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/civ4xg/ - Strategy and 4X Games General

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/civ4xg/ - Strategy/4X General
(eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

Literally Dead For Hours Edition

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Bread: >>168197649
>>
>>168270321
What are some good mods for Civ 5?
>>
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First for outjewing my homeplanet.
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>waiting for utopia to come out
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>>168271102
The generic Vox Populi and assorted leader mods.
>>
>>168271156
Post updates if you're still playing it.
>>
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>>168272805
Currently producing a sector command on earth so my emperor has a buddy to help him manage things (although I think I will put the emperor in command of the sector and let someone else take over earth command).

Researching survey equipment and engines so I can build ships to go out and, well, survey.

Also added 500 ton capacity to my shipyard so I can start building miners/transporters "soon".

I still have little to no idea what I am doing.
>>
>>168273879
>requested protection level - 209
>actual protection level - 0
doesn't give a damn about his peeps, kekd.
>>
>>168273879
>Hirohoto desu
Nice meme, keep posting updates this is interesting
All my games won't run on Wine for some goddamn reason so I'm reduced to watching others play.
>>
>>168271975
Utopia isn't doing anything to sectors so the game still won't be good.
>>
>>168274306
Technically true, but only technically. There's a massive overhaul to how sectors work as part of the free update.
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>>168274090
I think I am doing something horribly wrong. I am training all these naval officers, but I aven't even built a lunar landing capable vessel, heck I haven't launched anything into space as of right now. This guy here is probably going to be dead before I build the craft he was trained to man.
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I gave my "not even pixel" man a medal as consolation prize, his team did discover the single largest boost to our mining industry and with that our production capabilities.
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After one too many episodes of his favourite anime Hirohito finally buckled to the insitent whining of mister Nogi and gave him the all clear for his digimon research project.
>>
important news
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>>168277092
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>>168270321
>Literally Dead For Hours Edition
is this the end?
>>
>>168277254
>>168277092
Honestly every paradox game is the same game, they just put a different silly outfit on every new iteration.
Ya, they all have their differences and their unique little quirks, but at their cores they are all exactly the same games spawned from a single design philosophy that hasn't changed in about a decade.
>>
>>168277254
Where is this posted?
>>
>>168277503
yes
>>
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>>168277565
>>
I don't know what it is about teching up especially in stellaris but it is ridiculously satisfying. Yes I'll order my space ships in psychic thank you.
>>
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>>168277631
on the hebrew stonecutter's site
>>
>>168276848
So here's me researching engines not understanding why I can't build engines after researching the tech. Apparently after researching the tech for the engine, you then need to decide on what sort of engine to research with the new tech, only then can you actually build your researched engine.

So a slight setback of about 5 years because of me not understanding this, but I now have my first shitty engie on the way along with the shitty survey ship it is going to be put it.
>>
>>168276848
>>168276187
>>168275219

Tell me the truth anon, is this game autistically hard, or more like Dwarf Fortress kind of hard where it's not as insanely hard as everyone makes it look.
>>
>>168278863
>that red text
Is this a certain internet forum that charges an admission fee?
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>>168279094
My first self designed ship class of which I will be producing exactly 1 (one), a prototype if you will, to see if it actually works the way I imagine it to. To reflect the shittyness of the ship it will be named the "Rei".
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>>168280081
>To reflect the shittyness of the ship it will be named the "Rei".
>>
Is this the right general for galactic civ 3? Looking for a download link for latest version if anyone has one
This general should really have an archive of games in a mega 2bh
>>
>>168280376
https://pirateproxy.vip/torrent/13727223/Galactic_Civilizations_III___5_DLC_(GOG)
>>
>>168280376
>This general should really have an archive of games in a mega 2bh
I don't think that makes much sense since unlike /gsg/ it's not just a copy-paste deal
>>
>>168279410
It's DF in spess, so basically it's autistic as fuck but not that hard as long as you can get used to literal excel sheets for a UI
>>
so in stellaris I've always kept away from properly using sectors so I was just wondering. I'm about to terraform several planets and flat out need it, but am I supposed to build the planet up before putting it in a sector or does the game try handling that building up pretty much
>>
>>168280545
Thanks my man
>>168280625
gsgs archive was amazing, patches uploaded hours after the oficial release. Unfortunately it was taken down by shitposters reporting it for not including 'their mod'
>>
>>168280916
More like the archive dude literally removed a mod that was already in there for being part of steamcordplaza
>>
>>168280984
t. reed
>>
>>168281076
Are you implying Liangmod wasn't in the archive?
>>
>>168281103
are you HPM hiding out here avoiding us?
>>
>>168280716
AI does build if you put literally thousands of energy and minerals in it's sector stuff. But for me it seems to wait until I give it 1000 energy and 3000+ minerals before deciding to build a single building.
>>
>>168281321
No, fuck HPM and his autism.
And wait when the fuck did HPM become pro-Liangmod?
>>
>>168279410
It isn't really hard in the sense of starcraft grandmaster hard, or 6k dota2 hard.

I think first and formost the whole "it's a hard game" attitude towards aurora4x and DF comes from the GUI, or rather the lack thereof. It is A LOT of information with A LOT of possibilities and everything is managed through excel spreadsheets.

I have only just started today and the hardest part is really the bit where there are no guidelines, no rules no nothing. There is no template of "what to do".

If you go play HoI3 as a complete new guy you can sort of muddle your way through it by going through each of the tabs and setting activities for everything untill all your points are all gone. You set researches you like the look of untill you run out of points, then you set productions until you run out of points, you allocate leaders until you run out places that need allocating and then you order around military units until there are none left to order.

In aurora however there isn't even that, it is like being handed a legoset without the little manual building plan leaflet that should be with it. Most other games feel kind of "checklisty", this game doesn't.

I guess it isn't so much difficult as it is overwhelming in its freedom, something which is sadly close to non existent in gaming. Even sandbox games only let you play with shit the devs thought of, this games lets you design your own shit and how to play with it. As far as I can tell (do bear in mind I am new to this) I can build a whacky superbattleship with hundreds of guns lasers and sensors that goes crazy fast has fighters on board and enough crew to colonize a planet, as long as I can find and harvest the resources for it.
>>
>>168281363
so maybe worth taking the hit and waiting until I've got some stuff built I guess
>>
>>168281530
>6k in dota
So spend 3000 hours of your life on it?
>>
>>168281642
Yeah, get it built up first.
>>
>>168281642
I tend to wait until I have 5 pop on the planet, built a planetary hq building, a happiness building, colonial clinic for food, energy and mineral building and at least 1 research building. After that I let it go.

I speed up the initial pop growth by building 3 robots, one for the government, one for food, and one for happiness building.
>>
>>168280081
Are you playing from Conventional?
>>
>>168281753
Are we pretending the 4chan gaming community doesn't spend thousands of hours in front of a screen, instead opting to do more "worthwhile" stuff? Because if that is what we are going to pretend, I am going to need to order myself some extra suspension of disbelief.
>>
>>168282376
Yes, I wanted to start from scratch.
>>
>>168283002
Do an AAR pls
>>
>>168283056
Well I am sort of doing a DAR, a "during action report". I don't even know how long a game of this usually takes.
>>
>>168281530
That ship design is literally one of the most awful things I've heard of for aurora. I've been playing it again for the past three days. Specialization is king.
This is a command cruiser with 12 launchers, it's jump engines can take 6 extras. http://pastebin.com/tYRBb3x5
It's to be escorted by 4 of these
http://pastebin.com/QseKFFVJ
and probably some colliers, tanker or two, some missile boats. Unfortunately I couldn't be bothered to get the cruiser's speed up to 4000km/s like the escorts.
>>
Hey, I just remembered Civ 6 after not playing it since a week after launch. How is it now? Is the AI any better?
>>
>>168283786
First off I don't care if my ship is the single most atrocious thing to ever have been designed in the history of mankind. Secondly what you are telling me might as well have been written in Chinese. Thirdly my ship contains the best of what I can currently build. Even if I could make sense of your post I doubt very much I could build it. Lastly it sounds like you are suggesting a warship with escorts. I haven't even sent something into space, why would I want military in my space?
>>
>>168283456
Ok wow, you really don't need 10 engines on a survey vessel. 2 will be just fine. Also if its a survey vessel then it doesn't need to moonlight as a Freighter as well.
As for >>168283456 that answer depends upon what you enabled at game start. If you enabled the minimum 1 NPR and the Invaders/Star Swarm, you might not have all that long to get up and running.
>>
>>168284695
No.
>>
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Meanwhile Freecities has had this for as long as there's been other entities to interact with.
>>
>>168285574
Well shit
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Stellaris

>One of the first times playing a game for a long time
>get immersed, playing as fanatic materialist militarists that fought back from the brink of extinction
>start steadily increasing research, start eclipsing neighbors
>never actually declare war
>finally get energy credit situation sorted out from eternal depression
>bully the neighborhood bully into liberating some of his planets
>holy shit, everyone loves me now
>Protectorate status? Sure, extremely friendly race on my border!
>do this several more times
>finally get to end gameshit, eyeballing amazing gaia world that the fanatical fallen empire says is a holy planet
>start building up the area, up to 12 core sector planets with no sectors
>massive fleet bases, resupply areas, jump drive+max weapons (kinetic), shields all ready in the area
>finally decide to jump for it, settle
>fallen empire immediately flips shit, but I have 6 18k strength battlegroups in the area waiting for something to spark off (ironically name the colony spark too)
>battlecruisers and craziness start to warp in...right into a minefield snare I set up
>massed armada pounces, but for some reason one fleet doesn't rally with all the others, gets absolutely shredded (18k vs 64k) before I can even engage with the main fleet
>heart poundan, main fleet gets there and rips some battlecruiser ass, makes them retreat but not without basically the loss of 70% of the fleet
>still worth it, until .000001 seconds after the battle I get a break up text from the bird next door
>apparently everyone else was invited too
>only one protectorate stayed loyal, godspeed you froggy bros
>I forgot to remember that protectorates get an amazing research bonus, so they have jump drive, inferior weapons and such but still very close
>my wounded and leaking fleet is no match, gigantic paintrain coalition fleet conga lines into the heart of my territory


I learned my lesson today. Never, ever protectorate jack shit more than 1 or 2 smaller empires.
>>
>>168284732
Not going to lie, your survey vessel is very unfocused. And as for >>168281530 if this is you too, yes Aurora 4x is so wide the fuck open you can approach combat from a dozen different ways (btw this is DESU the real meat of Aurora is how autistic you can make your combat and still win).

Now if you want a tiny bit of advice about how to make your ship less unfocused, this makes it both cost less and makes it easier to build on your fledgling Empire, you need to specialized each of your ships to do a certain job. I.e. the ship you built here >>168280081 seems to be a mix of a freighter and a survey vessel. It will do neither of these jobs well. Survey vessels are scouts, they are supposed to be fast and nimble and scout out enemy (both confirmed and potential) systems and/or scout your systems for minerals to build your empire with. Meanwhile freighters/cargo haulers are large, slow and haul EVERYTHING from automines to planetary installations. They require massive berths, dedicated cargo handling systems onboard the vessel as well as spaceports in orbit to facilitate faster transfer of cargo to /from the destinations.
Here is a good target for you first ship, a geosurvey vessel:
1-2x of whatever engine tech you have
1x of the best geosurvey kit you currently have
1x thermal sensor so its not totally blind and can tell you what winds up killing it
1x large fuel storage
and then the stuff the game adds automatically.

This vessel will tell you about the mineral composition of Sol at game start and allow you make decisions from there on how to proceed.
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No dying allowed
Wake up
>>
>>168284695
I'm on game 2 after picking it up this weekend. Seems one-more-turn-y enough for me. I feel confident enough with the game mechanics to try King next game.

I'm really liking the changes they made.
>>
>>168290860
>I'm on game 2 after picking it up this weekend
Wait until game 4-5 to make a judgement
I thought it was good with a few flaws until my third game too.
>>
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4x spoore W H E N
>>
>>168281530
The problem I have with Aurora (and Dwarf Fortress) is that there is simply too much going on, and there is no way to delegate or ignore the things you aren't interested in.
For instance: I don't give the tiniest shit about designing components or making sure all my ships have adequate rations of anal lube for thier missions - all I want is stuff that works.
Maybe at some point I would have got into this, but it is "too much" at the moment. And there is no way to turn it off or automate it until I have enough of a grasp on things to feel like I can tackle it.

Coupled with an opaque as fuck UI that tells you nothing unless you specifically ask for it - and if you don't know to ask for something, or that it even exists that becomes a problem.

Also the requirement to read an entire wiki just in order to grasp the basics is a massive turn off.
If a game can't be bothered to at least give you enough direction to get you started, then why should I bother playing it?
I want to play a game and enjoy it, not spend hours reading endless text.

I've tried both these games on the basis that I should love them - I love building stuff and exploring.
But I don't.
I am just unable to find any enjoyment in either of them because I just don't like micromanagement all that much. Especially not if I'm being forced to do it.

Lots of people like Aurora, and that's cool.
But this is why I don't.
I will say that Aurora is pretty okay for getting me into Stellardrone at least.

tl;dr - I am apparently not autistic enough to like this.
>>
>>168292915
Aurora4x and DF as I recall both date from a time when manuals came with gamediscs and you really should be reading the manual before you play a game.
Both of them are also basically one-man jobs, and Aurora in particular is one guy's personal game he decided to release for others.
>>
>>168293882
DF is from the 90's yeah. But i thought Steve didn't really start working on Aurora until the mid 00's?
>>
>>168293882
>>168294017
DF is from 2006.
>>
>>168294104
Civ IV came with a manual, no?
>>
>>168292915
Honestly >>168293882 has it right. The fact that these are both one/two man jobs that have been in development for quite a LONG fucking time (hell DF cant even use multi threading, which would dramatically improve performance on almost every level). By now changing stuff like having in game tutorials would take a LOT of time that these guys do not really have. And they are doing this as passion projects (hell Steve will NOT let anyone else touch Aurora, even to make it modable) which is why they are free, but at the same time you have to accept that they are in full control of the design, doesn't really help that Toady is a math autist and Steve is hyper paranoid about anyone even looking at his baby wrong. But that just how it works.
>>
>>168294302
You really cannot blame these guys for being autistic because if they weren't they'd have dropped it long ago.
>>
When the fuck is Monks & Mystics coming out?
>>
>>168294302
>Steve will NOT let anyone else touch Aurora, even to make it modable
Technically speaking anyone can touch Aurora, Steve's permission be damned, because he didn't obfuscate the code after compiling so you can open it up in a hex editor and if you know Assembly you can basically rewrite the entire thing in C.
>>
>>168294395
Im not. It is a good thing because we get games that are FAR more in-depth than shit like what Civ devolved into due to corporate horseshit. Even if i dont understand why in the fuck my Gauss turrets don't fucking at the enemy missiles even though i linked the fire control properly and got a pretty good range to see the shits, its WAY fucking better than Stellaris where all you get to do is shit and watch the fleet devolve into blobs of indistinguishable garbage, actually has a point to not just deathball at the enemy due to chain explosions being a thing, and a LOT of other stuff. I have a lot of fun at least trying to figure it out. I mastered Stellaris in 6 hours after buying it. Im 30 hours into Aurora on my second attempt after getting a better rig than my old laptop and i still don't fully get combat, or how to fucking tanker Gas Giants for their delicious fuel.
>>
>>168294745
>chain explosions

This would solve every doomstack shit that plagues many games, from rts (starcraft unit spam ball), 4X (Civ) and gsg.

Why isn't that a thing?
>>
>>168292915
Yeah, I agree. Aurora is autistically obsessive about all the things I really don't care about. And the stuff I do want, which is mostly culture and society related, is lackluster. It's a good game if you want what it does, but it's niche for a reason.
>>
>>168292915
Is it really possible to do everything in Aurora? Appart from>>168294989 this, sadly.

Can I make huge ships that deploy big ships which deploy small ships?
Can I destroy fucking galaxies like in Star Ruler?
>>
>>168295097
>Can I make huge ships that deploy big ships which deploy small ships?
Yes
>Can I destroy fucking galaxies like in Star Ruler?
I think planets are indestructible, although you can terraform them to be utterly lifeless hunks of rock.
>>
>>168292915
>>168294302
The best I can suggest is for someone to write up a PDF manual, or even a plaintext one that someone else compiles into a PDF. Steve is not going to have time for it.
Also
>even to make it moddable
This is pretty much my only complaint about Aurora, if he made it moddable then >>168294989 would probably have like ten different culture and society overhauls.
>>
>>168295262
Finally. I'm going to play the shit out of that game. As every complex game I've played, I'll read the wiki for a week and then play the game. Hope the game can run on a toaster.
>>
>>168295268
What i really want is a way to set up the Warships internal fire control systems in the fucking Ship creation screen as opposed to having to do it for every single ship individually for each weapon to each fire control. I mean can i just have a screen that auto links Gauss Turrets A,B, and C to Beam FC A, and maybe then if Beam FC A get blown up Emergency auto link it Beam FC B, please? I can never figure out what it is im doing wrong even after i get 20 ships blown to pieces by Precursors or Swarms.

>>168295623
The civilians shipping will kill you toaster. Trust me i tried. After the second civilian shipping line got to 15 vessels my turns slowed to a crawl.
>>
>>168295268
As much as that would be "nice", I don't think it would help all that much.
Because it wouldn't (and couldn't) change the fact that I am required to do things I don't care about in order to play.
So long as "micromanage everything or GTFO" is a core feature of the game I don't think I will ever be interested in it. (So likely, never.)

I get that it's a one-man-band gig.
I don't get why folk get so upset that some people don't like vast arrays of mandatory numbers as much as they do.
>>
>>168297919
Because it's the entire appeal of the game.
>>
>>168297919
Because honestly the game isn't about cultures and colonization, economy and resources. All of that stuff is just tacked on to give both context and justification. Aurora 4x, in all reality, is all about being a fleet commander and managing you fleet/fleets well in battle. Its why ships are so heavily detailed and you do MOST of the stuff in Aurora 4x with them.
If Aurora was about actually running and managing an Empire then you would not have civilian shipping companies to move your colonists and goods about for you, or at least you would not have ones that decide who, what, and when to build shit and move shit about by themselves. Terraforming, while LIGHT-YEARS ahead of Stellaris's spend 3000 Lightning Bolts and wait 6 years to get perfect world, is still pretty straight forward.
1. Find planet with acceptable gravity.
2. Modify atmosphere to remove toxic gasses and add O2 and heat/cool to desired temperature.
3. Let civilian shipping ferry colonists to your new world.
If Aurora was about managing an economy they the Wealth tab would actually see more use than funding civilian shipping lines to ferry shit around for you.
Honestly the empires in Aurora 4x function more like Prussia (an army/navy with a supporting state attached to it) rather than "real" countries.
>>
>>168299379
If you read the meta"backstory" Aurora4x was designed more or less as an autosystem for fleet command. If Steve lost his autism and opened it up so people could actually mod it to [have] culture, colonization, economy, and resources, it'd be godly.
>>
>>168299650
>an autosystem for fleet command
Considering that the fleet commands/fighting parts of the game are the parts that i cannot wrap my head around AT ALL, even after several battles where i either
A) I literally could not progress the game due to constant i cannot engage errors and they could not engage me errors.
B) Get shit all over by enemy missile due to reasons i cannot fathom.
makes me question this.
>>
Just got Civ6, how do I into Japan and be honorable samurai?
>>
>>168299801
It's an autosystem for fleet command in that the entire point was to create a system where he could vent his autism over commanding star fleets and creating ways to star commander.

>>168299906
>Civ VI
Get V or IV instead.
If you insist they have district spamming bonuses so they play relatively tall compared to everyone else.
Hammers are king in Civ VI.
>>
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HAK HAK HAK
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>>168273998
Actually its a glitch/bug.
Capital planets dont give a crap about PPV/never suffer morale penalties from lack of it, but still display it.
>>
>>168300687
naff off cunt b4 i hook ya in th gabber
>>
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But no seriously, since there are anons here discussing Aurora 4x can someone please tell me how to provide power to these Gauss turrets on this ship? Ive already added in Power Plants and the power 0-0 numbers didn't change.
>>
>>168301127
Gauss dont need reactors.
Other beam weapons do.
>>
>>168301239
Then why is the power off? Will the guns even shoot?
>>
>>168301127
>>168301239
>>168301295

Look at the left column.
In the power systems you have power requirment and power provided by reactors.

>>168301295
>Then why is the power off? Will the guns even shoot?
Gauss shoots fine without reactors.
For that p[urpose its a great gun for fighters and especially fighter bombers.
>>
>>168301362
Will they work as AMM weapons as well? That kind of was the intent.
>>
>>168301475
Yes.
Hook them up to Beam fire control and set to Point Blank defence ( NOT Area Defence ).
>>
>>168301528
Thanks a bunch man. I was baffled by a beam weapon not need power apparently.
>>
>>168301528
>Hook them up to Beam fire control and set to Point Blank defence ( NOT Area Defence ).
Wait what?
>>
>>168301619
Gauss is the only one that does not need it.
Railgun needs reactors even tho its counted under kinetic weapons.

>>168301660
On fire control screen assign them to that fire control and in point defence mode window select Point Blank defence because area defence wont work.
>>
>>168301528
Another question am i supposed to set the AMM boat to point defense or area defense?
>>
>>168301998
Beam weapons work best ( if at all ) when set to final defensive fire ( not point blank my bad )

Actual Anti Missile Missiles can be set to fire in ratio from 1 vs 1 to 5 vs 1 enemy missile.
>>
>>168300687
How am I expected to take them seriously as a credible enemy when I keep expecting them to spout bad puns?
>>
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>>168295623
Just to reiterate, the civilians will fucking kill your toaster if you attempt to run for a while. Don't believe me?
>Pic related.
I'm thankful ALL of them haven't done that yet. But its only a matter of time before they do. I kinda wish that Steve would implement a limit on this kind of bullshit but whatever.
>>
>>168303512
[horrified screaming]
>>
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>>168303512
>I'm thankful ALL of them haven't done that yet. But its only a matter of time before they do. I kinda wish that Steve would implement a limit on this kind of bullshit but whatever.

IIRC 7.2 version will have option to scrap civilian lines.

>tfw i cant wait for C# Aurora
>>
>>168303630
The best part is my 30 day turns ONLY take 30 seconds still. I love my rig.
>>
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>>168303703
>>
>>168303762
Damn ive been spooked. And no im keeping a check on my internal temps dont worry.
>>168303651
I dont want them cut, i just want them to stop producing new ship after like 30 or so. 6 MILLION tons is actually ok as long as its not spread over like 100000000 ships.
>>
>>168303703
in C# its going to take 3 secs
>>
>>168304018
I can only hope. When has he said he would be done with it? Last i heard it was supposed to be like 2014.
>>
>>168304502
i guess it was something like "atleast 6 months" before xmas, and "still several months" week ago
>>
>>168304502
He said "soon".
>>
>>168304671
>>168304502
Oh come on give the guy a break, he is a single guy with another job.

It will come out eventually.
>>
>>168304721
I'm a lot angrier at M&T faggots
>we'll have it ready by christmas xDDDD
>>
>>168304748
>M&T
What is that ?
>>
>>168304784
Meiou and Taxes. EU4 mod, the 2.0 version has been Soon for about a year at this point
>>
>>168303651
Isn't that what Bannerlord is being done in?
>>
>>168304826
EU4 is garbage anyway. So it really doesn't matter.
>>
>>168304973
Still better than Stellaris.
>>
>>168304748
Is Ancient Empires out yet?
>>
>>168304973
That's what M&T is for. Also >>168305167.
>>
>>168305205
No, apparently September.
Kill me.
>>
>>168305167
>>168305206
Honestly i just cannot get into EU4 or hell any PDX game except maybe Vicky2 like i could CK2. And they've changed so much shit in that that i can't play it anymore.
>>
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is this accurate
>>
>>168305276
Honestly I cannot get into CK2. There's just too much randomness to it, I prefer EU4's straighforwardness.

With CK2, you have 15% chance to improve your relation by 20.
With EU4, you constantly improve your relation, tick per tick.
>>
>>168305323
YES! LITERALLY YES! Holy shit that is fucking PERFECT!
>>
>>168305384
calm down
>>
>>168305323
>Aurora is no fun
>Stellaris is childish fun
Accurate.
>>
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>>168305323
Pretty much.

That "military looking UI and graphics" of Aurora is the part that drove me very close to this game.
>>
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>>168305323
Basically yes.
>>
>>168305227
That guy wasnt part of the dev team. The current estimate is never ever
>>
>>168305436
No seriously that actually captures Aurora 4x combat perfectly. It is literally Sub warfare in space. The comparison to Stellaris is coincidental.

>>168305372
Honestly the tales that CK2 have told me over the years have made everything worth it. EU4 is just way too dry for me.
>>
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>>168305538
So this is the power of faggotry.

>>168305567
CK2 and EU4 can both be modded to be semi-fixed. EU4's main problem remaining, and completely intractable problem, is that the fucking trade system is static and single-direction.
>>
>>168305567
I understand and respect your opinion. Tales are also what brought me in CK2 (that, and the variety of troops between light infantry, heavy infantry, pikemen, archers, and all the rest), but gameplay turned me off.
>>
>>168305645
I won't disagree with you there. But i remember this one game i was playing. I was playing as the Norwegian Yngling (or however you spell it) in the 769 start. I played around in Scania for about 90 years or so, reforming Norse and founding Norway and even killing off the Af Munso because they converted Catholic. I think it was 887 that i started looking at the wider map. I noticed that Spain wasn't Muslim for once, the Umads had shattered into pieces due to decadence or whatever. But the best part was a Buddhist Portugal. Portugese native dynasty, Buddhist religion. They had taken about 1/5 of the peninsula. Turns out that a steppe horde had been forced to migrate into the region and had war dec'd the Emir of Portucale and managed to reestablish his dynasty there and conquered a fair few of the independent emirs in the area. Ofc i had tanked Catholic MA so the Buddhist horde leader managed to convert the are quite nicely, before a popular upraising overthrew him. Shit was fucking hilarious.
>>
>>168305384
>YES! LITERALLY YES! Holy shit that is fucking PERFECT!
>>>/v/eddit/
>>
>>168306047
>>168305645
Only thing that keeps me from playing CK2 is that shit battle mechanics that basically boil down to "bring more manpower and you will win in 99 % of cases".
>>
>>168306047
And I remember that game I played where after several blunders with Ireland, I decided to try Scotland after reading in a guide that Scottish lords were extremely loyal.
In less than two years, I faced a civil war while the English were invading me, and the Irish petty king was fabricating claim on my lands while I have been emprisoned by my wife's lover who was also my marshall.
Fuck that game.

>>168306142
That too, yeah. I remember putting all my money in heavy infantry before someone explained that having 50 light infantry was better than having 30 heavy infantry.
>>
>>168306223
That sounds amazing.
>>
>>168306375
All of that because the fuckwit in charge of diplomacy fucked up a roll and accidentally insulted my most powerful vassal.
Once the AI see you're weak, they all pile on you.
>>
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Something ...something unrest
>>
>>168286713
your own fault for not keeping them loyal
>>
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>>168307118
Whew
>>
>>168308804
t. butterlord
>>
>>168308804
>lady of the sword
what did he mean by this?
>>
>>168309787
>>168309898
Hmmm? Wrong thread?
>>
>>168310141
Yeah he posted it in /mbg/ afterwards
>>
>>168307249
Nah its his fault for not just purging xeno scum.
>>
>>168305372
They're two completely different games.
EU is a grand strat game. CK2 is a medieval incest simulator. You play EU for map painting, you play CK2 for the stories.
>>
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>>168310980
All my stories in CK2 look like Games of Thrones.

I prefer the map painting. I like painting.
I actually don't. I hate painting. I always feel like they're staring at me and trying to drag me in.
>>
>>168310980
>you play DF, Aurora or Rimworld for the stories
Fixed that for you.
>>
>>168311438
>you play Aurora for the story
Hell no. You play Stellaris for the story. You play Aurora for the insane level of detail.
>>
>>168311579
>You play Aurora for the insane level of detail.
Actually i do both.
What other space 4x lets me observe entire military career of every officer, award them medals and promote and demote them ?
Ditto for governors, ground unit leaders and scientists.
Plus all those traits that are purely for RP purpose.

>playing Stellaris for story

Hell no, those same events everytime i play would drive me nuts.
>>
>>168307118
>>168307313

Well, that doesnt look like a mod. Whats happening?
>>
>>168311579
>You play Stellaris for the story
I died laughing.
>>
>>168311579
>You play Stellaris for the story.

maybe the very first run through, sure.
>>
>>168311931
Utopia.
>>
>>168312201
>he played Stellaris more than once
rains delta
>>
Anyone here play distant worlds?

Would I be horribly wrong in saying that it is Stellaris x Aurora?

Seems to be more complex in construction and tech than Stellaris while being more in depth with societies, diplomacy and culture management than Aurora.
>>
>>168313549
>Anyone here play distant worlds?
Yeah. Well, I try anyway.

> Would I be horribly wrong in saying that it is Stellaris x Aurora?
Kinda.
>>
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BREAKING NEWS
>>
>>168313982
Oh. I'll finally be able to create freeports like in Star Wars?
>>
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>>168313982
Finally, I can have my Neps and not have to invade Earth and subjugate Mankind
>>
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>>168314553
Wrong thread, buddy.
Also,
>neps
>subjugating mankind
Not a chance, m8. Except maybe for breeding purpose to balance how few males they have in Gamindustri.
>>
>>168314841
Hey, it's the United Nations of Earth's fault for spawning next to me on a spiral galaxy and using missiles.

The end result was an alliance between humans and neps that set the rest of the galaxy in flames
>>
So, how's that Thea 2 coming along?
>>
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>>168315305
If it's an alliance, it's okay.
Humans don't deserve to be subjugated, only ayys deserve this.
And to become second-rate citizens once their feeble rebellion has failed.
>>
>>168315624
Subjugation is usually temporary, if a race is useful or are human they mostly have to deal with the typical dose of oppression and propaganda before I let them spread out across the stars and have a place in the government.

If they're useless, well, slavery and purging exist for a reason.
>>
>>168315939
You should liberate them instead!
Neps and humans, hands in hands, taking over the galaxy together!
>>
Is Utopia the experience I've been waiting for?
>>
>>168316375
Not yet, but we're slowly getting close.
>>
>>168316375
Do you like sentient murder dildos?
>>
>>168316375
>No trade.
>No fixing of Deathball tactics
>Sectors are still fucking shit
>Combat is still garbage

Sorry but no.
>>
>>168316375
>Utopia
Until they add combat that is more than "blob A moves into blob B" no. Everytime combat happens in this game it feels like a four year old smashing together two dolls/action men; a fucking uncontrolled mess.
>>
I swear paradrones are the absolute worst thing to happen to /vg/, they infest every general with their carbon copy games. The only thing stellaris does nicely is its graphics, the rest of the game is Victoria2 with spess backgrounds.

Literally any and all other space 4x games are superior, Endless, DW, Aurora, X3 right down to sins of a fucking solar empire which isn't even 4x.
>>
>>168318440
>The only thing stellaris does nicely is its graphics, the rest of the game is Victoria2 with spess backgrounds.

I fucking wish it was that complex. It might actually be halfway decent then.
>>
>>168318440
>Victoria2
You fucking wish kek
>>
>>168318440
>they infest every general with their carbon copy games
Tell me about the /gsg/ invasion of Overwatch General.
>>
>>168318440
>they infest every general with their carbon copy games
I have yet to see a Neptunia 4x. I'd like to.
>>
>>168318440
Stelalris is just mindless fun. Click, click, click.
Very simple game. Still kind of fun. Its more to a telling story to yourself.
But mechanics are terrible.
>>168316375
It will be improvement but still far from good.
Also I really hope they make diplo more complex and sensible and make AI not ignore Frontier Outposts. At worse it should be easy to make them a one tile habitats with separate buildings so AI will not ignore it anymore.
>>
>>168318440
>they infest every general with their carbon copy games
Yet the Dark Souls General went untouched. What a shame, I'd like to have an army of Black Knights supported by hollows archers fighting demons.
>>
What are the best mods for stellaris?
>>
>You can actually destroy a colony if you bombard it enough
Haha time for genocide
>>
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Finally fucking managed to get a ship into space.
>>
>>168317858
Two of those things will definitely be fixed eventually.

Tactics and combat aren't ever going to be good though.
>>
>>168322019
Well, Paradox isn't know for great combat anyway.
Well, all 4X have shitty combat anyway.
>>
>>168322206
Polaris Sector combat was fun
>>
>>168321859
>default fleet name

Stop triggering my autism
>>
>>168322325
Okay, all 4X except one have shitty combat.
>>
>>168322019
>Two of those things will definitely be fixed eventually.
You don't know how Paradox operates do you
>>
>>168323203
Yep. Trade DLC and sector DLC are coming within three years.
>>
>>168302213
What pun?
Didn't they talk latin-like something?
>>
>>168323298
That's an HAKute remark.
>>
>>168322206
Well there is shitty combat and there is Paradox combat.
Paradox have the worse combat I ever see in 4x games. In Stellaris is even worse as there is no attrition so doom stacks rule.
>>
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BTW Anyone can recommended where and what Aurora pack I should download?
I see that there is some mods pack on site.
>>
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>>168292915
Distant Worlds is a happy medium
>>
>>168322386
It isn't default, I named it that.
>>
>>168322487
Distant world and Aurora have excellent combat.
>>
>>168323824
>ugly
>shitty economic, just mine resources and dump them on planet, no refining or making goods or other things
>terrible font
>little population control
>terrible ship designer
>also ugly
>races suck and look like shit
But you can mod Starsector ships into it so its not that terrible.
>>
>>168323732
Get basic Portable Launcher.

There is little more to get except maybe some flagpacks and racepacks here and there.
>>
>>168323824
What bothers me with Distant Worlds is that nothing is explained.
I let the AI handle ship designs, so I assumed I wouldn't have to bother with it. Turns out the AI only upgrade components, and doesn't add new ones, therefore all your freighters, passengers ships and civilian crap don't get hyperdrive.

Hope you enjoy waiting 200 years for a passenger ship to reach a colony because you didn't know that.
>"grandpa, how do I turn the light off?"
>"you can't, it's the sun"
>"the what?"

And resort stations, jesus. I am so salty I could give DSP lessons on how to be salty.

>>168323983
OKAY, ALL 4X except these three HAVE SHIT COMBAT
>>
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>>168324019
Take all that back!

>>168324150
While a chore at first and while the researchers are getting new components at a fast pace, the ship design is pretty simple. Add thrusters until you don't gain speed, then add fuel until you don't need any more sectors of distance
>>
>>168323569
>Paradox have the worse combat I ever see in 4x games
CK2 and the EU series actually has generally good combat and handles the problem of a doomstack well even though it's simplistic.
Vicky is okay.
HoI has good combat.
>>
>>168324283
>CK 2
>good combat
Do not joke like that. Its shit. Battles are just bigger numbers win and sieges are even worse.
CK 2 still can be fun for all other debauchery but combat is the worst part.
>>
>>168324231
>Add thrusters until you don't gain speed, then add fuel until you don't need any more sectors of distance
I can't decide if it's brilliant or retarded.

>>168324283
>CK2
>good combat
Not at all. You may think the combat is good because you have many different units with various bonuses on the battlefield, but sadly, it always boils down to who has the bigger stack. Even with retinue who are supposely stronger than you'd think, if they're outnumbered, you're fucked.
>>
>>168324517
>Battles are just bigger numbers win
No? If you have fucking overwhelming numbers then of course bigger numbers win but there's a reason there's a meta around retinues, scottish shiltrons obliterate everything and horse archers can kill half an army in skirmish phrase. It's not interactive combat once you're actually in combat besides retreat but it's not bad.

>sieges are even worse
Maybe because sieges are just sitting there waiting? It's not combat.

>>168324660
>You may think the combat is good because you have many different units with various bonuses on the battlefield,
Which actually affect the battle results. Try putting LI against an Archer and Pikemen combination of the same size and see what happens or assign a 5 MIL vs. 25 MIL and pay attention to the tactics being used. See what happens if you concentrate more force on the flanks or vice versa.

>if they're outnumbered, you're fucked.
Which makes sense, why should 3000 men be able to defeat 6000 men in the open field? 4000 men can put up a good fight against 5000. 4000 might even work against 6000 if you have a good commander and composition, and depending on actual composition might even hold off 7500 on the right terrain.
>>
>>168324885
>why should 3000 men be able to defeat 6000 men in the open field
I was more talking of 2,000 men attacking a 1,500 men retinue while crossing a river and winning.

That happened to me once. I am still mad.
>>
>>168325028
>That happened to me once
Retinues aren't magically better after I believe the RoI patch, where they were nerfed to being just pure stacks. What was the commander levels and the composition of the enemy army? Commander traits? Flank strengths?
>>
>>168325212
No commander, no flanks, middle army only, fox only, no item, final destination.
>>
>>168325385
That's basically how you have to test compositions.
>>
>no spaceships
How can anyone play a game that doesn't take place in space?
>>
>>168327251
I think every game takes place in space anon.
>>
>First time I find the Sol system while playing Stellaris
>It is owned by a fallen empire
>Get ready to btfo of humanity and enslave them
>It is not humans
>It is martian birds
>Terra has been blown the fuck up by martian birds
I just want to enslave humans, is that too much to ask?
>>
>>168328575
Be happy.

You get to make space KFC.
>>
RING WORLDS ARE A MEME
>>
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good news
finally got around to installing CIV complete on wine, with q4wine for easiness on linux
works flawlessly, even shortcuts for direct mod access
>>
>>168329882
Good. You'll be able to help someone else.
>>
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>>168327776
nice
>>
>>168330379
Why do her face suddenly turns yellow?
>>
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So I dig into files and change how diplo penalty for purging pops work.
Mostly the same but with twist.
So purging alien pops will add small penalty for collectivist or xenophobes, zero for collective xenophobes and for fanatical collectivist and add small bonus (capped very low) for fanatical xenophobes.
Its still make xenophiles furious and individualist too but rather less.
Other take notice but not so much as before.
Also it fade twice as fast.
BUT.
Purging the same pops as alien empire main pops will really piss off xenophobes and collectivist too(but less). Other will be pissed also at the same rate as before.
It fade on the same speed and its capped at twice number.
So if someone purge he will easily piss of xenophiles and individualist but collectivist and xenophobes will stay cool.
But if you purge xenophobes or collectivist pops they will be furious really fast and will never forget.

Any thoughts?
>>
>>168331814
I don't know.
>>
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2nd Civ 6 game, 2nd victory. First was Religious Victory as Arabia, now it's Cultural as India.
>>
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>>168334178
https://www.youtube.com/watch?v=x81iip6psks
>>
How to deal with so many AIs in Civ5?
I'm playing with 11 AIs and it's a fucking hell in turn 150+ when I discover them all.
Plus, they all keep doing their 'gibsmedat for 30 gold' shit almost every turn.
>>
>>168334989
You can always kill them all.
>>
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NEVAH FORGET
>>
>>168335207
kharak was already a shithole, it might even be better now that it's a molten mess :^)
>>
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>>168298806
Hence why the game doesn't appeal to me.

>>168313549
Yes.
DW doesn't have nearly the amount of complexity that Aurora has (thank fuck), AND it lets you delegate anything you don't care about to the AI.
So you can "take command" of a single ship and automate everything else if you feel so inclined.

DW does however have some weird as fuck quirks that will likely never be addressed since the devs are not working on it any more.

>>168323824
>>168324231
I concur.
I just wish it had terraforming. And migration controls.

>>168324019
>ugly
Only if you're a spoilt child who simply cannot do without shiny Micheal Bay bullshit for 10 minutes.
>shitty economic, just mine resources and dump them on planet, no refining or making goods or other things
You can make goods if you look inside the janky txt files and change things.
But otherwise simple, yet functional and intuitive.
>terrible font
More likely you have a terrible monitor/eyes. No problem here.
>little population control
Yes. Annoying.
>terrible ship designer
Get the fuck out.
>also ugly
Seriously. Go.
>races suck and look like shit
lol no. Spess T-Rex is THE BEST.
>But you can mod Starsector ships into it
Pic related.
>>
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fuck.... spawn squeezed down between Dutch and Brit...
now trying to fuck off with the Brit still early game so I can have some breathing room
>>
>>168338506
I want to play Distant Worlds.
But then I remember I lose track of time when I play it.
>>
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>>168336273
SHUT UP
>>
>>168339130
I have chronic re-startitis, because I love the comfy pre-warp starts when you're stuck in the boonies somewhere struggling to get a ship anywhere else and trying to see what's "in the neighbourhood".
>>
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Has anyone ever played simearth?

How do I get my atmosphere to be not shit. My planet always turns in an iceball after a few billion years although a haven't even touched anything. Shouldn't life evolve similar to earth if you don't change any of the simulation models?
>>
>>168339593
>I have chronic re-startitis
Are you me? I never finished a single strategy game, be it a Total War, a 4X, a grand strategy, or just a RTS.

Except Supreme Commander 2, but that game is so broken...

>>168339649
What the fuck.
>>
>>168339593
>I have chronic re-startitis
>>168339931
That makes us three.

Jesus the amount of my scrapped DW, Aurora, Rimworld, DF or Stellaris playtroughs is probably somewhere in thousands..
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>>168339931
I was planning on uplifting a certain species and have them destroy themselves in a nuclear war but I can't get the atmosphere to stabilize. This game was a sequel to the first simcity and is based arround the gaia hypothesis.
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>>168339649
I remember playing this a long long time ago, and being completely useless at it.
>7.8 bar
Soupy air.

>>168339931
>>168340156
>Are you me?
Yes. Right down to the never finishing anything.
I get to a point where I've achieved some arbitrarily satisfying thing, then just kind of lose interest.
>>
>>168340425
And I thought Aurora was autistic. This is... Spooky as fuck. Let me fight skeletons with my damn bare hands rather than witness this.

>>168340156
That's a shame, because I always reinstall Shogun 2 while saying myself "I'll try something different, with NoDachi and Naginata Samurais this time".
And I always give before I can even unlock them because the battles become too big too quickly and I panic and restart.

I just like the comfy, small battles.
>>
so best ship weapon/loadout lategame?

Is there something broken liek the old tachyon lance, or is it still good just not best?
>>
>>168340851
Battleships
>Giga cannons/Tachyon Lances
>Kinetic artillery
Cruisers
>Kinetic Artillery
>Plasma cannons
>Flak battery
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>>168340661
Yes, for some reason the pressure keeps rising although I haven't touched any of the controls that alter the simulation models. Maybe I'll post more once I get the hang of this.
>>
>>168340661
>>168340757
Im just glad that im not the only one.
>>
>>168320765
the full coversion star trek one
alphamod for gameplay mods
zbeautiful battles
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>>168313982
>two empires having the same homeworld
This would be huge for UN of Earth and the Commonwealth of Man.

Heck, how about a game where all 8 of the colony ships survived, UN of Earth in the middle and different flavors of rebelling human colony/empires around it.

Or how about a game where multiple empires start on the same planet, say Earth being home to the Chinese Hegemony, American Directorate, United Space Kingdom, and EU caliphate, all expanding outward from Earth..
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What am I in for?
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>>168345023
Long easy boring game.
>>
>>168345023
1 FPS at year 2400.
>>
>>168345082
Sounds p. comfy.
>>
>>168345023
Pain and rage. And lots of outposts.
>>
https://www.youtube.com/watch?v=BY4jS2cLO7M
>>
>>168345023
dank memes
>>
>>168339593
>re-startitis
I do this in every game.
>>
>>168339931
>>168339593

I'm relieved to hear I'm not alone in this. You guys keep on keeping on.
>>
>>168278863
>you HAVE to be materialist to think that mechanical sapiance is as valuable as artificial sapiance
>>
>>168347503
I honestly feel like I'm wasting money. The Total Wars, the 4X... And yet I never finished any.
>>
>Gently uniting the galaxy and peaceful plant folk

Feels good, man.
>>
>>168291604
What is this?
>>
>>168294149
Manuels were a thing until at least '08, I think.
>>
best stellaris mods?
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>He plays materialist
>He wants to become a machine
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When is Paracocks going to fix the combat lads? It wouldn't even be that hard.

>Add the option to have formations for your fleets, thus letting you be able to decide which type of ships take the initial fire

>Give the ability to set a 'stance' for different classes of ships in your fleet
>corvettes could be set to harass to use their speed, or to close combat to use their evasion
>destroyers could be set to support the cruisers/battleships with PD or go straight in
>cruisers could either form a mid-range gunline or slowly advance to support the smaller ships
>battleships could be set to either hang back as a carrier/artillery, or go straight in with a gorillion turrets to wreck shit at close range

>Add bonuses for a fleet that engages an enemy fleet from behind when that fleet is already in battle

Ideally I'd like the ability to create squadrons within a fleet and give them all specific orders depending on the enemy, but let's be real, Paradox will never go that in-depth.
>>
>>168349141
And some sort of supply system or area of effect weapons to render doomstacks less usefull in certain situations.
>>
>>168348909
Why do Chinorr always end up being huge assholes?

I pretty much genocide them on the spot nowadays.
>>
So how do I get Girugamesh (ally) to move his inquisitors off my land? They've been sitting there for ages now and I want some more of that sweet, sweet gypsum.
>>
>>168349141
I'm gonna conquer the new world for that sweet indian ass
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>mfw putting destabilizers on corvettes with late-game evasion
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>>168349141
Nice picture. I'm taking over the new world for that butt.
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>>168331814
Purging should not make alien xenophobes happy in most circumstances. You are aliens to them as well, they dislike all aliens, and there is every chance you will try to purge them later.
>>
>>168353757
You're underestimating propaganda. You don't say "hey, we don't like ayyys", you say "these ayyys are terrorist, we're acting in self-defense".
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>>168351057
>>168353358
too late....

and pic, when natives declare war on you out of fucking nowhere
>>
>>168353757
There are Russian neo-nazis who cheer for Hitler, anon

Spite is a powerful emotion
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>>168353757
Its like USSR and Germany.
Both were isolated so they start cooperating with each other. Then Hitler backstab Stalin.
Suddenly USSR and UK&USA become great allies.
Whole Stellaris diplomacy is so tiff.
Why collective or xenophobic or despotic empire even care if you invade some preFTL nation or purge some primitives or undesirables?
Its not like Belgium still suffer diplo penalty because Kongo. Or nobody talk with Turks because Armenians disappear.
And heck even Nazis have plenty of minor allied states or neutrals who trade with them.
I miss MoO where if you nuke enemy of your other enemy hard enough you will get some congratulation letters and offer of peace and alliance.
Damn MoO is such a fucking gem that some guy made in garage alone.
Hell even now there is plenty of people nations or governments(most of them) who don't care if some primitives wipe each other unless they can use it to push their interests.

I mean sure if you strong and pose a threat and suddenly start massacring all alien pops then your neighbors should freak especially if you beat their allies. But why enemy of the purged who is on other side of galaxy and hate aliens would care?
Why your allies who helped you purge enemy would care?
Now you can demand cleanse planets, your allies will happy oblige, help you win and then freak out.
Your xenophobic collective vassal states will freak out. (which could be reasonable sometimes but what if you have good history with them and always keep your word to them?)

Also bonus to F.Xenophobes is very low capped and they still have -1000 from F.Purifiers.
These changes also make possible to have something akin cold war. Free world is pissed but your allies and subordinates care much less and 3th party forget quickly.
>>
>civ6 trade routes once completed establish a trading post in the destination city which acts as a rest stop, extending the range of the rest of your trade routes from this city
So good.
>>
Are genemodded niggas still a diferent species?
is it better to change my guys, or just use others since the will be equally hated?
>>
>>168357313

How high are you lad?
>>
>>168357313
No, but genemodded ninjas are a thing.

Not in Stellaris, though.
>>
>>168355776
You talk like a Russian scum, Ivan. That's not very soviet. You make Mother Russian sad by not talking like true capitalist pig.
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>>168331340
Because thats' what apple-juice does?
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So what's the consensus on ES2? I'm kinda liking it so far
>>
>>168365203
I had no idea what I was doing in it, so I ended up dropping it
>>
>start stellaris
>begin playing, build up tech research
>completely lose interest as I piddle away researching basic shit for years

how do you do it 4x
>>
Can you play Stellaris with pirated DLCs?
>>
>>168357313
genemodded pops will only rebel (iirc) on a world with <50% habitability.
>>
>>168366353
Yes.
You just need to use a crack for the game, you can still launch it from steam even with a crack.
>>
>>168335207
did you go and play remastered because people were bitching about it
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>>168348909
do ayys get fedorayys
>>
>>168349141
>>168351057
>>168354670
>When I was in the boat, I took a beautiful Cannibal girl and the admiral gave her to me. Having her in my room and she being naked as is their custom, I began to want to amuse myself with her. Since I wanted to have my way with her and she was not willing, she worked me over so badly with her nails that I wished I had never begun. To get to the end of the story, seeing how things were going, I got a rope and tied her up so tightly that she made unheard of cries which you wouldn't have believed. At the end, we got along so well that, let me tell you, it seemed she had studied at a school for whores.
>>
so i found the expansion planner in stellaris and its neat, problem is, i cant sort based on conquared species, who has the difrenet climate that i want. Am i blind or they jsut said fuckit halfway implementing a good idea to mkake it almsot useless?
>>
Why is there no icon on the galaxy map for systems with primitive species?
>>
>>168368569
Will be in Banks.
>>
>>168365203
It's getting there, but the individual techs need a rework now that eras are just tiers on the tech ring.
Ship design as well since you lose access to lower tier weapons and defenses when you hit a new military tier and that makes new ships much more expensive as you can only design them with the highest tier basic weapons if you don't research the special weapons.
>>
Best 4x Space game out there?

What is it?
>>
>>168368495
>they jsut said fuckit halfway implementing a good idea to mkake it almsot useless?
Is Stellaris your first paradox game?
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>>168365908
>get bored of every game before the menu loads
>repeat for 10 years

I've never actually considered suicide but it's been pretty up front in the brain space recently
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>>168370459
>Human Imperium
Very creative name
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>>168370548
Thank you, I'm not a very creative person.
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Is Aurora 4x the new hotness?
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>>168365908
>Play Moo, its Faster. Or Galactic Civilization.
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>>168370652
I am sorry anon, but I think he was being sarcastic.
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>>168370798
yes
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What kind of ship should I tech towards for combat? I'm thinking of doing carrier swarm
>>
>>168365203
I like how it is and where it is headed. Right now, I just wonder what options there will be for custom factions so I can go full gibdust fishjew.
>>
>tfw to smart too play aurora
>>
will we ever have a none 2D space game?
>>
>>168372957
Homeworld wasn't 2D.
>>
Why does Endless Space 2 have the best layout?
>>
>>168370798
Eh, it's too dry. There are no cultures or societies so roleplaying potential is low. Then you hear people talking about following the naval officersto add a human element to the game, which is all fine untill you realize you have several dozen ships and several hundred naval officers so everything just gets muddled in the scale, and that is if your personal favourite naval officer doesn't die "in an accident" a la RNJesus.

The game is honestly too complex for what it is doing, all the research to build installations, to build parts, to research more, to build more, to mine new materials, to create a big bad ass ship, to go to combat with. The entire game is geared towards the combat element, all the complex multilayered research/mining/building is all there just so you can have a bunch of your ships do pewpew with a bunch of enemy ships.

"Command Air Naval Operations" does a far better job at simulating naval warfare and is far more extensive (which is really what Aurora is doing). Despite all of Aurora's complexity, the one area it is geared towards is ironically and sadly the least complex, after finally figuring out how to get your big ass ship to do combat with, the actual combat is mind numbingly boring and frankly quite easy.

The game feels exactly like what it is, a pen and paper game taken to the extreme.
>>
>>168373856
I agree with a lot of your points, but I still like aurora, and can't wait for C# version.
>>
>>168373856
>implying there's [anything] wrong with PnP
>implying there is a SINGLE computerized roleplaying game that matches a good session of PnP
But yeah the lack of societies and such is really pissing me off.
>>
>>168372957
>>168373290
Homeworld, and Nexus, are the only games I can think of that are full 3D space strategy games that allow you to use all 3 dimensions of movement. I guess most RTS devs just think that 3D movement is too hard for most players.
>>
>>168374171
On this note I wish space games dropped the nodular/web design. As if all the starsystems are located on one plane and I need to pass through 5 other systems to get to the one I want to be at. Most of space consists of, well, space, not fucking star systems. I should be able to get to starsystem XYZ without ever passing through any other starsystem.
>>
>>168374171
Would 3D even add any new strategy to the table?
>>
>>168374002
>>168374014
I enjoy it as well, I just wish the autism in the building/research would be toned down, or alternatively that the autism in the combat would be increased.
>>
>>168375078
It would make for nice "3D chess" screenshots of a zoomed-out map.
>>
>>168374610
SoTS handles this pretty well on their turn based map for fleet travel, even though all the combat is on a 2d battle map. All the races, except for humans and the Zuul, can seen their ships to whatever star they want as long as it's in range of whatever FTL system they use, so you can travel in a straight line to whatever star you want to on the 3d map. Humans and Zuul both use a typical node/web system though.
>>
>>168375078
Play Homeworld. Come int from you opponents on top of them. Apperently people dont see it coming EVER.
>>
>>168375078
It allows you to attack from angles people typically don't expect, and allow for more diverse map design. Pulling off 3 or 4 way pincers in Homeworld is a ton of fun, but I always wanted a larger scaled game where you could have thousands of ships pulling all kinds of funky 3d tactics and formations.
>>
>>168373670
Because of this guy.
https://www.games2gether.com/endless-space-2/blog/117-meet-the-team-benjamin-gui-programmer
>>
>>168375078
It would add an extra dimension of movement to work with, so ya it would. Also the nodular system we have in most spacegames right now that this guy is talking about >>168374610 is more or less a result of space being represented as a flat pancake. The nodular system makes thinks like node camping and chokepoint defense possible.

Chokepoint defense, in space, I mean we aren't even talking about camping wormhole exits or any of that, simply that you can't reach anything "behind" a certain star system unless you take it. Hold a single starsystem to keep an entire empire safe.
>>
>>168375662
To be fair though, Stellaris, though 2D, shows some of the flaws of having full 3D movement, ie, endless cat and mouse runarounds, and complete inability to fight a defensive war. It works in SoTS because only the turn based segment has full 3D movement, so you have time to prep a defense while enemy ships move towards your systems.
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>>168334178
I'm playing Barbarossa now. I don't know what victory I'll go. Maybe science. Could do domination though.

>tfw when Scythia and Russia DOW me, I just plop some frigates on their shores and destroy their cities and units, and they end up giving me all of their writings, art, and relics
>>
so in stellaris I can't really if level 5 lasers or level 3 plasma is better. I know the game auto equips the laser there but unless there are more plasma techs I'm not aware of, then it's still the maximum level plasma with the much bigger bonus damage. Are there really no more weapon upgrades after that though?
>>
>>168377240
Not really. I mean Kinetic Artillery is the best NOT X-sized weapon in the game right now but eh?
>>
>>168376530
Defensive wars in space would be fought much like how we fight in Air/Naval today. You use sensors/listening posts to locate incoming enemy vessels, then you send your own military units to intercept. You shouldn't be able to mass a gigancit army on 1 or 2 star systems and be able to hold of absolutely everything because any potential threat simply HAS to pass through that system. These systems prohibit cool things that should really be capable in space games, such as conducting raid sorteys with ships designed to "fly under the radar" so they are not located by enemy sensors and therefor not intercepted on time and strike deep in enemy territory or even be used for espionage purposes. It prohibits strategic flanking moves. It prohibits the ability to hide units in "empty space". In fact it prohibits a whole lot of shit that should be possible in a space game. These space games play more like surface naval games without air support..
>>
>psi jump drives available for research
on one hand it sounds really cool to get, on the other hand I only have a 20k army and the unbidden would probably fuck my shit up.
>>
>>168377635
If your going for realism like that then you would not be able to "hide" units at all period due to heat signatures.
>>
>>168377792
Mask it.

Camouflage it with background heat signatures from other objects.

Pass through parts of space not currently surveilled by enemy.

Alternatively if you know they can observe you, but they don't know that you know you could send decoys.

So many possibilities, but none of them even remotely in use because of flat pancake space currently in use by pretty much any and all spessgames.
>>
>>168377635
In a normal strategy game that takes place on a 2D plane, terrain limits strategy, you generally know where your enemy is going to come from and what his options are based roughly on the terrain on the map and what resources are available to him, then you use your resources to attempt to counter him.

In a 3D or 2D space game where the only place that combat can happen is around stars, and everyone can travel to any star they want to, you run into the problem of essentially having to constantly defend everywhere at the same time, which isn't feasible due to both limitations in resources and the inability of the human player to both anticipate the enemies actions.

This is why we have the current situation we have with Stellaris, where wars against nations with Wormholes or Warp are absolute cancer, you end up trying to either bait the enemy fleet into a fight by invading their planets or end up doing a runaround with them as you chase them through your territory. You can get the same problem in distant worlds as well since the same criteria apply, though the mechanics of that game make it less egregious.

Ultimately I think the solution would be to slow down all FTL travel a bit, and allow for intercepts. To use your Air/Naval comparison, air and naval combat is mostly intercept. You don't fight the enemy once they've already reached their target, you fight them before they even get close.
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When are they going to add a way to view/build from space ports in the expansion menu?

Finding/selecting every planet that isn't a core is fucking awful
>>
>>168378708
>Camouflage it with background heat signatures from other objects.
>Alternatively if you know they can observe you, but they don't know that you know you could send decoys.
Space is pretty fucking empty, which is why heat is such a good method of detection in space, there's not a lot of other hot shit around, and you'd end up wasting a lot of resources send out decoys in enough directions and spaced apart enough to actually spoof sensors every time you wanted to attack.

>So many possibilities, but none of them even remotely in use because of flat pancake space currently in use by pretty much any and all spessgames.

Technically that's not a limitation of 2D space, it's limitation of games with nodes/lanes/webs. You can still pull feints and flanks in 2D spaces as long as a game doesn't create artificial terrain or movement limitations.
>>
>>168368287
did you just came up with that fan fic?
>>
>>168291604
>>168291604
Seriously what is this?
>>
>>168379108
>To use your Air/Naval comparison, air and naval combat is mostly intercept. You don't fight the enemy once they've already reached their target, you fight them before they even get close.
Yes, which is how I would envision a "proper" spacegame to unfold.

Then again I am the type of person who adores full air/naval combat (sub/surface/air) so I have no problem with a cat and mouse type of spacegame as that is how a proper air/naval game plays out as well. Part of a naval game is to never let the enemy pinpoint your task group. Similarly in a spacegame part of the battle would be to never allow an enemy to find out the exact location of your territories. Especially true in games that wish to simulate warpdrives, because what is going to stop them from warpdriving a vessel filled to the brim with warheads on top of your home planet once they know where it is?

I believe the problem with warpdrive tech in current games is that the map is "known", nobody is ever really blindy warping anywhere. If you find an enemy at start system X, then it is safe to assume he also own the N star systems behind it, to which you can then just warp for an attack. If 3D space were properly simulated you couldn't make these assumptions on enemy locations, you might end up warping to an empty star system wasting time and resources doing so whilst also putting yourself out of position all because you made a blind warp.

The kind of game I want is never going to exist, but a man can dream.
>>
never had this happen, the birds basically begged me to let them pay me tribute.
>>
>>168379617
>Space is pretty fucking empty, which is why heat is such a good method of detection in space, there's not a lot of other hot shit around, and you'd end up wasting a lot of resources send out decoys in enough directions and spaced apart enough to actually spoof sensors every time you wanted to attack.

I am not familiar with the current ability of heat sensors, but I am assuming it is pretty hard to monitor large sections of space at a high enough resolution to pick up hypothetical distant stealth ships.

I mean, I suppose you could theorize a sensor with perfect spherical detection for several LY of distance, at which point I suppose stealth indeed stops being an option.
>>
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>>168380794
>>
>>168380391

I do agree that territory should be harder to figure out, since while they enemy or you might roughly guess which collection of stars the other is coming from, but scouting and espionage should be required for actually finding out which planet or planets they live on. Always annoys me in games when you establish diplomatic contact with aliens and you both instantly tell each other all the planets you each live one instead of just a rough area of space you control.
>>
>>168380794
>>168380937
Are they a one system newfag to the galaxy that's close to you and shares your ethics? Are you really strong? Yeah they will ask to live under you.
>>
>>168380916
That is indeed the thing of it. Most games have sensor ranges that account for at least a few LYs away from your starting positions. Stealth is literally worthless by the basic starting point in quite a lot of games.
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>>168381130
>xenophile collectivists
nah I'm xenophobe militarists. still everything else checks out.

also holy shit these armies make me want to wage war on something just to try landing them on a planet alone
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>>168270321
How do you increase fleet capacity faster in Stellaris?


Every time I play, I manage to get a decent 3K fleet about 10 hours in, then get curb-stomped by a 7K fleet. Maybe it's due to the Tzynn and Ix'Idar being OP, they're usually the culprits.
>>
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>>168381340
hell this one alone looks like he could take a planet by himself
>>
>>168281363
One of my sectors decided to make a construction ship and mining stations on its own. I just gave like 115 minerals and 115 energy.
>>
>>168381237
Well if these games add sensors like that (things we do not have the tech for yet) couldn't they also add ways to completely hide heat signatures (also things we do not have the tech for yet).
>>
>>168381614
Yeah they do that. Now if only PDX could fucking JUST FIX PLANETARY BUILDING AI we might have a decent game.
>>
>>168380916
It's not really that out heat detectors are very advances, it's just that anything in space that man (or alien) made and meant to house organism, or even just propel itself, generates a lot of heat relative to it's surrounding. Since space is pretty empty as well there's not real limit on LoS except for time, so if you can't jump right on top of an enemy they'll detect you as soon as you appear or soon afterwards.

Theoretically I guess you could use heatsinks,to hide your heat signature, but it'd be short term given the fact that heat builds up quickly in a space ship, and it wouldn't really help with the heat that would leak into space anyway from the spacecrafts normal surfaces. You could also send an unmanned probe that's basically dead until a timer wakes it up and gives you recon or jump coordinates before it's detected and destroyed.
>>
>>168381778
The laws of Physics don't work that way. Anything that you could build to "hide" heat would in and of itself generate heat.
>>
>>168299379
>Honestly the empires in Aurora 4x function more like Prussia (an army/navy with a supporting state attached to it) rather than "real" countries.
>>
>>168365908
You gotta be autistic and do a bunch of LARPy roleplay shit in your head.
>>
>>168381934
Redirect the emitted heat in one direction, the direction you expect the enemy to not be, voila, heat signature gone, no laws of physics broken.
>>
>>168382081
It really is though. I mean the only thing you spend resources on is ships and buildings to support/build those ships. The only way you can spend the state budget on anything is to subsidize the civilian shipping lines so they can kill your games performance and maybe the financial centers to assist you in subsidizing those games killers, everything else you build is to assist the military with their endeavors.
>Automines to get resources to build your ships/keep them running.
>Shipyards to build those ships.
>Ordinance factories/Fighter factories/Fuel Refineries to keep you ships supplied.
>Ground Unit Barracks to keep your populace quiet.
>Spaceports to allow your state freighters/colony ships to haul stuff fast to support your military budget.
>PDCs for planetary defense.
>Deepspace Tracking Stations to give your military eyes on target.
>Terraformers to give you more colonies that you can turn into naval bases.

Really isnt a whole lot else to do BUT blow shit up in Aurora, or that isn't related to it in a big way.
>>
>>168381853
IR only travels at the speed of light. If you have any sort of FTL then you'd be working at distances where you can't depend on heat detection.
>>
>>168382397
This is some troll science right here. That's not how heat works. Your ship is what's hot, and that heat, regardless of what surface it's emitted from, is going to radiate it in all direction in space, you can't just tell it which direction to go, heat also goes from highest concentration to lowest, no exceptions.
>>
>>168382397
Heat will radiate off of your director in all directions. Sure you will reduce the heat signature by a bit and MAYBE you can fool an enemy into thinking you are background radiation for a while but the closer you get to said enemy the harder it is to cover that up.
>>
>>168382871
That's what I said though. If your FTL has the capability to jump where in space you want it to, then stealth is completely irrelevant, you don't even have to try and hide, just jump on top of the enemy and blow them up, even better, just equip a bunch of nukes with FTL and jump those on top of the enemy fleet.

However, if the FTL has some sort of limitation on where it can jump, maybe it's only able to get within a certain random distance of it's coordinates, or maybe it can't jump close to significant gravity wells, now your stuck having to close with the enemy the old fashioned way, in which case your ship isn't breaking the light barrier, and will be detected through IR radiation, if not just visible light, before you reach your target.
>>
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holy shit
>and this is how there was never any unwanted ethics in your empire ever again the end
>>
>>168382871
>>168383350
The problem with most forms of FTL is that you're not literally moving faster than light relative to your local space. Wormholes in particular will be detectable by anyone nearby and since it's functionally just a tunnel people will be able to see the heat signature passing through the hole before your sublight ship passes through.
>>
>>168383503
>two spanish names and a Japanese name
>all of them are black
WE
>>
>>168383503
>Just discovered Orbital MC lasers.
And if you empire is large enough even THAT might not be enough. Im really fucking glad they are scrapping ED as a mechanic entirely in Utopia. Its a shitfire.
>>
>>168383814
wait are they really? that's the one thing that makes me hesitant to make sectors and instead make fuckhuge core systems. I don't want my sectors turning into little bitches
>>
>>168383937
They are replacing it with Ethics attraction values for individual POPs instead.
>>
>>168382904
>>168382915
>>168383350
First of the sort of sensors you guys are speaking of would be ridiculous, 360 degree perfect heat detection for several LY distance with a resolution good enough to pick up tiny vessels?

You know what happens if you make a sensor like that? It is going to be setting of alarm bells a billion and one times a day for every grain of sand that happens to be flying by in its >1LY detection radius. It isn't so much about that stealth ship not having anything in its vicinity to blend in with, no, all it has to do is blend in with any other possible object that might be expected to appear in a >1LY radius.

Thing with sensors is, it isn't so much about detecting stuff, that part is this easy part of the design, it is detecting the right shit that is the hard bit. This applies even to our contemporary detection, it isn't that our modern subs don't show on enemy sensors, it is that they can't tell the difference between it and other shit on the ocean.

Ya'll basically too unimaginative. You don't make a stealth ship by making it invisible, you make a stealth ship by making it indistinguishable from any other shitty rock floating through space. Now what is your enemy going to do? Send out interceptors for every asteroid his sensor arrays happen to detect?

And all this is not even touching upon the plausibility of such a sensitive sensor ever even existing.
>>
>>168384658
Who said you must have a single 360 sensor? Also comparing submarines to space ships as far as detection goes is just pure fucking idiocy
>>
>>168384658
>Thing with sensors is, it isn't so much about detecting stuff, that part is this easy part of the design, it is detecting the right shit that is the hard bit
No it isn't. You see, anon, a normal infrared / radio telescope would suffice. Deep space astrophysicists and intragalactic astronomers both look at shit a thousand times more muddled than military people have ever seen on a daily basis and manage to figure out what's going on. A sudden appearance of a nearby IR or Radio source is pretty obvious and the appearance of that infrared source with a strong doppler shift makes it even more obvious.
>>
>>168384658
>heat detection for several LY distance
Saying this kind of thing doesn't really cause you any embarrassment, does it?
>>
>>168384658
IR telescopes would suffice because you will not stay in perfect alignment with whatever you are pretending to mask yourself with, gods forbid if they have sensors in multiple locations. Because Space rocks don't give off IR because they are not active. A Starship IS active because to move at those speeds it need to expend a FUCK load of energy. Sure not as much as a star but once you leave the general system that star is in, or fuck just get far enough away from that star, it becomes BLINDINGLY obvious that something is going on that is not natural. So yeah we can detect non-FTL civilizations NOW with just the tech we have currently.
>>
>>168384885
>Also comparing submarines to space ships as far as detection goes is just pure fucking idiocy
It really isn't, the same principle applies, you don't attempt to become invisible, you attempt to become indistinguishable from other stuff in the sensor's radius. It doesn't only apply to subs by the way, it applies to pretty much all stealth, you don't try to "disappear", you try to blend in with your surroundings. And while the surrounding of space is indeed pretty fucking barren, it isn't so barren that "rocks'n'shit" don't appear in light year radii. i.e. you don't hid your stealth vessel, you make it look like a spacerock.

This is also why this sort of thing doesn't work in large numbers, you couldn't have an entire armada of "pretend space rocks" try to slip through enemy lines. It would show as hundreds of "spacerocks" all flying in the same direction, at the same time, through the same sector, which is mightily suspicious and probably means they are indeed NOT spacerocks but rather something else that might warrant further inspection.
>>
>>168385516
>It really isn't
stopped reading
>>
Stellaris should do something more with food production.

Maybe make excess food a resource you can trade with other empires for stuff.
>>
>>168385516
>really isn't, the same principle applies, you don't attempt to become invisible, you attempt to become indistinguishable from other stuff in the sensor's radius
Completely impossible. As soon as you warp in and start emitting radio / IR that wasn't there before people will realize something is up (at least when the signal reaches them). You can't become indistinguishable. "Rocks n' shit" are almost nonextant in interstellar space, certainly not enough for you to blend in. Please learn to astronomy.

>hundreds of spacerocks
There mere fact that there are hundreds of spacerocks that close together in interstellar space is already a huge problem.
>>
>>168385132
>Deep space astrophysicists and intragalactic astronomers both look at shit a thousand times more muddled than military people have ever seen on a daily basis and manage to figure out what's going on.
Not even him, but this is horseshit, we currently do not detect "shit" at lightyear distances. We may study things at lightyear distances, sure, but if the IR profile of some UFO 1LY reached earth tomorrow it wouldn't be detected by anything. Even if we did have a way of processing every inch of space in 1LY radius, you would still have to fucking be able to tell the IR profile is from a vessel and not some other shit. For the sake of argument you could have a hollowed out asteroid carrying military units flying through space and you, nor anybody else here on earth could tell it apart from any of the other asteroids.
>>
>>168385516
Spacerocks don't emit IR/Radiowaves. Ships do. Any University IR telescopes could see you as soon as you de-FTL.
>>
>>168385516
>space rocks aren't producing heat
>space ships are
Oh wow, I found a way to distinguish between them!

Also:
>suspect volume of space is multiple light years away
>using infrared to detect ships there
>>
>>168385365
No, why would it, we currently do not have any sort of sensor that continuously monitors all of space at several lightyears distance. Let alone one that has the resolution to pick up a tiny military craft.

Pointing a sensor at a part of the sky and detecting and studying stuff several light years away for scientific purposes is not the same as being able to monitor all of "the sky" 24/7.

Maybe get down of that horse of yours.
>>
>>168385994
>Not even him, but this is horseshit, we currently do not detect "shit" at lightyear distances
We don't detect tiny fucking rocks at that distance because of resolution and noise issues. Stellaris, however, starts in 2200. Look at the angular resolution and light collecting abilities of telescopes in 1800 compared to 2000 and just extrapolate. Hell, just imagine the resolving power of a radio array in earth orbit.

>For the sake of argument you could have a hollowed out asteroid carrying military units flying through space and you, nor anybody else here on earth could tell it apart from any of the other asteroids.
You mean besides long radio or the emissions from the engine that warped it there or allow it to change flight path? Sure I guess while the ship is just drifting you'll have barely anything - besides life support and the heat generated by it.

>Even if we did have a way of processing every inch of space in 1LY radius, you would still have to fucking be able to tell the IR profile is from a vessel and not some other shit
You mean besides the fact that it appeared out of fucking nowhere?

>>168386074
They do, just in miniscule quantities and would be drowned out by an active space ship.
>>
>>168385401
>So yeah we can detect non-FTL civilizations NOW with just the tech we have currently.
We really can't though, we are scoping every inch of space we can view in the hopes of finding these traces that would indicate other civilizations, but it is a painstakingly slow process and we haven't come anywhere near to mapping a "360 degree light year radius sphere" around earth. Let alone that we are constantly monitoring such an area in real time.
>>
>>168386254
Are you aware of the truism that if an object is several light years away from a sensor, it takes several years for light to travel from that object to the sensor?
>>
>>168385871
>As soon as you warp in
Do follow the discussion we were having anon. If we have warp tech in this supposed game, why would we bother with stealth? We already established that stealth in a warp tech universe is obsolete.

>"Rocks n' shit" are almost nonextant in interstellar space, certainly not enough for you to blend in.

In a >1LY radius, yes there is, please learn to astronomy yourself.
>>
>>168386372
>We don't detect tiny fucking rocks at that distance because of resolution and noise issues. Stellaris, however, starts in 2200. Look at the angular resolution and light collecting abilities of telescopes in 1800 compared to 2000 and just extrapolate. Hell, just imagine the resolving power of a radio array in earth orbit.
>b-but muh future tech.
>>
>>168386606
>In a >1LY radius, yes there is, please learn to astronomy yourself.
>greater than
Anon it is precisely within a star's gravity well but outside the planetary sphere that there's a metric shitton of rocks floating around. Not outside. There ARE rocks and the occassional rogue planet; there's not a lot.

>If we have warp tech in this supposed game, why would we bother with stealth?
If you don't have warp tech it would take literal years to get anywhere. If you were moving at 25% the speed of light it would take you a full day to get from Pluto to Earth, so stealth becomes entirely irrelevant - you can't possibly hope to stay undetected that close considering they probably have actual sensors stuffed there.

>>168386917
>future tech
A lagrange point radio array is hardly "future", it's a problem of engineering and massive costs.
>>
>take asteroid
>put engineered deadly virus in/on it
>shoot it at enemy homeplanet
>wait for my lowtech bioweapon to wreak havoc
>>
>>168387059
>there's not a lot
We were never speaking of "a lot".

>you can't possibly hope to stay undetected that close
No, but is there a need? At the scales we are talking about do you really need to be stealthed to the point where you can travel to earth and knock at the white house front door to have tea with Mr Trump without anyone but him ever seeing you? If your little raiding party has managed to stealth into your star system's gravity well and confirm your homeplanet's location I would consider that more than good enough (assuming we are still talking about a game/sim here).
>>
>>168387059
>A lagrange point radio array is hardly "future", it's a problem of engineering and massive costs.
I am not disputing that, I am disputing your (seeming) notion that future tech is somehow going to solve the problems associated with continuously monitoring a ~1LY radius around our starsystem. Everything from resolution to background noise to blind spots created by "shit getting in the way" (the most obvious example of this is how part of our view of deep space is obscured by our own galaxy, no matter how hard we try we won't be seeing shit approaching from the same plane as our galaxy).
>>
>>168387513
>We were never speaking of "a lot".
Anon if there's only 50 rocks anywhere near your ship it's not that hard to see that you have a 51st there. If there were 500 it would be a lot harder.

>is there a need
I mean, is there a need to get in the system period? If your job is just to collect info you'd need to actually stay around in that system. If your job is just to confirm where they at you could probably do it just by listening for the source to reruns of some radio talk shows rippling out through space.

>>168387919
>deep space
Right but deep space isn't relevant to stealth. In fact without FTL just about everything further than Barnard's Star and possibly just Proxima is an exercise in utterly pointlessness.
My point is that a lagrange array would allow for strong monitoring of nontrivial radio signals at least within the oort cloud, at which point you have a relatively long time to prepare.
>>
>>168387097
I think if you're lobbing asteroids at people's houses, making it a bio weapon as well just seems like overkill.
>>
>>168387097
How about instead:
>Lob asteroid at planet.
>Cause apocalypse due to Asteroid impact.
>Win.
>>
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I cant believe im actually getting to hit these bastards. Yay!
>>
>>168388316
>>168388226
It is a eenie weenie asteroid. Lets make it not even an asteroid, just a tiny ball packed with your deadly virus and you pepper the enemy homeplanet with hundreds of them.

No IR profile, the planet would have to somehow pick up on thousand of tiny virus balls being shot at them from space.

Maybe it is happening to us right this second, who knows?
>>
>>168389489
Asteroids are cheaper. Something that small would need SIGNIFICANT heat shielding so it doesn't burn up in the atmosphere. Also you would need to account for the distance fucking up your targeting matrix if you are shooting it from REALLY far away so it would need thrusters to correct course, ie IR.
>>
>>168389640
You fire millions of them over and over to account for shitty aim.
>>
>>168389816
If you are trying to be sneaky someone would spot the FUCK out of that and try to actively intercept that shit. Plus at that point you are more likely to hyper-infect you over planet as much as the target world.
>>
>>168389964
spot it how?
>>
>>168390126
>Launch dozens of a thing in the same general direction.
>Sir this small area of space (<1million kms) is apparently FULL of shit for some reason and its heading for us.
>Something to watch out for then.
>>
>>168389489
if they are as advanced as aliens in stellaris they would have sensors for any incoming objects and shoot your tiny balls before they even reached the atmosphere. Even your asteroid would get btfo
>>
>>168390369
If it's something like a dwarf planet I'm not sure you'd be able to destroy it.
>>
>>168390424
You dont have to destroy it. All you have to do is delay/move it so it misses your planets.
>>
>>168390424
so now you're launching dwarf planets infected with viruses at planets to destroy them? Have you thought this through?
>>
>>168390540
I'm not him, I'm just imagining throwing Ceres at Earth

>>168390471
>delaying a dwarf planet
I'm not sure about this, desu if it even passes close to Earth it'd fuck up its orbit real bad
>>
>>168390623
Not really it needs to be BIGGER to fuck up and orbit. If its smaller then ITS orbit gets fucked up.
>>
>>168377792
Where do I say I want realism?

I want good gameplay. Massing an armada in a bottleneck star system to hold the empire located behind it because of a nodular universe design is not "good gameplay". Giving the player many options and approaches inspired by the setting (space) to get stuff done is "good gameplay". Does this mean the game needs 1:1 realism? No. Does it mean the game should exploit the 3D nature of spess? Hell ya.

I mean, if realism is what we are going to demand then bye bye goes true FTL travel and we are left with sending tiny little packets of info through wormholes, maybe. Which would make these sort of games completely I feasible from the get go. If we can have FTL travel I think we can have spessstealth.
>>
>>168390738
>only the smaller object gets affected by gravity
Anon you could hurl something the size of Charon past the Earth at twice moon distance and it'd affect Earth's orbit significantly, let alone the Moon's.
>>
>>168390738
a dwarf planet could potentially fuck up Earth's orbit that would fucking destroy life on it. You're right that Earth would fuck up it's orbit/trajectory moreso but it also has an effect on Earth remember.
>>
>>168390283
What is spotting these tiny non IR emitting objects before these tiny objects have reached the point at which earth can do jack shit about them?
I mean, with our current tech the yay lamps shooting these pellets at us could probably tell us about the attacking before it commences and we could still do nothing to stop it.

>quick, deploy the space blanket to catch all the pellets before impact!
>>
>>168390983
>Catch
Nah just put a mass in their path so they are diverted and shoot wide.

>>168390980
>>168390910
Well yeah i will give you that, but those kinds of objects are not hard to spot and be diverted FAR from the point where they could actually start affecting our orbit.

Honestly if you guys really want a way to obliterate Human civilization in such a way that both fool proof AND undetectable, just shoot a Gamma Ray Burst at Earth. Shit moves at the speed of light so you literally would not detect it until it hits you and blows the entirely of the Ozone layer off and cooks the side of the planet it hit to 1000s of degrees C.
>>
>>168391240
>just shoot a Gamma Ray Burst at Earth
You imply that these things are easy to create. GRBs release absolutely mental amounts of energy in a very short time.

>but those kinds of objects are not hard to spot
I'll give you this but

>and be diverted FAR from the point where they could actually start affecting our orbit.
They're fucking huge, you're basically trying to push an entire planet around.
>>
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What are the needed components for a Salvager /civ4x/? I got all of these wreck and IDK WTF to do with them.
>>
>>168391325
>They're fucking huge, you're basically trying to push an entire planet around.
Ah but you really dont need to "push". You just drive an object close to the object and have it act as a Gravity tug. Over billions of KMs it will move off course of your planet.
>>
>>168391476
the word I think you're looking for is "nudge"
>>
>>168391476
Yeah but anon you'd have to use something quite significant, and somehow have this object not fall onto the planet proper, and make sure that it has enough power to propel in a conical little circle so it doesn't fall into the dwarf planet.
And there's no guarentee that the enemy who hurled it towards you doesn't have its own rockets on it or a mini-defense system that shoots down your tow.
>>
>>168391671
So its putting off a shit load of IR for an inactive Dwarf planet eh? WELL THEN. Time to start launching warships at it to shoot the shit out of the and its thrusters/defense systems. Or just launching Nukes at it.
>>
>>168391790
Pretty sure the civ that managed to weaponize a celestial body has one over humanity.
>>
>>168391790
>nukes
Anon you could launch literally a thousand times the entire nuclear arsenal of the earth and not do anything to a dwarf planet. Do you understand how fucking big the thing is? You're basically farting a couple of times on a bowling ball.
>>
>>168391790
planets, even inactive dwarf planets, emit a shit load of IR, yes
>>
>>168392062
Im not trying to blow up the thing im trying to slow it down.
>>
>>168392121
As I said you're basically farting on a bowling ball trying to slow it down. Hell, since it has a defense system there's no reason it can't shoot down the nukes.
>>
>>168392179
Yes you are. The distances we are talking about here mean that it does have an actual effect. Unless they actually did put engines and thrusters and Defense systems onto the thing, which means that YES it would be hard for us to actually deflect/slow/stop it from killing us all.
>>
>>168392321
A far more interesting question would be why such an advanced civ is bothering with wiping us out in such a fashion. It would be like building an Abrams tank for the purpose of killing an ant nest in ongobongoland. Why bother? Why even care about the ant nest in ongobongoland?
>>
>Not just throwing another thing of greater or equal mass at it
Space is basically pinball.
It's our job to tilt the machine.
>>
What is the point of this discussion; was there an original question or is anon just trying to come up with various ways to kill us?
>>
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>>168392805
>What is the point of this discussion
I'm just here for fun.
>>
>>168392805
this is now a 4x meta thread in which we eXplore ways to eXterminate.
>>
>>168392805
Honestly i think i went off on a tangent and lost the plot. My bad. But seriously what does a Salvager in Aurora need to function? I can't find the guide for one.
>>
>>168392902
Wouldn't the copper just melt and go everywhere?
>>
>>168393215
I have no idea, I just save the posts.
I imagine it's relying on having a lot of copper.
>>
>>168392703
Because it's fucking cool.

>>168393215
It doesn't matter at the speeds they're moving at. Even if it were to be semivaporized the initial velocity and push would be so high that you'd have a bunch of massive copper gas moving through space at doubt digit c percentages.
The thing about relativisitc velocities is that they make shit act weird as fuck. A baseball moving at 60% the speed of light will actually begin phasing through other atoms.
>>
>>168393215
>Go EVERYWHERE!
>At significant fractions of C.

If such a thing does not UTTERLY terrify you, you need help man.
>>
>>168393651
It wouldn't go everywhere.
>>
>>168392902
What the fuck russia. I want to see that made and fired at the moon in the most spectacular display of graffiti in human history. Would it even be a crime to fire relativistic copper fuck you at the moon? I don't think we have laws to cover that level of shenanigan.
>>
>>168395293
That would probably blow the moon apart and kill everyone on Earth.
>>
>>168395293
>Would it even be a crime
Probably.
According to the Outer Space Treaty of 1967, outer space, including the Moon and other celestial bodies, is not subject to national appropriation by claim of sovereignty, by means of use or occupation, or by any other means that fits. For the signatories of the treaty, celestial bodies are treated, de jure, under the common heritage of mankind principle.

Also, found this amusing, not relevant though:
However, this has not stopped many people from exploiting the fact that these claims only account for countries, not companies and individuals. No known micronations, however, have been claimed on other celestial bodies, such as the moon, with the exception of the Aerican Empire.

>Aerican Empire
The Aerican Empire claim sovereignty over a vast disconnected territory, including a square kilometer of land in Australia, a house-sized area in Montreal, Quebec, Canada (containing the "Embassy to Everything Else"), several other areas of the Earth, a colony on Mars, the northern hemisphere of Pluto, and an imaginary planet.
>>
>>168381361
Space ports are the fastest way to increase cap.
Basically space ports, the naval doctrine technologies and pops all contribute to your fleet cap. Space ports are the quickest though.
>>
>>168385840
Excess food should add to happiness.
Hold harvest festivals n' shit
>>
>>168397130
And less rationing, food is less expensive, etc...
>>
>>168385840
Banks adds global food
>>168397130
You can also set different living standards.
>>
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Guys, why war and combat in Stellaris is so fucking awful?
You meet AI empire early - its advanced AI and hostile. War start and you can't do a shit as enemy fleet send all their ships at you, know where your starports and planets are, can fly anywhere and you can't even build defenses in any sensible way. War is fast and decisive.

On the other hand look at first MoO.
>ships have limited range from your planets so war is limited to a border areas
>early conflicts are mostly scouts scaring each other
>then some armed fleet appear, in low numbers, escorting colonizers or defending claims to non colonized but habitable planetes
>LR armed scouts defending claims outside normal colonizer range or denying enemy scouts system information
>conflict(still mostly border skirmishing and not official war) can go on even if two empire don't have diplomatic contact
>AI can recognize player claims and his defending fleets and move somewhere else or send stronger fleets
>they move slow and are either assembled locally from nearby fledgling colonies or send from homeworld that is busy improving industries or building colonizers(the same goes for player)
>it can turn into real war when somebody manage snatch enemy colony or nuke it(although AI often will not declare war if its them doing the snatching or nuking)
>you can have decades of ongoing border conflict and small skirmishes that will not turn into full war if both side are focused somewhere else
Its almost 25 year game dammit. Why its so perfect when all the new ones are mostly shit?
>>
>>168401090
Galactic Civilizations 2 was better.
>>
>>168379652
It's from an actual letter. It happened.
>>
>>168403116
>take a cannibal girl to his bedroom
>is surprised she fights back
That guy was a complete fucktard.
>>
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>>168403606
Looks like dealing with factions will be less of a pain than it is in CK2.

I like it. But I miss EU4's tortures.
>>
>>168403241
you have odd expectations of a rapist
>>
>>168403241
He was a Spaniard.
>Spaniards
>not a fucktards
>>168403116
It was from some Columbus associate, I am right?
>>
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>>168305323
It is still Fun
>>
>>168405391
Fun doesn't mean necessarily good.
I have a lot of fun with Supreme Commander, and yet I'm ready to tear it a new asshole because some shit is cryptic as fuck or badly explained or just plain useless.
>>
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>>168403606
purge the members too
>>
>>168405490
I don´t follow ~ how is Supreme Commander "hard" to understand ? I mean I agree that there are some units without purpose.

That being said the only thing that matters is to me is "fun".

Something doesn´t need to be objectively good to be fun. (to me at least).

I think the Endless Series is pretty good - doesn´t mean I enjoy it though.
>>
>>168406067
>how is Supreme Commander "hard" to understand ?
Try to figure out a good build order first, and then we'll start talking about how to optimize your base layout to protect it against artillery strikes and missiles.
>>
I wish there was more game where manpower is actually a ressource.
>>
Dead general.
>>
>>168391339
what game?
>>
>>168409587
Aurora.
>>
>>168409640
fun?
>>
>>168409684
lol
>>
>>168409587
Aurora 4x.
Don't bother unless you are actually autistic.
>>
>>168409684
I don't play it. I just know its reputation.

It's closer to an actual military simulator where you're in charge of everything than a game. Except what's tonight's meal or the fishing quotas.
>>
>>168305323
Absolutely true, but I feel like it's missing the point of the games. Aurora is supposed to "combat autism in space" simulator. Stellaris is supposed to be "normie-tier space opera" simulator. They each have their niche.
>>
>>168391339
Salvage module and some cargo holds ( or cargo ship in the same fleet ) so you wont lose any extracted minerals.

>7 hours later

>>168409684
Awesome game but i agree its not for everyone.
>>
>>168409703
>>168409727
>>168409796
Can I get a rundown?
>>
>>168409553
We're in hibernation until Utopia hits
>>
>>168409881
data entry: the game
>>
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>>168409881
literally all you need to know about it
>>
>>168409892
I always hated the period before an expansion hits, mostly because it feels hard to start a new game knowing that the expansion is on the horizon, even though it's pretty clear that you can finish or in Stellaris's case, lose interest in continuing the game before it arrives.
>>
>>168409992
>for thinkers
*tips fedora*
>>
>>168410016
For me it is because I am thinking of all the things I can make in the new expansion, and then thinking of playing a game without being able to turn xenos into food just doesn't motivate me enough to start a game.
>>
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>>168271975
We already achieved Utopia.
>>
>>168410561
>not xenophobia and fanatic militaristic
I need to mod a svastika in Stellaris.
>>
>>168410518
I know that feel.

I want to start a new run, just to finally get a proper judgement of a couple of mods that add new event chains involving systems but fucking hell, knowing that I can't be working ayys to death or attaining psionic ascension kinda sucks.

Worst part will be having to wait for Ethic&Government Rebuild to be updated for the patch/expansion. I can barely imagine playing Stellaris without it and I know for a fact the patch will break it. Thanks Anward.
>>
>>168410561
That decadent is really stupid.
Militaristic, materialist would want to have slaves instead of this whole "muh human perfection through hard work" shit nazis always have ?
>>
>>168409881
Read the thread lad
>>
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>>168410874
The Terrans don't hate other species. They just hate nignogs.

What you're describing is just the Commonwealth of Man from the vanilla game.
>>
>>168411005
You can't fix that planet. Just glass it from orbit.
>>
>>168410997
>That decadent is really stupid.

It reflects a collectivist-materialist society where the individual's worth is determined by his intellect. The morons and darkies work in the fields and mines.

>Militaristic, materialist would want to have slaves instead of this whole "muh human perfection through hard work" shit nazis always have ?

Is that a question or a statement? Nazis historically used vast quantities of forced labour. You might have heard about these crazy things called concentration camps.

But, in any case, the Terran Hegemony is not Nazi. It is simple white nationalist.
>>
>>168410997
Wouldn't Nazis also encourage rapid population families to have multiple children, maybe more than average to help their race spread?

or is this based on the idea of relativity, where humans take forever and a half to grow compared to other races?

Still, decadent and slow breeders feel like they're more of a metagaming thing instead of an RP thing.

You might wanna consider replacing materialist with spiritualist, If you wanna unify the white race then religion will play a big part and easier access to psionics always adds a nice touch to the whole master race element.
>>
>>168411250
First part should be
>encourage rapid population growth by encouraging families to have multiple children
Whiskey and serious questions don't mix well.
>>
>>168411250
>>168411214
I dont know, militarist materialists bitching about not having slaves i little strange to me.

BTW i dig that backstory, gotta do some shit like that in Aurora.
>>
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>>168411364
>I dont know, militarist materialists bitching about not having slaves i little strange to me.

They're collectivists. The individual only has value in terms of what he or she can contribute to society. The more worthless - blacks, Indians, the mentally retarded - are only fit for menial labour. This pleases the superior class of Aryan supermen.
>>
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>>168411250
They're not Nazis. I can't say that enough. Everything is based on my interpretation of modern white Westerners - highly intelligent, but slow breeders.

There is absolutely no way I will include spiritualist. Religion puts a belief system above racial solidarity. When you have the pope publicly licking the feet of Muslim invaders and Protestants inviting Muslims to deny Christ's divinity in churches, religion can never play any part in the unification of whites. QED.
>>
Stellaris is a good game.
>>
>>168411778
Fair enough, I suppose. Best of luck with the run.

What's your stance on genetic modification and uplifting?
>>
I don't mind bugs in my games.
>>
>>168411889
>What's your stance on genetic modification and uplifting?

The stance is: whiteys rule, darkies drool.
>>
>>168411778
I was just saying that about decadent.
For me "weak" suits human better if you want some extra points.
>>
>>168411946
With the new update, it'll be possible to have the whites being the leading class while the inferior beings are drones.
>>
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>>168411973
>For me "weak" suits human better if you want some extra points.

Whites aren't weak. The white man's strength is supreme.
>>
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>>168412019
I genuinely believe black people are happiest in chains.
>>
>>168412246
Well...
>don't have to look for a job
>don't have to pay taxes
>>
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>>168412360
>>
>>168412129
I meant when compared to other species in the galaxy.
I dig the setting where humans are physically inferior to aylmaos but make up for it with cunning, defiance, balls and bloodlust.
>>
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>>168412464
>I meant when compared to other species in the galaxy.

When was the last time another species won the world's strongest man contest? Never. Ergo whites are stronger than aylmaos.
>>
>>168412584
kek, I just love how the ayy keeps running after him
>>
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>>168412639
The ayy is a fool. He will never outrun a black man. The black man's speed has been tested and trained in many police chases. His swiftness is beyond compare.
>>
>>168412748
what if he's a black ayy?
>>
>>168412886
Detain him and search for the saucer owner.
>>
>>168413028
"B-but officer, this is m-my saucer, I have the intergalactic r-registration"
>>
>>168412748
Fuck off space nigger, we're full. You can crash on the moon if you want.
>>
>>168379439
They should omit the necessity of building fully upgraded spaceports over backwater planets.
>>
>>168371236
Fighters are certainly viable given enough effort.
But they rely on numbers more than strength.
A handful of fighter bays is little more than an irritation, while a hundred bays will swamp almost anything.
Fighters everywhere will also box your framerate and make your GPU cosy warm.

For other weapons consider this:

Blasters/Pulse Lasers
>compact
>efficient
>can target fighters
>upgrades very well
>has no specific penalties
but
>short range
>dissipates

Railguns
>50% chance to ignore shields
>does not dissipate
>upgrades to bombard planets
>can target fighters
but
>short range
>bulky
>accuracy penalty
>damage penalty for armour penetration

Phasers
>hits hard
>accuracy bonus
>damage bonus for armour penetration
>does not dissipate
but
>bulky
>high power use
>cannot target fighters

Grav Beams
>ignores shields AND armour
>damages internal components directly
>does not dissipate
but
>cannot target fighters
>very bulky
>power hungry
>tiny range

Area Blasts
>hits hard
>can hit more than one thing
but
>cannot target fighters
>it's bugged - the area wave dissapears if the target is destroyed, rendering it somewhere between underwhelming and useless

Torpedoes
>hits hard
>has no specific penalties
>long range
but
>dissipates
>cannot target fighters
>more vulnerable to ECM

Missiles
>longest range
>fairly compact
but
>low power
>damage penalty for armour penetration
>cannot target fighters
>more vulnerable to ECM

I tend to prefer a combination of blasters and torpedoes just for the flexibility, but I'll have a go at using anything.
Railguns are my least favourite though.
>>
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Right im just gonna ask this. Should i just scratch this game or is there a way for me to destroy some of these ships?

Its already down to 30 secs for a 5 day turn. And the top one just keep building ships.
>>
>>168415520
scrap it. don't subsidize ever. maybe avoid colonies with people in sol.
>>
>>168416792
That's the thing i didn't subsidize at all. I know better. It only took 30-ish years of game time for this shit to happen.
>>
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>>168410561
>Utopia
>Woman leader

Top kek
>>
>>168410561
That's an edgy as hell utopia you have their famalam
>>
>>168418747
They're decadent for a reason.
>>
What do you name your species?
>>
>>168421372
>decadent
>just means they like having slaves
>doesn't affect the rest
You'd think that all Fallen Empires are decadent by default.
>>
>>168422213
Traits are really limited.
They doesn't matter anyway.
>>
>>168422309
They could matter more. Having different dialogues options is nice, but they don't do anything.
>>
>>168422839
>but they don't do anything.
Stellaris in nutshell.
>>
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>>168417960
>>
>>168423249
She was a bitch not a woman.
Also UK start going to shit under her.
>>
>>168422918
;_;

So true. Too much stuff in Stellaris is just cosmetic.
>>
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>>168418747
There's nothing edgy about recognising that mass immigration is a bad thing, that globalism is destruction or that whites are hated by jealous inferior races.

These are all simple facts. If you find anything edgy, I think you need to fuck off back to r/hillary where you can cry big fat salty tears about Trump's election.
>>
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>>168423356
Yeah, because Britain in the 1970s was a fucking paradise.

The British economy grew by 2.07 per cent annually in the 1970s and 3.09 per cent in the 1980s. It expanded by 2.77 per cent annually in the 1990s (when Thatcher’s legacy remained largely intact) and by 1.77 per cent in the 2000s, when it was wrecked by Gordon Brown. Manufacturing production rose 7.5 per cent during her time in office (demolishing the myth that she destroyed British industry), while services boomed.

Thatcher literally saved Britain from full-scale economic and social collapse wrought by three decades of unrestrained socialism. Educate yourself, you brainless cunt.

https://en.wikipedia.org/wiki/Winter_of_Discontent
>>
>>168423617
>implying that GB don't deserve full scale economic and social collapse
>>
>>168423385
And they can't even cosmetic things do right.
>all ships look the same
>not even different recolors
>>
>>168423468
>implying I voted for either of the two jew puppets
>>
>>168423468
>whites are hated by jealous inferior races
They aren't, at least by Asians. Asians only hate white people for being arrogant little pricks when they go over to Asia, but they hate niggers way more and generally say white people look pretty good.
>>
>>168417960
> implying shes not futa
lmao
>>
>>168423617
Does opening factory industries in 3rd world countries still count as saving your nations industry ?
>>
>>168426316
It does since 3rd world workers are cheaper thus increasing your nations industrial capacity. Caring about local workers is socialism through and through and bad for the economy, if they want jobs they should demand lower wages.
>>
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>>168427028
Look at this guy and laugh.
>>
>>168423617
>neoliberalism boner
Thatcher can get fucked. And so can you.
I'm glad she's dead.

Now kindly fuck off back to /pol/ with your "I hate poors" bullshit.

I like and greatly enjoy the terraforming in Aurora, but literally nothing else.
I am greatly disappoint that there is no terraforming in Distant Worlds.

What games should I be looking at if I want to decorate some planets, but don't want to drown in a million spreadsheets?
>>
>>168428132
You can research how to literally colonize every kind of planet except gas giants and build terraforming stations on them though.
>>
>>168428132
>What games should I be looking at if I want to decorate some planets
Spore.
>>
>>168424207

Fucking this. Lights/engine trails in your primary color when?
>>
I'm having loads of fun in Stellaris late-game, admittedly I hit the research hump after fighting off an Awakened Empire, so I'm just slowly disassembling the galaxy's empires into mine via liberation and vassalization.

There's one interesting emergent gameplay thing where I happened to integrate a vassal with a frontier outpost in a system with a pre-FTL species. I'm planning to bring them up to spacefaring so I'll have my own protectorate in enemy territory instead of keeping the frontier outpost up.
>>
>>168428132
https://theuniversim.com/
>>
>>168425915
asians arent an inferior race, so the point still stands (not that poster btw)
>>
>>168433710
>(not that poster btw)
>>>/v/
>>
>>168436124
no i think i'll stay here forever and maybe talk about civ v sometimes
>>
>>168436364
>and maybe talk about civ v sometimes
This is a blatant falsehood because nobody in this thread talks about civ v
>>
>>168433710
What do you mean by Asians?
Because Indians pretty much are fucking subhumans.
>>
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>>168376721
I accidentally Cultural Victory as Germany. If I can win without even realizing it I guess that means I should turn up the difficulty. Goodbye Settler 4, hello Settler 5.
>>
Apparently pdux is having a sale on everything? I didn't realize how much cities skylines dlc there was
>>
>>168440559
>I didn't realise how much [Paradox game] DLC there was
I don't see how that is possible.
>>
>>168440559
They do? I have to check it.
>>
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>>168440456
Next game. Religious Victory here I come!
>>
>>168442032
>religious victory
>can't found a religion
I didn't bother with CIV 6, how does this work?
>>
>>168440242
the same thing literally everyone else means when they talk about asians
east asians
chinese, japanese, korean, etc
>>
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>>168442384
>korean
>not inferior
>>
How good is Blitzkrieg?

I have an huge nostalgia boner to play it, but can't remember if it's any good or not.
>>
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>>168442384
You mean orientals then.
But mainlanders chinks are not much different from Indians, maybe better at scamming and jewing.
Koreans are all plastic and South is extremely SJW. Like crazy.
>>
>>168443404
What's that fanfic?
>>
>>168443404
>You mean orientals then.
like turks
>>
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>>168443404
The real degenerate aren't the asians.
>>
>>168443183
It is still good imo
just the pathfinding in swampy or foresty areas or movement across smaller bridges is godawful to the point where I lost several of my core tank units
>>
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>>168443751
Recently there were serious shit happening in worse Korea where their president(fem) admit that she listen to and do things that her mentor(cult leader fem) told her to do. Also she broke before cameras. Dunno what happened after this, didn't follow.
Shit happened because some guy stole laptop with the whole data and when there were gossips before it all whist blowers get silenced or put in psych wards.
>>
>>168444105
Holy shit. I pity that poor fucker.
>>
>>168444105
The nukes went to the wrong place.

No question koreans are good at video games if their girls are shitty.
>>
Quick.

Is the Leviathan DLC good for Stellaris? I don't really care about the stories, but if it's like CK2 or EU4 and adds new mechanisms, I'm interested.
>>
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>>168444489
>>168444640
Its kinda like memes about best Korea were true after all.
Last pic from Korea thread. It was pretty big but then USA election and Trump happen and it go under radar.
>>
>>168444851
Just pirate it and see for yourself.
>>
>>168445052
I think I'll pirate it, yeah.
The only two interesting parts are :
>Guardians: Powerful space entities with mysterious origins and motives. Fight or investigate them to unlock technologies and gain access to great treasures.
>Enclaves: Independent outposts of traders and artists who are willing to make a deal. Exchange resources, purchase information about the galaxy, or commission a great work of art for your empire.
>>
>>168444851
Standard procedure with paradox games should be to buy the base game and pirate all the dlcs.
>>
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>>168444851
Do you want it? There is somewhere in archived thread DLC link and you can just put them in Steam Stellaris and they work.

BTW As thread is half dead and I have some screencaps with stories(some humanity fuck yeah, some /pol/ shit, some beavers, some conspiracies, some funny real stories etc) so if anyone interested I can post some. Will try to choose the best. Anyone interested?
If not then I will not waste thread.
>>
>>168445707
Please do. It'll take my mind from the Korean shit I just read.
>>
>>168442032
>Zanzibar asks me to trigger the inspiration for Theology
>the trigger is founding a religion
Fuck you, Zanzibar.
>>
>>168446326
Never trust Big Boss.
>>
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>>168445991
OK. Just so we can forget that USA nuke the wrong country(not that Nippon is much better - they are just as sick but in their own way).
>>
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Somewhat related with space 4x.
>>
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Then conspiracy theory.
Any reactions?
>>
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>>168449260
I can't take conspiracy theories seriously. I don't like the wild theories and the condescending tone that always go with them.
>>
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>>168449708
Then have some military history anecdote.
>>
>>168444105
>>168443404
holy shiet, I always thought it was a regular normal (asian) country,
my brother is going there this year... I wonder...

>>168440242
yeah, forget about all your technology and medicine
>>
>>168449919
Sounds like wars in Africa are mostly between small para platoons. A shame we never about this in school.
>>
>>168445707
What is the source of this text?
>>
>>168449260
did you come from 8c pol?
>>
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>>168450492
Its all gorrilla warfare.
>>168450669
Hard to tell at this point.
I gathered some of this screencaps over few years and it was either 4ch or 8ch(I get beavers collection from here). Sadly never documented this. Some of them are probably bullshit but I believe its true(mostly because they sound sensible or at last probable).
>>168450840
Well I visit them sometimes but they are slow. Also their mods are ban happy and there used to be full of stormfags and germanboo(1/64 German blood cosplayers from Land of Free). Still there is sometimes thread of quality and they have webms with sound.
I used to be regular on /pol/ long ago, now mostly regular on 4x, used to visits /mbg/ and starsector general(sadly it died).
>>
>>168448129
Fuck
>>
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>>168451461
Don't worry about it. Reality is much worse.
Pic related.
Funny things was if you use phrase real American inventors or add -black or -afro or -African(don't remember which one) it used to show white ones.
Not any more.
>>
>>168452470
What does it have to do with the great filter?
>>
>>168453105
The disavantadge is that each subreddit has its own moderation so you can get banned for just displeasing the boss.
>>
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>>168410561
>This will never happen
>>
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I want to destroy a planet.
>>
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>>168455552
Not gonna happen.
>>
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>civ5 has more players
>civ5 has more people playing multiplayer despite it being less stable
what a mess
will it ever be good or will it just be forgotten about like beyond earth?
>>
>>168456807
It will at least be remembered as number 6 instead of a space based spin off.
>>
>>168455552
So how big would the death star/death star 2 electric boogaloo be size wise compared to a city or country on earth? How many people would it realistically take to operate? How many people would be able to comfortably fit in it?
>>
>>168457808
Probably several millions. We're talking about something bigger than any ship.
>>
>tfw no smacxposters
>>
>>168457808
>mfw in the french version, they were called "black star" and "death star"
>sometimes "étoile de la mort", sometimes "death star"
>>
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>>
>>168461723
>that pixar style
No
>>
Anyone here plays Constructor? I could use some help.
>>
does "SMAX" mean Alpha Centauri with all expansions?
>>
>>168464375
X refers to Alien Crossfire, the only expansion, so yes.
>>
Where my /Civ4/ niggas at?
>>
>>168452868
Google uses the Mediocre Filter
>>
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>>168461798
>>
>>168351685
>mfw modded weapon sizes so all vanilla XL weapons have both a L and XL variant
>tfw cruisers and battleships max out with L sized modded Arc Emitters
>armor is useless
>shields are useless
>evasion is moot when accuracy and tracking is at 100 percent

Low minimum damage? Who fuck cares when I can plink at you from 100 units away with perfect accuracy from an entire fleet of nothing but cruisers and battleships?
>>
>>168467443
>cheating in stellaris
>minmaxing in stellaris
literally for what purpose?
>>
>>168451369
>>168449919
If you have more stuff like this or can tell me where to find such info I would greatly appreciate it
>>
>>168468324
Because fucking ISB Balance mod is fucking ridiculous when it comes to buffing Awakened Empires and Crisis fleets.

>FE start out with Fallen Titans in fleets of 386k with three of those fleets
>AE in the War in Heaven had fleets of 900k duking it out
>Crisis fleets are 200k for a normal sized fleet

And I still get steamrolled if I engage with a similar fleet of my own. Now it wouldnt be so bad if only Alliances/Defensive Pacts arent completely rendered pointless when War in Heaven rolls around.
>>
>>168467443
>not throwing in Elite Militaries for maximum hilarity
>>
>>168469274
>complain about the vanilla game making retarded decisions and screwing the player over for no reason
>download a mod that does the exact same thing
why do people do this?
>>
>>168469341
>Elite Militaries
>ISB Balance
>NSC

I did this several times, Riftwalkers or Swarm all the way.

>>168469446
Because Vanilla crisis gets absolutely crushed almost immediately after they spawn by AEs. Was hoping it wasnt that way with ISB. Too bad I never got that far because I made the mistake of playing on 1k star galaxy.
>>
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reeeeeeeeeeeeeee dont die
>>
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What are the implications of this?

https://twitter.com/Martin_Anward/status/831961940536750080
>>
I love this alien type.
Their little squeak, the occasioanl waving and jump in joy...

All the better when last game they were fanatic militarist fucks throwig insults with a :3 face.

Also, is there a way to set the exact number of FEs, not just the maximum?
>>
>>168474117
>1.5/Banks doesnt fix combat
>doesnt fix diplomacy
the implication is that they are adding shit to a shit game that will have no overall effect on anything because the core mechanics are fucking shit
>>
>>168393215
looks like a gigantic HEAT round to me
>>
>>168474332
>fixes factions
>fixes ethos drift
>partially fixes sectors
One step at a time, and they also need sparkledick features so that cucks will fund their cocaine cruises.
>>
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A long time ago, surveying a galaxy far, far away...

10$ she picks up substance abuser
>>
>>168476157
I hate this shitty pop culture references. The game isn't original at all and adding shitty fanny maymay references just make it worse.
>>
>>168476157
>carrie fisher
>a nigger
>>
>>168477472
WE
>>
>>168478804
>WUZ REBELZ N SHIT

Are you happy now?
>>
>>168478975
Yes
>>
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MEMES, JACK!
>>
>>168474117
>stone age primitives aren't some dumb fucking modifier that turns aliens invisible
Wunderbar.
>>
so if the big whatever galactic war has started does that mean Im safe to research unbidden releated stuff or am I inviting them in at the same time
>>
>>168477472
She a dead nigger now too. Didn't even get to develop a bad habit. Bloody hyperdrives.
>>
>>168484550

the fuck is a
>big whatever galactic war

you shouldn't start researching unbidden shit until you're packing enough to take out their portal +1 of their fleets, usually 50k
>>
>>168484949
I'm talking about the giants in the sandbox or whatever its talking about where the fallen empires start awakening to fuck your shit up.
>>
How come occupying a planet counts less towards your war goal victory than blockading it? Seems kinda stupid, especially if youre wanting to cede the planet
>>
>>168484798
immersion ruined
>>
>>168485083
you're talking about war in heaven, an no, that's separate to the end game crisis: unbidden, swarm, or robot rebellion. So if you start researching unbidden stuff while war in heaven is going on then you're likely poking a second big bear
>>
>>168479943
Does using nukes not cause a warmonger penalty?
>>
The star trek mod is actually really good. Or more accurately, it has the start of something really good.

So far I've played as the Federation and see that you basically act out the entire plot of Enterprise (ITS BEEN A LOOOONG ROAD, GETTING FROM THERE TO HERE) and that's sort of cool. If you fail to stop the xindi mega weapon earth gets destroyed, the bad xindi rule their planet, and the Federation becomes the Human Remanant. There's even an event with the parallel universe shit but I think it's just a cool event and doesn't lead anywhere. I've heard you can form the Federation and merge all the races under your control as a single empire, but I've yet to see that happen.

If you play as the Romulans every 4 years or so you tell the Tal Shiar to focus on certain activities harming your chosen opponent. You also get Romulans and Remans using the latter as slaves.

If you play as the Dominion you have the founders and the vorta, the latter having traits to show they are genetically altered to be loyal and shit. You can also "build" jemhadar pops to get access to jem hadar group troops.

I think the Klingons have some sort of unique mechanic too, but haven't played as them yet.

If the guys working on it continue the way they have been in a year it will probably be the best star trek stratgey game ever made.
>>
>>168491493
It's neat. There's only a few events in but they're way more detailed than the usual stuff in the vanilla game. We're talking "They scripted entire episodes as a multiple choice adventure and then gave you a bunch of "what if" outcomes and choices to make on top of that".

There's also faction unique events, like the Cardassian's wanking off about serving the state, to more complex things like the Federation (which you have to found first and get through the ENT era/not get earth wrecked by the Xindi) having a full blown political system where you can issue federation wide research focuses, properly negotiate with and induct nations into the Federation (Which gives you their territory barring planets and gives them the security of every member state teaming up on every threat along with other neat bonuses.), to even issuing sanctions against warring states.

There's also a Klingon civil war and event and apparently the Tal Shiar is an event based thing for Romulans, among a bunch of other things. Though I haven't tried them yet.

I've pretty much got my entire quadrant of the galaxy (it comes with unique setting accurate maps) under my control or contained, barring some axis of evil popping up. At this point i'm exploring the galactic core (Which is enabled to explore and has a ton of huge bonuses in it, but no naturally habitable planets. The center of the galaxy is a solar system sized black hole too.) and gearing up for when I meet the Borg. At this point it feels like things are slowing down. Though that's mostly because I was careful to rewrite history by uniting everyone else against the Romulans at the end of the ENT era.
>>
>>168491493
Enterprise has a plot?
>>
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>>168492986
>implying its Enterprise alone

At least ENT has an excuse - this is first time Humans venture into the universe, they are unprepared, untrained, have no procedures for different kind of encounters etc.
Nothing explains VOY, TNG or DS9 from its idiocy and retarded actions of characters and universe sized plot holes.
>>
>>168491493
>The star trek mod
Which one ?
>>
>>168493401
The one for Distant Worlds.
>>
Are the DLCs for Cossacks 3 worth it if I only play skirmishes?
>>
>>168496580
Which one, there are like ten of them ..
>>
>>168497031
I was joking. They're talking about Stellaris.
>>
>>168493150
Reminder that Quark and Odo were the entire reason to watch DS9.
>>
>>168496741
Kinda yeah
They add more factions after all
>>
>>168497154
Again : Which one because IIRC there are two ? :P
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-61-indoctrination-unrest-and-faction-interactions.999954/
>>
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New Dev diary
Government,Civics and Hiveminds next week. See that 9th ethos ? Looks like a honycomb. Honey=bees, bees = hives are the 9th ethos.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-61-indoctrination-unrest-and-faction-interactions.999954/
>>
>>168497976
But do they fix the bugs? Like being able to build 6 cannons instead of five, or the units not obeying orders?
>>
>>168499187
whats the one in a non human claw? on the far left.
>>
>>168500657
Authoritarian.
>>
>>168475208
Id have thought wiz more of a heroin guy but ok
>>
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>Purging their archive of intelligent life


God damn that feels good
>>
>>168505832

Well you can play as Fanatic Purifier in Utopia so that will be neat :3


Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution.
>>
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>Installed new Nvidia drivers
>Stellaris won't start
>Check online
>Everyone saying about how it's a resolution issue
>No posts from the last few months
>Can't even reach launcher to change resolution
>>
>>168506164
Edit the settings file in "~/My Documents/Paradox Interactive/Stellaris/"
>>
>>168506463
Reinstalling right now, will feedback if this works.
>>
>>168506530
You'll have to start it at least once so it can generate those settings files. You didn't delete those files right? Change it first.
>>
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>>168506626
>you didn't delete those files right?
>>
>>168506715
If Steam, you can "check file integrity" to recover them.
>>
>>168505832
Xeno Zoo for sentients when?
Turning other sentients into your pets when?
>>
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>>
>>168507459
not soon enough
>>
>>168507459
>Turning other sentients into your pets when?
I like that idea.

>find a fallen empire
>it starts awakening
>beat it through pure luck
>turns all their pops into pets
>>
>>168507247
Don't have the files, checked integrity, still not added them back. I've not got the Paradox folder at all, checked My Documents.
>>
>>168508380
You have to start the launcher / game at least once. Did you try?
>>
>>168507506
>player: let's do *
>all the AIs: [autistic screeching]
ftfy
>>
>>168508483
Can't even get into the launcher. Steam says it's running, syncing, then exits out of it.
>>
Has anyone ever failed to invade pre-FTL civilisations?
I'm curious as to whether the pre-FTL society actually does anything about the fact they fended off alien invaders.
>>
>>168508559
Well then - you're fucked.
Roll back the driver to see if it works.
>>
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>>168508768
Thanks anyway pal.
>>
>>168508641
Fuck it I'm going to deliberately fuck up an invasion and see what happens.
>>
>>168508641
Knowing Paradox, I reckon absolutely nothing is going to happen
>>
>>168411005
>Vurl-Zaldr
Rename it "Johannesburg".
>>
>>168508768
FUKKEN did it. Turns out some of the shit that gets installed during first time set up didn't actually get installed, which is weird as I've already got 40 hours in the game.
>>
>>168379750
It was about twenty years ago so I might be wrong, but I think it's a mod for Civ 2. In fact, Civ 2 came out with a whole disc of wierd ass mods, including even a Master of Magic mod.
>>
>>168509416
keep us updated anon
>>
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*blocks your path*
>>
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How do you get workshop mods to work with a non-steam version of Stellaris lads?
>>
>>168513664

Install them directly to your Stellaris mod folder.
>>
>>168513653
*whips out Pulaski class Superdreadnoughts*

There can be only one you Unbidden fuck !
>>
>>168513743

Literally how? You can't do jack shit other than hit muh subscribe
>>
>>168513664
You can't download mods from the workshop if you don't have Stellaris.

You can download the ones in the OP that Anon's have been kind enough to upload to a Mega, though.
>>
>>168514071
Try the workshopdownloader or that weird russian mod site
>>
>>168514442

Thanks anon :3
>>
>>168513653
*Whips out focused arc emitters*
>>
>>168514442
>>168514476
Pretty sure it doesn't work for Stellaris.
>>
>>168514550
it does, you have to manually edit the .mod file though

change archive="[modname].zip"

to path="mod/[modfile name]"

in typical paradox tradition the editing can be done in notepad
>>
>>168514746
I've done that with the Mega mods when I had a pirated version. What I'm saying is that the downloader itself won't let you download mods from the Stellaris Workshop in the first place.
>>
>>168513653
*doesn't care for 60 more years*
*casually destroys the portals*
>>
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>>
>>168516426
REEEEEEEEEEEEE
>>
Will they ever do anything with the Titanic Life modifier or will it always remain more useless society research?
>>
>>168516761
You can REEEEE at him while he's still there
>>
>>168516898
??? You can recruit them as armies.
>>
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>Psi Drives are useless
>They only get useful when you put Nightmare Vision Goggles on all your crewmen and they get shunted through the Nether-realm screaming.

What did Sven mean by this?
>>
>>168517031
wait what? am i retarded or are you fucking with me?
>>
>>168517118
You can. Don't purge them, research them properly and you get friendly titans you can recruit.
>>
>You can research better fighter craft for your hangers
>You can't research better armor for your armies
>Or Mechs
>Or personal shielding, actually
>>
>>168517054
Who's that cutie?
>>
Endless Space 2 currently is 75% off on Steam. And since it's still in early acces I'd assume it's not supposed to be. Grab it while you can.
>>
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Where in Civ 6 does it breakdown one's sources of tourism? For example how do I figure out how much tourism I am getting from my National Parks?
>>
>>168517508

Lu-ci-na!

LUCINA!
>>
>>168517810
I am SO going to regret this, but I think I'm gonna.
I can't remember the last time I bought a game without trying it beforehand and not regretted my decision.
>>
>>168517118
>>168517205
you can also bring back dead species by selling their brain scans to xenophile fallen empires and then conquering the preserve
>>
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>mfw 25 tile 100% world with over five 3+ food tiles

I'm making 35 food on this bad boy and it's not even fully developed yet.
>>
>>168427028
>Caring about local workers is socialism
The entire problem with the globalist champagne socialists shitting up the west is that they don't give a fuck about local workers. Mass immigration drives down wages. Mountains of regulation stifle small businesses that can't afford to deal with the bureaucracy.
>>
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>>168442032
>pop a few wonders
>forward settle Brazil so I have free reign of most of the continent
>expand like crazy for a few turns, until all the rainforest is claimed
>drag my feet colonizing the rest and the Aztec and Norway settle some of my shores
>Aztec ahead of me most of the game
>finally break away and start destroying everyone in culture
I did decent enough not knowing how the Mbanza worked.

Also creating National Parks as the Kongo is really hard.
>>
>>168511287
Well, looks like you can invade primitives within the borders of other empires.
Nothing happened when I lost.
I might try it again on a planet I have an observation post over but I've already annexed every primitive civilisation in my borders so might be a while before I nab another one.
>>
>>168519394
So what ? Unless you mod the game you cant ship out food anywhere so its pointless.
>>
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>>168520659
Let's begin.
>>
BANKS WHEN
>>
>>168521225
Looks like they haven't even started working on machine/biological ascensions, so not Soon.
>>
>>168521225
Mmm? It's already out.
>>
Time for a new thread soon?
>>
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>Finally get around to playing Stellaris
>Have lots of fun
>Hop online and poke around
>Everyone and their dog fucking hates Stellaris

I.. don't get it. I think this game is crazy fun. Why does it have such a bad rap? Is it just niche as fuck and I happened to be that niche and didn't know it?
>>
>>168523663
It's not really a strategy game. The game just tells you to click on something, and you do, over and over again.
>>
>>168523663
I hate stellaris because it isn't what it could be

I'll love stellaris when it becomes what it should've been
>>
>>168523663
It's a bit shallow right now. People get mad when things they like aren't as good as they hoped.
>>
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>>168523663
this.
I just want people to like it... but they have to be such stuck up snobs about it and point out every tiny flaw
>>
>>168524421
t. johan
>>
>>168455552
Distant Worlds.
>>
>>168523663
>mfw I really liked Stellaris
>and then I replayed it and I noticed
>WOAH
>nothing fucking changes between a tyrannic empire of evil who rape, torture and purge and a nicy hippy brotherhood
>>
>>168523663
Because it does have tons of flaw and is nowhere near as good as it could potentially be.
Paradox being jews with their DLCs doesn't help, either.
>>
>>168513653
The life-forms, Donald!
>>
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THEY CAN'T KEEP GETTING AWAY WITH IT
>>
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>>168526779
You surely want to play as plantoids, anon.
>>
>>168527039
The price is ridiculous for what it adds to gameplay, but I pirated it and they're actually nice portraits.
>>
Does anyone here have a decent grasp on the artstyle of Stellaris portraits? I want to try and make an Animorphs races mod, and I can handle the programming part of it, but I can't make art worth shit.
>>
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>>
>>168527980

>Coming Fall, 2019 for the low price of $25.99
>>
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>>168527740
>animorphs
I remember those books, i cant help much except by adding a pic of the "good" alien species
>>
>>168528165
Reminder that the Andalites did literally nothing wrong
>>
>>168527980
>high priority
Higher priority than more portrait packs and different types of purging? Suuuure
>>
>>168528352
I haven't read the books in a while... remind me what was seen as bad in the plot?
>>
>can't purge individual pops anymore
What the fug
>>
>>168526779
DLC is a curse. A pox. A blight upon the already festering open sore which is the gaming industry.

Okay.
I think I've got it all out now.
Continue thread pls.
>>
>>168528561
Seerow's Kindness (http://animorphs.wikia.com/wiki/Seerow's_Kindness)... they fucked up by taking pity on pre-FTL Yeerks and gave them the tech to interact with the world and take to the stars, which led to them getting out of control, forming their empire, and beginning the enslavement of other species. This is obviously super bad, but to 1) prevent something similar from happening again and 2) save face in front of other races, the Andalites decided to never give another primitive race their technological, sociological, or historical knowledge. This ultimately ends up dooming races that are trying to fight the Yeerks (the Hork-Bajir and the Humans), so the Andalites aren't making up for their Yeerk mistake, they're constantly making it WORSE.

This anon >>168528352 is literally wrong, the Andalites are overly proud assholes that had basically both doomed and written off the other races of the galaxy, until the Animorphs forced them to break their rules and stop being lazy cucks
>>
>scientists found interesting stuff on Ceres, apparently life can exist there
>but it still doesn't
I'm scared. What if we're all alone?
>>
>>168529436
For a kid's story, it was all surprisingly high-brow and pretty dark
>>
>>168529471
Who the fuck cares? We're not alone. See that rock with a few patches of lichen on it? It's just as valid as you are as far as the universe gives a damn.
>>
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>>168526779
But it's the enlightened thing to do.

Don't you want to be enlightened?
>>
Does anyone know any of the ES2 minor faction laws besides Marvos? They have -50% expansion penalty. I'm going to go for the hisho one
>>
>AI already researching Petroglyphs and shit
>I'm doing Ground Stone

wait

this isn't how it's supposed to go...
>>
>>168531770
what mod?
>>
>>168531908
C2C
>>
>>168531770
wait nevermind Darius is just now doing Persistence Hunting LOL

Maybe they just beeline for some techs like dumb missiles
>>
>>168526779
Wait, so what gameplay does it add?
>>
>>168529436
Holy fuck... now THAT is a good story! maybe they'll add an event when uplifting primitives in stellaris mirroring this
>>
>>168517054
>useless
They're better than regular jump drives.
>>
>>168531981
I have 14k score when everyone else have 9k put together. Modern Era. First play through, immortal difficulty.
The one and only mistake the mod did was having police and anti-plague units.
Think about it. In reality, you can't just throw money at problems like crime and disease and expect them to disappear. And there's too much money, so that's not an issue in the mod.
Generally, the mod is an amazing Civ experience, and has an amazing game hiding inside the bloat.
>>
New thread? this one is cashed
>>
>>168536192
Not yet, idiot.
>>
>>168536560
when
>>
>>168536678
In 9 posts.
>>
>>168536839
Well
>>
>>168537098
Well?
>>
>>168537098
time
>>
>>168537240
for
>>
>>168537240
Not yet
>>
>>168537436
a
>>
>>168537587
new
>>
>>168537768
thread
>>
>>168507459
Pets would probably fall under the "Domestic Servitude" policy
Thread posts: 751
Thread images: 146


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