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/agdg/ - Amateur Game Dev General

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Thread replies: 773
Thread images: 156

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Making games edition!

> Play Comfy Jam!
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>168818895

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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I am not a lucky man
>>
This will be a shitpost-free thread!

Post progress and discuss your games!
>>
:vomit:
>>
>>168867332
>implying

>>168867172
>tfw
>>
I'm trying to find some information on how to create my own version of the procedural skybox in Unity
But every search result is just somebody saying "lol just give the default procedural skybox a directional light"

Does anyone have any good resources where I can learn about shaders or skyboxes?
>>
>>168867421
>>168867332
Aren't they referring to the OP image
>>
!emote hurl
>>
>>168867494
But that isn't the real vomit command
>>
daily reminder that cascading your Update()s in Unity is over five times faster than having MonoBehaviour call each object's Update() independently
>>
I'd love to make music for games. I realize there is a flood of composers and there is basically no demand. I still get contacted a fair bit but nothing ever materializes. Why do gamedevs seek out composers when they're still in a concept phase with no idea how to actually make a game? Is it just because it takes no effort but still feels like progress? I'd happily dedicate a shitload of time to compose for some shitty game no one ever plays as long as it gets finished for once.
>>
>>168867687
there's a real vomit command?
>>
>>168867421
How new do you have to be to need a >tfw
>>
>>168867819
Post example(s) of your work and we'll talk
>>
>>168867819
>why do amateurs fail out
hmm

Imagine trying to shoehorn music into a game that already had an established world.. IMO better to start with music at the concept stage so it fits
>>
>>168867819
post soundcloud
>>
>>168867275
Will your game have modding support?
>>
>>168868073
>>168868106
Nah, don't really wanna blacklist myself as a cunt.
>>
Since Object Oriented Programming is the best kind of programming for games and Java is all object oriented would that mean Java is the best programming language for making games?
>>
>>168867819
Because music affects a lot of the game's atmosphere.
>>
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enhanced interrogation techniques

it has snap to over the shoulder aiming now, not sure if people like that or older style TPS control schemes instead.
>>
>>168867782
What do you mean by this?
Calling base.Update() ?
>>
>>168867327
I love that Monolith Dev. What exactly is the mechanic?
>>
any of you guys have advice on making 2d background tiles and whatnot? I'm working as a spriter for a SS13 project, and for the life of me, I can't figure out how to make decent terrain at all.
>>
>>168868205
>Guys why wont anyone let me make their music
>No you can't see my totally real music
At least you're honest
>>
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He literally posted this. Holy shit.

https://boards.fireden.net/vg/thread/140831909/#140846917
>>
>>168868084
>Imagine trying to shoehorn music into a game that already had an established world

Honestly? As a composer music is pretty much the least important thing about a game. I don't see how any other aspects of development would be seriously affected by the musical direction. Sure lots of musicians are lazy as fuck but it still shouldn't take a considerably long time. A game should at least be in a working state before you need to think about music.
>>
>>168867275
FINALLY a wiz op picture
>>
>Nov 2015

Literally years.

https://boards.fireden.net/vg/thread/123826730/#123855958
>>
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Levels will now have letter ranks (A, B, C) based on how many seeds you got and if you rescued the tomato. Still gotta juice it up though
>>
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Anyone care to share their recommended tutorials for character modeling in Maya? Low-poly is preferred, but I can extrapolate from high-poly, too.
>>
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Started on a melee weapon. You can mash the attack key to do the push, or you can hold it down to do a launcher.

I also made it so you can knock enemies into each other, I think I might make knocking enemies into traps a thing now.
>>
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>>168868469
>>168868640
>1024x768

Wow.
>>
>>168868706
why does your character turn into a pointer LOL
>>
>>168868425
Like there aren't a shitton of musicians climbing over each other to make music for games. Any hack can slap together serviceable music these days. Lots more failed musicians than failed game devs.

I remember I posted to reddit maybe like 6 years ago looking to music in /r/gamedev and got 3k listens and a dozen dudes after my services (which all amounted to nothing). If I did that now I'd be downvoted into oblivion for blatant self promotion.
>>
Musicians need to step their game up and innovate
Give the devs different versions of the same song we can fade between when its tense, or you get spotted by an enemy, etc
>>
>>168868824
Because he doesn't have sprites for those movements.
>>
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Repostin from dead thread

Updated the full magic teleport attack from Apprentris.

Play it here
https://attaboy.itch.io/apprentris
>>
>>168868813
He can't keep getting away with it!
>>
>>168868706
Those card animations look nice and smooth. The webm makes it look like the game would feel good to play control-wise
>>
>>168868649
Haven't seen your game before, but it sure is charming. Tell me about it
>>
>>168868949
The dev really needs to establish what those conditions would be beforehand tho.
>>
>>168868857
>Lots more failed musicians than failed game devs.
You don't come around these parts often, do you? If there's one thing we have in spades, it's failed game devs.
Anyways music is the one portion of game dev I can't do, and I know I'm not alone there. Programming is fine, gameplay is done, and my art is continuously improving. But I have zero experience with music. If you really want to work with game devs, then you're going to have to start shilling your music.
>>
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>>168868949
I really enjoyed DJ Sona'a design in League. Her music replaces everyone's BGM on the team and, as the game progresses to the climax point, the music starts to become more lively and energizing.

To design such a system a more involved relationship between a musician and game designer/programmer must be established. This can't be one-sided.
>>
>>168869087
Did you get that from /pol/?
>>
>>168869576
>it's Lucio's icond but a cat instead of a frog
Wow! So Original!
sona's older than lucio, isn't it

>>168868813
>>168868640
Easily the most disgusting thing I've ever seen in my life. What kind of retard would post that like it's real progress?
>>
post dev music
https://www.youtube.com/watch?v=cNiNyuTq4iQ
>>
>>168868523
Music tells a player what they should be feeling in that moment. Different elements in music can call up specific events or stories that happened in the game already. Perhaps the music portrays a certain character unseen by the player's eyes.
It can point towards motivation, emotion, or can be used as a literal representation of something that the music is attached to.
Boss fights are usually intense, hence why the music has a higher tempo, includes more percussion, sometimes a choir or even some brass instruments to push urgency. Stringed instruments are used for tension, apprehension, or suspense. I can go on, the point is:
Music is equally important to story and gameplay. Each element goes hand in hand to help each other create an experience for the player.

Composing music itself, i will say, is much "easier" when both story and gameplay has been worked out. But there's no reason it couldn't take precedence.
Music can change the entire feel of a game in an instant. Horror games become less scary without music or sounds.
>>
>>168868469
>LFOs and tons of filters
what did he mean by this?
>>
>>168869286
I've been trying to do this for a long time and kinda gave up, yeah. A few years ago there was a flood of dudes shilling their music but no games actually getting finished.
>>
>>168868952
lol how lazy
>>
>>168870097
A filter effects the tonal properties of a sound by removing (and often adding to) certain frequencies from the harmonic spectrum. An LFO (or low frequency oscillator) modulated (or controls) the frequencies this filter affects (or other parameters like pitch of the note or volume).
>>
>>168868160
idk but u can hack in our game if you want
>>
based amit still kicking

http://www-cs-students.stanford.edu/~amitp/gameprog.html
>>
>>168870320
>t. completely out of touch with how gamedev works
>>
>>168870754
What does this "t." thing stand for? I understand the context.
>>
>>168870994
Short for a word in Finish that means "signed"
>>
>>168870994
tervesin or something
it's from a swedish chan board, then came through poll.
>>
>>168868364
Item is on offer. Shoot die to roll it, spending the listed amount. If the result is 1 or 6, you get the item, otherwise your money is wasted.

Price increases with floor and number of wins at that particular room.
>>
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no devving by the rock
>>
>>168871248
>you are less likely to lose it than to get it

i see most players just skipping those after the first time or two

look at it this way: let's say you're playing xcom enemy within. would you EVER take a 335 shot? because a 1 or 6 on a d6 is a 33% shot. and thats not a shot worth taking. ever
>>
>>168871270
I have only one question
when does this become a game?
>>
Is there still an /agdg/ soundcloud list?

What genres/moods would you recommend making for a musical demo reel?
>>
>>168871270
Is this a wizard lounge simulator?
>>
Has anybody in here used Urho3D? Is it any good?
>>
>>168870994
>>168871103
tsvarych, it means "dearest", sorta like "bae" in english
>>
>>168871346
if it's 1/3 the price of the usual price it might be worth it depending on how badly you want the item and how much spare money you have to waste. Especially if there's items like in Isaac that let you increase your chances and such.

>>168869120
Thanks!
>>
>>168867327
Your sprite work is really good m8
>>
>>168869884
https://www.youtube.com/watch?v=diTUPGCBobA
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>>168871364
never

>>168871623
yeah, come hang if you want

url is: wiz.zone
>>
>>168871691
Never heard of it.
The site lists no example games.
The forums have some traffic.
The feature list is at least decent.

You could make a game in it if you tried. But why would you choose something that has a small community and few if any successful projects?
>>
>>168871812
still sounds like something not worth taking a gamble on ever

again, would you EVER take a 33% shot in xcom? would you even take a 50% shot? how about an 80%? personally, i settle for nothing less than 90% and get mad when I can't secure a 100% and am out of rockets/grenades for guaranteed damage
>>
>>168871986
You miss 100% of the shots you don't take.
>>
>>168872063
You miss 100% of the shots that weren't guaranteed in the first place.

Don't waste your time firing when you can throw a grenade, fire a rocket, call an airstrike, or cancel the mission altogether.
>>
>>168871951
>But why would you choose something that has a small community and few if any successful projects?

Because some guy on IRC recommended it to me.

Was wondering if any of you guys had experience with it.

Since I want to make a retro first-person game I'm tempted to just use a Doom source port engine (like GZDoom) instead.
>>
>>168872123
>Cancelling a mission because you don't wanna miss a single shot.
>>
>>168872163
: (
>>
>>168869884
That is just the worst.
>>
>>168871986
To be honest this is exactly why I don't like xcom, I just can't stand the dice roll shots. Too much randomness like that could possibly punish good plays, and sometimes reward bad plays.
However, that dice rolling for an item in the game isn't so bad, it's basically just a gambling room. It doesn't actually determine if you kill an enemy or not. As far as I can tell the actual combat is still all on the player's skill.
>>
>>168871986
the difference between this and shooting in xcom is that you CANNOT afford to miss in xcom.

This is just money, which is not key to winning, and you should have some amount you can waste if you've been doing okay beforehand. (I'm just assuming so, though, maybe his game has money be really important).
>>
>>168872220
>>168872371
if I get a bad map load or an unfair first couple activations, i savescum out and restart the whole mission, yeah
if soldiers werent so expensive in terms of time, i'd sooner allow a squad wipe than allow a single pip of damage to come back to base

>>168872396
You can't afford to miss in some 2 bit indie game either
gotta get that WR speedrun, man
are you bad at video games or something? reset until you git gud
>>
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Dogs can jump up one tile ledges in more scenarios like at end of webm and respond to player sooner in general. All enemies do player checks from their eyes instead of from their origins.
Also shown is our nauseating debug view.
>>
>>168872220
You'll get recommended Unity, Game Maker, and Unreal Engine, in that order. While none of them is really suited to what you want to make, they all have the advantage of a huge community, and a dev team that's paid. There are a lot of engines out there that are technologically equivalent or better to the big three, but without the support and community.

That said, if you're making a doomlike, just mod doom isnt a bad plan.
>>
>RNG isn't a balancing mechanic
Googem put your name back on.
>>
>>168871346
>>168871812
I starts at 25% of the price the item would be in the shop, increasing by 25% for each win.

>>168871986
For reasons I cannot properly articulate, this feels entirely different to me than accuracy rolls in a strategy game or rpg

probably because the failstate is not horrible murder by alien
>>
>>168872581
>just mod doom isnt a bad plan.
Modding is not game dev.
>>
>>168871873
Remember is better
>>
>>168872826
lisa, dota 2 are very popular mods off the top of my head
>>
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Here's a question: say, hypothetically, I fucked up my game (hypothetically).
The game doesn't crash, and it runs fine, but I did something very stupid while making it and it uses more memory than it really has any right to. Again, it's not a stupid amount of memory, the game still runs perfectly fine and all. But it could be better.
I know how to fix the problem, but it requires rebuilding the backbone of my game. I would have to run through all of my objects, assets, and remake all of my levels.
Is it worth fixing? Could you live with just leaving something like this? I don't know if I can, but I really don't want to spend the next month remaking everything
>>
Weird Discord people are trying to convince me to write my own engine from scratch but I know better than to listen to their nodev siren song.

>>168872581
>You'll get recommended Unity, Game Maker, and Unreal Engine

I know. Also, fuck that. I was considering UE4 but I heard producing moddable games in it is not really a thing. I was also considering Unity but the map editing story for Unity seems to be really weak. Game Maker is full-stop not a 3D engine, unless something has changed in the recent past.

>That said, if you're making a doomlike, just mod doom isnt a bad plan.

Yeah, pretty much! If I ever do want to make a prop that's a 3D model, though, I'm worried that I'd have to fight the engine to do that.

>>168872826
But what if you only use an existing open-source game engine and keep none of the same assets, familia?
>>
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>>168872241
>>
>>168872946
As long as this doesn't give the player a bad experience its totally fine. Test it on some weaker computers to make sure.
>>
>>168872685
>probably because the failstate is not horrible murder by alien
the failstate is a significantly harder game where you are vastly more likely to lose because you didnt get an op weapon
>>
what is the best and easiest way to make a lot of money making games?
>>
>>168872946
>2017
>But it could use less ram!
Unless you're wasting like 2gbs, you shouldn't give a shit.
>>
>>168872946
What's the mistake and why would you have to rewrite everything?
>>
>>168873143
Understand how resources are spent deving, then do market research and find a minimal viable product.
>>
>>168873137
Considering that ways to spend money are finite, this isn't quite true
>>
>>168872983
Modding. Is. Not. Game. Dev.
>>
>>168872946
Well, does it work? Based on what you've said, it looks like it.

People usually release software with the warning, that any damage cause by the software can not be blame on the developer, so you are safe here also.

I have only played one really fucked up GM game so far, which simply crashed, but kept on running in the background. I didn't notice this first, and I kept on restarting the thing, which lead to a moment where +10 instances of the game was running in the background causing extreme slowdown to the system. So if your game collects its mess after it's closed, I don't think you should worry about it.
>>
>>168872497
xcom is a poorly designed game ihmo who in the right mind would make shots random based and then decide "well lets give enemies mind control,tons of hp,be in large number and/or placed in strategic spots" you need to deploy the best squad you can get and still have a slim chance to win this force player to savescum which is tedious and honestly ruin all the little "fun" you could get
>>
>>168869884
https://clyp.it/51yto1cq
>>
>>168872983
But my game is 3D and its in Game Maker.
>>
>>168873467
>xcom is a poorly designed game ihmo
Go on, ponyfag. Tell >>>/xcg/ how "poorly designed" it is. Fucking faggot /v/poster.
>>
>>168872826
>>168873368
kek, by what logic? You're producing gameplay.
>>
Actually IS there a good map editor for interior scenes for Unity?

More specifically, one that is cheap or free (since ProBuilder costs 95 fucking dollars)
>>
Let's say I have a 3D strategy game, like StarCraft2, where you usually look down on the game world as you would do on a map. So as I understand, I watch this world from a given perspective, yet the mouse moves in the orthogonal world of the window.

What is the usual method to calculate the point where the mouse clicks from window position to game world position? Maybe I'm looking at the problem from the wrong point, but the translation between the different perspectives is new to me.
>>
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Finally got around to touching up the portrait things.
>>
>>168873674
Where is your game? Fucking tranny.
>>
>>168873575
>ponyfag
>/v/ poster
where are your arguments faggot?
>>
>>168873884
>Harmarist posts here

Haha oh, hi.
>>
>>168873821
raycasting is cheap and easy to write in unity at least.
>>
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>>168873959
hownew.ru
>>
>>168868649
Is this made in Unity 2D?
>>
>>168873368
Pick more interesting bait next time
>>
>>168874038
It's more accurate to say that I'm old in that I stopped lurking adgd for like four years and fucked off because I gave up on game development.

Now I'm back, and ready to shitpost.
>>
>>168868706
Why do all non-pixel 2D games look like everything is made of pieces of paper to me?
Like, when they move, in all of these non-pixel 2D games, it looks like pieces of paper sliding around on a paper surface.
>>
>>168874143
teach us how to draw good art like you do
>>
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>>168873891
On itch, greenlight, and steam itself soon :^)
>>
What are the good map editors for Unity?

>>168874185
I'm not him, he's calling me new. Learn to reading comprehension.
>>
>>168871270
I'm so confused. Is this 3D or 2D?
How do you even achieve this weird visiual affect?
>>
>>168873959
(`・ω・´)
>>
>>168874267
3d world, flat shaded.

either render to a low resolution, or render high then apply a pixel filter.

this is babby stuff
>>
>>168872946
To be fair, couldn't you just fix it after releasing the game, if you still cared by then?
>>
>>168874323
how do you feel about source, shota-drawer
>>
No matter what it is, post what you're working on.

NOW.
>>
>>168874354
I've only done very little with 3D because I hate 3D modeling, so I never got far enough to learn how to do weird shit like that.

It looks neat, though. It's really nostalgic.
>>
>>168874371
I could, but It'd mean remaking even more levels, as well as modifying whatever extra code or assets get created along the way
>>
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>>168874436
>>
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>>168874436
>>
>>168874386
I think that I envy people who have so little work to do and so little desire to accomplish anything with their lives that they can afford to sit around shitposting.
>>
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>>168874436
Completed the abstract shape of the first "level". I don't really know what to even put in here or even what the player's motivation for being there is. But I have about 16 days to put a game in here until demo day. I could work on dungeon design next or enemy AI next. Both are equally scary.
>>
>>168874615

Do you feel that source is in some way related to boy-raping rings, or has in some other way ruined your or someone else's life through its belligerency?
>>
>>168874739
see
>>168874615
>>
looking for a 3rd person camera tutorial for unity, finding a bunch of fags showing off their game instead

anyone know a good one to learn from?
>>
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>>168874436
I'm attempting to make a double jump sprite, and I am very slow at making new animations. This is the current state of it.
>>
>>168874775
Did source rape you as a child and cause you to draw shota?
>>
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>>168874436
Enemy patterns. This bit's kind of easy at the moment.
>>
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Trying to design a pickpocket minigame kind of comparable to those surgeon games, does anyone have any advice?
>>
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>>168874436
Learning how to do UI in Unity the """"right"""" way.
>>
>>168874508
If I were you, I'd just deal with it, as long as the memory its using isn't going to affect even lower end computers enough to matter.

Then, after release, if it still bothered me, I'd see if I could fix it then and along that way you might come up with other improvements and content additions.
>>
>>168874848
I thought you've teamed up with an artist. Are you making or own assets then?
>>
>>168874592
Damn, that's the most polished game I've seen in here, yet.
>>
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>>168874436
>>
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>>168874436
Went back to stage one and I'm redoing some of the enemy art (the one on the left was just a quick one I had done so I didn't have boxes with moth faces flying around.) The one on the right is me currently refining it. Still a bit to go and probably some wing color changes.
>>
Reasons not to use Unity? Gogogogogo
>>
>>168874354
>not noticing our vertex snapping
>calling us babbys
>>
>>168874436
I'm helping a sort of friend learn code by learning code with them, to help each of us on our devving adventures.

>tfw you learn someone else in your circle wants to dev
>You talk about it, and they show you their stockpile of info on their perspective game, and it's ten times bigger than anything you've written for your own ideas
Killed me before I even really started yo.
>>
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>>168874436
Trying to get this tileset to properly apply to arbitrary layouts, but Im having some troubles with corners and T junctions
>>
>>168874993
>Are you making or own assets then?
Yes.
>>
>>168875128
I don't have any reasons, but are there any amazing indie games that have even been made in Unity, yet?
>>
>>168874592
10/10 keep it up

>>168874678
Xian go home

>>168874848
Keep it up, your pixel art surprises me with how good it is.

>>168874897
Rad as fuck dude.

>>168874960
Compared to what? The legacy way?

>>168875120
What game is this for?

>>168875170
Don't worry, you'll be that friend eventually.

>>168875228
What's the problem? Looks pretty good to me.
>>
>>168875284
>Compared to what? The legacy way?
Making single-purpose UI and scripts for each scene instead of reusable components and programatic menu creation for ease of ui consistency and menu creation.
>>
>>168867819
Fuck, I can identify with this.

Aren't we musicians supposed to be the big flaky asshats? Why do so many supposedly genetically surperior devs keep wasting peoples' fucking time on their useless unfinished never ever finished projects?
>>
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>>168875284
>What game is this for?

MoGiSho (Moth Girl Shooter). I'll just redump a screen I posted before because there isn't anything really exciting to make a new screen of at the moment.
>>
>>168875390
Ahh, right. Fun. Good luck.

>>168875460
Well, uhh, good luck with that. At the very least, it looks pretty polished.
>>
>>168875258
>are there any amazing indie games that have even been made in Unity, yet?

Verdun

Kerbal Space Program despite the deleted general thread's incessant memeing

Ori and the Blind Forest
>>
>>168872983
>Weird Discord people are trying to convince me to write my own engine from scratch but I know better than to listen to their nodev siren song.
That's a sharp lad. You'd do best to stay out of the shitcord altogether.
>>
>>168875565
>That's a sharp lad. You'd do best to stay out of the shitcord altogether.
It's not this general's Discord, it's for some indie game.
>>
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>>168875523
>Well, uhh, good luck with that
Thank you

>it looks pretty polished.
It was this a couple of weeks ago.
>>
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>>168875284
>Rad as fuck dude
Thanks anon. I'm trying to not go completely overboard all at once (like this old webm) but still keep the level engaging, it's a hard line to toe.
>>
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>>168872946
SOURCE CONTROL
>>
>>168875258
My Summer Car?
>>
>>168875613
Aye well. A shitscord is a shitscord.
>>
>>168875532
Okay, all of those didn't seem worth considering amazing until I read Ori and the Blind Forest.
That's actually really awesome, especially considering that 2D in Unity usuallly seems like ass.
>>
>>168874678
Looks really good, love the ambiance
>>
>>168875661
S T O P
T
O
P
>>
>>168875616
Dang dude. Rolling hard on it, huh?

>>168875636
I love the look of SHIT FUCKING EVERYWHERE, but boy is it hard to tell what's going on.
>>
>>168875128
Being afraid to make progress.
>>
>>168875636
you might wanna add some visual feedback to enemies taking damage.
>>
>>168875987
>Rolling hard on it, huh?
I don't get enough sleep and it will catch up to me and I will regret it one day. But that day is not today.
>>
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>>168875987
I'm saving the manic feeling for the later levels and the boss fights. You can't just start with that shit, gotta lead up to it.

>>168876063
There's a little boiler effect, but I was thinking that making regular enemies flash like webm related would strain the eyes.
>>
>>168875760
Thank you! I'm just hoping I can make it fun.
>>
>>168875616
That portrait totally cracked me up. I wish it would be kept as some sort of Easter egg, but I guess it wouldn't fit the overall game.

Not the original asker, but thanks for posting! It's good to see transitions like this.

I like the improvement on the sprite you've posted. A little bit slutty, but good.
>>
>>168876147
Thank you for the kind words! I plan to keep her old form and use it for some kind of loading or saving screen maybe. I like it too much
>>
>>168867819
>Why do gamedevs seek out composers when they're still in a concept phase with no idea how to actually make a game?
Making a game is both incredibly appealing to a lot of people, and a lot of hard work that requires a fair amount of skill and thought.
>>
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>>168875128
Because there is a superior choice.
>>
>>168875128
>using Unity
>not being a cyber monk who dedicates his life to be a 3D engine dev
>>
>>168867819
it's really hard to actually, unironically finish something

post your shit already
>>
>>168876456
Apparently if you want to develop a moddable game with UE4 you just kinda get memed on, which turns me off of it somewhat.

>>168876735
It tempts me but I know I'd never manage to actually just like make game if I had to spend 4 months noodling around with OpenGL first.
>>
>>168874926
https://youtu.be/-5-zCR92RFo
No but you reminded this game existed

(You'll want to mute this)
>>
What does godot 3 have that godot 2 doesn't?
>>
>>168877012
an extra 1
>>
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I've got another vertex snapping question if nobody minds.
Its working and animated/moving vertexes snap fine however immobile objects don't visibly snap. I realized its because vertexes are snapping based on the world matrix rather than the view or projection matrix. I'm having trouble actually getting the snapping to that to work.
Please hold my hand again.
>>
>>168876796
soundcloud.com/lolnah
>>
>>168874436
Reading up on spatial partitioning. Not sure what data structure to go with for broadphase collision detection in a 3D game yet.
>>
>>168876073
Well don't kill yourself. You can't release a game if you're dead.

>>168876125
True, true.

>>168877140
I have no experience with that but I wish you luck.
>>
>>168876937
but imagine the skills of deep enginefu acquired after that

I remember banished dev saying that he'd probably spend as much time learning 3rd party engine features as making his own robust and 100% fit for his needs engine
>>
>>168877140
Take a look at the bullet physics engine
>>
>>168876937
It's fun, but extremely slow. Like you've said, just to get to the actual game play implementation phase, you have to set up a shit ton of other things. Model loader, camera etc.

Other than that, real time collision detection along with loading and handling models with animation is a whole new kind of art.

If I'm correct we have one very dedicated dev who engine devs an FPS with OpenGL. He rarely posts, though, but good progress, nevertheless. For 2D and maybe for 3D which does not require that much actual 3D logic it's perfectly fine, by the way.
>>
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>>168874436
Making a new gun, now that I've got decent explosives working.
>>
>>168876796
i'm a musician. can i post my shit instead?
>>
>>168877743
Do it mang.
>>
>>168877848
www.soundcloud.com/dj-rozwell

posted my stuff here before

also produced for/collabed with a few other people if anyone else is trying to hear that
>>
>>168877917
Man, your sound would be really great for a grungy modern/sci-fi game.
>>
>>168877917
Holy shit, really?

I heard about "None Of This Is Real" a couple years ago, then your Death Grips remixes after that. It's pretty surreal seeing you in a fucking /agdg/ thread. It's cool to see you have a new album in the works.
>>
>>168877917
pretty rad senpai, will contact you
>>
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Welp, it's been fun.
>>
>>168878121
thanks man, if i ever get around to actually getting a game in a show-offable state that's p much the aesthetic i would want it to have.

>>168878163
and it's just as surreal seeing someone who's heard about me before! haha thank you man, i don't know when it will drop but it's close to completion.

>>168878294
whoa cool, thank you
>>
>>168878178
Pathetic.
>>
>>168877917
None of these really fit my game, but man I fuck with Drip.
Nice stuff anon.
>>
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>>168874436
I made a wall texture.
>>
Reposting as I'm looking for more early feedback.

Uploaded a demo of my game to itch.io
If you have some spare time to playtest this really early version of the game I'd appreciate it.

https://aaaleee.itch.io/international-bounty-hunter

Got some pretty good feedback last night and added a bunch of things to my To Do list, hoping for a couple more opinions.
Thanks!
>>
>>168878778
thanks dude, i appreciate it!

>>168879065
i feel it
>>
>>168877718
Nice. Can I see a screenshot of your game?

>>168879065
That looks like a wall. Good job anon.
>>
>>168879371
>>168879447
Thanks m8's. All in a day's work.
>>
>>168877718
>this way to lucky punk
wat
>>
>>168879639
Hello guy who posts about source every day
>>
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unity retard here im using this in my 3rd person camera controller

currentY = Mathf.Clamp(currentY, Y_ANGLE_MIN, Y_ANGLE_MAX);

for some reason when i hit the top or bottom of the clamp i can no longer rotate the camera on the X axis
>>
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uh oh
>>
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Made a little mock up of >>168874926, gonna be a while until I can formally incorporate it though due to it having to gather information from the NPC's loot lists.

>>168876995
Neat
>>
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>>168879850
nevermind it works fine on 89.9

thought there was a deeper issue here
>>
>>168879850
how are you storing the rotation? i remember this problem from developing a cctv camera system. you can either prevent 90 degree angles or change the format to one that does not lose direction once reaching 90 degrees
>>
>>168880030
nah i got it
>>168879960
>>
>>168867327
Boy I sure do love pure RNG.
>>
>>168880029
Source is irrelevant. There's literally no one who even talks about it aside from one guy (ie You)
>>
Incoming (you)s for progressposters!

>>168879065
Are you the one who made the stairs and hallway yesterday? looks good.

>>168877718
That looks great.

>>168876125
Lokoing juicy, I guess this is an old webm as the HUD is not the new one right?

>>168875460
>>168875120
Your art has improved a lot anon, keep it up.

>>168875228
>Trying to get this tileset to properly apply to arbitrary layouts
Are you trying to autogenerate stuff? If so check out wave function collapse, I'm going to be using it to generate cities in my game.
https://github.com/mxgmn/WaveFunctionCollapse

>>168875092
Hadn't see you in a while, good to see your game.

>>168874960
Looks good!

>>168874897
Ah, there's the new HUD. Good stuff.

>>168874848
Huge improvement over placeholder rectangles (even though I kind of got used to those).

>>168874678
Nice, same feedback as before.

>>168873884
Looking good. The tears are a bit hard to recognize though.

>>168872507
Good progress

>>168871270
Nice, went in yesterday morning and was all alone there, it looks great.

>>168869043
That's pretty juicy, good job

>>168868706
Great progress

>>168868649
Not sure if I've seen you before, but that looks pretty good, keep it up!

>>168868270
Good stuff

>>168867327
Kings of the Juice

>>168879907
Nice

>>168879904
Damn, what were you trying to achieve?
>>
>>168868270
Can you lerp it though?
>>
>>168880192
It's samefagging. He's been outed so many times over the years (whenever he gets bans, all his posts get deleted, there were threads with only two IPs (me and him) where the exact same chain of posts got made, etc)
>>
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>>168880164
>Hadn't see you in a while, good to see your game.

I've been mostly working on making some sprites for the game. I'm finally up to the first armor set, and I got the first piece done with it. I don't really post my art in here though since it's shit though.
>>
>>168880164
Anyone remember Felix the (helpful/annoying) progress commenter?
>>
>>168880164
>Are you the one who made the stairs and hallway yesterday? looks good.
Hah yep. Cheers.
>>
>>168880309
Devs never find comments on their progress annoying,, I'm guessing it might upset shitposters as it draws attention away from them but that's not really something anyone would ever worry about.
>>
>>168880164
>>168879904 was me forgetting to attack the perspective camera to the gameplay render texture and since its the only camera that should clear the texture it ended up not getting cleared
>>
Who /not gonna make it for demo day/ here?
>>
>>168880857
i cant think of a context where this post makes sense. misquote?
>>
>>168880285
Ah, my progress is usually code, so I usually post any screenshot and progress text.
>>
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Hi guys, icecold dev here
>implying anyone remembers anyway

So my school tasked us with designing a 2D one-button game in unity under 3 weeks and I'm pretty fucking proud of my game.

Please give it a shot!

https://www.youtube.com/watch?v=9geHh3wQPaM

https://deity-link.itch.io/moon-strider
>>
>>168879143
I'll upload a video tonight. I have shitty net and it takes ages to upload, and I didn't had the time to do it yesterday. Sorry about that. Will you lurk the thread or should I post it on your itch page?
>>
>>168881267
oh sorry didnt realize it was you
please take care
>>
>>168880164
>positive guy was here
Shit.

I don't have anything worthwhile to post right now. Maybe tomorrow.
>>
>>168881357
Looks pretty neat anon. The sound effects are a little out of place though.
Are you the same Fierce Deity Link that
made the SDM tf2 map? I contributed to the other one and did some model stuff for the player conversions
>>
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Reminder
>>
>>168881726
I don't understand.
>>
tfw you get an idea for something that would be really fun but feature creep
>>
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>>
>>168881926
>anime

what a waste
>>
>>168881974
>(you)
What a waste of oxygen
>>
>>168881720
Oh boy, yes I am, you can find the SDM in my youtube channel's older videos.
>>
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its not much but now if i just want to test out a different native resolution, i dont have to go change a value in 80 places and recreate/reassign a bunch of render textures assets that unity destroys for not apparent reason
>>
>>168877307
Thanks, I've been looking at it before but didn't remember it now.
>>
>>168881398
Thanks anon! Whatever you prefer is fine for me, I sometimes lurk at night. I tend to look into previous threads too.
>>
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>>168881926
>>
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P R O G R E S S

Added destructible walls and mines/bombs as some anon suggested. Also a new enemy type that can drop mines and enemies can avoid mines to some extent, they aren't very smart about it, though.

Jasozz, if you're here, hit me up.
>>
>>168882071
Oh, you are back! Wondered where you've been to. Good to see your progress again.
>>
>Want to make progress
>All I've done is struggle to set a maximum-speed that my character can travel
>Sometimes it doesn't work
>Can't figure out why

Now I've had to come to work and can't work on it.
I tried to make the console print whatever speed the character is moving at but I can't get that to work either.

Fucking... God dammit. If I'm struggling with these basics, what's it going to he like further down the road?
>>
>>168881974
You're the waste.
>>
>>168872946
How much memory does it use and how much memory do you think you could get it down to?
>>
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>>
>>168882263
Where's the wireframe sempai?
>>
Why can't I find any good autocomplete extensions for GLSL in visual studio? Whats the recommended setup when working with C++ and OpenGL?
>>
>>168882469
https://www.youtube.com/watch?v=8GW6sLrK40k
No lyrics, purely instrumental, helps your brain focus.
>>
>>168882469
https://youtu.be/LH-i8IvYIcg
>>
Can someone post a link to the YouTube video of the fiverr bitches someone paid to say /agdg/ related shit
>>
>>168882357
Maybe you're still too early into programming
Like do you use breakpoints yet?
Of course its hard to build something if you don't have the right tools
>>
>>168881357
I remember you alright, your game looks pretty fun honestly, nice touch with the Gmod body impact sounds, after all these years they still get a chuckle out of me
>>
>>168875128
No excuses left to fail.
>>
>>168871103
It came from /int/ retard.
>>
>>168883318
Nice catch. You also hear body scrapping sounds when you slide along a platform.
>>
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>>168883426
>die a few times
>hear a high pitched death yell from Mortal Kombat
>hear a high pitched goofy holler

you cheeky fucker
>>
how do i make game
>>
>>168883689
just like make game
>>
>>168883628
There's even a small chance to hear Wilhelm's. It has less chance to occur than the other screams.
>>
>>168881357
this is pretty well done for 3 weeks of work tbqh desu
>>
>>168883707
alright see you in a month
>>
>>168883907
demoday is in two weeks, nerd
>>
>>168882357
Don't let your spirit break, anon. I believe you can do it! If nothing helps, try Google, GameDev StackExchange etc.

Sometimes a big dose of sleep can also be helpful.
>>
Is early access worth doing for a linear non-sandbox game?
>>
>>168884032
i cant make that deadline
>>
>>168884109
Only if you don't release the last levels during the ea.
>>
>>168883192
... I am likely too early into it, yeah. I mean, what is a breakpoint?


>>168884034
Thanks anon, I appreciate it. Yeah I definitely need some sleep. Yesterday was my first chance in a long time for a lie-in, but I ended up getting up and going to the gym and then a shit-tonne of housework had to be done.

I'll get to it soon, I just feel like my progress has slowed down a lot, I got the bare bones down really quickly then I'm running into these problems which feel like they shouldn't be causing issues.
>>
>>168882357
what do you use
>>
>>168884674
Unity 2D

C# isn't as hard as I thought it would be, it seems really intimidating at first.
>>
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>>168879447
Uh, sure, I guess this count

>>168879616
I didn't have space to write "feeling"

>>168880164
Thanks!
>>
>>168884736
Debug.Log("string") is your friend.
Debug.Log("string" + "/n") if you want to remove the anoying -Object- line
>>
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>>
May I ask for "meme" low poly game examples?

I know PolyBridge, but I just wonder what else worth checking out is out there.
>>
>>168879065
Is that type of wall really popular in america? I've never seen wood on an exterior wall outside of american tv series or movies
>>
>>168884868
>fem snake duke nukem/wolfenstein game
Love it.
>>
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>>168874436
Steps to making a game.
1. Begin making game.
2. Finish making game.

Halfway there dudes.
>>
using unity

i want my character rotation to be determined by the camera rotation (3rd person)

where should i be putting the code to rotate the character?

in the camera or the character?

should i just make the camera input+sensitivity variable global?
>>
>>168885640
It's most popular in America but we have heaps of it in New Zealand too.
They call it clapboarding we call it weatherboarding.
>>
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>>168885859
>America
>clapboarding
>>
>>168882302
Yay
>>
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>>168886138
>>
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>>168874436
>>
>>168885753
Usually, the camera is attached to the player.
>>
>>168884868
It more than counts. Good job man.

>>168885719
GET ER DUNNNNN

>>168886387
?
>>
Please rate my 8 bit dungeon crawler song:

https://clyp.it/y2w0mjsp
>>
>>168885753
Are you trying to always follow the character?
Make the camera a child of the character and then rotate the character instead of the camera.
>>
>>168886486
I like it but it's a bit chipper/upbeat for dungeon crawling.
7/10
>>
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Hey /agdg/

I am concerned that this devs Kickstarter will not succeed.
>>
>>168886756
Is this the horse game?
900$ is already too much.
>>
>>168886756
But they're drawn so weird and the colouring makes me uncomfortable....
>>
>>168886756
>furshit
>will not succed
It will, newfriend, it will. Furfags are an endless gold mine.
>>
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Is there any light-weight program that allows me to easily make flowcharts like these?

I'm making a sort of RPG with multiple choices leading to different outcomes and it looks like shit in a text file to be honest.
>>
>>168886756
>>168886925

http://www.kicktraq.com/projects/kabangeh/something-to-do-with-love-dating-sim-adventure-gam/

I don't like furry stuff but for some reason I'm sad he's not doing as well as he hoped. It looks like he put some effort on it.
>>
>>168886987
draw.io
>>
>>168886987
>light-weight
Not sure.
But don't you have MS Office, LibreOffice or something equivalent installed? Powerpoint or Draw (LO) can do it fine.
>>
>>168886925
It's not porn, so they don't really give a fuck. There has been quite a lot of failed furshit despite of /agdg/ opinion of it.

Also, there is the kickstarter bane nowadays, people prefer much more to pay for patreon than try their luck with kickstarter, since the dev did not show hard proof that he would rather die than drop the project.
>>
>>168886987
yEd is a pretty good graph editor, or there's Twiner which was made especially for branching story editing.
https://www.yworks.com/products/yed
http://twinery.org/
>>
>>168887086

I don't think he had a plan or anything for it.

I've never seen ads and like only after a week one's begging on his Twitter for advice.

I guess even furries can't expect money to just get thrown at them without some work for it.
>>
>>168878318
Post Loli Jam ideas please. No lewds.
>>
>>168887426
Raising sim.
>>
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>>168887426
heres an idea
>>
>>168878318
Mecha loli cops it is.
>>
>>168887426
the implications of the term "loli" are inherently lewd
you reap what you sow
>>
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>>168887475
>no puchim@su game
Hmm, you know, I think you gave me an idea.
>>
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>>168887490
already exists
>>
>>168887307
Yeah, he probably overestimated the size and level of interest of his audience. Don't know how he marketed it as I steer clear of most furry forums and things, but it was definitely not enough.
People need to stop thinking that kickstarter is easy money. It's just a pre sales platform nowadays, no longer a 'fund my project' platform.
>>
>>168887654
>the implications of the term "loli" are inherently lewd
Factually false
>>
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In GameMaker, is there any way to have an object draw itself at one depth and have it draw a sprite at another depth?
>>
My sweet Lolita, a preying maneater
Left me in the number six motel
How was I to know
She'd strip me to the bone
And steal away my heart as well
>>
Speaking of kickstarters what ever happened to David?
>>
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>took 3h just to render pieces correctly from a spritesheet and use the correct tile according to the surroundings
>99% of stuff is still hardcoded that won't work with a different spriteheet size/arrangement and still have no idea how to "fill" closed walls (all the enclosed squares)
>friends can't help me because code is a lovecraftian spaghetti monster
maybe gamedev isnt for me
>>
>>168887426
Loli chicken fight, characters have different abilities depending on whether they are top or bottom
At least one character in sukumizu is a must
>>
>>168887935
Why wouldn't it be? You gotta be shit at something before you're good at something.
>>
>>168888478

That's actually pretty inspiring.
>>
>>168887935
Don't sweat it, anon. Does it work? If yes, then go on the next task, I'm sure there's plenty ahead. The next time you'll have to implement something like that, it will be much easier, and you might just find a better and more efficient solution all together.

Or do you want to learn kung-fu without getting hurt? That ain't gonna happen, anon. Stay strong! I want to play your game!
>>
>>168887103
>>168887302
Thanks. Those seem to be what I am looking for.

>>168887145
I have no idea why I haven't thought of powerpoint, guess I just associate it with slideshows and school presentations. I'll see if it plays nice and if I can get it to have the "infinite expanding" sort of page I want.
>>
Note to self: Was walking on the footpath when a girl riding a horse went by, HORSES ARE FUCKHUGE! I am 1,80m tall and the back of the horse was taller than i am. Movies and games portray and make horses look way to small.
>>
>>168885859
Trying to make a rocket jump prototype for fun.

I've never worked on anything even closely related to any of the knowledge domains necessary to make games yet I'm having fun. UE4 is really amazing for noobs, I mean, I still constantly have to learn a tremendous amount of things really quickly but I made that in only 4 days and that's only thanks to how easy to use UE4 is.

So far I've learned how to use blueprint, animations, physics, collisions and HUD. What would be the next step? I'm thinking AI so I can get some dynamic interactive elements going on
>>
>>168888810
You just gotta do it bro. I believe in you.
>>
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Designing the GUI. More satisfied with this look for the dropdown box.
>>
>>168888913
What kind of horse is that? My father breeds horses, I'm, 189, and all of their backs are around or under shoulder level. I know jack shit about them, so your guess is just as good as mine. Just wanted to let you know that those films could be right.
>>
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>>168888810
>>
>>168889120
Damn. That's impressive. I love creative guys who gives attention to even the smallest detail.
>>
>>168888923
That's pretty cool anon, I'm glad you're learning and enjoying it but why did I get a (you)?
>>
>>168889550
Because I'm retarded
I meant to link >>168874436
>>
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>>168874436
Bullet markers.

Wanted to draw bullets at a lower depth than the player and their markers at a higher depth, but you can't set a sprite's draw depth separately from the instance's.

So I have an invisible object loop through each bullet instance, get each of their target x and y, and draw a marker at that point. Not sure if this is efficient or not, but it works.
>>
>>168889675
>>168874436
Oh, cool stuff anyway.
I'm still trying to draw.
>>
>>168890083
Nice.

>>168890361
Is that starched pants walking down the street like Jagger Hoover on a Sunday afternoon?
>>
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Give me your game ideas or I'm gonna cry myself to sleep /agdg/
>>
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>>168874436
Visuals for my rhythm game.
I can't figure out why some components spawn when they shouldn't and some others don't delete themselves when they should.
It's also probably going to be placeholder visuals, as simple as it is to understand I think it's really boring.
>>
>>168890545
shitpost simulator: The player is given a controversial/retarded subject and has to derail a thread in as few posts as possible to reach that subject. Bonus points for each (you)
>>
>>168890715
I've actually already thought of that one before. Next.
>>
>>168890439
Far left is a test, middle is meant to be the first frame and the right the third.
It's SUPPOSED to be a simple walking animation but I'm having way too much trouble.
>>
>>168890715
>>168890545

Better gameplay: Make a Cook, Serve, Delicious! clone but with shitposting. You see thread topics and posts popping up and you have to shitpost with the correct memes depending on what thread/post you see
>>
>>168890545
I'm sorry for you, anon. I know that feel well.

However after a year of struggling with ideas and leaving behind unfinished prototypes, I think I have finally found the idea I was waiting for. The mechanics are interesting to implement, the visuals ar in my scope (or possible with some practice) and I care about the story and characters involved. Just wait for it, anon! The idea fairy will find you on one day!

However if you want to work on something, make a raising sim about growing flower girls. Some anon had this idea months ago, and I'm still waiting for that to be a reality.
>>
>>168890930
replace shitposting with retarded conspiracy theories. News topics pop up, you have to edit out details to fit a dumb conspiracy and then link them together in a spiderweb of half-truths until you go mad.
>>
>>168891038
>>168891097
>>168890715
Can I link the flower girls in a spiderweb of half-shitposts until I go mad?
>>
>>168888913
Ikr i rode them a few times its scary
>>
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NOTICE:
I have added details regarding tripcodes at the bottom of the readme. I will paste them here for convenience.

Tripcodes:
You now have the option to use a tripcode as your game identifier instead of a case-sensitive game name. Some benefits of per-game tripcode IDs:
* Security against impersonation.
* Can freely change your game title without resetting your streak and multiplier.
* Allows for duplicate titles without score conflicts.
If you are not familiar with tripcodes, please see http://www.4chan.org/faq#trip. A "secure tripcode" is highly recommended. You do not need to change anything in your recap post if you decide to use a trip.

-------- AGDG WEEKLY RECAP --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy
>>
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>>168891905
----[ Recap ]----
Game: Fungus Amungus
Dev: Millien
Tools: Unity/C#
Web:
Progress:
+ Added a ton of camera controls
+ Added block types for the map generator (walls, standalone objects etc.) to give it some life
+ Added a few new temp models for the map
+ Added noise to scale/position/rotation to map objects to make it less grid-like
- Failed to successfully retexture the player model
>>
>>168891905
You are a very cool person, anon.

>Recap archive
Could we get the link to recap guy's recap archive in the OP? People always ask for where to find the latest recap, so it might be helpful for them.

Also, I hope you don't mind if I've started to collect these in the Google Docs folder as well.
>>
>>168892245
What is your game about?
Is it about growing mushrooms or something?
One of my roommates in college was really into selling mushrooms.
>>
>>168892878
It's a simultaneous turn "strategy" game. You set a position to walk to and a direction to attack in, as do the enemies, and then it all resolves at once. There's a skill tree and different types of enemies.
>>
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Need an artist? Maybe we can work something out. Why don't you start by just telling me a little bit about your game?
>>
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>>168891905
----[ Recap ]----
Game:Slimepix
Dev:Marmot
Tools:Unity, GraphicsGale
Web:None
Progress:
+ Better Jump
+ Remade player code
+ An enemy
>>
>>168890715
We can't make games realistic enough to simulate your life, anon. It is beyond our current technological understanding.
>>
Skylarks dev, are you still around?
>>
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UI stuff is killing me but adding new card packs after this will be an easy thing
1 enemy idea GO
>>
>>168887935
You don't have to fill the walls; most games don't do that. Most games use hollow walls. What you do, if you need the player to be able to walk ontop of something, is give those walls height and then slap a floor ontop of them.

I think quil18 has some FPS tutorial where he basically takes a cube and makes a map out of it pretty easily in blender. If you had that image with just the walls (nothing else), you could probably select all the segments and then add height to them.

I don't know what you're trying to do then again. If you're trying to keep it a 2D game then you can probably just use the image as an overlay to show the player where you've positioned colliders.
Your engine might also have a map builder editor where you can use a transparent image to define where colliders will be.
>>
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>>168891905
----[ Recap ]----
Game: Heavy Frame AEGEUS
Dev: Axlebox
Tools: GM:S
Web: none
Progress:
+first recap!
+new UI (almost done)
+added missile launcher and lightning gun
+new effects (bullet impact, missile trail etc)
+slightly better walking animation for mecha
>>
I was wondering something: If I took the art style and combat system from paper mario, would it be possible for nintendo to sue me?
>>
>>168892587
I do agree it would be helpful, though I can understand why OP creators would be hesitant to include it. It's a fairly long and ugly link.

Also I don't mind that at all. I appreciate the effort you've put into the google docs folder.
>>
>>168893753
I really need this game in my life.
>>
>>168893869
It would be better if OP just made the 2nd post "Reply with your progress" with that image.
>>
>>168869780
Much older, about a 1 year
>>
>>168893847
It's possible to get sued for anything. I don't think they can win, you can't copyright mechanics, but defending yourself is expensive.
>>
Have you ever been to indie events anon?
>>
>>168893601
Ink ghost: A womans soul was trapped inside a traditional quill pen after she used it to write her suicide note. The ghost looks like a figure of a woman in the style of sumi ink painting.

Her touch leaves an ink mark that compels the victim to write a suicide note and kill themselves unless they find the original ghosts pen and destroy it. If the victim fails they too will become an ink ghost.
>>
>>168893601
A crazed lonely pervert/romantic.
He will fight you to protect his "waifu". I living doll he's made of sown up human body parts.
She remains completely passive and is basically catatonic but living, you can kill her or take her to the hospital or something.
>>
>>168893847
Mechanics can not be copyrighted, that's for sure, but I'm not certain about styles.
>>
What's a good way to implement external file reading for creating objects in GameMaker?
I want to bypass the object creation in the editor and let it dynamically populate unit lists from files for modding and such.

My current idea is to make a ds_grid with a list of all .inis in a folder and the data inside them, each .ini has all the data required for making the object like variables and sprites.
All units are skeleton objects that are fed their corresponding data every time they are created, if some variable isn't found in the ds_grid then it falls back to a default value.
I also want the files to only be read once on startup.

It looks mostly fine to me but reading a ds_grid a few dozen times every time I create something seems like a performance hog.
>>
>>168894365
but they can
>sanity effects
>>
New version is up,
https://brazileirobr.itch.io/pmp

also i belive that i found the error of the change map code that i had.
nex update will be big.
>>
>>168894096
There's a dev meetup where I live. They gather in pubs or in small conference rooms, talk, show their demos, sometimes invite industry guys to talk etc. However I always chickened out so far.
>>
>>168868270
>nothing but a flesh wound
>>
>>168894413
That's a patent:
https://www.google.com/patents/US6935954
though admittedly OP was asking if he can get sued at all, not specifically for copyright
>>
>>168894096
I have been as a consumer, but I generally don't like 2D games so it was a waste of time
>>
>>168894394
>I also want the files to only be read once on startup.
>seems like a performance hog
It really, really doesn't matter if you spend a few extra frames at the start of the game (or room transition, or whatever) populating lists. I really wouldn't worry about it.
>>
>>168884557
your never too early in, the road to 10,000 hours starts with the first one.
one thing that I found helpful in the beginning is to have a tutorial playlist or dev stream up on my second monitor while working, even if you don't follow the tutorial you'll pick up helpful stuff.
>>
>>168894096
I've been to global games jam
>>
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So when's Cops Jam?
>>
>>168895013
After loli jam
>>
>>168894856
My worry is not with the initial generation but with the huge reads from the ds_grid every time something is created.
>>
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>>168891905
----[ Recap ]----
Game: Ctesiphon
Dev: Stomy
Tools: LibGDX, Blender, GIMP
Web: stomygame.tumblr.com
Progress:
+ Shotgun now has an explosive alternate fire
+ Made a Rocket Launcher model (currently just shoots the shotgun alt-fire)
>>
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>>168891905
----[ Recap ]----
Game: Project Murder Party
Dev: Me
Tools: Unity
Web: https://brazileirobr.itch.io/pmp
Progress:
+ Made one new item :GraplingHook
+ Changed all the ladders to a infinite sprite
+ Made 9 new Perks
+ Made 1 new chest item
+ Put a CLANG sound on the Dragon Sword
+ Managed to take out 210 of the 750 Rigidbodies in the scene
- there are still over 500 rigidbodies in the map
+ Made Destructable Terrain
+ Hide some skeletons and some chests under the map, to be found destroying the terrain
+ Changed the Perk spawn system so it doesnt give the same perk again
- Perks item spawn is kinda broken right now
+ Found why the map change system was not working
>>
>>168895013
>>168895041
Nevermind, mecha is after loli. Cops comes after that.
>>
>>168895190
I take there will be no waifu jam this year
>>
>>168895271
>what is loli jam?
>>
>>168895310
Certainly not "Waifu Jam 2017"
>>
>>168895360
For you.
>>
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>>168891905
----[ Recap ]----
Game: MoGiSho (Moth Girl Shooter)
Dev: WRIT
Tools: GM:S (even for the art)
Web: http://thirdkeyofsun.tumblr.com/, https://twitter.com/thirdkeyofsun
Progress:
+ Massive general art update
+ Finished stage 1 boss AI
+ Started reworking stage 1 enemy art
+ Stage 2 up to mid boss complete
+ Stage 2 mid boss AI started
+ Designed and implemented second player character on select screen.
+ Started making rudimentary shmup SFX
- No music
- Need proper menus but doing my best to avoid for now
- Cannot actually use second character yet
- Sleeping 3 hours a night and drinking a lot of hot green/black tea and coffee to keep me going...
>>
do you guys use git
>>
>>168895380
That is technically correct
>>
>>168895164
We BFG now?
>>
>>168895427
Yes
>>
>>168895427
git+bitbucket, p comfy desu
>>
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*squash*
>>
for real tho, is the jam theme cops or mecha?
>>
>>168895427
I use Git Gud.
>>
>>168893869
>Recap guy-senpai has noticed me

Thank you, anon!
>>
>>168895551
The real jam was inside you all along
>>
>>168895551
Why not both? Cops and Mechs go hand in hand.
>>
>>168895551
loli
>>
>>168895626
Mecha cop lolis
>>
>>168895063
Which should've been obvious if I'd read your post correctly.

Depending on the size of your rooms, I still think you ought to be okay if you're only performing the operation once. When you say "seems like a performance hog", do you mean in theory or in practice? Unless you've got a relatively seamless world populated by entities with complex behaviors, you shouldn't need to pull from the grid that often, right?

You could always add an intermediate step and "buffer" the information necessary for any given room somehow, either through actual buffers (way above my head by possible I believe) or by storing them in some other way (smaller grid, variables in a control object, etc.).
>>
>>168887827
Not really.
>>
>>168895681
>way above my head *but possible I believe

>>168895521
goddamn adorable
>>
>>168895671
There will be NO LOLIS
>>
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>>168891905
----[ Recap ]----
Game: /AGDG/ Bowling
Dev: laliluielo
Tools: Unity
Web: laliluielo.tumblr.com
Progress:
+ Basic gameplay

- No in-game controls
- Terrible physics
>>
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>>168895310
That would be a bad idea. Not everyone has lolis as their waifu
>>
>>168895521
this is perfect
>>
>>168885072
Or you could right-click the "Console" tab (the actual tab part) --> Stack Trace Logging --> Log --> None. The side effect is you can't double-click the log to open up the file and line in editor, but you can keep that part on for errors and warnings.

Also you should get in the habbit of Debug.LogFormat("something {0}", variableNameHere);
If "string" were in a variable you could also do Debug.LogFormat("{0}\n", variableNameHere), or better yet Debug.LogFormat("{0}{1}", variableNameHere, Environment.NewLine);
>>
>>168880146
Sometimes you just gotta take a chance, man
>>
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Redpill me on love2d
>>
>>168895521
neat
>>
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This mechanic has been a nightmare to figure out. I can't seem to get the player to point in the direction they're moving, increasing and decreasing speed based on slope messes up and often it inexplicably goes slower, and the camera is just totally fucked. I can't get it to follow the player smoothly in a satisfactory way. Previously it used to be behind them, but it meant if there were any sharp direction changes the rails would just repeat that pattern over and over.
>>
>>168892587
>Could we get the link to recap guy's recap archive in the OP?
It's on the website which is linked in the OP.
>>
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>>168895521
fixed the backside
>>168895754
>>168896030
>>168896110
gracias
>>
>>168895403
>evolution
I love how you're adding more plot.
>>
>>168895521
>>168896725
I love this.
>>
I need help, I'm not quite sure what I did in UE4 with blueprints is Object Pooling.

When the player spawns, an amount of projectiles are created far from where the gameplay is so that they get culled. Their velocity is 0 and each one of them is put into an array of projectile reference.
When the player shoots, it finds the first item in that array, sets the required velocity, and removes it from the array.

Is this "correct" ? I've tried it with 800 projectiles spawned at the beginning and it doesn't impact the framerate, so I'm guessing it's a yes but my adventure with game devving so far has been nothing but wrong guesses.
>>
>>168891905
----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Tweaked Rapier combo attack animations, feels better now
+ Got hit pushback working again
+ Enemies don't hit each other anymore
+ Fixed lots of other small bugs
+ Started working on the GUI skin
- Can't burn my dread
>>
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>>168891905
----[ Recap ]----
Game: Conscription
Dev: Hamfist
Tools: Aseprite, Godot
Web: -
Progress:
+ Clock added, basic turn order established
+ Different terrain types, currently determining which cells can be connected
+ Tiles have owners, borders exist between tiles that have different owners
+ Overlays for grid, links, and territory borders can be toggled
+ Tiles can be selected and inspected in the tile inspector
>>
>>168894096
>leaving the house
>>
>>168895427
Yes.
>>
>>168897469
>not hosting one at your house
>>
>>168896103
the jews did it
>>
>>168872946
As long as there's not a memory leak, it's fine.
>>
I'm going to make a (You) clicker game where you click to get more (You)s
>>
>>168897814
Stealing this.
>>
That's funny. I've just learned googem real's name from a youtuber celebrity playing his game.
>>
>>168896686
that doesn't sound overly complicated to get working, are you tying to base all this of a trail rendered?
>>
>>168897973
You must be pretty new if you didn't know already.
>>
>>168898002
Nah, there's just a list of positions that it cycles through. Really the biggest issue is what to do with the camera. Do I make it always face the same direction? Turn to look at the player? Parent it to the player? Mechanically I'm a bit stuck, because the camera moving changes the shape of the rail as well, leading to clusterfucks.
>>
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>>168891905
----[ Recap ]----
Game: Super Space Jam Jetpack Turbot Robo
Dev: nurikabe
Tools: Unity, Tiled, SAI
Web: https://nurikabe.itch.io/sssj12
Progress:
+ faster workflow for testing out different native resolutions
+ made one single tile
- sorry <(_ _)>
>>
>>168896772
deepest ...Lore
>>
>>168898219
well, what's the gameplay going to be like? if you're controlling the line and everything is based around that, wouldn't it make more sense to have the camera follow the end of the line and rotate to face the same forward direction as it, rather then follow the player object?
>>
>>168893601
Dog covered in green dust.
It's a dog covered in green dust.
>>
>>168897973
>watches youtuber celebrity
>somehow didnt know my real name from my game releases, my twitter, YESDEV, lurking
this post exposes you more than my name ever has me
>>
>>168896103
GOAT for short gamejams and prototypes
Requires lots of planning to not fuck up a big project
Lua is easy and fun to use but has some retarded issues
>>
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Doing a greenlight trailer before they shut it down. How is it so far?
https://my.mixtape.moe/pyllmp.mp4
>>
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>>168897814
>>168897912
Eat dust, faglords!
>>
>>168899583
Fades should be faster.
Or, ideally, it should be a fades in from left to right and starts fading out in the same direction before the fade in ends" kinda meme
>>
>>168899583
neat
>>
>>168899685
Instead of mindless clicking you should be able to write the baits, you have to discover effective bait words and combinations but not overuse them or they might be ignored or filtered.
>>
>>168899583
no dogs covered in green dust, how can you call this a trailer?
>>
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>>168891905
----[ Recap ]----
Game: Armor Kings
Dev: Oakleaff
Tools: GM:S
Web: oakleaff.tumblr.com
Progress:
+ First recap!
+ Game is basically functional
+ 3 selectable player tanks
+ 9 enemy tank types with somewhat challenging AI
+ Levels have walls that can be shot over and destructable walls
+ Somewhat logical level progression
- No sound or music yet
- Lacks content, such as powerups
>>
>>168900189
how the fuck did you make this in one week
>>
Why is Clickteam Fusion on steam topsellers?
>>
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>>168900250
>he can't into scope
>>
>>168900250
Unlike you shitfam, he actually puts effort into his work.
>>
>Beating a level allows you to select 1 of 2 random abilities
>You get 4 abilities in total
Thinking it over, why is actually giving a choice a good thing? If I just give abilities to the player at random then they'll eventually have to try things they wouldn't have tried normally. If everything is supposed to be balanced and viable anyhow why give this choice?
>>
>>168900189
Yet another Wii Tanks clone. I've seen so many in past months. Apparently many devs suddenly played Wii again.

>>168900250
You can do this in GM in about 8 hours. Days, yet alone a week, is luxury. You just want excuses, have shit engine or simply suck.
>>
>>168900250
You'd be surprised how fast you can progress once you know exactly what game you want to do and have all assets available.
>>
>>168900189
Looking for music?
>>
>>168900398
Make them drop from enemies and loot chests instead.
>>
>>168900434
>Yet another Wii Tanks clone. I've seen so many in past months. Apparently many devs suddenly played Wii again.

Yeah, I just haven't played Wii in a long time, but Wii Tanks just stuck to my head as a really fun and simple game. Since I haven't actually finished a game in years, I though I might as well make something with a really small scope.

>>168900250
:^) well, 2 weeks tops, I just didn't participate in the last recap because I was in a forest doing live fire exercises for 3 days.
>>
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>>168891905
----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: N/A
Progress:
+ Added relations between enemies for advanced AI
+ Added leeches hanging from ceiling
+ Fixed barrier by sorting contacts
+ Smoothed out jump height control
+ Parametrized filter shader for prototyping
+ Added some bloom
>>
>>168871905
>wiz.zone
keeps failing to start up
>>
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So...
>April: Loli Jam
>June: Mecha Jam
>August: Cops Jam
Right?
>>
>>168900398
because not everything will be balanced and viable and people will cheese/savescum/restart at bad rolls
>>
>>168899583
>https://my.mixtape.moe/pyllmp.mp4
Great music
>>
>>168900521
Not really. Maybe. It's classified.
Jasozz already started making some music for it, but hey, go ahead :)
>>
>>168900726
>rigged polls
no
>>
>>168900726
No? COPS won as the theme multiple times. All these shitposting polls you're pushing to force a loli jam don't mean anything to anyone else. You're sitting in the corner blubbering to yourself about your loli jam and nobody is listening. Wake up.
>>
>>168899583
>cuts off
Yo what the hell, I was really getting into it.
>>
>>168900678
Yours looks best of them all btw, so keep it up.
>>
>>168900915
sup Admin?
>>
>>168899435
wew gogem you are super paranoid and weird lately. Something wrong?
>>
>>168900810
only problem is its too short :)
>>
>>168869143
Don't wanna give too much away but the game starts off on a farm where a lightning bolt strikes two turnips and brings them to life. So you play as the good turnip that tries to stop the other turnip, who turns evil, from destroying the world. Gameplay is really Super Mario World inspired. Just simple platforming. Hoping the story can carry it a bit.

>>168874078
Yes sir!

>>168880164
Thank you!
>>
>>168901030
he's still recovering from us laughing at his jam submissions
>>
>>168900875
>>168900915
>denial
Cops won one poll. One.
All the other polls were won by loli. No this poll wasn't rigged (who would rig a poll making an option win by one vote?). And even if someone rigged it, mecha still beats cops.
Also, this poll is much harder to vote multiple times. With poal and strawpoll rebooting the router lets you vote again, but it doesn't work with this one.
>>
>>168900928
Thanks.
>>
>>168900726
I'm okay with this
>>
>>168901154
>all this text
Wasted keystrokes. COPS won multiple polls and everyone knows it. Keep being a child and demanding your lolipop I'm sure agdg will cave one of these years.
>>
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>>168900726
I'm okay with this. Loli Jam means I can just focus on my main project until June.

t. guy who initially suggested Cops
>>
>>168901030
>you are super paranoid and weird lately
oh i triggered the projecting samefag again.
*straps in*
>>
What rogue-like has the best looking tile set?
>>
>>168901245
Prove it.
>>
>>168901309
>best
>>
>>168901309
I think IVAN has an elegant simplicity to it.
>>
What's the worst engine?
>>
>>168901452
darkbasic
>>
>>168901452
(You)rs.
>>
>>168887827
Possible to some degree using the order of the drawcalls, but only works for the things the same object draws.

draw_sprite(spr1,-1,x,y);
draw_sprite(spr2,-1,x,y);

spr2 will be on top of spr1
>>
>>168901452
Mine
>>
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>>168900726
should i make a prototype of this for loli jam?
>>
>>168901601
Yes but please let someone else do the art.
>>
>>168901667
no deal
>>
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>>168901601
You should stop desperately trying to be relevant. Your last jam game was a fucking joke.


https://youtu.be/zUqj2F_0ydk?t=1m20s

1:20 for all who want a good laugh
>>
>>168901601
Does it have to be rapey? Make a dating sim
>>
>>168901857
it's a loli sim
>>
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>I'm hip with the game jams and the lolis
>>
>>168900726
Why not Loli Mecha Cops?
>>
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----[ Recap ]----
Game: Untitled Campfire Game
Dev: VampireDev
Tools: Game Maker, Photoshop
Web: vampiredev.tumblr.com
Progress:
+ Background rework finished
+ Dinamic shadows for players and logs working.
- No progress on networking yet.
>>
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>>168902000
He IS hip though! He even entered a pewdiepie gamejam with a little something called Social Interaction Memer ever heard of it? It's kind of a big deal. It's on steam and everyone loves it.

http://store.steampowered.com/app/519930/
>>
>faildev talking to himself again
how sad
>>
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>>168902409
>It's on steam and everyone loves it.
>http://store.steampowered.com/app/519930/
>>
>>168901961
But can you tone down the rapeyness
>>
>>168902537
ouch
>>
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----[ Recap ]----
Game: NipNip
Dev: Cilerba
Tools: Unity
Web: https://cilerba.tumblr.com/, https://twitter.com/cilerbaa
Progress:
+ Saving/Loading working perfectly
+ Level ranking implemented
>>
wrapping up infographics from last year.
i know many of you improved alot (and so do i) and don't need them anymore but i thought i should dump them here anyway

http://imgur.com/a/W4uOh
>>
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>>168902537
>Casual
>>
>>168902640
well if you look at the image you will see the rapeyness is AN option not all options.
although its a loli sim so ultimately all options are rape because the law says certain ages are incapable of consent.
>>
>>168901773
why would he submit this? why piss in the face of devs who actually put effort into their games?
>>
>>168900250
Experience overcoming all the basic roadblocks of making a game before. There's nothing really new under the sun.
>>
>>168902782
this reminds me I need to do stretches to avoid carpal tunnel
>>
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>>168891905
----[ Recap ]----
Game: Yet Another Monstergirl Platformer
Dev: jalm
Tools: GM:S
Web: jalmsays.tumblr.com
Progress:
+ first recap
+ Did a melee weapon, the Cards. Melee attacks don't use mana and are good at knocking enemies around into traps or each other.
+ Thinking about making it possible to "capture" monsters by knocking them into certain traps, but that seems like it would make level design annoying.
- hitting multiple enemies with a single pushback attack sometimes causes them to hit each other instantly, so then they don't go flying at all.
- keep forgetting to fix grass
>>
>>168903353
>Thinking about making it possible to "capture" monsters by knocking them into certain traps, but that seems like it would make level design annoying.
mite b kewl tho
>>
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Redpill me on Houdini
https://youtu.be/kWbniSClcRg
>>
Friendly reminder
>>
>>168903480
Get popcornFX instead, if it's for a game
>>
I love you IHATEWIZARDS
>>
>>168903482
the guy who made the right pancake is a well known blender user
>>
>>168903482
>But I asked you to make a simple, cartoonish pizza and you've made a stack of pancakes...
>>
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>>168891905
----[ Recap ]----
Game: Moonquest
Dev: simpaal
Tools: Unity, Blender, GIMP
Web: not quite yet
Progress:
+ character movement and camera
+ added event system
+ added framework for classes and skills
+ added framework for items
- battle system got borked as a result of changes to the event system
>>
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>>168891905
----[ Recap ]----
Game: Halycon Daze \\ Neon Knights
NEW_TITLE: Neon Knights
Dev: bokchoydev
Tools: Unity, Pyxel Edit
Web: http://bokchoydev.tumblr.com/
Progress:
+ Lot's of UI work
+ Inspect Panel Implemented
+ New Healing Spell
- Pretty sure I broke the npc stat system
-Lot's of refactoring to do after all the UI work
>>
>>168901601
>>168902905
>although its a loli sim so ultimately all options are rape
I wonder what the AUS gov thinks about middle aged men making child rape games?
>>
>>168903591
I love you too martin. But I also hate you because you're a wizard
>>
>>168900726
>posting rigged polls
F A K E N E W S
>>
>>168903784
>>168903591
this is not a chatroom.

there is an app that is a literal chatroom that you can use.
>>
>>168903747
well we have child labor laws so if we had children make them that would be a problem.
>>
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----[ Recap ]----
Game: Metanoia: The Sacrifice
Dev: Firgof
Tools: Unity, Adventure Creator, Dialogue System for Unity, Ink, Manga Studio, Krita
Web: https://firgof.itch.io/metanoia-the-sacrifice
Progress:
+ Act 1 Bridge in and working
+ Polished common UI components and broadened the type of tags the middleware supports
+ Produced some more ambient sounds for the game.
- Might scrap parts of the introduction's puzzle and CYOA section if I feel like they're overly burdensome/boring/grating to the plot.
- Spent a lot of time trying to find the best way to handle various threads in the intro's CYOA section which wound up being mostly wasted time.
>>
>>168903747
we should be encouraging gogem down this route
>>
>>168903867
That wasn't the question. The question was
What would your government think about you, a middle aged man, making a child rape game? Do you think it's possible it might get a bit more attention than a school shooting game? I think you should find out. I'm genuinely curious.
>>
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>>168903482
>>
>>168903885
He would never actually go through with it. He's too scared.
>>
>>168903978
im not middle aged, life expectancy is 84
>>
>>168900189
This better be in the next demo day cause I'm looking forward to it.
>>
can you guys stop fucking with gogem?

>made a few games, all greenlit
>active poster
>makes tutorials
>motivational speaker
>participate in jams
>is against of steam crooked policies
>>
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>>168903879
>interactive objects are the same color and style as background, non-interactive ones
>>
>>168904080
Still avoiding the question? I guess I can only hope you work up the nerve to actually do something risky for once. Maybe then we'll see you get the real fame and attention you deserved that your school shooter never got you.
>>
>>168904148
Just like real life :^)
>>
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>>168902204
This. Police lolis that pilot mecha are the ONLY thing that matters in this world.
>>
>>168904198
In real life everything is interactive and I don't have to move my hands over every inch of furniture and ground in front of me until I make sure I haven't missed something I can use.
>>
>>168904080
I wonder if neets have a higher or lower life expectancy than average. Do we have enough data for actuaries to do their work yet?
>>
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>>168904143
>makes tutorials
You mean these videos where he steals progress posts from agdg without permission and drones over them like a retard? Not exactly great learning material.

https://www.youtube.com/watch?v=iQ0e3QUADw8
>>
>>168904143
>made a few games, all greenlit
all shitty menu clickers (worst selling agdg games) and one school shooting game
>active poster
active SHITposter
>makes tutorials
and still doesn't know what he's talking about
>motivational speaker
do you get motivated by shitposting?
>participate in jams
made one, unfinished, almost unplayable menu clicker game for lewd jam
>is against of steam crooked policies
like everyone else is
>>
>>168904143
>against steam but still puts his games on steam because he's a greedy wanker
>>
>>168902537
I actually thought that was a pretty small fun game though I haven't tried the expanded version.
>>
>>168904439
I'm convinced most of the negatives are just people here who don't like gogem. It happened to RRPS as well.
>>
whats the easiest way to create an ai that repeats the player's input for an NPC following the player? i.e like a racing game's ghost only in a platformer. do i need to record input or is there an easier way?
>>
>>168904185
>I can only hope you work up the nerve to actually do something risky for once
nah, i just make games and art and stuff, there's nothing risky about that.
i can make representations of well known celebrity children fucking well known politicians then being murdered by infamous murderers and all of them eaten by famous musician/cannibal, kanye west and it wont effect me in the slightest (besides potentially gaining some much deserved attention) because it's art.
you should try it sometime, nodev.
>>
>>168904325
>In real life everything is interactive
And yet somehow you can't interact with women.
>>
>>168904467
negatives are 100% justified. if you played sit for free, it's clever, pleasant and surprising. if you shelled out 5 bucks for it. it's a disappointment.

>>168904332
these are good tho.
>>
>>168904364
>made one, unfinished, almost unplayable menu clicker game for lewd jam
You're forgetting his pewdiepie jam game >>168902537
You know the one he made in 2 days and is trying to sell for money now and getting negative reviews for? Don't forget that one it's a real example of his prowess.
>>
Thoughts on single player Elo?
http://www.dinofarmgames.com/auros-single-player-elo-system/
>>
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Hey guys hear me out
what if a totally new visual aesthetic
created by a new graphics style similar to SVGs, except instead of simply scaling monocolored shapes, the fill patterns in the vectors are done by procedurally generated 16 bit sprites. You define set patterns and shading, using repeating tiling with mipmaping scaling. So all the repetitive processes of handrawn spritework become a pseudotexture, where you're applying those fill patterns to scalable / rotatable shapes in one layer (having differently defined options for how certain patterns rotate- either 90 degree fill rotations only, or define linked patterns for more angles) and then apply a second layer of shading patterns (with a preset limited palette, instead of interpolated blending, thus creating the same effects as handdrawn sprites)

Now you take those SVG style 2d sprites and can apply them to 3d rendered graphics with dynamic lighting and shading and a moving camera like in octopath traveler here, with all the post processing and pixel shaders and environmental effects
basically SVGs with procedural 16 bit fill patterns

Am I onto something??
>>
>>168904470
Look at the famous Snake game and see how trailing segments work. I'd put the npc at the end of a short invisible snake
>>
>>168904660
>Hey guys hear me out
Stopped reading there.
>>
>>168904530
>nah, i just make games and art and stuff, there's nothing risky about that.
Then make a loli rape game. You getting soft on us old man?
Might as well pack your shit and head to reddit old boy your gray hairs are showing.
>>
>>168904530
just dont use any copyrighted music.
RIAA will burn every host to the ground.
>>
>>168904660
Do I look like I know what an ESVEEGEE is?
>>
>gogem
He's really proof that if you just keep making things and postng opinions, you can succeed.

>>168904629
Why are there so many KB links showing up recently?
>>
>>168904727
but i already said i would >>168901601
i know you're insane but you senile too?
>>
>>168903482
Clearly, maya users are retards, since they don't know what the fuck is a pizza. Also, good luck making the rest of your assets in less than 10 years.
>>
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>>168902537
it has DLC? wtf?

>>168904530
gogem what was this customer complaining about?
>>
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So, Clickteam Fusion Developer Upgrade is on Steam topsellers, did I lost something? Can I grab it for free somewhere?
>>
Who here /unemployed/ and /despeeste for income/? I'd love to turn my game into my career but I don't support scamstarter, patreon, or early access steam- nor do I think my game is good enough yet to get a decent following.
>>168904553
Vaginas are gross anyways.
>>
>>168904660
or you could, you know, just slap sprites on onto planes, because I have no idea how you are going to procedural design and animate characters
>>
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>>168904889
and another. maybe these are troll reviews?
>>
>>168904945
you need a few years of practice and game making, a time which most people don't have
>>
>>168904669
So I need one object going toward the player, and then another object following the first object and so on?
>>
>>168904784
scaled vector graphic

instead of saving pixels in an array like a bitmap, a scaled vector graphic saves a list of shapes, curves, lines, etc, and fills them in with flat colors. That means you can resize it to any arbitrary % size or rotate it and it will render perfectly and losslessly, because its just recalculating those shapes and filling them

normal 3d engines render polygons based on calculations in 3d space and then stretch textures over those polygons and apply effects like lighting, antialiasing, interpolation, mipmapping etc to make them look nice

I'm proposing an SVG that fills the shapes with dynamically calculated sprite patterns based on per-pixel deterministic algorithms.
>>
>>168904889
>it has DLC?
no it doesnt.
>complaining about?
complaining about a steam achievement gimmick cheevohunters crying did a fair amount of marketing.
>>
Anyone here works with OpenGL?

I'm working on a simple project where I want to load some models, but for some reason can't get multiple shaders to work.

When only one model with its own shader is at use it works, but if I make any other calls to glUseProgram, even if just to reset it, nothing get rendered. Any possible ideas as to what happens?
>>
>>168904828
>succeed
>>
>>168904829
asking us if you should do something (begging for our approval) is saying you will do something?
>>
>>168896686
is that mesh from sm64?
>>
>>168904828
Don't know. I've been a Keith fan for a long time now.
>>
How can i make good game art like gogem? my games do not look very good
>>
>>168905119
> procedural design and animate characters

animating is 100000x easier with SVGs and fill patterns than with static sprites. Haven't you actually med gaem before? trying to animate sprites by hand is extremely time consuming

animating vectors with fill is just "rotate this limb by 30 degrees with this easing coefficient", and its even easier in 2d than with 3d models
>>
>>168905227
>complaining about a steam achievement gimmick
That you deliberately implemented or is it steam's fault or what?
You're being very vague.

>cheevohunters crying did a fair amount of marketing
That "marketing" doesn't seem to have helped you much considering those negative reviews are now top of the list. In fact every review is negative.

Answer the question though.
>>
>>168905296
well if you want me to do it you could just reply telling me to do it.
literally all it would take.
>>
>>168905208
Player is the head of the snek and the npc is the tail. You aren't actually making a snake object but adapting the movement concepts behind it and applying it to the npc.
>>
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>>168905227
i'm still confused.
nevermind.
>>
>>168902537
>>168904889
>>168905138
No fucking wonder gogem hates steam so much.
>>
>>168905415
>>168905565
one of the achievements "Silent Auction" requires you to email me and then i email back that you're in the auction and you have to send me money, more money than the last person who won the auction, and you get told how to unlock the achievement.

>That "marketing" doesn't seem to have helped you much
it put the game infront of thousands more people who wouldnt have seen it previously
>>
>>168904945
Oops I meant /desperate for money/.
>>
>>168905436
you just said you already said you would do it though... but you didn't... but you say you did...
i think maybe i should just filter your name you are on too many layers of irony for me
>>
>>168905739
>you have to send me money, more money than the last person who won the auction
i wonder who could be behind this game mechanic
>>
>>168905739
It's a retarded fucking idea, you could have removed it and your game would be slightly better than "mostly negative".
>>
>>168905830
it's a meme game buddy.
no one who is thinking about buying it is basing their decision on the reviews.
>>
>>168905739
>one of the achievements "Silent Auction" requires you to email me and then i email back that you're in the auction and you have to send me money, more money than the last person who won the auction, and you get told how to unlock the achievement.
What the fuck is wrong with you? I would have just kept that to myself rather than admitting out loud that I did that. You really are a greedy meme master gogem I tip my yarmulke to you.
>>
>>168904945
Here. College is over in 4 months for me then I'll have to move out as promised.

I was hoping when I started college that I could finish at least one or two games by the time I'm done, so I could live by myself. Unfortunately I've switched engines faster than my girlfriend switches boyfriends and abandoned more projects than my mother abandoned pets.

It's ogre for me.
>>
>>168905912
>being in this much denial
Your game actually had plenty of meme potential but your retarded decisions killed it.
>>
>>168905739
>it put the game infront of thousands more people who wouldnt have seen it previously
With the (correct) preconceived notion that it's a shit game made by a terrible and greedy dev. That's not good marketing.

>>168905912
>no one who is thinking about buying it is basing their decision on the reviews.
Then what the fuck are you
You know what nevermind. Done with you. Been on 4chan for years mate. You're a unique piece of shit.
>>
>>168905946
I totally understand. I've been out of work since April. Every month more of unemployment only makes the recruiters turn their noses up more.
>>
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>>168899792
the buildup is slow for a reason
>>168899841
>>168900921
cheers
>>168900810
>>168901079
thanks, I made it half a year ago

>longer version
https://my.mixtape.moe/xrzsmh.mp4
>>
>>168905915
>>168906058
dont be silly, its not about the money. its about the outrage marketing.
go google it and you'll find massive twitter personalities and reddit posts talking about it.

>>168905979
killed what? it got played by tons of huge youtubers, made me enough money in a month to live off for a year.
>>
>>168906058
>Been on 4chan for years mate. You're a unique piece of shit.
now you're getting it
he's a mutant
>>
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>>168906127
>still cuts off
>>
>>168906192
>go google it and you'll find massive twitter personalities and reddit posts talking about it.
Great marketing when you have to tell people to google obscure articles about you.
I can't believe you're a real person.
>>
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>tfw no game
>>
>>168906127
>the buildup is slow
there's no buildup, mate
It's a slideshow, and it looks bad
that's why you need some faster fades, keep the discovery slow if you want to, but the end fade should be faster
>>
>>168905739
is that even legal?

googs you might've gone too far here
and that's talking to the school shooter edgelord
>>
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> work on meshes correctly spiting after they take damage
> suddenly see this when testing.
and I told myself that procedural meshes was going to be easy..
>>
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>>168904889
>>168905739
>>168906192
kek
>>
>>168906314
iktf
>>
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>>168906268
I didn't want to render 0:30 of nothing
>>168906383
NOW I GET IT, thanks anon
>>
>>168906420
>is that even legal?
oh boy its another legal expert telling me it's illegal to auction off achievements.
take it to /v/ where you can do some good.
>>
>>168906314
>>168906520
Do you just come here to shitpost?
>>
>>168905739
Damn bro you might be clinically mental. You do things like this to deliberately destroy your reputation and then argue with people that you're actually super popular because youtubers played your game or someone wrote articles about the shitty things you did like the school shooter or this grifting scam you literally put in your game to piss people off.
Mental.
>>
>>168906617
no
>>
>>168905739
This is the most jewish thing I've ever read
>>
>>168906127
this version is not neat.
pacing is weird and theres way too many lines.
>>
>>168906192
>its about the outrage marketing.
Can't you just make a good game instead? :( I feel bad for you. It's like you know you're making bad games so you hamstring them with stupid stunts so they have an excuse to be hated. But then you argue that the hate is actually good for you and your game. Get well soon gogem I'm rooting for you
>>
>>168906791
the irony is he thinks he is one of us because he's not a wagie
this shit is way worse than being a wagie
>>
>>168905739
You sound like a real world Eric Cartman.
>>
>>168906192
Couldn't you just make a genuinely controversial game again instead? Like the school shooter. That is "outrage marketing" done right. What you did here was take a mediocre game and fuck it up the ass with your jewness and called that a gimmick. Just plain messy.
>>
>>168905739
>all these replies
>trying to imply outrage marketing doesnt work
>>
>>168907147
successful marketing makes the customer buy the game
>>
How much money you scrubs make on itch.io?
>>
>>168907147
You're an actual retard.
>>
>>168907228
0 (cero)
>>
>>168907228
0 monies.
>>
>>168907228
about $50 a month
>>
>>168907210
not true.
no one has ever bought anything directly because of the marketing, that's not what marketing does. marketing is awareness. the product has to sell itself after that.
>>
>>168907228
about three fiddy
>>
I'm going to do it.

I'm going to develop a game on the Doom engine.

You fuckers can't stop me.
>>
>>168907297
>>168907287
>>168907271

post games so we can see the quality difference between $50 and $0
>>
>>168907382
I'm not selling a game on itch though.
>>
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>>168907325
Do you think before you type, for even a second?
>>
>>168907147
Yes you're getting a lot of replies, but the replies are from people who hate you and will never buy any of your games
>>
>>168907382
https://www.youtube.com/watch?v=RH_jzbOzrLE
>>
>>168907343
Do it. Raycasting is aesthetic.
>>
>>168907547
well are you the 50 or the 0 guy?
>>
>>168907463
It's physically painful to watch. He's a sore thumb even on autism.org
>>
>>168905739
Haven't seen (You) get this many (You)s in quite a while. Way to win the hearts and minds of agdg! I bet all you need to do now is make a loli gamejam game and you will be a hero here again :)
>>
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>>168891905
----[ Recap ]----
Game: GUNCAT
Dev: pikopik, Weaver
Tools: unity
Web: https://twitter.com/_pikopik https://twitter.com/Weaver_Dev
Progress:
+ half of the demo level is playable!
- the other half isn't
>>
>>168907645
50
>>
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>>168907814
>Dev: pikopik, Weaver
>Weaver

YOU HAVE MY ATTENTION
>>
>>168907545
yeah but they're marketing FOR ME
every person who doesnt like thing but yet cant not talk about the thing they dont like has a knock on effect pushing it out towards someone who will like it
>>
>>168907963
Are you fucking stupid? Why would I talk about this piece of garbage outside of agdg?
>>
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UE4: does anyone here know if there is a large difference in efficiency between calling an interface on an actor vs calling it on an actor component? Its gonna have to look for the component (which may not even exist) every time its called, but that is what makes it so much more flexible. Basically I am asking just how slow the "get component by class" node is.
>>
>>168907963
I don't think you quite understand how this works, you need to get famous first, and then make people talk shit about you, to keep them talking about you.
>>
>>168874436
Sword/melee animations, going for the maximum-weeb look.
>>
>Tries to follow unity tutorials
>Get completely lost and fail
It's so demotivating. I just can't grasp the code
>>
>>168908338
the self-sustaining marketing organism.
>>
>>168908164
This whole conversation has caused a nonzero number of people to for the first time do one of the following things. Remember, this thread gets a lot of passersby.
1. Know who googs is
2. Know what SIT is
3. Actually look at SIT's steam page
>>
>>168908485
And then make sure to never spend money on anything with its name on it.
>>
Does anyone here from outside of the EU sell stuff on itch.io? If so, how high is the EU tax in your case?
>>
>>168908340
Dude yes
Yes dude

Dude

Yes
>>
>GIVE ME IDEAS PLEASE

I need some way of deleting ~500 objects that looks cool

If these objects go into an area, they need to be deleted

The only thing I can think of is a black hole where they spiral into the centre, but I need some more ideas
>>
>>168908716
more context pls
>>
>being jobless
>nothing to do, want to make games
>someone told me to learn c++
Is it bullshit or should i go straight to gaming engines for example Unity?
>>
>>168908716
In what context? There's so much shit you could do, but we need some info on the situation in which they'd be deleted.

You could nuke them.
>>
>>168908853
can you code already?
>>
https://dl.dropboxusercontent.com/u/11911775/pics/tutorialgame.webm

Finished a small game for a tutorial for the open source AI system.
>tfw you suck at your own game
>>
>>168908853
>Is it bullshit or should i go straight to gaming engines for example Unity?
Yes. Gamedev takes at least a decade of studying before you can even touch premade engines.
If you don't know how semiconductors work, consider yourself fucked. That's at least another 5 years until you can build your own PC.
>>
>>168908485
>>168908754
seriously if you people don't like him STOP GIVING HIM ATTENTION
>>
>>168908853
Learn javascript and unity if you actually want to make a game and maybe make some money some day
learn c++ if you want to dick around getting nowhere for years

can learn javascript quickly on codecademy
>>
>>168909050
You just gave them what they are really after.
>>
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'Member when I released this game the same week googs released his school shooter sim?
>>
>>168908853
Depends on what kind of games you want to make
>>
>>168908754
Dude, it's on steam. Anyone can see how much of a shithead he is.
>>
>>168908853
>>168909131
learn C# if you learn unity. javascript is on the way out
>>
>>168909050
I like googboi
>>
>>168909173
Oh shit I 'member that game!
>>
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>>168908919
>>168908787
>>168908716
Pic related is more context

The red particles need deleting if they contact something

Basically just an obstacle to avoid, otherwise they die.
>>
>>168909050
It is him samefagging and trying to hook some (you)s, since he thinks that will make him famous.
>>
>>168909247
Codecadamy is a great website but only does javascript
going from that to c# is easy

Hes not trying to get a job in the industry hes trying to learn one of the languages that works with unity, so it being "on the way out" doesnt matter
>>
>>168909405
I mean on its way out SPECIFICALLY in unity. There are more examples of unity code in C# now than in javascript.

I think javascript would be a better language to learn for general industry use, actually.
>>
>>168909173
i was busy that week so i don't.
whats going on with those trees? they're partying way too hard.
>>
>>168909405
it's 'on the way out' of unity
>>
Need help thinking of ways for my characters to gain cash to buy items and stuff with.

This is an overly complicated lewd point and click adventure scifi game with a loose follow-it-when-you-want-to main plot and lots of excuse smut porn.

I refuse to have combat (that isnt point and click and instant resolve depending on choices you made earlier) or other sorts of repetitive grinding actions (looking at you Girl's Life) in it because I hate combat and grinding makes me reeeee. It isn't fun, and there should be a way to get what I want that is fun.

So far I'm thinking of having a few jobs like bartending/etc you can do on each planet with no consequences once or twice before they're done, but you can still over-extend yourself, at which point there will be other "jobs" but those will cause problems immediately or later on for you.

I'm worried that doing this will make it too hard for players to find a balance. Especially since some of the events are random and require repeated luck of the draw attempts that use cash in order to trigger. I know it would piss completionists off, but the game is built so that it has 3 paths to run through in the first place.
>>
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>>168891905
----[ Recap ]----
Game: Monolith
Dev: Team D-13
Tools: GM: Studio, Paint.net, pxTone
Web: https://monolithdevs.itch.io/monolith, https://twitter.com/MonolithDevs, http://monolithdevs.tumblr.com/, http://steamcommunity.com/sharedfiles/filedetails/?id=803820311
Progress:
+ new pickups: damage+, damage++, power bomb laser, power bomb frost
+ three new shop types: big, hp and gamble, price formula has been reworked so you're actually strapped for cash now, unless you're like, an immaculate god player
+ on that account, debris multiplier drops by 1.0 instead of 0.5 per hit now and is not prevented by autobomb
+ deeply reworked the way backgrounds are handled for optimized texture page and less headache once we got to boss rushes
+ floor 5 has been started! large number of assets have already been sprited
+ scripts have had the shit reorganized out of them
+ minibosses drop 1hp instead of 2hp now
+ oops bomb shader was bugged, unbugged it
+ flipped hp/maxhp orientation, map hud now also displays your current damage ratio
+ added a new cool shot type (laser spears(?))
+ added three new mage enemies and spiced up the existing ones a bit, also added a skully variety firing aforementioned lasers
+ implemented a particle soft/hard cap system that should significantly improve performance in certain situations, blood particles now no longer travel through walls
+ improved several aspects of the tutorial: a bomb tooltip, different forcefield effect and teleport tooltip only showing up AFTER you blow up the generator
+ upgrade menu correctly makes sounds when using a mouse, also fixed general upgrade menu clickability imprecision
+ moveblocks stop for a few frames every time they hit an obstacle, so it feels like there's some weight behind them
+ bunch of other changes too minor to mention
>>
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Who do I share my idea with if it's worth 200M dollars? Is there anyone who will listen to me without saying "Oh you're not hired" and will simply steal my idea? asking for a friend
>>
>>168909173
This is a real game and not just a mockup?
>>
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>>168891905
----[ Recap ]----
Game:UnnamedBulletHell
Dev:
Tools:Unreal Engine 4, Blender, Gimp
Web:
Progress:
+ Not giving up
+ Might have fixed the worst framerate issues
+ Game is in a playable state
- No art direction
- Next to no gameplay
- No HUD
>>
>>168908716
Portal emancipation grille style fadeout
>>
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>>168909735
>>
>>168909173
>school shooter sim
What? he did anything other than SIT? You know what, don't even tell me, he will think that it is good marketing.
>>
>>168909735
Well you can share it with me if you want but It won't be of much use
>>
>>168908485
t. gogem
>>
>>168909893
>he did anything other than SIT?
hownu.ru
>>
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>>168891905

----[ Recap ]----
Game: Ancient Saga
Dev: Plessy
Tools: C#/Monogame
Web: teamessell.tumblr.com
Progress:
+Arted the first armor piece, Novice Goggles.
+Worked more on that damn technique screen.
-Still working on that damn technique screen.
>>
>>168909986
I mean I'm just looking for a big studio but then again it's a really ambitious project. even a shit game like The Secret World wasted 50M
>>
>>168909579
>he's still shitting out of his mouth at gamedevs after all this
hahahaha what an asshole
>>
just post goog's photos and steam stats of his rock paper scissor game to shut him up
>>
>>168910017
>gets 300 posts deleted over the past 48 hours all ranting about "danny" everytime gogem is badmouthed
Ooo here we go again! Gonna make it 400 today?
>>
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>>168908340
why cant you move backward in your game?
>>
>>168909416
You forgot your trip.
>>
Why is it so hard for autists to ignore goog's and stop shitting up the thread?
>>
>>168909676

What? Like in no more heroes?
>>
>>168910547
googum argues with himself most of the time
>>
>>168910341
lel

I should really delete that rancid demo.
Seriously though, did you recently download it? I thought the last update fixed most bugs.
>>
Has anyone worked with Unity Wheel colliders before?

I got a functional webm not related setup but the car really easily tips over and bugs the fuck out if I turn with any kind of non-crawling speed.
>>
>>168910689
I got it a while ago. that pics not really a bug. I made my mech super light weight and was able to go out of the map. shits fun yo
>>
>>168909173
>you're still here
I feel less old
>>
>>168910905
DELETE THIS
>>
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>>168891905
----[ Recap ]----
Game: 23/Prometheus
Dev: GrandFaker
Tools: GM:S, GIMP, FL Studio
Web: 22verse.tumblr.com, twitter.com/GrandFaker, grandfaker.itch.io

Progress:
+ Inventory system finished at last
+ That means that items can be equipped, thay grant stats etc.
+ That also means that now I can post in thread again, because posting inventory updates didn't seemed like

fun
+ Added autosaving
+ As always, fixed some bugs
+ Updated character collision
+ Added cast speed and attack speed stats
>>
>>168910730
I think you have to make the cars rigid body weigh like 1000, dont know why its jittery though
>>
is big D gone? can we return the thread back to normal now?
>>
>>168910607
>no more heroes
I haven't played it, but looking at the wiki
>Gameplay is open-ended, with the condition that the player must kill the top ten assassins to make the storyline progress. There are numerous part-time job side quests to earn money which can be spent on weapons, training sessions, clothes and video tapes.

This is sort of accurate. I'm still debating on whether or not I want the player to be able to visit any planet he wants or if I want it to go along a more linear path, or a mix of the two. I'm leaning toward a mix with 'sectors' holding multiple worlds where you have to unlock the main quest to advance on to the next.

But essentially each "world" has a component of the main quest, but much more side content to do.
>>
>>168910730
https://forum.unity3d.com/threads/how-to-make-a-physically-real-stable-car-with-wheelcolliders.50643/
>>
STOP
>>
>>168911392
DELETE THIS!!!
>>
nope, ah well *sigh*
let him have his little freakout, he'll be done soon

unlike paranormal patrol which will never be done as he is a quitter lol
>>
>*sigh*
>*groan*
kek
>>
>>168911498
its phil fish
god he looks awful, what the fuck happened to him
>>
45 Minutes remaining
>>
>>168911775
Why are you still posting? You didn't even know who Phil Fish was.
>>
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>>168891905
----[ Recap ]----
Game: [Placeholder Title]
Dev: Ogier
Tools: Aseprite, GM:S
Web: http://ogierdev.tumblr.com
Progress:
+Added the 3 weapon switch animations
+The little break I took helped a lot
-Probably won't make it to demo day; have to adjust a lot of things after the resolution change
>>
>>168911938
its like pavlov's dog
i bet if i attached an unassociated image every time i post something he doesnt like, eventually he'll just get angry at the image
>>
>>168911171
Already set the weight to 1500 and got rid of the jitters.

>>168911365
Thanks! This seems like a good point to get started.
>>
>>168868703
Use Blender
>>
>>168912095
It's something else
>>
>>168909173
Can't corner the Dorner!
>>
>>168912186
why blender over maya?
>>
if /agdg/ wrote a book what would it be about?
>>
>>168912186
But I already know how to use Maya...
>>
>>168912394
jealousy
>>
>>168912394
Everything but games.
>>
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>>168912394
>>
>>168877917
This is good dev music tbqhwyl
>>
>>168912356
you can keep making excuses all you want it doesn't make it any less embarrassing for you
>>
how is the steamchat of /agdg/ compared to this?
>>
>making this big a deal about your inability to recognize a face
Relax man autism is a common thing here.
>>
>>168912818
ded
>>
new thread for yesdevs
>>168912823
>>168912823
>>168912823
new thread for progress
>>
>>168912394
/r/ing that screencap about /v/'s gamedev thread making a book from scratch.
>>
@168912869
dang you are REALLY perturbed about not being able to recognize phil fish kek
>>
>>168905739
You're the reason why Valve is stopping Greenlight
>>
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>>168912869
>vietnamese novelty suit subforum dedicated to making interactive velour weaving simulators
That was an extremely tryhard attempt at sounding witty after embarrassing yourself so thoroughly. Do you think it worked? Do you think everyone thinks the sourceposter is a cool guy now? You really showed us :^)

Pop Quiz Hotshot
>>
>>168913428
i do not recognize this universally known person in gamedev but others do and it infuriates me
>>
i will now throw a tantrum in the next thread over my embarrassment of not being able to recognize phil fish
>>
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>>168871270
>>
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>>168891905
----[ Recap ]----
Game: Infraction
Dev: stealthdev
Tools: SFML, C++
Web: None
Progress:
+ Added an FPS counter.
+ Optimized AI search to reduce FPS drops when detected.
+ Added ai_searchnode which will function as guides for the guards, helping them pick a location to look for the player
+ Added crawling
+ Added diagonal movement.
- Evasion phase is bugged, has to be repaired.
- ...
>>
You may decide one feature that gets competently added to your engine of choice.
Which feature is it?
>>
>>168910339
>720 posts now
mods = gods
>>
>>168910339
>>168914808
How did you call it so easily?
>>
>>168905739
I'm laughing so hard at this. You fucking kike.
>>
>>168901703
then no.>>168914685
NESTED PREFABS FUCK
EVEN THE LITERALLY WHO ENGINE XENKO HAS THEM
>>
>>168914979
1.5 years of observing the same moron behave the same way everyday about the same things. Usually moths.
>>
>>168915175
Ok :)
>>
>>168906573
>he's not worried he might actually go to jail for breaking some obscure gambling law
>>
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>>168915432
>gogems face when
>>
>>168915432
DELETE THIS
>>
Bet this thread won't even die without going over the bump limit.
>>
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Finally started working on my next game, codename COMFY ALCHEMIST
After some dumb struggle, I got the transition between different locations to work.
>>
>>168916190
That's a pretty long fade. I know I'd be pissed off if I had to frequently change locations.
>>
>>168916087
Only 10 more posts to go.
>>
>>168916190
Yeah, I agree with >>168916340, that transition is way too long. Nice work otherwise, though. Are the rooms set up on different "maps" or scenes?
>>
>>168915432
>obscure gambling law
bruh, theres no gambling law that applies to not-gambling.
achievement hunters really are retarded..
>>
>>168916789
Technically you're issuing a silent auction. Silent auctions ensure you get the most money at the expense of bidders who are clueless to the bids they are competing against.

https://www.ptotoday.com/boards/17-fundraising/86664-silent-auction-permit-please-help

Opinions vary
>Here in NJ you must have a gambling license for all events that are 'tricky tray' style, have a 50/50 or a silent auction.
Even a kids event like picto (think picture bingo) is considered a form of gambling and has certain rules associated with it.

My opinion? You're a lawsuit waiting to happen. It's not just this one thing but your attitude in general. (But this one thing could be enough to fuck you over big time. If I were you I would just remove the game from steam immediately),
>>
>>168916675
>>168916340
Yeah, I'm definitely speeding up the fade effect. Thanks.
>>
>>168917106
>first post in thread
>complaining about lacking feedback
Here's your feedback: Stop that shit.
>>
>>168917019
>new jersey
what are you even on about?
>>
>>168917291
>what are you even on about?
Why do you always queef this stupid cunt reply out of your flapping gullet instead of admitting that you're wrong?
>>
File: 1487482386388.png (117KB, 720x720px) Image search: [Google]
1487482386388.png
117KB, 720x720px
>>168917291
You're fucked bro. If I were you I would delete the game instead of taking the chance that one of us isn't bored enough to bring this to the attention of steam (who can not only pull your game but sue you)

http://www.rgl.wa.gov.au/gaming/gaming-in-wa/gaming-types

>A gaming function permit may be approved for any of the following games provided the funds raised are not for private gain or commercial undertaking

You literally couldn't do what you've done legally if you tried. Now what?
>>
>>168917462
>>168917868
because the argument makes no fucking sense?
some obscure bullshit laws from new jersey worried about mobsters running gambling fronts through auctions and kids games does not apply to me. im not in new jersey, im not even running an auction. im basically selling game tips. when a region relevant to me starts shutting down the selling of game tips then i will maybe start giving a single fuck.
>>
>>168909735
Entrepreneurial investors
>>
>>168887827
i feel like im missing something because this is insanely easy
just draw the object first in its draw event and then whatever you want next after it
>>
lmao gogem what did you get yourself into?
>>
>>168918050
brb going to have a quick chat with steam and see what they think
i'm curious because i too was considering ripping people off on steam's storefront :)
i'll let you know what they think if you like?
>>
anyone else notice a lot of artfags spend an inordinate amount of time working on their art instead of the game itself? (i guess that makes sense tho)
>>
>>168918050
>some obscure bullshit laws from new jersey
http://www.rgl.wa.gov.au/gaming/gaming-in-wa/gaming-types

You know what Ryan? Fuck you. Don't bother deleting your game because it's not going to make any difference to Steam once they start looking into this.

You literally asked for this.
>>
>>168918781
new
>>
>>168918810
Fuck off, we already have a thread.
>>
>>168918906
Oh sorry I didn't see it.
brb killing myself
>>
>>168918570
>>168918721
https://support.steampowered.com/newticket.php
Be sure to show them this, they don't need to see it and it's not like it's legally binding as an anonymous post (namefag or not) but I'm sure they will find it interesting
>>168905739
https://boards.fireden.net/vg/thread/168867275/#168905739
>>
File: 3cUcI6c[1].png (547KB, 1920x1080px) Image search: [Google]
3cUcI6c[1].png
547KB, 1920x1080px
----[ Recap ]----
Game: Space Corgi
Dev: Corgi Dev
Tools: Godot, Aseprite
Web: http://www.kemonogames.com
Progress:
+Start the transition to new art style
+Red bomb powerup
+Blue bomb powerup
- Put a minus symbol because I can
>>
>>168919152
at the bottom search for "scammer" then click "report scammer phishing"
>>
>>168919152
>>168919492
Just click MORE and report.

http://steamcommunity.com/id/piggothypenn
>>
>>168919839
well that was easy
>>
Be sure to mention how much he shit talks steam and gives them bad advertising now as well.
>>
yall are retarded.
the cheevo hunters already whined to steam about this and they emailed me and i dealt with it how i always with this shit, by not being a pussy.
>>
>>168920523
Then I'm sure our reports will be ignored and you can relax.

Problem?
>>
>>168920575
no problem, you're just retarded and i wish you would put this much energy into making a game sometime.
>>
>>168920523
that's unfortunate
maybe the australian government will take it a little more seriously that a citizen is frauding people with unlicensed gambling? :) we'll see
>>
>>168920643
>no problem, you're just retarded
I'm not the one bending over and asking people to report me for breaking the law Ryan.
>>
File: Runner 2017-02-19 19-43-31-83.png (267KB, 1280x720px) Image search: [Google]
Runner 2017-02-19 19-43-31-83.png
267KB, 1280x720px
----[ Recap ]----
Game: Project Dash
Dev: TetraLoofuh
Tools: GM:S, Blender, GIMP
Web: https://twitter.com/wild8900
Progress:
+ chests just werk now
+ better model lighting
+ no more ugly vertex lighting on entities
+ optional vertex snapping shader
- still working on affine texture mapping
- gotta add color support to entity shader
- still jobless and broke
>>
What do you like in a city-builder/sim game, agdg?
>>
>>168900726
COPS jam wins! Wrap it up!
>>
>>168900726
Keep your sick fetishes to yourself.
>>
>>168897380
Do you have a tumblr or something?
>>
>aggy's shitposters so butthurt because of googum
Thread posts: 773
Thread images: 156


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