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/agdg/ Amateur Game Dev General
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You are currently reading a thread in /vg/ - Video Game Generals

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
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>>
Frameworks should be listed in the OP.
>>
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>tfw 5k lines of code in a single main file
>tfw no headers
>>
i give up
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>>129141404
>>
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>6 months to make 1 day of progress
>>
am·a·teur
ˈamədər,ˈaməˌtər,ˈaməCHər/
noun

1. a person who engages in a pursuit on an unpaid basis.

1. engaging or engaged in without payment; nonprofessional.
>>
>>129141157
Thank you OP for the header image!
>>
>>129141507
>t's what happens when you have no rules about advertising.

Then there should be a singular list of kickstarters / patreons on the OP. Not allowed to post them in the thread, but still accessible for anyone that's interested in looking.
>>
>>129141537
don't
>>
>>129141645
how does it compare to your game though? that's the real question.
>>
>>129141645
literally a few hours of progress in unity.
>>
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>>129141537
>>
>>129141764
In my game doors can actually close, so I've got that at the very least.
>>
>tfw you missed out on yurijam
>>
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Progress Report:

-Added 'Dynamic' battle music
-Updated current music
-Gameplay rebalance

New:
https://www.youtube.com/watch?v=e2ZrFYyuQgc

Old: (For music comparison)
https://www.youtube.com/watch?v=d7oQffsxqjs
>>
>>129140964

this thread works for me. whenever i see you guys doing cool stuff and i am being lazy I get super motivated
>>
>>129141848
Pretty sad mirite?
>>
*nom*
>>
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>>129141645
>>
>>129141667
>a person who is contemptibly inept at a particular activity.
>done in an inept or unskilful way.
>>
>>129141690
Not at all, thank you for making it (Or whoever made it).
>>
>>129141645
How can you fuck up that much such a simple platformer?
>>
>>129141764
I think any of us with more than 3 seconds of gameplay in our game have it beat.

Sorry rotate wherever you are. Rotatevania was a disaster and needed to die. Your artists made the right decision. Their talent was being shit on by an autistic shitposting danny stalker with progress that slow. You couldn't even let them change the name from "It's All About Me: the game".
>>
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I decided to start learning how to draw better by doing concept art for my game. Here's a concept for a monster. Still in the middle of figuring out how to best color and shade her.
>>
>>129142094
He's been more obsessed with shitposting in agdg and following Mothdan over the past 6 months than anything else. Literally complained about him throughout his entire tumblr. Now we get to hear about "danny" everyday and have been hearing it for the past 7 months. The kid is fucked in the head.
>>
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>>129141645
Pathetic. I could forgive all the
>danny
>d*
>dee
posting if he actually made some progress but this is just embarrassing.
>>129142027
Oh hey it's you. Fuck off rotate. You and the source shitposter are one forever. Maybe it's time for YOU to let go and go create another safe space "everyone must like me" message board. Topkek. Be sure to give us more reports on what's happening on danny's youtube and steam pages.
>>
who is danny
>>
I really don't like having to hide reply chains right off the bat.
>>
>>129142546
>here comes the wind up
Just let go, potato. Your shame cannot be erased with more shitposting and talk of danny.
>>
nice curves nice abs
would shipwreck on the rocky coast of her island if you know what she means
>>
>>129142693
who do you think you are talking down to an anonymous stranger on the web you disgusting piece of shit
>>
>>129142546
yeah who tha fuck is danny ? agdg gossip best gossip.
>>
>>129142794
Forgot to quote >>129142230

>>129142668
This is getting ridiculous. For how many months this shit has been going now?
>>
>>129142860
>i'm only pretending to be this upset
Nah.
>>
I've been using this shitty website for ten years and this is the first time I've ever even considered using a filter.

What do I have to filter to get rid of these faggots spamming about enginedevs, dan or whoever the fuck this rotate guy is? It's unbearable.
>>
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Posting in here too:
Gamedev noob. I'm working in a unity project with other guy who's making assets for me (models, animations). If I want to code while he's working on them I was planning on use free substitute assets (duh) from the asset store. What should I take in account to choose them?
>>
Using Unity here.

Say I have an object that rotates clockwise when you press right, counter-clockwise when you press left. This rotation happens by applying torque to the object. If you're already rotating clockwise and press left, I want the object to cease its rotation and immediately start turning counter-clockwise.

How do I detect which way it is rotating, so it knows input in the opposite direction means stopping before applying force in that direction?
>>
>he thought he was one of the "big boys"
lmao
>>
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>>129143271
use a flag.
>>
>>129143191
Here's what I use, of course the shitposters just started using one letter as their name to get around the people who filter. So you'll have to hide their reply manually.
/moth ?[df]a[nm]/i
/go+g[ue]+m/i
/r.tate ?dev/i
>>
>>129143446
Well that's a lot simpler.

Thanks.
>>
I just need screenshake and an AI that doesnt bullshit by literally teleporting to dodge projectiles and ill be golden for today
>>
>>129143191
>I've been using this shitty website for ten years and this is the first time I've ever even considered using a filter.
This is exactly what I said 2 weeks ago. This is amazing, the retardation just reached a new level.
>>
>>129143594
>cheating AI
please keep it in in some way, this is awesome
>>
>>129143594
the lasers aren't even firing from their weapons
>>
>>129143446
>>129143561
Actually, wait, no that won't work. If something collides with this object, it might apply enough force to knock its rotation in the other direction without the player pressing anything, which would make the flag incorrect.

I need some kind of value I can take from the properties of the object to discern it is rotating clockwise or counterclockwise.
>>
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How do you OMAs do it? I feel like giving up a lot.
>>
>>129143829
just let the player figure out how to handle stuff by himself, unless you are coding an AI.
otherwise just fake the physics, i avoid torque like the plague.
>>
>>129143932
One day at a time. One step at a time.
>>
>>129141645
that looks nice
>>
>>129141645
Disgusting. That could have been a good game if it weren't being programmed by an autistic psychopath monkey. His artists made the right call in moving on. They were casting their pearls before an underage drinking pill popping swine.
>>
>>129143932
A true sOMArai never gives up, just readjusts the scale of the game. Make only what needs to be done, forget all conventions, do as little as possible to attain your vision, and be humble, readjust your vision.
>>
>>129141404
>GM user isn't a programmer
>>
>>129141878
Whaaaaat
There was a yuri jam and no one told me?
>>
>>129143829

What you want is something that accesses rigidbody.angularvelocity and figures out which way you're rotating from that.

Otherwise, the thing that you could do is do rb.getrelativepointvelocity at a point outside of the center and use the dot product to figure out which way you're rotating on a given local axis.

Consider that a point 1 local units above an object will be moving forwards in local space if the object as a whole is rotating that way in world space.
>>
>>129143594
that's pretty funny.
>>
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>>129141157
Well I guess I'm done then. That was kinda easy tbf

Time to work on that zelda jam I guess
>>
>>129144330
This is complicated to me. Guess I'm gonna have to study up.
>>
>>129143932
I do feel up like giving a lot too, but this time for some reason I'm managing to force through that feeling
>>129144567
>getting started before the jam begins
Huh, okay.
>>
>>129144729
>getting started before the jam begins
Is it fine if I just do design then? Design process is starting to be really fun, probably because lower level programming is not as fun
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>>129144713
>>
>>129144881
Who cares? If you want to start the zelda jam game just do it. I will do it. We should all just make games and make this general better.
>>
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>>129143932
have an autistic drive that causes you to enjoy doing everything yourself
>>
>>129145058
I dunno famalamo, it's so far away, it would be cheating
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>>129141157
Loli-boss reporting in!

Have you made progress anon! Tonight you're working extra hours!
>>
>>129143932
This:
>>129145234
You need at least a light dusting of autism to 1MA properly. Also, keep the scope small ESPECIALLY until you have a few small presentable games to your name.
>>
>>129145392
grrr
>>
People still like rhythm games, r-right?

please don't h8 me for my mixels
>>
>>129144887
I fucking did it.

Thanks, dude.
>>
>>129145802
AW YEAH
>>
>gone for a couple days
>danny is STILL at it

he never quits, does he
>>
>>129141951
glomp is a cuter sound
>>
>>129145287
>it would be cheating
w.h.o c.a.r.e.s
We should be focusing on creating more quality content.
>>
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>>129145758
>>
>>129145802

Aww shit, son.
>>
>>129145058
good idea.
>>
hey Roll Catcher can i steal your idea?
>>
>>129145802
Lute Hero?
>>
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what are some games where the more damage you take the less accurate/powerful you become? any srpgs that do it?
>>
>>129146558
cave story?
>>
>>129146558
youre not original
>>
>>129145802

Is that RPG maker?
>>
>>129146558
that can spiral very badly, don't do it. if what you want is the player to retreat, disable attacks or whatever for a short time.
>>
>>129143932
by cutting content until you're depressed
>>
>>129146558
Banner Saga, which had a kinda shit and retarded battle system. It was a better strategy to have 15 injured enemies than 1 healthy one, so dumb. I don't know how ideas so bad make it past initial playtesting. Besides the nice art, it was a low energy loser game.
>>
>>129146558
this should only be a thing in games in which you can control multiple characters.
>>
ok, be honest with me. no more deception. if i wanted to program the start of a game in unity with C# how many lines of code am i looking at? i'm talking camera set up, fluid player movement like jumping running etc, and a simple level with maybe a dialogue system and a start game menu. are we talking thousands and thousands of lines of code? think about it from the perspective of a beginner, just looking at these lines upon lines of code for only the start of a project. is he thinking fuck this shit, or is he thinking alright looks manageable? am i looking at a mountain here, or a molehill?
>>
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>>129145821
Good work, anon.
>>
>>129147003
As a beginner, you should really start with simple simpler.
>>
>you can't open this file because of internet security configuration
wtf?

how do I disable this stupid IE meme?
>>
>>129147209
that doesnt even make any sense
>>
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>>129146558
call of duty
>>
>>129147209
i'm asking what i'm looking at for what i described, so i can go ahead and say fuck this shit before it's too late and i'm spending 2 fucking days coding a god damn camera movement system for a simple top down rpg.
>>
>>129147470
if its 2d is ezpz ive never touched 3d tho
>>
>>129147470
I don't know how unity does it, but I'm pretty sure there should be no code or very little code needed for a camera to follow the player.
>>
>>129147003
I've only been using Unity for a few months, been working on a platformer. Movement script is around 500 lines, camera script is around 150. Dialogue is over 100, Menu Scripts + Master script are 200 together.
>>
>>129143932
>I feel like giving up a lot.
Same here. But then I come to /agdg/ and see all the projects people are working on and then I get inspired. Also, setting time aside to do other things like watching anime, working out, shitposting, and other NEET stuff, not just working on your game 24/7, because it helps take your mind off things. Basically take a break from gamedev every now and then.

Go outside even. (Then again the only time I go outside is to go for a run, I don't even look at other joggers or other people, I stare straight ahead or look down or look off to the side right before I come within eye contact distance, as if something else caught my attention.
>>
>>129146175

I've seen your progress last couple of days, looks good anon! I hope you're being kind and using a recognised format for charts so players can import songs and increase the lifespan of your game

>>129146707
Nope used to be lwjgl, remade it in unity
>>
>>129147689
As far as I know, Unity doesn't have anything for that. The cheap way to make a camera is to set is as the child object of your character so it'll always be a specific position away from the player.
>>
>>129147470
>if you spend 2 whole days working on something that doesn't pan out it will be "too late"

Not the right attitude for gamedev (or life).
>>
Thank you bugs for making me feel awesome when I fix you
>>
>>129148009
youre welcome bzzt bzzt
>>
>>129147882

Unity has some premade assets that can do what you want, but making the camera follow the player without parenting is literally one or two lines
>>
>>129147468
>>129146558
>call of duty
Also Halo 4. Holy shit that pissed me off so much. I'd rather just descope when hit, but I guess descoping is also a mild form of this.

I don't understand these mechanics. You're already getting shot and at a disadvantage, why does the attacker need even more advantage?
>>
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who /doing it the wrong way because doing it correctly is harder/ here?
>>
>>129148009

Bugs only exist because you messed up the first time. You shouldn't feel awesome when you fix them, you should feel upset you wasted your time on an issue that you created with your ineptitude.
>>
your game will sell millions if it has qt loli feet
>>
>>129148098
You mean posting memes instead of progress?
>>
>>129148076
Unless you actually do it properly and don't just do le lag behind juice camera.

Or maybe not, there's a script for it.
https://gist.github.com/Jellybit/9f6182c25bceac06db31
>>
>>129148296
this realization is the most progress i've made all day
>>
>>129147705
thanks, that seems pretty reasonable.

>>129147991
well, i'm a realist. better to know your own limits than to run headlong into something you know you're going to hate. there's some life advice.
>>
>>129148190
I actually feel I gain experience and level up from time. My bugs come from initial lack of experience and the will of trying stuff. Ineptitude is not the reason I didn't start at level 99.
>>
WHY THE FUCK DOES RAYCASTING HAVE TO BE SO FUCKING HARD
IT'S LITERALLY
A LINE
A FUCKING LINE
WHY THE FUCK DOES IT NEVER FUCKING WORK
>>
>>129148684
youre trying to be straight when actually youre gay
>>
>>129148684
mad cuz bad
>>
>>129148684
What are you trying to raycast into?
>>
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>>129147764
beta as fuck
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>>129147470
>i'm spending 2 fucking days coding a god damn camera movement system for a simple top down rpg.
Wait what? What's so hard about camera in Unity out of all engines?
If you have so much of a hard time then do it the simple way with empty transform for views, some children of your characters if you want, then just have the camera lerp between those points on command.
>>
>>129148563
in·ept
iˈnept/

adjective

having or showing no skill.
"the inept handling of the threat"

synonyms: unskillful, unskilled, inexpert, amateurish;
>>
>>129148098
Reporting in!

http://pastebin.com/5WpE3Cm7
>>
>>129149034
>thanks for the game m8
>>
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>>129148190
Lol alright edge lord calm down
>>
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>>129148860
I JUST NEED A FUCKING LINE OF SIGHT FUNCTION
I JUST NEED TO CHECK IF THERE IS A PLATFORM BETWEEN THE ENEMY AND THE PLAYER
AND IF NOT
THE ENEMY CAN SEE THE PLAYER
AAAAAAAAAAAAAAAAAAHHHHHHHHH
BUT
IT
NEVER
FUCKING
WORKS

>>129148792
NO SHIT I'M BAD
IF I WASN'T BAD THE CODE WOULD FUCKING WORK
>>
>>129149031
This reply gave me some exp points as well
>>
>>129149147
>stealing garbage code that doesn't work as desired
Why?
>>
>>129149362
Well, the basic idea is that you do a raycast against every potential object and report the nearest. You can narrow down that set, of course, using broadphase methods and clever heuristics like "well I don't care about anything behind the player".
>>
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Well, I didn't like how >>129142230 was turning out so I drew a different creature.
>>
>>129149362
Unity?
>>
>>129149362
Are you rolling your own engine or are you using one?
Dude relax, and try again. You should have a look at vectors and the maths needed to check when a point in space intersect with it.

If you're using 2D AND simple raycasts, as in straight in a direction and no diagonals, just go the easiest way and compare x1<xPoint<x2 or y1<yPoint<y2
>>
>>129148935
i just wanted confirmation. many people download the 3rd person controller third party asset on unity store for 60 bucks. you would think setting up the character for movement, and setting up a simple camera would be one of the simplest and first things done when creating a game, right? so is it really that complicated, or not? i'm not going to spend 60 bucks on the asset, but i don't understand how something that should be as simple as a 3rd person controller for a character can be so hard that people need to download an asset for it. maybe those people are lazy, i don't know. it just seems weird to me. you would think they wouldn't even download an asset like that unless they knew how to build a game utilizing it, right?
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>trying to make a game in gamemaker
>have programmer autism
>keep worrying about framerates because it's fairly complex but I havent even started the battle engine yet

Is it okay to have ~30 objects onscreen as long as most of them aren't really doing anything?
>>
>>129149882
There's a lot of lazy fucks using Unity, don't fall for it. It is as easy as you would expect it to be, just follow some of the tutorials on the Unity website.
>>
>>129145912
>banned for a few days
>come back and i'm ready to shitpost about danny again
Cool! Maybe don't!
>>
>>129149783
NIPPLE RINGS
>>
>>129149990
Yes it's okay. The only thing that will affect performance is if you're doing some dumb complex shit on every frame or something.
>>
>>129149990
Can they be tiles?
>>
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LÖVE is so comfy I'll even shill it for free
>>
>>129149882
Frankly the assest store, as far as code is concerned, is utter shit. Only artists who do not want to bother with code buy stuff from here.

And no, making your own camera system, especially in Unity, is not hard at all. Now, I don't know what you're trying to achieve exactly since "camera controller" is too broad of a definition, but maybe you should try having the camera do one thing at a time.
>>
>>129149990
Yes.
>>
>>129149990
Of course. You can have a lot more and have them all doing things and your framerate should still be fine. I use hi-res sprites too, and I still keep around 60 fps even while recording with OBS.
>>
>>129145802
charming
>>
>>129148935
>What's so hard about camera in Unity out of all engines?
Some people (autists) are just really good at complicating simple things.
>>129149882
Why would you buy a third person controller from the asset store when it comes with Unity? You should learn how to use Unity before you start spending money on things.
>>
>>129149783
Can you make a female version?
>>
>spend all day looking for ad support for game maker
>all examples are out of date and no longer work
might as well start on the back end of my zelda jam
>>
>>129150556
>game maker
>back end
>>
>>129149882
>i don't understand how something that should be as simple as a 3rd person controller for a character can be so hard that people need to download an asset for it
Those people are fumbling around and assuming something in the asset store will help them skip having to learn the basics of the engine.
>>
Is there a way to seperate the WASD keys from the arrow keys in Unity?

The Input just seems to take both in as Horizontal Input, but I wanted to use them separately.
>>
>>129150693
that's pretty much the ultimate recipe for failure.
>>
Why are UE4's engine demos so much better than Unity's engine demos?
>>
>>129150195
A lot of them will be tiles, but nothing is finalized yet and I'm not sure what the best way is.

>>129150349

Alright, that's good to know.
>>
>>129148085
in call of duty it's simple, you are not supposed to get hit, the bloody screen is not just "so real", it's the games way of telling you that you fucked up and need to go somewhere else, or you will die

call of duty, while it tracks hp internally, the gameplay only distinguishes between two player states, dead or grazing hit, if you are not dead you will be fine in a few seconds and can try again

it's a game of positioning, that's why the maps are filled with bullshit sightlines, call of duty 4's early levels make extensive use of this concept where if you stand in one place the enemy will pop right out at you and kill you in a few shots, but if you find the right place to stand you will easily pick them off before they see you
>>
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>>129150729
Edit>Project Settings> Input. Pic related is a bit different from what the default looks like.
>>
>>129150973
The same reason UE4 is better than Unity.
>>
>>129150556
>publishing a game made with game maker
people who don't use real game engines shouldn't be allowed to make games
>>
>>129151062
>not taking keyboard input directly
>>
>>129149734
Basically, what I'm doing is this:
>need to check if enemy (start object) can see player (end object)
>get start object's x/y, and end object's x/y
>get angle between the two points
>for (int i = 0; i < viewDistance; i++){
>int x = startX + cos(angle * 180 / pi) * i;
>int y = startY + sin(angle * 180 / pi) * i;
>if (collidesWithPlatform(x,y)) return false;
>if (collidesWithEndObject(x,y)) return true;
Checking if it collides with a platform is slow as fuck, though. I can sort of speed it up if I try i += platformSize instead of i++, but of course it doesn't work either way.

>>129149829
No, I'm not retarded.

>>129149863
>compare x1<xPoint<x2 or y1<yPoint<y2
I've tried that, except I can't tell if there's a platform between them. The platform code I'm using came from a book and I don't understand any of it.
>>
>>129144229
he can get by perfectly fine just using drag n drop
>>
How do I make a custom editor for unity? I want to press a button, select an object from the scene and then do something with that object. There's very little documentation beyond how to add the button.
>>
>>129151156
But this is so much more convenient, anon.
>>
>>129150973

Unreal's demos are focused on high end games and desktop features, Unity's demos are focused on low end games and mobile features. Just different priorities.
>>
>>129151203
You can use larger than pixel increments. And why is checking for collision with a platform so expensive? That sounds suspicious to me.
>>
>>129151015
I don't mind it in call of duty. That game is supposed to be fast-paced and your health is low and guns do massive damage. But when they added it to Halo it felt so out of place, especially with the long-ranged DMR spammers that could hit you from across the map.
>>
>>129151461
Don't listen to that other stupid shitposter. Even the official unity documentation suggests that you should not register inputs directly and use the input manager instead like you do.
>>
>>129151213
Cool story engie. Tell us more how everything is made with dragon drop except your awesome custom C engine.
>>
>>129143932
don't go into a project with any game concept at all. just make it up as you go along until you have a product.*

*i have not actually achieved this yet, so, grain of salt.
>>
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alright guys,
first attempt at drawing 2d sprites.

is this acceptable for programmer arts?
this is the best i can do.
any advice to improve it?

i'm just glad i finally started doing something after a few years talking about how i'm gonna work on my own game...
>>
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>>129151482
Like I said, I got the platform code from a book, and I don't really understand it. This code is how I'm checking if the point in the raycast hits a tile. This is a modified version of the code from the book.
>>
>>129151062
How do you just do the arrow key in particular though? "left" and "right" seem to automatically correllate to both the arrow keys and A and D.
>>
M O D D A B I L I TY
>>
>>129152131
Just make it a 3D model senpai.

Overall it looks noisy, The colors look very boring, and there's not really any shading at all. But I can tell it's a house, so you've already done better than a lot of games with programmer art. You can always improve it as you go.
>>
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>>129152319
>>129151482
And this is the original code. This is used to check if the player is colliding with the floor, ceiling, or walls.
>>
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>>129152131

I'll be straight with you anon. It looks like dog shit. And programmer art is a term used for placeholder art you use while programming, intended to be replaced by an actual artist's work before release. Pic related is Braid's programmer art.

If you're going to do that style of art, do what 99% of classic games did and just render a real 3D model then export the render as your sprite.
>>
>>129152045
I wasn't being ironic. I'm not a programmer. The drag n' drop works for me with my simple games. I don't have time to learn all that C++ or whatever it is you guys use. I want to focus on my art. Drag n Drop works fine. Drop the elitism from the discussion. We're all amateurs here.
>>
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>just starting coding
>watch a tutorial
>don't even write //notes
>don't even know what I'm doing

Hey at least player is moving
>>
>>129152671
Webm or it didn't happen.
>>
>Run out of steam, no inspiration
>2MA goes to 1MA because the other is never in contact
>Take a nap
>I N S P I R A T I O N

I can do it, I can DO IT
>>
>>129152586
>>129152131
>programmer art is a term used for placeholder art you use while programming, intended to be replaced by an actual artist's work before release

Emphasis on this. If it's programmer art, what you have is fine. It's just a placeholder and it clearly gets across what you're trying to visualize. It's not good, but it's good enough for prototyping.

If you intend to make all of the final art yourself, you should scale back the scope to something you can pull off.
>>
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>>129152332
Each input has 4 buttons you can assign to it. +, -, alt +, and alt -. Just delete wasd as alts and keep the arrow keys.
>>
>>129152319
>>129152545
Anon, what the fuck are you doing making a game in C++ when all you can do is copy paste stuff?

That code is horrible, by the way. The reason it's so slow is because it deep copies each tile layer when it retrieves it from the getTileIDs function. It should return by const reference, not by value. Even better, the "tile layer" should internalize things like checking for a tile at a point.
>>
>>129152671
This is nostalgic.
>>
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Are you ready to hack some wetware?
>>
>>129152586
>intended to be replaced by an actual artist's work before release
ain't no money for that.
Unless someone willing to work for free here...?

> If you're going to do that style of art
it's not really any style of art though...
I'm just trying to draw a house, and added in the color as i draw...

> render a real 3D model
i have no idea how to do that at all.
at least drawing a 2d sprite is possible...
but, won't i need to draw the texture when i render a 3d model?
it would ended up to be the same crap again...
>>
>>129152793
Lol no, I'll get bullied cause it's 2D
>>
>>129152131
the whole point of prerendered art is good looking assets that need no lightsource
>>
>>129151885
the dmr was a mistake, just like the original pistol
>>
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Pls halp, I'll put the code in the next post

For whatever reason SFML is drawing everything in the wrong place after I resize the window, and then telling me that the coordinates are in the right place.

I thought I'd at least be able to make a working button
>>
>>129152131
make whatever the fuck you want man, it works, an ugly game can be prettified, that's a non issue. just do outlines, don't waste time on complicated art.
>>
daily reminder lolisim got a good artist simply because he had already a working prototype.

don't worry about shitty placeholders faggots.
>>
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>>129152131

Anon if you're going to do pixel art you want a less arbitrary perspective. Something like a house has a lot of straight lines and you want those lines to be regular, it will be very jarring if they aren't at that resolution
>>
>>129152985
>That code is horrible, by the way. The reason it's so slow is because it deep copies each tile layer when it retrieves it from the getTileIDs function. It should return by const reference, not by value. Even better, the "tile layer" should internalize things like checking for a tile at a point.

He's learning, isn't it beautiful?
I remember when I didn't give a dang about deep-copying, and I didn't pre-load my resources.
>>
>>129152131
not bad
>>
>>129153493
Does he even post or work on his game anymore?
>>
Posting progress, this is from yesterday as well.

Map works, going up and down stairs, ladders holes works, sorting for trees/pillars/player works. Text Log works, monster generation works (though only slimes atm). Monsters animate, but don't sort with the player/trees yet.

As soon as I get the monsters moving and get them and the player able to attack/kill each other I'll post a demo.

Oubliette is on hold due to needing to refactor the collision code and this is good practice in using LUA's tables to create lists of entities, which may have tables themselves. They're almost like proper Objects!
>>
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>tfw this is the only progress I've made all week because my full time job leaves me with almost no dev time until the weekend.
>>
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>>129153435
ratioPos contains how far along the x/y directions to go as a fraction of the whole to find the top left corner of the button, ratioSize contains what fraction of the screen the x/y size of the button takes up
>>
>>129152386
neat
>>
>>129153670
At least you keep coming back, keep that code flowing baby, and I'll make you more art
>>
>>129153647
Loving this shit.
>>
>>129152131
What makes it good;

making a whole game based on those artistic form or style

what makes it bad;
you made one house and the next will look with a different style

none the less my only advice on improvement with art is that you practice, and practice and practice

copy a few styles, but mostly practice, if you make a whole level, you can share it with people and someone somewhere out there will use it. Good luck
>>
>>129153647
looks great, how are you making this?
>>
>>129153670
I really don't think that suits the whole grid-based thing

Is it turn-based also? Because then it's even weirder
>>
>>129153493
>lolisim
Ultimate meme non-game made by an autist who thinks /b/ memes from 2007 are still cool. Why are you bringing up that faggot and his blacklisted game? Just because he hides away in the chatroom and shitposts anonymously here doesn't mean he's an agdg dev.
>>
>>129153647
Please tell me this is for the Zelda Jam. I like it!
>>
>>129153818
I kinda wanted to save doing a Hydlide/Ys/Druaga style game for the upcoming Zelda jam, but I really needed a fresh slate to work out some code without dealing with the mess that Oubliette has become. I really made some poor choices in implementing the platforming physics.

>>129153869
Boku no Pico-8
>>
>>129153297
Have you ever been to AGDG before?
Easily 90% of the games made here are 2D
>>
>>129153208
>ain't no money for that.
unless you intend on releasing the game there is no need to hire anyone
>>
Hey guys what program do you make you music in?
>>
>>129153783
Appreciate the kind words, friend.

>>129153882
It is turn-based. Trying to make this as "real rogue-like" as possible. My goal is to make something that /rlg/ would enjoy playing. I wanted to have some ECS system that moves entities, and one that displays text, and one that kills entities after a certain amount of time on screen. So in order to work on all those three, I made a test "damage hit" effect -- but really I could use it for anything. Particle animation for fires, gold fly away from an enemy when something's killed, experience pellets spewing from a chest into the player.

Is there a reason you don't like the damage text specifically?
>>
>>129153849
>if you make a whole level, you can share it with people and someone somewhere out there will use it

But i'm drawing the assets for my own game, anon.

Also, i can't really do
>making a whole game based on those artistic form or style
since i'm absolutely clueless about art.
I even draw the house without any planning at all. I just find a picture as reference on google, then pick whatever color i feel like to use...

But it doesn't matter, if this art is acceptable to most, i will start working on my assets, if i eventually gotten better, and had a different style, i would come back and redraw the old assets...
hopefully that will work..
>>
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>>129149783
Outlined, applied a base color, and applied some shitty photoshop filters. Probably won't go into depth with his coloring yet. I want to fix some things, like those completely uneven handcuffs.
>>
>>129153919
He's been working steadily on his game for years and is always posting progress. He's an agdg dev

Where's your game?
>>
>>129153670
What job senpai?
>>
>>129152985
>That code is horrible, by the way.
I know, I fucking hate that book, but it's the only one I could find.

>It should return by const reference
Well that's easy enough.

>"tile layer" should internalize things like checking for a tile at a point
So basically, have the tile layer class check for collision, and just pass in the x/y values?
>>
What's the bare minimum list of things that should generate a screen shake?
>>
>>129153493
Getting lolisimdev and his gay little "game" removed from agdg was one of the most fun experiences I've ever had here. The butthurt was glorious.
>still pretending he's relevant
lol
>>
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>>129150213
>there are people who use lua in an object oriented way
>>
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Hey there agdg
long time no see
>>
>>129154024
I would like to know how you structure games for programming that thing.
>>
>>129154209
Web development
>>
>>129154263
taking damage
>>
>>129154162
>not an artfag

then yeah it's damn good, also as long as you make the concept clear then it doesn't matter what it looks like until you're done with the game.
>>
>>129154162
why do you care about art so much? just make whatever you think looks good and put it on there
>>
>>129154318
Oh shit, I'm sorry.
>>
>>129154263
Moving
>>
>>129154251
Either return the tile layer by const reference (and then obviously don't copy it again) or do the checking internally. The first will be a simple change, the second is "better" as far as design goes (probably, I don't know any details about the rest of the code).

>>129154289
>there are people who don't understand when OOP is useful
>there are people who don't understand how to properly implement OOP with Lua
>>
>>129154263
Something heavy falling/stomping

If your player falls a big distance, and lands, then screen shake.

Explosion? Screen shake.
>>
>>129154150
>Is there a reason you don't like the damage text specifically?
It's a real time, fluid element in a turn-based, grid-based world.

Just doesn't fit.
>>
>>129154263
any bass in the music
>>
>>129154191
>He's been working steadily on his game for years
Who cares? It's never going to be finished, it's never going to be a playable or fun game. It's a gigantic display of autism and meme disease. Nothing more. And even better it's blacklisted.
>>
>>129154315
Not sure I understand the question. You can look at the code of any program just by opening the p8 or p8.png file in a text editor. I mean, I structure everything the same way I would do for anything else, except with more global variables and functions.
>>
>>129154518
rami pls go
>>
>>129154517
Do you think there should be any damage / status changed / particle effects at all? I'm still planning on making sure that the message log in the UI gets updated with every event, I just thought I'd also add some "flashiness" to it so it's not just "Press numpad key, read message log to see results, check health."
>>
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Any better?
>>
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>>129154501
>>129154251
Fuck, it already was by const reference.
I totally forgot about that.
>>
>>129154263
Sprinting in FPSs, and gunfire recoil.

I don't like seeing it anywhere else, even in cutscenes. Nearby explosions don't really need it either. Halo Reach got it right with the screen going blurry and distorted for a split second and maybe a vibration, but the screen really doesn't need to shake at all.
>>
>>129154682
That's pretty silly that they then copy the whole thing regardless.
>>
>>129154601
Glad to see someone else using pico-8
You can't see the code if you open the .p8.png on a text editor, tough
>>
>>129154481
It's alright. It's..ok enough..
>>
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I want to make a game for the zelda jam.

How do I make it small enough to actually finish on time? Zelda games are all long
>>
>>129154679
What the fuck is on his head?
>>
>>129154836
Make a town, a few secrets here and there, your house with your senpai and one dungeon
>>
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Why are shaders in LOVE literally just GLSL with the type names changed?

Do they really think their developers are so stupid they wouldn't understand what a 'float' is, and they had to change it to 'number'?
>>
>>129154808
What stack do you work with?
>>
>>129154798
Can't you? I thought I did it fine with npp before, but maybe I'm misremembering.
>>
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>>129153435
>>129153714
Plox
>>
>>129154679
>1px legs

When will this meme die
>>
>>129154660
Don't listen to him, particle effects are fine if the game is going to have graphics. Have a look at ToME 4, that's a well loved roguelike that has graphics and effects.
>>
Anyone here making games in SDL2 with Opengl?

When i resize the window, the context isn't resized with it and leaves black bars on the sides.
>>
Lewd game where you play a ninja and investigate your targets fetish in order to seduce them, or a world where men are sexually passive and girls are sexually aggressive and you have to be a secret manslut?
>>
>>129154951
Those are Lua types, Floats and Ints are one and the same in Lua no longer the case since 5.3 but muh legacy and shit
>>
>>129155018
Mainly .net stuff (webforms , MVC, EF) and angular, but I've done some MEAN (not enjoying nosql dbs at all) stuff and even LAMP once. Once.
>>
>>129154836
Zelda is only long because it has a fucktonne of screens, most of them just doors and enemies.
>>
>>129155189
Capture the window resize event and adjust the OpenGL viewport
Google dude, it's one of the first results
>>
>>129155021
No, but you can open it in Pico-8 and save it as .p8 to be able to do so. someone without Pico-8 can't get the code from the .p8.png
>>
>>129154420
autism i guess...
i'm kind of a perfectionist in some sense.
so i would like things to be good before i work on them.
also the reason why i haven't started a single project yet for so long.
planning, planning, always planning.
And give up before the project even started.

also, i planned to release the game when it's finished.
>>
>>129155142
I want to ask /rlg/ what kind of stuff they'd like but I'm scared of getting run off or banned for shilling or something. It's kind of a scary general because I love roguelikes but I'm not that great at most of them because I like playing spoiler-free.
>>
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>>129154751
I wrote this function just now that takes a col and a row and returns the tileID, so I can get it without copying the whole vector. It's much faster and uses slightly less CPU power. How nice except it still doesn't fix my fucking raycast issue holy fuck the enemy can see me through walls while he's looking the other way oh my god what the fuck am i doing with my life im a failure
>>
>>129155212
LUA is weird because a variable can be a number, a float, or a table and you don't have to declare types for function members.
>>
>>129155131
When you stop calling everything that triggers your autism jelly a meme.
>>
>>129155212

Yeah but the shader language for Love isn't Lua, it's GLSL - which is based on C. GLSL is used everywhere and has a massive amount of resources available, and whenever you want to move something to your Love game you have to refactor all "float" to "numer", all "sampler2D" to "Image", etc. for no real reason.

Changing the name of the types in GLSL is literally the only difference with Love's implementation. It's indicative of how little they think of the people that use the framework.
>>
>>129153435
>>129153714
My intuition is that you're assuming that SFML updates the size of the viewport/camera/whatever when the window is resized, but it isn't happening.

What happens when you just draw things without worrying about the window size changing?
>>
>>129155402
then keep it
it doesn't look terrible, just turn aa/resolution slightly higher
when new art arrives or whatever it will look completely different anyways
>>
>>129155521
what the hell are you smoking, anon
>>
>>129155490
Every dynamically typed language is like that f᠎am
>>
>>129155401
Weird! But Pico-8 is basically just LUA, but simplified a bit. There's nothing really crazy to structuring a game as long as you understand basic game loops.
>>
>>129155490
>LUA
>function member

>acting like dynamic typing in a scripting language is something bizarre
>>
>>129155653

Do you know what a shader is?

http://blogs.love2d.org/content/beginners-guide-shaders
>>
>>129155427
I don't think you'll get banned for shilling. I'm pretty sure I've seen roguelike devs post on /rlg/ before.
I do know a lot of them play roguelikes that have graphics though, they aren't all ASCII purists.
>>
>>129155521
It's open source, feel free to fork it if it annoys you that much.
>>
>>129155656
And I'm saying that makes me wary as hell! Maybe I'm crazy, but I can't imagine using or developing libraries in such a language.
>>
>>129155379
Ok, i was fucking stupid.

I found several results that said this, but i didn't think that could work, and thus didn't try it.

Thanks, anon
>>
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>>129155528
SFML is supposed to keep the viewport scaled to 1 unless you change it yourself, I tried explicitly telling it to always set the scale to 1 but it didn't make a difference.

This is the 'most background' of all the things drawn and you can see that this bit scales correctly in the WebM. Of the stuff resizing incorrectly it's only the text which is really supposed to be in there, the other boxes and dots I put in so I could see where the fuck it was going wrong
>>
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Refactoring is suffering.
>>
>>129155667
I'm not the anon that wanted to see your code, tho

>>129155734
Yeah, I know. I actually learned about them a while ago with that post you linked. I don't understand how
>It's indicative of how little they think of the people that use the framework.

It's an insignificant change. There's probably a reason behind it, but I don't know.
>>
>>129153647
This is great. Is this pico-8?
>>
>>129156047
think of it as funfactoring, anon
>>
>>129155986
Yeah, that's exactly what I'm talking about.

Just throw me a bone and see what happens when you keep drawing the text at its original positions.
>>
>>129156081
Yeah, but I assume that anon is still reading these posts.

>>129156089
Yup!
>>
>>129154895
It's a beanie
>>
Enginedev is not gamedev.
>>
>>129155936
They're meant for scripting and shit like that, not for systems programming.
>>
>>129154140
Sibelius
(ableton)
>>
>>129156380
artdev is not gamedev
>>
>>129156081
>It's an insignificant change. There's probably a reason behind it, but I don't know.

It's a pretty half-assed solution all things considered. If they wanted to make a familiar, Lua-style language they should have put even the slightest effort into a tool that compiles down Lua to GLSL. If they wanted to just adopt GLSL as their shader language, they should have done it as-is so anyone can plug and play GLSL code without having to make changes themselves.

Their solution is the worst of both worlds. GLSL as the language, but modified with literally only 4 changes that rename the types to familiar Lua ones. It offers nothing to people who only know Lua since they would have to learn GLSL to use it anyways, and it inconveniences everyone who's familiar with GLSL already since they have to modify all of their shaders to work with LOVE specifically.
>>
>>129156436
Famiglia, people are making games with it. Surely that's systems enough.
>>
>>129154140
MuseScore/SunVox / Reaper
>>
>>129156457
>artdev
There's no such thing. And yeah if someone wanted to talk about art alone they can go to the drawfag boards. Just like you enginetards should all go back to your /dpt/ in /g/.
>>
>>129156615
Is GML a systems language?
>>
>>129154140
A bunch of different trackers.
Man I love trackers
>>
Why the fuck is LOVE at least three fucking different games? Like anyone wants tov type a fucking Ö every time to make sure it's the right one.
>>
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>>129156110
The "dicks" text was done entirely separate and unsurprisingly it's get resized correctly every time, however my button class puts the text in the center of the button everytime regardless of what text is written so I don't really want to leave the text out of the button class
>>
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>>129156380

here we go
>>
DO

NOT

REPLY
>>
>>129156945
Make me
>>
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Does the attack animation on my little guy look good?
>>
>>129157149
I like it
>>
>>129156861
>this entire post
what
>>
>>129156883
My solution would be to draw stuff not in terms of the window, but in terms of the camera.
Then you can program the camera to adapt to the window.

Though I have no bloody idea how much SFML provides in the way of this kind of thign already, I'm probably not the right person to ask.
>>
>>129156763
Gamemaker? I don't have a lot of familiarity with itx but I'm pretty sure people make libraries for it. I assume it has dynamic typing based on you bringing it up, which I don't know how that's supposed to calm my wariness.
>>
>>129157149
why is there a hook at the end of whatever the weapon xe's using?
>>
>>129157149

Yes! please don't make him walk with his hands in his pockets I can't handle the angst
>>
>"it's shit"
>have been wasting time learning organic modeling
>went back to rig my old qtbot on a whim
>easier to animate
>easier to import
>easier to implement
>and I SUBJECTIVELY find her cute
I don't understand why the hell I listened to that guy in the first place. I just wanted a personal placeholder here.
>>
>>129157149
Very nice!
>>
>>129157247

They clearly meant "names" instead of "games". And they're talking about how the official name is "LÖVE", but the domain is "love2d", and most people say "LOVE" because they don't have the fancy accent. People use all of them interchangeably.
>>
>>129157327
Daily reminder to only listen to people that give constructive criticism.
>>
>>129157291
https://en.wikipedia.org/wiki/System_programming_language

Systems programming can include game programming, but not if you're doing it on top of something like Game Maker or LOVE that has gotten all the systems stuff out of the way for you.

When people talk about a "game engine", that's the systems software part of the application. It could be standalone, as in GM or LOVE, or it could be part of the game itself ("enginedev").
>>
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>>129156802
>he doesnt use score
>>
>>129157265
Getting a reply from nearly the right person is better than no replies from the right person, I might have just thought of a slightly less convenient way of maybe fixing it though

Thanks
>>
>>129157231
>>129157431
Thank you! :D

>>129157309
The sword is supposed to curve at the end.

>>129157326
Thanks! It's supposed to be cold and stuff and it looks cool okay ; ;
>>
>>129157446
No, games. There's a weird pixel platformer and some dude's mmo attempt called LOVE as well.
>>
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>it's an enginedev discussion
>>
2D, side scroller, gladiator management game with high lethality and lasting injuries, you can trade your gladiators with other players, make leagues and organise tournaments. Also hats. Gladiators are mecha
>>
>>129158079
pay attention kid. you might learn something
>>
>>129157507
You're way past talking past me at this point. None of this has anything to do with what I was saying.
>>
>>129158173
>Famiglia, people are making games with it. Surely that's systems enough.
???
>>
>>129157532
I write piano and violin stuff by hand, but most of my vidya music is not piano stuff. So trackers.
>>
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How does the blimp look ? And in general ?
>>
>>129158102
>you can trade your gladiators with other players, make leagues and organise tournaments
Why.
>>
>>129158102
This is basically an old genesis game, except for trading gladiators.
>>
>>129158250
It needs more spikes and lights before I hear it saying "Enjoy a new life in the off world colonies"
>>
>>129150896
You're pretty much the ultimate recipe for failure.
>>
>>129158250
I don't see a blimp.
>>
Help, someone with an /hm/ blog is following me on tumblr.
I'm scared.
>>
>>129158475
Try to look a bit harder.
>>
>>129158254
Why not? They're basically weapons, you may want a weapon with different set of abilities.
>>
>>129158526
>being on tumblr
You've already sold yourself to the SJWs and gays, it's too late now.
>>
>>129158586
Now I see what I'm supposed to see as a blimp.

But it doesn't look like a fucking blimp. It's a solid, unlit grey blob.
>>
>>129158254
Because bloodbowl is funrage.
>>
>>129158475
The blimp is your mother
>>
>>129158693
This, add some detail
>>
>>129158687
Where else am I supposed to shill, reddit?
>>
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ayy I got it fucking working
>>
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>>129158230
>by hand
I apologize for the rudeness, music brother
>>
>>129158674
Took a decent sounding single player experience and made it too complex for an indie game. Ideaguys are all just AAA sluts at heart.
>>
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Hey guys. I made an AGDG slack team for vidya dev and general programming and design support. Let me know what you think.

Get an invite from http://agdg-slackers.herokuapp.com/ and follow the steps from there.
>>
>>129155507

Not him but it does look pretty awful.
>>
>>129158837
Might as well now that you're dancing with tumblrinas.
>>
>>129158526
I've got only 1 note on my last post and it is from a :
>"17 | Brooke | cis | demisexual | she/hers"
I'm not even joking, but she gave me a like so I'm not complaining.
>>
>>129158923
>too complex
Do i need to list indie games with network multiplayer?
>>
>>129154140
LMMS
>>
>>129159259
Thats like >1/3 of tumblr when you get down to it though
>>
>>129159185
what is this
>>
>>129158916
no apology needed, staffbro
that looks pretty interesting, what is it?

>>129159185
>another chat
but why
also how is this better than steamchat or the IRC? honest question
>>
>>129159185
What is a slack team and why should I join?
>>
>>129159343
slack > irc since you can read shit that gets posted when you're not connected AND it won't kill your data limit if you connect via mobile.

That being said it sucks because you can't just have people join as needed.
>>
>>129159331
>>129159343

https://www.youtube.com/watch?v=9RJZMSsH7-g

TLDW: Slack allows for richer conversation than IRC; file uploading, searchable message archives (even for people who are new to the slack), as well as public and private rooms for specific topics.
>>
>>129159259
That's like, the most normal follower you can aim for on tumblr. I mean, it has a vagina since birth and wants to be called a she, you have no right to complain.
>>
>>129159185
>3rd AGDG slack group
hohoho
>>
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>starting yet another AGDG chat instead of just using steamchat like everyone else
>>
>>129159597

I've set it up so that people can join automagically, with that link.

agdg-slackers.herokuapp.com
>>
>>129159343
Just a bunch of random stuff, I'm just starting to learn formal composition (just at the beginning of chromatic harmony, secondary dominant stuff, very beginner). I usually compose using sibelius but at some point I realized I was using the "playback preview" of each note as a crutch, and alot of composers said to "compose in your head not at the piano" so now I'm trying to learn to do it by hand only using my keyboard every once and a while just to check a melody or part.

I scoped down to string quartets and ensembles with fewer parts for now though cause I am shit at everything and have no idea how to orchestrate. Im using smaller score paper atm instead of that big 24 line stuff. im saving that for when I want to do orchestral stuff or go away from home or something.

My composing in my head is improving though at least, theory and practice help obviously.
>>
>>129159736
The thread is enough shitposting for me, thanks
>>
>>129153647
Thank you for making the sword swing, and not stab.

Link's Awakening > Twilight Princess > Ocarina of Time > Oracle of Ages > Windwaker > Zelda CD-i > Link to the Past

Good lord Link to the Past sucks so much.
>>
>>129159597
Slack
>proprietary
>can't be customized as much
>can't be as easily scripted
>can't be as easily botted
>can't be as easily logged
>doesn't have name hiliting features
Wow sure is better than IRC.
>>
>>129159796
>Link's Awakening > Twilight Princess > Ocarina of Time
Shit taste alert
>>
>>129159796

But you slash the sword in ALttP
>>
>>129159828
I'd say its pretty fitting for the current generation of macbook webdev's
>>
So I'm thinking of making my first and only demo for the qt black vine but I don't know which one to go for :
- Castlevania like
- Zelda like
And yes I like both but they have different core gameplay.
>>
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Progress, added them in the game, going to reduce that damage though.
>>
>>129159781
That's funny because the shitposting stays in AGDG. The non Anonymous nature of IRC/Steamchat weeds that shit out.
>>
>>129159828
Logging is built-in, automatically. Name highlighting is definitely a feature. I'm not personally familiar with the automation aspects.
>>
>>129159796
Stabbing just looks so uninteresting, especially at an 8x8 tile resolution. This way it animates better and you get a feeling of momentum.
>>
>>129158250
if that billboard is the blimp you're asking about it's not good because you can hardly tell that it's a blimp. also, the lensflare is too much.
>>
>>129158526
link their tumblr
>>
>>129159957

Looks good anon and juicy
>>
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>>129156883
I changed the viewport and now it works on the text but not on the background texture lol
>>
>>129159935
>not making both
Look at Zelda 2. You can make both.
>>
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>>129159975
Are you seriously implying that the steamchat does not shitpost?
They are the ones who decide to "raid" agdg on a daily basis.
>>
>>129159981
Yeah logging is built in, on their side.

You can't just hold onto years of logs on your own, can you? Is there an easy way to dump the logs somewhere?

>Name highlighting is definitely a feature
What, you can set it to hilight you on nicknames/wildkey keywords?
>>
>>129159736
Was IRC the first special snowflake chatroom for agdg?
>NYUH I DON'T LIKE NORMIES we need our own chatroom
>everyone follow me! My name is googem and I'm going to be a super popular big deal on agdg you won't regret it! FUCK steamchat!
That's how I imagine it happened. How close am I?
>>
>>129159925
The hit box is a stab tho. It's bullshit. The sword should be hitting the enemies but you have to be directly in front of them to hit. And then you can't even block with the shield unless its a projectile
>>
Get out Slack shill.
>>
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>>129141157
>My game is STILL not up here
Fucking fix it
>>
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>>129160084
>>129158693
What about now?
>>
>>129159796
Windwaker > Oracles > Legend > Adventure > Ocarina > Past > Majora > Awakening
>>
>tfw no steam so can't join the steamchat

Is it worth it?
>>
>>129159935
>>129160142
But don't look too closely, it is the worst Zelda for many reasons.
>>
>>129159736
>Using something less anonymous to discuss 4chan topics

Yeah man that never ends poorly.
>>
>>129160184
Here's the highlighting info:
https://get.slack.help/hc/en-us/articles/201398467-Highlight-word-notifications

Here's archiving info:
https://levels.io/slack-export-to-html/

TLDR: Yes and yes.
>>
>>129160147
AGDG: shitposting nonstop with no recourse

Steamchat/IRC: relatively rare shitposting, and when it does happen shitposters can be identified/banned/ignored
>>
>>129160267
make the sign smaller
>>
>>129159975
>The non Anonymous nature of IRC/Steamchat
Friendly reminder if you chat in IRC logs are being saved of your conversations and your IP is also being exposed to degenerate faggots.
>>
>>129160147
I don't know why real devs should care about outside chatrooms. Just because some people from agdg frequent them doesn't make them /agdg/, only the threads are.
>>
>>129160214
#AGDC was made only after Googum was banned from #vidyadev.

I can't remember which came first between #vidyadev and the steamchat.
>>
>>129160228

I've hit enemies at the side though, it's not as generous of an arc as LA's, but ti's there.

The passive projectile only shield thing is pretty lame though
>>
>>129160267
i dunno man, i still don't think that it looks very good but unless it's a major focus of your game, i don't think that you should put too much effort into making a good blimp right at this moment.
>>
>>129160342
Reminder that any chat, forum, or meeting place with any sort of centralized power eventually devolves into an incestuous circlejerk where the mod and the mod's friends get to do whatever the fuck they want and the community dies.
>>
>>129160339
Welp, my bad for not looking into it. Sorry for being a big dumb baby.

>>129160402
>your IP
vhosts/cloaks, my man
>>
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>>129160342
Oh and stay away from that Pallas fellow, he shouldn't be trusted
:^)
>>
>>129160147
>people who are posting all day in agdg are raiding because I don't like them
I love IRC's conspiracy theories about steam chat. They're the best.
>>
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progress

>>129159185
boldly joined
>>
>>129160142
I wonder how that would work? Feels like it'd be more of a metroidvania.
But it does sound fun, I'll think about it.

>>129160324
>it's the worst Zelda
It is my favorite though.
>>
Why does AGDG prefer to talk about itself rather than gamedev?
>>
>>129160491

Can confirm, seen it happen many times over. If you're not an actual team, it's best to keep things impersonal and anonymous.
>>
>>129160486
I know, it's just that doing this stuff is relaxing, programming the battle system is so tiring.
>>
Daily reminder to shitpost about anything and everything to avoid having to work on your game!
>>
>>129159957
>this fag keeps making this
>meanwhile I quit again
sasuga anon
good job
>>
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Is it safe to use a global variable if only one instance can make any changes to it?

I have a variable set up to determine whether the player is facing left or right, and I'm using it to spawn an instance of a separate object to the left or right of the player. I'd like to use that variable to tell the second object what to do depending on that variable's value.
>>
hey anonymus i love u pls make a gud thing ty
>>
>>129143823
They're supposed to shoot out in 3 directions but when I reworked some of the games elements it broke things. I'll fix it tonight
>>
>>129160426
>#AGDC was made only after Googum was banned from #vidyadev.
So I was mostly right.
>>
>>129160675
Game Maker?

Do something like this:
>i = instance_create(obj, x, y);
>i.hspeed = facing;
>>
>>129159883
I watched Ocarina of Time get beaten 3 times before I had a chance to play it, so playing through it didn't have as big of an effect. Twilight Princess was the second Zelda game I was able to play without having been spoilered. Link's Awakening was my first Zelda and first Gameboy Color game, and Marin was my first 2D waifu, so yeah, that game is pretty important to me.

Link to the Past has annoying high-pitched sound effects, and the music is very screechy. Couple that with feeling clunky and not nearly as cozy as Link's Awakening or the Oracles games.
>>
>>129160675
can't you just query the parent from the children directly? but anyway don't worry about globals.
>>
globals are never safe
>>
>>129160795
>>129160426
Loli Rape Sim Dev made AGDC long before Googum came to it. He's a pretty chill guy.
>>
Please, not another globals flamewar.
>>
>>129160491
>an incestuous circlejerk where the mod and the mod's friends get to do whatever the fuck they want and the community dies
Requesting the screencap of rotatedev bragging
>me and googem and one of the /vg/ mods were shitposting as much as possible ^_^ we are above the law
>>
>>129160869
wrap that shit up tight.
>>
>>129160305
>Windwaker
Terrible choice imho. Felt very slow and tedious, even on land.
>>
>>129159736
steamchat are hostile
>>
>>129160832
Yeah, I don't like LttP either.

I'd probably rank the games as:
OoT > Awakening > Oracles > Minish > don't like any of the others much
>>
>>129160913
>He's a pretty chill guy.
Nah he's just another faggot who reinforces the meme that all IRC members are pedos and his game is whack.
>>
>>129161136
Neither of those things conflict with being chill.
>>
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>>129161136
He's making progress at least.
>>
>>129160604

I'm pretty new to agdg lurked for a few weeks then started to get more involved and from my experience it has it's ups and downs but can honestly say that it's a decent community apart from the shit posts it's pretty supportive. Maybe a little too supportive. Saved me from quitting gamedev.

thx agdg
>>
>>129159185
>agdg
unless you guys are planning to make an actual game dev team there's literally no reason for this. you're probably just datamining
>>
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Sticking more gamedev fuel into the microwave.
>>
>>129161237
Child rape sim dev and his cronies have many excuses for why he's a cool guy. A bunch of cucks defending a blacklisted game.
>>
>>129161095
I dunno, it has it's faults, but it just grabbed me for some reason in a way like I was 8 years old again.
>>
>>129161448
You know you're on 4chan, right?
>>
>>129159957
So much juice.
>>
demo should be up in about an hour or two
>>
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>>129161438
>caffeinated cheese
>>
>>129161438
This can't be real.
>>
>>129161438
>caffeinated cheese
that's not cheese
>>
>>129161438
>caffeinated cheese
>monster energy drink hot pockets
what the fucking shit
>>
>>129161531
Sick
>>
>>129161448
I can't tell why you even bothered posting.
>>
>>129161510
>this again
Tell us more how wrong it is that a blue board isn't letting a faggot post his naked little kids game. The tears are delicious.
>>
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>>129161405
Not even a little bit.

I respect what the IRC is for, and that's fine. That can exist.

The idea for the slack is to build comradery and to help us just... get shit done. Not wrestling with this and that but just making cool things. Having a way to share progress at all times, and keep things archived more reliably than a series of connected threads. Richer communication and, hopefully, less shitposting.
>>
Implemented a method to instantiate particle emitters.
>>
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Does your game have any cats in it?
>>
ARE GLOBALS GOOD OR BAD

http://strawpoll.me/6589909
http://strawpoll.me/6589909
http://strawpoll.me/6589909
>>
>>129161779
no but i has wildebeests
>>
Btw which is the max file size allowed for webms?
>>
>>129161698
First of all they are shitty pixelated drawing and not real kids. I hope you can see the difference here.
>>
>>129161823
Autism over progamming methods is not gamedev.
>>
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>>129160095
>>129161512
Thanks

>>129160660
I invested too much time on this to quit
>>
>>129161698
Was there porn? Because if there was porn youre in the right. I just think it's weird that you find the idea that 4channers have a giggle at child rape really, really offensive when it's basically the original pasttime of this site.

I mean, that anubis guy posts here and his game is porn, right?
>>
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BTW here's proof that I'm not just datamining or whatever. Made this in 2013.
>>
>>129161981
Anubis should be banned, honestly. Sadly a lot of faggots here like gay furshit and we have a brony mod.
>>
>>129161823
Protip: Use tools when they're appropriate, don't use them when they're not. It's silly to call situational tools good or bad.
>>
>>129161453
>like I was 8 years old again.
Ah. I played it at an older age. It felt too simple and cartoony after coming from the N64. I wanted something more realistic and difficult.
>>
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>>129160134
Oh thank god, I thought I was the only one that named random properties and methods dicks as an example or test. "dicks" is basically my version of x while "poop" is my version of y.
>>
>>129161981
>this offends me as a 4channer
hahahahahahahaha
>>
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>>129161921
I don't care what technicalities a pedophile making a child rape sim uses to excuse his game and neither does itch.io. Lolirapesimdev is a faggot with a blacklisted game and will forever be a nobody. He should take his game to /b/ and get admired by /b/tards but he seems to be too proud of himself to admit that his game is /b/tier meme garbage for edgelords. Blacklisted and it tastes so sweet to know I was behind his forceful removal from agdg. No regrets.
>>
>>129161725
>>129162009
either way there's no point of it unless you want to work as a team
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>>129161981
>i fell for /b/ memes in 2007 so i am positive 4chan is a cp site for reals
autism is a hell of a drug
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>>129162256
>no capitalization on short.
>forgot a semi-colon

I'll always be top pleb.
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>>129161913
3MB
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>>129162276
>/b/tier meme garbage for edgelords.
He does it because he's really earnestly enthusiastic about harmless fantasy that involves minors. He gives no shits about popularity.

Do you have something so pure that drives you on your own projects, Anon?
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>>129162430
I've been here since 2004 but whatever, get triggered faggot.
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>>129162256
I put leetle fucks in my debug strings. Like "entering fucking loop" "fuck" "fuck" "fuck" "fucking done".
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>>129162205
I played Windwaker in college, yo. Shit was cash.
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>>129162497
Fuck, thought it was 4 mbs.
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>>129145802
I like the instrument, but at first I thought it was a row of logs coming down the conveyor belt into the buzzsaws. That would actually be a pretty neat game: instead of notes, they're logs, and you hold in/press the keys to activate the saws.
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>tfw you release a broken update for your popular mobile game and you're losing players left and right as you wait for google to take forever to revert to the previous version
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>>129162659
For gifs
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>>129162609
>I've been here since 2004
Then you fell for 2004 /b/ memes? You're still a clueless fucktard dinosaur who thinks 4chan really is about cp. Moot wouldn't even allow loli past a certain point because he was so sick of neckbeards like you infecting his site.
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>>129161448
normies like you should just leave
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>>129162628
I only print one huge "\n\nFUCK\n\n" when something really bad happens. Quality debugging.
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>>129162791
>fell for meme
You know I'm not saying 4chan LIKES cp, right? I'm saying they have a giggle at it. What do you think a meme is, you idiot?
>>
>being proud of grassing someone on an anonymous Catalonian quilt sewing social network
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>getting triggered by some shitty rpg maker GTA clone with fucking rpg maker sprites having sex with poorly drawn rpg maker child sprites
hello reddit.
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I cant believe mgi dev was driven out
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in Gamemaker, how do I go about utilizing the alarm function so that after so many seconds, a new sprite appears in my endless runner?
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>>129158230
>>129158916
How do i get into composing by hand? It seems so cool and simple to just sit at a piano or guitar and compose there. I've tried composing simple cello phrases and such, but mostly by using the piano. Am i supposed to just sit there and sing out the notes on my own?

And how am i supposed to write for more than 1 instrument?
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>>129162524
>He does it because he's really earnestly enthusiastic about harmless fantasy that involves minors. He gives no shits about popularity.
I literally don't care.
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>>129162430
>November 8 2003 - Two more imageboards are added: /a/ (Anime) and /l/ (Lolikon)

Lets not beat around the bush here. I mean I don't think actual cp was ever okay but 2d loli's used to be fine.
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>>129163075
>butthurtposting to the extreme
>"I literally don't care"
ok
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>>129162821
>>129162921
You have lost. Not even r9k belongs to you anymore.
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>>129163075
>I don't care. Look how much I don't care. Oh my GOD I don't care SO MUCH. BUT YOU'RE WRONG!!!!!

I hate goons.
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>>129153435
>iTunes
>Origin
>μtorrent
No wonder you're having problems
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>>129161725
AGDG is fine here in this general. Don't try to split a community just because you want to make a little hobby project.
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>>129163102
read
>>129162791
>Moot wouldn't even allow loli past a certain point because he was so sick of neckbeards like you infecting his site.
4chan isn't yours. You lost it to normies. Normies are now the biggest thing on 4chan. You're done. Lolisimdev is done. He's a loser and so is anyone who supported him or still supports him. Tough break.
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>>129163517
Hoping not to split the community, but instead give them an outlet for richer communication. Not making any little hobby projects either; unsure of what you mean.
>>