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/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

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Thread replies: 747
Thread images: 250

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superior things that are gone with patches edition
>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - http://www.civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - https://play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - http://www.dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - http://pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - http://steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>163711076
>>
What are the scenarios of Civ 6 like? Were there any with vanilla? Do the DLC scenarios add anything to the base game beyond Poland? Are they fun?
>>
I am fond of pigs
>>
>>163938716
it's alright, not great though
>>
>>163924810
>>163924910

>Empire suddenly splits up after an impromptu civil war

Should I have mentioned that I'm letting the AI play on the biggest map possible in-game? Will it still be able to conquer the map then?
>>
Does the cheevo for taking full advantage of Gandhi's UA require you not to found a religion?
>>
>>163938716
It's clunky, and some mechanics are a bit questionable.

It probably will be great once they release some more DLC for it, but as of now, I can't recommend it.
>>
>>163939428
>cheevos
FUCK

https://youtu.be/70Bb64RMU2Q
>>
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>>163939557
This guy is still at it, too.
>>
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WHY THE FUCK AM I BANKRUPT I HAVE A POSITIVE GOLD PER TURN WHAT THE GODDAMN FUCK IS GOING ON.
>>
>>163939932
The math was implemented by the same people who failed at implementing mouse scrolling.
>>
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>Trying to get into forgotten because their research mechanic is actually really fun.
>First try started decently but fell off because I just spied and ran around the map with my assassins and by the time I thought about expanding each region had 2+ roaming armies.
>Second try get fucked by spawn. No anomalies and spawning region is bottlenecked by a mountain.
>Third try start out alright but fuck up and attack an urces village and lose my starting army.
The more I play the more I realize I fucking suck at this game.
>>
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I'd really like to take Rjaks old fortress from Jafar now, but he's got some armies standing outside my weaker cities.

Focusing my power on research instead of skill again, hoping to cycle through to Astral Gate so I can get myself a portal in one of my cities to Myrror instead of manually planeshifting over stacks.

Really annoying to not have any engineers too.
>>
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13rd for Jadwiga
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Freya attacked Rjaks old fortress, most of jafars defenders died.
Then demons and undead from the nearby ancient temple razed it.

25000 high elves gone.
>>
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>>163940009
For fuck's sake, I'm surprised it took me getting to the industrial age for this to happen. How is it possible to fuck up that royally and has firaxis acknowledged that the bug exists?
>>
is that new master of orion meme any good
>>
>>163944653
>made by warjewing
no
>>
>>163939918
http://bboy360.com/Default.aspx

I want to d i e
>>
>>163944813
arent they just a publisher for it
>>
>>163944653
It's alright. Nothing particularly special apart from it's looks and voice acting. The major gripes I have with it are that there aren't any real differences between factions aside from looks and statistical differences. Some truly unique differences between factions would be nice but given how they're trying to avoid making things too different from MoO2 to avoid connotations with MoO3 that's understandable.
>>
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Halp
>>
Will Paradox ever implement a reform mechanic in Stellaris that allows you to gradually centralize all nations of a federation with you as a leader a la the HRE in EU4?
>>
>>163945727
Yeah, and for some reason you're willing to pay $20 for that DLC instead of just getting the mod that does it for free.
>>
>>163945597
increase your research by 800
>>
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>>163946409
I'm more worried about that FE if you can see it
>>
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Superweapon General gets a new Power plant that has the same cost as the regular Power plant but only gives 3 instead of 5 power
>>
>>163947656
So what's the point, lower build time?
>>
http://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts

Well, what do you know.
Apparently, you can have a star destroyer in Galactic Battlegrounds.
>>
>>163948000
Less build time, less space, will give more energy with global upgrade from Strategy Center later on.
>>
Is Pandora: First Contact actually worth buying?

Or the game is still "hardcore" aka "dont expect to win your first 10 games until you learn the meta" with overagressive AI?
>>
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Got myself a nature spellbook in a nature node, so now I can trade nature spells with Raven.
Got Change Terrain and Transmute for True Sight and Unicorns.

I have some Silver I can transmute into Mithril, and a lot of mountains and desert I change into grassland.
>>
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>>163948000
this
>>163948695

+ one of your units gets a power boost when near
>>
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>>163953453
Funny. It's the opposite of the tesla trooper.
>>
>>163949107

Nobody played it?
>>
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>>163953767
Yeah but it is fairly fragile and the weapon upgrade drains 1 additional power per tank
>>
>>163954157
That's the strangest design I have seen. It looks like the techno dome from the ninja turtles.
>>
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The shield sound effect is the cruise speed charge up sound from Freelancer
interesting choice

>>163954456
Reminds me of a Necron Monolith
>>
The clever men at Oxford, know all that there is to be knowed. But they none of them know one half as much, as intelligent Mr. Toad.
>>
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Jedis are so fun to use in that game.
>>
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What negative traits are not worth the trouble in Stellaris?
>>
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>>163958561
I need to get around to checking out that mod. It sounds pretty fucking ebin.
>>
>>163958561
I feel midly annoyed that people trying such shit mods are more skilled than me.
>>
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>>163958561
oH, ARE WE POSTING OUR MOST AUTISTIC MODS NOW?
UNACCEPTABLE!
>>
>>163958695
>are more skilled than me.
Why would you think that?
>>
>>163958817
It amuses me that the second response remains unchanged.
>>
>>163958519
Repugnant.

Picked it for my first game thinking it was a free pick, but now I wouldn't start without charismatic if I min/max
>>
>>163958817
I need that "What the fuck did you just said to me" mod.
>>
>>163952163
I usually took 1 spell book in everything (except death) just so I could trade spells and hoard them.
>>
>>163960621
Sounds to me you have hoarding issues.
Wanna talk about it?
>>
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>>163960759
I don't have a problem, I can stop collecting spells any time I want.
>>
>>163961341
Reminds me of Dark Souls. I think I have literally every weapon ever in that game.

Skyrim was ever worse.
>>
>>163960621
I have 12 spellbooks in total now and can only get one more.
Will probably go for sorcery nodes in the hopes of getting a sorc tome.

+1 Life Tome: life discounts
+1 Nature Tome: Rare nature spells like Gaias Blessing
+1 Sorcery Tome: true dispel, disjunction and disenchant, spell blast, a bunch of buffs
+1 chaos tome: raise volcano, warp wood I guess

Not a lot of chaos tomes among the other wizards so might not be much I could trade.
>>
>>163962736

you are making me want to play Popolous with all this spell talking

nuking savages with volcano spell was very fun
>>
You guys know of any good mod collections for Stellaris?
I'm using AlphaMod + Stellar Expansion + http://steamcommunity.com/sharedfiles/filedetails/?id=687807002
But I've no fucking clue if anything is compatible.
>>
How am I supposed to upgrade system level in Endless space 2? I have the technology researched but I can't find anyway to improve anything else.
>>
>>163965351
System level is tied to luxury resources now I believe.
>>
>>163967405
So it depends on the number of luxury resources I have available in that system or my overall access?
>>
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>>163967652
I have no fucking clue about the details, I'm just parroting what someone else said a thread or two ago.
Sorry anon.
>>
>>163967858
All good anon, found it through googling.
>>
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The AI is still weak to early rush.
Here, my imperial troopers easily dispose of the Consortium's untrained recruits.

The Consortium comes from Empire at War, but wasn't in Battlegrounds.
>>
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Supported by two medics and a scout probe, my troopers slaughtered the Consortium's thugs without a single loss. On that day, they made Lord Vader proud.
>>
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Some icons are fucked up with shitty gif colours (especially the boats, they have a weird magenta background), but at least they fixed the Siths. Now they have red lightsaber instead of the blue one they had in the vanilla game.
>>
>>163968431
>Those sprites
Why does it look so much worse than the game it's based on?
>>
>>163969067
>licensed game
>>
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Any idea why I can't put a Bath on the hill here?
>>
>>163945597
christ anon get your research up and build spaceports everywhere to get your fleet capacity up
>>
>>163962736
raise volcano (chaos) + change terrain (nature) allows you to terraform squares into anything you want (grasslands, forests and hills). I made sure every city had at least one hill for miner's guild and one forest for forester's guild. Can turn useless tundra into grasslands/forest/hill by casting volcano on it, then change terrain twice.
>>
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However, I'm not sure I'm fond of the "everything deals more damage" approach. It makes battles more intense, but it gives you less room to fuck up.

Here, a sith knight is destroying an expensive power core. I don't think they deal that much damage.

>>163969067
Because I'm playing with a 16/9 monitor and the screen are saved in a different resolution, crushing them horizontally.
>>
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New graphism for the shield generator.
For a moment, I was worried it would work like Supreme Commander's, but it works like usual.
>>
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I don't know if that transport mech was in the expansion, but I know it wasn't in the vanilla game.

It doesn't hold a lot of people, but it's pretty tanky.
>>
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And here is the spookiest of all.
Masters Siths (who are regenerating, can oneshot troopers, and takes next to no damage from everything) can get area of damage attacks if you're playing as the Galactic Empire.
>>
>>
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I'm not going to comment that picture.
You'll find out where the problem is by yourself.

>>163971556
I like how comfy that screen looks.
>>
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>>163971792
>TIE Defender
>>
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>>163972167
Wrong. It's the Fast Fighter and Interceptor.
Same unit, different cost and stats.

And here's the last picture. A small infantry platoon, with an AT-AT and a Master Sith. The game also has grenadiers, but for some reason, they're only useful against shields and mecha, not against infantry or buildings.
>>
Carrie Fisher's mom just died.
F
>>
>>163975397
Singing in the rain
>>
>>163975397
Too many people are dying recently. I don't have enough tears for everyone.
>>
>>163975819
https://www.youtube.com/watch?v=kFHO18vFc8o
>>
How do i fix aurora ui glitches? i have installled everything they said to install but it isn't working correctly
>>
>people keep sucking EL's dick and saying it's the best fantasy 4X ever
>buy it and play the tutorial
>don't like the tutorial faction so I start up a new game
>none of the faction descriptions interest me at all
Please tell me they are actually more interesting then the bland descriptions make them sound. Please tell me I didn't waste my money on this game and EL's writers just can't write good exposition to save their lives.
>>
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Had a bug where none of the stars appeared in MoM, so I had to reinstall.
>>
>>163945597
>2433
>this research
>this min prod
>this fleet cap
>not even full
>ENERGY STILL IN MINUS SOMEHOW
HOW DO YOU EVEN MANAGE TO DO THAT???!!??!
>>
>>163980038
He's actually an AI designed by Paradox that's figured out how to post on 4chan
>>
Post Distant Worlds star maps I'm at work till 2am and I need to sate my autism. I need maps, bonus points for political situation summaries.
>>
>>163980393
If what you say is true why hasn't he declared war on everyone next to him for no reason?
>>
>>163981896
He hasn't figured out the report function yet
>>
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>>163979104
I personally like the game, but if you're not interested in what the game has to offer maybe its just not your game?
Just because a lot of people love a game doesn't make it for everyone.
What did you play before that makes EL's factions look bland, I'm genuinely curious.
>>
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>>163982691
This came right after


Apparently t
>>
>>163979104
Nah you are just a contrarian killjoy it's a mental problem
>>
>>163982871
>>163982691
Went past the "player has too many cities" trigger?
>>
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Apparently they hate me now.
I wonder if it was because I claimed my first node.

Raven and Ariel both have nature and will probably use cracks call on my heroes, eventually it'll hit and they'll be dead permanently, except for Sir Smashy since I can just summon the next incarnation of him.

Not worried about the war around my arcanian cities. I'll suffer some losses to spells, but I've got loads of elite elven lords, longbowmen, pegasai and magicians.

The issue is that my myrran cities are spread over islands and I don't have much of a navy yet.
I have an astral gate for one of the islands.

A bit worried about facing very powerful fantastic creatures. Freyas summoned Great Wyrms before. I think Raven has Colossus.

I hope Jafar doesn't jump in since he's got a lot of dwarven armies near my myrran cities and he's been summoning Sky Drakes.
>>
>>163983692
Is it at 14?
>>
>>163982837
I don't know how to describe my disappointment except that it doesn't feel like a fantasy game. Definitely the faction I was playing in the tutorial did not feel like it belonged in a fantasy setting. I actually forgot it was supposed to be a fantasy game while playing the tutorial and thought it was sci-fi. I can't really say why the aesthetic fails to convey a fantasy atmosphere except that it just does. I didn't have this problem with Age of Wonder III (though AoW had many other issues it still felt like a fantasy game).

And so I thought maybe it was just the faction I was playing, so I tried reading up on the others but I just didn't feel anything from any of them that made me interested in their culture or playing as them.
>>
>>163982930
Fuck you, I went into it expecting it to be good because I love fantasy games. It just disappointed me in a way I was not expecting for a game with so much love.
>>
>>163984164
>forgot it was supposed to be a fantasy game while playing the tutorial and thought it was sci-fi
That's because it is. EL is both a fantasy game and a Sci-fi game. If you don't like Sci-fi EL is probably not for you, because while it certainly conveys fantasy in a certain sense that fantasy is based off of sci-fi.
>>
>>163938812
Bump.

How are the Civ 6 scenarios?
>>
>>163938812
The scenarios add new city states and natural wonders to the game. I only played the viking scenario and it was okay at the start but about 30 turns in on deity I had double everyone else's score and basically just hit next turn for the next 70 turns.
>>
>>163984969

Looks great at first glance, terrible when you actually play. Much like Civ VI.
>>
>>163985774
Scramble For Africa and Into The Renaissance were actually good Civ V scenarios though.
>>
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Seems like Freya likes buffing up her turtles with Ironskin rather than cracking my heroes.
Mostly at least, one fight ended with her attempting to use Cracks Call on something.
>>
Now that the dust has settled, what do we think about Civ VI?
>>
>>163987980
it's fantastic, absolutely perfect in every respect. I can't get enough of it!
>>
>>163988128
Spotted the redditor
>>
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I have $2.03 left from my Steam gift cards. What should I buy?
>>
>>163988463
a gun to shoot yourself
>>
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>>163977039
help
>>
>>163988716
Want to know how I know you aren't an American?
>>
>(Denounces you)
>(They are afraid of you)

Yeah good AI right there
>>
>>163988934
Because he guns are illegal in his country and therefore he doesn't see gun advertisements every Sunday, so he doesn't realize how expensive guns are?
>>
>>163988463
100% orange juice
>>
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>>163989547
BINGO
>>
>>163989671
kripp staph
>>
>>163989671
with some pulp
>>
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I didn't think Shuri and that town was gonna make it, but turns out Invulnerability is pretty good.
>>
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Ravens cap didn't have enough defender.
The Swordsman is a great hero, but with enough arrows he went down.

Combat began with one unit of pegasai getting doom bolted out of existence.
Halfway through Raven flamestriked all of my units. It's an aoe combat spell that targets every figure in every unit. Pegasai are only 2 figures and have enough hp to survive it though.
>>
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>>163984127
Depends on the size of your world and the difficulty. But large/impossible is 13.
>>
>>163992861
Impossible, and I think I went with medium sized.
>>
>>163993060
Medium impossible is 9/12/15, you have more than 9 cities so the AIs rolled a d4 and got a 1 and decided that they disliked you more. Since you have 12+ cities the penalty was -5 to your diplomacy score.
>>
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I'm not sure if that is idiotic or actually super useful.
>>
i still don't get how i'm supposed to play sowers
food maluses plus everything scaling with population and it limiting growth
i guess i just accept the food malus, spend the extra industry on shit to counteract that, and go from there?
>>
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>>163993437
cool

I was under 9 for a very long time, so makes sense that we had such a long peace.
3 lawful personalities left as well.

Only got to fit 5 cities into arcanus, then I conquered 1 in myrror, settled another in myrror on the same island, then another one on another island.
Then at 8 cities suppress magic went up and I didn't want to settle more cities since I'm at 75% tax and need to be able to cast stream of life on my new cities.
So stayed at exactly 8 for quite a while.
>>
>>163994005
I'd argue that it'd be better if each empire individually decided if the player (or any faction) had built too large and became a threat. But then the game is 25 years old now and I doubt they'd release an update.
>>
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You move faster over roads in combat as well.
>>
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Lost 2-3 elven lords to Cracks Call. The other elven lords died to Call Lightning and Icebolts.
>>
>>163996252
good, fuck elves
>>
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>>163997494
but elves are based anon
>>
So Civ VI needs 2 years of patches and 2 expansions for it to have a chance to be playable (if it happens).
Stellaris needs a ton of DLC's or 1 good expansion most likely to increase its replayability.
Endless Space 2 needs 4 more months of updates before it is released.
SotS 1 and 2 is somewhat simple games outside of combat compared to the rest.
Nobody plays GalCiv III and Star Ruler 2 online.

Is Endless Legend and Civ IV/V the only things we got that are above sub-par for the other games to get their shit together?
>>
>>163997917
Elves are just of cowards and fuccbois.

Humanity is the only true brave race.
Even the Warhammer lore, LotR lore, Warcraft lore etc... All kinds of lore.

Elves are only able to fight if humanity is going ahead as a good example.

Fuck I hate elves. Nothing good about them. Snobby, arrogant, elitist, tasteless, plain and boring cowards that cant even take a slap to the face without feeling offended.
>>
>>163998964
>that cant even take a slap to the face without feeling aroused
>>
>>163995497
>You move faster over roads in combat as well.
It's the little touches like that which made it a classic.
>>
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>>163997494
>>163998964
>good, fuck elves
no u
>>
>1900 AD
>Egypt has researched Iron Working!
how the fuck does this even happen
>>
>>163999757
https://www.youtube.com/watch?v=KjHclWPVij0
>>
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Anyone have some pointers about research in Distant Worlds?
My understanding is that capacity is basically equivalent to facilities, but I'm unclear as to what the exact nature of the Actual Output. I'm fairly certain that its the actual research output of the empire, and if so, what steps can be made to increase the actual output to the research cap?
>>
>>163999757
>subhumans
is that elf talking to mexicans or niggers or something? Is it implying that elves are human? And that all other humans are therefore inferior.
Stupid meme anime image.

I agree with anon; elves are fucking gay. Not as gay as dwarves but still.
>>
>>164000725
> Is it implying that elves are human?
Translation error? I'm imagining something similar what with how humans in LotR are more often than not referred to as 'Men.' The term does not refer to only males, but the domains and beings of the 'race of Men.'
I'd imaging that getting that point across when attempting to translate could prove difficult.
Long story short, are you gonna fuck that elf or you gonnna let me have a go?
>>
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>>164001394
Sylvanas is the only elf for me
maybe a harem of qt blood elves too
>>
>In Stellaris 1.5 'Banks' you will be able to toggle sector display on the galaxy map.
>yay
>christmas has come early
>very nice
>yipppiiieeeeeeeeeeeee
> Ha ! I made a thread about this yesterday and now my wish is fulfilled ! Nice !

paradox forums are cancer. I wish paradox would lurk /civ4xg/ and learn what's actually wrong with their game
>>
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>>164001851
I recall somebody in these threads complaining about how ugly sector display on the map was. That was like a week after the game came out though, so good job getting right on that issue Paradox.
>>
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>>
>>164002837
those wyrms look scarier than the nightmares
>>
>>164003753
yep
nightmares are just dark elves riding on flying horses.

Great Wyrms can't attack fliers, but I attacked a neutral great wyrm earlier in the game with a full stack of pegasai(high elves with bows on pegasus) and they ran out of arrows when the great wyrm had like 4 hp left.
>>
>>163981494
Quick fix.
>>
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>>
>>164005205
RIP in pepperoni.
>>
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>Superweapon gen gets Sam Fisher as Burton replacement
>he has an ion Cannon Beacon
Fantastic
>>
>>164005205
It was a peace and friendship earthquake. Freya is just trying to make more room for freedom.
>>
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Let's try this again.
Why can't I plant a national park right above the mountain? All 4 tiles are charming and breathtaking, all 4 are within the city borders, mountains can be used for national parks, there are no districts or improvements in the way. It allows one tile below for some reason, but does not allow the tile where the naturalist is standing on.
>>
>>164010898
Because the devs are lazy bags of shit.
>>
>>164011194
You mean it's a bug or a new criteria that wasn't explained in civilopedia?
>>
>>163939428
Which achivement?
>>
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>>163998192
I don´t know man.
I think EL is objectivley a good game but I somehow, am not really getting into it. Gonna give it a couple of games over the next days.
Factions/setting music are top tier.

I really like most of the stuff (besides the subpar combat and the load/turntimes)
>>
>>164012509
Same here. I try to like EL, but I find it boring, gameplay wise.
>>
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>>
>>164013603
Elves being able to build a miner's guild will continue to be wrong like Dwarves building a forester's guild.
>>
>>164013603
>almost no walls
Huh?

>>164013803
I have trouble imagining elves doing any kind of menial labour at all.
>>
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Eh whatever, I'll ask here too I guess.

Anyone knows where is the AI accord event file? I wanna check out the MTTH and parameters.

My empire's 60ish% robotic and it hasn't fired for a good 2-3 decades now even though bots have citizen rights and leadership positions and I am getting anxious.
>>
>>164013923
Most of those cities are fairly new, haven't been able to get that many troops to them until very recently.
>>
>>164010898
>mountains can be used for national parks
how sure are you on that?
>>
Recommendations in how to play stellaris in general?

The thing that turns me off completely is the retarded ai and the retarded sector system, it would be good if the ai would invest the resources they have, but instead they don't
>>
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3 cracks call hit in a row.
Last elven lord made it inside the walls buffed with invulnerability and killed the rest of the gnolls though.
>>
>>164014756
Colonize up to your core limit.
Once you're done building on a planet put it in a sector that you tax as much as possible, also disallow it to change your shit.

Preferably the planet has a singular focus like Research, Energy, Minerals, so you can add more planets of the same type to that sector.
>>
>>164014791
>you are triumphant
>you lost 3 fame
>>
>>164014929
I lost fame because I razed the city.
If I had just kept the city I would've gained fame.
>>
>>164014124
Anyone?
>>
>>164014896
Okay, should I increase the core limit with a mod?
Another question about growing a fleet, is there any base in how many coverttes, cruisers etc should I have? And how do you maintain large fleet? in my first game the moment my fleet left the planet, I would be in red energy
>>
Does anyone else think that AI murderblobs are the biggest problem to Stellaris?

So far most, if not all, of my wars have been "Find enemy blob, stack.Wipe(), go eat planets"
>>
>>164015120
>Okay, should I increase the core limit with a mod?

I always do unless I wanna play ironman for achievements.

Sectors are a nice idea but shit in practice and a chore.

>Another question about growing a fleet, is there any base in how many coverttes, cruisers etc should I have?

Depends on what weapons you have available and what you are fighting. You can research all weapon paths (unlike with FTL travel where you are stuck with 1) but don't bother with rockets as they are useless right now. Get the lasers and kinetic weapons.

>And how do you maintain large fleet? in my first game the moment my fleet left the planet, I would be in red energy

Going red isn't a big deal if you have a long term plan.

Once you build up all your mining stations and start conquering, energy won't be a problem at all. Energy is a problem only for tall empires and new empires.
>>
>>164015317
The problem is that there is no "fronts" in the war like with eu4 and the warscore/war declaration system is utterly fucking broken.

Planet warscore requirement scaling with empire size is fucking idiotic, the "war timer" means you always go to 100% warscore etc

It's broken all around.
>>
>>164015045
Can't you raze the city after?

>>164015317
Stellaris has so many problems I can't decide which one is the worst.
>>
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>>164015120
>should I increase the core limit with a mod?
No you shouldn't cheat to make the game easier for you.
There's Adm efficiency repeatable tech that you can research if you find it useful to build on more planets yourself at the same time.

You get the full research from sectors, but only up to 75% energy and minerals, so if there's a question of putting a research world or an energy world into the sector, go with the research world.

>in my first game the moment my fleet left the planet, I would be in red energy
If you have leader slots to spare you can get admirals that decrease the energy upkeep.
Otherwise build more energy planets.

Have a dedicated race for energy.
If you have a Thrifty race in your empire add Communal or Conformist to them.

Ideally you want an earthbound species to uplift.
>>
>>164015425
>Can't you raze the city after?
There's no raze button.
I could force buy settlers until it is gone.

I could also force a draw and camp flying troops withini the city limits, then conquer the city after that and raze it so I lose less fame.
Each turn an enemy of the city ends its turn inside the city area in the tactical combat screen, the city takes damage, which results in buildings getting destroyed and pops dying.

I don't mind losing fame though.
>>
>>164015492
>+80% research
holy fucking shit Matteo calm down you're making us all look bad
>>
>>164015492
I don't like when the technology are just "+5% to this" or "+1 that".

>>164015637
But isn't fame pretty important?
>>
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>>164015781
Not that hard senpai. Here, 80 years earlier.
>>
>>164015851
Eh, +5% this or +1 that are usually the best techs doe.
>>
>>164015856
wtf how? Even my level 5 scientists rarely get above 40%
>>
>>164015925
But they're boring as fuck.

It's like that game I played a moment ago, Omerta. When a character levels up, he can pick a new skill. Except that all skills are +1 to something. Compared to XCOM, it's boring, bland, uninspiring, and not good.
>>
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>>164016020
Here is the breakdown.

Science institute is the special building materialists get.
>>
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>>164015851
>But isn't fame pretty important?
Not really.

Fame decreases upkeep.
50 fame, 50 less upkeep, but I have an insane gold income anyway.

Not really interested in mercs(unless they're engineers).
Heroes I can just summon. Not that they're key to my strategy and if Freya is just lucky she can oneshot them and I can't resurrect them.
More item offers would be nice, but I don't really rely on heroes anyway.
>>
>>164016226
>still has Kazuhira Miller
10/10
>>
>>164016170
Scientist Po-To?
>>
>>164016314
The scientist's name.

Synths get the primary species' names.
>>
>>164016170
ah, free thought (because fuck ethics divergence) and research grants I don't usually use
>>
>>164016353
His name is Bo-Ki not Po-To though.

His expertise is listed under particles, 10%, and the % from his level under skill, 6%.
>>
>>164016367
Free thought is actually really good if you plan for it.

I have frontier commisars, mind control lazers and ministry of benevolence. That's like -80 ED. It's practically impossible to get any even with free thought on.

Grants are good if you wanna get a specific tech (in this case, I am fishing for the jump drive)
>>
>>164016424
Oh right, you are correct.

Bo-ki is my leader. His agenda is scientific leap that gives 10% research speed. It's why I like oligarchies for tech.
>>
>>164016481
Yeah I sometimes use grants for researching colony ships first off and maybe something that will take a long time. And yeah I wouldn't use freethought until I at least get mind control lasers. Last few games I've got them quite late though and it's been a pain.
>>
>>163946409
>>163969742
>>163980038
>>163980393
>>163981896
>>163982004

I fucked up the sectors. I set everything to minerals and energy and didn't do anything to deal with the factions.

Effectively I had something like 1/3rd of everything for a good portion of the game.
>>
>>164016554
Ah Agenda.

I was thinking maybe leader trait, but I hadn't seen one that gave research speech. Haven't played since 1.2.
>>
>its another episode of "both survey ships with 0 fuel spending 8 months near Pluto while waiting for tanker being build"
>>
So, no one here knows where the AI accord event files are at? Or if there is something I can do to help the trigger?

Damn thing still hasn't fired. I am not expanding and purging all my human pops till it does.
>>
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I failed to disenchant it and now I'm out of casting skill.

Got one of the wyrms down, but my remaining pegasai are out of arrows and getting pelted with lightning bolt every turn.
>>
>>164016795
Nope, sorry.
>>
>>164016795
use something like astrogrep and search for keywords in the folders.
>>
Is it me or is Jadwiga with Reliquaries bugged?
>>
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Jafar wants to fight
>>
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Why is this game so good.
>>
>>164017280
Because it tries new things, but unlike AI War and the Star Ruler games, it manages to make them fun.
>>
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Freyas orcs are advanced enough to get magical weapons unlike her gnolls and lizardmen, so invulnerability isn't quite as good here.
>>
>>164000725
She is talking to Slavs.
>Slavs
>not subhuman
>>
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>>
>>164014643
I've done it before in my game as Gilgamesh. And it says so in the Civilopedia too.
>>
>>164010898
Try building something in the lower tiles, see if the highlights change, and build forests to maximize the appeal too.
>>
>>164010898
Naturalists try to make parks with itself in the lower tile position but they can make it in the left and right direction. Have you tried making one on the tile below that mountain? What if you improve that marble? Those highlighted tile despite being in the shape on a park should just highlight which tiles your naturalist can stand on to make one, idk.
>>
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>be relaxing in my empire just researching and chill
>suddenly fanatical purifiers declare war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
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>>164022372
>>164023092
I built a quarry on the marble and the issue got fixed. I suppose the game couldn't calculate the fact that available national park spots might be overlapping. What a retarded fucking bug. Thanks for the help guys.

Ironically, it took like 6 turns for the builder to come and build the quarry, and between those turns the game ended in culture victory, rendering the whole thing pointless.
>>
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>>164000721
It's complicated....
http://www.matrixgames.com/forums/tm.asp?m=2988238
http://www.matrixgames.com/forums/tm.asp?m=3170698

Your maximum possible output is capped by how many facilities you've built.
But as far as I can tell, the actual output is based on your population and planet development.
So more pop = more science.

Other than that, the only advice I can offer is the reduce the amount of labs on all your designs to lower maint. costs.
And to 'generalise' your science outposts so, a) your balance of science output is more even, and b) so any scientists assigned there can give bonuses to more than one field of research.
I usually have my ports set up with 1, 2, 3 labs each for Sml, Med, Lrg
And science stations each have 2, 1, 1 where the 2 is the primary type


>>164017280
Because you can blow stuff up. Even planets if they offend you.
>>
>>164015317
>Does anyone else think that AI murderblobs are the biggest problem to Stellaris?
Stellaris has a lot of problems, but if you let a no-Fallen AI to bash you in you are doing it wrong. If you are doing it right, you should perpetually outproduce and de facto (the contacts screen's estimates are pure bull) outfleet all the non-Fallen AIs.

>>164024227
Purge triggers AI real bad and for a long time. ATM, it's only worth using if you are consciously going for a genocidal blobbing.
>>
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>>164025487
>old
>kamikaze
>experienced
...
>>
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>>164025583
Doesnt make sense I know
but makes a really big boom if it can actually detonate
>>
>>164025843
I don't know much about kamikazes, but I think that an old kamikaze is a shitty kamikaze.
>>
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>>164026027
Maybe it implies that they did other deeds that have been suicidal (like storming a police station alone or sneaking in a heavily defended base and blowing shit up)?
>>
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>>164026228
>>164026027
>>164025843
>>164025583
>>
>>164016956
What do you think is bugged?
>>
>>164026228
>giant missile
>call it "dong"
Hauehueheauheuaheau
>>
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>>164026468
I´m german
The word "joke" doesnt exist in our dictionaries
>>
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Top three reasons why Stellaris is so shit :

1. SECTORS SYSTEM !
2. Random tech tree ( and not the good kind of random like Uncreatives in MoO2 or Sword of the Stars 2 )
3. Shit combat system that basically boils to "make a huge fuck off stack, rmb on the enemy, pray"


Just some facts.
>>
>>164027121
To be honest, Europa Universalis 4 and Crusader Kings 2 also had some bad stacks, but it was countered by the geography and the army composition playing a huge role, on top of all the other bonuses (discipline, support, military tradition, war weariness).

Stellaris forgets so many mechanism in its attempt to be simpler that it's too shallow.
>>
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>>163956085
The infantry in that game always annoyed me a little.

>trade federation doesn't get droid assistants
>an upgrade that increases trooper production speed
>confederacy, wookies, rebels and gungans have the best infantry because of civ specific upgrades
>empire and republic the factions noted for their elite guys get zero upgrades
>republic just get three different upgrades that boost trooper production
>out producing the trade federation who still don't even get droid assistants

Hell I understand why the wookies and confederacy get their upgrades, wookies being tough and the other guys having super battle droids, but why did gungans need +1 range? They're the one team who trades blasters in for slings, and why do rebels get super stronk armour that just buffs their health up to wookie and super battle droid level?

I know it's for balance reasons, but some of the design decisions just seem weird. I get why the empire doesn't get to have nice things when they already have strong sith and the single most powerful advanced heavy mechs in the game.

>hey guys
>lets take the single strongest unit with the most health, amour, shield and damage whose only drawback is minimum range
>remove the minimum range and also make it shoot down aircraft
>>
>>164026653
relics yield 4 faith instead of 14/18
>>
>>164026807
A German guy on /int/ once told a funny joke. I don't think he got it himself though.
>>
>>164027121
>SECTORS SYSTEM !
AI just sucks, the system itself is absolutely great for dealing with asston of micro in lategame. Just order the key structures before giving newly colonized/conquered worlds to a sector.

>Random tech tree
It's great as it requires you to manage researchers and appreciate debris analysis and makes you compromise constantly in your planning. Plus scientific focus can now be more pronounced as additional research alternatives are even more important than plain research bonuses.

>Shit combat system
Absolutely no defense here. They should start from a fucking scratch there.

Anyhow, I'm enjoying it a lot.
>>
>>164027567
>why do rebels get super stronk armour that just buffs their health up to wookie and super battle droid level?
In universe, the Alliance care more about their soldiers than the Empire. Not that armour do anything in Star Wars, if you look closely, they don't offer any protection, and are just here to protect from the environement, be intimidating, or allow communication. They don't actually protect the person wearing it.

The part that pisses me off (I also know it's for balance reason, but come on) is how the trade federation needs food despite being 99% droids.
>>
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>>164027776
>In universe, the Alliance care more about their soldiers than the Empire.
And that is why Empire has heavily armoured troops and Rebels have guys in leather jackets ...

>>164027686
>AI just sucks, the system itself is absolutely great for dealing with asston of micro in lategame. Just order the key structures before giving newly colonized/conquered worlds to a sector.
No its a shit system that forces you to surrender control over 90% of your empire to shit AI.
It would be better to have typical plnetary"governor" option with various profiles and shit.

>>164027686
>It's great as it requires you to manage researchers and appreciate debris analysis and makes you compromise constantly in your planning. Plus scientific focus can now be more pronounced as additional research alternatives are even more important than plain research bonuses.
No its not because it another place where your success relies entirely on RNG god. I heard hundreds of people complaining about how they lost a campaing or fallen behind because RNG fucked them over and haven't let them research tier two engines or reactors in 50 years.
>>
>>164027776
I'm not too bothered by the food thing, since they don't need houses. Also on the uselessness of stormtrooper amour, I have the theory that while the casualty rate on stormies is high, their mortality is comparatively low. Why they still scream when falling to pits in the death star after getting shot, or why that Jedi guy in rogue one still had to beat a trooper over the head who had been shot multiple times, and he still made a pained groan when beaten over the head.
>>
>>164028120
>No its a shit system
Great argument there.

>No its not because it another place where your success relies entirely on RNG god. I heard hundreds of people complaining about how they lost a campaing or fallen behind because RNG fucked them over and haven't let them research tier two engines or reactors in 50 years.
Gid gud scrubs. the last time I haven't got to Zero Point by year 80 was probably like... in 1.2

Spoiler warning:
RESEARCHER EXPERTISE
DEBRIS
ADDITIONAL RESEARCH ALTERNATIVES
>>
>>164028263
That makes sense, I guess. The ewok thing really bothered me when I grew up and started to wonder how trained men can't do anything against teddy bears.
>>
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>>164028297
>Great argument there.
Did you missed the rest of the text there ?

>Gid gud scrubs. the last time I haven't got to Zero Point by year 80 was probably like... in 1.2
>Spoiler warning:
>RESEARCHER EXPERTISE
>DEBRIS
>ADDITIONAL RESEARCH ALTERNATIVES

No its not a bad system that relies too heavily on RNG guys, just do this all extra effort to sidestep or minimalize those basic flaws of the game designs.

Spoiler warning : Randomness dont work in strategy games.
>>
>>164028484
>stone arrows penetrating the few actually armoured parts of the scout trooper armour

I just like to imagine that there were just that many ewoks, there didn't seem to be that many imperials either, so a forest swarming with ewoks and a group of the rebel alliance's most crack mofos was too much.
>>
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>>164027676
I´ve seen german humor too, but that was more a sick burn than an actual joke
pic related on one of such instances, on the right side was the attempt of some left wing media shitting on the AFD, but they retorted with the picture on the left
>>
Anybody here still play Sins of a Solar Empire? Is there any mods you guys recommend?
>>
>>164028524
>Did you missed the rest of the text there ?
Your whole argument is that it's bad because you have to give the planetary micro to AI. I say that it is GOOD because you give the planetary micro to AI.

>No its not a bad system that relies too heavily on RNG guys, just do this all extra effort to sidestep or minimalize those basic flaws of the game designs.
It's not a flaw you scrub. It's an obstacle, same one for you and for your opponents, to make the research less of a plain railway to victory. In game you have specific TOOLS to overcome said obstacle that are very much in YOUR TOTAL CONTROL. If you actually bother to use that moldy from 100000000 germanyblobbings brain of yours, you can easily overcome the randomness with the specific items I named. It's not the RNJesus unfairly raping your ass - you are just bad at the game.
>>
>>164028964
>Anybody here still play Sins of a Solar Empire
Yes.

> Is there any mods you guys recommend?
Not really.
>>
>>164015492
>No you shouldn't cheat to make the game easier for you.
Isn't sector AI fucking retarded and broken? Or did they fix it?
And more micromanagement is hardly making the game easier
If anything its a quality of life change.
>>
>>164028964
>>164029085
>Not really.

>Is there any mods you guys recommend?
Sins of the Prophets hand fucking down.

Even a HALO hater like me has to admit its one hell of mod.

>>164028997
>Your whole argument is that it's bad because you have to give the planetary micro to AI. I say that it is GOOD because you give the planetary micro to AI.
No, it gives CONTROL over most of your empire to the AI and its fucking MANDATORY. Thats what i object in any game.
Haven't they learned anything from MoO3 epic burn ?
>>
>>164028120
>>164028997
You don't even have to give anything to the AI - with Irenic Protectorate government and Administrative Efficiency tech, your core sector limit goes to whooping 16 systems, with as many planets in each as you can colonize (with Super-adaptive species trait and Habit. techs, it's literally every single colonizable one). Way over enough to get any victory, including Dominance since your vassals also count towards that.
>>
>>164029085
>>164029260
Alright I'll check the Halo mod out. How about the star trek and star wars mod are they any good?
>>
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>>164029337
>with this ultra specific build you can get a whooping 16 planets
>out of galaxy of 1000 stars ( and even more with mods )

Wow lad, i totally change my position ..

BTW : i dont give a flying fuck about that, I WANT CONTROL OF MY PLANETS, i dont care if i have two or two hundreds.
>>
>>164029260
>its fucking MANDATORY
-->
>>164029337
Confirmed for total scrub

>>164029182
>Isn't sector AI fucking retarded and broken? Or did they fix it?
It's not broken/ It's just slow and forgets to build specific little shit that you would very much like to build - like ethos specific buildings
>>
>>164029540
>with this ultra specific build you can get a whooping 16 planets
SYSTEMS you literal retard multiple planets in one system do not count towards the limit. Did you even play the game aside from on YouTube?

>i dont give a flying fuck about that, I WANT CONTROL OF MY PLANETS
Your autism is your problem. The sectors are fine.
>>
>>164029706
>The sectors are fine.
No.
>>
>>164029543
>You need specific tech for a specific government type to actually be able to manage your planets otherwise you have to give your planets to a garbage AI
>t-that means its ok to be mandatory on literally every single other government type!!!!!!
>>
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>>164029706
>The sectors are fine.
You can't be serious.
>>
Is the pastebin for Stellaris mods up to date? Does it even make sense to have 2 mods in there?
>>
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>>164029543
>Confirmed for total scrub

-->
>>164029540


Confirmed for retard.

Again : Sector mechanics should be OPTIONAL.
You dont want to fuck around with dozens of planets ? Fine, switch on AI.
You like micro - here have micro till your eyes bleed.

I dont know how they could fuck things up that bad with Stellaris having such a pinnacle of automation as DW.

>>164029706
>SYSTEMS you literal retard multiple planets in one system do not count towards the limit.

Again - i dont give a fuck. It could be systems, it could be planets - same shit. ITS MANDATORY on everything else than some specific builds - ergo its shit.
And i did played Stellaris but literally the first thing i modded was the sector cap for every government type set to 9999. But then i realized that whole game is tailored to this garbage game mechanic and i just stopped playing that shitty game.

>The sectors are fine.
No they are not.
>>
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>>164029706
>The sectors are fine.
You can't be serious.
>>
>>164029996
>I dont know how they could fuck things up that bad with Stellaris having such a pinnacle of automation as DW.
* as an example.
>>
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>>164029735
You just suck at using them properly due to your impressively limited intelligence and short genitals.

>>164029770
Don't wiggle now - I already caught your "MANDUTORRHY" bullshit. And then, half the remaining government types are tied to ethos's that simply won't allow you to blob that hard beyond the limit, and the other half allows you to overproduce so much that I'm blasting through AIs on Insane despite having over 50 systems in sectors - they give you energy, research, minerals, navy cap and orbital production capacity. I'm not on the spectrum to care meticulously about what AI exactly does to give me those resources - sane people play for strategy, autists play for arranging their power plants in geometrical patterns.
>>
>>164029996
>Again : Sector mechanics should be OPTIONAL.
No. They are specifically a deterrent against overblobbing. You take lots and lots of systems - you pay with unoptimized governing in the shape of AI. You don't blob or use builds that expand your cap - you get optimized worlds as a tradeoff.
>>
>>164030156
So let me get this straight. You're saying because that ONE specific government has the ability to have more than a few core worlds that it entirely justifies sectors being mandatory for every other government?
That's some shit reasoning son.
>>
>>164030401
This is dumb. It forces you to play the way the devs want, rather than allowing you to play as you want.
>>
>>164030401

Too bad there is no cultural, religious, scientific, diplomatic or any kind of victory except blobbing, blobbing with a delay or indirect blobbing with a delay so you have to depend on the stupid AI enslaving natural physicist aliens working in labs.
>>
>>163988910
help again
>>
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>>164030545
>being mandatory for every other government
Fucking again. You DON'T HAVE TO BLOB.For half the builds, 6 systems is way over enough for victory if you don't colonize like a retard. You can easily out-research everyone with 6 systems. You can use vassals for winning wars for you. You can build a federation and pwn everyone with a Federation Fleet, which gets it's navy cap from every member, doesn't cost any maintenance and is built for you toy your designs by other members of your Federation. Sectors are only mandatory for massive paint-spilling - to both tone it's effectiveness (which is still way above everything else) and make it less of a micro-hell.

Do you have ANY effing points beside your mental syndromes being triggered by not being allowed to personally build every single facility on every single planet all the way through when you have literal hundreds of them? Again - reminder that you can outline everything on sector worlds by planting the basic buildings in the queue before you give the planet to AI and forbidding him redevelopment.
>>
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>>164030653
No. You can play a lot of ways. I blob with sectors no problem.

>>164030695
> the stupid AI enslaving natural physicist aliens
You're not even trying now. Picrelated.
>>
>>163977039
>>163988910
>>164031071
Might want to post an image.

>>164030401
>You take lots and lots of systems - you pay with unoptimized governing in the shape of AI.
This is a pretty bad way of simulating corruption or whatever you're trying to represent. There's no real reason you can't strictly contain corruption and incompetence to reasonable levels - with a cost of course, in infrastructure, education, higher salaries, massive checks to competence that also cost money, etc.

>>164031143
>you don't have to blob
It's actually the only way of winning the game as it currently stands, and if you can obliterate everyone else with nothing but your core worlds that points to design problems of its own.

>and make it less of a micro-hell
Ah yes just like HOI4's streamlining
Actual removal of 'micro hell' is like, say, what EU4 did with the building and recruitment widget so you don't have to open the goddamn ledger every time you want shit built and you don't need to seperately click on sixty different counties in Britain to recruit a new army.
>>
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>>164031143
>no guys its not broken, just look at all those ways to sidestep this fundamental game design flaw !!11

Nigguh, again because i see you have trouble with reading comprehension - i dont give a fuck if i can WIN or if i can do A or B or C or D.
I never said that sector mechanics prevents me from winning or makes it difficult or shit like that.

I dont care - i dont want to have 90% of my fucking empire under the control of AI, kapische ?

And fact that im forced to do this for some arbitrary reasons is simply one that makes this game shit in my eyes. Paniał ?
>>
>>164031513
>There's no real reason you can't strictly contain corruption and incompetence to reasonable levels - with a cost of course, in infrastructure, education, higher salaries, massive checks to competence that also cost money
You can mitigate ALL the AI's flaws by simply taking the developed systems from him, redeveloping them as you like, and forbidding redevelopment to AI before giving them back. For a mind-bogging cost of twenty five influence per system.

>It's actually the only way of winning the game as it currently stands
Objectively not true - I won three games against Hard AI using federations.

>that points to design problems of its own
The enemy empire AI is amazingly dumb even for a Paradox game. That IS a fundamental flaw that bothers me a lot right now.

>>164031574
>I dont care - i dont want to have 90% of my fucking empire under the control of AI, kapische
We get it. You're autistic. Stepping on your carefully arranged legos causes you to REEEEEEEE~
>>
In Stellaris, has any of you guys ever researched higher levels of Beltharian Power Plant without being able to research level 1?
This means I can't have the building at all, it's weird as shit, didn't happen in my other games.
>>
>>164032168
The lower level tech should be available to you even after you got the higher ones.
>>
>>164032246
I just wrote this and the option to research it was given to me. Thanks.
>>
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>>164031513
Look at the populated system list.
>>
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>>164032098
>We get it. You're autistic. Stepping on your carefully arranged legos causes you to REEEEEEEE~

Nice strawman you have there you fag.

>having control over your empire is now considered autistic and a bad thing
>meanwhile nth years ago games just had optional automation of certain planets, cities and shit

Fuck off back to paradox plaza you retarded underaged shill.

>>164032413
Dont post Aurora when some fags cant handle Stellaris without a crutch and "i dont want strategy in strategy game" button that is Sector system. You will make them cry.
>>
Is there a mode in Stellaris where you can keep absolute control over all the stars you colonized/conquered without giving you bullshit penalty? If yes I am buying this motherfucking game.
>>
>>164032413
Are you on a laptop, or do you have any remote control software active?

Laptop - Disable your touchscreen.
Remote - Either turn it off, or disable any virtual HID touchscreens & pens it has running.

Worth a try if nothing else.
>>
>>164033028
just a normal pc, windows 10, installed the portable version, i think its the newest?
>>
Is 'Venerable' worth the expense?

It enormously extends your leaders' lifespans.
>>
>>164033094
>windows 10
Ouch.
Maybe that's the cause, I heard horrible things about it.
>>
>>164033094
Windows 10 actively hates fun
>>
>>164033185
you get decent biology research for leaders that includes long living
might as well get something else
>>
>>164033282
>tfw got into windows 10 because F R E E
I regret everything.
Did you know that the windows 10 start menu has a "suggested" app selected from their app store?
Windows 10 is advertising in their fucking start menu.
>>
>>164032869
>Dont post Aurora when some fags cant handle Stellaris without a crutch
Bitch stop making everyone who's not a complete retard look like another brand of retard

>>164032098
>You can mitigate ALL the AI's flaws by simply taking the developed systems from him, redeveloping them as you like, and forbidding redevelopment to AI before giving them back. For a mind-bogging cost of twenty five influence per system.
Sounds rather roundabout and misses the point of the idea of simulating inefficiency. The correct way to do that is to make it expensive or else have the sector governors have varying levels of competence and ability, like in CK2. If there's any sort of difference made in Stellaris it's to small and invisible; in CK2, a Greedy ruler will tend to have massive amounts of cash lying around for no discernable reason while a Genius one will have immense amounts of everything and a Brilliant Strategist will have more and better troops while a Zealous Mastermind Theologian will build temples when it has the spare money. Make it so certain traits make it much more likely to develop certain aspects (iirc already done but not heavily enough) and encourage more interaction with those governors who after all have a legally binding position todo their job and do it well while you're not allowed to relieve them of their job for 'influence'. Make it so a very rich empire which is so inclined might be able to weed out corruption, with authoritarian regimes being better at weeding it out but also faster at generating it. Make democracies for example do shit slowly, parlimentary gridlocks and such, but in exchange they can rule over more land without resorting to governors (who are still there but now have a seat in the Assembly so it's basically direct anyway). Anything but this retarded sector shit we have now.

>objectively not true
Federations are all kinds of fucked right now though and unreliable and at any rate you're still blobbing, just indirectly.
>>
>>164033330
I generally take Nonadaptive and Sedentary so that I have 5 points to spend.

What would you recommend?
>>
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>>164033094
>>164033190
>>164033282
Open the device manager and see if there's anything with "HID compliant" in the description.
If there's any touchscreens or pens, disable them and see if it makes a difference.
>>
>>164033642
i do have a wacom tablet, maybe its the problem?
>>
>>164033692
>>164033642
Yep, i disconnected my wacom tablet and its working perfectly, wtf why just having it on makes that happen?
>>
>>164033874
Congrats. Now go play spessmens.
>>
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>>164029706
>The sectors are fine.
Just in case you missed the other posts
>>
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>>164029706
>The sectors are fine.
>>
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>>164029706
>The sectors are fine.
>>
>>164034127
>>164034287
>>164034521
>samefagging this hard
Oh wow you sure showed him.
>>
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>>164029706
>The sectors are fine.
>>
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>stellaris on Normal difficulty
>AI empires are too passive, get to the endgame without any difficulty and steamroll the universe
>on Hard, they get cheating resources out the cunthole and will outproduce you no matter how optimal your starting setup is
>no way to win against the circlejerking confederations that end up surrounding you and hating your guts no matter what

I had a great start in a spiral galaxy with only hyperlanes as FTL. Great bottlenecking systems, one side is flanked by a spiritual FE that was leaving me alone.

Suddenly, the FE gets assblasted that I was discriminating against their pilgrims and promptly whoop my ass, taking out half my starports. Then the despotic slaver empire that was heading a huge confederation(???) declares war on me, three of the members all having superior fleet power over me, and start pouring into my fortified systems. Both bottlenecks had four fortresses each, along with my fleets.

Didn't matter, I had built up for the inevitable siege since game start, and they still just poured in endless reinforcements and ground me down as I couldn't reinforce myself because lmao no starports

FUG
>>
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>>164034960
it's just some autistic shitposter, probably posts on /gsg/ too
>>
Is Stellaris at max difficulty a good challenge?
I know the AI is retarded as for every 4x game, but is the artificial difficulty/game conditions enough harsh to still be uncertain if you'll win or not?
>>
>>164034960
It's probably people bandwagoning and memespouting tbqh
>>
>>164032098
ffs stop
At this point you're autistically overreacting to defend a point you cant back down from because of your ego
Not giving the option of automation is a flaw and you know it, worse yet, forcing a flawed option should be outreageous.
>>
>>164035512
Depends on you're start and how well you can play, but yeah. Maybe not in vanilla, but why wouldn't you play with ISB
>>
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>>164029706
>The sectors are fine.
>>
>>164029706
I am fond of sectors
>>
>>164033570
Bump?
>>
>>164035305
>on Hard, they get cheating resources out the cunthole and will outproduce you no matter how optimal your starting setup is
>no way to win against the circlejerking confederations that end up surrounding you and hating your guts no matter what
I got two Domination victories on Insane with FanCollSpir, adaptive and venerable.

I smell blood of casual scum who played Civ V on Prince.

>>164035554
>At this point you're autistically overreacting to defend a point you cant back down from because of your ego
Wait. So there's this guy who posted straight up WRONG info ITT and is still holding his point exclusively on his "REEEEE ME NO LIKE", but I'm the one who's
> autistically overreacting to defend a point you cant back down from because of your ego

Are you not him, by chance?

>>164035512
It is so-so in challenge department. AI actually can totally steamroll you in early game, but if you manage to go beyond that it slowly becomes way too easy again as AI bonuses matter less and less.
>>
Haven't played since 1.2, can i still purge the world and fill it with perfect synths for Yelds minmaxing?
Or have they changed how happiness/tile-yelds/synths work?
>>
>>164036170
>his guy who posted straight up WRONG info ITT

What wrong info ?
Sectors ARE mandatory unless you use very specific build.
They DO take away the control over your planets and they do it in a bad way.
Nothing he posted was wrong.
>>
>>164036170
You use Venerable?

I've been told it's a waste of points.
>>
>>164036547
Sorry, meant Enduring.

>>164033570
Nonadaptive is a BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD trait. Easily one of the worst.

Early game is all about good colonization. With nonadaptive, you just straight up can't use non-green worlds to any positive effect.

Venerable is fancy but not nearly worth 4 points. Enduring is enough.

Adaptive is the best trait ever.

Conformist is a must have if you plan to purgeblob and you're not a collectivist/spiritualist/both.

Agrarian is grabage.

Charismatic is very useful if you sorry sod are planning to exploit diplomacy and federation heavily.

Intelligent , Thrifty and Industrious are all good.
>>
>>164036734
Oh, and Decadent is a free point if you use slavery, which you should. So is Sedentary unless you're purgeblobbing.
>>
>>164036329
>simulating fractures of culture
>not being somewhat clunky
it's pretty decent for what it's trying to achieve
>>
>>164036329
>Sectors ARE mandatory unless you use very specific build.
No. Sectors ARE mandatory FOR very specific build.

>They DO take away the control over your planets and they do it in a bad way
I described at least two ways how you can maintain the control over every single thing in sector development.

You also keep mixing up planets and systems, which shows how little attention you pay to colonization and the mechanics overall.

Someone also claimed that AI can enslave your scientist. While it can't if you prohibit him to enslave.

>Nothing I posted was wrong.
FTFY
>>
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>>164037167
Don't mind the autism posters, you just have to ignore them. You really can't argue with them
>>
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Age of Wonders III is fantastic and on sale.
>>
>>164037374
It bothers me a bit how it looks just like a tank with a bigger cannon.
>>
>>164037167
Cool delusions.

>describe specific build to avoid sectors
>n-no sectors are specific only to this build guyz !!11
>plz buy DLC for stellaris

t. totally-not.johan
>>
>>164036734
>nonadaptive is one of the worst
Debatable. If you intend to be a federation forming diplomat then it's great because you'll be getting migration treaties very early on and the xenos can be used to spread across shitter planets for you. And it's entirely negated lategame because of repeatable habitability techs.
>>
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>>164037595
>>
>>164037905
The thing is - the core sector colonization is crucially important for everyone. Nonadaptive limits it severely, long before you can get your first alien pop.
>>
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>>164037609
I liked its older look more

>>164038071
rollan
>>
>>164038103
Not really, if you're using a democracy of some sort you can quite easily stick to your homeworld and just spam outposts with mandate influence to claim territory while settling the few good worlds you find. As an added bonus this lets you pull ahead in tech quite easily due to low colony numbers with a lot of research stations.
>>
>>164038071
Just got this in the Steam sale.

ROLLAN!!!
>>
>>164037595
What about other fantasy 4x?
>Endless Legend
>fantasy
I mean
>World of Magic
>Planar Conquest
>Fallen Enchantress
>Warlock - Master of the Arcane
>Eador
>>
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>>164038071
>>
>>164038463
Still looks like a tank instead of an artillery unit.
>>
>>164038571
>Warlock - Master of the Arcane
Pretty decent, but you spend 80% of your time fighting neutrals, and the combat is Civ-like, with a 1UPT logic.
And others mages are massive faggots.
>Eador
Hard as balls. I tried to get into it several time. Always failed.
>>
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>>164038571
There are passengers for every train.


>Planar Conquest
>Fallen Enchantress
haven't played these two but the others are ok
>>
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>>164038712
>Hard as balls. I tried to get into it several time. Always failed.
You just have to grind the easy stuff till you op then clear the map. Problem is that it takes huge huge amount of grinding, I'm talking Korean would complain tier of grinding. And that's just what it takes to clear a single map, if you're doing a full shard campaign then you need to multiply it by 30.
>>
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>>164038602
That was still from the same match
>>
Where can i find and download ALL DLC (and i mean all, so pre-order one and nova edition arachnoid portrait included) for an actual legit Steam copy of Stellaris?
Googling leads me only to DLC for the cracked version or tries to sell them.
>>
>>164038712
>>164038723
I prefer Eador Genesis 2D to the new 3d one.
It just work smoother and faster.
Also its long hard and unforgiving game.
Pretty good.
>>
>>164039067
I was talking of Masters of the Broken World. The 3D one.

Fucking as hard as my erection when playing Dead Or Alive.

>>164038961
That doesn't sound fun to be honest.
>>
>>164037167
>ignored my actually calm, non-insulting, and reasonable post that points out why sectors are a retarded idea and don't even do what they're supposed to in order to attack people who aren't autistic enough to write 2000 character posts
epic

>>164038571
Civ IV has a few fantasy mods iirc
>>
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>>164039161
>That doesn't sound fun to be honest.
It wasn't fun for me either. But there are people that enjoy Slav-core.

But something Eador did great was necromancy and magic.
>>
>>164039654
If I want fun necromancy, I just play Heroes of Annihilated Empire.

Turn-based games don't feel rewarding.
>>
I got stellaris in the sale and enjoyed my first 25h with it so far except for the diplomacy. Should I get EL? And if so, just the base game or are the dlcs worth it?
>>
>>164041103
Yes. and DLC's are worth the price.
>>
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who here is hyped for the ra2 d-day mod?
>>
>>164041653
I dunno. I never really liked RA2.
>>
>>164041653
plebs played RA2 while I played Steel Panther World at War
>>
I just want an updated Tiberium Sun or C&C generals to come out. I might have to re-install generals in a little while, what a game.

Is there any online anymore? Used to love the tower defense multiplayer back in the day.
>>
>>164041103
Yes get EL it's a great game.
>>
>>164041329
>>164042721
OK downloading right now.
>>
Ok so If I have 3 planets - is it worth to make a sector out of 2 of them and let them on auto - mode, do I actually lose resources this way ? Should I just micro-manage them omw?
>>
I worked a lot of overtime over Christmas, don't have any family or anyone to buy gifts for, brought myself all the games i could/wanted. So, Who wants EL emperor edition? Will gift out 3/4 copies to whoever wants them.

I need your e-mail though to direct send, else drop your steam ID.
>>
>>164043335
Or endless space gold... whichever you want.
>>
>>164043154
Not right now - you can't drain a sector completely, it keeps at least 25% of it's energy and minerals revenue. Do it later as you find some sweeter systems with multiple sweet planets and keep the cap amount of those for the core, turning the rest into sectors. Remember that throwing a system from ano sector to another is free, unlike taking a system into core from secotrs which costs 25 influence. Don't forget to set the desired settings (slavery, robots and sheit) and focus for sector AI.
>>
>>164043335

My steam is WHITE DEVIL PIGGU. I'd be really thankful and up to play EL together or something once I get into it.
>>
>>164043335
Steam name of Lunstra for EL if you're serious. If you are you are a based as fuck anon
>>
>>164043620
Can you give me some tips about gun sizes - when should I use medium guns in larger ships or large guns on them and so on - some basic combat tips.

Well I already know the very basic ones like what counters what, but for example I kept getting beat by a civilization with a balanced number of corvettes and cruisers.
>>
>>164043335

The name is [email protected]. Yes live.com
>>
>>164044506

All battleships, all big guns. Once you reach a critical mass of like 12-15 battleships nothing will even come close of them.
>>
>>164043335
You sound pretty dejected.
>>
>>164044775
Have been/are. Shit happens.

>>164044720
Sending soon.

>>164044049
Added.

>>164043720
Last played Victoria II, Hearts of iron III and CIV IV? Right one?
>>
>>164044951
Thank you based anon.
>>
>>164044951

Yeah.
>>
>>164044951

Thanks man
>>
>>164028964
maelstrom and distant stars are good, as well as enhanced 4x if you want a richer vanilla experience.
>>
>>164044951

Yes it is me.
>>
How do I get good at strategy?
>>
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>>164038967
Play as Stealth General already. I need to know how this fucker looks nowadays and if he's still as crazy to use.

>>164039067
Same here. the UI in Masters of the Broken World also takes more time to navigate, last I checked anyways.

Also there's that one Russian mod for Genesis, New Horizons or something like that. That one is fucking crazy.

Fucking hell I don't even remember the last time I saw people talking about Eador on 4chan.
>>
>>164047882
By losing.
>>
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>>164047884
Will do
I´ll just post the last screenshots I took of the Tank General
>>
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>>164039815
>I just play Heroes of Annihilated Empire.
Fair enough.
>>
>>164038071
rollin
>>
>>164036734
Would you recommend Adaptive, Charismatic, Sedentary then?
>>
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>>164043052
EL is very barebones without the DLC.
>>
>>164047882
>play
>lose
>why I lost?
>look for reason why you failed, try again
>lose
>what go wrong?
>find it, fix it, try again
>repeat
>>
>>164048253
A pretty shitty game but I like it for some reason.
>>
>>164044774
>12-15 battleships
>critical mass
Did you face off an Awakened Ascendancy, like, at least once?
>>
>>164048337
What's your ethos?
>>
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>anon actually delivers

lets play this shit
>>
>>164049062
Fanatic Individualist/Materialist/Direct Democracy.
>>
>>164048905

>build more battleships

>with kinetic batteries even a FEs fleet will quite literally die before it can fire on you
>>
>>164049575
Cruisers with M. plasma.
>>
>>164048463
what the fuck am i looking at, havent played EL for like a year and a half
>>
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>>164050194
Optimal district layouts.
>>
>>164050194
Districts distribution.
Since they level up when they're surrounded by other districts...

>>164050324
[Magnasanti intensifies]
>>
>>164049575
You're literally talking out of your asshole. Why would you do that? Why convince people to believe objectively false bullshite?

>>164049420
>Fanatic Individualist/Materialist/Direct Democracy
You're fucImean it should do it.
>>
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>Warring with cultists for a while, had to slog my way through the dozens of cheap troops at their disposal.
>Finish off cultists in a final battle, taking their city.
>Browse hero market a couple turns later to put onto my newly conquered territory.
>The actual former governor of the cultist city I just took is up for purchase.
HOW DOES IT FUCKING FEEL YOU MANNEQUIN FUCK

>>164050324
>2.7k fortification.
Imagine the fucking retaliation damage if you slapped that pearl upgrade on it.
You couldn't even get near one of those fucking cities without at least 1k net hp.
>>
>>164050782
>You're fucImean it should do it.

I'm sorry, what?
>>
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>>164051063
no bully the queen
>>
>>164051214
He said you're fuclmean, duh.
Don't tell me you don't know what fuclmean means.
>>
>>164051214
I mean that the ethos and trait combination should work fine, but the ethos in particular can be a bit of a pain in the ass when you expand via conquest.
>>
>>164051305
>>164050782
Oh, that's an I, not an L.

Did I choose poor ethos? I've been having some luck with F. Individualist. Are the traits I asked about bad ones?

>>164051449
I haven't noticed that. My conquests just keep on being themselves, and they get over it in time. I almost never have factions form.
>>
>>164051449
The happiness bonus of Direct Democracy/Subconscious Consensus mitigates that quite well.
>>
>>164050782

>why would you use broken shit like artillery navies when the AI is literally dumb enough to feed its navies into it piecemeal

I know stellaris isnt a hard game but come on
>>
>>164048129
Did you ever tried running Generals on W10? I can only manage Zero Hour
>>
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Been almost 50 years since I took this fuckers and taught them the way of the space
They were shitting in the streets before I came

AND I CAN'T INTEGRATE THEM YET

>They need at least 40% of my techs even when they pay 80% less

What the fuck? what are they doing?
>>
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>>164051256
>He's still fucking disabled.
Kek.
He'll make a great capital governor.
>>
>>164051449
What would you recommend instead?

What's your 'ideal' build?
>>
>>164051513
>Did I choose poor ethos
Not really. It's alright for a lot of things, but sub-optimal for making a murderblob (which is the only thing anyone ever does, duh).

>I haven't noticed that. My conquests just keep on being themselves, and they get over it in time
True, but it's a bit of a long time, during which your production suffers.

>>164051691
Artillery navies are fun for stomping regular AIs. An awakened FE rapes them inside-out.

>>164051642
If you're gonna max happiness there are better ways to do that.

>>164052014
Coll/Spir/Mil is the perfect murderblobbo for subjugation. FanMil/Xenophobe for purgeblobbing.
>>
>>164052472
>Coll/Spir/Mil is the perfect murderblobbo for subjugation. FanMil/Xenophobe for purgeblobbing.

What government? Divine Mandate?
>>
>>164052472

>Artillery navies are fun for stomping regular AIs. An awakened FE rapes them inside-out.

Maybe if youre shit?
>>
I wish that Sectors handled Slavery intelligently.

As it is, you can't trust them to leave scientists free.
>>
>>164036867
But you can't use slavery and sectors, because sectors are retarded about who they enslave.
>>
>>164052674
>What government? Divine Mandate?
Plutocratic Oligarchy for start, then Star Empire, Divine Mandate once you've blobbed up half the map.

>>164052893
Again - exactly how many awakened FEs did you pwn with your long range battleships?
>>
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>>164051746
>Win10
Why would you even do that to yourself?
>>
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>>
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>>
>>164054169
>>164054751
I wonder if these names are gibberish.

Is there a tank named the Yao Guay?
>>
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Stealth Generals Rebel unit

>>164055113
It seems like its the units name in chinese
Huang Di translated to Emperor
>>
>>164053772

all of them? what kind of question is that?
>>
>>164055315
And Guan Yu?
Anal Molestor?
>>
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Stealth General Scorpion
Its shit

>>164055627
Guan Yu is actually the name of a general who served under Liu Bei in the Three Kingdoms period
>>
>>164053185
Wrong! If you don't like sectors as they are now, you suffer from a mental disability.
>>
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Stealth gen gets snipers
Has a nice upgrade at the palace where they get the chance to kill vehicle drivers
>>
>>164055627
Well Guan Yu was known as the god of war so I imagine that is what the unit name is alluding to.
>>
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>>
Are there any civ 5 mods that add sliders that let you set how centralised/free/secular your civ is, like EU3?
>>
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Best unit
>>
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>>
>>164056804
>stealthed angry mob
That is just fucking horrifying.
best unit is mortar buggy
>>
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>>164057349
>mortar buggy
pure horror against anything garrisoned
>>
>>164057530
Where do I get this game? Retarded that it's not on steam
>>
I just get stomped all the time on ES...

Time to give EL a whirl.
>>
>>164057860
What are you doing in ES that you're getting beaten so badly?
>>
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>>164057815
either pirate it or buy it of amazon or EA´s trojan origin
>>
>>164057929
Well I expanded out pretty well but the AI just seem to have a huge military advantage out of nowhere.

Comfortably defending, expanded out nicely to 12 or so systems, hits like turn 120-150 and my comfortable defense and newly created fleets just get wrecked.

There just seems to be one AI player that is way ahead in score too...
>>
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>>
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and thats all folks
>>
>>164058769
I want to burn them all.
>>
>>164058301
Would they happen to be cravers by any chance?
>>
>>164053772
>Plutocratic Oligarchy for start, then Star Empire, Divine Mandate once you've blobbed up half the map.

Could you explain your reasoning for me, please?
>>
>>164056137
Sectors enslave researchers and power plant workers, man.
>>
In Civ 5 is there anything more to sieges then getting two+ seige units and just fucking up the city?
>>
>>164059586
Especially Star Empire?

I can see using Plutocratic Oligarchy to get your economy up and running in the early game, but why transition to Star Empire before making the jump to Divine Mandate/Transcendent Empire?
>>
>>164061889
Use as many units as you can to make them go faster is the only advice I can give. Sieges are tedious in Civ V.
>>
Do you guys prefer spiral or elliptical galaxies?
>>
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Think I'll go for the purple spots for new settling.
>>
>>164067693
I prefer spiral because it makes the map better to look at. Elliptical is better for gameplay though.
>>
>>164067742
What are the purple spots for?
>>
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>>164068379
circles I made in paint to plan where I want to settle my cities
>>
>>164068586
Ugh. This is why I don't like turn-based games. They're the sort of games that are fun to talk about, but the moment I start playing them, I start sleeping.
>>
>>164068848
EL has different pacings you can set it to so you can speed it up to your liking.
>>
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>>163852702
>>
>>164073776
He actually did it the absolute madman
>>163894639
>>163894878
>>
>>164073776
DO you play with unofficial patches?
>>
>>164074978
Yeah Insecticide.
http://masterofmagic.wikia.com/wiki/Insecticide

I think it improves the AI, but I haven't looked through all of the ai changes.
Seemed more aggressive with expanding and attacking overseas.
>>
>>164073776
F.
>>
Is there even any point to building more than one of each district now in Civ VI? Rather, is it efficient?
>>
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>>
>>164078278
Can't have more than 1 district in a city if that's what you're after.
>>
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>Everyone in the Galaxy is threatened by me
>Constantly at war with three federations and two Fallen Empires
>Had to surrender to all my enemies in the last round of Galactic Smackdown so I can actually have some breathing room to rebuild my spaceports and build a Doomstack that will need to essentially take on the entire galaxy all at once
>Will take fucking ages to reclaim all the territory I lost.

Should I join the Federation of Green blobs on the left-hand side or would it be more hassle than it's worth?
>>
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HAK HAK HAK
>>
Whats the best starting faction for Endless legend to learn on?
>>
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>>164080869
GIB RIGHTS
>>
>>164079278

More than one of a district or more than one in general?

I know that they made it so that you only get bonuses from the best district of a type.
>>
fuuuuck! Why didnt they add multiplayer capabilites to DW:U?

Oh well,

Stellaris and EL it is then.
>>
>>164081173
Wild Walkers
>>
>>164081173
Wild Wakers or, honestly, the Mogwahr or whoever. The fish people. Taking control of citadels will solve all of your resource problems, which will allow you to experience all the upgrades you can research.
>>
>>164059586
Bump.
>>
>>164083441
Well, at the beginning you're relying on exploration for most of your resources/science, at least until you have a couple of established planets. With each station costing 90 minerals base, it really fuckin' adds up early-game. By ~50 years in you should have a solid manufacturing base and won't need the reduced cost for mining stations.

Star Empire wouldn't be my first choice, but if you're still expanding then the extra border range can be useful and the reduced colony cost will save you some influence, although I've never been very proactive in my use of influence so usefulness may vary.

By endgame when you have a bunch of species under your control, or at least have your own species on dozens of planets throughout the galaxy, you'll need to keep ethics diversion down to make sure they stay useful and you don't have whole planets just refusing to work.
>>
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>>
>>164029706
>The sectors are fine.
You gain Brouzouf.
>>
>>164030401
>victory conditions are blob related
>game mechanics punishes you for blobbing
the game is shit mate
>>
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>>164082885
>Morgwar
>mfw 4 continents
>mfw controlling 80% of the entire fucking ocean.
>mfw leviathans in key positions so that any transports from other continents get dunked before they reach my land.
>mfw 4 vores enough to take on any sort of navy they construct themself.
>mfw black spotted the only other faction even close to my score.
>mfw only one other faction contesting the continent I'm on.
>mfw I just finished him off with three roaming ended, with literally the only things lost are a pissy amount of dust and a bit of influence which I regain right away because lol fort influence boosts.
This faction is cheesy as fuck and its beautiful.
>>
>Sectors do not enslave responsibly.

I have this mental image of an overseer whipping a beleaguered physicist and screeching 'We need those gamma lasers NOW, damn you, the Tzynn are breathing down our necks!'

If Paradox could just fix how Sectors handle slavery, that would be enough for me.
>>
>>164086657
That means you are playing on hard difficulty or easier which are all prettt easy. Just see when they send 2 stacks of 8 lvl 7-8 fire ships.

And about the Catspaw troops you are controlling, they suck ass compared to anything of same level as long as they got decent gear.

Morgawr aint that cheesy.

Custom Dosh Lawds and Cuntist are the real cheese.
>>
>>164087134
Oh I'm not playing on any actually challenging difficulty by any means, I'm sticking to normal to try out the factions.
Its just funny when you raze three cities of varying factions from cats paw troops and then eradicate an empire with them, even if it is easy.
They just feel cheesy because their entire gimmick is they have the undisputed best naval base units (as they should considering its all they have) and their land options are limited to cats paw to ward off early invasions and assimilated minors + mastermind for actual armies.
Not to mention that if you manage to get an entire continent to yourself you really do feel invincible.
>>
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Never played a Civ game or any like it but I'm looking to. Which one do I play to get the definitive Civilization experience?

Going in blind, not totally sure what to expect.
>>
>>164087995
Any of them? Civ VI is rough around the edges right now and will take time to accrue all the DLC and expansions of previous titles. Civ V is pretty cheap right now on Steam and has tons of content. Start there, or maybe Civ IV. Either is fine.
>>
>>164087995
>the definitive Civilization experience?
I think 5 is generally better than 4, but as a new player you may be too hindered by happiness and tech penalty from expanding, and I wouldn't say 4 tall tradition is the definitive civ experience.

Go with Civ2, Civ4 or Freeciv.
>>
>>164087995
Civilization IV with the two expansions is the last of the 'old' civilization games, you can pirate it and try it out.
Civilization V is probably the model Civilization VI and on is going to copy for the most part and is decent but very different from the four that came before. Think Warscape vs. Pre-Warscape or Rome-Attila-Warhammer vs. Shogun 2 and previous.
>>
>>164087508
Yep.

Even on harder diffculty, use black spot on people not on your continent.
Spam naval units and control the sea for those huge amounts of dosh and mats.
Build and tech like crazy while maximizing luxury and empire plan all the time.
Also do a lot of quests.

Endgame is spam guardians because you'll have more mats than anyone.

Pacify Kazanji and the Eyeless dudes for early game defences.

Or go for Mastermind +Rumbler combo for maximum kek explosions.
>>
>>164088692
What factions work well with haunts, out of curiosity? I love their chain lighting.
>>
do xenophobes still hate their own species if you modify them?
>>
>>164088154
>>164088508
>>164088608
Alright I'm gonna go with IV, thanks guys.
>>
>>164089794
can someone answer this pls?
>>
>>164090029
yes unless you modify all of them because lol guess what they're not the same species anymore
>>
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>>
>>164090093
what a joke
i assumed they would have fixed this by now
just refunded both dlcs
>>
>>164090093
>It suffers a lesser version of Xenophobia regarding to the original species and vice versa.
http://www.stellariswiki.com/Genetic_modification
so they did fix it. thanks for nothing
>>
Do Evangelist Zealots still hate you if you're also Spiritual or will their usual fairly large negative opinion modifier not apply in that case?
>>
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>>
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Are the 2x mineral nodes worth taking? They also cost 1x energy to sustain.
>>
>>164095006
Yes
>>
>>164095006
Yes just make sure you keep an eye on your Energy Credit production
>>
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I forgot how fun Hijackers were
>>
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>>
>>164095006
I'd say yes but I sometimes leave them for later and prioritize more productive nodes until I have the energy income to support them.
>>
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On which star do you guys think it would be the best to place my frontier to cover as much as possible?
>>
>>164098263
Right next to that purple blob so they can't expand out anymore.
>>
See you all in 2017.
>>
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>>164098263
To maximize short-term resource exploitation refer to pic related, imo. Also I guess hold out on the western frontier in the hopes of finding a colonizable planet, which would alleviate the need for a second outpost
>>
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>>
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>>164098751
That sounds really good
>>
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>>164098263
>>
>>164099513
I agree with this and also forgot about the black hole that you could get access to, which might give you another massive boost in Science research.
>>
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>>
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>>164099583
>>164099513

Does it matter from which one of these two archivists I buy technology, start charts and so on? Or should I just pick one of them and stick ti him?

I've also placed the frontier at the black hole - and I was lucky as it covered some planets with resources around as well - but I'm kinda low on influence so I have to abstain from expanding for a while.
>>
>>164095006
are you kidding? 2x mineral nodes are the most common. If you don't take them enjoying gimping yourself.
>>
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>>
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>>164096323
>>
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>Airforce General gets to train pilots
OP as fuck
>>
>>164102195
>Duke
LostSides.mp3
>>
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>>164102342
He gets to call down an A-10 Thunderbolt which is pretty neat
>>
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Interesting
vetting up the transport makes it increase the amount of troops dropped by it
>>
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>>
>>164103406
nice
>>
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>>164103858
Lets make it rain
21 transports in tota dropping 12 infantry eachl
>>
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>>
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Uh-oh
>>
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I think I have made a mistake
>>
>>164098751
>hi there can I sell you this magical orb? all it does is turn you into a god but it looks nice
>yes 3600 gold is fine just put it in this bag
>>
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silky smooth 2 fps
>>
>>164104530
How would one cope with the already existing horrors of war in addition to the witnessing of events that could confirm your entire world as artificial.
>>
>>164104868
https://www.nimh.nih.gov/health/topics/post-traumatic-stress-disorder-ptsd/index.shtml
>>
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Everything went better than expected
>>
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How is the Civ VI update?
>>
>>164105231
brilliant!
>>
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>>
Stellaris, is slavery worth it?

Also should I replace the normal citizens when I start getting robots?
>>
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So now that they removed the regional bonus from Industrial Districts, what happens to Toronto's suzerain bonus? Why are Firaxis so lazy about these things?
>>
>>164107621
imo they should've just given it diminshing returns if it needed nerfing.

>Factory always gives full bonus to its home city
>then the second factory gives the full bonus
>the 3rd factory gives the full bonus -1
>4th factory gives the full bonus -2
and so on.
Or start at -1 with the second factory.
>>
>>164064552
What he >>164083943 said, mostly. Star Empire has a sweet boots to your border expansion. More spilled paint = more systems with mining and research stations for you.


>>164100074
Pick one further away from any possible fuckery (especially Fallens) and stick with them.
>>
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Best ethos combination if i want to cover the world in Synthetics? Haven't played since launch, and i don't know how ethos and their unique buildings/mechanics have changed.
The requirements should be:
>PURGE allowed
>As much tile yeld as possible from each synth (so the +20% synth yeld policy must be allowed), also as much happiness for the same reason
>As little ethic divergence as possible (doesn't mean fanatic spiritualist of course)

Finally, does happiness scale, in theory, ad infinitum? Or does the yeld bonus cap at 100% and the malus at 0%?
>>
>>164106906
>Stellaris, is slavery worth it?
You can have robots who don't need food.
>>
>>164111990
happiness was capped at 100% last I played.
>>
>>164111990
FanMat/Col to your demands, but it's a meh build overall.

>>164106906
Slavery is absolutely based. +20% based min and food (already more than robots or droids, same as synths), with an Iron Fist Governor and Slave Processing facility it becomes +50%.

>>164112585
> who don't need food
...and need energy. Lots and lots of energy.
>b-but I can build power plants insted of farms!
You'll have to build more power plants than farms because you have to ignore food bonuses from terrain, and you can't put more than one module of solar panels in a station (but you can put solar panels and an orbital farm there).

Also - even with minimal food sulprus usual pops reproduce faster than robot pops are being built.

Also - just building 'bot pops costs energy, unlike meaty pops.

And last but not the least - you need to get to Synths to get at least the same production benefits as slavery, which is midgame at best.

Slavery is better for out-mineraling everything, period. Bots are better for outresearching everything from midgame way down.
>>
How do I counter armored torpedoes and large fusion missiles?
>>
>>164116139
Point defense weapons you dingus. It's only swarm missiles that are immune to PD.
>>
>>164116196
Where should I place them for optimal defense / damage on destroyers or cruisers?
>>
>>164116484
in the PD slots
>>
>>164115468
>Bots are better for outresearching everything from midgame way down.
How so? Only 20% from synths.

Intelligent+Natural=25%.
You can also get Communal or Uplifted for extra happiness.
>>
>>164116484
Middle section is the only one that can mount PD. It also comes with a hanger slot which you may as well use for fighters which act similarly since bombers are literal trash.
>>
Can I play CIV6 on my GTS450? I know my PC is a piece of shit, but I've never played a CIV game before and it looked interesting on a let's play.
>>
Does full ground support kill pops or only light ?
>>
Are there any recommended mods for Age of Wonders 3?
>>
>>164118413
why the fuck would light kill ground support and not full bombardment
>>
>>164117261
Start with Civ 4 or Civ 5. Civ 6 is incomplete and is rife with bugs.
>>
>>164119085
Alright, I'll try 4 then. Thank you.
>>
>>164119287
Actually the complete CIV5 pack is 12 bucks apparently, so gonna hit that.
>>
>Colonize a planet in one of my sectors
>It grows but they do not build farms
>Large quantity of minerals in stockpile
>Redevelopment allowed
>Can ignore existing resources
>Suddenly they seem to realize this and get -25% happiness
>>
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>Try to do a Spiritualist play-through for a change
>Spawn surrounded by Materialists
>>
>>164119694
But Anon says there is nothing wrong with sectors.
>>
>>164119694
>>164119832
Im honestly completely amazed that someone thought that sectors are a good idea...

MoO3 was utter disaster because player had no control over his empire and had to rely on shit AI.
Haven't they played it ? Haven't they heard about it ?

Other retarded features of Stellaris are at least debatable - sectors are beyond any redemption.
>>
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>>164119795
Actually this is pretty great
>>
>>164121175
>tfw I realize that all my materialist empires have been euphoric
>>
>>164121536
kek
>>
>>164104645
>>164104718
Are those tanks..?
>>
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>>164121175
>>
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>>164122087
Paradropped infantry
>>
>>164119832
I very much specified that AI is still retarded, but sectors are still usable and the system in it's principle is, I quote, "fine". Not that there is nothing wrong with implementation.
>>
>>164119085
What bugs?
>>
>tfw Generals anon made me play C&C Generals again
>mfw that massive Paladin/Tomahawk armoured fist tearing through the GLA bases esscorted by Commanches
>>
>>164126793
Fuck yeah.
>>
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>>
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>>164119795
>>164121175
>about 10 new contacts since then
>All materialists
>Get double teamed by my neighbors with more Corvettes than they probably should be able to field
>Start a new game
>Spawn next to Fanatical Purifiers
>>
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Economy is rather simple but elegant.
It rely on gold that can be stored and is used for buying new companies and city development and 4 other resources that can not be stored but lack of them cost gold and they are used for upkeep of companies, camps and buildings.
All resources are generated in cities or mines and there is no peon/worker unit.
>>
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Military take form of companies that consist by 4 front line units, two supporting units and captain based on front line units or hero.
There are also militia companies in cities and forts although they don't have captains.
>>
>>164103559
You ever use the Caster of Magic mod?
>>
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>>164118530
Just go by the most subscribed things in SteamWorkshop
>>
>>164059527
This last time.. Yes.
>>
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TFW no shadowrun-esque distopian future 4x game filled with corporations, dragons, shadowrunners and more.
>>
>>164131317
>>164131723
Ha yeah, I remember that game. Couldn't find it on GoG or Steam and forgot to pirate it.

>>164132169
>evil option
My fucking sides.
>>
>>164132169
Oh god some of the evil options in that game were great in a saturday morning cartoon mustache twirling villainy way
>>
>>164135440
>>164132169
What game?
>>
>>164135874
GalCiv 3
>>
>>164135874
Gal Civ 3.
>>
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Wtf do I have to do to make them accept?
>>
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Stop me from doing this, draconian pride is strong, but is this even winnable?
>>
>>164136228
Build up to your force limit, maybe? You might be able to eek out those last few points by ticking the relative power modifier up a bit.
>>
>>164132350
Yeah cravers have really good fleets and they're entire gimmick is they just blob over everything because of the whole locust points mechanic.
Really hard to stop but if you can just defend they'll eventually starve themselves out without you even having to attack.
>>
>>164136287
Roll up for anal circumference.
>>
>>164136287
All those AI advanced starts + 4 fallen empires at AGGRESSIVE will eat you alive, have fun with rape.
>>
>>164136287
You'll have 10 years max before you get conquered. Have fun being some other empire's bitch.
>>
>Go out and explore with a unit
>It gets swarmed by 10 barbarians and killed

How extended is overextended?
>>
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oh fuck
>>
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>>164138064
>>164138225
>>164139673
Welp, i bit the bullet, wish me luck lads, i'll definetly need it.
Have some autistic description of my self-inserts while i get my ass torn apart and handed to me in pieces.
>>
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i have no idea what im doing & not combat tested
>>
>>164141506
None of us do, None of us are.
I am playing Aurora soooo slowly, just trying to get to grips with it all and wanting to get far ahead tech wise before having to fight.
>>
>>164141009
Is this the guardian thing?
>>
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>>164135874
>>164135440
>>164135016
>evil
I'd use that even if it was all negative consequences because it's the right thing to do.
>>
>>164141506
Really depends on the tech level.
Not so bad especially if you are not some min-maxing fag.
>>
>>164135440
GC 3 default writing is very cheeky. Also i love how easy it was to mod for someone like me who isn't super experienced in it.
>>
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There's a Stellarite Devourer in Grumium. Am I fucked or is this boss passive enough to leave in his system until later?
>>
Are Torpedoes still good in Stellaris? I know corvette spam got thrown out the window but are Torpedoes still the best option for them?

>>164143007
I think he'll just keep munching on the star until you actually attack him.
If he's the one I'm thinking of then he'll actually attack your systems in retaliation if you fail to kill him so make sure you have like 60K-100K fleet power before trying to kill him.
>>
>>164143367
>Torpedoes
>Good
They're so fucking slow. Unless Kennedy changed everything, stick with kinetics until you reach Lances.
>>
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And then I never had energy credit problems for the rest of the campaign. The end.
>>
>>164143478
>slow
They're the exact same speed as regular missiles with swarm missiles being 1 speed faster making them close in first and absorb all the PD fire while being immune to it. Torps are actually alright it's just plasma and kinetics are better.
>>
>>164144180
The biggest thing that makes Missiles/Torpedoes awful is that missiles ships fire are destroyed with the ship that fired them, so fights with any significant range are going to lead to the missile fleet getting outgunned very quickly.
>>
>>164144154
You might be sorted at least until the mid-late campaign.
Honestly, you fleets will start to cost you an absolute fortune.
>>
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Just finished the EL tutorial. What's a good faction for your first game?
>>
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>>164145750
Vaulters or sword-ears.
>>
>>164145924
Can you please make a new rollomatic table.

It's a shame having a list like that without Morgawr or Forgotten which are some of the most fun and unique factions.
>>
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>>164146159
I just repost what that other anon did.

RIP in pieces.
>>
>>164145924
Wild Walkers it is then.
>>
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>>164146159
Have you payed your ancient debts anon?

>>164145924
>Sword-ears
More like firehose-ears honestly.
>>
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>>164146759
They're definitely more towards the wtf end of the scale.
>>
How do I quickly expand in stellaris now
>>
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>>164146563
Good idea?
>>
>>164147235
Great idea, although since the area has low dust income you might want to get the dust research before seed storage.
>>
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>>164146896
>Amplitude design committee
>but Louis, we are making a fantasy game, it has got to have elves!
>ok Pierre,fine but we must add a gimmick to make them stand-out
>Iets make them have long ears
>but not just any pansy-elf long ears, I mean ears the like of which God himself hasn't foreseen
>>
>>164147416
>The audience asked for knife-ears, did they?
>We won't just give them knife-ears, we'll give them... CLAYMORE EARS
>>
>>164147329
Ok will, do.
>>
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>civ 5
>trying to play a religious cultural victory on immortal
>rerolling start because I'm bad
>finally get the perfect start
>UI disappears, game softlocks
>mfw this happens twice
>>
>>164148909
Civ V is one of the weirdest pieces of software ever.

I can play vanilla effortlessly, no problems whatsover, as long as you like.
But if mods are enabled, doesn't matter if it's a super mod that changes everything, or a single line of xml to change an xp cap, the game becomes the most unstable crash-happy heap of shit I have ever seen, and it WILL freeze or CTD at some point.

Shame vanilla Civ V is pretty dull.
>>
By which turn should I roughly build settlers and think about founding another city?
>>
>>164150012
it doesn't even have the grace to crash properly, it ONLY softlocks so I have to go into Task Manager and kill the process
>>
>>164150065
Im probably in the wrong here. But i usually like to pop out at least one settler as soon as i get the first policy that boots their production.

Of course also depends on whats around the capital and barb pressure.
>>
>>164150065
Roughly every empire plan.
>>
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>>164150065
You build a city right AFTER adopting an empire plan and using boosters.

Every city increases the cost of boosters and empire plans.
>>
I brought a couple of people EL gold yesterday, anyone else EL or ES? Will gift out 2 more copies. Drop e-mail and/or steam name.
>>
>>164151808
[email protected]
For the EL, would be greatly appreciated lad
>>
>>164150825
>Grow prosperous and fat
Americans are a faction in EL?
>>
>>164151808
Full ES? With all DLC and expansions?
Also if I really wanted a game I would buy it or pirated it.
>>
>>164153063
Nah necrophages more represent isis than anything.
>Desert people.
>Single minded towards a single purpose.
>Turns people to their cause by spitting at them and denouncing them (proliferators).
>Non-negotiable
>Diseases.
>>
>>164154636
>Full ES? With all DLC and expansions?
ES hardly has DLC. You mean EL?
>>
>>164154950
They don't fuck goats, so...
>>
>>164143007
I had one SD in my turf for over 2 centuries until i got bored and sent my main doomstack. It was worth it, now i have a system with 4 gaias
>>
>>164155440
>They don't fuck goats, so...
But they are roaches :^)
>>
>>164155440
The fuck you got against fucking goats
>>
>>164132041
Nope

I've just tried vanilla and insecticide
>>
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>Civ V singleplayer
>been more or less peaceful all game acquiring resources
>only bitchslapped two factions into near-extinction
>looming world leader vote with Germany in the lead
>we're both in the information era while everyone else is playing with sticks and mud
>Bismark has more units from his constant bullying of the Celts and others
>total wonders are almost split half between me and Germany
>he has the red fort
>know I would never beat him in a drawn out campaign with that increased city durability
>turns out almost all of his wonders are in Berlin
>nuked the shit out of his navy near berlin
>nuked all neighboring cities that could have aircraft
>nuked Berlin down to 1 population
>nuked any missile carries or nuclear subs I saw
>floated my shitty submarine by Berlin through the now empty ocean
>airdropped in XCOM to surround and capture Berlin
>next round
>use my last nuke to fry the incoming defense force
>buy courthouse and airport
>start flying in my primary land assault forces from halfway around the world
>tfw niggering your enemy's capital and stealing most of their wonders in the span of 2 turns
How much of a shitter am I?
>>
>>164158464
fug. I of course meant in the span of 3 turns.
>>
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>2 civs declare war on me
>another civ declares war on me
>defend against all, while taking a few citites
>now everybody hates me because im a warmonger
Why?
>>
>>164159178
How dare you punish a bunch of assholes for attacking you and strike back?

War is like falling down a staircase. Once you start you're gonna keep falling and falling, or in this case killing everyone and their granny because they're a bunch of cunts
>>
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>>164159178
>Civ disrespects the shit out of me
>alright fine, I'll tolerate it if you just go be shit on your land while I pave the road forward
>they try a sneak attack
>somehow I'm the bad guy when the civ mysteriously disappears
>>
I got a bit distracted, will send now senpai.
>>164151906

>>164154636
Yes.
>>
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>Discover new system with probe.
>One planet has two single moon anomalies.
>>
>>164158464
>>164158593
I've done something similar literally won the game in the last 2 or 3 rounds nuking the shit out the the leading civ... it's kinda cheap, but on the other hand you have to plan to do everything quick.
>>
>>164151808

Have any more copies anon?

[email protected]
>>
>>164158464
>How much of a shitter am I?
Be honest with yourself anon, your brain accepted the fact that you would be destined to rival whatever nation rose from the barbarous mudmen of foreign lands eras before the Information Age. Your primitive, scared, animal mind knows deep down, it's our pack or the other. The expedient execution in the offensive is indicative of forethought, a swift takeover means smoother integration, and allows for global tempers to begin simmering down, instead of boiling over for years.
>>
>>164136287
played like this the other day. Didn't take long until I became equivalent with most AIs, was lucky with neighboring AIs though
>>
>>164163513
So I'm not a shitter, I just did what needed to be done? Sounds good. Germany already has 26 delegates and he only needs 32 to win the match so they needed to be stopped.

It's my first game in awhile and I had completely forgotten the magic of airports. Shipping over giant death robots into the population centers of Germany while purchasing nukes in Berlin to rape their reserve forces feels so mean.
>>
Where the fuck did the (You)s go?
>>
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>All the empires in my Federation are xenophobic to varying degrees.
>>
>>164165001
no (You)s forced me to install appchanx

Now I still get those delicious (You)s
>>
Having read the above, would Adaptive, Charismatic, and Sedentary be a good choice of traits?

Should I add another negative to net a positive and, if so, which ones?
>>
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>medium spiral galaxy with two arms
>spawn in a great spot with lots of chokepoints
>motherfucking s a n c t u a r y next door
>start colonizing
>"incoming transmission"
>it's a militant isolationist FE
>their borders almost touch my starting planet
>sanctuary is right next to it

If I take it, am I fucked?
>>
>>164166193
find out
you'll be fine
>>
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Well this achieved absolutely nothing of strategic importance but it's fun bullying materialists.
>>
>>164166498
GIB RIGHTS
>>
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Do Paradox not have proofreaders?
>>
>>164167165
That's like asking if paradox has playtesters.
Because I refuse to believe that any actual tester looked at that FUCKING notification spam and thought "this is fine. shouldn't be too annoying"
>>
>>164167491
I imagine it went more like
>Playtesters playtest
>"Holy shit this spam is annoying"
>"Are you guys gonna fix this?"
>"Paradox: 'Yeah we'll add in the ability to disable notifications' "
And then the conversation stopped there. So, like EU IV, there's a mile-long list of notification types to turn on and off, and the problem is moreso that most of the time the notifications are useless for you because the parties involved don't concern you, not that the notification type itself is unnecessary.
>>
>>164145924
Roll, also is Tempest worth it?
>>
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>use Elite Militaries mod that I modified myself so its compatible with new ship classes and Doomsday Weapons and Ships
>also use FE Expanded so I can start in a battered Sol system that I completely turned into a collection of planet wide cities with a small ringworld around the Sun
>attempt to play tall and never expanded outside the Sol System save for one extra system to maintain border extrusion
>Fallen Empires get all sorts of OP with territories and mod added tech when they awaken
>pic related happens
>join federation and start a massive war With my almost unkillable Titan ships that require an entire FE fleet to even put a dent in its immense HP and regen
>end up purging 20 or so planets (used warscore mod) clean of inhabitants
>not a fucking dent in the fuckers territory, still a massive green blob
>War In heaven hasnt triggered yet for some reason

Help, I'm going into a grinding halt with everything thats going on. Serves me right.
>>
>>164167972
Tempest adds a boatload of potential resource points and the morgawr are really fucking interesting.
>>
I know you guys probably get these questions a lot, but I just bought Civ 5 and like playing England

But how should I play them? I'm new to these sorts of games
>>
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Does any of the expansions for Galactic Civilization III add any diversity between the factions?

Like unique mechanics that only that faction has instead of just getting +1 to a stat?
>>
>>164036734
You don't recommend Charismatic?

Is Enduring better?
>>
>>164167972
All of the expansions for EL are more than worth it. Packed with twice as much content as the price tags would make you believe.
>>
>>164168930
I recommend going through low difficulties and having all the gameplay guides activated, the game itself teaches as you advance and start encountering different aspects of the game.
>>
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>>164168221
>million-strong fleet
>>
>>164170012
Shifters is probably the most worthwhile as instead of creating an entirely new mechanic like say shadows or tempest it massively improves upon winter and makes it a shit ton more than just random effects that are insignificant to some factions but devastating to others.
Holy fuck though the allayi make me depressed. You know a faction isn't going to fare well against other factions when its primary victory method is "quest"
Are they just that bad or am I just shit?
>>
>>164171520
I cant out a finger on what I like the most, but if I had to choose its either Shadows or Shifters because of espionage and winter gameplay.
Guardians expansion is a must anyway. I also love Tempest because of fortresses and Morgawr. God damnit, all of the packs are awesome.
>>
>>164171391
>Each one of the Titan ships has around 140k HP
>modded in titan lasers, and titan versions of arc emitters

That fleet only has 7 bigass ships in it and they fought off an awakened empire fleet of over a hundred ship one time.
>>
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what
>>
>>164173309
>that one going right through the galactic center

What the fuck
>>
>>164173309
the fuck is that shit? The path he's taking?
>>
>>164173309
This makes me think, since hyperspace lost its niche of being the only FTL you could engage in gravity well wouldn't long range nodes be a good replacement? Giving you the potential to jump across the entire galaxy along a few limited natural space superhighways? Hyperspace is kinda garbage right now without anything special going for it and that would be pretty cool imo.
>>
>>164172109
>Creating a guardian is basically a temporary district expansion.
>When a guardian is completed it creates a quest for everyone on the map that gives the model for a unit specifically made to counter guardians.
>You also get a free unit on quest completion.
Guardians is a really neat dlc considering what its face value is.

>>164173951
No because that would be an actually smart way of buffing hyperlanes.
>>
>>164174297
Well they do really need a buff. Hell if I knew anything about modding I could probably make a mod for it. I'm sure it's fairly simple to do
>>
Do Spiritualists get pissed off more so than they already would be if you demolish one of their Grand Mausoleums?
Or do they just not care about you demolishing the resting place of one of their Archprophets/God Emperors for some reason?
>>
>Still haven't seen new stellaris events
>still haven't seen half of the good, old stellaris events

nothing personnel.
>>
>first game of civ ever
>turn 74
>3 shitty cities, a couple farms, 1 fishing ship, a chariot, haven't conquered anyone yet

wew lads i've learned a lot in past 30 minutes. i think i can speed this up considerably for future games

new plan

build like 3 settlers from the get go and just explore as far as possible first 15ish turns with warrior
>>
>take on Dreadnought because why not
>expect corvettes to get shredded
>battle over
>cruisers almost annihilated, destroyers down by half
>zero corvette losses
>>
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>literally everything is out of range

excellent spawn
>>
>>164179228
ahaha wow holy shit
>>
>>164179228
Build tall!
>>
>>164179228
>they told me worm holes are OP
>>
>>164179228
>spiral galaxy
You brought this on yourself.
>>
how do I trigger the horizon signal event?
>>
>tfw didn't have a backup of my install of stellaris before reinstalling windows

rip
>>
>>164184640
>not patching your rig up with a gorillion band-aid fixes and never reinstalling shit
>>
>>164182402
The chance is low. it's started from scanning black holes.
Not sure if you can start it through the console though...
>>
>>164150229
I sometimes wish people made all these games for Linux nowadays. In Linux I've never seen softlocking or anything; since you keep the terminal open at all times anyway taskkill will kill the thing instantly. I also want this so I'm not forced to install Win10 as DX12 games start rolling out fuck you Micro$oft
>>
>>164166193
>tfw there was a longer version the artist didn't have time for
>>
>>164179228
It's retarded how they make star systems the end-all-be-all
First of all there's so many fucking stars in the galaxy it doesn't make any goddamned sense for you to not be able to get somewhere
Second of all there is literally no reason a warp drive or wormhole has ANY reason why it can't stop wherever the fuck it so pleases
>>
Just won first game of Endless Legend randomized as Roving Clans by score victory. Was really fun but seemed broken in the end having so much fucking money.

Any good settings for a new game I'm about to start? I had two continents and shared it with only 2 neighbors, one being the Broken Lords who had fucking broken units. I only beat him because I bought armies to swarm them. Is a more pangaea map fun?
>>
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>>164167165
>>164167491
The "quests" in Stellaris are amazingly buggy.

I just got the "Hunt for the Hyacinth" and it didn't give me any systems to survey.
>>
Age of Wonders 3 question
What race makes for the best Theocrat?
>>
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Is he right?!
>>
>>164194508
Not really. An incompetent leader getting into power isn't going to stay in office long enough to completely destroy your nation.

Unless you're German.
>>
>>164170530
I have been, i'm getting used to it, it's just things like Social policies etc
I'm not entirely sure whats best
>>
>>164194508
>"OK."
>>
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>>164194838
I mean what else are you supposed to say to them
Its clearly not there for discourse and probably makes a habit of calling and giving members of the galactic community shit
>>
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>>164194838
it was just an insult sent to me. I sent one back.
>>
>>164194981
How about "Cool story, faget. Call me back once I give a fuck what an overgrown fish says"?
>>
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>>164195205
How about you just declare war on them and enslave/purge them all
>>
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>-10 from rapid breeders, -15 from fanatic spiritualist, -10 from genome mapping, -20 from spiritual unity edict, -25 from ruler agenda = -80% fucking growth time
>can colonize 99% of planets on the map from gamestart
>can conquer primitives and enslave them, immediately build a planetary administration, then resettle some primary pops for energy/science tiles. This is cheaper, faster, and more profitable than colonization (and this build is already godly at colonization).

Jesus fucking Christ. This build is so good I can't justify playing anything else.
>>
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>>164195084
OH NO HE DIDNT
>>
>>164196138
WOOOO
Them fighting words, nigga
>>
>>164196138
Nigger is asking for genocide.
>>
>>164196138
Does he hate you, or love you?
Best get some spess guns built and pay him a visit.
Take some lube just in case. You never know....
>>
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>>164141151
Well, i have to admit, it's HARD AS BALLS to merely survive in this galaxy full of rapists and alliances who despise you/pity you.
I managed to win a flash-war against a small empire led by blue humans (i like that this game's warscore mechanic allows you to do either long-ass wars or blitzes with clear winners-losers), but here come their little boyfriends, all red and mad as shit, to systematically ravage my fleet. Luckily their only objective was to liberate those fags, but my fleet is now 2k only and i fear for the lives of my greedy dragons, let alone my victory chances. To whoever said Stellaris isn't hard, try these settings, not your pussy ones, and see what happens.
I just wanted to hoard the universe you cutesy fucks!
>>
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>>164196109
>not human

Discarded .
>>
>>164194508
Not really, democracies tend to be more robust than authoritarian states, even in warfare.

Just look at the comparison between Britain and Germany during WW2, where the democratic powers in Britain stopped Churchill doing some of the stupid shit he wanted to (using chemical weapons against population centers, invading the USSR) compared to Germany where Hitler had very few checks to his power and constantly fucked up the German war effort.

Outside of war, distribution of power and broad enfranchisement tends to lead to political stability as there are 'pressure valves' to allow those with grievences against the State to attempt to change it without resorting immediately to violence and revolution.

That said, authoritarian states can be significantly more dynamic if they're lucky enough to find themselves with an extremely capable leader i.e. Alexander, Caesar Augustus.
>>
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>>164197354
>where Hitler had very few checks to his power and constantly fucked up the German war effort.

German war effort was fucked enough for being inferior to allies and from infighting between various factions ( SS, Wermacht, Abwher etc ).

Democracy for the win.
>>
>>164197527
>Wermacht, Abwher [sic]
>>
>>164036734
>Nonadaptive is a BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD trait. Easily one of the worst.
Nope.
Played absolutely fine with it even with a happiness build.
>>
>>164197354
Democracies can suffer from deadlock more easily during times of peace which is ironically one of the things they're supposed to be good at. During times of war, shit has hit the fan and democracies generally turn into advised semi-dictatorships where all but the most bullshit things can just be pushed through.

In a sense though I believe it may well be simply too early to say which government is better. It's only been a few hundred years - yeah okay, people will say "that's plenty long" but is it really? Empires have often lasted hundreds of years as well. The United States had a civil war where the actual government itself was heavily in question, so in fact the longest time the democracy has been run in a row there is roughly 170 years, not 250. That's not bad, but it's also not great when we consider things like China, Persia, or Rome. As it were, plenty of shit tier African, Middle Eastern, and Eastern Europeans / SEA democracies have simply fallen apart in a span of years, just like many empires did, and the American system is showing signs of heavily creaking (it has nothing to do with /pol/ - just look at the deadlocks and the congressional stumbling and the heavy polarization). Meanwhile you've got places like the ever-common example, China, which is hardly democratic but pulled some bullshit double digit growth and basically absorbed the 2007-8 recession. It could've been much worse if they'd crashed with us.
Or maybe if Krugman bailed out Lehman Brothers for fuck's sake, "not to big to fail" my ass
>>
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Sir Smashy the Chosen is basically immortal at this point and flying around and murdering jafars dwarves.
Freyas mostly down to her main island and her myrran lands, can end the game soon.
>>
>>164197792
>That's not bad, but it's also not great when we consider things like China, Persia, or Rome.
That's only if you believe that each iteration of those state was both a continuous running government and using the same governmental system.

Rome repeatedly fell in to civil war after the 2nd Punic was and the government was seriously reorganized several time between it's rise to power and if fall in either ~500 AD or 1453, and it's government had political power swing wildly between different factions and governmental organs in that time. China never had an Imperial Dynasty last for much more than 200 years before the whole country would fall into infighting and civil war. Persia flat out didn't exist several times in history and took a multitude of forms over it long history. While all those polities existed in some form or another for thousands of years, they didn't have a consistent governmental structure. That's what really makes America so special is that it's managed to squeak through roughly 200 years of history with out seriously altering the structure of it's governance, like so many other much older and younger states have been forced to do. At the same time though I think that's part of the problem, Americans have a special reverence for their system of governance bordering on the religious, yet that system is old and in desperate need of reform.
>>
>>164197792
>>164198663
>>164197354
Take it to /pol or /his .
Its not 4x related in anyway.
>>
>>164198663
>yet that system is old and in desperate need of reform.
Nope
>>
>>164198615
You lost, mate.
Better submit to Freya and become her vassal.
>>
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>>
>>164198663
Continued.

Basically I think the jury is still out on whether authoritarianism or libertarianism is the superior form of governance, I think it might not even be either and that some societies just do better under one or the other, but any system of sufficient age or under sufficient stress is going to crack eventually.

>>164198750
Care to elaborate?
>>
>>164198729
oh wahhh wahhh! It started from a 4x related question. It's an interesting discussion.
>>
>>164197082
Aaaaaand i lost. You lads were right, but i had fun getting raped, so i'll try again SoonTM.
>>
>>164198841
>Care to elaborate?
It's old, but not in desperate need of reform.
>>
Is there somewhere a list of mods in the archive with descriptions ?
Because sorting through ~100 mods all named with various 53463 shit is kinda tedious.

>>164198862
>>164198862
>It's an interesting discussion.
No its not. Fuck off back to /pol with this politics shit.
>>
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>>164198793
according to this graphs maybe
>>
>>164198979
"II had fun getting raped." - Anonymous, 2016
>>
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>tfw our future
>>
>>164198663
>>164198841
>That's only if you believe that each iteration of those state was both a continuous running government and using the same governmental system.
Persia existed for hundreds of years at a time though. China's longer imperial dynasties are around the 200-300 mark, yes, but within that period governmental systems rarely changed past the point of being a reform or new system. The US had systems changed as well, what with central banks, extension of voting rights, the whole concept of information control 'for security reasons' (Ben is rolling in his grave), etc.

>That's what really makes America so special is that it's managed to squeak through roughly 200 years of history with out seriously altering the structure of it's governance, like so many other much older and younger states have been forced to do
Nothing makes it special. That's a delusion that people have gained for some reason. What do you mean it's never changed its structure? A legitimate, seccesion-type civil war is a huge change in structure. The number of reforms is ridiculously massive, and if we say that 2008 USA government is 'fundamentally the same' as the USA government in 1800 then I guess Ming China and Han China were fundamentally the same. I mean, structurally? Structurally most governments of the same type are to a greater or lesser extent the same, that's the reason they're the same type.


>Basically I think the jury is still out on whether authoritarianism or libertarianism is the superior form of governance
That's exactly what I said. America is a relatively long-lasting democracy but there have been relatively long-lasting dictatorships as well, short ones on both sides too.

>>164198982
If you can stop policies from being efficiently enacted through congressional stalling and polarization, and have trouble with massive lobbying / interest groups, then you need some sort of clean-up. Maybe not reform, but something has to be done.
>>
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I found Belgium
>>
>>164200471
Is Belgium a pulsar?
>>
>>164171391
I've seen a million-strong fleet on an awakened FE once. In vanilla.

>>164173951
Hyperspace is now the same tier as wormholes, not garbage.

>>164179114
Corvettes are survivable as fuck compared to early versions thanks to a fuckton of evasion.

They are actually viable even in lategame.

>>164196109
Told you it I a great build.

>>164197354
>Just look at the comparison between Britain and Germany during WW2
Just look at the comparison between USSR and everyone else during WW2. Also /pol/.
>>
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>>164200578
I was just going to say yes, it looks like it but thought I'd check in game to see whether it describes the star and it does.
>>
>>164200763
>which are sometimes so exact
>sometimes
Generally speaking it's 'always'.
>>
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Can anyone bottomline for me the DLC's for Stellaris ?
What do they add, are they worth it ?
>>
>>164202159
1 eBook
1 soundtrack pack
1 race portrait pack
1 semi DLC that adds traders and some aliens.

I'm waiting for them to add better sector management, AI and espionage.
>>
>>164203268
>1 semi DLC that adds traders
So you pay more for a more complete game? That's bullshit.
>>
>>164203427
I havent bought any of them. Just read the feature list of the DLC's on steam. I'm waiting for Stellaris to get a really good expansion first.
At the moment I only play Endless Legend and wont return until Paradox really add some more features.

EL also makes me long for more diversity between races in other games.
>>
>>164203427
LET ME TELL YOU ABOUT PARADOX INTERACTIVE
>>
>>164203995
What about it? I only really know about Epic Games and ID Software.
>>
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>>164203268
>>164203930
>I havent bought any of them
>I'm waiting for them to add better sector management, AI

Well that explains it.
>>
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>>164204098
Every single Paradox game since forever consists of:
A very-very-very bare-bones vanilla.
A few gazillion DLCs.
>>
Kept a warlock in this longbowmen stack to counter Missile Immune units like Cassandra the Witch.
>>
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>>164204274
...and here's the rest of them.

There is never going to be a big and hay expansion for Stellaris. They are going to use the same approach they do for CK, EU and HoI - DLC after DLC after DLC after DLC.

Frankly, I don't mind - since I just pirate all their shit.
>>
>>164204274
Hahahaha oh wow.
On the bright side, they aren't that expensive. But I find the idea distasteful.

Not to mention Steam doesn't explain what the DLCs do, so you have to check them one by one to only get the mandatory ones.
>>
>>164204490
...or you could check the wiki.
>>
>>164204274
Eu3 wasn't that bad.
Only 5 expansions.
>>
>>164204561
I said since forever, not since before digital distribution became a thing. That was before forever.
>>
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>>164204123
So the Leviathan DLC adds more than some minor stuff. I've seen a lot of gameplay videos with the expansion. It doesnt seem to add much.
>>
>>164204638
fair
>>
>>164204702
It did add more in-depth sector control, mostly fixed the warscore system and improved the AI significantly (it's still shit though).

Having played Stellaris from release - Leviathan did manage to make it significantly more playable.
>>
>>164204561
EU3's expansions were legitimately good though and added quite a lot of features.
>>
>>164205001
Remember when games were good and expansions where just icing on the cake?
>>
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Life magic is kinda ridiculous once it gets going, but the game has been over for a long time now.
Just been going slow and safe.

Thinking of going 11 books in another school next.
Death, Sorcery, Chaos or Nature.
>>
>>164205027
I think they were straight upgrades up to HTTT.
Then DW was a sidegrade imo.
>>
>>164205001
So why dont they list this on the Steam page?

This is a billion times more important than the war in heaven, trader and ayliums shit they listed there.
>>
>
>


>>164202159
>>164202159
>>164202159
>>164202159


>>
>>
>>164202159

YOU re pplaying without the LEviatans pack ? they are the most fun part in the game

currently fighitng the enigmatic fortress and dimensional beast in my game
>>
>Stellaris

is it posible to win the game as fanatic pacifist ? i'm trying to play as a gov that requires it but only being able to start defensive wars sounds ass

do i just declare rivalry and insult until they attack me ? if i get stronger than them that part will just never happen
>>
>>164207485
>is it posible to win the game as fanatic pacifist
Yes. Build federations.

> if i get stronger than them that part will just never happen
Power interpreter is retarded. Half the time enemy has a "Stronger" fleet power you can still stomp him.
>>
>>164207485
>is it posible to win
No.
>>
>>164207739
>>164207739
>>164207739
new years bread
>>
>>164207485
pacifist is the worst fucking ethic because diplomacy is ass
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