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/agdg/ - Amateur Game Dev General

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Thread replies: 765
Thread images: 152

File: RluMrI.png (355KB, 891x605px) Image search: [Google]
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Just like make comfy game!

> Current Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>167123968

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Oh shit comfy jam started already
>>
How do I start making basic AI in Unity? I want to make an attack helicopter that moves towards you, stops, then shoots. No pathfinding needed.
>>
>>167173080
does it even count if it has one participant in it
>>
>>167172973
Who here is doing the comfy jam?
>>
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Repostan. What do you think?
>>
>>167173161
If you can't do what you just described, do you need to learn programming first?
>>
>>167173235
You're going to have a hard time with pixel-perfect shit in unity. It can be done, but it's a test of will.
>>
>>167173161
A coroutine is perfect. First you have a loop where you constantly check if you're close enough - if not, move towards the player and yield. Then you yield to wait for some time (assuming that's what you mean by "stop"). Then you shoot, again maybe with a loop where you fire and yield until the next shot can be fired.
>>
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reposting:
so I started coding my rpg game in Unity because I'm familiar with C#, and now I've realized that I want to make it 2D instead of 3D

my first inclination was to just use RPG Maker but I really don't want to use Ruby

so is Unity that bad for pixel-art-based 2D or is it just a meme? is it worth it to switch engines and recode it all? if so, what engine?

>>167172391
but is it possible to keep it pixel perfect? I mean if I spend all my time fighting with Unity to get it to work with pixelshit, will that waste as much time as re-writing my code and re-learning how to use another engine and language like GameMaker and C++?
also isn't GameMaker kind of limited compared to Unity?
>>
>>167173263
Cool
>>
>>167173171
It has one submission, and 41 theoretical participants
>>
>>167172001
>>167173368
If you're familiar with C# you might like Monogame for a 2D game.
>>
>>167173308
I assume that was meant for me
>>167173368

can you recommend a good engine for pixelshit? are there any that use C# or am I stuck with GameMaker?
>>
>>167173315
Wow, thanks. Didn't expect a helpful answer on aggy daggy but I am going to start on this.
>>
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QUICK
I need a mystery set mostly in a village next to the main town
>>
>>167173475
People will also refer you to a "state machine" but a coroutine is literally a state machine that is nicer to write.
>>
>>167173508
the dad created the town for his daughter because they have some sort of trauma or some gay thing like that
>>
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Its a bag of balls.
>>
>>167173263
top-tier ideaguying
>>
>>167173508
The village Anri was a quiet and somewhat popular tourist destination of the budding urban development next to it when suddenly people from the city who visit the village wake up with their teeth, eyes, fingers and toes turning into brittle rock yet the village people themselves appear unaffected
>>
>>167173263
spining bolt should be chargeable. the most ammo it charges the bigger the bolt.

until you can do a giga drill breaker
>>
>>167173508
There's a man walking around the village using the same roads all day all night for years. Nobody knows why.
It's actually a real story from my town
>>
>>167173343
>overwatch is not anime
https://www.youtube.com/watch?v=0zo3F7-G9ss
>>
>>167173905
>spoiler

ahahha v-very f-f-funny anon..

are you serious
>>
>>167173508
Don't know if you used it yet but here goes:
Some kind of cult with shrine maidens or whatever trying to summon a god, something in the vein of silent hill or fatal frame, the wet girls edition
>>
>>167173841
That's exactly what I have in mind. All the alt-fires requires a charge-up and consume more ammo.

The spinning bolt is a DoT basically, it sticks to enemy robots and continues spinning, drilling into them. If they die/break before it looses its spin it jumps to a new nearby target.
>>
>>167173417
that looks good thanks

do you feel like GameMaker is too limited or amateur for a good 2D RPG?
I don't want to use the weird blueprint-type things that it has. just code.
>>
are there any resources for learning art in a context of video games? im completely hopeless with art and its holding me back in every project
>>
>>167173508
a small village has been built atop a giant fungi network. unknown to everybody, every hundred years, this network emits pollen which have hallucinogenic effects on humans.

that's the solution. the mystery is that there's a village where people have suddenly started to commit horrific self mutilation claiming that ghosts have told them to do so.
>>
>>167173508
dead bodies have disappearing from the main town from cemeteries and morgues then appearing in the small village days
>>
>>167174008
Well, partly. I'm not sure about nights, but every day, no matter how cold it is he does this for hours. He's definitely not mentally well. His mother takes care of him as far as I'm aware. Back in the day when I was in school, the urban legend was that he went insane from learning too much.
>>
goddamn it, please tell me im doing my UI logic wrong. i have a few flags that define basic behaviors (can be moved, is visible, is selected, is enabled, etc.) and i keep ending up with spaghetti code such as
void UI::Button::OnMouseRelease(UI::Element *element) {
selected = false;
if(enabled)
state = default;

if(element == this)
Action();
}

what is the right way to do this shit? the more flags the more complex something as simple as this gets
>>
>>167174306
>spoiler

You try to kill him, the mentally ill only suffer
>>
>>167174187
If you're comfortable with writing code then you will be very limited by GM. GML and the IDE in general have very little as far as abstraction goes, just scripts and game objects (which are not OOP objects). You will have to trade off code duplication with tons of boilerplate and inefficient code.
>>
>>167174245
that's not bad

could even have a fungi aesthetic to it ala Silent Hill 4.
>>
>>167174306
>I'm not sure about nights, but every day, no matter how cold it is he does this for hours. He's definitely not mentally well
dude where are you from because i do know a poor guy that walk every day the same road in my hometown and yes has mental problems
>>
>>167174403
Coroutine (state machine) and IMGUI.
>>
>>167174409
He's pretty zombie-like with that blank look in his eyes, where it doesn't seem like he's even looking at anything. I'm not sure if he can even be killed.
>>167174482
Lithuania
>>
>>167174554
>Lithuania
just give him some potatoes that will end it
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>>167173905
>>167174306
>>167174482
>>167174554
... Walk picture 1 February 2017 ...
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>>167174554
>Lithuania
well thats just unsettling because i am from another country and the guy has the same behaviour you described,maybe walking for hours its a peculiar of a specific mental illness?
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>>167174518
well shit, i feel stupid now, didnt even consider using as FSM for this, i guess that is a much cleaner way of doing things
>>
>>167174692
maybe they keep the world spinning
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>>167174306
>>167174554
I knew a guy like that around my neighborhood.

Except he was black so he always got stopped by the police, but he was otherwise always there.
>>
>>167174758
Yeah but don't use a FSM with an actual machine that switches or whatever.
http://boreal.aggydaggy.com/programming/2016/05/25/mean-clean-state-machine.html
>>
>>167174414
interesting.

I may end up sticking with Unity to finish the game just because I'm lazy. I guess after the game is done I decide if I want to get rid of the placeholder 3D graphics and rewrite in 2D, however hard that may be..

is it just an issue of scaling or the camera or what with pixelshit in Unity?
>>
>another day spent making assets instead of coding
TOMORROW
I SWEAR TOMORROW

PLS FORGIVE ME SHIA
>>
>>167174465
well no, it's supposed to be a mystery. there are few indicators of what's really going on. it's village which looks completely normal at first glance, except for the fact that people have recently began to cut their fingers off.
>>
>>167175143
Well if you don't want mixels or rixels you have to render to a texture first and then scale up that texture instead of simply zooming in the camera or something. And when drawing to that texture you still need to round off positions so that you don't get seams.
>>
Know any tips or helpful guidelines to creating a decent story? I feel like my stuff would be all over the place. All I know about writing is the word 'climax' so I'll make sure my story has that.
>>
>>167175316
nobody cares about mixels and rixels, don't fall for this meme
>>
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Intense discussion about eye size and stuff you guys had in the last thread, meanwhile I made her eyes smaller and made tiny proportion adjustments and everything seems a lot better now.
That frozen webm was creepy, I had no idea how close I was to that.
>>
>>167175404
Fucking puns, everywhere
>>
>>167174885
im not seeing the difference here?
by FSM i just mean a regular old DFA, which is what it seems you linked to; i just glossed over it quickly.
doing anything more fancy for this seems overkill.
>>
>>167175431
I said IF he doesn't want them you butthurt faggot.
>>
>>167175431
I care about mixels and pixels, faggot
they look fucking ugly. they just scream "2016 le indie retro numale PIXEL art game"
>>
>>167175509
>>167175528
nobody cares about mixels or rixels, don't fall for this meme
>>
>>167175440
waifu material.
i wish i was a good artist
>>
DESCRIBE YOUR GAMEDEV EXPERIENCE WITH ONE IMAGE
>>
>>167175478
Well, "DFA" isn't an implementation. There are good ways and bad ways to implement a state machine. What I linked is a good way to code one, regardless of the complexity.

In reality, each state will have different data associated with it. This is much harder to deal with properly if you're using an enum and a switch (unless your language has proper algebraic data types, and since you're using C++, it doesn't) - you have to use a tagged union which doesn't play well with RAII. And if you do want to extend it to what would traditionally require a stack of states, there's virtually nothing extra you have to do with that code (the states themselves embed the stack, which works really well).
>>
>>167175316
sounds like a pain in the ass!
maybe I should just learn how to 3D model,
>>
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>>167175673
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>>167175440
I don't if it was the angle, but the eyes looked too close on the last one.
>>
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>>167175673
It's non-existent.
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>>167175673
>>
>>167175617
If "nobody" cares then what's the big deal if another dev doesn't want them? You think you're the big man for saving them a bit of work even though they think it's worth it? Or is it because mixel/rixel talk inevitably ends up mentioning that Unity doesn't provide any means to prevent them out of the box even though it's a pretty basic thing?
>>
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>>167175673
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>>167175440
Can't wait to fap to your game.
>>
>>167175950
refer to
>>167175617
thank you
>>
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>>167175673
>>
>>167175750
ah in that sense, yea i completely agree. desu the article is also really close to how i usually do my own state machines.
>>
>>167176015
Not an answer.
>>
>>167176015
t. nodev with no better way to spend his time than b8ing and shitposting
>>
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>>167175673
>>
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>>167175673
>>
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>>167175673
Feels good
>>
>>167169127
>>167169127
>>167169127
>>
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>>167175673
>>
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>>167175673
>>
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>>167175849
>>
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>>167175625
>>167176004
Thanks.

>>167175835
Shouldn't be problem anymore.
>>
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>>167175673
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>>167175673

>>167176376
please tell me you arent just a beginner?
>>
>>167176448
REEEEEEEEEEEEEEEE WHY WOULDYOU EVEN BUILD SOMETHING LIKE THAT
IT'S TRIGGERING MY AUTISM
>>
>>167173508
Ghost of a legendary street racer haunts the back roads connecting the city to the small village. A few locals reported seeing a white car move at impossible speeds in and out of turns, never able to catch up to it.
>>
>>167175440
eyebrows need to be ticker. the new zelda spoiled me
>>
>>167176376
How is the rest of the body going?
>>
>love2d
>lua
when will these memes end aggydaggy?
>>
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>>167175673
1/3
>>
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>>167175673
2/3
>>
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>>167175673
>>
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>>167175673
Basically
>>
Does anyone a good C compiler for windows? I am trying to code in notepad but I can't find anywhere to get a compiler running
>>
>>167176963
Not gamedev. Install Gentoo.
>>
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>>167175673
and now you are thinking. Oh you fucked up, posting the images in wrong order

and that is my fucking gamedev experience
>>
>>167176963
Visual Studio will provide you a C compiler.
>>
>>167177059
so meta, I love it
10/10
>>
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Started experimenting with bringing hand-painted clouds into UE4 and attempting to replicate Makoto Shinkai's artstyle. The default sky sphere is quite limiting and will be thrown out but I can already see it happening with 10-20 layers of clouds and am quite happy with current results. My drawing skills are shit but it will get better.
>>
>>167176697
>bashing on an industry standard scripting language
>scriptkiddie detected
>>
>>167175673
>>
>>167177075
Thanks!

>>167177004
/g/ couldn't code their way out of theoretical paper bag
>>
>>167177307
Still, C isn't gamedev. Or shouldn't be, anyways. No reason to make a game in C.
>>
How hard is it to write a side-scroller / platformer in C# Visual Studio? I've never not used an engine before.
>>
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>Need to make art
>No skill at it
>Don't want to do it either

Im a programmer not an artist
>>
>>167173080
hell yea, gonna make a game thats really boring with no gameplay and has rain sound effects. comfy 2 the max. i love being a comfy tard. maybe ill even put an orange filter over it for maximum comfy hehe
>>
>>167177410
Same, I love shitposting instead of making games ahah

Faggot
>>
>>167177379
>C# Visual Studio
The IDE is irrelevant. Use Monogame. It's not that hard. Use composition over inheritance. Use generators (yielding) instead of hand rolled state machines.
>>
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>>167176508
>>
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>>167176467
I didn't do a lot of 3D stuff before but i have like 15 years of drawing experience.

>>167176598
I got you.

>>167177390
I'm also a programmer, just practice, it'll get better.

>>167176602
i'll start with the new version later today now that I'm mostly okay with her head.
>>
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>>167175673
https://www.youtube.com/watch?v=Kxfo8ILpwjA

>>167177882
that must have very bizarre power delivery
>>
>>167177893
I actually love modelling, but rigging and texturing will fucking ruin me. Don't even mention animating after that mess.
>>
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>>167177519
is this composition?if so i full support this statement
>>
>>167178020
Yes.
>>
>>167177519
>Use composition over inheritance
>>167177519
>Use generators (yielding) instead of hand rolled state machines.

y tho
>>
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>>167176119
>>
>>167177519
>The IDE is irrelevant.
You're saying one isn't better than another? Lol
>>
Is anyone else here working on more than one project? How do you handle the situation? Do you have main project you work on and when you get tired of it, you work on side projects and then come back to main project or do you work on them all equally?
>>
>>167178312
>Source bowling

I'd play it!
>>
For mobile games, do you make menus and gui with graphics and click events, or do you use the gui editor for your platform?
On android you'd use android stuidio and xml, on iphone you'd use xcode.
>>
>>167178312
Don't post ever again please
>>
>>167178657
I am working on two projects at the moment. My main got fucked when GM:S force updated itself without permission and broke a bunch of shit used to work. After that happened I switched to a different, 'faster' project just so I could get something out while I slowly piece the original back together.
>>
programmers just dont understand good game design. they try but can not calculate the formula for fun. they just dont get it
>>
>>167177519
not him but what do you need for monogame? just visual studio or will monodevelop work with it? and then install monogam after installing one of those?
>>
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>>167178804
>tfw currently on same exact situation
are you me?
>>
>>167178819
Programmers are the only one who know game design.
>>
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>>167176550
that's actually a thing
>>
>>167179004
N-NANI?!?!
>>
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>>167179004
>>
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Comfy (not) progress!
Refactored some code and worked a bit on the quest system, nothing concrete yet though. I'll try to get it working tomorrow.

I need comfy sea music (something celtic sounding like WW), any musicbros around?
>>
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>>167175673
>>
>>167178952
then why isnt their job title game designer
>>
>>167178952
Programmers are physically incapable of understanding game design.
>>
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>>167175673
>>
If I wanted to have a list of soldiers and their stats and wanted to assign them to specific buildings, would it just be a matter of 2 inventory systems and moving the soldiers between the two?
>>
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>keep finding things that have to be implemented
>finding bugs
>basically making antiprogress
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>"progress"
Actually some invisible progress. I made the whole enemy loading system with the assumption that Unity could deal with nested prefabs.It can not.

Also I believe this weapon would be op for mouse users.

One more big mechanic to go before it's pretty much only content creation. Why cant I bring myself to do it.
>>
what version of (free) Visual Studio is good with MonoGame? I'm finding conflicting things online about whether it supports 2010 or 2013 or 2015 versions.
>>
>>167178753
There has to be somebody who made a mobile game before.
Anybody.

How did you make menus?
>>
Any tips on handling scope? My projects seem to snowball out of control and self-destruct. It doesn't come down to feature creep, just managing the amount of content for a project. I end up with a blueprint so large I would never finish it by myself.
>>
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What kind of info do you think is important to display in a save file for an RPG?
I'm thinking sprites of each character in your party, full time spent playing, current chapter, maybe the date of the save. Anything else I should consider?
>>
>>167178312
Jesus christ. Why is this allowed?
>>
>>167179642
Mobile development isn't very popular here
>>
>>167177239
>industry standard
that's not javascript or python
>>
>>167178082
Because it's better. Google "composition over inheritance" and you'll find a billion reasons that I can't be arsed to write here, it's a well-accepted fact even within the hardcore OOP community.

Yielding vs. rolling your own state machine, that's a bit more subtle, but simply put, the C# compiler transforms generators into state machines. Take this simple state machine in pic related, here's the code:
https://hastebin.com/isifohazak.cs
It's not as nice as it would be if C# supported coroutines proper instead of just generators, but it works.

>>167178419
I'm not commenting on that at all. I'm saying the IDE isn't part of making the game.

>>167178839
Either.
>>
>>167176760
>>167176907
>>167177059
Why am I seeing WWD memes in /agdg/
>>
>>167179220
WOW WTF WAY TO STEAL MY GAME DUDE I HOPE U GIVE UP
>>
>>167179795
thanks for the explanation mate
>Either
can you see
>>167179620

all the forum posts about that are from years ago, wondering what works best with monogame 3.5
>>
>>167179220
You got a website or something? I would love to see more.
>>
>>167175254
can't have a game without assets

you are doing it
>>
>>167179930
VS 2015 works with Monogame 3.5, just make sure you download the Visual Studio version.
>>
>>167179743
It only takes one person to answer the question.
>>
>>167180017
I have squaredev.tumblr.com but I haven't posted anything in a long long time. I will make a post about this game though. Thanks.
>>
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>can't have a game without a-
>>
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>>167175673
>>
>>167180175
-utism. Pic related.
>>
>>167180036
thanks
>>
>>167180175
There is a bunch of text-based games.
>>
>>167179682
Current chapter is fine and well but I also like to know the location the save was made (Forest 1B,etc) as well as gold/money on hand.
>>
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>>167176957
what kind of panties are best for concentration?
>>
>>167179642
>How did you make menus?
html5 canvas item

>>167180490
plain white brushed cotton

shimapan is a garbage meme for niggas who dont even get comfy
>>
>>167177130
don't worry, crysis did it that way too
>>
>>167179308
That's why game design sucks today. Because idiots took over coders.
>>
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Added fake walls.
>>
>>167180129
Yea, you better. I wanna see some cool stuff!
>>
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>>167175673
>>
>>167179615
i thought this was top down until you landed
>>
>>167178312
pls delet this
>>
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>>167177893
Nice
>>
>>167180746
Have you a recent build for linux?
>>
>>167179839
>WWD memes
what the fuck is WWD?
>>
>>167180982
I guess you don't know where those images are from. Nevermind.
>>
>>167180863
There's one of the last demo day. Has a total of 4 downloads.
>>
>>167180490
On a group project, a cotton string, if possible in a warm color and with a little bow somewhere, and the color and bow apply to the assorted bra. You're not alone, so you have to be presentable, no?

If you're working on your own, go for something more comfy, like a bikini, and make sure you feels sexy in it. When you've found the comfy panty, try this test: go in front of a mirror, kiss yourself and ask you if you would fuck/date/sleep with someone like that, and change everything that makes you hesitate (except what's unchangeable).
Once your clothes (panty included) are comfy, and you would fuck that person in the mirror, you got it.

You'll see during your devellopment that felling good in your body not as what society ask you to be like, but as being what you like, will make you more efficient to basically everything that needs to concentrate.
>>
>>167181072
saved then from a thread on /b/ 2 months ago.
>>
>>167181204
Wow, how the fuck did that get to /b/. Those are from the /a/ drawthread, so I thought it was somewhere from there.
>>
>>167176963
tinyc, pelles c, mingw, clang for llvm (probably still needs make from mingw)

visual studio does NOT have a C compiler, it has a C++ compiler with the """"""C subset""""""
>>
>>167180746
You've been doing a lot with hidden halls/walls lately.

I'm terrible at finding these types of things. Most of the time it won't occur to me to check until I've gone around a map a few times without finding an exit.
Maybe relevant: www.criticalhit.net/gaming/without-clues-dishonored-was-too-difficult/
>>
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help guys my animations have autism
>>
>>167181274
good reaction images fly
>>
>>167181503
>People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything
I don't think that's comparable to visually indistinguishable hidden walls.
>>
>>167176119
what are your rigid body and collider settings?

you get the best results with capsule colliders, interpolate, and continous dynamic.
>>
>>167181503
>that time valve removed the maze from episode 2 because a tester was deliberately exploring it and they thought he was lost

yeah, they don't know what they're talking about
>>
About how often does agdg do game jams?
Based on the history, roughly every other month?
>>
>>167181129
Last one I tried was for outdated lib and I asked you a new build.
>>
>>167181735
do you think we do nothing but jams? try once every 6 months maybe, demos are every other month
>>
>>167181503
If you're talking about the confusion on where to go next in the tutorial - I reworked that to some extent so it's clearer of the direction where you should be going next.

That is, I don't see myself having these lead anywhere you have to go compulsory, nor be a core mechanic.

>>167181774
When I asked to try the 32bit build? Yeah, that was/is updated.
>>
>>167178312
gross
>>
>>167181710
tbf even with it being literally impossible to get lost, I still felt like I'd gotten lost when I played that segment and was confused on where to go just because the caves all look the same and it doesn't feel like you're making progress

if it were me, i would have kept the maze but shortened the segment OR made it more visually varied

>dishonored
i dont know much about the game, but isn't it very open and doesn't really tell you where to go or what to do, and youre expected to more or less just stumble upon how to reach your targets by blinking at stuff until it works?
>>
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>>167180637
>>167181163
>>
Do you guys have any game dev idols?

Why?

Mines Edmund.
>>
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i am trying to understand profiling and i cant quite understand what % overhead should be at,its between 5-9% fine when i am playing?would deleting all the default monobehaviour functions like "start" and "update" help?
>>
>>167182179
Carmack
Kojima
>>
>>167182119
Does that look this weird to talk about comfyness of panties for develloping time on /agdg/?

I mean it's normal for amateur dev.

Only professional dev without clothes at all, you know...
>>
>>167181708
At the time it was an issue with improper physic materials (since fixed). I'm not sure you could use a capsule collider with gravity and still have the pins stabilize themselves.
>>
>>167173508
It was home to a Nazi diplomat during WWII who was secretly kidnapping locals to conduct eugenic themed experimentation. The legacy of which is some sort of monster people he created living in secret.
>>
>>167182179
Moulinex
>>
>>167182179
Terry Cavanagh
>>
>>167181735
It's very irregular. Sometimes we have 1 jam each month sometimes it's many months without a jam
>>
>>167183049
The part about dressing for the group was basically a joke.

But if you work alone, I can't agree less with you: by dressing professionally, all it give me is frustration, so much that I just can't work properly.

That's why I crossdress for when I dev on my agdg game: because if I don't, I'm too frustrated of what I am to actually get myself to work.
>>
>>167180783
If you still care, I made a post on the blog. I basically recorded everything I have about the game. I technically also have a handful of NPCs but I haven't implemented those in the game yet.
>>
I can't set the ID of an option button in Godot and can't find an example of someone doing it. Can someone correct me or give a proper example?
I'm doing something like this:
option.add_item("wew", 1)
>>
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>Find out someone is making basically the same game as me
>Has better art, better code, and better PR than mine

>mfw I am more determined to finish than ever
>>
>>167180175
>niche game that even turboautists have to think a second time before considering playing it

you sure showed em
>>
>>167183604
What game?
>>
>>167183693
I'd be happy with 4.5K a month
>>
https://www.youtube.com/watch?v=XPYb2IsZL68

does this guy sound like gogem or what
>>
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>2d game
>asymmetrical character design

there are more effective ways to commit suicide, anon
don't do it!
>>
ok I might be retarded, but I installed Visual Studio Community 2015 and also MonoGame and I can't find the .exe anywhere... it didn't make any icons on my desktop
>>
>>167183881
Well, half of that after taxes.
>>
>>167173263
why is there a question mark on each? is that the space where you draw what the weapon itself is supposed to look like?
>>
>>167183568
What do you mean you can't set the id? I just tried that and it seems to be working fine.
You can also do add_item("wew") and it will set the id to whatever id hasn't been set yet.
>>
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>>167184010
Its because I hadn't decided which model should go where, yeah. I'm still not sure, and I'm probably drawing several more before I model them.
>>
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Reminder that music devs are jewish % seeking thirsty devs.
>>
>>167183826
Mine:
http://projecttussle.com

Theirs:
https://theoriginalsine.tumblr.com/post/156650455804/clash-engine-initial-announcement

I'm excited. It makes me want to make mine better, and even if I fail, I still get to play my game.
>>
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>>167184262
>Rubs hands
>>
>>167184262
Why are you so fucking obsessed with Bokudev?
>>
>>167184262
The problem with that is we both know if Boku actually launches it is going to blow up on sales and the musician is going to end up with far more than they would have gotten normally.. and I am pretty sure the musician can see that which is why they are so eager to make that generous and understanding offer
>>
>>167183890
Go to Start and search for VS.
>>
>>167184262
>>167184416
>>167184609
musician here, video game music is so goddamn easy to make its a scam. easier than learning how to code or make other artwork.

literally pick up a book or two on music theory, pirate a DAW, and within maybe a month of practice you can be make music as good quality or better than 95% of the people you will hire on the internet.
>>
>>167184017
Does there always have to be an ID 1? I'm trying to set the first item added's ID as a number different from 1 (2)
>>
>>167184846
Any book in particular? I'd really like to learn to make music that doesn't sound like shit.
>>
>>167184714
I eventually found it, its called "devenv.exe" and its in a folder with like 20 other similarly vaguely name exe's

pain in the ass
>>
https://itch.io/jam/nazislam
https://itch.io/jam/games-vs-nazis
really makes your zoinks zongk
>>
>>167184846
What books?
>>
>>167175254
HE
WILL
NOT
DIVIDE
US
>>
>>167184262
>music devs
should have stopped there, there's nothing to devellop in music.

>>167184846
isn't reaper free anyway ?

>>167184912
>>167184975
you don't even need physical books desu
http://www.musictheory.net/
>>
>>167184965
inb4 someone portrays IDF as nazis
>>
>>167175254
Are the assets for the game?
If yes then you are gamedevving. If no then you are practicing art.
>>
>>167181735
every other month but the thread descends into a fit of shitposting whenever vine doesnt make it and she sometimes doesn't so whatever

>>167183314
the key is to dress in whatever is both comfortable and appropriate. but tons of lace and ribbons are usually not appropriate
>>
>>167184912
>>167184975
actually I just said "pick up a book" because its a figure of speech, you can use online resources

in order of increasing difficulty:
https://www.musictheory.net/exercises
https://www.youtube.com/user/Rhaptapsody
https://www.youtube.com/channel/UCHBXF6oIsTV5bS11N2CODGg/playlists
http://openmusictheory.com/contents.html
>>
>>167185556
>>167185098
Thanks.
>>
>>167185479
Well, stupidly girly is how I feel good.
After that, you do whatever you want.
It's just that I need to crossdress "heavily" to code well...
>>
>>167185556
also, these are probably more advanced than you'll even need in video game music.

I mean who is going to notice if your counterpoint is off in your soundtrack? nobody. take it with a grain of salt. the most important factor is learning basic facts about what makes a good melody and how to improvise and use harmonic progressions and looping.
>>
>>167185556
It's possible to make something not ugly for someone with 0 previous exp?
>>
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>>167182179
black and white is a continuous source of inspiration for everything I do
>>
>>167185673
>and how to improvise
I played instruments (trumpet and then guitar) for 12 years and still can't improvise
you're either born with this talent or you're not

which is why you probably think you can spend 1 month learning and make better music than 95% of people
you were born with the gift
>>
>>167184859
I tested it some more. You can set the ID to whatever numbers you want. But it seems like the "item_selected" signal is mislabeled, it actually gives the item index, not the item ID. But you can get the item ID from the item index. Here's an example.
http://pastebin.com/zZXikXCt
>>
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>>167183970
I live on a quarter of that just fine and his taxes are probably p low if thats his only source of income

also note that there is no tax bracket in which you will make less than someone in a lower tax bracket once taxes have been paid. that's not how taxes work.

>>167185623
you do you, man, I find that stuff too restrictive and hot to be comfy enough in to do good work at a desk

I usually do my work in a bathrobe and loose plain panties
>>
>>167186009
>>
>>167185778
in about a month of study, yes

a few weeks if you practice a lot and/or have some natural talent or skills already (e.g. you play guitar)

>>167185923
lol faggot
>durr its not my fault i cant do it!!! its all TALENT!!!
argument has been proven wrong a million times. move along, folks
>>
>>167185814
I sometimes wonder what happened after fable he seemed to be doing fine
>>
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post good game UI/HUD reference pictures.
>>
>>167186042
I agree with you, this stuff is restrictive.

But I find it comfy to be restricted...
Easy to guess if you know I'm the person who though of a comfy game about bondage...

This said, wear what you like, I won't critisize you. And forced to admit that bathrobe are comfy
>>
>>167185923
>12 years and still can't improvise
Improvisation is just having a good ear and knowing your scales. Literally no talent involved. You're just retarded and/or don't practice.
>>
>>167184846
Well I know nothing about music and considering the quality of 99% of the music that's posted here I'm certain that I could do better. I genuinely laugh when I hear some of the 'retro chiptune' music that I see here.
>>
>>167186336
>having a good ear
>literally no talent involved.
...
>>
>>167185923
practice your shit nigger, I've been playing for almost three years and I can improvise
>>
>>167186336
>having a good ear
point proved
>>
>>167186370
Let me guess, you'll never post a sample of your work here.
>>
>>167186336
I can talk but I can't freestyle rap dumbass, these things are not that simple
>>
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>>167186336
>study for years
>still tone deaf
>>
>>167186373
>>167186434
Neither of you are musicians. stop posting because you're going to lead the other people who actually want to learn music into believing your idiotic bullshit.

>durrr I can't speak!!!! to speak you have to use your ear to hear WHAT LETTERS SOUND LIKE and thats just TALENT!!!1"
>>
>>167186217
>I sometimes wonder what happened after fable he seemed to be doing fine
he spent a few years on that mobile game that terrible mobile game
and that's the last I heard of him
>>
>>167186373
>>167186434
>being able to recognise intervals is talent
it's just training.
or if you want to be even more petty, it's applied mathematics
>>
>>167186562
not an argument
>>
>>167186497
Of course I won't post music, I'll leave that to people who actually know how to make it well. I stick to what I'm good at instead. A lot of people here should as well.
>>
>>167186524
that is a disorder and you are a minority.
its like complaining about being unable to paint because you can't see.
>>
>>167186579
it's actually a really great game, just unfinished
>>
>>167186673
not an argument
>>
>>167186635
Epic.
Btw I made an AAA-level game last week by myself, I'm so better than everyone here it's not even funny. Of course I won't post my game here to prove it though! Hehe
>>
>>167186627
you are a sad autist. "good ear" just means recognizing when you're playing in the correct scale/key. which can be TRAINED and is TRAINED. nobody is born knowing how to improvise you dumb faggots, they get to it through hard work, dedication, and practice. I bet you're one of those faggots who sits trying to "teach himself" acoustic guitar for 30 minutes per week by looking up tabs on the internet and thinks he's actually training.
>>
>>167186673
Being tone deaf is more like being color blind. You can still hear, you just can't hear as well.
>>
>>167186624
that ability alone doesn't make you any good at improvisation
>>
>>167186758
epic XD
>>
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>tfw the 12 tone scale is too restrictive for my tastes
>have to reinvent music to make music
>>
>>167186930
no, you also have to train yourself to recognize rhythmic patterns as well and a little bit of basic music theory, i.e. core tones and cadences.

and then, you can improvise. improvisation is literally just composition of melody, but faster and in real time.
>>
>>167186849
you can still paint as a colorblind, in grayscale for example.
I'm pretty sure tone deaf people still rhythm

>>167186930
improvisation is literally just chord tones + fancy flavour notes if you want to sound jazzy
knowing your intervals and how they sound like is 90% of the work.
>>
>I can't do this!! Its all talent!!

translation:
>I'm too lazy to actually put any hard work into learning this and improving myself, but I don't want to admit that. So instead I will blame my failings on some vague non-existent external force preventing me from doing it!
>>
>>167187021
>microtonality is re-inventing music despite existing for centuries
>>
>improvisation is now considered sorcery of the highest order

i like this place
>>
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>>167187293
>>
What kind of math is good to learn for making strategy/simulation games?
>>
>>167187425
statistics
>>
>>167187425
same kind that's good to learn for any kind of game, vectors, matrices, trigonometry
>>
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Comfy Jam is here, what kind of game will you make?
>>
>>167187375
BREAKING NEWS: FUNCTIONAL BRAIN REQUIRED TO WRITE MUSIC -- Study conducted by researchers at FagOt University have revealed that writing music is actual a talent; that is to say, you're either born with a functioning brain or without one. Those without a functioning brain are 99% less likely to write music compared to those who were privileged enough to be born with a functioning brain.
>>
>>167187675
>rorona
terrible name
>>
>>167187293
Nah, you're just an American who was taught all his life
>You can do anything if you put your mind to it!
it'll be a sad day for you when you find out that life isn't fair
and that you are simply worse than other people in many areas
>>
>>167187375
>baseball player is told he is talent
>reveals that he actually trains his eyesight
first article proves yourself wrong
gj tard
>>
At last, my car is jumping.
>>
>>167187920
>trains his eyesight
>>
>>167187675
qt grill sledge game
just kidding I can't fucking model

>>167187873
>what is brain plasticity

>>167187972
barely noticed the small rotation there. nice job tho
>>
>>167188005
yep, trained his vision and his swing and coordination, and works out, probably practices often.

i.e. hard work

i.e. something you've never heard of
>>
>>167187873
lol get a load of this filthy foreigner
>>
>>167187873
I almost feel bad for you. there are people who have an easier time with music, from being exposed to it more a child, but there is nothing stopping someone from learning something as simple as improvisation. improvisation isn't some magical force that only wizards can perform. I'm sorry you're too stupid and stubborn to admit that.
>>
>>167187873
I mean, why try anything if you won't be the best, right?

This is teenage mentality, or possibly slav
>>
>>167187375
wow apparently all you need to be a great hitter is great eyesight. if only there were some way for people to increase the ability of their vision. too bad such a thing doesnt exist, we'll never be in the baseball hall of fame.
>>
>>167188331
>tfw I will never play at Koushien
Feels really bad man
>>
>>167187425
+ - * / %
>>
>>167188080
you can't train your vision retard, if you could there'd be no need for glasses

>>167188331
and you can't use glasses in a situation where a ball might hit you in the face
>>
>>167188310
>why try anything if you won't be the best
Because you don't know if you're among the best or not until you try.
most of the time it turns out you're not.
then you try something else.
eventually you find out you're good at something
and then you do that.

and this is why USA ranks terribly in education
refusing to recognize this simple truth - we are not all equally talented at all activities.
>>
>>167188504
just think -- if you put as much effort into any hobby as you do into shitposting, you could be something great.
>>
>>167188504
>you can't train your body retard, if you could there'd be no fat people
This is you
>>
>>167187675
Point and click in a haunted house
>>
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Doing some stress test. Things start to get slow around ~600 tiles and 40 units so probably need to optimize the path-finding at some point.
>>
>>167188578
t. talentless outlander
>>
>>167188079
>barely noticed the small rotation there. nice job tho
It's just the beginning. I will finish my code for movement and I will try it with more complex ground.
>>
>>167188609
>eyes and muscles are the same thing

t. retard
>>
>>167188748
Do those skeletons have flowing golden locks?
>>
>>167188637
haunted houses are comfy now?
>>
>>167188504
the article you linked to even said how baseball players on average have better vision - are you going to try to tell me its just that they were born with great vision and somehow decided to become baseball players after "discovering their superpower"??

next you'll tell me "I can't be a runner because runners are fast"

yeah, people are born able to run marathons and that's why they take up running. its not like they TRAIN FOR YEARS or anything, that couldn;t possibly be an explanation!
>>
>>167188748
Doing a roguelike I guess ?
The pink dude's sprite (magician?) unnerves me because it isn't centered though.

>>167188791
also please have drifting in your game
>>
>>167188907
but don't you get it, anon? if you don't have a natural affinity for something, it isn't even worth pursuing.

you should only do the things that come naturally to you -- attempting anything outside your caste is a crime against the natural order
>>
>>167188907
no it's pretty obvious that the ones who fail are the ones who physically couldn't do it due to poor eyesight, they tried, and there was no way for them to improve beyond the limits of their vision. so they failed eventually

>muscles are eyes meme again
fuck off

marathon runners actually need a very peculiar type of metabolism to excel, if you didn't know, not something that can be trained either
>>
>>167188907
Bruh.
You only get into the major leagues if some team picks you.
You have to be good to be picked.
If you have bad eyesight, you wont be good, and therefore wont be picked.
>>
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>>167188847
It should be green, but maybe some blonde, master race skellies would be cool

>>167189095
Yeah definitely something in the vein of a roguelike. Thanks for pointing that out, I can barely art so criticism is welcomed.
>>
>>167189095
>also please have drifting in your game
Of course.
>>
>>167187675
An rpg with crafting.
>>
http://www.providencejournal.com/article/20120316/SPORTS/303169996
>>
Can I still participate in Comfy Jam even if I didn't sign up?
>>
>>167189164
>muscles are eyes meme again
http://www.innerbody.com/anatomy/muscular/head-neck/muscles-eye
>>
>>167189460
sorry, no
>>
>>167189185
>Dom DiMaggio and Dick Allen weren't good.
>>
>>167189460
Of course you can.
>>
>>167189460
>being a whodev
Fuck Off.
>>
so I've heard I should at least be sharing my game on Twitter, along with the other places (currently here and Facebook)
how should I go about doing that, now that I have 9 months' worth of progress and 20+ pieces of footage (not counting bug footage)?
>>
>>167189404
>is only able to do 20-20, I can give them glasses until the end of
the world, and they're not going to see better," Laby said. "Most
of the time, people who come in having prescriptions, their brain
isn't able to do it as well, so we can get them better, but we
can't get them to 20-8."

just give up, lower your ambitions, you can't practice to anything, willpower is meaningless, what you want to do and what you are able to do are two different things

you'll make more progress if you are realistic about your abilities
>>
>>167189840
post your game
>>
>>167189486
only applicable to lazy eye retraining
>>
I want to hire someone and use their appearance for my video game protagonist.

Would a basic contract saying "I _______ sign over the rights to my appearance to _____ for any use (commercial or noncommercial)" be fine? What kind of lawyer would I even talk to about this kind of shit?
>>
>>167189840
>you can't train your eyesight
>>their brain isn't able to do it as well
>>
>>167188896
Ghost aren't all scary, and paranormal isn't always about death and murder.
You even play a floating and conscious hand.

And there will be cookies
>>
>>167189840
if you have 20-20 vision you're definitely an eyelet and should go play beep baseball with the other eyelets
>>
>>167189906
post yours
>>
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>>167189232
I don't want to force you into an aesthetic and I'm guessing you're focused on some other stuff right now, but for clarity's sake you should maybe ditch the "indie pixelshit" style and go for something with more obvious details, kinda like pic related.
>>
>>167189840
The world is entirely mental, you sad person.
>>
i always thought all non 20/20 vision was bad and something like 20/8 means youre farsighted
>>
>>167190063
Definitely open to suggestions. I mainly just went with the pixel route because it seemed like the default choice for someone with no art background. Idk, maybe I should try vector stuff out or something.
>>
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two easy levels, but they introduce a very interesting obstacle
>>
>>167190663
https://en.wikipedia.org/wiki/File:Snellen_chart.svg
honestly though the literal seeing of a person being a little better or worse really isnt going to make a break your sports career, it's what you do with it. when sports people talk about "good vision" they're generally lumping in reaction skill.
>>
>>167191541
This kind of reminds me of the jumpscare mouse maze games.
>>
20/20 vision is the "standard" model everything is based off of.

Basically 20/X vision means 20/20 person can see something at X feet away but you need to be within 20 feet for it to not be blurry.

So 20/100 needs to be 20 feet away from something a 20/20 can read at 100 feet.
>>
>>167187021
the 12 tone scale is all you know about music theory?
>>
>>167191864
I thought the same thing when I finished those levels.
>>
>>167189164
>marathon runners actually need a very peculiar type of metabolism to excel

lmao I bet you're one of those fat fucks who blames their obesity on "slow metabolism"

just face it, you're too stupid or lazy to learn how to improvise. I bet you don't even play an instrument and are just posturing, "here's an excuse as to why I don't need to actually work hard at something..."
>>
>>167191991
its a start
>>
>>167192224
12 notes is already more than anyone would ever need.
https://soundcloud.com/vagidictoris/all-star-by-smash-mouth-but-all-notes-are-in-c
>>
>>167192224
maybe you should try the 12 tone technique by schönberg (not the chromatic scale).
>>
>>167191572
you can't react to something you can't see, the reason vision is important is because when you can track the ball for a longer period of time, you can react better

they are 100% linked, bad vision = bad reaction = bad hit

the vision is the root cause, and improving your reaction will hit a limit defined by your eyes
>>
>>167191991
I know there's a 36 tone scale invented by some madman, but eventually you must find the conclusion that all scales are restrictive and the thing that really matters is the relations between the sounds, not the sounds themselves, and that a useful system allows you to go outside of any scale
>>
>>167192414
Make this 1.5x faster and it's nu metal
>>
>>167192658
i would argue that the evaluation of the physics of the baseball and the speed of the reaction time to administer the force needed to meet the incoming baseball are far more important than the length of the input data.
i mean a computer designed for it could calculate the physics with just 3 or 4 timestamped snapshots of the ball in motion... humans do it with trained ~feeling~ where i think your eyes could be excellent but if you have poor timing you're never going to hit the ball.
>>
>using notes for music and not using non harmonic samples of things like car keys and pencils breaking
>>
>he makes and listens to music with melodic elements
>>
>>167193226
you are a retard
>>
>>167193351
>>167193305
post the most pretentious music you seriously enjoy and listen to regularly....
https://zankyorecord.bandcamp.com/album/transformation
>>
>>167192779
>but eventually you must find the conclusion that all scales are restrictive and the thing that really matters is the relations between the sounds
the restriction is actually the crucial part.
pretty much all the great compositions in the past (with a few exceptions from the mid and late 20th century) were possible because composers restricted themselves to a (for most of the time well understood, but sometimes newly extended) system.
>>
>>167193665
I don't know about pretentious.
https://www.youtube.com/watch?v=rbq2yYqrifY
>>
asset creation is not game dev, you are officially on notice
>>
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>>167193665
https://www.youtube.com/watch?v=0wgA9L5TN5M
>>
>>167193790
more like plebtentious
>>
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So I haven't posted progress in like six months even tho I've been following agdg because I had an existential crisis about my game. The basic gameplay just wasn't fun and I basically had to go back and remake a bunch of mechanics so that they were more satisfying to execute.

How do i renew my enjoyment on working on my game? I know I want to see it finished all the way through but it's so mind-numbing to just go back and redo everything
>>
>>167193846
define game dev
>>
>>167193762
I agree about some degree of restriction or structure being important, but musicians have been using non-scale tones (called chromaticisms) since the renaissance
>>
>>167193889
you're definitely a suprememe gentleman to seriously enjoy this. *hat tip*
>>
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>>167194116
anime
>>
>>167187675
Nothing. I don't feel comfy.
>>
where is the line drawn between "good lore to support the plot and make it interesting" and "holy shit this is autism"?

I'm making a roguelike with jRPG elements, if that matters
>>
>>167194425
>non-monotype font
>tabs that wide
>>
>>167193762
that's why I said a useful system allows you to go outside of any scale, not that the usually defined tones are useless, only that being restricted only to them such as e.g. on a piano, is bad
>>
>>167194489
The line depends on how much of a normie you are.
>>
If I release demo with placeholder music (3 pieces) and they are copyrighted and I asked the general nicely to please not spread the demo outside of the demo day BECAUSE of the music how fucked am I?
>>
>>167194489
Tolkien is autism level of lore

It is still good.
>>
>>167194658
fucked harder than my mom after a good drink
>>
>>167194060
re-theme it to an ice skating game imo, since this is what the physics and walk cycle are implying
>>
>>167194606
>>167194696
good points

just gonna try to not make it seem forced considering I have ~50 multiple-page word documents containing my lore, many of which are illustrated...
>>
>>167194770
That's what I changed, the physics were annoying
>>
>>167194123
using chromaticism is not "not a system".
pretty much everything is a system in music, up until the mid 20th century it was rarely the case that a composer just did "whatever came to his mind".
>>
>>167194696
and the hobbit is still enjoyable without knowing any of it
>>
>>167194489
Autism levels of lore are only good if you really want to build a strong world, characters and plan to have said world play a huge and integral part in the players experience.

If worldbuilding isn't super important to your overall game, then you only need a little bit. Just casual details here and there should work fine, like detailing some of the simpler aspects of things. Once you start getting into an in depth proof regarding why your world can use magic to the point where every single magical theory to ever have existed in the history of the world over 1000 years is detailed to perfection in the work, you're going too far.
>>
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Are game design documents a good thing to do
>>
>>167194524
>tfw you use non monospaced font
It looks better than the other fonts I have except when you want to inline a multidimensional array
>>
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>>167175673
>>
>>167189232
>It should be green, but maybe some blonde, master race skellies would be cool

I'm colorblind, my bad
>>
>>167195016
Planning is always good
>>
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>>167175673
>>
>>167195016
If you expect anyone to actually read it, it needs to be short

A design document and a project bible are two different things
>>
>>167194970
I didn't say it wasn't a system.
the post you replied to says scales are a restriction, you said restriction was necessary, so I assumed you were talking about scales.

and depending on what time period you're talking about chromaticism could be considered "breaking the rules" and discouraged, yet composers would do it anyway (think Rameau)
>>
>>167195016
only if you are forgetful or need to work with others
>>
>>167194547
but you're making the assumption that a system without any scale is automatically better, which i wouldn't say is true. such a system is interesting nonetheless, of course.
>>
>/agdg/ - Music and Baseball
>>
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>>
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>>167175673
>>
Where do I find comfy music
>>
>>167193665
https://www.youtube.com/watch?v=PLfNdsaY3Lk
www.youtube.com/watch?v=fMOq5LkNiZM
https://www.youtube.com/watch?v=YtMZHQ80Ei0

>>167193889
that shits got layers dude, 2deep4me
>>
>>167195208
Reminder that future you is an "other".
>>
>>167196140
I remember minute details about abandoned projects from 5 years ago so I really don't need to. I only have to write down ideas I don't work on
>>
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>>167195907
Oblivion

https://youtu.be/4_5qu3jWaAg
https://youtu.be/4b4eEp0LaU4
https://youtu.be/G8W1boOqivs
>>
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167162805
>is loli rape sim dev still keeping on?

Yes. I've been writing more scenarios with more varied dialogue.
>>
>>167195907
Just play some chords on piano comfy music is easy
>>
>>167173508
a small village that looks very weird and off-putting, like something bad could happen at any moment it's just a regular village though
>>
>>167173685
>Its a bag of balls.
Like a scrotum?
>>
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tfw decided not to quit GM:S
>>
>>167195907
no idea

https://www.youtube.com/watch?v=Sp95UC8UOf4
>>
>>167198286
no, they are golf balls
>>
>>167198563
For a fraction of a second I thought she was only wearing a collar and was lewd facing us. A man can dream I suppose.
>>
>can't turn of auto-spacing of bracing on Visual Studio 2015
>get{}; automatically becomes get { };

holy god damn motherfucker most annoying thing in the whole world, consider my autism FLARED
>>
>>167180175
>>167183881
I'm always amazed at how you autists are unable to understand the concept of outliers.
>some genius mathematician who's been making games since his childhood did it! That means I can do it too!

Either that or you think too highly of your own selves. You're not fucking geniuses, you wouldn't be here otherwise.
>>
>>167199420
Notepad
>>
>>167199420
Are you absolutely sure?
>>
>>167199420
after it auto spaces
hit ctrl+z to undo i
still annoying as fuck
>>
>>167199572
yep searched the options multiple times

even when I turn off auto-complete of braces it still inserts TWO spaces whenever I close it myself, before the first brace and before the second
>>
>>167199528
That's not what was argued
I'm a lazy genius by the way
>>
>>167199803
You sure are, anon.
>>
>>167199384
>man
>>
>>167199528
If you think it takes genius to make DF rather than the years of dedicated work that were in spite of bad decision making, you are in no place to talk to anyone about their limits.
>>
>>167199420
holy fuck I hate this and I also hat the goddamn highlighting which you also can't turn off (what the FUCK microsoft?)

should I just switch to monodevelop jesus christ
>>
>>167200114
And you're proving me wrong how? wiyg?
>>
>>167195907
google AncientFM
>>
>>167199858
That's what the neuropsychological test indicated.
>>
>>167200589
I'm sure you'll contribute much to humankind. We might even change our calendar and make the year of your birth year 1.
>>
>>167200739
No need to get butthurt
>>
>>167200801
I'm not, I'm glad to be alive at this moment in time with (You).
>>
I don't plan on learning this for vidya related stuff, but are there any really good books that helps for trying to learn python?
>>
>>167200739
If it makes feel better I didn't score above average in the test that you have to recall words but the lady said it was likely to be due to my depression
>>
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>>167200739
>>167200739
in the year of our lord anon
>>
>>167200949
Python Crash Course: A Hands-On, Project-Based Introduction to Programming
>>
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Ok, I figured out why the sprites I was generating weren't always being applied to the spheres. I dug around in the manual for a bit trying to see what I did wrong and found out that sprites need to be converted to textures before being used on a 3D model. Which is weird because just using the sprite has always worked in the past. Luckily the fix was as simple as using a single function.
>>
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Added a thunderbolt spell. not too exciting but particles take me forever. I am using a zero value "set custom dilation" on the snake BP for the stun effect. This works ok but since it effectively freezes the entire actor script it can be a pain to work with.
>>
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Hmm, so many camera issues going on here
>>
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>>167175673
>>
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>>167202181
too close to home
>>
>>167202181
fug
it me
>>
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UPDATE

Throwing everything at the wall with weapon ideas now.
>>
>>167202029
Skeletal meshes have a 'Set play rate' node for animation speed
>>
>>167202553
be careful of just making recoloured projectiles, the gameplay of them needs to be diverse
>>
>>167202553
doodles an't gamedev
>>
>>167202553
I feel like the gravity gun should be the one firing a wave and the photon gun should be the one firing an orb

An electromagnetic wave is just a flashlight
>>
I like girls
>>
I have a question for making platformers, is it better to make shorter rooms and separate them into tiny rooms or making a single long room?
>>
>>167202676
I'm keeping that in mind. All the various fire modes has some sort of effect or quirk to them to make them unique.

>>167202795
The photon gun effect will essentially be a flamethrower-flashlight, yes.

Also, the concussive orb is actually a lobbed grenade-style projectile that creates an antigravity field where it lands, stunning enemies and making them susceptible to getting pushed over pitfalls with gunfire.
>>
Im new to unity but not to Gamemaker. So basically im making a whack a mole game. I instantiated clones of the mole. When the player taps the mole, it's supposed to do something but what happens is every Mole that was cloned was affected. What do.
>>
>>167202553
whats the difference between a photon gun and a laser?
>>
>>167202612
I tried that but it doesn't change the speed. I'll check the forums I guess, that would be a better way to do it
>>
>>167203069
The laser won't penetrate armor, and burst fire only, and alt-fire is a close-range constant burning orb, like a melee-range flamethrower basically. It's the starter weapon.

The photon gun is >>167203062
And the photon gun alt fire will penetrate armor and enemies, be constant, and VERY high DMG. Clearly an endgame weapon.

All the names are still up for debate though. Maybe "Plasma Condenser" instead of Mining Laser?
>>
>>167202784
Concept art is
>>
>>167203067
Show me your code
>>
Crossposter from /rpgmg/ here, how much harder is GameMakerStudio to make an RPG than RPG Maker VX Ace? I'm getting tired of limitations and stupid brickwalls in RPG Maker and I don't mind the extra coding in GameMaker. Is it recommended or should I get another program that makes RPGs?
>>
Is it possible to dev to good game using only blueprints? (ue 4)
>>
>>167177893
What's up with the textures? I'm not saying it looks bad I just want to know how you made it.
>>
Would it be easier/faster to make a 2D or 3D game, if the game was going to be Zelda-esque?

I keep flipping between the two because I suck at 3D modeling, but I want a good amount of animations, which is time consuming in pixel art.
>>
>>167203067
You don't happen to be playing with public static classe right?
>>
>>167204342
I've never used RPG Maker, but Game Maker really isn't difficult to learn. I'd recommend downloading the free version of Studio and making a small simple game just to get a feel for it before you decide whether or not it's right for you.
>>
>>167204342
GameMaker is your best bet, but keep in mind you will have to code A LOT of stuff RPG Maker does for you. Some examples:
-Will have to write your own inventory system
-Your own dialog system
-Your own battle system
-Your own random encounter system

You get the idea
>>
this is all fine and good

but where are the games?
>>
>>167206105
They all left to the chat
>>
>>167206105
right above you
you ignored them
>>
>>167185814
my man
>>
>>167206105
This is the graveyard of broken memes
>>
>>167204404
Yes and with no performance overhead after compilation to native code so stop asking stupid questions and go make the game.
>>
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Sup Aggy Daggy nerds.

I've made so much progress these last couple of days that it's not even funny. A lot of it is very technical and very logic / math heavy, but for all the PathFinder aficionados out there, I'll breifly explain what I've been working on.

So a little context, the underlying mechanic of my game is: you control a little ship that travels between nodes of an undirected graph, and your goal is to collect as many objectives as possible without getting run over by the black box enemies.

Now, this undirected graph is randomly generated and connected using Delaunay triangulation, which guarantees that no two edges ever cross. The end result of this triangulated undirected graph is really great for my gameplay, but the Delaunay triangulation process leaves these really ugly edges at the convex envelope of the graph.

This update, I figured out a way to very cheaply tessellate the graph, allowing it to appear to span into infinity. And using a mask and some cheap webGL tricks, I've been able to really sell that illusion. No more terrible edges!

My next progress goal is to decouple fps and game speed, which is pretty trivial, so I'll probably get it done by Friday if my schedule allows. And in the mean time, I'm going to be thinking A LOT about how I should style this motherfucker.

Thoughts?
>>
>>167182179
Henry J. Blizzard
>>
>>167206981
Impressive work. Keep at it, anon, your game looks really good.
>>
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>>167206105
Just got choices working and formatted, along with auto-advancing text. Once I get music and sound casting in I should be ready for production with the ghostmonk story -- assuming stuff like traversing knots works like it ought to.
>>
>>167207408
Looks pretty interesting. What are you using to make this? I'm not meming, we just legit don't see many heavy-text games around here.
>>
https://itch.io/jam/strawberry-jam

Now here's a jam that everyone here can participate in.
>>
>>167206981
>will never be friends and hang out talking math and algos with this anon
feels really bad
>>
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>>167207659
Unity + Adventure Creator + Ink + Dialogue System for Unity + Playmaker + Camera Filter Pack + 2DXFX + Allsky + a bunch of custom scripts to bridge all that stuff together and give some custom functionality here and there.

It's a point and click adventure game with CYOA-like segments. Also there's a short 3D horror game hidden in it because I'm a madman with ADHD.
>>
>>167207912
Sounds like a hell of a fun project friend. Looks great too
>>
>>167207686
I thought it was just gonna be about food, but it's about lewd.
>>
>>167206981
you should render the scene and the player/enemies at different FPS so as to not rape the battery
>>
>>167207878
I mean

there are place on this planet where you can talk with likeminded people about algorithms
>>
>>167207686
>Please let's try to avoid objectification!
>>
>>167202553
Are you the guy who liked Metal Arms? I can see it in your work.
>>
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>>167207974
Thanks. I'm hoping people enjoy it. The few folks who checked out the demoday build seemed to find it alright, which was a relief. I'm banking a lot of this game's success on my ability to bring people to a strange dark fantasy world mostly through text and limited interaction - because I have a great shortage of time and resources to put this thing together with.
>>
Is it possible to procgen pixel art trees in GM:S so that each tree is unique?

I thought it would be neat for a pixel world to be procerdurally generated to a smaller, more detailed scale than something like Terraria.
>>
>installed windows 10 on my thinkpad finally
>can finally dev in bed, with visual studio, super comfy like.

great feeling desu
>>
>nodev for over a week now

Kill me.
>>
>>167209220
kys
>>
>>167208668
>Is it possible to [...]
Yes.

>each tree is unique
You gain nothing of this. Unless you are making the player of the size of a small bird so trees are xboxhueg.
>>
>>167208060
Where's a good spot? I'm shit at math, and I think that occasionally lurking somewhere where people talk math shit would inspire me to better myself.
>>
>>167209905
community college
>>
>>167209835
>You gain nothing of this
Oh bullshit. Breaking up the monotony of a consistently appearing landscape/background feature is fine, and if you know what you're doing you could do what he's describing at basically no cost.
>>
>>167209650
kms
>>
>>167210013
>paying for something you can experience for free
Oh sorry, I'd assumed you weren't an idiot.
>>
>>167210071
One or two dozen pre-made assets are all it needs. There is no reason to make every single tree in the background unique, because it's just noise anyway. The player gets that he's in a forest, nobody but the biggest autists will look at each tree individually.
>I am sure glad this twig has a 32° angle on this tree as opposed to the 27° on the tree to its left.
- nobody
>>
>>167208668
generating vegetation is actually pretty simple, most kinds of vegetation is fractal, i.e. smaller branches will branch off in the same way that larger ones do from the trunk, so a given type of tree will only need one rule for branching
>>
>>167210273
>bitching about something that's easy to implement at no resource cost
Well, stay pleb I guess.
>>
>>167208668
You could randomly generate your trees out of small tiles similar to terraria so that they have different heights and branch positions and whatnot, but making it actually look good compared to a handful of human drawn trees would be challenging. Also the whole thing would take way more time than just drawing a few trees and nobody would even notice anyway.
>>
Hey /agdg/, I need money and I don't know what to use. I can't have a patreon because I'm very bad at keeping things alive every month for free, let alone paid, I don't require enough to warrant a kickstarter (I only need money for greenlight fee and some software, so I just need about 500 american dollary-doos), and gofundme is fucking garbage

Any recommendations?
>>
>>167210567
Suck dicks at the local trainstation.
>>
>>167210567
>I need 500 dollars
Get a fucking job and learn even the most basic money saving habits.
>>
>>167210215
>being so constrained by social norms that pretending to be a student doesn't even appear as a possibility
No problem, I made the same mistake
>>
>>167209905
Universities
>>
>>167209835
>>167210531
B-but I think computer generate content is beautiful. ;_;
>>
>>167210652
It's not that, I'm not in the US and my country has very complicated shit regarding US dollars so even if I had all the money needed in MY currency, but I can do whatever I want online with dollars handled with paypal or whatever
>>
Has anyone used PixiJS, EaselJS, ThreeJS, Phaser, or Superpowers to create a game? Or anything similar? I could use a recommendation.

I'm new here, but I've got a background in web development and thought I'd start by making a simple roguelike in the browser, preferably in 3D (blocks and shit, I just want to mess with perspective and lighting). It seems like a lot of these engines are designed primarily for 2D? I thought I'd start with one of the more full-fledged engines and then transition to a simpler library after getting practice in, but I'm not sure where to start.
>>
>made a little progress on a jam game
>realise that it isn't really comfy
Oh well. Maybe I'll come back to it for something else.
>>
>>167211626
>Has anyone used [random hipster engine]
No, and don't.
There's a reason why people always end up using the most popular engines.
You go for engines like Superpowers only if you want to enter their circlejerk, but don't expect to be making any game with that. They're just a bunch of people tweeting all day about how gamedev needs change while not doing anything memorable.

>i'm new here
You're baiting. I'm just giving you a (You) to warn people about the engines you just talked about earlier.
>>
>>167211967
At what point does the accusation of baiting become the bait?
>>
>>167211812
I realized mine wasn't as comfy as I thought too. So I'm just gonna make the graphics really cute and hope that makes it comfy.
>>
>>167211967
Why the hostility? I only want to discuss making vidya, I thought that's what you're all here for.

>No, and don't.
>There's a reason why people always end up using the most popular engines.
What are these reasons, and what popular engine would you recommend instead? I'm just looking to tinker around and make a side project, not a full-fledged game. I don't need all of Unity's or Unreal's tools to make a simple roguelike, right?

ThreeJS for instance looks like it has all the graphics fixings I'd need (seriously this is some cool shit https://threejs.org/examples/#webgl_lights_physical), but I haven't designed a main loop in forever and think I'd need more than just a graphics library
>>
>>167212782
>I'm just looking to tinker around and make a side project, not a full-fledged game. I don't need all of Unity's or Unreal's tools to make a simple roguelike, right?

"Why should I use a claw hammer to hammer this nail when I can tie this rock to a stick and do it that way? It's not like I'm trying to make a chair or something, all I'm going to do is build a table".

This is you right now.
>>
>>167175440
Getting better! I think the eyebrows might need to be a bit thinner, though.
>>167198563
That's awesome! Good luck!
>>
Is there ever a point where there is too much parallax in a shmup? Does anyone think it can muddy, obscure or generally make the important things like ships, enemies and bullets harder to read? Or maybe just headache inducing?
>>
>>167213426
>why present a cogent thought when I can make hackneyed analogies instead

>>167212782
Ignore him -- but just to let you know, you were predestined to attract shitposts from the moment you mentioned webdev.
If you ask me, go ahead and use the framework/engine that lets you leverage as much of your previous skill as possible. Anything that meets the approval of the folks in here is almost certain to bog you down to the point of abandoning the project.
>>
Reminder that dogspotting is a thing.
No matter how crappy you think your game is, there's very likely someone out there who will enjoy it.
>>
Gonna start devving tomorrow. Wish me luck!
>>
>>167213662
There's never too much parallax, just parallax that's too bright/colorful/detailed or has distracting patterns that break up the outline of the important objects and/or give you eye cancer when in motion.
>>
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>>167211626
Hey, It's PathFinder Dev here.

I use Pixi.js for my game, PathFinder, because it's pants on head simple to use and lightweight. All the function calls resemble canvas, but everything is rendered to webGL, and the simplicity of it really allows me to focus on the core game instead of on the the intricacies of webGL.

But Pixi is limited to 2D, and maybe 2.5D if you're smart and know how to use matrices. I implemented the perspective transform myself.

For your 3d rogue like idea, I think you could make something really cute using 2.5D and create your maps out of cubes, and then your characters could be 2D! But lighting would be a real pain to implement, and you'd have to implement it yourself.

Still, I would recommend Pixi w/ es6. You can pretty much deploy to any platform because of webGL, and it should run fast because webGL. At least my game runs fast.

>>167212782

If it's just a side project, then hell yeah use one of those engines. You'll have to write your own main loop, but they have examples for main loops online. Don't listen to the no-devs that don't know how to code. Using Pixi is easier to get something going on if you have a half decent background in JS.
>>
>>167213758
Reminder that there exist people who take pleasure in consuming feces.

The ability to please a niche group does not mean one has performed admirably or well.
>>
>>167173508
The entire village has schizophrenia (or literally any disease or disorder require constant medication) and their shipment of antipsychotic drugs is being held ransom by a local gang.
>>
>>167212715
Mine was about flying through the clouds while in bed. It was much too dreamlike to be comfy, and I don't trust my modelling skills enough to make it comfy.
>>
Show me ONE (1) example of a good, complete game made by a single person in Unity.
>>
>>167213751
>tfw too smart to understand a basic analogy.

An actual engine like unity or UE4 is so infinitely superior in terms of time efficiency and usability to a framework for the sort of project he wants to make it's not even worth talking about.
>>
>>167214158
I'm sure >>167214227 can help you out here
>>
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Making progress!

Got the player moving around, gets the facing he needs to be facing (which ill have properly facing soon, just need to pull my sprites and add transparencies properly)
>>
>>167214158
Thomas was alone?
>>
>>167214378
>can't walk straight for a minute without dying
Fuck off, that's stressful.
>>
>>167214136
Make it so the player is a bird and there are other bird friends flying in a flock.
>>
>>167214479
That's not the case, I just have a shit ton of debuffs turned on for older testing to make sure they work that I haven't turned off yet. I need to turn that stuff off for the next webm.

My bad
>>
>>167213751
Thanks for the advice! I get worried when I see an editor promote "you don't need to know programming AT ALL!" but I'll give the more advanced engines a try first, until I find something I'm comfortable with.

>>167213887
Pixi is for 2D and maybe 2.5D, gotcha. I'll look into Phaser and Superpowers (although I'm not feeling that one) first, and if those don't work out maybe it'll be possible to combine Pixi with bits of Easel or Three. Thanks!

>>167214227
>a simple roguelike, like the ones rendered in ASCII since the dawn of mankind
>built more efficiently in Unity or UE4
>this is bait
I was almost worried for you /agdg/
>>
>>167214743
probably isn't baiting
got to keep in mind that half the people in these threads have never written a line of code
so, of course from their perspective it makes sense to use one of these engines no matter the task
>>
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finally got this fucking dialog box to work properly
>>
>>167214906
>half the people in these threads have never written a line of code
Hey look everyone it's the retarded engie who thinks nobody is a programmer except him.
>>
>>167215050
this post, on the other hand, is bait
>>
>>167214743
>>167214906
>I want to make a rogue-like
>With 3d
>In a web framework
>And this will be faster than doing it in an engine.

Can't tell if trolling or clueless.
>>
>>167215050
Per thread there's about 150 fresh IPs posting. With roughly 60-70 games being actively posted here, that's a pretty good estimate.
>>
>>167211626
limeJS. I highly recommend it, and look up the project "TheBrink" if you want a cooler source example than tutorials.

As for 3D you should not be attempting a 3D webgame with javascript unless you don't care at all about performance.
>>
>>167215076
No, you're just wrong. People suggest appropriate tools to make a 3D game because they have common sense, not because they don't know how to code.

>>167215204
Far less than half the anons in agdg have written code. I would guess around 25% or less of agdg gamedevs in that capacity. It's irrelevant to the question anyway.
>>
>>167215443
> <25% of agdg gamedevs have never written code
So you're being a retard on purpose, got it.
>>
>>167215214
>limeJS
>last blog post was in 2013
>documentation on main page links to a 404
I dunno, anon... but I'll look for this Brink thing in a minute.

>don't care at all about performance
While that is true, I wasn't planning to write a renderer in JS. I think WebGL should be able to handle all the cubes and light points I throw at it.
>>
How should I do server-authoritative, lag-compensated multiplayer without re-inventing the wheel?
Is there a framework or engine that makes this easy, or should I suck it up and get to work?
I'm using Love2D, but I just started so I could switch.
>>
>>167215652
>>167215749
Sweet summer child.
>>
>>167216003
Bless your heart.
>>
>>167215949
There's a few networking libraries listed in their wiki, if that helps: https://love2d.org/wiki/Category:Libraries

I think a lot of how a game handles lag compensation is baked into the engine/main loop or the server, rather than the networking protocol
>>
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Hey, aggy daggy kids.

I have a programming challenge for all you no-devs and unity jerkers (aka the non-programming demographic) who want to put your skills test!

What I have over here to the left is an image of a grid based system. The center-most tile has the coordinate (0, 0). Write a function that when inputed with a number >= 0, returns an array of coordinates corresponding to its given shell.

ie.
[code]
(0) => [(0,0)]
(1) => [(1,0), (1,1), (0,1), (0,-1), (-1,0), (-1,-1), (-1, 0), (-1, 1)]
[/code]

Hope you find this challenge fun!!!!!!!! :^) :^) :^)
Happy programming, Aggy Daggers.
>>
But seriously, why don't indies make mp more often? Look at Don't Starve Together or RoR

Is it extremely difficult?
>>
>>167216417
Just want you to know that I think that you are a massive, insecure cunt. I hope you never get any feedback on the visual style of your shitty graph-navigator.
>>
>>167180746
What are you making this with? Own engine?
>>
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>>167206981
>>167213887
>>167216417
King of the engine devs right here.
>>
>>167216417
>the center tile is (0,0)

Why the fuck
>>
>>167216838
why not?
>>
>>167216591
Engies like him are fully aware of their personality disorder and try to own it with pride. It's sickening really.
>>
>>167216417
I started writing two nested for loops, one for each axis, but there's obviously an algorithmic way to build that array and it's too late for figuring that out. Sorry, I failed. Maybe next time.
>>
>>167216417
fuck off sperg >>>/g/dpt/
>>
Fucking nerd.
>>
>>167216417
That doesn't tell me if the shell is the edge or the whole thing with just the center excluded.
>>
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>>167216417
>all Unity devs aren't programmers
Bitch, I studied comp sci in university. I've have programming experience in the work field, not a fucking internship.

Just because people are not autistic enough to write their own engines and use unity for the simplicity doesn't automatically make them non-programmers.

Get off your high horse you fucking cunt.
>>
>>167218127
You're right, but also this is a pretty autistic response
>>
>>167218127
>Get off your high horse you fucking cunt
That's a whole lotta irony. You should calm down, autist-kun.
>>
gut check, which API would you prefer?

>A: atlas:draw(atlas:get("my_sprite"), 10, 10)
>B: atlas:get("my_sprite"):draw(10, 10)
>C: atlas:draw("my_sprite")(10, 10)
>>
>>167218468
Not A
>>
>>167216417

struct suckadick
{
int x;
int y;

public suckadick(int x, int y)
{
this.x = x;
this.y = y;
}
}

suckadick[] fuckoff(int aaaa)
{
suckadick[] aaa = new suckadick[4 * aaaa - 4];
int j = 0;

for (int i = -aaaa + 1; i <= aaaa; ++i, ++j)
aaa[j] = new suckadick(i, aaaa);

for (int i = -aaaa + 1; i <= aaaa; ++i, ++j)
aaa[j] = new suckadick(i, -aaaa);

for (int i = -aaaa + 1; i <= aaaa; ++i, ++j)
aaa[j] = new suckadick(aaaa, i);

for (int i = -aaaa + 1; i <= aaaa; ++i, ++j)
aaa[j] = new suckadick(i-aaaa, i);

return aaa;
}
>>
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>>167218243
>>167218443
... I'm autistic? I didn't know...

It just pisses me off when some faggot in this thread looks down upon unity like it's a child's toy. It's used everywhere in the industry from mobile to console to PC.

I bet most of the fucks that even shit talk about it don't even know how to program.

>>167218468
B
>>
Tell me if this is a retarded idea:

>Make a HL2DM mod with the SDK
>Import all the assets from HL2DM
>Attempt to add limits to the Overwatch players (movement and turning speed, among others) but buff them to nigh-invulnerability
>Give the Resistance players stealth capabilities (like tranq guns and cloaking) but make them more fragile
>Create a CTF-like scenario for the Overwatch to guard and the Resistance to capture
>Add in consumable weapons and bonuses (faster move speed for 1 round, movement sensors, etc) via an in-game store using in-game currency only
>Have players earn the currency through completing tasks and games
>Ship it, ???, profit

>inb4 Source is fucking dumb
It's the only SDK my laptop can handle and the only one I have, and I'm currently broke atm
>>
>>167218838
There's no reason not to ignore engine criticism. The best engine is the one that lets you finish your game. Beyond that, who gives a fuck?
>>
>>167218468
I would expect you to simply implement all three, unless your language is so shit that functions with same name and different parameter type can't exist.
>>
>>167218872
That's a great way to get players accusing each other of jewery and dropping the game, because "nobody ever buys the boost, but I'll be fucked by a horde of donkeys before spending my hard earned cash".
>>
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More progress!

The walking animation is a little wonky right now but that's easily fixable!
>>
>>167219049
What if I impose a fairly-high cap to the max currency you can accumulate (like enough for 50-100 average consumables)?
>>
Why the FUCK doesn't monodevelop indent a switch statement properly
Every single time I touch a line it auto-adjusts back into the wrong fucking indentation
>>
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is there actually anything wrong with this

or am i correct in my conviction that all potential players are psychopathic retards

>>167218872
haze did this but haze was unfun in the end
>>
>>167219317
I guess having it in Source engine wouldn't be smart in current year. Does anyone know of a good Games Engine torrent?

And to answer your question: I'd say it's a 25/75% split between psycho and normal, on average.
>>
>>167217924
That said, that's easy to calculate. using floating point arithmetic but only accepting integers as input:

If < 1, return [(0,0)]
else
n = input*2 + 1.
Set up one loop that inserts all members from x = ceil(-n/2) to ceil(n/2), both for y = ceil(-n/2) and y = ceil(n/2). That's the top and bottom rows.
Then another loop but from y = ceil(-dim/2)+1 to ceil(dim/2)-1, with x = ceil(-dim/2) and x = ceil(dim/2). That's the left and right columns but without elements from the first and last rows.
so for input = 1, you'd get
[(-1,-1)(-1,1)(0,-1)(0,1)(1,-1)(1,1)] and then [(-1,0)(1,0)].
And the concatenation of that is the result.

I doubt it's an elegant solution, but the complexity is not even quadratic, so I don't give a shit.
>>
>>167219493
>having it in Source engine wouldn't be smart in current year.
name one (1) reason
not even memeing, name one reason why "Haze, but in 2017" would necessarily not work in source

>I'd say it's a 25/75% split between psycho and normal, on average.
funny how even your post is memery and then you try to say this
>>
>>167218127
This.

>>167218243
Not really.
>>
>>167219317
>>167219653
Why are you such a fucking sperg?
>>
>>167219520
the dumb way is the right way, always
>>
>>167219812
Sourcenigger has literal medically diagnosed aspbergers. Be nice.
>>
>>167219812
Why are you such a psychopathic retard?
>>
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>try to make a simple autotile system, it should be easy enough

>...
>it's not

several hours later I'm starting to think it might be easier to just start from scratch and follow a tutorial
>>
Literal medically diagnosed.
>>
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Reminder for you, shitfam. We have you now. :)
>>
>>167219520
Actually there's something wrong there: it should be ceil(-n/2) and floor(n/2). And the numbers are inserted as "loop index" - floor(n/2) for the rows and something like that for the columns but thinking is hard when you're tired. It's 7 AM here and I haven't slept.
>>
>shitposting begins at australian peak hours

why am I not surprised?
>>
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>>167219317
>is there actually anything wrong with this
>>
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>its a source episode
>>
reminder that vp8 webm is deprecated
>>
>>167220550
>desperately trying to defend his shitty gifs
Stop Commenting.
>>
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>mfw I just wanted to know Source pros vs cons for a shitty mod that won't see the light of day
>started a flame war instead

Anyway, would it be better to make getting currency piss-easy or just not have a limit to in-game currency?
>>
>>167219086
1
2
1
2
>>
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>>167220657
>>167219317
>>167218872
>Sourcenigger is back from prison
>>
I wish PathFinder Dev would give up this Sourceshitter alterego.
>>
>>167220770
>sourcenigger
literally who
>>
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On a scale of one to hot coco, how comfy are you senpai?
>>
>>167220860
birdmath aka eromattifarg aka pepsifag aka lolisimdev aka aka pepsifam aka grant ferrell aka max williams aka dogposter aka disgustposter aka rotatefam aka trainfam aka wagie aka sourcefam aka sourcefag aka sourcenigger aka sourceposter aka The Subtle Saboteur aka (You) you fucking nigger. We see you, you literal potato tranny.
>>
>>167220657
make the best item cost 47000 real pounds sterling
>>
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>>167220961
>only work tomorrow in the evening
>currently eating a egg
warm coffee/10 rn
>>
>>167221012
The fuck are you on about, m8? I'm a complete fucking newfag to /agdg/.
>>
If I forgot to x mirror when weight painting in Blender, is there a way to copy the weights across to another bone?
>>
>>167221012
>nigger
The one correct name for sourcefag. No need for all that extra text.
>>
>>167220770
Imagine being such a shitposter that you can only post from prison because it is where you live because you are a terrorist who ran their mouth on /agdg/.

>>167221151
>he has yet another proxy
>he's false flagging again
Ugh.
>>
What a sperg.
>>
>>167221162
symmetrize the mesh maybe
>>
>>167219317
>or am i correct in my conviction that all potential players are psychopathic retards
Delete your account you stupid nigger.
>>
>>167220657
Why the fuck would you have an arbitrary limit on in-game currency?
>>
>>167219317
ahahahahahahahah are you actually proud of that shit hahahahahahahahaha are you drunk or something hahahahahah
>>
>>167221378
Nothing he says ever makes sense. He's literally mental.
>>
>>167173508
start with the town having a subtle, genuinely weird phenomena, but NOT one that is immediately dangerous or scary. However, once you look more into it, the weird factor becomes more and more intense.
By the way I love the picture. I have a soft spot for aliased art, but it'd look good even without it
>>
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>>167221378
It's my game design.
>>
>>167221151
Being an off and on lurker for a while now, I've noticed this type of thing has been going on for over a year at least. Just a bunch of pseudo drama such as someone reposting a screenshot of something made with source and then 10 samefag replies (often cookie cutter replies seen earlier), or weird "arguments" being had by possibly 1 person, or multiple people in on some joke, similar to what you see in the thread.
>>
>>167221548
In what way does it positively add to the gameplay experience?
>>
>>167221548
Game design is not game development. Coon.
>>
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Where were you when you found out that there's an anime in Googum's art style?
>>
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>>167221197
No I'm not. Honestly, I swear on my unborn child's grave I just want to make a fucking source mod. Now how do I port HL2DM content to a Source Mod folder?

>>167221592
What a fucking chode, ruining it for other people like that.
>>
>>167220657
Doesn't matter.

Just make sure there's always something interesting to buy.
>>
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>"is everyone a psycho tard??"

>thread devolves into being a gaggle of psychotic retards
>>
>>167221738
Well it's annoying to see rampant shitposting of the same ilk happen in the same thread for what's coming up on years
>>
>>167221738
Wow. Did you make those license plates yourself in prison?
>>
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ALRIGHT

READY FOR FUCKING STEAM MEMELIGHT
RIGHT?
>>
>>167221738
>literally confirmably from halifax
>"i-i-im not s-sourcenigger"
lol
>>
Fucking weight painting. I would be animating already if I hadn't tried to make clothes.
>>
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>>167221652
>massive heads
>fairly standard proportions otherwise
>>
>>167222001
>>167221904
Those are old Texas plates from the 30s-60s because I live in central Texas and not fucking Halifax

And fuck it, I don't even want any help anymore. None of you can stop shitposting for one minute to help a fucking newfag out with simple Source Engine questions. I'm out.
>>
>>167221738
This is a game dev general. Why would anyone give a shit about answering obscure questions about HL mods? Fuck your timestamp nobody cares. You're not a celebrity you don't matter you're not identifiable by your picture. Jesus Christ. kys
>>
>>167221934
Neat, what are you making this in?
>>
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>>167221934
>>
>>167222115
is this a jojo reference
>>
>>167202173
Disable your spring arm collision check.
>>
>>167222219
>>167221738
enjoy your doxxing, retard. You're done. You and your whole auto theft ring.
>>
lol. just fucking lol.
>>
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trying to optimize my camera code taking it from 100+ checks to ~30 checks. The debug visualization appears to work perfectly but the Camera wigs out when I actually apply the calculated distance to the camera's...
It looks like the calculations are messed up once the camera's x and y actually change to the new distance.
Can't imagine why though, what do you guys think? (sorry for the text wall)

var tiledist = floor(point_distance(global.camera_x,global.camera_y,o_player.x,o_player.y)/24); //number of tiles between camera and player
var tempdist = originalmax; //sets return var to max camera distance
var i;
var testdist=0; //tile to test more precisely at
for(i=0;i<=tiledist;i++){
var testx = o_player.x - lengthdir_x(lengthdir_x(i*24, tilt), pan)
var testy = o_player.y - lengthdir_y(lengthdir_x(i*24, tilt), pan)
var testz = o_player.z - lengthdir_y(i*24, tilt)
if(d3d_get_heightmap_floor(testx,testy,o_drawroom)>0){
testdist = i*24; //found tile, now test more precisely
break;
}else{
//
}
}
if(testdist>0){
var ii;
for(ii=1;ii<=24;ii+=2){ //tiles are 24x24 so we'll try test until we find an open position
var testx = o_player.x - lengthdir_x(lengthdir_x(testdist-ii, tilt), pan)
var testy = o_player.y - lengthdir_y(lengthdir_x(testdist-ii, tilt), pan)
var testz = o_player.z - lengthdir_y(testdist-ii, tilt)
if(d3d_get_heightmap_floor(testx,testy,o_drawroom)<=0){
tempdist = testdist-ii; //found an open position and the distance gets returned
break;
}
}
}
return tempdist;
>>
>nobody has shown me a good, complete 1ma Unity game
just give up Unityfags.
>>
>>167222275
Looks like Pico-8 to me.
>>
File: hawp.jpg (32KB, 632x351px) Image search: [Google]
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>tfw making progress but can't show anything until all the parts work due to irreducible complexity
>>
>>167222372

Oh thanks. That fixed one problem at least. I'm not sure how to fix the bloom(?)
>>
>>167221738
>whodev
>camwhoring

Hello, Rotate.
>>
Daily reminder
https://www.youtube.com/watch?v=sTzNT8cWivo
>>
>>167222376
>>167222408
>>167222486
Slow down on that caffeine intake sourcenigger.
inb4 another screenshot of your proxy posting to "prove" you're not samefag.
>>
>>167222484
Atleast format it a little.
does
[code] not work? [code/]
format it with spaces otherwise.
>>
>>167222484
nvm I changed the first for loop to
for(i=0;i<=tiledist+1;i++){
and it appears to be working almost as intended.
Just have to smooth some things out.
>>
>>167222532
Get a unbound post processing volume and change your bloom settings accordingly. Also changing the AA method from Temporal AA to FXAA will fix thin lines disappearing because TAA is garbage to begin with anyway.
>>
>>167222627
I've never seen code tags used here, my b.
And eh couldn't be assed to manually space it.
>>
>>167222574
Rotate was found in a ditch last weekend. Don't joke.
>>
>>167222752
thats because there are no code tags on vg

pastebin or screenshot any code that must be formatted
>>
>>167221738
source is genuinely awful. How skilled at c++ are you? if you are just beginning or have no experience with diving large codebases with no documentation, give up now.
>>
>>167222484
>>167222673
ugh scratch that, psure my tile edge detection is flawed since certain camera angles cause it to spazz out. back to the drawing board.
>>
>>167222627
>>167222976
http://pastebin.com/fQxpm8N0
>>
>>167222690
>disable TAA
>use FXAA instead

kys
>>
>>167222523
>tfw you make awesome progress, but you are an engine dev, so everything is made out of plain colored squares, not to mention it's mostly technical stuff, so no one really cares except you, and in reality even you know that you are just procrastinating level and story design tasks and trying to hide your pain from no art
>>
>>167223328
I could make art for you. There's just one little thing I need from you though.
>>
>>167223426
Go away nigger.
>>
>>167221934
>faggots
no chance you're getting through greenlight with un-PC language like that
>>
>>167223623
https://www.youtube.com/watch?v=TX4QTTgKcZk
>>
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What every happened to rape island/zero quest? It looked promising. But then one day the dev vanished. I only just noticed.
>>
I am trying to make an object, when clicked goes down and then after 1 second delay, goes up. Im having a hard time making it go up with delay. Do I use Invoke or Coroutine. I am using Transform.position.y btw
>>
>>167223978
Use none of that unity shit and keep a timer yourself like a real programmer
>>
>>167223887
Let's summon some suddenly vanished devs, shall we?

Where are you
- Unnamed pixel platformer dev
- Dumpling girl dev
- Jellyfish dev
- Ordinary platformer life dev
- Mouse girl dev
- Girl with yellow hair and clothes who got bullied for mixels but got pretty cool soundtrack nevertheless dev
- Frog's life dev
- Vagabondia dev
- Flashlight dog dev
?

Damn, this list could go on and on… I hope they are all fine. The problem with internet relationships is the fact that the connection could break at any moment and you may never know what has happened with them.
>>
>>167224274
>Tfw you're a ghostdev but nobody ever asks if you are alive
>>
File: hkoooooo.webm (3MB, 480x295px) Image search: [Google]
hkoooooo.webm
3MB, 480x295px
uh
>>
>>167187675
Going to make a simple platformer. The closest I ever got to finishing a game was during an agdg jam a year or so ago. Still haven't actually stuck with a project to the end yet. But, this time I will absolutely finish a game.
>>
>>167224693
rocket chests are going to be in the game, right
i'll be mad if they're not
>>
File: avatar.gif (353KB, 500x302px) Image search: [Google]
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>>167223887
>But then one day the dev vanished.
>>
>>167224693
Do a smart thing and limit how many of those particles get spawned so that shit doesn't kill the framerate
>>
>>167224274
>Unnamed pixel platformer dev
Last time I saw him he got bullied because he kept working "on a pixel art plaftformer with a female MC" instead of moving on to another game.
>Dumpling girl dev
He probably got bored of people saying his gf was going to leave him, or maybe it actually happened.
>Girl wth yellow hair
The guy that bullied him for the mixels was a high level autist that kept spamming the same pictures over and over like most shitposters do in this general, looked like a total psycho.

Hope they are fine, dealing with real life shit, or moved on to other shit if they realized they didn't enjoy gamedev. But I wouldn't blame them if they actually left because they wanted honest feedback and only got shitposting instead.

>Vagabondia dev
I believe he posted a couple of weeks ago.

A couple more for your list
- ZeroQuest dev
- Aladdin-like Genesis dev
- DOS dev
>>
>>167224942
That's just bullet time, anon.
>>
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hk2.gif
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>>167224942
>>
>>167225139
heheheh
>>
>>167225139
you're my favorite
>>
>>167225139
The sass of this fucking dev.

Please please tell me you still have the skull boss webms laying around. I need to save those because they were the best
>>
>>167225478
Of course I do but I'm going to sleep

They're probably on my tumble page but so somebody else can post it if you're polite enougj :)
>>
>Loved Goemons great adventure as a kid
>Holy shit, I'm an adult with game making skills now, I can make a spiritual successor to one of my favorite games of all time!
>Watch youtube vids of a playthrough
>bored

Well that was disappointing.
>>
How do you program the logic for a disappearing/reappearing platform?

1.) Destroy platform, spawn new platform in the same spot
2.) Change platform's location to "location + 1,000,000 units", "location - 1,000,000 units"
3.) Toggle off the state of the platform and/or visible layer and re-toggle it back again

Or maybe some other way that I can't think of?
>>
>>167226078
One of my favorite games as too, much nostalgia though. In reality it was a very shallow world even with the charming NPCs.
>>
>>167226120
3 is correct, 1 will create a ton of garbage
>>
>>167226120
Obviously #3.
>>
>>167226271
What do you mean by this?
>>
>>167226120
Destroy the entire world and recreate it, except for the platform
>>
>>167224274
>>167225001
>not on the list
>nobody never talks about my game
>>
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haruhi1[1].jpg
11KB, 448x252px
>>167226463
>>
>>167226550
Tell me about your game.
>>
>>167225001
If DOSdev is who I think he is, he frequents the vidyadev IRC and is in there now.
>>
>>167225786
I wish I remembered your Tumblr. Here's hoping someone either posts your tumblr or the gifs in question.
>>
Let's say I have a house model in unity and I want to showcase it like they do in demos etc with a camera spinning arround the scene and the models . Any tips on how I can make it happen ? In my mind it will look something like pinpoint certain paths that the camera will follow in the scene.
>>
>>167226120
what if the platform just never existed in the first place
>>
>froxels
>>
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>>167225001
DOS dev here. I haven't been on AGDG in a while and I haven't been working on it as much. I've been real busy with work. Also, I haven't had anything interesting or new to post in a while. I've had the same map open for a few months and I'm working on AI and working on turning a stupid demo where you walk around into a real game.

I'll try to post here more often. I'll try to aim for a progress update once a day and I'll interact with AGDG more. Thank you anon! It feels good that someone remembers me!
>>
>shitpostxles
>>
>>167227387
what if nogaem
>>
File: 1434954444025.jpg (32KB, 398x409px) Image search: [Google]
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do you ever feel good about progress

and then you see someone else's progress and realize

your game will never be that good
>>
>>167228647
i ignore things that challenge me!
>>
>>167228647
Nope never. My game's not their game and I have no intention of making their game, so the feeling is completely lost on me.
>>
>>167224274
That DOOM-like that was actually a point and click

Trippydev (FPS with lots of black and neon, glowing plants and long jumps) posted on twitter a week or so ag

That hacking game with the network laid over the earth

The FPS inside the spaceship with the cigar
>>
Godot.
How do the signals work on inherited scenes? I can't get them to fire properly
the signal seems to be connected but it just doesn't run the method:
[(binds:[]), (flags:2), (method:_on_enemy_body_enter), (signal:body_enter), (source:[RigidBody2D:745]), (target:[RigidBody2D:745])]
[

and the method is run if I manually fire the signal
I would say I forgot something about the collisionshapes but they are directly inherited from the other enemy scene. What could I be overlooking?
>>
>>167228647
Ever find a game you never knew about that's exactly what you wanted to do, and it's really well executed?
>>
File: ThisEndsNow.png (2KB, 462x25px) Image search: [Google]
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>tfw inheritance goes too far.

Friendly reminder that the sealed keyword exists and you should use it to end your own retardation at some point.
>>
>>167228992
I find it dubious that you're doing it like that instead of XML or JSON. Why are you hardcoding things?
>>
>>167228647
Happens in literally everything and anything you put effort into.
Drawing. Playing an instrument. Any hobby that requires a degree of skill or perceverance.

Personally, it usually bums me out enough for me to take a break. A long break. I haven't drawn in like 3 years.

Perceverance. If you can ignore those other people, or even use them as inspiration to spur you on, then that's fantastic. Keep going! I'd love if I could enact upon that, but I'm weak. But not you. No. You can do it. I know you can, so get the fuck on with it, mate.
>>
>>167229036
I'm lazy and shortsighted.
>>
in blender

how to make two bones follow eachother exactly
>>
>>167229092
No time like now to fix that. I believe in you, anon.
>>
Ripping out all the strings and putting them into the localization system is painful
>>
>>167229104
Contraints.
>>
>>167228647
oh, but it will be good, even better!
only if you are working on it regularly
that someone else had a lot more experience than you, so if you want to get better, you have no other choice except acquiring experience yourself
>>
>>167176206
You started like at least year ago right?
>>
File: Roll.Caskett.full.487228.jpg (430KB, 868x1045px) Image search: [Google]
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Did you know? The word nodev was mentioned 472 times in the past 100 threads.
>>
>>167229230
Oh I know bro. For this game I made sure to include that from the get go, but god damn I haven't even written a scene yet and I have overl 4000 fucking strings of text for the menu alone. God daaaaamn. So that's why RPG menu patches take fucking forever.
>>
I want details and pics/webms on every single game being made by everyone here.

Like, right now. Stop what you're doing and talk about your game.
>>
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>>167224274
this guy
>>
>>167229408
I started in the Summer 2015 to be precise.
>>
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pesent.webm
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>>167229769
I wish people in the rennaisance didn't dress like clowns.
>>
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>>167229769
I tried to post this before but it didn't work
>>
>>167229843
How does that webm look that bad but still manage to be almost 3 megabytes
>>
>>167227775
Yes! The summoning was successful!

Good to see that you are still around. Godspeed!
>>
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>>167175673
>>
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>>167175673
>>
Why does this happen to me every time?
>working on main game
>agdg Jam announced
>get many ideas
>work on one for the Jam, but keep note of the others
>after the Jam ends, start working on those instead of my main game
>side idea replaces main game
>rinse and repeat
>>
>>167230109
you lack discipline
>>
>>167230080
>tfw no sexbots

>>167230109
because working on new things is more fun than working on the same things every time
>>
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copy rotation.webm
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>>167229306
>>
>>167230182
>sexbot

that would save me a ton of time
>>
>>167230109
Gamedev is you hobby instead of your business.
>>
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>>167224274
posting old ded games just reminds me of how long I've not made a game for and legitimately makes me want to give up
>>
>>167230257
You have already given up.
>>
>>167224274
Ostrichdev
>>
>>167230257
You can start now
>>
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>>167175673
I've given up so many times but fortunately it still hurts and I still feel so much shame. Shame because if I start a new project people will recognize me instantly. Shame because I've let people shitposting (or genuine advice in some cases) convince me to restart with some other engine/dev environment. Shame because I'm actually scared of being seen as a quitter nodev bitch on /agdg/ when I know no one actually gives a shit. None of these things make it any less real in my head though.
>>
>>167230257
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>167206981
>>167207313
>>167207878
fucking samefags
>>
>>167230309
I have started

I have started far too many times
>>
>>167230429
Good that means you already know how to do one half of it. Next is to learn how to not stop
>>
>>167230359
quit yepping yu goop bowl
>>
File: ayy2.png (6KB, 641x321px) Image search: [Google]
ayy2.png
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Rate my art
>>
>>167229769
I'm just doing a 6P co-op RPG that's super slow in development because of it's scale and my 1MAing it. Fun shit. Expect a release in 2020.
>>
File: Life of a Creator.jpg (566KB, 640x2475px) Image search: [Google]
Life of a Creator.jpg
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>>167224274
>>167230509
>>167230429
>>
>>167230538
where's your kickstarter?
>>
>>167230538
Too basic to even be considered art really. The formwork seems fine though.
>>
>>167230296
Probably the first real game to come out of agdg
>>
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>>167230509
I stop due to factors outside of my control
>>
>>167230628
Not that guy but you'd be surprised how few things are really out of your control.

If you're gonna tell me things like "your girlfriend" or "depression" then fuck outta here.
>>
>>167230190
No clue what that webm is supposed to mean.
If it's a complain, you forgot to "apply transform".
>>
>>167230698
how about undiagnosed chronic illness that flares up at random and causes depression? I've been to the hospital last year already
>>
>tfw don't remember how a fucking one line method I wrote yesterday works
>>
>>167230628
It could have been regarded as a simple break. Everyone does it, but you called it "stopping". That means you decided you "stopped". And that is entirely under your control. And you can still change it
>>
>>167230257
I don't know, anon. If anything, that just encourages me more. Don't you see? Most of those guys posted here for a few weeks, or stayed for one Demo Day at best, yet with what little they had to offer, they still managed to make an impact on others. Not many, but they are remembered by some. In this way, they are successful devs. They have managed to create something which made others excited and have a good time, have fun. Isn't that your ultimate goal as a game dev? I don't know what will happen with me in the future. Maybe I pick up a new hobby, maybe not, but the thought that there's a chance that I could still inspire and leave an impact on the way just keeps me motivated, and gives me a reason to wake up.
>>
>>167230769
>undiagnosed chronic illness

Alright we-

>causes depression

Fucking nailed it. You guys are so predictable.
>>
>>167229961
Ha, kind of interesting. I'd like to know more.
>>
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>>167229769

>>>/wsg/1523811

I finally got sounds implemented for the wind sword attack, I need to tone down the vacuum effect because as you can see, lighter enemies go a little apeshit, ignore the blinking fireball you see in the tornado, that's a debug thing to make sure the invisible actor that forces flinch spawns correctly.

Next up is to make the shield throw into a boomerang attack
>>
>>167230816
>le depression doesn't exist faec

I know it causes it because when my doctor finally asses up and decides to give me antibiotics it has a marked antidepressive effect, when I'm not sick I'm not depressed

>>167230807
I've been here since 2014, I don't want to give up but the more you try to do a thing and you just can't, the less sense it makes to keep trying
>>
>>167230769
I'd only understand if you said like you had cancer or something and you had to go in every two weeks for chemo.

Even then you could probably still dev if you really wanted to.

Depression being considered a real "illness" is the worst meme to every happen to the modern world.
>>
Are any of you using IK handles in maya for your animations?
How do you bake the animation into the bones? I can't find a magic button for it and google's giving me fuck all
>>
>>167230938
I just spent 80% of january bedridden, I've spent the past week or so working on my game, who knows when I'm back to coughing up my lungs? it could be tomorrow for all I know, not feeling too well already again
>>
File: errorbug.jpg (15KB, 408x114px) Image search: [Google]
errorbug.jpg
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explain to me why PData[0] is null, i dare you
>>
>>167229769

There's nothing to talk about.

It's less of a game and more of my game notes, a few assets made in blender, and trying to talk myself out of making a really ambitious doomed to fail project.
>>
>>167230985
Well if it keeps you deving later on please just consider this.

If you're ever feeling depressed, or sick, and your still able to shitpost about being depressed, and shitpost about your illness think about it and honestly come up with some sort of reason why typing and shitposting trying to defend yourself is any different than actually coding and making progress.

If you're feeling well enough to shitpost you're feeling well enough to dev.
>>
>>167231115
>implying you need to put any kind of effort into shitposting

programming isn't just banging on the keys and calling someone a faggot
>>
>>167230837
With this (You) I'll pierce the heavens
here's hoping I can deliver!
>>
>>167231085
Because it is 0.
If PData was null, then that would be a problem, because your contructor failed or something.
>>
>>167231159
You're making excuses.
>>
>>167231235
yeah if I just stopped replying to you and wished for it really hard, I could summon the concentration needed to solve complex problems out of thin air

fucking normies
>>
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AGDG GreatSword.png
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>>167231103

Forgot my SORD.
>>
>>167231159
as a professional shitposter i take deep offense to this post
>>
>>167230909
Yeah it does exist, I've had it myself.

Which is why I know from experience that if you have the motivation to shitpost on here then you can muster the motivation to improve yourself. Every second spent whining about your depression is a second not spent making your situation better. But this is something you'll never get to understand because you hate going out of your comfort zone and you've set yourself on the fact that "I'm depressed it's my disease there's nothing I can do about it" and just gave up.

This post isn't meant to make you become "motivated" cause now I know what sort of person I'm dealing with, and I know you'll never amount to anything because of self-inflicted limits. This post is meant for others as a warning not to become like you.
>>
>>167231316
>I could never do that!

There's a reason the Drill Instructors at Paris Island say that's where they "make Marines". No person is naturally able to tune out gunfire, to ignore fear, to think clearly and deal with poison gas or lack of food/sleep. People don't have the confidence naturally to accept and complete whatever mission they are given. No human is naturally suited for modern warfare and yet people are turned into soldiers every day.

>I could summon the concentration needed to solve complex problems out of thin air

No programming or problem solving is summoning answers out of thin air, that's fucking retarded, as an example "Thomas Edison learned how to not make a lightbulb 10,000 times before he learned how to make a lightbulb".

You're literally wasting time by not doing anything. If you don't think you'll find any answers while sick, you should at least be able to find not-answers.
>>
>>167231639
>>167231667

I'd reply seriously but you have so thoroughly derailed yourselves that I don't think you'd be able to comprehend the reply

I don't think there isn't a single word in either post that isn't either a gross strawman or completely offtopic
>>
>>167216783
SDL2 + OpenGL 3.3+
>>
>>167231667
Unfortunately, telling people this doesn't really help. They will ignore it, whether or not they acknowledge that it's correct. Until someone actually does at least one thing, they will believe that they cannot just do things. There's always an excuse as to why they couldn't do the thing.
>>
Too much video shame

Not enough video game
>>
>>167231226
no
>>
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>>167231810
depressionfags everyone. Go ahead, give up like you do with everything in your life.
>>
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>tfw yesdev
>>
>>167231818
I'm not making excuses I have been actively working on it since 2014, can't you read?

I can't do the thing, and I still haven't given up.

If you're a normie and you're mostly healthy, and mostly clearheaded, and lack empathy, maybe you're a bit on the psycho side because of course you're on 4chan, then you won't understand what it's like to not be able to do things
>>
>>167231863
yes
>>
>>167231972
>normie = not a delusional "depressed" fagot
oh I'm laughing
>>
>>167231920
>tfw don't using any functions but Start(), Update() and FixedUpdate() with a little OnTriggerEnter/Exit()
>progress train has so signs of slowing down
feels good
>>
new
>>167232028
>>
>>167232024
no
i'm writing an editor script, it has to do with editor scripts being weird. it doesn't serialize immediately, it's only marked for serialization and will be null until it has been serialized. something along those lines, i don't know how to fix it.
>>
>>167232054
Don't use c++ as a beginner unless your goal is to learn c++, not make a game.
>>
I know you did your best today.

I can't wait until tomorrow!

https://www.youtube.com/watch?v=PHhXG7j_lFQ
>>
>>167230538
Moiny crafta
>>
>>167195907
Stars of the Lid
A Winged Victory for the Sullen
The Dead Texan
Jasper TX
Nils Frahm
Jonsi & Alex

Those are the only artists I can think of right now.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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