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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Prior era: >>169460731

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>>
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1st for Aurora, best space 4x on the market.
>>
Civ 6 is fine.
>>
what is the civ vi update for
>>
Paradox dropped the ball with biologic and synthetic ascension.
>>
>>169900538
nobody knows
>>
>>169900596
Scrap and mutants BTFO
>>
>nerve stapling
It's like you don't want your slaves/livestock to suffer.
>>
>>169901593
A happy slave is a productive slave.
>>
>>169901593
>>nerve stapling
>its like you dont want your slaves/livestock to suffer
more like i dont want to deal with them rioting 24/7 and pushing for "equal rights"
>>
>>169901764
>not crushing their hopes every few years
>>
>find ivory on tundra
Fuggen wooly mammoths.
>>
>>169901948
>wasting precious Human lives just to stop filthy xenos rioting instead of making them docile and obedient
>>
>>169902367
It's no fun.
>>
>>169902467
>fun
>not productive
eww
>>
>>169903404
>stellaris
>minmaxing
eww
>>
>>169903484
thats not minmaxing its just about not wanting to manage the little shits so i can focus less on inferior xeno scum and more on the status of my beautiful Human Empire
>>
>>169903956
>playing as humans
>>
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>>169904315
>playing as Xeno scum
you have to go back
>>
>>169904609
Playing as imperium is the most unimaginative thing you can do in stellaris.
>>
>>169904818
DESU most of my playthroughs are as xenos... im just joking around
>aka: "i was only pretending to be retarded"
>>
>>169900156
Is this the dwarf fort of 4x?
>>
>>169902126
I want a mod that actually makes them look like mastodons when they are in tundra. The idea of an alternate history where they survived tickles my fancy.
>>
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>>169905325
Who gives a fuck ?
Its a great space 4x, its all that counts.
>>
>>169905427
You say space but all I see is text.
>>
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>give shit to Firaxis for the Australia DLC
>reinstall Civ 4 and Caveman2Cosmos because you faggots keep reminding me about that wonderful bloated mess
>time to pick civ
>instantly go with Australia
>>
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Will races who go for bio ascension run to the machines to save them from the Psionics sacrificing them to their gods or to the Psionics to save them from the rise of the machines?
>>
>>169905604
And what is between the text lines?
Space

Checkmate atheists
>>
>>169905604
Look closer.
>>
>>169905732
>Play C2C on gigantic map
>Doing good, halfway through modern era
>Have trouble playing now because turns literally take 5 minutes.

There is some perverse pleasure in trying to navigate that bloated mess but my patience is wearing thin.
>>
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>>169905964
HAK HAK HAK
>>
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>>169906559
Fuck off space nigger we're full! you can crash on the moon though
>>
is there a way to cancel district and build in a different spot?
>>
>extreamly adapatable
>have +15 habitability
>.. a new species is born

Fuck off niggers, it wont get better
>>
>>169905325
Yes it is.
You will need a similar possibly greater level of autism and masochism to truly appreiciate it, and it's mandatory fractal spreadsheet micromanagement.
>>
>yfw the neo-species event chain is fucking retardy
>>
>>169906380
>Play C2C on gigantic map
>Doing good, halfway through modern era

Jesus what speed are you playing on? What's your playtime? I could barely make it to sedentary living on the speed below marathon, fuck microing hunters
>>
I'm still feeling like Biological Ascension is really weak compared to the other options. You probably won't even feel any real difference in your empire until you reach the very end of the Ascension path and even then the bonus will only be slight.
>>
Wasn't there supposed to be a warscore in Civ 6?
>>
>>169904609
fuck off back to /tg/ neckbeards
>>
>>169908392
Destroy it with a builder.
>>
>>169910369
My comp could never run that shit,l I just play on a smaller map just for that
>>
>>169910276
>"why the fuck are the neohumans revolting, god dammit! "
>voting rights: primary species only
Well, they just had to declare themselves another species entirely, hadn't they?
>>
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EL got a new DLC, time for purest love!
>>
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That's just great, you plonker. You could've done that for the best part of the last 100 years but nooo, you had to wait until the FE became AE (and its fleet Superior instead of Equivalent) to decide to prod them in the balls with a fukken taser.

Federation blues, anyone?
>>
>>169916696
when did EL become Korra
>>
>>169917638
It always was.
>>
>>169916696
muh vagina
>>
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>>169917476
>Being in a Fed
>>
I suck at Tropico.
Please give me basic advice, El Presidente.
>>
>>169917835
>>169917476
Is it possible to create something like The Federation of Planets in Stellaris?
>>
>>169917476
Cancel federation
RUN AWAY
>>
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>>169904609
>>169904818
>>
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>>169918408
Exports. Sell off everything you have.
>>
>>169918408
MAEIK TENEMTEN
>>
>>169918408
See https://www.youtube.com/watch?v=sU27pkw21nk

Don't be afraid of getting debts.
>>
>>169918625
giddy up
>>
>>169916696

I've been meaning to play this game but I'm a pirate, the latest expansion was cracked but not the patches that followed and didn't want to play without the balance fixes. See that this new patch got cracked by a group called plaza on extra and includes everything. I have seen releases from them before but never tried them, is this ok to download?
>>
>>169920089
>is this ok to download?
Probably not. No legit scene group cracks patches, it's always some noname Russian or Chinks that load it up with malware.
>>
>>169920214

But it's from a trusted uploader and I've heard of them, just never tried one of their releases.

Fuck it, I'll risk it.
>>
>Grenadier (mercenary)
>fire power increased from 4 to 18

Looks like Cossacks 3 FINALLY made the mercenaries interesting.
>>
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>>169918607
Contrary to what one would expect, 10 years later they still haven't done anything. And they've been belligerent since becoming an AE. Tbh they'd be attacking 80% of the galaxy at once so picrelated maybe? Who the fuck knows.
>>
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>spawn right next to Fanatical Purifiers
>its an arms race from the kickoff
>fortunately I am xenophobe/ militarist/ materialist myself so I can keep up and deal with constant war
>almost two eons of bitter fighting and mutual purges pass
>eventually I come out on top with half their shit and the other half "liberated"
>apparently the only people that dont hate us for our genocidical actions against each other are ourselves
>I give away some systems that havent purged yet and a research agreement to stay competent on the future wars
>we begin by starting dismantling the next door xenophile federation
>their fleet is larger but no match for our weapons, developed through generations of constant bickering with each other
>I feed them more planets, since they are pulling their way, opinion points through the roof, and so we continue our genocidical rampage
>"ha ha look at those silly pacifists coexisting happily"
>"haha yes, lets kick their asses"
>"we would never live with you, vile beasts"
>"haha, its not like we like you either, joke of evolution"
>"ohoho, now you've done it, backwards ape"

How do I tell them
I cant keep pretending anymore
>>
>>169921981
Sometimes when it's me versus the rest of the galaxy at once I wonder what could have been if I never turned on my defensive pact allies once I outgrew them.
>>
>>169921981
Wait was the liberated empire still Fanatical Purifier?
>>
>>169924097
You need F. Xenophobe / Militarist for Fanatical Purifiers.
He's Xenophobe / Militarist / Materialist so any empire liberated by him wouldn't be Fanatical Purifiers.
>>
>>169924097
Nah, they are just "mildly xenophobe genocidicals" now
>>
>>169924884
>mildly xenophobe
What???
>>
>>169921981

Awww :3
>>
If I start as an Oligarchy, research Synths, get a Synth leader and then switch to autocracy will I always get Synth lheads of state from that point on?
>>
>>169925708
just plain xenophobe you dingus
>>
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>decide to try out a new early-war strat I read about on the PDS forum
>spawn next to an early start empire with 3 planets which rivals me
>find another empire which also insta-rivals me
>beat up both of them, take 4 planets (including their capitals), leaving them with shitty 2-3 pop no-spaceports makeshift capitals
>both are effectively dead for the rest of the game
>all of it done within the first 20 years

Jesus Christ. The stupid thing is this war strat is not even smart, and the only reason it's not used by everyone is because it's so counter-intuitive. But now that I know it's objectively the best it really cheapens the game for me.

In case you're wondering, the strat is just to mass base level corvettes with no upgrades. Because they're so cheap in maintenance, you can go up to x2.0 your fleet limit and still be affordable. Any kind of higher level equipment (even weapons) are not worth the cost increase. That tech tree you have access to? That's all a trap. The only tech that matters is the spaceport one, since it allows you to build corvette assembly yards.

I'll probably continue this game and see how long this type of fleet can carry me. But my guess is this objective the best fleet composition until you can mass cruisers.
>>
I just got the the AI revolution chain for the first time
I have already started dissmantling anything with screws
I have to remove sentient AI from ship cores dont I?
>>
>>169927102
>I have to remove sentient AI from ship cores dont I?
No
>>
Is VI good now?
>>
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>>169927148
You are trying to trick me, dont you
>>
>>169927260
it's playable
>>
>>169927327
I'm not.
Your ships don't rebel funnily enough.
I suppose the AI running your ships are all bloodthirsty warmongers as apposed to the Synths you're using for slave labour who have more sophisticated personalities so your ships just don't give a fuck.
>>
>>169927493
The sectors will completely fuck up trying to figure out how to create more organic pops to cover the empty mining slots wont they?
>>
>>169927908
>The sectors will completely fuck up
Generally yes.

>trying to figure out how to create more organic pops to cover the empty mining slots wont they?
Organic pops just grow. I can't imagine even sectors can fuck up your pops having sex.
>>
>>169928352
The planets need more food now for reaching max pops, meaning the sectors need to demolish buildings to make more farms
>>
>>169928454
Ah.
Yeah you're probably fucked.
>>
>>169900156
muh nigga
>>
r8 my empire
>can't burn down Carthage
>>
>>169929245
>real world mao

For what purpose
>>
>>169926829
I'm not sure whether to call that smart or retarded.
Spaceports are supposed to be early fleet killers, right?
>>
>>169927345

Ok, I'll give it a shot.

>tfw people keep shitting on it and recommend V or older instead
>fucking sick of V
>the older ones have square tiles which make them literally unplayable for me

VI is the only choice.
>>
>>169929245
>margem sul
moroccan/10
>>
>>169930342
Protip: if your enemy has multiple planets, some of them will not have spaceports. If you crush their fleet and invade one planet of a 2 planet empire, you get 80+ warscore. If you invade 2 planets of a 4 planet empire, you get 100 warscore. You can use this to take their homeworld and permanently cripple them for the rest of the game. They never recover.

That's by far the most economical way, but if you spam hard enough you can also beat spaceports. You should be strong enough to do so after following the above strategy.
>>
>>169930667
Well yeah, that's what I usually do except within fleet cap. With your strat you just render spaceports useless so you can just roll over them and not anchor outside their capital catching strays after you capture the first/second planet.
>>
So, I have spawned next to fanatical purifiers. Should I get ready for war and launch a pre-emptive strike? How likely are they to attack even if I forty myself?
>>
Any good mods for Civ 6 come out yet?
>>
>>169932992
>good
>Civ 6
Pick on.
>>
>>169932992
YnAMP and R.E.D. mod pack
>>
>>169886175

No anon, it was an actual written event window telling me that my donated scientist contacted me and sent the secret of Living Metal over and now I can research it

Don't be a smartass and make dumb assumptions
>>
>>169933348
Have you played it since the update? It's better than Civ 5.
>>
>>169926829

Perfectly possible on normal difficulty but on insanity you will barely get one after 20 years. If they are advanced they become just unbeatable during that time gap.
>>
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>>169933458
Better than civ5 with the brave new world expansion pack?
>>
>>169933864
yes
>>
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>>169900156
>>169905427
>>169905604
>>169906157
good thing I have this collab image at hand
>>
>>169933924
>>169933458
nigga they made like 2 ai adjustments and 1 tech tree change
>>
>>169926829

I dont have the game now with me but you could try one thing. You said you go for the peripheral planets for the warscore while leaving the capital spaceport untouched. Could you try this strategy on insanity/aggressive to see if its possible? I used to not colonize early game, rival and build at least an outpost in the richest system I could fine to stuck up on mining stations then actually upgrade the corvettes and go straight for their capital. I works but you need to reinforce the fleet after the first clash and build the army afterwards (it takes time).

I fear leaving their main spaceport unattended will cause them to reinforce faster.

>yay, game discussions that fucking matter...
>>
>>169934989
And that's all it took to make it good.
>>
>>169935510
no, it isn't
lategame is still a boring drag, half the units are still non-existant for AI and the game still looks like shit no matter what you do with it
>>
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>>169935760
I haven't had a problem with the AI having an incompetent military. I think it looks better than 5
>>
oi dont die
>>
Well, well, well, seems like the Big Bad Bully of the Galaxy just became the Champion of Freedom
>>
>>169941462
>>
>>169941839
>Noldor
Are you using the elven namelist and the expanded elven hair colors mod?
>>
>>169941839
Always great to see the lesser powers acknowledge your big dick status.
>>
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>>169932992

I use Take your time X 5

They come in various multipliers (X2, X3, etc) and there are seperate mods for both the civics and the science research trees.

I was happy to see these since the ridiculous rate at which tech advances in vanilla Civ VI is simply game breaking.

I decided to go with X5 fir both science and civics. So far I'm having a lot of fun.

Still need to test out 2X and 3X to find a balance that is just right
>>
>>169942718
Looks like you're on your way to a time victory.
>>
>>169942340
There is one?
I just name my planets, which with my 24 worlds, is already becoming a pain in the ass
>>
>>169942718
>1140 AD
>Iron Working
>Brazil

Seems about right
>>
>>169942718
>they finally try and do something about clicking next turn next turn next turn with nothing happening ever
>shitters make mods to """"fix"""" it
>>
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>>169929245
>not naming your cities after real-life Roman equivalents
Come on, anon.
>>
>>169946004
>conquering everything in the Mediterranean
what a meme empire
>>
>>169933991
>Filthy Red
BETTER DEAD THAN RED!
>>
>>169930667
>>169930879
Spaceports are supposed to be tough? I've basically laughed my way through them since day 1.
>>
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>>169933991
>all ships are spherical
>>
>>169930667
>you can take planets you haven't invaded

I love this warscore meme

beyond earth did it way better
>>
>>169946956
>meme
Not him, but what exactly is "meme" about it? If your opponent has let's say 8 systems, and you have invaded 6 of them, why wouldn't you be able to demand a system you haven't invaded (assuming you aren't demanding full annexation)?
>>
>>169946956
how fucking dumb is it?
>want to conquer planet of empire A
>empire A is allied with B
>invade all of empire B's planets
>get 100 warscore
>suddenly get planet of empire A that I want
>never even touched A
>>
>>169947403
This is good
>>169947436
This is bad
>>
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>my enemy has ceased two of my planets
>my northern fleet (which is twice as large as his) is locked in a system with 6 gorillion mining stations for months
>>
>>169948218
>arbitrary borders keep you from moving for some reason

alpha centauri did it better
>>
>>169948313
>>169948218
Borders shouldn't physically stop you from crossing space with your ships, but rather infringe a negative relationship with the Empire and its allies.

It's should also allow you to make a casus belli for war if you have closed borders with that empire (which is something that should be implemented into Stellaris, among many other things).
>>
>>169946828
>people getting hung up about physics abstractions
>>
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>>169949596
I'm not getting hung up, I genuinely like it. It has a nice hard sci fi vibe to it.
>>
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>>169949908
>mechs
>hard sci fi
Good laugh.
>>
>>169949908
Sphere only works with large ships (or at least a ship without humans). Cube or rectangle can get a better packing efficiency when it needs to accommodate square cargo or humans.
Rectangular ship might also have some advantages on propulsion depending on how it works
>>
>>169950234
the smallest ship in aurora is still hundreds of tonnes
>>
>>169948682
>It's should also allow you to make a casus belli for war if you have closed borders with that empire (which is something that should be implemented into Stellaris, among many other things).
Do you mean causus belli, or border closure?
Because border closure IS implemented in Stellaris.

If you mean causus belli then I agree with you entirely. I think bringing CK2-style CBs in would solve the peacetime boredom and grindy-war problem in one fell swoop. That's what most of your time in CK2 involved: manuevering your eugenic chesspieces in order to get a really BIG causus belli, while simultaneously trying to murder the chesspieces of the enemy's causus bellis.
Give me an extremely intricate and difficult series of hoops to jump through to let me claim half an enemy's empire, and I'll stop complaining that the other 95% of war claims are weaksauce.
>>
>>169950431
Xenophobes should get CB on any planet that has their pops on it, like the Germans with Sudetenland did.
>>
>>169950340
Aurora weights are pretty fucked, there is probably a 10-1000 modifier that is missing or TN materials make the ship lighter than it should be.
In real life 1000 tons is actually really small for a ship
A modern fighter craft might weight 40 tons, ISS is about 420 tons and a small warship like a US navy destroyer might weigh 10k tons with 150 meter length.
If you made either to be a sphere there would be a lot of awkward spaces for humans and cargo as both of those traditionally require a cube or rectangular storage area. Liquids could be transported very efficiently with spheres though, you see this with modern liquid gas transport ships
>>
>>169951057
iss is made out of tubes, not squares

soyouz is a sphere

whats you're point? like I said that was for the small ships, the entire weight of iss packed into a spherical shell is quite a bit of space, and it only goes up from there

your argument is retarded, spherical ships are quite reasonable
>>
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>>169949908
>>169950234
More IMO sensical than spherical ships would be long and skinny ships. That way you can mount huuuge coaxial weapons very efficiently, and you present the minimum possible surface area for the enemy to hit.

That's why in LOGH the battles are fought at ranges of several million kilometers, so extreme that enemy fleets look like little clusters of lights and that even neutron cannon fire (weapons which propel beams of particles to near light-speed) takes a few seconds to reach its target.

Obviously the artificial gravity is pretty unrealistic, but with cylindrical ships you could just spin them when not in combat to provide the crew with a comfortable gravity.
>>
>>169951274
There are different reasons why those are built like they are, I was just pointing them out for the size comparison. A proper fighting vessel with armor and shit probably would be 10 times as heavy as stated in Aurora without some handwavium.
>>
>>169951426
>woulda coulda shoulda

they are spherical, and that's perfectly reasonable
>>
>>169951667
>A proper fighting vessel with armor and shit probably would be 10 times as heavy as stated in Aurora without some handwavium.

>reading comprehension

hundreds of tonnes is the lower bound, a "proper fighting vessel" easily goes up to tens of thousands if not hundreds of thousands of tonnes

see >>169951673
>>
>>169951836
which is still ridiculously low 10k tons is barely nothing, especially when considering how much shit you can put into that 10k tons
>>
>>169950695
Yeah, ethos-specific stuff like that. I'd also be happy for them to be unlocked with technology or unity, now that's a thing.
I had an idea months ago that if you control more pops of species X than X's founding empire does, you can get a "We are the legitimate representative of the X people" CB that massively reduces the war points cost for the founding empires' planets.
So that'd give you something to do in peacetime too: breed your way to victory
>>
>>169950431
It's stuff like the lack of CBs and the clunky genetics modding that makes stellaris feel unfinished. I shouldn't as a fanatic purifier be able to liberate xeno planets for instance. FPs should only be able to cede/cleanse. Xenophile individualists should have CBs to overthrow xenophobes governments. Slaver empires should have raid CBs. Etc.
>>
>>169952032
>reading comprehension again

fuck off back to grade school
>>
>>169950431
Casus belli of course.

Overall, types of war should be redesigned.

You'd have:
>Unrestricted Wars: Only available to Fanatic Militaristic Empires.
>Casus Belli Wars: Available to everyone but Fanatic Pacifists.
>Defensive Wars: Fanatic Pacifists are restricted to these.

There should also be a Casus Belli points system that allows you to rightfully declare longer/larger wars against an Empire (basically the more Casus Bellis you claim the more War Goals you can suggest to obtain).

Depending on you Ethos you should have multiple reasons for war.
Militarists get more Warpoints for their Casus Bellis.
Pacifists get less Warpoints for their Casus Bellis.
So and so.

Available for anyone should be:
>Empire breaks a treaty before it expires (breaking treaties should be allowed at the cost on Trustworthiness with everyone).
>Empire crosses your closed borders (the same as breaking treaties).
>Empire tries settling planets within your borders without a Colonies agreement (You should be able to settle planets in other empires territories with a special treaty/they're your vassals).
>ETC.
>>
>>169951673
>damage control
nigga wut? That was my first post in the thread, just adding my 2 cents to the discussion. Calm your tits, anon.

Spherical ships on the scale shown in >>169949908 don't really make sense from a practical standpoint, but I'll give you that they look pretty cool. Of course, if your spacereich got to Star Wars-tier scales you would probably want to build your gigantic ships as spheres so they don't collapse from their own gravity.

If you really like spherical ships you should check this out:
http://baencd.freedoors.org/Books/Empire%20From%20the%20Ashes/Empire_From_the_Ashes.htm
>>
>>169952145
Are you retarded?
a 500 ton Aurora ship would realistically weight at least 10 times much in real life. It's not even hard to see why that is.
>>
>>169952373
>a 500 tone ship would realistically weight 5000 tons

you're a fucking retard, fuck off

>>169952352
>don't really make sense from a practical standpoint

but they do, you literally don't have an argument
>>
>>169952518
how retarded are you?

Take your fanfiction to some forum or something
>>
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>>169952601
>>
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>>169952518
long and skinny ships:
>efficiently mount large weapons
>present minimal face to the enemy
>can be spun to impart artificial gravity for crew comfort

spherical ships:
>efficiently deal with gravity if built at extremely large scales
>>
>>169952985
>memory of a goldfish
>>
>>169952985
The main advantage of spheres is they don't need to orientate themselves in battle if you build them with perfect symmetry. No time wasted on coming about or positioning, no blind spots that can be exploited. Probably better for remote attack drones than vessels for carrying people.
>>
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>>169953071
Whatever nigga, I was hoping to have an autistic debate about spaceship shapes but if you wanna just mindlessly shitpost instead I'll leave you to it.
>>
>>169953237
Now that's just retarded, there is no reason to carry weapons you can't point at the enemy. Turning should take such a tiny fraction of time compared to getting in position in the first place that it makes no sense to try to save on that.
>>
>>169953237
the main advantage of spheres is that

A. they have the highest surface area to volume ratio of any solid, i.e. less armor needed
B. they are the strongest shape, less internal supports needed for the shell

they are not impractical at all, they are not particularly aerodynamic being the biggest disadvantage but it's a spaceship, even if it needs to land the power of the rockets we're talking about outweigh the disadvantage
>>
>>169953510
>landing a spaceship
That's what shuttles are for.
>>
>>169953237
>The main advantage of spheres is they don't need to orientate themselves in battle if you build them with perfect symmetry.
You'd still need to bring your weapons to bear though, unless you use missiles or something. Spheres might be good for space fighters though, if they have their guns and engines on separate swivels they could be pretty damn maneuverable even in a vaccum.

>>169953510
> they have the highest surface area to volume ratio of any solid, i.e. less armor needed
Better to not get hit at all IMO, or to present a minimal face to the enemy which you then armor the living fuck out of... Or both. A needle-shaped spaceship could have a both tiny and heavily armored profile.
>>
>>169953273
there isn't a debate to be had, the original statement was

>all ships [in aurora] are spherical
implied
>and that's really cool

then a bunch of retards jumped on it like it was some kind of outrageous statement, and you're claiming they are cigars because they should be cigars, but you've probably forgotten that already

it's not a "spheres vs cigars", it's "they are spheres"
>>
>>169953386
Enemies don't always obligingly approach from the direction your main guns are pointed. Nor do they conveniently stay in the same place when you come about to put them in your sights.
>>
>>169953679
again these fucking retards
>Better to not get hit at all IMO
as if that changes that the ships in aurora do get hit and do have armor

>>169953556
they are strongly implied to land in spaceports and for expeditions, I guess you could imagine a series of shuttles, nothing really goes against it either
>>
>>169953679
>You'd still need to bring your weapons to bear though
No that's what I mean about perfect symmetry. No orientation is needed to bring your weapons to bear or put them in sights because they are already in your field of fire regardless of the direction they approach. Such a design though is why I said autonomous drones would be better because I don't think you could design a ship that carries people in such a way.
>>
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>>169952985
>>can be spun to impart artificial gravity for crew comfort
How?

I've seen it done with circular segments of ships and spherical ones though centrifuge, but not how you suggest it.
>>
>>169953703
they aren't spheres though (well besides in your own fanfic)
spherical ships just aren't practical within the size categories of Aurora besides for larger civilian ships like tankers

>>169953707
There is no dogfigting is space, if you are surrounded you have already lost and building a meme sphere with guns pointing everywhere would be really retarded.
It's simply better idea to build 2 ships and have both of them shoot at the same guy than glue 2 ships together and have one not use it's guns.
Spheres have a lot of advantages but mounting guns to every side isn't one of them
>>
>>169953995
>they aren't spheres though
>spherical ships just aren't practical
but they are, you are a retard
>>
>>169953703
>you're claiming they are cigars
No I'm fucking not, I'm responding to your claim that they have a "hard sci-fi" vibe. Holy shit, I don't give a fuck about Aurora. I've never played it and literally all I know about it is from screencaps ITT, but if people as autistically belligerent as you enjoy it it's probably a shit game.

>>169953847
>as if that changes that the ships in aurora do get hit and do have armor
>implying this is fucking relevant in the slightest
>>
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>>169953903
>achieve gravity by spin
>spherical shape
>centrifuge
>>
>>169954036
You are pretty retarded if you can't see why sphere just isn't practical for anything but large transports like tankers
>>
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>>169953903
>How
By spinning the cylinder...? What's so difficult to understand about this?
>>
>>169954060
>>implying this is fucking relevant in the slightest

it is relevant because it's the topic of the discussion

you'd know that if you had read a single fucking post, go up the reply chain if you want to feel stupid

>No I'm fucking not, I'm responding to your claim that they have a "hard sci-fi" vibe.
and how do spherical ships not have a hard sci-fi vibe?
>>
>>169954307
Because artificial gravity you nigger
>>
>>169954227
the other guy is pretty retarded but so are you, the cylindrical ships could have something like this
>>169953903
as a habitation module attached but spinning a low radius circle for gravity is just a bad idea on many levels

A rectangular or cylindrical ship is about as realistic as you can get for a space warship but they wouldn't be spun around like that unless they were fuck huge in which case the sphere might even be better.
>>
>>169954358
gravity in aurora is more likely provided by the rocket acceleration due to the speeds involved

>>169954227
now that's impractical for a thin ship because of the spin gradient, you'd get dizzy when your feet spin faster than your head, a large sphere would be wider and have a gentler gradient

there's a reason that cylindrical designs typically use a larger ring for artificial gravity instead of just spinning the whole ship

>>169954358
a bloo bloo
>>
>>169954307
>it is relevant because it's the topic of the discussion
No it fucking isn't. You said that spheres are "hard sci-fi" and I replied that in my opinion cylinders make more sense and then you pulled out "damage control" out of fucking nowhere when it was the first post I even made. I don't fucking care what the ships in your shitty game look like.

>and how do spherical ships not have a hard sci-fi vibe?
That's the topic of discussion, go up the reply chain if you want the answer to this.

>>169954407
>so are you
For having a slightly different opinion on a topic utterly irrelevant to anything in the real world? Nice to see you have no perspective on reality there anon.
>>
>>169954090
you are pretty retarded if you think they are impractical

all you've given are non-reasons
>>
>>169954407
>>169954596

>the sphere might even be better.
Can you even into physics you cunts?
A sphere has a the same angular velocity on its entire surface but for different radius every parallel to the "equator"
Centrifuge is directly analogue to radius which means it would have different gs as you move on the vertical axis, ranging from 1G to 0
Not only that but the force would be vertical to the axis of rotation, not the surface, which means for every parallel except the equator you would get a force in angle towards the "floor"
>>
200 hours on Stellaris
75 hours on Beyond Earth

How autisitic am I? I just keep coming back to these games while i know they are bad.
>>
>>169954739
it is, this whole discussion exists because I said that ships in aurora are [factual statement] spherical

then idiots like you said they aren't because you, personally, think that they shouldn't be because of [insert fallacy]

if that's your first post it just proves you are a retard who saw a word you didn't like and responded to that with no understand of what was actually being talked about

tunnel vision is a genuine symptom of autism by the way
>>
>>169954873
> 459 on Stellaris
> 139 on Beyond Earth
git gud
>>
>>169954793
all that means is that the middle deck would have more gravity and the outer ones less

so you'd have habitation on the outer ring of the middle and other systems elsewhere
>>
>>169954596
gravity by acceleration is pretty bad idea (+ Aurora ships don't continuously accelerate anyways but get to top speed pretty quickly thanks to TN meme materials)
It's mostly a bad idea because you have to make sure every room works in both directions of acceleration, making it pretty good for small crew exploration vessels like a ramjet idea that keeps accelerating but for a warship it would be very bad idea.

>>169954739
I mean not understanding while a thin tube can't be spun for gravity is pretty retarded imo.

>>169954765
t. retard

>>169954793
t. retard as well

>fuck huge in which case the sphere might even be better.
Notice the fuck huge, something like a sphere is only needed for freighter type ships which don't need any armor and only really care about surface/cargo space ratio and would have very little actual habitable space compared to the cargo holds, which all could be located on the belt for easy gravity as well
>>
>>169954926
>still thinking aurora ships are spheres after getting proved wrong
>>
>>169954926
>then idiots like you said they aren't
I never once said this, literally never once. Go through the thread if you don't believe me. I don't know anything about Aurora, and your entire autistic rant is based off this (possibly deliberate) misinterpretation of my post. With reading comprehension skills as atrocious as yours I can only conclude that you were too dumb to get past the third grade.

>>169955049
>I mean not understanding while a thin tube can't be spun for gravity is pretty retarded imo.
Whatever nigger, "thin" is a relative term but this thread is full of mouthbreathing mongoloids tonight who aren't worth reasoning with.
>>
>>169955049
aurora ships don't follow the laws of physics, they have a distance/second speed that increments each tick

that's obviously a game mechanic

>gravity by acceleration is pretty bad idea
no it isn't, and whether you think it is doesn't change that

>something like a sphere is only needed for freighter type ships
[citation needed]
>don't need any armor
spheres are better for armor because
>only really care about surface/cargo space ratio
spheres can have their armor protect a larger volume of internal systems than other shapes

I don't know why I am even bothering explaining basic shit to an idiot
>>
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HAK HAK HAK
>>
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>>169955029
No
Its completely impractical
>>
>force players to use sectors
>they eat up 25% of your income on top of wasting a LOT of the potential of the worlds under its command

any mod that removes the fucking 75% income limit?
>b-but muh ineffiency
They modlelled that well enough with the RETARDED AI, we dont need that shit on top of it
>>
I just feel obligated to point out in this discussion that in the Night's Dawn books, all spaceships were spherical because the FTL field was both spherical and fucking expensive to expand, so you wanted as much ship in as small a spherical radius as you could get.

Carry on.
>>
>>169955325
All reasonably sized warships would be way too thin to be spun for gravity. I mean if you have a warship with literally 10 million crew then sure go ahead and spin.

>>169955431
It literally is and I just explained to you why, warships could be accelerating into pretty much any direction or even stay still during combat making the whole thing a clusterfuck for anyone on board if the gravity was provided strictly by acceleration. Meanwhile it's actually pretty swell for something like long range transports, exploration ships and civilian ships which have the luxury of only going to 2 directions, forwards or backwards.

Sphere is bad for armor friend, you have maximum cross section exposed to the enemy meaning you have to protect at least 50% of your entire surface area, a cylinder can easily get by with less than 10% when designed carefully.

You are just literally retarded.
>>
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>>169955325
>all ships are spherical
>More IMO sensical than spherical ships would be long and skinny ships.

do you see the implication? you are making an implicit contradiction, i.e. a counter argument

you are the mongoloid

>>169955572
your brain is completely impractical
>>
>>169955809
SMALLER ARROWS FOR SMALLER CENTRIFUGE FORCE YOU NIGGER
>>
>>169955897
yeah so deck 2 and 3 would have smaller gravity
>>
>>169955591
The 75% income limit doesn't represent "Money thrown into the sun due to inefficiency", it is how much of it goes to the sector's own coffers to pay for building upgrades. Which does actually happen - not well, because the AI is retardex, but still.
>>
>>169956031
They can also buy construction ships and upgrade their own areas but obviously player would have done all that way before they get the chance to
>>
>>169955705
>maneuvering
strap in for maneuvers, just like you would on a plane that's landing

>sphere is bad for armor
but it objectively isn't
a cylinder isn't bad either, but that doesn't mean only cylinders are practical
>>
>>169956031
yes, except while im starving for energy because i dared to use my fleet, they are sitting on stockpiles of that shit with hundreds going to waste every month.
>>
>>169956192
It's objectively the worst out of the basic shapes, basically all other shapes have a way to make their cross section less than 50% besides a sphere.
>>
>>169956462
that doesn't mean it's impractical, it's just a tradeoff

you're acting like this one little insignificant thing makes it impossible to make a spherical ship, and that therefore the ships in aurora are not spherical, even though all calculations of mass and armor are based on spheres
>>
>>169956727
Ships in aurora aren't spherical and the mass and armor calculations aren't based on spheres at all
>>
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>>169956837
well I tried, retards can't be reasoned with

lesson learned
>>
>>169957015
I mean I literally had to explain to you why sphere is shit for armoring and you thing anyone besides you is a retarded.

You can't be serious right?
>>
>>169944391
Considering the Native American's didn't learn to smelt iron until after the Europeans reached the continent in 1492, I'd say that Brazil there is ahead of the curve.
>>
So, Biological Ascension lets you rewrite your species DNA on the fly, Synthetic Ascension lets you turn your species into androids... what was Psionic Ascension again?
>>
>>169957075
>>
>armor
>in space
>when gamma rays exist
>>
>>169957207
>get blown the fuck out
>start to anime post
Just about predictable behaviour

>>169957251
Agreed, armor at all isn't actually realistic but since it's a game that was the universe the discussion was framed at.
>>
>>169957191
Lets you lube your psychic asshole up and try out different old god dildos.
>>
>>169957251
>gamma shields exist
>>
>>169957368
Oh, is that it?

Shame.

I guess it stacks, thematically, with the Horizon Signal event.
>>
>>169954358

>outside spins
>interior is on a gimbal
>???
>>
soooo How do i demolish spaceport modules? I can overwrite them or destroy the whole thing, but cant find the option of just demolisihng a single module.
They surely didnt leave out such a basic thing.
>>
>>169959135
>They surely didnt leave out such a basic thing
They left out a lot of basic things.
>>
>>169959135
>demolish
ugh we don't destroy things here in Sweden
>>
>>169959135
>They surely didnt leave out such a basic thing.
Oh sweet child
>>
Haven't played Stellaris in a few months, gonna do a couple playthroughs before utopia with all the mods that have been updated and have new stuff. The star trek mod looks pretty good but I am not sure what race to play.

0-1 - Humans > UFP
2-3 - Humans > Terra Prime
4-5 - Cardassian Union
6-7 - Romulan Star Empire
8-9 - The Dominion

how close to the cannon universe should I stay?
>>
>>169960075
Terran Empire, except you never lose to Klingons.

Your choice on whether or not Spock's reforms are reasonable.
>>
>>169960075
Emperor Garak.
Do it.
>>
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>Have extra planet modifiers mod
>Find a system with multiple planets with Giant Arachnids
>These spiders are potentially capable of interplanetary travel
The stone age primitives can have it.
I also found a living planet with hyper complex biomes/currents, that's pretty neat.
>>
>>169960194
Terran Empire as in Terra Prime terrorists after the xindi attack or mirror universe terran empire? How do I become the latter?

>>169960283
It shall be so
>>
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>>169935259
>Could you try this strategy on insanity/aggressive to see if its possible?

Just tried the strat on insane, and as pic related shows it was successful. It's still not easy by any stretch, however, as I used a super min-maxed build / set-up and had a very good start. The 1 spaceport empire near me had x1.5 my fleet limit when I had 3 planets and 2 spaceports, so you really have to fight hard.

They reinforce their fleet, but since they only have 1 spaceport it's only 1 corvette every 2 months. At that rate it takes years to catch up to your numbers. The biggest issue in insane is the AI's nonexistent fleet cap.
>>
Want to play a 4x game for the first time, is there a recommendation pastebin?
>>
>>169964465
a u r o r a
>>
>>169965471

>Recommending Aurora to a newbie.

Shit, man, are you trying to run him off of Space 4x?

>>169964465

Try Distant Worlds, instead.
Okay graphics, tons of options, (almost autistically) deep immersion.
plus you can set most things to AI-controlled (and take over what you like) instead of micromanaging every single thing.
(like setting up which launcher will use which missile with which Fire-Control, individually for all the launchers in all of the ships - just for a start)
>>
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>>169957251
>slavery
>in space
>when civs are technologically advanced for ftl travel
>>
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>>169964465
endless, civ 5+, numoo are all fairly approachable noob friendly games

stay away from >>169966228 distant worlds until you have a bit more experience, it's really not much less autistic than aurora
>>
>>169966603

>it's really not much less autistic than aurora

It's much more realistic than Aurora (IMHO) - which makes it way less autistic in my book.
About the only thing I like in Aurora better than in DW is the 'build your own tech tree' aspect: makes DW's research boring in comparison.
>>
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>>169960283
>not emperor Dukat
>>
>>169967119
>more realistic
>less autistic

????

distant worlds has a really terrible ui that's hard to learn, and it's so complex it plays itself by default
>>
>>169967210

>really terrible ui that's hard to learn

And that's related to realism or autism ... how?
Also, Aurora isn't a champion in ui department either.

>so complex it plays itself by default

You can turn the AI-control on or off as you like.
And, srsly, do you really want to manually give movement & loading/unloading orders for 1000's of cargoships out there?
I don't.
>>
>>169959135
As a matter of interest why would you need to destroy a module if you're not replacing it?
>>
>>169957469
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-60-psionics-and-the-shroud.998827/
>>
>>169966228
I happen to enjoy sending my task force to orbit the enemy home world at 200Mm, after having crushed their orbital assets. I enjoy giving the order to switch to high-radiation warheads. I like firing missiles into the the alien planet's population centers, until the world becomes an irradiated hellscape, and the shattered survivors have to struggle to get a radio surrender into orbit.
>>
>>169967454
I'm not talking about civilians, which you can't control manually on any setting.
>>
>>169967454
>implying you can manually control them even if you want to
>>
>>169967210
Dw is not hard to learn. The ui is a clusterfuck but luckily you can ignore most of it. I think the only really autistic things are warship management and troop management, but thats acceptable.
Also research system is pretty unintuitive
>>
>>169967717

Well, so do I.
Designing ships and then seeing how they work in battle is one of the more rewarding parts of the game(s).

It's just a shame that (>>169967824 >>169967853) in Aurora, you're basically the one that has to run the whole fucking economy by yourself.

Running out of Dandruff?
Well, you better build some miners & send them to work.
What? Civilian economy usually handles that? Not here!
Setting taxes? You gotta be kidding me! Who're you gonna tax? Yourself?

tl;dr Aurora (as it is) is a Communism-in-space simulator.
2/10 - will not (often) play again.
>>
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>>169968189
>>
>>169966487
> Current Year man still at it in 2317
>>
>>169968189
aurora is basically distant worlds without automation, I like it better that way
>>
>>169968189
Well thats true of all 4xs and all city builders. Well except dw but in that game its the opposite cos you cant do shit.
You can sort of make the abstraction that the civilian layer is not necessary
>>
>>169964465
Civ 3
>>
>>169968428

>aurora is basically distant worlds without automation

My point exactly.
And, don't get me wrong, I like lots of stuff in it - all of which is counter-balanced by the absolute lack of active & vibrant civilian economy.

>>169968616

Which is why I hate most of 4xs and all city builders.
But, then again, I'm (mostly) a Hawk-ish player: I like to blow stuff up.
Any way in which (lots of) these actions can improve my position (like, blowing up pirates, or competing cargoships or capturing mining stations for the greater good of my people - and more taxes) is a-ok in my book.

So: different folks, different strokes, I guess.
>>
>Get a free alien pop because event nomads
>Strong
>Natural sociologists
>Fleeting
>Arid preference
>They infiltrated my Tropical World of Fanatic Xenophobe Decadent plants
>They're fanatic xenophobes as well
I'm not sure what they were expecting, but to me it's fucking hilarious.
>>
>>169969187
>absolute lack of active & vibrant civilian economy

what did he mean by this? the civilians are more autonomous in aurora than in DW, they design their own ships, have their own shipyards, make their own colonies
>>
>>169969224
Xenophobic Nomads and Enclaves don't make sense to me.

You'd think they would actively avoid interaction and giving stuff to other civilizations if that were the case.

I remember that in my current playthrough, I had an Artisan Enclave host a festival across my worlds, then some of them were like "we want to stay and settle in your planets", which I let them, and they turned out to be Fanatic Xenophobes that ended up settling in one of my sector worlds populated by robots and worker slaves.
>>
>>169954873
Who the hell plays Beyond Earth? I straight up bought the expansion and I'm still disappointed.

Who was the idiot who didn't bring either Alpha Centauri's mechanics OR its lore into the game?

The best part of AC was the roleplaying and lore, they decided to scale back the lore to let you 'make your own story' and made it so piecemeal there was effectively NO story.
>>
>>169967496
when you're trying to cut down your power use so that your empire won't go into recession
>>
>>169969691
EA owns the AC trademark
Firaxis can't do shit with it
>>
>>169969873
Don't mistake me, I'm not talking about a literal AC lore remake, but you need to have SOME form of story and idealogy in this game.
>>
>>169969873
they could go "hey we want to make AC 2, wanna work out a publishing deal?"
>>
>>169969691
>>169969972
it's stupid how litterally every faction is just a nation state or a collection of nation states.
sure having some different culture betwen them is good but it should be a hell of alot less obvious then calling them north sea alliance, pan-asia or franco-iberia
>>
>>169970030
Bargaining with the Devil won't do you any good.
>>
>>169969505

>more autonomous in aurora than in DW

Just as an example:
In one game I built 5 Terraforming ships, set up a Colony on Mars with 100 mines (along with 200 Automated mines on various asteroids) terraformed it into a perfect world - and the Civilians still had 0 (read: zero) ships built and functioning.

Oh, and: I get you (the player) need to designate Colonies yourself - no (major) issue there - but to mine asteroids as well?
Also, you need to design their ships, the shipyards are only designated as Civilian for maintenance, and (as I said) the player designated Colonies.

You must be thinking of Distant Worlds here - those are all features of that game.
>>
>>169970129
That worked for normal Civ to be fair...
>>
>>169970235
If I wanted normal Civ I'd PLAY normal CIv!

Half the appeal of AC was its crazy SF RPing.
>>
Anons, I'm generally pretty awful at video games, so please stuck with me.

I see screenshots of stellaris pretty regularly of people with thousands of mineral production per month, reasonably early on, large fleets and very sizeable empires.

I'm just not sure how you do it. I'm about 80 years in my current game now and have ~23 planets, but the highest mineral income I've ever gotten was about +500.

The unbidden just spawned, and I can only support a 30k fleet with my current economy, so I feel like I've fallen very far behind.

tldr; how do anons into such a big economy/empire so quickly in stellaris? I've got 80 hours logged and I can't snowball out of control in games yet. Unless it's a baby empire, I very regularly have equivalent fleet power to smaller AI empires, even when going over my naval capacity. My tech usually falls behind as well. I've actually never seen an empire with tech marked as inferior to mine.

Pls help me git gud. Failing that, are there any decent and up to date resources I can read instead of bothering you guys?
>>
>>169970235
yes but it's stupid and unimaginative when it's in space.
they should have done like in alpha centaur, like human hive was not just called China even tho it was pretty much that
>>
I fucking love MoO's voice acting
>>
>>169970516
>>
>Pls help me git gud. Failing that, are there any decent and
you're probably just not doing enough mineral upgrade research
>>
>>169970232
then you have done something wrong

the second I put down the first infrastructure they started building colony ships and freighters, they put down mines all over the solar system after I surveyed it

in fact after your first colony ships the primary way that you should move things around is with civvie contracts

don't blame the game for your incompetency
>>
>>169970516
> My tech usually falls behind as well.

This is your problem, right here.

It's very tempting to spam minerals and energy production in the early game, because these pay dividends immediatly in allowing you to build more stuff.
But it's a false economy. You wanna spam research in early game. This gives you advanced mineral extractors and power plants faster; advanced weapons faster (so your high fleet power comes from quantity, not quality of ships); and generally puts you in much better standing for the mid/late game.

It's the old "Linear fighter, quadratic mage" problem. Mineral and energy investment gives you better results short term, while research investment gives you shit results short term but MUCH better results long term.

Early game Stellaris tactics should basically be to suck as much xeno dick as possible until some big tentacled sugar-daddy is willing to give you a defensive pact. Then hide behind the threat of his fleet while you tech up like a bitch.
>>
>>169970952
>exploiting the shitty research penalty system
>>
why can't you have the decadence trait with xenophobe instead of just having it exclusive to collectivism?
>>
>>169971078
Because traits are part of your species biology.
You can't take it with Xenophobe because your species wouldn't have access to ayylium slaves for 100s of thousands of years.

Basically, Collectivist ethos are the result of your species naturally needing slaves.
>>
>>169933458
Fuck off shill.
>>
>>169970934
>then you have done something wrong

Yeah: I didn't leave any slipway capacity left for them to build their ships.

Srsly?
The only way they can build their ships is on slipways I have to build?
They have no ability to build slipways on their own?

Add this to everything else, and you really get the picture that the Civilians in Aurora are too incompetent to wipe their own noses, let alone manage an economy.
You literally need to lead them by hand.
>>
>>169971654
no they don't build ships from your shipyards

what version are you on? some ancient one from 2004?
>>
>>169971772

Started at 6.something - now at 7.1.
>>
>>169971856
then you fucked up, did you start a new game on a new database?
>>
>>169971875

I always start a new game when installing the latest version of any game.

Also: yeah, if I fucked up somewhere, and Civilian economy in Aurora really beats it's equivalent DW Civ Economy in activity - I'd really like to know.
>>
>>169941839
>>169941462
I managed to lead the federation to a stalemate after some 9 years of back and forth and signed two peace treaties for giving up only two planets

Not bad dare I say

Now I shall rebuild while the two AE coalitions are bashing each other
>>
>>169972015
you did

like I said they will build their own ships and make their own mining colonies, and you can even get them to move stuff around for you with contracts, and the planets that you designate as receiving colonists they will colonize and build infrastructure on

they have their own budget which you can subsidize to make them build faster
>>
>>169970952
>You wanna spam research in early game

protip: this man is a liar and you should ignore him. Tech doesn't matter and economy and map-painting is king. You easily catch up in tech later game simply by building 2 research stations on each of your planets.

Bigger fleets >>> advanced fleets. If you have a stronger economy you wreck everyone.
>>
>>169972183

>they will build their own ships
Known - I only need to provide Design and (free) Slipways

>and make their own mining colonies
Known - only at the places I designate as Colonies.

>and you can even get them to move stuff around for you with contracts
Known - you have to provide them with Conracts.

>and the planets that you designate as receiving colonists they will colonize and build infrastructure on
Known - and, again, you need to designate them as Colonies.

So, you're really not providing any input.
What I'm talking about is a fully-fledged DW-style economy:
Civilians building mines and extractors and cargoships on their own - with no input from the player,
and going out and doing stuff on their own - with no input from player.
Your job (should you choose to accept it) is mainly to protect your own (and allied) Civilian Shipping ( which builds the economy and your taxbase) while taking out enemy (Pirate) shipping.

tl;dr when I take the time to manage 100 ships, I want to manage 100 warships, not 10.

And, please, don't talk to me about 1 part Glory to 10 parts shovelling shit - there's enough of that with warships.
Adding civilian stuff in there is merely increasing the amount of shovelling without any corresponding increase in Glory.
>>
>>169972942
>I only need to provide Design and (free) Slipways
wrong, they will build their OWN ships, designs and all, independently of your shipyards

>only at the places I designate as Colonies
wrong, any surveyed body in the system they will drop mining outposts on

>you have to provide them with Conracts
yeah but that's a lot easier than designing and building your own transports, DW has nothing like this

oh and they'll apparently also extract fuel and you can use wealth to buy fuel for your military off of civvie tankers, once you have that tech

you're retarded and not reading what I'm telling you, are you just pretending?
>>
>>169972942
also you are WRONG about distant worlds, in DW they need to use existing designs, if you don't automate this then they can't build anything

in DW they do use your shipyards, and take up slots from your production

in DW they will only send mining ships and not build mining stations independently

you live in an inverted fantasy reality
>>
>>169973196
>>169973313

Welp, time to start another game of Aurora then - maybe I'll get to clarify your claims.

OTOH:

>>you have to provide them with Conracts
>yeah but that's a lot easier than designing and building your own transports, DW has nothing like this
DW doesn't need this, since you don't need State shipping there - it's all done Commercially.

>DW they need to use existing designs, if you don't automate this then they can't build anything
but that automation exists - which I've been arguing from the start.

>in DW they do use your shipyards, and take up slots from your production
true - but that's the only minus in DW's favour, and easily fixed by building more shipyards.

>in DW they will only send mining ships and not build mining stations independently
And mining ships are different from mining stations how?
inb4 asteroid miners

Thanks(?) for giving me a push to try Aurora once more - and fuck you on everything else.
>>
>>169923986
>be new so empire is small and silly militarist spiritialist
>local mushroom xenophiles think i'm kawaii and want to enter a defensive pact to watch over my scrubby ass
>eventually outgrow them massively and become the boogie man
>never ended the defensive pact because i feel i owe them and because i'd feel like a dick to screw with the weird mushroom people who just wanted to be friends

I'm gonna struggle to ever actually go full conquer because I feel bad about screwing with ayyys who aren't actively being dicks to me. I always end up trying to make a big happy galaxy of all the empires that think green numbers of me, even when they all hate each other's guts. At best I become the warmonger with his pet xenophile mushrooms.
>>
>>169973591
>And mining ships are different from mining stations how?
Yes. Mining ships mines, and then go directly to the shipyard.
Mining stations don't move, and require a freighter to move the ores around, but they have a better output.
>>
>>169973591
DW doesn't even have "shipping". In aurora the contracts are for moving facilities around. In DW I don't think anything like this exists, at least not that I can remember. They only trade goods, which they also do in aurora.

>but that automation exists
yeah, if you let it, the game can play itself entirely, which is a bad thing, on the other hand if you don't automate anything the game is even more tedious than aurora ever was

in aurora there is a clear separation between what civilians do and what you do, and you have to actually play the game, you don't have to give up control over your ship designs to have the civilians make theirs

>how are mining stations different from mining ships
mining ships have mining modules, stations you build with the construction ship, and then freighters dock and trade the resources
in aurora it is the exact opposite, they will build their own mining colonies but not any mining ships

the only thing about aurora is that they need to be triggered somehow, for me it was plopping down the first infrastructure on mars with my own freighter, then they started appearing.

sounds like you play with automation on, try turning all automation off in DW and you'll see exactly what the civilians actually do on their own vs what you are just giving up control over to have the AI play for you
>>
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>>169972090
>fleet power of one of the AE is equivalent already
>warscore between them is still just 8


Jewish tricks always work

SOON
>>
>Create a Very Strong, Industrious, Collectivist species with Plutocratic Oligarchy and an Industrialist ruler
>Start with +20 minerals per month on day 1

jesus christ. It's not even fair.
>>
>>169901593
Please don't go. The drones need you. They look up to you.
>>
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Anyone else /smacx/ here?
(ignoring the fact that crawlers and popbooming are imba)
>>
>>169975198
I never knew what alien crossfire actually added to the game

last I played it was difficult to get running even with the gog version
>>
>>169977258
A few factions.
>sea pirates who makes cities on water
>hypocritical former drone who see nothing wrong with nerve stapling his own people
>two ayyys that are cheated
>>
>>169977410
You forgot the loli robots
>>
>>169977551
Tell me more.
>>
>your battleship took 19 damage from an enemy crossbowman

A squad of crossbowmen did 19% damage to a modern battleship - who approved this bullshit?
>>
>>169978838
*destroys your M1Abrams with triarii*
PROUD ROMANS ALL
>>
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>>169979049
that's far more believable
>>
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>>169979114
>a brazilian tank beat the abrams and the britbong tonk
Jesus christ america, it was made with off the shelves parts.
>>
Challenger 2 best tank
>>
So I finally started Alpha Centauri for the first time and it's really great. Emergent gameplay and storyline is the shit but I don't quite get some stuff.
When is it feasible to change your energy/lab sliders? Red numbers scare me quite a bit and I find steady income really useful for rushing production and buying tech. Am I shooting myself in the foot by delaying my research in 50/50 setting?
How do I terraform? It's confusing as shit. Just unlocked tech that let's me gather more than 2 apples from a tile and my fuckers were running around automated planting forests and shit and it's taking forever to tear them down. Are forests even worth it or should I try to plant solar and mines+darms in advance and wait for techs to upgrade them?
>>
>>169964198
>Commonwealth of man retakes earth
Feels good
>>
>>169977258
What smacx adds:

More wormlife
>Sealurks - mindworm submarines
>Spore Launchers - mindworm artillery

A few more facilities and wonders.
Some new mechanics like ship boarding.
A couple of new landmarks.
And some more parts for the unit builder.

Factions
>Pirates - sea based, broken as fuck
>Angels - probe teams, boring
>Planet Cult - pink Gaians
>Drones - shitlords
>Conciousness - loli robots (thank you anon for this based description)
>Caretakers - "good" meme ayys, broken af
>Usurpers - "bad" meme ayys, broken af

The best way to play smacx is to use the original factions with all the sweet new toys/mechanics.

>>169982825
Energy sliders can be left alone for the most part.
You should only need to change them to keep your income positive for a decent part of the game, until you've grown enough to start needing to divert it to psych to keep folk happy.

Terraforming in smac is the same as improvements in civ. And like civ it's usually better to control what gets put where yourself.
Forests are good, but limited for food. City facilities can make forests amazing though.
I like to have:
>Rocky tile - Mine + Road
>Rolling/Flat tile - (wet/moist) Farm + Solar + Road, (dry) Forest + Road
>Resource Tile - Anything that boosts that resource
>Every city gets at least 1 patch of forest (pref. more) for production (and a place to put sensors)
I don't mind too much if forests end up everywhere though, because they end up being great, resucing pollution, and giving you production if you do need to remove them.
>>
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>>169981165
elaborate, that sounds funny
>>
>>169984024
Thanks, anon. Gonna figure out the tech to get my forests give me more food I guess.
Just kinda fascinated by my giant sea colonies. At least when they are properly nerve stappled. Generally I like to play tall so specialised food/production tiles seemed the way to go after a while.
>>
>>169979114
>posting this image unironically
>>
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>>169948218
Dont forget
>ships are perfectly fine cut off from all forms of supplies for months

Truly a masterpiece.
>>
>>169984496
Tree Farms and Hybrid Forest are things you're looking for.
They're both "build" (yellow) techs.

For tallness, you'll need to use either lots of coastal tiles for kelp farms, or lots of rainy flat/rolling tiles with farms on them.
Or abuse crawlers.
Condensers can help if you got stuck with the dry side of a hill somewhere or just want to max out the wetness of your farms (you'll need to unlock them with tech or own the Weather Paradigm wonder to build them).

Sea bases are kind of broken though, they can get so huge and turn into massive output fountains.
This is why the Pirates snowball like a mofo.
>>
>>169985301
in stellaris they do suck up an ungodly amount of energy in the field though
>>
>>169984071
http://www.military-today.com/tanks/osorio.htm
>>
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>Psionic allows you to mind-control other pops, have incredible Shroud interactions and ascend to become God-Beings of Light
>Synthetic gives you +40 lifespan at the start, and eventually turns your entire empire into immortal machines that produce +20% research, +40% minerals/energy, and can colonize literally everything

>Biological gives you +7 traits, a tech everyone could always get anyway, and hyper-expensive traits which you'll probably only be able to grab one or two anyway

Why is Biological getting shafted so fucking hard?
>>
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>>169985406
And ?
Im talking about fuel, ammo, spare parts, food for the crew etc.
No matter how cut off, your fleets in Stellaris are always in 100 % combat readiness without once needing to resupply and rearm.
>>
Remember the guy who settled next to Shaka Zoulou and said "bitch please, I know what I'm doing"?
What happened to him?
>>
>>169986196
He died. Bad.
>>
>>169986186
what amiga game is this?
>>
>>169986276
Seriously? Is Shaka Zoulou that bad?
>>
>>169986186
and without needing to transport it, your shipyards always have access to the entire mineral supply of the empire

it's just how the game is
>>
>>169986306
He is the guy who gets mad when anyone complains about anything in aurora. Leave him be
>>
>ants is still not on GoG
>>
STELLARIS GOT UPDATED
>>
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>mfw reading this diary


https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-63-synthetic-and-biological-ascension.1002382/
>>
>>169986756
OH?
>>
>>169986670
ants?
>>
>>169986996
Haa, nevermind. It's just 16,3 MB. Probably not the big patch.
>>
>>169987002
All that talking about Kuro made me crave for a good insect strategy games, but Steam and GoG have nothing, and the only one so far, Empire of the Undergrowth, is still in beta.
>>
>>169986956
Modular people were based
>>
>>169986756
>>169987091
it's just steam updating
>>
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>>169986624
>>169986624
>it's just how the game is>>
Because its a shit game.

>>169986306
>>169986627
Who let you fags in here ??
>complaing about game looks in 4x general
>>
>tfw waiting for C# Aurora
>>
>>169987417
Wow, such graphics.

I bet that game could run on my old W95 computer.
>>
>>169987446
>probably written in .net 2.0
>by the time it comes out .net will be older than vb6 is now
>>
>>169987567
It could probably run on a calculator
>>
>>169987417
>tfw no patience to get into this
>>
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>>169987567
>not needing 5K $ computer to run a great game is somehow a bad thing

>>169987446
Keep hope alive man, it will come out soon.
>>
>>169987567
Unironically the game can run pretty bad because it's written like shit.
The upgrade to Chastag promises over 100x performance upgrade
>>
>>169987614
I saw Doom running on an ATC.
>>
>>169987628
spend your time on something better.
which is literally anything
>>
>>169987734
all terrain cycle?
>>
>>169988019
A bank distributer.
>>
>>169988094
you mean an ATM?
>>
>>169988308
No, I mean a wibbly-woobly-give-me-bills-thingy.
What are you, a colonist?
>>
>>169988356
Releasing you was a mistake.
>>
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>start new Aurora game
>standard Terran Federation conventional game
>open Naval Organization
>see this

WTF ??
>>
>>169988682
are you the guy with the fucked up install? try and reinstall 7.1

you're not using that weird modded portable version are you?
>>
>>169988992
No, im using the same portable version i used for last dozens of games ( tfw terminal case of restartitis ) ...
I've never seen this shit before.
>>
>>169987698
What vidya? Looks really tempting.
>>
>>169996319
Aurora.
>>
>>169996620
https://youtu.be/zcWln8Ne1RA?t=56

I'm so hard right now. Just looking at the first screen.
>>
Any good strategies for Brazil on Civ 5?
>>
>>169996776
I seriously hate this guys lisp.
>>
>>169996837
I watch most of the gameplay stuff without audio if there's any commentary. 95% of the time it's really annoying.
>>
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>Law says only zenos to be purged
>This sector is purging humans

the fuck, this shit is fucking with my rp
>>
>>169997047
>you can't declare war on sectors
>>
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>>169997047
That is the reason why you dont play without "No Sectors" mod.
>>
>>169986956

Biological is going to suck ass. It's straight up the weakest of the three.
>>
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>>169997047
I stopped it
>>
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SESSION 3 OF STELLARIS MULTIPLAYER TONIGHT!

We need to do an AAR of this!
>>
>>169997674
the game as a whole has sucked ass since release

AI fix when?

I don't understand how people like >>169997680
keeps playing after finding out how broken it is
>>
>>169997849

Stellaris is actually very, very fun when you break out of the early-game funk and get invested in your Empire.

I'm just annoyed that Biological's schtick is modifying races, and even a hyper-specialized race of super men are worse than Synthetic.

Like... What do Biologicals do that make them appealing? Modularity?
>>
>>169997848
Geico Gecko's here, I'll take screenshots for the After Action report
>>
>>169998030
I don't particularly mind any of the things people here complain about, I didn't mind editing my saves to fix broken events in the release version

but when the AI can't do war properly, nothing matters. you're going to get in a war one way or another it's part of the game, it's part of the story, but all investment into it evaporates because it's basically not implemented, and I'm not even talking about the war score system, the AI for it literally doesn't exist, you have zero opposition

you literally can't even judge the balancing of the ships because you'll never get in a real strategic situation ever

are you really happy just cheesing your way through passive enemy blobs? is that an enjoyable way for you to resolve conflicts?
>>
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>>169998331
>are you really happy just cheesing your way through passive enemy blobs? is that an enjoyable way for you to resolve conflicts?

Yes.
>>
>>169998030
>even a hyper-specialized race of super men are worse than Synthetic
Not necessarily true with the new traits added.
>>
>>169998471

Synthetics produce +20% research and +20% minerals/energy. They are also immortal.

A biological race trying to equal that needs to buy Erudite (+4), Very Strong (+3) and Thrifty (+2), this gives them +10% minerals, +15% energy, +40% army strength and +20% research. They are not immortal.
>>
>>169998775
>>169998471

Oh, and forgot to mention.

Synthetics get a 100% habitability on every world, Biologicals are still bound to their biome (unless you change it, of course, which becomes a massive nightmare headache unless you're spending mad dosh on terraforming and micromanagement.)
>>
>>169998909
>>169998775
Synthetics also cost energy to support and don't reproduce naturally.
>>
>>169987207
gravitals did nothing wrong
>>
>>169998775

You get +8 gene points *on top of* the gene points you spent at character generation.
>>
>>169997180
>have fun mamaging 90 planets on an interface taht shits itself with even the intended only 5
>>
>>169999329
I'll take "Frequent pausing and fighting with UI" over "Give AI control over 95% of my empire because of a retarded mechanics " anyday anon.
>>
>>169999187
>>169998775

Allow me to present what happens if you consider the end-game for Biological.

You take Repugnant and Solitary at the start (the least painful of the drawbacks,) giving you +2 trait points. You then get the three tiers of genetic modification tech, giving you +3 more trait points. You then take the Biological Ascension perks, giving you as much as +5 trait points.

You are now sitting at +12 trait points on a fully modular race. Assuming you keep the drawbacks, this can give you Erudite (+4, +20% research), Very Strong (+3, +10% minerals and 40% army strength), and Venerable (+4, +90 leader age) with +1 left over, or maybe just the first two with +5 left over. Considering the modifiers reducing genetic engineering, modifying your species won't take long at all, and Habitability is a joke because Terraforming can be done in no time at all.
>>
>>170000235
Don't traits have levels now though? meaning they can give bigger bonuses?
>>
>>170000421
>Don't traits have levels now though?

Yup, and they're exclusive to Biologicals! Erudite is an upgrade of Intelligent in the same way Very Strong is an upgrade from Strong, or Fertile is an upgrade of Rapid Breeders.
>>
>>169997047
I think it has something to do with some of your species being modified.
>>
Anyone want to play a civ 4 match by email?
>>
>>170001642
Why would anyone want to play civ 4 when civ 6 exists?
>>
>>170001446
Probably this
Modified species are considered different species altogether by the AI
>>
>>170002290
Because some people aren't retarded?
>>
>>170002290
I don't have civ 6, for the same reason I don't have civ 5.

hexagons.
>>
>>170000791
>fertile
lewd
>>
>>170002460
hex is objectively superior
>>
>>170002714
May be so, but I personally dislike them because it's not what I've been using for a decade and a had.

Also none of the great mods of 4 are on 5 or 6 yet. Most are in progress though, and maybe when they start releasing them i'll have a reason to play this copy of 5 that I got.
>>
What is the best civ game?

I only played 4-6 and 4 is prob my favorite and most played but I do like 5 a lot now after DLCs and I really haven't played enough of 6 yet.

I'm really pissed that they did not include the zoomed out 'globe' view from 4 in 5 and 6.
>>
>>170002958
>What is the best civ game?

Civilization V with the expansions.
>>
>>170002951
>Most are in progress though
What mods?
>>
>>170003179
RiFE (though it won't be a port to 5, the same team is doing it)
Tame the Wastes had a version in progress last I checked
Dune Wars had a shoot-off that was being made for civ V.
>>
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>pick china
>start next to 4 rice
>>
Outside of civ, any other game with a hotseat mode?
>>
Okay so I'm going back to civ 5 to try out some mods.

Is there a recommended mod list? I think I'm gonna try the new Superpower mod first.
>>
>>170004297
Or should I start with vox populi?
>>
>>170002958
Civ 2
>>
>>170003974
heroes of might and magic 3
Pick necro and rush the fuck, if you want to end whatever relations you had with the other player.
>>
>>169997848
Is it a new session or are you all still doing the one save?
>>
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>>170003974
Aurora 4x actually has hotseat.
>>
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>be England
>build Venetian Arsenal
>annihilate coastal cities of sprawling empire on foreign continent, spawning more and more Red Coats as I go
>keep getting more trade route slots from their harbors to support my still growing navy
ABSOLUTELY IMPERIAL
>>
>>170003974
worms games
>>
>>170003974
MoO 2
>>
When's that Stellaris Expac/patch coming out?

It looks fucking GOOD
>>
>>170009062
next month
>>
>>170009062

April 6th
>>
>>170005058
>>170007990
Already played them, doubt anyone didn't

>>170006719
Next one on my list
>>
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>>170007936
And the best part is my first wars were with France and Germany and after winning but letting them survive I completely conquered China and India.
>>
Why can't you buy planets in Stellaris?
>>
>>170010713
This. It's fucking weird how you can sell them, but not buy them.
>>
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>tfw no XL Hurricane Missile tech
>tfw no XL missile tech at all
S-sure feels good being kinetic m-master race h-haha, r-right guys?
>>
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>>170012337
>missiles are shit

Reasons A through Z to drop Stellaris and play Aurora
>>
>>170012425
Missiles are actually really good, especially against corvettes. I'm just salty energy got tachyon lances and kinetic got giga cannons while missiles don't have any XL weapons
>>
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Anyone have any experience with stellaris multi?
>>
>>170012554
>missiles are actually really good
You are entitled to your opinion anon but in this case I must inform you that you are 100% factually wrong. Missiles are completely garbage. Even without PD accounted for they do less damage than kinetic and energy weapons, the instant you DO factor PD in their damage drops to 0 unless you use swarms, which do shit for damage compared to regular missiles. They desperately need fixing which is hard to do as they're the only weapons system with a dedicated hard counter. Well strike craft too but they're pretty fucking trash too so end up being used solely as PD.
>>
>>170013804
Wish I could get something going, but I'm on a pirated version.
>>
A bit of a dumb question, but what the hell is an army? I often see in RTS stuff like "the 4th army", but I thought the army was, like, the entire military.
>>
>>170015319
>Army
Ground stuff
>navy
Wet stuff
>air force
Planes

Whole shit is called military.
Simple.
>>
>>170015440
So when I see in Stellaris a ground army, that's how many people?
>>
>>170015547
I would say Division or a Brigade.

SF tends to have smaller ground armies than anything WW2 so i say - 20K people max.
>>
>>170015742
So how much is an army? In Europa Universalis (my only reference), it's 1 000 people. As in, 1 000 soldiers. That doesn't count the logistic and training.

I know that 1 000 people are a battalion in modern warfare.
>>
>>170015547
>>170015742
There are not visual representations of the army, so I'd say is up to the player's interpretation, which is whay they use a term as vague as 'army' to describe a single military unit in the game.

An army of titanic lifeforms could be composed of a single individual or at least several hundreds, while similar Offensive armies from different species could vary extremely in numbers and equipment within the setting but have identical Attack, Health, and Morale values.
>>
>>170016142
B... But I need muh big numbers. Make me feel like I'm commanding BILLIONS of people, and that my armies go in the MILLIONS!
>>
>>170015897
I have no idea.

This guy >>170016142 is probably right.
>>
>>170015897
>So how much is an army?
In the games? If they don't tell you then there's no way of knowing. In general, "army" doesn't refer to any particular size of troop, it's a vague term to refer to an organized fighting force. Later on it became a term applied to a specific branch of a national military (ground forces). But if you go back to before that you'd just use the term "army" interchangeably with terms like "host" to refer to "a fuckload of soldiers all following the same leader".
>>
What strategy games have proper demons armies?

And I don't mean corrupted humans or ayyys like in Might and Magic, I mean real demons, fallen angel, that kind of stuff.
>>
>>170014203
Problem is they nerfed everything except kinetic weapons, which are now absurdly broken. Whose idea was it to give kinetic weapons bonuses against both shields AND armor? And to give them just 5 less range than missiles with higher damage potential than either missiles or laser? Sure they have the lowest accuracy of the 3 starting weapon types, but their fire rate is on par with lasers while having way stronger bonuses.

I feel like in balancing weapon types they vastly overrated weapon accuracy. It would explain why they though missiles were at all acceptable, or why they thought lasers were still viable after cutting their damage severely.
>>
>>170016913
heroes of might and magic 3 have pretty fucking classic demons my man
>>
>>170019129
They're ayyys in that game.
>>
>>170018730
The funny thing is that while they nerfed everything except kinetics, kinetics still ends being slightly worse than plasma for raw DPS, even taking engagement distances into consideration. Because even with the shield penalty plasma has its ability to practically ignore armor, which is where most of the protection on cruisers/battleships is, which means it still pulls ahead by a small but significant amount.

The weapon balance between kinetics and energy is actually very good right now, neither massively overpowers the other, kinetics gets bonuses against shields and armor sure, but energy weapons massive bonuses against armor makes a big enough difference on the big ships to even things out. The best loadouts right now are mixed ones with a couple of kinetic big guns to strip shields and plasma to shred through the armor.

Missiles just got completely fucked in the ass though since they both got nerfed AND PD got buffed. It was needed since they were OP as all shit before then but holy hell talk about an overreaction.
>>
>>170019610
Yeah I was talking about starting weapons. Once you start researching higher level techs it becomes irrelevant because you just spam plasma and energy torps to take out their shields.
>>
>>170019689
Oh wait I just checked, they severely nerfed torpedo range. Never mind then. Guess it's kinetic artillery mixed with plasma cannons then.
>>
Do you bother with coming up with names for races/planets, or do you just press the random button until you get one that you like?
>>
>>170020465
In empire creation I take the time to think up everything and even write a short blurb for the faction's history. Just a sentence or two though to capture the general flavor of their culture or mindset for when I play them.

In game I only rename planets and sectors and stuff if the mood strikes me, or if I'm in a slow spot in the mid game and have nothing else to do anyway.
>>
>>170020465
>races.

Species.
>>
>>170020913
those are the same things
>>
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>synthetics are untermensch beta nerds who betrayed their humanity
>psionics cuck out for the demons in the shroud

>Biological ascension remains true to the human spirit by making everyone into Chad

Cant wait to turn robots into scrap and to bully psionic nerds
>>
>>170021101
>working out at the library gives you more hair
>>
So...can you pick more than one path? I'd like to become a species of genetic and cybernetic perfect psions, but I'm going to guess that you can only pick one.
>>
>"Delicious Trait"

Someone is really into vore.
>>
>>169901593
Drone riot in progress
>>
>>170021365

A Psionic race can still take Gene Tailoring or Uplift, they just can't take Genetic Mastery or whatever.

Oh, and Gene Warriors are locked behind Biological.
>>
>>169901593

Nerve Stapling + Fertile + Delicious
>>
>>170021365
The paths are mutually exclusive but you're not locked into the one you pick first. Meaning you can switch if you decide you don't like the one you're doing, but switching means giving up all the bonuses you currently enjoy from it.
>>
Is?

Materialist: Synthetic
Religious: Psion.
Everyone else: Genetic
>>
>>170022229

Basically, although I'd say any of them can go any which way.
>>
Why are the precursor event chains still fucking bugged so badly? I've never been able to finish a single one because something causes it to glitch out every single time. Like I'm going to find the home system and I get there, but nothing happens. It keeps saying it's an active event in my event log and the tracking beacon won't turn off, but nothing happens when I go there. Fucking hell.
>>
>>170020465
>Planets
You'll eventually run out and end up naming everything X Prime unless you come up with names yourself.
>>
How do you deal with the population genetically modifying themselves if you are a xenophobic empire?
>>
>>170022984
purity campaigns
>>
>>170022229

They should divide the genetic one between Caste-like, Collectivist, Orcs, and whatever the hell pacifist would become.
>>
>>170021646
>gene warriors are locked behind biological
FUCKING LIFE LOVERS REE!
>>
>>170023039

You could have chill synthetics or warlike Psionics.
>>
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>>170022984
see >>170023023
>>
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>>170021101
>Bio cucks in this much denial

Enjoy only being able to get some of boons of either the Psionic or Synth ascensions.
Enjoy trying to mutate yourself every few months to stay relevant while the warp/machine gods handle the big boy issues.
>>
>>170022984

State-mandated modifications. "We are not creating new species, we are making ourself purer, faster, stronger, smarter, deadlier!"
>>
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Necrotyr when?
>>
>>170023490
On the topic of warhammer
Why don't the Imperium, Eldar, Tau(?) and (assuming there's any co-operative factions) the Orks unite against Chaos, Necrons and the Tyranids?
>>
They should add one where instead of upgrading yourself, you create perfect servants that do all the shit for you. Robots, genetic slaves, ghosts or whatever.
>>
>>170023664
>Robots
In the game already

>genetic slaves
Nerve stapling coming soon
>>
>>170023663
Because they hate each other too much to work together.
Otherwise you get stupid shit like Imperial Guard ork army called "The Emperor Greenest"
>>
>>170023993
I get that but I thought Chaos n' shit were the far bigger threat.
Fair enough though.
>>
>>170023663

Don't worry, once the Imperium collapses, Imperium Secunda, the wise leadership of under Emperor Primarch Guillam, will be less retarded.
>>
>>170023663

Im not too well-read on 40k lore but it might be because the Eldar had mass orgies until Slaanesh appeared. Although I'm not sure if the Empire knows that or not.

As for the Tau I know the Empire is more tolerating of them, of course "tolerating" is a relative term.
>>
So, is there a Chaos crisis? You digged into the shroud too deep, made too many faustian deals, and now you get Daemons. I belive there's event a choice that says in red DONT DO IT.
>>
>>170024275
I want The End of the Cycle to be my sugar daddy.
>>
>>170024085
Also Necrons, Tyranids and Chaos hate each other as much though.
>>
>>170024275
>Chaos crisis
>not Chaos Wizard crisis
I just want to survive the universe being set on fire.
>>
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>>170024275
probably
>>
>>170023663
Eldar are too full of themselves to cooperate with anyone. They do hunt Tomb Worlds down when they can though.
Imperium can't unite itself for shit, let alone with any xenos.
Tau are irrelevant in grand schemes of things.
Lol'd at orks being put on "good guys" side, they can travel through warp almost unscathed ffs. In a sense they are more chaotic than the chaos forces.
Necrons won't cooperate with Chaos since it's basically materialist/spiritualist issue.
Cooperation with tyranids is one sided and they are always and only ones to benefit from it
>>
>>170016316
Well you could just imagine that.

The speed at which pops grow is already completely detached from reality.
There is no indication as to what amount of individuals a single pop consists of, but according to Stellaris this population can be double by humans in the quick span of 10 years since the beginning of the game.
Considering that there currently are 7 billion people on the planet currently imagine the speed at which that population must have grown to fill all of the Planet tiles is ridiculous specially at Stellaris' rates.
>>
>>170019610
I thought pre-Heinlein the meme build was tachyon lance rush?
>>
>>170024085
no, not really. Tyranids, chaos, and to an extent necrons are the big bads, but they're all equally bad...most of the time. Necrons do help out others at points, especially with the newcron lore.
>>170023663
Why would the imperium unite with backstabbing cunts who would sacrifice thousands of humans to save a single eldar? Why would they unite with a bunch of aliens who are 'recruiting' the human troops and brainwashing them with propaganda? They're all shit, but they almost never ally with eachother because they all have extreme faults. The 3 allied wouldn't be able to fight off the nids, or chaos, or crons, regardless.
>>
>>170027580
>>170023663
also, theres basically only a couple tribes of 'friendly' orks that work with the imperium...but they mostly get armament as rewards to fight the imperium another day. Not much of an alliance. Tau are also irrelevant and barely control any planets, tacked onto the other reasons why no one would really ally with them. The only thing that would let humanity soar ahead would obviously be if several primarchs+emps came back and restarted the grand crusade, but thats never going to happen.
>>
>>170027580
>>170027830
So basically, Chaos n shit is going to inevitably win?
>>
My first Rebellion! :D

My war with Gandhi took a little longer than expected because he scattered his cities across the globe and I didn't even realize it. A turn before I finished him off this blessed me.
>>
>>170027942
really you have to look at it from the big bad perspective, instead of from the 'good' races. Lets see what we've got.
>Orks are basically engineered to populate every planet in every galaxy, so they're a literal unending tide
>Tyranids can eat the worlds, so they have an upper hand over the orks
>Tyranids also don't use the warp or anything like it, so they could feasibly 'destroy' chaotic influence
>Necrons are anti-chaos, but not really anti bug, though they can survive on eaten planets and don't need anything to live
So it really comes down to necrons vs tyranids, winner take all.
>>
>>170027942
No. The only faction that can ever win in wh40k is the orks, because they already have won. Their win state is as they are, constantly fighting.
>>
>>170028274
Except that the Tyranids are running from something, that's why they came to the milky way. So there is an even bigger bad that if it's fucking up the tyranids and has them scared it's likely it would fuck up everyone else in the galaxy.

People theorize that the tyranids are actually running from a giant ork.
>>
>>170028401
They could be running from starvation. The tendrils are coming from all sides of the galaxy, after all, maybe they've absorbed so much that theres barely anything left for them to eat.
>>
>>170028274
>>170028295
What if they somehow managed to get the Emperor off life-support?
>>
>>170028750
depends on who writes the story about it
emps has been described as having power levels all over the damn place, but if he gets to his peak he could probably use his bioengineering skills to restore the legions and use his custodes to lead a new crusade while beating back the chaos gods, and possibly allying with the eldar.
>>
There is no one who can beat the Orks. If you give an orc a banana and tell him it's a gun, it will shoot bullets.
>>
>>170029061
thats a meme that has no semblance in the actual lore unfortunately, its just that the imperium doesn't understand ork technology, so they think its bullshit magic.
>>
>>170029180
>thats a meme that has no semblance in the actual lore unfortunately
It was there in the old lore.
>>
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>>170021101
>I-im relevant too guys!!!

Sit back kid the big boys will take care of this
>>
>>170027942
Nah, it's just the ride that will never end.
>>
>>170013804
Played some coop.
Ask me nothing please.
>>
Is it just me or did the winter pearl expansion for Endless Legend completely fuck the diplomacy system?
Any time you pick up any pearl cluster from anywhere on the map, every other faction claims you've stolen their pearls and gets big ol' negative reaction towards you.
>>
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>>170030198
Pearls aren't free friend
>>
>>170030198
The whole pearl minigame is poorly thought out. There is no way to automate pearl collection even by the endgame (and they specifically spawn outside of your boroughs), yet AI governor loves to chomp on pearl buildings if you have unlocked any.
>>
>>170028750
If they could restore the emperor it'd be gg. When he was alive he wasn't worshiped and still had the power to go toe to toe with the chaos gods. If he was empowered by the worship of trillions in the empire he'd be unstoppable, gork and mork tier retardedness
>>
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>>170021101
I am with you
We shall BTFO every single one of them brethen
>>
>>170030351
Drakken used to be pretty cool, reasonable guys. Ever since I got that "expansion" they've been absolute cunts to everyone.

They're like the Wild Walkers, now.
>>
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>>170021516
There better be an "Unappetizing" trait as well.
And I better be able to gene mod Xenos to make them more delicious.
>>
>thread dies when there's no autistic sci fi arguments happening
>>
Hey anybody in NA up for a Stellaris MP session right now?
>>
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Reminder the Dnyarri are your best overlords.
>>
>>170034328
Psionics are too busy sucking the cocks of their Shroud sugar daddies to post.
Synths are too busy having to charge their batteries and scrape together the money to upgrade from their failing parts to post
Mutants are too busy hiding from the other two to post.
>>
>>170034621
So nobody wants to play MP stellaris? K then. maybe next week.
>>
>>170035185
>MP
No, nobody wants to ERP with you.
>>
>>170035185
I'd love to!
But I'm EU.
>>
>>170034621
how long do they take
>>
>>170035363
Have you played Stellaris at all? That's how long. But anyway it got called off, the party I had disbanded due to one guy not showing and we didn't want to continue the game without him and nobody was interested.
>>
>>170035462
and here I was thinking there was a multi exclusive speed instead of a smartass comment
>>
>>170035582
You play in multiple sessions. Somebody saves the game and they host from that save next time, everybody who joins the game has the save transferred to them. We'd been doing this for a few sessions but the guy who usually hosts didn't show tonight.
>>
Is the alpha mod for Stellaris good or is it too much shit?
>>
Here is a question for the Aurora players out there. How do i Tanker fuel from one system to another? Or more in general how do i tanker at all?

I have this system next to Sol and it has a fuck load of resources in it (with most of them having pretty bad accessibility but baby steps) and one of the two planets is an easily terraform-able Waterworld. however the system has no Sorium and i believe that a double Uranus distance trip would be hatefully fuel intensive on my cargo haulers/colony ships. However, i can never figure out how to make fucking fuel tankers do the whole haul fuel thing for the round trip.

So how do i tanker /civ4xg/?
>>
what are the most important districts to build in civ IV?

i haven't really played VI until not and I'm trying my first full game
>>
>>170036575
>Make a ship that is capable of making the trip with reasonable speed
>Add shit loads of fuel tanks into it till you are satisfied with the capacity
>Tick the "Tanker" box in ship designer to mark it as a tanker design
>Set up a "Load fuel" order at Earth or anywhere you like to pick up fuel and "Unload fuel" order to the destination, repeat if desired

Optionally you can also set up some default orders and automate the process
>>
>>170036441
I just looked at it and it looks like tons of bloat. No real content added, just unnecessarily complicated the content that exists.
>>
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who /PDXCon2017/ here?
>>
>>170036809
commerce hubs for those natty trade routes. campuses because campuses. industrial because production is king (trade routes are great for production thus commerce)
>>
>>169910369
Normal speed, like hell I'm gonna play that nonsense on anything slower.

I'm on T550ish right now.
>>
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>>170021101
>biological
>>
>>170037989
needs more ww2
>>
So I played 6's china for the first time. Got to say building as big and as stupid of a wall as possible was both enormously fun and rewarding. My question though is how do I use a builder to rush a wonder? I couldn't manage to get it to work.
>>
>>170023663
Imperium are ideologically opposed to xenos, but do work together with Eldar, Orks, and other groups when there's a more dire threat coming. Eldar are shitty allies though, because they'll screw you over as easy as breathing, and the Tau are shitty allies because they're weak. Necrons aren't as bad as they used to be in the old fluff so they're in the same boat, and chaos and orks are only really thorns in the side of honest governors, not serious threats. Tyranids are a big deal when they come around, but they come in waves so there's plenty of time in between to squabble with other factions.
>>
>>170042601
With the miracle of modern medicine you can go from being a hideous mutant to being only really ugly.
>>
Why the fuck do i always get BTFO in Stellaris because i only have soldiers with fleet with ~200 combat power and my enemies have 500+

Wtf am i doing
>>
>>170047725
Grand stategy games are all violent. Wanna hear how my army of 12 000 men was crushed by 15 000 goons?
>>
>>169997674
Not Psionic?

You get some bonuses from the Chaos Gods, is all.

Synthetic I think will be best -- those yield bonuses will be insane.
>>
>>170044621

just move the builder to the tile the wonder is being built on and click the button in the usual spot where you click to build

i think it only works for early game wonders though
>>
>>170049551
What's the psionic ascension about?
>>
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>got a cool custom portrait from a mod
>want to get it animations
>getting autodesk maya and doing it myself too hard
>try to ape the animations from a vanilla portrait
>none of them have .dds files with a large enough single area to cover the entire custom portrait, there is always some place where the limits of the area cause clipping

H-help me
>>
>>170050504
The warp.
>>
>>170050984
What benefits does it offer? Synths get increased yields, bio gets modularity... what does psionic get?
>>
>>170047818
I just don't get it man. How am i supposed to produce enough power (or gold in civ 6 case) to overcome military upkeep in order to compete with cpu at higher difficulties
>>
>>170051113
Mysteries.
>>
>>170051194
That's ambiguous.
>>
>>170051298
Yep.
>>
>>170051839
There was a screenie a month or two back that showed +100%.

On everything.
>>
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>>170051839
>>
>>170050504
>>170051113
>>170051298
Basically they get to reach into a parallel dimension known as the Shroud and form a covenant with some mysterious beings, giving all sorts of bonuses. But they may also end up screwing you over or force you to bring about the end of the universe or some shit.
>>
>>170051923
That's the capstone of your shroud adventures. You can get techs and bonuses from delving into it before then. Also there are multiple mysterious beings to covenant with, at least two entities, each of which might be a whole race of aliens that achieved psionic enlightenment before.
>>
>>170052201
So Psionics is the only one that has a potential 'downside' to it, or a gamble involved?

That's interesting.
>>
>>170053145
Also has the biggest upsides, in theory
>>
>>170053192
What kind of upsides?

Have we seen the bonuses, yet?
>>
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>>170053279
It depends on the being you form a covenant with.

Pic related, for example, seems to be super fun.
>>
>>170054239
conside: you get unbiddened
>>
>>170054420
Maybe, or perhaps it is something even more fun/worse.

On another note, I think it would be cool if Psionic Ascension turned you into something similar to the Unbidden, or if one of the beings you can form a covenant with are the gods which your species worshiped (if they were/are spiritualist) and who turned out to be real all along in the Shroud.
>>
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>>170054239
>do not do this
FUCK YOU YOU'RE NOT MY MOTHER
>>
>>170054239
Doing this should turn the entire galaxy against you.
>>
>watch a Civ6 LP
>an AI signs a treaty to have his units walking in neutral territory, then declares a war
Frankly, if you backstab me like that in a game, I'll tear you apart.
>>
>>170055393
what game is this?
>>
>>170058476
I would say Age of Empires 2 HD remake ?
I could be wrong of course.
>>
>>170032089
>I better be able to gene mod Xenos to make them more delicious
Thats the point of the trait
>>
Can one of you gentleman point me towards 40k literature?
I have never actually read the stories
>>
>Not turning your former xeno rivals into pets with no intelligence, delicious, and weak.
>>
>>170059338
>conformist
>charismatic

Done that already
Didnt really worth the hassle
>>
>>170059338
>modifying negative traits onto species

is utopia going to add this?
>>
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Cant wait for Banks and the obvious influx of retards blaming Paradox and their shit game for galaxy hating them because they conquered and turned sentient species into food..
Its going to be glorious.
>>
>>170059440

Yes.
>>
>>170059440
>capture rival race
>modify the entire pop to be weak, stupid and have constant diarrhea
>release them as a free nation again
>>
>>170058476
american conquest
>>
>>170058476
Looks like Cossacks but its been many years since last time I played it so I could be wrong
I am 87% sure though
>>
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>>170059707
>>
>>170060196
They talk about misery when they look so god damn smug all the time, except for the center guy.
>>
thoughts on freeorion?
>>
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>>170059032
OI!
>>
>>170059032
>>170060696
Go to the 40k general thread and look through their mega.nz links in their OP copypasta.
>>
>>170061115
>Go to the 40k general thread
I literally cant find it kind sir
>>
>>170061219
Whoops, sorry, I meant the Warhammer 40,000 general on /tg/.
>>
>>170061272
thanks famm
>>
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We gettin' tripolar up in here
>>
>>170062401
what are you ethos

show species screen
>>
>>170062401
>getting
Bitch I have the War in Heaven event
Thats 3 alliances bashing the holy shit out of each other with the only war goal complete victory
25 years in and the ticking warscores are sub 10 across the board
>>
>>170028274
>>170028617
>>170028401
>>170028295

>lore wars
Fuck off to /tg/ you fat fucks
>>
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Real fukin' neat-o
I didn't get the trophy potion last time
>>
Holy fuck why am I so bad at Civ V. Everytime I play I get into a billion dollars in debt per turn. How do I prevent this dudes? What am I doing wrong?
>>
>>170062681
>ticking war scores

what?
>>
>>170058476
Cossacks 3.
>>
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>>170062658
I am incidentally also a thrall under my glorious masters the Fanatic Xenophobe Awakened Empire, but for Fanatic Xenophobes they seem pretty chill. They keep feeding me planets.
>>
>You will never make your race trully Unbound
>>
>>170062958
>locked in a spaceship sensory deprivation chamber for life
>unbound

lol
>>
>>170062784
EU4 habits die hard
>>
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>>170063131
Go fuck yourself while i enjoy the space winds and the sound of the stars.
>>
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>>170063331
Hi. *zaps your ship with infection beam*
>>
Will they remade the AI personality with the new Civic system?
>>
Pop Producing Planet Project (PPPP)

Hear me out

>acquire small planet
>build only farms on it
>except two tiles with no resources
>insane growth rate, unemployed pops instantly migrate to new planets

Just came up with this, thoughts?
>>
>>170064418
Or just fully turn the whole world into an agricultural district when Banks/Utopia is released.
>>
>>170064418
>PPPP

kys
>>
>>170064714
What about PoProPlaPro
>>
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>>170064714
y u so mean
>>
>>170064634
Is food going to be a global source?
>>
>>170065748

Yes.
>>
This remind me going synthetic give you extra space because you won't have to build farms, biofags completely BTFO.
>>
>>170065940
Tbh I dont think I like that
Realistically it would be a logsitical nightmare to solve a problem that isnt really there
I mean imagine having to FTL ship enough food for 20 billion people every fucking day instead of producing it locally
>>
>>170066080
>extra space because you won't have to build farms

Yeah you will have to build extra power plants instead
Totally btfo
>>
>>170066205

Good! That simplifies the logistic tail.
>>
>>170066302
>be mechafag
>get rekt because BioAlphas can field larger fleets
>>
>>170066205

Just build a Dyson Sphere. All the problems of the Mechanic empire are instantly solved forever.
>>
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r8

>>170065512
don't google that acronym
>>
>>170066516
cant see all traits/10
>>
>>170066516
nuclear missiles/10
>>
>>170066516
Astral Hive makes me think of Spiritualism, but that might just be me.
>>
>>170066552
last one is very strong

>>170066571
low tech is best tech
>>
>>170066620
>hive
>not industrous
>>
>>170066608
well there is astral projection I guess but it's just latin for stars
>>
>>170066662
I know it has a bee symbol but I don't think it fit too well. And I ran out of picks.
>>
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So, I have made these as NPC faction. Should I change the traits a bit?
>>
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>>170066516

What a coincidence! I have similar one build to be a hivemind. Although, I have changed their appearance for the scorpion-looking guys.
>>
>>170066205
>>170066442
>Be BioAlpha
>Have less energy output than mechafags because not even thrifty pops can match the energy-gathering bonus of Synths.
>Also Farms that not only take the place of what could be extra Power Plants, but also eat up Power themselves.

Also
>inb4 "but Synths also eat up power"
Yeah, but each Synth eats up only one unit of power, while a level 4 Power Plant generates 6 energy on a regular tile, and only gets better with boosts from Power Hubs, the Synths themselves, and other resource generation bonuses.
>>
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Can we get a collection of interesting custom factions for stellaris going? I personally dont have any and look to expand my empires. I remember for example the fast breeding xenophile butterflies being posted here. Maybe we could compile a pastebin or imgur album or something like that for the sticky.
>>
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>>
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and just like that i lost the planet forever, god damnit
>>
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r8 my extremely happy piggys
>>
Does terraforming a planet destroy any buildings on it?
>>
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>>170067583
Looks tasty
>>
>>170067170
How the fuck did you manage?
>>
>>170067583
>Hakuna Matata Mandate

fukken lol
>>
>>170067663
i got it in my starting system... thought i was luckiest man alive... boy was i wrong
>>
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Any ideas for additional traits/different name? I want them to act as ruthless capitalist personality.
>>
>>170067737
You tried to eat them, didnt you?
>>
>>170067751
>different name
>Is two letters away from Commonwealth of Man
I wish you luck.
>>
>>170067816
Dunno if he did but I've had those motherfuckers go apeshit even when left alone. Titanic life, not even once.
>>
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>>170067751
Who's Than?
>>
>>170067849
Mine are goodbois for hundreds of years and have made soldiers out of them
>>
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How do you feel about uplifting?
>>
>>170067816
no i was researching them and my moron scientists fucking made them mad
>>
>>170068060
>mfw morons are still trying to pass this as real
>>
>>170068072
Its amazing how often science fuck up in this game
There should be an option that costs a bit more and called "Send Professional Scientist instead of a jackass with a propeller hat"
>>
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>>170068332
>tfw immediately after this I'm invaded by a nearby advanced start Ai
well THAT was a shit run
>>
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Fallen """""Empires"""""
>>
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>>170068609
>being good at an easy game
>>
>>170068060
muh prime directive
>>
>>170068529
play it out you faggot
>>
>>170068859
>play it out
>with no planets left
nigger what?
>>
>>170068529
>nourishing fleet after war getting those numbers back up
>AI revolt chain kicks in
>delet all robots
>30% of pops (mostly mineral producing too) gone
>mineral production plummets
>be slow breeder on top of that
>well we will just wait this ou-
>next door FE awakens and demands to become its tributary
>>
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>>170068693
What the fuck did you just fucking say about me, you little primitive? I’ll have you know I graduated top of my class in the Gene Warrior Corps, and I’ve been involved in numerous secret raids on the Unbidden, and I have over 300 confirmed Spectral Wraith kills. I am trained in psychic warfare and I’m the top tachyon sniper in the entire Commonwealth of Man navy. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the AI-net? Think again, fucker. As we speak I am contacting my secret network of infiltration teams across the galaxy and your planet is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Enigmatic Fortress and I will use it to its full extent to wipe your miserable ass off the face of the universe, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
>>
>>170069141
>The storm that wipes out the pathetic little thing you call your life
>not planet
Ruined
>>
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Neat, I've never actually found this place before.
Never expected there to be a super-special-secret building type associated with this one event.
>>
>>170069261
kill.everyone.
>>
>>170069261
>all the preserved species unhappy as fuck

???
>>
>>170069325
>51%
>unhappy
>>
>>170069325
Maybe it escaped your keen eye but they are being orbitally bombarded and starved
>>
>>170069325
They seem pretty neutral about the whole thing.
That's better than most things living in zoos.
>>
>>170066130
Planets that couldn't possibly sustain themselves are a staple of space operas though
>>
>>170069390
>>170069389
>>170069346
fucking pussies, that's what they are
>>
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>>170066130

Interstellar Trade should be impossible in most space settings. FTL should require so much energy that no material in existence could ever justify trade.
>>
>>170069496
Bullshit.
Having interstellar empires/nations means that FTL is relatively cheap and common.
>>
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>>170069496
This is why I thought Stellaris global food was stupid.
Everyone on the Paradox forums relentlessly chants
> "LOL U FINK U CAN'T DELIVER FOOD 2 PLANET R U DUMB"
and it's just not worth anyone's time to explain to them that delivering a fucking sack of rice across 50 lightyears when you could grow it in place is not sensible economics
>>
>>170069601
every other resource is global already, it's just inconsistent that food is local so you can't have breadbasket worlds and that sucks
>>
>>170069601
But when you have gigantic battlefleets flying around and somehow you can power your empire by ferrying power from a Dyson sphere across stellar distances, suddenly food being transported is THE thing to break your immersion? Quit being retarded
>>
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>>170069589

>relatively cheap and common.
>You only have a couple of ships at a time except for military ones.

Really, it should be a decade-long process.
>>
>>170069601
What if you WANT to be economically insensible
>>
>>170069686
Funny, I was thinking about that too. Either FTL became common, or it's cryo hibernation.
>>
>>170069601
>>170069649
I prefer the import/export mod over what folks are doing now.
If you could just program the AI to go after the worlds you set aside for food production, that'd be a whole other neat strategic element.
>>
>>170069668
>what is wireless energy transfer
>>
>>170069668
>power your empire by ferrying power from a Dyson sphere across stellar distances
The yellow mana is Energy CREDITS, not energy electricity.
>>
>>170069686
FTL has to be common and cheap for any interstellar government to be viable.

So its either hard SF with no FTL or very limited FTL that Stellaris is not.
Or
Not having trade/food exporting importing is retarded omission on Paradox part who haven;t heard about 20yo Master of Orion 2.
>>
Why are robots so bad at farming?
>>
>>170069939
Because farming requires care and being gentle, something that robots cant really grasp.
>>
>>170069939
Farming requires empathy. Robots have no empathy.
You raise animals with love, not with logic.
>>
>>170069939
just memes really
>>
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Should we expect new AI personalities with the new civics?
>>
>>170070079
HELLDIVERS DEPLOYED
>>
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>>170069825
>FTL has to be common and cheap for any interstellar government to be viable.
You're objectively wrong though.
Or rather, as objectively wrong as it is possible to be when we're discussing sci-fi settings, given that it hasn't happened yet.
But I'd say that in MOST space opera sci-fi settings, interstellar travel is neither cheap nor common.

In Dune the vast mass of humanity are feudal serfs who never leave their own worlds. Space travel is essentially *rationed* by the Guild of Navigators and not even the Great Houses can do it without their consent.
Ditto for WH40K that 99.99% of humans are feudal plebs, and FTL travel is overwhelmingly the reserve of the military and a few extremely rich freelancers.

In the Hyperion Cantos there are teleport gates that are cheap and literally everyone uses, but FTL ships are exorbitantly expensive and everyone remarks how the Consul must be incredibly rich and connected to have one for private use.

Meanwhile in both Ender's Game and the Revelation Space universe there IS no FTL travel at all but interstellar government still works just fine.

Basically the only sci-fi settings where normal people and traders and such can take FTL ships are Star Trek and Star Wars. And as much as these may be the only sci-fi you've ever watched, there's a whole other world of literature out there if you're not 12 years old.
>>
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>>170070335
I-Is that a waifu version of the Predalien?
>>
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>>170070540
Mebbe
>>
>>170069825
Global empires worked just fine on earth when stuff like shipping food would have been prohibitively expensive.

Shit for most of the human history shipping the most common foodstuffs from one end of the country to the other would have been a retarded idea on purely economical terms
>>
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>>170070635
Global empires ship food around since the Roman era
>>
>>170069981
>>170070018

Yeeeeeeeah - I don't think 'sheep shagging' means what you think it means ...
>>
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>>170070335
>Basically the only sci-fi settings where normal people and traders and such can take FTL ships are Star Trek and Star Wars.

And hundred other universes including Starfire, Honorverse, Evan Curie books, Man of War series etc etc etc.

Nothing you said disproves anything - both SW and ST verse have common and cheap FTL, AS DOES STELLARIS.
Thats my exact point - Paradox "forgetting" about civilian trade is simply an epic dropped ball.

>Dune is some kind of holy grail of SF that only 12yo never read
Nigguh plz.

>>170070635
And sometimes food had to be shipped because target location cant grow their own food, has something valuable to trade, is a stratgic position that needs to be claimed and suppiled ETC.
Ffs, even in XXI century there are countries that rely or much of their food is imported ( Japan, Israel, England iirc ).
>>
>>170070951
>sextus
Pffft.
What else? Biggus Dickus?
>>
>>170070335
>Ditto for WH40K that 99.99% of humans are feudal plebs, and FTL travel is overwhelmingly the reserve of the military and a few extremely rich freelancers.

And which universe has planets that subsist entirely on imported food like FUCKING TERRA.

Talk about shooting yourself in the foot.
>>
>>170071167

It's not cheap to send supplies to Terra. You need to be insanely rich to become a rogue trader.
>>
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>>170069825

I liked how in The Forever War the government and strategies don't calculate in years, but in centuries. There's huge time dilation involved and the youngest soldier has served for hundreds of years (even if for themselves it has been a couple of years), relative to Earth and its colonies.
>>
>>170070951
Yes using cheap as fuck naval travel over a trip that is like 700 KM

You would never see Bread made in Birttain make it's way to Greece
>>
>>170070335
>In Dune the vast mass of humanity are feudal serfs who never leave their own worlds. Space travel is essentially *rationed* by the Guild of Navigators and not even the Great Houses can do it without their consent.

Wrong. Serfs don't travel offworld because they're serfs living to serve their lords. Foodstuffs absolutely get transported between planets, Paul Muad'Dib's birthworld Caladan is explicitly mentioned as a huge rice exporter for the empire. The only expensive FTL travel is for armies, and that's because the guild deliberately doesn't want great houses fighting each other, it has everything to do with a political monopoly and nothing to do with logistic costs.
>>
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>>170071309
And yet, completely barren planet of uncountable bilions of people can by sustained by food importing in a setting where FTL travel is both unreliable, dangerous and limited.

But we are to believe that in Stellaris, universe where FTL travel is both safe and common, there are no traders, government civilian ships and trade ?

Come on nigguh.
>>
People seem to forget that before refrigerators came into existence traders would mine ice and ship it south for ice lockers and literally for putting in drinks.

ICE
BEING SHIPPED
IN THE AGE OF SAIL
FOR DRINKS
>>
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>>170071309
>170071309
>>
>>170071770
You are confusing reality with fiction there, people in Terra don't eat anything because they don't actually exists
>>
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Why can't you put into ice your best leaders as a fleeting race?
>>
>>170072026
Nice strawman, ya faggot.
>>
>frontier outposts no longer cost an arm and a leg in influence

noice
>>
>>170072160
can i get a source on this?
>>
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>>170072026
>people in Terra don't actually exists
>>
>>170071593
>like 700 KM
The main source of grain was Egypt
>>
>>170072160
If that is confirmed, what's going to stop everyone from just putting Frontier Ouptosts everywhere in the mid and late game?
>>
>>170072132
Not a strawman, just because a book says stuff is happening doesn't mean it would be realistic because you know writers typically aren't the most scientifically literate people and very often sacrifice small details like economics in favor of making the stuff they are writing cool as heck
>>
>people complain about shit Synth portraits
>this beautiful man fixes it
how does he keep doing this?
http://steamcommunity.com/sharedfiles/filedetails/?id=876504304
>>
>>170072298
One thing you have to understand is that sea travel is essentially free

A container from Hong Kong to LA costs about let's say 2000 dollars and for that you are traveling 11600 KM and can carry 25 tons of goods giving a final price of 0.6 cents per tons per KM, that's literally cheaper than paying someone to pick up a beer from a fridge next to them
Of course that is modern pricing and sea travel used to be bit more expensive but in the calm seas of Mediterranean it was still essentially free.
The main source of Grain was indeed Egypt but only because it was cheaper to carry it from there than literally some of the towns neighboring Rome itself
>>
>>170072083
>the Unbidden are attacking us
>quick! wake up Bob!
>>
>>170072083
Like in AI War?
>>
DONT YOU DIE FRODO
>>
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What's a nice city building game where I can totally fuck people up for no reason?
>>
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>>170078062
Cities Skylines duh
>>
>>170078202
what the fuck
>>
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>>170078202
My personal weirdest interchange
>>
>>170078489
Its not far from truth
Car AI is so retarded that in order to avoid traffic jams and convince the cars to use all lanes this is pretty much how working interchanges look like
>>
>>170078853
I was more thinking of something like Tropico where you can oppress random citizens for no reason.
>>
>>170078945
Tropico is the only one I am aware of desu
Never played it, should I?
>>
>>170079087
Dunno. I keep trying them, and I suck abysmally at them.
>>
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Is it just me or did the early game become a lot more boring? Basically nothing has happened the entire time I played.
>>
>>170079285
No replay value
>>
>>170079285
RNG my man
In my current game didnt even encounter space amoebas
Previous game was an absolute shitstorm with pollen event, subterranean event, etc
>>
>>170079408
I just remember lots of things going on last time I played this stage. With crystalline entities and amobas roaming, other factions contacting you with various offers. Some semi-interesting quests. All of that is completely gone now. What the hell.
>>
>>170079421
Hmm. Maybe I should just restart then. Maybe crowd the galaxy a little more too.
>>
>>170079532

Wut, I don't think I have seen a single game without crystal/amobas roamind.
>>
>>170079691
There's one amoeba fleet sitting pretty in one system doing nothing. There's some pirates too, also doing basically nothing. Haven't seen a single crystal. And only one void cloud halfway across the map.
>>
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How are you even supposed to do domination victories on any 4x, not just civ that is not on a tiny map with very few factions?
Also, are AIs that stupid that they won't group up against you?

Man, just thinking of moving my armies around to reach all the nations on a standard, or even worse, large or bigger map makes me want to kill myself.
>>
>>170072632
Modders surpassing Paradox yet again.
>>
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>master of orion
>no quests
>no alignment/affinity/social whatever bullshit list of perks to choose from
>no goodie huts
>no overcomplicated democracy simulator

apart from minor faction/city states it's basically completely free of all the modern 4X junk that adds nothing

what went right?
>>
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>>170069141
deus vult
>>
>>170068609
materlialistic FEs are my favorite because it only takes 1 system to conquer them
>>
How do you think a Individualist fallen empire would behavior or get triggered by?
>>
>>170081741
Slavery would make them go REEEEEEEEEE, presumably
>>
>>170069261
Buildings in Stellaris are just small 2D icons with small modifiers, I'm amazed there aren't more little ones like that.
>>
>>170069601
Yeah, it's bullshit, but the current food mechanics are mediocre from a gameplay perspective.
>>
>>170081741

Nothing, because Individualist and Collectivist will be replaced by Authoritarians and Equalitarians.
>>
>>170081741
How would a pacifist one work?
>>
>>170081741

Collectivists = Borgs.
Individualists = Nietzsches.
>>
You guys that play Stellaris up into the late 2400s, do FEs awaken past 2400 in the game or is it a "if it doesn't happen by 2350, it just doesn't happen" sorta deal?

Cause I have 1 AE and 1 FE nestled right next to one another, spiritualists and materialists and was waiting to see some fireworks but at this rate I might just invade the FE if it's just gonna sit there.
>>
Could anybody point me to a stellaris download link?
>>
>>170083880
>>
>>170083880
http://store.steampowered.com/app/281990/
>>
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>>170084086
>>170084138
Very cheeky
>>
>>170083857

>At least 100 Years must have passed, their Fleet power is above 40,000 and they are not at war.
>A default Empire getting too strong (40k/50k/60k Fleet power, respectively in Normal, Hard and Insane difficulties) or has >Conquered a Fallen Empire World
There has been no Awakening and No Guardians of the Galaxy Awakening.
>>
I want a displacement option god damn it
I cant keep purging everyone
>>
>>170084167
>>
>>170084192
why not?
>>
why am i getting denounced as warmonger in civ VI?

i have not declared war a single time and only fought defensive wars
>>
>>170079948
>no replies

p-pls respond
>>
>>170071568
Forever war was one of the most badly written books I every read in my entire life. It was like bad fanfic.
>>
>>170084571
oh it wasn't rhetoric?
>how do you win domination in 4x
expand and conquer and git gud
>is the AI that stupid
yes
>>
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>>170079948
how are you even supposed to do any victories in any 4x?

these games were never about winning
>>
>>170084174
So no war in heaven or whatever that's called? :(
>>
>>170079948
https://www.youtube.com/watch?v=liRioOpF5sw
>>
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>going back to Civ 4's combat system
The game is still as great as ever but fuck, Civ 5 spoiled me.
>>
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>>170079421
>>170079658

okay yeah restarting definitely made the difference

amoeba and crystals still just sit around doing nothing though, is it a bug or are they just not supposed to be a challenge anymore?
>>
>>170084192
That's in Banks.
>>
>>170079948
Complete Domination is usually autistic tier. But hey if it weren't for autists, 4x wouldn't exist.
>>
>>170085549
Space Amoebas were never aggressive

Could be a bug too, my Artisan Enclave went impossible to communicate on my current game
Enigmatic Fortress event chain just broke down after step one
1.4 is pretty fucked for me so far
>>
>>170084571
its supposed to be shit, they're basically designed that way. AI's won't really team up on you though, they might denounce you but you can bribe them off and get them to declare war on eachother, weakening themselves for your eventual takeover.
>>
>>170086057
They don't fly around randomly. They just sit in one spot forever.

As I remember it if you shot at them once, i.e. for doing the militaristic event with them, they would all turn hostile. And then them flying around would be dangerous suddenly.
>>
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>>170080829
Nothing, MoO 2 is one of the most overrated space 4x games of all times.
>>
>>170086442
I meant numoo, it doesn't have any of the garbage other modern 4x do
>>
>it is the 40th something year of the War in Heaven
>the entire Galaxy is splitted to 3 different factions that beat the crap out of each other
>everyones stations infrastructure are constantly ruined by raids
>fleet capacities plummeting everywhere
>the long attrition war claims its toll on everyone
>then the Unbidden arrived

Well, this run was fun
>>
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>>170086638
Nu-MoO is also trash.

>>170086728
Fight motherfucker. No surrender, no retreat.
>>
>>170086728
You should be able to white peace when a third of the galaxy is eaten.

Beat them back.
>>
>>170086962
not compared to any <5 year old 4X
>>
>>170086962
>>170087245
>they landed in the second most powerful faction of my federation (40k fleet)
We probably got this before it even begins
>>
>>170087770
>a 40k fleet vs the Unbidden opening fleets

That's not going to work.
>>
>>170087879
I am rushing with 70k from the other side of the galaxy hoping the ascended empire wont backdoor me while my fleet is gone
>>
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>>170086728
start slaving and show the invaders the true power of slave labor forces
>>
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>>170088062
>>170087879
>they are at 200k already

Ahaha ha-ha
>>
Is there any point in buying civ6 over civ5 in humble bundle? Never played any of the games in the series and was thinking if the newest release is worth it. Especially that I've heard about some UI problems and weak Multiplayer infrastructure.
>>
>>170087289
I'd take Stellaris over Nu-MoO anytime.

>>170087770
Fight nigger, fight. Dont you fucking dare to quit this shit.
>>
>>170088268
maybe portal snipe when they are tearing your ally a new asshole
>>
>>170088476
stellaris doesn't even work
>>
>>170088561
Lay off that shit bruh.
Stellaris is full of bullshit but its waay better than Nu-MoO.
>>
>>170088657
how can a game that doesn't work be better than one that does?
>>
>>169916696
What does this new EL DLC add?
>>
>>170089019
Nice meme.

Fuck off.
>>
>>170089274
there is no need to be upset
>>
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>>170088495
portal snipe or prepare for the coming shitstorm because its probably about to get really ugly really fast.
>>
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Oh goodie, the faggots exist.
>>
>>170088268
Where you are going? You will not need eyes to see.
>>
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>>170089461
>>170088495
That was fucking close
Time to haul ass
>>
>>170089493
>UN lead by a nigger
Pottery
>>
>>170089493
>playing as xeno

Leave
>>
>>170089924
>implying the humans could remove me if they tried
>>
>>170089493
I love having the UN in my games!
they make such wonderful slaves and tributes.
>>
Do the default factions have any unique events attached to them? Or is it just like everyone else?
>>
>>170091487
just like everyone else, unless your talking endless legend
>>
>>170089274
the UI literaly shit itself over anything beyond midgame

-selecting fleets lags teh shit out the gmae above 100k
-planets/sectors screens hits itself above 60 planets
-species screens shits itself above 20 species
-game slows down 2 speed settings 100 years in (so what was normal speed in 2200 is now equivalent to very fast in 2300)
-on minimum settings it till overuses (compeared to what it should) the CPU even by jsut sitting in a menu with time stopped

Yea, no. none of the above should happen with anyting made in this century
>>
>>170092210
Alright thanks. Good to know.
>>
Is The Guild good?
>>
>want to pull way ahead of science
>have to expand by all means to keep equal the eventual all-galaxy agaisnt me federation
>new planets puts my science in the shitter
>by the time i can tech up the game is basicaly won wiht me having 1/4-1/3 of the galaxy and warrring whenever its off cooldown.

So how can i tech rush, is it even possible or worth it?
>>
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have i memed hard enough?
>>
I FINALLY HAVE EMPIRE BORDERS FOR MAC

I CAN FINALLY PLAY THIS FUCKING GAME
>>
>>170093513
how
>>
>>170094029
top kek, good luck anon.
>>
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