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/agdg/

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Thread replies: 761
Thread images: 97

File: VIDYADEV.png (547KB, 500x500px) Image search: [Google]
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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>127280665
Doom engine works across every platform known to man, has a fuck ton of documentation, an active community, tons of tools, tons of free to use assets.

The only draw back is that it might be illegal to commercially release a game that uses it.

It is the best engine for making first person games. Period.
>>
Where's ur engine
>>
Asked this a couple threads ago:

What do i use to make ps1/snes sounding music (chrono trigger/ff7 for example). Tracker with FM synths? Is there one specific plugin or something?
>>
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Posting this one more time in case someone has more criticism for me, I appreciate it
>>
>>127281029
looks fine, come back with something animated and in an engine and it will be relevant to the thread
>>
>>127280601
but you know its all bullshit right?
people won't admit that they are using commissions and other poor fuckers eat it up and try to 1ma
>>
>>127281097
I've already got some stuff ready, I'll have something tomorrow
>>
>>127281029
i like top better

bottom looks like generic kids drawing, all fairly standard, follows rules, etc.

top look more slooty 2
>>
>>127280937

Thanks for bearing with me and all my questions, you're pretty cool Vine.
>>
>impact doesn't have a free version

Okay then you greedy kike fucks
>>
>>127280747
Can this be added to the OP?
https://gitlab.com/groups/deprecated-by-blueprints
Post your username, or add the user "agdg" to any repo and you'll be added to the group.
>>
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>>127281029
>anime loli witch pixelart.png
whats the game gon be about anyways?
>>
He's coming, don't reply. Be the hero that /agdg/ needs. No matter how literally insane he sounds, don't be compelled to respond!
>>
How did you come up with the name of your games, /agdg/?
>>
>>127281529
shut the fuck up
>>
>>127281029
its pixel art/female, did you predict any bad criticism coming your way
>>
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is this too fast for looking at mouse?
>>
>>127281634
I dont see how the game would be improved by slower responses
>>
>>127281634
is it the thing you're controlling? if so it should lock on right away
>>
>>127281029
Okay since you're new here, a piece of advice: never reply to this >>127281414 guy.
>>
>>127280601
one's self is a poor judge of one's own life.
and you are still living anyhow. people succeed because they're interested in something and pursue it. whatever exceptional-ness there is results from that, not the other way around.
>>
Is namefag deving inherently stupid or does namefagging attract the stupids?
>>
>>127281414
Turned-based RPG, but really focused on humor and the characters. I want a really laid back environment and something you can play without thinking at all and just be happy about it.

>>127281618
Ive only been for for about a week after leaving for a year and i sure as shit wouldn't have expected this back then.

>>127281791
He seems nice. You dont
>>
>>127281921
its only used by shitposters because everyone already has an identity in this thread, the progress they post
>>
>>127281921
in this general it does, there are bunch of people here that will go great length to harass you
but as i stated before, you are all at fault because you don't stand up for yourselves
>>
>>127281921
it doesn't matter. the only thing that matters is working on your fucking game
>>
>>127281940
>He seems nice.
You were warned. What you do is up to you.

He's mocking you by the way, that picture is how he says he thinks your art is worthless.
>>
At what point am I an enginedev?

What technologies to I have to develop myself rather than use?
>>
>>127281940
>I want something you can play without thinking
>Turned-based RPG
normally i'd have something to say but if it's mindlessness you want it doesnt get more mindless then press X to combat games.
>>
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>>127281747
>>127281748
well, i'm trying to make an asteroids like game. this is what it looks like instantly rotating. it makes me a little nauses
>>
>>127282186
if you benefit in any way from society you are cheating and stealing other people's work. Other people advanced out of a hunter gather society and if you can then your waste compared to them.
>>
>>127282186
real enginedevs make their API/language
>>
GAME IDEA

CHAD THUNDERCOCK:THE AWAKING

>Made in RPG Maker
>you have these stats, Confidence, Cock, Charisma
>You start as a Betamax, /r9k/ nerd
>you must travel the land of "This Gay Earth" in search of pussy to slay
>You start off fucking fatties, onaholes, etc
>As you level up your can fuck hotter sluts until you reach the final boss of the high school cheer captian
>>
>>127282095
I'll keep that in mind

>>127282323
I plan to have scripted battles that have gimmicks or are purely humorous. Not like an actual RPG with stats and gear and shit
>>
>>127281029
>midget laura K buzz in a witch hat
KEK
>>
>>127282442
this post just made me realize something
lot of the bullies from agdg come from r9k
>>
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>>127282442
So basically BoneTown except even worse?
>>
>>127282519
More memes.

>>127282442
>Rare pepes give you powerups
>>
>>127281607
I spammed the thread with my autism unruly posts starts getting labeled
>>
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Trying to finish up the base for my player character so I can start working on animations. Does this look okay? Anything I should add or fix?
>>
I wonder how hard it would be to make a Gauntlet Dark Legacy clone.
>>
Vine if your here, whats in your patreon tutorials. Im thinking donating if the tutorials cover good stuff.
>>
What are some FLOSS game development tools?
>>
say if i wanted to make a "juicy" platformer, what tutorials should I look at?

I've just wrapped up on all the basic shit, and although enjoy it, really wanna get stuck in and actually make some decent feeling games.

pls go ez on me, new 'ere
>>
>>127282859
not worth it, i only have one lol
>>
>>127282807
Looks like link with lighter clothes, dunno if you're going for that feel tho
>>
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>want to make my game
>its an isometric tactical RPG
>try to learn how do do shit in Unity
>the "tutorial" is just some fucking vidoes about how they did a whole bunch of shit withough actually explaining how the fuck they did it
>try and make my shit anyway and find out that even the 2D mode is some wierdo 3D thing
>not sure if the kind of game I want is doable in Gamemaker

Help
>>
>>127282928
gcc
Gnu make
Valgrind
>>
>>127282661
>that's fine
it really isn't

games should be nice and smooth
>>
>>127282975
juicy?
>>
>>127283039
If it's 2D you can make it in GM.
>>
>make progress
>feel incredibly ill

every time
>>
>>127283039
An iso tactics game is definitely doable in Game Maker. Unity is ass, so you might be better off using GM.

Don't bother too much with tutorials and such, just like make game bit by bit until you've got all the parts, then put them together.
>>
>>127283114

>games are not made from "juice" and "juice" is just a shitty meme anyway

I prefer the term feedback anyway. Because that's what it is.
>>
>>127282661
yea i was thinking about just switching to keyboard, i'll just think about it later on after more progress.

thanks for input.
>>
>>127282807
its okay, not bad but no great
its usable
okay?
>>
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>>127231683
>>127231683
>>127231683
ping
>>
>>127283091
>>127283114

hence the inverted commas. I know it's a fairly stupid statement, but I hope you understand my intention. I just wanna move of from the basic simple movements to adding subtle lil' additions that feel like I'm adding more depth, for example.

Hopefully some people will understand and offer suggestions.
>>
>>127283381
>looks smooth to me
then you are blind, probably willfully so to support your untenable position

snapping directly to mouse looks disgusting in every game
>>
>>127283024
Aw man.
>>
I'm going to have to learn to code aren't I/
>>
>>127283548
Never used RPGMaker, but I've heard that nobody's ever made anything good with it. Also, my game is real-time so i'm not sure if that would work.
>>
>>127283039
>the "tutorial" is just some fucking vidoes about how they did a whole bunch of shit withough actually explaining how the fuck they did it

Pay attention retard. They explain things fairly well.
>>
>>127283813
I think Cthulu Saves the World and Breath of Death were made in RPGmaker
>>
>>127283290
Just masturbate the sickness away
>>
>>127282332
Maybe this would help?
http://gamedev.stackexchange.com/questions/23447/moving-from-ax-y-to-bx1-y1-with-constant-speed

It's about movement, but it could be applied to rotation.
>>
>>127283908
>acceleration

no, but play rodina with smoothing, that is sex
>>
>coding
>had something in mind
>forget about it literally 3 seconds later
JUST
>>
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>Cave floors generate correctly
>Cave boss arenas generate correctly
>Dungeon floors are completely broken and a fucking mess and what the fuck
God damnit.
>>
>>127283740
Yeh kiddo, now's your time!
>>
>>127283837
>"We made a whole bunch of images in photoshop then put them together"
>doesn't explain anything about setting up the project or how they even locked the camera into a good position or anything, nor does it show them importing them
>then goes on to say "we did X" while showing the proccess sped up 100x

It's obviously a tutorial for people who already know the basics. I had a firmer idea of how to make my game in some backwards shit like TKinter than Unity after watching that shitty non-guide.

>>127283935
Never heard of them but 'll take your word for it.
>>
>little cousin wants to make games

do I break him in on the reality?
>>
>>127284270
>muh pc retard race 60fps vsync off :-DDDDD

would you like infinite movement speed along with your improbably angular momentum?
>>
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The beat of the Demo Day drum is relentless. I haven't made as much progress over the holidays as I would want. But things are back on track now.
>>
>>127284362
No, show him how to make pacman in Game Maker.
>>
>No good games have been made in rpg maker

BARKLEY SHUT UP AND JAM NIGGA
CORPSE PARTY NIGGA
LISA NIGGA


http://vsrecommendedgames.wikia.com/wiki/Rpg_Maker_Games
>>
>>127284442
now this is pixel art
>>
>>127284535
barkley is GM

to the moon is RPGM i think
>>
>>127284442
Looks like Fez desu senpai
>>
>>127284669
Consult your doctor, Sunlight may be right for you!
>>
>>127284442
>girl in pixel world
shut up and take my money
>>
>>127284310
>It's obviously a tutorial for people who already know the basics
Then you're obviously watching the wrong tutorial first.
>>
>>127284727
So one could assume that Barkley could now be made in RPGMaker but RPG wasn'tup to it then.
>>
RPG without experience points? How far can it be taken?
>>
>>127284669
>>
>>127284918
base it off of gear and getting gear instead, i think some games do this already
>>
>>127284442
Just a question:

Since your sprites have no outlines, how do you handle the player blending into stuff that is of similar color. For example, how does the player blend when in front of the sky? Both are bright.
>>
>>127284918
extremely.
>>
>>127284835
It's the first one in the "how to make a 2d game" section, and there don't seem to be many more basic tutorials than that.
>>
>bad situation all week
>just want to dev to get my mind off things
>so depressed and out of energy that I can't focus enough to dev

How do I get my inspiration on, lads?
>>
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>>127284994
Good question. It's trial and error mostly. But having a sprite with a few different regions of colors helps. The dark hair, white body, and skin colored... skin. But if something clashes too bad, you just have to change it until it looks alright.
>>
>>127284669
Here's your (you), I won't tell you to cheer up though since I know that depressive people don't really repond to that well.

Just promise you'll stay with us, maybe work on your game. We want to see how it turns out after you start on it.
>>
>>127285490
punch someone
>>
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>>127284727
>quake

dropped
>>
>>127284442
How did you figure out your color palette? Every time I want to draw something I always forget to pick a palette. I WOULD use this:
https://color.adobe.com/create/color-wheel/
...That is, if I remembered to use it. I always forget and end up just trying shit until something works. And if it doesn't work or it looks off, then I just go
Image > Adjustments, then move some sliders around in Hue/Saturation and/or Color Balance. It works I guess, but it feels lazy and disorganized.
>>
>>127285558
d*@#% please stop
>>
>>127285490
Stop waiting for the right feeling and just dev.
>>
>>127285690
>>127285558
I swear I see these exact same posts every day word for word. Am I stroking out or something?
>>
>>127285690
>>127285771
>le danny fais

i know danny cracked you hard but its time to let go and be a man of your own, its new years damit
>>
>>127285818
its dee having a minor meltdown
>>
>>127284442
DESU when I played your demo a few months ago, the graphics were busy as fuck
I'm guessing that's just an expo level and not a real one, right? Cause it's cluttered as fuck
>>
>>127285551
Ah i see. I'm struggling with this problem right now, since my sky is white and the player is very bright. I thought about making the sky darker, but i'd like daytime scenes too.
The different color regions advice is good. I'm gonna give it a try!

Your game looks very good btw.
>>
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>make an elaborate algorithm(not the programming kind) to find out how much and where people live in my game's land
>each iteration makes the results more specific and accurate
I have no fucking idea how should I utilize all that knowledge in my game
>>
i really like skeletons, bones, etc, wanna make game around them

i was thinking fairly standard platform, but your health represents your character. At full health, you're a well human, but as you loose life, skins falls off and you become skeleton.

each "state" has different skill set, and you have abilities to heal/hurt yourself

feel free to share any ideas, i am starting now and will post progress throughout week
>>
No!
I'm sorry, I tried to stop this but I failed.
>>
>>127284442
Charlotte?
>>
>>127285689
I've never found a science to it. I've barely even found an art to it. For me it's just a matter of having an idea of what you want it to look like, then tweaking it and tweaking it until it resembles that.

If you're just working on sprites, try working in greyscale. That way, you will make sure that the values have contrast. Then go back in and add color value to it.
>>
>>127284669
hello friend I cannot wait to see your game, here's a (you) by the way to help with your Seasonal Affective Disorder
>>
>>127285889
It is a real level. Of course, the most important thing is the design of the level, how it works and feels to move through. The graphics being busy is just superficial to that. I do see what you mean about it being cluttered, I've heard that elsewhere. I've done done some work to reduce that, but it's a bit of a balancing act between being sparse and being cluttered. And ultimately I'd prefer it to be more busy than sparse ;)
>>
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This was a really tough one to get working but it does finally. I'm thinking a lot of cool stuff can be done with this and I'll have an example of that tomorrow. For now this is like a theme park of showing off the launchers and blocks currently. Normally I wouldn't have the blocks immediately stop when it collides with the ceiling but have it graze the surface but that's fine tuning for later.
>>
>>127284228
best 2hu
>>
>>127285626
I agree with this man. That stuff looks so stupid to watch, how can you take the game seriously when everyone is hopping and spinning around like rabbits. It's turned me off from games like Quake. At least with Halo it was floaty, and jumping made it easier for people to take you out, so you didn't spam it. Even COD helped put an end to that in Blops 2, loved it.
>>
>>127285490
Go for a walk , drink lots of water, and make a collage for your project for fun!
>>
>>127286259
>this lighthearted banter
>>
just do it
>>
hahahahahahahahaha
>>
>>127286047
I'll try that out next time I work on something, thanks.
>>
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>>
>>127285612
I agree. But exclusively equipment and tactics without character builds? I'd like examples for reference.
>>127284979
That's what I thought. But should items have their own levels? Wouldn't it devolve into a different kind of numbering arms race?
>>
>>127286721
https://en.wikipedia.org/wiki/Exit_bag ?
>>
>>127284669
Any tips for battling depression for me? I mean aside from what you were doing just then, I don't think that was too helpful.
>>
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>>127285551
Literally Fez
>>
>>127287086
memes aside it does look like fez

that looked like cave story though so whatever
>>
>Cave Story was made by one guy
>La Mulana was made by one guy

Face it /agdg/ you'll never be as skilled as the gooks
>>
How can we ever compete with the power of Rotatedev
>>
I was once using a singleton. I was addicted, my game slowly became dependent on that one little thing and its marvelous ability to connect my stuff. But then I found Jesus and now I am completely singleton-free. Individual parts of my game can now be tested and it still works even if something else breaks a little.

You too can become singleton-free if only you let Christ into your heart.
>>
>>127286785
Where's the anime
>>
>>127287352
have you ever of commissions?
>>127287401
its not just rotate, its his loyal legion
>>
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I need help making a C# program that does this:
>Takes in a percentage as a double, say 25.25%
>Returns True 25.25% of the time

I tried, but apparently I'm retarded don't laugh at my code
>>
>>127287530
>Comissions
>Cave story took 5 years to make
And the guy is a NEET
>>
>>127287401
we have see-coon on our side
>>
>>127287625
so you are saying that 5 years for pixel platformer is good?
>>
>making a VN
>All the writing is done
>I cant draw for shit
>tfw
>>
>>127287352
I watch Anime and eat sushi every weekend
I'm basically Japanese.
>>
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would you a frog
>>
>>127287352
And time. They had quite a lot of time to dedicate to just that, something most of us don't have.
>>
>>127287607
You're way overcomplicating this.
>Enter a double percentage
>>25.25

>Select a random number between 0 and 10000
>Divide by 100 to a double 2 decimal places accurate
>If the number is lower than or equal to the entered double, it's a hit!
>>
>>127287780
Hire an artist
>>
>>127287352
Treasure Adventure Game was made by one guy too I think. And he was human. Just like those other guys, or all of us here. Doesn't matter what race, you (we) all came from Y-Chromosome Adam.
>>
>>127287719
I'm saying he didnt have help
>>
>>127287780
Same here, decided to work on some code until I can't anymore not like my writing was good anyways
>>
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>>127287607
>switch case for a bool
You know, I've been programming for years, but I could never come up with that shit

Good job anon, keep being creative
>>
>>127287858
>Hire an artist
>VN is about a guy who fucks little girls and then realizes he's fucked in the head so he starts murdering them
>>
>>127287938
I don't like if statements
>>
>>127287607
public static bool percentage(double percent)
{
Random rand = new Random(Guid.NewGuid().GetHashCode());
return rand.next(0,100) <= percent;
}
>>
>>127287879
never assume someone was 1ma unless he publicly stated it and even then you still wouldn't know
>>
>>127288018
They're coarse, and rough.
And they get everywhere.
>>
>>127287805
I want to smooch frog.
>>
>>127287607
if(random.range(0,100) < percentage)
true
else
false
>>
>>127284669
Need someone to talk to?
>>
>>127288040
wait, replace the return with:

return rand.nextDouble() * 100.0 <= percent;
>>
>>127288113
This motivation meme is the most destructive.

Waiting until the right feeling hits you to dev? What a goddamn joke.
>>
>Super Meat Boy was made by 2 gys
>VVVVVV was made by one guy

are you guys even trying?
>>
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>>127287805
frog devs are the best devs
>>
>>127286337
That looks pretty cool.
>>
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>artfag
>do props
>test props in unity
>most import well, few need tweaks, all is good
>over time loose steam as I do not have yet a game core (did not really plan for a complex game core to begin with)
>decide it is time
>plenty of bumps but is expected, I'm just an artfag, all is sort of well until setting up multiplayer
>mother of god
>>
Multiplayer ARPG
>>
>>127288018
Thats what goto is for, silly
>>
>>127288534
trying to what?
>>
>>127288594
Eh, even then it'd be less depressing if one finished stuff / makes steady progress, rather than dropping shit every time adversity / bad feels strike.
>>
>>127288447
Just saying: trying to force it will only lead to burnout. Discipline comes from motivation.
>>
>>127288707
This. best to make something when you are fresh, unless its for polishing existing things
>>
>>127288736
hi mag or mush
>>
>>127287607
Console.WriteLine(new Random().Range(0, 99) < Convert.ToDouble(Console.ReadLine()) ? "1" : "0");

;^)
>>
>>127288707
That seems like a weird way to think. Discipline makes it so you don't have to "force" anything, you just get shit done.

Anyhow sorry for sperging on you.
>>
>>127288534
who knows maybe they were former programmer/artists that came from a pro background and decided to make a game, never assume they had 0 experience especially when looking at super successful games
>>
I'm not sure if this is discipline or motivation, but i spend the whole day deving and i feel good.

Which one is it?
>>
>>127288906
Not sperging, that's just a different way to approach it. I accept your viewpoint.
>>
>>127288869
Read again? I already addressed that in the very post you quoted.
>>
>>127288984
If you're unsure then it's certainly not discipline.
>>
>>127288984
they're both fake
carry the news, boogaloo dudes
>>
>>127288984
Discipline is balanced. Marathon dev and burning the fuck out is the way of the moviationcuck.
>>
>>127289162
good post
>>
Weight painting got tricky. I think the model is wrong so I'll have to remake it.
Is there any sense in giving away a tricky-to-weight-paint model to a random online art community?
I'm sure they can be creative with it, and there must be someone out there that can get it to work, but I don't like giving away things knowing they might be faulty.
>>
>>127289162
nodev: the post
>>
>>127289264
thanks qt
>>
MGJIRTNGKNFDKGNPLGKD

Why is UI so hard. Or rather, tedious. I'm using Gamemaker so I literally don't have to program anything, but this is getting so confusing and annoying trying to figure out how exactly I want the menus to work because there will be mulitple players and teams and gamepads and stuff, and then it takes like an hour just to get the 'Options' or 'Start Game' labels at the right position. Why can't I drag an image over to the room and give it a hyperlink to another room? No, you gotta do all this other shit that takes 10 hours.

Can't wait to start adding multiple resolution support. Oh boy. How would you even optimize on other systems? I have my computer so it works with my exact setup, but how will I know if the game crashes on launch for someone else?
>>
>>127289162
Nice millennial feel-good advice, following that no great works would get done.
>>
>>127289485
UI is shit is why
>>
>>127288221
>using if statements for a bool

return (random.range(0, 100) < percentage)
>>
>>127289531
>funky_shit1999

good one
>>
>>127289485
>UI
>Difficult
welcome to programming, but really. make an object, make the sprite the image you have, make a simple collision checker for your mouse and inside the condition for clicking on it goto that room, it's not terribly difficult but if you're new to game maker that'd probably do it.
>>
I was born in 1993 :)
>>
>>127289653
The "true" and "false" in his examples were more like comments, not return values

Like
>if(...)
>// true case goes here
>else
>// false case goes here

Please, less autism, more progress
>>
>>127280953
It's released under GNU GPL, which means it can be used for commercial purposes.
>>
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>>127288661
>>
>>127289686
you have a very narrow minded way of thinking
>>
http://www.oskarstalberg.com/game/house/Index.html

Cities skyline has roads that do something like this, is there a name for it? I want to see if I can find a tutorial on how I can make "join-able tiles". Its so fascinating.
>>
>>127289162
Ok say you have something you want to do, it takes a long time and is hard sometimes.

You actually enjoy it, but you're not always in the mood. But you also don't want to take 10 years just to wait for pockets of motivation. What do you do? Just give up? What the hell kind of attitude is that.
>>
>>127288013
You had me until murder
>>
>>127290245
Nice Ad Hominem my man, even if he gave you some.
>>
>>127289549
I'm not even a millennial but the millennials are getting handed a shitty economy and the global problems and traps that the previous generations lured them into, and now they're the ones expected to put up with it or fix it. You want to blame someone, blame the Baby Boomers for stealing from the Greatest Generation and shafting their children. Of course they could get jobs when they were younger, their economy was fixed by their parents and college was cheaper. But greed keeps them from sharing with their children, so now you have these younger people who won't have social security and will have to work way past retirement age just to pay of their college bills while the Baby Boomers get to live in comfort, not having needed college just to be mediocre. The world is not the same as it was 10 or 20 or 30 or 40 or 50 years ago. Stop pretending things have always been the same, you've just given up, that's all. there's no reason why younger generations need to put up with this shit.
>>
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Trying to use a few different types of dungeon generation algorithm for my game. Fucked around and came up with some random-ass algorithm that made room-and-hallways based dungeon floors to go along with cave and arena floors.

Does the squares version look too fucked for a roguelike floor or nah?
>>
Who isn't a millenial?
>>
>>127290843
I'm 43
>>
>>127290245
gamedev is very different from all other things because you have few different expertise that you need to make a game

humans usually don't master more than 2-3 important skills throughout their lives, sure maybe they can juggle through some more but my point is that if one aspect is stronger than another than why force yourself to finish it, you are just going against human nature and human ability and keep banging your head against the wall

tl;dr those who stick to 1ma will quickly realize it, tho who won't will take a significant amount of time to finish something or keep banging their head against the wall
>>
>>127290927
And you still have no engine
>>
>>127290927

It's 2016, you're a millenial
>>
>>127291019
POW
>>
do you ever feel jealous of another game's art style?

This feeling hits me everytime. FUCK
>>
>>127291019
No, but I have a 90k/year salary and a wife. Gamedev is just a hobby so I use existing engines.
>>
>>127287805
Is it okay if I ship this frog and the frog from that harvest moon game anon was making?
>>
>>127287780
No offence but why did you think about creating a VN if you can't do art nor have an artist partner? Since art is the key thing that sells a VN. (After that VA, dialogue and finally plot)
>>
>>127291135
nah

my game is going to have a really good style when I get an artist
>>
>>127291143
Ahahaha what a failure
>>
>>127291216
In which sense?
>>
>>127291148
make it happen
>>
>>127291135
Basically every time Vine posts.
>>
>>127290843
I'll be 30 in a couple months. NES generation, more like NEBEST generation. Cowabunga!
>>
>>127291276
The same that you have no engine you fuckwit
>>
>>127291380
Oh sorry I'm not even him. He has a game though. Depending on which definition of engine you're using (among the several valid definitions), he still has an engine (ie the meat of the game logic that he himself made).
>>
>>127291517
The game logic has nothing to do with the engine
>>
>>127291627
Oh so you're not familiar. That's ok Anon. It's fine to not know things.
>>
>>127291135
Ori. I haven't even seen full HD videos of that game yet, just a quick glance at the little Steam window trailer. Had to stop the video/click 'back' just so I wouldn't completely wither away. Whew that game looks too pretty I would probably die from staring at it too long.
>>
>>127291336

You're a millennial
>>
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>>127290748
concerning square type ruins

this is an opportunity, my friend,
an opportunity to include ancient aliens, who are long gone, into your game.
these ruins would be their long abandoned bases with their automations still lurking about or smth similar
>>
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so I drew out a diagram to help explain the issue
in monogame when you flip a sprite it keeps the location vector at the top left corner, so how do I flip the sprite and mirror the rotation and location given only the original location and rotation?
it flips it in place, but for the sake of the image I figured it was clearer this way
what sort of translation should I do to find where the new location vector should be?
the rotation is just mirrored on the x axis, right?
please help
>>
>>127291336
you gon be The Wizard?
>>
>>127291517
Hey, you're probably new to agdg?
Don't reply to those people, there's a small group that will shitpost about engines all the time. They post about how you have to make an engine purely from scratch if you want to make a true game. And will call any already made engine a shitty meme. So it's best to ignore them.
>>
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>>127291336
>>
>>127291701
You're not very bright, are you son
>>
>>127291909
explain this picture again
>>
>>127291798
I was thinking more like an underground military / laboratory base with experiments that were abandoned and escaped to roam the halls, but that's cool too. I'm more concerned with the make-up of the levels at this point. It's not really close to the traditional:

Room --hall---Room

Layout. But I still think it looks kind of cool..not sure if I should scrap it and go back to trying to do a traditional layout.
>>
>>127288654
should've gone with socket.io
>easy as pie
>>
>>127291876
Nah I'm just a big dumb retard who can't help but replying to stupid crap. I guess I'll just filter that kind of thing so I stop replying to it.
>>
>>127291983
It's a delicious looking pizza.

I'm not even trolling you that's all there is to it.
>>
>>127292146
im temped to buy one every time its posted
>>
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>>127292146
>delicious looking pizza.
>pepsironi
triggered
>>
>>127291998
i'd say, keep this in
a little bit of variety never hurts
you could make it optional
but don't throw it away
>>
Post you MC, get fan art.
>>
>>127292361
I agree with this 100%
>>
>>127292367
Nice, nice.
That means I have four possible floor types now:

Caves
>Caves Boss Arena
Laboratory(or Ruins)
>Laboratory(or Ruins) Boss Arena
>>
>>127292385
My main character is (You)
Seriously, you play as yourself and the player is never visible
>>
>>127291743
NO, I'm GENERATION X. Millennials are 'generation next'. Not as cool sounding but still okay.
>>
>>127292385
i dont have an MC because the game is a first person UI game.....
i have other characters though.
>>
>>127292385
What if my MC is a floating gun?
>>
>>127292607
have you sold 10 copies yet
>>
>>127292607
>i dont have a game because the game is actually just a first person UI.....
>u can make fan art of my art tho
>>
>>127292618
then you're just 1 month away from sweet sweet failure.
>>
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>>127292146
>>127292207
>>127292360
You guys are doing it wrong. We have the technology to add MORE cheese while taking up less space while spending less time waiting for it to be cooked!
>>
>>127292838
ill pass on the ass cancer
>>
>>127292385
Every time this gets posted, you never deliver. Is this some kind of trick to get people to post progress?
>>
>tfw just 7kg away from normal bmi

take this fatty food out of here
>>
Where's my (You) at
>>
>>127292953
>he doesn't have a low carb, high fat diet
honestly what's wrong with you?
>>
>>127293048
>>
>>127292937
This is my first one. I delivered back when the guy who had a white box and a red head posted here.
>>
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>>127293048
>>
>>127293101
>minmaxing your macronutrients
completely retarded desu
it's all about energy in, energy out
laws of physics, bitch
>>
>>127292016
I'm even more lost.
>>
>>127293048
https://youtu.be/0agb3qJiCZk
>>
>>127293165
Cooking s(You)p
>>
>>127293332
>I think it's just all about exercise, eat whatever, just work out
true imo
>>
Coming to this thread only to read the same shitposting and the same individuals shitting it up again and again is starting to get annoying. Really.
>>
>>127293332
Eat whatever as long as it's low carb and no sugar.
>>
gaise is it fair to expect every pc player to have a gamepad ?
>>
>>127293101
Not him, but how do you not eat when you're hungry? I can work out and run till I can barely turn my neck or until I can barely walk, yet I don't have the discipline to stick to a diet or even measure my meals. I think mostly because I hear stories about a lot of certain diets being actually unhealthy. I'm more worried about making sure I get proper nutrition rather than forcing myself to scarf down chicken and spinach and nothing else. I'm pretty good at not stuffing my face 24/7, but I will always have that annoying gut since I'm not totally strict.
>>
>>127293448
Many games do that.
Just make sure you specify when it's released.
>>
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>>127292574
>checks wikipedia
it's pretty loose but sorry bro looks like we barely fall into millenials.

>>127292705
nope. no articles or lepples yet. gotten some reply emails from the people i sent out too though so not being ignored is a good sign.

>>127292838
they dont have these in straya and when i was in merica i dont remember liking the pizza ones...there was some breakfast one i liked though.

>>127293014
if you want an FPSmaker wouldnt UE4 be better?
>>
>>127293448
I will actually end you.
>>
>>127293439
It doesn't make you feel at home?
>>
>>127293439
this thread is only vaguely related to gamedev at this point
>>
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I notice this now and before, people here like to learn and implement algorithms, which I love. I have gone through the learning processing of reading tutorials on algorithms and it can be hard + time consuming. I've done it before where I create some helpful guides but I want to make it into a once a week kinda thing. Once a week I will produce a guide on a topic from most voted to least. The guide is up to what you guys want. Written, video, source code, demo... What do you like to learn form? I know there is a lot of help out there but this is mainly for this community and it will be more interactive. Vote here for now http://strawpoll.me/6436242
>>
>>127293439
this thread? are you sure?
whos shitting it up
>>
>>127293119
oh ok then my bad
>>
>>127293439
Use filters, problem solved.
>>
>>127293332
I eat slowly even when angry bald men are yelling at me, so I lost a ton of weight and looked like I went through chemo when I got out of basic.
>>
>>127293535
nnnnnnnnNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooo

I thought I was special...
>>
>>127293439
Here you go:
/moth ?[d|f]a[n|m]/i
/go+g[u|e]+m/i
/r.tate ?dev/i

I guarantee your /agdg/ experience will increase greatly.
>>
>>127293819
I still have all my "I'm so sorry" filters on, but I end up just more likely to read filtered posts so I don't bother
>>
>>127293551

Why ? im serious. Everybody does have some gamepad around!
>>
>>127293585
>if everyone had a superior gaming controller, everyone would be using an inferior platform
I don't see the correlation
>>
>>127293448
Assume every player has a keyboard and mouse and possibly a steam controller
>>
>>127293940
The question of whether everyone has a gamepad or not isn't even important, what's important is that if you're asking this it means you have no intention of letting people remap the controls, which is sickening.
>>
>>127294241

i dont think asking for a gamepad means no remapping of buttons. Or did i miss some law change ?
>>
>>127294276
KB+M doesn't have enough analog input though
Any game that requires precise movement becomes a major task of twitch timing instead of learning a natural movement. With a joystick, instead of releasing the button at a very precise moment you can smooth out by slowly releasing the joystick and adjust during the movement

A pro and con of a keyboard is that it has a lot more input, which can is bloat in a lot of games

Mouse is a lot more precise for shooting and other targeting tasks, though
>>
>>127294356
Microsoft now mandates all games to have the Xbox One controller to be hardcoded in.
>>
>>127294356
If the player can remap controls then it doesn't matter. Unless you go out of your way to disallow keyboard input, then I will resurrect you for a second ending.
>>
>>127294506
>windows 10
>>
>>127294506
My game is linux only
>>
>>127294514
my game has keyboard input but practically speaking it looks like most people can't press enough keys at the same time to fit two snes controllers on one keyboard so if you want local co-op you _need_ a gamepad
I'm not willing to dumb down my controls for this
>>
>>127294629
It was really great arguing with you, I've learned a lot about the topic we were discussing
>>
>>127293448
No. I always hated people not letting me even remap the sticks, so one of the things I want to do in my game is make everything remappable. Some of us grew up playing Goldeneye and Turok and N64, it sucks being a 'disabled gamer'. And then making a PC game without PC controls...well...I wouldn't do that if I were you.
>>
How would you design a game without levelling (without experience points)? How would puny humans defeat a mighty Balor? Only with incredible magical items? And then still lots of timing and tactics.
Please give your thoughts.
>>
>>127293162
you'll never burn fat into ketones if you're sated by carbs all the time
>>
>>127294775
Just like Metroidvania man
Combination finding new items and learning to use them properly
>>
>>127294775
Lots of humans and strategy, and the knowledge that some of them will probably die.
>>
>>127294775
Slowly opening up the world to them
>>
>>127294778
the body doesn't run on magic bro, you're constantly doing all of the above at varying rates depending on your exercise and eating habits. You can't possibly run at a deficit for any significant period of time without changing the fat stores in your body. It's constantly fluctuating. This boils down to very simple math, which is why we have the nifty calorie unit
>>
>>127289485
Can't you just make objects for all the images that just have a single on-click function, then click and drag those? Doesn't seem hard if that's all you need.
>>
>>127294680
In this case, just leave it. I'm pretty sure you can plug two keyboards into a computer and if your players are trying to play local co-op on a single keyboard it's honestly their fault if it doesn't work.
>>
How do I trick people into giving me their game ideas to steal?
>>
>>127295063
Make an idea guy thread on /v/
>>
>>127295063
Go on steam, look for some indie game with a cool idea but bad implementation, then try to implement it better.

That's what I'm doing.
>>
do you guys think I can write this off as a business expense? Deving on a laptop is getting old
>>
>>127294775
You may still find it acceptable to give soldiers tiers of experience after every (few) battle(s) or something.
>>
>>127295063
That's what Demo Day is for.
>>
I might have to make my first exception to my new years dev resolution already
Fuck traffic dude
>>
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>>127295154
>overpriced mac
>that is out of date
>>
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>>127295154
>>
>>127295154
>Mac
The IRS is going to assume you're a retard with money ripe for taxing.
>>
>>127295248
>high-quality 5k display
>PCIe SSD
>overpriced
>>
>>127295154
$2,719 for a monitor is way too much. Just get a cheaper one, $200 or less.
>>
>>127295063
Follow screenshot saturday on twitter.
>>
>>127295154
>4gh of memory

no.
>>
>>127294775
8 billion humans vs 1 balor marine
>>
>>127295063

ideas are worthless lmao they don't make games spawn on their own
>>
>>127295154
>mac
good luck with your potato
>>
>>127295154
>>127295326
>>127295248
>>127295353
>>127295406
>>127295479
>>127295667
nvm guys I decided to go with the updated 2015 version

thanks anyway
>>
>neat mechanic conceptually
>can't think of a way to make it into fun gameplay

Shit. Gay. Fuck.
>>
>>127295710
R u gonna install debian on it
>>
>>127295826
whats the neat mechanic?
>>
>>127295826
What's the mechanic?
>>
>>127295832
I have a Thinkpad for that
>>
>>127294887
No, I meant modern games not including Goldeneye and Turok and Perfect Dark's default controls. Deus Ex Human Revolution, Mass Effect , the first Bioshock, a lot of old shooters on original Xbox and Xbox 360, they forced you to look and turn with different sticks, or could only use left stick to move and right stick to aim. I could pretty much only play Gears of War, Halo, COD, BF4, Perfect Dark the main big shooters, but all the smaller third party games were hell.

Not even Battlefield Bad Company or Bad Company 2 could let me play left-handed without messing something up. Borderlands 1 had the option, but I was stuck using left trigger to shoot, and right trigger to aim. I'm right handed too, so my controls are all alien to everyone, even my own family lol. They will never understand, but they played the same games too so it doesn't make any sense. I guess they just adapted. I still beat them at everything though so it's not like my setup doesn't work.

Thank god for Inputmapper on PC though. It's a godsend and now I can actually play Fallout New Vegas the way I played it on consoles. I'm definitely going back to play the games I missed out on, like the original Bioshock and Mass Effect 1. And it won't need to be on easy mode this time.
>>
>>127295832
Why would he do that? Linux is just MacOS for poor people.
>>
>>127295995
Hahahaha everyone knows this is the year of the Linux desktop senpai
>>
>>127296064
>Why would he do that? Linux is just MacOS for poor people.
can confirm
>>
>>127295063
Here you go
http://mu.ranter.net/design-theory
>>
>>127296064
Unix is shit desu
>>
>>127296265
M$ pls go
>>
>>127296309
Linux is good tho
>>
Anyone developing exclusively for Mac?
>>
>>127296403
I'm on a mac but i plan on porting to windows.
>>
>>127295063
execution>ideas
>>
>>127296403
>Anyone developing exclusively for Mac?
exclusively for ios here
>>
>>127296403
He wants the doesn't-exist demographic.
>>
>>127296403
I dev exclusively for posix systems
>>
Are you ready for the confused AGDQ fags that will come here?
>>
>>127296403
bad idea
>>
http://deep.design/design-like-an-astronaut/
>>
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For some reason can't get my head around maths this morning. Going to take some fresh air and try again.

Need to work on my menu before working on the farm aspect of the game.
>>
>>127296676
>not naming the next new thread "/AGDQ/ - Amateur Game Dev General"
>>
>>127296676
Every time, man. Every time.
>>
>>127296880
>not naming the next thread "/spgdg/ - Sub-par Game Dev General"
>>
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>>127296880
I would never find that thread and would end up making another one
>>
>>127295154
this has to be bait
please
>>
>>127297168
>he's poor
>>
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W-What do you guys think of the general design of the teaser art for the game I'm releasing in 2016? It's not done yet but this is like the general design. I'm going for a simplistic design, and yes that is calibri font.

pls no bully
>>
>>127297075
Drop it.
>>
>>127296880
more like
/agdg/ - awesome gamedev done generally
then put srg in a url or something
>>
>>127297278
weak bait.
>>
>>127297052
I think you mean su-perb.
>>
>>127297283
No it's mine and I'll never let go
>>
Does anyone else sometimes wonder if they're creating complete garbage but they don't know enough about game design to even realize their game is bad? I'll be playing my game and thinking everything is coming together nicely, but then I'll think "What if I'm CWC and this game is my Sonichu?"
>>
>>127297349
It's not bait. It's the game I'm making based off of the gay romance novel I wrote.
>>
>codingfags
>artfags
>me, the nofag "ideas guy"
I'm gonna learn programming in uni this year. That will make things easy for me, w-won't it?
>>
>>127296676
there's no morrowind speedrun run this year?
that's lame
>>
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>>127297334
>pixel loli engine general
>>
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For a small JRPG-inspired game: 2D "platformer" view, or top down? Side view would potentially mean less assets to create since directional movement becomes limited, but I feel like the feeling of exploration and expansiveness is limited as well. Top-down would seem like the traditional approach, but requires more assets per character and a little more work in general. What do you guys think?
>>
>>127297427
the only way to find out is to show your work to others If you've done that and still feel that way after getting praise then you have normal-ass impostor syndrome
>>
>>127297334
Noice.
>>
>>127297449
>not learning programming on your own
>not learning opengl on your own
>not writing your own engine
>>
>>127297449
Please, we're called programmers
>>
>>127297427
Yes. When people post those greenlight fail games I can't help but wonder if I'm any different than those kids.
>>
>>127297387
Fine.
>>
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>>127297168
it's really easy to talk trash about macs on 4chan because everyone here is borderline underage and has a negative net worth

most people here also can't imagine buying a luxury car or similar

>drive a 2006 Camry
>can't afford anything better
>call people who buy Mac computers stupid
>don't understand the irony of this
>>
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a game where you get bullied by little girls
>>
>>127297449
Programming is easy to learn and I can't remember doing anything codewise in a game that I wouldn't have already been exposed to after my first babby class on Java. It's picking up art or music that's hell.
>>
>>127297449
I wouldn't have learned to program had I tried to do it on my own. I don't know if you're the same, but learning to code at college was extremely helpful for me.
>>
>>127297520
Go hard, go overhead. You're right, it's much more rewarding to explore an overhead-rendered world than a sidescroller.

But I wouldn't waste that effort on creating assets if you were just experimenting/dicking around and didn't want an end product to be particularly proud of.
>>
>>127297752
I want to get bullied by big girls with big tiddies :(
>>
>>127297590
fine
profags
>>
>>127297751
>use mac with open mind
>it's worse than windows in every imaginable way
>can't understand the smug superiority of macfags other than "I paid a lot so it must be good"
>>
>>127297760
>I can't remember doing anything codewise in a game that I wouldn't have already been exposed to after my first babby class on Java

Do they teach shaders, quaternions and all this stuff in the first Java class?

Or are you using pre-made engines?
>>
>>127297760
>It's picking up art or music that's hell.
Don't worry, I'm shit at that, too!

My journey toward my goal of being able to make enjoyable games so far has consisted of me downloading python and unity. I have no idea what the fuck I'm doing or how to do it
>>
>>127297861
Pro as fuck and don't you ever forget it
>>
>>127297449
Why waste your money on uni when you can get the exact same knowledge from reading like 2 or 3 books? Read Structure and Interpretation of Computer Programs, The C programming Language and The Art of Computer Programming and you're on your way
.
>>
>>127297918
learning anything outside scripting is insanity
unless you really love programming and should take it up in /g/
>>
>>127297908
>use mac with open mind
>it's basically Linux done professionally with desktops and laptops in mind
>works great and gets the job done for the most part, not perfect but very nice
>immediately understand the cluelessness of losers on 4chan who don't give it a genuine chance because they're simply poor and unintelligent
"hurr it's not windows durr"
>>
>>127298006
Books don't look as good on CVs
>>
>>127297918
They teach you OOP in your first programming course
real devs ignore this bullshit and do all their assignments in static functions because OOP is POOP lmao
>>
>>127297806
Cool, it's good to know others feel the same.
>But I wouldn't waste that effort on creating assets if you were just experimenting/dicking around and didn't want an end product to be particularly proud of.
The idea of the experiment is to see if it's a viable approach for a longer game, so ideally I'd want to make something I could be proud enough to expand upon.
>>
>>127298036
Hey sure if all you're doing is watching youtube videos macs are amazing.
>>
>>127298110
Experience looks good though. Work on some of your own stuff, or contributing to large open source projects. Unless you want a braindead codemonkey job that will be taken away by some Indian anyway, go ahead.
>>
>>127298194
do you have any specific criticisms?
>>
>>127298006
You can skip SICP and instead read introduction to algorithms
>>
>>127298036
This will probably offend someone on /g/ somewhere, but I use Linux professionally and I'd never want to bring it, or OSX, back home with me.
>>
>>127297782
Same, I'm not good at dedicating myself to picking up skills and I find being forced the pick them up so I don't fail a class and waste money to be helpful.
>>
>>127298194
how much professional experience do you have?
>>
>>127298260
Mac guy here, I like Linux but the bugs and flaws resulting from DEs basically being a compilation of contributions from hobbyists just ruin the experience. I do have a Windows computer chilling nearby but I only use it for the occasional video game, and nowadays that's less and less, since most things use multiplatform libraries/engines.
>>
>>127298260
Truly I feel sorry for you, Anonymous
You will never experience the true boys of computation
>>
>>127298006
Some people learn better in classrooms. For me, reading technical shit is basically like walking uphill during a molasses landslide in the winter. Even Youtube tutorials kill my interest. You don't have to blow your money on an expensive school, but some courses at a local college or a professional course could help.
>>
>>127298248
I know what you mean, but the bachelor of engineering in electronic and computer systems engineering with honours seems preddy important to looking serious enough to employ outside of making shit-tier video games that are buggy as fuck, which I still want to do for personal pleasure.

Now that I think of it, couldn't you show off your games to employers? kek
>>
>>127298258
aside from literal bloatwere itunes,safari,icloud,istoreand more stuff they cram on your system you probably can't run 50% of the games properly
>>
>>127298431
joys of computation
fucking phone stop making me look get in front of my cool new friends
>>
>>127298514
you use macs for professional work not video games. fucking lol
>>
>>127298514
I chuckled as I read this
>muh games
just spend $800 on some shitty custom-built windows box and use the rest on a real computer

oh, wait, you can't afford that because you're some lower-middle-class teenager
>>
>>127297751

>owning a car

bourgeois get the fuck out
>>
>>127298514
I use my Mac for getting actual work done, not for playing the latest Cowadooty.
>>
um
what does this have to with devving
did agdq start already
>>
>>127297751
>has a negative net worth
I mean, if you own a luxury car you probably have a negative net worth, too. Debt like car loans adds up, and most Americans are swimming in it. I don't think you're special enough to be any different.
>>
Playing video games is for children
Children are not allowed to post on this webforum
Leave
>>
>>127298635
>>127298715
>>127298834
>le work

also another thing that steve jobs is a proclaimed sjw and supports cuckholding
>>
>PC
>Right mouse button
>Mac
>No right mouse button

BLOWN THE FUCK OUT LMAO
>>
UE4 devs, Is there a way to disable AA based on distance? AA enabled makes objects at a distance look nice but close up they look like shit. Without AA on it's the opposite. I want to have AA enabled only for objects in the distance.
>>
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>>127298834
>he needs a Mac to get work done
>>
>>127298954
it's not even remotely hard to be smarter than the average american. living in america as someone with two brain cells is like easy mode
>>
Why are "enginedev" posts always told to go to /g/? /dpt/ is "fizzbuzz and meme-of-the-week general" and the rest of /g/ is "help /v/ with computer problems". This is the best place for it.
>>
>>127299048
Linux has all the buttons :/
>>
>>127298635
>>127298715
>>127298834

>working
>spending money

anyone who isn't a penniless NEET leave
>>
>>127299048
>implying
>>
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I want a good The Thing game.
I look at something like Trouble in Terrorist Town and lament it's problems and it's complete unwillingness to fix them. So I'd like to pose a question or two, if you'd be so kind as to humor me for a minute.

To me it comes down to a few key design hurdles that separate this magical Thing game from garbage like The Ship:

>1) Lack of meaningful reasons not to kill indiscriminately
Maybe this is impossible to fix? Maybe the only solution is having a small community that isn't a bunch of autists? But I'd like to imagine there's some better way to encourage the importance of survival, the key solution to this being (or at least the only one I've thought of):

>2) Teamwork
You don't care about losing your mates if they're of no real asset to you beyond, "maybe some help in a fight". The only solutions to this I've thought of are:
Give the players few weapons, and you can only carry one at a time. There's far less odds of an accidental death if all you've get is a revolver and an axe spread over eight people.
And secondly, give the other players relevant equipment to the objective. Perhaps only one player has the map that shows the markers to reach a helicopter in a blizzard, but another player has a compass to get the group's walking direction correctly so they don't fall into freezing water. The idea being that one player COULD technically accomplish these jobs alone, but:

CONT.
>>
>>127299167
the le epic "everyone on 4chan is a depressed NEET" meme is dead pal
>>
>>127299094
>he needs microshit to hold his hand
>>
>>127296050
that's literally the second half of castlevania
>>
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>>127299185

>3) Timed Objective
Again, if you have a better solution, I'd love to hear it, but this is all I've got to A) make sure everyone keeps moving, B) that they work together, and C) they don't all stand next to each other, making it impossible for The Thing to win (I.E. they're all going to different sections of the map to try and complete the objective).

>4) After death
The hope is that even if a non-Thing player dies by the hands of an (incorrectly) suspecting teammate, they won't feel the immense, autistic anger brought upon by something like Gmod Clue. I have no idea how to actually solve it to make that happen though. The best I can think of is some sort of after death system like the ghosts from Spelunky, but in a perfect world I think it would be much better if they still wanted to help their team, even after their unfortunate death.

>5) Communication
This is the last one. Basically, the best I can figure is to A) have the player names and looks randomized at the start of a round, B) limit communication to text chat, and C) limit chat to nearby players. The idea being, if everyone can just voice chat, how the hell is The Thing supposed to take the place of a normal player, right? You can't sound like another person. But even, if it's just text chat, then it's an issue, since yelling at your friends is sort of the whole fun of a game like this, and without voice reactions, it's basically dead in the water.

Anyway, let me know if you've got some crazy fuckin solutions I'm too dumb to have thought of. This is more of just a thought experiment anyway, and less a legitimate thing, since I sort of cynically doubt these problems can be reasonably solved- but were I to try it'd have to be in 2D, because, come on, this isn't Professional Fucking 3D Game Dev General. Come on. What am I, Picasso?
>>
>>127299185
>how do i remove trolling from online multiplayer?

literally impossible m8
>>
>>127299101
You say that, but I'm pretty sure you don't even pay off your entire credit card bill every month. How does it feel to be financially irresponsible?
>>
>>127299298
Arrest this man
>>
>>127297859
[giantess vore pic.png]
>>
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>>127299167
>>
>>127299185
>You don't care about losing your mates if they're of no real asset to you beyond, "maybe some help in a fight". The only solutions to this I've thought of are:
You could make the player emotionally attached to the other characters. Only works if you're in single player, but that's part of the reason why you don't want character X or Y to die when watching The Thing.
>>
>>127299369
I've never used a credit card. And don't bother pulling out the "you need to build credit" meme, I paid off my car loan already.
>>
>>127299467

I'd work if the syndicalists took over, until then it's NEETway or the highway
>>
>>127299573
>he even had loans in the first place
Anon, you're just digging yourself deeper.
>>
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Line of sight is HARD :(
>>
>>127299101
living in america is cheap medical/studies is a fucking murder
>>
>>127299529
Just like my concept for a game, waifu quest, where you become sexually and romantically attached to your character who you can customize to your autistic desires and to greater intricacies and extremes as you progress, creating a more fulfilling holistic game experience.

You could even fight other peoples waifus to prove they a shit.
>>
>>127299812
Just break los
>>
i give up
>>
>>127299185
my experience with the ship and that one game where you play as the invisible alium was that
A. you were punished for killing the wrong person so that wasn't really a problem
B. the game got a lot harder when your mates died (doesn't apply for the ship obv)
C. was a problem and that makes total sense
D. I like counter-strike style deathcams, especially if you put dead people in a separate chatroom where they can spoil the game without worry
E. This part doesn't match up with how I actually played both games, with friends in an external mumble. If the game is unplayable in that way than existing groups probably aren't going to play it, although it would be fine if you went full-on mmo with the playercounts

I haven't played SS13 personally but I've heard it does The Ship better than The Ship did since you actually have half a reason to roleplay, might be worth looking into
>>
>>127299896
good, you are finally awakened my friend
now its time to stop making shitty games and start thinking about the future
>>
>>127299896
https://www.youtube.com/watch?v=9F5p1_hR2Ws
>>
>>127299812
https://en.wikipedia.org/wiki/Midpoint_circle_algorithm
+ a simple recursive function to retrieve all tiles in the line from each edge, then scan out from the player
>>
>>127299896
You can do it!
>>
>>127299341
It would help if you decided on a setting so my solutions could fit better, but for the voice chat thing. If you decided on a futuristic setting you could have using voice chat use a very limited battery or something, so a teammate that only uses text might look suspicious but not auto identify him as the thing.

Also i dont see anyone wanting to play this if it is in 2D.
>>
Wew it sure is hard to find free synthwave tracks.
>>
It sure is hard
>>
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>>127300094
This any better?
>>
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more progress
>>
What's the best way to do music? Just fuck around in a program until you make something that passes?
>>
>>127300568
Make a beat and bass line then put melody and flare on it
>>
>>127300568
>how do make make rockets fly? do i click buttons until it launches?
>>
>>127300568
I record myself whistling because I can't really play any instruments
I'm tone-deaf but it works because I just tune everything else to roughly the key I whistled in
>>
>>127300724
I'm so sorry
>>
>>127299369
>>127299716
The only people who don't have credit are like lower 10% income bracket. I don't know a single person who earns over $150k who also has no credit.

t. sf area
>>
>>127298954
>I mean, if you own a luxury car you probably have a negative net worth, too
laughed out loud when i read this

h-having nice things means you're poor b-because my mom and dad are bad with money so I'm going to project that onto everyone in the world...!
>>
>>127300990
>I'm going to project
>my mom and dad are bad with money
>he still depends on mom and dad for money
Sounds like a personal problem. Rather than spending your time pretending to make games, you should probably go find a job. Good luck!
>>
Reminder that cars are terrible investmets are depreciate significantly the moment they drive off the lot
Buy shit cars and valuable land
>>
>>127299896
>>127300784
That's... really sad. Are you intent on doing this for another year?
>>
best personal finance general yet
>>
>>127301169
My sincere apologies
>>
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>>
>>127301123
>buy valuable land
How long do I have to wait until land in Detroit is valuable again? If I made a game about Google buying out Detroit and making the whole city their headquarters, would you play it, or just rewatch Robocop? Or replay Sim City?
>>
>>127300724
my nigga
>>
>>127301123
solution: buy a model from last year, used
>>
Your car is DEPRECATED
>>
>>127300724
I'm the opposite. I can play multiple instruments but I can't whistle. I also can't write music for the life of me; I can only play what's already been written. It's going to make solo dev hard.
>>
>>127301406
I don't consume media
>>
>>127301406
Thats what Sarif did in Human Revolution
>>
>>127301617
I don't blame you. Movies don't taste good at all.
>>
>Decide I dont like material
>Decide to tweak it
>Still dont like it
>5 hours later, still tweaking it
>It takes 5 minutes to compile the shaders each time I apply it to see how it looks

Suffering.
>>
>>127301591
>cant write music
>can read music
wut?
>>
>>127301867
This is why you should make tools that allow you to quickly modify shaders and view the results of said modifications
>>
>>127301406
>>127301654
Literally.
>>
>>127301918
Being able to read doesn't make you a writer.
>>
>>127301548
ayy

Good Unity particles tutorials where? Or would it be better to use looping videos of abstract stock footage?
>>
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>wagecuck thinks slaving away for money to buy status symbols makes him superior
>>
>>127302234
B-but I enjoy my job.
>>
>>127301918
Playing music is practically an orthogonal skill to writing it.
>>
tfw you'll never make a successful game
>>
tfw I will
>>
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>Trying to figure out what's wrong with my LOS algorithm
>highlight tiles in range
Oh this actually looks kind of neat if I had graphics.
>>
>>127300568
pentatonic scales
never give up
>>
jesus just how many new people did this general get in the last week?
>>
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Got it
>>
>>127303091
Is it a bad thing?
>>
>>127301123
wrong.
cars are less expansive than houses and you can sleep in both
>>
>>127303091
https://www.youtube.com/watch?v=C-T4VVZrmkA
>>
>>127303189
>Someone paid for this.
>>
>>127303189
>hello aggiii daggiii
Always gets me.
>>
>>127303189
fuckin kek
>>
im making a pixel platformer with roguelike and survival elements
>>
>>127303189
Love shit like this and https://clyp.it/eszrb551
>>
>>127302634
60fps webm?
>>
>>127303568
nice risk of rain clone
>>
>>127303568
i'm making a pixel story-based rpg but my story is different because everyone is evil and the world is violent and it talks about human nature
>>
>>127303189
what the hell
>>
Can someone repost that webm of the Paper Mario-like with the cute little blonde waifu and her cute little waifu friends? I need something adorable to look at that's not moe anime. No, not the one where you play as a male bully with the greaser look and pick on girls, but where you play a nice girl and find secret areas in the terrain that lead to nowhere. I need something uplifting after reading about the armed Militia occupying Malheur. Domestic terrorism is the last thing I want on my mind tonight. Do we really need to be fighting each other right now? We should just like make game instead.
>>
>>127303575
He'd better do one for Demo Day 6. Not doing one for 5 killed it for me.
>>
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I've had enough problems to dev in 2D I can't even imagine how hard deving in 3D must be.

Are they literally gods?
>>
>>127303093

Looking good. It's like a 3D version of the item scroll in The Secret of Mana.
>>
>>127303189
so a lot
>>
who is agdg demo day song man?
>>
if 2pac and michael jackson were still alive they'd never agree to make the soundtrack for my game
>>
>>127303164

I hope not.

I'm new. Please no bully.
>>
>>127303946
Dude, 2pac is alive. In Serbia.
>>
>>127303568
don't forget the lolis
>>127303827
depends, people with 2d backround pickup 3d faster
>>
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>>127303587
Is that unusual?
>>
How would you implement difficulty levels without putting stuff like this everywhere:

if (difficulty is easiest) heal();
if (difficulty is not hard) dropSpecialItem();
if (difficulty is hardest) showSpecialEnding();
>>
Post your favorite demo day song https://clyp.it/a1bo2xx1
>>
>>127303778
that marathon livestream of the submissions, though
>>
>>127304106
Any alternative will likely leave you worse off.
>>
>>127304345
but it seems hacky to have all those if checks everywhere
>>
>>127304106
Enums and switch statements

switch(difficulty)
{
case Difficulty.Easy:
heal();
break;

case Difficulty.Medium:
DropSpecialItem();
break;

case Difficulty.Hard:
ShowSpecialEnding();
break;
}


For added fun if you remove the break statements then reorder the difficulties from hardest to easiest instead, you can combine effects of multiple difficulties:

switch(difficulty)
{
case Difficulty.Hard:
ShowSpecialEnding();

case Difficulty.Medium:
DropSpecialItem();

case Difficulty.Easy:
heal();
}

Now Hard will show the special ending, drop a special item AND heal, medium will drop a special item and heal, and easy will just heal.
>>
>>127304429
It will seem even more hacky if you implement an objectively worse system because you overengineered just to avoid conditionals.
>>
>>127304532
this doesn't solve anything
>>
>>127304654
Depending on how your AI is set up, it saves you from having to duplicate code between difficulty settings. Also, you can define entire behaviors inside of the switch statement by writing AI behavior for each case and having the switch statement contain the entire AI, so that you don't have to keep re-checking the difficulty at each decision with conditionals.

Also switch statements are faster than conditionals.
>>
>>127304038
how come you can only see in a cross?
>>
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>>127303763
I don't have that one, but I have some other cute AGDG games for you to look at. Feel better, anon.
>>
>>127303863
That's exactly what I was trying to do.
>>
>>127304924
Because there's something fucked up with my algorithm right now. The way I'm determining when to "stop" the line of sight when a wall is found is fucking with more than just the direction I intended. You can tell the problem more easily when you look at the highlighted walls in my LOS -- only like 3 or 4 are highlighted, when really much, much more should be.
>>
>>127304532
Flow through cases should always be seen as a bug.

>>127304106
You can put the reward things in a data structure. Otherwise that is how it goes. At some level your game code has to Do Something.
>>
>>127305024
>Flow through cases should always be seen as a bug.
Fuck off "defensive programming" cargo cultist.
>>
>>127305024
Yeah, maybe. Just use a goto or something instead of just falling through. Wouldn't be fucked up in that context.
>>
>>127304106
That's what structs are for. Define everything that's unique to that difficulty within a struct then just reference the struct any time you need to determine what the player deserves.

For example, you could have a struct called 'difficulty' and when it comes time to show an ending just go

showSpecialEnding(difficulty.ending);
dropItem(difficulty.loot);
heal(difficulty.healRate);

This way, one function handles every scenario. Within each function just expect to receive whatever parameter it was going to determined with your switch statement since it'd be defined in the struct.
>>
>>127305054
assert( !isShitPoster() );
>>
>>127305160
I would suggest only doing this if the difficulty "rewards" are the same across all enemies. Otherwise, you're needlessly defining something specific to an enemy somewhere else, and you'll have the XYZ enemy accessing "difficulty.XYZ.loot" instead of just doing it.

Now, you could still argue for a centralization of this logic in an ECS or otherwise heavily data-driven system, but I'm sure that's not the case.

>>127305235
Why should they be seen as a bug if they have a perfectly valid use case as shown in that post?
>>
>>127305024
>Flow through cases should always be seen as a bug.
Then what's the point of them existing? Why did they get written into the language and why did no one ever fix it?
>>
>>127302234
>loser who lives with mom thinks he's any better
>>
Structs are great, I'm using structs all the time.

-"Experienced Developer"


Sometimes I think back to a time before I even knew what structs were and.. I just shake my head.

-"Veteran Developer"


We're proud to say that we support and use structs every day.

-"Bill Gates"
>>
>>127305604
structs are objects

- "That lowercase OOP shitposter"
>>
What is your marketing plan? What are your sales projections?
>>
>>127305462
It is in the same vein of putting braces on single statement ifs. It's fine the first time you code it, but then having to change it latter can easily introduce bugs you didn't see coming. Doing it for switch statements is even worse and more likely to introduce bugs, I'd argue. Switches should be seen as order agnostic.
>>
>>127305564
good luck literally dying before paying mortgage
>>
>>127305604
>Bill Gates
>supporting structs

VS 2015 literally doesn't even support C99 fully baka
>>
>>127305604
>>127305778
Why are you guys not putting quotation marks around the actual quotes, but putting them around the source? And don't try pretending it's a meme, I know all memes.
>>
>>127305845
my down payment was 50%
good luck being a depressed loser for the rest of your life
>>
>>127305834
>but then having to change it latter can easily introduce bugs you didn't see coming
Why wouldn't I see them coming, if I know that cases flow through? Especially since the pattern of "hardest includes hard includes normal" is going to be a common theme throughout the entire codebase?
>>
cute bouncing waifu penis
>>
how do you make a game with a super limited palette? is their a guide on making sprites like that? for example something like a downwell?
>>
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>>
>>127305983
>>>/lgbt/
degenerate
>>
structs are useless

just use a class
>>
>>127305604
structs are literally just a class where everything is default public
anything you can do with a class, you can do with a struct.

this post is stupid
>>
>>127305986
If you honestly need a guide to figure out 3 colors then you should just give up now.
>>
>>127305810
>marketing plan
Make a thread or two on /v/.

>What are your sales projections?
100 minimum.
>>
>>127305604
>he thinks design decisions should be an emotional identity issue
signs_you_might_be_a_bad_programmer.html
>>
>>127305934
lol, talking about getting by yourself
>>
>>127306090
just starting out so i had to ask.
>>
>>127306034
>>127306085
>>127306097
Here we go.
>>
>>127306101
http://riskology.co/alone/
>>
>>127306091
switch minimum for maximum, ever, and you'll be about right
>>
>>127306034
>>127306085
In C# structs are allocated on the stack and classes on the heap. Which means structs are better for just about anything.
>>
>>127306240
>allocated on stack
>in a garbage collected language
how does that work
>>
>>127306196
no what i meant was good luck convincing people that a person in his 20's saved 100k without any expanses
>>
>>127306209
My game panders to a lot of people though.
>>
>>127306287
How wouldn't it? Garbage collection is only relevant for heap allocations.
>>
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>>127306297
lol whatever
>>
>>127306287
The stack works like a stack in any other language, when you return from a function the stack pointer moves back, "freeing" any memory you allocated in the function. The difference compared to garbage collected heap allocated values is you know the memory is free as soon as you return from the function while garbage collected values can live on for random amounts of time. Stack allocation therefore alleviates the random super long GC pauses you can encounter otherwise.
>>
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>Added primary / secondary weapon choosing
>Fiddled with menu dynamics

I really should do something important next, like actually make the weapon choice have any effect on gameplay.
>>
>>127280747
Hey guys. I'm looking for an artfag. I'm making a pokemon/harvest moon/dwarf fortress type thing

It's almost done. I just need someone to sprite for me. It's hard finding artfags that dont want 20 dollars an hour for mediocre stuff I could do myself

You'd have tons of artistic freedom for the most part

Anyway if you reply to this with your email/skype I'll hit you up and we can talk about dev'ing shenanigans
>>
>>127306797
post a webm of your game if you actually want responses
>>
>>127306849
>>127306797
Here ya go

https://drive.google.com/open?id=0B_O6GB_Ha58MdlRKWFN3Y3J2SHc

Old footage of the debug combat. Placeholder graphics and some screen artifacts we're ironing out. We'll be polishing all of this month and next.
>>
>>127306967
Nice persona rip off tbqh.
>>
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So, bit of an issue I'm having that I forget how to solve: I have 9 "Static Mesh Components" in a blueprint which I want to set from an array when gameplay begins. But, the things I'm drawing them from are just "Static Mesh", which is apparently incompatible with "S.M. Component". Any idea what I can do to fix?
>>
>>127306717
good asthetic
>>
>>127307121
>>
>>127306967
i don't do anime or 2D good luck to you.
i don't think anyone will make art for a game without commercial benefit
>>
>>127307136
Jesus Christ anon, all that repetition
>>
>>127306797
>It's hard finding artfags that dont want 20 dollars an hour for mediocre stuff I could do myself

So you want them to do it for free AND be good quality?
>>
>>127307225
If you can suggest a better way to set 9 different parts, I'd be happy to hear it.
>>
>>127307196
>>127307227
I'll probably just have to do it myself

We're selling the game, you'd get a percentage of what it makes too. Or if you dont want a percentage I can pay you straight up, it just cant be rediculous

You'll get money, just at the same time as the rest of us.
>>
Anyone else working with HTML5?

I'm loving it so far, I'm going to make a mobile game or two.
>>
>>127284567
It's average-tier pixel art, yeah.

I've seen legitimately good pixel art (not just "passable" or "not bad") here like....once or twice in a few months.
>>
>>127307485
It's almost as if this is a game development thread with mostly programmers and not an art thread.
>>
>>127307485
And let me just add that there's plenty games that have decent art styles with bad pixel technique.
>>
>>127307136
Turns out I just hadn't found the right node yet, easy fix.
>>
>>127307638
It's almost as if this is a thread for games in the process of being made.

Hmmmm...
>>
>>127307638
Yandere Sim was never /agdg/, and Hopoo still posts every other week or so
>>
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>>127307638
Why are you here?
>>
>>127307734
he must think it's a hangout for cool game devs instead of a place to post progress and get and share critism
>>
>>127307953
>a place to post progress and get and share critism
618 replies and all the progress posts only have 1 to 2 replies so you're full of shit.
>>
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Well, I got my Gibson material working like I wanted them to. All I need to do now is apply some fresnel and add that VHS skipping effect I made earlier and It'll be identical to the Gibson room from Hackers(1995).

I spent most of my day trying to fix my aliasing issue. Up close all my materials looked horrible since I use a lot of sharp emissive lines and AA kept sampling it out into a blurry mess, but at a distance the AA helped make the lines sharper. Most of my day was spent trying to figure out how to only apply AA to objects a certain distance away. I ended up having to make a post process volume that follows the player with a very soft blend.

It kind of works.
>>
>>127282332
i know it's too late but this is the right answer

transform.rotation = Quaternion.Rotatetowards(transform.rotation, Quaternion.LookRotation(mousePosition - transform.position), speed*Time.deltaTime);
>>
>>127307315
pixel art don't cost alot, i don't know what you fucks make a big deal out it

i mean if anything pixel art is the cheapest art all around, just save couple of thousands on the side and you have enough unless you burn all your money at each month
and when i say couple of thousands im capping out, you can find really cheap artists if you know where to look
>>
>>127308149
Looks nice. I like the glowing box edges and the grid. I see you also got the scrolling textures working now.
>>
>>127308259
Where's your progress?
>>
>>127308296
that's not a decent counter to what anon just told you

but, for what it's worth, I like what you're doing there.
>>
>>127308259
I spent maybe 30 minutes on the material itself, that's not the point of the webm. The point is I fixed my aliasing issue where my textures would be blurred out by the AA. I wanted to keep AA for distant objects otherwise they'd get jaggy but have it removed for close objects like those cubes.
>>
>>127308102
More like people like you making it shit
>>
>>127308173
>>127308381
atan2()
>>
I forget, does .obj have the "capacity" to have skeletal meshes? Because I'm trying to attach an item with a bone to another item's bone in UE4 and I just realized that both items were imported as Static Meshes, not Skeletal Meshes.
>>
>>127308529
>Same image posted 50 times now

Can you stop?
>>
>>127308529
>sourcefam
What does that even mean?
Still kind of new to the agdg lexicon.
>>
>>127308576
It means that someone is asspained that someone else could be using the Source engine and complains about that instead of being a normal person and doing their own thing rather than complaining about the things others do.
>>
>>127307802
>scroll scroll scroll
>"why are you here" in bane's voice
oh ok
>>
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please help

okay, i am trying to implement smth of which i know no queries for googling

i want to implement scripting. the kind of scripting where I write the script into an ordinary text file and the program would execute that script if its requirements are met.

i quess I have to make some sort of parser that would turn the text file into a some sort of "event" object and store it somehow?
>>
>>127308754
Or you could just use a scripting library like LUA

Also you don't have to preface your question with so much garbage jeez.
>>
>>127308754
lua or python are your best bets.

if you just want to read in data or really simple 'do this then this' stuff json or xml
>>
>>127308484
>>127308102
>>127307953
>>127307734
>>127307638
This place is different things at different times.

And I doubt all decent devs leave this place. If they're smart they just don't make themselves known. I don't know if you spend much time elsewhere on the internet but 4chan is a four letter word everywhere else. Normies think 4chan == /b/.. so being an /agdg/ dev would be really bad publicity, even if it would look good for us.

But I seriously doubt everyone leaves. People don't change much. I mean for fuck's sake, members of the Bilderberg group troll conspiracy forums and you think channers leave the chans after they make a few grand?
>>
>>127309016
chobits
>>
>>127309016
Akame ga Kill if you want a decent shounen.
>>
>>127309049
funny guy
>>
>>127309085
You didn't like it? I liked it, but I'm easy to please.
>>
>>127309016
One Punch Man xD
>>
>>127309016
oni chi chi
>>
>>127308965
>But I seriously doubt everyone leaves.
They do. And I also intend to do so that because as far as feedback is concerned this place is getting ridiculously useless for a ***gamedev thread***.

Don't get me wrong, I don't care that much about my progress getting ignored but I do care about the fact that people would rather take time to reply to the shitpost that devposts.
>>
>>127308754
Yeah, what the other anons said - Lua looks like the best option, and a lot of people know it these days due to its use with scripting.
>>
/agdg/ - Anime, Gogem, and Dan General
>>
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>>127309016
overlord
>>
I don't see anything wrong with people leaving once they get to a certain point of devving.

It's not like agdg can provide any benefit if they stay at that point, they aren't going to get advice from people who give up every 2 weeks or don't dev at all.
>>
>>127308965
And a good example here >>127309016
,6 replies, happened just right when I was typing this. >>127309195

It's just amazing.
>>
>>127309174
i loooooooove one punch man WAAAAN PUNNNCHHHHH!!!! i hope it gets a season 2 >.<
>>
AGDG isn't useful because its a great game development group, its useful because its a place to hang out with like minded people and participate in a shared culture

The only use agdg has ever been to my game has been to keep me from getting arrogant
>>
>>127308914
>Why would we help you now?

>>127308837
>>127308858
>>127309229

Because we aren't useless assholes like you. Leave the threads already.
>>
Alright everyone, how about this:

Anytime someone posts progress, no matter what it is, you must say SOMETHING about it. Even if you can't give them technical advice. If you're going to say something negative at least try to be constructive so they can fix it. If you can't think of anything to say, give a compliment for something to help motivate them.

We can make /agdg/ great again.
>>
>>127309408
Muh hugbox
>>
>>127309282
Man in this state AGDG can't even provide anything. Salty failed nodevs want to see everyone fail, and keep spouting misinformation / promoting bad habits.
>>
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>>127308824
>>127308914
I am not Sourcefam I am Ulme, the person who is developing the game in pic.

>>127308837
>>127308858
I program my entire game in python.

I can manage all the "reading in data" part, but I am more puzzled about how should I store the scripts within the program after it reads them from the text files. And how to run those strored scripts when their starting conditions are met.
>>
>>127309386
I've gotten one good reply total after making like 10 progress posts

It was valuable but with that kind of frequency it's like nah, might as well just not post progress.
>>
>>127309437
Nice millennial misconstruing what someone says and then smugly strutting like you fucking owned him.
>>
>>127309485
https://docs.python.org/2/library/functions.html#eval

Note that this could be a security risk depending on where you're reading the code from, e.g. if it's coming from the internet a hacker could replace it with something malicious.
>>
>>127309437
It's better than shitposting all day.
If I wanted a hugbox, I'd go to reddit. The reason I post here is because you all are (generally) honest when you say something is bad. I'm not saying "never be negative" I'm saying dont just reply with "It's shit lol". If you're gonna say it's shit then fine, be specific on what looks like shit though.
>>
>>127309049
my nigga
head-on-a-pole scene was hot :d
>>
>>127309307
Our entire lives aren't about games. Sometimes we want to talk about our other interests. I personally don't mind talking about things besides game dev with fellow devs.

I'm not into anime, but it's not like those guys are going to go into /a/ and just start a thread that's ONLY FOR GAME DEVS WHO LIKE ANIME NO ONE ELSE ALLOWED. That shit wouldn't work.
>>
>>127309487
The 1% rule. Even with one reply a huge number of people looked at and appreciated your posting progress. This isn't facebook. You don't need them +1 likes.
>>
>>127309437
>le bully fais
lets admit it, bullying will get us nowhere because mostly of us if not all have professional training at what we do so its best the shut the fuck up and stop being an epic bully
>>
>>127309408
>If you can't think of anything to say, give a compliment
I'd rather get bantz than generic niceposting
>>
>>127309485
>>127309596
to be more precice
I want these scripts to be like the Crusader Kings 2 event files
>>
>>127309625
I'm not looking for likes, I'm looking for "I played your game and I think xyz about it"
>>
>>127309642
I'd prefer generic niceposting.
>>
>>127309487
Exactly my point. It's just better to keep your progress or post it somewhere.

Not to mention people like >>127309625
>>
>>127309568
That looks like it'll have major clipping issues when rendered. The geometry is needlessly complex.
Is this actual progress or is it a meme I don't know about?
>>
>>127309625
Anonymous Yeah'd this post.
>>
>>127309568
see >>127309405
>>
https://www.youtube.com/watch?v=SlCRfTmBSGs
>>
>>127309619
This is supposed to be a thread about amateur game development.
I'm not saying that this should be only for it but I find it highly ironic when almost all meme posts gets xxx replies in less than 10 min while some people here with very good progress gets buried under the whole shitposting.

Some devs from last year that I've been following a lot just dropped from here and only post in their tumblr or blog. I didn't understand why they left at first but now I get the whole picture.
>>
>>127309408
Nice. We're not even a week in and you're already in the running for Gayest Post of the Year.
>>
>>127309174
>>127309346
>It's popular! I MUST HATE IT!
Fags
>>
oops, insanos are back. see you tomorrow, fags
>>
>>127310134
This meme is tiresome
>>
>>127309906
I feel you, I understand your frustration. It does suck. Might need to pack up and start a new /agdg/ elsewhere. This thread needs competition.


Night devs.
>>
>>127310134
>calling me Rotate
You're an idiot. And thanks for proving my point.
>>
http://strawpoll.me/6437110
http://strawpoll.me/6437110
http://strawpoll.me/6437110
>>
>>127310202
>competition
>hurr danny, mothdan, sourcefam, rotate, vine I love you, ahahahahahahah, lmao that looks like shit
>competition
>>
>>127310307
do you want to talk about what's wrong, anon? I mean it. Why are you so angry?
>>
>>127310316
>not being accepted by the actual devs in steamchat

stay mad anon
>>
>>127310498
Steamchat is a bunch of namefags. its the same mentality that spawns the fake drama.
>>
>>127310463
Gee I don't know
>698 posts
>96 posters

These threads are 80% shitposting 20% gamedev ffs
>>
Agdg itself is to blame since we dont report posts
>>
>>127310556
This happens all the time. Come back in a day or two. Or a few weeks, or months. See if the thread is the same. Sorry man, you sound like a newfag.
>>
>>127310553
anybody who posts progress for longer than a month is recognized by their game.

you're bothered that they have a unique name? would it make you feel better if everyone was called '<nameofgame>dev'?
>>
>>127307631
what game are you making? how laggy is the UE4 editor on your pc?
>>
>>127310687
It'll be exactly the same tomorrow.
>>
>>127310687
Not a newfag, this thread is always shit. I'm well aware of this but that doesn't make it good.
>>
>>127310841
lol ur a fag though. ur just mad that you can't dev like rotate. must really suck being a nodev cunt.
>>
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>>127310669
>>127310556
that's true, i remember the thread being cleaner when pr*gressman was around
>>127309485
is this a card game? we don't see python games often, godspeed
>>
>>127310958
This. He gets a lot of hate, but Rotate's material commands respect. His innate talent elevates the entire general to a higher level of success.
>>
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>>127311005
I feel like MothDan was trying to do the same thing as progressman, but is bad at it and just generates more shitposting by being terrible himself and being a fraud with no game who only followed some Unity tutorials later so he could pretend to be Sheriff a little harder
>>
>>127311057
what talent? his pixel platforming skills?
>>
:)
>>
>>127311057
>>127310958
I agree with that. Rotate and vine are great devs. But shitposting about them all the time is bad for the thread.
>vine I love you
>ywn be stepped on by vine's feet

Hell just look at this thread
>>127281173
>>127287334
>>
>>127311005
The rules are just not clear enough. I'm usually only reporting really obvious and hard shitposts because I don't want to be banned for a false report. That would be really stupid.
>>
>>127311005
this game wants to be an RPG in the vein of Legend of the Green Dragon
>>
post filter regex pls
>>
>>127311264
Rotate killed a guy?
>>
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>>
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>>127311395
Rotate is literally responsible for pic related. He did this.
>>
>>127311451
I want to make a game I'd enjoy playing
>>
>>127311379

/yukzini/i
/mothdan/i
/glug/i;boards:vg
/rotatedev/i
/sourcefam/i
/danny/i;boards:vg
/agdg2/i
/reek/i;boards:vg
>>
>>127311451
http://strawpoll.me/6437110
>>
>you will never make a game that looks as good or is as satisfying as this:
https://www.youtube.com/watch?v=NnTYmg4LmzI
why even live
>>
>>127311504
>reek
blast from the fucking past.
Did he get arrested by the FBI yet? What ever happened to that? I thought there was supposed to be some big anti-terror operation about that.
>>
>>127289485
>I'm using Gamemaker so I literally don't have to program anything
Wait what?

I've been trying to learn RPG stuff in Game Maker and the dude who's tutorials I've been using, (meant for people with no prior Game Maker experience,) delved into programming almost immediately.
>>
>>127311843
he tried to battle it out with counter-terrorism squad with his moms snuby but go shot in the chest with a buckshot

may he rest in peace in shitposters heaven
>>
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>that one moment in WATCH_DOGS where NWA starts playing during a mission in the hood
How do you plan to top that?
Watch_Dogs was a bad game, surely you can do better, right?
>>
>>127311504
Thanks anon
>>
>>127311942
against*
>>
>>127311942
I heard he actually won that fight and went on to duke it out with m*t*d*n and his High Powered Rifles
>>
>>127309672
Fair enough.
>>
http://strawpoll.me/6437137
>>
>>127311504
Is there a way to load your saved filters when in Incognito?
>>
>>127311878
>game maker can't even do proper 8-directional rpg movement without a fair amount of programming
you really can't not program in game maker
>>
>>127311945
Ice Cube as a playable character.
N.W.A playing non-stop.
But it is the censored versions.
>>
>Devving so much that I have to take sleeping pills to force myself to sleep
Living the dream
>>
After this thread I'm puzzled as to why anyone posts any progress here at all.
>>
Don't forget to report posts and put people on nice holidays.
>>
>>127312598
>not devving and taking sleeping pills anyway because I'd rather sleep than think
Living the dream...
>>
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I have a really bad habit of not tiling things. I know I'll have to break this up into real tiles eventually, but is using level setpieces all that bad?
>>
>>127312693
Shut the fuck up, chink.
>>
>>127312732
Damn that looks amazing.
>>
>>127312732
I was planning on doing fully painted backgrounds. I am not sure the point of worrying about tiles.
>>
>>127312732
You can use bigger pieces and just slap them down. There's no need to restrict yourself to tiles (though it makes level design a lot easier...)
>>
>>127312693
Because I wouldn't be able to speak my mind freely like this anywhere else other than 4chan.

AGDG has indeed been shit recently, but I just try to ignore those posts and post progress/reply to other progress.

They're bound to get tired eventually, and even if they don't, they're wasting their life away shitposting, that's enough of a punishment in my opinion.
>>
>>127312820
Well, think about it from a time or scope perspective - we're not in the days where it's due to technical limitations, but it's a lot more of a hassle to have to individually create each backdrop when you can piece them together tile by tile. That's more or less the hesitation I have, which also addresses what >>127312867 brought up I suppose.
>>
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>>127312709
Just hang in there anon, the future is almost here
>>
>>127312909
>bullies and shitposters get tired
your in for a long one, johnny
>>
>>127313008
>devving while in VR
This is the future
>>
>>127312960
You can do that very thing in a paint program except with a lot more flexibility to get it exactly how you desire.

Actually, an alternative is to create a reasonable tileset and layout your levels then paint over it to generate interest.
>>
Name one reason why meme slug isn't the best hero and the best waifu
>immortal if stays at gate
>never out of fight
>instant presence anywhere on the map
>can wreck the enemy team by creating another assassin or warrior or any hero needed
>can give mad shields
>can help warriors take out escaping targets with 10 hp left
many other reason
literally the best hero
>>
>>127313129
Agree
>>
>>127313129
I don't know which game you're talking about.
>>
>>127313129
where do you think you are?
>>
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>>127313129
>>
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>>127311945
dank dubstep on a weed burning mission
>>
get that high protein
>>
where can i get/make some really low tones to play during my horror game to intensify the horror?
>>
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Daily reminder to not unhide filtered posts, because you'll regret it every time.
>>
>>127313446
fruity loops
>>
>>127313561
ehhhh i don wanna
>>
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>>127284442
>>
>>127313561
found something
http://onlinetonegenerator.com/432Hz.html
set that shit to 20hz and triangle wave and tell me you dont immediately shit your pants
>>
>>127314036
i set it to 420hz and got high almost immediately
>>
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compelling gameplay in rich 3d environment
>>
>>127314221

ship it now as early access, rake in the easy money
>>
>>127314036
Hmm neat, I'm not even making a spooky game but that's some fat moody shit there.
>>
>>127314036
finally i understand binaural beats
>>
>>127314221
Get it on greenlight.
>>
>Zelda jam
Why...
>>
>>127314469
Agreed, it should have been a Hitler jam
>>
>>127314221
Good work anon! Keep it up!
>>
>>127314469
>tfw frostdev won't be here for it
YA HAPPY NOW?
>>
>TFW trying to learn Game Maker
>coding stuff starts out alright, but soon goes way over my dumbass head
Are there any good recommended readings/resources for learning Game Maker that actually helps me UNDERSTAND the code, instead of some asshole on Youtube telling me what to type and hoping I memorize it?

I don't want to learn through memory and repetition. I want to actually understand all of this code and shit, especially if I want to make something as elaborate as an RPG or something.
>>
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>>127280953
>The only draw back is that it might be illegal to commercially release a game that uses it.
It isn't. There are even ports for it with advanced features and GL renderers that can be used commercially.

One serious use the Doom engine could have even for high definition games in advanced engines is as a map sketching tool. Making maps in it is blazingly fast and easy.
>>
Are one-word titles more poignant if the game itself leaves a real emotional effect on the player, or are longer titles more memorable?
>>
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Some progress.
https://www.youtube.com/watch?v=d7oQffsxqjs
>>
>>127315057
>Making maps in it is blazingly fast and easy.

And I forgot to add, they can be exported to .obj.
>>
>>127315081
I don't think you can just make a sweeping statement either way.

That said, I multi word titles will probably google better, unless your one-word-title is a made up word (in which case you'll still run into memorization problems unless it's really good)
>>
>>127315003
Haven't touched any for a long time, but I think there are official GM tutorials? At least there were.. like 10 years ago. Shit, I really should move on from GM.
>>
>>127315003
Anything by Shaun Spalding on youtube.

Also the actual manual. I went from having no idea what I was doing to having a little more idea of what I was doing thanks to a combination of these 2. Also various Gamemaker threads on the official site helped, although some threads are outdated.

That being said, I still don't really know what I'm doing, but I feel like taken a few baby steps to know that I'm probably heading in the right direction.
>>
>>127315003
heartbeast and that other guy who gm hired are good if you go through a few of their tutorials. but if you want to understand why then pause the video and work it out. look up the syntax in gm help files. they usually provide a good explanation in there as well.
>>
>>127315113
Did you use a reference? That controller top-down-view looks too fat.
>>
>>127315113
are they going to have a firing animation or is it meant to be shot from their tits?
>>
>>127315113
not much to say, it's too wip/early the gameplay is slow and clunky and art looks like cheap flash porn

keep going!
>>
>>127315113
Protip for future promotional shit: People give no fucks about menus. I know as a dev it's exciting to see shit work, but players absolutely 100% do not care at all.

Also, not trying to be mean, but you really need to work on your animation skills. Instead of dainty, your player characters just look mentally retarded with how they move. Monsters animations look alright though (though your art styles seem to clash).
>>
File: spess_tactics_weapons.webm (3MB, 800x480px) Image search: [Google]
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>Weapons now have different ranges

Right now the ships have a single "defence" stat. I might split it into two, "shield" and "armour" (original, I know) and split weapons into energy weapons and projectile weapons, which deal damage accordingly. That is, if a ship has heavy armour but light shields, it's more useful to attack it with an energy weapon.

Currently ships retaliate (automatically) with their primary weapon (if the attacker is withing range).
>>
>>127315298
Any recommended Heartbeast stuff?

He's actually who I've been watching, his RPG series for people with no Game Maker experience, in particular.

It started out fine, but 5-6 parts in and I feel like I don't actually UNDERSTAND any of the programming, all I can do is copy the shit he types out.

I just have no experience with coding/programming of any kind, really. I fucked around with POV-Ray and C back in highschool, and almost immediately forgot everything I learned working in those after taking a break from them.

>pause the video and work it out. look up the syntax in gm help files. they usually provide a good explanation in there as well.
See this shit goes way over my head. That's what worries me. I can't make heads or tails of what any of the programming MEANS or HOW it works, just that it does work.

I guess I'm just hoping there's somewhere more retard-proof for me to start.
>>
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confusing as fuck and nothing is even happening yet
>>
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>tfw listening to love songs and looking at a great waifu while devving
do you know this feel agdg?
>>
>>127315597
this game reminds me of front mission
>>
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>>127315910
its the best feel
>>
>>127315910
>linux
Just give up
>>
>>127315305
It's a mishmash of a Logitech, Xbox 360, and PS4 gamepad. Wasn't sure which to use and at the time (I used all of them for testing) and I didn't want to worry about copyrights or trademarks from using an actual gamepad so I just mixed them up into one.

>>127315334
If she keeps the attack, then yes, but the catgirl will probably be redone from scratch and be more of a tricky/mind game assassin-type melee burst character, I just needed some kind of temporary 'ADC' at the time.

>>127315335
Thanks, will do.

>>127315581
Appreciate the feedback. I was going for an unfit, cowardly look with her run since she'd have to run away a lot, think Velma from Scooby Doo, but I had already animated her idle to look like she was tough, so it doesn't really match. I'll fix it eventually. She's using an older art style too, her proportions will be closer in line to the other character. Same with the monsters. Those 2 probably won't even make it into the full game, but they were quick to animate for temporary purposes. I'll keep working at it though.
>>
>>127315910
>loonix
>tryhard "weeb" starter pack persona
where is your game nodev?
>>
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Finally getting somewhere. Needed some heavy generic setups to get everything synchronized around, and it's still not perfect.

wow generic free icons are ugly as heck.
>>
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Silly question, I don't want to be 'that guy' but here it goes:

What's stopping someone from stealing my mobile game submitted to the demo day jam and releasing it on android/iPhone?

I'm not saying that will ever happen, just wondering if it's possible?
>>
>>127316313
i-i'm working on it class president. i'll do my best for you, but it's not like i like you or anything.
>>
>>127316934
copyright laws

You'd have to be assed to take it to court though, and they'd have to actually be making money for it to even be worth busting their balls over.
>>
>>127316934
Copyright law.
>>
>>127316934
as long as you dont make it public domain its safe from aviary dev
>>
>>127317019
>>127317029
Thanks.
>>
>>127316934
You should probably be able to take it up with the app stores directly, too.
>>
smart pointers are fucking great
>>
>>127317116
dont overuse them
only use unique_ptr and shared_ptr when ownership must be made explicit
>>
Hey, I made a couple of banners for the Zelda jam.
Should i post them now or wait for the next thread?
>>
>>127317557
Just dump 'em. It's not like you can't post them again.
>>
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>>127317628
I guess.

With this I struggled to find a font that suited the logo, if anyone has a better one I'm listening.
>>
>>127316934
Well if you're really worried just put a message in the main menu. "This was made by WhoDev#122 for AGDG DemoDay X"
>>
>>127317710
And here's the other one. Pretty gay, I know.
>>
>>127317710

the text feels out of place, and it's too solid compared to the background
>>
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i hope my game is good enough for people to excuse its bugs and poor design
>>
>>127287805
I-is this what you meant by making lewds?
>>
>>127318106
>Stealing my game idea
>>
>>127318014
File too big.
http://i64.tinypic.com/313ody0.png
>>
>>127292607
gogem made another menu based game?
>>
>>127318029
Uhm, that's the original Zelda I logo over official Zelda I artwork. But yeah the font doesn't fit.
>>
>>127318298
I really like the idea of this one. Any chance you can make the jam text white?

>>127317710
Looks great, anon. Just needs another font.
>>
>>127317710
>>127318298
I like that Hyrule Symbol with the AGDG in it.
>>
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>>127318427
Like this?
>>
>>127318112
lol no, im too distracted with dev to draw anything like that
>>
>>127318632
Yea, that looks much better.
One last request haha, can you put the Zelda Hyrule symbol back in?
>>
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>>127318789
Sorry, I forgot to unhide the layers.
>>
>>127318898

post psd file ploz
>>
>>127318898
https://itch.io/jam/agdg-zelda-30th-jam
Thanks, anon!
>>
>>127318106
>getting booty blasted about bugs only a tiny amount of people even experience
>>
>>127319030
>implying that doesn't happen all the time

>>127318705
Aww, well good luck with the dev
>>
new thread
>>127319134
>>127319134
>>127319134
new thread
>>
>>127282807
is it for a zelda game?
looks like link in a nightie
Thread posts: 761
Thread images: 97


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