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/civ4xg/ - Strategy/4X General

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One more day for Utopia edition.

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173011338

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
D-1.
>>
>>173124863
You sunk my battleship.
>>
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>>173124736
i'd like to ask a question. this is probably my favorite video game genre. The only game that I played though in the genre was Star General for DOS.

Basically it's turn based strategy, but you can control air and land units. So you have massive carrier ships and convoys that battle other convoys and then you can fight land battles on whatever planets you control or gain control of.

What is the closest game to this within the last decade?
>>
>>173125018
Maybe Star Wars : Empire at War, but it's not turn based and it's pretty shallow.
>>
>>173125018
It depends, do you want turn based or rts. Sins of a Solar Empire is a good space rts. Or empire at war like >>173125158 said.

Turn based you have Civ Beyond Earth but it was very bad I heard.
>>
>>173125230
Sins of a Solar Empire doesn't have ground battles like he said, it's just bombardements.
>>
>>173125230
>>173125158
i prefer turn based. i'm too old for the apm based rts :(
>>
>>173125315
Yeah your rigth. What games let's you control individual ships because hardly any game let's you let's you do that.
>>
>>173125413
Well, I can't really help you, I can't stand turn based games. They always make me fall asleep.
>>
BTW Guys.
Can you normally purge or send some part of the conquered species to butchers but not all?
Like can you divide them and make some slaves some battle thralls etc.
Or it all is now ruled by population/specie menu?
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>>173125501
hahaha no one has time or patience for it, that's the problem. but it is objectively the superior genre.
>>
>>173125520
Well, turn based games usually have more depth to them, and since you get to stop and look at details, you can actually see the effects of optimizing your units loadout or a new hero, and that's pretty cool.

It's just, you know. You wait, you spam that new turn button to get that trebuchet built, and then you see that while you focused on your trebuchet, a town was infiltrated by slavers who raped the men, abducted the widows, and killed the childrens.
>>
Would any anons be interested in a multiplayer Stellaris game? I'm curious to see if it's as fun as HoI4 ends up being against humans.
>>
>>173126261
I don't know, I only play with retards and scrubs.
>>
>>173100880
I thought they used "ab urbe condita" for proper dating
>>
>>173125230
> Turn based you have Civ Beyond Earth but it was very bad I heard.

Man who sunk too many hours into Beyond Earth here.

It is not VERY bad, it's just that once you get into it in any depth you realise how shoddily designed and unbalanced it is.

It's better than Stellaris in the sense that it remains fun for longer than "the midgame of your first playthrough" but once you come to realise the squandered promise of the game you are left feeling viscerally angry, unlike Stellaris where you just end up feeling bored.
>>
Are habitats going to make building tall viable?
>>
>>173125504
No.
In 1.5 you can't elect to purge single pops. It's the whole species or nothing.
Which is annoying as I always let the ayy lmaos that have my ethics live.
My Stalinist Penguins are interested in politicide, not genocide. But, of course, >Swedes only understand two poles, "Fanatic xenophile live-and-let-live hippies" and "Suffer Not The Xeno To Live Literally Hitler".
>>
>>173126816
I fucking hope not.

Tall SHOULDN'T be viable in a game about space imperialism.

There's already not enough strategic reasons to go to war in Stellaris. If you can literally build your own lebensraum at home there'll be even less.

On the plus side my understanding is that the devs say the answer to your question is indeed "No". Tall won't be as good as wide. Habitat construction is construed more as "something to do while you wait for the treaty cooldown to hit 10 years" rather than an actual strategy.
>>
>>173127080
>what I don't like shouldn't be viable
>only MY way of playing is viable, everything I dislike doesn't make sense
>>
>>173126816
Yes
>>
>>173127165
Hey, if you think a frozen diplomatic sutuation where nobody has any reason to DoW and you just sit there turtling for 300 years is a fun game, then power to you.
Unfortunately, I am not a droid.
>>
>>173127165
Not him, but you missed the point. It's not about playstile in a vacuum, it's about it being part of the whole of the game.

Truly "tall" playstyle encourages you to sit in your base and do nothing but build it up. That means you might as well not be part of the enviropment but a shitty version of fallen empire.

Good implementation of "tall" either encourage interaction trough non-standard means or simply function as a more top heavy wide empires that use "tall" as a way to outdo their more reckless and expansive opponents and take their shit.
>>
>>173125657
not quite sure what you're talking about. when i think of a strategy game, i think of something where a military genius would excel once he understands the mechanics of the game. But you can have the most brilliant strategy, if you don't have the reaction speed or whatever it is that you need to micro hundreds of units simultaneously, then you won't be good.

with turn based strategy, you can win based off superior strategy, hence the name STRATEGY game. RTS has strategy elements but it's more who can click faster, which i find less entertaining as I get older.

don't get me wrong though, I do play RTS (starcraft, warcraft, age of empires etc.), but it just doesn't satisfy me the way a nice game of age of wonders 2 does, for example.
>>
>>173126720
why do people pretend to be retarded on the internet?
do they not realize it is detrimental to everyone in the long run
>>
>>173127425
>Not him, but
So you're him. Gotcha back, senpai.
>>
>dyson spheres are four times worse in terms of mineral cost per energy per month than worst energy mining station
WHAT WERE THEY THINKING
>>
>>173126889
Hm I do think there are some loopholes like purging only peopel that are in a certain caste-with that said it is borderline retarded.
>>
>>173127451
I'm saying that I find turn-based games interesting in theory, but a pain in the ass to play and that they're boring as fuck.
>>
>>173127080
>>173127425

Tall shouldn't be literally just turtle in your first 1-3 systems and win the game after X amount of turns. If the resource system was revamped, as many Anons have suggested before, then trading or war would be important to grab those resources for tall playstyles.

However if you honestly can't imagine a game world where expansive aggressive armies can win through size and power but there are some utopian worlds where beings have advanced their culture and mastery of their own space that they go beyond the warmongers then I pity you. Both should be totally valid playstyles.
>>
>>173127206
I don´t agree with everything WIZ does... but thank god, we are on the same page regarding soft/hard lock.

Giving everyone, everything is horrible design. Same type of peopel that would want factions in Total War be nothing but reskins.
>>
>>173127206
I won't be able to have robots AND psi at the same time?
>>
Will I still be able to build megastructures if I go full psionic?
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>>173128279
Megastructures are their own thing.
The only exclusive ones are the 3 ascension paths.
>>
Tall is a meme but it's a grand meme.

The issue is that people like to replicate the real life successful "tall" empires like Venice or Netherlands or Papal state and what not. But in real life those entities only existed because unlike games, real life doesn't have a nation wide win condition. If such a thing existed no tall nations would have never existed as neighboring blob would have just absorbed them ages ago.

Instead games should focus on centralized vs decentralized as their primary differentiation. More land and resources should always be better but the way each nation exploits those resources.
>>
>>173127606
>WHAT WERE THEY THINKING

"Players are calling us out on our shit implementation of economics, how in the late game they literally can't spend their money fast enough because there's nothing to spend it on once planets are upgraded other than dakka"
"Hmm. Maybe we should add diverse internal trade mechanics? More interesting external expense options? Provide better civil war mechanics so blobs don't get so big that they snowball so easily? At least we should rebalance the current time-distribution of resource acquisition."
"Nah, fuck it, that sounds too much like hard work. Just put the Kiel Canal in and call it a day"
>>
>>173128481
Tall only makes sense if there are very advanced economy system, with production of high tech goods and so on.
Stellaris economy is more primitive than in Starcraft
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>>173128617
Well economy is one thing.
The other one would be culture.
>>
>>173128481
>implying that Venice or Netherlands wasn't wide
Venice trade net spread from South Africa to India, when Dutch were all over the world from Baltic to Indonesia.
They weren't sitting on their asses at home building 'advance technology' they spread over the world to trade and gather monopolies on rare resources. Not even mention fleet size.
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>1 more day
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Anyone know how kill the Armageddon Bombardment fleet stance is going to be?
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>>173128983
Yes tall empires are quite commonly seen having great trade power.
Venice is literally the definition of a tall country
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>>173128794
I can't really remember any particularly small but efficient country with strong culture
Japan is not really small
Most prominent examples of "tall" states - Hong-Kong and Singapore aren't exactly famous for their original culture
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>>173129148
But they were wide.
Not on land but on sea.
Venice have plenty of islands, military bases and trade posts under control everywhere and their agents even work in India competing with Portugal.
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>>173129104
>Anyone know how kill the Armageddon Bombardment fleet stance is going to be?
>>
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>>173129060
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>>173129262
So you just pretending to be retarded?
>>
>>173129308
It was only after I hit "Post" that I saw that I typed "kill" instead of "killy".

Basically I want to know on a scale of 1 to Exterminatus how fucked the surface of a planet and its denizens will be with the Fanatical Purifier exclusive bombardment option is gonna be. Though I think you can get it by spending unity into the Supremacy tree as well.
>>
>>173129254
I guess I was being nebulous.
I feel culture could be great (regardless of the tall/wide)
For tall religion could be massive. Things like Holy Worlds or the seat of a living prophet etc.

That said, I don´t think religion should be something they should focus on (with so much other stuff still missing)
>>
>>173129308
I think he means "killy," an Orky way of saying "deadly." As for his question, I've got no clue. I hope it can make worlds into tomb worlds.
>>
so can i rely on you fine folks to post the DL link for Utopia when it releases? that way i don't have to go through a wild goose chase to find it
>>
>>173129551
Something like space Vatican?
>>
>>173129395
Nope but do you?
Tall in Stellaris gonna sit on their asses and do nothing because there is no real trade or diplomacy or spy game.
Tall in real life rely on trade to gain power.
Look at all of this trade republics - all of them have wide trade ports/bases network even if they do not belong to them directly.
Venice controlled plenty of ports in Mediterranean, islands and have their own districts in plenty of not controlled cities.
Can you do that in Stellaris?
There is no religions so you can not become Vatican either.
You do not produce any high advance goods, heck you can not even sell ships so no today Japan/SK.
The only way to become tall in Stellaris is to exploit the lack of pop/planet tech penalty.
>>
>>173129675
Yes Space Vatican,Space Meca,Space Jerusalem etc. That said not every species should be religious- some should be pretty much impossible to convert as well.

Founding your own religion could be neat.
Especially if they go down the route that your species could have some level of warp gestalt.
>>
>>173129723
What are you even talking about? I haven't even mentioned stellaris but just talking about general concepts
How is Venice a tall empire when compared to France or Russia or literally any European power trough the ages.
>>
>>173129563
>>173129478
Wiz said it was orbital bombardment++, with no special events. So just a faster bombardment
>>
>>173129994
What bothers me with Civ is that the most developped towns have all the stuff. You never get a great artist being born in a small town, it's always the capital.
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>>173129723
>>173129994

Are you just ...talking past each other ?

I mean regardless of the historical side.
Stellaris needs more of ..."everything" to make tall really worthwhile.
>>
>>173130114
It seems like a simple fix too, just make great person civ-wide instead of city-wide
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>>173130242
Yeah. Wasn't Jerusalem kind of a shitty place before Jesus appeared there?
>>
>>173130209
Well he quotes my posts but talks about something else, it's hard to say what he means.
I'm just talking about how the very idea of "tall" is retarded and should be shifted to centralized vs decentralized.
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>>173130350
Centralized vs decentralized.
Decentralized could be amazing... IF sectors would work in a satisfying manner.

I really, really like the idea of having almost indpendent sectors.

Could add a lot of flavour as well. You know sectors trying to break off ...or sucking up to the core worlds.
>>
>>173130575
why are you quoting my post?
>>
>>173130575
You mean like provinces and autonomy in EU4?
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>>173127876
not unless you mod it, which I'm sure people will quickly do since there are multiple scifi that have both robots and psi(star wars to dont look far).
>>
>>173130350
I am talking how idea of tall is retarded because 'tall' empires were really wide just in other way than normal wide empires were wide.
Well so there is nothing to fight about.
You are still a faggot.
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>>173130806
>scifi
>star wars
Citation Needed.

But seriously it seems to be such a strange thing to break tech tree over. Of all the space fantasy tropes Stellaris employs, it's so bizzare to see this one bit be so deterministic.
>>
>>173130915
You are just misusing words. You create an impossible definition and then argue that no such things existed which is pointless in itself.
>>
>>173130021
And with a higher propability to kill pos right?
>>
>>173129859
I'm reminded of Emperor of the Fading suns which had two NPC factions, Holy Terra (religion) and The League (merchants). Holy Terra was made up of many sub-factions based around different sects of a religion while The League was a massive merchant guild that supposedly was the supplier of high tech goods and military equipment. Diplomacy in that game was a huge component because of how the main victory condition was gathering enough votes to become declared emperor and promising favors to the minor factions was how to get their vote.

I wonder how this could be done in Stellaris. Religion for one but merchant guild? Maybe the option to sell ships and armies for the other? They're adding consumer goods in 1.5 so maybe some kind of tech or arrangement of factories that increases the efficiency of consumer good production so they can be sold at a profit. If wormhole generators could be built in larger sizes and allowed to be used by other factions then permission of wormholes could be traded. Like a "large" wormhole station consuming 4x power (1.0) and having twice the range, a "huge" station consuming 4 energy and having 4x the range. Other factions paying twice the energy cost to use it.
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>>173131052
But anon a faggot is a real word.
>>
>>173130915
>'tall' empires were really wide just in other way than normal wide empires were wide.
lmao you mean 'tall' empires were wide in the vertical sense
>>
>>173131080
Dont think wiz said anything about that.
>>
>>173130951
>star wars
>not sci-fi

what other film has a realistic depiction of what translight speeds would actually look like?
>>
>>173131052
The "Tall" empires rely/ied on monopolies, production, trade and control of trade routes.
Which is impossible in Stellaris as none of above exist.
No trade
No production of goods
No trade routes
No monopolies
You can make tall in CK2 or EU4 but not in Stellaris.
>>
>>173131414
No one is talking about stellaris
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>>173131368
Now I'm sad
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>>173131406
None.
Translight is non realistic.
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>>173131502
>whats is the fi in scifi
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>>173130951
Star Wars is certainly scifi. It isnt hard scifi but Stellaris isn't one either.
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>>173131843
Nah, man, star wars is space fantasy. There is nothing wrong with being space fantasy, but calling it scifi is misleading, because there is nothing scientific about it.
>>
>>173131843
Exactly scifi is a VERY broad term.
I would argue the majority of scifi in popular culture is not hard scifi.

You have to actually look for realism in sci-fi.
>>
fanatic pacifists
materialists

intelligent
thrifty
weak
sedentary

idyll agrarians
machinists

---
seems like a better way to push for the national unity + superstructure build
>>
>>173132014
Is stellaris sci-fi?
>>
>>173132132
The game where it's easier to build an FTL engine than a rail gun? Of course not.
>>
So there doesn't seem to be any benefits of making ring-worlds instead to making several habitats., besides alien-phallic-appendage waving. You can't even repair broken ring worlds you find.

On point, is there any news on ring worlds having unique buildings like habitats do or will we still be making mining facilities on our artificial ring construct?
>>
>>173125413
>Sins came out 10 years ago
>too old for Sins

Damn nigga must suck being 50
>>
>>173132132
It is but it's definitely soft sci fi. It's science is technically internally consistent, with vague explainations for how shit works, but that doesn't change the fact that quite a bit of it is outright impossible and makes concessions in order to be a interesting and fun game where it's possible to resolve interstellar wars in the time frame of months and years as opposed to decades, centuries or even millennia.

It's about the same spot Mass Effect is. Instead of Element Zero and manipulating mass in some hand wave way, it's your choice of FTL and ships with enough power to freely maneuver in space with no regards to orbit and crossing solar systems in a couple of weeks. It also has some soft sci fi staples, like psychic powers or ships closing and firing directly on each other without light lag being a thing, while ignoring hard sci fi stuff like relativistic kill vehicles that could obliterate whole planets or how any meaningful trade between planets would be ludicrous without technology that would essentially render such trade moot.
>>
>>173125018
>within the last decade
none
not a single good space 4x has come out in the last decade.
>>
>>173127451
AOW2 is shit. Shadow Magic and 3 are better.
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>>173125413
Give Sins a try. It's a significantly slower paced RTS with a neat setting and mechanics.
>>
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I just want to say that whoever mentioned The Deathworlders when I said I was genemodding my humans to be strong, it was much appreciated. I've never read it before and I'm really enjoying it.
>>
>>173129723
Wide means they've got a lot of land or a lot of planets you fucking idiot
>>
>>173130348
It was always shitty

It just happened that 3000 years ago a wandering nation of semites claiming their god wanted them to own it appeared and made it their capital. And then thousands of years later people distantly related to those semites worshiping what may be the same god now have their capital there, and several other religions and nations claim that city as being equally holy for them and desire it despite it not having any real value.

And this brings us an important thought- you probably shouldn't be allowed to make your capital your holiest city when founding a religion, or it should unlock specific traits like having a centralized priesthood.
>>
>>173132837
https://www.patreon.com/HamboneHFY

>1500 dollars per chapter released

Fucking hell
>>
>>173129254
>Japan is not really small
"Tall" is basically about density of productivity.
So germany and japan are classic "tall" examples because they are the most productive given their land area.
And they export culturally because they are strong economically
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>>173133308
I'm doing everything all wrong
>>
>>173133308
>>173132837
>deathworlders

Sounds like that one HFY story about how earth was located in a part of space called the "zone of madness" or something where all intelligent species engaged in suicidal wars that wiped themselves out due to being fucked up by space rays or something and that humans were mysteriously the only species not to be affected.

I guess it also sounds like he's read Zombo, the story about space zombies that attack humans because of sentient "Deathworlds" that fucking hate sapient creatures.
>>
What time does Utopia go live?
>>
>>173133361
The bulk of historically non-shit East Asian and European nations are tall. South Korea, Taiwan, Japan, Germany, France, the UK etc. are all tall. China is wide, the USA is wide, Russia is wide.

And then some countries are just shit, like Poland.
>>
https://www.youtube.com/watch?v=GmnCKftMbPw

Post fitting songs that you've added to the gamefiles in preparation for Utopia, anons.

>>173133486
9 AM EST
>>
>>173130951
The problem is the tech tree itself.
For a strategy game, ie a 4x, choosing techs is one way to create strategic choices. eventually, everyone gets end tech, but between the start of the game and that point is hours of strategic decison making.
Stellaris doesnt have any strategic decision making, so a basic 4x tech tree is pointless. Wiz is trying to "roleplayify" a system that only has a strategic gameplay application, but is totally redundant.
in a nutshell, stellaris is fundamentally fucked, and nothing will fix it except a complete overhaul
>>
>>173133712
So in short, wait for Stellaris 2.
>>
>>173133801
i certainly would not ask anyone to wait that i didnt hate with all my being
>>
will there ever be a proper trading system in Stellaris?
>>
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>>173129563
>>
>>173133361
>Germany is tall

Here's a guy who doesn't know shit about Europe or why the creation of Germany was such a big deal. A better example would have been the UK or Portugal back when it had colonies. Another good non-euro example is Singapore. I could even argue the Greek city states of Antiquity were "tall." Canada is also a maybe, because while they do have a vast amount of land, their population is almost entirely located in a few provinces/metro areas and yet they have a much larger impact on culture, science, economics, and diplomacy than other nations of the same population.
>>
>>173134073
Im talking about now, not what happened 3 or 20 centuries ago
I dont even think city states can count under this paradigm. Especially not in the 21 century.
>>
>>173133308
>50k words
>$1.5k
Crackers.
>Some guy is making $50k with fucking podcasts
I need to step up my game.
>>
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>Unity cost for next trait goes up by 25% for each new world you colonize
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>>173135634
>when you lose a world and the enemy purges all pops and you resettle the world, your count goes up by one and you get an additional penalty
Guarantee it will work like this
>>
>>173135296
The problem is I have no idea what I could make that could get cunts to pay me a thousand bucks (collectively) every time I put out
>>
>>173135967
Losing a world is sure to shake your empire unity though, so it would make sense.
>>
>>173136328
You could whore out your boipussy to /gsg/
>>
Is there any way to inrease chances of war in heaven? Is there a chance that awakened in my game will be just some pacifist pussies that don´t do anything entire game? I need to know because utopia released tomorrow and I don´t want a boring galaxy without anything happening
>>
>>173136328
>every time you 'put out'
acquire aids and sell your shit to bugchasers
>>
>>173136328
You need to be "controversial". In other words, a retard nazi but who always make sense.
Say stupid crap like "this game sucks!" or "Niggers are subhumans!" or "we need different phenotypes for humans", but then explain yourself properly so that SJWs have no rebuttal beside "I don't like what you say so shut up", but never recognize them. Always act like your audience agree with you, even if 60% of the comments are calling you a moron.
>>
>>173136671
I tend to trigger wars in heaven, awakening, by having a 100k in fleet power and forcing some other sizeable empire to become my vassal. Every single game I've managed to get a 8+ planet empire to become my vassal when I've got 100k in fleet power every damn fallen empire awakens and it starts the war in heaven. Even if it's just 2310.
>>
>>173133705

>9 AM EST

Why? Paradox is a Swedish company isn't it? Why isn't it 9am Euro time. What a joke. Fucking Americans.
>>
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>>173137034
>>
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>>173137034
Get rekt old world shitters
>>
>>173137381
That guy's jaw is so square I'd presume a birth defect.
>>
>>173133705
https://www.youtube.com/watch?v=LZDJUTYDiq8
>>
>>173137468
t. soft chinned Swede
>>
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>>173133705
https://www.youtube.com/watch?v=iFkbyajVWR8
Im listening to this song nonstop while playing stellaris
>>
>>173133705
does anyone remember

https://www.youtube.com/watch?v=pKMk9tDPE2s
>>
>>173137556
I didn't realize Canada had a large Norwegian population.
>>
>>173137381
A FUCKING LEAF
>>
>>173137985
I'm actually a Polish/Irish mutt
>>
>>173138509
I'm actually an attack helicopter.
>>
>>173138509
Why the fuck did you attack the poor, pickled herring eating Swedes then?
>>
>>173137468
>That guy's jaw is so square I'd presume a birth defect.
It's weird how much estrogen pollution has affected men, to the point they can't even recognize what men looked like in earlier times.
>>
>>173128540
>giving constructive feedback
banned
>>
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>see portrait modders getting around animating their custom portraits by using vanilla animations as a skeleton
>want to try it myself
>realize I can't make digital art worth shit

h-help
>>
>>173138968
>earlier times
Yeah, and they used to live for over 900 years and jump over mud hots in a single bound before collapsing of a mix of polio and dysentery.
>>
>>173132014
it most definitely is sci fi
>>
>>173138687
He is from /pol/land(at last in half) what you expect?
>>
>>173139059
Take other people's art and fuck around with it in photoshop or whatever.
>>
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>>173139361
I want to make something in my head appear in reality, anon, not change levels and saturation of other people's works
>>
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>>173137034
its cause ppl that go to work and earn money come back at 4 pm and get to play then, americucks need to take the whole day off.
>>
>>173139503
Then you better start learning how, boyo.
I sure as hell can't be assed improving myself so I hope you have better luck and work ethic.
>>
>>173139361
Comission it, nigga.
>>
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>>173133705
https://www.youtube.com/watch?v=ZRD-mr7AHyw

And some other stuff by Dvořák
>>
>>173139516

That's stupid, why not release it for 9am CET so that it releases at 2/3am American time?
>>
>>173139516
>Noldor
would you like some of my Qualis gems
>>
>>173137974
oh shit is that remix of starship troopers?
>>
>>173137034
Modern day Euros love getting cucked apparently
>>
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Are there any OP Civ 6 leader and map settings combinations besides naval civs and nu-archipelago?

I want to get my Inca-mountainous fix.
>>
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>>173140532
NO

https://en.wikipedia.org/wiki/Conquest:_Frontier_Wars
>>
>>173133705
https://www.youtube.com/watch?v=6DhAAGZVAVo
>>173137763
based
>>
did anyone play after the empire yet? how do you rike it?
>>
>>173140532
It might as well be
>>
>>173132794
Not him, but just because games take longer than other RTS doesn't mean it's not too frantic to be enjoyable for some people, myself included.
>>
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Is there anything more sudden and fortuitous early game than finding a relic in a village?
>>
>>173127606
Well it's not like you're going to build a dyson sphere when you still have places to build energy mining stations. They're for breaking the "cap" on production imposed by your territorial constraints.

>>173128540
This is a stopgap implemented as part of the patch that's mostly about factions and politics. They can't do everything at once. I'm sure there's a plan for some kind of trade even though (based on Paradox's previous games) it'll probably be gamey and stupid.
>>
>>173135634
At least this penalty actually makes sense, moreso than tech. Still a fucking ludicrous number, but that's Paradox for you.

>>173135967
Wait

>>173135634
Specifically when you colonize? So it's better to conquer a world and replace its population to dodge the penalty? It's not just 25% per additional world?
>>
>>173137381
>Métis dude wearing his beads to church
kek
>>
>>173140381
https://www.youtube.com/watch?v=BDOiQDvjuuc

THIS
>>
>>173133705
https://www.youtube.com/watch?v=nBPK_oXeJgA
>>
>all these songs
Somebody ought to make a zip file for lazy people.
>>
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>>173133705
So what time is 9 am EST in Swedish time then?
>>
tfw no robot hivemind.
>>
>>173143681
http://lmgtfy.com/?q=what+time+is+9+am+EST+in+Swedish+time
>>
>>173143681
It´s going to release at 4pm in central europe
>>
>>173143681
check the store, it says release is in 21 hours.
>>
>>173144191
Nice, I finish my workshift 15:30 so I'll be home just in time for Utopia!
>>
>>173144532
But let´s be honest. It´s going to be so bugged that we will probably get a playable version week later
>>
>>173144524
I presume Banksy-patch will be released at the same time?
>>
>>173144606
Don't destroy expectations, please. I'm a sad fuck who's been looking forward to this for a couple of weeks now! This is the only thing I have...
>>
>>173144616
you'd assume so, yes. Utopia interacts with Banks, so it's reasonable to assume they release at the same time, or Banks even earlier.
>>
>>173144685
Nigga I was putting of playing the game because I didn´t want to burn myself out since fucking december
>>
>>173137381
Based leaf
>>
>>173144616
Yes, that's how they work.
>>
>>173132190
>People still can't distinguish between hard and soft SF
lol
>>
>>173145619
>Hard and soft
>Not science-fiction and fantasy-fiction
>>
>>173144986
Same here
Stopped since they dropped the horizon signal update in december.

(No Idea how people have 1000hours in stellaris) This is coming from someone who actually likes it a fair bit.
>>
>>173145804
>fantasy-fiction
the word you're looking for is science-fantasy.
>>
>>173145619
hard SF is SF I like
soft SF is SF you like
>>
>>173128983
>They weren't sitting on their asses at home building 'advance technology'
what are joint stock companies?
>>
>>173129060
ANOTHER DAY ANOTHER DESTINY
>>
>>173127736
But the vic condition is still "control 2/3 of space" , right? So ultimately, everyonne must build wide to win. AAlso, habitats can be built by a wide empire just as easily, can't they?
So really, it's silly to pretend there's a "tall" strategy in Stellaris at all, habitats and dysons and rings just let you make lemonade from your lemons.
Maybe they should implemet a tech or cultural or ascension victory, or make a galactic senate to allow a political victory, if they want tall to be even slightly viable.You know, like every other 4x game has .
>>
>>173145804
>fantasy-fiction
So Lord of the Rings is in the same genre as Halo?
>>
>>173145989
>(No Idea how people have 1000hours in stellaris) This is coming from someone who actually likes it a fair bit.
Im pretty sure I would have 500 hours by now at least if I didn´t put off playing it
>>
>>173145619
Soft SF still has pretense at scientific basis. Star Trek is a good example, plenty bullshit fake sscience, but it's still trying to provide veneer of scientific justification. Works like SW and Stellaris, do not even pretend to give a shit or use it as a referenece point. They are essencialy build out of tropes, not out of technology.

Because Death Star is not a space station, its a fucking castle with one great weakness, IN SPACE!

Nothing wrong with it, just don't pretend that it isnt.
>>
>>173146348
>But the vic condition is still "control 2/3 of space" , right? So ultimately, everyonne must build wide to win
This is one of the fundamental problems with Stellaris, there shouldn't be win conditions and there should be more to do in the late game. The game should end at the year 3,000, not when someone colonizes their 40th planet.
>>
>>173146356
They both have rings, don't they?
>>
>>173146470
I'm afraid that I'm unaware of an SF series that is, by that definition, 'hard.'
>>
>>173146470
So? What's your statement? We know SW id's just the monomyth in space. every 14yo with access to the web does.
>>
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>>173146494
>>
>>173146595
Not him but Journey to the Centre of the Earth was "hard" fiction at the time, as to the best of scientific knowledge at the time that's what they thought was true.
>>
How do you defend against early rushes in Civ 6? I don't know if I'm just worst at Civ 6 or if it's significantly harder to defend early on in Civ 6. They have so many units and if they have a UU then it is game over.
>>
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>>173146858
So it's a contingent term that changes its meaning when scientific consensus changes? Sounds pretty soft to me. :^)
>>
>>173146951
No, JttCotE is still hard sci-fi because it was fine when written, that's like saying fantasy stories about armies with full iron plate stop being fantasy just because they became possible three thousand years later.
>>
>>173145989
>(No Idea how people have 1000hours in stellaris)
901 here, I don't know how I did it and I'm ashamed of myself.
>>
>>173146595
Eclipse Phase comes to mind. Only other thing I can think of is Float Shift, which is a small story by a small author. Other than that, there's just the Jules Verne stuff, or cyberpunk, which were science fiction of the time but isn't scientifically accurate in modern times.
>>
>>173147080
So the Baghavad Gita is hard SF?
>>173147204
>cyberpunk
>Hard SF
Have you actually read Neuromancer?
>>
>>173146951
Yes, the term for it is a soft (also known as "relative") term. That's not really relevant to the discussion though.
>>
>>173147246
>So the Baghavad Gita is hard SF?
The Baghavad Gita is mythology. I don't think it's meaningful to use science fiction as a term until modern, systemic science became a thing.
>>
>>173147313
I'm afraid I don't understand why.
>>173147319
I don't think it's accurate to use mythology as a term until non-pagan, theological religion became a thing.
>>
>>173146356
Halo is literally fantasy with spaceships though, is not more "science" that 40k.
>>
>>173147430
>Halo is literally fantasy with spaceships though
wat
>>
>failed to create a graphics device
why I'm suddenly getting this error? stellaris was working fine before I went to sleep yesterday
>>
>>173147404
>I don't think it's accurate to use mythology as a term until non-pagan, theological religion became a thing.
And...why is that? Because "science" was simply not a topic until it because organized at that time. There was no such thing as thinking the entire universe could be systematically understood, for the most part, and the people who believed it possible were not generally convinced of the existence or at least relevance of gods i.e. mythology - in other words, it has no scientific consensus.
>>
>>173147246
Science fiction can't exist independently of science, which is not the same as "an understanding of the world". You could argue that some things such as the Greek tales of Atlantis were science fiction, but the term breaks down if you try to pull it away from the modern era.

>>173147404
>I'm afraid I don't understand why.
Even if there's some ambiguity as to what constitutes a rock (as opposed to a mineral or something) that doesn't mean granite isn't hard.

>I don't think it's accurate to use mythology as a term until non-pagan, theological religion became a thing.
I think you might be mis-translating terms from your native language. "Mythology" is a faith-agnostic term in English.
>>
>>173147532
Explain why is science-fiction then.
>>
>>173147110
No need to feel that way...I am just pretty sure Stellars will be "better" down the line. So I
>>
>>173147797
Because it has spaceships and guns and aliens and computers
>>
>>173147941
Not him but Indians had starships in their legends too.
>>
>>173148006
Which is why I suggested that the Baghavad Gita counts as a form of soft SF. I'm not nearly the first to make this claim, either.
>>
>>173147941
Three things that already exist and one that isn't consistent with modern science?
>>
>>173148064
And I say it doesn't, because science fiction is fiction that uses science, not just anything that's advanced, unless you think D&D's Clone spell is suddenly sci-fi when people succeed in making replacement bodies.
The Gita has the gods having these huge artifacts, not something you can explain - or make - by study of the world.
>>
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>>173146494
>>
>>173148064
>I'm not nearly the first to make this claim, either.
Have a peer reviewed citation that might make the argument better than you're doing right now?
>>
>>173147941
Ok, so we pick the Lord of the Rings, and we replace the eagles with F-35 and Legolas bow with an m16, oh, and from now on we call the orcs "xenos".
Lord of the Saturn Rings, the new unique sci-fi novel, available now.
>>
I'm curious, is there any strategy/city builder game set in HELL?
And not a "ironic depiction of hell that may just be another dimension", but explicitely the place you go after shitposting?
>>
>>173148251
Orks are already "xenos" :^)
>>
>>173148335
You mean beside Afterlife?
>>
>>173148102
Yes, that's right.
>>173148149
>fiction that uses science
Frankenstein is a story about a man reanimating a corpse. Are there a lot of reanimated corpses walking around? If not, why is Frankenstein considered the first modern SF story?
>>173148175
https://en.wikipedia.org/wiki/History_of_science_fiction#Early_science_fiction
Here you go, not peer-reviewed but you can neck yourself. No Baghavad Gita on there but plenty of other literature from antiquity is listed there.
>>173148251
Yes, that sounds fair--changing every particular element of a story and its setting sounds like a good way to change its genre.

Whoever put STEMlords in charge of classifying literary genres should be put in a forced labor camp with the STEMlords he put in charge.
>>
Is there a link to flexible core planets mod for 1.4? Or the one for 1.3 works too?

I hope it'll work for utopia too, can't bother with managing sectors.
>>
>>173148493
>Are there a lot of reanimated corpses walking around?
If there were, it would be contemporary fiction, not science fiction. Science fiction deals with developments at the time, and predicts where science may go. While both are rooted in the understandings of the time, science fiction looks to the future, not the present.
>>
>>173148714
>While both are rooted in the understandings of the time, science fiction looks to the future, not the present.
So The X-Files isn't SF?
>>
>>173148493
>here's a link that has an overview of lots of good sources saying things I didn't say, that obviously supports my claim!
>neck yourself
no u
>>
>>173148493
Because Frankenstein is 1. soft SF and 2. attempts to have it make sense according to understanding of science. Do you think it's a coincidence that it had been recently discovered that electricity was what made people move? That was what people thought might be possible soon.

>le STEM is the DEMON I don't WANT logical arguments I just want MY FEELINGS

>wikipedia
>Although fantastical and science fiction-like elements and imagery exist in stories such as Ovid's Metamorphoses (8 CE), the Old English epic heroic poem Beowulf (8th-11th centuries CE), and the Middle German epic poem Nibelungenlied (c. 1230), their relative lack of references to science or technology puts them closer to fantasy rather than science fiction.
>This lack of consensus is reflected in debates about the genre's history, particularly over determining its exact origins. There are two broad camps of thought, one that identifies the genre's roots in early fantastical works such as the Sumerian Epic of Gilgamesh (earliest Sumerian text versions c. 2150–2000 BCE). A second approach argues that science fiction only became possible sometime between the 17th and early 19th centuries, following the scientific revolution and major discoveries in astronomy, physics, and mathematics.
We adhere to the second branch. The first branch simply is so vague as to mean "anything that seems fantastical and match with MODERN scientific imagery (Princess Kaguya leaving on a UFO isn't sci-fi, because that thing is the same as Charon's Rowboat, a divine artifact)", at which point there's no reason to call anything sci-fi instead of just fantasy.
>>
>>173146595
There are works of hard SF, quite a few actually, tho most works that are attributed as such are just very very near hard on the gradient. To me the difference between soft scifi and space fantasy is not one of degree, like with hard vs soft, its one of intent. Sci-fi work by definition makes a claim that everything with in it can be explained via science, much like real world. It is possible that some things will NOT be explained, much like real world. But the main point is the difference between such a world and our little earth is degree to which the universe is understood by science.

One amusing example comes from recent game called Torment:Tides of Numenera. It's a usual sword&magic setting with a twist. Magic does not originate from gods, or from some arcane study, but from the fact that inhabitants use tech of the civilisations, plural, that their world is build upon, w/o fully understanding it.

It's quite amusing in this regard.
>>173146635
I was asked a question. I answered it.
>>
>>173148784
Correct.
>>
Isn't the whole point of science-fiction exploring the science aspect?
Stuff like Halo or Starwars don't go into the sciences behind it, is just explosions on spaceships.
>>
>>173148789
Well, it does support my claim. Kill yourself
>>173148807
>1. soft SF
My point is that this is still SF. You conceded this to me so I'm done reading your post-nothing else you say is relevant to me.
>>173148837
What is it?
>>
>>173148887
But Frankenstein being sci-fi makes FUCKING SENSE in context, because people then had literally just discovered that shocking a recently dead corpse could make it fucking move as if it were alive. Being able to reanimate people is old as shit, but Frankenstein makes the point of saying "and it might actually work in a few years like this, details aside!"
>>
>>173149012
Yes, and Halo is about things that might happen at some point in the future.
>>
>>173148887
>it does support my claim
No, it supports my claim
>>
>>173149064
Halo makes little to no attempt to tie itself to science.
>>
>>173149064
And Lord of the Rings is things that happen in the past, so is a historical document.
>>
>>173149064
Except it's not, because we currently have the science to disprove how the technologies presented in the game worked. So based on our current understanding, Halo isn't a possible future situation.
>>
I'm done posting in this thread, you idiots are retarded.
>>
>>173148486
Tried googling it, got nothing. When did that came out?
>>
As the Shoshone, would you go for free tech, free pop or culture first?
>>
>>173149169
It was disproved at the time of writing too, I'm pretty sure.
>>
>>173149187
Spend a few days in /gsg/
>>
>>173148675
http://steamcommunity.com/sharedfiles/filedetails/?id=682336292
>>
>>173149215
Well, yeah. Halo is still pretty new in the scheme of scientific advancement.
>>
>>173149187
2/10 points, you're garbage at shitposting AND at debating.
>>
>>173149187
No one cares , you quarrelsome fag.
>>
>>173149232
Yeah anon, I know, maybe a mega for those of us who can't access steam?
>>
>>173149684
No problem, would you like a mega for the new patch and DLC tomorrow too?
sent ;^)
>>
>>173149968
I'm not going to need your help for that.

The annoying thing is that I'm pretty sure someone must have put it in the mega in the list on the top, but the way the archive is, makes it a huge annoyance to browse it.
>>
>>173149684
The mod may be outdated tomorrow, so that would be pretty pointless. The easiest way to change it would be to open defines.lua with notepad++ and change the core sector planet cap yourself to fit your tastes.
>>
>>173146595
The expanse
>>
>>173150528
true, true, though github solved my problem anyway.

To be honest though, I tested my 1.3 version with horizon and despite being flagged as outdated it still worked.
>>
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>these autists saying anything short of Kim Stanley Robinson's Mars trilogy is fantasy and not science fiction
>>
>>173150763
All science fiction is definitionally fantasy anyway.
>>
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>these autists saying everything up to and including the Bhagavad Ghita is science fiction
>>
>>173150763
>>173151195
Who are you quoting?
>>
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>>173151061
>all fiction is fantasy anyway, after all none of it is real
>>
>>173151195
No one cares about your favorite shitty manga, you dweeb. Stop forcing it. Now fuck off.
>>
>>173147404
You are wrong, you know you're wrong, and you're being obstinate. Mythology is a modern term used by anthropologists to describe stories about deities and heroes. The Baghavad Gita is mythology. Genesis is mythology, and referred to as such even by christian anthropologists. The parts of the koran that describe events and stories are mythology. The back-alley stories that homeless children tell each other about jesus and the blue lady fighting against the boogeyman are mythology.
>>
>>173151609
>Being such an uncultured pleb that you don't know the name of the Hindu holy texts
>>
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>>173124736
There's a lot of Manchu art on those OPs.

That's fine, tho. With his work on Jour J, he's probably one of the rare illustrators that can do Stellaris and Civilization.
>>
>>173148807
Frankenstein doesn't explicitly say that he uses electricity to make the monster move. There's a hollywood addition.
>>
>>173151609
>manga
Has the Chinese cartoon maymay come full circle, or is this an honest case of someone being unbearably stupid?

Find out in the next stunning installment of Tales of Autism!
>>
>>173151763
Like the bolts.
>>
>>173144524

Where?
>>
>>173151609
>>173151825
Stop getting baited so easily, please.(You)'s simply nourish him more .
>>
>>173152413
Nourish my ass.
>>
>>173147546
anyone? I want to finish one last game before utopia comes out
>>
>>173155465
We won't do troubleshooting here. We just complain about Stellaris.
>>
>>173155465
You made sure to light the candles before praying to the Machine God, right?
>>
>>173147546
create the ...\Documents\Paradox Interactive\Stellaris\settings.txt file with notepad
END restarting your Steam client (ADMIN)
>>
>>173151972
steam page for utopia.
>>
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>>173128481
>real life doesn't have a nation wide win condition
Neither does Stellaris
>>
>>173156861
>real life doesn't have a nation wide win condition

has anyone fact checked Drumpf on this?
>>
>>173128481
>recreate venice with no real trade mechanics implemented
>recreate the vatican with no religious or cultural mechanics
If they want tall to be viable they need to introduce fundamental game mechanics for that style of play to exploit.
>>
Tall is for patrician.
Wide is for pleb.
>>
>>173157307
>Tall is for patrician.
>Wide is for pleb.
I am with you brother.
NORTH KOREA BEST KOREA
>>
>>173157307
tall=/cbg/
wide=/civ4xg/
>>
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>>173157307
t. The Wrong Side of History
>>
>>173155787
didn't work, but now that I checked it the stellaris folder in my documents is somehow empy
>>
>>173157473
Only scrubs spam towns all over the place like some shitty AI.
>>
>>173157743
That is exactly how it end in Stellaris when tall empire try o go wide in short time.
>>
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>mfw gas giant windbags demand to be relocated to the middle of the holy crusader FE
>>
>>173158060
Are you Dutch or Portugese? Because real empires are wide.
Ask any lady, girth is what matters.
>>
>>173158484
Only virgins think that size matters. Real men know that it's only how you use it.
>>
>>173158586

https://www.youtube.com/watch?v=lpPeQyT36Tg
>>
>>173158371
whip out your navy, its time to show these crusaders how to REALLY race war
>>
>>173158996
Thanks for proving my point.
>>
>>173149187
Good riddance.
Bitch.
>>
>>173132837
You're quite welcome.
There's a related story in the same setting called "Salvage". It is quite amusing.

Also going to join all the fags at the top of thread in saying Sins is comfy.
Simple enough that it's easy to get into.
Engaging enough that it will keep you occupied for a while.
And it will let you build a giant fortress for the AI to repeatedly smash itself against if you are so inclined.

Top comfy is still DW, on a pre-warp start with distant spawns, high tech costs, and modded (slower) drives.
>>
>>173164378
I like Sins of Solar Empires for all the various ships you can have. I like using missiles launchers and bombers to take out defenses, through it's a bit annoying how stupid the AI is. Just bring a missile launcher (or whatever the name was), and they'll focus on it, ignoring everyone else.
>>
>>173144191
3pm as it's summertime
>>
I come here to post this every few months.

Is civ vi fixed yet?
Can I play now?
>>
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>be Philip II
>first thing you do after making a scout and a builder is build a Holy District
>next thing you build is a shrine
>complete holy projects
>still fail to found a religion
I'm not even playing on Immortal. God damn it- OH WAIT! I apparently don't believe in God! Fuck!
>>
>>173165873
*tips fedora*
>>
>>173165976
They should have a purge mechanic that allows you to wipe out religious population. Purge the world of the ignorant sky daddy worshippers.
>>
>>173124736
Utopia tomorrow
>>
>>173164583
The AI for Sins is not a complex thing.
Certian classes of ships are super attractive targets for different units because those targets have an armour rating the unit's weapon is best at killing.

Cruisers > Missiles > Frigates > Carriers > Cruisers

So when that missile ship jumps in, your huge fleet of cruisers will see it and go "Hey guys, there's something we can kill real good!" and scutlle off to do just that.
It's not so much stupidity, more like simplicity. It is a lookup table with weapon values vs. armour values iirc.
(Not suggesting this is good or desirable behaviour.)
>>
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>Reliquaries - Relics have triple the yield of both Faith and Tourism.
Is Reliquaries worth it? What's the point of the those bonuses if to get them you have to lose spend another one of your beliefs on Martyrs, lose apostles, and erode your religion around the place your apostle died?
>>
>>173166907
I don't think it's good because it encourages you to cheese and exploit the AI.

>>173166442
Can't you already purge population that have opposed ethics?
>>
How the fuck are you supposed to play the vodyani without falling massively behind
>>
>>173127206
So is there not a 3rd path anymore?

Just robutts and psymagic
>>
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>>173168185

The Biological Path focuses on mastery over biological evolution. The first level of it gives access to more gene points and significantly cuts the cost of genemodding projects, while the second level expands the options available during genemodding in addition to further providing more points and less cost.
The Psionic Path focuses on developing the psionic potential of your population. The first level unlocks new psionic technologies and benefits, while the second level allows your empire to reach a higher level of existance and communicate with the beings present there.
The Synthetic Path focuses on the replacement of biology with machinery. The first level allows you to turn your population partly synthetic through the use of cybernetics, while the second level replaces your biological pops with robots, turning your empire entirely synthetic.
>>
>>173167416
Ethics? I'm talking about Civ VI.
>>
>>173168593
My bad.
>>
>>173133712
It's fucked as a 4x strategy game for sure. But it can work perfectly fine as a roleplay-focused game with some strategy elements like most Paradox titles.
>>
>>173168453
>Sir we've done it, we've figured out how to ascend our species in three different ways!
>Brilliant Johnson, what have you got for me?
>Well first off we have the psionic path, which will give us magic powers and let us go into some sort of magic realm and do deals with demons and shit.
>Baller. What about number two?
>We become immortal machines, eternal and never ending. Pros: Immortality. Cons: Can't eat food.
>Excellent, and the third?
>Uh... well the biological path lets us get swole I guess? And maybe aliens wont gross us out so much anymore.
>Johnson please.
>>
>>173166814
nah
>>
>>173168975
Too bad atheists can't into space magic so they don't get the psionic path.
>>
>>173168975
I unironically would choose the third option.

Option 1
>meddle in magic and other haram things and alsoget the attention of beings who can fuck your species up

Option 2
>remove all the fun parts of being just to be immortal

Option 3
>become better but stay the same as what you are
>>
>>173165728

Please respond, your opinions are important.
Is it fixed yet?
>>
>>173169435
Play stellaris and come back.
>>
>>173169352
can't my materialistic not!vulcan/elves become psionic overgods?
>>
>>173168185
Robot path is worthless.
>>
>>173168975
The biological path can still build the robots, the ascension path just converts your pops into the synth you can already build.
>>
>>173170610
>immortal 5 star admirals, governors, and scientists
>ability to colonize literally everything
>shhh no food, only energy
>worthless
kay
>>
do we know if the three paths are available for all ethics or if they're limited to specific ones?
>>
>>173170772
Or you can just go biological for more flexibility then build synths. The path literally just turns your people into synths. Nothing else. You even have to build them, they don't breed on their own. They function exactly the same.
>>
>>173170772
>immortal
That doesn't exist. You're bound to go insane eventually.
>>
>>173170937
Psionics is spiritualist only.
Synthetic is materialist only, proving just how shitty it is.
Biological is free to anyone.
>>
>>173170965
Baseless assumption.
>>
WHEN TOMORROW WILL UTOPIA UNLOCK?
>>
I'm reading The Deathworlders but I cant make it past chapter 11. Are there any other stories without ham-fisted political sexual views/rants?
>>
>>173171164
The brain can't store eternity. You'll end up forgetting who you are.
And if you replace your brain by a hard drive, even these can have failures, and even if your brain is somehow indestructable, your mind will not be able to stand the boredom of living forever, without a body to feel the warm breeze on your skin, without a girl to fuck in the ass, without delicious food to stuff your face with.
>>
>>173171019
>no materialistic psionic mind-focused overbrains
REEEEEEEEEEEE
>>
>>173171396
Then have a milion back-up copies of tour brain, and keep them busy with interactive programs. there problem solved
>>
>>173170960
that can't be right.I've literally never seen a sector build a synth. with its current AI it would just break your game.
there has to be more to it.
>>
>>173170965
>>173171164
>>173171396
We're talking about a videogame. Not everything is muh realistic philosophy.
>>
>>173171396
>transfer mind into limitless potential technology
>still bound by biological limitations
>literal infinite simulated worlds to explore within cyberspace let alone the actual universe
>>
>>173170257
No.
>>
>>173171563
>>173171670
So basically the Matrix. That's fucking hell, dude. What's the point of living if you're not, well, living?

>>173171627
But does it mean to play a civilization of players? What if we're not characters in someone else's game?
>>
>>173171606
Paradox only cares about Spiritualist/Psionics. Don't be shocked when they break.

Wiz himself said you need to build them.
>>
>>173171324
recently read Blindsight, by Watts.
it's really neat, a first contact story that gets pretty haunting and questions the nature of intelligence and sentience.
>>
>>173171732
You are both in the matrix and in the real world at the same time while having effectively limitless storage potential
>>
>>173171863
So you remember that one time when you said something stupid and embarassed yourself FOREVER?
I'd rather stay a mortal.
>>
>>173171732
It's entirely possible we ourself are nothing but part of a simulated world
>>
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>>173171762
well this sucks. I like the flavour, but that implementation would suck.
>>
>>173171956
If they even kept their emotions, an entirely chemically driven process
>>
>>173172164
This is getting worse and worse. I pity the poor faggots who will live in the future and will have to experience this horror.
>>
>>173171956
Grow up and get over your insecurities...
>>173171732
Anyway there's a novel or rpg game about humans uploaded to a giant brain network, post singularity. They fucked with the universe killing random aliens and attacking primitive humans for fun. Point is there is always something to do
>>
>>173171396
>The brain can't store eternity.
Yeah you know all about immortal robot brains don't you?

Also there's no telling how a human brain OR a human mind using a robot brain would react to living centuries BECAUSE NEITHER OF THOSE THINGS HAVE EVER HAPPENED.
>>
>>173172164
what's the point of being an intelligent robot if you don't have a consciousness or emotions? You wouldn't even know you're alive. You'd just be a ticking clock.
>>
>>173172340
I said emotions, not consciousness which itself is really only your collective experience and knowledge
>>
>>173172530
Robots can't laugh, so you wouldn't be able to appreciate this : https://www.youtube.com/watch?v=UENAvJuClHU or this : https://www.youtube.com/watch?v=n8mcDmXqo3w
>>
>>173172530
consciousness is more than just data. it's all the weird shit your brain does to explain things. it's constantly wrapping its sorroundings in stories and interpretations that couldn't exist without the intricate mesh of emotions and chemical processes.
You think you have an objective view on the world, but you never actually do, it's all processed and interpreted long before you get to see it.
>>
>>173171396
the brain can't store a year of sensory experience, yet you don't end up forgetting who you are do you?
>>
>>173172779
>objective
I've done more than enough psychedelics to know how subjective the human sense are
>>
>>173139503
Artfag here. It doesn't matter how many guides or videos or books you read. If you dont draw every single day your shit will not look good. Start drawing right now, right fucking now. Even if it looks like shit. The more you work on it the more your technique develops. Much like tech break throughs in Stellaris, you will eventually figure out 'hey if I do this instead of that it looks better' and one day you will be good at arts.
>>
>>173172841
who ARE you?
the person you think you know as yourself is only ever known to you personally.
And no matter how much you change yourself, you still think you're you, because who else could you be. But you still change all the time.
>>
>>173172841
N... Yes! I know who I am! I like cheese! And scary movies!
>>
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>>173168975
>Hivelord, we have acquire enough biomass to ascend our people
>SCTEEEEEVHHVJCH
>The foolish flesh bags across the rift have adopted the technological path. They foolishly believe metal shells will save them from our wrath
>KRRREEEEEONK
>The advanced space geckos have taken another path. They think sorcery and pleading with extra dimensional gods are more favorable path than joining our great hive
>XJNUVUIBVGNASJBVGNAGBNJUAUGBNBNFAUBGIAUBNGIAUBGIOAUBGAIMVBMBIB!! :)
>Of course. We've already begun swallowing their colony worlds. and new castes of Warriors, Scientists and miners are being gene modded as we we speak
>Scree?
>Yes I agree.
>>
>>173173953
That reminds me, I still haven't finished Alien Isolation.
>>
>>173173953
will we get 8472 Bioships?
>>
>>173168975
>>173169360
Why the fuck wouldnt robots be able to eat or feel, we literally already have prosthetic limbs that can feel.
>>
>>173174785
How often do you feed your PC?
>>
>>173174897
How often do you feed dicks into your mouth?
>>
>>173174952
Dont make me start futa posting anon
>>
>>173174785
Idiots don't realize that intelligent AI designers are going to base the way their AI works on humans so they'll have some measure of empathy and not go terminator on our asses.
>>
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>>173174952
>>173175087
dont push him anon, hes a man on the edge!
>>
>>173175087
>>173175336
Only if the futa porn is hard sci-fi, I don't want any of that fantasy shit.
>>
>>173175336
Edging isn't healthy anon
>>173175392
I have robots and Asari?
>>
>>173175307
>Idiots don't realize that intelligent AI designers are nowhere near any resemblence of human, or even basic animal level of intelligence yet at all.
ftfy
>>
>>173175307
who's to stop someone from modifying an ai with the intention of going full terminator tho
>>
>>173171396
Actually the problem so far is that eventually the brain will become unable to form new long term memories. We don't know why this happens though. Is it because the long term storage fills up? Or is it because the mechanism that transfers short to mid to long term memory wears out and stops working?
>>
>>173175580
Who's to stop someone from modifying the nuclear launch systems and causing armageddon? There are failsafes in place.
>>
>>173175580
any creature advanced enough to modify a human level AI through invasive means would be smart enough to just modify humans on a neurological level.
>>
It's already the 6th where I live.

How many hours till it drops?
>>
>>173175894
Nuclear launch systems aren't walking around on full display every day for anyone with wifi to fuck with
>>
>>173175894
nuclear missiles are unlikely to ever be useful to a common citizen, hence they're also unlikely to ever be available to consumers
the same can't be said of AI
>>
>>173175964
same as all of us dumbass
>>
>>173175524
What irrelevant autism.
>>
>>173176085
>>173176026
I thought he was implying some sort of hacking into a nation wide AI network or super government AI.
>>
>>173175964
Steam says ~14 hours.
You should've checked there.
>>
>>173175392
sci fi straight shota master race
>>
>>173176378
nah
if AI is to be developed, it is likely to become ubiquitous at some point
and when that happens, any disgruntled citizen with too much time on their hands or third world dictator or revolutionary looking to cause trouble without concern or knowledge of the consequences would have the capacity to create an intelligence that thinks and operates in ways completely bizarre and incomprehensible to any human, possibly even it's creator
unlike humans, an artificial intelligence is not born from natural selection, thus it need not think or act in any way that makes sense given how the outside world operates
in that way, even an alien intelligence would be more predictable than an artificial one, given that they too have to operate in a way that'd at least enable them to survive in the same universe we do
>>
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Tell me what 4x space game I should get and why.

I want to get one that has good military management. Custom race builders are a good addition.
>>
>This just in. The AIs solved all philosophical problems, but the solutions are too difficult to explain.
Well shit. So do we just give up?
>>
>>173177936
You are not ready for the truth.
>>
>>173177936
or at least, so the AI tells us
in actuality, their final answer to all philosophical problems was who cares lol :^)
>>
>>173177717
Endless Space 2 is pretty decent if you want something like civ in space. Stellaris is okay if you have roleplay autism as a priority. Gal Civ games are pretty mediocre across the board. Sins of a solar empire if you're looking for something more fast paced and RTSy
>>
>>173178164
How refined is Endless Space 2 for an early access game?
>>
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>>173173953
>not taking Agrarian Idyll for your xenomorphs playthrough
>>
>>173179479
It is horribly balanced right now but many of the core features are functional
>>
>>173180019
Silly anon, hiveminds cant have that
>>
Saw stellaris was on sale for 40% before utopia releases. I was a little ambivalent about it before because Ck2 wasn't really my style, but is Stellaris more 4x and more Civ 4/Civ5 and less Ck2?

or does someone know a good place to pirate it
>>
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>>173180669
Stellaris has more of a bent on roleplaying. I utterly hated Civ 5 because of how gamey it was and Stellaris has since filled that niche in my life
>>
>>173180783

I def wouldn't mind the roleplay aspect. I'm mostly coming from a Civ/total war perspective. Ck2 was just a bit too much for me so I think I'm more of a fan of 4x than I am grand strategy.

Also did the reveal what happens when the shroud causes something very bad to happen on a planet yet? Is it Chaos?
>>
>>173180105
Horibally balanced is right, vodyani get nothing from there quest while horatio a quest turns eveeey ondividual horatio into superman, on top of genetic coding being really good and being able to colonize everything except gas gaints at the beginning of the gane
>>
>>173181000
Topknot Mcgee talked about one of the bad things that happened to him in a game. Said he bum rushed shroud stuff with a tiny weak empire then ended up spawning some kind of void entity with a fleet power of 70k or some shit in one of his systems
>>
>>173181084
>hating on the donald trump of space
Sad, very low energy
>>
>>173180343
Wiz fucked up yet again
>>
>>173180669
>>173181000
Stellaris is a lot simpler than CK2, it's very much a 4X game with some space RTS elements. Really it's identity is sort of confused, but what really carries it is its roleplaying potential. And that's apparently where they're trying to steer the game now, hopefully smoothing its rough edges and making it more coherent over the next few patches.
>>
>>173180783
>Stellaris has more of a bent on roleplaying.
Yeah, like Fallout 4
>Love aliens (Peacefully)
>Love aliens (xenophile)
>Hate hivemind (individualist)
>I should go
>>
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>>173182620
>implying
>>
>>173182620

(X) HATE TENTACLES.

>>173182604

Cool, I'll give it a go.
>>
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>>173182707
I just realized, I wonder if hiveminds can infiltrate primitive worlds. If they do, wouldn't they automatically purge every pop? Unless they have the gene modding tech that lets you add them to your hivemind.
>>
>>173182971
>bring them into your dominion
>Start eating them

Sounds like one of the cultist plots from the Alien vs Predator comics
>>
>>173183092
Or the plot to Xcom2. I wonder if the populations of worlds conquered by hiveminds will try to rebel before they're all killed off. Will non-hivemind empires hate hiveminds who "accidentally" purge?
>>
>>173182971
>it's a cookbook
>>
>>173183351

It's kind of the necromorph plot.

And with Xcom2 I am convinced it's the ethereals running away from some psi-warp horror.
>>
>>173133712

I like the semi-random tech tree. Other 4x games can bore me because I don't have to think too much about what to research after awhile.
>>
>Germany and Canada are the classic examples of tall empires
>Venice is wide though


The shit you hear on this thread
>>
12 hours until Utopia
>>
>>173181084
There is also the issue of luxury and strategic resource balance between constellations being weirdly placed.
>>
>>173184069
It's just one guy redefining terms to suit his own weird beliefs.
>>
>>173181483
Horatio are my favorite faction, but I want have to try to win
>>
>>173185476
That is the beauty of Horatio, you don't have to try to win. You just do.
>>
So you guys are going to be uploading Utopia like immediately, right? I've always counted on you before
>>
>>173184983
I feel like the need to get rid of the strategic requirement for the larger Hulls
>>
>>173186326
Then you could sorta spam those hulls with modules that don't have a resource requirement.
>>
>>173186546
I just played a game as the vodyani and couldn't get hyperium till well after that tech. Also in my horatio game I'm making 24k influence, jesus christ
>>
>>173184571
12 hours since 24 hours until Utopia.
>>
>>173186326
For the base larger hulls sure.
Right now not having access to titanium guts you immensely because not only can you not take full advantage of upgraded small hulls, but you can't even build medium hulls.
Strategic resources should be used for upgraded hulls and special weapons and modules only.
>>
>>173186680
Hence the need to balance strategic resource distribution. The market can help, but not enough for a war effort.
>>
>>173184069
>Germany and Canada are the classic examples of tall empires
Both of these countries are large, though. Canada especially is a ton of land. The idea with tall empires in 4x games is having a very small land area but buying all the upgrades and taking advantage of nonsensical mana boosts.
>>
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Make way for the cutest spider.
>>
>>173187005
why are you quoting my post?
>>
Should I literally just stop going to class to play Stellaris? I skipped today and tomorrow's classes are even more bullshit. I graduate at the end of the month and I already have several job offers...
>>
>>173187087
Human-killing bitch.
>>
>>173187151
What an old meme.
>>
>>173187234
They provoked her.
>>
>>173187206
Universities are scams unless it's STEM, medicine, or law.
>>
>>173187486
Not all of the ones she's killed since
>>
>>173187585
All of them. Remember the eggs they stole?
>>
>>173187298
It's not a meme, asking seriously why would you explain something to me I already know?
>>
>>173182604
>what really carries it is its roleplaying potential. And that's apparently where they're trying to steer the game now

Unfortunately the "Dude roleplaying lmao" seems to be less of a sincere design choice and more of a bad-faith excuse for poor design choices.
Case-in-point: there's a thread on the official forums right now where some goy patiently and mathematically points out how Dyson spheres are fucking terrible from all of realism, unity opportunity cost, gameplay balance, and minerals-to-energy return on investment perspectives.
And the response is not "Hmm OK maybe it should be tweaked a bit", but instead:
>"Dude roleplay lmao"
> "muh tall"
> "y so serious powergamur nerd XD"
> "don't like it don't build it :^)"
> "loud noises and going outside my borders scares me, Paradox is a progressive company for catering to my anxiety attacks by letting me build solar hugboxes I don't care if its effective"

It's one thing to make a sandboxy roleplaying game. It is another thing entirely to absolve yourself of any responsibility in making different playstyles even vaguely competitive and yelling "ITS 4 ROLEPLAY" when people point out that you were too lazy to balance.
>>
>>173188709
Are people seriously saying that? No wonder Paracuck is going down the drain if their fanbase is like that.
>>
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what does everyone think of the Planetary Diversity mod?

also, what habitability percentage is best? i like having a lot of worlds to colonize but i dont wanna go overboard
>>
>>173189025
It's a nice idea, but from what I've seen using the mod it needs some work. Also it's not very compatible with other mods, which is a shame.
>>
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So, what are the chances that 1.5 is bugged to all hell on release and the hype will be spoiled by disappointment as everyone waits for the 1.5.1 patch to fix everything?
>>
>>173188912
paracuck's fanbase is the same as all the other top cancer companies. They'll pay for the privilege of receiving the literal feces of the dev team in a box and call other people entitled when they demand a quality product, not literal shit.

The problem is these people actively prevent the laws of capitalism from working. They're literally propping up companies with failing models with their feelings so instead of needing to trim the fat and re-evaluate their working model, the companies continue to get fat and bloated and do more and more stupid shit.
>>
>>173188912
To be fair to the official forum commentariat, they are on a platform where you get banned for criticizing the games.
They're just doing what they have to do to survive (and get upboats).
As the blade itself incites to violence, the non-anon forum itself incites to faggotry.

They're still stupid cucks tho.
>>
>>173189025
How does the ringworld repair aspect compare to Ringworld Restoration?
>>
>>173189362
>they are on a platform where you get banned for criticizing the games
That's retarded.
>>
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>>173189340
I suspect more people will be bitching about how X is over powered or Y is over priced or Z doesn't yield enough rewards and how Pair of docks should have fixed a host of other things instead of focusing on empire management.
>>
>>173186684
11 hours until Utopia
>>
>>173132735

*ahem* Distant Worlds. *cough*
>>
>>173189464
Remember paradox is based in sweden where you can be accosted by "citizen police" for looking semi muscular because you might be juicing.
>>
>>173190026
Juicing? Citizen police? What does that mean?
>>
>>173189345
> why Corporate Dominion should be allowed to use slavery and purges.txt
>>
>>173190113
There was an actual incident in sweden where a man who lifted regularly was interrogated for steroid use by the police because some SJW whore reported him for possible drug use because she thought muscles = steroids
>>
>>173186680
I managed to annex an entire arm of the galaxy in one turn thanks to the stupid amount of influence.
>>
>>173187837
Because you called Germany and Canada 'tall'? Unless you're quoting someone whose post I skipped.
>>
>>173190237
... Seriously?
>>
>>173190373
How new?
>>
>>173188709
Tall shouldn't be viable regardless.
>>
>>173190440
Not new, just not a regular. I only hang out in generals when I'm actively playing the game in question.
>>
>>173190456
desu tall should be viable for a short term break out.
An empire with 5 planets should be able to hyperdevelop and break out of an empire with 10 or 15 planets. But over the long term an empire with 5 planets should not stand a chance against an empire with 50 planets.
>>
>>173189708
> primitive pops will never have special traits that make finding primitive planets a ???MYSTERY BOX??? of excitement
> Panspermia Descendents lets you build space beasts on worlds with their pops
> Ammonia-based Biology gives them 0% habitability on normal worlds but lets them colonize toxic
> Aurora Genius gives them +100% research on worlds in nebulas
> Green-Skinned Space Babes works like Charismatic, but grants +10% happiness rather than +1% and increases further if they're enslaved
>>
>>173190993
Ive got a panspermia for your mum lol
>>
>>173188709

its a fucking video game. telling some autist to fuck off sounds perfectly reasonable
>>
>>173190723
I think 'tall' should just be the prioritization of safe expansion over rapid expansion, rather than raw few vs many systems.

Like a 'tall' player would make sure their newest colony is adequately supported and developed, or that they have a safe resource buffer, before making another colony. A 'wide' player is all about land grabs and spams colonies anywhere it would benefit it to do so. Risk vs caution basically, rather than 'muh central development'.
>>
>>173190607
I mean new to 4chan or English because it seems you don't understand one or perhaps both.
>>
>>173190383

So serious it makes me question if Vikings ever really happened or it's all rumors concocted by dark ages basement dwellers.
>>
>>173191375
New to neither. Just accept that it wasn't clear what you were doing.
>>
>>173191446
Was perfectly clear to the other guy who replied friendo
>>
>>173191431
Weren't Vikings Finnish instead of being Swedish?
>>
>>173190456

You're wrong.

More viable playstyles = more interesting gameplay

Europa Universalis is directly a shittier game because it's just a map painting blob simulator. You're dumb and you're wrong.
>>
>>173189345

You're true and I'm well and truly cucked, but until Distant Worlds 2 comes out I'm stuck with Stellaris for my space 4x needs.
>>
>>173191563
More like Danes and Norwegians and southern Swedes
>>
>>173191593
Having nonsense meme gameplay is bad variety. You can make gameplay variety without garbage like 'tall' which flies in the face of all logic.
>>
>>173133308
>deathworlders
Has anyone from Harry Harrison's estate sued him for copyright infringement?
>>
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Warning: Roleplay Autism

>Already setting up my Hivemind race so I can just make a few tweaks to the empire creator then get to it
>Giving them a fixation on science and sociology to emulate the ever evolving hive and bum rush gene modding.
>Named it [RACE] Primitives. So I can gene mode in [RACE] warrior [RACE] drone [RACE] Scientist casts etcs.
>Don't really like the name Battonak but its the cock roach genis so it will have to work
>Will take the galactic defender perk and make a point to purge all interstellar threats and of course, fallen empires.
>Give my ships the prefix OWS. Organic War ship
>Also used the Tyranid naming pack for my race names
>>
>>173188709
>Company from Stockolm
>Fanbase develops Stockolm Syndrome
>>
>>173192869
Thank you my roleplaying brother
I tried a hive mind race as my second game ever and it was cool but now that there's an actual hivemind mechanic I'm super hype
>>
Should I buy Utopia?
>>
>>173191228
A man quibbling that the output of a Dyson Sphere should be 406 energy/month rather than 400 energy/month because
>"Muh M-class star fission output in Watts"
is an autist who should fuck off. I agree with Wiz on this one: realism is not a reason.

But a man quibbling that the output of a Dyson Sphere should be 1000 energy/month because that makes it cost effective compared to other things in the game, and also by lategame 400 per month is small change, and also there's too much turtling goes on in the metagame already so further encouraging zero-conflict projects just adds more boredom to a game already plagued by it...
Those are fair points.

Althpugh your point sounded suspiciously like
> "lol, caring about videogames, ur a manchild weenie"
in which case you are a woman and you should post tits or gtfo
>>
>>173192869
Now here's the question, are you planning on using a mod that allows for more than one crises to occur?
>>
>>173190237
ultimately nothing happened to the guy, right?
>>
>>173193526
>anyone is disagree with me or put more thought in the game than I do is an autist
Lol okay, autist.
>>
>>173191593
>More viable playstyles = more interesting gameplay
Incorrect.
More sources of conflict = more interesting gameplay.
Stellaris is too much of a boring turtling simulator already. Players must be induced to go to war for resources and lebensraum. Build-your-own of both with megastructures discourages interaction with the wider universe.
One anon summed it up well earlier: "Tall" in Stellaris right now effectively just makes you a shit Fallen Empire. Sit there and do fuck all for 300 years. That's an interactive screensaver, not a space empire game.
>>
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>>173193560
I think most mods will be broken so my first run will probably be vanilla as fuck then later I'll come back with a bunch of shit on, probably a cosmos filled with canon races. No cap on planets, a weird shaped galaxy. No ftl start. Etc.
>>
>>173193820
If there was more internal politic, that would make turtling interesting.
>>
>>173193519
You should pirate Utopia.
>>
>>173194010
I don't pirate, but if you say that Utopia is worth acquiring, that's good enough for me.
>>
>>173194080
No. Wait a few years, and get the gold pack with all the DLCs at -20%.
>>
>>173193820
Stellaris is not a wargame, it's a 4x. There should be strategies that are not just "eXterminate."

If those strategies boring, they should be made more interesting and less passive. They shouldn't just be forgotten.
>>
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>>173194137
>>
>>173194372
Wait a minute...
... what?
>>
>>173193930
Agreed. If you could become Space Venice and dominate the galaxy through trade, or Space Vatican and dominate the galaxy through culture/religion, or Space Arabia and dominate the galaxy through resource monopolisation, then Tall would be fine as you're tied into the wider universe in other ways.

But Stellaris has no such mechanics.

It's not even the fact that it's "uninteresting" that annoys me - it's uninteresting TO ME, but someone else might like being The Eternal Space Jew. It's the fact that you are never induced to DO anything in Stellaris. If it wasn't for chasing that sweet sweet victory screen, then in the absence of crises you could literally do nothing (apart from maintaing a Fleet In Being) for an entire game of Stellaris and you'd get away with it.
The galaxy outside your borders essentially does not impinge on you in any way.
Although in the patch notes it says that the lategame AI in 1.5 is set to become massively more aggressive, so maybe FIX INCOMING.
>>
>>173194648
It would also explain why AI isn't expanding wildly and is just content with surviving.
Plus it would be fun to help a friend survive an rebellion to make sure you still share the same ethos.

I fear it will take time to make Stellaris good, and I fear the combat will still be shitty even after 6 expansions.
>>
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>>173194372
>>
>TFW no Science victory in which you build a dooms day device and auto win the game
>TFW no Happiness victory where you can win by having the most happy people in the cosmos.
>TFW no Unity victory where you can win by capping out all unity perks then getting one final game winning perk.
>TFW no 'survival' victory where end game threats are made dangerous as fuck and you win the game simply by surviving it.
>TFW gene modding victory where you win the game by creating a master race and making it the majority race of the galaxy.
>TFW no Shroud victory where a quest chain leads you to the center of the galaxy where you win the game.
>>
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Hey I don't usually post here but I just dropped by to say what the fuck
>>
>>173195276
What the fuck kind of seed did you use? Do you even have seeds in Civ6? What happens if you use 3.1415?
>>
>>173195054
well that it´s just wrong
>>
>>173195056
There should also be an economic victory, use a shitload of minerals and energy to dominate everyone else's economy so they could never pose a threat to you.
>>
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>>173195276
>>
>>173195657
That would be nice but we will first have to have an expansion that adds in some kind of economy to the game. In my opinion you should be able to form trade routes with other nations that give you a flat % increase to income but can also be used to acquire war score by placing ships on them.
>>
>>173195276
wew lad
>>
>>173195381
I used whatever seed was already generated, how do I check what it was?
The map settings were small continents with everything else set to standard
>>
>>173196082
Are you sure the settings weren't "fucking ugly ass bitch" with everything else on "fuck my shit up, senpai"?
>>
>Playing Vox Populi
>One of the ais has 21 cities all above 20 population
>Has more happiness than me when i have 4 cities at 40 pop each
how do they do it
>>
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>>173196321
>Play Stellaris
>20 minutes into the game
>Ai with 2 worlds has a fleet power of 1200
>>
http://www.matrixgames.com/products/product.asp?gid=693

>NEW! Advanced weapons for the new age of war.
>railguns,
>>
>>173172041
>Not just painlessly euthanizing the flesh-body before it realizes that there are two of it now.

Consciousness is a spook.
>>
>>173196493
Its an advanced start empire.
>>
>>173196495
>>
>>173196659
Don't you ever post blushy qt3.14 anime girls in my thread or any of my friends threads ever again.
>>
>>173196495
>complexity : advanced
Bitch please.
>>
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>>173196659
Do you think Mike Pence likes Misaka?
>>
>>173195056
>>TFW no 'survival' victory where end game threats are made dangerous as fuck and you win the game simply by surviving it.
A player triggerable 'purge' event that you have to survive as well sounds pretty fucking fun.

Like you launch a dimensional opening missile somewhere in the cosmos, and it spawns a giant rape tentacle monster that obliterates everything around it eventually, and whoever is the last alive wins.
>>
>>173197023
as much as a battery for the chair
>>
>>173190237
Seems fair enough. Most guys who are complete muscleheads are using steroids of some sort.
>>
>Playing stellaris
>Win a war
>Realize I had the wrong fucking planet selected as a wargoal
>None of my autosaves go back far enough to start over
Fffffffffffffffffffffffffffffff

This shouldn't have killed my motivation as much as it did. Oh well, I'm starting over from scratch tomorrow anyways.
>>
>>173157793
still couldn't fix it, guess doing a half assed dowgrade from win 10 to 7 had something to do with it
going to just nuke everything a do a clean installation of 7, nobody knows any other fix before I do this? anything?
>>
>>173195276
IT'S THE END OF THE LINE BUSTER!
>>
Why do people shit on Stellaris so much

Civ VI is infinitely worse. That game is shallower than a dried puddle.
>>
>>173201116
just cause there exists a bigger pile of shit it doesnt mean you arent still standing in shit
>>
>>173201116
Different strokes for different folks,dont incite fan base wars
>>
>>173201196
It kinda does, this is video games and the best of the worst is still the best of a genre.
>>
>>173196493
You do know you can disable advanced empires and advanced neighbors, right?
>>
>>173201116
I like to shit on everything while secretly having fun
with it

only thing I do unironically is shit on movies in /tv/, or games that are just movies with a little interaction, but I better don't get started on that
>>
>>173183917
Yeah I agree with you there, it is also what made me love Alpha centari over the civ games
>>
>>173149190
culture, then faith, then free tech, then free pop
>>
>>173201816
But i you want to better get dont started on this that
>>
>9 hours
reeeeeeeeeee
>>
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>>173199458
Every aspect of war is broken in Stellaris and needs a major overhaul.
>wargoals are set at the beginning of the war instead of the end for some fucking reason
EU4's casus belli system works much better. You can gain/declare reasons for launching a war (though you don't need one) that influence the costs and other AI reactions to whatever demands you make when you win.
>you can't join a war that's already in progress and you can't make a separate peace
This is probably the stupidest. Fanatical purifiers at war with half of the galaxy? Well you can start your own little war but you can't help anyone else. I guess we should redo World War I and II, since Russia and the US cheated in both. It's an utterly nonsensical and unfun system.
>empires at war can't do any real diplomacy
Why would an empire stop talking to everyone else when they're at war? Shouldn't they be trying to court new allies?

I like Stellaris but war needs an overhaul badly, it's by far the worst part of the game right now.
>>
>>173203874

Why would you need new allies if they aren't allowed to join the current war?
>>
>>173203874
All that you mentioned stems from the lack of diplomacy in stellaris, not war. Stellaris's diplomatic options are a joke.
>>
>>173201116
paradox games have an autistically pleasing degree of depth, and thats about all you can say about them. other than maybe they're a step above some cheap indie nonsense, i guess.
paradox games are clunky and difficult to manage all of the systems as a player, most players are probably frightened away very quickly by how inept the interface is. they are super unbalanced and exploitable, which basically means whatever depth they appear to have is really just an illusion of depth, since they get min-maxed just as badly as much shallower games do. and the games themselves are downright ugly to look at.

-the AI isnt programmed to understand winning.
>>
>>173203874
What pisses me off is you get one chance to declare wargoals at the start of the war, and can't change them. The wargoals make the war-score required to win higher or lower, which seems ass backwards, and the events of the war have almost nothing to do with the reason or outcome. You can invade one planet, and conquer a completely different one on the other side of the galaxy. Must be super confusing for the locals.

And if you think about how wars end in real life (with treaties) wouldn't it make more sense to decide that thing after the enemy surrenders?
>>
>>173204232
That's part of the problem, but I guess it was redundant to complain about it twice.
>>173205036
Whatever it is it needs to be fixed, it's stupid how such an important part of the game is just barren. Combat also needs an overhaul, half of the weapon types are fundamentally broken and planetary invasions are garbage.
>>173205515
That's what I meant by copying the EU4 system. You can gain causes for war from either events or policies or you can just straight up declare a war without any justification. Depending on your initial reason war goals are given different prices and AI reactions, and you determine your war goals when you determine the peace treaty. For example if someone stole your planet 10 years ago and you declare a reconquest war, the war score cost for retaking that planet and any other lots planets would be much lower than usual but taking new planets might be more expensive, and AI with ethics that support reconquest might be less upset about it than if you just straight up declared war for no reason. It's a system that would add some much needed depth to war/diplomacy while also being relatively lightweight.
>>
WHY CAN'T THEY LET US PRE-LOAD UTOPIA REEEEEEE
>>
>>173207023
>implying it's going to be a big download
>>
>>173207023
>>173207494
>Implying most of it isn't in the game already and you just get it unlocked
>>
>>173206551
Xenophobes should be able to bypass CB as part of the ethic. They simply make the "us or them" game theory calc to strike whenever they feel threatened, or sstronger, as per The Killing Star.
>>
>>173205515
>And if you think about how wars end in real life
You should immediately stop yourself and realize you're being a total fucking moron in a game where space ships jump through hyperlanes fighting giant cockroaches
>>
>>173207620
And even if not xenophobes, at LEAST the fanatic purifiers in the DLC
>>
>all these people who hate warscore
Im so glad Paradox doesn't listen to these people

Warscore is fundamental, and the game would be objectively worse without it. It might not be entirely balanced yet but its a fantastic feature because it stops the AI/player from steamrolling the whole map.
>>
>>173207707
None of that changes the fact that wars either end when both sides agree to stop fighting, or when one side is completely eliminated. Nothing about hyper-lanes or giant cockroaches justifies the current wargoals system.
>>
>>173208037
>None of that changes the fact that wars either end when both sides agree to stop fighting, or when one side is completely eliminated.
Yes, it does justify it because its a
V
I
D
E
O

G
A
M
E
>>
>>173207851
Warscore is a decent mechanic, but it's poorly implemented in Stellaris and Paradox uses it excessively in general.
>>
>>173207851
There are other mechanics that could do that better. A threat system like in CK2 for instance.
>>
>>173208116
>there's no reason it should make sense or be fun, it's just a game!

>>173208134
Those aren't equivalent. CK2's equivalent is the claim system.
>>
>>173203874
>wargoals are set at the beginning of the war instead of the end for some fucking reason
I agree that this is stupid, frustrating, and that EUIV's system is miles better... with the caveat that CK2's system in turn is miles better than that. Adopting a CK2 style causus-belli system, where you can almost-always declare pleb tier holy wars but if you pull off a convoluted diplomatic/eugenic plan by procuring a Thing (in CK2's case, a strong heir) you can swallow the whole empire in one bite, would solve peacetime boredom in a stroke because you spend your peacetime intensively intruguing towards a great CB.

> you can't join a war that's already in progress and you can't make a separate peace
I'm not TOO salty about this one. I agree that it's inelegant, but diplomacy in Stellaris is so lacking at the moment that there wouldn't be much functional difference between joining an existing war and declaring your own. Plus, the current option in Stellaris to just get other empires *with whom you have no diplomatic relations* to just gank on foes at the start of the war means it's too easy to assemble "Fuck you for no good reason " coalitions already

>empires at war can't do any real diplomacy
An irrelevance because there's no diplomacy to do even if you're at peace.

TL;DR: Stellaris war is indeed fucked, and you didn't even mention Federation veto faggotry or my biggest bugbear, signing everyone you know up to wars of aggression with zero planning required.
I don't mind assembling coalitions. I DO mind assembling them literally on the day of the DoW. It completely cheapens the concept of building up relations when you don't even need relations to launch a four-front dismemberment war.
>>
>>173208116
>Hur durr we can do anything because it's a video game

Most video games handle war better than this. Even civilization.
>>
>>173207851
If you have to artificially curb expansion like that it just means the game is shit in the first place
>>
>>173207851
Nobody here hates warscore.
We just hate the way Stellaris calculates it.
Paradox had sone it fine basically every other time they tried, idk why they shit the bed this time.
>>
>>173208203
>>there's no reason it should make sense or be fun, it's just a game!
Except you were not arguing this, you were arguing it was shitty because 'realism'

You are simply an idiot.

>>173208228
See above
>>
>>173208329
>make sense
>not a realism argument
>>
>>173208329
>you
Oh, are we doing the "everyone who disagrees with me is the same person" skit again?
>>
>>173208282
>Artifically curb expanion
I agree anon, the player should just have a "Win" button they slam their head on which gives them everything

After all, 'playing' a video game with mechanics of 'progression' is just 'artificial curbing' and putting in mechanics that ensure you cant just "I Win Steamroll" is bad.

Honestly this is one of the worst generals on /vg/. At least other generals get upset by features that are shit and give solid reasoning on how to fix it instead of
>THE GAME IS TOO HARD
>I CANT PLAN AHEAD
>LET ME ROLL EVERYTHING
>>
>>173208357
Sense in the form of realism =/= sense in terms of game mechanics. Damn son you're too stupid to figure that out? Jesus.

>>173208414
I never said you're the same person, you're just an idiot relying or supporting a realism argument in a scifi game. Further proven by the fact you couldn't figure that out either.

>>173208454
Second. You never even see this level of shitposting about Civ when it does the exact same or worse shit.
>>
>>173208569
Sense as in logical sense, you aboriginal.
>>
>>173208454
That's not what I said you sperg.

If you have to have meme score so empires don't snowball out of control then that means snowballing is fucking too easy and maybe that means the game needs some other content besides map painting instead of putting a timer on your ability to map paint.
>>
>America goes to bed
>thread turns into autistic quarreling shit
like if u crai eerry time ;__;
>>
>>173208134
The threat system would serve to prevent one empire from steamroaling the entire galaxy. It would be combined with EU's more flexible causis beli system.
>>
>>173208569
Nobody expects Civ to be a good game though. Paradox games come close enough that the disjunct rustles people's autism.
>>
>>173208605
>The sense I mean is not the one I was arguing in terms of realism, its now a different sense because i realize my argument is shitty!
Great attempt at a goalpost move

Here is your last (you) idiot
>>
>>173208454
>'artificial curbing'
How about if instead of artificially doing it or making the game super easy, they make wars something other than bashing doomstacks against each other?
>>
>>173208665
Making sense logically is the same thing as making sense in terms of realism. Because reality makes sense.
>>
>>173208626
Im sorry anon you need a "Win" button and Stellaris doesnt give one. Perhaps something more P2W would be up your alley. You obviously dont have the temperament for these games.

>>173208725
>War that isnt War
Whew
>>
>>173208791
???
Are you pretending to be retarded now
>>
>>173208821
>Now he cant even understand what hes arguing about
Well done, you went from an idiot with a bad argument to just an idiot. Why dont you list a bunch of changes then that will replace and work better than "Meme Score"
>>
>>173208791
>War involves two nations having their entire militaries get together in one place, fight it out, and that battle determines the victor of the entire war
Casual strategy games have ruined you.
>>
If the ability to declare wars that conquer more than one planet at a time is enough to make the game too easy, then maybe, just maybe, wars need to be harder.

Just a thought.

All the current system does is force the player to steamroll slower in hopes that they get bored and stop trying to conquer the galaxy.
>>
>>173208915
>>War involves two nations having their entire militaries get together in one place, fight it out, and that battle determines the victor of the entire war
Thats literally every single video game ever.
>>
>>173208915
>>War involves two nations having their entire militaries get together in one place, fight it out, and that battle determines the victor of the entire war
Except that doesnt happen in Stellaris because the AI rebuilds, both during and after the war because YOU CANT SNOWBALL. Thats the whole point.

You literally just proved why war score is good.
>>
>>173209037
Real wars aren't like that. And actual good strategy games only one that comes to mind is Dom 4 though emulate real wars in that.
>>
>>173209157
If you win one war you just have to do it again because you are now by default even stronger than before while they are weaker.
>>
>>173209184
>Another idiot doing the realism argument
Stopped reading
>>
>>173208626

This is why I don't play Paradox games.

>'Blob simulator 9000' - yay - so xcitzzzzzzzzzzzzz
>>
>>173209265
>the game doesn't work as well as it ought to, here's why
>that's how everything is though
>not in reality and also here's a good game it's not true for
>you said realism so you're automatically wrong!

There's a play-by-play for the people following along at home.
>>
>twice as may IPs in the thread as usual
>everything is a shitpost
Hmmmmmmm
>>
>>173209508
They are upping the shilling for the new release timer
>>
>>173209241
>If you win one war you just have to do it again
Except now
>The AI can rebuild
>The AI has a chance to alliance up to protect itself from you
>Other AI may attack you and weaken you during the peace period
>The AI you attacked may counter attack when you're weakened after a different war
>You open up whole new diplomatic options of you taking them over peacefully, rather than going to war
>Other AIs may now attack the AI you attacked and gain power from them as well, now rivaling you

Meanwhile, in your shitty version of Stellaris
>You attack a neighbor who you know you can beat
>You win
>You gain from that war
>You eliminate that enemy completely
>You roll onto the next race

You completely fucking kill any chance of the universe evolving differently. You ensure the only 'progress' is a continuous stream of one way wars on new factions with no history or dynamics to the campaign map. Have you fucking never played more than an hour into Stellaris? If you actually played the game you would know that factions you go to war with early on stick around until late game and often have major comebacks. That creates a massively enjoyable feature of the game instead of just you painting the map continuously.
>>
>>173209558
Except that is a meme and you know it
Stop strawmanning if you wish to actually argue about game mechanics.
>>
>>173209378
>good game it's not true for
You didnt post a single game that 'fixes' this issue of steamrolling. In fact you didnt post a single solution at all even when asked. No more replies for you faggot.

Also yes, you relied on a realism argument, you're 100% wrong on anything you try to argue from that point on.
>>
Make sure to pirate and share the game
>>
>>173209631
>strawman
Dont use words you dont understand kiddo. Without warscore its literally what I just described, and you can go test that yourself with a mod. You should actually play Stellaris, why dont you go pirate it. You might actually enjoying play a good 4x for once instead of just shitposting here.
>>
>>173209767
Your memes have no power here friend.
Just because you have no arguments doesn't mean you gotta try to strawman the things I say.
>>
>>173209631
Except that isnt a strawman, its true. Whether you like warscore or not the game is better with it until paradox releases a new system later on. Iv played with mods that remove the warscore and its boring as shit since normally you and 1 other ai just roll everything until you roll him and you usually finish in half the time before even getting late game tech.
>>
>>173209767
>Stellaris
>good 4x

top kek
>>
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>>173208657
>Nobody expects Civ to be a good game though
>Paradox games come close enough
>>
>>173209860
Try to follow the conversation friend, I have never once said anything about that.
>>
>Its another Warscore bitching thread hour
https://steamcommunity.com/sharedfiles/filedetails/?id=695777066
I swear to god this thread would cry that a game has bloom on by default even if you could turn it off.
>>
>>173209558
>The AI can rebuild, except now they have a few less systems, and you have a few more systems, putting them at a disadvantage and you at an advantage.
>Another AI can attack, but that could happen anyways, and would be even more inconvenient for you if they joined other faction's wars.
>Those diplomatic options still work.

Yeah, you are full of bullshit.

>>173209767
Or you could just re-balance warscore so you can conquer more than 2 planets at once, or replace it with more organic systems.

>>173209860
Nobody is suggesting it be instantly removed with no replacement.
>>
>>173209941
i dont really want to follow you being autistic and rambling about mindless shit im just pointing out how youre being stupid thinking warscore is bad until paradox does something better
>>
>>173210001
>Or you could just re-balance warscore so you can conquer more than 2 planets at once
Go read the patch notes and realize you're the only one full of shit here mate.
>>
>>173210048
That's literally my argument, they should have not even implemented it in the first place and you know created some content instead with the development time.

You are arguing against strawman as well friend, no one is suggesting to remove warscore as it is now, just pointing out that it's a shitty crutch for the problem of a game having no content.
>>
>>173210148
>you know created some content instead with the development time.
>all game development is free forever meme
like i said autistic rambling about mindless shit
>>
>>173210252
Well they certainly had the money to add the warscore in, what if that development time was used on a useful feature huh

And again that is not what I said mr strawman.
>>
>>173210148
>everyone keeps saying they should have done something different
>no one is saying what
>>
>>173210350
>a good system costs the exact same as a temporary system
autistic rambling ect ect

you're beyond helping, have a nice day being mad about vidya i guess
>>
>>173210358
>implying /civ4xg/ is smart enough to ever come up with solutions to anything
This is the same general that cries foul about post release support and never offers a better alternative.

Why cant we just have nice things like /twg/ and /mbg/
>>
>>173210475
Are you just pretending to be retarded again?
It's getting tiresome mr strawman
>>
All 4Xs have warscore, you just never see it because it's an internal AI function under the "gee how fucked am I/you" heading.
Usually the AI will try to weasel out of a bad position by taking advantage of the fact that you can't see this.
>>
>>173210759
There is nothing wrong with that. The problem is having to declare wargoals at the start of a war, and not being able to change them.
>>
>>173210759
Warscore is a hard cap on how many systems you can take. Most other 4x games if you are willing to keep pushing you can take everything.
Warscore is part of what makes Stellaris more of a gs game.
>>
Does Civ 6 work natively in 4k or is it stretched/awkward?
>>
>>173210759
Now that's another level of pretending to be retarded friend.

Obviously no one is talking about AI internal decision making, that is separate problem alltogether
>>
>>173210969
Yes but even GS games have ways to take more than one region at a time. The way it's implemented is a bad compromise between 4x and GSG. The result is a grant strategy game that doesn't feel very grand, and a 4x that makes xterminating and xpanding feel like a chore. Worst of all, the win conditions still rely on you conquering the galaxy.
>>
>>173209157
>Except that doesnt happen in Stellaris because the AI rebuilds, both during and after the war because YOU CANT SNOWBALL. Thats the whole point.

The AI rebuilds in neither of those cases.
Focusing just on the "during the war" part: yes it might shit out a few additional corvettes, but they are as flies to the lumbering mammoth of a victorious doomstack.

Wars are decided by a single doomstack engagement and then dragged out by a warscore system that requires you to laboriously and boringly occupy a bunch of planets.

But there is no realistic chance of an opponent ever recovering from a doomstack clash on (even the artificially extended) timescale of a single war, so the laborious process is an inevitability which nevertheless requires you to micromanage a bunch of armies and blockades.

This dragging out of the process *during* a war is not really "artificial difficulty" or "crass antisnowballing" because it is at least arguably kinda realistic - if the planets aren't occupied by your troops, it's dubious in theory to say you won the war even if in practice the death of their doomstack ensures it.

Nevertheless, this dragging out is still bullshit terrible game design because it is both extremely front-loaded, and boring, the latter being kinda the cardinal sin in game design.

Acceptable solutions would include:
1) Somehow undoing the "first-doomstack-clash-decides-the-war" thing
2) Making it practicably possible to rebuild your doomstack before you lose the conflict
3) Giving the war target planets a ticking warscore so you only have to take and hold 4 worlds rather than 50
4) Or, less satisfactorily but at least excising the boredom of transport micro: make the doomstack clash worth like 90% warscore
>>
The real reason why Stellaris is shit and will remain shit is that they need to add an end game turn.

Like other Grand Strategy games. While you *can* conquer the whole world, the game just ends at a certain point and it was more about how you did as the ruler instead of a total domination plans that count.

If a time limit was added plus score could be gained from influence, advanced science, traditions/gene modding, etc, that would make Stellaris a true GS and much more interesting of a game.
>>
>>173211438

+1 to this.

Right now it's just a sandbox - i.e.a toy, not a game.

Add in more varieties of conflicts and a score chart measuring how much you managed to grow during the game, and it'll be another ball of twine.
>>
>>173211438
>that would make Stellaris a true GS and much more interesting of a game

It's kind of a cop-out though, isn't it? There's all this bullshit about poorly designed wars, no diplo, pants-on-head crises, and a puddle-shallow domestic game, but if you just forcibly stop the player from playing at 2500 no-one will dwell on it long enough to get too pissed?

Ironically I sort of agree with you, in that the "You must war to 60% to get the shitty victory screen" - even though the reward is literally just "A WINNAR IS YOU" - completly changes the psychology of the game. From a comfy sandbox gs where you'd just try to do fun sci-fi things, into a powergaming race for conquests where if you don't blob like a maniac you are objectively doing it wrong.

There should either be 0 victory conditions, or there should be multiple ones achievable through different playstyles. Just having 1 as we do now is the worst of all worlds.
>>
>>173211802
>Right now it's just a sandbox - i.e.a toy, not a game.
That's because the AI is shit. I had the same problem with civ games when I just played prince difficulty, it was just a sandbox until I got bored.

In multiplayer Stellaris becomes an actual game. The problem is that if players don't kill each other fast enough it becomes too tedious because when someone has 50 systems you can only take 3-4 at a time. Utopia supposedly fixes this.
>>
>>173193582
The Court didn't do anything to him IIRC
>>
>>173211940
Although I should add to this that even if you took the victory screen out / added a hard time exit, Stellaris still can't really be
>a comfy sandbox gs where you'd just try to do fun sci-fi things
because the domestic game is indeed so puddle-shallow that there's not really anything else to achieve other than map painting.
>>
>>173188709
Literally every other Paradox game is primarily based around the roleplaying aspect except for maybe the HOI series. If you go into any of them expecting deep strategy you'll be disappointing. I sincerely hope no one in these threads actually expects Stellaris to become a game focused around balanced playstyles and strategy. It's always been about the roleplay aspect just like most Paradox titles.

CK2 is medieval lord roleplay with a strategy game. Age of Empires 2 is a strategy game with medieval lord roleplay.

Stellaris is space empire roleplay with a strategy game. Endless Space is a strategy game with space empire roleplay.
>>
>>173211940
This. If they make invading planets less painful and allow you to take more planets at midgame Stellaris will be a proper 4x.
>>
>>173212414
Habitats are technically just new planets really.
>>
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>>173210567
>You will never have a pure steppe waifu
Why even live?
>>
>>173212528
What.I never mentioned habitats.
>>
>>173212528
>>173212598
By "taking" I meant to conquer militarily. Late game wars are unbearable and take forever to finnish.
>>
>>173212323
The point of the post you linked is not that roleplay is bad.

It's that you shouldn't excuse objectively poor game design by saying "This thing is *supposed* to be shit because you shouldn't be thinking about it too hard and should instead be writing your fanfiction about how Emperor Gargamax's tentacles gently caressed the tender skin of the newly-conquered nymphs from Eroticon 4" "

You can RP your tentacle fetishism just as well in a game where megastructures are properly balanced as you can in a game where they aren't.

In fact you can RP better in a game where they're balanced because balance promotes variety of play which in turn promotes interesting interactions between mechanics.
>>
>>173212712
Shit, Eroticon 4 is going to be my planet now. I feel in the mood for some xenophile space sluts.
>>
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>>173212819
>I feel in the mood for some xenophile space sluts.
Does anyone ever NOT feel in the mood for xenophile space sluts?
>>
Late game transport micro can be fixed by allowing you to attach troop pods to warships and the ability to integrate transports into a military fleet.
>>
>>173212959
No.
The transports aren't the problem.
Having to laboriously visit fifty planets in the face of no significant resistance and with victory being inevitable is the problem. That you have to bring transports in seperately is merely the topmost turd in an already blocked toilet.
>>
>>173210567
>/mbg/

at least we still have games coming out
>>
>>173212819
We need more topless spacebabe mods. The elves aren't enough.
>>
>>173146481
back to gsg
>>
reminder to torrent all paradox dlc.
>>
>>173210571
he's not pretending. there's one poster who thinks he's super intelligent but literally doesn't understand third grade grammar
>>
>>173212414
>>173211802
>this
>+1

fuck off back to your upboat cancer site
>>
>>173213278
Bannerlord soon ;_;
>>
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>>173214582
This +1

What a thoroughly well thought out and articulated post do you mind linking me to your 9gag so I can give you some facebook gold?
>>
>>173183520
They say that near the end, and the final scene implies there's something buried under the ocean
>>
>>173191563
Mostly Danes
>>
>>173192527
Surprised Games Workshop hasn't, they're total jewbags about naming rights
>>
>>173214694
ONE STEP CLOSER TO THE EDGE

AND IM ABOUT TO
>>
>>173196082
Advanced settings when creating a game
>>
>>173207851
Warscore is not bad itself, but it certainly needs fixing
>>
>>173216484
Stellaris as a whole needs fixing.
>>
>>173191986
southern sweden was danish for a long time until they took it in the last war.

when the immigration problem gets bad enough... reconquista!
>>
Do you think if stellaris had limits on fleet size it would help to combat doomstacks?
>>
>>173216484
it needs to be like beyond earth

>>173216748
not sure, multiple fleets can still engage in the same battle. Maybe if there was a penalty to that. The biggest problem is getting the AI to use multiple fleets.
>>
>>173216704
99% of the Swedish population is there, anyway - who gives a fuck about Lapps amirite?
Let them have their fun riding reindeers and shit.
>>
>>173214324
How long will we have to wait for a torrent of Utopia?
>>
>>173216807
>it needs to be like beyond earth

Eh, in a sense >>173210969 is kinda right. Warscore functioning as a cap on the number of systems you can take in one go is a good thing as it keeps wars small and local and not every conflict is a war of complete annihilation - y'know, like how most wars are irl. And if the > realism argument doesn't sell it for ya, by preventing all-or-nothing wars you *theoretically* introduce the possibility that ones fortunes might change and you'd bounce back in the next one.

I think the main problem with warscore (at least on the strategic level) is that the cap is TOO hard. There should be ways to declare Genocide Ragnarok rather than Small Local Conflict #94. It's good to have a strategic warfare system that doesn't result in total blob wipeout most of the time, but it should result in Total Blob Wipeout SOME of the time, otherwise you get the neverending tedious slog we have now.

I like the idea of there being special CBs you can get, either through quests or intrigue, that let you declare bigger wars for bigger prizes.
In 1.5 the solution is supposedly just to have researchable tech that slashes warscore across the board. Which I think is a hamfisted, blunt instrument half-solution to the problem, but it is at least an improvement on 1.4.
>>
>>173217371
Maybe make war scale with your disposition to each other.
A -1000 relation could mean warscore up to 200 or something. Would need balancing though, and no idea about mp.
>>
>>173216748
What it needs is a logistics system.

Fleet size cap would just make you use 2 fleets for the same battle which unless there is somekind of a great bonus for being in a particular fleet (admiral bonus but bigger and rarer) it's not a hindrance.

With a logistics system, each spaceport would provide certain supply per day depending on tech, level and modules. Each ship in turn would consume supply and have small internal storage which is calculated as fleet total storage. Supply storage of the fleet could be increased with ship modules or even dedicated supply ships (or a supply module which disables the weapons but increases supply by 5x)

When a fleet is out of supply it's speed drops and all other stats get hit as well making out of supply ships much easier to kill than properly supplied ships.

This way ships would have to be stored in multiple space stations when not in use and it would discourage deathballing as a result. Additionally it will replace the meme warscore system since now pushing into enemy territory gets more difficult the deeper you go.

Of course such a system is impossible becauase
>AI
>>
>>173217213
I don't know. Not long I expect.
>>
>>173217572
That sounds alot like how it works in DW
>>
Technically every game is as if you are playing against an AI rebellion...since it is all controlled by an AI.

Woah.
>>
>>173216748
It would be better if there was an actual incentive to use multiple fleets instead of just putting an arbitrary cap on fleet size. Like flanking bonuses. Currently combat favors single large fleets. It works out like this: Fleet A Engages two allied fleets, Fleets B and C. Fleet A's strength is 10k, Fleet B's is 7k, and Fleet C's is 6k. You would think Fleet's B and C have the advantage since their combined fleet power is 13k, but Stellaris apparently calculates them separately and Fleet A will always win that match up, 100% of the time. So you see there's no incentive to have multiple fleets, just one massive one and some raiding parties to harass enemy outlying colonies.
>>
UTOPIA WHEN

IT'S THE 6TH IN EUROPE

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>173217709
Back to plebbit with you
>>
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>>173203874
It will never ever happen, but one can dream.
>>
>>173217770
Check the steam store page. They've had an hour countdown for ages there.
>>
>>173217846
Is that supposed to be like Once piece live action?
>>
>>173217770
About 3 more hours
>>
>>173217371
it's not a hard cap, it's just a 10 year delay, only makes it tedious

in beyond earth there is no cap on how much warscore you can accumulate, but that does truly function as a soft cap, since it takes a long time to get enough warscore to make large demands.
>>
>>173217572
This sounds more like a recipie for micro hell and "defender always wins" than it does an anti-deathball measure.
You'd still deathball. It would just be fucking fiddly and you'd have to go home every 6 months. If you're trying to get rid of the odious "Warscore system forces you to pointlessly occupy 50 worlds", then a big idea that amounts to "Logistics forces you to fly forwards and backwards 50 times" seems to be a case of the cure being worse than the disease.

I dunno why they don't just literally use the EUIV system of supply limits. "If you have more than X fleet power in a system they take damage at a rate of Y". That'd stop ya fucking doomstacking.

> inb4 "There's no supply limit IN SPACE"
Just handwave some bullshit about warp fields destabilising the subspace matrix if there are too many in close proximity", I don't care, it's a gameplay improvement, realism don't matter.
>>
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PIIIRAAAATTEEEE WWWHHHHEEEEEEENNNN
>>
>>173217957
steam discussions front page
>why are my ships taking damage?
>ENTIRE FLEET GONE!!! FIX
>I am uninstalling and never coming back
>how do I get a refund?
>FUCK PARADOX
>where did my fleet go?

intuition is important in game design
>>
>>173217957
Aren't the ftl types supposed to affect fleet size? Iirc warp gets longer cool down and wormhole gets higher costs for large fleets.
>>
>>173217957
>it's a gameplay improvement, realism don't matter.
I wish more people thought like you
>>
>>173218037
soon brother.
>>
>>173217572
That seems needlessly tedious considering fleets already have massive upkeeps that crash your economy when you take them out of port. Rather than putting more unfun restrictions on player actions isn't it better to create positive reasons to do something different?
>>
>>173217936
It's a hard cap per war
>>
>>173218112
don't have more ships than you can afford then
>>
>>173218046
The steam discussions front page looks like that anyway
>>
>>173218132
and wars aren't a hard cap. if someone wants total conquest they'll do it. you can't stop them.

beyond earth correctly just makes it harder to do it than simply walking over a few cities with some units
>>
>>173217936
>it's not a hard cap, it's just a 10 year delay, only makes it tedious

It only makes it tedious if the strategic situation doesn't change in those 10 years.

Which it usually doesn't in Stellaris, true, and so in a practical sense yes the result is usually just to turn an inevitable blob-conquest into a tedious grind inevitable blob-conquest.

But if the strategic situation DID change - because the AI was more aggressive, because diplomatic relations were more fluid, because sometimes you'd be distracted from carving blocks of 4 planets off your neighbour by the threat of civil war or an ascendent pacifist faction, because the AI could rearm stacks in a timely manner - THEN it would be a mechanic that added to the richness of the evolving galaxy rather than detracted from it.

I guess I'm saying I approve of it in theory, just not in practice with the rest of Stellaris being how it is now.
>>
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>>173218049
Also about FTL types at war
>have to catch an AI hyperdrive fleet with warp based fleet
>>
>>173218049
Warp cooldown is only affected by distance I think
>>
>>173218253
Choke them with snares and wait with your fleet in the middle.
>>
I wish they make rebels actually appear in ai empires, I have never seen a single one.
>>
>>173218205
>"nah stellaris is okay"
>"dude, the steam discussion is filled with complains"
>"y-yeah, but steam is always shit"
Congratulations, you ascended from Mindless Drone to Paracuck Asslicker.
>>
>>173218253
>chasing a hyperdrive fleet instead of just camping hyperlane choke points
There's a reason hyperlanes are gimped on anything except hyperlane only maps. The real hell is chasing warpniggers with a wormhole fleet. The only tactic I've found is to just figure out their likely destination and then jump directly to it ahead of them. That or just bait their fleet to me by attacking one of their colonies.
>>
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https://www.games2gether.com/endless-space-2/blog/518-unfallen-hero-the-story-so-far
>>
>>173218242
no it's just a dumb system all around, beyond earth did it correctly in every way

the main problem with blobbing is the AI. if you can beat it in a straight fight you just blob yourself, if you can't a player can get a massive advantage with guerilla tactics and split fleets, the AI will chase you around with its death blob instead.
>>
>>173218358
Steam is just as bad as the paracucks forum just less singleminded. Paracucks is a faggy sjw hugbox, steam is a cesspit
>>
>>173218049
This is at least partially true, but in practice it doesn't make any difference. The speed disadvantages you get from stacking are massively smaller than the combat advantages you get from stacking.
>>
>>173218475
At least Steam is uncensored by Paracuck's thin-skinned nazi SJW mods, which makes it infinitely better.
>>
>>173218574
Only because they don't care about steam forums, as dev they technically could censor them like I've seen other devs do
>>
>>173218675
Coulda woulda shoulda.
The Steam forums aren't censored, so they're better than the Paracuck hugbox. And since the discussions are public anyway, all normies can see how shitty the games are.
>>
>EU4's mandate to heaven comes out 1 hour before Utopia

I guess Stellaris will have to wait.
>>
>>173217957
The supply limit isn't what stops doomstacking in EUIV.

It's easy to circumvent by doing exactly what people say an admiral soft cap would lead to - split your army up into 5 in neighbouring provinces, and just sorta zerg creep your way into enemy territory. If the enemy ever gives battle you pile all your mini armies together for the duration of the battle and then break them all up again on its conclusion.

What stops doomstacking in EUIV is a combination of things. Long sieges which require a large force to complete obliges you to chop chunks off your stack as you advance into enemy territory. Map movement speeds that are slow compared to battle-resolution times make it difficult to reliably recombine your armies in the event of an enemy surprise attack. Forced retreats mean the enemy doesn't get his entire fighting force rekt in one go. And an AI that can into grand strategy means that if you move literally all your forces to Europe for The Big War then a third party will definately conquer your colonies while you're distracted and undefended.
>>
Do I buy it off Steam or buy it off Paradox directly?
>>
>>173217957
> inb4 "There's no supply limit IN SPACE"

This is total bullshit though.

The various races in Stellaris are not advanced enough that shit like food and electricity is beyond them. There is no reason to assume that star ships wouldn't need to occasionally refuel and restock, if not just to get new crewmembers since all the ones onboard are probably like 50 years older after the last campaign/science trip.
>>
>>173219006
As much as Paradox are cucks selling overpriced games, it's still better to give them your cash directly then to let Steam literally Jew their way into sheckels despite producing none of the content.
>>
>>173219006
You pirate it
>>
>>173219006
If it's the same price, off Steam, so that Paracuck get less money.
>>
>>173219006
Aren't they the same price?
>>
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>>173219006
neither.
>>
>>173219006
Same price then you get it from Steam, if not then you get it where you get it the cheapest

Also pirate
>>
>>173219131
This is why I like DW autismal resource management, make the galaxy feel more alive
>>
>>173219131
ships DO have upkeep
>>
>>173219280
Star Ruler 2 had some good ideas, but the fact that every planet can only produce ONE thing makes it feel like a phone arcade game rather than a 4X.
>>
Personally I think that trade lines would be more important to add than supply ones
Minerals magically teleporting to you are most primitive part of Stellaris.
>>
>>173219334
How's SR2 compared to Stellaris on the depth and modding aspect ?
>>
>>173219334
they don't produce ONE thing, they produce one thing in large enough quantities that interstellar export makes sense, you'd know this if you took a minute to read
>>
>>173219131
You have to bring them back to space dock if they get damaged, and scientists frequently die of old age while out exploran'.
That's still too much abstraction for you?
>>
>>173219442
stellaris is a kiddie pool and SR is loch ness
>>
Did starting traits change significantly since earlier versions of Stellaris? Will Utopia change them? Which ones are OP and which are shit? traits traits traits

>tfw no game that lets you tweak physiology of your races for hours
>>
>>173219442
Star Ruler 2 feels like Sid Meier's Starship, and it looks like a phone game, but it has some good idea.
Star Ruler is the kid that appears in the sandbox, beat you bloody in front of the girl you like, and make you beg for your life while snot, tears and blood are flowing down your face.
>>
>>173219723
star ruler 1 is shallow
>>
>never pirate anything in my life
>massive moralfag, feel horrible guilt for even trying to get an edge on anyone
>really don't want paradox to ultra-jew me with DLC packs and shit

Feels tough man.
>>
>>173219141
>>173219219

I pirate every single tv show / film I watch. I don't mind paying for games when I like what the people produce, I very rarely buy things at full price anyway, usually wait a year or two for things to go down to 1/3rd the price, so it's no big deal.
>>
>>173220052
If it's a consolation, Stellaris is shit.
>>
>>173219006
you can literally pirate it, get steam achivoos and not get banned.
>>
>>173220108
Then pirate now and buy on sale at some point in the future. I don't see why you should limit yourself to being several years late on games
>>
>>173220052
Stop being a moralfag then.
>>
WHERE'S THE UPDATE, SWEDEN!?
>>
>>173220052
You sound like an actual cuck
>>
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>>173220310

No update unless you buy Utopia.
>>
>>173220415
THERE'S SUPPOSED TO BE A PATCH.

I WANT THE PATCH, SWEDEN.

GIVE ME THE PATCH!
>>
>>173220310
they're probably just finishing up their morning orgy right now, they'll get started pushing the update after coffee and a stroll
>>
>>173220617
3 hours m8
>>
>>173220702
I'LL BE AT WORK IN THREE HOURS.

FUCK YOU, SWEDEN!

I WANTED TO SCREW AROUND IN THE CREATOR FOR A WHILE BEFORE I LEFT.
>>
>>173220764
paracucks literally never release before the afternoon
>>
>>173220819
FUCKING LAZY SWEDES.
>>
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>>173220702
> tfw my girlfriend is going to want to have sex rather than me stay up all night playing a martial democracy Utopia and drinking Mountain Dew
Sorting my life out was a mistake
>>
>>173220913
Just have her go down on you and clench her throat /extra/ tight when you win a war.
>>
>>173220913
such is the punishment given to those who willingly become normies
>>
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What stellaris mods do you guys like? any standouts so far?
>>
>>173221865
the nepshit one
>>
>>173221865
I like advanced weapons and that 25 reactor tech one

There's a new kemono friends one I might play
>>
>>173221865
The Neptunia one.
>>
>>173219442
It's fun exploring the alternate way expansion and economic growth happens, but ultimately I'd call it more shallow than stellaris. The options inherent towards different play styles and races (including those provided by mods) are generally very small. Having said that, I had a ton of fun playing it.
>>
>>173221973
>25 more reactors

why?
>>
>>173222338
Pads the game out a bit
>>
>>173221865
I really like the Star Trek one.
>>
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>>173221865
The HYPERDIMENSION NEPTUNIA mod is pretty cool.
>>
>>173222832
>Kharak
>Artic world.
>>
>>173211217
It wouldn't be that hard at all honestly. Just decrease the mineral cost of ships and their build speed while needing fleet capacity slightly. Add some kind of exponential support cost too, you don't need supply lines, it just has to be exponentially scaled with improvements that slowly flatten out that curve.
>>
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>>173221931
>>173221983
>>173222832
Time to stop posting
>>
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>>173221865
i may be all alone here but the star wars galaxy divided mod
>>
>>173222880
Yeah, my bad, shoulda called it Mahapadma.
>>
>>173221865
I'd have to go with the other guys and whole heartedly recommend the Neptunia mod.
>>
>>173222906
Way way back in 1.0, there were War Philosophy policies that gave you like 35% reduced mineral costs and/or ship build time if you were losing a war.
Idk why they took those out, frankly.

Anyway the difficulty with both that and ypur proposal is that if you lose a doomstack clash the enemy can just romp at will through your systems blamming spaceports until you don't have anywhere to build your new ships from.

Personally I think an EUIV fort system is the solution: it is physically impossible to advance through enemy territory if there's a fort with a zone of control in your way. And forts take a long time to besiege.
Would mean that even if you're losing, you can fall back to the core systems and rebuild.

I fucking hate the fact there are no frontlines in Stellaris and you can just blip to whatever star you want to. Strategic wargames need fronts, damnit.
>>
ONE
HOUR
How long until someone posts it for us piratefags
>>
>>173223491
Would make sense to make spaceports more powerful, why keep them so week when a single lategame battleship can take one out?
>>
>>173223491
>Personally I think an EUIV fort system is the solution: it is physically impossible to advance through enemy territory if there's a fort with a zone of control in your way

so like ftl snares? they don't work because stations are so weak, really expensive, and it's fairly easy to path around them

like I've said before, they really need to have ftl require you to be on the correct side of the system, so you actually have to fly through a space to get places, with the exception of wormholes which should need to be next to the generator instead
>>
>>173223498
Closer to two hours
>>
I haven't touched the game in a year so i'm a bit out of it. Can i just pirate the new DLC and play it with my purchased copy of stellaris?
>>
>>173223683
>fly to edge of system to warp
>warp to system on opposite side of the gravity well you're in
>>
>>173223774
Yes.
>>
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>0 more days
>>
organic ships never ever
>>
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>This game will unlock in approximately 5 hours
What the fuck? why?
>>
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>>173224038
tell me, where did we go SO wrong!
>>
>>173224101
What?
>>
>>173224101
Are you speaking to us from the past?
>>
So we're not talking about this at all huh?

Well it's pretty good.
>>
Based on the complaints about Stellaris here, I'm starting to guess it's impossible to please the autistic space game and GS crowds.

>No that's not *realistic*
>Going tall/wide/psionic/robotic *shouldn't* be viable! Not for any reason!
>Who cares if the gameplay is bad *roleplay* it lol
>Who cares if the roleplaying in the game is shit? Read a book fag
>Why can't I build *extremely specific sci-fi invention from one universe*?
>Why isn't there *extremely specific sci-fi event from one specific sci-fi universe*
>>
>>173224228
I like it.
>>
>>173224228
Yeah I saw it on the stream last week after the stellaris stream it looks pretty fun.
>>
>>173224409

It went up on pre-order yesterday, preordering gets you into the beta so there should be more videos up now.
>>
>>173224368
I want a 100% over the top fanservice space game with *extremely specific sci-fi invention from one universe* and *extremely specific sci-fi event from one specific sci-fi universe* x100. That'd be neat.
>>
>>173203874
>EU IV
Mana points were a mistake.
>>
>>173224368
I think stellaris should be something on it's own. They shouldn't strive to make stellaris a bit of everything, like mix in different sf themes. They should expand on their own formula, if you do that well people will love it regardless.
Then again we are talking about paradox.
>>
Stream is up
>>
BREAD

>>173225339
>>173225339
>>173225339
>>
>>173224368
That's because you have two kinds of crowd with different expectations : the realistfags, and the gameplayfags.
And Stellaris fails on both account, making a game that is unrealistic AND unfun.
>>
>>173165637
>3pm as it's summertime

What kind of error does your brain have?
>>
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HERE WE GO
>>
>>173226412
It releases at 3pm Central European Summer Time
>>
Stream is up until release of utopia

https://www.twitch tv/paradoxinteractive
>>
>>173226498
Okay, it does. I'm the fucking retard here... Don't know what I was thinking even. I am sorry ;__;
>>
>>173224228
Everything feels so sluggish and the UI is horrible, the deckbuilder has pointless bloat as well.
those are my impressions after my first game anyway.
>>
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When you ascend to toaster status and get synth bonuses... you lose both your mental and physical race traits? Or retain the mental ones (thrifty)?

Will space Mexicans and space Injuns you incorporated into your empire also transform into vending machine ubermenschen and if yes will you merge into one identical "race" or variants with some leftover mental traits?
>>
What's a more powerful combo in stellaris, fanatical religious/collectivist or fanatical collectivist/religious?
>>
>>173203874
>I like Stellaris but war needs an overhaul badly, it's by far the worst part of the game right now.
This is correct, but it is in part due to all other aspects having received a rework beforehand.

I suspect war/diplomacy is going to be the focus of the next major addon and if they pull it off correctly Stellaris is going to be goat.
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