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/rwg/ Rimworld General

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Previous Thread: >>167127078

funny comics edition

>What is Rimworld?
Dwarf Fortress but without elves
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

(I'm new, what mods should I get?)
http://pastebin.com/GFj7rxKK

(/rwg/ mods)
http://pastebin.com/wtm5WtHm
>>
Don't forget to visit our friends over @ https://www.reddit.com/r/RimWorld/
>>
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first for lesbian sisters start
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Modderfaggot anon here, I was thinking of adding in a few crops - Tea being one of them. How does pic related look? The brown boxes are the harvest tea leaves, the plant is the tea plant, and the bottles are the tea.
>>
>>167353792
That's cool and all but when will you add dickgirls?
>>
>>167353792
looks better than vegetable garden's one
>>
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>>167354089
I appreciate it anon. I installed that mod and was just blown away by the gargantuan amount of bloat. The menus became unreadable when everything was researched. This is why I'm making my vanilla+ mod, to add a little bit of flavor to the game without making it a clogged up mess.

>>167353978
Pic related.
>>
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>open ms paint
>close eyes
>draw thrumbo
>post results
>>
>>167354354
You're OK modderfaggot.
>>
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Thrumbo is for cuddles
>>
>>167353792
There are multiple mods that already do that, why do it all over again?
>>
>tundra
>hungry bears everywhere
>a trading caravan has arrived
>watch as the bears make a beeline for the muffalos in the caravan
>some of the humans die too
>hurr durr chief angered it's your fault
Whose idea was this?
>>
>>167351790
Here's an idea I have. I'm not sure if it works.

Make a second colony just outside your main one.
I'm not sure, but it might be that prisoners executed at the second colony don't effect the moods in the main one. The second colony could just be inhabited by your psychopaths, or uninhabited other than the harvesting time.

call it Mother's Rest
>>
>>167356321

But how do you transport prisoners to the other colony?
>>
>>167355564
Because I'm an autist and I don't like the way they do it.
>>
hey guise, i love base building/management games and i played this for around 2 hours.
How do i git gud?
Stuff is going extremely slow for me even though i think i am really good at this type of games.
What are good beginner things to do?
>>
Guys, I'm burning out on this game, and I'm not even playing that much.
I want to like this game so much, but it always just turns out miserable. Everyone just died again after 2 years of cycling bodies into coffins. I feel like every season I'm at a new set of settlers, they just get killed so quickly. It's hard to get attached to them or find meaning in any of it. I often just end up watching them on 3x time, waiting for something to happen, and while everything turns shit, it does so in extremely boring ways. It usually just grinds to a halt entirely.
Am I just approaching this wrong?
Is there any way to get more action while not having my people die immediately?
>>
>>167356619
add them to a caravan
>>
>enemy shows up
>start shelling with 3 mortars
>20 shots, 0 hits
>start shooting them with snipers
>nothing hits
>they randomly walk around, 2 minutes later they randomly walk into range and kill the snipers that have been shooting at them since the beginning
>fuck this, give everyone assault rifles
>rush them down and save scum until 0 casualties
Every fucking time I play this game. It really feels like nothing fucking works besides just making a blob of units and zerging.
>>
>>167357635
>save scum until 0 casualties

absolutely pathetic.
>>
>>167356989

Wait. You can do that? Say, if you have some about to break prisoners, add them to caravan and send them off to have their berserk rages over there on the map? They won't try to escape or anything?
>>
>>167357786
I just stop giving a fuck about it once I see my mortars/snipers not hitting anything yet again. I put in the effort, I do the tactics and the game shits all over it by making everything besides short/medium range zerging completely ineffective.
>>
>>167358013

You're just doing it wrong. Hit&run with incendiary launchers, force them to move.
>>
>>167356321
>>167356619
I just tested it out. Unfortunately, it didn't work. The psychic connection between my colonists and the 2-hours-away prisoners was so strong they instantly knew that her heart had been removed.
>>
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Some dumb guest ai made a fucking hole through my stone mountain now I have to wall up that whole place up. Bastard, I should have killed him when I had the chance.

Also, I regret giving a bionic arm to my chemical fasination guy, he can't go two feet before breaking the rules and overdosing. Bastard took all my wake-up I had in storage incase of scenerio. Best way to deal with chemical fascination other than killing him, he is already a lover to one of my best colonist?
>>
>>167358602

Install peg leg. Remove peg leg.

Or just make him a walled off section where all he does is research. You can throw in some pemmi once a season so he gets to eat at least, then seal him in again.
>>
>>167358602
If you make a room for just chem storage and forbid the colonists from using a door, will a junkie disregard it and open the door anyway to get to the chems?
>>
Fruit trees when?
>>
Is there a mod for calling orbital traders?
I haven't had one for over a bloody year, it's ridiculous.
>>
>>167359289
I presume they would if they have a binging soft break. Broken pawns seem to ignore forbidden objects and restricted zones.

I never have drugs in the base, though, so not certain.
>>
Will chemical interest pawns consume drugs outside of their mental breaks?
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>>167358602
>base is one big building
>>
>>167359301
Literally already exists, Vegetable Garden
>>
that feel when mini-gun centipedes just fucked my shit up

I'm planning on save-scumming, so advice would be appreciated

I've ~8 combat effective colonists, ~2 with survival rifles, 1 with a sniper rifle, 1 with an AR, 1 incendiary launcher, and the rest with LMG's. I had a second sniper, but they lost their marbles and are busy setting fires.

Is it possible to kite them? Their miniguns were fucking me up from well outside LMG range, and closing the gap is suicide. I've only really got one good shooter, and they're on the AR. I've got an incomplete kill-funnel. It's basically a canyon between two mountains, leading into my base, with some sandbags and general cover at the end.

Does fire do much for centipedes? Where they set up to fire from is highly flammable, but it'd likely be a suicide mission for the guy with the launcher.
>>
>>167360572
The drugs are set to "forbidden" and everyone is on a "no drugs" policy btw.
>>
>no earth seed
why bother
>>
>>167361238
Fire does nothing, you can see their maximum and minimum temperatures in their info tab. Spread out so the miniguns aren't threatening more than one person at a time. Use 3 tile wide cover or corners to break line of sight right before the centipede finishes targeting someone for a shot. And fight at maximum possible range for all weapons.

Also
>I'm planning on save-scumming

If you have to do this, you're relying on your stupid dorfs too much and not thinking like a dorf yourself.
>>
>>167361238
you should be able to kite minigun centipedes pretty easily with sniper rifles and maybe survival rifles.

Inferno cannon ones can be kited with sniper rifles, but have a longer range so it's riskier. Sniper rifle human is still faster with a longer range.

Scythers are the perfect support unit to counter kiting, so make sure they're dead as quick as possible.

ezpz
>>
>>167360572
>>167361263
I'm not sure personally since I've never experienced it in my games, but I believe that the tooltip for junkies is that says that they'll ignore drug policies. I think it's probably better to be safe than sorry and burn that shit.
>>
>>167362193
Thanks, I'll wall it in so that I can keep it and sell it.
>>
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so apparently the medieval times mod has a shrine statue that is a giant bust of tynan.

ideas on how to expand shrine area to appease the gods?
>>
>>167361238
Kiting with sniper rifles is the hard counter to centipedes since they're so slow. Survival rifles work too as a poor man's alternative, but they only have ~5 tiles more range than miniguns, so you need to be careful.

If kiting isn't an option, minigun and charge blaster centipedes have trouble landing hits reliably at medium range, so luring them to a fortified position can work too. They'll wear through your colonists' cover eventually if you take too long to kill them though.
>>
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>half my colonists are pacifists

this should be illegal
>>
>>167353557
I've never seen sibling fuck. Is it even possible?

>>167362725
Build it in a cave so it can be surrounded by bugs, just as he wishes.
>>
>>167362726

I've successfully kited them with bows and pilas. You just need to micro so the one they're firing at gets out of sight.
>>
>>167361238
If they're just running around the map you can just bait them to your killbox or turrets.

>>167363206
LEARN TO CODE
>>
>>167363003
>majority of colonists are pyromaniacs
>only 2 or 3 can actually partake in fire-fighting
just fuck my shit up senpai
>>
>>167363181
That works too, sure. You can play peekaboo with them until they die. It's a lot riskier and more micro-intensive than long range kiting, though.

Honestly,I'm a lot more scared of scythers than centipedes, even though the centipedes are the 'heavy' units. It only takes one good/lucky shot from a scyther to maim a colonist, and they outrange everything that doesn't have a sniper rifle.
>>
>>167363684
I hope you like making your entire base out of stone.
>>
>>167363772

Scythers are dumb and don't use cover, though. They're only a problem if there's a lot of them.
>>
Is the hardcore mod meme or actually good?
>>
>>167363684

Grenades can put out fires. Sure, they damage everything else but the fire is put out.
>>
>>167363928
It's functional for a16 now, I think it's pretty good but it's not for casuals. If you do use it disable the darkness and permanent darkness events, and fluffy's relations tab.
>>
>>167364273
why fluffy's?
>>
>>167363895
Sure, they're easy enough to bring down once your dudes can focus fire. They just don't have a hard counter like centipedes' weakness to sniping, and a stray hit from a scyther hurts a hell of a lot more than one from a centipede.
>>
>>167364430
It's one of the few remaining bugs that haven't been resolved, a crack team of russians is on it but for now don't use it.

If you liked DF, you'll probably prefer hcsk over other rimworld experiences.
>>
what's the highest tier of weapon?
>>
>>167364665

In terms of damage or what? Doomsday rocket is the pawn killer, taking those down is top priority. Triple rocket isn't far behind.
>>
I just tonight realized how great it is to have a few colonists as Night Owls. There is always someone up to fix breakdowns, clean, haul and tend to the prisoners without disturbing anyone.
>>
>>167364665
legendary
if you mean gun, ask /k/ because i have no fucking clue, and i'm sure it's some open ended bullshit that tries to make it so that "every weapon is viable, just some weapons are more equal than others :)))"
>>
>>167364665
Ignoring rocket launchers, I'd say Assault Rifle is. Accurate with a good fire rate.
>>
>>167356809
try out lower difficulties.
you can play with the difficulty lever while in-game, so fuck around with basebuilder to intense and the reverse
>>
>>167364557
>If you liked DF, you'll probably prefer hcsk over other rimworld experiences.
Yeah, I did. I'm a long time DF player and mainly came to Rimworld after excessive frustration because of complete lack of squad controls in DF and only being able to watch your units chase enemies until they die.
I played 2-3 games in vanilla Rimworld and was looking for some extra contents mod because I found the industry and production a bit shallow in vanilla.
>>
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>>167363206
>>
Any tips for someone who wants to breed specific animals?
How do I stop foxes from randomly wandering in and eating animals? Can I set all carnivores to hunt or enemy automatically?
And what about eggs? I bought 16 from a trader, but immediately they were ruined by temperature, before I could even put them in my heated barn.
Are there any safe ways to acquire them? Or am I just supposed to wait until I can buy or tame them?
I swear I've never seen a female Lamia, at this point I'm suspecting the mod is broken.
>>
>>167365446
Proper industry, titan-tier beasts and mechs, crazier events, bigger colonies, it's all waiting. some of the stuff you won't like, that's just the nature of it when you include so much, but you can find out what you don't like and disable it.
>>
>>167365815
You should be killing predators near your house either way because they'll attack your colonists if there's nothing to eat.
>>
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>>167363206
>>
Can someone tell me why my Huskies are starving themselves instead of running into my freezer to eat some of the 2000 MEAT stored there?

The freezer is in my home area, which they're assigned to.
>>
>>167365815
what are all the monstergirl mods that /rwg/ recommends?
>>
>tfw waifu fembot

give me a better waifu material colonist
>>
>>167365815

Colony manager mod allows you to set limits on animal hunting, just set it so all predators are hunted to zero. That said, initially it's best to just draft your pawns and go hunt them as a squad, and be wary of the bigger ones. Bears and big cats can get to claw range too quickly.
>>
>>167365815
>I bought 16 from a trader, but immediately they were ruined by temperature, before I could even put them in my heated barn.
You can assign trading spot for traders with a mod, just put it in a heated room.
>>
>>167366196
Well, Lamias are really nice.
I've installed Cowgirls as well, but all I've ever seen is Milk bottles from cargo pods.
>>
recommend me relaxing bidya OST to listen to with rimworld
>>
>>167366564
https://www.youtube.com/watch?v=rUAAO2c_0n8
>>
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So I opened an ancient dungeon to find some hives. After killing them, I just decided to seal the dungeon back up and pretty much ignored all of the hive has duplicated notices. I thought it would be funny to check them out later on and have a sealed dungeon full of insects.

Hours later and I find this. I didn't fucking realize they could break down the walls. Am I fucked?
>>
>>167366564
https://www.youtube.com/watch?v=FkLFVBH5GnY&list=PL598F20442782BB0C&index=3
>>
>>167368378
no, unmodded bugs are dumb and won't leave the nest to maim your people and drag them back as food.
>>
>>167368378
you could try to burn them with fire
>>
>>167368378

Fire at them with incendiary launcher and then run like fuck.
>>
>>167368378
RIP your framerate
>>
>>167369403

>not having delidded,watercooled and overclocked i7 with 8gb gpu
>>
So, what's a good way I can get a challenging hot or cold biome where the temps are extreme enough to be a danger to me, but not so extreme that raiders die before they even reach my base.

I really want to fight a fuck ton of raiders.
>>
which trader carries uranium? i can't build my ship without it.
>>
>>167369979
I think the bulk goods trades might have it sometimes, it's sort of random. I've been trying to get some hyperweave for ages to make some organs, but holy fuck is it rare to get that.
>>
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>>167368378
>>
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>>167354396
>>
>first play
>game's reminder tells me I need warm clothes for winter
>make parkas for everyone
>no one is cold, all is good
>read wiki later
>realize everyone spent the last 3 years in -20% work speed penalty clothing
>in temperate climate where I haven't seen lower than -10 degrees clold
>>
>>167370840
If you're in the temperate forest then a jacket + toque is enough for the winter.
>>
>>167370920

Or just animal hair tuque+pants+shirt.
>>
>>167370920
>>167371153
What about pants + shirt + duster + cowboy hat? It seems to be warm enough for winter, cools during the summer and gives bonus to social.
>>
>>167371368

Plus it looks swag as fuck, unlike the parka and tuque combo.
>>
>>167370725
wow do you have an instagram
>>
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I'm posting z-levels until Tynan adds z-levels
>>
why does everyone wear so much fucking hemp clothing
>>
I have three bases and they are big. It is getting too much to handle :(
>>
>>167373391

You mean three separate colonies on the map? The game is meant to be played with just one.
>>
This general is long overdue to sleep, you can stop bumping pointlessly.
>>
>>167373562

No, you can just fuck off back to /b/ and never come back.

>captcha: pools close
>>
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>tfw your parents come to take you home because you went WAY too far with your treehouse game
>>
>>167373557
B-but multiple bases are fun.
>>
>>167374457
Isn't this her kids trying to save her from a cult (your colony)?
>>
>>167374827
The three children are my colonists. One of them was part of my starter 3, so definitely not captured and recruited.
>>
>>167374927
You must make them a happy family again.

Too bad about 66%
>>
How many newborn chicks does it take to down a pawn, if they for some odd reason went manhunter?
>>
>>167375073
The raiders were chasing a guy who asked for shelter. I accepted and looked his stats and he was completely useless, so I told him to stand at the edge of the map.
The raiders came, spawned around the guy and started attacking him. With grenades.

Two raiders died (along with the new guy) from splash damage, they got scared and ran away without a fight.

Happy family reunion failed, I guess.
>>
>>167375138
https://www.youtube.com/watch?v=6RlSgnpLbro
>>
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>in the grim dark of year 5500 there are no vehicles
>>
>>167353792

Just promise to make Violence a symptom of becoming addicted to tea.
>>
>>167376424
>anon can't haul an entire muffalo by himself

it'd be cool to see some kind of vehicle for heavy lifting though. so one hauling colonist can be more efficient
>>
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>when you really need uranium

the AI director usually dropped like 100 uranium for no reason, but not this time. i've called in like 12 bulk traders and none of them have had any.
>>
>normie falls in love with night owl
>they never ever get to sleep together
>>
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>>167377509
>not just putting the normie on night owl shift
>>
>>167376880
Would make basic smithing and shit more useful. Like for crafting wheelbarrows and actual tools to make jobs faster.
>>
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>>167376880
>>167377868
>contruct cargo trucks for faster caravan
>>
>>167355282
>dented horn
Eh, you can still sell it for, like, 800 bucks.
>>
>>167377847
They don't get negative effect from that?
>>
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>>167378145
>machine gun placements and anti-armor cannons for mechanoids
>>
>>167378310
no
>>
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Fuck this game. I reloaded like 5 times and this is nearly impossible to clear.

All of this shit just spawned inside my base with absolutely no warning. I can't fucking fight these melee juggernauts in small corridors.
>>
>>167379521
If you want to live in a mountain, 2 tile wide corridors AT LEAST are mandatory.
>>
>>167378338

Just have a pawn with a minigun and another with a rocket launcher.
>>
>>167379521

Put another door in the hallway, drop single logs of wood along it. Set them on fire with molotovs. Wait for the bugs to get heatstroke and die, then move in and punch the hives down.
>>
>>167379521
>>167380002
What temperature is needed to kill the bugs? Since I'll have heaters in my base, I could just turn up the heat if it's enough. Or do you have to have a furnace?
>>
>>167380002
That's a pretty cool idea.
I just literally closed the doors. That's it, problem solved. With 2 geothermal generators it quickly went to 100 degrees and they just died off.
>>
>>167380479

Oh yeah, that'd do it too.
>>
https://ludeon.com/forums/index.php?topic=21770.180

This fat piece of shit still didn't update the mod.
>>
>psychic ships falls right into my house

I didn't know this could happen
>>
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why don't they just try to fly off rimworld?
>>
>>167382527
Because they realized that having a bunch of nomadic tribes that they can use as sex slaves and organ donors is better life than anything else in the galaxy.
>>
>>167382527
The Dev argues that these trade ships are manned by AIs and don't pick people up. That, and most ships are solar system based and not galactic.

Though you would think the amount of colonies and settlements on these rimworlds would warrant system travel ships.
>>
How do I enable dev mod? I'm just sitting here waiting for traders to show up with Uranium. Speed 4 would be nice.
>>
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Well shit, we caught Bob Fuckin Ross
>>
>>167382865
post his stats
>>
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>>167382795
why don't they just repair or build a ship?
>>
>>167382935
There's a ship build condition.
>>
>>167382803
Isn't it in the options menu?

That said, is there a mod for calling trader ships? The tribal caravans don't have jackshit and I haven't seen a ship for 2 years.
>>
>>167368378
>>167369382

Incendiary mortars.
>>
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>>167382932
>artistic is a 1
fucking poser
>>
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>tfw two caravans get murdered by manhunter muffalo
>they drop all their shit
>kill most of the muffalo, so free meat
>it rains so the goods get saved
>>
>>167385538

There's even one pawn just downed.
>>
>tfw colony reaches comfy super stable
time to give everyone power armor and bionics i guess
>>
>>167385974

Time to ramp up the difficulty.
>>
Any way to remove druggo addictions?
Also can you die from 100% withdrawal?
>>
>>167388752
If they get to 100% withdrawal then they're cured.
>>
>>167388831
whats a good way to do this? Imprison them so they dont go apeshit while going through withdraw?
>>
>>167389571
If you want them around, just have them do smokeleaf through a drug policy once they just get below a certain mood.

You can also arrest them and release them later, or just sit them in a room with some food.
>>
so if you get raided and one of the raiders is "chief of x tribe" does anything happen if you execute that person?
>>
>>167390634
nah
tribeleaders are implemented as a feature but they don't do anything
>>
>>167390924
I noticed when we captured her, it said she was "guilty" on the prisoner treatment menu. So i executed her and basically all it did that I saw was give a less significant mood debuff than the usual execution.Was that guilty thing because she was chief, or because she may have downed a colonist or something?
>>
>>167391127
to my knowledge, guilty just happens within the first 24 hours of any capture, i guess because locking someone up for days just to kill them is immoral or something. i have no clue. i even see it on colonists that i arrest for drug use, so it might not be related to actual deeds
>>
>>167391639
can't be that, because the other 2 I had captured didn't have guilty tagged to then. strange
>>
>>167391723
Pretty certain they would have,
But there's an event notification if a leader dies (like the same type as a mental break or cold snap). I believe it's also possible to happen without your involvement.
>>
>tfw still playing alpha 15 because I'm broke, and my ISP has almost all torrent sites more than DNS blocked
>>
>Cant release prisoners who got their legs blown off or cant walk on their own
This suppose to happen?
>>
>>167394401
You want me to upload the game?
>>
Any general tips for happiness? My most productive crafter / researcher is thoroughly upset that her husband got his head blown off. I've got her smoking weed everyday, but I'm still getting frequent breaks.

I've put some potted plants around the dwelling, and do my best to keep her workspace clean and comfortable, but she still is teetering on the edge. Trying to get a brewery up and running in the meantime.

Double stacking of "friend death" and "husband death" is what's doing it.
>>
>>167394590
That'd be awesome if you could

I really got the urge to play and see what's new
>>
>>167394678
ETA 15-20 minutes with my shitty upload speed.
Make sure you get your saves out of wherever your current game is.
>>
>>167394793
I'm gonna start again so it's no worries
>>
>>167394675
Put an armchair on her workplace, so she gets like +8 comfy while she works.

Make sure her dining room and bedroom are decent.

If you have double stack debuff you may just have to arrest her.
>>
>>167394858
https://www.mediafire.com/?c4bs9aec4d2l4bp

If you don't want the single surgery mod I have, just delete it from the mod folder.
>>
>>167395536
Single surgery?
>>
>>167395576
Less Arbitrary Surgery

Makes surgeon mistakes less fatal
>>
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>>167396009
>>
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>>167396009
>hes still begging
>>
>>167395576
It work?
>>
>toe infection getting increasingly worse
>minor complication in surgery
>now toe infection and maimed foot
>go back at it for round two
>major complication
>no more foot
>bandage stump
problems weren't :DD
>>
>>167396225
Sorry had to go get groceries while I downloaded

We about to find out
>>
>>167396416
problem solved :^)
>>
>>167396225
It worked mate, what the fuck is this new embark screen holy shit
>>
>>167397095
The map? Just shows different factions and biomes. You never really need to generate more than 50% of the world.
>>
>>167397095
mountain regions >>>>>>>> all other regions
>>
>>167397254
>>167397179
Yeah I worked it out.

I like the mountainous regions, but I can't wait to try a village one day.
>>
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kms
>>
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>>167366202
>not pretty, kind and optmist

Your waifu is shit.
>>
Alright anon who hooked me up

You get to be one of my first 3. Do you want to be the Chef, or either of the Settlers?
>>
>>167397807
Futa with the femboy backstory.
>>
>>167397807
Chef so I can give you food poisoning in a perfectly sterile kitchen with 10 cooking skill.
>>
>>167383012
>>167382935
>>167382795
>>167382527

Jesus this again.

Ships in Rimworld are STL ships.
They are contoled by the AI and people use cryosleep to travel.
Glitterworlds and space empires exist in place where there are bunch of star clustered together HOWEVER you have landed on the Rim, ass end of nowhere and most ships that visit you are simply not geared toward carrying passengers, only goods.
>>
>>167397952
Sure don't gimme a name or nothin
>>
>>167398045
Frost
>>
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>>167398064
>>
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BOYS
>>
>>167398140
Lots of passion there.

>masochist

Rude.

Also I think the age for bad back debuff is like 53? 54? Unfortunate.
>>
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>colonist has a mental breakdown
>proceeds to starve/exhaust himself
>finally ends the breakdown
>immediately throws another tantrum because he is starving/tired as fuck

Fuck me, is there some save compatibile way to make the "catharsis" moodlet bigger ?
>>
posting for visibility

FUTAMOD WHEN

With:
-male & female reproductive organs (womb & balls}, both applicable on the same pawn
-male & female sexual organs (dick & pussy}, both applicable on the same pawn
-necrophilia & nymphomaniac traits, necrophiliacs getting mood boost from harvested organs from zombies / dead pawns
-pawn thoughts from dick sizes in relationship, masochists getting mood boost from it
-craftable reproductive organs, from balls of steel, wooden and iron dildos to bionic vacuum pussies and golden pleasuresticks
-pawns with ascetic and prostophobe trait prefer and enjoy the low-grade solutions while greedy, prostophile and others the high-grade ones
-sculptable nudes, dildos and wooden horses
-futa dick juice with medicinal properties and as a luxury food ingredient (think of insect jelly but hotter)
-unarmed melee attack called "futacockslap" which incapacitates the opponent with a very high chance
-growable dickshroom / cockshroom plant which can be refined into aphrodisiac (effects yet to be determined)
-OPTIONAL: dick graphics for pawns when nude

WE ARE LOOKING FOR CODERS AND ARTISTS FOR THE PROJECT
THE CREATIVE STAFF IS FULL BUT IS ALWAYS OPEN TO DISCUSS NEW IDEAS
>>
>>167399145
Get 2-3 of your colonists, try to arrest him, and if he resist, punch his lights out.

Release him from prison once he's done with his tantrum and he'll rejoin the colony.
>>
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Fuck you and your species, i need that horn.
>>
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>>167399549
>one female isnt wearing a turban
>>
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>>167399630
>TWO FEMALES AREN'T WEARING TURBANS
>>
What causes food poisoning?
Low skill? Bad ingredients? Dirty kitchen? Dirty storage? Dirty dining room? Animals munching food?
And is it decided while eating? Or are dishes just secretly marked bad?
>>
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>kill Thrumbo
>husky puppy on the ass end of my colony immideatly reserves the corpse to eat it before i can even haul his ass to the freezer

Fuck you Daniel.

>>167399701
>>167399630
>being dirty sandniggers

Thanks but no thanks. I prefer my women the right way, wild and untamed, not some docile muslim cows.
>>
>>167399821
>wanting his women to be filthy adulterer whores
>not wanting loyal religious wifes with huge titties
>>
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THEY ACTUALLY ATE HALF OF THE THRUMBO BEFORE I COULD HAUL IT AWAY !!

Fuck, having husky farm was a mistake.

>>167399921
Go away muhamad, no one wants you here.

>having so ugly women that you have to cover them in rags
>>
>>167399821
Karma for your crime against the DREE eater
>>
>tell my 18 skill handler to tame a thrumbo
>0.89% chance
>2.50% chance it murders him instead

how the hell do you guys get tame ones of these?
>>
>>167400468
Take it down and then rescue it over and over again
>>
>>167401485
don't they fuck off after a season? I shot one when it was leaving and it didn't even turn around to kill the clown taking pot shots.
>>
oh cool, i got emmie as a colonist.
>>
>>167401613
This is why you trap them somewhere they can't escape first
>>
>>167401769
Have her run around naked and then make tons of art and sculptures of that and put it everywhere.
>>
>get malaria
>hits 4 of my best
>somehow, it misses both my medics
Do I have much of a chance of riding this out? Medics have 9/10 doctoring skill, and I've a shitload of herbal medicine. Not so much standard medicine. I've got all the afflicted staying in bed.

I've just been treating them with the herbal, and giving them smokeleaf to keep them from breaking. One of them is deteriorating rapidly though.
>>
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I want to thank the janitor-kun for doing his job. GJ Jan-kun!
>>
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What is this shit.
>>
this is an official game mod announcement

FUTAMOD WHEN

With:
-male & female reproductive organs (womb & balls}, both applicable on the same pawn
-male & female sexual organs (dick & pussy}, both applicable on the same pawn
-necrophilia & nymphomaniac traits, necrophiliacs getting mood boost from harvested organs from zombies / dead pawns
-pawn thoughts from dick sizes in relationship, masochists getting mood boost from it
-craftable reproductive organs, from balls of steel, wooden and iron dildos to bionic vacuum pussies and golden pleasuresticks
-pawns with ascetic and prostophobe trait prefer and enjoy the low-grade solutions while greedy, prostophile and others the high-grade ones
-sculptable nudes, dildos and wooden horses
-futa dick juice with medicinal properties and as a luxury food ingredient (think of insect jelly but hotter)
-unarmed melee attack called "futacockslap" which incapacitates the opponent with a very high chance
-growable dickshroom / cockshroom plant which can be refined into aphrodisiac (effects yet to be determined)
-OPTIONAL: dick graphics for pawns when nude

WE ARE LOOKING FOR CODERS AND ARTISTS FOR THE PROJECT
THE CREATIVE STAFF IS FULL BUT IS ALWAYS OPEN TO DISCUSS NEW IDEAS
>>
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>>167403685
>black
>schoolgirl outfit
Muh dick

>acting like a weebshit

Instant boner killer.
>>
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Zack, what are you doing plz staph ...
>>
>>167403850
Can't get any more worksafe than this and STILL assflustered.
The moderators are absolute ninnies.
>>
>>167403859
>schoolgirl outfit isnt already weebshit
>>
>>167390224
>>167389571

Or just wall them in with a bunch of pemmi and a research bench and let them rage until they're over the withdrawal.
>>
>>167394564

Well they can't walk off the map, so yes? Give them peg legs after harvesting a lung and kidney.
>>
Is the SK modpack any good?
>>
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>>167404154
>>
>>167404343
Its not inherently weebshit. Its just another thing japs stole from us.
And it makes man hard, unlike acting like a braindead children.
>>
>>167404464
Wut ?
>>
>>167399145

Schedule an operation, doesn't matter which one (euthanization doesn't need medicine, though). As soon as he snaps out of the breakdown, make on of your doctors "take to operate". As soon as the doc gets to him and starts moving him, he is knocked unconcious for a while. Cancel operation, take him to a room with a bed and food, seal him in with a wood wall tile on the door. Let him rest and eat for a while until he's ready for duty again.
>>
>>167400072

Restrict the animals with zones to somewhere the corpse and the freezer aren't. Fucking rocket science this ain't.
>>
>>167404839
And have them starve to death ?
Or need to have 5 handlers to feed them ?
>>
>>167404908

Just until you're done hauling the corpse, you fucknut. Geez.
>>
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>>167404581
You didn't bother to haul the beer inside
You didn't bother to put your power conduits inside of your walls
You didn't bother to cut some stones for firesafe walls
And most important you didn't bother to create a animalzone for your dogs
>>
>>167404983
And click 20 plus times everytime i have to hide my dogs ?
What a brilliant idea man.

>>167405167
>>167405167
>You didn't bother to haul the beer inside
Haven't had time, just traded for it.

>You didn't bother to put your power conduits inside of your walls
>You didn't bother to cut some stones for firesafe walls

That shit leads to a trade beacon and those walls are inner building walls.

>And most important you didn't bother to create a animalzone for your dogs
They are restricted to home area already.
>>
>>167405354

You don't have to click 20 times. Just go to the animal screen and drag along the zone, it marks each one you drag over.
>>
>>167405354
>I don't want to restrict my animals for 20seconds cause i'll have to click on "animal zone 1" 20 times
well enjoy losing food then autist
>>
>>167405465
Holy shit it actually works ..

>>167405475
Fuck off you unhelpful fag.
>>
>>167405539
>unhelpful

dude that other guy explained to you and you told him what a brilliant idea it was
>>
>>167405624
>being this much of a retard
>>
>>167403765
Send help. What is happening here? I mean I can just remove the beard mod, but what the fuck does it have to do with Muffalos.
>>
>>167405539

Yeah, I learned that shit real quick when doing chickens at one point. Just drag all the chicks to the "slaughterium zone".
>>
>>167404207
it's spam now faggot
>>
>>167405728
I just assumed that if shift+click does not work, then nothing works..
>>
>>167405539
You were stupid and he gave you a solution, he's rude but not unhelpful, but you are an ungrateful fag.
>>
So, how does raider AI work?
If I put up a wall around my settlement, will they go for the doors or batter down the wall? If I leave a gap, will they always go for that?
>>
>>167405908
theoretically they go for the doors but I had that one raider (not a sapper) going for my wall, I think the "thickness" of the wall is a factor
>>
>>167405908
They change place theyre diggin in if they dont get after 1 wall block
>>
>>167406016
Holy fuck is this real, so a 5 tile wide wall works?
>>
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>autism
>>
>>167406115
Well theyll keep digging but theyll change places theyre doing it, not sure if it happens 100% of times tho
>>
>>167405897
>being this much of a fag

I almost feel sorry for you.
>>
>>167406147

>masochist
>very neurotic
>autist

Pottery.
>>
>>167403859
>implying i care about whether it gets your dick hard or not
it's your loss if your dick has such picky tastes
>>
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>>167406147
>incapable of caring
>>
>>167405756
Retard.
It's not.
>>
>>167406223
This is a different guy tho, so everyone that doesn't agree with you and suck your dick is a fag
>>
>>167406267
the message is copy and pasted and constantly posted
when removed, the poster tries again
i reckon it is famalam
>>
>>167406327
It's only being posted once and it's being removed without justification.
Rimworld modding is /rwg/ related.
>>
>>167356757
build a freezer and get some crops going
focus on refining your work priorities
>>
>>167406327
stop replying. the rest of the general is reporting and saying nothing to him, please do the same.
>>
>>167406276
Yeah yeah, cool story faggot.

>>167406267
>spamming the thread with same shit ad nauseum isn't spam

Okay mate.
>>
>>167405465
>have 80 animals
still clunky af. they really need a group interface for this
>>
>>167406327
>>167406473
>these newfags weren't here during the anontalk spam
Your mind are so puny not even a microscope would be able to detect it..
>>
>>167406473
How much of a fucking ungrateful piece of shit can you be
>>
>>167406538

>having 80 animals

Unless those are mostly chickens, you're doing things VERY wrong.
>>
Am I a complete pleb if I start spawning orbital traders with debug mode because the only thing I saw in the last 2 years is a robot trader?
>>
>>167406538
>>167406646

This. This isn't a fucking farming simulator, it's supposed to be a struggle for survival. Ramp up your difficulty if you have enough time to keep dozens of animals around.
>>
>>167406646
explain
>>
>>167406737
why does it take time to keep extra animals around?
>>
>>167406848

Time as in handling. Someone has to train them.
>>
So, what kind of traders want to buy sculptures? Because I'm starting to get a lot of these that I don't really need.
>>
>>167406668
You are a fucking cheater if you do.
You can request trade caravans literally for peanuts. You have no excuse to be such a sorry scrub.
>>
>>167407121
Yeah, I did 3 times. They have like 1000 money to trade with and fucking nothing to sell.
I'm not going to get plasteel, uranium, ai core and prosthetics from them anytime soon.
>>
>>167407237
Do whatever makes your playthrough fun for you, anon.
>>
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>>167407121
>>
>>167407237
You are not supposed to.
You are expected to work hard and create those yourself. No magical sky fairy trade ship is going to help you out irl.
You are literally asking for a way to remove fun from the game.
>>
>>167407381
There is no way to create either of those in vanilla.
I wouldn't complain if I could manufacture them.
>>
Can anyone remind me the mod that enables hard organ harvesting?
>>
>>167407237

What are you talking about anon, if you want plasteel then make friends with all factions and get plasteel from mechonoids, same with ai core. Uranium is kind of difficult to get buy them when you see them or it will be a long while for it to appear again, same with prosthetic. I do suggest to get a mod for that.
>>
>>167407381
this senpai, they're supposed to be rare as fuck. plasteel, AI cores and bionics are glitterworld tech and uranium isn't common anywhere. a dozen traders could pass and not have a single one of those. kill mechanoids when they come and manage your rare resources instead of pissing them away on the first shiny thing you can make.
>>
>>167407381
>badwrongfun
Who cares what someone else does in their game?
>>
>>167407465
Either play the game it was meant to be or consider playing facebook games instead.
>>
>>167407582
That's where you are wrong.
It's not *your* game, it's Tynan's.
>>
>>167407586
Developers are not infallible and they sometimes make dumb design decisions.
Like locking most of the fun high tech behind traders with complete RNG.
>>
>caravan comes
>bear attacks caravan muffalo
>caravan guard with grenades attacks bear
>kills bear, muffalo and one other caravan member
>loot everything
This was a cheap way to get a pair of bionic legs. If only there was a good way to replicate this.
>>
>>167407665
Those who can't code shouldn't be allowed to express their opinions on how to write code.
Entitled pricks like you are the reason the world is a bad place.
>>
>>167407665
>pick 3 miners
>pack food and tents
>walk to nearest mountain
>strip mine uranium and plasteel
>go home

"complete RNG." You're too stupid and lack the creativity and resourcefulness to bother helping, just go ahead and cheat those materials in senpai.
>>
>>167407764
I'm a software engineer, though I don't see the connection between "writing code" and game design.
>>
>>167407864
Don't give him attention, he's just pretending to be retarded for the (you)s.
>>
>>167407864
>software engineer
Making such claims on the internet is totally believable.

pro-tip
>software
>engineer
you can only pick one
>>
>>167407472
Help
>>
Give me some tips for optimal placement of your colony, please.
Temperate forest seems like a good choice. What about stones? Marble and granite seems to be the best, I never really found the others useful.

The tutorial said pick a flat land, but having large hills or even mountains looks to be the best for me, since there are more mineable resources on the map plus the mountain walls give you a natural defense.

Where would you place your colony on the local map? I often place around the middle so enemies don't spawn near me, but then I feel vulnerable from every side. I only got tunnelers once so having 1 well defended entrance still seems to work fine, but it always makes me nervous that the back of my base with all the solar panels and bedrooms is only protected by 2-3 layers of wall.
>>
>>167407832
Why did I not think of this?
I played earlier versions without the world map and got used to it that if I don't have something on my map I'm fucked and left with the mercy of traders.
>>
>>167408202
if you go full dwarf fortress, expect infestations
if you go on flat land, rush mortars
>>
>>167408343
>Why did I not think of this?
Because you are not a smart person.
>>
>>167408202
I think some of the stones have more HP when used to build brick walls so you could look that up. But really just pick the ones you think are the most aesthetic. For local map placement I also tend to build in the middle but look for places that have natural defenses like a hill protecting at least one side of my base. I don't recommend building in mountains because you'll have bugs spawn which is annoying.
>>
>>167407832
this is probably why the tooltip says the game is balanced around only 1 colony.
>>
Are the penoxycyline pills effective if I give them to my people after they already got malaria?
>>
>>167408454
it boosts immunity to 60% if it's below that iirc.
>>
>>167407472
Por favor
>>
>>167407832
I have no idea what you mean. Are you talking about a mining caravan?
>>
>>167407582

There's such a thing as a vision of how the game is supposed to be played, which is how it's designed. It'd be like deciding that you can play any suit on any suit in solitaire and then being mystified when people who play the game the way it's meant to be played think you're a scrub.
>>
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Meat is back on the menu boys !!
>>
What's the comfiest biome? I prefer arid shrubland myself
>>
>>167408592

You know about Deep Drilling and mining, right? Deep Drilling deposits can be anything, even Uranium. And if it is a Uranium deposit, it'll yield 600-1500 ore. That's enough for up to TEN fucking reactors, and it only requires you to be lucky enough that ONE out of the 30-40+ deep drilling nodes spawns as uranium on a medium sized map. Not to mention that there are TENS OF THOUSANDS of units of plasteel buried on every map.
>>
>>167408778

Boreal Forest with low rain.

Every season I have my team of growers make a forest in a different section of the outside of my base.

Every season when raiders attack I light that shit.

My castle is on the other side of a lake, safe from the fire.
>>
>>167408784
I haven't got up to deep drilling yet
>>
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>everything going great
>no problem with anything
>suddenly raid
>mental sickness
>berserk
>exploding wires
>fire
fug, at least i think i got really far for my first game ever without any tutorials etc.
what do you guys think?
got up to power armor tier stuff in research.
Any tips?
>>
>>167409045
Tips? Don't make your walls out of wood
>>
>>167409045
I wouldn't build stuff from wood if I were you since they burn easily, other than that nice job. Last time I died my entire colony got wiped by a single pirate sniper, I've only ever won games on "some challenge" difficulty
>>
>>167409045
2-3 thick stonewalls should slow raiders for some time, if you have problems with them you could do killbox but its cheesing and i prefer to fight normally
>>
>>167409045

Instead of using wood, deconstruct the building ruins you find around the map and use the stone contained in them until you're far enough along to make your own bricks. There's rarely an excuse to make a wooden base.
>>
>>167409045
>>167409128
also separate your batteries so that when a "zzzt" happens only 1 goes dry
>>
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>>167409128
>>167409168
>>167409231
>>
>>167409128
>>167409168
>>167409231

>Tips? Don't make your walls out of wood
i discovered that i could change the material of wall and other things by right-click way too late

>>167409278
will try, thanks.

>>167409221
i mean, i survived the raiders, but my survivors went mental after that so i guess i was fucked anyway
>>
Am I just supposed to leave the raiders rotting there with their equipment?
After I put some holes into them their gear only sells for like $20.
Can't even use their gear because EEEW A DEAD GUY TOUCHED IT FOR 3 MINUTES
>>
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To be honest, this game is kinda bad.

It's very tedius and annoying, and in every update they add new tedius thing because "le hardcore dwarf fortress xD"

>le weed gets you lung cancer now!
>colonist need to snort cocaine or else he throw tantrum!

Soon you will have to build toilets, and a new shito-meter gets added, then when another update comes, toilet paper will arrive, but instead of toilet paper making the collonist happy, it will simply negate the negative effects of feeling dirty after a shit. All the updates are like this.

It was a fun interesting exprimental game, but frankly he needs to start from scratch and overhaul the entire thing, this game is a mess, a tedius, annoying game.

Still fun to play 5 days straight, then not touching it for 6 months and repeat.

>inb4 aggressive responses stemming from truthful post
>>
>>167409404
get them good beds and shit place chairs near their crafting stations on the O place and theyll get mood buff if its good quality, should reduce their mentals ,also try to get smokeleaf joints they give 15 mood boost
>>
>>167399723
Dirty kitchen, dirty food storage, low cooking skill. Don't let animals track shit into your freezer, and have someone clean up the blood from your butchery, you can't just walk around in puddles of gore where you make your food and expect everything to be kosher.
>>
>>167406978
who said they were all trained?
>>
>>167409415

Electric Furnace -> Cremate Human Remains -> Burn Apparel, DO NOT uncheck "Don't allow non-deadman's apparel". Until you do this, dig some graves so your colonists aren't haunted by the reminder there's a skeleton inside them every time they walk by. They hate that shit. You can dig the graves up later and cremate the bodies if they bother you.
>>
>>167409481
it's spelled tedious
>>
>>167403597
Get you some antibiotics son. I forget what they're called, but your dudes are dead without them.
>>
>>167409481
>truthful post

More like pure grade A garbage post.
>>
>>167409481
Tbh youre right hes fucking too much with moods instead adding more game mechanics
>>
>>167409582
I put the corpses into a pile behind my colony.
What I really meant to ask is that is their clothes really useless or am I not seeing some way to make a profit from killing these guys besides selling their stuff for pennies?
>>
>>167409582
"do not uncheck don't allow non"

tynan pls
>>
>>167409692
Butcher them and sell their leather or craft clothes from it :^)
>>
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>>167409481

>>inb4 aggressive responses stemming from truthful post

xDDDD i know i'm full of shit and trolling

(get it, full of shit, like your colonists soon will be, poopday DLC 10.99$)

Shitposting aside, the game is only fun when it presents a challenge or frustrates your plans in some way. Otherwise it'd literally be an ant farm with nothing for you to do, complaining that they make the game more realistic and therefore more difficult is silly. Drugs before this update were just a free mood boost whenever you wanted with no drawbacks. And besides, weed DOES cause lung cancer, and not getting the cocaine you're addicted to CAN cause tantrums, amazingly. I've even known some people willing to KILL for it.
>>
>>167409692
If you've maimed one of the raiders make sure to strip him before you kill him so that you can wear the clothes
>>
>>167409762

I know, right? I even checked it ingame to make sure the nightmare of grammar I was presenting was correct. Sure enough, it was.
>>
>>167409481
It's a management game. Without moods and having to tend to needs besides pure survival half of the items in the game would be pointless. You would literally only need the lowest tier food and nothing else.

Make your colony pretty, use good quality walls and carpet, place some works of art around, cook at least fine meals, have joy items around. All of this gives a bunch of passive bonuses to mood.

I only ever needed to give drugs to my people when I started chain harvesting organs from prisoners. And beer works fine too which has even less side effects (as long as you don't let them get shitfaced drunk)
>>
Alpha 16B - Upcoming features

>Sinks + Water-Storage
>New debuff = Dirty hands, increases chances of diseases and makes collonist unhappy
>Ticks - Ticks will cling unto players cutting down trees in boreal forest, if left unremoved the player might suffer borelia
>Shoes - Works just like other apperal but expensive shoes increases walking speed
>Pet Rage - Pet with low hunger will go berserk and attempt to kill player
>>
>>167409946
>borelia

https://en.wikipedia.org/wiki/Borrelia_burgdorferi

???
>>
besides RNG scumming your starter trio how do you get enough skill points into the colonists to be able to higher level crafting and cooking etc? I had a guy cooking non stop from the start and he never got above 6, he had 1 fire symbol too.
>>
>>167409798
>game lacks original enjoyable content so it fills up with drudgery minor "features" guised under realism

Gee wiz, cant wait until the toothbrushing, showering, and cutting nails update show up! Don't want those negative mood debuffs for not taking care of hygien. Realism, am I right?
>>
>>167409481
Rimworld is casual garbage without mods, anyone with a brain knows this already. Give Tynan a pat on the back for laying the groundwork, then thank the modding community for making it fun and engaging to play.
>>
>>167410078

Sorry, did you miss the part about "the game is entirely about management and being challenged"? Besides, you don't HAVE to have your colonists do anything, you can just continue to lose the game on easy or even just keep shitposting.
>>
>>167409692
there's no way to get rich from a corpse, no. the deadman debuff in itself is pretty stupid, and clothing market value is way too high to begin with. lowering their base market value would have been a better way to balance looting
>>
>>167407354

Pottery.
>>
WHat is the name of the mod allowing you to harvest organs without debuffs?
>>
>>167410374

Honestly, he should just make raiders show up with much lower durability on their clothes most of the time, and then make it lower even more after they're shot up and fall down.
>>
>>167408706

Mmm... bacon...
>>
You just keep doing... what you're doing.
>>
>>167410725
make him unkillable rambo
>>
>>167409582

Or just pile the shitty clothes and corpses somewhere and light them up with molotovs. Wasting time researching and building for something that a firebottle solves very easily is dumb as fuck.
>>
>>167410725
>psychopath assassin
>kind
>>
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>>167410725
>>
>>167410308
>bragging about playing a game on a certain difficult
lol come back when you make real money in the real world. Also enjoy the game, I bought the pirate king dlc so I'm in your game permanently faggot. People with money can do this, not that you have any experience of it :)
>>
>>167411040

I bought that too. :)
>>
>>167411156
>>167411040

Why would someone lie on anonymously on the internet!?
>>
>>167411040
lol kid money is worthless, you can't buy a girlfriend with it.
i had sex with her for the first time yesterday, try buying that with your money
>>
>shitposting
>>
>>167411417

I don't have to, she gives it for free.
>>
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I'm really bad at this game, everything has gone wrong and my base looks like shit.

At least I've learned some lessons for next time. Not sure I'll bother to see this one out now I'm back down to 3 miserable colonists.
>>
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>>167370725
>>
>>167411545
Just load the game if something bad happens, everyone does it.
>>
>>167411646
>everyone does it.
i don't, i suck up my failures.
>>
>>167411646
No thanks savescumming is for nerds
>>
>>167411710

Then play on Permadeath.
>>
>>167411646
don't project your weaknesses onto others, filth. only time people should be savescumming is for things caused by bugs, or all you've done in the end is cheat yourself out of a story.
>>
>>167411710
RNG fucking you over is not your failure.
>>
How the fuck dfo you beat Sleeping sickness and infections ?
I just had two of my characters die despite being in bed all the time and having doctor treat them as soon as they needed another dose.. And immunity still could not outrun the diesease spreading.. FUUUUUUCK.

>>167411646
>>167411545
Go ironman or get fucked.
>>
>>167411646
>>167411710
>>167411808
>>167411793

Okay, let me ask a question, because I'm curious. When do you think it's fair to reload the game? Is it only if something glitchy happens, like phantom roofs crushing key colonists, or if something out of your control happens, like say for example a trade caravan parking themselves between your troops and the raiders, then joining the raiders when they're inevitably caught in the crossfire because they thought your fortifications were a great place to chill out?
>>
>>167411808
what's the difference from normal way of playing?
I keep 1 save and don't re-load fuck-up so what's the point?

>>167411823
well, it's just unlucky accident. Suck it up.

>>167412008
>When do you think it's fair to reload the game?
dunno, i just don't. Makes it fun.
>>
>>167411826

Penoxycycline.
>>
>>167412008
Outright bug only.
Anything else ? Suck it up.
>>
>tfw can't play with savescumming enabled because my OCD makes me reload every single time something doesn't go exactly as planned
>>
>>167412008
Whenever one of your men dies or gets crippled in a raid or from an animal randomly attacking him while hunting, having a shitty random event like solar flare or eclipse which causes all your food to rot in the fridge, losing your crops in a heat wave, cold snap, blight and so on.

Combat casualties and random events are ALL caused by retarded dice rolls that you cannot affect, so you don't have to accept the game fucking you over, just reload.
>>
>>167412082

>dunno, i just don't. Makes it fun.

So if there was a gamebreaking bug where all of your colonist's spines abruptly disappeared (never heard of this happening, just pulling an extreme situation from my ass for the sake of argument) you wouldn't reload? You would just say "oh well, that's 10 hours of effort down the drain, that's fair" and not reload?
>>
>>167412108

How would you classify a bug? Blatant glitching and mistakes in coding only, or unintended behavior out of your control (like the aforementioned suicidal traders) as well?
>>
>>167410452
help
>>
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>>167412327
Blatant glitching and mistakes in coding.

Suicidal traders ? Nahh, its a part of the charm and you can roleplay this as merchants caught in crossfire.

>>167412184
So basically you reload if anything happens other than you winning with no cost and no casaulties ? God you fucking baby.

>>167412123
Good. Ironman is the way those games are meant to be played.

>>167412101
How do i get ? Can i grow it or is it ":traders only" item ?
>>
>>167411808
>>167411826
permadeath is also for stupid losers, the game is unstable enough at larger sizes that old colonies will be lost forever.

have some fucking willpower and stomach your losses, keep 3 rolling saves and don't reload unless a glitch or bug does something fucked up.
>>
>>167412616

You can buy it from most traders, or manufacture it once you research it (Drug Production 500 -> Penoxycycline Production 500). It costs 3 Neutroamine per dose to craft. It's also fairly common to get 10-20 of them from drop pods, I've found.
>>
What are the odds the redist pipe update will be save game compatible? I am tired of waiting.
>>
>>167412101
>>167412616
Ok nevermind, found the research project for peno.

>>167412664
>permadeath is also for stupid losers, the game is unstable enough at larger sizes that old colonies will be lost forever.
Nice excuses you have there casualfag.
>>
>>167412201
depends how i would feel at that point, honestly dunno. Maybe i would maybe i wouldn't
>>
Is there any reason why I shouldn't settle in the mountains and go full dwarf fortress mode?

More resources, more natural defenses.
>>
>>167413050
Enjoy your bug spawns
>>
>>167413162
Do they also happen if I replace the inner walls with constructed walls?
>>
>>167353792
Add in vending machines and more drinks. DO IT.
>>
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post your base at night
>>
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>>167413050
>>167413162

What he said. That being said, building a base in the valley of a mountain range (not IN the mountain itself) and using the terrain as natural defenses to funnel enemies into the Somme level fortifications is a lot of fun.
>>
>>167413224

Doesn't matter. Bugs can spawn from any exposed "overhead mountain" tagged tile. It sucks.
>>
>>167411646

Only reason to reload is when you are playing with mods that dont know what they do. Had a game where a modded plant spontenously ignited on touch burning my dog while I was fending off some raidors, half the colony was up in flames before I could do anything. Also my self incert died because mortar shell exploded on his face.

Also, why cant i grow devilstrands shrooms on hydroponic?
>>
>>167413490
Those are some might impressive fortifications anon but wouldn't that walled geo reactor eventually explode ? IIRC they produce incredible amounts of heat.

>>167412778
Neurotamine cant be crafted, right ?
>>
>>167413785

It's unroofed.
>>
Does the prepare carefully mod let you change relationships between your starting units?
I want to embark with my waifu.
>>
I went to a neighboring zone to mine some ore. I was about to return to the colony with what I mined when cargo pods dropped 250 smokeleaf joints.
I picked them all up and brought the colony home. The ore is there but I can't find the drugs anywhere. It's not in the men's inventory either. How could they disappear?
>>
>>167413882

It does. The amount of customization it gives you is insane.
>>
>>167413785

It cannot.
>>
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>>167354396
>>
Jesus fuck why does it take so long to make a component.
>>
The menu music is playing in game, what the fuck is going on?
>>
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>>167354396
>>
>>167414314
Ahh that sucks..
>>
How does the mobile AI from the Misc mods work? There is no readme or anything. I built an automatic AI assembler, it ate a bunch of silver and steel, then stopped and nothing happened. I have everything researched.
>>
>>167406538
Get the Animal Tab mod.
>>
>>167411826
If you don't have peno, remember that better medicines and beds let your colonists build immunity faster. Put your best beds in your hospital, use herbal meds for general injuries and standard medicine for emergencies. Glitter works too, but you generally want to hold onto that for surgery.

You can prevent infection by getting your colonists healed up quickly after a fight. Lying around with untreated wounds or burns is usually what causes it.
>>
>>167415728
Nevermind. Apparently someone hauled it into the stockpiles while I wasn't looking, thought it would spawn a creature.
>>
>>167415808

The cleanliness of the place they're lying in is a huge factor too. I've had people sit in a clean hospital for over two days while my doctor slept off an injury of her own without getting an infection, but the moment the hospital becomes drenched in blood and pus because of a triage situation caused by literally 70 boomrats, infection sets in within hours.
>>
>>167416068
Good point.
>>
>>167414573

Have you ever tried to meticulously craft the broken insides of a CD walkman from raw iron?
>>
>>167416689
>muh realism

Autism.
>>
>>167417537

What realism? Components are, as defined in the game file description, complicated. That's why they take so long to make. Stop shitposting.
>>
>>167417537
Not that guy, but go back and think about what you just said in context.


You're a fucking retard.
>>
>>167414573
Worth that crafting exp though desu, it's like 2k per component for a person with burning passion/double fire.
>>
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>A boomalope has become tame!
>designate to butcher without thinking

derp
>>
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Rate my Marina, based on SS13 sprites. I'm considering replacing Misc Robots++'s medibot sprites with it, but i don't like the "tiered" research fluff about it. If someone were willing to update the original Misc Robots Xtensions or make a similar mod, i'd make the other bots as well.
>>
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>haha whats that, you're about to have like 700 fine meals in a few days?
>dude BLIGHT LMAO EVERY TIME
>>
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And I just hunted everything on the map to fill my meat stores. Goddamnit.
>>
>>167414093
do you have animals
>>
>best medic dies of heart attack
What do.
>>
>>167419509


Trick I learn is to delete the growing patch after the colonist already planted the seeds. That's a way to avoid blight.
>>
>maneater pack
>40 wargs
holy shit
>>
>craft my first minigun
>superior quality
Can't wait for the next tribal raid.
>>
>>167419993
Human leather armchair.
>>
What exactly should I spawn in Prepare Carefully for an ice sheet biome for it to be fair and not too cheaty? I was thinking just a small supply of food and winter hats or something like that.

Or should I just stick with Tundra? I don't like how the ground looks in Tundra, it makes a brown edge under the snow when it's cleared.
>>
>>167420453
There are some productions the requires wood, so take some of that and dont spend it all on beds.
>>
>spring is here! time to grow some crops
>cold snap + toxic fallout in 6th day of spring
>>
>>167419314
Stuff of nightmares.
Very fugly.
Wouldn't build.
>>
>>167421695
How much do you think is a fair amount?

And yeah, just realized that shit requires wood which you can't get at all if you start there, at least in tundra there's a few trees.
>>
Is wind direction simulated? Do I have to worry about wind generators generating negative energy and draining my batteries when the wind blows from behind them so you have to turn them off at that time, or is it not that realistic?
>>
>>167419314
I dunno who Marina is, but those anime eyes look a bit off, otherwise it's ok. Maybe you can find some place to add some shadowing so it looks less flat, but that could be difficult.
>>
>>167422245
It's not that realistic, no matter the orientation, as long as nothing high prevents it from functioning, youre fine.
>>
>>167422016
Thanks.

>>167422247
Yeah, i've been trying out how the rest of the game is doing shading, but it's kinda difficult as it appears to be a very soft semi-pillow shading, only minimally perspective and heavily smoothed gradients on already subtle colors.
>>
>>167422245
>wind generators generating negative energy and draining my batteries when the wind blows from behind them
Anon, are you well?
>>
>>167422245

Are you stupid in real life as well?

Wind turbines don't sap energy when turned the other way, it'll still generate power, just reverse polarity.
>>
How safe are walls?
I'm not making killboxes but I have some sandbags, turrets and fortifications near my main entrance. Do I have to worry about enemies breaking in from behind?

So far they all nicely pathed into my defenses. I know that sometimes raids come with tunnelers, but the game specifically warns about them. If I don't get a warning can I safely assume that they will come to the main doors?
>>
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>mfw researching Deep Core Mining

Sweet sweet Steel, Uranium and rest of great shit HERE I COME !
>>
>>167407747
>If only there was a good way to replicate this.
>1. call caravans
>2. piss off animals
>3.???
>4.legs
>>
>40 warg manhunter pack
>fucking siege at the same time
>blow through several artifacts to kill the siege from my base
shit
>>
>>167422232
>>167421695
Well damn, is it possible to generate trees and at least something in the ice sheet biome? I just tested how the roads and tiles work on the ice sheet and it looks PERFECT, it has that snowy border around it even when you clear the now, it's so nice looking.

I just wish there were some trees :(
>>
>>167423280
And what's a reliable way to do step 2?
>>
>start game
>make rooms, a fridge, kitchen, and some defenses
>get generators and electricity running
>set units to hunt and cook
>get bored
>all in less than an hour
seriously whats the point of going beyond a self-sustaining village
>>
Am i the only one who loves those little details in Rimworld ?

i mean the stuff like injured negiotiators getting penalty because they cant talk properly, colonist etiher stargazing or watching the eclipse during their free time depending on the map condition present, AK-47 requiring less steel to make but some wood while M16 requires all steel etc ?

Such a nice little details that make wonders for immersion and attachment to my pawns.
>>
>>167424130
There's psychic item you can find in ancient danger and buy from black market traders
>>
>>167423275

You need a Ground Scanner to make much use of it, though. Which is another 7000 research.
>>
>>167424595

Are you talking about Vanilla or the mod scene as well? I don't think there's an AK-47 in Vanilla. Not that there's a problem with weapon mods, as long as the raiders get to use them too. Honestly, the AAC Honey Badger seems to be the best one of the pack for overall use so far.
>>
>>167356001
>caravan goes through "bumfuck village of drunk stoners"
>caravan mysteriously vanishes
>"dude it's the bears I swear, fucking bears man!"
If they died in your territory-it's your fault.
>>
>>167409415
Make some space with a stone floor, like a dugout mountain side or a random stone structure and set it as a dumping zone for corpses, and set fire to it when it's full. Just make sure it is not part of your "home area" or else your goobers are going to run there and put out the fire.
>protip: get some psychopath to do the hauling so you don't get "saw a dead guy x 9001".
>>
>>167424924
Im talking about Deep Core Mining, a mod building that spawns resources at the cost of huge amount of electricity and pawn operating the building.

>>167425115
Both actually.
This AK - 47 thing is a mod but watching eclipse/stargazing is the vanilla thing.
I use Glittertech, WH40K weapons and Rimfire plus Combat Realism so...
>>
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watch out, they seem unusually clever with their tactics!
>>
>>167424592
turn up the difficulty
>>
>>167424592
And then malaria kicks in, shit brokes down and you have no components to fix it, siege appears, poison/AI drone ship lands, tribals overrun your meager defenses, fire/heat wave wipes out your food storage, blight/cold snap wipes out your crops, someone goes berserk etc etc etc.

You either play on some absurd babby mode or you're stupid if you think that having a hunter, cook and some defenses make up for a self-sustaining village in Rimworld.

>>167426087
I dont get it .. What where they trying to do ?
>>
>>167426831
mow themselves down with a minigun it seems. it worked really well.
>>
>-4 degree Fahrenheit outside
>3 colonists get !PLAGUE!
ok
>>
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>3 shooting
>trigger happy
>missing left arm

Fuck i love that girl, she is awesome against swarms of enemies ( hits everything but the intended target ) but i really have to get some bionic arm for her ..
>>
>>167427349
>Fahrenheit
One would think that 3500 years is enough for murricans to get rid of their braindead system.
>>
Is there any downside for making someone completely bionic? Do they get negative thoughts because they didn't ask for this or something?
>>
>>167428261
only if they're phobic about it, but that's max -10.
>>
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>core mining drill costs 2k steel, 400 plasteel and 10 components

Thank you RNG jesus for sending me all those mechanoids earlier.
>>
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>Depressive, Very Neurotic, Pyromaniac
How about no.
>>
Sometimes the tribal raiders bring some kids. Anyone else enjoys torturing them?
There was this 15 years old girl I captured. She had the traits "kind" and "nervous". I got her naked immediately then slowly chopped her up. Once every few days I removed one body part from her. I couldn't directly harvest limbs so I replaced them with wooden legs, steel arms and so on. Every now and then I drafted all the guys in the colony, took their weapons and made them beat her up with their fists. I always starved her to the limits of not dying of hunger, and also installed heaters in her room that turned it permanently into a sauna.
What are some other ways to make prisoners miserable?
>>
>>167429803
Seek help nigga.
>>
Is it feasible to build in a mountain without fear of infestation, if I use wooden floors with stone fire-breaks every 10 or so blocks?

I haven't tried it, but the concept seems like it could work. Any infestation would just require one shot from an incendiary launcher, and allow it to burn itself out, without fear of it going throughout the colony. So long as the fire-breaks are frequent enough, it shouldn't be too difficult to contain the damage.
>>
>>167429981
Floors don't burn, even carpets or wooden ones. You could potentially do it with wooden furniture, but that would mean a lot more resource expenditure and clutter
>>
>>167430338
Ahh, that's saddening. I'm still quite new, so I thought it might work.

Yeah, I've made a few heat-traps with stools, but always impromptu for specific circumstances. Something passive that only requires an ignition seems like a good concept, if it can be made to work.
>>
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>five, FUCKING FIVE colonist get plague at once

Just fuck my shit up Randy..
>>
>>167426831
>crops
but I only hunt, and automated turrets work well in enclosed areas, drugs arent allowed and it's super easy to keep people content
plus every gatherable resource drops so much in one unit its ridiculous
I played on intense and got bored after the fourth raid was just 3 retards with shitty guns walking into traps and getting popped as they hobble around
>>
>>167431150
Raid size also increases with time played. I'm getting 20-30 tribals now in each raid.
>>
>>167415017

There's a mod for that.
>>
What is the point of the turret base building in the Misc. mod? I know you can put a weapon on top of it, but does it increase damage or something? Because putting a weapon that your colonist can use anyway just turns him into an immobile 5-tile large unit, what's the advantage?.
>>
>>167430690
If you've got a big enough power supply, you could probably rig up a series of airlock-style doors and heaters. If your base is all stone you could turn specific rooms into autoclaves. Getting rid of the heat once the bugs are dead might be a problem, though.
>>
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I thought brain implants like joywires get rid of dementia and other BRAIN PROBLEMS.

Is there nothing I can do?
>>
>>167431150
>but I only hunt
So enjoy running out of ammo ( if you use any sensible mod ), getting mauled by some predator or simply running out of animals.

>automated turrets work well in enclosed areas
and can be easily overpowered

>it's super easy to keep people content
>plus every gatherable resource drops so much in one unit its ridiculous
>I played on intense
>intense

Pheobe maybe, Randy would fuck you up hard waay before that.

>>167432246
Just accept the fact that people aren't immortal, anon.
>>
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>>
>>167432352
>mods
>btw I use dev and god mode
>>
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>>167430786
4 of 8 got it an hour back, first and second pawns of the colony died, not sure i even want to continue now

what are the best mods? i want some factorio style production chains and weird scifi machinery, or something like gregtech
>>
>>167432597
Where's the volcanic winter Randy?
>>
>>167432246
EPOE has a brain stimulator and other brain implants that says can cure "brain damage" but I haven't tried it for dementia.

Judging from the name, Joywire sounds like something that just gives a mood bonus and not a healing implant.
>>
>check some stuff on one of my geothermals
>see that the room temperature is 340+ C
Jesus fuck, why the did I feel the need to put a roof on these things?
At least I noticed now, and not when it blew up.
>>
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whats the mod that lets you hunt with melee weapons.
searching on the forum doesnt seem to bring up any good results
>>
>>167432352
>Just accept the fact that people aren't immortal, anon.

can people actually die of old age in this game? what age usually?
>>
>>167433623

Not old age, but old people get heart attacks. Eventually they will die to them because your docs are too busy with bandaging bleeding wounds on them.
>>
>>167433412
>whats the mod that lets you hunt with melee weapons.
What ? Hunting with melee is vanilla option, it just warns you that hunter may get killed.

>>167432705
Thankfully they all pulled through ... Only for three of them to get malaria two days later .
I dont think two of them are going to survive this - malaria is at almost 90% and immunity is in 84-85 range. And i cany use Peno because they already had their dosage.

>>167433623
IIRC something like 120 ? But dont quote me on that.

>>167432664
Yeah, mods. Like the ones that make ammo a resource so you cant just get one rifle, give it to your worst shooter and expect him to feed your colony.
>>
>>167433339
>Jesus fuck, why the did I feel the need to put a roof on these things?
Don't they blow up from rain?
>>
>>167433623
pawns in this game can't die of old age, its just that they'll be hit with every possible age-related illness and have slower immunity rates. if heart attacks don't get them, the next wave of malaria probably will.
>>
>>167434008
Pretty sure that's batteries.
Either way I'll find out soon enough.
>>
>>167433845
really, all it says is a "hunter lacks ranged weapon"
setting the hunt priority to 1, or right clicking to prioritize hunting only works if theyre equipped with a ranged weapon.

well, i just manually
>>
>>167434237
woops.
manually did it by drafting
>>
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Fuuuck, this is intense as fuck.
>>
I killed 4 centipedes but for some reason I can't disassemble them at the machining table. They are not forbidden and everything seems fine. They all have 20-50% missing body parts, is that a problem?
>>
>>167434957
Nevermind, I'm retarded. Had my base on lockdown with everyone restricted indoors.
>>
>>167424063
Can you not grow trees in vanilla? Get vegetable garden.
>>
>>167434121
They don't bl;ow up in the rain.
>>
So, is there any way to regulate what kind of food prisoners get?
It's kind of dumb that my warden keeps feeding them fine meals when I have an ample supply of simple meals in the freezer.
>>
>>167428167

That's just UI convenience. It converts all units for you. Rimworlders use kelvin for everything.
>>
>>167428261

They still die instantly to a sniper shot or rocket.
>>
>>167429591

Holy fucking shit that's a lazy mod. Just recycle the deep drill model, slap on crazy build materials and stupidly overpowered output.
>>
>>167436550
Does it deplete the same materials as the deep drill, or just gives you infinite stuff?
>>
>>167435283
>>167435283
>Can you not grow trees in vanilla? Get vegetable garden.
Oh you can, and I have VG, I just meant some pine trees for aesthetic purposes, the map looks extremely empty without anything. I figured out how to spawn them in dev mode in the meantime though so I'll just put a few in various places.

I haven't noticed them getting snow over them when it's snowing though, maybe the spawned ones don't work with that mod, that would suck.
>>
>>167429803

Constantly wake them up, sleep is overrated. Keep a bunch of rotting corpses in their room. Only feed the corpses to them. Extra bonus points if they were related.
>>
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Holy fuck, those fuckers are impervious to non-AP ammo .. Thank god i've put that ASG-30 bipod grenade launcher at my defensive emplacement, it worked wonders.

Not to self : get shitload of AP ammo.

>>167436634
Its a Core Mining stuff, basically an infinite amount of resources BUT its expensive, it requires shitload of power ( something like 2,5k ) and its slow as hell.
Late game resource solution as mod maker put it.
>>
>>167432065

Open all doors and set all heaters back to +18. Eventually the heat disperses.
>>
>>167437037
How much does the ammo cost?
I'm a bit reluctant installing mods that add ammo because if it's badly balanced it can become a nightmare.
>>
>>167430338

>stools

You only need to drop single pieces of wood. Make a pawn wield one, then drop and forbid it.
>>
>keep prisoner
>harvest one lung and one kidney
>regularly send someone to give them a beating
>have the doc patch them up afterwards
Isn't this basically free melee/medicine experience?
>>
>>167435964

Forbid fine meals. Sure, your own people will not eat them either but them's the breaks. You could just make a fucklot of pemmi out of insect or human meat for the prisoners.
>>
>>167437209
7.62 NATO costs 27 steel for 500 rounds.
5.56 NATO costs 14 steel for 500 rounds.
7.62 Soviet costs 18 steel for 500 rounds.

Other calibres are similar.
Some exotic things like .50 cal have additional cost in components/prometheium or plasteel.
>>
>>167437317
Misc mod adds training facilities with martial arts dolls and shooting range if you want cheap practice.
>>
>>167437317

You could just as well train melee by hitting a wall.
>>
>>167434808
>hoarder found dead in pile of mushrooms and bullets
>>
>>167437843
If basic ammo only needs steel that's not so bad, thanks.
>>
!!!!!!
>>
>>167438350

>one of them dies
>rest of them chaincascade
>>
>>167438054
Hehehe.

I stripped her and her friend so their clothes would not have to dead man debuff.
She made it, her friends did not :(

>>167438067
CR is really good as much as people here bitch about it.
It adds difficulty to hunting, additional layer to gameplay and makes bows useful.
>>
>>167438350
Gun the first few down and there's a chain reaction.
>>
>>167438703
>makes bows useful
How so? Firing over obstacles?
>>
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>>167439035
Hunting my nigga, hunting.

Ammo requires machining research and steel, arrows and shortbows ( enough unless you want to hunt lions or some shit like that ) can be made of wood and they are made at the crafting spot, most basic production building that dont even require work to build like sleeping place. Double points for usefullness if you start as a tribal.
>>
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Yeah, mental note to myself :
STOP HUNTING WITH APB WEAPONS !

God, im dumb sometimes.
>>
>>167440117
mission comprete
>>
>>167433623
I experimented with devmode on a raider once, she got over 300 years old and was frail, bad back, dementia and stuff like that but she didn't die so I guess age only makes your pawn more fragile and susceptible to sickness and injury.
>>
>infestations require an "empty" tile to spawn
>crafting spots count as furniture and block the possibility of an infestation spawning
>>
>>167440778

Alzheimers and dementia should eventually get so bad that it incapacitates the pawn.
>>
>>167440968

Sleeping spot too? Because crafting spot still has that interaction spot that it requires to be empty.
>>
How come none of you do something sweet like this?
https://www.reddit.com/r/RimWorld/comments/5s2i55/bday_card_from_my_gf/
>>
>>167441285
Yeah, sleeping spots also work.
But the interaction sport of a crafting spot doesn't have to be empty, it just has to be reachable. That's why you can put armchairs in the interaction spots of research benches and the like. So you can put crafting spots in the interaction spots of other crafting sports.
>>
Holy shit, those called in caravans are goood.
>mfw I traded some mechanoid ammo, furniture and shit like that for two great Tv's, Barett M82 rifle, bionic leg, claw and kidney, 40plus neurothamine, components and glitterworld medicines .. <3

>>167440968
>>167441285
>>167441579

Oh come on guys.
Being this gamey to dodge interesting and tense event ?

>dat CQC everytime hive spawns in your base
>>
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>>167441743
Fucking FINALLY, 3 fucking years hopping on a peg leg and Katzu gets her bionic leg .. <3

Now i only have to find bionic arm for Fucktoy.
>>
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Favorite:
>Biome
>Terrain
>Scenario
>Story teller
>Thing to do to captured raiders
>>
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>>167441743
>throw a molotov at a hive spawned in living quarters
>it turns into a microwave and everything just burns to the ground and all the downed colonists couldn't be saved
>>
>>167432814

They both effectively replace the brain, so it cures anything that says it affected the old brain, in the same way that replacing any other organ does.
>>
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>>167442467
>Tundra
>mountainous
>the rich explorer
>randy random (rough)
>recruit
>>
>>167442363

Why do you people only have normal lamps (and more than one in a small room) in your hospitals? Does nobody here know about the sunlamp 100% light thing affecting all things medical?

You don't have to keep the sunlamp on all the time. Just put a single unpowered powerline part near it and reconnect when not needed.
>>
oh hello there
>>
>>167442467
>Boriel Forest
>Mountains
>Default
>Phoebe on Rough
>Recruit or Release them so I can get robots to show up early and get more trading allies
>>
>>167443523
>Just put a single unpowered powerline part near it and reconnect when not needed.
Just use a switch.
>>
>>167443461
same here, except desert and flat for me
>>
>>167438790
>>167438687
>>167438350

Don't listen to them. That might work very well with Boomalopes, which explode in a nice, massive 5.5x5.5ish circle, but Boomrats only explode in a comparatively tiny 3x3, making it much less likely to cause an explosive cascade.
>>
>>167442467
>Boreal
>Large Hills
>Crashlanded
>Cass on Rough
>recruit young females and form a relationship with a colonist
>>
>>167443523
I thought that was just for surgery? Does it effect immunity and healing time too?

>>167443689
What do you suggest he do, not shoot them?
>>
>>167442467
>Tundra
>Large hills
>The 5 Ungaas
>Randy on Rough
>Kill one of them, make him into a meal and feed that meal to his friends
>>
>>167443793

Hide, motherfucker. Hide and pray until they go away.
>>
>>167443523
Not everyone is so OCD about that game like you.

>>167443641
Get them behind those chunks at least.
Because one lucky grenade can end your colony at that formation.
>>
>>167443987
Trespassers must die.
>>
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>>167444113

that's what the boomrats said
>>
>>167443664

Waste of component. Reconnect doesn't need anyone to even move to it, just click and it switches on.
>>
>>167444012
raid ended
2 colonists downed but survived the grenades
>>
>>167443889

>make into meal
>not execute him in front of them
>not leaving him there for his friends to munch on when they get hungry
>>
>>167444383
It doesn't require your colonist to be able to build, it allows your colonist not having to run to the other side of the base and you can turn on/off multiple things at once (e.g., tube televisions, too), and from afar.

Most importantly, it's not as tedious.
>>
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And as a reward for her years of suffering and loyal service to our community, Fucktoy will get some new parts.


>>167444404
Told you so. You got lucky.
>>
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should I hook gramps on lucy? He's already had two heart attacks so far and he's basically the best shot in the entire colony. Will the lucy help him live longer?
>>
>>167445284

>installing painstopper
>catastrophic failure, doc removes her brain instead
>pain: none

Operation successful.
>>
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>>167445903
Naaah bro, Doc did.
I hoarded GMedicine for this exact purpose.
>>
Not what you would expect from the title
https://www.reddit.com/r/RimWorld/comments/5s36ik/when_your_colony_food_stock_runs_low_you_gotta/
>>
>>167445730
>touching Lucy

bad idea
>>
Jesus guys, your bases are so decked i am too ashamed to post my shit
>>
>>167447972
Do it nigga. Sharing is caring.
>>
>need like 300 uranium to get off this rock
>bulk traders only bring 30, and that's like 1 in 6 of them
>it's been 7 seasons now

fun
>>
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So Rimworld and Space Station 13 exist in the same universe?

Guess that explains why their goddamn ships are crashing all the time.
>>
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Dis gunna be good.

Gott reload them Hollow Point bullets into my M240B.
>>
will growing trees all around the tundra work? or will they all just die eventually. planning to populize the tundra with trees just like a boreal forest
>>
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Whatever. I didn't feel like going outside anyway.
>>
>>167448594

Those mods that add incredibly overpowered shit like that should also ramp up the raid difficulty.
>>
>>167448687
I mean I guess you could grow them with heaters and sunlamps?
>>
>pirate merchants doesn't sell slaves anymore

but why
>>
>>167448860
Maybe you're colon is at full capacity?
>>
>>167448770
yeah but i mean all around the tundra region. i dont want to wait over a year for just 40 trees to grow when i can grow something more useful
>>
>>167448749

They do; your enemies can use the new weapons too. When you get a raider band that spawns with a bunch of grenade and RPG launchers, you feel the pain.
>>
>>167448903
no, i've never seen traders sell slaves at all ever since like A11 i think
>>
>cold snap in spring
>heat wave in summer
Literally couldn't get a single harvest of corn in the entire year. Don't you just love RNG bullshit that cannot be countered in any way?
>>
>>167449112

I definitely saw a couple early game on this playthrough. Maybe they only sell them early on to bolster your colony?
>>
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>Prepare Carefully
>Make 3 sisters
>They're all orphans

>2 days in
>A visitor is being chased
>Relationship (mother)

>The same night
>Raid (Relationship)
>father

I put orphans trying to avoid this shit, didn't last 3 hours.
>>
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You came to the wrong neighbourhood tribal.

>>167448749
They do. Get OC raid with skin suits and full on power armours and you will weep like a baby.
>>
>>167449112
Strange, I bought a grill from one only yesterday, and they also had another for sale.
>>
>>167449415
Does orphan always = dead parents? Does it not count being abandoned too?
>>
>>167449320

Two wood powered generators and a Grow-lite, my dude. Feeds up to 10 colonists year round.
>>
>>167449415

>orphan means they didn't have parents and spawned from pods

uhm
>>
>>167449509
>>167449665
Orphans not bastard children
>>
>>167449523

Oh, and I should have mentioned to throw a cooler on there that activates at 30C for heat waves, and a fireplace (not a heater) if there's a cold snap.
>>
>>167449523
>>167449802
Are you describing a greenhouse basically?

Also what's wrong with a heater?
>>
>>167449745

>An orphan is a child whose parents are dead or have abandoned them permanently.

It doesn't have to mean death.
>>
>>167449952
There have been cases where adopted orphans' parents came back 5 years later and demanded their child back that they abandoned.
>>
>>167449415
I've had similar shit.
>one of my original colonists is a labour camp orphan
>her mother joins
It's kind of an awkward reunion, meeting again on a primitive Rimworld after her mother left her in some labour camp to be a luddite rebel.
It's feasible, it's just strange.

I also have a colonist whose backstory says she's lived on a Midworld as an adult, but she's only in her 50s and her biological and chronological age is identical, meaning she's never been in cryosleep. So logically she has to have travelled to this Rimworld while awake.
Not that it matters much, it's just a small detail in her background.
>>
post schedules, also is this optimal?
>>
>>167450440
yeah that looks great
>>
>>167450373

Maybe there's a FTL method of transporting single persons?
>>
>>167450440
forgot image
>>
>>167450607

It's shit. Don't force work schedules like that. Also, are you sure you don't have night owls?
>>
>>167450607
>a single hour for joy

How would that work? It cold take them an hour to reach the rec room.
>>
>>167450607

I never force my colonists to sleep for more than 6 hours; those with Superior beds or better fill their rested bars more quickly than those with normal beds, and if a colonist needs more sleep than another, they'll take what they need with 2 additional hours of Anything.
>>
>>167450761

After they wake up, and the rec room is next to the dining room? Not really. Just take drugs as your joy source I guess.
>>
>have four workbenches
>two tailor tables, two machining tables
>some asshole named Eddy has unfinished projects on both tailoring tables and one on the machining table
>all my cotton used up in the unfinished stuff
why does this happen so often
>>
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>>167450440
Dont care, i use that everytime.
>>
>>167450592
Nah, faster than light travel is impossible. That's one of the core concepts of Rimworld and real life.
>>
>>167451061
fuck off Albert Einstein
>>
>>167450996
Throw Eddy in the freezer.
>>
>>167450996
If the project isn't finished you can cancel it to get the materials back.

You can also restrict the skill level required to start some projects.
>>
>>167451267

Also, you can set zones so they only have access to certain workbenches.
>>
>>167451387
That's true. I never really use anything but "OH GOD MAD ANIMALS" and the normal home zone.
>>
Is it the only way to enter a local area to mine with my caravan to settle it?
>>
>>167451646
you can also attack a settlement and just mine at the edges of the map without engaging.
>>
>>167451820
Yeah but I meant unoccupied land.
The problem is that once I settle it I get annoying random events happening on that zone too, plus constant notifications that I'm missing a fireplace to cook and so on.
>>
>>167450440
i just leave it as default, except sometimes make someone work 24/7 and hook them on an IV of wakeup
>>
>>167451646
There's a "set up camp" mod that gives you a tiny map to mine/hunt/forage and camp on.
>>
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RANDY NOOOOOOOOOOOOOOOOOOOOOOO
>>
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>>167452461
>not having heated rooms for crops
>>
>>167452290
Thanks, I'll try that.
>>
>>167452606
i do though, thats just the megafarm for the summer.
>>
Do you build you base into a mountain or around it?
>>
>have two captives
>one of them is going through drug withdrawl
>he has a terrible mood constantly
>finally breaks and starts attacking the other prisoner
>berserk prisoner has shitty melee skill and other prisoner is decent
>intervene and beat the berserk prisoner unconscious
>patch both of them up
This is actually great, because if this guy keeps going berserk then my doctor has has a safe and reliable source of medical training. Now I just need to wait for the next time he berserks to see if the other guy will be able to beat him up himself or if I always need to stop him.
They're going to stay here for a while since I'm harvesting organs weekly, so this ought to work out great.
>>
>>167452850
I rather build my base with a mountain around it to avoid the difficulties of mining through rock and bugs, though I have no problems with going full Dwarf Fortress either.
>>
>>167452850
both. put my food and storage stockpiles next to a mountain so i can mine into it for expansion, and wall off next to a mountain so i can expand into it late game where i have run out of space to build things inside my walls.
>>
>>167452850
>>167453801
>>167453585

>starting in a mountaineous biome
>not sea ice

Plebs.
>>
are all biomes survivable on vanilla
>>
>>167454223
ice shelf isn't unless you edit what you start with
>>
>>167454223
Yes. Are all biomes survivable all the time? No. Sometimes, you're just not going to get a shelter up fast enough when embarking on a -182C Ice Sheet.
>>
>>167454223

I think icesheets is survivable with a rich explorer if you make a 10x10 or 8x8 housing around a geyser steam.
>>
>>167363143

>Prepare carefully
>Set relationship to sister
>Set relationship to lover
>>
>>167368378

Leave them. I used bug hives to fortify my northern flank against invaders quite often. The guests use a nearby door and avoid, but I leave an open walkway that the raiders like to use that gets awfully close to aggro the hive
>>
>>167456042
hnngg
>>
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Post your mods pls
>>
>>167454838

Or just a 1x2 with a campfire?
>>
Have anyone tried out More Vanilla Turrests? It looks awfully overpowered.
It's really too bad, I like the basic mounted guns the mod has, it seems like it fits well into the game, but some of the other stuff looks like real bullshit.
>>
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>>167456446
>>
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>tfw colony has stagnated
>>
>>167456826

Yep. It's really too bad that the author just went apeshit with op crap, when all we wanted was a few more options than just the vanilla turrets.
>>
>>167456852
>Cthulhu
is it cool or shit?
>>
>>167457057
No. I am thinking about removing it.
>>
requesting an image like this but with randy random
>>
Convince me to buy this game
>>
>>167456867
>those rave party bedrooms
Your colonists must have tons of fun
>>
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>>167457865
fug forgot the pic
>>
>>167442467

>Low rain Tropical Forest
>Mountains
>Crash
>Randy

>Dig deep into the mountain and let the 30+ prisoners fight the hive to one of their eventual ends.
>While waiting for the hive to spawn I feed the prisoners simple meals made out of other prisoners.
>Install hygiene mod but install no bathrooms, so they're soon up to their ankles with their own filth.
>Colonists are forbidden from entering, only the Misc AI bots can drag corpses out to butcher.


Better than space cable.
>>
>>167457902
UNCE UNCE UNCE UNCE UNCE UNCE UNCE UNCE
>>
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>>167456446
Mostly adding new stuff to craft, weapons and bionics.
Next playthrough I'll add more challenge, probably go full hardcore sk.
>>
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why does mushroom and tofu classify as a meat in the vegetables garden?
>>
>>167456813

Wood is expensive in ice sheets.

Also how do I get emp mortar shells?
>>
>>167457880

Using the mod 'Prepare Carefully' I can make two siblings fuck each others brains out.
>>
>>167458216
So you are able to cook fine meals without having to hunt.
>>
>>167458284
>tfw incest is my fetish

How did you know
>>
>>167458284

Well yeah, using cheats you can make a 90 year old geezer fuck an armless, legless, blind deaf autist. Just like in all those doujins.
>>
>>167458436

Vegans please go and stay go.
>>
is psychic shock lance even worth it or is it best to sell it?
>>
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>>167458032
>>
>>167458679

>siege
>they have a single sniper

Can you not see the utility?
>>
>>167458284
that's also doable with devmoed
>>
>>167458839
>>167458679
>sappers
>they have a single sapper
>now they are forced to run into your meat grinder
>>
>guy fleeing form pirates
>no useful skills
>draft him to at least help fend of the raid coming after him
>gets mental break from getting his sleep disturbed
>promptly starts fires in my base as I'm fighting the raiders (pyromaniac)
>half of my crops burn down
I didn't even want his fucking organs. I just shot him on the spot.
>>
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ah got a question for ye
whats eavier? a kilogram of steew? or a kilogram of fethuhs?
>>
>tab over to doctor just finishing using glitterworld medicine for bruises
UNNNNNNNNNNNNGGGGGGGG
>>
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>>
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>>167459862
>gigantic fire fucking everything
>firefighting priorty 1
>colonists go to bed
>>
>>167459707
is there mod to fix that?

like a menu to tell doctors which medicine to use on each injuries.

ex: (only use herbal for bruises and use glitterworld for infections)
>>
>>167459707
>>167460113
The mod is pressing F to restrict the glitterworld medicine until you have a surgery queued up.
>>
>>167448348

One of the prior occupations your colonists can start with is Bartender; which specifically mentions working on a chaotic space station dealing with diplomacy and busting heads.
>>
What is the mod called that modifies your stocks list on the left side of the screen so it doesn't display everything useless?
>>
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>>167450440
just be urself :^)
>>
>>167459862

Maybe she's researching firefoam poppers?
>>
>>167460672

Core.
>>
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>tfw holding off hordes of tribals with a gunline of bolt actions and sandbags
https://www.youtube.com/watch?v=kVW5rjA5O7U

Filthy fuckkin' tribals.
>>
>>167461041
Is there a mod called "Core" or do you mean that it's part of the base game?
>>
Why does it feel so fucking wrong to sell a dozen eyeballs of my colonists that I replaced with bionic eyes?
>>
>>167462198

Because it is? Just keep them in a huge room.

Right in the middle, just eyeballs in a row. Nothing else in there, except a party and marriage spot.
>>
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>smoke leaf milk
>>
>>167448348
I should play some more SS13, it's been ages.
>die in terrible drug deal gone wrong
>chief of medicine finds my corpse and turns me into a cyborg
>get instructed to do construction work
>we get hit by a huge swarm of space piranhas, plus someone is murdering officers
>chief of medicine orders me to "get him a gun as quick as possible"
>i interpret this as getting him the very first gun i see
>the captain is missing and presumed dead, and the head of security is dead, so chain of command says he's the highest priority
>break into security and get him the very first pistol i can see
>get it back to him, he thanks me for being a good little borg
>i retreat into the air ducts to do borg shit
>angry yelling from the doctor a few minutes later, as he realises that his gun only has rubber bullets
>>
what is the ideal size for a personal bedroom?
>>
>>167462750
I think 5x5 is when you don't get a penalty for cramping? Then you can make it impressive through furniture.
>>
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>>167462406
>Bong water
>>
>>167463176
actually mine are 5x6 and it says the rooms are rated as "rather tight"
>>
>>167463273

Is there a way to separate items into smaller caches? Say I want to have 30 medicines in one stockpile in 5 different rooms.
>>
>>167463808

It doesn't mean the room size, it means the pawn doesn't get the moodlet for being in cramped space.
>>
>>167463842

Make someone(or animal) with less than 75 carrying capacity try to carry the stack, that splits it up.
>>
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>>167456446
>>
>Psychic Madness: Warg :DDDD
>suddenly, 6 wargs next to my lone explorer
I didn't even know there were animals on the map.
>>
How the fuck are you even supposed to take out psychic ship crashes?
I shoot them once and 3 centipede and 4 scythes come out. I even build sandbags around it before hitting it and 10 colonists just got killed in seconds.

They just stand there and won't even come to the turrets.
>>
Why are mods suddenly not loading? They are active but when I try to load a savegame the game says that I have a mod mismatch and only half of the active mods are actually in use.
>>
>>167465694

Emp grenades and mortars work great. You could also build a wall around it so the scythers and slugs have to take a long way around, while you shoot at the ship itself from behind the wall.
>>
>>167465694
Snipers and incendiary mortars.
>>
>>167466086
I just fired 30 shells, which did about 20% damage on the ship and barely wounded some of them.

>>167466228
I swear those scythers have nearly the same range as snipers. I fired at it at max range, it moved like 2 tiles and oneshot killed my sniper.
>>
>>167466228

Heh, this one game I took out 3 scythers and two cents with just one 56% awful sniper rifle and a careful shooter pawn with only 8 shooting skill. Had to really juke the scythers from behind a set of sandbags and walls though, took a while.
>>
>>167466549

EMP mortar, anon. Stuns the mechs for a really long time, while your other pawns go apeshit on them with snipers or grenades. Fire doesn't work for shit on them.
>>
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Kind of sucks when you're about to replace some old sculptures, but the newer ones have less fun motives.
>>
>>167466741
Thanks. Didn't know that you can completely stunlock them with some emp.
>>
>>167466228
Incendiaries don't do anything, mechs' max temp is well above capability of any fire to reach. It's why they bring fire weapons.
>>
>>167467089
Doesn't it still burn them?
>>
>>167467073

Well not completely. They will become immune after a couple of hits.
>>
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>>167467024
L-Lewd!!
>>
>>167467309
Noticed. Got a bit scary at the end when the last centipede adapted and woke up.
>>
>wife visits husband in hospital to cheer him up
This game is giving me feels.
>>
>my only settler got malaria

What do
>>
>>167467315

Oh, you haven't seen anything yet. There are masterpieces depicting the physical act of lovin' on display at our galleries.
>>
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>>167467315
Half my art is of Midori. Used to be more common actually, but I guess more important shit has been happening lately/the sculptor doesn't see Midori that often anymore, so now I just get stuff like training dogs or bees playing poker.
Midori is herself a mother, by the way, which I think makes this one just a tiny bit better.
>>
>>167467496

Take luci and hope for the best while lying in a hospital bed.
>>
>>167467676
I had a settler join while he was resting. This is looking up
>>
>not blowing the fuck out of ships with IEDs and walls
>>
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>policemans
>>
>>167467645

http://gelbooru.com/index.php?page=post&s=view&id=46130

>>167468034

Why would the surgery patient tremble in fear? They're unconcious.
>>
Rich Explorer should start with a season's supply of penoxycyline at least.
>>
>>167468135
Well, if they are not unconscious it would explain why are they trembling in fear.
>>
>>167468350

I don't think the diseases start popping up until you get at least one colonist join, one way or another. The first raid is always some naked guy with a shitty weapon, try to recruit him/her at least.
>>
>>167468563
Randy Random would like to disagree with you
>>
>>167461386
a fucking patrician-tier movie
>>
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>using Mobile AI mod
>make first cheap AI mostly for hauling and harvesting, only has around 5 stats in a few jobs
>a couple of years later
>everything researched, have some AI persona cores, make two cutting edge mobile AIs which can do all jobs
>time to deactivate the old crappy robot
>multiple colonists get sad
>"my friend died"
>"a colonist was euthanized"
Then I remembered that this robot also saved me from a mechanoid raid by heroically charging into the enemy fire of 3 centipedes to throw an EMP grenade before I sent my colonists to fight.
I felt bad enough that I savescummed her back.
>>
>>167468818

You are a monster.
>>
Question:
If I build a moisture pump, let it dry out an area, and then remove it afterwards, will the area stay dry?
>>
>>167469317

Of course. There's no mechanic in place to flood any buildable area.
>>
if my colonists could load the fucking drop pods properly instead of fucking around
>>
What does blood pumping / heart conditions actually do?
>>
>>167470041
Makes it so your colonist dies from malaria/plague unless you have a hospital bed with a heart monitor.
>>
How do I make a stockpile only accept rotting?
>>
>>167470146
Isn't that blood filtration?
>>
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How is this gonna work, a raid begun just as i left my base. I'm on my way to a better place, are they gonna leave after realizing there are noone to kill? I wanna be able to speed up time again
>>
it was at this moment, the colonists knew, they have screwed up
>>
>>167470532
>roundabout by yes starts playing
>>
>give LMG to colonist
>shoot other colonists more than enemies
AR, charge rifle, or sniper rifle only
>>
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>>167470410
Fuck yeah destroy that furniture
>>
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>>167470532
>>167470582
>>
>>167470853
As far as I know they can't hit friendlies standing in a nearby tile. So just don't put anyone in front of them that's not right next to them.
>>
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im fine
>>
>>167471148
absolute kek
>>
>>167471159

Well you are wrong, lmg and minigun will hit friendly one tile away.
>>
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One step closer to journey destination, time to settle
>>
what are the ideal interior room sizes? kitchen and dining room, bedroom, and workshop specifically.

i read that 7x7 bedroom is ideal so i'm trying that but i'm still undure about how big to make the rest.
>>
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How did this tile of overhead mountain collapse?
>>
>>167462713
is ss13 even real because the anecdotes i red are like the sci-fi equivalent of EEnE online posts
>>
>>167474194
Dining room should be bigger since that bonus sticks around.

Kitchen can be small if you want.

You can make a giant ass workshop room and slap everything in there with a stone floor and you usually get an impressive room easily.

Build chairs in front of the work stations for maximum comfy too.
>>
>>167476880
>/rwg/
may it last a thousand years
thanks
>>
>>167474194
4x4 bedroom is best combination of efficiency and space. 5x5 if you really wanna stuff it with statues.
>>
It worth making shotguns and the like for base infestations, or should I just stick to my AR/sniper colonist armament?
>>
>>167480126
Just swap your snipers out with something else when an infestation happens and you should be good.
>>
>>167480126
One-tile funnel + 3 or more colonists with plasteel longswords is the best way to deal with an infestation.
>>
>playing, finally started to figure out how some of these systems work

>suddenly dry lightning storm, boomalope deaths, manhunter elephants, alphabeavers, raid

>doctor gets her jaw shattered by elephant because fuck me for not expecting an elephant attack, right?

>second-best doctor fails catastrophically while installing dentures, doctor dies

this game's more frustrating than anything else; there's no room to feel accomplished because everything's just out to ass-fuck me, even on the alleged "first game of rimworld" difficulty.
>>
>>167380910

Morgloz [author] Feb 3 @ 6:47pm
On Sunday. The conversion of the Duct Cooler into a Multipurpose Cooler is fighting a bit more than expected, but it's almost done and after that, it's just UI touches.
>>
>>167480478
Now that you've experienced how annoying the vanilla game is, get mods that make everything better.
>>
>>167480537
IT'S
FUCKING
SUNDAY

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
Looking for a mod I used to use and I can't find the fucker again.

It allowed you to reclaim cloth from shitty clothes
>>
>>167481415
https://ludeon.com/forums/index.php?topic=14177.0
>>
>>167480738
the problems are with the insane emphasis on mood and with the unbelievably-unfair nature of these random events; idk how much mods can do. my first save, two of my three starters just got malaria and keeled over, while all i could do was watch. i get the whole super-hard-difficulty and the RNG reliance, but this is FTL levels of unforeseeable bullshit

recs for mods beyond the ones in the OP? i see there's one to make surgery less of a horseshit gamble, at least.
>>
>>167482108
This one is my mod list:
>>167464530

I recommend all of them, except maybe Expanded Incidents.
>>
>>167482941
saved; ty anon, gonna sleep now but i'll check 'em out tomorrow. still mulling over the possibility of just shelving rimworld and learning dorf fort instead
>>
https://www.reddit.com/r/RimWorld/comments/5s1urg/recruitment_tactics_rimworld_comics/
>>
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>>167482108
you don't really need to get mods, beyond less arbitrary surgery. surgery in vanilla is literally non-functional, and tynan has already fixed it for 1.7 and is waiting for next year to release it.
otherwise mods are completeley personal. i enjoy shit like the one that adds researchable bionics for that scifi cyborg army, jecrell's Cthulhu pack(minus the factions), and a bunch of other misc shit.
>malaria
that's your fault for choosing jungle. malaria is literally a death sentence and unless you saved the starting meds you're dead, even then, pray
>elephants
did they spawn angry or did you try to tame them? do not ignore that 2.50 percent
>>167483250
sleep tight puppo
>>
>>167484614
>this guy gets 150$ on patreon
holy shit i am fucking angry now
/ic/ lied to me
>>
>>167484908
>talented people get money for using their talents
shocking
>>
>>167485083
>talented

ahahahaHAHAHAH

>>167484908
Just got to find that bandwagon and get on it.
>>
>>167485148
>being able to make money isn't a talent
>>
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>>167485336
>people who can make money get money for being able to make money
>>
i wish modders would stop adding in a bunch of unrelated stuff into their mods.
>>
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>a local hare has gone mad.
>>
salt
>>
>>167484908
>>167485148
>>167485584
Wow, there are a lot of jelly faggots here today.
When was the last time you draw something genuinely funny?
You don't have to answer it, we already know the answer.
>>
>>167487159
Hey dude, I'm not a fan of your work. Good work on getting those Reddit bucks though.
>>
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>permanent gunshot injury
>>
>>167487210
>it was friendly fire
>>
>fences and floors mod
>wooden fences

Yay, I want to make a really nice looking village instead of a square fortress, and now I can finally have a nice garden
>>
>>167488073
>raiders show up with dicks out, ready to rape and pillage your defenseless hamlet
>>
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>>167487210
>trauma savant
>suddenly my retarded doggo engineer gets aspergers and becomes +100% research speed ahead of me dedicated researcher
>>
>>167488175
I haven't worked out my defense system yet, but I will
>>
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>>167485083
im really upset that we have a reddit shitposter, because this ""artist"" really deserves more flame, but you cant talk about him or anything else from reddit without suddenly realizing you're talking to a brick wall because of this one fucker LARPing as a reddit immigrant
>>
>>167488610
autism - the post
>>
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>>167488610
>I have to talk about the game instead of attacking random people or websites or someone will disagree with me ;(
>>
>>167488694
thank you man. it always feels good to know my shiny red you is from you :)
>>
>>167480478
the only bad thing on that list is the doctor killing the patient. the mod less arbirtrary surgery is 100% needed, otherwise your 20/20 skilled doctor decapitates someone installing a peg leg 50% of the time.
>>
>>167489467
>20/20 skilled doctor decapitates someone installing a peg leg 50% of the time
But that's socialized canadian healthcare for you.
It's accurate.
>>
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>>167489715
>>
>>167489895
dev is a leaf
>>
>>167489467
Bullshit. I just had my 11 skill doc install 6 bionic parts, one after another without any fail. And i dont use any mod that buff medicine, nor did i had some incredible hospital or anything.
>>
A world have been initialized with the seed "new thread"
>>167490062
>>167490062
>>167490062
>>
I'm determined to give this game another chance with the new alpha

But what do all of these 4chan meme mods do?
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