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Firing this up on Wii for the evening, but I'm not sure

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Firing this up on Wii for the evening, but I'm not sure whether I should painstakingly follow a guide for 100% or just take it easy and get what I get. Any ideas?
>>
> whether I should painstakingly follow a guide for 100%
Why would anyone ever ruin their first playthrough like this? Explore the damn world on your own, that's at least half the fun.

Unless you've already beaten it once or twice, then it's less offensive. But still, why not at least try to organically get 100%?
>>
>>380794406
Playing games with a guide is dumb. Play whatever. You can 100% with a guide later on, but only once you found ~95% yourself. The 3D map marks places where you found items already, so it is not hard to use a guide for completion later on.
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>>380794632
I've already played it once, but I'm feeling like just getting lost in it again. Such a cool experience

>>380794752
True, although I'm not worried about missing items. Rather I don't wanna miss the little bits of lore they hide everywhere
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>>380794934
All scannable lore pieces are coloured specifically so you won't miss them. Don't worry.
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>>380794934
> but I'm feeling like just getting lost in it again
Sounds like you don't want a guide if you want to get lost. Like I said, and like you probably know, it's fun to just explore without having to refer to step-by-step directions. If you want to go for 100%, that's up to you, but I'd recommend at least trying to get as many expansions as you can without a guide.
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>OP is about to experience one of the best intro cutscenes ever made for the first time

Don't use a guide and enjoy the ride
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>>380795963
Not my first time, but I still loved it

>>380795313
>>380795523
True. Fuck it. Going au natural

Chill Metroid thread? I could use some cool alien images and sexy Samuses.
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>>380796410
Please no sexy Samuses, they tend to make threads less comfy, even just by attracting people complaining about it.

But Metroid thread.

I like Fusion. It is a clever subversion of the Metroid formula. Notice how the ending is a mirror of the Super Metroid ending? (Samus sacrificing herself for the Metroid.)
>>
>>380796851
Lame, but true.

Truth be told, the only Metroids I've played are the Primes, Other M, and now Metroid NES on my 3DS, but that shit is haaaard.

Fusion looks really cool though
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>>380797510
You definately need to play Super then. NES Metroid is really hard, I agree, but I also find it pretty annoying at some places (samey level design, grinding for health). I haven't played Zero Mission, but some people say that is a good replacement for the original Metroid.

Fusion is often disliked for not following Super's formula and being too restrictive, but that is kinda the point of it. I understand why people dislike that, but I think what Fusion does with it is underappretiated.
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>>380797510
The original isn't super fun, Metroid 2 is kinda fun, Super is amazing, Fusion is very good, Zero Mission is very good

I'd recommend playing the latter 3
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>>380794406
Prime Trilogy is all about comfiness. Don't use a guide. At least, if you want 100% completion, don't use it until you feel beaten in trying to find items and don't want to delay getting to the end anymore.
>>
I played this game for like 2 hours before I realized you can scan everything. It was so frustrating until that realization.
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>>380798595
Funny how such a simple mechanic like scanning is pretty much one of the best aspects of the Prime series.
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What is the coolest setpiece in Metroid Prime and why is it the chained moons of Bryyo?

>>380798813
What other games have a scanning mechanic like that?
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>the lore
>the soundtrack
>crispy 60 FPS
>beautiful and well crafted areas
>the bosses
The only real criticisms I can think of for this game are the slightly awkward controls and the artifact hunt but even those dont keep this from being a 10/10 game.

https://m.youtube.com/watch?v=QQvZnVBqKPI
Goddamn the music is fantastic.
>>
>Made planetfall on Tallon IV
Awww shit. Rainy worlds are underrated
>>
so I have prime on gamecube (and never really played it) the disk is kinda fucked up and errors after maybe 20-30 min

i have a wii in weird condition like the colors aren't right on my tv lmao

should I get the trilogy? or...now hear me out

wait for the inevitable re-release of the trilogy on switch?
>>
>>380794406
All you need to do is look up the permanently missable stuff scans/items maybe.

When you are playing LISTEN every powerup makes a very distinct noise, its how I was able to 100% prime 1 my first time.
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>>380799741
I'd recommend Trilogy for Wii since it's served me very well. They'll definitely release it for Switch, but I like the motion controls, and the Joy-Cons can't do pointers like the Wiimote, right?
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>>380800000
Holy Guacamole those digits.

Not them but personally I saw the Artifact hunt as a pain just because the environments weren't that fun to traverse, especially the Chozo Ruins and Magmoor Caverns.
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>>380800164
>Magmoor Caverns.
>not fun

Once you get the final suit its so easy though, just run through double jumping. Dont need to use grapple or spider at all unless its a minimal run
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>>380800000
Get ready for the thread to be trashed by dubs memers. Goodbye Metroid thread.
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>>380799929
you know im not huge on motion but i feel like the pointer would feel great in a fps metroid

but jesus christ its like 60 bucks used on amazon :(
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>>380800000
Holy shit checked
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>>380800000
>Magmoor Caverns.
by Magmoor caverns is a breeze end game. You can double jump and grapple beam everywhere, and worst case scenario, just walk through the lava. It doesnt do shit when you got 7+ energy tanks and the Phazon suit
>>
Nice, my first quints in half a decade on 4chan.

>>380800164
Chozo ghosts could be annoying because of the ghosts, but magmoor was fun due to the grappling hook shortcuts.
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>>380800327
Don't worry, I got you.

But yeah, the artifact hunt was fun.
I also liked how they kept it fresh in Corruption where you had to hunt for energy cells rather than artifacts. I know it was essentially the same, but it felt completely different.
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https://www.youtube.com/watch?v=WLLE_PvJ5mY
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>>380800331
eeeh I'd say $60's not too bad. It was $50 when it came out, and that's 3 huge games, and a nice steelbook with concept art

I got it for Christmas, so Metroid always feels Christmasy to me
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>>380800000
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>>380800593
Prime 3 in general gets more hate than it deserves in my opinion. The only thing it did wrong was do a little too much pointing about where exactly to go next without the player even asking for it. Other than that though, I had just as much fun with that game as the other two.
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>>380800675
Fun story, I got it for 30 bugs in Walmart back in the day, while next to it on the shelf was MP3 Corruption for 35.
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>>380800331
Get it digital if you have a wii u
If you have a wii mod it

Actually mod the wii u as well
>>
I played most of this using Nintendont on my Homebrew Wii, but I had to use the classic controller since I don't have a GC controller. I can't really jump back into it since I'm at Phazon Mines. Should I just get the Prime Trilogy instead? Are the new controls recommended for the first time through?
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>>380800798
The problem with Prime 3 is that the areas were not as interconnected as in Prime 1 and 2. But they were in themselves well designed nonetheless.
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>>380800861
The Wii controls were my first experience with Metroid, period, and I loved em. Switching visors and beams is just a flick o' the wrist and it feels so cool
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>>380794406
You can get 100% without a guide, I did it when the game first came out. Just make sure to scan bosses and some destructible things, as they are the only missable things.
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Wow lads I was thinking about replaying Prime again myself, even before the 4 announcment.

It's either Prime for the 2nd time, or Windwaker for the first time
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>>380800920
The areas in Prime 2 while interconnected never really played out like they did in the first one, the game was very compartmentalized and each of the three areas was very contained in what you had to do in them. The only game to really capture the spirit of Super was the first Prime.
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>>380801078
Windwaker is nice, but it is not as good as Metroid Prime 1. Play Prime and then Windwaker alter on.

>>380801183
Agreed.
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>>380799324
The original Unreal has a universal translator that functions kind of like a scanner. It's necessary to figure out what's going on in some levels.
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>>380801078
Ayyy this is my 2nd time on Prime, and next time the gf comes over it'll be my 1st time on Windwaker.
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>>380800798
I didn't like Prime 3 as much because you end up jumping between planets a little too much before you start to be able to take care of the Phazon Cores and if you weren't looking closely enough for the battery packs for the frigate then you can get stuck even worse then the Artifact Hunt.

But the area themselves were nice and had cool little challenges. Also I didn't like Hyper Mode too much. Fighting Hyper Enemies, pretty much meant that you needed to use it, but when you do, you kill everything so fast for almost no cost. Nintendo needs to stay away from super modes, they can't seem to balance it against normal gameplay.
>>
Metroid = The Legend of Zelda
Original NES game, a classic, some they it aged badly

Return of Samus = Adventure of Link
Sorta the black sheep, didn't exactly follow the formula of the first game and is less popular because of that, but did introduce some of the series' cornerstones. Also, a very similar title.

Super = A Link to the Past
The SNES classic. Considered the best game in the series by many long term fans. Went back to the original's formula and expended upon it.

Fusion = Link's Awakening
A bit overlooked for being a handheld title, seems to be more of a "hidden gem" among the fanbase.

Prime = Ocarina of Time
First 3D game. Very similar to the 16 bit classic - some may even say too similar. Considered by many one of the best games of all time.

Prime 2 = Majora's Mask
Made less than a year after the first 3D game and recycling many of its assets. Darker than usual for the series, and with a stressful gameplay element, some people do not like it, but many prefare it over the first 3D game.

Prime Hunters = Phantom Hourglass
It is a DS game.

Prime 3 = Twilight Princess
Played it a bit safe, tried to go back to the original 3D game, but is heavier on story. Introduced motion controls to the seris.

Other M = Skyward Sword
Very divisive Wii title. Even more focused on story than the last game, and with a new gameplay style that many fans of the series do not like.

Federation Force is Triforce Heroes, I guess, and Metroid Prime Pinball can be Link's Crossbow Training for all I care.

Here's to hope Prime 4 will be Metroid's Breath of the Wild.
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>>380800840
i have my wii modded but i have no idea how to play iso's on it
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>>380802548
Isnt it as easy as putting the scrubbed iso on a usb stick and then just using whatever program to load it?

Dont know what dealie you should use anymore as wii modding has changed a bit since I did it
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>>380802413
>implying Hunters was bad
The story mode was bad but the multiplayer was top notch.
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>>380794406
why the fuck would you ever follow a guide for a first playthrough. I'm actually getting triggered over this
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>>380803139
Never played it. I actually liked Phantom Hourglass for what it was, by the way. I just couldn't find a better fit.
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>>380802730
shit..i'll figure it out

you know a trusty place to get wii iso's
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>>380803367
I would say it fits rather well, the game mostly relied heavily on using the touch pad for aiming, much in the way that you needed to move Link in PH.

I agree though that Prime 4 could be our BotW. Samus Returns is probably going to be our Link between Worlds. Cashes in on Nostalgia, does some interesting things with old themes, but ultimately plays it too safe and ends up dull because of it.

The question then becomes. How COULD it be our BotW? Could a more "open" style of game work for Metroid? Sequence breaking has always been something the series is known for and creative players could always go wherever they want. Story for the game doesn't always need to be in our face and if Sylux is our ultimate foe in this game, encourntering him at different points as the two 'hunt' each other should be interesting.
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>>380803641
Not a clue but I was looking around portal roms for wii u stuff.

I miss having accounts at good sites
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>>380804151
Maybe just a bigger Prime'esque world with even more interconnection and most importantly puzzles with multiple solutions. Have the sequence breaking be part of the level design, like in the shrines in BotW that allow you to be creative with the tools you have.
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>>380801018
And all the stuff on the ship at the beginning, right?
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>>380804541
>like in the shrines in BotW that allow you to be creative with the tools you have.
What would be the Metroid equivalent of webm related?
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>>380804602
Can't you get most of the stuff when you revisit the Crashed Frigate on Tallon IV? Obviously stuff like the Parasite Queen you can't though.
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>>380804708
holy shit, I love this game
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>>380804708
Maybe some physics shenanigans with the grapple beam?

I could see Samus getting BotW's magnetism tool, it would thematically fit well into Metroid.
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>>380804708
In prime there were some odd tricks to do stupid jumps.

The grapple in Super was pretty nice for you to get gud and magnets just work
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>>380804810
IIRC there is one pirate log you can miss forever
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>>380804541
>Puzzles

Ah, the thing Prime added to the series. I don't know why, for the longest time I never found them out of place until years later. They certainly felt more like Zelda then it did Metroid, but I guess they thought gameplay was just too mundane when you are doing nothing but going between rooms killing things and finding secret passages in walls.

I agree, a better puzzle element is needed. We need Shinespark Puzzles in 3d.

>>380804708
Literally a Shinespark Puzzle, find out how you can build up speed in a small room and get the charge from a large vertical room with ramps to the large gap in the next room to fly over it.
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>>380804602
Not all

Theres a boss and I thought a scan you can miss but I may be wrong.

Oh and map stations, once you get the last one theres no more to scan
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>>380805071
I... I never realized that puzzles aren't really an essential part of the Metroid formula. I don't even know why. And it isn't like the Prime series was my first experience with Metroid, I played Super growing up and only played the Prime Trilogy in 2011+.

It just never occured to me that technically Metroid didn't really have puzzles in the traditional sense until Prime.
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>>380805468
Metroid has zelda 1 style puzzles to me.

Kill everything in a room, attack the walls, and finally do some stupid simple puzzle with a block or other basic thing.

Prime puzzles later on are actually pretty close to super because using visors to see through walls and shit was in super.
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>>380804708
Metroid is not this type of game.
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>>380805131
>>380805062

I was going for a 100% full scan/full items run. I was missing ONE (1) scan entry and couldn't figure out what I was missing.

It turned out It was the first boss, the one that gives you the missiles. That was in september of last year. I'm still mad.
>>
>>380805468
I know right? I guess that's what happens when you create them in such a way that you can justify them. No one bats an eye when you make a puzzle where you need to scan the hidden Chozo symbols, or power up the generator to drain the acid and lift some elevators, or shoot the supports to a collapsing building to open the path.

Metroids puzzles were always Morph ball bomb mazes or Shinespark movement puzzles. Basically an extension of navigating the environment.
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>>380805816
Follow the conversation, we were talking about how all Metroid games seem to have an equivalent in the Zekda series, and wether Prime 4 will be Metroid's BotW.

>>380805902
Anon, this is cool and all, but it is not the right thread.
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>>380805902
>Tao Pai Pai Link
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>>380805824
I can feel your pain.

>100% run on Corruption on Hard.
>Was doing completely fine with the scan logs, had everything noted down when the missables were going to appear.
>Get to that last part where you have to escort the Federation soldiers as Space Pirates attack you and made sure to check every single Space Pirate for that one armored one that only spawns in the second section.
>Not only did it not appear but I did the entire section twice and was convinced he was in some bit later on and I could barely juggle staying alive and keeping the soldiers alive.
>He wasn't.
>This was like half an hour from the end of the game.

Haven't played it since, I was furious.
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>>380806034
>Prime 4 will be Metroid's BotW.
In what way do you mean this? If you mean turn it into an open world sandbox then no, if you mean go back to the roots of the series (in this case the Prime series) then yes I hope so.
I would be fully satisfied with world design that worked just liked the first game.
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>>380805824
>>380806614
I feel that as well, just realized myself that I forgot to scan it. Stupid Hive Mecha, something about it just makes me not even think to scan it. I guess because the War Wasps I already scanned and the fact that it doesn't feel like a 'boss'.

Personally, I wouldn't be opposed to just being given logs when you kill bosses, I like scanning and all, but sometimes you forget when you get hype for battle.
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>>380806614
the thing which infuriated me the most was forgetting Flaaghra tentacle in MP1 and realize it at the end of the game
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>>380805902
>Wasting weapon durability by hitting the tree stump and the log
Triggered.
>>
>>380806614
I was a retard with the ball guardian in MP2

God I hate that things like this are permanently missable. Give me a way to find it in the word afterwards somehow. Whether its finding another one of the bosses in a hidden area or a terminal that has archives of certain missable scans you can find.
>>
Consult a non spoiler guide to see what things you can only scan once and make sure to scan them. Stuff in the boss rooms makes sense to be a one shot, but there are also some ice bath you can very easily miss out on forever, and at least one of the bosses has multiple scans you might overlook.

If you hate backtracking, use another guide to collect the artifacts as you play through.

Don't use any other guides
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>>380806909
It would be fine if you just needed to scan them once but multi-phase bosses including their one-time spawns are nightmarish. The mosquito thing in the poison swamp in Echoes I think where you get X-Ray or Dark Visor spawns War Wasps half way into the battle that can only be found during that specific phase and that specific phase is incredibly easy to kill so chances are he might not even spawn them for you.
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>>380806909
>>380806614

I did try to scan it, but you actually have to go underwater to do so. That just felt like utter bullshit.

I enjoy doing those kind of items/log quests though, even If that happens. Whenever I get frustraded my brother is all like "DUDE GOOGLE LMAO" but It just doesn't feel right.
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>>380807161
Ice bats, not baths. They show up in like one room and it's very easy to kill then by instinct and then trigger a room that keeps them from ever spawning again.

I was so mad, I started over from scratch.
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>>380806909
>sometimes you forget when you get hype for battle.
Yeah this is very true.

At the same time though it makes sense because remaining calm and scanning will give you that edge, seems like something samus would do
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>>380806807
BotW was more about breaking the conventions about traditional Zelda. The idea that there HAD to be dungeons that gave you items and those items were used to fight the boss. So changing the formula for Metroid, I guess Fusion already tried to do that really, most power ups you get directly from bosses instead of finding them in one off rooms like in Super.

I wonder in what other way they could change the game while retaining it's most base elements, the exploration and combat.
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>>380806807
>In what way do you mean this?
Well, that is what we were wondering about.
See here: >>380802413

>>380807820
In Super you usually had a boss before getting an item, so that was not a tradition Fusion broke with.
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>>380802413
Someone should update this.
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>>380808042
Only some items. Like Super Missiles from Spore Spawn, or Varia Suit from Kraid. Most other items were just wherever, like Speedbooster or Power Bombs. It was a pretty even mix up between if you needed to kill a boss for it, or even if you needed to kill a boss to get out of the room after receiving it.

Fusion, almost every power up was given by a boss, only a few exceptions were downloaded, like one of the beams and a missile upgrade.
>>
>>380808414
I feel Fusion had the best item hunt out of all Metroid games.
>>
>>380809607
I think it did too, every item felt important. Super it was nice to get a beam upgrade, but it didn't feel like it had any significance in your journey, at least aside from Wave beam and being able to open the one way blue barriers.

But in Fusion, you get to that Super Missile download station and suddenly you are tearing through enemies which were giving you tons of trouble and they just felt so good to fire. I don't think I ever drained my entire missile supply so fast.

That is another thing, missiles. I don't know why people don't use them more. I am making it a point for myself in Prime to use them just running around to blast things with missiles. Remember those Plated Beetles you run into in the Chozo Ruins? Complete bitch by just shooting a missile on the ground behind them. Why didn't I think of it before? Wasting all that time waiting for them to charge when two missiles does the trick.
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>>380808272
nah, it's fine
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>>380799418
I didn't mind the artefact hunt, simply because the world and atmosphere was good and it didn't bother me to go back to places I've been to before to get the artifacts.
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>>380803139
It was good and surprisingly accurate too.

The only problem is that it would either hurt my hands or make them go numb after a few matches.

I still had tons of fun playing it online and offline with friends.

The lava dude was my man.

As for the story mode it was enjoyable for what it was but when compared to prime or prime 2 it's not very good, noone will deny this.
>>
>>380809961
But that is also the reason why exploration was better in Super: you could find optional cool shit that was actually consequential.
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>>380803139
It was a fun novelty, but it was unbalanced as fuck

>>380810702
>It was good except when it was causing me literal physical pain
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>>380811236
yes that is exactly my point.
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>>380810868
Yeah, unfortunately. This is a pretty good case of you can't have your cake and eat it too. Either power ups feel story significant and mean something, or you get a bunch of power ups that can do some cool shit, but don't really tie into the bigger picture.

You could completely miss the Charge Shot if you weren't paying attention, the Spring Ball was hidden in a little corner of Maridia, the game had Reserve Tanks and hidden super moves that later games still haven't brought back, like the different beam shields, or the crystal flash.
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>>380811484
>Either power ups feel story significant and mean something, or you get a bunch of power ups that can do some cool shit, but don't really tie into the bigger picture.
I think both together is possible, but the level design needs a ton, and I mean a TON of work and care put into it.

Sorta like with Breath of the Wild. Which brings us full circle.
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>>380811745
If they made things which could be solved by different means, then it could be possible, but the thing with making something like "x-ray visor", but hiding it out of the players way so you don't expect them to get it to solve this one puzzle. It probably means that most people won't end up solving it like that and when they do find the x-ray visor, it won't mean anything for them because they could have already done all the puzzles it would have been used in.

It's just a really hard thing to balance, especially if you want every power up to have it's moment, but still preserve that feeling of finding it. I think that's why BotW decided it was better to give you most of everything up front.
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>>380812148
You just make optional areas that you cant do without a certain item
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>>380812312
That increases the risk of people not being able to find the path, but that could end up working. Not really too different from how it works currently, but I can see people getting upset that certain items getting reduced to being nothing more then glorified keys for one or two missile or energy tanks.
>>
>>380812642
Then the optional areas can also be a shortcut between other areas or have secret extra hard bosses. So basically exactly how it already is only with more attention to world design.

God damn we keep going back to that.
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>>380794406
Honestly? Look up a PDF of the classic guide for the gamecube. Learn the ins and outs, try to get the space jump boots early using the glitch, and then try MP2 totally blind, no guides but your experience in the first game.

That's how I did it. Even played it with the kid I didn't really like.
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>>380812929
Probably because world design is literally at the base of what Metroid is. It needs to be cohesive parts that fits into a whole and make sense. There is a reason that certain parts connect where they do in Super, Zero Mission and Fusion.

Without good world design, the series would be nothing, just a mish mash of parts and random power ups given to us after a boss.
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>>380813371
How do you feel HK stacks up to those 3 in that regard
>>
I'm playing Priime 2 for the first time and while I really like it, I'm not a fan of the aesthetic.

It's like purple and gray for 80% of the game.
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>>380813592
3 doesnt have that issue, each area has its own architecture and artistic vision but the areas are even more seperate from each other.

1 was just too good to us
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>>380813939
Also the dark world is such a slog, am I always going to be taking damage in here?
>>
>>380813501
Was just thinking about that and for the most part it does it fairly well. The various tramways and stag stations, the transition between the rocky portions and the greenpath, all the hidden side paths. The entirety of Deepnest and how you can get there either through the Mantis Village or just randomly falling down a huge hole.

There are a few places that are hard to get out of though, Deepnest being one of them, but I thought that fit thematically.
>>
>>380814086
Nah you get an upgrade to freely explore but it accidentally makes the game easy mode in all the previous areas as well.
>>
>>380814086
no. you can always stay under a light beacon like a faggot
>>
>>380814086
No, you will eventually get the Dark Suit, so you take far less damage being outside of Light and then you will get the Light suit and take no damage. Dark world is unfortunately the worst part of 2.
>>
>>380814086
until very very late game, yes

once you finish the first area you get a suit that reduces the damage by a lot
>>
>>380814216
>Dark world is unfortunately the worst part of 2.
It's also half the game.
>>
>>380802413
Other M shouldn't be compared to skyward sword. Skyward sword was offensively mediocre, Other M's story was offensively outright bad and the game was far too simple.
>>
>>380814093
Yeah I would agree for the most part. Only things I thought were wrong was that some shortcuts were actually useless and simply a loop back after getting an item or something unimportant.

The tram was great but I'm torn on stagways. I love them and how the were like a saving grace when you were lost deep in a new area but at the same time prefer something like super or zero mission more that just has some amazing shortcuts around the map. I guess because HK had the currency thing stations were a godsend where something like metroid doesnt need it since dying has different consequences and no stores to be going back to buy more stuff
>>
>>380814617
I was thinking of them in a more thematic sense, then their actual gameplay purpose. I do like the shortcuts that Metroid games do, it's nice to be going along and suddenly realize you are back at the start of Cretaria in Super. Using a Power Bomb and that wall to the left of the Morph Ball vaporizing is just the weirdest feeling.

Or how in Fusion the paths between secotrs being blocked by Speedbooster blocks, so finding the paths between them could be pretty interesting, but when you get to certain parts of the story, you were given little hints that they existed, like the Plant from sector two reaching through into the other sectors.

I didn't really mind the loop around since Super did that a lot too, like for the Super Missile in Brinstar, or the Ice Beam.
>>
>>380814617
>>380815203
What game, in your opinion, has the best world design?
>>
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>>380815203
Thematically they were great and even necessary in the game design.

I guess it just felt a little more scattered but now that I'm looking back there were a lot of those in ZM as well and thats probably my favorite one. Guess I dont mind them now.

I wouldnt mind if a nemesis style creature like in fusion came back for some added tension/horror vibes in the new game. I think metroid is at its best when your scared or in complete wonder.
>>
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>>380794406
>but I'm not sure whether I should let someone else play the game for me, or play the game myself
Gee Anon, I don't know. If you don't want to play the game, you can probably find a few Let's Play videos of it.
>>
>>380815514
Probably Super overall, it doesn't have nearly the confusing path that Fusion could have despite Fusion being so linear. Super doesn't hold your hand, but it guides you along so well. Every new area you hit a new door that you can't go in, but the way to get through that door is almost always around the corner and it pushes you through the correct path, even though it's so easy to break the game that 9 times out of 10 you won't even go off path.

But when you do go back to certain places for those little things that looked odd, you find those beam power ups, extra energy tanks and you feel good even if it's not direct progress to the boss. No exploration feels wasted.
>>
>>380815917
Funny enough, even though I am playing the game for like the 20th time, I'm also watching a Blind Let's Play, just to relive a bit of that wonder.

I think that's the best part of Let's Plays, being able to see what you liked about games from someone else perspective. He wanders around a lot and gets confused about where he should be going. Over looks so many obvious doors and beats himself up over it when he does find it. I hope he gets better over the course of the game, picking up on the subtle visual clues.
>>
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>>380796410
you got it boss
>>
>>380815514
Probably Super or ZM. Outside the franchise all I got in alttp and das1 tied.

I think Super and ZM are so good because sequence breaking though, they are so well designed though, super especially, the first time playing you might not even notice. Then on later plays you can do crazy things and realize certain items could have been the best shit ever for a part you had trouble with before.

Can we have a game thats zelda and metroid put together? Overworld like alttp and the dungeons/caves would lead to the underworld where its a full metroid that goes way too deep kind of like metroid 2s caverns. I'm just imagining havein a game thats a good top down shooter and side scrolling action platformer shooter
>>
>>380816663
Funny enough, Zelda and Metroid share common elements and its really easy to make games for each of them in the others engine. Actually I think Zelda 1 and Metroid 1 were the same engine.

If anything I want to see Nintendo do another kind of cross over game. All their Nintendo heroes have switched game worlds. Link is now in Metroid, Samus is now in Mario.
>>
>>380817273
Link wouldn't get very far since he can only jump by running off of things.
>>
>>380817539
Link in BotW is literally spiderman anon what the fuck are you talking about
>>
>>380817539
That hasn't been true for a while, especially if it's a 2d sidescroller. I would be more worried about how Link would handle the Space Pirates, hope that Hylian Shield can deflect some Plasma blasts.
>>
>>380817751
I forgot about Roc's Cape but that's only a 2D item.
>>
>>380818743
Even then, doesn't matter BotW Link has a jump button. He can platform with the best of them now. Probably even better since he has his paraglider and he can climb, unlike Samus.

I would be more worried about who ends up taking Captain Falcon's place in an F-Zero race. God help if it's anyone from Fire Emblem.
>>
>>380818916
Climbing a la BotW might actually be interesting in a Metroid game, maybe more restrictive than what you can do in that game though.
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