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/agdg/ - Amateur Game Development General

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Thread replies: 806
Thread images: 134

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Wide progress edition.

> Next Jam: Comfy Jam
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627
> Previous Thread
>>166416142

> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3
> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
>random anime image
k
>>
Reminder that this is what you'll become if you use Unity

https://www.youtube.com/watch?v=CZPbi_E2-mw
>>
>>166455361
You're right there is a better way for sure.

I want to be able to have a dictionary of the name of the sprite, and the sprite so I can just go sprite - TextureDatabase.GetSprite("Sword"). I also want to be able to easily rename sprite sheet elments
>>
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>>166455803
charming man
>>
>>166455957
>shilling as a who
Oh, anon, you'll be trolled to death. Good luck with your project, nevertheless.
>>
Does anyone know how much of a hassle it is to use F# instead of C# in regards to monogame? Any other recommendations for someone who prefers functional programming?
>>
>>166455957
Fuck off!
>>
>>166455957
literally who
>>
>>166455250
This is a cute OP picture. I see it contains the AGDG logo
>>
I'm using GML and the pause system for my game draws a background gotten from the application surface, but whenever I pause it, the opacity of translucent objects darkens. Is this a bad sign? I have a feeling that it is.
>>
>>166455789
I'm trying a new style I learned about recently, basically you make the texture a color palette, and you just select the faces you want and move them to the right color block. I know it's a bit wasteful, but honestly who cares, it's not like it's going to impact the performance. Plus this way I can zoom in as much as I want without risking to show the pixels in the textures since it's all flat colors.
>>
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Tell me something.

I often hear that taking the open world route for indie developpers is a mistake and that it costs too much.
But why does it cost so much ?
What's the difference between making several big zones and making one medium open world ?
It's something I see more in Japanese games. They'd rather make a game with zones (like the Yakuza series- instead of open worlds when they probably have enough contents in these zones to make it one big map.
>>
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Finished alternate/mouse controls and polished mechanics a little bit,
I believe I never posted the character throwing the log randomly instead of using it to feed the fire before.

>>166450196
Not sure if you saw my answer because I didn't attach any pic on it
Turns out I hadn't read that one, but I had luck and found it on agdg's google drive. As always impressive work!
>>
What is up aggy daggy
I've been gone for like a week, post progress please!
>>
>>166457154

Zones = easier to manage content, easy to quality control, less things to worry about
>>
>>166457154
Because open world is a stupid meme that nobody can do right and make good. People fail to realize that what they don't want is an open world, because the actualy open world people mimic is empty and boring as shit. Having smaller and multiple zones allow for easier area development and optimization of them, thus making it easier to pack content into individual places and make them more unique and worthwhile while also cutting out unneeded travel time padding that would happen in an open world game.

Smaller zones make it easier to focus on individual things per zone overall instead of worrying about the loads of issues and problems that come with a game being open. There is more for a player to do and you can easily make drastic changes in locations and visuals by just separating zones and saying "You took a boat to X" or "You went through X and found this dank volcano".

There are a lot of people that praise open world to high heaven in Japanese games because they think games like FF7 are open world, but fail to realize that Japanese games, especially JRPGs, are about the illusion of choice and openness and not actually open world, which will ALWAYS work out better in every possible way.
>>
>>166457154
Because open world games are really good for big studios since they can work on different parts of the map concurrently.
As a single dev its burdening yourself with more work and your overall game will feel incoherent
>>
>>166457435
where do u get you are sprites from?
>>
>>166457519
sooo no progress?
>>
>>166457692
I am sprites made by myself.
>>
>>166457692
the aether
>>
>>166457763
I made a lot of progress in World of Warcraft.
>>
>>166457813
i made a lot of progress in diablo 3, your point?
>>
>>166457629
Yeah but in the case of Sleeping Dogs, I think it was really well made.
Same goes for GTA San Andreas and while I know that the atmosphere in Sleeping Dogs is the reason it felt so good, I have no idea why SA's world is more fun than the other games of the series.

>>166457527
>>166457631
But then, why games made with separated zones aren't that popular in the west ?
I can't think of any western recent games that used this system. (I mean games that take places in cities or setting that's normally created in open worlds)
>>
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where do i get a girlfriend that will help me making progress?
pic related, the crushing loneliness is killing me from the inside
>>
>>166458092
someone took that picture, you're not fooling anyone.
>>
>>166457519
I started my comfy jam game. I don't think I'll make it.
>>
>>166457435
I like the style. It reminds me of RPG Maker 2003 assets, maybe RPGs like CT and DarkHalf. I especially like the FF black wizard type hat. What's the gameplay will be like?

I responded, by the way, >>166451074, but I'm glad you could find it either way, and that you liked it despite its dark tone.
>>
>>166458262
still more progress than 95percent of this thread.
>>
>>166458092
>tfw this anon finally gets a girlfriend and it was nothing like his expectations
lol @ you
>>
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>Video tutorials
>>
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>>166459548
>follow tutorial
>memory leak
>>
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>>166459647
>>
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>>166458583
Thanks. I was aiming for a old pc game look with this, is nice to know I got it right.
Gameplay will be really simple, at least for now. You have to keep the fire alive to keep monsters away. So, when it starts looking weaker you need to look for wood.
I don't want to promise anything yet, because I don't know if I'll get it working in time for the jam, but the original goal was to implement networking so you can sit around the campfire with other guys. It probably will be pretty similar to the cat MMO, to some degree.
>2D or 3D?
As a 1MA I'd have to stick with 2D because sadly I have zero talent for 3D assets.

Don't worry, I got very surprised on how dark things turned out, but I enjoyed it a lot anyway. You are a great writer. I'm glad I was lucky enough to earn your fics.
>>
>>166459548
>watching tutorial
>PascalCasing variables
>camelCasing methods
>non-standard fonts in the IDE
REEEEEEEEEEEEEEEE
>>
>>166459727
>watching tutorial
You fucked up.
>>
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>>166459685
>>
>>166459548
>watch tutorial about thing
>doesn't do thing how I want
>repeat

I eventually just did it without a tutorial. Involved lots of if/else statements.
>>
>>166459854
Hi, toby.
>>
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>>166457519
I made a single small enemy sprite. Got music to work after fumbling around a bit. But nothing major really.
>>
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>>166459854
I'm so tired of this
>>
>>166459962
Right is better.
I should rewatch Hyouka though, it was so good
>>
>>166459685
whats the cat mmo you refer to?
>>
anyone need voice acting ?
>>
My post on tumblr got liked/reblogged by Black Shell Media

what is this I've seen some posts about it here
>>
>>166460324
can you do cute anime onee-chan voices?
>>
>>166460148
ChatChat, made by the same guy behind VVVVVV
>>
>>166460148
http://www.kongregate.com/games/TerryCavanagh_B/chatchat

>>166459685
Looking forward to it! Even if it's out of the scope for a jam game, I wonder how the multiplayer aspect would play. Hope you'll come around to it later. That would be super comfy.

How is networking handled in GM, by the way? Is there a GM server which you "rent" or do you have to set up your own rig?

All those nice words I'm not worthy of. ;_; Thank you and have a nice day!
>>
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>>166460328
They're supposed to shill your game for you and take a bunch of the profits.
>>
@166458092
>making fun of sysad
kys
>>
>Modifying the default material in one UE4 project modifies it in every UE4 project

Really?
>>
>>166460796
>>166460328
>Black Shell Media
Seems pretty pointless.

>Steam 30%
>BSM another 30%
>UE4? 5%
So you get 40-35% of the profits from your game, that you developed all on your own.
If you co-own the title, with one other person, that ends up being 20-17% instead. You'll probably already have had to pay for sounds, and maybe even music.

If the game really is great... Then somebody should pick it up, or you can pay some streamer to play it for $200-300 instead.
>>
>>166461037

I'd give away 100% of my game if it sold
>>
>>166461037
pointless if they don't shill the ever-living fuck out of your game, ya

Also what happened to Way of the Red? Even Social Interaction Trainer is outperforming it.
>>
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>>166461085
>getting 100% cucked just to get your game out there
Disgusting
>>
>>166460328
they're a """publisher""" whose marketing strategy involves firing up 10-15 twitter bots and flooding various hashtags with projectile e-vomit then taking 30% of your profits in exchange for this valuable ""service""
>>
>>166461131

Acceptable losses. You're not gonna strike it rich with one game alone.
>>
>>166461206
I've already made huge porgress on paying for my apartment on a single game. I don't need to be rich.
>>
>>166461183
>>166461037
>>166460796

Okay so stay the fuck away from Black Shell Media. Got it. Thanks dudes.
>>
>>166460487
no
>>
>>166460487
Not him but I can, will trade for qt nature sprites
>>
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SS13 port! Please contribute

https://github.com/pauls313/Space-Station-17
>>
>>166461359
>implying ss13-likes aren't a creative/productive black hole
Literally at least the 30th person from here to start on something like that
>>
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How does Terraria get away with not being pixel perfect? Was I hoodwinked? Did agdg autism about pixels get to me?
>>
>>166461435
normies don't care about pixel autism like /agdg/ does.
>>
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play my game jam game here

https://lukesanderson18.github.io/Bum-Note/

gib feedback
i know the controls are kinda hard to get used to
>>
>>166461415
My nigga, this is my 10th attempt at a port. All of the other attempts failed due to bad engine choice or bad design, but I learned my lesson and found the best engine, plus all I code is meant to be as flexible as possible
>>
>>166461274
>>166461183
I have no idea, it really would just be about how well their service works.

If their service really is twitter bots, then it seem to be pointless.
But their site says they'll put in ads on pc gamer magazines and the likes... But maybe that's just for their very high performing clients.

If they can double your sales, it's worth it (even if you earn a bit less, your next game might get more attention, and better on your resume).
>>
>>166461435
Yes you were hoodwinked. A lot of the top pixel art games have mixels. Normies really don't give a fuck.

Get a load of:
Stardew Valley
Binding of Isaac
Shovel Knight

to name a few
>>
>>166461435
if you want to impress over game devs, make a game that's pixel perfect

if you want to impress players, make a game that's fun to play
>>
>>166461617
shovel knight doesnt have mixels...?
plus its one of the only NES styled games that actually tries to keep the resolution (minus the widescreen of course)
>>
>>166461719
Look more closely at the background, Anon.
>>
>>166460785
Thanks! I'll do my best on it.
With GM you set up your own server. Pretty simple and straightforward, and I kinda like it better that way.
For this project I wanted to test a different approach and connect through an irc protocol, to make sure I have a working server 24/7. It won't be the most efficient way, and a lot of things could go very wrong, but since the game will be really simple, it seems like a good chance to make the experiment, just for fun.

You are worthy of them, anon. You gave me a lot of motiviation I needed. Have a nice day too!
>>
>>166461719
Also they squish the entire screen depending on the resolution, meaning you'll get skewed upscaled pixels.
>>
>>166460796
>Dungeon Souls devs fell for it
Literally everything else they have is shovelware and Dungeon Souls is a RoR ripoff.
>>
>>166461816
Sanctuary Black and Overture did well too.
>>
>>166461556
Ok, I just googled it a little.
Seem like they're a "scam publisher".

Fires up twitter bots, likely only tweeting other bots, and then take a large cut of your revenue.
>>
>>166461359
pay me or no
>>
>>166461523
the controls are kinda hard to get used to
>>
>>166461921

Jokes on them, my game is free
>>
>>166461620
>not doing both
>implying i dev
>>
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Online/TurnBased/index.html

EPIC documentation
>>
>>166457629
>>>/v/

stupid idea guy nodev with no sense of design
>>
>>166463001
>1ma Open World dev who will never ever finish a game
>>
>>166463062
just limit your scope bro
>>
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>>166463062
not him, but im 1ma an open world seemless multiplayer rpg

and im making good progress :)

only like a month in and i have 3 partial zones and multiplayer working

https://youtu.be/UwupgFm6UHA
>>
>>166463203

what the fuck lamo
>>
>>166463332
haha :D
>>
>>166463203
Top fucking kek

Now I know I'm not a complete failure, thanks
>>
I released a trailer for my game :
https://www.youtube.com/watch?v=bPOIlHxvJeI

Please tell me your thoughts, /agdg/.
>>
>>166463513
Nah you are, you just don't know yet.
>>
>>166463513
well that makes me sad :(
>>
>>166463530
its shit.
>>
>>166463530

graphics shit
wanna be skyrim 2/10
>>
>>166463530
7.8/10
Too much water.
>>
>>166463530
https://www.youtube.com/watch?v=_z-cXdFMByM
get on my level man.
>>
>>166463530
2D>3D
>>
>>166463530
>palm trees in the ocean
>palm trees on cliffs
>palm trees in a desert
chill the fuck out with the palm trees
>>
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Are there any unreal friends around? How do I do something like pic related. I want to keep the turn going until the player activates every unit they have available.
>>
>>166463647
Fuck that project is still alive? I'm not sure I wanted to watch that.
>>
>>166461535
>best engine
>love2D
pick one
>>
>>166463693
Don't forget the palm trees in the forest and in the rainforest!
>>
>>166463707
Why don't you try writing some code instead of dragon dropping spaghetti?
>>
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>>166463597
>>166463610
>>166463638
>>166463675
Wow, way to be rude guys, I'm never gonna post progress ever again.

>>166463693
>>166463873
Pic related.
>"I wonder where..."
>>
>>166455250
is there a good tutorial for understanding how properly update your game?

For instance, the player presses a button to poison an enemy. The enemy takes damage for 10 seconds then dies.
This scenario sounds so simple, but when I try to implement it, the code seems to be overly complicated.
>>
>>166464546
Coroutines.
>>
need comfy jam ideas for 3d, please I'm desperate and keep in mind I'm 1MA
>>
>>166464671

I know this feel.
>>
>>166464671
i always find harvest moon the comfiest
>>
>>166464546
that's just a loop using a while
>enemy gets poisoned
>start loop
>make each loop last 1 second
>damage enemy
>when you reach 10 repeateas loop stops
>enemy is kill
>>
>>166461359
Add a license to the project.
>>
>>166464671
A game about the solace of death. I've always found that to be a fairly comfy subject.
>>
>>166464546
O
O
P
>>
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>>166465197
>>
>>166465197
It's a meme, no one uses OOP anymore
>>
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Who /nice warm cup of coffee and ready to yesdev/ here?
>>
>>166465703
who /quitdrinkingcoffeeandisnowapplejuicemasterrace/ here?
>>
>>166465097
License?
>>
>>166465798
>>166465703
It's all about the true gamer fuel: water.
>>
"Today is the day I start my Comfy Jam game," the nodev said to himself, for the seventh day in a row.
>>
trying to make pixel art is draining all my energy desu, how much would it cost to pay an artist to do it for me? game's like SV
>>
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>>166465703
Bihourly reminder that a healthy lifestyle and healthy mind is the key to making progress! Eat your greens! Socialize! Donate to a charity! You're not making excuses, right, Anonyboy?
>>
>>166456094
>have a balaclava so I can put it on my head and make meme piracy joke pictures
>also visit /k/ so I have a bought several guns, most of them for joke purpose too

I'm in for some really awkward situations if police ever searches my house.
>>
>>166465931
Comfy jam hasn't even actually started, why is everyone going at it already?
>>
>>166466104
More time = epicer game
>>
>>166465972
Streetfighter V?
>>
>>166466104
every homo jam with the subject revealed before the start date is like this
>>
>>166465931
But ive alredy started my comfyjam game
>>
>>166466228
stardew valley
>>
>>166465992
>donate to charity
shut the fuck up moron
>>
>>166465992
>Donate to a charity
B-but i am a charity case anon
>>
>>166465807
The /tg/station branch (and derivatives) of SS13 is GPLed (not sure about the others), you might as well add a freetard license since you put the source on Github anyway
>>
>>166465992
> Socialize! Donate to a charity! You're not making excuses, right, Anonyboy?

Looks to me like you're making excuses not to dev. Nothing will get your game done any faster other than actually working on it.
>>
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>>166465992
Socialize? I'm an aspie, so no thanks. Donate to charity, I don't have any money, so no thanks.
>>
>>166465992
wtf who put that duck in the trash
>>
>>166466562
it's a cock
>>
>>166466598
you sicko pervert
its clearly a duck its quacking
>>
>>166466860
I think that you might be "quacked" in your head.
>>
>>166458092
>full buddha sitting on the floor
>surrounded by PCs

This is some next level Nirvana shit.
>>
>>166466095
you're in for a not so awkward moment if niggers invade your home
you did the right thing
>>
Using a premade engine such as Unity is like getting another man to fuck your wife.
>>
>>166467274
are you that guy who kept writing shit like "Hanging out with my game! :)" and "My game brought up doing a threesome last night. I'm feeling a tiny bit insecure!" for a while
>>
>>166467274
this

Better make your own engine, it's like having a daughter and raising her for future fun.
>>
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>>166467274
>>166467428
>>
>>166467428
>Better make your own engine, it's like having a daughter and raising her for future fun.

Except you have to raise her for 18 years before finally having sex with her.
>>
>>166467584
Gj you found the problem.
>>
>>166467524
bait: the comic
>>
>>166467524
lol
>>
>>166467691
t. child playing with his toys
>>
>>166467524
Revealed: most /agdg/ posters have ADD
>>
>>166467524
Moral of the Story: Only niggers use Open Sores
>>
>>166465703
>tfw woke up sick
>coughing and sneezing non-stop
>literally can't even code because I'm sneezing so much
This is awful.
>>
>>166467524
>shield insignia
Nice touch mate.
>>
>>166467926
I'm surprised how much snot my nose created nonstop all day.

So hard to concentrate...
>>
>>166465992
Socialization is the biggest progress drain ever.
>>
>>166467524
Notice how Unreal was the only one that did the job.
>>
>>166468162
>go out with people
>come home and too tired to do anything
Every time.
>>
>>166468245
But the princess is going to vanish.
Game maker is the best option
>>
>>166468245
game maker did it too
>>
>>166468162
>>166468406
>normies
Not even once.
>>
>>166468589
But if we base ourselves on the comic, GM is the best option for non-normies.
You get the job done in the end, who cares what people think of you.
>>>/out/
>>
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>>166463530
>Zelda taking bath
>>
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I need some advice.
My dream is to make good games.
I'm in software engineering degree.
If I work in games, I'll be overworked and paid 50k.
If I work in software I'll make 80k.
Should I simply get a job in software and then pay starving Indies to make a game?

It seems the more reasonable plan.
>>
>>166469181
Get a job in software and do gamedev as a hobby on the side. Once you're established, then make your own games and pace yourself however you want.
>>
>ProBuilder is free
>Dev asks to stop using it after GGJ17

Wtf
>>
>>166469354
Hurry. Grab the download while you can.
>>
>>166469431
I did but it's just... weird.
>>
>>166469297
Is impossible for a single guy to make something that can compete with what studios make.
>>
>>166469525
Why do you want to compete with studios?
>>
Anyone has some good tutorials for memepoly?

Also should I just deal with it and learn blendur, or I can get away with shit like sketchup or pirated 3dmax?
>>
>>166463530
>Next gen

Typical Unity asset flip trash. Shoulda used UE4
>>
>>166469621
dont make games to compete with studios, successful indies are mostly passion projects
>>
>>166464546
delegates, events and coroutines.
>>
>>166463784
This
Love2d is a meme and a bad meme at that
Terrible performance, absolutely awful
>>
>>166469621
Because of quality.
Sure, cave story is fine, but do people give a fuck about it?
My nephew refuses to play indie games on the PC.
We need to accept is better to make teams.
>>
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Serial Blueprint abuser here, decided I need to learn C++ proper. Would you guys suggest general C++ resources or ones specific to Unreal Engine? I can read and somewhat understand what a piece of code does but that's about as much knowledge as I have. Used to mess with VB/Python and shit when I was in school.
>>
>>166470401
A team of professionals or hobbists? If you want professionals get ready to pay them.
>>
https://www.reddit.com/r/AskReddit/comments/5pqfav/gamers_of_reddit_whats_a_gameplay_mechanic_you/

>tfw making a timed escort invisible wall game

Just kill me now
>>
>>166470472
https://wiki.unrealengine.com/Entry_Level_Guide_to_UE4_C%2B%2B
>>
>>166470502
>he can't read that's what I mean
>>
>>166470401
>cave story is fine, but do people give a fuck about it?
It was popular as fuck about 10 years ago. After it was remade (Cave Story+) and everyone finally got a taste of it, it's finally died out in popularity. A similar story goes for Spelunky.

Your nephew isn't everyone in the world. 1MAs can still make something of quality.
>>
>>166470356
>tfw no Love2D clone in a comfy lisp
>>
>>166457629
During an interview with Todd Howard talking about Fallout 4 they said they measure the success or failure of their open worlds based on whether players
>stop what they're doing and just look at stuff
>stop what they're doing and get distracted doing something else

Literally the entire point of an Open World is to get players to go off the beaten path and reward them for it, with cool stuff, or with extra content that they feel belongs only to them because they had the curiosity to go a different way.

Bethesda does do open world right and they're games are fucking loved because if it. Hell they do it so well they've basically fueled the Open World meme for an entire generation of developers.

People are obsessed with trying to figure out some way to create what feels like a crafted open world with a random generator and will be a goal for RPG devs for the next couple of decades because of the prospect of endless wonder.
>>
>>166469525
Don't tell me what I can't do
>>
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Is GMS2 worth getting? I can only judge at a surface level, the interface and tools and all, but I don't know if there are any major behind-curtains improvements over GMS in terms of performance or any major upgrades at a core level?
>>
>>166471581
>they want people to explore
>implement fast travel

sasuga

the REAL reason to have an open world is to consistently answer the question "why can't I go there"

too many shitty designers make linear games on a huge map and call it "open world"

you don't need a crazy amount of content for open world to work well, just look at assassin's creed 1, simplify the graphics and that level of content is quite doable for an indie and it supports the gameplay really well
>>
>>166471581
>Hell they do it so well they've basically fueled the Open World meme for an entire generation of developers.
The core of Bethesda is fucking retarded. Their main storyline always fuckings sucks. It's when their 'B' team kicks in doing stuff that Todd finds unimportant and trash that shit gets fantastic.

Who the fuck is the guy who kept sneaking in mannequins everywhere.
>>
>>166471581
>Literally the entire point of an Open World is to get players to go off the beaten path and reward them for it, with cool stuff, or with extra content that they feel belongs only to them because they had the curiosity to go a different way.

Guess that's why they implemented fast travel past morrowind.

Nah bruh, they're the most popular option on the market right now but hardly a good one. Morrowind did it great, Gothic did it great, today people just want things to meme about, not authentic exploration, and the developers are more than glad to provide exactly that.
>>
Can we stop abusing the word meme. Something being popular doesn't make it a meme.
>>
>>166472563
Whether you like it or not, Milhouse Is Not a Meme is a meme.
>>
>>166472350
>Guess that's why they implemented fast travel past morrowind.
Morrowind already had fast travel between hubs which is quite enough.
>>
If only the 'boring' parts of gamedev like AI, optimizations, data structures, 3D rendering/shaders interest you, should you still go into gamedev?
>>
>>166472563
Calling everything a meme is a meme
>>
>>166470597
Thank you my friend
>>
>>166472691
E N G I N E
N
G
I
N
E

D E V
E
V
>>
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added a fish 2 the relief pond
>>
>>166472691
Enginedev instead
>>
>>166472667
You know what I meant by when I said fast travel, as in open map left click and get teleported. Having a "bus" go between some towns and letting the player board it is hardly in the same vein.
>>
>>166472691
>AI, optimizations, data structures, 3D rendering/shaders
I'm sorry. This is your future.
https://www.youtube.com/watch?v=o66JhNsFxdw
>>
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>>166472936
>I only eat pizzas
>>
>>166473140
For 20 years and going strong. Pure enginedev.
>>
>>166473140
I feel bad for Uli.

He thinks he's losing weight because he's discovered the secret strategy of degreasing his pizzas, but it's much more likely that his body is withering away because of several years of nutrition only derived from fucking pizzas.
>>
>>166473367
>>166473140
Pizzas are vegetables so it's OK
>>
>>166468015
Please tell us more about your snot m8.
>>
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>>166455250
anyone else hate these small time "publishers" that sell $40-60 bundles of cheap indie games in packs

it makes it hard to gauge whether a recently released game that is similar to the one you're making actually sold well or not, because the sales data is muddied from thousands of people owning it as a result of buying the bundle instead of actually buying the game itself
>>
>>166473597
in northern scandinavia games are made from the snot of trolls and elk piss
>>
>>166467926
I've got one word for you anon.

Anti-histamines.
>>
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Would you rather a 999-style series of story segments buffered by puzzles and travel - or a game that is monogamous to one style of play (Choose-your-own Adventure / Puzzle Adventure game)?

If you'd rather reply to a poll than my post: http://www.strawpoll.me/12187391
>>
>>166473823
pure gameplay is always better than hybrid
>>
>>166472172
>>166472234
Just because fast travel exists doesn't mean you have to use it. They implemented carriages in Skyrim as an immersive compromise.

I agree Morrowind was the best Elder Scrolls and open world game that they've made but its for different reasons than just the lack of fast travel and increased amount of exploration based content.

>Speechcraft is useful literally all the time, you can taunt people into fighting you, bypass quest objectives, sweettalk guards, lower prices on services etc. There's far more room to use it in the game.

>Items are in the world if they exist in the world. Artifacts of power stored in a muesium are actually there for you to steal if you can. If a lord is wearing ebony armor, he is actually wearing ebony armor. If a shopkeep has an enchanted rapeblade the enchanted rapeblade is somewhere in his store and not in some unobtainable NPC_Shop_Chest copy.

>No stupid faggoty mini-games. Speechcraft, lockpicking, alchemy, etc are all just skillchecks, combat is just skillchecks, everything is just stats and skillchecks which make it a true immersive RPG.

>written dialogue, voice acting makes it significantly more expensive and production intensive to make quests and NPC's. You can hire a team of good writers significantly cheaper and just have them pump the shit out of content for your world.

In my opinion Morrowind made the right compromises for an RPG. It focused on the stuff thats important and didn't invest time in the shit that isn't important. EG.
>Voice Acting
>Combat Animations / Non-RPG Action based combat
>Stupid Minigames
>Cinematic Event Based Quest Design (thats only cinematic the first playthrough and honestly feels like a waste once you realize they sacrificed 2/3 of the quests they could have made in order to get the event system/cinematic feel right)

Like if every dungeon was Bleak Falls Barrow tier quality I'd keep my mouth shut but you can objectively tell it take so much fucking time to do it.
>>
>>166467926
stop powerleveling
>>
>>166473938
>They implemented carriages in Skyrim as an immersive compromise.

they also implemented instantly going to any previously visited location carriage or not

>you don't have to use it
but people do use it, so they get the wrong idea about the game
>>
>explorer starts spazzing out
>Photoshop starts freezing randomly
>VS stops working out of the blue
hmm
>>
>>166473938
>Just because fast travel exists doesn't mean you have to use it.

Every time. Every single time.

Look bro, it sounds good in theory, but in reality what actually happens is that the game becomes designed around fast travel. The testers and developers(while testing) will use fast travel, so they won't notice and report how mindless and boring it is to trudge through kilometers of filler where they didn't bother to add anything of interest to the player, because they used fast-travel. If fast travel didn't exist as an option, they would have put more time into designing the map and touched up a bit on the more boring, desolate places that happen to exist between points of interest.

It's "optional" will always mean that you're getting fucked if you're not going for that "option".
>>
>>166474396
Install linux
>>
>>166474396
>explorer
>VS
wtf is wrong with you
>>
>>166474420
If fast travel is an option, it should not be free. It should cost nearly as much as it would inconvenience the player to actually travel the distance.

The burden would then go to the game to make traveling that distance something that's appetizing enough to, contrarily, make not spending those resources to fast travel an attractive option.
>>
I will develop autistic games, and they will suck
>>
>>166473938
>>No stupid faggoty mini-games. Speechcraft, lockpicking, alchemy, etc are all just skillchecks, combat is just skillchecks, everything is just stats and skillchecks which make it a true immersive RPG.

one of the best decisions that skyrim made was getting rid of that shit and making it into a proper action game

first person stat combat is absolute trash, if you want stat checks make your game turn based

>>Voice Acting
>not important
reading text is absolutely trash for immersion, the brain has two modes of understanding, object and verbal, switching rapidly between them is confusing, skyrim put its text lore where it belongs, in books, and consistently voiced everything else, all improvements, across the board

skyrim is the first and only TES that isn't trash, because they made all the right design decisions
>>
>>166474629
>skyrim
>proper action game
What the fuck am I reading
>>
>>166474629
>immersion
>non-VR game
>>
>>166474851
>VR
>immersive
>not a gimmick
>>
>>166474629
>reading text is absolutely trash for immersion

Yeah, people didn't even get immersed into video games or books up until 2000 when VAs became a thing.
>>
>>166474958
>games didn't have VA before 2000
wew
>>
>>166474936
>play on a screen
>outside the screen is 2017 room
>inside screen is mediæval fantasy land with health bars and shit
Yeah, the juxtaposition is just a little jarring and immersion-breaking.
>>
>>166474958
>until 2000 when VAs became a thing
Sorry, try again.

https://www.youtube.com/watch?v=_BQ0V_REKHY
>>
>>166475116
>>166475187
A thing as in a "regular thing" like we have today, there are games, even arcade games with VAs even before 1990 but they were hardly the norm. Take that stick out of your ass.
>>
I want to make a 2d platformer but I'm already stuck with engine choice.
I want to try out love2d engine but I don't really like pure codding approach. I also can't find any good articles or tutorials (because I am autist). I saw some people like Vine make some crazy stuff in it and I'm really fascinated.
I also think about GameMaker Studio. But I doubt about it for no reason.
Please help me /agdg/
>>
>>166475424
Learn C
>>
>>166475116
>>166475187
massive autism
>>
>>166475420
It's been a regular thing since Wing Commander, anon. 1996 was when VA was starting to not just become popular but ubiquitous.
>>
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What is she seeing?
>>
>>166475630
Something blue, assuming that monocular's endpiece is glass. So the sea or the sky I'm guessing.
>>
>>166475424
>I want to try out love2d
>but I don't like coding
>and I can't find good guides
>but I saw some guy make something cool with it so I think I can make something cool with it

You can either learn to like coding or you can use something that has tools for non-coders. Either you git gud or you find a way around it.
>>
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>>166475630
>>
>>166475630
>RaggedyAnnPirateEdition.png
>>
I finally found the solution to all my ills.

Hooking up a second monitor has sent my 'ductivity through the roof. Expect 'gress soon, friends.
>>
>>166475567
You sure you're not confusing "hua, hua, woaha , yahoo, ding" sounds and other grunts with voice acting? Or do you also consider Mortal Kombat's "FINISH HIM" to fit the criteria?

Dunno about you, but I've been playing games since 1992 and the first time I played a game where every speaking line was voice acted was after 2000.
>>
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>>166475630
This week's devmusic, the new Neil Cicierega album
https://www.youtube.com/watch?v=RBmoQSHfO2U
>>
>>166476058
You were mostly playing on consoles then, I'd wager. VA was pretty popular at the time in space combat flight sims and adventure games.
>>
>>166476058
PLEASE NO HURT NO KILL
KEEP ALIVE AND NEXT TIME
GOOD BRING TO YOU
>>
>>166476161
like the LucasArts point and click adventures
>>
>>166476405
AGs in general, really. Lest we forget, the mid-90s was the middle of the era of FMV-driven adventure games - those had VA by necessity.
>>
>>166467524

About right.
>>
>>166476405
>>166476161

I'd hardly call them the norm, if you compare it with the number of other non fully voiced games released at the time, but think as you see fit, we'll just have to agree to disagree, the original point which was that reading is for faggots already degenerated far enough.
>>
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Finally starting on level design for this/content making.

I wish webms had sound so you could all hear the frog sounds when he jumps.
>>
Are top down shooters still popular and worthwhile to make, or are they old news so to say?
>>
>>166476734
Anything is worthwhile to make so long as there's a market for it, you're going to cater to that market, and making the game is something you feel confident about.

These days its less about what's popular and more about 'how much of a market's attention can you grab'.
>>
>>166469525

That is correct.

Only a retard would think to compete with even a two man team in game development.

The only reason to be an indie developer is because you want to be one, not succeed.
>>
Anyone else come here to laugh at all the devs who make shit progress and feel better about yourself?
>>
>>166476868
I came here to lead, not to read your shitposting blog.
>>
>>166475630
Your stagnation as an artist.
>>
>>166475684
But the sky isn't blue.

Ask my friend Rayleigh.
>>
>>166476807
So do you think there is a market for TDSs these days? I'm a little out of touch with what people want to play these days. Is it still roguelites and survival games?

I'm thinking of making a purely free tds for mobile, but I'm not sure if anyone would care about it (disregarding the mobile market being a crapshoot) due to the current market (which I don't know much about).
>>
>>166477001
Bullshit. That's clearly the best squaredev model yet
>>
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>>166476868
>>
>>166476678
https://mixtape.moe/
>>166477081
she looks worse than bunny.
>>
I'm going to learn Cobol and fortran, wish me luck.
>>
>>166476852
>The only reason to be an indie developer is because you want to be one, not succeed.
Truth. The amount of work required is too much, the skills required too many and the chances of any success floored.
>>
>>166477081
S-Stop it.

>>166477151
You're right, although I fucked the last rigging I ever made for Bunny so this one's a bit better I think.
To be fair, I worked on Bunny's model a whole lot, while I only worked on this yesterday and today.
>>
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>>166477001
>>166477151
>>
>>166476649
>FMV-driven adventure games - those had VA
Its obtuse to call FMV VA
>>
>>166477042
I think there is a market, yes. There are people still playing TDS - though what studios are putting out tend to be very high angle 3D games rather than 'true topdown'.
>>
>>166477378
keep at it faggot.
>>166477401
bullying saves games.
>>
>>166477282
learn prolog
>>
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>>166477151
No way. If you think this is better than that model you must be biased in some way
>>
>>166477541
That may be my best bet then, since I've read here that many people find true top down to be kind of ugly, and I agree.

Alright! Thank you for the advice anon. I apologize for the dumb question but I guess I needed some kind of validation that this isn't a completely stupid idea. Good luck with your game, anon.
>>
>>166477546
what are some legacy languages that bussiness are paying lots of money because the programmers are baby boomers?
>>
>>166477693
bunny looks more polished, note the:
>To be fair, I worked on Bunny's model a whole lot, while I only worked on this yesterday and today.
>>
>>166477716
Thanks. I'm hoping spending all this time on working on the story and refining my characters will pay off.
>>
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>>166477545
I don't know art, so you might be right even though I really adore his models. However what I really admire in him is the fact that he actually fucking devs and experiments with different types of games. Let me count his last year:
- That phone game with the balls
- Bunny
- Cosmic Castaway
- That lewd game which sadly got cancelled
- Halloween jam game
- Dino jam game
- That house of dead like FPS
- Viking game started

And now this.

He's a fucking machine. He does not give a fuck. He wants to make games and he does just that. Godspeed, Square dev, godspeed!
>>
>>166475167
>what is tunnel vision

fuck off idiot
>>
>>166477769
Cobol. I always hear they are looking for them, since there are still systems out there with that code, yet no one around to maintain it.
>>
>>166477832
This isn't about the polishing. Bunny model is worse down to the silhouette
>>
>>166477769
I remember dudes on HN talking about Lisp and Cobol jobs a year ago
>>
>>166477769
fortran is still the preferred language for HPC, it lends itself really well to math, optimizing and large scale multithreading
>>
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I got collision for snake's flamethrower. Its not 100% but it will do for now. Next I want to make snake climb trees and shoot fireballs, flames not good enough!
>>
Will you guys bully me if I used rpgmaker to make my game? I just finished a trailer for my demo and I'd like to share it here

I'm not using any default assets, scripts, etc.
>>
if I can't into music, can I still try to compose music in gamemaker? Because having a game with no sound would be boring.
>>
>>166478190
nah, it may have proportion issues among others, but I like it a lot more than blocky-chan.
>>
>>166463530
holy fuck those graphics are bad.
They're clearly trying to make it look good while making it look like the N(igger)64 version and it just looks like shit.
>>
>>166478537
I never understood why RPG Maker has its own general to begin with, so it's fine for me. Go on.

You'll be bullied because sever other reasons, nevertheless.
>>
>>166478537
I mean I personally don't mind but there's already a general for rpgmaker games
>>>/rpgmg/
>>
Where's the best place to buy 3D models to use in a game?

And there's no legal issues once you pay for a model, you can sell your game right?
>>
>>166478532
Neat fire effect.
>>
>>166476678
>Chameleon Twist tongue mechanic
You are a good person, my nigga.
>>
>>166478537
No, I use RPGMaker a lot myself.
>>
>>166478537
>Will you guys bully me if I used rpgmaker to make my game?
As long as you're not using the out-of-box assets nobody will care that you're using RPGMaker.
>>
>>166478607
That's what I meant when I said biased. You can't say a model is good or that an artist stagnated based on whether they cater to your preferences. Or rather, you can, but you shouldn't.
>>
>>166478537
Yes.
>>
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>>166478537
>>166478693
>>166478701
>>166478794

https://www.youtube.com/watch?v=0srXPe3PWm0

It's a silly little game about solving puzzles to befriend people. I've actually finished the demo more than a month ago but haven't had the guts to shill it around. The people who played it really enjoyed it, let me know what you all think!
>>
>>166478756
Its bokudev so hes not a good person sorry.
>>
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>>166478059
Stop it. I'm autistic and I can't handle being praised like this.
Thank you, I'm really flattered that someone here thinks so highly of me.
Also I don't consider the lewd witch game canceled, just delayed. I definitely want to finish it eventually.
>>
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>>166455250
The recap site doesn't have any of the ones from December or January. Where can I get them?
>>
>>166479045
*stands between you and bokudev*

Back off, bully.
>>
>>166479013
We're not gonna bully you for using RPGMaker.

But you can bet you ass we're going to shit all over you for posting here already finished demos/games without ever posting progress beforehand.
>>
>>166479013
stop with the WORDSWORDSWORDS.
It's a game, we know we're going to [hopefully] explore, and meet people/things. And solve problems via [MEANS].
If you ever make a second trailer, have it just be like everything after 0:27

It's when I was suddenly interested.
>>
>instead of progressing
>I'm dis-progressing
reasons is that there were problems in my coding so I had to start over a couple of parts, rewatching a couple of times the tutorial of Shaun Spalding on making platformer games, but for what ever reason, when I was pressing the Left arrow keep it would make my sprite respawn at the opposite direction. Which confused me on how to fix this mess.
>>
>>166479013
Is that guy going to use the pokeballs on his head to capture that wobbuffet and ditto?
>>
>>166479013
Nice Undertale clone
>>
>>166479267
There are recaps from January in the Google Drive folder, so it's only 2 at the moment, but nothing from before.
>>
Where is the recap
>>
>>166478712
Anybody? Or is it better to hire an actual artist and pay them?
>>
>>166479267
Why don't you look in the archive
>>
>>166479663
>still shitting on bunnydev
Geez, I wonder who's behind those posts.

Speaking of bunnydev, did he ever post a link to the model? I can't remember.
It'd be fun to make something with her for the comfy jam only to annoy the shit out of the haters.
>>
>>166478712
I don't know. There are many sites that sell models even the asset stores
You should look into the license of the specific models you purchase but usually you buy them for that specific reason so usually yes
>>
>>166479762
The guy posts the previous week's recap on Wednesdays after the submission time to the current one runs out.
>>
>>166479992
I think the bunny he didn't. There is the witch and AGDG tan though
>>
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I'm working on my 3D modeling skills, but it's probably going to take at least a year before I'm happy with the results.

How much would it cost to hire an artist who can do pic-related?
>>
>>166479992
B-but I did nothing wrong, anon. ;_; I was just telling someone that there are some recaps in the GD folder. Sorry if my lines could be misinterpreted.
>>
if I have an not standard sprite size to make a platform game? How should I fix the pixels collision?
Because my sprite character is neither 32x32pixels or 64x64pixels. The height is around 70-75px of height and about 50 px width.
>>
>>166479992
I could upload it, but as I said I'm not really proud of the last rig I made for her.
If you still want it, I can post it though. I'd love to see a comfy game featuring her.
>>
>>166480245
Sorry misquoted

>>166480404
I'll redo the rig and rework a bit on the model so no worries.
>>
>>166480483
Alright, give me a sec.
>>
What is a game without a qt femprotag?

Does it even count as a game?
>>
>>166480749
A game where you play as a heroic protag that saves the cute girl is completely valid as a game
>>
>>166480749
>implying I don't want a manly badass protag in my game
I'm just too lazy to think of a character design that doesn't look like kenshiro or jojo.
>>
>>166480932
not the heroic female protag "saving" the young boy in distress
>>
>>166480990
All current animes are about female protags abusing and saving young boys so we don't need any more of them.
>>
>>166481282
>anime
>relevant

lol
>>
How do you fight people constantly restarting your game to get a good starting position, in a game with randomly generated starts?

:^)
>>
>>166481581
give them incentive not too
>>
>>166481282
There aren't enough where the heroine isn't a bitch
>>
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>wake up
>feel tired
>open IDE
>too tired to focus on anything
>close IDE
>watch people playing videogames the entire day
>>
>>166481581
>:^)
Question discarded.
>>
>>166481581
give the reset a cooldown, or generate the reset at the end instead of the start

also >>166481616
>>
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>>166481635
>not feeling refreshed and motivated after an hour or two laying in bed watching entertainment
Taking a nap might help.
>>
>>166481679
>give the reset a cooldown
nope
The best answer by far is to obscure the things that make a seed good or bad until later, followed by minor incentive stuff like winstreaks
>>
>>166481581
This is a balance problem in general. If you let the player choose where they start and the starts are unbalanced, they will pick the best one. If not, and the starts are unbalanced, they will reset until they get the best one.
>>
Is it okay to save data every couple seconds? Or will that cause problems? The alternative is just saving when the user stops, but I don't think there's a way to stop alt-f4 from losing some data.
>>
Would you play a cute with dark elements "romance" based 2D platformer with some text where you have to save your waifu?
>>
>>166481938
It's pretty standard for roguelikes to save every X number of turns.

Does it really matter if the player loses 30 seconds of progress?
>>
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playing with tiled, made a mockup screenshot. got graphics for hud elements done and arrangement is something I'm happy with finally.

Gonna start coding tonight hopefully so I can turn the faux screenshot into an actual thing where I can walk around and do a tile load test
>>
>>166481938
so many games do this. even corridor shooters that save at checkpoints. an experienced player will fly through the game activating saving very frequently. not an issue unless you are saving a Pokemon tier save every 5 seconds
>>
>>166481938
IO is super slow, so it's semi-important that you plan around autosaving if you're going to do it

use append-only formats, do it in a separate thread, etc.
>>
>>166481581
>make it so there is no "good" starting position either by nerfing it or buffing the others

>make it so players can't tell if it's a good start until they've put a few minutes in

>reward players in some way for choosing the harder starting position

>make starting a run cost some kind of meta currency that the player would like to save
>>
>>166481938
if you want to punish abusing savestates, save data twice - when you load the savestate (to set up a flag) and when you end the game
this way if somebody just alt+f4s out without saving, you can do something mean next time they load the game
>>
>>166480749
A game without a qt femprotag is an actual game and not waifubait fanservice bullshit.
>>
>>166482186
I forget what it was called, but there was an old roguelike I played that if you quit out without properly saving the recordkeeper would scold you for that, and if you did it twice in one run you'd start to get very high-level monsters early on because you accidentally tore the page your record was on, causing holes in reality to occur in your game save. abusing this was also an interesting way to get a very powerful stave early on that dealt bonus damage to enemies stronger than you with it's projectile at the cost of preventing you from getting any XP at all. Using this let you do low-level runs that were really fun.
>>
>>166482193
Except you can have an actual game with waifubait fanservice which doubles the experience. Stop being so hateful.
>>
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>>166482193
How about me, anon?
>>
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>>166477693
>>
>>166482814
cancer.
this mentality is also why reddit gamedev > 4chimps
>>
>>166482710
that sounds really cool actually
>>
>>166482959
It was pretty fun.

It was on the playstation, but I cannot remember the name of it. It's some obscure ass roguelike on it.
>>
@166482897
Then go back there.
>>
>>166481990
pls respond, over done?
>>
>>166482025 >>166482117 >>166482157 >>166482186

The only thing I plan to save is Experience points for abilities when they hit enemies, so like EXP++ -> save
I think I'll do it at the end of each room, that should be frequent enough. Thanks mates

>>166482710
I always loved how Z.H.P. did it. You couldn't save while out in a dungeon, and if you turned the game off it would just assume you died in a dungeon and you would lose ALL your gold and items. And dying would usually give you some quirky benefits, but not if you tried to savescum. I still remember being scared shitless whenever my PSP was running low on power
>>
>>166483251
>2D platformer
highly saturated area, you're risking getting overlooked
>>
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little progress. i'll start working on new levels today
>>
>>166483251
Make the game you want not the game others want.

>>166480567
>give me a sec.
>30min
Come on anon don't let me hanging.
>>
>when you dev so hard you forget your daily fap(s)
>>
>>166483376
fuck, thanks
>>
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>>166483251
>dark elements
Don't know what that is

>romance
Sure, but only if it's actual romance and not endless baiting like in most animes and mangas.

>2D
Go on…

>platformer
I'm all ears.

>some text
If the romance is not Mario tier, then I guess it's required and I'm okay with that.

>save your waifu
You might get sued, anon, if you use someone else's creation. Lucky for you, she's an /agdg/ character, so you might get the copy right easily. But sure I would.
>>
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>>166483471
Sorry, anon. I had to reboot my PC because things weren't working.
Here's the link:
https://mega.nz/#!BEAn3DDY!xjpB7Q9dcjTOmV0WJjiV6gbyGReJ9p-zSIBH3agvXTY
>>
>>166483601
i actually think it sounds interesting but there is just too much shit to shift through when it comes to 2d platformers
it pains me because it's one of my favorite genres
>>
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>>166483543
>when you are not ironically memeing and that's the actual truth
>>
>>166482814
Haven't seen such a game yet, at least not in agdg.
>>
>>166483743
Ok cool, I'll see what I can do. That's odd though, your blend files are kind of heavy.

Any idea of what kind of weapon would she use? Faster to just ask the original artist.
>>
>>166483694
>>166483806
it would be something like the hero suffers because he has lost his loved one and he must fight depression disguised as monsters and obstacles just to find his waifu offed herself because she thought he'd never come and it ends with one last jump in the after life to join her.. or something like that.
>>
>>166483335
you could save in a dungeon, but levels were seeded so that you couldn't savescum.
>>
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>>166483969
They are? I didn't notice it. I don't really know how much the normal weight for a blend file is so I'm not sure why they are heavy.

About her weapon, I guess some kind of magical stick or something could work. Or maybe chakrams.
>>
>>166484552
>Colette
Good taste my man, good taste.
I'll go with that.

Actually scrap what I've said 2-3mb is a good size considering the animations. I always forget that blender animation metadata takes a good amount of space.
>>
>>166484090
it'd be better if waifus and date elements were actually involved in the gameplay
>>
Are there less cheaters on faceit? Will I fit in if I am MGE?
>>
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Been working on music, looks like its time to start my Undertale-like

https://a.uguu.se/eoPlMYpzH4Id_UndertaleLikexD.mp3
>>
>>166485296
actually it sounds good anon!
maybe give the player a chance to have dates with her (which would be "memories" but this would decide of the ending of the game) and at the end of the journey he'd either get his waifu or kill himself?
>>
>>166485464
Yes
>>
>>166485242
woooooooahhhh dude
>>
>>166482047
Inspired by Survival Kids?
>>
I hadn't visited in a long time... the faggot source spammer is still alive? Fuck how sad for him.
>>
@166485697
Please take all ironic shitposts to >>>/trash/ or >>>/s4s/
>>
>>166487187
>not the first post from this IP
Sad!
>>
>>166487032
Yes, its a fun game!
>>
>>166487505
Yup, danny is still here, he deletes his posts so they don't show up in the archive too, weird, wonder why he does that, is he afraid of being associated with this place because of the shitposting he caused?!
>>
Any good puzzle games with stories except Portal?
>>
>>166488026
talos principle
>>
>>166487513
My earlier post was the Zelda trailer and that's all. I really am back after a long break.

>>166487575
I've still yet to play it but it's plan to play list. I'm looking forward to it as a 2D top/down fan. Looking forward to see your progress, anon.

Have you also played Survival Kids 2?
>>
>>166472062
It improves performance considerably.
>>
>>166488129
im actually playing through it right now :D

stuck at bear cave though they keep pushin my shit in... also where the fuck can i find the materials for a flashlight?
>>
>>166481938
Depends entirely how much is saved and how heavy the game is.
Considering indie games, highly likely you don't have enough shit happening at the same time to even heat up current hardware.
>>
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And my game doesnt work anymore

nice
>>
>>166488026
Professor Layton 3
>>
>>166488860
What did you do?
>>
>>166489013
tried making a map selection system

now the client doesnt want to connect anymore


god i swear, i gonna finish this and never make another online game in my life.
>>
>>166489006
*Any good puzzle games with stories except Portal that isn't japshit?
>>
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>>166488026
portal 2

myst, is this a real question?
>>
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>>166489203
Professor Layton 3.
>>
>>166488640
Read this as fleshlight and wondered why you would want a fleshlight to survive on a tropical island.
>>
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>use game maker
>realize i should add gamepad support alongside the keyboard and mouse controls early on
>start looking into gamepad implementation
>it needs an entire slot detection thing that i barely understand
>mfw no progress in 5 days
>>
>>166490070
>using gms
>>
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>>166445326
ITS...
>>
>>166476868
Yes
>>
>>166489203
I'm the original asker, and I'm actually interested in japshit, because I'm hoping some obscure or underrated titles will show up.
>>
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Need some GameMaker help please

// SAVE:

ini_write_real("game", "item_array_length", array_length_1d(game.item));

for(i = 0; i < array_length_1d(game.item); i++){
ini_write_real("game", "item[" + string(i) + "].type", game.item[i].type);
}

// LOAD:

for(i = 0; i < array_length_1d(ini_read_real("game", "item_array_length", 14)); i++){
game.item[i].type = ini_read_real("game", "item[" + string(i) + "].type", 0);
}

For some reason everything works except when I try to do arrays like this in my .ini file. I suspect it's because of the + string(i) + that I'm doing. Does anybody know why this won't work?
>>
>>166490408
>array_length_1d(ini_read_real("game", "item_array_length", 14))
Should that array_length_1d really be there?
>>
>>166490070
What are you talking about, gamepad implementation in GM:S is piss easy.
>>
>>166490668
I thought it was just setting up the deadzone and the controls, but everything i've found tells me to get a gamepad detection system event
>>
>>166490647
That was it. Thanks a lot man I appreciate it
>>
>>166490408
hastebin.com
>>
>>166490278
THE
>>
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You'd think that being a self-aware huge loser with enough talent to make something out of myself would be motivation enough to try but I keep surprising myself everyday
>>
What do you anons use to make music?

t. No idea about anything music related
>>
>>166491812
the human mind is impressive
>>
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>>166484552
Anyway, just a heads up to show you where I'm going with her. I'm still deciding how much legs I want her to show.
She was easier to work with that I initially thought. Not going to spend too much time on it this time since I'm not an artist anyway.

Also her head was way too big m8.
That topology, don't tell me you're.. man, I literally have your 3 models if that's you
>>
>>166491984
Fl Studio since like version 7.
Planning on unironically buying it because of lifetime upgrades when I get the money.

Try them all though, because it's going to come down to which workflow you hate the least. Minus Pro Tools (which is overkill for most AAA games at that) they all do ~ the same shit.
>>
wait a sec agdg

redpill me on fenoxo. He writes adult fiction and gets nearly 30k a month? Tits/Coc are not exactly games, right? I am confused
>>
>>166492110
Looks good. Bunny was supposed to be a loli, hence the lack of curves and childish proportions.
I can't say I like how her head looks now but that's probably because of the deformed UV map on her face.
>>
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Made a lot of progress on my beatemup the last few days. Art is still temporary shit I'm just using to test concepts out, although I've got my workflow figured out on using blender for 2d now. Chaining attacks together and some basic ai are next on my todo list.

Added shadows that adjust to a sun I place (mostly so I can do a cozy campfire eventually).
Figured out that I was a retard for scaling my sprites instead of using the correct size which makes them crisper.
Added death and got hit animations along with making attacks only hit once.
Stuck a buffer between foreground and background
Implemented parallax backgrounds.
>>
>>166492110
Oh and please, no lewds. That amount of legs shown is fine I guess, but I would still make her skirt a tad longer or give her some spats
>>
>>166492282
It's porn bundled with furry, plus he has been around for a long time. His stuff is mentioned constantly, just because so many people already know about him that CoC is always recommended when someone is looking for porn games.
>>
>>166492361
Yeah, I'll need to offset face texture a bit lower. The eyes and mouth are too high.
For the childish proportions I think that a chibi style would be better, but that would require a total overhaul of the model so I'm not going that way.

>>166492528
Probably. But since I'm modifying rather than remaking I have to keep the topology so that it stays consistent with the texture.
As long as she's fine acceptable, the goal is just to make something for the comfy jam anyway.
>>
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this is not even something original.

i just made this because i wanted to convince myself i could do it.

but even though i've been posting in this thread for about a year and a half this is the only time i actually post progress because i'm proud i made something work.

donut bully me pls arrays are hard for someone with no coding experience whatsoever
>>
>>166492915
man that cat picture, quite a jump scare!
>>
>>166492891
>gibencouragementpls
https://www.youtube.com/watch?v=zi8ShAosqzI
>>
>>166489453
DELETE
>>
>>166492528
>No lewds
Honestly asking: are you ironic or do lewds really trigger you for some reason?
>>
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Which palette do you like the most anons?

trying to figure out a style again, is this the path to nodev?
>>
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We had a collaboration jam a while ago and it wasn't bad.

Why aren't we having more of those
>>
>>166493913
Lower.
That way lies madness. Finish gameplay first.
>>
>>166479013
i remember you from back when i used to frequent /rpgmg/ many months ago. i remember your fucking "der" jumpscare scaring the shit out of me even though it had no right to. good times.
>>
>>166474629
>wants to play an action game
>plays an open world RPG

Why? You're the same tier of new age design trash that have completely destroyed, mangled, fuck over, and thrashed the current MMO market.

>YOU SHOULD BE ABLE TO BRING ANY CLASS TO A RAID!
Classes become homogeneous shitfests where no one is unique and party mechanics basically aren't a thing meaning boss fights are about including stupid gimmicks like buttons you have to press at a certain time.

>I SHOULDNT HAVE TO GROUP WITH PEOPLE IF I DON'T WANT TO
Game basically becomes not an mmo and is actually just a single player RPG where you raid but mostly just do stuff by yourself

Like making decisions for player convenience or instant gratification at the cost of compromising the integrity of the genre or the games design is short sighted and dumb.

I'll never agree with you on voice acting. Its not worth it.

>skyrim is the first and only TES that isn't trash, because they made all the right design decisions

Morrowind is the best TES game because it was the only one made where the designers took their RPG roots to heart and made the game in a vacuum trying to make the best game that they possibly could.

Casual fans objectively ruin games because they don't respect the genre or the point of even playing the game so they look at stuff that is good design and awesome within the genre and for the game its actually made to be and they make stupid comments that influence the later products and fucking ruin everything. The key example I can think of.

>I'M SWINGING AT THIS CLIFFRACER WHY AM I NOT HITTING HIM THE SWORD IS CLIPPING THROUGH THE MODEL DURRRRR
>because you're character has 10 longsword skill and spending time animating that shit is a waste of time
>DURRR THIS IS STUPID I'M HITTING HIM THATS ALL THAT SHOULD MATTER
>But you aren't your character. Your character has separate skills and abilities than you, you need to role play, its a role playing game.
>NO DURRRRRR I'M HITTING IT!
>>
I wanna make an arcade/demo version of my game where I make the character, establish the mechanics, then make like 5-7 different enemies that come in waves/randomly generate.

So can I google the specific things I want to learn right away, or follow the tutorials of Haskell from the beginning and then look up specific things I need to know once the principles of programming click with me?

If anyone is curious about the mechanics I wanna implement, just ask. I'm hoping if I make an open ended demo type game, I can garner enough support to make a full fledged version.
>>
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>>166493930
>Three identity thefts and one attempted rape wasn't that bad, we should try it again!
>>
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>>166493930
>Why aren't we having more jams
>>
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>>166490070
>actually start doing it
>my gamepad isn't recognized
>>
>>166474592
Do it, autistic games and autistic devs are the only devs that make games that aren't shit. If you're a normie you should neck yourself because you have no ideals for what a game should be and all that leaves is you recycling old mechanics without any sort of vision making shovelware clone trash.
>>
>>166493930
>We had a collaboration jam
What are you babbling about?
>>
>>166494060
>Haskell
>vidya
Have fun, person who thinks they are better than Carmack.
>>
>>166494223
gm:s pad support is a xinput thing so it will work with only xbox controllers and shit
if you have an old controller, you can try the depreciated joystick_ functions or just use an extension or something
>>
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>tfw deadbeat neet and mommy keeps nagging me to get a job but all I want to do is make video games
>>
>>166494186
What? Space Jam was great.
>>
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Progresso
>>
>>166494242
Space Jam.
>>
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>>166494448
Same here.
>>
>>166494242
Space Jam was also collab jam. An anon made the team from people who sent him a mail with their profile (specialty, preferred languages/engines, level of ability, etc).
>>
>>166494340

I really don't know anything about coding yet, so I can't defend my position on learning Haskell other than that I will have to use precision, as all of my mechanic ideas are pretty original and unique. If I can implement them and make them work as tightly as I want them to be, it could be a really fun game. I've been thinking how to make a version of it quickly, showcase the important parts and put it out early to get opinions. Making an open ended demo/arcade game to showcase the combat solves all of those problems.
>>
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>>166494585
I hate this feeling I know I'm a burden on my entire family and I'm a friendless loser and this is the only thing that gives me any purpose in life
>>
>>166494174
They could probably animate miss and parry animations based on skill checks. The question is that it becomes a compounding investment on dev time and complexity.

>Adding weapon types becomes more restrictive.
>Weapon variance becomes more restrictive
>Animation bugs will be introduced and immersion breaking
>Animations will need to be generic and therefore immersion breaking for many characters that people have in their heads
>You need parry block dodge animations for fighting various enemy types.

Like...

Imagine the amount of other shit you could do with the game that actually helps it be an RPG instead of trying to make it a poorly made action game. The price of pissing off the crowd that has a problem with weapon clipping is worth it imo.
>>
>>166494448
>>166494585
>>166494701
>>>/r9k/
>>
>>166494859
Fuck you man you don't know what it's like she won't even make me tendies anymore
>>
>>166493913
2nd
>>
>>166494673
>I really don't know anything about coding yet
Haskell is not the tool for you. It's fine for literally anything other than gamedev. Enginedev will not yield any gameplay for months / years, especially when you don't know anything about coding yet.
If you want to make a quick demo, pick one of the established engines and get going.
>>
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am i the only one who has been typing out enormous switch statements by hand for years? this shit changes everything
>>
>>166474629
>reading text is absolutely trash for immersion
I find it hell of a lot better than listening to the same 4 voice actors doing every non important line, or dealing with shitty or obviously phoned in delivery. You notice how many people raise up a shitstorm every time a jap game only gets a dub release?
>>
>>166494983
Your problem is needing enormous switch statements in the first place.
>>
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>>166494859
/agdg/ is this sort of therapy group for some. Just let them be. I know that off topic discussion bothers some, but for some weird reason I care about you guys.
>>
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>>166494983
>>
>>166494975

Right, but don't I have to learn some kind of programming language to make my own mechanics? I'm going to use Unity, it's an isometric/3d game but I have some really cool ideas for mechanics that I really don't think are already in anything. Python work? And Unity is pretty versatile for these things, isn't it?
>>
Do any of you spend hours upon hours trying to tweak design/architectural patterns to work well with entity component systems?
I follow tutorials on things like developing an inventory system, but they're never done with a good design in mind.
I always feel the compelling need to go back and try to implement it in a more pattern-intensive way to make it more resistant to failure, more adaptive to numerous types of games I MIGHT someday make, use less active memory and/or use less cycles. It's what has been taking most of my time up these days.
I feel like I'm becoming better at developing the code for my mechanics and dynamics, but it's taking such a long time.
Don't get me wrong, I like the entity component systems...but I see so much potential to integrate other patterns in so many places but it seems as though none of the people making the tutorials want to even attempt it
>>
>>166495223
Are you high anon?
>>
>>166495320
Yeah...every day on amphetamines.
It's the only way I can get my mind to focus on these complicated tasks.
>>
>>166495223
If you're enjoying yourself and are still reasonably productive, I don't see a problem because all of that stuff is definitely good, but it sounds to me like you may be applying ECS inappropriately.
>>
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>>166495207
If you are going to use Unity, why do you keep mentioning Haskell and Python? Am I getting memed on?
>>
>>166495223
I feel you. I want to go to mars but I haven't found any good tutorials.
>>
>>166495223
Fuck no. I want to finish a game.
>>
>>166495320
looks like a case of mild autism. nothing to see here
>>
>>166495432

Okay, I guess I have to learn Unity Script. Sorry about that. Is it versatile enough to implement original mechanics? What is the point of enginedevving?
>>
>>166494983
>not having snippets
>not having ez vim bindings for ez mass-pastes.
>needing massive switches
wew lad
>>
there is literally nothing wrong with relying on if/else and switches for everything
>>
>>166490817
Oh well I don't know then.
>>
>>166495570
If you're going to use Unity you should use C#. Of course you can implement your own stuff mostly without too much hassle (but certain things really just don't work with Unity).

>>166495667
Except that it could be done better and would allow you to make progress faster.
>>
@166495667
t. yandere dev
>>
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>>166495223
>>
>>166495207
You sound like you need to buckle down and just start watching tutorials. A lot of ideas sound great on paper, but are rather impractical/annoying as an actual mechanic.

Remember you will need to make art for your game as well unless you feel like spending $$$, I've spent more time learning/using blender than making my current game.
>>
how am i supposed to do state machines without a switch statement? don't you use state machines anon? lmao
>>
>>166495667
branching is slow
>>
>>166495570
Lean c#
>>
>>166495895
With dynamic dispatch.

>>166495910
Branch misprediction is slow.
>>
>>166495740

So if the mechanics I want to implement aren't doable in Unity will I have to develop my own engine? I'm gonna guess by learning Unity with tutorials, by the time it all clicks I'll have an idea of what I can do, right? What things don't normally work?
>>
>>166495570
>Unity Script
How about C#?

>What is the point of enginedevving?
Making your own engine. You have full control over everything, but won't see any game content for a long time.

>Is it versatile enough to implement original mechanics?
The fuck are you on about? You can implement anything that you are able to code. That's the point of coding. How "original" are your ideas that you doubt a regular computer can run it?
>>
How should I make smarter AIs than just Gooba style enemies?
>>
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I think I finally got it together how burgs will be constructed.
Have a diddy that I don't think will ever go into the game.
https://clyp.it/egurehex
>>
>>166495895
lmao indeed anon. lmao indeed
>>
>>166495985
>but won't see any game content for a long time
But will have a lot of fun.
>>
>>166495989
By just doing it? What's your question? What's your game?
>>
>>166495989
I can tell you're shitposting because you didn't tell me anything about the game you'd be making enemies for.
>>
>>166495983
you can do anything in unity
>>
>>166495983
It's very unlikely that the mechanics you want are doable at all (by you, at least for some time spent practicing) if they're not doable in Unity.
>>
>>166496015

Oops thats an old version of it.
https://clyp.it/0et5uy55
>>
>>166496090
He's not looking for fun though. He's looking for a quick way to produce a demo of his donut steel.
>>
>>166495983
Unity is capable of anything you can imagine
>>
>>166496118
>>166496119
a platform game, but like if they see the player, the just don't walk over the edge and fall. they'd follow the player.
>>
Do what you love even if you're bad at it
>>
>>166495829

Okay. I feel like on the things that could have those problems, I corrected the issues theoretically. If I implement them the way I imagine them/make it all tight, I think you guys would get a kick out of it. Full game will hopefully be more, but idc about graphics for the demo. And it'll be minimal design when the whole game is done anyway. Really the combat for this sounds so fucken fun that it's something I've always wanted made but never seen.
>>
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>>166496274
https://www.google.com/search?q=platforming+ai+tutorial&ie=utf-8&oe=utf-8#safe=off&q=platformer+ai+tutorial
>>
>>166493913
This is pretty good actually.
>>
>it's meltdown time
>>
>>166477769
TI BASIC on the TI 99/4a
>>
>>166495985

Sorry dude, I just don't know where to start. I have only completed a couple of tutorials and don't know if I have to start from the very beginning until I have a good grasp on the basic principles/context/all that stuff, or if I can watch the Unity tutorials that are kinda similar to what I need to do and search specific answers to specific problems.

They aren't anything that couldn't be run, I'm just a noob with some aspirations for something simple/unique. Like old Nintendo-esque simple diversity/originality.
>>
>>166496653
I am a fucking guru iin TI basic on TI-82 and TI-89/92. Is it the same things?
>>
>>166496414
All I can say is good luck, but you have a huge ass learning curve ahead of you if you've never made anything before. Could try gamemaker if your ideas are doable in 2d, than you can just make shitty sprites quick to test things.

All depends on just how crazy your ideas are, the hardest part is working out on your end how they need to be coded to make happen. Because that will be the same problem with every engine you use. And frankly, you don't sound capable of making your own engine any time soon.
>>
>>166495895
Use proper OOP. Instead of a switch statement, make a class hierarchy where the superclass has an abstract method and each arm of the "switch" is a subclass. You should have learned this in your 101 level Java class.
>>
>>166496819
Do you know that for state matching OOP is stupid compared to a proper switch? You should have learned this in your 101 fp clas.
>>
>>166496798

Oh hell no, I know I can't make the game I want now, I just want to know where to start so I can work to have the skills to do so. Didn't know if learning the basics of coding without it having anything to do with game making is the way to go (Trade school or something) or if watching tutorials in Unity and practicing those exercises is the way to go.
>>
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>>166496819
>oop state machines
>>
>>166496712
Either spend 2 years learning to program or make your game in ue4 with blueprints
Or game maker dragon drop
>>
O O P
>>
>>166496819
>>166496959
>>166497053
I wouldn't even call this particularly OO. It's basic dynamic dispatch using an interface (or type class in some languages).

It's either that or switching on everything, and if you don't have algebraic data types and pattern matching, this is going to be a mess.
>>
>>166497089
O O P
N I
O O L
>>
>>166496798

And unfortunately I can't really establish the ideal combat mechanics I want in 2d, especially with something like Game Maker. I wonder if using it would be a good precursor to actual programming/use of other engines though.

Can I really just start with a piss easy do-everything-for-you engine to learn stuff and slowly work with more complex stuff?
>>
>>166497185
My favorite meme
>>
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>>166497185
>>
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What is OOP
>>
>>166497053
Oh yes, I will mix everything in the same class declaration because OOP.

OOP is literally 20 years late. No surprise it's popular.
>>
>>166497301
Something you can easily Google.
>>
>>166497301
Not much, 'n you?
>>
>>166496819
that sounds like a mess
>>
>>166497404
what is google
>>
>>166497301
object oriented programming
it means programming that can use classes and objects
>>
>>166497073

I'm not opposed to using those things if they will teach me to do things myself and understand the things I'm doing with them.
>>
>>166497051
Watch tutorials and make a few very very simple games. Can you understand the code they are having you copy paste as they walk through it? Than grow more complicated step by step. A lot of it is getting familiar with the language as well as the engine interface and how the two mesh together.
>>
>>166497475
Modern programming has replaced it with AOP that uses classes and aspects
>>
>>166497301
A paradigm invented to yoke up 100 Indian code monkeys for massive projects, subsequently taught to undergrads as gospel, and overused ever since.
>>
>>166497185
you have an if statement with 256 if's.

If the number is in between 0.5 and 0.51 it's 125, and if it's in between 0.99 and 1 it's 256 and so on.

Easiest and most clean way to do it.
>>
should i go through gamepad detection for an id or just use 0
>>
>>166497520
OOP in its pure form isn't too bad, i.e. COM

modern OOP basically says every function should be an object, which is stupid
>>
>babies screaming about OOP without understanding how and why it's bad and insisting on using fucking enums and switch statements for states
I preferred it when people loved OOP too much, now it's just spergs going to the opposite extreme.
>>
>>166497553
This desu. Helps prevent rounding errors etc.
>>
>>166497185
add 255
>>
>>166492220
Thanks man, I fiddled with fl like 10 years ago, but never really looked into it properly.
>>
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>>166497421
>>
>>166497502

Thank you very much. I appreciate your support. I guess I could tell you the mechanic ideas but someone else doing them would upset me. I think if I learn the basics the demo/arcade version could be done pretty soon after that. The mechanics aren't crazy complex or anything, just unique/work well together and are diverse. Just kinda fun to control maybe?
>>
>>166497494
The answer to that is "it sorta will, maybe"

There's no substitute for learning to program, though
>>
>>166497660
But Enums are OOP?
>>
>>166497193
yes, OOP is POO and belongs in loo
>>
>>166483403
Text disappears a bit quick, but maybe I just read slowly
>>
>>166497279
Stick with the same engine, it will work out better for you in the long run. There is no "piss easy do-everything-for-you engine". Even in gamemaker you are better off manually coding gravity and doing your own physics.

Most of gamemaking is the accumulation of experience.
>>
>>166497631
If you're not guaranteed that some gamepad will have an ID of 0 when it's plugged in then you should do proper detection.
>>
>>166497837

So watch programming tutorials/classes on a language and do the exercises until it clicks with me, then watch tutorials on using Unity after that?
>>
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>>166497843
>>
The last progress posted ITT was almost 45 minutes ago. God fucking dammit agdg.
>>
>>166498046
that is some pretty gud ttv
>>
>>166498073
Yeah
Keep in mind that the first half of that sentence is 2 years worth of part time studying
>>
>>166493913
First one for the big eyeball

Lower one for everything else
>>
>>166498190
I wanted to set up lights in my game but I spend time install a 32bits vm to see if my game build and works on a 32bits machine. So I have made no progress.
>>
>>166497768
>but never really looked into it properly
It's pretty great and gives you options.
You can use midi inputs and record directly onto the playlist.
Or you can record to a channel rack and organize everything via patterns.
Edison is what I use mostly within, I can either use it to find a sample and send to the playlist, assign it a mixer channel and so on. Or record directly from a plugin, and take what I want from the session to the playlist.

Many people use the piano roll and tweak patterns for "humanization", so you're not limited.

I've seen many people swear by ableton though, so like I said, try them all.

But one final thing I tell everyone is not to download terabytes of plugins and samples. Use what's included and make a ton of shitty plugin tracks to get decent at composition and sound manipulation.
>>
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>2 movement speed is too slow
>3 movement speed is too fast
>2.5 movement speed is perfect but fucks up my sprites due to pixel perfect scaling
>>
>>166498263
>>166498073
I prefer the other way around. Do unity tutorials and learn the language as you go. You can get away with a very basic understanding of the language for simple projects. Once you understand what you are doing you can get more complicated from there. I like having a reference or purpose to base my learning around anyways.
>>
>>166498190
I'm working on the menu and the save system. Which means that visually I only have a cube moving up and down on the screen, and things happen when I press enter.
>>
>>166498263

You mean with like, learning it for free with the available resources online and dedicating 2-3 hours a day to it?

Trade school in my state is generally a 6 month program. But I'm sure having an actual teacher would drastically shorten that time.
>>
>>166498563
Can you do an alternation of 2 and 3?
>>
>>166498563
Just let it go
>>
>>166498563
>2.5 movement speed is perfect but fucks up my sprites due to pixel perfect scaling
That's not right. The game logic doesn't have to be pixel perfect as long as the presentation is. You should be rounding off and scaling up only for drawing.
>>
>>166498578

I imagine if it just starts to make sense to me and I understand any of it, going on from there is much easier, right? It's easier to understand when you want to learn specific things?
>>
>>166496728
Idk desu senpai
>>
>>166498837
wut?
>>
>>166498672
It heavily depends on the individual
Some people become competent in a year
Most are still fucking terrible programmers after 4 years
>>
>>166498563
Speed is relative nigger.
>>
>>166498804
For me anyways, but I'm 32 now and have worked in retail for years, so I'd argue that my brain no longer picks things up that fast.

Honestly, the only really wrong approach you can do is keep asking these questions and dilly dallying around. Just begin. Either learning the language, watching tutorial videos, or installing unity and fiddling around.
>>
>>166498898
Yes
>>
>blender is ea-
>>
>>166459548
>thick accent
>saliva noises
>constantly repeats the phrase "so the next thing you wanna do is" like a vocal tic
>>
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>>166498190
Bunch of new items for the next demo day
>>
i just asked a professional and he said that switch statements on integers is totally ok and you're all retarded
>>
>>166499170
Yeah, but for hundreds of variants, multiple switch statements, many cases using similar code, and if you have to store different data depending on the variant?
>>
>>166499170
You got memed on. Everyone knows that switch on integers is a valid technique.
>>
>>166499252
That's a coder who doesn't know how to use his tools.
>>
>>166499076
you don't have to use the keyboard for everything, it's not a fucking dos program
>>
>>166499038
>Honestly, the only really wrong approach you can do is keep asking these questions and dilly dallying around. Just begin
THIS
>>
>>166499386
Well that's what's typically involved here.
>>
>>166499076
Yeah fuck blenders interface. Keybinds are a good thing, but people being borderline required to use them because their interface is so messy is asinine. Working with bones is such a pain in the ass.

I still use it because it's free though.
>>
>>166498905
Okay well I know that if I tried to get any of my shit together and put any effort in at all I could be in a really, really good place in life right now. And I'm naturally good at a lot of stuff and was good in school until I dropped out because it was boring and working a full time job was more worthwhile. So if I actually get started it probably won't be too bad.

>>166499038
Referring to the other reply and yours, I'll stfu and stop asking questions and just get started. Thanks, I hope to post a link to a demo in this next year.
>>
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>tfw using student edition of maya
>tfw they'll never know
>>
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>>166494023
I love it when people talk about Der. That's basically the best part in the first game.
>>
Any Unity experts in here? I'm not sure how to word this to ask in a forum.

I want to check collision between two (2d) objects, and and if there is a collision, they each push each other along the x-axis until they are not colliding.

So, imagine I have two squares, and one jumps and lands on the head of the other. I want him to freely pass through the other vertically, but
if they are touching, they begin to move away from each other on the x-axis.
>>
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A little warmup
>>
>>166500163
can you draw a picture of what you mean? It's a little hard to understand
Passing through the other vertically involves them touching does it not?
>>
>>166499170
>"it works but I used a switch statement"
>"you're fired"
>>
>>166494508
>>
>>166498917
Fuck off Einstein
>>
>>166500854
how much of it is code taken straight from asset store?
>>
>>166500163
OnCollision(Collider col) {
col.transform += new Vector3.right; // or whatever
}
>>
>>166500993
None, because this project in particular I got a programmer to take care of all the code.
>>
>>166499076
I've tried learning Blender 3 times now with no success. It's way too much fucking shit, I'd rather stay 2D and learn to draw.
>>
>>166501002
It would be better to use raycasts to make sure it is a horizontal collision, but take that semi-solution for now.
>>
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What was the last time you've talked with your collab pal, anon?

He's hoping to hear about you soon and see your wonderful progress, and also share his with you.
>>
>>166479013
This is actually pretty good, I went into the trailer wanting to hate it but left mildly amused. I like the characters.
>>
>>166501080
>boku literally buying the project
>>
>>166501080
>>166500993
I guess that making so much progress with games that just have spaghetti code was enough to warrant/example to a programmer its a good idea to code a game FOR you since they know you'd be able to make games with sheer determination er autism regardless.
>>
>>166501196
He stopped talking to me after a week.
>>
While making your game, do you think about what would be fun for others or what you personally want to play?
>>
>>166501141
>>166501002

Thanks guys. The only meaningful vertical collision is with the environment, the only meaningful horizontal collision is with the other player, so this should do nicely!
>>
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>>166501196
Don't remind me anon, at this point there's no turning back.
>>
>>166500163
calculate the points where they won't be colliding anymore if both move along opposite directions on the x axis, then lerp them there
>>
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Enemies dissolve now.

Next up: Introducing actual attack tracing for exact enemy hits.
After that making a couple more animations and after that actually sticking that shit together into a fully functional enemy.
And that will be about it wrt enemies.

After that I'll re-work player attacks and then I can finally build a level and maybe push out a little demo.
Maybe.
>>
>>166500854
That's some Mario 3D World aesthetic if I ever saw it
>>
>>166501279
goes to show the power of JLMG
>>
>>166501196
He can collab with my dick that piece of shit
>>
>>166501303
At this point it is more for others than myself. Originally started out as a "prove you can do it" kinda deal, now I gotta polish it up. Gameplay's not my usual preference though.
>>
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>>166501349
dope shit
>>
I don't know how to make wemb, I can't show my progress.
>>
>>166501634
OBS + webm for retards
Post it, faggot.
>>
>>166501349
Looks very good, might want to slow the particles down a little bit but that's just my taste.
>>
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I keep falling for memes and not making any progress because of it. I really need to stop listening to other people and go full no self-awareness autism mode. I have been trying to get into game dev for months with absolutely nothing to show for it. Fuck you guys.
>>
>>166501804
>Fuck you guys.

it's not our collective fault that you behave like a little bitch, anon
>>
>>166501687
>OBS over Shadowplay
>>
>>166501804
>I keep falling for memes and not making any progress because of it.
You are right. You are the problem. The question is: Why did you bother telling us?
>>
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>>166501284
>>166501502
Tell me your stories, anons.

>>166501335
Don't say that. I'm sure he'll be very happy just by seeing you say hi. At this point, he might not even care about the game anymore, but if you are okay and well or not.
>>
>>166502001
>shadowplay over OBS
>>
>>166501934
I didn't say it was your fault, I just told you to go fuck yourselves.
>>166502036
A cautionary tale to other people falling for memes.
>>
>>166502076
>OBS over recreating frames in MSPaint
>>
>>166501374
you know it nigga
>>
>>166502141
memes aside, it was pretty good at the time, EYE was made using source

the real question is, how's source 2 for making a game?
>>
>>166502248
>how's source 2 for making a game?
I don't think anyone other than Valve ever did that.
>>
>>166502050
>Tell me your stories, anons.
We had a fight because he didn't have the skills he claimed to have nor wanted to learn them, all he kept saying was "I'm going to help with the design though". Nigga, I don't need a fucking ideas guy, I'm already my own ideas guy.
>>
>>166502076
>OBS
>Massive performance impact

>Shadowplay
>1-5% performance impact
>>
>>166502880
did he actually post this? why would anyone do such a thing?
>>
>>166502050
Not much story, he wanted to do concept art and other 2D art for the game, which was alright stuff needs to be developed from an idea into something to 3D model, but I think he wanted more to be the idea guy.
>>
>>166502320
I am pretty sure developers besides Valve have made games. I am almost certain.
>>
>>166503126
You're wrong
>>
>>166503267
yes it's normal

good news is it's one person doing it, just filter
>>
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Holy shit. finaly managed to make the game work again.

No progress today other than i have a game again.
>>
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>>
>>166501196
Waiting for their reply for another month then giving up
>>
>>166503976
>Capture de Jeu
>Jew Capture
Fucking nazi
>>
>>166503976
webm for retards is to crop it to only the gameplay anon
>>
>>166504173
well I'm more retarded I guess.
>>
>>166503976
Are you the same guy that asked for a loliccubus sprite or is that a different person?
>>
>>166504341
loliccubus? Don't know what you're talking about,
>>
>>166504324
webm for extra retards is coming out this year, don't worry
>>
>>166502523
>source: my ass
>>
>>166504419
Okay that answers the question
>>
What happened to Unity 2D being the future?
>>
>>166504547
Future is cancelled. Money is more important right now.
>>
My internet is so shit I can't even watch webbums :(
>>
>>166504547
Who cares about the future indie dev is all about living in the past
>>
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>>166504482
>source: ass
Yes.
>>
Has anyone used Unreal's 2D kit? Is it worth using over the other 2D engines?
>>
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>Left
>No replies

>Right
>At least 3 replies
>>
Is there ANY reason to use LÖVE over game maker
>>
>>166504932
now tell me how is that bad
do you feel bad for the left water?
do you anthropomorphise it?
>>
>>166504932
The right one doesn't even work, it just looks like it would. Then the metaphor is complete.
>>
>>166504932
Sourceposting gets replies. Your point?
>>
>>166502523
OBS can use the exact same encoder that shadowplay does
>>
>>166505040
GML is pretty bad. If you don't mind not having an editor then Lua is a big step up.
>>
>>166505040
You want to use lua and have more control over stuff, especially regarding GM shortcomings, and can live with the tradeoffs.
>>
>>166504858
If you're making a "2D" game with proper 3D graphics, then maybe.

Otherwise, no.
>>
>>166455803
He doesn't look bad in that vid actually but I remember his pics on that dating website where he looks awful.

>tfw he'll be richer than all of us
>>
>>166497874
the text only disappears when the player presses a button
>>
>>166505407
I knew I was retarded
>>
>>166498182
yui a cute
>>
>>166506163
Where'd you find that gem?
>>
>>166506238
judging by the ellipsis it's from youtube so the bottom part doesn't show until you expand it
>>
>and - or
>&& - ||

which one are you
>>
>>166504932
>t. bad at art
>>
>>166476678
If you really want to go the Mario 64 route, make the worlds bigger and have multiple objectives.
>>166478756
What's so bad about Bokudev? Really, I don't get it. Can somebody please explain all of the bullshit drama here?
>>166481282

That's why I haven't watched anime since 2013.
Bitchy, abusive heroines who save the generic male character's life or some shit, and ALWAYS act asexual by beating the shit out of any male they come across, but then try to rape the generic male protagonist when he's asleep.
>>
>>166504932
only because right has anime cunny
>>
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>>166506782
>>
>>166500854
Chameleon Twist was rad.

2 was, 1 was shit.
>>
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>>166500854
>>166494508
Please cut your hair dude. This is my feedback to you as a fan.
>>
>>166507012
hand solo didnt he did not deserve to dead in the new start wars (not the rouge one movie) he was kilt by some L I T ER A L L Y - W H O fancfick character that did never exited in the movie serious until disney camed along and just fucked it up.

i really fuccking hate that gorge lucas sold destiny the wrights to the Star Noir franchise, its like clone warriors and fantom menage all over again, thsoe movies SUUUUUUCKED!!!

oh well at least ill be abel to play anakin skywanker in the new kingdom hearts game so them is a silver liner to this clouds i guess.
>>
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I trimmed and cut the unnecessary parts like Press play to record and stop to stop recording.
>>
>>166467524
You have Gold Src
Nothing makes sense
But somehow some other knight got three princesses out of one castle and the castle was fucking massive but it took him 2 decades
>>
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I can't fucking do it. The game design is shit and there is nothing to salvage. I just can't make this interesting.

I give up.
>>
>>166467524
You missed one though.

>You have your own engine
>You've done this enough that you can literally just fire up any of your old engines and do it.
>You quickly save the princess, then decide to chop her up and sell her back to the kingdom in small amounts for unreasonable prices because nobody can stop you.

I can see why nintendo embraced it.
>>
>>166506679
That's usually only if you watch haremshit, since there's always at least one like that. Not enough shows have that archetype to really complain about it anyways unless that is literally the only thing you watch.
>>
>>166507495
you can set up hotkeys to start/stop, a window capture and a resolution to avoid all that shit

which reminds me, anyone know why OBS studio is such fucking shit?
>>
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>>166507393
That's a bit tryhard, don't you think? Surely nobody could have written this with serious intention?
>>
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We're indie pixel shit now?
>>
>>166507871
How should I make the bats flying instead of staying on the ground? Do I have to mess with the gravity?
>>
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This community is a mess.

Look what you guys have done.
>>
>>166507914
yes
>>
>>166508236
I need context anon
>>
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tfw u suck at art
I just want to die
please give me tips
>>
>>166508379
do low poly, it's easier
>>
http://pastebin.com/cu9gDj5Z
>>
>>166508379
what is that even supposed to be?
>>
>>166508547
part of a speeder
>>166508469
I used to do low poly before my fucking hard drive imploded and I switched to something smaller but faster
>>
>>166508379
draw it first on paper before starting the pixel art
that way you actually know what it looks like and what size to make shit rather than fucking about like you're doing at the moment
>>
>>166508306
>some literally who came to /agdg/ to shill his garbage game
>got told his game was hot garbage and became angry about it
>claimed he was entitled to good help because he was a long time lurker in /agdg/
>started trying to force his game all over 4chan for months
>attempted on several occasions to falseflag and pin the blame on the reviewers of his game
>began a shitposting and trolling campaign to derail the threads
>got called out for his bullshit
>finally gave up after a year and blames 4chan for the failure of his megaman flash game

and now he or some of his goons still come in here and start shit because apparently that will help sell his game instead of polishing his turd or just like making game
>>
>>166508519
is that yandare sim? lmao
>>
>>166508759
This was the most hilarious moment for me though.
https://boards.fireden.net/vg/thread/154719996/#154743127
>that desparation
>>
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>>166508519
what the fuck is that thing
>>
>>166509064
>this.CirnoWings.active
Tells me everything I need to know.
>>
>>166508306
https://boards.fireden.net/vg/thread/128484857/#128507860
>>
>>166509064
a work of art
>>
>>166508970
>>that desparation
Jesus. Some people really need to take a step back and take an honest look at their game and fix some shit. A bunch of the negative reviews even say they want to like it.
>>
>>166507914
that's right mike!
>>
>>166508519
Why the fuck is he using "this" all the fucking time?
Does yanderedev have no idea how programming works?
>>
>>166508519
>all those magic numbers
>everything is hardcoded
>no modularity whatsoever
>those massive if else chains
Jesus
>>
>>166509273
I'm not even sure it was Nick himself posting here. It all smells like a huge falseflag for the lulz.
>>
>>166509273
>Some people really need to take a step back and take an honest look at their game and fix some shit.
He literally can't, he's fucked in the head, probably narcissistic or something (as in the mental illness), he's unable to see anything bad in his creation. He's just like Bob from Bob's Game or our own Gogem.
>>
>>166508519
Is his entire game in one fucking class?
And I thought tobyfox's switch statement was bad
>>
>>166509357
"this." is the greatest invention to grace the world of programming.
>>
>>166509421
It's possible, but at that time he had also gotten called out for his shit on twitter too and was reacting according to what was happening here, so maybe not.

Either way, let it be a huge lesson as to what NOT to do when you're trying to make gamedev your life.
>>
http://www.strawpoll.me/6532101
>>
>>166509585
but it's completely redundant in every single usage here unless for some fucked up reason he has global variables all with the same names
>>
>>166509827
>but it's completely redundant in every single usage
Yes. That's what makes it so great. Only a scholar and gentleman would conceive of such genius imagination.
>>
>>166509585
"this" is not "if"
>>
>>166510125
a scholar and a gentleman who can't fathom why his anime fetish game is banned from twitch
>>
>>166507362
Holy shit does he actually look like this?
>>
>>166510328
about what I imagined honestly
>>
>>166510328
Yes, he lives out the meme of looking like a anime homo.
>>
>tfw looking back a year ago at /agdg/ threads
>tfw seeing projects that all died
its not an archive, it's a graveyard...
>>
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>>166508519
>tfw you know aggydaggy would have a field day if they ever crack open your source code
>your game will never be popular so you don't have to worry about it at all
>>
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do you ever spend valuable time on dumb shit
>>
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lol
>>
>>166510736
>working on 3 games at once
what the fuck does he think he's doing
>>
>>166510524
>tfw when you will never make vanillaware tier art
>>
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>>166510328
>>166510439
>>166510454
No worries just relax and have some free progress.
>>
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I can only post webms from my last build (a month ago) as I finish up some music, do these clouds look okay? Adding shadows to them would be a pain in the ass.
>>
>>166510920
Is there a lot of math involved in making meshes dynamically like that or is there some cheap shit to do it for you I'm not aware of?
>>
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I'm stuck, how should I fix this?
>>
>>166511015
It's Unity. And Boku couldn't code to save his life.
>>
>>166509821
rotatedev is the only good meme

promising young dev making a vania is lured in by gogem to become a full shitposter, wastes a year of an artists life then quits and becomes a tranny with a discord following after months of arguing with moth "paranormal patrol" dan
>>
>>166511270
what a great legacy for aggydag
>>
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>>166455250
am i doing it right? what now? classical sculptures rotating as enemies?
>>
I'm not going to post my game until you all sign an NDA
>>
>>166511442
Yes. And make them shoot arizone tea cans.
>>
>>166511442
the pink grid is more neo-80s than vaporwave
vaporwave is more about pastel abstract shit
>>
>>166511197
give up and start over
>>
>>166508519
This has to be fake. No one can keep working on a game that long and program this bad.
>>
>>166511469
Fax it to my lawyer and I'll get it back to you in 4-6 weeks.
>>
>>166510921
I like the clouds

everything else looks a bit too samey, needs more detail.
>>
>>166511442
And 90s anime.
>>
Why does Yandere Simulator have over 1 million subs on Youtube?

I don't understand
>>
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>>166511927
because anime
>>
>>166511927
>autism
>anime
>fags like markiplier drew attention
I wonder why.
>>
>>166512040
>fags like markiplier drew attention
I think pewdiepie played it too

it's an interesting gimmick and it's a little dark, and it doesn't suffer from lack of polish like most games early in development. It's the perfect youtuber bait
>>
>>166455803
What's his game?
>>
>>166511979
>>166512040
I mean, not to rag on the dev or anything, but the game itself honestly just looks like it's made with a bunch of bought assets.

Like something you create for yourself for the heck of it, not a serious game.
>>
>>166511927
Because he made a game that is unique that people enjoy.
>>
>>166512493
It's successful more because of the concept than the actual game. The game itself is pretty shit. (though to be fair it's not even a beta at this point)
>>
>today was the induction of my CS class
>there was less than five females.
wew lads.

gonna take those sweet electives to meet girls.
>>
>>166512493
>but the game itself honestly just looks like it's made with a bunch of bought assets.
it was
>>
>>166512898
Women can't code. You should know this by now.
>>
>>166512898
Where do you live?
Like general area.
Some electives will be more worth taking depending on area to meet girls
>>
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>>166512493
>>166512986

>like it was made with bought assets
wtf Iv looked at his game and none of the art looks like its bought from the unity assetstore.

What kinda art makes you think it was? The anime shit? What counts as asset store art tier games to the point where you think someone bought assets?

Can you at least link the assets you noticed? No? Wow then it not an asset store art game.

Fucking idiots.
>>
>>166513060
in the third biggest city in my taco shithole.
is the biggest college in my city.
>>
>>166512493
Most of his assets are just edited stuff people give to him for free. He doesn't do any art or anything himself. They are all just stuff people willingly make for him on their own. Animations, models, voicework, art, all by random people.
>>
>>166513139
mad
>>
What happened to agdg steam chat?

It used to be the best place to get quick answers to questions / a fun place to hang out in between dev sessions,

now it's dead.

super dead.

where did everyone go?
>>
>>166513335
These people just do work for him for free? Are they really that into anime fetish shit that they'll do what would normally be paid work for free?
>>
>>166513139
They've been linked before. I guess your whole angry post is kinda dumb.
>>
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>>166455250
How much of a fag am I.

10$ by the way.
>>
>>166513474
discord
>>
>>166513139
Can you not see how obviously everything in the game doesn't fit together at all?
>>
>>166513474
discord
easier to keep shitposters out there
>>
>>166513489
They either see how popular it is and want some credit for doing some quick work for him or they're just genuinely nice people willing to help him out.
>>
>>166513520

don't give hopoo money
>>
>>166513335
That's a pretty fucked up way to dev in general, not even from a laziness aspect.
>>
>>166513474
They moved to discord. Link has been in the OP (though, hidden in the "website" link).

Anyhow here it is to save you some seconds:
https://discord.gg/chquY2e
>>
>>166513567
>>166513530
>>166513474
don't go there, it's full of nodevs
>>
>>166513548
Piecemeal asset store games always look so retarded.
>>
>>166513139
you are fiercely retarded
>>
>>166513731
Said by someone too afraid to join the Discord because they'd discover that most of the active users are yesdevs.
>>
>>166513139
This is not new information.

https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:2998
>>
>>166513548
The worst part is the flat fucking lighting. All the school is basically unlit.
>>
>>166513731
That's funny.

It's actually got a quite high concentration of yesdevs, especially compared to AGDG proper where random retards are always wandering in.
>>
>>166513186
unt?
>>
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>>166513489
>>
>>166513878
Most of the people there talk like they post on r/truegaming. I'll pass.
>>
>>166513948
what?

if you wanna know, seek univalle on google.

I'm from colombia.
>>
>>166513930
Since it's Unity, it shouldn't be too hard to slap in lighting later. Lighting would slow down the dev process if he wasn't on a good computer...
>>
>>166514008
For someone who claims to know so much, your statements are surprisingly blind to the truth.
>>
>>166513882
>>166513139
>>
>>166514096
great example
>>
>>166514164
>2017
fuck he's still using that shit?
>>
>>166514164
I WAS FUCKING RIGHT. HOLY SHIT
>>
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>>166513603
Too late man, I'm already bending over.
And I fucking suck at this but the game is decent, a bit too short maybe.

>>166512898
>expecting women in CS

>>166513474
Discord killed it.

>>166513731
Most are devs.
>tfw nodev
>>
>>166514063
he can't take the time to bake some lighting for an update vid? the ones watched by 1.2 million people?
>>
>>166514048
oh shit lmao I thought we were talking about the us im fucking retard haha
you said taco shithole and I thought texas
rip
>>
>>166514164
Why do 3d anime styled games always try to (poorly) fake being 2d?

Anime stylized realism looks way better.
>>
I made a trailer for the Greenlight I'm putting up real soon. How's it look?

https://www.youtube.com/watch?v=ogI_t249tWI
>>
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>>166514209
Great example of someone who's been on 4chan since the goon migration, who doesn't browse reddit, and has stopped giving a shit about folks wanting everything typed out in chatspeak? Yeah, I guess it is.
>>
>>166514383
You're wrong.

https://youtu.be/dBFtbQ_6z9c?t=8
>>
>>166514412
>literally who
>gratuitous screenshake
>late to the meme party
hahahahaha
>>
>>166514504
guilty gear looks like shit, just like every single other cel shaded game
>>
>>166514546
Yeah, you're literally retarded and should feel bad for being retarded. You are one of two people in the world that thinks that.
>>
>>166514412
Looks pretty alright. Not amazing but it'll get at least a few people interested in sticking around to actually look at your page.
>>
>>166514504
Good job posting the only good 3d to 2d conversion.
>>
>>166514545
>5 days after the inauguration
>late

>>166514669
That's good enough for me.
>>
>>166514674
Any models made by FlightUNIT too.
>>
>>166514750
>2016
>>
>>166514776
Yes, the plot takes place during the elections of 2016. That's why.
>>
>>166514412
How long did it take? To make a game like that
>>
>>166513520
>tfw enjoying Deadbolt but the game crashed 3 times on me in 2 hours of my playtime.

Thankfully it only crashes at the end of a mission, and my progress is already saved.

But still
>Game Maker
>>
>>166514360
in the introduction they told me how they follow the american standarts, so it would be pretty easy to finish my education in the US.
texas sounds very nice.
>>
>>166515017
Like two to three months at this point, I think. Too long for a shitpost game either way, but real life got in the way a lot.
>>
>>166514412
>x simulator

I always wanted to know, how do you fight the urge to commit suicide?

I mean, knowing that you're literally the most cancerous person on this whole planet must be pretty hard to live with.
>>
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RAMLETHAL WINS

>>166514546
This post is trash. Remove it.
>>
>>166515220
It's an everyday struggle.
>>
>>166515220
>stop making games I don't like

I want to know how you fight the urge to not shitpost - because you're doing a pretty bad job of it. If you want pointers, feel free to ask.
>>
>>166515401
I don't fight it, I let it take over.
>>
>>166514615
it's incredibly obvious that it's 3D, so the illusion of linework falls apart in 5 seconds
>>
>>166515504
Do you even get the point of what they were doing?
>>
>>166515545
I don't think he cares.
>>
>>166511197
Is this GM:S? If it is make sure your sprite mask doesn't change shape when you move left and right. If you are using xscale-1 to change what side the sprite is facing keep in mind it also flips the mask so if it isn't absolutely centered on the sprite then you end up shoving pixels of it into the collision walls and getting stuck.
>>
Well it ain't be me to make a new thread.
>>
>>166515802
We got 9 posts left.
>>
>>166515932
Someone should get on that.
>>
>>166516001
Well it's not going to be me.
>>
LITERAL SHITPOST
>>
>>166516074
I'm scared I'd fuck something up, you do it.
>>
I made the new thread but I fucked it up.

>>166516556
>>166516556
>>166516556
>>
>>166514546
Get some fucking taste.
>>
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>>166516642
>>
>>166514412
>procedural text wraparound instead of intentional new lines
wew
>>
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This thread.
>>
>>166508519
How do you fuck up this badly?
>>
>>166514164
Fucking shameful.
>>
What is the point of tangent vectors in 3D dev?

I don't understand and Google isn't helping me.
>>
>>166519896
to have information about UV vectors in the shader

i.e. you want to have anisotropic specular, you need to know which vector is perpendicular to the orientation of the texture, that's the tangent and bitangent vectors
>>
>>166520238

But shouldn't the normal be perpendicular to the polygon?
Thread posts: 806
Thread images: 134


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