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/agdg/ - Amateur Game Development General

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Thread replies: 759
Thread images: 141

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> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Next Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Dinosaur Jam
itch.io/jam/agdg-dinosaur-jam

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>164005519

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/wUh6itNN

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
anime jam
>>
Last OP was better.
>>
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Done with this now, moving into desert polishing. Here is the final result of looks, (need gameplay balancing but il do that after I find some playtesters)
>>
>>164062321
you forgot to memearrow all the engines
>>
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>>
>>164062496
god's work anon
>>
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Let's settle this once and for all. I took the top votes from the other 2 polls and put them together. Now vote.
http://poal.me/rj24r0
http://poal.me/rj24r0
http://poal.me/rj24r0
http://poal.me/rj24r0

Don't vote if you don't plan on making a game for it.
>>
I really hate working on UI.
>>
idea guy here from the last thread
ask em anything
>>164062606
>>
>>164062635
Where is loli jam?
>>
>>164062864
Every Jam is loli jam:
>loli mecha jam
>winter loli jam
>cute loli jam
>comfy loli jam
>loli in a boat jam (or kancolle jam)
>>
>>164062496
Motivation compressed in a single jpg file. I'm impressed, anon. You are a beautiful person.
>>
>>164062730
Where's Waldo?
>>
>>164062496
This person
This person right here
Do you even realize how he's trying to make us not give up? Do you realize that he's spending his time drawing something for us when he could be making a game or working or studying, but no, he's giving his heart to us when we're being such faggots who are getting jealous of FELLOW DEVS who are also just trying to make their dreams come true.
Can't you be a little more kind like this person? Do you have to feel angry over everyone who's better, or further ahead in in his game than you?
We should be a community that encourages progress whatever it may be, not shame it because it doesn't look like much now.
Learn from this person, try to be like him.
>>
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>>164062496
That's adorable anon. Thank you!
>>
>>164063685
>i've never ever received a single fanart out of all of my game attempts
>>
>>164063224
have you checked in your mom's bedroom?
>>
>>164062635
we only need the first poll, comfy jam with 40+ votes was the clear winner

http://poal.me/k7h7ow
>>
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>>164063739
Fixed.
>>
>>164063937
I am saving this for the future.
>>
>>164062027
>assetstore.jpg
>>
>>164063881
That poll was created over a month ago. Why haven't you made your jam yet?
>>
>>164063937
Penguin J-20-chan is cute
>>
just came across this
mite be useful to UE anons
https://twitter.com/Hourences/status/813838269528023040
>>
>>164062730
Who let the dogs out?
>>
>>164064373
Thank you, kind anon.
>>
>>164064145
its not my jam, but the idea was that it would take place after dd12. Winter jam didn't happen because of lack of communication or something.

where is that NaNO3 guy? He hosted a couple of the last ones.

but if you want to make whatever jam you want, go ahead.
>>
>>164062406
Looks awesome to me, except the water is weird. Unless it is intended to signify danger
>>
>>164062730
Eik miegot.
>>
>tfw too intelligent for imprerative programing
>>
>>164062635
We had a mecha jam last year, except whoever made it combined mecha and boat into one jam for no reason.

But I think comfy is good, maybe we can have another mecha later on. I'll probably try to fit comfy mecha into comfy jam.
>>
>>164064623
I'm saving up to buy some medicine.
>>
I'm going to study software engineering in college.

how easy would be to get a girl from the graphic design and another girl from the music department and convince them to make a team?

of course this also include having a threesome.
>>
>>164064770
There was literally no reason not to combine boad and mecha jam
>>
>>164064770
That's the cool thing about "comfy", its really open to interpretation and you can shove in your own opinions. I realize that loosely defined jams are a turnoff to some people, but there are always more jams.
>>
>>164064878
not easy at all

in fact it'd be very hard

i think it'd be impossible unless you're some kinda sociopath
>>
>>164064984
I had separate ideas for boat jam and mecha jam, but unfortunately I could only make one because the jam was combined. It wasn't a big deal, I just think it was unnecessary.
>>
>>164065135
...........
>>
>>164065135
>too hard to get girls
>too hard to convince them to be your harem
I'm not from r9k faggot.
>>
>>164062635
Can someone give me some examples of 'comfy' games? I feel like it's too subjective of a jam.
>>
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>>164065291
>writes about getting specifically girls where gender doesn't matter and mentions sex
>claims he's not from /r9k/
>>
>>164065441
How can you exist without knowing what makes you comfy?
>>
>>164062027
Does anyone know of any resources about the development or critique of management/builder games like roller coster tycoon, tropico and banished? I'm trying to get my head around what makes them so appealing.
>>
>>164065441
comfy is just another way of saying "this game is boring but I'm playing it anyway."
>>
>>164065508
>he doesn't know normies and chads also browse r9k
>he doesn't know I've been working for years to be a chad
>he doesn't know I'm fit
>>
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>>164064595
pic
>>164064725
turiu 3 laisvas, tai ne :)
>>
>>164065291
Well, girls will more likely flake out on you than shut in guys (or maybe girls who don't go to school) who are good at a craft and begging for cool work will
>>
>>164065441
Euro Truck Simulator 2
Animal Crossing
The Sims
Banished
>>
>they want another jam
>dinosaur jam : 5 entries
>boat & mecha jam : 6 entries
You guys need to learn when to fucking stop.
>>
>>164065635
if you were such normie you make yourself out to be you wouldn't be asking such dumb questions
now leave this thread
>>
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Boomerang Gun.
>>
>>164065441
Listening to this while sitting in a blanket with a hot coco while it's snowing outside.
https://www.youtube.com/watch?v=dZEXgIZJoFI&list=PLCB801CBC132E92DA&index=21
>>
>>164065601
War, war makes me comfy.
>>
How do I go from working on make game for 1 hour a month to 8 hours a day
>>
>>164065664
>>164065734
I'm just having fun making some of those questions, because I know there's spergs here who get triggered.

I'll focus on learning coding rather than 1MA.

I guess I'll download some math books and some 3D engine architecture book.
>>
>>164065601
So you're saying there's no games you feel comfort playing?
>>
>>164065635
>bragging about anything social related on an anonymous antartic cartoons imageboard
>>
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Got 12 palettes, should be enough for now.

>>164065659
underage b&
>>
>>164066041
>normie shit triggers him
>>
>>164066127
vien del smiliko ? ^^
>>
does anyone have experience commissioning low poly art assets?

how much do you think a fully animated/textured character would go for?
>>
>>164065943
Quitting your job, sleeping during the day, deving during the night. Drugs according to preference. Pick a game you want to finish, not just a core mechanic you want to test and then drop.
>>
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Can I make a one-liner out of this?
>>
>>164065943
force yourself to dev
discipline >>> motivation
>>
>>164065580
Make the game you want to make. If you get hung up on what might appeal to other people you'll end up with a game that's AAA-tier washed out without being AAA-quality.
>>
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Is the Indiepocalypse real?
https://www.youtube.com/watch?v=r30CIneO534
>>
>>164066392
I don't have a job

>>164066447
How do I get discipline?
>>
>>164062693
i love working on UI anon, do you need some help?
>>
>>164065943
If you have nothing to show yet it doesn't apply, but it would likely help if you started sharing your game to people, maybe even those on the internet, but better yet those you know irl.
You'll feel a social pressure not to fuck this up and not to snail.
>>
>>164066481
games are the less overcrowded market.
literature and music are even shittier.
>>
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>>164066481
>>
If I'm a real dipshit who really just hates coding, is Blueprint strong enough that I can at least makes games for, say, game jams with it? I know programming principles and I'm not "above" doing it when necessary, but every time I realize that Unity requires quite a bit of C# scripting just for basic shit I get nauseous.

Just to be clear, I'm not asking "can I make a game without coding," I'm asking "is Blueprint a good enough substitute for coding". I know that even with Blueprint I still have to understand logic.
>>
>>164066481
Only insofar as getting on Steam isn't automatic success any more.

If you make a good game it will sell
>>
>>164066781
>inb4 space squid gravity platformer
>>
>>164066503
by forcing yourself to dev
>>
>>164066757
Different people will tell you different, there really is no consensus.
I'm biased against it.
>>
>>164066757
Yes, definitely.
>>
>>164066886
Could you tell me why? I mean, I know that "durr what engine I use" has 3800 different answers, but I like to hear people's opinions anyway.
>>
Using clickteam fusion 2.5 trial, if I can get something good working ill buy it and the html5 export from the humble bundle.

I mostly program in C, but this is quicker and I need to make something I can sell for like $0.99. Also prototyping.

It might be because game makers are so foreign to me, but i'm making a platform game test, and so far I have needed three objects alone just for the player. Is this overdoing it?
>>
>>164066883
How do you force yourself to do something
>>
So Im making a system to hold stuff like feats from D&D or advantages from GURPS. Anything wrong with just having an array for each character that holds line numbers for the CSV holding all the feats? For simple checks, like having a military rank, I'd just see if the array contains 37, or whatever line that feat is. For stuff affecting combat, I'd pre-calculate everything related to combat bonuses during the init method that doesn't need to run unless there's a level up or an area change.
>>
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>>164066438
o-one more?
>>
>>164066886
How much experience do you have with them?
>>
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>>164066516
I'm fine I just needed to rant, I'm just putting in another programmer-art-solution.
Somehow I just don't like thinking about or even coding UI even though I love coding. Must be because it's some sort of art thing.

Man I really have bad blood with art.

But I need that UI to start playtesting the game now that I'm done with everything else. Can't help it.
>>
>>164067134
One day I'm gonna find a code-anon to pair up with me and together we'll be unstoppable
>>
>>164065441
games where you really feel at ease when playing

yea its kinda subjective, but that's okay as it just encourages creativity and soul searching

old school dungeon exploration games make me comfy
collectathon games
animal crossing (though only when I had free time as a kid)
>>
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the animations are small, but definitely help.
Part of me wants to do sounds next, the other part of me want to work on new units.
>>
>>164065715
Stop making games?

never, fuck off
>>
>>164067441

>that 91/30

I want /k/ to post more often
>>
If anyone wants music hit me up

https://soundcloud.com/prutte-1

prutte#3810 on discord
>>
>>164065715
>when to fucking stop
you taught me that "when" is never
>>
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>>164067441
>advance wars
>with loli
>>
>>164065943
start by doing nodev jam
>>
>>164067565
I had no idea what you were talking about, until I checked google.
I'm too much of a noob you realise that's the moist nugget. and I drew it.

I'm sorry, but I'm no where near /k/ enough.

>>164067712
everyone loves cute girls doing cute things, anon.
>>
>>164067209
Post UI
>>
>>164066992
I found working with them slow, especially if you want your blueprint to be easily readable without overusing comments.
Also, refactoring what you've already make felt painful.
>>164067126
Not much, I quickly ditched them. But I didn't feel like there was anything important about them I didn't know, and the workflow Epic was showing on their videos was even worse than I came up with.
>>
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new magic card design, how it is?
>>
>>164067209
If you're an artist just post art and you should have no problems finding one.

I don't understand why artists don't do that more often.
>>
>>164066457
I understand what you're saying, but you often see people starting out that really don't know how to make decent gameplay. There's a difference between good gameplay that might not appeal to everyone and gameplay that's just rubbish and I'd like to avoid the latter if possible.
>>
>>164067134
I know that feel.
I can't bring myself yet to fix my UI in >>164067441
I mean my buttons don't look like buttons, and the text is over flowing, and it's just awful.
It's not at all intuitive, and it really shows that I have no idea what I'm doing.
>>
>>164067997
I don't like that the card title overlaps the part where it looks like it rolls up on at the top; I can't tell if the "ABOLISH" box is supposed to be on the card or not.

otherwise looks gud
>>
>>164068065
the true nightmare is being a creative type who absolutely cannot produce actual art for the life of them

and before you say "just start practicing art" well that's nice and all but it takes a long-ass time
>>
>>164068065
no bigger red flag than an artist that is afraid to post art
>>
>>164066481
The Finji sections is pretty brutal.
>>
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It doesn't feel right.
>>
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>>164067997
>>
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>>164067997
i tried to make the name part of the card real quick
otherwise looks gud
>>
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>>
>>164068232
>grabbing an object from a collecting, casting it to what it is
>taking a number from it, and casting it to float

I've done far uglier casts than that. Over all that's fine.
>>
>>164068285
Uncanny.
>>
>>164068320
>>164068124
well fuck me, that does look better
>>
Infinitejam next? Games that keep going until you lose.
>>
>>164068553
Only if the deadline is infinite
>>
>>164068119
Bah, as long as it works. At least you can already playtest the game and this is exactly what I'm trying to do too.

Besides as a fellow programmer I don't think we should spend too much time on UI considering the fact that we're probably going to change it at the end of the development process if we finish our game
>>
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>Demo Day 12 is in 223 hours
>You will probably be asleep for at least 54 of those hours
>There isn't enough time for all your ambition

Let's fucking go friends, let's fucking go
>>
>>164068074
I doubt people who are starting out making shitty games just for the thrill/experience really find them fun themselves.
>>
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done
https://spacedoggames.itch.io/bonelord
>>
>>164068640
You're right.
It's better to get it working to begin with, then make it better after.
At the same time, doing more of the good work upfront means less time redoing it later.

If I had a better idea of where I was going, I could do work without being afraid of throwing out that work.
>>
>>164068757
what the fuck
>>
>>164068232
It feels like something that could be done elegantly with algebraic data types.
>>
>>164068812

>platform
>windows

I'll try it when i get home and to my windows desktop, can only into linux right now
>>
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I've wrote one new semi-lewd fan fic. This time starring: Charlotte, Vampire girl, Bunny idol and finally Noir himself from Clarent.

http://pastebin.com/ApvCAxDp

I've put all the chapters into this paste, so you can find all of them at one place. You can ctrl+f to get to each chapter easily.

Thank you, devs! You are true inspirations!

Have a nice day!
>>
>>164068812
>delayed for weeks
>releases while I'm trying to make progress
Curse you. But I have no choice.
>>
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Tfw never made a game before, but dead set on making a cute, meaningful platformer for girlfriend's birthday as a surprise.

Tfw not getting more than 4-6 hours of sleep for 10 days now.

Tfw birthday's today and the game's only 65% finished.

Tfw when posting while shitty fucking GameMaker is compiling for a million years.

Gotta dev fast.
>>
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Here's a question about music /agdg/:

I wanna make an RPG with dark and foreboding atmosphere like in the king's field series (which is basically Dark Souls with more synth music). Naturally a lot of that atmosphere will be due to the soundtrack, but I don't just want to copy that stuff.

So what's music that's kinda similar to this style?
https://www.youtube.com/watch?v=ZFr7AyT17sI

At the moment I'm strongly leaning towards the style of silent hill:
https://www.youtube.com/watch?v=6Z676IOGY7E


Any other suggestions?
>>
>>164068986
>have to read half that BS to get to the sex
lmao
>>
>>164066503

>how do i get discipline ?

discipline can be hard to achieve. from what i have read on the subject the idea is basically that discipline is like a mental muscle. the more you train it, the stronger it gets and the longer you can apply it.
so, start out small. force yourself to do something you don't want to do for ten minutes a day for a week, gradually inreasing the length of that time as you go - 20 mins, 30 mins, etc.

good luck, anon, and may the force be with you.
>>
>>164068850
>doing more of the good work upfront means less time redoing it later.
In theory.

This project is probably the biggest I've ever done so far, and all of the things that I've done while "trying to think ahead" proved to be either wrong or incomplete, which means a loss of time thinking too much "ahead" to being with.

I noticed that you get faster results when you just code it the simplest/easiest way first, while keeping it clean of course, and then refactor later when you really need it because at this point you have a better scope of the game and what kind coding proved to be the more efficient for it.
>>
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New system: blocks get upgraded on match, only the highest tier blocks can explode, but you need more each tier.
There are bombs and timers, and you can place locks to control block shifting.
This seems to have more potential than previous systems.
The code is a clusterfuck now, but I may flesh out this variant

>>164067441
This looks amazing, are there any vehicles?

>>164062496
Cool, thanks for the cameo
>>
>>164068986
I just skipped over this reading fast so at least someone reads it because is hard to write.

the last part of the rape was hilarious.
good job autist.
>>
Working on a new artistic direction.
First step, I reworked the geometry (pic related, no texture for now). Next I intend to use a triplanar texturing to put a nice looking texture all over the level.
>>
>>164069526
Thanks dude!
vehicle units, or vehicles for units to pile into are something I want, but i've done nothing about them so far.
>>
>>164069691
>new artistic direction
I dunno anon is that the best use of your time? It seems like you're so far along you should be in the shilling phase. Or is this a rebranding and therefore part of shilling?
>>
>>164069691
looks about 250 times better. good work
>>
>>164068986
wat
>>
>>164069884
Does he have a time limit, anon?
>>
>>164070021
yeah i'm his project manager and the game has to be done by January 17th
>>
>>164062027
What's the difference between the demo days and jams?
>>
>>164070364
Demo day is for your longer term projects, jams have a theme and should be started and finished within the time limit
>>
>>164069268
>wanna dev
>it's 3 am
>haven't slept for over 24 hours
>been also stuck on a problem
>lost motivation
help
>>
>>164068812
Looks good. I might try to play it tomorrow.
>>
>>164066781
I think that people have a pretty distorted view of success too. If you're making back your money (including opportunity cost) then you're objectively a success whether you feel that way or not.
>>
>>164070459
Thanks.
>>
>>164070550
don't get stuck
>>
>>164068285
Asian women without armpit hair are disgusting.
>>
>>164071079
I'm glad you chose this to be your first contribution to the thread.
>>
>>164070550
Whats the problem?
>>
>>164071217
He's just a shitposting faggot, ignore him.
>>
>>164070550
>not listening to shitty corny music to lift your mood for deving

https://youtu.be/kato7EMyhWY
>>
>>164071217
>>164071327
>implying le epik new IP posting isn't shitposting
>>
>>164071427
What the fuck are you talking about, post game.
>>
Redpill me on Kickstarter. Will anyone fund me if no one knows who the fuck I am?

I don't really go on that site so I'm not familiar with how stuff works there.
>>
>>164071780
THEY will if you have a good game/product to show. Doesn't matter if you're a random. If you're a well known professional you will probably just get more money because of name brand however. Personally I think its worth any indie without a publisher no matter what to do a kickstarter. Easy extra money/free marketing.
>>
>>164071780
>Will anyone fund me if no one knows who the fuck I am?
No. Kickstarter is a test of how well you can shill over a long period. You need to be able to build a fanbase (or tap into an existing one like Toby Fox did with Undertale), and then aggressively shill your kickstarter when it launches
>>
>>164071780
>Will anyone fund me if no one knows who the fuck I am?
If you have a good game.

Do you have a good game?
>>
Fuck this, i'm sick and tired of inventing the wheel, i give up, time to watch all the tutorials and just like make game.
But first : to do list.
>>
>kys
Javafag out.
>>
>>164072316
>inventing
if only
>>
>>164069884
>new artistic direction
>I dunno anon is that the best use of your time?
I always planned to make better art, but I never really did it, and then I actually got nominated in an international contest but my art is so shitty they don't actually put any screenshot of the game in their communication.
I asked a friend to give a hand to create better art. Pic related.
It's still work in progress, as I am not convinced by the current texture.
>>
is it still a bad idea to make 2D games in unreal
>>
>>164072974
Yeah
>>
>>164073024
that sucks gay dog ass but thanks anon
>>
OK AGDG
ONE HOUR UNTIL I HAVE TO WATCH TV WITH MY MOM
HOW MUCH CAN I GET DONE?
HOW MUCH CAN YOU GET DONE?
>>
>>164072964
Not gonna lie, this screenshot looks fucking tasty.
>>
>>164071905
>>164071915
>>164071946
Sounds like a want a pretty polished trailer. I guess even after the game is done I can market for a few months before releasing it.
>>
>>164073291
You need a pretty polished campaign for months before you even launch your kickstarter
>>
>>164073423
this. don't launch your campaign with a kickstarter if you aren't an established dev.
>>
>>164071780
More AGDG games have failed at kickstarter than succeeded, don't take our advice
>>
>>164073242
>HOW MUCH CAN I GET DONE?
nothing
>HOW MUCH CAN YOU GET DONE?
Less than nothing cus i'm lazy
>>
>>164071780
watch sam hyde's kickstarter TV to get the lowdown on crowdfunding
>>
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added new doggo
not balanced yet but it's a working doggo
>>
>>164074359
Woah Stylin
>>
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Magic thing...
>>
>>164074502
yea sure
post the one without clothes
you cumming whore
>>
>>164074502
This reminds me of Samus' Death animation.
>>
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hard to tell haha but this skill speeds up teammates attacks
>>
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>>164074502
...and then a close up shot.
>>164074578
Looks better with the armor on.
>>
So if kickstarter doesn't support my country, how do i get money?
twitter/tumblr with donation info?
>>
>>164074663
wondered where you went, cashout dev
>>
Post more Charlotte please! anyone?
>>
who wants to kickstart me by buying me Playmaker
>>
>>164074917
What is PM even good for?
>>
>>164074984
designers who don't want to code, basically, although I've heard that it can actually save programmers a lot of time too if you're using it in a team
>>
So AGDG, where did YOU learn how to make video games?
>>
>>164074917
>Unityfags need to buy standard Unreal functions
Shirley you are shitting me
>>
>>164075286
Unreal can't do 2D games worth jack shit my dude. Although I'm not defending the fact that Unity still has no built-in visual scripting language.
>>
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>>164068065
Artist looking for a programmer.
>>
>>164075362
You're right, Unreal sucks at 2D, and Unity is also shit at 2D. If you want 2D Godot is the go to engine.
>>
>>164075616
Does Godot have visual scripting? I can't really tell from the website.
>>
>>164075717
It doesn't in any of the current stable releases. But if you build the current master, or use an unofficial nightly build, it will have visual scripting. Or you could wait for 3.0 for the stable release with visual scripting.
>>
>>164075839
How good is it in the nightlies? I might be interested in it.
>>
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Fuck it, that automatic layout will do for now.

I'm just going to recycle this for the item crafting window too. I'm getting tired anyway.
>>
>>164075584
I think the head is too small
>>
>>164075584

what is the story behind this /ic/ meme ?
>>
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My plant flammability might be a bit too high
>>
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>>164076060
whats /ic/ newfriend?
:^)
>>
>>164075943
The nightlies are pretty stable, I've been using a build from December 4th, the only problem I can see is I think HTML5 export is broken. I haven't actually tried the visual scripting, but from what I can tell it is completely implemented.

Here's where I got the build: https://archive.hugo.pro/godot/
>>
>>164076261
Riddle me this: If I wanted to build a 2D game entirely with (or at least largely with) visual scripting, would this be the way to do it? Or would buying some shit for Unity be the better option, assuming I don't actually care about the $65?
>>
>>164076369

Download GameMaker
>>
I am new to godot. I want to make random tile maps for dungeons.
Should I make a .xml and use the tilemap node with code for random dungeon generation? Is that the best way?
>>
>>164076436
GameMaker's visual scripting is basically unusable anon
>>
>>164068812
Wrote you a little bit of feedback:
http://pastebin.com/v4g1DEZH
>>
>>164075584
Might be interested, but before we get serious I'd like to know whether you use Photoshop or Inkscape or what.
>>
>>164076369
Godot actually has a dedicated 2D engine, unlike Unity which is just hacked on top of their 3D engine. Godot is also just better in my opinion. Try it out, the download is tiny.
>>
>>164074681
pretty awesome
>>
>>164076562
I'm already giving it a shot, but I'll say I'm kind of wary of not having any tutorials for 3.0.
>>
>>164076260
so this............. is the power................... of loomis.....................................
>>
>>164074681
this better have guro
>>
>>164064686
Yeah its poison water.
>>
>>164076448
Don't use .xml, it is being deprecated in future releases.
tres for resources and tscn for scenes is what you should be using.

As for the dungeon generation, yes, using tilemaps is good, you can make multiple tilesets and choose a random one then build the map with that.
>>
>>164076226
Is this !pokemon island?
>>
>>164076537
thank you for the feedback
You're right about things being hidden "out of bounds" in certain levels not level 3 though, i fucked up an forgot to put boundaries in
>>
>>164076803
What about just making a Sprite with collision and whatever else it needs for each tile and then instantiating them randomly?
>>
>>164076632
The tutorials out there now will still almost completely apply, the only thing not covered much yet is the visual scripting.
Honestly you shouldn't be using just visual scripting, no matter what engine you use. It's better to learn actual coding, and GDScript is pretty damn simple. But there are several visual scripting demos if you want to look https://github.com/godotengine/godot-demo-projects
>>
So I'm new to /vg/ and retarded. Does anyone know anything about twine? I want to make a small chose your own adventure with art/music.
>>
>>164074754
Patronite, mmmaybe
>>
>>164077042
That could get laggy with too many nodes. The tilemap is optimized for having tons of tiles.
>>
>>164077051
Well yeah, I'm sure there will be points where any visual scripting language just won't cut it and I'll have to do something. But I really really just don't like coding, it's horrendously dull.

Thanks anon.
>>
>>164075041
That's what hot-reloadable text-based scripting languages are for as well.
>>
>>164076851
yes
>>
>>164075362
It's funny that every single engine out there has visual scripting and high-level networking, while in Unity it's the opposite.
>>
Just deleted the animation I was working on through out the day. :(
>>
>>164077439
Yup, Unity purposefully doesn't include features so that they can make money from those features being made and sold by the community.
>>
>>164077276
>But I really really just don't like coding, it's horrendously dull.
If you're 1MAing, you WILL code anyway, using visual scripting or not.
Graphs are not a exceptionally different language. It's just that they are visual, but they work the same way as GDScript. You're still using the same functions, the same classes etc.
>>
>>164077373
Looks less cohesive in style than previous progress tbqhwy.
>>
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>>164067043
Adding to my post

I have an object called player, and an object called img_player

My problem is in the area commented "setting sprite direction"; the direction changes, but after I am done moving and horiz goes back to 0, the player goes back to a (I am assuming) default direction of right. What can I do instead so that it still checks if horiz is greater than or less than 0, but keeps that direction set? Do I need to add another variable for direction?
>>
>>164077673
>>164077439
I fucked up, I meant to say that every single engine except Unity does NOT have high-level networking, and Unity has it, even though they didn't make visual scripting, which is a much easier feature.
>>
>>164078348
Godot has high level networking AND visual scripting, suck on that Unity.
>>
>>164078457
It doesn't have high level networking YET
>>
>>164077935
I guess I should have been more clear. I understand that visual scripting is literally just another way to display code, even in the most abstracted languages. But it's so much easier for me to understand and "get into" that I can barely work without it.

And yes I realize I am basically a retarded chimp.
>>
>>164077965
Yeah, I agree.
I'm testing out a cinematic mode that adds tilt shift and bloom for shinier bullshots, it's actually still a pixel-perfect game
>>
>>164078608
Okay fine, you're right.
But Godot 3.0 is gonna be fucking AMAZING
>>
>>164078651
I don't care what you use as long as you just like make game.

>>164078608
I'm using it right now. Compile the master.
>>
>>164072964
Will you possibly keep a "legacy graphics" option to make it look like it already does? I would imagine some people who voted for you did so because they also liked the way it looked on the greenlight page. If it is not a hard thing to do please do not break their hearts and trust.
>>
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Re-did the chair. While I think the one on the right still looks better aesthetically, the left fits the overall style better now
>>
>>164074663
How are sales going for you, Cashoutdev? Hopefully you are making some decent return because you seem to work pretty hard at this.
>>
>>164072964
Keep the old art, it's cosy and has character.
Shiny is not better.
>>
>>164062406
Desert polishing progress. Not sure about my colors yet, but I hope im on the right track.
>>
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>>164079438
pic didnt get in RIP
>>
>>164062406
>>164079604
I think this game is starting to come together quite nicely, but I also think you should consider working on the camera a bit. I don't know what it is, but the camera movement always seems unappealing. Maybe if you made it so you have to click and drag to rotate and smoothed it out a bit?
>>
>>164079016
left chair is better anyway
>>
>>164079016
Your thinking is wrong.

You now have two chair assets of varying style with usable quality.
>>
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Rectangle status
[x]on screen
[x]rotating
[x]translating
[x]detecting of collisions
[x]still the same size
[x]still basically a rectangle

I'm making a game where you have a little ship and dodge torpedoes. This should help with getting them to blow up when they hit the ship.
>>
>>164078457
>visual scripting
where?
>>
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>>164080421

My goal is basically to recreate a part of world of warships that I like.
>>
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>>164080832
Right here, famalamadingong.
>>
>>164080943
>a part of world of warships that I like
Let me guess. It's the part with the torpedoes.
>>
>>164067441
Glad to see you are still working on this.
I missed Moe McMoe
>>
>>164067441
Do some sound. It may not be friendly to progressposting here, but games gain a lot from not being mute.
>>
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>>164081080
nigga what version are you using?
>>
>>164081782
The one with high-level networking and visual script. Also known as 2.2; you gotta compile the masterbranch on github.
>>
>>164081897
nah I'll wait
>>
>>164081226

Yes, exactly!
>>
Godot question! Should I try and export collision and other properties for each tile into the tilemap? or should I make a purely sprite tilemap and manually place my collisions where I want them?
I'm reading a page that says exporting the collision info into the tilesheet is buggy.
>>
>>164082961
If you want to have more than one collision polygon on a tile it won't work iirc.
>>
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Decided I want to actually make something again even if it's a smaller project or mobile, so decided to work on something inspired by Gravitar, but with randomized levels and more features. Most of the core material is done (flying, gravity, planets with PG'd mountains and cave systems, shooting things, etc) and I already have a list of content to add, but figured I'd ask around what comes to mind with a space exploration game, scary monsters, crazy planets and nature, robots?
>>
>>164062496
Whose the bat?
>>
>>164083893
>robots
Space Rangers 2 bosses. Basically "what if borg were building shapes other than cubes?"
>>
>>164083893

Flinging yourself around black holes was always fun in SubSpace: The Internet Game. What about an enemy that was a black hole and had its own gravity?
>>
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hopefully nose is a little better, need to polish up the hair and retopo next
>>
>>164084502
That nose bridge still seems very wide.
>>
>>164062496
What games are these from?
>>
>>164084594
yeah, i dont really have an eye for it yet, trying to maintain facial planes so things come out a little square
>>
>>164069268
I really enjoy Silent Hill's music. I think it could go really well if you're going for a darker, more suspenseful dungeon feel.

I'm not particularly busy tonight so I threw this together for you real quick, anon. Sort of a blend of Silent Hill-esque music, but using more low strings than synths

https://soundcloud.com/jasozz/shepards-field
>>
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does anyone here remember a guy who was making an ascii action game of sorts? it looked really juicy. does anyone have his tumblr?
>>
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For the life of my I cant figure out why this locks up on me.
>>
>>164085219
>ascii
>juice
???
>>
>>164086032
play brogue
>>
>>164086032
its possible, example https://www.youtube.com/watch?v=fAuTK72ynTE


but it was much less developed than that and still felt really juicy
>>
>>164085975
Does AddMovementInput resolve the movement before the while loop checks the condition or does it apply the input in the next Update?
>>
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>>164086124
Holy fuck, that's impressive.
>>
>>164086190
Thats probably it, I should have this somewhere else. Thanks.
>>
>>164086124
>>164085219

You talkin about my old roguelike?
It's dead, I'm making an item shop game now.
>>
>>164086471
nope, not you, some other guy
>>
>>164086547
Might be the other roguelike guy. The one making tender arms?
>>
>>164068986
what the fuck is this
>>
>>164086601
not that one either. i guess the guy im talking about didnt post much then
>>
>>164085219
Would you play a metroidvania as a trap robot
>>
Got distracted by UI stuff when should be working on game logic.
>>
>>164080943
Crap I was going to remake a 2-d version of WoWs, or maybe a 3-d version now that I saw >>164063739

Though I haven't got a clue what I'm doing and can't even pick out an engine to use.
>>
>>164088593
I think a remake of the old BSD game "sail" would be fun. Like 2D WoWS but you have to take wind into account.
>>
>>164078762
I dont know how to compile the master
>>
>>164089237
http://docs.godotengine.org/en/latest/reference/introduction_to_the_buildsystem.html
Followed by the platform you want to compile for. Learning how to do this is a valuable experience.

Should you download VS2015 Community, be aware that MS wants your phone number for an account to use it beyond the 30 day trial. However you can use its commandprompts for compiling without needing to log in.
>>
>>164075584
What kind of project do you have in mind?
>>
>>164089597
That looks incredibly complicated to a non-engine dev

Literally on the page:
>Godot build process is not simple.
>>
>>164088580
>(You)
>>
>>164090898
I know. I'm not an engine dev either. Took me a good bit of time, but I managed. Now I know how to do that and have a better Godot at my disposal. Totally worth it.
>>
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hope this an understandable puzzle.
>>
>>164082227
>literally waiting for godot
>>
>>164091195
It is.
>>
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why even make games when the robot apocalypse is coming
>>
>>164091885
>in 50 years time, robots will be able to make any game you desire for you in perfect VR
just gotta survive untill then
>>
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>6 hours without a single stub
Sometimes aggy ain't that bad.
>>
I did a mini demo but 4chan wont let me post the link no matter what i do.
>>
>>164091885
Because the robots will need humans to make video games for them of course
>>
>>164092282
that's because 4chan's antivirus is preventing it

are you trying to hack us
>>
>>164092350
its just a gamemaker exe file hosted on file dropper, im not
>>
Do androids dream of electric sheep simulators?
>>
>>164090898
>>Godot build process is not simple.
That's justifying why they are using SCons. Actually using SCons to build Godot is easy as fuck, the page is written so a retard could do it.
>>
>>164092459
zip it up in 7z or something or put it on itch.io
>>
Hows the animations and stuff?

i will change the punch, make more contrast between the background and the player and also juice it up more yet.
www filedropper com / showdownload php / fuckingfinishthisoneyouunbelievablefaggotskaterolleringpunch
>>
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>>164092786
oh shit i forgot

n = skate rollers
j = punch pose
k = punch

also bug: skaterollers only go fast after punching
>>
>>164074851
Check the Google Drive folder, anon.

I know there's even more out there, but people just don't like to repost them. And there's this if you are not the visual type: >>164068986
>>
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>>164085219
The one who posted ASCII swords and such? The one which I guess got this fan edit of his title screen?
>>
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first battle guy dealio
fight this dead shit robot before you get the chip deck system or something

tutorial before the tutorial thing
>>
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>tfw everything works
>>
>>164093889
this reminds me of the combat in revolution 60
>>
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Got the carrier ingame. There's some smoothing and other miscellaneous errors that I need to take care of, as well as finding good numbers to make the thing fly well enough.

I hadn't thought about it, but colliders are going to be a pain. I can't just use a blanket convex mesh collider. I'll need to either strategically split up the model so that individual mesh colliders can cover the model in a satisfactory way or start thinking about just creating a bunch of collision meshes or something.
>>
>>164094131
thanks that game was my main inspiration if you couldn't tell already, good eye
>>
>>164094131
play megaman battle network right now you fool
>>
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>>164094324
>>
>>164094131
Disgusting, learn your games, faggot.
>>
>have tumblr
>progress posts get 200 notes at best, lucky to break 100
>took a semi-lewd/funny picture of a character from a game I was playing and posted it with caption
>1000+ notes

brb gonna kill self
>>
>>164094753
Welcome to social media.
>>
>>164094753
>have tumblr
>progress posts get 5 notes at best, lucky to break 10
>start to work on art and juice
>suddenly hit 20+

Or here's another:

>have itch.io
>put out demos
>roughly 40-50 downloads and views
>put out a lewd jam game
>1000+
>>
>>164094753

welcome to the world of amateur dev friendo

if u wanna make it cute girls that can be fetishized are all you need
>>
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>>164094753
>>
How much C++ and JSONs love each other? I started to love the format when I was doing stuff in JavaScript, but I wonder if the same flexibility is possible or not. Any good parser libraries?
>>
>>164095019
>arcadey space shooter
I guess I could make a store owner/mechanic a girl instead of someone interesting
>>
>>164075990
>crafting
gross
>>
>>164095160
JSON is likely over-flexible for your needs. C++ and parsing in general lends itself much better to more specific formats, such as binary (that just means instead of writing the characters "100" for an int you write the literal bytes 0x00000064) with a strict schema that you come up with to fulfill your needs alone.
>>
>>164094324
not sure what you can do, but the carrier design needs to be changed. The design looks shit.
>>
>>164094324

Looks weird, like the ARMD carrier or something from wing commander
>>
>>164074502
you have no idea how disgusting this looks to non-furries
>>
>>164095616
Do you think he gives a shit?
>>
>>164095164
You could make an interesting girl, you know.

Possibly one that is also/used to be a boy.
>>
>>164095616
I don't like his art style either, but at least he's making game
>>
>>164095463
Maybe next time. I wish I had an artist with design skills to do this stuff for me.

>>164095525
>like the ARMD carrier
That's not an accident. I have no creativity.
>>
>>164093214
I will post them tomorrow. Unless plane crash
>>
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Got something that works alright for the physics of it and slapped some placeholder thruster effects on it.
>>
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Made some juicy progress. Refactored the animation system to be more extendable in the future. Played with particle emitters to juice up my spells.
>>
>>164096754
can you make that wizard look like richard stallman?
>>
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>>164096615
Cute/10

Do you have a menu yet?

will you be able to fly the carrier? That sounds like a lot of fun, especially if done in a FTL sort of deal
>>
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>>164096615
This feels about as weighty as I'd like. The thought of AI driving something with this much mass reminded me that I've never been able to create a formation flying AI that I've been satisfied with. Makes me wonder if the overall slipperiness of everything is going to make it even more difficult.

I'm open to suggestions if you all think the design is shit. What I have works for my purposes, but if I can find something that meets the requirements and isn't too much work to model (i.e., something I can do in less than a day) I might remodel it.
>>
>>164096615
I feel an urge to install batteries.
>>
>>164095792
See you soon then! Take care!
>>
>>164097504
Is this design final? It looks like a placeholder desu
>>
>>164097435
>Do you have a menu yet?
I don't even have gameplay desu

>will you be able to fly the carrier?
A ship is a ship. All it takes is setting the "use player input" flag to true to make it controlled by the player. I'm flying it myself in the webms. That being said, I wouldn't allow players to fly anything that big. You wouldn't want to fly and control something like that the same way you do a fighter, and to make it satisfying would require a crap ton of unique UI and control work. It'd be a completely different game at that point.

>>164097597
>Is this design final?
Nothing is final. It's all programmer art placeholders so I have something to work with. I'd love to have an artist do it for free so that stuff actually looks good, but good models realistically aren't going to happen until I find and start paying an artist.
>>
>>164097238
What an odd request. I will try, but I don't think I'm skilled enough to capture Stallman's essence in 16x16.
>>
>>164098401
if we're requesting costumes, then how about the imagemagick wizard?
>>
>>164098401
I'd just like to interject for a moment. What you're referring to as magic, is in fact, magicka, or as I've recently taken to calling it
>>
>>164097883
>It'd be a completely different game at that point.
Found your marketing point, my man.
>>
how is my noir?

https://clyp.it/jvgzvbdt
>>
Is it a given that if I make my main character a cute girl, more people will be interested in playing it?
>>
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>>164098564
I figured this one was easier to try, so I did that first. Meh.
>>
>>164098612
... magic plus alchemy. Alchemy is not a form of magic unto itself, but rather a discipline for magical spells made useful by the harnessing of the magical energy within oneself, the magical energy within the objects around oneself, and the harnessing of the magical energy within beings around oneself comprising a full discipline as defined by the Order of Vocations.

Many magicka users utilize this core magic every day, without realizing it. Through a peculiar turn of events, this magic which is widely used today is often called alchemy, and many of its users are not aware that it is basically magic expressed through alchemy, as developed by the great Wizardry Convent of days long past.

There really is such a thing as alchemy, and these people are using it, but it is just a part of the discipline they use. Alchemy is the discipline: an extension of magic that expresses and manifests magic in very precise ways. The discipline is an essential part of any magicka, but useless by itself; it can only function in the context of a complete magicka system. Alchemy is normally used in combination with magic: the whole system is basically magic with alchemy added, or alchemical magic. All the so-called magicka denominations are really denominations of magic!
>>
>>164099734
you're my hero
>>
>>164099373
first you have to nail the cuteness
if you do that right you will at least get street cred unless your game is completely unplayable
I mean incompetent spaghetti code visual programming dev 2 fps levels of unplayable
>>
>>164099373
She doesn't even have to be cute, a complete bimbo would work too. Just make her fuckable/cater to fetishes.
>>
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>>164097238
The beard is fucking hard to do at this scale.

>>164098612
>>164099734
Fukken saved.
>>
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>everybody making huge progress in minutes
>me, I spent last night trying to do something and failing
>made 30 minutes worth of progress in 3 hours
Why am I so retarded? Why can't I be like some of you who just go and get things done?
>>
>>164097504
Placeholder or not i actually think that ship looks cool.

Then i realized a runway in space makes 0 sense.

I still like it.
>>
I wish I had an idea
>>
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>>164101092
>made 30 minutes worth of progress in 3 hours
>made 30 minutes worth of progress
>made progress
>>
>>164101441
Just steal from old games noone knows anymore. It's what many people do.
>>
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>>164101441
Legendary mercenary fights the human trafficking ring of all New York hotdog vendors. He discovers a gruesome secret: Hotdogs are soy beans!
>>
I literally cannot beat the last boss of the Shadow story. It's impossible with these basic cards. Jesus fuck.
>>
>>164099703
>>164100536
this is amazing

you should totally sneak them in your game somewhere. I want to fight not-stallman's magical lisp parens
>>
>>164101971
wrong god damn thread sorry
>>
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Interesting fact: The four pose sprites make for a pretty sweet animation.

>>164102027
I am totally planning on making GNU Wizard a secret enemy. He'll even hold a speech. That pasta is just too good not to use.
>>
>>164068335
nice
>>
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>>164102191
And doubled in size because I can't into math.
>>
>>164101441
wood falls from the sky and you must build a sail boat from the wood and silk from the bedsheet store to get to the island thirty minutes sail away to save the world
also you fight sea men along the way who climb on your ship and try to fight you hand to hand, you and your pirate crew repel them at every turn
>>
>>164102191
https://www.youtube.com/watch?v=z9nkzaOPP6g
>>
Started deving again after a year break.

Today I was working on performance testing for querying positions on around 10k particles.

>Wrote bottom of the barrel this is crap test as a control group.
>Need to spice it up a bit add quadtrees
>Quadtrees are worse
>Use shitty workaround which involves flagging particles for deletion, then we can query just those particles.
>Barely faster than the shit control group.
>Realize after all this that the overhead of reading all the particle data is the big performance hitter.
>Nothing I can do.
>Just use the simplest version w/ some slight tweaks and the deletion hack.

Feels good to be back.
>>
>>164102451
Welcome back to the progress den.
>>
How old should a relatively popular game be before I can shameless clone it?
>>
>>164102587
What's your proximity to China?
>>
>>164102451
>Nothing I can do.
I bet the memory layout is suboptimal.
>>
>>164102587
What year is it?
Take that year and subtract one
then add one year
that is the minimum age
>>
http://poal.me/rj24r0
>>
next jam is comfy but the date is no good
first week of january conflicts with demo day
>>
>>164103335
I thought Comfy jam was set for the last week of January?
>>
>>164102814
Ok, so technically I could rewrite the quadtrees properly in c++ and use an external dll. I'm sure this would improve performance. As for how much I can't say.

The main problem lies in that due to system limitations we have to pull the entire buffer of all particles, in order to get at the particle data. I can't solve this because there's no open source for me to add the necessary function calls in.

The only other solution would be to switch engine, but I don't want to do that.

For my last project I wrote from the ground up in c++, so I could technically engine dev. But I've learned from my mistakes and am not doing that again.
>>
So, where did you get the idea for your game?
>>
>>164103992
I don't have one
>>
>>164103992
my job + other games from the genre it would inhabit
>>
>>164103992
From other games.
>>
>>164103992
I copied Undertale
>>
Quick, pitch me a comfy jam idea.

Also should the jam last one week or two? I feel that our jams last too long.
>>
>>164062406
What program do you use to record your game?
>>
>>164105035
Three days or you're missing out on the most important learning experience
>>
>>164105058
Gyazo. You should download it!
>>
>>164105214
kill yourself
>>
>>164105214
thanks
>>
>he literally posted this

Lol. Just lol. :)
>>
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>the shitposter was in the thread all along
Trust nobody, not even yourself.
>>
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>>164105450
Dev nothing, not even your game.
>>
I really want to submit something for demo day, but everything seems to take so much time.
>>
>>164105737

Better start deving then
>>
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>this thread


Why are there so many legit psychos on the internet?
>>
>>164105783
yea, I suppose your right
>>
>>164105035
>Also should the jam last one week or two?
2 - 3 days is absolute maximum
anything longer and nobody will be bother to dev for it because it would waste too much time
>HURRR DURRR JUST DEV LESS LONG THEN X-DDDDD
nope nobody will waint to compete with games who deved longer than theirs
the raeson why 90% of agdg jams fail is because the retarded idiot who makes them makes them too long
3 days TOPS. not more.
>>
>>164105413
That's pretty awful. And what's with that resolution? Why would someone post that?
>>
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>>164105737
>game is really far behind
>codebro wants to submit a demo for DD12
>we don't have anything playable yet
>both of us are really slow at making progress
I mean what's the point in rushing when we both know we won't make it in time? I'd rather take my time and do things in the proper way.
>>
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>>164105413
>>164105450
>>
>>164106159
>Nothing playable.
>Codebro wants to submit a demo.

Sounds like the problem in this scenario isn't you.
>>
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>>164105413
>>
>>164075584
I can appreciate the work that went into this, but damn it's just so generic I can't give a single fuck.
>>
>>164105214
fuck, no matter what program I use the quality is still jpeg-tier shit. I give up.
>>
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Is this too much? (epilepsy warning)
>>
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>>164105413
>>
>>164107323
looks really cool

not enough epilepsy though, you should take it to the max and market your game as an epileptic killer
>>
>>164107256
>jpeg-tier

jpeg is a fine compression method and youre probably just retarded
>>
>>164107323
Fucking hell. I think I just contracted epilepsy from that.
>>
>>164094919
>Look up AGDG Lewd Jam
>Find 3 entires
>2 disgusting fur/scale abominations
>1 solitare with nudey ladies on

Jesus fuck.
>>
>>164107323
the LE JUISE makes very little sense because it breaks a lot of conventions

the area you see should be flashing yellow if its supposed to be muzzle flashes or w/e, not the shadows

flashing red should be reserved for taking damage as well

otherwise why not, there's visually busier games out there
>>
>>164107417
this isn't really the direction I want to take this

this is just for demoday
>>
>>164107525
it's not supposed to make sense

I just thought it might look cool
>>
>>164107476
>>164107476
Where is your game, samefagging full sail source shitposter?
>>
>>164107596
im saying it does look cool, just change it a little because it's confusing to the potential player

like, maybe make the floor something a bit darker like gray or even blue and replacing the shadows with even darker blue, and have the visible area flash to white or yellow as you fire, instead of the shadows flashing red
>>
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I need some help here, I'm trying to spawn as the thirdperson character in the vehicle game setup, but even though I change the pawn I still spawn as the car.
I'm using UE 4.14
>>
>>164098965
>https://clyp.it/jvgzvbdt
bretty good. No complaints.
Very glad you didn't overload it with unnecessary bullshit
>>
>>164107706
>>164107596
Constantly flashing lights are going to cause eye strain in the player pretty quickly. Just a bad idea all round, no matter how you cut it.
>>
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>>164105413
>>164105450
>>164107603
>>
>>164107445
I mean, it doesn't look as bad as other webms in these threads. Might just be something about the shading or something.
>>
>>164107603
>samefagging full sail source shitposter?

I feel like only a few of those are words.
I posted my game above.
>>
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>>164094753
>>164094919
i still haven't broken 10 notes on one post
>>
>>164105450
Let's report his fit, and see what posts get deleted besides the obvious shitposting ones.
>>
>>164107782
hahahahahaha

J O L L Y
>>
>>164107853
I see you've never been to an arcade

screen flashing has been pretty a standard feedback method (i.e. JUICE) for literally decades now
>>
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>tfw barely started devving my 2d game and already fighting unity
should i switch to monogame before it's too late?
>>
>>164108545
Screen flashing when you get hit or fire a semi-auto light gun is a standard feedback method; screen flashing every time a 800rpm weapon fires has never been, for obvious reasons.
>>
>>164108698
sorry your eyes are broken and youre bad at video games
>>
>>164108879
You forgot your souce.jpg.
>>
>>164108971
ah, I see, this was all a big false flag because you're mad about dropping out of full sail?
>>
>>164108643
If you want easy pure 2D you should go for Godot, Game Maker, Defold or Cocos Creator
And Monogame isn't an engine
>>
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>>164109075
>>164108971
>>164108879
>>164108698
>>
>>164095068
sad but true, i am making a game with simple art since i'm not an artist and there aren't any grills in it, so sometimes i tell myself why do i even bother since games much prettier than mine often fail, then what chance do i stand?
>>
>>164110093
* The maximum number of replies I managed to get on my progress in agdg is 3, with one shitpost reply included. Most of the time people here just don't care at all.
* The maximum number of replies I got from others places exceeds 40.

You just have to admit and deal with the fact that agdg is just not a good place for feedback when you don't have art.
>>
>>164107323
that is attempted murder, you will be hearing from my lawyers soon.
>>
anybody need a playtester?
>>
>>164110653
The feedback from here is more valuable though, because there is no social pressure to be nice.
>>
>>164110653
>You just have to admit and deal with the fact that agdg is just not a good place for feedback when you don't have art.
Do you mean like good art? Or are you just idea guying and calling that your game?
>>
>>164110803
>The feedback from here is more valuable though
Yeah, no. Sorry but this is utter bullshit from my perspective.

Don't want to sound rude but you guys have been fucking useless during the whole development process.
The most valuable feedback and motivating posts I got are definitely not from here.
>>
>>164109191
I want to use C# though
>>
>>164110653
the problem is that here is so transient that there are much less people to reply in time
i wish itch had a anonymous feedback options so anons without itch accounts could give demo day feedback without it maybe being lost
>>
>>164110931
tell me how you're fighting unity and i'll tell you how you're actually fighting yourself because unity is actually perfect
>>
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>>164110653
Replies on what exactly?

Agdg is ideal for asking questions on things you're not sure about. "Should I do this or that?" seems to be the optimal way, but "How can I do this?" can work too. People will then say what they think without sugarcoating you'd get elsewhere.

If you're posting shit you've done as "here's what I've done", people tend to look at it, think "Ah, that's cool" and keep scrolling as the post didn't appear to need feedback, or the keener ones might go with "That's cool, anon."

>>164110909
>motivating
Agdg is for making games, not stroking your ego.
>>
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>>164086471
holy fuck anon where have you been?
post your new game
>>
>>164111083
>Agdg is for making games, not stroking your ego.
Right, of course you had to turn it that way when it was not the point. But you throwing out that reply shows that there's no need to talk.

One thing though :
>Agdg is for making games
Exactly. This is what I thought at first. Now re-read my previous post and try to understand what it really means.
If you can't get feedback on your game in a place just because it doesn't have good art then I'd hardly call that a place for making video games.
>>
>>164110931
switch to monogame unless you want the editor or some of the other unity systems

i basically had to port all my monogame code to unity to replace the collision systems and shit anyway
>>
>>164111469
The guy doing a fighting churazy type of game with nothing but squares always seems to get replies, at least when I'm around.

People will reply to stuff that looks fun or interesting, and a game doesn't need HD art for that.
>>
>>164111469
>present retarded points
>get all retarded points countered
>Oh, of course you shot down the most retarded point, which makes rest of your post irrelevant and I'll act as a pigeon on a chess board

>If you can't get feedback bullshit
Did you ask for that feedback? Please link to posts where you ask for it and don't get it.
>>
ok guys recommend me some of your games that you've charged money for. I have $50 to spend and will spend it just on your word.
>>
>>164111819
http://www.homph.com/steam/
>>
>>164111819
i made doom, it's only 20€ currently on steam
>>
>>164111685
>retarded points
Points you don't like are just retarded points. Flawless logic.

There are at least 7 progress posts in this thread that needed feedback and got totally ignored. If anyone is retarded here that's you.

>>164111627
I can remember 9 games using cubes, and you've remembered only that one. This is exactly what I'm talking about.
>>
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Scene inside the house is coming along nicely. May take out those wooden supports though, I don't think it fits.

Probably gonna have to up the detail a bit on the outside area now so theres not a huge contrast of detail.
>>
>>164112069
Post your game.
>>
>>164112069
I am sorry, yes I am retarded.

Can you please now link to those posts you are talking about?
>>
>>164112136
Why don't you browse the threads and find those posts by yourself?

>Agdg is ideal for asking questions on things you're not sure about.
That was your argument, not mine.
>>
>>164112230
>Makes claim
>can't prove it
hmm
>>
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I'm going to be here a while

>>164112089
not a fan of the floor and the supports but everything else is great, good job on the chair it was the biggest art style offender previously. maybe tone down rim lighting on the bookcase a bit
>>
have you considered actually asking for feedback? i always get feedback when i actually ask for input and i always try to give feedback as best as i can when somebody else asks for input. and if you don't, just bump it and ask again, people might have not seen it.

honestly if you just post a progress webm and don't say anything, i don't think you should expect people to give feedback.
>>
>>164112534
Goddamn anon, your style is awesome. Marry me and work on my game.
>mfw every time you post
>>
>>164112764
>replying to yourself this hard

nigga
>>
So, how's GMS2? Is it worth getting right now?
>>
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>>164112872
Nope sorry.
>>
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>>164112764
thanks. I'm learning a lot about prehistoric stuff and the general rule is it all looks terribly unappetizing so I'm going to take some liberties with it

>>164112872
yeah you got me
>>
>>164112069
>I can remember 9 games using cubes, and you've remembered only that one.

Yes because that one looks FUN, that was exactly the point of my post, did you even bother reading it you chromosome hoarding troglodyte , or do you just enjoy vague shitposting? I feel raped knowing a mouthbreather like you stole 5 minutes of my limited life with these two replies.
>>
>>164111898
>http://www.homph.com/steam/
anything that didn't make Steam?
>>
>>164112534
Yeah I put the floor like that because I wanted to give it some detail since Im not using textures. I'll probably just end up doing wood paneling instead though. Thanks for the compliments though! I love your artstyle
>>
a game where you adopt a weeb anime avatar and talk to other weeb anime avatars in a light hearted forum world
>>
>>164113027
>Yes because that one looks FUN
>noise insults
Calm down.

Before you hurt yourself with that edge let me remind you that the whole point of the discussion was people not getting feedback in a thread supposed to give feedback.
You literally just proved that they will give feedback only to games that looks fun or looks good.
>>
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Got it working, no thanks to you guys!
>>
>>164113050
Making it to steam is very easy these days
I guess you could go to itchio but with only one donation nobody is going to be able to cash out
>>
>>164113261
where'd he go
>>
>>164113183
you could make cobblestone work if the slabs were much bigger and the gaps smaller, or try making the shadows less dark so there's less contrast
>>
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I've fixed the spell card, thanks anons
>>
>>164113253
game is not fun -> no feedback
This is all the feedback you need really.
>>
>>164113318
into the car of course
>>
>>164113342

looking good. I think it looks better this way.
>>
So where do you get feedback if not from AGDG?
>>
>>164114092
your mom might help you.
>>
>>164114092
from my gf, obviously IF I HAD ONE
>>
>>164114092
Reddit is much better, you're much more likely to get real feedback/questions instead of just meme answers. Especially if you don't have art.

People are much less likely to post "lewds when" when it's tied to their account and makes them look like a retard
>>
>>164113253
>You literally just proved that they will give feedback only to games that looks fun or looks good.
No, I said that only fun or nice games get a lot of replies.

I gave feedback to a shitton of games that asked for it.
I do not remember even one of them. I only remember games that look fun or appealing to me, but I'm not gonna remember every person I've helped out with color composition in their scene or timing their animations better.

drink bleach faggot, if you hate this place so much then feel free to leave, nobody's gonna miss you
>>
>>164114092
What >>164114195 said. Amusingly you instantly got 2 meme replies to prove his point.
>>
>>164114195
what subreddits
>>
>>164114307
gamedev is the most common

Community specific are really good to, Unity3D, Unity2D are very active and give great feedback. You also have unrealengine and godot.

Roguelike also allows posts asking questions and the like.

The big difference about reddit is people take a little longer to answer, and you can't post as frequent. But getting genuine constructive feedback is way more valuable if you get it once a week than what you get here on /agdg/ if you posted daily
>>
>>164069268
I actually jumped.
>>
>>164114307
You also have gameideas and game design
>>
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>>164114458
I like how none of your posts back any of the shit you say.

Here, let me help: the pic attached is the first post on "Feedback Friday" reddit subreddit /gamedev/ - highest quality feedback.

Now, I hope you stop being a vague piece of shit and contribute to the discussion or fuck off.
>>
>>164085219
I remember, it was that shooter one with the big tentacle monster boss right? I have no idea what happened to him though.
>>
>>164114761
>i like your game, do you like my game
>dev circlejerk
Literally worst feedback
>>
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>>164114761
:)
>>
>>164114829
Yeah, that's been my experience with reddit too. Not that I haven't gotten useful feedback from then, but agdg feedback is much more likely to nitpick in a way that actually improves the game
>>
>>164114761
>reddit uses :) a lot
>shitposter in this thread uses :) a lot
coincidence?
>>
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>rush shit into my "game" for a presentation
>avoid it for 2 weeks afterwards
>no actual progress towards the game I actually want to make
>shitton of things that need to be redone
>i still haven't actually fixed or progressed in anything other than graphics from my demo day 11 submission
>8 days until demo day 12 and no real motivation to actually pick it up yet

fug
>>
>>164114829
>>164114971
>it's hard to figure out what had to be done there
>maybe put a button to eat the hives?
>the hitboxes are hard to figure, an indicator would be nice
>graphics and musics are fine
Sure, worst feedback.

Too bad your shitty shitposting, egde and generally shitty attitude would instantly get buried over there right?
>>
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>>164115051
where is your game
>>
Reminder the the only legitimate engine is Scratch.
>>
>>164115108

Nice alice clone

:^)
>>
>>164072964
Needs more context.

I would certainly not expect your normal every day block blocks to look that shiny.
>>
>>164115016
>getting shot at from off screen
Anon nooooo
>>
In a game with simultaneous turns where everything is moving to a target destination, what should I be doing about collisions? At the moment they just sort of jostle each other away and then try to make it to their target before they time out, but it looks sort of bad. They can also end up in the same spot.
>>
>>164115497
kek
it's part of the shit i have to fix

in fact, none of the enemies shown here are gonna be part of the final game, they're just rushed enemy types that i don't really that are also programmed to waltz toward you and try to kill you at any given time because it's an arena type thing for demo purposes, but i don't want to make an arena type thing
>>
>>164115051
There's two pieces of actionable feedback there: it's hard to figure out the timing for hives, and that the hitboxes don't match player expectation. That's good, but not great, especially compared to the paragraphs/15 minute videos I've gotten from aggy
>>
>>164115108
Looks nice except for the one pixel wide legs, I hate this trend.
>>
>>164115424
good thing we are making video games
>>
Any artist wanna group up and make a metroidvania?
I got a pretty nice gimmick idea for combat.
i'll be using gamemaker
>>
>>164115016
Looks pretty good, how long have you been practicing pixel art?Wish i was half as good, Its the only thing holding my game back
>>
>you will NEVER be good at pixel art
how do you deal with this?
>>
>>164116195
i don't , i just don't do art and hope that someone will do it for me one day
>>
>>164116093
Cool n/m good luck!
>>
>>164116262
every time kek
>>
>>164116093
maybe you should do the gameplay using placeholder graphics to actually show you can do what you intend to do.
>>
new years eve and you're here
>>
>>164116981
I actually forgot about that
>>
>>164116702
What else? Maybe I should use a [Placeholder Title] too? Don't make me laugh!
>>
>>164115557
> a game with simultaneous turns where everything is moving to a target destination

that really doesn't tell much about your game
>>
>>164116981
Anon, you don't actually think people do activities at 7-10 AM on new years eve, right?
>>
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>>164085162
>https://soundcloud.com/jasozz/shepards-field

Damn, that's breddy cool!
I only started out making music (in fact just a couple of days ago). Still gotta learn how to make stuff like that.
Do you use any special synthesizers? I only have the standard FL studio loadout and I wondered whether I should use the current sale to get one or two synthesizers for dark ambient music. I just don't know which.


>>164094753
You think you have it bad? I don't even have characters that could be lewd.
Unless you want zombie lewds.

I have like 6 notes per post.
My only chance is to spread this game on various RPG boards. Centralized blog updates don't get me shit.

The best I had was 29 likes on a screenshot on twitter and that wasn't even on this project but some lackluster flat shaded low poly model.
>>
but new years is tomrrow
>>
>draw a sprite and think it looks good
>wake up the next day, realize it looks shit and consider scrapping it
>wake up the day after that and it suddenly looks good again
but why
>>
you devved on your birthday, christmas and are going to dev on new years eve, right anon? you're not a nodev, are you?
>>
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>>164117371
>you devved on your birthday, christmas and are going to dev on new years eve, right anon?
>>
>>164098745
Believe me, I've actually put a lot of thought into how a capital ship based game would play and control. That was actually one of my first projects in Unity but it was way beyond my level of skill at the time.

It was kind of a Battlestations/World of Warships in space kind of thing. I still think it's an awesome idea, but it's just not what I'm working on right now.

Surprisingly I don't have any video of it, but I do have video of this more recent maneuvering prototype.

>>164101227
The conceit is that if you want to land quickly, without having to stop above the pad and slowly hover down, you can slam down on the deck. There's nothing stopping you from doing it vertically, but if you have to do it under fire, or the ship is moving, it'll probably be easier to just fly into the deck. The main purpose though is that I think it's cool and I had a lot of fun making the physics for it work.
>>
>>164117172
mood?
>>164117458
NO I'M A DISGRACE I'M A FUCKING NORMIE
>>
>>164117150
Harmor is pretty decent in my opinion. It's the only synthesizer I use regularly. HMS isn't bad either and it's free with FL I think. However I usually just tweak the presets. I mainly write using orchestral samples so I don't have gobs of experience with synths. (damn synths)
>>
what if shadows made thing transparent
>>
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So i'm going to make a ball platformer, called "BALLS" and I want this to be the trailer and menu music

https://www.youtube.com/watch?v=9kgg4JpTP7Q

Power ups, lots of levels, just a nice, normal ball platformer. with ball puns and bad jokes maybe.
>>
>>164116195
I just don't focus on art at all and partner up with artists
>>
say your good minor ideas that you wouldn't share with anyone in a really abstract way so no one understands them
>>
>>164117127
I just mean that you set a target, all the enemies set a target, then they all move at once. It's all straight lines.
>>
>>164118535

so there are things that walk in straight lines?

have you decided yet what should happen on collision?
>>
>>164118503
Australian themed Duke3D type game

"Sup cunts?"
"You bloody Drongo!"
"Oi cunt!"
"you cunting cunt fucking cuntfaced cunt fuuuuuuuck"

ect

lot of gore

mutant kangaroos

drop bears

Abbos
>>
How many finished games have you guys created?
>>
>>164118870
redneck rampage reboot
>>
>>164118918
One. It was a game jam.
>>
>>164118918
I've made like 3 LD games
That counts right
>>
>>164118870
>yabby hunterz: the game

https://www.youtube.com/watch?v=1wV6_GiMR8s
>>
>>164118979
>>164118996

Steam links (if paid) or download?
>>
>>164118925
Bogan Bloodbath

From killing Marxists in Melbourne, poofs in Sydney, pollies in Canberra, or abbos in the NT, Bogan Bloodbath is the only game where you can kill a mutated cangaroo with an abbo on their back with a digery doo that shoots exploding kookaburras
>>
welp finally got a few days off, slept til 2 am, been doing nothing for 4 hours now, still want sleep.
i should just kys myself already
>>
>>164118918
hey 100 never finished games is something.
>>
>>164118918

>finished by my standards
11

>finished games that you spent time polishing
1
>>
>>164119150
Levels can be at the big banana, he big pineapple, the big yabby, the big prawn, the big orange, the big roast potatoese, the big ram, the big Barramundi, the other big barramundi, big crocodile, the big boxing crocodile, the big crocosaurous.


all of those are real things, and the list goes on

The big mr potato head, the big dice, the big tennis racquet, the big galah, the big guitar, the big koala, the big penguin, the big mango.

seriously, fuck Australia
>>
>>164119321
well it made me good at programming anyway.
>>
>>164119408

Links?
>>
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>>164119435

if you ask me, programming skill is measured in number and quality of finished games


pic related is the next book on my read list after I've finished reading a book about math and physics
>>
>>164119657
eh, I got 200 pages into that and really didn't see what all the fuss was about
didn't feel like I was getting much of anything out of it
>>
>>164119657
nah, It's measured in the size of your if statements.
>>
>>164119587

the ones I've made entirely by myself aren't really worth sharing as they're just clones of other games and/or tutorial games

the ones I've worked on with other people I don't want to share because reasons
>>
>>164118918
1
I paid for professional art and used bfxr sound effects
'twas a simple free mobile game (with ads) that got removed from the google play store after a few weeks for some unknown reason
>>
up to 7000 lines, it's not even the most intricate i've done. none ever finished.

https://www.youtube.com/watch?v=dNoDgxX4xHY
>>
>>164119842
> the ones I've worked on with other people I don't want to share because reasons

Then put the buying link.You and your friends will get a sale anon.

>>164119971

What was it name? Pics?
>>
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How the feck do you do proper ball bouncing in pong?

Not just reversing the x/y speeds, but actual angle-based bouncing where the ball will bounce at a sharper angle if it hits further away from the center of the paddle.
>>
>>164120198
try offset to the middle of the paddle
>>
>>164120198
just the opposite angle from straight on anon.
>>
>>164120198
>>
>>164120312
>>164120312
ok multiply the angle based on distance from center
>>
What is more optimal for me?
I studied programming in High School, C#, so I am a bit familiar with it. Should I go with Unity2D or Gamemaker if I want to make a 2D game?
I've heard that Unity2D isn't all that good. And I've tried getting into Gamemaker, I'm just not comfortable with their language.

What are the biggest differences between Unity 2D and Gamemaker?
>>
>>164116141
I haven't practiced much over the years so my skill isn't nowhere near the point it should be, but about 6 years since my first attempts at pixel art, and i still have a long way to go
>>
What meme engines are you guys using to make html5 games?

I wanna cash in on the .io fad.
>>
>>164120068

sadly there's nothing to be sold.

which is shame really because only thing that the 1 polished game really lacks is content which would be relatively easy, but time consuming, to create.

>>164120198

you need to give the paddle the property of having varied angle of bounce on different parts of the paddle

google is your friend
>>
>>164118918

This anon again.

Does anybody here has a finished game that is selling or available to download, and that he is free to be open about it?
>>
>>164069210
So how'd it go?
>>
Since I went from Blueprints to C++ I've never wanted to go back, but fuck me if doing HUDs with Blueprints isnt so much easier.
>>
>>164120432
This really needs more explaining to make sense.
>>
>>164120882
pixi.js
>>
>>164069210
Did you already present the game? If you need last-minute music I'm good at that kinda thing.
>>
>>164120892

Well, that really doesn't answer much. But no problem, hope you guys sort this out.
>>
>>164120896
yes, but they don't hawk their shit all over the thread because we'd shit on them if they did that
hopoo is usually here, for example
I'd suggest you just ask your questions and then you'll get answers
>>
>>164120654
game maker seemed constrictive. But this was many years ago. So did unity. Been using xna ever sense it came out. I like it.
>>
>>164121065

Risk of Rain was created here?

Wow. I thought you guys didn't create much stuff but that is a pretty cool game.
>>
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New progress. Added missiles, enemies and some new tiles.
>>
>>164118781
That's what I'm trying to figure out. Should one wait? Should they pass and both deal damage to each other? Im thinking about gameplay here.
>>
>>164121220
http://www.homph.com/steam/
>>
>>164121220
yeah, well, agdg has been around since forever, so some decent shit is bound to come out of it from time to time
I've seen quite a few anons become successful over the years, most of them immediately stop coming to the threads once they make it.
>>
>>164121220
>>
>>164121398

Now this is what I was looking for. Thanks.
>>
>look back on the huge project that I originally quit gamedev because of
>remember losing a ton of progress because of some issue I couldn't figure out and had no version control
>quit devving for years because of it
>realise now that I could do the whole thing in about one day
Huh.
>>
>>164121078
if I didn't use it. maybe python?
>>
>>164121521
dont get memed on, the only reason for not using gamermaker/unity is you not wanting to pay licensing fees
>>
>>164121521
python seems like a poor choice, very bad performance for a game
I'd say go c++ and enginedev
it's the best
>>
>>164120654
Long-time GM user who just recently started using Unity for 3D here. I personally haven't tried building a 2D game in Unity, but from what I've seen it seems like Unity is a bit bloated for 2D. Not to say that it isn't capable, but it always seemed to me like Game Maker, being built specifically for 2D, was the simplest way to build a 2D game from the ground up.
>>
>>164121469
Post it, faggot.
>>
>>164121521
I tried c++ wow thats shit. lol
>>
>>164110931
godot is going to have c# support. I kind of wish they'd focus on making gdscript more like python though.
>>
>>164121791
the games I make don't need a lot of performance. the latest colonization remake was made on python.
>>
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>>164120654

I've no experience working with gamemaker but having spent lot of time using Unity I've personally never had problems making 2D games in Unity

but afaik the main difference is that Unity is not a 2D engine (there is no such thing as separate "Unity 2D Engine", there is just Unity), you're literally developing a 2D game using a 3D engine.

Which might sound unintuitive but at least to me it has never been an issue, and Unity has really put effort into making quality tutorials and quality documentation.

Pic related is 2D game being made in unity. The Editor window can be toggled between 3d and 2d at anytime while how the actual game itself is viewed depends on how you've setup your camera (which is as simple as toggling your camera into a orthographic view instead of having perspective... unless you're making a 2.5D game like Ori and the Blind Forest).

and once you get more ambitious and want to start dabbling with 3D or 2.5D games you're already familiar with a proper 3d engine and its editor.

coding wise Unity uses C# while gamemaker (afaik, someone correct me if i'm wrong) has its own coding language that's more similar to just plain C or C++. Gamemaker has visual scripting built in it while Unity doesn't (visual scripting for unity is available for free as separate asset from the Unity Asset Store).


I'd definitely recommend Unity over the Gamemaker, especially if you're a programmer.
>>
if you tell me how to fix this bug i will put you in my credits 5 times believe me
>>
>>164122310
Open your project with the soultion to avoid the filepath
you can call me jamta
>>
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>he literally posted this for all to see
>he literally was proud of this

Lol. Just fucking lol. Failure archived forever. God I love it. :) :)
>>
How do I find an audiofriend?
>>
>>164121854
I no longer have the project. It was a little survival shooter thing.
>>
>>164122291
This is exactly what I need to hear, thanks Anon!
I think I'll skip out on Gamemaker then and just move to Unity.
>>
>>164122291
also as a quick note.

A lot of Opinions about Unity come from people that dabbled with unity 2-3 years ago or even more than that and unity has gotten much better over the last few years.
>>
>>164122519
>has no game
So why are you posting here? This is a game dev thread, for game devs. You are not a game dev. I think you should leave. :7
>>
>>164122240
>the latest colonization remake was made on python.
that's quite a dubious claim
>>
>>164122559
I have a game. It's not that one.
>>
>>164122441
welcome to the team jamta
>>
the meltdowns are boring when they happen 3 times a day, pace yourself
>>
>>164122664
Where is your game?
>>
>>164121226
Those missiles are nice. Mind giving me the code?
>>
>>164122739
Stop posting.
>>
well I thought it was python. and isn't that what really matters?

https://www.youtube.com/watch?v=pa-dGYjSq5k
>>
>>164122542
Unity has gotten worse since the asset store was added
>>
Fucking hell, I just want to display a blueprinted HUD with C++, but this seems to be the least documented part of the whole engine.

Also what's up with these fireworks captchas?
>>
>>164123067
You don't even know what you're talking about.
>>
>>164123067

>overall quality and quantity of content created by people that use unity has gotten worse since the asset store was added

ftfy


just close the asset store tab if it bothers you. And if you're willing to look past all the shit that floats around you'll find in there a lot of stuff that's great for creating demos or even use in your own actual projects (especially shaders in my case).
>>
>>164123464
why don't you lay off the autism and just use blueprints for the HUD?
>>
>>164119657
I real person wouldn't place his coffee cup there. It's going to spill over because it's in the way of the mouse and keyboard.
>>
>>164123564
>overall quality has gotten worse
>while quantity has increased

is what I meant.

seriously though why spend precious time during game jam or while creating a demo to write your own shader when you can grab one for free from the asset store?
>>
>>164123623
I've studied this for years. And I think firmly pushed against the back of the keyboard for support is the way to go.
>>
>>164123748
>And I think firmly pushed against the back of the keyboard for support is the way to go.

Nonsense.
>>
>>164123789
hey I got a dozen wet keyboards that say different.
>>
>tfw your toaster can barely run photoshop
>>
>>164123573
The HUD is blueprint, but everything else is C++ so I've got no clue how to set it. Like I can't just select it in the world setting and manually setting it in the gamemode.cpp didn't do shit for some reason.
>>
>>164123849
about 40 really.
>>
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>tfw no discipline
>>
Reminder not to use Unity for 2D games

>https://github.com/prime31/Nez

Use this with monogame and you get ECS/tilemap support/pathfinding/proper 2D collisions that Unity doesn't have and everything else Unity has (but better) out of the box aside from the editor. But you're probably making a shitty proc gen game or tilemap (which should be done in a proper tilemap editor) so that shouldn't matter to you.

Reminder that Unity was never meant for 2D games and halfway through your game you'll wish you never used it.
>>
>>164124127
Oh shit I didn't know about that framework
Thanks anon
>>
>>164124127
>Reminder that Unity was never meant for 2D games
until 2013 when 2D tools were implemented
>>
>>164124127
oh damn that seems better than monogame.extended.

Too bad I joined the godot bandwagon.
>>
>>164124127
>making a 2D game in 2017
>>
>>164124467
>he thinks the 2d tools are complete and functional
lol
>>
>>164124127

>ECS
>https://docs.unity3d.com/Manual/GameObjects.html
>https://docs.unity3d.com/Manual/UsingComponents.html

>Tilemap support

if you're confident with your programming skills you could make your own tilemap editor tool. or if you're not into programming you can get one from asset store.

but yea the built in snap to grid thingie is bit lackluster

>Pathfinding

again. Program one of your own or get one from asset store or somewhere else.

>proper 2D collisions that Unity doesn't have

care to elaborate that one?
>>
>>164124730
>he thinks people want to play 2D games in 2017
lol
>>
>>164124730
what's wrong with unity 2d and why are you campaigning for its competitors even though you have no horse in this race
>>
>>164105989
you probably know a lot of psychos irl, but they wont reveal their power level to you
>>
>>164124467
yes it was a tacked on afterthought that was added a few years ago
>>
>>164121398
did hopoo even post any deadbolt progress here? i don't recall ever seeing a single post.
>>
>>164124923
Yes although i think it was a long ass time ago
>>
>>164106053
>compete
nah, just make game. if anything, you are competing with the nodevs

but 2-3 days would be fine, people might start early anyways

the last week of January seems fine imo
>>
>>164124923
yes
>>
>>164124923
yes, at the start of development

it looked pretty different
>>
>>164124831
>>proper 2D collisions that Unity doesn't have
>care to elaborate that one?
Not him but Unity's physics are not deterministic and there is no way to make them that way. This makes multiplayer, replays, and other such things difficult in games that use physics.
>>
Now that mothdan has been dealt with, back to posting progress?
>>
Anyone as fuckin' dedicated and multifunctional as this guy is to his autism project?

https://www.youtube.com/user/SYRSAmusic/videos

He fuckin' models, codes, draws shit and designs the sound for all his crap.
It's in unity, and he says "it's not a game, just an exploration platform" for his ass backwards world. And everything has big tits in it.
>>
i dont know any fucking thing
should i start by laerning how to code? do i just try to make a game and learn by constantly fucking up?
>>
Has anyone ever had issues with Game Maker occasionally compressing the wrong audio file?

Like sometimes I'll replace a lot of audio files in one go (like changing music), and when game maker compresses all of them, sometimes the level music will end up as the title screen music for some reason, even though I know for sure I used the correct files.

I've looked into this issue but I haven't seen anyone else with it? I usually need to go back checking every audio file to make sure it's correct and that is not fun.
>>
>>164125087
>that weight
i don't think so
>>
>>164125136
learn art instead
>>
>>164125087
why's her shadow different?
>>
>>164125136
>do i just try to make a game and learn by constantly fucking up?
this is the yesdev way
>>
>>164125136
Divide time into to parts: 1/2 learning&improving 2/2 devving&working through problems
>>
>>164125087
>And everything has big tits in it.
Sold, but I don't see anyone with particularly huge knockers.
>>
>>164125263
2spooky
>>
>>164125087
DELET
>>
WHY ARE YOU CAMPAIGNING FOR THINGS YOU HAVE NO STAKE IN ???????????????????????????????????????????????
>>
>>164125279
learning specifically what tho
>>
>>164125087
The tits look pretty small to me. But at least he's dedicated.
>>
>>164125136
Start with JavaScript or Pascal if you don't know nothing of programming.
Then switch to Java or/and C.
Then try to implement your dreams into reality.
>>
>>164125271
as a maybe dev, I have to admit doing everything wrong has been my best developing time, since I learn how to do everything right.

My first foray into the yes dev word was using jpanels. JPANELS. PAINTING PIXELS AND SHAPES ONTO A JPANEL IN A JFRAME IN JAVA.

I've since stopped doing that.
>>
>>164124884
>>164125334
We're trying to save you time.
See: >>164124127
>halfway through your game you'll wish you never used it.
>>
>>164125087
I was going the 1MA route until I realize 1MA are mediocre as fuck and I rather spend my limited time polishing myself as the resurrection of Carmack than being an average unity mediocre user.
>>
>>164125459
Could you specify what is wrong with that?
>>
>>164125547
>all this delusion in one post
classic engie
>>
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>>164125263
He said it's a comparison to the average human.
Very badly represented, at that.

>>164125319
???

>>164125292
>>164125379
you have some high standards, i hope you back them up with good looks on your own parts, cause you ain't gonna see cow tits on a daily basis IRL
>>
>>164125406
C, sure but Pascal and JavaScript are horrendous for starting out, with the former using arcane syntax and the latter warping program flow too much to teach general programming skills.
>>
>using unity in 2017
really made me think
>>
>>164125604
>he thinks carmack is some kind of god when people like linux and ritchie exist
>>
>>164115016
that camera system is pretty bad, either make it follow the player more or make it be related to crosshair, but this right now will cause a lot of frustration about enemies you just cant ever see in time
>>
>>164125364
Blender. Unity C#.
It depends on what games you want to make. Just figure that out and take one step at a time towards that.
>>
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>>164125642
I only like 2D girls. Tits like those are mosquito bites to me.
>>
>>164125762
>he thinks he's ever going to come anywhere near carmack
>>
>>164125828
* or make little markers in the edges of the screens directing you towards the direction of all enemies might also be viable
>>
>>164125893
>he thinks carmack is some kind of god because he's famous
>he doesn't know I'm in college studying SE
>>
>>164125587
bliz rezbond
>>
fuck, I love engine devving
>>
>>164125056

sounds like something I need to learn more about, but that hardly should be an issue while creating a 2D game unless there's some kind of optimization issues going on.
>>
>>164125983
>talking shit on carmack
>he's going to be just another salty failed engine dev at best
>>
>>164093924
I don't see it
>>
>>164125334
we're campaigning about things that we wish others would have campaigned for us when we were getting started
>>
>>164126156
>he thinks games need even half the shit you learn in a CS degree
>he thinks basic trigonometry, linear algebra and classical physics is the most advanced shit
>>
>>164126274
>he thinks he's going to be an engine dev on par with carmack because he's learning to program a bit
>he thinks he's smart and being smart means you can be an engine dev
>he has no idea how much he is a caricature of the classic failed engie
>he can't be stoppped
>>
>>164126420
>he doesn't know I'm in college studying software engineering
lmao
>>
>>164125642
>you have some high standards, i hope you back them up with good looks on your own parts, cause you ain't gonna see cow tits on a daily basis IRL
The real world is cruel. Maybe if I were about 80lbs lighter I would look good.
Having that said, >>164125868
gets it. That's what's good.
>>
>>164126263
for all intents and purposes, a 2D game is just a 3D game locked to 2 movement axes, sometimes with an orthographic camera

with sprites, getting it pixel perfect is as easy as snapping all your objects to a grid of your choice size via script or shader, then making sure the camera size matches your desired width

and you aren't forced to use built-in unity physics, you can write your own, which is sometimes preferred for tighter controls

why did I respond to the bait
>>
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>agdg will never have an enginedev who accomplishes as much as ulillillia

https://www.youtube.com/watch?v=zg-ASwUgcEE
>>
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>>164125087
>And everything has big tits in it.
You can never go wrong with that. He's going to make it because he knows how to into audience pandering.
>>
>>164086471
What is your new game?

I was really looking forward to that roguelike
>>
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>>164126825
>>
>>164125364
>>164125859
add photoshop to that and you're all set

divide the 1/2 of your time spent learning into bits as follows

>6/10 into unity c#
>3/10 into blender
>1/10 into photoshop
>...
>realize that 1-3 parts of time you spent on unity c# is actually time spent on math and physics
>4/10 into unity c#
>3/10 into blender
>2/10 into math and physics
>1/10 into photoshop
>realize that unity c# is too big task in itself and has to be split further
>2/10 C#
>3/10 blender
>2/10 math and physics
>1/10 playtesting
>1/10 general deveploment
>1/10 photoshop
>realize you could make your game look better if you got to know more about shaders, lighting and after-effects, drop time from blender into this
>....

and so on, until one day you might realize that you can't do everything by yourself and you really should look into starting to build your CV/Resume and get actually know other people who also work in the industry
>>
>>164126823
ulillillia is a normie now, he works like two jobs and moved in with a fan, and he has a gf. he even said he doesn't play games anymore
>>
>>164127012
He will never be a normie, and that doesn't change the point that he's a better engine dev than agdg has ever seen after how many years. Really makes you think.
>>
>>164126017
>>
>>164102587
0
>>
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>>164127208
>>
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>>164127208
No thank you, I have a game to make before I can die peacefully.
>>
>>164126823
>https://www.youtube.com/watch?v=zg-ASwUgcEE
2009


2013
https://www.youtube.com/watch?v=S2E5m7QnsYI
>>
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>>164062027
Decent progress today considering its my birthday :D

Mostly fixed my vehicle physics

And added hydraulics to my suspension to let you get your gangster on

https://youtu.be/DbGH4Ga2Dks
>>
QUICK

GIVE ME YOUR COMFIEST GAME IDEAS FOR COMFY JAM!
>>
>>164127010
but that being said you should still do the part where you spend time to learn a little bit about everything

I've lost count how many place holder models I've made using blender while working on something new and artist(s) I've been working were lagging behind doing something more important
>>
>>164127012
What a fucking chad
https://www.youtube.com/watch?v=LHHyMXPSN_4
>>
>>164127710
winter is coming up, you're a bird

amass food then spend winter in your tree trunk playing video games
>>
>>164127456
Happy birthday anon! Progress looking good
>>
>>164127710
some 16bit game winter and mountain cabins and standing around fires, with REALLY GOOD sound design
>>
>>164127710
Bear hibernating simulator.
>>
>>164128003
thank you anon :D
>>
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Wheelbrakes just got moved up on the to do list.

The ship is trying to keep still with thrusters, but the movement is unpredictable enough that it can't do it perfectly.
>>
>>164128184
Will there be mechs in your game?
>>
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holy fuck look at this shit, for the first time in like 2 month I turned on the enemies, just to see how they hold up quality-wise.

>look like shit
>move like shit
>aim like shit
And here I thought I can leave them as they are and focus on new stuff.
>>
>>164128125
Been there, done that.
https://squaredev.itch.io/winter-run-two-hours-to-winter
It sucks, but it was my very first game
>>
>>164127456
A S E T H E T I C
>>
>>164128273
In an ideal world I would have spaceships that transform into mechs.
>>
>>164128293
Oh, my first game was on winterjam too
>>
>>164128386
That would be awesome! I hope you achieve this ideal world!
>>
>>164128276
METAL GEAR?!
>>
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I guess this should be good enough for invalid moves:

1. The first time you get a longer explanation, requiring to press a button to make it go away
2. Subsequent times it just pops up the short version briefly
>>
>>164128184
Are you trying to make it semi-realistic?
I am really used to the more sci-fi and video gamey physics where things like this would either be handled by a magnetic/hand-waved block that just makes to ships stick together or a person be included with the momentum of the ship they are on
>>
>>164128276
Also somehow my explosion effects are broken and now have weird dark edge

all of my wat

>>164128539
Soon
>>
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Slowly getting to the sixty event cards goal of DD12
>>
>>164128276
keep their code base for an easy mode :p

Also keep in mind, you're production levels or maps probably won't be open fields. you'll have obstacles, and choke point for enemy AI to work with.
At the moment all they have to work with is your location, and velocity.
>>
>>164127791
what a fucking badass
>>
>>164128276
Hey! Did you see my email reply? Do you need any assistance in art assets, modeling, or level design? I'm can put Unity on my laptop to help you out, only if you'd like.
>>
>>164129023
He's the RAMBO of gamedevs
https://www.youtube.com/watch?v=sRAr0zO7yEk
>>
>>164129251
>25 smoke bombs at once
kek
>>
>>164120198
A good start would be to check which position of the the paddle, only on the vertical axis, got hit.
You could normalize the value in relation to paddle's height, and then act according to that value (because you can easily check how far away form paddle's center on the y axis the ball is).
>>
>>164128915
I don't have any bright ideas to make it stick super well (to an arcadey extent) without rolling and still maintaining all the physics that control the ship. I can't just parent the ship to whatever it's landed on for example because physics don't work like that. I can't just add the velocity either, because that's not quite right either and doesn't take into account local velocity if you're on the end of something and it rotates.

I think straight up brakes will go a long way. I haven't needed brakes up until now.
>>
>>164128871
nice color scheme, it's warmer and has better contrast than your usual moss green
>>
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>>164128276
>turkeybots
>>
>>164129728
People complained about it enough for me to add 12 palette options, which are going to be in DD12.
>>
>>164129646
java.lang.NullPointerException
>>
>>164129868
it's good to have the option, but seriously consider which one is the best to have as default
>>
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>>164127375
>>
>>164129868
Dukope's new game Return of the Obra Dinn has color schemes based on old computer systems. I think you should download the demo and take a look. It is a really nice touch and you should rip it off.

http://dukope.com/
>>
>>164124127
give me high-level networking
oh, wait, you don't have one?
>>
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>>
>>164130406
i hope you don't actually plan on using unity's networking, it's another abandoned bug-ridden feature which is typical for unity. one big complaint is that there's no host migration, once the host disconnects everyone disconnects

>https://forum.unity3d.com/forums/multiplayer-networking.26/
have fun with unity, anon!

or you could use monogame with https://github.com/lidgren/lidgren-network-gen3 :)
>>
>>164127012
I don't play games anymore too, because they're shit, not because I'm a normie.
>>
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>>164129247
Ah sorry totally missed that, worked this week almost every free minute on my game to finally finish the garage.

>Do you need any assistance in art assets, modeling, or level design?
No I think I am fine for now, the turkey bots will have to make do for the DD12 demo and after that I'll probably take a short break from dev'ing(1-2 weeks)

>>164128990
Yeah, they kinda work when I up the damage and position them better. Still, they look and move awful.
>>
>>164130023
>>164130396
Adding new ones is all too easy right now. The problem is that over time I got really attached to the default "green" one, which as I've found out is very similar to the World's Ugliest Color. I think it captures the atmosphere I'm going for well.

However, I'll see what people say after the demo and then consider if it's worth changing.
>>
>>164130410
because while i was making a 3d game /agdg/ asked me why i'm not making a mobile game, i thought about it for a second and so i got on that
>>
it must be terrible to be completely at the mercy of some engines networking capabilities
once you guys learn how to program, this wont even be a consideration for you anymore
>>
>>164128276
>move like shit
>aim like shit
To be fair, you don't want to make them too difficult. They don't seem too terrible if they are supposed to be fodder tier enemies though.

Also:
>high speed projectiles
Just go with less numerous, but slower projectiles. It's not very fun when you get killed by a bunch of peashooters. On top of that constant high speed projectiles also severally limit how you can dodge since you're forced to strafe in one direction only.
>>
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>>164130851
>>
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Brakes definitely got it to sit still, but now for some reason once the wheel stops moving it doesn't want to get going again even if the brakes turn off. This has been a bug previously that I've just ignored (and was easy to ignore as it only happened if you landed perfectly vertically), but now that brakes stop you dead in your tracks I need to figure this out.
>>
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Okay I'm doing it. Making something. Been off for 2 years. What have I missed in agdg?
>>
>>164130851
>once you guys learn to be an engine dev making games won't even be a consideration for you anymore
ftfy
>>
>>164130621
>>164130406
>you can only use the networking provided by the game engine and not separate network engine

google search is your friend

you've room for fucking choice and can find the thing that works best for you and your game once that becomes relevant
>>
>>164130621
I have to admit, I didn't know they've literally abandoned it.
>>
>>164131356
the worst devs of 2014 left
>>
Where did the (You)s go?
>>
>>164130621
>abandoned
>>164131583
The Unity tech team has updates from Oct, 2016. Doesn't seem abandoned to me.
>>
>>164131597
Was that the GMS humble bundle surge? That's about right when I left.
>>
>>164069330
>anon_reinvents_agile.jpg
>>
>>164131793
You only get (You)s after you release your game.
>>
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Missiles are working. I checked out how real jets launch missiles and did it the same way. They can also track targets easily, but not too easily, because that would be unrealistic as hell.
I will also add multiple cluster missiles because i love shit like that, but at default the player can launch two simultaneously.

>>164128184
Have you set the braking parameter on the wheel collider to zero?
>>
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>>164132062
but, Anon, that post should have been a (You)
and all I got was a shitty dotted underline
>>
>>164131843
No, he's talking about all the people who have successfully released games since then.
>>
A programming question for y'all, this is in C#

I have a huge array of objects (A) and I need to process some of them every frame.
I maintain a separate array (B) for the objects that need to be processed.
So, should B contain only the integer indexes to A so I can look them up myself from A, or can I just store the objects themselves?
>>
>>164132596
just store pointe-
>c#
lololoololol nevermind
>>
>>164132204
Yeah I've stepped through the wheel colliders while in debug to make sure that the brake torque is at zero, and they are. This has been a problem for a long time, since before I added anything that would even set brake torque to anything. I'm really not sure what's causing it.

That looks great by the way. I try to check /agdg/ during the day because that's when post progress most often. I really dig the cockpit too. Are you doing the weapon bay doors with animation or are they controlled with code?
>>
>>164113342
I LOVE the way this game looks
>>
>>164132204
my missiles can only see in front of them... outside of a 80 degree cone (or something like that) they'll lose track of their target
and the turn rate is clamped quite heavily

also i've put launchers on top and launchers underneath: if the ship is pitching down, it uses the launchers on top, if they ship's pitching up, it uses the underside launchers. so you never hit your own missiles

also, i generate a sawtooth wave in a random phase and use it in the guidance for my cluster missiles, so they don't fly in a perfectly straight line... which i think is a really nice affect
>>
>>164132682
C# reference is pretty much the same as a pointer, isn't it?
>>
>>164132596
Depends on if the objects are value types or reference types.

Most likely, they'll be reference types, in which case you can just store the objects themselves in array B and change them from there. (The things stored in array A and B are actually pointers to the heap, not the objects themselves, so this works).

If they're value types, then you'd have to store the array indexes in B.
>>
>>164132596
Store reffereces to those object
>>164132682
References are just like pointers, just less manual.
But I'm a java programmer. Surely C# handles references the same way?
>>
nuovo thread
>>164133027
>>164133027
>>
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>>164132204
I really like your cockpit. How do you control the vessel, and how does it change when you change perspective?
>>
>>164132596
Store a binary bitmap the size of the array
1 for do process
0 for don't
Then do bitwise lookup
>>
>>164132596
storing the indices should be fine. Leave a comment on the list itself for future you if performance later becomes issue
>>
>>164113342
That one looks way better
>>
>>164130410
rotation matrices
Thread posts: 759
Thread images: 141


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