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/emugen/ - Emulation General

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Thread replies: 762
Thread images: 95

http://emulation.gametechwiki.com/index.php/Main_Page
>>
What are some good action-rpgs to emulate?
>>
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>>128605796
>tfw reddit pwns the 4chan emugen wiki.
>>
>>128606586
explain
>>
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>>128606869

>scanline filter on a GBA game
>>
Is there a common solution to Retroarch not displaying menu/preview parameters? They were working fine until suddenly there were no parameters available.
Nightly Windows
>>
>>128606996
>What is the Gameboy player
Anon plz
>>
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>>128606996
>he never played his GBA games on a CRT though Gamecube
>>
good saturn emulation when
good n64 emulation when
psp-tier dreamcast emulation when
dolphin-tier ps2 emulation when
>>
>>128607592
>dolphin-tier ps2 emulation when
Didn't Simias talk about that at least once?
>>
>>128608632
Was that before or after Picross?
>>
>>128609648
Definitely before, I could be misinterpreting/misremembering what he said though.
>>
>>128607592
>good n64 emulation when
As soon as Zilmar finishes making PJ64 portable.
>>
After beating WS2's survival mode I don't know what to play. Please help.
>>
>tfw no CRT shaders that perform on my R5 220 and look decent

Maybe I'll have to write one when I get a chance.
>>
>>128607389

I have. It looks awful.
>>
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>>128606996
>>
>>128607592
>good saturn emulation when

https://github.com/devmiyax/yabause
>>
>>128613454
>Get absolutely nowhere in your shitty emulator
>Cease development to focus on the Android port
Fuck off
>>
What in the world is Arcan supposed to be? It is said to be able to run libretro cores.

https://github.com/letoram/arcan
>>
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>>128614419

>get triggered by yabause
>not noticing it's a fork with improvements
>>
>>128613454
Can it play Super Tempo now?
>>
>>128609834
As if portability is it's biggest flaw :) . Accuracy and performance are more important.
>>
>>128614465
It does indeed support running libretro cores

https://github.com/letoram/arcan/blob/master/src/frameserver/game/default/libretro.c
>>
>>128614465
this is a thought experiment. it's not usable.
>>
>>128615036
>As if portability is it's biggest flaw :) . Accuracy and performance are more important.
Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.

In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
>>
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>>128615494
>>128615036

>wanting to make PJ64 portable
>not just emulating PC hardware and Windows instead
>>
>>128615036
It would be nice for Linux, OSX, Android, and iOS to have something other than Mupen64plus though.
>>
whats the best programming language for emulators
>>
>>128618250
C99
>>
>>128618250
Emulators, by definition, have to be written in assembly.
>>
>>128618250

C/C++ is the only way and it will never, ever die. If anything, it's Java/Rust/C#/D/Dart/whatever the fuck that will die before C/C++ ever does.
>>
>>128618250
assembly
this shouldn't be disputed really.
>>
>>128618250
C++
>>
>>128618250
Erlang
>>
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>>128618250
The only programming language you'll ever need
>>
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>>128618250
>>
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>>128620798
>first edition
>>
>>128618250
tis100
>>
>>128615494
>Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.
At the cost of a 20% speed reduction in cpu emulation..

>In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
This is will go nowhere, as nobody wants to fix the major problems, such as performance. Some even decide to blame external factors for bad the performance, and that's just sad.

>>128616351
zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.
>>
>>128618250
C
Is this even a question
ASM if it's old as NES
>>
Is there a secret to making Mercenaries 1 for PS2 not run like ass? I have an i7 4790k and despite some tweaks I've tried it's constantly dropping from 60 to 20 the moment any smoke or explosions happen.
>>
>>128626385
have you tried software mode?
>>
>>128626548
Yeah it doesn't even work in hardware mode, also gave it 2 extra rendering threads.
>>
>>128626645
It's probably one of those games then
>>
>>128626762
Damn shame, Merc 2 just doesn't compare
>>
My niggas, how is 3DS emulation these days? The last machine I emulated was the GBA years ago and I have an itch to play some motherfucking Pokemon right now.
>>
>>128628773

>not realizing there's a wiki for such simple questions
>>
is KH final mix much better than KH?
im not sure about patching ISO
>>
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Whelp.
>>
Hello emugen!
I want to give making my own emulator a try. Any guides for beginners on where to start?
>>
>>128631893
As much as I hate to say it, Reddit has a emulator development wiki.
>>
>>128631269
https://github.com/gorhill/uBlock/issues/1231

I swear one day this guy will have opened an issue report on every goddamn Github project in existence.

Maybe one of them will actually turn out to be useful...oh who am I kidding
>>
>>128632002
I meant, subreddit.
>>
>>128632042

He's doing it so he can say he's contributed to every major emulation project.
>>
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Reminder kids to never make your emulator solely pass emulator ROM tests.
>>
>>128623216
>>Part of making PJ64 portable involves rewriting its virtual memory handling, which will allow PJ64 to send framebuffer notifications, allowing framebuffer emulation with a fraction of the performance hit.
>At the cost of a 20% speed reduction in cpu emulation..
The alternative is framerates in games like Perfect Dark crashing to 30VIs on a 3Ghz CPU, anon.

>>128623216
>zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.
iOS is shit for emulators due to its lack of native self-mod code support.

>>In the meantime, there's GLideN64 and Ziggy's LLE video plugin. I think GLideN64 should abandon HLE and focus on turning itself into a fixed, polished version of z64.
This is will go nowhere, as nobody wants to fix the major problems, such as performance. Some even decide to blame external factors for bad the performance, and that's just sad.
Purplemarshmallow already has his own z64 fork. Development of GLideN64 is still proceeding.
>>
"See the Turtle of Enormous Girth"
"On his shell he holds the Earth."
"His thought is slow, but always kind."
"He holds us all within his mind."

"On his back all vows are made;"
"He sees the truth but mayn't aid."
"He loves the land and loves the sea,"
"And even loves a child like me."
>>
>>128606869
Wow, this looks retardedly easy. Just walking through a normal ass room in Castlevania 1 is harder than that.
>>
>>128634976

>he's started tweeting now

Another medium to experience pure Turtle.
>>
>>128634976

He's real. I have no clue what his deal is. My guess he's playing out a fantasy, or he's trying to prove to his family that he's not a loser and is in fact a big time serious software developer.
>>
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>>128634976
>How does one deal low quality issue reports

>Maybe add a contributing file

>We already HAVE a contributing file people just ignore it

>Yeah I get that
>>
>>128634976
Hey yuriks if you're reading this there's a good solution to deal with low quality issues without distracting the main contributors from doing their job, it's simple really have a retard like turtle as a janitor and let him deal with those, then again he might actually fuck up that too
>>
>>128636242
Worked for PCSX2, although nobody is even close to the level of turtle.
>>
>>128635179
If that is so, I am finding the experience rather diluted. Maybe I should convert some code from my private git server to github to see some "fun"?
>>
>>128633658
>The alternative is framerates in games like Perfect Dark crashing to 30VIs on a 3Ghz CPU, anon.
Well, I sure hope zilmar keeps the old code around too. If a game uses a frame buffer effect every frame, won't it still be slow for the parts of a game that use it every frame?

>iOS is shit for emulators due to its lack of native self-mod code support.
I agree.

>Purplemarshmallow already has his own z64 fork. Development of GLideN64 is still proceeding.
I doubt they will fix the performance issues, other than fb emulation ;/ .
>>
>>128618545
Love this meme.
>>
>>128633658
>iOS is shit for emulators due to its lack of native self-mod code support.

And Android is shit because of its random performance spikes and it just being a shitty version of Linux running in a bloated Java VM.

But you still want to port to that despite being the biggest pile of garbage OS the world has ever known.
>>
>>128618250

Verilog or your HDL of choice.
>>
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>>128632413

Those tests are pretty great though even if they're poorly documented (and parts of the source seem to be missing).

Link's Awakening is a good test case for the GPU, it's pretty intensive and the intro is very timing sensivite when it does the parallax scroll on the beach.
>>
>>128640535

sensitive*

Am I becoming dyslexic now?
>>
>>128638346
>If a game uses a frame buffer effect every frame, won't it still be slow for the parts of a game that use it every frame?
No. Because of stuff like partial frame copies. Mario Kart 64, for example, copies one part of the frame every frame for 6 frames, and then repeats. Stuff like Banjo only needs to read the framebuffer to ram whenever it does a puzzle piece effect or something similar. Otherwise the FB doesn't need to be updated, which is a huge performance improvement. Mupen64plus already supports it.
>>
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>>128636242
RIP Vaporeon
>>
>>128623216
>zilmar probably doesn't even care about OSX or iOS. Someone will have to port it.

L I B R E T R O
I
B
R
E
T
R
O
>>
WHY IS THE desmume emulator SO SHITTILY OPTIMIZED

>lags on Castlevania games which are all 2d
>meanwhile i can run PS2 games at 4xnative resolution at three times the speed

FUCKING HELL GET IT TOGETHER
>>
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>>128651808
>>
https://github.com/TASVideos

dafuq
>>
>>128652389
>People
>vgturtle127

kek
>>
>>128605796
sheeit i remember playing that on my android
it was when i bought ps4 and realized it couldnt run disgaea 3

i deleted that shit when i got stucked in annoying fucking dungeon tho
>>
>>128648384
He got banned?
>>
>>128655983
about time
>>
>>128655983
THANK

GOD
>>
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Is this the specific model of dev kit that was stolen so we could have day 0 piracy of GBA games?
>>
>>128656298
>>128657645

>implying it is a permanent ban
>>
>>128661293

Looks a bit cheap for an official dev kit
>>
>>128662703

Yeah we are not that lucky
>>
>>128648384

What did he post?
>>
>>128666774
>Having retards do the work no one else wants to do for free sounds good in theory but in reality it brings everything down to complete shit. I know this because an image board I went on did it. I think it was called 4chan.org.
>>
>>128606724
He's probably referring to the Wikia, which is shit and none of us should be using anymore anyway.
>>
>>128607389
>talks about CRT
>pic is an LCD
u wot
>>
>>128631269
I find it hard to believe he chose the moniker "turtle" attempting to be a serious figure.
>>
>>128667141
Why is it still up then?
>>
>>128639103
We get it, they're both bad. People writing emulators for mobile are nuts
>>
>>128651808
Don't know what kind of crazy problems you're having but I played the DS CVs with desmume on an 8 year old core2duo, so it's something you're doing.
>>
>>128667659
Can't remove it, Wikia rules. We tried to trash it but the Wikia staff restored it and locked several pages.
>>
>>128667659
>>128667864
add a banner on top of all the articles that redirects to the wiki
>>
>>128667864
So leaving it as a "decoy" for preventing retards from shitting up the actual wiki is what you agreed to?
>>
>>128667953
>wanting reddit

>>128668129
Isn't much else that can be done. Apparently it's owned by the "community".
>>
>>128668129
I was about to say that the real wiki gets shit up all the time as it is, so it doesn't even matter, but then I noticed that ePSXe is the only trash emulator still recommended. Kudos to whoever stopped undoing all the edits for the past three months so we can finally all move on with our lives
>>
>>128670029
Finally.
>>
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>>128670029
>tfw my post made it in the compilation
>>
>>128667715
Or chasing normie money.
>>
>>128670029

I hope that one day I too will have a montage on /emugen/. Then my life will be complete.

Godspeed turtleman.
>>
Having an issue where DEmul doesn't want to map my controller but instead always wants to input JOY0_ANL3_KEY-

Anyone got any ideas?
>>
>>128677636
Sounds like your stick is slightly tilted, try recalibrating it or increasing the deadzone at the driver level if possible.
>>
>>128678597
I'm currently using DS4tool for my PS4 controller if that helps any, and I just recalibrated. The issue is that I will click on the button that would usually allow me to map a controller button but instead turns straight into JOY0_ANL3_KEY- and won't allow any changes from it. I apologize if this sounds kinda retarded, I'm fairly new to Dreamcast emulation.
>>
>>128679086
>I'm currently using DS4tool for my PS4 controller
Do you have 'Hide DS4 Controller' unchecked in the settings? That should be turned on.
>>
Would it possible to force certain PS1 games to run in 60fps, as hacky as it could be?

I remember people saying that Widescreen hack would be impossible in PS1 emulation but time and actual efforts proved them wrong.
>>
>>128681047

Potentially but it would be game-specific

> I remember people saying that Widescreen hack would be impossible in PS1 emulation but time and actual efforts proved them wrong.

People say stupid things all the time, widescreen hack for PS1 is literally one line of code in the GTE but it only works for fully 3D games. When 2D gets in the mix it becomes much trickier.
>>
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What do you guys use as your go-to emulation device?

I was looking for something portable that can at least emulate SNES and GBA well, preferably N64 and PPSSPP, to replace my phone (hate touch screen controls and controllers are often bulky/dont have enough buttons).

I'm guessing that limits me somewhat to knockoff handhelds running android, the Xperia Play (can't run N64) and old Nvidia Shield (pretty big and hard to find). Any suggestions?

If I get a good suggestion I'll free pikachu
>>
>>128679912
Alright, just enabled it, refreshed it and DEmul and it still refuses to let me map it
>>
>>128684679
Try without using any tools to connect your DS4, it's a Dinput pad by default so it should workfine with Demul.
>>
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>>128685679
I think you misunderstand, it's not because of the controller. Here's a gif to add a visual example of the dilemma I'm having.
>>
>>128686546
To better explain, whenever I even attempt to map it it automatically makes it JOY0_ANL3_KEY-. I'm not sure if it's another driver conflicting with it or if the pad plugin is fucked or what.
>>
>>128606575
Can zsnes guys get more pathetic?
>http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=13241&start=600

>My computer is toast so I have no idea when or if I will continue working on things. I only have a 8 year old laptop which is not suitable for development and I have a lot of other expenses right now. So i am not sure what the future of ZSNES is right now. I had a Core 2 Quad computer which is going on 10 years old now, it refuses to boot now and it's hard to say what kind the problem is so buying a new motherboard and CPU is probably required and I don't have the money right now to spend on something. Unless someone knows of a good deal for getting parts on a decent system to do development. I have already invested a lot of my own money into obtaining hardware/games and other equipment needed to reverse engineer parts of the SNES and NES (yes I know documentation exists but it doesn't hurt to have a second go at it to make sure everything is right).
I still have the source code so at some point I may work on it again but until then I don't have a development machine to work on it. But until then the product is in hiatus.

>There are no plans to release the source code for the new version.
>>
>>128686865
>>128686546
I'd say a bad deadzione on one of your stick but the box would say it's an axis, maybe one of the button on your controller is brked and permanently sending a signal, look at your controller control panel and see if it doesn't register a key or something.
>>
>>128655983
He died finally.
>>
>>128687541
I would agree with you if it weren't for the fact that the emulator did this before I even attempted mapping with my controller, but I did just check and all looks good on my controller's end.
>>
>>128670029
Source for that zeromus and romjacket1 conversation?
>>
>>128684075
PSP 1000
>>
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>>128613327
>people still using my border shaders

Feels good.
>>
>>128687998
>emulator did this before I even attempted mapping with my controller
Well it replaces the mappings with the same random one everytime you click on a box to try and map a button right?
So either that something being pressed all the time, a bad deadzone or the program you use to connect your DS4 fucking things up.
So now you should try your DS4 without any program since it's not the other two things.
>>
>>128688137
2000 has more RAM capacity, it's pretty much better in every way.
>>
>>128687998
I think what I might due is just reinstall it and see if that will fix the issue
>>
>>128688404
Just tried it without DS4tool and it still does not fix the issue
>>
>>128688568
Maybe you have another controller plugged in somewhere?
>>
>>128688694
The only other thing I have plugged in via USB is a wireless mouse, so I dunno that that is it
>>
>>128607224
Use an older version. They keep changing/removing shit.
>>128607592
>good saturn emulation when
A decade ago.
>>128613454
>yabause
lol
>>128688137
PSP can't do snes emulation properly.
>>
>>128688115
retroarch irc chatroom on freenode.
it's possible it was taken out of context though.
it isn't though
>>
>>128690039
You don't have to end every sentence with "though" though.
>>
>>128688952
Alright, so I downloaded the DEmul x86 v0.7 Alpha BUILD 221215 [2,44Mb] in replace of the one I had initially and it does the exact same thing. I tried taking out the USB for my wireless mouse to see if the emulator was trying to use the mouse as a controller, but that seems to not be the case. I'm really confused as to what is causing this to happen.
>>
>>128690502
though I think you're entitled to your opinion,
if I want, I'll end my sentences with though
>>
looks like mooch just fixed a bunch of weird crashing bugs in pcem
>>
https://www.youtube.com/watch?v=7lqOWZHr6Oc

CEN64 running nearly fullspeed on an old laptop
>>
>>128688323
It's very pretty
>>
>>128690769
>>128686546

Does anyone know of a solution for this? Games and everything loads fine, just that it does this stupid shit and the only thing I've come close to on the internet regarding this is a closed Reddit thread

https://www.reddit.com/r/emulation/comments/3c5g9f/i_can_get_my_controller_to_work_in_demul/
>>
>>128692119
Neat shit.
Audio when?
>>
>>128692447
i think>>128678597 is probably right.
grab Xpadder and create a profile. it will show you what signals are being sent visually and you can mitigate your problem by just using kb keys if your pad is acting up.
>>
>>128693340
See but if that was the issue why does it work seamlessly with every other emulator I've tried with it?
>>
>>128688323
>one tripfag finally leaves and another shows up

please god no
>>
>>128693892
I post here all the time, I just don't use the trip anymore. I only used it when I cared about helping and answering questions. Then I stopped.
>>
>>128692070
Cool.
>>
>>128692119
>CEN64 running nearly fullspeed on an old laptop
Considering the emulator is still far from being cycle accurate, I hardly find that to be impressive desu. Using recompilers instead of interpreters would yield better performance than multi-threading anyway..
>>
>>128697383
Still, its a major improvement over relying on counter factor hacks.
>>
>>128640535
Thanks, I'll keep that in mind.
I need to rewrite the LCD code anyway and the MMU code is stupid. Still a long way to go though before I make it public.
>>
>>128692119
that laptop's not even that old. it's got a dual-core 3 ghz haswell in it.
>>
sup emugen, which version of shin megami tensei?
SNES or PSX?
>>
>>128698350

Don't think PSX is even translated.
>>
>>128698334
>dual-core 3 ghz haswell
wow hot damn
>>
So I'm trying to get mednafen to run. When I attempt to open the game, it tells me the path I'm trying to open it with is "potentially unsafe" and since I'm computer illiterate, I don't know how to override this bullshit. How do I fix this?
>>
>>128692447
Alright so turns out I can map some of the controller but I have to do it really fast. For some reason it automatically inputs the right DS4 thumbstick when you try to input anything. Might try using my N64 controller tomorrow and see if that fixes the issue.
>>
>>128700283
Forgot to mention it won't even try to use the directional pad, not sure as to why, even though it works fine in other emulators
>>
>>128700283
Open padDemul.ini and copy/paste this:
[JOY0_0]
UP = 805306368
DOWN = 805306369
LEFT = 805306370
RIGHT = 805306371
A = 805306380
B = 805306381
C = 0
D = 0
X = 805306382
Y = 805306383
Z = 0
LTRIG = 1342177280
RTRIG = 1342177536
START = 805306372
S1UP = -1879047680
S1DOWN = -1879047424
S1LEFT = -1879048192
S1RIGHT = -1879047936
S2UP = -1879046656
S2DOWN = -1879046400
S2LEFT = -1879047168
S2RIGHT = -1879046912
UP2 = 0
DOWN2 = 0
LEFT2 = 0
RIGHT2 = 0
>>
>>128698034
>Still, its a major improvement over relying on counter factor hacks.
I don't know if using counter factor is the best idea, but CEN64's game compatibility is worse than Mupen and PJ64. So it's not really doing anything special at this point. I'm pretty sure he also stripped out VI filters..
>>
>>128631724
>>128632413
>>128640535

Seems like everyone is writing a Game Boy emulator these days.

Here's another one

https://github.com/aliaspider/gbemu
>>
>There is no archive of byuu's old board

God damn it
>>
>>128706485
>Seems like everyone is writing a Game Boy emulator these days.

Why not?
* A fair few games and demos need cycle accuracy, so can be quite a challenge.
* The GB is a nicely documented system, with some nice unit tests by blargg.
* The GB and GBC had some nice games.
* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.

I'm mainly writing my own personal VBA replacement just for fun & boredom though, development progress has been extremely sporadic as a result.
>>
>>128708845
>>* The GB is a nicely documented system, with some nice unit tests by blargg.

Have you tried Sinamas' tests?

https://github.com/sinamas/gambatte/tree/master/test
>>
>>128709013
I'll have to do so further down the track, it seems, as well as endrift's tests.
>>
>>128708387
He is only for preservation of video games, not his embarassing old secrets.
>>
>>128709770

Who gives a shit about his stupid drama posts when there was a ton of actual discussion and information regarding SNES emulation, CRT shaders and many other things?

Also, RA used to have a subforum there when it was still SSNES.
>>
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Is this the layout you guys use for retropad?
>>
>>128710249
RetroPad is SNES layout, yes.
>>
>>128710343
alright, thanks
>>
>>128710249
Seriously fuck MS for reversing the SNES layout. My muscle memory sees Y and presses the top left button, sees B and presses the bottom left button. And there ain't nothing I can do to stop it.
>>
>>128710771
> MS

Dreamcast did it first
>>
>>128710896
There's a reason Sega died, anon.
>>
>>128705857
About the only thing Cen64 is useful for currently is emulating the 64doom homebrew project.
>>
>>128710249
This retropad abstraction layer thingy is actually a pretty good idea as long as you create decent autocfgs for your controllers.
>>
>>128711261
SEGA died because of the Saturn and the Mega Drive's extensions that costed more than a console each
>>
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>>128711261
>There's a reason Sega died
>>
>>128712792
Today that looks like Sega peeing on its own grave
>>
Name one reason why Retroarch can't use cheat codes for Mednafen.
>>
>>128717130

Lack of contributors
>>
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There are people who would defend the one on the left because they think a plugin originally designed for Voodoo cards is "too resource intensive".
>>
>>128717173
More like lack of programming skills
>>
>>128710771
>tfw able to rewire my brain to work with a specific layout in less than a minute
>tfw able to seamlessly switch between XInput, PSX and Nintendo games
>>
>>128711261
Sega could've been in a better position today if they had either not bothered at all with the Sega CD and 32x, or made them separate consoles like they should've been. Not to mention that they chose to focus more on the 2D capabilities of the Saturn, and while it was indeed a 2D powerhouse, 3D was the way the future of video games was headed, and pretty much everyone was all over 3D at the time. That's part of the reason why the PS1 and even the N64 with its very limited size limit both did better than it.

And I'm not shitting on the Saturn's library by saying the following, but they also didn't really have at least one true system-selling game. The N64 had games like Super Mario 64, Ocarina of Time, Banjo-Kazooie and GoldenEye, whilst the PS1 had goddamn MGS1 and FF7. Also, the fact that they didn't have a mainline Sonic game on it, only having Sonic R, Sonic Jam and an updated version of Sonic 3D Blast.
>>
>>128717817
Yes, lack of programming skills from people who care about cheats in Mednafen.
>>
>>128717509
Bad performance in a HLE plugin is inexcusable. What is the point of using an inaccurate HLE plugin if it's slow?
>>
>>128717173
There's already code for cheats, he's probably just doing it wrong

https://github.com/libretro/beetle-psx-libretro/blob/master/libretro.cpp#L1787
>>
Really new to emulation. Is it hard?
Want to do PS1.
>>
>>128725398

Fucking impossible. Give up now.
>>
>>128725398
We have a link to our Wiki in the OP for a reason.
>>
>>128718918
>Bad performance in a HLE plugin is inexcusable. What is the point of using an inaccurate HLE plugin if it's slow?
Define "slow".
>>
>>128725798
There's like 10 different ones to use.
>>
>>128727064
Do you prefer dicking around with plugins and settings on a per-game basis, or having to grab very specific BIOS files and proper disc rips?

If the former, ePSXe. If the latter, Mednafen.
>>
>>128727283
I don't know the difference.
I imagine the first is easier?
>>
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WEEDING OUT THE PLEBS.
>>
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Hey /emugen/, got a graphics question for Metal Slug Anthology.

Anyone know what this is about? Attached my plugin settings too. I couldn't find it on the wiki so I thought I would ask here.
>>
>>128728075
My advice is don't play the fucking anthology version, it's shit.
>>
>>128728075
The better question is why aren't you playing the Neo Geo versions?
>>
>>128728075
>2x internal resolution on a 2d game
>>
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>>128728075

>double emulation for no reason
>>
>>128692070

Where?

I did find this though:

https://github.com/MoochMcGee/PCem-X-libretro
>>
>>128670029

Tip for later:

You can zoom in the text in your web browser directly with ctrl+mousewheel before you take the screen shot. This way you don't need to scale the text up with bilinear in the image program.

Almost no one uses pre-scaled text in screen shots for some reason, and prefer using bilinear upscaling.
>>
This seems like a good enough place to ask.

How good does a computer need to be to emulate PS2 games well? I no longer have a good computer, but I'd like to play some PS2 games. Basically what are the minimum requirements for them to be actually playable?
>>
>>128732285

Games vary wildly. Cheap laptops can run shit like Disgaea since they're glorified PS1 games.

i5 2500k overclocked is considered good enough for everything for full speed.
>>
>>128732285
Depends on what you're playing. Some things emulate better than others.
>>
>>128732393
>>128732421
What about for Persona 4: Golden and the Shin Megmai Tensei games on PS2? Possibly Drakengard 1 as well.

This thing is an old laptop that's still running Windows XP, so I don't exactly have high hopes here.
>>
>>128718301
>3D was the way the future of video games was headed
Absolutely disgusting
>>
>>128727483
Do the first if you want sharp, muh HD graphics. Do the second if you like dithering and pixelated accurate graphics
>>
>>128732754
If you're using a laptop old enough to have shipped with XP, you're not in great shape. PS2 probably isn't going to be within the realm of possibilities.
>>
>>128732393
>i5 2500k overclocked is considered good enough for everything for full speed.
I doubt that's true anymore, especially on PCSX2 with OGL
>>
>>128732754
>Persona 4: Golden
>PS2
Lel
>>
>>128732932
Is there the slightest chance it could work? I don't want to spend time downloading and installing everything if there's not even a chance it could work..
>>
>>128733153
What's the issue man? P4:G isn't available in the Playstation Store in my country.
>>
>>128718301
>PS1 had goddamn MGS1 and FF7
Normalfags were all over utter turbopleb shit like Tekken and sports games. They liked things like Gran Turismo, Resident Evil, Crash Bandicot and Medievil too, MGS never really was THAT mainstream.
>>
>>128733338
Allow me to reiterate:
>Persona 4: Golden
>PS2
Lel

>P4:G isn't available in the Playstation Store in my country.
>letting that stop you
>>
>>128733557
What are you even going about anon? Are you mocking my shit taste?

I don't understand you.
>>
>>128733458

Metal Gear Solid sold 6 million copies.
>>
>>128733983
Gran Turismo 1 sold almost 11 millions copies not counting japanese sales. And sales are a very moot argument anyway since practically everyone pirated PS1 shit.
>>
>>128733338
>What's the issue man? P4:G isn't available in the Playstation Store in my country.
PSVita is region free.
>>
>>128684075
Don't do it those are really small inside.

>>128728075
Use mame man, never emulate emulators. It will probably be the pointless 2x up scaling doing it.

>>128732904
Don't forget the crappy sound that comes with the first.
>>
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>>128733983
>>
>>128733759
P4 Golden isn't on the PS2 you fucking retard. You can make a PSN account in any region you want and buy from there using prepaid cards, you fucking retard.
>>
>>128734367
>Don't forget the crappy sound that comes with the first.
Sounds the same as I remember, but then I also remember it being muh HD only seen through a blurry SDTV screen
>>
>>128734367
>crappy sound
More like annoying as fuck input delay. I'd take that over not being able to fully use the motion of a stick in some games though.
>>
>>128734573
You must play a lot of Parappa the Rappa
>>
>>128734467
>>128734573

Some games have emulation bugs that don't exist in mednafen and I can never seem to not get crackling. The long delay is crappy too.
>>
>>128734676
Nah, I don't play rhythm games.
>>
>>128734464
Well I might just be retarded then.

I clearly meant to type regular P4, but I didn't even notice that.
>>
Who is the:

>donald trump
>bernie sanders
>hillary clinton

of emulation?
>>
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added a couple of cool new features to retroarch drag&drop:

cue sheet generation at runtime for mednafen cd-cores.
per-game options override generation

http://github.com/romjacket/retroInvader
http://romjacket.mudlord.info/retroInvader.zip (installer)

any feedback is appreciated.
>>
>>128734983
vgturtle
SP
zeromus
>>
>>128734983
cxd4
SP
endrift
>>
>>128605796

How fucked am i if i try to config pcsx2, and i have never done it before and i have no idea what im doing?
>>
>was going to learn how to emulate
>realize I only want to emulate Crash Bash on PS1, and DMC 1-3 on PS3, and the HD collection is currently on sale PSN
Maybe emulating isn't for me.
>>
>>128708845
>Why not?

Because it's been done like ten thousand times already.

>* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.

People who write these NES/GBC emulators usually have no interest in emulation beyond that.
>>
>>128743909
And? Why can't people just do what they want even if it helps no one or has been done 100000 times before?

Besides, if someone had the skills to advance something in a meaningful way then they would already be doing it.
>>
>>128734983
Who is the Vladimir Putin of emulation?
>>
>>128744543
>Why can't people just do what they want even if it helps no one or has been done 100000 times before?

>Because it's been done like ten thousand times already.

People just want their N64 emulators.
>>
>>128745218

One of those crazy closed source Russian dreamcast devs.
>>
>>128743909
Okay then, what emulator DO you want people to code instead?
>>
>>128745435
N-Gage
>>
>>128709013
sinamas's tests are extensive but they are completely undocumented which sucks
>>
>>128708845
>* Nice way to get used to emulation before pursuing much more complex systems since it covers the fundamentals.
I agree with your other points but not this one. I don't think it will be that helpful, compared to the amount of time you invest in those systems. I remember being told to start with a simpler architecture and after looking back on that, I'm glad I didn't listen :) . I think you should dive straight into which ever system you are most interested in emulating. Don't sell yourself short.
>>
>>128746903
Selling myself short is one thing I do exceptionally well. I shouldn't have added that point.

>N-Gage

* Zero technical information exists.
* I bet the hardware itself is extremely rare to get a hold of to even do some RE.
>>
>>128747190
>* I bet the hardware itself is extremely rare to get a hold of to even do some RE.
You can find a bunch of listing for under a hundred bucks on ebay and similar sites, t can't be that rare.
>>
>>128747190
Well outside of the N-gage I can't really think of a console without any emulator nor recent emulation project that is somewhat promising, so I dunno, a better PS2 emulator maybe?
>>
>>128747586
og xbox
>>
>>128747717
Oh yeah XQEMU is pretty much dead since october.
>>
>>128745435
Saturn, Wonderswan and Neo Geo Pocket, none of these got the muh accuracy treatment and the two latter ones are definitely doable as far as speed is concerned.

>>128747190
Any S60 phone will do, it's the same shit.
>>
>>128748105

Saturn has 8 CPUs. Accurate Saturn emulation would be intensive.
>>
>>128747779
The LTO used makes HLE hard (apparently) and good luck low level emulating a custom Pentium 3/ nivdia system with any sane kind of speed.
>>
>>128748320
>custom Pentium 3
The CPU is as stock as you're gonna get, infact you can even drop a celeron in it and it still works so you probably have some error room when it comes to that.

Unless you're referring to the whole system as custom in which case disregard that I suck cock.
>>
>level 1
PSP, NES, GB, GBC, GBA

>level 2
Master System, SNES, Genesis, PS1

>level 3
Gamecube, NDS

>level 4
Saturn, Dreamcast, N64, PS2

>level 5
any Xbox, PS3, N-Gage

Accurate?
>>
>>128747779
If only turtle could share the docs he got...
>>
>>128746748

I concur. Gambatte and its test suite is great software but it's a complete pain to get into. Mednafen is a pleasure for the eyes in comparison.

>>128710896

Arguably Sony did it first in the west by making the X button "confirm" while it's located where B would be on a SNES pad. I wouldn't be surprised if that was the reason for MS to use a similar layout in order not to confuse western gamers.
>>
>>128748105
What if I am *not* interested in those systems. Aren't I entitled to emulate what I want?
>>
>>128748885
If µI understand that chart correctly it's about how well the system is emulated
In which case nope, not accurate

SMS, SNES and Genesis are level 1 easily

I'd drop GBA to level 2 until proven otherwise (mGBA is good but not sure it's that good)

Drop NGC to level 4

Up N64 to level 3 (even if it's a pain in the ass most games play well enough

Saturn could arguably be higher because SSF is surprisingly good for how shit everyone say it is.
>>
>>128749281
>Tell me what console would you want emulation to progress on
>but don't fucking expect me to lift a finger
Don't be such a fucking cocktease.
>>
>>128748885
>>128749334
SSF could be level 2 had it not required you to download spyware or waste time using burned CD's.
>>
>>128749406
>>Tell me what console would you want emulation to progress on
>>but don't fucking expect me to lift a finger

That's not what I fucking said. I said I have a choice to do what the fuck I like. I don't do things for YOU, so stop being so entitled.
>>
>>128749334
Oh and forgot, drop that fucking PSP down to level, PPSSPP is fucking amazing but it just doesn't have the problem free experience that comes with high accuracy emulators.
>>
>>128749635

All I fucking asked was:

>Okay then, what emulator DO you want people to code instead?

That was asking what people would want done, not something thats done there and then ffs. Fucking hell people can be autistic.
>>
>>128749635
Then don't ask anything, when you ask this kind of shit as dev it comes with an implication that you might do something about it whether you like it or not, and basically saying "Nah fuck you won't do anything, don't feel like it" right after will get you backlash whether you like it or not
>>
>>128748105
>Any S60 phone will do, it's the same shit.

Oh really, got pinouts and other technical information like that? "S60" phone sounds awfully generic.
>>
>>128749281
You're free to do whatever you want, it's just that writing something someone else did better already is a waste of time and effort in my opinion. Apparently you code to amuse yourself, to me coding is more like a means to an end.
>>
>>128749842
Why is "dev" treated as some special snowflake thing? He is not some public worker just because he can write code. It goes the other way for people who think it makes them gods.
>>
>>128749842
>when you ask this kind of shit as dev it comes with an implication that you might do something about it whether you like it or not

Wow, never knew asking that then makes people so fucking entitled to free shit, which means now I am forced to honour that shit just so millenials can get free games?
>>
>>128750056
True, its a waste of time maybe to others, not to me though since indeed coding is amusing.
>>
>>128745307
Or Edgbla.
>>
>>128750068
You're not forced to do shit thankfully, just don't act like the backlash came out of fucking nowhere.

If you want to do what the fuck you want then decide what you want yourself, if you want peoples opinion then either prepare yourself to at-least consider it (and making it apparent that you are doing so) or be prepared for backlash or totally ignore any of the previous statements but don't come crying when people call you a faggot.
>>
>>128748190
And two GPUs though they aren't real GPUs more like very specialized video processors like PS1 GTE, PS2 VPUs and PS3 SPEs.
>>
>>128748320
Dolphin is LLEing AMD GPUs of GC/Wii fine.
>>
>>128749640
>>128749334
GC is level 2 it's more accurate than Desmume which isn't particularly accurate. PPSSPP is level 3 at best it's fast and pretty good but actual accuracy is rather low.
GBA is level 2 or 3.
>>
>>128750898
>GC
>Level 2
In case you missed it Dolphin isn't even as compatible with NGC/Wii games as PCSX2 is with PS2 games It can't fucking pretend to anything better than level 3 and that's being nice.

Desmume might not be particularly accurate but it sure as fuck is more compatible and accurate than dolphin

PPSSPP cannot be at an higher level than Dolphin, it's simply better at doing it's job in every fucking way.

And how in the fuck would you even find GBA to be on the same level as GC It's easily the most accurately emulated out of all the system you've mentioned.
>>
>>128750898

We don't have cycle accurate GBA emulators yet?

So many emulators to write, so little time.
>>
>>128750361
>Consider what I say and do what I say or you are a faggot.
>>
>>128751358
>I want to act like a dick and expect people to not be mad
Fucking hell dude how dense are you
>>
>>128751483
>I want to also act like a utter self-entitled dick and expect people to do shit for me. I also expect people to not be mad.
>>
>>128751591
Then don't fucking give people expectations to begin with you dense motherfucker, it's that fucking simple it's all you have to do to not deal with entitled people.
>>
>>128750529
It's something to do with the way the xbox works in particular.

>>128751691
He never did you plonker.
>>
>>128751691
All I fucking asked was what would people see emulated instead if people wanted developers to do shit. I did NOT say I was going to do anything, I just fucking asked. How the fuck does asking give people expectations? Is it because someone is *apparently* a dev or fucking what.
>>
>>128750529
Also AMD docs are more accessible.
>>
>>128751853
So let me get this straight, you're a dev who know his shit, you come here and ask what people would like but don't for a second think that people might think that that might imply you're gonna do something about it?

And before you go on another "you're just entitled " rant I knew you weren't gonna do shit because you already said multiple time that you just want to code for yourself.


>inb4 you show publicly something you made that's actually nice but don't release it publicly for whatever reason then complain yet again about people being entitled
>>
>>128752510
>So let me get this straight, you're a dev who know his shit, you come here and ask what people would like but don't for a second think that people might think that that might imply you're gonna do something about it?

Looking back, yes that's exactly what I thought. Which is my mistake. So no, I am not going to rant about being entitled, I am just going to try to be a decent human being and admit that I fucked up.
>>
>>128752510
Oh and obviously if you didn't have that trip and name on we wouldn't be having that exchange, having your identity behind some words can change how they're perceived, imagine for a second turtle had posted the same thing you did and also imagine what would have happen if there was no identity behind those words


>tfw can't make fun of mooch anymore since he is actually doing shit
>>
>>128687398
That has nothing to do with my question at all

I just finished all the Ys, Brandish, and Soul blazer games, so I'm looking for some more good action-RPGs to play

Right now I got Chaos Seed patched up and ready to play, but after that I have no idea what to start next
>>
>>128756903
Actually I lied, I only beat the first two Brandish games

I can't play the rest because I don't know Japanese. I really hope the rest get translated some day, they were the best ARPGs I've ever played
>>
Wasn't vaporeon banned?
>>
>>128757905
Apparently he broke global rule #8

but that rule is pretty bullshit so it'll probably be a short ban
>>
>>128758230
But he's been posting within the last few hours. He's ban evading.
>>
>>128758367
>ban evading
guess he's in for an even longer ban then
kek
>>
>>128758230

After close to 10 years on this website it's the first time I read the rules.

> The quality of posts is extremely important to this community. Contributors are encouraged to provide high-quality images and informative comments.

> You will not post any of the following outside of /b/: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text[...]
>>
>>128758631
I've actually been banned once for "abusing the report system" by reporting too many shitposts
>>
I use bluestacks as an android emulator with freedom in order to play trashy otome games but some of them don't work with freedom so i'm stuck with a pay wall i can't get past, is there anything else i could try to get past this issue so i can continue with my shitty fantasy games
>>
>>128752875
mooch is still doing worthless shit,stop deluding people
>>
>>128731469
>bilinear upscaling

If I want to see blurry shit I'll just take my glasses of

What's next? Put a CRT shader over it?
>>
>>128614419
>>128689118

When will this "Yabause sucks" meme end?

It just fucking works, I remember playing a couple of games on it just fine.

Unless you like to support closed-source, being stuck to low-res or being unable to load fucking ISOs directly, there's no reason to hate it.

You "muh accuracy" autists are pathetic
>>
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>>128762369
>It just fucking works
>>
>>128762369
The two Saturn games I care the most about, Guardian Heroes and Super Tempo, are both broken on it (GH will freeze during the second level boss fight and ST won't boot at all, and it's not an ISO problem either).
>>
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>>128762369
>>128763005
CAN YOU FEEL THE SUNSHINE?
>>
>>128763005
>libretro port
>>
>>128703584
how in the fuck
>>
>>128605796
What's the title of this game?
>>
>>128758230
I've had my posts deleted and/or received warnings more frequently than actual bans, why are you guys so sure the vape got b&'d?

Actually never gotten banned here, but taking my usual /emugen/ posting style over to /g/ netted me two bans in a row. Clenched-ass fuckers over there can't take the banter
>>
>>128766098

Never got banned or even warned on 4chan since I first started coming here in 2007. I need to step up my funposting game.
>>
>>128607389
The GameBoy player is awful.

https://www.youtube.com/watch?v=maT2M68z3vk
>>
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>>
>>128767474
Just like how I remembered it.
>>
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>>128768280

I'm having weird framerate issues, when I enable vsync it seems like the game is running at half the framerate even though my monitor runs at 60Hz. Strange.
>>
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Bump
>>
>>128767474
>>128768680
>>128771791
what's up with that shit on the bottom right?
>>
what are the chances kaby lake can run all ps2 games full speed?
>>
>>128772245
wait a sec...
>On January 15, 2016, Microsoft announced that Windows 10 will be the only supported Windows platform for Kaby Lake processors. [7]

THE FUCK
>>
>>128772245
>what are the chances kaby lake can run all ps2 games full speed?
it's just a skylake refresh
>>
>>128763775
>backpedaling
>>
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>>128772213

It's the raw textures for debugging, I'm about to add a core option to disable it.
>>
>>128772384

They're pushing it down our throat full force anon.
>>
>>128731223
citadel.ringoflightning.net/pcem101_experimental.7z
>>
>>128766098
Vaporeon pls
>>
>>128747586
what about the nuon
>>
does using the different instruction set plugins make any difference for pcsx2?
>>
>>128759373
Uh, wot? I fixed crashing bugs in PCem that only happen on Windows 10 and only because of chance, soooooo.
>>
>>128772384
This is what you get for continually choosing to use closed source systems. Now cry about it for a little while longer before you return whimpering back to your abusive masters with yet more freedoms lost, as long as you stay a shit-eater it'll be the same story repeating ad infinitum.
>>
>>128774863
not my fault pcsx2 is shit on linux
>>
>>128774421
No decent human being uses Windows 10 so your work is still useless
>>
>>128775113
PCSX2 is shit regardless of what OS it's running on top of
>>
>>128772384
Probably because of some hardware DRM.
>>
>>128772384
They're talking about support. Win7 is already in extended support and they'll drop regular support for 8 too, so what MS is saying there is that they'll only deliver updates designed to work with Kaby Lake for Win10.
Of course, this all would have been obvious if you had bothered to click through instead of just eating whatever shit a retarded wikipedia editor fed you.
>>
>>128776823

see >>128775408
>>
>>128772489
Not really since libregression != standalone.
>>
>>128777290
See what? Retarded speculation from another one who didn't read the blog post?
They're talking about software support, genius.
>>
>>128776823
um thats still an issue if the processor has some shit fucked up that needs a microcode update or something which has been a theme with intel lately
>>
>>128777596
>um
Stopped reading there, you condescending faggot.
>>
>>128777735
um ok
>>
what kind of cpu do you need for demul to not stutter?
>>
>>128767474
>>128768680
>>128771791
Oh shit, is it happening?
>>
>>128779812
Doesn't exist because shader cache generation a shit, unless you're running on low end hardware, this includes GPU too as Demul has monstruous requirements..
>>
>>128779812
Xeon 1280v5
>>
>>128780115
what kind of gpu? I tried both 750ti and 960 and both stutter the same. On a 4790k
>>
>>128779812
>Q: What kind of rig do I need for emulation?
>A: The sweeter, the better. If you have an Athlon, Celeron, or Pentium MMX processor, you won't see anything. If you have integrated Intel video, don't hope on much. If you have a cool set-up, then multiply it by two in order to play a Naomi 2. Some processors (Athlon 2 in particular) don't support SSE2 and as such can't be used to start the current version of the emulator.
translated from their faq
>>
>>128780436
my setup is rad
>>
>>128780501
is it multiplied by two tho
>>
>>128780595
i hope so
>>
>>128780356
GTX770 + 4790k, forget about increased internal res use DX11NG and turn Vsync on.
>>
>>128780356
oh ya I also tried a 680 and stuttered on that too.
>>
>>128777402
It's mostly the same code so you're wrong.
>>
>>128780784
ya those were the settings I used. Do I need an ssd?
>>
>Demul devs are also planning Sega Model 3, Sega Hikaru, and Saturn emulation
I don't know whether I should be hyped or afraid of these news
>>
>>128780986
Nope, If that still stutters then you're fucked, maybe try another game just to see if it's not the one you want to play causing the problem, Rez is pretty light and runs well with default settings so you should try that.
>>
>>128781179
>Saturn
Need source because that sounds like bullshit desu
>>
>>128781293
Rez stutters but not as bad. Of course it all goes away on the second play through. So if I can just get somebody to play through the entire dreamcast library once then I'll be set
>>
>>128781382
it's in their faq

http://demul.emulation64.com/faq/
>>
>>128768680
What does the core report as its refresh rate in info->timing.refresh_rate?

What do you have set for video_refresh_rate in RetroArch?
>>
>>128781410
Yep that's shader cache generation, can't do anything about that unfortunately, just play and everytime there's a new effect you'll get stutter.
>>
>>128781549
cant somebody just release a torrent or something of all the shaders that need caching?
>>
>>128781668
It's different between cards, driver version and emulator version so no.
>>
>>128781818
FUCK
>>
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GOD DAMNIT
>>
Is Demul more demanding than Gamecube and PS2 emulation?
>>
>>128774421
You fixed nothing, stop being so delusionnal about your coding abilities.
>>
>>128784568
yes
>>
>>128784568
It's russian so it demands a full control of your computer
>>
>>128784568
Yes, it shits itself starting from 2x res on a decent GPU and some game run barely full speed on a 4770k
>>
>>128765658

Rhapsody: A Musical Adventure
>>
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Can someone help me with this?
I need to run a cheat to prevent a game from crashing during the FMV, but PCSX2 version 1.4.0 won't load it. Did the cheat syntax changed since the previous version?

The cheat is
patch=0,EE,001B4858,word,00000000
>>
>>128784618
wut? I was the one who suggested the compiler flag that fixed it, so yeah, I fucking fixed it, dumbass.
>>
>>128781410

Runs fine on reicast libretro.
>>
>>128790667
Up until the point half the graphics decide to go missing.
>>
I keep trying to netplay fortune street with a friend on dolphin, but it seems like every time we go into netplay it disables the controllers. I can play it just fine solo but as soon as we connect it won't recognize my controller anymore. and no I'm not using areal wiimote for netplay. I've done all the settings suggested in the official guide https://dolphin-emu.org/docs/guides/netplay-guide/ but still nothing
>>
>>128791787
It's been a while since I played the Wii game so I might be misremembering, but I think multiplayer input on that version is all done by passing one controller around. That's the only way I ever played it fwiw
>>
>>128793242
no like I can't even get past the opening menu
>>
>>128793450
I imagine you'd have only one player assigned to controller 1 as a sane default so that could explain it unless neither of you can input anything
>>
>>128781465

60.

https://github.com/simias/rustation-libretro/blob/master/src/lib.rs#L118-L121

However I say the audio sample rate is 44.1kHz but I don't actually supply any audio sample at this point so I don't know if it can be the issue. I doubt it though.

Maybe it's just a timing issue in my core, I'm going to run more tests.
>>
>>128793715
I'm the host so I'm player 1 and can't do anything
>>
How many retroarch users here?
>>
>>128796785

Not enough
>>
>>128797139
I've never drugs in my life.
>>
>>128790000
What a great achievement. Suggesting to copy an existing compiler flag in a Makefile. Have you considered refactoring readme's to complete your awesome emudev work?
>>
>>128752875
Thanks very much for the constructive post. I'll keep that in mind in future :)
>>
Is there an emulator for wii u?
>>
>>128775391
I heard PCSX2's software mode is pretty legit
>>
>>128800851

There's a closed source one in development but it's not ready for prime time yet.
>>
>>128801201
So is opengl mode. Honestly PCSX2 is getting better.
>>
>>128749334
>If µI understand that chart correctly it's about how well the system is emulated
It's how hard a system is to emulate well, not how well it IS emulated
>>
>>128790000
Port Play! to libretro and you'll gain everyone's respect here
>>
>>128804579
What? I personally don't care if play gets ported to libretro or not, speak for yourself.
>>
>>128763745
>>128763005
>>128763709

https://github.com/devmiyax/yabause

How does this fork compare? It has improvements. Do those games work?
>>
>>128793806
Ok then I've never really used Dolphin so I have no idea. If you haven't used its netplay before you might want to read up on general troubleshooting on that end.
>>
>>128634678
I remember beating it when I was like 13, so it probably is.
Even though he isn't the final boss, he is the fake final boss.
>>
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>Got G-Sync working with MAME now, everything is smooth as butter
>Turn on OpenGL shaders
>only lower rez game scale well, any games running in higher than normal resolutions like Paperboy & Irem M72 games scale like ass with these shaders enabled
>Need a 4K monitor minimum for these shaders to look good
>try to play with the shaders & bi-linear filtering off for nice, crisp pixels
>ugly uneven pixels & scaling artifacts everywhere, can't find out how make shit look good
help
>>
>>128807614
You're spiralling down a dark path that will cause you not to finish the game you were starting to play.
>>
>>128806237
we've netplayed gamecube games before just fine and like I said I was following the netplay guide on dolphin's site. it's just as soon as I change from gamecube to emulated wiimote controls everything fucks up
>>
>>128805230
>no libretro core

It's fucking worthless then
>>
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>>128809527

>muh libretro

t. Retrodrone
>>
What kind of voodoo magic do I have to perform to make Reicast-libretro work? Shit just gives me spacey colors when I boot shit up and crashes after a while.
>>
>>128809245
>as soon as I change from gamecube to emulated wiimote controls everything fucks up
It's definitely a Wiimote thing then. How old is your Dolphin build? Wiimote support in netplay was added more recently, so if you're on something ancient it wouldn't work.

See this as well: https://dolphin-emu.org/docs/guides/netplay-guide/#Controller_Settings
>Wiimotes bindings work more or less the same way as GameCube Controller settings, however only emulated Wii Remotes should be used. Real Wii Remotes do not work very well on netplay. They are subject to random failures on startup even when perfectly setup. Even beyond that, the attachments for the Wii Remotes must not be used. They will always cause desync. If users insist with using real Wii Remotes, monitor the netplay chatbox for desync on startup then restart the emulator when it happens.

As I said I don't even use Dolphin so I can't really help you
>>
>>128809827
try the 'shared context' sort of vodoo magic
>>
>>128689118
>PSP can't do snes emulation properly.

My favorite meme.
>>
>>128811359
It's a funny meme because it's true.
>>
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>>128811359

>whenever someone says "meme" I imagine Rachel saying "nice meme"
>that feel when Rachel is gone forever
>>
>>128809731
>/pol/ image with red background

Back to your containment board.
>>
>>128810371
Funky colors are gone, freeze remains. Guess I have to wait until it matures a bit more.
>>
>>128807614
>2D games
>higher than normal resolutions
>not scaling per-pixel 1:1 without bilinear
>>
>>128811359
Show me a PSP running Donkey Kong Country/Super Mario All-Stars + World/Super Metroid/Yoshi's Island without shitting its pants.
>>
>>128811359
PSP uses a really old SNES9x version (1.39) with extra glitchy speedhacks piled on, yet still can't run reliably at frameskip 0.

So you must enjoy graphical glitches, poor audio emulation, and frameskip stuttering if you think this is a good emulation setup.
>>
>>128814297
if you don't appreciate emulation glitches and bugs, then just play a fucking console.
It is the only reason to emulate these days.
>>
>>128814660
This is what ZSNES users would say.
>>
>>128814823
ZSNES users don't even understand the idea of emulation glitches.
>>
>>128811809
>with red background
Are you color blind?
>>
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I haven't played Zero Mission since I was in 6th grade. That was around 12 years ago, but it doesn't really feel like it was that long ago... Regardless, it's still a great game.
>>
>>128805230
If retroarch has bsnes mercury, why doesn't it have this as well?
>>
>>128807614
>ugly uneven pixels & scaling artifacts everywhere
use integer scaling
>>
>>128817361
Never had a GBA and only found Zero Mission like 3 years ago but already beat it 3 - 4 times. I can't stop playing once I started a new game, it's like the put some crack-like stuff into it. Never happened with Super Metroid. The gameplay is too fucking tight in Zero Mission.
>>
>>128817361
I really want someone to use Zero Mission as a base to remake Super Metroid. It'd be such a cool rom hack.
>>
>>128818767
There is a romhack which changes the control scheme to the Zero Mission style. Sadly, the thing which made Zero Mission really great (the tighter controls and non-wobbly physics) aren't included.
>>
>>128818767
Super Metroid is fine. Someone needs to remake Metroid II ASAP.
>>
>>128819030
>Metroid II

For what purpose. It's build around the limitations of its hardware.
>>
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moar shader pics plz.
>>
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>>128819554
Hey, is that the one I took?

http://i.picpar.com/LrFb.png
http://i.picpar.com/NrFb.png
http://abload.de/img/retroarch-0114-154134nmq6z.png
http://abload.de/img/retroarch-0110-001225lura2.png

I have so many
>>
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>>128820438

lines are still too thick and noticeable.
>>
>>128820438

Requests:

>Aria of sorrow, with desaturation
>PS1,N64,Dreamcast at x2 internal res with shader
>>
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>>128819554
>>128820438
Why emulate FF7 when you could play the PC version with mods + a completely redone, proper English translation?
>>
>>128821207
http://abload.de/img/retroarch-0117-012320wqpai.png
http://abload.de/img/retroarch-0117-020938lgrtj.png
http://abload.de/img/retroarch-0117-021153khr4s.png
>>
>>128817524
>use integer scaling
Where's the option for it? Do I need to go into the INI?

Also I'm trying to set u my DS4 for analog-dependent games like racers that make use of steering wheels, flight yokes & pedals. I know clicking "Enable mouse input" in the Controllers tab and selecting mouse in Controller mapping makes trackball & dial games work with my mouse, but I can't figure out how to seamlessly setup analog stick & trigger functions without my vehicle twitching all over the damn place.
>>
>>128822139
Those backgrounds look beautiful

>>128822210
>Where's the option for it? Do I need to go into the INI?
No idea, I play MAME through Retroarch
>>
>>128822210
>>128822329

I don't think standalone mame even has a integer scale option.
>>
>>128822139

Perfect world Square would release FF7 HD, with 1080p backgrounds. That doesn't exist though. So anything is going to have shitty backgrounds. You pick your poison.
>>
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>>128822329
>I play MAME through Retroarch
I did for a while, but I got tired of RA crashing like crazy whenever I did the littlest shit like select a new game. Also trying to reconfigure controls in RA's MAME was a royal pan in the ass, especially if it was a game that used analog controls, it treated my gamepad inputs like keyboard inputs and I could ever figure out how to fix it. And RA doesn't seem to get along with G-Sync, it hitches all the time and it drives me mad. I love RA, but my patience is wearing thin...

I will say Libretro has far superior shaders for MAME.
>>
>>128822596
-cleanstretch I think is the closest thing.
>>
>>128823279
>, it treated my gamepad inputs like keyboard inputs and I could ever figure out how to fix it.

Clear joypad mappings from the keyboard. That removes any conflicts with the keyboard.

>And RA doesn't seem to get along with G-Sync, it hitches all the time and it drives me mad.

audio_rate_control must be disabled and audio_max_timing_skew should be 0. Toadking says G-Sync works perfectly for him in RA. MAME's internal throttling might need to be enabled too.
>>
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>>128824271
>Clear joypad mappings from the keyboard. That removes any conflicts with the keyboard.
Does have to be done in RA's INI file?
>audio_rate_control must be disabled and audio_max_timing_skew should be 0. Toadking says G-Sync works perfectly for him in RA.
I tried this and god crackling/stuttering audio. Maybe I need to redownload RA and start fresh.
>>
>>128823279
>but I got tired of RA crashing like crazy whenever I did the littlest shit like select a new game.

I don't notice any crashing but loading a new game through RA does result in it simply closing when MAME is currently loaded.

https://github.com/libretro/RetroArch/issues/2602

If you load a new game through MAME's OSD it doesn't happen.
>>
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>>128822919
the remake is in progress at least
>>
>>128825515

Remake is going to be shit, like everything else Squeenix touches post 2001.

So far I've seen::
>midgar is only different shades of grey
>no anime art style
>Shinra soldier redesigns

Doesn't really bode well.
>>
>>128826057
>not mentioning the loss of everything even remotely resembling the underlying systems of the game and how it's played
>>
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is this implemented? someone posted the screenshot the other day but I don't a option
>>
>>128827518

Gameplay changes? I don't mind that. JRPGs are abstract as hell. They need to become less abstract to survive. The originals were just people trying to turn a D&D campaign into a video game. I love the Souls games because they are jrpgs but try to make most (but not all) of the system non-abstract.
>>
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So I've installed the ScpToolkit for my DS3 but every 5 minutes or so the left analog moves on it's own, tried sync/async modes and disabling rumble but it happens the same.

It's a legit DS3 through USB cable, running W10x64.
>>
>>128825006
>Does have to be done in RA's INI file?
It can be done as a per-core override.
http://hastebin.com/ixuyeyupiy.vhdl

>I tried this and god crackling/stuttering audio.
There was some discussion on G-Sync here:
https://github.com/libretro/RetroArch/issues/1633
>>
>>128819554
Here, we have a page on the wiki for CRT-Royale now

http://emulation.gametechwiki.com/index.php/CRT-Royale
>>
>>128827898
>Souls games
>are jrpgs
jesus christ
>>
>>128793736
The beetle-PSX core reports 59.941Hz for NTSC games and 49.842Hz for PAL games.

https://github.com/libretro/beetle-psx-libretro/blob/master/libretro.cpp#L3339

Apparently, the interlaced 480i mode refresh rate is 59.83Hz, while progressive 240p mode is 59.941Hz.

http://forum.fobby.net/index.php?t=msg&&th=1017&goto=3393#msg_3394
>>
>>128829342

They are. They take lots of influence from W-rpgs. They and wrpgs are trying to take rpgs and make the movement and combat less abstract.

The reason the characters stay still in old jrpgs was because they were a graphical represesntation of a tabletop rpg session. We don't need that level of abstraction anymore, and we can just show what is really going on.

The big challenge is for jrpgs to improve their combat while being able to control multiple characters at once.
>>
>>128748885
where is wii
>>
https://www.reddit.com/r/emulation/comments/4176y9/higan_v097_released/cz0rh3y
>>
https://www.reddit.com/r/emulation/comments/418dt2/looking_for_a_shader_similar_to_blargg_ntsc_for/cz12sed

>May want to stick with v096 for now, as apparently some don't like the new 512x480 output required for the software display emulation in v097.

This will break all CRT shaders that rely on checking the input size to do interlacing or progressive output. It will also make everything output like it was 480p. Why would he do that?
>>
>>128832914
So he could do a fucking scanline filter:

https://twitter.com/byuu_san/status/687539740573188096
>>
>>128670029
/emugen/ finally found something new to circlejerk about, bravo.
>>
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>>
>>128688323
>>128694098
I remember you.
>>
>>128834435
I hate that 2D games STILL try to force this 'if you touch any part of their sprite even if they're not attacking, you take damage' bullshit. It was literally just a limitation on enemy animations in the past.
>>
>>128833398
The scanline emulation handles SNES games with an interlaced resolution, so it was important to do that.
>>
>>128835028
That's a basic convention. If yo'ure bitching about this maybe you should be playing ebin modern games.
>>
>>128820438

http://emulation.gametechwiki.com/index.php/CRT-Royale#4K_Gallery

yo i uploaded a bunch of dat shit mang
>>
>>128835762
This can already be done with hunterk's interlacing.cg shader.
>>
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>>128832557
Wow
>>
>>128837275
The new scanline emulation setting in higan is basically a software variant of that shader, if I am understanding that correctly. A good thing about higan's video output for SNES games being 512x480 at all times is that there isn't any longer a slight pause that occurs when you, for example, reach a portion of a stage in Kirby's Dream Land 3 that uses pseudo-hires transparency effects.
>>
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Sleepyhead
>>
>>128841513
Which shader is that?
>>
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>>128841808
crt-hylian-fast
>>
>>128841982
I had a perfect configuration for the standard Hylian shader which didn't had any impact in colors but I lost it. Shame.
>>
>>128827898
>>128830093
>souls games
>jrpgs

They are action games, you fucking retard. Having stats doesn't make a game an RPG.
>>
>>128826057
>midgar is only different shades of grey

That actually fits though. Midgar is supposed to be a dreary shithole.

>no anime art style

Not a big fan of modern anime style anyway.

>Shinra soldier redesigns

Haven't seen them so I can't comment on that.
All in all rather minor or even positive things you've listed.

Don't get me wrong, I'm sure the game will be shit, but that's more because of the changes in the core gameplay mechanics.
>>
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>>128844462
>That actually fits though. Midgar is supposed to be a dreary shithole.

But that's not the original game. The slums of Midgar were beautiful in their poverty. They were colorful. It implied a rich history.

Remake Midgar, at least what we've seen so far is very clean and generic.
>>
>>128832557
>https://www.reddit.com/r/emulation/comments/4176y9/higan_v097_released/cz0rh3y

Why would a super nintendo emulator require 64-bit? Am I missing something?
>>
THE TURTLE IS EVERYWHERE.

I hold nothing against the guy, but he's already got his hooks into the PJ64 Wiki. He's obsessive. 90% of the words that come from his keyboard are totally irrelevant to the issues at hand, particularly with Project 64.
>>
>>128847225

Links plz.
>>
>>128847439
http://pj64wiki.com/index.php?title=Special:RecentChanges

Basically, AmbientMalice started working on the wiki after it was abandoned for months by dsx, recommending that it be officially integrated into PJ64, and within HOURS, the great and powerful turtle was making edits.
>>
>>128847628

How long until he find our wiki?
>>
>>128847845
He truly is the gift that keeps on giving.
>>
>>128847727
I admire the turtle's enthusiasm, and in some cases that sort of passion is welcome. But he JUST TALKS TOO MUCH.
>>
>>128847954

He also:

>can't code or do anything useful
>presents himself as some expert
>begs for money

The last part destroys ANY sympathy I might have for him. He has a donation page on his site. Nothing he does requires a donation. He made a kickstarter for a game when he didn't need donations for. He put a donation link on some gba project he took over.

Guy's a lying neet scumbag.
>>
>>128848143
>>can't code or do anything useful
He's possibly the only PJ64 "contributor" who can't even fudge two lines of code together to make something work. Everyone else over the past few months has at least fixed typos in code or cut and pasted some code from A to B. The turtle just fills the air with the sweet sound of his turtley voice.
>>
>>128848143
>>128848365
Editing a single README file over the course of a dozen or so individual commits is real hardcore emulation development, guys.
>>
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>>128847628
>Created blank page
>Created blank page
>Created blank page
>ctrl-c ctrl-v some shitty game description
>HLE page is just a shitty extremely cut down version of the emugen wiki page even with the same sentences

He can't even edit wikis.
>>
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>>128847628
>(Created blank page)
>(Created blank page)
>(Created blank page)
>(Created blank page)
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>>128848703
>>128847628

>TODO: Finish page
>>
Hey guys I'm kinda new to emulation and just downloaded desume on my laptop it's kinda old, from 2010 I think and I'm trying to play pokemon black but the sound and frame rate are complete crap.

Any advice?
>>
>>128849642
Turn on dynarec.
>>
>>128849642
>>128849718

If it's still slow after this use No$GBA
>>
>>128849718
>>128849979
Thanks guys I'll give it a shot
>>
>>128849979
No$gba doesn't even start
>>
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>>128849346
it's called "white space" and it's needed for the obvious reason: the same reason any modern book publisher has a page entitled "this page is intentionally left blank"
It gives an appllication breathing room to expand and somebody's gotta make that possible.
I don't think you people understand what "emulation done right" really means.
/
>>
>>128837169

any info on how to make it look like those?
>>
>>128851737
I think his brain was intentionally left blank
>>
I just Re downloaded pscx2 and for whatever reason my game is running at 50% speed.
I can unlock frames and it'll jump up to like 200% but I can't make it play at just normal 100%, how do I fix this
>>
>"Super Metroid Zero Mission"

What fucking emulator do I have to use for this? It keeps freezing whenever you do a super jump. Tried everything other than zsnes a few years ago. Is it better now?
>>
>>128857506
That comment is a prime example of how to say something with out really saying anything because you don't have a bloody clue what you're talking about.
>>
You know what triggers my autism about PCSX2? well besides it's an inaccurate piece of shit

The aspect ratio, can't even fucking get that right, some PS2 games had non 4:3 aspect ratio's, like FFX had 1.33.1, but PCSX2 just forces it to 4:3

The devs of course just say "lol play in 4:3 it's fine" lazy fucks

I love how you can play SNES games in non 4:3 more accurately, that soothes my autism
>>
>>128863252
>I love how you can play SNES games in non 4:3 more accurately, that soothes my autism

Yeah, remember all those 8:7 displays people had back then? So great.
>>
>>128863252
>1.33.1
wut
>>
mudlord, why do you love DRM?
>>
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Anyone know how I can get rid of these annoying shadow problems in Persona 4?
I've tried messing around with the plugins option and nothing fixed it.
>>
>>128751253
The fuck? It' way more compatile than PCSX2. PCSX2 has like 100+ that aren't booting not counting bugs in those that do. Dolphin is playing all GC games except like 1.
Desmume is nowhere as accurate as Dolphin.
I see you are a Dolphin hater with agenda spreading fud. PPSSPP is much more buggy and nowhere as compatile as Dolphin. Even Desmume is more accurate than PPSSPP. Perhaps mgba is but VBA-M isn't comparable to GC emulation.
>>
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>>128868941
Try native res and make sure you're not using any speedhacks.
If that doesn't work, try software mode.
>>
>>128868941
Are you using DX or OpenGL renderer?

If you're on DX, try OpenGL.

Also, use a Widescreen patch, senpai.
>>
>>128844876
>>128826057
It will suck.
>>
>>128779812
Close source russian devs suck at optimizations. Both gpubladesoft and Demul have terrible performance problems.
>>
>>128869910
>PCSX2 has like 100+ that aren't booting
Nope, even counting those that do not work simply because they require a peripheral that isn't emulated.

>not counting bugs in those that do
As if Dolphin is bug free, especially with the wave of recent regressions

>Dolphin is playing all GC games except like 1.
>https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube
Don't even need to look hard to find more thanb 1 game that doesn't play properly on the NGC side of thing, and then you have the whole Wii library.

>Desmume is nowhere as accurate as Dolphin
Desmume is LLE mostly, Dolphin is HLE mostly, by design one is more accurate than the other is.
SPOILER:It's not dolphin

>PPSSPP is much more buggy and nowhere as compatile as Dolphin
I honestly don't believe that, especially when you consider
http://forums.ppsspp.org/forumdisplay.php?fid=24
Remember that the PSP has more games than the NGC by a lot and has probably about as much games if you count PSN stuff as the Wii

>I see you are a Dolphin hater with agenda spreading fud.
I see you as a Dolphin fanboy that can't accept the truth
>>
>>128759275
Have you tried Lucky Patcher or Creehack? You might also try Freedom in another emulator, like Droid4x.
>>
>>128870621
I wish someone would bring WinCE emulation to reicast or other open source emulator.

That's the only thing why Demul is useful, at least for me.
>>
https://www.reddit.com/user/Alegend45

>I'm only abrasive because I hate stupidity. And I hate stupidity because stupid people made my life hell and bestowed upon me a few mental illnesses that have made my life even worse. They made me act like a kid that was fucking abused at home or something, even though my parents were pretty supportive. That's how bad it was. So go ahead. Criticize me for being a dick to computer illiterate people. But just remember that not only are computers EXTREMELY easy to use and adapt to, but that I have a psychological need to fix stupidity.


Why don't moochbaby try to fix his own stupidity first?
>>
>>128781179
There are planning Saturn emulation for like 10 years now never will happen especially when they complain about lack of devs yet refuse to make it open source.
>>128608632
No think he meant making his PS1 emulator Dolphin-tier.
>>128614556
>>128762369
>>128805230
That fork is already more accurate than Reicast comparatively.
By the way why Dreamcast devs are such fucktards?

https://github.com/p1pkin/demul/issues/356

>). And Reicast/nulldc honestly has been going nowhere all these years. I find it incredible that 5 years has gone by without anybody really caring about improving the nuts and bolts of DC emulation. More time was spent on experimental dynarecs and experimental PVR/TA threading strategies than honestly improving DC emulation. There are so many instances where people pointed out emulation issues in NullDC for years that still have been largely neglected and still exist to this day in Reicast. The core emulation was just barely improved, in fact most of the graphics features in Reicast are still completely stubbed out in upstream and it seems so deliberately for speed reasons? (RTT, clipping, volume modifier shadows, etc). I turned on some of these features and honestly I don't get how this could cause such a big speed hit. Maybe on some prehistoric Cortex A8 tablet it does or whatever but honestly, why just sacrifice all these features for some ancient outdated mobile SoCs?
>>
>>128871549
What is entitlement.
>>
>>128871669
Whose entitlement?
>>
>>128870840
Demul also has Tile-based deferred rendering properly emulated, bump mapping, MMU, YUV textures, order independent transparency and some other things emulated. Reicast barely emulates any Dreamcast GPU features. They also deliberately disabled things like RTT, clipping, volume modifier shadows to increase performance and make it even less accurate.
>>
>>128871087
Mooch, a legend, an hero
>>
>>128822139
>those characters
but muh lego models...
>>
>>128841982
Some blurring might look nice. Add tvout-tweaks on the first shader pass and set the tv signal resolution to 320
>>
>>128870753
Dolphin is LLE almost entirely don't speak about topics you have zero knowledge about.
PSP may have more games but is much simpler system and Dolphin still emulates well over 2000 games, proably close to 3000 including GC, Wii,WiiShop and Virual Console.

>Nope, even counting those that do not work simply because they require a peripheral that isn't emulated.

Yes PCSX2 does not emulate over 100 games you.lying faggot. Not my problem you can't afford to buy wii motion plus and ps2 hasn't even got anything comparable. PS2 doesn't even have wii-fi any online shop or any hard to emulate peripherals it's much simpler console.

By the way you seem to be that Dragontear dude from reddit who has vendetta against Dolphin because he needed to buy motion plus or something. Neobrain already debunked your attacks.

https://www.reddit.com/r/emulation/comments/304beh/why_does_dolphin_run_so_much_better_than_pscx2/
Your post:
>Dolphin still lacks basic functionality. For all the boasts about it, its still not able to play the majority of the wii's library without external tools.
>>
which emulation community is the least autistic and the most drama-free
>>
>>128870753
>>128874356
>http://en.wikipedia.org/wiki/List_of_games_that_support_Wii_MotionPlus Skyward Sword being the big one.
>neobrain:You either have a /really/ odd Wii library if that's true for the majority of it, or you're doing something wrong. Dolphin receives excessive testing and it's literally close to a 95% perfection rate with regards to compatibility and glitch-freeness, if not even higher.
Also fwiw, I'm not aware of any "external tools" which would sensibly improve emulator compatibility - so I'm tempted to go with the "you're doing something wrong" option for now.
In any case, "Dolphin still lacks basic functionality" is a ridiculous overstatement.
Cf. my points at http://www.reddit.com/r/emulation/comments/304beh/why_does_dolphin_run_so_much_better_than_pscx2/cppclsm .
>You're expecting Dolphin to do things that your operating system cannot possibly do out of the box. Hence you need "external tools", but that's in no way an issue with Dolphin, and in any case not relevant for a comparison against PCSX2 (which doesn't have to deal with such issues, as far as I'm aware).
>>
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>>128874356
>Dolphin is LLE almost entirely don't speak about topics you have zero knowledge about.
Which is obviously why it needs cheat code to run some games without problems.

>Yes PCSX2 does not emulate over 100 games you.lying faggot.
http://wiki.pcsx2.net/index.php/Category:Broken_games
And as I said a vast majority of those are unplayable mostly because PCSX2 itself doesn't emulate or provide a way to use the real peripheral.

>By the way you seem to be that Dragontear dude from reddit who has vendetta against Dolphin because he needed to buy motion plus or something. Neobrain already debunked your attacks.
I don't have a Reddit account, don't try to regroup people who don't agree with your opinion as one people.

But the thread you linked brings a good point
>You either have a /really/ odd Wii library if that's true for the majority of it, or you're doing something wrong. Dolphin receives excessive testing and it's literally close to a 95% perfection rate with regards to compatibility and glitch-freeness, if not even higher.
>Dolphin receives excessive testing and it's literally close to a 95% perfection rate with regards to compatibility
>close to a 95% perfection rate with regards to compatibility
Pic related.
>>
>>128872328
>4chan would also be a better place if it didn't have these edgy teens.
There'd still be edgy teens, they'd just have to lie about being 21. Like everyone already did/does right now.
>>
>>128875247
You don't need to admit it but it's most likely need. No it doesn't need any cheat codes it's your made up bullshit. Besides cheat codes are a bonus and have nothing to do with accuracy. Close to 95% like 9 months ago today it's higher and it was already much higher than PCSX's. PCSX2 dev give 5 stars to games that are finishable regardless of bugs.
>Dragontear:If we start counting games that have that functionality but don't require it the list becomes much larger.
>Fanboy all you like, won't change the facts.
>>
>>128875247
Let it go Dragontear.
PCSX2 don't have rigorous testing of Dolphin they give 5 stars to any finishable gam no matter have buggy or hacky it is and Dolphin devs give 3 stars to games that have some minor glitches with hardware rendering even if they work perfect with software rendering or simple requires non-default settings but otherwise works perfectly.
https://wiki.dolphin-emu.org/index.php?title=Barnyard_(Wii)
Compare that with PCSX2 and often even PPSSPP that require per game hacks.
>>
https://github.com/PCSX2/pcsx2/commit/42783279ff7ebdcf8ff33a737d426a95a295ee3e

For what purpose?
>>
>>128876928
// This disables the exception normally caused by trying to load PS1
// games. Note: currently PS1 games will error out even without this
// commented, so this is for development purposes only.

Best PS1 emulator coming in
>>
>>128875826
>No it doesn't need any cheat codes it's your made up bullshit
>~\Dolphin-x64\Sys\GameSettings\XXXXX.ini
># Add memory patches to be loaded once on boot here.
># Add memory patches to be applied every frame here.
Granted there's a whole lot less now than there used to be doesn't stop the fact that some game have some memory patches that are more or less required.

>Close to 95% like 9 months ago today it's higher and it was already much higher than PCSX's
>PCSX2 dev give 5 stars to games that are finishable regardless of bugs
And yet even the compatibility display on dolphin's main page doesn't list more than 85% of the games being playable, and the playable status does include games that have bugs that don't prevent you from finishing a game just like the PCSX2 one does.

>>Fanboy all you like, won't change the facts.
The only person here being a fanboy is you, How many post have you spent defending dolphin like your life depended on it.

>>128876528
>Let it go Dragontear.
>people that don't agree with me on the internet are just one people samefagging.
>>
what's this?

http://www.xbox360pcemulator.com/
>>
>>128879347
Tasty adware.
>>
>>128879469
thought it looked dodgy
>>
>>128872173

Demul is also ten times slower because of all that.

reicast libretro has a real place and a real use because of just that alone. Demul is almost unplayable performance-wise.
>>
>>128877204
Only memory hack is hyrule field which is optional performance hack.
https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GZ2P01.ini
Majority of 3 star games on Dolphin wiki finishable despite what description of 3 stars says so yes it has over 95% compatibility. Wiki also seem to be outdated. Cursed Mountain has 3 stars but I didn't notice any problems with it.
>>
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>>128880336
>Only memory hack is hyrule field which is optional performance hack.
pic related, and no there's not 21 versions of TP.
>>
>>128879687
Demul is slow due to being unoptimized russianware. Reicast is poorly optmized too but it's much faster because it's inaccurate as fuck. Both are badly programmed.
>>
>>128880835
no its slow because of shader caching. otherwise it is fine
>>
>>128880835
Watch out, emugen's code auditing expert has spoken!

He has years of readme refactoring experience so you better listen to him before working on an emulation project...
>>
>>128882230
>otherwise it is fine
see
>>128785802
A DC emulator using as much power as Dolphin to not even do as good as dolphin isn't fine.
>>
>>128880783
This is just a few games nothing comparable to PCSX2 with huge number actual gpu and core hacks and binary patches.Besides I'm not sure what some of these patches in Dolphin actually do here wind waker max health, current health, hidden dungeon and snow test room?
https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings/GZLJ01.ini
>>
>>128882406
just pay somebody to play the game for you and cache all the shaders
>>
>>128882406
>A Saturn emulator using as much power as Dolphin to not even do as good as dolphin
Soon.
>>
>>128882230
>no its slow because of shader caching
so remove shader caching
>>
What happened with Makaron?
>>
>>128882450
>dolphin doesn't use memory hack
>yes it does
>yeah but it's only one game and it's optional
>here's a few other games that have some and some of those aren't optional
>b-but PCSX2 is worse
Anon in charge of moving all the goalposts, Dolphin isn't the messiah of emulation it's impressive it's as good as it is currently and people generally have a positive experience of it because it's made to be easy to use that's all.
>>
>>128882541
Anon plz, I'm referring to the fact that game don't run fullspeed at all, shader caching or not
>>
>>128882629
Demul is closed sorce thus impossible to remove anything and without shader cache it's going to be even slower.
>>128883029
Author abandoned it and it's closed source russianware so dead.
>>
>>128883367
what game?
>>
>>128883421
>without shader cache it's going to be even slower.
Then obviously shader cache isn't the reason it runs slow if Reicast runs faster.
>>
>>128883486
Any game if you use 2-3x res (tested on a GTX960), some game fare better than other but anything goes below 30 VPS at 4x

A couple of WinCE games dip pretty hard although I didn't really bother testing for long enough to make sure I wasn't doing something stupid
>>
>>128883621
all games I've tried run fine except for sega rally 2 if you discount shader caching. You just need someone to play through the game first.
>>
>>128883776
so don't use 2-3x res?
>>
>>128851826
Get a 4k monitor.
>>
If Xenia or rpcs3 ever becomes almost fully operational and optimized, would any of then require monstrous hardware (the kind of that isn't even in the market yet) to run the games or current hardware could handle them fine?
>>
>>128883794
>all games I've tried run fine except for sega rally 2 if you discount shader caching. You just need someone to play through the game first.
Are you talking about Demul.
>>
>>128884430
yes
>>
>>128883932
I can do that and that's exactly what I'm doing but that doesn't change the fact that Demul is slow as shit, compared to 6th gen emulator.
>>
one game that runs well on demul is quake 3 arena but the mouse support is fucked up in demul.
>>
>>128851826
1 - Downsample 4K

2 - If you're playing at 1080p the best option is crt-easymode-halation. Looks very good compared to Royale.

3 - If you want a decent config for 1080p using Royale I can try making one

If you just want a config for 4K this is mine
http://pastebin.com/Udk3VxDU

Also use tvout-tweaks with 320 signal resolution
>>
>>128883421
>Author abandoned it and it's closed source russianware so dead.

It's Polish.
>>
>>128886835
How do you know this?
>>
>>128870389
>widescreen patch on Persona
Please.
>>
why doesn't someone write a new dreamcast emulator from scratch
>>
>>128888419
lol
>>
>>128888419
https://github.com/gabr1e11/dreamcast
>>
>>128888419
https://github.com/inolen/dreavm
>>
>>128888540
> Latest commit f1f7f20 on Oct 1, 2015
>>
>>128888679
Reicast was last updated in December so that's not much of a difference
>>
I've had this issue with retroarch for a while now and I'm not finding anything with google.

I use a logitech dual action controller and when I'm playing games over netplay my controller's inputs randomly go turbo and I can't find a way to fix it other than restarting retroarch.

As far as I can tell there isn't a turbo toggle that I'm hitting. Any advice?
>>
I haven't emulated on PC in a while. ZSNES is bad right? Looking to play Chrono Trigger Crimson Echoes
>>
>>128889368
>I haven't emulated on PC in a while. ZSNES is bad right?
Not in the last century you mean?
>>
>>128889368
The best SNES emulator now is Higan, and second best is Snes9x.

But you're looking to play a romhack, and they don't always work in the more accurate emulators. Romhacks that don't work on actual hardware almost never work in Higan, so I suggest trying Snes9x first, and if that doesn't work then try Zsnes.
>>
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>>128890953
What anime is this?
>>
>>128890148
>The best SNES emulator now is Higan

Wrong
bsnes-mercury is straight up better
>>
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>>128891076
Sailor Moon: Bloodbath
>>
>>128847845
Because:

>Beware the turtleman. Dressed in ragged robes, he stalks the halls of emulation's dark corners, clanging his metal cup against the walls as he walks. If one should see him, escape quickly. Whatever you might do, never look into his eyes, else he will begin following you, demanding Xbox and SNES docs. Try to outrun him though you might, for after some time you must tire but he will not. In that time he will catch up to you, and the chase will begin again. The turtle will always follow, for the rest of your life he will haunt you. Always demanding docs, secret knowledge, whether you have it or not. For the slow and steady turtle always wins the race in the end.
>>
>>128888029
https://www.youtube.com/watch?v=jDmX-SGnuDU

Looks fine to me.
>>
>>128888109
i dunno man, higan is basically the best snes emulation can get. nestopia is the best nes emulation can get, unless you count additional mappers. dolphin is almost the best gc/wii emulation can get, unless you count external peripherals for certain games. i mean, only one gc game doesn't boot in dolphin.
>>
>>128892421
>nestopia is the best nes emulation can get

puNES is better
>>
>>128892421
>>128892421
>higan is basically the best snes emulation can get
From the author itself it's not finished so obviously it can still get better.

>nestopia is the best nes emulation can get
I've seen someone demonstrate Nestopia (and other emulator) had some weird behavior in some homebrew stuff (didn't reset some value correctly so you had a solid color where something should have been black), don't know the exact specifics but apparently it didn't affect all NES emulators and obviously worked as intended on the real thing, although for NES at this point there's really little need for any better emulator, maybe one that supports OC correctly (aka no pitch change) but I'm pretty sure it already exists and I've just not been looking hard enough.

> dolphin is almost the best gc/wii emulation can get
Unless a group of people has 10-20 years of their life to spend on surpassing it I doubt we'll see better.
>unless you count external peripherals for certain games
Can't you just basically connect any of said device to your computer and make Dolphin work with them?
Would be better if you had alternative that didn't require the original hardware at all but better than nothing.
>>
>>128893462
>From the author itself it's not finished so obviously it can still get better.
Exactly, SNES emulation will only be accurate enough when you can simulate spilling your mountain dew on a console.
>>
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>>128893016
>>
why the fuck does mupen64 only run games when i have them in mupen64 folder.

where did i go wrong emugen
>>
Is epsxe still the best PSX emulator? And is N64 emulation finally good?
>>
>>128894004
>being this new

http://tasvideos.org/EmulatorResources/NESAccuracyTests.html
>>
>>128892017
Wait until you get to the part where character animations derp out.
>>
my left control stick on my official ps2 controller is worn out soooooooo badly but I have literally never used my right control stick because I only played nintendo 64 games and ps1 games. can i switch the two sticks?
>>
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Yeah fuck you too. That's the third time (over the years) this shit happens on the exact same spot. Dunno if it's an emulation glitch or just a game bug or how to trigger it.
>>
>>128894118
if you just want to play it in the original ps1 resolution then mednafen (AKA beetle-psx) is the best, most accurate ps1 emulator.

but if you want muh-hd then prepare to be switching back and force between pcsxr and epsxe depending on the game, since there's compatibility issues with both
>>
>>128894412
yes, just open it up and switch shit around. if the stick is loose you're going to have to do some soldering to swap the analog registers.

alternatively, go to a pawn shop and drop five bux on a new controller.
>>
>>128894118
>Is epsxe still the best PSX emulator?
If you want upscale and no headache when it comes to compatibility then yes.

Mednafen is more compatible and accurate but you're forced to use native res

PCSXR can look nicer than ePSXe but it's a piece of shit to use, try using https://github.com/SonofUgly/PCSX-Reloaded/releases as it fixes a good part of the constant crashing and slowdowns (disable the wipeout memory hack)
>>
>>128871549
>No think he meant making his PS1 emulator Dolphin-tier.
I recall he said something along the lines of "I'll get to unfucking PS1 emulation first and do PS2 later because both would be interesting but PS1 will take less time".
>>
>>128868368
because its interesting to RE and rip apart.
>>
>>128894787

I don't remember ever saying that. I'm not sure PS2 emulation can be done hack-free and run in real time with modern computers and I'm not really interested in making a hackfest of an emulator.

Anyway, I still have a massive amount of work with the PS1 so PS2 is really not on my radar.
>>
>>128895007
Since you're here, how easy would it be for your emulator to do texture dumping and replacing?
>>
One great thing about emulation is because it allows us to play an entire game series on the same platform.

Japs often make stupid decisions by putting essential games as exclusive to a distinct platform (with a different audience) the predecessor game was in.
It sure triggers non-idort fans every time.
>>
when is ssf going to be updated?
>>
>>128895234

Dumping is easy, it's replacing that's tricky.

For this and texture filtering I'll need to implement a texture cache at some point. I haven't really thought about it too much at this point.
>>
>>128895276
>same game, different platform
>but the games are actually REALLY different
Want an example? Compare the PS2 version of PTO4 with the PC version of it.
>>
>>128895493

That was extremely common in the 8 and 16bit era. Competing consoles were different enough that a straight port was often impossible.
>>
>>128895493

You really love Koei don't you?
>>
>>128895634
Was it common for that era to have two versions of the same game to be completely different genres?
>>
>>128895774
2000-2003 EA was doing that somewhat often.
>>
How do I transfer my PS1 emulator saves onto an actual PS1 Memory card without shilling out $80 for an official USB adapter?
>>
>>128840258
>A good thing about higan's video output for SNES games being 512x480 at all times is that there isn't any longer a slight pause that occurs when you, for example, reach a portion of a stage in Kirby's Dream Land 3 that uses pseudo-hires transparency effects.

I've never seen any slight pause when using bsnes-mercury balanced profile when the game switches from 256 to 512 width. The accuracy profile already outputs everything as 512 width anyway, and that's not much of a problem for CRT shaders. It's the 480 height that will screw CRT shaders over, since they will display that as 480i or 480p at all times.

Basically it needs to output 240 in most cases and only switch to 480 when the game is actually interlaced. And really, internal forced prescaling at all times is bad anyway, especially for a silly software filter that seems kind of pointless since anyone who can't run shaders probably can't run higan fullspeed either.
>>
>>128896360
just buy a bootleg/third party one, they work fine.
>>
>>128896360

It's doable with an Xplorer module, although it's a bit trickier to setup: https://github.com/simias/rustation/wiki/Xplorer-FX-setup
>>
>>128895750
>they went from making actually interesting games to being one trick ponies
Rather, I'd love to see them burn.
>>
>>128894979
I guess the software reversing scene is going to die for good in the upcoming years once Intel SGX and such take off because there will be no need to obfuscate your code and employ some bullshit tricks like in the purely software based solutions.
>>
>>128896440
It's the same problem Angrylion has where it outputs 640x480 at all times, which makes interlacing detection impossible for shaders.
>>
>>128896625
Got a link to one? I've looked and haven't been able to find one.
>>
>>128896893
Why not do both? Virtualize your code as well as using those extensions. Would make static analysis difficult.
>>
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Thank you for reminding me to backup this other memory card I found a few weeks ago, it would've been a shame to lose that.
>>
I'm still waiting for a handheld to surpass the PSP in portable emulation. I mean phones do but ugh at touch controls
>>
>>128898293
3DS is getting there.
>>
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Looks like I went a bit overboard with FFIX saves
>>
have the latest skylake i5 but im getting 55 FPS in mGBA. whats the deal. first time using retroarch and i could use some settings for the lowest input delay/lowest audio delay to play mother 3 on (them beats)
>>
>>128898435
why is your screen so blurry?
>>
>>128898293
>ugh at touch controls
I don't mind that, you can use a DS3 for that. The input delay on the other hand...
>>
>>128898708

It's a shitty USB composite capture thingy
>>
>>128898654
is it a shitty laptop skylake?
>>
>>128899403

I thought you were emulating

since this is an emulation thread
>>
kinda a long shot but I'm on my phone and really wanna play Pokemon crystal kaizo or crystal complete, I have no way to patch the ips and was wondering if anyone could do it for me and upload it somewhere
>>
>>128899419
well yeah but its 3.0 Ghz and runs dolphin at full speed so whats the deal
>>
>>128895457
>Dumping is easy, it's replacing that's tricky.
Yea I think PCSX2 already has texture dumping for deugging purposes however it's nowhere near being ale to actually replace them.
>>
>>128895394
Probably never seems to be dead at this point. Our only hope is in Devmiyax.
>>
>>128895394
Never ever.
Whenever the author gets new hardware/software that breaks his emulator

>>128899803
Because the texture cache is shit.
>>
>>128899747
same guy, well i did some research and here's an article showing that an alienware i7 laptop CPU gets outperformed by a desktop i3

well fuck
>>
>>128892421
Nestopia is inaccurate and lacks emulation of lots of mappers. Punes is better in every way yet still doesn't emulate all mappers either.
>>
>>128900557
http://www.bit-tech.net/blog/2013/05/25/don-t-be-fooled-by-laptop-cpus/
>>
>>128900557
Even then mGBA is not that intensive, you would have to use a really slow CPU to make it run under 60fps normally, if an A4 4000 can do it I doubt yours can't.
>>
>>128900557
Probablt throttle due to overheating.
>>
>>128900557
Yeah, I have a desktop i3, and it does indeed outperform laptop i7s.
>>
>>128895007
I would look for the proofs you said that if the archive wasn't fucked.

>I'm not sure PS2 emulation can be done hack-free and run in real time with modern computers
Really? Too bad then.
>>
>>128901210
Definitely not top laptop i7s though that have 6 unlocked cores.
>>
>>128901490
Should be doable if PS3/Xbox 360 can be emulated with Vulkan/DX12.
>>
>>128901858
Speaking of which I've seen Gregory say the Jak eyes problem in HW mode can be fixed with some new extensions supported by newer Nvidia cards only.
>>
>>128897914
Is that a homebrew?
>>
>>128902063
Nope nevermind not the eyes but the shadows.
http://forums.pcsx2.net/Thread-OpenGL-Hardware-Depth-Shadows-in-games
>>
>>128902597
Holy fuck I'm being retarded, this is the good thread.
http://forums.pcsx2.net/Thread-Missing-Eyes
>>
brdm
>>
>>128899746
someone make my day it'll only take 5 minutes

http://www.mediafire.com/download/cju7bl9hzm7rd26/Pokemon+Crystal+Kaizo.zip

has the game and ips. you just need to use something like lunar ips and upload the patched file to media fire or something
>>
Is archive.org down or something?
>>
>>128906959
https://mega.nz/#!Og9BjDoT!1sRM8LiJ_2yLghqxbHgUeoG4XwWcPoUOgKGan5Zjn4I
>>
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>>128899613

Happy?
>>
>>128896360
http://www.retrocollect.com/Guides/retro-guide-transfer-ps1-save-game-files-from-pc-to-a-ps1-memory-card.html
http://www.gamefaqs.com/boards/927750-playstation-3/60637326
>>
jesus christ i heard retroarch was bad but this is ridiculous. i open retroarch. its in windowed mode. i check settings> definitely windowed mode. i open a gba game and it goes into fullscreen. close retroarch and now when i open retroarch back up its in fullscreen mode
>>
>>128910582
"fixed" it by turning off per core config but thats obviously an important setting

and im still getting 55 fps in gba
>>
>>128895007
>Anyway, I still have a massive amount of work with the PS1
Such as?
>>
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Should I play pic related on SNES emulator or GBA?
>>
>>128910936
SNES
>>
>>128910936

Does this look good to you?

https://www.youtube.com/watch?v=N4fBv0DOnzo
>>
>>128910761
All per core config does is create a seperate config file for each core. So changes made to the base config don't propogate to the per-core configs and vice versa.

Per-game and per-core overrides are better and only apply what's needed and just uses the base config for eveyrthing else. The only downside is that they can't be saved currently and must be manually created.
>>
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>>128910936
Is this a serious question?
>>
>>128911075
https://www.youtube.com/watch?v=OSCiMbMVDLI
>>
>>128894249
> Nestopia version used in tests: 1.40 overlay H.

Are you serious?
>>
>>128914837

It's actually using UE

https://github.com/rdanbrook/nestopia/issues/119#issuecomment-73797640
>>
>>128911540
Does LOS really look that bad?
>>
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>>128915285
Yes. Here's a better game.
>>
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>>128915559
I like you.

I'd like you even more if you put the silly namefaggotry away.
>>
>>128917471
Holy shit that thing is from /wsg/ I just realized I was namefagging the whole time.
>>
>>128911540
The GBA one has more content though right?
>>
How is the performance for a slow-paced RPG such as Persona or SMT, running at 1440x1080, in PCSX2 using software mode? I'm asking because I'm currently using an i7 2600 with iGPU as my 7850 broke.
>>
>>128890953
Which area is that? I recently completed the regular castle and don't remember being there. Or is that the Saturn version?
>>
nothing in retroarch runs at full speed, even GBA or snes

but i can run dolphin in 1080p

what a clusterfuck of an emulator i dont even know where to begin troubleshooting
>>
>there are faggot whiteknighting Dolphin in this thread
Just, why. What purpose would that serve.

>>128919057
>1440x1080
>software mode
Native resolution only.

>iGPU
Irrelevant to software mode. It's entirely CPU based.
>>
>>128917471
Why do you even care?
>>
>>128919491
That's makes 0 sense, your computer is broken or something.

Either that or your GPU is total shit at OpenGL
>>
>mupen64 has accuracy issues with some games i want to play
>retroarch does as well
>project64 2.2 isn't recognizing any third party plugins

i fucking quit, it's 2016 and n64 is still a goddamn mess. fuck this scene.
>>
>>128919604
>Irrelevant to software mode. It's entirely CPU based
I know, that's why I asked about software mode. I guess I guess I'll just have to wait to buy a new GPU to play at 1080p.
>>
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>>128919661
It just doesn't make much sense unless you're a dev.
>>
>>128920107
its brand new and the GPU came out last year
>>
>>128919186
It's from the Catacombs, where you fight that guy who transforms into a green dude.
>>
>>128920223
Stop being a fag and just play it at native res, it wasn't THAT good looking of a game anyway.
>>
>>128920320
Huh, I've been there and I don't remember the place looking like that, weird.
>>
Should I emulate Gradius or just play the PSP collection?
>>
>>128919491
Try making sure the refresh rate is configured correctly in RA, the syncing it does needs that to be accurate to work well.

http://wiki.libretro.com/index.php?title=RetroArch#Getting_optimal_VSync_Performance_-_Dynamic_Rate_Control
>>
>>128920850
triple ran it and was using the result, still shit
>>
>>128920223
none of the games upscale that well anyways. nocturne and dds have a weird blur effect and p3/4 just aren't that good looking of games to begin with. just select what few graphical improvements you can and roll with it.
>>
>>128920836
be the gradius
>>
https://github.com/PCSX2/pcsx2/pull/1091

this is fucking painful
>>
>>128921535
how did this guy learn to breathe
>>
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>>128920670
Sorry I've mistaken that area with another. Here's the footage.
The area of this boss is located at the center of the map, where there is a teleport gate right in front of its entrance. I forgot the name of this place though.
>>
>>128921190
Then make sure rewind, hard GPU sync, and frame delay are turned off since those options are performance intensive.

Also turn off any shaders because weak GPUs can struggle on some of those.

You can also try using threaded video, or using the d3d9 driver if the gl driver doesn't work well.

If none of this works, you have some external factor like throttling or other tasks running in the background causing low performance, because RA is able to run on stuff like RPi or 3DS fullspeed.
>>
>>128921535
Readme files are serious business.
>>
>>128921535

I think what annoys me the most is not the fact that he is too retarded to update a readme file or to figure out how git works, it's the fact that from the very moment this is getting merged he will advertise himself as a valued PCSX2 developer everywhere.

This...thing...it scares me.
>>
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>>128828596
>There was some discussion on G-Sync here:
After downloading a new nightly and following Toadking's CFG more carefully, i've successfully eliminated tearing & crackling sound in G-Sync, although there's still some stutter. Oddly enough, when I play a 50hz PAL game, it's buttery smooth, but standard 60hz NTSC games still gives me some slight hitching.
>>
>>128922096
im just going to download the nightly and start again from a guide
>>
>>128923149
and if it doesnt work im just gonna use ZNES, buy a ps4 for ps2 and ps1 emulation, buy a vita for ps1 games, order an everdrive flashcart, buy desmune for my android phone and also buy a 4$ gameboy emulator as well as order this beast of a controller http://store.madcatz.com/Mad-Catz-L-Y-N-X-9-Mobile-Controller-for-Android-Smartphones-Tablets-PC.html

that's how shitty retroarch is
>>
Are there any PSX emulators were you can hotkey a turbo button by any chance?
>>
>>128925475
Wow you sure sound analrekt. Don't know what to tell you senpai, works perfectly fine for me :)
>>
>>128921242
What.
>>
>>128925887
mednafen (~), RetroArch (Spacebar) and ePSXe (Tab, but must not be using a plugin that syncs framerate)
>>
https://github.com/project64/project64/commit/99e6df4612ac596da6413112223e1867f6c8b5af

This guy is ridiculous.
>>
>>128926240
Thank you.
>>
>>128920216
Boo hoo, cry a river.
>>
>>128926385

If I was a dev, I'd lose it on him and tell him to fuck off.
>>
>>128925475
>ZSNES
>buying emulators
>to dumb for retroarch

Always the same pattern.
>>
What do I do if I can't get the control inputs in the new version of Higan to work?
>>
>>128926956
I'd say let him his game of pretend, but it seems he really loves shitting places up with his turteling. It's really awkward to read the irrelevant nonsense he's spewing all over github.
>>
YEAH LETS CONTACT STEAM SUPPORT BECAUSE PJ64 HAS ISSUES IN BIG PICTURE MODE

https://github.com/project64/project64/issues/455#issuecomment-172397894
>>
>>128928191

His avatar just slays me. It's his god damn dopey looking face beside all his pointless comments.

No one should add their ugly mug to avatars, just saying.
>>
>>128920257
that looks disgusting
>>
>>128928191
Steam support? It's a matter of gravest importance. Let's contact Gaben directly.
>>
http://abload.de/img/retroarch-0117-225408k0pbi.png - svideo NTSC filter
http://abload.de/img/retroarch-0117-225428jaqlk.png - No filter

Why are maister's NTCS filters so shit? Blargg's composite looks miles better than maister's svideo
>>
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>>128605796
Yabuse on RetroArch runs pretty poorly for me. Any settings I can tweak to make it better or should I just not bother and run the emulator without Retro?
>>
>>128929669
Yabause doesn't have a dynarec on retroarch. It's pretty useless unless you have a beast of a machine. Either use standalone or better yet SSF
>>
>>128929669

Use the Devmiyax fork of Yabause.

Or SSF.
>>
>>128929814
The point, obviously, is to play saturn with retroarch shaders
>>
>>128929949

I understand. You're out of luck.
>>
>>128929949
too bad
>>
>>128929523
>Why are maister's NTCS filters so shit? Blargg's composite looks miles better than maister's svideo

I said the same things when it was first released. Maister NTSC is way too blurry. Blargg's looks very accurate.
>>
>>128927968
Click on Super Famicom>Controller Port 1>Gamepad in the main window's menu when you start an SNES game.
>>
>>128920216
>mupen64 has accuracy issues with some games i want to play
>libregression does as well
These two are understandable as there is not really anyone doing real work on either of these. They won't even lift a finger to fix regressions that take minutes to fix.

>project64 2.2 isn't recognizing any third party plugins
Explain..

>i fucking quit, it's 2016 and n64 is still a goddamn mess. fuck this scene.
You're handling the situation real well :) .
>>
>>128920216
>i fucking quit, it's 2016 and dreamcast is still a goddamn mess. fuck this scene.#
>>
>>128930248
which regressions.
>>
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>>128928620
>No one should add their ugly mug to avatars
>>
>>128930146
I have that set up, it's still unresponsive.
>>
>>128929669

Yabause is not great. Yabause-libretro is half done. There's only one major dev so he is pre-occupied.

SSF has great compatibility but it's a mess of a program.

>>128930248
>>128920216

N64 emulation has always been a mess.
>>
if that guy's quitting. I am too.
>>
>>128930664
>drinking tea with the bag still in the mug
>drinking tea in bags at all
>>
>>128896440
In some of the previous versions of higan, the balanced profile had slight pauses during those instances whenever it changed the horizontal resolution from 256px to 512px. You could also notice the quality of the image change as well whenever that happened.
>>
>>128930872
that's how i drink green tea too what's wrong with that anon
>>
I demand all emulators run every game at full speed on skylake, since otherwise they are forcing Windoze 10
>>
>>128931546
>green tea
>>
>>128931721

I'd like some more green tea.
>>
>>128931721
>>128930872
>>128931546
>tea
>not coffee
this is why emulation sucks
>>
>>128931546
>paying more for having worse quality tea
>paying more for drinking shit that is bad for your health
"Polymers made from epichlorohydrin are sometimes used in the manufacturing of tea bags. Epichlorohydrin is classified by several international health research agencies and groups as a probable or likely carcinogen in human"

Also:
>green tea

>>128931893
>not appreciating both
>>
>>128931721
>shitposting
>ban evading
>>
>>128930675
I didn't mean setting up your controls in the configuration tab. I meant going to the menu at the top of the main window and setting Controller Port 1 to Gamepad.
>>
>>128931803
>>128931721
>>128931893

I'd-u liku so-may moa green tee

https://www.youtube.com/watch?v=g93hyyf6NV4
>>
>>128931981
>implying implications
>>
>>128932218
>green-texting
>>
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Can we calm down and post some shaders?
>>
>>128928717
Yeah, it's too blurry because NTSC shader. It's the only shader which doesn't crap out when the game switches to pseudo hi res though.
>>
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>>128932460
>>
>>128932460

Alright.
>>
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>>
>>128932671
That looks fantastic. Shader/config?
>>
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>>
>>128932460
Tea is serious fucking business lad.
>>
>>128932306
>green-teaing
>>
>not 4K shaders

step up your game
>>
>>128930479
>which regressions.
The hud issue in Kirby64. libretro's cxd4 rsp fork still has bugs since it's not up to date. Then there's the regressions in their angrylion fork as well.

Also, voices don't work in RE2 in that intro scene in m64p, yet it did in Mupen64 0.5..
>>
>>128929523
That looks like it's supposed to. S-Video has a low chroma resolution.

>>128930107
Blargg's filter just has a sharpening filter applied on top.
>>
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>>128932460
Sure.
>>
>>128933972
>They won't even lift a finger to fix regressions that take minutes to fix.

How are those issues issues that take minutes to fix?
>>
>>128934841
Mintyhalls what did you do?
>>
>>128930248
> They won't even lift a finger to fix regressions that take minutes to fix.

I don't know what your fucking problem is, but if it was really that simple you should have done it yourself by now instead of just bitching endlessly on a 4chan thread.

Seeing as you keep using "libregression" implies you are just in this to start fights, so I shouldn't be surprised as you probably take pleasure in being uncooperative and unhelpful.
>>
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>>
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>>128935659
Good old Ocarina of Time. It never changes.
>>
>>128935659
its a work in progress, shut up.
>>
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>>128935659
AESTHETICS
>>
>>128933972
>The hud issue in Kirby64

It's in mupen64plus standalone too.

>libretro's cxd4 rsp fork still has bugs since it's not up to date.

What bugs? Everything has been backported for that.

>Then there's the regressions in their angrylion fork as well.

I can't run that fullspeed anyway on a i5 4690K, so I'm not inclined to care. cxd4's version is probably required for the OpenGL though.

>Also, voices don't work in RE2 in that intro scene in m64p, yet it did in Mupen64 0.5..

Another mupen64plus issue that's not related to the libretro port.
>>
>>128934853
>How are those issues issues that take minutes to fix?
Cherry picking cxd4's meaningful commits would take minutes. For angrylion's, they could just upgrade and use his code instead. Kirby64 should take minutes to fix because it originally worked. It may take longer to fix the voice issue in RE2, because audio is a problem nobody is really at improving. I still am puzzled by the lack of action taken to fix easy problems.
>>
>>128936969
>Kirby64 should take minutes to fix because it originally worked.

OK, how do you fix it without breaking Rare games? Nobody has posted anything on Github about this.

>I still am puzzled by the lack of action taken to fix easy problems.

Indeed, why are people waiting on one person to do this (who has too much to do already) when they could send diff patches or pull requests at any time? Especially if it is so easy.
>>
>>128935630
>I don't know what your fucking problem is, but if it was really that simple you should have done it yourself by now instead of just bitching endlessly on a 4chan thread.
My problem are with people who whine about n64 emulation while using an inferior setup.. Whether libretro and m64p decide to step up to the plate is not much of my concern. I just feel the need to point out their flaws when other people seem to think it's the best setup for N64 emulation...

>>128936731
>It's in mupen64plus standalone too.
After they backported libretro's code.

>>128936731
>What bugs? Everything has been backported for that.
Not all. This has not been merged, even though I pointed it out before https://github.com/cxd4/rsp/commit/74b3ee72ce04b9f95612ef924b210a7a74f76768
I'm sure there are more too.

>Another mupen64plus issue that's not related to the libretro port.
I know, but the point was that both teams have introduced regressions. Neither seem to be putting much effort into fixing these regressions.

>I can't run that fullspeed anyway on a i5 4690K, so I'm not inclined to care.
Fair point.

>cxd4's version is probably required for the OpenGL though.
I understand why they picked his code. They could keep his VI code but replace the RDP code. Regressions would be gone that way.
>>
>>128938483
>even though I pointed it out before
4chan threads are too transient to rely on for reporting stuff. Parts of the archive are missing too. It's going to get lost or fall on deaf ears if you only report things here.
>>
>>128939340
People are scared to report stuff to SP directly for fear he will yell at them probably
>>
>>128939515
they are scared of losing their anonymity.
>>
>>128939515
>People are scared to report stuff to SP directly for fear he will yell at them probably

Just read everything in his voice and you'll be fine
>>
I'm using Dolphin 2.0 and the game I;m playing is flickering rapidly, would turning on real XFB resolve that issue; if so where is that option? I'm very new to emulation so please excuse me if it's extremely obvious.
>>
new thread where
>>
>>128940342
Any reason why you're using an ancient ver of Dolphin?
>>
>>128939515
We used to report bugs to him in this thread when he showed up. He would appear supportive and then blog about how people berated him for releasing unfinished dev builds.
When he was asked to point out the posts that did so in the archive, he would leave for a few hours and then come back to bitch at us more. Eventually he stopped coming because we were "attacking" him.
>>
>>128940472
It was the recommended version of the ISO I downloaded (here: http://www.emuparadise.me/Nintendo_Gamecube_ISOs/Tak_2_The_Staff_of_Dreams/66422-download)
My previous experience with an earlier version of Dolphin when attempting to run that game were very poor at best. It ran slow and the music was slowed down; however, I guess that could be because of my settings. But if you know of any solutions I would greatly appreciate it.
>>
>>128940914
I'm going to assume the recommendation there is just old. Try the newest version of Dolphin on their website. I couldn't really help with v2 anyway because the oldest I've used is 4.0.2
>>
>>128940784
It'd be nice if he'd come back. I enjoyed his raving about the international monetary system
>>
NEW

>>128941808
>>128941808
>>128941808
>>
>>128868941
I think AF does this. Try turning that off.
>>
>>128898435
How can I get this shader?
>>
>>128933972
The voices worked in Mupen64 because it didn't have the CountPerOp hack, meaning all games used the equivalent of CountPerOp 1, which causes numerous graphical glitches in RE2. You can recreate this in Project64 by setting CF to 1. Mupen64Plus added this hack, and sets it to 2 to fix the graphical glitches, but in turn makes the voices not work. Putting it back to 1 fixes the voices, but brings back the glitches. Project64 admittedly manages to work with CF2 with voices intact.
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