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/rwg/ Rimworld General

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tfw no gf edition.

Previous thread
>>164907442

>What is Rimworld?
Dwarf Fortress but with guns
>New patch notes
https://ludeon.com/blog/
>Mods
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0

>I'm new, what mods should I get?
HugsLib: you'll need this for some other mods.
https://ludeon.com/forums/index.php?topic=28066.0
EdB Prepare Carefully: tired of hitting the randomize button on pawn generation?
https://ludeon.com/forums/index.php?topic=6261.0
Map Reroll: do you have autism? Hate that layout but don't want to start a new game?
https://ludeon.com/forums/index.php?topic=18073.0
Expanded Prosthetics and Organ Engineering: more replacement body parts and shit.
https://ludeon.com/forums/index.php?topic=10571.0
Less Arbitrary Surgery: stop killing your colonists in surgery arbitrarily.
https://ludeon.com/forums/index.php?topic=29098.0
>/rwg/ mods
Dickwolf: adds wolfmen
filedropper com/dickwolves_1
Wojack: memes
filedropper com/wojak
Pepe: more memes
https://dropbox.com/s/dtngu9ss68wp8db/Pepe%20A16.zip?dl=0

>Modders needed
Cowgirls
http://pastebin.com/btgsZbQP
>>
>>165020603
How do fine meals work? Can I make them entirely out of berries or do I have to have a meat item too?
>>
>>165020603
>that OP image
Perfect.
>>
>>165020857
5 vegetable + 5 meat.
>>
>>165020857
Fine meals are 1/2 meat 1/2 vegetarian.
They use the same amount of ressources as a simple meal (10) but give your colonists a happy thought.
>>
I haven't played since september, any changes I should know about?
>>
>>165021669
The patch notes are in the op mate.
>>
>>165020603
>tfw your husky goes crazy and kills everyone
>>
>>165019053
Winter biome, as in ice sheet? I would say no, you don't have enough wood to keep yourself warm, you can't hunt since there are no animals, and for growing anything you'd need to research a bunch of stuff first, and you won't last long enough to get there.

Cold boreal forest and tundra might be doable.
>>
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>>165020603
xth for fish women
>>
>>165022526
I imagine with some RNG it would be doable.
>>
>>165022921
No fuck off with this undershill meme trash.
>>
>>165022921
/utg/ is a few blocks down the street buddy
>>
>>165023118
Fuck you
>>
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>>165023071
>>165023118
Oh wait, I went off script.

xth for ayyliems
>>
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sir darius, I have found a way to save you from your infection, but you're probably not going to like it
>>
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>>165021087
Lavish meals are the ones that need more food, right? About twice the nutrition I believe.
>>
How do you cure yourself of caring too much about your colonists and dogs? I had to reload when my timberwolf lost a paw in a gun battle, I just can't take it. And if her owner died, my favorite character, I wouldn't be able to continue that save
>>
>>165023883
Have more pawns in your colony.
>>
>>165023883
Keep them alive.
>>
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>>165023883
First, for dogs losing limbs and such I just use the "A Dog Said..." mod that adds animal prosthetics into the game. That and Expanded Prosthetics and Organ Engineering for fixing my self-insert's noses and such. It helps.

I understand your feels. If you're not feeling too strongly on your colony I take losing my favourite "VIP" as a game over and restart with him elsewhere or with a new character.

Personally, I reload to savescum my "main" character every now and again but I suggest keeping him protected and away from danger like an escort mission. That meme in itself is pretty fun to do.
>>
>>165023781
Simple: 10 of anything 85 nutrition.
Fine: 5 meat, 5 vegetable, 90 nutrition, +5 happy.
Lavish: 10 meat + 10 vegetable, 95 nutrition, +10 happy.

Lavish meals aren't worth it.
>>
>>165007908
>then suddenly its suckin on two dicks...
That's pretty lewd anon. I know which comic you're probably thinking of but it's source is lost on me.
>>
Did you buy or pirate rimworld?
http://www.strawpoll.me/12062082/r
Vote if you haven't yet
>>
Why do my colonists keep getting food poisoning? The kitchen has sterile tiles, everyone is set to prioritize cleaning, and the butchering table is in a different room.
>>
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>>165024236
>Lavish meals aren't worth it.
Huh. Good to know. It was a pain making sure you were getting the right ingredients anyway.

>>165023635
Luciferium can remove sicknesses? Huh, I really should stop avoiding the "hard drugs" in my game. That sounds useful as shit, despite keeping them supplied.
>>
>>165023030
If it's doable only with some extremely lucky RNG, then it isn't really doable.
>>
>>165024353
>http://www.strawpoll.me/12062082/r
>all these good GOYIMS who payed for rimjew
>>
>>165024356
Cooking Skill Level Food Poison Chance %
0 20.00
1 10.00
2 6.00
3 4.00
4 2.50
5 1.80
6 1.00
7 0.50
8 0.30
9 0.20
10 0.10
11 0.08
12 0.07
13 0.06
14 0.05
15 0.04
16 0.03
17 0.02
18 0.01
19 0.01
20 0.01
>>
>>165024356
What's their cooking skill? Cooks sub level 4 tend to cause food poisoning pretty often and cooks that aren't masters tend to cause poisoning every now and again either.
>>
>>165024528
>Level 5
>1.8%
My cook is really unlucky...
>>
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>>165024491
Good point.

>>165024494
I'm such a consumer slut, I bought the game for the "feels good, man" vibes
>>
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>>165024356
>The kitchen has sterile tiles
>>
>>165024461
As far as I'm aware, luciferium just increases your blood filtration by 70% which speeds up immunity gain.

>>165024236

Lavish are 1 nutrition, but you're right, they still aren't worth it. Fine meals are the most efficient nutrition source in the game, bar none. They're so efficient, in fact, that you should feed those to everyone, including animals.
>>
>>165024736
Does it not matter what my floor is (besides dirt obviously)?
>>
>>165024461
>Luciferium can remove sicknesses?
Among other effects, Luciferium provides +70% blood filtration, which basically means unless you're literally about to die from a disease or infection, you gain immunity super fast and don't die.
>>
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>>165024143
Yeah. Should probably get the prosthetics mods.

I guess if my character dies I'll just force myself to start a new colony or move on...

P.S. here's a picture of my real life doggo as thanks
>>
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>>165024672
I imagine the numbers are more borked than the wiki shows. I find that 7-8 and above is the nice sweet spot for keeping your people sickness free from their meals.
>>
>>165024817
Is keeping them supplied with the drug hard? That's basically my main fear with these drugs that you can't grow.
>>
>>165024867
Out of 50 meals 7 of them caused food poisoning.
>>
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>>165024821
>>165024143
I'm in the same boat. I avoid savescumming at most costs but I'm a sucker for keeping my "main character" (or two) alive. Otherwise my colony starts feeling a bit stale without them.
>>
Does anyone ACTUALLY pay for this shell of a game?
>>
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>>165025349
>>
>>165024971
No. In the last colony I had 7 colonists on the drug and a stash of 160 doses.

Just remember to always buy it when you have the chance. You also have the option of cryoing the dependents if you're close to running out.
>>
>>165024815
Only the level of your cook has a influence about food poisoning.
So yes, use whatever floor you like for your kitchen.
>>
>>165025470
Oh, 7 colonists and 1 cat.
>>
>>165024971
Well, if you have one colonist on it, and they take one every five days, you should be fine as long as you keep a stockpile of it and make damn sure you don't run out.

>>165025470
>cryoing the dependents
Oh yeah, I didn't even think of that. That sort of reduces the risk of getting fucked over by RNG a whole bunch, assuming you have cryobeds to stick them in, and they're usually somewhere on the map. My guys are medieval at the moment so I'm not quite at the "let's all take Luciferium" point yet but good to know.
>>
>>165025542
That's wrong. The cleanliness of the room does affect food poisoning, hence why putting it in the same room as your butcher table makes you get it more, because that leaves blood everywhere.
>>
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This has been the general consensus since I posted it so I can assume it's a good representation.

I'm actually surprised how close close they are.
>>
>>165025542
Can you make that statement with confidence? Surgery chance for example has a lot of factors contributing to it regardless of what the info screen says.
>>
The dev needs to make vents more efficient.

If there is a heater in a bedroom with a vent connecting it to the next, there shouldn't be a 10C temperature difference.
>>
>>165025785
And if I make a whole wall out of programmable vents and set them to open at over 35 degrees, the temperature shouldn't rise to 200 degrees in a span of seconds when I get a ZZZTT in my greenhouse.
>>
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WHAT AM I DOING WRONG

I have the leg, I have the medicine but my doctors refuse to operate.
>>
>>165020603
I started playing the game a few days ago and I have a few questions

Are they gonna do something with the A.I. characters? I was suprised by the amount of personality the three of them have with just one image each.

Is there anything to do when you're more or less settle? I have a little town with two couples and I'm not really sure how to procced once I have 'em armed up and the research's done

How do you get aliens? Or rather, where are them? likewise with zombies and cyborgs
>>
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>>165025470
>>165025587
Oh, good to know!

>cryoing the dependents if you're close to running out.
Genius. I never thought about this either for terminally ill patients, too. Thanks for the help, helpful anons!
>>
>>165026006
>zone restriction conflict?
>medicine quality level assigned too low?
>some other colonist reserved the meds?
>>
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C L O S E C A L L
>>
>>165026006
Did you set your colonist to take the required medicine? They may be set to only take herbs.

>>165026115
>Are they gonna do something with the A.I. characters?
If more AIs are not added I imagine Tynan will develop further into their "personalities", especially for Phoebe who may be the least played.

>Is there anything to do when you're more or less settle?
Build large. Build ambitiously. Work on projects, develop your wealth, etc. It'll increase the size of your raids. If that's not your thing you can work towards the victory conditions such as building a ship to leave the planet or preparing for a great exodus towards the AI ship journey.

>How do you get aliens? Or rather, where are them? likewise with zombies and cyborgs
There are technically no "aliens" in the game, rather, anything seemingly "alien" was a product of human engineering. Most of these special races can be added in by mods, but I suppose cyborgs exist in the form of colonists that have been given lots of bionics.
>>
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I'm posting z-levels until Tynan adds z-levels
>>
>>165026115
MODS
>>
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>>165026509
I suppose the closest thing we have to "ayyliems" are the mechanoids that drop down from the skies and attack your base (you'll know when it happens) and when giant bug creatures pop out of the ground in your caves and set up hives.
>>
>>165026191

Cryofreezing is honestly one of the best tools in the game; you can limit the severity of a disease outbreak, or outlast psychic drones, or reduce food consumption (applies to animals too - running low on food? Thow your thrumbo in a casket), or just put a complaining colonist there until you have better/cleaner facilities or enough drugs to keep them happy. The only downside is that you'll have some people running around vomiting for a while.
>>
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>>165020603
>Modders needed
>Cowgirls
I'm going to need a milking myself if we keep talking about cowsluts
>>
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>>165026509
By cyborgs I meant bionic parts, my main colonist wants to pretty much be a fucking robot and I don't know how to make them.

Weren't aliens added last update or something? I saw a few pics with a green colonist with tentacles where the mouth should be.

ty btw
>>
>>165026664
>throwing your thrumbos into a casket to keep them for sale later so they don't eat through your map
Mhmm... I like this idea... So many possibilities.

I might actually consider a cryosleep "facility" in my clinic now in case I have too many patients my docs could handle.
>>
>>165026937
Ah, look for "bionic (inset limb here)" when trading, like a bionic leg. I believe you might be able to craft them also, though I also believe that comes from the Expanded Prosthetics and Organ Engineering mod.

>I saw a few pics with a green colonist with tentacles where the mouth should be.
That's the Call of Cthulhu mod series. It's on the main forums. Great mod, albeit tough. There are other ayyliem mods too if they are you're thing. They sure as hell are mine.
>>
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>>165026585
Hey anon you were mentioned in op! You must feel special!
>>
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>>165026937
it's just a mask bro
>>
>>165026006
you didn't set a bill
>>
>>165026250
>>165026509
Well I feel like a retard now, I had set all my colonists to herbal because I got hit with a case of gutworms a while back.
>>
>>165024356
>>165024736
http://pastebin.com/RJThyiZG
Food poisoning chance is based on the pawns cooking skill and the cleanliness of the room.
>>
>>165025664
I suppose it makes a bit of sense. Rimworld is not TOO expensive for most people with some spare cash and the game is easy to pirate, so I suppose it makes sense for them to be so close together.
>>
>>165027117
z-level anon is an important, albeit forlorn, member of our community.

If z-levels do get added I hope it makes his day, however. I just doubt Tynan has it in mind.
>>
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Why should I play this over DF?
>>
>>165027150
I did. The doctor was selected in that screenshot, not the patient.
>>
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>>165027115
thank you my man
>>
>>165024736
Why does this image turn me on so much? I mean, surely it must just be the tits, right?
>>
>need cloth to build beds so my guys don't have to sleep on the fucking floor anymore
>electricity hasn't been discovered yet so we can't make sunlamps and it is too cold to grow anything outside
>day 37 and we have been raided by a single person wearing leather so far
even when randy is being gentle he fucks you
>>
>>165027339
Are you tired of looking at ASCII?
Do you want guns and modern tech?
Do you want to turn your colonists into robots?
Do you want drugs?
Are you tired of elves being faggots?
>>
>>165028003
That's what happens when you put vents fucking everywhere and have single thickness exterior walls.

Wild guess: 5 heaters.
>>
>>165028003
you have vents leading to a corridor which is missing a door and leads straight outside, all of your heat is literally just going outside through the vents, chill out on the vents too
>>
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>>165028003
This has to be bait
>>
>>165028294
vents are life, vents are love

>>165028003
RIP
>>
Time to delete that colony and start again so nobody knows my shame from future screenshots.
>>
>>165028623
Nigga read the thread
>>
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>>165028779
we'll know
>>
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>>165028779
It's a living, we all learn from our mistakes.
>>
>>165026006
cut the leg off then put the leg on
>>
>>165028985
just needs some editing and that will be OP material
>>
>>165029236
>>165028985
Do it. I could use some OP image material
>>
>>165029236
>>165029375
I don't really know what to do with this to be honest but I guess I could give it the standard treatment and see how it turns out
>>
>>165029437
Just anything that can give a nice kek really.
>>
Hygiene mod is done:
https://ludeon.com/forums/index.php?topic=29319.0
>>
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Comfy as fuck
>>
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>>165029560
>>
>>165029803
Comfy, but what about your food?
>>
>>165029803
You see the zone to the south? That's a stockpile. Need to move stuff to it. Have several packaged survival meals, and I gave my guy hydroponics to start, so soon I am going to dig into the mountain for a permanent base.
>>
>>165028623
Bad cooks and dirty kitchens. Make sure to set a minimum skill limit on the stove so only your best chef use it.
>>
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>>165030082
kek
>>
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>investigating eerie tree
>it's sixty trillion miles away in -74 temp

Fuck you tree
>>
>>165027339
DF is for the autist that enjoys macromanagement
RW is for the autist that enjoys micromanagement
In DF you take the role of a cold, distanced monarch who sends droves of his men to die against a ferocious beast
In RW you take the role of a fretting, close leader who protects every last man he has from the world and his fellow man
>>
>>165029682
Can you post the textures for it?
>>
>>165027339
Rimworld is DF-lite, though I'm not a huge fan of that term. Play both. I like to alternate between the two myself.
>>
>>165030386
I imagine a good parka wouldn't stop your colonist.
>>
>>165030981
Actually I am surprised. Parka and hat and my colonist won't get cold in -80. Wonder what temperature he will get cold in, considering winters go to -120
>>
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>install a spare heater in bedroom
>guy gets heatstroke in the night
>it was set to 160C
>>
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Well. Those two last raids netted me one flake addict. One scrambled brain. And approximately 400ish meals worth of food and various things destroyed due to a flash storm.

But on the bright side atleast my colony wealth took a dip.
>>
>>165030717
Why?
>>
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H-he's not even gay though
>>
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>>165030082
>>
>>165027339
it's actually a working game not an autism simulator + mods up the ass

DF is great too don't get me wrong
>>
>>165027339
Because it's not Dwarf Fortress at all.
>>
>>165027783
You can make beds out of anything can't you?
>>
The worst part of this game for me is managing clothes. God fuck do I hate it. Is there a mod for this shit?
>>
>>165032242
I need cloth for my beds, I think it's part of a mod. Used to have one where you could make slightly worse beds out of leather but I forget what that one was called.
>>
>>165032679
What's the mod?
>>
>>165032358
Managing clothes as in how?
>>
>>165031950
Crowded environments like prison can result in a pseudo-bisexuality

He got raped
>>
>>165032717
I'd guess it's the More Beds one from T's Mods. The one where you have to use cloth to build beds.
>>
>>165032757
TATTERED APPAREL
>>
Do you have to research the pipes and that for redist heat? I just have wall vents right now.
>>
>>165032941
You can literally just set some bills to make a bunch of pants, shirts, jackets/dusters etc. and your guys will automatically replace their clothes with better ones if you have them set to automatically replace their gear.
>>
>>165032941
Make clothes for your colonists, faggot. Literally just set up a tailoring bench with "Until 2-3" bills for each type of clothing.
>>
>>165031941
Too see if the textures look good, duh
>>
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I'm making a rollan image. I've got biome and terrain down (although if you wanted where your colony to be to be random, you'd just pick "pick random site")
Does anyone have any ideas for other stuff you want to roll for? What "type" of faction you are (normal town, tribals, raiders, etc.)?
>>
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>infestation inna drug storage
FUCK NOT AGAIN
I had to deal with these insectoid niggers once in my bedrooms and it ended with arms and legs missing for two of my colonists and my combat supplier hating me for all eternity, and now they've spawned right in my growop. Should I cut my losses and burn them out lads?
>>
>>165033674
How are you going to burn someone out of a stone room?
>>
>>165033386
Maybe the type of base, like if you were going to go full DF mode, build a castle, or a town with separate buildings. Different faction could include the starting three scenarios, but also possibly different conditions like your guys are all psychopathic cannibals or something. I considered making one of these but I wasn't really sure how to approach it aside from thinking up nine different things like "super nice friendly people" and "evil organ harvesting slavers" or "download x mod and play as a bunch of knights building a castle home" or whatever.

I guess you could include limitations, like 80%+ of your guys have to use melee, or no killing animals.
>>
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>>165033197
>>
>>165034184
Oooh, that looks comfy. Love the way steel walls look.
>>
>>165033805
Dig cavern next to room
Place heaters in room
Crank em up to 200C
Dig out rock to connect both rooms and run away
>>
>>165033386
Gonna prematurely roll for terrain at the moment. Here we gooooooooooooo.
>>
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>>165033386
permadeath on/off, odd and even numbers
>>
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>>165034451
>Extreme Desert
>>
>>165033386
Don't have a reroll on 0 for every X. That's too many rerolls if it's for every digit.

Also permadeath on dubs. No rerolling pawns on trips.
>>
>>165033674
You see that cooler you have in there? Put a wall over the vent and crank it down as far down as it goes.

Bugs have very narrow temperature ranges. Once it goes above fifty C they start getting heatstroke, and a few hours later you have a bunch of bug corpses and free access to insect jelly.
>>
>barely scraping by with enough food
>fail to harvest every piece of hay for my dog
>SOLAR FLARE kills power to my hydroponics
>exit game

Nah
>>
>>165035271
Why not hunt every animal on Earth?
>>
>>165035348
No animals survive where I live.
>>
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>>165035585
>pick difficult game
>get mad when lose
>>
>>165035693
Well you can set the difficulty to be easy, technically.
>>
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>>165034803
Too late. At least all my colonists lost was a hand a few fingers this time. Also I suspect that the bugs would've dug themselves out long before they succumbed to heat stroke. I tried to freeze bugs out once with it being as low as -90 and it still took them days to die and by the time they died new bugs took their place.
>>
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>>165035782
I remember freezing would destroy their nest after a while.
I tried to make a farm with them once.
>>
>>165035693
I'm not mad perse, but it's frustrating and considering there's no way to work around solar flares built into the game... That combined with the fact that in some of the areas you literally need hydroponics to survive. It's kind of stupid.
>>
>>165036219
Disable solar flares in your scenario then
>>
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y-you're welcome sir, it's okay we can just eat berries for dinner again go ahead
>>
>>165036274
Can you do that post starting the colony?
>>
>>165036918
Nah man, but you can end map conditions when they happen with the debug.
>>
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>Rimfire Crossing wires with More Vanilla Turrets
>Shredder turrets are now equippable shotguns

What would be the proper approach to this, put Rimfire in a load space above MVT?
>>
>>165037216
That sounds about right. Though I have never used Rimfire. Is it any good?

>>165033386
Hey, why not. Rolling for next game.
>>
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>exotic trader ship
>has 1299 gold and glitterworld medicine
>>
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What a lovely ceremony, it's a shame the preacher couldn't attend because he went for a psychotic wander and had to be arrested and now my colonists won't fucking release him. It's like they just arbitrarily wait for a few days before getting around to it or something. Just fucking release him already he has shit to do.
>>
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This is my base
>>
>>165037650
da fuck is up with your mine
>>
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>>165037605
Cute chapel. I like how you found a way to make the "marriage area" line up with the center.

>>165037650
>Future Temple of Oblivion
Colour me intrigued. Also, nice base. How much beer do you get with those barrels? I'm curious to start my own production.
>>
So regarding the miserly pathfinding spoken of in last thread. How exactly does it work because my retard pawn is walking 3-4 times the distance needed to get chunks to work into blocks. There's chunks almost by the fucking work station.
>>
>>165037836
Are the chunks in a stockpile zone?
>>
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>88 years old
>frail, dementia, asthma
>incapable of dumb labour
>virtually no useful skills except for social, but he has dementia
welcome to the team max, maybe once we harvest these post-marriage ceremony organs we can fix you up and you can cut stones or something
>>
>>165037978
No and I've put no limitations on what chunks to work. Chunks are there all naturally.
>>
>>165037825
a lot when theres hops and people to man it.

The temple of oblivion will be a room with a cremator in the middle and torches around it, the ultimate fate of unwanted guests
>>165037787
what do you mean?
>>
>>165038109
It's super narrow and there doesn't seem to be any rhyme or reason to it, makes it a pain in the ass if there's an infestation.
>>
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why
>>
>>165038731
M E A T
>>
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o bb
>>
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RIP, assholes
>>
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>>165038731
RIP AND TEAR
>>
why the fuck are my dudes cleaning rocks a hundred kilometers from home? What the fuck is wrong with this game?
>>
>>165039205
Go to zone/area and use the clear home area command for wherever the retards are going

Any place where you've put down sandbags counts as home
>>
>>165039205
Remove that place from your home area in the zones/areas tab.
>>
>>165039285
>>165039304
done, and that was weird. Didn't put sandbags there.
Thank you anons.
>>
The caveworld biome looks nice, anyone tried it yet? I kinda want to go full space dorf
>>
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>>165039834
Caveworld biome? Is that a mod, or do you mean the mountainous biomes?
>>
>>165039834
It does look cool, I might download that and the mushroom mod if (when) my current colony fails
>>
futa mod when
>>
>>165040112
https://ludeon.com/forums/index.php?topic=13172.0
>>
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>>165040178
A few updates ago it was possible for prepare carefully to allow you give male colonists the "female curvy" bodyset by choosing specific backgrounds. I imagine it's possible to bring it back.
>>
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>>165040279
>https://ludeon.com/forums/index.php?topic=13172.0
Thanks, anon!
>>
>>165040318
No, futa mod needs dick + pussy + balls + womb organs.
>>
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>>165027410
>>
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These people aren't very good at taking matters into their own hands, that's not even the preacher, and he just walked off and they didn't move. Also one is a frail old man with dementia and asthma. Don't know what they've got against this guy, I mean, he performed ONE human sacrifice, chill out.
>>
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this is actually really fucking convenient, I'm running low on food
>>
>>165035782
Well, it's RNG dependent. If you can get it up to 70C and above, which you probably can in a space that small, then they'll be incapacitated within a few hours, enough time for them to go through two mining cycles. if you reinforced the outer walls in time it's very possible to kill them before the break out.

And I don't know about the older versions, but in A16 if it ever drops below freezing the bugs start dying, and the hives follow not long after, making a winter infestation a self rectifying problem.
>>
>>165041556
And if you want to keep the hive up it'll keep spawning meat.
>>
What map size should I go for to avoid heavy FPS loss at end game?
>>
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>>165037836
One of the things I've noticed is it doesn't take into account actual distance, only "distance"

take this shitty paint drawing as an example. red is the pawn, blue is what the pawn needs to continue crafting. What I frequently see happen is they will take half the day to go get what they need that is "closer" instead of 10 seconds to get what is closer. It doesn't take into consideration how long it is, it just sees there is something "closer" than the other, so it directs the pawn there. If there were no walls the blue above the red would be the closest, but there is a maze of fuck so the ones that are farther away are actually closer.

and that shits the pathfinding up.

it's even worse when you need multiple, say you're building something that needs steal, the blue above the red has 14 steel, the area with all the blue dots is a stockpile with 4000. It still frequently directs the pawn to the 14 because it's "closest"
>>
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>>165037836
>he's complaining about the pathfinding and hasn't gotten Better Pathfinding
>>
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Holy shit how do I make these cliques stop fucking fighting, they're not even cliques there's like two with one person in them each I think.
>>
>>165041918
That's why you put an ingredients stockpile in your goddamn crafting room
>>
>>165042010
remove one of the leaders.
>>
>>165042106
Yeah, that's what I've been doing ever since I realized how fucked pathfinding can get. Just a lot of single tile stockpiles in my crafting room with one thing set to critical so it's always full.
>>
>>165041972
>Better Pathfinding
I imagine there must be SOME downside to using the mod. Any performance hickups? Otherwise I might just install it asap
>>
>>165042197
It can actually improve performance on pathfinding up to 4x on complicated paths
>>
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>>165042306
Huh. Color me surprised.
>>
Raiders don't seem to walk into traps anymore. They'd rather try and bash through the double layer doors or loiter outside, rather than walk through the corridor of death.
>>
So how much do people take to have a baby? Do you need other requirements besides they being married?

Also I have some dumbfuck prisioner and I think my colonist shattered his spine so he can't walk. What should I do with him?
>>
>>165042387
I don't think humans can have babies in the game, 18 years to mature is a bit outside the scope of the game. Either sell the prisoner or release him to improve relations.
>>
>>165042339
Vanilla pathfinding is literally just "walk straight at it until you hit something, then try to go around"
>>
>>165039834
It gave my toaster a lot of lag for some reason.
>>
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2 years in now but still so much to do.
I really need to get some components to build the component assembly to start crafting components to get my other projects done but I don't get any trader.
>>
> tfw got raided by some grill who was a mother and sister to two of my colonists and they are moping because she died while also hating my third dude for killing her after she downed her son
>>
>>165041918
to be fair it's cheaper performance wise to check distance than the actual distance (pathfinding) especially if you have to check hundreds of objects
>>
>>165042387
>devmode
>make babby
>click colonist
>profit
>>
>>165042387
No babbies in the game yet, there is a mod under development for it at ludeon tho.
You can force someone to give birth using the debug menue tho, it spawns a fully grown 0 year old colonist with a random child backstory.

I also don't think you can die of old age, i forced birthdays on a raider and after beeing biologically 300 year old, frail, deaf, almost blind and equipped with massive alzheimers she still tok several shots to die.
>>
>>165032941
go to the assign menu and set them to not wear anything below 50%
>>
>>165041972
fuck off furfag
>>
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Holy shit the general is back
>>
I really fucking wish I could do a temporary colony wide prioritization of a task like Hauling or Cleaning. I've got like 80 muffalo remains and the meat and leather is spilling fucking everywhere but I don't want to fuck up all the work priorities.
>>
>>165041762

Anyone? I have an i7 2600k. It's not that amazing of a CPU anymore but I know these dwarf like games can get really CPU intensive.
>>
>>165043879
I don't think the map size is the problem, the number of pawns that are active on the map is. Try dev mode and spawn a few pawns on each map type and see when and where the fps tank.
>>
>>165043879
I go for the 325x325 usually, my computer is average at best, but I rarely get into super late game or anything so maybe if I did my framerate would slow down. 300x300 is probably fine unless you have like over 20 colonists and a few dozen animals running around, and even then I don't know how much of an impact that would have.
>>
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ehh, if I ignore this problem it will probably just go away
>>
>>165044481
enjoy your intracranial pressure then.
>>
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>>165044595
I think I just found the solution to this problem

guess what Max, you're going to be useful after all
>>
>download haul priority mod
>set all the berries lying around to be priority hauled because I have no food in storage
>pawns continue to haul the wood which is closer instead
okay then
>>
>>165025124
Is he... laying down in rosebeds?
>>
The caveworld biome mod is unplayable right now, the animated plants completely destroy the fps.
>>
>>165045545
Can't you just switch off the plant sway from options to counter that? Or how does the mod plants work?
>>
Is it a possibility I spawned on a map with no plasteel? I have exploratory tunnels running out my ass, I've found veins of jade, silver, a bunch of gold, uranium and compacted machinery, but no plasteel. Should I keep digging deep and greedily, or look for other sources.
I have 5 mechs locked in an ancient danger-type building, I know becasue I opened it and savescummed, I don't have the resources to deal with them yet, but I need the damn plasteel for the multi-analyzer..
No bulk traders came by so far.
>>
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>>165044872

>Heart attack
>Blood pumping still at 100%
>>
>>165045607
They are smart plants, they retract their glowing bulb as soon as something comes near. That's what is causing the issue, at least that would be my guess.

The biome itself looks nice, though.
>>
Is there an explanation of what the more obscure colonist stats do? Apparently blood filtration affects recovery from sickness, how about the others? Blood pumping, metabolism, manipulation?
>>
Where do I find a mod that just gives me lights that don't look like shit? I've got these braziers and candelabras but until I get my tree and lentil farms running I can't keep burning through all this wood and valuable edible meat. I've discovered electricity now but the vanilla game's standing lamp is so unaesthetic and does not fit in with my castle theme at all.
>>
>>165046026
One of the Lovecraft mods adds gas lamps that cost components to build but take no fuel to function afterwards.
>>
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If you were to summarize shortly each terrain, what would you say?
for example...
-Rainforest: lots of medicine needed, care for the animals
-Tundra: Don't underestimate summer heatwaves. Also, use hydroponics.
-Desert: Prepare a good prison, as slave trading will be you main income

So that it might help newer players, you know.
Pic unrelated but pertinent to thread.
>>
>>165046132
Oh shit, I thought they required some sort of gas that I hadn't worked out how to make yet. That works nicely then, I've already got those. Just gotta stock up on some components.
>>
Anyone tried the caravan function in this build?
I'm still in the building-my-base-up period but I'm lacking some resources and I was thinking of visiting some neighbors.
I have a bunch of timber wolves and a few good shooters, so I was thinking raid party rather than trade caravan.

My main questions are can I attack other bases and if so can I return home with the loot? Can I deconstruct stuff in foreign bases to gain resources? How does it work?
Also is there anything I should bring?
>>
>>165046336
if you want to raid you better bring a bigger zerg than they have

currently raiding makes no sense because you won't gain much.
>>
>>165046265
Yeah, their description is dodgy. Why mention gas pipes when you don't need them/they don't exist?
>>
>>165046514
>raiding makes no sense because you won't gain much.

And why is that? Enemy bases are basically empty? I can at least take prisoners home somehow, can't I?
>>
>>165046260
Rainforest: disease and wild animals kill you
Boreal Forest: comfy af, a bit cold
Tundra: like a boreal forest but no trees
Temperate Forest: babby's first colony mode
Arid Shrubland: like a desert but it has plants I guess
Desert: fucking hot, pack sunscreen
Extreme Desert: extremely fucking hot, I hope you like sand in your vagina
Ice Sheet: an exciting race between hunger and the cold to kill you first
Sea Ice: the same thing but smells salty
>>
I'm trying to download the EPOE mod. Do you just use steam to subscribe to it, and that's it? I can't find its manual download link.

Don't have the patience or time to waste on modding, but boy do I want this mod
>>
>>165046746
1. go to ludeon forums, mod releases
2. find EPOE thread, press the big download button on the page that doesn't say steam workshop
3. extract mod
4. put the mod in your rimworld 'mod' folder, make sure you have about, defs, textures etc. directly inside the folder and not another layer deep
5. open rimworld, press mods, activate mod
6. restart rimworld if you want I guess
7. play game with mod
>>
>>165046625
They're full of enemies and the loot isn't that great. Taking prisoners works but first you have to construct an enclosed area and treat their wounds after you've destroyed their base, which is silly.

Also once you get home they will try to escape as soon as the caravan loads in because they aren't in a prison cell.
>>
>>165046895
Got it, thanks
>>
OK it's time to quit icesleet maps and try to have some FUN, what size maps do you guys usually play? Have you ever ran out of materials?
>>
>>165046895
Oh, and will the mod still work on an already saved game without the mod?
>>
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>BEAVERS!
>start hunting those cunts since l founded this colony to make wood sculptures and train a bunch of artists
>alphabeaver revenge!
>flee since it's only a guy against like 10 beavers
>raid spawns right next to the beavers

l love when the problems solve themselves
>>
Clone mod when? I want to throw expendable and poorly equipped masses at the enemy. Clones also shouldn't get the 'colonist died' debuff because they're clones.
>>
>>165047254
Most do, usually if they don't they will specifically tell you in the post. EPOE works fine.

>>165047167
Boreal forest mountain terrain is max comfy.
>>
>>165045617
Send your own caravans.
Set up a small temporary killbox and dispose of mechanoids.
>>
>>165047167
I play vanilla standard size. I should be picking bigger ones but I have awful experiences from fps death in DF. Bigger maps mean more space for animals and those tend to get hard on cpu.
>>
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Best animals?
Why?
>>
>>165048179
I always wondered why he never used the cup holder.
>>
>>165046025
Manipulation affects global work speed, maybe surgery success chance too. So is sight, consciousness and, possibly, hearing.
Sight also affects accuracy when shooting, so I strongly recommend to have a few (bionic) eyes in storage because shit happens.
Breathing and blood pumping seem to be just another stats that kills the pawn if they drops to zero, for now at least.
Metabolism is somehow connected to hunger, could, theoretically, cause malnutrition.
Walking affects pawn's walking/running speed, obviously.
>>
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I just kept hearing this phrase in my head for the last few hours, I had to do it
>>
>useless wanderer joins
>few days later scyther pod drops
>ha-ha, guess who is going to be the solo hero of the day
>fucker one-shots the scytther
reeeee
>>
>>165048179
Best:
Pig.
Smart, tasty, can eat ANYTHING and, most importantly, wards off muslims.

Second best:
Dromedary/Muffalo
Can be milked, can be sheared, plenty of meat and leather. Caravans can haul more shit with them.
>>
Are there any gud mods if I want to have a hermit colonist?
>>
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>>165048179
I'm going to reply to my own post and say turtles. 13 turtles per clutch, can be trained to release towards enemies, don't require much upkeep, hard shells provide natural armor against invaders, they slowly crawl towards your enemies and keep enemy ranged units at low accuracy while your own ranged units whittle them down.

I remember having a few dozen turtles on hand at all times for emergencies, they were my get out of jail free card.
>>
>>165048981
why no alpaca
>>
>>165049090
https://ludeon.com/forums/index.php?topic=29145.0

https://ludeon.com/forums/index.php?topic=29054.0

maybe the mod that lets you craft first aid kits with which doctors can treat themselves with.
>>
>>165048798
turn him into a super soldier
>>
How do you revive a colonist that died earlier? Or how do you add a custom colonist to an existing save?
One of my starters died at one point and I only noticed it after a few hours passed. I don't even know how it happened and it's complete bullshit.
The colonist's data is still in the save.
>>
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>previous game had a super cute Japanese woman who my guy falls in love with
>didn't realize I could disable solar flares
>this game get this beast of a fucking woman

Divine retribution
>>
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damn, these would have been nice earlier when everyone was getting sick and infections
>>
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DO YOU FINALLY SEE THE LIGHT?
>>
>>165048256
Maybe great roads.
>>
>>165050945
The enternal fire will consume all
>>
>visit tiny forest hovel
>expect anything
What's wrong with these people?
>>
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well then
>>
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>>165051775
killer hangover, bro
>>
I wonder. Is there a mod that makes use of Thrumbo horn? Like a medicine or high tech or clothes... or actually anything? It's great trading goods but nothing else.
>>
>>165051991
It's the best melee weapon in the game
>>
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>>165052045
Not in my current setup.
>>
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>>165052374
>using overpowered mods
>>
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>>165052374
>easymods
literally cheating
>>
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So, finished my first run from start to end via ship building, granted I've ran plenty but never really stuck around to build the ship. Saved 8/19 colonists, but to be fair the remaining 11 were pretty worthless. Gotta say it was quite a goddamn ride, and kinda gave me a warm fuzzy feeling at the end with the whole "you'll know when you wake up" line.
My only real complaint, and this is probably just my autism flaring up or something, there wasn't a "and where are they now?" kinda thing, y'know?
>Slayer and Croaker were pretty much married since the first day and never dropped below +30 between each other, or never fought.
>A little scene of the former assassin and soldier settling down in a safe haven on some glitterworld and starting a family in peace.
>Meanwhile Monti and his Waifu who showed up getting chased by a raid ended up divorcing day of the launch
>A shot of unresolved tension or them possibly getting back together
>Mr Safety had a wife in one of the factions who would occasionally show up with trade caravans
>He goes back with the ship when the gang splits up to give her a lift off the planet.
>Chicken, the highest social who went stag the entire game becomes some bar hopping legend breaking hearts across the galaxy
Can't really come up with anything for Nathan or Brana, weren't part of the starting team but proved to not be worthless like the majority of newcomers which earned them a cryopod.
Post-credits was great where you continue playing as the remaining colonists.
>>
>>165052869
>>He goes back with the ship when the gang splits up to give her a lift off the planet.
She would be long dead, dude.
>>
>>165052434
>>165052703
>Thinking that some raw horn taken off animal. Not even reworked or adjusted to serve as weapon should be stronger than superiorly crafted titanium spear.
We all have our opinions. Yours are tribal tier.
I just don't like playing tower defense kind of rimworld. I find killboxes boring as fuck.
>>
>>165052963
...Fuck me I forget about that.
Still get the idea though, sappy and cheesy end cuts for the poor bastards who spent X amount of time on a planet hell-bent on killing them.
>>
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>>165052869
>>165053113
>Mr Safety waves goodbye to his friends and takes the ship
>gets back in cryptosleep and returns to the rimworld
>everything has changed when he returns
>he searches the planet for his wife
>finally finds her, leading an outpost for her faction
>she's at the end of her life, elderly and wrinkled
>doesn't recognize him at first
>he says, "I told you, when I returned to you, you would be an old woman..."
>"...filled with regret..." she replies
>"...waiting to die alone."
>>
>>165051775
Another Artist dead to alcoholism.png
>>
>>165053221
you overdid it dude, that's just fucking cheesy
>>
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>>165052374
>unbalanced mods
>"m-muh titanium"
>>
>>165052045
No it's not, even on vanilla. Plasteel longswords are better.
>>
Any mods on Steam Workshop that makes the surgeries not be RNG even with masterwork beds and sunlights?
>>
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>>165053380
>>
>>165053464
I have to agree with him, your greentext was a bit forced.
>>
>>165053460
Less Arbitrary Surgery

did you even try?
>>
>>165053221
Not gonna lie, that got me a little.

>>165053380
>>165053549
Yeah, but it's like a good cheesy
>>
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>>165053464
my bad
>>
>>165053380
>>165053549
He made it for the guy who was invested in his characters
>>
Alright faggots, I just bought this piece of shit game because I'm too retarded to play Dwarf Fortress, I just keep fucking everything up and that shit isn't retard friendly.

Any guides I should read before getting my first fun/asswhooping experience in this game? I take it there's a fuck ton to read just like in DF.

Please guide me, I'm stupid.
>>
>>165054039
Watch some LPs on jewtube
>>
>>165054039
>Extensive tutorial in-game that checks whether you actually learnt something and that you can go through at your leisure
>Not retard friendly
>>
>>165054039
honestly the game isn't that difficult to get into what with the tutorials reminding you constantly about stuff you need to do and haven't done yet

also I'm pretty sure there's an actual tutorial in the game now rather than just the tips, and it was easy enough to get into without that
>>
>>165054039
It has a tutorial now
>>
>>165054193
Disregard this post I suck cocks I see now he meant DF in that line
>>
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Nyeugh.
>>
>>165054074
That shit will take forever tho. 1 hour introduction into how to start a game, 1 hour introduction to how to make your first embark.. Seriously, if I wanted to spend that much time watching LPs I wouldn't have bought the game to start with

A text guide that I can read in an hour that will give me a good idea of how the game works vs someone probably a lot more stupid than me talking about his life, pets, mom and shit instead of the game

You are better than that anon, we all are
>>
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>>
>>165054336
Then try learning yourself, no skin off my back.
>>
>>165051165
He can't be living in Quebec then.
>>
>>165054289
Thanks friend I was about to go full autism mode on you.

I shall see if the tutorial for this game isn't shit, thanks guys, I hope it's as good as you say.
>>
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>>165054341
slaps your waifu pawn on the ass and drop pods 20 peg legs into your base
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=838499205&searchtext=
HOLY FUCKING SHIT YOU CAN NOW DO A MEDIEVAL ICE SHEET START WITH THIS
>>
I know you can choose to turn off wanderers but I was wondering if there was a mod to let you accept or deny them?
>>
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>>165053385
Anon. You are an idiot.
Whatever I can get - my enemies also have. This very spear was in hands of one of them. I earned by murdering him and before I did my dudes got stabbed with it.
You are playing the game where you can choose your difficulty by different story tellers and diff. tiers. Calling anything overpowered is like screaming - "play the game my way".

Go fuck yourself friend.
>>
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Anons were talking about sentimental stories, but how do softcore babbies even have them? You can reload literally everything from events/disasters (that rerolls them too so you can e.g. change getting sick or getting boomrat manhunters to a zzzt) to fight outcomes.

But on permadeath if your favorite pawn loses an arm or their wife it actually means something, even if it's unfair.
>>
>>165054903
It doesn't mean i do reload everything
never have, i just never bothered to check the option
though i should not have responded because i know you're the resident shitposter
>>
>>165055009
No John, you are the shitposter
>>
>>165053560
No. Thanks.
>>
Has anyone gotten the travel victory by going to the distant ship on the planet?
>>
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This could`ve gone much,much worse
>he`s playing with cheat landings
>>
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time to release the bears and an elephant
>>
>>165056280
That webm. made me realized. I wished there was 0.5x and maybe even 0.25x time flow option. Instead to get fights go well we have to do that SPACESPACESPACESPACE thing where we jump between 1x speed and Pause. I thought for a second that webm was loading super slow for me.
>>
>>165058213
Made you realise*. Made is already in past tense.
>>
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>>165056280
I wonder what a crashed ship biome would be like. Plasteel walls/floors/doors everywhere and every other room either having something toxic or dangerous or some random supplies?
>>
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>Brain - destroyed
>Missing body parts: 0.69%
Truly fascinating.
also lewd
>>
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I found out that even though all the pawn sprites are white to overlay colors (unlike the static animal sprites that can be anything), if you throw a strong color onto it it'll still show. Light tints still disappear when the pawn's hair/skin color gets overlaid tho. Should've been obvious considering shading and shit
>>
>>165058637
I'll try and work on the race library this week
>>
>>165058469
Yea true... I keep writing like a lobotomy victim. My head hurts and it just doesn't work out whenever I try to use any other language than my native one. I'll try to read proof my mumble from now on. Thanks.
>>
>>165020603
>he puts cowgirls into the OP and not the fucking need for efficient transportation


You disgust me.

How likely is it already to have a mod for ships and cars to move faster on the worldmap?
>>
>>165058743
You're a pretty cool guy anon.

I'll update all the hairdos with colored horns/ears and see if I can slowly start drawing a hairstyle or two from scratch, instead of just adding shit to existing ones.
>>
>>165059175
Hey, it's pretty in line with what I already wanted to do with the project. Race-exclusive hairstyles should be ez.
>>
>>165058528
I can imagine that as a sort of crashed space hulk, full of insect hives, mechanoids, and extremely powerful end game technology. Those could serve as dungeons of sorts.
>>
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>only good at shooting
>but has cataracts and asthma
>also nervous and pyromaniac
I suppose I could use a new cleaning lady and the castle IS made of stone, besides, we have ways of fixing people's minds
>>
>>165059175
You might wanna check rimsenal hair mod for various hairstyles if you end up needing some inspiration or solutions.
>>165058743
You boys are doing neat work. Keep at it!

>>165059069
I haven't seen much modding done considering movement on the world map. Neither more interesting stuff happening in there. Some stuff like ancient constructions, crashed ships or enemy encounters Fallout2 style would be amazing I believe.
>>
How come tribals don't have a seperate win condition? They don't really seem to have any reason to want to get off the planet compared to the 3 crash landers.
>>
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whoops, forgot that thing existed, I guess I should deal with that at some point
>>
>>165061212
This is actually a pretty good question
>>
>>165061212
The tribal run is gimped as fuck. It's treated more as as temporary thing as opposed to an entire run that is meant to stay tribal and I really dislike that. It could use far more tribal tech/furniture alternatives to the electricity requiring ones.
>>
>>165020603
help! I'm trapped in an autism loop!

I can't figure out where to put my tv!
>>
>>165051991
Its a trade good and it was always suppose to be only that.
>>
>>165061212
Tribals should never be able to research anything above medieval.
>>
>>165051991
>If your erection lasts more than 4 hours, please contact your local shaman
>>
>>165058540
>Ori

Jaffa KREE !! Death to the false gods !
>>
>>165061918
Find a place to build a medium sized new room, make it into a rec room and add the TV, armchairs and maybe a chess table/pool table/horseshoe
>>
How the fuck do you deal with Star Vampires? They literally just appear next to and one-shot your colonists unless you can patch up the bleeding in less than an hour in-game time, which is a bit hard to do considering they have a Star Vampire standing on top of them. My guy was standing next to a door when it appeared and I tried to make him run through it but he got downed before he made it. Aside from having my colonists all equipped with suits of power armour 24/7 I can't think of any defense against these things. And my guy was INSIDE my base, with other armed colonists around, including a doctor, and they couldn't save him.
>>
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>>165061212
Tribals are just unfinished and alpha as fuck.

>still getting penalties grom sleeping on the ground, shitty meals etc
>still each one has that omni-toolikt that lets him build walls, cut trees etc
>no religions, no end game goal etc

Just treat it as a slower colonists start for the moment.
>>
>>165059069
I'll put it in the op just give me some criteria for the mod and any links to work that has been done for it if there is any.
>>
>>165062692
build doors? you can generally tell where they are because they bang on the first door they find. gather your colonists and gun that fucker down.
>>
I'm getting an error saying duplicate worldobject but I can't figure out what mod is causing it. Will this screw anything up?
>>
>>165053446
Not going for that speedier Plasteel spear.
>>
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>>165063803
Unfortunately one of my colonists happened to be outside when it happened, I don't know if they have to walk in from the edge like plebs or if they just descend from the stars, but unless I turn this entire valley into a giant fortress, we're gonna have to go outside occasionally. If I knew one was on the map it wouldn't be so bad, I could gather all my guys up and go on a hunt, but as far as I can tell there was no warning at all.
>>
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>bulk goods trade ship passing by
>1500 units of human meat for sale
>>
mirin' my intense cassandra fort? being bottlenecked by components at the moment. At least it's an incentive to use caravans
>>
>>165064508
Anon.

You get a notification.
>>
>>165064508
If you hear the laugh and the message that goes along with it bring your colonists in asap. They are quite fast, but unless one of your pawns idles around the edge of the map you should be fine.

There is a message, but it is easy to miss if you are distracted I guess.
>>
>>165064618
Do you people never actually click on the notifications or is it a meme to show all the events that have ever happened to you?
>>
>>165065074
It must be a meme of sorts to make claustrophobic as fuck bases littered with crap and some art.
>>
>>165061206
>I haven't seen much modding done considering movement on the world map. Neither more interesting stuff happening in there. Some stuff like ancient constructions, crashed ships or enemy encounters Fallout2 style would be amazing I believe.

But there is a need to have an efficient way to exchange goods between your colonies.

And sure some dungeon kind stuff to discover would be neat.
>>
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Hidden buyfags came out during the night.
>>
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>>165064827
>>165064940
The first warning I got was something about a tittering laugh at the top of the screen, and I immediately paused and noticed a big scary monster standing next to one of my guys inside my base. I mean, MAYBE I somehow missed something. Actually, come to think of it, I think it was worded as though a Star Vampire was on its way, not like it was already here.

Anyway, so I went debug mode and triggered the event again to see what happened, it spawned in at nearly the exact same spot my guy was attacked the first time. Did it again, it spawned on the edge of the map like a normal attack. Third time, spawned one back at the same spot in my base. Fourth time, on the edge again. A few more goes and it seems to be alternating with spawning them in on the exact same spot inside my base and on the edge of the map. Is it supposed to be doing something like this? Seems bizarre.
>>
>>165065074
I do at the start of games but at the endgame I can't be bothered anymore
>>
Can anyone give me a run down on how the cults work in the Lovecraft mods. I believe seen pictures of a sort of sermon. Is this something pawns will do on Thier own?
>>
>>165065074
if that bothers you you are autistic
>>
>>165067253
never said it did, /v/babby, stir up shit somewhere else
>>165067017
thanks
>>
>>165066069
I never had that happen to me, I always had enough time to react. Maybe a bug or some sort of mod conflict, you should maybe write on the forums or the steam workshop about it.
>>
>>165067164
You enact sermons in the morning and/or evening by having an altar and a pawn who's cultist and capable of social acts. I have 16 soc Korean pop idol preaching twice a day after I got her into the cult.
>>
>>165067790
Sweet thanks
>>
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Huh... I just noticed that folks in my little church are always sit like this. Humans on the left and catfucks on the right.

Blood stays for decorative reasons
>>
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They can't even fit through the damn entrance.
>>
>>165067790
Is there different cult types? All the pictures I've seen are of C'thulu worship but I'm curious if there are other options.
>>
>>165066069
https://discord.gg/UQrxe
Join their discord and ask Jecrell about it
>>
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fun
>>
>>165068375
Oh yeah there's few different gods to worship. Sometimes you might get rival cult member joining to wreck shit.
>>
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>>165068375
I need to finish up my church and get some artist to make me some lovely satues.
>>
>>165068375
>>165068771
If you go in the cosmic entities definitely you can add your own God to worship.
>>
>>165064245
Burst damage is better in that it usually takes just one strike to do some serious damage.

It's not uncommon for a decent melee pawn to lop off a leg in one swing and incapacitate the target without giving him the opportunity to strike back.
>>
>>165069038
Def *
>>
>>165064508
Star Vampires spawn fromt he edge of the map , but are invisible until they attack something. When you get the notification, pause the game, draft your colonists and gather them in groups of at least 3. Star Vampires are glass cannons and go down very fast, the danger comes from them sneaking up to your colonists. I never even got a scratch from them, the only thing they ever managed to kill were my roombas and amazon prime drones.
>>
>>165067790
>and a pawn who's cultist and capable of social acts.
I read this as sexual acts.

I now want that.
>>
>>165066069
The fuck is that?
>>
Sooooooooooo, I noticed eggs and milk are their own thing when it comes to cooking. So, what can they substitute in a meal? Can they be used as a replacement for meat? Or would that make too much sense for the devs to do?
>>
>>165069038
Is it difficult to add custom deities? I wish to add Lolth

>>165069776
They used to replace meat in meals, which shouldn't have changed in a16. Having a chicken and muffalo farm is a good substitute for hunting.
>>
>>165070024
I haven't tried it myself yet I just looked. Doesn't seem to bad. Copy one of the existing one. Change the name. Change what powers you want
>>
So a friendly a.i. says there is a ship on the other end of the map that will take me offworld. Its a billion miles away and in a freezing artic tundra.

Should I go?
>>
>>165070305
Gonna look into it some time then, can't wait to unleash an army of giant spiders on my enemies.
>>
>16 surgery skill
>Augmented eye
>100% lighting
>Try to install prosthetic arm
>Fails catastrophically

OK, seriously. This is getting annoying, I can't do a single surgery without having to savescum. WHAT AM I DOING WRONG?! Is it because I'm using herbal medicine? Because it's kind of weird how shit medicine can make a surgeon stab someone in the face 4 times.
>>
So it's a mod that adds all the aliums, right?
>>
>>165071147
Herbal Medicine gives you only 40% of your normal surgery success chance.
>>
What's the best way to make money in vanilla?
>>
>>165037605
you can't release someone who just broke the law! they gotta serve their sentence. in the prisoner tab you can see how much longer they're considered guilty.
>>
>>165071378
One can dream, anon. One can only dream ...

>tfw no xeno sex slaves mod :(
>>
>>165071861
But people have cats and shit
>>
>>165071635
Whyyyyyyyyyyyyyyyyyyyyyyy? It's medicine. It should affect shit like infection rates or something, not this.

How the hell am I expected to use regular medicine? Fuckers use meds for treating papercuts, I run out in 5 minutes.
>>
Thrumbo is for cuddle
>>
>>165072169
You either micro it as soon as someone gets hurt (change med use in colonist status), forbid your better meds until you need them, or acquire enough so that you can afford to waste some. For bionic surgery always use glitterworld meds, buy from exotic traders
>>
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>>165068347
segregation
>>
>>165072169
less arbitrary surgery mod
>>
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>>165072246
>mfw a thrumbo wanders into my tribe
>>
>>165068771
what are the pros and cons of each god?
>>
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That would be a really cool gift ... if not for the fact that im tribal with bows and spears and one Imperial Las Pistol ...
>>
>>165073415
>Noooo!
>Don't take my gator papa!
>>
>>165054903
one of my best stories happened on a rough Cassandra.

>Heat wave in tundra
>don't build coolers, just strip everyone, it won't last long
>lasts 3 days
>everyone who was capable of fighting gets a heatstroke
>1 melee fighters and the two healers are magically safe
>one of the healers (Anna) is a depressive old woman
>Raid! they're savages attacking immediately
>Anna is midway to the ancient ruins bringing someone to the cryocaskets, gets cut off from base
>Send in melee guy to try to lure them off to a side
>All while healer 2 frantically tries to switch on all my turrets
>Anna saves 3 colonists and a slave

>Later that winter
>Major break warning
>Anna: Seen corpse x4

I'm still new pls no bully ;_;
>>
>>165073952
They're taunting your technological inferiority.
>>
>>165054341
DAD'S GONNA FREAK
>>
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>>165033386
Rollan faggot here.
Do you guys want me to make 7 custom scenarios (+3 original) to use with this, or would you prefer that they just be suggested ideas and you interpret that idea? Pic related, it's not finished yet.
>>
>>165076048
No
>>
>>165076048
I'd prefer if you make 'em. I suck at making scenarios.
>>
>>165076048
Go for it. I suck at them because i make them either too hard or too easy ...
>>
man I can't decide if I should use CR or not. It's a cool concept and I like the change CR offers but it being incompatible with everything and being full of bugs

how far is the Hardcore SK for a16? playable or not?
>>
>>165076792
Use it.
Its awesome, it really makes the bows viable ( for hunting ), it adds shitload of tactical options thanks to suppression and enchanced range.
>>
>>165076048
Perhaps make the last ones challenge runs? 9 being start with nothing, etc.
>>
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>>165071635
This. The meme is that herbs are there only to patch up wounds quickly since they have a better speed boost than healing without meds so they can save bleeding out patients, but they work pretty ineffectively for ailments like infections, diseases, etc.
>>
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>dude has a heart attack
>doctor initially treats him with medicine
>says fuck the medicine and just continues with his bare hands
>while the doctor is literally standing on 74 medicine
>>
>>165079580
Odd, I bet the doctor forgot to bring a stack with him. I think "failing" an operation with a heart attack patient uses up a med, but instead of picking up more he continues on with the operation. Heart attacks are roughly cured instantly, but your doc has to pass like a 20% heal chance to stop the clot or something.
>>
>>165073415
>that image
Oddly erotic, albeit FUCKING INSANE.
>>
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>manhunters show up
>meat
>raiders show up
>meat
>alphabeavers show up
>meat
>nothing but mechanoids for the entire year
>just fuck my shit up senpai
What do I have to do now? Grow crops like a peasant?
>>
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>>165072246
I WANT TO CUDDLE A THRUMBO
>>
>>165081137

Why would you not grow?
>>
>>165081137
ayyy my OC getting use
>>
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>>165082927
>>
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>>165083232
>>
>Get some chickens
>Get 40 or so fertilized eggs
>Make sure every single food stockpile doesn't touch them
>Make nice cozy incubator room
>80% done
>Colonist puts them in hopper when I wasn't looking
>Ruined by cold

I swear to fucking god, if I knew who dragged them there, I'd chop them up into spare parts.
>>
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>>165083496
>>
>>165083558
Why didn't you restrict the eggs?
>>
>>165083558
>He didn't forbid the eggs
>>
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>>165083959
>>
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>>165084150
>>
>>165083558
Pull them out of the hopper, and into a new stockpile, then put a freshly fertilised egg on top and enjoy your stack of revitalised eggs.

I think the game can't calculate how many ruined eggs there are in a stack, and so it just takes the last added into account.

Just remember to forbid the eggs this time around as >>165083980 and >>165084041 pointed out.
>>
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>>165084441
>>
>>165083558
Well, execute someone to send a message atleast, then post pics
>>
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>>165084662
>>
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>>165085224
>>
>>165085372
Would it be to much to ask to stop the autism screenshot drop with no context?
>>
>>165085573
Please this
>>
>>165083558
You can "res" the eggs by putting a fert. egg on a ruined pile of eggs.
>>
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>colonist takes half a day to eat their meals because they have a broken jaw
>>
I've gotten tired of all the incompatibility issues with Combat Realism and other weapon mods so I've started making patched variants for mods I've been wanting to use.

If anyone has any suggestions for decent packs to work on while I'm at it, drop a name. I've gotten tired of having to choose between half-decent gunplay or weapon variety.
>>
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>>165085573
>>165085637
It's over now, you can get back to whatever I was interrupting
>>
>>165086012
At least they're trying. They should probably stick to porridge or something.

>>165086084
What mods are you running? That looks heavily different to most games I've seen.
>>
>>165086084
You weren't interrupting anything, you were just being a cock and taking up image posting room with a series of no context/boring screenshots.
>>
>>165086183
It's Hardcore SK, the awful modpack that tries to run a ton of things that clash, has terrible graphics, and generally just sucks ass.
>>
>>165086284
I hate when modders name their shit something like "hard core" or "hard mode" and it turns out it doesn't add any difficulty but just bloats the game up with boring shit and it turns out it's easier than the core game.
>>
How do I get a bedroom to impressive? I've got a colonist whining for a bedroom that good.
>>
>>165086084
I really wouldn't have minded if you'd contributed to some kind of conversation, or provided some kind of narrative, but..
>>
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How am i doing? 4th run.
>>
>>165087080
Looking good, but does the stove not heat up your fridge? Apart from that, looks like classic "I learned from my mistakes" - which isn't a bad thing at all. Just expect to maybe get bored in five or six seasons time unless the difficulty is high enough.. what's your growing season like?
>>
>>165087541
No it doesn't luckily even in summer it was cold enough, didn't think about that tho.
11th of spring - 1st of fall, only tried icesheets before and those were real struggle, all these elks and other animals making it feel easy.
>>
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My base is becoming kind of autonomous. Every enemy raid isn't hard to counter. Remodeled my sweatshop to be more effective and turned the old one into a lounge. Improved all furniture qualities by remaking them out of devilstrand. Made a new freezer just for meat. Remade my killbox into a non-trap version which requires people to defend.

Feels like I've done all there is to do. As far as achieving shit. I just keep doodle building more and more, but it feels like there isn't much left.

I've done a few caravan runs to a nearby town, but it's so slow. Also I've been cleanin gup outside the walls and installing roads outside the map to streamline caravan runs.

Literally 50% of this screenshot used to be mountain. That's why there's so many roofs because I can't get rid of it. That's why the wall goes into a mountain.


Also the path find mod that lets you make preferred paths is insanely good. Seeing your animals and pawns actually walk on roads is satisfying and you can optimize their work flow.
>>
>>165087080
You can put solar panels in the turbine's "wind" zone.
>>
>>165088709
Found out about this in the previous threads just no need for extra energy right now, thanks for the tip tho!
>>
>>165088217
I like your hospital and dining room. Very sci-fi and facility looking.
>>
>>165088217
Just get Better Pathfinding instead of manually setting PathAvoid paths you sperglord
>>
Friendly reminder that if you pause or accelerate time you are a casual easy-mode shitter and you should kill yourself :)
>>
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>>165089014
Cheers. Here's a close up. It's not the best hospital I've built, but I do like how all the parts are on the walls for fast surgery and medicine close by means doctors are fast on healing people.

Also there's always one doctor available. One at night and one at day so I never have to assign someone to heal a person who is resting.
>>
>>165071698
If you have lots of farmland, grow psychoid leaves and turn them into flake to sell.
>>
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>colonist wants an impressive bedroom

cry me a fucking river
>>
>make a drug policy that says to use a smokeleaf blunt every time a colonist gets below 50% mood
>they completely ignore it

why
>>
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I got Toxic fallout and now being forced to learn how to restrict areas. I don't see where I am supposed to do it? Do I just delete forbid doors when they are inside?
>>
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>>165090754
What if they're constantly in a bad mood?
>>
I want a Space Station 13 x Rimworld game
>>
>>165090754
Because drugs are bad for you, anon
>>
>>165086683
well, hardcore sk has a lot of ressource chains. also insects transmitting diseases and shit. dangerous animals that like to hunt your colonists and you not being able to sow a field without seeds.

crafting anything that is more complex than a bow or spear is a logistcal nightmare in hardcore sk.

vanilla takes a lot of shortcuts when it comes to construction and production, like steel being the main ressource for everything even if it doesn't make sense.
>>
>>165091187
Ok I got it, you have to set each person individually to what area you want.
>>
>>165091187
Make an area that marks all roofed tiles.
Assign your idiots to it.
Optionally but highly recommended: create safe walkways by building a few columns and adding roof over them, then add it to the "roofed" area.
>>
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>>165090754
>get my doc hooked on lucy because I need him to be the best
>have enough of a supply for one person for a year
>my animals run and eat it all
>>
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>>165090358
>they ask for an impressive bedroom
>I give them a shack to live in and tell them to clean
>I forget about them for the rest of the game
>>
>>165092367
Animals just get smashed 24/7 in this game. I can't believe I have to kick a puppy out of my fridge or he'll drink all my booze.
>>
>>165046132
Seems like they should need chemfuel to function but whatever.
>>
>>165092367
It's why I micromanage the animal zones. If it were up the animals they would be living in my booze cabinet the entire year.
>>
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>>165091187
It's not as bad as it looks, though once the fallout builds up it takes time for it to drop.

Toxic fallout ruins crops too, right? I would suggest harvesting them asap.
>>
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Still a work in progress, almost done. How is it looking so far?
>>
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>>165093490
Simple. I quite like it. A great way to enforce new biomes and playthroughs that people avoid. For me that would be avoiding mountains and large hills.
>>
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>he makes his colonists walk over the food, slowing them down
>>
what do you guys recommend I do around mid-gameish? I have all the buildings I want, research is being done, I have a surplus of materials. What should I have my colonists do besides just harvest more shit? bothers me having 2 or 3 of them always idle
>>
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>manhunter wargs attack merchants instead of my colonists
>the merchants fend off the wargs but the muffalos are injured and they drop all their supplies
>mfw the manhunter pack resolved itself and my base is flooded with silver, components, and food

not shown: my face when the next raid hits
>>
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>>165093864
>that lighting
I'm getting some massive neo-tokyo vibes from this.

>>165093490
Looks good, but is it implying that you're allowed to savescum unless you get trips? Seems a bit odd. Though I suppose if a savescummer gets trips then he's REALLY obliged to try something new.
>>
>>165093981
kek that happened to me the other day but I didn't get any supplies out of it. The merchants just stayed around and bled all over my camp.
>>
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There really needs to be a genocide/war crimes banner for the general. We can never forget the mad doctor and fucknugget anons. I might make one myself if no one else comes up to the plate.
>>
>>165093903
Run mining and growing as 4 priority on all of your people. This way you'll have extra hands to work ever time you want to struck the ground or get into mass production of something like devilthread or cloth.

You can also get some dummy on cleaning priority 1 to improve general mood all across your colony since folks like clean rooms more.
>>
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>Hey this game looks neat
>$30

What the fuck how do they justify this?
>>
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I find it odd how for some ranged weapons (In pure vanilla, to clarify) like bows and bolt-action rifles, they endure a cooldown after firing a single shot, while other 'automatic' weaponry endures the same cooldown after firing a few shots.

I believe this shitty comic might explain why that is.
>>
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>>165094340
I'm glad someone else is saving shit from the older threads. They were hilarious.

>>165094489
It's probably in part that the guy is working by himself and wants a lot out of his hadwork and time. I suppose I can't blame him.

You can just pirate it, however. Half of us here do and the pirate scene for this game is fast on the updates.
>>
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>>165094489
>>
>>165094531
Did you draw that? The artstyle fits the game quite well.
>>
>>165091187
Just make sure to grab all the animals that keel over due to toxins which would be day 2 or so. Then just twiddle your thumbs for however long the game feels it needs to last.
>>
>>165094489
>looks neat
>gameplay is amazingly good according to everyone ever
>costs half as much as most other games
Yeah, he should put the price to 60$ so shitters would stop complaining about it.
>>
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>restrict beer room
>no animals allowed
>my colonists feed them beer
REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>165094489
>>
>>165094789
>It's probably in part that the guy is working by himself
Wasn't Ludeon a small company rather than one man concert?Like Tynan got the game going but then hired people to work with him from what I remember.
>>
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>>165096185
>561 hours - past two weeks
>24 hours *7 days *2 weeks = 336 hours
>>
>restart game
>steam is updating
>suddenly list of random objects with %'s on left side
>fluffy shitty breakdown causing all and every single object to go from 100 to 0 in 24 hours
yeah ok time to stop using steam for mods, should have just pirated the game desu

wish i could disable mods mid-game without crashing the whole thing
>>
>>165096364
He hired a new dev last year, ison, who's been helping with shit like the new world map. As far as I'm aware hes the only other person who works on the game's code.
>>
>>165097295
Had no idea. Interesting and quite impressing.
>>
>>165097295
He is planning on getting at least one more programmer onboard. About fucking time the game is turning into shit.
>>
>>165095821
>my colonists feed them beer
kek, I had no idea this was a thing
>>
>>165097797
I wouldn't mind an artist either. Some of the art looks really jank.
>>
>>165095536
I agree. He should price his indie game at AAA prices and drastically reduce his sales.
>>
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>>165094489
>>
>>165096559
Yeah, it seems like I'm getting a new update from my mods every time I launch the game. I suggest just using the forums or a workshop downloader to bypass steam mods.
>>
>>165099162
147 hours myself, and I only bought the game a month ago.

I would have have thought that Rimworld would be "one of those" games for me.
>>
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>>165014231
I managed to get something similar to Mr Handy bots into the game thanks to Robots_PlusPlus_Misc_Robots_Xtension.

What is left is to make different graphics for Mister Handy and Miss Nanny robots, which is easily done.


I also wanted to change the bodies defs for them to not have legs but I don't have the slightest idea how to do that. I achieved nothing by trying to edit BodyParts and Body.xml but since the original robots from the mod who were supposed to be hovering still had legs and so on I might leave them be for someone more skilled than me to do it.

As of now they will not leave corpes when killed, but rather just disappear. I don't know how to prevent this and the same happens to the original robots in the mod, so I don't think I can do anything about that either.


The mod is very messy since it essentially is a scaled down and reskinned version of Robots_PlusPlus_Misc_Robots_Xtension by Alaestor, but so far it seems to not cause crashes when used together with it.

As it looks and feels now, I'll upload it tomorrow after some minor graphical tweaks. Hope it does not ruin your game and that you can enjoy it.

The mod will like I said include two robots, one Doctor + Warden and one for Cooking, cleaning, hauling and cutting trees. They will have simple melee capabilities to simulate the buzz saw but they can also equip firearms (a nice feature?)


It is way too late (again) so I'll return tomorrow, hopefully having the mod ready.

>>165017175
>>165018060

Thank you, the graphics are actually made from screenshots of a 3d model of the robot. I resized them and added black outlining so it wouldn't stick out too much. I will mess a bit more with them tomorrow.
>>
>>165098002
I wondered if current art style is just a placeholder. Few updates ago I was convinced of it... now I'm not so sure. It got polished a bit in some places and continued. As it is now it seems to be kept in game as functional thing.
What I'm actually interested in is if there's a way to add animations to the currently static graphics. Like setting small repeating idle/movement/"do thing" animations for pawns.
>>
>>165099923
Minecraft's style was supposed to be a placeholder too, and then Notch got money.
>>
>>165099687
Miss Nanny better give colonists the Got some lovin' thought
>>
>>165094489
200+ hours in, I'd say it was worth it..
>>
>>165100151
Ouch... but then minecraft also got texture mods later on. So whatever Notch fucked up modders fixed and improved - to the certain point of course.
>>
>>165101024
>minecraft has thousands of texturepacks
>faithful is still always the best
>>
well my game just crashed and I lost a good 2 hours of progress
do I just do my work over again or start a new colony
>>
>>165101202
Start fresh if you weren't too attached.
>>
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>>165099687
Wow, I'm pretty excited. Cant wait to see the update.
>>
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did that anon finish the roll get thing?
>>
>>165094489
This is by far the best early access game I've ever played
>>
>>165101202
>>165101449
>Start fresh if you weren't too attached.
It's pretty shitty to redo something unless you really wanted to. That, and starting over is always fun.

Try out our "roller" thingy that a previous anon made. It looks mostly done.
>>165093490
>>
>>165101832
This. The game is pretty pricey but the amount of hours I put into it placate any "regrets" over buying it.

>>165100192
L-Lewd.

>>165099923
>>165100151
>>165101024
I imagine adding new textures is not a priority in Tynan's strategy. It's kind of a shame, too, because some of the textures look awful such as the ones for the communicator thingy that you use for contacting factions.
>>
>>165093490
>trips: permadeath
>not singles: permadeath
>>
>>165101202
What happened to the autosaves? Shouldn't there be like 5 autosaves back something like 5-10 minutes apart?
>>165101802
This is the most recent update.
>>165093490
>>
>>165101832
Subnautica was pretty nice until the developers realized they all they had to do was add barely antyhing each update and Let's Players would start over each time and give them publicity.
>>
DOORMATS ARE CHEATING!
>>
>>165093490
Gonna do a roll and see what I get. I like what you did, looks very clean and simple.
>>
>>165093490
>not playing permadeath every game

What's the point?
>>
so where are the porn mods?
>>
>>165102124
Yea you are right and I'd love to see some refreshed art in the game as well but... gameplay comes first. I'd much rather see working and useful mechanics and events first. Then art can eventually get updated and polished up. Maybe totally changed. I perfectly understand that it's not high on the priority list at the moment.
>>
>>165102664
Subnautica lacks any replayabilty, except for when a new update comes out.
>>
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>>165102517
>extreme desert
>pirates
I already love this thing.
>>
>>165102883
I just wish they'd release it already.
>>
>>165102786
This. I'd change it to something memey like "design your own uber colonist" or something hard like "no kill boxes".
>>
>>165093490
Wait I thought you couldn't get dubs in /vg/?
>>
>>165103300
>>165103301
>>
>>165099687
>I also wanted to change the bodies defs for them to not have legs but I don't have the slightest idea how to do that. I achieved nothing by trying to edit BodyParts and Body.xml but since the original robots from the mod who were supposed to be hovering still had legs and so on I might leave them be for someone more skilled than me to do it.
You need to assign them a different bodytype. They're probably still using the humanlike bodytype.

It's definitely possible because Misc Robots does/did it.
>>
>>165103458
>>165103444
>>
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>>165103301
If that's true then I just got rolling-anon's joke.
>>
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>>165103631
>>
>>165102780
They are, but they feel so good to have.

Honestly, I wouldn't mind assigning 24/7 cleaners if there was a maid outfit I could give to them to make them qt3.14s.

even the boy ones
>>
>>165104445
http://steamcommunity.com/sharedfiles/filedetails/?id=817986239&searchtext=Maid
Goddamnit guys
Cmon
>>
>>165105253
>http://steamcommunity.com/sharedfiles/filedetails/?id=817986239&searchtext=Maid
the chinese modders always deliver
>>
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>>165093490
why not, let's give it a run
>>
>>165105253
Is it on the nexus/forums?
>>
>>165105764
Nope.
I guess only downside to pirating. You can try asking some kind anon with game on steam to drop you files after downloading them via workshop
>>
>Add new penis and vagina parts to the humanlike body
>Do some HediffGiver hackery to chop off the wrong parts
>All men have "Vagina: Gone" in their health tab
>All women have "Penis: Gone"
And that's when I realized something: aren't we all just incomplete futas?
>>
>>165106110
Could a kind anon do this?
>>
>>165106194
http://steamcommunity.com/sharedfiles/filedetails/?id=751049133&searchtext=bee
>>
>>165106508
It didn't add penises and vaginas

It adds "reproductive organs"
>>
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cassandra you are a cruel god
>>
>>165106982
GOT EM
>>
>>165093490
Last time I rolled I got extreme desert, so I'll roll for the rest right now.
>>
>>165093490
rolling for fluffys broken breakdowns
>>
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>>165093490
>Crashlanded Ice Sheet with Small Hills
This is even better.
>>
>>165107235
>liberal hippie explorer
ha-ha, nope. Ill just wait until the mod gets fixed and continue my current one.
>>
>>165087080
10/10 ... likelyhood of death by infestation/ conflagration
>>
>>165106450
https://www.dropbox com/s/wbb4otvxu9g31sd/817986239.rar?dl=0

I removed the "." in case the spam filter picks it up.
>>
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Finished the rolling game + scenarios.
Download the scenarios here if you want, or make your own, or tweak them.
http://steamcommunity.com/sharedfiles/filedetails/?id=839099363
>>
>>165062697
>>still getting penalties grom sleeping on the ground, shitty meals etc
this makes sense though, the rest doesn't
>>
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>>165107643
YES YES YES
>>
>>165091187
Nice door mate
>>
>>165107643
township seems comf, ill do the roll for the others
>>
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>>165061212
>How come tribals don't have a seperate win condition?
Their only win condition should be capturing and fucking as many people as they can. They're tribals. They should have a more "community" focused win condition like uniting the tribes or something.
>>
>>165107638
Not that anon, but thanks my neeger
>>
>>165107638
You're a swell guy anon.
>>
>>165107643
I will tweak this if it doesn't work out well - I'm also happy to replace scenarios with others if any anons have better ideas. I really only had ideas for the explorer, tribe, town, pirate, and research vessel.
Also rolling.
>>
>>165106982
One of my catfuckers ripped other colonists eye straight out of the socket during a social fight. These assholes are nasty...
Dude who lost an eye was a hunter as well that I was training for a proper soldier. I'm kinda trying to get a bionic eye and pray to all mighty RNG gods for success in opration.
I have less arbitrary but fucking up operation still means losing a bionic part
>>
>>165108229
>>165108372
>>
>>165089542
can someone remind me which mod has those little table things that are next to the beds?
>>
>>165108567
I'm willing to forgive your deviant behavior for posting that on the grounds that you were a nice guy.
>>
>>165107638
dropbox isn't recognized by the spam filter for future reference.
>>
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BURNING THIS PLACE DOWN WITH NO SURVIVORS
>>
>>165108821
>this guy
>>165108567
fish girl waifus when
>>
>>165109289
>wood floors

Why'd you do it anon?
>>
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>>165109468
floors can never burn afaik

>>165108821
>>165109101
thanks, also good to know

>>165109358
im honestly getting afraid of memeing "xth for *insert thing here* now. Modders are actually delivering.

I'm thankful tho
>>
>>165109675
>im honestly getting afraid of memeing "xth for *insert thing here* now. Modders are actually delivering.
i used to frequent CoC/Slablands general and x y when was literally every third line so i have become used to posting it without any expectations, just to get people talking
>>
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>>165109809
And I suppose it worked too. Great to see a modding community bud from a general.
>>
>>165109675
Wood floors can't burn?
>>
>>165109919
No constructed floors burn at the moment.

Actually if I'm not mistaken no floors burn at all, period, only the things on them.
>>
>>165107643
rolling lol
>>
>>165107643
rolling
>>
>>165109289
quickly build fire foam to contain the fire and let it burn itself out
>>
SEE WHAT HAPPENS WHEN I DON'T GET A TABLE TO EAT ON? LET THIS BE A LESSON TO YOU ALL
>>
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>>165112612
Jesus. Around pyromaniacs never relax.
>>
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Does anyone have the full list of spells that you can unlock in the Call of Cthulhu mod?

I've been going down the Shub-Niggurath line and I am wondering which deity to choose for my next colony.
>>
So I should just shoot pyromaniacs in the face the moment they show up, right?
>>
I added a bunch of mods and now pants show up on the colonists.

What mods do this?
>>
>>165086752
Statues son.
>>
>>165113228
If your base is vulnerable to fire? Consider it.

I had a pyro back in a village made out of wood and never had any issues, however it sometimes made my villagers lose a lot of sleep if the pyro spends the whole night fucking around.
>>
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Has anyone tried a "sole-player" survival game? I kinda want to live off the land and avoid building permanent bases with a single colonist as he makes his way to the AI ship.
>>
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>>165113228
>>165114487
See living area of my base for example. Never had an issue with my pyro, though it helps that my base employs spacing between my buildings and hot air is unlikely to be an issue.
>>
>>165115954
Looks comfy
>>
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>>165115508
It's honestly not that much of an issue, though I usually travel in groups of 2-3 when I attempt the AI ship run. I imagine with 1 person you'll be more susceptible to attacks and untreatable ailments.

I suppose you could always set up "shop" in a random biome and hope that the storyteller sends you a pawn quickly that can heal your dude.
>>
>>165116228
by far my comfiest base so far, I'm hoping to surpass it sometime
>>
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>every solar flare like 500 units worth of meat spoils
>>
>>165107643
Rolling like king faggot over here
>>
>>165116745

https://ludeon.com/forums/index.php?topic=26893.0

Here you go.
>>
>>165116990
Or he could just build 2 passive coolers to keep his stuff refrigerated until the flare is over.
>>
>>165117181
How effective are those anyway? They seem like a cheap alternative to cooling a room during a heatwave in a biome that otherwise does not need coolers to keep your pawns happy.
>>
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>>165109358
I'll take any ayy-looking waifus at this point. I'm such a sucker for ayys.
>>
>>165117490
They're about effective as 3 air conditioners I find (for room temperature). Really good during a heatwave since they only cost 50 wood.
>>
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>>165117742
Huh. That sounds top-tier actually. I imagine it at most refrigerates and cannot freeze, however.
>>
>>165117716
>>>/utg/
>>
>>165118220
In my experience I've never managed to drop a rooms temperature below freezing with passive coolers. You can drop it down to about 2C or so if you have a small enough room with enough coolers, enough to ride out a solar flare, but not a replacement for actually having a freezer.
>>
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>>165118505
>>165117716
>>
I just watched a colonist put out a fire on a wild boomrat after it was set on fire by an exploding boomalope. Not in the Home area either. Wat?
>>
I'm going to bed make sure one of you makes a new thread.
>>
how do I capture people without killing them?

melee weapons? clubs?
>>
>>165119474
yes sir
>>
>>165119647
>melee weapons? clubs?
yes. things you can treat without wasting medicine

now I have a question: Is there a way to increase your chance of recruiting a prisoner? Its always like 90% difficulty or some impossible shit like that
>>
>>165119805
Chance to recruit is dependent on prisoners mood and how many times have you interacted with it.
There is a pawn perk that also increases chance for recruitment and getting better deals when trading.
>>
>>165119805

You can also wear cowboy hats, they increase social impact, and thus make it easier for wardens to recruit.
>>
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I wish my people would stop beating each other TO DEATH. And this is after I installed the mod which makes social fights more likely to end after someone has gotten too injured. At least I didn't like this guy.

Is there a quicker way to convert people to my cult? Can I like, lock them in a cell with a straitjacket on for a while or something until they go insane?
>>
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wew
I knew it was a good idea to take this nearly worthless cunt with me
do animals count towards your colony wealth?
>>
What does /rwg/ think of gliter tech
>>
>>165121365
It's a pile of unbalanced, buggy, poorly coded bullshit made by a complete nigger of an author with zero self-awareness, and the mere fact that it exists actively fucks over the game, because it got popular enough that it lowers the chances of a better high-tech mod being made.
>>
>>165121315
Probably, but elephants are also incredibly good warriors

>>165121365
I'm using it because I like the late-game stuff it adds in. Unfortunately, a lot of the stuff in it is fucking retardedly and unjustifiably overpowered, so I've personally manually nerfed about half the things in there, and that's just the things I've seen so far. If I knew of the existence of a better mod that added in late-game advanced glitterworld level tech, I'd probably use that instead. I wouldn't really recommend that people use it, honestly.

If /rwg/ was a dictatorship commanded by me, I'd tell everyone to work together to make a non-shitty spacer tech mod to surpass the GlitterTech.
>>
>put prisoners in room deep in mountain
>they prison break by cutting through the rock
>discover need areas
>>
What time interval do I need to put cold snaps at if I want them to consistently hit during winter?
>>
My entire freezer disappeared! what happened
>>
>>165121853
>>165121540
>the mere fact that it exists actively fucks over the game
>If /rwg/ was a dictatorship commanded by me, I'd tell everyone to work together to make a non-shitty spacer tech mod to surpass the GlitterTech.
Agreed. I love the concept of Glittertech and its late game content but it could do without being overtly overpowered. Sure, it adds stronger and more dangerous raids but once you survive your first one your entire colony is now decked out with guns to the point that you NEVER need to use vanilla guns again.
>>
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>>165122462
>>
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just shoot in the head you sick fuck
>>
>>165121315
>ascetic
>optimist
You do know you can just throw her in a tiny shed and she'll be happy, right? Heck, you can make a hydroponics room her bedroom and she'll be stoked + able to grow right after waking up.
>>
>>165121294
This was something I was always worried about when I first started playing this mod, and that's controlling the whole "cult mindedness" thing.
>>
>>165121315
I like to imagine characters like this are retarded/autistic and are just really really good at one/a few things like Rainman.
>>
>>165122574
You ain't seen nothing until you try hunting elephants with a laser rifle.

You'll be there for an entire day.
>>
>>165122458
One season is 15 days I think. So every 45 days if you start in spring, put on repeat.
>>
>>165121294
Cult mindedness increases when someone attends a good sermon.
>>
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>>165122789
>>
All this talk of shooting got me thinking,
What are the best types of guns?
Ballistic? Laser? Plasma?
>>
>>165122789
>Inb4 cold snap every summer.
>>
>>165122920
gauss

not even in the context of this game or any mod, just in general
>>
>>165122789
>>165122891
>>165122939
I want to start in winter and have it occur every 60 days, right?
>>
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guess what you old pyromaniac bitch, if the only thing you're good at is shooting and cleaning and you have cataracts, if you set my farm on fire you get sacrificed

>>165123380
that sounds correct to me
>>
>>165122920
In vanilla assualt rifles are the best. Charged pules rifles have slightly better damage and lmgs have better bursts, but they lose in range, and that range counts for alot especially once you start reaching the mid game and facing off against tribal zerg rushes.

Assualt rifles also have the advantage that they fit into almost every situation, they have enough range to give you an advantage in open encounters, they work reasonably well indoors in closed spaces, and they have enough volume of fire to deal with hordes when massed. Until they add in the ability to carry multiple weapons sticking and assualt rifle on every one of your guys is probably the best load out at present.
>>
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Kind of looks like a head to me.
>>
I find the skill levels interesting. Is there any real person who can be said to be godlike in their craft?
>>
>>165124817
What about a system-class master?

Come on now, a pawn can attain a godlike status in a skill in just a 60-day year whereas to be called just a master in real life takes decades.
>>
>>165123919
like from an old 60s cartoon
>>
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>>165125490
>>
>>165122574
executions should just be a thing for downed enemies.
>>
>>165126839
You get a massive accuracy bonus against downed enemies at close range for 'execution', but that just means your chance to hit them goes to 100% (unless your colonist was literally blind and had hook hands or something I guess), not that they actually bother aiming for the head or heart or something. So half the time they just sadistically blow off all their limbs first.
>>
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>visitors
>Decide to group up inside my death trap maze
They better not get angry at me if they fucking die..
>>
>>165127647
>death trap maze
this gives me a fun idea
>>
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r8 pls

I have so many people because some friends wanted me to have a go with a lot of people we know. So far 3 of them really like getting drunk and it's aligning very strangely to real life.
>>
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>>165127809
I'm thinking of turning my killing area into one of those nickelodeon wall-climbing gameshows.
>>
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>I don't care about seeing dead bodies or selling people into slavery.
>Ew somebody died in this, gross!
>>
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>>165127994
I find your base quite interesting. I like how you naturally morphed around the shape of the mountains instead of carving man-made rooms into it. You should try keeping a food stockpile somewhere, and a stockpile for your other things to. They're making your living area more "ugly" for your colonists.

I quite like your idea with adding friends into your base. I considered doing so myself. Might do a hardcore arctic run with that idea sometime, see which friend is the "strongest" to survive nature.
>>
>>165128419
Even sociopaths have fashion standards obviously!

this is probably unintended, might be worth mentioning somewhere
>>
>>165128492
Actually there was a natural break in the mountains. I left some of the outer stone wall intact but most of the area lined with wood walls was just open space. I simply built a few beams, roofed it, and built walls. feels comfy as fuck tho
>>
>>165127994
Move your sandbags back and give your guys more room to shoot, they will get off one or two volleys at best as it is. That or move your killbox outward, if you want that space in your perimeter for other stuff.
>>
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>connect my emergency batteries up to charge
>literally 10 seconds later they zzzt in my great room and sprays 4 colonists and half my polar bears with flaming shrapnel
>>
Hey /rwg/
post Scenarios
>>
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>>165127994
>Those anorexic walls
>Multiple choke points, negating the purpose of a chokepoint
>Having the choke points being far apart from each other and hard to get to
>Easy entry via sappers and mining
0/10 apply yourself anon I don't know how anyone in your """base""" can sleep easy at night
Chris is dead and it's your fault
>>
>>165129570
no animals
>>
>a mysterious blight has destroyed your crops
>it's just they hay i planted a few minutes ago
i'll take it
>>
>>165129693
>he thinks he won't get a pack manhunting wargs on top
you're in for a treat
>>
If I store beer/weed/crack in a zone that's forbidden to the degenerates in my colony, will they still be able to access it when they go on a binge?
>>
>>165130191
I believe they might, but tell us if you learn anything. I'm curious.
>>
>miners make a tunnel through my comfy mountain home
>kill them because they always send less
>manhunting pack of wargs
>>
>>165129635
>Put hundreds of hours into Rimworld without animals
>Never bothered with them
>If any animal self tames, slaughter them immediately
>>
So one of my colonists got a kidney destroyed and a leg shot off.
I tried installing a peg leg but it failed (doctor with medicine level 9). I'll try again when I have hospital beds.
Now I captured a dumb pirate and want to harvest the right kidney, but it says it cannot operate because it lacks materials. What do I need?
>>
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>>165129407
I won't lie, that's kinda brutal.
>>
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>>165130482
Medicine above herbal medicine should be enough for a surgery. When you get that make sure to allow the prisoner access to medicine in the health menu (by default they only are allowed tribal or no medicine).
>>
>having to unforbid everything at the beginning of the game

Is there an easier way to do this?
>>
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embarking near a friendly village almost feels like cheating compared to earlier versions, a quick trip and I have access to neutroamine and other drugs, shitty firearms and clothing, and a place to sell my animals
sure beats researching electronics and waiting for the right trader, also puts a big premium on arid environments as the difference in movement speed is ridiculous
>>
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>>165129570
>no solar flares
>no batteries
>>
>>165130725
>you can double click an item to select all of that item

holy shit neat
>>
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>>165130750
>Embark next to raiders
>Build up my base enough to where I have storage and beds and a freezer
>Attack the bandits (don't be a huge retard about it and do a frontal assault)
>Easily get 100 meals, power armor, kevlar, and guns out the ass
>>
>>165130725
AllowTool
>>
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>>165130750
I've been doing the same recently. It really feels like I'm some 17th century pilgrim trading with the natives whenever they come over to my colony or I send a caravan to theirs.

It used to be good fun to bully the tribals but the recent caravan update has made me pretty peaceable with them. It's actually kinda comfy.
>>
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First wedding in the new chapel and mother fucker
>>
>>165130703
thank you my man, that was the problem
>>
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>have darkness mod installed
>eclipse hits
>nearly shit myself
>>
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>>
>>165131446
FIX THE RIGHT LEG
>>
>>165131446
man he almost got nibbled to death
>>
>>165131134
Aha. I don't know, that looks pretty. Sure, nobody is in the seats but it looks your guys have a standing army at their attention.

Cute.
>>
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>>165131446
>forget to fix the right leg
>it gets infected and you have to cut it off
>at least you turned the rabbit into a toque for him
>>
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>>165108514
And this is how my pirates die, being burned alive during a raid. RIP in peace.
>>
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>>165087080
Update, I hate it when you mine thru mountains and you reveal open area...

>>165107591
What do you mean?
>>
>>165132479
Put a roof over the open area and wa-la, you now have a secure, indoor devilstrand farm.
>>
>>165132393
niggas need some water

>>165132479
He probably assumes that the "bugs" will get you when they come around. Your mountainhome is pretty spacious, however, so it's a good place to fight them in. Just make sure you light up your bedrooms so that they don't spawn in on someone sleeping.

Personally, I suggest getting some firefoam inside. With all that wood inside your base it's begging to be turned into an oven with a bad fire.
>>
>>165130191
Yes, binging colonists ignore forbidden designations
>>
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>>165130191
You know what to do anon.
>>
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>make job queue other jobs when finished
>colonist will not even consider those jobs until he wanders off and does something else first
>make job force the first job to be started when finished, queue the rest
>Rimworld CTDs
FUCK YOOOOOOOOOOU
>>
>>165133608
sounds like you need a bit of R&R
>>
>>165107643
could you upload the scenario to somewhere that isn't the steam community for poorfags?

Otherwise, great job friendo
>>
>>165107643
>Strike the Earth
>Start with: [...] Cat x2
LMAO 2CAT
>>
>>165107643
>>
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I hope Cthulhu won't take it the wrong way when I remove this tentacle that replaced my preacher's jaw, this guy sort of needs to be able to talk well, also it's a bit ridiculous that it reduces manipulation by 30%, it's just a face tentacle

On the plus side Sir Darius now has a sweet tentacle arm
>>
>>165134789
What mod is this?

Also what happens to my game if I put a new mod on a current save?
>>
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>>165133717
figured out the problem
>>
>>165134874
Call of Cthulhu, the cult one but you should really get all/most of them if you're going to get any

Most of the time they work fine, unfortunately with the cult, you have to start a new save. Stuff which adds in new factions and resources are also a problem because the map is already generated so they don't exist.
>>
>>165134992
I also found problem with the mad animal event. It fired thrice with my pawn scribbling together the grimoire, interrupting the pawn since he's the closest. I just started new game every time since I don't think he's going to try and do it again.
>>
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Why is the doe so cute?
>>
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>>165135647
anon...
...but she is doe
>>
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>>165135647
a doe, a deer, a qt deer
>>
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>can't use polar bears as pack animals
>>
>>165135556
Yeah, some things in the Call of Cthulhu mods are a little strange, like I had something spawn inside my base instead of on the edge of the map. Although, that could have just been a mod conflict. I can't expect everything to run flawlessly when I just throw together 30 different mods with only a small amount of rearranging based on what seems reasonable to me. But it does make me very wary about playing on hardcore when something could just break and fuck my colony over.
>>
>>165135954
Season 3 was garbage and tumblr as fuck and shit all over the character development of BoJack in Season 2.
>>
>>165112612
Make your base out of stone next time
>>
>>165136135
Season 3 is out? Netflix didn't tell me
>>
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None of this other gay shit matters when you got smokeleaf, man
>>
>>165136039
But what I find really hilarious is how every dark young that spawns on the map dies of infection trying to feed itself.
>>
>>165136297
Do yourself a favor and don't watch it anon, trust me.
>>
Don't make a cooler out of wood and put electricals near it kids
>>
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>My dad Bob died -10
>My friend Bob died -10
>A colonist died -10
>Colonist left unburied -10
>Saw a dead body -10
>Faggot is having a mental break! Final straw: Cold.
>>
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>>165136035
>can't ride polar bears into battle
Mannn.... Mount update when?
>>
>>165136675
I think you mean
>polar bears can't ride you
>>
>>165132743
*voila
>>
>>165136675
>avante92
Top taste my friend. May I also suggest niis?
>>
>pawns sit in the far side from the aisle in my temple

Fucking ass.
>>
>>165124817
Is there anyone who is considered a godllike craftsman who regularly shits out poor marble beds and shoddy pistols?
>>
>>165137780
I've never seen awful from my 18 skill construction guy but he sure as hell makes poor items like 25% of the time.
>>
>>165033386
I think some of the most fun I had out of this game was having just a single guy and nothing but robots and slaves. Just played it off as a crazed scientist harvesting anything that attacks and selling what survives his treatments. Had the robot mod, so had little roomba fuckers doing all the cleaning and repairing.
>>
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>>165112612
>>
>>165137780
>skill 14 pawn shits out two shoddy marble sarcophagus in a row
>>
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>>165124817
I find the level names a bit too... unreasonable. Though I suppose they are exaggerations, but still... Someone who is at LEAST half of what could be considered a "godlike" craftsman still should be able to make amazing crafts with consistency. In the game? Not so much.

>>165137501
>niis
Just looked his stuff up, thanks for suggestion, lewd anon
>>
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>>165132853
>>165132743

Thanks for the tips. I'm ready, bring the bugs!
>>
>>165113168
I'd say roll it man. It's more fun that way. I've been doing Dagon and haven't tried any others so I have no context but Dagon is good for basic resources as well as dosh tresures early game.
>>165121294
Make dummy with too little cult mind. reasearch the old gods for a little while. If only they are able of reasearching you can keep them in that loop until cult M. goes up enough for them to get into the cult during seremony.
>>165125257
>whereas to be called just a master in real life takes decades.
It's just a game. Also going from 0 to 20 in a year is imposssible unless your pawn had burning passion for that thing. So... you advance faster in fields you are interested in - just like in real life.
>>165136675
Why is this picture so cute? I meant to ask who stands behind this but
>>165137501
Thanks.
...bear race isn't out of the question with super cold regions. I'll look into it.
>>
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Am I retarded? Where is "bow"?
>>
>>165139392
Short and Great.
>>
>>165139479
Thank you anon
>>
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>>165139339
>Why is this picture so cute? I meant to ask who stands behind this but
>https://e621.net/post/show/907424/2016-abstract_background-anthro-areola-armpits-ava
Aside from off lewding polar bears, they're actually very comfy in arctic biomes. They survive better than most pets and they can haul and serve as guard animals.
>>
>>165139392
>>165139634
It's definitely not a great UI for this screen, especially so when you're running mods.
>>
So I have a fuckton of mods including glittertech, but I hear the medieval mod just adds another layer of tech stuff, instead of a full conversion (which I always thought it was), is it worth it? Will it break my shit?
>>
>>165109675

Floors do in a way burn, or spread fire.

Stone floors never carry on flames unless there's something on the floor that can burn. Stone floors act like insulation for fire in a way.
>>
>>165087080
pray for a good crafter and get machining asap and build machine guns and armor if you want to survive the infestation in your damn bedrooms
>>
>>165140665
This is actually good to know.
>>
>>165093490
permadeath should be the default
how can you guys take this shit seriously if you are able to load out of every challenging situation
>>
>custom scenario, start alone, with no items, hardest difficulty
>start wasn't too bad, slowly get to 4 colonists
>a raid gets all my colonists injured and close to death, end up having to release all the prisoners just so I can focus on my current 4
>stabilize in the middle of summer+heat wave, fridge has 3 coolers, plenty of plants and each bedroom is decent
>tell my hunter to hunt a single buck from a pack
>buck revenge, 12 rampaging bucks run down my hunter, break through all the doors
>everyone dies
next i'll try it again in desert
>>
>>165140775
There we go again. It's "muh hardcore experience" faggot.
It's a vidya game friend. People play it however they want to play it. Let them have FUN. If the want iron man and the haven't rolled trips. They can still click the goddamn iron man and play lt like so.

>>165140108
Oh I meant preparing art for bear-folks to be made into playable race. That is if someone wanted to have their hand into that. I ain't coder that's for sure.
I had the artist already. Google was useless for the cropped pic but other anon mentioned the name. Thanks anyway though. I kinda recognized him but was never interested enough. Now I just thought it wouldn't be a bad idea to research a bit and maybe improve on my own craft this way.
From my findings, avante seems to use that heavy styled eyes with heavy eyelashes whenever it comes to going lewd. I don't think it works that well overall for what I'm looking for but It did great job on that bearfu picture because of fairly light colors and lack of other heavy features nearby.
>>
I've been looking for a mod that just lets prisoners go through their doors, so I can make a facility. I suppose it's not that important, but my goal is to make a giant prison complex. If they have a shared room they always try to escape (like 5+ prisoners you're guaranteed to get a prison break every week) but I also want them to have a place where they eat together and an out door area fenced with high security fences (mod = fences) with turrets on all sides.

Goal is to make them into a community inside my base and to automate it, with a food dispenser.

I have yet to find a mod that does all this. One mod on Steam workshop enables them to go through prison doors and adds also cameras which is nice, but the comments on the mod state it doesn't work at all anymore despite being updated to A16 so I'm at a loss.
>>
>>165140695
It's second summer and i still haven't seen any of those bugs, i think my colony is able to smash them if they come. Some nice raiders just brought my warriors sniper, smg and some kevlars. I guess flooring the bedrooms wont help?
>>
>crack in hand heals before bruises

Huh
>>
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>>165141623
I'm not sure if you already looked at it but I have a prison mod. I haven't gotten far enough to use it yet, but maybe it does what you speak of?
>>
>>165141832
I think that's the mod that I mentioned. I'll test it out today to see if it does what I need it to do. First I need to build the prison anyway.
>>
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>>
>>165141623
this exists look for cell doors
>>
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literally no warning, just suddenly 'trumpet is dead from brain death' 10/10 story even worse than the star vampire

also
>torso injury
>>
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>>165143827
Wait no, I'm dumb, there's a giant hole over here that I forgot about that probably has something to do with it
>>
>>165143827
>>165044595
Told you friend.
>>
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>>165143268
Yup. Installed. Building the prison right now. Takes a while. Mountains are a slow progress to tame.
>>
>>165144571
it was a different hole tho

them psionic torso injuries are lethal
>>
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Well, after having my previous colony gangbanged by manhunting deer, I've decided to start anew and build a new colony.

Very early into the game, so not much has been done, but I do quite like the location I chose.

Yeah, animals are scarce here, but I'll manage somehow.
>>
>>165139231
>no healroot
>no cotton
>>165141734
bugs can spawn anywhere with an overhead muntain
mine outside of your base to reduce the chances of them spawning in your base
>>
>>165144808
Well, the torso acts as the root for every other body part, so to speak. Maybe an oversight or something like that.
>>
>>165143964
>that model in the snow
never downloading this mod
>>165144895
>he doesn't plan his whole base beforehand
do you even autism?
>>
>>165145107
I like going with the flow of things, and building what I need the most at that current moment in time. I only expand my buildings when I have enough resources later on to do so.

Also, planning is for nerds.
>>
>>165145097
Unlikely. I imagine the modder just gave that creature an attack that did that and the creature hit them in the torso with it.

Between you and me, most Rimworld modders are incredibly incompetent. No attention to detail, terrible code smell. Not to get into how many mods create unnecessary conflicts/incompatibility with core game elements.
>>
>>165145425
Actually, no. It's a hediff (like a disease or poisoning from the fallout event) that results in a lethal injury once it reaches the highest stage. The build-up is extremely quick, however. I don't know exactly how it works, but the Cthonian doesn't need to actually hit you.
>>
>>165145903
Yes, I know. Injuries are hediffs too.

Did you really just try to explain to me what hediffs were after I complained about the competency of my fellow Rimworld modders?
>>
>>165145980
>thinking you need to know how something works to criticize people who are shit at doing it
>>
>>165146045
But I laid out in detail why they were shit, in terms of how it was supposed to work
>>
>>165145980
Well I don't know how much you know about Rimworld and people sometimes get angry when something happens in the game they don't want to happen.

It's not an attack from the Cthonian, that was all I wanted to say really. The buildup is called intracranial pressure and the result is the injury overwhelming mind which for some reason seems to destroy the torso, the exact same happened to two of my colonists.
>>
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>>165146192
No, it is an attack from the Chtonian. It's a hediff called Psionic, the stage is set to Chthonian - overwhelming mind. Injuries are hediffs too, and so I imagine the modder swapped out a normal injury on hit for this psionic injury, without actually making it so that they would hit the head. The injury doesn't say intracranial pressure.
>>
>>165146352
The "Cthonian" in the description is a giveaway, because injuries always list what caused them. Like Gunshot (improvised turret gun).
>>
>>165145318
>build base as you go
>at midgame realise your crafters spend more time walking to the stockpile instead of crafting
>your walls are too close and you have no space for windmills
>your hallways take more room than they need to
>your bedrooms are too far away from the kitchen and rec room
>your fridge is too far away from your crops
>Everything looks like fecal matter ductaped together
>>
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>>165146671
>>
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>>165146671
>implying I can't just tear shit down and move it
>>
>>165146671
Rebuild. Move. Expand.

That's what I always do. Start with small circle centric wooden constructions. Then when I'm secure enough and economically stable I rebuild whole goddamn sections. I make temporary sleeping sections. Fridges and necessery stuff and then tear half of the base down to make it again.
>>
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>>165144585
Slow progress but getting close. What would be a good prison room size? 3x3 or 4x4? Or a tiny 2x2 cell?

I didn't get any raids in a long while, but as I was building this prison I got 2 sieges already and I had nowhere to put all the wounded prisoners.

I think I'll only have one exit from the facility so if prisoners try to escape, and I know they will, they will meet some heavy turret resistance.

Thinking of making some soft slate maces for a few melee characters so I can club berserkers without killing them.
>>
The darkness arrived so I built a few campfires so we could wait out the night in safety.
Then the cooks wife decides its a good idea to start setting shit on fire and leaves the safety of the light to fuck things up.
Shes Instantly devoured by the dark. Glad I won't have to deal with her ever again.
>>
>feel like I'm ready for rough
>early game
>5 colonists, 4 with good shooting, 1 can't shoot or melee
>raid of 5 people show up
>get my ass handed to me

I just don't get it. What do you guys do? I had a strip of wall + sandbags that I utilized properly and still lost.

Is focusing one target optimal?
>>
tradeship is passing by, quick, how do i do business with them?
>>
>>165147385
Darkness is fucking nasty. I once made mistake of lighting my shit with lamps and electricity. Short before the event I had issues with my electric setup and it sucked all of my power.

Death was swift and brutal.
>>
>>165147535
Comms system.

Once you get it researched, built and end up connecting it to power. You also need orbital trade beacons over stuff you want to trade with the ship. Once setup is done - send one of your dudes to the comms system to talk with the passing ship.
>>
>>165147385
is this the a14 or a16 version?
>>
>>165147535
Send a pawn to your Comm console

>>165147163
Personally I like 2x3 cells
Nice area you've there
>>
>>165147836
Cheers!! Bought some chickens.
>>
So how realistic is this game? Am i fucked if my animals are roaming around my kitchen and eating from same place as my members?
>>
>>165147385
>>165147707
Sounds like a pretty neat event.
>>
>>165147973
Its a16
I think I managed to snag a stable build just before they fucked it by adding more stuff, cause reading the hardcore mod thread it seems like there are a lot of issues in the most recent version.
>>
>>165148087
>Am i fucked if my animals are roaming around my kitchen and eating from same place as my members?
dude, manage your areas
>>
>>165148430
It's hard when the winters are tough, can't let them roam outside.
>>
>>165148219
Worst that will happen is food poisoning, which just makes people vomit and sad.
>>
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>>165148505
>It's hard when the winters are tough, can't let them roam outside.
then take them inside
>>
>>165148609
meant for >>165148087
>>
>>165147385
What is this?
>>
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Euthanize or keep? You decide.
>>
>>165148219
seems to be mostly related to the cave biome mod I think. The neutral pawn bug is something that's there since the a16 update I think.
>>
>>165148824
Dedicated hauler/cleaner with good medicine skill? I don't see why you would euthanize.
>>
>>165148824
>fast walker
>hard worker
>good at doctor, animals and research
>can also clean and haul and learn how to shoot/melee
he's a keeper m8 if this is the standard where you're not sure whether to keep them, you need to lower your standards
>>
>>165148824
Good spare doctor
>>
>>165148721
The hardcore sk mod has an event that will make the darkness constantly spawn very dangerous monsters that hunt down your colonists but disappear in light.
>>
>>165148824
>Fast walker
>Hard worker
>No skilled labor
Well that's just a shame...

Still fairly good early game doc with a fast improvement rate and amazing animal handler. Keep him around until he gets murdered by wild lion or some shit. Until then it's pure gain for you.
>>
>>165148824
That's a young male nurse if i've ever say one
>>
>>165148979
>>165148979
That would be hilarious with Photosensitive
>>
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>>165147163
Now time to place down the cells and then the food supply unit and also independant power. I'm going to install some power from generators as I have too much wood anyway.

I have to think about a cool floor design. Beds will be made out of stone of course. Rooms might have light. Also I'll make the generator room not connect to the prison but have an entrance of its own at the bottom left and top right will be most likely food dispenser. Middle area will be dining area and rest of the space filled with prison cells. Aiming to contain at least 12+ prisoners.
>>
>>165149196
Do you have Prison breaks disabled?
>>
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>>165149270
No of course not, that's the fun of this entire thing.

Also I think top right will be the prison hospital with it's own hospital beds and primitive prosthetics, for you know, fun.
>>
I thought there was a way to force people to say in bed. I have someone with muscle parasites but even with bed rest/patient at number 1 above everything else she will still get up to deconstruct walls.
>>
>>165146939
>>165147120
So waste time and resources because you can't be arsed to plan a simple symmetrical layout
>>165148636
What are these coolers for?
>>165150496
Yea it's annoying
>>
>>165150914
>>165150914
>>165150914

New thread time to move the colony.
>>
>>165147385
What mod does it?
Thread posts: 777
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