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/domg/ - Dominions General

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Fatigue Edition
Previous Thread >>165209147

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a war game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/uTZnjYwm (embed) (embed)

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam. Desura is kill.

>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Sy, Maerlande, or Nuklearmonkee
>Jump into MP feet first
>Around elves watch yourselves

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
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First for cute skeletons
>>
Second for should have let the previous thread get further down the page list first.
>>
Third for at least weeb poster chose a mildly dom4-related pic.
>>
>>165431813
He still didn't change the last
>
line. What a dumb fag.
>>
ded already.
>>
>>165434242
maybe you'd like to be ded, huh, fuccboi?
>>
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>no turns
>>
NEW GAME WHEN
>>
http://www.strawpoll.me/12096378 >>165436223
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>>165436223
I would host vanilla MA game if llama had a way to ban some nations.
>>
>>165436637
Just ban "some nations" manually
>>
>>165436637
>summod
>graphs off
>kick anyone who enters those nations
>or stop being a fag and accept they'll get gangbanged
>>
>>165436637
Cancer nations?
>>
>>165436637
just ban Aspoodle and Ermor, everything else is alright
>>
>>165436881
>ban a nation with 4% win rate
Sometimes you scrub piss me off so fucking much.
>>
>>165436950
>win rate is the only thing that matters
popkill nations are annoying to fight because the land you take is worthless to everyone, so they aren't fun.
>>
>>165437104
Go back to your desura safe space where big bad skeletons can't hurt you then, fucking commie.
>>
>>165437282
t. someone who only plays Ermor because he doesn't know how the game works and heard they were strong
>>
>>165437314
I can point you to my 79% win rate on the spreadsheet.

Can you do the same?

Thought so, kid.
>>
>>165437314
First of all, Ermor is a strong nation, whether you use tribless cheese or not. Even in summod. On big meme maps ESPECIALLY in summod.

Second, Ermor requires as much skill to play against experienced players as any other nation. We don't count rushing noobs with skeleton scouting parties as a legitimate strategy. We also don't count player morale checks because they happen even without cancer nations.

t. 7 wins as Ermor
>>
I just want a MA game where people end up playing nations like Mictlan and Machaka, instead of Yet More Jotunheim.
>>
>>165437483
>Second, Ermor requires as much skill to play against experienced players as any other nation. We don't count rushing noobs with skeleton scouting parties as a legitimate strategy.
Why not? It's what happens in the majority of ermor games.

>We also don't count player morale checks because they happen even without cancer nations.
They happen a ton more when fighting cancer nations.

Dealing with zero-population provinces, constant skeleton attacks on everything, and possibly BoT is awful. It's a constant meatgrinder, where you need to win fights near-perfectly repeatedly or get worn down by infinite chaff.
>>
>>165438013
I'd play MA Machaka if they made sense. Spiders really aren't that big of an African thing
>>
>>165438110
Anansi the spider god is one of their most famous gods. Hes so famous that hes the only one I know about.
>>
>>165437483
>>165437354
ok internet tough guys
>>
>>165438108
BoT is severely overrated.
>>
>>165438013
Vanilla Machaka and Mictlan are both pretty awful, you know.
>>
>>165438174
Only of West Africa. Africa's huge, with so many different tribes that Machaka could easily be one of the most interesting nations in the game. Instead we've got an interesting (but bad) EA, and a literally what (but OK) MA
>>
>>165438219
Ermor is plenty annoying without BoT.

BoT is just an extra serving of nuisance on top of everything else you have to deal with.
>>
>>165438286
Well they dont have to cover all of African mythology at once.
>>
>>165438219
BoT is annoying. It adds to the annoyance of fighting Ermor. Foul Air and Utterdark are both globals that won't affect Ermor at all but increase the shittiness of fighting them, while actually affecting the game.
>>
>>165438286
>Instead we've got an interesting (but bad) EA, and a literally what (but OK) MA
Hold up, are you saying EA Machaka is worse than MA?
>>
>>165438108
I don't understand how any half-decent player can consider "infinite chaff" a threat past early-mid-game.

Skellingtons don't even help to defend forts like Lemurean ghosts, and you can use literally any battlefield clear against them.
>>
>>165438436
Didn't you say that Ermor was strong?
>>
>>165437483
>t. 7 wins as Ermor
>scrubs ignored me and then quit at the first sign of trouble so I'll count it as a win
Try playing against good players.
Most people just quit, not because Ermor is strong, but because they are not fun to play against (starvation everywhere, no gain from conquering anything, most tedious sieges ever).

I'd rather quit a game than having to fight a mid-sized Ermor all by myself. I could be having fun playing another game against regular nations instead.
>>
>>165436698
I am really just nostalgic of vanilla. I guess I will have to suffer through process of menial kicking erumor.
http://www.llamaserver.net/gameinfo.cgi?game=VanillaSecks
>>
>>165438219
t. Ermor
>>
>>165438436
>you can use literally any battlefield clear against them.
Good luck doing that on every province you own which borders ermor

Because Ermor just attacked them with raiding parties. All of them.

And he's doing it again next turn.
>>
>>165438552
>Urraparound
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>>165438468
Ermor is strong, and infinite chaff is not its strongest feature. Asphodel has infinite chaff and they have 4% win rate while Ermor has 25%.

>>165438498
>Try playing against good players.
>Most people just quit
>>
>>165438615
>all neighbours of Ermor just gank up on him early in the game
>game continues as normal
It's only when retards for some reason don't instantly attack Ermor when the quitting begins.
>>
>>165438552
m8
>>
>>165438615
>Ermor is strong, and infinite chaff is not its strongest feature.
So do you only play it with Growth 3, or as a disciple?
>>
>>165438606
>Abysia
Literally firestorm everything with 0 losses.

>Ulm or Agartha
EQ/magma eruption clears all the shit instantly.

>S nations
Solar Fires/Magic Duels takes care of the super pricy mages and chaff.

>high H nations
Banishment communions.

The list goes on. The fact that you're crying over skeleton scouting party raiding means that you probably can't counter raids by other nations like elves or birds as well, and it can be much more annoying.

>>165438760
Carlix is actually playing MA Ermor as a disciple for F U N and innovativeness.

I mostly played Ermor with rainbow pretenders. 6 out of 7 wins were with master liches/lich queens, and only 1 was from tribless cheese.
>>
>>165438869
Adding to that, I considered MA Ermor disciple as well. I mostly played Ermor as a mage nation with rainbow pretender anyway, and you can still setup lictor factories for some bless build even without freespawn. That would of course handicap you, but I don't think it's impossible to win with a build like this. Dusk Elders alone are worth it.
>>
>love playing a nation
>are extremely shit at playing it
What's her name, /domg/?
>>
>>165440083
TNN.

Because it's a shit nation.
>>
>>165440083
Every nation.
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Is this okay for an MA Marignon pretender?
>>
>>165440083
EA Yomi
>>
>>165438615
>Asphodel has infinite chaff
With the same dominion, and ideal scales (growth3, magic3), Asphodel gets around 1/7 of the chaff ermor does. Combined with the fact that asphodel wants to limit their dominion spread to make use of their other strengths, they end up with far fewer chaff to throw around than ermor.

If Asphodel did get as much chaff as ermor, they'd instantly jump to being the strongest MA nation.

>>165438869
The problem isn't beating a single ermor raiding party without losses, it's beating EVERY ermor raiding party without losses. Because Ermor gets so many free chaff, any loss for you is a major win for him.

Even just burning through your gems would be great for ermor, since then you have no gems to fight his actual troops.

>probably can't counter raids by other nations like elves or birds as well, and it can be much more annoying.
Birds and elves need to commit valuable resources to raiding. Ermor does not.

If you manage to kill a bird squad or an elf thug, it takes time and gold/gems for your enemy to bring out a replacement. If ermor loses half a dozen raiding parties, he probably won't even see his army size graph drop.
>>
>>165440746
You want pretender with either disease healer, or capable of crafting disease healing items. All your mages are superold and they will die of aids otherwise.
>>
>>165441073
That's what Growth 3 is mostly for.
What would you suggest?
>>
>>165441019
I forgot to mention, Asphodel also doesn't get free commanders, which is another factor making raiding more expensive.
>>
>>165441219
I would suggest not playing MA Mari.
>>
>>165441401
My last game is like half a year ago and I'm rusty.
Also I have the habit of playing overy-complicated meme nations, do I'd like to play something straightforward (if this was EA, I'd be playing Niefelheim).
>>
>>165441507
You can go for a dormant sneklady with disease healer then.
>>
>>165438248
Yes, I know, I know. But I feel like, if they were played in a game with other weak nations - Shinuyama, Man, etc. - we might get a chance to actually see what few things they can do, so we have a bit more of an idea of how to improve them.

>>165440083
Why do you assume everyone likes a weak nation!? Do you think we can't make sensible decisions about what to play!?

...no, okay, I admit it, I like LA Pythium.
>>
Jesus, how does EA Niefelheim get any sort of infrastructure up with how gold-starved they are?
>>
>>165443290
Order 3 Growth 3, obviously.
>>
>>165443290
skip some sacreds to get forts, senpai!

it's worth.
>>
>>165443290
Be willing to sacrifice a couple of turns of mage recruitment. You can catch up, and your sacreds mean you're not as dependent on early battlemagic.
>>
>>165438869
Stop counting your erfsneking win.
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>>165444406
pls

it was an imprisoned E4 erfsnek and I still won, cut me some slack
>>
>>165443290
recruit indie researchers instead of gygjas; use gygjas for site searching, blood searching (with good paths), forging and summoning revenants to take over research from them
when you have enough indie researchers/revenants stop recruiting gygjas entirely in favour of best STR (ie. Niefel Jarls on cap)
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DO YOUR TURNS
>>
Join the game http://www.llamaserver.net/gameinfo.cgi?game=VanillaSecks
No Ermors allowed.
>>
>>165443484
Not enough.

>>165443559
>>165443752
>>165445142
I guess the only way is to accept that your research is going to be godawful.
Not a problem till midgame I guess, but I guess you become a pushover by then unless 2big.
>>
>>165446317
>MA
I don't wanna. Nothing I want to play in there.
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What did he mean by that?
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>>165446317
I hate how every Dominions map has a single sea. It basically forces underwater nations to make each other their #1 target, and encourages them to go for a very early-game focus, to not die to others who do so. I get that for e.g. LA, having multiple oceans would be a bit of a waste, but MA has a lot of actually-interesting UW nations these days.
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>fomorian capital is in a mountain AND forest province
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>>165447736
To elaborate:

MA has a lot of potential for interesting water-land interactions, with Atlantis, Pelagia and Ys all having coastal-recruits that are quite important to their long-term abilities, R'lyeh and Oceania being perfectly capable on land, and Xibalba actually wanting to go UW, because it can exploit those provinces almost as well as regular land ones.

Unfortunately, all of this is completely binned, because standard Dominions map design dictates that all water provinces be connected, so a land power has little to no way of dislodging a water nation before the end game, and water nations have to be scared shitless of each other if they try to take a break from the UW fighting in order to secure a couple of coastal provinces. And it sucks.
>>
>>165447736
Personally I like 1 giant connected sea - but ideally it would have some major choke points, so it would look more like 2 lakes connected by only a single water province.

Would still enable UW only fights, but it would be far less enticing.
>>
>>165436223
>>165436409
I'm in for EA
>>
New summod this weekend.
>>
>>165448885
Hexawyr has two different lakes, and starting in the small one gave me the safety I needed to win.
It was fun.

I'd vote for more maps with more than one lake.
>>
>>165450851
carlix please
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>>165451319
:3
>>
Warhammer 40k mod when?
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Was this also your experience??
>>
>>165453968
No.
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>>165450851
I've been trying to make more - Today_Local_Domg_Man's using the one I made at the moment - but while I hope that I managed to achieve something resembling an interesting map for gameplay, it's no secret that the visual product looks like shit. We need to get more people who can do art into making maps.
>>
Summod you better not fuck up leech
>>
>>165455781
My biggest fear is the poploss on vamp lords with nothing being given back to Sauro and Hinnom on nearly the same level - 2 nations that already aren't that good.

In Hinnom's case it puts them in the hilarious situation of needing grigori just to fucking bloodhunt late without shooting themselves in the head, giving them okay early game, and shit mid/late.
>>
>>165456421
I think Sauro's a pretty solid nation. I just think that it needs to be aggressive early to do well and most people try to turtle with it rather than push once they've finished with an early research goal to actually take advantage of their early-midgame strength.
>>
>>165455781
Since people keep telling me that leech is no worse than thunderstrike, I intend to make it B3.

not really, I just think that's a stupid argument

>>165456421
This would be an issue if I was going to give them more than the very smallest poploss value there is, and wasn't going to provide any buffs. Hinnom will be getting some additional stuff at the same time I make Vlords marginally less excellent. Sauro will get stuff too.
>>
>>165461324
>Sauro will get stuff too.
Sauro already got significant buffs with the blanket cavalry buffs.
>>
>>165461554
thats the stuff im referring to
>>
>>165461762
Please don't buff them significantly. They'll be op
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>>165461840
How do A8 warrior queens sound?
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>>165457571
I was honestly far less worried about Sauro than Hinnom desu. Sauro wants vampires because it's their most natural option with blood pathing.

Hinnom needs vampires because without them they eventually won't have blood. Giving Hinnom buffs to blood summons lategame while taking away their transitioned hunter is a meaningless buff.
>>
With regard to the Sauromatia discussion, my main concern is that their status as an archer nation be lost. They're supposed to be a nation of cavalry, archers and cavalry archers; if they end up being solely the first of those, it'd be a darn pity. I always liked the use of Sauromatian Lancers as a genuinely stationary wall of blockers that simultaneously contributed to the firepower.
>>
>>165462647
Sauro lacks air for wind guide AND fire for flaming arrows.

Sauro also lacks the composite bows of EA TC. It was never an archer nation.
>>
http://www.llamaserver.net/gameinfo.cgi?game=VanillaSecks
ONLY 9 more.
>>
>>165463435
>no summod
>>
>>165463435
>MA
>>
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>up at 4am to play dominions
https://www.youtube.com/watch?v=gkLvpt9Z3fA
>>
fucking lol my expansion party is now trapped on a mountain
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>>165463435
>Urrapashit
>>
Vampires suck and if you like them as is you are part of the problem
>>
>>165447418
Play MA Xib or MA Monkees.
>>
>>165462528
>Eventually won't have blood
If you are losing blood access because of 10 or even 30 poploss/turn, you should stop playing 300 turn games.
>>
>>165464795
Why the fuck would you play MA Xib without summod? Shit, they're still pretty bad even with it.

Same with BL, but to a VASTLY lesser extent.
>>
>>165464976
Masochistic pleasure.
>>
>>165464923
Hinnom, sadly, exists in EA - where there aren't 10k pop provinces everywhere. Bloodhunting with 2 Kohens roughly halves a 5k pop province in around 20-25 turns, down to 2.5k pop. Now, since you should still be expanding by eating neighbors if you have any shot at winning your blood economy shouldn't *shrink* per say, since you'll be bringing in new provinces, but it also won't really expand.
You also have to move all the hunters over from depleted provinces, which is a noticeable loss of efficiency. If you want to know what that feels like, my personal advice would be to play on maps that have typical pop levels for EA, something this place seems to never actually do.

Last time that happened was domg natgen, and the bitching in the thread about the low pop world was glorious.
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>>165464923
Their upkeep/bloodslave pulled ratio is literally worse than indie commander even with summod.
>>
>>165464729
>vampires suck
yeah no shit genius
>>
>>165465481
No, Hinnom's is more efficient than an indie commander.
It was indie scouts that were more efficient. And summod did make that not true anymore, by adding dousing bonus onto Kohens. Now Kohens are slightly better than indie scouts at hunting, but only slightly.
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>>165463361
Sauro has composite bows as well cheaper archers.
>>
>>165465376
>last time that happened
>implying it still isn't happening
>implying the suffering isn't real

making domgnatgen a bi-monthly turn system was the best thing we ever did
>>
>>165463435
While I personally prefer summod, I'd be down for a vanilla game but -
>Urraparand
That map is borderline unplayable from all of its wonky stacking terrain garbage
>>
>>165465689
No, because of the cost decrease and dowsing bonus they are roughly twice as good as indies. Dowsing bonus is a huge deal for b1s.
>>
>>165443290

What >>165443559 said basically. You do not need every niefel you can cram out at once, because they are good, but once someone starts countering them they will die en masse. Get a moderate amount, spend that gold on mages and forts.

And hope to god you find good indie researchers.
>>
>>165467221
It balances the fact you can only move 1 UW by making sure you can only move 1 on land too.
>>165467245
I haven't exactly run the math, I only knew they were slightly worse than scouts beforehand from a pure efficiency scale (but much faster) - with the dousing bonus them being around twice as good as indie scouts sounds about right.

That's still really fucking bad though.
>>
>>165468550
>It balances the fact you can only move 1 UW by making sure you can only move 1 on land too.
muh caelians
>>
>>165467221
>>165468550

According to /domg/, what should the terrain be like in a good map? Obviously Urraparand levels of game-decided-by-starting-position is fucking horrific, but what is something ideal? How clustered should terrain be? Should open corridors of terrain exist? Single oceans or multiple? Double, single or no wrap? Caves as part of the main map, or as a sort of sub-map with occasional connections to the main one? Cross-map shortcuts (portals, underground connections, shipping routes) yes/no? Should all start positions be within a certain distance of at least one of every terrain time? How many special connection types (warm/cold) should exist? How chokepoint-focused should the map be?

I need me some notes, people. Can't make a good map if I don't know what a good map is.
>>
>>165469397
>How clustered should terrain be?
As little as possible. 2-3 together for visual appeal is fine, but in cases where you have more than 2, it's better to string them along in a chain rather than have them all adjoining.
>Should open corridors of terrain exist?
Absolutely. Otherwise MM2+ outside of flying is useless.
>Single oceans or multiple?
Multiple if you want multiple UW nations that aren't forced to be at each other's throats, one small if you want just one UW nation. And by small I don't mean a full share of the total number of provinces. It should need to fight for coasts to actually interact with the land nations. It's okay to have a UW bowl sometimes too, but it seems that every map forces UW into a deathmatch or gives the single brave UW nation a huge advantage.
>Double, single or no wrap?
The important thing is no corner positions. If you have the map set up like a loop then you don't need a wrap. Most maps are not built this way, though, so as a result wrap maps end up with better positional balance.
>Caves as part of the main map, or as a sort of sub-map with occasional connections to the main one?
Either way's fine. Caves are one of the few exceptions to clustered terrain being an issue. If you do have one cave system, make sure to NOT have connected caves give a full nation's share of the map, since otherwise you run into the same single-sea issue. Connected caves need to either be contested or give only ~5 or so provinces
>Cross-map shortcuts (portals, underground connections, shipping routes) yes/no?
The make the map harder to read. See the wraparound section, though. For balance purposes, they're fine if they help prevent corner positions.
>Should all start positions be within a certain distance of at least one of every terrain time?
Doesn't strike me as necessary. As long as you don't have a clusterfuck of wastes or mountains, it's fine to not have every topping on every slice of the map.
>>
>>165469397

Its ok to make mountain chains and rivers to make natural borders and that means giving clustered lines of border-mountain provinces.

You can also make some forest chains.

But avoid swamp clusters and waste clusters as they are very hurtful for the economy. Plus some nations need them for summons to spreading them out works best.

If you add a mountain/forest chain then add normal terrain 'corridors' to use bigger than 1 map movement.
>>
>>165464241
YOU ONLY HAD TO TAKE HEAT SCALES

WHY DIDN'T YOU LISTEN
>>
>>165469397
>>165470232
>How many special connection types (warm/cold) should exist?
It should be a minority.

>How chokepoint-focused should the map be?
It shouldn't. Chokepoints should be relatively rare.
>>
>>165469397
>How clustered should terrain be?
For balance purposes, it should be 100% non-clustered. Of course, it's hard to make a good looking map this way.
>Should open corridors of terrain exist?
I think it depends on size. Bigger maps, especially relative to number of players, are better with this. Small tight maps need their terrain types packed more densely.
>Single oceans or multiple?
Single. If there's a LOT of UW nations, multiple can be okay but it's still better to connect them.
>Double, single or no wrap?
Double wrap is most balanced, but I think none is fine. No wrap can work if you make special allowances (e.g. teleport provinces) to prevent the situation of someone being in a corner. The wrap is, after all, just an aesthetic thing.
>Caves as part of the main map, or as a sort of sub-map with occasional connections to the main one?
I like caves clustered as a sub map for aesthetic reasons, but as with other terrain types, not clustering is more balanced.
>Cross-map shortcuts (portals, underground connections, shipping routes) yes/no?
It's easier to make the map balanced while respecting aesthetics if you use them. Ultimately, the location of provinces doesn't matter compared to the connections, though. These things aren't different with regards to balance than any other connection.
>Should all start positions be within a certain distance of at least one of every terrain time?
I don't think that's strictly necessary, but it's a handy way to check for balance I reckon.
>How many special connection types (warm/cold) should exist?
Doesn't really matter as long as any province with a lot of them is #nostart. They form a partial border, so consider that when looking at connectivity, but they're not that important by themselves.
>How chokepoint-focused should the map be?
If it takes half a year to go around any single chokepoint, that's too much. If there's no chokepoints at all, that's okay but a bit boring.
>>
>>165470752
>avoid swamp clusters and waste clusters as they are very hurtful for the economy
It's worth noting that these things can be drawn on the map larger than more profitable provinces, and if you want big deserts for aesthetic reasons.
>>
>>165470232
>>165470752
>>165470973

Alright, that sounds like roughly what I had in mind, then. Forcing UW and Cave nations to interact with the above-worlders is a good point, especially; I feel it's something a lot of current maps fail at.

Also, are any of you in Local_Domg_Man, and if so, have you got thoughts as to whether I've managed to sorta meet some of these goals in making Mountains of Mediocrity?
>>
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For those attacking me: there is still time to reverse your course of treachery!
>>
>>165471565
It's reasonably balanced, but unattractive.
>>
>>165471205
>Shortcuts aren't different compared to other connections

Actually, they are. Other connections can be shown as a graph with non-intersecting edges; the thing about the shortcuts is that they generally do intersect several other edges.
>>
>>165471838
I have no idea what you're trying to say.
>>
>>165471718
I can't draw for shit, and my gf couldn't find the time to do the art for me. You're welcome to reskin it if you care to, but as it is, I felt that aiming for clarity was better than trying anything fancy.

>>165472070
They connect provinces that could otherwise not possibly be connected. This creates a shortened version of many A -> B paths, with the caveat that they all have to go through that one connection, making it incredibly valuable.
>>
>>165472462
Just giving feedback my dude. It's a balanced but ugly map.
>>
>>165468550
It's not great, but it's better than or comparable to a number of other second-guessing blood nations. They're now better than vanheim, sauro, niefelnheim, etc in terms of hunt efficacy.
>>
>>165472462
Oh, yeah it does boost the value of specific provinces. This can be partially ameliorated by having loads of them though, and other geographic chokepoints like mountain passes. Having loads of them does decrease readability if you're not doing something weird, but weird things can be fun. Like, I've got constellations in the sky in my (unreleased, perpetually indevelopment) map that connect to two places on the world as well as to each other, which avoids the edge issue since it winds up with loads of provinces having some kind of connection.
>>
>>165463435
Man reporting
>>
>>165438552
ULM UP BOYS
>>
>>165438701

You could say that for literally any nation.

>it's only a problem if you don't treat it like a nation that will win unless every neighboring nation forms a united coalition against them. They're not OP at all!
>>
>>165472614
That's legit. It'd help a lot if I could just get my hands on some decent stylized textures for the different terrain types, something that'd look decent when used for irregular-sized provinces and without any transition in borders. I guess I could try something symbol-based? Even I should be able to achieve that.

If I could just focus on the actual map-building instead of the art, everything would be so much better.
>>
>>165473871
even t. Pan won with Ermor. you know it's op when a literal retard can pull it off
>>
>>165473871
You wouldn't rather cut your dick off than fight a regular mid-game, mid-sized nation, like it's the case with Ermor/Lemuria.
>>
Thank You to all attending parties!
>>165473509
Women are people too you know..
>>
I'm not gonna be home for like 5-6 hours, but I want in on the vanilla game when I can
>>
>>165474468

Yeah, my point is it doesn't matter how OP a nation is, you can just say it's 'countered' by an early dogpile. Dogpiling isn't counterplay, it's something you do when you don't have counterplay.
>>
>>165474775
Pythium can 1v1 Ermor
>>
>>165474775
wat
You totally missed the point. I wasn't talking about countering.
>>
>>165472831
No, they aren't. I'd trade Kohens for ANY of their hunters in a fucking heartbeat, even ignoring any other factors there. Stop ignoring poploss and cause unrest please.

It becomes even more noticeable at construction4, as dowsing rods greatly reduce the speed gap between them as well.
>>
>>165473871
Ermor doesn't win, everyone else loses.
>>
>>165474486
>Shitnations encouraged.
>No Shinuyama or Mari.
>>
>**
>>
>>165474775
Ermor can be beaten by single nations; it's just that being the single nation to beat Ermor means you tend to be crippled for the later game.

When you play as a nation that can 1v1 Ermor you encourage your fellows to join the war anyway so you're put at less of a disadvantage by doing so.

Ermor isn't an "I win" button, it's a MAD nation. By killing Ermor you tend to spell your own doom in the immediate next war to follow.
>>
>>165475158
Obviously his writing also has an accent.
>>
>>165475069
>everyone else quits
FTFY
>>
>>165474775
It's not OP in the sense that you can't beat it. The bad things about Ermor come into light AFTER you've beaten them and made them long gone.

People don't like to fight it because there's nothing to gain from the fight. You are throwing away gold in a void because all provinces have no population and expending troops to conquer them doesn't pay back. And the goal of the game is to conquer thrones, not to "beat everyone"` so people try to skip on touching Ermor whenever possible.

I've never had a game where Ermor won. But I've never had a game where the people who removed Ermor won either.
>>
>>165475158
Please don't bully the non-native speaker.
>>
>>165465376
>Bloodhunting with 2 Kohens roughly halves a 5k pop province in around 20-25 turns, down to 2.5k pop.
Ok, this argument is not nearly as strong as you think.
To drop population from 5k to 2500 in that period of time requires an average net poploss of 100-130 per turn. With growth scales, which you should have, that means a gross poploss of 120-150 per turn, and nonkohen poploss rate of 100-130/turn. This means that the contribution of kohenim/VL popkill is less than 20% of what you are complaining about. At this poploss rate, the province would hit 2500 in only 7 more turns even without the kohenim/Vl poploss.

In the game, poploss from bloodhunting/patrolling would need to be even higher, because it will also drop with population, but that can be ignored for now because I don't want to bother modeling it ATM, and can't find the poploss-unrest reduction mechanics.

If we assume kohenim poploss is a larger proportion of the gross poploss-say 40%- then we go from a roughly stable situation with no kohenim to 2500 in 94 turns.

Now, if you're referring to Hinnom burning through provinces in AT, I think there were other contributing factors to the rapid poploss. From what I saw in province history while raiding with my poison golems, there were multiple turns in many of those provinces where you lost literally hundreds of pop to those fucking plagues. I also had plague, but I contained it with armies, meaning I mostly got 30 poploss messages on how it didn't spread.

Anyways, here is my work:
https://docs.google.com/spreadsheets/d/1WXn8H6ZIus0n_ysYJNXohsV0-13JqIM6vWeJiL-xrHA/
>>
>>165476398
>in only 7 more turns
In only 4-7 more turns.
>>
>>165463435
Reporting in.
>>
>>165476398
I'll assumed you also factored in the cause unrest factor of them as well?

Apologies that I feel a nation supposed to be defined by blood should be better at it than anyone who chances across indie garnets - because people didn't even have the gall to put Abysia on the "worse than" list, and their blood access is essentially around the same level.
>>
>>165476398
You also seem to be insinuating that Kohen's only cause 10 poploss instead of 20 in this report. Is that a planned buff, or just bad math?
>>
>>165476864
>I'll assumed you also factored in the cause unrest factor of them as well?
Nope, but the +2 unrest is so negligible in terms of popkill that it isn't even worth bringing up. It's literally less than 10% of the unrest already generated by blood hunting.
>Apologies that I feel a nation supposed to be defined by blood should be better at it than anyone who chances across indie garnets
Ok. Apology accepted.
>>
>>165463435
spooky ghost plants here
>>
What's a good map to use as a reference point for province type distribution in map-making?
>>
>>165477526
Ah, that is an error. I had vampire Lords popkill of 10 in mind while writing that. I'll create a new sheet for kohenim, but it won't be immensely different in result.

Annnnd looks like the gap increases to 26 turns instead of 24:20, and 31 turns against replacement for kohenim.
>>
>>165478876
It's kohanim.
>>
>>165478876
>>165477754
Conclusions: with intensive poploss, kohenim aren't very different than vampires, but also not very different from 0popkill hunters (4, 6 turns) Assuming base poploss is at replacement (30) kohenim will halve a 5k province in 55 turns, and vampires in 95.

>>165478876
Edit: 31 should be 55.
>>
>>165476864
>I feel a nation supposed to be defined by blood should be better at it than anyone who chances across indie garnets
Popkill isn't the major problem here. The fact that they are expensive giants is.
>>
>>165471687
can we be friends papa jotun you saved me from evil men
>>
VanillaSecks started! First turn attached
>>
>>165481980
i got back from class and now i can't join FUCK
>>
>>165482289
You would not pick a shitnation anyway.
>>
>>165482289
Shoulda been a NEET.
>>
>>165482364
>>165482408
:v(
>>
>>165482289
it's MA no summod Ermor banned man
no great loss
>>
>>165481980
where the fuck do i find this map
>>
>>165483773
admin options
>>
christmas edition

Berytos 2h file received
>Fomoria Waiting for 2h file
Marverni 2h file received
Pangaea 2h file received
T'ien Ch'i 2h file received
Vanheim 2h file received
Xibalba 2h file received
>Yomi Waiting for 2h file
REEEEEEE WHY CAN'T WE CAN HAVE 12H TURN OVER AVERAGES REEEEEEEEEEEEEEEEEEEEEEEEEEEE FUCKING YOMI
>>
>>165453968
the bitch queen is like a billion years old

dryad or bust
>>
>>165483773
https://www.dropbox.com/s/s5x60dlokyqrwnt/Peliwyr1.3_nostart.7z?dl=0
>>
>>165484250
Game: DontStaleDesuSenpai
Turn number 30
Next turn due: 08:54 GMT on Saturday January 14th

Caelum 2h file received
Ermor 2h file received
Mictlan 2h file received
Niefelheim 2h file received
>Oceania Waiting for 2h file
Ulm 2h file received

tfw you DO have 12H turn over averages but today is an outlier
inb4 needs to be resent
>>
>>165480375

Arco+Jotun eternal broship confirmed. Mari and C'tis are welcome too.

Machaka is almost certainly going to attack me next turn, and Man is already attacking me.
>>
>>165481980
doubles = blind expand
triples = ??
>>
>>165485248
i accept mari especially, i gave him like 90 gems because i forgot our trade deal desu.
>>
>>165485410
>bad game
>bad map
>bad nations
You oughta make a bad decision.
>>
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how can other nations compete with BIG BLACK ULM?
>>
So i finally drove off maverni and killed it's god

It only costed me all my expansion and completely halting my research to send the bean sidhes to war

let caelum fuck his shit up, i'm off to ponder what the fuck do I do with my itty bitty nation
>>
www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs

I can change the map if you want, I just find it pretty.
>>
>>165487286
Missed a wageslave down there at the bottom, my man.
>>
>>165484805
relax, I had my boss up my ass today so I couldn't do my turns at work like I usually do. I'm getting on it
>>
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Pretender advice on EA Niefel?
>>
>>165489213
>S1
>>
>>165489213
Take it awake with S3 for the hot new meme
>>
>>165489213
take sloth 3
>>
>>165489312
Is that a problem for a fucking stone sitting around in the capital?
Feel free to suggest a better chasis with both earth and nature access.
>>
>>165489448
Where do you put the points? Luck? Additional magic paths?
>>
>>165489637
"yes"
>>
>>165489637
magic 3 makes revenants into good researchers to help deal with gygjas awful upkeep costs; also frees up forts for STR Skratti and Niefel Jarls which you want a fair bit of in the mid game for thuggery
>>
>>165489891
I'm also a fan of taking dual bless alongside turmoil 3/magic 3. Yes the income hit hurts, but E9N9 Giants either win or lose, their numbers not mattering that much - and T3M3 opens up Hidden in Snow for you midgame.
>>
>>165490098
hello nick
>>
>>165489891
Sounds good. You sure sure Sloth 3 isn't going to be too extreme though?

>>165490098
Eh, E9 is just overkill on your giants. Sure it's great in early expansion, sure you can just fuck up any other player early, but you're sacrificing too much and it's going to come and bite you in the ass sooner than later. That said the extra protection doesn't make them invincible.
>>
>>165490420
Sloth 3 only ever really hits Niefel indie recruitment

shit I've made cap adjacent forts and not had it influence giant recruitment
>>
>>165490420
>but you're sacrificing too much and it's going to come and bite you in the ass sooner than later
More provinces = more income
Sacreds that are even harder to counter early = more early pressure for a push
You end up with fewer gygjas researching, but not 30% fewer, both because of the additional provinces you take by having even HARDER giants and because of the occasional 2k gold event
>>
>>165490420
E9 is overkill on giants in friendly dominion/winter but it makes them significantly safer in heat 1-2
also E9 on Jotun Wolves is amazing
>>
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VanillaBoning started pretty fast desu.
>>
>>165490420
It isn't much about the protection, its about the reinvig. E9 gives +4, and makes the giants fatigue neutral which removes many of their usual counters early, and even somewhat midgame (skelespam just leads to a stalemate instead of a loss for instance). It also makes the Jarls fatigue neutral with 0 items, which means no pressing concern to have a reinvig item unless you need the quickness.

Personally I value the fatigue neutral giants vastly higher than just N9. It also means sloth 3 is no issue at all (you should never be recruiting more than 1 or 2 a turn, you either utterly counter your opponent or they're totally worthless).

This wouldn't be nearly as good imo if Niefel didn't want ench5/6 anyhow for other reasons, have the paths for HiS, and have a bunch of water gems just lying around waiting to be used. As a bonus, it usually gives you an earth mage. Better in summod though with the 15 water gem discount on Hidden in X though.
>>
>>165490650
>>165490731
>>165490864
So is this serious advice, or am I just being memed?

I know Niefel Giants are amazing, but I've already made bad experiences with "collapsing under ones own weigth" with high upkeep/shit scales nations, where you literally run out of gold and can no longer sustain a forward push.
>>
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So what, something like this?
>>
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That was pretty rude bump caelum, you killed my poor prophet
>>
>>165491710
What the hell kind of expansion parties are either of these?
>>
>>165491791
that wasn't an expansion, that was a throne taking party that was moving south to scoop up a swamp I previously owned that belonged to indies, caelum stole it from me and was very rude about it
>>
>>165491108
it's serious advice
with niefels you want to swap over to revenants/indies regardless of exact build because the collapse under own weight thing is TOO FUCKING REAL
>>
>>165490860
I am secretly ermor there.
>>
>>165492269
Alrigh, I'll trust you on that one. Thanks.

Dou you agree with the pretender design?
>>165491541
>>
Niefel Giants!

The recent buildup of forces on our mutual border is raising tensions. I suspect that you are only guarding what is yours. Therefore I will move my forces further to the south, near Ermorian territory. The ruler of Ermor will not mind Ulmish forces in the vicinity, especially with the ever present Bird-men threat in the south. I suggest that we step down from our border buildup and face the real threat which is about to jump us very soon. We have a history of friendship, we both waged righteous wars on our enemies while our borders remained secure. I call for reason and cool headed thinking or who knows what might happen in the next few turns.
>>
>>165491108
It's real advice but I'm not sure I agree, you're paying a fair amount for those extra E level.

>>165491541
I would want some growth.
>>
>>165493425
Define some.
Exchange 1 magic scale for growth? 2?
>>
Working on a map and trying to figure out a rough province type distribution to use as a guideline, came up with this ratio:

1 Swamp:1 Wasteland:1 Cave:2 Farm: 3 Forest:3 Mountain:6 Normal


Anything I should tweak?
>>
>>165493625
One, if that's what you're dropping. Personally, I would drop some of the bless, and go to E6 instead. Being fatigue-neutral is good against certain counters, but having more niefel giants early helps you make the most of a good thing before counters come on line, and having more mages is going to help you out more in the long run than that kind of counter immunity I think, especially since a lot of those counters can be countered by magic anyway.
>>
Sneak into the land
bless gods for you transgression
they invoke your death
>>
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>>
>>165491108
The CRITICAL thing to remember is that you really, really don't need more than per-se 20-30 Niefel Giants EVER. An actual good rule of thumb is 1 Niefel Giant unit per province.

Usually, if 5-6 E9N9 Niefel Giants died to something, it would have killed 30 N9E9 Giants too. And anything 30 E9N9 Niefels can do, 5-6 can as well.

The other benefit of E9N9 is its a fantastic bless for both skittle thugs and jarls.
>>
>>165495278
50 PD
>>
>>165493871
I'd personally lean more like 4 forests:x because they're the most commonly used special terrain. I think that having forest/mountains is k too, as long as you don't go urraparand and make that like every province.
>>
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>>165496004
>skittle thugs
>>
>>165493409
I realize buildup has continued on my side despite reassurances but would again attempt to assure you that it is not a matter of national security but one of logistics outside of the movement of troops to Vertmyst; that alone was an act of paranoia in the event that you were not reassured and chose to launch a pre-emptive strike.

Were I to pick a province for build up along our borders out of fear it would be Rovenhelm for ability to best defend my fort provinces; as an additional piece of reassurance I'd like to inform you that I will be holding off blood-hunting in Rovenhelm as that would require a patrolling army stationed and increase tensions with the information given in this missive.

- Jarl Mike "Wrathful Skies" Pence of Niefelheim
>>
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>>165496386
>Not using skittle thugs
>>
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>>165496730
https://en.wikipedia.org/wiki/Aphasia
>>
>>165496927
>doesn't know skittle is common /domg/ slang for them
you must be new
>>
>>165497335
https://en.wikipedia.org/wiki/Grandiose_delusions
>>
>>165496335
I used Valanis as a reference and it actually had around twice as many mountains as forests, but it seemed extreme and I toned it down to be equal.

Checking out other maps, though, seems you're right. I'll probably do a ratio closer to what you mentioned.
>>
>>165497418
https://en.wikipedia.org/wiki/Autism
>>
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What's with these indies?
>>
>>165498530
Is this Oeridia?
>>
>>165498605
No. It's Hexawyr. As far as I can tell, they're random.
>>
>>165498530
T'lann Imass
>>
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Alright, Bery, I hope you enjoyed some of my assassinations and stuff. As I said, I'm AI'ing myself because I hate playing games with shit admins. Arco was staling for 13 turns in a row, and nothing was done about it. Maybe Bery is the admin, as he's sieging Arco's cap right now, I don't know.

As for the actual game disposition, Bery already has blood economy running, and, I suspect, more provinces than anybody in the game. Maybe I would've had a chance if other players weren't so passive about it. But then again, maybe Bery is eating them right now, as I never recieved any messages from them about that.
>>
>>165498530
There was somebody, maybe zonk? who was looking for anedoctes on weird and powerful indies
can you give us more info?
>>
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The god I made for the memes. I guess I won't be earthquaking armies after all. Wouldn't recommend it for TNN, as there are many better options.

Overall, I consider TNN a really weak EA nation. You don't even need to compare TNN to other elves, as they're obviously weaker than them. Even when comparing them to prominent EA mage nations TNN loses, as their only worthwile mages are cap-only and slow to recruit. Sacreds are pretty mediocre. Fir Bolgs are pretty mediocre (no hats, really?). Sidhe soldiers are beyond mediocre for 25 gold. A2 assassins are TNN's only strong point, to be honest.
>>
>>165499440
It's those guys, 13 unfrozens, and 34 unfrozen warriors. Gonna need more specific questioning if you want other info.
>>
P.S. This map is really bad, and don't listen to anyone who would tell you otherwise.
>>
>>165497784
Valanis is weirdly deforested desu and massively clustered. It has huge swaths of blank terrain, and then solid blocks of crap.
>>
>>165499762
>their only worthwile mages are cap-only and slow to recruit
What's wrong with baobhan sidhe?
>>
>>165499762
>N9E9 Elf build

not the first time I've seen this build today.....
>>
>>165500694
have you seen E6 TNN today?
I have
>>
>>165499762
Forgot the main point.

TNN essentially has no late-game. No good sacred summons (Cu Sidhe are garbage, just look at their goddamn stats), no deep late-game paths (only A4 and N4 from cap only slow-to-recruit mages). Basically, you need to get a pretender that gives late-game options to them. But they also need a solid bless for their ponymen thugs. But N9 doesn't give them anything new at all (unlike Van or Hel, for example, who don't have native N access), as they already have N magic.

>>165500647
>A2 assassins are TNN's only strong point, to be honest.
>>
TNN's ponymen are slightly better at thugging than vanjarls
>>
>>165499332
Nooooooooooo
>>
>>165500968
Yes, but you seem to be saying that Baobhan are great assassins but not great mages.

145g A2 is pretty good, I thought.
>>
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>>165501241
Yeah, cheap t-strikers are also good, I agree. Thing is, you don't want to recruit your bean sidhe at all after you get your sitesearching/crafting starter pack. I would've considered getting them if they were able to RoS, but alas, summod changed that.

>>165501074
Let's see.

I think N1 is much less useful than B1. With B/A you get bloodhunting and storm demons/blood assassins (give them hearts and 1 booster and watch the world burn). What does N1 give you that is as useful? Also, vanjarls can sail, which makes them REALLY good at early-game raiding, and it's useful even after you get cloud trapeze as well.
>>
>>165501642
B is more useful overall, N is specifically more useful for thugging until Blood 9.
>>
>>165501814
What for? Barkskin? Personal Regen is N2, so you're spending 1 gem every battle for that. If you're planning to extensively thug (as elves should), it would be cheaper to craft regen rings in the long run. And N9 is an option as well.
>>
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>>165499762
>Woodman Robert
>>
>>165502063
You could cast berserkers to force the enemy to rout when against skellyspammers?

I agree though, most of the time N1 is going to be worthless for a thug. Elf thugs usually just go mistform, bless, (optional: holdx3) -> attack to limit how much fatigue they gain.
>>
>>165498530
We will not allow you to disturb that site, Ktonian.
>>
>>165488167
>www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs

I'm in for Formoria, also new to multiplayer
>>
>>165506237
Can I join if I have a lot of victories but make an absolutely retarded build and post all my turns in the thread?
>>
>>165506546
too innovative
>>
>>165488167
>mods: none
seriously get summod and maybe worth heroes and better arena
playing vanilla means certain factions can win games by default if not killed in the early age
>>
>>165507070
early game* not early age
>>
>>165507070
You greatly overstate the difference between them
>>
>>165507070
What part of "Newbs" didn't you get?
Better Arena is a great mod though, the normal arena is a waste of time.
>>
>>165507905
It's a big difference for Ermor.
>>
>>165507905
Its EA, Xibalba can easily expand to 50+ provinces and 1vaAll every adjacent neighbor they have.

Reminder that this is *exactly* what Chimori, a weaker natgen nation somewhat like Xibalba, did. And the gap between Chimori and Xibalba is pretty damn big.
>>
>>165509048
Chimori has better midgame than bats, if weaker endgame. Insane expansion->strong mid makes snowballing easier than insane expansion->strong late.

Not saying that you're wrong, just that Xibalba doesn't hit the same spike at [research]5 that a nation with rec anywhere A3 does
>>
>>165509048
Chimori did it because Sy has no regrets, remorse, or other human feelings.
>>
>>165509513
>rec anywhere A3
jesus christ how horrifying
>>
>>165492000
>>165491710
Caelum here.

I am afraid i have nowhere else to go.
>>
what is this "lategame" i keep hearing people talk about?
>>
>>165509048
>Reminder that this is *exactly* what Chimori, a weaker natgen nation somewhat like Xibalba, did.
That's bullshit, and you should know it.

Chimori didn't fight every neighbor they had (except maybe very late in the game once it was too late to change anything), and definitely didn't do it immediately out of expansion.

People from the game were constantly posting in thread complaining about the backstabbing and lack of cooperation around removing him. From what I remember, he even got to eat a guy in a 1v1 early on.
>>
>>165499332

In that case, I'll be going AI too

for real actually
>>
>>165510286
it's the thing that fast researchers reach before you; then use to murder you in mid-game
>>
>>165509950
this desu
>>
>>165511156
Level five research is lategame?
>>
>>165510286
The point in the game when going AI is the only way to preserve your sanity.
>>
>>165511386
Level 7-9 research is lategame.
>>
>>165511386
No that's the thing fast researchers reach before you and use to murder you in early-game.
>>
>>165511138
oi m8 i thought we had something going on.
If you want a peace we can have a peace.
>>
>>165511682
Who are the fastest researching nation in the game?
>>
>>165511905

No it's not that, I agree with TNN that the game is going nowhere, so it's not really worth investing the turns.

Also that game has been suffering the whole time because
>caves everywhere
>>
>>165511990
Arco and T'ien C'hi I think. LA Ulm is pretty awesome at it too.
>>
>>165500480
Yeah, whole reason I'm making the map is to have another pretty map that avoids things like uneven spawns, janky caprings, excessive terrain clustering, and never being able to move more than one province because of the way terrain is laid out.

So here's the problem:

If the ideal number of provinces is 14 per player and we want each player to have a roughly equal distribution of provinces (this way nations don't get screwed over by not spawning near swamps, caves, or wastelands for national recruits), that makes a distribution like 1:1:1:2:3:4:6 impossible, since that accounts for 18 of the 14 provinces each player is allocated. The swamp, mountain, and cave could be given a mountain or forest to pair it with and there could be one hybridized forest/mountain to drop the total down to 14 provinces, but that leads to Urraparrand syndrome where nearly a third of the provinces are multi-type, and there's still the movement constriction issue with more than half of the provinces on the map having movement penalties.

I think that last bit might not be too much of a problem if you're careful with province connections, though.
>>
>>165512303
You have my axe
>>
>>165511990
Therodos if you get lucky or just manage to capture enough death gem cap sites
Arco with consistency
>>
>>165511990
All Arcos, Sauro, MA TC, Bogarus, LA Ulm.
>>
>>165512753
Also, Vanarus. And Jotun, if they get enough forests.
>>
Give me another turn you fucks
>>
>>165515189
no
>>
>>165515274
FUCK

YOOOOOUUUUUU
>>
>five people in AutisticRP are slower than Yomi
how can you even live with yourselves
>>
>TNN has begun to take my local provinces

please let communion shit work
>>
Abysia 2h file received
Agartha 2h file received
Arcoscephale 2h file received
>Atlantis Waiting for 2h file
>Caelum Waiting for 2h file
>Ermor Waiting for 2h file
Hinnom 2h file received
Kailasa 2h file received
>Marverni Waiting for 2h file
Mictlan 2h file received
Niefelheim 2h file received
Therodos 2h file received
Ur 2h file received
Vanheim 2h file received
Yomi 2h file received

I need another turn before I sleep bros
>>
>>165512303
Don't aim for a perfectly even ratio or provinces or symmetry. It's too much to ask for. Those are great guidelines, but you can make a good map without it being those EXACT numbers.
>>
So, Mictlan, now that your (very short) reign as an aztec god has ended, we apparently have an opening in China.

If you're into that kind of stuff.
>>
Some graphs for the DriftKing newbie friendly game.
Provinces: http://imgur.com/sqrLLf5
Forts: http://imgur.com/apzURBR
Income: http://imgur.com/iFJEABO
Gemz: http://imgur.com/qMDAsi6
Research: http://imgur.com/ROWNgaH
Dominion: http://imgur.com/8v8RlCV
Army: http://imgur.com/oW84SjD

Holy shit Lanka, dem skeletons!
>>
>>165524538
I might be mostly dead but if mictlan and the bats think I'll just roll over they are going to get a nasty surprise.
>>
>>165524538
So, did everyone except Arco/TC/Fomoria forget how to research?
>>
>>165524935
>newbie friendly game
>>
>>165524935
I'd say "newbie games in a nutshell" but some of those are just baffling.
>>
>>165524147
Hey, I managed to route the meme dragon, even if I lost. Worth it.

I won't be any better at it, and I got no idea how to sub, but sure I will.
>>
Would anyone else be down for another RP game without the autistic title? Just standard stay in character for messages good ol fashioned RP.
>>
>>165520706
The trick to good mapmaking is knowing how to break the symmetry and ratio without fucking the balance.

Symmetry-perfect maps are garbage. Valanis goes the complete opposite direction and is also garbage. The ideal point is almost halfway between the two, but leaning closer to the side of balance.
>>
>>165525469
ye, sure
>>
>>165525467
Did you route it into oblivion, or did it just retreat?
>>
>>165524538
what are the final numbers on those stats for the highest score?
graphs without a scale only tell you who won; not by how much
>>
>>165525469
>would anyone be up for a game exactly like this one but with a different name so llamaserver will let me upload it
>>
>>165525842
I mean, I was gonna join the other one but didn't get in in time. I'm sure it's gonna have a big overlap in terms of interest, so I figured I should do a quick poll first
>>
>>165525747
Nope, just retreating. Still felt nice, though.
>>
>>165525979
Is it another W9 Mictlan dragon, like the first one? Or did he go for something memeier?
>>
>>165525748
Game is still ongoing, so I don't really know any of the numbers atm.

Also my eyes just got dispelled, so there's also that...
>>
>>165526485
W9E9
>>
>>165525469
>>165525842
>>165525895
I'm down if it's a different age than EA.

>>165526751
>W9E9 Mictlan
I don't think I've ever actually seen that one before
>>
>>165526987
It isn't W9E9 Mictlan.

It's W9E9 Awake Dragon Xibalba. His scales must be screaming for mercy.
>>
>>165526987
No, Xibalba. Batshitters.
>>
>>165525747
>>165525467
>people who can't spell "rout" and just write "route" instead
English isn't your first language, I hope, or else you have no excuse.
>>
>>165527061
kek

Misf 3 here we go
>>
To reiterate, I was serious about needing a T'ien Chi sub though, ideally soon.
>>
>>165525496
The map isn't designed to be symmetrical, it's more just equal opportunity. Each nation has 3 border nations, a 5 province capring, 14 provinces in their area, and at least one of every province type within those 14 provinces that are most likely to go to them.

The plan is also to have the swamp province that's closest to you be closer to the border of the swamp province closest to one of the three nations bordering you. That way if you're a nation that needs that province type for special recruits, you can prioritize expanding in that area and grab both of them.
>>
File: research.png (280KB, 1882x962px) Image search: [Google]
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>>165497335
I've been here for years and never seen that. Werewoofs is more common.
>>165512753
>not ea ulm
>>
>>165530114
Doesn't count.
Unless we're also meant to believe Hinnom is second best researcher?
>>
rate my mari build
>>
>>165531492
Drop misf for higher dom desu
>>
>>165531492
the buffest 5 flagellants you've ever seen
>>
>>165529937
Got a mock up?
>>
Do your turns
>>
>>165534509
ESPECIALLY those of you who are at normie jobs or schooling!
>>
>>165534668
>can't play my turns at work
It is time to leave that place anon.
>>
Does anyone know where kalisa is in autisticRP? Asking for a friend.
>>
>>165534948
I know.
Not telling you, but I know.
>>
>>165535173
I dont believe you.
>>
File: Making things sharper.jpg (2MB, 4000x2163px) Image search: [Google]
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>>165532216
Here's my WIP.

Was starting to lay out province borders to get an idea of how I should size them when I realized I fucked up with the sharpness on the details and started to redo them, so that's why there's some contrast in a few places.

Black circles mark the capitals, with one more capital that's not marked getting shoved somewhere in the top left. The 4 other Nations that look like they only have two borders will get a way up to some floating islands that will connect them to their third border.
>>
>>165536423
can you add a visible climate gradient of some kind? I know, scales and everything, it just bothers me when everything is the same grassland
>>
File: Preview.jpg (3MB, 4000x2163px) Image search: [Google]
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>>165536869
There's going to be some more shading on the grass if that's what you mean.

I tried throwing it through a filter to diversify it and see how it looked, but I don't know about that.
>>
>>165525469
sure why not
>>
>>165524935
teach me senpai
>>
>>165538383
what are you making this in?
>>
>>165536423
Not sure how big a fan I am of known pre-determined start locations. Makes things real darn easy for rushers and fliers and asshole batmen.
>>
Anyone wanna start a EA game? Newbie/Intermediate preferred?
>>
What's the best way to boost from S1 to S9?

Assume you're starting with all crosspaths, starshine skullcap, crystal coin.
>>
[2:15 PM] okofire: I have defeated many players after all
[2:16 PM] Drithyl: Oh fuck no
[2:16 PM] okofire: And some take their defeat without problem and some dont and start hating me forever for no legit reason
>>
>>165540232
Just photoshop.

>>165540784
I don't really know the solution to this. It was my understanding that every map had predetermined start locations, do you just mean there shouldn't be giant black dots where the cap is going to be? At just 14 provinces per player and each potential cap location having a 5 province cap ring, adding more possible cap locations seems like it could easily result in things like people sharing cap rings, which is one of the biggest things I'm trying to avoid here.
>>
>>165543091
dude....
http://www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs
>>
>>165543643
>http://www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs
Remove Fomoria pretender please.
>>
>>165543643
>http://www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs

Noiiice. No summod though. But well...
>>
>>165543643
Joined as Caelum... link related

>https://www.youtube.com/watch?v=9Gc4QTqslN4
>>
>>165543729
>noobs game
>knowing what summod is
pls dont spoil newbies their first experience
>>
Welcome aboard guys ! Only 3-4 more.

>>165543675
Done.
>>
>>165544143
>>165544225

Nice.
And I only played (still playing) one MP game and that one uses Summod. So that is why I know.
>>
>>165544360
Nice theme song for one of my favorite nations !

I'll look into sunmod for the next game, I prepared a lot and I didn't want to ruin all my landmarks for the first one.
>>
I switched to Atlantis and we need one more UW nation to contest me in the water.

Only 3 slots left !
>>
Every fucking time it's fucking berytos or yomi.

CHRISTMAS EDITION

Yomi Waiting for 2h file
T'ien Ch'i 2h file received
Pangaea 2h file received
Marverni 2h file received
Berytos Waiting for 2h file
Vanheim 2h file received
Xibalba 2h file received
Fomoria 2h file received

Look, whichever of you retards made your turn last, wait for you to receive the new turn file and send two turns. No need to make everyone wait for you
>>
Is there a way to edit a already created pretender?
>>
>>165546987
Yes
>>
>>165547067
HOW?
>>
>>165547090
create new one and delete old one :)
>>
>>165547349
>no way to edit messages
>no way to edit pretenders
>domions 4 (four)

REEEEEEEEEEEEEEEEEEEE. What is illfraud doing??
>>
>>165545103
Please can you delet marvenii? I submited the wrong pretender. I'm acro.
>>
If you take E9N9 as EA Niefel, when/how do you use your Jotun Skinshifters (if at all)?
>>
>>165547746
Do it quick because if one fag joins we have to restart :^)
>>
>>165547832
Just take it off autostart.
>>
>>165547746
Done, welcome.

I turned off automatic start, we need one more UW nation, no more land nations please !
>>
>>165547970
Actually we do have room for one more land nation sorry.
But only one !
>>
>>165547970
Thanks m8.
>>
>>165547970
Are graphs disabled? Please make suer they are
>>
Should I E9N9 or E9B9 marverni?
>>
>>165547754
Huh, those are a thing.

I've never seen them used, and I can't see a reason why I'd want to use them.

Just use niefels instead. With N9E9 they'll be way more effective than 2 skinshifters would be.
>>
>>165550018
regeneration doens't help much when all your dudes die in one hit as soon as thug caster gets near
>>
is quintuple bless possible?
>>
>>165550335
33 HP, 25 prot, +3 HP/turn iron boars sound pretty good
>>
>>165550052
I was thinking they couled be useful once upkeep becomes a problem...
...but then I checked theirs and they are even more expensive.

Yeah I guess you're right.
>>
>>165550018
Neither.
>>
>>165550018
E9N9 helps boars. Just survive until you get there :^)

Also one question, empowerment changes blesses?
>>
>>165551248
no
>>
>>165550608
yes
with a mod :^)
>>
>>165550018
I don't like either choice (E9 isn't very useful), but B9 is definitely more useful than N9.

>>165551023
You could have a few dozen iron boars with N9E9, or you could have a few hundred boars with blood vengeance.

Iron boars are very vulnerable to magic, and useless against things which are too large to trample.
>>
T'ien Ch'i is bad because they don't have access to the monolith
>>
>>165552697
You are bad
>>
Come on, one more for VanillaNewbs and we can start.

http://www.llamaserver.net/gameinfo.cgi?game=VanillaNewbs

>you know you want to
>>
>>165553253
You are bad.
>>
>>165553274
>some 4k hours archautist joins vanilla ea game as xiboblo
>>
>>165553383
Reeee remove bats

>birds are okay tho, right?
>>
How does the fuck a normie human nation like rom-ermor or acro fight therodos early game? Like with lvl 3 spells at best
>>
>master of the 5 elements
>equal chances of getting the five paths
>I get 3 with 2N and 3 with 2W in a row
>masters of the way
>same thing
>15 masters of the way
>2 with astral magic
T-thanks illfraud
>>
>>165531492

10/10 reference bro
>>
>>165536423
Your art is pretty!

>>165543420
>It was my understanding that every map had predetermined start locations
That's definitely not the case. The majority of maps allow most provinces as start provinces and just #nostart the bad ones.

>people sharing cap rings
The nation-placing algorithm avoids that anyway.
>>
>>165550018
The latter, since B9 is good on boars, and neither E9 nor N9 is much good for you. Stargazers aren't sacred so you can't use those for supercharging your communions (and you'll have so many stargazers that you don't really need to) and boars are born to die anyway so giving them that marginal extra survivability isn't nearly worth the scales you're giving up for it.
>>
>>165554665
>/domg/ giving shit advice as usual
>>
>>165553274
I would, but I just took my turn in Mokou and it took 63 minutes. I don't think I can handle an extra game on weeknights.
>>
>>165554769
Feel free to explain what's shit about it.
>>
>>165554665
N9 and B9 work great together, though, especially if your strategy is sacred blockers + communion.
I'm not sure how well the math works out, though. It might be more effective to put the N points in dominion and scales instead for more boars instead of regenerating boars for more rounds of blood vengeance.
>>
>>165554851
Marv has no head into blood. You are suggesting he wastes magic and points on something he will probably never use except for blesses, if he takes N9W9 he will actually research those things, get blesses, use his NW mages and be better.
>>
>>165554665
>supercharging communions
What is this? The manual says nothing about it
>>
>>165555557
Think they're referring to the fact that regen (and to a lesser extent reinvig) lets you have a far better master:slave ratio, 'cause your spell batteries will be recharging almost as fast as you can suck the magic out of them.
>>
>>165553435
M8, where I can download that map? And also I think the room is full.
>>
>>165555376
What the fuck is this argument.
>>
VanillaNewbs started !

Gl & hf to all.

>>165555864
http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/the-old-kingdom
>>
>>165553274
Can I join as Mictlan? I don't know about how to play on Llamaserver so I might take some time though.
>>
>>165555985
>only unit capable of blood magic in his nation will be his pretender
>>
>>165556057
You got cucked by Ur m8
>>
>>165556069
and bloodhenge druid multiheroes
>>
>>165556168
Fug.
>>
>>165556031
>It's a people stall and take 23 hours to get their first turns done edition
>>
>>165556232
Sorry mate.

>>165556375
Don't jinx it pls.
>>
>>165543325

Unless you have a national summon with high S, your options are to boost. Boost to 5, starshine and coin(if you have access to E/S) to 7, get yourself the ring of sorc for another boost to 8. Then you either forge the dimensional rod if you got construction 8, or you boost for the last
>>
File: 20170114144620_1.jpg (185KB, 1366x768px) Image search: [Google]
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185KB, 1366x768px
Something wrong is not right
>>
File: ss+(2017-01-14+at+05.47.15).jpg (64KB, 1780x227px) Image search: [Google]
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Admin, heads up

Anyone interested in subbing?
>>
>>165557512
also, RIP Mixtlan, whose last sighting was a dragon fucking his car
>>
>>165555261
It's way more effective to put the points into scales. Not for more boars, since you get those free once you have access to carnutes, but for more mages (and forts/labs to get more mages). Regeneration might, if you're lucky, allow boars to survive an additional hit or two. But once you get boar factories up, it doesn't really matter since each army will have hundreds any way and even your raiding party will have 80 (led by a vergobret) and casualties are irrelevant.

>>165555376
Marverni doesn't have water either, meaning you won't have a lot of access to gems, and the big water options that NW would grant are pretty useless. Marverni barely has more N than everyone gets from indies anyway, and while N has some great globals, they're not worth taking N9 for on that merit. If you really want that, better to get a N2 gutuater and bootstrap up through a combination of empowering (or summoning ivy king if it's convenient) and buying boosters on the open market. If you're lucky you'll be able to get all three of the important boosters (moonvine bracelet, armor of twisting thorns, treelord staff) allowing you to boost all the way to 6 on an N2, giving you pretty much everything you want, but you can still get Gift of Nature's Bounty, once you've the research for it, with an empower or with summoning an ivy king. If you only get two of them, you'll have to do one of those two things to get to N6, but it's still plenty doable. If the game is small enough you can only get one (or zero) of those things, it'll be expensive to bootstrap, but Mother Oak will pay for itself quickly enough so it's still worth doing if there isn't another big N power to stop you. But it's not strictly necessary, you can easily get enough carnutes to have a non-stop boar flow anyway.
>>
>>165555557
Communion slaves take fatigue which turns into damage and can kill them. Reinvigoration and regeneration address this issue, and you don't need as many communicants to have a communion where none die. Problem is, Marverni can only do this with druids, and 3.8 stargazers without reinvig are still better for communions than one druid with it.
>>
>>165557797
>Marverni doesn't have water either
They have on cap-only StR. You can craft boosters, equip them on W random and summon W3 troll.
They can cast mother oak without empowering or trading, but N is so abundant in EA that it barely matters.
>>
>>165485612
Arco, why are you so clingy towards Jotuns? They are huge, having B9N9, Skratti thugs and currently being killed by me and Machaka. Well, it's nice that you are greatful to him about saving your ass from Vanarus, but if we won't remove bloodnation as fast as possible we'll regret it hard. Just help us finish him nice and clean and everyone will be happy, even Jotunheim, since this game requires 9/10 VP to win (fuck you mr.Admin) and no one actually knows how to wrap it up.
>>
Nice looking map.
>>
>>165557512
The Nation Formerly Known as Mictlan here, for better or worse I did say I would sub last night.

>>165525467
>>
>>165558182
>They have on cap-only StR
They have a chance of it. If you want to do that kind of math, they have a chance at it on gutuater and normal druid too. It's not enough to really do anything with though.

>They can cast mother oak without empowering or trading
How? Even getting the one in sixteen elder druid who can make a moonvine bracelet is something I'd rather trade/empower than bet on, if I don't get it by luck before needing it anyway, and besides artifacts (tome of gaia, which to be fair you do have a good shot at) the only way I see to get that high is banking on the 1/640 chance to get a druid with N3.
>>
>>165555706
>regen (and to a lesser extent reinvig)
They're equal once your communion is big enough that 1 cast = 1 fatigue and reinvig is much easier to get than regeneration. You'd need four sources of regeneration for a human size unit for it to match one cast of Summon Earthpower.
>>
>>165530114
It's been a thing ever since i've been here.
Maybe you should retire.
>>
>>165559571

What got you? Did the dragon go from fucking the roof of your car to the roof of your castle?
>>
>>165561621
Everyone agreed the noise was too loud, so we sent a delegation to ask it to stop politely before it could use its cock as a battering ram to break down our walls.

This got everyone killed.
>>
>>165561756
what bless?
>>
>>165562128
Me? F9D9B9. His was W9E9. He dropped the dragon turn 1 so I only had like 7 Jaguars at the time.
>>
>>165562261
FD?
You deserved that!
>>
>>165559802
Craft stick with N2 random, equip, craft vine bracelet.
Craft water bracelet with W2 random, equip, craft robe.
Equip both on W1N1 random, contact naiad, give her stick and moonvine bracelet, cast mother oak.
>>
>>165562453

I like this map but the placement of Mictlans and Xibalbas cap is retardedly close.

Place the best rush nation against a nation that is very vulnerable to rush and see what happens.
>>
>>165562753
>mictlan
>vulnerable to rush
>both major blesses that dont interact together
is this noob game?
>>
>>165563041
>mictlan, a nation that has easily killed, sacreds who are strong mostly due to volume, and a palisdae cap isn't vulnerable to rush
are you noob?
>>
>>165563150
palisade or not, if a dragon is sitting on turn 1 on it, you already lost
if so, why didnt mictlan also took an awake dragon?
>we all noob
>>
>>165563407
>>165563041
mictlan and bats start on the same island with stone throwing distance. they were repeatably warned by others that awake is mandatory for their situation because the two NEVER make peace with each other. anyone who does anything but an awake is asking to be killed
>>
>>165531492
The Pannions are hilariously grimderp
>>
Ermor, are you here?
>>
>>165563041

Mictlans strength lies in masses of rec-everywhere sacreds. That means recruit everywhere. Precisely why high bless Mictlans is the biggest meme of the game, because they don't really need it, and what they do need is early strength so they can survive to utilize their massed sacreds and blood magic.
>>
>>165564792
no go away
>>
>>165564792
I'm here.
Please be plotting against Caelum and not me. I dont need a war.
>>
>>165562652
>plan requires two random mages that require, on average, 32 cap turns to acquire
It's a good plan if you get lucky, but I'd rather empower than wait around hoping for that if I haven't got those randoms anyway by the time I get the research to do it.
>>
>>165569380
giants make me a skull staff and I'll give 15 N gems
>>
>>165570938
already had one built
same turn send sound good to you?
>>
>>165570145
Only W2 is hard rest you can get outside the cap.
>>
>>165571036
you got it, I'll amend my turn now
>>
>>165571056
No, because to get the moonvine bracelet the N2 needs to be on someone who also has Astral. Druids can only get random up to N1 and Gutuaters randomly get their N2 or S1 from the same check so can't have both, which means it has to be an elder druid.
>>
>>165571036
oh and any other items you're after?
I've got hammer production up now but need more erf gems to actually make the things
>>
>>165571960
>replied to the wrong post >>165570938
>>
>>165531492
Get N9 instead of W9 and now we're talking.
>>
>>165572590

Neither N9 or W9 are useful for flags.
>>
>people who take ages to send their turn, end up being the last
>don't wait foe the new turn file
>just to take ages and be the last again
I swear to god I would kill you all if I could.
>>
>Mokou Ulm just cast Blood Vortex
>>
>>165573451
Is it a late game turn?
Can't blame them then.
>>
>>165570145
It is no worse than planing to wait until your N9 god awakens to cast that stupid global. Also it is a little bit less than 32 turns on average since 10% duh.
>>
>>165572918
W9 is pretty great for flags that are already tribless. OVERRUN THEM

also, while you won't get nearly as many of them given that you can pillage for flags and foreign-rec them, the quadbless knights seerdomin are a lot of fun
>>
>>165572918
N9 is useful for the handful of angels you'll eventually hope to get.
>>
>>165577739
This is not the build for that.
>>
>>165574958
Early to mid game
>>
Game: AutisticRPGame
Turn number 7
Next turn due: 00:03 GMT on Sunday January 15th

>>>>>>>>>>>>>>>>>>>>>Ermor Waiting for 2h file
>>
>>165575118
Except "on average" is just an average. You could get what you need the very first turn, you might never get it.
>>
>>165579964
ERMOR GO HOME
>>
>>165579964
If you stale here I'm going to find a replacement, Ermor. It's only turn 7.
>>
VANILLA NEWBS WHY YOU ARE TAKING SO LONG ON TURN 1, JESUS FUCKING CHRIST
>>
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i want to make the awake expander angel

what do
>>
>>165584060
>Dom 3
>>
>>165584215
how are they doing in the future
>>
>>165559571
I just need an email address to change TC's to.
>>165562261
From what Oceania has been telling me its actually impossible for Xibalba to have an E9 in addition to W9, due to the scales they have. Xibalba also claims to only have a W9, which would make him spookier since it means his scales are actually better than what MA Ermor usually takes in that case.
>>
>>165584060
remove luck, take growth 3.

dom 5, go for cold 3.
>>
>>165584334
oh sure, [email protected]
>>
>>165584312
>how are they doing in the future
Slotless monsters that aren't dragons are pretty good and rainbows are basically irrelevant in the meta. Also he is never ever adding LA Machaka.
>>
>>165584513
>Also he is never ever adding LA Machaka.
tell me something i dont know futureman
>>
>>165584060
As thematic as the Virtue is, it's sadly not the best chassis.

Marg also has zero need for more FA
>>
>>165584501
Cool, will need to change your address for Mictlan, and have someone else 'take' that turn.

Otherwise the TC turn might not go though due to using same dominions for both.
>>
>>165584956
Actually, since TC already did this turn, will delay the subbing by 1 turn to avoid this issue instead. TC has affirmed for me that they are playing it out for the moment.
>>
I can AI micky in 2 hours or so
>>
nevermind then
>>
Do your turns niggers.
>>
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Today local domg man, having nowhere more to expand to, cleverly took one of van's province.
He went "Really? okay."
Then even more cleverlerly I put all my minions to patrol on the chokepoint.
Result is pic-related
>>
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>>
>>165587759
What the hell did you expect attacking me like that, you bitch ass nigga?

>recruiting war dogs
Ulm players are officially retarded.
>>
>>165587759
>Ancient One
Did you absolute madman take a bless for EA Agartha?
>>
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Alright mortals hands up and hand over your death runes and submit to our dominion

with this latest weapon called GUN, created by Master Lich Browning Mozha we will surely win the war
>>
>>165589996
>size 2 guns
laffin
>>
>>165590346

Is that little shit with the torch trying to light his moustache?
>>
>>165590675

This is why Goblins are universally reviled.
>>
Game: VanillaNewbs
Turn number 1
Next turn due: 16:25 GMT on Monday January 16th

.

Abysia Waiting for 2h file
Arcoscephale 2h file received
Atlantis 2h file received
Caelum 2h file received
C'tis 2h file received
Niefelheim 2h file received
Sauromatia Waiting for 2h file
Therodos 2h file received
T'ien Ch'i 2h file received
Ur 2h file received
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>165590950
Friendly reminder that it is your civic and manly duty to bully stalers ingame.
>>
>>165590950
How the fuck someone stalls their first 5 turns, or take more than 2 minutes doing each? You actually have to be retarded of very rude. Or worse A wage slave
>>
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>>165590346

Foolish mortals, you are out of your league
>>
>>165591206
>give skeletons a single shot RPG
>tell them to attack tanks with it
>all of them fire their shots at a single tank
>no commands on reloading
>massive waste of ammo either way
Mindless undead should not be given complex tools.
>>
>>165591140
Or very rude*
>>
>>165587845
>Calling Ulm retarded while recruiting ancient ones over Shard Guard

Seems like a battle of the retards desu.
>>
Ok looks like Ermor is gonna stale. Anyone interested in replacing him?
>>
>>165591969
Geez, I'm on it.
>>
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Better be your spineless twat if you loose ill have a bone to pick with you
>>
>>165573674
Have you done anything but sit around blood-hunting all game, Ulm?
>>
>>165590950
I'm setting myself to AI if this fags don't play their turns. Nobody fucking deserves 2 faggots like this in one game
>>
>>165593848
these****
>>
>>165593802
That's pretty much all it takes to win as LA Ulm tbqh.
>>
>>165590950
>>165593848

Should I unstart now or wait for tomorrow morning ?
If they're not playing the first turn on a saturday I fear for the rest of the game.
>>
>>165593848
Who wants to bet that the Sauro is Cirno?
>>
>>165587438
>buying O-bakemonos
>on purpose
>>
>>165595309
Lets wait I guess. Maybe both got hit by trucks. But if it continues maybe subbing or restarting would be good. If the last guy doesn't wait for the new turn file and send his 2nd turn right away then he is either fucking or game or is retarded
>>
>>165595413
>not liking big green dicks
anon pls
>>
Asphodel 2h file received
Atlantis 2h file received
Bandar Log 2h file received
C'tis 2h file received
>>Man Waiting for 2h file
Marignon 2h file received
Pythium 2h file received
Sceleria 2h file received
Ulm 2h file received
Ys 2h file received
>>
>>165598315
done :^)
>>
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>>165598315
>turn 3 hero
>>
>>165599434
I hope it is a shitty hero.
>>
>>165557403
Was hoping there was a better way.

Thanks for the advice.
>>
>get into important fight
>troops ignore orders and go full retard
Every time.
>>
>>165601308
>Even anon's pixel soldiers don't respect him
L O L
>>
>>165573674
I'm guessing Blood Vortex is responsible for the storm demons I gained all of a sudden. What else does it do (aside from, presumably, give Ulm lots of slaves)?
Is it worth alchemizing pearls for dispel? There's no point in assassinating his caster I guess since she's sitting in his cap under his dominion and is immortal.

>>165595219
He has literally 1000 dudes in his cap. I assume it's all chaff though, field armies in this game have been 200-300 actual troops that I've seen.
Does blood really make up the difference of being half the size of all of his neighbors who have been fighting and expanding for the last 30 turns?
>>
Demons wont get sick from bane venom charms right?
>>
>>165593802
Not really. I got boxed in early on and didn't feel like throwing down with anyone. Plus I wanted to see some of the higher level blood stuff for once.
>>165602109
Can confirm most of them are freespawn chaff.
>>
>>165602109
All blood vortex does is depop the area around it, with minor global depop, and turn 'em into blood slaves.
>>
>>165602109
Also
>implying you could make it past the 400000000 wolves to even try assassinating her
>>
>>165602538
Ask C'tis about my mad assassination skills
>>
>>165602584
Man I love Tupilaks. Be sort of pointless to send them to fight vampires though.
>>
>>165602503
Then it can stay, I guess. Maybe Utgard or Tien Ch'i can take it down if they're bored.
>>
>>165602859
I wouldn't bother if I was you guys. I can put that back up in about two turns and probably have enough change left over to summon another vampire count.
>>
>>165598315
I didnt get turn 3 im playing with ulm
>>
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Why are bakemono so garbage? Samurai orcs and goblins sound so cool on paper.
>>
>>165609605
because nippon is shit
>>
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>>165609995
>>
>>165553905
Give them the Dust to Dust or Solar Rays. Some of the not-rome troops are notably better at holding ghosts at bay than the usual expansion staff.
>>
>>165592619
>didn't take a double turn
I'm watching you skellingtoon
>>
Do these turns still need to be 36 hours long? I feel like we're mostly in that mood where we take extra time just because it's available. I know I've been doing some of that.

Besides, there isn't much incredibly complicated army scripting going on right now. I would know about it.
>>
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>T'ien C'hi went ai
for what purpose?
>>
>>165614743
Not autistic enough.
>>
>>165595309
dude it was literally 9 hours since i received the file, to when i turned it in. i have been busy not even that much of the day but it was sent at a bad time.
>>
newfag here, where do i go to join some games? already joined the steam group and all.
>>
>>165620269
Go to llamaserver.net, create a game, then shill it here. Alternately, check this thread, there is a noob game recruiting every other week or so it seems.
>>
>>165614743
Was he the one who got assmad about his messages?
>>
>>165620851
i dont think it'd be a good idea for me to host a game due to how new i am, but ill definitely lurk around here and the steam group to look for some games. thanks anon
>>
>>165621194
No idea.
>>
How well balanced is this game?
For example are there any races/pretenders which are clearly better or weaker than others, or can I just pick whatever and muddle through?
>>
>>165622054
>any races/pretenders which are clearly better or weaker than others
Yes.
>can I just pick whatever and muddle through
Also yes.
>>
>>165622054
The opposite of balanced. It all comes together on the meta level where in multiplayer people should act more aggressively against the stronger opponents and keep their weaker neighbours alive because weaker neighbours are not a big threat for you.

In practice no one dares to attack the powerful guys and instead eat the weak guys, handing the game to the strong guys.

EA Xibalba is a model example of a strong nation, MA Ocenia of a weak nation. Xibalba's expansion using the old wait for the enemy troops to leave their commanders behind, then attack the rearmost troops is absolutely nuts, or they can just count on getting the first hit in the regular troops with their flying chargers.
>>
>>165622758
not him, and i dont mean to sound like an ass, but then is the game even worth playing? if people will always just stick to one nation/one tactic and there's no balance to be able to counter it effectively, doesnt it make the game not fun?
>>
>>165622054
terribly balanced but the strongest nations still have counter-picks and strategies that wipe the floor with them
>>
>>165622758

Or you learn how to counter properly. In your example there are MANY ways to beat the olde xibalba rush. One for example is to spread out to multiple squads, as the chance to hit the backline is smaller for every squad between you and the target.

A lot of shit is OP but there are counters to just about everything out there.
>>
>>165624228
the nation most of /domg/ will tell you is the most OP only has a 25% win rate and is only available in one out of three eras.
>>
>>165624656
is that vanilla %, summod % or combined %
>>
Any way to bring an army of aquatics onto the land, like water breathing, except air breathing?
>>
>>165625179
nope
there's a few individual items for it I believe but I think they're only for commanders and not their armies
>>
>>165624484
>counter xibalba through scripting to stop their expansion

Yeah sure, let me just script these indies here . . .
>>
>>165609605
They're not samurai. Samurai are honorabu!
>>
>>165614743
He had a bad start and, from the looks of it, pretty bad expansion as well.

I'm guessing that had something to do with it.
>>
>>165628898
What a pussy ass faggot.
>>
>>165624228
There's lots of ways to counter it effectively. Every strategy has a counter. That's just a strategy that you can do early and cheap, on a nation with no real weaknesses. But even though that's the strongest nation, people are overstating the lack of balance. It still loses more often than not, and even the weakest nation can win. Which nation you're playing matters but it matters less than how good you are at strategy, at tactics, and diplomacy. And it's even less of a factor if you use summod, which is a mod that balances the game some.
>>
>>165627014
I'll take that as a diplo attempt.
>>
Hey fourth turning admin, did you sub me for Tien yet? I haven't received anything.
>>
>>165624228
The game is complicated enough that personal skill matters a lot more than nation power.

In particular, sticking to just one tactic will almost always get you destroyed by a decent player. Even as a strong nation, you need to predict what your enemy is planning and modify your strategy appropriately.

If you play fighting games, it's somewhat comparable to tier lists in those games. Higher tier nations have more options and/or stronger options, but they're still beatable if they fail to outplay you with them.
>>
>>165584501
Address has been changed for T'ien Chi
>>
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Speaking of rare pop types and strange occurrences
>>
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I thought I was gonna get to go inna UW
>>
>>165632518
did the ring drop?
>>
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Help it keeps getting stranger I don't want to be here any more
>>
>>165632669
>>165632332
Of course not. He ran off the field.
>>
>>165632702
Just wait till you get recruitable horrors.
>>
>>165632702
Cast call lesser horror on it to see if the tritons actually show up on land
>>
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>>
>>165635167
NERF MONOLITH, AERIAL GAME TOO STRONG
>>
>>165635167
>no earf snake
>two fountain pallet swaps
Shillwinter!!!
>>
>>165635167
Did they fix the infinite combo on Batman yet?
>>
What is Ragha supposed to be good at? I can't get a good feel for them. I tried to play them with one scale in cold, which lets me recruit their heat-only troops once a year, but the Caelian troops are pretty terrible in late age.

I'd really rather not go heavy fire and bless-heavy if I could help it, but i'm not sure what pretender would be good or what research to go for. I had an astral/earth Shedu for the national summons and restoring fatigue, but I don't think it was that great.
>>
>>165636996
H3 double bless roll over everything with turbogryphons
>>
>>165636996
Fire Ragha is the way to go because of zhayedans alone. The idea is to use temp lowering spells in some forts to make your ice-based mages (or you can find some temp lowering sites sometimes). Being a fire Ragha, you can already pretty much summon your daeva summons (the D/F ones), so all you need is S3-4-5 to summon yazads and amesha spenta dudes. Almost any bless is really good on griffins, so you might consider doing a mono or 1.5 (for S4 or S6 for summons, for example).
>>
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I considered doing something like this for A/E shenanigans (RoS and earth kings mostly, as you already have high A with cold birds). It's suboptimal because you won't get S5 easily from your national dudes.
>>
>>165637560
bird waifu best waifu
>>
>>165637342
>>165637228
I agree fire looks better, but i'd rather avoid it if possible because I mostly was drawn to Ragha as the "true" continuation of Caelum after worship of the Ahuras after the raptor coup.

It's a shame, because fire/bless is pretty much the opposite of what i'd like to do. How would you build if you were committed to cold? Does C3 cripple the Turan infantry too much? I'm not really sure how it interacts with them at all, actually.

The Iceclad sacred don't seem like they merit a bless. Is there anything that makes them not terrible?
>>
>>165624228
I don't know how other people are playing, but I'm picking another nation every single game. If you're shit, you are going to get reckt even with powerful nations. A good player can be unbetable even with an average/shit nation.

If everything goes how it's supposed to (diplomacy happening, players scout properly and know how much of a threat other players are, they know the other nations and know who needs to be removed fast) the game is very balanced.
>>
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Also, this for S end-game (you can go to S9 with astral cap and 2 rings/1 ring and a coin), plus you get your national S summons, plus you get N access, plus you get regen and some magic resist for your sacreds, plus sick scales that you can adjust however you want.
>>
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This fucking guy.
>>
>>165637342
Trying to go for Ragha's national S summons isn't a really good strat. Like, you CAN do it, but it's not even a good use of pearls and gems are relatively rare in LA. Way better to go all in on a better bless.

>>165637625
Cold Ragha is like MA Caelum, except it can only recruit the more expensive A mage and it can't even get A4 on them. It has great A potential... except that its mages are expensive and StR and have S1 in the era of ubiquitous astral.

>>165637629
Same as far as nation selection goes. I have yet to replay a nation in a PBEM. I strongly disagree about the game being balanced though. Expecting everyone to gang up on the stronger nations is nice in theory, but doesn't often work in practice.
>>
Dominions is one of those games that's so unbalanced it rolls back to being balanced again because of all the bullshit people can pull if they're clever.
>>
>>165637895
In practice it actually works pretty well. The problem is no one ever does it.
>>
>>165637895
>Expecting everyone to gang up on the stronger nations is nice in theory, but doesn't often work in practice.
I know, but I'd like to blame the players for that. If you tried to symetrically balance all nations, then the game wouldn't be as interesting and fun as it is.
>>
>>165637895
>Way better to go all in on a better bless
Like what?
>>
>>165637758
Why would you join a random game, what the fuck
>>
>>165638081
The real issue is being the first guy to attack the stronger power means in almost every scenario you'll be out of the game. Even if the gangbang does happen, assuming he actually *is* more powerful, you will get fucked.

Power being a mix of actual strength of your nation's position, and skill of the player. Even if all the graphs say nation A is stronger than nation B, but nation A is being played by a relatively new player and nation B is Malakal . . .

That said, as imbalanced as vanilla is (and vanilla is WILDLY imbalanced) its usually less a factor than player skill. Summod vastly improves balance in the game to a more reasonable level, though there remain some pretty apparent issues (hence why its always getting a new version).
>>
>>165637895
Its a shame that cold Ragha can't really be much of a thing. Warlocks are icky and evil and it sort of makes me less interested in the nation if I have to deal with a bunch of filthy abysians as anything except a slave underclass.

What's the best bless for their gryphons, water?
>>
>>165638529
Define stronger power.
There are strong nations like LA Ulm, which can be rushed before he can even get Iron Darts up (I know I've been).

Sure, you're not going to be rushing bless giants or somebody with an awake expander as you average mid to lategame nation, but this is where a coordinated effort comes in.

I've actually still have to play a game with summod. It's not based on cronemod, is it?
>>
>>165640024
Summod takes some changes from cronemod (can't recall which exactly), but I don't think it's intended to be a continutation of cronemod.
>>
Arco,

To the weak ruler of the weak people,
We send the head of your envoy
He was like woman begging for mercy
Children were laughing as he pissed himself

Your tongue is crude, lacking the grace,
Mead of Suttungr, the gift of gods
You are unworthy of our attention
We serve the true heir to heavenly throne

Our great King, son of All-holder,
Vigilant Watcher, Light in the Dark,
Will rise to glory, rule every being
Of the great Earth, the Sea, and the Sky

Our wolves and ravens tell of your lands,
That you can't rule after you conquer
Biting much more than you can chew,
Making your kingdom ripe for the taking

Know that the Jötnar, slayers of Men,
Feeders of eagles, bane of Vanir,
Will not look lightly on such great weakness
Keep to yourself or face our rage

Midland is ours, stay out of our way
Lest you want us to raze your fortress
At Ivermark, and raid Highmill
So says skald Snorri, Mouth of the Lord!
>>
I wonder if Illwinter could make an RPG set in the dominions universe. Probably not but it would be neat to travel around the world recruiting weird shit to your party.
>>
>>165642498
The game follows Begonius the peasant on his journey from a simple goat to a simple corpse on the Fields of Gold where he was sent to defeat Azerantiv, Prince of Suicide, Lord of all Summer's forces in single combat.
>>
>>165642765
I would play that without irony
>>
>>165642765
And as he musters his final strength and lunges forward with his rusty knife, he rolls one hundred exploding dice.
>>
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So what !!Fun!! did Dominions' lovely scripting and AI bring you today?
>>
>>165645918
My commander who was being guarded by sacred troops didn't bother to bless them during an assassination.
>>
>>165642765
Sounds perfect.
Where do I fund that?
>>
>>165645918
>he fell for the Attack: None meme
While this is usually the superior command later in the game when there's lot of units, it often leads to situations like that earlygame.
>>
Any summod games starting?
>>
>>165587438
a) I went "oh okay then"
b) that was meant to charge into your guys but my ctrl keys don't work so i have to move my guys onto your provs and then order them to attack your provinces
I also have to hand script all my commanders.

Please pray for me
>>
>>165647829
Actually, I did Attack Closest, but they had two heavy infantry who promptly died, after which my squad decided to go for the crossbows.
>>
Anyone want to play a dumb mod game?
>>
>>165648547
how dumb
>>
>>165650541
How dumb you got senpai?
>>
>>165648029
your scripting is what threw me off balance
>>
I'm really interested by Dominions 4 but have a couple of questions:

What level of autism does the game require? I've never played grand strategy, but I think the fact Dom is based on mythology and stuff interests me enough to stick at it.

How accepting of noobs is the online community? I read in the OP that single player is pretty much pointless and not that fun, but I'm not usually a multiplayer person in regards to strategy games.

Is there a no bully rule for beginners?
>>
>>165653626
Single player is pretty fun until you get hooked on multiplayer.
>>
>>165653626
The autism varies. It's essentially a game of counters to counter their counters that you designed to counter their strategy. Just think of it like Rock Paper Scissors Dragon Fireball.

SP lacks depth in comparison to multiplayer, but given that you only have to play a turn every day or two, it's rather easy to get in to. Most people are more than happy to teach newbs, so long as you don't stale or go AI.

You will be bullied if you stale, take too long to send in your turns. No getting around it, aside from actually playing your turns god dammit.
>>
Asphodel 2h file received
Atlantis 2h file received
Bandar Log 2h file received
C'tis 2h file received
>>Man Waiting for 2h file
Marignon 2h file received
Pythium 2h file received
Sceleria 2h file received
Ulm 2h file received
Ys 2h file received

Seriously, how do even manage to be last one to send turn two times in a row that early in game?
>>
>>165653626
Dominions isn't grand strategy, it's more like a tabletop wargame
>>
Demons resist disease right?
>>
>>165658609
Yes, unless you give them leper's rod.
>>
>>165659414
Sweet. No fear of disease demons for me.
>>
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Magus Majority?
>>
Let this be our final battle, Khorne
>>
>>165662465
>>165664735
>Elves and Tomb Kings fighting Skaven
>Dwarves, Vampires and Humans fighting Khorne
>The axis of Order and Good is actually winning

It's like poetry
>>
>>165640339
A lot of the adjustments to spell costs are from crone. It's only really a continuation in the sense that it's the new balance mod though, it's also a continuation of the other major balance mods that were around at the time.
>>
>>165653626
>I'm not usually a multiplayer person in regards to strategy games.
Neither am I, but multiplayer here is great and relatively stress free.
>Is there a no bully rule for beginners?
Back when I started there were plenty of beginner games (just yesterday another one started) and even if there aren't, you learn a lot from getting wrecked by more experienced players, some of which you may have never figured out yourself.
>>
>>165662465
Is the mod any good?
>>
>>165664735
>>165664901
Whoa, is khorne actually losing? I thought they had stomped dwarves and altdorf.
>>
HEY, VAVA+other russians:

Community clash reborn has space for two teams left. Are you guys going to join?
>>
>>165668459
Vampires killed Altdorf and then turned against Khorne.

Dwarves are actually holding their own, fucked up Khorne's economy via stealthy 3 gem thugs, but there's currently a big doomstack fight about to happen.
>>
>>165668630
No.
>>
>>165668781
ok. I thought I'd extend the invite since you joined the last one.
>>
>I staled Total_Local_Domg because of irl meetup

n-no, my perfect record
>>
>>165667089
There's no Warhammer mod. What they're using is a compilation of different Warhammer nations from several different authors. You thus have wild power imbalances, a plethora of ID conflicts, and all sorts of small errors, because getting all these nations to play well together is way too much work for one man.

So basically it's stupid, frustrating fun.
>>
>>165668630
I am sorry to say that, but we had a huge moral failure after the New Years holidays (they lasts more than one week here in Russia, everyone poisoned with alcohol) and probably won't be able to consolide ourselves to actually join such a huge-scaled game now. We are really sorry.
>>
>>165669895

Still hung over, eh? Fair enough.
>>
>>165669895

russia.txt
>>
>>165669167
It's not that bad, really.

Khorne and Skaven are huge outliers, but the balance between everything else is pretty okay.
>>
Anyone got the battlefield range guide thing to hand? Trying to work out if I can hit the enemy backline with Range 25 shit if I place my own casters right at the front.
>>
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>>165672709
this?
>>
>>165672871

That's the one, cheers.
>>
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Post more recent failures (last 6 months).
>>
>>165673441
how?
>>
>>165673509

Living Mercuries have a poison cloud. Guess what doesn't have Poison resist?
>>
>>165673509
Barrels of Mercury
>>
Oceania I can make Winged Helmets but it aint cheap and I need Air Gems for other shit.
Whats your offer?
>>
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Thanks man

I wish I could have done more to help

Alas, the trickery of the elves knows no bounds. They will pay for this very soon.
>>
>>165677016
what game?
>>
REMINDER:

If you're last, take a double turn!
>>
Do you need to install relevant mods to join a PBEM game without it borking?
>>
>>165678763
yes
>>
>>165678763
Usually yes, but not always. If a mod has no sprites or other local changes, it can run without your having it
>>
>>165678763
Not necessarily, but you should anyway because you might get things represented incorrectly on your end.
>>
Those indies are complete shit.
REEEEEEEEEEEE
>>
>>165681581
You are shit.
>>
>>165682462
You take that back.
>>
>>165682537
Are you stupid asshat birb who overbid on only mercenary group available to me? Because if you are, prepare to die.
>>
>>165681581
Acro here also got my initial party caved in by a buttload of heavy knights and some other shit. From now on I'll only use pegasus rapists
>>165683964
Remove birb
>>
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>>165673441
Don't you die on me thread.
>>
Hi Tien'chi.
>>
>>165686280
What game
>>
>>165686492
VanillaNewbs
>>
>>165686637
>turn 4
>meeting neighbors
Remove bird
>>
>>165686721
>implying birds can live underwater
>>
>>165686721
Same happened to me with an UW (!) nation going on land.
>>
>>165686923
oh, you are so naive. they will learn. they will.
>>
>>165686923
>implying penguins don't live underwater when nobody is looking
>implying chinese people live under water.
Just kys yourself already bird
>>
>>165686990
Yeah my starting position is very bad. I've sent you a message ig.
>>
Why do I need to recruit Shard Guards instead of Ancient Ones as MA Agartha? They look a little worse.
>>
>>165689212
Size 3?
>>
>>165689212
Much better weapon (that +1 attack mostly, although being a magic weapon and having a curse effect is nice; good damage too).
Size 3, so you can fit 2 in a square (much better for attack and defensive purposes).
High resist poison so you can use them together with living mercury.
>>
>>165689212

Fucking what?

Shard Guards have better attack, better damage, better prot, better MR, better morale, lower encumbrance and fit two to a square.

Admittedly they're slow as fuck, but they're blockers.
>>
>>165690819
>better attack
1 more is eh tier.

>better damage
They have comparable damage because giants have 18 strength.

>better prot
1 more again.

>better MR
ONE more.

>better morale
dude...

>lower encumbrance
pls...

>two in a square
That's actually a legit reason though.
>>
shard guards aren't coldblooded nerds
>>
Remember when Illwinter thought being size 3 or above was an advantage?
>>
>>165691263

I agree they're not super better, but I'm not sure how you ever came to the conclusion they were worse.
>>
>>165691394
I use E9N9, so more hp=better.
>>
>>165691526

Eh. The extra point of prot probably makes up for it.
>>
>>165691619
When you have 19-20 prot from E9 it hardly makes a difference. Though size 3 does.
>>
>>165691335
>no melee attacks that cna hit multiple units
Thanks illfraud
>>
>>165692823
tail sweep
>>
>>165692823

Well, you can at least manage on giant commanders with a Frostâ„¢ Brand.
>>
>>165691263
>1 more is eh tier.
1 more is often the difference of doing loadsa damage and not doing damage at all.
>They have comparable damage because giants have 18 strength.
Not seeing their ingame damage, but I think 7 base damage more is better than 4 strength more.
>MR
Not a big deal earlygame when you'll be using them mostly, I agree.
>Morale
Important on blockers, you don't want them to run early. Which other Agarthean troops often do due to having shit defenses and getting hit a lot.
>encumberance
With an N9E6 (maybe even E9? I know their national summon scales nicely, but I don't remember if you can sacrifice the scales) they can block for ages while everybody else is keeling over.
>>
>>165692823
I just wish unit size went into repel calculations. A Jotun javelin is gonna be at least as big as a huge ass human pike.
>>
>>165693418
An idea for summod, perhaps?
>>
>>165693330

The summons are Enc0, and don't really give a shit about reinvig. They do benefit from the extra prot though.
>>
>>165693571
I'm aware, I was talking about the Shard Guards.
In my last game I've won a bunch of battles of attrition with them early.
>>
>>165693471
I don't think that's moddable.
>>
>>165694021

Could give giants greater length "giant" versions of weapons though.
>>
>>165694021
If you really wanted you could make a ton of extra non magical weapons. So you'd have "Pike" for size 2 units which is a length 6 weapon. Then you'd have a "Pike" for size 3 units which is a length 9 weapon.

Dear god, attacking into pike-wielding ogres would be a massive pain.
>>
>>165694259
How high can length go?
>>
Repel already considers weapon length+monster size iirc.
>>
>>165694530
I'm pretty sure it's just weapon length.
>>
>>165694530
To a very limited degree. The Allfather's Spear is still just as long as a regular human Militia's.
>>
>>165678192

I'm guessing NewYearNovices. Yomi got ate by Tir na Nigs.

The better question is who the fuck got all the gems? Was it the dinosaurs, the Greeks, or the furtive birbo, so easily forgotten?
>>
>>165695458
tfw you diplo to achieve shit while others diplo for jolly co-operation
and your achieving shit leads to people distrusting you and being on the edge of a pile-on war; while the jolly co-operation guys are getting piles of gems and gold from the people you ate

fucking shitters
>>
>>165695458
>>165695682
What's with all the Dark Souls?
>>
>>165694764
Read the manual.
>>
>>165696702
The manual is wrong about several mechanics.
>>
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So, I been off-thread for month or so, any delicious meme diplomancy I missed here?

Congratulations to pointy ears, it sure seemed that those 3000 giant rats actually helped you win the battle, before you had to fight elites.

Also, mixing size1, defense 16 trash troops and hard hitting trolls seems to be pretty effective stradegy against hell pit abominations.
>>
>>165697206
Do you have a reason for thinking it is wrong about this one, or is it an excuse for not looking up how repel works in the manual before complaining?
>>
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>>165695682

Your diplo isn't the only reason why people don't trust you.
>>
>>165697471
He still has to take on that big group that killed your snotlings.

How many of those have you dealt with?
>>
>>165697491
Consistently repelling giants plus talks with other players?
>>
>>165698270
. Unless repelling giants occurred in a fashion that is not possible under the manual mechanics, that is not a very good reason.

And talking with players is not a reason at all.
>>
>>165698757
As in talking to players that had tested it and had noticed no difference.
>>
Someone have a link to the repel tests? I know I've seen them before.
>>
>>165698809
GIants versus humans is 2 points of difference when you're dealing with morale + DRN. That's simply not going to show up at all in an obvious way to human perception. You'd have to record a whole lot of rolls before you saw the difference.
>>
>>165699336
I recall testing showing no difference at all but even if it was a tiny difference it's a problem. It should be an appreciable one from both a balance and realism pov.
>>
>>165698175
Only 5 or so really, I though they would just eat my whole army, but orcs are can seemingly deal with em better than skellys did.

Been playing time and draining his income, while avoiding the real army of abominations..but we will see in few turns what happens, when ours armies clash for real.
>>
Is there anything worse than people who don't take double turns when they're the last one to send a turn in?

Every single one of those fuckers ends up staling by midgame.I'm seriously considering just seeking replacements for people that do this in the future even if they haven't staled yet.
>>
I can't help but notice that people have started submitting their turn with only a few minutes left on the timer. Would it help if we switched from 24 hours to 36?
I personally have no trouble doing a turn a day but I want to keep the game stale-free.
>>
So, who's in our CommunityClash team this time?
>>
>>165706616
Carlix, Sum1, and Coolstory
>>
>>165707056
What happened to sy?
>>
>>165707258
He's taking a leave of absence from more dominions games/serving as a sub.
>>
Ichty-yids
Really makes you think, huh?
>>
>>165710952
Giant UW hebrews when
>>
>>165710952
really stimulates the ol neurons
>>
>>165710952
>Ichtyids team up with Pelagia
>They abandon them in MA after learning astral
You might be onto something.
>>
>>165716878
But R'lyeh enslaved both of th...

Oh.
>>
>>165717424
R'lyeh doesnt actually have any ichtyids which is pretty impressive on the ichtys part.
>>
>>165717732
esp considering their low MR. You'd think that they'd make excellent slaves
>>
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>>165717732
>>165717980
Actually, stupid creatures are resistant to insanity. Not sure why they weren't enslaved, though.
>>
>>165718158
>once waged war against the Tritons of Pelagia
MA DRAGON KINGS CONFIRMED
>>
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I've been trying out mage-thugs and it's going a bit rough. The basic idea is to have these guys cast Blessing (N9E4), Summon Earthpower, Ironskin, Temper Flesh, Breath of Winter, and Personal Regeneration. Mostly throwing them into skelespam so no Soul Vortex. Gear is usually Fire Brand, Vine Shield, Armor of Knights, Girdle of Knights, and Winged Shoes. Overspent for your usual thug but I've got hammers, Forge of the Ancients, and gems to burn.

So the issue I've been having is they fly into combat, fight for a turn or two, take a pretty big hit that they'd regen in a turn or two, then route. Part of the routing issue is that I've been sending them with some escorts since I was worried about them copping some arrow fire in their buffing cycle but that's most likely not an issue come to think of it. Plus they have about 50-60 fatigue at the end of their buffing cycle. They have 9 reinvig as well but it's still pretty scary sending them into the middle of the enemy with all that extra crit chance.

Are there things I could be doing better, tactically? I was really excited about these guys having cool paths for self-buffing but maybe I'd just be better off with some golems.
>>
>>165718414
Why are you sending thugs into skelespam?

Also, I'd swap winter (useless v skellies) for quicken self
>>
Oceania you missed my earlier message but I'm guessing you're here cuz you sent in a turn

You wanna buy a Winged Helmet Air Path booster?
You mentioned interest in your last message.
>>
>>165718525
Winter reduced a point of fatigue and I tried quicken self on these guys before but it just seemed like too much fatigue.

Also the idea is to get behind the skeletons and start taking out the mages once they're fatigued out. It's not really organized skelespam anyways, just a bunch of leftover mages from an AI player.
>>
Abysia 2h file received
Agartha 2h file received
Arcoscephale 2h file received
Atlantis 2h file received
Caelum 2h file received
>Ermor Waiting for 2h file
Hinnom 2h file received
Kailasa 2h file received
Marverni 2h file received
Mictlan 2h file received
Niefelheim 2h file received
Therodos 2h file received
Ur 2h file received
>Vanheim Waiting for 2h file
>Yomi Waiting for 2h file

The Axis of Evil
>>
>>165724339
If you don't post game names I won't bother doing my turns ;^)
>>
>>165724452
Game: You'reFuckingAutisticIfYouDon'tDoYourTurns
Turn number Infinity
Next turn due: Right Fucking Now O'Clock GMT on Today Bitch
>>
>>165724452
If you can't recognize that game just from who's still waiting for 2h, you're not in that game. It's been those same fucking three since turn one. It's AutisticRPGame.
>>
>>165725301
>decadent romans
>viking raiders
>fat lazy oni
>being late with turns
Seems in character to me.
>>
>>165725301
>If you can't recognize that game just from who's still waiting for 2h, you're not in that game
I'm in 10 games including that one, so just tell me the goddamn game name next time. And I did my turn.
>>
>>165725939
Don't burn out like Lambert did
>>
>>165725939
You're in too many games fucker.
>>
>>165726073
>>165726070
It's still early-game in all of them, and it's not like I'm going to survive till late-game in some.
>>
>>165726154
You should choose to make it to late game as a major power in every game that you play.
>>
How the fuck are you supposed to lead demonbreeds around?
>>
>>165726253
Misbreeds I mean. Also how come they require demonic leadership despite not actually having a demon tag?
>>
>>165725939
>I'm in 10 games
I found the fucking problem.

Also you shouldn't join a high-dedication game like this one if you haven't got time to even notice things like that.
>>
>>165726682
>Stealthy flying reject demons
Show them a little love with a stealthy flying slut demon commander.
>>
>>165727189
Oh shit I never realized they were stealthy.
>>
>>165727038
Which nation are you? I bet your RPing so far has been shitty.
>>
>>165727341
Keep dem baseless assumptions coming, nerd.
>>
>>165727341
In a surprise twist he's T'ien C'hi
>>
>>165727269
As an alternate, death magic gives +10 undead leadership per level. Bone Readers are thus pretty valuable if you need a cheap way to cart around your summons. You can alternatively rely on pretty much any of the demon commanders to do the job for you or suffer through it with your meager blood commanders.
>>
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We should make more MA games without Ermor.
>>
>>165727574
We should make a game with ONLY MA Ermor.
>>
>>165727687
Skeleton Wars

Tribless v Lich Queens
>>
>>165727687
>>165727860
Doing that now.
>>
Okay there are a few issues. First, the flags all look the same, and it's a fucking mess. I'll make differently colored Ermors for that game.

Second, heroes are uniques, so if someone gets a hero you won't. Will try to make them non-unique, I guess?
>>
Also, I'd rather play with summod changes (because it would make territory war worthwile), but the site generation doesn't work for new Ermors.
>>
>>165728310
We might be able to tint the Ermor flags different colors and call the various nations "Yellow Ermor" and such.
>>
>>165728620
That was my idea. Also, summod ermor site generation is just 2 events, so it's gonna be easy to just duplicate them.
>>
>>165728643
You're doing some very spooky work.

Keep it up!
>>
>>165728760
I'll go eat and make the game in an hour or so. How many Ermors do you think we realistically need? Around 16?
>>
>>165728797
If there aren't enough bones to carpet the entire world by turn 5, it's not enough.
16 sounds fine
>>
>>165728797
I'd hold off on hosting it until you've tested it.

Cataclysm mod has 14 nations so I'd guess there's only 14 colors that are distinct enough to work. If you can figure out 16 though then more power to you.
>>
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>>165728980
Newer version has 16 nations.
>>
>>165728980
You can use bicolours. Red-white ermor, red-black ermor etc.
>>
Abysia 2h file received
Agartha 2h file received
Arcoscephale 2h file received
Atlantis 2h file received
Caelum 2h file received
>Ermor Waiting for 2h file
Hinnom 2h file received
Kailasa 2h file received
Marverni 2h file received
Mictlan 2h file received
Niefelheim 2h file received
Therodos 2h file received
Ur 2h file received
Vanheim 2h file received
Yomi 2h file received

Reminder that this faggot held it up hours after everyone else was done last time, only submitted his turn with a half hour left on TURN FUCKING 8 when excessively bullied, and didn't take a double turn.
>>
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>>165693418
That's already accounted for though.

Jotun axe has length 3, for example.
>>
>>165733114
Needs to be bigger.
>>
>>165734405
>>165733114
Weapon length should be bigger; but past a certain length you should begin incurring penalties for fighting enemies at close range. Instead of rebuffing at this point it becomes unwieldy and even dangerous to use.
>>
>>165734474
The game has no way of defining "close range". Just melee or not in melee.
>>
>>165735098
right
as is length is broken because LOLREBUFF
it needs a point where close range weapons btfo of pikes
>>
>>165735364
But the whole point of long range weapons in this game is to keep back people with short range weapons.
>>
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My best creation.
>>
>>165735468
Skeletons are fucking dumb. Necromancers are the worst mancers.
>>
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>>165735537
>>
>>165735364
>it needs a point where close range weapons btfo of pikes
That point never existed irl as long as they could hold a line.
>>
>N9B9 Marverni
This is a thing apparently
>>
>>165735708
Yes?

It's a pretty cookie-cutter build. Allows to use your freespawn as evobait and increases boars' blocking potential. Everyone still dies to charm animals and spells like that because low MR.
>>
>>165735654
irl you could also break formations by using different strategies but since that isnt possible you gotta have an imperfect solution
>>
>>165735763
I've never actually fought a Marverni player before that didn't do scales. Is it really worth taking your scales for a cap only sacred and what amounts to a summonable sacred war elephant?

>>165735780
irl that very rarely worked which is why pike blocks dominated warfare from the iron age to the invention of the rifle.
>>
>>165735780
I fail to see what the problem with how its currently handled is.
>>
>>165735850
Dual bless is not that expensive, and you can still get money scales and dump prod/maybe drain.
>>
>>165735850
Your "summonable war elephants" summon boars every turn for no cost at all. It's free sacreds every turn, of course it's worth it.
>>
>>165735858
Giants suck.

>>165735883
I guess it helps they're not hugely dominion dependent. Still doesn't feel like a winner to me.
>>
>>165735918
>MR6
>>
>>165735928
Giants suck because they are too big and cant throw out as many attacks per square and because they are too expensive for what you get rather than because of repelling.
>>
>>165735983
>what are tribless flagellants that won Marignon more games than any other builds
>>
>>165735989
Making them mega-repellers might offset that without making them OP.

>>165736021
kek seriously?
>>
>>165736091
Yep. It's basically a new meta now.
>>
>>165736091
Just make them less expensive rather than try to fuck with already wonky mechanics.
>>
>>165736125
People tried that as a meme build for years and never got anywhere. What changed to make it viable.
>>
>mfw I wrote a hack that bypasses the "no hacking" part of Dom4

Next multiplayer game u fucks better watch out!
>>
>>165736218
Summod changed something that I forgot.
>>
>>165736268
10>9 gold cost reduction? Pillaging your own lands for FREE flagellants?

Not sure if those are significant.
>>
>>165736268
Ah see I've never played summod before, it wasn't mandatory anywhere I used to hang out.
>>
>>165736352
It's still not mandatory. It's just good because it balances nations based on win rates and not some scrubs' opinions.
>>
>>165736352
>>165736342
To be fair it only works on small games. In big ones you fuck yourself over.
>>
New thread pls
>>
>>165738347
>>165738347
>>165738347
>>
>>165735983
>what is antimagic
Thread posts: 773
Thread images: 68


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