[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/civ4xg/ - Civilization, Stellaris, Endless and 4X Games Gener

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 754
Thread images: 154

File: 4xgames.png (4MB, 2642x1418px) Image search: [Google]
4xgames.png
4MB, 2642x1418px
This thread is for all strategy games that do not have their own thread, with a focus on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Bread: >>167520690
>>
I don't think Civ VI is as bad as its reputation suggests
>>
>>167784478

But anyone do care more
Its -5 per pops and additional -5 for individualist and -5 for xenophiles(double for fanatic version).
So you can get -20 for fanatic ind xenolovers.
Also base for the same spice pops is -25.

And it max at -1000 with 1 decay per year.
>>
Anyone tried xenophobic individualist run?
Its like +25% happiness from buildings.
>>
>>167784448
>>167784752
See, that's why I only committed genocide 5 or 6 times before i controlled about half the galaxy.
>>
>>167785012
I miss times when you can actually glass enemy planets with populations and enemies of the guys who get nuked cheered on you and send you congratulations.
>>
Focused Arc Emitter for best weapon against FEs and AEs alike
>>
>>167785712
lolno
>>
>>167785712
That is a funny way to spell Giga Cannon.
>>
>>167785881

I love the Giga Cannon so much, I just get into an autistic "roleplay" mode with Stellaris that I can't help but giggle at slapping spinal-mounted slug throwers on my massive warships.

Shame I can't literally build a ship around the gun like Halo, though. I want my cruisers launching tungsten rounds at relativistic speeds.
>>
>>167786031
Too bad that combat in Stellaris is just simple RTS tactic gather more guys and shoot at the enemy.
>>
File: 1435898221162.jpg (49KB, 620x427px) Image search: [Google]
1435898221162.jpg
49KB, 620x427px
>>167786031
>Shame I can't literally build a ship around the gun like Halo, though.

>mfw my warlike, very spiritual birds discovered Particle Lances through RNG 20 months into the game
>>
>>167781743
>Found some space sneks,

You know, I wish there were more portraits that are just inexplicably animals wearing clothes. Like, actual space sneks that are just inteligent sneks with a hat or bowtie.
>>
File: 1456935701302.jpg (39KB, 472x472px) Image search: [Google]
1456935701302.jpg
39KB, 472x472px
Ground troop designer WHEN?

I want to slap personal shields on my soldiers! I want to design their power armor! I want to give them grav tanks! I want it I want it I WANT IT NOW!
>>
File: 20170208224456_1.jpg (207KB, 1920x1080px) Image search: [Google]
20170208224456_1.jpg
207KB, 1920x1080px
Does anyone know how to make YnAEMP maps stop failing instantly with Vox Populi due to no settlers spawning?
>>
>>167786705
I want to design what foul xenos I will unleash on my enemies. Will they spit acid? Will they have claws? Or will they be engineered, cloned soldiers with no initiative, needing a psychic commander to lead them?
>>
>>167784308
>that OP title
>>
>>167787083
What's wrong? I like that gener
>>
File: 1445246155934.gif (2MB, 500x281px) Image search: [Google]
1445246155934.gif
2MB, 500x281px
>>167787083
>>167787549
Somebody need to done new bread.
Sadly there was only me.
Don't laugh to hard.
>>
File: laughingatyourmisfortune.png (114KB, 238x212px) Image search: [Google]
laughingatyourmisfortune.png
114KB, 238x212px
>>167787839
>>
File: literally_me.jpg (613KB, 1000x1099px) Image search: [Google]
literally_me.jpg
613KB, 1000x1099px
So I'm thinking the ultra strong + charismatic trait for my sneks to counteract the other pop dislike modifier
And also because come on, who wouldn't want to be hugged by one?
>>
File: Command and Conquer Mech.jpg (81KB, 400x250px) Image search: [Google]
Command and Conquer Mech.jpg
81KB, 400x250px
>>167787052
>>167786705

>tfw the game doesn't even give us the chance to build Mechs

It's like Paradox doesn't understand that half the fun in designing a visually distinct empire is the working parts within it.

A Star Empire's ships and infantry should look a hell of a lot different from a Mega Corporation's ships and infantry.
>>
>>167787839
HAHAHAHAHA !!

>>167788521
Frankly, I just want to build the mothership from Furi and bully not-spacefaring planets.
>>
>>167788064
>charismatic trait

But why though? The Sneks are a race of soldiers and miners, they aren't going to be the face of your race.
>>
So I modded that xenophobic or collectivist empires care less if you purge some aliens.
Still considering amount of xenos in space that will not help that much.
>>
File: spece snek.png (681KB, 1127x865px) Image search: [Google]
spece snek.png
681KB, 1127x865px
>>167788640
to counteract the negative modifier
what would you suggest?
>>
What are good Civ v mods?
>>
>>167789185
Just keep them on separate planet.
In their own snakerarium.
>>
>>167789185

Are you planning to ship the Snakes onto inhabited worlds? That negative modifier will never come into play if you never put them with other races.

Hell, it presents all sorts of delightful roleplay opportunities; imagine the reptilian supersoldier, terrifying in his height and bulk, their grotesque voices and eldritch mannerisms putting off even the most tolerant xenophile. This is not a race fit for science or the arts, this is a race bred and born for war.
>>
File: snek.png (220KB, 720x720px) Image search: [Google]
snek.png
220KB, 720x720px
>>167789609
Well they are on a desert (islands) planet so I'll be using them as desert colonists, its just that I can't stop my pops from migrating to and from the planets
also
>his
>>
>>167786705

Id settle for a quick way to add the stuff like Xeno cav to Army units. Having to add them one at a time jsut makes me ignore them
>>
>>167789942
>its just that I can't stop my pops from migrating to and from the planets

Well hey, if they want to live with the biological killing machines than more power to them!

>His

You know, I almost forgot the females of most reptile species tend to be larger and angrier than the males, nice catch!

>>167790001

Xeno Cavalry and Xeno Swarm feel like things that shouldn't be separately built in the first place - if you want my honest opinion, armies should be modular, customizable things (much like ships) where you can add modifiers like "Clone Commandos" or "Commissars" or "Personal shields" to the unit.
>>
>>167790001
Yeah its really shit.
Just clone 50 clone troopers and drop them on enemy planet.
>>
>>167790152
what are some good snake/reptillian deities of ancient times?
need to name the planet
and pray the titanic life dont develop a taste for mammals
>>
>>167790190
>Just clone 50 clone troopers and drop them on enemy planet.

>Clone Troopers
>Not Gene-Modded Supersoldiers

>>167790293
>what are some good snake/reptillian deities of ancient times?

Seraphis, Chimaera, Draconis?
>>
File: imperials.jpg (284KB, 996x682px) Image search: [Google]
imperials.jpg
284KB, 996x682px
>>167790543
Clone troopers are cheap, fast to produce and expendable.
Losing 20 of them because they warp first or stay behind is no problem.
Gene modded SS is another story.
But yeah I want troops designer where you decide what training, troops, weapon, armor, shields and support/heavy units they have.
>>
>>167790791
I want outdated troops that fights with swords instead of lasers. I want the Navy to be all about technology while the Army is just "MUH HONORABU DUEL WITH KATANA".
>>
File: draconis.png (293KB, 559x909px) Image search: [Google]
draconis.png
293KB, 559x909px
>>167790543
>it begins
>>
>>167790791
>But yeah I want troops designer where you decide what training, troops, weapon, armor, shields and support/heavy units they have.

Imagine how god damn easy it would be to design it, too.

They'd literally just need to rejigger the Ship Designer to reflect a terrestrial focus.

>Ship size is army size
>The different hull sections is army organization
>Stuff like Auxiliaries is Xeno Cavalry or Commandos
>Shields are shields, power is power, guns are guns, and armor is vehicle support
>>
>>167791264
Stellaris makes me regret Sins' system where you just invest money in the planet and it develops it by itself.

Boring as fuck, but makes more sense than only being able to build three mines on a planet.
>>
>>167791470
Thing is there is little to do in Stellaris than clicking on buttons and waiting.
They must add some time sinks.
>still don't understood why you can't order building the top tier available building and need to go through hassle of upgrading it.
>>
What's the name of the song in the OST with the organs? I'm trying to get a good vibe going with some paper writing, but I can't seem to find it.

>>167791776
>They must add some time sinks.

Ordering your Science Ships around is such a great timesink that it just feels *wrong* when you reach the point where further exploration is impossible.
>>
>>167791776
>Thing is there is little to do in Stellaris than clicking on buttons and waiting.
True.
It's really sad, but I have far more fun with EU 4 than I have with Stellaris.

And yet I hate EU 4.
>not middle age
>not fantasy
>not sci fi
>just cold, hard, cynical reality

At least the Neptunia mods I installed introduce some dream to this harsh reality.
>>
With negative ethics divergence will pop begin to move towards the Governments ethics?
>>
>>167791264
Since I only have one gene point to spare at the moment, could I go for strong now, and then upgrade it to the next tier later on?
>>
>>167792036
Yep.
>>
File: original[1].jpg (27KB, 500x353px) Image search: [Google]
original[1].jpg
27KB, 500x353px
>>167786940

H E L P
E
L
P
>>
File: Collectivist vs Individualist.jpg (2MB, 2028x1369px) Image search: [Google]
Collectivist vs Individualist.jpg
2MB, 2028x1369px
>>167792036
Yeah.
Also it is affected by the pops that is close to them.
So drop dissident into loyal folks with high green divergence and they will fix him.
>>167792142
No don't do that. If you modify uplifted species after you uplift them you will lose it.
Wait until you get maximum trait points.
>>
>>167792370
ok, just finished research on gene tailoring, now I have two, think I should wait until I have 3?
>>
>>167792370
are the humans the collectivists or are the apes?
>>
>>167792563
>just finished research on gene tailoring

I thought you can get a maximum of 3 trait points?
>>
>>167792703
Uplift = 1 trait point for uplifting
gene tailoring =+1 trait point
that leaves me with 2 trait points
I can wait for another tech to get me one more trait point or I can just go with strong + another trait
>>
File: 1390774154415.jpg (420KB, 1600x941px) Image search: [Google]
1390774154415.jpg
420KB, 1600x941px
>>167792563
>>167792991
Yeah. Wait. You shouldn't colonize in first place
>>
>>167793172
fuck
colonization is the only way to uplift now
>>
>>167793208
ah screw it, gonna go with quick learner and strong
>>
>>167792991
>or I can just go with strong + another trait

I'd suggest going with something "fun," something that fits the general mood or theme of the race you're creating.

Also, when you start Uplifting you will have the opportunity to choose their Ethos, obviously choose Militaristic if you want even more modifiers to your army strength.
>>
>>167793208
Yeah.
But you don't want mixed unhappy pops?
Just wait until you have 3 points, then colonize uplift and evacuate your guys from it.
>>
File: Materialist vs spiritualist.jpg (207KB, 1024x522px) Image search: [Google]
Materialist vs spiritualist.jpg
207KB, 1024x522px
>>167793353
Take resilient and strong.
They are upper soldiers are they not?
>>
>>167793373
>Just wait until you have 3 points, then colonize uplift and evacuate your guys from it.

This, and then just give them Ultra Strong.

>Epigenetic Triggers (Uplift)
>Gene Tailoring
>Targeted Gene Expresions

You get Targeted after researching Gene Tailoring.
>>
>>167793508
where did you get these futuristic ww2 paintings?
>>
>>167793823

I've seen them posted around /tg/, might be one of the tabletops.
>>
File: For Mother Russia.jpg (246KB, 1280x960px) Image search: [Google]
For Mother Russia.jpg
246KB, 1280x960px
>>167793823
>>167793952
What are you talking about?
>>
>>167793357
>>167793357
just under 8 years to go, last time I uplifted I never got the chance to influence their ethos, but that might have been a one time thing
>>167793508
reminds me of the game March of War
I had so much fun in that game, even though it was a pretty mundane tbs. Sucks that they pulled the plug on it for a card game
>>
>>167794746
>just under 8 years to go

It takes you 96 months to research Society tech?
>>
>>167794843
no, it costs 2.6k society, and at the time I was at +22, now I'm at +26
>>
File: 1456757779197.jpg (26KB, 433x380px) Image search: [Google]
1456757779197.jpg
26KB, 433x380px
>>167795023

>tfw I've been at +460 Society for so long I've almost forgotten what it's like when every Shadow world was a treasure.
>>
>>167793823

Reverse Image search brought up this board game Anon.

>£612 on Amazon

https://boardgamegeek.com/boardgame/36367/dust-tactics
>>
Anybody here actually roleplay their empires? i need inspiration for my next play through

Tell me about your civilizations otherwise your mother will die in her sleep tonight
>>
>>167795683
Shamanistic warrior bug people who spend all their time stock piling weapons and ships in preparation for their version of Ragnarok.

also fuck you
>>
>>167795683
You can't kill what's already dead.
;_;
>>
File: immunity cat.jpg (98KB, 600x828px) Image search: [Google]
immunity cat.jpg
98KB, 600x828px
>>167795683
No fuck off and die alone in darkness.
>>167795559
https://drive.google.com/drive/folders/0B69GuFrMt5N_OTdhMmZjNzQtYTFiZi00ZTlhLWE3NTQtNjY2NDgzNTRjYmQ1
>>
>>167795683
An evolved, Nationalistic form of the United Nations of Earth. Due to the rise of Islamic Fanaticism, somewhat aided by European socialism, the United States and the Russian federation effectively declared war on the Middle East. أوروبا الجديدة. . . I mean the European Union tries to declare a war of intervention, which ultimately fails with the United States and Russia dictating the terms of the new United Nations as a government instead of an international council
>>
6 months until super snek soldiers
>>
>>167796690
they spawned with xenophobe but are militarists. . .I didnt even get to choose ;~;
>>
>>167795683

Which one do you want to hear about first, the Hyper-religious Vasari, the ethereal Sidhe, or the corporatist Mirovandians?
>>
>>167796994
>Vasari
like
SINS Vasari?
>>
>>167796994
all of them
>>
>>167795683
Neck yourself, faggot.
>>
>>167796994
>Sidhe
>Irish in space
That's a little grim.
>>
>>167797120
>>167797156

The Vasari are descended from raptors that long prowled the skies of Kerak, an arid world that orbited a touch to close to their mother star Mirabel. The Vasari grew to both fear and cherish the sun, a Creator and Destroyer as she alone provided the enormous quantities of heat necessary to incubate the eggs of a sapient species. The Vasari evolved, struggled, and in time harnessed both space travel and concentrated light, which they regarded as an extension of Mirabel. Although their home star is the chiefest of the deities in their Pantheon, the Vasari regard all stars as gods, some more mighty than others (Mirabel is a Blue, and thus blue holds special honor as a color of both divinity and power.) When Utopia comes out I intend to go Psionic with these guys, and build Dyson Spheres as Holy Relics with which their priests can contemplate the cosmos.

The others will come up later, I need to actually get on a computer (phoneposting.)
>>
>>167797302

They *are* grim, anon.

They're a race of strong, enduring, intelligent Alpine (the eponymous mounds of Sidhe myth) dwellers that have organized themselves into vast planetary tribes, traveling the mystical leylines of the galaxy (Hyperlanes) in pursuit of new people to conquer.

As curious as they are cruel, they're xenophobic warmongers dedicated to kidnapping other races and "changing" (changelings) them into forms more suited for their growing Empire, which was known as the Ecumene.
>>
>>167796872
>First Lieutenant Preston Mitchell log 1. The snakeoids frankly scare the shit out of me. Part of me worries that they are going to suffocate me in their coils, part of me is afraid that they'll just eat me. That and the constant booming of the titanic life marching. They are *theoretically* peaceful, but again they are 40 meters tall. But I digress. A military academy is being constructed for the more gifted snakes. Hell half of them get startled every time they fire off a 5 round burst from a machine gun. Private Marlowe was attending to one of the snakes before he eyed a particular snake firing off 1-3 round bursts from the mini gun. He yelled over at her, I think the exact words were "Hey! It's a machine gun!" while miming with his hands pressing the two buttons. The snake nervously stammered out an "okay" before she let the minigun fire off the rest of the rounds it had in its belt. I swear I never seen a snake smile so widely.
>>
>>167798106
>>167797804

Last but not least is the Mirovandian Mandate, my first ever Plantoid race and one I devoted a lot of time to thinking about their behavior and ecology.

They are a race of tropical flowering plants that grew up in a region where mineral wealth was profoundly localized, forcing the more cleverly evolved of their number to become ambulatory so they may find regions better suited for growing. This behavior irrevocably shaped Mirovandian psychology, causing them to desire resources with a lust as great as a dragon with gold.

The strongest of their number became the first Executives of the great Corporations that arose on the planet, and when their sights turned to the stars the Mirovandians began to master the art of tunneling through the fabric of space-time to reach their destination, not unlike a stem (the wormhole station) producing many roots (the portals.)
>>
Are are gene modding and terraforming in Stellaris so worthless? By the time you unlock them you've already finished the most expansion-heavy and critical part of the game. Afterwards they're so expensive it's retarded to ever use them, because you pay astronomical costs in society/energy for almost no benefit.

hell, even if they were unlocked from gamestart they still wouldn't be that good. if you really care about expansion so much it's far more efficient to go with an Extremely Adaptive species and get most of the same benefits for free from day one. I can only imagine gene modding being useful if it was a tier 1 tech like colonization, since that would be early enough to prepare for the expansion rush ahead. And even then I don't think it would be a meta choice because there are ton of critical early society techs you need to get through.

What shit balance.
>>
Reminder that Mammalian women were made for Superior Arthropoid cock
>>
>>167799383

Really? I use Terraforming all the time. When terraforming becomes a big deal you're usually swimming in energy, so it's not like you're killing yourself every time you click that button.
>>
>>167799383
I think I agree with >>167799491
>>
>>167799491
>I use Terraforming all the time
What the hell for? If you follow the proper expansion route using 3 species (one each for dry,cold,wet worlds) then you can very quickly colonize everything but tomb worlds. terrafoming requires adjacent colonization / frontier outpost, tons of energy, and tons more time.
>>
>>167795683
Current gameplay doesn't really lend itself much for roleplay.
>>
>>167800157
>If you follow the proper expansion route using 3 species (one each for dry,cold,wet worlds)

I don't actually modify my races?
>>
File: test_st.jpg (131KB, 1053x539px) Image search: [Google]
test_st.jpg
131KB, 1053x539px
>>167795683

Just the usual greedy bunch. Attacking, dealing, trading, uplifting, etc.
>>
>>167800157
>not genemodding one primary species planet for hostile colonization

Disgusting.
>>
>>167799383
Stellaris does have completly shit balance. Half the game is stuff you'll never use.
Fuck it, just list the things that are strategically useless:
> Terraforming
> Gene modding (except perhaps early uplifts)
> Military stations
> Emergency elections
> Changing your government in general (they're all indistinguishable)
> Survey in other peoples' territory
> Army modules
> Most armies in general (no reason you'd ever need to switch between Psi and Xenomorph, for example)
> Robots
> Purging
> 90% of the strategic resources (the only one I ever notice I even have it Teldar for happiness)
> Missiles and torpedos
> Missing-heir-causes-civil-war in heredetary governments (still bugged since v1.0)
> Planetary edicts (can't afford the influence when your resource base is small enough that they'd be useful, make no fucking difference when you're big)
> Ethics divergance (weaksauce factions mean there's no disadvantage to running a schizophrenically divergant empire)

WHAT FUCKING KEKS EVEN MADE THIS GAME?
>>
What will you name your sentient murder dildo when Banks comes?
>>
>>167800890

I LIKE TERRAFORMING THOUGH
>>
>>167800890

Armies are key to revolt prevention and they can get you tons of warscore while also crippling an enemy planet.
>>
File: zucchini.jpg (207KB, 1777x975px) Image search: [Google]
zucchini.jpg
207KB, 1777x975px
>>167801009
image
>>
>>167801105
No.
Armies give less warscore than blockade and revolts never happen because factions are sclerotic.
You only see revolts if you go Full Slaver, and slave revolts give the enemy a single planet which is then trivial to siege.
Therefore garrison armies are you paying 20 times what you need to in upkeep for an event that happens once every 100 years.
>>
File: 1484854493930.png (327KB, 500x383px) Image search: [Google]
1484854493930.png
327KB, 500x383px
>>167801105
He didn't say "You should never build armies", he said that army modules and most armies are useless.
And he's right. You'll use assult armies, and then you'll use one of gene/xenomorph/psi armies, and that's it for a game: you use two, and there's no practical difference between any of the stronk ones.
A well balanced game would be one where each army (and module) has key advantages and disadvantages and you actually have to make a strategic decision which to deploy in a given situation.
That is not the case in Stellaris. You just close your eyes and spam whichever one takes you the least long to scroll through 4 submenus to get.
>>
>>167802050
Pretty sure the current devs know the army system is a mess and it'll be redone at some point if that's any comfort.
>>
File: 1390774094621.jpg (207KB, 1280x711px) Image search: [Google]
1390774094621.jpg
207KB, 1280x711px
>>167800890
>Terramorfing
I like it and it have some use for my RP purity gameplay. But yeah inability to terramorf settled planets suck.
>Gene modding
RP mostly. And early expansion. It does not matter that much. Although having very strong industrious fleeting alien slaves really help to boost my minerals production.
>military station
It allow for some tactical tricks but yeah with current 'no limited range and no supply' fleets and with no possibility to concentrate them they are joke.
>emergency elections
Yeah. Used once. I think.
>changing gov
But its problem with everything in Stellaris. Ships the same, pops similar, traits don't matter really, planets the same, ethics are mostly limiting players and not make for fun. Its like Paracucks hate fun.
>survey in others territory
Yeah. Its still free exp but yeah.
>Army modules
Better soldiers for the same upkeep. But yeah armies general are pointless. If you have weak soldiers and units just spam them.
>Robots
Well yeah. If pops don't grow like crazy and population really matter.
>Purging
Yeah. Just play collectivist. Slap mind control laser and you get working planet faster than by purging and regrowing pops. Not mention giga diplo penalty.
>strategic resources
Its more like one time boost. But yeah its suck. Much more fun were buildings and space port components.
>missiles and torpedos
Add assault shuttles.
>planetary edicts
yeah. It helps to boost your giga planets when you at war and need some extra energy for your too big fleet.
>ethics
Factions are weak and there is no politics at all.

You forget about
>diplomacy
10years truce and automatic honoring alliances that make galaxy stale
>war score
Another retarded way to kill fun.
>leaders
No matter really unless for research. Generals useless.
>planets
All the same, one biome/climate, no difference in collecting resources etc.
>resource systems
Just minerals and energy. Really?

Plenty of other things.
>>
File: 1480648654492.jpg (31KB, 500x758px) Image search: [Google]
1480648654492.jpg
31KB, 500x758px
>>167785012
>genocide is the quickest way to controlling the galaxy
what did paradox mean by this?
>>
>>167802264
>Much more fun were buildings and space port components.

They got rid of the buildings?
>>
>>167802515
The xeno zoo and betharian energy plant can be only build at tile that have xeno pets or batharian stone.
So they move these strategic resources to local one.
As far as strategic resources they only count once and give static bonus. That is all.
>>
>>167802716
To be fair the old system was pretty fiddly and problematic and actually not very fun at all
>>
File: Did I smell heresy.jpg (120KB, 524x492px) Image search: [Google]
Did I smell heresy.jpg
120KB, 524x492px
>>167802902
Like all in Stellaris.
>>
>>167802515
The Processing Plant resources for actually activating the empire-wide strategic resource bonuses, yeah.

This anon >>167802264 is right, things were much better when you had to build the modules on spaceports. Encouraged you to have dedicated shipyard systems, and actually made it feel like strat resources were scarce and important rather than just "I didn't even know I had it".
That v1.2 system had its problems too (mostly that the bonuses were still fairly unimpressive and inessential), but it's better than what we have now. They managed to change it and make it worse.
>>
>>167802716
>As far as strategic resources they only count once and give static bonus. That is all.
So they don't stack?
If I have two whatevers that give 10% to kinetic weapons it doesn't add up?
>>
The biggest problem is that all races/governments/ethics play essentially the same.
>>167803131
Yep. Don't stack. You still can trade them.
>>
File: power hug morale restored.png (80KB, 330x244px) Image search: [Google]
power hug morale restored.png
80KB, 330x244px
Hold the line guys. Do not die on me.
>>
>>167803354
Hopefully Banks/Utopia will fix that.
>>
>>167804530
I see the gameplay and it looks like collectivist and xenophobic get nerfed again.
And it looks the same.
>>
>>167804606
Collectivist is outright gone in Utopia.
>>
>>167804670
The replacement that not make sense.
>>
>>167800157
>What the hell for
RP.

Lets be honest here. The AI is NEVER challenging in paradox games.

You make your own fucking fun. Whether by intentionally gimping yourself (picking shitty small nations/empires in previous games) or by rping and limiting your own effectiveness.

Multiplayer throws that out the window, of course.
>>
>>167800583
>I don't actually modify my races?
don't modify, conquer. You can conquer a pre-FTL species, or snag a capital planet off a nearby empire within the first 2 decades. It's far faster + more reliable + available earlier than gene modding. The only ones who are kept out of this strategy (which is the best strategy every game) are pacifists/xenophiles, who suck.
>>
>>167805521
>pacifists/xenophiles can't conquer
>>
>>167805738
Pacifists can't directly conquer anything early game, which is a HUGE handicap. Xenophiles are barred from invading pre-FTLs, which is also crippling but not as bad as pacifists. So in the end:

Pacifists < Xenophiles <<<<<< anything else
>>
>>167806038
>Pacifists can't directly conquer anything early game
they fuck? They don't have the option to cede or liberate/vassalise? They get unhappiness from offensive wars I know but are you saying they literally can't take another empire's planet? I haven't played pacifists for ages because they suck but I'm sure I conquered other systems with them.
>>
I never played the second expansion for civ 5. I was thinking of getting back into it.

Is France still good? I guess they removed that cool bonus where you get extra culture until steam.
>>
File: 20170209030526_1.jpg (319KB, 1920x1080px) Image search: [Google]
20170209030526_1.jpg
319KB, 1920x1080px
lolwut
>>
>>167806420
Of course they can liberate, anon.
>>
>>167806894
Well, Kenneth?
>>
File: sevennationarmy.png (489KB, 1268x2410px) Image search: [Google]
sevennationarmy.png
489KB, 1268x2410px
>>167802141
>>
>science output on tiles is displayed: physics, society, engineering
>upgrades are in order of: biolab, engineering, physics

REEEEEEE
>>
>>167807986
...He says, and then makes it necessary to hire defensive armies to govern your slaves
>>
>>167807986
>and stellaris is not barebones
HMMMMMMM
>>
>>167808208
> settle within 5 tiles of a civ's city
> they get pissed, denounce you, and may declare war
> they settle right in between two of yours
> denounce you if you even try to tell them off on it
REEEEEEEEEEEEEEEEEEEEEEE
>>
>>167808740
Yeah.
That and lower unity and happiness(which mean lower everything and less influence) will kill xenophobes and former collectivist.
>>
>>167809034
>responding to a stellaris memetext with civ shit
>>
>>167809493
Why do xenophobes and "former collectivists" get less happiness and unity? Or do you mean only when enslaving?
>>
>>167809603
Yeah.
At this point I would just keep individualist and collectivist, change militarist/pacifism into expansionism/isolationism and xenophobe/xenophile into Authoritarianism/Egalitarianism.
It would make more sense.
>>
File: 20170209035936_1.jpg (552KB, 1920x1080px) Image search: [Google]
20170209035936_1.jpg
552KB, 1920x1080px
>the one civ who's actually still friendly with me decided to go and force me to declare war on him
God damn it.
>>
>>167809532
Civ is good, faggot
>>
File: 20170209042520_1.jpg (426KB, 1920x1080px) Image search: [Google]
20170209042520_1.jpg
426KB, 1920x1080px
>>167810963
REEEE
FUCKING STOP

>Captcha: Lageyrat STOP
>>
>>167812582
civ is baby's first 4x strategy game
>>
File: 20170209042725_1.jpg (366KB, 1920x1080px) Image search: [Google]
20170209042725_1.jpg
366KB, 1920x1080px
>>167810963
Awesome. The cunt saved me from having to declare war on him by trying to extract tribute from me.
>>
>>167812956
> on /civ4xg/
> shitting on civ
>>
>>167812956
Who gives a fuck? Civ is fun.
>>
>>167812956
>civ
>strategy
lmao
>>
File: 1478130518442.png (210KB, 581x581px) Image search: [Google]
1478130518442.png
210KB, 581x581px
AUTHORITARIANISM IS NOT OPPOSED BY EGALITARIANISM, IT'S OPPOSED BY LIBERTARIANISM REEEEEEEEEEEEEEEEEEEE FUCKING PARAKEKS YOU DUMB SWEDISH BASTARDS
>>
File: le_redditor.png (117KB, 320x263px) Image search: [Google]
le_redditor.png
117KB, 320x263px
>>167812956
> those plebian Civ players cannot fathom the euphoria from more sophisticated 4x games
>>
File: 101056_scene7.jpg (18KB, 450x450px) Image search: [Google]
101056_scene7.jpg
18KB, 450x450px
>>167813871
i've seen better projectors at New Mexican schools
>>
>>167814256
Well, now I feel bad that I picked on somebody unfortunate enough to go to school in New Mexico :(
>>
File: ImageGen[1].jpg (58KB, 1150x383px) Image search: [Google]
ImageGen[1].jpg
58KB, 1150x383px
>>167814349
>>
>>167815017
I mean, I was following up on the wonderful 'New Mexico schools are bad' joke, so it was going to look bad either way.
>>
File: JUST.png (959KB, 930x935px) Image search: [Google]
JUST.png
959KB, 930x935px
>How do you want your diplomacy?
>>
>>167816660
hey it's just like civ 6
>>
>>167816734
Except they aren't asking for free resource
>>
File: AuricUlvin.png (2MB, 1775x998px) Image search: [Google]
AuricUlvin.png
2MB, 1775x998px
Time to give master of mana a go.
>>
>>167816660
You did this to yourself, didn't you?
>>
>>167816660
What did you do?
>>
>>167817382
YOU DO IT DO YOURSELF
YOU DO
>>
>>167817296
>Illians
Sheaim are the best villains.
>>
>>167816660
>pathetic

Wow, its fucking nothing. If only the AI wasnt so mindbogglingly retarded, having -1k opinion would actually matter.
>>
>>167818386
*TO, ffs
>>
Stellaris will never be good
>>
>>167818428
They're pretty overpowered in master of mana, they end up winning most of the time.
>>
why does stellaris still not have trade mechanics?
>>
>>167818592
Your future will never be good.
>>
File: war with everyone.jpg (473KB, 1275x1851px) Image search: [Google]
war with everyone.jpg
473KB, 1275x1851px
>>167816660
>not being at war with everyone
>>
>>167819296
because there's nothing to trade
>>
>>167819837
there's nothing to trade in total war or civ either
>>
I am fond of Horatio.
>>
File: 20170209070154_1.jpg (623KB, 1920x1080px) Image search: [Google]
20170209070154_1.jpg
623KB, 1920x1080px
>he is going to settle right in the middle of my lands, and I am powerless to stop him without going to war again
[incomprehensible rage]
>>
File: 20170209070738_1.jpg (636KB, 1920x1080px) Image search: [Google]
20170209070738_1.jpg
636KB, 1920x1080px
>>167823724
FUCK OFF WE'RE FULL
>>
>>167823982
Kill them, no mercy.
>>
>>167824268
I'm just going to watch it for now, but if it manages to get onto the mainland I'll murder that motherfucker.
>>
>tfw you will never find a buddy to play Civ 5 on Epic with
Why even live
>>
>>167792693
Humans are the ones with AK-looking guns, so I guess it's obvious.
>>
>>167813624
but then they can't do the autocracy vs democracy duality they have going. it would imply libertarianism is innately democratic.
>>
>those last stellaris spoiler tweets
>adding red button that literally says "DO NOT PRESS THIS BUTTON"
fucking swedes
don't tell me what to do
>>
>>167827985
I'm pretty sure it was the Fallen London guy who wrote those events. That's got his scent all over it.
Which means it's an Englishman to blame, and that, of course, is far more terrible.
>>
Holy fuck horatio is busted, by mid game each and every one of your citizens is a living god, and god help the rest of the galaxy if you decided to go the industry route in the quest
>>
>>167829567
Getting to that point is painful though.
>>
File: 1479562600222.png (64KB, 805x673px) Image search: [Google]
1479562600222.png
64KB, 805x673px
>>167829567
>switch from bountiful harvests to mass happiness to carry on with a war
>next turn half of my planets lose pops
Food buildings are spaced so weirdly in the tech tree right now. You get one on T1, on T2 you get +20% food and a building that only works on high happiness and then it's nothing all the way to T5, unless you take the planetary specialization. Why would anyone that wasn't Horatio even need food buildings in fucking T5? All the planets are full by that point.
>>
>>167830095
Food output also correlates to manpower passively generated.
>>
>>167830219
Building T2 food to manpower buildings is enough to keep your manpower at full for the entire game. At least it was for me in my Endless difficulty playthroughs. I'm not even talking about running Gulags, since that stuff was probably not intended.
>>
>>167830095
Just switch to democracy and run both, dictatorship is kinda shit
>>
>>167830405
>He doesn't use roundup to make sure dissidents can't dissident
>>
>>167829793
I played on four player four armed spiral galaxy, you have enough time to snowball by yourself. Maybe if it was disk
>>
>>167830469
When I tried 4 spiral, it had one spawn in my constellation and one in the center constellation.
>>
File: 20170209093623_1.jpg (750KB, 1920x1080px) Image search: [Google]
20170209093623_1.jpg
750KB, 1920x1080px
...
>>
File: 20170209094706_1.jpg (274KB, 1920x1080px) Image search: [Google]
20170209094706_1.jpg
274KB, 1920x1080px
>Oh, hey, can I have half your treasury?
>>
>>167830550
Did you have more than 4 empires in the game? I've played a bunch of spiral 4 games and only times 2 empires spawned in the same wing was when I set the number of the empires higher than 4.
>>
>>167832356
I mean the 'kill Prime's pirate fleets' part. They spawned separately. Probably because I had a system in the center due to assimilating a minor faction there.
>>
>>167828268
>hating on the glorious Anglo
I WANT THE KRAUTS TO LEAVE
>>
>>167832801
Oh, that doesn't make them harder to kill though, unless everyone already closed their borders on you. Just guard the system the pirate fleet is going towards and it will attack you upon reaching it.
First Vodyani quest can also spawn shit in random parts of the galaxy.
>>
>>167832101
>not even a debt or a favour system so you're giving them money for free
>>
Mind over matter Dev diary today right?
>>
>>167834384
Yep.
>>
Is Age of Empires II welcome here?

That and Cities Skylines are the only games I play anymore.
>>
How can Horatio gene splice using Vodyani if Vodyani are essentially just Dust in suits?
>>
>>167835215
We talked a lot about AoE2 before, and how the AI was supposely vastly improved in the HD release.

I still prefer Galactic Battlegrounds, though.
Lasers...
>>
>>167835334
I never played Galactic Battlegrounds, was it really just AoE2 with a Star Wars reskin?
>>
>>167835418
More or less.
It's more interesting than just that, though, given that almost everything is ranged and there's air units and all that.
>>
>>167835418
Well, there are a few differences (like, you can garrison "sheeps" to get food constantly like relics, you can have aerial units and shields, the basic units are ranged), but to keep it short, it's a reskin.
>>
How has Civ VI been? I'm a macfag and my laptop won't run it.
>>
>>167835624
Go take a shit.

Congratulations, what you pushed out was better than Civ 6.
>>
>>167805304
true, but stellaris is totally lacking in rp mechanics
even eu isnt a great game mechanically but its set in historical europe so you can do autistically ahistorical rp. in stellaris you cant do that, mostly because its a 4x, not a gs
>>
File: 1469135112817.png (237KB, 347x427px) Image search: [Google]
1469135112817.png
237KB, 347x427px
>>167835215
>the 5.2 changelog
Yes, I am sure a bunch of slight nerfs to Malay (removing fishing ship discount is a good one at least) will make them a well balanced civ.

At least they didn't ruin the beauty of Aztecs with Vietnamese allies.
>>
>>167819742
> that empire name
REMOVE SAIDAR REMOVE SAIDAR
>>
>>167835703
>true, but stellaris is totally lacking in rp mechanics
Stellaris ONLY has RP mechanics
As elucidated above >>167802264 >>167800890 the vast majority of the game is junk mechanics of interest only to RPers because they have no strategic utility at all.
>>
>>167835215
>not disabling Wonders
Anon what the fuck are you doing?
>>
>>167836270
Yes anon but unforunately even those mechanics mean squat to an RPer
Fuck even AoE2 has more RP potential
>>
>>167836270
those arent mechanics
>>
>>167836412
The only reason for that is because games like AoE and EU give you historical shit to play with so the RP is front loaded. It's always easier to RP as country that existed in history with the setting being the real world, or at least a well known fictional one, than making things up from scratch, which stellaris basically forces you to do.
>>
Is it possible to pay mp stellaris with pirated versions of the game.
Me and a friend tried with hamachi but didnt really work.
>>
>>167836827
AoE2 has comfy af citybuilder potential.
>>
>>167836827
>stellaris forces you to roleplay up from scratch unlike historical games
>none stellaris mechanics matter in a roleplaying context
but thats exactly why you cant rp
>>
>>167837787
They'll add rp mechanics with time.
It's like you don't know paradox.
>>
Has anyone here tried out the new MoO?
It has been a long time since it has been out, but can't find any reliable info on it.
Is it shit? is it good?
If I liked MoO2 am I going to enjoy this new one?
>>
>>167838567
I didn't like it but I don't like turn based strategy in general.
>>
>>167837787
>You need a historical basis to roleplay something
Surely I'm reading this post incorrectly.
>>
>>167838567
Its similar to moo2 but simpler is terms if strategy, but it looks pretty i guess.
The ai also doesnt pose any good challenge even on extreme diffuclty
>>
>>167838885
Im saying you need rp mechanics in an rp game
>>
>>167837228
Sometimes I like to go into the scenario editor and build comfy medieval towns.

My latest project was to build a Gothic imperial age town in the south pacific map for whatever reason, I guess counterfactual hilarity. I'm also working on a far more standard Viking village, with both default houses and the editor huts.

>>167836391
Not going to lie, I was getting my ass kicked and determined to win. The last minute wonder victory was mainly for my amusement though, as you can see they started to destroy it.
>>
>>167839039
Good thing Stellaris isn't an RP game then :^)
>>
>>167839085
Youre right its a piece of shit
>>
>>167839085
wew

>>167839071
Multiplayer?
>>
>>167839297
Nope, hardest AI. I freely admit I suck at the game, but even on singleplayer skirmish mode I have a ton of fun. AoE2 is just my go-to comfy game lately.
>>
>>167839435
I forgot to add, I do use the Resonancebot AI if it matters any.
>>
>>167839435
>AI
WEW LADDO
to be honest I'd laugh at you more if this weren't post-KANGZ
Hardest AI in post-KANGZ is pretty much ELO 1650 tier, 1v2 consistently would imply at least ELO1700
If you can consistently stomp a Hardest AI then you're probably good to go against scrubs in multi, although I'm not sure how many are left at this point
>>
>>167839498
>Resonance
That was the one that starts the game with the long-ass greeting right? iirc that one is even better than KANGZ AI, it's pretty much ELO 1700 class on Hardest.
>>
>>167839508
>>167839540
Yeah, I suck. I've been meaning to study the game/AI more and practice professional-tier build orders. Like I said, the game is just comfy-tier mode for me a lot of the time and it's nice to be able to just take a mix of slow-but-just-enough-challenge in games. But that's also why I want to get out of my comfort zone. It's probably time. It's even why I got the resonancebot in the first place, the more I think about it.
>>
>>167839727
My point is that you're actually not that shit if you can consistently win 1v1 ResonanceAI. Original AoE2 AI was kind of shit but KANGZ and Resonance are actually on the higher end of casual players, they're legitimately strong for AI.
>>
>>167839793
I tried the original AI the other night and... wow, it was a LOT easier. So I feel less bad. Like I said, I freely admit I'm not a pro and I'm broadly fine with that.

Very weird addendum: I'm leery of ruining the game for me by making it into just the most rapid build orders and keeping on the edge all the time. I do genuinely enjoy the game, its aesthetics, and even the RP potential (kinda, RTS allows for it a lot less past 'random counterfactual island in the middle of nowhere'), and I'm not decrying the pros or 'skill' mindset either, quite the opposite -- if they can get paid to play and win at video games, genuinely more power to them. It's just the way I like to play the game myself.

...but yeah, I'll try to improve. It says something when even I feel wonder victories are a incredibly cheap way to win the game. The screenshots I posted was just out of broad personal amusement at what happened.
>>
>can play 10 SP games in the time it takes to play 1 MP game of civ
Why do people punish themselves by playing MP?
>>
File: 1467378532053.jpg (91KB, 589x614px) Image search: [Google]
1467378532053.jpg
91KB, 589x614px
>>167839971
>Very weird addendum: I'm leery of ruining the game for me by making it into just the most rapid build orders and keeping on the edge all the time
Yeah it can ruin it sometimes because if you know optimal shit sometimes you can beat the AI pretty much without trying. If you have fun then it's all good, at a certain point (sounds like the one you're at) getting 'better' only matters if you can get satisfaction out of getting better. And if you get too good then you have to either 1v3 or you have to play multiplayer, and I hate multiplayer with pubs.

>hurr you cheated you rushed me with archers
>hurr you cheated it's impossible for you to be in castle already
>hurr you cheated why are your 2+2/2+2 armor knights not dying
>hurr why did you not save my retarded ass within literal seconds of me getting attacked I quit scrubs hurr
>ahurhurhurdur scrubsscrubsscrubs
Well I'm fucking sorry

>>167840082
I played MP C2C once
It was amazing but it ate half my summer vacation.
>>
>>167828268
It's not, Wiz wrote it. He's just influenced by Kennedy.
>>
>>167827985
It makes me curious to what happens when you do it though.
>>
File: grubbazalr.jpg (133KB, 900x720px) Image search: [Google]
grubbazalr.jpg
133KB, 900x720px
New Stellaris Dev Diary is out

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-60-psionics-and-the-shroud.998827/

Next week will be
More about Factions and how you can use them to change your Empire Ethics.

+INDOCTRINATION (That is new)

We might see different "Shroud" Gods
>>
>>1678411454
so Shroud = the Warp?

interdasting
>>
>>167841145
>Shroud-marked
I always thought that Loop planet event was pretty neat.
>>
File: Capture.png (210KB, 475x377px) Image search: [Google]
Capture.png
210KB, 475x377px
>>167841145
We 40k now
>>
>>167841145
is there going to be an update to make the AI not retarded
>>
>>167841145
>The only difference is that psionics can now only be researched by Spiritualist empires
WHY

Mind powers are not unique to religious people in sci fi. Why do they need an entire new feature no other Empire can have?
>>
>>167842461
There'll be a mod that fixes it minutes after release
>>
File: 2017_02_09_10.png (216KB, 538x300px) Image search: [Google]
2017_02_09_10.png
216KB, 538x300px
>>167842009
Warp, I mean, Shroud invasions confirmed.
>>
>>167842461
This is the way of Paradox.
Also the Shroud is a paid feature.
>>
>>167841145
A bit bad that they connected it with spirituality.
I always thought that spirituality in an human empire would be close to christianity or islam or something like it.
>>
File: 754266341.png (1MB, 1920x1080px) Image search: [Google]
754266341.png
1MB, 1920x1080px
if we somehow managed to pull off the highly complicated maneuver called 'attack the enemy fleet with both of our fleets at the same time', we would beat them, but noooo keep engaging them in combat and then retreating repeatedly, good job

we don't even have the same FTL so it's difficult to follow them around
>>
>>167843452
that is why you play warp only or hype only
>>
>>167841145
>indoctrination
they're really pushing the evil dictator agenda it seems.
>>
>>167843726
yeah, I really should have
>>
>>167843452
I really enjoyed Stellaris, but the combat is a mess and killed all the fun.
BTW havn't played it since release, what are the major changes?
They're probably written somewhere but I'm too lazy
>>
>>167843942
each ship type has been rebalanced so they're technically useful in an RPS fashion but honestly don't see any major difference
>>
>>167843942
Nah its the same shit.
Missiles and torpedo and assault shuttles are useless.
Destroyers are bad. Corvettes too costly for what they do and can't evade much.
Cruisers and BB with kinetic artillery and plasma rule the space.
>>
>>167795683
My empire was basically the kaminoans from star wars but instead of selling their clones they use them to conquer the galaxy, found a nice little planet of super strong reptiles who became my main army (since my species was weak)
>>
>>167844157
Unless the enemy fleet has 20-30 battleships which I saw once.
I lost all my cuisers, battleships and half my destroyers after every engagement but my corvettes rekt them hard.
>>
>>167843942
They wanted to give every ship a specific role in combat but it is still quite the same. You'll have even less control over your fleet formation.
Corvettes and destroyers die like flies because they always charge in and get destoyed. Corvettes were supposed to become torpedo boats that target capital ships in the late game. Destroyers were supposed to protect the capital ships as screens but since they don't stick to the ships they need to protect they don't do that.
Only battleships do what you expect them to do.
>>
The stream has started for those who are interested.

https://www.twitch tv/paradoxinteractive
>>
>>167845820
Global food stockpiles finally. Now let's hope the AI can manage that.
>>
Anyone have good strategies for beginners/a starting guide? I got Stellaris a day back but the tutorial is shitty as hell
>>
File: Fungoid_massive_15.png (115KB, 420x460px) Image search: [Google]
Fungoid_massive_15.png
115KB, 420x460px
>>167845820
So what species are we all gonna eat when Banks hits?
Plantoids seems like a no brainer.
Mammalians, maybe?
>>
>>167842461
Synth ascension will probably be unique to Materialists anyway.
Besides Spiritualism needed something more to it. As it was it was just muh ethics divergence.
>>
>>167846147
>being this barbaric

Eating sentients is a universal crime against nature.
>>
>>167846147
>>167846275
I was thinking the same.
Shouldn't there be a galactic concensus against eating sentients?
>>
>>167846147
The fox race. I'm going to rp that they get hunted too. Naked.
>>
>>167846361
L-Lewd.
>>
>>167846327
It should give you the same penalties as being genocidal.
>>
>>167846147
The scourge or the unbidden. :^)
>>
File: 1471172659193.jpg (143KB, 728x546px) Image search: [Google]
1471172659193.jpg
143KB, 728x546px
>Spiritualism is STILL going to be superior to Materialism in every way
Fucking wew
>>
>>167846275
>>167846327
>What are pre-sentients
I think you're being a little intolerant, Swedes.
>>167846361
Now this is a crime against nature.
>>167846481
Ballsy. God speed.
>>
File: lOqUpuo.png (291KB, 720x720px) Image search: [Google]
lOqUpuo.png
291KB, 720x720px
>>167846525
Synths BTFO
>>
>>167846525
They haven't touched on the other Ascension trees yet, you big dummy
>>
>>167846327
The Dev Diary #50, The Road Ahead, mentioned:
>A 'galactic community' with interstellar politics and a 'space UN'.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-50-the-journey-ahead.978042/
>>
>>167846550
I'm no swede but eating other thinking creatures is definitely haram.
>>
>>167846147
Why eat them when you can enslave them or brainwash them to comply to your government and use them for their genetic traits.
>>
I wonder what indoctrination is going to be about.
Maybe paradox will add religions with some species having custom made religions while others are fanatic atheists or amix of both for empires which are neither materialist or spiritualist.
>>
File: Plantoid_11.png (350KB, 530x512px) Image search: [Google]
Plantoid_11.png
350KB, 530x512px
>>167846661
I imagine there'll be no short supply of aliens that would rather not defend themselves so they don't come off as bigots.

But on a serious note I'm struggling to see many aliens having the "devour everything" look that would make me want to go full Swarm, aside from some obvious contenders like flytraps, roaches and some fungi folk.
I guess it would be a struggle to justify that while keeping all the internal affairs interesting and varied.
>>167846787
I can do both.
One to be food and one to serve me food.
>>
>>167847008
It could work for xenophobic empires.

>these animals who are beneath us are only fit for sustenance

Besides its not like they would all cook or bbq their victims some of them could convert them into drinks or something.
>>
>>167846787
It's not necessarily eat them. You can use their milk or honey, for example while using propaganda to convince your populace they're just primitives, non-sentient animals.
>>
>>167847162
I think you'd have to be Fanatic Xenophobe to want to eat sentients. A lot of folks on Earth hate each other but the general rule of thumb outside the absolute worst shitholes is to not eat anything that wears clothes.
>could convert them into drinks or something.
Soylent slurry is even worse, surely.
>>167847221
See, this is much more reasonable.
Still weird as fuck but reasonable.
>>
>>167847162
>conquer an entire species of technic sophonts
>put them into juicing machines
>laugh as their bodies are ground into pulp while they are awake and in pain
>serve alien slurries to my guests, some of which are other aliens
>somehow I'm the bad guy
>>
>>167847529
There was a race in stargate atlantis which lived off other sentients so its not a really new concept.
>>
File: Mad Max Milk Farm.jpg (170KB, 620x880px) Image search: [Google]
Mad Max Milk Farm.jpg
170KB, 620x880px
>>167847221
Sentient dairy ranch when?
>>
>>167847529
>xenos
>allowed to wear clothes
>>
>>167847654
You don't have to let them die in agony :D
You could induce them to sleep or something before it happens.
Or quickly kill them.
>>
Am I the only one who thinks Civ V looks prettier than Civ VI?

I haven't played VI yet so uh, I will actually be happy to be proven wrong. I'm a huge art deco fan though, so I'm biased.
>>
>>167847853
I never let naked people into my federations.
It just seems wrong.
>>
>>167847834
Only if it produces delicious multi dimensional unbidden dairy products.
>>
In his Known Universe series, Larry Niven had a race that engineered another race to have bigger brains (because they are delicious), accidentally uplifting them.
>>
>>167848117
Huge brains don't equal huge intelligence, it's more about how complex the structure is
>>
>>167847853
>>167847956
I-I'm a nudist. ;_;
>>
>>167841145
But can we Shroud Mark enemy worlds?
I'd better be able to cause demonic invasions on my Materialist rivals homeworlds.
>>
>>167847940
The problem with Civ 6 is that the farms are really ugly, and there are more of them on the map than anything else.
>>
>>167848285
That would be pretty cool actually.
But then psionics in general should get blame so every non psionic empire should become hostile after such a disaster.
>>
>>167848245
Except I'm sure you have the sense to cover your jibblies when the situation calls for it.
Some of these aliens don't ever seem to protect themselves.
>>
>>167848370
Ok, point conceded. I like being a nudist but I'm not religious to the point of self-harm about it like some people are.
>>
>>167846965
Yeah, I was pretty curious about this. There should be a way to differentiate between empires/species that have an organized religion vs those that are simply highly spiritual.

Off topic from this point, but sort of tangential: I'm hoping that as the game matures and Paradox works out the kinks, they'll start to include options for pre-set scenarios, or even different "archetypes" for a galactic cycle. Maybe in your version of galactic history, as a pregame menu option, you can decide that almost all the races hold religion to be very important, so there are crusades and heresies and revelations and things like that all the time, and the victory condition isn't physical domination, but to spread your faith to the entire galaxy. Or maybe you can choose to start as a mature galactic empire that's on the verge of collapse from internal strife and barbarians at the gates, and it's your goal to just keep everything from going to shit for a long enough time frame. Or, if they finally fix diplomacy and make it interesting and functional, there could be the opposite: a mature galactic republic (ingame, a galaxy-spanning federation with lots of member nations) on the verge of stagnancy that you have to manipulate into becoming an authoritarian galactic empire, Star-Wars-prequel-Sheev-style. There are so many possibilities, and I haven't seen modders do any scenario-focused stuff like this yet. Thoughts?
>>
>>167848316
I really wish Civ VI didn't have the mobile game look. The same art director for Civ Rev was art director for this game.

I know this is an incredibly clichéd whine to make, but goddammit, I hate the cutesy 'mobile game' style so very prevalent today.
>>
>>167848341
Would be worth it.
>>
>>167848316
the problem with Civ VI is everything.
>>
>>167848457
I think a pre-made situation would take away from the game's enjoyment because the game is about how you spread your empire from the beginning.

Also a religion system in which you can design its ideals and values would be good.
For example any pop who would be part of a religion which values traditional gender roles would grow faster but have decreased productivity.
Ofcourse spiritualistic empires could try to launch huge holy wars which mobilizes their whoel population for the war effort.
>>
>>167848457
>a mature galactic republic (ingame, a galaxy-spanning federation with lots of member nations) on the verge of stagnancy that you have to manipulate into becoming an authoritarian galactic empire, Star-Wars-prequel-Sheev-style

I would RP the HELL out of this. Bonus points if you can write your own coronation speech.
> I AM the Senate.
>>
>>167848717
>I think a pre-made situation would take away from the game's enjoyment because the game is about how you spread your empire from the beginning.

I agree it wouldn't be for everyone, and I would more often than not just keep playing the game as it's meant to be, because you're right, how you spread and make your own stories is really fun. But I think it would be interesting every now and then to pursue more specific goals and storylines every once in a while, you know?
>>
>>167848457
I wouldn't mind more victory conditions like faith spreading and having preset scenarios but I think they'd mostly remain inferior to having the same kind of thing show up in the game organically.
Like, I play as a religious empire and as I explore, I find a whole bunch of other religious empires who are likeminded and later still, find ones who aren't. Cue crusades and conversions.
The mature galaxies one sounds pretty good though, trying to either save or usurp a galactic federation sounds like a treat and I can imagine that sometimes I'd want to be at that level from the get-go rather than get there 100 years later.
>>
>>167848863
>I wouldn't mind more victory conditions like faith spreading and having preset scenarios but I think they'd mostly remain inferior to having the same kind of thing show up in the game organically.
I agre that they would remain inferior. But even though 19/20 of my Civ games are regular start-from-the-beginning type games, sometimes I like trying out the conquer-the-New-World or Crusade-to-the-Holy-Land scenarios. Or because Stellaris is Paradox, then a better example would be the try-to-keep-the-Byzantine-Empire-alive scenario from EUIV
>>
>>167784308
i'm sorry for the bad question, but what's the bottom middle image from? it looks really cool
>>
>>167847221
Why would I milk an mammalian for food just to hear him beg for mercy and hear rational verbal structures out of his mouth trying to convince me to stop, worse of all telling me how much he loves his family and wishes for a normal life.

No man it's either purge, point-blank in a flash everything is over or nothing at all.

+ you have access to countless alien fauna, you can find some dumb alien cow with a milk with properties to make you smarter maybe... you cannot ever know,
>>
>>167849094
Call to Power II
>>
>>167848457
Well wait there's no difference between a religious and a spiritual empire both are cultists, they follow the same patterns - the spiritualists just deny it.

In the eyes of the rest of the galaxy they're exactly the same and they play exactly the same and have exactly the same goals.
>>
>>167849149
thank you!
>>
File: Tailgunner.jpg (420KB, 1268x1600px) Image search: [Google]
Tailgunner.jpg
420KB, 1268x1600px
>>167849094
Dont listen to him >>167849149
Listen to me. its call to power 2
>>
>>167848517
Yeah I would enjoy Civ 6 a lot more if they went for a highly realistic style, with blood and body parts flying around during combat.
>>
>>167849094
Call to Power 2, a nice game, similar to Civ 3, but progresses into the future allowing for underwater and over the clouds cities.
Also, battles are resolved as armies v armies instead of single unit v single unit
>>
>>167849025
I totally agree, which is what I said in the third line of my post.
I guess there's also the matter of how the mature galaxy games are generated: Do you have preset roles that are filled by partially randomly generated empires or do you have an actual plot written out?
To be honest, at that stage I'd just want them to release a full on map/scenario editor and play scenarios of my making/download other people's.
>>
>>167848863
>Empire is swamped with missionary ships from an alien faith
>can't do anything about it without going to war
>have to spam missionary ships of my own religion just to maintain parity
NO THANKS.
>>
>>167849408
It's okay anon, the Civ 5/6 nightmare is over.
Just ban alien religions like you'd ban refugees and everything will be alright.
>>
>>167842461
>making species attitudes actually unique
this is a good thing
>>
>>167849498
Refugees at least populate planets, which gives me production. Why would I ever allow an alien religion? Why would anyone?
>>
>>167849396
>I totally agree, which is what I said in the third line of my post.
My bad!
I guess there's also the matter of how the mature galaxy games are generated: Do you have preset roles that are filled by partially randomly generated empires or do you have an actual plot written out?
Great question. I had the former in mind, which would be harder to make balanced/fair every time, but it would be more interesting if you got it to work right. Although I could see modded scenarios with pre-written stories/plots as fun one-offs, which is what you said.
>>
>>167849649
Ask non-American Mormons.
Some people are just gonna be that dumb.
>>
>>167849408
I mean, they could have a fedora-mode where you just turn religion mechanics off. Or I guess have no religion be default, and at least have a Biblefag-mode that you can turn on.
>>
>>167847834
>woman on the right still has a doll
Wow.
>>
>>167849785
I live in Utah. I see enough of that shit, thank you very much.
>>
>>167849223
Fair enough. But there aren't really mechanics that go with it, it's just kind of... a flavor of existence.
>>
>>167843071
Just think of psionics as miracle-working
>>
>>167849649
Maybe the religion beings a certain set of values which is good for your empire like increased productivity because its followers think doing work is seen as favourable by their deity.
>>
>>167844157
>destroyers are bad
>implying destroyers aren't the ideal place to put the point defence so you can have more weapons on your cruisers and BBs.
>>
>>167849750
>which would be harder to make balanced/fair every time, but it would be more interesting if you got it to work right.
Yeah, so long as nothing is outright impossible I think balance isn't that much of an issue. Having different challenges each time you load the mode would add natural replayability and be more fun, personally.
>which is what you said.
I'm getting uncontrollable giggles at how polite this is, you're an alright dude.
I guess with custom tailored scenarios, that's why I'd just be looking for a proper editor instead, since they would suffer from being "one-offs." Being able to produce and modify them on the fly would off-set that for me, I think; if I get bored of a particular scenario I can tweak it myself and see if I can make it interesting again.
>>167849884
If people getting milked wasn't enough of a tip off that shit was grim, there it is.
>>167849949
Try living in Australia and seeing Mormons going about.
It's a small percentage but that only begs the question of why that much more.
>>167850368
Like sikhs? Not a bad idea.
Roaming paladin species would be alright by me.
>>
File: tumblr_inline_n2xcs3zTCv1r1213a.gif (556KB, 500x281px) Image search: [Google]
tumblr_inline_n2xcs3zTCv1r1213a.gif
556KB, 500x281px
Dyson Spheres looking to produce a cap of 200 energy a tick, and apparently costs 5k minerals and 100 influence to create a giant "fuck me harder daddy" sign to a given enemy. Wiz just sighs aggressively at anyone who tells him this makes it a worthless endeavor.
>>
>>167850534
If paradox adds religion they shouldn't just leave it at the name or somethin every religion should have values whih give advantages and disatvantages.
Then the conversion wars and radicalist rebellions can start.
It could work really well with the upcoming factions.
>>
>>167850743
5k minerals is nothing after mid game starts.
Also 200 energy is pretty good.
For me it equals 3-4 normal sized planets focusing on energy production.
>>
>>167850834
While religion is an interesting concept for Stellaris, we should ask what Materialists get as a balance, or any of the other ethics.
Not every species is gonna be religious, but how would they keep up?
>>
>>167851065
Materialists could get increased science bonusses because they are not held back thinking inside box behaviour.
Also they would have to combat religion in order to keep their population from converting to it which could lead to religois wars etc.
>>
>>167850981
And then a Wraith walks in and blows your shit up. Or an AI decides to shoot it.

It's definitely a nice thing, but at that price tag (and the fact you sit on it like a Space Station the whole time it's building), 200EC is really underwhelming considering what's been posted.

And Wiz lamenting to his Reddit brigade is the icing on the cake here; making essays about how "nobody ever listens" because his in-progress numbers are being criticized.
>>
File: Post-4-1241578053.jpg (137KB, 900x546px) Image search: [Google]
Post-4-1241578053.jpg
137KB, 900x546px
>>167849603
From a game-play standpoint, sure. Making different empires function in different ways makes them more distinct and interesting, similar to how ES does.

I am talking about roleplaying issues.

What if I want to create a Spiritualist empire that worships machines instead of space ghosts? It's already weird that Spiritualists can't build robots.
Maybe a Materialist empire that has figured out a way to give wizard powers to everyone through Scienceâ„¢? But magical powers only work if you really believe in magic, I suppose.

I expect mods to give more variety to this, at least.
>>
>>167850018
I do at least the minimal amount of "pretending" in my head when I play stellaris - If I would play it just for mechanics then what would be the point - it's mediocre compared to other purely mechanical games.
>>
>>167851406
>And then a Wraith walks in and blows your shit up. Or an AI decides to shoot it.
I don't think Dyson Spheres will be destructible. They seem something more like a complete overhaul of a system than a destructible space station.

Enemy empires will probably have to bombard them and invade them like regular planets.
>>
>>167851802
>Invade a Dyson Sphere
>Invading something bigger than a sun
>Invading something that's mostly just collection plates
Well I suppose.
I think they'd have to be destructible but I can see why it'd be hard to balance it.
Would be a pretty brutal way to conquer the galaxy, building spheres, freezing all the planets in the system, dismantling spheres then moving on.
>>
>Check thread for the first time since Civ VI released
>Everyone's playing Stellaris instead

What happened, did VI turn out to be such a blunder or did they actually make Stellaris not boring?
>>
>>167850368
>>167849649
You'd allow it for the same reason you'd use other mechanically suboptimal policies: the ethics of your government/people/empires you want to befriend
>>
>>167851065
Economic ideologies: libertarianism, state capitalism, interventionism, etc...
>>
So you think the Unbidden come from the shroud?
>>
>>167851802
I would genuinely be surprised if they weren't. Because then it's a surefire way to ensure your energy income is never harmed again, regardless of what an enemy does and regardless of the numbers it provides. And even then, it being indestructible during construction just means it becomes a sign reading "hey, look, i did this, nothing you can do now! fuck you!" which would be far from conducive to a fun late-game.
>>
>>167852987
I'd say so.
I bet we're getting Psionic ascension paired with unbidden, Synth ascension paired with GIB RIGHTS and bio ascension with the scourge.
>>
>>167851065
I imagine they'd be taking part to, but with antitheism. Best way to balance it would probably be to have then be a not weaker in the religiosphere than the spiritualist, but to have all materialists form a loose antitheism team, whereas Spiritualist empires would be divided along religious lines.
>>
>>167852987
Given that the Unbidden have names that allude to emotions and abstracts, I'd think they're related.
So then what the fuck is the Worm/Dimensional Horrors?
>>
>>167853146
>Because then it's a surefire way to ensure your energy income is never harmed again
Unless you loose the system it's in.
>>
>>167852374
Yes.
We're gonna find out next update.
>>
>>167853338
Never actually hit the worm. Custodians say the horror is basically from hell, so I imagine it has a link as well.
>>
>>167853425
If it doesn't push borders and doesn't show up as a war goal, you put it on a dead star in the center of your empire. You're never losing that, and if you do there's a lot more going wrong.
>>
>>167853330
>be a not
*be a bit
>>
>>167853580
Fair enough.
>>
>>167851406
Dyson will be only destructible under construction if. After that they just provide energy and can be taken if you control system(by border switch).
>>167852374
Civ VI is the shit and Stellaris is going get new update. Soon.
>>
>This planet is marked by the shroud
Will every empire be able to see that modifier or will only every Psionic ascended empire or only the empire that caused the mark?
>>
File: Snail_food.png (396KB, 778x339px) Image search: [Google]
Snail_food.png
396KB, 778x339px
>>167846147
My Alternate history Earth where the french conquered everyone will finally be able to have snail
>>
If I want to play as guardian of the galaxy warrior what would be the best?

Fanatic militarist + xenophile / individualist

or

fan xenophile / individualist + militarist.
>>
>>167855986
Fanatic militarist + Xenophile
>>
File: 85657624.png (2MB, 1920x1080px) Image search: [Google]
85657624.png
2MB, 1920x1080px
these are supposed to look like this right
>>
>>167856907
Yeah, they're from a higher dimension than the Unbidden.
>>
File: gib.jpg (17KB, 359x312px) Image search: [Google]
gib.jpg
17KB, 359x312px
Gib rights
>>
>>167858014
*enslaves*
>>
So how does pirating DLC work for Stellaris? Is it the same as for the other Paradox games? Those don't have DRM so you can just put the content into your game and treat it like a mod.

Do patches then break the DLC or what?
>>
File: 826722.png (2MB, 1920x1080px) Image search: [Google]
826722.png
2MB, 1920x1080px
stay outta my territory ya tentacle-faced racists, don't make me come all the way around there
>>
>>167858507
Just put them in your dlc folder like all other paradox games
>>
File: ISAIDGIB.jpg (17KB, 480x360px) Image search: [Google]
ISAIDGIB.jpg
17KB, 480x360px
>>167858440
>>
>>167858747

Steam wont' give me shit for it?
>>
>>167858992
Nope
>>
>>167858924
*disassembles*
>>
File: 02.jpg (62KB, 800x480px) Image search: [Google]
02.jpg
62KB, 800x480px
I wonder how viable would it be to make a Stargate mod for Stellaris.


>Have Stargates spawn in the galaxy as Strategic Resources in random planets, maybe most homeworlds would have them.

>Research tech that will allow you to take control of the Stargate by building a Stargate Facility on top of the resource, enabling an edict that allows you to instantaneously transport food/populations/armies between planets with similar buildings.

>Enemy planets with their own buildings can be instantaneously invaded through Stargates, but the resistance you will find will be immense since they'd still have planetary defenses.

>Better versions of the Stargate Facility allow you to enable Edicts that deny access to y armies to your Stargate Facilities (something like an iris blocking the Stargate)

>late game techs could allow you to build your own Stargates and deploy them in planets using special buildings, then dismantling them and using the leftover Stargate resource to build a Stargate Facility on top of it.

Just a bit of brainstorming.
>>
I'm trying to join a federation, and while it SAYS everyone will vote yes when I hover the ask button, I just get a response saying he needs to consult his allies and nothing more. What the fuck am I doing?
>>
File: 20170209191844_1.jpg (530KB, 1920x1080px) Image search: [Google]
20170209191844_1.jpg
530KB, 1920x1080px
>+15 xp for units
>+3x7 tourism due to my beliefs
Jesus this is good.
>>
>>167851536
All religions are fundamentally opposed to robots, without exception, throughout the entire universe.

Just the other day I was playing outside with my RC car and a Presbyterian came over and smashed it with a baseball bat.
>>
File: C4PZTixWQAMEOhG.jpg (41KB, 535x516px) Image search: [Google]
C4PZTixWQAMEOhG.jpg
41KB, 535x516px
wew to the lad
>>
>>167849135
>he
>his

That's not milk you're milking
>>
File: Why Tho.png (138KB, 349x415px) Image search: [Google]
Why Tho.png
138KB, 349x415px
>>167849135
>He, His
ANON THAT ISN'T MILK!
>>
>>167861446
>takes an eternity to go back and forth between the edge of the system and the planet, regardless of tech
>even the lightest bombardment policy makes any planet trivial to occupy by the time a troop carrier fleet can get to the planet
Wiz should actually play his game sometime before he adds more worthless features.
>>
>>167861858
Unless this bombardment policy makes it possible to destroy all pops on a planet.
>>
>>167861858
I think the point is to kill every pop and building on the planet, not capture it
>>
>>167860654
You could also allow anyone with a Stargate facility to go to any planet with Stargate resource, but you'd have to do a Research event (similar to the Society Alien Language Translation event) to learn new Stargate dial numbers.

I think this would be specially good with a Pre-FTL mod enabled, forcing you to use Stargates to colonize alien planets during the early game.
>Send a pop through the Stargate to a planet, instantly colonizing it, but without the help of a Reassembled Ship Shelter.w
>Must build a Stargate Facility to send things back to Homeworld.
>All Wormhole stations rekinned to look like stargates.
>>
>>167862260
If it does the same thing as purging, it's just another worthless roleplaying feature.
>>
>>167862661
Well killing pops without the need for capture isnt worthless in itself, but i can see what you mean because its a perk
>>
>>167861837
>>167861552
Ayy lmao, 4chan exposure over all this years must've done something to my sexual orientation deep in subconscious mind.
>>
>>167862661
Purging pops of the enemy you are at war with is pretty stupidly powerful if you think about it and is a bit more than a shitty role play feature
>>
>>167862661
you can't conquer an entire empire in one war due to the warscore
however with armageddon bombardement you can depopulate said entire empire in one war, then colonize the smoking remains
>>
File: YES.gif (782KB, 500x281px) Image search: [Google]
YES.gif
782KB, 500x281px
>>167863749
>I can finally wipe out filthy xeno scum empires instead of having to manage them while preparing my purge
glorious
>>
File: Untitled.jpg (229KB, 1440x900px) Image search: [Google]
Untitled.jpg
229KB, 1440x900px
Just found this at my capital's doorstep. How fucked am I, as a pacifist empire?
>>
>>167864086
well it doesn't move as far as i know... so not that much
>>
>>167862661
>Atomic Age primitives can, and do, wipe themselves out
>somehow achieving ftl flight takes this away from a species
Glassing planets should have always been in the game.
>>
>>167864086
it doesn't leave its system unless you attack it
when you're strong enough to take it down it gives you guaranteed access to jump drive and 50% discount on the research

and given its in a black hole system its not stopping your colonization

also fun is baiting enemy fleets into engaging it as an early game defense
>>
Which civilization is good for a beginner? In civ VI
>>
File: 1486388975572.jpg (90KB, 1280x720px) Image search: [Google]
1486388975572.jpg
90KB, 1280x720px
>>167858014
If I give you full citizen rights as an authoritarian, can I still enslave you? Or do the gearheads demand better treatment than my own people?
>>
>>167863872
Yeah you're right; since every war comes down to a single battle, I could liberate 2 planets and then depopulate the rest. If I store political mana and build a bunch of colony ships before the war, that could be really useful.
>>
Is Stellaris good yet or do I have to wait for more DLC?
>>
>>167866146
Latter.
>>
>>167866280
Well damn

How much longer must I wait

Well I think I'm gonna start a game anyway, just to see how the game works and all that, what are soom good beginner tips?
>>
>>167866470
Install some factions mods. Make yourself a Space Waifu empire. It makes the game a lot more bearable.

Advanced Starts means "Empires that can actually threaten you".
Fallen Empire means "Big Bullies". Not too many of them.

Sector AI are retarded. Only give them planets that are already developped.
>>
>banks gets released
>sector AI is actually good
>players put planets into sectors immediately
>they start complaining "why is there a limit to sectors?"
>people develop mods to increase the sector cap
>techs to increase non-sector planet cap get changed into increasing the sector cap
>>
>>167866610
Aside from stuff like UI and bug fixes, I was thinking about leaving mods for later.

I guess I'll check to see if there's anything that seems really interesting before starting. And by the way, are any of the preset empires good for beginners?
>>
>>167866913
The UI is pretty okay, and there's no real bugs. Just shitty features and stupid AI.

The rest I said still stand. Sector AI is stupid, missiles are bad starting weapon, go for lasers or kinetic, and don't pick hyperlanes. Use FTL, it's less of a headache.
>>
>>167867089
So I should pick warp, alright.

Well thanks for the tips.
>>
>>167866913
Democracies have elections constantly, and you can stack the odds buy spending influence. The leader makes election promises, and if you fulfill then before the next election you get influence. Oligarchs have elections occasionally, and you can pick the outcome by spending influence. Leaders have agendas which give an additional bonus beyond what leaders normally get. Autocracies have leaders rule till death, and each ruler can build a special thing, depending on the specific type of autocracy. Sometimes you have control over the next ruler, someone's not.
>>
>going through stellaris files to figure out how to mod my own events
This is actually complicated.

Fug :-DDD
>>
>>167842461

>This Spiritualist requirement applies whether or not you own Utopia

:^)
>>
>>167869952
The bigger thing I'm worried about is that they might also restrict robots to materialists
>>
File: smugbot9000.png (9KB, 229x220px) Image search: [Google]
smugbot9000.png
9KB, 229x220px
>>167870618
>spirit fags thinking they will ever ascend flesh to metallic goodness while they worship intangible concepts
>>
>Get swarming infantry 3 times
>The massive lag when you try to view battles
>Slightly lags when you don't
>>
>>167870618
Good, machines are heretical and robots are scum
>>
>>167795683
Super-religious/individualist megacorp.
Because I couldn't make a megacorp of greedy materialist bastards to whom economics is scripture and getting rich is a sacrament.
>>
File: 1486340945829.jpg (43KB, 818x576px) Image search: [Google]
1486340945829.jpg
43KB, 818x576px
>>167861858
>glassing planets
>worthless feature
>>
>>167871237
I didn't say prevent spiritualists from using robots. I'm woried they'll make it so ONLY materialists will be able to use robots, like how they've made it so that only spiritualists can use psionics.
>>
>>167795683
TAKE OVER THE UNIVERSE, THEN PURGE EVERY SENTIENT. INCLUDING MY OWN.
>>
File: psi.png (48KB, 1707x335px) Image search: [Google]
psi.png
48KB, 1707x335px
>>167873781
What you're worried about is already the case. Spiritualists get psychic powers, materialists get robots.
>>
>>167795683
I modded in monster girls and play as a democracy of individualistic ghost girls who seek to control and guide the mortal beings of the galaxy into safety from galactic crisises and prosperity for all! This has usually taken the form of being the leader of the federation of non-aligned powers whenever wars in heaven occur
>>
>2300s
>im still not the strongest empire
what am i doing wrong?
>>
>>167876463
All planets should be colonized by either you or your vassals. Have you done that yet?
>>
>>167876695
I have 14 planets. That's the second most!
>>
File: SWEDESHURRY UP.jpg (36KB, 858x725px) Image search: [Google]
SWEDESHURRY UP.jpg
36KB, 858x725px
WHEN IS THE BANKS UPDATE FUCKING SWEDES HURRY UP ROOOOOOOEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>167878450
>two more updates at least as far as dev diaries go
Confirmed 3+ week wait.
>>
i'm startscumming Emperor civ v vox populi for an inland jade monopoly cap for Songhai progress plan and there's nothing you can do to stop me
>>
>>167878235
I don't really know how many planets your galaxy has, but I'm pretty sure there are more than 14. Use your colony ships to take the planets that are in black space, and use your warships to liberate/conquer the planets in colored space.
>>
File: areyouseroius.gif (484KB, 255x176px) Image search: [Google]
areyouseroius.gif
484KB, 255x176px
>>167878862
Good luck fag.
You will need it coz lack of skills.
>>
>>167879048
I've beaten it plenty of times on emperor with random nation and no startscum but now I want ~culture~

done a few stabs at immortal but it becomes even more "oh joy the AI is flooding me with the horde free UU spearmen replacements they get on reaching classical" than usual and that's pretty boring...constantly having to war and take cities from the AI because everything has 3x your pop
>>
File: aXm6411xjU.jpg (58KB, 650x650px) Image search: [Google]
aXm6411xjU.jpg
58KB, 650x650px
>>167879252
>>
File: brazil.jpg (67KB, 600x450px) Image search: [Google]
brazil.jpg
67KB, 600x450px
>>167879456
that pen that he's using
I like how they feel when writing but then they always have problems well before they run out of ink. I'm convinced there's a planned obsolescence thing going on there.
>>
>>167879557
Definitely.
Its major flaw of the capitalism - greed. Short term greed.
>>
Is every fucking update in Stellaris going to be paid DLC? Is this game going to cost over a hundred dollars just to get all the damn features?

I'm questioning if I'll ever buy it at this point.
>>
>>167880732
Welcome to the grand strategy genre (AKA games made by Paradox).
>>
>>167880732
Just get free DLC pack and put it into game directory. It work even with legit version.
>>
>>167880732
This is paradox, go look at cuck kings 2 and its dlc and then come back to ask that question again
>>
>>167874598
No it isn't you fucking retard, those tracks are just easier for them. Someone who's neither can get both.
>>
>>167880732
Pirate it, seriously, fucking jew paradox did same shit on other releases. I mean im not gonna pay fucking 100$ for a fully game.
>>
>>167880732
Every update comes with shitloads of free stuff. The faction rework is something the game needs desperately, and is free.
>>
>>167881023
> Implying fully deveoped paradox games don't have shitloads more content than other games
>>
>>167881023
>Pirate it, seriously,
link?
>>
>>167881356
Stellaris still doesnt feel like fully game, i mean game still feels like early access. Also paradox have mmo mentality, they update games slowly slowly and they expecting you buy their shit and play it again and again.
>>
>>167881001
If you aren't spiritualist then your chances of being able to research anything related to psionics are vanishingly small. It's not just 'easier' for spiritualists - they're the only ones who even have the option to pursue it.
>>
>>167881586
What you want whole game or just DLC?
>>
>>167882553
I have the original game from a year ago. Just the DLC I guess.
>>
File: aXm3945xjU.jpg (79KB, 650x650px) Image search: [Google]
aXm3945xjU.jpg
79KB, 650x650px
>>167882717
You have updated version?If so then here
https://anonfile.com/43q7t3bfba/dlc.7z
>>
>>167882858
Updated? I don't think so. I got a download from here when the game first came out.
>>
>>167883176
Then check rezmar and get updated version.
Are you American or German by accident?
>>
>>167784308
Anyone know a good space mod for Civ4, but with planets and moons, instead of whole star systems? I just want a smaller scale from the one included with Civ4 Beyond the Sword.
>>
It bothers me how small planets are in PA.
Aren't planets supposed to be, like, really big? Really, really big?
>>
https://www.games2gether.com/endless-space-2/blog/500-make-war-not-love
>>
File: Civ4ScreenShot0000.jpg (242KB, 1920x1080px) Image search: [Google]
Civ4ScreenShot0000.jpg
242KB, 1920x1080px
reminder that this game has aged pretty well
>>
File: Civ4ScreenShot0001.jpg (420KB, 1920x1080px) Image search: [Google]
Civ4ScreenShot0001.jpg
420KB, 1920x1080px
does anyone remember the hotkeys for scenic views?

>>167784308
and holy shit, is that Call to Power 2 on the pic
finally was able to get a copy of the gog version, tried out the game but was completely lost
>>
>>167838567
Moo1/2 hybrid.

Combat is garbage, AI is retarded -> diplomacy is absolute garbage, tech is simplified.

Building is okay, lacks the elegance of MOO1 micro doesn't get as tedious as MOO2 could get at the endgame.

Unfortunately it's basically fodder that loses its interest.

Beat it 3 times then got bored, not the replay value I'd expect from good strategy game.

Had they added hotseat multiplayer and a turn based combat system I'd have played it with my bros.
>>
>>167880732
It's made by Paradox, so yes. Every update will include paid content as well as free content. That's their business model.
>>
File: 20170210000520_1.jpg (421KB, 1920x1080px) Image search: [Google]
20170210000520_1.jpg
421KB, 1920x1080px
>Another Empire finishes the Cybrex precursor event chain
>Their ringworld spawns in my borders and I only notice because of my automated exploration giving me a big pop up about it.
>>
File: 1482605815134.png (506KB, 599x510px) Image search: [Google]
1482605815134.png
506KB, 599x510px
>still no way to incite a nuclear war on a planet with an atomic age civ to make a cheap tomb world and rid the galaxy of xenos without anyone being none the wiser
>>
acthung

https://www.gog.com/promo/20170209_special_promo_city_builders_sale
>>
>>167889616
IT'S FINALLY ON GOG?
FINALLY?
>>
>>167889909
yes, but it's not part of the sale

you will have to pay the full
5 (five)
99 (ninety-nine
dollars (U.S.)
>>
>>167889186
yeah they need more fu stuff to do with uplifting and observation
>>
>>167890302
I don't give a rat's ass. I wanted to play Chinese Caesar for so long...
>>
Is anyone else really disappointed by traditions? I was hoping for fun stuff, but there's not a lot of that. There's exploration and expansion, which have some good stuff but also some stuff that's obsoleted quickly. There's diplomacy and domination which are well designed but based around mechanics that themselves aren't really fun. There's prosperity and now superiority that are mechanically decent workhorses but from a mechanical design perspective are utterly boring - I had hopes for Supermacy since its unlock bonus was nice, but the rest of it went in an entirely different direction. And then there's Harmony, which is well designed in itself but is oriented entirely around preventing you from interacting with the new internal discord mechanics.

I mean, nothing's terrible or anything, but is this really the best that could be done for a mechanic that (considering unity is a whole new basic resources) is apparently intended to be so fundamental to the play experience?
>>
How's this a 4x mechanic?

everything is determine by pops
you get a trickle of them from cities like in battle realms
you can either give them to the city as a taxpaying producer citizen, or train them as a soldier, settler or specialist like scientist to give a tech bonus
also, in emergencies you can draft them into the army, but this gives unhappiness based on tech and profession (if you draft too many scientists your intelligentsia might revolt)

you have to keep an eye on your birthrate and implement policies and techs to keep it up
you can also kidnap other civs pops or try to attract immigrants, but this carries its own risks
>>
>>167891289
>like in battle realms
You're already making me hard, continue.
>>
File: 2017_02_09_7.png (635KB, 1001x687px) Image search: [Google]
2017_02_09_7.png
635KB, 1001x687px
New Dev diary! We Warhammer now!
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-60-psionics-and-the-shroud.998827/
>>
>>167881932
And I'm telling you you're a retard. I go psychics as the un in my first game. I have psycics in my current game as a fanatic xenophobe militarist. Likewise, non materialists absolutey can get robots, and I've done so mutiple times.

>>167881890
That's only an issue early on. Over time the cost-to-content ratio evens out.
>>
>>167892761
In the update it makes it so only spiritualist empires can...
>>
>>167889616
That screenshot makes me moist.
>>
File: assitance needed.jpg (8KB, 186x250px) Image search: [Google]
assitance needed.jpg
8KB, 186x250px
I kinda feel that Stellaris diversity is wrong for a gameplay.
What did I mean by that.
In MoO for example all races(exclude silicoids) have same environmental range.
So they can colonize habitable planets where more hostile need tech and keep less population.
MoO 2 expand this a little letting some races(with specific traits) have broader colonizing race(like aquatic).
Also planets have different max pop(in MoO) or different food/hammer production, different maintenance of buildings etc(in MoO 2) which make planets differ.

In Stellaris they are the same. Tundra or Alpine planet produce food the same rate as Jungle or Oceanic. The same for mineral or energy. They keep the same pop number. The species work the same no matter if its Tundra liking fungus or desert loving plan.
>also population increase based on Civ food into growth model

So how to change into having it more sense and be better for gameplay?
Make base for all species continental planet.
Then modify them by traits that give them bonus habitability on specific planets:
>Heat resistant get bonus adaptability on desert planets
>cold resistant on tundra
>efficient lungs on alpine
>aquatic on Oceanic etc
Then change planet types that some of them have bonuses to specific categories
>Jungle have great food production
>deserts have great energy etc
There also some planets should have more blockers in two types.
>removable
>not removable
Some of the non removable could give adjective bonuses to mineral or food production. Like Shallow sea could give bonus food(fishing) or mountain range bonus minerals etc.
Some planets types will be just not that great like others
>no planets are equals

Pop growth would also need to redesigned. It would be based on traits, buildings and planet type.
For example hostile planets will have lower growth rate, clone vats add pop growth, etc.

There is also problem terramorfing fuck everything.

Any thoughts?
Its not bad or I am just overthinking stuff?
>>
So in stellaris people seem to emphasize how shit missiles are but what about lasers? On that note when you get to gamma is plasma the next logical step or what?

ALSO you should be able to have a combination between vassalize and tributary so the vassals have to pay up.
>>
Reminder to remove the CIV from the threadname.
>>
>>167885246
Anyone?
>>
>>167895428
does caveman to cosmos do this?
>>
>>167895220
Lasers are good, specifically the Plasma Thrower line, Tachyon Lances, and Mining Drone Lasers, I wouldn't bother with the rest.
>>
File: spiritualmilitarist.jpg (10KB, 191x300px) Image search: [Google]
spiritualmilitarist.jpg
10KB, 191x300px
I really hope it not just the unbidden or the swarm fucking with you. I'll be ok if its just "lol demons" but id still like to see them come up with something original
>>
>>167895220
Lasers are decent.
Kinetic are better.
>>
File: chadthunder.jpg (56KB, 560x602px) Image search: [Google]
chadthunder.jpg
56KB, 560x602px
So how will the Biologic Ascension line work?

Its pretty obvious for the other ones
>Become Psychic Gods
>Become Immortal Robots

What about the other one? Is Ascension for the biology line when everyone becomes a Chad? How could an ascension like this pair up with a robotic or a psychic one?
>>
File: tech.jpg (24KB, 354x165px) Image search: [Google]
tech.jpg
24KB, 354x165px
>How to absolutely piss through the tech tree
>>
>>167896504
Tech advantage is nothing to number advantage.
Unless its red lasers and no shields vs plasma and shields.
>>
>>167895746
I cant recall a time o have ever lost a battle to an empire using kinetic weaponry. Also when the game was released defence stations were shit. Is this still the case?
>>
>>167896678
Pretty much. Three 1,5k each battlecruisers will die to 1k of corvettes.
>>
File: cat001.gif (1023KB, 400x260px) Image search: [Google]
cat001.gif
1023KB, 400x260px
>>167896738
And then you can scavenge their tech.
>>167896684
Well not in AI hands.
Kinetics are great because of engineering repeatable techs for kinetics.
Autocannons for small targets and close combat.
Mass drivers for medium distances.
Kinetic artillery at long.
All of it eat enemy shields in instant.
Flaks also shit on missiles, torps and assault shuttles.
All in one.
>>
>>167896992
sounds more complicated than lasers but that's not unreasonable. I'll give it a shot my next run. but on the note of defense stations again, are they any good now?
>>
>>167895539
They hired an actually good writer now, so it'll be fine.
>>
>>167896472
Everyone becomes Mew.
>>
>>167897339
Nah.
You can use them for some silly sheningans like divide enemy fleets with weak one on the other part of the system when you wait at the gates for another but no they are weak.
Early they can be useful but that is all.
Sure you can build plenty of them but can't build them close so they are support at best.
>>
>>167897570
that's a shame, I noticed in this run that the space station was doing more damage to enemy fleets than I remember seeing before so I thought that they had buffed it all.
>>
>>167896472
No John, you are the Swarm. And then John was shoggoth.
>>
>>167896992
But the firing effects are boring compared to lasers. High end kinetics should leave plasmatrail in their wake.
>>
>>167897701
They buffed them but later when you run with 100k fleets ports still have 2.5k and strongholds maybe 5k. So yeah if you fight 40 vs 35 and have 3 fortress in range with kinetic artillery its good but alone they can't do much especially late.
>>
>>167897846
ah yeah I can see what you mean there. thing is it used to be that 2000 power station couldn't fight back a 500 power fleet so I guess at least in those regards it has been improved.

ALSO also, I lowered the graphics settings in hopes of cutting down the time progression slow down that gets into the game but it didn't really affect anything. is there any mod or something that helps with this or am I just fucked until better computer.
>>
>>167897831
Yeah.
That is true.
I am kinetic guy but lasers look good, don't like plasma disco balls.
Next time I gonna go full lasers and tachyon.
For maximum star wars battles.

BTW How missiles can be fixed? Any ideas?
I thinking to make them short range weapons(speed them up a little) and buff their damage. So they spend less time flying and there is less chance of lost damage(as they not redirect and if you send 100k damage at lone cruiser all overkill missiles are lost).
>>167898105
They get heavy armor so they are more resistant to light weapons so early rush can be hard if you have no torpedo.
There is downscale mod that make ships smaller and it looks better but I don't know if it helps a lot.
ISB also let you build bigger ships = less ships on map.
>>
>>167812956
and paradox is easily one of the worst studios in existence.
>>
>>167897831
ah, this is a thing. the lances being clearly noticeable when they pierce across the map is great.
>>
>>167898534
You misswrote Chucklefish.
>>
>>167898394
Speed them up. Make PD less spammable or nerf it somehow. Make the missiles acquire new targets when the one they were shot at dies. Early missles cannot turn much when acquiring new target. Upgraded ones could do 180 degree turns like real AA missiles can.
>>
>>167898674
Chucklefuck*

still want to smell Mollys pineapple farts tho
>>
File: 54.png (367KB, 1778x1027px) Image search: [Google]
54.png
367KB, 1778x1027px
>Master of Mana 5.4
So after using winmerge to add some of my changes from 4.1 mainly to make the ai better.

Seems there has been a lot of fixes such as random by alignment, so going to play on emperor. Mainly want to see what the ai can do.
>>
>>167895537
I don't know, does it? But, really, I want it to start in pace and focus on space.
>>
>>167899179
Theres a star trek one thats pretty good.
>>
>>167898960
Wow that game looks exactly like Fall from Heaven 2.
>>
>>167898725
>>167898725
>Early missiles cannot turn much when acquiring new target. Upgraded ones could do 180 degree turns like real AA missiles can.
What missiles can redirect?
I don't think any in Stellaris can do that, I am wrong?
>>
File: 20170210021855_1.jpg (488KB, 1920x1080px) Image search: [Google]
20170210021855_1.jpg
488KB, 1920x1080px
>>167889186
>>
File: Barbcities.png (3MB, 1778x1027px) Image search: [Google]
Barbcities.png
3MB, 1778x1027px
>>167899336
It's a mod of a mod of a mod.

Barb cities that's rather new though that's just for this mod seeing as it had barb camps that needed to be cleared to expand.
>>
>>167899378
So, do they actually nuke themselves if you don't send a science ship?

also that's a random event. I want an option to make them nuke each other. Maybe even secretly supply nukes to the natives if they haven't invented those yet.
>>
>>167899340
it was a suggestion how to make the more viable. Now you get your every ship to shoot 400 missiles into one corvette and then 190 of them disappearing when the frigate dies.
>>
>>167899551
Barb cities aren't all that new, they were in vanilla Civ IV even and were certainly a thing in FFH2
>>
>>167899315
I don't really know anything about Startrek, but if it features the colonization of planets and moons instead of just star systems, it might be good.
>>
>>167899707
Yeah.
But I don't know how to do it.
On the other hand:
>speed them up = less time spend flying, faster damage delivery, less vulnerable to PD
>short their range = less missiles in air, less lost when target blow up
>increase damage = compensation for lost dps when target blow up
>increase rate of fire - easier to overwhelm PD, less damage lost when target blow up
I can.
If some of them could actually redirect I could just copy it to other missiles but that is no the option as any of missiles can do it.
>>
>>167899996
Its mainly systems but the planets inside of them it's rather good.

>>167899878
Master of mana just had barb camps that spawned out attacking barbs, so the cities are sending around free units that aren't apart of the big raiding parties.
>>
File: 1468636026999.png (326KB, 561x590px) Image search: [Google]
1468636026999.png
326KB, 561x590px
>Stellaris
>try out Elite Militaries
>pick Imperial Legion
>upgrade to Imperial Sovereignty
>Battleships are produced almost as fast as Corvettes
>and cost about as much
This fucking mod. How absurd are some of the other choices?
>>
Is the Stellaris late game still dull and laggy as fuck? Are they ever going to fix that lag if they haven't already?
>>
>>167901680
Nah.
Still dull.
Its all to blame for rigid diplomacy and war score and war goals oriented war.
You can't just send fleet to depopulate some upstarts.
No.
>>
Is there any reason to go tall not wide in Civ 6?

Why do I feel like there's no way to play defensively for the first 50 turns, you have to pump out archers if you don't want to get run over by sumeria, and then if you have all those troops there's no reason to not go conquering shit.

Is the great wall useful?

Why do AI seem psychopathically agressive even on emperor?
>>
>>167901803
Sounds kinda like a shit game desu.
>>
>>167901680
They can't fix the lag because it would mean porting the game to a new engine.
>>
>one of the projects is a "science nexus"
>not a Matryoshka brain, as a direct upgrade/sidegrade to the dyson sphere
Paradox, come on.
>>
>>167902707
Also
>sentry array isn't a massive, literal array of observation satellites orbiting the star at the farthest reaches of the solar system, in the same vein as a dyson swarm

Two out of the four "megastructures" aren't very mega.
>>
>>167903000
Have we seen the model for that?
>>
File: Yep I see it - its bullshit.jpg (33KB, 420x443px) Image search: [Google]
Yep I see it - its bullshit.jpg
33KB, 420x443px
>>167902141
That is because older 4x evolve from war games.
You had production base that give you resources that you use either to improve you production base(colonization, better buildings etc), upgrade your units(techs), produce military units and supply them so they can go and fight enemy. Diplomacy was just a tool to keep some of your enemies at distance or fighting each other.
Simple like that - MoO is the best example.
Stellaris is a grand strategy that actually have little with strategy and even less with war.
All Paradox games have rigid diplomacy and terrible war and combat elements.
In MoO you can send your fleet and destroy enemy fleet orbiting another empire world and the rescued guys would get relationship boost and send you gratitude and if enemy you just kicked didn't feel that he can kick you back h will just threaten or insult you and not even declare war.
Try to pull something like that in Stellaris.
Not even trying to look at their economy model an mana influence.
>>
File: 2017_02_02_5[1].png (453KB, 508x610px) Image search: [Google]
2017_02_02_5[1].png
453KB, 508x610px
>>167903146
It's pretty boring; a swarm of telescopes orbiting at an oort cloud distance would be much more "mega"
>>
>>167903286
Wow.

I sincerely hope Stellaris grows a modding community soon.
>>
>>167900371
Depends.

>Use Riftwalkers with ISB Balance and tfw Ship Parts/Crystallis Modules
>With enough regen from those parts mods and the massive HP pools of Riftwalker buffs your capital ships heal faster than the enemy can damage
>Use The Hive EM
>suddenly getting 1k minerals and 1k energy 50 years into the game
>get so many ships that the Fleet Number glitches out and you cant merge/delete/split it anymore
>get SO MANY SHIPS THAT YOUR GAME STARTS LAGGING LIKE SHIT

Elite Militaries is unbalanced as shit.
>>
>>167903551
Pretty damn fun, though.
>>
>>167894490
>any thoughts?
Moo3 was actually a good game, but normies didnt like it.
Thus, all space 4xs are now shitty moo2 clones
Stellaris is just crap cos paradox are retards
>>
why are there no good (recent) 4x games?
>>
File: empty inside.jpg (14KB, 255x225px) Image search: [Google]
empty inside.jpg
14KB, 255x225px
>>167906093
>>167906093
>why are there no good (recent) games?
Fixed for you.
>>
>>167905587
MoO 3 was rushed bugged and butchered.
Still if the guys who made it on start were given free hand they could do it well but some faggots know better.
>>
File: 1469414026565.jpg (22KB, 251x231px) Image search: [Google]
1469414026565.jpg
22KB, 251x231px
>>167906707
this is true and now I am just sad
>>
>>167904017
It gets balls to wall retarded if you play it long enough. The AI is nowhere near smart enough to minmax anywhere close to be able to take advantage of what the EMs can do.
>>
File: 1449403493747.jpg (206KB, 1280x960px) Image search: [Google]
1449403493747.jpg
206KB, 1280x960px
>>167907303
Don't worry it will be worse in future.
>>
>>167905587
>Moo3
>a good game
u wut
>>
>>167907303
>>167906707
nioh
vallhalla
nier automata
titanfall 2
>>
File: nightmaregooglereal.jpg (84KB, 1070x348px) Image search: [Google]
nightmaregooglereal.jpg
84KB, 1070x348px
>>167907572
Don't play at modern consoles.
I must admit that I had plenty of fun with PSX and Snes games but the new ones don't attract me at all.
>Tactics Ogre
>Valkyrie Profile
>Suikoden I&II
>Chrono Trigger
>Brigandine
Heh I played Civilization II and Populous 3 on PSX. It take whole memory card to save.
>>
>>167907494
normie detected
>>
>>167907920
I bet you think SotS2 was a good game, too.

Protip: A game being tedious and annoying to play, on top of bad design, does not make it patrician or deep.
>>
File: 1481983204658.jpg (37KB, 720x540px) Image search: [Google]
1481983204658.jpg
37KB, 720x540px
>>167907572
>weebshit
>consoleshit
>>
>>167908106
Not him but consoles used to have some really great games.
Dunno about now. My knowledge about it end at PS2.
>tactical rpg
Nippon also produce good strategy games like
>Liberty or Death
>Genghis Khan
>RoTK
>Nobunaga Ambition
>>
>>167908039
>bad design
>best empire economic model in a 4x EVER
>research model that doesnt give every faction 100% techs but isnt arbitrarily random
>best planet climate modelling
>best planet development modelling
>the first space 4x game to introduce system level infrastructure
>multiple extremely varied races, all play differently
The UI and combat and AI sucked, but everything else was actually good
>>
File: 1451596406113.jpg (1MB, 1223x1280px) Image search: [Google]
1451596406113.jpg
1MB, 1223x1280px
>>167908514
>The UI and combat and AI sucked, but everything else was actually good
Well.
The two things that actually make games great were not there.
MoO 3 wasn't good.
Anyone have full story what happened in development phase?
>>
>>167908735
>UI and combat makes strategy games great
i stand by my previous statement
>normie detected
>>
File: american inventors.png (378KB, 1869x629px) Image search: [Google]
american inventors.png
378KB, 1869x629px
>>167908938
Fuck off cunt.
>>
>>167908938
>implying he's me
But go on, do expand on why MoO3 is the best
>>
>>167909106
i didnt say it was the best, i said it was a good game
look at my list >>167908514
>>
File: Nyet.jpg (58KB, 475x626px) Image search: [Google]
Nyet.jpg
58KB, 475x626px
>>167909239
>>167908514
>bad design
>The UI and combat and AI sucked
>The UI and AI sucked
>AI sucked
Yeah UI is important if not you just waste time like Paradox games. AI is even more important if there is no AI then its no a challenge and sense playing a game.
UI AI and good mechanics is important they make game.
It have some good ideas but overall it was no fun and unplayable. No good, no decent not even bad. Just plain terrible.
>>
>>167909661
well no strategy game in recent memory has had good AI
>>
File: You can prevent this.jpg (403KB, 1550x864px) Image search: [Google]
You can prevent this.jpg
403KB, 1550x864px
>>167909776
Some had bad and some have terrible.
I still play patched MoO(first and best) and its still great.
Absolutely best 4x game.
But yeah.
SotS actually isn't terrible but its simple and well combat AI isn't bright.
Endless Space is well done polished game but its just not fun.
Gal Civ is solid but kinda no that fun(I and II, 3th I didn't play).
Sins are OK>
Games go to shit when they hit mainstream. Pander to lowest common denominator.
What you can do?
Nothing. Look at Stellaris.
Its have terrible mechanics, terrible design, terrible combat, weak AI but it look decent and public love it.
>>
>>167909776
Some of the mods for Distant worlds made the ai somewhat better, RUE. Some civ4 mods, like Rise of Mankind, Dune the ai in that also felt good.

EU4 I would say the ai is decent only because of how forts work and how there's not thinking for the ai other then crunching numbers for when to go to war.

I would say Galciv but the combat is just bare bones.
>>
>>167874598
I like this whole scientist ethic/trait amplifier thing. Hopefully the new factions system will mean that each pop interacts with each other meaningfully based off their ethics and creates interesting emergent gameplay as your empire gets larger.
>>
>>167910715
Gal civ 3 had terrible ai upon release, not sure if they fixed it
Mods dont count naturally
>>
>>167910882
Galciv 3 had it fixed and made it min max way too well.

If you're not counting mods then there's not really going to be any good AI, apart from galciv3.
>>
>>167911006
>made it min max way too well
i think the problem with the ai in gc3 was the strategic ai.
It could not handle strategic movements on the galaxy map, who cares about min maxing if it cant get its fleets to invade your planets in wartime
>>
>>167911202
That was to do with the tech or some shit, they couldn't reach the planets they wanted to invade. It really was rather shit on release and was patched enough to make it better.
>>
File: Jewishgiants.png (3MB, 1778x1027px) Image search: [Google]
Jewishgiants.png
3MB, 1778x1027px
>Bored and wanted a different playstyle
>Giants
Citizens spawn and can be upgraded into better units, problem is that it costs alot of gold.
>>
>>167906707
DOOM
>>
>>167911712
what is this?

any word on mods for >>167886768
I'm playing TAC right now and its pretty good,
very challenging, however feels buggy with some mis-features at times
>>
>>167911202
>>167911419
Yeah, one thing you can count on Stardock for, they'll make their AI good eventually. That's what happens when your CEO is an AI nerd.
>>
>>167886768
Still play the original dos version from time to time
What does that mod do?
>>
>>167909776
If you wanted good AI, you'd play tactics games.
>>
>>167912990
>starcucks
>good AI
Did they fix fallen enchantress?
>>
>>167913093
Years ago now.
>>
>>167913093
The problem with that franchise was never AI, it was just shitty game design.
>>
>>167913168
Don't lie.
>>
>>167913093
Don't speak of that, it's been cursed since whatever the first one was called that I don't dare remember.

>>167913213
They even brought in the guy that made fall from heaven and even He couldn't fix it.
>>
>>167913215
Well honestly I'm just guessing. I haven't played it in ages since the game isn't fun.
>>
>>167913267
>>167913213
What exactly go bad?
I remember hiring that AI can't play the game and it was bugged like hell.
Also it has pretty neat unit designer.
>>
>>167913421
If it was easy to say what wasn't fun, it would have been fixed. It's just perpetually bland. The quests are tedious, the art is play-dohy and not vibrant, the tactical battles are not particularly tactical, and what innovations it had back when it was called Elemental have since been done better in Endless Legend and Civ VI.
>>
On a Gal Civ 3 note, this video was released today on the Stardock YT channel. It talks about the Civ creator in the upcoming Crusades expansion, but most of it was focused on the ship builder:

https://youtu.be/qK0V6P_A1Ec
>>
File: Baiting.png (3MB, 1778x1027px) Image search: [Google]
Baiting.png
3MB, 1778x1027px
>>167912976
Master of Mana extended 5.4

>Baiting the barbs on to the human slaves.
Well its really the only way to make sure no giants die.
>>
>>167913936
wasn't ship designer in gc totally waste of time?
>>
>>167914027
Aren't video games in general totally a waste of time?
>>
File: 1481764219894.png (144KB, 407x374px) Image search: [Google]
1481764219894.png
144KB, 407x374px
>>167914495
yep
>>
>>167914495
>doing things you enjoy are a waste of time
>>
>>167913940
Where do you get it from?
>>
File: Rarest cheevos.jpg (44KB, 650x232px) Image search: [Google]
Rarest cheevos.jpg
44KB, 650x232px
I feel autistic.
>>
File: 20170210064544_1.jpg (380KB, 1920x1080px) Image search: [Google]
20170210064544_1.jpg
380KB, 1920x1080px
>almost every city state has a state religion at this point
>except the one I want to claim
Fucking figures.
I'll get the a reform that adds +1 claim momentarily, so only need 4.
>>
>>167914495
"If bread is the first necessity of life, recreation is a close second."

-Winston Churchill
>>
>>167915653
"There is no man more foolish than one who must quote another rather than relying on his own words"

- Rene Descartes
>>
>>167914859
https://forums.civfanatics.com/threads/xtended-download-and-changelog.599130/
>>
>>167916095
"Anything we say was likely already said by someone else better than we ever could"

-Voltaire
>>
>>167892869
I
FUCKING
KNOW
THAT
>>
File: ape-dung.jpg (37KB, 374x470px) Image search: [Google]
ape-dung.jpg
37KB, 374x470px
>>167914571
yep
>>
>>167895539
The unbidden basically ARE demons.
>>
Are Particle Lances a meme? Just looking at the stats Giga Cannon looks notably better. Why exactly are lances consideres the ultimate XL slot weapon?
>>
File: 2017-02-09_21-49-31.jpg (155KB, 1920x1080px) Image search: [Google]
2017-02-09_21-49-31.jpg
155KB, 1920x1080px
>>167920583
I like arc emitters because muh ignore 100%
>>
>>167920583
They do high average damage while ignoring more armor. Sure DPS they're slower but they seem like they're better against enemy battleships. At least that's what i figured.
>>
>>167920583
Optimal XL builds are contextual.
Giga cannons are usually the best but Arc emitters are basically your only hope against the Unbidden (at least that was the case in 1.3, 1.4 seems to have turned them shit)
I don't actually know what lances are good for any more, they used to be general-purpose OP but in 1.4 they've been nerfed
>>
How is combat done in stellaris now

Corvette spam still? Are carriers viable?
>>
>>167922925
Just make what ever you want and enjoy the scenic battles anon.
>>
>>167922925
> Corvettes
The optimal corvette build is a toaster with a gun strapped to it. You want quantity not quality. Literally just a lv1 reactor, no armor, and whatever laser you can afford energetically. You're going for mineral-to-shipcount economy here.
> Destroyers
All shields no armor
> Cruisers
Same as before, armor/shield mix and whatever non-missile weapons you want
> Battleships
Tanks with giga cannons attached
>>
wake up
>>
File: 1478214975527.jpg (21KB, 400x300px) Image search: [Google]
1478214975527.jpg
21KB, 400x300px
>>167926142
cant wake up
>>
>>167922925
>>167923583

There is no reason you can't have both quality and quantity with your corvettes.

Go full shields on corvettes and destroyers and go full armour on cruisers and battleships
Only slap on shields if you have already hit the 90% cap on armour for cruisers and battleships.

Kinetic weapons are the favourite at the moment so you want Giga Cannons, artillery and Guass Cannons for the most part.
Swap out the giga cannons for focused arc emitters and your Guass Cannons for disrupters if you have to go up against the unbidden.

You can possibly set up your destroyers as the dedicated point defence of your fleet with flak artillery and point defence modules.
>>
>>167922925
Oh and it's mostly battleship spam now believe it or not.
Granted you still want a good Battleship:Cruiser:Destroyer:Corvette ratio.
>>
Anyone tried Space Pirates and Zombies 2?
>>
>>167926840
Low level deflectors on corvettes are great early on, but he is right, you want to be careful not to push their cost too high.
>>
>>167927517
What keeps you from spamming a lot of unexpensive corvettes and only add shields later?
>>
>>167927508
It's ok. I like some of the new things but I'm not a huge fan of the 3D artstyle, and the ship design in general.
>>
>>167927564
Oh, okay. I heard there was base building, so I thought it was relevant.
>>
>>167927517
By full shields I mean use only shields and no armour.
>>
>>167927551
Early on deflectors in the two medium slots practically double your corvette's survivability so you're spending a pittance to replace half as many losses as you would otherwise at a stage of the game where minerals are crucial. After a point the added defense means less and the sheer numbers you can field are the better defense.
>>
>>167927628
There is. It's kind of a space mount and blade, you can even form your own faction. it's just that I played the shit out the original, and the 2d artstyle was charming. The 3D graphics just make the game feel less so.
>>
>>167927793
Well, that's a bit disappointing. Mount and Blade is a really shitty game, it only get decent with mods.
>>
>>167923441
>tfw no 4x or gsg game with homeworld liek battles
why even continue living
>>
>>167928461
Homeworld was shit.
>>
>>167927551
It's the other way around. Early game, corvs with shields are useful.
Lategame is where it becomes more efficient to just spam defenceless shit, but in Eastern Front numbers
>>
>>167928729
I mean building your forces with unexpensive corvettes just to have an intimidating fleet AND THEN adding shields?
The AI just look at the numbers, it doesn't care if your ships are fragile or not.
>>
>>167928150
Your mom is a shitty game that isn't good even with her """"mods"""".
>>
File: 1414173494248 - Copy (2).jpg (48KB, 318x270px) Image search: [Google]
1414173494248 - Copy (2).jpg
48KB, 318x270px
>>167928150
>There are Swadians in /civ4xg/ right now
>>
>>167928975
They're grumpy too, must have not feasted in a long time.
>>
>>167928774
>The AI just look at the numbers, it doesn't care if your ships are fragile or not.
If your objective is to make the AI empires diplomatically afraid of you, sure.
If you actually want to win wars, a large, lower-upkeep lower-build-cost fleet of squishy zerg corvettes is better than a smaller, higher-upkeep higher-build-cost fleet of more durable corvettes.
>>
>>167928975
And even with mods, it still has many flaws.
>if you try to swing through a friend, your hit will bounce back as if you hit a wall
>the enemies can literally exist on the same plan, making you fight a dude with 6 arms and 3 weapons, that will block everything you do and oneshot you
>>
>>167929053
I meant in very early game where every mineral count, but everyone has been telling me it was a bad idea.

So maybe it is.
>>
>>167928564
You ARE shit
>>
>>167929113
In the early game you should build your corvettes with shields to start with.
Upgrading them to shields costs more minerals than building them with shields

And in the early game you should be sucking the dick of whoever nearby will give you a defensive pact. And once you're pact-ed the number of ships you have doesn't matter, because you're relying on your sugar-daddy's navy for fleet-in-being deterrance.
>>
>>167929053
What if I can support a large quantity and high quality fleet?
>>
>>167929589
>What if I can support a large quantity and high quality fleet?
Then you would be better served by instead supporting an EXTREMELY large quantity and poor quality fleet that has the same overall upkeep cost.
>>
>>167929516
>no argument
I accept your surrender.
>>
>>167903286
The "mega" thing about the sentry array is that you get sensor range on the ENTIRE GALAXY, not the structure itself.
>>
>>167930153
I accept your concession.
>>
>>167930208
he knows, fuckface, he's saying it looks lame
>>
Dammit, I try to like Age of Empires 2, but I can't.

I just hate that kind of game where you can't train an unit because the lumberjack hasn't come back to the camp with his 3 logs.
Rise of Nations was a bit more interesting to that regard because ressource generation was constant.
>>
>>167931518
RoN was good too
>lumberjack hasn't come back
git
gud
>>
>>167932379
RoN was extremely annoying because of the ressource cap thing and how tedious it was to heal units.
French were OP.
>>
>>167932446
It had a neat af OP though
Also HighStrung.ogg
>>
>>167932484
>It had a neat af OP though
What???
>Also HighStrung.ogg
Sorry, the only music I noticed in a RTS were Rise of Legends' ones, and Rubilovka from American Conquest.
>>
>>167918734
not really
>>
>>167932709
>What???
The opening.
>>
File: grimdark.jpg (292KB, 1017x828px) Image search: [Google]
grimdark.jpg
292KB, 1017x828px
>Pirate Stellaris with DLC to see if der ewige Swede has redeemed himself

>Under the assumption that muh mid-game slump is just a meme by contrarians

>Never have I been so wrong

>struggling to motivate myself to get to the ebin endgame antics
>>
>>167933671
>he thought people don't play the games before complaining about them
This is /vg/, not /v/. We play games here.
>>
File: 1469475681109.png (80KB, 429x293px) Image search: [Google]
1469475681109.png
80KB, 429x293px
>>167933905
>>
File: 20170210134608_1.jpg (762KB, 1920x1080px) Image search: [Google]
20170210134608_1.jpg
762KB, 1920x1080px
That is quite the fucking feat in a pre-electronic age.
>>
>>167934054
Is this Vox Populi
>>
>>167934190
Yes.
>>
>>167934054
Moscow is famous for bleeding money even outside of war time. So it's probably some governor trying to cover up his operation with "unidentified" spy.
>>
why is every single strategy game general dying?
>>
>>167934930
One match of a TBS can lost longer than the life of the thread. RTS are irrelevant outside of SC2, which has its own general.
>>
File: ss blackrock.gif (4MB, 370x321px) Image search: [Google]
ss blackrock.gif
4MB, 370x321px
>>167927793
Try Starsector.
It's not even finished and it's hella good fun to play.
>>
>>167935465
Reminds me of Polaris Sector, but with more numbers. Tell me more about it.
>>
Are there any custom race portrait mods for Stellaris where the portraits actually fit in the style of the game, and are not based on some other game or movie or whatever

Actually surprisingly hard to find them
>>
>>167936907
Yeah, there's the Plantoid mod.

Only 50$, dear customer.
>>
>>167937041
>buying paradox games ever
>>
>>167936907
There are some of them ....just go to the steam workshop and search under graphics.
>>
>>167937328
pirated the game though, I refuse to buy paradox games because they are the worst company out there when it comes to DLC
>>
>>167937527
Go play Train Simulator or Flight Simulator X.
>>
>>167937527
How about Distant Worlds then ? or Aurora 4x ? Not baiting, just saying there are many other space games out there.
>>
>>167938298
>Distant Worlds
I used to love this one until I found out it was pretty cryptic and not as intuitive as I thought.
>>
File: 1482425327248.jpg (83KB, 700x662px) Image search: [Google]
1482425327248.jpg
83KB, 700x662px
>>167928564
MOTHERFUCKER
>>
File: sad big kot.gif (2MB, 350x190px) Image search: [Google]
sad big kot.gif
2MB, 350x190px
>>167938298
Distant worlds have shitty ship designer.
Can't stand it.
Also font to small. Cant read it.
Yes I am half blind.
>>
File: Purge incoming.jpg (160KB, 1600x1600px) Image search: [Google]
Purge incoming.jpg
160KB, 1600x1600px
>>167938974
Purge him brother!
>>167928564
It look great and play great and have great atmosphere.
Also nothing come even close to combat in space.
Go away when you still can.
>>
retard here
Spiritualist or Materialist
>>
>>167939268
Xenophobic individualist.
Purge galaxy in the name of Equality.
>>
>>167939268
Xenophobic Pacifist Collectivist.
Massive happiness bonus.
Easily converted xenos.
Liberate everyone.
>>
>>167938974
It encouraged savescumming to know exactly what to expect, and then punished you if you did too good.
>>
>>167938298
Both are the best space 4x games on the market if minmaxing faggotry of MoO2 is not your thing.
>>
File: RelicCOH 2017-02-10 14-09-59-23.jpg (187KB, 1440x900px) Image search: [Google]
RelicCOH 2017-02-10 14-09-59-23.jpg
187KB, 1440x900px
>>
>>167938063
You're not supposed to buy everything in train sim. You buy the shit your autism demands and play with them.
>>
>>167914027
But it is fun. I've never played galciv III but in galciv II I've spent more time on the shipbuilder then on the actual game.
>>
File: no gib.png (580KB, 929x808px) Image search: [Google]
no gib.png
580KB, 929x808px
>>167858014
No
>>
File: 1480635285485.jpg (65KB, 720x480px) Image search: [Google]
1480635285485.jpg
65KB, 720x480px
Dead thread.
>>
>>167942119
>cybernetic terrain
Wut
>>
>>167943602
It's a conquered AI Rebellion world.
>>
>>167939581
i think you mean xenophile then anon
>>
>>167942119
Beautiful
>>
>>167943837
Maybe he plans on converting the xenos into food.
>>
>>167945240
Xenophile implies another kind of appetite, Anon.

The /d/ one.
>>
File: 20170210173504_1.jpg (415KB, 1920x1080px) Image search: [Google]
20170210173504_1.jpg
415KB, 1920x1080px
MUH POLDERS
>>
Does anyone have DLC unlocked for CK2? can only find torrent for the whole game.
>>
>>167943837
Its bonus from buildings.
Xenophobic Monument of purity +10 happiness
Pacifist Ironic Monarchy give Royal Gardens +10 happiness
Pacifists give Paradise dome +10 happiness
Collectivist mean Frontier commissars, Ministry of Benevolence and Mind control lasers which mean easily converting aliens into obedient slaves or half citizens with -5 or -10 to happiness max.
So its +30 happiness for citizens and +20/+25 for aliens.
Only problem are wars but with all this happiness you should be prepared well.
>>
>>167945648
>not playing the Dutch on sandstorm
>>
File: RelicCOH 2017-02-10 14-20-39-85.jpg (158KB, 1440x900px) Image search: [Google]
RelicCOH 2017-02-10 14-20-39-85.jpg
158KB, 1440x900px
>>
>>167946886
Oh, an explosive drone.
>>
>>167946383
I'm playing Vox Populi, where the requirement for polders is fresh water.
>>
>>167942119
reeeeeeeeeeeeeeeeeeeeeee
>>
>tfw awakened xenophiles want me to stop atrocities against my synths
>tfw I can still enslave and disassemble all my synths with slavery and purges banned
Stupid xenophiles.
>>
Any release date for update / expansion?
>>
File: RelicCOH 2017-02-10 14-13-04-43.jpg (262KB, 1440x900px) Image search: [Google]
RelicCOH 2017-02-10 14-13-04-43.jpg
262KB, 1440x900px
>>
>>167947879
No.
We just know it's soon.
>>
>>167930208
>the mechanics are good so it doesn't matter that the model isn't
Yeah
Nah
>>
So the next faction for ES2 is probably going to be robots. I wonder if they will actually be able to control time or if timelords is just a placeholder
>>
>>167949706
Wut. Explain in detail please.
>>
>>167949836
Well there are going to be two more factions, the unfallen, which is a tree community designed faction, and another one referred to as timelords in the xml files. If you watch the stream the frenchies did for endless day or whatever they hint that the next faction will be robots with a very new play style
>>
File: 20170210184643_1.jpg (609KB, 1920x1080px) Image search: [Google]
20170210184643_1.jpg
609KB, 1920x1080px
Fuck off, nignog.
>>
>>167950125
Oh, interesting. Considering that Lumeris are referred to as "venetians" in game files it could just be some sort of vague reference not directly related to what they actually are.
>>
>>167950219
Don't hate on Askia. He a peaceful dude.
>>
File: 20170210184926_1.jpg (646KB, 1920x1080px) Image search: [Google]
20170210184926_1.jpg
646KB, 1920x1080px
He's really fucking pushing it... Though as long as he doesn't claim any tiles workable by my capital we're okay.
Until he inevitably declares war on me, that is.

>>>167950467
t. former inhabitant of a now burning city
>>
>>167950423
Yea, the old factions from ES1 are also in the files as minor factions or something to throw people off according to some dev on the forums. The immediate thing that comes to mind if it's a reference or joke like bondage fairies is the terminator
>>
File: Civ 6 Poland.jpg (32KB, 806x446px) Image search: [Google]
Civ 6 Poland.jpg
32KB, 806x446px
Steam Sale on Civ 6. 20% off.

Is it worth it for $47.99? How about the Digital Deluxe Edition for $59.99? Are the DLCs really worth on average $3.00 a piece?
>>
>>167951851
It isn't worth 10$ dlc included.
>>
>>167951930
Opinion not noted, /v/.
>>
>>167951851
she can land on my pole
>>
>>167952501
As long you won't come back crying you can pay full price for all I care.
>>
>>167952501
Its a best example why you not buy game just pirate.
To be honest its not even worth pirating.
>>
File: Persian Empire defeated.jpg (674KB, 1000x801px) Image search: [Google]
Persian Empire defeated.jpg
674KB, 1000x801px
Any news when we might actually get Persia or the Ottomans?
I mean come on Civ6 could use some fun ME civs other than Arabia.
>>
>>167951851
I think Civ VI's bad reputation is exaggerated quite a bit, it's a decent enough game for maybe one or two hundred hours. Especially if you're willing to get mods for it.

I'm still not sure I'd buy it now though
>>
So for some reason Civ5 runs like a butt on my laptop, even though my game has all the requirements met.
>>
So, what kind of ethos and government type are good for a beginner that's trying to learn how things work?
>>
>>167953898
That's your answer to everything.
>>
>>167950125
Why are the minor factions more interesting than the major ones?
>>
So i want to retry stellaris after 1.1, or 1.2?, got a few questions:
-Is tachyon lance still the ultimate weapon, if not what is?
-do still 1 out of 3 event gets bugged the fuck out? I remeber i regualry had to fix shit like alowing event fleets to spawn at blackholes instead of just planets, so if it picked a black hole system it wouldnt hang...
-extrealmy adaptive+happy shit from traits and ethos (spiritualist) still the best way?
>>
File: happy jewish cat.jpg (147KB, 880x660px) Image search: [Google]
happy jewish cat.jpg
147KB, 880x660px
>>167956012
No. Missiles are. 2nd are torpedos.
Nope, they work fine.
Yes.
>>
>>167956308
This is a lie
>>
File: catwtf.gif (1MB, 460x259px) Image search: [Google]
catwtf.gif
1MB, 460x259px
>>167956369
Of course not. Pic related.
>>
>>167956525
>missiles
>best weapon
Lies

All lies
>>
File: 1429065255422.jpg (147KB, 500x730px) Image search: [Google]
1429065255422.jpg
147KB, 500x730px
>>167956856
Why would I lie on internet anon?
Be serious and believe.
>>
File: 20170210192730_1.jpg (435KB, 1920x1080px) Image search: [Google]
20170210192730_1.jpg
435KB, 1920x1080px
Should I?
>>
>>167957793
>idle science ships
>not assisting research
wtf are you doing
>>
File: 1480050016362.webm (2MB, 1280x720px) Image search: [Google]
1480050016362.webm
2MB, 1280x720px
>>167956951
i totaly belive you, dont worry.
>>
>>167957793
>ringworld
Yes.
>>
>>167846597
>>167846597
what kind of autist plays spiritualism? seriously, the fuck is wrong with you
>>
>>167959763
do you purge them, or do they come to terms wiht their fate, allowing their traits to kick in?
>>
>>167960161
whats so wrong about it?
>>
>>167960161
>Synth circuits are this fried
>>
>>167960161
>he doesn't know that spiritualist/militarist is THE best combination
>>
>>167961996
Explain how its the best, no memes.
>>
>>167954835
Please respond
>>
File: 1448898583764.jpg (41KB, 600x450px) Image search: [Google]
1448898583764.jpg
41KB, 600x450px
>>167954835
Collectivist, militarist, materialist.
Easy enslavement, purges, strong armies and good research. Can use robots and meddle with primitives.
Any oligarchy because they get bonus on election.
>>
>>167955416
The only major I find boring are the lumeri. Also amplitude can do stuff with the minor factions that they can't do with the major factions without changing a lot like have them start out on gas giants. And some would be too similar to other major factions
>>
>>167962448
You conquer aliens, and then with your religion you make them conform to your ethics. Since you're militarist everyone likes to be at war, and since you're spiritualist everyone has the same beliefs. This way, people will quickly become happy even though you conquered them.
>>
File: Screenshot_20170210_185818.png (249KB, 798x248px) Image search: [Google]
Screenshot_20170210_185818.png
249KB, 798x248px
so /4xg/
reminder that this game actually pretty well...
whats your most favorite 4x iteration, mods allowed

mine is pic related, civ4 with this mod had to be the ones most enjoyable 4x gaming experience I've had
>>
File: 2017_02_10_2.png (2MB, 1920x1080px) Image search: [Google]
2017_02_10_2.png
2MB, 1920x1080px
What should I tweak about traits, I want to play as the guardians of the galaxy, forcing purgers and enslaves to stop. Liberating fanatic empires, eradicating the fallen empire threat and so on.
>>
>>167954835
Any of them really.

Just avoid individualist, xenophobe it doesn't work.

Or materialist collectivist, I think it works better with individualist.
>>
Materialism: gives you a shitty version of slaves that eventually morph into an endgame crisis.

Spiritualism: gives you the ability to make everyone stop whining about government policies, while also giving you psychic powers.

Where were you when you realized that God is real and is active in our lives?
>>
>>167795683
Cute zealot mushrooms under an almighty priest king. Happiness is mandatory.
>>
So all of you think Stellaris is a great game that is worth the money?
>>
>>167934190
>>167934054
>>167934253
I've never heard of Vox Populi. What does the mod do? Looks interesting
>>
>>167858014
>>167942119
>>167947483
This cracked me
>>
File: armed bear.jpg (61KB, 700x561px) Image search: [Google]
armed bear.jpg
61KB, 700x561px
>>167968082
Hahahaha.
Ha....
Hahahhahahahaha.
Good joke anon. Have a bear.
>>
>>167968082
40 dollars? Yeah, I honestly think so. Anyone that says it's perfect is delusional, but I'v gotten tons of hours of fun out of it, and the updates have been coming at a healthy pace
>>
>>167957793
what mod race is that
>>
>>167954021
hopefully never. T*rks are scum
>>
>>167968541
They're a default race.
>>
>>167968082
I'd say good, not great.
Is 40 dollars a lot of money to you or something?
>>
>>167968679
how the fuck do I not know that
>>
>>167968103
It's a depth overhaul
Think MEIOU for EU4
>>
How do we fix Materialists?
>>
>>167969820
The better question is how we fix stellaris.
>>
File: 14594607070.jpg (102KB, 843x1080px) Image search: [Google]
14594607070.jpg
102KB, 843x1080px
>>167786705
This. Invading planets is a massive part of the game and it's undeveloped as fuck.

Anything would be an improvement over 'watching flashing circles with HP bars round the edges'.
>>
>>167935920
It's (currently) a top-down tactical sim in spess.
Slowly being worked on to include more strategic features such as exploration and empire building.

http://fractalsoftworks.com/
It's still in alpha and is more-or-less feature complete and fully moddable as far as combat goes.
The rest is "in progress".
>>
What's your main gripe about Civ 6?
>>
>>167971759
Its not 2.
>>
Why the fuck isn't there a repeatable tech in Stellaris for gene points? You get an absolutely pathetic amount from the tech tree, and you can't even have fun with it after you've won the game. This is absolute bullshit.
>>
>>167972083
I never played Civ 2 therefore you have shit taste. QED
>>
>>167970069
>tactical
Ha...
So you're supposed to get involved with the battles more than in regular RTS?

>>167969954
Distant Worlds has some fun ground battle.
Same with Swords of the Stars.
>>
>>167972890
You fly a space ship like in pirates(better and in space) but you also give orders to your fleet.
>>
>>167968082
It's not that pricey, and I've enjoyed it.

If you pirate products you have fun with, rather than just trying them out, you are literal scum.
>>
>>167966164
>Materialism: gives you a shitty version of slaves that eventually morph into an endgame crisis
You don't need materialism for robots.
>>
>>167973185
So Space Pirates and Zombies?
You control one ship directly and the others are AI controlled?
That actually sounds good.
>>
>>167969954
Wiz has already stated that if anything ground combat is becoming more abstracted, not more detailed. Get ready to be disappoint.
>>
>>167973198
I am not scum.
I am a proud scum. Also Paradox sucks.
>>167973571
Yeah. You can switch control or call ships to or from reserve.
You travel in systems and can trade or smuggle, buy ships and then equip them with weapons and stuff. Also level up your skills and your officers skills.
>>
>>167973793
You make me hard.
Between that and the Underworld game with the ants, I'll have games to look forward to.
>>
>>167969820
Give spiritualists -5% happiness for each alien species you meet, as they realize that their beliefs go against objective reality.
>>
>>167973951
It has also very lively modding scene and plenty of mods with ever more ships, systems and weapons.
In one you can even take a planets for your faction. And have factions taking planet and waging wars. And random system generator.
Its really good.
The guy who do it know what he is doing and additionally it looks pretty for a 2d game.
Only downside is that updates are very slow. But one big will come very soon(at last I hope).
>>
>>167974267
A shame it's not on Steam.

I may have to ask for the link tomorrow again if the thread dies. Since right now...
>>
>>167974368
It will be never on Steam.
Probably.
And even if most modders will keep away from steam.
>>
>>167974534
A shame. Gnomoria, Kenshi and Towns made it to Steam, surely what's-his-name could do it too. I wonder if it's on Greenlight...
>>
>>167974610
Nope. He will not go for Steam.
>>
File: 71iH0tTzBCL._SL1417_.jpg (252KB, 1417x945px) Image search: [Google]
71iH0tTzBCL._SL1417_.jpg
252KB, 1417x945px
>>167974213
>Spiritualists
>Having their faith undermined by petty things like 'evidence' and 'alternative beliefs'

I don't think you understand spiritualists at all.
>>
>>167973198
>contributing to the economy
>encouraging development of products I like
Wew.
>>
>>167974702
He should. Anyway, I'll have to ask for that link again later.
>>
>>167969820
give them access to sweet cybernetics and boost up their research a little bit more
>>
>>167974746
FYI there are a hundred billion slug creatures whose theology is so advanced that as soon as we meet them, Islam and Christianity will evaporate in the same way that Hellenistic religion did.
>>
>>167974213
Spiritualists aren't necessarily christian/jewish/Islamic analogues.
>>
>Cripple core world supply lines to create easy prey for piracy or bolster the rule of law and try to reverse the Sector’s descent into chaos
That reminds me of Mastermind : World Conqueror.
A fun flash game where you can carry out murders to make a country unstable and cripples his defenses against you.
>>
File: basketball amercian corps.jpg (295KB, 850x568px) Image search: [Google]
basketball amercian corps.jpg
295KB, 850x568px
New Fresh Bread.
>>167975994
Emigrate because this thread will be soon cleansed by Fallen Empire.
>>
>>167974213
+1

FUCK relgioin
Thread posts: 754
Thread images: 154


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.