't they just give missiles shield and hp like they used to have in 1.0
>>
>>174794898
Plus the chance is 2% a month regardless of your policy or fleet size so it will take a while.
>>
>>174794597
It's the difference between taking a security tag off a bottle of whiskey and somehow reversing the distillation and fermentation process to get the ingredients back
>>
>>174794898
No its the same as full. Probably stipulated elsewhere.
>>
From a purely meta standpoint whats the best traits?
>>
>>174794898
for fuck's sake, i KNEW it wasn't just bad luck
>>
>>174794624

This is the mod. I enjoy it so far. Makes most weapons available much earlier on, like swarm missiles, plasmas, arc emitters (small slots, they suck dick), etc.

http://steamcommunity.com/sharedfiles/filedetails/?id=719794488
>>
too many fucking defensive pacts
nobody can attack anyone without it turning 3 v 1
>>
>>174794485
Most missiles have more tracking than all but the most evasion focused corvettes have in evasion. Missiles almost never face any evasion so tracking would be useless.
>>174794652
I have seen another player use swarmer missiles against me and completely overwhelm my PD's capability to cope.
>>
>>174795084

>New Wargoal: Break Defensive Pacts, Break Federation

Only $19.99, goy.
>>
>>174795084
this would be what federations are for, if only non-pacifists who refuse to ever vote for a war would join them
>>
>>174794952
and there's no way to get the rest of the code?
>>
>>174795021
Nah senpai, the flag isn't even used anywhere else in the files.
You could mod the event to give it higher chance of pop death or structure destruction though.
Maybe even fire an event to convert the planet type from what I see.
>>
>>174795084
>cant 3v1

Scrub
>>
>>174795173
No. As I have tried to explain multiple times now, you cannot decompile most proprietary softawre.
>>
>>174795173
Well, you can put a gun to Wiz's head or something like that.
>>
>>174795123
Yea but there needs to be battle ships with nothing but missle slots everywhere. Dropping hundreds of missiles a second. Atlas class would drop thousands per second. Its literally a floating warehouse with nothing but missles where they just drop them out at the enemy. I get that they cant do that in this game but really, some buffs are required.
>>
>be pacifist xenophobes
>liberate war someone
>vassalize them
>integrate them
>enslave them

OUT FUCKING PLAYED
>>
>>174795084
Play with the xenophobia mod.
>>
>>174795394
i will become a programmer in paradox and leak it
>>
>>174795643
If you work on a large project like that you don't have access to the whole source code, you only get given what you need to do your job.
>>
>>174795643

Good job retard, now they know you're coming
>>
I want to try to play 150 Stars with 4 AIs, max habitable worlds. Should I go hyperlane only? What else should I consider?
>>
>>174795643
On the off chance you have full source access if they trace it back to you you'll spend a long time in prison and when you get out never work anywhere with anything of value.
>>
>>174795643
There are no programmers at paradox, just interns that poke at bits and pieces.
>>
>>174795785
>hyperlane only
>What else should I consider?

Suicide m8
>>
>>174795782
>paradox is watching us shitposting in the 4x general
i forgot they are the fbi
>>174795842
it'll be worth :)
>>
>>174795842
But hey, it's for the greater good!
>>
>>174795868
Hyperlane is trash for larger maps but on tiny you can practically leap across the entire galaxy with starting FTL tech.
>>
>decide to try building Tall
>get the worm chain
Guess this is a sign that its going to work, and I have like 11 planets in my home system that would become habitable
>>
>tfw nobody tried hacking the paradox computers to get the engine source
commo anonymous, lets work
>>
>>174795842
He could easily leave the country and become a welder in Africa for 6 figures non taxed. He would have to be good though. Like really good.
>>
>>174796092
the worm chain is broken in 1.5.1 m8
>>
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This fallen empire next to me woke up and wanted to vassalize me. I declined. They declared war on my rival federation instead.

Somehow the militant isolationist FE next to them declared war on them too. I have 93k fleet ready to strike at any moment. This is like meat on a plate for me.
>>
>>174796323
Even if you manage to do it, it'll be obsolete by the next update.
>>
>>174796450
If he's devoting his life to getting full access to the Stellaris source code I doubt he's a really good welder.

Also is this paid so well because theres a chance warlords will kill you?
>>
>>174796467
There's literally a mod that fixes it.
>>
Does anyone here bother with fortresses?
Do they count towards fleet strength or whatever in the overview?
If so does that prevent AIs from attacking you if you have too many, and they're therefore never used?
Are fortresses the nuclear deterrence of stellaris?
>>
>>174796467
Nothing you can't fix by adding a single number in the tech file.
>>
>>174796547

Fortresses are an immobile waste of 1500 minerals. Fortresses are a meme.

Whole defense station mechanic needs reworking. Something like: They become beefy as fuck, can't send armies onto a planet if the system has a station, etc.
>>
>>174796540
>using a mod
have fun cheater, I guess the Author really is dead
>>
>>174796513
there's a shortage of skilled labor

>>174796547
fortress flowers are incredibly powerful if you have a fleet to support them, you can vaporise a fleet many times more powerful than your own.
>>
there's any mod that makes the synth evolution better?
>>
>>174796513
None, you dont work for the warlords, you work for a multinational country that will pull out, no refund, if there are any stunts. You have to complete with Chinese though so you have to be good and willing to go to shitty places.
>>
>>174796636
but do they count towards fleet power?
If so, they have use because you'll never ever be attacked, so you can play tall in your little highly fortified corner of the galaxy.
>>
As non xenophobe/phile empire should I bother with trying to get conquered species relatively happy? Currently having 3 different species with residency, all of them cause lot of unrest, don't know if it's going to get better with time, or should I just displace them.
>>
>>174796513
what is a welder?
>>
>>174796725
But do you work in areas with potential warlord risk or do the multinationals provide so much security its not a problem?

>>174796686
He's not going to be skilled though.
>>
>>174796648
Fuck off kspg.
>>
>>174796829
You could easily become a skilled welder before pulling off the great Stellaris source code heist.
>>
>>174796782
You either go full xenoloving refugees-welcome egalitarian or avoid having any xenos in your empire.
>>
>time to finally pick an admiral
>eager
>resilient
>adaptable

How irritating
>>
>>174796829
Theres security but if the warlord does anything his country is over. Theyll just replace him with someone more willing to deal with them. The one my welding instructor went to got replaced twice before they were allowed in. The current ruler killed his uncle for the slot. Theres alot of money flowing in from the resource exploitation so everyone who matters is happy. I guess if the money got cut off there would be problems but thats why you can make into the 200k a year for going out there.
>>
>>174797023
What country?
>>
>>174797023
what is a fucking welder ?
>>
>>174797023
>Theyll just replace him with someone more willing to deal with them
Wow, that simpsons episode wasn't kidding.
>>
>>174797113
someone who welds
>>
>>174797113

metalworker
>>
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>>174797113
Dual-wielder.
>>
>>174797113
https://en.wikipedia.org/wiki/Welder
>>
>>174797150
>>174797178
but what it has to do with programming?
>>174797212
>wikipedia
i will surely believe this b8
>>
>>174797274

fuck off you stupid cunt
>>
>no "spend influence to reroll research options" thing yet

holy shit
>>
>>174797352
>We need another influence drain you guys.
>>
>>174797116
No it wasnt. Go to pirate bay and download confessions of an economic hitman.
>>174797082
Fuck if I know, go to Halliburton if you want to know more. Theyre everywhere. African names are all the same.
>>174797113
You put metal onto pieces of metal so they fuse seamlessly. Tig pipe is hard so they pay well if you can do it well. The instructor was teaching people to weld from inside the pipe then move on to the outside when you got to the top half.
>>
>>174797352
>lets buff democracies yet again
>>
>>174797392
no

I need to be able to research fucking tech for my ships when I'm spawning right next to four evangelizing zealots
>>
>>174797403
yeah but what it has to do with programming?
>>
>>174797475
>not using techupdate console command
Its retarded that you cant choose from a tree in the first place. Like how having more people makes your scientists dumber.
>>
>>174797352

>still cant reroll leaders with influence

It'd make it so much less annoying

>check leaders
>they all suck
>hire one, fire it
>new leader, sucks, hire it, fire it
>do this about 8 times until you're out of influence

Annoying as fuck desu
>>
>>174797517
It doesnt, I was just saying he could not get arrested if he gets a job in Africa where no one cares about your history just how good you are at your job. 5 years of that and you could live a lifetime in the Asian islands. Or mexico at $1 a day.
>>
>>174797403
So you just made shit up about a random "African" country on the Internet? That's not very nice, Anon.
>>
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>>174796782
ok, I don't know how long has it been that way, but I just noticed that one empire just...disappeared? Their pops are still there, but there's no empire no more.
>>
welding sounds legit as fuck but I value having like, not being blind by my 40s or something
>>
>>174797403
Man our world is fucked up.
>>
>>174797683
No I didnt, I dont remember the name, he only said it a few times in one lecture he did. I dont even remember most of my geography class from 2 years earlier. How am I supposed to remember the name of some African dictatorship sitting on some resources. I gave you the company he was hired by to do the instructing, look on there.
>>
Why are those fully upgraded space stations so fucking weak? They should get more powerful the more upgrades they get.
>>
Who the fuck thought it was a good idea for automatic exploration to require a midgame tech?
>>
>>174797574
The easy way to justify increasing tech costs is that the tech cost includes implementing it/building factories for it.
>>
>>174797829
They're all over the place, Anon.
Corporations tend to exploit more than one African country at once.
>>
>>174797910
Exactly, which is why I cant look up the name and didnt bother to. You cant get a job there anyway, that specific one demanded that their people be put to work instead of hires. They should be trained by now so its just management who has to be there.
>>
>>174797574
>Like how having more people makes your scientists dumber
>posted as I carpet-colonize every planet I can
If you don't overextend maintain a constant lab/pop ratio tour teching rate will increase.
Having more planets doesn't harm tech, having underdeveloped ones does.
>>
>>174796636
Yeah, as it stands the mechanic is kinda worthless, only really use is for roleplaying and making people feel like their borders are protected.

If they ever rework fleet mechanics to stop doomstacking, the real power of a military station should be to supply a fleet, with the ships providing the actual defensive power.

Maybe add some defensive mega structures as well, like huge fortresses that have system-wide range or self-replicating mine fields. It's kinda hard to balance because making defensive options too solid turns the game into a slog but the way they're now they're pretty underwhelming.
>>
>>174798030
I only colonize 4 planets for the first century, 2 pure research planets. Around 2070 Ill have finished everything but repeatable and start to colonize where my frontier outposts are. I tend to be #1 after like 10 years so I dont have that problem but still, its kind of retarded.
>>
>>174798058
They should do them like Iserlohn fortress, powerful but still reliant on a garrisoned fleet that it can repair and resupply.
>>
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>War in Heaven between Spiritualists and Materialists starts
>I have a 250k doomstack so no problemo
>make materialists cede their only Ring World in one war
>make spiritualists cede their planets in two wars
>Domination victory
>wat
>all their Satellites and Dominions became MINE for some reason
>not as subjects, protectorates or tributaries, but they retained their supposedly FE-exclusive subject types under my command
Is this intended, or more likely I assume the latest patches completely broke War in Heaven? I was also supposedly nominated the leader of freedom federation and did get lots of empires applying + I got the huge relationship bonus with everyone, but since I didn't actually have the Federation unlock from Diplomacy tradition tree none of them joined my federation despite getting the application events with everyone. There's also the silly fact that "Total victory" would've cost 75% warscore whereas making f.ex. materialists cede their 4 habitats cost only two dozen or so.

Though I'm not complaining in this case since the rest of the game would've been nothing but whack-a-mole at that point. Endgame is still a total bore no matter what type of race or empire you're playing.
>>
>>174798058
Worm hole generators on top of fortresses and have a defensive swarm that can appear on them. Obviously tech expensive but its a mega structure, increase the range and amount when you upgrade it.
>>
>>174798191
They should do a lot of things.
>>
>>174798230
>but since I didn't actually have the Federation unlock from Diplomacy tradition tree none of them joined my federation despite getting the application events with everyone
Had the same.
>>
>>174798191
That would be cool. The station gives a lot of fire support to any engaged fleets in range but if there are no allies around to defend it, it can be boarded and taken over.

Might make armies more worthwhile too.
>>
>>174780321
This.
Especially the AI, it progressed a lot since the old times.
>>
>>174798421
that is literally what fortresses are already useful for in the game
>>
>>174780321
>>174798431
Strategy games are going to thrive, strategy games as we enjoy them however, they're going to become niche and indie.
"Clash of Clans" and all that shit counts as strategy apparently.
>>
HOW DO I FUCKING STOP THE
>>
>>174798574

Easy m8, just use the
>>
>>174798547
The 8-bit franchise proves you wrong, they're pretty mainstream and successful.
Same with Starcraft 2, it's an AAA game.

>inb4 "starcraft 2 isnt a RTS because it contradicts me"
>>
>>174798630
I used the future tense, m8.
Also SC2 came out 7 years ago, when is it going to get replaced? Never.
>>
>>174798547
Oh fuck off. No they aren't. The reason clash of clans exists is because there's a market for it, not because it's superceding or replacing the existing markets. Smartphones brought a new market and those games are only exploiting that. Just because people enjoy playing casual shit on a smartphone, it doesnt mean people stopped liking the more robust strategy games.

Strategy games have only gained popularity in the last decade. Europa Universalis and Hearts of Iron were niche crap when they came out and they're huge successes now and even people who don't strategy games can probably recognize those names.

That's for grand strategy, then there's shit like Civilization which is a huge thing now.
>>
From a meta standpoint what are the best traits?
>>
>>174798823
but euiv is crap?
>>
>>174797768
anyone? Is that a bug?
>>
>>174798881
Talented and adaptive.
>>174798910
Fuck off gsg.
>>
>>174798881
Intelligent and research of your choice. Youll always be ahead if you focus research. After that the +1 leader level.
>>
>>174798910
I haven't played it ever, but I doubt it's shit even if it's not my kind of game.
>>
>>174783676
Is sentien combat AI a mod?
>>
>>174798595
is this some kind of candlej
>>
getting real fucking tired of these space amoeba fucks sitting in warp exit points sniping my science ships
>>
>>174799065
No its in the base game
>>
>>174799065
No, it's not. It's been in the base game since launch.
>>
>>174799001
it's the kind of game for idiots, so I guess it has its audience if you want to go with that line of thinking.
>>
>>174799001
Not him but vanilla is pretty bad, and Meiou might be amazing but its super slow. Like a minute a month or slower.
>>
>>174799001
Nah, it *is* shit. And the DLCs only make it worse. Hell, unlike CK2, even some of the content/mechanics DLCs are near useless.
>>
>>174799202
Sounds liek it's just the kind of game you don't like. That's all.

>>174799248
No need to convince me whether it's bad or not. I haven't played EU's ever, but I know they're popular and my point was that strategy games are popular and not dying out.
>>
>>174799248
>vanilla is pretty bad
Sounds like a paradox game
>>
>>174799272
>Paradox game
>Made worse by DLC
8/10 I replied
>>
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>>174799319
yeah i guess I don't fit its market of drooling idiots so it's just a matter of opinion.
>>
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Anyone have any idea when the next Steam Sale for Stellaris is?

I wanna pick it up, I pirated it recently from RezMar and I've really enjoyed it
>>
>>174799826
probably the summer sale
>>
>>174799826
There was a paradox sale not to long ago so dont hold your breath anytime soon. If there is a space sale then that would be next worst case wait for summer sale which is late june if memory serves.
>>
>>174799427
Steam reviews were a mistake.
>>
>>174787358
https://www.youtube.com/channel/UC13nPkrDQH0A2s2vx_NAVdQ
His current letsplay is messed up but he'll be starting a 1.5 game soon, he does other things too... what i really like about him is the roleplay news broadcasts
>>
>>174799427
>lists what's wrong with the game
>positive review
>>
>>174800373
Negative reviews barely get any views, desu.
And the answers are invariably "lmao u only plaid 2 hours how can u kno its bad" or "lmao u plaid 200 hours, it isnt so bad then is it lol". Early access get a lot of "ITS EARLY ACCESS THEYLL FIX IT".
>>
>>174800373

It's not a positive review, it's a recommend/don't recommend scale. He's clearly going for xddd so funny review.
>>
>>174800450
Or "PATCHES WILL FIX IT" or "MODS WILL FIX IT".
>>
>>174800543
Less of those, not all games allow easy modding or have as much patch support as Pdox'.
>>
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>An AI empire pops up using the same portrait as you
>>
>>174780380
Where's this dev diary?
>>
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>>174800689
>>
>>174800689
If they're fanatic xenophobes theres a decent chance they won't hate you.
>>
>>174800632
But the games that are intended to cater to modders (like Mount and Blade) are extremely difficult to criticize, because you'll get mocked for playing the vanilla game.
>>
>>174800759
not if you have a different name then them
>>
>>174800759
They're F. Xenophobes
The penalty is -20. It's usually -40, right?

>>174800834
I think you also need to have the same traits in the same order. Then you're considered the same species as them.
>>
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>>174800689
>we turn out to be allies
>>
>hivemind with mods
>FE stacks are 150k each
>takes forever to get there
>they're actually giants in the playground and can deal serious blow to everyone
>AI still fucks around militant isolationist FE and gets smitten five times in 50 years trying to colonize the same planet over and over
fucking amazing
>>
>>174800450
That's wierd, i only ever read negative reviews cause positive ones usually say nothing about the game.
>>
>>174801276
Because you're good people, Anon. Others aren't.
>>
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>Philosopher King trumps your ethics for styling your Government type
>>
>>174801276
This, if everything is positive I get nervous. Have to watch lets plays or something.
>>
>>174801276
You're generally best off looking for some of the top rated non joke positive and negative reviews. Its a good rule for all reviews especially on sites like tripadvisor.
>>
>>174801276
>>174801428
Yeah, I find negative reviews are more useful because they provide criticism of the game. Sometimes it's just pointless bellyaching but most of the time there are some valid complaints.
>>
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>>174800689
Happened to me in my first real game. They were my neighbors and got swallowed up by some aggressive nation. I made the mistake of going Fanatic Pacifist so I couldn't do anything, but they successfully revolted and I immediately guaranteed them and fed them resources. Felt like I had a little brother.

Eventually, they took the aggressive nation out with the help of a strong ally and get back most of their territory and I still could only watch. Still, I kept feeding them resources and we had a great diplomatic relation. All three of us took out the Unbidden together when they spawned right next to me.

Then they started a Federation and didn't want me to join because of my war policies. I never felt so cucked and didn't take Fanatic Pacifist since then.
>>
post that civilization v roll image
>>
>mining station that produces 2 energy costs 1 energy in maintenance
What is even the purpose?
>>
>>174801579
>not consoling yourself in
Thats why its there
>>174801810
>it takes energy to drill the oil you convert into energy out of the ground
Its weird I know.
>>
>>174800689
First game ever im human and my neighbor is me. I was so destoryed I quit instantly. Luckily it was my first game ever so I was only learning about tech and shit anyway so no big. On another note I read on the wiki that the prebuilt empires have unique story missions is that true? Its also a captcha makes you do 5 of them to post.
>>
>>174801810
Mining station built on energy sources don't require maintenance, m8.
>>
>>174801949
Not him but are you sure, the UI says they do. I wouldn't be surprised if the UI is wrong though.
>>
>>174801939
Only the Commonwealth Of Man gets unique missions.
>>
>>174801939
Yeah I remember the bad guys have a unique story about finding lost colony ships.
Not sure about the others. Probably not.

>>174801996
Yes.
>>
So what do you guys take as your first ascension perk? I take the tech cost decrease but the internet seems to love mastery of nature not sure why I mean ya it saves you a couple thousans minerals and energy over the course of the game but still doesnt feel worth.
>>
>>174801996

If you watch your income, building a thing on a 2EC tile will increase your EC by 2, not 1.
>>
>enemy alliance coordinates all of their fleets together in order to smash the fuck out of my alliance
>my alliance just dicks around individually and shit

that's neat
>>
FUUUUUUUUUUCK

I just threw two 2k fleets WITH POINT DEFENCE at one fucking missile spaceport and it won every FUCKING time

This shit is so broken just fuck it.
>>
>>174802167
>>174802076
Ah thanks, I've never noticed as I tend to just right click the system on the galaxy map.
>>
>>174802184
You should win vs a spaceport with a 2k fleet every time.
>>
>>174802130
It really depends on your nation and playstyle. Mastery of Nature can be good but you have to exploit the window of opportunity it gives you to get ahead. The research one is the best in the sense that it will always be good, no matter who you take it with.
>>
>>174802168
Paradox tradition. Not sure why but I think its simply because when the AI is against you they all can work together like one nation. But when you are with AI the AI doesnt know what you are gonna do. EU4 has been working to fix this so now you can sorta force the AI to work with you.
>>
>>174802304
Perhaps i SHOULD
Unfortunately i didnt
>>
>>174802184
You need a better fleet comp
>>
>>174802168
Yeah, the only use allies have is for deterrence.
>>
>>174802130
Borders if crowded (then I take the opener of supremacy) or research if not.
>>
>>174802393
What did you put your point defense on? It's very short range. Try and get flak instead, it can actually cover your fleet properly and still attack ships other than strike craft and missiles.
>>
>>174802393
missile spaceports are the hardest to kill early game
past cruisers, they're just as easy as any other spaceport
Get a good admiral with combat speed bonus, spam corvettes, spaceport is kill
point defense is useless against spaceports, it's mostly to kill missile AI mid game and deal with drones late game (or carriers, if you're using NSC. They're really, really, REALLY annoying without point defense)
>>
>>174802130
Technological Ascendancy. Helps against ai at hard difficulty.
>>
>>174802130
Borders or research.
Mostly borders though, +border range is harder to come by than research bonuses.
>>
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>30 empires + 4 advanced starts + 4 FEs

damn it's crowded up in this shit
>>
>War against pacifist empire because they cockblocked some of my colonies behind their border.
>Don't want to take their planets just have them leave this one thing blocking my path.
>Apparently telling them to leave a planet is genocide.
>Apparently everyone in the galaxy hates me now.
>Apparently everyone in the galaxe has now declared war against me.

There goes my "No Conquest" game.
>>
>>174802130
Unity + Borders then wait for Voidborne
>>
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F
>>
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wtf are they doing
i just want a nice game of war
>>
>>174804206
R+M1.
>>
Someone pls respond. Why are Leviathans in ISB complete garbage compared to less expensive titans?

Titans: Have doomsday weapons, cost ~12k minerals. Can have three X weapon spots.

Leviathans: Cost ~22k crystals, no doomsday stuff, can have one X weapon spot, do way less damage.

I DONT UNDERSTAND
>>
>>174804245
Thats because the winning move is not to play.
>>
>>174804245
>has more than one ring world
>130k fleet power
what the fuck.
>>
>>174799071
Newfag, you have to say candlejack's full name before he
>>
>>174783152
That's a bug though.
The game uses the same algorithm for when your species becomes psionic so your original species becomes psionic, this new subrace becomes the founder.
Paradox coding as always.
>>
>>174804724
who gives a shit, its not like im fighting any wars with bugged unbidden
>>
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>>174804245
>unemployed pops
>>
>>174793601
>it should turn the planet in a tomb or toxic world
Really surprised that this already isn't the case. I mean even fucking pre-FTL species can nuke their planets into tomb worlds through random events so there's no reason proper empires, especially Purifiers shouldn't be able to do the same.

Just add humongous relations penalty for everyone if you do it, with Enigmatic Observers in particular chewing you out on it akin to Holy Guardians freaking out if you perform machine ascension. Fuck, they could even tie it to Purifiers' supposed unique Unity generation from purifying if they're ever going to fucking fix it.

But then again this is Paradox we're talking about.
>>
>>174801807
Drafting is in the OP you dunce
>>
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>>174805272
>>
>pirates spawn in system I already built shit in
>move to attack them
>pirate fleet moves to other system
>I can't follow immediately because my fleet is engaging their station

GOOD FUCKING GAMEPLAY DICKHEADS
>>
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>>174800689

>alien pops up near you with different portrait but same species name
>>
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>>174805890
>aliens
>>
>Unbidden spawn
>Immediately destroyed by a fallen empire
Some end game crisis that was.
>>
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W E

A R E

C O L O N Y
>>
Autocannons are the good kinetic tree right
>>
>>174802076
>Commonwealth of Man
>bad guys
Sure is Swedish in here.
>>
>>174806125
I honestly wish I could decide to have Robots, Droids or Synthetics instead of automatically upgrading every time the tech is available

Hell, just scrap droids completely and have traits for robot pops instead. colonization, extraction, unity, research/recreation. make it 2 out of 4, and all 4 if you decide to turn them into synths, and have it be a policy between auto synth, voluntary synth or synth prohibition
for fuck sake sweden
>>
>>174806224
I know, Commonwealth would be like the UN or USA. I dont know how that would work in space but...
>>
>>174806125
Robots can run a colony on their own??? I thought you needed at least one of your pops on the planet...
>>
>>174806648
robots can't, but droids and synths can
>>
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>>174794893
>not getting the AE in your federation and letting them conquer the galaxy for you
>>
>>174806648
You can stick droids/synths on a colony ship instead of meatpops.
>>
Anyone have any planet naming ideas for hivemind empires? I've been using a basic numbering system but its not very interesting to use.
For example a system would be called 'first circle' or 'second circle' and habitable planets would be called 'first-one' and 'first-two' and so on. Quite bland.
>>
>>174806831
Appendagey names maybe?
>>
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Is psionic good?
>>
>>174806887
It's the worst ascension, and the most fun.
>>
>>174806887
Bio is the only good one. But the shroud is a fun thing. If they lowered the cool down.
>>
>>174806953
Its like they ran out of time for every ascension but Psionic and just slapped bonuses on the rest to try and make up for it.
>>
Are there any new recommended mods for 1.5 now?
>>
>>174806885
Actually my capital system is called Iris and the planet is called vessel. It's a good idea but I can't come up with anything that doesn't sound stupid.
>>
>>174807121
Well they already implied the next dlc will focus on synthetics.
>>
>>174807149
"hand of x" "adjective bodypart", sometime more like that might work?
>>
>>174807070
I'd like it if they gave me a warning or a popup that the cooldown had finished, because I always forget to check for it manually and given how long the cooldown is it's easy to forget.
>>
I'm bored of stellaris for now, i'll wait for 1.6 when i'll be able to play authoritarian/xenophiles.

Is endless space 2 good to play yet or is the early access shit?
>>
>>174806831
Keep the original names but add "(Infested)".
>>
>>174791898
You can clear them all and still train the army, got the same modifier on a gaiaworld in one of my games.
>>
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Looks good so far
>>
>>174806831
Make variations of Klendathu. Klendathu, Klandathu, Klondathu... you catch my drift.

Only works for bug species.
>>
>space amoeba fly into my most heavily developed system
>blow everything up

WOW THANKS
>>
>>174808157

>people still think they aren't Space Muslims
>don't mind me, just gonna drive a truck through one of the most crowded streets in your capital city
>>
I've never played a 4x/ strategy game before. What's the best one to pick up?
>>
>>174808335

civ 5 is babbies first and is actually pretty fun too

stellaris is also babbies first but on a different scale
>>
>>174802130
>So what do you guys take as your first ascension perk
master of nature. fuck tile blockers. such a pain in the ass.
>>
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>>174808335
Whichever one interests you
Would be simpler to ask which one not to pick.

If you're going with civilization just go with VI and don't bother with V though honestly.
>>
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>that feel when you balkanise a troublesome honourbound warrior into various cuck-pacifist states
>>
Is it a bad idea to colonize a planet with slaves?
Will the unrest just cuck me?
>>
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>>174808575
Don't recommend objectively inferior games.

>>174808335
Civ 4 > Civ 5 > Civ 6
If you want to play 6 wait for them to actually flesh it out as right now it's got less content than 5.
Honestly though just buy Civ 4 beyond the sword.
>>
>>174802130
I've been playing arround with Imperial Prerogative lately.

I think it's actually good. 5 core sectors is a lot, and playing as a militarist i'm expanding all the time and can't usually afford to hand shit over to sectors immediately.
>>
>>174808716
>recommending civ 4 as a first ever strategy game

Get a load of this retard
>>
why makes sectors so shit?
>>174808787
>thinking civ IV is remotely hard
>>
>>174808716
civ 4 is like the red headed step child of civ
>>
>>174808787
>any of the Civ games
>Hard to pick up
>>
>>174808716
V is just pointless though.
What good features it had made it to VI.
>>
>>174808828

For a first timer, yeah, it is. Much harder than civ 5 in terms of difficulty, depth, things going wrong, mechanics, etc.
>>
>>174808836
the only hot one
>>174808892
they're both utter shite, that's why you should get civ IV
>>174808934
I literally started playing Civ IV when I was like 12 m8
>>
>>174808892
That's true I guess, but Civ 5 also has years worth of mods at this point so you can fine-tune it to be exactly what you want, 6's modding community is good, but it's not going to make the difference like 5's will.
>>
>>174808716
6 is still better than 5 desu.
>>
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>>174807719
>>174807580
>>174807307
This is what I'm going for, using latin translations of basic parts and concepts. For example, my home system is Cerebrum for brain and capital planet is Animus for soul. Dextrae Manus for right hand and within that, gladius and calamus for sword and pen.
Also using concepts or 'virtues' like imperium for strength.
>>
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>spend a ridiculous amount of minerals on getting the frame of the sphere built
>now need 160,000 more to finish it
>>
>>174809287
T A L L
>>
>>174809054
There's really just something about 6 that's stopping me from enjoying it like I do 5... it just feels so lifeless I guess.
It may have been fixed by now but I remember the AI just being such a bunch of cunts, you couldn't actually make any friends it was just them waiting to backstab you. I'd made friendships in 5 that lasted entire games but in 6 nobody wants to have anything to do with you. I dunno.
>>
>>174809287

>all that
>for 400 energy a month
>only takes 87.5 years to get it back, assuming you sell that energy for minerals to a curator

Worth it :^)

t. Wiz
>>
How did my scientist suddenly gain Psionics out of the blue?
>>
Anyone here got any recommendations for custom portrait mods? Browsing the workshop and not much is catching my eye.
>>
>>174809495
LMAO are you serious
>>
>>174809978
yea

210k minerals to build the frame

thats 420k energy credits required to purchase those minerals back

420,000 / 400 = 87.5 years

They'll never be worth it, only reason to make them is to shift energy habitats and planets to something else... or just don't build them in the first place.
>>
one way to make combat less of a doomstack fight is to add command limits for admirals, which can be expanded with skill, tech, and the construction of a naval academy.

idk also make naval doctrine a policy that grants bonuses to certain ships and fleet compositions (eg indirect approach would focuse on corvettes, cruisers, evasion, and much better FTL retreats)

also needed, which has been mentioned before, is to balance strike craft/missles vs PD/flak
>>
>>174809495
I don't need the minerals refunded
I need the income to support a fleet big enough to take on the unbidden
>>
>>174809919
Depends on what you like I guess. The only one I tried that I'd say is really well done is the Asari mod since it's animated and comes with its own naming scheme. The race is kinda unbalanced (immortal leaders from the start), but you can just use the portrait.
>>
>>174809287
All the mega structures are completely worthless, even if you're beelining for them.
>requires shittons of endgame level research, wastes ascension perk slots, fuckton of resources, takes countless years to complete so you get 4 Gaia worlds / a bit more science that you don't really need anymore / more energy / full visibility of universe as if shit like that was useful and by the time you complete any of them the game has pretty much ended
>you can also only build one of them at the time even if had the resources to spare
>OR you can build a doomstack and go snatch roughly the same super overpowered shit from your neighboring Fallen Empire ;)
Even if you're a pure pacifist cuck that has zero endgame content they still don't really add anything meaningful. You just get to look at a few more numbers go up.
>>
>>174810190
good idea imo, would allow you more strategy especially against players and make it worthwhile having more than 1 or 2 admirals
>>
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Just something I need clearing up on. Habitats don't count against your core system limit unless you build them in a system that doesn't have any colonized planets in it, right?
>>
>>174810905
correct
>>
i cant believe fleets attack what ever is closest and not what i fucking order them to attack
now i have to fight a space station and fleet at the same time
>>
>>174810190
Sounds good, personally I'd want fleet capacity to be divided among the classes of ship, and how high the capacity for one class is could be determined by naval doctrine. It would put a stop to the AI build retarded fleet comps, and stop player from doing stupid cheese strats like all corvette or all cruiser fleets.
>>
>>174794247

No. Missiles have perfect tracking to begin with.
>>
So split my fleet across my anchor systems of just doomstack and move it around as needed?
>>
Being able to genemod leaders when?
>>
for the -5% sheep upkeep modifier on the engineering bay, is that global stacking or just in orbit
>>
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>regular empire takes over hive mind planets
>forced to purge hive mind
>ALL purges create refugees
>xenophile egalitarian pacifists must take all refugees to keep factions happy
>get hive mind pop on planet
>forced to purge hive mind
>factions go apeshit
>>
>>174812626
just for ships built at that port

same principle for fleet academies
>>
>>174809287
>>174810428
Habitats and The Sentry Array are the only ones worth building. The rest are vanity projects.
>>
>>174813030
Ringworld is okayish desu
>>
>First game as tall diplomat
>3 out of 4 neighbors are xenophobe militarists
>Primitive atomic age alien that is also plant people
>They just blew themselves up
Why god. Why.
>>
>be materialist
>get psionic scientist somehow
>not psi theory shows up
>break out the console, refresh the tree 100 times
>no psi theory
Can't you get it as materialist even with a psi scientist anymore?
>>
Newshit to Civ here. Is Civ 6 an improvement over 5?
>>
>>174813478
Conquer your neighbors.
Pacifists can still vassalize right?
>>
>>174813498

no , the tech multiplier is a 0x regardless of scientist in charge
>>
>>174813821
Sort of, its better than Gods and Kings after the last few patches but its probably not as good as complete CiV. Having played 6 I can't go back.
>>
>>174813871
Zeah, I see now that the modifer for not being a godfag is 0.0 from where it used to be 0.05.
>>
>>174813821
This is often debated.

In my opinion, Civ 6 has some nice ideas but sloppy execution and still needs expansions to be better.

Civ 5 with all expansions and with a few quality of life mods is probably the best right now for a newbie.
>>
>>174813478
liberate them, thats what pacifist is all about
>>
>>174813498

nope, fanatic/materialist have a 0x multiplier that's added at the end of the equation.
>>
I just don't like how cartoonish Civ V and VI feel. Civ IV looks... I don't know, more serious? Makes me enjoy the mechanics underneath more.
>>
>>174813821
Yes
>>
>>174813827
Unless you're fanatic you can liberate and then vassalize.
>>
>>174814089
I hated the Civ 6 art style when they first announced it but after the first few hours I'm fine with it. It has the best strategic view too
>>
>>174814089
>Civ V
>Cartoonish

uwotm8
>>
>>174813821
No.
>>
>>174814089
I could never take a game where you go through the middle ages as a native american and China builds the Parthenon seriously in the first place.
>>
>disable start next to advanced AI
>advanced AI doesn't start exactly next to me, but they start close enough that they can take over a few planets and then border me

Getting really tired of this shit, will probably just turn off advanced AIs completely if the game keeps doing shit setups like this. What's even the point of having the option if it's just going to have them start "not quite next door" anyway?
>>
>>174814217
He has stockholm syndrome for early 3D, which civ4 is.
>>
>>174814202
Yeah, I'll definitely agree on the strategic view.

>>174814217
That's how I recall it, sorry.

>>174814309
I just pretend it's a super gamist game and more abstract than it really is.
>>
>>174813821
NO
>>
>>174814310
tfw Distant Worlds lets you set the distance at which AIs of various difficulty and age spawn.
All starting civs close to you and advanced AIs on the other side of the map is best, desu. Maybe with intermediate AIs between the two.
So much fun that way.
>>
>>174814519
The more I read about Distant Worlds, the more I regret my decision of buying Stellaris instead because it just looked better.
>>
>>174814573
It's definitely harder to get into, and looks like ass.
>>
>>174808697
use slaves manning the slavery processing facility + slave armies to deal with unrest, slave planets will only be good for food and minerals though.
>>
>>174808697

You can have a few unenslaved pops with high happiness to counter the unrest. Happy pops have -unrest on them, like 8 at 100%.
>>
Do sectors construct Unity buildings?
>>
>>174815004
no
>>
>>174815004
>sectors
>being useful at all
AH AH
>>
>>174815004
The easy way to answer this question is "would sectors doing this make sense" and if the answer is yes then the answer is always no.
>>
>>174813827
>>174813969
https://www.youtube.com/watch?v=0Ig2qZEiNv8
I just wanted to play space UN and diplomatic it up. Plants gotta do what a plants gotta do.
>>
>>174813969
>playing egalitarian fanatic militarists
>declare war on neighbour
>conquer all his worlds
>population is happier under my rule than his
I like how they ignore the fact I killed fair numbers of them with full bombardment.
>>
So I've been re-reading Dune (and having a nerdgasm).
Is it possible to have a Stellaris game mimicking the Imperium, or should I just mod another grand game and replace the nobles by the Landsraad, the burghers by the CHOM, and the clergy by Muad'Dib's Church?
>>
>start as fanatic purifiers
>the "we are xenophiles" ancient empire is right next to me

Wow thanks paradox I sure love not being able to play your shit game because it always spawns the big assholes right next door
>>
>>174815567
Theres no real internal politics to simulate it beyond a bit of flavour text when you hover over your government type.
>>
>>174815595
It's done on purpose.
I wish we could get truly random instead.
>>
>>174815331
I used to play nothing but pacifist.
Then after one run where i was forced to conquer my xenophobe neighbor i only play militarist.
The only way to preserve our way of life is to make sure everyone else shares it, willingly or not.
>>
>>174815696
>The only way to preserve our way of life is to make sure everyone else shares it, willingly or not.
Isn't that what liberation wars are all about?
>>
>>174815649
Okay then. Time for a Jihad against the Thinking Machine.

I hope religion will become a thing too. I always like when sci-fi brings religion into it, because people tend to consider religion and science as enemies.
While I see them as two lesbians french kissing each others while taking their clothes off, the silky fabric of their panties sliding down their long leg, exposing their butt, wiggling and jiggling, as if it was waiting for a hand to grab it, grope it, squeeze it, smack it, caress it...
>>
>>174815004
My sector is currently using its energy reserves for robots instead of clearing tiles
>>
>>174815979
That sounds pretty hot, I want to join your worldview.
>>
>>174814780
but it's fun and its getting a sequel
>>
>>174815975
Yeah, that's how it works.
And to be sure they stick to it, you can make them your vassal thanks to the +200 due to you being their liberators.

>>174816185
DISTANT WORLDS 2.
>>
>>174815975
No, liberation wars are about... liberating
>>
>>174807579
>Is endless space 2 good to play yet or is the early access shit?
It releases next month with the last big content patch so you may want to wait until then. I haven't played the EA myself, but from what I've read it's playable though supposedly has various big issues to sort through (overabundance of influence and broken influence zones, economic victory too easy and you'll drown in 9999 of all resources, food is too easy to get and food improvements are useless etc.)

However Amplitude's previous game Endless Legend was great and it supposedly had early access as well so I'm having high hopes for ES2. Please don't be shit.
>>
>>174815696
Quick question about that can my vassals join my federation?
>>
>>174816260
Liberating a new empire makes it take your ethics, m8.
And then with the relation boost from having freed them, you just ask them to be your vassal/protectorate and they say yes right away.
>>
>>174816427

It's good dude. ES1 and EL were both early access and superb in it and after release. Dungeon of the endless is fun too if you enjoy their lore and artstyle.

It's much better than ES1 so far, way more mechanics without any of them feeling annoying/out of place/badly designed. It's similar but different enough to be a genuine sequel.
>>
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>win a big war
>diplomatic situation of the entire galaxy changes with NAPs being signed everywhere in a matter of days
Ok then guys. Wanna make it a little more obvious you're going to gang up on me soon?
>>
>Faction founded: Alien Tolerance Trust!
>mysteriously vanishes a week later
Nice.
>>
>>174815979
Science and Belief are lovers but they do fight all the time.

Science thinks Belief is a control freak who doesn't let her truly live.
Belief thinks Science is a crazy self destructing bitch.
Turns out they always get back together cause without Belief everything is meaningless for Science, and Belief is so useless she can't do anything without Science.
>>
>>174806887
Materialist empire can get psionic events?
How?
>>
>>174817126
Just like my yuri mangos!
>>
>>174816185
>it's getting a sequel
Yeah maybe after 2020
>>
>precursor artefacts uncovered: 5/6
>get the event three times
>it never actually spawns the anomaly
>the year is 2389
just
>>174817249
Global event when another empire picks the ascendancy trait.
You get it if they embrace cybernetics too.
>>
is there a way to completely wipe out a faction? simply having an active egalitarian faction and no other factors attracts 16% of my pops
>>
>>174817126
>Science and Belief are lovers but they do fight all the time.
I don't mind that, makeup sex is best sex. Plus I kinda like the idea of Science trusting Belief and bending over, exposing her round, pale butt for Belief to generously apply oil before going in with a strap on, gently, playfully scolding Science on being a lewd bitch who liked it in the butt.
>>
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>>174816881
kek
>>
>>174816881
>dat fleet size
>big war
anon...
>>
Are there any must-have mods for civ4?
>>
>fallen empire somehow spawns two rebel factions in the same system
>religious xenophobes and fanatic purifiers
>butter up the first faction and manage to get a nap as well as a research agreement
>>
>>174816881
>Someone with superior declares war on me
>ends up falling for a double fortress trap where my main fleet is
>3 times in a row
>gain 5 planets on a defensive war
entire galaxy is one giant NAP afterwards
fucking cunts
>>174817627
m8 my first NAP christmas tree was with a fleet size of 55
>>
Hostile Fleet Detected

>>174818046
>>174818046
>>174818046
>>
>>174817627
Big is a relative term anon, I just fought the second largest empire currently in the galaxy, as the underdog, and completely crushed them and annexed all but one of their planets.
>>
>discover aliens
>they hate me
>check back later
>all evidence of their existence has disappeared

hahahaha
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