Super Kitakami Edition
>What is this?
Steel Ocean is a multiplayer arcade game focused about warships from World War 2 era.
>Steel Ocean Info
http://en.steelocean.vludus.com/Main_Page <- Wikia page not updated yet and probably filled with stupid shit.
http://imgur.com/a/Mf0qp <- more contained info.
>Any way I can play with (You)?
"NA clan: No Botes Allowed"
We have running clan in the game. Find it on the fleet page and then click application button. Post IGN in thread to get accepted.
We have christmas special running now. (Ends the 10th)
1. CLAIM the DLC in-game
2. Go to STORAGE -> NON-BATTLE ITEMS
3. RIGHT-CLICK, and select "USE" on the blueprint. Left-clicking may sell it. Again - RIGHT CLICK, then select USE.
If you read this and still manage to sell it by mistake, tough shit.
Kantai Collection posting allowed.
Feel free to talk about botes here.
prev thread: >>127752932
>go afk for a while
since we're at it, more blogposting
>Deutsche Marine stack
>spot for them
>they prefer to miss all their shots on a maneuvering DD
>none of them does anything remotely useful
Third for Haruna.
Where the fuck is everyone
You have superb taste.
Probably masturbating to sterns or at Uni.
At werk dog, tending to my fan daughters
>Having fan daughters
Man they really just blow over you don't they?
Seems like a cool job.
joined via Event mode (above start button)
Play as a super ship with 1 life, against 5 normal enemies with 3 lives each!
Get 11-12 kills to win as the Overlord, or finish it off to win as the challengers.
You can make 300k a match if you win, or get close as the overlord.(With VIP)
And not really sure with normal ships as I tend to take the Repulse in. (130-160k a match with vip if challengers win and you did 15-20k damage.)
The enemy last week was a Super KTKM (plans to add more overlords, not sure when that will occur however.) Featuring cannons than can do 200-250 ish damage to DD's and 40 torps (20 per side) with 999 torps stored..
Fill the oceans with torps whenever the reload ends (Reload gets quicker by 10% with each kill for the first 3. 10/20/30%)
If you've needed credits, the Overlord match is how you get them quickly... very quickly.
I want a super battleship!
SUPER RAPID FIRE ATLANTA
Extra ammo or some sort of "gain ammo by getting ram/torpedo kills" could make it pretty amusing, and would make picking a boat more decisive, because with KTKM if you have more DDs than BBs your chance of winning increases exponentially.
She spread her load all over you and got you soaking wet?
Ise has no armor.
She deletes most ships in one salvo, I save my Otto von Autoloader for quickly getting the two salvos needed for BBs, overall a great ship for stomping pub games. Armor isn't needed when you delete everything as well as Ise does.
Maybe Nevada would be better in a competitive context but with the 5v5 and FB brackets the way they are, we'll never know.
Just wait until you get Alan Macmillian to 4 star. He increases your main battery damage by 10 percent.
They are a teamkiller. Like being pink in WoWs.
Guys pls, we shouldn't have to start shitposting to keep the thread alive.
Well its based on how much damage you do. You should be getting 90-200k credits a match. If you don't do that much damage you won't get as many credits.
I think they nerfed it a bit, a kita win used to be 150k without vip, now I was getting 200k with VIP. I think someone posted a 350k VIP win the first time we had the event?
Got 150k for 50k damage as shiratsuyu without vip, now I was barely breaking 100k with VIP despite doing between 20k and 40k damage each match.
I found a screenshot from that 50k win and it was only 120k, so yeah, I'm not sure. I didn't really document my rewards before, they just seemed a bit higher. If they did nerf it it isn't by much. I'm sure I saw someone post a 350k vip kita win, but it may have been with build bonus.
I would say... when I was getting 300-350k as Super KTKM that was with VIP, queing as the Repulse(if that makes a bit of difference.. do not think so.) AND
I had stacked the 1x and .5 boosters...
and those boosters last an hour.
(One is from build, 25k a week thing for 1x. and the other was the win ten matches in a week for fleet xp? or.. silver.. and that's .5 for 60m.)
So I was applying maximum rigging.
Also some people might have had VIP during that time (the +50% timed, or +100%Battle version.) so that/build would effect how much one made.
I was happy with what I was making in the few matches I got to do tonight. (120k or so in one repulse match, and this Super KTKM)
.. Need to take some clips from the replay, few entertaining moments tonight.
You can have both anon. Put Otto Von Autoloader in your captain slot and Alan in your gunner slot.
No Alan Macmillian gives 10 percent more damage when in the gunner slot and at 4 star. He doesn't need to be used actively.
Perhaps someday she'll
still trying to figure out how to make better quality webms
Yes no one. You're all alone here
Stay alive /sog/.
Good morning also
Has anyone thought of setting up an IRC channel for /sog/? Or would this just push the circlewank quotient through the roof?
How can you fail into a T5 CV? Just played with a guy who launched nothing but fighters that circled only him, while the enemy CV and BBs picked the rest of the team apart. He died trying to kill a sub with his secondary guns.
Goodnight /sog/, hopefully you're still here when I wake up.
See the problem isn't that BBs need an HP buff, its that things can damage them far too easily at higher tiers. As much as it pains me to say this, tier 9 DDs are almost too strong sometimes. Now this may just be because of the small match sizes, but DDs can and will invisi fire and gun down CAs with relative ease, let alone plinking BBs to death.
The first step to buffing all ships except DDs would be to remove high tier invisi-firing, its plain stupid. Secondly would be to buff DD stealth so that they can spot at longer ranges, but moving at lightning speed and firing/shooting torpedos at 2.5km with something unable to see you should be impossible.
Yes this is possible, I've watched it been done.
Why are you here. I know this is bait, but please leave if you dislike anime. The reason we are slower is because we actually aren't shitposting like /wowsg/.
Goodnight. Fleet battles start in 2 hours though..
DDs need to be able to ambush them, at the same time, DDs often have free reign and can move wherever they want if there are no CVs to bully them.
Very good to be honest. Other than dealing with pubs and nearly going insane, I like the North Hampton.
Tonight I don't have to babysit my fan daughters so I think I can do babby's first fleet battle. Looking forward to it. Pic unrelated.
>Having fan daughters
I would go insane working in that cold man.
It ain't so bad. Gets a lot worse not too far beyond our East border.
>-16.96 degrees for burgers.
THATS TOO COLD.
NO! I CANNOT.
Its 2 AM here I'm going to sleep
here have a stern
>Right click repulse dlc in storage
>all I get is this message
Yeah, I read it.
>1. CLAIM the DLC in-game
>2. Go to STORAGE -> NON-BATTLE ITEMS
>3. RIGHT-CLICK, and select "USE" on the blueprint. Left-clicking may sell it. Again - RIGHT CLICK, then select USE.
Right click does nothing.
>If you read this and still manage to sell it by mistake, tough shit.
Thank god I didn't do that.
>log in for FBs
>7 online, me included
>go for something to drink
is people afraid of FBs?
Thanks. The menu only opens on left click now, it seems. Gives you the option to use the blue print, or sell it.
You'd think the devs would update their guide on steam.
Yeah. Teamspeak or a voice channel is essential if you want to be really gud.
Make sure to lead correctly. The Atlanta will tear up ANYTHING but BBs.
Kongos get detonated too easily by torpedos.
>tfw you beat Dark Judge with a slam dunk in FB
Anyone want the picture collage and story?
I'm trying to be polite Treeshima poster instead of just spamming the general.
>Beat every team we come against.
>red decides to stop playing CV for a match since we are winning so much
>Face full Dark Judge stack, manage to kill maybe 4 of them before we were wiped out.
>Put our game faces on, red goes back into his CV for fighter cover
>Get them again for the final match of the night
>Furious exchanging of fire and feinting
>Slowly start wearing them down
>Snipe Logitech in his CV with Ice and their entire team just fails to adapt
>They freeze with indecision and we capitalize on it, picking off their 2nd CV and finishing off most of their fleet
>Our sub manages to kill an Atlanta on his way to their cap
>He caps them out as TBs are in the water to kill the final BB
What we managed to find from study that no, Dark Judge isn't cheating, or at least they weren't this time. They are very coordinated and very well ogranized. The problem is though, if you break their formation or throw a (hue) chink in their armor, they freeze. They are incapable of adapting to situations on the fly. Once we sniped their CV, they were unable to adapt because it was so sudden and unexpected.
Having 3 CVs is a gamechanger and almost broken. We burned through planes in a constant blitzkrieg to keep them off balance. We constantly had planes on CAP while our team hammered them as best as they could.
TL:DR - Knock them off balance and they will be unable to adapt.
I don't know how you haven't been banned yet.
HE CAN'T KEEP GETTING AWAY WITH IT.
Play a CV or DD and punish BBs that camp. They are easy prey.
The feeling of detonating inside a BB is so good.
Pretty odd they couldnt adapt once their CV went down, considering it would be shut down most of the time due the 3 CVs. We tried the 3 CVs thing, but we lacked of enough escort ships to make it work properly, mostly because we were 7. Its pretty nice though.
As for the cheating thing, they probably toned it down since everyone's looking for something to report them.
Honestly it was our clan leader Tainka who noticed it first. We put it to the test and turns out he was right. You cannot do these fleet battles with 7 people. If you do, you need everyone to be 60+ percent winrate unicum. You essentially need to make up for 3 extra ships missing with your 7. You are at an immediate disadvantage.
The 3 CV set up worked because we had an effective picket line keeping out anything from rushing. Enemy DDs were corralled against our Atlantas. Our BBs hit everything they could. red ran fighters while Iceforge and I ran bombers, just slaughtering anything that was lit up. The sky was red with planes for them. If you want to run 3 CV, get 10 players and have good Atlanta captains. DDs honestly aren't even needed in a 3 CV set up, just bring their counters because every team has them while you focus on anti BB/DD tactics. You CV captains can handle everything else.
Also the sub was a monkeywrench in their planes.
This composition is going to change for higher tiers, but at low tiers, don't use DDs.
Also, its time to sleep /sog/. Take a nap, enjoy your Saturday. The 2nd round of FB start in 3 hours. Good luck!
So, building on top of what you said, would it be possible for a fleet of 7-8 people to win by going with DD killers and huge alpha?
Basically 3 Atlantas, 2-3 CVs, and 2 BB/CAs. Kill all their DDs and hope they don't have 3 CVs so that you can win air superiority.
I mean that's okay, if you're into that sort of thing.
Defensive. The moment you kill their DDs they are on a back footing. CVs need to be actively scouting and forcing planes down their throats. Once their DDs die you can slowly advance while CVs keep up the pressure. BBs need to be in range to kill anything the planes spot.
Yes. But use BBs instead of CAs at tier 4. The less people you have means more work for you. You also need to have a team service for a command structure and for quick response and command.
We almost won in 7v10 against TaoG the first time we tried the 3 CV if you remember, we had a bunch of atlantas and everyone in the team was experienced. Then next week we got slaughtered running kongos because most people in the team were new and the battleships couldn't kill a single destroyer over two hours of games.
Before we talk tactics we need to get enough players to participate.
We need more members. The ones we have know are regular users but at different times. It's really difficult to get everyone on at a specific time because of time zones and school and other shit.
Kinda hyped to try this now.
Yeah I was there in a CV. But I think we can streamline it for a more convincing win.
I like to push for 3 CV comp because I end up being a shitty DD otherwise.
But you're right, the players and team composition were different. Really hoping we can get at least 8 for tonight.
When I unlock the fat IJN torpedo I'm gonna have so much fun
Hi. I reported Dark Judges for actively cheating the other day and one of their members was kicked. I had screenshots to back it up.
In that particular match we did pretty good against them after I rushed them and they broke formation.
they have top gear and use it well. They legit scout better than almost everyone. But if you can shake them up, they display very poor ingame skills.
I remember saying to Antifun in that match at the end that we out skilled and out played them, but they had a much better opening.
Those are different kinds of "cheating". You reported them for revealing a position (writing it to the enemy team), while he's talking about the cheat to reveal all the map, regardless of the spotting status.
Ah, I did not see the reference to that.
In any case. when he says "don't use DD's low tier" does he mean in fleet battles or in general? Because I've been enjoying my low tier (3/4) DD's and tend to do pretty well as long as I'm very cautious until mid-game.
Its FB time, faggots. Drop your normie things and fill the remaining slots. 8/10
>Put together the group
>Discussing what to do for voice.
Suddenly reminded that I apparently had plans that I forgot about.
Dropped before it could begin.
Apologies for a
Good luck in FB's,
Unity Through Sterns!
Yes, they are using the captain that grants them 3-5 seconds more visibility on a target after they spot it. Its an active skill if I remember correctly. Using this, they can probably see you hiding in smoke easily. We need to test that.
If you are going to play a BB, you need to have your guns re-positioned and ready to fire at a moments notice on anything your scouts might see. You need to be able to hit a target within 5-6 seconds of it popping up and disappearing as well while on top of this immediately making evasive maneuvers and repositioning.
You CANNOT I repeat, CANNOT sit still as a BB. Against a good team, if you have been spotted and you sit still, people will keep firing into your last known position if they keep getting hits.
You need more members that are willing to play/learn and adapt quickly.
You can do it, but it requires monstrous levels of coordination that I highly suggest you get a voice service, otherwise you will lag behind or make mistakes. As much as I want anons here to win, they probably won't be able to naturally have the coordination and .5 second responses that teamspeak/mumble/skype/discord/raidcall whatever allows.
You get free commanders if you log in for 20 days straight FYI.
I mean for low tier fleet battles. They simply cannot compete at tier 3 against t4 boats. With a 3 CV set up and DD counters, you can and will run rampant on them. There is nothing DDs can do at that tier as the maps are small and easily overwhelmed with planes.
Felt good winning 8v10 repeatedly and memeing all over them.
Its pretty good. Probably the best t5 cruiser. Get the upgraded guns and use reload equipment/turret rotation negation effects and it is a real monster.
It has a decent reload and aiming speed. It absolutely excels in a fire support role. Make sure to individual fire for accuracy and correction.
Make sure to use Otto Von Autoloader for those quick bursts of rapid fire pain that can be pushed out every few minutes. It can wither a BB down in 3-4 salvos very quickly. Make sure to use the high damage/penetration guns and aim for the deck/superstructure. You will do 200-400 a hit with each one if you penetrate.
I'm glad you won that much. What set up did you use?
They are already there, click the ranking button.
No, the ranking system has ranks for many different things. I'm not going to spoon feed you, you can click it yourself when you finally get in game. If you care about NBA, afaik they were like rank 15th on the server for FB and if they did well tonight, have only improved.
victory dance by the dead
looked better when it happened ingame but shadowplay wasn't working
>That single TB pilot watching an entire ship like a cat.
The usual: a couple CVs, BBs, a DD and Atlantas.
After these games, I'm now 100% confident in my anti-scout planes bias. They're good for exactly as long as it takes those 2 planes to see if the enemy fleet is flanking or not.
>I'm glad you won that much. What set up did you use?
2CVs, 3BB, 2 CL, 1DD. The ones we've lost was against teams with 4 DDs, where we got rushed and couldnt stop them, but we were playing with one CL so it was to be expected.
Once we reach the 10 players count, I belive we'll do even better.
So vid related?
Well that's good, I'm glad your set up worked. How many fleet battles did you lose?
Swap out the DD for another CL or CV. You Atlantas need to be defensively positioning themselves against 4 DDs so they can intercept and kill them as soon as they show their asses. Your CVs need to be effectively keeping them scouted or at least updated with positioning so your BBs can shit on them.
If the Atlantas keep the DDs at bay, then the CVs need to focus on hitting BBs and keeping them off their feet. If they are shooting your planes, they aren't shooting your point defense Atlantas. It also allows your BBs to hit the distracted enemy BBs.
I have nothing left to teach you, hikago. Now I am the scrub, and you are the master.
Both of you are scrubs.
I DESIRE TO FIGHT YOU. LET US MEET IN FLEET BATTLES AND TEST OUR MIGHT. SHOW ME WHAT PASSES FOR FURY FROM YOUR MISBEGOTTEN KIND.
I still want to fight you guys in Fleet Battles at your peak though.
If we can get equal numbers I think it'd be a great learning experience.
Thats a nice fucking remix. I love it.
I like you guys, but you don't advance fast enough for me. You have potential, don't get me wrong, but I want results here and now. With DIIN I'm also their go to CV captain and I don't want to just abandon them for a bunch of anons that I have no voice to connect to.
I'm also cautious about the future if people join your fleet from /wowsg/ and see my name and apparently instantly want to stop playing or not be a part of it. I apparently really stirred some real deep autismal hate permanently that its became a running joke at this point. I want you to succeed and I don't want you to be hampered by my presence if it may cause any disharmony or disunity amongst anons.
Oh yes, it quite would. It would be fun.
If it's dead, then I'll ask some dumb questions:
What tier ships are worth keeping for FBs and 5v5s?
E.g. for FBs, it'd be T4 for novice, but what intermediate and veteran modes?
And I can't remember the tierings for 5v5s.
Also now that super-ktkm-sama is a thing, is it worth buying a commander xp? I'm assuming it instantly makes a commander level 10.
You can also group up and ask for tips in the fleet chat, memers can actually be useful in some fields and won't mind telling you what they know about a certain boat or class.
FB is to tier 6 for intermediate, and obviously to 10 for veteran.
Sadly commander xp gives a pretty bad return, 1.5 mil for 50k (when level 9 to 10 is like 600k). We don't know how the hightier economy is but I'd hold onto my shekels.
It is extremely good. Very powerful with a generous amount of hangar space. It also has 4x2 turrets.
For novice Fleet battles at t4.
You want Atlanta, any t4 BB and probably an independence.
For higher FB, I cannot give a good composition as I am not experienced in them.
Do not worry about the medium and veteran modes because if you are asking, you have a long way to go.
You can buy commander exp for 1.5 million credits. Which instantly gives your commander 50k exp. You can use this to jumpstart newbie commanders, but to get the 600k exp for rank 10, you would have to spend millions. At that point you could buy a new tier 10.
The high tier economy is not bad at all. It is very dangerous and very unforgiving though gameplay wise.
>It is very dangerous and very unforgiving though gameplay wise.
I only care about the averages, if you have to win every battle to break even..you're not gonna win every battle.
>It is extremely good. Very powerful with a generous amount of hangar space. It also has 4x2 turrets.
Yes, I'm not fond of that at all. It should be like repulse, competitive but either worse or at best a sidegrade to other things at its tier.
I keep forgetting to post repair bills and such. I know for a fact that it is not bad though. I don't even run premium. Also there are no extra repair costs if you take no damage. They want high tiers to be populated because of all the incentives to play high tiers.
>more renown gained
>more points in fleet battles for high tier gameplay
In regards to the BBV. It requires a shit ton of micro to be remotely effective. It will get classed by BBs and CVs of the same tier. It is a good force support ship though.
I'm going to need a few more ship slots then.
T4, 6, 7 for CVs (Why does Taihou feel so weak on specs?!)
T3, 5, 6 for DDs
And soon I have to decide if I want to commit to BBs or go for CAs, as they're quite strong at higher tiers.
By the way, I just got Mark Mitscher who decreases "flight deck reload time by 10%" which is amazing, but how does this differ from other CV commanders who "increases aircraft carrier deck and hydroplane ejector preparation speed by 1%"?
Inb4 the answer is obvious.
>go DC a sub
>get torpedoed by greedy friendly DD
This wouldn't be surprising if it wasn't by a tier 7 dark chinese..
This shit is too damn hard.
Also, in a small match, CVs should NOT let their TBs immediately return after a run. It makes your position so damn obvious.
I basically used that tell to beeline to him and gave the Wasp some torps up the stern (literally).
>Using IJN CVs for Medium FBs.
Also you don't need every ship class, you need what you are good with. Everyone should be using the ship class they are most comfortable with in a FB. You don't need to be unicum, but you do need to be above average I feel.
Don't bring a DD to low tier battles. Bring one to intermediate battles and definitely one to veteran battles.
Also congrats on the 3 star. That 10 percent flight deck reload reduction means that your base plane prep speed is now 10 percent faster. For example on a US CV with a 10 second reload, its now 9 seconds. It won't reflect this in the stats screen in port, but it is definitely noticeable in port. This can be further increased with a high ranked captain in the gunner slot on your CV and passives from other CV captains.
For example Ive got Frank Fletcher as my gunner at 3 star at level 10. In my gunner slot he passively reduces my flight deck reload time by just being there.
6.96 From Frank in the gunner slot.
4 percent from passives from him and other commanders.
With Raymond Spruance I can for 60 seconds reduce reload time by another 30 seconds bringing down to a whopping -40.96 percent reload time on planes.
If all Frank and Spruance are legendary I can bring it down to -46.96 percent, shitting out planes on a dime.
In veteran fleet battles which is 6-10, you need a tier 9/10 if you want compete, otherwise you will just get crapped on hard.
B-but my waifu boats.
Do IJN CVs get better at end game or should I consider this sunk cost and switch to USN ASAP? (Or better yet, the devs can balance things by giving Taihou AA guns and better deck reload time).
I think I might buy some xp for my reload time commander then. That 10% is pretty clutch in tight games, and it would otherwise take weeks to get him to level 7.
But for now, sleep. Good night /sog/.
Forgot to add on. Mark needs to be level 8 before he can even start being useful with the level 8 skill. You want to get as many CV captains as possible on the basis that they improve CVs so well. Unlike other ship classes, CVs have planes and only planes, we don't have good secondaries, our AA isn't that good and we certainly have almost no armor.
Some people won't learn. These people will make it to high tiers with the same strategies and get headshotted with relative ease.
There is nothing wrong with waifu botes.
At end game IJN CVs are the cheapest to research and buy, but will lack compared to British and US CVs
In order of costs and ability its
Your Taiho is cheaper to get to the Yorktown, so you get what you paid for, a cheaper and lower quality version. It can do the job of a CV quite well, no doubt about it, but US CVs are hands down the best line for CVs. I compared their stats before I made my investments carefully.
If you want to at your best, you go USN.
Your Taiho will not be buffed without buffing the other CV captains that paid more exp/credits at tier 7 to get there.
You can fast train your captains on elite ships, but its going to take awhile to get your captains leveled up. Its supposed to take a long time because of how powerful they are. I got to tier 10 before I got a level 10 captain.
Sorry, please enjoy your vidya
That is surprisingly funny and makes sense. On the map we beat them, they had an Atlanta on picket defense to stop us from capping. Our sub soloed him and capped anyway.
SMD is also a good guy and you shouldn't talk about him like that. Its not nice. He does the best he can.
>SMD is also a good guy and you shouldn't talk about him like that. Its not nice. He does the best he can.
i just say it the way i see it
i hope he improves and starts watching more anime
All I see is someone who needs to git gud.
>yfw I was the only one psotting that DD this entire time
Anime is for nerds though :^)
We've actually had more players playing recently, we are slowly growing. We definitely aren't as popular as WoWs, but I hope that it definitely gets more players.
Thus why no one agreed. I enjoy the community we've built here, no reason to isolate ourselves from newcomers. We should be welcoming to all who want to play. Also in an IRC, we can't be anonymous, so there is that.
His Taiho did nothing m8, it was a crapshoot.
I lied and didn't sleep yet.
I guess I'll finish up training for Taihou since I'm so close, but make the switch to USN CVs asap. As for the cost considerations, Taihou does have 2 tiers for upgrades, so maybe that actually offsets the cost difference between navies? I need to bug
Nobarto do T7 CVs on his stats spreadsheet.
And at the very least I can do a personal comparison between the two CV trees. E.g. how the planes handle, impact of torp damage vs my hit rate, etc.
Luckily I haven't spent any global xp, which should make the grind a lot faster.
Thanks for the info/tips Anu.
Now to sleep for reals.
It's almost sad how much it depends on your DD to not be useless sack of shit. I sank that DD but it was too late already.
I don't understand how people can do this bad in Kagero That bote just carries you by herself.
>try watching kancolle because it's posted so much in this thread and i like botes
fuck me, what the hell is this shit? i was expecting actual botes fighting, not whatever the hell this garbage is
i feel bad for being mad though, the girls are too cute
I thought the Anime was dogshit, but I never drop a series so I watched the whole thing. Also a majority of the best girls aren't really in the show
You're welcome man, sleep tight and don't let the abyssals bite.
I did do some comparisons since you mentioned it.
This is just for TBs, so I presume it follows the same trend for other Taiho polanes.
Taiho's t9 - Yorktown t8
HP - 98 < 101
Speed - 80.82 < 83.62
Manuv - 93.54 > 75.01
Endurance - 4.38 < 4.62
Damage - 1770 > 1220
Arming range - 239 > 251
Explosion range - 10 = 10
Torp speed - 85.1 > 84.3
Torp range - 2582 > 2090
Max TBs on CV - 30 >45
So just off these stats alone, what does this tell us? IJN tier 9 TBs are worse than t8 US TBs when it comes to speed and HP. You also only get 30 TBs at max while the US TBs get 45, meaning that a US CV while doing less damage, can afford to lose planes much easier than you. In a t7 FB, you need every plane you can get.
Also Yorktown has a 100 plane hangar, Taiho has 61 planes.
You have to be much more careful and will get eaten so badly.
On the upside you do 550 more damage per torpedo, meaning that with a 5 man spread you do a potential 8550 alpha strike damage to a Yorktown's 6100 alpha strike.
DDs are the 2nd most important class in game if not equal with CVs past t5.
Its not like we bother to hide ourselves.
The M class cruiser or DD? The cruiser is meh, the DD is a monster. The premium Laforey is OP as shit.
Are you mayhaps in the wrong thread?
This is Steel Ocean general, not world of warships.
The only thing German cruisers really have going for them is their range I think. They really don't have much else it seems. They may just be the middle ground between IJN and USN cruisers wise. Good luck with your cruiser grind, if you ever get tired of German ships, try out the USN Cruiser line, they are amazing.
It's problem is less in being a cruiser and more in being a light cruiser, a ship type that atm is a bit pointless. But I have mine specced for epic optics and play it like a scout destroyer with the ability to reveal itself and finish off anything that survives once the bb salvos arrive.
Actually I'm going to correct myself, they are not the cheapest nor are they the most expensive.
Well CLs kinda do suck at the moment it seems. They have slightly more AA and depth charges for dealing with subs, but submarines are hunted by CVs much easier. They are the best DD hunters though I will give them that.
>They are the best DD hunters though I will give them that.
The problem is they aren't, atlanta is the only one good at that and coincidentally the only good one. For most of them they actually lose in direct gun duels with equal tier DDs because they have the same guns but with a bit more penetration, while being easier to hit/harder to dodge shots with.
Really I just use the extra penetration to annoy everybody equally and kinda avoid destroyers because their pinpoint salvos are the bane of me.
I guess they are escort ships then. Then it sounds like DDs might need a slight nerf then if CLs can't even gun them down.
I don't play higher tier CLs so if I am wrong please correct me.
Shouldn't the pecking order be
BB -> CA -> CL -> DD -> Submarine?
A DD should be able to fight other DDs and peck a BB to death but go for the killshot with torpedos. They should die to CLs and CLs should die to CAs and BBs.
While CAs hit BBs and CLs, they wont hit DD as effectively and be ineffective against subs.
Well that is balanced ain't it.
It should be, but DDs are just too hard to hit, and CLs are a fairly easy target. Would probably work better if CLs had enough armor to bounce shots, at least frontally.
CLs are also decent against CA, or at least M-Class is, the penetration is sufficient to always go through, the target is big enough for everything to hit for a meaty 800-1000 damage per salvo, yeah the other guy can pay you back with interest but it's not a fight you're guaranteed to lose.
It doesn't counter anything except planes, which is admittedly pretty useful when your only viable job is to be an invisible scout.
Hey kids, wanna see some cool as shit AA footage from WW2? Watch an air attack on the USS Washington.
Jump to 3 minutes and 20 seconds
4 minutes in is where you see the shit really start to go crazy.
This is what tier 9 games feel like. The amount of AA on an Iowa is absolutely terrifying, the tier 10 has even more.
By the way, dunno if you know this, but you can lock targets by right clicking them while they are in your crosshairs. Might make tracking DDs easier for you.
>Not bringing your own DD or CV.
You did this yourself. :^)
>Have you ever observed the Kamikaze scenes with intense anti-aircraft fire and noticed the ships in the background. Perhaps you marveled that they were not hit. Marvel no more; they were hit. Mechanical stops were installed to keep a ships gunners from hitting its own superstructure. Some of the scenes might have our planes within the defensive barrage with pilots so intent on stopping the enemy attack they were oblivious to the friendly fire. It happened all the time.
Maybe every 50 or so shots are a tracer for the MGs.
You win some, you lose some.
Being under heavy AA fire as a pilot is one of the worst feelings. I should stop playing this game and play a dive bomber one of these days.
almost 7am, its time to sleep
That might be pretty cool actually. It would be another thing this game has over WoWs. Since AA isnt an RNG game, they could easily do it too since there are actually AA flak bursts and shit.
Sorry, no dice.
Just got back.. sorry
>SMD is also a good guy and you shouldn't talk about him like that. Its not nice.
Get a hold of yourself SMD.
I'm quitting until thoose pubs will git at least decent gud.
Also report HMS Battleaxe for beeing literall piece of shit calling everyone a hacker while playing like the most pathethic shit I've ever seen
Shitters gonna shit. Want something even scarier? Most of the WoWs population is like him.
Man that sudden realization must be terrifying for baBBies from WoWs when they go to the red line and they hit a land mass and stop immediately.
>Playing high tiers alone
> 18% success rate
You're lucky to have fought with him, you could stand to learn a thing or two.
HOW THE FUCK AM i SUPPOSED TO STAY CALM WITH SHIT LIKE THIS
WHAT THE ACTUAL FUCK
Oh what a day
WHAT A LOVELY DAY
I only got 25 planes though
>Not beating them at their own game You gotta expose the chinks in their armor.
Everyone happy we don't get to hear people asking how to get Repulse anymore?
Kinda. I wish more people joined so they could enjoy a free bote. Oh well, its not that big of a deal. I hope they release British BBs and Cruisers soon, that would be nice. Maybe the Graf Zeppelin as a premium ship.
Related to the M-Class discussion we had earlier, display of how CL > BB sorta maybe if the matchup is right. Either my camo was so good that he couldn't see me and was just aiming for the tracers, or he was terrible at aiming because he died without landing one good hit.
Also one of our bbs fell for the frontline BB meme when he could've just sat back and enjoyed free target practice as I scout for him..
Judging by the shots, he was infact aiming for your tracers. Its honestly frustrating being shot at by things you cannot see.
This is why you need CV/DDs to find and punish DD/CL that try to do this. I honestly couldn't play CLs after t4, I've fallen in love with the CAs.
Also, I have a link to an information spreadsheet, at tier 10, German CAs are ridiculously tanky and strong. I'm waiting for SMD to message me on Steam so I can give him the link.
You just have a bad connection.
Yeah I spec to max scouting and invisibility because that's the only way to play such a fragile class, and it's very easy to know if they see you if you're just scouting, but once you start firing it's hard to tell if they're blind or just bad and when two salvos can end you it's better to be skeptical and assume they do have sight.
Glad to know I've joined the ranks of the invisible hackers.
Well you can use the DD captain Kasper Mass or whatever. Hes a 3 star and has an easily activated active skill that lets you know when you've been detected. For situations like this it would be invaluable.
Kancolle Anime was widely shat on especially by Kancolle fans. It didn't introduce even half of the girls and rather used its run to execute a run of the mill story with one of the most disastrous clusterfuck endings in the season. Japanese fans flooded the producer's twitter telling him to eat shit and die etc.
That was interesting to listen to and watch, thanks anon.
It has less AA than the Ducky, it has shorter range than a tier 10 IJN CA. Its got stealth and that's about it.
>our DD goes with the team
>"ok we might win this"
>suddenly he just turns back around and takes the longest way to their spawn
>he suicide rushes closest BB to him and dies never getting close to it
>we get slughtered
>calls us noobs
AA is still okay on her. You just basically use her as a pure scout and casually pop torpedoes at BBs.
AA lets you shoot down scouts in one salvo so you can keep your team safe.
Guns are kinda shit but you can still take on Gearing and other turboslut.
tl;dr if your dick tells you to get her think twice.
You might stop at Ducky and she'll please you like no one else though
I dont need to because that's a fact
Nothing but barley gruel and sardines for them.
Thats it, no sardines except for dinner once a week.
>Spot a DD
>hit him for alsmost 5k in one salvo and someone finishes him off
>they have no spotter and just run away from the sub
>meanwhile I'm just shelling them to death
All is forgiven
when sub is not running at full speed does that decrease the oxygen intake level?
As far as I know, not at all. Though if they don't move at all, even DDs will need to be literally right on top of them to spot them. Sonar will not pick them up. This strategy is great on a map with islands. IJN SS can rush ahead and get into an ambush position. They deep dive and rely on others to spot for them when the time is right for them to surface.
Oxygenators would be great for this if its a FB and you need to be under for a really long time, so long they forget about you.
A-avenged yesterday's humiliation, senpais.
Its 10 PM in the morning, you aren't allowed to sleep!
The tier 10 German BB is probably the best BB when it comes to range and sustained DPS.
German submarines are tiny and manueverable, but not very fast.
German CL/CA are alright, but they shine at tier 10. The economy of this game isn't bad at all, so you won't be suffering for credits at higher tiers.
High penetration guns with good accuracy and reload, but anemic damage. Torps have short range but are the fastest. BBs up to Scharnhorst are slow warehouses.
Here's a tier I-VI datasheet I put together a month back, should give you an idea:
I have been too! I guess you should sleep then.
if you want CVs, go burgers trust me.
Unless you're thinking with your dick then I wont interfere
Hold on there padre. Ships and nationalities actually matter.
Before you make your credit/exp investments, make sure to look at stats.
If you've played WoWs, then you are used to same ship sizes, this game is much different.
Do not rush into multiple lines at once.
At first the captain system will be confusing, but it will make sense the more you play. Also you will eventually get more captains.
If you are still interested in playing after trying it out, make sure to post your IGN here in the thread and apply to No Botes Allowed clan. Thats our official clan and we are very active in the clan warfare.
Also I forgot to add. If you have some spare shekels and are interested in playing seriously, I highly suggest you get in the in game "growth" plan. It can be bought with gold which in turn is bought with your steam wallet.
The growth plan is a 1 time usage plan that will give you massive amounts of free exp and gold for just playing, starting at tier 4 and ending at tier 8. It is an amazing investment that you do not want to turn down.
Just hopped on my phone so I can't check, how much is this growth plan? I played a shit load of war thunder but got sick of waiting for boats, played a bit of wows but not much at all to know what you're talking about regarding ship sizes
And here I was worrying that spatsposting was dead.