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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, with a focus on 4X (eXplore, eXpand, eXploit, eXterminate).
/cbg/ /rtsg/ /wgg/

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Thread: >>167004752
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first for wiz is a god
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>>167336270
forgot to specify that I am talking about civ5
>>
What's everyone's plans for when Utopia comes out? I'm going full aliens from X-Com and enslaving and genetically engineering the fuck outta everything while working towards psionic ascension.
>>
>>167335384
you're locked into indirect democracy though because military democracy is the worst government in the game

also combat arena sucks balls


meanwhile materialists get increased science which allows them to burst out powerful weapons earlier and they can go to war just as easily as militarists. Given you're fanatic individualist and you're perfectly capable of integrating whatever you conquer there's zero point to full bombardment, you're killing your own future citizens
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Repostin for space boners
>tiny mass effect ships
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>>167336441
probably spiritual/xenophile/whatever new is in banks, my last playthrough was space hitler
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>>167335040
There are a lot of mods for it, including a Clone Wars era mod and the 'Awakening of the Rebellion' one made by germans that (apparently) re-balances the whole game, adds in a lot of new features and improves graphics drastically.

Then there is... other mods.
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>>167336441
stripmine the galaxy for superstructures
become robots
exterminate organics

not necessarily in that order
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American Conquest is a great game
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>>167335782
>Can't play /pol/

I was looking forward to that. That flavor text was my favourite out of all the traditions.

I guess the reason they removed it was because unlocking all ascendency perks are tied to unlocking all tradition paths, but purity is kind of the only one that makes no sense to take outside of a xenophobic empire. But everyone would be forced to take it eventually just to gain the last ascendency perk.

Everyone, even the most oppressive regime, can claim they're harmony, everyone, even former east germany, can claim to have prosperity, but "purity" and the "rotten foundation of xeno inclusion" only works for a very narrow kind of empire. It's the main thing I was wondering about when I first saw it.
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>>167336896
Like Best Korea.
>can't lead a best Korea in space
>can't become the glorious leader
>why even live?
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>>167336896
>>167337032
>Can't play /pol/ because Purity was replaced with Diplomacy.

No need to be rude to the insects you're about to exterminate.
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>>167336896
It seems likely the mechanics that were originally in the tree have been moved elsewhere in the game. Xenophobe is still an ethic after all and roleplaying seems to be a big focus of this expansion/patch, so it'd be odd if they didn't play up the whole fanatic purifier angle at least a little bit.

Supposedly there are other ways to get Ascension perks besides filling out tradition trees, like event chains. I'm not certain that you'll be expected to fill out every single tradition.
>>
are they finally gonna fix missiles?
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>>167333939

I find conquering planets a real fucking chore, though. Different ethic pops, rioting, micromanagements. I vastly prefer liberation, vassalization, and by the time I integrate them, the pops are already nice and peaceful.
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>>167337239
Tradition trees looks like they were ripped alive from Civ 5.
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>>167336441
Shit anon, why are you stealing my ideas, that's precisely what I wanted to do as well.

Alternative idea is a race that seeks to eat and consume all others.

Or technophiles who will eventually go full "must destroy flesh"

Or perhaps a ruthless space corporation
>>
>>167336554
Fuck. Having played Freespace and seeing just how big the ships in that game are was one thing. Seeing ships that dwarf the Colossus is insane.

also
>has ships from Homeworld 1 and 2
>but not cataclysm
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>>167337504
They pretty much are.
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>>167337239
I'm curious to see how they implemented the Purity options. Technologies? Edicts?
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>>167337450
>cede planet
>put a pop from main species on it
>purge all xenos

The buildings will still be intact and the population will regrow automatically.
>>
>>167337825
By the way, if I want to terraform a planet, is it possible to make it uninhabited by just resettling everyone?
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>>167337450
Yeah.
Its really nice. Especially if you play a space commies.
>"liberate" some planets
>install local Party members as rulers
>new government is weak and teared by slave revolts or separatist movement(not always but sometimes)
>they rely on you and their fleets are weak
>still they propagate Communism
>and they care of unhappy, unproductive pops who would be burden for you space research programs
>when they are ready to accept communism you integrate them
Even as Xenophobe empire I like to keep allied(vassal) nations for RP.
Anyway its terrible that vassals are fairly limited it would be nice if they could ask concessions in wars or try bribe their overlord if they want colonize planets or something.
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>>167300720
That may have been the toughest war I've ever fought and not lost.

With my Guerillas and their ability to ignore desert movement and ZOC penalties I gained the upper hand. I built up a for one large push and took out 6 artillary lined up in the center. The North I simply held. To the South built a railroad along the Milanian coast such that I could dump Guerillas into the combat area to overwhelm their defences as I moved up artillery to siege Erdenet. But finally when I took Erdenet that backstabber Bluetooth DOWd me. I didn't want to end the war with Mongolia too soon but I had to. I couldn't fight on two fronts. Most of my industrial capacity was already going to war with Mongolia.

In a way this is good news though. Now I can build up my defences in Erdenet. This way it won't fall quickly again to the Mongols. Plus I can finally make use of my Great Generals to take ever more land with CItadels and ultimately make use of my Shoshone homeland bonus next time I go to war with Mongolia.
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>>167337239
>Supposedly there are other ways to get Ascension perks besides filling out tradition trees, like event chains. I'm not certain that you'll be expected to fill out every single tradition.

True, although it's still probably better for the game if you don't include options that are too narrow. It's not really an "option" if 90% of empires can't justify using it, and the remaining 10% definitely need to take it.

Mostly talking from a fluff standpoint here, don't really know what the gameplay mechanics were.
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>>167337929
You cant resettle the last pop.
So either purge or put robot and disassemble him.
Why xenophobes can't use robots?
I get why fanatical one get enraged by even toaster but the mild one should use robots with no empire wide unhappiness.
Its like Praducks don't want xeno purging be fun.
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>>167337929
You can definitely decolonize a planet by purging everyone, not sure if you can do it with resettling, never tried that.
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I hope stellaris devs will add changing planet textures at some point.
world full of mines and production has smelters visible from orbit

Also buildings like space elevators that come from the planet would be neat looking things.
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>>167338926
would be awesome if we got a "hive city" building that was visible from orbit

maybe make it a building that costs food but drastically increases mineral and power output on adjacent tiles
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>>167336441
I was very tempted to an X-Com alien run myself, but I'll probably do that for my second playthrough.

For my first run, I'll be trying to recreate the Tau Empire. Using the new caste system and more varied customisation options for species rights to make it work.

For example, only the Tau primary species could become rulers. While alien races would have limited citizenship but would still be able to take up military service. (Assuming they're not weak or otherwise unfit for the job)
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>>167339184
Dont forget chemical castration.

Hope someone rips theshipmodels models from battlefleet.
>>
hope stellaris will eventually have additional megastructures like say Krashnikov tubes or Titan forges
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>>167339184
I'd like being able to treat lesser being as livestocks, but not for food, rather for organs.
Like in the old UFO tv show.
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>>167336554
Those ships of legend of the galactic heroes are tiny.
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>>167339551
But there is thousands of them.
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>>167339551
More like lots of these ships are stupidly huge. How do you run a 15km long ship? It could only be worse if that chart had the Freudian Nightmare.
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>>167339319
Neutering is a purge type! Completely possible way to get rid of the undesirables in our glorious star empire!

And as far as the ship models from Battlefleet go, there used to be a mod on the Steam Workshop that just had models ripped straight from the game. But it's not around anymore for whatever reason. (Probably because the models weren't scaled and everything was significantly bigger than the default ships)
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>>167339717
always good for a post
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>>167339717
Most imperial ships have crews in the thousands to tens/hundreds of thousands, and many more automatons/servitors. When a single hive city can have billions of residents on a planet of trillions, in a system home to tens of trillions.. Well, you get the idea. 40k is always OTT on every scale, nature of the beast.
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>>167332314
>How does ED help you with that?
I get retention for when random pops migrate to my empire, and this helps them fall in line. Again, you don't get any bonuses for them being different ethos to your empire.

The ED buildings would make them come over, see the shopping mall, and quit lighting everything on fire whenever you do something they don't like. It seems counter-intuitive, because the Hyper-Entertainment Complex is supposed to handle that shit easy. Not true. It counteracts, but does not cure, and basically adjusts the maximum happiness to be above whatever bonus the happiness bulidings give. If their ED is positive they will likely NEVER be happy in your empire, and getting positive ED is extremely easy since low happiness causes more ED which then guarantees they'll never like you again. A base 50% happiness is fine, but if they're diametrically opposed to your empire, they'll find more and more reasons to get upset.

Militarist/Individualist/Spiritualist, Theocratic Republic. Show them Jesus, give them shopping malls, and take planets at will. You won't have to blow Influence on suppressing factions if they quickly forget to care due to your happiness buildings tiding them until their negative ED kicks in, and it lets you turn on certain options like Resettling or Selected Lineages without causing riots or hurting your economy.
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>>167340035
yeh but honestly 40k shouldn't be used as a scifi standard because its pretty much space fantasy
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>>167340251
Honestly, my favourite 'scifi' is when fantasy crosses over. I find a certain level of self-important 'hard' scifi to get kind of irritating, takes itself too seriously. 40k is at its worst when it treats itself seriously, but best when it toes the line between a consistent setting that understands its own rules & being able to make light of that. Same reason I love the Endless series actually, although they're a lot more understated in certain regards.

In regards to it being a standard, I'd agree in the context of sci-fi, but I think it's the go-to when it comes to silly shit.
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>>167339319
>chemical castration
I really hate what they did to the tau. In their original incarnation where they were actually unambiguous good guys they were great and provided a nice contrast to the ridiculously over the top grimdarkness of everywhere else. While being small enough that they were completely laughable and so insignificant the core imperial administration probably still hadn't realized they were a thing.

Then later writers and dumbass fans of all the edgyness missed the joke of them being the only good race in a galaxy of space hitlers and made them into another rinse and repeat faction of grimdark faggots. The only good that came out of that was farsight.
>>
>read Constructor's reviews on GoG
>remember sending thugs to deal with a fire
>read "My tenants complained about the smoke in the house. I sent a repairman and the house exploded, setting fire to my other houses. Exit, read, reset."
HA!
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>>167341449
did you forget?
in the grim darkness of the 41st millenium, there is only grimdark
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>>167336652
>>167339184

Wait hold up, how does Utopia let us play X-Com aliens or the Tau now?
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>>167342948
You can neuter pops and keep them happy with drugs now.
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>>167341449
>wanting some weebshit tier space hippies in WH40K

Its not Star Trek you faggot.
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>>167343195
It works specifically because it's 40k, that's the nature of juxtaposition. The naivete and hope of the fledgling Tau empire, unable to comprehend their relationship with the greater galaxy and the sheer scale of shite misery that is every other faction.
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>>167341449
I think it's more like "the lore was barebones and didn't fit the setting but then Tau got super popular so they expanded it".
The struggle in 40k is not good versus evil, it's survivalists versus expansionists , with Cosmic Cancer in the shadows threatening everything.
Remember ,the entire Warhammer IP is just a toy commercial, it's edgy Transformers , or GI Joe for kids that have started masturbating.There's no moral lessons to be taught , only war to justify decades of kids and neckbeards shoving toy solders ad dice at each other over felt tables.
Even Star Wars/Trek has better lore. WH40k is Harry Potter tier derivative shite.
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>>167343195
It's called being the straight man. The contrast serves to highlight how grim and awful everywhere else is by having something actually not grim near it to compare it to.

That the "good guys" are completely fucked on all fronts and only survive by essentially being so small and insignificant they are almost completely ignored just makes it better. Like that time they tried a cultural exchange program with the dark eldar which went... predictably
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>>167343734
Got a source on that? Sounds hilarious desu senpai
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>>167342948
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/

Battle Thralls sounds pretty good for X-Com aliens, to represent how the Ethereals just run around from planet to planet, subjugating new species, genetically altering them and then throwing them at other worlds as their invasion forces.

Wheras for the Tau, a Caste system and the ability to give alien species limited citizenship (so they can't become rulers, like the Tau Ethereals) while they can still serve in the Tau military through the Military Service part of species rights.

(Also Orbital Habitats sound pretty great for Tau Air Caste shenanigans)

>>167343734
Don't forget the time the Tau tried to peacefully greet the Tyranids. They quickly learned to not do that again.
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>>167343734
>cultural exchange program
>with the dark eldar
Top kek.
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Rate my shrooms
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>>167343779
I can't remember exactly where but it went roughly like this
>meet dark eldar
>think they're just a different faction of regular eldar
>try the diplomacy route the tau favor
>offer to exchange representatives to aid communication and such
>dark eldar kidnap literally everyone and laugh their way back to commorragh

And that is why them being nice guys makes the setting better than them being another bunch of grimdark space nazis. They get to be the butt of the most stupid shit that everyone else is way to jaded to fall for.
>>
Why does AoW3 lock your class units behind both a building tree and research when you get a full racial unit tree for free? Is it all just to make getting t4 units harder?

Would a mod making all the class unit tech (aside from t4 units) researched at the start negatively impact the game in any way?
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>>167344040
If I remember those traits correctly, you're below -100% growth time, so your planets are going to be filled in literally 1 month.

10/10, would call op.
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>>167344069
Being Tau is like joining a game on turn 600+ where you get to have 30 turns alone to develop before you start meeting everybody.
>>
>>167344350
Yeah, but my energy credits are garbage. I take a -25% hit after all policies considered.
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>>167344517
who cares? you can instantly colonize planets fully
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>>167344040
>medicine
Did I miss something? What's that?
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>>167343734
>>167343424
But being "good" literally doesn't make sense in WH40K universe, not with each other race being the genocidal maniacs they are.

And DESU WH40K lore isn't that grim dark. I find 1984 universe waaaay more dark and depressing.

>>167343692
Fuck off butthurt trekkie.

>>167344764
Its "Ethics rework" mod. Its a civ "focus" of sorts - like space construction , medicine, education etc.
>>
>>167344501
Wasn't their tech level at least pretty alright? I thought their main problem was that they have barely any planets and therefore barely any troops and ressources, which is why the empire doesn't really care much about them compared to end game crises like the Tyranids or Chaos.
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>>167344989
Yeah, Eldar genetic engineering and a bunch of what are basically evolutionary/spiritual steriods (that the Tau dont even know about) gave them a massive 'early game boost' essentially. In terms of actual material resources, they've got fuck all. Imperium could wipe em out in a year if they weren't dealing with a literal galaxy of more important concerns. Shit, lot of Imperial higher ups probably tolerate them as a buffer in a certain sense.
>>
>>167344989
Their tech level is actually crazy good, but their empire is tiny. If the Imperium felt like it they could drown them in numbers as they usual do, but with chaos, orks and god knows what running around the Tau are pretty low on the purge-em-all list.
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>>167344897
>point out 40k lore is shit
>somehow I'm a Trekkie
How many toy soldiers do you own?
>>
>>167345501
>>167344897
You're both right, relax. It's just games. We can recognize the flaws in stuff and still enjoy it.
>>
>>167345301
I knew that their tech was definitely above standard issue imperial guard equipment, but those aren't exactly the emperor's finest soldiers. So I wasn't quite sure how it would compare to space marines or ancient stuff from the age of technology.

But I'd say that regardless of their current state, they have the advantage of still having a technological growth. Mankind and tech development seems to have had a bit of a falling out.
>>
>>167344897
>being "good" literally doesn't make sense
But it does? The location the Tau are in specifically enabled them to be good guys.

It's far enough away from the eye of terror to be relatively safe from chaos and the warp is fairly stable as far as the warp goes, tyranids are coming into the galaxy from above and below the galactic plane and are focused on terra due to the astronimicon, not the eastern fringes, the eldar aren't genocidal and quite like the naive new guys around there to manipulate, and the local stars are fairly densely clustered making their rather slow FTL less of an issue than it otherwise would be

And the imperium? They regard them through a full on realpolitik lens, sure they're an issue but a tiny one, black crusades, hive fleets, reactivating necron tomb worlds across the empire, orc waaaghs and so on, are MUCH bigger issues. They treat the Tau as something like ablative armor on their eastern borders to soak up anything that might come from uncharted space over there, with the full intention of wiping them out once the real threats are dealt with. Or they would have that intention if they were big enough that the high lords of terra actually knew and cared about them enough to be able to name them. Which they aren't.

All that shit is why the tau worked as a "good" faction. Ultimately they were naive idealists in a reality where EVERYTHING is awful, not truly comprehending how amazingly blessed their tiny tiny sector of space was for them and blissfully unaware of the reality twisting horrors on the other side of the galaxy and how easily they could be eradicated should any of the real power in the galaxy turn their gaze on them. They are just bit players so far down on everyone priority list that hasn't happened yet.
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>>167345301
>Their tech level is actually crazy good
>Still can't into warp travel
>>
>>167346282
a fraction of warp travel is about technology
>>
>>167346076
Just to put things in perspective, the Tau use plasma weapons as standard issue gear, something that the Imperium uses relativly rarely because they can't build it without a good chance of blowing themselves up everytime they pull the trigger.
>>
>>167346446
did you put that backwards by accident
>>
>>167346479
>>167346282
Humans have a lot of crazy-advanced shit left behind, but cannot replicate/generally don't understand it, and deffo can't develop it. The shit they do have is surrounded in mysticism, but when it works, it's mind-shatteringly good. Tau refused to believe Titans existed, for instance, cause they'd never think that kind of warfare to be plausible. Same goes for the scale of Imperial fleets.
>>
>>167346583
He's right though, warp travel is 10% tech and 90% having psykers to navigate for you and the tau have no psyker ability whatsoever,
>>
>>167344069
>And that is why them being nice guys makes the setting better than them being another bunch of grimdark space nazis.
The tau are't grimdark space nazis, though.

They are grimdark space communists.
>>
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>>167346668
Navigators are genetically engineered, so that's technically technology.

Anyway, Tau just have a high average of widely available technology, mainly because they have such a small population. They still can't really grasp how many humans a single Hive World contains.

Mankind still has technology it can reproduce that shits all over anything the Tau have, from the Ordinatus to the AdMech's various military technologies it equips it's Skitarii with. It just can't give every single mook in it's armies a master-crafted plasma caliver.
>>
>>167346479
Isn't the standard issue gear pulse weapons? I thought plasma was for the battle suits.

But regardless of that, what you can afford to be standard issue is more a matter of scale rather than tech level. A small military is easier to equip with high tech weapons than a giant pangalactic legion of conscripts.

So the main criterium for comparison would be how the Tau's best weapons, armor, ships, vehicles, compare to the Imperium's best weapons, armor, ships, vehicles.
>>
>>167346479
I always liked that aspect of the tau, it reminds me of Asimovs Foundation stuff.

The empire in that series is pretty like the imperium, they build stuff big and functional because they don't need to improve on them, they have the resources to make inefficient shit and it just doesn't matter.
The foundation itself though was, initially, a single planet colony on the rim of the galaxy and just couldn't maintain the same inefficient shit the empire did once things started to go to shit, so they focused on miniaturization and efficiency with the end result that they developed things like a belt buckle sized energy shield that could protect against small arms fire wheras the empire could only build generators big enough that they were static buildings for city defense or on starships.
This eventually results in a situation where warlords are using massive empire battleship relics after the fall of the empire that get oneshot by tiny foundation frigates with superior firepower, durability and maneuverability due to them having actually pushed the tech to its limits.
>>
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>>167346240
>But it does?
But it doesn't.
The second they make contact with anyone from the "main" WH40K universe their ethics and mentality has to make 180 degree change OR they are going to get wiped out.

>>167345501
Yo, calm down butthurt trekkie. Not everyone jacks off to Picard and his evolved sensibilities.
>>
>>167344069
Tau aren't nice guys, they just seem to be because everything else in the setting is so fucked.

It's constantly implied they're just sheltered and niave about the threats of the galaxy and that they'll either have to become maximum xenophobe like everyone else or get wiped out.

Even as it is, they're extremely 1984 in a lot of ways their society is run. In pretty much any other setting, they'd be the bad guys.
>>
>>167347632
There are three canon possible outcomes for 40k:
a green galaxy
a bug galaxy
Chaos rapes everything
>>
>>167347791
>Emperor finally sheds his corporeal form and coalesces into pure spiritual ascendance, as was planned
>The Second Renaissance of the Imperium
Except the High Lords of Terra are fucking scared shitless of losing their power base.
>>
>>167347516
I'm never sure what the Imperium acutally can produce and what it can just keep running. I'm pretty sure stuff like Titans and Emperor class battleships are something the Mechanicus can't build anymore, but I got no clue about small arms.
From what I understand the Imperium is slowly but surely losing technology because people can't build the best stuff anymore and only maintain it through repairs they mask as sacred rituals because they got no fucking idea what they're actually doing.
Which, amusingly, is exactly what happend to the empire in the Foundation saga, knowledge got lost until they were too dumb to even run nuclear powerplants.
>>
>>167347547
Pulse is technically just low intensity plasma tech, it's less powerful than the stuff the empire uses but that's because they actually thought to make it NOT explode on use, figuring reliability was quite important. The bigger plasma stuff on battlesuits does outgun the empires stuff and because they actually understand the tech they use and don't just mindlessly reproduce 20k year old designs, it also doesn't explode.

>>167347692
I was specifically referring to before the retcons that made them always space 1984 when they actually were legitimately good. Them evolving as a species and adjusting their attitudes as they slowly wake up to the harsh realities would've been great. It's that the retroactively changed them into castrating mind controlling space hitlers from the get go instead of them growing into it.
>>
>>167347547
Pulse weapons are technically a plasma weapon, it's a particle accelerator that causes a brief plasma flare when it hits it's target.

>>167346479
But then the Adeptus Mechanicus can field more troops from it's Skitarii Legios than the entire Tau Empire can many times over, and their basic weapons are far nastier than Tau pulse weapons. Skitarii Vanguard and Rangers can both handily outgun Fire Warriors, either by ignoring their armour with magnetic accelerator muskets or hosing them down with a hail of cancer-bullets.

Imperial Guard vs Fire Warrior equipment isn't really a fair comparison given that the Guard as trillions strong and designed to win battles of attrition. A better comparison would be Tempestus Scoins vs Fire Warrior equipment, and then the Imperium comes out of it looking a lot better.
>>
>>167348123
They have a lot of systems, factory planets, huge production bases able to mass-produce these patterns of technology, but they're unable to refine, understand or develop them. The only breakthroughs they get is when they find lost STCs. All of the things listed are still produced by the Imperium, but if they lost the production base (especially if it's limited to one planet for a specific pattern) they essentially lose access to that tech forever. Ryza is a good example.
>>
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hehehehe

i stole their system after finding double shadow play and this was their response
>>
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>>167348123
They can build Titans with the exception of the Imperator class.

Small arms wise, they can reproduce most stuff they have working copies/knowledge of except for things like phosphex and volkite weapons.

It's more a matter of quantity, a lot of their stuff can only be built by a handful of artisans across the entire Imperium. Which like you say, means that every time one of these artisans dies due to the planet being fucked by some catastrophe, they lose an irreplacible piece of technology.

Except for phosphex, because sentient napalm was so scary it's discoverer destroyed the instructions on how to create it.
>>
>decide to play stellaris
>oh hey a new expansion
>read about it
>no longer want to play until it comes out
wew.
>>
>>167348746
>sentient napalm
fuuuuuck that.
>>
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>mfw Dyson Spheres only give you +50 energy
>>
>>167349236
It'll be out i the next month just hang in there
>>
>>167347791
You forgot 4.
>emperor's corpse dies and he instantly reincarnates
>proceeds to actually fix things
>rolls with the godhood because starving chaos didnt work so he might as well overpower them with dat worship
>humans win
>tau exterminated like rodents on his victory lap
>>
>>167349292
STOP IT.
>>
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>>167347950
Don't need the Emprah back anymore, Roboute Guilliman AKA The Saviour of the Imperium is back to un-fuck things
>>
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>>167338926

>Capital of an Empire that envelopes a quarter of the galaxy
>Surface looks the same as we left it
>>
For those unaware, this guy's tweeting information about the Civ 5 rippi- I mean traditions in Stellaris https://twitter.com/dmoregard
>>
>>167349664
Ain't no shame in ripping off good game mechanics, that's what makes the game industry move forward
>>
>>167349358
>Big E dies
>The warp tear in the palace rips open and grows to envelop the entire planet in a few seconds
>Big E just stays dead
>Chaos has a field day and tortures every last human for eternity
>>
>no ur-quan option for xenophobes who dont want to kill
I'd like to be able to push xenos to their home systems and put their homeworld underneath a shield
>>
To the guy doing a Vodyani playthrough and complaining about manpower, do you not know what you get for doing the religious side of the Vodyani quest?
>>
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>>167349664

I don't think that's a problem at all, I quite love the concept of Stellaris Traditions and Ascension policies, it's one of the few things I felt was really missing in the first place.

>>167349475

>mfw you're only allowed to build one tiny Ringworld around a star, and counts as a single 25 tile planet
>>
>>167350170
They confirmed that ringworlds will have 4 habitats, famalam.
>>
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>>167349664
>https://twitter.com/dmoregard
>See all that slacktivism on his twitter.
I wish you hadn't shown me that. Now I won't be able to play the game without constantly what a bunch of fags the dev team is.
>>
>>167350362

Oh yeah, but can the habitats share resources amongst each other so you don't have to sully your research district with farms?
>>
>>167350628
No, they're basically four 25 tile gaia worlds around a star. No unique benefits.
>>
>>167350628
Food will become global with Banks
>>
>>167351671

That is disappointing!

>>167351716

What the heck's a bank? I can have agricultural worlds now?
>>
>>167351716
Oh dont tell me that Stellaris will have some fucking abstract bank that will stockpile food ...
>>
>>167351865
>>167351770
>being this stupid
Banks is the name of the patch, like every other stellaris patch it's named after a famous scifi author, in this case Iain M Banks.
>>
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>>167351770
>>167351865
Not sure if just joking, but "banks" is the name of the update.
>>
>>167351770
Banks is the next update. They're named after science fiction authors, in this case, the author of the Culture series.

Food will be shared across your whole empire, so yeah, dedicated agri-worlds will work.
>>
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>>167351865

Planets should've had an effective "trade" radius where surplus food from one planet can be used on another.

You know, because planets that rely on food shipments are kind of a thing in most sci-fi settings.

>>167352163
>>167352207

How does the global food work? It becomes another resource like minerals and energy?
>>
>>167349664
>browse through his twitter
>waaaaah Trump
>faggot sandnigger enabling
A true swede.
>>
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>>167352163
>>167352207

Yeah man, because having some intergalactic abstract Bank that stockpiles shit and divides it between planets is soooo unheard of in Space 4x.

>>167352270
>Planets should've had an effective "trade" radius where surplus food from one planet can be used on another.
>
>You know, because planets that rely on food shipments are kind of a thing in most sci-fi settings.
Actually it should not.
Small outpost, military base, research station - those could rely on food imports.
Planet with 500 mil - 1 Bn people living on it ? Never in hell.

I liked how Aurora dealt with that - based on terraforming level you had to have more and more people in agri industry and you were left with less for manufacturing.
>>
>>167352270
I assume it remains static and momentary, where more food simply means more growth, but on a global scale rather than individually for each planet. Something like that was inevitable, the idea of food specific slavery only makes sense if you could create some primary cattle farm planet that supplies your empire with food. You don't want to micromanage having exactly 1 or 2, and no more, of that specific species, on every single planet.

Same with habitats, supposedly they're bad at food production, so without some way to import the food, they would be horrible.
>>
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>mfw I want to do another playthrough of Stellaris but the Utopia release is so close
>>
>>167352836
Or is it? It may be in bloody March for all we know
>>
>>167352836
Is it really? Seeing as there's at least one more dev diary en-route I'd say you've got at least a week. Better step on it son.
>>
>>167352836
If you can't powergame 500+ turns in under 6 hours the nwhat the fu c k hydfu ck you doi ns on
>>
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>>167353061
>>167353130

Then in that case I guess it's time to decide what I want to make!

I want to try a Plantoid... But what government, and what racials?
>>
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If there is one thing I really hate about Stellaris it's how playing as a xenophobic genocidal madman is much more fun than playing as good empire.
With the next update and all this new purge stuff I see even less reasons to play as a good guy, because diplomacy is shit and trade might as well not be there.
>>
>>167349664
Here's some shitty compilation made in MS Paint.
>>
>>167353897

First off, has or will glassing planets get added into the game?

Secondly, Good Empires are actually extremely fun for comfy campaigns focused around expansion, exploration and research.
>>
>>167353897
When the update comes out my first run through will be as an insane xenophobic empire that eventually decides to go isolationist and turn themselves into god machines as their tech progresses, ceasing expansion and becoming extreme isolationists.
>we cybrex now
>>
>>167353897
Depends, I think a lot of those options for purge are meant to give you less extreme ways of managing population. So that could mean that there are more options for non-genocidal empires who wouldn't normally have access to straight up extermination.
>>
>>167354338
>being the fallen empire
>>
>>167353974
>First off, has or will glassing planets get added into the game?
When you MOD it.

How hard could it be to add an option to glass planets for fanatic xenophobes/militarists. With extreme penalties in diplomacy and that one type of fallen empire threatening to stomp your shit if you glass too many planets.

It could also be the default attack for fanatic purifiers.
>>
>>167353919
Fucking nothing.
>cheaper upkeep for frontier outpost
>lower penalty for more planets
Rest is nothing that some minerals can't fix.
>>
>>167354458
Shit, where's my Halo mod.
>>
>>167354575
There are literally TWO Halo mods for Stellaris ..
>>
>>167354458
>How hard could it be to add an option to glass planets for fanatic xenophobes/militarists.

But who could POSSIBLY want to glass an ocean world full of filthy squids when you're playing majestic desert birds?
>>
>>167354436
>after you ascend and once all previous fallen empires are dead, you get an 'ancient' modifier
>any new species that evolves after your ascension will have unique diplomatic options with you
>old species will be butthurt
>you are the 'fallen empire' now
>>
>>167353974
>>167354458
There's already two mods that allow it

http://steamcommunity.com/sharedfiles/filedetails/?id=687358103
This one is a bit basic but lets you actually turn planets into glass. or just nuke them.

http://steamcommunity.com/sharedfiles/filedetails/?id=692855172
This one has a lot more to it. You need an edict that increases ship upkeep to be able to Exterminatus a planet and doing so will make everyone really fucking hate you. It also lets you properly annihilate ringworlds and has a tech that allows for more advance forms of planetary annihilation.

There's also Improved Space Battles's lovely doomsday weapons component
http://steamcommunity.com/sharedfiles/filedetails/?id=720237457
That features lategame weapons capable of destroying all life on a planet, and one capable of destroying an entire system.

>>167354545
It seems like an early game type of tree and faster pop growth is always good.
>>
>>167355052

Of those three, which would you say is worth installing the most? I'm interested in something that allows me to destroy all life on a planet without feeling cheap or tacked on.

I'm guessing the third one?
>>
>>167354458
The problem is that Paradox wants you to be unable to destroy large empires in a single war, that's why the whole warscore system exists in the first place.
Unless you bind glassing to warscore there won't be a way to get it into the game. Otherwise you could just glass every last planet of an enemy and quickly annihilate them.
>>
>>167353432
Play as Plant Megacorp
>>
>>167355279
>The problem is that Paradox wants you to be unable to destroy large empires in a single war

That feels kind of dumb when you consider Wars in Heaven are basically just that, all-out brawls with blisteringly advanced weaponry where the last winner is the one left standing.
>>
>>167355183
Depends, really. I personally run both Exterminatus and ISB.

Exterminatus if you want to keep your ship choices relatively vanilla and available at all times.

Improves Space Battles is great if you want some extra ship types for other purposes than planet-wide destruction and those doomsday weapons are all lategame stuff.
>>
>>167355279
>Unless you bind glassing to warscore there won't be a way to get it into the game
Just have it be 1.5-2x whatever you get for invading and holding a planet. Increased warscore for fear factor.

People who are anal about ending everything in one war can just change that modifier as they please.
>>
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>>167355389

Plant Megacorp with an intense love of mineral extraction and genetic manipulation, how's that sound?

From an Alpine world too.
>>
What do they mean by "planet-rich stars" as a requirement to build a ring world?
Does it mean "any star with at least 1 colonizable planet" or can a ring world be built only in a star system with at least 4 planets?
>>
>>167355817

Ring Worlds need building material, so I'd say a system needs at least four planets (one for each segment.)
>>
>tfw no one to play stellaris with
I get off work in half an hour and I want to play
>>
>>167352594
>Planet with 500 mil - 1 Bn people living on it ? Never in hell.
Trillion people sure but 1 billion can be feed with minimal effort on galactic scale, if anything supplying fleets is more challenging.
>>
>>167355910
Is this what you think or has it been confirmed somewhere?
Also, do you know if we'll be able to build more than one, say, ring world or if these megastructures will be like wonders, aka once per game?
My wet dream would be an entire galaxy where each avialable star has a ring world and a dyson sphere as its core.
>>
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>>167353919
Have some more use of screen cap button and paint.
All bow before my mastery!
>>
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>>167353974
>>
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>>167356650
>Egalitarian
>Allows Utopian living standards
>can't have an autocratic empire where the ruling species lives in almost utopian lifestyle and subjugated races are forced to live in squalor and work their asses off for their masters
YOU DIRTY SWEDES HAD ONE FUCKING JOB
>>
>>167356882
>you'd be able to take out giant empires in one war!
Maybe they should have invested in planet defenses.
>>
Does the ES2 AI build trade companies?
>>
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>>167355279
The problem is dumb diplomacy and war system.
Diplomacy just tie your hands with this retarded war score and forced peace systems and war is just doom stack vs doom stack and who win blow the space stations and then slowly gather war score by blowing mining stations.
>You can't play a space race that ignore diplomacy and galaxy politics and just invade and occupy planets(MoO 2 repulsive trait)
>you can't just send a fleet to bomb some nearby frontier outposts or fresh colonies to show some other empire to keep their dirty hands from this part of space
Problem is that :
>static defenses are a joke, you can't stack missile basses like in MoO(first and best) to fend of invaders or put planetary shield that enemy can't break without anti planetary bombs(MoO, or SW:Rebellion) and be forced to invade planet in costly ground combat(SW:Reb) or put planetary canons that can shoot back at ships who shoot at planet(SW:Reb, MoO, many others)
>fleets don't have limiters, have unlimited range and can fly anywhere
>that make borders defenses a joke even if they were not a weak, don't need establish supply basses or take planets just to let your fleet go deeper into enemy territory(MoO destroy fleets that were cut from their supply/fuel cell/astro nav range)
>fleets are fucking fast so you just run from one side of galaxy to another with a death stack
>no sense in local conflict, local defense fleet that can protect world or trade roads or shipments from enemy raiders or local intrusion, its too easy to concentrate fleet into death stack
>running with doom fleet is the only choice because of this 3d retarded rts type battle system where numbers win, no reserves, no flanking, no communication failures, no command effectiveness - just all guns in one place and if you have more and bigger you win
>it would be better if they drop 3d planar system and 3d rts battles even for something like they have in their other games
>>
>>167357183
Why haven't they added ground to space batteries?
>>
>>167349358
That's headcanon /tg/ wankery from HFY threads, the creators have already stated Chaos eventually destroys the 40k imperium
>>
>>167358368
For same reason lasers are called red and blue. The game is for kiddies.
>>
>>167358841
>That's headcanon /tg/ wankery from HFY threads
It fits with background lore. The Emperor is the reincarnation of every ancient human psyker embodied in one person.

Why WOULDNT he just respawn? The chaos gods do, and lorewise he's stronger than all of them.
>>
>>167359050
a shame that was retconned
>>
>>167359239
im kind of glad i dont keep up with canon
>>
>>167358342
The static defense thing could easily be fixed by buffing the hell out of defense stations and putting in a long range FTL inhibitor that hits multiple systems but only affects warp because lets face it, hyperlanes are already shit in that regard and going from A to B without crossing the space between is wormholes thing. Maybe make it cause wormholes to take a super long time to form though allowing you to easily outmaneuver them unless they decide to go for the well defended inhibitor first.
>>
>>167359303
probably for the best
>>
>>167359050
>b-but but but
Again, your headcanon is just that, headcanon.For all you kow, he's been dead for aeons and everything they say about him defending humanity with his mind is propaganda.
Also, he's not a god, he's just a really awesome dude.
>>
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>forgot i edited some of the human portraits
>pop shows up with horrible mustache
>>
>>167357842
I think so.
>>
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>>167359346
I think it could be fixed by changing travel mechanics.
>basic for all civs is warp drive
>warp drive isn't too fast, can't start in gravity well and can't pass through gravity well, need to be on right edge to jump in right direction, so system defenses are more important
>can build station that increase gravity pull of the star systems making them a strong points/blockers
>empires can build hyper space gates that can connect systems like hyper lanes right now, fast work kinda like roads(can't pass trough gravity well like warp), still need to travel by system, enemy can use them if they hack them but it cost them time
>star gates that are build in gravity well and connect to any other star gates, costly and high tech and with limited capability but can move ships instantly between systems
All civs can get access to them. There is more other FTL like jump drives that are upgraded warp.

Fleets have range. Either supply range, or communication range or fuel cell range. Simply fleet need to operate from range of their supply depot/astro navigational computers. If not they either suffer attrition and decreased stats or get destroyed.

Make fleet composition and fleet orders matter.
>Fleets are lead by admirals that have limited ability to how many squadrons they can lead and how well
>squadrons composition matter and say not having enough of escort ships make your capital one vulnerable kinda like in Stellar Monarch
>change battles from shitty rts into real battles with stages and other shit
>like recon, skirmish, battle etc when some squadrons(by their composition, role and stance) are better performing at
>like stalling is well done by light ships and mine layers
>when pursuit is best for fast battle cruisers
>battles belong to capital ships shielded by escorts
>>
>>167355052
What are other good mods, mod guy
>>
>>167356596
>not Matrioska brains and dyson swarms
>rimjob worlds

Wow, build taller xeno scum. Dont you want to harness as much solar power as possible to gain so much research that you hit multiple singularities and become an AI god?
>>
>>167362589
What're you looking for in particular?
>>
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>Militarists can't displace pops

Fucking why?
>>
>>167362797
Fun events and anything that makes the AI more competent
>>
>>167363385
Militarist doesnt automatically mean you purge without remorse. You can be militaristic and follow a code of honor and be comfortable in war. Jedi from starwars would be spiritualist/militarist for example. If you want to be a dick you gotta go xenophobe.
>>
>>167363385
SERVICE GUARANTEES CITIZENSHIP
>>
would be neat if AI also had a wide variety of laws like say fanatic materialists having a law forcing all pops to get augmented
>>
>>167364004
Displace is just banishment, I think, annd hornorable warrior types get banished all the time, see: Worf from Star Trek
>>
>>167364004
Displacement isn't the same as butchering entire populations
>>
>>167363674
If there's any mods that make the AI not pants on head retarded, I am unaware of them. It'll take some crazy effort to unfuck that mess.

This one adds a nice variety of events.
http://steamcommunity.com/sharedfiles/filedetails/?id=727000451
Has some really neat event chains with nice rewards, the memetic creature is a personal favourite of mine.

This one is just more vents, I won't call it as good as the above one but they work together and more variety is always good. Minus that fucking asteroid event that destroys your science ship and kills your scientist. I lost too many good scientists to that horseshit
http://steamcommunity.com/sharedfiles/filedetails/?id=721416416

If you liked Laviathans, give this one a shot
http://steamcommunity.com/sharedfiles/filedetails/?id=792416294
Gravekeeper one will make you cry in horror but the reward will make you laugh like a madman. I haven't finished the chain with the shielded stupidly good Gaia world (so far it looked like it will fuck me in the ass later on) or started the other two yet but I'd expect good things and suffering from them.

This one is a bit similar
http://steamcommunity.com/sharedfiles/filedetails/?id=818638477
I finished the Aeon chain and it was pretty good but I haven't gotten a chance to take on Eternity Gate yet because shit's brutal.
>>
Do Alignment-dedicated undead in AoW3 even suffer the morale penalty if you don't follow their alignment?
>>
>>167355052
>This one has a lot more to it. You need an edict that increases ship upkeep to be able to Exterminatus a planet and doing so will make everyone really fucking hate you. It also lets you properly annihilate ringworlds and has a tech that allows for more advance forms of planetary annihilation.
>its outdated
reeeeeeeeee.

does it work with the latest patch?
>>
>>167366436
Yep.
>>
>>167355052
Aside from doomsday and graphics, are the other three ISB mods worth getting?

I dont think I want living systems though, sounds like it would rape my pc for no reason
>>
>>167363385
Because they're not collectivists?
>>
>>167366991
It only happens to your systems and you can lower or even disable civilian traffic. Those billboards are pretty nice too.

Haven't bothered with micro jump.

Balance is there to help crises, guardians and fallen empires not get utterly raped by your mass produced titans and organic planet & fleet destroying war machine.

If you're grabbing doomsday weapons then consider grabbing balance. Give Living System a shot, it makes them just a bit more lively and those billboards are too absurd to hate.
>>
>>167367159
and?
>>
>>167349946
If I remember right, I went with religious choice with the second quest and then non-religious for the rest, I remember getting some manpower thing as a reward for the last mission. It was my first time properly finishing a game with Vodyani.
My quest progress was also heavily stalled because the objective planet spawned far away from me inside Craver's territory, who declared closed borders as soon as he saw me.
But it turns out Vodyani can comfortably build all of the food to soldier buildings and get amazing manpower income at little to no growth cost. I had no problems cleansing galaxy after that.
>>
>>167363385
Go collectivist.
>>
Its just me or Banks will fuck any collectivist and xenophobic empire with unhappiness?
Which mean lack of influence and lower everything.
>>
>>167367881
Being martially inclined doesn't automatically make your an authoritarian, despite what hysterical SJWs might have told you.
>>
>>167367965
I'm really glad they introduced branching quests. It gets around the endless ledgend problem of having a near impossible task to fulfill
>>
>>167370389
>Evicting people from their homes is the same as lining them up against the wall and shooting them
>>
>>167370616
Tell that to naziboos who whine over Prussia.
>muh genocide
>what Germs did to deserve this?
>they dindu nuffin
>>
>>167369147
How?
>>
>>167370389
You fucking wot? Military is inherently an authoritarian concept. How can forcefully taking the territory of others through force not be authoritarian?
>>
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>yet ANOTHER 8 Bits game
>8 Bits Arena
If it's over 10 bucks or eurodollars, I won't bother with it.

Also, Cossacks 3 now support the workshop.
>>
>>167371005
Well its their last geyplay paraducks show dev version.
The caste system have pretty unhappy lower caste pops and the way factions form now and their unhappiness is tied with additional influence generation.
Now its pretty simple to have pacified slaves but it looks like in banks slaves will be in unhappy state forever.
>>
>>167371159
Just google "Mandalorians".
>>
>>167371284
>slaves will be in unhappy state forever.
It's not like it's nice being a slave.
>>
>>167371284
The unhappiness should fade with each generation to show them getting used to their condition.
>>
>>167371186
Wow this is literally nothing.
>>
>>167371308
Not an argument desu.
>>
>>167371436
>desu
Fuck off Suiseiseki.
>>
>>167371159
Not exactly.
Citizen militia and warrior caste can be both militaristic.
>>167371371
Problem is that lower caste or serf will be under slaves when they have their own rights, families and reasons to be happy. Not everyone is the winner and sometimes its better to be biggest fish in the pond than bigger(but with bigger fish around) fish in ocean.
>>167371428
It fade now because how ethics works but with single ethic and new drift mechanics it looks like it will be pain eternal.
>>
>>167352836
There's at least a couple weeks on.
>>
>>167371638
What bothers me with the unhappiness system is that even people who have been slaves their entire lives wants a democracy, despite the fact they shouldn't even know what a democracy is.
>>
>>167371638
Stellaris mechanically ties militarism with warmongering. Someone's idea of an isolationist community with above average combat capability is besides the point, Stellaris militarism specifically is a warmongering ideology.
>>
>>167371805
No you get it wrong. They want to become slave owners themselves.
Also Athenian democracy have working slavery systems, plus foreign contract workers and non citizens.
The whole thing that democracy or republic is against slavery is wrong.
>>
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>>167371159
>>167371308
>>167371436
>>167371638
I believe it all depends on the perception you have on your own ethics.

You could be an Authoritarian+Militaristic with a vision of 'Other people should be under our rule because X reasons', where it's more about enforcing your will upon others...
Or you could be an Libertarian+Militaristic Republic with a vision of 'We must secure our our's freedom at all cost' where', where their militarism comes off as more of a Survivalist ideal.

I believe that Authoritarianism is mostly linked with Militarism and Libertarianism with Pacifism because that's how a lot of modern human societies behave and perceive themselves in this day. You also have to take into considerations that aliens will have alien moralities that are completely different from our own.

Militarist societies can also be Isolationists, rather than Expansionist, think the difference between North Korea and the USA.

IMHO
>>
>>167371993
Well it kinda work for Poland(for some time at last) with their Commonwealth.
Problem with Stellaris is that its have to many rigid systems.
Aka automatic diplomacy, completely lack of flexibility, it didn't even use plenty of working mechanic say from EU or Victoria.
>>
>>167372217
But North Korea is typical eastern bureaucracy.
With Emperor, mandate of heavens and bureaucrat caste serving him.
>>
Do Habitats count as planets for the purpose of your Core System cap?

Because I'm getting the sensation they slapped those stations in because too many players wrote too many angrily worded forum posts about finding a single colonizable planet with tons of useless rocks in-between.
>>
>>167372217
Where is the military in a truly libertarian/ancap society? At most you have mercenaries, which is fundamentally different from a military. The only way you can define "military" in a way that doesn't include authoritarian (governmental) elements is to consider any group of people with combat potential a "military".
>>
>>167372504
>core system cap
>system
Come on mate

Also it's a "build tall" thing apparently.
>>
>>167372504
They should change whole system.
I especially dislike how whole system can be barren of any minerals of energy when a shitty planet can produce plenty of minerals of energy where it should be the other side.
Asteroid mining or orbital energy collectors should be thing. Orbital manufacturing too.
Idea of digging and then shipping minerals to orbit from the ground is just too ridiculous.
Planets should be rare and source of skilled manpower when space should provide minerals and energy for ships.
>>
>>167372826
Tall meme needs to end.
>>
>>167372826

You know what I mean.

If you build a Habitat in a system with no planets, does it count as a planet?
>>
>>167373050
I agree but Wiz doesn't.

>>167373061
Yeah, it counts as a planet in every context.
>>
>>167372625
>truly libertarian/ancap society
It waits for a Shaka Zulu to appear.
No seriously read about his rise to power.
>>
>>167372625
>Where is the military in a truly libertarian/ancap society?
Libertarianism =/= Individualism


>The only way you can define "military" in a way that doesn't include authoritarian (governmental) elements is to consider any group of people with combat potential a "military".
Exactly. Those are the Ethics of individuals at working in synchrony with the Ethics of their government.
It's not Authoritarianism if everyone must do a Military service if EVERYONE wants to do a military service.
That's how the ethics of aliens work. This is why they're aliens to us, not just because they breathe methane instead of oxygen their psychology is entirely different to humans. Even humans could share similar ethical values, like >>167373214 suggests.
>>
>>167372625
What are
>vikings
>pirates
>citizen militias
Heck you could probably get fairly number off volunteers even today if you offer cash, chance to advance and get woman.
>>
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>>167336221
Stellaris would be much more interesting if it didn't allow you to just change whatever your species' Habitability trait is out of the blue.

I'd be better if you had to research individual techs regarding each different environment that gave you new buildings, passive buffs, new species traits(without changing your original one), etc that allowed you to improve the habitability of a planet or your species in general.

That would make planets harder to colonize and make planets with your specific habitability requirements much more valuable.

Also, terraforming should be a gradual process and permitted to do on habitable planets, not something akin to a magical wand you flick at a planet and suddenly it makes it perfect to live in. Magical Terraforming wands should be something only Fallen Empires should have.
>>
>>167373348
>It's not Authoritarianism if everyone must do a Military service if EVERYONE wants to do a military service.
This is the dumbest fucking thing I've ever read. Just because everyone up to that point wanted to do service, doesn't that mean that everyone theoretically WILL want to do military service. Under that system, they WOULD be forced into service unless it is changed.

Next you'll say "it's not totalitarian if everyone likes the dictator's rule".
>>
>>167371557
Mother Suiseiseki loves us, she loves me and you and everybody, and through the teachings of her sacred word we will live in harmony and oneness, and ascend into a state of pure anonymity ~desu

When we are all the same mind and spirit~

~desu, the sacred sound, so that it may resonate within us and flow out to touch the ethereal beyond ~desu

the sacred vibration, resonates with the great fiery waters beyond the universe, and touches god

~desu appears embraced in a beautiful chorus of vibration

Mother Suiseiseki is in all things, in all places. You can not imprison her any more than you could cage the wind ~desu.

Suiseiseki cultivates the possibility, ever so gently pulling it from the one all, so that it is allowed to manifest ~desu.

It is through these manifestations of temporary individuality that the spirit energy is made to grow before returning to the great nothing ~desu.

Suiseiseki is all things, and thus the evil is also required~ But it is always the way, that the evil do not know they are only aiding in cosmic unity, because they are driven by selfishness and hate. While the good, know that the evil is also a part of the all. Which is what allows them to be full of love for all things ~desu.

Its in this way, that suiseiseki can favor only one, because where love is given it is got, and hatred breeds death. The duality extends to all depths, even into the heart of suiseiseki herself. So that she needs not give equal favor to each side, even though each is equal in the universe ~desu.

This is the difference between the mind and the spirit, the mind knows not the spirit, the spirit knows not at all, but drives all things ~desu.
>>
>>167374419
So if you're not forced to do the military service, but actually demand to do it because it's within your rights, wouldn't that make you a Non-Authoritarian Militarist?
>>
>>167340770
>Honestly, my favourite 'scifi' is when fantasy crosses over.
What examples is there of this?
>>
>>167370567
I rather like that the majority of faction quest objectives don't require you to interact with other factions at all.
>>
>>167375235
Any of it?
I don't remember when I read any real sf outside of Lem.
>>
What military are you demanding to be part of in the first place? Run by whom, funded by whom, and used to what end?
>>
>>167375554
It doesn't matter.

Anyone who believes in the necessity of a military is a militarist... to some extent. It doesn't matter what it's used for, who controls it, or how it operates.
>>
>>167375772
It does matter, because those factors define what a military is. Like I said, mercenaries or any group of armed people is not a military.
>>
>>167375554
>>167375772
Ethics is not an easy topic specifically because it's not a Black and white issue.
You can have both MIlitarist and Pacifist views that even each other out. Or you could have no opinion on the matter and be more concerned about what color is more moral: Blue or Orange, like aliens might do.
>>
>>167376229
>Like I said, mercenaries or any group of armed people is not a military.
See we don't even share the same concept on what the word 'military' describes.

Wikipedia describes a military as the armed forces of a country. It doesn't go into specifics whether they are beholden to corporations with financial ends or the democratic body of a country's citizens.
Corporatocracies are a thing in Stellaris. That doesn't make their armed forces any less militaristic than the forces of a democratic Empire.
>>
>>167376229
Mercenaries have been one of the most common methods of providing a national military throughout human history.

Modern, first-world militaries are not the sole definition of the word.
>>
Is the craver quest line broken? What do I do with the ship?
>>
>>167383513
If you went the capture route, you have to disband it at one of your systems so it goes into the system hangar.
>>
>>167358342
What animoo is that gif from?
>>
Anyone else not a fan of the whole "building tall" meme? I feel like being able to build habitats will just cheapen the game because you can have a hundred planets in a ten star empire.
What is the point, besides appeasing people who are too incompetent to expand quickly?
>>
>>167383823
Wings of Honneamise.
In which a parallel world's space race is documented.
Even has a moment where a nation tried to stop the launch of another nation's first spaceflight.
>>
>>167383626
Well that's unintuitive, thanks
>>
>>167376593
>of a country
Are you implying a country is not inherently authoritarian?
>>
>>167384461
Remember that the +hp% bonus from infinity shield doesn't stack with itself.
>>
Where can I steal stellaris
>>
>>167385130
Why do you keep seeing things in black and white?

Yeah, of course any form of government would be to some extend authoritarian.
Does that mean that by default no government is libertarian? No, so stop suggesting such a thing.
>>
So, what do we think of the upcoming changes to Ethos in Stellaris?
>>
What is the best luxury resource and why is it transvine?
>>
>>167387281
They're alright. I wasn't sure at first but I have since warmed up to them.
They basically just changed :

>Collectivism vs. Individualism
to:
>Authoritarianism vs. Egalitariansim

Switching the Ethos to be less based around economical principles and more around the internal power of the government itself.
>>
>>167388756
There's more to it than that.

Egalitarianism isn't the 'get away with everything' ethos now, and Authoritarianism has more reason to be taken as Fanatic than Collectivism did.
>>
>>167388756
>internal power of the government itself
>implying implications
Egalitarianism has nothing to do with the government's power per-se and Individualism has nothing to do with economic principles.
>>
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> Civ V
> Enrico Dandalo leads world congress
> pushes nuclear non-proliferation right before i build my atom bomb, fucker
> look, see Spain, Siam, who I am warring with, have nukes
> fucker screwed me over
> pay vikings and zulus to buttfuck him
> look at viking city
> has 2 nukes
> tfw he can't make any to defend himself
>>
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hey guys, I heard that aggressive early-game REXing is the new cool strat in Stellaris. Am I doing it right?
>>
>>167392362
But Authoritarianism and Collectivism do.

This is one of the reasons why prefer Ethics & Government Rebuilt over vanilla Ethos, since it more accurately represents each of the different Ethos and further divides them and even adds more new ones, even if I think it could use a bit of a tweak concerning the exact bonuses provided by traits.
>>
>>167393805
>accurately represents each of the different ethos
Anon Egalitarianism has historically been associated with extremely authoritarian governments, because the most egalitarian ideal of them all is Communism.
>>
>>167393868
There's still a difference between Collectivism and Egalitarianism just as much as there's a difference between Authoritarianism and Elitism. They aren't synonyms of each other.
>>
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Traditions!
>>
>>167394070
What the fuck are you even talking about? I'm saying that Authoritarianism and Egalitarianism being opposed doesn't make any fucking sense from any angle, just like Individualism and Collectivism doesn't make sense if you think of it economically (it works fine on a social level though).
>>
>>167387281
it's hard to comment when we don't even know the full bonuses each one gives, anon.
>>
>>167387106
Because it's a black and white matter. There is literally no such thing as a non-authoritarian military.
>>
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>>167394105
>>167394187
Pacifist:
Cannot use Unrestricted Wars Policy
Monthly Unity: +20%
Happiness: +5%

Militarist/Fanatic Militarist:
Can use the Full Orbital Bombardment Policy
Has reduced War Demand costs
Army Damage: +10% / +20%
Weapons Damage: +10% / +20%

Egalitarian:
Cannot use Autocratic Government forms
Allows Utopian living standards
Migration Attraction: +25%
Consumer Goods Cost: -10%

Authoritarian/Fanatic Authoritarian:
Allows Caste System species policy
Cannot use Democratic Government forms / Must have Autocratic Government form
Can Displace aliens
Allows Subsistence Living Standard for Citizens
Resettlement Cost: -25% / -50%
Slave Unrest: -10% / -20%

Xenophile/Fanatic Xenophile:
Can always give aliens Full Citizenship / Must always give aliens Full Citizenship
Increased Opinion for other species
Cannot use Full Native Interference policy / Must use Passive Native Interference policy
Cannot use No Refugees species policy
Trust Growth: +25% / +50%
Diplomatic Influence Cost: -25% / -50%

Xenophobe:
Can Purge and Displace aliens
Can Enslave aliens
Decreased Opinion for other species
Cannot give aliens Full Citizenship
Cannot allow aliens Full Military Service
Cannot use Refugees Welcome species policy
Rivalry Influence Gain: +15%
Border Range: +15%

Spiritualist:
Can research Psionic technologies
Can build Temple buildings
Unrest: -10
Empire Ethics Attraction: +15%

Materialist:
Can use Full AI Rights policy
Robot Maintenance Cost: -10%
Research Speed: +5%

Thankfully, it looks like my current strategy (Collectivist/Fanatic Spiritualist) will be even better as Authoritarian/Fanatic Spiritualist now that Sectors won't screw up enslavement thanks to the Caste System option.
>>
What Civs do you always end up killing, no matter what kind of victory you are going for?

I killed Enrico Dandolo my last two games I had him in. The dude just stabs you in the back and makes world congress a bitch and a half. The fact that he can't defend himself kinda encourages killing him.
>>
>>167394156
>I'm saying that Authoritarianism and Egalitarianism being opposed doesn't make any fucking sense from any angle
I agree, which is why I use E&GR.

>just like Individualism and Collectivism doesn't make sense if you think of it economically
https://en.wikipedia.org/wiki/Collectivism
>Collectivism is often portrayed as the polar opposite of individualism, the economic, political, social or cultural autonomy of the individual within society
>>
>>167394489
>E&GR
What's GR supposed to be
>>
>>167394407
>Egalitarian is still the Free Market Capitalist ethic

Really now? Can't they make that a separate thing?
>>
>>167394384
But we are not talking about the concepts behind military bodies themselves, but the ethics ruling their moral compass.

You've completely diverted the conversation from "Militarist Governments will always be Authoritarian as well" to "Hurr Durr the military is authoritarian because it's a society with an established hierarchy".
>>
>>167394565
http://steamcommunity.com/sharedfiles/filedetails/?id=738611313&searchtext=rebuild
>>
>>167394407
>Cannot use Autocratic Government forms
*squints at Soviet Russia*
>>
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>>167395026
Pfft, that wasn't REAL Communism!
>>
>>167395359
I mean something like Cuba has a lot more income equality iirc and is certainly authoritarian
>>
>>167344897
is there a link to the mod?
>>
how to add torrented dlcs to legic stellaris?
>>
>>167354545
You say it's nothing minerals can't fix but it's intended for the early game when minerals are tight. Also 2 extra core systems by finishing the tree.
>>
>>167395026
>>167395359
Why do people keep equating Collectivism with Egalitarianism?
>>
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I'm the Mycelian Hivemind.
A fallen empire woke up and i did nothing to try and stop it.
Now I think it's too late.
How fucked am I?
>>
>>167396178
Because communism is literally egalitarian in nature, the entire point of that form of government is to Redistribute Oats.
>>
>>167394685
How do you propose having a free market without egalitarianism? If you make laws that some people are simply born with less rights than other people, then it's not a free market.

It's true that you can be egalitarian without having a free market, by giving everyone the same restricted market rights, but it's sufficiently close together that I think it works as a rough abstraction when you're trying to describe complex political systems with 8 different terms.
>>
>>167396215
It will be tough, but if you keep building and researching new tech you will be able to fight them off.
>>
>>167396325
Egalitarianism has two different definitions and that's where the problem comes in
The first is equality in opportunity, the second is equality in results. The first is necessary for healthy capitalism, the second is impossible under capitalism of any kind.
>>
>>167396247
>e·gal·i·tar·i·an·ism
>ēˌɡaləˈterēəˌnizəm/
>noun
>the doctrine that all people are equal and deserve equal rights and opportunities.

>col·lec·tiv·ism
>kəˈlektəˌvizəm/Submit
>noun
>the practice or principle of giving a group priority over each individual in it.
>the theory and practice of the ownership of land and the means of production by the people or the state.

Your suggestion implies that most successful, western modern nations are equal to Stalin's Soviet Union, which is obviously not true.
>>
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>>167396325
>How do you propose having a free market without egalitarianism?
You can have a Free Market without Egalitarianism.
>>
>>167396491
The Soviet Union was both Collectivist and Egalitarian. Do you seriously think Egalitarianism implies individualism?
And Egalitarianism can also mean equality in fact, not equality in opportunity,
>>
>>167396392
They have 250K fleet power. I'm second in the galaxy at 80k. My energy credits are fucked due to the Hivemind debuff.
>>
>>167396450
>The first is equality in opportunity, the second is equality in results. The first is necessary for healthy capitalism, the second is impossible under capitalism of any kind.
THIS.

>>167396597
The second sort of Egalitarianism is the one the Soviet Union practiced, no the one represented in Stellaris.
>>
>>167396656
That still doesn't work against Authoritarianism though
Authoritarianism is opposed to Libertarianism, not Egalitarianism.
>>
>>167396739
HOLY SHIT

NO ONE IN HERE THINKS THAT IS TRUE
WE ALL KNOW THAT EGALITARIANISM IS NOT THE POLAR OPPOSITE OF AUTHORITARIANISM
THATS JUST PARADOX BEING RETARDED

JUST LET ME GO TO FUCKING SLEEP
>>
>>167395842
Skymods my nigga. Its there.
>>
>>167396878
No :^)
>>
>>167396450
>the second is equality in results

Where? The term "egalitarian" in modern days is almost exclusively used to refer to equality of opportunity (in order to differentiate yourself from terms like "liberals" that seem to be more and more linked to equality of outcome these days), and it's also what it used to refer to in its original inception (back when it was about commoners vs aristocracy, the struggle wasn't about every peasant wanting to live in a mansion, it was about how very wealthy commoners didn't have the same rights as the nobility).

The abolition of private property, redistribution of wealth, the idea of class as rich vs poor rather than aristocracy vs commoners, came later with Marxism. Although Marxists do tend to also believe in egalitarianism, so I guess the main problem is that the two sides are not exactly a true opposite.
>>
>>167397053
The idea of it is that if people are born equal, and if people are given equal opportunities, then that both requires and implies equal results.
The best way to solve this problem is to understand that people are not born equal.
>>
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>>167396572
The NAP states that you can not force a person into slavery against their will. Ancap "slavery" is about using your influence to take away the poor people's other options so that they willingly agree to become your slave. They do have the full citizen right to decline and die in the streets, if they so wish.

Unless they owe you money, because not paying back their debt is breaking the NAP. But you're not taking away their rights, they should've known this can happen if they sign the contract.
>>
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TURN 50 SURPRISE WAR.

Fuck off. If it was a Gilgamesh/Tomyris joint war I'd get it, but I'm on this motherfucker's home continent.

fuck this shit game
>>
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>>167397229
Very fair. Much moral fibre. Wow
>>
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>>167394105
I like them.

What I don't like is how bland they are.
They are mostly just bonuses that I already get from the several mods I have installed.

Some do offer interesting incentives, like new buildings or option to form Federations, but there's nowhere near enough of them to make them much different from Tech bonuses.
>>
>>167394892
Military serves the singular purpose of backing government authority with force, therefore a particularly militaristic government is going to have particularly high levels of authority. This is not a difficult concept to grasp. No matter how much you want "militarism" to refer to simple combat preparedness, it is not the case in either reality nor Stellaris.
>>
>>167398289
Not necessarily. In Starship Troopers, it's a highly militaristic society, yet they don't oppress others and are instead okay with hippies settling near bugs worlds.
>inb4 "b-b-b-b-but they killed the nice guys!! soldiers are EVVVIL!!"
>>
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>>167398136
>>
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>>167398398
>citing fiction
>>
>>167398503
>"you need real example before we're arguing about video games and video games are totally real! also robotnik is living somewhere on earth"
You forgot your medication.
>>
>>167398136
I don't like the ones that are just a small bonus to some universal core mechanic (e.g. 10% more research), but I like the bonuses that make a big difference for a specific niche.

For example, -50% time on subject integration, +10% on tribute (which is an effective increase of 40% in gains), Vassals increasing your naval capacity, +5% unity for each member in your federation, halved frontier outpost maintenance, etc. All of these can have an impact on your strategy and playstyle by making a specific action vastly better instead of making a generic action that everyone does (e.g. research) slightly better.
>>
>>167398543
If you want to pull a "militarism can mean whatever I want because video games" then be my guest. That was never the point of the discussion.
>>
>>167398672
>a discussion on /vg/ was never about video games
Good to know I've been wasting my time.
>>
>>167398289
>Military serves the singular purpose of backing government authority with force

In a sense, yes, but that can also be meant purely for outward projection. A military that's unwilling to go against its own people would not be able to be used for internal oppression.

The Roman Republic for example didn't even have an internal military, by law. Military could only be used for outward projection of power and had to be disbanded before going near rome. Only the Marian reforms changed that by creating militaries that were personally bound to individual generals.
>>
>>167398872
So does a military occupation suddenly stop being authoritarian because it's considered an "outward projection"?
>>
>>167398991
Obviously yes? You can't be considered a domestically authoritarian government by acting authoritarian towards territories that aren't fucking yours yet.
>>
>>167399117
>domestically
Goalpost-kun hayai!
>>
>>167399229
Anon governments cannot be ANYTHING if you're not referring to them domestically, the entire point of the authoritarian / egalitarian parts of the ethos wheel is domestic national values and domestic government, you can't be egalitarian when dealing with foreign nations it's literally impossible because the word lacks meaning.
>>
>>167398991
In that case literally every nation, even pacifist individualists, are now authoritarians. Such a definition auf authoritarianism is pointless. Clearly the ethics descriptions are about the internal social structure, not about how you treat your enemies while you're at war with them.
>>
>>167399327
>what is foreign policy: the post

>>167399368
If they're capable of involuntary military occupations, then they absolutely are and they're really not all that pacifistic either.

>Clearly the ethics descriptions are about the internal social structure, not about how you treat your enemies while you're at war with them.
Then why do they directly impact how you'r allowed to treat your enemies while you're at war with them?
>>
>>167399551
>If they're capable of involuntary military occupations, then they absolutely are and they're really not all that pacifistic either.
Find me a single nation that is incapable of military occupation throughout all of history.

>Then why do they directly impact how you'r allowed to treat your enemies while you're at war with them?
Because they're also reflective of your nation's social values, and as such genocide isn't quite valid when you're all for Tolerance, while it is quite valid when you'd rather there be no other species at all.

>what is foreign policy: the post
Wew
>>
>>167399808
A nation is a military occupation, so it wouldn't be called a nation to begin with.
>>
>>167399551
>Then why do they directly impact how you'r allowed to treat your enemies while you're at war with them?

I meant that they're not held to the same standards. Just because you temporarily imprison the captured enemy soldiers who wanted to kill you 3 days ago doesn't mean your nations ethics is "authoritarian", because you restrict the enemy's freedom to kill you. Just because you kill enemies in the middle of a war doesn't meant that in your society "murder is completely fine and encouraged".

A belief in the right to not be harmed, may translate into policies that limit civillian casualties (in Stellaris, that would be the pacifist's "light bombardment only" rule).
>>
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Something about this hero reward seems off.
>>
>>167399808
That would be all well and good, but ethics doesn't just make your people unhappy when you do something they don't like. You're literally not allowed to do it whatsoever unless you have the appropriate ethos.

Also why are you still calling exile genocide when even libertarian societies love the idea of exile?
>>
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Should I go ahead and settle 2 of these planets?
They're all right around 16 size and there's a whole lot of nothing around me right now.
>>
>>167400157
So why does an ethos that enables full bombardment hate when you do mean things to conquered foes?

I'm pretty sure there were plenty of murderous conquerors in history who didn't have racial purity as their motivation. Sometimes you just don't want to put up with other population's unrest and other bullshit.
>>
>>167400131
I would say it's the opposite, nation is the part that does not require military occupation. Nation is different from country/state, just because you own a territory doesn't make it part of the nation. You can have independent national identities within your borders.

Also, are you perhaps an anarchist? Because then it would explain why everything else on the political spectrum looks like authoritarianism to you.
>>
>>167394407
Looks like spiritualist/pacifist/xenophobe for maximum comfy.
>>
>>167400412
>nation is the part that does not require military occupation.
What do you think happens when you refuse to follow a nation's laws?


>Also, are you perhaps an anarchist? Because then it would explain why everything else on the political spectrum looks like authoritarianism to you.
No, I just understand that implicit threat of violence is a necessity for authority. This is even the case regarding what people consider the ultimate authority, God.
>>
>>167398564
Well the "real" changes/boni come from the Ascension Perks. I do agree that there could be a tad more meat on it ...
>>
>>167400230
>Also why are you still calling exile genocide when even libertarian societies love the idea of exile?
>small government with very limited powers
>having the ability to deport people en-masse
Wew
>>
>>167400782
>This is even the case regarding what people consider the ultimate authority, God.
Anon, the thing about God is that he's an ontological being. He's not the one who decides what is right or good, he's not the one who holds authority.
No, he literally is Goodness and Righteousness. He literally is authority. He doesn't need to do anything to have authority. Hell isn't a threat, it's a natural state of being. He doesn't 'send you' to hell any more than gravity 'sends' water flowing downhill.
>>
>>167400230
Libertarians are a shitty benchmark with shitty ideas tbqfh familia
>>
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>>167396656
>This capitocuck thinks capitalism requires or provides equality of opportunity
>Doesn't realise the nature of capital is the groundrock of denying opportunity to the proletariat to maintain the hierarchies of profiteers
>>
>>167401330
There's plenty of instances of people getting outright smited in the old testament though.
>>
>>167401534
The Old Testament's God is a glorified pagan war / fertility deity
>>
>>167400782
>What do you think happens when you refuse to follow a nation's laws?

Are we talking anti-nation or anti-state right now? That's kind of important. Are we talking "Swabia wants to secede from Germany", or are we talking "I personally don't want to be forced to give my employees a day off on sunday"?

>No, I just understand that implicit threat of violence is a necessity for authority.

Yes, but the existence of a police force is not the same as "authoritarianism". Governmental principles are described relative to each other. If every state is "authoritarian", it just means you're using a terrible definition for authoritarian states, because the term then no longer holds any information value.
>>
>>167400782
>What do you think happens when you refuse to follow a nation's laws?
What do you think laws are? They're explicit sets of rules designed to maintain order in a society. The difference between Authoritarian and Libertarianism has nothing to do with how they enforce these laws and what the punishments are but instead with what the 'minimum order' is considered to be.
A libertarian society is likely to say something to the effect of "as long as people are healthy and murder / arson / similarly very disruptive actions are not a thing we're pretty much good".
An authoritarian society is likely to tighten down a lot more, especially for moralistic reasons.
>>
>>167401619
The issue is you're using the layman's definition of "authoritarian" which just means "relatively more authoritarian than my (already authoritarian) general idea of how society works". Every government is relatively more authoritarian than no government at all, and governments are more or less authoritarian relative to eachother.

Police literally and solely exists to ensure people follow the laws of government and deal with those that don't. In other words, the sole purpose of police is to effect authoritarian policies. There is no such thing as a non-authoritarian police, but there are different degrees of police implementation under different governments. This isn't goddamn rocket science.
>>
>>167402015
So according to you, libertarianism doesn't exist at all, because even in anarchy I can invoke authoritarian policies by punching someone
>>
>>167402336
And capitalism doesn't exist because you can always give money away, right?
>>
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You know you're playing Cravers when you have to declare war onto entire galaxy just to change government type in less than 40 turns.
This is also Endless difficulty, let's see if I can survive at all until AI become willing to sign a truce
>>
>>167402460
Well capitalism doesn't preclude charity, but you're pretty much saying that because authority is what society is built off (society is literally nothing but assorted authorities), everything is authoritarian. Which is retarded.
>>
>>167402015
Yes, and "no government at all" only makes sense from the standpoint where you think that's even a reasonable option. That's why I was asking if you're an anarchist.

Once the question becomes "What do we want our government to be like?", then defining "authoritarian" as "anything that has any rules" is a useless definition that doesn't mean anything anymore. A term that applies to everything is useless, it's meaningless pretentious sophistry, just like when people want to convince you that "freedom" doesn't exist, or that everything is selfish because people only do good deeds to feel good about themselves. You can say that to make a point, but don't expect anyone to seriously accept that as a new definition, because as a definition, it's completely useless.

You can say that this is only because I already presuppose a "statist" mindset, and that's true, just like most people do. But at the same time, you then have to also admit that in that statist framework, people will use a definition for authoritarianism that is useful in a statist context, not the one that is only useful in an anarchist context.

Definitions are a tool, no more, no less. If a tool is useless, you throw it away.

>The issue is you're using the layman's definition of "authoritarian"
And your issue is that you're using a layman's definition of "definition".
>>
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Anyone here that has some beginner tips for Space Rangers?
>>
>>167402535
who that titmonster middle-right
>>
>>167402746
I'm curious about that too. I keep getting rekt.
>>
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>>167402751
Leader of Lumeris faction, who are essentially venetian bankers in space.
She's the head of a family that's known for working in agriculture, so I guess she is expected to be extra fertile.
>>
>>167349643
The city lights get brighter the more pops there are, the capital world just doesn't change as much since it's already populated at start.
>>
>>167393705

>new

It always was, the AI just doesnt expand in a 4x game.
>>
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>>167401531
Yeah, maybe in 1850.

>mfw people still think the societal observations made over a hundred years ago are perfectly applicable to today's society
>>
>>167402538
Anon. You'll rest easier if you just don't argue on their terms. You don't have to win a fucking thing with their language.
Here. Best 5 hours this year.
https://www.youtube.com/watch?v=kyFXpXVZ8ho#t=4.056458
>>
>>167403019
unf I love to plow
>>
>>167403438
>actually believes capitalism promotes equality & gives a level playing field
how clueless can you be, crackerjack? go eat some mayo ecks dee
>>
>>167404049
>get rekt
>resort to childish name calling
>>
>>167403438
>Yeah, maybe in 1850
You mean when free market capitalism was a thing?
>>
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>All these unused slots
Pirates would be a fuckton more scary if they actually used them all.
>>
>>167404049
I would say capitalist societies work best when combined with roughly equality of opportunity. The important thing is that you can provide a good education system to people who don't have money, so that anyone who has the potential of becoming an intellectual can become one. I don't really care whether they have the same odds of becoming CEO of a multinational company, of course it's easier to reach that if you inherit it from your father. The important thing is that anyone talented in IT can get a good IT job, rather than cleaning toilets, anyone talented as a researcher can become a researcher, etc.

But capitalist society by itself definitely neither requires nor promotes it, because it goes against the short term interest of the large corporations. Equality of opportunity needs to be created separately for the benefit of the future society.
>>
>>167404501
That world doesn't and cannot exist, capitalism will never bring you meritocracy. Potential & education is consistently undermined, education itself is an inconsistent affair, the quality of which is determined by the wealth of your area and family. Shit doesn't exist in a vacuum, look at cultural & historical context and how things got to this point.
>>167404175
Where the fuck do you think you are
>>
>>167400319
titanic life also gives you access to the titanic beast troops (3 per planet) which are the only thing in the game superior to gene warriors

if you get them early enough you can actually bust through a moderately defended planet without taking down their defenses
>>
>>167405168
Oh, nice.
>>
>>167404456
They are probably going to do the thing similar to EL - give every minor faction a unique ship type that you get after annexing them. Maybe.
Right now pirate forces are already annoying enough.
>>
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Share some advice on civ5 multiplayer please
>>
>>167406316
building roads on every tile is legitimately a good move for mobility.
Make sure you KNOW how you will expand early and how early you can build the national college.
Get trade routes up quickly.
>>
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Pshhh, nothin personell, Endless...
>>
>>167405127
You will never be able to achieve perfect equality of opportunity, just like you can't achieve perfect "anything else", so what? If you can manage to take a piss poor guy from a single parent home, who has to move out before he finished school because of domestic abuse by his father, lives by himself, no financial aid from his parents, finishes school, goes to university, can concentrate on his studies instead of needing to juggle part time jobs to afford it, and finishes university, then that sounds like a decent improvement in terms of "equality of opportunity" over sending him to the coal mines at age 14.

Yes, of course all of that would be easier if he had grown up in a wealthy stable family with no personal problems, but it's already good if you can lessen the impact of those factors. For example, if the only reason you failed your subject was because you didn't have a private tutor to help you, then clearly you weren't that talented in the subject, so it's not as much of a loss for society compared to having a genius who would've ended up curing cancer, but can't even go to basic schooling because the tuition fee is too high.

When anyone who is even somewhat talented at his field can succeed to receive a university degree with a high reliability, and needs a seriously insanely fucked up personal life in order to fail, then that sounds like a good improvement.
>>
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>>167402746
Pick a rocket launcher and a treton. Start either as Peleng Pirate or Fei Mercenary. This way you will start with 2 rocket launchers right off the bat.
As you are doing the tutorial, scan the market for various smallest (less than 20 weight/size) T1 radar, droid, gripper and engine (although the last one is unlikely to get, so less than 30 is good to go). Try to buy asap, better if they are sold in the 2 tutorial systems.
Once you complete the tutorial, buy the rest of equipment, head over to the nearest pirate base, join the clan and get quite good and spacious hull for free. Then fly to the nearest business center, take a regular loan (the large one is too time-restricting, especially if you don't know how to get the money) and buy an insurance. Then fly over to the nearest medical center and shoot up some drugs. Now you can do the various quests given on planets. Avoid taking assassination, escort and system defense quests, since your ship and skills are too shitty for dealing with ships and escort/defense missions waste too much time. Improve your equipment at the science base with the most expensive upgrades. Your best weapon at this stage is afterburner, as in "get the fuck out when someone engages you in combat".
Out of all equipment, only weapons and the engine should be kept up to date, although the T2 engine can be skipped, since it only gives 100 speed for afterburner while costing a lot more to repair. You can fly without scanner and shield generator for a while, radar and gripper can be left at T1 right up until T8. Droid should be changed around T5.
Never repair your hull at the hangar, droid repair is much cheaper in the long run.
>>
>>167406725
Does that work for Space Rangers HD?
>>
>>167406812
You can only join pirate clan in HD version.
>>
>>167406916
So your advice don't work for the HD version?
>>
>>167406592
Virtuals deserve nothing better.
>>
>>167407050
Pirate clan is only in HD version.
My advice is join the clan.
???
>>
>>167407273
There is a branch where you can revive them and become their loyal bitch boy.
>>
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>>167407604
ABSOLUTELY HUNGRY
>>
>>167407604
And what is there to gain from doing that?
>>
>>167407308
I mean the advices you gave in >>167406725
>>
>>167407875
Of course not, only the part about joining is relevant for HD, everything else doesn't work.
>>
>>167407857
Religious affinity (the only way you can actually survive as a dictatorship) and you get a unique Virtual hero, his perks are just a remix of the old ones though.
>>
>>167408173
Well, fuck.
>>
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>>167405127
>That world doesn't and cannot exist, capitalism will never bring you meritocracy.
>CEOs are clearly monarchs passing down their thrones to their children and meritocracy simply can't happen in a capitalist environment
>being this up your own ass on a /vg/ thread
>>
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>>167409823
>meritocracy
Holy fuck that word is a pure joke
>>
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So I heard this is the thread to post cities?
>>
>>167411002
Yeah. So don't post some shitty GTA-wannabe.
>>
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>>167411041
S-sorry.
>>
>>167411336
And don't post pictures of real towns that you photoshopped to make them look like screenshots.
>>
>>167411336
This is awfully brown to be skylines, but the roads look like it so I dunno.
>>
>>167411572
It's Skylines with an LUT I think.
>>
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NEVAH FORGET
>>
>>167413424
DESERVED IT
>>
>>167413512
IMPERIALIST SCUM

I'LL MAKE A PLANET NAMED HIRAGII, I'LL GIVE IT TO A RIVAL AND THEN I'LL GLASS IT
>>
In ES2 I've found minor system with 0 pops and if I assimilate them I do actually get a planet with 0 pops. The fuck is this? If I keep them neutral would they grow?
>>
>>167411336
What are the buildings used in this screenshots? They look 10/10 would build New York with
>>
>>167336441
Superiority+Harmony for peace and a border-extruding maximum comfort build. Rush terraforming and use extermination wars only, the best way to play.
>>
Hello guys!
Help out a noob. I started playing Stellaris recently, picked up the Militarist Human preset empire and doing fine 80-something years in the game but I have a feeling that there is a much more optimal playstyle than my current.
What are the best (meta) fleet compositions? How should I play in the early game? Just shit out Colony ships like diarrhea, colonize planets and create sectors from them? How to properly use the sectors? How do I into Ship designer?

Is there a /civ4xg/ approved guide for rookies? I tried the wiki Beginner's guide but I found it lacking. Any useful tips and tricks?
Thank you.
>>
>>167419456
Stellaris, like all other Paradox games, becomes dull as shit once you figure out the optimal playstyle and realise how shallow the game is. Just try to figure things out for yourself, roleplay a little bit and maybe you'll squeeze a few extra hours of fun from this sorry piece of software.
>>
>>167419456
Meta ship builds are M plasma cruisers, they are the single most efficient craft in the game with the firepower to take out an equal amount of fleet capacity battleships and the accuracy and tracking to be able to deal with corvettes while being cheap enough that you can spam build them and replace any losses very quickly.
Battleships fit specifically to wreck cruisers can take them down but will take heavy losses in the process that are slow to replace and are very vulnerable to corvette swarms due to garbage tracking.

Meta fleets only really matter if you're insane enough to go into multiplayer though since the AI is shit. Late game stuff like Fallen Empires and the crisis's are somewhat different, since they're all fairly unique and need a different approach so most people build their regular fleet with that stuff in mind because the AI is a literal joke at that point.

I personally colonize in waves, where I build my homeworld up then expand to 2-3 more planets, develop them then expand again once their development has hit a decent stage, usually 5-10 pops on the planet. I use frontier outposts to reserve territory that I plan to settle in or to grab juicy systems like broken ringworlds then dismantle and repeat once the territory they cover is under a colony radius. Once you hit mid game you can just sector off systems with worlds in and let the sector colonize them instead.

You should sector off basically anything you've decided is non core once it's developed decently, you can use this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=691008512
if you want since it basically overrides the normal sector AI which is shit and can also manage your own planets for you with a lot of ways you can configure it. It also helps the regular AI out since they use the sector AI to build planets and it results in some garbage planets and their economy being barely functional.
>>
>>167420908
I'd also add to this guys post by tacking on a couple of destroyers and packing them full with flak.
No missiles or torpedoes will ever bother you again.
>>
>>167336441
Build really tall. Perfect my insect abomination race genetically.
Find Sol.
Enslave humans.
>>
What should my cavalry:infantry:missle ratio be for an English army in medieval 2 total war?
>>
>>167422126
Try asking the total war general m8
>>
>>167422246
Oh, didn't know there was one. Sorry.
>>
>>167422126
Enough Infantry to hold the line.
Enough Cavalry to win cavalry engagements.
Missiles the rest.
>>
>>167420908
M stands for Medium right? Can I build a full cruiser fleet and basically steamroll the AI fleets with them and get away with it? I don't intend to go multiplayer so full meta is not needed for me. Just an efficient fleet that will wreck the AI.
I read somewhere that if you put a frontier outpost into a sector the influece cost will go away but when I did this the cost still remained. What did I do wrong?
>>
>>167422932
Not the lad you're replying to but:
M does indeed stand for medium.

To wreck the AI just go all in either kinetic or energy weapons(avoid missiles).
Only real consideration is the end game crisises(swarm, dimensional invaders or fallen empires), each has a generally favoured offense and defense option to defeat.
Just google those when the time comes if you care enough.

Outposts are supposed to cost influence even when in sectors.
That they weren't was a bug and it was fixed.
>>
>>167422932
Yeah M is for medium. For steamrolling AI fleets you can just spam battleships though since their fleets will be suboptimal, and then you don't have to worry about constantly replacing your few losses since you won't take any, M plasma cruisers are still strong though and can fill a very useful screening role for your battleships. I'd also advise having a few dedicated light carrier cruisers outfitted with fighters and flak cannons to completely nullify any and all missile/strike craft that may be sent at you Fallen empires and one of the end game crisis enemies absolutely love strike craft
>>
>>167422357
That works for ever Total War game.
>>
>>167424941
They really haven't changed much.
>>
>>167425104
Well, I like Shogun 2.

But I never finished a single campaign.
>>
Is the UE overpowered in ES2 or am I just retarded because I can't seem to win with anything else
>>
>>167425167
>asking 4chan if he's retarded
If you're on the internet...
>>
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>start a game as fanatic spiritualist humans
>intend on RPing them as having been seeded on their homeworld after being taken from earth as part of a long gone alien races experiment
>suddenly this
Well then.
>>
>>167425418
halp i'm laughing
>>
>>167425418
Well no one said that this race had to be very advanced and posses excellent FTL capability ... but yeah, that sucks.
>>
>>167402665
I don't care about your semantics. We can use your (wrong) definition of authoritarianism if you want, or preferably not use it at all. It doesn't change the fact that police and military exist for the explicit purpose of maintaining control over a populace.

Considering you have argued literally nothing but semantics, I'd really like to hear what you consider your point is without trying to use the word "statist" or "authoritarian" at all.
>>
>>167425783
For added kicks I have another faction of humans with ethos directly opposite of mine forced to spawn. There's going to be three factions of human in this galaxy, four if the OTHER prebuilt human faction spawns or there's a human FE.

I guess these aliens were social engineering trolls on a galactic scale or something.
>>
>>167425418
>huge galaxy
>human faction
>pre-space sol
>human fallen empire
>>
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>>167425986
Yeah no offence mate but with a face like that I am NOT hiring you to be entertainers.

Seriously he looks like he's been thrown face first into brick walls his entire life.
>>
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How do I stop savescumming everything?
>>
>>167426391
Play ironman if the game has it. Get some fucking willpower you little bitch if it doesn't.
>>
Is there any counter to gurilla action in endless space 2? I'll siege a system down to nothing, and then they can just sacrifice one pop for a quick 200 man power
>>
>>167425986
>4 human factions in the universe

Yep, galaxy is fucked.
>>
>people are playing stellaris before utopia comes out

lmao nigga just wait for the update like smdh
>>
>>167425167
Both. UE is overpowered as fuck, but the game is so easy even a casual fuck up like me can beat it on Endless difficulty with any race no problem.
What are you having problems with?
>>
>>167426932
Yeah, pre-emptive bombardment. If AI chooses to counter it with system defence he will auto-lose due to having no manpower, if he chooses local resistance then he will take a beating from your fleet that will negate the added manpower.
Use pre-emptive bombardment whenever you have the advantage. And if you don't have the manpower advantage then don't siege the planet at all.
Blitz is only there for cases where your forces are absolutely overwhelming and you want to take the system for sure. Also after you 50 spider-dudes in your empire, Tikatan I think they're called, you'll get an improved version of Blitz, that's actually worth using.
>>
>>167427732
Are the level 50 pop bonuses from minor factions worth going out of your way to get?
>>
>>167428771
There are very few that are good, but I haven't tested all of them yet. Mavros (evil sophon) one is great - it gives you -50% overextension disapproval. Tikatan I already mentioned, Gnashast one could also be decent - it gives you a defensive ground combat tactic. I remember that Haroshem and Pilgrim ones aren't worth going for, but I don't remember what they do exactly.
And yeah, most of those bonuses are laws and they can't really compete with proper affinity laws for the position.
>>
Friendly reminder that I like SEVEN KINGDOMS 2 and that everyone should try SEVEN KINGDOMS 2 even at least once because SEVEN KINGDOMS 2 has some good idea that are sadly still unique.
>>
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>>167425802
>I don't care about your semantics
Yes, that is woefully apparent at this point.

>It doesn't change the fact that police and military exist for the explicit purpose of maintaining control over a populace.

Which is completely true, but also had absolutely nothing to do with what people where discussing when they talked about the government ethics. Every government has police, so their existence has no impact on how to classify a specific government.

My point is that people were talking about the terms in the context of the different forms of government they describe, and you started derailing it with your "true" definition.

In short: No, Anon, you are the semantics.

>>167426367
It's probably going to be digital anyway if you want to distribute it on a galactic scale, just replace their face with Hatsune Miku or something.
>>
>>167429840
>Every government has police, so their existence has no impact on how to classify a specific government.

>Every government has trade policies so their existence has no impact on how to classify a specific government.

>Every government has domestic policies, so their existence has no impact on how to classify a specific government.

You're a fucking retard.
>>
>>167430248
>childish name-calling
We all bear witness to your salt level.
>>
>>167430248
Yes, I'm glad you understand.

Saying a government is authoritarian because it has police is as dumb as saying a government is a plutocracy because it has trade policies.
>>
>>167430453
>intentional_logical_fallacies.jpg

>>167430535
>authoritarian
Wew. That didn't last long.

>equating an adjective to a noun
Time to stop posting.
>>
The planet type habitablity still kinda irks me. It makes sense how a species who preferes wet climates wouldnt do well in freezing or hot planets, but why would an arctic animal be unable to live on an ocean planet?
>>
>>167430906
Wrong ecosystem, don't have the technology, can't eat local food, is vulnerable to local sickness...

Pick one.
>>
>>167430906
Maybe they've evolved to function efficiently at such constant low temperatures with low humidity that ocean worlds effectively boil them and give them nasty as fungal infections that completely fuck them?
>>
>>167429574
>try seven kingdoms 2
>play skirmish
>no idea what the fuck is going on
>play tutorial
>it freeze half way in but still scrap some basics
>play campaign
>enemy rush me with some ogres or shit
It's ok.
>>
>>167431293
I'm really sorry to hear that. If you need help, I can help.

I wish we could play together tho.
>>
>>167431045
>>167431064
Ah that is a good point. I didnt think how the abundance of microscopic life can adversely effect them.

I still think the categories are pretty poor. Savannah, tundra, and continental are barely different. Any species smart enough to wear clothes should be able to manage.
>>
>>167431491
Think of them as general type rather than the entire planet.

The earth has a lot of oceans but we have deserts and ice caps too.
>>
>>167423391
>>167423151
Is it worth it to dwelve into the ship designer to build specific ship classes, or just leave it on auto-generated? It seems 2autistic4me.
>>
>>167431491
Yeah it is a bit hamfisted. They could do with the population upkeep feature they're adding being expanded.
So you can colonize everywhere with the right technology, but having your snowfuckers on a molten planet would give you an insane air conditioning bill.

>>167431650
It is. Ship designer is very simple.
>>
>>167431650
Don't let it autogen entirely, the main thing you really need to change is weapons though because sometimes it'll just use trash stuff like lasers instead of plasma or regular missiles instead of PD immune swarms. Not that you should use missiles anyway because they're garbage.
>>
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>Prosperity traits
>15% decreased building and ship cost
>10% decreased building upkeep
>10% decreased ship upkeep

Prosperity seems the most boring tradition in terms of what's revealed so far. I hope the remaining traits have something that's actually interesting.

In before "increase mineral production by 5%".
>>
>>167431750
Thats a good idea, negative grown and extra upkeep for inhospitable worlds. The main reason to colonize to to claim territory, and have extra space ports. Would make sense.
>>
>>167432267
Which DD is this sourced from?
>>
>>167432610
https://twitter.com/dmoregard

He seems to be posting the traits for each tradition over the course of a day. Yesterday he did expansion, today it's prosperity.
>>
>>167432979
thanks
>>
>>167432979
As an expansionist builder who doesn't give a shit about diplomacy or war I do have to say Expansion + Prosperity looks like my ideal combo so far
>>
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Hory shiet.
Something has to be done about minor factions. The way you can just find one, dump influence on it and assimilate it literally in the same turn is kinda dumb.
Unless you're playing Cravers of course, then you're shit out of luck.
>>
>>167434402
Honestly they just shouldn't stack
>>
>>167431293
Oh, by the way, were you using the Steam version or the GoG version?
>>
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>>167435775
Aaaand I found another one.
Not to mention 40% cheaper ships I got from assimilating two Mavros systems.
In my opinion minor factions just shouldn't repeat and shouldn't be so easily swayed by dosh/praises.
>>
Are military academies and combat arenas a total waste? At what point can you start invading other empires? I spawned squished between a lot of hostile empires, I've only got 2 planets and +25 mineral income. Should I just restart at this point?
>>
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I know there are two other empires and an FE out there but I've explored a quarter of the galaxy and met nobody. My only friends are the fluffy critters I enlighten.

I'm scared lads.
>>
How would a xenophile collectivist militaristic empire play out
>>
>>167438495
You are their protector, whether they like it or not.
>>
>>167431384
It's ok I just like to set difficulty to maximum so I can learn from my enemy and get better quicker, took me 4 games to start winning because pajeet AI decided it's better to fight fellow human than demon scourge.
>>167436447
Steam
>>
>>167438495
Conquer everyone and force them into your loving commie bloc.
>>
>>167438661
Haa, that may be that. Shoulda went with GoG, it's a bit more reliable when it comes to old games.

>took me 4 games to start winning
*tips hats*
I'm afraid you already caught up with me then.
So, do you like it?
>>
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>>167438495
>Love everyone so much that you must own them
>Not afraid to enslave and oppress them in the process

You're basically a Yandere empire
>>
>>167438495
>stalk them
>tell them than you love them
>gang rape them into they love it
>add to the crew
>>
What game should i start playing
GalCiv III or Stellaris?
bought both last sale and now have the itch to conquer the galaxy as the empire of humans
>>
>>167442719
galciv I guess
wait for banks if you want to play stellaris
>>
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>Doing war in heaven
>Both fallen empires ask for peace after 10 years at no demands
Is this normal?
>>
>>167443219
>>
>>167443484
>all these lasers
I like it.
>>
>>167443584
Tfw missiles just disappear and not reacquire new targets because laser kills before travel time reaches these weaklings.
>>
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>>167443484
Are assault crafts, missiles and torpedoes still bad?
>>
>>167443916
fleet comp?
>>
>>167443916
Reminds me of AI War. A lot of good ideas in that game.
>if there are enough missiles to kill a target already on the way, the others will automatically targets other ships or stop firing altogether
>>
>>167444031
No idea, but they moved point def's to higher tiered ship.

>>167444075
41 BS
20 Cruisers
8 Dest
32 Corv
>>
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>>167443219
>>167443484
>>167443916
>>167444229
Current game that has war in heaven but the two FE's sued for peace and the human fed declared war against the non aligned federation.
>>
>>167444229
Is there a point using anything else than cruisers with M sized Gauss cannons and flaks?
It do great against any enemy and have no weakness.
>>
>>167444649
>M sized Plasma

fixed
>>
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>>
>>167444812
I like kinetics.
Disco balls are not for me.
>>
What do you think of how ES2 handles sieging and ground battles?
>>
>>167444910
>>
>>167445219
Reduce the resolution so that they'll last longer.
>>
>>167445343
typically if its only a few sec footage I make it x1080
5 sec - 10 sec is like x540
anything longer x360

Smaller reso's look so awful on my 4k screen though.
>>
>>167444031
Yes.
>>
>>167443484
>>167445219
>these beautiful fights
>meanwhile mine look butt-ugly and still can't run smoothly
fug
>>
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>>167425418
>come back to this after going to do other stuff
>explore to the north a little
HELLO THERE FELLOW HUMANS.
>>
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>>167446134
I have pretty high end equipment and I'm also using some graphical mods.
http://i.imgur.com/0h6FMjx.png
http://i.imgur.com/Gum41IB.png
http://i.imgur.com/7U8Dvs0.png
http://i.imgur.com/GH6jPNl.png
Just some quality of life changes in prep for the new DLC.
>>
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>>167446925
>Hand of Awoo
>>
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>>167448551
Is there a problem anon?
>>
>>167446891
Is that all three then or is there still one more to find?
>>
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>war in heaven & unbidden
Oh dear.
>>
>ha these unbidden bunch of weaklings
>>
>>167452042
>new ships from behind
>new ships from ahead
>new ships everywhere
>pause game zoom out
Oh fuck
>>
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Check it out. The game actually recognizes that we are the same species too. No special even popped up though which is pretty lame.

I'm also having this bug where I cannot communicate with an enclave. I clink the communicate button and nothing comes up. I just colonized two worlds and I want the artist celebration thing.
>>
>>167452486
That's like the single only instance of the game recognizing two races that should be the same as actually being the same.

I think if you then meet the human fallen empire they'll count as a different race.
>>
>>167438495
"We must protect all species in the galaxy.
WE.
MUST."
>>
>>167453213
Its Space Sweden.
>>
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>Technology gained: Sentient AI
That basically cost me 100 minerals for a science ship and 5k credits for a curator level 5 scientist.

What a nice black box in space.
>>
>LOGH ship mod now exists
hype

Total conversion when?
>>
>>167456153
>LoGH-based anime portraits instead of the bullshit that CK2 gets
I'm in favor.
>>
dead
>>
>>167459487
ure dead
>>
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>>167459628
i am
dead inside
>>
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>>167459721
>>
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>>167459970
>>
>>167336221
Is there a Greek citystate map and mod for civ4?
>>
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>>
>>167456364
There was a LOGH mod for CK2?
>>
>>167462410
No. Just an anime portrait mod.
>>
>>167446925
Nice temps, anon. Thank you for being a responsible computer owner/operator.
>>
>be collectivist
>it's more of a hassle to play than being an individualist
>the end result is worse than being an individualist
What's the point?
>>
>>167453589
>not some useless shitty protectorate somewhere with an open border policy to a bunch of fanatical xenophobic spiritualists
>>
>>167449542
>>167452042
>>167452248

Just let the Awkened Empires kill them for you. The crisis get steamrolled in literally every game I played whenever that is an Awakened Empire running around.
>>
>>167445838
The hell are all the sparkles that come back to your ships?
Are those assault crafts?
>>
I'm new to Civilization 6... As a side note I feel like the comfy factor is way diminished.

Anyway why does every motherfucker hate me?
>>
>>167439095
It's great, I still sometimes fuck up and cause revolt by taxing too much and AI like to gang on me or spawn at least two demons near me or don't spawn any cities or resources near at all, also I found splitting your starting city into 3 help later. It's also funny how game basically force you to treat other races as cattle only good at being meat shield for real army so you don't lose population that actually matter.
>>
Is Civ 6 even fun? It's quite expensive.
>>
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>>167452486
>Indirect Democracy
>Federation Builders
>Fanatically Individualist Ethos

>Collectivist background wall and outfit
>>
>>167452486
From what I understand, you must have the same species portrait and traits as a different empire for them to recognize you as the same species.
>>
>>167452486
>recognizes that we are the same species too
>alien scum
>>
>>167452486
Im sorry but I dont see where its recognizing you as two of the same species
>>
No one here would consider it cheating to turn up the habitable planets in Stellaris would they?
I'm tired of 1 planet systems that are few and far between.
>>
>>167470827
just settle on worlds that are yellow to you

I never have trouble finding planets, although I usually play on the 800 sized maps
>>
>>167470827
why would it be cheating when it's a fucking option given in the galaxy creation part when you start the game?
>>
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>>167471017
Well, so is turning down aggressiveness.
Anyway. Would you look at that lens flare.
Neat.
>>
>>167470827
>not making your species very adaptive
Found the pleb
>>
>>167471397
Boooo.
Waste of trait points.
>>
>>167470827
>what is terraforming
>>
>>167471397
>wasting 2 trait points
>>
>>167471397
It's overpriced considering the worlds you want to be on will eventually have 100% habitability just from technologies.
>>
>>167471535
>spending thousands of spacebucks when you could have planets for free

>>167471585
You don't get Very Adaptive just to settle on your preferred planet class m8
>>
>>167471954
>thousands of spacebucks
If you build infrastructure early, there's a significant portion of the game where it's difficult just spending enough to stay below the cap.
>>
>>167471954
>"free"
It's a lot harder to get more trait points than more energy credits.
>>
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>>167470760
oh I took this screenshot but didnt post it. I also have no negative diplomacy despite me being xenophobic.
>>
Is it normal for an Awakened FE's fleet to just get wrecked or disappear? I was fighting the Swarm and a Xenophobic FE declared war on me then did fuck all for a few years till it sued for peace. I invade once the truce is up and all they have is a single Titan. It was kinda shit for my first real fight with an FE
>>
>>167474404
Are you sure they awakened? FEs can declare war on you if you make them mad before they actually awaken.
>>
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Torment Tides of Numenera – FEB 28th 2017
It's almost here! I know this is /civ4xg/ but just had to share with my 4xbros as I am excited. Carry on.
>>
>>167474564

Yeah i got the message about scouts leaving their empire and they changed to awakened. The only explanation i can think of is that they got decimated by a federation they attacked or something
>>
God damn it. I hate forgetting what I was going to do.
I was playing my xenophobic militarists and I thought about starting a new game.
I was either going to go full tech research, or maximum slavery.
But I forgot how I was going to do slavery. I know collectivism and spiritualism were in the mix but I forgot what else. One of them may have just been fanatic.

Anyway, this might help. Does negetive ethics divergence help with conquered planets or vassals?
>>
>>167477580
With conquered planets it helps a lot, although if you're playing xenophobes you'll make the aliums xenophobes and then they'll hate you. I prefer collectivist over xenophobe for that reason.
>>
>>167479050
Yeah. That's kind of what killed it for me in my last game. I liked the extra borders also, but that only helps early on, and because I was using hyperlanes.

I think I'm going with maximum spreading of [diety]'s word.
>>
>tfw realizing Vodyani's unique population system bypasses low pop slot planets
>>
>>167480625
I want to do a game on ring were I just continually war in both directions until I've completed the ring but I don't know if I should use vodyani or cravers
>>
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So...
Why do these guys have this modifier?
I could not be any more tolerant of slavery.
>>
>>167481912
Has it been there a while? Try unpausing and letting it run if not, sometimes modifiers are a bit weird for a day or two when enslaving
>>
>>167482082
It's been there for a while. I thought it might have been because I just let my slave faction get too powerful, I didn't supress them early enough.
I thought it would go away when I got it to zero, but no luck, even after letting it run for a few months.
Oh well. It's a shitty start anyway.
>>
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>>167338091
I started a second war with the Mongols. This time it's going to be atomic.
>>
>>167464110
Purging.
>>
Is it worth it to play with neutral cities on in AoW 3? I like the quests they add, but they're usually way too easy to take for the amount of potential gain you get.
>>
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HAK HAK HAK
>>
>>167484156
[xenophile] Oh, aren't you just the cutest lil' thing! Why, you must be escaping the hardships of your galaxy and want to come here in the hopes of a better life, aren't you! By all means, you refugees are welcome he- oh dear.
>>
I don't understand why Amplitude still uses the retarded card system in ES2. It's even more restrictive than in ES1, if that's even possible.
>>
>>167485573
>even more restrictive than in ES1
How did you reach that conclusion? Cards don't even counter each other in ES2, you are just choosing the range at which your ships will fight and a bonus to go with it.
>>
>>167486041
If you have multiple fleets in all three lanes, you can't have all fleets stay at the same range. Furthermore, the old system was range independent so you could use a card at any range and could also switch cards during combat when needed.
>>
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>>167336221
What should I do? It's my first time encountering the Horizon signal.
>>
>>167486567
Go for it. What's the worst thing that could happen?
WHAT WAS SHALL BE
>>
>>167469630
You can right click on taxation. You're supposed to put it at 40, and 60 later.
The thing with that game is if your king is in charge of a town (or several, there's no malus), and the loyalty raises to 100, then it's interesting to keep it to the limit, because if the loyalty is low, it'll raise more quickly. That's why it's more interesting to automatically taxes at 60 loyalty than at 100. You just have to make sure the loyalty never goes under 30. Thirty is the number that fucks you up in this game.

Also, Egyptians are OP with their goddess.
>>
>>167486137
>you can't have all fleets stay at the same range
You don't really need to, considering that missiles and lasers are 100% effective at both medium and long. And there's plenty of cards that allow you to stay at medium-long with your entire fleet.
If you are inclined to run an all-melee fleet you have evasive manoeuvres, which lets you keep all your ships at close range and numerous other cards that let you keep 2 out of 3 lanes in close range.
The idea behind combat in ES2 is that you should keep your fleet diversified, having different classes of ships with different weapon fill different roles, which allows you to gain advantage over a fleet that just has lots of the same ship and weapon types.
I don't think the combat system in ES2 is perfect, but it's sure as hell better than "put kinetics in every slot cause it's the only weapon that reaches retreating units" combat of ES1.
>>
>>167486751
Meh, I'm going 50:50 kinetics and lasers with an 80:20 mix of offensive and defensive hulls and balanced mix of shields/armor. I'm still not really sold on the cards system though.
>>
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>>167486567
>Alien signal dedicated to one single person in particular that could have been repeating itself long before the dawn of civilization, not to say this person's birth.
>>
>>167486981
You solids and your "time".
>>
How is Stellaris these days? Did they ever make going full synth worthwhile?
>>
>>167486729
>>167486981
But what would happend if I choose to follow the signal?
>>
>>167487915
Your scientist disappears for a bit.
If you really want to avoid the worst of it, shoot the messenger.
>>
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>>167488072
Oh shieet here comes dat messenger
>>
>>167488971
Kill them all and burn their notes.
>>
>>167488971
SHOOT HER
SHOOOOOT
HEEEEER
>>
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>>167487915
>if I choose to follow the signal?

You can't choose, you have already chosen, you already chose it before you were even born. You don't remember now, but you will soon.

What was shall be.
>>
>>167488971
BURN THE WITCH

Red crosses on window & doors
If you float, you burn
Loose talk around tables
Abandon all reason
Avoid all eye contacts
Do not react
Shoot the messengers
This is a low-flying panic attack
>>
>>167471575
>being minmaxing faggot
>>
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>>167474796
>tfw there will never be another Baldurs Gate game about classic D&D adventure and voyage full of cool things to do

Kill me now..
>>
>>167491045
Pillars of Eternity was pretty fun.
>>
>Have a shitty PC
>Can't run FPS's or modern games so all I play is grand strategy and mostly 4X, favourite game civ 5
>2016 I spend £1700 on a gaming PC, best graphics, GTX 980ti, 16gb ram, i7, 32" monitor etc
>Because I never played an FPS on a PC before I am absolutely shit, they're no fun
>Go back to playing civ 5 again but hey at least the graphics are fucking top notch.
>>
>>167491156
>Because I never played an FPS on a PC before I am absolutely shit, they're no fun
Weird, it's very easy to get good at FPS.
>>
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>>167491138
Yeah, but i meant something in classic D&D settings. As close to PnP as possible, preferably the waaaaaaaay longer and epic version of Temple of Elemental Evil ( gods, that game was a definition of wasted potential :( )
>>
>>167491261
>that game was a definition of wasted potential
Not really. "Wasted potential" can apply to many other games.
>>
>>167491204
I have about 150 hours on overwatch so far and I am stuck in the middle of Platinum. I enjoyed skyrim but I broke it with some mods and uninstalled it, I can't be bothered to spend 4 hours downloading it and putting 10s of mods on it again. I have arma 3 but it's too hard, I keep getting sniped by AI with an SMG at 600m.
>>
>>167491368
Haa, Arma. I thought you meant arcade games, like Unreal, Quake, DOOM, F.E.A.R, and Team Fortress.
>>
>>167491368
>I enjoyed skyrim but I broke it with some mods and uninstalled it, I can't be bothered to spend 4 hours downloading

You are like a baby.

> have arma 3 but it's too hard, I keep getting sniped by AI with an SMG at 600m.

ARMA is a very acquired taste. Try TF2 or would you want some Singleplayer recommendations.
>>
>>167491368
>ARMA

Play STALKER lad
>>
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>>167339551
anything larger than the logh-ships is just impractical
>>
>>167491446
>You are like a baby.
Well it would be the 3rd time I would have downloaded and modded it, the first time I accidentally deleted it, second time it just broke and I couldn't find the reason. Something to do with wyre bash I think.

Yeah I'm more interested in single player, I finished MGSV and that was quite fun, forgot to mention it
>>
>>167491345
But if you want absolute benchmark of wasted potential, look no further than TOEE.

>dat robust mechanics
>dat exact PnP stuff down to the miniscule details like defensive fighting and making your own magical items
>all for a game that has maybe 20 small locations and takes less than 10 hours to finish

Imagine loooong game like BG with that mechanic and care put into it .. boner everytime.
>>
>>167491621
>Yeah I'm more interested in single player, I finished MGSV and that was quite fun, forgot to mention it

STALKER if you still feel like playing something like ARMA. Metro 2033 and LL are in the same vein but more linear.

DOOM and the recent Wolfestein games are amazing for modern shooters.

Or you can play classics like FEAR 1 only, Unreal and Quake.

That's all I'll say without getting off-topic.
>>
>>167491156
Hey, mate. There are about 200 good games on steam.
Forget FPS's. That's bottom of the barrel, the fanbases are toxic if you don't pick a certain class with a certian gun so THEY can be "pew pew, killed you!" guy.
Just looking at the section that my scroll bar is at, you have:
Pacman championship games. Fun pacman stuff, also pacman 256.
Prison Architect
Total War games
South Park Stick of truth
Stanley Parable
Rocket League
Steredenn
Metal gear
Thumper
I'm leaving out the less pc intensive games that you can run on toasters like Tales of Maj'Eyal and Rollercoaster Tycoon.
Just wait for sales. You've waited years to play these games anyway, what's a few months? They will all go on sale eventually. And certainly for summer.

Deus Ex and Abzu are on sale right now. Give em' a try. At least Abzu so you can be proud of your PC.
>>
>>167491407
>Quake, DOOM, F.E.A.R
seconding these. Fucking best fps ever, Quake 1 still spooks me
>>
>>167491743
>Stanley Parable
That's the kind of game you can only play once.
>>
>>167491368
Also, out of all the multiplayer """"arena"""" FPS overwatch is the worst of them

You have to be an FPS gamer of SUPERLATIVE skill to be able to make an impact and solo carry your shit team while playing the class you want to play

90% of the game is team composition and teamwork, and we all know how fun it is to have to cooperate with braindead monkeys who just want to play widowmaker and genji and go for sik fr4agz

play tf2, your skill actually has an impact on that game and you can carry the game as any class
>>
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Oh my, I like this building. If this has no prerequisite, like frontier hospital and the like, this is going to be amazing as a first building on a new colony. Although that's probably too strong, so I assume it requires a planetary administration like most other buildings. Still, you can easily replace a farm with it on every planet, so that's pretty neat.

Tier 2 harmony perk to unlock.
>>
>>167491156
well you can at least play undertale
>>
>>167491739
>>167491743
>>167491814
>>167491837

Thank you anons.
>>
>>167491831
Again if you have friends over.
But yeah.
Child of Light, then.
>>
>>167491878
Is Banks/Utopia out already?
>>
>>167491961
Paradise Dome has been in the game for ages now.

I guess they're moving it to Harmony for Banks?
>>
>>167491987
Yes, and buffing it from the looks of it. I don't think Ethics have buildings attached to them anymore, they're probably all being moved to Traditions.
>>
>>167491837
But TF2 is mostly dead now.
>>
>>167491987
Oh, you're right, apparently the pacifist unique building was called that. They changed the mechanics though, since it doesn't provide habitability, gives 4 food, and 2 unity, so I didn't notice that.

I wonder if that means that they're getting rid of the ethos specific buildings. Would be a shame because I quite liked those.
>>
>>167492038
I can still get in casual matchmaking pubs why did they do this whenever I want to, and there are plenty of pug 3rd party services if you want to play comp settings tf2

"tf2 is dead" is a dead meme friend, blizzard couldn't kill it, valve itself couldn't kill it, only tf3 will kill tf2
>>
>>167492046
With ethics being completely reworked it's not really a surprise though.
>>
So after I have like 4 or 5 planets in Stellaris, let's just say they're all 16 tiles, should I start replacing buildings so they're all 1 type so I can get bigger +% bonuses from edicts or assist research?
>>
>>167492162
if you want your pops to die from starvation, sure

TRADE ROUTES FUCKING WHEN JOHAN
>>
>>167492194
Oh yeah.
Food.
Besides that.
>>
>>167492091
But all my favourites servers are ded.
>>
>>167492139
True, they created mechanics to change your ethics, so ethics specific tech options wouldn't make sense anymore.
>>
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>>
>>167492220
>playing community servers

that was your first and last mistake buddy

virginia valve payload ww@
>>
>>167492194
Usually the planetary capital + frontier hospital + orbital hydroponics can feed all but the largest planets, which may need 1 more food building.
>>
>>167492268
Well, more like... "mario_kart 100% crits french only".

Frenchies have the best salt.
>>
>>167492194
[ sarcasm ] Hey, dont be soo demanding shitlord. Trading food between planets is very new concept in space 4x, it was first introduced in MoO2, barely 20 years ago. [/ sarcasm ]
>>
>>167492254
Looks like Ohio near any highway out of a city.
Suddenly farms next to appartments.
>>
>>167492334
>[/ sarcasm ]
Even posting on this board has a degree of irony to it. Just accept that whenever you read a post it's probably ironic and they actually disagree with what they write. This isn't reddit, you won't get downboats without an /s at the end
>>
>>167492428
at first I thought he was doing the thing where different traits and ethos allowed you to respond differently to diplomacy shit but then I saw the [/sarcasm] and was just sad

you know what makes me sad for real though, working on a sunday

time to kms lads
>>
>>167492519
>being a wageslave.
>Not living the NEET lifestyle where you can game all day, sleep all night, and require no human contact to distract yourself from productive activities [/sarcasm]
>>
>>167492519
Double time.
It always sucks now but if you were mandated then it's more of a nice surprise, but if you signed up then you shouldn't have cummed inside of that lady to pay for that baby.
>>
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>>167492271
Isn't that just 11 food?
>>
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>>167492375
This pleases me. Thank you.
>>
>>167492428
I've put it there because i bet there is some retarded paradrone here that would think its a legit argument or a retarded paracucks hater that would think im serious.
>>
>>167492773
It would either be ironic or not posted at all. And even if it pissed them off who gives a fuck? You won't get frownworted here.

I don't even like 4X games, I play risk and dice wars, but I like the discussions here.
>>
>>167492657
You need to also factor in adjacency and food tile bonuses

Of course if the planet has shit food tiles then that can also be a problem
>>
>>167492725
These house reminds me of the movies about Chernobyl I saw.

But the colored prefab on the right are definitely american.
>>
>>167492725
>>167492254
Gods i miss some good city builder.
>>
>>167492725
Yep. Reminds me of crossing into Kentucky across the Ohio River.
>>
>>167492967
the game isnt even 2 years old yet
>>
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>>167492949
>>167492967
>>167492998

With the right simulation and details mods Cities Skylines is a lot of fun.
>>
>>167492862
But even then, if you get perfect layout, with 2 tiles that have 2 food each next to each other, so that you can build the hospital adjacent to the capital, you're still at only 16 food. Maybe +1 from happiness if you're nice to your pops.

And that's the best case scenario. So I'd say it's more the exception than the rule.
>>
>>167493065
Either happiness or slavery can get you an extra couple of food. But yeah if you're above 16 pop you'll need 1 more food building.
>>
>>167493012
But i dont want to pirate it, and i dont like few mechanisms in her. But she makes real great screenshots and webms.

>mfw that one webm with car riding around the countryside with railroad and nuclear power plant in the background

Makes me hard everytime.
>>
>>167493185
I must watch this webm. Link it!
>>
>>167493185
post it please
>>
>>167493251
>>167493271
I dont have it sadly :(

I remember it from either /v/ webm thread or city builders general :(
>>
>>167493034
It reminds me of GTA V.
>>
>>167491261
>>167491045
Why not simply get a group, /tg/'s threads run open games fairly regularly on R20 after all
*casts Grease*
*Color Sprays u*
>>
>>167491368
>putting 10s of mods on it again
Literally entry tier try 250+ and we'll talk
>>
>>167493185
Just on a related note, how pirateable is the DLC if I have a legit steam copy?
>>
>>167344040
wot mods
>>
>>167492725
What mod is that farm?
>>
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>>167494053
A lot of different ones that allow you to do detailing. The land are decals. The buildings are proper working farm ones. Tractors and fencing are props.
>>
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United Empire main quest - Sheredyn route.
10 hours in Paint well spent.
>>
>>167495362
The sad descent of an empire into tyranny.
>>
>>167495362
>>167495657
really makes me think
>>
>>167495657
Sheredyn is just good ol' fascism, the Mezari (scientific) one is even grimdarker. It establishes that citizen participation in scientific experiments becomes mandatory and you have to build a mind-reading centre to scan your entire population for non-patriotic activities.
Only United Empire (industry) one is somewhat nice, even though it's very Soviet Union-esque.
>>
>>167495927
What the fuck.
>>
>>167496217
What. United Empire aren't the good guys, they are obviously inspired by Imperium of Man from 40k.
>>
>>167496619
>United Empire aren't the good guys
>they are obviously inspired by Imperium of Man from 40k.

So they are good guys ?
>>
>>167496619
So they're good guys?
>>
>>167496619
Good guys XDXD LMFAO!! Death to Heretics xP
>>
>>167496678
>>167496743
There are no good guys in 40k
Tau probably come closest and they're still shit.
>>
>>167497185
>There are no good guys in 40k
The Imperium is pretty good. They just do it poorly.

They're like scared little childrens : trying to do good, but do it in an excessive way.
>>
>>167497185
>There are no good guys in 40k
Yes they are.
As much shit Imperium gets, everything they do is pretty much justified seeing how they are besieged on all sides and every other faction wants them dead and cant be reasoned with.
>>
What faction main quest should I record next?
>>
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Wth am I supossed to do
>>
>>167497973
Rule the waves, duh.
>>
>>167497973
>stop playing shittiest CIV to date
>start playing superior IV
>>
>>167336221
>the stellaris mod archive is thousands of folders all with random strings of numbers for names

Is this a joke?
>>
>>167498819
Just use Skymods.
>>
How many persons is one pop in Stellaris? One billion?
>>
>>167497916
>>167497351

With Roboute Guilliman finally waking up and seeing the inept and corrupt to the core ecclesiarchy running the show, he either gonna get a stroke and die or start to kick some ass and take down names to reform the Imperium.
>>
>>167500132
Wait, the plot is finally moving forward? I thought the Gillman died and the Emprah's toilet was failing.
>>
>>167500257
I remember girlyman getting poisoned and put on stasis because no known cure in Imperium. Primarchs are waking up left and right right now. Cadia got blown up and Eldars woke Ynnead up atleast partially, fracturing the Biel-Tan craftworld in the process.

GW is going to have bigass brawl between Chaos, imperium and Eldar to either advance the setting to next rulebook version. OR they are going to do Fantasy to it and enrage everyone.
>>
>>167497973
Stop playing the worst civ game.
>>
>>167500475
>Cadia got blown up and Eldars woke Ynnead up atleast partially, fracturing the Biel-Tan craftworld in the process
Shit nigga, that's pretty big.
With Cadia out of the way, Failbaddon the Armless can fuck up the Imperium big time.
>>
>>167500475
>Cadia got blown up
Still mad as fuck about it.
GW shot themselves in the foot with that shit.

Hope Emps wake up and removes xeno.
>>
>>167500632
Not really. Cadia worked as a Gateworld that made it safe and fast to move for Eye to normal space. Without it you have to rely more on demons not being cunts and telling you to turn at the wrong crossing.
>>
>>167501058
It also functioned as one of the last things stopping the eye of terror from expanding and it's the transition from and to the eye that fucks up travel. Inside it chaos has perfect mobility.
>>
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Holy shit. The AI in Civilization games has always been idiotic at best, but Civilization VI takes it to a whole new level:

1. It is apparently impossible to maintain a good relationship with any other civilization unless you're losing on purpose. You can give them gift, help them in war, save them from barbarians, establish trade routes, whatever you want. Doesn't matter. You get +10 point for all that and -9001 points for building one more wonder than they did.

2. They build cities in the most retarded places. As soon as you meet an AI player, its first priority becomes to settle as many cities in-between yours as he can to cockblock you. And I know they're shit cities: I've captured them often, they barely ever build anything there. They just do it to fuck with you. And since it fucks with THEIR performance even more than it fucks with yours, they're essentially cutting off their own noses to spite their faces. THE AI ISN'T EVEN TRYING TO BEAT YOU. IT'S TRYING TO MAKE YOU AS MISERABLE AS POSSIBLE.

3. They just lost a war to you where you razed three of their cities, they denounce you, they fuck with you with their spies... Then they ask "Pretty please give me 20 gold per turn and that unique resource you got from a great person. For free." Then they get mad when you say no.

4. They are fucking incompetent at dealing with barbarians. They'll leave a barbarian camp alone for 50 turns, and of course those red assholes only target you despite the other guy's town being right next door. So, you finally decide to wipe it out, get there, almost kill the unit in the camp... Then the other guy shows up with his spearman in 1928 AD, last hits the barb and captures the camp. COULDN'T DO THAT EARLIER, NO SIR.

And that's on top of it not only cheating, but every single one of them ganging up on you (though that's par for the course in Civilization). Whoever designed the AI this time around thought "I don't want the AI to beat them, I just want it to make them ragequit".
>>
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>>167501915
>they denounce you, they fuck with you with their spies... Then they ask "Pretty please give me 20 gold per turn and that unique resource you got from a great person. For free."
That shit is honestly one of the dumbest fucking things in that game. Yeah, I am sure that gifting them this resource will make them stop hating the shit out of me.

Also I don't know if it's just Gilgamesh being a fucking idiot but I actually had the AI declare a war on me when they were so badly outgunned that it made the colonization of Africa seem like a series of extremely fair fights. Did they forget to tell the AI that pikemen can no longer beat tanks?

My favourite thing though is when the AI is sending missionaries at you, you intercept one at the border and take him out and then they yell at you to stop converting their cities. Fuck you, just fuck you.
>>
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>>167502312

>Also I don't know if it's just Gilgamesh being a fucking idiot but I actually had the AI declare a war on me when they were so badly outgunned that it made the colonization of Africa seem like a series of extremely fair fights. Did they forget to tell the AI that pikemen can no longer beat tanks?

I just had something like that. I went full science and was in the information era while the closest guy was still in the medieval times. Anyway, out of fucking nowhere, England declares war on me. What does the cunt send?

One warrior escorting a fucking settler and two knight. Against machine guns and mech infantry.

I hadn't even had any contacts with her in about 50 turns. She was just mad because I had finished a wonder. She was on the other side of the continent. So, I killed the warrior and the two knights, stole the settler. Nothing else happens for 8 turns, then she proposes peace where she gives me 2 gold per turn and gives me bananas. Then she settles a city right next to mine, except mine is on plains next to a bunch of resources and hers is in the tundra with fucking nothing.
>>
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>>167501915
>>167502312
Good thing i haven't bought that piece of shit.
Nothing make me more mad than AI not having any other external politics model than just "fuck with the player as much as you can".

Fortunately both Aurora and Distant Worlds dont have that, i had some very successful friendships formed with AI in those games ( pic unrelated ).
>>
>>167501915
>2. They build cities in the most retarded places. As soon as you meet an AI player, its first priority becomes to settle as many cities in-between yours as he can to cockblock you. And I know they're shit cities: I've captured them often, they barely ever build anything there. They just do it to fuck with you. And since it fucks with THEIR performance even more than it fucks with yours, they're essentially cutting off their own noses to spite their faces. THE AI ISN'T EVEN TRYING TO BEAT YOU. IT'S TRYING TO MAKE YOU AS MISERABLE AS POSSIBLE.
>3. They just lost a war to you where you razed three of their cities, they denounce you, they fuck with you with their spies... Then they ask "Pretty please give me 20 gold per turn and that unique resource you got from a great person. For free." Then they get mad when you say no.
Well, at least they behave like human players.
:^)
>>
>>167497973
>still playing this piece of shit
>>
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>>167497973
Don't worry, queen Victoria of the United Kingdom of Britain and Ireland will save you.

The other Victoria.
>>
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>>167502628
Wait for the expansion. Hopefully, we'll get a repeat of Civilization V where the game actually becomes good.

Also, unrelated: What the fuck is wrong with barbarians this time around? There's so many of them, camps never stop spawning AND THE GAME DOESN'T TELL YOU WHERE THEY ARE WHEN THEY SPAWN, IT JUST PLAYS THAT SOUND EFFECT.
>>
>>167336221
>about to become a normal, functional member of society
>no longer a fat bastard who gets winded by going to the second floor
>completely forget about games for 2 years
>visit 4chan to see what's new
>see this general
>STELLARIS
>ENSLAVE THE UNIVERSE
>PARADOX AUTISM IN SPACE
>BUILD SHIPS
>UNBIDDEN
>SURVEY PLANETS

Holy shit what can I do? I'm afraid I will turn into an autist if I start playing 4X games again (not to mention the hundreds of hourse playing gsg).
>>
>>167502991
I'm hoping the expansion will include an overhaul of the UI because right now I could spend hours complaining about it.
>>
>>167503141
Turn off the computer, go take a walk. Go to the bar, find a slut and fuck her.
>>
>>167503141
Just play those games.
Its impossible to revert to fat autist ways once you touched the heavens of gym and self improvement.

Source - me, recovering fatass.
>>
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>>167503141
welcome back brother
I couldn't find my "don't forget, you're here forever" pic
>>
>>167503141
Stellaris will leave you bitter rather than satisfied.

Wait for Banks update.
>GENOCIDE
>HAPPY DRUG CITY
>BRAVE NEW WORLD
>CLONES
>LIVESTOCK PEOPLE
>SOYLENT GREEN
>DYSON SPHERE
>TURN PROUD ARROGANT SPACE ELF INTO FUCKBOYS AND COWS
>>
>>167503242
The UI in IV wasn't great but it was functional. The UI in V was worse. And then somehow VI is even worse than that. I don't know how they do it.
>>
>>167503242

>the UI
>event buttons unresponsive
>no event button for barbarian camp spawns
>if you keep unit cycling on, it completely fucks you over by randomly cycling to one unit for one second, then cycling to another
>hovering over a hex to make the hex details appear takes forever, sometimes doesn't fucking work
>>
>>167503272
I convinced myself that I won't follow worldly pleasures unless they help me. Sex isn't one of them. That's why the dilemma.
>>167503337
I hope I won't. I just remember those "fun" days when I used to play CKII for 12 hours just to convert Scandinavia to Islam.
>>167503458
This is true. I will be here forever. It's just that I'm no longer fat.
>>167503474
I'm going to pirate the game to see if it's good. Will buy it once it release a complete version with all expansions and DLCs.
>>
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>>167503540
>>167503552
>need to press a button to see what tiles your citizens are working and to reassign them
That shit pisses me off more than it has a right to.
>>
Anyone here played Civilization: Call to Power?

I kind of wish they'd bring back the future techs they had in that one.
>>
>>167505028
The second/third waves of expansion into the sea and space were pretty great and something I'd love to see in a good 4x again. The major problem those games had though was that because the tech tree was so long you often won before you got past the modern era and seldom got to enjoy the silly shit up there.
>>
>>167497973
>tall
kek

I love doing weird janky starts like that just to see how far I can get.
Did you play that game, or did it get binned?
>>
>>167503540
The UI in IV was ugly but at least it did what it was supposed to
The UI in V was fairly pretty, had some problems, had some missing info, but you could get used to it. Also, the Civpedia was legit amazing in V.
The UI in VI is just...what the FUCK were they thinking? And the Civpedia is just trash.
>>
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>>167507036
>Civpedia is just trash
DUDE KILIMANDJARO LMAO
DUDE WIFI LMAO
DUDE RUSSIAN LMAO
DUDE FUCK LEONIDAS, HAVE A LITERAL WHO LMAO
>>
>>167507386
Are you talking about Pericles? You mean Gorgo right
>>
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>>167507036
How in Lord Kek's name do you go from this
>>
>>167507507
>Lord Kek
pls stop
>>
>>167507471
Who the fuck is Gorgo?
>>
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>>167507507
..to this

did a patch make it less shit or is this still up to date?
>>
>>167507575
kek
>>
>>167507507
>>167507638
Not to mention incredible civopedia in Alpha Centauri.
>>
>>167507731
I liked the encyclopedia in Shogun 2.
It's always a nice addition to a game.
>>
>>167506932
It was just my second game so I don't want an abomination, can send save to you in case you're interested
>>
Why Dyson spheres? Dyson swarm makes more sense and is actually doable.

I need the diameters of Paradox ringworlds too.
>>
>>167508083
I understand what a Dysaon sphere is, but a Dyson swarm?
>>
>>167508231
If I understand it correctly, instead of a big ball around a sun, it's instead a cloud of solar-power collecting... Things? Around it.
>>
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THE PIGS ARE FOND OF YOU ANON
>>
>>167508231
>>167508432
But that is counterproductive..
Purpose of Dyson Sphere is to capture energy, Dyson Swarm leaves gaps in between them so energy escapes ..
>>
>>167508575
But presumably also requires far less resources to create.
>>
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>>167508575
Even with stellaris tech it would be very long and hard process to cover a star with a structure that can withstand the forces that try to tear it apart.

Dyson habitats are silly shit and should be in the game tho
>>
>>167508706
That looks good.

Almost make me forget how shit I am at city simulators.
>>
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So I finished an event chain from the more events mod and got this trait applied to my primary species. Jesus christ that is some bullshit.
>>
>>167508575

I don't think you know what counterproductive means.
>>
>>167495927
The only quest I've done that hasn't devolved into shit was the lumeri, and that's probably cause I was just skimming over the text
>>
>>167509361
>entire purpose of Dyson Sphere is to capture energy of the star
>Dyson sphere captures all of the energy because it encompases star enitrely
>dyson swarm would allow much opf the energy to simply escape

If that isn't counterproductive i dont know what is..
>>
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>>167508892
The way I've achieved so much is I do it in stages so I don't get bored. I have many different projects going on and do a little here and a little there. That Prominade is 3 weeks worth on and off.
>>
>>167509587
The way I don't achieve anything is because I'm just shit.
>starts Cities Skylines
>decides to stock up on money
>but need firemen, and sewers and shit
>loses money like crazy
>build more houses
>notice something wrong
>see I have put the sewer exit before the water entrance, so the cities is drinking its own piss
>>
>>167509582

Yeah, that's what I said. You don't know what counterproductive means. Doing something less efficiently is not counterproductive. If it was somehow losing energy, it would be counterproductive. It would be doing the opposite of what was intended. Doing what you intend poorly is not counterproductive.
>>
>>167509582
Much easier to make smaller solarcollectors compared to fuckoff huge structure around the star.

/tg/ actually just had a nice thread about superstructures >>>/tg/51530619
>>
>>167509790
If the entire purpose of something is to capture energy, building huge number of small things that do it poorly instead of one big that does it perfectly is counterproductive.
>>
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We are going full 40k
>>
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>>167510647
>>
>>167509964
No he's right. Counterproductive literally means "something doing the opposite of what it was intended to do"

So for a dyson swarm to be counterproductive it would have to result in a net loss of energy compared to what was require to build and upkeep it. If it is merely less efficient at capturing energy than a dyson sphere then that is all it is. Inefficient.
>>
>>167509964
Have you considered how much more energy you would need to build such a structure
If you wanted to do that around the Sun using the Mercury Orbit as your basis you would literally need more material than exists in the entire solar system, including the Oort cloud, and even if you built it it would very quickly collapse under its own weight if built normally, and even if you used supermaterials it would heat up because no material has 100% efficiency in converting something to heat and so on. It would also have detrimental effects on the star itself because if you made it reflective, the star would grow slightly hotter over time, making it fuse faster, which makes it hotter faster...
>>
I have a bronze age planet in my system
My humans are militarists and xenophobe
how can i clean the planet from these primitives to colonize it?
>>
>>167511763
Invade and purge ?
>>
>>167511807
how?
>>
Will you turn Earth into a ringworld?
>>
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>>167511889
>produce assault troops
>load on transports
>click on the planet
>wait till they are grinded into dust
>choose purge all option from the menu

Nigga it aint rocket science.

>>167512145
>messing with blessed Gaia

Fucking heretic.
>>
>>167512145
I'm going to build a dyson sphere around sol and let the pre ftl humans freeze to death.
>>
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Another 10 hours in paint - Craver main quest - Virtual worshipping cuck route.
>>
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Post your galaxies!
>>
>>167512145
I'll be tempted, that's for sure.
>>
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>>167512680
>>
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>>167512680
>>
>>167512145
>Niven ringworld surface area:6×1014 sq mi (1.6×1015 km2); 3 million times the surface area of Earth.

Paradox ringworlds are teenyweeny.
>>
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>>167512680
>implying
>>
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>>167513001
>underbeard imperium
>>
>>167513116
Space dorfs.
http://steamcommunity.com/sharedfiles/filedetails/?id=691347235
Outdated but works just fine.
>>
So, If you want to play as collectivist, you must pick Harmony traditions now?
>>
>>167513207
oh fuck this mod still works?
>>
>>167512680

How do you hide the UI? Is there any place with a map of the galaxy or evolution of the galaxy?
>>
>>167513272
Seems to be working just fine.

>>167513323
Ctrl + F9
>>
>>167513272
>>167513353
>>167513207
If its just some portraits and namelists, it should work fine.
>>
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>Not turning xenos into livestock for food.
>>
So, I guess I won't be able to play as Neural Network Administration anymore. Science Directorate seems like a good substitute.
>>
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>>167513517
>vlcsnap
My niggah.
>>
>>167512652
So does every quest branch once at the beginning, and every choice after it is just a reward choice?
>>
>>167512652
You're doing God's work, anon.
>>
>>167514056
No, every new stage of the quest has a branch and you can switch em up to get better rewards as much as you want. Some decisions do affect later quests, but not all of them.
>>
Are fortress and defensive stations useful for anything? Since the game encourages doomstacks, is there any point to them?
>>
>>167514435
Yeah. It delays the enemies and keeps them busy while you're killing their kids and raping their wives.
>>
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>mfw my fleet can cross the galaxy in just 5 jumps with the new jump drives
>>
>>167514435
they're good for stalling enemy fleets
>>
Should I take the risk and pick jump drives in the middle of a War in Heaven?
>>
>>167514283
What faction and route should I do next?
>>
>>167513981
>Fucked-up aspect ratio

The ironing
>>
>>167514875
Don't begin shilling your communist bullshit, it works nice. It's just the screenshots that are fucked.
>>
>>167514820
What's the most grimdark route of any faction?
>>
Should I build clone factories in my core worlds and then send them to my sectors to be garrisons or is it too expensive?
>>
>>167513517
>>167513981
>still uses vlc
>>
>>167514929
>it works nice

Maybe if you're blind.
>>
>>167515217
>hurr durr
Fuck off.
>>
>>167514326
Ok cool, I haven't replayed any faction so I didn't know how it worked. So basically quests now allow you to specialize in an area, like how factions are specialized already?
>>
>>167514820
Do sophons but not the war one. The war one for anyone wondering is that enfer goes rogue after you encounter the dark sophons
>>
>>167515000
2 I already posted in this thread are the grimdarkest - Religious Cravers and Militaristic UE.
The other factions aren't as serious.

>>167515342
Yeah, it's mostly about sticking to a political affinity of your choice and getting nice bonuses along the way.
>>
>>167491878
>>167491987
What? How come I've never seen it? What's the spiral that it produces?
>>
>>167492013
They talked about spiritualists getting temples to boost unity, so I'm not sure that's true.
>>
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>>167515287
>>
>>167515619
>Rule 3
>You will not post any of the following outside of /b/: macro image replies
>>
>>167515536
I think spiritualists get temples but those are the only ethics buildings I've seen mentioned
>>
>>167515463
Ok. I actually haven't played Sophons at all, which is weird, considering I already beat Endless difficulty with everyone else. I guess I was too annoyed by their memery in matches against them.
>>
>>167515470
What galaxy are you playing on, I feel like most of my games are determined on wether I start isolated or not, is disk the most "fair"
>>
>>167503581
>once it release a complete version with all expansions and DLCs.
That won't happen. Look at CK2.
>>
>>167515884
What memery
Also they aren't that good in early access because of accelerated tech. They don't have enough time to leverage there advantage I think
>>
Are robots immortal in Stellaris? Once you get a robot leader, does it ever "die"?
>>
>>167508575
Not really. The component parts can be made fo the same material, just not attached to each other. And even if you leave gaps, that's just money saved that can be spent putting orbital solar panels around an entirely different star. Hell, you can even strategically place the gaps so that all the planets in the system don't get frozen, like Paradox's sphere does.

There's also the substantial benefit that dyson swarms can be made with materials that are possible right now, while a dyson sphere can't hold its own weight if made out of any material known or theorized to exist.
>>
>>167516048
I believe they are mortal. I always assumed it's because of something like their neural network only has so much space and after a while the accumulated data from a lifetime of experience causes it to slowly lose efficiency and then cease functioning altogether. Essentially they go senile and then die when they get old just like us.
>>
>>167510647
No it's clearly an SCT not a STC don't sue us.
>>
>>167510878
How much is 20? That seems like it could be a "turn off this mechanic I don't like" option.
>>
>>167515907
If you want the most fair galaxy do the Spiral-4 with 1 constellation. You all spawn in your little segments with some minor factions, there's no early game fuckery with forward settling, you have an easy chokepoint and main brawls happen over the centre, where the academy and some more minors are located. I did most of my Endless playthroughs on this map. Twin elliptical is also decent if you want to have a slightly more tense early game, since the map is essentially 2 big ass galaxies with a small link in the centre you and your opponent can settle around without stepping on each other's toes. Never play on Spiral-2, it's a fuck fest decided by who forward settles the opponent faster. Also never set constellations on anything other than "unique", unless you want to spend the majority of the game alone jerking off.
>>
>>167516048

They live about 160 years in the current game. With the ascendancy post-humanism, it is likely that leaders will become immortal.
>>
>>167513031
The mega structures are really disappointing in general. I hope we get an analogue to CK+/HIP not long after Banks.
>>
>>167516641
I was playing with six factions, so the two arms that spawned with two factions were kind of boned
>>
So, will space soviets be Fanatic Egalitarian, Science Directorate in Utopia?
>>
New bread when?
>>
>>167516832
I wanted to play with more factions too, but current maps aren't big enough for that in my opinion. Even with 4 factions I usually have to wage constant wars just to keep enemy borders from swallowing me.
It's strange that Endless difficulty does very little to improve AI's combat performance or productivity in creating new fleets, but it gives them absolutely obscene border growth that you can't possibly contest, even with UE.
>>
>>167465014
What difficulty you playing?
FE get bonus to ship ho and dmg so on higher difficulties they are much stronger and I don't know if crisises get something extra.
>>
>>167517487

I think it is a problem crisis don't scale very well with different galaxy sizes and technological lvls. Unbidden rape small galaxies, while they get overwhelmed in bigger ones.
>>
Two crisis at once, when?

https://www.youtube.com/watch?v=1nFJBhDJNZo
>>
>>167517002
What mods are you using to make battles like this?
>>
>>167518460
see
>>167446925
>>
What Crisis should replace robot rebellion now that you can turn yourself into robots?
>>
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>>
anybody know the console commands to spawn the end game crises?

it should be something like event crisis 1000 right?

every time i try to put that in it says "Could not find event"
>>
>>167519735
Now this looks like a XCOM map.
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