[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

XCOM General - /xcg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 769
Thread images: 159

File: 1484911412265.jpg (480KB, 1920x1080px) Image search: [Google]
1484911412265.jpg
480KB, 1920x1080px
The Long War Goes On

Previous Mission: >>166088597

News:
1) Long War has been released!
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view
Above is the compatible mod list for Long War 2

2) XCOM2 has released for consolefriends

3) Julian Gollop is still working on his new game Phoenix Point. It's a turn-based tactical game with strategy elements, destructible terrain, eoscape and character progression. Set for release in 2018.
>http://www.phoenixpoint.info/
>http://www.eurogamer.net/articles/2016-06-29-watch-we-ask-the-creator-of-xcom-about-his-next-game-phoenix-point

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Music to Kill Ayys to
https://www.youtube.com/watch?v=XtMEewdvnFI
https://www.youtube.com/watch?v=oM1PRgYJm20
https://www.youtube.com/watch?v=InjF8xj93LU
>>
pistols are utility
>>
File: 1464857873312.jpg (30KB, 320x320px) Image search: [Google]
1464857873312.jpg
30KB, 320x320px
>Most common complaint about XCOM 2 is that the combat revolves entirely on alpha striking

>LW2 fixes this

Hey coo-

>But the optimal way to play is to literally never fire a shot

LW2 is trash.
>>
Why you guys say there is no pirate version of long war 2? I found one.
>>
>>166148746
>boo-hoo now I have to actually setup opportunities for good shots instead of just nuking the pod from orbit
>>
What mod do you guys use to add Resistance DLC armor options to normal kevlar and beyond? I can't find one that includes them

I just want my dirtied XCOM EW armor repost
>>
File: 1434276892445.png (228KB, 3316x1896px) Image search: [Google]
1434276892445.png
228KB, 3316x1896px
>>166149095
>You in charge of reading comprehension

I literally said them nerfing alpha striking was good you dumb fucking inbred.

Let me expand so your tiny, negroidic mind can follow.

The biggest problem with XCOM 2 was that combat had 0 depth. It was kill or be killed in 1 turn. People wanted the protracted firefights of LW1 that allowed for maneuver and tactics. Destroying terrain, suppression, flanking, flashbanging, chem nades, etc.

Well, LW2 did that. And thats good. Gatecrasher was a blast, getting to have a multi-turn firefight in XCOM 2. It was thrilling and it was challenging. I couldn't wait to keep playing and see what new possibilities would arise from new maps, new enemies and new items.

And then it turns out that the only way to play most missions due to the enormous size of maps and seemingly unchanged timers is to send the smallest possible squad and speedrun to avoid every enemy possible.

See the problem?

People didn't bemoan XCOM 2's lack of stealth. They bemoaned the combat. LW2's brilliant solution was to fix the combat but then make it something you ACTIVELY want to avoid. The feature everyone was most excited for is the one will optimally experience the least.

The whole point of LW2 is to avoid playing LW2. Its a speedrunning game, not a tactical combat game.
>>
pistols are useful
>>
If anyone is interested, heres a small list of custom characters I've made.
https://www.dropbox.com/s/tlhbhdwkjppbbud/My%20Stuff.bin?dl=0
All you need is CapnBubs Accessories, Custom Face Paints, Xcom 2 International Voices Pack, and GrimStyleArmor
>>
Anybody else think that Infiltration is kind of fucked right now? I'm passing up missions left and right but generally it seems that the only way to get anywhere close to 100% infiltration is to only send 4 soldiers, which makes anything other than an "Extremely Light" baseline next to impossible. And choosing to load up your squad and do almost no infiltration isn't much better, especially when the timers are so restrictive and the map is filled with pods.
>>
File: snekom.jpg (993KB, 2304x4096px) Image search: [Google]
snekom.jpg
993KB, 2304x4096px
>>166148521
Kevlar for playable sneks when?
>>
File: le halo mod.png (1MB, 1035x649px) Image search: [Google]
le halo mod.png
1MB, 1035x649px
How many faceless, voiceless soldiers do you have on your squad?
>>
>>166149790
That's the curse of the Long War team. They have tons of great ideas but they're disgustingly awful at balance and will make the game literally impossible because muh challenge
>>
>>166149542
Xcom 2 lore is that you lost and you're now a guerilla. The whole thing is that you have to pick your fights wisely. You can skip a pod, but you're risking getting it on your ass later on. You can sneak out a VIP out of a city pretty easily, but by doing that you're not leveling up anyone and ADVENT will eventually get tired of your shit. And many mission types cannot be done 100% hidden
>>
File: 1476982362494 viper.jpg (813KB, 2560x1536px) Image search: [Google]
1476982362494 viper.jpg
813KB, 2560x1536px
>>166150000
Cute Vipers are always great.
>>
>>166150713
I remember requesting that way back
a pity that its fuzzy
>>
File: infiltration.png (2MB, 1381x874px) Image search: [Google]
infiltration.png
2MB, 1381x874px
fug
>>
>>166150786

i mean we can't see the turn timer but this is super doable if you're not trash. (you probably are.)
>>
File: 1484294271448.png (110KB, 248x317px) Image search: [Google]
1484294271448.png
110KB, 248x317px
>>166150786
ripperonis
>>
>>166150786
what to do in this situation: throw a grenade and hope it kills a few of them, flashbang them all, or overwatch ambush?
>>
>>166151516
Flashbang, most of them will run to the car for cover. Grenade car.
>>
Sooo... I got a few lucky missions and got a lead to some sort of network tower (or whatever it is). But the thing is I dont even have sergants yet. Nor lazor rifles. Should I try to do it? Or is it really hard and I'm gonna get fucked?
Posting again cuz new thread
>>
File: rookie1.png (2MB, 1340x766px) Image search: [Google]
rookie1.png
2MB, 1340x766px
>>166151037
>>166151108
>>166151516
Rookie is love. Rookie is life.
>>
>>166148815
link?
>>
Steam-bros, can you please upload this mod somewhere? https://steamcommunity.com/sharedfiles/filedetails/?id=626804565
Author didn't uploaded it on nexus
>>
>>166152035
http://rutor.info/torrent/546064/xcom-2-digital-deluxe-edition-long-war-2-update-8-5-dlc-2016-pc-repack-ot-xatab

inb4: >russian
i'm pretty sure if i found it on first russian torrent i checked you'll find it on any other
>>
File: 268500_20170120172512_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170120172512_1.png
3MB, 1920x1080px
these loading screens are pretty neat
>>
>>166152540
ye
>>
i just got the most fucking bullshit gatecrasher map ive ever seen


every pod was clustered into 3 buildings with max cover while i had to advance with no cover or flanking opportunities whatsoever
>>
>>166152540
Isn't that the EXALT symbol?
>>
File: 15006135.png (210KB, 287x304px) Image search: [Google]
15006135.png
210KB, 287x304px
>>166152386
yeah, i found English torrents too but any of them have the mod files alone, all are isos or repacks and ain't downloading the whole game again...
Let's wait, maybe someone upload it.
>>
>not wanting to play metal gear xcom

was I the only one who enjoyed doing sabotage facility missions with a single concealment-focused assault?
>>
>>166152808
There is only exe file that need to be cracked, right?
>>
>dude turning xcom into a literal stealth game is a good thing lmao

is there anything more pathetic than a long war dickrider?
>>
>>166152540
>>166152621
They are slightly bugged, the static sound doesnt always play.
>>
>>166153946
No.

I love LW1 and still realize LW2 is shit no one asked for. Neither here nor
>Reddit
did anyone ever say the game needed more reliance on stealth.
>>
You faggots have to be doing something wrong if you're having this much trouble with long dong 2.

I can barely beat a commander ironman game on X2 and I'm having a pretty easy time with it on veteran.
>>
>>166152293
Bump
>>
File: iq.jpg (258KB, 1378x1076px) Image search: [Google]
iq.jpg
258KB, 1378x1076px
>>166149808
>>166150639
>>166151928
>>166152146
IQ is coming along, she's suffering from a case of spaghetti arms at the moment though.
>>
>enemies spam overwatch across the map in heavy cover

>flashbangs do not reach

>11 percent to hit

>cant move up

wow.... such fun
>>
File: Gunloids_1920.jpg (610KB, 1920x1320px) Image search: [Google]
Gunloids_1920.jpg
610KB, 1920x1320px
>>166156027

Good to know.

The game needs all the QT it can get.
>>
Which missions can you get away with a 1-2 man squad?
>>
>>166156615
facility sabotage
>>
since people said my original game was bugged because of my operators not returning after a mission, I lost my decent stat xeno-phile me
Any easy ways to cheat through gatecrasher so I can try to get me back through the rng? Dont really want to spend 10-15 minutes during the op only to get the wrong/no potential
>>
File: shave.jpg (121KB, 491x568px) Image search: [Google]
shave.jpg
121KB, 491x568px
>Supply raid
>5 days till expire
>Mid-lite enemy force


Dropped 25 intel on it, only had to kill 19 enemies.

Now I've got gauss guns coming and the tier two armor done.

I still haven't seen any avatar project progress or been able to attack the blacksite.
>>
File: 25342w6536.jpg (13KB, 480x360px) Image search: [Google]
25342w6536.jpg
13KB, 480x360px
>>166156027
great job man
>>
File: 1442374821258.jpg (329KB, 1280x1024px) Image search: [Google]
1442374821258.jpg
329KB, 1280x1024px
>>166150000
Nice Quads
>>
>>166156736
forgot pic
>>
File: IMG_0254.jpg (58KB, 500x383px) Image search: [Google]
IMG_0254.jpg
58KB, 500x383px
Play on Rookie your first time, no exceptions

Get tactical, equip silencers, leave the hot stuff at home

Some missions require stealth

Some missions require flame throwers

Infiltrate beyond 100%

Know thy enemy

Don't be afraid to evac

Don't be afraid to abort missions

Always move up

Not every enemy must die

Not every soldier must live

If you're bitching there's 8 pods and twelve turns, then leave the mission.

Not every target is a good one

This is not LONG WAR 1
>>
>>166155841
Rreeee, share this shit with me please
>>
The worst thing about long dong 2 is that hacking a door or container reveals your operative.

Why is this a thing?
>>
>>166157064
buy the game ;)
>>
>>166156027
are you currently only doing ports, Uncle G? Or would you be willing to do edits (such as adding vanilla kevlar chests to playable aliens?)
>>
File: 1477893993409.jpg (478KB, 1692x1351px) Image search: [Google]
1477893993409.jpg
478KB, 1692x1351px
THIS ENTIRE UNDERTAKING WAS THE PRODUCT OF AN ILL-CONCEIVED PLAN

A SERIES OF SIMPLE MISUNDERSTANDINGS MET WITH AN

OVERZEALOUS RESPONSE
>>
File: gorilla tactics.jpg (48KB, 351x374px) Image search: [Google]
gorilla tactics.jpg
48KB, 351x374px
>>166156987
This.

You're playing guerilla warfare doing hit and run tactics.

Not open war funded by all countries on the globe as a super secret military group.
>>
>>166156040
Out of all of the problems with LW2 this is not one of them. Figure out how to play the game.
>>
>>166157140
I don't have 30$ :c
>>
>reeeee this game isn't LW1
>reeeee i'm getting bullied by ayys
>reeeee why isn't this game LW1
>reeeeei i'll keep eating shit instead of just going and playing LW1

all the dummies in this thread lmao
>>
>>166150000
The playable Snek mods don't allow you to customize them at all, right?
Would be nice to change their scale colors.
>>
File: 1471634875365.jpg (151KB, 1417x551px) Image search: [Google]
1471634875365.jpg
151KB, 1417x551px
Time to find out what everyone is bitching about. LW2 Gatecrasher time.
>>
http://vocaroo.com/i/s0UQdDeCJMp4
>>
>>166156987
good summary of my experiences so far
>>
File: forwhatpurpose.jpg (131KB, 1493x856px) Image search: [Google]
forwhatpurpose.jpg
131KB, 1493x856px
>>166157179
Like this?
>>
File: 1479506860133.jpg (19KB, 211x235px) Image search: [Google]
1479506860133.jpg
19KB, 211x235px
>>166157859
>>
>>166157582
it used to be able to. let me get my laptop, hold on
>>166158453
if it is as customizable as the kevlar on the humans then yes i love you
>>
>>166158453
Not him, but that looks real nice.
>>
>>166157582
>>166158769
You could customize her scales as well as her armor had xcom insignias on the shoulders
mind the shitty resolution
>>
>>166158927
but there was something about the alien hunters dlc that ruined that, so now you just get literal clones
>>
>>166157859
this makes me feel like some skyrim yarl is telling me about the endtimes
>>
File: Snake_fish hooks.png (158KB, 306x299px) Image search: [Google]
Snake_fish hooks.png
158KB, 306x299px
>>166158927
I should do a snake voice pack, for maximum adorable.
>>
>>166159460
im just going to use Dr. Vahlen's voice but hey, if you have a cute voice then sure
post a vocaroo sample anon
>>
>>166156987

don't forget to edit the .ini to get more dmg from your weapons, and bonus supply multipliers
>>
>>166159038
I imagine it might be the Underdeveloped Snakes you find in the Alien Hunter DLC that caused it to break, unless it happened to all aliens.
>>166159460
As in record it your self, or find a fitting voice?
>Inb4 it's just samples of actual snake sounds
>>
>>166159694
>>166159792
Snake as the Snake I posted, here is where she's from.

https://www.youtube.com/watch?v=RHZR-2ub6h4&t=4s
>>
>>166159758
I haven't needed to increase my damage, but I would just invest in clearing out debris to fix your supply problem without making your havens too specialized
>>
>>166156987
>Get tactical, equip silencers, leave the hot stuff at home
Fuck off cheater scum
>>
>>166159845
. . .oh
>No "Yesssssss Commander"
>"Moving to new posssssssisssshun"
>"No lack of targetsssssssss"
>"Earth issssss my new home, too"
>"For the ressssssissstanssssse"
>>
Veteran LW2 is too easy and Commander too hard. What do?
>>
>>166160085
For that we'd need an actual femanon.
>>
File: 20170121031443_1.jpg (204KB, 1920x1080px) Image search: [Google]
20170121031443_1.jpg
204KB, 1920x1080px
>>166158769
Does the playable aliens mod not work in the character pool? I've replaced the viper model with the kevlar one but it just shows up like this.
>>
>>166160087
Play rookie to get a good high going then play legendary to send you crashing down?
>>
>>166160193
it does not, unfortunately, you'd have to get it in game
Just use console commands/quick start mod
Give yourself 3 viper corpses
Do the Viper Autopsy
then you can make a viper
Sorry for the complications
>>
>>166160087
How far into the LW2 campaign did you get?
>>
File: hdVSsQ_R8p8.jpg (41KB, 427x507px) Image search: [Google]
hdVSsQ_R8p8.jpg
41KB, 427x507px
Should i install this game on a SSD?
>>
>>166160518
would probably help with load times
>>
is there a lw2 compatable commander's choice mod?
>>
>>166160518
Yes.
>>
>>166160565
>>166160656
Kk
>>
>enemy is flanked
>he decides to hunker down for some reason
>>30% defense on the shot
why
>>
>>166160932
Hunker Down is a legitimate strategy if you're flanked and need to use 1 of your moves on something else. If all he did was Hunker Down then I don't know what to tell ya.
>>
>>166161218
yeah but how the fuck does crouching under cover make you less vulnerable from the flank
>>
>>166161326
Because Turn-Based games. XCOM is no exception to having illogical abilities.
>>
>>166160085
My Viper voice would be this
https://www.youtube.com/watch?v=H3lgPazT-NQ
>>
>>166148521
I couldn't get into LW1.

Will I enjoy LW2?
>>
File: viper.jpg (76KB, 752x866px) Image search: [Google]
viper.jpg
76KB, 752x866px
>>166160372
Well whatever the dlc did to break the customization is affecting my model too, the game just uses the original viper model.

This is how it would look though.
>>
>>166162041
What if you made that into a separate armor slot?
>>
File: viper-titanfall-2-81.2.jpg (18KB, 210x240px) Image search: [Google]
viper-titanfall-2-81.2.jpg
18KB, 210x240px
the only viper we need desu
>>
>>166162041
There has to be a way to make it work...
>>
>>166161985
Why couldn't you get into LW1?
>>
>>166162041
Can you make custom anime heads?
>>
File: Wakali2.jpg (194KB, 1400x933px) Image search: [Google]
Wakali2.jpg
194KB, 1400x933px
Wakaliwood voice mod WHEN

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
>>166162563
Wow the return of Captain Alex voice pack request anon. I never thought I would see the day.
>>
>>166162663
I never left

I just chose not to repost the request
>>
>>166162202
More Titanfall stuff WHEN?
>>
>>166162041
. . .so does that mean no kevlar sneks?
>>
File: 1483824118914.jpg (57KB, 654x585px) Image search: [Google]
1483824118914.jpg
57KB, 654x585px
Are Scan Sites gone? Or have I just not gotten them yet?
>>
File: foodtime.gif (1MB, 500x281px) Image search: [Google]
foodtime.gif
1MB, 500x281px
>>166162767
this!
>>
>>166162957
I think Lump killed scanning sites. THEY DINDU NUFFIN LUMP WHY YOU GONE AND TAKE OUR BABY
>>
File: 20170121040102_1.jpg (157KB, 1920x1080px) Image search: [Google]
20170121040102_1.jpg
157KB, 1920x1080px
>>166162120
Nope, hasn't worked.

>>166162403
Probably not, rigging faces is a lot work.
>>
>>166163343
damn, sorry you wasted your time, hopefully someone in firaxis would fix this
>>
>>166163343
are you going to delete the files or save them for the off chance that you can use custom files
>>
>>166161985
can't say for certain

>>166163156
probably so you spend more time scanning havens
>>
File: 1442351622800.jpg (306KB, 1024x1280px) Image search: [Google]
1442351622800.jpg
306KB, 1024x1280px
>>166163437
>>166163343
Hopefully someone in Firaxis notices this

I really want to play as snek :c
>>
>>166163884
well you still, just that they'll look the same as advent's vipers
>>
>>166157267

>literally using lore to defend a shitty mod for free

jesus christ kill yourself
>>
>>166163987
warning, this has caused a bug to make soldiers stay in infiltrating indefinitely
>>
>>166163437
No problem, I was watching drill sergeant Beagle anyway.

>>166163670
It only took a minute or two to make so it's no big loss if I delete them. The real problem is whatever firaxis did to break the mod's customization.
>>
MY LW2 CRASHES TO DESKTOP WHEN I KILL A BLUE ADVENT TROOPER EVERY TIME

PLEASE HELP
>>
>>166164563
Stop bullying ADVENT Police Officers.
>>
>>166164563
report the bug
>>
>>166162041
Could you Email the Fireaxis team and tell them?
>>
Are there any hair packs that don't include stupid anime hairstyles? There's just so little variety with just vanilla.

Somebody should port the hairs from Fallout 4 or something maybe I should start learning modding so I can do that myself
>>
>>166149790
Put more rebels in the haven on intel and you'll have more time
>>
>>166165050
not him but I tweeted towards both @xcom and @firaxisgames
>>
>>166165137
>complain about variety
>someone should port the fallout 4 hairs
>aka the game where pretty much all the women's hair is the same
>>
File: 268500_20170120203215_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170120203215_1.png
3MB, 1920x1080px
I really like the technical
>>
File: 20170120211200_1.jpg (122KB, 1920x1080px) Image search: [Google]
20170120211200_1.jpg
122KB, 1920x1080px
>>166157668
>my first mission past gatecrasher is a two-man op
Oh boy, here we go
>>
File: potatass.png (2MB, 1440x810px) Image search: [Google]
potatass.png
2MB, 1440x810px
Cute Irish butts
>>
I'm getting fucked hard by LW2. Between the timers, my troops constantly getting mind-controlled, and there being a ton of enemies despite thorough infiltration, I haven't been able to complete missions.

Any tips? Should I just knock the difficulty down to "Pussy"? Do I really have to just rush the objective? I keep trying that and I get fucked every time.
>>
File: 20170121002445_1.jpg (273KB, 1920x1080px) Image search: [Google]
20170121002445_1.jpg
273KB, 1920x1080px
anyone else made a similar soldier?
>>
I'm surprise no one's come up with a custom face mod with sliders and crap for this game. Or I haven't looked hard enough.
>>
File: 20170120212446_1.jpg (350KB, 1920x1080px) Image search: [Google]
20170120212446_1.jpg
350KB, 1920x1080px
>>166167562
>never spotted
Stealth Rating: Perfect
>>
>>166167971
>diving right into the deep end of a mod designed by someone that takes a player winning as a personal insult
u wot?
>>
File: atlas(osakana_(denpa_yun'yun)).jpg (339KB, 1980x1114px) Image search: [Google]
atlas(osakana_(denpa_yun'yun)).jpg
339KB, 1980x1114px
>>166162202

This dude knows what's up.
>>
Are Sectoids more prone to actually shooting in LW2?
>>
~10 runs so far in lw2 L/I
I haven't made it past the first month yet
send help
>>
>>166168660
no
>>
File: 20170121003549_1.jpg (721KB, 1920x1080px) Image search: [Google]
20170121003549_1.jpg
721KB, 1920x1080px
maybe I shouldn't put so many men on intel duty, I can't possibly carry out all those missions

>>166168660
it seems like they shoot more, yes
>>
>>166168660
I've only encountered two, but each had broken line of sight and rezzed until I stopped them.
>>
>See muton for the first time
>Get scared
>Second muton int the same pod
>Scared ^2
>Both take cover behind the same car
>Have grenadier

Wasn't that bad.

>>166168660
I think a little more, they're a lot trickier necromancers too.
>>
>>166168862
They even necro stuff before being triggered. I'm pretty sure spotting corpses also puts them in an alert state. Or at least hearing combat I'm not sure which is happening there.
>>
how do faceless spy missions work?
>>
How do I tell if Long War 2 is working? Should there be a LW2 splash screen or anything? I have it in my mod folder, but nothing says Long War 2 when I load up.

Yeah, I am pretty much brand new to XCOM. I played vanilla for a couple hours and then ragequit because I was being shot through solid walls and ceilings. I read LW2 alters the AI so figured I'd give it a shot before just quitting entirely.
>>
>>166169162
You're dropped in with the haven commander + 4 generic rookies. I've done two so far, both had 2 pods of ~4 ayys + one faceless. You have to clear the map
>>
>>166169325
it should say "Long war 2" on the campaign button and gatecrasher changes to an assault on a troop column

by the way the shot through walls and stuff may be rectified by this mod
http://steamcommunity.com/sharedfiles/filedetails/?id=844147782
>>
File: 20170120213903_1.jpg (269KB, 1920x1080px) Image search: [Google]
20170120213903_1.jpg
269KB, 1920x1080px
>>
>>166165361
Good, hope they fix the problem.
>>
>>166168660

You're probably just using more flashbangs on them
>>
>>166169443
are the rookies expendable?
>>
long war 2 is pretty shit desu
>>
>>166169676
I'm not sure but I'd imagine if they die you lose resistance personnel
>>
File: 20170120183854_1.jpg (424KB, 1920x1200px) Image search: [Google]
20170120183854_1.jpg
424KB, 1920x1200px
NO!!!!!!!!!!!!
>>
File: 1484243950159.jpg (47KB, 1366x768px) Image search: [Google]
1484243950159.jpg
47KB, 1366x768px
>>166169676
Rookies are never expendable, son.
>>
>>166169809
MAGNIFICENT
>>
>>166169809
rip

I hope you know dev console commands. I hope you have dev console enabled.
>>
>>166169809
epic. magnificent. thank you Lump
>>
Is LW2 prone to crashing due to other mods being installed on top of it?
>>
>>166169809
maybe you can blow open the wall?
>>
>>166169809

Is this a LW2 issue? I had the exact same thing happen to me.
>>
>>166161817
That would make a great voice.
>>
File: 20170120184412_1.jpg (517KB, 1920x1200px) Image search: [Google]
20170120184412_1.jpg
517KB, 1920x1200px
>>166170039
First grenade....

>>166170075
its one of the new maps, its fucking awful btw, two entrances to the upper area and they both have pods sitting on them so you either get all your guys flanked or at a serious height disadvantage.
>>
>>166160085

I feel like the closest you could get is if you port an argonian voice or something

argonian soldier mod when
>>
File: Last Gift.png (3MB, 1612x992px) Image search: [Google]
Last Gift.png
3MB, 1612x992px
Horee shitto. I've never done that mission before.
>>
>>166170167

Actually for me the truck was completely off the map.
>>
File: 20170120184713_1.jpg (522KB, 1920x1200px) Image search: [Google]
20170120184713_1.jpg
522KB, 1920x1200px
>>166170167
SECOND GRENADE!!!!
>>
>>166170306
yeah it's quite a trip to see a 100 HP 7 armor sectopod

lily's hacks saved my ass each time
>>
>>166170306
And you'll never wanna do it again.
>>
File: 20170120185458_1.jpg (323KB, 1920x1200px) Image search: [Google]
20170120185458_1.jpg
323KB, 1920x1200px
>>166170361
Operation Shitty Hotbox indeed
>>
>>166169980
AHEM!!!!
>>
>>166170525
>>166169980
Depends on the mod. Cosmetic mods and some UI stuff should be fine.
>>
>>166170306

Would it be possible to make a mod that can have missions take place in ADVENT facilities like Last Gift? I love the design.
>>
File: 20160824041336_1.jpg (341KB, 1920x1200px) Image search: [Google]
20160824041336_1.jpg
341KB, 1920x1200px
>>166170525
Did you check the modlist?

Does anyone have a fix for being stuck at the bottom left corner of the avenger when you complete a mission? Its been happening over and over to me and it actually crashed my game last time.
>>
Fucking a got LW2, lost my 6 man squad on first mission.
>>
>>166170945
git gud commmander
t. spokesman
>>
File: 20170120221254_1.jpg (391KB, 1920x1080px) Image search: [Google]
20170120221254_1.jpg
391KB, 1920x1080px
>>166170509
>Yves Andre
Hmmmmm....
>>
File: JAKE.png (1MB, 1920x1080px) Image search: [Google]
JAKE.png
1MB, 1920x1080px
JAKE PLS
>>
File: 20160902150234_1.jpg (227KB, 1920x1200px) Image search: [Google]
20160902150234_1.jpg
227KB, 1920x1200px
dead advent storage
>>
AAAAAAAAAAAAAA

WHERE DID YOU COME FROM
>>
>>166170945
Light advent presence is an understatement when 15 guys are stacked on top of each other.
>>
File: 20160902150355_1.jpg (255KB, 1920x1200px) Image search: [Google]
20160902150355_1.jpg
255KB, 1920x1200px
>>166171223
>>
>>166168165
The rigging system isn't designed for that.
>>
File: 20170119224717_1.jpg (244KB, 1920x1200px) Image search: [Google]
20170119224717_1.jpg
244KB, 1920x1200px
JUST
>>
>>166171496
that's a cute detail

firaxis hires some good ass artists
>>
>>166152804
DEEPEST LORE
>>
>>166171496
Whats in the bottom left and whats up with the middle picture?

>>166171673
its a teaser for the expansion
>>
Having crashes on XCOM 2.
It only happens when I load a save in this mission AFTER I take down the Sectopod in it. This is my first time seeing the Sectopod so I don't know if it's happening for every Sectopod corpse.
Not using Long War 2, using most of the mods recommended in the pastebin's Fixes, UI Tweaks and Quality of Life sections. Nothing else game changing should be there.
I don't expect someone to pinpoint the exact problem, but has anyone else had something similar happen to them, and if so did you guys find a fix?
>>
>>166152804
>>166171673

>EXALT never formed in the canon timeline because it became ADVENT
>>
>>166168203
Is this on the easiest difficulty?
>>
>>166170610
Easily possible.
>>
File: xcom art.jpg (110KB, 882x633px) Image search: [Google]
xcom art.jpg
110KB, 882x633px
>>166171496
>>166171548
I'm assuming you've seen this one?
>>
>>166172482
Veteran
>>
>>166172675

You know, shouldn't civilians be bothered by the creepy big headed grey aliens and hologram ladies casually walking round like it's no big deal
>>
>>166172948
It's been 20 years fampai. People would get used to it, especially if they were responsible for curing some terrible illness you had.
>>
>>166172948
I know I'd be weirded out by sexy gyrating hologram ladies. Man can't even go for a coffee without a boner.
>>
What's a cool and appropriate name to replace "Shinobi"?
>>
>>166173515
ninja
>>
>>166173515

Infiltrator.
>>
>>166173515
oper8tor
>>
>>166173515
Is there a way to replace it?
>>
>>166173515
I don't get what bugs people about it. It's just ninja.
>>
>>166171013
Well I just finished my first four LW misions. Gatecrasher had 1 KIA. 2nd missions was 2 men stealth op, never spotted. 3rd mission was a four man data link op. All KIA. Definitely screwed that one up, I tried to stealth to the objective when I should have just gone hot right away. 4th mission was a flawless 7 men assault to recover a data cache.

So far I am enjoying it, and choosing squad comps is pretty fun.
>>
>>166173927
Shinobi traditionally do not wield submachine guns. Or swords.
>>
>>166173515
Special Operations Unit FOXHOUND
>>
>>166173515
xXDeathKillerXx
>>
File: tMTJdsd.jpg (629KB, 1333x2000px) Image search: [Google]
tMTJdsd.jpg
629KB, 1333x2000px
>>166173927
Anti-weaboo backlash. Even if something actually makes sense, people associate things with "weaboo shit" which causes an extreme reaction.
>>
>>166174021
Yeah and Paladins do not traditionally wield plasma cannons
>>
>True Concealment has conflicts with LW2
Damn. It would fit perfectly with the whole infiltrating thing too.
>>
>>166174080
>He doesn't know about the holy plasma knights that retook Jerusalem
What type of schooling did you get lmao?
>>
>>166174080
They're also not traditionally robots
>>
>>166174158
Yeah the LW peeps made their mod stand alone. we have to wait for LW compatible mods
>>
>>166174189
So what's your point?
>>
>>166173515
I honestly don't mind the name Shinobi.
Though I also don't mind the Snake Suit, so maybe it's just because I'm not as into Tactical gear and the like.
>>
>>166173840
Yes
>>
Does calling in the extraction cancel concealment?
>>
>>166173927
>Blue-eyed, blonde German soldier
>Shinobi
YOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>166174959
Yes.
>>
File: 20170120174027_1.jpg (486KB, 1920x1080px) Image search: [Google]
20170120174027_1.jpg
486KB, 1920x1080px
>>166174989
>Green-eyed brown/auburn hair French soldier
>uses nickname derived from Camus novel
YOOOOOOOOOO
>>
>>166174989
>Technical
>not a four-wheeler rigged with armor and ordnance

YOOOOOOOOOOOOOOOOOOOOO
>>
>no beagle vids yet

fuckin a
>>
>>166175303
lmao
>>
File: 20170120113609_1.jpg (444KB, 1920x1080px) Image search: [Google]
20170120113609_1.jpg
444KB, 1920x1080px
>advent drone stuns mind controlled enemy unit
>this happens
>>
>>166175454
>T-POSE
RUN ANON, IT MEANS HE HAS ASCENDED
>>
>>166175454
>MC
>with ballistic shotgun and rifle
???
>>
File: DarkAvatar.jpg (272KB, 500x707px) Image search: [Google]
DarkAvatar.jpg
272KB, 500x707px
>>166175454

I really like how that bug endures to this day.
>>
File: 20161222115404_1.jpg (408KB, 1920x1080px) Image search: [Google]
20161222115404_1.jpg
408KB, 1920x1080px
>>166175560
ADVENT tower hacks
>>
>>166174989

GOMENASAI KEN-SAMA HERE AYY SCUM
>>
File: 268500_20170120204050_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170120204050_1.png
3MB, 1920x1080px
>>
File: 20170120234720_1.jpg (462KB, 1920x1080px) Image search: [Google]
20170120234720_1.jpg
462KB, 1920x1080px
>>
File: etrtdsfgd.jpg (4KB, 165x203px) Image search: [Google]
etrtdsfgd.jpg
4KB, 165x203px
>Solo train terminal hack without being spotted
>>
Does red fog belong in an immersive playthrough that you want as realistic as possible? Or does it only seem to fit the bill on paper?
>>
Yeah I dunno guys I'm finally getting some 8-9 turn missions and I'm still doing them pretty efficiently without even feeling too rushed.
What difficulty are you guys having timer problems with?
>>
>>166175628
That's from the game Destiny
A hunter using the dark drinker
>>
>very light resistance
>infiltrate 100%
>it's actually a lot of dudes

???

I mean fuck a lot of missions I just abort because it's impossible to get 100% infiltration and I'd rather not attack "impregnable" or extremely heavy resistance advent locatiosn
>>
>first mission after gatecrasher
>extremely light resistance
>pick 3 to hurry up infiltration since it's a hack and go mission
>87% infiltration
>go
>there's 12 enemies
>get shrekd

Is 12 extremely light?
>>
>>166176213
>>166176235
>extremely light mind
Also doing a mission at under 100% infiltration will mean there will be more enemies then the baseline resistance.
>>
File: 20170120235650_1.jpg (410KB, 1920x1080px) Image search: [Google]
20170120235650_1.jpg
410KB, 1920x1080px
>>166175842
Another clean op
>>
File: Introduction To LongWar 2.png (398KB, 890x401px) Image search: [Google]
Introduction To LongWar 2.png
398KB, 890x401px
>>166176235
If you get less than 100% infiltration, you can actually cause the resistance to raise.
Opposite if you go over 100%.
12 enemies would mean Very Light.

>>166176213
See picture.
>>
>>166176445
This is a nice picture.
>>
>>166176445
Well shit.

Maybe I should have tried going in with 1 and just gotten 100% instead.
>>
File: 1480657968355.png (858KB, 804x710px) Image search: [Google]
1480657968355.png
858KB, 804x710px
>>166176445
>0% Infiltration SWARMING missions
>>
>>166176078
Pls respond
>>
>>166176534
Remember that you can distract enemies patrols by trowing grenades or make civilians yell when concealed: it will make them go investigate the area, so a solo infiltration mission with Big Boss is totally viable
>>
>>166176794
>you can distract enemies patrols by trowing grenades or make civilians yell

WAT? HOW DID I NOT KNOW THIS

Also, how with the civvies?
>>
File: Avatar.jpg (600KB, 635x1000px) Image search: [Google]
Avatar.jpg
600KB, 635x1000px
>>166176210

I know. It's just that it looks like a Ruler Avatar.
>>
>>166176889
Civilians will run away from you and yell. The yelling can be used as a distraction.
>>
long dong 2 is unbalanced as fuck
>>
>>166176946
Last time I went too close to one it broke concealment though?
>>
>>166176889
>Also, how with the civvies?
>>
File: 268500_20170121001210_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170121001210_1.png
3MB, 1920x1080px
>>
>>166177000

Yeah, you'll have to break concealment.

So long as you don't have LOS with the enemy though, they'll head towards noise they hear on the map. They won't automatically zone in on you.
>>
>>166177126
speaking of which, Long War removed the rubberband AI during concealement, right?
>>
>>166176995

mods will fix it!
>>
>>166168203
How many soldiers breh?
>>
>>166177295
Yes. At least they said they did.
>>
>>166177295
Yes. Breaking concealment is a lot more flexible now.

I've done a VIP Rescue and a Terminal Hack mission without ever being caught, despite breaking concealment by opening the prison door or hacking the terminal.
>>
>>166177097
Art
>>
>50 MORE ENEMY'S PER MISSION!
Wow best mod is the world so much thought went into this mod
>>
File: wee.png (660KB, 786x659px) Image search: [Google]
wee.png
660KB, 786x659px
>>166168203
High five, senpai.
>>
File: 1484678247079.jpg (986KB, 1920x1080px) Image search: [Google]
1484678247079.jpg
986KB, 1920x1080px
>remove turn timers
>remove time limit on infiltration
>remove the automatic infinite waves of reinforcements after 20 turns have passed
>always infiltrate at 0%
>it is now my team of 6 vs 30+ enemies and half of them are fucking drones

we lw1 now

What's the highest enemy count possible on LW2 though? I know typically it's 30 or so but I'm wondering if it ever gets higher because a 12 man squad will probably turn even 30 enemies ridiculously easy
>>
>>166177097
Capnub mod for that helmet?
>>
ok so i guess long war 2 brings back the stuck under avenger feature. sick
>>
While turn timers have been comfortable so far, I still like the idea of removing them

Yeah, it gets rid of the sense of urgency, but a single fuck-up can already lead to your entire team getting hit by a truck

All this really causes for me is intentionally running infiltrations for as long as possible to get Extremely Light/Best Possible, dropping missions that are too hard, and spending intel generously to boost Infiltration
>>
>>166177658
Yeah but they also have an eyepatch
>>
>>166177806
>All this really causes for me is intentionally running infiltrations for as long as possible to get Extremely Light/Best Possible, dropping missions that are too hard, and spending intel generously to boost Infiltration

You're literally supposed to being doing these things though.
Especially the first two.
Pre-launch testers have said that you might find yourself dropping more missions than you actually take.

Do what you want though, babe. You're not a casual because you don't like timers.
>>
It is worth to send 1-2 soldiers on a 2 days infiltration just to evac and get some experience? there are bad consequences for failing missions instead of ignoring them?
>>
>>166156027
>actually slim fit jeans that aren't two sizes too long.

So it was only in the concept art then, nice.
>>
Going to ask this again;
Would you rather have Turn Timers, or a system that apply penalties over time? Like the Green Fog in Long War 1, where Aim and Will would degrade after each turn.
Doesn't need to be that penalty, and it could just start taking effect after what the turn counter would count down to.
>>
>>166177986
Don't think they get experience for failing/abandoning a mission.
Also kill XP is SIGNIFICANTLY decreased whereas mission complete XP is significantly boosted, in LW2.
>>
>>166177986
It's not very effective. You only get up to 50% of a successful mission's exp, assuming you get a lot of kills.
>>
>train ranger in AWC to give him the best pistol skill in the game
>he randomly doesnt get it when its finished

LUUUUUUUUUUUUUMP!
>>
>>166178090

Timers are retarded, the guerilla war mod guy had the right idea with the infinite reinforcements.
>>
>>166178396
>Infinite XP farming
No, he did not. As if every mission needs to be a repeat of Ayypocalypse.
>>
what's the easiest way to kill the three Avatars in the final battle?

I currently have a squad of a grenadier, specialist, ranger, and a sniper (I never bought the squad size upgrade), and basic weapons and armor (conventional gear only). Commander difficulty
>>
>>166178447

Except you cannot farm xp in LW2.
>>
>>166178462
>Conventional weapons in the final mission
WHAT?
>>
>>166178570
he's achievement hunting
>>
>>166178570

he's autism hunting
>>
>>166178570
I'm doing it for the cheevos. n-no bully pls.

took about 3 hours to clear out the pods in the areas minus the Avatar room. I'm just gonna sleep on how to do the final room because I have no ideas on how to do it yet
>>
>>166168127
I did.

He was called.
>John "Slim" Doe
>>
>>166178781

I'm not sure, but I think you can bring a psionic with you.

I think the best way to cheese the final mission with base gear is 4 psionics/hackers or a combination
>>
what is the general rule on what to do if the camera is stuck under the avenger after a mission
>>
>>166178997
i deleted the config folder, but then the mission bugged out. got the XP and everything from it but it said it wasnt completed so i had to abort to get my soldiers back
>>
>>166179036
alright im going to back my save up first
>>
File: firestarter.png (62KB, 887x912px) Image search: [Google]
firestarter.png
62KB, 887x912px
>>
>>166179392
good post desu
>>
>>166179392
>the biggest camper defends camping
But yeah, some of the design decisions jake makes are really odd. I guess ramping reinforcements are only obvious in hindsight?
>>
>>166179392
Most of this is still discussing Timers in the context of X2 which is a thoroughly fleshed out discussion. I'm going to play LW2 longer before I decide.
>>
>>166158453
>>166156027
You absolute madmen, bringing all the QT3.14s to the game
>>
>>166179392
ooh shit Beagle turning me on with the dirty talk
>>
>>166179631
What I find bamboozling about LW2's timers is that the mod has a function of ramping up reinforcements in place while also for some reason using the default timers which ensure you'll never get to see it unless it's an Avenger assault

>; This is the turn count after squad reveal on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.

As well as a number added to some modifiers that ramps up reinforcements continually(and appears to function like the ramping up reinforcements) but it still includes the base game timers
>>
File: Villa Perosa.webm (1MB, 1280x720px) Image search: [Google]
Villa Perosa.webm
1MB, 1280x720px
>>166157859
AUTISM

ALSO BATTLEFIELD 1 PORTS WHEN
>>
>>166179907
>default timers
Not sure what you mean by this, LW timers are longer than vanilla timers.
>>
>>166160143
There's one who hangs out/used to hung out here and posted her boobs
>>
>>166179978
I meant the timer by turn system, I have no idea why it's in place along with the reinforcement ramp up method of timing
>>
File: 1457434940950.jpg (32KB, 479x448px) Image search: [Google]
1457434940950.jpg
32KB, 479x448px
>>166179392
based Beagle, blows someone the fuck out THEN calls them out for being a faggot
>>
>>166180037
Perhaps they tested the reinforcement ramp up but ultimately settled on timers and just left it in.
>>
So I have a prison break with 4h expiration. Do I go light or heavy?

If I understand the mission system correctly, squad size only matters if you're infiltrating, and with only 4h left there's not much infiltrating to do so I should just bruteforce it?
>>
>>166180307
Skip the mission. Don't send all those brave soldiers to their deaths.
>>
You know, since so many(all?) timer missions happen on cities, they should've made it so that you can hack those advent sensor lamposts for a guaranteed timer increase, kinda like those bomb things in EU and EW, you even have to weigh pros and cons since hacking breaks concealment.

On top of that you could also make it so that once you call firebrand, they start dropping reinforcements, or maybe just make it so that they bring in reinforcements if the timer runs out.

Or a mechanic where your soldiers get fatigued the longer they spend on a mission and some of their stats start dropping, maybe will and mobility the longer you spend on the mission.

Or maybe you could have the true concealment mod effect if you infiltrate 100% or above.

I don't know, just throwing ideas, i hate timers the way they are right now.
>>
File: 20170121102117_1.jpg (613KB, 1920x1080px) Image search: [Google]
20170121102117_1.jpg
613KB, 1920x1080px
I just started Long War and I got this grenade bug, even though I don't have any mod affecting icons or grenades.
Any idea?
>>
>>166180420

you've got some kind of mod conflicting with LW2 or you didn't follow the directions about creating a clean config file. one of those is the answer.
>>
>LW1
>mid april
>finally council mission time
>NEWFOUNDLAND

should i just stack assaults/gunners/engies? rockets/assaults only? what do you guys think? i want MAXIMUM LID DESTRUCTION.
>>
>>166180345
It says baseline extremely light. Plus it's a general question too, is there a penalty to fielding a large squad if you don't have time to infiltrate either way?
>>
>>166180598
it's doable with t1, though lasers make it far easier

bring as many explosives as possible to clear out the shark bodies so your escape is easier, blow up the whale chest to slow down the spawn rate once you're there, and overwatch to hell and back

when the timer starts with the shark corpses cleared you should be safe apart from the chryssalids spawning from the corpse
>>
File: 1478903354887.jpg (56KB, 894x894px) Image search: [Google]
1478903354887.jpg
56KB, 894x894px
>>166179392
While I don't think Timers are difficult at all I 100% agree with the sentiment that it forces you into the same strategy over and over which is aggressively rush forward and alpha strike pods
Which I will also admit that such strategy was starting to get tiring towards the end of my first full playthrough and I was valuing missions without timers more and more just because it let me actually get creative. Stomping Ayys over and over again can be fun if I have the room to try different ways of doing it and this was made worse by how strong Grenadiers were in Vanilla.
A system like continuously increasing levels of reinforcements after you break concealment would've worked alot better at keeping the pressure on you and preventing you from taking 1 move then OW'ing (because if you kept doing this the reinforcements would just start overwhelming you)
The thing is that Long War 2 so far as I can tell had reinforcements come in after every 2 or few turns after being revealed on most of my missions so far. I don't know yet if they ramp up.
But it begs the question on why they may have implemented something like this but left timers in. Because for Long Dong 2 having the timers still in after I've done about 8 missions now has already made it apparent this early that its still railroading you into the same strategy; except now its either: kill some/most enemies, get objective, run or kill nothing, get objective, run.
In both of those situations you're still stuck on the same strategy of always hyper-aggressively pushing. Theres no room for variance.
I love this game and LW2 but its got this glaring flaw thats not a question of difficulty but enjoyment. Its benefit is it does force you to get good at swift strikes but once you're good at it you just stomp everything but still don't have the room to try anything new. Now that I'm already starting to feel the monotony of it again I'm considering turning off timers for the first time. To have fun
>>
>>166180729

Yes, the less infiltrated you are the more enemies you will encounter.

And since there are 4 hours left, you're going to be 0% infiltrated, so in your case that mission is already fucked, unless you think you can take out 30+ ayys with a full squad, in which case do it.
>>
>>166180598
If you have 3 engineers to bring, the mission is in the bag. Should be pretty easy with 2 too. Rocketeers are a mediocre choice, assaults, engis, infantry, medics all contribute more to that mission. Probably even plain shotgun scouts.
>>
>>166180420
got that after messing too much with console commands: it may be something wrong with the config files in the base game (and DLC), worst case reinstall everything
>>
I haven't played XCOM 2 since release. Should I bother playing again now or should I wait for Long War? How much content have they added since release?
>>
>>166181101

Just jump straight into Long Dong 2, YOLO
>>
>>166181101
Just use a lower LW dificulty.
>>
>>166181101
long war is trash
>>
>>166179392
mission timers should be replaced with a reinforcement timers
>>
let's brainstorm on how to fix timers:

1) keep the crashed UFO & Retaliation missions as is (maybe spread the pods out so that they aren't packed around the UFO computer console, and maybe add more civilians to the Retaliation missions)

2) all other timed missions get a flat 12 turn timer

3) the timer activates on certain mission triggers, like if the enemy is alerted to your presence, or hacking a prison door/data cache, but not having a high enough hack score/rank to open a door or data cache without triggering an alarm

3) the timer only loses a turn if you attempt to damage/disable one or more enemies on a single turn. this let's you explore and scout a map, while also somewhat punishing squadsight "snipe ayys from across the map" cheese

4) the timer is converted to a reinforcement timer instead of a mission loss timer

5) timed maps now have a comm satellite/console that can be disabled so that ADVENT can't call for reinforcement. hacking the satellite lets you keep concealment, while destroying it with brute force you lose concealment
>>
File: 20170121111311_1.jpg (357KB, 1920x1080px) Image search: [Google]
20170121111311_1.jpg
357KB, 1920x1080px
so very tempting
>>
>>166180752

haha i've done this plenty of times before. i was just looking for a fun squad comp.

>>166181009

yeah rocketeers are so mediocre this early. just gonna dump CCS assaults and engies everywhere and see how it goes.
>>
>>166181626
As a reinforcement timer only triggered by revealing I would reduce it to 8 across the board if not lower. 12 is fine with a hard fail state like normal but I think 8 is ok for something thats just going to make things harder instead of failing the mission outright.
>>
>>166181673
you can train ~3 rookies on it if you have 2 engis and an assault
>>
>>166181629
>rocket launcher intensifies
>>
>>166181750
I like this
>>
>>166181626
What >>166181750 said and
>the timer only loses a turn if you attempt to damage/disable one or more enemies on a single turn. this let's you explore and scout a map, while also somewhat punishing squadsight "snipe ayys from across the map" cheese
I disagree with this. If it operated like that it would become a non-issue.
>>
On a prison break mission, do I have to use the predetermined extraction point? I still have the option to call skyranger and I'm wondering if I can use that. (LW2)
>>
>>166171173
Glad it's not just me
>>
How useful is it to put people on Supply jobs anyway? I find most of my already small income gets stolen, whereas if I just go all out on recruitment/intel then I can at least get free personnel (just got a free scientist month 2) and/or multiple supply raid missions. Thats another thing I've noticed, supply raids don't really give you as much as they did in vanilla, but you can get a LOT of them in rapid succession.
>>
The Alien Ruler weapons didn't get Laser/Coil variations, right? Even if the Alien Rulers feel a bit out of place, I fell in love with the Bolt Caster, and I'm going to be saddened if it can't entirely keep up with my other weapons.
>>
>get hit with a bleeding out soldier near the objective
>plenty of time left in the mission, drop the evac signal
>realise that she's going to bleed out right as the skyranger arrives

Fuck man. I guess you need to plan your evac in advance and place it down during combat if need be. It's a free action anyway, isn't it?
>>
>>166182863
I think its one action
>>
>>166182652
I think the devs said they didn't do anything with the DLCs. I enabled Alien Hunters on my campaign, idk if I'm actually brave enough to do the nest. At least I got the frost bomb for cheesing tough spots.
>>
I kinda wish LW2 would of toned down all the timer missions. Five missions in a row I've stealthed extracted the VIP to the EVAC without engaging any pods because fighting them would take too much time.

Will XCOM2 ever be as comfy as XCOM:EW was?
>>
>>166182952
with some tweaks i think so
>>
With all this complaining about mission timers in LW2... isn't there mods to remove that if you want?
>>
>>166182952
If you just turn it off that comfiness is back.
>>
File: 20170121114830_1.jpg (410KB, 1920x1080px) Image search: [Google]
20170121114830_1.jpg
410KB, 1920x1080px
tense prison sneaking

>>166183046
you can adjust it in the ini
>>
>>166183046
For LW2 technically theres no mods but you can disable them yourself by just Ctrl+F'ing in the LWoverhaul.ini.
But this only fixes half the problem because then theres nothing to properly fill its place to keep that sense of urgency without being a flat out fail state.
>>
>>166183208
On what I mean by no mods is for most people
any Timer mods aren't completely non-functioning in LW2
>>
File: 20170121115337_1.jpg (413KB, 1920x1080px) Image search: [Google]
20170121115337_1.jpg
413KB, 1920x1080px
>>166183136
very tense
>>
>>166183208
which is stupid, they already have removed XP grinding from reinforcements so instead they could easily add an increasing rate of reinforcements once you break concealment instead of having a hard timer
>>
>>166183312
are*
>>
>>166183335
>Just sneak in dude lmao
>>
>>166183335
what a shit mod
>>
File: 20170121120159_1.jpg (389KB, 1920x1080px) Image search: [Google]
20170121120159_1.jpg
389KB, 1920x1080px
>>166183461
It's a very heavy mission I took because I'm an idiot, my plan is to move the main squad to evac and make noise so shinobis can actually sneak it, but getting to evac doesn't look viable with the time limit.
>>
>>166183564
Ok we get it, you're just going to repeat the same thing without offering any meaningful criticism or discuss criticisms people have already expressed. Fuck off or stop being a faggot.
>>
Any mods that add more body types for soldiers? Or at least some butts?
>>
>>166183654
I mean they can make it in that time. They just run the risk of you know, 15 Soldiers firing at them.
>>
File: 1481256697383.jpg (124KB, 882x731px) Image search: [Google]
1481256697383.jpg
124KB, 882x731px
>>166183661
If i need to explain what is wrong with the mod in that pic you must be brain dead desu
>>
Is it normal for LW2 to crash for seemingly no reason?
>>
>>166183805
If its the timer sure but thats a problem with Vanilla too. If you think the number of enemies is the real problem then you're retarded.
>>
File: Haven defense bug.png (1MB, 960x540px) Image search: [Google]
Haven defense bug.png
1MB, 960x540px
Got this bug while trying to defend a Resistance Haven.
The screen stuck this way and the squads won't show up so I can't do the mission.
Gonna report it on the forum, but in the meanwhile does anyone have any suggestion?
>>
>>166183985
Reload a save. I really hope you're not playing on Ironman with a brand new mod.
>>
So the goal of the timer is to prevent stealth missions turning into firefights. The problem is that they're so tight you're not so much sneaking to objectives as running through them. But if timers are made even slightly longer, killing your way through becomes viable, since wiping a pod can be done quickly with the proper composition.

So why not just slow the speed timers tick down at during concealment? You start with 20 turns instead of 12, but as soon as you break concealment any remaining time is halved.
>>
>>166183823
So?
>>
>>166183968
>If its the timer sure but thats a problem with Vanilla too
>If you think the number of enemies is the real problem
And im retarded?
LW2 is unbalanced garbage and defending it in its current state is pretty stupid.
>>
>>166184328
It depends on what you're defending.
The timers shouldn't exist in their current state (which is identical to vanilla in function) and should be completely reworked or removed yourself.
Funnily enough that many enemies becomes a fun, drawn out firefight without having a timer breathing down your neck.
>>
>>166184328
>A couple of glaring flaws renders the entire mod garbage
I think you're just a narrow-minded faggot.
>>
tfw LW2 didn't add in cool shit like the supply raids from Guerrilla War or bring back the rocket launcher
>>
>>166184469
>The timers shouldn't exist in their current state (which is identical to vanilla in function) and should be completely reworked or removed yourself.
Thats the problem, xcom2 is about guerrilla warfare quick strikes in and out the timer has to stay as is.
LW2 adding 50 enemies to make it hard like lw1 doesn't flat out work or play well just look at stupid shit like this >>166183654
>>
ARE RANDOM CRASHES COMMON IN LW2?

PLEASE
>>
>>166184693
No. You may have a mod conflict.
>>
File: 1472714781301.gif (134KB, 340x340px) Image search: [Google]
1472714781301.gif
134KB, 340x340px
>>166184693
>playing lw2
>>
Any modders and anons here willing to help this guy out? He's doing good work.

https://www.reddit.com/r/xcom2mods/comments/5otk9q/call_for_collaborators_newbies_ok_for_eweubureau/
>>
>>166184741
I unsubscribed all mods, deleted by config, varifed game files and re downloaded LW2

What else can it fucking be?
>>
>>166184685
Have you read the thread? The timer doesn't have to stay as is at all to enforce guerilla warfare if you rework the timer into an actually good system.
>>166184693
Not for everyone but if you're experiencing them you're not alone could've just looked at the discussions on the steam page chucklefuck
>>
>>166184685
>Guerilla Warfare fag
Oh here we go. You can have guerilla warfare without having a fucktarded system that railroads you to the same strategy everytime.
>>
So i subscribed to Long War 2 on the workshop anything else i have to do? It doesnt show in the options when starting a new game
>>
>>166184813
>rework the timer into an actually good system.
Well what is this good system? Please balance that mission with out using a timer
>>
>>166184940
Yes, timers are the only way to good gameplay
Dumbass
>>
>>166184998
>Yes, timers are the only way to good gameplay
>Dumbass
Well the tell me a better system?
Oh wait you cant so stfu
>>
>>166185046
why would I waste more time on some autist on 4chan than I need to? It's not like you'll change your mind whatever I say
>>
File: 20170121124312_1.jpg (221KB, 1920x1080px) Image search: [Google]
20170121124312_1.jpg
221KB, 1920x1080px
>evacuate the last guy
>this appears
Epic. What do?
>>
I like the VIP and Jailbreak being stealth woth timers. Makes sense.

But why are missions like "retrieve item from truck" timed?
If gorilla ops would have no timers the game would be better desu.

Balance in both. Stelf for extractions, shooty for others
>>
File: 1456203581655.gif (2MB, 352x240px) Image search: [Google]
1456203581655.gif
2MB, 352x240px
>>166185046
Timers that actually fit the XBox Huge new maps.
or
Soft timers like increasing reinforcements.

Tell me in a week if autistically sneaking a Shinobi/small squad of Shinobis to objectives over and over again is fun.

Its fucking XCOM. Its a tactical combat game and LW2 encourages you to never, ever fucking fight. Like Beagle said in the post linked earlier:

"god forbid, a multi-turn fight where you actually play the game for once"
>>
>>166184940
First things first that many enemies already encourages guerrilla warfare because you're not going to safely kill them all the majority of the time. Pushing to take out what you need and leave, the timers current function isn't needed to reinforce that as the threat of the enemy already does.
Now as for the timers function many people have already suggested a reinforcement system that ramps up the longer you take AFTER you're revealed from concealment. This way you have a threat to keep that sense of urgency while allowing more flexibility in strategy since it's not race to avoid a hard instant mission failure, instead being faced with a more difficult situation that you're still capable of managing.
>>
>>166157310
well go out and do some gardening for an old woman :^)
>>
>>166184813
Oh fuck your guerrilla warfare, that mentality is what forces this shit into grab obj and leave without fighting anything. I could care less about guerrilla warfare if they let me have long tactical multi turn firefights against a lot of enemies
>>
File: 2016-01-11_00001.jpg (354KB, 1920x1080px) Image search: [Google]
2016-01-11_00001.jpg
354KB, 1920x1080px
>>166180598
If you know what you're doing, you should be fine.
>>
I played EW a bunch and really enjoyed it, and I played xcom 2 and was a bit disappointed by it. Should I go back to EU and try LW for my first time, or should I give LW2 a chance?
>>
>>166185401
>if they let me have long tactical multi turn firefights against a lot of enemies
But they do? Not every mission is for ninjas.
>>
File: 1445152256296.png (283KB, 720x404px) Image search: [Google]
1445152256296.png
283KB, 720x404px
>>166185401
Seriously, this is a cancerous meme that needs to fucking die.

"But it fits the theme of the game!"

So fucking what? Gameplay trumps fucking revolving everything around the setting. There is almost no diversity in LW2. It doesn't even feel like a guerilla "war" because theres hardly any fucking fighting.

You know what else would fit the theme? The ADVENT world government, with the entire planet's and the alien's resources at its disposal, sending in 5000 planes to blanket the starting zone and shoot down the Avenger.

Game Over.

Its OK though because it fits the setting, right? If thats the only defense of LW2 being a fucking 100% stealth game people can use, they should probably fucking kill themselves.
>>
File: 1315032012445.gif (162KB, 329x353px) Image search: [Google]
1315032012445.gif
162KB, 329x353px
>>166185531
I played for like 10 hours yesterday and didn't get 1 mission besides Gatecrasher that wasn't a fucking stealthing snorefest.

>B-But the other missions become available later!

Fuck you, why can't the fucking mod be fun NOW? I'm not playing 20+ hours to get to missions that actually allow me to play XCOM. Thats some FF13 fanboy bullshit excuses. I can go play LW1 and have fun. Shit, I can start a fresh LW1 campaign and be having fun in seconds because the GAME ACTUALLY GETS PLAYED.
>>
>>166174061
>t. weeb
>>
>>166185672
>I played for like 10 hours yesterday and didn't get 1 mission besides Gatecrasher that wasn't a fucking stealthing snorefest.
>t. anecdotal evidence
>>
>>166180420
Are you using a controller? The mod doesn't have controller support.
>>
>>166185736
If I can do over a dozen fucking missions and never get one that actually involves playing the game, the game might fucking suck.

Actually experiencing gameplay outside of "sneak Shinobi for 8 turns, hack door and evac" should not fucking be an issue of RNG.
>>
>>166185401
Why are you even playing xcom2? go play lw1 and overwatch spam for you diverse tactics.
>>
File: 1473950079104.jpg (66KB, 960x960px) Image search: [Google]
1473950079104.jpg
66KB, 960x960px
>>166179392
do you think they will fix this with the expansion?
>>
>>166179392
Lmao hes just mad he cant greande spam his way through lw2
What a baby
>>
>>166185958
OW spam in LW1 is effective.

Its also 100% optional.

Faggoty "avoid playing the game at all costs" bullshit in LW2 is not optional. You just lose if you play any other way.
>>
>>166178090
make it like invisible inc - new buffs for advent as time goes on, more reinforcements, changed guard patrols/ ai behaviours (grenadiers more likely to nade you, idk)
>>
File: 20170121131548_1.jpg (435KB, 1920x1080px) Image search: [Google]
20170121131548_1.jpg
435KB, 1920x1080px
Mhmmmmmmmmmmmmmmm that is scrumptious.
>>
>>166186086
Beagle doesn't like being able to grenade spam iirc, thinks it's way too good
>>
>>166186165
>Faggoty "avoid playing the game at all costs" bullshit in LW2 is not optional. You just lose if you play any other way.
its fucking guerrilla warfare what dont you understand
You are in enemy occupied territory for fuck sake lets just stand around in the city with guns and take our time like we are on holiday!
>>
>>166186509
>guerrilla warfare
nice meme
how about an actual argument?
>>
>>166186509
Oh look, the stupid fucking "muh setting" argument.

If the devs put in an event where hundreds of ADVENT interceptors blanket your starting area and blow the Avenger out of the sky, is that OK because it fits the theme?

Fucking kill yourself if you have to defend bad gameplay with in-universe explanations,
>>
>everyone who wants infinite reinforcements instead of timers
As if mr. Magnificent could make that fun either.

It would be this
>engage a pod
>after two turns reinforcements start dropping on top of your squad every single turn
>thus sneaking is still superior

Just fucking drop the timers and reinforcements both for gorilla ops.
In jailbreaks and VIPs stealth is mostly acceptable.

Like, a mission with enemies is tense already with the mechanic of them investigating. Why do we need airdrops on top of that?
>>
What is the most tacticool cosmetic mod out there
>>
File: 20170121132457_1.jpg (569KB, 1920x1080px) Image search: [Google]
20170121132457_1.jpg
569KB, 1920x1080px
>>166186429
COMMANDER AKBAAAAAAR, COMMANDER AKBAAAAAAAAAAAAR, VIGILO CONFIDO
>>
>b-b-but its guerrilla!
>y-y-you loose the war!
>y-y-you must be stealthy!
>y-y-you can't have long firefights without timers because you must be going low and blend into environemt otherwise ayys will find you!

...and the every fucking soldier of yours is wearing an outfit that looks like something robbed from burlesque warehouse that was heavily damaged when nearby factory producing cheap plastic BDSM toys exploded and then vomited over by the pack of dogs that recently drank a tank full of fluorescent paint.
Not to mention carrying a fucking gun the size of a poster pillar.

For sure nobody even notice such a figure and he can so perfectly carry out a role of low-profile, hard to spot guerrilla warrior.
>>
>>166186586
I think cutting both timers and reinforcements would eliminate any sort of urgency in the missions and the best course of action would always always be kill EVERYTHING YOU SEE in order to get as much loot as possible. Also there would no longer be any sort of justification for you not being able to collect corpses from gorilla ops, since you now apparently have all the time in the world.
>>
>>166186682
>implying I dont use Titanfall gear on literally everyone in the same configuration with same camo and colors
Anything else is trash
>>
>>166186823
I do not comprehend this.
LW1 missions were tense due to difficult battles. You were rewarded for being fast with Meld. Just make something similar, additional loot boxes that already exist that reward intel/supply.
And I dont mean dropping all timed missions. LW1 had bomb missions and terrors. LW2 can have VIPs and retaliations.

Like, has everyone forgotten that firefights can be tense when enemies are coming to kill you?
>>
Are there any penalties in xcom 2 for killing enemies with explosives like in xcom EU?
>>
It's too bad that Firaxis decided our soldiers should look like Borderland juggalos instead of rugged soldiers battling for Earth. Most customization mods are prety bad looking
>>
>>166186584
>If the devs put in an event where hundreds of ADVENT interceptors blanket your starting area and blow the Avenger out of the sky, is that OK because it fits the theme?
What makes you think they have the resouses to 24/7 blanket the sky of earth

lw2 just doesn't fit the game at all your and insurgent you pick off low hanging fruit and gtfo. Not standing around for muh epic firefights its about the mission the bigger picture. Do you think iraqi insurgents stand around saying hey we should fight this armored convoy lets all line up and fight them! No they fire some rockets and fuck off
>>
File: 20170121123721_1.jpg (442KB, 1920x1080px) Image search: [Google]
20170121123721_1.jpg
442KB, 1920x1080px
Guys, help how do I do this? Need advice pls
>>
>>166186978
You don't get the body or the loot if they have some.
>>
>>166184074
That worked. Thanks.
>>
>>166179604
Yeah, so obvious in hindsight, that it's literally the first idea me and my friend had to replace timers with. Shame I can't mod for shit.

Is there a Replace timers with reinforcements mod yet?
>>
>>166180420
Install Remove Missing Mods, run it once
Regen your config files
Disable Remove Missing Mods
>>
>>166187097
8 grenadiers.
>>
File: terrific.gif (1023KB, 184x141px) Image search: [Google]
terrific.gif
1023KB, 184x141px
>ctrl f timers
>44

never change /xcg/
>>
Dodge was such a great mechanic, I love how LW2 incorporates it into every damage roll.
>>
>>166187275
I have two grenadiers and the squad is 200% infiltrated but the enemy count wont go down.
>>
File: 20170120120543_1.jpg (314KB, 1920x1080px) Image search: [Google]
20170120120543_1.jpg
314KB, 1920x1080px
...
>>
>>166187413
magnificent
>>
>>166187296
Timers were a mistake.
Dodge was a mistake.
No air game was a mistake.
Unreal Engine 3 was a mistake.
Fugly DLC visual design was a mistake.
Making LW2 without playtesting was a mistake.

XCOM was a mistake.
>>
>Steam > Steamapps > Workshop > 268500 > 844674609 > config > XCOMLW_Overhaul.ini > Ctrl +F "MISSION TIMERS" > Change values
There we go, are you happy, you ungrateful faggots?
>>
>>166187171
I'm pretty sure I got a body in a mission by using a grenade, but good point on the loot. Thanks.
>>
>>166187459
This post was a mistake.
>>
>>166186954
>Like, has everyone forgotten that firefights can be tense when enemies are coming to kill you?
LW2 could maybe have gone this way initially but it's too late now. The classes seem too strong compared to LW1.
>>
Dodge is the worst mechanic ever designed and I wish people complained about it more than about timers.
I dont want to fight enemies because dodge is incredibly annoying and bullshit.
>>
>>166187583
>LW2 could maybe have gone this way initially but it's too late now. The classes seem too strong compared to LW1.

>Implying that wasn't an intentional choice by JL, just so that he can nerf them all in a later patch.
>>
File: 1428401212344.jpg (38KB, 400x400px) Image search: [Google]
1428401212344.jpg
38KB, 400x400px
>>166187038
>What makes you think they have the resouses to 24/7 blanket the sky of earth

Gee I dunno, maybe because ADVENT hascontrolled the entire planet for 20 years and has its resources at its disposal?

And that they got in that position because they're the face of an alien invasion fleet that conquered the entire world in what I think was a couple months in the XCOM 2 canon?

Yeah clearly fielding a bunch of fighters and UFOs to shoot down a broken down cargo ship is far beyond their capacity.

>lw2 just doesn't fit the game at all your and insurgent you pick off low hanging fruit and gtfo. Not standing around for muh epic firefights its about the mission the bigger picture. Do you think iraqi insurgents stand around saying hey we should fight this armored convoy lets all line up and fight them! No they fire some rockets and fuck off

Maybe being 100% forced to play a HYPER REALISTIC ISIS SIMULATOR isn't fun in a fucking *VIDEO GAME*. There is absolutely no way to deviate from the sneaking bullshit. You rarely even get to fire those rockets you mention.

People bitch about OW creep dominating LW1 but guess what? That is 100% player choice. I'm playing LW right now. My last 3 missions?

UFO landing where I carefully crept across the map.

Terror Mission where I had to rush through a burning city to save civilians and fight off aliens.

Abduction mission that went apeshit and I had a 5 turn firefight against every pod on the map right by the LZ.


Play 3 missions of LW2 and see if you see any variation on mission playstyle besides "sneak, never engage a pod and evac". Super fucking engaging.
>>
>>166187683
This but unironically.
>>
File: 3453453465654.jpg (74KB, 770x694px) Image search: [Google]
3453453465654.jpg
74KB, 770x694px
>>166187490
no i need to be spoonfed the exact changes
>>
Man i hate this guerrilla shit

I just want to defend mother earth from an ayy invasion, is that so much to ask?
>>
>>166187694
I assume that the later ayys are strong too, but it's just that long firefights against mounting waves of reinforcements won't work too with X2's inflated firepower.
>>
>>166187820
Play EW again. You will never EVER get that from xcom2
>>
>>166187872
won't work too well*
>>
>>166187490
will -1 set the timer to infinite?
>>
>LW1
>aoe suppression is a high tier specialized build skill

>LW2
>aoe suppression is better than ever and also squaddie rank
>>
File: 1406317088647.jpg (59KB, 554x439px) Image search: [Google]
1406317088647.jpg
59KB, 554x439px
>>166187490
Also you can set it on easy to get +4 to timer lengths.
>>
>>166169809
are those soldier stats above the health bar a long war 2 feature?
>>
>>166188091
no, looks like http://steamcommunity.com/sharedfiles/filedetails/?id=646244015&searchtext=health
>>
>>166188183
ah thanks
>>
uhh
XCOM wheres my fucking mod list
>>
is the lw2 monument mission the same as vanilla gatecrasher, plant and eliminate everything?
>>
File: AzjkUBEl.jpg (59KB, 640x480px) Image search: [Google]
AzjkUBEl.jpg
59KB, 640x480px
I was bitching about the constant dodge rolls but I did a google and found the LW2 explanation for how the mechanics works. Turns out, it's alot fairer than Vanilla if you know how to work it.

For those that ain't technically minded, the new system basically boils down to this:

1) Don't bother with 30% shots, 1/3 of them will graze. The reverse also works for Ayys which makes smoke more valuable
2)Graze shot will always have a chance to happen. Take your hit chances and divide by 10 (By default, can be changed in ini to 0 if you hate the new system) to find out what the chance is.
3) The Dodge stat is now a direct counter to the Crit stat. They will both neutralize each other if both roll positive.
>>
>>166188504
No planting, just kill everything.
>>
>>166188476
Restart steam and/or your computer
>>
>>166188670
So soldiers in full cover shouldnt get crit?
>>
>Activate an extra pod by accident when I'm already fighting two
>Oh shit oh shit
>They all huddle around a mini van when they activate
>Grenadier gets 6 kills with 1 grenade

god bless this improved LW2 AI.
>>
>>166188670
It's kinda neat, how taking low% is more viable. However, I think that 100% should never graze, considering how much you have to work for an absolute guaranteed hit.

t. tired of grazed 100% shotgun shots fucking me over
>>
>>166188843
If the hit chance is 0%, then no. If you are flanked and the crit chance is 50%, I think if you hunker down and increase your dodge (It's not remove when flanked for some reason), you cut the chance of being critically hit by half.
>>
Which difficulty should LW2 be played on?
Is there any way to change Difficulty mid campaign?
>>
>>166189050
What, no the LW2 system makes low% shot a terrible idea. I think hit chances can go above 100% so if you can get it to 110%, you will never graze if the opponent have 0 dodge stat.
>>
>>166189101
1 Tier lower than your vanilla/modded campaign. Or Rookie if you want to learn before doing a "proper" campaign.
>>
File: 1484933597394.jpg (54KB, 791x750px) Image search: [Google]
1484933597394.jpg
54KB, 791x750px
>>166188731
Thanks brother
>>
>>166187946
just set it to 99 or something
>>
>>166189491
eh, I'm testing -1 right now, will report back once it's done
>>
>>166189432
That's XCOM, bby.
>>
>improved advent AI
>on enemies turn they move only a few spaces and then move again instead of attacking
>two of them on discovery flanked two soldiers and then movedto take shots at someone else

Does the AI break if I smoke my soldiers?
>>
File: Untitled.png (2MB, 1380x779px) Image search: [Google]
Untitled.png
2MB, 1380x779px
>light-moderate
NOOOPE.
>>
Which map packs are recommended and which are broken right now?
>>
>>166190909
Yeah, "Light-Moderate" would be true if you didn't have to put only 4 soldiers in your squad to get it down to that level.
>>
File: 1369945720061.jpg (108KB, 300x400px) Image search: [Google]
1369945720061.jpg
108KB, 300x400px
Setting custom armors and to the lowest value still spawns rookies with fucked armor combinations.
Is there nothing I can do to 100% restrict mod/DLC armors to never spawn randomly but I can still select to once I want to customise a soldier?

I just want rookies in vanilla outfits and then change it as I want
>>
QUICK: GHOSTWALKER OR CUTTHROAT?
>>
>>166191409
I believe there's a mod that can force all rookies to have the same uniform but outside of that I think you're fucked.

I really hate the resistance pack since everyone comes out looking fucking retarded.
>>
>>166191609
I'd go with Ghostwalker.
>>
>>166191710
I guess it would be really nice for those sneaky missions
>>
>>166191609
Ghostwalker is extremely strong.
It disables civilians being able to see you which opens up so many flanking opportunity's
>>
File: 20170121153442_1.jpg (473KB, 1920x1080px) Image search: [Google]
20170121153442_1.jpg
473KB, 1920x1080px
>>166191796
Yup. I don't think Cutthroat is bad necessarily, its just that Ghostwalker is so versatile.

Have a magnificent pod.
>>
Xcom2: I usually do bad in the game due to my wanting to rush for a psionic soldier.
What's a food research order than won't get me fucked over since so far, rushing psionics is bad.
>>
>>166192720
>What's a food research order
I suggest starting with sandwiches and then moving on to burgers.Avoid salads, they're useless and you might want to pick up steaks if you're in a pinch.
>>
>>166192720
ADVENT burgers are where it's at.
>>
>>166192720
>Xcom2: I usually do bad in the game due to my wanting to rush for a psionic soldier.
I refuse to believe that since my L/I runs always involve rushing PSI for that sweet sweet stasis and insipre and jazz

But anyways, get magnetic weapons -> buy shard guns -> use 4 rangers every mission -> get 2 psionics -> win game
>>
>>166170658
Are you using any other non-cosmetic mods?

I was using Commanders Choice, and getting the same bug, but when I uninstalled CC, the problem stopped. So I think it may have to do with soldier promotions, but I'm not sure.
>>
MORE GHETTO OPERATOR

http://steamcommunity.com/sharedfiles/filedetails/?id=846934706
>>
>>166192878
>salads are useless

t. someone who can't use salad correctly
>>
>>166156027

Any chance we could have a version without the POLIZEI?
>>
>>166192878
>suggests sandwiches and ignoring salads

Now listen here, Sandwiches work well in the short term, but the returns on that early investment is pretty shitty in the late game. Salads are just as versatile as Sandwiches and pay off extremely well in the late game.
>>
>>166193548
Should be a fairly simple texture edit. If he doesn't want to bother, he can upload the texture and I can edit it for him.

t. Photoshop
>>
So, is it possible to lower Advent Strength in one region? And what exactly does it mean?
>>
>>166156027
This is the kind of shit I wanted to see ingame.
Just plainclothes dudes with tac vests or platecarriers.
>>
>>166194406
Put the resistance into hiding
>>
>>166194406
Ambush troop columns. It means the baseline enemy strength is higher for missions there.
>>
>>166156027

Are you giving us the clothes separately for use with all of our operatives, or does it come as a package with IQ's head attached?
>>
>>166193548
Of course, I always try to put in a slightly more xcom themed version of these ports. It doesn't make much sense to have a giant reflective XCOM sign on their backs though so I'll probably just leave it black.

The German police logo on the arms will probably be replaced with an XCOM badge.
>>
>>166179392
Beagle is a huge camper who would take extra turns to get a sound cue. I don't care what he thinks
>>
>>166174173
>be me
>chilling in Antioch
>straight outta the mosque
>directmetoharem.prayermat
>suddenly I hear a low humming
>the fuck
>run to the walls
>it's the Franks
>and they glow
>they melt the stone walls with this green shit
>they melt the mosques
>they melt my friends
>they melt the Jews
>lol
>they melt me
>>
>>166194968
Well, yeah, he came from ARMA roots.
>>
>>166156027
Can't fucking wait
>>
>mission expiration: 1 day
>this is the third mission in the campaign
So uh
Should I even bother?
>>
Should I delay making contact with a 2nd region or do it ASAP?
>>
>>166195520
No. So far I'm doing only ones I can bring at least 5 soldiers and at least 90+% infiltration but I'm no sure if it's the correct approach.
>>
>>166195520
No.
>>166195595
ASAP. More regions = more resistance = more intel/supply
>>
>>166195658
>>166195689
Even if the enemy presence is extremely light?
>>
>>166195763
Is it the BASELINE, or the actual? Because baseline only happens if infil% = 100.
>>
>>166195849
>mission prep gives you the wrong info
Well that's just great then.
It was baseline, thanks, anon. Guess that's another mission I have to skip.
>>
>>166195763
Well, I'm still very much starting out, so I've been trying to get promotions and exp as much as possible and bringing rookies and squaddies to the missions even if I didn't necessarily need them. Ex light means 6-9 enemies, more if you don't get 100% infiltration. See >>166176445. I'm guessing you can do light mission with 3-4 people when they have some level ups under the belt.

But no, don't do anything with 1 day expiration, that's silly. Put more people in the haven on the intel job.
>>
>>166195950
If infiltration is higher you can get less enemy activity. Once I got a mission where xcom outnumbered advent for once.
>>
>people working on new animations

Holy shit

https://www.youtube.com/watch?v=t8uZ2dFpwh0&feature=youtu.be
>>
>>166196669
Why not get this guy to crrect the problems with the defected viper?

Or come up with new animations that treats the defected viper as a separate entity.
>>
>>166196669
>>166196807
He's known as ObelixDK on reddit by the way in case someone wants to contact him.

VariableFreq is also interested in recruiting and teaching anyone who really wants to mod XCOM. His priorities are to port everything from the Bureau and EU/EW into X2.
>>
File: 7f4.jpg (48KB, 506x315px) Image search: [Google]
7f4.jpg
48KB, 506x315px
>xcom 2 releases
>people complain about timers
>time passes and those people leave
>long war 2 releases
>timers still exist
>people complain once again
Just wait things out and they'll leave again. On another note they should implement a way to reduce ADVENT Strength.
>>
>>166196807
Because animation work could go to much better places than your degenerate furry fantasy mods. That being said, it going to an autistic Marvel mod is not much better.
>>
>>166196974
>time passes and those people leave
More like people find a way to remove it and are then satisfied. At least LW lets you change it in the .ini so the complaints should go away much faster.
>>
XCOM 2's soundtrack is bad
>>
>>166197164
https://steamcommunity.com/sharedfiles/filedetails/?id=757607799
>>
Is there a way to get a Time Remaining indicator on Guerrilla Ops? I'm having to fly across Asia just to see if a mission has a reasonable timeframe, and it's wasting time on other stuff.
>>
>>166197212
>gas ass heroic hollywood shit

Nah senpai, gimme that atmosphere

https://www.youtube.com/watch?v=PBI01tdeII8&list=PLA94551885A87EFD2
>>
What's the function of Advent Intel Packages? I keep getting them from missions but they're not loot or researchable?
>>
>>166156867
Epictones' viper-girl is like my favorite character design

>Dances with apes
>>
>>166183564
>i-it's sh-shit anyway!
say mad piratefag
>>
File: 20170121192313_1.jpg (466KB, 1920x1080px) Image search: [Google]
20170121192313_1.jpg
466KB, 1920x1080px
>get a fuckhuge map
>haul ass each turn
>every single pod was in the way
>one trooper got shot through full cover three times in a single turn
>then this happens
LW2 was a mistake.
>>
>>166184783
smash your computer with a sledgehammer
>>
>>166185180
Nothing
You sit like that for the rest of the playthrough
>>
File: 1484991192849.jpg (152KB, 640x630px) Image search: [Google]
1484991192849.jpg
152KB, 640x630px
>German police are bringing back chainmail

Shit, now I want chainmail in XCOM 2
>>
lw2 isnt even hard its just unfun bullshit 8 turns with 30 enemies crammed between u and the objective
Who in the fuck was testing this?
>>
>>166197861
Up the timer by 4 turns.
>>
I love you guys, so I want you all to die horribly in my campaign. Give me some names/nicknames
>>
>>166191063
All of them are recommended, none are broken
>>
>>166198147
Name every soldier Anonymous.
>>
>>166197861
>>166198139
>>166198123

You know, how much mobility are you guys packing on your troops? I don't find the turns limiting if I have an average of 14 mobility and the enemy isn't overwhelming if you do your homework and attack lightly defended maps. Unlike this guy here>>166198123
>>
>>166198114
>when kebab invades your country and you remember the advice your great, great grandfather got from his great, great grandfather about fighting kebab without getting stabbed
>>
>>166198175
>none are broken
>>166169809
>>
>>166187413

An intriguing circumstance
>>
>>166198147
Anon 'Anon' Anon
>>
>>166198916
you tried
>>
>>166199518
It works well, what are you talking about?
>>
>>166198147
If you want more than everyone just being named Anon, use post numbers from the general. See if you can get an entire thread killed.
>>
File: 1434590255660.jpg (42KB, 960x720px) Image search: [Google]
1434590255660.jpg
42KB, 960x720px
So according to the Mod compatibility list for LW2, True Concealment has: "This mod has a similar function to a mechanic built into LW2".

I haven't noticed it yet, maybe it's tied to the enemy preparedness or whatever its called (fortified, vulnerable etc)?
>>
>>166199665
>It works well
Maybe it worked hundreds of years ago but chainmail would be pretty fucking useless against modern firearms or explosives.
>>
>>166199901
It's to counter knives and the like, which has been a pretty common tool Muslims use to kill white people in Europe these days. Shame there is no personnel tool to stop trucks.
>>
>>166199901
it's against hatchets and shit
>>
>>166198147
Alex Victor
Make him french :^)
>>
>>166198417
Are you playing on Rookie?
>>
File: 1448237101759.png (300KB, 500x378px) Image search: [Google]
1448237101759.png
300KB, 500x378px
tfw want to make a custom class but cant model animate or code
>>
>>166198147
Alberto Barbosa

t. Alberto Barbosa
>>
>>166198147
Isaac White
bald with no facial hair please
>>
>>166197164
Some of the tracks are good, like the avenger defense and the menu music.
>>
>>166198147
Everett Ythingiswell
Give him something fancy, but still tacticool.
>>
So how many missions did you go through before disabling the graze mechanic?
>>
File: 1455479484647.jpg (76KB, 735x1050px) Image search: [Google]
1455479484647.jpg
76KB, 735x1050px
>>166201649
>want to make stuff
>can model
>can't texture to save my life
>>
>>166202186
Collab with someone
>>
>>166200339
>increase the difficulty
>complain about game being too difficult
>>
>>166196974
I've got a mission to kill an advent column that says it'll reduce ADVENT strength. Or are you thinking a more reliable method that kicks in more often than once every three months?
>>
So I decided to play OpenXCom+FMP without Field Promotions enabled. I don't really understand how the promotions work for people not on the mission though, and I'm considering enabling it again. Can anyone explain how the promotions are supposed to work?
>>
>>166198916
chainmail protects against slashes, not stabs
>>
>>166203691
runescape pls, it protects against both
>>
>>166196946
>>His priorities are to port everything from the Bureau and EU/EW into X2.

He has his heart in the right place.
>>
>>166203819
i have never played runescape
Roman Military doctrine taught its legionaries to always stab in case they went up against people wearing chainmail as the sword /gladius/spear would break the links if enough force was applied
>>
>vipered from a mile
>insta kill because the whole advent is using the guy as target practice

just fuck off
>>
>>166199153
If you'd want to fix that problem you'd have to uninstall LW2. Whoever made the plots seems to have little idea what they're doing
>>
Should I speed up my current x2 game and start Long Dong Part Duex? Or should I wait because there's a lot of bug fixes and balance changes needed?
>>
How can I remove the XBOXHUEG maps from the map list?
Partly because they're a pain in the ass to load but also because fuck playing them without Timers tweaks.
>>
Will Long War 2 lead to another resurgence in modding?
>>
>>166204281
>another resurgence
>implying modding has changed much from day 1
Sure, some people release some nice stuff. majority of everything uploaded has been shitty low effort voice packs except for that one autist who's dead set on porting mass effect.
>>
>>166198147
Chapter "SMASHFUCKER" Master
the current hero of my campaign
>implying his misses
>>
>>166159460
Dude, just rip Miia's speech from Monster Musume and replace it there.
>>
>>166198147
Raptor "The Shitter" Savir
>>
>>166197715
? Should be researchable.
>>
>>166203973
Yeah, this is pretty bullshit. Viper hugs are now instant kills because the entire enemy team has point-blank flanking shots on the guy. Maybe if they could bind only flanked or half-covered soldiers, I'd be okay with it, but it definitely doesn't seem well thought-out right now.
>>
>>166204493
Kek yeah, I don't even know. Most of his stuff is high quality, it's too bad he chose to adapt such a stupid setting.
>>
>>166197005

Hey man, someone's gotta make that spiderman mod.
>>
File: AMERICA.jpg (42KB, 650x365px) Image search: [Google]
AMERICA.jpg
42KB, 650x365px
>>166198147
Dan Eagleman
>>
Ceramic plating seems to be fucking amazing judging by the intro mission. Two guys tanked their hits entirely with it, and a third survived two back to back hits with it

I know it's going to fall off soon, but I'm planning to shove this shit onto everyone for as long as I can. What are your guys thoughts on ceramic plating?
>>
File: 1468059615211.png (131KB, 500x293px) Image search: [Google]
1468059615211.png
131KB, 500x293px
>>166198147
>>
Finally got Long War 2 playing as a piratefag. So the best thing to do if I actually want to have firefights in this mod is to increase the timers by a about 3-4 turns in the ini, right?
>>
>>166206243
It's the only utility item I put on my ninjas on stelf missions. I use one on everyone except squadsight snipers.
>>
>>166206398

yes
>>
>>166206243
In LW1 I give everyone plates, this won't really change in LW2. If you're sure your soldiers can survive the first hit, that gives you a lot more options in battle.
>>
>>166206398
Many missions don't have timers. You'll have plenty even without ini edits.
>>
>>166206769
Oh, awesome. I keep hearing people bitching and moaning about timers and it seems like it's stressing a lot of people out, so I figured - even though they were never an issue in vanilla - that it'd be easier just to loosen up the noose that timers seem to put around people's necks in this mod.
>>
>>166206958
Timers are really only an issue on the new, bigger maps.
Because often they place the objectives waaaaaaaay far out there; i'm sure they'll fix this in the future but so far I've only had 3~ missions out of 20 like that.
>>
>>166198147
Make Jean "Martel" Moulin (french, mustache and beret) and Klaus "Butcher" Barbie (german, stuble, short hair), very effective tandem I use.
>>
>>166187490
Heh, thanks senpaii. Took me thirty seconds to find and double all mission timers.

Feels good not to be an autist.
>>
Quick protip for Rendezvous missions: volunteers can't pick up dropped loot. If you want to get it, it'll have to be your advisor doing the job
>>
>>166208554
according to a dev. it is fixed in the next version
>>
>>166209002
Oh, that's nice to hear

Did they tout any other fixes?
>>
>>166209002
Some that I read about.

Fixed the objetive being outside of map bonds very rarely on some maps.
Fixed flashbangs not removing overwatch from disoriented targets on overwatch.

Probably a lot more now that they have a lot of people playing and testing
>>
>>166209276
Yeah, time until expiration in the strategic map briefing.
>>
>>166209712
>Fixed flashbangs not removing overwatch from disoriented targets on overwatch

Ah thank fuck that's an annoying bug. Keeping sentries down that are entrenched was a nightmare despite an army of flashbangs
>>
HOW DO I KEEP ADVENT STRENGTH DOWN?
>>
>>166210784
Grenades.
>>
>>166210784
Make the resistance go into hiding.
>>
File: pic.jpg (410KB, 1916x1080px) Image search: [Google]
pic.jpg
410KB, 1916x1080px
What is this? An ADVENT party patrol or something?
>>
>>166185958
Because I still prefer all the other changes from EU/EW, save maybe dodge. In the case of LW2 I love the resistance management and infiltration mechanics as well as the other miscellaneous content additions. I just want the actual missions to be fun to play.
>>
>>166211073
It's the ADVENT Rangers, a new children's show
They fight evil people who are against the coalition
>>
>>166211073

Those red advents trigger my autism, i need a mod that tones down their red.
>>
>>166211518
every enemy recolor triggers me
I was hoping that shit would stay in the low effort workshop mods.
>>
>>166211610
>tfw LW2 is a low effort mod
>>
>>166211610

I don't mind the green and blue one, the green one kinda makes him look like military, and the blue one like a cop. Although i don't like that they also changed the lights on the blue one's suit to be blue when all the other advent's are still red.

The orange one is a bit borderline but i don't mind him that much, that neon red fucker though, what the fuck
>>
Believe me I care more about identifying each variant at a glance instead of whatever tacticool shit you care about.
>>
>>166211903

Actually i just noticed the other new advent also have different color lights on their suits, that tingles my autism too.
>>
I was thinking of starting a Long War 1 playthrough, and are there any recommended mods to go with it, such as fixes or QoL improvements?
>>
File: combine camo.png (2MB, 1272x688px) Image search: [Google]
combine camo.png
2MB, 1272x688px
>>166211073
>tfw have wanted different camo options for ADVENT depending on environment ala half life 2 concept art (pic related)
>instead we get class-related color schemes ala LW1 default that everyone didn't use because it just looks silly
>>
>>166179907

I also find the decision a bit "schizophrenic". On the one hand, they ensure that firefights last longer and grenades aren't always the best option, then on the other they continue to encourage rapid movement and fast pod wipes.
>>
>>166212136

http://www.nexusmods.com/xcom/mods/554/?
http://www.nexusmods.com/xcom/mods/556/?

If you're a red fog sort of lad, this one's a must

http://www.nexusmods.com/xcom/mods/502/?

And while I'm at it, to have the game look(in my opinion) a miles better

https://sfx.thelazy.net/games/preset/1020/

Click on those screenshots and play around with it to see if it's your thing
>>
>>166212732
Do you know if any of the Second Wave features are normal features in the old XCOM games?

Like, for example, if Red Fog is an option to toggle in XCOM 1 and 2, but is a default feature in, say, UFO Defence?

I'd like to have some consistency between the games, as I do play on trying out the older games, even though I know the latter titles are far simpler with the omission of weight and time units.
>>
So I think alot of us can be in agreement that LW2+Commander+Disabled Timers is the patrician way of playing?
>>
>>166213267
The old games had way, way more complex interactions between your stats and what's going on in the tactical game. It's frankly not worth worrying about the game rules because you'll be relearning almost everything.
>>
File: dev.jpg (125KB, 500x594px) Image search: [Google]
dev.jpg
125KB, 500x594px
>>166213352
>Disabled timers

Nah, you're bad and nobody likes you.
>>
>>166213352
Agreed, easily
>>
File: 1340433133397[1].jpg (103KB, 384x313px) Image search: [Google]
1340433133397[1].jpg
103KB, 384x313px
>>166213352
I'm doing Veteran with timers and its been pretty comfy so far.
I've done a fuckload of missions thus far and I still don't see how people are having problems with timers yet.
Even the 8/9 turn timers, which had me freaking out at first, I ended with 3 or so turns to spare.

I do think I'd potentially prefer Reinforcements instead though.
But than again I was a huge Guerilla Warfare fag.
>>
>>166213352
>Disabled Timers
Why not just play on rookie?
>>
>>166213546
>Being this much of a braindead mongoloid who wasn't actually read the thread
Timers aren't a question of difficulty, its a question enjoyment. Having something push you into the same way of playing over and over is not fun.
>>
>>166213546
>>166213664
First playthrough should be with timers. Afterwards, turn them off so you can experiment.
>>
>>166179982
fucking sluts
>>
>>166213352

LW2+Commander+True Concealment

Would be my pick, unfortunately the true concealment mod hasn't been updated, but apparently the guy that made it is still around so hopefully he will soon.
>>
How hard is it to make a voice pack? Thinking of making one with Kana Hanazawa
>>
>>166211518
>be me
>its my son's 6th birthday
>he adores the ADVENT Rangers
>my wife works at one of the gene therapy clinics
>she pulls some strings
>kid you not, the ADVENT RANGERS show up to my kid's birthday party
>the captain asks me to play as an XCOM insurgent before they made the whole suprise
>do the little show
>kid loves it
>more "XCOM" insurgents "bust" through the door
>I lay there "dead", just thinking how much my kid must be loving this
>I hear gunfire
>those were actual XCOM insurgents
>mfw my son literally saw his childhood heroes murdered right in front of him
>>
>>166213732
>Implying I didn't read the thread
>Implying that post beagle wrote wasn't talking about the base game and that his complaints still apply to LW2 when it's so much easier to sneak up on the objective.

Lol, vid related, it's u when u c timer

https://youtu.be/KLAZ4TS0-Y4
>>
>>166213732
>Why not play on the mode that makes enemies a joke when all you want is to get rid of the thing that keeps you from proper firefights
>>
>>166203972
In principle you are correct, but the kebab knives that muslims use to slaughter white Christians do not have a tip to stab with. The knives they use are short and lack the leverage to actually break chainmail.
>>
>>166213895
10/10
>>
>>166213895
shit meant for
>>166211279
>>
>>166213974
let people have fun they way they want retard
>>
File: da2[1].jpg (41KB, 357x380px) Image search: [Google]
da2[1].jpg
41KB, 357x380px
>>166213895
>>
>>166204102
Rule of thumb for vidya post 2011 + 20 - 14

Always wait.
>>
>>166213906
>Implying it doesn't apply to LW2
Unless you're fucking retarded LW2 doesn't fix the problem. It just forces you into a different strategy from vanilla over and over again, which is sneak and only engage maybe 2 pods at max everytime.
I mean if you're the mongoloid you're proving to be I'm sure you enjoy doing the same shit over and over again with a different flavor from the previous shit you do over and over again.
>>
>>166214089
They can have fun the way they want, fella.
But that ain't gonna stop me from calling them a bitch if they boast about it being the best way to play the game.
>>
>>166213895
>Not your wife's muton's son.
>>
You guys think we'll get a "not so long" war 2?

I'm really enjoying it so far but on repeat playthroughs I'd want to go faster.
>>
File: f6f.png (211KB, 680x680px) Image search: [Google]
f6f.png
211KB, 680x680px
>>166214423
I may be a collaborator but I ain't no cuck
>>
>>166213886
It's incredibly easy, but a bit time consuming if you want to have a large amount of varied lines.

t. Solid Snake Voice Pack and unfinished Cass Voice Pack author
>>
File: 1484617131792.gif (4MB, 298x150px) Image search: [Google]
1484617131792.gif
4MB, 298x150px
>>166213906
And it applies to LW2. You're either blind or have barely played if you can't see that.
I'm halfway through my campaign and breezing through most missions but its still falling into the same trap vanilla did, its not fucking fun. Go in, get objective, get out everytime with occasionally getting a taste on how fun a firefight can be is not fucking enjoyable.
But sure, go ahead and call people bad or bitches because they don't want to deal with braindead repetition.
>>
>>166214594
Don't worry, I edit videos for a living. It makes you incredibly patient when it comes to adjusting shit in programs
>>
>>166214676
I'm STILL stuck on liberating a region? Why can't they just spawn that fucking mission already.
>>
Are SPARKS still meh?
>>
File: 1459343891888.jpg (16KB, 180x192px) Image search: [Google]
1459343891888.jpg
16KB, 180x192px
>>166213660

are you me? this is exactly how i feel.
>>
>>166214516

You might not have a choice when the wife wants to get SPACE-GORILLAED.COM

BIG MUTON DICKS
NONEXISTENT SECTOID PRICKS

How can psionics even compete?!?!
>>
>>166204181
Go to XcomParcels.ini in the mods config folder, and replace the '+' before the plot names with a ';'
>>
>>166215243
Shit happens, divorce her and shoot the bastard. Maybe both bastards. And maybe her too, as well.
>>
>>166213660
My problem is getting things done in time, thats easy. Its you don't have breathing room to ever really change up your strategy. Because when you do you either cut it too close or miss the timer.
Hell I'd be ok with True Concealment because even that gives you alot more flexibility than regular timers but Long Dong broke that too.
>>
>>166213660
>I'm doing Veteran
That's why, though. You're not fighting against more enemies with more health. A few of those changes make a world's difference on a mission with an 8 turn limit.
>>
>>166215464
isn't* getting
>>
Man i kind of miss the extendable rocket launchers from EW
>>
File: 'Shrink'.png (2MB, 1275x1046px) Image search: [Google]
'Shrink'.png
2MB, 1275x1046px
RIP in piss, Shrink.

Should I use the rocket?
>>
File: 1484896248837.png (21KB, 841x570px) Image search: [Google]
1484896248837.png
21KB, 841x570px
reminder to free the other ayys from elder control and form a council of allied races living in harmony
humans would naturally lead it, being the ones that broke the chains and all
>>
Where can I find Beagle playing The Bereau?
>>
>>166215692
>t. faceless
>>
>>166215446

>Shoot your wife's muton's son

Best join Xcom.

>>166215681

I do too. In a perfect world you'd have the rokkit launcher for one class and grenade launcher for grenadier. The little iron man wrist device is plebian.
>>
>>166215464
I still find myself having plenty of time to set up ambushes though.
I mean yeah, train hack missions and VIP rescues I tend to try to just breeze through, but when I get 11-13 turn missions I tend to get at least a few kills in.

>You're not fighting against more enemies
Pretty sure enemy count doesn't change with difficulty.
>>166176445
I mean base resistance might be higher, sure, but that just means you need to choose your battles more wisely.
>>
>>166213886
>Kana Hanazawa

I'm down for more foreign language voice packs as long as they're correctly translated and fit the context even though I don't understand Japanese
>>
File: fellow human.png (743KB, 828x1629px) Image search: [Google]
fellow human.png
743KB, 828x1629px
>>166215772
back the fuck off?!
im a pure human, hatched and brainwashed in city center 19!
>>
>>166215687
na man the dots are worth it
>>
>>166210784
There are some missions that will reduce ADVENT strength in a region, but they are a bit rare, I've only had one so far and it was pretty grueling.
>>
>>166214897
It's less about adjusting things and more about assigning voice files to triggers.

Say if you have 100 voice lines, which is a pretty small pack, you'll have to listen to each and every line and then write down what you want to assign it to and there are a lot of triggers that don't make immediate sense, because you can't easily reference the vanilla voice packs.

Here's some resources that were still floating around in my google docs back when I cared enough to make a voice pack.

https://www.youtube.com/watch?v=AZQrnjRQId0

https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA

https://docs.google.com/document/d/165E62knddAXB2l9VwfRdVTJCJkCz1o5uHTg3qyC5xJE
>>
I played my first LW2 Gatecrasher on Veteran, and lost 2 soldiers, mostly due to the fact that like 8 turns in, all three pods decided to show up at once on me, and I was separated by thick walls into mostly stand-off tactics except when I could slowly work around for flanks.

Did I do well, or should I go down to Rookie (because first-time)?
>>
>>166215823
>>166215446
>>166215243
>>166214423
>>166213895


All of this is now an xcom backstory in my game, thank you anons
>>
In LW2 do all mobs just gravitate toward you automatically? I keep blowing ops because I get zergrushed by off-screen packs the second I blow concealment.
>>
>>166215858
I'll probably just watch a bunch of stuff she's been in and then write down times for appropriate responses.

>>166215936
Thanks, I'll check it out.
>>
>>166215951
You didn't do well, but I wouldn't move down to Rookie. You just had some bad luck.

Try restarting and set up an overwatch party next time. You have all the time in the world to kill those enemies, find their patrol routes, etc.
>>
>>166216006
They are attracted to noise in a certain radius.
>>
>>166216006
I think it's an issue with cramming so many enemies onto maps without changing the spawns for them. Most of my missions have pods right on top of each other where it's almost impossible to pull one individually.
>>
File: snap shot.png (1MB, 1384x764px) Image search: [Google]
snap shot.png
1MB, 1384x764px
Man why the fuck does Snap shot replace your standard shot even when you haven't moved in your turn? And why does it affect special abilities like precision shot?
>>
>>166213447
I guess I was asking if Red Fog (and Damage Roulette) helps emulate the complexity of the older games.

Would they?
>>
>>166216176
God damn it that's ass. Like I get it realistically but in these narrow ass maps with timers and full of enormous packs I can't clear them all out fast enough to prevent from getting commierushed like I'm on the fucking Yalu river
>>
>>166216006
Pods have patrol routes, they'll only really move in on noises or areas of concealment break like door hacks, etc.

You can use grenades and yelling civilians to distract pods that haven't encountered you yet.
>>
>>166215857
While I've been valuing 13 turns because they actually give you the most room for variation, I usually need to still do my best to alpha-strike a pod or I start running out of time. Its those 9 turns that are really fucking boring to me.
>>
>>166216261
Because it was reworked.
>>
>>166216268
Not really, Red Fog can make things more interesting but I'd just play with whatever gameplay features sound fun to you.
>>
Anyone got that Beagle Ghandi picture?
>>
File: vT8ub5n.jpg (223KB, 933x747px) Image search: [Google]
vT8ub5n.jpg
223KB, 933x747px
>>166216417
>ghandi
>not dalai lama
>>
>>166215978
is the dad an xcom insurgent or a dark vip?
>>
File: 1440725893389.jpg (238KB, 805x581px) Image search: [Google]
1440725893389.jpg
238KB, 805x581px
>tfw keep losing my scouts
>>
>>166216261
how about you read the description
>>
File: 1480718745138.jpg (2MB, 10000x10000px) Image search: [Google]
1480718745138.jpg
2MB, 10000x10000px
12-13 Turn Limit seems to be sweetspot of urgency and fun for me. I think I'll just change them to 12 across the board.
>>
>>166216560
He lived a sad, middle-class, lower management, space-cucked life after finding out his son wasn't his, for the sake of his wife. After she was killed by the advent rangers in the crossfire at the birthday party from hell, he snapped and joined the resistance and fights with a burning hatred of mutons that could just be barely disguised racism.
>>
>>166217158
Would still prefer reinforcements to arbitrary mission end.
>>
>>166217258
pic now please
>>
File: 1473691786692.jpg (77KB, 679x679px) Image search: [Google]
1473691786692.jpg
77KB, 679x679px
>>166217158
Now that, as someone who doesn't mind the timers, is something I can agree with.
>>
File: 1484196585732.png (3KB, 200x249px) Image search: [Google]
1484196585732.png
3KB, 200x249px
>pectoid mindspins a heavy
>he moves from half cover to full cover and shoots at it
>blows it out of the water with a crit
>>
>>166217158
The 11-13 timer missions are definitely the most comfortable. You can still afford a good 2-3 pod firefight with 4 or so people so long as you play your cards right.
>>
>>166217258
>racism is bad meme

That's so late 19th century.
>>
File: 1483075644166.jpg (221KB, 600x511px) Image search: [Google]
1483075644166.jpg
221KB, 600x511px
It boggles the mind how Firaxis managed to implement a timer correctly with the UFO raids but fucked up their use otherwise.
>>
>only thing I enjoyed in X2 was the early-game
>LW2 shits all over it

end me


Also has anyone used Sparks yet? Are they even worth it in LW2?
>>
I opened the pavonis forums which seem the main thing JL reads and there's no complaining about timers. So if you want more than an ini change, consider posting your thoughts there:

http://www.pavonisinteractive.com/phpBB3/viewforum.php?f=15
>>
>>166217864
>The forums where the most they'll say against them is pointing out a bug or a glitch
>>
File: 20170121221128_1.jpg (294KB, 1920x1080px) Image search: [Google]
20170121221128_1.jpg
294KB, 1920x1080px
MDE voice pack when?
>>
File: Barbosa.jpg (228KB, 1920x1080px) Image search: [Google]
Barbosa.jpg
228KB, 1920x1080px
>>166201686
I couldn't find a headscarf that was close enough, so this one had to do. Also no torso, because of the fear factor. Gonna make him a shotgun wielding assault running up to people.
>>
File: 1480626862129.jpg (68KB, 600x405px) Image search: [Google]
1480626862129.jpg
68KB, 600x405px
>LW2
>default dif
>2nd mission go!
>enemies killed 25/33
>everyone KIA or MIA
>mission failed

Maybe I should have used those intels for beter infiltration score. or even beter - aborted whole cancerous pos
>>
>>166218068
There was healthy communication in the nexus times, I don't see why it would change at the new place.
>>
>>166217864
I doubt it will change anything. Or do you not remember how stubborn the MAGNIFICENCE is.
The most we can hope for since I've seen the same complaints elsewhere is someone makes a compatible mod that can revamp the timer's function.
>>
File: Isaac.jpg (241KB, 1920x1080px) Image search: [Google]
Isaac.jpg
241KB, 1920x1080px
>>166201876
He look similar to a mr Rieper I once met.
>>
>>166218252
Whats the naked soldier mod?
>>
>>166217864
Its actually possible between editing the timers and pic related someone could make an ini that does what some people have thought of here.
>>
>>166218252
There is one, hol up, lemme find it.
>>
File: Everett.jpg (277KB, 1920x1080px) Image search: [Google]
Everett.jpg
277KB, 1920x1080px
>>166202086
Spent a bit of time on this guy, hope you like him. Funnily enough he got the depressed mood, as a contrast to his last name.

>>166218439
It's from anarchy's children AFAIK
>>
>>166218423
>16-3 mobility
did you break his leg or something
>>
>>166218505
And of course I forgot the image
>>
>>166213352

I have found that the way to go is not to disable the timers, but to extend them by about 40-50%. This accomplishes the good part of them (discourages overwatch creep, makes it possible for soldiers to get captured, etc) while still leaving enough room for diverse tactics.
>>
>>166218252
He needs to always use his machete. Always.
>>
File: even_possible.gif (2MB, 480x271px) Image search: [Google]
even_possible.gif
2MB, 480x271px
>>166218274
>>166218505
I just pulled this line from the ini
>This is the turn count after squad reveal AND strategic objective fulfillment on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.
The system people have been begging for is IN THE INI, only requiring some tweaking to match it correctly.
>>
>still no breaching charge mod
>>
File: Chapter.jpg (244KB, 1920x1080px) Image search: [Google]
Chapter.jpg
244KB, 1920x1080px
>>166205084
My fucking sides, he was generated like this. Didn't have the heart to change anything.
>>
>second mission
>3/5 dead

I hate these fucking pack sizes. By themselves they're fine I can handle 1 5 or 6 man pack. I can't handle 4 of them at once because they all spawn right next to each other and come running whenever you shoot at one.
>>
File: 1466278535508.jpg (67KB, 680x1020px) Image search: [Google]
1466278535508.jpg
67KB, 680x1020px
>ADVENT pod walks in from the side and shits on our concealment
>the noise from the ensuing fight attracts every other ADVENT unit in town
>"fuck yes, I'm actually being forced into an early retreat, let me just get the evac flare down and we'll have hold out -"
>be reminded that half of the missions don't allow for early evac
>>
>>166218948
Use flashbangs cunt
>>
>>166218948
>he went into a mission with enemy strength higher than extremely light
>>
>>166198147

Roger "Spymaster" a Muirebe
>>
Are you niggers using commander choice for LW2?

Also if you faggots hate timers so much, go to Steam > Steamapps > Workshop > 268500 > 844674609 > config > XCOMLW_Overhaul.ini > Ctrl +F "MISSION TIMERS"

And add 4 or 6 turns extra to your shit.
>>
>>166218948
Please refer to this picture.
>>166176445
>>
>>166219257
We already know how to change them ice-brain. People want a different function in their place as well.
>>
How do you guys load out your basic classes at the start for LW2? Is it better to just go without grenades for heavy weapon guys like gunners and rangers and just let them fire their guns? Who gets the medkit/smoke?
>>
>>166211610
You can change their armor colors in LW2's inis
>>
>>166198147

Spyder "Shivkiller" Mann
>>
>Haven't played for a few months
>Try to reload save
>Fifty mod compatibility warnings
>Load anyway
>Crashes
I guess I'll start a new campaign. Again.
>>
File: 1483319732867.jpg (28KB, 310x346px) Image search: [Google]
1483319732867.jpg
28KB, 310x346px
>>166218885
Theres also a line right after that lets you change how long until after you're revealed that they'll bring a hard batch of reinforcements. You could in theory set this to the same value as the mission timers, turn mission timers off, and then you would a system that combines True Concealment and a proper replacement for the timer being up. Holy shit.
>>
>>166219536
I barely use smokes, only get like maybe one on a sniper, medkits on rookies/snipers

I try to have at least 2-3 grenades, but holy shit I swear these xcom 2 grenades suck at destroying cover, even with sapper
Maybe yeah not advent/alien materials but a dead on grenade can't destroy a lamp post? Or a fence?

I try to keep 1 armor plating on everyone, unless I have a sniper I know is just gonna play in squadsight range, or maybe a rookie who's not gonna shoot too much and make him grab 2 flashbangs

Other than what I mentioned, flashbangs, at least 3-4, maybe 5

Keep in mind, i'm on veteran, and fucking suck at this game
>>
>>166198147
Captain Sweden
>>
>>166220026
Theres also information on how the normal infinite reinforcements that come in on most missions is handled. Theres a "Bucket" that when it reaches 1.0 a flight of reinforcements come in, values are added to this bucket per turn via a 1-20 roll on a set of alert modifiers (which have a higher value added to the bucket the higher the roll is) + the base bucket modifier of the mission type.
>>
>Open Twitch
>Someone is streaming Xcom2
>Think it's Bagle
>It's actually Jefmajor playing LW2

wait... this is going to suck...
>>
>>166220551

So we could have infinite reinforcements dropping with unpredictable timing?

Why the the fuck didn't they implement this?
>>
File: 1483280021912.jpg (318KB, 731x720px) Image search: [Google]
1483280021912.jpg
318KB, 731x720px
>LW2 had a superior system stowed in its ini the whole time
LUUUUUUUUUUUMP
>>166220783
As its set to right now its actually on but I'm now getting why on some missions the enemy came at a rather quick pace and others they took forever. Different mission types like I mentioned have a "BucketModifier" which will have a base addition to the Bucket per turn. On on mission type it was as high as 0.5 but on alot of missions its a rather low base. So what you could do is raise the bases a bit on all types so they would come in sooner but still have unpredictable timing.
>>
>>166220783
That's how it is Anon, try reading.
>>
>>166220782
Where the fuck is Bagle.
Streaming aside, he said he would be uploading videos of LW2.

it's been what? TWO DAYS since LW2's release.
has xcom 2 really killed his enthusiasm?
>>
>no star wars mod where you play as the empire and hunt down rebels

what is even the point of this game if this mod does not exist?
>>
Just had my first Ruler Encounter. Viper King patrolled into a fight between me and a pod of Seven troopers. I lost one Shinobi and killed everyone else. Rest in Peace Mills.
>>
>>166221103
Its coming on typical Beagle time.
Which is late.
>>
>>166221142
>no xcom terror mission mod where the goal is to kill collaborators
>>
>>166221090

Yes, but I mean in lieu of timers. As I understand it, this system only comes into play AFTER the objective has been accomplished.
>>
Do the conventional weapons work with LW2? Surely they are just weaker as they don't get the 3 upgrade slots?
>>
>>166221103
http://vocaroo.com/i/s16DoquAV2u7
>>
File: 1483227223928.png (1MB, 1086x924px) Image search: [Google]
1483227223928.png
1MB, 1086x924px
>>166221605
Thats the first line that reads like that, where one big and difficult batch comes in after reveal and objective completion.
But theres ANOTHER line that I was referring to here: >>166220026 thats also has a changeable value for how soon a big and difficult batch of reinforcements comes after just REVEALING.
So you could disable timers and change the value to the length of the usual timers and have a True Concealment like system with it. The main downside I can see to this is you can only change that value on a per difficulty basis not a per mission type basis. So you'd have to settle on a hidden reinforcement timer across the board.
>>
Just got a 99% Infiltration, it will be pretty much the same as 100%, right?
>>
File: 1360489510669.gif (2MB, 486x583px) Image search: [Google]
1360489510669.gif
2MB, 486x583px
>>166222138
kek
it's all true tho
>>
>>166222332
No. It goes in thresholds.
>>
File: ihavenofaceforthis.jpg (18KB, 355x236px) Image search: [Google]
ihavenofaceforthis.jpg
18KB, 355x236px
>>166222138
>>
File: 1482101017965.jpg (30KB, 653x786px) Image search: [Google]
1482101017965.jpg
30KB, 653x786px
So LW2 is fully configurable to your preferences? Like they said from the start it was?
I'm just glad one of you is actually looking into it instead of sitting around and complaining for someone else to.
>>
>>166222332
>The breakpoints for infiltration percentage are the following:
>200% 150% 125% 100% 92% 84% 75% 67% 59% 50% 42% 34% 25% 17% 9% 0%
So you effectively have 92%
>>
>>166222138
Needs this in the background

https://www.youtube.com/watch?v=oNvFPKujc5w
>>
>>166222409
>>166222562
How bad is it? surely it will be one extra alien for each of the 2 pods
>>
>>166222652
Refer to >>166176445
>>
File: sweating.gif (2MB, 1280x720px) Image search: [Google]
sweating.gif
2MB, 1280x720px
>Enemy Activity: Light-Moderate
>Enemy Readiness: Impregnable
>>
>>166222652
See picture here: >>166176445
You'll get probably 2-3 more enemies.
>>
File: clone7.jpg (46KB, 640x426px) Image search: [Google]
clone7.jpg
46KB, 640x426px
>have all these cool helmets, vests, and suits
>all these tactical clothing items
>titanfall 2 clothing, black light retribution helmets, star wars, you name it
>have jack shit on masks
Come the fuck on people. Someone contact Capnbubs. Tell him to make some masks please.
>>
>>166222865
ABORT
>>
>>166222332
There is some leeway here and there. Check to make sure you are at extremely light, that's the only thing that matters.

These percentages will vary, sometimes you will go over the thresholds, sometimes you won't
>>
>>166222865
Don't go.
>>
>>166222865
So what exactly does Readiness effect? I couldn't find what it does for the mission in the Archives, Enemy Activity is self explanatory.
>>
>>166222928
there's literally a mask in the dlc
>>
File: DOOM CHALICE.png (1MB, 1649x1015px) Image search: [Google]
DOOM CHALICE.png
1MB, 1649x1015px
>>166222931
>>166222952
>>166222995
IT'S TOO LATE
>>
>>166223085
Give us details
>>
>>166222187

Ah, I see. However, if the after-reveal system only summons a single pod of reinforcements, I can't see it working as a complete replacement for timers. You could just reveal yourself and have the squad sit on their bums until the reinforcements show up so you could take care of them as easily as possible.
>>
I haven't used them yet, but how exactly do concussion rockets work? Do they leave a cloud of smoke where you aim the rocket to or back in the position of the who fires the rocket?

I guess the former makes more sense, but why would I want to give the aliens a free smoke grenade, even if it disorients them? I guess it's still useful in some situations, but don't know why it has that trade-off (if it actually does)
>>
>>166223085
>muffled BFG Division in the distance
>>
>>166223023
>anarchy masks
You're not wrong, but come on. It's anarchy--trash DLC.
>>
File: 543645667657.png (322KB, 640x360px) Image search: [Google]
543645667657.png
322KB, 640x360px
>>166222138
someone tell me what the fuck this is about
>>
i've gotten stuck under the avenger after every single mission since starting lw2 lol wtf why help
>>
File: Doom Chalice pt1.png (2MB, 1658x1044px) Image search: [Google]
Doom Chalice pt1.png
2MB, 1658x1044px
>>166223157
Situation: Not gud.

The distance is pretty far to the extraction but it's a straight shot, and I don't have to waste time getting the VIP out, so if I just keep moving I should be fine. I hope.

Incidentally this is my Halo-themed squad if you didn't notice.
>>
>>166223360
Except for the skintight pants, short shorts, sports bras, armless leather jackets, facepaints and knuckle dusters.
>>
>>166223474
boutta be a Halo Reach themed squad if you catch my drift
>>
>>166182891
>>166182863
Calling the sky-ranger is a free action
>>
File: Xxbng.jpg (96KB, 1338x716px) Image search: [Google]
Xxbng.jpg
96KB, 1338x716px
>>166223598
>>
>>166223186
Ah but thats where this comes in
>Reinforcement encounter schedules. Each schedule can be given a name and a list of encounters. Each reinforcement in a mission will pick the next encounter in the list. If you get to the end of the list, it will just keep spawning the final encounter over and over. The 'Default' schedule is used by default unless a mission specifies a different list.
Looking at the Encounter schedule right now, the reinforcement composition and whats in them ramps up. Starting with normal ADVENT then something referred to as OPN (I would assume this is ayys or combination of the two)
The main problem I see with the current encounter schedule is the first 3 reinforcement pods are the same number of standard ADVENT. But like all things this is adjustable by increasing the value of how many come in or sooner introducing whatever "OPN" is. This would all require some degree of testing of course.
>>
>>166223393
Beagle (also known as Beaglerush) is a well known XCOM2 streamer, but he got lazy and sloth in the last few months, due to being cucked by his fat gf/wife over the past few years
>>
File: Doom Chalice pt2.png (2MB, 1451x946px) Image search: [Google]
Doom Chalice pt2.png
2MB, 1451x946px
>>166223598
One turn of free sprinting, then on the second I catch sight of a pod off the right side of the alleyway. Only two in it for some reason.
>>
Am I supposed to be fighting mutons/advent mecs with tier 1 weapons or did I fuck up my research irreparably? LW2 obviously
>>
>sending a Shinobi into a kill VIP mission by himself
RIP AND TEAR
>>
>>166223842
>got lazy and sloth in the last few months
you mean years
>>
File: IAkolle.jpg (98KB, 639x359px) Image search: [Google]
IAkolle.jpg
98KB, 639x359px
>>166221320

Let's hope he finishes the other campaigns at one point.
>>
>>166223770
Combining this with the big bad reinforcement timer it WOULD give you that sense of urgency or else you're going to get overwhelmed. Because the final tier in the schedule is the same amount of enemies the big bad one has.
>>
File: Doom Chalice p3.png (1MB, 1632x958px) Image search: [Google]
Doom Chalice p3.png
1MB, 1632x958px
>>166223880
Heavy explosives deal with them before they can fire on us, and the squad moves on.
>>
>>166223896
You fucked up. You should have gone Modular Weapons into Alien Biotech to open up Laser Weapons after you get a scientist. Render Elerium Cores if you must to get the Elerium dust to be able to make the weapons, you probably won't get them from anywhere else unless you buy some from the black market.
>>
>>166223896
Maybe a couple of missions but you should be researching laser by now
Unless you skipped it and went directly for magnetic, in which case good fucking luck
>>
File: Doom Chalice pt4.png (2MB, 1672x976px) Image search: [Google]
Doom Chalice pt4.png
2MB, 1672x976px
>>166224264
I FOUND THE REST.
>>
>>166223770

Sorry, could you clarify whether the "after reveal" function for reinforcements could be readily adjusted to spawn reinforcements indefinitely, preferrably at a steadily increasing frequency of pod drops?
>>
>>166224340
Fun fact, I haven't gotten a single fucking elirium core, but yeah I figured I fucked up
Missions are pretty difficult, but so far i've been able to deal with the mutons (suppression+flashbangs)

>>166224410
Wait magnetic weapons aren't tier 2?
I'm about 10 days away from magnetic, about to go into my first retaliation, still on tier 1
>>
Next Mission:

>>166224659
>>166224659
>>166224659
>>
>>166224692
Mag is now tier 3. How the heck did you open up Mag and not see laser?
>>
>>166224692
I'm pretty sure the tier progression is balistic<laser<magnetic<coil<plasma

For some reason you don't need elerium for that shit but you do for lasers
>>
>>166215745
Never ever because Twitch doesn't like to save streams anymore
>>
>>166225303
I'm guessing it was because of the diffculty of actually getting Elerium if you are short on supplies, the black market doesn't spawn them, you couldn't get to the debris in the Avenger that give you them, or you just couldn't get the cores to render them. So you hold out and try to rush for Mag instead, like you could do Gauss rush in LW1.
>>
>>166218265
Looks like you don't know how the infiltration mechanic works. Look it up in game if you have too (XCOM archives).
>>
>Rescue captured soldier mission
>Sneak into the prision
>Hack the door
>2 people inside: the captured soldier and a guerrilla member
>The soldier has no actions available on the turn i free him, but the guerrilla guy is fine
>Next turn he just disappear
>At the end of the mission it counts as lost

Truly magnificent
>>
>>166218605
It's actually a character from the book I'm writing.
It's a play on Everything Is Well
>>
>>166227238
Nice, what's it about?
>>
>tfw too much of a shitter at LW2 so resort to playing on veteran
Thread posts: 769
Thread images: 159


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.