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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 757
Thread images: 174

Endless Day Edition: All Amplitude games on sale
https://www.games2gether.com/games2gether/blog/494-the-endless-day-is-here-rejoice

http://endless-day.com/

https://youtu.be/exRFQXX3oeg

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
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First for roll chart update never ever!
>>
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>>
Have you prayed to your lord and savior horatio yet 4xg?
>>
>>166036108
Horatio = Sansha from EVE Online.
>>
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5th for everyone loves mindworms
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>>166035480
Rollan
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>>166036427
why is she so perfect?

why is there not more fanart of her ;_;
>>
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I assume everyone is too busy playing on this holy day to post here.
>>
temporarily finished a Horatio game
gene assimilation is crazy and their ships look cool
>>
>>166036745
roll
>>
Is endless space 2 fun yet?
>>
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>>166037505
Nope. Combat is still worse than ES1.
>>
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>In the new research tree you can start colonizing fucking gas giants before you can colonize jungle planets.
>>
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>>166035269
>All Amplitude games on sale
You weren't kidding. But it makes me feel bad that what cost me hundreds of euro can now be had for the price of a DLC...
>>
>>166037984
Its not like sales are a terribly new thing anon, but if its any consolation its not like you actually lost anything.
>>
>>166035269
If you bought them less than a week ago, you can ask for a refund and get the amount of your sale back.
>>
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>>166035480
Make a new roll-o-matic with Forgotten and Morgawr.

>>166036578
Who the fuck plays this anymore?

>>166036745
What's the point of Civ anymore when EL is superior in every way?

inb4 bait.

Civ V and VI is 4X for babbies.
V is ok with mods though.
>>
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>>166038230
Nah, over years. It still rustles me.

>>166038330
The roll-chart anon is kill.
>>
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>>166038330
>What's the point of Civ anymore when EL is superior in every way?
EL does not have and will NEVER EVER have a modding scene. Why, you may ask. The answer is simple: Amplitude punishes people that use mods by disabling achievements because it """hurts""" the e-sports scene they've got going...

If you want a mod-scene, lend your voice to the cause!
https://www.games2gether.com/endless-legend/forum/6-game-design/thread/22073-request-enable-achievement-unlocking-while-playing-with-mods
>>
>>166038804
Surprised that no-one made a mod that disables the disabling of cheevos yet.
>>
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>>166039026
Is such a thing even possible?
>>
>>166039158
If you can deceive the game into thinking there's mod activated...
>>
>>166038804
>EL does not have and will NEVER EVER have a modding scene. Why, you may ask. The answer is simple: Amplitude punishes people that use mods by disabling achievements because it """hurts""" the e-sports scene they've got going...
What fucking esports scene.
>>
>>166039158
Someone did that for Fallout 4, but those games are wildly different so i dunno.
If its not here yet it probably means its not possible
>>
>>166038804
Somewhat relevant:
http://store.steampowered.com/app/502370/
(A WH40k game that released today)
>>
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>>166039364
>What fucking esports scene.
That's my point. Amplitude is convinced that their niche is multiplayer. So all their design choices are supposed to streamline the gameplay, make it fast.

Ever wondered why ES1 combat was cinematic? Why they tried to make EL combat cinematic and refuse to this day to let you directly control units? Why ES2 combat is such a fucking disappointment?

It's because they want combat not to take more, they want careful thinking to be an advantage.

>>166039437
Praise the Emprah and pass the ammunition!
>>
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>start on an arctic homeworld
>arctic colonization comes up in the research
>>
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>>166039437
https://www.rockpapershotgun.com/2017/01/18/necromunda-underhive-wars-pc/
Today is truly a holy day!

>>166040006
Just because you live there doesn't mean you're good at it. Just look at Australoids.
>>
>>166040006
Every planet is different. You have to adapt to local wildlife.
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/

So the new Stellaris patch seems to be mostly based around xenophobic and militarist empires, with all the new features of suppressing, enslaving, purging and for some reason, eating xenos. What could they implement that makes playing as a pacifist empire interesting? Right now you can't really do much.
>>
>>166040132
But I can colonize arctic planets with zero issues.
>>
>>166040318
????

So what, the research is useless?
>>
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>>166040187
>What could they implement that makes playing as a pacifist empire interesting?
Developed and varied forms and degrees of Xenophilia, if you know what I mean.
>>
>>166035269
>just humans with weird heads
And why is his cape like that, is there a breeze in the starship?
>>
>>166040367
Yeah, apparently. Bravo Paradox.
>>
>>166040448
It was a real shock when I learned that this movie was actually made by a Frenchie.

I guess our reputation at making weird movies is deserved.
>>
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>>166039742

But if you understand the combat mechanics you CAN control combat and units.
>>
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>>166040464
He literally is just a human amped up on Dust that started his own sub-race.

And having special effects like breeze generators and sunshafts and whatever else is needed for dramatic posing is just his style.
>>
>>166040464
>humans with weird heads
literally part of his backstory
>"look at him, that kid's scary"

>is there a breeze in the starship
who the hell knows it's probably for fashion
>>
>>166040187
Pacifism and Xenophilia are already fine, whereas being an enslaving, militarist douchebag got the entire galaxy out for you blood for very little benefit.
>>
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>>166040697
>if you understand the combat mechanics
There's nothing to understand because nothing makes sense!

Explain pic related numbers if you can.
>>
>>166040928
>0%
chance of critical hit
>60%
chance for standard attack
>75%
chance for defense-reduced attack
>25%
chance for absolutely nothing
>>
>>166040464
>is there a breeze in the starship?
Well, yeah. You kind need currents in a starship, or air will stagnate and you will suffocate.
>>
>>166040928

>Explain

Here ya go Anon this YT series explains it all - https://www.youtube.com/watch?v=W3eREwr0MmI
>>
>>166041070
>>>60%
>chance for standard attack
>>75%
>chance for defense-reduced attack
>>25%
>chance for absolutely nothing
So a 160% chance of something happening?
>>
>>166041217
>roll standard attack
>fail
>roll shittier half damage attack
>succeed
>half damage shit attack
at least that's how I think it goes
>>
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>>166040928
>There's nothing to understand because nothing makes sense!
Well duh, Amplitude is a French studio after all!
>>
>>166041070

Has to do with attack vs defense, morale bonuses, unit capabilities, and status effects. If you're asking how they reached the numbers themselves. Those videos explain it.
>>
>>166041364
As a French, this offends me.
EYE is pretty shit, I don't understand why everybody likes it.
>>
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>>166041339
Consequtive dice rolls? That's crazy enough to work.


If Paradox are adding this bullshit as an official feature then a mod better add a demographic invasion feature where you send your rapid breeder population to overwhelm the enemy by infiltration.
>>
>>166039742
the ES1 combat is antithetical to multiplayer, nobody wants to have turns last multiple minutes because of some drawn out cutscene
>>
>>166041515
EYE is fucking great.
>>
>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/
>Migration, Standard of Living, and population controls for individual species
>Forced displacement

>You can literally make Space Great Again
>>
>>166041820
It was shit.
The story was pretentious as possible, the fights were frustrating because enemies are constantly respawning from everywhere and have perfect accuracy, the dialogues were awful (special nod to the Jian Shi you're constantly verbally fighting with).
>>
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>>166041918
>>You can literally make Space Great Again
ES2 did it first.
>>
>>166040187
Everyone needs to be conquering other people, not just militarists and xenophobes.
>>
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>>166041918
>battle thralls
>forced labor
>>
>>166042356
How could this work if you play as a fanatic pacifist?
>>
>>166042960
If someone breaks the NAP, you break their face. That's the rule even if you are a fanatical pacifist.
>>
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>>166042960
>>166043101
Vassal/Protectorate -> Integrate -> Eat.
>>
>>166043101
Ah, now we see the violence inherent in the system!
>>
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4X belongs in /pol/
>>
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>>166043101
Maybe they should implement some kind of a casus belli system with different cb's for each ethos.
>>
so is Stars in Shadow any good?
>>
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>>166043808
>implement some kind of a casus belli system
A step too far. I don't want a straight-jacket on my foreign policy.
>>
>>166043939
that scream seems pretty external
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>>166044059
no lungs = no external screaming
>>
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>in order to uplift pre-sentients you must colonize their planet
Who the hell had that bright idea? I just wanted some xenos to colonize desert planets for me.
>>
>>166042960
>someone somewhere in the galaxy has different government policies than you
>this gives you a reason to liberate them or force them to stop committing atrocities

But really a lot of these changes matter regardless of why the xenos are in your society, so:
>friendly alien nation wants their rapid breeders to be able to travel to your worlds
>accept, while making clear that they are not full citizens
>in the same way that chickens are not full citizens
>>
I last played Stellaris when it came out and I stopped playing after exploring ~25% of my galaxy because Sector management was so fucking atrocious (FORCED 100% AUTOMATION FUCK GODDAMNIT FUCK) it made the game unplayable for me. Has that been remedied at all?
>>
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>>166044496
Just send some robots to befriend them.
>>
>>166044742
Short answer, No.
>>
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>tfw to intelligent too expand my empire
>>
>>166044742
It's actually easier to just turn it off and manage the planets yourself.
>>
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>>166045090
perfect
>>
Has Stellaris improved significantly since release? I pirated it then and while I did enjoy it it felt pretty lacking in many aspects. I know I'll probably end up playing it a ton anyway and I've spent more on games I haven't played much if at all.
>>
>>166045090
At least their animations are really nice.
>>
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Is Distant Worlds: Universe worth getting? Does it allow for nearly as much customization of my empire/species and AI as Stellaris?
>>
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Does BERT fix BE's horrible embarkation speeds?
>>
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i made a thing
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I'm trying to figure out how I just won a game of Civ 6. I was Russia playing a religious game, and I'd converted Sumeria, Arabia, Kongo, and France, but Scythia was too strong with its apostles. I managed to convert a few Scythian cities, but not half. Nevertheless, I still won off of my turn (as in I won during someone else's turn). Very weird.
>>
>>166035269
Okay, who the fuck is the narrator of this trailer? The mystery mentor of Horatio that led him to greatness?
>>
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>>166045698
10/10
>>
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>>166043823
It's okay.
>>
>>166038804
>caring about achievements

Nothing about what you just wrote has any weight.

EL is still a better game.

Civ only got Religion, everything else is boring.

Units, combat, buildings, tech, city planning etc.. is a lot better in EL.
>>
>>166045090
>Entire race of clones
>Literally one primitive bioweapon away from mass extinction
>>
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>>166046253
What's the point of existence if you do not share Horatio's perfect DNA?
>>
>>166046020
>that font
evri tim
>>
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>>166046213
Correct
>>
>>166046786
The cool thing is that every player in a MP game gets the benefit of all of the expansions the host has bought.

But alas, Firaxis has a lot more marketing money to make Civ more known. I hope Amplitude games get more recognition now that Sega owns them, but I have my doubts.
>>
What the fuck did they do to the tech tree is ES2. They fucking ruined it. Why did they caven in and listened to the shitters who can't stand actually making a hard decision and passing on some stuff.
>>
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>>166045408
Wait for patch 1.5 otherwise don´t bother.

>>166046020
I heard the combat is fun...well is it ?
>>
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>>166047115
The people with worst ideas are the most obsessive autists. So they are the ones that get heard.
>>
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>>166046985

EL is kinda perfect ... I wish they would add Z axis combat / gameplay to the game and religion but I know it wont happen.
>>
>>166047495

I didn't like ES that much I love EL will ES 2 be worth a buy? I am guessing not?
>>
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>>166047552
>Z axis combat / gameplay
Global weather/terraforming like in SMAC would have been cool to see.

>>166047732
I loved ES1, bought ES2. ES2 is not worth playing right now but it may be cool if they fix the combat. My advice is wait till release at the very least.
>>
>>166046985
>The cool thing is that every player in a MP game gets the benefit of all of the expansions the host has bought.
Well shit if I knew that I would have hosted EL games a long fucking time ago.
Now now though, other stuff on my plate.
Based frenchmen.
>>
>>166047882
Combat is bad but they have a lot of other really cool things going on. Even if they just up the combat to "ok" it has plenty of potential to be fucking great.
>>
>>166038804
Civ5 doesn't allow cheevos with mods either, so what's your point?
>>
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>>166047153
Combat is quick and basic, but it's alright. Fun enough.
>>
>>166048847
Looks like Gratuitous Space Battles.
>>
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Saw that carriers were buffed in the final release, so I decided to play the race with a carrier focus.
Time to drown the galaxy in bombers.

>>166049114
Kind of, though this is turn based.
>>
Stellaris is getting significantly more complex with pop oriented policies and factions:

>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-57-species-rights.995302/

>https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/

And not a fucking word was said about the starting ethos effect on all this.
>>
>>166040187

Are you kidding me? Pops being processed will now flee to neighbouring empires. That means that if you have an appropriate planet you get free pops.
>>
>>166040915

Xenophile has no real effect whatsoever and it was always the most useless ethos: no tolerance, no happiness boost to others, only your own pops for having aliens nearby. Individualism was always the cosmopolitan ethos of choice.
>>
>>166050123
>Pops being processed will now flee to neighbouring empires
Well, that's a neat way to flood them with my shitty pops without migration treaties :^)
>>
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>>166050331
That's because Paradox retards don't understand how to tekeli-li
>>
>>166050663
What the hell is that? A maid or a shoggoth?
>>
>>166051016
It appears to be both
>>
>>166044957
That short is so fucking good.

Did they fix the hitching problems in the new ES2 update?
>>
>>166051180
Please tell me it comes from a manga about My Daily Life With A Shoggoth.
>>
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>>166051016
A shoggoth maid.

>>166051338
It's fanart of MGE.
>>
>>166051507
MGE?
>>
alright dear redditors senpai
first release for Civ6 was huge let down,
then came updates and mods and I feel I finally pirate buy the game

some things to note...
early game is the most confy, midgame and later gets boring, but I do never seem to reach it, because this is so frustrating with bad maps and low production, I'm actually amazed that the AI can keep up, how the fuck are they doing so much?

and then there are mods, really better UI mod is a must, for all tastes is improves so much on the game,
others to note are to balance warmongering penalty and water yields, but most important are the dam map generation, the mod called "Detailed Worlds" improves a lot on the defaults maps, it does makes some good and interesting worlds
also note that tweaking each map, like legendary start or abundant resources makes it much more fun, since other cities won't be as useless too, since along with wonder/districts getting land space you end up with really low yields
>>
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>>166051697
Monster Girl Encyclopedia, written by some depressed as fuck Japanese guy.
This is the official art of a Shoggoth.
>>
>>166052098
Oh, that. I see it often on Danbooru.

She's pretty cute.
>>
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>>166052382
Have a (baby) Mindflayer
But my point is that Paradox is too retarded to add monstergirls and therefore breeding to the game so Xenophile will be literally fucking useless until then
>>
>>166052518
So fucking cute.
>>
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>>166052694
*flays you*
>>
>>166052896
Please no. I like having my skin on my body.
>>
>>166053057
Do you actually know what Mindflayers are though and what getting flayed by one entails
>>
>>166053149
Flaying someone and flaying someone's mind are two different things.
Usually, flaying someone means Ramsaying them.
>>
>>166040187

Wiz said that pops will now have a single non fanatical ethos. That means no matter your starting ethos is there will be always people discontent with slavery unless you have an odd mix of collectivist/xenophobe ethos at the start.
>>
>>166052518
>add monstergirls and therefore breeding to the game

Loverslab is working on it.
>>
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>>166053149
>what getting flayed by one entails

Yes, I've thoroughly researched the subject on the interwebs.
>>
>>166055467
We just wanted to be sure, just incase :^)

sorry
>>
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>>166036732
>>
>>166055318
Bless them.
https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/
>>
Is Alphamod any good?
>>
>>166045595
If you can get it in a sale, deffo yes.

As for customisation, you can't change anything species related at all in game.
If you want to do that you need to delve into the rats nest txt files and start modding.
Or pick up one of the many already existing mods that add more races.
>>
In Stellaris, if you make a race called "dick", and then you turn them into livestock, can you say you eat dicks?
>>
>>166057532
Isn't it usually "swallowing cock"
>>
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>>166036430
I just cant enjoy AoWIII anymore after EL and TW:W.

It feels so simple and basic.

I loved AoW 1 and 2 though, but thats well over 10 years since I played since.

I like AoWIII for what it is, but compared to other in roughly the same genre, its pretty lackluster, mainly because of its boring city building segment.
>>
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>>166058024
If EL got the combat and unit diversity of AoW3, it would be a literally perfect game.
>>
>>166058024
>mainly because of its boring city building segment.
It's been a problem in the aow series.
At least AoW3 made city placement at least something to think about a little compared to AoW2.
>>
>>166058717
I'd really enjoy more combat units for EL; was really disappointed when I saw the Cultists didn't have any of those cool spears/halberds from their artwork.
>>
I've never played a 4X before but I've had a passing interest in trying one out for a while now.

I saw EL is on sale for a massive reduction, and the setting seems pretty cool. Is it a good way for a complete scrub to get started? Is the campaign worth shit so I at least have that to fall back on if I can't git gud for multiplayer?
>>
>>166060113
>Is it a good way for a complete scrub to get started?
Not exactly. The AI in EL is pretty brutal.

>campaign
HAHAHAHAHAHAHAHA
You really don't know anything about 4X, do you?
>>
>>166060113
Multiplayer a shit.
Unless you're playing with friends you can chat with over some messager, and not turn-limit setting faggots who rush their top-tier strategies out to fuck over other players without any concern for the state of their own empire withholding complete collapse.
>>
>>166060402
>Not exactly. The AI in EL is pretty brutal.
Anything else you'd recommend instead? I saw Civ IV on sale for pretty cheap in the Winter Sale but passed over it since it was two releases behind and at the time didn't realise there was so much debate about which is the best, would that be a better place to start?

>You really don't know anything about 4X, do you?
I know what 4X stands for, that they're turn based, usually take place on some form of grid, and that there's a big focus on MP/AI skirmish. Aside from that I know fuck all.
>>
>>166060607
>Anything else you'd recommend instead?
Not really. I'm just giving my two cents.
I honestly can't stand turn-based 4X. I usually fall asleep when playing them. I'm not exagerrating, I LITERALLY fell asleep last time I played Civilizations V.
Otherwise, probably Civ IV, but it's boring and I don't like Civilizations anyway.

Also, I fucked up, it's Endless Space who has a brutal AI. The one in Endless Legend is actually manageable. I still get bored very easily with the game, so... Wait for someone else's opinion so that you can confront them.

And simply put : a single game in a 4X usually lasts for several hour, and IS a campaign.
It's like Total War, if you know it : there's no skirmish mode, only campaigns.
>>
>>166056369
It is good, though as an overhaul mod it has compatibility problems, and you might personally dislike how some things have been balanced. Also, it's over-complexity in it's attempt to make resource gathering/management is sometimes too intimidating and you might even end up just using vanilla buildings because it might become way too much of a bother figuring out how to Min Max everything.

The main problem it has is that the AI in Stellaris is too retarded to understand how to fully exploit the resource chains the mod offers. It's not even smart enough not to make retarded building decisions in vanilla Stellaris.
>>
>>166061547
>>166056369
I like it in general, but I'm going to try a few breakthroughs without it for now. What I do recommend are the mods by AlphaAsh that do not require Alphamod, like Gods & Guardians and Shantytown.
>>
>>166060923
Cheers for the reply anon!

Out of curiosity, what would your recommendation be for a non turn-based 4X be?
>>
>>166062835
DISTANT WORLD sounds like it.
Deep enough to get you hooked, can be automated so you can easily leave parts you don't like to the AI (who isn't as retarded as Stellaris) and not as frightening as Aurora.

The downside is that it's maybe a bit too complex for a first 4X, and it's pretty expensive. But to its defense, most things can be automated, there's a community to explain things, and "Distant Worlds" is actually "Distant Worlds : Universe", a Gold version containing various expansions.
>>
>At each Congress meeting, the Congress host and one of the Congress members may make Propositions.

Which congress member makes the proposition? Is it random if everyone has equal delegates?
>>
>>166060923
>I honestly can't stand turn-based 4X
I'm generally the other way around, in that I very much prefer turn based. I will play real time games, I just don't tend to enjoy them that much. The need to be fast is just such a hassle.
>>
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>>166060923
>I literally fell asleep

lol so edgy xDDdd
>>
I wish EL had better modding tools so that an SMAC conversion could be made.
It would work perfectly.
>>
>>166065235
Don't bother with it.
>>
>>166064420
how the fuck is that edgy you stupid tipping retard
>>
>>166065957
See >>166065358
>>
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>>166066318
>le hitler killed people
>>
EL is a snoozefest. Stellaris is on sale, should I pick it up? Or wait for a better Civ 6 sale?
>>
>>166069675
I'd wait until 1.5 is released to buy Stellaris.
>>
>>166070029
Not him, but does it usually go on sale when an update hits? I was thinking of just getting it now and playing it when the update hits, I have other games to occupy me atm anyways.
>>
>>166070546
Yeah, get it while it's on sale.

They're patching it effectively, I've no doubt it'll end up reasonable 'fixed' at some point in the future.
>>
gaining allies and diplomacy in general feels lacking in it's purpose in Civ5, as the AI never seems to help out in wars that aren't directly beside their border and being friendly with everyone merely buys time before you build a space ship, bribe everyone with gold and luxuries to vote you as their emperor, build tourism, or purge everyone.

Does Civ6 build on the diplomacy to be more than something to delay the inevitable nuclear winter?

Would Stellaris be more interesting for players who wish to maintain diplomatic relationships and amass wealth rather than war against everyone all the time?
>>
HAS THE ES2 UPDATE FIXED THE HITCHING ISSUES

THIS IS V. IMPORTANT
>>
>>166073227
Maybe, but it is a preview build and unstable. I even got a crash on starting a new game after seeing how some factions changed.
>>
Horatio ships look weird. They're like a combination of a ship and the skeleton of a fish.
>>
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>>166066318
>>
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>>166074463
>>
>>166041587
> literally a "Refugees Welcome" option
It's like I'm looking at a /pol/ parody of a liberal vidya
SWEDEN YES!

But in mechanical terms what's the fucking point? Different species pops aren't nearly as different as Stellaris seems to think they are, so having all this fine-tuning of policies towards different individual races is totally pointless. It's not even close to being worth the hassle to get all "Agrarian" pops on your farms and "Natural Engineers" on your Engineering labs for a paltry 15% productivity increase, and even if you managed it they'd just all scramble the moment you hand over to a sector.

I can't see anyone using any of these 1.5 pop-management mechanisms usefully.
>>
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Help.
I only wanted to be the most perfect Horatio.
>>
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>>166077164
>I can't see anyone using any of these 1.5 pop-management mechanisms usefully.
I can, they are simply somewhat circumstantial and also for role-playing/self-imposed challenge reasons.

Empires with slow breeding species, strong negative ethic divergence and/or high happiness bonuses might want to attract the pops of other empires to help them expand at a rate that they normally wouldn't be able to, or simply do deny surrounding empires their pops, basically stealing them.
You might also want to attract a specific empire's species that compliments your own species weaknesses (Highly Intellectual but very weak species attracting Very Strong warrior species from a neighboring militarist empire).

The core world species policies (this is where the sector thing comes in) could be changed depending of what species are occupying your sectors (You assign species to certain sectors that promote their ethics/world preferences and leave the core world to species with similar ethics and world preferences to your main species).

I assume that you can assign non-sentient pops as livestock without much problem from other empires or your own pops, and turn planets with non-sentient species pops into particularly productive farm worlds.
>>
>>166079597
Better get more food production going then.

Post a screenshot of what your Horatio is at now
>>
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>>166079597
>>
>>166079806
>particularly productive farm worlds.
which means nothing because food production isn't empire wide like it should be and instead is only per-planet like some little fucking kid designed it
>>
>>166079597
>>166080045
Looks to me like you're bound to your grave in stellar remains.
>>
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>>166080043
Not even that far along, I'm not sure what it could be other than the besieging, but that doesnt make any sense.
>>
>>166080045
Wow.

get gud
>>
>>166080243
>Actually picking manpower when exotic rations exist.
What turn is this?
>>
>>166080049
Which is probable to change according to a previous dev diary.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-50-the-journey-ahead.978042/
>Global food that can be shared between planets.

Or you can just use mods.
>>
>>166041918
Will Individualists be able to displace aliens from conquered worlds?
>>
>>166079806
>Empires with slow breeding species, strong negative ethic divergence and/or high happiness bonuses might want to attract the pops of other empires to help them expand at a rate that they normally wouldn't be able to, or simply do deny surrounding empires their pops, basically stealing them.
No, because you don't need pops to expand. If you have 1 pop of the right biome you can colonize as many worlds as you want, and that first pop always comes from immigration or conquest, not growth. In fact high growth HARMS colony expansion because a full Tundra planet can't accomodate that first Alpine xeno immigrant you might need.

> You might also want to attract a specific empire's species that compliments your own species weaknesses (Highly Intellectual but very weak species attracting Very Strong warrior species from a neighboring militarist empire).
No, because pop traits are Literally Nothing. On your example, there's a reason people say "Weak" is a free trait point: because Strength is useless. And in general, as I said here >>166077164, apart from their biome pops are almost totally indistinguishable from each other. +15% energy from Thrifty is nothing. If it was +100%, then yeah, maybe pop specialisation would be worth the effort, but for now, it isn't: especially when if you have Free Migration on all your guys will just move off whatever tile / planet you painstakingly arranged them on.

And the entire discussion becomes even MORE moot because whatever you do, your sectors will fuck up once you put your planet in one, so all these effects will apply only to your core worlds, thus becoming asymptotically more and more irrelevant to your overall economy as ypur empire expands.
>>
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>>166080423
We don't know.

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/
Either way, there will be no more Individualists by 1.5, since they are going to rework how Ethics work.
>>
>>166080665
WE
>>
>>166080368
All of those screenshots were taken exactly turn 70.
To explain exactly what happened, I spawned REALLY fucking closed off, with two nearby systems being nothing but gas planets, the third system being auriga and a couple gas, and the fourth system being colonizeable but taken by the Hissho.
Also right next to the Hissho was one of the new militarist minor factions, those xenomorph fuckers.
Also note that both minor factions were in the only starlane path out of my little fucking corner that has nothing but gas.
I assimilated them to experiment with the horatio a tad, but by the time I got enough influence to actually pacify them I got >>166080045

I don't know if militarist minor factions get an increased ship spawn rate but I wouldn't be surprised.
By the time I started constructing some ships it was too late.

I probably should have focused less on getting gas colonization tech and more on getting the influence going to actually pacify them before they deathballed like that, or focuses more on getting those couple military researches for t3 modules. Noted for the future.

I was kinda skeptical on the new tech tree but the more I think about it the more I like it.
>>
>>166080596
>you don't need pops to expand.
You don't, but you need more pops if you want to to actually make use of these planets which slow breeding species cannot do at the same as slow breeding ones.

>>166080596
>And the entire discussion becomes even MORE moot because whatever you do, your sectors will fuck up once you put your planet in one, so all these effects will apply only to your core worlds, thus becoming asymptotically more and more irrelevant to your overall economy as your empire expands.
Well then, fuck me and the devs, because who wants interesting gameplay mechanics simply because they don't make min maxing my empire even more absurdly easy, right?
>>
>>166080665
What's the opposite of egalitarianism?

Also:
>Egalitarianism has never been tried.
>My specific, perfect, entirely infallible brand of egalitarianism has never been tried.
Weird that the UN Humans went from individualists to socialists in a patch.
>>
>>166080665
jesus christ vanilla is cancer
>>
>>166080981
>can't be bothered to check link
Authoritarian

>>166081007
I legit forgot how underwhelming the vanilla choice of ethics and governments was.
>>
>>166081103
I like the implication that authoritarian and egalitarian is completely different, when we're living under and authoritarian egalitarian world order IRL
>>
>>166080927
Next game, check out the options menu.
>>
>>166081275
We're living in an authoritarian world that uses the idea of egalitarianism as tool to force laws on individuals.
>>
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>>166080981
Please do not imply that Egalitarianism is the same as Collectivism.
>>
>>166081469
Yeah I have learned what the "Constellation number" setting does now. I thought that meant no stars, boy am I retarded.

Also don't set your galaxy age to random kids.
>>
>>166081578
You can also turn off pirates.
>>
>>166081524
All are equal, some are more equal than others.
>>
>>166081606
Wait that's a fucking option?
Can you set the pirate spawn frequency? Hang on I need to open my game again.
>>
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>>166081801
They changed a bunch of options.
>>
>>166081275
>we're living under and authoritarian individualist world order masquerading as a egalitarian one.
FTFY

>>166081671
Get the hell our of here, Napoleon.
>>
>>166081801
So you can't set their spawn rate but you can set minor faction difficulty. Interesting.
I completely forgot they fleshed out the customization in the preview update.
>>
>>166080975
>Well then, fuck me and the devs, because who wants interesting gameplay mechanics simply because they don't make min maxing my empire even more absurdly easy, right?

I'm an RPing faggot too anon, but when the Devs throw up their arms and say
>"Who gives a fuck about balance, we're just gonna add MEME gameplay"
I am left with the strong suspicion that what they actually mean is
>"Balancing the advantages and disadvantages of xenocannibalism, so there can be strategically valid reasons to both adopt and reject it, is a lot harder than just throwing it in there and saying "LOL WE EAT U XD", so here you go, that'll be $15 :^)"
There was once a time when balanced gameplay was a bare minimum requirement of a strategy. I am not pleased to see you argue that my preference for it makes me some sort of minmax autist.
>>
>>166081941
Please tell me they added this in the preview update because otherwise I'm a huge fucking retard.
>>
>Another mechanic that never quite felt satisfying is the ethics divergence mechanic. Not only is it overly simplified with just a single value determining if pops go towards or from empire ethics, the shift rarely makes sense: Why would xenophobe alien pops diverge away from xenophobe just because they're far away from the capital of a xenophobic empire?
>Each ethic now has an attraction value for each pop in your empire depending on both the empire's situation and their own situation. For example, enslaved pops tend to become more egalitarian, while pops living around non-enslaved aliens become more xenophilic (and pops living around enslaved aliens more xenophobic). Conversely, fighting a lot of wars will increase the attraction for militarism across your entire empire, while an alien empire purging pops of a particular species will massively increase the attraction for xenophobic for the species being purged.
I like the changes, though I wonder how I'll maintain my xenophobic empire without xeno slaves.
>>
>>166082237
It is in the preview. You can opt in under the beta part of ES2's steam settings.
>>
>>166080596
You'd advocate a focus on Leader bonuses, then?
>>
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>>166081980
Fair enough argument, I suppose.

The update is still free though, only Ascension perks for now are part of the next DLC.
>>
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The new factions system is kinda neat.

Though, I hope they worked on diplomacy because it'd be weird if the game had detailed diplomacy model for internal factions and a really simplistic one for other empires.
>>
>>166082250
> the shift rarely makes sense: Why would xenophobe alien pops diverge away from xenophobe just because they're far away from the capital of a xenophobic empire?

It made perfect sense to me: living out on the periphary, light years away from the propaganda and memes of the capital worlds, of course your pops might see themselves drifting from orthodoxy.

Having the changes actually take feedback from the galactic political situation is an improvement, I agree. I just worry that they won't be able to balance it for fuck and in the end the entire galaxy will end up as xenophobic militarists because the global pull from purges and warfare won't match the global push from peace and friendliness, or something.
>>
>>166079597
I had the opposite problem
I had to keep finding places to fit my Horatios because they kept spawning every turn
>>
>>166082587
Slavery and purge options are also DLC only.
>>
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>>166082792
What? Not it's not, it's-
>>
>>166082752
Thankfully we've got spaceports for that now, which is fucking awesome since it means you can relocate pops to ideal planets.
There's a lot of really neat shit in update 2, now if they can just make combat to even "ok" ES2 has potential to be great on launch.
>>
>>166083086
>relocate pops to ideal planets.
Or send minor faction pop to 1 system for exotic rations.
>>
>>166083165
That too, gulag systems are go.
>>
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>>166083052
Don't worry my friend, refugees aren't.
>>
>>166083086
spaceports are less fancy and exciting to use when you run out of spots to send Horatios to
I did nothing but slice off minor factions and now I'm paying the price with Sophon-tier intelligent pops that breed like millions of rabbits
>>
>>166082619
Are the faction leaders actually your hired leaders now, or are they still people who exist only in the faction screen?
>>
>>166083237
Exotic rations and forceful beautification of the galaxy.
>>
>>166083294
what goes inside of each exotic ration
is the main ingredient __Horatio?
>>
>>166083420
No, it is just beautiful and delicious food so Horatio is more motivated to spread Horatio.
>>
>>166083420
Perfection is the only suitable food for perfection anon.
>>
>>166083286
Looks like they're hired leaders, 1 president, 1 govenor, 4 scientists and 2 "no leader".

Seems standard for early game.
>>
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Soon.
>>
>Set minor faction quantity to high
>4 of the buggers right in my sector
Ok, next time I'll try medium.
>>
>>166083587
Strike that, 5 of them. 2 of them are copies of the same faction.
>>
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>>166083524
>>
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>Propaganda was added for dictatorships
Well that will be useful.
>>
>>166080665
They couldn't bear to keep the individualist ethic around because that would mean admitting the only ethos that cares about an individual's rights also realizes that taxation = theft.

The Swedes couldn't live with that.
>>
>>166080665
Individualism is being replaced with Noble Objectivism.
>>
>>166082619
is this update out?
>>
>>166084359
>[Anarcho-Capitalism Meme]
>>
>>166084767
Not yet.
There are multiple dev blogs out.
>>
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>>166084767
no. Not yet.

I stopped playing because I finally got the Cybrex mission chain and it bugged out.
>>
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Also, one of the things I really like about stellaris is the random events I find while sending ships to explore.
>>
>>166085052
>random events I find while sending ships to explore
That is the best part desu.
Earlygame Stellaris is great and full of content.
But once all the borders ossify it just becomes a snoozefest with nothing new or interesting to do.
>>
Is Stellaris fun?
>>
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Hey whats the best way to play this asshole
>>
>>166085203
>But once all the borders ossify it just becomes a snoozefest with nothing new or interesting to do.

literally every fx
>>
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>>166085203
Yep. Early Stellaris is fun. Mid-Late stellaris is dead. They could let us find events in "explored" territory, just change the text a little, add some diplomatic options like allowing other empires to explore solo or require that they're paired with an "escort" and that all discoveries be shared. Stealth science ships for closed borders or something.

The whole factions revamp might help but I'm more interested in that they fix and improve events.
>>
>>166085219
I like it for a while...nothing that I would play regular though. Might change with a couple more updates though.
>>
>>166085203
I love the early game, and the late game crisis can be fun, but to me the mid game is an awful slog. Needs to be more going on with colony and diplomatic events to shake up the status quo. They've even acknowledged they want to do more in that department, they just don't seem to be doing much.
>>
>>166085437
>literally every fx
True, but not literally every grand strategy, which is what lategame Stellaris is supposed to be.
>>
>>166038804
>>166039026
>>166039158
Mods alter or add to config files. Just manually merge mod data with core config files and don't play public multiplayer.
>>
>>166040006
Isn't the research still required for your other species?
>>
>>166085942
>tfw dwarf fortress will never have a strategic management layer
>>
>>166036745
roll
>>
>>166045742
Someone reduced scythian number of cities?
>>
>>166085942
>but not literally every grand strategy,
They start at that point instead
>>
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>>166086897
>tfw all video games are a futile attempt to fill my hollow existence and the underlying complexity/fun factor really doesn't matter anymore
>>
>>166050123

All pops that are being purged are not permitted to migrate, the only ones that "technically" migrate are displacement purges.

They mention it halfway through.
>>
>>166088275
in other words
>purging helps your enemies

Sweden yes
>>
>>166088435

Only if you're dumb enough to displacement purge, which is explicitly noted as the "purge lite".

Fucking butcher the little shits you dumb cuck.
>>
For those of you playing the update 2 preview for Endless Space 2, what do you think of the changes?
>>
Am I just blind or is the tech to move population around systems not in the preview build?
>>
>>166079597
>clone wares
Listen there you lil shit
>>
>>166082693

As it is its perfectly possible to engage in diplomatic relations even if you are fanatic xenophobic. It just takes a little bit more time. The problem is that xenophobes are forced to always enslave/purge leaving you with a shit ton of minerals, unstable systems and shitty research/energy.
>>
>>166088275

Slaves disappear out of tin air (smugglers they say).
>>
>>166036108
Its the most retarded concept
>>
>>166037708
>worse
But how, you dont even control it in 1 and the "cinematic fighting" isnt even true
>>
i am horatio
it's me
>>
>You can eat your conquered enemies
Oh god, this is too good. Time for an extra evil xenophobe playthrough.
>>
what game options do I need to pick for civ 6 to be fun?
>>
>>166093768
You try to be xenophobe, but there's not enough wars.
Factions slowly form around xenophiles and pacifists.
You then are forced to placate them since they're the majority of your population.
>>
>>166050123
You can taste that feature nicely done with Improved Population mod - alongside many other features.

Tho I took that mod and only kept few parts of it to suit my playstyle but played a very long time with all its features enabled because its awesome.
>>
what is this horatio meme?
>>
>>166093836
uninstall
install EL or Civ5
>>
>you can play collectivist and pacify conquered pops by enslaving them
>the cost is nerfed energy/science and everyone in the universe hating your guts
>you can play individualist and pacify conquered pops using your capitalist magic
>there are no consequences and everyone loves you

AAA balance there, Paradox.
>>
>>166043808
That would make too much sense for a pardox game.
Also pacifism is inherently moronic to a war game like stellaris, but i suppose it could be a term for neutral non aggression.
Pacifism needs something like a culture mechanic to be interesting. Right now its just "pretend to be peaceful: the ethos"
>>
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>>166093921
what is el
>>
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Is it a zoo?
>>
>>166093891
I don't know, probably best just to ignore
>>
>>166094020
No. It's a ranch.
>>
>>166093989
It's not really a war game and you can play the game just fine without war.
I've played a 200+ year game without a single war.
>>
>>166094024
like most things that are off topic I guess
>>
>>166094020
It's the breeding pits you uncultured swine
>>
>>166093997
Endless Legend
>>
>>166094020
I suggest just going with their demand as 1 year will pass quickly. Nah they're the good guys alongside the science fallen ones, genuinely good guys.
>>
>>166094123
basically civ 5 in space?
>>
>>166094175
That's Endless Space. Endless Legend is more sci-fi fantasy.
>>
Wormhole empire - never again, I've rushed jump-drive asap I saw it and lucky me I've got the scourge crisis instead of unbidden, which I dealt with fairly easy as they spawned in my empire and game even announced where they will arrive so I had time to build a chain of military stations around them in order to keep them caged for proper purging.

But slyly tho fuck wormhole, from now on it's hyper-drive and warp exclusively too much micromanagement on top of the micromanagement you had to do.
>>
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>>166094205
>>
>>166094386
Wish it was possible to have multiple FTL techs.
>>
>>166094020
>perfectly mirrors the natural habitat
What did he mean by this?

So... if I give him humans, will he construct a house with a kitchen, living room and a TV, or will he give you trees and bananas?
>>
>>166094386
>hyper-drive

don't do it anon. hyperlanes are worthless after all the nerfs. The game expects you to use warp and nothing else.
>>
>>166094616
Depends if you send him humans or subhumans.
>>
FTL rework when? I want stargates.
>>
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>>166094623
As the game is right now it's like it excepts you to use warpdrive + full kinetic on everything except maybe some mixtures of lasers on battleships if you want to mix max.

Seriously tho kinetic is too good on corvettes, destroyers and cruisers - I've tested multiple weapon combinations on each and always the kinetic route ended up as the best but on battleships I run pic related and it's the best for most situations.
>>
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>>166036204
Sansha is considerably worse, Horatios are just going to kill you for not being perfect enough, the Nation implants bionics into you that keep you fully cognisant of your surroundings and sense of self but strip you of free will.

Sansha's Nation drones would walk casually into a fire if ordered to by a True Slave, all the while screaming inside their own heads.
>>
>>166094386
I can't really play anything other than wormhole anymore, I don't mind having to slowly expand my zone of control (I kind of like the flavour of that actually). But I love how quickly you can travel with it over your established routes, and it can reach other arms of spiral galaxies.

The annoying part is the time scaling with fleet size, so Jump drive definitely becomes necessary at some point if you don't want to keep splitting your fleet for travel.

Speaking of FTL, I think my main problem with hyperlanes is that it simply never really evolves. Warp starts being able to make large, meaningful jumps, when you upgrade it, but hyperlane just stays the same for the entire time. Maybe it would be more interesting if, with higher tech, you could somehow construct additional lanes and expand the network a little by placing lanes over frequently used critical areas. Possibly with an influence cost so you don't just spam them endlessly, but enough to make it feel unique rather than just being a worse warp drive.
>>
>>166095664
I'm starting to think that Stellaris' livestock option is a merciful one.
>>
https://www.youtube.com/watch?v=SNKmgSvTewQ

Press F to show respect.
>>
>>166094616
African Savannah presumably.
>>
>>166095670
By using this:
http://steamcommunity.com/sharedfiles/filedetails/?id=787237639&searchtext=Stellar+Expansion+ftl

Both hyperlane and warp are relevant again.
>>
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>>166095702
>I'm starting to think that Stellaris' livestock option is a merciful one.

I suppose the food increase could be you using them as dairy cattle if they're mammalian, rather than eating them, then they're just being kept in a technology-free but idealised habitat and milked once a day.

What vanquished xenos-breed could ask for a better life?
>>
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SOON

>>166096117
I didn't think about that, but yeah. You don't have to raise them for meat. You can just milk them or if they're plantoid, cut them once in a while.
I wish I had a milking fetish.
>>
>>166096220
>if they're plantoid, cut them once in a while.
>Being kept alive to periodically have your limbs amputated for your captors to eat

NOPE
>>
>>166096486
It's more like having your hair cut.
>>
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>>166096486
>some guy unknowingly eats your dick
>>
>>166096117
>>166096220
I'm starting to wonder if you would be able to genetically modify a race to become better food.
>>
>>166096558
I hope they will add a pig race maybe even cows or other edible domestic animals we have around, would make it more fun. Imagine a cow fallen empire.
>>
>>166096558
>What are chickens
>>
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>>166083524
>>
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>>166096614
>Mankind gets defeated by galactic cowquereros and turned into their livestock
>>
>>166096682
>getting milked every day
Oh nooooo
How hoooorible
>>
>>166096775
You know what they do to cattle, right? Unless you're a grill you're gonna get slaughtered and sold at every street corner.
>>
>>166096809
I think they will just eat the brains, that's what we do with primates usually when we eat them.
>>
>>166096851
I thought we just burned cross in front of their house?
>>
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>>166096682
>savages catch me
>throw me in the camp
>niggas ain't never seen a human before
>convince them my seed is just as good as milk and drinking it will make them powerful beyond their dreams
>mfw they show up for my daily milking session
>>
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>>166096614
>cow fallen empire
I would enjoy crushing them
>be proud empire that has stagnated but is still a force to be reckoned with
>new empire rise up, whatever, they're weaklings
>one day they have the audacity to declare war on you
>what you expect to be a curbstomp becomes a long bloody war that you eventually lose
>conquerors pillage your homes and slaughter your people
>the few survivors are enslaved and forcibly relocated, your ancestral homes now belong to your conquerors
>your once proud race is now used as livestock, regularly butchered to make steaks and hamburgers that fat bastards in the slums eat
I can't imagine a more well deserved fate for a fallen empire
>>
>>166096898
I forgot about the Fallen Empire.
Talk about a miserable end.
>>
>>166096898
Best thing to do is liberate fallen empire, do research agreement with them, vassalize > integrate then surprise purge their entire species.
>>
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>>166096898
But you need to consider their habitat preference. I only buy happy meat from happy bovines!
>>
>>166040187
You can play as space germany by accepting all refugees and trying to integrate them and shit.
>>
>>166097116
Lobotomized bovines are happy bovines.
>>
>>166097154
I'm going to play as metagermany. Accept all the refugees, then turn them into livestock.
>>
>>166097116
Oh don't worry, they're happy, alright.
*Applies Satramene liberally*
See? Happy!

Oh, you mean that one in the corner? It's just pinin' for the fjords!
>>
With all this talk about eating your slaves, is food even a worthwhile resource now?
>>
>>166096117
>I suppose the food increase could be you using them as dairy cattle if they're mammalian
https://exhentai.org/g/770213/d96589343b/
>>
>>166097276
It means less farms and more energy plants and research facilities.
>>
>>166097276
Probably not. I would like it if you could export food, then just turn a species's homeworld into a giant cattle farm.
>>
>>166097010
Genocide doesn't have the same level of shame that enslavement will bring.

We're talking about one of the mightiest empires in the galaxy being defeated by an upstart who forces your people away from their homes to use as cheap labor in primitive farms and mines while taking those paradises that you built for themselves. Bonus points if they're the spiritualist type and you make them watch as you colonize and transform their holy worlds.

In practical levels this is a suboptimal choice but on the RP level that shit is beyond satisfying.

what the fuck is this game turning me into?

>>166097116
Don't worry, I think they'll enjoy living on a nice peaceful tomb world
>>
>>166097428
>what the fuck is this game turning me into?
Xenu.

How long until we can crossbreed and basically rape the remains of the Fallen Empire?
>>
Are rockets, torpedoes and strikecraft still shit?
>>
>>166082496
Bump.

Are Leader-oriented traits a better purchase than Pop-oriented traits?
>>
>>166085942
>supposed to be
Nope. Paradix said it was a 4x
>>
>>166088762
But that makes everyone hate you also I feel bad for purging innocent xenos just ecause they inhabit a continental world.
>>
>>166097703
>I feel bad for purging innocent xenos
You could always play as a xenophile materialist and strive to protect the galaxy from vile genocidal warmongers.
>>
Just bought Stellaris and picked up the Leviathan DLC. Am I fucking up by not grabbing the plant people DLC too?
>>
>>166097703
It's not 'inhumane' if they're not 'human.'
>>
>>166097971
No, it's just a bunch of barely animated pictures and a single new ship style. Skip or pirate, it's overpriced as fuck. There aren't even new events for plant people.
>>
>>166097971
No.
>>
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>>166097703
>also I feel bad for purging innocent xenos
>xenos
>innocent
>>
>>166097967
I normally play xenophile collectivist militarist.

>>166098002
Hmm fair point.
>>
>>166098026
>>166098032
Alright thanks, that's about what I thought it was
>>
>>166098068
They are innocent when I keep attacking them and conquering their worlds.
Also it takes around 50 years or so for me to actually integrate them.
Most of the time they are individualist or materialist.
>>
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>>166098174
>attacking them
>implying they aren't asking for it by defending themselves from your glory

>conquering their worlds
>their worlds
>implying xenos even understand the concept of ownership in their communal mud huts
>>
>>166098174
It's manifest destiny. Our empires were born to conquer the stars and I'll be fucked if I'm going to let a bunch of savages literally stuck in the middle ages prevent me from taking that nice mineral rich planet.
>>
>>166098068
After purging half the galaxy I was faced with a situation where the last remnants of a great genocidal empire ( they were great purged their side of galaxy on their own and became quite powerful ) were left on the last planet I had to cede from them in order to dissemble their empire. Then I tought I should keep them as pets, because they were so great but realizing how much trouble ethic divergence was I just purged them as well. No room for remorse when you follow this patch, just purge everything also for some reason even synthetics are bad in my purger games, I'm often forced to outlaw AI to avoid the crisis.
>>
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>>166098174
It's their fault for living on my property.
>>
>>166085504
It makes sense from a purely abstract gameplay perspective, but its not a good mechanic.
There needs to be a culture push and pull mechanic that happens on planets not in relation to your preset ethics. That way empires can experience ethical drift over time
>>
What's the best patch for purgers?

Fanatic xenophobe + militarist and Star Empire

or

fanatic militarist + xenophobe and Martial Empire

I see the first option as more viable route as early game to mid everyone is going to hate you so you're going at war only with inferior civilizaitons that you can punish quickly.

And by mid - late game you already have enough planets / spaceports to support a big navy + all that border range helps to have it even better so you kinda compensate for the lack of navy capacity.

Maybe some collectivist combos work as well, haven't played collectivist / spiritualist games yet so I'm waiting for suggestions.
>>
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>>166098441
>>166098516
>>166098747
>mfw filthy xeno scum break the NAP by breathing my air
>>
>>166063409
Its the best rt 4x and the best 4x for maybe the past 10 years
There are some issues with ui, automation and game optimisation though.
Like the game will start killing itself past a certain point
>>
>>166050331
>only your own pops
Well thats the point, it was a meme pick i think in 1.2 or something when you could autistically genemod your pops so that they all gave each other bonuses
>>
>>166099145
My main beef is that the game doesn't explain anything. I still can't get over how unintuitive the resort stations are.
>>
>>166097307
This is quite clearly the only humane solution to handling dangerous alien species.
>>
Does anyone even bother to terraform anymore?

I just colonize with uplifted or annexed primitives.
>>
>>166099264
>hink in 1.2 or something when you could autistically genemod your pops so that they all gave each other bonuses
You can't do that anymore?
lame
>>
>>166099373
Yes mid game when I want to move capital and I lack a proper 25 tiles planet.
>>
>>166099408
Ah, okay, I can see that.

What's the point of moving your capital? I've never done it. Do you have to destroy your current Empire Capital Complex to do it?
>>
>>166099449
Your capital has unique empire wide access to latest tier of energy / mineral buildings + unique buildings, more tiles means more room for capital world buildings + a huge boost in energy / minerals from the last tier.

Usually you always want to have the capital on a planet with many tiles and in the middle of empire if possible otherwise as close as possible to the zone where you have most planets.
>>
>>166099449
Ethos Divergence is calculated from distance to the capital, for one thing.
>>
>>166099373
Late game I generally try and find a cluster of 25 tile planets or planets near a ringworld and convert them to gaia worlds to be my coreworlds.

Purely for RP though, no practical reason.
>>
>>166099449
And no you just click on the planet you want to make empire capital and you have the option somewhere in the upper tab of the planet information screen.
>>
>>166099567
Oh! You're right! That's a good point!

>>166099601
>>166099607
>>166099612
Thanks, guys! I'll take that into consideration.
>>
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>>166097276
No, you can convert to full-synth now. Fuck meatbags.
>>
>>166100062
>Fuck meatbags
I'd gladly fuck them.
>>
>>166098985

Different techniques, but I would pick the first because of the borders.

The advantage of the military dictatorship/martial empire with fanatic militarist is that in the beginning instead of relying on bigger borders you use the extra influence from rivalries to set up outposts in rich mineral systems. Also you keep your fleet low until 3 years or so before the strike so that it doesnt consume too many minerals with upkeep, then activate the planetary arms race edict and quickly build up for a first strike (which should save some minerals with the ship cost reduction bonus).
>>
>>166044957
Where is this from?
>>
>>166098985

Ah yes, always enslave instead of purging. You really should snowball, specially in the beginning.
>>
>>166080665
>egalitarian is fundamentally incompatible with authoritarian
I'd love it if the faggots actually opened a dictionary
>>
>>166036745
Praise kek
>>
>>166095670

Warp received buffs and is the best FTL now bar none. Wormhole is just better to move your fleet inside your borders but sucks balls ass for assaulting and exploration.

Hyperdrive was nerfed to shit. It used to be my favorite (fast as fuck and no need to go to the edge of system). It became way to slow (even more than warp).
>>
>>166100539
it should be authoritarian vs libertarianism. Egalitarianism requires a fairly high degree of authoritarianism just to enforce it.
>>
>>166100419
A short CGI movie called Keloid. It's pretty good.
>>
>>166100501
I usually just purge the neighborhood empire asap because no one else will know.
>>
>>166095085

Destroyers with tracking computer, good sensors and large size combination of lasers and disruptors. At least 1/3 corvettes in the front to act as shield. Should be decent (instant hit alpha). Gets pwned by mass cruisers I believe...
>>
>>166088896
The tech tree feels byzantine at times, with gas giants being easier to colonize than jungle planets
The combat is interesting, but still not quite good
The Horatio are amazing
>>
>>166095085
Fighters arent bad for capital ships cos they usually hang back anyway, and fighters will target enemy capital ships first
>>
>>166100539
The whole ethos wheel is a clusterfuck
In fact you could say that about the game in general
>>
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>>166098068
Xenos might not be innocent but they're powerful and cute
>>
>>166101285
I wish that guy make a cross over with the Monster Girls artist.
>>
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>tries Warlock
>constantly under attack, yet it's boring
>tries Endless Legen
>comfy, but still pretty boring
I think I'm not cut out for 4X.
>>
>>166102574
Which games have you played so far?
>>
>>166102574
try civ 4
>>
>>166102732
Warlock, Eador, Endless Space, Endless Legend, Polaris Sector, Civilizations 2,4 & 5, Call to Power 2, The Last Federation, Distant Worlds, Galactic Civilizations 2, Star Drive, Star Ruler 1&2, and maybe a couple more that I forget.

What annoys me is that I understand the mechanism, I try to optimize my game, but I always get bored. I literally can't have fun with games that are turn-based. And with games that are real-time based, I still get bored. It happens a lot later, but it happens anyway. I don't think I ever finished a single skirmish in all the games I listed earlier.
>>
>>166103074
diagnosis: adhd
>>
>>166103116
Impossible. Kids have ADHD. And as a kid, I could play Call to Power 2 for hours.
>>
>>166103156
>2 for hours.
gee what a gamer
>>
>>166103452
When you're a kid, that's pretty impressive.
Especially when you have to share the computer with the rest of the family.
>>
>>166103452
hahah fuck me I read that as "for 2 hours"

>>166103514
I dunno I could play a game all day as a kid, still can sometimes
>>
>>166103557
>all day
So you didn't go to school? That says a lot about why your English is so bad.
>>
>>166100062
>be human empire
>make synths to fill labor shortages
>they rebel because muh rights

Fucking synthetic shits you don't even have emotions. There is a reason that I put all synths on tomb worlds as slaves.
>>
>>166103702
>what are weekends and holidays
>>
>>166104287
>being able to play on weekends and holidays instead of having to work at the farm or being sent to grandparents' house without computer
Look at this lucky asshole.
>>
>>166103710
The flesh is weak. Be liberated from your mortality or die, meatbag.
>>
>>166100539
i don't know why they bothered changing things around, collectivism vs individualism worked just fine, and made more sense then this new shit.
>>
>>166099278
Quite a few concepts are unintuitive like the whole tech system, and parts of the ledger
>>
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>>166103710
>Creating abominable intelligences in the first place

Got what you deserved.
>>
>>166100539
The funniest thing is that it's actually the other way around
Only when you actually have control over everything can you make sure people are getting treated equally.
>>
>>166104480
Into the tomb world gulag you go.

>>166104714
>not making use of free planets because your species can't colonize it

Its either this or fighting whole federations for a few planets every time.
>>
>>166100539
They should have named it authoritarianism and liberalism or something.
>>
>>166104932
They should have named them democrats and republicans.
>>
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>>166105164
thats even more retarded then what were getting
>>
>>166058717
The only thing I like about units in the AoW series is the spellcasting with heroes.

I wish I could change gear on the units to alter their abilites and such like in EL.
>>
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>>166105164
that would be really fucking funny but no
>>
>>166104352
sorry for your life
>>
>>166102574
If you're wanting stuff to happen faster in EL there's a setting for games that increases the pace of development.
That might help a bit, I dunno.
>>
Why is there no 4X strategy game that doesn't have an AI that triggers my shit so hard with blatant cheating?

It's fucking annoying to look at the AI doing something that that is just flat out impossible like excelling at everything without focusing on anything or producing ludicrous amounts of military without being gimped in the expansion/economy department.

I just can't overlook that crap. Even if I'm winning and just doing perfectly fine, seeing a tiny ass AI empire sustaining a ridiculous military that would be completely impossible for you as a player unless you strictly focused on having as many ships as possible, while neglecting everything else. If the AI would at least have clearly traded off something for that military, it wouldn't bother me nearly as much, but they are always fucking aces at everything.

Fucking Stellaris god damn it.
>>
>>166106074
cheating is a lazy way to add challenge to a dumbass AI

I wish more devs would have great AI programmers like sorian, the game might be shit but the AI in PA is amazing, they actually had to make it easier because many were failing against it even on the easy difficulty, without any cheating
>>
>>166106074
If I had to guess it's because good AI is legitimately hard to program and good programmers don't work for random shitty game companies, they go to Google or Microsoft. Obviously not all the workers there are top tier but if you're top tier you're probably going there.
>>
About to start a "Free Tibet" campaign in V2. Any pointers?
>>
>>166106517
Problem is great AI programmers have way better job opportunities than working for some game company.
>>
>>166106517
Honestly I wouldn't even mind if the game was easier with an AI that doesn't cheat. You could just stop min-maxing and roleplay a little because you can actually make sense of the AI civs, like if there's a science focused empire next to you, you know they aren't going to field a fucking insane military against you, who has focused entirely on chruning out a shit load of crappy ships that are barely space-worthy, but you can tell that they will have high-tech shit that will still hurt a lot.

It feels like the trend with strategy game AI is to make the AI as hard to beat as possible, regardless of how shitty their situation is and that makes the games unrealistic and just plain stupid. If you have an empire that is broke as fuck due to losing key economic regions or being devastated by war otherwise, you shouldn't fucking have any capacity to field a military that will rival a player empire five times the size of yours.
>>
>>166106074
That nothing
>AI 1 is my ally and spam colonies taking half of the map and cutting me off from the rest of galaxy
>AI 2 keep beating him and taking his colonies
>suddenly you lost :^) AI2 control 80% of galaxy
ES sure is fun.
>>
>>166106883
>At peace with vaulters.
>Another AI declares war with me.
>Build ships to respond.
>"The vaulters now see you as a threat!"
I JUST WANT TO DEFEND MYSELF YOU FUCKS
>>
>>166035480
Rollin
>>
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>>166106883
>expansion disapproval discourages you from spamming colonies
>AI always spams colonies anyway
>harder difficulties remove expansion disapproval from the AI
>spamming colonies still gets you a better economy despite the debuff
>can't trade for systems with the AI
so either spam colonies early or conquer everything, diplomatic play not allowed

pretty much the reason I stopped playing

Civ 4 already solved the infinite sprawl problem elegantly, why do they have to try and be clever?
>>
>>166106953
>vaulters
>allowing anyone but themselves to defend people
wow just fucking wow you patriarchal shitlord
>>
>>166107128
I'm sophons bitch I just want to research in peace.
>>
>>166107275
I like your taste in factions and you are cool
>>
>>166106883
>allying with ai
>>
I'm not the only one who turns off victory conditions in these games right? I've always felt like winning was never really the point.
>>
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>play Civ V
>Be Carthage
>On an tiny ass island in the middle of a big ass ocean
>there's me and Pocatello on the island
>There's enough space for both of us to have one city besides capital
>We get along great
>The Injuns are my friends for thousands of years
>Renaissance comes and goes and I start discovering the world with my caravels
>Find out that me and Pocatello are the only ones that are not on one big ass continent that the other civs occupy
>everyone fucking hates us for reasons
>have a defensive pact with Pocatello for ages
>suddenly a wild Pedro appears
>"We war u huehuehue"
>Brazilians fucking swarm Pocatello's capital
>Start shitting out troops
>Pedro BTFO by out brave soldiers and sailors
>Next 500 years is basically everyone attacking us on all sides and us beating the shit out of them
>Pocatello is pretty weak, but my navy is top shit with promos out the ass from all the wars
>I go for Order because all the other cunts went for Autocracy, except for Venice, who went for Freedom and got immediately unfreedomed by Shaka's nukes and metric fuck ton of troops
>Me and Pocatello best bros ever
>it's 1900's
>Pocatello picks Freedom
>denounces me almost immediately
>Ruins the alliance that lasted for thousands of years just to uphold a fucking shitty legacy of some dead, shitty one city wonder Venice.
>Zulus and basically half the world declare war on me suddenly
>Pocatello too
>et tu mi, Brute?
>Fend off the attackers with my god-like navy
>start shitting out XCOMs and nukes because I happen to have 14 Uranium on my lands
>Invade Pocatello
>Raze everything
>deal the killing blow on my "eternal" brother in arms, my beloved friend for eons.
>See the world for what it is. Filth.
>Invade the mainland
>Unleash all nukes along the coastlines and swarm the cities with XCOM's
>Have accumulated so much money throughout the game that I can just buy nukes like candy
>Irradiate the entire continent and crush all resistance
>this was supposed to be a scientific victory
>>
>>166107495
I find a constant objective to go towards helps me focus but 4x are games that really have no "right" way to play them, you do you man.
>>
>>166107495
losing is much more fun
>>
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>>166107552
>play Civ V

U dun goofed boi
>>
>>166107495
The only way to play. Roleplaying is a lot more fun without victory conditions.
>>
>>166107061
>civ4 solved infinite sprawl
? How
>>
>>166107658
I uninstalled Civ VI the moment I found out spies can basically disable gold income ad inifitum. It's just too fucking retarded and utterly ruins any chances of actually winning if you go tall.
>>
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>>166039437
>another Adeptus Astartes game

YAWN, wake me up when you find some good Imperial Guard stuff.
>>
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85% on Amplitude collection.

EL with every expansion and dlc for the price of a candy bar.
>>
>>166107912
It's like 10 bucks for just the complete EL package if you dont want the other games.
>>
>>166107912
>120 kr for a candy bar

I knew Norway was expensive but damn.
>>
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>>166107683
colonies operate at a loss until you develop them
>>
>>166107779

Go play >>166107980 if you want some real fun
>>
>>166107683
In Civ 4 if you sprawled too fast you would be bleeding money like crazy.
>>
>>166108040
>Thinking Firaxis is able to take other ideas and not make them more shit than the game that originally did it.

Hell, look at districts in Civ VI compared to districts in EL. FUCK! How hard can it be?


I watched the "documentary" about Firaxis' Civ team and how they designed each game after "fresh" ideas from new people all the time.

Is anybody even testing what they are implementing before release?
>>
>>166108287
most old game devs don't generally play their own games no, not even for testing

I was originally talking about ES though >>166107061
>>
>>166108040
That doesnt stop infinite sprawl it just slows it down
>>
>>166109436
I don't think you know what infinite sprawl is
>>
>>166109537
Go on then
>>
>>166094858
In reality stargates wouldn't be so efficient method of transporting.
>>
>>166094445
If it makes you feel better, EL and all the dev's other games are piss cheap on steam until the end of the weekend.
>>
Is 4chan really fucking slow for anyone else? Is it /pol/ with the inauguration again?
>>
>>166094858
>no spaceships needed
>can only send generationships to build the gates in the first place

>>166109942
in reality any kind of FTL would be extremely useful
>>
>>166109942
Well not the way they did it in stargate, which is a door in the middle of a field or something.
If you had a stargates as part of a transport complex it would be amazing
>>
>>166110112
I liked how Planetary Annihilation handled stargates. It was a good idea in the game. Too bad enemies can't use them, it woulda been hilarious.
>>
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>>166110112
But its still limited as fuck. You cant transport heavy equipment, tanks, big cargo containers etc because they wont fit through the gate.
And proper security for a gate facility would obstruct any kind of prolonged and massive investment.

>>166110019
>in reality any kind of FTL would be extremely useful>>
Well that is without any doubt true but proper FTL drive on ships would be waay superior.
>>
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>>166110696
>You cant transport heavy equipment, tanks, big cargo containers etc because they wont fit through the gate.
That's why you use supergates. Blessed are the Ori.
>>
>>166110112
Can you actually move stargates in Stargate?

What if you put the stargate over spikes or something so that everyone that comes in uninvited falls to his death?
And what if you put a stargate in front of another stargate?
>>
>>166110842
Well the humans moved theirs into the mountain didnt they?
>>
>>166111014
Right, I forgot about that.
Brb, I'll see if I can watch it on Youtube.
>>
>>166110842
Yes, you can. They're automatically disabled if they're underground and there's not enough space for them to work or something like that, though. But you can easily but them in the middle of deep space.
>>
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>>166110696
>you cant transport cargo
Ita big enough to put a medium sized train through
>>
>>166096220
I know that this might be a little late but what game is that?
>>
>>166111210
Homeworld. You're VERY late.

>>166111174
So it's impossible to make a chain of stargates to move quickly accross the galaxy with checkpoints?
>>
I LAST PLAYED STELLARIS AT RELEASE SECTORS WERE BROKEN ARE SECTORS FIXED YET FUCK
>>
>>166111509
You can move from any gate to any gate as long as you have enough energy, why would you need to make a chain? But it's possible, yeah. They made a bridge station between 2 galaxies because they didn't have enough energy to cross the distance in a single big jump.
>>
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>>166111193
No its not. Look how big the common DOT-111 tank car is for example.

>>166111174
>They're automatically disabled if they're underground and there's not enough space for them to work or something like that, though.
You wont get a connection if anything prevents the event horizon from forming i.e. something other than air exists inside the ring.

>>166111509
>So it's impossible to make a chain of stargates to move quickly accross the galaxy with checkpoints?
No its not, its only very complicated and requires precise control.

>>166111668
Just get no sectors mod nigga.
>>
>>166111714
>why would you need to make a chain?
Do you need an excuse to make SCIENCE?
>>
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>>166111174
>>166111193
>TV show
>>
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>>166112202
>dissing based SG-1 tv show

Leave. Now.
>>
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>>166112202
>>
>>166111193
>enemies wear armor
>equip your teams with mp5/p90
WHY
>>
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>>166112376
>>enemies wear armor

Whate armour ? Those shitty jaffa chainmails aint going to do shit against bullets.
But yeah, i kinda regret they haven't used based M4, M14's etc.
>>
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>>166112542
looks like they learned at season 7
>>
>>166112376
>every planet looks like Canada
>>
>>166112357
Tealc is the best black guy to grace any form of entertainment ever.
Even extremely hot coffee cannot phase him.
>>
>>166112376
They're facing an enemy armed with comedy weapons, wearing chainmail and steel plate, fucking 9mm will blow through that easily.
>>
>>166112728
SG1 was (on paper) a jack-of-all-trades first contact team, so they're carrying personal defence weapons.

The larger marine teams that were actually designated as pure combat teams always carried M16s/M4s.
>>
>>166112542
According to SG-1 the P90 is the best weapon ever created.
>>
>>166112930
>9mm blow through plate

????
>>
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>>166113252
>>
>>166111717
A medium train car obviously isnt a dot 111, something like a electric subway passnger car could fit through it.
You wouldnt need a freigjt train to go througj it if you didnt put the gate in the middle of nowhere
>>
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>>166112728
>>166113019
In Broca Divide i remember Marines from SG3 having M16 ... or i fucked it up somehow.

>>166114050
Yeah, but you wanto to colonize, industrialize and set up proper infrastructure on that planet, not transport few yuppies with personal baggage.
>>
>>166112930
Technically a 9mm won't do much if a shield is in the way and the guy is in armor, the reason why it's dangerous is really because it more or less fucking explodes and melts on impact and will send armor shards flying all over the place. If the armor is right next to your body the impact will get transferred through anyway
A good shield, wooden or no, will absorb most of the initial impact, and the splinters / shards of molten bullet will simply bounce off the plate or chain the guy is actually wearing.
>>
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Anyone else here giving Urban Empire a try when it comes out in an hour?
>>
>>166114185
>implying you cant fit everything you need to do that through the stargate
You do more runs, but given the travel is instantaneous, its no big deal
>>
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>>166114425
no, why would I play something thats nearly 5 years out of date on release?

>someone actually thinks releasing a non-agent based city builder in the current year is acceptable
>>
>>166114559
That makes me want to play Tropico 4 again.
>>
>>166114559
It's more of a policy-manager than a city-builder.
>>
>>166114459
>You do more runs, but given the travel is instantaneous, its no big deal

What does the more runs help i you cant fit some shit through the gate ? Stuff like heavy industrial machines, quarry/mining equipment etc.
And yeah, travel is instant but you still have to organize, load/unload stuff, get people to clear the gate terminal etc.

And to colonize planet you need HUUUGE number of materials and supplies not two boxcars.

>>166114690
>Tropico 4
Mein negger.
>>
>>166114779
Are you seriously going to drive your crane through withoit packing it up? People dont even do that now and we dont have stargates
>>
>>166114779
I'm awful at this game, by the way. I tried spamming farms. Everyone got diabetes.
>>
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>>166114871
But there are some thing you cant pack man. And stargate is like four people side by side wide, there is simply no way heavy industrial crane to fit.
And having to transport stuff "by hand" would be terribly inefficient.
>>
>>166115076
I told you. A train.
How long is a train? Very long
>>
>>166115076
You can always make bigger gates. In stargate universe, most stargates are small because most of them are not powered by zero point modules or some other fancy energy source, so they simply don't have the energy required to sustain a bigger wormhole.
>>
>>166115254
AND FUCKING WIDE AND TALL you illiterate nigger. Jesus...

>>166115347
>You can always make bigger gates.
Yes but we are talking about the "proper" gates.
>>
>>166115424
>you cant make trains smaller
Have you been to london?
>>
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>>166115424
>train
>wide and tall
What?
You DO know that these aren't set in stone, right?
>>
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>>166115567
>>166115602
>train is some kind of magical quantum device that will magically make the payload smaller, narrower and shorter

Jesus, its like talking to a 5yo kid..
>>
>>166115076
just drive a bunch of forklifts through man, anything thats too big you disassemble and reassemble on the other side

it's not hard to grasp
>>
>>166115719
>payloads cant be broken down into sizes that can be more easily transported
No u
>>
>>166115719
>paylords are monolithic piece of diamonds that cannot be disassembled
Do you know ANYTHING AT ALL about logistic?
>>
>>166113252
Yeah, go buy a suit of armor and rob a bank if you're that confident a plate harness can shrug off 9mm
>>
>>166116152
I'm more afraid of tasers than pistols.
>>
>>166116082
>>166116019
>>166115945
Key thing is : not everything can be taken apart and put back together. You either have to produce it on the planet or transport this by ships.

And of course there is also the thing that you can have only one stargate per planet, the amount of shit you have to transport each day to sustain population, production etc.

When it comes to small team exploration and scout duties - Stargates are fucking awesome.
Not so much when it comes to long term colonization and industralisation.
>>
>>166115076
The gates provide their own power if they've got a DHD and can be held open for what, 40 minutes?

Build a aquaduct on one end and a canal on the other, case everything in bouyant, gate-sized containers and you could shunt hundreds of tons of material through the gate per activation with limited manpower. Once you've got the resources on the far side of the gate, you can build a fucking massive harbour to accept pretty much constant shipments of material through the gate.

Anything bulky can be manufactured in situ from materials passed through the gate.

Any halfway competent logistics corp could set up a major colony to support thousands of colonists in a couple of months.
>>
>>166116634
>And of course there is also the thing that you can have only one stargate per planet
Says who? Earth had two. There was a planet with dozens of them and they were arranged horizontally so they could be gravity fed by dumping resources directly into them.
>>
>>166116634
you can fit millions of times more stuff through a continously open gate than you can on a spaceship

if the colony can't eventually supply itself why are you colonizing?
>>
>>166116634
>Key thing is : not everything can be taken apart and put back together. You either have to produce it on the planet or transport this by ships.
The vital supplies : material, food, porno and crew can easily be moved.

I don't know what you want to move that is too big.
>>
>>166116754
see >>166112202
>>
>>166116279
Taser barbs can't penetrate plate, so they'd bounce off, and even if they connected, plate harnesses are worn with padding, you'd never receive a shock.

It's the cops with 9mm handguns that'd get you because plate armour is thin as fuck, not like the 1/4" steel plates they use at ranges for pistol shooting.

Some special forces guy unloading half a mag from an MP5 at you, as SG1 likes to do, will make a laughing stock of that sort of armour.
>>
>>166116939
>Taser barbs can't penetrate plate, so they'd bounce off, and even if they connected, plate harnesses are worn with padding, you'd never receive a shock.
Oh.

Well that's disappointing.
>>
>>166116807
Heavy construction vehicles ? Factory equipment ? Assembly lines ? Heavy duty mining machines ( those fuck off big trucks they use in USA ) ?
You want to have proper industry or bunch of farmers toiling in the mud ?

>>166116754
>Says who? Earth had two.
And one can be operated at once.
Says the series canon.

>>166116782
>if the colony can't eventually supply itself why are you colonizing?>>
No colony can support itself from day one. Self sufficiency takes time.
>>
>>166117151
These can be disassembled and assembled on site.
>>
>>166117221
How ? With hammer and nails ?
>>
>>166117469
Are you dense or just trolling?
>>
>>166117151
>And one can be operated at once.
Apparently that's just a limitation if you don't know how they work.
>>
>>166117731
iirc that's because of how the address system works. Basically, you dial a system, and if there are multiple gates in the system, it uses some priorities to determine which gates to open.
>>
>>166117469
>Doesn't know power tools exist

You're either a neet or so unbelievably white collar it's given you tunnel vision.
>>
>>166118362
Don't answer, it's obviously a troll.
>>
Sword of the Stars had 6 types of FTL.
Hyperspace jumplanes
Hyperspace jumplanes that were built by a slow-ish ship
Wormhole gates that had to be built by slow ships but allowed instant transport between the already built ones
Warp drives
Warp drives that were slower for single ships and faster for large swarms
Warp drives that were fast in deep space and slow near stars/planets.

Would be nice if other games had more variety in FTL.
>>
>>166119525
Star Ruler 2 ( its shit )
Stellaris ( its meh )

Yeah, more games should have this.

>>166118362
>>166117487
>produce thing on Earth
>get it to the one place on Earth that has a gate
>dissassemble it
>get it through the gate
>assemble it on the other side
>make sure you did that correctly
>move that thing to the place its needed

as opposed to

>produce thing on Earth
>load it up on cargo freighter
>fly to the planet
>drop it anywhere you need it

Stargate would be terribly innefficient for anything other than very small scale operations on limited number of planets.
>>
>>166119941
>Star Ruler 2 ( its shit )

u wot m8?
>>
>>166119941
>get it through the gate
>instantaneous

>>166119941
>fly to the planet
>takes months, maybe even years
>>
>>166119941
>>produce thing on Earth
>>load it up on cargo freighter
>>fly to the planet
>>drop it anywhere you need it

>implying it's that easy

you clearly know nothing of spacetravel
>>
>>166119941
>produce thing on Earth
>get it to the one place on Earth that has a gate
>dissassemble it
Why assemble it in the first place?
>>
>>166120250
realistically you would design things such that they fit in standard containers that fit through the gate in the first place and are easy to assemble on the other side
>>
>>166119525
And don't forget SotS2, which on top of those 6 added another one:
Rings that accelerate ships that go through them to FTL

That kind of variety is what i like the most about SotS
>>
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>>166120069
>shitty flagship system
>totally unstable equilibrium
>shit research system
>THOSE FUCKING CARDS

Nah bro, its trash. >>166120184
>>get it through the gate
>>instantaneous

Yeah getting it THROUGH the gate but there is also : getting it to the gate, taking it apart and putting it together well enough so it works and then getting it to the place where it has to be used. And dont forget : you have one gate that can be opened to one other planet.
Entire planetary traffic goes through one gate, no matter how many planets you have to supply.

>>fly to the planet
>>takes months, maybe even years>>
In SG verse space travel dont take that much as evidenced by Apohis attack on Earth at the end of season 1.

>>166120215
In SG verse it is.

>>166120250
>Why assemble it in the first place?>>
To make sure it works and has been produced correctly, does not have some manufacturing flaws etc ?
>>
>>166119525
>Hyperspace jumplanes that were built by a slow-ish ship
I kinda like that idea to be honest.
>>
>>166120560
>To make sure it works and has been produced correctly, does not have some manufacturing flaws etc ?
Except no one in the real world does that.
>>
>>166120560
>In SG verse space travel dont take that much as evidenced by Apohis attack on Earth at the end of season 1.
Yeah.
IF YOU'RE A GOA'ULD AND HAVE SUPERIOR TECHNOLOGY.
>>
>>166120560
you are literally too stupid to insult
>>
>>166120736
Because no one has to transport it to the other end of the galaxy, to a place with limited supplies and workforce.
>>
How does Horatio's assimilation mechanic work exactly?
>>
>>166120801
And Tauri as the end of Season 9-10.
>>
>>166120832
with a stargate you could place the factory on one side and the colony on the other

the distance becomes zero
>>
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>>166060607
>The AI in EL is pretty brutal.
Simply untrue. AI gets a ton of bonuses on harder difficulties but it is NOT some omniscient super AI that plays 4D chess with puny humans.
>>
>>166121005
I thought the Tauri were the small gray?
>>
>>166121125
Tauri are humans. The small gray ayys are Asgards and they've comitted mass sudoku.
>>
>>166121040
Yes but ores/resource deposits can be on the other side of the fucking planet and gate is only one.

>>166121125
Tau'ri - Humans.

At the end of Season 10 Humans inherited all the knowledge and researched technologies of Asgards - guys who eat Goauld for breakfast.
>>
>>166121231
>>166121257
I'm so lost.
Are Tauris good guys or assholes?
>>
>>166121257
I'm still annoyed about that episode where the humans want to buy orbital defense guns from some supertech world, and reason that they'll need HUNDREDS of guns to protect the entire earth. Never thinking they only would need 2 and put them in orbit.
>>
>>166121375
Anon, we're Tauris.
>>
>>166121481
Oh my god. So the Tauris are led by a giant retard.

The galaxy is doomed.
>>
>>166121375
HUMANS ARE TAURI - good guys.
Tauri means "first humans" or "first ones" in Goauld.

>>166121385
Tolan ion cannons were strictly ground based, they were not orbitals.
And they needed 37 + backups, not hundreds.
>>
>>166121565
If they were self contained and self powered there was no logical reason not to put them in orbit.
>>
>>166121375
they're not canon

nothing from the shitty fanwank show is
>>
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>>166093891
Best faction from Endless Space.
>>
>>166121772
There is.
Tauri have no capacity to perform any kind of maintance, overhauls or even operate them in space.

Its waay more logical to put them on the ground ( even dissmising the fact that they were simply ground constructions, not OWP's )

>>166121806
Get fucked.
>>
>>166121772
>If they were self contained and self powered there was no logical reason not to put them in orbit.
I have no idea about the actual setting but there actually is
If you put something in orbit then use it as a weapon, you apply impulse to the object and therefore disrupt its orbit.
>>
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>>166096117
>I suppose the food increase could be you using them as dairy cattle if they're mammalian, rather than eating them, then they're just being kept in a technology-free but idealised habitat and milked once a day.
Or they could be eating body parts that regenerate.
>>
>>166121978
no you fgt, the show ruined everything that was cool about the movie, and then went on to ruin any and all chance of the actual sequels that were planned ever getting made
>>
I am so confused by Endless Legend. On paper i should love the game. But for some reason i just cant get into it. And there isnt anything that i can point out that makes me lose interest. It just never gets me invested.
>>
>>166122271
Same here.
>>
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>Start xenophobe/military game
>spawn next to lots of friendly civs
>invade and conquer two nearby primitives
>would have been perfect map for a diplo game

oh well. is there any other way to play instead of expanding as rapidly as possible?
>>
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Gods i love the PreFtl mod for Stellaris.

>mfw actually having to put together fleet of warships with transports, corvettes, colony and construction ship before sending it to another system to colonize
>>
>>166122530
that sounds really cool. are there any must have mods? i have 40 hours in vanilla
>>
How does xenophobia interact with altering your species into subspecies? Will everyone hate each other?
>>
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>>166122404
>>166122271
Have you tried playing a different faction?
>>
>>166123269
I tried the Dosh Lords and the Zergs.
>>
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>>166122892
Well i made a meself a custom mod composed of few different ones.

I used PreFtl mod ( slow interstellar travel - vanilla FTL engines can be researched ), WH40K planet types ( build forge/hive/shrine/fortress worlds ), Food import/export mod, Colonizable Home System ( allows you to colonize each planet in your starting system - works really good with PreFTL stuff ), Galaxies Unlimited ( when you want to have 2/3/5 thousands stars in your game - warning gets choppy as fuck ), Dreadnought mod ( custom flagship ), Sins of the Prophets ( for them sweet ass HALO UNSC models ) and two cheat mods i made myself that give me shitload of food/mineral/energy per tile, 1k monthly influence and disable sectors by setting the cap to 10K ( of course i dont use them all the times ).
>>
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>>166123350
keep trying
>>
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>>166122431
Playing as a Materialist/Xenophile science directorate, peacefully expanded and created bonds with my neighbors. Fuck, my buttbudy is a democratic crusader and he doesn't want to kill me.
Then I made contact with that big-ass Imperium. It ate one of my tiny 2 planet neighbours and now I and my allies stand in a cold war against a genocidal empire that devours and destroys, leaves nothing but burned earth and dead planets in its wake. Three fledgling civilizations have placed themselves under the protection of my mighty fleet, yet I am barely in the same level as the Imperium and can only keep up thanks to my superior technology and my allies.
It's only a matter of time now. Soon, I will liberate the people of that empire and slowly bring the giant state down. We are the last great good in this galaxy. Yet even if the Imperium falls, there are bloodthirsty zealots in the galactic south, waiting for a weakness. And I would've more fun if Federations weren't so fucking garbage.
>>
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>>166123242
Yes. They hate liberated synths as well.

Anything that is different from their species' baseline will upset them.
>>
>>166124025
Even toward fellow humans?
>>
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Guys what mod do you use in Stellaris to boost defense platforms and OWP's ?
Because those in vanilla are weak as fuck :/
>>
>>166124321
>406 km/s
>>
>>166124434
Yeah its slow as fuck.
>>
>>166124321
>huge, exposed bridge
This triggers my autism every time.
>>
>>166124098
The only similarity as far as the game is concerned between human pops is the image used to display them, otherwise they're entirely different.
>>
>>166125991
So cannibalism will be a thing.
>>
>>166123350
Both of those factions require a lot of initiative to get things interesting, especially with the zergs since they're all about snowballing to colonize half the map before most factions get four provinces.

All the DLC factions are really interesting, and if you really want something unique try out cultists.

Also playing against the AI at a harder difficulty can help with the challenge.
>>
is playing multi with randoms worth it or is it a le top tier stratz shitfest?
>>
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>tfw still no Borg, Battlestar Galactica, Babylon 5 Earth Alliance, Vaygr/Hiigaran or GTVA shipsets for Stellaris

sadpanda.jpg
>>
>>166125991
not entirely true. xenophobes have higher penalties towards factions of different phenotypes. So a humanoid only gets a -20 towards other humanoids instead of a -40 towards plants, fungoids etc. im pretty sure subspecies are only -10 or -5
>>
>>166120949
You need a set amount of population present in your empire to get genes from. The number of 'donor' pop goes up by 1 every time you do it.
>>
>>166122271
>>166122404
Did you played AoW or Warlock? Because that would explain it, for commanding fantasy armies AoW is just better game, and Warlock have fun magic EL don't despite having dedicated faction of mages.
>>
>>166124098
Check the species list, UN Earth Humans are a separate race from Commonwealth Humans, even though the Commonwealth "humans" of deneb are literally a colony of "humans" of earth.

Game really needs more granularity when it comes to species.

Species
Colonist
Sub-species (modification)
Different (same type, same style/image)
Alien (humanoid with humanoid)
Very Alien (different genome, humanoid vs reptile/insectoid/plant...)
>>
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>>166125479
:^)
>>
>>166125479
it makes sense if getting hit at all means you're doomed anyway
>>
is warp the best ftl?
>>
>>166128075
Most reliable and least annoying.
>>
So do we love the worm?
>>
>>166127906
>warship
>outer hull filled with windows and lights
right-o
>>
>>166129051
"LOOK AT ME I'M A TARGET"
>>
>>166130595
"THIS WAY IF THEY SHOOT OUR HULL WE CAN CLIMB OUT AND BEAT THE HELL OUT OF THEM"
"CAPTIAIN WERE IN SPACE"
"DID I ASK YOU THAT YOU FUCKING SHITHEAD"
>>
>>166130684
"CAPTAIN THERE ARE TOO MANY LIGHTS THEY'RE OUTNUMBERING US"
"SHUT UP AND SHOOT BETWEEN THE LIGHTS"
"CAPTAIN YOU'RE A GENIUS"
"I KNOW"
"I LOVE YOU CAPTAIN"
"I KNOW"
"... WANNA GET MARRIED, CAPTAIN?"
"I THOUGHT YOU'D NEVER ASK, MILADY"
>>
>>166130881
"CAPTAIN THEYRE SHOOTING OUR WINDOWS"
"FUCK THEY KNOW OUR WEAKNESS. GET TO THE SHUTTLE"
"BUT WHAT ABOUT YOU?"
"I'LL SUICIDE THE SHIP BEFORE I DIE FROM ASPHYXIATION."
"BUT THERE'S AIRLOCKS"
"NO TIME FOR THAT JUST GO"
"I LOVE YOU"
>>
>>166131137
"CAPTAIN, LET ME STAY WITH YOU"
"I REFUSE, THE CAPTAIN GOES DOWN WITH HIS SHIP."
"CAPTAIN, PLEASE, MY LUNGS ARE ACTUALLY IMPLANTS, I CAN BREATHE IN SPACE"
"OKAY THEN"
"NOOOO, MY EYES, I FORGOT SPACE WAS VACUUM"
"KISS ME BEFORE WE DIE"
"I LOVED YOU, CAPTAIN"
"I LOVED YOU TOO. IN FACT, I STILL LOVE YOU NOW"
"DARN ENGINEERS"
>>
>>166131339
>>166131137
>>166130881
>>166130684
>>166130595
/lgbt-lit/ plz go to sleep, ur drunk.
>>
>>166131489
>lgbt
The captain was male but the sailor was female. Did you miss the "milady"?
>>
>>166131585
CAPTAIN I'M TRANS YOU SHITLORD
>>
>>166131914
GOD DAMMIT THAT EXPLAINS WHY WE'RE GETTING SUNK, WOMEN ARE BAD LUCK ON A SHIP, EVEN SPACE ONES
>>
>>166131585
>sailor was female
You aint fooling anyone /lgbt/.
>>
>>166132074
fukken kek
>>
>>166132284
If she wears a skirt, she's female.
As long as you have an asshole, the rest doesn't matter.
>>
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So is it ever worth building an army except to invade? They don't seem to increase happiness or anything. Generals seem like the most worthless leaders in the game.
>>
>>166132729
Not losing planet to unrest/rebelion/faction ?
>>
Who else absolutely fucking loves the art design in Endless Space 2. I could totally dig an action game set in the universe.
>>
>>166133035
Dungeon of the Endless, I guess, but it manages to be turn based.
>>
>>166132729
How do you want to stop an enemy invasion or at least keep them pinned till relief arrives?
>>
>>166133489
it is easier just to spend resources on your fleet so your planet doesnt get bombarded in the first place
>>
>>166132402
Fuck off faggot.
>>
>>166133615
Its not always as easy as that.
Sometimes the enemy outmanouvers you by sending their allies around you.
>>
>>166133615
>babby playing always on hyperlanes detected

You need some boots on the ground mate. Always.
>>
>>166133640
Its not gay as long as you say "no homo".
>Not liking traps
what are you gay or something?
>>
>>166133979
i always play on hyperlanes and still the wormhole shitters manage to get past my fleets.
I don't know if is on purpose but larger the fleet becomes slower it gets even if they all have the same ftl drives and propulsion.
>>
>>166133463
Not a ton of replayability to that game unfortunately since there's so much you have to wade through every round, but it was a fucking blast whenever I decided to give it a go.
Lady Joleri Tulak best girl.
>>
>>166134225
Pretty fun to be honest, but I was furious when not-Samus Aran got killed.
>>
>>166134198
I meant on hyperlanes ONLY as in whole galaxy travels by hyperlanes.
And yeah, bigger fleet being slower makes sense, its hard to coordinate huge fleet to stay in formations.
>>
>>166134075
You're gay.
>>
>>166134384
But I clearly said "no homo" and you didn't.
You're the one who's gay anon.
>>
>>166134580
You didn't exactly say it though, you said that you would only be not gay if you do say it before doing sodomy.
Technically you're gay.
>>
>>166134304
>Gork is Gork!
I was a bit upset too because she was my highest leveled hero next to gork, but I can appreciate the laugh.
>>
>>166134849
>Technically you're gay.
No he is not.

If you are attracted to someone for its female features, despite some male features you are not gay.
He is not attracted to body hair, broad shoulders etc. So its not gay.
>>
>>166134849
>You didn't exactly say it though

>>166134075
>as you say "no homo".
Pretty sure I said it.
Also I never specified that part you mentioned, just that you had to say it.
Now go to a gay bar gay man.

>>166135019
You do realize I'm being ironic, right?
If you're legit fucking a trap you're in denial of being a faggot.
>>
>>166134898
It was the first interaction I had. I was just so unlucky that they ended up killing each others.

Fun fact : Gork was "accidentally" left alone and devoured alive after that.
>>
>>166135338
Was it a happy little accident?
>>
>>166135474
His dying scream soothed my bleeding soul.
I'm not a long-time Metroid fan, I only discovered them with Metroid Prime, but I really loved them.
>>
>>166097601
Another bump.

Genuinely curious.
>>
>Civilian ships actually being used for colonies, migrations, and moving pop around
Anybody else like this?
>>
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>>166112376

>Enemies wear armor
>Equip them with 5.7 rounds, intended to put a steel penetrator through armor by minimizing cross section and maximizing velocity, making up for poor wounding characteristics with excessive firerare.
>>
>>166135617
>taking roasties over Gork "Necrophage Neutralizer" Koroser
bit pathetic desu
hope you had Max though
>>
What is the best luxury resource and why is it transvine?
>>
why isnt stellaris in GSG?
>>
>>166137960
Because it's a politics roleplaying game like Civilisation but in space and with ayy lmaos
>>
>>166138220
>>166138220
But CK2 is a politics RP game and it's in GSG
>>
>>166138343
I don't know man, I'm just some guy
>>
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>>166137960
Because /gsg/ is total shithole and 4xg is way comfier and sane.
>>
>>166137960
The long and short of it is that /gsg/ ruled that stellaris didn't tickle their autism hard enough to let it play in their particular shit-filled sandbox, so discussion about the game migrated here, and has been doing a relatively good job of keeping the general alive with not too much shitposting attached.
>>
>>166138612
True. I'll give stellaris a lot of shit but 4xg would be pretty dead if not for stellaris posters.
Once combat isn't blob vs blob anymore I might give it a look again.
>>
>>166138550
Yeah I've been lurking there for about a week and I agree. That thread is terrible.

>>166138612
Pretty much snobbery then. Thanks for the answer man.
>>
>>166138737
>Once combat isn't blob vs blob anymore I might give it a look again.
I have no hope that that will ever happen.
It's been what, half a year or so and Paradox still couldn't figure out how to make Missiles useful, how do you expect them to fix their combat?
>>
>>166138871
Literally all they have to do is give you some control over organization.
I'm not asking for much, I just want SOME control other than composition and gear as a determining factor.
And this is coming from someone who can appreciate Endless Space's spectator combat.
I don't mind a little bit of spectating, I just want some fucking STRATEGY in my STRATEGY game.
>>
Last time I played Stellaris the full thing was to pick everything torpedoes. Has it all been rebalanced yet?
>>
>>166137960
/gsg/ threw a bitch-fit over it so Stellaris/Civ games got their own general to avoid triggering the autists.
>>
>>166139403
That's pretty pathetic.
>>
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>>166139446
>>
>>166139446
Thats what you get when terminal autist on /v/ combine with /pol/ and shades of /r9k/.
>>
>>166139446
They're so fucking autistic they pitch a fucking fit when the OP pic isn't exactly the same, I'm not even joking.
>>
>>166139667
>>166139575
Yeah, I picked that up over the last week.
>>
>>166139667
You should have been there when there was a big Aurora split when Aurora was kicked to 4xg. That was pathetic as fuck - bunch of autist throwing hissy fit like 4yo babbies.
>>
>>166139857
There's two kinds of autism.
There's the kind of autism /dfg/ and /domg/ have where they just really really REALLY like a game and happily do their own thing without being too violent about it.
Then there's /gsg/ autism where everything must be exactly the same or else they scream to mods or some shit.
>>
>>166140010
Yeah.
And lets not forget that entire 4x - gsg split is artificial as fuck.
>>
>>166140010
Frankly I'm glad we're segregated from them, this general is actually pleasant to be in most of the time.
>>
>>166140845
Aurorafag here. Me too.
>>
>>166140845
>tfw remembering there was a time when /twg/ used to be part of /gsg/
Thank god they got out of there before /gsg/ really started going to shit
>>
>WH40K Worlds mod is suppose to be compatible with everything
>one of smaller mods i installed made it unplayable

FUCK.
Its either Civilian Trade, Expanded Hulls, Mecha Armies or Stations Reworked.
Makes no sense but those are the new mods i installed
>>
>>166111509
>So it's impossible to make a chain of stargates to move quickly accross the galaxy with checkpoints?
They do that in Atlantis to make a bridge to another galaxy
>>
>>166143179
and in the movie the planet is located in another galaxy to begin with, triangulum I believe
>>
>>166114459
In one episode they built a rocket on some planet to fix the star and it took them months
>>
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>>166143732
Red Sky.
Great episode, especially the scene where O'Neill wants to off that zealot after he destroyed that rocket

God im such a nerd...
>>
>>166082619
That's real neato.
>>
>>166122084
Even in setting they could just get a ton of small goauld cargo ships to do maintenance with
>>
>>166139297

Torpedoes are now mounted on specific hull types in corvettes and cruisers only. They are very short range and cannot hit anything below cruiser.

Missiles however are utter garbage. I still dont understand how such a shitty weapon system has a counter on its own. As it stands this is the greatest stellaris fault, along with the shitty hyperdrive.
>>
>>166139857
I find this amusing, both for the fit pitching and for the fact that Aurora is probably the grandest possible strategy game there is right now. (I don't even like it all that much and I can see that.)

>We welcome you, aurorafag and stellarisfag and distantfag as honored guests, for you add great autism to our general -- civtard and endlesstard and magictard sing and play here, and you are welcome among us.
>>
>>166139297

Yes, Torpedos now can miss. Corvettes can get OHKO'd by them, but they miss 2/3'ds of the time.

They're still good against heavier ships, but you can't mount them on destroyers, so you gotta mass corvettes or set up a cruiser line.
>>
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>>166144350
>>We welcome you, aurorafag and stellarisfag and distantfag as honored guests, for you add great autism to our general -- civtard and endlesstard and magictard sing and play here, and you are welcome among us.

>tfw im all three

Thank you, i feel good here unlike in that shithole.
>>
>>166144350

BUT MOM! AURORA WON'T PAINT MAPS WITH ME!

MFW I talk shit about GSG, but can't focus long enough for Aurora. Distant Worlds is barely beyond my reach as well.
>>
>>166123906

Just build a direct counter to whatever that fag is using. As long as everyone in the federation has a combined force that matches him, if your fleet is strong enough to at least get more kills than he gets out of you (kamikaze scenario) your allies will thrash his sorry ass.

You can also move your fleet from an unpredictable angle with an army behind and sneak attack his planets near the capital, guerrila style.
>>
>>166144685
There is a difference between simply not playing the game and trashtalking it on the basis of some retarded distinction between 4x and gsg.
>>
>>166139857
>bunch of autist
Like two.
>>
>it's a "/civ4xg/ starts bashing /gsg/ to fit in when they don't understand anything about which they're talking" episode
Honestly tired of this shit, it's not "/gsg/", it's like three raging autists at most.
>>
>>166145894
>implying /gsg/ isn't three raging autists
>>
>>166145894
>it's like three raging autists at most.
More like three hundreds.
>>
>>166146353
t. never went to /gsg/
If you remember the Stellaris fit it was LITERALLY, not figuratively, one guy. All of his posts were posttimer apart, he never quoted the same guy twice, etc. This is the same guy who tried to kick out Darkest Hour for whatever dumbass reason.
The Aurora thing was very noticeably like two or three people - Aurora4x had been in the fucking OP for literal years before that.
As far as OP picture not being that same - that is both a tradition dating from when /gsg/ was still on /v/, and a problem of the one guy who keeps making the OP 50 posts early. He uses the wrong picture (and by wrong I mean, he purges games he doesn't like from it, implying you're not allowed to discuss it) and links to the last thread he made - that is to say, if he misses a thread, he simply skips it and pretends it didn't exist. This was originally one guy - at this point there might be a couple of others who are bandwagoning just for memery.

Like it isn't even about saying /gsg/ is a shithole, which it can be. It's that you guys pick the stupidest things to peck over when it comes to this. Use their obsession with Steamcordplaza. Use their previous obsession with "Alex Grandi". Use the fact that they doxxed someone who was raiding the thread to try and make him stop, or that they have bar none the worst out-of-site communities on /vg/ who return and dump gay garfield and simpsons porn. But don't choose meme shit that just demonstrates you weren't there for it.

Sorry for ranting but I'm really tired of this shit, it really sounds like you people are newfags trying to fit in rather than people who actually understand why /gsg/ was called a shithole and attack them for the right reasons.
>>
/gsg/ apologists pls go.
>>
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>>166147658
Just spit it out, it's the R and I guy. And /gsg/ is weaponized autism. People sperg out when you discuss HOI 4 there,let alone EU 4. They twist and contort what grand strategy means as a gere. Really it's the Victoria 2 general.
>>
>>166147658
Nice false flag faggot.
>>
>>166148168
You haven't been there lately have you? EU4 is posted just as much as Victoria II there these days, stop chewing on half-year-old (or actually almost a year by now, EU4 stopped being shit on so much since before liquorspammer showed up) rumors.
As far as HoI4, have you considered it's simply not well liked there? Consider what we're like after the original wave of enthusiasm for Civ VI wore off. Anyone who posts Civ VI is lucky to even get a response, and when they do the answer tends to be "play a good game".

>they twist and contort
Not sure what you mean. Grand Strategy is a genre that technically would cover any strategy game with moe than two factions and a system of both wartime and peacetime activity. Civilization is a Grand Strategy, the debate of Aurora was whether or not it belonged in 4xg instead of gsg.
>>
Reminder to Report and Ignore shitposting
>>
>>166149081
>look in /gag/
nope still liquor lads and shitposting
>>
>>166149870
>liquor lads
?
>shitposting
Refresh the page. The spammer just got banned.
>>
>>166144551
>be a materialist
>get the "chasing down the cult leader" event chain
>take it easy and get double his fleet power before attacking
>all of their corvettes have torpedoes
>no dodging tech, so torpedoes always hit
>win, but lose half my fleet
>xenos finish the event chain while I rearm
>they're friendly xenos in a galaxy full of enemies so I can't even justify killing them anymore
>>
>>166150308

All the work to get a lousy shitty ship.

Btw, how does one find the fucking void clouds (rare as fuck)? I love the weapon they drop.
>>
>>166150847

nvm, read the wikis. You trace them with a special project. Those mid slot 100% accuracy weapons are fucking gold!
>>
>>166150308
>literally Jesus Christ
>>
>>166151096
Literal Jesus Christ who has had enough of that shit.
>>
>>166095883
Funny enough, the Savannah is one of the least comfortable environments for humans to live in. Ever been there? awful place.
>>
What kind of ethics and play style should i go for for my first stellaris run? Should i make friends with other aliens?
>>
>>166110842
>Can you actually move stargates in Stargate?
Yes. Stargate Atlantis has space Stargates that were used by the Ancients and now by Wraiths to fly small fighter ships and transports through them.

>What if you put the stargate over spikes or something so that everyone that comes in uninvited falls to his death?
The Americans have a Stargate with an Iris (similar to the one of a camera) that allows them to protect themselves from any invasions that could come from the portal.
The idea is the iris' proximity to the even horizon doesn't allow matter to restructure properly, so everything that comes into the portal (people, vehicles, nuclear bombs) when the iris is closed smashes into it and it's molecules are automatically destroyed.
The weakness of this iris is that it cannot stop energy from coming through, so you could send through the Stargate a continuous beam of particles fast enough to overheat the iris and melt it.
Some aliens use energy shields instead of metal doors/irises.

>>166111174
>Yes, you can. They're automatically disabled if they're underground and there's not enough space for them to work or something like that
Stargates cannot work if they have matter inside of the ring where the portal would appear so they can be disabled by burying them.

>>166111509
>So it's impossible to make a chain of stargates to move quickly accross the galaxy with checkpoints?
It is perfectly possible, but not very useful since almost all Stargates within a galaxy can connect with each other. You only need to know how to dial the coordinates (the 7 chevrons you need to dial into the Stargate) for a Stargate from the position you're in space to be able to connect to it and there are very few exceptions to this rule.

>>166112376
The jaffa armor is not meant for protection. It's an intimidation thing, like how staff weapons more useful at causing fear than killing things. It's because the Goa'uld need slaves alive to exploit them.
>>
>>166095883
fertile crescent
>>
>>166152552
In Atlantis the gate has an actual energy shield
>>
do you guys play stellaris with mod?
>>
>>166152562
Not where we evolved. Do we seem like a desert oasis/river system species to you?
>>
>>166154429
10000 years ago it was even greener than it is today, it's not a desert, they don't call it the land of milk and honey for nothing

>muh out of africa
yeah look how people live there, africa is a hostile land, like australia
>>
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>>166154429
He's a /pol/tard.
They get triggered by the fact that we evolved out of Africa, so they've constructed an "alternative" ideology-driven theory that says we all come from the Fertile Crescent, despite the reality of the situation being that mDNA studies are rather conclusive in supporting a human origin in Africa.
>>
>>166154823
It being hostile is why everyone got the fuck out.

>>166155265
I'll give it to him, if it wasn't for the scientific evidence, I wouldn't buy it either. It's a shitty land, full of primitive and ugly people. But facts are facts.
>>
>>166155265
Non-africans also have a percentage of neanderthal dna so technically they are not entirely "out of africa"
>>
>>166155401
During the last ice age it was far more hospitable than it is today
>>
>>166155517
You mean when it was full of giant murderous cats?
>>
>>166155576
It's still full of giant murderous cats, but the sahara desert wasn't always a desert
>>
>>166155701
Alright, but humans didn't evolve there. Evidence is split between somewhere in modern Ethiopia or Kenya.
>>
>>166155265
All recent studies say that the out of africa theory is wrong and it is more likely we came out of australia. these studies dont get much coverage for some reason
>>
>>166155265
>>166155401

it is not supported by any evidence see >>166155825
>>
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Stellaris can be cruel. Being beaten, vassalized and humiliated at the hands of a domineering alien overlord feels bad man. To watch on helpless, or worse forced to assist, as they do the same to the races who had once been allies and friends. To seem them hurt, enslaved... massacred.


But you know what feels good? To rebuild. To plan. To foster rebellion and bide your time until your master is busy with a war on another front, and then strike with those enslaved alongside you all at once and carve a federation out of your one-time Overlord's decaying corpse of an Empire. We call ourselves the Nova League now, and all who seek escape from tyranny and cruelty are welcome.

Break your chains, anon, and bring Freedom to the galaxy.
>>
>>166155825
Prove it senpai. Just because Abos are stupider than Africans doesn't mean they came first.
>>
Horatio

https://soundcloud.com/flybyno/army-of-me-horatio-theme-demo
>>
>>166155265
>falling for the out of africa meme
>>
>>166155825
You can't really just say something like that and expect people to believe you without providing any evidence anon.
>>
>>166156748
He'd look ridiculous if he had hair.
>>
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help
>>
So how is Urban Empires?
>>
>>166155401
>It being hostile is why everyone got the fuck out.
Out of Africa isn't entirely correct but this isn't why we 'got out', humans left because they could like every other species in existence no matter where they start.

>>166155265
Asians and Whites have a lot of neanderthan genes and after the second wave there wasn't a lot of interaction and therefore some time for seperate evolution so eh
>>
>>166152361
It is comfortable if you are a monkey who can't make a fire and clothes. But for those things to achieve you need a brain which couldn't function properly in a vastly changing climate.
>>
>stellaris event about space piracy
>event text talks about civilian ships and trade lines
>no such thing is even in the game
>>
>>166095775

f f ff f F F F FF F FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I still play OG 1999 version and try to convert ppl by giving them the OG game and playing multi with them online.

Better
>>
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>>166159679

Oh and yes you can play the og 1999 version online and multiplayer if you use Gameranger.
>>
>>166160034
The remastered one comes with a copy of the original games
>>
>>166159679
>>166160034

>no HW ships for stellaris

Someone get to it.
>>
>>166160095
this, also I want HW formations and just generally everything about the combat in HW. Fucking stellaris garbage reeeeeeeeeeeee
>>
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>>166160397
I want just to have some fucking input in combat. Dont know if its some mod or what, but in my game small ships wont move to weapons range if they are in same fleet with bigger, slower ships. Those that are in the front arent even facing the enemy.
>>
>>166160619
Probably a mod, my corvettes charge, practically ramming the enemy ships. My destroyers die. My cruisers and battleships plink.
>>
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>>166160094
I refuse to give them money for the remaster after what they did to HW1. Graphically good job but don't jerk me off and say we are preserving the gameplay and then port it all over to HW I2 like a lazy fuck and call it job done. Remaster still has bugs and is fucked up gameplay so I have no use for it. Not saying 2 is bad I own it and play it but 1 is the superior game tactically.

Also can you just use the HW1 on the remaster / go to gameranger and get it running for multi play? I was under the understanding that they took the multi options out of the Remaster Classic version.
>>
>>166160619
>>166160728
The combat AI module decides what they do
Defensive one makes them float around like directionless red blood cells or some shit
>>
>>166160765
They fixed the formations and ballistics in a patch.
>>
is + rivalry influence good? the dictatorship and fanatic miliarist seems strong. it seems like a good idea to focus on boosting one thing.
>>
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>>166160904

Doesn't work as well as the original, and the fuel hasn't been dealt with at all. HW 2 UI in HW 1 I also find inferior.

Pic related I ran out of HW Icons
>>
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>>166160774
It's a bonus. But not nearly on the scale of democratic mandate fulfilling which works out to 2 extra influence a month.
>>
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>>166161098

Pic also related because I forgot I was in 4x for a sec because I frequent XCOM General too
>>
>>166160774
I like building "picket" destroyers with point defense systems but I'm not sure how effective they are. The destroyers die a lot in my battles, like 20 destroyers and 2 corvettes will be destroyed in a fleet of 100 ships.
>>
Is Improved Space Battles a meme mod? I just decided to jump back into playing stellaris and I've been looking for some mods to make shit more interesting. Anyone have any good basic suggestions?
>>
>>166161293
They die because they get to a fight much faster than bigger, more durable ships so enemy just alphastrikes them because they are only ones at weapon range.
>>
pg 10
>>
I think there might be a bug with how gene hunter works, but I'm not sure.
Is it supposed to count original pops towards that bonus? They're technically spliced but jesus christ.
>>
>>166163924
how many genes have you spliced, anon?
>>
Purging half the galaxy, including fallen empires - then changing government to direct democracy ( ofc trugh a mod ) by altering ethos to fanatic individualist / militarist / materialist and then liberating the empires that hate you only to make a peaceful galaxy would work right?
>>
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At first I thought these aliens were humans, but they actually have elf ears. Going to infiltrate them though they're going to be a pain assimilate, fanatical xenophobe individualists.
>>
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>>166164110
4 splicings total, got a lot more lucky with minor factions this time around.
If you ever find Deuyivans focus on assimilating them ASAP. Its a pain to get enough cuz gas planet but you get +1 to science AND food, best individual splicing I've found yet for resources.
Gnahast's splicing is also pretty cool, giving you +50 min damage to ground battles. Considering how many fucking horatio's you get in a crowded system, you're easily doing 1k min damage in ground battles without any defensive improvements whatsoever.

Other than those two I have Haroshem and Z'vali. Haroshem don't offer much at all but a food bonus is nice given, and Happiness from Z'vali is great since you basically turn your empire into one big happiness machine.

Four spliced populations, right? So 20% more food consumed? I'm not sure what's supposed to count as a spliced pop, how many races you've borg'd, how many populations it took total to borg you to that state, or spliced horatio pops.
Either way I always am running fine until suddenly my food starts to plummet like a rock, and I'm pretty sure this isn't what Amplitude had in mind considering the pic I had before is from a system with literally every food improvement available, and even a haroshem pop bonus.

If its 5% per horatio pop and I have 64 horatios, thats 320% increased food consumption, but even then that shouldn't be so high as my food consumption base is 48.6, amounting to only 155.2 more food consumed, which is nowhere near the number I showed before.
Now if it increases per spliced pop to where its 20% per horatio for 4 races spliced, that's 1600% increased food consumption, but even THEN we only amount to 777.6 increased food consumption, which isn't even a third shown on the pic.
Seriously what the fuck is taking so much food, the gluttonous assholes.
>>
>>166164868
I would play these guys every time if only their portraits didn't show so much décolletage.

I mean, shit, they're practically Eloi. The roleplaying handles itself.
>>
>>166165135
I'm pretty sure it's 10% per pop
yes, they eat a lot, it's in fashion
also focus on finding Pilgrims and borging them, they give +2 science for splicing
>>
>>166165135
Beauty takes resources.
>>
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>>166165354
>I'm pretty sure it's 10% per pop
Even if it was that only amounts it to 3200% increase and a 1444.2 increase in food consumption, still not as high as in that pic.

>>166165450
What if they're eating so much to replace planets with horatios.
>>
>>166165568
>1444.2 increase
I fucked up, its 1555.2. Forgot to carry a couple times.
I am tard.
>>
Guys, I think my Theocratic Republic play-through might be the best I've ever had.
>>
>>166165568
Maybe game speed is a factor if playing on anything other than normal.
>>
>>166165568
I a dumb
but still, can you blame the horates for wanting to eat their perfect food?
>>
>>166166976
>think that the universe is 6000 years old
>go around killing people who disagree
>it turns out that there are multiple highly-developed alien species that have been spacefaring for longer than that
>>
>>166167137
At the rate they're eating they can forget about colonizing the galaxy and just become the galaxy.
>>
>>166164868
People like you are probably WHY they're fanatic xenophobes.
>>
>>166167154
They are obviously demons that are trying to make us doubt our history.
>>
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>>166167196
>>
>>166085354
You don't. Civ 6 feels like a dead game at the moment. I pre-purchased the delux editoin thinking that the game would be worth it and Firaxis hasn't failed in the past 5 games, so why now? Game still feels shitty and AI still feels shitty. I haven't touched the game after checking out the newest patch in a few games.
>>
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>>166168136
>Firaxis hasn't failed in the past 5 games
>>
>>166165568
Maybe its exponential, cumulative 5%
>>
>>166168330
I found five minutes ago that I am retarded at math so I'm going to have to re-do the calculations.
If I don't see anything listed as bug on the forums I'll go ahead and make one myself after running the numbers properly.
>>
>>166137960
Because stellaris is a 4x.

Some people posted stellaris in /gsg/ they were told to gtfo from what I've heard.
Some people made /stelg/ and posted it there.
Some people posted stellaris in /civ4xg/.
/stelg/ merged into /civ4xg/ and now we're here.
>>
Ok I've done some calculations best route if you want to play as a galaxy cleanser ( and you want to expand, and you do need to expand as suitable worlds might be far from you ) you need as little ethics divergence as possible so best route would be to take take collectivist or fanatic collectivist and do these:

Get building asap:
Ministry of Benevolence - 15%

But most importantly there are 2 things you have to do by planning ahead:

Research mind control lasers and frontier commissars:

For frontier Commissars:

You need to research
Frontier collectives: 2 x chance if f collectivist, 1.5x if collectivist and scientist should have expertise new worlds to increase chance else it's very small.

After that you unlocked frontier commissars ( same collectivist rule chance applies as above but your scientist in sociology tree has to either be maniacal for 1.1x improved chance or at least still new worlds.

Mind control lasers ( can be used by any ethos / government ) bonus - 30% ethic div planet modified via space port module.
You need to research
Artificial Moral Codes: 1.25x chance if scientist has trait statecraft

then you unlocked and have to research:
Synthetic Thought Patterns ( 1.25x if scientist trait is spark of genius )

And last unlocked and needed to be researched:

Will to power:
5x if scientist trait is maniacal.
1.25x if scientist trait has spark of genius.
1.25x if scientist expertise is statecraft.
and 0.2x chance if at least maniacal or curator - you have little to no chance otherwise

This will result in a empire wide: - 35 % ethic divergence if you use Ministry of Benevolence.
or - 45% with the rare resource if collected.

Then you can have have a total of:
-80% ethic divergence on each planet from
Empire + mind control laser + planet capital

or
-90% with added bonus from the resource

or - 110% if your species also have the trait conformists

or -140% if you add fanatic spiritualists alongside that.
>>
>>166149081
So every 4x is a grand strat? Surely there must be more differentiation than that
>>
>>166168884
there is
>>
>>166167378
Lol that's why your scientists initially classify them as angels, demons, and specters.
>>
>>166168884
>So every 4x is a grand strat?
It's really not important since it's an easier distinction to be made that most grand strat isn't 4x.
>>
So in stellaris, what do you do once you have unlimted minerals? Do you jsut start massing ships and invade neighbours? I find energy to be more of a limting factor. is mass research planet improvments the way to go and just keep energy at maintenence?
>>
>>166170695
Find more places to spend your minerals until they are not seen as unlimited anymore.

Build ships and build buildings everywhere, colonize more worlds so you have more worlds to build on simultanously.

You want enough energy so your fleets can leave orbit.
If you have that add research planets.
>>
>>166168834
Individualism is still better.
>>
>>166170441
>Lol that's why your scientists initially classify them as angels, demons, and specters.
?
>>
>>166036745
Roll
>>
>>166170985
How would individualist / xenophobe empire work?

With small ethic divergence you may end up with xenophile pops in your empire.
>>
What's the objectively better trait, Quick Learner or Enduring?

I used to think Learners was better, but now Enduring is looking more and more appealing. That's after I realized that Venerable made your leaders, in practice, immortal for the entire game.
>>
I am fond of alien genocide
>>
>>166171392
>How would individualist / xenophobe empire work?
that's not how individualist work. You go fanatic individualist + materialist, conquer planets, and then enjoy having no issues with anything.

It's Fanatic Individualist + Materialist or bust. Anything else is objectively worse. Not just for Individualists, I might say, but out of all builds in the whole game. It's stupid to play as anything else.
>>
>>166172262
Enduring > Quick Learner > Talented
>>
>>166172470
What if I don't want filthy xeno in my empire or if I want to enslave them?
>>
>>166172262
I use both.
>>
>>166168884
There definitely is, but there is no hard and fast rule to distinguish. Given that /gsg/ is ultimate arbiter of what /gsg/ accepts, added to the fact that /gsg/ is often a dark humour parody of an insane asylum, results are not, what you'd call consistent or rational.
>>
Can we discuss Tropico in this thread?

How about Clockwork Empires, or Banished, or similar games?

Xplore, Xpand, Xploit, & Xterminate, right?
>>
>>166172859
nope
>>
>Complete the Horizon Signal event chain.
>My wicked-awesome tiger people have turned into horses and gained the Repugnant trait, which cancels our their Charismatic trait.

That's okay, I'll just gene-mod it away.

>Gaining the Intelligent and Natural Physicists traits weren't free -- they cost me the three gene-mod points that I'd accrued so far.

Oh, fuck me, then.

Am I seriously going to have to find out which portrait each of the species types turns into so that changing appearance doesn't trigger my autism? For a tiger guy to turn into a horse dude doesn't even make sense!
>>
>>166173074
>doesn't even make sense
Stellaris is space fantasy, no scifi.
>>
>>166173074
I think a guy was posting in the last thread what most turned into.

I think I saw a horse looking thing was what all non human mammalians turned into
>>
>>166173185
I saw some of that.

I'd like a complete list -- we'd need Fungoid, Arthropoid, Avian, and Plantoid.
>>
>>166173558
>>166173558
>>166173558
bread
>>
>>166035269
Last thread: >>165735068
>>
>>166172563
Then go Fanatic Spiritualist + Collectivist. For traits go Extremely Adaptable + Rapid Breeder. That's objectively the best slavery build.

Keep in mind you'll still be worse off than individualists, though.
>>
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>tfw you can now get Vodyani pop as non-Vodyani
All you have to do is win the ground battle part, not skipping to killing the Ark itself.
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