>Endless Legend User Manual
>Endless Legend wikis
>/civ4xg/ Steam group
>Civilization V CIVILOPEDIA Online:
>A couple other Civ resources:
>Civilization V Analyst, with all the specifics of mechanics you'll ever need
>Civilization V Roulette
>Civilization V Drafter
>CivFanatics' Strategy and Tips forum, good guides and information.
>Civ V Giant Multiplayer Robot, lets you play Civ V's hot seat mode like an e-mail game
>Civ V Modding Wiki
>Civ V Mod databases
http://steamcommunity.com/workshop/browse?appid=8930 (requires legit version)
http://forums.civfanatics.com/forumdisplay.php?f=393 (does not)
>SMAC & SMAX official short stories
Here lies /civ4x/
RIP in pepperonis
you should stop dying civ4x
that being said, Endless legend doesn't try to pretend it's not an eXploit game, since it refers to the tiles as exploited very often. p fresh coming from playing civ 5 hurr hurr
No matter what game I play I really like the idea of this kind of bay area.
I really hate how big the tiles are in these games though so it's pretty hard to get good bays in but that one is pretty nice. Based RNG
Hell no. If our chemistry with /gsg/ is what it is right now, we'd probably end up crashing /vg/ with no survivors if we tried to fuse with...them.
Oh shit, fuckers. I just won my first conquest victory in Civ IV. Blew Ghandi's puny empire right out of the tutorial game. Even stamped out his little roads. What do now?
Rought, mountains and desert block you off into only one expansion path.
You could try forward settling Arabia to get more of that coast since it's decent.
Would need a lot of luck with the strategic resources to get more out of that region.
Capital itself is nice though, plenty fish, good river and good mix of hills and grasslands.
Asked this in (possibly) the last thread, but didn't get a chance to see any replies;
For Civ5 players, how much emphasids do you place on National Wonders, especially in a wide game?
I find myself getting to 4 or 5 cities and then sitting around waiting for buildings to finish so I can build N.A's and then more cities.
There are a lot of modifiers and shit in that mod. Take a look at the cities and figure where the money is coming in and where is it going out and see if there is anything you can do. Also you gotta be careful not to overextend before you unlock all the shit like civics and some of the higher tier housings and shit like that.
It's just that you'd think with all the +gold buildings I have I could afford a couple of watchtowers here and there.
Guess I gotta plan my cities a bit more carefully.
Thanks for the help mate.
>mon visage quand when Crime: Looting costs me 75 gold per turn
No fucking wonder I was going minus.
I have 29 turns to conquer Venice before the World Peace enact gets approved.
Can I liberate cities-states conquered by them with merchants to bounce off some of my impending "warmongerism"?
>want to play civ again
>have fun in 4
>decide to try civ5
>pick Ramesses and just chill building wonders
>Napoleon is a bitch and declares war
>war chariot his ass and take a small city and his capital
>about to peace out but notice every civ already hates me for defending myself so I just take his last city
>about 40 turns of chilling and making friends
>suddenly 5 civs declare war
I remember why I quit playing 5.
What's the best mod for this and does it fix how absurdly the AI reacts to doing anything in war despite whether you are the aggressor or defender?
So you should just sit back and never do anything?
yeah, that's exactly how every war in history went down. Oh what's that? Germany invaded russia? Why didn't russians just defend and not attack after they pushed them back?
oh right, because the best way to defend is to eliminate the enemies production and military capabilities.
Anyone have suggestions on how to play Necrophage? I'm fairly new to 4x games and am not entirely sure how to play warbased factions. I always end up just putting all my population to dust once I've killed all the minor factions and buyout everything from buildings to units, but it takes a while to get anywhere and my research pace is absolute trash.
Is "No Idle Hands" worth more than 1 point on Nampassa or w/e the drakken starter's name is? Mostly going through it to get the HP bonus.
Are hex tiles really the upper limit to the number of sides per tile? How important is regular tiling to you in 4x games? Square grids and hex grids have been done before, will there be no further innovation? Could you stomach irregular tiling if it hat a compelling gameplay use?
The thing with the experience is that you need to get an extra unit level out of it for it to pay off, while an extra level in the health could give your units 40hp guaranteed. And the later levels are pretty far out so the difference of having one extra exp per turn might be the difference of waiting 5 extra turns without, if you can't abuse that timing window then you are effectively wasting points. This is obviously not true with the straight stats.
I like to skip search party and mercenary market on them. Mainly because of my own playstyle but also because I feel the base units are really strong on their own and if worst comes to worst you can always force peace.
They might go for a free movement at some point.
Honestly the tiling doesn't matter so long as it is done with a purpose and has good mechanics associated with it.
What is happening in my game is not what that was.
The cold war isn't an actual bloody war. I was perfectly fine with them being butthurt and having limited trading partners but not every single civ I've known declaring war.
He didn't have any more than 2 cities before I took his second.
To give you a general time this took place, his capital was 6 pop, his second city was 2 pop and he had settled it right next to my boarders so it was worthless to me. Which is why I went after the capital.
HEY You! yes you! join me for a game of endless legend
add me to steam: tuttyfruity
So far we're 2/6
This was one of my most favorite games. Defensive warfare is my specialty, and having the Runners auto-level in each new era made them powerhouses. (60 Strength compared to a Winged Hussar's 24, for example.) I wasn't able to get all of the Saint's Corpse, so I don't know what gathering all of them does yet, but godDAMN this was a blast. Also,
>playing They Are All Those of "Justice" when war starts
Fucking 10/10 mod.
did you even read the page?
Corpse Part effects:
First part: When first obtained, allows you to found a Religion. As long as you control 1 part, the time between receiving new units from D4C is reduced by 1% for every 50 Faith Stockpiled (maximum of 33% at 1650 Faith).
Second part: When first obtained, allows you to enhance your Religion. As long as you control 2 parts, there is a small chance you may obtain Great People from D4C. (Only works if you have Great People alive at the time.)
Third part: When first obtained, a Golden Age begins. As long as you control 3 parts, Steel Ball Runners gain +1 Strength for every 100 Faith Stockpiled. This has no upper limit.
Fourth part: When first obtained, receive 2 free Social Policies. As long as you control 4 parts, all units which are damaged automatically heal an extra 10 HP each turn, and this 10 HP is dealt as damage to a random unit belonging to a Civilization with whom you are at war. (If you are not at war with any Civilizations, the HP is healed without damaging other units.)
Should I stop making these generals? It's too slow now and it seems almost like a waste of time. Should I just combine RTS with us as well? I wanna talk about these games but it seems like there's so little amount of people who do.
I fucking suck at happiness. Do I expand too fast? I build every single +happiness building I can.
Well it was below -10 for a while. I went to war with Carthage and they surrendered Utique and I annexed it. Then I took 2 City-States, Almaty and Kabul, as puppets through diplomatic marriage. Just seems like I can never expand without going into the red with happiness. Every single playthrough I have to focus, focus, focus on building happiness which slows my culture and faith gains to a crawl. Gold is never really an issue until I get on my world domination grind.
Try to get more luxuries.
In the last screen you have 8 cities and 7 types of luxuries. Try to raise that ratio up by either colonizing on new luxuries or trading for them with spares you should have.
I'd love Valentine so much more if finding corpse parts wasn't so random. There's nothing more frustrating than watching religion after religion be founded as your SBRs kill unit after unit after unit and still fail to find anything.
Almaty gave me Cotton as well as more territory to gain before France beats me to it. Kabul is one tile away from a vein of Iron. I don't have a single vein in my entire empire. I intended on annexing it but my happiness was so low I had to puppet it instead.
These are the types of deals I get. Not really wanting to dump everything I have into one resource.
I dunno what to spend it on besides expanding my territory. My military is stronger as it is than any other in range. My production is perfectly fine. Dunno what to do with it all to be honest.
You seem to like annexing. Why? If you're only getting a city for its resources, you don't really need to control it.
Deals like that are to be expected for a warmongerer. Do you have any multiples of those luxuries? Trade those and supplement it with some of your obscene wealth. Or spend it on city states or buildings. Keeping some savings is good, but unspent gold does wasted gold. Spend it and have it start doing things.
>You seem to like annexing. Why? If you're only getting a city for its resources, you don't really need to control it.
Annexing gives me more control.
>Deals like that are to be expected for a warmongerer.
>Well you are a warmongerer.
How am I a warmongerer? I took 3 City-States through Diplomatic marriage and I went to war with Carthage because they attacked a City-State under my protection and they then surrendered a city without me even entering their territory. I'm on Friendly terms with 3 other civs, neutral with 2, and guarded with another 2(one of them being England).
If more control isn't giving you a better position, what's the point? If you annex some city, what do you do you actually do with it?
Though admittedly, you're so rich that annexing after resistance and buying a courthouse is fine.
Oh. Why don't they like you, then? Expanding to fast or something?
>If more control isn't giving you a better position, what's the point? If you annex some city, what do you do you actually do with it?
I guess I just don't understand the negatives to annexing cities over just controlling them via puppet. To me, annexing a city allows me to strengthen my entire empire as well as expand it.
>Oh. Why don't they like you, then? Expanding to fast or something?
No fucking clue. I've founded a new city and they asked me to stop expanding. I stopped. I've only been to war once and I didn't even try to take anything, I just defended the City-State that was under my protection. I've denied all open border proposals but that's it. Every other trade I've happily accepted. The only one that should dislike me is Carthage.
Annexing cities means you either need an expensive courthouse or you take a huge happiness hit. Also increases your policy cost and maybe tech cost? It's been awhile.
You can see what diplomatic hits you have. Hover over guarded/friendly/etc.
>You can see what diplomatic hits you have. Hover over guarded/friendly/etc.
>We've traded recently.
>You have no contested borders.
>They have an embassy in your capital.
I don't get it. Why are they guarded when everything is positive.
>Annexing cities means you either need an expensive courthouse or you take a huge happiness hit. Also increases your policy cost and maybe tech cost?
Courthouse isn't expensive, it just eats up a lot of production time for the new city.
The negatives I see for annexing are
>Initial happiness hit as well as lifelong happiness hit through population
The 5% tech increase and 10% policy increase applies to both annexed cities and puppets, as far as I'm aware.
Dunno. The happiness hit seems like the biggest ordeal when annexing vs puppeting.
Courthouses cost 4 maintenance. That's a lot.
I dunno, I haven't played in forever, you might be right about annexing. Puppets definitely don't raise tech or policy costs though, it's definitely one or the other.
It's not letting me take a screenshot with the mouse-over info for some reason, but it says in-game...
>Each City of Puppeted City you own will increase Technology costs by 5%.
>Each City you own will increase Social Policy costs by 10%.
So it looks like puppet cities affect technology but probably not social policy.
Is it true that the 'dust' resource in endless legend is highly advanced nanobots?
If so that is the coolest currency I have ever seen
Yes. He who controls the dust, controls the universe.
What I dont get is how AI in Civ is able to shit out units like its diarrhea at any difficulty, why hasn't anyone cut off Sid Meier's face with a rusty knife yet and used his shit-eating grin as toilet paper?
>are there any games where we can see the endless
They're everywhere. In all the games.
>ghosts or some kind of omnipotent being
They're literally both.
>any games where we can see the endless
we never see their "natural" forms if thats what you want
but we do see various forms of virtual, one concrete, and several fucked up inbetweens
i mean their single planet, havent left homeworld, havent experimented on perfecting their form self.
cultists have concrete statues all over the place, but at that point they're obviously concretes already