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/domg/ - Dominions general

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Thread images: 37

Innovative Pretender Design Edition

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/uTZnjYwm (needs editing)

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.

>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Sy, Maerlande, or Nuklearmonkee
>Jump into MP feet first
>Die and join the ranks of brave skeletons

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing

Previous thread: >>166873920
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how girl get pragnent
>>
>>167119119
benis in the bagina
>>
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/domg/ pretender naming scheme for community clash.

Discuss.
>>
>>167119206
since when does trent reznor play dominions
>>
>>167119424
clever way to confuse them
>>
>>167118971
thats the dumbest fucking thing i've ever seen.
>>
dammut, hows Caelum supposed to read my thread when he comes out of the Australian space-time continuim.
>>
is 1000 rp a turn too much?
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>>167120376
No? ~2k is considered pretty normal for late-game when you have a shitton of lab rats.
>>
>>167120440
jesus christ

do you really need to research every spell?

and when is late game considered late game
>>
>>167120376
1k is fine if the mid-late game is a period of constant total war
>>
>>167120558
You need to win the game. If you can't do that when you have the very basic combat/summon magic your nation needs, then you have to do it when late-game comes or not at all.

Early game is usually when you have almost no magic and must expand and fight with troops.

Mid-game is when you research game-changing spells that allow you to use your mages extensively, like horde of skeletons, thunderstrike + storm, earthquake and magma eruptions, buffs for thugs. Mages and good scripting win mid-game wars, but elite troops can still be helpful.

I'd say reaching 7+ in one path and around 5 in several others is considered mid-late-game. Alternatively, some nations can go for 8-9 in one path for globals or strong summons. When magic/thugs/SCs/a lot of raiding is needed to win, and you have a lot of options, that's late-game. Also indicated by constant headache when you do your turns.
>>
>>167120949
>that allow you to use your mages extensively, like horde of skeletons, thunderstrike + storm, earthquake and magma eruptions

that means I can get mid game by turn 20

I just hit my first, ench 7, now I don't really know where to go. I really want army of gold, but the end game summons are also nice and I could use high level evo.
>>
>>167121379
>that means I can get mid game by turn 20
Yes.
>>
>>167119206
Bumping this, does anyone have any good ideas?
>>
>>167119206
>community clash.
>started
Post the other names too please.
>>
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what the fuck yomi
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>>167123156
>what the fuck
he moaned/hissed
>>
>>167123156
Yomi is literally the best roleplayer in this game. Niefelheim's poetry was nice, but this shit is great. It's the only stuff that's not actual diplomacy that I read.
>>
>>167122910
Nah, it didn't start yet. He is asking for ideas to name our gods.
>>
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noob with EA machaka. how much do i suck and what can i do to improve
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>>167123156
Did Yomi conquer the other nation then?
>>
>>167125397
Why not pick some of the top names from our footy team, since those have already won votes?
>>
>>167125465
pretty suk read the manual
>>
>>167125465
You do not need F6. Machaka has D/F, which means its F gets as high as you need it.

Do not take a dormant dragon, in general.

Machaka expands fine, and expands very well in summod if you can exploit their foreign recruitment, but they are not at all resource gated except on the foreign rec stuff which is out of your dominion anyways.

I like taking an awake expander to snowball expansion. Machaka isn't scary enough to be gang-banged, and getting big means more and faster forts and mages to get your magic, which you need.

tl;dr - take an awake if you aren't confident in your early game, don't take prod
>>
>>167125465
A few things:

Dump heat to 3, they're the easiest free scales to gain. Prod 3 is pointless - your troops suck, some amount of sloth is usually taken. The dragon is extremely overpriced for what it does, and outside rare circumstances should never be taken - and F6 gives you nothing for a path anyway. If dormant is what you want, A4 gryphon is way better.
I highly advise magic scales, your troops suck so you'll need research to compete. I also advise an awake, ideally the White Bull - unlike the snek trampler gods can cause some early pain to many nations, and expands just as well.
>>
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>>167125671
k
>>167125701
>>167125829
v2
>>
>>167126115
looks fine, honestly. If it gets you an extra scale, though, I'd probably just leave N at 1. You don't need the path.
>>
>>167125465
If you're going dormant, don't take an early game combat pretender, it'll wake up once the expansion phase is already over. As far as magic paths go, you want to either get 9 or as little as you need (9 for the major bless effect, in this case flaming weapons which is an additional magic attack whenever your sacreds hit).
>>
>>167126265
what paths are good then other than e6?
>>
>>167126115
>>167126265
N2 is actually v useful because of Personal Regen (and as Machaka, you're probably researching Enchantment ASAP anyway). But otherwise, yeah, you won't get much use of N4 on your bull.
>>
>>167126814
E6 is enough. Your bull is an expander and a big ritual caster later on. Trying to make your god into a swiss army knife is a common mistake - it's usually enough if he can do one thing really well.
>>
>>167127084
>>167126279
>>167127236
so putting it at two gives me enough so that i can get dom7, should i just leave it at that?
>>
>>167127308
I'd leave dom at 6 and get an extra scale. Magic's nice.
>>
>>167127308
Yeah, it's p good.
>>
>>167127351
what would you suggest?
>>
>>167127308
>>167127351
On the other hand, your best mage is a heretic, meaning you want as many candles as you can get. YMMV, both options should be alright.
>>
>>167127476
>>167127351
>Magic's nice.
>>
>>167127526
It's not really an issue as long as you don't keep a stack of boudas in your capital. Heretic preaching doesn't spread from one province to the next like normal dominion (although it will cancel any growth to your lab province).
>>
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>>167118971
What do you want out of me Caelum? You don't want to drag this out any longer than you have to. My empire may be big but i have zero thrones. My guys fight till their burger. You keep heading north, it'll cost you the game.
>>
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tell me what other pretenders you want anime'd
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>>167130517
RUINED

typical anime
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>>167130570
i dunno, it was hard to keep the same feel of her expression from the original, but i think that's what she looks like.
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>>167130517
>>
>>167130517
Divine glyph as the weeb rune for "evil"
>>
I'm trying to make a crafting disciple as EA Ulm and was curious what are the recommended magic scales to go for? I know to go heavy into construction but not sure where to go from there really.
>>
>>167131802
S5 is the mandatory one for a crafting disciple, and you probably want A4E2+ for air boosters and staffs.
>>
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wew

>>167130517
you know, making the vanilla sprites bigger and more detailed would look nice
>>
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>>167131990
Does this seem sensible? From my understanding I can boost earth quite a bit with items so its not so bad. I was thinking about maybe going into fire too.
>>
>>167132302
I would actually boost Blood to 2, so you can make blood stones. Assuming you have a source of slaves somehow; maybe you can buy them.
>>
>>167132302
Dwarves have +1 to crafting, you need only A3 and E2 and so on for the relevant items. You might want higher levels anyways for the spellcasting.

>>167132569
It's an EA disciples game, so odds are p good that they have blood access. If not, they have other issues.
>>
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>>167132569
How is this distribution? I want lightless lanterns but I'm not sure if I should spend gems for one level or go into it from the start.
>>
>>167132723
EA Ulm gets F1 mages, I would take N1 instead, I think you can boost up to N3, with your dude able to make a Thistle Mace and a Moonvine Bracelet
>>
>>167133001
Thanks a lot. I'm pretty shit at dom4 but I got roped into doing an online game with a group of people.
>>
>>167130517
Morgen High Queen needs your help
>>
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>>167133114
Ok dude, after some consideration I came up with this.

F1: flaming skull+staff of elements = flame helm
A3: Air Helm, wears helm and makes Bag of Wind.
W1: Makes Water Bracelet, can make Sea King's Robe with Staff of Elements
E2: Wear Earth Boots, make the Staff of Elements
S4: Crystal Coin + Starshine Cap gets you rings
D3: Skull Staff lets you forge Scary Face (I don't recall what it's actually called), with that and both rings you can summon Tarts, plus D+F lets you get Fire Skull for F boosting
N1 and B2 I already covered.

I've never played Ulm so I don't have a feel for their mages, but this should get you every relevant booster, which sounds like a fun way to play to me. Hopefully you have 3+ teammates so they can send you raw materials.
>>
>>167134243
That's a pretty complete rainbow.

desu, usually I'd say that a full on rainbow god is bad for disciples as opposed to some sort of SC/monster. You can divide the paths for high end items between your teammates (ex an N9 god, an S5D5 something, I mean it all depends on what chasses you're using and what yur native magic is) and then instead of having a dorf that doesn't do much early, you can deploy an SC for year 2 fighting
>>
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i finished this sprite and attack sprite, but no matter what i do the shadows wont work. might have to just remove them
>>
>>167123826
t. Yomi
>>
>>167138457
did you flatten the image?
>>
>>167138457
the shadows look great. the head is too big for the body.

still prefer the original. realistic bodies > thicc faggotry
>>
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>>167138934
maybe? i saved it as a transparent TGA, 24 bit. maybe it has to be 32bit is what im doing wrong

in the meantime while i figure it out, i took out shadows and uploaded the first version of the mod, with 2 sprites
https://www.sendspace.com/file/p8uwdb
>>
>>167138457
It looks MUCH better with the shadows, but the head is still massively too big
>>
>>167139006
She was pretty thicc in the original.
>>
>>167121379
Army of gold if you have good troops.

Lategame evocations < Lategame mass buffs (unless it's turn 1 like RoS), and most of the good buffs are in alteration.

If you don't have good troops, go for summons and try to win with SCs and/or thugs.
>>
I agree, the anime'd Annunaki slut would be better if the head was made smaller. Her entire appeal is appearing 'thicc'. By enlarging the head, she just looks chibi
>>
>>167145627
Speak for yourself. To me, the appeal is her dainty savage talons and her feathery, draping wings.
>>
>S2 Celestial master with crystal shield lost a magic duel to a S1 crystal sorceress
Just fuck my shit up famalam
>>
>>167145723
patrician taste lad
>>
>>167145723
This. Fucking this.

Mein neger.
>>
>>167147192
>S2 vs S1
>2+1d6 vs 1+1d6
>36 combinations
You lose the duel with the rolls:
(1,2), (1,3)... (1,6) -> 5
(2,3), (2,4)... (2,6) -> 4
(3,4), (3,5), (3,6) -> 3
(4,5), (4,6) -> 2
(5,6)-> 1
I'm counting the draw as losing since you lose your mage.
So 15/36-> 41'6%
It isn't as low as you think, senpai.

If you only want strictly lost duels it would be like this:
9/36 -> 25%
Less likely but I would kill to have 25% to get the lottery.

Come back when you lose a S5 mage to a S1 mage.
>>
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>>167145723
This nigga gets it.
>>
>>167147192

Magic Duel is unboosted path only. The crystal shield isn't doing anything for you there.
>>
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>>167148623
gib sauce
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>>167149459
http://kamenrider.wikia.com/wiki/Titan
>>
>>167145627
No, you homosexual
>>
>>167149840
Huh, kamen rider isn't just Power Rangers for Snowflakes after all.
>>
Rus, I don't appreciate the fact that you're trying to cut me from Machaka. I got items from your "thug", and I'm gonna send them to you when my dude gets to the lab, but I'm taking his cap, as you're too slow with his other forts.
>>
Also, do your fucking turn.
>>
>>167142636
He's right tho, the head is too big
>>
Any EA games in the making?
>>
>>167151131
I'm too slow taking his forts stacked with high strength (but admittedly low value) summons while fending off attacks from Xibalba and TC, and once I finally achieve a break out I'm trying to "cut you off" and not conquering a foe who attacked me without provocation? Meanwhile you're going to go capture his lightly defended capital without a battle, while I have defeated his armies in the field? What perfidiousness, from someone I had considered a friend for his help against TC, who I'll point out continued to send armies my way even while you were besieging his cap. Very well, I don't intend to stop you, as I have two armies of his yet to clear.
>>
Any suggestions on how to Vamp Queen in LA Ulm? I am fairly new but i have gotten expansion down pat pretty good with xbows and shield infantry and despite this being my first blood nation i have a good blood economy going. But after that im lost.
Vanp counts/lords seen strong and supposedly make good thugs. But what equipment works. Armor or just stick with invulnerability. Brands?
But besides my invulnerable horde sticking around is there any critical spells or items to achieve? Any help for mid to late game would be appreciated.
>>
>>167153291
Oh just to mention my pretender is vamp queen blood4 death4 dom6 ord3 prod3 growth3 misforturn 2 i dont remember if i had any cold
>>
>>167153003
>TC sending armies
Do I really need to post a battle report of him losing 999 mages to my forces again?

And I'm pretty sure you attacked Xibalba first, so you have no one else to blame but yourself.

If I really hurt your conqueror's pride that much I can always pay you for his cap and your thug.
>>
>>167153291
Vampire counts/lords can raid provinces without gear if you just take 2 or 3 of them and use them to spam horde of skeletons. It's a bit less risky than putting gear on them.
Go for Iron blizzard first, then whatever you need after that, construction probably won't hurt since you'll want boosters and other items
>>
>>167153856
Did Xibalba tell you that? He was always the aggressor. And even if you killed 99,999 TC mages, it doesn't change the fact that rather than defend with everything, he kept attacking me until he staled. It's not hurt pride that makes me object, but your obvious designs to conquer everything, including me.
>>
>>167154359

>/domg/ player has designs on conquering all rivals and becoming pantoman.

I can see why this is surprising, but it really shouldn't be.
>>
>>167154359
Uhh, yeah, actually he told me that. Bats will lie to stay alive, I guess. Still, I expand wherever possible. I don't want Eriu with Ermor's death gem income to get Machaka's lands and make even more tarts. Bad for late-game.
>>
>>167153003
I wonder how effective hurt offensiveness is going to be when you're diplomancing with a guy. Clearly >>167151131's passive-aggression failed. Or perhaps not -- you're backing down.

I'd have gone all chill, to put him at ease, sort of like >>167154806. But I have no idea if that'd have worked.

We should have tips on diplomancing, as well as the game's base mechanics.
>>
>>167154535
Nice prevarication. If you can't tell the difference between imminent threat and eventual threat, maybe Dominions isn't the game for you.
>>
>>167154120
Wow im retarded since i use skelespam in almost every game i play. Any help with crackingcastles? I can siege up fine just castle fights seem to he a no win scenario which holds me up immesely with out an incredible expenditure of resoures.
>>
>>167155178

LA Ulm can build Gate Cleavers, no?

All else fails, get some candles on it with a prophet and a bunch of preachers and just send in Immortals until everyone's dead. You can replenish forces without spending gems. He can't.
>>
How legitimate is a strategy built entirely around crossbows?
>>
>>167155502

Works fine so long as you never have to fight anyone who has Air magic, ubiquitous troops with 20+ prot when you count the shield, or both.
>>
>>167155592
How legitimate is a strategy built entirely around crossbows and countering Air and 20+ prot?

Asking for a friend.
>>
>>167155681
Ironbane breaks the prot unless it's ironskin. But arrow fend will fuck your shit right up
>>
>>167155807
Damn, that's a shame.

Okay: how legitimate is a strategy built entirely around elephants? With morale boosts and such.
>>
>>167155681

Can't be done. Arrow Fend shuts any non-AoE projectile based strategy down hard. That's Ench6, but even before that Storm (and everyone with recruitable air magic rushes Storm) will at least halve your effectiveness, and Crossbowmen are not selected for their usefulness in melee.
>>
>>167155502
Most legit with fire and air mages, against opponents without air.
>>
>>167155862

Elephants are pretty boss, but easily counterable. What paths are you working with?

The main thing to look into will be Rage of the Cornered Rat at Thaum 4, which shuts down the usual morale based counters. Aside from that you'll want various survival buffs. Body Ethereal is great for elephants, for example. Regen's also good.
>>
>>167155862
unless you put every single magic res buff and play at a drain 3 element, the mos tretarded spells will kill your 'phants.

how about you learn both strategies and know when to use them depending on the nation / resources available

adaptability is the most improtant thing in this game
>>
>>167156040
Nothing. I'm just trying to work out a build with elephants, because I like them.
>>167156058
This is correct. But I have to start somewhere. I have to learn one strategy first, in other words.
>>
is indie calvalry or heavy calvary good for flanking like ea/ma ermor or vanheim calv?
>>
>>167156424
depends on the stage of the game
>>
>>167156617
I don't mean to use it as a main game tactic. just an additional, say five calv to flank a side, since they have high defense they can divert armies while my actual army advances on the front
>>
>>167156223

In that case, you can get the most oomph out of elephants given a nation with easy access to Astral (for Body Ethereal and Antimagic) and Nature (for Rage of the Cornered Rat). Those are easy research targets. That closes off most of the common counters to them, although they're still never going to be phenomenal. There's also the usual end game force multiplier spells (Fog Warriors, Army of X, Mass Regen, et cetera), but those are good for everything and you'll likely want to have switched away from elephants by the time they're in play.

They're real good at at the offense, but the low morale, pitiful defence and magic resist make them easy to kill. When Berserking and with buffed MR they'll wreck shit up, but they're still a small number of high HP targets with only average MR even after the Antimagic goes up, so they'll still be vulnerable to stuff like Soul Slay spam, Stellar Cascades, or, indeed, most evocation throwing. Mass Crossbows will also fuck them up. Against those you'll need another approach.

>>167156424

Indie cav of most types is pretty combat effective, but it's always overpriced. You'll get more bang for your buck with national troops most of the time.
>>
>>167155807
Ironbane no longer functions against non-iron equipment, and never caused breaks from middle damage.
>>
>>167156898
One thing being omitted is that elephants also enjoy movement buffs. gift of flight lets them cross the battlefield without being shot, and quickness or haste allow more trampling.
>>
>>167156898
>You'll get more bang for your buck with national troops most of the time.

not all nation haves calvary

in such cases I think it's a good investment. a good calv flank destroy armies
>>
how are you today, /domg/?
>>
>>167157061

True enough. But one Heavy Cavalry is 35 gold. I could have, example picked at random, two Light Bandar Warriors for that, which would probably be a more effective flank force, set to Fire Rearmost.
>>
>>167157216
aight
losing
but aight
>>
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>>167157320
>fire rearmost
>>
>>167155862
>>167155502
Take your strategy that's centered entirely around crossbows. Add in your strategy that's centered entirely around elephants. Add magic to taste and baby you've got a win going.
>>
>>167157461

On a Light Bandar Warrior, sticks and stones is two 13 damage projectiles a turn, out to range 15. Per ape.

They can put a lot of shit in the air.
>>
>>167156903
yeah, but if you've got mass crossbows you're playing either MA Mari or Ulm, or you're in LA where fucking everything high prot is iron. Didn't know missiles didn't break it though, which is a bit embarrassing on my part.

>>167157612
Come back to me when you're able to script them to fire rear
>>
>>167157682

Ah. Right. I just checked. Fire Rear is commander only.

Fair enough. I'd still take ten of 'em over five Heavy Cav, most days.
>>
>>167157216
I went to bed thinking I was the Big Man.
When I awoke I learned that truly I was the Bitch.
>>
>>167157216
I need to send online CVs and then go to places and send physical CVs so I get a job before I run out of money

I also took a gambit on a pbem were I either get the cake and eat it too or lose my capital.
>>
>>167157682
The premier heavy armor nation of LA is Atlantis, who uses little iron. There are also a couple of medium armor types in la who don't use iron.
>>
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Are there any mods that change Machaka from niggers to drow(nigger elves)?
>>
>>167158973
Yes. InsecureCuckoldMod does that.
>>
So I haven't played any dominions in almost three years, but Dom3 was my jam.

How much has it changed?
>>
>>167159046
why would you lie on the internet anon?
>>
>>167159116
a fuckton and not at all
>>
Admin, I'm asking for a 24h extension again. I can do my turns, but I can't write PMs to everyone because poetry.
>>
>>167159116

Well, Dom4 has (very nearly) done away with permanent gemgens, so late game isn't just "Compare clam stocks with rival. Bigger number wins" now. There are still a few, but they're all Artefacts.

There's been quite a lot of UI improvments, and I think seven or eight new nations?
>>
How does one fights stellar cascade spam? And is Astral Geyser usefull?
>>
>>167160203
They won't purposefully target things that they can't fatigue.
>>
>>167160203

Undead are the usual goto. You can also evo catch with some frontliners with high HP while your own mages blast them and/or skelespam.

Astral Geyser is great against low MR targets, and is a fine option for higher astral casters than your Cascade spammers. For maximum effectiveness you'll probably want Eyes of the Void, Rune Smashers or both though. Anything with high MR can shrug it off otherwise.
>>
>>167159353
That's good. Any of these new nations extra fun?
>>
>>167162026
Xibalba is fun for everyone who isn't playing against them.

Same with ragha, and in a very different sense, therodos and Ys.

Vanarus, Asphodel, Ur, EA Machaka, and Berytos are more reasonable.

Lots of other nations play differently. Giants are worse, Ulms are better.
>>
>>167162026

Notable: the old gemgens are now Battlefield gemgens. Which provide X temporary gems in battle, so they're still useful.

In terms of the new nations since Dom3, the additions are if I recall correctly: EA Ur (ancient mesopotamian buggers), EA Berytos (Carthage), EA/MA/LA Xibalba (Incan Bats/Frogs), MA Nazca (Mayan goast burds), LA Ragha (temperature dependent zoroastrian burds/abysians), EA Therydos (underwater goasts), and MA Ys (underwater elves)

Most of them are fairly fun, there are some which are total dogshit, and some which are murderously OP.
>>
Is the WW2 Atlantis modder still around? I'd quite like to see more of what he's working on.
>>
>>167162419
>>167162462
I've seen Ur when Dom4 came out, but all the other ones are completely unfamiliar to me. I guess I have a lot of playing ahead of me.
>>
>>167162674
That image has everything I have done so far. I'm in college right now so I probably wont do much until the weekend.
Things to do now include figuring out what to make the kings and queens look like, doing coastal recruits with real guns instead of spearguns, coming up with a handful more summons and actually doing the stats for everything.
>>
>>167157216

>in the waiting room of my therapist
>cute chubby leaves a session
>say hello
>she smiles and greets me back
>I'm a parttime working university student coming back from work in my works clothes
>must think I'm a working class pleb
JUST

That said, all my Dominion games are alright.
>>
>>167163474
>works a job to survive
>a job where you seem to have particular work clothes that aren't 'fancy'
>posts on 4chin
looks like a duck, sounds like a duck, swims like a duck...
>>
>>167163474
>working class pleb
>going to a therapist
Nigga please. They just bitch about their problems or get drunk until they feel better, they dont go to no therapists.
>>
>>167149840
I liked Google's idea better...
>>
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>>167157216

I've done my 7 day hellshift, now I got 5 days free to jack off, ruin my sleep schedule, and take my kitten to the vet to get fixed
>>
>>167163729
Those cats know some shits about to go down.
>>
>>167163676
>what is healthcare?
>>
>>167163208
>>167162674
That said I guess I have had this floating around for a while. Still wondering what sort of weapons you would strap to a monster fish. I figured Atlantis would have more Conj options instead of Const or Blood like the others because they could gear up sea monsters and tanks and plains dont really work well under water.

I think I might go with an asp turtle with a tank cannon and some fish with suicide bombs strapped to them. If that last one sounds too wacky for some people then they should remember that people in real life tried the exact same thing but with bats.
>>
>>167164085
There's a strong working-class bias against getting help of any kind, but especially mental. Or at least, that's the stereotype.

This is working off English culture though.
>>
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>>167164335
Forgot the fish.
>>
>>167164470
Probably applies to my country as well to a degree. My fathe looks down on me for it.
>>
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>>167164335
>Still wondering what sort of weapons you would strap to a monster fish

Say no more. Deep sea dump incoming.
>>
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>>167165542
>>
>>167165542
what species are these

I don't know if I'm looking at mutated fishes or actual deep sea stuff

>>167165768
prehensile jaws are actually pretty common around fishes
>>
>>167165853
Most of those are deep sea fish. Some are sunfish. Some of the species depicted are endangered or threatened, but that's Russia, so...
>>
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>>167165542
Damn thats a big ass sunfish. Unfortunately I was wondering more about shit like torpedos or net guns. Mostly its way easier to draw something like that than some crazy deep sea monstrosity.
>>167165853
They are real deep sea stuff.
>>
>>167165542
Urge to make special Deep Sea summons rising...
>>
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>>167165542
>>167165768
>>167166305
>>
>>167164335
Sounds pretty sweet, dude. I'm looking forward to what you come up with. If you're still planning things out, maybe you could consider some pollution-based themes that give them D mages or some kind of slimer clay men?
>>
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>>
>>167163729
Is he broken?
>>
>>167167057
>filename
It's not. That's a chimera.
>>
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>>167167152
They don't exist
>>
>>167167296
https://en.wikipedia.org/wiki/Chimaera
>>
>>167165542
>rat fish with an ear hanging from the belly
>fish with human teeth and nostrils
>literal post-modern artwork
>90s vidyagame pixel art shooter boss
>>
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>>167166676
The deep sea is where God put everything that was too spooky, crazy or dumb for regular people to see.
>>167166681
Thats a good idea. So far as magic goes I think they will have good A, F, E and W (the first 3 to make submarines and water because they are fucking Atlantis) one mage with N1 and maybe something else (a medic like the other nations have, hes the red and white shambler from the picture) and some sort of pollution clean up guy with D1W1 and a random chance at more shit.
>>
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>>167167152
Filename was ghost shark before. Got shortened to just shark when I went on an autistic "1-word" renaming spree.
>>
>>167160749
>>167160437
Lets say I don't have ded access
>>
>>167167714
What about clay men and terracotta warriors?
>>
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Deep sea creatures are CUTE
>>
We need to postpone Teaching_Feeling until we find a Vanheim sub. This is because team Vanheim/rus borders Mictlan and Jotunheim, and the rest of the game cannot afford them getting any bigger by eating a staler and a noob.
>>
>>167167886
Why not?
>>
>>167167880
>deep sea
>chloroplasts
Not only are you wrong, you're also fucking stupid.
>>
>>167167714
use evo bait.
use crossbows.
use spells that kill their mages.
use spells that kill their guys faster than they kill your sleeping guys.
use troops with auras and your own fatigue magic.
use spells that kill everything slowly like foul vapors + poison res troops.
use spells that kill everything quickly like RoS to dunk their SC spammers.

Cascades is honestly one of the easiest tactics to counter. It's good because it lets you use a lot of mages in a cost effective manner and fairly early on, but it only really does one thing - stop your melee units from killing things. If you have tactics that aren't "kill things with melee units" then you should be fine.
>>
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Dominions spell.
>>
>>167167946
Look, I just wanted an excuse to post things that have been lying around in a folder for years
>>
>>167167576
Sounds great. Really lookin' forward to this, let me know if there's anything we can do to contribute to the mod.
>>
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Just post some Dominions OC you cuck.
>>
>>167168149
Dont get your hopes up too high my man, I am a scrub at modding and very lazy on top of that.
>>
>>167168326
Aren't we all?
>>
>>167168030
>and God did say "Man, fuck starfish".
>>
>>167168030
>encase in ice
At least that's what I think is happening
What caused it?
>>
>>167167934
nerp
>>167167886
What about getting Ashdod's player to sub in?
>>
>>167168676
Like fuck I'm going to fight Mictlan a second time, you bastards are on your own.
>>
>>167167296
>greetings, chosen undead
>>
>>167169028
Aspho and Nazca are going all in as we speak

t. A concerned Shaluda citizen
>>
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Nice dog LMAO

Not enlarged enough desu.
>>
>>167169028
chances are the fight will be against Ulm who is a noob
t. ulm
>>
>>167169525
kek
>>
>>167169525
I, for one, am glad the bird spooks are on my side
>>
>>167169525
Tell me, are they still MR difficult to negate in summod?
>>
>>167170794
they are not and never were
>>
>>167169317
Yeah, I noticed. If they had started 2-3 turns earlier, they might not have been able to grab 2 capitals so easily.
>>
>>167171085
should have actually talked to people before you decided to all in on the 2 biggest, good nations with 2 shitty ones
>>
>>167171284
I swear I did. Nobody wanted to jump in, and everything went pear-shaped.
>>
>>167171701
We only knew you were fighting when you posted messages to everyone.
>>
>>167170794

Yes still bugged.
>>
>>167171850
In retrospect, I probably should have signed up as a Kouhai.
>>
>>167171885
t. Malakal
>>
>>167171885
I've come to realize that there's a huge difference in skill between players that's only somewhat related to experience.You can be an OG Dominions 2 player that played through the whole lifespan of 3 and still be shit, or be winning starting from your second game.
>>
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IRON DARTS
R
O
N

D
A
R
T
S
>>
>>167170794
Yes and no. They are in the patch we are using in Teaching_feeling, but I've been told they aren't in the current summod version.

>>167170975
Lol this guy didn't know.
>>
>>167170975
Lol, I enjoyed using those very things in several blitzes. They were a hoot.
>>
>>167172370
>winning starting from your second game
>being this much of a scrub
>>
>>167172370
"genius" players practiced fucktons and sought answers for questions they had about the game from day 1; winning is a mindset yes but it's really more that they practice while you scrub it up in scrubtown whining about natural advantages of not being born a scrub
you scrub
>>
>>167174757
I'm pretty sure you both completely misinterpreted him and agreed with him at the same time.
>>
>>167174757
but what about Intermediate Players With An Innovative Strategy
>>
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>not completing your turns within 5 minutes of receiving them

why are you guys so slow
>>
Need a 12 hour extension for CanIntoHost please
>>
God damn you all.
>>
>>167175265
I lost my testing game due to domkill and setting everything back up is annoying.
>>
Are Air Elementals just the best summon ever? I've been trying them out and they kill pretty much everything for free. I know any sort of elemental spam strategy is costly in terms of gems and mage turns but it really seems hard to lose with these guys. Maybe something with both very high prot and relec can do something about them but even just having one of those is not at all enough.

>>167178554
That is the worst part about testing.
>>
>>167178950
Water Elementals are also pretty good, but thats mostly because there isnt much to spend water gems on.
>>
>>167178950
Air elementals are really good. Tanky and they trample. Earth elementals are as good as air elementals in this role, but earth is more common. Water elementals in cold become ice elementals and are basically worse earth elementals. In neutral and warm temps, water elementals have 3 attacks and good damage resistance, so they generally kill thugs. Fire elementals are ethereal and hit entire squares with an AP fire attack, so they're pretty boss too. Basically, elementals are great, use them.
>>
>>167178950
air elementals get Dubcek against magic weapons

all four kinds of elementals are useful in some form.
>>
>>167179476
>>167179262
Water Elementals are also basically insta wins underwater.
>>
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Time for dress up games.
What do I give him?
>>
DSDS Caelum please contact me as soon as possible.

STEAM: kurple

or contact me through /vg/ steamchat.
>>
>guy complains that autism in the title will fill AutistRP with memers and shit roleplayers
>the game without autism in the title is filled with memers and shit roleplayers
It's like pottery
>>
>>167181625
Iron face is a must, and maybe Spirit helmet to get more damage out.
>>
>>167182121
Has ambidexterity(6).
I'm tempted to go full meme with an iron arm for 2 weapons and a shield.
>>
>>167182316

That's a decent plan, actually. A Lighting Spear and a Brand give him good killing power against both single hard targets and hordes, and he's got three misc slots, so the iron arm doesn't mean you're missing a vital slot.
>>
>>167181761
Mictlan or Ermor?
>>
>>167182475
Why Lighting Spear?
Because of the armor negating damage?
>>
>>167169303
kek
>>
>>167182475
>>167182316
Him being non mindless and having low MR is an issue, what about amulet of antimagic? Also maybe lead shield instead of vine shield?
If you are playing in summod you might add hydra armor so it has some regeneration while not losing your last misc slot.


Also 6 encumbrance means you are going to need a real lot of reinvigoration, how about rainbow armor?
>>
>>167183007
Screw it, make it hydra armor, +3 reinvig boots, amulte of resilience for +5.

With that you are fatigue positive.
>>
>>167183115
Then with lead shield + antimagic amulet you will have it at 21 MR which is usable.
But well, vine shield will probably be missed.
>>
>>167183007
>>167183115
>>167183258
Yeah it's a summod game. Thanks for the advice.
>>
Good work fighting bats, Oceania! Just need one more, and then we can go in on Vanheim, too.
>>
>>167184594
t. Atlantis
>>
>>167184594
>EA Oceania instigating a war with bats
Whats next? Up is down? Left is right? Conquest of Elysium is actually good?
>>
>>167187215
Conquest of Elysium IS good nigger, just play more than one character at a time.
>>
>>167187371
I'll say its good when they make snow not god awful.
>>
>>167187371
Why the shit would I play multiple characters at a time
Am I supposed to war with myself? That's dumb. That doesn't make the game good.
>>
>>167187606
snow does suck ass especially as a hoburg.

>>167187779
Some classes have good synergy, like senator and demonologist. In multiplayer game you can invade with multiple characters together. But in single player you can use your senators troops to protect your demonologist summons.


Voice of El and Burgmeisters can convert farms to produce more gold for your team. It makes the game more interesting.
>>
>>167159315
>Admin, I'm asking for a 24h extension again. I can do my turns, but I can't write PMs to everyone because poetry
On a permanent basis? I'm hesitant to make the turns 48 hours just for one person's RP. How does everyone else feel?
>>
So what's happenign in you're games?
>>
>>167189869
>playing games

I just shitpost in this general
>>
>>167189869
Raiding with Oreiads while people sit on my cap as a final fuck you.

Expanding on turn 2.

That's it.
>>
>>167188409
Niefel is juggling his Phd research, rewriting the manual and other games. Just make the hosting interval 36 hours
>>
>>167187136
No, I'm busy trying to get squids to involuntarily commit sudoku again before I can get involved in landdweller business.
>>
>>167189869
I'm preparing my research goals for the final throne grab, with 3 nations to declare war to.

I made a suicidal gambit where I take a capital at the risk of losing my own.

I'm getting war declared on me and gave a heads up too all the enemy's neighbors for a gangbang

I'm getting my cap sieged after a 20 turn assault and the enemy still haven't managed to take me down
>>
>>167193018
sounds like you're having fun
>>
>>167189869
I'm about to save the bacon of my disciple, or doom us both

I'm huge, but nowhere near any thrones. Will eventually throne rush when I stop dreading the micro

My position is untenable. Everyone else is twice as big as me and I've lost so many recruitment centers that I cannot effectively fight anyone one-on-one. Waiting for someone else to declare war so I can jump in and try and get some forts.

Just started a war against the biggest power in the game, no idea how it is going to go.

Sick and tired, just want it to end already.

Am the friendly neighbourhood retard that just wants to be comfy unda da sea

About to finally kill my early game war target, and then wait for someone to fuck diplo up and give me casus belli.

Just sitesearching and getting infrastructure up. Comfy af, despite being skeletons

Fighting against a blessrush and effectively employed mage support to break it. But now the other guy has mage support so I really hope I didn't tank my research too much.

It's been 2 turns. I think I'm 2 provinces away from someone's cap, and I took a big bless so I might be in a first year war soon.

Got a free fort event. Then a free lab event in the same province. It is turn 6. But I have no fucking space to expand and I'm vulnerable to rush, so despite taking L3 irl I'm about to get fucked I suspect
>>
I have been elfed by yomi
>>
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While it was all but assured last turn, I didn't see the official victory until now.

Rus is a really cool nation. My favorite thing about it is that you have to choose which type of magic you're going to use in any given fight since mixing communions kills all the slaves, but at the same time you have the option of hot-swapping your tactics between different turns with the same mix of mages. It gives them really great tactical flexibility which is a lot of fun to use.

Anyways, gg everyone, especially Arco who played extremely well.
>>
>>
>>167188409
Fuck extensions. He should have thought of this before he decided to get a PhD.
>>
>Not getting a PhD in Dominions
>>
Income 8k, upkeep 4k, but only 750 in cash to spend this turn. How luck scales are giving me misf3 IRL I have no idea.
>>
>>167118971
Is there a way to cede provinces to other places short of not defending them when they invade them?
>>
>>167202829
Only if you were set to the same team at game start.
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