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/dfg/- Dwarf Fortress General

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Thread replies: 756
Thread images: 229

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Bronies pay Toady so you don't have to

"On break" edition
NOTE: The 42.xx update has finally been released after nearly a year. Be prepared for weird shit, broken things, bugs, and crashes galore. If you find a bug, don't bitch about it here, go to http://www.bay12games.com/dwarves/mantisbt and report it.

Previous thread: >>126832225

>Download the basic game here. Current version is Dwarf Fortress 0.42.xx
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn
Strike the earth!
>>
>>127013754
great meme image, OP, thumbs up
>>
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Cutebolds are cute! CUTE!
>>
I'm a shitter so I don't like playing without the df starter pack. The only problem is that it's unstable as fuck. If I set up dfhack, therapist, and a tileset myself will it crash less?
>>
>>127013959
would you willingly turn into a cutebold

i would
>>
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Guess this is a meme thread.
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>>127014247
yes
>>
Yo 4chan back?
>>
>>127014902

THANK THE BASED JESUS
>>
Ahh, finally Toady fixed all of the bugs. Can't wait for the next version.
>>
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Here's the situation. My fps dropped hard while adventuring in a fortress. I have since concluded that this is something particular to the fort itself and not to my computer or the game. I searched the archives over at Reddit and found that some people had problems with giant underground cities of trolls crashing their fps when spawning inside of a fortress.

If it is an underground city of trolls, what can I do to recover my fps? Can I limit the pops of trolls in underground caverns through world creation?
>>
>>127014675
would you willingly get turned on by a cutebold

I did
>>
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>>127015327
anon cutebolds are for snuggles not for sexual
>>
>>
>>127015131
>finally Toady fixed all of the bugs
>all of the bugs
>fixed
>>
>>127015410
cutebolds are for nonstop cuddlesex
>>
>>127015654
If they're fixed, they're bugs! If they're not fixed, they're features!
>>
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>>127015804
>>
>>127015857
meant for
>>127015678
>>
>>127015857
and aggressive nose to nose action
>>
>>127012650
If anon is still with us, how did the fight go?
>>
>>127016010
o-okay
>>
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This one is new? Haven't seen it before
>>
>>127016091
and copious kobold copulation
>>
>>127016143
Damn, how stressed are your dorfs?

http://dwarffortresswiki.org/index.php/DF2014:Strange_mood

>Macabre
><dwarf> begins to stalk and brood...
>Brooding darkly...
>Macabre moods are similar to fell moods, but the dwarf will not murder a fellow dwarf. A macabre dwarf may require bones, skullsVerify, or vermin remains; if you do not happen to have any, you will have to make some, e.g. by butchering an animal and/or allowing a cat to go hunting, or let the moody dwarf go insane. Like fell moods, only unhappy dwarves can enter macabre moods.
>>
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>>127016214
anon pls, were in public
>>
>>127016332
so you're into exhibitionism?
>>
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>>127016394
n-no
>>
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>>127016520
but do I have the open space for you
>>
>>126891148
Yes. marital-affairs or something
>>
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>>127016636
you wouldnt be lying to me, would you anon
>>
>>127016636
kobolds are not for dropping
>>
>>127014902
>>127015035
That's twice this week 4chan has gone down

What the fuck is Kawasaki Yamaha doing
>>
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>>127016846
of course not, look at all the delicious red taffy
>>
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All the digging I just did into dance forms... I still have no clue where the fuck the "you know these dances" shit is stored.
>>
>>127017458
Damn, that shit is detailed. Strangely, we've yet to see any !!SCIENCE!! on the wiki or Bay12 concerning performances, or any of the new features for that matter.
>>
>>127017125
He's downloading spyware.
>>
>>127017662
You know, I wouldn't be surprised at all if Yamato Damashii kept storing all his faggot tranny CP on the server
>>
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haha what the fuck? what are the odds?

According to Legends Viewers it's an Hillocks.
>>
>you will never snugglehump a cutebold
>>
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>>127017796
oh shit it's not even over. did some apocalypse happen out there?

Wheelown is a fortress so I guess that's pretty cool.
>>
Easiest way to become a vampire in adventure mode?
>>
>>127017992
Topple a statue in a temple
>>
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>>127017796
>>127017959
Kill them anon.
True Dorfs need no leader.
>>
>>127017992
Find a vampire and drink its blood.
>>127018006
You're at least as likely to become a werebeast (possibly more likely), and finding a temple is almost as much a pain in the ass as finding a vampire.
>>
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>The current idea is to spread a bit from bugs into fixing some of the issues with adv rep/rumors/etc. and other things that make that part of the game un-fun, do some other simple suggestions, and then try out a 64 bit version, and then start the artifact/myth stuff (which we will have a dev update for when we map it out more clearly).

This fucking Toad.
>>
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>>127015461
>elves claim to care about the environment
>actively introduce invasive species wherever they go
>>
>>127019002
Yeah, especially them kobolds. Fuck them.
>>
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>dwaven child has started a mysterious construction!
>wolverine bone scimitar

great
now all i need to do is wait for this goddamn kid to grow the fuck up
>>
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Who terracotta army here?

The stairs lead to a balcony overlooking the whole thing(the hall is two z-levels high).
>>
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>can't ask about dead characters to learn about the history of my world

This is sad. Looking through LegendsViewer I found a dynasty of human leaders who personally led their civilization in war but lost every battle despite inflicting humongous casualties. I wanted to learn about the rise and fall of this vainglorious dynasty but nobody seems to know or care about them.
>>
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>my anus when I have no military and I see this right next to my unbarred, undefended staircase
>>
>>127019493
Engraved runes to awaken them when?
>>
>>127020125
You can ask about them, but the only answer you'll get is a snarky "They're dead, lol".

Just imagine asking someone who, say, Joseph Stalin was, and having them bluntly answer: "Joseph Stalin is dead."

We should probably thhink of this as Toady's sick sense of humour.
>>
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>>127020271
calm down anon, it's just a few troglodytes, maybe they want to be friends with your dorfs
>>
>>127020530
>'C'
Croclodytes, perhaps.
>>
>>127018871
Also, regarding multi tile creatures:

>Regular elephants would qualify as multi-tile if we are particular about it. It depends on how much we want to fudge the "2m x 2m x 3m" tile guesstimate we float around. An elephant trunk itself could get a little - if we are weird. ()E- It starts to look bad.
The test dragons had separate limbs and a neck with a 157-yen head and a slinky tail, and you wouldn't be able to hit any part you aren't next to. I'm not sure about all of it though. It's harder to make random and mod creatures look good, and the tileset issue is also large and multi-troubling... though I don't want to go with a block/blob approach either. The counter-pressure is that trees and other future features are going to make one-tile giant creatures sillier and sillier, until they become too silly. Tall creatures are harder since you can only see a slice of them, so they always look bad, but the idea is that you'd be able to jump on them and the dragons and be on a specific body part, if we are lucky enough to make it work at all.
>>
>>127020271
>see
Draft everyone and send them to wrestle those fuckers to death like a true dorfs.
>>
>>127020421

I had a list of people to "interview". Sure, Peasant McGivenofucks would be unhelpful, but I was hoping that the unrelated queen who just succeeded the last warrior prince would be able to tell me about her predecessors. I was also going to travel to other civilizations and ask their leaders about the battles they won against my civilization.

Alas, all that history was generated and all these dialogue options exist for little purpose.
>>
>>127020738
But I can't risk losing even a single dorf, I'm in one of those empty worlds and I haven't had a single child yet.
>>
>>127020814
Never mind, just got a migrant wave of 22. Time to go troglodyte hugging.
>>
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>After One Humped camel corpses attack, fortress Daubtome have been sealed for 3 months.
>random eagle corpse and peregrine falcon corpse attacked fort after that
>no i have three dorfs : one missing left hand ( red on wounds screen ), , one missing right and injured head ( i suspect gouged out eyes because he lost vision ) and one healthy albeit totally exhausted dorf farmer/doctor/brewer

Fuck me man, that is some hardcore shit.

>>127020814
You can lose some dorfs or all dorfs - choice should be simple.
>>
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If an animal pushes a dorf of a ledge, and is killed before the dorf hits the ground, will it get a name posthumously when the dorf dies?
>>
>>127020530
>non-ASCII players
>>
>>127022267
There is literally nothing right with using ASCII
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>>127022267
>ASCII players
>>
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>>127020271
Disregard this I suck cock, a single, lone blacksmith managed to terminally fuck up the crocodile with nothing but his bare fists.
>>
>>127022785
This kind of shit is what makes dorfs badass.
>>
>>127022417
>>127022618
Not being able to see what a screen shot is showing, even confusing a 'C'rocodile with a 't'roglodyte, should be considered a handicap.

ASCII is a universal language, which everyone should be able to understand.
>>
How does capturing and taming cutebolds work?
>>
>>127023784
Dwarf fortress in preschool curriculum when?
>>
>>127022417
Being able to tell the difference between a sapling and a troglodyte in a screenshot is right in my book.
>>
>>127024172
you'd have to mod it in. so, however you want it to, really
>>
>>127024290
So lewdly?
>>
>>127024338
Draw inspiration from Meatgod
>>
>>127020721
Where you got that?.
>>
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>>127022267
>>127023784

ASCII fags are like fucking vegans with their totally undeserved sense of superiority, smugness and unability to shut the fuck up.
>>
>>127024227
>Ok kids load up dwarf fortress on your PCs
>Today we'll continue our lecture on how to set up an underground farm when you have no soil
>>
>>127024717
Latest FotF replies, seems it's not linked on the frontpage yet.
>>
>>127024831
man i wish DF 101 was a college course as an elective you could take


it could be in the logic/critical thinking category
>>
>>127021414
>yeahh 9 migrants !!
>...
>mfw 5 of them are kids

Are you fucking kidding me game ??
>>
>>127023784
>see what a screen shot is showing
... is that it?
>>
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>>127025927
>Reduce the rate of kids
>9 migrant wave
>mfw 5 of them are fisherdwarves in a waterless embark
>>
>>127026150
Fuck man, thats at least 9 adults that can be assigned and trained, not 5 useless food and water sponges in a fortress where only farmer.brewer is heavily injured.

This game hates me, i swear to AMrok.
>>
>>127024719
At least I can read a screenshot.
>>
>>127026150
i could never embark in a waterless region. i rely way too heavily on fish
>>
>>127026387
Let me tell you how much I've come to hate you since I began to live. There are 387.44 million miles of engraved walls in mastercrafted halls that fill my fortress. If the word 'fun' was engraved on each nanoangstrom of those hundreds of miles it would not equal one one-billionth of the hate I feel for dwarfs at this micro-instant. For you. Hate. Hate.
>>
>>127024998
Wouldn't it essentially be free academic points as a reward for being autistic?
>>
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>>127021414
>>127025927
>>127026150
Aaaaand my miner/expedition leader just bled to death ...
>>
>>127027340
It would be a free pass to those sweet NEETbux
>>
>>127027137
I like what you were going for there, but your choice of a metric for hate measurement was a lot less effective due to no quantity therein being directly translatable to a hate-analogue.
>>
>>127027340
But that's what college already is.
>>
Does assassinating the leaders of enemy civs have any impact on gameplay?

Like, will killing the elven king as an adventurer make it easier for me to build a dwarf fortress in elven territory?

Dwarf Fortress, Adventure Mode, and Legends are all cool but they don't connect in the way I want them to.
>>
>>127029042
Currently, killed leaders are just replaced by new ones, either from the hist fig pool(relatives of the deceased, most of the time) or from the pops(resulting in new important hist figs without any backstory). I'm not sure, but I think Toady will add succession conflicts and civil wars later on, which would accomplish what you're looking for.
>>
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>>127029970
>>
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>>127030132
>>
>>127029042
Killing a demon war leader or highly skilled squad commander would probably have a bigger effect than killing a political figurehead.

>>127029827
Succession conflicts are already in as far as I understand it. Problem is that they more often than not get resolved faster that it would be of use to a fortress.

So I think it does have indeed have an impact on gameplay, it's just very miniscule.
In the end the issue is that a specific king currently has too little effect on the overall political situation. From what I see, the political stance is generated from other factors and a new ruler just adapts to it again. His personal skills don't have much effect consequently.
>they don't connect in the way I want them to.
Not yet, yeah. But if it all works out as planned in 20 years, it will be magnificent. And every release adds a little towards that goal just enough to water my mouth.

Compared to 34.11 it's already leagues better.
>>
>>127022785
>Second Right Toe
THIS FUCKING DETAIL MAKES IT
>>
>>127030273
Swamp dwarf represent
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>>127030132
What does "Hagus" mean? He looks like some dude from those Assyrian reliefs(pic related).
>>
>>127030657
Man I wish humans still had wings
>>
HELP PLS CANT FIND THIS GAME ON STEAM WHAT DO???
>>
>>127030834
>(you)
>>
>>127030834

There's a mod for Microsoft Excel that turns it into Dwarf Fortress.
>>
>>127030453
>Not yet, yeah. But if it all works out as planned in 20 years, it will be magnificent. And every release adds a little towards that goal just enough to water my mouth.
Shit, I had an un-copied book taken from a goblin corpse stolen by a human scholar. So I retired the fort and started an adventurer, and sought her out in her home village, where she was STILL HOLDING THE BOOK. I let her live, since I didn't want to upset her husband who was in the same house, but I wrestled the book from her, then stopped the conflict and brought it back to the fort.

Holy shit, the game actually keeps track of hist figs' owned items, even as they leave the scope of gameplay and years pass.
>>
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>>127030630
More pride then a Welsh Goblin.
>>127030657
Closer then most, he is a Magyar.
>>
>>127030834
Jesus thats a bad trolling attempt.
>>
Every one of my adventurers has been killed by a botched jump attempt.
>>
Scrub here.

Should I prioritize farms or workshops?
>>
>>127033915
You have seven dwarves.
>>
>>127034105
yes
>>
When is DFhack getting updated for latest release?
Its got so many convenience tools I can't play without.
>>
>>127033915
http://dwarffortresswiki.org/index.php/Quickstart_guide
>>
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Does anyone know what happened here? I got my first mountain home liason and immediately after it tells me my site is inaccessible. Then I go to look and I see a horse with all the loot under itself and no dead dwarves in the death tab. And a fire.
>>
>>127034827
Kikes
>>
>>127015252
The solution is to find the underground city and slay them all.
>>
>>127017641
Experiment #1; Make a performance hall next to a large abyss, see if anyone falls in while dancing because they leaped the wrong way
>>
>>127020759
Historian profession when? Recording information in books when?
>>
>>127035629
Already.
It's called Engraver.
>>
>>127035629
Don't scholars currently write books about events?
>>
>>127035629
Now that my fort is pretty sure, give me ideas for my in-fort lab. and what type of experiments could i do there. Anything goes, even modding.
>>
>>127035826
They don't actually give a shit about the context of what they're engraving, however.

>>127035951
I don't think they actually contain any information though, just a title.
>>
>>127036139
Incidental historians, then. Doesn't matter; a historian is a person who records history.
>>
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That moment when you go and recruit your retired adventurer to go dance around the world.

Then you notice the full moon hit while you were visiting a new library.

You start to rush downstairs to go pull a werebeast off some poor kid and your own adventurer hurtles past, tackles the werelizard off the fucker it was eating, and lines it up for you to pick it's brain.

Ya did good, Etar... not just a legendary dancer, you're a legendary hero through and through.
>>
>>127035629
History already exist as a discipline among scholars in the current version. Fort mode scholars will write about any subject that they've discussed ever, though, so actually getting your historians to record history is pretty hard. Still, they shit out a history book ever now and then. Most of the time, it mentions a few historical events in a certain civ or site. Biographies/autobiographies mention events in a certain hist fig's life.

One good way to manipulate your dwarves into writing certain kinds of literature is to buy manuals on how to write that lit. For example, titles with "your own history" in them will teach any dwarf how to write their autobiography(although only scholars will do it, and only if they happen to feel like it).
>>
I've successfully tamed a terrifying biome.

Can I get some mega-project ideas?

Im between:

>Moving my fortress into the cavern layer
>Getting candy, making candy weapons and then trying to settle hell using a bunch of traps
>Building a glorious monument to dwarf-kind (to be decided)

FPS is holding a steady 94 in year 6 right now, I really didn't realize how much settling on a river murders the FPS of my shit laptop.
>>
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I am a history major. I was hoping this game would stroke my history boner with all of its world generation. It kind of does, but the experience is incomplete. Too much of the information is locked away either in the game code or hidden deep in Legends mode and can only be explored to the fullest extent through third-party utilities.

What I have found fascinates me. Look at this pic. There is a story being told here. The military commander of the attacking humans is the king of his civilization - a brave warrior following in the footsteps of his father and grandfather by leading the armies of his people. The leader of the defenders is a brave goblin commander who has defended his nation against numerous invading armies.

The stories of both commanders end in tragedy; this battle was a horrible catastrophe for both sides, the humans never won a single battle against anybody despite a superior kill:death ratio, and the goblin commander was slain treacherously by a rogue dwarf shortly after his Pyrrhic victory.

This should be a Trojan War-esque event remembered for all time by both civilizations. Instead it's just as likely to be referenced by an engraver or scholar as Angus McNobody's thrilling tale of making chicken soup on a Sunday.

This game has the potential to be a fantastic history generator, but it doesn't make sufficient use of what it already as. I would not have uncovered any of this stuff without using the utility. It would be amazing if I could uncover it all as a wandering historian in Adventure Mode.
>>
>>127034827
Tree might have grown under the caravan and launched people around so they all left.
>>
>>127037613
What fascinates me the most is that a goblin army led by an ordinary goblin, rather than a demon, actually managed to stand firm against a superior force. It's usually the demon commanders who do most of the killing.
>>
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>>127038167

From what I've seen, the goblins get slaughtered no matter what. The demon commander only makes it so they win despite losing their entire army. Apparently the demon only has to show up on the battlefield and kill a few humans to cause a rout.

As for other races, elves live forever so they usually have that one princess who becomes a badass general and remains in control of the armies forever.

Dwarves always seem to be on the defensive in wars and they hardly expand. They always have the lowest population out of the races and at least one dwarven civilization goes extinct early on.

Pic related is elven princess' combat record.
>>
>>127037613
What utility is that? I wouldn't mind combing through some Legends if it wasn't so confusing.
>>
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>>127037613
You can uncover all sorts of shit between telling stories and writing/reading books/checking out engravings/using advfort yourself to make engravings.
>>
>>127038757
>elves live forever

Not if I have anything to say about it.
>>
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Postponing hooking up that drawbridge suddenly doesn't feel like it was such a good idea.

I'll have my marksdorfs stand guard outside while my civvies seal the entrance with rock.
>>
>get sick of roguelikes
>come check the dwarf fortress general
>like a third of the thread is shit posting about kobolds and a fight because some scrubs can't into ASCII
I expected you to be at least as autistic as /rlg/. Truly a disappointment.
>>
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>>127038759

http://www.bay12forums.com/smf/index.php?topic=154617.0

Legends Viewer. Good stuff.

Pic related is showing a war between Elves and Dwarves. There were 7 different pillagings of the Dwarven settlements. The devastation of the conflict caused the Dwarves to go extinct at the hands of megabeasts shortly afterwards. 1 person died in the war
>>
>>127037613
>but the experience is incomplete
As is the game
> It would be amazing if I could uncover it all as a wandering historian in Adventure Mode.

In 10 or so years you might. All the recent development points towards just that. At least now historians actually write books, and since 40.xx the world continues after you finish worldgen. In the next few years, we'll see myth generation, basically whatever happens before worldgen.

Looking further, there are even dev goals that tie into this, specifically "adventurer role: explorer" might be worth a look.

As a side note, the way worldgen battles are computed is a bit weird. IIRC, it's a series of 1vs1 battles, so a single strong person on one side could easily kill an entire army.
>>
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>>127039338
I didn't realise it was that close to my entrance.

Wake me up.
>>
http://i.4cdn.org/wsg/1451535725996.webm
>>
>>127039746
>it's a series of 1v1 battles
Wait...so that one pic posted a few threads back about the General of Light who lost 99.9% of his forces in battle and still won the war wasn't an asspull?
>>
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>>127039763
It ended up getting pushed down the central rampcase(It's a worldgen fort).

Still, I lost about 20 dorfs(half of them useful militia members).
>>
>>127039981
I'm not entirely sure about the specifics. But I often see it mentioned by toady or others how unusual the worldgen battles are computed. The forum might have more info.
>>
>>127040078

Wait, you can use worldgen forts?
>>
>>127040161
Yes. As of 40.01. Reclaim instead of Embark in the site finder.
>>
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>>127040078
>>127040161
>>127040350

Fucking awesome. There's that troll my adventurer killed. Now we'll go down and see what was killing my fps.
>>
>>127040078
Also, half of my remaining militia got themselves stuck in the cage traps. Any way to save them?
>>
>>127040463
You should claim all the left behind food and put it in a stockpile before it rots. It will give you an easy start.
>>
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>>127040463
>>127040834

Here's the corpse of my adventurer. He chose to starve to death rather than deal with low fps. No sign of the companions whom he arrived with.
>>
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>>127040970

The good news is that my companions are hanging outside so this game really is superb.

The bad news is
>>
Is it possible to drink caged creatures, and, if so, what happens to them? Do they count as dead?
>>
>>127041664
>Horrifying screams come from the darkness below!
>>
>>127041879
>>
>>127041879
>>127042346
>>
>>127042346
Kek, what do you have to put the cages in in order to put them in a mug?
>>
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>>127042572
Bags and pouches can fit in mugs apparently.

I saw two goblins hacking each other up under a keep and figured one or both were vampires, but apparently none of the folks I passed a big frothy mug of goblin blood turned.
>>
Is there a command in DFhack to make certain mobs dissappear?

A gorlok is trapped underwater in my cavern layer and is keeping other fun creatures from spawning.
>>
Why is the whole map wagon inaccessible?
>>
>>127044096
Because there is nothing there to access. Build a depot first.
>>
>>127042979
>That fucking speed
Holy shit anon
>>
>>127044224
i do have a depot
>>
>>127044512
Look at the depot through the 'D' screen then. Are there any green squares around it? Where do the green squares stop? Where they stop, there's an obstacle.
>>
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>reclaim worldgen fort
>massive 50x50 tower going down into the center of the earth
>it's in the middle of a tundra
>find the corpse of my adventurer, couldn't find that roc that was supposed to be here
>send my dwarves to open up the demon caverns in the first month because why the fuck not?
>demons swarm through fortress and kill 6 out of 7 of my dwarves
>expedition leader has his leg blown off with a fireball and limps into a corner where the pathfinding AI can't get to him
>only a matter of waiting for him to die of dehydration
>demons spread out and begin destroying the insane amount of furniture left in this fort
>migrants_arrive.jpg
>as soon as they step into the tower, the demons spray them with fire and they explode
>human bard arrives with two swordsmen in tow
>human bard freaks and sprints right in between the beams of fire that fly past him and incinerate his buddies
>he becomes hysterical and zips back and forth in the corner of the tower
>a second bard arrives, walks into the entrance, sees the bodies, dead turkeys, burning barrels, and demons and goes >NOPE.jpg
>he runs out of the fort
>once he gets to a certain distance, he decides its time to go back
>ends up in an eternal loop of traveling to the fort and then running back out into the cold
>demons penetrate deeper into the unknown crannies of my fortress to destroy cabinets
>expedition leader starves to death
>Game Over
>mfw
>>
>>127044743
oh a tree trunk was there, just blacked out cause I had assigned it cut

fucking retareded, goddamit
>>
>>127044796
Source on that fresco/tapestry/whatever?
>>
>>127044983

Coronation of Basil II from the Madrid Skylitzes.

Guy in the middle is actually a baby being crowned co-emperor by his dad. Dad was a drunken hedonist who was poisoned by mom shortly afterwards. Baby grew up to be a warmongering criminal who blinded 15,000 prisoners of war, hacked the hands off of thousands of captives, and was known for his piety and celibacy. Nobles on the left were all destroyed in the civil war. Priests on the right are keking their asses off.

A lot of history in this picture.
>>
>>127037534
You're thinking small and boring. You need this:
http://dwarffortresswiki.org/index.php/DF2014:Stupid_dwarf_trick
>>
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>>127037534
Build a fountain.
>>
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>>127044950
BLACKED
>>
>>127037613
There's an advanced worldgen option to hide all historical events so that you can discover them with your adventurer by reading engravings, looking at statues, looking at figurines and examining decorations on items. Some events probably never make it into any depictions in the world, but a lot of them do. Kobold caves and night troll lairs are a good place to find a lot of interesting history.
>>
>>127044796
god that is hilarious
>>
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>>127045651
Fuck, I just love pre-reformation European/Mediterrannean aesthetics, especially the orthodox ones.

The naive element of art was lost during the renaissance.

Pic related. This is far closer to what our dorfs are engraving. Frescos when, Toady?
>>
>>127047172
Perhaps this is a better example. It even has the right elements to (almost) work in DF.
>>
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I added Orichalcum and Fortress Defense to my game and it took a long time to finish a region, but I think the result was grand.
>>
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>>127045651
>>127047172

Byzantium was really dwarfy when you think about it.

>capital city was constantly under siege by the forces of darkness
>said forces of darkness were only kept out by strong fortifications and ingenious technology
>dangerous citizens were eliminated in creative and brutal ways
>individuals of almost any social standing would throw temper tantrums and overthrow the leader
>whole civilization tried appeasing their angry God by making art to revere him, and then they tore down that art because he was still angry, and then they put it back up because he was still mad
>entire civilization collapsed tragically after going on too long
>if you visit their former capital as an adventurer, you get attacked by monsters
>>
>>127048627
>The Decent Gulf
Completely accurate.
>>
>>127048770
>forces of darkness were only kept out by strong fortifications and ingenious technology
I know about the walls but what technology did they have?
>>
>>127047172
>Fuck, I just love pre-reformation European/Mediterrannean aesthetics, especially the orthodox ones.
>The naive element of art was lost during the renaissance.
Fat virgin who read wikipedia trying to act artsy detected
>>
>>127049274

Greek Fire mostly. They also did funky stuff with the chain running across the harbor, although that's more engineering than technology.
>>
>>127049397
>Greek Fire mostly.
actually very little is known about it

its mostly myth and hypothesis

but of course all fat uneducated virgins act like if there was a confirmed civilization in which flamethrowers were usual
>>
>>127048770
>capital city was constantly under siege by the forces of darkness
Isn't it more or less established that elves are Ottomans? The goblins must be something else.
>>
>>127049635

>>>/his/
>>
>>127049391
>>127049635
Suddenly cancer
>>
>>127049391
>trying to impress strangers on a senegalese picture book convention
I just hoped to spark an enriching discussion, really. Especially considering the relevance to the game.
>>
>>127049656

All of the barbarians east of the Bosporus were elves, all the barbarians west of it were goblins.
>>
>>127050068
Still, I'm bothered by their pantheism. Perhaps elves are actually some kind of christian/jewish heretics? Like Cathars?
>>
>>127050489

No elves are Muslims.

>are invited into your fort
>get offended when you offer them something as mundane as wood
>start a holy war against you
>>
>>127048627
>18 Dwarvish sites
>20~ Elvish
>I can't find a single human or goblin site

>all over a medium world

dead worlds general
>>
>>127049391
>fat virgin
>in /dfg/
say it ain't so
>>
>>127051269
Dwarves are known to build both inns and libraries. If there are dwarves, the world isn't dead.
>>
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Well, that's it. That's the bottom right there.

I've left hordes of blind, toothless, limbless potato-bitches sitting around and called it mercy.

I've screwed around testing scripts and turned every coincepurse held by every merchant in a marketplace into grenades of molten metal.

I've gelded dudes with the ground, with dead bodies, with my bare hands.

I figured out that if you hit someone hard enough in the head to kill them and send them flying with a war hammer, you can hack their head off in mid-air with a battle axe.

I did that for so long I wound up covered in tears and blood and vomit.

Yet none of that compares to that little message that popped up there, when given just a little bit of context.

Zuntir is the lady of that town, she has several kids.

Rovod was the one I happened to talk to first, the youngest daughter, and the one I was able to get a little hacked together caging script to work with...

So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.

>>127044461
It's easy enough with modding, it's a dangerous drug though, but it's so handy when you're specifically trying to spend a lot of time in packed towns.
>>
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>first serious siege is almost entirely composed of goblinised elves
>no pets
>only the occational goblin squad leader
>otherwise:only elf
They know who to form the vanguard out of.
>>
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>>127052034
>Rovod was the one I happened to talk to first, the youngest daughter, and the one I was able to get a little hacked together caging script to work with...
>So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.
>>
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>>127052034
>So I promptly picked up the cage, stuffed it in a bag, stuffed that in a mug, and handed it to her mom... who then drank her daughter.
>>
>>127052034

You and this game are going to go far together.
>>
>>127043508
"exterminate gorlak", or place your cursor over it and "exterminate him"
>>
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>>127052034
>>
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>I wonder if I can make this more horrible
>Hey wait, I know her daughter's name... I wonder if I can tell a story about-

>>127053680
That's just unsettling... which end is she drinking from?
>>
>>127053990
Why not both?
>>
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>>127053680
REMOVE ELF
>>
>Start new fort
>Group is dubbed "The Lush Machine"
>6 females and a bi-male dwarf.
>>
Does [POPULATION_CAP] now stops people from joining via petition? If I set it to 7, I know I won't have any migrants, but will visitors still be able to join, are petitionners capped by the [STRICT_POPULATION_CAP] like births are?
>>
>for reasons known only to my dwarves, they ignore the danger alert and go to the surface to butcher horses while a siege rages around them

GOTTA WORK MAN
>>
>finally fought my first, real battle as an adventurer
>died to a goblin swordsman
To be fair, I was thirsty. How do you get drink?
>>
>>127055978
[e]
>>
>no music in adventure mode

Okay post the link to the song I will loop.
>>
>>127056606
https://www.youtube.com/watch?v=gK0LUdy84vg
>>
>>127056606
did you really just ask someone to fucking type

get out
>>
>>127056606
http://eye.swfchan.com/flash.asp?id=94739&n=Cory+in+the+House+-+Improved.swf
>>
>>127056606
https://www.youtube.com/watch?v=LiEzVx375w4
Adv mode is basically Daggerfall, anyways.
>>
>>127056803

Holy fuck.

This kicks ass
>>
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>>127057189
the creator of the game had a kickstarter for a sequel but he got badmouthed into oblivion because he said he's against gay marriage in an unrelated ocassion
>>
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>>127057376
Good we can't let bigots enrich themselves.
>>
>>127056606
Don't loop anything. Listen to this album

https://www.youtube.com/watch?v=hhcppysq6MM
>>
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>>127057376
Will this ever happen to DF?
>>
>>127057376

sounds more like it wasn't successful and they blamed it on that than anything else.
>>
What was that hack that let you see multiple z-levels? Screenflow or something?
>>
>>127058523

Starting it right now.

>Tarn Adams AKA "Toady One" has stated that he is against "fags" playing Dwarf Fortress

Posting this on Reddit right now
>>
>>127058935
pls no
>>
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>>127058523
Toby is immune to external pressure as long as he doesn't lose his donations. He lives in his own world and so no matter how crazy the outside world becomes he'll always have his dwarves, his brother and his creative vision.
>>
>Legendary Brewer is taken by melancholy
>Eventually turns up dead from dehydration
>ok

I didn't want to have a supply of ale anyway, faggot
>>
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>>127058935
>>127059019
>>127059054

It's over. Redditors won't dare give Bay12 any traffic when they see this screenshot.
>>
>>127058523
Toady (well, bay12) follows a bunch of sjws on twitter. Including feminist frequency, notably. He's probably safe from their ire.
>>
>>127060604
Toady seems like an okay guy to me. He makes fun of both hardcore liberals and conservatives in LCS.
>>
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>>127060120
>>
>>127060120
Why

Why must you hurt the thing I love
>>
Merchants won't leave my fucking fortress.

Theyve been here for almost a year just slowing my game down because the one at the head of it got started by the human blood rain or something.

I'm going to have to abandon the fortress because of these shitters. I gave them a fuck ton of items so I could mitigate my clutter, but I have no idea.
>>
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>>127060604
>feminist frequency
>>
>>127061117
just kill them senpai
>>
>>127020271

Good, build some cage traps down there.

Cave croc eggs are good eats and they lay a shitload of them.
>>
>>127058935

He just put fags in-game a few updates ago. I wonder how long it'll take before he makes a call on how far he wants to go with the sex. Night trolls are literally rapists so I can't wait to see everyone shit a brick over that.
>>
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>>127061742
Would you rather die a lonely virgin or become the husband of a Night Hag? Does she eat you after taking your seed?
>>
>>127061742
>You want sex?
>Fine, you'll get it.
>in two days, the most horrifying concoction of shit is released on the public
>all previous versions are deleted
>only the most vile simulacra of a sex-filled dwarf fortress remains
>to Toady's eternal dismay, it is very well received.
>>
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>>
>>127058125

As a fan of power metal I have to say that this is just a little too gay for me.
>>
>>127062107

No she just turns you into a copy of her, except with a penis.

>>127062121

Patch Notes:

>Re-added tentacle demons
>Added prostitutes
>Re-enabled the dwarven economy
>>
Alright.

So my terrifying embark was a huge success. To the point where in seven years it's already succumbing to FPS death and I was getting bored of it anyway.

What biome has the most fun savage animals?

I'm real tired of flying giant birds that my hunters kill with ease. I want some shit that makes me scared of the surface.

I'd do a glacier but without animals/prey I get bored real fast.
>>
>>127062742
savanna with high savagery
expect giant lions and other stuff
>>
>>127062886
Sounds like a plan.

Anyone got suggestions for a challenge run? I was thinking about making my fortress in the cavern layers.
>>
>>127062449
is-
is she okay
>>
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>>127062490
So I get to become a powerful monster that feels no pain and is still intelligent? My Night Hag waifu grounds up beetle humus and cooks delicious elf spleen while we both raise our cute little Gloom Crone daughter together?

So do you anons prefer that to dying a lonely virign? does she only abduct attractive men?
>>
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>>127063152
you seem to misunderstand what a night hag does
>>
>>127063152

Bear in mind if she abducts you she probably just killed half of your family and several of your neighbors before taking a liking to you. Then she takes you back to her rape cave and force feeds you mosquito burgers while forcing you to impregnate her horrid deformed body.
>>
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>>127063052
Yeah dont worry bro
>>
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>>127063539
>this is actually what Toady heavily implies is happening with abductees
>>
>>127063858

Yeah imagine Monster Girl Quest except they're all smelly nasty mutants that could break you in half with their bare hands. That's basically what Night Trolls are.
>>
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>>127063539
>before she takes a liking to you
>she wants to build family together
>Night Troll culture has strong family values

How flattering.
>>
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>>127064139
I'll just pretend that it actually IS MGQ and that they're actually cute monster girls with unflattering descriptions to set the mood.
>>
>>127039959
sauce, badass
>>
>>127064610

I got you covered man.

Well, I've got you covered eventually.

After I finally stop being a lazy faggot and finish what I want to do with my mod.
>>
Winning is boring.

This game has become too easy, I really can't seem to lose or experience any !!FUN!! if I tried.

The new stuff, while cool, if anything just makes the game easier as trained soldiers will come to your fortress and temples help manage dwarf happiness.

How would you make the game harder in a real way? Food and drink are piss easy to get. Combat gets harder but a well trained squad will just slaughter hundreds of goblins no sweat. Even with megaprojects and the weird different themes to my forts, the ending is always the same, and I meet generally little resistence getting there.

I feel like this games reputation for its insane difficulty is pretty undeserved when its so easy to set up a lasting fortress.
>>
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>>127065356

Congratulations you have managed to git gud.

Now you see that the folly of those who wish to git gud at a video game:

The game stops being fun.
>>
>>127063000
make a safari fort, tons of hunters, big inn, capture elves and toss them to the lions you manage to train

bonus challenge? get a necromantic slab in you library
>>
>>127065083
It's called Warhammer: Ravendils Quest. It's mostly just the one joke over and over, sort of drags on.
>>
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>>127065356
iktfb conducts are all you can do for now while hoping future versions are harder

>wooden doors only
>sparse or no constructed traps
>no complete walling in allowed
>>
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Well, that's odd.

Merchants arrived, and one of them flips his shit at starts swinging on his guard.
>>
>>127065356
Reworking farming, food production and energy will increase the dificulty a lot.
>you actually need large farms
>shrooms have little nutrients have to complement with meat, eggs, flour and cooked stuff
>make big ass farm
>some disease kills 90% of production
>it's ogre
But toady will probably waste 1 year and a half making proceduraly generated buckets and underwear than actually making the game better.
>>
>>127065965
Yeah, I really don't get the random instrument thing...

Yeah, there's a fairly huge variety of instruments in the world, but it's kinda a waste that looks retarded in function.
>>
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>>127065356
Are there any mods that increase difficulty without adding a bunch of stupid bloat?
>>
>>127065965
Also
>weather actuallydoing something like freezing, heatstrokes like the good old days
>fucking old cave-ins or something like that
>>127066158
I kinda like it, but welp there were other things to be worked with.. I mean he never actually got arround the cluster fuck of military screen (I know how to use it but most noobs take months to understand that and it's a pain in the ass to use) and other things.
>>
>>127066187
The only one I ever played was called corrosion, but it's kill.
>stone releases dust that kills your guys
>they are bitten by "zombies"
>weeks later they turn
>can barely make enough food
>cigars
>>
>>127062121
>combat logs extended to include turn-by-turn descriptions of sex
>procedurally generated fetishes
>ability to rape (and be raped by) critters in adventure mode
>[ETHIC:POLYGAMY:PERSONAL_MATTER]
And everyone will love it. The autistic longtime fans for the realism, the bronies for the perversion potential, and the arch-feminists for its scathing criticism of rape culture.
>>
In adventure mode, is there any repercussions on killing a goblin traveler inside a dwarven hamlet? Their civ massacred my fort in the previous month. I'd rather not try it out and be excommunicated from the only dwarf civ there is. The goblins aren't hostile with me or the hamlet residents.
>>
>>127066467
>but it's kill
I bet it was outcompeted by "Zombieland: Equestria" or some shit like that.
>>
>>127067229
It was, toady took 2 years to release that last big update and the guy who developed it rip'd from the forums 4ever. IT000 or something.
>>
>>127066187
Did you see OP's image?
>>
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>>127066187
No.
>>
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How many different orc mods are there for DF?
>>
>>127067908
Less than ponyfag mods
>>
>>127065356
Have you gone through a siege that had ~450 invaders?

I put the invader cap at 200 + 40 in the newb pack but ended up with double that instead. None of them were lords or giant beasts either, just goblins, trolls and beak dogs.

I lost
>>
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>>127054438
Am I doing it right senpai?

That is incidentally the most badass elf tavern I've ever seen, fucking wall of horribly evil mountains to the east, they curl around the north and part of the west of the entire retreat, this one tavern is tucked over up against the very edge of the evil shit, tentacle grass jamming out to the music as awful sludge rains from the sky and I accidentally the whole goblet.
>>
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>>127068483
>dwarf skull goblet

Leave none alive.
>>
>>127068079
It's interesting how many bronies infest the DF fanbase. Autism, I guess.
>>
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>>127068752
Well, I already went to the lengths of adding in skull templates and shit, so when I went to add a mug/goblet reaction naturally I let it use skulls.

That's sadly just a desecrated corpse from one of the tombs where I woke up a mummy on the way over to this retreat.

I'm just fucking shit up left and right without getting my hands dirty at all.

I was trying to put the queen in a cage and have the princess drink her but it kept crashing on the walk across the retreat from the home tree to where princess bitch was, so I just had Etar drink the queen... boxed the princessnew queen up once we got there and had him drink her, so he has the odd distinction of having drank two queens.

He's a trooper.
>>
>>127069126
Most of them don't even play the game. It's similar to how most of Touhou's fanbase is in it for the memes rather than the actual games they come from.
>>
>>127069228
>>
>>127069520
Always a fun way to spend time by calling 2hu "Japanese MLP" when its fags invade a thread unrelated to it.
>>
>>127056203
>[e]
Yeah, I know how to do the action. I meant, where do I get stuff to drink? I tried jumping into a river in a previous game and killed myself.
>>
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What do I do about this and should I care
>>
>>127069980
He'll go to the craftdorfs shop, and shit out a trinket artifact, and won't even have the decency to become a legendary crafter.
>>
>>127069980
>wait for them to go berserk and cage them
>micromanage your stockpiles until the cage gets stuffed in a bag
>figure out how to get the bag into a booze stockpile for your tavern
>piece of cake
>>
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>tfw cliffs with waterfalls
COMFY
>>
>>127070481
>no windows
get. out.
>>
>>127070668
I just started m8
>>
>>127070987
Just fucking with you.. Windows will be toruble because dorfs will get scared during sieges.
>>
>>127069892
Taverns, or interact with your waterskin to fill it at a river, or dump your waterskin out and fill it from the puddle/drink from the puddle.
>>
>>127070481
I love building those kind of forts.I once had a settlement where the river had dug itself all the way down to the first cave layer. That was a great fort indeed, until FPS death struck.
>>
Does someone have a decent graphics image for DF? The default one is shit.
>>
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>>127072720
>>
>Spontaneous FPS drop everything is now a slideshow

What the fuck happened, it went from perfect to almost unplayable, it wasn't even a gradual change
>>
>>127074014
Porbably smething is happening on the global map, hyuge army movement orsome shit
>>
>When faced with a mighty sasquatch, yetis become immense wimps, despite the Sasquatch being barely any different from them. Dwarven scientists think this is caused by the high contrast between a sasquatch's white skin and brown fur, which makes a simple-minded yeti panic.
>>
>>127072807
tried the picture; DF froze. What do?
>>
>>127074996
try google
>>
>>127058523
Toady lives in his own little world. He's basically insane, but in a very harmless and productive fashion.

Unless that changes, he's probably not going to upset anybody relevant.
>>
>>127060120
D-D-D-D-DIABOLICAL
>>
Is there a reason my idlers random shot up to 15+ even though there's plenty of work to do(stone hauling in particular). Everyone was working fine and suddenly they just decided to... not work.

I have two stone stockpiles set up and plenty of wheelbarrows assigned them and the Dwarves have the labor enabled. I don't know what they want exactly.
>>
>>127075903
Parties, prayer, vigorous library masturbation sessions...

Any number of reasons really.
>>
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>>127074996
>>
>>127058523
liberal crime squad exists
>>
>The Werebull Blah Blah Blah Blah has come!

Jesus fuck that was a fight and a half. 5 dead, 2 quarantined for near guaranteed werebullism.
>>
>>127077362
https://www.youtube.com/watch?v=uE_MpQhgtQ8
>>
>>127067007
The goblin is probably a member of the civ that owns the hillock, or possibly an outlaw. The former is more likely. Most civs are multiracial now.
>>
>>127068141
Mounts aren't counted against the invader cap. It says so in the init right above where you changed it.
>>
>>127074174
Nothing in background world processing can cause such a drastic change. A drop like that is always related to something on your map.
>>127074014
Have you pierced the caverns? Have any fires down there? Do you have any forbidden/restricted doors or hatches with animals trying to path through? A dwarf in a strange mood stuck somewhere (in a tree or on a ledge)?
>>
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man, talk about a perfect civilization symbol
>>
>>127065763
i really like this idea, anon
>>
I'm playing 42.03, and my outpost liaison isn't leaving. It's winter now and he still hasn't left. Is that normal, are they acting like visitors now and leave eventually?

He's also a goblin, my whole civ is ruled by goblins, but that's irrelevant, is it?
>>
>>127080260
It's normal, on both counts, but also your duty to arrange a terrible accident for him.
>>
>>127080907
So how long does he usually stays for?
>>
>>127081389
Mine usually stay all winter and leave sometime the following spring. I'm not sure exactly when, though. I just check the units list and notice they're gone. There isn't any announcement or fanfare when they depart.
>>
I never traded anything with the caravans, but somehow I got 110 in exported wealth...
>>
>>127082202
maybe you got robbed?
>>
>>127082901
Perhaps, although don't you always get a message when the thief leaves the map?
>>
>>127080260
They tend to stick around for a few months until they randomly decide to leave.
>>
Has anyone used the fortress defense mod with 42.04?
Which new races are worth adding?
>>
No coal or lignite on my otherwise extremely mineral rich map.

How viable is it to carve out a massive underground hall, flood it, and then farm the shroom trees for charcoal?
>>
>>127084462
You'll probably have enough wood from the surface, if you are on a woodland or more.. Ever since 3D trees are a thing, wood is dirt cheap.
>>
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>Cyclops shows up
>Surely this will be a fight
>Marksdwarves apparently don't even shoot and bash him with crossbows instead even though I have combat ammo assigned
>Takes a wack to the foot and crumples
>That was the fight
>O-okay
>>
>>127084687
Badlands. Zero trees.
>>
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Maybe I'm just retarded, but how do I get exported wealth? I've been trading a shitload with all kinds of merchants and gave pretty much all of them a fuckton of electrum statues just to see if it made anything happen, also the wiki is completely useless in this matter. Please send help
>>
>>127086691
You should still be able to order more than enough from the caravans. Though nobody's stopping you from trying out an internal tree farm, by all means.
>>
>>127084462
Never tried it, report back with results, I wanna know.

Make sure you have a room with a sufficiently high roof.
>>
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>>127077362
No fucking kidding.
>>
>>127088341
Is it 2 or 3 Z levels for cavern trees?
>>
>>127088854
I think its two, one for the trunk, one for the 'head' of the mushroom.

Make multiple rooms of different sizes and see what grows, I'd love to see the results for the sake of !!SCIENCE!!.

I do think it's two though, but I could be wrong.
>>
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>>127088767
Fucking brutal
>>
>>127088854
2z will allow any cavern tree to grown, but you'll get better results with higher ceilings. Most trees will sprout at 3z if they haventhe room to, and have max heights ranging from 5-8. Tunnel tubes are the tallest cavern tree, with a max height of 8. You'll get better yields if you let them grow a while before cutting.
>>
>>127089917
Interesting.

Guess I'll go something like 100 x 100 x 5
>>
>>127088767
That's really cool, never seen it happen

That mother fucker got smacked so hard that his torso casually lifted away from his legs and just sailed

Damn.
>>
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that night creature was really a hard motherfucker if you know what I mean
>>
>>127088767
Nigga got punched so hard that his head exploded and he flew away

Dwarf Fortress: Anime as fuck
>>
>>127091106
lol, those ambitions
>>
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>>127013968
>>
>>127091106
>chevy impala man
You should find and slay a werehonda.
>>
Happy new years nerds
>>
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>>127092117
>>
>>127091859
Dfhack's technically out but still very unstable, should probably stay away for now. Rapist and most tilesets are good to go though.
>>
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>>127091665
I mean, that's pretty anime, I'd call it a 5 or 6 out of 10 if it was just a normal guy, but the fact that it is an actual chevy impala makes it a solid 7.5/10.
>>
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chevy's back bitches

>>127092117
th-thanks y-you too
here's a yeti exploding as a new year's gift
>>
>>127092393
The only thing I use dfhack for, as far as I know, is to prospect embarks to make sure I'm not getting some zinc+silver bullshit embark.

Can I just use the starter pack launcher to find a site, leave a note there, and then relaunch the game through the regular executable instead of the launcher? Or will the game still be unstable just by merit of having used dfhack at all?
>>
>>127093007
as long as you use features that only read existing data it shouldn't matter
>>
>>127093007
That should be fine, but I'm not a dfhack dev and the guy you asked probably isn't either, so any answer you get should be taken with a grain of salt. But the instability comes from active features that haven't been broadly tested yet, scripts and memory injections that can only introduce instability while they're running. In theory. Use at your own risk.
>>
what was the hardest version of df? i'm reading boatmurdered and i can't tell if the game used to be much harder or if the players were just idiots
>>
>>127094780
Probably the current version, actually.

It's easy to 'win' Dwarf Fortress, but it isn't very fun. You have fun by not exploiting things like wall-in fortresses so that the zombie/goblin/elephant horde is actually a legitimate threat.
>>
>>127094780
23a was a little harder, but not much. There's no such thing as an uncounterable threat in df, and there never has been. Players who know how to counter any threat can always make the game easier. Activating the economy in 23a and 40d could lead to unfun kinds of difficulty when your fortress' productivity ground to halt due to coin shuffling and currency deflation, if you're interested in that flavor of difficulty.
>>
>>127095363
feels like that could be improved nicely by allowing hostile entities to deconstruct walls and raised bridges. there'd still be ways around it like a natural stone overhang with a retracting bridge, but you'd have to be much more explicit about them. i wish toady would be nice enough to do a few more QOL changes like that, considering he survives off donations. climbing was a great start.
>>
>>127095674
Said this before, will say it again
>siege equipment when?
>>
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>>127060604
>thinking anyone is safe from the tumblr psycho cunts community

Nigguh plz, dont you remember when people sent Laci fucking Green death threats because she said tranny in some 10 years old video before she went full on sjw ??
>>
>>127095674
I remember when climbing first came
>WHAT, HOW ARE THESE GOBLINS TELEPORTING INTO MY FORT?

I wish he'd fix digging invaders too
>>
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>laid waste to and claimed a tower
>>
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>>127091859
>>127013968
I does not crash as often as people claim it does.

Only thing that fucks my games is soundsense.
>>
Is dfhack for 42.04 out?
I don't use LNP, so amybe it's bundled with that?
>>
>>127098541
no
>>
>>127098206
>elf_fortress.jpg
>>
>>127098621
Whats so elf about it ??

Srs question. Its a ooooold pic, from when i started to really learn about how to play DF.
>>
>>127098696
he's memeing because wood and it's not deep in the earth
>>
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>>127098958
>>
>>127101450
...and?
>>
>pocket world
>dwarves very nearly dead
>civ still exists, so I receive caravans, but no living dwarves listed in world pops
>my expedition leader is named Queen
>for the first time in over 150 years, The Gold of Catches has a ruler
>instantly starts mandating large gems
I think I'm beginning to see why the dwarven kingdom crumbled.
>>
>>127105191
>mandate for large gems
>something that only happens by pure fucking chance
It's time to drown a bitch. In magma.
>>
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That world ..
I like it.
Even the name is cool : "Oputar, The Eternal Land".

>>127105191
>>127105257
>>127105191
>>pocket world
>>dwarves very nearly dead

Its your task to reclaim those lands for all dorfs and make it into land of the Equal, Free and Brave.
>>
>>127098206
Have to agree with >>127098621
That's pretty much elf living in the dirt like that.
>>
>>127015327
Shame elf's cannot accept wood.
>>
>>127106760
But they all love logs.
By that I mean they eat shit
>>
>>127086691
It can work... but it takes at least a year for it to really get going.

If you have a lot of open soil layer, it'll eventually happen, but I haven't tried it since trees were a single tile thing, so I don't know how the shrooms interact with a roof.
>>
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33 Guests need to die, not sure if the fire breathing FB is still alive by the web shooting one is.
>>
>>127084462
internal tree farms cause major lag issues if you leave them unlocked, so be sure to lock the doors when you're not harvesting.
>>
>>127107065
That inn is to die for.
>>
>>127107813
Well the fire breathing FB didn't last long because of the human marksman not wanting to leave the inn.
At least they're trapped down there now.
>>
How has /dfg/ been making their taverns and inns? Needlessly extravagant or barebones?
>>
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>>127109132
Depends what i have available at the moment.
Mostly ordinary wood/stone with some nice shit like silver/gold statues and furniture.
>>
>>127109132
pretty much stone desu
I make em pretty roomy and a seperate part of the fortress on the surface
>>
>>127109436
woah when did word filter become a thing again
>>
>>127109662
s͏mh tb͏h fa͏m
>>
When is Toady going to get married and make little tadpoles?
>>
>>127109771
There's surely one or two female toady worshipers that would subject themselves to his disgusting fetishes
>>
>>127109841
What, mountain dew baths with expired twinkie sponges?
>>
>>127109882
Mountain dew enemas with twinkie-induced erotic asphyxiation
>>
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Post your fort /dfg.

Show me with what did you start 2016 .

Pic related - my comfy little outpost with an ocean view.
>>
>>127109978
Im holding out on fort mode until the final bugfix release
>>
Do freezing embarks with snow and storms cause fps drops?
>>
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>>127109978
My fort is mostly vertical, but here's the entrance. A small door in the side of the mountain, concealing the cheesiest defensive measures known to dwarfkind.
>>
>>127110028
Its a 42.03 fort. Kinda sucks without all those fancy Dfhack abilities like mouse control etc but im ok with that.
>>
I wish the geology and mineralogy was more in-depth. Outside of the fact that cobaltite or ilmenite are completely useless, there could be some more complex metamorphosis. Like, for example, deposits of gems having traces of adamantine particles in them if they form next to a vein. Or some underworld gems. Or, hell, refining lava to extract minerals and rare rock.
>>
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>>127110314
I kinda use the same layout everywhere where i go.

ground level - Depot plus walls, stairs just beside wagon, pastures

2nd level below ground - farms, food stockpiles and kitchen/still/any food related workshops

4 floor - workshops and stockpiles on one side of the staircase, bedrooms ( 7 single dorf for the starting dwarfs and shared dormitory for migrants - i tend to give seperate bedrooms only to legendaries/important guys ) and dining room on the oposite side.

6 floor and lower - mining shit.
>>
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never design a fortress when sleep deprived, anons.
>>
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>>127111342
goddamn anon the longer i look at that the harder i laugh
>>
>>127111342
oh, and also, never ever let your military choose to take off their military uniform.

they will literally buttfuck themselves into complete uselessness with half-worn sock+shoe combos, missing/ignored gauntlets, etc when the time comes for them to buckle up and start wearing their equipment again.
every single ] you would've seen in that image if it was taken 1 season prior was a direct result of military units dropping all their worn shit, streaking down the halls nude to pick up a x(pig tail fiber robe)x that was previously owned by someone else, and then basically go into training without even a high boot worn despite having them assigned.
>>
>>127109978
>>127110314
>>127110687

>Caravan arrives with liason
>trade talk concluded
>... after a month " wait where is this god damned caravan ??"
>its listed as missing on the units screen

oops, i hope no one blames me.

>>127111342
Thats what you call - Proper Dwarf fort.
>>
So, I raided two vaults and I'm off to claim the head of Illcrossed, the Coils of Troubling in the spire of Wealthspider
w-wish me luck guize
>>
>>127109841
He's confirmed to have an ex-girlfriend, although I don't know the details.
>>
>>127111778
>screaming mouths toga

wut.jpg
>>
>>127111778
why kill the demon when you can force it to be your companion
>>
>>127111836
haha silly anon
IT MUST BE PURGED
>>
>>127111835
It's probably an RNG'd divine material.
>>
>>127111836
Suffer not the witch to live.

>>127111914
That is some serious Chaos shit right here.
>>
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Why does it say that I have no exported wealth when I've traded with three caravans, even giving them some minor gifts?
>>
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How about this setting:

>dorfs are israelites
>elves are philistines
>goblins are babylonians

On another, slightly related note: one of the pies I was told to select had Pope Francis' face on it.
>humans are greeks
>>
>>127111836
why kill the demon when you can have superior children with him
>>
>>127112148
just for you anon
(wardedpower and healdangers are the vaults)
>>
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>>127111835
>>
>walk into a city keep
>fire everywhere
>bodyparts flying across the room
>the joys of modded dragons
>they chill out for centuries
>impersonate deities
>rule sites
>lead wars
>then you show up and they are like
>"whoa shit, I'm a dragon..."
>flip out
>burny-death-chompy-time-nao
>help the few soldiers who were lucky enough to have shields
>badass moment when you block the fire and protect the kids huddling in the corner behind you
>feelsgoodurist.svg
>finally put the big bitchy godlizard down
>make buff items from the heart
>carve better-than-steel bones into new armor
>compose a poem to stop everyone from burning to death/bleeding out
>probably should have done that first
>fuck it, adventurer crafting takes no time
>introduce myself to one of the survivors
>I'm a legend now
>didn't even have to tell anyone since they were kinda there
>may as well act like a hero then
>TO THE PUB!
>>
>>127112414
>>carve better-than-steel bones into new armor
w-what
>>
>>127112210
http://dwarffortresswiki.org/index.php/DF2014:Wealth

if it was an (item) it's imported
you need to alter it and 't'rade it for an item, and make sure the caravan exits the map edge successfully to make sure it's counted as an export.
>>
>>127112594
I've given them plenty of shit from my own making, crafts notwithstanding, and I'm pretty sure they left the map since they came back. The diplomat threw a hissy fit once for some reason, but nothing apart from that. Maybe they can't get back home somehow? I'm pretty fucking far away from anything else, not even the elves or goblins can get to me, just three faggot kobolds that keep coming back.
>>
do i have to make temples for every existing religion on my fort?
>>
>>127112903
you can have a nondenominational temple and everyone will pray there

evidently there was a related bug that just got fixed in .04 so if you're running an earlier version you might want to look into that
>>
Is FPS affected by tons of trees? Created a pocket island world and finally got one with a tower and all civs alive but my volcano embark is very heavily forested with multitile trees.
I was trying to get minimal FPS damage as I am trying to do a logic gate related mega project
>>
Is there up to date Phoebus set for .04?
>>
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>bridges are complete
>moat is filled
>barracks are getting floored
>walls of the temple are being set up as we speak
>im mining some cooper/silver
>still no iron

Overall pretty good comfy fort i got here
>>
>>127112470
Modded in different tiers of body materials, skin, bones, with values fitting copper~ for semimegabeasts, iron for rocs, and steel with greater density and stiffness for hydras and dragons.
>>
can therapist not change labors at all without dfhack? or is something else fucked for me? all my dwarves have blocked labors.
>>
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>>127113651
aaaaaaaaaaaaand i fucking jinxed it...
>>
Best tileset?
>>
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oh boy HERE WE GO
>>
>>127114281
spacefox
>>
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>>127114040
>>127113651
>>127109978
>>127111770

I found the lost caravan... compressed into single bloodied tile with every possesion on the ground ready for the taking.

Wtf happened here guys ?

Ps. Mason made and artifact millstone - i hope to god he wont carry it around with him ..

>>127114281
Spacefox.
>>
>>127114304
>stuck in 34.11
>>
Hmm does .03 version tileset work with .04?
>>
>>127114281
i like ironhand
>>
>>127114281
i prefer phoebus
>>
>>127114281
CLA
>>
How do I get creative?

I have been aggressively uncreative all of my life.

Is there any music that can stimulate me to design beautiful forts?
>>
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The entrance of my fort, fairly inconspicuous, I have a tavern being built near the entrance so the riff-raff don't get in.
>>
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>>127115471
Second layer, I was messing about with wagon access for a while there, that's why there is a second one.
Not much has happened so far, just now got enough warm bodies to get all the hauling done properly.
>>
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My fort has stumbled upon a fairly large supply of gold, so I'm trying to inflate value by making everything out of gold.
The empty rooms on the left are mostly for the temple and library, dunno how they work, but we'll see what happens.
>>
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>>127114281
Non-square upscaled CLA critter graphics with my upscaled curses tileset.
>>
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How long is the bug tracker gonna remain down? Reporting bugs was like my main pleasure here, it made me feel like I helped the development.
>>
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>>127115610
The factory floor.
Most of the work gets done here, I'm going for snaking tunnels for an x-tra dorfy feel.
Mostly just shitting out as much gold as I can manage, I have some minor copper and gold deposits as well.

That's mostly it, the rest is just strip-mined Z-levels and a cave system with an FB just running about.
I think this fort might just die from FPS before anything else.
>>
>>127115731
Silver, not gold.
I have some minor copper and silver deposts.
>>
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Did a triple take before I realized I missed the h.

It's next door to The Fruity Harvester almost... there better be a Beans of Music or something nearby dammit.
>>
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>Expedition leader is nicknamed Emprah
>masterwork bed
>golden chair, cabinet and chest
>granite table
>cheetah chained to the wall
>two forgotten beasts statues


Because pimping ain't easy man.
>>
He knows exactly what he's doing, stone cold sum-bitch.
>>
Is there some way to tell exactly what material a dwarf is looking for in his secretive mood?
I have metal bars, cloth and rough gems, but he just won't make anything.
>>
>>127116898
check the workshop, he mutters about what he wants
the materials are in the wiki if its not clear to you
then there's also the possibility that he just might want silver bars or something which you simply lack and cannot get
>>
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Uh oh.
>>
>>127117156
Ugh.
>>
How do I view a statue?
>>
>>127117449
Use the 't' command to look at items used in constructions. Furniture actually counts as items contained within a generic furniture map tile.
>>
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I keep getting human cutie scholars. Is this real life?
>>
>>127116694
>dirt floor
>wood walls
nah
>>
>>127117679
Turn your library into a Magical Girl Academy.
>>
Why I can't move a bin with cut gems to a Trade Depot? Is it a bug or I just stupid?
>>
>Can't generate a world suitable for farming civilizations without caverns
How do I get around this?
>>
>>127114305
Activate your windows m8.
>>
>>127118609
Nice try NSA.

>>127117851
Haven't floored that yet.
Silver or granite ??
>>
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why ;_;

using starter pack .42.03
>>
>>127118876
>why can't I use my cheating utility for cheating anymore? DDD:
>>
>>127118950
wow rude
>>
>>127118950
>therapist
>cheating

Nigga, not having to press 100 buttons to change more than 2 dorfs labours is not cheating.

>>127118876
Hes not a citizen, either get used to it or atmosmash the fucker.
>>
>>127119042
well the issue is that he's one of my seven starting dwarves, and the issue exists for all of them.
>>
>>127119083
wtf.
How is that even possible ??
>>
>>127119137
vpl still works so i'm assuming it must be a therapist bug
>>
>>127119042
By cheating, I meant trying to use the therapist to change labours that are locked in vanilla.
>>
>>127119256
wtf are you even talking about.
>>
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>considering the candy ass shit you can do with therapist cheating
>let's all ignore that I can just go in and directly set any and all labors for any creature with a soul using gm-editor
>instead let's focus on something fun like using gm-editor to change which item contains which other item
>>
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>>127118876
oh god even the migrants
>>
>>127119376
Labours are not supposed to be changed for long-term residents. Toady has made it so that only full citizens can have their labours changed. Using therapist to change labour for long-term citizens is a form of cheating, although luckily it seems like the therapist devs have removed that feature.
>>
>>127119720
see >>127119083
>>
>>127119745
Well, in that case, it's a bug to be fixed. It's still good that the devs have inactivated the labour changes for long-term residents.
>>
>>127119393
Can you gm-edit a creature to be "caged" inside a mug, without having to use the put-cage-in-mug workaround?
>>
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>>127118876
switching to .42.04 and the corresponding therapist release solved the issue. just fyi if anyone else runs into that problem.
>>
>tropical ocean on the embark screen is light blue
>temperate/arctic ocean is brown

Is it just me or ist it totally assbackwards ?
>>
>>127119995
Wait, so you updated the game and everything was fine?
Come on anon.
>>
Where is .04 LNP :c
>>
>>127120139
yes, i changed from one allegedly stable release to another. both combinations were supposedly compatible. you're deliberately misframing the solution as an excuse to act condescending.
>>
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Okay dance floor girls, I would like you to stand witness to my oath.

I will make one last world and no more. I will play Adventure Mode and commit myself to surviving. I will not commit suicide by leaping down a mine shaft. I will then play Fortress Mode and not quit in my first year. I will learn all of the game mechanics and utilize them in creative ways.
>>
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>>127119904
Still not sure, since being caged involves a specific type of general_ref last time I checked.
>>
>>127120268
But will you get laid?
>>
>>127120435

I don't care about that.
>>
>>127120526
Too bad.
>>
>>127118876
http://www.bay12forums.com/smf/index.php?topic=126076.msg6701610#msg6701610
>>
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How many z-levels of a brook would i need to dig and redirect to make it an effective moat?

Also, is this the start or the end of the brook? I honestly can't tell, nor can i figure out the way it's flowing.
>>
>>127013754
Holy shit I made that OP. oh my god someone saved it. Thanks anon
>>
>>127121314
Fuck you.
>>
>>127121062
It's the start obviously. A river ends in the sea.

Just dig out your moat separate from the brook. 3-4 tiles should be enough.
>>
>>127120268
If you repit it with a tripcode, I will screencap it and be the judge of your oath, so when you have made it, we can recognize your merits in the future
>>
>>127121514
I was going to say that but my current embark has a stream that ends like that right next to a beach. Shit's weird.
>>
>>127013754
At least horsefuckers get pussy. Granted it's horse pussy, but that's the best pussy.
>>
>>127122158
>but that's the best pussy.
Get out, horsefucker.
>>
>>127122070
>a stream that ends like that
It probably starts there. Shit's still weird of course.
>>
>>127122203
Only a mod or an admin can make me do that.
>>
>>127122308
Okay.
>>
>>127110314

Tileset and color scheme? It looks so clean.
>>
>>127122736
Looks like normal CLA.
>>
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Guys, I'm scared... is there any further down the rabbit hole I can go?

Why didn't the game crash?

How the fuck did that just happen?

My mind was full of fuck but then that guy drank it before DRINKING HIMSELF!

He was standing between me and that book there... then the message pops up and HE'S GONE, THE GOBLET IS GONE, ALL OF IT... is this what it's like when you divide by zero and the universe doesn't end?
>>
>>127123057
We must go deeper, when you're at your end, and there is nothing left, drink yourself and destroy it all.
>>
>>127123057
how...what the fuck?
>>
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>>127123057
Yes, how? I require the chain of events.
>>
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>>127123057
this shall now be thy mark, forever.
>>
>>127122808
It's not.
Tileset looks like any ASCII tileset. Color scheme, I don't know. Solarized maybe?
>>
>>127123665
And checking the wiki, it might be 12x12 Alloy. Color scheme also might be tango or one of vherid's.
>>
>>127123057
Explain exactly what you did. How could he be in a cage while at the same time holding a goblet that contained the cage, in the first place?

Did you first put the cage in the goblet, give it to him, and then gm-edit him into it just before he decided to take a sip?
>>
>>127124281
>How could he be in a cage while at the same time holding a goblet that contained the cage, in the first place?

Oh god that's some lovecraftian non-euclidean shit there.
>>
>>127118810
ADAMANTITE
>>
>>127123313
I do not yet know how to throw a cage at the world and trap it.

...yet.
>>127123369
>>127123450
Naturally dfhackery is required, while you can mess with the permit sizes to put cages in bags and bags in mugs, this is not one of those tricks.

>You will need a cage, and a test subject.

>(I did this manually because there's just not a script for it, so there was a lot of gm-editor fuckery going on which could be more easily scripted, ah well.)

>Find the item id for: your mug, your cage.

>Find the unit id for: your test subject.

>Insert a general_ref_contains_unitst with the id for your unit in the cage, and a general_ref_contained_in_itemst with the id for your mug.

>Insert a general_ref_contained_in_itemst with the id for the cage in your unit.

>Flip the flags1.caged flag on the unit and they will disappear into the cage.

>Insert a general_ref_contains_itemst with the id of the cage into the mug.

>Flip the flags1.caged flag back off for your unit and they should appear where they were standing.

>The mug should still be in your hand with the caged unit inside it.

>Hand them the mug, then watch in horror as they raise it to their lips, and simultaneously climb INSIDE THEIR OWN GULLET and vanish from existence.

>Get a tin-foil hat, smear yourself with dung, and go play in traffic, you've done all you can at this point.

>>127123598
I shall wear it with pride.
>>
>>127124395
Good god, Im scared.
But just because after reading your post I know i will never leave this game, Even If you get tired with the vanilla version, theres still an unlimited world for you to mod with the limited tools Toady has given us.
>>
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>>127124325
I'm also confounded by how the creatures actually die in the cages. The expected thing from a normal game would be that the game simply crashed, but no, they explicitly "die in the cage".

Has Toady added latent vore mechanics that just happened to be discovered by overly curious players and dfhackers? Just what IS Toady's plan for DF?
>>
>>127124614
Yeah, the infinite world of Fallout: Equestria gives you just infinite replayability.
>>
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>>127124682
>>
>>127124641
Now I require nightmare fuel. We need a drawfag to draw dwarven cage vore.
>>
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>>127124843
>Now I require nightmare fuel
Don't fucking lie to us, Anon.
>>
>tfw still no proper Fallout mod
>tfw still no Space colony/Rimworld/Planetfall mod
>tfw horsefuckers have 3 seperate mods

fuck this shit
>>
>>127124614
Well, I am unsurprised to state that trying the same trick with yourself works just fine, but when the other unit decides to drink you the game just crashes.

>>127124641
A dwarven maw is an event horizon apparently... this does beg the question of where the vomit comes from though, if I punched the uh... nothing, where that stonecrafter was and made it nauseous, it certainly wouldn't puke itself back up.

What?
>>
>>127125034
>I am unsurprised to state that trying the same trick with yourself works just fine

YOU CAN DRINK YOURSELF JUST FINE.
Brb, committing myself to nearby asylum.
>>
>>127125108
Oh no, I haven't managed to drink myself, there is something about the way npcs treat a mug they are handed that makes the game go "ok, time to chug this"... with literally no sanity checks whatsoever... the vomit chugging, the hundreds of coins, the bookshelves full of books, the skeletons, no, those were the start, then we figured out how to get people to drink cages with other living units inside them... and then I had to go and make everyone try to figure out how you climb inside your own mouth and ...

I guess I'm glad that they just vanish out of existence, rather than winding up as a heap of mewling mangled flesh with a cage and a mug stuck inside it while it tries to gurgle "Armok please, end this hellish torture" or something similar.

An adventurer has a sanity check, you can't chug vomit, you can't chug coins, and you can't chug a cage.

I was just able to give myself to someone in a cage in a mug, but like I said, the game just vanishes... which is very fitting when you think about it.
>>
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>A bunch of my dwarves and a random human standing outside the door singing and making fun of a blabbling autist who is locked in because he wanted to make some girly clothes
>>
>>127123057
I think Toady would like to see this
>>
>>127118210
Anyone
>>
>>127125697
This is so funny in my mind, something a drawfag should do
>>
>>127124395
>by editing cage and mug contents, it is possible to trick critters into drinking themselves
I'm not sure if this is a bug, or just an extremely fucked up scenario playing out exactly as it should.
>>
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Okay, this pisses me off.
The caravan just left, my exported wealth is still at exactly "absolutely fucking nothing". The diplomat is still fucking around in my dining room, but that shouldn't matter. It didn't register at all the several tens of thousands of exported coins and adamantine ware that I shoved to the merchants. Absolutely fucking nothing.
And the bug tracker is fucking down too.
>>
>>127126025
I think I'm most impressed that they simply disappear, but the game still gives the last act messages with them drinking the cage.

>>127125940
Well, it is definitely an extreme test of the mug drinking sanity check, as it demonstrates that no, there is no sanity check whatsoever, if you can find a way to get it into a mug, an npc will gulp it down.
>>
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God damn
>>
>>127126112
It doesn't register exported wealth until a while after the caravan leaves.
>>
>>127126574
Then it doesn't register for at least 4 fucking years.
>>
>>127126209
>if you can find a way to get it into a mug, an npc will gulp it down

This makes me laugh much more than it actually should.
>>
>>127126675
When I gave my first victim a mug full of coins and he just sat there chatting and taking gulps of copper coins 5 or 6 at a time I kept picturing him with this kinda baffled look on his face "something funny about this booze... not sure what though" and I laughed until I cried and hurt my neck.

This, I'm too far gone anymore, but there's !!Science!! to do.

Also I regret to report that I can find no workaround which will allow you to observe the "soandso drinks the you cage (elf bone), you have died in a cage!" message.

I've tried numerous different methods to make sure there were no conflicts responsible for the crash.

Whether you are standing there and in the cage, or actually caged completely or whatever, once an npc decides to drink you, you're not even dead, you simply stop existing, and the game doesn't handle that well.

>[DFHack]# ./dfhack: line 49: 10508 Aborted (core dumped) setarch i386 -R env LD_PRELOAD="$PRELOAD_LIB" ./libs/Dwarf_Fortress "$@"
>>
>>127127092
I love how that's what it takes to make this game say 'no more.' That it even came to that.
>>
>>127127092
>he just sat there chatting and taking gulps of copper coins 5 or 6 at a time

Reminds me of this from Simpsons.

https://www.youtube.com/watch?v=Fnvs_L-s0Jw
>>
>>127106975
3 years. It's exactly 3 years from sapling sprouting to having a tree.
>>
Is there some way for me to befriend goblins? Like, fix the relation between our races. I have no idea why, but over the years I've grown fond of the little green bastards. I wish we could unite and skullfuck elves under a common banner, clad in shiny steel and riding trolls.
>>
>>127065356
>How would you make the game harder in a real way?

check this mod
http://www.bay12forums.com/smf/index.php?topic=139049.0
its something that should be on DF (based on what df is abuot) and make stuff harder
>>
>>127129975
Not without modding or third party tools.
>>
Will characters who drink creatures actually get credited for the kills?
>>
>>127129975
Unfortunately no, their race morals make them permanently "evil", they attack all other races.
>>
Toady claimed to have fixed wagons in player forts in adv mode. What we have now are wagons in adv mode which move around freely as if they were people.
>>
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>>127130139
>removing metals
platinum and aluminium I understand, but redundancy is good in dorfs, otherwise everything is too linear
>>
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Holy fuck that world looks awesome.. @__@

>2 dorf civs
>9 goblins
>8 elfs, human and kobolds

Time to save mountainhomes and return glory to Amrok.
>>
>first non-possession mood of the fort
>it's a bone carver who's already grand master
>>
>You can retire an adventurer at a retired fort and have him as a part of your fort when you reclaim it
whoa this changes everything
>>
How do you build bookcases? I checked carpenter and the metalsmith but I can't find any option.
>>
>>127132668
might be listed under "other items" at the forge, can't remember. should be there, though. try the craftsdwarf's workshop too
>>
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How2rendermax?
>>
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>>127132668
>>
>>127132820
>>127133245
I guess it's bugged out for me, i'll just wait for a caravan or liason with a few bookcases.
>>
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>>127131347
Sadly no.

>>127131828
Yup, I'm gonna trundle around with one after I get this "making people drink a mug which contains them" stuff out of my system.

Tried numerous additional ways of changing the ordering I did things in, changing the arrangement of stuff, everything I can think of to get myself drank by someone, actually screwed up the save briefly!

>NOTE: if you are going to fuck around with gm-editor, you can fuck your shit up, but if you are trying to put yourself in a mug and get someone to drink you, do not save while you have hanging general_ref_contains_unitst/general_ref_contained_in_itemst entries in place, especially while you aren't actually units.active[0].flags1.caged=true!

>Doing so will fuck up your save and it will crash during the last few steps of loading everything up.

>I was able to pull up gm-editor once it started loading a couple of times until I caught it just after the units went in, and was able to remove the contained_in_itemst from myself, then a couple ticks later I was able to grab the items and get the cage ref removed as well.

Sadly I forgot to talk to everyone in this cage here because I realized that since I had thrown in a hacky script that just grabbed df.global.world.items.other.CAGE[0] and added units to it, I could just point the cursor at units and chuck them in there.

Besides the guy drinking it there were like 8 or 9 other dorfs and elfs and shit in there too, but they weren't hist_figs since I hadn't learned their names. T.T
>>
I guess I'm a fucking retard but I cannot figure out how to assign an animal to a dwarf as a pet/guard.

Everything from google says that there's a hotkey (e) when you look at the dwarf's preferences, but it's not there.

The fuck do I do
>>
>>127133742
vpe
>>
>>127133534
did you import a save from a pre-42.x version? I imagine bookcases wouldn't exist in those worlds
>>
>>127132657
It didnt work for me though.
My adventurer was marked as hostile.
If it worked, wont you think I would recreate all the people I know (unique personalities) and watch myself as a befriend or take grudges with all my friends and relatives.
Just think about it for a moment, and how cool will it be
>>
>>127137065
>Just think about it for a moment, and how cool will it be

Or you could put them in cages in mugs and have them drink themselves. How cool would THAT be.
>>
>>127137065
I'll tell you what I did:
>Started a fort
>Retired
>Created an adventure who was a part of my fortress(also insta gives you great relations with your first 7)
>Went to kill the local tower
>Returned in the same day with the book after having read it
>Retired adventurer
>Reclaimed fort(Didn't get the calendar fast forward screen when opening fort mode since I finished all of this in a day I guess)
>Was back in my embark with the 7 dwarfs and the adventurer

I tried to recreate it with a necromancer adventurer save I had from beforehand and it didn't work since I had the calendar screen so he was somehow dead from dehydration within 7 days even though he's a necromancer.


Figure out a way to avoid the calendar screen. Also, I guess that having the adventurer start as a peasant/noble in your fortress is a good idea.

I'll post a screenshot soon, trying to do it again in the same world since I didn't like my embark spot.
>>
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>>127137527
Recreated with the new embark
Forgot to actually drop the book because I was trying to film the entire thing so it's lost now(Turns out books in adventurer inventories aren't kept). Will have to do it again now..
This time I returned during night time and it didn't make the calendar screen start when starting a fort game.
>>
>>127138458
Now that I started it for the third time I noticed there was a super quick calendar screen when starting adventure mode.
Maybe only the one at the end effects the adventurer's status. Will report if there's another short calendar when reclaiming that I might have missed because of how fast that is.

This is pretty huge though. You can start a fort with an unlimited number of adventurers with fully customized thoughts, physical/mental attributes and social/misc skill. The only downside is that they have zero labor skills but you can just train them or have them as tavern keepers/performers/scholars/scribes. Not sure how this works with population cap and I am not going to test it.
>>
>35 dwarf migrant wave, 6 children
This is nuts. The first two waves only had like 5 dwarfs each.
>>
>>127139870
In one of my forts, I had two waves that were 50% children.

Then two of them got moods, fey and possessive.

It sucked.
>>
>>127140390
>>127139870
If you're tired of children try setting up the Dwarven Child Care facilities and you'll get hardened men within 12 years and lots of !FUN! during the process. Google it if you don't know what I am talking about
>>
>>127140390
>>127140507
Or, if you're using LNP, set the child max to like, 10.
>>
>>127140628
I did set it to 10.

I got 20.
>>
>>127140628
even a single child is enough for child care m80
>>
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>>127140701
ten percent or ten individuals?
>>
>>127140827
It's 10 by default, is it not? I'm pretty sure that at the time it was 10:20
>>
>>127140507
>not putting them in cages, and then putting the cages in mugs, and having the rest of your dorfs subsist on them
>>
>>127140961
Yeah, set it to 10:10
>>
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For some reason, wagons can't be attacked by ordinary means. You can target them, but the actual attack won't be carried out.

You CAN, however, kill them by throwing shit at them. It will turn them hostile, and they will start moving towards you, but they won't be able to attack.
>>
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>>127142642
Boom... uh... headshot?
>>
>>127142642
so then what, is there a wagon corpse left on the ground? can you butcher it for wagon wood?
>>
>>127142760
That's one hell of a rejection.
>>
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>>127142760
By the way, maxanon, have you found out exactly what they think about drinking creatures? For me, they only say that they are happy about aquiring something, not what they feel about the actual drinking.

I know by now that they don't realise that the person in the cage dies.
>>
>>127139557
Phew, finally got that tower.
The calendar screen before the fort mode was super quick as well but it doesn't seem like time passed at all.
Worked for the third time now with a dwarf who is a necromancer and a part of my fortress.
>>
Now that I've reread Boatmurdered story, it struck me that a big chunk of Dorf Fort gameplay is really unfinished because of the transition between radical changes, like the addition of z-levels. Stuff like coins, roads and vast majority of nobles really had some connection to the gameplay, now they're just vanity material. Farms weren't that cheap, as you had to irrigate them annually with some careful planning. Engravings were a lot more down to the earth it seems, as usually now you only get 'a shitty elf got murdered by a bronze colossus 50 years ago god-fuck-knows-where' or 'urist got promoted/fired'.

It was a more finely crafted game. Now it's a bloated mess of syndroms, fruits and taverns.
>>
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Post your libraries.
>>
>>127038761
>The Fabulous Kingdom of Women
>The Festival of Sugar
>The World of Harmony
>Odgas Steeltalons the Black Wings of Violence

One of these things is not like the others.
>>
>>127145978
>kingdom of woman
>realistic
kek
>>
>>127145885
You do realise that all the shelves except the center-most pair will be devoid of books, do you? Kek.

Also, have fun with all the children leaving their toys and pets shitting up the whole pace. Did you think libraries were a place for learning, lol?
>>
>>127146080
>realistic
"Fabulous" is there for a reason.
>>
>>127146580
>You do realise that all the shelves except the center-most pair will be devoid of books, do you? Kek.
I bet your dwarfs live like plebs.
>>
>>127145885
You should try a tileset with diagonal walls. I bet that library would look really nice with them.
>>
>>127121062
only 1 or 2 levels down should be enough, anything capable of swimming will be able to traverse any depth of water, anyway.
you will want to make it pretty wide though, at least three tiles wide.
>>
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>tfw weremonitor killed your only competent militiadwarf
It took about 60 pages of punching to kill the damn thing, but now I'm afraid that all of that squad got bit. Could I lock them inside the barracks?
>>
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Stone tiles are fucked up in doren's version of phoebus. Any idea why?
>>
Anyone have some good examples of real world structures carved into cliffsides? I've got a 40z sheer cliff and I'm fishing for ideas.
>>
>>127150215
What's fucked up about them?
>>127149935
Just read the combat reports to see if anyone had a bite that broke the skin. It's tedious for a long battle but better than losing your entire military.
>>
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>>127150272
>>
>>127149935
I bet you wonder why the wagons bypass your site every year.
>>
>>127150272
Balconies, fortifications, etc... Personally I'd make a hanging garden with underground and overground plots right beside each other.
>>
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>>127150272
>>
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>>127150272
https://www.youtube.com/watch?v=C9d2xw_sH94
>>
>>127150870
They do not, what are you talking about?
>>
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>>127143128
Oh god I didn't even notice the timing, I was just chatting because he was taking a long ass fucking time to drink himself.

>Wanna go travel the world and entertain people?
>Hmmm, nah, I think I'd rather commit a non-euclidean crime against sanity and drink myself. *glorchthPOOMPH!*
>O-oh, ok then.

>>127143530
If they know the people they are bummed about it, I had one mention how bummed she was over her daughter "dying in the whatever-the-region-we-were-in-was-called" when she had just drank her.

>>127145978
Well, I did change the last part to match my other adventurer's name, since he's Etar Shatterfist the Peaceful Reign of Violence, but she IS a great horned owl woman sidekick to the walking "oh jesus can somebody go find my head so my parents can at least bury me in one tomb" fuckfactory that is Etar.

Sooooo, after having a few people drink their way right out of existence I came across a good sized town with a temple right where I walked up.

And lo and behold there was a coffin with a corpse in it, and sure enough the bait criminal guy I had run across it (since I'm all buffed up and [NOT_LIVING] meaning the mummy just follows me around asking for my autograph or some shit) triggered the raising of like, a fuckjillion skeletons, so I just strolled along watching the chaos unfold.

After I started to lose track of the larger clumps I went to check out the rest of the town, see if there might be another temple/mummy, had no luck so I went to grab some dances in a tavern on the far side from zombocalypse ground zero, right?

Just checking the internet and looking back at df to re-fire my spam-long-wait macro and hope I catch some new forms... and I see fighting?

A skeleton busted in? Well shit, they made it all the way across town then, because they ignore and thus didn't follow me.

So, after a steamroller skeleton comes in and kills everybody but me and a poet over in the corner I hit reveal to see what was up...
>>
>>127150531
Forgot to mention I can't see the combat logs for the werebeast because it turned back to a human before it died. Now all I can see in the logs is 6 dwarves bashing his head in.
>>
>>127150856
>>127151040
>>127151042
These are exactly the kinds of things I was looking for, and also led me to https://en.m.wikipedia.org/wiki/Rock-cut_architecture, which is full of inspiration. Thanks anon. You're the best.
>>
>>127151718
Don't thank me, thank rape.
>>
>>127151473
>>127149935
>>127150531
I lost a brilliant embark recently. Shallow gold, galena, hematite, and flux! Surface volcano! Aquifer! It had everything I wanted.

Because a weremongoose, one of the smallest werebeasts, attacked my outdoor tavern and my legendary blacksmith didn't have any combat logs but was in pain. I figured he was fine.

He was not. He was bitten. Even though it didn't show.

If they appear to be in any medical distress, assume the worst and draft them, order them to go somewhere, and block them in. One month of inconvenience being sequestered in a safety area is better than losing a whole fort.
>>
>>127151473
The logs are still there, it will just list him as a human (profession) instead of a weremonitor; the same thing would happen if one of your dwarves went off duty. You would see logs for an administrator instead of a hammerdwarf, or whatever.
>>
>>127151747
I'm not sure why, but I will do just that.
>>
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>when you don't fiercely micromanage your jewelers


fuck my life all these jeweled pig tail bags
>>
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>>127150531
Every stone clearly has a wrong tile. I'm pretty sure microcline doesn't look like that.
>>
>>127151851
Well evidently the next full moon came a bit sooner than I thought. A single dwarf transformed, killing the wounded, bleeding militia I had and other 10 dwarves before my militia beat him down.
This time I read the the logs more carefully, it seems that 4 dwarves got bit. I guess I'll let the fun just happen at this point, this fort is beyond saving.
>>
>>127152654
That's exactly how my fort failed. The blacksmith in my story infected at most 5 others. I caught 4.

The next time was worse.

Werebeasts are hell.
>>
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Holy fuck things are bad ...
>>
>>127152757
Maybe next time I will get a proper defense built before the first year ends. My lack of marksdwarves fucked me up.
>>
>>127152790
>Forgotten Beast - 867
was that intentional? pretty crazy
>>
>>127152532
Looks blue to me. Microline.
>>
>>127152790
>>127153254
yeah WHAT?
>>
https://github.com/DFHack/dfhack/releases/tag/0.42.04-alpha1
>>
>giant honey badger enters map
>holy shit I bet this thing is serious business
>incapacitated within seconds by an ordinary dog
is this common among the new batch of giant creatures, anyone know? did toad make them too weak or something? I know giant animals aren't any sort of real threat but that was still weird
>>
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>>127152790
>867 forgotten beasts
>>
>>127153801
Yooooooooooooooooooooooo!
>>
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>>127154480
>>127154454
>>
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>>127154480
>>127154454
>>
>>127154535
>>
>>127154454
>>127153489
>>127153254
Well that was an adv gen world so i might do things too !!FUN!!..
>>
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Well, I'm officially out of ideas for cool shit to do. Again. Time to start dicking around with modding until the cats start spontaneously combusting, the world is consumed by tribbles and every elf suddenly has a dick on their forehead.

This time I'm thinking of modding in orks to see what happens. Those seem pretty dwarf-y.The Warhammer kind, the ones with a "k". Any idea how one would go about making a creature with absurd regenerative abilities? Cause the only idea I had was making them out of a new type of tissue that heals extremely quickly.
>>
>>127154770
You seriously set megabeasts to 800+?

Jesus.
>>
>>127155054
What you said. Seems simple enough. Make a new part. Set its healing rate to 1.
>>
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>>127155127
Well did i ??
I have no idea why there are so many of them.
Especially when they dont reproduce .. ( do they ? )
>>
>>127155427
Thats funny, no I don't think you did. How odd.
>>
>>127155481
Maybe it has something to do with the fact that this world is 100 years old ??

Maybe they did reproduce ??
>>
>>127151747
Diamonds are fleeting, but a good rape is forever
>>
So, I added [PET_EXOTIC] to elves, will elves be now considered pets when caged or will it break elves completely?
>>
> We should continue on having a few releases each month for a while, since there's quite a bit of cleaning up left to do. We'll update the development pages when we are ready to transition to the artifact/myth/magic plans, but I don't anticipate that will happen soon. There's the 64 bit test to do before that, after these ongoing fix re

http://www.bay12forums.com/smf/index.php?topic=155217.0

aww yiss he's still talking about the 64 bit test. the age of RAM could be upon us.
>>
>>127156648
>2015: $60603.43
Tavern release was worth it, to be honest(especially considering I personally didn't pay a dime).
>>
>>127114281
Customized mix between phoebus and spacefox.
>>
>>127157162
>>127156648
So, lets get serious for a moment, how do you all think toady will acomplish magic and magical artifacts in general?
>>
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>Dem Cappadocians, man, dem fukken Cappadocians
>>
Has anyone else been getting a false positive virus alert from dwarf announcement window? Kaspersky started taking an issue with it all of a sudden.
>>
>>127157672
Magical artifacts will be probably really fucking cool, but I imagine magic itself will be boring as shit.
I really hope there's variety in how common magic is, ESPECIALLY now that there are scholars, I want some worlds to be generated with virtually everyone, from peasants to powerful wizards flinging spells, and then next world to be either completely magic-free due to extinction or jedi-rare.
>>
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This looks promising for both fortress and adventure mode. Unless he just nerfs skill gain for sparring (after he fixes it)

>>127157672
I have complete faith but it's probably a very long way away, like 2018 far away. I'd much prefer to see smaller stuff worked on and above all else, OPTIMIZATION.

I want to have big forts with 100-200 dwarves but when I hit 100, my FPS drops to 50 and it doesn't get any better from there.

Long term FPS is my biggest concern and desire.
>>
>>127158843
what about world generated magic, just like we do with instruments, would that work?
Should they be generated/improved ingame?

Come on anons, talk about this, its an interesting topic
>>
>>127159009
2 more years? that really fucking much?
>>127158843
magical artifacts as flaming swords or reviving scepters or so?
>>
>>127159141
I HOPE it would be like that, ideally magic would be from the gods, and each spell would somehow work with the sphere of influence a god has, for example a god of death would have some spells related to death and killing, a god of health would have spells to fix wounds and regrow limbs and whatnot.
I only hope legendary spellcasting will allow you wipe whole sites into dust with the right spell.
>>
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Here's a much firmer statement on 64bit, like he's not just testing but is sure of it.

>>127159313
That's my guess. It's a big system to add - he's not just adding magic. He's adding a complete myth generation. Maybe it will take less time. Hopefully. But I feel that it will be 2 years based on previous experience.
>>
>>127158843
>spoiler
completely agree. I hope the myth generation stuff can eventually make worlds vary wildly too, although maybe I'm hoping for too much.
but it would be neat to see one world where everyone and his dog has access to magic potions and tricks and everyone worships various nature-based deities that grant them those powers, and then another dark, grimy world where the only known "magic" is some ancient dragon that terrorizes the land and that everyone worships in a weird, gloomy, monotheistic death-cult
>>
>>127159313
Artifacts ranging from flaming swords and reviving scepters through cups that can cause endless floods of magma and flutes that can cause devastating tornadoes and such and such.
Boots which let you fly, or run REALLY fast, or jump REALLY high, or a breastplate that reflects all injuries.
>>
>>127159416
would you think that magic would be a parameter in adv. generation then.
>>127159673
It seems that toady would have to add more depth on effects and diseases for this to work, do you get me? I would love to have a magic puzzlebox that causes insanity to whatever dwarf try to solve it for to long
>>127159398
You are kinda right. If that update makes up to how much we expect it, it deserves the same time it took for dances and music to be created, maybe even more as things like>>127159416
says should probably be ingame
>>
>>127160315
>>127159673
>>127159416
pls stop hyping me up for shit that'll never be added ;_;
>>
>>127160315
>would you think that magic would be a parameter in adv. generation then.
that would be neat I guess. neater still would be if it developed in different ways in conjunction with the development of myths/the world, but I guess an option to turn the craziness down would be sensible
>>
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ok therapist. ok.
>>
>>127160604
Come on anon, we are partly predicting, partly dreaming, join us . Wouldnt>>127159673
be cool?
Or>>127160315
>magic puzzlebox that causes insanity to whatever dwarf try to solve it for to long
Thats just fucking cool
>>
What was the link to that extensive list of DFHack commands? I can't find it anymore.
>>
>>127152532
That looks like some kind of berries. In your other screenshot the diorite looked like the stone walls from ironhand or obsidian (I forget which), so it was probably intentional.
>>
>>
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>>127166275
>>
>>127166275
>>127166789
MODS
>>
>>127166789
How can cutfags even compare.
>>
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What a pretty embark.
>>
I still hate multi tile trees
>>
Would you expect aggressive witches/wizards and necromancers to be similar in power level? A necromancer with an army of (nerfed) zombies plus dynamic reanimation in battle could take on a dozen or more skilled dwarves.

If magic users are similar that should mean their magic would give them the power and utility to face down a reasonable dwarven military and stand a chance. How might they do this?

familiars and summoning creatures up to and including enslaved demons
elf mages who animate trees into wrathful mobility
elemental powers: fireballs, localized blizzards, tornadoes, arcing lightning bolts, fissures in the earth/digging
teleportation to visible squares, defensive wards like arrow/bolt shields, counter spells and magical flight

Imagine goblin mages mixed in with their giant invading army and all the friendly fire and havoc they would cause among their own ranks while also being a deadly threat to you.

Toady might not want high-fantasy magic though.
>>
>>127169376
Nice river, but too flat for me. I like my embarks to have curves.
>>
>>127169561
fag
>>
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>can't get a wagon man to punch and trundle into people and not sure why
>fuck it
>can wagons ride minecarts?
>in a world where elves can drink themselves, this is far from outlandish
>>
>>127152757
Last Werebeast I had I got lucky; he ran into the legendary carpenter/woodcutter who pretty much took a scratch then chopped off the motherfucker's head. I think I lost 2 other not so useful dwarves from it.
>>
>see Giant Sponge on unit list
>momentarily panic
>>
>>127170094
>see voracious cave crawler

>dorf set to defend the cavern kills it before I can stop him and trap it
>>
>>127170420
I always wanna make an exotic cavern bestiary but I usually pussy out far too much.

Gotta catch em all.
>>
>>127169531
shrink/enlarge person would be great because of how well the game simulates size but mostly because it's my fetish.
>>
>>127170673
I have a gorlak in my tavern. Set sights for mediocre Captain.
>>
>>127170751
He might become your mayor, from what I've seen they're very charismatic.
>>
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>>127170841
Very. His table is the most popular in the fort.
>>
>>127170728
>fetishes as part of personality when toady?
>>
>>127170841
That's gremlins, isn't it?
>>
>>127170953
>open the third cavern

>aaaand we're down to 30 fps

r i p.
>>
>>127171186
Most humanoids actually seem to be well versed in social stuff, most likely because they never work.
>>
>legendary glazer
>professional potter
>gets a fey mood
>goes to a craftsdwarf workshop and becomes a legendary bone carver
pottery becoming relevant when? (never)
>>
>hit 35 fps
>retire

https://www.youtube.com/watch?v=_DHRGrIqmb0

ONE DAY MY FORTS WON'T HIT FPS DEATH
>>
>>127173851
Every fort will someday hit FPS death
>>
>>127174284
Yeah but that one was in year 4 with 100 dwarves. The 4x4 embark and fully open caverns really killed me.
>>
So I decided to play Adventure Mode for the first time in ages. End up deciding to play a Gorlak. First thing I see? Im stuck in my own bedroom since I can't open doors. Turns out I can fast travel beyond that though, and end up checking out the underground caverns, since Im apparently a guard in a dwarven fortress. I end up going on a genocidal spree of anything living down there. Though I find it odd the Troglodyes and Elk Birds aren't all attacking me when I attack, let alone kill one of them. They're not all pouncing on me for some reason, and aren't aggro'd at all. One of them got super depressed and ran away, but thats about it.
>>
>>127156557
hey they might now sell each other off as "slaves"
>>
>>127176070
And then I died. After killing a bunch of random stuff in the underground, I find my way back to the fortress and start fast traveling, when I hear a cackling, then a giant cave spider comes up, webs me and kills me.
>>
>>127178503
So is the cycle of nature
>>
>>127178687
Indeed.
>>
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>>
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Is it possible to build stairs downwards into empty space?
>>
>>127182521
yes
>>
>>127182521

depend, if I remember well you can't use the up/down stair to do that, but you could build a downward stair that go into nothingness, but you will have to build a upward stair afterward if you want your dorf to be able to climb back up, if that is the point of the stair. If its just to send unwanted dwarf/nobles/elf to their death then a simply bridge built over a hole will be ample enough.
>>
>>127176070
Gorlaks are funny. They can't open doors but cavern stuff treats them as neutral.
>>
My dwarves keep falling off of the cliff on my map into a river fuck
Any way to recover corpses in there? I got 2 so far
>>
>>127183774
Build a dam, connect some floodgates to it so if you need to stop the river again you can do it
>>
>>127183774
If you're worried about ghosts you can just engrave a slab for them and place it somewhere. Just as good as burying them if you're unable to get their corpses.
>>
File: df.png (7KB, 225x225px) Image search: [Google]
df.png
7KB, 225x225px
How do I keep myself from making basically the same fortress layout over and over again?

;_;
>>
What the heck spooked you mr alligator?
>>
File: idunno.jpg (25KB, 620x406px) Image search: [Google]
idunno.jpg
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>>127185645
Either you kill yourself or realize that hardcore optimization was useful when you were a new player but with a game that has no firm predetermined victory condition you should focus on enjoyment and fun, not perfection. Unless perfection is what you enjoy.

I made a completely flat fort after seeing anon do it the other week and had fun. Yes, my dwarves had to walk an extra 10 steps to get somewhere. Oh well.
>>
>>127185897
Not him but perfection for me is unattainable so my fort layouts always change to try and achieve, never really succeeding.
>>
File: football joke.png (28KB, 552x293px) Image search: [Google]
football joke.png
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>>127185770
He saw a wolverine.
>>
>>127186059
If that's what makes you happy then that's what you should be doing.
>>
Holy shit, I'm literally shitting gold! Not even 20 z deep and I've struck 6 shallow gold vein at least, if not more, stopped counting them.

So now, all there left to know is if this is a gift or a curse. Let's just hope that gold ore do not augment the value of the fort, else I'm going to get raped by some invading army before I can build any worthwhile defense.
>>
>>127186652
Just give your dorfs gold weapons and you'll be fine.
>>
File: Screenshot 2016-01-02 15.10.12.png (476KB, 1920x1048px) Image search: [Google]
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This means I have a vampire problem, right?
Those three dorfs with the flashing double pink inverted commas.
>>
>>127187126
nah your fine
>>
>>127188062
then what does it mean anon.
They have been standing in bedrooms, bedrooms of good, honest, hardworking legendary miners.
>>
>>127188267
They either singing or something other.
>>
>>127188440
Thanks anon.
>>
File: FB2.png (472KB, 1920x1080px) Image search: [Google]
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>>127173851
Oh you're a chicken aren't you?

Well past this point for this laptop 3x6, hope this FB kills more guests then the last.
>>
>>127188668
no problem
>>
>>127188676
50 fps and under is thoroughly unenjoyable for me.

It becomes a idle game where I'm tabbed out reading shit on the internet for every 5 minutes then doing some things and then repeating.

Think about it. At 50 fps, what took you 2.5 minutes now takes 5.
At 30, things are now taking 7 and a half minutes roughly to go by.

I'm bored by this.
>>
>>127190029
You have to trust your Dwarfs when it goes pretty low.
I played at around 14 fps till the fort was killed by super undead.
>>
Found a queen of elves sleeping in a random part of the forest.
>:^)
>>
File: no_terror.png (2KB, 454x47px) Image search: [Google]
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It's only an armadillo calm down
>>
File: violentchild.png (18KB, 603x280px) Image search: [Google]
violentchild.png
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Damn, didn't expect that.

My metalworker, whom happens to be one of the first born dwarf in my world and was nearly a hundred year old, went batshit insane, burst out of her room and sprinted toward the nearest dwarven child to pummel it to death. The understandably terrified child tried to run away from her, but like an idiot went into a bedroom, which would have insured his death if it wasn't from the others adults near who saw the metalworker run after the child into the room. What resulted was one hell of a bloody beat down by the Mason, the Hunter, a farmer and the child himself who went all out on her sorry ass. Toward the end of the fight they went fist of the north star on her head and the hunter struck the final blow with his crosbow, literally exploding her head into gore all over the room.

What I find funny is how the child himself joined the fray when the adults came to the rescue. I suspect he'll have a grand life.
>>
File: euphedoria.gif (1MB, 230x172px) Image search: [Google]
euphedoria.gif
1MB, 230x172px
>Embark without looking at my forts name
>Whiteknights
>>
File: NotTheBestPlaceForAChild.png (184KB, 1920x1080px) Image search: [Google]
NotTheBestPlaceForAChild.png
184KB, 1920x1080px
>>127187126
They're kids playing pretend.

I think the Vanod guy said he was a brown recluse spider man and saw a kid with the glowing eyes like that, went all "oh ho, this little fucker is a night creature!" and accused them, the kid called him nuts so he started biting them. Kid beat him up and left when he got knocked out.

>Earwig: I am good with children.
>>
I didn't even know there were unicorns.

Will they attack my guys? I don't plan on harvesting their horns, yet.
>>
>>127186652
immediately request:
- all 3 iron ores
- all flux stone types
- iron, pig iron, and steel bars and blocks
- anvils

from the dwarf, human, and even elf caravans if they have anything that can be turned into steel
trade them the ferrous metals for the gold, and hope you don't get sieged before you get a steel axes squad up.

sites with so much gold rarely have iron
>>
Shit ya'll.

Tomorrow I leave to study abroad in New Zealand for six whole months.

Can't sleep for shit. 20 hour plane ride is going to be me playing DF the whole time which I'm honestly excited for because I havent been able to explore the new shit yet.

Do libraries do anything? Or just attract scholar visitors right now?
>>
>>127191415
That's some ben garrison tier shit.
>>
>>127195730
Sparring bugged, fixed next update along with the undead nerf.
Might want to embark with a lot of sheep, NZ just loves them.
>>
>>127196786
>he doesn't genocide elves as often as possible
I line them up and execute them at the trade depot.
>>127195730
>studying in NZ
But why anon. There isn't a university in NZ worth mentioning.
>>
>>127197819
i hear the girls over there are pretty sheepish
>>
File: WellYouAreRude.png (123KB, 1920x1080px) Image search: [Google]
WellYouAreRude.png
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>>127198286
Bah, that was a pretty wooly pun, but I'll go ahead and give ya a (Ewe) for it.
>>
>The live bait squadron actually kills the forgotten beast.
I guess masterwork iron spears can actually do something.
Granted, the FB was pretty fucked up after killing every single living thing in the caves, but still.
>>
>>127193225
>Urist Bimcog is euphoric after not praying
>>
>>127155127
Forgotten beasts aren't megabeasts.
>>127155427
>>127155907
And they don't reproduce.

There isn't an adv worldgen setting that can have an effect on the number of forgotten beasts except the size of the world. This is more likely legends viewer fucking up, or just some extreme rng aberration.
>>
>>127183075
You remember poorly. You can build up/down stairs in open space if there's a downstair or an up/downstair above it.
>>
http://www.bay12forums.com/smf/index.php?topic=89267.0
>>
>>127182521
You can build up and down stairs anywhere, but unless you they are continued on the next/previous level, they will only work as a floor(but a floor that grants limited access to the next/previous level, but only for building the continuation to the stair).
>>
Cleaning up after the last siege is taking really long, and I couldn't help noticing that almost all of my chilluns have chosen the battlefield as the site for their games. They are happily playing among the rotting corpses.

Is this a feature? Do children seek out special playing grounds depending on gameplay events?
>>
>>127132657
>>127137527
>>127138458
>>127139557
>>127143552
Anyone else managed to successfully make an adventurer a part of their civ?
>>
>>127208616
meant fortress
>>
>>127180787
you've got a real nice style
>>
File: foucault wake me up.jpg (8KB, 192x191px) Image search: [Google]
foucault wake me up.jpg
8KB, 192x191px
>Experiencing emotional shock
>>
File: it just keeps happening.png (961KB, 1024x600px) Image search: [Google]
it just keeps happening.png
961KB, 1024x600px
>>127209765
>Experiencing emotional shock
>>
>>127208686
Not unless I retire at my previously retired fortress then reclaim it.
>>
>>127210954
And does this works for you even if a couple of days passed in the calendar screen after retiring your adventurer?
>>
>read a chapter of The Hobbit

>play 15 minutes of adventure mode

>repeat

what a comfy night
>>
>>127211029
I have so many images of dwarves suffering or enraged but none of dwarves being comfy.
>>
File: N8d7B.png (139KB, 752x557px) Image search: [Google]
N8d7B.png
139KB, 752x557px
>>127211434
closest I got.
>>
>>127211549
>>
CLA is apparently only updated to 40.02, does it work with 40.04 anyway?
>>
>>127107103
Really? Is that just because of wide open spaces in general being bad for lag, or some more esoteric reason?
>>
>>127213971
Maybe someone else has updated it. Fricy maintains a github with all kinds of graphic sets and sometimes updates them before the actual tileset authors do.
>>
do characters need to be above a certain size or have certain tags to operate a minecart?
i've been trying a kobold fort and i can't get them to use the fucking things no matter what i do.
was getting dwarves and even goblins to do it fine earlier
>>
File: woman-thinking.jpg (43KB, 640x556px) Image search: [Google]
woman-thinking.jpg
43KB, 640x556px
Idea for adventure mode here.

Imagine if it was possible for the adventurers to become actual military commanders. By doing this, the game would enter a new "warlord mode", more similar to Mount and Blade/Romance of the Three Kingdoms.

Instead of moving around normally, you'd travel with your army and make decisions where to move. At any point in this mode, it would be possible to begin a battle, at which point the interface switch to something like the squad menu in fort mode, and you're able to move your different squads(including the one containing the player character) around in real time.

Outside the major battles, warlord mode will play out about the same way as normal adv mode, except you'd spend most of the time either in a keep or in a camp, where you make the game proceed by handing out orders to your subjects. You can still leave your army/town and explore as you like, but most of the time you won't.

How do you think about that, /dfg/? This would be a pretty good way of implementing grand fort mode-esque battles in adv mode, and also a way to make time pass faster in adv mode. It will also bring about a better harmony between the two game modes.
>>
Does anyone have a vaporwave tileset?
>>
>>127216662
You know, some kind of Blood Dragon tileset would actually be cool.
Fuck it, Blood Dragon full overhaul. It would be like Liberal Crime Squad in the 80s, with https://www.youtube.com/watch?v=R43dYg_Kuc0 permanently blaring.
>>
>>127216662
>Does anyone have a vaporwave tileset?
This tileset would suck.
You would need full width font
The X and Y size of tile would be 2 times the size of the font that would be centered inside the tile.
So the tilesize would need to be HUGE to have a big enought font size
>>
File: feelin' A E S T H E T I C (3).png (23KB, 561x301px) Image search: [Google]
feelin' A E S T H E T I C (3).png
23KB, 561x301px
>>127216662
I made this one a while back, but I sort of regret my choice of taking kana characters from the a-row.

You need these colours:

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:173]
[BLUE_G:140]
[BLUE_B:255]
[GREEN_R:135]
[GREEN_G:149]
[GREEN_B:232]
[CYAN_R:135]
[CYAN_G:149]
[CYAN_B:232]
[RED_R:199]
[RED_G:116]
[RED_B:232]
[MAGENTA_R:199]
[MAGENTA_G:116]
[MAGENTA_B:232]
[BROWN_R:199]
[BROWN_G:116]
[BROWN_B:232]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:135]
[LBLUE_G:149]
[LBLUE_B:232]
[LGREEN_R:148]
[LGREEN_G:208]
[LGREEN_B:255]
[LCYAN_R:148]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:106]
[LRED_B:213]
[LMAGENTA_R:173]
[LMAGENTA_G:140]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:106]
[YELLOW_B:213]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
>>
>>127216748
>some kind of Blood Dragon tileset
thats synthwave another music genre
>>
File: curses_800x600.png (5KB, 160x192px) Image search: [Google]
curses_800x600.png
5KB, 160x192px
>>127216836
Here's the set itself. The transparency might be fucked for the PNG, so you might want to change it to BMP.
>>
File: 2015-09-20_19-07-07.png (40KB, 1053x487px) Image search: [Google]
2015-09-20_19-07-07.png
40KB, 1053x487px
>DFHack for 42.04 released
>The rapist was released some time ago
Well, I guess I can finally play with my crutches.
>>
>>127146080
>Destroyed Factual Causation
>Destroyed The World of Harmony

Sounds realistic to me.
>>
>>127216924
I know you fag, but it would be a fairly similar colorset.
>>
File: 1443377936125.jpg (115KB, 960x720px) Image search: [Google]
1443377936125.jpg
115KB, 960x720px
>>127215638
i'm an idiot and forgot to set the defined items on the track stops
hurr durr
>>
>>127208074
They follow their parents instead of hanging out in meeting areas sometimes.
>>
>>127210998
Two weeks always passes when start/reclaim/unretire.
>>
>>127217932
Except these didn't. There was nothing but a big field full of corpses and body parts, and all of them chose to play there.
>>
>>127218017
You said you were cleaning up after the siege, right? I was suggesting that perhaps they had followed their parents on corpse hauling duty and decided to start playing along the way. From what I can tell they just play wherever they happen to be when they take a play "job".
>>
File: LOGH - Amritzer.jpg (38KB, 640x480px) Image search: [Google]
LOGH - Amritzer.jpg
38KB, 640x480px
>>127216607
>Warlord mode
iirc Toady has some plans for armies and invasions in the devleopment goals, although the way it's described, it seems to be a Fortress mode thing rather than Adventure mode. (see: http://www.bay12games.com/dwarves/dev.html)

Nonetheless, that sounds absolutely glorious. The only problem would be reproducing the galactic map from LOGH and re-enacting Iserlohn. Why don't you post it in the suggestions thread on Bay12?
>>
>>127218586
Prior to the .40 release there was some vague discussion of a new civ-level game mode that would have you controlling expansion and warfare.
>>
>>127218905
Yeah, but Toady will be focusing on magic and myth for the next release, so I doubt we'll see much on that front for a while.

>>127219328
Well, I'm about one-third of the way through Season 2 so I'm unable to offer a proper rebuttal, but thus far I'm inclined to disagree with you. In any event, we're veering a bit off-topic, but I'll keep your opinion in mind as the show progresses.
>>
File: 1451713083784.gif (3MB, 210x119px) Image search: [Google]
1451713083784.gif
3MB, 210x119px
Is there even any way to remove wall engravings?
>>
File: Cap'n Zonkagmel.png (25KB, 560x477px) Image search: [Google]
Cap'n Zonkagmel.png
25KB, 560x477px
>>127219907
Remove wall.*
*This makes the engraver totes sad.
>>
>>127219894
>I doubt we'll see much on that front for a while
Yeah, pretty much guaranteed. I wouldn't start hoping for it until around 2020, and even that's a stretch.
>>
>>127220390
They only get a bad thought if it's a masterwork.
>>
>>127209617
Thanks man!
>>
>>127220390
i dont get this meme desu
>>
Just DL'd 42 with Phoebus and started playing, but I noticed the workshops are back to the old style (34.?). Didn't the Phoebus workshops in 40. look much sweeter? What am I missing?
>>
>>127219328
>>127220450
No one cares, this isn't /a/ faggots
>>
new thread
>>127221257
>>127221257
>>127221257
>>127221257
>>
>>127221267

My new thread is better, you filthy elf:
>>127221364
>>
File: 344.png (83KB, 1277x633px) Image search: [Google]
344.png
83KB, 1277x633px
>>127216815
Tested this idea and the result is shitty, because the fonts become very small.
I could make a bigger font but would need a bigger resolution

And this because I made the tiles have 2 times the lenght of the font (12) and not the height (17), if I used height I would need an evern smaller font size or bigger resolution
>>
>>127221432
>making a double thread
Stop it, retard. Shit was done fucking 2 minutes before
>>
>>127204618
Ah that's great, makes building in this river canyon much easier
Thread posts: 756
Thread images: 229


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