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ITT we criticize our favorite game. The stuff you need to do

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ITT we criticize our favorite game.
The stuff you need to do to get the best ending is too cryptic, and some of it (like leaving Booster alone) is outright dumb. I don't think it's much of an issue though since the game was released in the internet age.
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Magnus stage can be pretty brutal in level 9.0 and the last arena before the pit's body boss its dreadful
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>>381832269
I agree with you, but I think the best ending stuff is supposed to be like a reward for playing the game more than once.
The only thing I would criticize the game for is that it seems like it's impossible to miss Booster due to the gap being such a long leap. If it was easier to cross, then I could see it being more rewarding when missing the shit.
The tow rope can eat my ass, though. That shit is nonsensical.

Pic related's emphasis on increased story over SM64 is good in some places, like how each world has a mini-story arc which can actually be kinda interesting, but for the most part it drags the game down. The voice acting sucks. Bowser sucks in this game, and once Peach is kidnapped 1/3 of the way through the game, the central hubs storyline never advances. Originally the toads were all running around doing stuff, but now they're static. It makes the game feel a lot less alive, especially seeing how the changes were pretty substantial before Pinna Park is unlocked.
Also needing to clear every Shadow Mario stage to fight Bowser is straight up stupid and should be reworked
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Main character is an insufferable retard. I like to imagine his voice is of a high pitched little girl just to entertain myself whenever his dumb fucking face starts spouting shit.
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It's way too damn easy - not only is AI too passive for its own good but Link cuts through everything like a hot knife through butter. On top of that the story pacing is very inconsistent with the first third being very slow, the middle being average and the latter third being over in a handful of hours. And oh God, is the character design divisive as all hell, for every good looking character there's an affront to mankind to be found.
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Glorified Simon Says.
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It's a bit short and not that pretty
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the gunfights are amazing for their time and the spooky stuff is spooky but the game has absolutely shite pacing/enviromental variety and the middle section of the game drags on relentlessly
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>>381833157
It's glorified but is it ever so great. I'd have put it the same way, myself.
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-Mapmaker greatly restricted by maximum file size
-Getting story events to trigger can be glitchy
-Some of the later challenges are too hard
-won't ever be able to play it again for the first time
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>>381834218
i remember spending nights even before exams creating multiplayer maps(even tho i could only play 1vs1 multiplayer cause ps2 online sucked).

I loved the shit outta it, perfect game.
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>>381833765
I'll extrapolate on this
>overworld sprites look like fucking garbage most of the time, including the MC who has THE worst sprite in the entire game (most of the battle sprites look good and have neat designs)
>while the game is built for multiple playthroughs, neutral and pacifist are too similar in nature. There needed to be diversions down the line to separate them into two halves rather than pacifist being an offshoot of neutral
>No Genocide Mettaton fight (i get it's supposed to be a joke but come on)
>Undying and Sans being two amazing, literally boss-of-the-decade contenders doesn't make up for most of Genocide being a pointless chore and also kinda goes against the message of genocide by actually being FUN
>no toriel interaction past the Ruins, but tons of Papyroose, Sans, and Undyne interaction (why are there two versions of the papyrus phonecall (one by himself and one with undyne) and not just him and toriel?)
>2 easy most of the time
>pacifist final boss being a glorified cutscene with few meta elements is a major step down from the fuckery that is Omega Flowey and Sans
Other than that, goodass game. Glad I went into it blind, at least a 9/10
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no Z layer, pretty easy to cheese, still early access
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>>381833765
>>381834620
Don't forget no proper hard mode. Is it really so much to ask for Toby?
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>>381834620
basically this.
Also, swiping everything in genocide is incredibly boring.
Sometimes you have to walk in circles for minutues over minutes to encounter something.
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>>381834843
Hard mode is a joke, because it literally creates a plot hole though I admit it would be very interesting
>>381834912
That's the point. It's supposed to be about how your actions of seeing "what would happen if I did X" are pointlessly malicious and the game laughs at you for doing so
Though honestly I agree. Something should be done to make Genocide a little easier.
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99% accuracy maximum
movement stars
heal staves can miss
enemies are far too weak
warp and status staff range is unlimited
too many warp staves available
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Really need to play online co-op to fully enjoy it. Minor gameplay things (unable to shoot while getting shot, can't switch weapons while moving).
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Full of furries, closet furries, double digit IQ admins, "roleplayers" that think breathing is powergaming, furries in denial and subhuman tribals dumber than abbos.

ss13
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>>381835204
Good taste
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Potions and Alcohol too OP
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>>381835489
I'd also like to add that the game seriously needs some kind of formal tutorial, just for the game mechanics, to help newbies. It would make the game far easier and a lot more user friendly
Also getting it off of the most shite games platform ever conceived by man
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>>381832269
Way too easy to the point of being insulting
Dungeons all have that same shitty music track
You have to fight Orochi 3 times
Dungeons are bad in comparison to Zelda
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Many jobs are really badly balanced to the point of either being ridiculously powerful or entirely useless, graphically it's barely any better-looking than its predecessor, and the plot is the simplest out of all the post-NES games.
>>
You can't pick Lucca.
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>>381834843
But the super ebin hard sans boss fite!!!!!1
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It never got a sequel.
>>
MMX doesn't put the dash capsule in the highway stage, forcing you to play Penguino first. This then makes the fire version of Nournander's stage pretty much never see the light of day. Also, if you get the buster upgrade then when zero sacrifices himself for you you don't get any upgrade at all. There should have been something to reward you.

Not sure if it counts as a flaw, but a criticism is that it was too good -- none of the 7 sequels could ever match up to how much fun it is.
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>monkey caves is tedious and just annoying
>too easy overall, could use more difficulty
>art is a bit ugly in some some sections
>could have used more variety in dungeons
>>381835981
>chrono cross makes me feel like playing chrono trigger is pointless since everything you do in chrono trigger ultimately ends up being pointless
I know it sounds petty, I still play chrono trigger of course, but finding out everything you did in a game was pointless in a sequel is pretty soul crushing to me.
>>
Combat looks, feels and sounds like complete ass, and only when modded with something like OWR does the game become playable
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>>381836534
Woops forgot pic related
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>V.1 was completely fucked with death penalties: dropping my main weapon after dying is stupid, cancelling a mission and resetting the whole dungeon because the NPC died is stupid, combining both of these IS FUCKING RETARDED FUCK YOU SEGA I WANT MY DOUBLE SABER BACK RIGHT NOW
>Ranger weapons are OP as all fuck
>Most rare single-target weapons are trash compared to a simple money-burning mechgun
>Hit% being a rare as fuck stat but absolutely required for FOmars to use anything as an actual weapon really sucks
>Episode 4 suck dicks, adds nothing but power creep and faggot enemies
>I will never get a legit sealed sword
>FUCK MEGID HOLY SHIT WHY EVERYTHING VOMITS THIS RETARDED SPELL IN ULTIMATE MODE WHAT THE FUCK SEGA
At least I can "fix" some of these by editing the database of a server emulator.
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>>381836502
I feel you. Unlike the other upgrades the dash completely changes how you play the game, you basically have to play penguin first. Though that is X1's only real flaw in my opinion.
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>>381836513
>everything you did in a game was pointless
what?

Without the actions of the CT team, Lavos would have destroyed the earth, and CC would have never happened
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>>381835970
FFV's story is actually one of my favorite in the series, it have a nice mix of adventure and humor even though it was very simple. Shit like Exdeath turning into a twig was 10/10.
>>
>>381836502
>playing MMX for 20 fucking years but this anus forces me onto google despite calling the game Megaman X and not Rockman X
fucking nerd
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>>381837198
Been awhile but I remember you basically learn nearly everyone from CT died a horrible death and that they actually fucked up the timeline even further. Also that a lot of stuff was cut, like Guile actually being Magus, so a lot of what actually happened is unknown. CC was pretty overly complicated, probably should replay it.
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>>381837198
Not him, but I guess he was talking about everything else.
And don't you fight Lavos in CC?
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>>381837807
Lavos fused with Schala is technically the last boss but it really is just a cutscene. The actual last boss is the dragon god.
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>there's no option for japanese voice-over
>drops its lighthearted nature close to the end
>the last boss is disappointing in every level
>the 2nd half has inferior battle themes
>some of the dungeons are really boring
>you can't have babies with Leen
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>>381832269
-Needs a DualShock type controller for the extra shoulder buttons
-X-Ray Scope and Run being the same button
-Some small areas are irrelevant even for 100% runs, meanwhile other areas are full of energy, missile and power bomb expansions
-Red sky Crateria is never used
-No Justin Bailey suit without romhacking
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>>381837790
>like Guile actually being Magus
The new ending on the Trigger's DS port implies that, even though the whole story arc was removed from Cross.
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>>381837790
>everyone from CT died a horrible death
Vaguely, and up to interpretation

>fucked up the timeline even further
Nope, that was Belthasar, and it was him fucking up the timelines that helped saved the universe

>a lot of what actually happened is unknown
The only thing they really leave vague is what happened to the CT characters except for Robo

>>381837807
>don't you fight Lavos in CC
Yes, but the only reason you have the chance to fight Lavos in CC is because of the events of CT
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Dark Souls was my last favorite game, feel like its probably not my favortite anymore though.

As for flaws everyone knows them
>lost izalith is disgusting to look at with it bloom lava
>has boring easy level design
>a shitty gimmick boss

and I've never actually beaten the game because of this area. Played through all other areas close to 10 times though
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It's too easy I guess.
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>>381838434
I'll have to replay it I guess. I'm not trying to shit on it or anything it's just i remember feeling pretty genuinely sad to see the characters I had come to love in CT apparently have shitty lives after everything I had done. Also the ending also made me sad. If I remember right surge loses all his memories and Kid is stuck in a completely different dimension from him and now fused with Schala.

Chrono is a pretty fucking depressing series. Great games, but depressing.
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It's linear as fuck
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It's not even a game
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>>381838441
Just use a bow for the orbs or bombs. Then just pray you can jump over and kill the bug or whatever it is before you die.

Bed of Chaos is fucking awful.
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>>381836690
Come to Ephinea so we can have fun together
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Ike and/or Titania can pretty much solo the game
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Everybody's good and I'm not
Valentine's surgery super takes a long-ass time, stops the music, and interrupts the flow of gameplay
There's slightly less pantyshots than there used to be
Using only one character sucks balls
>>
>>381840124
I mean I might have already beaten them. I did a co-op run not long ago, but we all quit around that point. beat it for someones game but cant remember if it was mine
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really trying to think of flaws here but i just cant i 100% love everything about this game even the bossfights

the only thing iam mad about is that i never got to play this gem as a kid my kid self would have LOVED this game
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>>381832269
what's this image from
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It controls like a horse's ass
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>>381840753
Hentai Story
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>>381840753
cavestory, go play it now

Too short, very easy to become extraordinarily overpowered very early on, some of the assets being ripped of (while being part of the joke) look like SHIT
>>
what the fuck does gomennachi mean
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>>381840769
shieeet even future? i thought only the first one had shitty controls really wanted to play future at some point

i mean i could adapt to JSR at some point even with keyboard controls even beat the game but it would have been leagues better if it actually had good controls
>>
>>381840753
Pixel Adventures
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The aiming reticle for the Landmaster seems to be off by 45 degrees, getting a medal on Sector Z is more annoying than difficult thanks to your teamates wanting to destroy them rather than weakening them like how they aid in against certain enemies in Area 6.
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>>381836125
Anon...
>>
>>381840753
FEZ
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>>381840928
>>381841050
I know what cave story is i meant the sexy sex
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The controls are pretty sketchy and can honestly make it tougher than it actually is. Especially when going for the best route.
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No styleswitcher, momentum is handled pretty clunkily, it does jump the shark and they never did quite figure out how to make a perfect camera system.
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It wasn't made to run on modern computers, so it doesn't perform as optimally as it could.
The interface could be more clear.
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>difficulty curve is all over the place, partner system only exacerbates this
>different types of xp mean a walkthrough is flat-out required to get 100%, and one of them is tied to streetpass so good luck doing it now
>ost split up into 3-4 different disks
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>>381840976
future is absolutely worth the play, not quite as clunky as the first but still not great, if you can get your hands on a modded xbox, absolutely give it a shot, or just wait for the xbone backwards compatibility
>>
>>381832269
I played this game so much and actually figured out how to get the best ending without any help from the internet.
>>
>>381832269

>leaving Booster alone
>the true ending is all about saving everyone
>except leaving Booster alone which seems counterproductive on first playthrough near guarantees no one ever gets true ending on a first blind play

fuck I hate to bitch about Cave Story but this alway bugged me.
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Damage output is pretty screwed up, with some characters doing more then they should and some doing less. Tiers are fairly rigid. Some rather abusable glitches. Still love it, though.
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You can collect every Jiggy without backtracking. Except the second race in Freezeezy peak which you need to get the running shoes from Gobi Desert to beat. Also some of the transformations are pretty meh
>>
>>381841630
I mean that it's cool that you can collect every Jiggy except that one weird one that breaks the flow
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>>381838441
Daughter of chaos let's you skip almost the entire area though. No excuse
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>>381840940
that is sa, not chi

the curve points the other way

please make sure to keep practicing at least once a day, you can do it anon
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>>381834218
To add, you can only ten enemies in mapmaker. Future Perfect's MM was a gift from god.

Speaking of which...
>Single player, while enjoyable, is nowhere nears as hard as TS2's.
>Vehicles drive like ass.
>EA
>>
>>381841867
I thought sa wasn't connected like that. Huh.
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>>381841302
getting mingle XP in high school was a fun experience
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>>381841839
Done that too. I've basically experienced everything I possibly could in the game except the Kiln
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the single player modes kind of suck, and the fanbase is terrible and yet I still love competitive melee just because it makes it'sapartygamefags angry
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there's no sequel
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>>381842023
i learned it the same way you did

it's just a different style. you'll see the same thing with the hiragana for ki occasionally. i mostly see the strokes connected when printed, disconnected when handwritten for what it's worth
>>
>>381842023
Nips are weird like that. Sometimes kana are done with fewer strokes at the discretion of the writer.
>>
>>381836502
First time players wouldn't necessarily know to play Penguin first. The reason you did was because you either immediately just picked the boss the cursor was on by default (which I can't necessarily blame you for since it's a good a reason to pick a boss as any) or you looked up a walkthrough.
>>
>>381842178
I really don't think the competitive fanbase is any worse than any other competitive game's fanbase honestly. They all have their share of assholes and autists.
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A lot of the unlockable attackes get in the way of the controls and can make the already finicky game even more annoying to play.

Off the top of my head
>Wonder future gets in the way of making small unite hands
>Wonder Rodin isn't useful at all and gets in the way of making max size unite hammers
>Unify boomerang fucks with making unite guns unless you do the guns perfectly
>Unify naginata can fuck with making swords
>Wonderful Forever and Unite Claw fuck with each other a lot
>Platinum Forever overrides the easiest way to make Unite Hammers

Also it's just plain impossible to get the game to recognized Unite Bowgun imputs unless you do them PERFECTLY.
>>
I'm not sure if I have a single favorite game.

I didn't like how in Metal Gear Solid, in order to get Otacon's ending I need to pussy out on the torture like a bitch and sell Meryl out. I didn't like Meryl but I didn't really want to outright abandon her to Ocelot either.
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Ico

>VIDEOS GAMES ARE ART meme
>HOPE YOU LIKE ESCORT MISSIONS
>Here's a really simple puzzle you'll think too hard about

Still love it though. Also Queen was hot.
>>
>>381840510
hold the button during that super, it fast forwards it
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DX update made the game worse overall, most notably replacing the excellent tutorial level with three shitty ones.
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>>381839480
Would also have been nice if you could skip the conversations and mission updates with the AI after finishing the game once.
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>>381840034
.Flow?
>>
>>381842178
these are complaints from someone who is newish (since the documentary, at least)

as someone who's been playing in tournaments and for fun with roommates since 2004:

Various techniques are artificial barries of entry, movement is the only true indicator of skill (lcancelling is a joke, mechanically, name me any other succesful skill intensive game that rewards arbitrary button timing several hundred times a minute)

Several characters are literally broken, while many MANY others are severely imbalanced (GnW is broken, and while it's the no-duh example, fox and sheik are both insanely imbalanced comparative to the rest of the cast)

Single players modes are fine (hundreds of hours of replayability in BtT, HRC) but AI is so unpredictable and, at times, retarded that it's almost never worth playing anything single player to begin with

Literal hardware issues stop the game from being 100% consistent which for a fighting (FGCers are lmao'ing right now) game is a huge fucking no-no

though not an issue with the game itself, securing a copy is neigh impossible, with discs running $70 USD + on a good day, and only becoming harder to get physically

Training mode is lacking some pretty fundamental features

Tutorials are piss poor

Most stages are not worth playing on because of just how unfun they are (fixed camera on pokefloats, all the bonk spots on mushroom kingdom ii, big blue being actual cancer if you're a heavy/fastfaller, just as a few examples)

items are fun, though random items such as pokeballs/crates seem to have psuedo RNG, which compared to true RNG is very inferior in a party setting

there's more but I can't think of any atm, melee is overall very meticulously designed, just has some pretty glaring balance issues that fuck it up for people who don't want to put in any serious investments. if i was comparing it to a real fighting game, this list would be much longer
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>>381833765
>favorite game is undertale
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It feels like there's a void in the gun selection. like there isn't a gun that's a good enough middleground for things like cacodemons. it was solved with the SSG in Doom 2, but unfortunately the level design suffered badly in that one.
>>
>>381832269
>>381841547

All they had to do was give some dialogue suggesting that giving you his rocket boots in that situation would kill him, but he'll do it to get you out of that pit. But noooooooooo~
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japan only, the new versions doesn't have the cool training mode from Wii3, too much dlc and last, but not least, I suck at it :(

also 3ds3 for some reason has a shit tier multiplayer mode
>>
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Same complaint as the other anon, shit controls.
>>
>>381841302
You can get shit tons of mingle xp by having another ds. Then just connect them.\
>>
>>381841406
Good work dude. Legit nice.
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the game's core gameplay takes a complete nosedive after escaping the prison cell and it basically becomes a glorified boss rush with minor stealth sections after that.
>>
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A bit too short
>>
>>381843861
I disagree, it is perfect length. My only nit pick is during the railway level there is a part where pigs come from left then right and they chuck bombs. That section goes on for slightly too long. That's all I can say about it.
>>
>>381843861
good taste anon. easily my favorite genesis game.
>>
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>>381832269
>Way too many Pop culture memes
>Temple of trials sucks
>being a tribal doesn't make hole lot of sense
>Combat can drag
>>
>Chrono Trigger
Still my favorite game, my only true complaint is that the super hard Zeal ending just loops back to start of the game dev ending. Even if 99% of players of the time never would have seen it, I'd really have loved if beating LOL_RAPE_RAINS_FROM_HEAVENS lavos, and then all other modes were harder too, earned you a non-canon secret end where Zeal was actually saved and Schala became queen and history was changed entirely. Would have been a real nice reward for earning that one.
>>
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The first two chapters are too long and boring. You don't get a weapons until chapter 3. The final boss is also pretty weak compared to the rest of the game.
also, there will never be a 3rd
>>
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>Looks shit even by 2004 standards
>Boring shooting controls
>Some side missions are tedious
>Gang wars are tedious
>Getting lung capacity up for missions is a pain
>Losing all weapons on death and at certain parts of the story is a shitty mechanic
>Can't store vehicles in a way that allows you to keep them if they're lost or destroyed
>Can't aim weapon from a vehicle, can only fire left or right (Or forward on a bike)
>Fat/muscle decreasing over time and girlfriends requiring dates to prevent them from dumping you is annoying
>Obviously, physics and stuff are worse than later games, but I can't really hold that against it
>Steam version replaced with shitty mobile port (Speaking of which, is there a way to get the original legitimately?)
>>
>>381843308
Fucking this, not my favorite game but it's gotten bad with localizations
>>
>>381844609
A bigger criticism for me would be that it really is a "cinematic experience" in the earliest best/worst sense. It's an awesome ride, but it ultimately is linear as fuck, it's a great roller coaster but you are in fact on rails. I found over the years that replayability and how it held up to me wasn't as good as Deus Ex for example, where on my 5th playthrough I was still finding new shit and experimenting with new builds, despite DX having worse tech behind it.
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The southern ocean on the way to Ixa'Taka is kind of frustrating.

>>381844508
Yeah, and the extra content they added for the DS version sucked and had the absolute wrong tone.
>>
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>>381832269
>ITT we criticize our favorite game.
they don't actually have a marriage and magic babies who go off on new adventures in the epilogue
>>
.hack: The gameplay is ass.
.hack//G.U.: The gameplay is mediocre.
Breath of Fire V: Short.
Castlevania Symphony of the Night: "We recycled the entire fucking map, only upside-down. Good job, team!"
Chrono Trigger: You can't pick Lucca.
Devil May Cry: Platforming, underwater stages, Nightmare is tedious to fight. There's a part in the Demon Realm where the game wants you to auto-jump to leap across a large gap to get to Mundus. However, the auto-jump misses every single fucking time, so you have no choice but to use Devil Trigger to make it to the other side. The first time you do this, you assume it'll work, so when it fails you have to do the entire fucking stage all over again.
Devil May Cry 3: Arkham fight takes away your currently equipped Style and Devil Trigger.
Digital Devil Saga: Short.
Disgaea after 2: DLCs up the fucking ASS.
Mario 64: Rainbow Ride
Mega Man Legends: FUCK WATER.
Mega Man Legends 2: FUCK WATER.
Mega Man Battle Network 6: Honestly, Iris was preferable to that piece of cardboard Mayl.
Mega Man Zero 2: Final boss is really boring and shit.
Mega Man Zero 3: You fight Omega five times and only the fifth fight is any fun. The rest are boring and shit.
Mega Man Zero 4: The story.
Metal Gear Solid: Meryl
Metal Gear Solid 2: Snake's Sneaking Suit isn't as sexy without the vest.
Metal Gear Solid 4: Cutscenes completely overwhelm gameplay. Snake isn't as cute anymore.
Persona 3: Tartarus
Pokemon: HMs
Radiata Stories: Okay, seriously, was this really the kind of game that needed a "What the fuck is going on" ending? Also, most of the party members are shit.
Summon Night Swordcraft Story: Some of the weapon types are really just pointless and shit.
Summon Night Swordcraft Story 2: I really don't care for the majority of these characters.
Shin Megami Tensei III: Dante isn't actually that useful.
Zelda Majora's Mask: Great Bay Temple
Zelda Wind Waker: Fuck trade quests.
Zelda Twilight Princess: Wolf form is kinda pointless.
>>
>>381845472
>Yeah, and the extra content they added for the DS version sucked and had the absolute wrong tone.
True, but I've gotten used to ports/remasters/remakes generally being total shit as a rule so I don't ever hold it against games anymore. If it happens to be good that's a very pleasant surprise but if it's a shitty cashgrab by whomever owns the IP years/decades after all the original devs left, well whatever.
>>
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>Level curve is complete ass
>THREE WATER HMS
>The new pokemon were barely used in important fights
>Kanto was fucked harder than a half price whore
>Story was ok at best
>>
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>>381832269
>there's 3 main storylines that result in you getting the final world but i only ever knew of one without a guide.
>the blacksmithing system is amazingly complex but equally convoluted. look up how to make a dior wood axe and be amazed. I have no idea how someone could figure that out without the highest form of autism known to man.
>the magic system is fun but really spammable since there's no mana system.
>game isn't very punishing, can't remember a time i really died.
>elazul is a fucking cunt.
>>
>>381845938
Honestly, I feel like the Gen 2 games had a lot of flash but very little substance. Johto is tiny as fuck. Kanto's inclusion actually kept Johto from realizing its full potential.
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The map is way too big, menu navigation is a chore, there's a serious lack of enemy variety, the shrines are for the most part way too easy, they all have the same boring appearance, the music in the game is mostly forgettable except a few gems[/spoilers], armors sets are locked behind fucking amiibos and the final boss is literally worse than Demise.

Best fucking Zelda I ever played since majora tho and can't wait for june 30th
>>
>>381846125
I thought the decision to include Kanto was made after the game was mostly finished?
>>
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Firearms were total trash, earth and water magic still have no real love while fire magic was only made stronger for some reason despite already being the best option in the first one.
Despite really loving the archive puzzle there's a lot of things about the cemetery gate puzzle that irk me. We're given no map of the gameworld at large but are just supposed to naturally assume tundras lie to the North? While there /is/ a desert area in the game the cardinal direction corresponding to the hint is the opposite direction. I know the puzzle states "he looks back" but it just feels a bit like we're supposed to assume too many things about a game world we're given no knowledge of.
>>
>>381836125
What about prototype 2?
>>
>>381843232
if you miss the jump can you climb up again without the rocket boots?
>>
>>381846263
That doesn't make much sense. Johto is way too fucking small, so I can't see why they would deliberately make Johto this tiny region with tiny cities and tiny everything if they didn't have plans to add an entire second region from the start.

See, if you notice, Johto doesn't really have much going for it. All the towns and cities are these miniscule, claustrophobic little places with little to do in them. Even the largest city, Goldenrod, has very few buildings that can be entered. They look a little busier because they're smaller so everything's bunched up together, but Gen 1's Kanto was overall larger and had more to it. It doesn't make sense to design Johto this way if they didn't have something else planned along with it.
>>
>>381846423
>.thejokeandyourhead.jpg
>>
>>381845885
Yeah, but the thing is they could have easily wrapped up Schala in a satisfying way and given you a good complete ending, but instead we got a bunch of bad endings as extra content to tie into a game that most people would rather forget, or at least forget that it has any connection to Crono Trigger.
>>
>short as shit for a single story run
>some characters got voices, but others (sybill, Grant) felt conspicuously absent
>a few functions felt essential or too powerful e.g. Flood(), Mask(), Jaunt()
>certain limiters could put you into pretty much winless situations in the game, if you fucked up/hit an autosave at an inopportune moment
>>
>>381842445

The ice stage is always the easiest stage to start with in every Mega Man game, as well.
>>
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>Random stun chances should not exist at all
>Death combos should neither
>Getting death comboed through a random stun is the shittiest way to go ever
>Flinch into roars into fuck your face, nothing as rewarding as getting fireballed after landing a tricky wyvern fire
>If you ever run out of sharpness in the middle of a string and bounce the AI does short of loading the dices to punish something you have little control over and get you during the bounce
>Every entry makes it look like devs balance the monsters around having evasion +1
>Multihit moves that make 1-hit counters useless
>Samey tells for both single hit moves and multihit moves
>Monsters get less commitment to their moves every game
>Every new iteration, its monsters are more and more mobile, having to spend more time chasing and less time hitting
>Homing hits and delayed version of the homing hit with little difference on their tells
>Wind pressure gets more stun every new game
>Verticality and ledges
>Grank suddenly ups one level the sharpness needed to not bounce but the grank weapons are slow to catch up with the sharpness requirements
>Monsters sliding on walls
>Monsters sitting on loading zones
>Monsters resting on loading zones
>Monsters waiting on loading zones
>Monsters calculating your zone loading time to instantly deck you the attosecond you spawn
>Bows consume way too much stamina
I still love monster hunter, but there's bullshit in spades
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>>381846703
I'm not saying you're wrong at all per se. But even so on the scale of Squaresoft franchise rape it just barely even registers. Behold, and despair.
>>
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>>381844675
>Getting lung capacity up for missions is a pain
boy was this fucking disgusting

>Excuse me but to advance any further in the story you need to go swimming back and forth for 10 minutes straight
>>
>>381846468
nope, need the machinegun or your stuck
>>
>>381844508
sequel was shit
>>
>>381847030
Yeah, stuff like this is why I think there needs to be an 'eminent domain' clause for copyright to protect works against being exploited by companies or individuals who clearly don't have any interest in properly preserving their works.

Fuck up this badly and it goes public domain like Star Wars should fuck Lucas and Disney for not re-releasing the original versions.
>>
>>381841302
>Shit character designs
>Edgy MC
>Pretentious story only a middle schooler could find deep
>Appeals to the KH/SAO crowd
>Best version is on mobile
>>
>>381832269
I don't remember this part.
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Jumpy speed legs was way too good.
Some augs feel like an afterthought.
Swimming shouldn't have been a skill.
Fucked up damage zones meaning a baton to the centre of the back was more effective than to the back of the head.
Ocean labs dragged on too long.
>>
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>the online multiplayer is rather dead aside from a few maps that are consistently filled up such as DotA, Legion TD, and Wintermaul
>the base campaigns, while alright, do have some rather mean moments of difficulty thrown at you, especially the final campaign for the undead
>lot of the models look poor
>led towards WoW where the story slowly but surely started dropping off
>>
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>game had insane grinding, which was thankfully mitigated by patches
>cirno is completely useless for no reason at all
>extra dungeon only exists for autistic tryhard completionists, as there is no super cool boss and the equipment while good is unnecessary and not worth the effort.
>>
>>381835883
>Way too easy
I bet you didn't even get the platinum you pleb
>>
The support conversations are garbage. Base conversations do not do enough to replace them.
Too many units are unusable due to outright unfairly poor availability.
The option to savescum on normal mode is absurd. The removal of enemy ranges on hard mode is cruel.
Skills activating on random chance is garbage and all the skills are boring anyway.
The voice acting is so bad it's comical.
On hard mode, Part 1 is the hardest part of the entire game by a landslide.
The game ended.
>>
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>glitchy mess
>most of the mechanics of the game are unexplained, there are some things that people have only figured out very recently such as chance to get new moves depending on your Digimon's typing and which moves they can learn and the full requirements for HKabuterimon
>on that note, certain moves are only used by certain Boss Digimon (like Metalgreymon and Infinity Burn) and can only be learned this way or through a very tiny RNG% by training brains, meaning the best way to get every move in the game is to keep resetting until you learn the move, and making sure to learn only specific moves off these boss Digimon
>if you don't know what you're doing, it's easy to get Shitmon, but even if you're good, it can hard to get Ultimate level mons
>getting all the medals isn't worth it since after a certain amount of time the save can glitch out, making getting the achievement for getting every Digimon once in a game an even bigger pain in the ass
>mostly just replay it to get every single recruitable Digimon

Still go back to it once a year.
>>
>>381832269
Why does everyone complain about that part of Cave Story? if you inspect the broken teleporter in the pit where Booster fell into it says it could probably be fixed. It was pretty obvious
>>
>>381843054
It's fine, anon. Just be sure to play more games to expand your horizon, so to speak.
>>
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The final area could've used an actual dungeon and incorporated all of those 4 mini areas instead of just having it be optional (but still keep the mask requirements for getting further/unlocking fierce deity. The final boss should have been harder. The whole egg fetch quest should have been changed to make it less of a pain in the ass, since if you don't have enough bottles you have to make several trips to pick them up. Other than that I think the game is honestly perfect. I loved the time system and the sense of urgency it gave things. I hate what the 3DS version did to the boss fights/ice arrows/swimming.
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All the flaws of this one were pretty much fixed in Ultra, graphics aside: It needed more. It had a habit of spamming as many enemies on screen as possible, but it wasn't overwhelming by any means.
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>>381832269
Combat is fairly lack luster, but at least passable until about the midway point where battles become little more than spamming your biggest spell until you get to the final boss.
>>
>>381851901
>I hate what the 3DS version did to the boss fights/ice arrows/swimming.

Amen to this, I hope those devs rot in hell for their dumbass 'improvements' to a game that was perfect as it was.
>>
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>After Ryan dies it drops in quality in a serious way, not even storywise, but level/gameplay
>PC has horrible audio bugs even on re-release
>certain plasmids are by far better than others
>Wrench is too god tier on hardest difficulty
>saving little sisters is always the better choice in terms of rewards
>PC audio bugs again
>weapons dont have enough weight even though they look great
>entire big daddy section

Its really the PC audio bugs that ruin it for me now. Constant audio cutoff and stuttering.
>>
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The collision physics really needed to be fixed.
For the most part they're okay but hitting the back of a truck at max speed has the potential to teleport you across the map and drifting into a phone box at high speed sends you flying back like a rubber band.
>>
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>>381852189
The rhythm comboing and better emphasis on buffs and debuffing in bosses does help a bit. Combat is honestly fine, not perfect, but fine.

Some real flaws are these.
>claus and hinawa could have used more development
>Flint kind of just fucks off, although this was part of his character he should have been seen at least a bit
>pacing is kind of shitty
>comboing to the rhythm isn't used to full potential
>party should have had more dialogue (this one really sucks as there is some great dialogue from Kumatora and Duster that was cut but is in the game files)
>>
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Terrible pathfinding. Unit selection cap. Can't select multiple buildings. Can't queue building construction.
>>
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God hand has a fucking ridiculous difficulty curve.
The checkpoint system is frustrating
The gap between level 3 and level die is bullshit at times
>>
>>381852401
I'll also add
>game would've been so much better without infinite enemies, controlled like re4 not cod, enemies weren't so repetitive, remove that fucking pipe game, give guns more upgrades, completely remove plasmids (they are pointless).
>>
>>381852751
>Some real flaws are these.
>Lists bullshit

What did he mean by this?
>>
>>381841076
It NEVER got a sequel.
>>
>>381841630
gobi desert comes before freezeezy you fucking mongoloid
>>
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>>381853294
Dude I love Mother 3, it's my favorite game ever made, but those are genuine flaws. No need to be an ass for no reason.
>>
>>381846604
did you remember kanto at all

johto's maps were a lot more compact, but in terms of places you could actually enter, you had about the same amount (and in fact nearly nothing is ever as full of quite as much massive open space like found in Celadon in the rest of the series -- the more compact Johto-like areas became the norm from then on)

>>381852676
>For the most part they're okay but hitting the back of a truck at max speed has the potential to teleport you across the map
does that happen outside the arcade? I've never actually had it happen on DC.

the real issue is the "wallstick bonus", but I'm actually increasingly sure (and annoyed) that it's intentional
getting the car unstuck from the wall is annoying as fuck
the weight system should also probably take speed into account instead of strictly being "x is heavier than y, so y gets fucked"
>>
>>381834620
>no toriel interaction past the Ruins, but tons of Papyroose, Sans, and Undyne interaction (why are there two versions of the papyrus phonecall (one by himself and one with undyne) and not just him and toriel?)
I'm gonna defend this.

It makes you miss Toriel so when she does show up again at the end of the Pacifist route, it does feel special. And it kinda pays you back for having so little during the game itself by putting in a ton of Toriel interaction after the final boss.
>>
>>381853275
disagree with plasmid part. Hypno daddy and security/rage plasmid are all insanely good.
>>
>>381853236
>ridiculous difficulty curve

dunno what you are talking about the game stays constantly challenging from start to finish the best kind of difficulty there is
>>
>>381847093
>>381846468
On the plus side there is a save disc so you can reload. And I dunno if that was actually the case, but I know in the Switch version they actually let you climb back up. That, and he offers you a choice if you want it or not now.
>>
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It ends.

Also the Phazon Beam being limited to the final battle is harsh. To this day I wonder what the Phazon Beam Combo would have looked like.

Also the neutered European lore supplanting the based USA lore in rereleases is some gay shit.
>>
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>Combat is broken, so long as you repeat the first attack in a combo over and over again nearly every enemy/boss in the game will be stunlocked till death
>Smithing weapons and armor is nonsensical sorcery, even guides online are iffy on every single property for items
>Although it adds replayability and constant discovery, shaping available quests and story lines around how you placed permanent locations on the map makes it extremely difficult to feel like you experienced what the game has to offer
>Companions are cool, but other than maybe the Golem they're all pretty useless
>Fuck Tower of Leires, holy fucking shit

Some of the game's cryptic nature allows for each playthrough to feel new and interesting. But then it also will create systems and mechanics that are nigh indecipherable without an expansive guide.
>>
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The better version of the game on a better console is JP only
Karol never really moves past being the annoying little shitter he's introduced as
There are a few gigantic random difficulty spikes (whoever green-lighted Gattuso needs to be raped by a pack of dogs for karmic purposes)
Some of the secret missions are extremely annoying and are a one-way ticket to reset city (plus you need to use a guide to understand what the game even wants you to do because they're all hidden achievements)
>>
>>381836502
I dont think those are flaws at all.

The real issue with MMX is that its too easy.
I love the game but jesus, it could be a bit more like X2 in that regard.
>>
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Steam version doesn't have online multiplayer.
>>
Why do Tales games always pair you with the worst girls?
>>
>>381854427
Well, it's literally an emulator.
>>
>>381840769
Of all the issues the game has, you just make one up?
I'm replaying it right now and it's infuriating how much they dumbed down everything in this game compared to Jet Set Radio.
There's no fucking challenge in the game. Every stage is just a casual ride to the graffiti points and maybe a race or Tag Battle against braindead AI if you're lucky. Any police battles occur in a locked off zone filled with health canisters.
In the first game you had plenty of obstacles to overcome. You had the timer ticking down, you had the police chasing after you and increasing their pursuits after set amount of graffiti was tagged, the inputs required for graffiti and you had the challenge of learning the level layouts in order to conserve your momentum and go fast (kind of like Genesis-era Sonic).
On top of that, the ranking system gave you a reason to learn all these systems. Learning the ins-and-outs of each mission and skillful execution increased your time and score so you could chase those Jet ranks. (Provided you didn't just use Yo-Yo to abuse his trick stat and get a high score really easy. They fucked up with the balancing there.)
Removing the focus on building momentum was shitty but it was reasonable, especially when they also fixed up the aerial momentum and collision detection on half-pipes.
But the fact that they threw everything else out along with it and left the game with nothing substantial to challenge the player. It looks pretty and has a great soundtrack but the actual game part is terrible.
>>
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80% of the plot is depended on the characters being stupid and/or not questioning things.
>>
>>381846125
>Honestly, I feel like the Gen 2 games had a lot of flash but very little substance.
Yeah, nah.
You might be right that Johto could be expanded a little but the amount of things the game had at the time it was released was amazing (Radio,Call-Fights,Pokemon Breeding!, New pokeballs with different effects,etc,etc,etc).

Crystal is the definite Gen 2 game in any case
>>
>>381841630
>Transformations are largely unfun and underutilized.
>Despite appearing blatantly breakable, the tower window actually isn't.
>The final Tootie section was cut for time, and Grunty's final spell just misses for no reason.
>Stop & Swop was gutted. The Xbox "restored" content is somehow even more disappointing than it simply being absent.
>That one room in Rusty Bucket Bay. You know the one.
>>
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the knowledge required to acquire the mantras is far too obscure
>>
>>381843071
That's what your chainsaw is for lad.
>>
>>381855373
It's not so great that it deserves to be called the "best gen" though.
>>
>>381855587
Well, gen 4 is objectively the worst one and it still gets called "best gen" a lot by underage. "Best gen" is just a matter of taste, largely.
>>
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>>381832269
Never got that 2nd dlc.
>>
>>381855835
also its a little too easy to complete the only boss i had trouble with was orphan of kosm
>>
>>381855587
IMO It was the pokemon game that did the greatest qualitative AND quantitative leap in content compared to the rest of the other games.

But to each his own I guess
>>
>>381832967
Same game but different criticism (however this is all true). Getting kicked out of the level after getting the 100 coin shine. Especially since 64 didn't do that. Hate having to go into a world specifically to get the 100 coin shine. But I usually time it with mass blue coin collecting.
>>
>>381840034
Sabitsuki > Madotsuki > Urotsuki
>>
the hidden ending shit in cave story sucks

its too hard and needs a checkpoint
>>
>>381855926
>It was the pokemon game that did the greatest qualitative AND quantitative leap in content compared to the rest of the other games.
I personally agree with this but to me a large amount of that can be attributed to the fact that this gen 1, looking back objectively, was an INCREDIBLY rickety game. Through nostalgia goggles it can be perceived as "charming" but a lot of the game was not very well designed and the programming was beyond atrocious.
>>
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Poo is too undeveloped and as soon as you get him hes gone. I wish we could visit more of summers and winters along with the asian and African parts of the world. Wish there was more connections to mother 1 and i wish we explored a bit more of giygas's past but thats a personal problem. Gameplay wise beyond the rolling health it's pretty average for an rpg, some enemies like exploding trees are annoying as fuck and poos sword was annoying to find

I will say this though more games need the mechanic that if your strong as fuck your battle with an enemy ends as soon as you encounter them
>>
>>381846125
>>381846604
Johto may have felt small, but Kanto's inclusion was not originally intended and therefore is probably not the culprit behind the issue. As the somewhat well-known sorry goes, the team was having trouble fitting the game onto one cartridge, so Iwata floated over on his pixie wings and magic'd the code so hard that suddenly their game was taking up less than half of the cartridge. This probably means that they were already thinking small to get around the size issue. When Iwata fixed their shit, they probably polished Johto a bit more and wanted to call it a day before the suggestion of using all that extra space to include Kanto came up.

And if you're wondering why they were having so much more trouble with this game fitting, it was probably a mix of the 100 new pokemon, the colors, and the inclusion of game boy printer elements.
>>
>>381855926
That only means it's great in comparison to the previous generation. It still left a lot to be desired. The neutered Kanto and the poorly balanced Johto are the main ones. It was a major leap, but that doesn't mean it's inherently better than other games.
>>
>>381855726
gen 4 a best
>>
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>>381853430
I may be a mongoloid but even I know that the picture for Freezeezy Peak is behind Bubblegloop and the Gobi Desert picture is more than two rooms past that. You physically pass the entrance to Gobi's Desert first but you can't get in without PASSING BY the tunnel for Freezeezy Peak (which if you weren't a mouth breather you've already unlocked) to get to the Gobi picture to go back, passing through the hub that has Freezeezy AGAIN. By your incorrect logic or poor memory you go to Ravenholme and meet Father Grigori before playing with Dog in Half-Life 2 because you pass by a locked door once
>>
>>381842883
I like the new levels they added in. But yes, this is very true.
>>
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Operation 007 can go suck a dick

Somebody at Platinum didn't actually play the fucking level when he added Chew-gi
>>
>>381856305
Persona 5 has it but incredibly gimped
>no experience earned
>no money earned
>one persona given unless you're full up in which case you get none and don't get to discard a current one instead
>can't decide which persona you get from a group with more than one
It's honestly more trouble than it's worth
>>
>>381856247
>>381856423
>>381846125
>The DENIAL is real.

Get over it Gen 2 is the precursor of a good part of the shit you have now.

Don´t be THAT GUY and enjoy your favorite Gen.

Also

>>>/vp/
>>
>>381856867
>reasonable discussion
>butts in with meme spouting shitpost
>>
>>381843071

The chaingun is the best gun for cacodemons because they are stunned while being shot by it.
>>
>>381856305
>Poo is too undeveloped
Everyone in M1-M2 is underdeveloped
M3 party the best because motherfucking BearTiger and Duster
>>
>>381842703

>using post game unite morphs as a flaw

>having a problem drawing

I can understand bowgun, but boomerang nagonata are extremely easy to differ from Sword and gun

Use the control stick
>>
>>381844675
>>Steam version replaced with shitty mobile port (Speaking of which, is there a way to get the original legitimately?)

But it used on disc
>>
Movement is way too clunky and inconsistent for its own good.

Karras sounds like he has a speech impediment, which diminishes the impact of his amazing lines.
>>
>>381854154
Phazon Mines are a bit of a slog, especially the second time to grab the artifact
>>
>>381856867

I love gen 2 and majority accept it as the pusher

But Gen 2 was really lacking and has legitimate flaws

Even Gen 6, which had Mega's and past gen pandering with only 70 Pokémon, still stands out as it's own gen whereas Gen 2 had the majority of Gen 1 stand out
>>
>>381857061
This, really. The first two games have great side characters but as soon as a main character joins the party their personality disappears for almost the rest of the game.
>>
>>381855835
>>381842292
>chalice dungeons are terrible and a complete waste of time and resources that should have gone into making a couple more areas to fill out the main game
>blood gems are just there to be grindy RNG bullshit to give you a reason to do the chalice dungeons, especially if you don't have PSN and can't just copy a dungeon with good drops
>>
>>381857295
and honestly that fucking pisses me off, because I WANTED more communication between the M2 party members
The Ness X Paula arc is barely implied and they make it seem like we're supposed to accept it at the end despite rarely getting any dialogue related to it
>>
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I never got to play it online at its peak and with dlc but I did play couch co-op when I was little with my best friend.

Jawas are impossible to kill as Tusken Raiders and heroes vs villains on Mos Eisley is tipped in heroes favor because they don't have lighting friendly fire.
>>
>>381855219
It is kind of an obnoxious concept considering two of the members are literal geniuses. Too much backtracking and with nothing to show for it.
>>
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I fucking hate the mini games
>>
>>381838434
robo became the computer at chronopolis
>>
>>381857868
But DK64 is like 30% minigames
>>
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>>381845946
Mah fucking nigga. LoM is my favorite game too and your complaints are spot on. Still one of the comfiest games period
>>
>>381846705
Hello fellow function. Disagree with the last one, didn't feel like the game was too hard.
Really wish it was longer and had more plot, but I think the biggest problem is the lack of environment. Like they built this cool universe and show torn glimpses of it. The style is really cool and a bit unique so a bit more freedom would be nice.

But it fixed many flaws that Bastion had (mainly gameplay). I still think Bastion had better plot overall while Transistor had more fun gameplay. Looking forward to seeing how the next game turns out
>>
>>381845938
The thing I complain the most about GSC and HGSS are that the wild Pokémon are ridiculously low-leveled to grind at all. They're almost always below Lv. 20 no matter where you are in the game.
>>
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Easily my favorite RPG, but there are certainly lots of gameplay issues with it.
>way too much time spent looting shit
>melee builds are wonky as fuck, require twice as much skill point investment, and still can't take on deathclaws in most situations
>the hacking and lockpicking minigames suck
>there's pretty much no reason to use anything other than light armor for most builds because of the overpowered perks that come with it
>DLC areas are too linear to have the same replay value as the base game
>>
>>381856695
My #1 complaint is the isometric shooting stage in Op 6
Literally the worst thing ever concieved
>>
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>>381857061
>>381857295
The M1 and M2 cast are kind of meant to be developed by you while the M3 cast has a more defined cast. Different people prefer different things, I love all three of them.
>>
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Not enough stages
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i have too many favorite games

fallout new vegas is too buggy and my favorite faction, caesar's legion is underdeveloped

sotn is way too easy, you become overpowered way too quickly

in order to get the true ending of dkc2 you need to get ALL of the dk coins and banana coins to go to the final world

battles take long to get through in ff9
>>
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>>381832269
>Mega Man X5
Alia is trash
Duff's stage isn't great
The ride chaser section in Squid Adler's Stage is bullshit
The Elevator section of Skiver's stage is boring.
Gaia Armor's only purpose is for collecting extra heart containers

Other than that, it's great.
>>
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>>381858371
You forgot
>le balance man balanced all the most fun builds out of the game
>>
>>381832269
I'm not sure if it's just a switch thing, but the switch version I just played had it so you could talk to Booster and just say no when he tries to give you the booster 0.8. Subtle other stuff seems to have been changed with the intent of making it easier to get the true ending.
This is the only version I've played though so maybe this was in other versions too.
>>
>>381858371
I've literally only played the dlcs once except I've never played Lonesome Road at all. Might have to see what you're talking about on light armor being broken because I'm playing retard strength melee fighter on hardest difficulty with 1 intelligence because I'm dumb so any boost will help.

At least I'll have an easy time on Dead Money right?
>>
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>Purple Pikmin are way too OP
>White Pikmin poisoning foes is a pretty dumb mechanic
>the timer serves almost no purpose
>>
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Combat is not nearly as deep as P3 or mainline SMT
Weird difficulty curve -hard in the beginning but by the end of the game is a cakewalk
Generally easy
Some of the characters can be pretty flat
Some of the social links are boring
A thousand lackluster spinoffs
Adachi was right
>>
>>381858972
>Might have to see what you're talking about on light armor being broken because I'm playing retard strength melee fighter on hardest difficulty with 1 intelligence because I'm dumb so any boost will help.
It might've been more accurate to say that crits in general are overpowered, but perks like tunnel runner and light touch make being a crit ninja very easy when you have light armor.
Here's what you do for a melee build
>Get Joshua Graham's armor along with finesse, light touch, better criticals, and eventually ninja
>once you get through Dead Money, talk to Veronica and keep Elijah's message for yourself to get the Elijah's Ramblings perk
>combine all of these with a melee weapon that already has a really high crit multiplier and/or attack speed like Chance's Knife
>you now have an absurdly high crit chance, and your crits do 225% of what they normally do
Low intelligence will probably prevent you from going full bullshit minmax, but there you go.
>>
>>381852751
Hinawa would be a little pointless. She didn't really have much of a character, she's the loving mother and the detonating point for the story to start. That's all she needed to be. Flint also served his purpose just fine. Especially because you spend a very large chunk of game directly controlling him, he got a lot of screen time for what he was, and him fucking off both gave Lucas the chance to become the main character.

Claus is true though. If you look at the old footage, he used to be more of a character and it definitely would have been interesting to see that version.
>>
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>>381855835
>>381842292

Nah let me show you how it's done

>no point reallocation mechanic that was introduced in 2 previous Souls games
>finding glyphs/runes on new characters is a huge drag
>gem fortification was a mistake because the means to get good gems are tedious because you have to beat all chalice dungeons to input the code for someone else's random generated dungeon and retry the same damn bosses until you get the drop you want
>you are stuck with your main weapon for awhile unless you follow a guide telling you all the shortcuts of areas that are beyond your level to get good weapons
>the same shit as above if you wan to make a new character for a different build
>Hunter's Tools and Firearms are a joke unless you get the DLC
>>
>>381835970
>plot is the simplest out of all the post-NES games
Honestly this is a good thing.
A simple plot that holds itself together is better than an ambitious plot that falls apart (like FFIV)
>>
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>>381860598
I get you, they serve their roles story wise all well but I wish there was just a bit more. Maybe even just some flashback even. I think it would have been great to have Claus in your party for a bit.the fact he's a fully programmed character but only used for the single tutorial battle makes me think he joined us for a bit in chapter 1.

Quite a lot was lost from the n64 incarnation, sadly it seems we will never have the full information of what entirely was changed.
>>
>>381834620
tbqh i enjoyed Pap and undyne more than Toriel.
>>
>>381861057
>no point reallocation
Talk to slug bitch and give tongues you fucking IDIOT
>>
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>Singleplayer mode kinda sucks and is way too hard to progress
>Community is and always has been way too small, espevially for a game this good with so many untapped modding possibilities
>>
>>381861856
>Talk to slug bitch and give tongues you fucking IDIOT

you mean the doll? There's no way to reset your points. what are you on about?

Did the joke go over my head, are you implying oral sex with the doll to reset my points?
>>
>>381862257
He's a fucktard who thinks you're talking about ds3 (Rosaria).
Ignore him, please.
>>
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>>381862257
>never talked to Rosaria and joined her covenant
Holy shit you're a fag. You get pale tongues from invasions and give them to her to reallocate your stats. Know your game
>>
>>381861438
It's interesting to try and find the sequence of events out how the story was originally going to go down. It looks like not as much as you might think has changed, but the beginning chapters definitely had some big differences that I think would've made a world of difference for characterizing Claus, or at least getting you more attached to him so that the ending would hit even harder.
>>
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>>381858050
mein nigger. It's honestly depressing it's not as popular as other games. it had so many cool shit. so many cool things that got me hype as fuck as a kid.
did you fucking know there was a pvp arena where you could load up other save slots? you could fucking load them up and leave and then take them with you as a partner.
dude it blew my mind for a ps1 era game to do something like that. you even carried gained experience back over to the original save file.
>>
I'm specifically saying modern games

>Dark Souls 3

The game drops on quality when it splits between Aldrich and Yhorm

>Donkey Kong Countru Tropical Freeze

Bonus games are too repetitive, also only half of the bosses had good music

>Ace Attorney Spirit of Justice

I still don't like Older Ema

>Pokemon Sun

I'm a pretty forgiving guy so I enjoyed the little experience Pokemon Sun gave me but the one thing I was a little peeved at was that some Trials were noticeably throw aways that just wanted to get out of the way, they could've done better. Hopefully Ultra Sun fixes this.

>Batman Arkham Knight

Surprisingly not as bad as everyone else says it, I actually liked the Batmobile
My only problem was how Slade was just shoved in there for no reason and was just a reskin of the car fight
>>
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>Best Vidya story in existence
>hundreds of hours of post game and unlockable
>the music
>the graphics
>Tidus <3

But Fuck those unskippable cutscenes before every seymore fight. If you did you start over and have to sit through 5 minutes of speeches again.
>>
>>381835652
>drinks 10000 matze
>deadlifts all of tamriel

What do you mean m8, it's fine
>>
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It is such an unremarkable 3D platformer that misses the entire standard that SM64 set, if it were not for the quirky characters and top tier music I'd more than likely hate the game
>>
>Some stages drag on for far too long, especially the levels in World 5-6
>The bosses pose barely a threat, even Baby Bowser with the ball-blasting music
>Soundtrack, while great, has few tracks in it, making it repetetive
>>
>>381832269
You're dumb OP. The book in the final save room tells you to skip the Booster. Curly Brace was much more annoying.
>>
>>381832269
>The stuff you need to do to get the best ending is too cryptic
That's far from being a problem, especially next to the fetch quests, backtracking and unskippable cutscenes, Cave Story shows its true color on replay and they're mostly shit.
>>
>>381863435
I love 3D collectathon platformers and I think Banjo is one of the weakest in the genre.
>>
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Including Enemy Within:
>Can't destroy floors
>Had no random generation
>Stupid enemies move on being revealed mechanic made you feel more like you were exploiting the game to counter it than really thinking tactically
>Overworld felt like it required some meta knowledge to really win in that aspect
Xcom 2 fixed most of that but then introduced their own problems in the form of more boring enemies and an overall less interesting progression of events.
Even having grown up with the original,
I still prefer the remake more than it. There's a lot of little things in the original that didn't make the cut but overall I enjoy this way more.
>>
>>381863482
>Soundtrack, while great, has few tracks in it, making it repetetive

This one is really a problem.

Also designed solely for stupid collectathon, platforming is weak and baby Mario is cancer.
>>
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They made the perfect game from top to bottom but then,
>combat is literally a filler. There's no means of ever actually losing, so it may as well be just an interactive cutscene.
>Oh so you want to craft/play with the land elemental properties. Good fucking luck figuring that out because we ain't explaining jack shit.
>Some quest requirements are entirely stupid and counter-intuitive.
>Only 1 party member at a time, and having to play "where the fuck did Elazul go this time?" every time it becomes an issue.
>>
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>>381832269
>hit detection on the ropes is a joke
>submissions are overpowered
>>
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There's no weapon quick swap so you have to constantly go into menus, the game feels like the second half was mostly cut (because it was), and armor fucking with healing yourself is kinda retarded.
The crafting could do with a little more in-game explanation on how certain stats get inherited from the items.
Also the do-damage-equal-to-your-missing-HP battle art is a game breaker
>>
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>>381845609
They do in my heart, dammit.
Razzy was the best girl though
>>
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>horrible crafting system, possibly one of the worst I've encountered
>melee is so barebones yet forced in so many chapters/situations. The only interesting melee weapon are the Pandora Claws
>fuck chapter 22
>ESPECIALLY fuck chapter 23, this chapter also manages to ruin Boss Rush singlehandedly
>fuck chapter 24 except for the final few bosses
>Deathmatch is so garbage, why does it exist when LvD is so great? There should have been entirely Team vs Team game-modes for online
>The undoubtedly worst CPP compatible game
>all challenges that required Bows made me want to claw my eyes out, Bows are all awful and unfun to use
>>
>>381843071
Plasma, chaingun, and chainsaw all work miracles on cacodemons.
>>
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>DLC was not as good
>Linear inside levels were not as good as the massive amazing outdoor levels.
>>
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>>381863794
>awkward controls
>wall jumping is a fucking pain
>beat it once and now the world feels pretty small
>"freedom" to explore but still more or less trapped in linearity
>traveling from one region to another is fucking time consuming

I was hoping AM2R was going to be longer than a 6 hour game and while it did have more content than Metroid 2 it still wasn't a whole lot more. I feel it was the over hyping that made me expect so much more. There were some nice surprises but still disappointed because I wanted more. Also omega metroids were just unfun to fight.
>>
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Invisible Inc
>Base game has a bit too little variety, making you wish there was some more variety of threats out on the field and more variety in locations
>Expansion fixes that but adds more days you have to survive, making the game drag on too long and the enemy only gets stronger the longer it goes, making armor piercing and certain other attributes an absolute must or you're fucked

I hate when later additions should make the game perfect but then they ruin it with something else, making you debate what the best way to play the game is.
>>
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>Backtracking happens a lot
>Difficulty is way too easy until final boss.
>Bonetail is a let down and the reward is a let down
>100% the game includes cooking recipes for some arbitrary reason
>Pinata Minigames and casino are dumb and is a massive chore to get money money badge
>You can tell where the cut content is based on the dialogue
>Danger Mario is the best and worst thing to be discovered, making all other play throughs trivial.

I need to stop playing this game
>>
>>381863698
>Not DK64
>Not Yooka Laylee
>Not Tooie
>Not Croc

Do tell what you think the best is.
>>
Deus ex human revolution:

Cons
>Boss fights are fucking cancer
> no fun or incentive reason to play stealth
> heavy weapons have no purposes
> lack of role playing - you can't destroy doors with explosives or whatnot
> major cities are almost ghost towns
> not enough interesting side missions
> plot is fairly weak as well
The only thing I like about it is being a better version of splinter cell that lets you kill whoever.
>>
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>>381857868
I love DK64 and it's minigames.
But
Fuck
FUCK
Beaver Bother
Holy fuck
FUCK
Beaver Bother
I can't max% the game because of fucking
Beaver Bother
Fuck
>>
>>381845609
>>381864661
>SCS2 wasn't a direct sequel
While I love the giant tree and being able to revisit previous areas, I'll always prefer the tower in the middle of the sea, so fucking comfy.
>>
>can't choose your own pokemon
>plotholes
>bosses are a complete breeze as long as you have enough reviver seeds
at the end of the main story, dialga shouldn't bring you back. it kind of made the amazing scene before it a little pointless.
Instead of getting brought back, a pokemon with similar stats to you should have joined your partner so your levels aren't lost. This probably would have made a lot of kids sad though so i understand.
>>
this game is way too easy. even as a little kid, I rarely lost any races.

most of the characters are fairly balanced imo, except for three.

pipsy and T.T. are completely broken and there is literally no reason to not play as either of them. krunch is just really fucking bad.

otherwise I fucking love this game to bits. admittedly mostly because of nostalgia.
>>
>>381865627
>Creepy Castle has Beaver Bother twice
fuck sake Rare
>>
> red dead redemption
Too long to replay. Masterpiece to play through when it came out though.
> Fallout: New Vegas
Great replay ability but the game is way too easy even on very hard I never struggled. Only times I died where the scripted brotherhood of steel fight (when only because I savescum to keep stimpacks), and that deathclaw cave because I was using light armor.

However it's a great game otherwise. MUCH better than Fallout 3, haven't played 4.
> left 4 dead 2 (l4d2)
Online community is not as large as other valve titles, and versus matches are a pain to keep a steady team through. However it's still strong 8 years later.
>>
>>381865375
Honestly Jak & Daxter might be the best on a technical level. The problem with it is that it's really short. Super Mario Galaxy I put up there as well. Mario 64 just hasn't aged well to be considered the best in my eyes. Personally I love Sunshine the most out of the Mario series but the FLUDD kind of ruins the traditional platformer aspect so it's hard to argue for it. Also the lack of variety in terms of environments and a lot of bloating with the story. One of the main reasons I don't like Banjo much is the notes being taken away when you exit the level. That's one of the biggest sins you can commit in a game like that. Plus the board game thing at the end before the final boss is a horrible idea too. I know they fixed the notes problem in the Xbox versions but I'm gonna argue the original since most people played it. Even games like Spongebob Battle for Bikini Bottom I'd put above Banjo Kazooie.
>>
>>381862552
He's talking about bloodborne, you sniveling idiot, not DS3.
>>
>>381863482
>>381863482

You forgot the part where the baby flies up miles into the air whenever you get hit, and if you get hit again while he's up in the air flying Yoshi spins in a circle defeated on the ground for three fucking seconds.
>>
>>381866814
>complaining about the difficulty of Yoshi's Island
Sad.
>>
>>381865210
>danger mario
>not peril mario
im playing through the game right now for like the 5th time and this shit is so fun. also do you have any danger/peril mario strats?
>>
>>381866898

It's frustrating, not difficult.

Like those late platforming stages where Yoshi gets dizzy from those fuzzy things, and if you fall down it's an insta death.

It's not hard to finish, but it's just frustrating to play.
>>
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>Diddy trumps dixie is most situations
>Some DK Coins/ Bonus Coin Barrels are serious leaps of faith.
>Levels vary in difficulty too sporadically. Looking at you brambles.
>Has a pirate theme only to ditch it by mid game
>Krool as a boss still pretty much a game of Simon says.
>Saving needs coins for some reason.
>>
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>menu pause too overpowered
>flurry rush too overpowered
>divine beasts are short and samey looking
>shrines all too samey looking
>Zelda is ugly
>>
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>>381832269
Ronaldo's character development is poorly paced in line with the story. He learns that his ideals should follow with the idea of helping everyone in need rather than his petty, baseless revenge when he saves some JPS agents being attacked by demons, but the personal event that this happens in is right before a mandatory story event where he can kill an unarmed, helpless young woman (that he was formerly friends with) in cold blood in one of the most violent deaths carried out by a person in the game. While the other characters have events that actually go in line with the story and are influenced by it, Ronaldo somehow manages to step outside of this and fuck up once again.

DeSu2 RB is still my favorite by far, but fuck Ronaldo.
>>
>>381834620

I did Genocide first (though I stopped after killing Sans), so Undertale's combat was still novel to me and I wasn't bored while grinding through it.
It was only when playing another game that I really understood what it must have felt like to go through Genocide

Other game plot:
>protag is God and steals everybody's souls and takes them to heaven because he wants to learn how to love
>he learns how to love, recreates the world, and then steps down as God to be with his fiance
>guy who had his girlfriend taken away by the protag conveniently becomes the next God
>he steals the protag's soul and will only let him return after he's repented for his sins
the next couple hours of the game is a long and boring grind - the game wants you to feel powerless since the role of who has the position of God has been reversed, much like how the Genocide Route grind is supposed to make you bored, but goddamn I still despised that part of the game
>>
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>Mantras a a really cool concept, but figuring out what you have to do is a real fucking logical leap
>The remake actually adds a lot of bullshit, like way more caches of items hidden behind breakable walls in a game that also punishes you for hitting surfaces your not supposed to. Or changing solutions of puzzles just to fuck with old players, especially when the new solution complete unintuitive, trial and error (IE the Diary, Mantras)
>There's some weird puzzle hint inequality. Like the Elixir of Life has like 500 tablets telling different ways of solving it, when it's one of the easiest puzzles in the game, yet the mantras have kind of a dearth of tablets giving to evidence on what exactly you have to do.
>The controls definitely take getting used to, especially jumping
>>
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Tifa being indirect with her emotions is really fucking annoying when I replay the game.
Buggy at times. Barret and Vincent both have game breaking abilities.
Character balance needs work. Red and Yuffie's final limits are straight up worse than everyone else's.
All the sequels completely ruin the characterization of everyone, especially Cloud.
Fuck Advent Children and fuck Crisis Core.
>>
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>>381865983
>Plus the board game thing at the end before the final boss is a horrible idea too
>>
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>>381866971
Don't get hit.
Kill everything in one hit.
>>
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>Encounter rate is disgustingly high
>Battles are really slow, even entering a battle takes around 20 seconds to get into.
>PAL versions got fucked over due to a flag not being ticked in the code (IIRC) and thus can't be used with the VGA cable or at 60hz, which slows the game down even more
>Ship battles are even slower than normal battles
>No item to stop encounters, so you have to deal with them until late game where your ship can go above the clouds, and even then you still need to fight normal battles.
>>
>>381865210
>>You can tell where the cut content is based on the dialogue
Examples? Just out of curiosity I mean, you're more than likely right.
>>
>>381868114
You don't remember the part where they force you to recall the sounds of the voices of certain characters and Gruntilda facts? That shit was refuckingtarded.
>>
>>381852401
I was basically going to post this, but then figured I should ctrl-f first. Exceptional taste, anon
>>
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>>381868291
You hate fun. That's not a question, that's a statement of fact.
>>
>>381868215
Didn't the gamecube version have an item that toned down the encounter rate?
>>
>>381834218

>tfw played timesplitters 2 and future perfect on xbox
>80gb of space on the HDD
>all my maps from what I was a kid still exist in all their overly designed glory

It was really fun to make huge 4 level maps to play on, even if I spent more time making maps than playing on them.
>>
>>381868542
I don't like being quizzed on my knowledge of arbitrary things in a game in order to beat it.
>>
>>381868560

Both games had the item actually, it was called the "White Map" and required you to find 50 discoveries to obtain, which you probably learn about quite late and because of this people can actually discover shit before you and take your glory.

Although, you just needed to feed Hamachou 10 moonfish in the Gamecube version.
>>
>>381864919
Agree with the crafting system, the rest complains are kind of bullshit
>>
>>381832704
Fuck you, chapter 18 on 9.0 is one of my favorite chapters in the game. Chaos Kin was much worse

good taste, though
>>
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Inspector Cabanela's exaggerated movements take a little too long after the novelty of his character starts to wear off.

That's pretty much it
>>
>>381842178
>the single player modes kind of suck
Nah, they're great. The fact that characters like Kirby, Roy and G&W are broken (in the actual meaning of the word) are much bigger concerns.
>>
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>climbing enemies is clunky as fuck
>game becomes absurdly easy as you continue
>forced to use other player's pawns/no option to fully create your own party legitimately
>story is a mess
>main quest feels and act like side quests until you get to the end
>12 voice options for male and female characters is actually just four voice actors with different pitches
>final post game boss dies in one to two hits no matter what you do
>only one save file
>no mod tools
>all helmets look like ass
>forced romance system
>too short, felt like there should've been more
>hard mode makes the game easier with double exp and gold
Yet, it's still fun no matter how many hours I put into it.
>>
>>381864919
status melee is fun
>>
>>381869389
>game lets you make your own waifu, but she has no personality and you can't give her the dick
This is the worst sin of all.
>>
>>381869214
It's really easy and gets even more trivial on replays.
A challenge mode that changes puzzles or like a side story would be neat.
>>
>>381846837
I think stuns only happen if you get knocked onto the ground twice in a row in a short time.
>>
>>381869389
I heard they took the berserk armors out from some anon on here.
>>
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>multiplayer would've been amazing but had died before I was old enough to have internet
>...
I can't think of anything, people's favourite games are just that for a resson.
>>
Okami is piss easy and that shitty .Hack way encounters play out makes dungeons kind of feel empty.
>>
>>381835970
no job is really useless due to the ability system

Yes, even geomancer
>>
>>381832269
>They made the perfect game from top to bottom but then,
>>combat is literally a filler. There's no means of ever actually losing, so it may as well be just an interactive cutscene.

The most contradictory thing I've ever read
It's the perfect game but oh it's actually just a movie?
>>
>>381845114
>"cinematic experience"
I never understood that meme. Keeping a first person POV in the whole game is the most anti cinematographic thing ever. Shots juxtaposition are the essence of cinema.
>linear as fuck
>over the years that replayability
Yes, it's linear, no, it's not Deus Ex, but I have played HL2 every year since it came out, and lots of people did too. You don't have to be non-linear to be a good game.
>>
>>381832704
loved the game bu each time i play it just gets worse and worse
>>
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>>381838608
let me help out, fellow Lufia 2 fan.

The story is a by-the-numbers "everyman saves the world" plot, consisting of dozens of fetch quests that conveniently send you in the correct direction. There is a ton of shit in the game that is completely filler and unnecessary, and it features one of the most lackluster and unrealistic relationships between two characters i have ever seen. Maxim and Selan's love is one forged in the fires of proximity, and the storytelling suffers for it.

The greatest strength of the game, the prequel factor, is also the greatest weakness. It provides depth and background to events in the world, but it is full of fluff and unnecessary elements that cant be tied in to sequels, and could have easily been used to provide more development to the 4 heroes and the Sinistrals. Yes, not everyone is a main character in any story, but even the remake had the common courtesy to try and give Lexis, Dekar, and Tia more relevance, even if that game is a trainwreck.

I love the game more than most people should, but there are definitely some glaring issues with it.

honorary mention to the fact that the localization team fucked up 2 dungeon floors and couldnt properly get the inventory text to work properly.
>>
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High Tech Harvester Cerberus.
Rainbow Palace.
>>
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The main story takes a massive backseat for a majority of the game and the final boss is pretty shit and comes out of no where (although this is an issue with all 3 GS games). Also as much as I love the dungeons and their design some of them are just too long *looks at airs rock*.
>>
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The game didn't do anything really meaningful with the LP system because dead characters don't get targeted.
Characters joining at level 1 was mildly annoying.
Deeper mechanics aren't explained enough in-game or even in the manual, but I suppose that this encourages online discussion.
>>
>FF IX
Where are my Freia and Amarant completed arcs, Square?
>MGS 2
Big Shell should have been bigger/have more traversal options
>Legend of Mana
To 100% the game you need to choose one specific world tile and make a specific layout from the start, completely arbitrarily
>Shadow of the Colossus
No "the temple was actually a colossus all along" fight after you climb to the top
>killer7
No "filler" chapter for every character
>Pathologic
The final, most important scenario written literally in three days
>Loom
Ends on a fucking cliffhanger, of all things. Also, no musical combat.
>>
>>381850814
The breeding is so shit I now just max out Bakemon/Monzaemon and fill the village. Fuck everything else in this random mess of a game.
>>
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>game is mind numbingly easy due to source material
>(understandably) lacks all of the quality of life features later titles introduced, so going back is even more tiresome
>missed opportunity with how they handled DLC
>music in the game wasn't forwards compatible with other games in the series, the only game to do it this way
>>
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>Trails in the Sky series
Combat is on the average side especially in the first game, the chibi art-style was really off putting when I first played it its grown on me tho, 3rd game is complete ass until half-way point, the world layout barely changes which you traverse ~4 times in the series.
>>
I love FFTA/FFTA2 but they both have nearly zero post-game content and by the time you design the perfect guild you have nothing to play it against.
>>
>>381855587
I that Johto was amazing, but I agree with the other anon that it could have been much larger there. The main problem for me was how dead and barren Kanto was. There wasn't one interesting thing to do there.
>>
>>381836690
Good criticisms, though Megid is fine imo. I'll add:

>Incredibly low enemy variety
>Unobtainable ep1/ep2 final boss drops
>Photon spheres allowing you to add too much type damage devalues finding weapons with good % in the first place
>Huge disparity of things to do between offline and online (quests, ways to hunt items etc etc)

Still my favourite game, I never made it to level 200 (197 RAmarl, 170/180+ other shit). I wanna play again.
>>
>>381853430
If you do Gobi Desert first then you won't have the Beak Bomb from Freezeezy, meaning you can't open that one pyramid.

Regardless of the order you play the levels in, there's going to be one jiggy you're forced to leave behind and come back later for.
>>
>>381834912
>Also, swiping everything in genocide is incredibly boring.
>Sometimes you have to walk in circles for minutues over minutes to encounter something.
Until you learn the trick to it:

>leave room
>re-enter room
>next mob will be <15 seconds away every time

Of course, doing that makes the genocide route so fast that it actually becomes more fun that the neutral/pacifist.
>>
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>>381862912
>remaster still doesn't let you skip cutscenes
>>
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water magic is broken to all hell
the treasure map system is horribly unfun to use
unlocking schirach is really annoying
>>
>>381865061

You already needed armor piercing to do decently in harder difficulties before the expansion I feel
>>
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>>381876304
don't forget the horrid character designs
>>
>>381873357
Is this like a SaGa-styled Touhou game or something?
>>
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>>381876573
pretty much
>>
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>>381842178
>the single player modes kind of suck
I feel insulted reading that. You don't like arcade-styled games, unique target tests for every character, and events that let you pick your own characters?
>>
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Gooey is completely fucking useless as an AI helper, and actively fucks you over by destroying objects you need for sidequests, or eating monsters before you can - only to spit it out because AI Gooey refuses to copy abilities. Considering how helpful the AI is in Superstar there's no fucking excuse.

Also for some reason in co-op only one player can mount a partner. Always found that really weird.
>>
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>>381832269
>map layouts are shit compared to previous games
>graphics suck and there's a constant fullbright on
>soul memory
>faith was nerfed hard and barely serves it's original intentions
>dark magic nerfed hard to a point where soul-use spells are useless
>no full orbs
>soul memory
>most dlc enemies are resistant to magic and have massive health
>enemies stop spawning if you kill them enough
>bosses aren't very interesting nor have good movesets
>soul memory
>not enough use of the pursuer
>pure shitty rng on drops even with gold rings
>enemies have too much poise
>player poise is fucked in multiplayer
>soul memory
>shitty animations
>no memorable music
>soul memory
>no weight to anything
>soul memory
And yet despite all that, it's still the only souls game I can still come back to and enjoy.
>>
>>381833765
More like:

>Alphys gets away with it.
>>
>>381876478

I liked them
I honestly was fond of most of the art direction of the game
>>
>>381877029
She kills herself in any route that includes Mettaton or Undyne's death, Genocide is the only exception.
>>
>>381834620
Lemon Bread is the toughest enemy in Pacifist route, right?
>>
>>381834620

Mega flowey is a glorified cutscene too

>>381877213

Is he ? I thought mettatron or asgore were harder
>>
>>381870115
They took out the Berserk armor and Japanese voice acting from the PC version because of licensing issues.
>>
>>381869389

you forgot
>the most boring skill in the game is also the strongest

focused blast was a mistake
>>
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The camera can be a bit much at point.
Monkey Hot Springs is hot trash.
Some of the monkeys you need to get out of cages with the RC car can be fiddly as fuck.
>>
>>381855219
I just started and got spoiled on that redhair being traitor of some sort. How major is this?
>>
>>381876926
You missed out
>Autotracking out the ass that lasts all the way to the very last frames of the attack animation
>>
>>381876304
I wish the Battle Rank was higher. Saruin is so boring to fight 6 fucking times.
>>
>>381877502
>Monkey Hot Springs is hot trash.

The background was real purdy though. But On the Loose got rid of that so yeah Hot Trash.
>>
>>381864401
No game is perfect, but i fucking love this game and games like it

Yes, a lot of shit is shrouded in confounding mystery that would push one's mind at a younger age to the breaking point god almighty as witness, but i just fucking love that shit, discovering stuff is part of the fun
>>
>>381873395

Someone elaborate on the Legend of Mana 100% completion thing

As far as i was ever concerned as a young'un, the tiles you choose for locations only affected what spirits you encountered and whether or not that faggot at the harbor would sell Vizel Gold or not
>>
>>381857114
>not mentioning the two missions rehashing maps (Trace the Courier and Masks)
Come on now.
>>
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>>381832269
The character models looking weird at times (Eggman especially looks like shit), and the lip syncing sucks.
The camera is awful if you don't change it to manual.
Chao raising is kind of unrewarding, and there isn't really too much to do with it and your chao kind of becomes a cluster fuck.
Big's gameplay is pretty shitty, and the comfy atmosphere that the first stage has goes away almost instantly, and the upgrades for Big make his campaign seem trivial.
Chaos 4 is a pretty shitty boss fight
The fights you have with the other player characters are a joke
It's really shitty how Live and Learn stops playing during the final part of the Perfect Chaos fight.
The lightspeed dash's charge up still feels too long even with the bracelet.
Tails' story in particular feels very much like an afterthought
The other stories are way shorter than Sonic's and ultimately I feel the game would've benefited from using the dev time it took to make the other campaigns to make Sonic's levels better.
Hearing "THE TRAIN HEADED FOR" gets really fucking annoying after a while.
The spin dash is too powerful
The mission mode sorta sucks, and is really boring to do for the most part.
The way you engage conversations with NPC's always felt awkward to do for me.
Ladders in this game suck.
That one raft to the crashed egg carrier can be a pain to land on.
The Metal Sonic reward could be a bit cooler than it is.
That's all I really don't like about it, the rest I think is sort of subjective (Whether you think the story and the "feel" is good or not), personally I like the early 2000's vibe this game oozes with.
Ultimately, you gotta love it for the game it is, not the game it isn't. It isn't the perfect transition of Sonic's gameplay into 3D, and it's hardly a groundbreaking 3D Platformer in terms of gameplay, but it's a fun game with a lot of content and variation, and a little something for everyone.
>>
>>381874281
God damn this is true for FFTA2, at least FFT for the PS1 had like, that Deep Dungeon you could do that had the hardest enemies in the game and a secret boss

As for FFTA1, it at least had the Judgemaster questline that gets you Cid, which required you to complete every quest and claim every turf on the map to unlock
>>
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The last stage felt rushed as fuck
There was never a sequel, even spiritually.
>>
>>381841302

Leave TWEWY out of this you fucking cuck
>>
>Baldur's Gate trilogy
BG 1 has aged like milk
the pathfinding is horrible sometimes
no BG3
>>
>>381877510
Nah you're alright pal, Kratos betrays you really early on in the story.
>>
>>381877510
Depending on the choices you make and how you influence the invisible affinity/favor system you have no way of knowing about without digging into the game's code, it'll either be a temporary big deal or a permanent big deal with an extra bossfight
>>
>>381879007
I agree. Even with it's problems, SA1 holds up IMO. It feels great to control Sonic and the others.
>>
>>381879203
but it's his favorite game
>>
>>381877510
Which one? There's two ginger shitheads who betray you.
>>
>>381878882
Some quests are only available when certain spirit levels are reached in certain locations. The most infamous is probably the shadow double quest since it's set in the starting town that you will probably surround by spiritually weak locations. It's also possible to botch the entire fairy/demons storyline by placing locations wrong. There is only one (out of literal dozens) location on the big starting map that will let you 100% the game IF you manage to put all the locations in the right places. So, yeah.
>>
>>381841267
everytime i see the thumbmail for this game it looks like some kind of dwarf holding a gun that's way too big for him
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