Previous Dungeon: >>130317083
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I fixed this since the heal and resisted needed to be switched
Probably. Get that stress eater removed, stress faster is GOAT
I found that confidence was a slow and insidious killer, the knowledge left me reeling and dizzy, about to break.
>send in my twink a-team squad to dungeon for a quick item in a noob dungeon
>they get their shit kicked in
>lose money from paying for their relief
>scrap together a bunch of losers fresh off the wagon
>they crush the dungeon without a scratch
funny how that works
Plague Doctor goes from good to near-staple in champ dungeons for several reasons: Double blind on backrow, blight is super useful against all the PROT stacks that enemies get, battlefield medicine is essentially a double heal for upwards of 12 health if both she and a companion are stacked with DOTs, and she can remove diseases at camp, saving a shitload of money that it would have cost for your high level heroes at the Jewitarium. Bring her in 90% of your champ dungeons if you can.
Man At Arms also really starts to shine at higher levels because of how much more important his stat buffs become. Everything has shitloads of dodge at high levels so Command gets stellar value, rampart is the definition of flexible (helps activate positional shenanigans both in your party and offsetting the enemy, stun on top of that), and guard is still very good (although not as effective because it doesn't do anything meaningful against AOEs. He should also be a serious consideration for most parties.
The reason I state two classes as being generally good in most cases is because the REAL lesson you need to learn about Champ dungeons is that you can't fuck around without planning your team, provisions, and a general plan of action. You have to go for synergies and eek out every bit of value that you can because fucking up will very easily ruin a run. So choose your party very meticulously, and remember that those two classes are generally a good place to start.
Yeah I meant to ask about buffs. I just realized that the man at arms buffs were for the entire crew. Is the jester's battle dance good? I'm just sure if it is better to buff your team first or try to focus down the mobs.
Is this ltierally the best possible team comp for the prophet?
Hellion spams swan strike on the prophet, hound master spams guards on whoever the prophet targets so that the rocks never do any damage and grave robber spams daggers.
If anyone gets low the vestal can just outheal his DPS.
I actually managed to finish this mission with a party total of 8 stress.
>bring stressfags to the front
>turn them into corpses
>4th rank skeleton does a weak attack to move forward, putting the shield skeleton into the 4th rank
>then the shield skelly uses a weak attack to move forward, putting the first skeleton back into the 4th rank
>they do this over and over again while my team hacks away at them and tops off on heals.
you're pretty fucked if he targets two people.
Graverobber - Occultist - M@A - Helion
Lots of damage, lots of reach, access to many stuns and debuffs, decent heals and buffs. Also M@A and Helion have really good camp buffs.
> it's a "back-row enemies dodge almost fucking everything" episode
Stun > Buff > Apply DOTS > Heal > Unload > Repeat
Generally a good way to go about most encounters. Jester's battle dance is good at higher ranks but I wouldn't take him in the ruins or the cove because he needs to also be able to get value out of his Bleeds or he isn't going to be doing enough otherwise, and nothing bleeds in the cove or ruins.
To your last point you won't get those rounds where your team gets a surprise on the enemy (or just outspeeds them) and proceeds to 1 to 1 kill all of them. You gotta focus down the stressors and big damage mid to back liners but even then it will take a couple of turns to do so, so buffs become more appealing.
That's what the Vestal is for.
Vestal will heal a minimum of 10 damage single target or a minimum of 16 damage party wide.
Add to that the fact that hellion and houndmaster have self heals and the only one who's ever at risk is grave robber which isn't a problem because of houndmaster's guard.
>it's a virtued last survivor abomination carrying 20,000+ gold dies to the last enemy of the entire dungeon when it has 1 hp episode
THIS FUCKING HAPPENED. It still hurts.
Alot of bosses get two turns and the first one has special rules I think. Hag will pot someone asap, prophet will call his shot asap, wilbur will shitpost asap, Cannon will do whatever it has to do asap.
I know it was my fault, but it was the LAST enemy in the last fight of the dungeon. He could have killed it on the last hit, as well.
they still haven't patched that yet?
Just don't bring those Ancestral or Sun Trinkets that give extra Stress Damage. Bring Leper or Highwayman with Point Blank Shot, they can oneshot the Anchor Guy easily that way the Crew can't recover much health from the stress he gets.
I have 2 of every class except arbalest, jester, and abomination which I have 1 of.
Is this a good roster?
Hound Master, vestal, bounty hunter, man at arms.
>Hound master seems to go first a lot so he can either drop the bleeds on everyone or mark someone for a pretty much guaranteed one-shot on something when BH snorts it.
>vestal because >2017-1 and she's the only female healer. She has both heals and a stun. I have no idea what to put on the 4th slot. She heals someone every turn and if everyone is full, she stuns someone. When is anything else better?
>BH because holy marked crits batman and he's amazing at getting important targets into melee range with come hither and flashbang
>man at men because he's cool as fuck. Oh and also buffs. Get bellow and command. Never miss. Riposte versus aoe mobs is fun too.
Group seems to work well, they killed shambler and collector in one run after finishing a medium dungeon. They have no aoe outside of dog dash which does all its damage as a bleed anyway, but the single target damage is god tier.
If I had to fight Siren right now I would bring a hellion, a bounty hunter, a vestal, and a houndmaster.
That said, I'm pretty sure I would bring that particular party to pretty much every boss fight ever.
I personally would have taken a second jester over a second leper but otherwise yeah that's a good well rounded roster
By the endgame, however, you may find yourself ditching some for more MAAs or occultists
>taking the BH to Prophet or Hag
Suicide runs. I haven't done one yet but that seems to be the preferred method.
I just run long runs, take a bunch of curio-usable items and stack the riches with little torch. I save one of the campfires till I've dealt with all fight rooms, rest up and de-stress. Jester is also good for mitigating the stress of low-light runs
just take bandages for mission 1 and antivenom for 2 and 3
there are no obstacles or curios in the DD
there is a completely optional chest with some gold an a ancestor trinket in the second mission i believe but that is all
One of the biggest pitfalls people fall into with DD is the stress metagame
At first they don't pay attention to it whatsoever and have a town fulled of afflicted people or they dismiss strong heroes because they don't want to destress them
Then they overvalue stress removal and dump all their heirlooms into the tavern/abbey and stress heal everyone when they finish a mission regardless of state
The truth of the matter is somewhere in between: Put your afflicted and 90 stress heroes in the abbey if you plan on using them the following week, but don't worry about lower levels of stress on heroes you're not taking out. And of course, remember the order: Wagon >> Blacksmith > Guild > Sanitarium > Abbey >> Nomad >>> Tavern > Survivalist
Does anyone have the picture of the meat vision shopkeepers?
Is there a god in the world of Darkest Dungeon? Where do the heals and positive magic come from for the Vestial, Crusader and Abomination (for his one heal move)? Is it merely a trick of the light?
This question coming, of course, with knowledge of the endgame and its implications.
>respite is pronounced "res pit"
When the narrator said it I was like wtf, but thats how it is pronounced according to the dictionary. I'm used to hearing space marines shout NO MERCY NO REESPIGHT
Now you see things as they truly are.
yes? although not sure if its the source of the healing magic
pd bangs crusader
>hellion injured, cared for by PD, lewds progress for "strange new feelings"
>afflicted Hellion goes to town on [insert Male Character]
>pigmen corner sole survivor Vest
>Sanitarium using "unorthodox treatment" to remove deviant tastes
highwayman and BHtrapped alone, must share warmth of dwindling fire, lewds happen
don't treat stress unless they're afflicted or if they're above 75
just leave them alone for a couple weeks when they reach 50 or so
upgrade your stagecoach and rotate your heroes regularly even if their stress levels aren't high
So tell me people
If one runs into cash problems
Why wouldnt you just hire bunch of level 0's and do short runs without buying anything?
I mean, the enemies are easy to kill, the loot gets better without light were you to perish, you can always replace the dead ones with new ones.
What is stopping you from doing it?
I've stopped doing that now that I have a bunch of Level 6 that can't go to the DD anymore. Since I have everything upgraded, I just do long champ runs with these guys, and be done with it.
Am I memeing the sunken crew correctly? Is 50% overkill, can I drop 20% for Junia's Head?
>Fighting the prophet with everyone on deaths door
I was on the edge of my fucking seat. My favorite Hellion was on the team and dodge like 3 death blows. RIP my poor Vestal. You died too young and when we needed you most.
Forgot to say that I prefer Warrens or Cove, they feel like the easiest to do.
Level 1 PD, Level 2 PD, and two seeker Crusaders.
The path ahead was dark and scary, the heroes without enough torches. But the adventurer Plague Doctor's cunning Incision skill and unrelenting zealous accusations made it to the first campfire. The combination of heals and double Zealous Speeches made everyone happy again.
So I continued, and the Crusaders became afflicted, but not incapable of finishing the task at hand. A great dungeon experience all around, and only one disease!
who gives a shit about ng+
you're not supposed to play a game more than once through :^)
maybe revisit the game after 10 or so years but replaying the same game over and over again is really monotonous and stupid
HEAR THAT, NIPPON RPG'S?
>Taking Hellion with Iron Swan to the prophet Muhammed
>Hey this pew only has like 25 health, I can chop it down for quick bucks then focus down the boss
>Oh shit, I didn't think this through
>you're not supposed to play a game more than once though :^)
>send some midlewels to a medium with fasting seals so they dont need food
>pop 2 hunger events and they eat nothig just fine
>get my shit pushed in
>oh well, time for camp
>not enough food
>get my shit inverted
>turns out vestal had stress eater, so suddenly the crew needed food instead of photosensitizing.
I hate that fight because the stupid fucking occultist with his shit heal is the only guy that can do -dmg% debuff on 4th rank
this game needs more variety
>mfw doing Weald on veteran and champion
fuck this place
fuck those giants critting confusion spores for massive stress(oh my god 2 damage) and those fucking treebranch smackdowns
fuck those 90 year old hags that dodge as well as a kenyan on meth
fuck those god damn dogs holy shit stop stacking bleed god damn it
fuck those unending blockades I brought five fucking shovels and I had to claw my way through one this is a fucking medium dungeon jesus christ
it speaks fucking volumes about the encounters you have in the Weald when I meet the Collector there and just go "please, not today, I'm having a bad day" and use his caged grinning shitface as a way to heal my party back to 0 stress and max health
>high base damage
>unbelievable mark damage
>bonus damage against humans
>GET OVER HERE
>can attack from the 3rd row
>can hit enemies in the 3rd row
>two different stuns
Honestly bounty hunters are one of the staple classes for this game. They just do everything.
Cove has the Thralls, which are really easy, but can screw you over if you are unlucky. They also have the Piranhas, which can be tricky, but aren't so bad if you know how to handle them. They finally have the giant crabs, which are harmless if you can cure bleed. OP if you can't.
The Warrens have nothing but easy enemies, but toss disease at you which is annoying to heal.
The Weald has those fucking giants who can crit a warrior from full to 0; and everyone seems to love applying blight or disease. It's like the Warrens but even more annoying.
The ruins is piss easy. The only thing I can say about it that I don't like is the Bone General AOE stunning your entire party.
I know what you mean. It seems like a lot of people really dislike the Cove, but I don't mind it that much. It's the Weald I fucking hate and avoiding having to go there if I can.
Ruins are kinda comfy to go through right now
Warrens I like for butchering piggies
Cove still feels mysterious and somewhat threatening since I haven't played it as much as the others
Weald though is just hell
>Hellion goes irrational
>if the beasts go unclothed so shall I!
How do I not make the 4 fishmen encounter miserable?
Double-size enemies, tanky enemies (like bone defenders), and bosses are all useful mark targets. Witches and bone nobles are all kind of weak mark targets that, yeah, you might as well just hack at in case you get a crit and kill it in 1.
>babysit them on short/medium veteran runs
They level up pretty fast anyway : I brought a level 0 PD to a veteran prophet because all my guys outleveled him and she got to level 2 with that mission alone before I dismissed her ass, and she didn't even have a trinket on.
The thing is I have a Leper, PD, and Hellion.
The Hellion can maybe sit in 3rd row and spam if it bleeds.
The PD can sit there as well and spam grenades/heals.
The Leper has to go to the front line to do anything.
Taking big damage is inevitable.
Focus them down one at a time. If your backrow is softer, kill the backrow fishmen first and vice versa.
Stuns, especially AoE ones, can buy you some time.
Leper's pretty resilient anyway, just spam solemnity and withstand if you're afraid he'll die.
Main problem is that they might get stressed out pretty fucking fast : didn't test extensively but I'm pretty sure that PD went from 25 stress to 90 in a single prophet attack.
Be sure your other guys are well geared so they can carry your team easily.
no, either you enjoy running dungeons or you don't
from lvl 3 missions and on you will face 1 large enemy like ghouls and the giants in the weald in each zone and some attacks will now add debuffs or marks but most things stay the same
I have never done a champion mission before.
If I complete this mission though I can finally unlock the last tier-2 boss and get all four participants of the quest up to resolve 6.
Is it worth the risk?
Is the which zone is the least dangerous for champions?
Should I equip them all with defensive trinkets?
Is 4/4 good enough? Grinding deeds will take me an eternity.
I can however sell a bunch of trinkets and upgrade cost reduction to afford 4-4.
So far, the best I used was Arbalest>Occultist>Houndmaster>Hellion
Arbalest and Houndmaster can mark and do some solid damage along with the Hellion while the Occultist keeps hitting him with Weakening Curse.
It also helps that the Arbalest can bandage if anyone REALLY needs it and the Houndmaster and Hellion can self heal. All I really had to worry about was stress damage.
Ye it's doable, upgrade skills too.
Ruins is the easiest, the warrens is okay-ish if you can manage those meat cleaver pigs with their bleeds and heal reduction, cove is manageable if you can deal with bleeds and have decent rng, weald can fuck you up really really bad.
How do I git gud at this game? I started tonight and I'm almost out of money from the number of times I have to retreat. I'm on the first quest where you can camp and keep getting my shit stomped.
So far it seems like the vestal is pretty much required, which means the crusader is required, which means I need ranged so I can either take the arbalest or houndmaster. Abomination, bounty hunter and plague doctor all seem to kind of suck.
One last thing.
I'm quite paranoid about losing Dismas and Reynauld. Is it wise to equip them with Martyr's Seal and Holy Orders respectively in order to give them time to flee if they get to death's door?
That would put each of their death blow resists up to 79% from 67%. 1/5 instead of 1/3.
Absolute #1 on your priority list should be to keep Reynauld and Dismas alive no matter what. That means sacrificing other heroes if you must, or giving up your favorite trinkets when a hero dies mid fight, or losing out on that 12,000 gold quest reward by abandoning the quest on the last room. Nothing is too great an expense when it comes to protecting them.
Other than that just upgrade your stage coach and send in a few suicide squads to get a feel for the game. After a while you'll get the hang of things. Heroes that are fresh of the stage coach are expendable.
If you get a hero you really like then start removing their bad quirks, locking in their good quirks, and upgrading their skills/equipment.
I rarely get anyone at death's door and I don't use those items
If you don't have better alternatives it's okay, but I'm pretty confident raw dodge, hp or even a cleansing crystal would be better.
>came across a collector for the first time
>shit a brick, holy fuck
>Grave Robber gets stressed out and becomes virtuous
>heroes dodge most of the heads attacks
>Vestal is giving great heals with a couple crit heals in between
>PD puts the hurt on the Collector with blight and bleed
>Crusader wipes out a head with each turn using accusation
>come out on top, minor damage on my heroes
I'm feeling pretty fucking confident. That was like 2 rooms into the dungeon and I still have the necromancer to kill. Time for everything to go wrong.
upgrade your stagecoach to 4+ dudes a week asap
do not spend money on anyone unless they have top tier quirks or you really want to keep them just fire the useless ones and replace them
PD is great since she can double stun/blight the backrow and dots stacks
crusader is good in ruins but by no means required
ALWAYS TAKE A SKILL TO PREVENT NIGHTTIME AMBUSHES WHEN CAMPING
LITERALLY THE NEXT ROOM AND MY GRAVE ROBBER GETS TARGETED 6 TIMES IN A ROW AND DIES
A bunch of fucking skeletons got to go twice in a row
>An unfortunate miss or two during the surprise round causes the high-speed enemies to all go twice in a row, which then causes a flurry of attacks with you have no chance of healing inbetween
Oh how the tides
guarding someone and then riposting
put him in position 1, give him brawler gloves and something for tankiness or more damage, and let him get beat on
ive had a M@A crit twice and hit two more times in one round, and it wasnt his turn yet.
>Whats the point of men at arms when the game heavily punishes you for playing defensive
it punishes you for stalling out the fight vs 1 lone enemy not for playing defensive
people have equipped healing+ and defensive shit on every single quest and did just fine
if you think m@a is bad son you have no clue
Well I learned a few things about veteran missions today.
1. 100 accuracy is not enough. At 100 accuracy you will consistently miss 50% of your attacks.
2. Enemy damage is nearly doubled. Fish that did 8 damage before now do 20+ on average.
3. Enemy health is significantly higher. Enemys that used to take 1-2 hits now take 3-4.
4. Prioritizing stress dealers isn't an option because the damage dealers hit too hard.
5. Prioritizing damage dealers means your party gets stressed out after 3 combats.
6. Crits can now 1 shot characters. Literally 40+ damage from one hit. If it weren't for death's door mechanics my heroes would be dead.
Overall I decided after 5 combats that I fucking hate champion missions and I won't be coming back until I have 25 champions and have literally no other choice.
Fuck everything about this quest, the only saving grace was the secret room I found that will maybe let me break even on this whole thing. Oh also I got a severe quirk removed from some coral, that's nice.
>Crusader is useless since the nerf
hes ok but not anything special outside of the ruins since he is overshadowed by hellions and MAA imo
>Graverobber is a better HWM
>Bounty Hunter is the strongest overall class
maybe? i think the classes are decently balanced, leper and arbalest probably the weakest since shuffling fucks them up personaly i find hellion and houndmaster the strongest
>Occultist heal RNG is a fucking bitch
He's not saying anything. But as he points as you mumbles, the dark energies that spew from his accusing finger and gibbering mouth bring to the top of your mind those tragedies you know were your fault and all the things you can never make right. As the weight of your deeds comes to bear on you again, the madman learns them as well. He knew you had done something, and he was right. He's always right. And so he grows stronger.
it took me 13 fucking turns to pull the crew to the front. i had two trinkets adding up +40% chance to move for bounty hunter which in total makes up that i have 49% chance to pull him.
13 FUCKING TURNS.
MY GOD DAMN CRUSADER GOT A HEART ATTACK BECAUSE OF THIS.
I feel like Crusader's 2 heal spells really need to be revisited. They seem like completely wasted slots right now. Zealous Accusation also needs to do something a bit more interesting
i was going to make a need more dots joke but then i remembered bh has a bleed
when you mark a piece the mark stays on it even after the transformation
>>the hellion has 90 stress
I just don't understand.
The strategies I've been using have worked every time. I've taken diown every boss so far without issue and I've always left dungeons with close to no stress, sometimes even completing long dungeons without a single camp.
Now that I have to go onto champion missions all of my heroes seem useless. They miss attacks, their damage won't kill the enemies fast enough, and their stress sky rockets out of control.
What am I doing wrong? Why is there such an unbelievable difficulty spike now of all times?
I've figured out how to make the Leper a good, situation dependant tank.
Withstand: While in Position 1, gain 10% prot. and guard all allies. In any other position, have -25% prot instead.
because of high numbers.
In champion difficulty your strategy doesn't matter as much since the numbers are so ridiculously stacked against you. The jump is far, far bigger than the jump from beginner to veteran.
It's honestly quite a pain in the ass.
because this game is immune to any kind of criticism regarding its difficulty because muh hardcore
so Champion difficulty was broken back in fiends & frenzy and hasn't been fixed since
Mostly an issue with upgrades, trinkets and party composition.
You can steamroll everything with the most retarded setups at veteran but you kinda need to play smart and min max like a bitch in champion.
You should see champion ng+ , that shit is insanely tedious.
That's all I've done for the last two hours and I still only have 10 deeds to show for it.
don't roguelikes usually have short playthroughs due to the high chance of defeat?
The fact that the game's "speedrun" achievement is 90 weeks says a lot about how roguelike it is.
just beat the final brigand pounder. Holy fuck Grave Robber saved my skin there. I lost my best highwayman and Vestal to those goddamn infamous cutthroats and the one time the matchman got through, it was a missfire. The saddest part is that even at deaths door, my highwayman turned stalwart just before death, and if my selfish Hellion hadn't passed her turn he would still be alive.
beginner dungeons are supposed to be hard without decent party composition, trinkets or upgrades, since by definition a lvl 0 squad of random chucklefucks from the wagon should be able to beat it.
veteran dungeons are supposed to be hard with decent party composition and lvl 3 upgrades.
champion dungeons are supposed to be hard with perfect party composition, lvl 5 upgrades and all trinkets in the game.
that's why champion is so fucking stupid. It was designed to kill your shit even if you have everything perfectly planned out.
Well then. That is quite situational.
Personally I think that the best way to fix the Leper is to make him doing something also does another something.
Instead of Revenge, which I personally find worthless, Chop could give Accuracy & Damage % boosts til the end of combat.
His Heal could also give another character protection, I really don't find the resistances to be that worthwhile except when faced with Arterial Pinch.
Fight in the Dark.
enemies that hit for 30+ are slow as fuck to begin with and usually are almost always the last to attack.
There's bullshit going on in this game for sure but the rest is mostly manageable.
The fan art for this game is pretty fun.
Man, I think you're onto something.
Broken sword man.
>blow a double crit on my AoE Hew
>A SINGULAR STRIKE
Wew, and I didn't even lose anyone
Long quests are rough
Okay guys I'm thinking I'll start renaming my characters more often. What different cultures/countries would each character use in their naming? Occultist with arab names is probably the most obvious one. Naming Vestals after historical vestal names I guess would be pretty good.
Well I tried to do a run without a vestal or occultist. Instantly get 5 combats in a row and run out of supplies.
I was thinking about abandoning but chose to do one more battle before leaving so I could snag some extra loot.
After the battle I scouted a secret room and turned around to go get it. Except as soon as I went for it a random encounter with the fucking Collector spawns in my path.
This game is taunting me.
I was gonna mention that I don't want to name my characters after references but I figured it was just filling up my post. I'm more keen on guessing the different characters "culture" and finding a fitting name.
I swear the game is programmed to fuck you up the ass if you don't bring a healer. Same thing happened to a suicide squad I made a couple minutes ago. They got swarmed and didn't make it more than 5 rooms in.
Basically stuns, pulls, destroys everything up to 3rd rank since enemy can't usually survive lunge and some more damage, reach, dodge senyrgy with bolster, dots both bleed and blight, decent shuffle options with rampant and lunge and what's important is that both GR and HM benefit from mark. But for champion runs you still need to make up your party according to the dungeon.
>>hellion just some kind of random barbarian name
I think Hellion is meant to be Celtic. Note the red hair and blue facial paint/tattoos.
Okay let me think for a second.
Champion run with this party:
4 Occultist (debuff/stun trinkets)
3 Jester (Bright Tambourine + tank trinkets)
2 Vestal (Profane Scroll + heal trinkets)
1 Hellion (pure damage trinkets)
Occultist and Vestal can keep the enemies debuffed and the party healed. Jester can up the party's accuracy and provide stress heals when necessary. Hellion can kill things in any rank and heal herself if need be. With this team you could also very effectively stall after each fight to get decent heals and stress reduction.
Does this sound viable? I want to tackle champion dungeons eventually and I just can't think of any way to beat the absurd enemy stats without trying to cheese things.
yeah she's celtic for sure
what kind of naming do you think Leper would follow? As I understand it he's inspired from Baldwin IV of Jerusalem. But that name is basically a result of the crusades? I'm shit at history all we were taught in school was about WW2. He's got a kind of middle-eastern feel to him for sure.
I think that would be too much support/defense. Swap out the Vestal/Jester for another damage dealer, so with crits/occultist damage support you can bring down both backliners in the first turn.
>He's got a kind of middle-eastern feel to him for sure.
Baldwin IV was the king of what was called the Crusader Kingdoms. You know how the Mudslimes in the Middle East are all butthurt about the Jews making their own little country for Jews on their turf? The Crusader Kingdoms were basically the Christian version of that. The Christfags went to the ME, proceeded to remove kebab, and made their territory ruled by various Christian kings. The rulers were mainly European ethnically, including Baldwin IV himself.
You can check out Baldwin's family tree in this wiki link to see what kind of names were used for his people during his timeline.
There are names like Geoffry, Simon, Gabriel, and Hugh, so there weren't really that many "exotic" names if that's what you're looking for.
This, I've been lurking these threads since release and it's funny to read people arguing about classes or coming up with tier lists. Although it's on a small scale with only 4 dungeons they did a good job of making the dungeons and enemies diverse enough that basically every class fills a role and you need all those roles among all the dungeons. So when someone says "X class is absolutely terrible," I can list all the situations I used that class in where they were great at doing what I needed them to do.
The sore thumbs really are Leper and Highwayman, though. Leper has no synergy with other classes, can do almost nothing outside of damaging the first two ranks, and is way too weak to being shuffled. Highwayman just doesn't do enough damage compared to other classes, even with his buffs and some of the synergies he has.
Yeah I got it right then I guess. But the thing is when Baldwin IV was king his family had basically been in Jerusalem for 50+ years. So they were pretty integrated with the culture of Jerusalem I'd guess, what I'm getting at is if Leper as a character is more european or middle-eastern in his style.
I thought it was more fitting for my Bounty Hunter since he hits like a truck and is way more useful to me than my Crusader. I named my Crusader Leeroy after Paladin Leeroy though.
I think the Lepers strengths outweigh his weaknesses. Probably my second favorite frontline class.
I put him in high mobility groups that can change their position while still doing things so I can maneuver him back to the front 2 spots before he acts.
>It's a "found the secret room but don't have any keys" episode.
>it's a "grave curio but too paranoid to use a shovel in the weald' episode
Houndmaster could be irish based on his dog
Crusader just some crusader names lmao
Grave Robber I imagine as
Jester basically any european name
>it's a used my only key to open a chest and forgot to save it for the secret room I literally just scouted episode
This game makes me way more vocal and angry than any other game I've played in a while. Not so much hopeless.
>its a "hero automatically tries to open the locked cabinet and triggers the trap despite us having a key we could have used" episode
Is there a guide on what specific provisions are the most useful and mostly likely needed for each dungeon? It'd be good to have in the OP
post Plague Doctor, cute, lewd, whatever. My DD folder is fine but my PD folder is not.
If anyone's still interested I finished up that Deadshot inspired Highwayman skin. Still wish I had something to put over his exposed eye.
Anyone got any tips to overcome the second DD? I sent 3 teams, all has failed
>Last team was Abra Occult BH MaA
>Rush the 2 templar iron crown first
>Couldnt dodge to save their life
>2 death doors
>killed them anyway
>Can't find other 2 iron crowns
>all 4 gets affliction
>had to bail
>only abra survived
Its unfortunate since she has like the most porn next to the Plague Doctor but so little non lewd art.
>stress being relieved by having your titty squeezed by a fungus abomination
It'd be different if they were cute like Dark Souls mushrooms.
>It's a long veteran run and going alright when the collector turns up and 30dmg crit your PD dead, and the other three have their attacks dodged
That's enough DD for me tonight
I just look at this and decide how many of each I want to take
some curios fuck you over if you use a provision
like those circle stones in the cove, if you use a shovel on them they shot your stress right to 100, if you use them normally they give you a random quirk positive or negative, or the book stacks in the ruins, if you burn them with a torch they elevate your stress.
Well, Russians took a lot of "inspiration" from Vikings, considering that it's stated in our history books that the founder of the ancient Russian kingdom was a Viking. We wuz vikings and shiet
Yes, but I prefer 2D masters who can blush and sweat like this.
Pic related you fucking plebian. Where are we?
Shut up about titty squeezing already
. I want to see a picture of Hellion roasting a pigman on a spit over the campfire while all the other party members are looking on in disgust.
>implying jester isn't batshit nuts for real
>implying crusader isn't oblivious
>implying bounty hunter isn't too busy snorting
>implying occultist has the ability to care about that at his current time
>implying leper isn't all 'young'un' to her
I thought you guys were fucking with me when you said money stops being a problem in endgame.
But is is true. Not picking up heirlooms + champion dungeons + selling useless rare trinkets = loads of money
So is there any point to keeping Dismas and Reynauldt alive
except for the achievement?
Also why the fuck do you get
meato vision after dankest missions instead of your guys? Why are they not meat? You can't seriously tell me the main character walked into the dungeon with the fighters instead of chilling at the entrance or something. If he did, you should get game overed if your party wipes because there's no way he can get out without bodyguards.
Huh, that would kill dark runs.
>he doesn't edit 10% Prot into all level 4 armor upgrades
its like you hate balance
>implying vestal isn't strangely attracted to the godless barbarian
>implying plague doctor isn't intrigued by her borderline inhuman strength and doesn't want to "do science " on her
>implying grave robber doesn't want a strong bodyguard that doesn't care about money, provides protection
and hot gay sex
>implying arbalest isn't inspired by her bravery and doesn't want to learn how to be so heroic
>implying Dismas won't just steal her underwear and sniff it
Totally perfect run. Had like 2 stress on all of my members by the end. Went back to take on a Shambler alter, and this was the result.
I wouldn't have expected Veteran Shambler to be such a significantly greater asshole compared to Apprentice.
I retreated, as you can likely tell.
More dodge/base HP for the squishies would be nice.
Some protection per level would be cool for the front liners. Like, 2.5%/level
Enemies just scale so fucking hard after veteran its just unfair.
Why is he travelling with a common bandit and not his crusader brethren then?
Why does he go on a quest for personal glory and riches instead of aiding the church?
Why does he KEEP STEALING ALL MY SHIT FUCK
No, you're just as retarded as your weak, easy mode edits.
They don't care if you mod your game, in the sense that they won't say you can't. That doesn't mean they can't be appalled by how cheap it is.
If you want to get the totally not gay couple achievements, do you have to merely bring Reynauld and Dismas into the final mission or do they have to survive it?
I'm planning to keep them in the estate all game and throw them at the final boss with 2 random nerds from the wagon. You want your redemption and fame? You'll get immortalised as the first heroes to get rekt by the spooky thing
Theoretically they would just need to survive until the last dungeon is unlocked, or perhaps just be brought along to it. It does just say 'made it to', after all, and doesn't imply beating the dungeon with them from that. necessarily.
As it stands we don't know since the achievement seems to be broken. Nobody has earned it, so only the devs know the true trigger.
Why do people think they want fame and glory and shit
it's literally about them finding redemption
>On the old road, we found redemption
yadda yadda ramble ramble
>mfw you have to use items on curios to have a guaranteed loot
no wonder im always poorer every quest
>Swinehorse dude instagib crits my reliable veteran BH to Death's Door
>Immediately following him a drummer finishes the job
okay.. i mean, how quickly the tide turns, right? hehe, part of thRRRRAAAAAAAAAGGGHH THAT WAS FUCKING BULLSHIT REEEEEEEEEEEEEEEEEEEEEEE FUCK FUCK FUCK FUCK FUCK FUCK
Hadn't played since Arbalest update, fired the game up, played for a good handful of hours.
Got into cove with my A-team, siren steals my Bounty hunter who recks my party's shit with nonstop critsnorts, second bounty hunter dies, arbalest gets shitfucked by octocaestus and come hither combos, occultist stresses out and refuses to flee, promptly dies. And I thought I was doing well.
> reminded myself
Reynauld wants redemption for sure, he has God fearing and kleptomaniac. It doesn't take a genius to figure out that he probably stole something important and got kicked from his order. No idea what Dismas wants though. Maybe he wants redemption for being a bandit, maybe he wants the loot, maybe he wants to bang hellion.
It would be pretty cool if both of them came to the spooky place for different reasons. Two unlikely allies take the journey together, with different goals in sight, eventually getting closer and closer, eventually culminating in a hot gay
realisation that none of it matters because they will all get eaten by meat monsters anyway
>implying nobody here wants to be the little girl
Trans people, you filthy male
how is this even possible
he'll only gamble, but he's more likely to lose items, but it doesn't matter since he's a known cheat so he can't gamble
>Wants to gamble
>Sucks at gambling
>Gets mad at other players, gets banned from gambling
>Still desperately wants to gamble, but is banned
I mean, it's bad luck, but it's hardly the most unrealistic thing in this game.
Think about it like this, two quirks you don't have to remove. Gambling is bad and you don't have to worry about an even worse negative quirk coming along if Bad Gambler takes it up even when he can't gamble.
Don't turn this into /pol/ the madhouse.
>Blaming one person for turning it into /pol/ when there are at least three people arguing about gender
I mean, you're not wrong about your thought there, but you should at least address it to everyone who's committing the crime Crusader.
The problem doesn't lie with gender, that's a different debate. But shit gets all too terrible when countries get involved versus states.
According to that one time I went to /utg/ and frequent /v/ shitposting
All of them
>x2 Resolve XP Bonus in the next quest
So much lost for so little
>Statistically less than 1% of the population are transgender in most places
I would argue none of them are.
As to the specific question, which would be most likely of that 0.3%? Plague Doctor. Can hide behind their mask to muffle their voice, and the robes help conceal it as well.
See what youve started? DO YOU SEE WHAT HAPPENS
Lets change the subject.
Who needs a buff and who needs a debuff? How and why? (heroes and enemies)
>Name characters after my friends
>They're dead now
yeah, that trinket loss man
Leper - nothing huge, just something to help him out if he gets pushed to the back such as giving him Forward 2
No clue. If they literally were somehow required to nerf someone, I guess Houndmaster? I don't really think anyone needs to be nerfed though.
I found a new trinket, Guardian's Shield.
It's man at arms only and gives a lot of defensive buffs but only when in position 4. What am I supposed to do with it?
I guess it's an excellent opportunity to try taking my frontline MAA and turning him into some sort of a buff bitch. He can't deal any damage from the back row without guard+riposte so that's 2 skill slots taken, then add bellow and command to give your team speed and hit% advantage and drop him in a team with high damage to compensate for a fat old man chilling at the back.
Vestal is best healer, hellion does the most damage out of all front liners while still being kind of tanky in case of aoe/maa not guarding her and BH because without him the team can't hit the third row.
Or grave robber /hwm instead of BH, something with good attacks/displacement on the third row
How about that, /dadg/?
Arbalist's bandage needs to cure bleed.. and should be targetable to R4, too.
Leper needs a buff in moving forward.
Highwayman needs.. something, i don't know. I just never pick him over Grave Robber if i have the choice.
>Buff niggas and guard
>Put a Vestal in position 3
Arbalest needs a bayonet jab kind of move to attack and move backwards or be able to target pos 1 at least with the mark.
HWM needs PROT penetration on shots or something like that.
And I don't think any of the heroes really need a nerf the rest are fine for the most part.
Champion enemies need less defenses overall
Leper needs utility or more reliable damage
Arbalest's bandage needs to not suck
Blind fire is fine for targeting position 1. It's supposed to no longer target corpses, according to some of the latest patch notes, but I guess they're still working on it since mine was just hitting corpses in the last dungeon I ran. It's still a pretty decent skill with the huge +speed buff though. If you don't like it, just get Bola to hit position 1.
As for the jab, she can move back 2 in one turn, so getting her back into position is just fine.
>she can move back 2 in one turn
>hellion with yawp
>PD with blinding grenade
>both with stun trinkets and managing to chainstun
this is the funniest, most satisfying shit ive done in a long time