Bronies pay Toady so you don't have to
"On break" edition
NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.
Previous thread: >>126832225
>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
>Have a question? Check the wiki first:
>Fireden archived threads:
>DFHack (Out of date):
>Starter Pack (Out of date):
>More DF stuff:
>Dwarf Fortress General IRC chat:
(to connect yourself: https://webchat.freenode.net #dwarffortress)
>A bunch of guides to various parts of fort-based living:
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)
Strike the earth!
I'm a shitter so I don't like playing without the df starter pack. The only problem is that it's unstable as fuck. If I set up dfhack, therapist, and a tileset myself will it crash less?
Here's the situation. My fps dropped hard while adventuring in a fortress. I have since concluded that this is something particular to the fort itself and not to my computer or the game. I searched the archives over at
If it is an underground city of trolls, what can I do to recover my fps? Can I limit the pops of trolls in underground caverns through world creation?
anon cutebolds are for snuggles not for sexual
Damn, how stressed are your dorfs?
><dwarf> begins to stalk and brood...
>Macabre moods are similar to fell moods, but the dwarf will not murder a fellow dwarf. A macabre dwarf may require bones, skullsVerify, or vermin remains; if you do not happen to have any, you will have to make some, e.g. by butchering an animal and/or allowing a cat to go hunting, or let the moody dwarf go insane. Like fell moods, only unhappy dwarves can enter macabre moods.
you wouldnt be lying to me, would you anon
of course not, look at all the delicious red taffy
All the digging I just did into dance forms... I still have no clue where the fuck the "you know these dances" shit is stored.
haha what the fuck? what are the odds?
According to Legends Viewers it's an Hillocks.
oh shit it's not even over. did some apocalypse happen out there?
Wheelown is a fortress so I guess that's pretty cool.
Kill them anon.
True Dorfs need no leader.
Find a vampire and drink its blood.
You're at least as likely to become a werebeast (possibly more likely), and finding a temple is almost as much a pain in the ass as finding a vampire.
>The current idea is to spread a bit from bugs into fixing some of the issues with adv rep/rumors/etc. and other things that make that part of the game un-fun, do some other simple suggestions, and then try out a 64 bit version, and then start the artifact/myth stuff (which we will have a dev update for when we map it out more clearly).
This fucking Toad.
>elves claim to care about the environment
>actively introduce invasive species wherever they go
>dwaven child has started a mysterious construction!
>wolverine bone scimitar
now all i need to do is wait for this goddamn kid to grow the fuck up
Who terracotta army here?
The stairs lead to a balcony overlooking the whole thing(the hall is two z-levels high).
>can't ask about dead characters to learn about the history of my world
This is sad. Looking through LegendsViewer I found a dynasty of human leaders who personally led their civilization in war but lost every battle despite inflicting humongous casualties. I wanted to learn about the rise and fall of this vainglorious dynasty but nobody seems to know or care about them.
>my anus when I have no military and I see this right next to my unbarred, undefended staircase
You can ask about them, but the only answer you'll get is a snarky "They're dead, lol".
Just imagine asking someone who, say, Joseph Stalin was, and having them bluntly answer: "Joseph Stalin is dead."
We should probably thhink of this as Toady's sick sense of humour.
calm down anon, it's just a few troglodytes, maybe they want to be friends with your dorfs
Also, regarding multi tile creatures:
>Regular elephants would qualify as multi-tile if we are particular about it. It depends on how much we want to fudge the "2m x 2m x 3m" tile guesstimate we float around. An elephant trunk itself could get a little - if we are weird. ()E- It starts to look bad.
The test dragons had separate limbs and a neck with a 157-yen head and a slinky tail, and you wouldn't be able to hit any part you aren't next to. I'm not sure about all of it though. It's harder to make random and mod creatures look good, and the tileset issue is also large and multi-troubling... though I don't want to go with a block/blob approach either. The counter-pressure is that trees and other future features are going to make one-tile giant creatures sillier and sillier, until they become too silly. Tall creatures are harder since you can only see a slice of them, so they always look bad, but the idea is that you'd be able to jump on them and the dragons and be on a specific body part, if we are lucky enough to make it work at all.
I had a list of people to "interview". Sure, Peasant McGivenofucks would be unhelpful, but I was hoping that the unrelated queen who just succeeded the last warrior prince would be able to tell me about her predecessors. I was also going to travel to other civilizations and ask their leaders about the battles they won against my civilization.
Alas, all that history was generated and all these dialogue options exist for little purpose.
>After One Humped camel corpses attack, fortress Daubtome have been sealed for 3 months.
>random eagle corpse and peregrine falcon corpse attacked fort after that
>no i have three dorfs : one missing left hand ( red on wounds screen ), , one missing right and injured head ( i suspect gouged out eyes because he lost vision ) and one healthy albeit totally exhausted dorf farmer/doctor/brewer
Fuck me man, that is some hardcore shit.
You can lose some dorfs or all dorfs - choice should be simple.
If an animal pushes a dorf of a ledge, and is killed before the dorf hits the ground, will it get a name posthumously when the dorf dies?
Disregard this I suck cock, a single, lone blacksmith managed to terminally fuck up the crocodile with nothing but his bare fists.
Not being able to see what a screen shot is showing, even confusing a 'C'rocodile with a 't'roglodyte, should be considered a handicap.
ASCII is a universal language, which everyone should be able to understand.
ASCII fags are like fucking vegans with their totally undeserved sense of superiority, smugness and unability to shut the fuck up.
>yeahh 9 migrants !!
>mfw 5 of them are kids
Are you fucking kidding me game ??
>Reduce the rate of kids
>9 migrant wave
>mfw 5 of them are fisherdwarves in a waterless embark
Fuck man, thats at least 9 adults that can be assigned and trained, not 5 useless food and water sponges in a fortress where only farmer.brewer is heavily injured.
This game hates me, i swear to AMrok.
Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of engraved walls in mastercrafted halls that fill my fortress. If the word 'fun' was engraved on each nanoangstrom of those hundreds of miles it would not equal one one-billionth of the hate I feel for dwarfs at this micro-instant. For you. Hate. Hate.
Aaaaand my miner/expedition leader just bled to death ...
I like what you were going for there, but your choice of a metric for hate measurement was a lot less effective due to no quantity therein being directly translatable to a hate-analogue.
Does assassinating the leaders of enemy civs have any impact on gameplay?
Like, will killing the elven king as an adventurer make it easier for me to build a dwarf fortress in elven territory?
Dwarf Fortress, Adventure Mode, and Legends are all cool but they don't connect in the way I want them to.
Currently, killed leaders are just replaced by new ones, either from the hist fig pool(relatives of the deceased, most of the time) or from the pops(resulting in new important hist figs without any backstory). I'm not sure, but I think Toady will add succession conflicts and civil wars later on, which would accomplish what you're looking for.
Killing a demon war leader or highly skilled squad commander would probably have a bigger effect than killing a political figurehead.
Succession conflicts are already in as far as I understand it. Problem is that they more often than not get resolved faster that it would be of use to a fortress.
So I think it does have indeed have an impact on gameplay, it's just very miniscule.
In the end the issue is that a specific king currently has too little effect on the overall political situation. From what I see, the political stance is generated from other factors and a new ruler just adapts to it again. His personal skills don't have much effect consequently.
>they don't connect in the way I want them to.
Not yet, yeah. But if it all works out as planned in 20 years, it will be magnificent. And every release adds a little towards that goal just enough to water my mouth.
Compared to 34.11 it's already leagues better.
What does "Hagus" mean? He looks like some dude from those Assyrian reliefs(pic related).
>Not yet, yeah. But if it all works out as planned in 20 years, it will be magnificent. And every release adds a little towards that goal just enough to water my mouth.
Shit, I had an un-copied book taken from a goblin corpse stolen by a human scholar. So I retired the fort and started an adventurer, and sought her out in her home village, where she was STILL HOLDING THE BOOK. I let her live, since I didn't want to upset her husband who was in the same house, but I wrestled the book from her, then stopped the conflict and brought it back to the fort.
Holy shit, the game actually keeps track of hist figs' owned items, even as they leave the scope of gameplay and years pass.
More pride then a Welsh Goblin.
Closer then most, he is a Magyar.
Does anyone know what happened here? I got my first mountain home liason and immediately after it tells me my site is inaccessible. Then I go to look and I see a horse with all the loot under itself and no dead dwarves in the death tab. And a fire.
That moment when you go and recruit your retired adventurer to go dance around the world.
Then you notice the full moon hit while you were visiting a new library.
You start to rush downstairs to go pull a werebeast off some poor kid and your own adventurer hurtles past, tackles the werelizard off the fucker it was eating, and lines it up for you to pick it's brain.
Ya did good, Etar... not just a legendary dancer, you're a legendary hero through and through.
History already exist as a discipline among scholars in the current version. Fort mode scholars will write about any subject that they've discussed ever, though, so actually getting your historians to record history is pretty hard. Still, they shit out a history book ever now and then. Most of the time, it mentions a few historical events in a certain civ or site. Biographies/autobiographies mention events in a certain hist fig's life.
One good way to manipulate your dwarves into writing certain kinds of literature is to buy manuals on how to write that lit. For example, titles with "your own history" in them will teach any dwarf how to write their autobiography(although only scholars will do it, and only if they happen to feel like it).
I've successfully tamed a terrifying biome.
Can I get some mega-project ideas?
>Moving my fortress into the cavern layer
>Getting candy, making candy weapons and then trying to settle hell using a bunch of traps
>Building a glorious monument to dwarf-kind (to be decided)
FPS is holding a steady 94 in year 6 right now, I really didn't realize how much settling on a river murders the FPS of my shit laptop.
I am a history major. I was hoping this game would stroke my history boner with all of its world generation. It kind of does, but the experience is incomplete. Too much of the information is locked away either in the game code or hidden deep in Legends mode and can only be explored to the fullest extent through third-party utilities.
What I have found fascinates me. Look at this pic. There is a story being told here. The military commander of the attacking humans is the king of his civilization - a brave warrior following in the footsteps of his father and grandfather by leading the armies of his people. The leader of the defenders is a brave goblin commander who has defended his nation against numerous invading armies.
The stories of both commanders end in tragedy; this battle was a horrible catastrophe for both sides, the humans never won a single battle against anybody despite a superior kill:death ratio, and the goblin commander was slain treacherously by a rogue dwarf shortly after his Pyrrhic victory.
This should be a Trojan War-esque event remembered for all time by both civilizations. Instead it's just as likely to be referenced by an engraver or scholar as Angus McNobody's thrilling tale of making chicken soup on a Sunday.
This game has the potential to be a fantastic history generator, but it doesn't make sufficient use of what it already as. I would not have uncovered any of this stuff without using the utility. It would be amazing if I could uncover it all as a wandering historian in Adventure Mode.
What fascinates me the most is that a goblin army led by an ordinary goblin, rather than a demon, actually managed to stand firm against a superior force. It's usually the demon commanders who do most of the killing.
From what I've seen, the goblins get slaughtered no matter what. The demon commander only makes it so they win despite losing their entire army. Apparently the demon only has to show up on the battlefield and kill a few humans to cause a rout.
As for other races, elves live forever so they usually have that one princess who becomes a badass general and remains in control of the armies forever.
Dwarves always seem to be on the defensive in wars and they hardly expand. They always have the lowest population out of the races and at least one dwarven civilization goes extinct early on.
Pic related is elven princess' combat record.
You can uncover all sorts of shit between telling stories and writing/reading books/checking out engravings/using advfort yourself to make engravings.
Postponing hooking up that drawbridge suddenly doesn't feel like it was such a good idea.
I'll have my marksdorfs stand guard outside while my civvies seal the entrance with rock.
>get sick of roguelikes
>come check the dwarf fortress general
>like a third of the thread is shit posting about kobolds and a fight because some scrubs can't into ASCII
I expected you to be at least as autistic as /rlg/. Truly a disappointment.
Legends Viewer. Good stuff.
Pic related is showing a war between Elves and Dwarves. There were 7 different pillagings of the Dwarven settlements. The devastation of the conflict caused the Dwarves to go extinct at the hands of megabeasts shortly afterwards.
1 person died in the war
>but the experience is incomplete
As is the game
> It would be amazing if I could uncover it all as a wandering historian in Adventure Mode.
In 10 or so years you might. All the recent development points towards just that. At least now historians actually write books, and since 40.xx the world continues after you finish worldgen. In the next few years, we'll see myth generation, basically whatever happens before worldgen.
Looking further, there are even dev goals that tie into this, specifically "adventurer role: explorer" might be worth a look.
As a side note, the way worldgen battles are computed is a bit weird. IIRC, it's a series of 1vs1 battles, so a single strong person on one side could easily kill an entire army.
I didn't realise it was that close to my entrance.
Wake me up.
>it's a series of 1v1 battles
Wait...so that one pic posted a few threads back about the General of Light who lost 99.9% of his forces in battle and still won the war wasn't an asspull?
It ended up getting pushed down the central rampcase(It's a worldgen fort).
Still, I lost about 20 dorfs(half of them useful militia members).
Fucking awesome. There's that troll my adventurer killed. Now we'll go down and see what was killing my fps.
Here's the corpse of my adventurer. He chose to starve to death rather than deal with low fps. No sign of the companions whom he arrived with.
The good news is that my companions are hanging outside so this game really is superb.
The bad news is
Bags and pouches can fit in mugs apparently.
I saw two goblins hacking each other up under a keep and figured one or both were vampires, but apparently none of the folks I passed a big frothy mug of goblin blood turned.
>reclaim worldgen fort
>massive 50x50 tower going down into the center of the earth
>it's in the middle of a tundra
>find the corpse of my adventurer, couldn't find that roc that was supposed to be here
>send my dwarves to open up the demon caverns in the first month because why the fuck not?
>demons swarm through fortress and kill 6 out of 7 of my dwarves
>expedition leader has his leg blown off with a fireball and limps into a corner where the pathfinding AI can't get to him
>only a matter of waiting for him to die of dehydration
>demons spread out and begin destroying the insane amount of furniture left in this fort
>as soon as they step into the tower, the demons spray them with fire and they explode
>human bard arrives with two swordsmen in tow
>human bard freaks and sprints right in between the beams of fire that fly past him and incinerate his buddies
>he becomes hysterical and zips back and forth in the corner of the tower
>a second bard arrives, walks into the entrance, sees the bodies, dead turkeys, burning barrels, and demons and goes >NOPE.jpg
>he runs out of the fort
>once he gets to a certain distance, he decides its time to go back
>ends up in an eternal loop of traveling to the fort and then running back out into the cold
>demons penetrate deeper into the unknown crannies of my fortress to destroy cabinets
>expedition leader starves to death
Coronation of Basil II from the Madrid Skylitzes.
Guy in the middle is actually a baby being crowned co-emperor by his dad. Dad was a drunken hedonist who was poisoned by mom shortly afterwards. Baby grew up to be a warmongering criminal who blinded 15,000 prisoners of war, hacked the hands off of thousands of captives, and was known for his piety and celibacy. Nobles on the left were all destroyed in the civil war. Priests on the right are keking their asses off.
A lot of history in this picture.
There's an advanced worldgen option to hide all historical events so that you can discover them with your adventurer by reading engravings, looking at statues, looking at figurines and examining decorations on items. Some events probably never make it into any depictions in the world, but a lot of them do. Kobold caves and night troll lairs are a good place to find a lot of interesting history.
Fuck, I just love pre-reformation European/Mediterrannean aesthetics, especially the orthodox ones.
The naive element of art was lost during the renaissance.
Pic related. This is far closer to what our dorfs are engraving. Frescos when, Toady?
Perhaps this is a better example. It even has the right elements to (almost) work in DF.
I added Orichalcum and Fortress Defense to my game and it took a long time to finish a region, but I think the result was grand.
Byzantium was really dwarfy when you think about it.
>capital city was constantly under siege by the forces of darkness
>said forces of darkness were only kept out by strong fortifications and ingenious technology
>dangerous citizens were eliminated in creative and brutal ways
>individuals of almost any social standing would throw temper tantrums and overthrow the leader
>whole civilization tried appeasing their angry God by making art to revere him, and then they tore down that art because he was still angry, and then they put it back up because he was still mad
>entire civilization collapsed tragically after going on too long
>if you visit their former capital as an adventurer, you get attacked by monsters
>forces of darkness were only kept out by strong fortifications and ingenious technology
I know about the walls but what technology did they have?
>Fuck, I just love pre-reformation European/Mediterrannean aesthetics, especially the orthodox ones.
>The naive element of art was lost during the renaissance.
Fat virgin who read wikipedia trying to act artsy detected
>Greek Fire mostly.
actually very little is known about it
its mostly myth and hypothesis
but of course all fat uneducated virgins act like if there was a confirmed civilization in which flamethrowers were usual
Well, that's it. That's the bottom right there.
I've left hordes of blind, toothless, limbless potato-bitches sitting around and called it mercy.
I've screwed around testing scripts and turned every coincepurse held by every merchant in a marketplace into grenades of molten metal.
I've gelded dudes with the ground, with dead bodies, with my bare hands.
I figured out that if you hit someone hard enough in the head to kill them and send them flying with a war hammer, you can hack their head off in mid-air with a battle axe.
I did that for so long I wound up covered in tears and blood and vomit.
Yet none of that compares to that little message that popped up there, when given just a little bit of context.
Zuntir is the lady of that town, she has several kids.
Rovod was the one I happened to talk to first, the youngest daughter, and the one I was able to get a little hacked together caging script to work with...
So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.
It's easy enough with modding, it's a dangerous drug though, but it's so handy when you're specifically trying to spend a lot of time in packed towns.
>first serious siege is almost entirely composed of goblinised elves
>only the occational goblin squad leader
They know who to form the vanguard out of.
>Rovod was the one I happened to talk to first, the youngest daughter, and the one I was able to get a little hacked together caging script to work with...
>So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.
>So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.
>I wonder if I can make this more horrible
>Hey wait, I know her daughter's name... I wonder if I can tell a story about-
That's just unsettling... which end is she drinking from?
Does [POPULATION_CAP] now stops people from joining via petition? If I set it to 7, I know I won't have any migrants, but will visitors still be able to join, are petitionners capped by the [STRICT_POPULATION_CAP] like births are?
the creator of the game had a kickstarter for a sequel but he got badmouthed into oblivion because he said he's against gay marriage in an unrelated ocassion
Good we can't let bigots enrich themselves.
Toby is immune to external pressure as long as he doesn't lose his donations. He lives in his own world and so no matter how crazy the outside world becomes he'll always have his dwarves, his brother and his creative vision.
It's over. Redditors won't dare give Bay12 any traffic when they see this screenshot.
Merchants won't leave my fucking fortress.
Theyve been here for almost a year just slowing my game down because the one at the head of it got started by the human blood rain or something.
I'm going to have to abandon the fortress because of these shitters. I gave them a fuck ton of items so I could mitigate my clutter, but I have no idea.
He just put fags in-game a few updates ago. I wonder how long it'll take before he makes a call on how far he wants to go with the sex. Night trolls are literally rapists so I can't wait to see everyone shit a brick over that.
Would you rather die a lonely virgin or become the husband of a Night Hag? Does she eat you after taking your seed?
>You want sex?
>Fine, you'll get it.
>in two days, the most horrifying concoction of shit is released on the public
>all previous versions are deleted
>only the most vile simulacra of a sex-filled dwarf fortress remains
>to Toady's eternal dismay, it is very well received.
So my terrifying embark was a huge success. To the point where in seven years it's already succumbing to FPS death and I was getting bored of it anyway.
What biome has the most fun savage animals?
I'm real tired of flying giant birds that my hunters kill with ease. I want some shit that makes me scared of the surface.
I'd do a glacier but without animals/prey I get bored real fast.
So I get to become a powerful monster that feels no pain and is still intelligent? My Night Hag waifu grounds up beetle humus and cooks delicious elf spleen while we both raise our cute little Gloom Crone daughter together?
So do you anons prefer that to dying a lonely virign?
does she only abduct attractive men?
you seem to misunderstand what a night hag does
Bear in mind if she abducts you she probably just killed half of your family and several of your neighbors before taking a liking to you. Then she takes you back to her rape cave and force feeds you mosquito burgers while forcing you to impregnate her horrid deformed body.
>this is actually what Toady heavily implies is happening with abductees
>before she takes a liking to you
>she wants to build family together
>Night Troll culture has strong family values
I'll just pretend that it actually IS MGQ and that they're actually cute monster girls with unflattering descriptions to set the mood.
I got you covered man.
Well, I've got you covered eventually.
After I finally stop being a lazy faggot and finish what I want to do with my mod.
Winning is boring.
This game has become too easy, I really can't seem to lose or experience any !!FUN!! if I tried.
The new stuff, while cool, if anything just makes the game easier as trained soldiers will come to your fortress and temples help manage dwarf happiness.
How would you make the game harder in a real way? Food and drink are piss easy to get. Combat gets harder but a well trained squad will just slaughter hundreds of goblins no sweat. Even with megaprojects and the weird different themes to my forts, the ending is always the same, and I meet generally little resistence getting there.
I feel like this games reputation for its insane difficulty is pretty undeserved when its so easy to set up a lasting fortress.
Congratulations you have managed to git gud.
Now you see that the folly of those who wish to git gud at a video game:
The game stops being fun.
iktfb conducts are all you can do for now while hoping future versions are harder
>wooden doors only
>sparse or no constructed traps
>no complete walling in allowed
Well, that's odd.
Merchants arrived, and one of them flips his shit at starts swinging on his guard.
Reworking farming, food production and energy will increase the dificulty a lot.
>you actually need large farms
>shrooms have little nutrients have to complement with meat, eggs, flour and cooked stuff
>make big ass farm
>some disease kills 90% of production
But toady will probably waste 1 year and a half making proceduraly generated buckets and underwear than actually making the game better.
Yeah, I really don't get the random instrument thing...
Yeah, there's a fairly huge variety of instruments in the world, but it's kinda a waste that looks retarded in function.
Are there any mods that increase difficulty without adding a bunch of stupid bloat?
>weather actuallydoing something like freezing, heatstrokes like the good old days
>fucking old cave-ins or something like that
I kinda like it, but welp there were other things to be worked with.. I mean he never actually got arround the cluster fuck of military screen (I know how to use it but most noobs take months to understand that and it's a pain in the ass to use) and other things.
The only one I ever played was called corrosion, but it's kill.
>stone releases dust that kills your guys
>they are bitten by "zombies"
>weeks later they turn
>can barely make enough food
>combat logs extended to include turn-by-turn descriptions of sex
>procedurally generated fetishes
>ability to rape (and be raped by) critters in adventure mode
And everyone will love it. The autistic longtime fans for the realism, the bronies for the perversion potential, and the arch-feminists for its scathing criticism of rape culture.
In adventure mode, is there any repercussions on killing a goblin traveler inside a dwarven hamlet? Their civ massacred my fort in the previous month. I'd rather not try it out and be excommunicated from the only dwarf civ there is. The goblins aren't hostile with me or the hamlet residents.
Have you gone through a siege that had ~450 invaders?
I put the invader cap at 200 + 40 in the newb pack but ended up with double that instead. None of them were lords or giant beasts either, just goblins, trolls and beak dogs.
Am I doing it right senpai?
That is incidentally the most badass elf tavern I've ever seen, fucking wall of horribly evil mountains to the east, they curl around the north and part of the west of the entire retreat, this one tavern is tucked over up against the very edge of the evil shit, tentacle grass jamming out to the music as awful sludge rains from the sky and I accidentally the whole goblet.
>dwarf skull goblet
Leave none alive.
Well, I already went to the lengths of adding in skull templates and shit, so when I went to add a mug/goblet reaction naturally I let it use skulls.
That's sadly just a desecrated corpse from one of the tombs where I woke up a mummy on the way over to this retreat.
I'm just fucking shit up left and right without getting my hands dirty at all.
I was trying to put the queen in a cage and have the princess drink her but it kept crashing on the walk across the retreat from the home tree to where princess bitch was, so I just had Etar drink the queen... boxed the
princessnew queen up once we got there and had him drink her, so he has the odd distinction of having drank two queens.
He's a trooper.
>wait for them to go berserk and cage them
>micromanage your stockpiles until the cage gets stuffed in a bag
>figure out how to get the bag into a booze stockpile for your tavern
>piece of cake
I love building those kind of forts.I once had a settlement where the river had dug itself all the way down to the first cave layer. That was a great fort indeed, until FPS death struck.
>When faced with a mighty sasquatch, yetis become immense wimps, despite the Sasquatch being barely any different from them. Dwarven scientists think this is caused by the high contrast between a sasquatch's white skin and brown fur, which makes a simple-minded yeti panic.
Toady lives in his own little world. He's basically insane, but in a very harmless and productive fashion.
Unless that changes, he's probably not going to upset anybody relevant.
Is there a reason my idlers random shot up to 15+ even though there's plenty of work to do(stone hauling in particular). Everyone was working fine and suddenly they just decided to... not work.
I have two stone stockpiles set up and plenty of wheelbarrows assigned them and the Dwarves have the labor enabled. I don't know what they want exactly.
Nothing in background world processing can cause such a drastic change. A drop like that is always related to something on your map.
Have you pierced the caverns? Have any fires down there? Do you have any forbidden/restricted doors or hatches with animals trying to path through? A dwarf in a strange mood stuck somewhere (in a tree or on a ledge)?
man, talk about a perfect civilization symbol
I'm playing 42.03, and my outpost liaison isn't leaving. It's winter now and he still hasn't left. Is that normal, are they acting like visitors now and leave eventually?
He's also a goblin, my whole civ is ruled by goblins, but that's irrelevant, is it?
Mine usually stay all winter and leave sometime the following spring. I'm not sure exactly when, though. I just check the units list and notice they're gone. There isn't any announcement or fanfare when they depart.
>Cyclops shows up
>Surely this will be a fight
>Marksdwarves apparently don't even shoot and bash him with crossbows instead even though I have combat ammo assigned
>Takes a wack to the foot and crumples
>That was the fight
Maybe I'm just retarded, but how do I get exported wealth? I've been trading a shitload with all kinds of merchants and gave pretty much all of them a fuckton of electrum statues just to see if it made anything happen, also the wiki is completely useless in this matter. Please send help
I think its two, one for the trunk, one for the 'head' of the mushroom.
Make multiple rooms of different sizes and see what grows, I'd love to see the results for the sake of !!SCIENCE!!.
I do think it's two though, but I could be wrong.
2z will allow any cavern tree to grown, but you'll get better results with higher ceilings. Most trees will sprout at 3z if they haventhe room to, and have max heights ranging from 5-8. Tunnel tubes are the tallest cavern tree, with a max height of 8. You'll get better yields if you let them grow a while before cutting.
that night creature was really a hard motherfucker
if you know what I mean
I mean, that's pretty anime, I'd call it a 5 or 6 out of 10 if it was just a normal guy, but the fact that it is an actual chevy impala makes it a solid 7.5/10.
chevy's back bitches
th-thanks y-you too
here's a yeti exploding as a new year's gift
The only thing I use dfhack for, as far as I know, is to prospect embarks to make sure I'm not getting some zinc+silver bullshit embark.
Can I just use the starter pack launcher to find a site, leave a note there, and then relaunch the game through the regular executable instead of the launcher? Or will the game still be unstable just by merit of having used dfhack at all?
That should be fine, but I'm not a dfhack dev and the guy you asked probably isn't either, so any answer you get should be taken with a grain of salt. But the instability comes from active features that haven't been broadly tested yet, scripts and memory injections that can only introduce instability while they're running. In theory. Use at your own risk.
Probably the current version, actually.
It's easy to 'win' Dwarf Fortress, but it isn't very fun. You have fun by not exploiting things like wall-in fortresses so that the zombie/goblin/elephant horde is actually a legitimate threat.
23a was a little harder, but not much. There's no such thing as an uncounterable threat in df, and there never has been. Players who know how to counter any threat can always make the game easier. Activating the economy in 23a and 40d could lead to unfun kinds of difficulty when your fortress' productivity ground to halt due to coin shuffling and currency deflation, if you're interested in that flavor of difficulty.
feels like that could be improved nicely by allowing hostile entities to deconstruct walls and raised bridges. there'd still be ways around it like a natural stone overhang with a retracting bridge, but you'd have to be much more explicit about them. i wish toady would be nice enough to do a few more QOL changes like that, considering he survives off donations. climbing was a great start.
>thinking anyone is safe from the tumblr psycho cunts community
Nigguh plz, dont you remember when people sent Laci fucking Green death threats because she said tranny in some 10 years old video before she went full on sjw ??
I does not crash as often as people claim it does.
Only thing that fucks my games is soundsense.
>dwarves very nearly dead
>civ still exists, so I receive caravans, but no living dwarves listed in world pops
>my expedition leader is named Queen
>for the first time in over 150 years, The Gold of Catches has a ruler
>instantly starts mandating large gems
I think I'm beginning to see why the dwarven kingdom crumbled.
That world ..
I like it.
Even the name is cool : "Oputar, The Eternal Land".
>>dwarves very nearly dead
Its your task to reclaim those lands for all dorfs and make it into land of the Equal, Free and Brave.
It can work... but it takes at least a year for it to really get going.
If you have a lot of open soil layer, it'll eventually happen, but I haven't tried it since trees were a single tile thing, so I don't know how the shrooms interact with a roof.
33 Guests need to die, not sure if the fire breathing FB is still alive by the web shooting one is.
Depends what i have available at the moment.
Mostly ordinary wood/stone with some nice shit like silver/gold statues and furniture.
Post your fort /dfg.
Show me with what did you start 2016 .
Pic related - my comfy little outpost with an ocean view.
My fort is mostly vertical, but here's the entrance. A small door in the side of the mountain, concealing the cheesiest defensive measures known to dwarfkind.
I wish the geology and mineralogy was more in-depth. Outside of the fact that cobaltite or ilmenite are completely useless, there could be some more complex metamorphosis. Like, for example, deposits of gems having traces of adamantine particles in them if they form next to a vein. Or some underworld gems. Or, hell, refining lava to extract minerals and rare rock.
I kinda use the same layout everywhere where i go.
ground level - Depot plus walls, stairs just beside wagon, pastures
2nd level below ground - farms, food stockpiles and kitchen/still/any food related workshops
4 floor - workshops and stockpiles on one side of the staircase, bedrooms ( 7 single dorf for the starting dwarfs and shared dormitory for migrants - i tend to give seperate bedrooms only to legendaries/important guys ) and dining room on the oposite side.
6 floor and lower - mining shit.
never design a fortress when sleep deprived, anons.
goddamn anon the longer i look at that the harder i laugh
oh, and also, never ever let your military choose to take off their military uniform.
they will literally buttfuck themselves into complete uselessness with half-worn sock+shoe combos, missing/ignored gauntlets, etc when the time comes for them to buckle up and start wearing their equipment again.
every single ] you would've seen in that image if it was taken 1 season prior was a direct result of military units dropping all their worn shit, streaking down the halls nude to pick up a x(pig tail fiber robe)x that was previously owned by someone else, and then basically go into training without even a high boot worn despite having them assigned.
>Caravan arrives with liason
>trade talk concluded
>... after a month " wait where is this god damned caravan ??"
>its listed as missing on the units screen
oops, i hope no one blames me.
Thats what you call - Proper Dwarf fort.
So, I raided two vaults and I'm off to claim the head of Illcrossed, the Coils of Troubling in the spire of Wealthspider
w-wish me luck guize
Suffer not the witch to live.
That is some serious Chaos shit right here.
Why does it say that I have no exported wealth when I've traded with three caravans, even giving them some minor gifts?
How about this setting:
>dorfs are israelites
>elves are philistines
>goblins are babylonians
On another, slightly related note: one of the pies I was told to select had Pope Francis' face on it.
>humans are greeks
just for you anon
(wardedpower and healdangers are the vaults)
>walk into a city keep
>bodyparts flying across the room
>the joys of modded dragons
>they chill out for centuries
>then you show up and they are like
>"whoa shit, I'm a dragon..."
>help the few soldiers who were lucky enough to have shields
>badass moment when you block the fire and protect the kids huddling in the corner behind you
>finally put the big bitchy godlizard down
>make buff items from the heart
>carve better-than-steel bones into new armor
>compose a poem to stop everyone from burning to death/bleeding out
>probably should have done that first
>fuck it, adventurer crafting takes no time
>introduce myself to one of the survivors
>I'm a legend now
>didn't even have to tell anyone since they were kinda there
>may as well act like a hero then
>TO THE PUB!
if it was an (item) it's imported
you need to alter it and 't'rade it for an item, and make sure the caravan exits the map edge successfully to make sure it's counted as an export.
I've given them plenty of shit from my own making, crafts notwithstanding, and I'm pretty sure they left the map since they came back. The diplomat threw a hissy fit once for some reason, but nothing apart from that. Maybe they can't get back home somehow? I'm pretty fucking far away from anything else, not even the elves or goblins can get to me, just three faggot kobolds that keep coming back.
you can have a nondenominational temple and everyone will pray there
evidently there was a related bug that just got fixed in .04 so if you're running an earlier version you might want to look into that
Is FPS affected by tons of trees? Created a pocket island world and finally got one with a tower and all civs alive but my volcano embark is very heavily forested with multitile trees.
I was trying to get minimal FPS damage as I am trying to do a logic gate related mega project
>bridges are complete
>moat is filled
>barracks are getting floored
>walls of the temple are being set up as we speak
>im mining some cooper/silver
>still no iron
Overall pretty good comfy fort i got here
Modded in different tiers of body materials, skin, bones, with values fitting copper~ for semimegabeasts, iron for rocs, and steel with greater density and stiffness for hydras and dragons.
I found the lost caravan... compressed into single bloodied tile with every possesion on the ground ready for the taking.
Wtf happened here guys ?
Ps. Mason made and artifact millstone - i hope to god he wont carry it around with him ..
The entrance of my fort, fairly inconspicuous, I have a tavern being built near the entrance so the riff-raff don't get in.
Second layer, I was messing about with wagon access for a while there, that's why there is a second one.
Not much has happened so far, just now got enough warm bodies to get all the hauling done properly.
My fort has stumbled upon a fairly large supply of gold, so I'm trying to inflate value by making everything out of gold.
The empty rooms on the left are mostly for the temple and library, dunno how they work, but we'll see what happens.
Non-square upscaled CLA critter graphics with my upscaled curses tileset.
How long is the bug tracker gonna remain down? Reporting bugs was like my main pleasure here, it made me feel like I helped the development.
The factory floor.
Most of the work gets done here, I'm going for snaking tunnels for an x-tra dorfy feel.
Mostly just shitting out as much gold as I can manage, I have some minor copper and gold deposits as well.
That's mostly it, the rest is just strip-mined Z-levels and a cave system with an FB just running about.
I think this fort might just die from FPS before anything else.
Did a triple take before I realized I missed the h.
It's next door to The Fruity Harvester almost... there better be a Beans of Music or something nearby dammit.
>Expedition leader is nicknamed Emprah
>golden chair, cabinet and chest
>cheetah chained to the wall
>two forgotten beasts statues
Because pimping ain't easy man.
He knows exactly what he's doing, stone cold sum-bitch.