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/agdg/ - Amateur Game Dev General

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Thread replies: 819
Thread images: 155

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Just like make game!

> Next Demo Day 12 (SOON)
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>164676016

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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>>164723234

>repost from the end of last thread

Completely new to /agdg/ stuff

How would you go about implementing and templating a spell system?

I want to press a button and shoot a fireball. Then I want to press another button and switch to frost nova, etc.
>>
>>164723369
Use enums instead of strings. Easiest way to select your spell would be to have an enum for the spell which you switch on whenever you need something spell-specific (like casting).
>>
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finished most of the platforming stuff of my ror clone
>>
I want to create a mecha game with customization like Armored Core. How do I make and animate separate body parts and have them fit together, even when they could be different shapes and sizes?
>>
>>164723369
Are you using unity? If yes, just make a bunch of prefabs and then put them in a list.
>>
>>164723765
as long as you are parenting the body parts to the same bones on the rig, they will deform the same no matter what they look like. this is how dota 2 can have a bunch of radically different cosmetics.
>>
>>164721678
ok thousands was a little too much

hundreds tho is pretty good and hundreds is hundreds too much when the magical functionality i want exists all-powerful in the editor
>>
>>164724282
EVEN if there was a magical way of transforming shit like that into "prefabs" you'd still have to do a truckload of work, believe me. It's not something super damn hard or that takes too long, and by the end you'll feel good for it.
>>
>>164724180
The problem is I need to have different armatures for different parts. For example having a part with 4 legs, and a part with 2 legs. A body that is wider, so the arms need to be further out. Some arms might be humanoid arms, or just guns mounted to the arm joints.
>>
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>>164710986

I did it senpai.

Still need to make a swim animation.
>>
>>164724502
or you could just have one skeleton and deal with the slightly less varied result in exchange for an actual game
scope your shit nigga
>>
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>Tfw your gf asks if she can be in your game
>Tfw you show her and she gets super excited
I know the text is fucking lame, but she loves it.
>>
>>164723829

I want every spell to based off of the same template
>>
>>164724760
It's cute. If I didn't know the details I would think it's just another quirky NPC.
>>
>>164724760
Nobody cares about your gf. Try your blog.
>>
>>164724760
Is your gf a zombie?
>>
>>164724760
> using a font with no apostrophes in it
>>
>>164724760
>dating a raichu
>>
>>164724590
So do you not know? I can't seem to find anything helpful on google, I might not be searching the correct terms.
>>
>>164724430
but there IS A MAGICAL WAY, it's RIGHT IN THE FUCKING EDITOR and it requires NO WORK

who cares if it's hard or not, that's not even the issue. it's not some sort of fun challenge that you're supposed to overcome after which you masturbate to the thought of being able to serialize your fucking data as if that's some sort of amazing accomplishment, it's a boring as fuck boilerplate-type problem which has already been solved in the editor but for some reason, i have to jump through hoops to recreate the functionality when it should be as easy as typing CREATEPREFAB(GAMEOBJECT, FILENAME, DIRECTORY) and then LOADPREFAB(DIRECTORY, FILENAME). it's working exactly like that in the editor you fucking sperglord.
>>
>>164724760
Your font is trash and McKenna is a garbage name.
>>
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2 planes losing radar contact on each other, with last known position and projected possible position based of known velocity

-
>>
>when Unity supports something Unity fags mock enginedevs for doing it themselves
>when Unity doesn't support something Unity fags act condescending toward people who don't want to do it themselves
Really makes you think.
>>
>>164725083
Nigger stop being retarded you can do it in LITERALLY 15 minutes
>>
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Anyone got any idea on how google's halloween game works? It's pretty smooth when you're trying to draw the right shape but its also accepts some pretty wonky shapes as the right shape
>>
>>164724567
Fantastic work.
>>
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>>164723765
As long as all parts have the same basic skeleton and animation it's not much of a problem. If you wanna go deeper and have mechs with completely different body shapes you'd have to have separate arm, upper and lower body skeletons. This literally doubles the complexity of pretty much everything, which is why I don't bother with it (for now).
>>
>>164725341
they probably use neural networks.
>>
>>164725317
Just make a game you fucking crybaby.
>>
>>164725083
WOAH, SO HARD TO SERIALIZE TO EVEN FUCKING JSON AND DESERIALIZE FROM IT WOAH

https://docs.unity3d.com/ScriptReference/JsonUtility.ToJson.html

faggot
>>
>>164725083
Not him but what are you complaining about exactly? The fact that you have to write your own serialization if you want the players to save their level?

Unity shouldn't be the one doing that. In fact, I'm glad that they didn't considering the fucking mess that is their serialization system.
And no it doesn't require a hundred lines of code if your code behind is clean enough.
>>
What's the best way to output a video in unity (for posting on here, probably)?
>>
>>164724914
Thanks!

>>164724931
Sorry I ruined your night, anon.

>>164724957
>>164725172
I just grabbed something blocky looking and it ended up being really shitty, haven't bothered to change it yet. And I really like her name!
>>
>>164725341
>shape recognition
sheeiet
>>
any capture software?
>>
>>164725515
you have shit taste.
>>164725462
is that guy really having trouble understanding json?
>>
>>164725630
Nigga is whining because he doesn't want to write 50 lines of code
>>
>>164723369
For each input action, spawn a different projectile. If you want, you can make a look-up array for each key which points to the correct projectile.
>>
>>164725551
shadowplay.
>>
>>164725515
sorry senpai you are objectively incorrect and it's all your girlfriend's fault for not being born with a cooler name like MAX POWER
>>
>>164724837
that's nice?
>>
>>164725469
Not him but it's the fact that Unity internally serializes/deserializes automatically but allegedly doesn't expose that functionality to the user.

It's something that every game needs in some sense, and even if it's not optimal it's suitable for prototypes or for when you just want to work on other stuff first and optimize later.
>>
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>tfw the latest competitor in your genre is complete trash

>>164725551
nVidia shadowplay
>>
>>164725892
What's the genre?
>>
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Making characters is f.u.n.
Fucking Unbelievable Nightmare
>>
>>164726058
hacking sim
http://store.steampowered.com/app/526740/
>>
Is Unity the Java of game engines?
>>
>>164726104
That's one ugly character, anon. I hope that's what you were going for.
>>
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>>164725415
I'm not sure that it does though, it rejects some scribbles but accepts others when neither are anything like the target shape.

>>164725531
I've got some shape recognition working atm but I want something as ez (for the player) as google's. At the moment you have to be pretty accurate with my system
>>
>>164726104
5 dorrah sucky sucky?
>>
>>164725884
>It's something that every game
Well, let me tell you something.

While I agree with the guy, and you, Unity has proven multiple times to not be able to have basic NEEDED functionalities. It's something that I've learned to deal with and he should too as long as we're using that engine.

Another point is, there is actually a supposed serialization Unity system exposed to the user and it's the "serialized object" system.
Let me tell you one thing, this system is such a clusterfuck and so inefficient as long as development time is concerned that literally any thread in the official board about it ends with a "roll your own JSON/binary/whatever system instead".

I think that Unity gets away with it because most devs don't need to go that deep or solve all of their problems with the Unity Asset Store TM, and also because people like me still don't feel like switching to something else right now because it would mean re-implementing all of our tools and this is the same as starting everything from scratch.
>>
>>164726147
>http://store.steampowered.com/app/526740/
>Mostly Positive (579 reviews)
wow that's still in the tens of thousands of sales
seems like a massively under served market
>>
>>164726104
Animating is even worse.
>>
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>>164726505
https://steamspy.com/app/526740
>Owners: 20,062 ± 3,755
>for this crap
Is releasing on steam really this easy?
>>
>>164726505
>http://store.steampowered.com/app/526740/
honestly, nothing has beaten Uplink for me, the rest have had trouble with the difficulty curve. It's either near impossible or trivial.
>>
>>164726398
edge cases produce further deviation in neural networks. which is why if someone draws a dog for a duck prompt and it takes it because it was 51% sure it was right, then it will take more dogs because of it. etc etc.
training a dynamic system will allow it to be smoother, but have random edge cases.
>>
>>164726505
>seems like a massively under served market
It is, the flagship of the genre is 15 years old, and the best current one (with 300k+ units sold) doesn't really have gameplay, just good presentation
>>
>>164726719
the information on the steam page leads me to believe the person who developed this game doesn't know much about hacking
plus, there are some grammatical errors and typos and shit on the steam page, which usually turn people off instantly

It looks like an untapped niche, people are willing to buy it because there are not enough games in the genre
>>
>>164726147
>we are going to hack Sony and Microsoft
how did they get away with using those names? shouldn't they have to say Fony and Nicrosoft?
>>
>>164726719
Its actually worse than it looks, the graphics are just screengrabs so the buttons don't do anything and sometimes its scaled such that the text is unreadable (and in Russian)
>>
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>realize some level generation is doing a ton of dumb things like leaving collisions enabled on objects sealed off from all collisions with the player
>fix that
>levels load 80% faster
>still haven't even optimized other core things
>>
>>164727202
They used the Windows XP startup sound, must be they are in Russia and have zero hecks to give about copyright

They made a game and released it though.
>>
>>164727371
And got payed for it. The seedy indie steam underground is lucrative man. Especially since Russian money ain't worth shit
>>
>>164726147
>he gets the right password from the "program"
>enters correct password
>"incorrect login or password"
>"Congratulation you're in!"
the lack of effort is astounding. Are gamers retarded?
>>
>>164727559
Pretty much, and it sometimes makes me think I should just open up joke projects, tweak to be a complete game, and push it out there.
>>
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Currently drawing up chests, status effects, and a fuckton of trinkets.

What's a good color that's higher tier than red, but goes well with gold?
>>
>>164727897
I'm stealing this.
purple goes well with gold, but you are already using it for the super chest.
you could do pink.
>>
>>164727897
gold as the base color, silver accent
>>
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>>164726568
Yep. I guess its a good thing I'm making a crappy JRPG, hahahhaasldadjsfsjdgnkldfg.
>>164726197
Fishsquidunicorns are pretty ugly in real life too.
>>
>>164728249
that's obviously a fat black woman with nigger lips.
you are gonna catch flack for it.
>>
>>164728249
>progresso

HUEUEUHEHUEUHEHUEHUEHUHUEHUEHUEUHE

e ai beleza?
>>
>>164727897
thanks for the art :^)
>>
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Mobile VR is cool.

Anyone else dabbled in anything VR?
>>
>>164728802
Mobile VR has hand tracking?
>>
>>164728912
It's daydream.

Rotational tracking.

Using IK stuff to make it feel like real tracking.
>>
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>>164728363
The people that would assume its a parody of "their" race are more raysiss than I could ever hope to be probably. I don't care.
>>164728381
I named it after the soup,
I don't speak chinese, sorry.
>>
>>164725469
are you actually just retarded? they have written it. it's in the editor. have you ever dragged something from the hierarchy into your asset browser? that's serialization. they're calling it prefabs but it's literally just serialized data.
>>164725462
WOW BRO NOW I CAN TURN THESE PRIMTIVES INTO JSON INSTEAD OF BINARY WOW DUDE GOOD JOB THANKS THAT HELPS
>>164725338
uh-huh
>>
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>>164727559
holy shit
>>
>>164728802
cyber samauri?
>>
>>164729329
>"if you want the players to save their level"
>dragged something from the hierarchy into your asset browser
Before calling people retards you should try to learn to read.
>>
>>164729461
cyber samurai rhythm game.

I'm going for a rhythm game version of Infinity Blade with VR.
>>
>>164728249
Glad this is still alive, I like the art.
>>
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>reading about neural networks
>making one is ezpz
>training it requires a doctorate in theoretical mathematics
>>
>>164729787
train it on the sourceposter
>>
>>164724760
Daww
Work on the font though, jesus.
>>
>>164729475
do you even know what a prefab is? i don't even know why you're trying to argue with me when you 're clearly a tutorial-tier baby. it's time to stop buddy. it's cool that you know how to serialize primitives but sadly, sometimes it's just not as easy as variable=data. you'll learn eventually.
>>
>>164728990
Psshhh, I doubt any black person would care. (*cough* I'm black and obviously speak for all black people *cough*)

It's character type that a lot of *ahem* "black media" uses... the *ahem*(Douchebag viner voice) RACHET ASS BIATCH *cough* character type.


All shits and giggles aside, it's fine.
>>
>>164730014
I'll repeat : learn to read.
>>
>>164730085
i reread everything just in case, you're retarded. stop replying. go kys
>>
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Modified wall-kicking so now it should be extremely easy to do (just press the jump button while hugging wall) and hopefully it should feel a bit smoother. Also, jumping and hitting your head on the ceiling no longer makes you instantly start to fall downwards hopefully, and fixed a really silly bug involving ceilings.
>>
>>164730162
I'll repeat : learn to read.

>kys poster
Figures.
>>
>>164730258

kys kys fall in love!
>>
Here's my nearly functional battle system. Hopefully it actually makes a bit of sense now.
>>
I'm seeing a lot of stuff about Steam sales here.
Does SteamSpy take in the 30% Steam takes from a game's sales?
>>
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Ara-ara, Anon-kun~~
Would it really be okay with an old slime like me?
>>
>>164730258
read what? i've complained about having to write my own serialization code because i don't have access to how unity does it under the hood. your argument was what? what amazing insight didn't i read?
>>164729475
this?

>"i want to serialize data outside of the editor"
>"i serialized something inside the editor"
"learn to read"

it's exactly why i'm calling you retarded. you think you made some sort of amazing argument because you don't understand the relation. am i wrong? you make no arguments anywhere, you're just ignorant. again, kys
>>
>>164730384
I still have no idea what the fuck is going on here, anon.
>>
>>164724567
that looks amazing
it makes me want to know what the fuck that little guy is
>>
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Was fiddling around in blender, and accidentally made a Silent Hill crate.
>>
>>164730384
nope, still have no idea what's happening
>>
>>164730190
>hitting your head on the ceiling no longer makes you instantly start to fall
so you can just stay glued to the ceiling and move across it for a short while? or is it only when you're not moving
>>
>>164729881
Dont talk about it like its a legitimate meme
>>
>>164730825
>so you can just stay glued to the ceiling and move across it for a short while?

Pretty much, yeah.
>>
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>all bugs currently fixed, feature implementation was a success
>git status
>On branch master
>Your branch is up-to-date
>nothing to commit, working tree clean
>automated backup to external is green

another day of successful yes deving.
dont give up the dream agdg.
>>
>>164731120
number one rule of yesdevs: don't post pictures of your game lol
>>
>>164730730
I don't have to repeat at this point, you already know what I'm going to say.
That being said, you're trying way too hard. I don't even have to argue since you're the one contradicting yourself, again.

Actually, let me repeat it anyway : learn to read.
>>
>>164731120
But is it ready for demo day?
>>
>>164731183
I don't have enough art to get sufficient (You)'s yet. I've more important things to worry about
>>
>>164731326
you don't need art if you're game is at all interesting.
>>
>>164731209
i have no idea what you're gonna say
why don't you just go ahead and say your amazing argument just one more time so i'm embarrassed
>>
>>164730735
>>164730796

RIP me. The big roguelike-looking square in the middle of the screen is the battle screen. The '.'s are just normal tiles, the '#'s are the boundaries of the battle screen, the red 'E's are enemy units, and the green '@' is the player unit. The text box above the battle screen is just a battle log (you can see it changing between the player's turn and the four enemy units' turns). Below the battle screen is just an attack menu, where the player will be able to select what ability he wants to use on his turn.

What could I do to make it more easily understandable?
>>
>>164731301
NOPE, maybe the next one.

>>164731361
Yes you do. I think >>164730190 looks interesting but I'm the only one commenting on it. If he didn't have blocks I can bet you he'd have +3 replies by now.
>>
>>164731449
you're retarded.

post game or get out
>>
>>164731515
well that's quite the leap lad
hope i didnt trigger you
>>
>>164731440
I assumed that's what all that stuff meant, but then I saw words at the top while nothing seemed to be changing
is it because the stuff isn't implemented yet? in that case then yeah, it's fine now
>>
>>164731440
An explanation of the rules at all when posting something like that if it's just going to spam "turn" in the log. Candy Land could be confusing if you had 0 information.
>>
>>164731583
>what a good day of dev
>i should go to agdg, they like progress!
>posts frog
>hey can we see your progress

no lol TRIGGERDD XDD
>>
>>164723369

Read up on inheritance, polymorphism, composition and delegates.
>>
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>>164731361
Uh, yes you do. Even if it's not the strong-point it's one of the biggest things that bring interest. The stylization/art can make or break a game. Having said that it doesn't have to be incredibly detailed. Just neat and fitting.
>>
>>164731601
>is it because the stuff isn't implemented yet?

Yes. Right now it just decides the order of turns based on each units speed attribute, and then cycles through each unit's turn.

>>164731607
Yeah, I see what you mean. I'll try to give proper context to what I'm posting from now on. Thanks.
>>
>>164732254
This isn't a fuckin marketing meeting.

It's a place for devs to socialize and post progress.
>>
>>164732376
And you're missing both points.
>>
>Waste away the entire day shitposting on 4chan and generally doing nothing
>Hour before bed, decide I should spend the remaining time being productive with my game
>Stay up for another 5 hours devving

Anyone else?
>>
Reposting from the previous thread
>>164687079

I'm really curious what I'm missing here. What all these functions take in:

- current time
- current position
- the distance between current position and destination
- the overall time the movement/animation should take place

Since I increase current time with delta time, I don't see why the smoothness disappears above 60 FPS.

I could find a frame rate independent version of the lerp equation, and that works perfectly. Should I rather just tweak that with different friction values until I get results similar to the ones above?
>>
>>164732675
P OS T CODE
>>
>>164732659
Every time.
Dev is only effective when you get tired.
>>
>>164733086
Yeah it's weird, I give less shits about the quality of my work when I'm more alert. When I'm tired and devving it's like I just zone out and focus on the task at hand and making sure it looks good.
>>
>>164733174
Yup.
I have just abandoned daydev, because I know my nightdev work is just much better.
>>
>>164732659
for the day time try lots of small dev sessions followed by small shitpost sessions
20 minutes on, 20 minutes off, 20 on
even 5 minutes
get into a habit of starting constantly and you'll get a lot done
this goes for almost anything
>>
>>164732659
I've done the opposite. Whole day was mostly spent deving. Hour before bed I decided to come here and see what's going on. Stayed up for another 30 mins. time for sleep though
>>
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pew pew
>>
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>>164732659
I sat and thought about what to add. Decided I needed to add the booty hole. Wtf me.

Booty animation got nuked fast, untextured skin colored material too lewd.
>>
>>164734137
I don't believe you made that body base, Anon.
The topology is too good.
>>
>>164734293

It looks like MakeHuman.
>>
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>>164734137
You madman
>>
>recap archive on homph still stuck on november last year
Please repost the most recent recap picture.
>>
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>>164734293
>>164734490
Calm down, don't take your jellies out on me, I draw topology like cutting cheeeeez. It was going to be a simple form at first, then it turned straight up pr0n.

cause i'm prob going to do all the vag layers when i'm bored enough.

Practice more and you won't have to go around witch hunting.
>>
>>164734889
Wow, nice proof
>>
lotta porn in agdg these days
>>
>>164735023
Not enough
>>
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>>164735023
>agdg
>>
>>164733682
>see the face through the back of his head
>>
>>164735218
> tfw boobsocks in your waistcoat
>>
Hey /agdg/, I'm trying to get into game development, and I was wondering where should I start. A couple years ago I got RPG maker VX ace and was wondering if that's a good place to start, or are there any other programs you guys would recommend?
>>
>>164735218
I wish this image would go away. It's so frustrating to see this nice art style going nowhere.
>>
>>164735218
>how do clothes work?
>how do i make limbs not look disgusting?
>>
>>164735394
>going nowhere.
I think the 3D is from the dino girl dev.
>>
>>164735387
learn to program otherwise you will just be fucking around not knowing your head from your ass
>>
>>164735387
Kinda depends on what you wanna do but overall, starting and finishing a simple RPGMaker project can be a good way of getting into dev'ing.
>>
>>164735586
I shouldn't have said art style, I mean the "game" with that nice art style. It's like it keeps popping up just to remind you that it exists and will never be developed.

If that's part of the dino game though then that's cool.
>>
Feedback on the text box? The style, font, or overall layout. The placeholder image is meant to be a character portrait if that isn't obvious.
>>
>>164735780
Looks just like my game.
>>
>>164735780
you forgot to post the image
it's too late I've seen everything
>>
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>>164735780
Fuck me, here it is.
>>
>>164735896
The textbox itself looks fine. The way the rest of the screen is blocked out in lines/colors is confusing for sure.
>>
>>164724760
damn josh, your gf is hot.
do you mind?
>>
>>164735896
looks fine
>>
>>164735896
> changed the font
> still doesn't have apostrophes

You're going to be the death of me anon.

I probably wouldn't do the white-on-black text box with an otherwise pink-and-white aesthetic.
>>
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>>164728082
>>164728430
Man you're not even stealing the GOOD stuff.

>>164728232
Something like this?

Gonna work on some more trinkets and possibly a background or two tomorrow.

How do you guys generally like getting your loot? Like a giant exploded pinata with lots of vendor fodder, or more like 1-3 items per chest?
>>
>>164736089

Hey man I really like your chest art, I hope you don't mind but I'm gonna use some influence from your chests in my game. Not copy, just influence. I don't know why but my chests always look like shit.
>>
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>>164736089
I dig it
>>
>>164735995
It's just an enclosed area, but I can see how it being the same color as the boxes border would be confusing.

>>164736060
Thanks.

>>164736079
I just haven't added them back into the text yet, this font has them at least. Thanks for the feedback, I'll look into different colors.
>>
>>164736089
add some gems
>>
>>164736089
that chest looks like it would fall over easily

and either a handful of actually usable items or just flat currency is ideal. vendor fodder just means there'll be a bunch of inventory management later turning it into money, so why not skip shitty part and just have it be money to start with
>>
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I'm trying to put a stupid amount of dialog in this demo. People didn't find all the dialog in the last demo but I still want enough that it's hard to see the end of.

What do you talk about with your girlfriends /agdg/?
>>
>>164724760
youre going to regret it when she eventually cucks you
>>
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>>164736160
>>
>>164736370
You are going to get mad rich with that shit.
>>
>>164736370
doesn't working on this make you feel bad on the inside?
>>
>>164736370
if the background's gonna be 2d the character standing in front of it probably shouldn't be sliding around on a 3d plane

hard snapping to front-and-centre screen looks hecka weird
>>
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Silly idea I couldn't get out of my head so I ended coding today.
You have to click the rune shown at the center. The more points you get the faster the center rune will change and the orbiting runes will move.
>>
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>>164736160
Sure thing dude, I can post the sketches too if you want more inspo

>>164736181
Thanks!

>>164736263
Maybe not on this one, but I want to do more 'special' chests and a gem-encrusted one is a pretty good idea.

>>164736297
EPIC LOOT HAS NO NEED FOR STABILITY

Real talk though, you're probably right. Plus I don't want to have to draw all the vendor trash and would rather give the player a golden shower of monies.

Here are the icons for some status effects. Suggestions for other RPG trope ailments and conditions?
>>
>>164736370
nice but thats some boring ass dialogue
>>
>>164736783
fear, confuse, blind, bleeding, silence
>>
>>164736559
>>164736583

It was supposed to be a throwaway project but it got way more popular then my main project despite being dumb and not a game.

>>164736645

I don't really play VNs, from what I understand I'm doing it a bit weird in general.

What would you suggest? I've gotten a lot of really good feedback here lately.

>>164736583

There's going to be a lot of mundane sorta dialog, but do you have any tips on spicing it up?
>>
>randomly looking at tweets from gamedevs
>a girldev is making a game like mine
>she did most of the things I did
>coder and artist
>started in June 2016
Is this god's way to tell me to stop being lazy?
>>
>>164737028
Yes. Now stop wasting time and get devvin.
>>
>>164736979
>There's going to be a lot of mundane sorta dialog, but do you have any tips on spicing it up?

Since you cater to disgusting degenerates, why not let her talk about vore or diapers?
>>
>>164737095
>not anal vore to combine the two more easily
>>
>>164737094
Seriously. I'm going through her tweets and she's literally making what I want to make but am not making because lazy reasons, and she's making everything by herself while the guy in the team is just doing marketing.

I'm saving her tweeter. It's definitely a good kick in the butt.
>>
>>164737294
>It's definitely a good kick in the butt.
Really? To me that sounds depressing as fuck.
some know-nothing normalfag can do what you want to do and with minimal effort and experience
>>
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>>164737294
>implying "her" twitter isn't part of the marketing

Come on man, don't be so gullible
>>
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>>164737357
>some know-nothing
Some people are going to meme but sounds like she at least knows what she's doing with Unity. She's even making her own tools.

>>164737548
Anyway she's doing it. She's making games.
>>
>>164736979
I would have either the camera or the character move, not both.

So instead of her moving closer to be in centre frame, have the camera move to focus on her. Or, have her detect when she's off-screen and walk around to get back in view.

Or, if you really want to keep it how you have it now, just un-jank it a bunch so it's obviously "things are moving around to improve how everything looks" and not "she is sliding around the room to maintain eye contact with you."

Either way I wouldn't try to get her right in the centre of the screen every time. Ideally you want to rule-of-thirds that shit so she's off to one side, so you can have better shot composition and call yourself an auteur.

>>164737294
Who is it?
>>
>>164737605
https://twitter.com/nonplayercat
that anon is salty af
>>
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>>164737592
>pink os-theme
>that dialogue
If that's not a grill, they are damn good at faking it.


Also
>trying to find that tweet comparing fast sqrt to a buttfuck retarded greater-than method
>"girl code vs guy code"
>google spits images of a nu-male mtv show at me
>am such a retard that i think it's about programming instead of sluts vs fuccbois: the series
>>
>>164737605

Good idea, thanks!

The I'll apply the rule of thirds when it's a single character on screen also.
>>
Should i use Direct2D or OpenGl
>>
>>164737960
>praising a girl for making a 1MA game
>salty
?
>>
>>164737960
her game looks comfy af
>>
>>164738258
the whole attidude of "this normie with a work ethic doesn't deserve to be successful at making an idea i've only ever thought about in between shitposting"
>>
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>>164737357
>some know-nothing normalfag can do what you want to do and with minimal effort
>minimal effort

Just because some people keep working despite the hardships they meet, doesn't mean they're not facing any.

Though I'm sure it's easier to ignore the 10 years experience of an artist and just say "he has talent and you don't".

>>164737983
Here mang.
>>
>>164738558
>else return 5 because I'm so random
>>
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>>164738558
>>
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>Tfw can sculpt decently but can't do anything beyond that like topology or texturing worth a shit.

Hell hath no fury.
>>
>>164738558
>Here mang.
I kinda want to thank you for spoonfeeding me the image, but on the other hand reading it makes me wish I hadn't mentioned it.
>>
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>>164738558
And part 2 because why not.
>>
>>164738538
>this normie with a work ethic
I've never said that. You're confusing me with the other anon.
>>
>>164738694
can you sculpt a bust for me to fuck up with noise shaders?
>>
>>164738759
who's to say i wasnt talking about that anon?
>>
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Bad Artist here, Rate my mock up UI

Every point of STR gives you some carry weight and 1 item slot.

Item slots are the primary way of handling storage while carry weight is the secondary one, mainly being a factor for spell effects, debuffs and specific valuable items.
>>
>>164736979
also RE: mundane dialogue - instead of:

> That top "stream boyfriend" there wanted to see my feet. I'll admit, that one felt a little lewd, but that literally paid my rent for this month so meh.

> Yeah, I showed my feet on stream for $300. Don't judge me.
> Actually, I think he wasn't impressed. Do my feet look weird or something?
> You know what? It was probably just buyer's remorse. Heh heh, what a dope.

Try:

> That top "stream boyfriend" there wanted to see my feet. That one felt a little lewd, but it did the rent this month...
> Yeah, I showed my feet on stream. Don't judge me.

That's all you need, unless you're planning to add player input:

> He didn't seem as pleased as I thought he'd be, though. Do my feet look weird or something?
> [Nope | The weirdest | Where's your game?]

etc. etc.

>>164737983
that is for sure purple
>>
>>164738870
>purple
I think you mean violet.
>>
>>164738738
>both hands inaccurately placed on the keyboard
Is she holding the photo apparatus in her mouth?
>>
I've spent all evening and night reimplmenting delta timing correctly and it makes me want to claw my skin right off. And the emo day todo list grows longer and longer.

Oh well, it's all fun

RIGHT?
>>
>>164738870
> it did PAY the rent this month
fucking captchas are so aggressive i can't even wordcheck any more

>>164738932
says here it's magenta so I reckon we both lose
http://www.colorhexa.com/512058
>>
>>164739085
>reimplmenting delta timing correctly
oh shit negro what are you doing
>>
>>164739085
>reimplmenting delta timing correctly
Like what?
>>
>>164733012
What would be to your help? I really just copy pasted the code from the link. For example this:

//quintic easing in/out - acceleration until halfway, then deceleration
function (t, b, c, d) {
t /= d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
t -= 2;
return c/2*(t*t*t*t*t + 2) + b;
};

t += delta time; I set it to 0 when the movement is finished.
b: the current position. Basically the value of b is the result of this function
c = destination - b. The change in value.
d = some time, like 5.0f if I want the movement to take 5 seconds.
>>
>>164739085
>implementing delta time.

use a real engine
>>
So how do your guys' workflow or work environments look? I'm looking to get into game development. Chose Unreal Engine 4.

So do I basically just need to download that and I'm set? Any other software to download? I'm looking for a guide if anyone has one.
>>
>>164739085
>the emo day to do list
1. Cry
2. Cut myself
3. WHEN I WAS
4. Cry some more
>>
>>164738764
I have the one that I began for that head kinda done, I'll just merge it and smooth it out a bit. Give me a few minutes.

What format ya need ? .obj ?
>>
>>164739348
So how do your guys' searchflow or search environments look? I'm looking to get into searching information on the internet. Chose Google.

So do I basically just need to visit that and I'm set? Any other site to visit? I'm looking for a guide if anyone has one
>>
>>164739456
obj would be great, thanks! do you mind if I include it in my dd12 demo?
>>
>>164739085
I know that feel. I did the same before one demo day, despite the fact that I just cap the frame rate to 60. It's just annoys me for some reason that the code does not work in every possible circumstances.
>>
>>164739529
Why is it wrong to ask questions here about this? I'm simply looking for the opinion of people who are getting started in this stuff too. What's wrong with that? It's not like there is just one absolute answer.
>>
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>>164738694
If you're using up to date zbrush you got access to ZRemesher. After all the tweaks they've been doing to it, it's gotten pretty accurate.

Set up some guide loops, maybe use the polygroup method and set how dense you want the topology.

You can tweak how much it will follow your guides and how much calculating it should do on it's own.

You can also tweak density shifts using polypaint color.

This image shows a decent example of guide loops+polygroup together, to avoid a topology spiral.
>>
>>164739171
>>164739209
What I had
if (exampleCounter == 10 * delta) {
fuckMyShitUp();
}
What a non-retard would do (like I am now)
if (exampleCounter == 10 && hasntFuckedMyShitUp) {
fuckMyShitUp();
hasntFuckedMyShitUp = false;
}
exampleCounter += delta

Plus just having to look at some of the shit I wrote in old code was exasperating

>>164739393
All too true

>>164739583
It's fucking horrible. Especially because slower framerates can misalign from the grid.
>>
>>164739253
my advise would be using unity where this is just an animationcurve and you can get your value with animationcurve.evaluate(time)
>>
>>164739634
You're not looking for opinions, you're looking for a guide. And you can find that yourself on google. If you can't even do that, you're not fit to make a game.
>>
>>164739708
>exampleCounter == 10
>exampleCounter += delta
Have fun never getting into that if block.
>>
>>164738840
it's like 80% there. I'd recommend:

- more contrast on the ui elements, the equip load is much harder to read than it needs to be
- more bigness on the buttons, since you have that extra space beneath them
- more consistency everywhere - I'd either use drop shadows on everything or on nothing
>>
>>164739805
shit, meant to write it as a >=, that was the whole point of the post, damn
fuck me it's 4 am why am I still awake
>>
>>164739753
Jokes aside, I actually like to read the Unity documentation, and then re implement some ideas based on those function specifications.
>>
>>164732675
>>164739253
Not the same guy
I'm assuming you are feeding the functions wrong values?
I've only glanced over this so I might be totally off.
You say c = dest - b
Is c the per-frame value delta, or the delta from the start?
Also, if it changes with fps, could it be because the high fps leads to accumulation of rounding/float errors?
Do the functions map a value [0..1] to a curve or what do they do? A function that maps [0..1] to your desired curve would never vary with fps, but if one of the parameters comes from a previous call to the same function then you can run into all sorts of problems. You always need to reference the start condition when you work with repeated discrete increments
>>
>>164739796
Guides in this case are basically opinions. I'm basically looking for direction and there here comes this moron(you) with the generic, 'le google aint dat hard xddd' meme.

Just butt out. How about that?
>>
>>164738558
if(a>b) return a
if(b>a && a < b) return b
/*return 5 because i'm so random :P xD*/
else return 5


that shit just can't be real
>>
>>164739961
How do I butt out? Could someone give me a guide to explain how I would do that? Thanks.
>>
>>164740020
Simple. Stop replying to me :^)
>>
>>164740040
That sounds too complicated for dumb little me. If I was smart enough to do that, I could probably find information about gamedevving on google instead of making the same stupid newfag questions that shit up thread after thread :^)
>>
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>>164739540
Use it as you wish senpai.
http:~~www.mediafire.com/file/41e0l60n6dnincb/galbust.OBJ
~ to / . Didn't really link things before around here so yeah.
>>164739674
Cheers, will get right down to it.
>>
>>164740160
You're also too dumb to piece together the fact that a thread literally titled "Amateur Game Development General" is an acceptable place to ask questions regarding game development.
>>
>>164732675
maybe your delta time is actually a fixed delta time set to 30fps?
>>
>>164740226
GL with ZRemesher, it's always had problems with complex ears and nostrils so you'll probably have to manual topo and replace those areas.

But maybe you'll luck out and it just pops out a perfect mesh.
>>
>>164739348
Visual Studio if you plan on programming and not just using blueprints. Other than that, just your 3D modeling program of choice and probably a couple UE4 getting started videos.
>>
>>164739348
you really can't just start with ue4 with no background
start with some introduction to programming course or something
>>
>>164739937
>You say c = dest - b
>Is c the per-frame value delta, or the delta from the start?
C is basically a distance. For example: you are at point 10 and you want to get to point 30, thus C = 20. This value is calculated each frame. Since the destination does not change, but your position does (since you are getting closer to the destination), this value is smaller at each iteration. http://upshots.org/actionscript/jsas-understanding-easing

>rounding/float errors?
Yeah, that was I was thinking when I printed out what elapsed time value (t) the function actually receives. It reaches the time of the overall duration nicely at 60 FPS, but when I release the cap, the animation stops when the value of t is far from the value of the duration, or at least the printed value is.

>Do the functions map a value [0..1] to a curve or what do they do?
Now that is a very good idea! The implementations of these functions I've found so far didn't specify this. I'm gonna dig into this direction then. Thank you very much!
>>
>>164740397
I don't think so. Delta time here is the time taken for the previous iteration of the game loop to finish.
>>
I can't seem to find any good answers on google so I might as well ask here.

I was using Instantiate and Destroy in Unity for procedural generation of decently sized maps, up to anywhere from 15k to 25k tiles, maybe more depending on RNG. Obviously this is a lot to destroy and instantiate and it was starting to take a bit long for my liking since the map would be generated/regenerated reasonably often so I switched to object pooling. Somehow the performance got worse.

Looking at the profiler and debugging, I found that pooling and iterating through the list of 20000 or so premade tiles was an additional bottleneck, so is there actually a point in raw pool size where it's worse than creation and destruction of objects?
>>
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>>164740226
thx senpai
>>
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>>164740958
Never expected to catch the day my stuff is finally useful. Glad to help.
>>
>>164740958
Reminds me of this.
https://www.youtube.com/watch?v=djV11Xbc914
>>
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Made some new trees, older model is the small one out infront.
>>
>>164740896
>I found that pooling and iterating through the list of 20000 or so premade tiles was an additional bottleneck
then you must be doing something wrong
maybe you're doing an O(n^2) lookup or something when it should be O(1)
>>
just woke up after sleeping 12h so I'm going to bust my ass off until demo day. good luck aggy!
>>
>>164740896
I don't see how iterating through 20,000 items is slower than iterating through 20,000 item twice and creating/destroying them.?
Post some more specific code?
>>
>>164730771
Cool
>>
>>164740663
I don't know if you mean programming related to game dev, but I am familiar with programming. Java, Php, Sql, etc
>>
>>164736795
Eh I liked it
>>
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Haven't posted progress in about a month so here's a WIP render for my game
>>
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>>164741078
>>164741193
It had been ages since I did any pooling and someone told me I shouldn't need to add/remove them from the list, so I followed the unity tutorial on it. This was probably mistake number 1, but I'm baffled as to how badly performance went down.

This is the pooling code. The tile code itself isn't listed since it's the same for both, where instantiating the object is created with the required position/hitbox/etc, while pooling it grabs a pre-existing inactive tile (or makes one if really needed) and sets those new traits to it.

I'm fine posting more or doing more research on my own but I'd appreciate any other insights because it really is unbelievable that it could work worse than raw instantiation code.
>>
>>164737548
>I had such a good time meeting you all and showing off the game!
I hate this kind of writing. Is this what it takes to be a game developer these days?
>>
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>>164740958
How does that work?
>>
>>164741950
Uhm
You have an array of free objects. You take one, remove it from the array.
You free an object, you push it back to the array.
You need an object, you pop the first one off the stack.
And it's been a while since I used C#. but shouldn't you use a Vector there? Or am I confusing things with the C++ std? The hell is a list again?
>>
>>164741964
This is what it takes for normies to be sympathetic to any PR person. It's not just games.
>>
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>>164742016
vertices are displaced based on the world position + a sine offset. color is lerped between two values, also based on the world position + a sine offset.
the two sync up, causing this wave pattern.

here's the relevant code but you'll have to do a bit of work to actually make this run. lines 10 and 25 are what makes the effect. try playing with other equations!
http://pastebin.com/F166ir1R
>>
>>164741937
What is it?
>>
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>>164742203
I could be talking out my ass but Lists are like vectors. And I'll probably look at a few other examples to see what they recommend because it does seem like I should be removing currently unavailable objects. Apparently that shouldn't be an issue
>>
pvp or pve and why?
>>
>>164742672
pve cause you don't have the playerbase yet
>>
>>164742672
Depends on the gameplay.
>>
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Hey AGDG. I'm coming close to wrapping up my game. Try it if you're curious!

https://developer.cloud.unity3d.com/share/bkXJkTJR0Z/webgl/

It's actually a networked game but as noone is playing it the Server just makes AI opponents to fill in spaces in matchmaking.

Let me know what you think!
>>
>>164742923
what game
>>
>>164742661
I don't understand. You iterate through the list to find an available object. Why? You could just have a list of available objects and always use the first one? In that case you would use a stack since you don't even care to access or remove any of the elements except the first one.

When you iterate through the list from 0 to end, for x objects you have in use after the first generation, the first x elements of the array aren't available anyway. So if you generate 2000 more objects after having generated 2000, you are iterating 3000*2000 = 6000000 times over unavailable objects. This is not effective
>>
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>>164742963

The one at the link in my post. That's the WebGL version so you'd need to be on a PC or Mac Browser that supports WebGL
>>
>>164743023
who
>>
>>164743023
How's WebGL saying I know some OGL with C++ and JavaSrcipt+Canvas?
>>
When the fuck is the next game jam
>>
>>164730190
I know this has been said before but this is like the one instance I can think of where the gameplay looks so fun that I don't even care if all the graphics are placeholder.
>>
>>164743298

I used Unity so I didn't have to have any actual Graphics pipeline knowledge.
>>
>>164742672
pvp if you want to get a LoL toxic fanbase
>>
>>164733682
Wasn't he a knight? What the fuck are you doing rockdev? Just make that rock game, I want to play it.
>>
>>164742923
just tried it for a couple minutes, no idea what was happening. i wanted to kill people but they wouldn't die? some instructions would be nice.
>>
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missiles going. heightmaps and LOS next. Christ RTS's are more work than they look, haven't started on enemy AI yet, they just fly in a straight line or do a holding pattern.
>>
>>164736979
What was your main project if you don't mind me asking?
>>
>>164743496

Definitely need to add something for basic instructions once its totally nailed down. I just revamped how input works and was waiting on that to do so. Its Smash Bros style so to kill someone you have to hit them out of the ring. you move by click and hold with an inverted direction.
>>
>>164742971
Yeah, and reading that I just spent the last few minutes sitting here giggling and saying "I'm retarded." Made a quick change to just grab the first one and remove it and became about twice as fast as instantiating.
>>
>>164743385
https://notehub.org/doeru
>>
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>>164743575

I'm still working on it.
>>
>>164743861
So why did you turn to disgusting furshit?
>>
>>164736660
What is this for? Is it a game on its own?
>>
>>164743861
Are you doing the art for the furry game?
>>
>>164744069

Yup.
>>
>>164744097
Why?
>>
>>164743861
Dude, nice. How long have you been modeling and shit? You're pretty good.
>>
>>164744097
Do you have a blog
>>
>>164744165

At the time I made those graphics it was only a couple months, now it's been about 3 years. I just followed Blender tutorials on Youtube.

>>164744213

Not one I keep updated. I basically only post here right now.
>>
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>>
>>164744279
>Not one I keep updated
Shame, I like your art, specially the movement. I hope I can do art like you in 3 years
I like the final fantasy graphics too.
>>
>>164744467
that's cool, needs some sort of grave to come out of
>>
>>164744570
>in 3 years

Mind to share your plan?
>>
>>164744570

Thanks. I figure if I do a good job on it people will find it. I'm not here to promote, I'm here for brutal critique.
>>
>>164744467
>bokube
>spoopy
idk anon
>>
>>164744703
>now it's been about 3 years. I just followed Blender tutorials on Youtube.
This is my plan
>>
>>164744807
Every cute comfty game needs a few spooky themed levels!
>>
>>164744843

Prepare for lots of different hard to understand accents.
>>
>>164743861
Just want to let you know that I'm crazy jealous of your art. You are seriously talented.
>>
>>164745069
The indians are busy doing programming tutorials r-right?
>>
>>164736370
i'm gonna give you the best advise you'll ever get in your life

make a lewd anime game and start a patreon

forget this furry garbage, you have the talent to do it
>>
I searched for "something to do with love" on youtube and god dammit, that Mairusu guy is fucking unbearable, do people really watch this kind of shit? What's wrong with them?
>>
>>164745236
https://www.kickstarter.com/projects/sekaiproject/nekopara-anime-ova

look at this
this is where the money is
you could totally model something like that
>>
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>>164745328
>look at rewards
>steam key
>for the OVA
>soon Steam will become an anime platform
>>
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>>164737605

I did the rule of thirds thing and zoomed the background as well. She moves to the side of the screen she's closest to.

>>164745119

Thanks, I'm actually not a very good artist. Anyone can do this stuff if they invest time.

>>164745236

I have one and also get random large Paypal donations. I also do contract work on a few projects which is steady to pay the bills.

>>164745316

Yeah, but this guy's video got me paid like a motherfucker.

I had no idea that side of Youtube existed until I saw it on my analytics.

>>164745328

I did do something like this actually.
>>
>>164745510
I'm okay with this

>make anime game
>fund anime ova
>sell everything through steam
It's like a dream
>>
>>164745328

If you mean I should go less furry/more anime, nah. My models aren't good enough to get by without furry desperation yet.
>>
>>164745553
Despite all the trash you get here for being furry I actually hope you succeed, you seem like a nice guy. Best of luck m8
>>
>>164745707

Thanks. It's like that all over the internet, no biggie.

I'm not really "a furry" or anything. It's not like I have a fursona. But that's a whole debate.
>>
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>>164745804
>I'm not really "a furry" or anything.
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.
>>
>>164745804
Yes you are. You don't make the models you do without being a furry, sorry. Maybe you're not as deep in as some people, but you absolutely are one.
>>
>>
>>164746021
How many levels is your game going to have?
>>
>>164745804
You should head over to De Nile with Anubisdev.
>>
>>164728249
why is the guy staring into the distance when talking to a person, and not in their direction?
rude
>>
>>164743962
Mostly an experiment, maybe I could use it for something else later
I have an idea about how I could turn it into a small browser game that would get me a dmca and a lot of (You)'s on /a/ though.
>>
>>164746091
About 40.

80 if you count the co-op mode im going to make as well. Probably wont be officially done till the end of 2017 or so. Maybe earlier if I dev everyday and not sleep we will see.
>>
Rate current WIP muzak. Can't decide on the ending.

https://clyp.it/yciae5ek
https://clyp.it/yciae5ek
https://clyp.it/yciae5ek
>>
>>164746714
>muzak
>not even close to girl from ipanema
>>
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>>164738694
I recommend downloading 3d-coat and doing topology in that. You just import your obj model and which you export from zbrush and then pretty much draw your polygons. And when you're done, you can use xNormal to get normal maps/textures, etc.
>>
Post progress - receive fanart
>>
>>164746021
https://www.youtube.com/watch?v=ylDbqoDixmc

Whats up dudes were gonna play BOKUBAY
>>
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>tfw haven't touched game in more than a week
>>
>>164747818
fanart is received, not requested!!!!!!
>>
>>164748019
Your ass gonna receive my foot on my request.
>>
>>164747823
Not even ten seconds in and I had enough for the day.
>>
>>164748058
call me
>>
>>164747916
>more than a week
try more than 4 months
>>
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>>164747823
>>
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>>164731440
the graphics are placeholder? Like it's not going to look like one of those shitty pixel games like undertale but like a real deal?
>>
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The demo is finally feature complete, now I just need to add a few small details and test to see if there are no game breaking glitches.
I've been working non stop this week to make sure the game doesn't crash horribly.
I wish I could use the new version but it is still too barebones even if it looks and works better.
>>
>>164746714
That lack of a form of repetiting, like a constant beat or something...
That make the music feels like three musics put together...
And a repetitive beat would make the ending easy to find: keep the music like it, add a beat that stay until the very end, that's it, the beat makes the ending.
>>
>>164749046
Damn, that's nice looking.
I only just now realised how nostalgic I am for Paper Mario.
>>
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I want to start rigging this soon but the texturing looks bad. Need some fresh eyes to see why this looks so bad.
>>
>>164749046
Fuck, now I want to play it
Looks like everything I miss from Paper Mario 1 and 2...
>>
motionbuilder is turning me crazy. nothing works as it should reeeeeeee
>>
>>164749046
yo, what did you make this shit with
want to do something similar looking
>>
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how do I push myself back into making games

I miss being in the zone. I miss watching my code come to life

I do have some ideas that excite me and sound like they're small enough in scope but I haven't been able to act on them in months

what do
>>
>>164749696
Just like make game.
>>
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>>164747080
Here you go pal.

https://clyp.it/efj14c2o
>>
>>164749696
https://www.youtube.com/watch?v=5-sfG8BV8wU
>>
>>164749265
its kind of in the uncanny valley right now.
if youre going for something cartoony, get rid of that blur effect between colors and make the eye more simple. if youre going for realistic, get more colors going.

and for fucks sake either put some teeth in that mouth or get rid of it. its unnerving.
>>
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>really fun idea comes to mind
>implement it
>it's not fun at all

Man I didn't know fun was so hard.
>>
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>>164749792
Ya did good.
>>
>>164749894
Fun comes from boring and bareness.
>>
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>>164739056
>>
>>164750310
whoa, amazing... is he holding his phone with his leg?
>>
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>>164750310
Witchcraft!
>>
>>164724760
Why the fuck is the shadow moving like that aaaaaaaaaaaaaa
>>
Has anygame ever tried to make a isometric enviroment but the taller objects being on another layer in front? would that even work?
>>
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Reminder that Banished was made by one guy.

You can do it, Anon!
>>
>>164750552
Yeah because he's talented.
>>
>>164750492
It's called y-sort.

If you constantly redraw your cells, just start with the ones on the top and this effect should come naturally. Otherwise adjust object's z-values according to their y-coordinate in the world.
>>
>>164746021
>literally stealing every design from nintendo
congrats
>>
>>164749427
It's made in _____unity
>>
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would it ever be a good idea to use this kind of menu?
>>
>>164750804
The fuck is going on with your gif?

And no, it's horrible. Metroid Prime 2 did this cloudy menu thing with only 4 elements, but it was just annoying. There is nothing wrong with using tried and tested methods.
>>
>>164750804
i'm getting the "look at this cool thing that i found on the internet" vibes from this post
>>
>>164750720
Whats stolen? Do you mean he like ripped the models from the nintendo game files?
>>
>>164750387
>>164750414
monster cock. Notice how his legs are off to the side?
>>
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>>164751043
no shit
>>
>>164750734
shit nigger i hope you wouldnt say that
in a filthy nodev, but ive been looking for something a bit more in-depth than gay maker studio or unity to start.

but hell, youve more or less got what i was looking to make in an overworld down to a t. assuming youre going for a paper mario type game, whats the battle system looking like?
>>
>>164751167
i don't think at any point of time you thought using that as a menu was an actually good idea
>>
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>>164730678
Woah mama.
>>
>>164749046
You should start posting in the thread again. Dunno why you stopped but if its because of shitposting it unfortunately can't be helped and I can't blame you for bailing. Otherwise good shit, anon. I have always looked forward to this, can't wait!
>>
>>164738558
How can she not know about Carmack's reverse?
>>
>>164751153
Cake
>>
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>>164751178
The entire game is based on PM64 so the battle system is similar. Except you only have 3 party members the entire game. I am still thinking about adding multiple alternative normal attacks for each and many skills
>>164751321
I left mostly because I am rewriting the game from scratch so I didn't have any new progress to show, but maybe soon I will start posting again
>>
>>164750804
It only looks cool. It's not very functional.
>>
If you can draw why would you go with pixel art instead of just using drawings? I know this probably sounds "baity" but it's a legitimate question I have, drawn games look much better. The only con I can see is maybe some extra effort you'd have to put into it.
>>
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>>164738558
>thnx I'll have nightmares now knowing airplane software is written by guys
>>
>>164751381
>How can she not know about Carmack's reverse?

I'll guarantee you that probably only 1% of everyone in my CS college group knows about it. It's not that big of a deal outside of nerd circles.
>>
>>164751472
>do people use pixel art to save time and talent?
You got it, Sherlock.
>>
>>164751412
looks good my dude
would you reccomend using unity, or would you try something else if you could?
>>
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>want clouds to fade out
>instead they do this
Whachu think agdg? I kinda like it
>>
I've officially finished everything I needed for demo day.

But now that I get a better look at it, the game is a huge piece of shit so I'm not gonna upload it.

First reply decides what alcohol I'll drown myself in tonight.
>>
>>164751529
She even left out the comments

float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;

x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed

return y;
}
>>
>>164751668
post your game before you drown yourself in vodka
>>
>>164751629
Keep that effect but demodulate in synch with the text fade-out
>>
>>164751472
Some people like pixel art more
It looks more gamey
Making art for a whole game is enough work without any "extra effort"
Cleaning is hell
"Drawing" needs additional hardware
>>
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>>164751690
> // what the fuck?

evry time

bless you idSoft
>>
>>164751902
Barely a greater scholar has graced Earth to this day.
>>
>>164751593
It depends of the game you want to make. Unity is good for simple 3D even if everyone says it is a meme, as long as you know how to optimize and don't buy assets
If you want a pure 2D game, then use gamemaker, Unity still uses 3D calculations even when using the 2D stuff.
If you don't want to use any of those engines, then your choices are limited and you might either use unreal or make your own
>>
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>>164752098
I think you're forgetting the queen of gamedev
>>
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>>164752246
>don't buy assets
>>
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Only 10 more of these and it'll be smooth sailing
>>
>>164752332
Make your own, anon. You want a good game, right?
>>
>>164752313
I'm glad to find out that this was an xbox shillpiece and not meant seriously.
>>
>>164751629
may wanna set a minimum spawn distance when you create a new floor, so people don't spawn directly on top of you
>>
>>164751741
Would take a bit too long to fade out if I sync'd it with the text

>>164752692
Yeh, map generation isn't that great at the moment
>>
>>164751412
I don't think the circular 3d attack menu really works here
>>
>>164752881
The text takes 3 seconds to fade in and another 3 to fade out according to your webm. I fail to see how that would be taking too long.
>>
>>164752360
Why are you so good UNGH.
>>
How do you do your voice acting?
>>
>>164751412
you may wanna have the bee punch/stab start up a bit faster, seems a bit slow to hit for him standing there
>>
>>164751412
Are those 3D models then with toon shader, or do you use sprites?
>>
>>164753067
I give snicker bars to random hobos off the streets to talk in my phone while recording.
>>
>>164753067
There is no sound
>>
>>164753036
Well its 3 seconds the player can't see properly
>>
>>164753371
I am not talking about the cloud textures all over the place, just the red color modulation.
>>
>>164753143
They're all hand drawn sprites, but they are all placeholder as well as the map models. I will redraw them in high quality later. You can notice the difference between bee's sprite in the other screenshot I posted earlier >>164749046
>>
>>164752386
There is literally nothing wrong with buying assets. For a little less than 100$ you can get enough stuff to make a "generic unity project #243543" look like a proper game. Also AI/Pathfinding/IK/etc scripts are endlessly reusable, while no one will be able to tell that you bought that shit.
>>
>>164752246
thanks for the insight.
lastly, any tutorials or anything for using 2d assets in unity? ive got basic 3d modelling knowledge, but if i can keep that to a minimum thatd be ideal.
>>
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>>164753559
>For a little less than 100$ you can get enough stuff to make a "generic unity project #243543"
right on the spot guvna
>>
>>164726505
>FSociety wallpaper
>EC Bank
>E Corp Bank
Someone likes Mr. Robot
>>
>>164753542
>placeholders
Oh, I thought that the style is intentional. It has some child like charm to it, like you are 8 and your fantasy comes to life or something.

Thanks for the answer! I'm glad you are back at it, haven't seen you around here nor on tumblr for quite some time now.
>>
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Anyone have any developer tips on how to survive on a bag of rice until your game is out?
>>
>>164754068
gordon ramsay has some great videos on simple cooking (for rice specifically, even)
>>
>>164751412
Haven't seen you in a while! Looking good mate.
>>
>>164754068
Don't eat hundreds or even thousands at a time, keep yourself at a single grain or maybe two if you are really hungry.
>>
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>I'm just gonna port my shitty game to android because I don't want to throw it away and start a new project
>1 week later
>reworked character controller entirely, reworked the data flow system
>7 other new things on the 'to-do' list
>>
>>164751381
>Carmack's reverse
Every time someone confuses the fast inverse square root function with a complicated technique for doing dynamic lights and shadows, I laugh a lot and die a little inside.
>>
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>>164753873
>normies will be able to tell that the trees or generic buildings in the background are bought

right

You can literally spend month building the most complex and engaging game mechanics but if your game doesn't look good everyone is going to assume it's some hastily cobbled together piece of shit.
>>
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>>164745553
>>164736370

With the format like this I keep getting reminded of those detective games.

I keep thinking the game will be about finding a dead body and solving the case with your furry waifu.
>>
>>164754510
https://www.youtube.com/watch?v=4aGDCE6Nrz0
Times were better when Chad was here.
>>
>>164754510
if you want to earn money without work just kill or rob someone. Normies won't be able to tell you are a murderer or a thief
>>
>>164754068
You should go ahead and get tips on how to continue to live on that bag of rice after your game is out as well.
>>
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>>164754652
>>
Why the fuck doesn't Unity have normal arrays?
>>
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>>164754510
>everyone is going to assume it's some hastily cobbled together piece of shit.
once again, you speak the words of truth my friend.
>>
I just performance tested objects vs. arrays vs. dictionaries in Godot and my question is, how relevant is this really?

For example, you can use strings as keys in dictionaries, but that's slower than using int keys. So should you just never use strings unless there's a really good reason?
Assigning to a one-dimensional array element is faster than assigning to an object field and also faster than dictionaries. However, numbers are non descriptive.
So my point is it is faster to use an array pretending to be a dictionary by using constants, than using a dictionary.

And another thing, using Vector2 as keys in additions to dictionaries is almost 20 times slower than using strings or ints. What the hell?
Because in the Tetris demo is uses a dictionary of Vector2s instead of a two-dimensional array
>>
>>164749696

Start with something simple and basic and do little by little until you have found your groove again?
>>
>>164745945
>If you do X to make money then that makes you THAT thing
>>
>>164754889
>two-dimensional array
If you can, use a one-dimensional array and use it as a two-dimensional one. I did at one point make a reference class object for 2D arrays to have more convenient access to 2D array specific methods like manipulating entries in geometric shapes or finding min / max values in a given rectangle etc.
I have however not tested the performance compared to just using an array as a member of an object and then copypasting those methods.

>using strings is slower than using ints
That's why professionals keep praising (int) enums and threaten to strangle people that use string comparisons.

If you are not going for big simulations or other computationally demanding projects, you can use dictionaries just fine. If you need to tickle the last drop of performance out of your code, you should probably switch to c++ anyway. GDScript in some dude's custom bunny mark fell below 60fps at 4000 bunnies; C++ went up to 7500. This is a relative comparison between Godot's implementation of C++ and its own scripting language though and the benchmark isn't the least bit standardised. There are videos on YT which test a C# plugin with a similarly named benchmark and they get to 150k. Make of that what you will.
>>
>>164749696
>that feel when not working on anything
>>
>>164755743
Thanks for the input. Do you use Godot also? Yeah I've also read about that bunnymark and that GDScript is pretty bad performance-wise. So I am still on the fence about committing to Godot as an engine, although I've already spent quite some time with it.

But I haven't found too many viable alternatives in terms of fully-featured 2D engines with editor, GUI etc., and it would be helpful to have C# or C++ because I often feel that GDScript is seriously limited by the lack of a normal-sized library of functions and structures like you find in established languages. However the open C++ code is helpful.
>>
ded thread

Post progress
>>
>>164757063
>Do you use Godot also?
Yup.

>I haven't found too many viable alternatives in terms of fully-featured 2D engines with editor, GUI etc.
Especially the visual GUI building is pretty great about it. The built-in signal system, too, is super useful, especially combined with yield().

>GDScript is seriously limited
Sadly, yeah. There is the possibility to use plug-ins and c++ modules, but those are still kind of sparse. Working on a low-complexity project though I like its Python-esque syntax, so I can afford taking the performance hit for now.

>it would be helpful to have C# or C++
C# is actually planned to be supported in 3.0 in a separate version of Godot iirc.

>I am still on the fence about committing to Godot as an engine
So far I can only recommend it. I have been using GM:S for a fair bit before and tried myself at a few other engines. I have yet to regret switching to Godot, and I doubt I ever will.
>>
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Reminder
>>
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>>164749696
>tfw you need to refactor most of your source because it is a disaster

maybe tomorrow
>>
>>164758986
YESTERDAY YOU SAID TOMORROW
>>
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What do you think of this tree trunk monster? Just started working on it, so the texture still needs some work. I think I'll add some glowing yellow eyes later.
>>
>>164759441
nice fucking
uhh
hehe
>>
>>164759441
Looks cute ;3
>>
Half of this song is done I suppose.
https://clyp.it/sdbl53mi
>>
>>164751472
>drawn games look much better
that's like, your opinion man
>>
Anyone got some good complete AAA 3D tutorials? Basically I mean modelling a character, skinning and rigging while making sure that the character can blend animations for different parts of the body or hold different weapons etc. Everything I'm finding on youtube is about the basics :/
>>
>>164760494
>Everything I'm finding on youtube is about the basics
Because good instruction is copyrighted and sold and many hours long. There's a board for 3DCG called /3/. You can get good instructional material from cgpersia, their forum and tracker, but you will never finish a game if you attempt to become a good 3D artist at the same time
>>
>>164760494
>character can blend animations for different parts of the body or hold different weapons etc.

This is an engine thing. Most game engines have an animation system that allows you to blend animations or replace animations based on different bones.
>>
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>afraid you're adding a performance hog to the game
>performance goes up
>>
>>164760840
Awesome, thanks for the tip. I already know plenty of 3D but nothing about character/animations sadly. You're right about my scope being a bit large, honestly might not finish at all.

>>164760885
So you can just pick the legs from a running animation and a gesture for the upper body, and merge it together without any larger issues? Neat
>>
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Very slow progress.
>>
>>164761847
what game is that from
>>
>>164761889
Crowvania Symphony of the crow
>>
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>>164761889
>>
>>164762048
Where's the other one?
>>
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>>164762048
Top fanart
>>
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>>164762018
>>164762048

no no I meant the original that he likely plagiarized from
>>
>>164762048
I don't get this meme
>>
>>164762185
Huh, that old Noir sprite looks better, the colors had more contrast than the art right now which is just grey and muddy.
>>
>>164762268
Anon he is literally invisible against that church but thanks for your "feedback."
>>
>>164761847
literally 8 frames per second
>>
>>164762438
>he is literally invisible against that church
Not on my monitor.
>>
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>>164761554
I need more details.
>>
>>164762438
it's a shame that the color of the church is set in stone haha
>>
>>164762680
He's the same colors as the window behind him. Although that's more an issue of the background being too dark there.
>>
>>164762048
>4chan won't let me load the picture
I swear the chink is hogging the speed to sell more passes.
>>
>>164761847
Any big new features for DD12?
>>
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One of the best ways to ensure a steady, productive day of NEET gamedev progress is to make sure you eat a balanced breakfast in the morning so that you have the proper nutrients and energy to maintain your workflow throughout the day.

Good luck Yesdevs, and continue to post progress!
>>
>>164762998
The window looks darker than him on my screen.
And yes it could easily be fixed by making the church lighter.
>>
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>>164763206
https://twitter.com/ArikadoDev
Nothing huge.

>>164763090
Here.
>>
>>164763293
What's with your screen
>>
>>164762865
I'm wrong, a mass spawn should always cost so something is just kicking in alongside it, but it's a funny anomaly to me. Fucking engines.
>>
>>164763487
Warmer colors so that it doesn't hurt my eyes. Also the camera quality on my phone makes it look worse.
>>
>>164762185
wow fuck this guy
>>
>>164763293
what the fuck is even this post
>>
>>164763673
placeholder art. everyone does it until they can replace it with proper assets.
>>
>>164763964
thats not a placeholder
>>
>>164763964
Seriously, the game hasn't even been released. It's not cool but it's no big deal either.
>>
Guys that screenshot was from like 7 years ago.
>>
>>164763425
So what's the difference between 1h and 2h weapon? Just damage/speed?
>>
>>164764102
Source?
>>
>>164763964
>everyone does it
lol
>>
>>164763663
>Warmer colors so that it doesn't hurt my eyes
Wouldn't that be counter-productive? As far as I know cold colors are better. I always stick to blue, green and dark greys.
>>
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>>164724760

Your gf should be the MC tbqh senpai.
>>
Post your SMOOTH animations
>>
>>164764587
If I'm just doing coding stuff and browsing the internet or shitposting, I keep it at warmer colors and low contrast. Blue colors and high contrast give me eye strain and headaches so I have to take more breaks more often.

I only put the colors back to normal if I'm painting or doing and visual design stuff with colors just to make sure I didn't mess up palettes.
>>
>>164764471
There will be a bunch of weapons. Some will be 2h and some 1h, and some other types. The sprites/combos will be slightly different and yeah speed and attack values will vary.
>>
>>164764562
Even AAA devs use stolen but modified placeholder art, especially in concept art within studios. They just don't release them to the public.

T. Someone who met some concept artists who did work on Jak and Daxter, Mass Effect, Destiny, Uncharted, and some of the newer Disney characters/games.
>>
>>164764471
>>164765279
Forgot to mention each weapon has other abilities too.
>>
>>164764818
You first, anon.
>>
>>164764562
>everyone only uses 100% pure OC in their commercial product
wilhelmscream.ogg
>>
i wish i was a cute anime girl
>>
>>164765324
well it's a good thing that wasn't in a demo he released to the public
oh wait
>>
>>164764693
>tfw I would be scared to put a gf in my game because my relationships never end in good terms.
>>
>>164765494
>implying I'm a dev
I just come here because it's cool to see people making games, that's all
>>
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>>164764818
>>
audiobro here

need feedback on this track

https://clyp.it/sx32sgqg
>>
>>164763425
Thanks for the .jpg
>>
>>164765840

3spoopy5me
>>
>>164765279
>>164765378
Sounds pretty good

I have to admit I always sucked at your game, maybe I'll do better with 1h weapons.
>>
>>164765861
I like it. Very comfy. Imagining establishing shots over a small city in the US mid-west during winter or late autumn.
What game is this for?
>>
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Added in critical attacks
>>
How do I not just literally jerk off all day /agdg/?
>>
>>164766225
Ok, wow nice.
>>
>>164766338
Chastity belt.
>>
>>164766176

I was trying to fit into a more cyberpunk themed game I'm working on but it's too stylistically different and kind of became it's own thing.
>>
>>164738694
lol
>>
>>164766461
>cyberpunk themed
Sorry to break it to you, but that doesn't really evoke cyberpunk in my head. Maaayyybe if you coupled it with visuals and some ambient sounds of a sprawling city, but definitely not on it's own.
>>
>>164766723

exactly, that's why I cut it from that project
>>
>>164766781
I see.
You're gonna keep it for later projects though, right?
>>
>>164766338
Learn how to work while fapping
>>
>>164766338
Get a roommate, work at the library, or just get more willpower.
>>
>>164754582

You should listen to this guy. The dating sim / hanging out with your girlfriend them is boring.
The art looks good and you have nice characters but you need a story for your characters to develop around if you want people to actually fall in love with them.
Nobody loves ordinary people.
>>
>>164766854

yes. a friend remarked that it sounded similar to the This War of Mine soundtrack which it kinda does.
>>
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>>
>>164766338
Castration.
>>
>>164766947
>lefthanded

First time I see that project here. What's it gonna be?
>>
>>164766947
So the swordguy game is dead? Damn anon, you keep wasting your talent abandoning project after peoject.
>>
>>164766225
I hope this animation is skippable
>>
>>164766225
Love those characters, amazing animations as well.
>>
>>164766937
SoL is a thing
>>
>>164767116
gotta make that unity project 73
>>
>>164767116
>abandoning project after peoject.
That is his talent.
>>
>>164767184
>>164766225
also
>character on the left strikes to the right
>animation moves the opposite way
>>
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some wizMud concept art

>>164724567
beautiful
>>
>>164767581
it's fine don't listen to this guy
>>
>>164767194
Thanks!
>>
>>164737960

That girl is amazing ! I'd love to have her game !
>>
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>>164767116
i dont know if its really abandoned since i barely got it off the ground. in testing i felt like the combat was boring and i got some comments saying that it basically looked boring, so i just had to get away from it and try something else.
>>
>>164767581
>>164767723
It felt off to me as well, anon. Would have looked better going the direction the characters are attacking I think. Just some feedback.
>>
Post your enginedev progress.
I know you guys are lurking.

Gradient 3D triangle tutorial you copied from the internet doesn't count Anon, I want to see the real stuff.
>>
>>164762048
Is that the corpse sliding mechanic
>>
>>164763293
I work better when I eat nothing
>>
>>164763293
>default UE4 template with no changes
>pretending to look like they're working hard

Fuck off nodev
>>
>>164763293
Thats a cute vocaloid you have there. Yesterday I downloaded a Miku Hatsune model to look at the geometry texture and such but I got distracted with all the facial expression she could make and played around for a couple of hours instead.
>>
>>164766947
>>164767901
You're fucking with me aren't you.
Style is the same, I'm expecting both to be part of the same game, time travel or some shit.
https://www.youtube.com/watch?v=1W3sslyiUfg
>>
>>164765669
Make a game about it
>>
Anyone have any good tutorials for setting up IK in Blender? I did it once months ago and then forgot how and everything I find is a whole series with multiples parts that are 40 minutes each. I just need a quick and dirty refresher.
>>
https://www.humblebundle.com/game-developer-software-bundle

is any of this shit worth a damn?
>>
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>>164769238
>60,000 sold
That's a whole lot of people who aren't ever going to make a game
>>
How do I make a DMC/Bayo-like action platformer without it being repetitive?
>>
>>164769410
randomly generated dungeons?
>>
>>164769410
Depth
>>
>>164769410
By not making it a platformer.
>>
>>164769410
Add variation
>>
>>164769410
>>164769554
fuck, i didn't mean to say platformer. I meant to say character action game

>>164769538
eww, roguelites

>>164769575
>>164769541
what new can I bring to the genre?
>>
>>164769238
I don't know why people keep buying this kind of stuff. Random gamedev info and software isn't going to help you make game.
>>
>>164766225
This keeps looking nicer and nicer
>>
>>164769410
Cute girl MC.
>>
>>164769702
>what new can I bring to the genre?
Don't have a random shmup section
>>
>>164769702
Anything that hasnt been done before
>>
Turn based RPG take no skill. All it is is picking options from a menu. All the battles are decided by how much you prepared for the battle, and how much you prepared for the battle is how much you grinded for xp, money, items, etc

How do we fix turn based RPG by giving them legitimate difficulty?
>>
>>164770081
make it strategic and shit
>>
>>164770081
Give it depth like a good roguelike
>>
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>>164770081
Players don't want difficulty. They want the illusion of it.
>>
>>164770081
i have never quite understood the appeal of rpgs except for genres like srpg and roguelike
>>
>>164770081
rolling hp like in mother
timed battle like in FF

or use minigames like undertale

Seriously, you could 'borrow' minigames from mario party or some other game and put them into the combat screen and it would be 10/10 for me
It's my dream to see a game like this
I will suck your dick if you make this a reality
>>
>>164770081
Remove leveling completely. The player can not prepare for a battle. You have full control over how difficult each encounter will be throughout the game.
>>
>>164770081
I like them the way they are
>>
>>164770361
Explain
>>
>>164770759
>srpg
Not him but it's not hard to understand why.
They're one of least immersive games out there.
Not to mention the obnoxious story telling through long dialogs and cutscenes
>>
>>164770759
whenever i play normal rpgs i just attack until the enemies die or maybe occasionally use healing

but it an srp you gotta position units and use area of effect attacks and shit

then in roguelikes you have the same thing as rpgs but also have all your items and shit and there are a billion possibilities and usually some crazy way of solving shit by throwing your shoe or some shit
>>
>>164771132
t.samefag
meant rpgs, not srpgs
>>
>>164771165
meant to say roguelikes have a lot of the srpg strategy in them
>>
Would a zelda-like game with DMC/Bayo combat work?
>>
>>164769812
>Random
Somebody has never played the original Nier before.
>>
>>164771132
>RPGs
>Least Immerssive
U wot? Are you retarded? The whole draw of RPGs are immersion and storytelling. If you think this, you must be stupid.
>>
>>164770081
You make them an action RPG instead.

>>164771432
You mean Dark Souls with Cuhrayzee?
>>
>>164771589
hes saying that about srpg though
but also i was saying that srpg is one of the only rpg genres i like
are we all drunk right now?
>>
>>164771132
What makes them not immersive? What game would you say is good in terms of immersiveness?
>>
>>164725210
Cool
>>
Can Unity be used to make a voxel game easily or is there a better engine for making voxel games?
>>
>>164771687
>Dark Souls with Cuhrayzee?
Yes, except no artificial difficulty.
>>
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this is sentron(reworked), say something nice about him.
>>
>>164771432
Darksiders II is precisely what you're describing. I don't find Zelda-esque world and dungeon navigation to be a particularly entertaining complement to character-action combat.

>>164771687
>You mean Dark Souls with Cuhrayzee?
So Nioh.
>>
>>164766338
Have your mind busy with something else.
I have been busy since christmas playing with some code and building my little sister a new pc and haven't fapped since then.
>>
>>164771816
I like that I'll never have to play this game
>>
>>164771816
hi sentron (reworked)
>>
Every time I set the rotation of a 2d kinematic body in Godot to a relative orientation (i.e. to the mouse), its child sprite resets to its original orientation and bugs the fuck out. Even if I add the script to update the orientation of the sprite along with the body, it still does it.

Is there a way to fix this without instancing the sprite as its scene?
>>
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Might as well pop in here and post some screens as well for The Tavern. I did it earlier in a thread at /v/.
Starting with the dwarf room.
>>
>>164771816
he has beautiful eyes
>>
>>164771939
I like that, unlike the majority of agdg projects that interest me, I WILL eventually get to play it.
>>
>>164771784
try voxlap
unity is not so great for it because the rendering pipeline is fundamentally different

unless you dont really mean voxel and instead fake voxel where its just a shitty art style
>>
>>164772020
Looking nice. What kind of game is it?
>>
>>164772020
Looks good all in all, kinda reminds me of the Dungeon Defenders rooms.
>>
>>164772020
>The Tavern
Barkeeping simulator?

>>164772010
There are both set_rot(float radians) and set_global_rot(float radians). Have you possibly mixed them up?
>>
>>164772020
Well, that looks amazing!
>>
How terrible an idea is it to make a tree of empty objects in Unity and give each data to represent skills in a tree? I'm just trying to make a binary tree and implementing it in code is oddly complicated.
>>
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>he LITERALLY posted this for all to see

Lol. Just fucking lol. :)
>>
>>164772010
The children will follow its parent's transform. You shouldn't need to set the rotation of the child. Make sure you're rotating in _fixed_process and not _process, fixed_process is for physics.
>>
>>164771165
Do you enjoy exploring in games? What if you get no in game reward (resources or items) for exploring, would you enjoy it?
>>
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>>164772214

It's a tavern management game. You choose between tavern keepers which have various active and passive abilities. Then you attract customers from various fantasy races and craft drinks and build rooms for them while keeping a staff employed. Gameplay is similar to Dungeon Keeper.

>>164772273
Yeah kinda. More of a management game.

>>164772359
Thanks man! I can't tell you how much I appreciate positive comments. Honestly that's what keeps me going. Been working on this for 2 years with ups and downs.

>Kitchen where your cook works
>>
>>164771589
>>164771703
>>164771701
see >>164771261
talking about 2d turn based menu rpgs
And they are not immersive because you never do anything directly
immersive game is one where you have a lot of control
in rpgs you often walk on a big world map to move around between major locations - not immersive
the smaller enviroments are limited in what you can do - most of the scenery is non-interactive and most actual actions are usually done with textboxes
battle and especially random encounters are not immersive because they tend to have a long transition and take place in some bullshit arena, taking you out of the area in the overworld you were in
you do menuing to attack - it feels like the opposite of responsive controls
and the combat UI is usually terrible - the best one I've seen was in the DS&3DS pokemon, most of the others suck

compare that to action adventure games
>>
>>164745510
>that image

Hmm... This whinging seems familiar...
>>
>>164772560
I want to play this game.
>>
>>164772560
>for 2 years with ups and downs
>only now shilling in agdg
Asshole.
Post more. I want this.
>>
>>164772596
you can get immersed in a book or movie and need 0 interaction to do so
>>
>>164772560
Oh nice, that sounds like a fun game. I do love Dwarves as well.
>>
>>164772596
k but not everyone needs to be immersed to enjoy a game

also this
>>164772795
>>
>>164772501
Using _fixed_process.

>>164772273
Not sure set_global_rot isn't a thing m8
>>
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>>164772742
lol wut. I've posted screenshots so many times here. Mostly of characters sculpts like this one.
>>
>>164772795
but books have nice writing
movies have nice writing and cinematography
most of rpgs have a poor story
and when I play a game, I expect something interactive, not a half assed product
>>
>>164772179
I'll check out Voxlap.
I mean real voxels because I'll need them to be able to connect together to form characters and objects, but also break apart when blown up or cut, which doesn't seem as viable in an engine that doesn't sepcialize in voxels.
>>
>>164772879
Can you show a screenshot of the scene structure?
>>
>>164772887
I guess I'm just too new then. I would have remembered those jugs.
>>
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>>164772447
Don't worry about it. It's been taken care of.
>>
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>>164773009
yeah boy
>>
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>>164773083
Everyone loves the jugs. She was actually thinner and had less boobs first but I fattened her up like it's supposed to be.
>>
>>164772936
Do you enjoy turn based games that arent rpgs?
>>
>>164773102
>someone was autistic enough to travel to Halifax for a retarded in-joke not even a dozen people in the world are interested in
>>
>>164773186
That looks correct to me, how about post some code?
>>
>>164773083
I also posted in /v/'s agdg mostly before /vg/ even existed.
>>
>>164773303
nothing against them
>>
>>164773342

extends Node

var mouseCord = Vector2(0, 0)
var relativeCord = 0

func _ready():
set_fixed_process(true)


func _fixed_process(delta):
mouseCord = get_viewport().get_mouse_pos()
relativeCord = get_node("KinematicBody2D").get_angle_to(mouseCord)
get_node("KinematicBody2D").set_rotd(rad2deg(relativeCord))
>>
File: 2017-01-06_19-13-38.gif (4MB, 428x430px) Image search: [Google]
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How's this? I made some animations for this guy.
>>
>>164773508
>set_rotd(rad2deg(relativeCord))
Why would you do that if you could just use
set_rot(relativeCord)
?
>>
>>164773508
if you set the rotation to the angle, the angle is 0 in the next frame, then you are setting rotation to 0. The entire code is wrong
>>
File: Clipboard01.jpg (14KB, 317x381px) Image search: [Google]
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t-thicc
>>
>>164773624
Cute. Imp wearing a hollow log?
>>
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>>164773624
v nice, creepycute is my favorite kind of creepy
>>
>>164773740
wut
>>
>>164773624
>eyes don't actually close
I sure hope that black stripe isn't visible in your game.
>>
How do I make a survival horror game that has the atmosphere of Silent Hill and the puzzles and exploration of REmake?
>>
>>164774002
Frame 1:
rotation: 0°
angle to mouse 30°
code executes
rotation: 30°

Frame 2:
rotation:30°
angle to mouse: 0°
code executes
rotation: 30°

ad infinitum

Result: spazzing out
>>
>>164773334
y'know it's entirely possible he already lived there
>>
>>164773508
Here is fix
http://pastebin.com/UgfCVErJ
>>
>>164773334
>>164774170
Stop posting.
>>
>>164774141
This makes sense but I don't know why. Is it basically saying that because the rotation value is set to a value relative to the angle of the mouse, when it reaches 0, the rotation flips back to 0?
>>164774282
arigatou
>>
>>164771890
Nioh isn't Cuhrayzee though, it's just faster than DS, which is like BB.
>>
>>164773102
hahahahahahahha holy shit

looks like someone is getting another visit soon :)
>>
>>164772596
You obviously have absolutely no idea about immersion.
>>
>>164772936
Considering you can't even properly type, I don't think you have a good measure of what "nice writing" is.
>>
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Wizard room. Still too dark.
>>
>>164773479
Thank you for your answers. Lastly can you give me an example of a non RPG turn based game you enjoy with enough immersivity and without obnoxious menus?
>>
>>164774530
You obviously don't know what you're talking about. Nioh has four stances with cancels and combo extenders associated with switching between them. Bloodborne doesn't even come close.
>>
>>164774526
Yeah I made a mistake obvious on the last line. The rotation is set to 0 then.

And if you want an object to point towards something, you can just use look_at().

And be aware that get_mouse_pos is in screen space, so you should actually transform it by the canvas matrix if you want to be anal about it.

If you were to implement it yourself, you would need the angle to a reference vector (such as up), not to the current rotation.
>>
>>164769238
I was thinking about getting Spriter. Anyone know if it's worth the 1 (one) dollar?
>>
>>164772936
>I expect something interactive
What does that have to do with the story?
>>
>>164774982
Uh, do you even know what a Cuhrayzee game is? Nioh is nothing close to a Cuhrayzee game at all.

Bloodborne was used an example to tell what Nioh is, a faster Souls type game, but just one mixed with Onimusha. Bloodborne is faster Souls, Nioh is faster souls too.
>>
>>164773229
>post someone else's model
>call it WIP
Scummy, Anon.
Your tavern is also just a bunch of assets you haven't made yourself.
imadethis.jpg
>>
>>164774327
Lol. You are FULLY freaking out now. All because you ran your mouth on the internet and are now going to pay dearly for it. Lol. Just lol. :)
>>
>>164774938
xcom?

"non-rpg turn based" is kinda limiting your options since most turn-based games compensate --action with ++strategy
>>
>>164775035
Thank you for the help anon.
>>
>>164775382
Strategy RPGs ARE turn based RPGs.
>>
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>>164772447
>>
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>>164723234
>external connections now work
>my 3g sim card with 2 bars connections (and nearly 300 ping) lags horribly
>i have no other way of testing
At least it works :D
https://youtu.be/LJb68O4Jon4
>>
>several of your friends ask you to put your design docs on google drive so they can see them
>too paranoid that people will steal your ideas so you don't

I know that I am ripping off other games, but still...
>>
@164775348
You're a sad person and you're going to spend another 3 years doing this. All because you literally couldn't slap lego pieces together in hammer without crying on the keyboard to us about "indie games" being gay, everyone wanting "tits and anime" and nobody wanting to play your outdated source crap, ironically disregarding the fact that you never even came close to having a game that anyone would be able to play let alone dislike.

Have a great 2017 with your non-stop shitposting tantrum you goof. 2016 wasn't great, 2015 wasn't great, but I'm sure this year everyone will realize what a masterful game designer you were all along. :^)
>>
Ok, I've implemented a skill tree using a tree of empty game objects. I'm proud of my functionality, but by god am I not proud of my code.
>>
>>164775203
>Uh, do you even know what a Cuhrayzee game is?
Whew it's like I'm really on /cgg/ again. I know exactly what a cuhrayzee game is. You, on the other hand, continue to not know what you're talking about. Nioh is cuhrayzee, the combo potential is there, the tech is there, the feel is there.
>Nioh is faster souls too
Souls had/has zero cancels/tech, zero stance changes, and practically no combo potential outside of predetermined strings. Most weapons couldn't can't even reliably combo their light and heavy attacks together. Nioh has all of these things. You're an idiot.
>>
>>164773102
Thank god.
>>
>>164775382
>xcom
Ok, I will see what I can learn from it
>>
>>164775303
This was custom made for the game. I've bought assets yes, most of them I either buy for the textures, or the meshes and retexture them etc to save time. But most assets are custom made.
Let me know if you find this model anywhere though. That'd be a surprise I wanna know about.
>>
>>164774735
wow you really told me
>>164774591
what do you mean
>>
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>>164773102
>>
>>164775196
It's something between a video game and a book, and it fails at both aspects usually
>>
>>164775802
No, you clearly have absolutely no idea what a cuhrayzee game is about. They are not about just having combos and cancels, they are about being able to stylishly achieve high paced and speedy combat with combos and various other mechanics and elements. Nioh is absolutely NONE of these things and to even think as much shows you have no idea what a cuhrayzee game entails. Just because you can combo and cancel does not simply make it cuhrayzee.

>Souls has zero cancels/tech/stance changes
Have you never EVER played a Souls game in your life? Souls has all of this, especially in Dark Souls 2 and above and ESPECIALLY with Bloodborne. Seriously, you idiots you don't know the difference between Crazy and normal action need to stop this inane shit. Learn what parts of combat depth make a game a cuhrayzee game and stop looking at the face value.
>>
where can I get a finished Unity project that's not just a tiny demo, to look around how various stuff is organized and tied up?
>>
>>164734871
Bump for the most recent recap, pls
>>
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>the fucking source using doxxer terrorist is finally going to get got
>>
>>164773624
Absolutely adorable !
>>
In Game Maker, is it possible to make everything destructible?
I wanted to make an isometric game with a sword that can cut through most things, but I want it to be sort of dynamic.
That way, if you jump and cut or duck and cut, you could potentially cut different spots of each enviornmenal piece of enemy.

I've never heard of this being done in a 2D game, but I'm really hoping it's possible and not too difficult.
>>
>>164772447
It actually gets worse, if you can believe it.
>>
>wanting this badly to be a meme
>for 2 years
A sad person.
>>
>>164777549
why doesn't it move
>>
>>164776963
Like in the Worms games, or what? Are you wanting to do MGR style cutting? 'Cause you better be fucking competent, or you better be prepared to scale it way the fuck back
>>
>>164776963
Anon making every object in your game have multiple different interactions with all your attacks in an isometric game would be absolute hell to make.
>>
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>>164772447
>>164777549
>>
>>164777812
He wasn't always like this he used to just be a regular shitposting nodev who cried to us literally all the time about why gamers are shit for not liking source engine anymore.

At some point he realized he was never going to make a game so he decided he would try to force himself as a meme here instead but he can't do that properly either. Nobody wants to take part in a "meme" that is just one single failed level designer being mentally ill.
>>
Those who want the source meme to go away: Stop posting about it.

Those who don't want the meme to go away: Keep posting about it.
>>
>>164778114
Basically MGR cutting in 2D because I want thing to be able to change when cut. Like, if I cut a tree in thalf horizontally for the top half to disappear, but the bottem half to stay.
Also, something like cutting an enemy along the waist to cause the waist below to disappear and the waist-up area to fall t the ground so I can make it crawl towards you like a zombie.
>>
>>164778317
>failed level designer
He never actually created a whole level. It's always just been cardboard cutout buildings and random layouts that mean nothing. I would call him a failed aspiring level designer
>>
>>164778157
Yeah, I was thinking it would be, but I wasn't sure if there was a plugin for it that automated a lot of it.
I guess I'll have to rethink my idea.
>>
>>164775642
probably gona swap to weekly after today

hopefully i can improve the quality of my videos and get a little bit of time back each day to make some more progress :D
>>
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Missile truck added
>>
>>164778495
i would call him a failed human being
>>
I'm having a hard time deciding if buying Spriter for $1 would be worth it. I'd really rather have Spine but I guess beggars can't be choosers...
>>
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Post comfy game ideas for comfy jam
>>
>>164778382
One person spamming things for 2 years does not constitute a meme unfortunately.
>>
>>164778780
Milhouse is not a meme is a meme.
>>
>>164778393
This guy:
>>164778114
replying again

I have zero intention of offending when I say this, but the fact that you're even asking this question makes you think you're at least somewhat of a beginning, if not a total beginner. With that said, if you want truly dynamic cutting action in the style of MGR, it's not gonna be fun (to program), and it's definitely not gonna be easy.

The much, much more practical alternative is to limit the amount of ways environmental objects and enemies can be damaged by attacks. Say your game has thirty attacks (very high number but whatever), but you are capable of dividing those attacks into "vertical slices", "horizontal slices", and "diagonal slices". That means you need to create three different damage sprites and styles of interaction for that object to be susceptible to. Now you've gone from a programming task that would be near impossible for a beginner to "so easy a beginner could do it, but extremely tedious depending on the amount of items and enemies in the game".
>>
>>164778780
he completely mutated the thread for years now, its more than a meme
>>
>>164778612
> missile truck explodes so violently it resets the world

this is god's domain anon

>>164778750
sofa simulator 2017

it starts in feb right?
>>
>>164737960
That game is cute as fuck. Thanks for spiinfeeding.
>>
Could we stop shit-posting for just one minute, out of respect for those who lost their lives in the tragic events of September the 11th, 2001?
>>
>>164778612
Is that some Blast Corps type of game?
>>
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>>164772447
>>164777549

>those images
>>
>>164779097
that's some blast corps type of game.
>>
>>164778973
I think it should start February first, but someone will probably make it earlier.
>>
>>164778750
That picture is really cute.
Heres an idea: Dress up game
>>
Bout to get on a four hour flight. When I land I'll post progress!
>>
>>164778926
t. sourcefag
You haven't done shit.
>>
>>164779134
Sourceposter does not care. Sourceposter's whole existence is to shit on himself and try to get other people to shit on him just to derail the thread over and over.
>>
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>>164779073
Also, the tits on the mantis girl @ 0:07: https://www.youtube.com/watch?v=6-lDwfIix28
>>
>>164778859
Yeah, I'm a beginner, I'd only worked on a few small Unity projects so I know nothing about GM:S.

I see what you're saying, I might actually try to work towards that. I love and hate 2D games because so many of them feel (at least in gameplay) incrredibly bland. They always just improve on the same old mechanics at best, which I'm sure is because doing innovative things in 2D is hard now, with all of the decades people have been making 2D games.

But I fucking love the 2D games that feel innovative and I thought that MGR cutting style in 2D would be pretty innovative. I like your simplified idea the more I think about it, though. It seems much more doable, thanks!
>>
Artist here, recently finished a client with a contract, interested in picking up a project in gamedev. If you've got a project going, tell me about it and your engine, and maybe we can get working!
>>
>>164778859
>>164778114
>>164776963
>truly dynamic cutting action in the style of MGR,

there have been maybe two games that did this: Afro Samurai, and MGR.

in 2d it's probably easier but you're going to have to look more towards systems like Cortex Command used where gibs are physics enabled, expertly modeled/rendered/drawn/positioned to appear from the sprites that made them, and can have pixel-sized chunks knocked off of them (and their hitbox) once they're spawned.
>>
>>164779162
Nice. That's actually one of my favorite N64 games. I must have beaten it at least 10 times. Very original type of game, I'm glad someone wants to make a new one.
>>
>>164779483
Show portfolio. Perhaps receive replies.
>>
>>164774793
>candlelight without the candle being lit
>implying wizards don't like it just bright enough to read
>>
>>164778750

comfy jam??
>>
>>164779589
Yes
>>
>>164779541
Ha ha wow, thought this place was big league. Guess I was wrong.
>>
>>164779541
Here you go: http://www.furaffinity.net/user/kosian
>>
>>164774938
>an example of a non RPG turn based game you enjoy with enough immersivity and without obnoxious menus
Heroes of Might & Magic.
>>
>>164779642
> amateur game dev general

It's in the name dude, I dunno what to tell you
>>
>>164775787
Post code, receive diploma.
>>
>>164771505
It started with DMC(1?), Kamiya puts it one in all his games and it became a meme in the genre
>>
>>164779695
Daily reminder that everything after HoMM3 is trash and should be disregarded, but HoMM3 is objectively a great game.
>>
>>164779580
If it's a D&D wizard: they cast glow on fucking everything. D&D Wizards are the laziest things in existence. "Why light a candle and have it burn out when I can just make the candle emit light"

>>164779642
>big league
>not asking for portfolio

Way to shitpost.

>>164779660
Hrm. It'd depend on your prices. I do have some cutscene/trailer work that I'm considering outsourcing that I think you could pull off.
>>
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>>164777549
lmao you didnt even post the worst one
>>
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>>164779483
- knock knock
- who there
- artist here
- come in, welcome to the gamemaker household
- cool n/m good luck!
>>
>>164779983
Wizard books fire bad
>>
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>>164779974
>implying I need that reminder
5 had some great music though.
>>
@164779993
You realize the first time these images were posted was yourself shitposting about it right? It's literally you bullying yourself and it's literally impossible for you to imply otherwise now. You went full retard and never came back. Now if only you would leave here and never come back.
>>
https://itch.io/jam/my-first-game-jam-winter-2017

anyone participating
>>
>>164779993
My eyes hurt while looking at this.
>>
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>>164780218
>optional theme: "Cats and/or dogs"
>>
>>164779920
Kamiya puts Space Harrier in his games because it touched him as a child. It didn't become a meme "in the genre", it became something that Clover/Platinum would include in their games because of the explicit Kamiya connection.

Yoko Taro put it in Nier because he likes shmups, and the shmup concept is not a simple "meme" inclusion in the original Nier, the concept features heavily (or at least as heavily as it can in a game without any fully realized non-narrative elements).
>>
>>164780218
I can't, I've participated in jams before.
>>
>>164780218
> my first game jam 3
wait a minute
>>
>>164779614
when?
>>
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>start reworking core mechanic
>break everything
>enter: mother
>"so that's what you're making? what does it do?"
>can't show anything because everything is broken

i wish i was memeing
>>
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>>164780218
>>164780378
>>
>>164780725
tell her it's stylistically designed to be that way
>>
>>164780797
every frame would have so much going on if i wasn't this dense
>>
>>164780725
I wish you were meming because then you'd be ironically posting about how you're sad about some dumb bullshit involving your mom that you still live with rather than telling us the same thing in total sincerity.
>>
>>164780725
>not using versioning and rolling back to an earlier version just to show people.
>>
One more chance

If you're a programmer looking for an artist, just hmu let's get serious
>>
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progression post
>>
>>164780993
Sure! What program do you use to make art?
>>
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>>164779993
>a sub-0 fps furniture shooter made out of hl2 assets
>>
>>164781112
My dick
>>
>>164780993
Can you draw porn? I thinking of making a brothel/porn studio sim
>>
>>164780993
One more chance

If you're an artist looking for a programmer, just post your portfolio let's get serious
>>
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>>164779827
Would have been much easier if Unity had tree functionality to begin with. Or even changeable arrays.
>>
>>164781110
I'm sure it won't make it to the completed product but I fucking love their reaction to being shot.
>>
which language should I use if I want to make my own engine?
>>
>>164781110
You need help from an idea guy. I see you jumping from project to project and it's a big shame because I can see you're really good at implementing gameplay features, but you lack direction.
>>
>>164781329
C++. Or Assembly, if you aren't a pussy.
>>
>>164781329
C, C++, rust if you wanna go full meme
>>
>>164781329
HolyC
>>
>>164781329
jai
>>
>>164781329
DarkBASIC
>>
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>>164781161
Finally a Real response.

Yes I can. I have drawn a lot of it. A lot of Baldurs Gate characters doing things to eachother for instens. But let's not get ahead of ourselves, tell me more about your project specifically what engine you are using
>>
>>164781569
Never mind, not interested. Good luck though!
>>
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>>164781569
>Baldur's Gate porn
>>
>>164781569
notepad
>>
>>164781569
>specifically what engine you are using
>artist
>needing to know anything about the technical details
>>
>>164781363
i agree, but no one wants to give out good ideas for free. plus i only want to make singleplayer 3d games
>>
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>>164779993
>>
>>164781734
I said Artist

not Brushmonkey
>>
>>164781779
You desperately need to find the next Sean Murray.
>>
>>164781734
This.

A real artist wouldn't care what engine you're using. They'd care what format you want them to export to - which has nothing to do with what they're making stuff in unless it's 3D art.

>>164781874
What you mean to say is 'creative director' if you want to have a say in stuff like that.
>>
>>164781874
>I said Artist
so did I
>>
>>164781779
>but no one wants to give out good ideas for free
I've seen people on agdg go into a bloodrage because a dev wouldn't implement any of their freely provided ideas. If you're really at a dearth for stuff to implement then let people know because there will always be people willing to give sincere suggestions about what you should include, and even the humorous responses can be prosperous.
>>
>>164781946
I won't work with Gamemaker. I'm a real artist.

Deal with it.
>>
>>164781874
artists don't need to be involved with the project other than for design aspects and actually making the assets. The engine doesn't matter. post your portfolio or leave.
>>
>>164779536
I loved it as a kid.

Only I didn't like was the camera and the sub 25 fps.
>>
>>164782005
>I arbitrarily don't want money if people are using X engine
>I'm a real artist.

You're a poor and entitled, anon.
>>
>>164782041
Post code

>>164782080
Post code
>>
>>164781932
No Man's Sky didn't even have particularly original ideas, though. Just hugely-scoped shit that bored 14 year olds have mused about since the invention of open world games.
>>
you guys know this dude isn't an artist and has no intention of working with anyone right
>>
>>164781569
Stop being a fucking twat and post artwork. If you want to get work from somebody you need to show them why they should waste their time typing to you.

You're not saving anybody by being here, you're not in demand. At least make yourself useful, instead of just standing on the corner shouting
EXTRA! EXTRA! I'M A HUGE FAGGOT
without anything to back it up.
>>
So far in my turn-based game, there are no actions that take multiple turns to occur - the max distance the player can move takes less than the timeout to happen. Do you think that projectiles should stop midair when a turn ends, or should the turn continue until they hit?
>>
>>164781989
>I've seen people on agdg go into a bloodrage because a dev wouldn't implement any of their freely provided ideas
One of them is spamming right now. And yesterday. And for the past 500 days
>>
>>164782005
A real noartist
>>
>>164782137
Post game. I've got three on Steam. How about you?

>>164782190
Probably. But who knows, maybe he's a college art grad who's gotten a big head.
>>
>>164781329
javascript
>>
>>164782190
i suspect its the same "where is your game" shitposter, and will ignore any actual post in reply to it to repeat the original post
>>
>>164782168
>implying there are any original ideas anywhere

Also
>plus i only want to make singleplayer 3d games
is actually what I was making a stab at.
>>
I assure you, I am very real.

I have hung work in galleries, restaurants, &c.

Now if you will just tell me a bit about your game including which engine you are using, we can perhaps get on to working together.
>>
>>164782190
we know
>>
>>164782417
Sure but first, what do you use to make your art?
>>
>>164782417
>I have hung work in galleries, restaurants, &c.
So, you're a janitor
>>
>>164782417
I don't need your oil paints. I need your digital paints. Photos of oil paintings is cool and all but I can't make a good game with that so post portfolio. I have no interest in sharing what engine I'm using because it doesn't matter.

If it matters to you, I'm not working with you. I don't need additional drama in the production of my game.
>>
>>164782417
>I have hung work in galleries, restaurants, &c.
Should've made yourself into a work of art, mate.
>>
>>164781989
hardly anyone ever gives ideas that are in scope of what i can do as 1MA. i also hate to fill the thread with questions for ideas.

specifically i'm looking for a game that can be implemented as singleplayer (but could be extended to multiplayer later if needed), has 3d gameplay, has some element of strategy/emergent gameplay/high skill cap, and all the "action" of the game takes place in either the same room or many different small rooms so I dont have to worry about creating highly detailed levels/maps.
>>
>>164782358
>implying every idea is equally original or uninspired simply because ideas as a concept are iterative
k

It doesn't take an idea guy to come up with ideas of NMS caliber.
>>
>giving it this many (You)s
kek this place is shit no wonder you harbor literally insane shitposters
>>
>>164782530
Alright, we got off on the wrong foot. Just tell me about your game and what engine you use, and I'll get a digital portfolio ready.
>>
>>164782818
Cryengine.
>>
>>164782609
Ever thought of working with someone else and splitting the work load?
>>
>>164782609
3d gameplay plus tactical gameplay is very hard. Any game with a real tactical sense to it is only ever 3d in appearance for little projects.
>>
>>164782818
> I'll get a digital portfolio ready.
You're humorous. If you don't have one already you're not serious enough for me to care about.
>>
>>164782818
>real artist
>not having a real digital portfolio already
>>
File: d e l e t e t h i s.jpg (22KB, 480x360px) Image search: [Google]
d e l e t e t h i s.jpg
22KB, 480x360px
>>164779993
>>
File: 1478011726551.jpg (59KB, 896x921px) Image search: [Google]
1478011726551.jpg
59KB, 896x921px
FUCKING UIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
How the fuck am I supposed to make decent looking UI I don't fucking get it!
I can draw/model masterpieces but I can't make a simple fucking button that doesn't look absolute dogshit????????? COME ON!!!
REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>164782996
>>164783024

I have a few ready actually, just none that are specifically gamedev.
>>
New to unity/c# question: following along with sebasion lague's tutorials, on map generation for the shooter minigame, he's using things like

for (int x = 0; x < mapSize.x; x ++) {
for (int y = 0; y < mapSize.y; y ++) {}
}

can someone explain what exactly is happening here, and what it can be used for (i gather it's used in the tut to populate a list with grid positions, but i'm not completely sure how or why)?
>>
>>164783080
then post them
>inb4 "im a real artist but dont want people to see my ''''''''''''''''''''''''''real''''''''''''''''''''''''''''' art"
>>
>>164783080
I didn't ask for a gamedev portfolio. I said a portfolio. Post it or don't. Gameart on the portfolio would just be a bonus.

If you know how to export your stuff to .png and can do the art I need that's all I care about.
>>
>>164783075
steal
>>
>>164783175
dude, you're going to be met with "post game first, nodev"
>>
>>164783134
that's a nested for loop. it iterates over what I assume is a 2d array.

this is pretty standard, what's confusing you? the syntax?
>>
>>164783075
post masterpieces and UI
>>
File: canus.png (109KB, 600x788px) Image search: [Google]
canus.png
109KB, 600x788px
Are these all the same shitposter?
He has probably given more revenue to the captcha service than combined revenue from the games created here.
>>
File: I know you're sins, coward.jpg (1MB, 5616x3744px) Image search: [Google]
I know you're sins, coward.jpg
1MB, 5616x3744px
>>164779993
>someone actually thought that was worth posting here

Lmbo.
>>
>>164783075
post some of your dev UI and we can give suggestions.
>>
Nobody wants to work with an artist who makes everything a matter of pulling teeth. You either do what I say when I say it or fuck yourself.
>>
>>164783134
It's a 2D / nested for loop.
x = 0 initialises a counting variable
x < mapSize.x is a boolean condition. As long as this is true, the loop will keep iterating
x++ means that after each iteration of the loop, x is increased by 1.

Doing this for all columns (x) and all rows for a given column (y) applies the code inside the y-loop to every cell in the map.
>>
>>164782609
Well, you've got a cutesy space thing going on, and you've already got the third person shooting elements, so keep the jetpack and shooting, and make a game where the player navigates an artificial environment (thus small rooms) full of adorable/lowpoly space aliens. The gimmick of the game can be that there are elements of ecosystemic interactions between all the critters that you have to exploit to clear rooms. The rooms will be small, so the interactions between critters will be an action puzzle of sorts, such as shooting a spacerat to make a flock of spacecrows crowd to its corpse, rendering them vulnerable to a salvo of weapon fire (whereas normally they would swarm the player and be very difficult to defeat).
>>
>>164783208
No problem, I'm just compiling a gamedev portfolio anyhow because if I don't find something here (seems pretty likely lol) I still want to find a gamedev project.

So what is your game? What engine are you using?
>>
>>164783473
Already told you I'm using Cryengine you piece of filth.
>>
>>164783473
>still not posting portfolio

My game is 'you're a troll'. My engine is 'try harder'. Don't like my game and engine? Post your portfolio and maybe I'll take you seriously.
>>
>>164783395
>he thinks he knows better than than the artist
You stick to what you know and let him do what he does
>>
File: heres to you.png (480KB, 635x442px) Image search: [Google]
heres to you.png
480KB, 635x442px
>source ""games""
>>
>>164783395
I'd rather go on picarto and get a furry artist, than work with someone like you
>>
>>164783641
>The artist knows more about engines than the programmer so the programmer should just roll over and take whatever they say for granted

Now this is Dunning Kruger-racing!
>>
>>164783608
Alright, well no offense but you don't seem like someone I'd want to work with anyhow. I don't think it's too much to ask to find out a bit about your game. But good luck.
>>
>>164783769
>>164783769
>>
Post Dev Music

https://www.youtube.com/watch?v=l4lNcFiIEwU
>>
>>164783808
>>
>>164783797
https://www.youtube.com/watch?v=eD3MdsNhXfg
>>
> nothing but thinly-veiled "where's your game?" for 4 hours
>>
>>164783283
the use of linebreaks inside the brackets are a first so far, and i didn't know that a vector2 could be used for an array (in that example "mapsize")--i'm assuming it's making a list of all numbers from 0 to the given number in the for loop?

i'm pretty much completely new to this, though it's been very educational so far.
>>
>>164783768
It is too much. Nobody will waste time on talking about their game to artists who they're not going to hire because they lack the skill(s) that they need for their project.

If you can't comprehend that, that's on you.
>>
>>164783909
Shit I am very hireable but I was looking to work free, for credits/learning but alright. Take it easy man.
>>
>>164783902
>>164783423
ah, i see. thanks to both of you for the quick reply.
>>
>>164783726
I'm not the artist though genius.
>>
>>164784025
If you were very hireable, you'd have posted your portfolio already. Dodging every ask for a portfolio makes you practically unhireable.
>>
What's and easy to make game that will make money?
and I'll keep asking every day until i get my damn idea
>>
>>164784138
I'm sorry dude, I'm slightoy drunk, but whever is pretending to be the artist is, I'd rather get a furry fuck than work with you.
>>
Guy who keeps talking about containers here. Thanks to all the guys trying to help me out. Figured out the problem: Im an idiot. Of course its not finding anything to put there: TArrays can only hold fucking pointers and theres shit all in the memory when the game's not running. The items are all ActorComponents now, which works very nicely with the other problems I had, but can't just sit in the world so I cant select them from a dropdown to put into the inventory array, so Im just gonna make a CSV and give it line names as an int or string and have it create its contents at runtime.

Goddamn can I be stupid.
>>
>>164784226
Dress up in a tie and fake references/experience until someone gives you money for acting like an employee
>>
>>164783909
Except this is not a formal way to "contract" anybody for a hobby, stop being autistic
>>
>>164784025
>i was gonna do x for free martyrdom routine
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