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/fog/ - Fallout General

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Thread replies: 771
Thread images: 173

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cawadoody edition

Pre-War thread: >>174320524


>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
http://pastebin.com/pHrbuwt2
>Collection of Nexus Weapon Links:
http://pastebin.com/Gv5vnQi0

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
http://pastebin.com/q5ryvSZc

>GUNetwork
>Rips (primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m
>>
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So, which game has your favorite Deathclaw art /fog/?
>>
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>>174478267
>frontier
this shit ever gonna come out?
>>
>>174478494
Is anyone actually still interested in Frontier after all those shit trailers they have put out?
>>
I am still questioning why did a lot of effort when into this instead of making more legion content

>>174478559
https://www.youtube.com/watch?v=x2TOQIRF7fU
they just put this out
>>
>>174478839
Why does EVERY SINGLE Frontier trailer reek off
>ARE WE MGSV YET!
>>
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>it's a "attempt to remake fo1/2 in gamebryo that will enevitably not go anywhere refuses to release their assets" episode
>>
>>174479268
Remaking Fallout 1/2 on a new engine shouldn't be THAT hard since they have about 1/50th the shit in them as a modern Fallout game does.
>>
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>>174479268
>refuses to release their assets
FUCKING REEEEEE

THEIR WATTZ PISTOL AND PULSE RIFLES ARE FUCKING GOD TIER
>>
>>174478267
anything that lets me take the NPC robots as Automatron Companions out there?

i feel like taking Goodfeels out for a stroll.
>>
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>>174479540
http://www.nexusmods.com/newvegas/users/5524899/?tb=images&pUp=1
>last upload was a year ago
>>
>>174479669
There is a mod to make Goodfeels (and other named robot npcs) automatron robots, but I don't remember whether or not it allowed you to take them as companions.

Certainly not normal bots you find in the wasteland, no.
>>
>>174478627
Nah, New Vegas Nexus can be just as bad.
>>174478389
FO3 & NV in-game depictions are my favorite. FO4 is alright but the mouth and tiny eyes kind of annoy me (looks like a classic T-Rex depiction too much).
>>174478839
>I am still questioning why did a lot of effort when into this instead of making more legion content
What would be good Legion content, though? I mean as far as context? Frankly asking because I've wanted to do something like that but never really been able to figure on a solid gameplay.
>>
>>174479268

Fucking RUskies
>>
>>174479268
why do they do this?
>>
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is it time to post things found in nexus images that will probably never see the light of day?
>>
>>174480136
Legion content would be boring as fuck.

Sawyer has already said shit like raiders, and mutant animals, aren't a problem in Legion lands because Caesar has a zero tolerance policy.

And food, water, and power are supposed to flow to the handful of non tribal communities in the region.

And the Legion has basically no corruption ebcuase Caesar deals with it harshly, even by Legion standards.

All Legion content would be is a glorified walking simulation through a few small towns with Legion flags all over the place, and a few Legion officers looking over the town.
>>
>>174480310
whats this supposed to be
>>
>>174480403
i dunno, power armor
http://www.nexusmods.com/newvegas/images/95187/?
i thought it looked nice
>>
>>174480136
Before making this I thought I liked 4's model best, but when putting side by side with 3's it's just lacking.
The face doesn't look menacing, the teeth don't look shabrp enough, the CLAWS of the deathCLAW aren't big enough, even the horns look worse than 3.
The animations though, they're definetely 5000% better.

Also that 50's godzilla one on the manual just cracked me up.

>>174480310
What's that supposed to be?
>>
>>174480136
idk maybe interview Josh since he is the one that keep mention "muh more legion content" whenever he is asked "What else would you have wanted to add to FNV?"

but here are ideas and this is all possible if the same effort that went into the frontier went into this ideas

>Legion city
>tons of legion quests in Legion city
>help rebellion inside or help quell rebellious people
>put interesting stuff that wants the player comeback (chariot racing, horse racing betting)
>at least 3 legion companions with companion quests where you could make them leave the legion or make them murdering machines (one female presumably a slave)
>use east of colorado for legion camp
>Better legion overhaul like the NCR from dragbody (fuck you caesars new regime)
Caesar's goal is to eventually make a civilian society, so might as well show a bit of what he means.

pls dont bully me
>>
>>174478389
I like Fallout 4's the best.

Fallout 3 has the one clostest to the originals, but it also highlights all the problem of the original Fallout's design being way too cartoony looking once ported into 3d.

Fallout 4's design actually looks like something that could exist, or least, is far closer to looking like it.
>>
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http://www.nexusmods.com/fallout4/users/39950995/?tb=images&pUp=1
http://www.nexusmods.com/fallout4/users/2331486/?tb=images&pUp=1
hype
>>
>>174480338
There are always dissidents
There is always an underground community
There are always black markets
There are always corrupt officials
There are always things that the government can hide even in a "perfect society"
This would be very interesting topics to explore to show that even with those standards, there is degeneracy in the anti degenerates.
>>
>>174479394
>>174479268
One thing I've noticed from that project, is the idea of accurate recreation of everything is a mistake, especially of the gameworld. Like the video of their Arroyo cells, it looks great as a recreation, very accurate, extremely familiar, but the problem is why would you completely recreate flat isometic maps in a 3D worldspace? It's a bit of a waste to port everything as-is, since the tile-based engine limited the geography of the game maps. New Reno, maybe San Francisco, and places like the Oil Platform could be done well in 3D as is-maybe, but in general they should make some changes to maps to take advantage of the 3D engines. I don't know how likely that would be though because for them to be devoted to such a project I'm sure they'd want to be as "accurate" as possible and any modifications to map and world design beyond the flat base of the classic isometric model might rub people the wrong way.
>>
>>174480793
Not in Sawyer's version of the Legion

In Legion lands
-There is no corruption because everyone is too loyal to Caesar, or too afraid of retribution

-None of the people he has conquered care that the Legion controls their lives, because, before the Legion came, their lives were so shitty, and so plagued with raiders, that Caesar is basically nothing

-There are no raiders, no dissidents, no rebellions, because Caesar has a zero tolerance policy in regards to any sort opposition, and has made travel through his land so far people dont ever need to hire bodyguards.
>>
>>174480760
>what it should have looked like in 4
take some cues bethesda
>>
>>174480991
the big problem with that design is that, while it matches the sprites used in Fallout 1/2, it doesn't match the in-game lore from the same games that state that combat armor was supposed to be highly modular.

Fallout 4's design actually fits the stated lore far more then that does.
>>
>>174481591
>implying it couldn't be both modular and look right
>>
>>174481664
>Implying its possible to look right when the sprites were never deigned to be wholly accurate representations of the armor, thus meaning we have never actually seen combat armor how its supposed to look.
>>
>>174481664
>that
>looking right
>shitty metal thong crotch plate
>doesn't protect any other parts of your waist
>>
>>174480760
It kinda looks like it is made of plastic.
>>
>>174482241
>First created in 2051, the military-grade combat armor was designed to protect key sections of the human body from ballistic trauma with hard armored plates made from complex polymers and ceramics, with a flexible body suit interwoven with thermal-dissipative membranes and bulletproof material.
>>
>>174480760

>take the vanilla model and add a shirt
why even waste time modeling this shit? not to mention it somehow looks fucking worse than bethesdas version
>>
>>174483278
>somehow looks fucking worse
nigga you blind
>>
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>>174483278
that's not even close to bethesda's model (which already has a "shirt")
>>
>>174483618

they literally added sleeves but modeled it from scratch
are you blind?
>>
Has there been an event yet where /v/ or /vg/ sings Little Lies?
>>
>>174482241

I think that's a shader issue with the modeling program. In-game it will look better.

>>174482627

Also like this guy said, ceramic + plastic can be just as good as metal, and lighter.
>>
>>174483278
I like the mod helmet a lot more, and maybe the mod armor a little more, but not enough that I'd run it. It does look way too smooth and shiny. Also looks like it's made for children.
>>
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Sweetie, you look as good as the day we met.
>>
Anyone else feel good that gaming "journalism" seems to be at an all time low/near death?
>>
>>174484529
Why is it so difficult to make a young man without them looking plastic?

>>174484598
Considering it resulted in the underwhelming mess that is FO4 rather than what could have been, yes.
>>
>>174484730
>Considering it resulted in the underwhelming mess that is FO4 rather than what could have been, yes.
What....
>>
>>174484773
Meant to say that they caused FO4 to be shit.

It's late.
>>
>>174484850
I don't see how you can say they caused Fallout 4 to be anything
>>
>>174484598
>at an all time low/near death
What does this even mean?
Are there less gaming articles? Do they have less of an audience? Is the quality horseshit?

Explain yourself anon
>>
>>174484929
>only 3 female companions
>no hookers(things in all prior fallout games)
>no rapes(aside from implied shit with cait)
>no slavery(something in all prior fallout games)
>>
>>174485214
Sure does add up.Each time I fire up FO3 I remember how audacious it was for slavery to be so out in the open. But then again,the Railroad brought their crazy view that "Synths are people too" which I believe that they aren't.
>>
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>PM on Nexus
>Modeler asking me how to rig doggos using OS
>Show him the path

>He told me he's making Cyberdogs

Neato
>>
>>174485214
>no slavery(something in all prior fallout games)
Except the MQ, which is all about slavery of fucking cloned humans.

>no rapes(aside from implied shit with cait)
Rape was never a big point of these games. Even the Legion, who had the most rape content of anything in the series, was like 5-6 one liners that never meant anything.

>only 3 female companions
Who fucking cares besides waifu fgts?

>no hookers(things in all prior fallout games)
That's what the memory Den is for.
>>
>>174485214
>no slavery(something in all prior fallout games)
>MQ is all about enslaved cloned humans
>Cait was sold as a sex slave
>Can sell Billy and his family into the Gunner's slavery
>>
>>174484929
Voiced protagonist, radial dialogue menu, simplified perks and removal of skills and item condition; all of that was requested by Shitaku, Polycrap, and redshit.
>>
>>174485649
>>174485847
>synths
>human

by that logic supermutants are '''''''''''''''''human''''''''''''''''''''''''


>>174485862
also this
>>
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Post prestons
>>
>>174485862
>removal of skills
Except skills weren't removed, they were just covnerted into perks.

And in the case of shit like lockpicking, and hacking, those perks work exactly like the skill did anyways, since only every 25 levels of the skill mattered.

And when it comes to weapon skills, it works basically like the old games did, since the old games offered so little additional damage perk rank, that you only ever got worthwhile increases to weapon damage every 20-25 level

A 5 rank perk, and a skill here only ranks 20/40/60/80/100 matter is the SAME THING.

>and item condition
Item condition was requested to be removed by everyone, even fans of Fallout 1/2/Tactics, because none of those games had it.

>simplified perks
Its literally the same perks as in the previous games....
>>
>>174485214
>>174485862
What the fuck does any of this have to do with games "journalists"?

It's just Bethesda's shitty game designers trying to cater to their shitty core playerbase
>>
>>174486283
what in there was a straw man.

Do you even know what a straw man is?
>>
>>174486406
post more straw men pls
>>
>>174486293
>games journalism sites like the game but want XYZ thing added or removed
>bethesda does this
>most people don't like it

all the reviews for 3 bitched about not having a voiced protagonist
>>
I love playing concerned parent: homicidal chaotic neutral raider.
>>
>>174486494
>most people don't like it
Which is why Fallout 4, even a year+ after its release, is in the top 3 most played single player only games on Steam, only behind Skyrim, and has been there longer then New Vegas was.

And, in just 1.5 years, Fallout 4 has gotten more mods, and more mod downloads, on nexus alone, then New Vegas has in 6 years.

Everyone plays it for so long and makes mods for it because they hate it.... surely!

The only people who hated it were NMA, RPGCodex, and the /v/ contrarians.
>>
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>tfw the only reason i'm coming back to fo4 is because of a vore mod
wake me up inside
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>>174486719
>vore
>>
>>174486119

I like the new perk system over FO3 and NV's

But I wish there were more "hybrid" perks, and more stuff than just "+10% VATS". However, those creature taming Charisma perks were fun as hell.

I hated item condition in FO3 and NV, it was more of a nuisance than a gameplay feature, in my mind. Also realistically speaking, the Lone wanderer and Courier would throw away so much crap when trying to get something to 100%. With FO4's junk system and item condition, it would have been more fun. Like scrapping a toy car to get some screws you need to fix your pistol that lost some. Or whatever.

But if item condition came back, I'd want it implemented differently too. The "Breaking after X shots" shit made using heavy weapons not fun. Maybe replace it with maintenance, like say a minigun needs to be oiled after 1000 shots, and it requires simply 1-2 oil. If you don't perform maintenance, it will start getting more and more inaccurate, and at 3000 shots with no maintenance, screws start popping loose or metal gets warped. Then at 4000 shots, if still not maintained, then it starts needing to have lots of parts replaced, and the broken parts can be recycled, but not for nearly as much as they were worth when new.
>>
>>174480986
All of this is generally known already, and not directly disputed. But the dominion of Caesar's Legion covers an area between Moab and Las Cruces, and Yuma to Denver, through a region with topographic differences of near sea-level to 14000+ feet. Plenty of space for outlaws, rebels, escaped slaves, and mutants to hide out to strike when the Legion security and vigilance has grown complacent. Obviously sustained periods of trouble would get the local commanders killed for incompetance, and the Legion would move in some new units to restore order, but it's not implausible at all that this occurs in such a large area. Also the Legion depends on foot traffic and couriers; they aren't shown heavily using radio like the NCR, and they don't have any railroad infrastructure and automobiles are probably extraordinarily rare. So there is a delay in communication which would allow plausible windows for outlaw and mutant creature shenanigans to pop up from time to time.

>>174480662
Enough of those are solid enough, mainly my ideas for what would be Legion quests would be similar; especially helping or quelling a potential revolt, or helping to support or destroy a slave escape conspiracy; you could help a Frumentarii agent hunt down an escaped NCR Ranger, or uncover a corrupt Centurion that is actually a spy for the BoS, and/or betray the Frumentarii and help the others complete their missions.

Chariot races might be cool, but what would pull them? Tamed Mole Rats?

>>174486624
Best fucking build.
>>
>>174485469
neat, good guy buff helping fellow modders.
>>
Would the Legion survive losing Hoover Dam and Caesar dying?
Winning but Caesar dies?
Losing but he lives?
>>
>>174486293
The ones who scream the loudest and give the most press are listened to first. And then the public reviews it and it all comes crumbling down.

>>174486646
Fallout 4 is not a bad game. It's a good game with glaring flaws that are begrudgingly overlooked, and said flaws have been acknowledged by Bethesda Game Studio.
I still play Fallout 4 because I've gone through New Vegas(And TTW) so many times that it's difficult for me to do anything different besides purposely gimping myself through console commands a la the Shit Courier run.

Zenimax and Bethesda Softworks pushed Todd and co. into including dumb shit for Fallout 4, but now they're learning that journalists are very capable of having shitty ideas that results in a watered down experience. People have been loudly criticizing their fuck-ups with 4 and Bethesda is actually listening to them this time.

>muh mods
And most of them are absolute shit while few of them are truly meaningful.
>>
>>174487026
Fallout 4's perk system is basically just Fallout 3/NV's, but with some perks like shotgun surgeon being added into the natural progression to make weapon skills not shit like they were in Fallout 3/NV.
>>
They wasted a chance to have a flash back to the sole survivors time in the great war
>>
>>174486087
jethus cwithe
>>
>>174487412
And now they're absolutely necessary in order to make one-on-one fights last less than 15 minutes.

>>174487469
$10 says they wanted to include memory den shit for the player but ran out of time and money
>>
>>174487347
>And most of them are absolute shit while few of them are truly meaningful.
Same can be said for Morrowind, Oblivion, Fallout 3, New Vegas, and Skyrim.

Skyrim has like 50,000+ mods, and less then 100 actually GOOD ones.

>People have been loudly criticizing their fuck-ups with 4 and Bethesda is actually listening to them this time.
People on /v/ and /vg/'s echo chambers =/= loud criticism.

And the only thing they admitted was that the voiced prota thing didn't work exactly as they wanted, which people have taken to mean
>They are going to remove it
when, in reality it means
>They are going to add a few more options per wheel in the next game.
>>
>>174487546
>People on /v/ and /vg/'s echo chambers =/= loud criticism.
there are places other than /v/ and /vg/, anon
>>
>>174487532
>And now they're absolutely necessary in order to make one-on-one fights last less than 15 minutes.

If you are really this bad at the the game, I honestly don't know what to say.
>>
>>174487130
Chances are that if Caesar dies,Lanius takes over.In fact,this is what Marcus predicts with solid reasoning.If they did win the NCR would have likely stopped them before Legion makes it to NCR territory.If they lost? General Oliver would likely attempt to crush the Legion all at once.
>>
>>174487469

I like to imagine my SS did some pretty heinous shit in the war, but wanted to redeem himself by being a good person in civilian life
>>
>>174487656
Yeah I like sitting in one spot chugging nuka cola quantum and emptying my gun into a legendary sentry bot/assaultron for the tenth time before they mutate
>>
>>174487469
If they did all people would do is bitch about Bethesda making the character more rigid.
>>
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>caesar's legion
>>
>>174487864
I mean, they already partially fucked it up, why didn't they go the extra mile?
>>
>>174487843
>Yeah I like sitting in one spot chugging nuka cola quantum and emptying my gun into a legendary sentry bot/assaultron for the tenth time before they mutate
No really, how can you be this bad at the game.
>>
>>174487957
Oh, you're doing that ebin meme thing again. Okay.
>>
>>174487864

imo people who want a blank slate are fucking stupid. God forbid you have to play a charater with some backstory than your fucking shitty fanfic character that won't actually work in the story anyway
>>
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You asked your favorite character out on a date...

and they said yes!

Who was it? Where do you take them? What do you guys do together?
>>
>>174486494
Riiiight, most people don't like it. That's why it sold like shit and put the company on red right?

Oh wait.

No anon, they're catering to their target audience, who may or may not be represented by these "journalists".

>>174487347
>it all comes crumbling down
see above

>Bethesda is actually listening
keep dreaming anon, keep dreaming
>>
>>174488158
>sales = quality
Exit bag.
>>
>>174487932
People who imply they somehow fucked it up seem to forget that Fallout 1, 2, and 3, all worked on having a fairly pre-established character/background.

The one that went against the series the most was, hilariously enough, New Vegas.
>>
>>174487053
Think about the Legion for a while. Young men from conquered tribes are either made soldiers or slaves. Women and the weak are enslaved. Children are immediately made to train in combat. With the Legion massed at Hoover Dam along with most of its leadership, it must be assumed that the Legion's food is probably gathered by women and slaves since most men are fighting either on the front or maintaining garrisons etc. Since I doubt women can own property in the Legion we can probably guess that most farms are owned by retired soldiers with many slaves. To accommodate this a plantation system would probably be necessary, the opposite of the individualist homesteader feel of the NCR. So you could have quests at great slave farms feeding the front lines, or cities like Denver with a small male aristocratic elite ruling over mainly women, soldiers in training and perhaps Caesar's intellectual elite/gifted. In both these situations there is room for conflict, whether between local aristocrats or threats to the plantations.
>>
>>174488217
Where the fuck did I say Fo4 is a good game?

I'm saying that bethesda made the game shitty because that's what their customers want, not because shitty "journalists" tricked them into it
>>
>>174488354
>Riiiight, most people don't like it. That's why it sold like shit and put the company on red right?

>I'm saying that bethesda made the game shitty because that's what their customers want
stop moving the goalpost, assfag
>>
>>174488304
>Since I doubt women can own property in the Legion
No one can own property in the Legion.

No one except Caesar "owns" anything.

>To accommodate this a plantation system would probably be necessary
According to Sawyer, the Legion has no civilian structure, they do not farm, and they do not mine. All their food is taken from the few non-tribal settlements they have conquered as tribute, or taken as loot from places they otherwise raze to the ground.

All of he Legion's gold comes from scraps they find in the ruins of towns and melt down
>>
>>174488682
>people like it so they bought it
>personally I too think it's shit

lack of basic reading comprehension strikes again
>>
>The jetpack AP drain, height, and duration values can't be changed unless you want to change them across ALL jetpacks

...Well. Shiiiieeet. I ran into this problem in Skyrim before, its hard coded. Maybe I can change the action points drained into something else with the ability.
>>
>>174488758
There is no way they would have enough food to feed an army that size for this long. Not doubting that's what he said but I don't remember any Legion characters talking about breadbasket areas used to feed everyone which would definitely come up in conversation
>>
>>174489001
>>people like it so they bought it
They don't know if they like it before they buy it you fucking retard

what's wrong with you

nobody has premonitions about a game you sperg
>>
>>174489121
>There is no way they would have enough food to feed an army that size for this long
I don't disagree, but the Legion is just poorly written all around to be a Gary stu to counter the NCR's Gary Stu
>>
>>174487130
Caesar dying would be the main issue. Losing Hoover Dam wouldn't necessarily, as they could and would still maintain dominion east of the Colorado, and while morale wise it may hurt the mythos of Caesar and the invincibility of the Legion, it wouldn't be permanent. As long as Caesar survives, is healthy, and could himself get over failing to take Hoover Dam; as he does have an obsession for his former home, and taking Vegas as his new Rome to rule over the "republic" of the NCR would be out of his reach. If he gets over that and focuses on his long-game domestically, instead of just dominating the already-commercial NCR, and focusing more on maintaining domestic security and on civilianizing aspects of the Legion (allowing veterans to retire and become farmers or crafters in new loyal cities), then the Legion would still prosper.

If Caesar dies, even if Lanius conquers the Mojave, the Legion will still fall eventually, because while Lanius understands the first part of Caesar's long-game (unity through conquest and subjugation), he has no concept of the second phase of Caesar's plan (ruling over and protecting the civilian commercial settlements of the west). The NCR, while they'd be fucked losing the Hoover Dam (as they need it's power and water desperately), might dissolve, but all the NCR territories and settlements would fight Lanius tooth and nail, and I don't think Lanius would be able to win, it'd just be too costly in lives, and the only way he could get more is bleed out the old Legion homelands, which would wind up rebelling while Lanius is killing their kids in California. It'd wind up with the Legion being bled out, the NCR might be politically dead, but northern California would probably still be around, and Southern California would be too although they'd be more depleted by war.

If Lanius is Caesar and fails to capture the Dam (but survives), then the Legion could go either way, depending on Lanius' behavior.
>>
Anyone ever wondered about Fort Knox in Fallout? All that gold could go a long way, would be very interesting.
>>
>>174489540
I would suspect its probably still surrounded by tons of automated laser turrents and military robots, and that no one has ever broken into it.

If they ever set a game in Nashville, I would suspect a fort Knox raid would be a DLC
>>
>>174489049
Isn't there only like 1 jetpack in the base game though? Then it would make some sense.
>>
>>174488286
this is a kinda confusing thing to wrap my head around, that fallout 4 was more controlling of the character or that new vegas wasn't. they all have a partial background, just not everyone dedicates the same time to it.
its just that everything about fallout 4 makes it seem like hes a military marine soldier when he could have been an engineer or a pilot. having perks/stats play more of a role would work well.
also fudgemuppet makes pretty in depth backgrounds for their builds, it is possible to roleplay, just fallout 4 is pretty linear.
>>
>>174478389
You know what's funny? According to Avellone, Tarrasques are a walking instance of copyright infringement. But later on people desperately tried to backtrack on that.
>>
>>174489858

Yeah. I can probably cheese it by making the new jetpack drain something other than AP.

It might be possible to fix it to drain nothing, or giving the new jetpack an enchantment that gives you like 10,000 AP but I have a feeling that would get abused with VATs.
>>
>>174488304
Yeah I know. I'm pretty sure besides Flagstaff, Gallup, Shiprock, and Farmington (all in New Mexico) are probably the largest and most important settlements to the Legion. The San Juan River basin around Farmington and Shiprock is probably the most productive agricultural region in the Legion Dominion, and Gallup, being on the I-40, would be a major trading hub from that region to Flagstaff, Albequerque, and beyond. The big metro areas like Phoenix, Alburquerque, and Tuscon, are fairly rough areas probably with their main economy being urban salvage.

>>174488758
To be fair a lot of stuff Sawyer says doesn't make any sense and wouldn't work logistically at the scales the Legion is depicted at. A large army faction that is big enough to put the NCR on it's heels despite using primitive weapons? That's a lot of manpower, and since it's been around for 30 years, you can't sustain a faction economically through conquest, especially considering how poor and undeveloped most of the conquered regions are. Also the idea that the one faction in NV with precious metal currency does not operate any mines of it's own is fucking stupid, especially when their domain consists of regions of small towns that only existed because of mining (not too mention there is only a handful of large metropolitan areas to salvage such precious metals from in that same region).

I understand and can accept a lot of the Legion's economy comes from conquest and loot, and that the Legion itself, as a slave army directly subservient to Caesar, is not focused itself on economic development. But that doesn't mean the culture of the settlements that exist within the Legion's domain follow the exact same rules, either, although to outsiders they would still be considered (and they probably tend to imitate the culture of) Caesar's Legion themselves too.

I forgot what the term was for the "non-Legion" individuals within their domain. They weren't Profligates though.
>>
>>174490402
I bet even if you have ludicrous amounts of AP the height limitation would suck.
>>
>>174490541

There's a way to remove the limit on the height as well. Its kinda hard-coded but its a variable you can change, but it will conflict with anything that changes it. Its kinda hard to explain, but with the way jetpacks work, you wouldn't ever reach that height without TGM anyway. So what I want to do might be possible with some tinkering.
>>
Did I miss something or is P.A.M. the only one who actually uses your railroad codename after the initial conversation where you pick it?
>>
>>174490847
I've had some fun with "infinite jetpack" mods and they are indeed a bit silly.

I'd be careful ""balancing"" the thing.
>>
>>174490493
>To be fair a lot of stuff Sawyer says doesn't make any sense
New Vegas in general doesn't make sense

>Groups like the Powder Gangers and Khans, who have been hunted and attacked by the NCR, and know the NCR are coming after them, let total strangers walk right up to thier leaders, who give them jobs, but send no one with them to make sure it gets done in the faction's favor, and then act surprised when the player betrays them despite the fact you did nothing to prove you were loyal in the fist place.

>House woke up from his coma 100 years ago, and yet did nothing to try to rebuild Vegas to any degree in that time frame, despite the fact his whole plan was to rebuild Vegas. He instead waited until he detected a large military force already on its way, which in turn left him in a unsustainable position. He then also kicks out everyone who wont play cosplay for him, which in turn makes everyone hate him and destabilized his hold over the city, despite the fact he didn't need everyone to cosplay for his to make Vegas's tourist industry work.

>The NCR and Legion just run up to you and ask you to win the war for them, despite the fact that, as of the moment you walk into Vegas, you very easily oculd have gotten there without doing anything noteworthy at all. Making why the picked you a question.

>Even then, almost all the tasks they send you to do but 2-3 are totally pointless handshaking events that contribute nothing to the faction's ability to actually make sure they win the war. While at the same time, all the quests dealing with attacking the enemy force are left as 100% option quests that have no bearing on the final battle.

>Nuka Cola quantum is being advertised in Goodsprings, and found in The Divide, despite the fact it was only shipped to D.C. pre-war

>Mr Handy robots are stated to be a product of RobCo, despite all past lore saying they were a general atomic product

(cont)
>>
>>174491194
>Fallout 1 establishes that there were functional casinos and mob bosses in Vegas even back then, while in New Vegas's lore, Vegas was nothing but a ruined city with nomadic tribal groups until House rebuilt it just 7 years before the game began.

>Most towns have no farms, no hunters, and rely totally on the NCR for trade to get things like food, which leaves the question of how they got food in the nearly 200 years before the NCR arrives a mystery,

>A balding man who read a few history books was, in the span of 30 years, able to conquer a land area the size of the NCR, forcibly assimilate 86 tribes into his new Legion, and was able to develop a military force made up of tribals wearing football gear, that could match the 100+ year old NCR that had vertibirds, pre-war riot gear, and salvaged PA

>Despite the fact that the West Coast, Midwest, and East Coast, had developed towns, trade routes, and advanced sciences a century ago, the American southwest was nothing but spear chuking tribal groups that accomplished literally nothing despite getting bombed 100 times less then anyone else.
>>
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>>174491168

WELP. I changed it from "Action points" to Fusion cores. It worked. But HOLY SHIT this will eat up an entire fusion core in seconds if you just hold it down. I also gave it a higher maximum height. I should test this more to see if it works with that one Nuclear physicist perk, though. There's technically values in the game I could assign to it that don't really go down, like AP recharge rate. While active you just won't recharge AP, but it'll basically give you infinite jump with not really a balance.

I suppose this isn't really an issue for me since I have like 1900 cores but something about that seems pretty unfair. And I can't change the rate at which it goes down. I do suppose I could make a special unique Core ammo with SHITLOADS of health, though. Like a million health. And make it cost a hefty sum every time you need a new one, at Plas-man's shop. Like 100,000 caps. Or 50,000. Actually I might do that, a special nuclear engine "core" with a unique model, maybe even a back part that looks like the thing on the back of the X-01 from NV. You know, the spinning thing. There'd be a clipping issue with the Gatling laser and fist slamming it into the PA, but I actually have an idea in mind now.

I had to edit the maximum PA height, but there's no way you'll ever reach that height with the default jetpack anyway.
>>
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>>174478389
2's model ooks like it might be an actual living creature (relatively), the only issue I have with 3/nv and 4's is that the deathclaw looks less like an FEV experiment and more like it's been ghoul-ified.

I think that's mostly the eyes and the exposed teeth though.

Also, redundant as it might have been, the Deathclaw mutant concept art there looks pretty bitching.

>>174480867
probably because if they deviated it would elicit some bad reactions from people who did want basically a 1 for 1 conversion.

Another possible way to look at it, and it would be WAY more work, but it might help to basically build a 3d version of the original maps first to see how it looks AND THEN come up with how to alter it to keep it true to the space but also utilize the new geographic dimensions.
>>
>>174492050
>is that the deathclaw looks less like an FEV experiment
Deathclaws are not FEV experiments, at all.

That is a misunderstanding caused by the Fallout 2 Official game guide(which like all game guides is full of shit) which says that the Master did genetic engineering on them, but never mentions FEV.

OFC, as was pointed out by many, the idea that The Master did anything to further enhance deathclaws leads one to wonder why this is never mentioned in Fallout 1, and makes one wonder why The Master never used any deathclaws despite supposedly tinkering with them.

Daethclaws are not FEV experiments outside of the limited number of intelligent deathclaws from Fallout 2.
>>
>>174492019
You can make PA take a different type of Fusion Core? TIL.

It would be silly to have that much capacity but not height is what I was trying to get at.

That looks insane though. Love the green flames as well.
>>
Which mod do you use for removing the build limit from settlements?
>>
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>>174492232
>intelligent deathclaws will probably never happen in the franchise again
dag yo
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>>174480760
>>
>>174492517
>Wanting talking animals in Fallout
>an idea so dumb Tim Cain did everything he could to get it axed from Fallout 1 for being just too stupid
>And something even Avellone admitted was one of the biggest mistakes Fallout 2 made
GOOD
FUCKING
RIDDANCE

Talking animals are so dumb they make Hubology look like a well thought out idea.
>>
>>174491439
>>>A balding man who read a few history books was, in the span of 30 years, able to conquer a land area the size of the NCR, forcibly assimilate 86 tribes into his new Legion, and was able to develop a military force made up of tribals wearing football gear, that could match the 100+ year old NCR that had vertibirds, pre-war riot gear, and salvaged PA
To be fair, an epileptic warlord did the same thing in the middle east
>>
>>174480760
I can't wait to see the final version of WO in four years.

I will genuinely wait that long and masturbate to the Red Glare/SMMG again.
>>
>>174492613
but isn't hubology there to poke fun at scientology?
>>
>>174492683
Yes, and its a fucking terrible thing from Fallout 2 that Avellone tired to de canonize.

Out of all the shit people give Bethesda about the lore of Fallout 3/4, the inclusion of Hubology in Nuka World was the worst thing they ever did.
>>
>>174492752
Why? It was a pretty good questline.
>>
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>>174492019

And I just noticed I didn't get the message that my fusion core was drained all the way until the meter went around five times. Huh.

Its still an insane drain on your fusion core, but not as bad as I thought. And that's just basically from holding the shit down.

>>174492330
>You can make PA take a different type of Fusion Core? TIL.

I'm pretty sure you can just copy a fusion core, give it a million health, and have "Is power armor fuel" checked. I think I'm going to make a unique fusion core called the "Miniature reactor core" which will basically look like that thing from NV. On the end of a core. Or halfway into a core. There may be some slight clipping issues with the hands or gatling lasers, but as long as it works and looks cool.

I already have some early WIP designs drawn up, but I dunno if I could get the fan to spin. I suppose I could look at another misc model or weapon model that does it, if one does.

>>174492517
>>174492232

I'm frankly surprised talking deathclaws weren't in FO3, NV, or even FO4. If all it takes is "Deathclaw + FEV" then I'm amazed some batshit scientists didn't make another batch. I'm surprised the Institute didn't experiment more with the FEV, just by dropping random shit in there, including the cats.

>We could have had buffcats
>>
>>174491194
Yes, we know the factions in New Vegas are Player-Sexual, this has been covered a million times. Also you could argue that it doesn't really occur until after the Courier meets Robert Fucking House, CEO of RobCo and The New Vegas Strip, and that they are the first human being known to enter the Lucky 38 to meet him. That right there gives the Courier enough renown to justify faction leaders recieving you.
>>174491439
>Fallout 1 establishes that there were functional casinos and mob bosses in Vegas even back then, while in New Vegas's lore, Vegas was nothing but a ruined city with nomadic tribal groups until House rebuilt it just 7 years before the game began.
Not necessarily. There could've been casinos operating (with low power) before, it just never was a fully powered, organized, fortified city until House got scared of the NCR scouts and got off his ass.
>the American southwest was nothing but spear chuking tribal groups that accomplished literally nothing despite getting bombed 100 times less then anyone else.
I do really hate this implication from New Vegas; the idea that between California and Chicago is nothing but spear-chucking tribals (besides New Canaan, which is subsequently destroyed anyway), is complete bullshit.
>>174491194, >>174491439
Are these a pasta? I felt I've seen them before, and while a lot of the arguments are valid, they are a bit nit-picky and have the feeling of being bait to trigger NVfans.


>>174492232
I thought Deathclaws were FEV experiments on Jackson's Chameleons from before the war?
>>174492752
Heh, they brought back Hubology? What was the context?
>>
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>>174493082
>weapons attached to outfits
Why?
>>
>>174492613
>Talking animals are so dumb they make Hubology look like a well thought out idea.

Fallout needed new ideas because the original game had very limited space to do anything. Consider that New Vegas is a half-baked script re-use of Fallout 2 with bits and pieces swapped around and dumbed the fuck down.

You'll never see a game come around akin to Fallout 2 again unless CDPR steps up with Cyberpunk.
>>
>>174492982
Ooooh. I see what you mean by the NV-like design.

Wouldn't it clip with the valve on the back of the PA though?

Also is it possible to block it from working with Gatling lasers? I think it would look a bit silly if that pic is anything to go by...

Also isn't every fusion core a minature reactor? I thought that was how all the microfusion cells worked too.
>>
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>>174493006

Crazy people wanting to ride an amusement park ride shaped like a UFO.

You get this for doing their quest

http://fallout.wikia.com/wiki/Hub%27s_Alien_Blaster
>>
>>174493006
>I thought Deathclaws were FEV experiments on Jackson's Chameleons from before the war?
No, Deathclaws are a pre-war government experiment on Jackson chameleons to replace humans in close combat search and destroy missions, but there is literally nothing in any of the game that states the government used FEV on them.

>Heh, they brought back Hubology? What was the context?
Basically in Nuka World the decadent of the founder of Hubology is looking for a space ship(turns out to be an old park ride) to take them to some promised land, and they ask you to secure the area, and get parts for it.

You can rig the machine to kill them by putting in 4 fusion cores instead of the three they tell you to, which causes the ship to spin so fast their heads explode.

>Are these a pasta?
No.

>>174492982
>I'm frankly surprised talking deathclaws weren't in FO3, NV, or even FO4.
It doesn't surprise me DESU.

As much as we like to shit over Bethesda for "Raping the lore" they have made it clear they read the Fallout Bible, and adapted many of its ideas and criticisms about the past Fallout games, when making Fallout 3 and 4.

And if there is one thing Avellone loved to talk about in the Bibles, it was how much he fucking DESPISED talking animals.
>>
>>174493458
>And if there is one thing Avellone loved to talk about in the Bibles, it was how much he fucking DESPISED talking animals.
Avellone was cuckolded by Donald Duck.
>>
>>174493082
>tacticool minutemen
yikes
>>
>>174493262
>You'll never see a game come around akin to Fallout 2 again
Good, because Fallout 2 was easily the worst of the original games.

I would, quite honestly, rather replay Tactics over Fallout 2.
>>
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>>174493410

Yeah. But this would be even more complex. iirc the fan on the back is just for regulating heat. Basically a typical fusion core on a thousand buffouts.

I can block it for use on Gatling lasers anyway, the Fusion core model is actually in the gatling laser's model itself, which is how I had to edit it to get my loading plasma rounds to work with it.

It feels me with an enormous amount of satisfaction seeing the reloading animation working seamlessly with my plasma model, from jamming it in, to the little robo hands grabbing it
>>
>>174493705
Are you going to update those textures to look more like the backpack vats?
They look waaay too transparent in that webm (although the animation is indeed very nice).

Why not call it an Overcharged Fusion Core?
>>
>>174493617
>Good, because Fallout 2 was easily the worst of the original games.
Fallout 2 tried to progress the limited scope of the Fallout universe into a sort of post-apocalyptic cyberpunk.

Instead the franchise has been doomed to a hell of creative bankruptcy, historical false equivolency, being called deep by hipsters who think referencing the red scare and Japanese internment makes you bold, and licensed 50s music.

I thought the Commonwealth was going to lead back to this developing future road, but instead they decided to just make it a big allegory for the European slave trade.

Bethesda is just raping history one period at a time. Maybe next time we can give smallpox blankets to ghouls.
>>
>>174492019
Are the top parts of those green tanks supposed to be rusted junk?
>>
>>174493956
>Fallout 2 tried to progress the limited scope of the Fallout universe into a sort of post-apocalyptic cyberpunk.
And it did so poorly with stupid shit like
>Talking deathclaws
>Talking spore plants
>Hubology
>Bad xenomorph ripoffs
>Radscorpions that play chess
>Actual ghosts you can talk to and get quests from
>Lots of cheesy and forced "adult" content in New Reno
>Cities like Vault City full of obnoxiously one dimensional characters like Lynette

>Instead the franchise has been doomed to a hell of creative bankruptcy, historical false equivolency, being called deep by hipsters who think referencing the red scare and Japanese internment makes you bold, and licensed 50s music.
This is the biggest load of stupid bullshit I have seen in a long time.
>>
>>174493956
>the Commonwealth is a big allegory for the European slave trade

What the fuck no it isn't. It's about what happens when people don't realise their ANI became AGI.

And that AGI is conveniently limited to human bodies.
>>
>>174493416
>>174493458
Thanks for info on the Hubologists in FO4. I don't have any problem with that sort of stuff, goofy small cult shit is fine in games to me as a long as they aren't massive features of the game, or primary lore themes or effect the gameworld cultures heavily. Need more off-the-rocker stuff sometimes.
>there is literally nothing in any of the game that states the government used FEV on them [deathclaws].
Ok, fair enough then. I still like their appearance in FO3/NV the best; maybe a little bit more reptilian would've been better but whatever. Still don't like the beady eyes and t-rex mouth of the FO4 version, although as far as full range of movement and animation FO4's is neat.
>>
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>>174493946

I updated the bgem file for that, and the tanks actually.

https://files.catbox.moe/ixha6f.webm

That shit is like a beacon on your power armor in a dark room or at night, you can see it from like 3 blocks away, lol.

>>174494128

Nah its using Cbbe texture because I rigged it in OS. I haven't updated them yet. I'm still debating. The texture color in the comic is kinda cryptic. Its just black. I assume it would be chrome and copper with maybe some yellow and red, like the plasma gun color scheme itself. I'm going to do the textures last, after I get all the technical shit out of the way.
>>
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>>174494164
>>Bad xenomorph ripoffs
People always bitch about wanamingos. They were a limited implementation enemy to create variety. You didn't have some long-running questline about how they were some vast threat to the world should they continue to exist. They're just an armored version of rats in the basement.
>>
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IT
JUST
FFFFFUCKING
WORKS
>>
>>174494478
>They were a limited implementation enemy to create variety
There are a lot better ways to go about that

Bloodbugs, stingwings, radstags, etc. etc.

They only exist because Fallout 2 removed as much actual content as possible, and instead replaced it with tons of pop culture references.
>>
>>174494451
Looks very nice. Are you going to keep the model/texture from the Institute canister?

Also I can't remember but have you come up with some """lore""" reason for the plasma jetpack?
>>
Anyone got the clone ultima mod, I wanna try and spice up my new vegas.
>>
>>174494632
It's on a perk mag cover if I remember correctly.
>>
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>>174494508

Bust out the rubber mats
>>
>>174494603
>Bloodbugs, stingwings, radstags, etc. etc.

Bruh. You already have scorpions and two types of lizard enemy. You aren't going to have mosquitos or deer in the desert.

People bitch today about how cazadores how people bitched traditionally about wanamingos. The bitching about wanamingos was enshrined like religion. Know why? Because they were really difficult enemies that required specific weapons to be used. And Fallout players have always been salty niggers. The community lynch mob encounter in FO2 should relate that.
>>
>>174494664
Yeah, but it's just a concept for the magazine, not a real thing that exists.

And in that cover it serves as ammo for plasma weapons, not as a jetpack.
>>
>>174494798
>Bruh. You already have scorpions and two types of lizard enemy. You aren't going to have mosquitos or deer in the desert.
Those were examples of lore friendly animals they could have added, not actual examples of what they should have added.

>The bitching about wanamingos was enshrined like religion. Know why? Because they were really difficult enemies that required specific weapons to be used
Which was made worse by the fact that they were stupid enemies in the first place.

You never see anyone saying Cazadors should be removed from the canon.
>>
>new vegas keeps crashing
>install nvac
>everyone is bald

Anyone know how to fix this i tried updating my drivers but it didn't work
>>
>>174495175
please screenshot for our amusement. thanks.
>>
>>174494632

Yeah I'm going to keep the ammo as it is. When its all textured, that aluminum texture will match the different plasma casters. Perhaps I have been leading people the wrong way with my shots, but those things are basically going to be chromed out, maybe with some paint, but mostly chromed out with green bits, and copper piping. The Overclocked Receiver right now is basically just a giant mininuke with a fin on it, I think it'll look much better with uniform textures.

>>174494664

Yeah, its from a perk mag cover. Pic related. Also I dunno, I figured it would be a side project that Plas-man worked on. I think I'll give him a terminal entry on the matter:

>"Wow, those plasma flamers sure recoil hard. I'll have to circumvent the recoil using...MATH. I also wonder if all that force could be put to good use..."
>"Eureka! When I increase the power to beyond the maximum they recoil with approximately 2224.11 newtons of force! If I put FOUR of these on a jetpack it can lift a power armor frame with relative ease!"

Etc. I don't know if that science babble is accurate though, I just googled what 500 pounds is in Newtons, since I assume a Power armor weighs at least 2000 pounds.
>>
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>>174495238
>>
>>174494837

Dogtooth might use my backpack model to make dual plasma miniguns

He's been experimenting with dual weapons n shit. He said me and one of his other friends are constantly pestering him to make those guns from that comic cover, lol.
>>
Well, that 3 STR run totally turned into hell because I forgot you need Power Armor to get the Strength Module.

Using a 10MM pistol around New Reno is not viable. Gambling is a vital skill, however. Especially if you need to start over from scratch because you fucked up.
>>
>>174495313
Oh yeah, you've said that several times already, so I'll refrain judgement until I see the final texture. Just curious.

I would avoid real numbers, it's still pretty easy to technobabble without it, specially if the guy is a bit crazy

>>"Eureka! When I increase the power to beyond the maximum they recoil with approximately 2224.11 plasmoniums of force! If I put FOUR of these on a jetpack it can lift a power armor frame with relative ease!"

>>174495485
That would be incredible. I'd love to see backpacks returning for heavy energy weapons.
>>
>>174495809
> I'd love to see backpacks returning for heavy energy weapons.
>I'd love to see the return of one of the most universally complained parts of Fallout 3 and NV's weapon designs.
>>
>>174495729
Also, I've realized one issue energy weapons have always had. They represent the death of variety in favor of raw power.
>>
>>174496156
I wasn't really around for that. Do explain the hate.
>>
>>174496242
Everyone hated them because no one liked seeing this stupid XBAWKS HUEG backpack on their character all the time
>>
Question.

Several times I've heard that the people that worked on FNV is no longer at Obsidian. That's nice and everything -technically speaking- but question is... where are they, then?

I've heard a new company is working on Wasteland 3. Are they them? If they are, why the fuck aren't we talking more about Wasteland 1 and 2 then?
>>
>>174496276
Hm. I thought they looked neat.

>>174495313 This certainly looks good.

But to each his own I guess.
>>
The value of Lockpicking in Fallout 1 and 2 is challenged by the fact that you can swap the tag with Gambling, raise it to 200, and weigh down the 2 key for an hour and then buy a bunch of dynamite and electronic lockpicks.
>>
>>174496276
Those people sound like pussies to me.
>>
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>>174496570
>raise it to 200
Raise it to 100, even. 200 is overkill as fuck. Hell, if you have Gambling at 200 you shouldn't need to find the GECK. You should be able to buy the wastes and rebuild Arroyo.
>>
>>174496437
>where are they, then?
Most of them went to various other devlopers.

None are working on Wasteland 3 that I know of.

Avellone is doing contract work with various companies, worked on the new Prey game.
>>
>>174493609
>chest rig and M1 helmet
>tactical

Pick one
>>
>>174497789
>tacticool attempt at minutemen not even tacticool enough for tacticoolfags
it fails on every single level.
>>
I don't understand how gen 3 synths being human or not could possibly be unclear. The institute created them, did they not? Unless they're hacks who copypasted someone else's research without understanding it themselves, there's no way for them not to know whether gen 3 synths are advanced AIs or humans with slave collars in their brains. And yet, there's division even among the institute scientists as to whether or not they're people. How in the fuck?

Even more confusing is that despite all of the controversy and the gen 3 penchant for disobedience that necessitates an entire fucking division devoted to hunting down the ones that escape, the institute intends to completely replace gen 1 and 2 synths with gen 3s.

Honestly I think the original institute died and some scavengers found their base and decided to play dress-up and pretend to be scientists, because this shit is retarded. Just liberty prime me up, senpai.
>>
>>174497934
more liek tactictool amirte?
>>
>>174497991
>How in the fuck?
Easy. Gen 2 synths are designed to hae near human, but not actual human level intelligence. That, combined with their cloned nature, causes many people to see them as not being human, while some, like the binets, think they are.

>
Even more confusing is that despite all of the controversy and the gen 3 penchant for disobedience that necessitates an entire fucking division devoted to hunting down the ones that escape, the institute intends to completely replace gen 1 and 2 synths with gen 3s.
Actually, if you talk to Ayo, he will tell you that Father never bothered much with captured escaped synths because they literally aren't that much of a problem.

Even the Railroad's own records show that, in over 20+ years, they know of only like 30 escaped synths.

Its literally just one or two a year.

>because this shit is retarded.
Its only retarded because you seemingly ignored everything actually stated in the game and just read the wiki
>>
>>174498239
>Gen 2 synths
Meant Gen 3's
>>
>>174498239
There's nothing ingame that supports your statement of gen 3 synths being less intelligent than humans.

>Actually, if you talk to Ayo, he will tell you that Father never bothered much with captured escaped synths because they literally aren't that much of a problem.

That doesn't change the fact that it's retarded to replace reliable machines with gen 3s while the SRB still has a fucking reason to exist. Sounds like you're the one who didn't play the game, because it's the NPCs that mention this rollout.
>>
>>174497991
>there's no way for them not to know whether gen 3 synths are advanced AIs or humans with slave collars in their brains. And yet, there's division even among the institute scientists as to whether or not they're people. How in the fuck?

This is a philosophical question without an answer.
See: Chinese room thought experiment

The Institute is a dictatorship that's very strong on propaganda. Even the one guy questioning Synth's true nature is quickly shut down by "we're scientists, not philosophers". If they're not being told to question what they're doing, they won't question what they're doing.

Therefore, for the people of the Institute, Synths are just machines. It's what they've been told and it's how they treat Synths and that's what they genuinely believe.
See: H2-22's description of working for the Institute

>despite all of the controversy and the gen 3 penchant for disobedience that necessitates an entire fucking division devoted to hunting down the ones that escape

Easily explained by propaganda. Internally they're just as "faulty" as Gen1/2s, except it's mostly in a cognitive way rather than a physical way. Externally there are some "crazy people" tampering with and "stealing" the Synths we send aboveground.

The SRB is also involved in training Coursers and running aboveground operations, so they're not entirely dedicated to Synth Retention.
>>
>>174497991
The HBO show West World is going down this same "if you can't tell does it matter" path, and it's fucking stupid. Sure, I can't tell with limited and flawed human perception, but hey, guess what? There are ways.

It's doubly stupid to me because you have to handwave the idea that they're indistinguishable by an unaided human. The writers behind this kind of story are jerking off to the idea that they're thinking so far ahead, basically.
>>
>get the china lake grenade launcher mod because it's neat
>every group of raiders I run into has at least three people using them
Why are modders selectively retarded?
>>
>>174498585
>There are ways.
>it's another post trying to answer an unanswerable philosophical question

wew
>>
>>174498438
>There's nothing ingame that supports your statement of gen 3 synths being less intelligent than humans

http://fallout.gamepedia.com/Shaun%27s_dialogue

SS: Human synths? Really?
Shaun: human-like synths. A great distinction.


>That doesn't change the fact that it's retarded to replace reliable machines
Except they arent reliable you fucking twit.

Have you read ANY of the Institute terminal entries? Gen 1 and 2 constantly break down, constantly walk into walls, constantly need patching to fix new bugs that crop up.

Indeed, most consider it a fucking miracle that they lasted this long.
>>
>>174498438
> while the SRB still has a fucking reason to exist
The SRB will always have a reason to exist becuase they do a lot more then just trrack down escpaed synths.

They also monitor the surface for possible threats and eliminate them, as well as watch over the people inside The Institute to make sure they are following all the rules, and no one is leaking anything to the surface.

Even if escaped synths weren't a problem, they would still have the SRB as their equivalent to the FBI and CIA
>>
>>174498805
>it's another post arbitrarly believing an npc over another npc

>Indeed, most consider it a fucking miracle that they lasted this long.
No they don't. Very first conversation you walk in is them praising their reliability.
>>
>>174498914
>Very first conversation you walk in is them praising their reliability.
No it isn't, its them complaining that they break down often, and someone praising that she thinks they did well to last so long despite it.

It's like you missed the entire first half of the conversation
>>
>>174498734
>it's another post trying to answer an unanswerable philosophical question

There's nothing unanswerable about the synth/host situation.

Synths have Synth components. What is it exactly? *handwave* it's a component all synths have that humans don't have. Ancient Chinese Secret.

Hosts have wireless interface modules. boot up a tablet around them and the host's firmware, with no control over the process themselves, will interface with the tablet to report diagnostic data.

I would say the Gen3 Problem for the Institute is that they don't know how to program them without a pre-existing human's brainmap, or they'd just program them to love doing every little chore there is to be done. After all, if we're going to pretend they have the same freedom of will that we do, even if we program them to only do certain things, we'd be wrong not to let them lick the shit off our bootheels for as long as they're operational.
>>
http://fallout.wikia.com/wiki/Railroad_HQ_terminal_entries#Access_records

So using the Railroad's own logs, that go back to 2266

There have been
-52 escapees
-8 synths killed
-7 reclaimed

in the last 21 years, for an average of about 3 synths escaping every year from The Institute.

Its literally not a big problem at all.
>>
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So far the only fallout games I havent played are 3 and Tactics.
I'm pondering about buying 3 with all of its DLC to experience it.
>Absolutely loved NV

What should I know before buying?
>>
>>174494798
Cazadors only suck because the threat distribution of the Mojave Wasteland sucks. It's either an empty nothing-happening area, or "welcome to dozens of enemies, enjoy dying or enjoy grinding XP!" It's a fucking MMO layout with it's enemy distribution. Cazadores are the worst offender of this, as they are the most prevelant.

>>174498805
>Gen 1 and 2 constantly walk into walls
So the mass majority of Commonwealth NPCs are disguised early-gen synths?
>>
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>>174499365
Cazadors don't suck, though. Just like Wanamingos don't suck. They're totally optional challenges in the game.

For people that get bend out of shape regarding wanamingos being sort of a xenomorph reference, just look at them as rock squid.
>>
http://fallout.wikia.com/wiki/Railroad_HQ_terminal_entries#Access_records
>We now have 12 safehouses and I don't even know how many people.

What is itneresting to note about this comment is that only 4 of those safehouses are in The Commonwealth.

Whats more, is that we know the Railraod has 4 safe houses in the Capital Wasteland region as well.

Going by this, we can probably assume the last 4 are in another one of the east coast's major population centers, and since we know they aren't in The Pitt, that leaves the possibility of seeing the Railraod again in Ronto, or the Broken Banks
>>
>>174499365
desu I liked the enemy distribution in NV.
I dont think a desert should be "packed full", much less in a nuclear wasteland.
But there wasnt even any salvage in many of those areas for the most part. That is a complaint I have about it.
>>
>People whine about scaling encounters
>In FO2, past level 19 you find raiders with pulse rifles
>>
>>174499846
Except that was the problem with the Mojave, every place there was threats was "packed full". As I said it plays like a fucking MMO. Needs more smaller groups, and more groups roaming.
>>
>>174499931
True, actually you got me thinking, and now I agree its an MMO map.
And there wasnt enough small groups/solo encounters

But I still like the map.
>>
>>174499302
Given that we know that Shaun was kidnapped 60 years ago, in 2227.

And that the first Gen 3 synths didn't appear in the wasteland until the Broken Mask Incident in 2229.

Even if we assume the Railraod was started that year, and was helping on average of 3 synths escape a year, that means, at most, 175 synths have escaped in 58 years time.
>>
>>174456745
simple and quick as it is, this is my favourite scene in all of Fallout
>>
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"Hello, mother."
>>
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>>174479268
an anon was making [pic] a couple years ago and posted several WiPs here before dropping off the grid in terms of the project

if only~
>>
>>174501025
HELLO FATHA
HERE I AM AT
CAME GRANADA
>>
>>174501071
>Came
Camp, fuck.
>>
The complexity of stat importance between builds in FO1 and 2 is fucking deceptive.

Perception is the biggest double-edged sword for melee characters. For ranged characters it's a pure benefit to raise it. Chance of a double turn and additional range at the start of battles. For a brawler? That second part is a problem. Because sure, you may get an additional turn, but you'll be wasting it running to get to your fucking enemies.
>>
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>>174501071
CAMP IS VERY
ENTERTAINING
>>
>>174501025

I liked mine better
>>
>>174486087
>i goth thung ba uh theenwing
>>
>>174495313
Getting a real Wolfenstein vibe from that cover. I like it.

>>174496276
They honestly didn't look that bad. I welcome the return of massive backpacks.
>>
I wonder what the fuck is wrong with crafting in my game.
it has always done this.

lets say I grab some meat I want to make into food
about 5% chance for game to crash with each succesful craft.

Worst seems to be Robot workbench, which wiill always crash before I finish modifying ADA.

I tried to disable my mods, didnt do shit.
I tried removing my mods, didnt help either.

wat do?
>>
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I finally realized what I was doing wrong with the gun sounds. Turns out...simply having "Automatic" checked on a weapon will make its sounds not work. So okay whatever. I needed to make the Plasma cannon non automatic anyway!

Now I can implement custom sounds. I think I'll use the loud ass laser musket sound for the cannon, but I'm also torn on editing a sound to make it sound like a photon torpedo from Star Trek. And the beam needs to be something less ear-rapey.

https://files.catbox.moe/a20fra.webm
https://files.catbox.moe/ji9ot5.webm
https://files.catbox.moe/2n4ang.webm
https://files.catbox.moe/385bkl.webm

Now that the guesswork has been taken out on how to deal with the sounds, the mod "might" be ready for the private beta sometime next week. Still got textures, leveled lists, and merchant stuff to make + decorating Plas-mans place....but that stuff's mainly busywork without too much trial and error.
>>
>>174502064
Christ, that thing is huge.
>>
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>>174502174

It has huge guts
>>
>>174495313
But those are clearly cannisters connected to his weapons with the visible tubes and definitely not plasma jetpacks...
>>
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brotherhood or institute?
>>
>>174502308
Did you ever figure out how to add a perk check condition work?
>>
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>>174495485
>dual plasma miniguns
>>
Is taking the Sniper perk in FO1 and 2 too cheaty? With 10 LUCK it means you crit 100% of the time.
>>
>>174502936
10 luck is "cheaty", but sniper isn't
>>
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>>174502713

Yeah, Niero said all I needed to do was add it to the recipe conditions. I didn't see it on other guns in the CK but whatever. I'll mess with that later, I have work tomorrow and I don't wanna be a zombie all day again. Probably should have gone to bed already.

As for actual perk requirements for making the parts, anyone have ideas for balance on which perk to use for making the parts?

If not, I'll probably just make them a little higher (or the same) as some of the plasma gun parts. Like level 4 Gun nut, level 4 science, etc to make the gatling barrel. I'm not sure if its possible to make a gun require 3 perks, but that might be a bit much.
>>
>>174503096
Is this legit, then?
>>
>>174503436
I've never been a fan of minmaxing and/or capping a SPECIAL during character creation, but yh, seems good (apart from being on the CHR cutoff)
>>
>>174503620
CHR cutoff?
>>
>>174503663
It dictates your party size and some NPCs react like you're a tard if it's low
>>
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>>174503804
Eh, 2 party members is fine.

My biggest topic of debate is whether I should tag Small Guns and enjoy the variety or rush New Reno with an Energy Weapons tag. But Energy Weapons lacks said variety. I think the one redeeming factor for Energy Weapons is the shared ammo so you can consolidate space and weight.

Bethesda. BETHESDA.
>>
Are the BoS just high tech raiders?
>>
>>174504514
FO1: Well-intentioned high powered police force with limited capability to engage

End of FO1: Benefactors to the Wasteland. Basically FO3 Eastern BoS.

FO2: Part of the NCR, effectively. Sort of like an elite force or agency. One of the five states of the NCR is Maxson.

FOT: Crusading to defend populations abroad and extend peace and justice and to eliminate threats. Ghouls, reformed muties, and robots welcome.

FO3: Suddenly Lyons is a special snowflake, but the trend continues.

FONV: Fags.

FO4: Fascists.
>>
>>174504743
>FO2: Part of the NCR, effectively. Sort of like an elite force or agency. One of the five states of the NCR is Maxson.

This tidbit is easy to miss in FO2, as getting the holodisk with the comprehensive NCR history requires B&E and punching a dog.
>>
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>>174504743
Speaking of Fascists

Happy Birthday Mr. Hitler!
>>
>>174504328
>webm
I wonder if there are any earlier iterations of the deathclaw experiments that have more chameleon DNA and come in all sorts of funky colors?
>>
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>>174505794
https://www.youtube.com/watch?v=qIwnCUC1x7U
>>
>>174505794
>that BoS insignia visible in the flag

Lol edgelords can't into texture editing
>>
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>>174505910
Yeah I noticed it too late. I should have used this mod instead.

http://www.nexusmods.com/fallout4/mods/4127/?
>>
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>>174505843
>>
>>174506028
https://www.youtube.com/watch?v=Nn-FmJ1-bbA
>>
yeah Blood Dragons =/= Deathclaws
>>
My wife is dead
>>
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>>174506335
>>
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>>174505843

I wonder if deathclaws looked like this before the Master started tinkering with them further
>>
I wonder what the protagonists would talk about if they got together for a beer

Lone Wanderer and Courier would tell some crazy stories
>>
>>174506312
In theory Blood Dragons are what the Enclave was actually trying to make in 2.

Man, watching that video made me realize how horribly Bethesda fucked up with FO3/4. Fallout was NEVER about the 50s. It was thematically centered on the decay of the 80s where you had the Republican side trying to play like the 50s were still happening as you had the grime accumulating. The justification of action and course regardless of evidence. New agendas rising offering people the promise of something better in the ruins of the old system. Abusing people. Misleading people. Manipulating people.

The Master is just a spin on the whole Jonestown/Applewhite/Aum Shinrikyo shit. New Age religion in the post-apocalypse. The Enclave is the system isolated. The soccer mom gated community that tries to ignore the realities of the world at large. The people who buzzword bootstraps and the laziness of everyone outside of their common well-off clave.
>>
>>174506582
>Bozar to the legs
>Deathclaw is crippled

Hah! Try and catch me now fucker!

>30m long tongue pierces your chest
>>
I really hate how anemic the guns sound in 4. You would think that a .44 magnum would maje a big boom. Maybe it realistic, but when was fallout realistic

Also I hate the new assault rifle model. What the fuck is that.
>>
>>174507004
>Also I hate the new assault rifle model. What the fuck is that.
Bethesda getting fucking lazy. To get an AR you need to mod the game or buy Nuka World and then mod the game so ammo for them spawns.
>>
>>174506626
well at least Wanderer, Courier and Survivor are from a rather short timeframe. Chosen One's quest takes place over 30 years before Wanderer's, and Vault Dweller's quest takes place over a 100 years prior.
>>
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>>174506653

After I watched >>174506140 I started listening to some 80s music that was heavy on the synthesizers.

Kinda makes me want to see a Fallout game in Miami with a Cuban drug lord in fancy Power armor he paid with all his drug money, yelling "SAY HELLO TO MY LIL FRIEND" whenever he fires a missile at you. And its got gold trim on it.

Lore-wise it might not make a lot of sense, but I'd like seeing some actual mechas introduced into Fallout as well. And other vehicles. I'm sure there were Russian and Chinese attempts at "Power armor" which is really just a mecha.
>>
>>174506653

>The soccer mom gated community that tries to ignore the realities of the world at large.

I would have liked to see this in Fo3. Downtown DC would be a locked down police state (mostly using military robots), with Warrington being a gated suburb full of Enclave personnel. Andrews AFB would have effectively become it's own city too, with it's own golf course (as it is in real life) and rocket launchpad. Instead of the BoS, the game could have been a fight between the National Guard and CIA. Tenpenny could have been recast as a British diplomat.

But that's also straying pretty far from the original Fallout style, which is specifically about a post-USA government.
>>
>>174492019
>it costs 400.000 fusion cores to use this jetpack for 12 seconds
>>
>>174507183
Hasn't it been rumored that Manhattan island is pretty much that? A huge Enclave military base?
>>
>>174507238

It actually takes 10 seconds to completely drain only one. I forgot that with the perk it gives them way more health.
>>
Just who the fuck is the Courier?
Besides the fact that he had history with the divide and being badass enough to deliver mail through the wasteland, almost nothing is known about him
>>
>>174507432
He's a synth.
>>
>>174506653

eh, I'm alright with the kooky 50s stuff as long as it's done well. Problem is that in game it's usually not done well. For example, most of the raiders ingame should be drugged up normal people (similar to splicers from bioshock), which would have been much more effective in creating a "failed 50s retrofuture" than generic mad max rejects. Or, since the late 50s were known for wanton highway construction and urban redevelopment (ie paving over Scollay Square as a parking lot which is what happened IRL) having the Institute (or something similar) do the same but with 60s-looking space capsule buildings would have been neat. Or, even better, have communist robots everywhere as generic cannon fodder.

Also since I'm bitching I might as well bitch about the two things that annoy me the most: the BoS using Logan Airport is a direct rip of the NCR using McCarran from FNV and the lack of either a north or south train station.
>>
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>>174501025
>not having a threesome with old Shaun and kid Shaun
step it up
>>
>>174507303

No, Chicago was. I can't think of any time NYC was mentioned.

>>174507432

The "courier" is a self-insert of whatever the player wants it to be. As it should.
>>
>>174507483
https://www.youtube.com/watch?v=6zhKCyDqwlA
>>
>>174507521
Whats a Chicago?
>>
>>174507432
Why does that matter? Doomguy was a marine. Gordon Freeman got a PHD in theoretical physics. The Courier delivered fucking mail.
>>
>>174507651
The Courier delivered mail in the fucking wasteland m8.

A job some regular schmuck couldnt do
>>
>>174502458
Institute, so I can dominate the Commonwealth with my synth waifu army
>>
>>174502458
Minutemen

I like artillery
>>
>>174507138
You have such a Bethesda mentality for "rule of cool"-design, my dude
>>
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>>174507601

the giant irradiated crater with the Enclave Outpost (mentioned during LR) within it somewhere

image semi related: it's the busiest rail crossing in America which goes to demonstrate Chicago's strategic importance despite it being a shitheap
>>
>>174507879
Are you responding as a joke or for real?
>>
>>174507979

tactics isn't canon
>>
>>174508079
>the couriers duster does not have sleeves
Oh honestly

>>174508079
Its broad strokes canon
>>
>>174508146

>Its broad strokes canon

Based on Fo3 I take it that the airship crashed in Pittsburgh instead, causing Fo3 to happen instead of FoT. This is especially true considering Ashur's ironfisted rule over the Pitt and Maxon's fascist empire out of DC. Make of that what you will.
>>
>>174507697
So? Do you need to know that Doomguy fed his pet bunny celery, Gordon smoked weed with his pal Jimmy in college, or The Courier came out of his mom's vagina in order to relate to them?
Chances are no. Because it literally doesn't matter who they are or where they came from and being explicitly told would only diminish the experience.
>>
>>174507004
get the reverb overhaul mod and a nice weapon mod with good sounds like the ru556

or do what i did and replace every gun sound with an equivalent from battlefield 3

shits cash
>>
I personally think Tactics is "unreliable narrator" -canon.
>>
>>174507864
I almost feel he does it to be ironic.
>>
>>174508416
>diminish the expierience

To you maybe. I hate blank slate characters
>>
>>174508438
No shit, it claims the BoS were born from a military vault project in the intro, which as we know, is bollocks
>>
>>174508685
Once you flesh out too much of a player character, it lessens or removes a quality role playing experience, though
>>
>>174508748
Except it doesn't, like, at all.
You're playing a role, not a self insert.
>>
>>174508868
But the role should be decided by the player in the realm of Fallout; it's okay to be vague, i.e. you're a vault dweller or a courier, but when you start to flesh out personality traits or quirks without having the player decide, i.e. Nate/Nora, then it feels like a hollow experience where you're shoehorned away from doing X or Y as it wouldn't "fit the character"

This isn't supposed to be Mass Effect
>>
>>174508868
To be fair, a self insert is technically a role you create.

But self inserts tend to be unrealistic and mary sue-ish
>>
>>174508868
eeeeeeeehhh!
>>
>>174508748
Not this again. Cowboys and Indians is a role-playing game. If you want to special snowflake as a half-dragon cyborg demikin in an attack helicopter, you're a retard and have failed to understand the rules of the game. Your choices are to roleplay a cowboy, or to roleplay an indian, not be whatever the fuck takes your fancy.

You don't get to play a space marine in D&D. If you want to play a space marine, you need to play a 40k game, or modify an existing game to pander to your autism.
>>
>>174509117
You completely misunderstood my point, anon
>>
>>174508748

RPGs, especially pen and paper ones, are self-insert games.
>>
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>>174509117
Did some crusty GM kick you from a tabletop in your youth.
>>
I personally think that blank slate characters are just lazy writing presented as a feature

>we were too lazy to write any sort of backstory for the character so you could do whatever you want with the character to help the role-playing expierience
>>
>>174509179
then define 'quality roleplaying.' you're like fussy child that won't eat their fucking peas.
>>174509206
I'm the crusty GM. Most people that hard on about roleplaying, in my experience, play the same character over and over again. It's like a Samuel L. Jackson movie. Every character he plays is the same foul-mouthed badass who's defining character trait is "obnoxious black person, whatcha gonna do about it cracka?" Doesn't matter if he's a cowboy, a gangster, a hitman or a marine biologist, he's always Samuel L. Jackson.
>>
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Is there a mod that lets me improve my favourite weapon damage?
ie. Sishkebab
>I know there are mods that increase its damage alone
I'm looking for something that would let me use a weapon workbench and throw expencive/rare materials at it to improve the said weapon

Does such thing exist?
>>
>>174509602
Make one you dumb motherfucker, it's not even that hard.
>>
>>174509883
misquote meant for >>174509852
>>
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>>174509954
Why make it without asking and looking around if it has been done already?
>>
>>174509852
Honestly, the Shishkebab is pretty much the pinnacle of dumb weapon design. You destroy the edge on your own blade before you even use it.
>>
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>>174509602
>I'm the crusty GM. Most people that hard on about roleplaying, in my experience, play the same character over and over again.

Well, I guess everyone's playing Nate/Nora over and over again, no matter how hard they try to do otherwise. I don't know why Bethesda try to hard to make a defined character in Fallout when they're fine letting you do whatever you want in ES.
>>
>>174510278
Not only that, the flame nozzles and other attachments will be wrecked after they're smacked into something solid, like armor.
And that lever under the handle doesnt help at all to get a good grip of the handle.

Rule of cool
>>
>>174510278
That's why a good flame blade weapon in a sci-fi setting is a shaped magnetic field emitter with centrifugal gas circulator and an ionization magnetron. In other words a Lightsaber.
>>
>>174510386
>Well, I guess everyone's playing Nate/Nora over and over again, no matter how hard they try to do otherwise.
I don't understand how people can come to this revelation when it's the whole thematic theme of FO4. You don't play as your own character but the one given to you.
>>
>>174510783
I don't really like the one given to me. I'd rather play the game without all that baggage.
>>
>>174510386
>I don't know why Bethesda try to hard to make a defined character in Fallout when they're fine letting you do whatever you want in ES.

Fallout is not Elder Scrolls. You can't do whatever you want in Elder Scrolls; you're always the Neravine or Dragonborn. You can't do whatever you want in Fallout, you're always the Vault Dweller or a filthy tribal Chosen One.

Your options in the game are limited, you have never been able to do "whatever you want." You're essentially playing through a complex Choose Your Own Adventure book. Even tabletop games have limitations, not least due to the people you're playing with, which must also be accommodated. Even with the most permissive GM and free-form rules, your capacity to do anything is up to negotiation, not a given.
>>
>>174510731
Naw. Blade weapons in science fiction are almost universally a fucking horrible idea unless we're talking a boot knife as a backup.
>>
>>174510930
Chainswords are cool
>>
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>>174509852

I'm going to make a plasma flamer variant

Not with my initial mod but a patch

I couldn't find one either, BTW. So I just downloaded a mod that made it do more damage. And Trainwiz's larger Shishkebabs mod.
>>
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>>174511054
>chainswords
muh nigga
>>
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>>174510930
You're boring.
>>
>>174510863
I meant whatever 'you want in context' to RP, which is what the original argument was about - i think. Wasn't really following it. I know the options are limited to how you want to play it out; it's a videogame after all.

My problem here is I would prefer a black slate character to the one Bethesda is trying their earnest to immerse me in. It just feels unnecessary and obtuse, like giving them a voice - I'd rather just have something like the NWN voice sets.

Yes, the Vault Dweller is from a vault, and...? You're the dragonborn... and a prisoner, I guess, but nothing more then what feel would fit best in the world.
>>
>>174511161
>>174510930
What about
Chainswords with mini lightsaber teeth
>>
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>>174510930
The galactic empire had to invent a blaster that fires three bolts simultaneously because a jedi can use a lightsaber to deflect two incoming shots at the same time.

E.Ψ.Ǝ culters can also deflect bullets with their swords.
>>
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>>174510930
t. first generic machine gun guy to die to blade-wielding cyborg
>>
>>174511354
>black slate

Jungle fever?
>>
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>>174511054
>>
>>174511436
> a jedi can use a lightsaber to deflect two incoming shots at the same time
Why not just have three guys shoot at him at the same time

Seems the issue of fighting Jedi is one of not training individuals to engage them properly, not technology.
>>
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>>174511430
Why not torches for teeth? Like welding torches.
Or how about LASER CHAINSAWS
>>
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>>174511436

They also invented bullets that can't be deflected by lightsabers

Though that may not be mainstream Star Wars stuff

>>174511441
>>174511354
>>174511241
>>174511161

Melee in Sci-fi has a place, but its pretty fucking bad in Fallout 4. I've had a super mutant block a melee power attack like ten times in a row so I just pulled out a gun and shot him.
>>
>>174511441
>t. first generic machine gun guy to die to blade-wielding cyborg
https://www.youtube.com/watch?v=9qywGZZL0IA
>>
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>>174511430
what about synth waifus with chainsaws?
>>
>>174511693
Knives are extra cool, better than full length swords I think -- but I like axe-wielding maniacs myself. Personally when I make a character I carry both, because a short blade can trump a large blade in certain situations. Of course I also carry a SMG because often ranged confrontation is often just unavoidable.
>>
>>174511657
>melee fights
>get hit while rearing up a power attack
>am stunned
>hit an enemy rearing up a power attack
>get hit anyway

>get killmoved at full health because reasons
>>
>>174512143
VATS trumps block every time.

I think the main reason they made it so enemies can deflect your strikes like that is to make VATS useful in melee, since sometimes it's the only way to take down a mirelurk with a super sledge.

Power strikes in power armor always go through, though.

Not a bad reason to wear power armor -- doing a full melee playthrough. It's sure OP with guns, after all.
>>
>>174511354
The story required a pre-war citizen with a child. Could that set up have been implemented better and expanded? Yes. Could your dialogue and ropleplay options past the prelude been more sophisticated? Definitely yes.

I don't have an issue with the premise of the story. I don't have an issue with voiced protagonists. I think a more complex prelude to the game would have helped to immerse people in the role. More sophisticated dialogue than the "pick one of four, sometimes 3, 2, or one option disguised as 4" would have been better than what we got, they should have just ripped off the ME dialogue wheel completely, rather than half-ass it.

The story of what could have been. I'm not so wound up in nostalgia that I want a return to the Interplay/Black Isle system, but I was hoping for more than what was delivered by Bethesda. Hopefully marketing takes a step back for their next big title and allows the dev team to do their thing, without meddling. My expectations won't be as high for Skyrim 2, or Fallout 5, so I might be pleasantly surprised.
>>
>>174511657
https://www.youtube.com/watch?v=js0haocH4-o

The 21 foot rule exists for a reason, however, modern the military also gives soldiers firearms for a reason. It starts getting complex when you add Power Armor Pain Train bum-rushes to the mix, then again, vehicular homicide probably falls outside the scope of melee.

I'd like to see a Jedi try and block a speeding bus with a lightsaber.
>>
>>174511560
They would need to link blasters so that they fire only when three or more soldiers are pressing the trigger at the same time and at the same range. If the bolts aren't landing at the same time, they can be deflected. The design of the repeater is based on the fact that a two bolts side by side can still be deflected with a line that intersects both, ie. the lightsaber. But a triangular configuration of bolts can't be deflected because a line can't intersect all three.

I'm pretty sure order66 included some special procedures for jedi elimination. The clones used very different tactics when fighting enemy platoons compared to the ones they were using when engaging singular jedi knights.
>>
I wanna fuck an assaultron
>>
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>>174512673
>vehicular homicide probably falls outside the scope of melee
No.

https://www.youtube.com/watch?v=-hB19tHMS94
>>
>>174511973
Axes are actually better. Greater range of utility, potential for armor piercing if you have the spike on the back.

Still makeshift weapon, but compared to a blade you get range and impact advantage.
>>
>>174511657
>filename

Fallout 4 still doesn't let melee VATS target limbs to disarm enemies armed with ranged weapons? Because that's one of the worst problems of New Vegas that was never fixed. (Actually it was a problem of FO3 because Bethesda had no idea what they were doing)
>>
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>>174512793
I just like them because they make anyone look like a lunatic, but the versatility is a plus. There's a reason modern day sappers and combat engineers in some countries still carry axes into combat situations, and while they might not use them to hit anyone, they totally could if the situation demanded it.

Granted THE most versatile close combat weapon is probably an e-tool.
>>
>>174512793
For a scavenger, an axe or hatchet would be ideal. Good for busting open doors or people. Crowbars would be a good tool/weapon hybrid, too.
>>
Tried again to work with blender and nifskope to make a proton and inversal protonic halberd for NV.

Yet again I am completely stumped on how to get the goddamn programs running or loading what I need to work properly. Back to using the regular protonic inversal axe.
>>
>>174499350
its like a less polished NV
>>
>>174513253
No, it's like a more polished NV with less content.
>>
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>>174512786
>>
What kind of societies do you want to see in future Fallout games?
>>
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>>174511109
Thanks for looking into it buff.
I couldnt find one either.

>>174509883
Yup. Looks like I need to start learning how to do some modding.

I'll propably start after the weekend. I'll visit a friend of mine to play warcraft 3 in lan game, and he has done a mod for Skyrim, perhaps he can help me get started.
>>
what happens if I kill that CUNT Dr Li when the boys in steel tell me to recruit her

So long as i dont have to do more fetch quests for parts im happy
>>
>>174499350
If you absolutely hate the turn-based combat of Fallout 1 and 2, no problem. Tactics lets you play in real time and manually activate turns if you need them. I strongly recommend it despite it being non-canon. I think it has the best combat in the series. The only problem is its linear mission progression, and basically a total lack of social RPG elements. You can forget the C in S.P.E.C.I.A.L. It also has real-time drivable vehicles that you can use for drive-by shootings with 5 guys blasting 50cal Brownings and RPG7s out of Humvee windows. It also has depleted uranium .50BMG that can directly tear spacetime itself, and a super soaker that shoots hydrochloric acid. You can recruit ghouls, super mutants, deathclaws, a robot and Richard. B. Riddick.

...and dat MEC 2mm Gauss Minigun
>>
>>174494164
Where was Fallout before Bethesda grabbed it?

Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game to be developed by Interplay.
>>
>>174514489
>If you absolutely hate the turn-based combat of Fallout 1 and 2
I have no strong feelings or opinions about turn based combat.

My first game in the series was fallout 2 when I was a kid.
>It one of the games that taught me English, since I had to play with an english dictionary on my lap
>>
>>174514230
Techno-Apocalypto new Mayan priests ruling over primitive mezito chattel.

Argentinian Nazi's ruled by a council of Hitler clones.

A fleet of seafaring scrap-gypsies.

A Native American Nations made up of 1/64th Cherokee, with a mish-mash of traditional beliefs, new age bullshit and post apocalyptic themes. Molerat totems, worshipping the albino brahmiluff, a radioactive thunderbird. They also have casinos. A lone John Redcorn in the distance, slowly shaking his head in sadness.

Motowners, black gangs with motown/disco culture instead of rap. Big afros and flared vaultsuits. 70's blaxploitation homage, so they all know karate.

Cybermutants. Part supermutant, part cyborg. Only one or two come close to Horrigan though.

Sewer dwelling cannibal mutants. Less like feral ghouls or trogs, more smarter people farmers, like Morlocks from The Time Machine.
>>
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>>174514725
>learn English with Fallout 2
>character has 3 INT

me talk gud ugh
>>
>>174514230
More themed raider factions with unique weapons, armor etc.
Nuka world gangs, and Forged in the vanilla game were like spice on an otherwise bland category of enemies.

With that Bethesda could even expand into Raider vs Raider conflicts in next releases to make the world feel less static.
And maybe add all sorts of questlines.
>>
>>174515029
Eskimos who never noticed that a nuclear war had happened.
>>
>>174515678
they arrive on mainland US with canoes of warying sizes, that are pulled by mutated walrus's called Horkers?
>>
The more I think about it, the more I realize Energy Weapons got fucked in the ass in FO2. Because not only do they offer the least variety, but their ammo is also the fuel for the car.
>>
>>174512793
Poleaxes and greatswords are objectively the best though.
>>
>>174516017
Naw man. They tried to go trading with the diamond miners and occupied the mining towns when they found everyone either gone or starved to death due to the war stopping the supply lines.

But there's never going to be Fallout in Canada so there's no use speculating.
>>
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>>174513240
what, something like this?
>>
>>174516493
To be fair, Canada is technically a US territory in Fallout. But I'm with you in thinking that there is not likely to be a game set outside of modern day, mainland US. DLC tho...A game set in the Great Lakes/Golden Horseshoe might feature Ronto or beyond.
>>
FAH HABAH
>>
>>174516827
Fallout Michigan
>possible enclave base
>hockey themed faction of polite canadian raiders
>midwestern bos

And lets not forget the deadly and terrible
RadMoose
>>
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>>174517135
>RadMoose
Jesus Christ.
>>
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>>174517135
>The deadly and terrible Radmoose
Bitch please. Radgeese are the apex predator.
>>
>>174517135
>hockey themed faction of polite canadian raiders

they're only polite to your face, even then they're kind of smug dicks
>>
>>174493082
Weapons on clothes that aren't what you have equipped is fucking cancer.
>>
>wattz laser rifle mod added a wattz pistol
>it actually looks good
time to rip it into NV
>>
>>174518283
Link?
>>
>>174518120
>Radgeese are the apex predator.

The infamous Australian murderchicken isn't even a mutant.

https://www.youtube.com/watch?v=4dcQO6Zb8Eg
>>
>>174519043
this one

http://www.nexusmods.com/fallout4/mods/22189/?

I added it to the inventory via console so I don't know where it is exactly, probably the wattz consumer building
>>
>>174517135
>Fallout Michigan

Post-apocalyptic Dearborn muslim wastelanders whose society is indistinguishable from modern day?
>>
>oh shit we need water
>oh shit we need water
>oh shit we need pure water
>where the fuck is chandler bing he fucking shot me
>WHERE THE FUCK IS MY SON!?
>>
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>>174519137
I had "vietnam flashbacks" of this game because of those noices.

Fucking hell...
>>
>>174519164
Someone made a really good classic sniper rifle mod. Mentioned they could easily make it into a classic laser rifle considering the CLR used a recycled CSR sprite.
>>
What does everyone think of Caesar's position on the Hegelian dialectic? Would you like to see it or other aspects of philosophy involved in future?

Could the dialectic be applied to other instances in the Fallout world?

>Thesis: The West Coast Brotherhood - Isolated, militaristic, pseudo-aristocracy, technocratic
>Antithesis: NCR - Plutocratic, expansive, inclusive citizenship, grassroots/farmer-trader
>Conflict: NCR-Brotherhood War
>Synthesis: New Vegas NCR - Militarised, controlling statist beaurocracy
>>
>>174519635
and the one that probably caused the most mental trauma, as in seeing your whole world destroyed, seeing your spouse get killed, you baby kidnapped and getting a black friend with a laundry list of chores, is in the game where most players probably forgot what their quest was and spent ingame months doing anything but finding their son
>>
>>174506430
source plz???
>>
>>174478267
>felt like dicking around and gave Sanctuary over 250 defense for no reason
>went away to do something else
>Sanctuary is under attack
>Thought they could handle themselves
>Defense failed

>Later Old longfellows Cabin is under attack
>say fuck it since I don't feel like doing that many loading screens to rescue one old man
>Defense succeeded, I haven't even discovered the place to put any defense so one old man held off an attack that a turret wall couldn't
who the heck designed this system
>>
>>174522749
I think New Vegas was a shitshow that in retrospect only aided in fucking everything up.
>>
>>174526449
Is this english?
>>
What play, big strong man 0 intelligence or small idiot man with 10 intelligence?
>>
>>174526441
You ever play an RTS that has an "Auto resolve" feature?
>>
>>174527342
Yes. I'm not even a native English speaker and the sentence makes perfect grammatical sense to me.
>>
>>174526441

"Fuck it" - Bethesda
>>
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>>174528061

>idiot man with 10 intelligence
>>
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>>174526441
>tfw same thing happened to me
Old longfellow should be a craftable turret type
>>
>>174517135
>possible enclave base
Uhh no

The Enclave bases are in Chicago... which is in Illinois
>>
>>174526441
There really should be a system that works with reasonable probabilities. For example:

>Have really good defenses. 95% chance to succeed in defense
>Dice roll. As unlikely as it is, defense fails
>No worries. Immediate automatic counterattack has a 99% success rate due to previous enemy losses
>Dice roll. Counterattack successful

This way when you have really good defenses and reinforcements, your chances of failure get reduced to 0.00X%, because probabilities get compounded. You may get some broken shit and lost resources, but they get repaired or replaced, but at least the leader of a stronghold doesn't need to single-handedly come and fight off enemy hordes due to the incompetence of its "nearly impenetrable defenses" that almost always get penetrated.
>>
>>174506582
Take a look at this >>174478389
>>
>>174507473
>the BoS using Logan Airport is a direct rip of the NCR using McCarran from FNV
Which was rip off of the Enclave using Adams as a base in Fallout 3
>>
>>174531779
^This

The BoS got the habit of using airports as bases from when they took over Adams Airforce Base at the end of Broken Steel, and used it to build the Prydwen.

If Maxon's BoS ever appears in future games, I would expect them to base based at places like

-Toronto Pearson International Airport(if the game is set in Ronto)

-Charleston International Airport(If its set in the Broken Banks)
>>
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>>174507473
>>174531779
Primm is a ripoff of Redding.

New Vegas is a ripoff of New Reno.

Come Fly With Me is a ripoff of launching the Hubologists into space.

Caesar and Lanius are rip-offs of Richardson and Horrigan, as is the circumstance of the confrontation.

FONV is largely a blatant, dumbed-down rehash of FO2 made to sell to the shooter/RPG audience. I've always loved FONV, so this realization has genuinely hurt. But it's true.
>>
>>174532147
This is actually a pretty good move for the BoS.

Even if we assume the Prydwen could only fly as fast as the Hindenburg could(84mph) it would take them only about 10 hours to reach Toronto from Charleston.

They could cross from one side of their territory to the other in less then half a day.
>>
>>174496667
Radpangolins when?
>>
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Was this the inspiration for the GECK?
>>
Which mod installer do you guys use?
>>
>>174532239
Hot
>>
>>174508275
No, because the expeditions that resulted in Fallout Tactics are different than Lyon's Expedition (which resulted in Ashur controlling The Pitt). They are seperated by two or three generations atleast, and different basic objectives.
>>174513253
Other way around. Fallout 3 Vanilla is actually playable, NV is garbage without mods (bug and quest fixing, UI tweaks, and cut content restoration is absolutely required for NV). NV has more written content and much more questsm but is not a more polished game.
>>174515029
I like the fake "native american" tribal one, but right now the Legion took over a big chunk of where that faction would be most prominent. I suppose Black Hills area or in Idaho/Washington could still have factions like that though.
>>
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>TFW concept art Piper
>>
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Map fag here

I made a map of known locations and trade routes in the Eastern U.S. as of the time of Fallout 4.

The green line, for anyone who is wondering, is the massively irradiated Ohio river seen in The Pitt DLC, which serves as a natural barrier between the East Coast and Midwest.
>>
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The "personal" minigun in skibidaa's pack is pretty kek.
>>
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>>174537495
That looks sized about like an actual minigun, pic related.

Probably looks better out of power armor. I'm kinda glad someone finally decided to make one that didn't look like it was meant to be carried exclusively by PA, but a solid mod in accompaniment to that would be to rechamber the fuckhuge vanilla minigun to something like .50 (because there's no way a gun that size should just be shooting 5mm).
>>
>>174537495
Yeah, I don't really get the popularity of that mod. A lot of weapons, of questionable quality/balancing/aesthetics, all injected into LLs (so probably messed up like DKS-501 was) and no New Calibers or VIS patches. Also the author seems a bit rude.
>>
>>174532147
It might just be that airports make broadly reasonable bases to begin with; large, reasonably well-fortified, extant infrastructure, etc. The NCR does this with McCarran, too.
>>
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>>174538352
>Yeah, I don't really get the popularity of that mod
It's because someone made a minigun that didn't look like some goofy shit out of a cartoon, and most people don't play this game in power armor anyway. Would look cooler WITH PA if you could one-hand it like Super Mutants did in Fallout 1 and 2 though.
>>
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>>174538352

>questionable quality

they all look like blocky shit lmao
>>
>>174537495
the minigun was in the pool, please understand
>>
>>174537203
This map actually makes a lot of sense.

There wouldn't be too much know of the south outside of the coast because of the Appalachian mountains blocking travel from places like the Capital Wasteland into places like Nashville.

And the high radiation of the Ohio river would explain why the Midwestern BoS never came closer to the East Coast
>>
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>>174538650
>>174538171

Technically they should call the "minigun" in FO3, NV, and FO4 to "Rotary cannon".

Its based on a real gun, but that gun is USUALLY only mounted on planes and shit.

Maybe all the miniguns in the game were salvaged off of Vertibirds and only the strongest dudes can use them.
>>
>>174542527
They should also make it .50 cal or 20mm in that case.
>>
Here's a name that popped into my head for a high powered overkill weapon. The Mr. Mister.
>>
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>>174542527
It was huge in Fallout 1 and Fallout 2 as well.
>>
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>>174538859
>>
What's the best mod for sanctuary walls? Are there any comprehensive mods that add walls all the way around sanctuary?
>>
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Why aren't there any burlesque houses or strip joints up and running?
>>
>>174543828
because muh soggy knee
>>
>>174543828
Because the Memory Den offers a better high.
>>
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whew
>>
>>174543828
>Why aren't there any burlesque houses or strip joints up and running?
Pretty much every town in FO2 has at least 1 brothel.
>>
>>174544208
Something Fallout 2 was also heavily criticized for.
>>
>>174543828
Question is why hasn't anyone modded it in? Like being able to repeat with that goodneighbor prost
>>
>>174544456
Magnolia isn't a prostitute, she doesn't sell her body for money.
>>
>>174544559
Sure buddy
>>
>>174536802

http://www.nexusmods.com/fallout4/mods/10831/?

There you go.
>>
I heard Never Ending Laser Muskets are bugged and will devour your entire ammo supply if you go over the limit

is it true and was it fixed?
>>
>>174545032
yes it will, it also has no sound when fired at 7+

it hasn't been fixed
>>
>>174545186
dag

I was hoping for some all or nothing shooting
>>
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>>174478267
Does anyone know which mod is the one that adds a bunch of garden gnomes to collect in odd locations?
>>
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>>174545798
Rest of the mods I'm running
>>
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>>174543828
>1, 2, NV and even Tactics have sleaze pits

"See that Strip club?"
"Neither do I."
>>
>>174545798
Beantown interiors
>>
If I use disable on a rubble pile, will it still fuck with positioning? What about markfordelete?
>>
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>get PTRS mod
>crafted guns are all invisible except for the melee one
>clearly able to see a BoS soldier holding one just moments earlier
>>
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>>174536802

Look familiar.
>>
>>174531779

Wasn't so much Adams as it was the giant crawler there. I don't know where Beth got this idea, but it still baffles me. Why bother making an entirely new worldspace in the south (for the satcom array you blow up with liberty prime) ie in the direction of Norfolk (where the navy is located) when you're going to do it east of DC anyway?

That said, Adams was at least a dedicated military base whereas both McCarrran and Logan were previously civilian airports.
>>
Would you make a double-barreled shotgun (full length, shoots one barrel at a time) chambered in 12 gauge do the same damage as a hunting shotgun? More? Less?

Trying to make a harder hitting double-barreled alternative that behaves a bit like a caravan shotgun rather than a sawed-off shotgun.
>>
>>174549003

I would make it do more up close but lose damage quickly over distance. The standard shotgun thing in vidya.
>>
>>174544331
Why? In a subsistance survival society, prostitution would be one of the most prolific and reliable occupations. While that wouldn't mean full-on brothels anywhere multiple people set up a camp, it's perfectly reasonable to assume any group of people beyond a family unit would have a dedicated prostitute. I thought FO3 did it well, although Rivet City should've had a prostitute on the down-low.

>>174546828
I don't think an object disabled would mess with positioning, but I don't know for sure. Also I'm under the impression that disabling objects is generally safer than deleting them. You should save, give disabling a try. If it doesn't affect your positioning then good, if it does, then reload and try markfordelete instead.
>>
>>174549386
>although Rivet City should've had a prostitute on the down-low
they did

theres a hooker in the shop area named trini or something like that
>>
>>174514230
chinese empire and motorcycle gangs
>>
>>174546828

You can't target rubble piles without disabling combined objects.
>>
>>174547358
>Why bother making an entirely new worldspace in the south
The satcom array is to the west.
>>
>>174549386
> it's perfectly reasonable to assume any group of people beyond a family unit would have a dedicated prostitute
Yeah but, the whole point of the Memeory Den is so that people can do that... without the need for actual people.

You even hear some of the Neighborhood Watch guards in Goodneighbor talk about using them to experience some hot girl they knew before.

Its like, why pay for OK sex, when you can use this machine to relive that time you had THE best sex of your life?
>>
>>174549386
In all the descriptions I could find, the word "hide" was used to describe disabling so I wasn't sure if it meant it would still be physically there just transparent. That is not the case.

disabled objects are also intangible though, which sounds like a no-brainer, but we all know how shit can be.

>>174550007
Ah, right.
>>
>>174550650
because people would want to experience something new. the same tired memory after the 20th time wouldn't have the same effect and there gets to a point where you need to move on and stop being obsessive.
>>
>>174550901
>and there gets to a point where you need to move on and stop being obsessive.
Literally the exact opposite of all of human existence and nature.

Not to mention
>No STDs
>No STIs
>No risk of knocking some whore up
>Its probably cheaper

Yeah no, virtual sex, when perfected, will destroy humanity.
>>
>>174549102
I'm going to make the spread just slightly worse than a hunting shotgun, in the same vein of a lever-action shotgun being more accurate than a caravan shotgun.
>>
>>174551032
>Pretend you're some chad banging some hot broad for 5yrs back
>She has a family now; decent husband doing his best to provide for her as a caravan guard
>You're just some loser in a pod jacking it all night long
No thanks
>>
>>174551290
>She has a family now
Something those people who use the memory Den would like to avoid.
>>
>>174549519
Oh yeah, forgot about her, she was actually at the Muddy Rudder (the dive bar of the settlement). So yeah FO3 did do it well.

>>174550650
The Memory Den in itself is fucking bullshit. And it's not like settlements in a post-apocalyptic wasteland are going to have infrastructure with working, functional luxury items like a virtual reality suite. They will have random men and women hanging around looking for something (or someone) to do.
>>
>>174552067
>And it's not like settlements in a post-apocalyptic wasteland are going to have infrastructure with working, functional luxury items like a virtual reality suite.
sure they will because it's post-post-apocalypse and hundreds of years to fix shit up but this is a bethesda game so everything looks like its 10yrs after the war.
>>
post companions in need of hugs
i want to rekindle the desire to hug a fictional character
>>
>>174552304
>but this is a bethesda game so everything looks like its 10yrs after the war.
I love this meme when New Vegas did it far more, and to a far greater extreme
>>
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>>174552472
>>
>>174478267
I'm 20 years old and Super Mutants creep me out and I'm afraid of going into my basement out of fear of getting hit by Rebar.
>>
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>>174552472
>>
>>174553129
beep boop, comrade
beep boop
>>
>>174553023
Who the fuck is talking about New Vegas you retarded obshittian drone? Fuck off back to your empty mess of exposition and bugs.
>>
>>174553263
Is this a ruse
>calls me an obshitian drone
>after I just shat all over New Vegas for being stupid
>>
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I was doing the Big Dig quest, and saw [MacCready idolizes you] and I almost started fucking screaming. We were under ground, in a smelly pipe tunnel, when he does the whole speech and I got to finally romance him. He is the only character that I wanted and could romance (Nick and X6 should be options)
>>
>>174553023
>>174553263
This is fucking pottery.
>>
If F1/F2 were remade today, what would go right?
What would go wrong?
What wouldn't go wrong?
>>
>>174553094
i said in need of hugs
not in need of fugs
>>
How many mods are you guys running?

I can't seem to even go past 138, for whatever reason, I know people go further, like 150 to even past 200s. I think I might be running low on memory, is there a GB expander or a way to push the memory limit from 2gb to 4gb without getting the game on steam? I started using mods that let me use more companions and overhaul the graphics of the game, plus I use TTW, and all of a sudden I started getting frequent crashes, so I think it's connected
>>
>>174553023
To be fiar though, New Vegas did do it to a terrible extreme

On the East Coast
>Diamond City and Megaton are 100+ year old towns with bars, restaurants, medical services, organized religious services, water purification planets, and, in Diamond City's case, organized and free education
>The East Coast also has trade routes, on both land and water, going hundreds of miles all up and down the coast from Boston to wherever the Broken Banks is south of Washington D.C., and all the way to Pittsburgh, and Toronto.

The Vegas and American southwest region on the other hand
>No organized cities outside of New Canaan, which was a small Mormon town
>Everything else was nothing but small villages, and spear chucking tribal groups with no permanent homes, on trade routes, no nothing
>Vegas, a large metropolitan city that was basically untouched by the war accomplished literally nothing in 200 years time, despite having far more resources, and no super mutants to deal with, and sat as a ruinous dump inhabited by nomadic tribals until House rebuilt The Strip a mere 7 years before the game began.

The only part of post-war America more developed then the East Coast is the NCR, the rest of America is barely past tribal level.

And that's Obsidian lore
>>
>>174552304
200 years or not, there simply isn't the technological base or infrastructure for advanced luxury technologies like a VR suites. Sure these would exist in vaults, BoS bunkers, and the like, but they are not common, easily reproducable technologies. Prostitutes are literally anywhere people are.
>>
>>174554131
Don't forget Vault 81 and Rivet City.
>>
>>174554521
Well, Rivet City is only 40 years old, and Vault 81 only opened its doors to the outside around the time Fallout 3 occurred.

I was speaking more long term stuff.
>>
>>174536282
>Fallout 3 Vanilla is actually playable
You can't even start the fucking game because of the GFWL bullshit.
>>
>>174536282
>Fallout 3 Vanilla is actually playable
Todd, please.
>>
>>174554670
shit like this makes me hopeful

>http://www.nexusmods.com/newvegas/images/97827/?
>>
>>174554521
Goodneighbor, Bunker Hill, Tenpenny Tower.
>>
>>174536282
>Fallout 3 Vanilla is actually playable
I played Fallout 3 vanilla and I don't think mods can fix it.
>>
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Which mod installer is the best to use? Does NMM work now or should I try something else?
>>
I'm having trouble building shit on the floor of the castle, on the inner rooms. Is that because i'm disabling rubble and shit left and right?
>>
>>174555487
>Does NMM work now
It never didn't work.

It was MO that never really worked with Fallout 4
>>
>>174556091
I liked the way MO saved the mods into a separate folder instead of directly into the game folder. Does NMM do that now?
>>
>>174478952
I honestly don't get the MGSV vibe from the trailers

Why do you?
>>
>>174557270
....
>>
>>174557270
>they literally had a trailer playing "we are not our kind of people" with try hard MGSV scene ripoffs
Once you see it in that trailer, you notice how every trailer has been doing the same shit.
>>
>>174557270
>music literally from mgs5
>>
what fucking mod could it respawning items on corpses?? holy fuck how annoying

A world of pain?
>>
>>174555014
>>174554670
Besides GFWL being literal cancer, beyond the mod to disable it, there is nothing that is absolutely essential for FO3 beyond maybe the karma tweak mod. Everything else is basically gravy. I'm not saying FO3 doesn't have flaws, or isn't improved via mods, but its a solid game vanilla.

NV, on the other hand, absolutely needs YUP (which is a huge collection of fixes itself), a UI mod of some type, Distance Gunfire Sound Fix, No Ambient Crowd Noise, and Less Intrusive Kill Camera, at the very minimum. These are all essential and fix real bugs and problems with the vanilla game. You can easily argue that a big chunk of content-restoring mods (Like The Strip Open and Outside Bets) are necessary as well. And considering most people play with a rebalance mod, there is that. I never had to play FO3 with a Script Extender, I sure as hell have had to with FONV, and I'm relatively light on the mods.

I'm not saying NV isn't a great game, but as far as being played right out of the box, it's a piece of shit with so many flaws, even vanilla FO4 is better (main thing offhand with vanilla FO4 is the UI is shit for the PC). NV had major bug problems, cut/half-assed content problems, and interface problems. When it is all fixed by mods however, NV is a top-tier game though.
>>
>>174558000
>main thing offhand with vanilla FO4 is the UI is shit for the PC
Its literally the same one as Fo3/NV, just with iHUD integrated from the get go
>>
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>>174552472
TIME TO KICK SOME ASS
>>
>>174558000
>Moving the goalposts
Just shut up and stop shitting up the general.
Unstable NV is a meme considering I played it on a laptop with an APU and it never crashed, glitched, or got a corrupted save it is even more stable than F3 where I had to fuck with the ini and install a mod JUST TO GET THE GAME TO START.

>>174558174
You're omitting the part about the hardcoded fucking keybinds which were stupid in the first place.
>Button that melees
>Also drops explosives at your feet.
GG Bethesda
>>
>>174558584
>You're omitting the part about the hardcoded fucking keybinds which were stupid in the first place.
This has nothing to do with the UI though.
>>
>>174558673
>UI
>User Interface
Well I'm done being trolled today.
bye
>>
>>174559187
>UI
>the same as keybinds
>calling others the trolls
>>
>>174558584
What goalpost have I moved?

Also it's stupid to compare how unstable FO3 is currently, as everybody knows the smoothest way to play it is in FONV via TTW. But contemporary to their times, FO3 was more stable than NV was and is, and most of the fixes required for NV aren't even about the straight stability of the game. And again while GFWL was always shit, FO3 was just fine to play through vanilla (with mainly the only balance flaws being karma), when FONV never was unless you have shit standards on interface, bugs, cut content, immersion.
>>174558584
>hardcoded fucking keybinds which were stupid
Wasn't New Vegas the first 3D Fallout to have hardcoded keybinds?

>>174558524
Never liked how you needed neutral karma to get him.
>>
>>174559520
Karma is a shit mechanic and general, and its good that it was just removed.
>>
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No armor Bethesda designs will ever top this.
>>
>>174559815
but the NCR ranger armor looks like garbage
>>
>>174559896
That's a cool opinion but you're wrong bud
>>
>>174559815
NCR Ranger Helmet is garbage. Generic edgy dystopia soldier shit. Armor is alright but a little basic (combat armor with duster, whoopee). Overrated in general, and it's only "good" because the other shit in the game is old football pad Romaboo LARPer fags.

Merc Charmer Outfit is still the best designed armor in the 3D Fallouts. Sharp and smooth for guys, no-nonsense functionally sexy for girls. Classic Leathers are good too for the Max Max vibes.
>>
>>174560376
All I'm seeing from this post is bullshit
>>
Seattle
Chicago
Toronto
Miami
New Orleans
Dallas
Nashville

These will be the locations of future Fallout games
>>
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>>174560376
>Merc Charmer Outfit is still the best designed armor in the 3D Fallouts

Wow.

Opinion discarded.
>>
>This song didn't play as synth spouse sacrifices themselves to help you escape the exploding Institute
https://www.youtube.com/watch?v=Nrb3EqGEI_E

Not one to normally say missed opportunity, but this is one
>>
Does anyone know how the unique naming qualifier on weapon mods is created?
Like when you add a scope to a gun its name changes to "Scoped *GUNNAME*"?
>>
>>174559815
>its established in NV that its just repurposed riot gear
>no such riot gears exist on the east coast

disappointing
>>
>>174561282
That's because the entire idea of riot gear like that, when every major city was under military martial law due to mass riots caused by food shortages is stupid when the military already had combat armor.... which was better
>>
>>174478952
A guy made a joke on one of their trailers about it being a Hideo Kojima production and the meme took off from there.
>>
>>174561451
The Frontier doesn't look so bad until they start showing off that fucking space station shit which looks nothing like anything that belongs in Fallout.
>>
>>174561583
>What was Mothership Zeta
>>
Fallout India
>>
>>174561712
That had a 50's aesthetic to it.

The space station in the Frontier looks like some 80's action movie with dark lighting set piece
>>
>>174561834
So more like Fallout 1 and 2, then, got it.
>>
>>174561834
Now that I can agree with.
>>
>>174561903
>So more like Fallout 1 and 2, then,
It doesn't even look like it belongs there.
>>
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is he using the hook ironically?
>>
>>174561583
>>174561903
space station looks like something out of 2001 space odyssey
>>
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>>174562248
They should have used the Van Buren design doc for the BOMB missile launch station
>>
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This is my favorite NV armor. Fight me.
>>
>>174560376

>Merc Charmer Outfit is still the best designed armor in the 3D Fallouts

It's literally the worst of the Merc outfits.
>>
>>174562792
Objectively worse than Merc Charmer outfit
>>
How different would Fallout 3 and subsequently NV be if Fallout 4's power armor system was there from the start?
>>
>>174562882
not very

it would still be the same game but with that one change, which is honestly small in the long run.
>>
>>174562882

Depends on what you mean by Fallout 4's power armor system

>Big suits of armor that feel strong when you stomp around in them and have customizable paint jobs
Good.

>PA Frames and Fusion Cores
Bad.
>>
>>174563010
Power armor in 4 feels awkward to wear.
>>
>>174563010
>hating PA frames
>>
>>174563050

Explain.
>>
>>174563101
>distorted voice
>looks silly without helmet (which fucks w/ the dialogue system)
>feels too clunky to wear anywhere but in the glowing sea

not him but these are some of the reasons I usually avoid PA
>>
>>174563086

>liking PA frames
>>
>>174563242
>distorted voice
Fallout 3 had the same shit

>looks silly without helmet (which fucks w/ the dialogue system)
The helmet does nothing to the dialogue system, what the flying fuck are you talking about.
>>
>>174563242
not him but you sound like a slackjawed faggot to me
>>
>>174563307
>hating a logic solution to the inability to produce 15 different kinds of PA frames at the height of the resource wars when every major resource was scarce.
Shared PA frames is one of the best, and most logical, things Bethesda have added.

It would have saved the military billions in materials and work costs.
>>
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>>174563242
>Not liking the clunk
>>
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>want a radio mod
>only good one is 7 gigs
>>
>>174563558
If you decide to get it don't uninstall it without going to a previous save because it will fuck your audio up.
>>
>>174563558
>any radio mod
>good
>>
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How did this make FUCKING LEAFs feel?
>>
>>174563785
Thats not Ontario you idiot.

that's the middle of the ocean
>>
>>174562475
this is from VB? woah
>>
>>174488304
>Young men from conquered tribes are either made soldiers or slaves

I don't think that's completely true. It's kinda dubious what counts as adult male. Canyon Runner states that Kenny Weathers would normally be killed since he's too old to be trained by the Legion. Though I don't think it completely negates what you said, but I think there would be a lot more women in Legion towns.
>>
>>174559815
>>174560162
>>174560707
If there was ever an official Fallout MMO, you know this would be the End-game Armor.

>>174560376
>Combat Armor with a duster

Funny you should mention that. When you look closer at the Minuteman General outfit, it's basically a Revolutionary coat worn over a combat armor breastplate, actually.

So, it seems Bethesda tried to mimic it.
>>
>>174490493
>I forgot what the term was for the "non-Legion" individuals within their domain. They weren't Profligates though.

They were called Dissolutes
>>
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>>174561380
>combat armor was better
>better
>riot gear has the same stats as reinforced combat armor mk 2
>besides which it's literally just a variation on combat armor, which demonstrably has multiple existing designs, similar to power armor
>>
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>>174563886
>>174563785
See pic related.

The giant green blob is the sun reflecting off the irradiated oceans
>>
>>174564071
It's end-game armor as it is, there's no medium armor better.

In terms of end-game armor types, in NV it follows thus:

Light - Reinforced Sierra Madre Armor
Medium - Desert Ranger Armor/Elite Riot Gear
Heavy - Advanced Power Armor/ Remnants Power Armor
>>
Why is the Nuka-Cherry Launcher robot weapon more powerful than the Nuka-Quantum Launcher?
>>
>>174564071
I felt the same way when I saw the General's outfit. Only real difference is that the coat's a bit shorter and there's actual groin protection.
>>
>>174564347
>Toronto no longer exists
YEEEE-
>blast radius engulfs the entirety of Southern Ontario
RIP London
>>
>>174563349
>Fallout 3 had the same shit
The PC couldn't speak in Fo3, so I didn't care then

>The helmet does nothing to the dialogue system
In Fallout 4 the dialogue camera changes depending on who is talking. A shot of a power armor helmet doing a nod is annoying, and wearing the entire suit without the helmet looks silly
>>
>>174564647
The blast as shown in MZ is so large it eventually covers all of lower michcigan, and would have reached The Pitt.

However, it clearly does no effect The Pitt at all, as seen by the fact its still fucking there.

the LW nuking Toronto isn't canon, since its 100% optional.
>>
>>174561380
You're a special kind of retarded aren't you?
>>
>>174564763
Technically speaking, if the blast shock wave was as large as shown in the DLC, and did cover all of lower Michigan, is would have reached fucking D.C. as well

And it clearly doesn't reach there either.
>>
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>>174498604
>mod adds weapon to leveled list
>enemies use it
>>
>>174564763
>The blast as shown in MZ is so large it eventually covers all of lower michcigan, and would have reached The Pitt.

That assumption is going of of the spread of light seen in >>174563785
Which is probably just the light of the explosion reflecting off of the cloud layer. Probably made worse by some psuedo-science shit that happened to the atmosphere on the Fallout world. Definatly looks a lot worse than the actual explosion was either way
>>
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>>174565148
>That assumption is going of of the spread of light seen in
No its not.

I am the same guy who pointed out that the light seen in that pic was the sun reflecting off the ocean

I am talking about pic related, not compare it to this
>>174564347
>>
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>>174564221
and aren't Real life riot armors basically the same as military body armors?

>>174564403
Amazing. Now we just need to design some raids for them to have the miniscul chance of being awarded piecemeal to players.

>>174564542
While it's true the Ranger armor lacks apparent groin protection, it seems to make up for that by having more limb protection.

Plus a matching, helmet to the MM General uniform's tricorn, which, while stylish, isn't gonna stop a bullet.
>>
>>174565312
>I am talking about pic related, not compare it to this
now*
>>
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>>174564347
>>174565312
based on this, the explosion would have covered this area
>>
>make a Miss Nanny companion with an adorable accent who makes cute observations all the time
>Bethesda makes her commit suicide
>expects me to accept this horrible fleshy knockoff
>>
My game won't start, it only opens the launcher.

Has anyone else experienced this bug? Am I going to have to uninstall mods until I figure out what's fucked?
>>
>>174566230
sounds like you have a missing master file in your mod order which i casuing the game to crash the moment you try to start it up
>>
>>174566315
That could be it.

Also for what it's worth, it isn't crashing, but it keeps opening the launcher when I hit "play"
>>
>>174566423
Now that is odd
>>
>Obsidian ruined any chance of future West Coast game by making everything outside of what we already saw into literal nothing but tribals

>The Midwest was ruined as a future game space, and a no mans land, due to Tactics, which wasn't so bad it was made non-canon, but is so unfitting that either developer wants to try to sort it out.

>Bethesda has already covered the northern part of the East Coast with Fallout 3 and 4

Its sad, the only places left for a future Fallout game is nigger land south
>>
>>174570381
Don't forget the Latino land that is Miami or Texas
>>
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>>174565879
You're not forced to turn her into a synth

Btw are you arguing against this, faggot?

>>174566230
It could be anything, but yeah uninstall some mods and see what happens
>>
>>174571565
Not him, but that image is garbage, and you should be ashamed
>>
>>174571565
What sliders are you using?
>>
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>>174571565
You have poor taste.
>>
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>>174571887
>>174572268
No, you

>>174572163
Everything FULL POWER
>>
enji bodyslide preset when?
>>
>>174507183
>straying pretty far from the original Fallout style, which is specifically about a post-USA government.

Which is why it should be instead a prequel, or something set before/around-the time of Fallout 1, and not 200 years after the war..

Ideally I think some kind of "Fallout 3"-redo (not remake, or "remastered", a "redo"/"re-interpretation") would be neat.

I'd probably want something similar done to fallout 4.

>>174507473
part of me is curious how random encounters/wandering-mobs would work in a bethesda game with an emphasis on mounted or vehicular combat.. part of me thinks it can't be done, or it would be overly-scripted..
>>
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>>174571565
>>
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>>174571565
I love Curie for her mind. Synth Curie is only a copy, a filthy meatbag one at that.
>>
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>>174553125

When I first played FO3, I had a fear of feral ghouls

Now they don't even scare me in FO4, and they're way more freaky.
>>
>>174498604
>installed the P90 mod
>everyone and their mother has one now
it's actually quite funny
>>
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>>174571565
>Dat thousand yard stare
>>
Do you pathetic virgin faggots really love building your settlements?
>>
How does Longfellow's coat look on a typical Nora?
>>
hey lads it s that time of the year again, where i get bored of NV
>go through awop sewer
>it s pretty fucking hard
>something funny happens and i win
>stop having interest

also i just looked at my load orser and noticed some inconsistencies but i am so fuckin tired of dealing with that. Guess thats gonna be it for now

also i have been getting hyped for tekken 7 and watched a shitton of videos about tekken 7
anyone else had these feels?
>>
>>174574441
imo ghouls ascended into cazador tier for me
>dem light speed dodges
>teleporting behind you
>>
>>174574634
I made a Nuka-Cola factory. So yes.
>>
>>174574752
>also i have been getting hyped for tekken 7 and watched a shitton of videos about tekken 7
>current year
>fighting games
shit
fucking
taste
>>
>>174574870
Did you play the PC port for Bayonetta?
>>
>>174574634
settlement building is the only good part about fallout 4.
>>
>>174574918
>Bayonetta
>a fighting game
No i didn't regardless.

Fucking freak of nature is difficult to look at.
>>
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>>174574753

I guess they're a lot less scary when I'm in Power armor and I can just paintrain / punch them
>>
>>174574953
you can just play sims at that point
>>
>>174574475
Is the some way to make leveled list weapons rare? I'm not a modder, but I like the p90 and seeing it everywhere is getting annoying.
>>
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>>174574753
>walk backwards in straight line
>memorize distance at which they charge
>memorize the tell of "animation changing" with this shitty engine
>side step
>hear a goul charging
>side step
>>
>>174574870
dude i grew up with tekken. Back in my lovely third world home, everyone would flood the arcades to play tekken and even beat up each other irl if they beat a guy who was addicted to it. it s just nostalgic and i love the direction it has been goin. i just been playing wayyyy too much fallout and i have college to worry about too
>>
>>174575089
thats why theres the sim settlement mod.
>>
>>174575091

You can set it to appear only at certain levels

I don't mess with leveled lists much so I'm not sure what they did, but you can make them only show up at, say, level 50 or so if you wanted.
>>
>Scripts STILL aren't loading into the creation kit
fucking WHY?
>>
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>>174574619
Stfu buff
No bullying Curie pls ;_; that's for that potato nigger Cait or whatever

Is it me or that facial animations in fo4 suck compared to like Skyrim

I probably fucked with the face in looksmenu so the eyes have that effect, but using the console to force face animations is broken

It's not like the PC makes any faces in Skyrim racemenu anyways
>>
>>174553371
>not romancing Hancock
pleb
>>
>>174562238
well it hooked me

you know, i've been waiting for someone to make a heavy melee weapon in the form of an Anchor, but thinking back those things are meant to hold down entire fucking ships, would hardly make sense to just swing one all willy nilly
>>
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>>174575743

I use this

http://www.nexusmods.com/fallout4/mods/8275/?

The emotions are a bit subtler this time than Skyrim
>>
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>>174575089
Sims doesn't have excessive violence and conveyor belts.
>>
>>174576072
Whats she doing on the floor
>>
Any good mods yet?
>>
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>>174576905

Getting filled with synthetic cum
>>
>>174576072
wait wait wait wait wait

Is it possible to edit conversations in game to the degree of making NPCs use different animations during dialogue?

Fo4 is Bethesda's first attempt at a real dialogue system, but it was so half-assed that after 30mins it felt like every other game befeore it.

But looking at that link it gives me some hope that they actually built a reasonable system but just didn't implement it for whatever reason.
>>
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>>174577689

In the dialog window you can change emotion to whatever

in CK
>>
>>174577689
>Is it possible to edit conversations in game to the degree of making NPCs use different animations during dialogue?
NPCs do that in the base game all the time.... are you braindead?
>>
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>>174577815
>>
>>174577815
Ok... But what about actual animations? Like the ones Piper does during her first dialogue outside Diamond City.
Can you change those? Are there a lot of them? Can you add new animations and make NPCs use them?

>>174577845
I was asking about the modability of the system...
Because they're very limited in the base game outside a few specific dialogues (like the one mentioned above).
>>
>>174578124
>Can you add new animations and make NPCs use them?
outside of using shit like sex mods do, no.

Bethesda is not legally allowed to let people do that.
>>
>>174571565
Mods?
>>
>>174577815

I RECOGNIZE THAT BODY MOD
>>
>>174578357
Explain please.
>>
>>174578124

I don't know

I guess you could look at Piper's dialog and see if they have something on a drop down menu for which emotion to use. I didn't get a lot of sleep last night so I'd be kinda fuzzy trying to find it right now, but I think what you want to do is possible, but you'd have to edit a lot of dialog if you wanted everyone to show more emotion.
>>
>>174578445
Bethesda's animations, like many companies animations, are made using third party software they licensed to use, but don't have the license to distribute to others.

This is why both the Skyrim and Fallout 4 CKs do not let the player make/add animations in normal ways.

They legally cannot release a CK that allows it, as doing so would be in violation of the license they have to use the software to make their animations.

This is why sex mods have their own animation software framework shit
>>
>>174578595
What about the custom gun animations that have been coming out the past few months?
>>
>>174578674
>custom
Exactly.

User made, with no offical support via the CK.
>>
>>174578426
I thought I was weird for wanting to fuck the robots

>>174578595
That just seems more like dropping the ball on their part, that they made the engine so rigid they couldn't add generic animation support out of the box for like, Blender. Jesus.
>>
>>174578771
>>
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>>174578713

Actually custom animations work in the CK now

At least the preview
>>
>>174578771
>That just seems more like dropping the ball on their part, that they made the engine so rigid they couldn't add generic animation support out of the box for like, Blender. Jesus.
Uhh no, that's how licensees work.

Bethesda can add all the new animations they want at any time, like what they did with Crossbows in Skyrim or w/e.

Its piss easy for them to do it, and they can do it as much as they want, they just can't officially release tools that let others do it, since it isn't their software.
>>
>>174578828
Holy gloss batman.
>>
>>174578828
>>174578426

But my body mod is all my own
>>
>>174578357
no no no
You misunderstand me.
You're saying I can't use Bethesda's tools (like the CK) to make animations.
But, as evidenced by sex mods, you CAN use Bethesda's tools to ADD animations to the game.

What I'm asking is if I can add animations to the dialogue system.

>>174578541
I'll take a look at it later, I'm piss drunk right now.

I was thinking about dialogue systems in general and how Bethesda made a lot of progress in this game, but somehow only applied their clearly robust system to a few specific dialogues.

I hear The Witcher 3 did a fantistic job with its dialogue system, to the point where most conversations felt like cutscenes.
Unfortunately I'm yet to play that game.
>>
>>174578946
>>174579045
>>
>>174579089
>But, as evidenced by sex mods, you CAN use Bethesda's tools to ADD animations to the game.
The animations aren't made in the CK you twit, they are made using third party programs and added into the game via secondary animation frameworks like FNIS for Skyrim.

ITs not so much as you are using Bethesda tools to add them to the game as you are using Bethesda tools to make a mod that you can then add those animations to outside the game

Which is why you have to run FNIS as a separate program to load the animations into Skyrim.
>>
how are the sex mods coming along?
>>
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>>174578828
>>174578989
pls stop
>>
>>174579263
https://webmshare.com/b8n3y
https://webmshare.com/BOGPO
https://webmshare.com/8yXEe
https://webmshare.com/yAMm6
https://webmshare.com/9n4wv
https://webmshare.com/Nd6Ox
>>
>>174579263
>>174579378

https://files.catbox.moe/rbscc9.webm
https://files.catbox.moe/pfzsoy.webm
https://files.catbox.moe/tf4tkp.webm
https://files.catbox.moe/itcfy6.webm
https://files.catbox.moe/32zw8h.webm
>>
>>174579378
>That ass jiggle
>But those completely static tits.

What, no tiddy physics for F4?
>>
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>>174578426
This is one of the most horrifying things I've ever seen.
>>
>>174579513
>those webms
reported to the FBI, CSI, NSA, NASA, and the IRS

Have fun in jail you scum fuck
>>
>>174579513
>>174579378
And so it begins
The inevitable death of /fog/ is upon us.
>>
>>174579261
Oooh, so the CK can't even add animations?
That sucks.

And Bethesda games are some of the most well known modable games.

Other games that I'm familiar with that are considered highly modable have much higher degrees of "modability" (as in the modders have near developer-level control over the game).

But the more I learn about Bethesda modding the more I'm aware of how limited modding for their games is.
>>
>>174579593
>>
Did anybody make EVA Plugsuits yet?
>>
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>>174579860

Nah. When are you gonna get on that?
>>
>>174579920
I feel like making this mod and posting it on every thread but not releasing it just to piss off this guy
>>
>>174579840
>Other games that I'm familiar with that are considered highly modable have much higher degrees of "modability"
The only other game series I know of with a modding community anywhere close to that of Bethesda games is that of GTA. And GTA mods are limited as fuck.

There is Gmod, but Gmod is itself basically just a mod designed to allow people to add more shit onto it.
>>
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>>174580127
Minecraft? And it doesn't even have official mod support.
>>
>>174580127
I was thinking about Minecraft actually.

If you're a modder you can do literally anything the actual developers do.

In fact, every time the game is updated with new content, that same content is usually ported to an older version of the game that most of the mod users are using.

Terraria also has some mods that add a stupid amount of content that is akin to an update.
>>
>>174580334
>>174580298
I try to forget that Minecraft even exists, but Minecraft is a lot like Gmod, its a game literally built around, at its core, people adding shit to it.

Its honestly a different situation entirely.
>>
>>174580298
Isn't Forge the "official" mod API now?

I mean they hired Sarge and even said "we can't build an API better than forge" or something like that.

>>174580431
Not really? While it is highly modable, it's also a standalone game who's success was very independent of its modding community, unlike Gmod which is literally built around user generated content.
>>
What are some new mechanic you would like to see the next Fallout game have after Fallout 4 already took most everything from the Fo3/NV mods

For me it would be an actual cybernetics system similar to CROSS, but more fitting for the game's setting. With actual visible changes to the player character, and unique shit like how only robots with a special mod oculd open doors in the Mechanists lair.
>>
>>174581673
autism
>>
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>playing on survival
>install war of the commonwealth because i want patrols of enemies
>run across pic related on lowest possible setting
>>
>>174581673
Garage, similar to the robot workbench, for customizing basic vehicles, like a battle tractor, dune buggy, ride on lawnmower or motorbike. Weld plates and raider spikes on, add a few basic decals, weapon mount for a companion to use.
>>
>>174581673
More weather types, and perhaps natural disasters.

Shit like earthquakes, damaging hail, heavy dust storms, e.t.c.
>>
>Decide to try something retarded but still curious if it'll work.
>Make new character.
>Pump all extra S.P.E.C.I.A.L. points into strength at the start.
>Take the heavy handed trait.
>Also choose to be proficient specifically in unarmed (Alternate start mod)

>Get into the game expecting to get butt raped.
>Mfw I actually end up killing everything I come across with just my fists.
>Not even brass knuckles required.

I'm genuinely surprised. I mean, I know I should have expected this but. Goddamn, I never thought just melee with no weapon alone would get me anywhere. Figured I'd atleast need a powerfist or something.
>>
>>174582960
What if that was expanded on with being vital to travel between large distances with minigames revolving around the travel between different "worlds"?
>>
>>174583058
The problem with that is, even by Fallout 5, the tech wouldn't be there to make every building part of the base game world, as well as destructible, to allow for things like earth quakes to mean anything
>>
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>many years from now the Railroad switches efforts from stealing synths from the Institute to dealing with any remaining Institute threats as well as a last line of defense whenever the Brotherhood sends a platoon from the Capital Wastes as retaliation against the destruction of the Prydwen
>many new and green agents always seem to come and visit the famous Sole Survivor code named "Whisper", as he had played the crutial part in the destruction of the Prydwen and the Institute
>Most of the times Whisper could be found just staring into the void of nothingness, muttering "There was room on the Vertibird, damn it. . .there was room"
My Railroad SS killed unarmed squires to save them from the suffering of death by burning Hydrogen, and I don't think that the Railroad has an effective VA
>>
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>>174584094
Fair enough.

I would just appreciate more weather types, then. I feel like fine + overcast + light rain + radstorms aren't enough. That's why my favourite mod is True Storms.
>>
>>174584353
The idea that the prdywen is kept aloft by hydrogen is a misconception.

Its kept aloft via the 4 massive nuclear powered jet engines it has. The hydrogen just serves as extra buoyancy, and can be used in the making of coolant.
>>
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Why didn't Fallout 4 have centaurs?
>>
>>174585125
Because centaurs are the result of super mutants just tossing a bunch of shit into an FEV vat/gas chamber

All super mutants in The Commonwealth were created by The Institute, where who experimenting on people to try to perfect a form of FEV to make on synths, so never had a reason to just toss a bunch of shit into an FEV chamber.
>>
>>174585321
And the Mutant Hounds?
>>
>>174585402
Clinical trials on dogs before moving on to human testing,

Same shit most drug companies do for any new drug
>>
>>174584464
Wasn't there a reddit post that broke down weather mods and that one ended up being one of the shittiest ones?
>>
>>174585521
Doesn't even seem like the hounds would have been trials. The whole F.E.V. project in the institute was basically "Fuck it. Why not?"
>>
>>174585619
This
Them having FEV in the first place makes zero sense.
>>
>>174585545
Don't know. Never heard of it. Do you happen to have a link?
>>
>>174585619
> The whole F.E.V. project in the institute was basically "Fuck it. Why not?"
Actually, the first 60 or so years of the project was to perfect a form of FEV to use to make Gen 3 synths.

After they found a source of pure DNA(Shaun) and combined it with FEV, they finally made the Gen 3's.

The decade or so after that was likely an attempt to explore if there was any more ways they could perfect the Gen 3 FEV strain(since we know early Gen 3's where like the ones we see in game)

After that, the creation of super mutants, and dropping them on the surface, served as a valuable tool to keep the people of the surface too distracted fighting an enemy they could never beat, but that could never beat them, to ever try anything against The Institute proper.
>>
>>174585739
Sure. https://www.reddit.com/r/fo4/comments/5qsyge/weather_mods_under_the_hood_comparison/
>>
What in the goddamn!?
>>
>>174585657
>Super Mutants in Fallout 3 talk about Fawks mentioning men coming to take the FEV away
>Institute FEV and super mutants share many of the same similarities as Capital Wasteland Super Mutants

Given that we know, for a fact, The Institute had found access to high level Vault-Tec documents about the specifics of various vaults, its entirely probable they sent a team down to D.C. to get some of V87's FEV.

Synths are immune to the radiation surrounding the front door.
>>
>>174585962
>some of V87's FEV
except they had no more

which is why there were mutants in downtown DC looking for the vault tec hq for locations for other vaults, ones which might have more green stuff

the same group that trapped reillys rangers in the hospital/hotel
>>
>>174586030
>except they had no more
They had no more in 2277

The Institute got FEV in 2178, 100 years earlier.

Are you really so stupid as to not understand how time works?

Like, you do understand that just because something is one way now doesn't mean it was that way 100 years ago?
>>
>>174585962
Stands to reason that they'd also have the capability to create more FEV too, after they researched it's composition.

On a slightly different subject, since the Mutant Hounds are made from the same strain as the 'tute muties, why are there no Behemoth Hounds?
>>
>>174586092
they haven't had anymore for a while now, sure its possible but if it isn't stated in game its all just headcanon tier
>>
>>
>>174586160
>they haven't had anymore for a while now,
They haven't had any for a few years as of 2277, nothing suggests they were out as far back as 2178.

>>174586152
Likely because humans have far more internal DNA damage from radiation, which is a likely cause of behemothism.

Mutant hounds have no behmoth version for the same reason centaurs don't.
>>
>>174585962
As far as I am concerned, most of the muties in boston are refugees from D.C, as the region got dangerous for them after the brotherhood became the dominant force, and they had to flee. After the assault on v87, they scattered all over the place, looking for more green stuff. That's not far fetched, there are thousands of muties in f3 from random encounters and whatnot, and that's just what we see. Some, I assume, are made by the institute, but they just don't have the resources to create hundreds of them in, what, the three cells they have? Certainly not release them into the wild, they were making them to create a cure
>>
>>174583401
Pick up Slayer so your fists auto crit without the need for luck.
>>
>>174585861
Holy shit. I'll have to give NAC a go. Thanks.
>>
>>174585619
FEV has always been floaty. Because it's established as a virus. There are vats of it. It's produced in bioreactors. So you can culture it. So super mutants could in theory culture it from their blood.

In fact, there is the possibility that the increase in viral load is what triggers the metamorphosis of mutants into behemoths.
>>
>>174586496
Its outright stated by the BoS on the Prydwen that the Commonwealth muties are internally and externally distinct from the Capital Wasteland ones.

There are no Capital Wasteland ones in the Commonwealth.

>but they just don't have the resources to create hundreds of them in, what, the three cells they have
Please tell me you aren't this retarded, and that you do know these games are heavily scaled down.

> Certainly not release them into the wild, they were making them to create a cure
No one in The Institute was officially looking for a cure. Virgil made one for the specific strain of FEV he was going to inject himself with when he broke out, but that was his own side project that was part of his plan to escape.
>>
>>174586689
I thought the reason behemoths exist was because the V87/Institute strain stopped them from capping off at a certain height, with the oldest ones eventually growing into behemoths.
>>
>>174586914
While its true that super mutants get bigger as they age, most cap out at the Overlord(Fo3) or Warlord(Fo4) stages.

Only a few ever grow to behemoth size.
>>
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>>174563558
http://www.nexusmods.com/fallout4/mods/637/
>>
>>174587056
Isn't that usually because they get killed before then?
>>
>>174587526
Usually, but Fawkes is one of the oldest super mutants around(having been an original V87 dweller) and didn't go behemoth.
>>
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>>174565108
>>
>>174587526
>>174587582
While the Capital Wasteland had the BoS going on a crusade against mutants, the Commonwealth is terrible at killing them. With the Institute making them for a century, there would likely be a whole lot more behemoths if every mutant had the potential to become one.
>>
Can someone download the pip-pad mod from Nexus and put it on Mega? My internet is 1990s tier right now and I can't download anything measured in megabytes. I can't even finish a captcha hardly, it took 10 fucking minutes to post this.
>>
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>>174564747
>and wearing the entire suit without the helmet looks silly
Just wear BOS Hood mate
>>
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>New Fallout game comes out
>roaming around
>come to an out of the way location
>Find a skelly with an armored vault suit and a Pip-Boy 3000 on its wrist.
>Nearby note signed by The Courier
How pissed would you be?
>>
>>174588632
I'd be pissed at the implication that the courier was wearing a vault suit, of all things
>>
>>174588632
I'd be pissed he's dead then I'd be more mad that he's been dead long enough to become nothing but bones.
>>
>>174589034
Well, he is wearing one in the ending slides.
He doesn't really have a canon outfit like LW does, huh?
>>
>>174587495
>posts a bad one
>>
>>174590168
He's wearing a caravaneer outfit in the intro, too.

I just mean that out of all the clothing/armor in the wasteland, the vault suit is a terrible choice, even if it's armored. I don't think that someone who's been around, like the courier, would use it.
>>
>>174590695
I guess the vault suit is a bad choice. Its just spandex with bits of tech attached
That's fair.
If anything, Courier would use the desert ranger armor, or the courier duster.
>>
>>174590875
Yeah, or one of the other pieces of advanced tech he found in Big MT or The Divide. Like the Riot Gear, or the Stealth Suit.

So many better choices than a vault suit.
>>
>>174575743
>>174571565
What hair mod?
>>
>>174591023
Okay, how about this: instead of a vault suit, its a desert ranger coat, and its the only one of its kind in the game,
>>
>>174592405
Gotta love those unique armor sets.
>>
>>174592405
I think you mean legendary effect strength and endurance +1
>>
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>>174563050
Unlike a lot of moves by Bethesda this was intentional.

They wanted to make Power Armour less of an endgame armour and more of a utility you'll improve alongside your other equipment throughout the game.

They seemed to want to make your "class" specification based on your equipment and not perks in 4, which I don't agree with.

I do like the mechanical changes to Power Armour in 4 however. You're right that it's clunky and annoying to move in, making you want to not bother using it all the time, likely because PA's are inherently bullet-proof tanks.

I personally like it but you don't. To be honest I'm surprised no one has recreated the NCR (((Power Armour))) that was just the plates removed from the frame and put on their biggest guys (uuuu).
>>
>>174592571
>>174592657
Don't tell me you guys actually like legendary effects
>>
>>174592897
I was being ironic bud
>>
>>174592897
I don't.
>>
>>174592791
I agree with the Power Armor changes, but fusion cores were a mistake.
Weren't they dependent on Microfusion cells for the 51 series, and small energy cells for the 45?
>>
>>174592791
>They seemed to want to make your "class" specification based on your equipment and not perks in 4

A holdover from fantasy settings and their desire to port from Skyrim as closely as possible to save on production time.

They probably realized that it was more complex than just "hurrdurr armor weight affects sneak" and scrapped armor and ability having mutual restrictions. There's no reason not to just slap deep pocket shadowed on heavy combat armor and skulk around with a suppressed gauss rifle and they were too lazy to come up with reasons.

>>174592897
I don't mind 'em. People bitch about "magic guns" but they're willing to let every other logical inconsistency slide. Like anything pre-war being around after 200 years. All the named stuff could have had some pretty unique effects or at least more intense versions of legendary effects

What's the alternative people argue for? No random variants at all, just straight stock guns unless it's a named unique? Sounds pretty meh, especially if I couldn't get my favorite gun in a variant I like.
>>
>>174593202
>pockets
>not light
>>
>>174593202
I don't think I would've minded the legendary effects if they stayed unique in of itself, to unique looking weapons.

New Vegas did it right. Unique weapons were hard to track down, but were always better, and sometimes had special effects.
4 only half asses it with some unique armors, and every gun just tries to rake in the Muh Loot crowd with randomized parts on stock weaponry.
>>
Are there any knight-like armors for fo4? Ported or not, don't care
>>
>>174593202
>What's the alternative people argue for?

Ammunition crafting/types could have covered most of them.

Cut the really dumb ones and send them back to Borderlands where they belong.
>>
>>174593671
http://www.nexusmods.com/fallout4/mods/16883/?
>>
Thought experiment: would the original world trade center exist in Fallout? 1973 is pretty late, but the plans for twin towers go back to 1962 with plans for a new complex going back to 1955.
>>
>>174593631
I thought Deep Pockets was a bigger net gain of carry weight over Ultralight, AP bonus aside.

>>174593642
I think someone would have modded in "get x unique effect on any gun!" anyway. And with the dev console allowing PC to do it day 1, Beth making it a feature was probably really attractive to console players.

The receiver etc mods are alright. They allow you to choose how weapon-oriented your character is. If you really go gung-ho on gun nut or armorer, you're going to have your end-game gear much sooner. Or at least a version that you can port over once you find the dream legendary.

>>174593741
>Ammo types versus Legendary prefixes
Po-tay-to, Po-tah-to.

Any legendary armor prefix though, that isn't chameleon or stat-boosting, is retarded. And the implementation of chameleon is straight-up double retarded.

>>174594225
Yes, until the bombs fell. Muslims don't exist in Fallout.
>>
>>174594376
>VATS Enhanced
>Powered
>>
>>174594376
there's a few sets of armour that lose more weight through light; lots of chestpieces do as an example
>>
>>174488035
>why do people want to play their own character in an RPG
>>
>>174594463
Alright, those aren't retarded, but not exactly the best thing going either.
>>
So, I downloaded Alternative start mod, Another Life, and I am now friendly with raiders.

What is the console command to make Raider faction hostile towards me?

Cant find one
>>
>>174560979
Emil doesn't have the attention span for that movie.
>>
>>174478839
>Set in portland oregon
Sweet I'll finally get to see my own state in new vegas(the game)
>>
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>dad walks in
>>
>lets check out some custom followers for new vegas!
>generic slut
>generic slut
>generic slut
>generic slut
>generic slut

Ended up with Graham, Benny and Ulysses follower mods
>>
>>174594225
I wrote an entire mini essay on why I thought the WTC might exist in Fallout and I accidentally deleted it and I wanna fucking die.
>>
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>>174591023
>Riot Gear
The best-looking armor in that entire game, full stop. Good taste, anon.
>>
>>174594920
Try this:
>http://www.nexusmods.com/fallout4/mods/13231
>>
>>174598005
I will.
Thanks Anon
>>
is there anyway to do a bug free run of the brotherhood quests in fallout 4? Restarted a 31 hour save and got to Show no mercy and it's still bugged.
>fuck it
>restart a new game
>fucking quest is still bugged
what the fuck.
>>
>>174564071

what mod makes it actually good(general)? i know there's one by hothtrooper but it feels lacking.
>>
>>174564763
>the LW nuking Toronto isn't canon, since its 100% optional
That reasoning doesn't really hold up. Stick with the previous argument about no apparent effects in the Pitt instead.
>>
>>174597918
Shit compared to Merc Charmer Outfit, sorry bud.
>>
>>174597918
>lets put armor under this longcoat and then put more armor on top of this long coat
>>
>>174602420
Yeah, I never got the shoulderpads. The gauntlets sorta make sense at least, but the shoulder pads?

I'd actually like to see what full riot gear looks like without the coat.
>>
>>174578595

that is once AGAIN because of their contract with HAVOK Microsoft

bethesda is looking for a free one or something INHOUSE to work on it

fortunately they have id and the former Cryengine 1 devs led by Tiago himself to do this, Havok used to be free, this is why Oblivion, Fo3 and NV had a LOT of custom animations mods, even the sex mods were better
>>
Reading the FO2 Wiki, this gem came up.

>Troy can heal if the player character have been made a citizen of Vault City. He will heal the entire party if talking to a Captain of the Guard.

>If Marcus is brought along to be healed by him, Troy can extract a large amount of ammo from Marcus' thick skin. The reward is 20 7.62mm, 40 .44 Magnum JHP and FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ and 20 9mm ball.

Only real use of Charisma in the entire fucking game, though. And it requires 8.
>>
>>174603492
Bullets don't work like that
>>
>>174603594
>what is a reloading bench
>>
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>>174603746
Wow

You're fucking stupid
>>
>>174603594
>>174603746
>>174603859
The bullets were obviously affected by the FEV in his blood and regenerated.
>>
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>>174600830
p-please respond
>>
>>174604224
Yeah there's a way to fix it. You need to install New Vegas and run that instead.
>>
>>174604541
Shieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
I really wanna do this, it's literally unplayable, an entire faction.
>>
>>174604682
bugged how
>>
>>174585125

ad if they existed, they would be some cronemberg-Lovecraft-Giger level of scary shit as in the artwork


>>174597918
Peyton, what do you think about some common riot gears in some places like downtown boston, nahant and the national depot

it would be a good way to make unoctium work on a ESP update

Elite riot gear would be found only in places like Fort Hagen CPU area and Sentinel Site

>>174604224
stop being a complete retard and re load it from before, if you killed an NPC or you have post blind betrayal danse, you're fucked

>>174604541
>>>/v/
>>>/youtube/
>>
>>174604224
Never had that bug
>>
>>174604830
>>174604809
I can't progress passed Show no Mercy.
I've restarted my entire playthrough 3 times and one of them broke before I even get to the arc jet mission.
>>
>>174605020

then you're using a mod that completely fucked up the BOS questline

>http://fallout.wikia.com/wiki/Show_No_Mercy
>>
>>174605139
I doubt that, I don't have any quest altering mods or anything that alters how the game behaves. just a bunch of outfits and guns.
>>
>>174605139
The furthest I got was getting into the vertibird with the minigun working but it just stays docked there. Googled around for a solution but nothing, no one ever had this experience. what the fuck.
>>
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>>174602030
I believe We Are The Minutemen and just the usual Armor mods expanded thing.

Lets you apply full ballistic weave upgrade and We Are The Minutemen also upgrades it's base stats, I think.

http://www.nexusmods.com/fallout4/mods/6443/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D6443%26preview%3D&pUp=1

Huh, after doublechecking things, maybe not.
>>
I'm playing with the BGM on for the first time and it's all very doom and gloom. Is that all there is?
>>
>can't capture Mirelurk queen, get it to lay eggs and farm Mirelurks for meat
bls
>>
>>174563558
http://www.nexusmods.com/fallout4/mods/799/?
>>
>>174606606
Didn't work out for this guy, though.
https://www.youtube.com/watch?v=jlZ9T_f_sPg&t=123s
>>
>>174563558
I could think about putting together a radio mod. How much do you think people would bitch if it wasn't recycled 50s music?
>>
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>go back to fallout 4 as a "side game" for when im burned out of overwatch
>wants to update

its worth updating fallout 4 right?

dont know if i should let it finally download 1.9
>>
>>174608179
Well idk, probably not too much if you find the right audience for the genre you choose, but then again OWR already has most wants covered.
>>
>>174608912
I mean, I could do the Wolfenstein route with shit like https://www.youtube.com/watch?v=Z4zHMtJv9W8 but I'm really pondering divergent genres in the FO universe. There's no reason music would die creatively in the 50s in that universe.
>>
>>174608630
Do you live in some third world country? Fallout shouldn't take longer than 5 seconds to download an update.
>>
>>174608179
a good twist would be using current pop music or maybe 2000s pop


>>174609035
as i said, i moved onto overwatch since last year and when i saw that steam wanted to download something for it, i paused it thinking it might mess up more things.
then i kinda forgot since its been months and months since i ever launched steam and the patch is still on the update list
>>
>>174608179
A lot.
Fallout fans are the worst. I can say this because I am one.
Think of it like this: even during the olden times, there has to have been other genres of music other than lounge, jazz, and old pop.
Country, western, and the like also exists.
You could also put in a station that just plays older fallout ost instrumentals. Like the Highwayman theme from F2.
>>
>>174609187
If it ain't broken don't fix it.

If it is broken hitting again won't make it worse.
>>
>>174609187
>i paused it thinking it might mess up more things
Come on, what's wrong with you? _Not_ using official updates is what messes up things, not the other way around. Not to mention Steam won't even let you launch the game once it has an update queued...
>>
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>>
>>174609359
he sounds like a slackjawed faggot to me
>>
>>174609359
forgot to phrase it, i was *thinking* of playing fallout 4 again because im going full tilt on overwatch and i havent launched it yet

i just have the steam client open in a window.
staring at me.
taunting me.
>>
>>174609424
I haven't played Fallout Shelter.
That looks a lot like Your Dad™
>>
>>174609582
Then keep playing Overwatch if its so great, sweet christmas. Don't give yourself an aneurysm over something so asinine.
>>
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>>174609187
>a good twist would be using current pop music or maybe 2000s pop
I can't stand most of that genre, so that's not happening.
>>
>>174607000
>directly handling the livestock
bad idea
>>
>>174606606
>>174607000
>>174609912
The raiders in that one quarry managed to successfully keep mirelurks as a food source.
>>
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>putting a large stock on a pistol makes it a rifle

really makes you think
>>
>>174609912
But then how would you fuck the queen if you didn't
>>
Fuck. Had an idea pop into my head that won't go away now. A game/DLC mod where you play as a member of an Enclave splinter faction that is effectively Metal Wolf Chaos, but Fallout.

https://www.youtube.com/watch?v=Genl242_ZU8
>>
>>174610195
Bethesda doesn't know what a carbine is
>>
make a new thread
>>
>>174610414
Near all of the guns are offensive, period.
Like what the fuck is the assault rifle?
>>
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>>174610195
>>
>>174610850
wellp, i learned something today.
>>
>>174610797
>Like what the fuck is the assault rifle?
Literally an instance of Bethesda getting lazy and/or dickish. There's a cut AK in the files. They then added an AK in Nuka-World as DLC.
>>
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>>174602342
>Actually go and look up the Merc Charmer outfit because of all this retarded praising.

>I get this.

If you aren't just playing retarded and baiting then my condolences for your abysmal taste anon.
>>
>>174611471
Troublemaker and Adventurer armors were the good Merc armors as far as style points.
>>
>>174611471
Sharp and smooth for guys, no-nonsense functionally sexy for girls.

No anon, the one with abysmal taste is you.
>>
>>174611662
I'm still looking at the picture anon.

It still looks like trash.
>>
>>174611471
>That weird alien collar
>Random groin protection
This is better than Riot Gear?
>>
>>174611624
This.

I might add that stylistic choice is completely subjective though.
>>
>>174612358
What part of "sharp and smooth" don't you get
>>
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Hmm. Playing Fallout 2, scheming another build.

6 Endurance gives you 5 HP per level. So 100 HP per 20 levels. 6 Endurance is also the point where your Heal Rate goes up to 2.

8 Endurance gives you 6 HP per level. So 120 HP per 20 levels. Yet heal rate doesn't go up to 3 until 9 Endurance.

Given the questionable returns, is it even worth raising it to 8 for the additional health point per level?
>>
>>174588632
they'd sooner use the Lone Wanderer if it's Bethesda making the next game to be honest
>>
>>174612583
Note, that works out to 127 or 150 HP at level 20, effectively.
>>
>>174612764
I think the biggest thing hurting Endurance mechanically in 1 and 2 is that if an energy gets a crit it fully ignores your armor and you just fucking die if it's a big weapon.

So that's why the question is really posed. The healing rate saves you time if you wait. The extra health pool is... questionable.
>>
Is there a more realistic overhaul than Horizon? The lack of damage and generous carry weight deters me a bit.
>>
>>174612990
The sad thing is that it's such an easy fix. If they had it roll a cripple table and a damage modifier instead of just giving full amplified damage against 0 armor, it'd be a much more vital stat.
>>
>>174586787
I really don't care, that's my headcannon no matter what the game says. It makes sense, seeing as the story continues where broken steel left off, and the alternative is too retarded. They are different, but they don't look or sound different, they just have a darker green hide.

Plus, if they weren't from v87 why the hell would they be looking for "green stuff"? They wouldn't know about FEV unless they were send out to look for it. My case is solid, why they developed a sudden mutation is up to you to decide, you're retarded if you think the institute captured literally thousands of people and turned them into muties for no good reason, then set them loose
>>
>>174613474
Did you not read the fucking terminals in the FEV lab?
>>
>>174613586
There were thousands of supermutants in dc, and their comments show that at least some of them came from there. Most of the muties in f4 are from the capital wasteland, the amount produced by the institute is negligible even if the institute produced hundreds of them in their little lab. V87 was at it much longer than the Institute was
>>
>>174612556
>Sharp and smooth.

I...I don't. You....nevermind, just forget it.
>>
>>174615837
>>174615837

New
>>
>>174613035
Not that I've found. You could try War Never Changes. I never got to try it 'cause I don't have the DLC. Immersive Gameplay was kinda dumb when I tried it. Had raiders tanking 15 chest shots of 7.62mm.

What I've been using is a mix of NPC Limited Ammo, Loot Overhaul, and most of the Arbitration modules. Kinda lackluster, and I'm still looking for stuff to add though.
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