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/mcg/ - Minecraft General

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Thread replies: 692
Thread images: 172

File: DistressingDamsel.png (340KB, 1920x1001px) Image search: [Google]
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Damsel in distress edition

Previous thread: >>169600353

We discuss minecraft, minecraft packs, projects, seeds, building ideas...
Share server stories and keep the screenshots coming, we want to see more builds!
If you develop mods or anything Minecraft related, keep us updated so we can give feedback.
Don't spam your server or discord here; use the list from the link below to advertise it.

>==[Links]==<
Various guides and other resources http://mcgeneral.wikia.com/wiki//mcg/_Wikia
OP text (use it to contribute news and info for the next thread!): https://public.etherpad-mozilla.org/p/mcg-op
Modding FAQ: https://public.etherpad-mozilla.org/p/mcg-modfaq
NEW SERVER LIST: https://serblist.com
Old serb lis (own a serb? please move to the new site): http://docs.google.com/spreadsheet/ccc?key=0AiZ4nkhea5nXdERzVXFWVFp1SEN5SjM2WnNwVjZPUEE&usp=sheets_web#gid=0
Questions about making your own mods? Check these for information:
https://mcforge.readthedocs.io/en/latest/
http://modwiki.temporal-reality.com/mw/index.php/Main_Page
If you have any other questions about making your own mod, check the IRC channel below.
/mcg/ IRC circlejerk channel: #/mcg/ on Rizon
Skype Apiary: https://join.skype.com/xEyegIrtgwMO
Curse Modpack Downloader: https://github.com/TOLoneWolf/curseDownloader
DL from Releases, Unpack, follow directions of the readme!

>==[News]==<
Better with Mods released: http://mods.curse.com/mc-mods/minecraft/246760-better-with-mods
An anon released a "diet" Natura fork: https://github.com/Rukachan/Nature
Baubles Minus Botania, Thaumic Bases forks found here: https://github.com/KryptonCaptain
Asie has been working on http://asie.pl/foamfix/, which remedies 1.10+ RAM issues,
as well as a few others, https://github.com/FabricMC, https://www.youtube.com/watch?v=IYsKMuvrvM8 [Embed] [Embed]
TRAINCRAFT IS OUT FOR 1.7.10 https://minecraft.curseforge.com/projects/traincraft
Anon has been producing various chunk based art https://public.etherpad-mozilla.org/p/mcg-op
>>
First for THAT'S NOT THE LAST THREAD

>>169903012
>>
>>170238736
True, my bad. I just panicked because the old thread died
>>
For some reason I've just been really wanting to create my own secluded little nature grove hidden deep in a witchery grown forest.
>>
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>>170238912

Now I have to craft 8 of these things. By the looks of it, it's going to take much longer to craft than the portal rift.
>>
>Mojang broke TNT cannons forever to fix another bug they introduced when fixing another big

Jesus fucking christ, those apes can't do anything right.

TNT cannons are part of some of the best multiplayer maps ever created, like the pirate ships.
>>
>multimc cant download the stumpserb file
dammmit
>>
>>170239176
>8 of these things
That'll be a waste, they're used to just "pick up" ender crystals, like a Dolly would pick a barrel. They aren't used up in the process
Put Warp Glasses between at your base and near End portal and just make 8 trips
>>
>>170228676
>I don't really use either though, I play trainserb2.
I know that feel. I still play the hoboserb pack in a singleplayer world.
>>
>browsing curse mods
>mod that turns ingots into dust
>four dust = one dust block
>one dust block = one iron block
>one iron block = 9 dust (2 blocks)
good job, no dupe here at all
>>
exbl, highlands, biomes o plenty, realistic terrain gen, alternate terrain gen, streams...there's just too many of them
>>
Q: My (stupid) buddy built his modpack in Curse. If I just make sure I have all the same jars and configs and shit, theres no reason i cant load his modpack in forge without curse right?
>>
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Shit, I need help. Someone recommended me mods to make Minecraft more Diablo like with random monsters/bosses/dungeons/item drops but I never saved it.

I only remember a few like Better AI, Dangerous Dungeons(?)
>>
>>170242967
Zombie Awareness
Grimoire of Gaia
Lycanite Mobs
Doomlike Dungeons
Recurrent Complex
probably missing a few
>>
>killing Erebus bosses makes all monsters faster and stronger
>everywhere, not only in that dimension
Neat. Dropped. The mod seemed so interesting at first, too.
>>
>>170243240
>killing Erebus bosses makes all monsters faster and stronger
Wat
I don't remember anything like that in Erebus. Have you checked configs?
>>
>>170242967
Dismemberment mod, maybe? What's a good diablo game without cool, spooky and dark gory effects?
Diablo 3
>>
>>170242881
pls halp
>>
>>170242881
Yep
>>
>>170243000
>>170243591
I mean some of these are the same mods I remember, but it also had something like random item drops, super aggresive mobs, etc.
>>
Ill probably kick out JEI, but does anyone know what causes this error?
http://pastebin.com/uNUdP2aq
>>
>>170244312
>NEI 1.8+ requires JEI
fuck
>>
>>170244312
net.silentchaos512.gems has poor/incomplete JEI support.
>>
>>170244469
The problem is, it worked before.
Now I added some mods and it breaks.
Well shame, time to kick out silentgems
>>
>world generation took 15 minutes to get 57%
>java runs out of memory
wew
>>
Looking for some lite mods, particularly things that just spice up niche stuff such as backpacks, adding more dungeons / places to explore, etc.
No mods that adds whole new tech trees such as industrial, thaumcraft, Tinkerer's etc.
>>
>>170245727
If Java starts acting irregularly slow (major spikes of non-responsiveness), that's almost always a good sign to bump the memory amount up.
>>
>>170246590
is there a limit to how much I can allocate?
>>
>connect Advanced Rocketry cable to TE machine
>world explodes
Well then.
>>
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>>170246687
Your memory. Minecraft will use about 1GB more than you allocate for reasons which are not yet clear to anyone (about 1/3rd of that should be the JIT cache + class cache + ..., but where does the rest come from?).
>>
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oldfriend (2012-2013) reporting in, i've already read the oldfriend FAQ.
what are the best A E S T H E T I C S mods for minecraft? i want to get my autism on.
wallpaper attached for payment.
>>
>>170247913
>>170248025

Noice build. Where are the lamps and machines from?
>>
>>170249262
>lamps
IE
>machines
Mix of custom blocks from my tex pack and IE engineering blocks. Purely aesthetic. just getting my warehouse game on.
>>
Is it possible to have many jobs+trade on customnpcs? I'm trying to make one of the traders give the player a quest, but no success so far.
>>
>>170251280
Just have a trader helper / apprentice / something next to the trader that can give you the quest
>>
I guess Fruit Phone isn't all that useful on 1.7.10, all it does is provide a blue box for WAILA's info while showing you the content of inventories and tanks, possibly because that version doesn't have this capability thing which I don't know much about anyway. It's still good to see mods getting backported to 1.7.10 though.
>>
Thaumcraft newbie here. Is there a way to transfer the vis in my magic wand to essentia?
>>
>>170252193
thats not the same thing, they arent interchangeable

you get vis from nodes

essentia from materials
>>
>not linking the new thread in the old

fucking kill yourself
>>
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How do I set up an alchemy room in TC so that I can just connect every single jar to a stack of alembics and it'll automatically go to the right place instead of getting "trapped" and venting out?
>>
>>170254290
By using a golem
>>
>>170254290
Get ready to microcraft, because you're gonna want a fuckton of buffers and tubes
>>
>>170254460
Can't believe I completely forgot about that
>>
>>170254290
Thaumic Energistics
>>
>>170254460
>>170255048
former for earlygame, decanting golem is cheap as fuck
latter for lategame
>>
Is Node in a Jar useful at all?
>>
>>170256048
yes
>>
>>170256048
no
>>
Should I move up to 1.10 from 1.7.10?
>>
>>170256250
fuck no
>>
>>170252296
the old thread died before the new one was made
>>
>>170240548

Oh, I only need to craft one? That's good to know, that'll save me alot of resources.
>>
is it easier to make a node or jar it?

i currently have to travel a few thousand blocks just to recharge my wand.
>>
>>170257008
Weird, I can find nodes everywhere with my Goggles.
>>
>>170257008
Could jar a node, move it closer, then get other nodes to enhance it. Then energize it so that you can charge a want in a crafting table.
>>
>>170256250
If you are expecting Thaumcraft for 1.10.2, just no.
>>
>>170257629
>thaumcraft
I only play with techmods or stuff that isnt pure magic memes.
>>
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Here we go again.
>>
>>170258436
I'm not saying pure magic mods are bad, desu. I see why people would like them, just not my cup of tea.
>>
>>170257916
The last addition to the modded 1.10.2 is the port of CoFH mods, I think I should try it.
>>
>>170257916
Good thing because Thaumcraft is pretty much a tech mod
>>
>>170256104
>>170256145
this
>>
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>>170257916
>>170258996
gif sums up what this is
>>
>>170248821
depends what version you play. Chisel&Bits is probably the best assthicc mod out there but its on versions that are hideously poor performing with mods.
For 1.7 you've got Carpenter Blocks, Chisel and Bibliocraft as pretty solid hits for anyone.
Immersive Engineering adds some cool looking machines and wires.
>>
What's the word on the newest version of Thaumcraft?
>>
>>170260269
its shit
>>
>>170260269
>>170260332
And it's still locked behind a paywall. I really wish Mojang would C&D the fuck out of Azanor to send a message.
>>
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Good news erryone. The castle is now more furryendly
>>
>>170261017
Reminds me of the Archie comics fiasco with Ken Penders and that other faggot recently.
>>
>>170261973
>recently
Oh god, what did that retard do this time?
>>
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>>170261041
>>
>>170262109
IIRC he actually won a court case and Archie had to back off.
>>
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>>170262109
It's another guy wanting royalties for his OC donuts in reprints, I think. Either way, this could be the end of the comic, and the underage faggots at /sthg/ are shitting themselves to death. Archie is too incompetent to do anything right, so I hope they axe the comic and be done with it. If Mania and 2017 turn out to be good, they can use that as a basis for whatever else they wanna do in the future

tl;dr irrelevant bullshit and nothing of value could be lost. Now help me improve this fishing hut.
>>
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>>170262209
I guess I need a texture that doesn't look like a guy in a suit.
>>
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>>170262403
jesus anon, thats rather bland for a hut...
you obviously have mods installed, whats the
problem?
>>
>>170262403
>Archie is too incompetent to do anything right
I feel like that's an understatement.
>Now help me improve this fishing hut.
Don't use cobble up the sides or as door trim.
>>
>>170262403
Make that pond bigger, muh ningen.
>>
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ded
>>
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re did the main 2 buildings
>>
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Looks like an F2 is heading towards this direction. So far, I haven't really seen it get any bigger than that during my playthrough.
>>
>>170264310

And it looks like it turned around.
>>
>>170264210
what texturepack?
>>
>>170264219
It's so uncomfortably sterile that it loops back around into being comfy
I like it
>>
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>>170262209
Is this one better?
>>
>>170264630
Pixel perfection, chisel and my own.
>>
>>170264747
getting there yes
>>170264724
reworking the erea as we have 500k marble adn other stuff to upgrade with, adding ponds etc
>speaking of ponds
>>170262403
>>170262958
i,ll see if i can do a decent pond.
>>
https://github.com/squeek502/ASMHelper/pull/13
https://github.com/TheCBProject/CodeChickenLib/pull/45

Load time optimizations in ASM transformers, hooray!
>>
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no more tree i guess
>>
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Changed the colors a little, less sharp and more mellow tones.
>>
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Also added some matching gates.

Think that's the last I might do, don't quite want to end up bloating it into another natura.
>>
>>170261017
Shit, and no-one has taken the plunge yet huh?
>>
>>170266965
>>170267124
what are you doing? alternative hay blocks?
>>
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Added an easy recipe for podzol so you can get that nice little hut feeling.
>>
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>>170267276
Sort of.

Adding some early game building materials.

Breaking leaves and grass drops some extra greens you can use to build say a bed or a hut, without having to hunt down things like iron to make shears for the same effect.
>>
>>170267552
oh, neat
>>
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Redpill me on biomes similar to this.

Have you ever set up a base in one? Did you like it?
>>
>>170266359
Get this nerd modding shit out of /mcg/. Players only.
>>
>>170268174
>he actually plays minecraft
git out
>>
>>170267664
>Redpill me on
Real people don't talk like this. Ask your question like a non-sperg.
>>
>>170268502
Always wondered why this triggered a tiny minority of people. Most of us aren't bothered by something so harmless.
>>
>>170268595
>why this triggered
You've been out memein' too long, son. It's time to come home.
>>
>>170268696
Jesus Christ talk about autism. It's a common expression here that everyone understands. Nobody is trying to "epicly troll" or whatever the fuck it is you're trying to say here.
>>
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>>170268502
>>
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Trust me when I tell you that this sonuvabitch is spookier than the skinwalker.
>>
>>170269015
>complains about redpill and uses cuck
oh i get it this is one of those fish may mays
>>
>>170268174
>If you develop mods or anything Minecraft related, keep us updated so we can give feedback.

Read the OP.
>>
>>170269554
The OP doesn't dictate shit fucktard.
>>
>>170269593
Sure it does. Go make your own thread if you don't like it.
>>
>>170269810
I don't mind the OP because it doesn't dictate anything, so there's no reason to make another thread.
>>
>>170269593
Neither do you.
Fuck off and kys yourself on your way out
>>
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>no one talking about Minecraft
This is why you're literally the worst fanbase, Minecraft.

What are you faggots even building
>>
>>170269948
I never said I was. I'm merely stating facts about what the community here likes and dislikes.
>>
>>170270007
>facts
>the community here
Last I heard, most of the community here plays modded Minecraft, and news related to fixing mods to load faster are probably relevant to anyone complaining about loading times - which is a common sentiment.
>>
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>>170267664
I did once, when I still had BoP. I had cut most of the trees and flattened the floor like a faggot though. Don't do that. Try to work with nature instead of bulldozing it.
>>
>>170270075
We like mods but we hate discussion relating to the code of mods.
>>
>>170270140
A huge part of the discussions here revolve around "modder drama", which usually relate to "the code of mods".
>>
>>170270212
Modder drama yes, code no.
>>
>>170270282
You don't have to read the code to read the description pertaining to said code which talks about measurable benefits for players. It's better to link to those, as they provide a source for the claims given for those who are interested instead of baselessly memespouting claims about performance.
>>
>>170270007
>>170270140
>community
>we
You seem to have a serious case of unwarranted self importance, downie
Refer to >>170269948 on what to do next
>>
>>170270523
That does not follow from a reference to group consensus.
>>
>>170270650
So far, three people have disagreed with you and one person - yourself - has agreed. How's that for "group consensus"?
>>
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>>170269981
It's literally one retard trying to stir shit up.

>What are you faggots even building
A treehouse.
>>
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>>170269981
>What are you faggots even building
Yet another boss area. You'll find this optional boss in the mines. You can chat with him or try and take him down, but he's one of the supersekrit hardest bosses, most players won't even get to fight him. Background:
>Old sorceror is old
>Decides to become immortal to work on his research without worrying about dying before he is done.
>Succeeds
>Discovers immortality has fucked his life up, and his afterlife forever too, if he gets killed.
>Goes full nosferatu.
I'm thinking maybe an abandoned crypt will do.
>>
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And now with an early fire starter

Going to do a leather water bucket as well.

What do you guys think of simple armor or clothing as well? Like some wool accessory, possible tribal grassy stuff and overhauling the bizarrely expensive leather and chainmail recipes?
>>
>>170270714
3 people are not representative.
>>
>>170271805
Neither is one. Why do you think you can speak for the silent majority?
>>
is there a way to get my maid to stop making the same 'uwu' noise over and over again?
its getting kinda fuckin' annoying
>>
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dramafags gassed when?
>>
>>170272150
Do janitors even bother coming down here?
>>
>>170271981
>Neither is one.
Agreed. I never said it was.

>Why do you think you can speak for the silent majority?
It's called having a pair of eyes.
>>
>>170272719
Fuck off here already dumb backseat moderator
>>
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Alright, I believe this is everything, now it's time to build the portal.

Also throwing in a weather deflector and elemental lamp to keep the structure safe too.
>>
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>>170270731
The ride never ends.
I just wanted to add a small boss and I came up with an entire new area. Any tips to get the Van Helsing vibes right?
>>
>>170273152
nobody tried to moderate anything. calm down
>>
>>170275303
>Get this nerd modding shit out of /mcg/.
>>
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So I'm thinking of using your greens to weave and decrease the waste in leather product creation. Tripling your usable pieces, and increasing the practicality of creating and using said leather products.

Might even make some leather / tarp blocks to go with it.

Also some iron chains, nothing special there, clank some iron into several chains for chain mail armor. Far cheaper then the full plate iron.
>>
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>What are you faggots even building
A t-texas pack a a tepid pork, resource plant! I'm working o-on my resource plant.

Redstone doesn't really fit into my totally non-magical world very well, I think I'll change the lang file to call it like wires or some shit, and make redstone ore blocks textured like ancient lost tech buried in the substrate.
>>
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>>170269981
secrets.

the pink wool is structure/marker.
>>
>>170270140
Excuse me. I love when anons talk about making their own mods or editing someone else's mods.
>>
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>>170275739
>Redstone doesn't really fit into my totally non-magical world very well, I think I'll change the lang file to call it like wires or some shit, and make redstone ore blocks textured like ancient lost tech buried in the substrate.

Turned out pretty good, whipped up the computer faces in less than 10 minutes (they're actually redstone ore)
>>
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>>170278149
>>
>>170278149
Sounds pretty cool
>>
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>>170273205

Alright this is it, time to see what's on the other side.
>>
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>>170279334

dat music
>>
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>>170279660

Delicious cave crystals.
>>
what's the best way of making steel in TS2's pack?
like, which blast furnace/etc is the best? i keep wanting to lean towards the IE one but i'm not sure
>>
It's been like 3 years since 1.8 came out and we've had three major versions after it, but still nobody has had a convincing argument for why any of them are better than 1.7 when compared to all the downsides they bring for modders.
>>
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Tutamonmon. Tutamonmon.

https://youtu.be/M-Xq4Y6l_PY
>>
>>170282330
noice

how you getting it senpai
you using manabeans or something

does leather by itself give tutamen i cant remember
>>
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>>170279660

In fact, the music is so great, it crashed the game.
>>
>tfw even etho is forgetting about minecraft and is mostly just playing don't meme together
>>
>>170270007
Go out of here and close from the outside. Thanks.
>>
>>170283061
>not closing it from the inside after he leaves
>>
>>170278149
>>170278357
you should consider adding Tabula Rasa. Adds blank-slate blocks and items so you can texture them for whatever purpose you need.
>>
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>>170282752
>does leather by itself give tutamen
It does indeed. Normally I just set up a cow grinder to get leather and steak (can turn into leather with Thaumic Horizons), but I really don't feel like doing that so I just used Botania to change zombie flesh into leather.

I'm passed giving a shit about more infrastructure. I want to get into some trouble in the Eldritch dimensions and runic shielding is my ticket to do so.
>>
>>170281334
High Oven from Tinker's Steelworks.

>>170281935
from the code side 1.10+ is better for making mods in a lot of ways. its just playing those versions is not very enjoyable.
>>
>>170283356
>all dem reservoirs
holy shit son
>>
>>170283508
It's not that big a deal if you just automate item placement for arcane pedestals. I was doing it a stupid way with TT dynamism tablets, but I found out that you can just use Ender IO item conduits to pump items straight onto the pedestal.

Plus, Thaumic Bases lets me just straight up grow void seeds so it's not like I'm going to hit a bottleneck with void metal like people usually do.
>>
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>>170282846

Also another thing, Chroma completely regens the dimension whenever everyone there leaves, and that includes if you quit in single player.
>>
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Loving how this boss plays.
>>
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>>170284410

lol
>>
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>>170284927

I guess the only way out is to die.
>>
>>170279660
>>170279876
>>170284410
>>170285162
Ok, I'm usually quick to shit on CC, but that dimension actually looks pretty cool. I like the skybox and the soft lighting from the trees.

>>170284927
>that loot
Fucking hell.
>>
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>>170285162

Thankfully I have creative flight.
>>
>>170257916
1.10 has apart from the ports mostly only new magic mods so stay in 1.7.10
>>
>>170286314
>replying to obvious bait
Stop.
>>
>>170267664
It was a pain in the ass mostly because Ididnt install treecapitator at the time but what I did was put my base between a flattened area and use the trees as walls.
>>
>>170268857
He looks like a sith lord.
>>
>>170286453
How is it bait. I asked a question, I worded it badly, and corrected myself like 2 posts later when I realized it might sound like I was calling magic mods shit. I never played Thaum so I always thought it was just a pure magic mod.
>>
>>170267664
I once set up a village up in those trees. But it looked like shit because I seemingly can't into treetop villages.
>>
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Alright, I'm pretty much all kitted up for some boss battlin'. Got my Fortress Armor, got my Sipping Fiend faceplate, got my Witching Gadgets bracers and cape and got everything dipped in +4 runic shielding.

Might be a little OP, but there's a simple joy to grinding hard in early game so you can steamroller enemies in mid and late game. Kinda like that guy who grinded to max level in FF15 before touching any of the story content.
>>
>>170284718
Thinking about adding to the castle map EPIC PLAYER ANIMATIONS & MOBS. Anyone ever tried it? Is it worth it? It looks pretty neat.
>>
>>170289135
tbf all you really need in there is protection iv and an upgraded lightning wand focus

or even just an infinity power v boner bow
>>
>>170285162
This is what I was expecting to find in the Advanced Rocketry planets.
>>
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>>170285686

There's all sorts of random interesting loot you can find in these loot chests throughout the dimension.
>>
>>170283414
How is it better to have to make models and do a bunch of retarded shit just to put the simplest of blocks into the game?
>>
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>>170289849
Off for today. Not much more to do, but a lot to do, nevertheless.
To do:
>Finish Mine of the ancients
>Add item descriptions
>Finish alternative endings
>add lore books
>implement class change system.
I may also add throwing weapons because fuck yeah. If the game ends up being balance it will be really cool, if not it will be absolute shit because you'll get rekt over and over. Even without monsters you'll probably die over and over.
>>
>page ten
>>
FTB Beyond is released, but like with all FTB packs, be warned that they always include spyware in their custom mods to collect data.
>>
>fan running full tilt
>5+ minutes of loading
>still not playing new FTB pack yet

Is this the new normal?
>>
>>170301934
Remove foamfix for starters, it always slows down loading time with no noticeable performance increase. It's the new Optifine/BetterFPS/FastCraft meme.
>>
>>170301934
Ten minutes later, the world generated. Now everything freezes every time I turn the camera a little.

Sorry, FTB, but we don't all have big streaming, Youtube and Curse paychecks, so we don't all have i7 machines with 30GB of ram and an SSD.
>>
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>>170290087
>taking on horrors from beyond space and time as a bitchass man-sized wisp
Fuck that. I gots aspirations.
>>
What are other "large content" mods I should consider adding to my pack in order to make it last a long time? Maybe something obvious I'm overlooking or something popular here that isn't popular elsewhere.
Awhile ago I finished a pack where I just raced to the end-game of mods like Thermal Expansion and Extra Utilities and it was a boring experience.

Current "large content" mods I have installed:
-IC2 + uncomplication
-Thaumcraft
-Botania (don't like it much but I threw it in anyway)
-Magneticraft
-Logistics pipes and AE2, though plan on using former more
>>
what's the comfiest modpack?
>>
>>170305653
Immersive Engineering is always good if only for the building materials. I like Pam's Harvestcraft because I like the food variety, but some people think it's too much bloat.
>>
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Ok let's see what the big deal is.
>>
>>170305653
You can setup 5xore proccess with mek.
Or try Minefantasy2 for a nip and upgraded TFC.
Or try Advanced Rocketry and colonize space.
>>
>>170302563
play on a serb
>>
Is using Witchcraft with TC4 worth it?
>>
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The functional flowers I have set up in the fight ring really make the fight trivial. 1 flower gives me regen, another prevents mobs from walking towards me and the red ones inflict a constant stream of damage on enemy mobs.

It's perfect. I'm so fucking happy right now. All according to keikaku.
>>
So I'm playing FTB Infinity Evolved Skyblock and the guide book warns me that the pure certus quartz needed for the inscriber will take 16 hours to grow. However, neither the energy acceptor nor the crystal growth accelerator need pure crystals, so why shouldn't I just build those and get the growth time down to a reasonable time before building the inscriber? I googled it and all I get is people bitching they have to wait 16h for it, but it just seems retarded not to build the growth accelerators first. Am I missing something obvious here? Am I the retarded one?
>>
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>>170306758
If I just stand still, the mobs brought in by the GG are pretty much dead within seconds. During this stage of the fight I can pretty much just stand still and take potshots if I feel like farming mob heads.

Have I mentioned how happy I am right now?
>>
>>170306758
>1 flower gives me regen
Why wouldn't you just use a second beacon?
>>
>>170307521
Because I can use a flower.

Really, it would be a pain in the ass to find places to put another beacon, let alone 4 other beacons to get the same effect as the flowers.
>>
What's the difference between FTB Beyond and FTB Infinity Lite?
>>
>>170308193
one stalls nasa computer banks, the other stalls nsa computer banks
>>
>>170308306

I've got 16GB RAM and haven't had any problems playing Infinity Lite. I've only played around for a few hours in Infinity Lite and have a small base set up, so I'm wondering what features Beyond has that might make it worth switching over for.
>>
>>170307989
Seems like it would be a lot easier to me to bury some beacons than to have to deal with keeping mana in the flowers.
>>
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>>170308971
Nah, I got a kekimurus farm right underneath. This is the main reason why I built a whole cake factory. When I'm done farming, I'll just pop the sand out of the hourglass and let it go dormant for awhile. I might see how much RF I can generate with the mana from these babies.
>>
>>170305653
Quick question with IC2 and uncomplication. I had a quick look at the Uncomplications page and it implies that IC2 transformers don't do anything at the moment. Is that correct? I can't blow up machines and shit with straight IC2?
>>
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Lol why do you guys hate meme mods again? I don't even like Type Moon garbage, but this is pretty awesome.
>>
>>170306705
Why? The pack is shit.
>>
Is there any recommendations on which mod packs are generally good quality and worth keeping? Or what mod sites are worth browsing?
I keep finding good aspects of mod packs that are littered with absolute cancerous mods that destroy performance and destroy the land.

Browsing through the curse and ftb thing just fucking hurts my eyes and it feels random to get one that's not mixed full of shit.
>>
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>>170311615
Puchew puchew puchew
>>
>>170312249
Find one with stuff you like and delete the shit you don't.
>>
>>170283356
I can't ever get tired of how you use Pixel Perfection, for some reason something about it always bothers me but whenever I see your screencaps I feel like using it again. Also good job on using Thaumic Bases blocks for decoration and stability at the same time.
>>
>>170312193
Separate cpu threading I think - most of the game isn't multi-threaded.
Your single player game runs both a client and a server instance, so both of them hit that single thread hard and choke up your machine. However your multiplayer game only runs a client instance, clearing a lot of threading space and eliminating that issue. Blame Mojang for poorly threading their game.
>>
>>170312249

What kind of mod packs are you looking for? Everyone's definition of good quality is different.
>>
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>>170313423
Aw shucks, thanks.
>>
>>170313827
Something immersive that focuses on enhancing vanilla aspects instead of adding wacky shit. Like new enemies, weapons, places to explore and building tools. No out of the world or quest based exploring on maps, nothing wacky and overly technical contraptions.

And is there any decent movement mods? I remember a while back there was an enhanced movement mod and a parkour mod which were lovely to use.
>>
>>170314476

From what I understand, most of the FTB modpacks at least try to modify vanilla as little as possible for whatever reason while adding tons of other random shit.

I'd love a modpack that just enhances vanilla stuff while keeping out the ten thousand different ore processing mods and bizarre magic shit that adds a hundred gimmicky toys to play around with. Sadly, these kinds of modpacks are nearly non existent.

Your best bet would be to make your own. I made a server some time ago for my family that had a few vanilla enhancing mods like Quark and some mods that added some places to explore like Twilight Forest and it was pretty fun. No horribly overpowered shit that dealt 10 times the damage of diamond sword and repaired itself automatically or any bullshit like that, just good, clean, vanilla-themed fun.
>>
>>170315302
>pure vanilla with some qol mods like invtweaks and such, plus the roguelike dungeon mod
>find the nearest fortress, enter, and clear to the bottom without leaving or making any farms
ive been doing it almost every weekend for several months now, it's great
>>
>>170316804
That mod is awesome
I remember when magicserb was up I made a base out of one of those dungeons, and just cleared out the floors as my space requirements grew
The lack of variety between individual rooms and floor layouts as a whole kinda sucked but it at least had better architecture design than most mods do
>>
>Ideas guy-ing
Dummashin - minimalist industrial mod. Cheap machines with barely any GUI, no tiering, no upgrades, no configuration, no automatic ejection.

Compacter: insert ingots/clay at the top. Get blocks from the bottom. Requires some power.
Cobblegen: side the machine with lava and water and it'll produce cobble. Put a hopper/pipe below and it's full auto. No power required.
Block dispenser: give power and a redstone signal and it'll place blocks.
Block breaker: give power and a redstone signal and it'll break blocks. Required time depends on hardness.
>>
>>170318252
this would work well with a magic-oriented setup, nice ideas
>>
>FTB Beyond includes Quark
>but disables most of the mod
>those arguments in favor of disabling pretty much everything instead of tweaking recipes and shit
Oh FTB, please never change.
>>
>>170318252
Barrel: insert water buckets and dye from the sides, and dye-able blocks from the top. Get dyed blocks and empty buckets from the bottom. 1:4 dye:blocks ratio, easy as fuck to automate, no power required, and doubles as aesthetic block.

>>170318383
The beauty of simplicity is that it would work just fine with magic, vanilla-like or industrial setup. I don't know why mods like Thermal Expansion do all that convoluted mess of tabs and upgrades and "resonant tier" shit, it adds nothing to gameplay.
>>
>>170318698
>1:4 dye:blocks ratio
1:4 for wool and other 1:1 vanilla blocks; 1:16 for stuff like glass.
>>
>>170318635

To be fair, Quark adds a whole hell of a lot of pointless shit. Creepers turning red before they explode? Fucking really? What's the point?

I love Quark and include it in every game I play just for the blocks/stairs/slabs etc. that should be in vanilla but I disable half the shit too.
>>
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mlw discovering that the forestry bees system isn't all that bad.


Apparently Shincolle added bees too, but i not seen the details yet.
>>
>>170319931
Shincolle just adds a few bee species to Firestry that produce boat stuff, like polymetallic something and maybe grudge.
>>
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>>
>>170320725

Gay pride mod?
>>
Is Ender Storage too OP? I was thinking about nerfing it or something like that
>>
>>170320516
Do you know the bee names? JEI does not classify any bees in Shincolle, or "abyssal " like bees names under forestry, in version 1.10.2

default bees that help make lava might be the only benefit atm.
>>
>170320725
when I first heard of this mod I was pretty excited to hear about "Pylons" but it's just turned out to be some incoherent rainbow botania clone but kalidescope mana shit.

>tfw no ancient themed power mod
>>
>>170321780
Can't remember, it's also possible that those bees aren't implemented on 1.10 yet. Try getting one of the bee recipe plugins and check the recipes for Shincolle's materials, that might help.
>>
>>170322247
>>170320725
Oh ffs
>>
>>170313694
Vanilla runs fine, it's just that crap modpack. Forge turned minecraft into molasses after 1.7.
>>
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>>170279876
I can make better crystals than those
>>
>>170323703
But can it be displayed on Minecraft while still having 60fps?
>>
WHY IS 3D ANAGLYPH STILL IN THE SAME?

WHY DOES MINECRAFT STILL APPLY SETTINGS AS SOON AS YOU CLICK THEM

ARG
>>
>>170323703

I think there are texture packs to make them look better, I'm just using vanilla textures.
>>
>>170323703
T-TIBERIUM?
>>
>Emoniph dead in a ditch somewhere
>Vazkii still around, pumping out whatever stupid shit he feels like
We barely get any autistic mod devs as it is, why do the good ones have to die young
>>
>>170325285
G R E G
R
E
G
>>
lol, FTB Beyond was in testing for weeks longer than they expected and it's still a joke.

There are items without the proper names, there's weird bugs like trying to right-click to insert single items into machines making the stack disappear, there's no fast leaf decay, when I swing a tool it disappears off the screen for like three seconds, something makes mobs glide around weird when I hit them, there's way too much coal and iron everywhere you look, it needs like 5GB or more of ram to play, it takes 5 minutes to start, NEI was working in creative mode even when it was specifically in recipe mode, enemies take a thousand hits to kill.

I could fucking go on and on. We've gone backwards in modpack design.
>>
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>>170326050
>ftb
>modpack design
>ever
wew lad
>>
>>170326050
When it comes to modpacks, FTB sets the gold standard of how hard you can fuck up. Seriously, back in 1.6.4, they somehow introduced a bug where any block that used the flower rendering ID, including vanilla, would render as if they were lily pads.
>>
>>170326305
Their problem is that they're trying to make kitchen sink packs big enough for every major streamer to find something in them to play, but to still play differently than the other streamers.

If they would just make a fun pack, for regular people, with about 60-80 mods, instead of almost 200, it might actually be fun. Instead, what Mojang does is like dumping a video game emulator with a thousand ROMs in front of some kid and expecting that kid to know what to play with first. The kid will probably look at something that's shit and then close it.
>>
>>170326023
Thanks for reminding me, I had almost expunged that faggot from my mind
>>
>>170326050
>NEI
Why? I thought JEI was one of the biggest reasons why people like 1.10.
>>
>>170297618
It's better than having to implement a fake Block class, or manually sending in vertexes and reinventing model parsers for every mod, to render anything complex (that is, without a model provided by vanilla) without resorting to a TESR - and TESRs have never been taken away either.

It was worse in the beginning because Forge didn't handle many things, such as providing dynamically calculated models or actually doing lighting properly (not that 1.7 ever did - BC pipes just force flat lighting), but it all got fixed.

https://github.com/BuildCraft/BuildCraft/blob/7.1.x/common/buildcraft/core/lib/render/FakeBlock.java
https://github.com/CharsetMC/Charset/blob/1.7.10/src/main/java/pl/asie/charset/lib/render/FakeBlock.java
>>
>>170326965
On 1.10, NEI is a JEI addon adding NEI features missing from JEI.
>>
>get Beyond out of curiosity
>both Compact Solars and Advanced Solar Panels in the pack
Suddenly nostalgia from 1.4.7 times and FTb being just as bad back then.
>>
I am looking into making a building modpack, what other mods could I add except
Chisels and Bits
Chisel
FCB
Wallpapercraft
>>
>>170297650
What's a good mod to add throwing daggers and axes?
>>
>>170328101
TCon has had throwable daggers/shurikens/javelins for a while, but dunno about axes
>>
>>170328310
Whatever happened to that Tomahawk mod where you could actually throw axes and TCon hatchets?
>>
>>170327721
>Ender Storage and Multi Storage
>AE2 and Refined Storage
>IC2 and TechReborn
The fuck
>>
>>170328101
Balkon's weapon mod adds throwable spears and daggers and regular waraxes.
>>
>>170328367
>http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294960-tomahawks-1-5-4-0-throwing-axes-updated-2015-07-13
Still exists, apparently
>>
>Embers and Roots are so good in concept
>They both have so little content
This guy needs to learn to focus, he has too many ideas and not enough autism to will them all into reality
>>
>>170320725
By the way you can break those crystal "leaves", preferably when they're grown full size, preferably with something with Fortune 5 on it, to get unholy shittons of both Charged and uncharged shards, saving on Chroma and fucking around with berries.
>>
>>170238682
given a seed how can i find strongholds?
>>
>>170324987
Who?
>>170324103
Good question
>>
>>170313694
>Your single player game runs both a client and a server instance, so both of them hit that single thread hard and choke up your machine.

They actually run in two threads. (Also, Minecraft 1.9+ rendering is actually multithreaded, sort of.)
>>
guess whats out
https://forum.feed-the-beast.com/threads/ftb-beyond-release.220305/
>>
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them stairs tho.

h a n d i c a p a c c e s s i b l e
>>
Holy shit Techguns your Chemical Lab is LOUD
>>
>>170337582
>45 degree ramp
>Handicapped accessible
The ADA recommends a 4.7 degree ramp, or a slope of 1/12
You'd need a ramp 72 blocks long to even come close to complying with the national standard for a vaguely climbable ramp.
>>
>>170338097
B-but its ribbed... for your... grip?
>>
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>>170338097
as central european, his ramps would be more than adequate in these countries. Have you ever SEEN a slav "handicapped ramp"?
>>
>>170336915
> Quark colored beds disabled

For balance reasons, I guess?
>>
Anyone know about land claiming mods for servers in 1.10?
>>
>>170338901
The usual Factions or Towny, I'd suppose?
>>
>>170339279
>Factions
>Towny
>Mods

sure is ded in here.
>>
>>170338265
>That ramp
Radical
>>
Who /comfy/ over /industry/ here?
>>
>change resource packs in-game
>don't immediately get out of memory errors
I guess I did something right while making my current pack
>>
>>170339756
>Not having a science base that provides the resources for your comfy projects
If you play trenserb I know who you are
>>
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what the fuck is that
>>
>>170341676
Paul
>>
>>170341676
A pond
>>
>>170341676
Dirt and water, mostly
>>
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>>170338805
Yes, absolutely.
>>
>>170342782
good english
>>
>>170341676
Oh shit you found Paul!
>>
ded thred
>>
DEAD
>>
holy FUCK its dead.

To stimulate people:

Valkyrian warfare now has a ship owner function, with special items to steal someone's ship.

FTB utils barely functions, still.

Platforms 1.10 is as good as catwalks, if not better.
>>
Bump post: come to trainserb ya'll thats where the magic happens(you dont evsn have to like trains)
>>
>>170346315
dead cause im busy with fucking around in my mod environment
>>
dead
>>
etc
>>
>>170346315
>FTB utils
I still don't get what's up with this mod. It's like they picked up a bunch of features from other mods, made them even cheaper (chunkloading literally for free) and then called it FTB's most important mod.
>>
So, I'm making a private server for family and friends who I'm trying to mostly-wean off of ATLauncher and FTB packs, who are used to a whole bucketload of bullshit.

That would normally be easy- in fact, it's been pretty easy before when I've done it before.

The trick is now, that I'm trying to do it in 1.10.2. I've got the basics- You know, WAILA, NEI, Morpheus, Gravestone that kind of thing. I've got tech stuff, such as Mekanism, EnderIO, Immersive Engineering. I've also got storage- Drawers for lowtech, Refined Storage for hightech... but then I've also thrown in some other interesting stuff like Advanced Rocketry and Dooglamoo Cities.

Do you guys know of any good, interesting mods to add?
>>
>>170347656
Alternate Terrain Generation
Magneticraft
Draconic Evolution
Embers
Astral Sorcery
>>
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Does anyone know the science behind permanent aspects in the research table in thaumcraft?
>>
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What do you guys think? Seems legit.
>>
>>170350706
Yes
>>
>>170350706
if i remember well, stick crystal cclusters around your table and you'll get most of the primals as permanents
>>
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>>170348058
>Dragondildo Lotion
>>
>>170350706
Yeah, certain blocks nearby it supply you with various permanent aspects.
Clusters give you their according primals.
I think aura nodes do also.
Books give you a random one.
Dragon egg gives you all the primals and some other random ones.
There's a lot of other blocks that supply things as well, you can look it up somewhere. Like even potato crops give off aspects if i recall.
https://forum.feed-the-beast.com/threads/thaumcraft-research-boost-list.10983/
That one is really old though.

So what happens with the permanent aspects is that if it goes below 1 it will usually regenerate that point within a minute. Not that useful for most simple aspects but for the more complex aspects it really pays off, since those take up to ten points to create.

If I recall you can kind of cheese the system by placing a lot of research tables next to each over so those also get the permanent aspect bonuses. But now if you run out of an aspect you can turn around and use the next table for that point, and keep switching around until your research is complete instead of waiting around for one single table to regenerate.
>>
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How does this stupid sonar thing work?
>>
>>170352708
You are in the center of sonar, Karmir dungeon is 2 o'clock
I can't remember well whether it's North-oriented or You-oriented, check it yourself by turning around and activating again
You'll have to triangulate hard with this thing since some Dungeons have a rather small surface entrance
Alternatively, might want to inhale cyanide gas instead of suffering through the putrid shit that is chroma dimension
>>
>With recent forge and Foamfix you should be able to handle more then what 1.7.10 could do. At least that's my personal experience. -McJty

then why does 1.10 drop below 100fps for me in situations where I get 200+ in 1.7.10????
>>
>>170354913
That's bullshit. I debloatified Beyond and even so I can't load that shit on my toaster, with the resulting pack being a lot smaller than my current 1.7.10 which runs well enough.
>>
>>170347387
>chunkloading literally for free
implying a fucking engine limitation should cost in-game resources to overcome.
>>
>>170355368
When that same fucking engine limitation has always cost in-game resources to overcome, and when it may lead to the death of any map if left unchecked, then yes it fucking does.
>>
>>170355474
Whether or not you want to make chunkloading require in-game resources is up to you, but precedent and bugs doesn't mean it should.
>>
>>170355594
The fact is that if chunkloading was always meant to be free, it wouldn't have costed something ever since the first time it was implemented. Some mods even go as far as consuming fuel (sometimes ridiculous amounts of it, what the fuck MFR).
>>
>>170355712

Chunkloading wasn't "meant" to be anything, you retard. People made it cost resources because they wanted to. Other people made it free because they wanted to.
>>
>>170355712
meant by who? modders?

who cares if they think it should? what's that have to do with everyone else?
>>
>>170355712
mfr has chunkloading?

>>170355712
the issue is quarryfags, as always
>>
WHAT IS THE BEST TECHNOLOGICAL MOD FOR 1.10.2.

Gregtech 5U is pretty laggy and broken right now, and I want something that give me a lot of options and a good fun, but i don't want magic machines that just give me resources, i want logistics
>>
>>170357082
if you want something with a ton of depth and a super high learning curve i would recommend thermal expansion.

make sure you use big reactors for RF, and AE2 for logistics.
>>
Eternal reminder minimap mods are cheating
>>
>>170357202

is thermal expansion less casual from 1.7.10?
>>
Reminder that rebinding keys is cheating
>>
>>170357202
>thermal expansion

I don't get why so many people love this mod. What does it do that other mods don't? There's a million fucking mods that do ore grinding and smelting and shit, what makes TE so unique that the hype levels were absurd for this mod's release?
>>
reminder that playing the game is cheating
>>
>>170357247
>>170357312
true. also mods are literally cheating. do not mod your game
>>
>>170357082
>>170357202
>>170357350


is tech reborn good now?
>>
>>170357350
FTBabby's first mod. It got nerfed to shit on 1.10 in regards to its content too ("it will come out later I promise") which makes it even more funny.
>>
>>170357350
mekanism is a buggy broken mess in 1.10
EIO's processing machines are less powerful
IC2 is very different from TE obviously

most people seem to prefer TE's aesthetic as well.
>>
Is there even any reason to use more than 1 techmod? Like using TE and IC2 at the same time is kind of a waste of time isnt it? Asking honestly.
>>
>>170357562

What makes EIO less powerful? I used both in Infinity Evolved and eventually switched to just using EIO for everything because it did everything better.
>>
>>170357350
It's a tech mod for people who are stupider than stupid, literally a dumbed down ic2 mixed with bc.
No one should ever use te, it rots your brain.
Unfortunately there are a lot of retards in the world.
>>
>>170357724
A lot of casuals like myself would use TE for beginning and mid game. Then I would switch to IC2 when I felt I had enough RF/t and a RF->EU converter like a mekanism pipe, because IC2 machines are the fastest in the game if you can supply them with enough EU.

I no longer do this for obvious reasons though. It takes the fun out of things. So yea I'd probably just use one "big" tech mod in the future. Maybe throw in a smaller mod like immersive engineering as well.
>>
>>170357724

Not really, no. How many different ways do you need to process ore, really? It comes down to personal preference.
>>
>>170342782
you think you can get away with your aesthetic use of stairs but we can't have you having too much fun without spending a day's worth of grinding now can we?
>>
>>170358161

IC2 machines may be fast as fuck, but they have an exponential increase in power usage, don't they? I find it's better to just make a bunch of powered furnaces or whatever and use round robin to fill them all at the same time. No need for one machine to do all the work if it means being horribly inefficient.
>>
>>170358514
There are a lot of mods nowadays that absolutely trivialize rf production, which makes the inefficiency negligible.

But yea setting up an array of weaker machines is more fun.
>>
newfag here, can I brick my game with adding a mod?
>>
>>170357724
Depends on your goals.
A lot of them may have few desirable features not present in the other mod. Or for instance different approach to aesthetics and functional implementation of item\liquid\energy transport, that leads to one being more desirable over the other in different situations.
I think it's rather obvious.
What's exactly the benefit of putting myself on the imagined anti-masturbation cross of only one mod? Anything objective?
>>
>>170358793
>Your save?
Easily, world corruption is definitely a thing which is why you install backup mods like aromabackup.
>Your game?
Who gives a fuck it's easily replaceable.
>>
>>170358793

Always back up your worlds before adding any new mods. It can happen, but usually doesn't.
>>
>>170357724
If the only thing you want out of them is to double ores, then I don't think so. Every single tech mod has plenty of content other than that, though.
>>
>>170328753
TechReborn depends on IC2 to be installed.
>>
>>170359815
>Tech Reborn is a completely standalone tech mod designed by the ideals of GregTech 2 and Industrial Craft 2 pre-experimental.
>>
>>170359815

The project page says it is a completely stand alone mod.
>>
>>170359815
>>170359938
>>170359958

but is it good? laggy?
>>
>>170360104

Haven't actually tried it. It looks like a blatant copy of IC2. I'm not even sure why it exists.
>>
>>170360716
Because it copies old IC2 and old GregTech, before the balance changes to both.
>>
>>170360908

I don't know what balance changes you refer to since I don't use IC2 much, but wouldn't it be possible to revert the changes by changing configs/recipes rather than writing a whole new mod?
>>
>>170360104
>>170360716
>>170360908

it can detect ic2 and remove the overlapping parts (mostly). I guess you can keep ic2 for crops, reactors and the like, while obtaining the industrial electrolyzer, the grinder and the fusion reactor
>>
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>tfw keeping TE in my pack only for the lamps
I tried to live without those. I couldn't.
>>
>>170361068
>but wouldn't it be possible to revert the changes by changing configs/recipes rather than writing a whole new mod?
For IC2, a special addon exists called Uncomplication; for GregTech, GT2 is not GT4 is not GT5 is not GT6; they're all essentially different mods.
>>
>>170359018
>What's exactly the benefit of putting myself on the imagined anti-masturbation cross of only one mod? Anything objective?
RAM saving if your computer is shit
Less bloat

but nothing else really
>>
>>170357247
>>170357312
So is increasing your FOV above the default.

If Notch-sama had wanted you to be able to see creepers to your sides he would have made it so.
>>
>>170357724
The problem with the big tech mods is that they're shitty/good at certain things, but because they want to be stand-alone you end up with 9001 new microcrafting components for ore doubling just to get access to a functional farm machine or bundled pipes or whatever. I wish someone would just say FUCK YOU to the modcucks, steal all the ideas and assets from IC2, Mekanism, TE, EIO, MFR, Immersive Engineering etc. to make a single mod that can do it all without redundancies or microcrafting or integration related 'muh baluns' give-a-fucks.

In other words, imagine if Reika's mods were good.
>>
>>170364546

I just wish there was one core mode that added shit like copper/tin/whateverthefuck in ingot/block/ore/dust form that anyone who wanted to make yet another ore doubling mod could use so we don't have 50 different versions of copper ore and ingots.

I don't mind having a bunch of tech mods, but when I have to deal with a dozen versions of the same ore that are functionally identical I really want to smash some faces.
>>
>>170359938
>>170359958
it does for 1.8.9. I have crashlogs of it bricking without IC2. Whether they fixed that or not isn't the point, the point is I had to waste my time troubleshooting it.

>Description: There was a severe problem during mod loading that has caused the game to fail
>net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: reborncore/common/tile/TileMachineBase
<...>
>Caused by: java.lang.ClassNotFoundException: ic2.api.tile.IWrenchable

>>170364546
>We need a new (collective of ideas)!
>There are now n+1 (collectives of these ideas)
>>
>look at Direwolf's TE5 spotlight
Oh wow this new machine upgrade system looks like shit, and the specializations look like boring ways to try competing with the power creep as well. TE4 was more than good enough in regards to that despite lacking in-world upgrades.
>>
>>170364896
>when I have to deal with a dozen versions of the same ore that are functionally identical
Any mod worth using should have configs to disable those. If you can't spare 10 minutes to choose a few main mods to handle your ore generation and disable the rest of the oregen, you shouldn't bother making packs in first place.
>>
>>170365162

I can and have done that, but the point is I shouldn't have to. Most mods use a unified API for energy, right? So why not the same with ores?

The problem with configs is that they are always obvious or that they don't cover all cases. Maybe you set up your configs just right and you play in a world for a few weeks and never see multiple of the same ore types. But then you decide you're going to use a void ore miner and suddenly you get swamped with several different versions of lead ore because someone, somewhere is a fucking retard.
>>
>>170365482
I think it's because Forge didn't want to add things to become the base of anything else, until they went and added Forge Energy anyway.
>>
>>170365637
>I think it's because Forge didn't want to add things to become the base of anything else

The entire point of Forge was always intercompatibility. That's the whole reason it was created in the first place. However, most additions of this kind are really controversial among modders.

Even the original proposal of Forge Energy created back in 2014 by immibis has modders arguing about how it should work and if it should even exist:

https://github.com/MinecraftForge/MinecraftForge/issues/1482
>>
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Because of the weather mod, the wind ruins the fountain effect of this.
>>
>>170366406

I think Forge Energy is a good idea because it means as a modder I don't have to write my own energy system, and as a player I don't have to install a dozen different energy systems used by all the different mods meaning less bloat for me. Some mods like IC2 use their own beautiful unique snowflake energy, and that's OK I guess.

That's kinda what I'm getting at with the whole ore thing. There are dozens (not an exaggeration, either) of copper ores added by different mods. Why not have one unified system and if you want to use copper in your mod you can simply install enable that ore in the config.

What would make it even better is if you could create new ores dynamically. If your mod added some new ore called Snowflakium, the unified ore mod could generate an ore based on your idea given whatever colors you want it to have. Then it would generate blocks, ingots, nuggets, dusts, etc. That way, even if no one has ever heard of your unique snowflake mod, every machine ever written will still know how to handle it.

I really enjoy Mekanism. The ore quintupling is really fun to set up and rewarding. However, Mekanism doesn't even handle half the ores in any given modpack because it isn't written to handle every possible ore. With this system, Mekanism could handle every ore without any special coding; writing it to handle a single ore would mean that it can handle EVERY ore.
>>
Is there a small mod somewhere that just adds forestry electric engines. I don't want to add all of forestry for just that.
>>
>>170369089
probably not
>>
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The lumen faggot tree continues to grow.
>>
>>170369089

Depending on what other mods you are using, you may already have a way to convert between EU and RF. Mekanism's cables do it automatically, MFR rednet cables does, Immersive Engineering does. Galacticraft aluminum wires. Extra Utilities transfer nodes.

To answer you question directly: Power Converters mod.
>>
>>170369890
I can feel the aids
>>
>>170368510
Doesn't AoBD literally do that?
>>
>>170256048

Install blood magic

Get a t4 altar and get teleposers

Telepose nodes without the stupid horrible drawback


OR

install automagy for the non cheating way
>>
>>170371950
AOBD is certainly on the right track. The problem with AOBD is that if some new mod added a new ore all the other mods would still not know how to handle it because it doesn't dynamically create these things. The AOBD dev would have to add it in manually and as far as I can tell the mod is no longer being developed so there goes that.
>>
>>170372601
I'm pretty sure that AOBD generates all ore shit and adds its to all kinds of ore processing machines dynamically as of a rather old version.
>>
>>170372854

Well then I stand corrected.

AOBD solves the problem of different unique ores playing nicely with other machines but does nothing to alleviate the issue of having a dozen different kinds of the same ores and ingots in the first place.
>>
>page ten
>>
Post your bases.
>>
>>170377114
but what if you steal it
>>
>>170377181
Don't worry, I will.
>>
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>>170377114
k
>>170377230
Do it. Get on my level.
>>
is there a way with mcedit 1/2 to select and replace a RANGE of block ids?

I need to replace a lot of ores from mods with stone but i do not want to select 400+ ids manually
>>
>>170368510
Except Forge Energy is generic and boring, and it encourages people to make generic and boring mods which use it to be compatible with the majority.

If you need proof, look at all of the generic and boring mods in 1.9+
>>
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>>170377114
Plz r8 my house I really like it.
>>
>>170380189
10/10 would fuck
>>
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Final-ish boss.
>>
>>170380275
THX!!! i have a window on the other side (you can't see it) which is a perfect cube shaped hole.

There's nothing inside it yet except a chest and a tunnel down. I'm really bad at this game.

Seriously though, I'm making a modpack and tweaking things in Modtweaker. I hate how you have to import every single item to figure out its proper name.
>>
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Alright, let's see what this does.
>>
Need your help with something in FTB.

Every fifth minute, I need to emit a constant redstone signal for one minute, before switching off for another five minutes & ad infinitum.
Preferably, I need the contraption to be as small as possible

As a magic user, my machinomancy is rusty...
Please explain to be how I accomplish this, thank you.
>>
>>170378607
>Except Forge Energy is generic and boring, and it encourages people to make generic and boring mods which use it to be compatible with the majority.

You mean RF? It's literally the same situation, and I cannot name a mod which moved on from anything other than RF to Forge Energy.
>>
>>170380960
Computercraft?
>>
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>>170380623

Looks like it doesn't do a damn thing.
>>
>>170381024
Could just take a while to work?

Might only effect the chunk's biomes instead of directly purifying the blocks. In that case you wouldn't see a difference immediately, you would have to exit and boot your world up again for it to update the chunks visually. Also if it is changing the chunks you could see it in the debug screen, with out having to reboot your world.

That's just my guess though.
>>
>>170381016
I have Computerraft installed, how would I achieve what I earlier described?
>>
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Alright, it's puzzle time.
>>
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How do I get the deco plaster from bamboomod to align
>>
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>>170382446

This is basically a lock puzzle, this is the third level of it, the previous two were a little easy. This one looks like it's going to be a pain.
>>
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>>170383457

Nevermind, it was easier than the previous two.
>>
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>>170383675

And the one after was somehow even easier.
>>
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>>170383835
>>
>>170380960

You could probably do this with Botania's hovering hourglass. Set one to 5 minutes (5 soul sand) and another to 1 minute. When the 5 minute hourglass flips over it will emit a redstone signal which you can send to two pulse mana spreaders, one to turn on the 1 minute hourglass and one to turn off the 5 minute hourglass. At this time set up your redstone signal to turn on via a sticky piston pushing a redstone block in to place, or whatever. When the 1 minute hourglass flips over, it will need to send a pulse to itself to be turned off and to the 5 minute hourglass to turn back on. Your piston should now retract the redstone block and turn off the redstone signal.
>>
>>170381001
RF encouraged boring and generic mods, but not being built in it didn't still practically enforce it.

Lemming didn't even really want it in Forge, but Lex's autism prevailed.
>>
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>>170384187

I wonder how many more levels til we get to the goodie?
>>
>>170384234

How do you figure? Having an easy to use energy system doesn't make your mod boring, making a boring mod does. Having your own unique energy system doesn't make your mod any more interesting, either.
>>
>>170384772
Interestingness arises from making multiple completely incompatible systems work together through fiddly.
If everything works together off the bat, there can be no fiddly.
It's not a matter of the individual mods being interesting, it's how they play together.

It's why tekkit classic was one of the best packs.
>>
>>170384925

If your mod is only "interesting" because it doesn't play nice with others and you have to jump through hoops to get them to interface properly, it isn't an interesting mod.
>>
>>170385092
When did anyone ever say that the individual mod shouldn't have interesting content?
>>
>>170385497
>It's not a matter of the individual mods being interesting, it's how they play together.

You, 9 minutes ago.
>>
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>>170384473

That one was the most trickiest by far.
>>
>>170385623
This is really hard to word if you don't understand there are multiple kinds of interesting.
The boring made by compatibility has nothing to do with the mods on their own.
A playthrough with one mod designed to be compatible with other mods not in the pack is interesting.

A playthough with mods that all have an orgy of compatibility is boring because nothing feels different.
Just go play tekkit classic and compared it to the feel of modern modpacks.
>>
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>>170385838

There it is, there's the goodie.
>>
Is there a way to make that a removed mod block is replaced with stone and not with air?
>>
>>170387423

Use MCEdit to replace the block with stone before you remove the mod.
>>
>>170386041
news flash; Tekkit Classic is (was?) a kitchen sink. I tried to make a pack approximating the contents of Tekkit/Technic in 1.2.5. It's hard to find mods from 1.2.5 these days. It is a mishmash. EE2, Thaumcraft, IC2, Buildcraft, EE2. The progenitor of more stuff to do more stuff.

Nothing back then was nicely meshed together. A mod worked with everything in itself, and maybe it worked with others in certain ways. Like Buildcraft or RedPower being able to move stuff around for IC2. But there weren't any Thaumcraft add-ons. I don't recall any 'magic' mods of note other than TC2, EE2 notwithstanding. There wasn't anything more to work with.

Frankly the most interesting interaction was abusing Blazerators. You had behaviour from EE2 working with IC2 and that stuff has to move around so you either use pipes via BC or tubes via RP. And then I dunno use Railcraft to cart blaze powder around.

Trying to compare Tekkit Classic to modern modpacks is not a comparison of different elements. It's a measurement of evolution over time.
>>
>>170386195

Also do I REALLY have to find and do 15 more puzzles to get all the cores?

And I still barely a clue on how the sonar works, finding this structure was dumb luck.
>>
>>170388680

I have to find and replace 400+ blocks, it's not doable like that
>>
>>170384772
>Having your own unique energy system doesn't make your mod any more interesting, either.
It actually can, but only as a component of a greater whole.
>>
Kind of a dumb question but how should I get off mines? Breaking blocks until I reach the surface isn't fun but I don't want to use /tp
>>
>>170389169

Sure it is. A long time ago I played a modpack with rotarycraft and reactorcraft in it but then I decided they were utter dogshit and not worth existing anymore. Reactorcraft adds fucktons of useless ores and I used MCEdit to replace every one of them in the entire minecraft world with stone before removing them. It was a fairly simple process, as I recall. You don't have to find and replace all of them individually.
>>
>>170389446

Make a stairway and ascend when you are done mining?
>>
>>170389446
mark the way up with pumpkins or another directional block (or if you can get them these little arrow "heads")
>>
>>170389508

Help me then. I'm trying to understand the process.
I know the range of ids that have to be replaced, can i select a range of ids? Or maibe can i select the names of blocks?
>>
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ded general
>>
THERMAL EXPANSION SERB WHEN
>>
Sup guys. I'm looking for a modpack (or individual mod suggestions) for "adventure".

My building autism only goes so far, and I find that I have a hell of a lot more fun just exploring biomes, dungeons, and structures.

In the past I know I enjoyed atomicstryker's ruins and battle towers mods.

Any suggestions would be greatly appreciated!
>>
>>170392936
Not another one.
Hexxit is the only real "adventure" modpack in existence because adventure modpacks take a shitload of effort to make.

To make one, use mods from hexxit, as well as stuff like recurrent complex, a dynamic worldgen mod that supports the addition of many kinds of structures.
>>
>>170384925
I never stopped playing Tekkit. I've tried several packs along the way but I haven't enjoyed any of them as much.

It's ironic that Tekkit is what made modded Minecraft popular, and was the last modpack to ever be good.
>>
>>170390516
>those drives
rearrange into loss edit pls
>>
>>170394830
what did he mean by this?
>>
>Page 10
What's a good way to into natual looking curves that don't look too alien?
Not circular ones.
>>
>>170398004
In landscape? Basically do a circular one and then smooth it in different layers so it looks natural.
>>
Where can I find old bukkit plugin coding tutorials, preferably beta 1.7.3 and pre? I'm fucking around with it
>>
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Alright, looks like I might've figured out how the stupid sonar works.

Also Lumen Dash REALLY helps out.
>>
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>>170399862

Oh boy, maze time.
>>
>>170400072

Also breadcrumb doesn't seem to be working, so this is gonna be a really fun maze.
>>
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>>170400289

Hmm maybe I don't need it after all.
>>
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>>170400527

This puzzle was surprisingly easy. Maybe my high jump and creative flight made it that way.
>>
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>>170400748


Next up, Tahara.
>>
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>>170401981

Oh it's one of these kind of puzzles, also no name showed up for this one.
>>
>>170402150

Last one was a little easy, this one looks like it's going to be a headache
>>
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>>170402369
>>
>>170401930
Ironic shitposting is still shitposting.
>>
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>>170402536

That last one was very tricky, now it's time for this one.
>>
save my jej
>>
>>170402686
What was it
>>
>>170405687
Ironic shitposting about te and eceleb cancer
Nothing important, it's not a good idea to ask about deleted posts anyways, sometimes there's a reason why they're gone, it could be /kspg/ or something
>>
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>>170403250

God that last one was a pain in the ass to figure out, now it's time for this one.
>>
>Going boating around the world after spawning on a nearly perfect small island chain that you've been hanging out on for almost a week

Just paddling along the coast and marking landmarks. Comfy as fuck.
>>
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>>170406057

Last one was also a bit of a pain.
>>
>>170363284
I know you're just joking but goddamn
The fucking default FoV makes me feel physically sick. Even max is still kinda cramped feeling.
>>
>>170391886
>making an entire server for the worst update ever
but why
>>
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Need a roof material for my first house.
>>
>>170409314
What the fuck are those lava/water streams in the background
>>
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>>170409838
Exactly that.
>>
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>>170407481

Almost rage quitted at the last one.
>>
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>>170410103

Jesus, when will this shit ever end? Also last one was piss easy.
>>
>>170410392

Same for that one too.
>>
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Fug, what did I do? my chat started spamming this when I loaded the world.
>>
>>170411887
>*hacking noises*
I'm in.
>>
>>170411887
It looks like something
>>
ten ten
en

t
e
n
>>
>>170410852

Fuck Reika for creating these shitty brain cell killing puzzles.
>>
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>>170415336

Seriously, how the fuck am I suppose to do this one?
>>
>>170411887
YEAR ZERO
>>
>>170415472
with no idea what you do with these puzzles in general, I can't even begin to suggest. the lack of detailed info is kinda a killer here mang.
>>
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>>170418343

Here you go. Also see if you can solve this bullshit.
>>
>>170418690

Oh I just learned that if you have red and green in the prism at the same time, you get yellow, which is required.
>>
>>170419430

And I assume to get white, you need to somehow mix all three, seriously what the fuck is reika thinking with this.
>>
there's an alpha 1.2.6 server without rules up at 2b2t.us.
It's quite funny and I haven't found a flyhack yet
>>
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>>170418690

YES, I DID IT

Seriously fuck this one.
>>
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>>170420339

Looks like there's only two more to go before I get the goodie of the place.
>>
>>170361203
My nigga.
>>
>>170373540
What is Unifier
What is Unidict
What is Uniq
What is FUCKING CONFIGS TO REMOVE THE ORES FROM GENERATING.
>>
i fucking hate playing with mods, everytime i want to make one machine i have to craft 645 electronic circuits which requires a billion other things which are made with a billion other things.
Fuck minecraft
[s]though i can never leave[/s]
>>
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>>170420463

The final one before the goodie will be finally mine.
>>
>>170420463
Just to get it out of the way before it's too late: when you'll be finishing final puzzle of chroma dimension with all the 16 cores, turn View Bobbing OFF.
There's some grand spectacle at the end that gets all kinds of fucked up due to view bobbing, so if you don't want to see what an epileptic person sees when they have a particularly violent stroke, turn it off
>>
>>170421786
I got to spend twenty-thirty minutes going into the config files for each and every oregen mod to turn off oregen! Especially for shit like Nickel, Uranium, or Iridium that don't even have a purpose in the game other than Nickel+Copper alloy.

I modtweaked it to be copper+iron because fuck nickel.
>>
Is there a mod that allows me custom block drops?
I want to make some small changes like breaking obsidian has a chance to drop diamonds or emeralds, or while digging sand sometimes you get saltpeter. Is there anything like this for 1.7.10.

If you say command blocks i'll find your home and shit down your chimney.
>>
>>170422824
ID 137
>>
>>170422352

Don't worry about it, I believe I'm done with this mod and pack, I'm not wasting anymore of my brain cells.
>>
>>170422824
Custom Items and Block Properties, probably more as well but these are the ones I've used.
>>
>>170425672
Good idea. Cherish those nerve cells you saved by not doing Musical puzzle
As i said multiple times, chroma dimension is literally absolute worst putrid fucking shit.
>>
What mods for a girl like me who just enjoys running around exploring and falling from great heights?
>>
>>170427216

botania
>>
>>170427305
what about for speed while running?
>>
>>170427216
Squake, and a mod that adds some kind of glider.
Gotta go fast.
>>
>>170380319
How does it look? Would you this final boss?
>>
>>170427216
Portal Gun mod by iChun, if only for the Long Fall Boots.
>>
When trainserb has a lumber mod (axing 1 log breaks the entire tree) and u find a 8by8by100 tree and decide to make a treehouse, but 80% in and after 6 hrs you "axedentally" timber the whole tree because you forgot for 1 second
>>
Is it just me or is thermal expansion/kinglemming being godess-worshipped like redpower & eloraam were?
>>
>>170428556
Those 'realistic' tree chopping mods were not built at all with the idea of giant trees in mind
>>
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>>170427854
Superior Version
>>
>>170411887
THE NUMBERS, MASON!
>>
>>170432860
The claws dont look that good personally.
>>
>>170409253

You do it for Smegmatech.
>>
>>170427216
Tinker's Constructs with the Tool Leveling Mod.

Get that adventure feel as you roam around with your weapons and tools always growing in power at your side.

And those Slime Boots and Slingslime are fun as fuck for running around like a retard and throwing yourself up and down cliffs.
>>
>>170427216
trannies aren't girls
>>
>>170427216
post dick
>>
>>170427216
>>170434979
Oh, and Druidry for camp fires, Sleeping Bag, and a backpack mod for that camping feel when you're out and about.
>>
>you can in fact set up custom compacting rules for Storage Drawers using MineTweaker
Oh god damn yes
Time to make all those AMT2 storage blocks that only take 8 items finally work properly and add a custom stone -> brick drawer too as well
>>
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>>170434085
Superior Superior rainy version
>>
>>170238682

I'm sorry, what mod is that? Is this customNPCs?
>>
>>170438397
It is. But you have to make the npcs yourself.
>>
>>170435163
Thaumic Bases (use the fork in the OP) also has campfires.
>>
>>170439129

Oh yeah I'm familiar with it. Used to make a quest where a bunch of witches in the forest have a pigman trapped in a cage. You hear about this from a village, they say that there are some foul heresies going on in a witch grove.

If you ask them about the pigman they'll say it's a pig they gave sentience to after some ritual. Ask the pig though, and he'll say he was a villager kidnapped from the village you received the quest from and is slowly being transformed into a pig by the evil witches. This makes sense until you remember that the village makes no mention of anyone from their place being kidnapped.

Although pigmen are not the only half-men you will encounter, some are civilized so it technically counts as keeping someone locked up against their will without any cause.
>>
>>170440020
Sounds like a fun quest. Mines are fairly simple.
>>
I know that trying to teleport from vanilla End can result in a bug that drops you out of the world, but is it the same with Hardcore Ender Expansion?

About to find out myself either way.
>>
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Anyway, I'll try Tahara again when I'm in a better state of mind.

Next up Portokali.
>>
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>>170442134

This one looks like it's going to be quite interesting.
>>
>>170442298
https://www.youtube.com/watch?v=XIrOsEsRixQ
>>
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>>170442298

Anyway the gimmick to this puzzle is that it's a maze that "shifts" at certain points you walk at (or if you want to get technical, it silently teleports you to a different area of the maze), this one actually seems quite clever.
>>
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>>170442634

Well there's the goodie, but I can't get it yet.
>>
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>>170442743

Funny enough, the room after contained the key. But now I gotta find my way back.
>>
So I made a basic storage system with Storage Drawers and EIO's Inventory Panel. It works great except for something...
I want to connect a chest of misc stuff I don't have in large quantity but when I do it the network tries to dump everything in my drawers to the chest. I tried to set the priority of the drawers to 20 but it still dumps everything to the chest.
Any idea of what I'm doing wrong? Maybe I'm just retarded.
>>
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Aw yis
>>
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>>170442857

That wasn't too hard.
>>
Are there any mods, besides Buildcraft, that add Oil? I am going for a kind of There Will Be Blood aesthetic.
>>
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It's the third time this piece of shit caught on fire.
>>
>>170445226
Galacticraft/Pneumaticraft do iirc
>>
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Obligatory Belmont fight. which is actually optional and most players won't even find, let alone complete his quests
Imaginary dorito for whoever guesses the name reference
>>
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We Thaumcraft now?

Trying out HEE and it's quickly becoming clear that this will be very difficult to fit into my pack. Shame too because I liked the harder Ender Dragon fight and I like the terrain.
>>
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>>170447690
Also there are some pretty clever little minidungeons floating around out here. Had to fly through poisonous goo to find this little hollow cavity with a few Endermen and a treasure chest.
>>
>Lets play around with making a dimension mod
>Takes like twenty classes files just to get started
Wew...
>>
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>>170446424
'Avin a giggle choice for the game, yay or nay?
>>
>Optifine is hardcoded to not show custom skyboxes on render distances lower than 8
Well now that's an useful bit of information, also fuck you.
Holy shit this Pixel Perfection skybox is sexy.
>>
>>170449031
Yay.
>>
What is it about OpenBlocks that simply doesn't let me fully enjoy that mod? Every time I add it to my pack, something bothers me and I end up removing it not too long after.
>>
>>170447690
>>170447921
What is the first and third item in your bar?
>>
>>170450106
The Ender from EnderIO and a pulse rifle from Matter Overdrive.
>>
>>170450334
>pulse rifle
Sorry, I meant phaser rifle.
>>
>>170267664
I can't decide whether or not I want RTG
>>
>me
>making a custom modpack
>many tech mods
>create a world
>exploring a cave
>3 types of copper
there is a way to just generate only one copper for every mod?
>>
>>170451435
yes
>>
>>170451191
You do. Make a single world with it and you'll find it hard to use anything else.
>>
>>170451435
>makes a custom pack
>doesn't go through every config disabling unnecessary shit
>>
>>170451435
doesn't that ftb utilities mod allow you to do that?

but i've always been too lazy. i'd want to get the frequency and shit exactly right and idk if it's possible.
>>
>>170449901
the extremely large amount of fluff and garbage it adds relative to the genuinely useful stuff.

>>170451435
yes, by actually making a custom modpack and configuring it the way you want instead of throwing a bunch of mods into an instance and calling it a pack instead of 'a loose collection of jars', which it fucking is.
>>
>>170452193
>tfw configged everything but forgot the ores
>>
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>>170451191
Give it a try, play on a RTG world for some time.
Personally I can't go back to vanilla because
>actual beaches that aren't lumps of sand stuck to a cliff side
>hills that are taller than 5 blocks
>mountains look more like mountains and less like sponge
>dem rolling plains for easy building
>can actually use rivers for boat travel because they aren't cut up every 10 blocks
>>
>TE energy cells got buffed the hell out of in 1.10 because they've always been the worst option around
Oh wow.
>>
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>>170443062

Anyway, 2nd attempt at the bouncing lights puzzle.
>>
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As a complete redstone noob it took me about half an hour of trial and error to get this down. I wanted a concealed piston door that only opened at night for my nether portal room. Imagine those levers are a daylight detector somewhere a bit far away, I can't be assed to complete it. I did a serious facepalm when I saw how simple the end design was

Now for someone actually decent at this stuff, how would you make it so that the door opens whenever someone steps on the blocks near the entrance, with no visible redstone things?
>>
>>170457980
abuse chunk loading so that when they step there an entity hits a tripwire
>>
>>170458302
or command blocks
>>
>>170457980
First, lets get this out of the way:
>vanilla

For your question, I'm assuming you don't want to use pressure plates or tripwires. But you can use block update detectors and redstone ore. If you put a BUD next to a redstone ore block, it'll turn on because the ore will light up when you step on it. Of course this depends on what version you are playing, Mojang usually fixes any BUDs because no fun allowed.
>>
gotta say, automagy is pretty neat

and I have only touched the redcrystal stuff and the remote comparator
>>
Is FTB Beyond really using NEI rather than JEI because KingLemming refuses to support JEI?
>>
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>>170457980
>vanilla
>>
>>170458831
I didn't even know NEI had a 1.10 version.
>check CurseForge
>JEI is now a dependency
What's even the point, then?
>>
>>170459436
to bloat your modpack
>>
>>170378223
Jigarbov's Block Filter will allow you to change up to 5 blocks into 1 or one block type into randomness of 5.
>>
>>170458571
The redcrystal variants are fucking beautiful too, the dense one in particular.
>>
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>>170455729

I think I'm almost there, I just need to figure out how to make a white.
>>
>>170458302
>>170458448
>>170458838
Thanks for the answers

Also it's >vanilla because I'm currently playing on a vanilla server
>>
>>170460012
yeah I am using the dense redcrystal in combination with the remote comparator, fucking money
>>
>>170460743
>it's >vanilla because I'm currently playing on a vanilla server

that doesn't explain anything
>>
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Just beat the first HEE miniboss. Only after he was dead did I notice that weird beam of light. Pretty sure I have JourneyMap beacons turned off...
>>
>>170460743
why aren't you on a modded serb, like trainserb, with it's amazing 99% uptime?
>>
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>>170460894
Huh. Ok.
>>
>>170461132
Right click it and it can take you to any (previously discovered?) beacons within a range.
>>
>>170460856
>>170460971
I'm playing with a friend who doesn't like more than a few mods at a time and my computer is a turbotoaster
>>
>HEE lets you perform ritual to remake the entire End
>but I usually build mob grinders in The End
Fuuuuuuuuuuuuck. If only there was a way to keep the main island...
>>
dead as fuck
>>
>>170463817
Maybe because of lazy spergs like you who can't be bothered to start actual conversations.
>>
>>170464251
Or because there's no way for /mcg/ to go offtopic to fend off the /ded/ temporarily.
>>
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>get vacationed for memeing a little to hard
>helpless to stop poor defenseless anons from taking horrible bait
>watch last thread descend into chaos for 50 or so posts
>>
>>170464474
What the fuck are you talking about. We go off topic all the time.
>>
>>170465370
Not really, off topic would mean stuff like
>marketing strategies
>nuclear physics
>various kinds of military stuff
>temporal physics
>why space is shit for the entertaining kind of war because combat at relativistic speeds is ass
etc.
>>
R8 this pack made for ""builder""
Angel Ring To Bauble (by Portablejim)
Applied Energistics 2 (by AlgorithmX2)
ArchitectureCraft (by gcewing)
AutoRegLib (by Vazkii)
Bagelsmore: The Return (by Ollie_Lansdell)
Baubles (by azanor)
BdLib (by bdew)
Better Agriculture (by knoxhack)
Better Builder's Wands (by Portablejim)
Better Foliage (by octarine_noise)
BiblioCraft (by JDSinclair)
Biomes O' Plenty (by Glitchfiend)
Blood Magic (by WayofTime)
Botania (by Vazkii)
Brandon's Core (by brandon3055)
Building Bricks (by Hea3veN)
Chameleon (by jaquadro)
Chisel (by tterrag1098)
Chisels & Bits (by AlgorithmX2)
CodeChicken Lib 1.8.+ (by covers1624)
CoFH Core (by TeamCoFH)
CompatLayer (by McJty)
Cooking for Blockheads (by BlayTheNinth)
DecoCraft2 (by RazzleberryFox)
Draconic Evolution (by brandon3055)
Drawers & Bits (by Belgabor)
Ender IO (by CrazyPants_MC)
EnderCore (by tterrag1098)
Extra Utilities (by RWTema)
Extreme Reactors (by ZeroNoRyouki)
Fairy Lights (by pau101)
Fence Overhaul (by The_WeatherPony)
Flat Colored Blocks (by AlgorithmX2)
Forestry (by SirSengir)
Gendustry (by bdew)
GraveStone Mod (by EuhDawson)
Guide-API (by TehNut)
Inventory Pets (by Purplicious_Cow)
Inventory Tweaks (by Kobata)
Iron Backpacks (by gr8pefish)
Iron Chests (by progwml6)
JEI Bees (by bdew)
JourneyMap (by techbrew)
Just Enough Items (JEI) (by mezz)
MalisisCore (by Ordinastie)
MalisisDoors (by Ordinastie)
Mantle (by mDiyo)
McJtyLib (by McJty)
MCMultiPart (by amadornes)
MoarSigns (by Gory_Moon)
More Bees (by Lach_01298)
More Materials (by localtoast)
More Shears (by Kashdeya)
MrCrayfish's Furniture Mod (by Mr_Crayfish)
Natura (by mDiyo)
Not Enough Wands (by romelo333)
OpenComputers (by SangarWasTaken)
Paintings ++ (by senpaisubaraki)
Pam's HarvestCraft (by MatrexsVigil)
Platforms (by ShetiPhian)
Quark (by Vazkii)
Part 1/2
>>
>>170465710
Why wouldn't you just pastebin it or take a screencap?
And why'd you include the authors?
>>
Railcraft (by CovertJaguar)
Random Things (by lumien231)
Reliquia (by KitsuneAlex)
RFTools (by McJty)
RFTools Dimensions (by McJty)
Roguelike Dungeons (by Greymerk)
Rustic (by thatguy3039)
Shadowfacts' Forgelin (by shadowfactsmc)
ShadowMC (by shadowfactsmc)
ShetiPhianCore (by ShetiPhian)
Sleeping Bag (by shadowfactsmc)
Staircraft (by Blubbeltasche)
Storage Drawers (by jaquadro)
Storage Drawers Extras (by jaquadro)
Terraqueous (by ShetiPhian)
Thermal Expansion (by TeamCoFH)
Thermal Foundation (by TeamCoFH)
Tinkers Construct (by mDiyo)
Waila (by ProfMobius)
Water Strainer (by Rubironi)
Xtones (by TehNut)
ZeroCore (by ZeroNoRyouki)
>>
>>170465820
I was lazy and just copypasted
>>
>>170465710
>>170465828
>pam's bloated fatcraft
"no"
>draconic dildolution
Why would you ever include this mod in any modpack, ever?
>no foamfix
Get that, meme versions have serious problems
>no optifine
Get that too
>malis's doors
It can cause some strange bugs, be careful

Recurrent complex has some worldedity building tools and also does worldgen and stuff, you've already got rougelike dungeons, so it seems a good fit.
Signpicture allows you to replace signs with pictures from internet, basically making custom paintings, it looks like it'd be good for your pack.

Since you're supposedly in it for building, and meme versions have c&b, no bully for that.
>>
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Anyone wanna play minecraft alpha 1.2.6?
There's a serb up at 2b2t.us
Use multimc to get the client
>>
>>170466679
>>pam's bloated fatcraft
>"no"
If you know a better way to get RF from nachos and fruit smoothies, I'd fuckin love to hear it.
>>
>>170467175
You could always just add shitty food yourself, fatcraft is literally babbies first mod tier.
I'd rather build an actually entertaining power source like an icey jew nuclear reactor.
>>
>>170467323
>I'd rather build an actually entertaining power source like an icey jew nuclear reactor
But that's just because you're a humorless shitbag. Making systems to manufacture food is fun. The bloat of seeds, crops and saplings isn't even that bad.
>>
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Still on this stupid puzzle. Here's more info on what I'm dealing with here.
>>
>>170467584
>the bloat of seeds, crops, and saplingsisn't even that bad
It's several nei pages on normal gui scale.
>nuclear isn't fun
>food based power is "funny"
wut
>>
>>170467717
>confusing humor with comedy
>going through NEI page by page
The seeds, saplings and crops take up 2 pages all together, the food takes up the rest. For me, that's 2 pages out of 40. Can you explain to me in big boy words why that upsets you? Because it doesn't impact me in the least.
>>
>Have a magic mod that uses a mundane vanilla item as its main resource
>Have a tech mod that can use that vanilla item as fuel

INFINITE POWER
>>
>>170468067
NEI is a laggy piece of shit and rendering more items isn't good for it?
>>
>>170468165
>NEI is buggy
No more than anything else in the world of modded MC. Whatever is making your toaster shit itself, it wasn't Harvestcraft.
>>
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There are several types of response:
>Blue:
White knight-ish goody two shoes. Paladin style.
>Yellow:
Neutral. Not especially good or evil.
>Red:
Either evil or in a threatening manner.
>Green
Bantz and trolling. It may get your shit slapped.
>Gray and white
No value whatsoever.
>Pink
From flirty to somewhat creepy responses.
>>
>>170468596
>everything else is shit so I'll eat more shit because I can
>>
>>170459436
Basically Lex and Mezz worked to fuck Chickenbones by stealing NEI and adding the hooks it needs straight into Forge. But after some internal fighting over Chickenbones being fucked after years of contributing to Minecraft they decided to let him still get some Cursebucks by riding on JEI.
>>
>>170468847
>I'm playing on a speak-and-spell so things like fun or a draw distance above 4 aren't possible
>>
>>170466679
Not mine, a friend suggested playing on this one
>>
>>170466823
>the old cobble texture
nostalgia
>>
>/pol/andcraft ded
>every other server is nowhere near as autistic

Bored as fuck right now
>>
>>170465710
>Dragon Dildo Batteries
Is this the new meme mod that's present in every single pack despite not fitting anything just because Direwolf has started giving it attention?
And holy fuck, everything about it is disgusting.
>>
>>170472667
>vanilla with factions
>autistic
wew lad
>>
>>170469023
Except ChickenBones has not worked on the 1.8.8+ versions at all. It's all covers1624, and in fact he was also responsible for initially porting CoFH mods before KL took over.
>>
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>>170467715

This puzzle will never end.
>>
>>170474589
Some explosives would probably help.
>>
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>>170279660
>>170279334
>>170279876
link to the music?
>>
>>170473985
CB quit literally because of Lex and Mezz in the first place. That covers idiot is not relevant to the details.
>>
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>>170475968

https://soundcloud.com/reikakalseki/chromaticraft-dimension-score-8-transcendental-journey

There's 9 scores of custom music for this dimension, most of them are quite soothing to listen to whilst in the dimension.

And of course, such as all Reika-quality mods, the game chokes every time it has to load another custom music.
>>
>>170452517
There are aspects of RTG that look really nice like the trees. I fucking love the tall trees that are grouped tightly such that they actually resemble a forest.

But the flattish plains between the mountains does bore me. If there were more variation/sudden height differences I would like RTG a lot more. I like building on and into weird terrain like that.
>>
>>170469023
JEI is faster and looks nicer than NEI and doesn't require stupid fucking dependencies, so he can go fuck himself. Fuck chickenbones.
>>
>>170464474
>>170465370
yea i've started several pointless shitposting streaks in this thread that bump it. it amazes me that it always works because it's very obvious bait.
>>
>>170477401
CB made great mods without worrying about money for years, even if he had some buggy code at times.

Mezz is an opportunistic little boot licker who would steal his own mother's mod code to make Lex happy.
>>
I kinda want to try Reika's dragon dildoes because they're a few mods I've never used and because they'll NEVER EVER update past 1.7.10 but I'm scared
>>
>>170477703
So? They can all be evil little faggots for all I care. JEI > NEI is all that matters
>>
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Managed to get a loop of three colors going, so I might be on the right track. I still have to figure out how to get yellow and get them to converge into a white color.
>>
>>170473629

I meant the people

You can't top /pol/andcraft in its insane autism
>>
How do I get comfy?

I am autistic and lack creativity.
>>
>>170477954
my head hurts just looking at these things
>>
>>170478443
>Creativity
Get inspo listening to comfy music, seeing cozy builds, play comfy mods like Witchery.
>>
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>>170378089
>>170289135
How'd you learn to build this way?
>>
>>170478829
Yeah it's alot worst than you think. Check this pic if you want to see.
>>170467715
>>
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Done for today.
To do:
>Finish some story books and tales
>Finish item descriptions
>Polish quests and dialogs
>Place enemies.
We're getting there. I may be finished on 15th March, if I really try.
What features would you like to see in the Castlevania map?
>>
Anything interesting happen in the last two years?

I was in the sandbox.
>>
>>170481743
traincraft updated to 1.7.10, thats literally it, nothing after 1.7.10 matters
>>
>>170477824
Wrong.
>>
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Getting close, now I just need to sync them up.
>>
>>170483403
So is this the endgame of CoronalCancer?
>>
>>170409314
>floating island
W-What mod
>>
>>170447690
Are you running 1.7.10?
if so have you posted your modpack?
May you post it again or link to it?
>>
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>>170483403

YES!
>>
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>>170484479

The goodie is finally mine.
>>
>>170484479
Probably should've blurred the solution in case any other fool wanted to attempt this.
>>
>>170481649
You said its placed in Prague but will it have the city or part of it?
>>
>>170484860
you sound like a terrible terrible person
>>
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Quality
>>
>>170481743
Advanced Rocketry.
>>
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>>170485497

This puzzle doesn't have a name either. Anyway, this looks like some sort of lever puzzle.
>>
What are the best, simple, automation mods for 1.10.2?
>>
Algurts Funhouse serb just updated with traincraft and pneumaticraft but removed project e, so if anyone couldn't join the Dropbox pack link is now updated
>>
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>>170485784

There's really nothing to this puzzle so far, all I've been doing is throwing random switches,and I got this far. Not sure what the lights indicate anyway.

The loot here is pretty good though.
>>
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>>170486409

I did had to get a bit serious with the last one, apparently you just have to match red and blue whilst maintaining a full green.
>>
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>>170487332

11 more goodies to go.
>>
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>>170485458
While it happens in Prague, you literally see Nothing. Prague is pretty beautiful, I'm sure I wouldn't catch the beauty of the city with my building skills.
Intro summary:
>You did some ritual at home, in Prague, to stop an ancient evil(â„¢). Failed big time.
>You barely remember what happened during said ritual.
>The entire fucking city is gone save your house.
>There's a road that leads to a castle
>You start with no weapons and food is relatively relevant for the first half of the game. Be careful.
>Dare you enter my magical realm?
>Find notes and books, or talk to strange-looking npcs to figure out what's going on in there.
And that's where the game begins.
Then there's the expansion pack.
>Find another road leading to an abandoned town.
>Play Sherlock holmes and guess what happened there.
Then the second expansion.
>At the end of the town, there is another flying castle.
>Find out why the fuck is that castle there and what it represents.
>Use the clues to save or doom someone.
Then there's the halloween expansion with a spooky forest, an old mine, and an egyptian tomb. There are multiple endings, perhaps one of them should involve going back to Prague, but it would take a lot of time and it would be purely Aesthetic. But so far I think it's too much work and there's no one else to build, the others have been gone for years
>>
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This sure is a pretty strong cyclone.
>>
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>>170488596
>>
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>>170488764
>>
>>170488931
rip
>>
>>170488764
https://www.youtube.com/watch?v=DFFE7WbgSew
>>
>>170488572
I would be interested in doing at least an small part of the city, and have it filled with npcs. Whats the year where the story takes place?
>>
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>>170489580
I'll be releasing the whole thing in a matter of days. I'll leave it free for anyone to modify, expand or add stuff. There's plenty of creatures and items which you could use for your maps, provided they're balanced enough.
I also added a pvp village, which is the one where I've tested the mobs.
>>
>>170490680
Consider adding download links to the OP or the /mcg/ wiki. Some of that old info deserves to be bumped.
>>
>>170491683
>/mcg/ wiki
I guess I'll go with the OP since my map is just a large map with some mods. I may add the link to the whole modpack tho.
>>
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>>
>page ten
>>
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Yeah it's still going, probably should've attached more power crystals to pylons.
>>
>mods used to add simple items with simple crafting recipes
>a single instruction page could explain how the entire mod worked
>hours of play

>mods now use dozens of items and blocks
>mods need their own wikis and special NEI plugins for you to know how to do anything
>get bored microcrafting after 10 minutes

Please stop this.
>>
What version are you playing right now?
>>
>>170498741
1.4.7
>>
>>170497197
what beautiful magical vomit
>>
why has no one made a karma/morality system yet? butchering villagers and stealing all their stuff as they are defenceless against me isn't exactly a risk in anyway if there is no negative impact.
if i knew how to mod i'd make it myself.
>>
>>170499331
I would add slaughtering mobs and destroying the environment as bad karma.
>>
>>170499678
its a rough idea but yeah, stuff like destroying the environment or killing 'innocent' mobs would give minus karma and planting trees, breeding animals or building villager housing would increase karma. get too much bad karma and the forces of nature (such as trees that come alive) try to kill you and if your too much of a goody two shoes powerful 'zombie hit squads' will hunt you
>>
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>>170493527
>>170497197
>>170498805
>>
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As we continue waiting for my energy focal points to be built, let's look at some interesting stuff we could possibly fabricate (duplicate via crystal energy) through ChromatiCraft.
>>
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>>170501291

It's crystal smithing is also quite interesting, giving you like 2-4x output for alot of random things, even if it doesn't make sense for some of them.
>>
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>>170502058

Finally after 2 hours, it finally got the energy it needed. Next time I'm going to have power crystals on Zambarau before I ever craft anything this costly again.
>>
why are you even bothering with the furfag mod
>>
>>170503997
Shhh, he's doing show and tell on a mod no sane individual would dare delve into, maybe there is a light at the end of the dragon goatse tunnel
>>
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>>170503846

Alright, they finally been crafted. I can now turbo-charge a pylon.

However I only have full power crystals on Kuro (black), Tahara (white), Asveste (lime green), Kurauri (magenta), and Nila (blue).

Which color will be most useful?
>>
>>170504643
>Which color will be most useful?
you tell me, you're the one crazy enough to go trough this.
i'd pick black out of random edgyness, but that's just me
>>
>>170504643
everyone knows white is the most useful color
>>
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>>170505468
>>170505640

Hmm, both of them are quite useful yes, I'm also eyeing Ruskea, just because of this (same cost for diamonds too).
>>
>>170506078

It's also the most safest one to do, since I have a second pylon of that color nearby in-case something fucks up horribly.
>>
>>170503846
>>170497197
What are you attempting to do here? I've never used this mod before so sorry if I sound like a pleb.
>>
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>>170506482

Well I was crafting something in those pictures, something that'll allow me to turbo charge pylons like this one. This is very late game into the mod.
>>
>>170477703
>without worrying about money
>pay $5 to get URLs without adf.ly
>>
https://www.reddit.com/r/feedthebeast/comments/5ydae8/the_new_ftb_flagship_pack_beyond_is_terrible_for/

Expect full-on damage control to appear by morning.
>>
>>170508348
Along with everyone's favorite drunk, of course.
>click to "hot topics" page
>#2 thread is about how the Psi CAD bench is locked behind two fucking dragon eggs
What's the god damn point, then?
>>
>>170477118

Looks like Reika recently made another score for Chroma.

https://soundcloud.com/reikakalseki/chromaticraft-dimension-score-10-missing-pieces
>>
>>170508616
FTB and Forgecraft exist in their own echo chamber where messing up recipes is a good idea to make the same modpack they played for month seem fun again. They don't consider the external implications.
>>
>>170508348
I am baffled as to why anyone here gives a single fuck about FTB
I mean I know this is a minecraft thread but you'd still think there wouldn't be THAT many casuals
>>
>>170509880
FTB is still the most prominent modpack group, as hard as that might be to believe after constant debacles, bad packs, selling out to a shady company and letting their best employees get the axe without blinking an eye.
>>
>>170510004
Yeah
And needing a group of people to pick your mods for you is casual as fuck
>>
>>170510212
Right? I haven't used a modpack in years. Why bother when you can hand pick your own mods? That way you don't clutter your game with useless junk you'll never use.
>>
>>170510808
How do you do new mod discovery?
>>
>>170510936
What did you mean by this.
>>
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There is still hope...
Took him 2 years to post this.
>>
>>170510936
By looking for them, not just downloading a goddamn mystery meat pack hoping there's something you like in it
Fucking kids
>>
>the kind of articles that Mojang posts these days

https://minecraft.net/en-us/article/screenshotting-guide
>>
>>170511871
>tfw no more shift+f2
>>
>>170508616
Despite Vazkii's mods having gotten popular as fuck, the FTB also hates him. I'm surprised at how they didn't sneak in any Botania nerfs as well.
>>
NEW THREAD

>>170517484

>>170517484

>>170517484
>>
tl;dr at bottom :)

Hi /mcg/

So I returned about a month ago to Minecraft (I hadn't played since 1.2.5) and have been having lots of fun building shit and blowing it up, exploring, and killing shit. Unfortunately, I think Vanilla has just about hit its limit for me - I made a huge-ass gate that plays music with the new redstone things, explored the new End and Nether, and played around a little bit with the new Command Blocks. I never did any modding back when I used to play, but it seems like there's a lot of content I could have fun with. I come to y'all seeking guidance.

I'm looking for mods that:

>Breathe new life into vanilla content
I've noticed some things that seem lacking, like a lack of decorative blocks in different materials (marble fences/walls, more wool colors, different wood crafting tables and chests) or maybe more variety in the nether.

>Rekindle a sense of discovery
The immediate wonder upon first seeing the cubic hills around me has dulled, and exploring new terrain or making new discoveries would bring some of the simple joy of playing back to me.

>Add more late-game content
Punch tree. Mine stuff. Get diamond. Enchant diamond. Clear underwater temple. Clear forest mansion. Build awesome fortress. Kill Ender Dragon. Kill Wither. Durdle around with more redstone - damn, wireless with glass and arrows doesn't work like it did in 1.2.5. New World. Repeat. I want more! More armor, more bosses, more challenge, more variety!

>Advance redstone to new heights
I'm talking vast automation, factories, machines that mine for me, better stuff-sorting, more transportation (Minecarts have a lot of potential not realized in Vanilla, IMO), stuff I can't even think of, and make it all cooler-looking.

>Let me prettify my world
More colors of wool, different heights of slab, cutting blocks into pieces, giving sheep tattoos (OK, maybe not that)

tl;dr - I've only ever played vanilla, I wanna mod now, help pls?
>>
>>170518650
Posting in >>170517484 for visibility
>>
>starting to feel like changing recipes and interconnecting mods in my pack
W-What's this what's happening to me
>>
>>170481743
1.10 killing 1.7.10 is on the horizon
>>
I want to set my game back to version 1.7.2 but it keep scrashing 10 seconds into the menu screen

any advice?

it just freezes up
>>
>>170526441
>>170527142
New thread
>>170517484
>>
>>170527325
that thread is very early
>>
>>170527325
>>170527352
Yeah what the fuck. Is it someone trolling fake OP links again?
>>
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>friendship ended with thaumostatic harness
>now flugal tiara is my best friend
It's the airdash that does it for me, honestly. Shit's cash.
>>
>page ten
>>
lol I don't think I've ever seen Direwolf hate on Reddit.

https://www.reddit.com/r/feedthebeast/comments/5yfu7h/does_anyone_find_it_genuinely_difficult_to_watch/
>>
>>170518725
>>170527325
>>170517527
The classic /v/-tard that doesn't realize general board's post limit is 750
>>
https://www.reddit.com/r/feedthebeast/comments/5ydae8/the_new_ftb_flagship_pack_beyond_is_terrible_for/

Bootlicker Mezz reporting for damage control duty.
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File: 1444452554464.gif (706KB, 500x208px) Image search: [Google]
1444452554464.gif
706KB, 500x208px
>>170535847
>B-BUT IT'S ONLY BEEN OUT FOR A COUPLE DAYS!
Has no one told Mezz that the Minecraft community is autistic as shit and can figure everything out within a day or two?
>>
>>170536952
Not to mention that a lot of hardcore fans have already played all of these mods since it took FTB months to put out a 1.10 pack. So they know the mods well enough to see how bad FTB fucked them up.
>>
why is dragon dildos being pushed so hard? did they suck off slow? it doesn't belong in modpacks.
>>
>>170537923
People just want a giant multiblock to pump full of RF to show off how big their epeen is. The only other options are Ender IO and Zetta batteries and both of those can cause lag if not done correctly.
>>
>>170540142
Zetta batteries can cause lag? If you have more information, I can try to relay it to the dev.
>>
>page ten
>>
>>170545601
Uhdunno. I heard that when you get up towards the max possible size it can cause lag. Same as with EIO energetic capacitors. But I figured that was just an unavoidable side effect of twisting multiblock structures into weird shapes.
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