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XCOM General - /xcg/

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Thread replies: 754
Thread images: 158

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XCOM2 Boardgame when? Edition

Previous Mission >>167980050

News:
1)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN (embed)
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Music for when dogfighting the ayys:
>https://www.youtube.com/watch?v=igz7A45koUU
>https://www.youtube.com/watch?v=AwfqhEUZ0wo
>https://www.youtube.com/watch?v=-DkKuUGy5qM
>>
pistols are useful
>>
Stealth is boring.
>>
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>>168158908
I've taken some time to update the /xcg/ ablum, now with 900+ images.
Take some time to check it out if you haven't yet, or browse through the front to see the new stuff. Last time I posted there was only about 750 some images, so a lot got added this time around.
http://imgur.com/a/S1qfx
>http://imgur.com/a/S1qfx
http://imgur.com/a/S1qfx
>>
How do you find Facilities to raid in LW2? Do you have to contact the region then do "find a lead" missions, as with the original Blacksite?
>>
Viper apron costume when?
>>
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>>168159668
>>
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>>168159668

Miia mod when?
>>
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Iv been playing a lot of vanilla EW, i had forgot how OP upgraded shivs are. Half way though the game I'm not even using soliders anymore , only using my Sniper Col. when the objective needs it.
Also, mabey it's just my bad luck, but I have a full barracks of 70 and only 2 have passed PSI testing
>>
>flank a 4 health advent with 4 different soldiers at point blank
>he lives and kills one of them

who the fuck thought making guns this inaccurate was a good idea?
>>
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>>168160143
>>
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>>
>have perfect info "cheat" mod
>missing 100% shots
>aliens critting me through full cover while flashbanged

okay
>>
>>168163120
What about Ayys under mental servitude?
>>
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>>168163265
>>
>>168163419
Under mental servitude they'd remove themselves if you wanted.
>>
>>168163596
Good
>>
Have you guys had any success in rushing coilguns and skipping magnetics after lasers?
>>
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Still hoping someone would pick up the Dr. Vahlen in an xcom virgin killer sweater.

Well. If we had any drawfriends.
>>
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Wakaliwood voice mod when

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
>>168160316
savescumming to the rescue.
game is playing dirty, why shouldn't I?
>>
>start using teams of 2-3 Shinobi doing the very light/extremely light intel missions
>just dashing in and out
>start putting them in all-black uniforms with red visors
>name their squad Cerberus

The edge is real but

they're actually kinda cool
>tfw can't do a squad screenshot because they're literally always out on missions
>>
>>168165123
more like
>tfw cant do a squad screenshot because they are that good at hiding
>>
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Does anybody have the image of the clip art/stock photo of the soldiers looking through the doorway with this guy and a snake through it? I remember seeing it so long ago on /xcg/ and can't find it even on the imgur archive.
>>
>>168165123
I used to clear out vanilla facility sabotage missions that way
>>
What would you guys like in a dog mod?
My basic idea is giving it 4 extra moves tiles and have all cover be treated like full cover and can grab on to enemies to hold them.
>>
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>>168166430
Damn, I know exactly what your are talking about too.
>>
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>>168166430
>>
>>168167240
thx
>>
>>168160225

If you think that's OP you need to try Ghost Grenades, Ghost Armor and Mimetic Skin.

Fun Times.
>>
>enemies can be in the fog on overwatch without the game showing you in EW

holy fuck this is dumb
>>
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>ADVENT Captains with squadsight Holotarget
Thank god they don't exist.
>>
>>168169647
It let's the player do the same exact thing so why wouldn't it let the AI do it as well?
>>
>>168169647
clear the fog with your scout, anon
>>
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I know I'm a bit late...
but I finally got to Temple Ship in LW (on normal)

The last 20 or so missions were just me running my OP squad into the fray and obliterating everything while I waited for my psi lady to finish her training. Meanwhile the longer I played the more broken the game became, especially when it came to cyberdisks. Many times the game just crashed or the disk decided to fly across the whole map and activate on the other side among civilians. Fuck terror missions.

It certainly was a ride
>>
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>>168170148
Good job anon, not many finish the Long Ride.
>>
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Wait a minute...
>Tygan DLC revealed
>have to go into the ADVENT network/matrix and acquire some valuable intel/research
>digital warfare.jpg
>digitally infiltrate ADVENT network with holo-soldiers
>come across ayy lmaos in the matrix
>codex muton
>codex viper
>codex stunlancer
>codex chrysallid
>mfw we shadowrunners
>>
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>>168170413
>codex chryssalid splits into clones when damaged
>can teleport
>>
>playing EW for first time after xcom 2
>first chrysallid
>92% miss
>84% miss
>72% miss
>crits my guy for one hit kill
>uninstall
>>
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>yfw there are alternate versions of the in-game EU ost that haven't been modded in
>https://youtu.be/c83QEeaM9SM
>https://youtu.be/vytvfOq5jdE

these are fucking amazing
>>
What's the best way to play UFO Defense on steam? That one link to the Steam forum has disappeared.
>>
>>168169848
Good new anon! They're including Advent Sniper captains in the next LW2 update!
>>
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Anyone skip lasers and go straight for mag?

If so, how's it playing out? Good? Shit?
>>
>>168171183
>purchase game
>use files to play openxcom.org
>>
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>>168171294
>>
>>168170750
>168170750
What the fucking shit is that?
>>
>>168171129
These are bretty gud
>>
>>168171325
Worked WONDERS for me. Probably because I had 4 scientists by month 2 so Laser and Mag popped at the same time for me, only took 6 more days too.
>>
>>168171326
Thanks. Where do I install that shit?
>>
>>168171506
C'est magnifique, mon ami
>>
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>>168171912
>openxcom.org
>>
>>168172005
Ya I downloaded OpenXcomEx.exe and the readme but I have no idea where to put it. Doesn't say anywhere online
>>
>>168172495
Nevrrmind I DL the wrong file
>>
>>168171894

So the 5 aim meme and resource costs weren't too big of a deal then?

I'm in my 2nd month with 2 rounds of basic research and 3 scientists. 3 alloys away from jumping straight into lasers but finding the dosh to buy the alloys is suffering.
>>
>strength 6
>all these enemies on >"light" missions

wew
>>
What aliens are the worst idea to melee?
>>
>>168176120
muttons then sectopods
>>
>>168176120
all of them

you have guns for a reason
>>
Where is the stealth meme coming from in Long Dong 2? Let's look at the downsides:

>lose out on experience (both kill xp and mission xp until 3 troops)
>no loot, including stuff like elerium cores which you really need
>always at risk of being revealed by a patrolling drone or a civ hiding somewhere
>utterly fucked if something goes wrong (and this is fucking xcom so that's pretty likely)
>welp, there's a pod sitting on the objective, guess I can't do the mission

Obviously you don't want to engage the whole map if you can help it, but I feel like everything's a lot easier if you can take at least 4 guys so you can potentially take out a pod or hold out until extraction.

Do people just feel like they have to take every mission, then savescum until their shinobi survives? I can see why people would think that's boring. But I just don't take those missions and I seem to be doing fine in the mid game so far. It's really fun so far desu
>>
>>168176208
>>168176216
How about Chryssalid pods?
>>
>>168176375
No dangerous than anything else honestly.
>>
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>>168170413
>>Tygan DLC revealed

I think that's going to be more Gene Mod (and Vahlen) related but that could be a good start.

Then, as you research deeper into the ADVENT files, you come across sealed DNA strands, aka, Rulers of all the other classes of enemies in the game...
>>
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>>168176375
explosives and shotguns

you wanna wack this thing with a sword go right the fuck ahead
>>
>>168176375
>>168176724

Misunderstood.

Id say its a tie between mutons and chryssalids
>>
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jl defeated beagle

he won
>>
>>168173501
The mag weapons were such a massive leap early that I only had to invest in 1 of each type + arc swords, since if I hit anything would die instantly.
>>
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Main menus?
>>
>>168177865
Hello taliban
>>
>>168176863
Mutons are way worse because of parry-counterstrike, anon.

Do lids get that?
>>
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>Workshop isn't letting me add items to collection anymore
GG, Gabe.
>>
>>168178484
You have to pay first. Modders need to be payed you know :^)
>>
Are AH and SLG missions based off infiltration as well in LW2 or do you just go ahead and do them normally?
>>
>EW has no los indicator or overwatch symbol over enemies

fucking hell is there a mod for this
>>
>>168179695

git

gud
>>
>>168179834

kill yourself
>>
>>168179695
LOS you're out of luck, I think. Overwatch indicators, though, are added by Long War.
>>
>>168179901

abloo bloo

oughta highlight the best move for you too right
>>
Do you gain XP for farming the reinforcements?
>>
>>168180685
vanilla yes

LW2 no
>>
WTF? I can only bring 5 dudes on the network tower mission in LW2?
>>
>>168179695
http://www.nexusmods.com/xcom/mods/666/
>>
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>>
>>168184001

that's fucking sick. is that a prebuilt theme?
>>
>>168181398
The map is tiny, more than five men makes it too easy.
>>
So which classes make the Brest officers? Rangers and specialists?
>>
>>168185849

shinobi are good too for those VIP extract missions.

later on I just trained everyone into officers to have maximum overlap.
>>
>Get the dlc
>Start a new game
>Do Shen's gift as soon as it appears
>Killing an 80 health sectopod with 6 armor with a squad of squaddies and a rookie

Long story short, everyone except Shen and Spark died.

Are the hunter's weapons any good? Do I get a replacement spark if he dies doing stupid shit?
>>
>>168187252

vanilla: they're good
LW2: 2 of them are good

you can build more sparks in proving grounds.
>>
>>168187402
I find the frost bomb useful against targets that love flanking or have dangerous movements such as captains early, lids and stun lancers. I haven't used the rifle or pistol yet.
>>
>>168187252
The hunter weapons are pretty good, two of them are a straight upgrade while the other is a damage boost + stun chance. Frost bombs are tremendously useful against rulers and aliens alike.

As far as sparks, if they die you need to build a new one.
>>
>>168177936
BEHEAD THOSE WHO INSULT XCOM
>>
>>168177418
>but at what cost?
>>
>>168188576
who?
>>
>>168188576
>Finally my game is so unfun hardcore even Beaglerush has been defeated
>>
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>advent attack liberated region
>have to destroy a relay 100 miles away
>civs getting killed on their turn with no recourse by each and every unactivated enemy including triple action sectopod
>immediately encounter powerful pods that quickly necessitate expending grenades
>can't push too far forward because reinforcements are dropping behind you almost every turn
>try to get in a slightly better position? lol here's another two pods you couldn't have possibly thought would remain

This is bullshit. What do they want you to do here, just sit and overwatch trap until you reach an equilibrium, with everyone dying on a DEFENSIVE mission? Fuck you lump you piece of subhuman trash.
>>
>>168187402
Did they fuck over the Bolt Caster? That was my favorite weapon.
>>
>>168189082

bolt just doesn't really suit LW2's SMG guerilla hit and run metagame. it's decent on untimed missions but not anything outstanding because of regular reinforcement intervals either.
>>
does anyone feel like they don't their hacking awards?

I just successfully hacked for 33% reduced contact cost but it's not applied on any uncontacted region.
>>
>>168189717

i don't know about hacking awards but this one time i accidentally a coke bottle
>>
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>just did my first shinobi/sniper assasination
>completely flawless

holy shit that was operator as fuck
>>
>>168191108
aaand im under the avenger

how fix
>>
>>168191536
relaunch
>>
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>fuck okay just act cool man they havent noticed yet
>>
>>168191819
>autosaved with both operatives right next to EVAC

10/10
>>
XCOM 3 should scrap multiplayer PvP to focus on multiplayer PvE
>>
>>168192351
What would a Turn Based Tactics MMO be like?
>>
>>168192351
>heavy
>only 16
Does strength count reinforcements? Or did I jsut had some lucky reductions?
>>
>>168192407

https://youtu.be/kJ-xGUSbnzg?t=283
>>
>>168191819
it worked, thanks

shadow step or lone wolf for solo/all shinobi/sniper team shinobi?
>>
>>168192825
Didn't mean to reply to.
>>
Shen senior or Vahlen?
>>
>>168193908
>choosing
Why? They are best together, bickering like the married couple they were originally going to be.
>>
>tfw made it to first terror mission with a solo soldier on classic ironman EW
Snipers are fucking broken

Headshot
Snap Shot
Rapid Reaction (wish it was sentinel but whatever)
Opportunist
Bring Em On

Idk what i'm gonna get at Major, praying for HEAT ammo, but even without it I can bring In the Zone thanks to boosted crits enabling massive damage fuckery

I will become the next solo madman
>>
>>168194331
>snapshot in vanilla
sqaudsight is so much better though
>>
>>168195015
>solo soldier
Squadsight is useless when there is no squad to sight for you
>>
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>Do hunter mission
>Questioning why Bradford is a lolsword ranger
>15+ sneks with 2 health next to eachother
>Reaper

At least I truly see.
>>
>>168195297
He's all about CLOSE RANGE now. Old Bradford is done with ayylien's shit.
>>
>>168195297
>reaper
>every time it procs bradford says DIE DIE DIE
>>
>>168195614
>Fear the Reaper!
>3 damage
>>
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>this isn't a flank

smgdh
>>
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>>168197324
I haven't played EW in what feels like decades but if I'm not mistaken the line of sight is being blocked by the dumpster itself.
>>
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collaborators get what they deserve
>>
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I really don't see how this rookie will survive
>>
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>>168199184
>-8
>-9
>-7
>-9
wtf lump
>>
>>168199184
maybe they will have really good luck
>>
>>168199924
yeah sure

>>168199908
Ok at least Smit it godly fast and has insane dodge. Like some sort of speed tank. Hans Hendricks would make a fantastic tank.
>>
Is there ever any reason to not take Untouchable?
>>
>>168200373
Depends on the skill tree. What is it currently up against?
>>
Should I skip mag and go coil after lasers?
>>
>>168171129
Whaaaaaaaaaaaaaaaaaaat


This is like when Jeff Van Dyck uploaded different-sounding M2TW tracks to the CA website
>>
>Oscar mike
>Command
>both usable from stealth
>flabby civilian sprints past ayys, troopers and MECs activating everything and evacs in one turn

He made it from that bus to the flare, solo 2LT shinobis were not a meme.
>>
>tfw no xcom tactical shooter done in the style of oldschool rainbow six games

it would literally be perfect

xcom is literally just rainbow six except they kill ayys instead of terrorists
>>
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>>168201358
This bus, that is. Next turn shinobi just broke stealth and ran in himself, ADVENT cant possibly compete.
>>
>>168201460
How the fuck did you hack the cell but are still stealthed? Do you have the reconcealment ability?
>>
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>>168201432
That's what I've been saying. Mix rogue spear and xcom and your good to go.
>>
>>168201531
It was a liberation non-concealed evac mission where you're actually supposed to take a squad and escort+fight, but I only had one day to do it. The VIP is already with your troops.
>>
>>168201575
this desu
>>
>>168201575
>oh cool, time to learn some stealthy signalling
>it's a joke poster

Do you have the original?
>>
>>168201654
Oh, I thought it was the hack and then extract mission.

>all of my rangers are injured
>shit, a bunch of my dudes are injured and I don't have an AWC yet
>advent strength 9 HQ liberation

I have 8 predator armors and 2 of each laser weapon including pistols (they're useful) but I've got like 2 sharpshooters, 3 technicals, a grenadier, two assaults, and a gunner available to do the mission.

Fuck that network tower mission was intense. I tried to sneak around but ended up activating several pods at once and then had the reinforcements start to drop on my ass so I had to beeline it to the objective which activated yet more pod(s).
>>
why the fuck did they get rid of the doors block sight mechanic in XCOM 2
>>
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>>168201791
I didn't, but I think I may have found it.

>>168201990
They didn't. LOS is just broken in general.
>>
>>168201868
>I have 8 predator armors and 2 of each laser weapon including pistols (they're useful) but I've got like 2 sharpshooters, 3 technicals, a grenadier, two assaults, and a gunner available to do the mission.

And you don't have an AWC?

With the network tower, sneak a shinobi to the objective while positioning your squad to ambush two pods. Hack the objective which shuts off reinforcements and stuns all the ayys for two turns.

The rest should be pretty doable with 5 men.
>>
>>168201990
In general they didn't, but I've found a few doors are bugged. Are you playing LW2? I've found a lot of the new maps to be buggy as shit.
>>
>>168202067
I went GTS first for training rookies to squaddies/officers.

I have no other facilities.

Besides that I've been living off mission rewards/black market.

I've been prioritizing guns and armor.

Killed some faceless but set my haven to do all intel since I wanted to liberate ASAP, after which I should be able to get some steady supplies before liberating the next region.
>>
>>168201990
It's just different terrain. Does the door have a glass window? X2 also has laser windows, holograms, and general alien future-city geometry that is going to be different from the usual. XCOM across all generations was about the sudden juxtaposition of different terrains, going from a farmer's field full of hay bales into the weirdly shaped corridors of a UFO and shit.
>>
>troop column mission
>8 enemies in a pod

they made the rocketeer especially for this right?
>>
>>168202204
Don't start intel before you do some heavy recruitment, agents are important.
>>
>>168202312
I have 13 agents in that haven, but they're all in hiding now because LOL STRENGTH 9. At least I'm about to liberate it.

Also expanded to another haven with probably around the same number of agents but that's only strength 2 maybe.
>>
>>168202309
>they made the rocketeer especially for this right?

They made sting grenades for this. ~50% will be stunned and stand in the open, the rest won't have the mobility to scatter too far and will clump together, making a great target for a cover destroying rocket that'll leave them stood in the open.
>>
>finally doing BLACKED site
>only 17 contacts
>I put a team of alien-chewing badasses in full combat gear on infiltration for 18 days for this

Gonna feel bad if some crazy new enemy doesn't appear and at least try to give my squad some shit.

>>168202309
Early on technicals are good for that, afterward I'd just toss em into havens and forget about using them for anything.
>>
>>168202425
no anon
i delete them on engage
>>
>>168202309
>>168202494
muh alpha strike
>>
>>168202494
Rockets do fucking nothing in the mid-to-late game. For AoE damage saturation fire far, far better.
>>
>>168202494
>i delete them on engage
Which is pretty easy to do if you've made them all stand out in the open for your rangers, gunners and serial sharpshooters, the actual midrange damage dealers.

Rockets don't scale at all well.
>>
>>168202738
when does the midgame start?
>>168202631
you can leave mr. lump your weeb class a shit
>>
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https://www.youtube.com/watch?v=SvdRDfStBPA

gud musik
>>
>>168194331
do you just sit there overwatching the entire map?
>>
so what's the timing on shen's last gift/alien rulers with gay long war memes?
>>
Havent played xcom 2 in a while. What are the must have mods?
>>
>>168204170
>>168204046
Are you posting dumb questions just to keep the thread alive?
>>
>>168202808
And how are you gonna make them stand out in the open without grenades, demolition, etc?
>>
>>168205241
Shit, you can see the comment chain for a reason.
>>
can i build a gunslinger with the awc?
i have an assault with fanfire as first skill
>>
If I'd known coilguns were going to look this sexy I'd have fapped a couple times first, jesus christ. Based long war team blowing shitty X2 designs out of the water.
>>
>>168208035
But should I skip magnetics for them?

Also civvies with coilguns when?
>>
>>168207098
Anyone can train all the pistol skills, it's just the order that changes.

It works well for assaults as fanfire and faceoff are fantastic as midrange flanking options. Shinobis too as the gunslinger skills work excellently with shadowstrike.

As you up the difficulty the training times can make it pretty costly, especially for a class that's most likely to take wounds.
>>
How would you feel if there was a version of, or an option for Long War 2 that abandoned most of the changes to the Strategy layer, but kept the Tactical layer the same?
>>
>>168208882
It's mostly the stealth that I don't like.

I'm tempted to just loosen up the infiltration times so that it's full squads going out constantly.
>>
Ummm...
I might have misunderstood what hiding meant for haven guys and I thought that if I put everyone to hiding after I see advent strenght climb up they wont die on retaliations.
Needless to say I now have an empty haven. Is there a way I can fill it up again? Or is it like that forever?
It's my second region after I liberated the first one but I have plenty others, so no need to worry about that.
>>
>>168208563
you mean as im advancing further down the AWC tree or just difficulty, im playing on legend and its not too bad imo, he can skip a mission or 2

but this sounds OP, an entire squad with fanfire/faceoff/LH
who even needs main weapons
>>
>>168208882
i like the strategy layer apart from missions popping up with less than 4 days left

also extend the turns because on some maps, you can only sprint to the objective
>>
>>168210009
>I might have misunderstood what hiding meant for haven guys and I thought that if I put everyone to hiding after I see advent strenght climb up they wont die on retaliations.

Hiding prevents specific retaliations that are related to the rebels jobs, at high Advent strength and 3 rebels on intel you get ayys raiding your supplies, 3 on recruit and you get recruit raids.

To recruit, having a soldier advisor gives a passive chance based on rank.

Scanning with the avenger counts as 4 rebels on intel so you might be able to pick up some jailbreak missions.
>>
>>168210009
Put soldier advisor there, something might happen.
you can also scan area for resistance rescue missions
>>
>>168210271
Even though the order is randomized a high ranking skill (like fanfire) will take a longer time to train.

But yeah, a higher difficulty means longer AWC times across the board.
>>
>>168210009
Put a really good soldier as haven advisor I guess, or scan there and try to jailbreak some agents with luck. But that region's probably lost to advent most likely.

>>168208318
I wouldn't skip any tier, coilguns takes awhile to reach, mag is great for fucking up mutons and advanced ADVENT while lasers are passed down to the newbies.
>>
>>168210434
>3 rebels on intel you get ayys raiding your supplies
I meant
>3 rebels on SUPPLY you get ayys raiding your supplies
>>
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This is some straight up bullshit right here
>>
>>168210559
IT'S TOO LATE ANON!

THIS IS ALREADY BEING CODED INTO THE NEXT UPDATE
>>
>>168210701
oh lawd, i didn't even know that was possible
>>
>>168210915
They're built to turtle now. Bonus hp, bonus armour in cover, increased chance to hit and now poison fucking bullets. LW2 is officially a stealth game
>>
rendezvous missions aren't fun or interesting, and my haven faggots should be able to take care of a faceless and a few advent troops on their own
>>
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>>168211085
>rookies should be able to zip up after going to the bathroom without the commanders handholding
>>
>>168210701
>graze+viper

This is why you download easier war dark events.
>>
>>168211085
disagree
i think it is
>actual soldier taking civils to a fight

i just wish these guys always had weapons so retaliations wouldnt be so brutal on your haven pool, too major of a setback
>>
>>168210701
i had increased defense, armor and resistance to explosives at some point

no thanks
>>
I'm genuinely surprised to see there aren't more voice packs for SPARKs out. Seems like robotic voices would be fun to make.
>>
Does the +10 aim & crit from successive shots that Locked On provide activate if you use rapid fire?

If this is the case should I pick rapid fire on this soldier over hit and run?
>>
>>168212394
Yeah. Seems rather pointless perk otherwise.
>>
>>168212394
i think rapid fire takes it's hit and crit chance from the initial shot, it doesn't recalculate for the second
>>
>>168164142
CEASE, YOU GODDAMN DEGENERATE
>>
>mid-september
>finish retaliation and go back to avenger to call it a night
>try to load save, just gets stuck on loading screen forever
>not playing ironman
>load one autosave back, evac again
>make another save in avenger
>loads just fine
>everything is ok
>>
>>168214665
MAKE ME
>>
>>168217234
You know what I'm not going make? Vahlen in that degenerate sweater, nigger.
>>
>>168218132
the sweater isn't attractive anyway
i don't get why faggots flock to it so much
you would think degenerates would have slightly better taste
>>
>>168218247
it's just fotm shit
>>
>>168204039
I just got mimetic skin, so mostly yeah. The first couple missions are a fucking pain in the ass, because on the first you can't move+shoot. On the plus side Hunker Down is OP, especially when you can get 50%s on high cover sectoids

Mostly i spent easily two hours running through the meld tutorial trying to get a good soldier.
>>
>>168210543
Hmm, around when should I get mag?
>>
>>168218132
>degenerate

Sounds like ADVENT talk, boyo
>>
>>168218132
In the first place, I doubt you can even draw
>>
>>168218132
Will you draw an adorable clumsy femboy Shinobi-class?
>>
>>168213293
It's for light em up
>>
>>168219719

>we will never have cute kawaii orphan kids fighting the ayy menace
>>
How the fuck do I beat troop column ambushes when I get no time to infiltrate?
>>
>>168221524
No timers. Overwatch spam and technicals.
>>
>>168221636
How are the rewards?
>>
>>168221869
You get to keep all the corpses, and you get a bunch of bonus supplies, ayyloys and elerium. It's your main source of supplies untill you liberate a region and (atleast for me) your main source of elerium and ayyloys the entire game.
>>
Was Dr. Vahlen a medical doctor? Was Dr. Shen a mechanical engineer?
>>
>>168222638
they were the magical scientists that first-year STEM students jerk off over that will fix the world
>>
>>168221636
>technicals
>>
>>168222638
Vahlen was some sort of multi-disciplinary super scientist (PhD doctor, doubtful she'd have an MD)
Shen was a multi-faceted engineer
>>
>>168223051
Early game they're more useful than grenadiers.
>>
>>168223123
Tygan is not an MD either but he's doing surgery?
>>
>>168223771
Don't need a degree to do surgery senpai. Credentials and accreditation are artificial requirements. Just need the knowledge, skill and a steady hand.
>>
Why is soundtrack so shit in XCOM2?
>>
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>hate this fuckers in X:EU
>see them in X2
This was like meeting an old lad tbqh
>>
>>168223771
Aliens probably put their own credential system in place, especially since hospitals were all replaced w/ gene clinics.
>>
Is the me3 palaven mod compatible with lw2?
>>
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>-15% aim, +3 damage
>+15% aim
This mod is too good.
>>
>>168226719
Is that Grimy's Loot Mod?

If so, does it work with LW2?
>>
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>>168224262

Is there a mod yet that replaces all enemies with lids?

I'd imagine different types too

>very fast small lids that can run at long range but 2 hp
>Stealth lids that are invisible until it gets in a certain range can't attack while invisible
>lids that can spit their saliva damaging a single soldier has DoT effect like sneks poison
>Armored lid with lots of hp, the "tanky" lid
>Obligatory lid queens
flying lids

Too masochistic?
>>
>>168226719
That's what plasma SMGs look like? Goddamn that looks like shit.
>>
>>168227335
It looks like a miniature particle accelerator. If only it looked good as well.
>>
>>168227187
Starship troopers
>>
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>>168227187

Cont.

>Flying lids pick up your soldiers and eat them while they're flying
>other troops have to shoot them to get their comrade free

Mission types
>Fighting your way into nests to set X4 and blow it to hell
>Regular "extermination"
>Defending havens from being overrun due to fast growing lid population going out of control
(Avenger can only be in so many places at once)
>"Queen extermination"
This is the concept mods version of liberation.
>Destroy this massive fucking queen who has similar health to LW1 to stop them from breeding in that region.

What do you guys think so far?

Stupid idea?
Interesting?
>>
>>168229109
[Would like to know more]
>>
>>168227187
>Codex Lids that can drain your ammo and split on damage.
>Can still spawn more of themselves through killing things.
>>
>>168218391
Yo, this fag again here. Would anyone be interested in a few recorded solo soldier missions? I'm testing out a bunch of jerry-rigged recording and editing shit on a mac so I have a soundless video of a flawless Friends in Low Places. Idk if there's any interest in uploads.
>>
>>168229109

Cont.

Regular campaign in the late game involving the ethereals and ending advents oppression plus the alien rules from DLC would kinda pull you out of the lid purging story.

>Start instantly with 8 rookies in squad size
>upgrade later to 10 then 12 (may adjust)
Thought specialist would be useless in this mod concept but with ethereals still technically running shit i suppose there could be "robotic lids"
>Robotic chryssalid
>Has more armour than HP (maybe added shields)
I'd imagine this is a mid-late game lid because conventional weapons won't do anything unless you shred alot of armour or bypass it several with combat protocol but i just remembered specs can also be medics which imagine there will be alot of them will be needed.

(names subject to change)
>Classes
-flamer
This is your obligatory "kill it with fire" class that carries a flamethrower as a primary and a sawn off as a secondary like LW2s ranger,
Flamers aren't known for long range but you can upgrade to a probable wider and longer cone AoE perk.
>Gunner
Similar to LW2 This is the guy with lots of bullets to mow down the lids
>grenadier
Explosives are an obvious need to purge the lid from this earth
>Assault
This is your CLOSE RANGE unit that does alot of damage but has to get in hand holding distance to the lids equipped like in LW2 with an arc thrower incase you dont have the time or moves to reload and fire at the lids
>shinobi
This happens to be taking alot of stuff from LW2 but hey it's good stuff.
This is your melee character that like the assault equip rifle or shotgun but has a sword for the secondary
>Sharpshooter
The usual Pistol slinger or long range late game god.
>specialist
I already went into this one but for completions sake this class with this mod concept is going to be your medic mainly, it can go the usual hacker but would be only useful against robo lids *comment to long Cont.*
>>
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>>168232131

Cont.

>specialist
I already went into this one but for completions sake this class with this mod concept is going to be your medic mainly, it can go the usual hacker but would be only useful against robo lids unless combat protocol is moved down the perk list significantly and the damage is increased quite a bit (maybe a small chance to stun)

Brb saving all these concepts to Notepad.
>>
>>168232608
You'd bettet actually make the mod bucko
>>
>>168231828
>that's a no
RIP
>>
Why did they buff Ready for Anything? Didn't it only proc when you ended your turn without shooting? Now Advent can move, shoot, overwatch. That's such an interesting mechanic when you only have rookies.
>>
>playing with red fog
>squad full of squaddies led by 2LT shinobi
>elite advent troop column led by elite snek
>end up having to take risky run and guns and soak a flank shot
>assault gets pulled but freed by hail mary sniper shot and finishes off snek
>advent 1st sergeant and assault at 1hp each in their own corner of the battlefield
>staring each other down around the corner of an SUV
>gasping for air, bleeding out of every hole and blind firing their guns around the corner trying to finish each other off for 3 rounds
>squad doing everything it can to suppress and keep other advent attention on them while slowly winning the fight
>assault finally lands the 29% and finishes him off
>limps back with run and gun to flashbang the elite officer and be part of the final kill

I got cocky, never send a full squaddie team in the mid-late game.
>>
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>nearly finished xcom 2 campaign
>finally build a psi ops lab
>check for a recruit to put in that lab
>suddenly get a message from the dead
>>
>>168239161
>implying dead
>>
What happened to the XCOM EU/EW resources in the OP?
>>
>>168240160
Which ones? The LW pastebin is still there, and the EU/EW Long War secitons are still in the /xcg/ pastebin.
>>
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>>168234209

>Tfw too incompetent to make this mod come true

I'm sorry.
>>
>got the dark event where faceless infiltrate havens a lot more
>it's been off for like 5+ months now
>haven't had supplies this entire campaign and still getting constant rendezvous missions
why
>>
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>Never done the DLC missions before, give it a shot when it pops up in late March
>2HP snakes, this shouldn't be too hard
>Oh regular snakes no biggy
>60HP 3Armor snake
>Ruler Reaction for everything short of turning the camera
>>
>>168241337
>short of turning the camera
Hey that's a great idea
>>
>>168241437
Jake pls.
>>
>>168241437
>game detects you breathing
>gives them another free move
>>
>>168241337
Alien Rulers is just hard, Shen's Last Gift is a cakewalk with minimal preparation. Shen herself is disgustingly good against robotic units, and 100% of the enemies in the DLC mission are robots.
>>
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>>168242040
>>168241552
These ideas are gold. GOLD!
>>
If I evac carrying a dead soldiers body do I keep the stuff?
>>
>>168244163
Yes. That's the entire point.
>>
>>168244163
Yep.
>>
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What absolute magnificence

There's a trooper inside the mountain throwing grenades at me.
>>
>>168244163
>tfw there will never be a mod that adds funerals after losing troops under the avenger as an avenger animation.
Why must animation be to hard for modders :(
>>
>>168247141
Probably because XCOM funerals are held midflight, and the coffin is dumped overboard. Packed full of explosives. Over an ADVENT base.
>>
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>>168246584
I DON'T WANT TO RESTART THIS MISSION

IT'S A SWARMING SUPPLY RAID
>>
What would I need to edit in the config file if I wanted to remove the aliens getting points when xcom soldiers die in LW 1.0?

Tried searching in the file but mentions of alien research seem to be unrelated to that.
>>
>>168241437
>>168242040

Is this what Magnificent Design looks like?
>>
>>168164142
I'd much prefer a Viper in a Keyhole sweater.
>>
how quickly should you capture an alien with the arc thrower

because im seeing mutons now and i still havent done it

vanilla not LW
>>
>>168201575
>>168201432
You mean Breach and clear?

http://store.steampowered.com/app/266130/?snr=1_7_15__13
>>
>>168250450
Eh, ASAP for ya. The story missions can be blitzed whenever you get bored of having 7 sectopods per mission.
>>
How can I add aiming angles into LW2? There is a gnar tactics submod on the workshop, is anyone using that, or are there .ini edits I can make?
>>
>>168250838
>http://store.steampowered.com/app/266130/?snr=1_7_15__13
Sort of, but rainbow actually has you playing in charge of a member while carrying out everything.
>>
>>168253015
>Sort of, but rainbow actually has you playing in charge of a member while carrying out everything.

That is not compatible with the XCOM style of gameplay at all nigga.

In XCOM is all about controlling squads to rekt aliens, Rainbow was like XCOM only in the pre-action phase when you planned out the clearing of rooms.
>>
>>168250450
The optimal play in vanilla is to max out all non-story research first. Completing story missions unlocks new enemies, which makes the game harder, so maxing out weapons/armor tech before triggering that is the effective if boring way.
>>
>>168241119
They're permanent dark events, doofus
>>
>>168253292
It's not supposed to be straight xcom gameplay. It's supposed to borrow the settings while putting you into a different perspective, but still maintaining that tactical gameplay that requires attention and skills.
And Rainbow six is about squads wrecking people, you can't pull things off by yourself. If you don't coordinate well with your squad (and squads) then you won't be able to pull through the mission.
>>
>in LW2 you don't get experience for killing aliens in a squad based tactics game where you are supposed to kill aliens
hmmm............
>>
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Friends I know people on /xcg/ are asking for a draw fag and I might be able to step up to the plate.

Problem is my skills are practically near stick figure levels.

Should I be the hero /xcg/ needs? Give me requests if you think so.
>>
>>168247141
wouldnt mind different animations for dudes returning from a mission with casualties in the barracks and the bar
>>
>>168261723
show us your best sectoid
>>
>>168262121
Pectoid or midget?
>>
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>>168261197
But you do

>>168261723
art is art. Check out this masterpiece.
>>
>>168262196
pectoid with hairy legs and undies
>>
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>>168262781
>>168262196
akin to this
>>
>>168262985
Nigga you don't wear socks with sandals
>>
>>168263528
this why we fight them
>>
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>>168263528
>this faggot doesn't
>>
Would eliminating the time limits improve LW2? They still get a bunch of reinforcements if you screw around doing OW spamming, so it's not like the game won't punish you.
>>
>>168263729
50% hard timers and harsh soft timers, 50% no-timers, increase timer lengths, nerf stealth.

LW2 is now fun.
>>
>>168261723
There is one anon who drew this really good pic of Annette but he's been absent lately.
>>
>>168261723
Just show us an example of your art. Not gonna request until you show something.
>>
>>168249575
Keyhole sweater is SOOOOOOOO 2015
>>
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>when your assault blows away another advent faggot and then you notice the shell ejected from the shotgun rolling around in the action cam.
pretty cool desu
>>
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>Stealth sqaudsight sniper with arc thrower
Is this even a good idea?
>>
i hate this mod with a fucking passion by now
im gona do this one legend playthrough and then BIN IT
>>
>All soldiers gain exp mod
>set it 5% and 1%

>suddenly a corporal who went on one mission and out for 25 days is a rank above sergeant
>turn off
Might have to do probably the massive killing spree of missions I just had but out you go.
>>
>>168226850
Not fully. It only drops T1 gear because PI fucked up the weapon upgrade system
>>
How would an XCOM rts work?
>>
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>>168269873
XCOM apocalypse with more rts mechanics.
>>
>>168268401
Doesn't loot auto upgrade with tiers though?
Or does that not work either because they removed squad upgrades?
>>
>>168270852
It does not. It might be the issue with no more squad upgrades or they did something to the schematics.
>>
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>>168270996
Fuck me.
I love Grimy's mods and can't part with them.
>>
>>168271130
Same here. The only alternative I found was taking the mods off Grimy's guns and sticking them on the higher tier versions to work on crazier combos.

>AH Crossbow
>Ammo Synthesizer
>Literally anything else
>Win
>>
Any tips for the regional HQ mission?
>>
>My demolitions rank 3 guys has 3 hp on a haven invasion mission.

That's bugged as shit right? I mean for 40 days because of a barely saved bleed he was out of action.
>>
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/xcg/ i need some suggestions for my character pool.
preferably from animu and males if possible.
>>
>>168273061
Felix Argail :^)
>>
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>really like XCOM
>stop being around because PC won't load it and XCOM-2 on PS4 was still some time away
>Northernlion starts uploading his XCOM 2 LW 2 playthru
>suddenly king ayys
>vahlen references


Holy shit what happened? Is that Shen's Last Gift DLC thing or an expansion or something? I want to know about this dank XCOM lore, is there someone's full playthrough of the DLC this was added on that doesn't skip literally everything and leaves cutscenes so I can know what's new?

Man I love this game, I should get it for PS4 so I can rage.
>>
>>
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>Beaglerush BTFO Long Bore 2 nuthuggers
>>
>>168275836
Nah, he's mostly wrong. But he's right enough.
>>
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>>168276570
How is he wrong?
>>
>>168276694
AYY LMAO
>>
>>168171098
>being this bad
>>
>>168276694
At some points he complains the Infiltration system gives players "too much" freedom. I can't agree with that desu, especially considering I believe it's a really good mechanic for that reason. That's my biggest gripe.
He goes on to argue against timers again, but he always takes a very hardline stance, that insists no good can come of hard timers. I agree that too much is bad, but they aren't inherently bad, a good mix would work wonders.
He's right about the lack of info, that needs to be fixed up, in-game or at least a full wiki for players to refer too.
I agree that stealth should not be emphasized, which was his smallest argument (when it should have been his largest), though perhaps he didn't think he needed to argue it much.

I can't really recall the rest of his arguments, just that I really only agreed strongly with the stealth section. I'd say he's right that LW2 needs some big improvements/tweaks, but I didn't find a lot of his argument very compelling.
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>>168277798
and result

the 2 ayys who survived the street sweeper died immediately afterward to CCS
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>>168277991
CCCCRITS
>>
>>168275646
>TFW no pet Seeker to play catch with.
>>
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How much of a bonus does +5 defense actually give my troops?
>>
>>168278664
>tfw no pet Seeker to let ravage my holes
Fixed that there for you, buddy. Don't thank me, it's a public service.
>>
>>168278932
It's literally 5%. Do the math yourself.
>>
>>168274615
why the toaster?
>>
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>>168277271
I sort of see what you're saying regarding infiltration. Maybe he meant it was really jarring that the game would go from you having no/minimal control of things to an inordinate amount?

Timers are bullshit as they are in LW2. Having a specific mission type like bomb disposal with timers was one thing. It was uncommon and the fact it was so thematic was exciting. The challenge came from you being forced to play loose and fast, but if you got into a tight spot, the power nodes still allowed for some slack.

But when the majority of missions railroad you into the same playstyle? People bitch about OMG YOU'LL JUST OVERWATCH CAMP!!! but thats 100% player choice. You can OW creep. You can be aggressive. You can do whatever. But the timers in LW2 pigeonhole you into exactly one style of play which as Beags pointed out, revolves around actively avoiding playing the game.

LW2 is indeed a fucking disaster regarding filling players in.

I think he was light on the issue of stealth because he'd discussed it before. It is a massive issue though. XCOM2 was not designed to be a stealth game at all. There is absolutely 0 depth to it and making it the focus of the mod (or at least the "first 20 hours" as cucks like JoinRubs or whatever say) is a really fucking bizarre decision.
>>
>>168279228
And he's 100% correct about this issue. I don't understand why people thinking having less options is somehow good.
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>FOUR FUCKING DRONES

it's like this mission was designed to piss me off
>>
>>168279832
Because people are autistic retards who think that removing the old optimal way to play is good because it was too strong.

They'd have a point if it was multiplayer but it isn't. Crying because some guy OW creeps in his campaign is faggotry of the highest order and Pavonis can suck my fat cock.
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>Haven defense starts with my gunner on fire so he can't shoot at any of the landing ayys.
>>
>>168280991
Precisely. And the worst part is that LW1 was fucking hard anyway, the game still had a lot in the tank to fuck you with. In XCOM2 you also have these reinforcements and yellow alerts that already punish slow play, the timer is just an extra "fuck you" added on top of it.

I'm seriously thinking about eliminating timers entirely and see how it goes from there. It's a really shitty feeling to have this map variation due to random generation and all these varied opportunities to create ambushes and tactical manoeuvring and be stopped by a timer which doesn't make sense in most of the mission types. Ok, evacuating/capturing VIPs would make sense to be timed, but why would the workstation shut down automatically, why would the relay suddenly leave, why would the Advent train workstation suddenly lock itself out in such a short notice? I'd have loved to play with True Concealment for LW2 but for some reason it bugs my game and I gave up on trying to see why.
>>
>>168282393
Honestly I put on LW2 True Concealment and bumped timers up a few rounds.

Theres already a fucking sword of Damocles dangling over your head with yellow alert/pods being drawn to you.
>>
>>168279832
Because he's not 100% correct. His stance is that timer missions do not add anything interesting or worthwhile when they in fact do. A hard timer missions forces a certain playstyle. Fact. However, without them you would never see that kind of playstyle. If you put the hard timers in a proper mix like everything else, then the campaign is actually more tactically varied than before. A campaign that has mixed hard timers, soft timers, and no limit missions will offer the most tactical variety and challenge, and the player will not feel pigeon holed.

This is why I say he's right and he's wrong. Beagle would just remove every single timed mission if he had it his way (superior to an alternative only timer missions), because he thinks of it in a binary fashion of either you have XCOM1, or you have XCOM2, with no middle ground. Timer missions have valuable contributions for gameplay, and can really nail that smash and grab feel that soft-timer and no-timers fail to do.
>>
Are there any mods in XCOM 2 that make vision less of a liability?
>>
what do you pick for LCPL on rangers?

Walk Fire - Close and Personal - Covering Fire

>>168284216
what do you mean vision? like line of sight?
>>
>>168283171
I don't entirely agree with you. Without timers you will still make aggressive plays, sometimes you went in with a shitty lineup for a smash and grab, sometimes your guys get spotted by multiple pods at the same time, there were still times in LW1 where you had to leg it. You also have the fact that you won't 100% every infiltration. Sure, having 1 mission type with timers would be ok just like it was in LW1, but there are other ways that punish slow play that are better. For example you can progressively increase the rate of reinforcements, you can increase the aggressiveness of yellow alerts, these two variables will fuck you alongside you running out of utilities.

The overreliance of timers was a big design mistake made by Firaxis, imho, and LW2 only makes it worse.
>>
>>168284374
depends on if i'm doing an overwatch or a damage ranger. cover for overwatch ranger, walk fire for damage. You don't have to use the same skill for everyone of your rangers.
>>
>>168284617
The only way timers can work while pushing the Guerrilla Warfare angle is remplace the consequence of failing the timer with nonstop reinforcements.

So something like True concealment (With short timers) + Guerrilla Warfare reinforcements mod.
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https://www.youtube.com/watch?v=W-X1F0dke-o

https://www.youtube.com/watch?v=v0WDnMBIzfY

https://www.youtube.com/watch?v=l0IA02W8WTo


I miss this beagle.
>>
>>168283171
Forcing a playstyle is shitty design. Period. The End.

Beagle Overwatch Creeping affects no one but the person doing it. Quit railroading my gameplay because some Australian likes to go super slow.
>>
>>168284617
>Without timers you will still make aggressive plays
But you will never play aggressively. I have never done the smash and grab playstyle in XCOM1 for the entirely of when I played it. I think that says something. Hard timers mean a different gameplan. They force you figure how to move fast in uncomfortable positions, when experienced players would default to the higher percentage success of playing it extremely cautious.

>For example you can progressively increase the rate of reinforcements
But this is where the weakness of soft-timers come in, namely that they don't communicate to the player. You start hard-timer missions and you go, ok, I have x turns to do this, and you set a gameplan. You walk into a soft-timer missions and you go, well I guess I should move fast, but I don't want to play to risky. But then it turns out the behind the scene soft-timer fucks you, because dropping 8 man pods on your 5 man squad every two turns absolutely fucks you just as hard as a hard timer. You can't kill them fast enough, there is now way. The difference is you never saw it coming. On the other hand, if you make them to easy, the player just camps it out and tells the timer to fuck off.

> you can increase the aggressiveness of yellow alerts
Fuck yellow alert. That mechanic just fucks everybody no matter how you are playing. In fact, it encourage hardcore turtling and nothing else. If you don't push up, you can't get flanked and slaughtered by the pods being drawn to you.
>>
>>168285340
>Forcing a playstyle is shitty design. Period. The End.
No it's not. Bomb missions force a play-style. EXALT missions force a playstyle. Terror missions force a play-style. XCOM1 Impossible forced a playstlye. Alien psionics in x-com forced a playstyle. This is not an argument that holds any water.
>>
>>168277271
>At some points he complains the Infiltration system gives players "too much" freedom. I can't agree with that desu, especially considering I believe it's a really good mechanic for that reason. That's my biggest gripe.


Not bad because it gives too much freedom, bad because provides too little structure. When you say it like that it's like "How can more freedom possibly be bad?" but the point is that the Infiltration system leaves too much of mission difficulty up to the player's Infiltration decisions, which a) takes the focus away from Tac and b) makes the game much less intuitive. It's much harder for players to judge how effective their approach will be and to judge their victories/defeats and learn from their mistakes. Did I take the wrong number of troops? Did I take the right number, but the wrong combo of classes? Did I take the right number and combo, but didn't have enough infiltration time to make it work? Should I have boosted? Was my equipment the problem? Was my approach wrong, did I go for a fight when I should just be stealth cheesing? Was this mission even winnable in the first place or should I have ignored it? Or was it actually all a great approach but I tactically misplayed it? Did I do the best I could with the Infiltration I was capable of or did I make real tac mistakes that could've been avoided?

In LW1 and other Nu-XCOM you can depend on most of the above as a constant. Number of troops, alien difficulty/numbers and overall mission challenge are generally "What they're supposed to be" for that point in your campaign. When you win or lose it's easier to look at the things you're given control of - class combinations, tactical decisionmaking, and whether you or the aliens are getting "too strong" and snowballing, which affects the outcome of the missions positively or negatively for you.
>>
>>168286019
Aren't all of those questions merely things that you learn about any new game? LW2 *isn't* X2, it's a new game built on X2's mechanics, doesn't it make sense that it'd have a learning curve as players adjusted to the new dynamic?
>>
>>168286019
>bad because provides too little structure
And I disagree. The freedom to choose what missions to take, how to approach them, and when to bail is something I have enjoyed since x-com.

This is someting that comes down to personal preference, and Beagle make it clear it is his own personal preference in his own arguments (which you left out). He does not like the extra emphasis on the strategy layer. I'm totally comfortable with it however.
More complex strategy layer is not a bad thing.
>>
>>168286248
>Aren't all of those questions merely things that you learn about any new game? LW2 *isn't* X2, it's a new game built on X2's mechanics, doesn't it make sense that it'd have a learning curve as players adjusted to the new dynamic?


Yes exactly but I didn't say you can't learn them, I said it was unintuitive. The comment was too long to post but I was going to include this on the end: You can learn everything there is to learn about LW2's details and minutae and none of this will matter to you anymore because you can then make Infiltration decisions blindfolded. But that's unrealistic for anyone who hasn't been playing for a very long time, and for any normal player the problem is that it's an intuitive experience. The point of my post wasn't that the Infiltration questions I asked couldn't be answered, it was that they were very difficult to answer for new players with anything other than trial and error experience. And in this context that has two problems - for one, defeat in LW2 is going to be a long and drawn out process that sinks many hours of a campaign into non-existence for your trouble, and two, that even as you're failing it's difficult to get clear feedback from the game on what your mistakes are and what you need to be doing better.


If you're an ultranerd like xwynns who has been playing LW2 for a year straight and knows everything to know about it the fact it is unintuitive doesn't matter. It's not even my core problem with LW2 because if it was I could just study the mod extensively in order to enjoy it. But it is an important symptom and signal of a lot of what's wrong with LW2 in other areas - the mod was made in a vacuum completely out of touch with anyone else but themselves. It was made in secret by an insular team with no public feedback to contest their personal opinions and tastes and it's unintuitive and inaccessible because of that.
>>
>>168286769
>replace LW2 with LW1 and the argument is exactly the same
I'm not buying this. There is nothing wrong with losing a game because you don't understand it. There is nothing wrong with a game that is complex enough to require some reading, or multiple stabs at it.

This still all boils down to "I don't like more emphasis on the strategy layer," once again a pure matter of personal opinion and preferences.
When Beagle says "LW2 is not for me," he's (probably) right. But no where does he say "LW2 strategy layer is bad," or "Infiltration is an objectively flawed mechanic."
People on playing on veteran will be challenged, but in now way will they need to exert themselves in an unreasonable manner to win. What they do with Legendary is pretty un-important to me.
>>
>>168286769
>It was made in secret by an insular team with no public feedback to contest their personal opinions and tastes and it's unintuitive and inaccessible because of that.
That was LW1 too, what's the issue? LW1 at the very beginning was EXACTLY THE SAME in this regard as LW2. Everyone is comparing LW2 at the beginning to LW1 *at the end* and going "It's unintuitive!". Well, yeah, what'd you expect? LW1 was unintuitive as fuck, it's only that most of us came to it when others had trailblazed and found the info and put it in the wiki for us.

Could LW2 have had better documentation? Yes, absolutely (hell, I'd have liked that a great deal). Should we really expect it to have, given LW1's beginnings? No, and expecting it to have better documentation was silly since Lump isn't about that, apparently..
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>>168286483
>And I disagree. The freedom to choose what missions to take, how to approach them, and when to bail is something I have enjoyed since x-com.

It's not about freedom. Being able to choose what missions to take, how to approach them, when you want to retreat, these are not bad things. The problem is - and I will make it clear if it wasn't already this is obviously my personal opinion, which I thought was assumed - Infiltration has *too much* of this. Infiltration % on its own? Okay, it's just a RNG risk fluctuation that sort of replaces the RNG of getting missions along the scale of "Light-Swarming". If every mission was the exact same but the one variable was how many guys you took? Okay, sometimes there's a need for stealth approaches and sometimes an all out assault, you choose which you prefer. Or instead the only big mechanic is that a number of the missions will be unnecessary/too hard/not worth taking and knowing when to ignore them is an important skill? Okay, we can just focus on that and when we feel overwhelmed in an op we know we just took on a bad job we should've screened better.


But throw them all together into one pot and it's overdesigned and overcomplicated. Again, my opinion. But I think it's too much from a gameplay standpoint for one, and for two, way too much for any player who isn't already experienced to be able to actually pick up and learn this game as you go. I've seen so many people say "I'm so glad I saw <x> youtuber play this because I never could've learned LW2 blind!" That's not a good thing. That's a really bad thing. You shouldn't need someone to give you an extended hours-long tutorial to know how to play an XCOM game. To excel at it, maybe, but not to just play it at a level you can self-improve and self-assess as you go based off the game's feedback to you through wins/losses.
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>>168197324
I had one where waiting for evac the game wasn't counting the officer being flanked before on the exact spot when he didn't move. I was pretty fucking pissed be cause it cost two soldiers.
>>
>>168287259
>replace LW2 with LW1 and the argument is exactly the same

That's a vast oversimplification. What I've been trying to say the whole time is LW1 had way less wheels to turn in your new-mission run-up of prepping a squad. You can lose both LW1 and LW2 from not knowing what you're doing; the difference is LW2 has way more things you can fuck up and learning from your mistakes is harder because the feedback you get from the game is much less clear.

>>168287370
>That was LW1 too, what's the issue? LW1 at the very beginning was EXACTLY THE SAME in this regard as LW2. Everyone is comparing LW2 at the beginning to LW1 *at the end* and going "It's unintuitive!". Well, yeah, what'd you expect? LW1 was unintuitive as fuck, it's only that most of us came to it when others had trailblazed and found the info and put it in the wiki for us.

Because for one, what LW1 changed resulted in a game with far less involved in the strategic decision making process than LW2. As I said above, this means even though you can fuck up both LW1 and 2 for not knowing what you're doing, in LW1 it's easier to tell what you're fucking up and what to do different.

For two, LW1 was not at all insular and secret, no. It was made over a long period of beta-ing with constant public discussion, forum posting and back-and-forth between players and Team Magnificent. Even if LW1 was every bit as unintuitive as LW2, it was learned a) as-it-happened and b) over a long drawn out period of time, which makes it much easier to keep up with than LW2 where it's one big sudden hit of all this shit that isn't explained and has no precedent for players to understand it or have experience in it.

For the record I'm not holding up the way LW1 was made or its result as an intuitive product, I'm simply saying it's nowhere near as bad as LW2 like how you're saying they're the exact same.
>>
>about to enter final chamber in EW
>grand total of one soldier left
So uh how do i fuck up the uber ethereal with an In the Zone sniper?
>>
>>168288318

360 noscope
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>>168288318
>making your sniper the volunteer
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>>168288375
Max crit is 24 damage (aggresion +5, Headshot +3, max roll crit is 16), uber has 25 HP (classic)

Maybe some Rift shenanigans? Doesn't it have a lingering aoe?
>>
>>168288201
>I'm simply saying it's nowhere near as bad as LW2
I think it's a lot closer than you think, but not exactly the same, I'll grant that.. LW1 did have the betas, but the beginning was basically "here, we changed a bunch of shit, have fun nerds!". The beta process did help a bit but the end result was that people just hammered out the data from the mod manually and used the wiki to compile it all for everyone to see.

That LW2 was kept under wraps may not have done it justice, but I suspect that we're seeing the beginning of what LW1 did: they just released it and everyone's still scrambling to figure it out and compile data. Patches are coming out regularly and will change large swaths of the functionality (they're adding a new mission type in 1.2, did you know that?). It's going to look similar to LW1, just not called "betas". Maybe it isn't perfect, but it is exactly what we should all have expected from the LW team. Pavonis does things this way and likes it and if you disagree (as I do), perhaps you should curb your expectations a little to match the known reality.

This isn't even getting into people's complaints about the LW2 changes, which is its own batch of issues I don't really want to get into here. All I'm gonna say is that there's merit to the complaints but the complaints are severely exaggerated in scope, as the internet is wont to do.
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>>168285925
Thats one type of mission.
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>>168287696
I looked at this image and I was good to go. The infiltration mechanic is not that complicated, LW devs just suck at documenting and providing information. The rule of (New) XCOM has always been if you are going to lose soldiers it is not worth it, and I've stuck by that when evaluating what to take on and what to leave on the table. You take any mission you can win, you drop any you don't think you can. And yeah sometimes you will screw up. I expect that to happen in a challenging game.
It's more risk and reward gameplay. You fix that tactical layer, and the strategic layer will only shine more. It's not over-designed. You can make.

>>168288201
>That's a vast oversimplification
Not it's not. LW1 strategy layer could screw you over just as much. Don't forget the "intuitive" package in LW1 that was the airgame. And what you are forgetting is that in LW2 you can actually skip or fail missions routinely. In LW1, you are mandated to try and win every mission (the whole bla bla it's ok to lose is blatant lie), and if you don't, it is a big blow to your campaign. So when you make a "mistake" in the LW2 strategy layer when it comes to mission selection, it doesn't mean you are tying your own noose.

I'm going to rest my case honestly because I still mantain it's a matter of pure opinion concerning the core mechanics of LW2 strategy layer. Fix LW2 tactical layer first before even considering touching the strategy layer. I also believe that tactical layers can be fixed without major changes to the strategy layer.

>>168288857
I don't know what your point is.
>>
As >>168288778 this anon, I agree with >>168288912 in basically all respects. Good on you, fellow anon, good on you to making reasonable points better than I could.
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>>168192351
https://www.youtube.com/watch?v=8NeCivu5oxU

it's surprisingly fun desu
>>
>>168278945
Nigga you literally projecting.
>>
>>168289683
It was probably a joke....probably.
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I am so fucking tired of Gatecrasher.
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>>168288912
>The infiltration mechanic is not that complicated, LW devs just suck at documenting and providing information. The rule of (New) XCOM has always been if you are going to lose soldiers it is not worth it, and I've stuck by that when evaluating what to take on and what to leave on the table. You take any mission you can win, you drop any you don't think you can.

Yes which is exactly what I've been trying to say. LW2 makes it much harder to know what missions you can handle and what missions you can't. It's not as simple as the old days of "Oh there's like 20 or so aliens on this mission I can take that", it's critically important what specific enemy types are in what specific pod combinations at what areas in the map patrolling in which direction because of the timers. If you do not execute well you lose the mission because there isn't time to 'feel it out' or re-evaluate your strategy as you go - if your planned approach works you're good, and if it fails, you're fucked unless you luck out really quickly. And the additional complexity and self-balancing of Infiltration makes it much harder to judge if your approach will work or not in advance until you have a ton of trial-and-error experience.

>Not it's not. LW1 strategy layer could screw you over just as much. Don't forget the "intuitive" package in LW1 that was the airgame.

*That is completely different to what I'm saying.* Yes, LW1 had its own dumb elements like the Airgame where you needed backroom information the mod didn't give you during play. But there was still a *clear* line between Airgame and Tac, geoscape and battlescape. When you lose a tac mission you don't go "Oh it's because I fucked up the airgame before I started this mission". The only time that would ever be appropriate is if you've completely fucked your airgame for months and you're totally behind in tech and resources. It's totally different to Infiltration being a *DIRECT* tie-in to tac.
>>
>>168288778
> All I'm gonna say is that there's merit to the complaints but the complaints are severely exaggerated in scope, as the internet is wont to do.

On the flip I feel like you're exaggerating how complicated LW1 was at the start and you're also too quick to apologize on behalf of Pavonis's approach. When LW1 first started out it didn't do all this crazy shit it does at release. There was much less to figure out. As big features were added throughout the years they could be revealed and understood piece-by-piece in a way easier way. Is this a good repeatable process? Fuck no. I'm not saying they did a great job with it or anything, I'm just saying it's completely different to the way LW2 has showed up on our doorsteps.

Whether Pavonis does things a certain way or not is irrelevant. "Perhaps you should curb your expectations a little to match the known reality" - for what purpose? I'm not saying that the way LW2 turned out or the way Pavonis handled it is surprising to me in the least, I'm saying why I feel the decisions they made aren't good ones. There's absolutely zero reason I should "curb my expectations" in that context. My expectations are irrelevant: the mod is in our hands and this is a discussion of what we have now, not what we were expecting.

In the end I just agree with >>168288912 that resting cases is the best thing here. Between me and you two we just don't seem like we'll ever agree personally on this discussion.
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I had a dream about the Xcom2 expansion, it might be prophetic so here goes.

They're going to have a new alien, it looks kinda like a Protectron from Fallout, white and black, with some kind of organ inside it's head instead of robotic parts. It has plasma guns attached to it's arms with some kind of ammo belt that connects from the gun to their back, they have as much health as an Alien Ruler and more armor, they are slow and clumsy but their shots deal a lot of damage if they hit, and if they hit you in CLOSE RANGE they kill your soldier instantly.

They also have mecs back and a new tier of weapons that are like the Mec's railgun from EW, only wounded soldiers can me mecd and that's why the new alien can kill you instantly. And Sparks are rebalanced to be more like shivs.

And they have a new plasma and railgun sectopod, it's white and looks like an ufo with legs.

If any of this turns out to be true it means i have psychic powers or i was sent back from the future to warn you about the magnificence that is to come.
>>
>>168291423
What the hell have you been smoking before playing xcom and going to bed?
>>
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>>168290128
stop restarting

>>168291158
>Yes which is exactly what I've been trying to say.
But it isn't. You are making an argument against the mecahnic, not the documentation. Of course, I could be wrong, but if I was then then you are saying there is nothing wrong with the strategic layer. Which I don't think you are.

>Yes, LW1 had its own dumb elements like the Airgame where you needed backroom information the mod didn't give you during play. But there was still a *clear* line between Airgame and Tac, geoscape and battlescape.
A clear line, yet failing one will make you fail the other. Which is not a problem. Just like in LW2 it's not a problem.
>>
>Raid convoy
>SWARMING
>only 16
Is my game bugged?
>>
>>168292083
Sounds like it. Are you disappointed or relieved?
>>
>>168291640

I have no idea.
>>
>>168291423
Not bad desu

>>168291640
Some of this has been proposed on /xcg/, so no too far fetched.
>>
>>168291734
>But it isn't. You are making an argument against the mecahnic, not the documentation. Of course, I could be wrong, but if I was then then you are saying there is nothing wrong with the strategic layer. Which I don't think you are.

My argument is and has been that Infiltration as a central mechanic that influences so much of mission difficulty, is a needlessly unintuitive one.


I also personally dislike Infiltration *as a strategy layer mechanic*, yes, but that's not what I was trying to argue because I understand your own taste is different.

>A clear line, yet failing one will make you fail the other. Which is not a problem. Just like in LW2 it's not a problem.

Yes but again, the clear line makes it easier to understand why you are failing each and how those failures impact each other. Which is again, because I'm arguing about the mod being needlessly unintuitive. Failing on the strat layer fails you XCOM in any game in the series; the point I'm trying to make is that with LW2, your strat layer decisions and tac layer decisions are closely intertwined on each and every operation due to how much of the specifics of those operations varies wildly based on what you do on the strategy layer leading up to jumping out of the Skyranger. And because of that, it's one big mess of so many different variables where when you lose a mission, any one of them could have been the reason, and as a result it's hard to single out and self-assess the actual mistakes you made that you need to improve. Throw in the RNG of varying infiltration timers and you also can't be sure you just fucked up by trying to do the mission in the first place.

It's not about "if you fail one you fail the other" it's "you can't be sure which one you even failed in in the first place"
>>
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>tfw part of the A team comes to visit someone that clutched the previous mission but almost fucking died
>>
>>168292129
Disappointed because a haven invasion evacuate had like 12 enemies and no reinforcements but it was filled with late game units that put all 8 of my guys in the long vacation. Late may not sure if my save is fucked.
>>
>>168288912
My point is that each mission type was unique.

LW2 is either "you don't wanna fight cos you're on a 9 turn timer" or "kill 6 gorillion Ayys over the course of 60 turns"
>>
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Pick a class for her /xcg/.
>>
>>168295068
Sharpshooter
>>
>>168294170
>have some mod that gives some additional rewards at end for good performance but rarely
>something about finding a dead specialist clutching their gremelim and you give him a full burial
>gremlin gives supplies then powers down on its owners grave
;_;
>>
>>168295320
F
>>
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So I got XCOM UFO Defense for free and I want to try it out. Are there community patches/mods I should download before jumping into it?
>>
>>168295068
>aim and mobility with low health
enjoy your sharpshooter anon
>>
>>168295283
>>168295546
I've played about 100 hours of LW2 and only ever stuffed Sharpshooters on Havens. How are you supposed to use them effectively?
>>
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>>168292678
I see your point, though I maintain that this has not been my experience so far. Of course, I may play more and maybe reach something more akin to your assessment, but right now I don't. My first playthrough, I had no idea wtf I was doing, so I dropped it. The second play-through, I identified my eventual loss to a lack of supplies. I simply fell behind the equipment/armor/weapons arms race. I though about how I could have fixed this, and concluded I waited to long to do the ADVENT HQ hoping in vain for ADVENT strength to go down (which it never did. This I would call a failure in documentation/lack of info). If I had instead raided it much earlier, I would probably still be playing that campaign.
As I noted earlier, every little mistake doesn't necessarily matter in the long run. At this point, I still have been able to look at missions in conjuction with the strategic layer and figure out what needs improvement, what's working, and what needs a completely new strategy.

>>168295024
Yeah, but that doesn't backup up your original argument. And I agree. LW2 tactical needs some tweaks and changes, and more mission variety/better ratio of what you get is needed.

>>168295456
>>168172005
openxcom.org. If you are getting pummeled, you can always ask for more advice. For right now, I would just say, use lots of smoke grenades. They block LOS. Controlling los is the ultimate tool. The first turn, don't leave your skyranger as aliens have max reactions and kill your poor troopers as they try to exit. Instead, smoke your skyranger and exit the second turn. Don't group up. Explosives are still your friend, even more so now. UFOpaedia.org has excellent information, so if you need help, or want some starting tips, check there as well. Good luck.
>>
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>>168295678
Thanks, I'll see how badly I can fuck it up
>>
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>>168295850
>
>>
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I think Infiltration is a cool mechanic, but the whole discovering missions, timers, mission expiration time and dark events need tweaking.

Timers imo, should be divided into separate different kinds of timers, timers that work as they work now, timers that work in a true concealment fashion, timers that simply count down to infinite reinforcements, and no timers at all. With most missions having true concealment or infinite reinforcements, and only specific mission types having no timers or having forced timers.

It should also be made clear how long timers last or if a mission even has timers on before you launch a mission, perhaps it could be tied to the resistance communications facility, once you build it you can see how many turns a mission has and so on, or if you want to micromanage it even more, make it so you can only see how many turns a mission has if there's a radio relay on the area. So basically, it works like the shadow chamber with enemy detection, but with timers instead.

The whole mission discovery thing, or the rewards you get from missions, i think it needs some tweaking, because you can get extremely fucked with engineer and scientist rewards, i don't know how to make it better, but in one of my campaigns i got fucked because i couldn't even get a second engineer in months.

And dark events should be changed so that they always spawn on territories you have under control, i like the fact that dark events can be permanent, but i don't like that they can spawn halfway across the world and i literally can't do anything to stop them, or perhaps an alternative could be giving you the ability to assault an advent facility to cancel a dark event, for example, there's that mod that let you start your own missions by doing research on datapads and stuff, maybe that could be added to LW2, say you have the faceless dark event, you research a datapad and get a mission to blow up a faceless cloning facility or something to stop the dark event.

Dunnolol
>>
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flamethrower ambushing is just so satisfying
>>
>>168295610
they're deadweight until later on when they can sit on a rooftop and pick off targets in full cover once a turn. holotargetting gives then nice utility until that point
>>
>>168296313
Dark events definitely seem like they need tweaking. I wan them to be regional resources like ADVENT strength that only affects one region and has to be moved around.

> i think it needs some tweaking, because you can get extremely fucked with engineer and scientist rewards
This ones tricky. One thing is that you can buy engineers and scientists from the black market, but you never has supplies. I know in LW1 they ended up making it so that UFOs in the first month were guaranteed to crash because if they blew up, it basically screwed your campaign because, lol no experience. Perhaps early game will need a similar crutch for engineers and scientists. I'm not sure though, haven't run into this problem myself.
>>
>>168296653
you are guaranteed one scientist/engineer mission early game i think, not that that helps you if you detect them late
>>
>>168296927
If you put all 6 on intel and scan at intel (that counts for 4) then you will either get a good timer, or an ok timer that can be turned good with intel boost.
If there is one place that there is an illusion of choice/you will hang yourself if you don't do x, it is putting everyone or close to everyone on intel.
There should literally be a popup in the beginning of a new campaign that tells you to run people full intel if you want to do missions in a region consistently, which in your first region is a given.
>>
>>168297127
I do that every time.

Last attempt at a campaign I didn't get a scientist mission til May.
>>
>>168297425
Ouch. Well then that definitely needs tweaking. RNG can only be relied on so much.
>>
this fucking guy

http://steamcommunity.com/sharedfiles/filedetails/?id=863634767
>>
>>168297127
the problem then becomes that if you're intel boosting too much early you delay your ability to contact new regions, which sets you behind the 8 ball in terms of supplies and stops you trying to roll more scientist/engi missions that you can stealth your way through with small squads.
>>
>>168297619

From the thumbnail it looked like the viper had an Ak-47.
>>
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>>168252552
Dammit people please help

Is no one playing with aiming angles? Not a single one of you?
>>
>>168297837
Well technically it's pseudo built in to X2. But no, I am not playing with aiming angles.
>>
>>168297887
It was hard removed for LW2, I want it back. I want risk vs. reward as an option to escalate gun fights.
>>
>>168297948
http://steamcommunity.com/sharedfiles/filedetails/?id=848750275&searchtext=easier

it does a lot of other stuff too besides restoring good angles you might have to tweak it to your taste
>>
>>168296313
>It should also be made clear how long timers last or if a mission even has timers on before you launch a mission, perhaps it could be tied to the resistance communications facility, once you build it you can see how many turns a mission has and so on, or if you want to micromanage it even more, make it so you can only see how many turns a mission has if there's a radio relay on the area. So basically, it works like the shadow chamber with enemy detection, but with timers instead.

I don't know about taking away timer visibility, but I like the idea of radio towers giving extra information in tactical. Being able to see where reinforcements will land again would be cool, like the resistance intercepting ADVENT communications and feeding them to the commander. Could see alien portals too with the shadow chamber, once you get the alien language decrypted.

>>168298083
I guess this is fine, I actually like the sound of these changes except the grenade falloff removal. Removing rocket scatter sounds like a cheat but technicals will never be competitive anyway.
>>
>>168298083
>>168298275
What did the aiming angle did?
>>
>>168298694
you get an extra aim bonus the closer you get to a flank
not big enough to negate the cover completely tho
>>
>>168210701
F
>>
>>168241437
>>168242040
delete these comments right the fuck now
>>
>march 19
>three engineer reward missions pop within a few days each other
>took them all

muh vigilance
>>
>heavy gun turrets
>3 armour
>>
is there a classic Fallout soundtrack replacement mod out there?
>>
>>168300449
>second batch of enemy reinforcements
>three MECs (one of every flavour) and a fucking sectopod
>>
>>168303242
>Sectopod + 4 muton elites
>your anti-armour guy gets panicked
>>
Any mod for lw2 that gives a surrender option?
>>
>>168297619
This is the best thing ever.
>>
Snek is for slowly and painfully burning to death.
>>
>>168308831
This guy gets it
>>
>>168295610
You can play them as designated marksmen with snapshot. Slap a scope, tracer rounds and pcs on them and they can pick people off reliably.

The mobility lets you flank easily, especially with 5 tiles of squadsight.

I find even like this they're dead weight until corporal or Sgt though...
>>
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Not having gotten an invasion yet, what good are MECs during haven defense?
>>
>>168239161
>dead

Your mediocre understanding of combat... Is necessary...
>>
>>168310719
Those three last skills are all amazing.
Always takes forever to choose just one.
>>
>>168311442
>when you fully restore your entire team from near death

Lategame xcom 2 snowballs way too hard
>>
>>168311442
Are any of them single action?
>>
>>168312340
The hack is, discharge is, dont remember about restoration.
>>
>>168312770
I coulda sworn that discharge has a cooldown but it has been a while since I've used it
>>
Dear /xcg/.

Autodesk wants me to provide detailed info about msyelf, if I would want to download their Maya software. What else is recommended for modifying animations for mods purposes?
>>
>>168314638
>Autodesk wants me to provide detailed info about msyelf
Got something to hide?
>>
>>168316331
THEY MUST BE AN AYY
>>
>>168314638

Just pirate it dingdong.
>>
>>168316376
>>168316331

N-no, its not like that, I just dont really like the idea.
>>
>>168316838

>pirating Autodesk software

Too risky. They actually hire third party to hunt down illegal users. They even forced one student to pay some absurd money for not uninstalling AutoCAD after his free trial ended.
>>
>>168316989

I've been pirating 3dsmax since 2009.
>>
>>168316989
I find that hard to believe desu. They want people to learn their software.
>>
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There's something really fucked up with EW Long War's hit chances. I've never missed so many 50-70% shots in my life. Either that, or vanilla EW's percentages are fucked.

It's statistically impossible to be this fucking unlucky, and I've had some bullshit luck in the past.

Yes, I am fucking mad.
>>
>>168317417
>statistically impossible
Improbable, you mean.
>>
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>>168317572

You're not helping.
>>
>>168317243

Yeah, sure, but they also want people to continue using their software and paying for it.

You cant just buy it anymore, you can only subscribe it. Maya for 185$ per month. PER MONTH.

For that kind of money, they wont hesitate to hunt down illegal copies.

>>168317057

Tell me your secrets senpai.
>>
why is plasma such an underwhelming step up from coil in long war 2? given the cost of actually building plasma weapons lump could have at least made them good
>>
>>168318015
Because having 5 tiers of gear is a mistake.
>>
I just downloaded mods.

Man I didn't know what I was missing. Although, my class mods aren't working. I need to figure out why.
>>
>>168318105
i just don't understand why you'd nerf early game stuff like hail of bullets, but not see a problem with people not bothering to get to the final tier of weaponry before waterworld
>>
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It took me four restarts and about one and a half hours to do this. I wanted to give up when three EXALT pods spawned on top of the first transmitter and I just couldn't muscle through them at all with the constant reinforcements, no matter how I tried, until I figured out to rush my covert operative in circles deactivating the comm arrays, resulting in four turns of EXALT just polishing their guns while I ran up to them and shot them in the face.

Still, probably the hardest mission of my LW campaign so far.
>>
>>168317417
>>168317742
>doesn't understand probability

Senpai each roll is independent of every roll that came before or will come after. Your soldiers will miss 90% chance to hit, and it can happen 5 times in a row.
>>
>Recover Item
>Extremely Light Activity
>Vulnerable
>2 Viper Pods, and an Advanced MEC pod all squatting around the advanced turret covered bunker the chest is in.
>>
>>168318474
>>168318015
Should of had 2 seperate trees, Laser/Plasma and Mag/Coil, maybe make the former more about a single hard hit whereas the latter is geared towards volume of fire/suppression shit.
>>
>>168318105
>>168318105
What's the cost of plasma compared to coil and like coil offering armor pierce, what unique benefit does plasma give?
>>
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>>168320045
>>
>Killzone
>Snipers never have enough ammo to make it worth using with the overwatch shot penalty
So, is this even worth taking?
>>
Will Blender be as good for modifying animations as Maya?

I dont plan on doing something very complicated, more like trying to make grenade launcher animation apply to normal rifle (underbarrel) or flamethrower animation (swiping rifle in arc).
>>
>>168321116
No, it's vanilla counterpart (face off) is vastly superior
>>
>>168321230
>flamethrower animation (swiping rifle in arc)
It would look weird without recoil.
>>
>>168321116

Extended mag, proper setup and activate two pods at once. In general work wonders when you can predict enemy movement.

My sniper-type sharpy was as deady as gunslinger-type one during missions.
>>
>>168304203
>retaliation missions
>>
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>>168304203
>not having 2 grenadiers
>>
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>Have crush on a cute viper that goes on patrol near a store I manage.
>Finally decide to give her chocolates to break the ice since it's Valentine's day.
"How sssweet, I have sssomething for you too!"
"Oh really? I wasn't expe-"
>Get poison spit in my face.
>>
>>168322520
http://steamcommunity.com/sharedfiles/filedetails/?id=863634767&searchtext=
>>
>>168320914
Plasma is highest base damage without any innate piercing. Coil offers +1 guaranteed damage on armored targets compared to its base damage. Unarmoured no benefit other than base damage.

Plasma needs elerium cores for each weapon, which is fucked
>>
>>168322520
That's what you get for being a scaliefag degenerate race traitor.
>>
>>168322827
Should I go mag after lasers or beeline coilguns?
>>
>>168324440
Beeline.
>>
>>168324440
>>
>ebin shinobi mission
>vip is camped by advent
>archons are on the menu and i only have lasor on 1 squad

trash mod, fuck this shit
>>
Is the TNX mission on Mumbai Trainyard where Beagle gets really fucking pissed over a seeker shooting someone to death saved anywhere?
>>
>>168321538

What would you suggest then? I mean, which animations to play with?
>>
>>168325719
A sniper rifle with a chaingun animation?
>>
DIEEEEEEEEEEEEEEEEEEEEEEE SHIT GAMEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>168326285
Take your shit opinions elsewhere
>>
>>168325874

Interesting.

I launched Blender and got scared so far. I wish there would be more tutorials for X2.
>>
Any good mods that make Sparks worth taking?
>>
>>168326514
I hear wings 3d is easier for beginners.
>>
>>168326514
Not sure I could have predicted to this outcome, though it is intriguing.
>>
>>168326879
LW2.
>>
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>>168326285

He is a collaborator. Put it down.
>>
>>168326962

Maya probably could be best but I dont like Autodesk approach.

>>168326971

I just wanted to make custom class mod ;_;
>>
>>168326514
https://www.youtube.com/watch?v=pSodD9dEtEs
>>
>>168327579

Yeah, but he is doing animatons on Autodesk software. But thats still something.
>>
>>168327769
If he's using Autodesk, maybe you should too, so you can follow the directions well? Don't know what the issue with it is though, since I don't do animation work personally.
>>
>>168326285
No you are shit
>>
>>168329973

Autodesk wants either to provide me ads (in case of 30 days free trial), my personal info (in case of student 3 years version) or 185$ per month otherwise ;_;
>>
>>168330610
Install Gentoo
>>
>>168297619
>they will consider adding the sassy viper mod animations in the future

I-I can't deal
>>
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>>168330610
>PER MONTH
>>
>>168330610

Yeah, if only there was some way to "acquire" software online without having to pay anything.
>>
>>168331112

They know that their software is among the best.

>>168331190

See >>168316989
>>
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What did Firaxis mean by this?
>>
>Download latest Blender (2.78)
>Search for animation tutorials
>Everything is only in video form
>"So... uhm... so... uhm... click... uhm...h-here *snort* and... uhm...uhm...select...uhm...*burp*..."
>All tutorials are for older versions (2.67 for example)
>Interface is totally different and shortcuts no longer works

Is this typical for "open source" stuff or what?
>>
I just lost at Long War 2?

Finally made contact with Western US, where the Blacksite is, and I got the "Advent has destroyed the last of XCOM's strongholds" message.

Is this supposed to happen?
>>
>>168333136
What month is it?
>>
>>168333285
Dec 2035
>>
>>168333505
The AVATAR project is always ticking in the background until you find it.
>>
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>>168332329
>>
>>168334281
>Official Xcom Facebook page shared a fat fetish snek
>>
>>168334281
Are the tits venom glands?
>>
>>168334281
>>168334552
>>168334625
>Firaxis knows about snek fetish
>X2 expansion brings Vahlen back
>gene mods are back
>a final tier gene mod turns your operative into snek
>>
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>contact a region
>sit one of my sergeants in there as an advisor, start recruitment and get on about hunting any faceless down
>a few days pass
>the region gets a rendezvous
>damn son that was quick let's do it
>mission loads up
>huh, no volunteers
>maybe it's because advent strength is at one so there's just the faceless or something
>start looking around
>find a pod of four civilians and a gunner
>break concealment and kill the gunner
>all four civilians turn into faceless
>what the fuck
>literally the entire haven were faceless
>>
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>>168334281
>>
>>168334976

Hey, just like in my shitty short-story!
>>
>>168334976
i JUST masturbated anon, at least give me a bit of a breather
>>
>>168335415
>>168335321
or better yet XCOM develops their own infiltrator unit. The Thin Woman
>>
>>168327029
I was under the impression Sparks are still shit in LW2.
>>
>>168335738
They fixed that in 1.1 IIRC
>>
>Spend hours downloading develpment kit for X2, whooping 45gb
>"Missing component error"
>Search the net
>It actually want "Microsoft Visual Studio 2013 Isolated Shell" installed

>Wasted hours to download kit only to find that it require more botnet to run

FOR HELL SAKE IM MAD
>>
Cabin in the woods Xcom when?

Manage your secret facility, build teen sacrifice chambers, keep an eye on captured demons and supress escapes
>>
>>168337906
Who would you play as on the tactical layer?
>>
>>168335108
Better kite that boypucci
>>
>>168336361

Or its not botnet, it dont sy and I just read too much /g/?
>>
Is there any game like a reverse xcom where you invade and conquer a planet?
>>
>>168214724
I had an ironman save corrupt because of that bullshit. I like ironman and all but honestly I feel like there should be at least 1 autosave besides the IM save just to circumvent this. I also lost a 5 hr long game because i was playing Ironman and the game crashed, which apparently means there's never been a save for that entire 5 hr stretch?
>>
>>168340281

*spy
>>
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Verdun ports when
>>
So how come I haven't run into a faceless mission yet? I am about 5 months in and have like 16 personnel in my haven and a SGT in charge. What should I do? I have 6 supply/6 intel/3 recruiting.

Also what is the purpose of hiding?
>>
>>168343279
>What should I do?
There's nothing to do. The more rebels on intel, the better chance you find a rendezvous. The haven adviser should be a soldier with at least one rank as an officer for maximum results, the higher ranked the better (though nothing beyond lieutenant is really necessary).

>I have 6 supply/6 intel/3 recruiting.
Wow that's a terrible split. First, don't bother with Supply in non-liberated regions. Second, go full intel, you can detect more missions with better timers. Third, I know you're lying about this split because you have more than 13 people on jobs, which isn't actually possible (it caps at 13 active rebels, any excess are always hiding).

>Also what is the purpose of hiding?
Reduces the chance of retaliations against your haven.
>>
>>168338979
I'm going to take some creative liberty and assume that demons sometimes terrorize the overworld and you need to dispatch squads to kill/capture them and any civilians who witnessed it.
>>
>>168342705

Please, /g/ made me so paranoid I cant even help it.
>>
Hang on. Are the gear benefits actually valid in LW2? They aren't reflected on my soldiers' stats when I equip them.
>>
>>168345862
Yeah they are. I think it always just so basic stats, but when you go into a fight with a scope or laser sight, your targetting stats should reflect in the info tab. I don't think stats that increase dodge at all time display either.
>>
>>168332329
Brainwashed aliens for soldiers confirmed for expansion?
>>
>>168345862
Forgot to mention. I'm talking about Grimy's Loot Mod.
>>
Question about liberated regions, do they still need soldier advisors to sniff out Faceless and is there any reason to set them to Intel anymore?

Are they just Supply factories now?
>>
>>168343751
How much does the officer rank help out?>>168348041
Supply factories
>>
>>168348472
>How much does the officer rank help out?
Seems to help quite a bit. It's a big percentage shift, supposedly. I haven't figured out the math personally.
>>
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>It's a half your squad does 1 less damage than they need to episode
>>
>>168348551
Interesting. I hope there's no limit to the # of officers I can have.
>>
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>>
>>168351932
I just find it hilarious that bradford took up the leadership role in the commander's absence. He goes from CLOSE RANGE and "lmao we killed the base gg no re aliens" to grizzled vet.
>>
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>>168274615
Anyone? I want to know about the new lore ;-;
>>
>>168354409
Vahlen is snek
>>
>>168352890
He's a pretty big badass when the ayys attack Xcom s base though
>>
>>168352890
And along the way he loses the ability to shut up
>>
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>>168352890

XCOM1 Bradford > XCOM2 Bradford.
>>
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>>
Do you think we'll get a Tygan mission in the expansion?

Only seems fair. yfw it's an Advent-burger raid
>>
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Only thing I like about stealth ops is that some of my character pool soldiers make more sense.
>>
>>168359472
Intriguing
>>
>>168332927
>Looking at video tutorials

rtfm
>>
>>168274615
>>168354409

Yeah there are two storylines added by the DLC.

One is related to the trail Vahlen left behind after she left XCOM (as was hinted at in the first game, she'd go full Nazi experimenter without XCOM telling her what to research). There are also some extra references to her in other scanning missions.

Same with Shen's Last Gift, which introduces some new interesting character for his daughter (and him), as well as introduces a new somewhat good character (I liked him but I don't know what /vg/ thinks about him). One of these DLC (not sure which) also adds crazy new guns, and another adds a robot companion.
>>
So what the fugg happened at the beggining of xcom 2? My soldier literally exploded the alien ship and we won the war in xcom:ew but now aliens control everything, wtf?
>>
>>168363235

maybe watch the opening cutscene next time retard
>>
>>168363235
Listen to the dialogue you invalid.
>>
>>168359454
This, I actually liked Young Bradford, whereas Punished Bradford is just kind of there and annoying. I hope we get another game set during the earlier years and they bring back the original voice actor, although I'm pretty sure from here on out they'll be following the "lose" timeline.
>>
>>168363235
XCOM2 is set in an alternate timeline, where the council betrayed xcom early and everything went to shit.
>>
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>>168346424
>new room
>alien love hotel
>>
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>>168363982
They'll just merge the timelines for XCOM 3: Enemy Below.
>>
>>168363235

Your soldier didn't ever do that.

You lost around May/June, apparently at the Base Defense mission. Bradford has seen Mutons before, so it can't be earlier than that, but XCOM never researched Lasers.

The story goes on from there.
>>
>>168362983
Basically the Council sold out when they pretty much all panicked at the start of the war.

XCOM still fought, however it only took 2-3 weeks to find their base and infiltrate. They kidnapped the commander and all of XCOM:EW was a dream which is usually bullshit, but they explain it away by saying that the Commander was running tons of wargames for the aliens. It's even implied that you were the ones defeating Earth's militaries and the XCOM forces.

20 years later, Bradford gets you out and they have you back.
>>
>>168364854
meant for:
>>168363235
>>
>>168334625
They actually are.
>>
>I could not have predicted this outcome, though it is intriguing.
>>
>>168352890
If you read the book you find out he spent the entire time getting drunk and Lily and Daddy Shen actually got the Avenger running while getting all their soldiers killed.
>>
>>168366872
>Shen starts flipping shit to a man who cut out a fucking chip from his own head and had not seen a reason to hate the aliens until he dug deeper
>>
>XCOM 2: Resurrection
by Greg Keyes, David Palumbo
Paperback
>book is $3
>shipping is slightly over $3

Is this worth a read? I read Mass Effect:Retribution before, wasn't THAT shit compared to Deception. Dietz is a fucking moron.
>>
Anyone know where I can find a list of Lw2 enemy abilities?
>>
>>168367748
It's not super good. I much preferred his Elder Scrolls books. It's mostly a travelogue.
>>
>>168367748
>>168369269
The book is about this Malaysian loser who doesn't know how to talk to his girlfriend.
>>
>>168369420
uhh..
bradford?
>>
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Two and a half hours, a handful of restarts and I only managed to lose one guy. There's a god out there and he loves me.

Still, I think I need to take a day off away from XCOM.
>>
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>Hey guys, there's a groupon for a 6-person vacation to Omsk on the Advent-net
>Bradford, that sounds like it'd be terrible even before the invasion
>Fuck you we're going
>>
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>>168370056
>wow, check out the fauna in Omsk!
>Bradford, what the fuck, they just shot Chepurnov. We're getting the fuck outta here
>Ugh, you guys ruin everything
>>
>>168369919
>Savescumming
>STILL lose a soldier

Literally git gud
>>
>>168370225
>operation amazing vacation
I could not have predicted this outcome, though it is intriguing.
>>
>>168369919
>losing soldiers
http://pastebin.com/SgGm6hPV
:^)
>>
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>>168370225
>This is the last time we let Bradford talk us into a groupon vacation, I swear to fucking christ
>>
How canon is the book anyway?
>>
>>168370238

Bronzeman.
>>
>>168370432
canon apparently
>>
>>168371094
>>168370432
For a book that says Vahlen went full bond villain slash xeno-Mengele in a fucking active volcano lair you guys seem awful unexcited
>>
Should I bring the max of 10 dudes on HQ assaults?
>>
>>168371543
Should be solo shinobi-ing them. Enemy numbers are proportional to your squad, the shinobi will just fight a bunch of 1 man pods
>>
>>168371628
This sounds like a ruse
>>
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>>168371332
Well it's really old news

>>168371628
>
Is this a ruse cruise
>>
>>168371881
I think youre in the wrong thread.

And the movie version was a bombastic FUCK YOU to every concept the book laid out because the director (or was it writer) lived under the very type of government the book spent its entirety singing the praises of and took every effort to paint such things as completely insane
>>
>>168372091

I was in the wrong thread, yeah. XCOM got my Starship Troopers itch going and there's a thread on /tv/ about it right now.

It's kind of amusing how REMOVE SNEK we can be here while also recognizing the satire of complete enemy dehumanization in that movie. But then, in XCOM the aliens are the definite aggressors.
>>
>>168372091
The movie doesn't even address the book. The director read some shallow summary and based the movie on that. They never even read the book.
>>
>>168372353
>They never even read the book.

I highly doubt that, the book was required reading for the actors
>>
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Is this what makes Flamethrower Technicals good? Because so far, Broker here has been beyond useless besides the rifle she carries. It's too hard to get in CLOSE RANGE to use them, they don't do enough damage, and they can't ever fucking hit more than maybe two enemies at best. I could give her an SMG to get in closer better, but again with the not-doing-enough-damage bit.

Should I respec her to Rocketeer? At least those I can fire from far away and go back to pew-pewing.
>>
>>168372401
>The movie started life as a script called Bug Hunt at Outpost Nine.[2] When similarities, especially the "bugs," were pointed out between this and the novel Starship Troopers, plans were made to license the rights to the book and tweak character names and circumstances to match. Verhoeven had never read the book, and attempted to read it for the film, but it made him "bored and depressed", so he read only a few chapters:

I stopped after two chapters because it was so boring,...It is really quite a bad book. I asked Ed Neumeier to tell me the story because I just couldn't read the thing. It's a very right-wing book.[6]

Starship Troopers is a hack job (lazy one too), but I guess it's fun if you didn't read the book first or can seperate the two in your mind.
>>
>>168372401

Verhoeven didn't; he read a few pages and was so disgusted he stopped reading it. Which in unfortunate, since the book presents its case fairly well (not that I am on board with its veterans-only military-industrial semi-fascist government) and I found it enjoyable. Heinlein was sort of trying to propose a future where fascism was a functional government, not just one that started World Wars and committed genocide. It wasn't even his own personal beliefs, which were closer to Stranger in a Strange Land.
>>
>>168372353
>The movie doesn't even address the book
Not directly, but thematically it gives it a gigantic middle finger

>>168372596
There's a reason Verhoeven hated the book, and not just because it really was actually pretty fucking mediocre.

Starship troopers is the movie SciFi channel has been trying to recreate for the past twenty years. Its over-the-top ridiculousness, unfathomably uninspired concept, and random A-lister as a secondary character is the formula they've been following for as long as I can remember, and here it works and works incredibly well. its just a fun, dumb movie that also happens to make something of a point point while punching you in the face with a brass orchestra
>>
>>168373118

>Random A-lister as a secondary character
I dunno if Michael Ironside counts as an A-lister, unless you meant Neil Patrick Harris, who was known as a teenage TV actor then.

I take your point though - the supporting cast is fucking great - Ironside, Clancy Brown, Rue McClanahan, Dean Norris.. then there's these blue-eyed beautiful people in the lead roles with no soul.
>>
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>>168373118
>but thematically it gives it a gigantic middle finger
Well of course, it constructs a giant strawman instead of trying to "address" it.
>and not just because it really was actually pretty fucking mediocre.
Uh huh.

I'm mostly annoyed with it because now there is a "Starship Troopers" movie, except there isn't, and they even left out the actual cool sci-fi parts.
>>
>>168373367
Ok, well B-lister would be more accurate if we're talking about SciFi originals.


>Oh no giant spiders/alligators/bees/tornadoes are coming
>oh hey its General Hammond in a cowboy hat
>and theres that one guy from The Core
>>
>>168372559
Always go for rocket spec for technical. If you actually want to use a flamer, just use the flamer mod and put it on an assault who can run and gun it close up.
>>
>>168372559
I still use a smg even when they are rocket specced, unless I know it's going to be a mission where I am holding my ground.
>>
>>168373521
To be fair, the human treatment of the skinnies or whatever is pretty fucking brutal.

>grenades that verbally shout "I AM A BOMB" in their language
>casually tossing nukes into population centers while hopping across the planet
>>
>>168374207
Well yeah, they were in the middle of a war, and their mission was to demoralize the enemy to force a surrender without glassing the planet from orbit.
>>
>>168374385
the skinnies werent their enemy, they just werent wearing the right jerseys

so we bombed the shit out of them until they bought ours
>>
>>168374631
Guess I forgot, it's been a bit.
>>
HOW THE FUCK IS THERE A VIPER KING ON MY HQ ASSAULT? I DON'T EVEN HAVE THAT SHIT TURNED ON.
>>
>>168374631

They WERE the enemy, in that that they were allied with the Arachnids, and thus were in a state of war with the Federation. However, they weren't the Other, and they weren't the real strategic enemy. The goal of the MI attack was to convince them they would be better off allying with the Federation instead or suffer the kinds of casualties the MI could inflict - or worse.
>>
>>168374863
>I don't have that shit turned
You done fucked anon. Unchecking the dlc missions just disables the missions, not the content.
>>
>>168374863

If you have the DLC, they show up. Deactivating it just turn off the actual DLC mission with Bradford. You'll have to deactivate the DLC on Steam to stop it happening.

Although, I think Ruler Reactions are somewhat more forgiving this time. I did an HQ assault, and the Viper King only reacted every second or third thing I did.
>>
>>168374991
>If you have the DLC, they show up. Deactivating it just turn off the actual DLC mission with Bradford.

Oh fuck, I should have left it on and just not did the mission then, shouldnt I
>>
>>168375053
yes
>>
>>168375053

Don't feel bad. I am in that situation myself now. But I did nearly kill the VK that mission, so it'll die next time I see it. And the only soldier death I had had nothing to do with it.
>>
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>>168375182
>>
>>168375380
You can do it anon
>>
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>FFFFFFFFFFFFFFFFFFFFFFFFF
>>
>>168375858
good luck commander
>>
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do I go for guaranteed damage or extra crit?
>>
>>168377416

Center Mass for a rifle ranger. Rangers, like Infantry before them, excel at sitting put at taking two shots at targets in cover. So you won't crit as often as, say, an Assault. And +1 damage is always, always useful.
>>
>team member manages to kill someone, turn over
>for some reason no matter where he runs next turn, he will catch fire
>sadly, all knowledge of stop drop and roll was lost in the alien purges
>he dies next turn since this is very early game

wew lad
>>
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>lose a panicked rookie and a bleeding out shinobi on the turn I wanted to evac them
>shinobi died from the one engineer overwatch that i also dashed away from
>be extremely butthurt as the rookie panics and dies
>game does the under avenger crash
>reload my save in the exact same positions of the mission before the rookie died
> but the rookie is unpanicked and can pick up the bleeding shinobi to evac as well
>mfw
absolutely magnificent
>>
>>168377813
His tile was on fire, but you have to move to trigger it. rip.
>>
>>168377813

Is there any way you could drop the evac zone on him?
>>
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>>168370324
>>
>>168367748
It a good book to read when you literally have nothing to read, it gives a few nods here and there to some XCOM 2 lore (like how there is no monuments and every city seems to be made of parcels because the aliens literally copy paste human cities), its decent at best and then it kinda shits itself with the whole romance subplot.
>>
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>the peasantry are being given laser rifles now

worry.jpg
>>
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>operation sacred pipe

oh baby
>>
>>168380864
>romance

Also just did HJ assault with my 8 dudes, managed to ALMOST kill the king snek. He left with like 4 HP left. If only I had more armor shred...

Anyways, the break LOS overwatch meme works breddy gud, had two snipers sit in the back with holotargeting while I hacked shit and used those as scouts/baited with high mobility soldiers.
>>
>>168382409
>500 hours in enemy within
>still never gotten Purple Rain
>>
I'm not sure what to get at Staff Sergeant for specialists; all of the perks seem so mediocre.

As for Staff Sergeant assaults the perks are pretty okay but I'm not sure if I want more crit or less run n gun cooldown.
>>
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Long War 2 needs a fucking manual
>>
>>168383221
I like hacking stuff so failsafe is usually my pick, but ever vigilant is good when you're moving quickly across the field. Field surgeon is meh but not a bad choice for a medic.

And I always take extra conditioning for assaults because run n gun is your bread and butter.
>>
>>168386127
>shot that kills ayyys and collaborators
>not a clean shot
>>
>play xcom 2 after a long while
>some time I got shen's gift
>less than 1 month in, no supply drops, get the shen mission
>last thing I fight is a sectopod and hordes of MEC robots
>with gunpowder weapons, out of grenades, only one specialist, 4 soldiers
>2 of the people I have with me must survive to complete the mission

something tells me I'm not supposed to take this one on this early
>>
>>168387230
You generally want mag weapons and predator armor, though the armor is basically optional.
>>
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>>168387230
>gunpowder weapons
I know you mean conventional weapons but I just got the mental image of XCOM operatives using black powder muskets.
>>
>>168389465
>what is the Shadowkeeper pistol
>>
>>168389752
A flintlock blunderbuss
>>
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What could go wrong with a name like that?

BURN EM OUT
>>
>>168387284
>>168389465
I did it guise

First time I failed because wall-e died, but the second time I got a lucky hack and took control of all the nearby MECs, then the Sectopod got near one of the turbine looking things and I blew it up.

That was a pretty uneventful DLC, especially since the robutt looks so retarded/ I can't MEC soldiers. Xcom 2 is definitely the inverse of New Vegas to me in terms of quality/not quality DLC.

>ayyy have some cuhrazee looking wacky costumes!
>more wacky costumes!
>jesus christ ok fine hunt some lizards
>here, here's your stupid shen for your stupid computer games fuck off
>>
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>>168389465
Blackpowder mod with bayonets when
>>
I truly don't understand the LW2 decision to give ayys alert reactions. The pod system that is the game's very foundation already punishes executing even the most basic flanking manoeuvrers for risk of activating pods, but now you have to consider they can come in off-screen and immediately take a shot at you while you're possibly still engaged AND pressed for time due to the other band-aid solution of timers? Using explosives, other guaranteed damage and taking it slow is simply a product of the game's design.

Their grand ideas would necessitate a complete rework of the core mechanics to make any sense.
>>
>>168390202
why is everyone so fucking shiny
>>
>>168392230
Because they applied an xcom 1 system of thought to xcom 2 without thinking it through

thats really it
>>
>>168392604
The port of the T3 armor from EU is really shiny in X2 for some reason, I don't know
>>
>>168392230
I wish there actually was an alternative to explosive spam to destroy cover, really. I know that you can minmax certain traits and such, but the near about end all be all for most higher difficulty runs seems to always be usage/abuse of explosives to clear cover. I would really like to see some kind of flanking procedure able to be used, I do occasionaly do it with a pair of stealth built assaults, works extremely well.

I play on normal (or is it veteran?) anyway, I feel like it's fun to me.

[overwatch]
>>
>>168393034
the game starts to be a bit more difficult when you ayyy have enough HP to survive what used to be enough to kill em

thats why an extra pod is extremely punishing and quite easily can lead to a squadwipe because they will rape your flanked dude on activation and continue doing so later

>>168392230
i dont know what makes them shoot or not, sometimes they just find cover, other times engage
very annoying and keeps me in uncertainity
>>
>>168394089
>i dont know what makes them shoot or not, sometimes they just find cover, other times engage
It's just a dice roll once they enter yellow alert.
>>
im not sure if i found a bug or its intended

with my shinobi i could take an action after editing her route which exceeded her blue move

basicly a free action because i did her pathing manually
>>
>>168394227
how do i disable it?
very fucking stupid really
>>
>>168394412
~SteamLibrary\steamapps\workshop\content\268500\844674609\Config

XComLW_Overhaul.ini

Starting at line 163, alter all the REFLEX_ACTION_CHANCE_YELLOW and REFLEX_ACTION_CHANCE_GREEN to 0.

Then make the file read-only, because the game seems to have a habit of resetting it.
>>
>>168394315
It's a bug, it happens when you end your dash in your blue move radius.
>>
>>168394647
fantastic, thank you
>>
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Post your infiltration teams
>>
>>168397774
But there is more than 1 person in this picture
>>
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Why can't I see the detection tiles on this civilian with her selected, but can with everyone else?
>>
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>>168398242
They go on teams of two all over the world. I just wanted a group picture.

Except Mace. He wants to go on the assault squads. He doesn't like aliens. Or when their reinforcements drops right on top of his head
>>
>the access point we're after is just a head

What does he mean by this?
>>
>>168398289
Because she's too sneaky for collaborators to detect.
>>
is Firebrand a qt?
>>
>>168394089
>i dont know what makes them shoot or not, sometimes they just find cover, other times engage
To expand on the other anon's reply, the each alien has a chance of performing an action after the cover scramble, depending on difficulty. But they can only perform offensive actions [shooting] if they activate on the alien turn, if you activate them on your turn they'll overwatch etc.
>>
>>168369775
Bradford isn't Malaysian. He spends the entire book drinking before deciding to go find everyone after all the work was done.
>>
>>168387230

This makes me feel a little better because I consider myself worst player ever but I did that mission (with few approaches however) without anybody dying during first month.

It was silly to discover that the poison gas and evacuaction segment, for example, are best rushed instead of trying to cover escape.
>>
>>168402201
i have been shot on activation on my turn, thats 100%
and somehow its always the alien which has a flanking shot
>>
>>168405347
That's a separate rule from the base game that counters the beagle maneuver.
>>
>>168367227
Don't judge her to hard Anon, for all we now she might just be racist.
>>
Please, guys, help me ;_;

Is it safe to install that "Visual Studio 2013 Isolated Shell redistributable package" that SDK needs in order to run or Im welcoming spying software into my PC?

/g/ made me too much worry about those things, please help ;_;
>>
>>168398352

This guys legs looks like some sort of cyborg. Does LW2 brings cybernetic enchantments?
>>
>>168406789
you install it and bam the boogie man comes crashing through your monitor and gives you the prescription for deez nuts because modding is an XCOM privilege and advent will have none of that
>>
>>168407130

Please dont laugh, do you know how hard it is to use PC now after /g/ made my paranoia skyrocket?
>>
>>168407232
Realize that /g/ are tinfoil amateurs with delusions of grandeur. Late stage capitalism and associated corporate excesses are bad, yes, but I'm 90% sure them spying on you won't do anything besides maybe showing you more targeted ads. They certainly don't catch pirates that way.
>>
>>168407413

I actually dont pirate anything.

So you say its safe?

So much work to try to make a simple mod...
>>
>>168407743
Everything from official sources is safe.
>>
>>168407027
Its just part of the Titanfall cosmetics pack. can replace legs with robo legs
>>
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What is the PS4 port like? Does it keep a decent framerate? My laptop struggles with XCOM EW so I seriously doubt that it'd be able to handle XCOM 2.
>>
>>168387230
Don't worry, it's more feasible than it seems. As long as you have a squaddie specialist or two, you can aid the robot when he continues to get lit up by the Sectopod.

Keep you dudes in full cover as much as possible, and rely on Shen mostly for healing. The soldiers should manage the small grunts with overwatch and pot shots while Shen and the Spark unit should fight the Sectopod. Once he has enough armor down from spark, (and usually half or more of his health down from Shen), then you should focus on the Sectopod.

I did it in my first month somewhat easily, although half of my troops were low health and wounded for a month.
>>
>>168410197
>Giving information to Terrorists
Get fucked you monster, the Elders will stop you!
>>
>I just edit it so the defense and dodge stat can have 1 or 2 negative modifiers at most (If i gain +1 aim, i lose 1 defense), as part in the Not Created Equally.

https://boards.fireden.net/vg/thread/167980050/#168098501

From the old thread. How do I do this pliss?
>>
>>168410418
you tell them how it is, thanks to advent i have all of my diseases cured
>terrorists want me to be sick and easy to control
>>
Is it possible to make it so civilians won't reveal you in concealment?
>>
>>168413230
Yes.
>>
>45gb for Xcom 2
>another 45gb for develpment kit

Why.
>>
>>168413685
Bethesda had shown us that it's okay for a game to weight way too fucking and other companies had noticed.
>>
>>168412790
>>168410418

XCOM is an organization of peace, and if you don't realize it, you're blinded by the communisitic ADVENT network
>>
>>168364854
>Commander defeating his own forces in a simulation

Were EXALT the good guys all along?
>>
>>168414101
>Eggsalt

>Good guys

More like good goys
>>
>>168413934
>says the xcom terrorist that just detonated a blaster bomb in a school
>>
>>168413886

Its like those 90s times, where I could have only one or two games on drive, due to lack of space.
>>
>>168414339
>school children

You mean future ADVENT slaves, how many times you and your kid visit a gene clinic for your diabetes you lard?
>>
>>168410197
Dude get a real PC lmao
>>168406789
Stop being retarded
>>
>>168414774

Its called paranoia and its nothing to laught about.
>>
>>168414940
Sure thing, Alex
>>
>>168414940
Okay Stallman
>>
>>168415050
>>168415082

First - what Alex?

And secondly, did you read the post? I said that paranoia is not something you should laugh about, since it is very problematic for people suffering from it.
>>
>>168416128
Alex Jones
>>
>>168416128
You're very problematic
>>
>>168406789
install glasswire and watch it if you're that worried?
>>
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Been playing Long War (1) I/I.

Interestingly, the Doorn himself is my first Master Sergent.

I feel he has been getting absolutely ridiculous AIM from level ups, considering he only started at a meagre 65.
>>
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Crazy good level up too. What a fucking monster.
>>
>>168417534
might as well have a sniper
>>
>>168417673

Yea. I think I really regret not going with Rapid Shot/Resilience with him. I feel he would function much better as a SAW gunner instead of a LMG one.

Still, he is pretty crazy for taking out "Big Guys" while my snipers/Scouts are generally geared towards moderate threats.
>>
>>168417534
>extra conditioning
>>
>>168416361

Litteraly who?

>>168416930

I am ;_;
>>
>>168418212

No build shaming plz
>>
>>168398289
That soldier can't see the civilian for some reason.
>>
>>168417534
HEAT gunners are best off taking Flush - Heat - Ranger - Rapid Fire - Platform Stability - Extra Con
>>
>>168414774
So I've done some troubleshooting and I've found that XCOM EW has an issue where it won't recognise a laptop graphics card, I messed around with some settings and now I'm getting 60fps on the highest settings so I might not need to buy XCOM 2 on PS4 after all
>>
>>168420383
Everyone has squadsight for determining detection, individual soldiers don't need Los for the pathing to show you bad tiles. Goes for environmental hazards like acid, fire and gas too.
>>
>>168420578

Yea. I didn't know about the Flush+Heat combo until a few days after I promoted him.

Skill, Holo Targeting with Double Tap is pretty useful for setting up Mutons/Floaters to be finished off by my Executioner Infantry (And later, ITZ snipers).
>>
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ADVENT are smart!
>>
>>168418212
>not taking EC on everyone
>>
>>168423053
>Stop playing on the truck xcom showed up!
>>
>>168420578
I've used flush for a straight year but his build got me wondering again. The combo is neat, but it's kinda limited to earlygame drone sniping, for real threats and lategame I tend to stick with suppression.
>>
>>168423053
Mor balaten!
>>
File: heavyweapon.png (248KB, 928x802px) Image search: [Google]
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>Downloaded 45gb of SDK
>Downloaded Blender and checked very basic tutorials for setting up key frames but I still have no idea what Im doing and all I could do was making square rotate and floating around
>Installed redlists for Visual Studio, fighting my paranoia and UE3
>Opened editor
>Freaked out as I dont understand anything

So much work only to give up at the end ;_;

However, I cant recall that type of heavy weapon from the game or is that just my memory failing?
>>
>>168424086
looks like possible cut content from ew
>>
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>>168423596
>t-toucan safari
>rough bluubber!
>>
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>>168424269
no ayys
>>
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At least now I understand why animation mods are so rare. Trying to modify something like that would be pretty hard on its own.
>>
>more protracted firefights are cool!
>so let's make it possible for soldiers to have -10 defence

Sony Bravia, Lump.
>>
>>168424898
>NCE
>>
DARK EVENTS ARE PERMANENT
?????????????????????????????????
I played for like 40h and just noticed this.
How can i stop it? Or if i missed mission that triggered some permanent event it will be here till the end of the game?
>>
>>168424898
I bet you wouldn't be nearly as bothered if at launch all ayys had 10 more aim and xcom has 10 more defense instead.
>>
>>168424898
>ini editable

>>168425040
>Strict Screening
>>
File: genemod.png (101KB, 1190x805px) Image search: [Google]
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Anybody know where this animation could be played? I cant recall it either.

Or what "genemod" stands for.
>>
>barely have magnetic weapons
>UFO has shot down avenger

about to be in for the time of my life desu
>>
>>168425801
Find a way to move up quickly. Once again the reinforcements ramp up to be absolutely ruthless and can eventually overwhelm you once you spend all your consumables. Also there is usually a pseudo boss pod on the Spike.
>>
>VIP extract mission
>FOUR fucking faceless
bullshit
>>
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Í̴̡̺͙̪͍ͬ̏͌͌̏ͨ͗͆͂ͧ̈́ͯͦ̓̅̚͞ͅṮ̶̸̣̪̳̖̺̹̤̪̦̣͓̒̆ͯ͛̃̉̓ͮͩ͆̏̔ͦ̔̅̚̚ͅ ̛͈͎̼̥͖͚̹̗̺̝̮̀̌ͦ̑ͭ͂̿͛̊͆̋͌̀̀͗̓̋I̵̧̠͎̘̪͇̟̻̥̙ͫ̍̾̐ͦ̑̂̒̌̇̃ͬ̾͋̈̐͋ͨ̊̕S̨̢̛̩̭̬͔͎̩̹͔͓̄̇ͫ̾̐ͭͭ̈̿̂͑ͩ͐̐͛͜ ̨̨̛̦̮̖͙̝̲̞̩̺̘͔͚͐̒͌̏̽ͫͧ̽̇ͦͮ͗̄̅̆͐͞͡C̯̝̞͙̣̞̬̩̦̹͓͚̼̫̹͑̅͑̅͑̅͐͌͘͡O̴̷̧̨͔͚͙͚͚̮̿̋͋͆ͪ͊̈̈ͯ͗ͬͨ̐̇ͣ̐̎͞M̡̢̘̰̜̦ͯͪͪ̑͌ͦ̋͋̒ͭ̅ͩ͊̔ͪ̕͜͢I͍̣̫̺̣̰̠͚͈̪͆ͮ̇̾͐̕Ņ̢̥̻̲̬̥̳̤͕̩̙͈̟̞͕̺ͦͤ̀ͦ̓͛̒̉͊ͬ͛̏̊ͩͯ̓ͧͪ̕͝Ģ̵̖̼̺̝̩͎̥̤͎̼̓ͮ̒̒̒ͫͯͯ͂ͫ̇͊̄̓ͣ̾̍̿͟͢͝
>>
>>168426823
What the fuck is this supposed to be?
>>
>>168426823
Is this turning into one of those stupid meme sweater pictures
>>
>>168427089
>female
>xcom
>lab coat
It could be anyone really
>>
>>168426592
Boss pod?
>>
>>168427089
>>168427278
codex infiltrating xcom? A faceless?
>>
>>168427278
>>168427438
Looks like an Avatar, just without the silly hair. But why?
>>
How easy would it be to make a mod that allows you to sell rookies, assuming you have absolutely no experience?
>>
>>168427490
>>168427438
Its a Muton berzerker who is off creatine
>>
>>168427316
It's just going to be a pod more overloaded with tougher ayys, like 4 Heavy MECs in a 8 man pod or something.
>>
I like the idea of the SMGs but they are total shit once the shinobi is revealed.
>>
>>168427726
s w o r d
w
o
r
d
>>
>>168428040
is useless
>>
>>168426823

Oooh, thats qt Vahlen!
>>
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What do you guys think of my newest recruit? I just started a new game on LW2.
>>
>>168428040
>2-4 damage
>3-5 damage
wow what a boost

fleche is asking for trouble
>>
>>168428225
>black
>woman
>ugly tattoos
shit/10
>>
>>168427726
I use smgs on classes that lack mobility due to carrying heavier secondaries like grenadiers and technicals. This is mostly important on timed missions.

Otherwise for something like untimed raids then you can use rifles.
>>
>>168428234
If your fleche is only doing 3-5, I found the issue. I usually get it up to 5-7 with baseline swords without issue, and sometimes even better than that. Sure, it's dangerous, but shinobis aren't a primary combat class anyway, so they shouldn't be fighting much to begin with.
>>
>>168428458
How can one man be this wrong?
>>
>>168428515
I mean the base damage, using fleche is asking for trouble because you're charging out toward possible pods.
>>
>>168428225

I assume that this mask is to provide her with those "doses" regularly?
>>
>>168428153
It really isn't in LW

>>168428234
>more distance get easy 4-6 dmg
>vs. Sectoid 7-9 damage.

If you are already using the smg on you shinobi, then you should be on a mission where you are moving fast and scouting aggressively. Often I get my shinobi ahead of the squad, which means that when I hit contact, I can actually attack with the sword while moving back towards my squad, meaning I don't risk activations.

On extremely light missions, a sword is perfectly viable if you are playing well. Once you get more perks you can start packing a shotgun if you want to. Also that one perk gives you +2 damage for ranged flanking damage which makes the smg decent.
>>
>>168428676
No the mask is there to cover up her ugly nigger face.
>>
Anyone try out a purely flanking light rifleman shinobi build yet ala LW1 scout?
>>
>>168428234
>running 3 tiles and expecting a boost in damage
>>
>>168425152

There are mods to make LW2 easier called "An easier war".

There's one that will disable permanent dark events at the low low price of admittance of defeat and your pride.
>>
File: 12731379004.gif (234KB, 500x265px) Image search: [Google]
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What's the skill build for solo shinobis?
>>
>>168429341
You mean for stealth missions? Probably just all the stealth perks.
>>
>>168424086
I've heard that all the old ayys are actually in the SDK, but I doubt that since no one's put them in the game yet.
>>
>>168429820
They are in the SDK, I guess nobody wanted to infringe copyright though.
>>
>>168429994
>I guess nobody wanted to infringe copyright though.
Can you hear yourself
>>
>>168429994
lol wat
The real issue is animating the models.
>>
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Solid copy Voodoo Three-One.
>>
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I never want to see a fucking faceless again
>>
>>168428225
if i take your mask off, will you die?
>>
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>>168430269

The animations are out there somewhere, i know because the guy that commited sudoku after it came to light that he had been a spiderman rape victim had posted video previews of the old ayy animations in the SDK.

So, if you have the models, and you have the animations, there's no issue.
>>
Are you just meant to ignore the first panic mission in LW 1? There's no way you can rescue some civilians without sacrificing your soldiers. And fucking Floaters can kill two civvies each per turn.
>>
>>168430795
>spiderman

>SHIV porter gets triggered
>deletes all his progress
>>
>>168430795
>the animations are out there somewhere
I don't think so, I think the big deal is that he was animating them himself. Otherwise someone would have done it by now.
>>
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>>168430797
No, terror missions are one of the main ways aliens raise panic. Your objective is to minimize civilian casualties and thusly the panic increase. Civilians are not worth the lives of your soldiers however, focus on wiping the map as fast as possible while still being safe.

You will likely lose countries, but you can later liberate them.
>>
>>168430948

I vaguely remember a video of an animation that i vaguely remember to have vaguely seen in EW.

I could be wrong of course, but if he basically redid the same animation then that guy had autism on levels that are hard to imagine, which explains his sudden escape from the community after the infamous spiderman event.
>>
>>168430563
It would be extremely painful. But thats XCUM BABY!
>>
>>168430797
Saving like 2 civs still make it worth your time. You are going to lose that country over time (no way to stop that), but it will slow the panic nearby countries significantly.

>>168431150
Well yeah, he was "copying" EW animations, but he still had to animate them manually for X2.
>>
>5 out of 8 starting rookies have negative defence

Wipe this meme off the face of the earth.
>>
>>168431350
>>168431150
Good thing VariableFreq is hard at work porting EU/EW and Bureau content.

Unless he's autistmodder with a new name
>>
>>168431613
Ok. Disable NCE.
>>
>>168430795
>spiderman rape victim

Wait, what the fuck? I didn't arrive in time to see what he posted in his meltdown. I just knew everything got deleted. Can someone fill me in?
>>
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THE COMMANDER IS GOOD, THE COMMANDER IS GREAT, PRAISE BE THE COMMANDER. AYYS AND ADVENT NEED TO HANG FROM TREES.
>>
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>>168431613
wow the variables are exposed and can be modified
>>
>>168431613
>Not taking you -5 defense rookies with 14 dodge and turning him into the ultimate tank
jk, --7 and -10 defense is pretty damn harsh
>>
>>168431858
That would cause an imbalance. You'd need to mess with stat swaps, but then most aim ups are tied to defence downs, and you'd have a deficiency in that department if you comment them out.
>>
>>168430797
Terror missions are in a way the culmination of everything you do. They require your best squad, with the best gear, no holding back on explosives or resources, and if your results are outstanding you more or less shut down the invasion.

The fog kills aren't actually that bad. Sure, they make it impossible to save more than 3/4 of the civvies. But in my experience poor outcomes happen if you fail to wipe a pod or god forbid if you activate two at once - every active alien will kill a civvie and just one turn of this can wipe a third of them if you mess up. When I manage to save 3/4 of the civs its because I played slowly but ruthlessly ended every engagement on the turn it began.
>>
>>168431778
VIGIL CONFIDO
>>
>>168431746
The guy had a thread on the nexus forums and was making some progress on getting shivs into xcom 2. Then someone went into that thread and asked him to make a spiderman mod. You know the rest.
>>
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>tfw Bradford is secretly a huge Prince fan
>>
>>168433082
That bad, huh?
>>
NEW THREAD >>168433425

>>168433425
>>168433425
>>168433425
>>
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>>168430797
Just had my first I/I terror mission earlier today on the cemetery map with that square mausoleum in the center. Before I even had a chance to kill an enemy, lids killed 2 civilians in the distance, and then I activated the first pod of 4 floaters, all of whom decided to shoot civilians in the FoW. 6 civvies dead before I even get a real chance to attack.

Panic shot up in that country, but I've been more or less cruising through the first two months so I'm not too concerned.

Pic related, Operation Not-So-Empty Grave.
>>
>>168427726

I've found them plenty useful. Sometimes you can get a flank with a Shinobi but attacking with a sword would put you in too dangerous a spot.
Thread posts: 754
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