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fire emblem thread

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fire emblem thread
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>>378788715
K I N O
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>>378788978
That Alm looks cool as fuck
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Tear Ring Saga > Fire Emblem
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Stop ignoring FE5.
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I'm... so sorry everyone. I feel like I have no choice but to
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>>378791068
I will when it gets a translation that isn't shit.
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I never played a FE game until I got Awakening on 3DS. I tried it on normal/casual and it was too easy, so I changed it to hard/permadeath (under the assumption you're meant to soft reset every time someone dies) and it was too hard.
Ended up dropping the game but I feel like giving it another shot. What difficulty is recommended for a first timer, and if permadeath, what are you supposed to do when someone dies? Reset and try to perfect the mission, or carry on without them like in X-com?
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>>378791860
Generally you're supposed to reset. Even the developers of Fire Emblem: Fates had "Reset? Bring it on!" as a motto.
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>>378791860
Normal Classic can be fine if you're still new to the series. Whether you reset or carry on is entirely up to the player.
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>>378791536
didn't this happen before the game came out?
way to spoil a third path, assholes!
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>>378791536
I remember going into Revelations blind and thinking that picking option 3 would have you fight and kill both royal families, and then move on to murder the inevitable evil dragon that was causing all the problems.

I will never believe IS can write a decent plot ever again.
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>>378791860
Resetting every time to avoid casualties and carrying on with casualties both bring their own challenges. I recommend resetting on your first playthrough to avoid missing anything.
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>>378792396
nigga if they're making me pay for paths I'd rather they let me know sooner than later
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>>378791860
heh, hard is like "make EVERY decision in advance". you have to plot shit, take your time and make sure you use terrain and shit to advantage.

and holy shit, lunatic+ is worse. all the enemies start with 5 skills, all shit that is usually shit to push your shit in when you attack them and junk. it makes you go "fuck plans, because that shit doesn't even work!"
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>>378791860
Awakening's beginning is one of the harder parts, don't be afraid to abuse Frederick to kill a lot of enemies for you while feeding whatever kills you can to Chrom and Robin.

Honestly I'd just say Hard/Casual is the best for a first-timer. You can self-enforce no deaths if you want more challenge and reset when it happens, and if it gets too hard, just take a death or two to get through since they won't permanently die.
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>>378792140
>And maybe HALVE the might

What the fuck? You want enemies to take even longer to take down now?
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>>378792396
It was out before the NA release but Fates was out for 6 months in Japan. NoA also detailed the third path before this too .
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>>378792921
Pure fucking perfection. This shit is how you remake games properly
>>
I hope the next "choose your side" FE has a playable monster side. Of course it would have to be a non-genocidal faction of monsters, but I'd be happy with that.
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>>378792921
>doesn't hit the eye
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Any other Fiorafags here? I'm sure there is at least one other in existence.
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>>378793303
I hope the next "choose your side" FE is the FE4 remake.
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>>378793561
>Fiora
Who?
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>>378793594
Considering the 1,2, and 3 remakes were faithful in varies degrees, I hope the skills are the same in a FE4 remake, especially Pursuit. They should also use the 5 unused skills is the game data.
>>378793561
She's better than the other 2 in every way
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>>378793561
She may not be as useful as Florina but she is my favorite of the three
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>>378793594
>being an Alvis fag
!!!LOL!!! why don't you like a real lord
like Siglud
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>>378793492
But he does. The eye is in the forehead that he just plunged into.
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>luthier is a contender for best boy
>he's fucking terrible compared to every other mage in the game, even boey
okay
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>>378794584
>Ghast claims that luthier is one of the best mages and better then mage Kliff

this joker is completely retarded
>>
>https://serenesforest.net/fire-emblem-echoes-shadows-valentia/characters/learned-spells/
Aren't Delthea, Mae, and Sonya all mages? Why are they listed as Clerics also? And aren't some of these characters not even mages or clerics? Why do they have spells?
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>>378794890
>my luthier actually IS better than my kliff

fucking rng
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>>378791860
Reset for your first play though so you don't miss anything. Carry on if you're doing a second play through and want a challenge.
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>>378794584
boey is fucking awful, my luthier is okay or at least not unusable shit
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>>378792515
>fight and kill both royal families
Actual evil Corrin needed to be a thing, whether it was this or Conquest. The only excuse for Garron and co. being obviously evil is because most villains in Fire Emblem are like that, and the reasonable people that are under them is because country, like in COnquest.
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>>378794974
There's an item that lets a character reclass into Villager and then they can promote to the usual options from there.
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>>378795060
>Have you ever seen such physical perfection?
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>>378793883
FE4 skills vary wildly between broken OP and useless. I'd rather see them rebalanced to the modern skills as well as rebalace movement so all of the characters have the potential to be used.
Being Arden is suffering.
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>>378793492
>sheathe clips through the cape

other than that bretty good
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>>378795060
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>>378794584
he just wanted to get rid of the peasants and have Clive's woman. is that so bad?
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>>378788715
I'm looking to finally get back into this series now, this gif convinced me. The last time I played was the one with Lyn, the one with Roy, and a LITTLE bit of the first gamecube game. Which one is this? Gaiden?

I just have to translate the rom and play right? Or is it like Earthbound Zero where there's already a translated rom
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>>378795412
>"Perfect people don't exi-"
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>>378795814
If you have a 3ds you should get the remake, if not, there are english patches of gaiden
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>>378795734
I mean hell I guess not, there's a lot of shit I'd do to get with Matilda, look at that body.
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>>378792921
Really hope the Switch title has this type of quality for it's 3D animations and we don't get another Awakening situation.
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>>378795946
Aright that makes sense. This and Breath of Fire are on my list next, but BoF looks to be super fucking generic. I miss the way that FE used to look though, that NES aesthetic looks so appealing right now.
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>his favorite FE is 7
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>>378796747
of the localized games
15>10>9>11>7>8>13>>>>>>>>>>>>>>>>14
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>>378793561
cute support with kent
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Great to see a fire emblem thread, i wanted to get into the franchise for while, which is the best game to start/play first and where should i go from there?
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>>378795325
oh yeah, boey's awful. He does get quite a bit better once you get saggitarius of whatever the fuck that arrow spell is
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>>378797140
7 -> 6 -> whatevre
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>>378796747
I really like Miriel but you literally can't beat Dark Mages and their Nosferatanking so I use Tharja every time
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>>378797140
The one just called Fire Emblem on the GBA.
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>>378797140
Best starting point is probably Fire Emblem (Fire Emblem: Blazing Sword) for the GBA, it was made to introduce westerners to the series. The only ones you really shouldn't start on though are:

The NES games (1 and Gaiden), Thracia 776 (5th game, SNES), Sealed Sword (6th game, GBA), Radiant Dawn (10th, Wii), or Shadow Dragon (11th, DS).

Everything else, if you like the look of the art or screenshots, it should be easy to just pick up and get into.
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>>378797140
All the localized games (7, 8, 9, 10, 11, 13, 14, 15) contain tutorials/in-game guides to help newer players out.
10 is a sequel to 9 and 14 has characters from 13 so you might want to play the predecessor first to understand the story better
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>>378796747
Post her tits
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>>378797007
>7 that low
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Alright I'm doing a relaxing break the game run after my last hard classic deathless trying to make the most broken child units possible. Any pointers? It'll be hard casual so far I was thinking:

>galeforce on all mothers
>Chrom!Sumia for Cynthia (best girl) and "Marth"
>MU!Nowi for 2 broken Manakete babbys
>Lonqu!Cordelia for severa maybe

But I heard Donnels skill that gives bonus 20% growth is insane so I'm considering him instead if he can father severa. Though Donnel!Olivia is also an option.
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>>378793303
ok blaster
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>>378797938
>most broken child units possible
>Chrom!Sumia

Already wrong
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>>378797938
donnel can help with growths, but he'll lower the stat caps of any of his children.
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>>378797938
Eugenics doesn't matter when you can literally solo the game with 2 paired couples.
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>Falcon Knights
>They use staffs
Stop doing this IS
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>>378797007
No way in hell is SoV higher than 7, 10, and 14C
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>>378793883

If Genealogy ever gets a remake, then I hope they don't rebalance Astra or criticals. Larcei is an unstoppable killing machine with her mom's Brave Sword.
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>>378797938
Marry Chrom to Olivia and then summon Mist, and then kill everyone but the boss and proceed to dance to level 30 and reclass into dark flier for an easy galeforce Lucina/Inigo.
Marrying Sumia to Gaius/Henry while passing on counter from them will get you the best Cynthia.
I married Lonq!Nah in my most recent playthrough with a +spd/-def avatar. Morgan because the fastest dragon to ever live.
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>>378798121
Ok but high movement + flight + staves = Great
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>>378791860
>pick up awakening
>lunatic sounds okay I've played FE as a child
>open maps everywhere
>chokepoints? Like those exist
>reinforcements move the same turn they appear
>enemies are on unga bunga ai and just rush at you in huge waves
Fucking hell. That shit was a brutal return. Ended up getting 3 good pairups with an army of falcoknights/tricksters/mages that would rescue and rally them.
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>>378798394
>>reinforcements move the same turn they appear
Nothing pisses me off more than that, holy shit.
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>>378798347
No, and don't make them flying taxis either. High speed flying lance users as the gods intended.
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>Greith's Fortress in Echoes

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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did you recruit me /v/?
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>>378798608
ok but why not have both?
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>>378798743
If they have staffs or are a flying taxi then people are inclined to use them that way and not as flying lance users
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>>378798121
I think it could be neat if they just made two base classes for pegasi. Have a black pegasus class using lances and white pegasus using swords. White pegasus gets a sword+staff promote option, black gets a lance+tome option, and both share a lance+sword option.
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>>378791860

If you're a first timer, normal/classic is the best way to go. It eases you into the game, while still having real consequences for your fuckups. The way I've always done it is reset when I think the character is worth keeping, or moving on if the map is way too long and hard, and the character isn't that pivotal.

Most people tell you to go all in and reset every time or don't do it at all and march on. Sometimes you just have to compromise though, because certain maps are just a pain in the ass, and certain characters are simply too valuable to lose.
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>>378798121

I'd rather have Pegasus Knights that can wield swords in addition to lances like in 4 & 5. It was impossible for an axe enemy to actually hit Fury and Fee.
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>>378798613
I don't know what was worse: Grieth's Fortress or the Temple of Mila

Everything with Cantors is the anti-fun
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>>378798850
ok but you can use them as all three
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>>378798950
Whatever the map is where there's a million archers stockpiled into a tiny room and the rest of your team is in the fucking desert is the only map so far that has actually pissed me off.
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>polish off rusted sword
>it becomes fucking astra
Gray has become a goddamn crit machine. I haven't even gotten to act 5 yet.
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Why did Rudolf pointlessly have his entire army killed when he clearly cared about them?
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>>378799065

That rusted sword actually has a fucking use? God dammit, now I feel like a retard for not using it. Is it too late to train with it when you're at the end of act 3?
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>>378794584
>mfw both Luthier and Boey got really lucky with stat gains
Basted autistic mage
>>
Is Shadows of Valentia worth buying? Awakening was my first game, played, replayed and loved Conquest, dropped Birthright. No meme answers.
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>>378794890
He might've gotten RNG screwed with Kliff and RNG blessed with Luthier. You have to remember that Echoes' growths are very volatile. If you haven't looked at a character's growth rates it's easy to say one is better than the other if the other one got screwed over.

>Play first Rise of Deliverance DLC
>Think the female mages look cute
>mfw I hear their voices for the first time

Are they men?
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>>378795412
>>378795824
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>>378799169
You don't train it, you give it to the Smithy to restore the weapon.
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>>378799248
Sure, I liked it.
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>>378799248
Yes.
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>>378799169
You gotta go to a blacksmith in one of the villages, forge it and hope you get lucky.
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>>378798608

>Make the units even worse

Fucking WHY
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>>378799248
Yes, but:
>3DS
>buy
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>>378799410
I'd say Echoes is worth buying, but the DLC ought to be pirated.
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>>378798995
You can't though, if they have a staff equipped they're not using a lance. If they're taxing people around they're not fighting.
>>
Fuck I don't even know if this was a fire emblem game but the battles were a LOT like it and lately I can't get the battle theme out of my head. Whenever you were going to attack an enemy and it switched to the attack screen the music went all "dun dun dun dun... DUN DUN!" in time with your attack and man it was catchy as all fuck.
Someone help me.
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>>378799036
Greith's Temple. If you haven't faced the Temple of Mila yet you better prepare your anus because holy shit is it garbage
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>>378791860
Reset. Thats how I did it the first time I played FE7 on the gba when I was a kid.
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>>378798613
It's not even hard. Blessed Sword and Invoke help out a lot.
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>>378792921
Oh FUCK they kept it? That's awesome, gotta finish this.
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>>378799506
Pretty sure I'm past it already. Nothing has been worse than that fucking desert map.
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>>378791068
I'm up for a FE5 discussion, what do you want to talk about?

>>378798668
I usually just kill him but he isn't too hard to recruit as long as you're willing to expend a few resources.
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>>378799401
That's making them better 2 weapons are better than one
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>>378797140
>Option 1
Path of Radiance for Gamecube. Solid gameplay and map design, mostly standard Fire Emblem features with the exception of Laguz. Play Radiant Dawn next.
>Option 2
FE7 for GBA(Titled justFire Emblem). First Western Release, typical FE features, mostly solid game design. The greatest advantage to this is that you'll play the forced tutorial when you actually haven't played FE before. The first time you play this game there is an exhaustively long tutorial that is required on the first playthrough. If you've played any Fire Emblem before this, it will drive you mad. Follow this by playing Hector Hard Mode. Then play FE6 (Binding Blade) for GBA, which this game is a prequel to. You will need a translation patch for FE6. Than play both routes of Sacred Stones so that you've played all the
>Option 3
Shadow Dragon. This is a remake of the original Fire Emblem. It is as close to the original as it gets. On one hand, it has some good map design and will give you a pretty good idea of Fire Emblem, on the other hand it lacks many features from later Fire Emblem games that greatly improved the series. If you've played any FE before this one, that will be very noticeable and may make this game seem boring, unless played first. Follow this by playing Heroes of Light and Shadow, the much improved sequel (which requires a translation patch) After that, you can play or skip Awakening, which is set in the same universe as the DS remakes and references them, if you wish to see the most horribly casual anime FE. You may then play Echoes, a less traditional FE that is also set in the same universe, but mostly unrelated.
>Option 4
Play Fates. The second most recent Fire Emblem, but more like the standard Fire Emblem games than Echoes. Of the two main routes, Birthright is beginner friendly and features a lot of newer features, but still features solid map design, while the Conquest route offers a good challenge, but is more traditional and lacks some new features.
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>>378795824
>That face where your typecast as third-rate cannon fodder.
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>>378798803
Underrated post.
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>>378799506
Remind me which map was temple of Mila
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>>378799476
>equipping staves
ok but that's only in FE10
>If they're taxing people around they're not fighting.
ok but they're fast enough to double most units even while carrying another unit + savior exist
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>Marshes don't affect pegasus units.
>But Upheaval does.
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>>378799506
It's a shitty map but a Pegasus Knight and Expel will help make things less annoying.

>>378799693

The one with the summoner behind the door that summons Gargoyles and has an Archer and a mage beside them.
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>>378799645

You're not making any sense here. If they can use staves and lances, what's the problem? You don't have to be an autist that uses only one, you can use both.
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>>378799248
>replayed and loved Conquest

Prepare to be disappointed.

Playing the Rise of the Deliverance DLC has made me notice how bad the enemy variety in Echoes is.
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>>378799817
A staff isn't a weapon
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>>378798950
>Grieth Fortress
Fucking sand preventing celica from going into the castle and wrecking face. I think the only reason I struggled was because celica was way to slow and couldn't even heal. Also leon sucks big dick. No speed. No skill. No defense.
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>>378799496
shining force?
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>>378798613
>Duma Gate
Maps should not go on for 51 fucking turns. Fuck cantors. Fuck tile terrain. Fuck Upheaval. FUCK that dread fighter hiding behind the cantor. It's the only time I had to buckle down and use the turnwheel because I wasn't playing through that shit again.
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>>378799921
https://www.youtube.com/watch?v=xbT6Mr2hM3M
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>>378799961
The main reason for the struggle in that map, like every map with them, is because of the fucking Cantor
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>>378799805
>The one with the summoner behind the door that summons Gargoyles and has an Archer and a mage beside them.
I remember now. I don't think it was any worse than any of the other maps with Cantors.
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>>378799989
Isn't that the one with the zigzag walls? That's one of the good maps int he game.
>>
>TearRing Saga got the best kind of Dark Knight
>FE has these shitty casters with a sword
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>>378788715


So, did they fuck up this scene in the remake?
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>Every map that isn't just an empty square 99% has a cantor on it

I'm so fucking sick of this shit. They're not difficult in the slightest because of expel and invoke but they make everything so fucking tedious.
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>>378799973
That's it! Thank you.
>>
>>378799260

But even objectively Luthier is literally a better Mage!Kliff. Kliff has 1as to start, so he's not doubling anything in ch1, so he's likely not getting many kills, which means no xp. And without xp he's not gonna reach level 9 for excalibur, one of the 3 relevant spells, anytime soon. And by the time he does, Luthier joins with Excalibur, alright speed, and better attack on average than Kliff, while still learning Arrow later, the only other relevant spell Mages can learn. Tobin is a much better choice for the first mage, as he has 3as to start, so he can already double. On top of that bumping up to 5 when he gets excalibur at 6, even if he doesn't proc speed at all. And by the time you get all your cavs and Gray becomes a DF, Tobin still has physic to remain relevant with his 4 move, while Kliff has nothing.
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>watch some videos of the Deliverance DLC
>Escape map
>Defend map
>Rescuing green units
These are very good signs for FE Switch
>>
>>378800006
Cantor was no problemo. Just sent in palla and catria and had them double and hopefully hit them with the okay hit rates. Skele walkers get oneshot by blessed sword and magics and deal almost no damage. Grieth is no problem. It was the fucking mages and snipers who gave me big dick as my army was getting pissed on as they tried to get into the castle because putting sand outside the castle was a great move and leon sucked way too much dick to kill or even hit shit and palla and catria would be killed because cantor + sniper is just great. After getting into the castle, things became way easier because I could move.
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>>378799989
>51 turns
The longest I had was the final battle at 26, and I felt that was too long as it was.
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>>378800332
Ricky?
>>
>>378800407
>putting effort into Luthier (hell anything) v Mage Kliff
>on /v/ of all places
anon pull out, it won't work. This is the land of personal experience means everything and confirmation bias
>>
WHY IS PYTHON SO FUCKING SHITTY? HE GETS NO EXP FROM ANYTHING
HE DOES 5 DAMAGE AT MOST
HE ALWAYS FUCKING MISSES NO MATTER WHAT HIS CHANCES OF HITTING ARE
HE'S FUCKING WORTHLESS
>>
The best and most fun map was Rudolf's. It felt more like a final battle than the actual final battle. The music was great but the scenery, fucking sewers, was shit. The enemies ware shit too. Instead of anything strong, it just throws loads of cannon fodder eyeballs at you.
>>
>>378800529
>tfw you turned him into an archer and he's good anyway
>>
>>378800529
does this nigga you replied too forgot that kliff has to gain 2 levels before he becomes a mage, and with that speed growth he's going to gain some damn speed.
>>
>>378800407
Post your Luthier, fag
>>
>>378800627
Duma is a gross slime dragon, of course he lives in a gross place.
>>
>>378800745
It's fitting, sure, but it's still lame for a final battle.
>>
>>378800213
The map itself was alright. The cantor consistently pulling 4-7 gargoyles out his ass was my biggest headache. Even with the pegasisters and invoke spamming it was a pain taking them out before they headed to the 1hp people in the back.
>>
>>378794890
Is that another one of those e-celebs? If so please post about them on the appropriate forum, not on /v/?
>>
>>378800572
equip a bow on him
>>
>>378800627
Rudolf was disappointingly easy to cheese.

>invoke
>illusions proc Rudolf and the rest
>he charges into my wall of Lukas + Forsynth
>one-shotted by Alm
>end of map
>>
>>378800892
what are you on about anon? /v/ worships e-celebs
>>
>>378800725
What would posting mine do? Personal Experience means nothing when talking objectively lol
>>
Does someone has a pic of Echoes "card" DLC characters?
>>
>>378800295
No, the actually nailed it, but watching that gif made me regret not finishing Gaiden before the starting the remake
>>
>>378800923
Snow castle was pretty cool though.
>>
>>378800414
>Literally have to pay for maps with different objectives

Kek. Echoes is undeniably a cash grab. Glad I pirated.
>>
>>378800950
You seem to basing your claim off personal experience, because objectively Kliff has better growths than Luthier.
>>
>>378801178
>Gaiden growths
>Mattering when you get bumped to class bases
ha ha ha ha ha ha
>>
Did you get Desaix's shield, /v/?
>>
>>378801290
For stats lower than the class base. Nice shitpost though, faggot
>>
>>378791068
Best gameplay in the entire series, and probably my favourite game. Needs a better translation though.
>>
>>378801178

>implying growths mean everything about a character
>>
>>378801404
I literally stuck at that part, i refuse to go on unless i get the fucking shield. I was close last time, but the paladin faggot stopped trying to get to the heal spot and got himself killed.
>>
>Levin!Arthur
>Not having Sanic Sety
>Having a subpar Phee
Those poor children, even the substitutes are better than Claude!Fury children
>>
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>>378801404
>too stronk to do it
>too weak for the next act
no
>>
Sometimes pls redpill me on why I should buy echoes
>>
>>378801429
>He's actually serious arguing for growths in a game like Gaiden/SoV
Ha ha ha ha ha ha
>>
>>378801641
>moving the goalposts
>>
>>378801641
Kill yourself, retard.
>>
>>378801710
>using buzzwords you don't know
ha ha ha ha ha ha
>>
>>378801618
>decently translated, no real censorship issues this time
>voice acting is solid
>story is good, characters are good
>it shows there's an interest in older style FE, and in remakes of classic FE games
>>
>>378788715
lol who could even play that shit. it looks awful. the new ones are in 3d you know
>>
>>378801618
It's fun.
>>
>>378801618
Boxart.
>>
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>it's a Palla misses 4 times in a row and gets killed moment
>>
I went back to Conquest after finishing Echoes.

Should I just play the DLC to grind all the DVP I need? What do I do if my shit gets destroyed in an invasion?
>>
>>378801618
Great music and art, decent story and characters. As long as you don't mind weapon triangle being gone and maps being empty with enemies that can continuously summon enemies, the gameplay is fun with party building like in older FE games instead of dumb children gimmicks.
>>
>>378799639
just wait until you hit Nuibaba's Abode or The Last Bastion, because good fucking lord those are some bad maps
>>
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>>378801989
>Catria crits 4 times in a row making room for Grieth to attack her
>he misses both hits
>>
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>>378801178

Anyways, did some calculations. On average Kliff only beats out Luthier with Defence and Luck at level 7, the same level Luthier joins at. While Luthier also has Excalibur, so that's 2 additional AS ahead of Kliff, so even with Kliff's better growths, Luthier is better.
>>
>Description of Mozu in the record hall says she's from a Nohrian village
>Has a Japanese name
>Has Hoshidan only classes

Was her village just territory conquered from Hoshido in a previous war? I thought the only tribes that lived on Nohrian ground were the Ice Tribe and the Wolfskin.
>>
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>Some absolute madman out there actually went with Levin!Sylvia
>In someone's game there exists a Corple with Holsety being a demi-god
Are you that guy?
>>
>>378801618
to watch faye get cucked
>>
>>378802326
Meant to post this pic too.
>>
So I evolved Brave Sword at a Smithy and got Shadow Sword

Did I fuck up
>>
>>378802167
That's RNG Fortress for you.
>>
>>378802325
>all this effort
Anon, it's Donnel/Mozu all over again, just ignore the apologist.
Good shit though
>>
>>378802371
Fuck no, I need Forseti on Ced so I can stand a chance when Arion calls the fucking three headed dragon attack.
>>
>>378802434

Kek. Yes. Brave Sword is busted as fuck.
>>
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is this a good remake or should I play the nes version?
>>
>they changed Jedah's gimmick from being able to take damage on every 4 turns to being able to take damage every 4 battles
WHY
OF ALL THE THINGS THEY COULD'VE CHANGED WHY THIS
>>
>>378802713
its the best version out of the original and book 1
>>
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>>378802718
>Deliberately kept the remake faithful to a fault
>Be surprised when they add in more stupid shit

Anyways, I'm on the second Rise of the Deliverance map and they took out the 20 avoid floor tiles on the outpost
>>
>>378802713

It's pretty good. FE1 is horridly dated, and while it removes things like dismounting from fe3 book 1, it adds other features like the prologue, forging, and the introduction of reclassing. imo the sequal is better but it's a very solid game by itself.
>>
>>378802713
Play it an finish it.

Then delete your ROM, install New Mystery of the Emblem with a translation patch and never look back. If you want to make Shadow Dragon better, look for a patch that lets you play the Gaiden chapters without having to lose units.

For proper canon, have Frey sacrifice himself in the prologue and pick Arran when you have to make the choice between him and Samson.
>>
>>378802325
Nice try but his speed is higher too. You also forgot to take note that Kliff will be a way higher level than 7 by the time you get Luthier if you used him at all. Luthier won't be as good without grinding, and if you're grinding you would have grinded Kliff as a villager too.
>>
>>378803181

I mean, with his low base AS there's no way he's getting much farther than 7 by the time Luthier joins lol

>>378803009

You can also just kill off your bench or ignore the gaidens. Thy're honestly nothing special and the units you get are awful.
>>
>>378802434
>>378802550
Not him, but what other weapons should not be upgraded into something else?
>>
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>>378802443
It's nice to see someone stick up for Luthier, I really don't get why people think he's a bad unit. He's not the best, but he's usually able to contribute something for me when he joins
>>
>>378803009
>New Mystery of the Emblem
Isn't there a DS version of it, or was that an original game?
>>
>>378803476

Horseslayer, trading an absolutely fantastic weapon for a garbage 2-3 javalin
>>
>>378803551
New Mystery of the Emblem is the DS version
>>
>>378803424
Since he is one of the better units you can start off with, he probably will.
>lol
Thanks for letting me know you were just shitposting.
>>
>>378803551
new mystery of the emblem is the DS remake of Fire Emblem 3 book 2

Shadow Dragon is remake of Book 1
>>
>>378803546
He's one of my favorite units on Alm's side. Very underrated, and he has one of the best redesigns.
>>
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>>378803546
>>378803546
Too bad all the mages are shit compared to Delthea
>>
>>378803546
Anon after a while in the FE community you just learn to tolerate the apologist who can't back information up outside of personal/confirmation bias and tote it around as fact.
>>
>>378803610

Kliff is the worst of them though? Gray is one of Alm's best units being the only Dread Fighter. Tobin is solid early and transitions to a Physic bot later on. Cleric!Faye is just busted with Rescue. And Kliff is stuck with the choice of solid cav until Mathilda joins and makes him redundant, or Archer that's there for chip early and blossoms into a fantastic Bow Knight later on, but not contributing much until then.
>>
>>378803749
Not everyone is a lolicon, mate.
>>
>>378794584

Yeah, it kinda sucks that his highest growth is in SKL, which is practically useless for Mages due to their magic having set hit rates. If they worked like other weapons, then he'd actually have a niche as potentially being the most accurate mage. As it stands, he's either bench material or a recoverybot.

Despite his flaws, he still ended up as one of my top 5 MVPs.
>>
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What's the best Fire Emblem game?

I gotta play one.
>>
>>378803424
Kliff needs a fork to be a decent mage: go merc, immediately fork, then go mage.

>>378803009
It's better to ignore the gaiden chapters, they all suck. As does all the new FE12 content. The "sacrifice" stuff only applies for normal mode and no one cares about canon.

>>378802713
It's OK. I'd recommend playing FE3 instead, book 1 is also a FE1 remake and the changes enhance the game (dismounting) whereas the DS games make additions that don't suit the maps (weapon triangle, reclassing). However the DS version has a much nicer interface and FE3 book 1 cuts out a few maps so there are pros and cons to each version.
>>
>>378792140
Are you fucking retarded?
>>
>>378804029
see
>>378799651
>>
>>378804046

Oh yeah, with a fork from merc to mage he's really good, but then you also have to invest the fork and another 3 levels, which is eh
>>
>>378803898
Kliff is just as good as Gray as a dread fighter plus he's also better in every other class. Yes, it makes more sense to make Gray the dread fighter and Kliff into something else, but it doesn't make sense to say Kliff is worse as result of being better.
>>
>>378804029
Old Fire Emblem? Path of Radiance

NuFire Emblem? Awakening
>>
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>>378803968
>>
If you could swap around any combination of features from any Fire Emblem game, what would your ideal FE for Switch be like?
>>
>>378804212

Gray is fairly better than Kliff at Merc because Kliff's only notable growth being speed means nothing as a Dread Fighter, while Gray has much better strength, allowing for easier ORKOs later. And being better than Gray in a class isnt an accomplistment, gray is awful in every non-Merc class.
>>
>>378804029
If asking which one to start with the FE7, just Fire Emblem in the west. Or if you're asking which title has the best gameplay than that's Tharcia 776, Radiant Dawn or Conquest.
>>
>>378804331
>FE1's lack of certain classes promoting despite them existed
>FE2's true miss RN system (and map design)
>FE3's weapon levels and weapon weight system
>FE4's weapon triangle advantage/disadvantage inflation (and map size)
>FE5's hit floor of 1 and ceiling of 99 + healing staves missing
>FE6's weapon hit rates
>FE7's abundance of terrible rout/defend/survive maps + x2 effective damage + weather (and map design)
>FE8's weak monster units bloating maps
>FE9's maniac mode enemy density and map animation length
>FE10's disabling of enemy ranges and every enemy having subtly high resistance/speed
>FE11's death gaidens
>FE12's Untamed wyverns enemies
>FE13's Lunatic/Lunatic+ difficulty
>FE14's Weapon debuffs (and revelation map design)
>FE15's Witches enemies (and map design)
Ladies and Gentleman, the perfect fire emblem game
>>
>>378804331

Literally a Tear Ring Saga remake except made by IS
>>
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>>378802785
>>378803007
>>378803009
>>378804046
Thanks!
>>
>>378804398
Kliff not only has better speed, he also has better defense and skill growths. But more importantly he has MUCH higher base res and luck. That's more important than a measly 10% str and hp.
>>
>>378804504
what the fuck
>>
>>378804331
Hidari art
Fates weapons (maybe, been a while since I played it)
Classes work like in Echoes except you get a lot more Villager Forks for more customizing
No children obviously
I like World Maps so those can come back
Map design can be a mix between "realistic" maps such as open fields when two armies are clashing and then for the big chapters have nice gimmicks going on
>>
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>>378804504
>Having to count out the movement of every 12 mov, 2 range Wyvern from FE12
>>
>>378804406
>Games with dismounting
>Good gameplay
Maybe if you hate every flier in your army
>>
>>378804029
Fire Emblem 4 and Thracia 776.
>>
>>378804506
What did you dislike about TRS?
>>
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>>378804504
>>
>>378804665

It's not like fliers are broken or anything lol

Dismount helps reign in mounts from being so much stronger than footlocks
>>
>>378804504
the absolute madman
>>
>>378804665
Karin and Dean are both incredibly valuable units in FE5.
>>
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>>378804504
>>
>>378804609

Base res is lol, doesn't matter as a DF. Luck is .5crit a point. Str and HP are much more important stats.
>>
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>>378804504
>>
>>378804665
Dismounting doesn't stop units like Palla and Dean from being great
>>
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>you can see Palla's panties for a split second when she does the killing blow animation
>>
>>378804841
>>378804821
Just not in castles because they're forced to use swords, which Dean doesn't even have access to while mounted and their stats get shitted up. It is a unique way to balance out foot units though, it just went too far. If they weren't locked to swords it would be a lot better.
>>
>>378804952
Res matters quite a bit all the way up to DF even if it's not such a big deal later on.
Str and HP barely even differ between Gray and Kliff because class bases normalize them until they reach DF (first promotion is irrelevant because of the lightning sword). And the speed growth matters when fighting enemy dread fighters n stuff.
>>
>>378792921
Ah fuck, now I have to buy it
>>
>>378803558
Don't you mean the regular Javelin?
>>
>>378790402
There was a god name Anon and a goddess named femanon.
>>
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>>378804971
She's my worst pegasus knight but goddamn I have to use her now.
>>
>>378805107

The point is for them to be awful indoors, it forces you to rotate your units a bit, kinda like Thracia's fatigue system, despite it being mostly irrelevant. How well it works depends entirely on how many maps are indoors though
>>
So for fates, what exactly does Support do. I know it's the game's system of relationships, but do you get any bonuses for managing to get S rank support with everyone?
>>
>>378804971
please have a picture of this
>>
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>>378804504
5/11/12/14 maps and weapon triangle
10 Trinity of Magic (W/T/F and L/A/D)
1/3/5/11/12/14 staffs
4 Crits
5/6/7/12 gaiden chapters
8/13/14 branching promotions
4/5/9/10/12 extra dialogue
3/4/5 weapons breaking OR 14 style weapons with more balanced drawbacks
3/5 Star Orbs/Crusader Scrolls
9/12 Support gain(based on maps deployed together)
9 supports(can relate to story events)
5/9/10/14 Objectives
>>
>>378805612

You get pair-up bonuses, which are the most relevant. And child units who are universally worse than the gen 1 units.
>>
>>378805612
**I meant Echoes, sorry I'm retarded. Haven't played Fates. Fire Emblem Echoes is honestly my first Fire Emblem game
>>
>>378805638 for >>378804331
>>
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>>378805107
Actually no both are very useful despite the nerf. It's not too far at all.
- In Manster, Karin is stuck using swords, but she has D rank swords, tons of speed, good magic (res), and a support with Fergus so she's useful for killing mages when she's not too busy acting as capturebait (or better yet, you trade her a weapon after freeing her).
- Once you go outside, Karin is immensely useful for transporting you through the city and for more transportation in the next several maps (notably chapter 9).
- If you're not in a rush, you can train up Karin's sword rank to B. This lets her use magic swords, allowing her to kick ass when dismounted.

Dean is an amazing unit outdoors so there would be no problem at all if he was worthless indoors. But actually, he's solid. He comes with A rank swords and he's notably the only character in the game that recieves a total 30% support bonus (Linoan and Eda). Combined with his PCC of 3, he's a solid choice for fighting bosses even indoors, as long as your formation is set up. E.g. he can crit the chapter 18 boss with an armorslayer.

Some units do get screwed by dismounting but not those two.
>>
>>378805107
Dean actually has a pretty fantastic base sword rank at A, so he's not even hurt very hard by dismounting.
>>
>>378805632
I've been trying. It's way more noticeable when you play that mission before Palla and Catria are companions, and instead they're just Friendly AI. You can definitely notice it though.

They're white.
>>
>>378804504
muh dick
>>
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>>378791068
>The bridge map where you fight Thundercock and his cavalry
>Swordmaster next to a weapon shop
>steal his sword with Pahn or Lifis
>Swordmaster goes into the weapon shop and buys a killer sword
>steal the killer sword
>repeat until out of inventory space
I love Thracia just because of all the crazy ass things like this that you can do with stealing and capturing.
>>
>>378805693
The highest you'll get is A, and being in a tile 3 radius of each other gives passive bonuses to both parties. You can build it up if they're within 2 tiles and either attack or get healed, and later conversations are locked by how far you are into the game.

For a list of bonuses,
https://serenesforest.net/fire-emblem-echoes-shadows-valentia/characters/support-bonus/
>>
Finally killed desaix double. Who should I give the dracoshield to?
>>
>>378803009
>look for a patch that lets you play the Gaiden chapters without having to lose units.
Found one. Can you hack in Boots to fix Ymir, or would he be stuck as a statue on every map?
>>
>>378795352
The saddest thing about Conquest is that, had it been an actual evil route, it could potentially have even been decent.
>yato fucks off after you choose to fight with nohr
>fuga makes good on his promise to take up the sword if you prove not to deserve it
>pry the sword from his corpse right before the final assault against hoshido

>>378804504
Don't forget taking FE3's sphere hunting as a requirement for the ending as well as FE6's fetish for hiding these critical items behind time limits on stages like Arcadia. For added fun, bring back FE3's "lol four arbitrary party members are required in the final map" too.
>>
>>378805882
>Swordmaster next to a weapon shop
>steal his sword with Pahn or Lifis
>Swordmaster goes into the weapon shop and buys a killer sword
>steal the killer sword
>repeat until out of inventory space
Wait, what? What chapter can you that? That's hilarious
>>
>>378805684
>implying midori isnt the best unit in the game
>>
>>378796212

I just wish IS would make a Switch Wars with high quality animations on the units and beautiful maps.
>>
>>378805693

Oh, just bonuses for being within 3 spaces. Really nice for boosting hit rates
>>
>>378804189
Two levels.
What are other options for using the fork? I've heard talk of reclassing barons in order to get more movement or more speed, anything else worth mentioning?
>>
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>>378804504
raunchy choices my good lad
>>
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>>378805915
>>
how are the rise of the deliverance maps, and what do oyu get from them?
>>
>>378806094
wait, the healer?

for what reason?

She is not supposed to be on the front lines...
>>
>>378805970
>FE3's "lol four arbitrary party members are required in the final map" too.
They aren't "required", you'd just have to kill the clerics instead of recruiting them.

FE3 spheres altering growth rates was kind of neat.
>>
>>378806029

Mae into a Cav or Peg is fairly good. Maybe Merc Boey. But yeah, mostly Knights into DFs. I'm honestly just not sure if we should count Forks at all? I know they're free for everyone, but theyre still DLC.
>>
>>378806182
she can't hit for shit, so might as well, at least that's how my silque ended up for both of my runs so far because she always had shit attack
>>
At least nobody has said bring back Constitution, what a mistake that was.
>>
>>378806182

Recovery and bulk so she can be on front lines. Maybe a mage? Anyone else gives up a weapon for it.
>>
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>Playing Shadows of Valentia for some reason
>Hard/Classic
>Don't give a fuck about any of the horrible characters so just throw them out there
>Implying the franchise actually requires strategy
>Enemies will never take the opportunity to kill my units and instead retreat to save themselves despite being generics
>Then they get baited out of the supply post before even healing enough to survive one encounter

Waitin' for the fun.
>>
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>>378805987
Chapter 22
>>
>>378805915
>Beat him
>Get Dragon Shield
>"D-d-don't think you won that was just a double!"
I at least know I'm playing a late 80's/early 90's Japanese game will all the anime tropes you can hope for.
>>
>>378806651
You better get the early dracoshield on your first try.
>>
>>378806182
Physic can be abuse for one.
>>
>>378806195
I liked the growth altering, but worrying about the shards all the time (even if most of them are pretty easy to find) stresses me out too much to want to play Mystery again. That and, as said, if you don't want anyone to die you're pretty much forced to use Julian, Minerva, Merric, and Sirius in your final party, which doesn't leave much breathing room.

You'd think the remake would at least make it so Navarre/Rickard, Michalis, and Marth could respectively be used, but nah. Nyna being Sirius-only at least makes sense, and frankly she deserves it in the unlikely event he isn't being deployed.
>>
>>378806842
silque doesn't have physic
she can spawn dread fighters though
>>
>>378806827
I thought about grinding for it, until I realized it's (the Dracoshield) completely unnecessary and grinding is RNG because apparently that's a good game mechanic and not a bad joke that has gone on too long.
>>
>>378806369
Making certain weapons lower your speed a bit is better, Fates and Gaiden/Echoes made so faster but weaker units wouldn't fall behind in damage while making the most of their speed.
Just don't make Steel weapons lower it by fucking 5, -1 is perfect.
>>
>>378806928
>Wasting EXP so you are force to grind in maps
I gave it to Faye for Physic or Kliff who is my mage to fuck over everyone.
>My mage has nearly the same HP and defense as most of the other fighters
Growth in this game makes my head hurt at times.
>>
>>378798139
>he actually thinks Echoes is worse than Blazing
>he actually thinks all three Fates aren't basically the worst games in the series
>>
>>378806369

Agreed. I like the straight-up SPD reduction. THe only thing CON did was make female units worse at combat than males and make steel weapons practically useless.
>>
>>378798613
Just let based Gay Archer solo the map.
>>
>>378806990
t. awakeningbabby
>>
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>>378797140
>>378797487
Don't listen to this casual
I started with the first NES game and am currently working my way on release order. It takes some homework because they expect you to have read instruction manuals back then, but there are some detailed mechanics FAQs on GFAQs that do the trick. You get the full experience of how the series evolved over time, and if you play the higher quality of life games first, you won't be able to stand the older ones.

Which is a damn shame, because even the leap from FE1 to FE3 in every area was pretty fucking hype. Currently on Ch10 of Book 2, I've had to count out enemy MOV phases two or three phases ahead of time before to get everything done perfectly.

It's okay to skip Gaiden because it's somewhat of a hot mess. I'm going to do it before SoV anyhow, though.

No matter what you do, I hope you have fun with the games. It's gonna take me at least a year to go through all of them, I wouldn't recommend going any faster than one map a day unless you want to go insane.
>>
>>378806369
There's absolutely nothing wrong with constitution.
>>
>>378802325
this is assuming you upgrade villagers at level 3, which only retarded fags do
>>
>>378807087
Tear Ring Saga > every other fe game > BR > CQ > 1 > Rev > 7
>>
>>378800572
Python is a late bloomer, give him a good bow and once he gets to Bow Knight he will murder everything.

>>378800627
>For some reason, Rudolf doesn't want to fight

Fucking amazing.
>>
>>378807087
Yes, SoV is inferior to Blazing and Conquest.
>>
Objective list from best to worst.
Path of Radiance
Shadows of Valentia
Radiant Dawn
Genealogy of the Holy War
New Mystery of the Emblem
Blazing Sword
Sacred Stones
Binding Blade
Conquest
Dark Dragon and the Sword of Light
Mystery of the Emblem
Revelation
Shadow Dragon
Thracia
Birthright
>>
>>378807263
Could you possibly be more of a contrarian?
TRS is good though, I'll give you that.
>>
>>378807315
>he fell for the conquest is good meme
>>
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>>378800923
I hope everyone gave Rudolf a good fight, and didn't just Alm all over him
>>
>>378807341

>Thracia that low
>PooR that high

nice meme
>>
>>378807398
Enjoy your fifteen "CONQUEST IS THE BEST GAYME IN THE SERIES RRRRREEEEEEEE" (You)s.
>>
Hate myself since I really wanted to enjoy the SNES FE game but I'm so use to post DS games I just can't. I really hope we keep seeing more remakes that brings those new things to the game.
>>
>>378807137
Awakening had RNG. Yeah, it was a little more generous and grinding wasn't as time wasting. Still a shit game. The existence of RNG is IntSys being too lazy to balance their game, and then they fuck up enemy A.I. anyway.

I'm sorry they're so incompetent. Maybe they'll develop a good game with a some solid gameplay, compellig story, and a neat aesthetic.
>>
>>378807087
Conquest is far better than Echoes when it comes to gameplay. Fuck having a random skirmish every five minutes when I just want to go to the village
>>
>>378807398
>he fell for the echoes is good meme
Let me guess, muh story?
>>
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>>378807168
This map?
>>
>>378807341
>Revelations better than Birthright
>better than anything
Rev is legit, the only FE game I disliked, not even the cool final boss saved it.
>>
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I finally beat Binding blade last night, Kinda dissapointed the extra chapters were piss easy. I see why everyone says roy sucks ass stat wise but like his character, also zephiel is a great villain
>>
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The Score is the best part of the game.
>>
>>378807429
>defeating the entire purpose of the fight with rudolph
you disgust me
>>
>>378807429
Rudolf literally doubled every single one of my characters so I just shat all over him with Kliff and Delthea as soon as he tried to give me some sugar.
>>
>>378807689
delte hts
>>
>>378807510
Yeah, that's exactly why I'm doing them in release order. If I had started with Blazing, I'd have puked blood trying to play FE1. This way, I at least can see IS trying to find how to properly express their hatred for us over the years.
>>
>>378807734
I'm not letting him die like a bitch, even if it's what he would have wanted
>>
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>>378807429
>Rudolf's wish is to lose to Alm
>Robbing him of that
>>
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>>378788715
Did anyone else find the last two floors of Thabes Labyrinth a little overkill?

I mean, I was able to beat it on the first try but I'd be lying if it wasn't ridiculously hard.

I guess for some context, I promoted my villagers at level 10 and promoted after that the second new classes became available. I did little grinding for weapon forging too and maxed out my units to their final lvl 20 promotion before entering the labyrinth. I also didn't reset for bad growths because the main game wasn't all that hard anyway.

But it's triggering my autism thinking that my victory over Grima was a fluke because it got to the point where enemies could kill any of my units with two enemy units so it made the final battle a crawl. I guess I shouldn't have overclassed before the labyrinth because overclasses Saint's get gimped out of invoke and fortify so my Tatiana became shit.

It just bugs me because this was the first Fire Emblem I could enjoy with minimal grinding but it's almost seems like you're required to stall promotions SIMPLY for Grima and none else.
>>
>>378807563
Oh, is that New Mystery? God damn. Looks like they add a lot of stuff.

The image was from Ch9, where you go to Khadein after that amazing bridge battle. I had to dance Marth to get us out of there before the mercenaries murdered everyone, because I wasn't sure when they'd pop up and my formations were sloppy.

Even if you have Marth do nothing but go straight for the village and then the castle, you barely have enough time to get out of there. Damn fine map.
>>
>>378807816
SoV is a mix bag but mostly because of how true they kept it. Which I'm honestly happy they did it that way. The things they added were basic QoL additions and support which while I feel they could have handled those better is still a nice small addition.

If they keep that idea for Echoes to other games I can't wait for FE4-6.
>>
>>378808037
>Did anyone else find the last two floors of Thabes Labyrinth a little overkill?
Nigga the entire dungeon is overkill
>>
>>378808082
>FE4 but with actual difficulty
>FE5 with actual working menus
>FE6 without having to babysit Roy

Yes please.
>>
>>378807341
Good list, but not quite right
New Mystery
Thracia
Path of Radiance
Mystery
Radiant Dawn
Holy War
Conquest
Binding Blade
Shadow Dragon
Blazing Sword
Sacred Stones
Shadows of Valentia
Birthright
Awakening
Blade of Light
Gaiden
Revelation
>>378808082
Since the Maps in the 3 remakes are pretty much the same, 4/5/6 should be the same, but the skills will probably changed to be more balanced, if 6 even has skills
>>
>>378807095
Making it gender based is bizarre; it should be class based, with a con growth like FE5
>>
>>378808082

too bad they still nerfed everything fun out of the game

>tfw no infinite warp
>tfw no 5 move speed ring
>tfw shields got weight even though only mages used them and rings are better for the most part
>>
>>378808037

>because overclasses Saint's get gimped out of invoke and fortify

Your spells aren't permanently gone. You learn them once more at Level 4 iirc.
>>
>>378808218
>FE6 without having to babysit Roy
If they keep the idea of it being faithful just adding minor things here and there FE6 will just be the exact game game. Changing things like having Roy Promote earlier will kind of change the game as a whole.
>>
>>378807095
>Tfw Lyn cannot carry the Sol Katti due to it being too heavy
>>
>>378808380
Roy will have the Charisma skill in the remake.
>>
>>378808218
I want to see a full expansion of those bonus characters from the trial maps; I'd also love if Guinevere was recruitable in game.
>>
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>>378808068
Yeah, I forget which chapter this is in 12. They added the enemy range stuff to make it easier, but also weapon triangle.
>>
>>378808315
6 will be given skills
>6 without altering Chapter 13 to be bearable
No please fix 6
>>
>>378808371
Nigga I was running from every fight that wasn't mandatory. I was also hoping to try and beat the game without overclasses but holy shit I don't think my units would survive.
>>
>>378808082
I'm doing Gaiden before I do SoV, partially because I want it very fresh since they're faithful to it, but also because I want to revisit the Famicom era and then go to the most modern one before everything finishes up.

With a bit of luck, FE Switch will be out by the time I've done this journey. Probably will have taken years off my life by the end of this, fucking FE games man
>>
>>378806369
>>378807017
>>378807095
>>378808321
>>378808424
https://www.reddit.com/r/fireemblem/comments/3zikil/weapon_weight_constitution_and_you/
>>
>>378808321
>con growth
Taking mov penalties when rescuing someone, or not even being able to rescue them at all because they bulked up too much is awful. Statue frags or leave it be.
>>
>>378796747
gib witch tittie
>>
>>378808068
I have fond memories of Chapter 9. Having Marth have to go to the opposite end of the map to the seize point to get Minerva and then having Astram's band of merry men show up and fuck my shit over and over again until I worked out a winning strategy that let me murder all of them bar Astram and having Marth make it to the seize point just before Astram began shitting down my units throats with Mercurius is something I wont soon forget. Definitely one of the moments that cemented New Mystery as one of my favourite FEs.

It's a shame that chapter 11 comes so soon after and completely fucks everything up. Honestly Dragon Hell can go fuck itself in general.
>>
>>378808321
It's not gender based, female units just happen to have lower CON on average. The only thing that's gender based is the aid formula in the GBA games (25-con for males and 20-con for female mounted units), which is indeed bizarre.

>>378808669
Mov penalties when rescuing someone is fine. Only if they weigh more than half your CON (with mounted units counting as 20 CON). But I don't like how units with 20 CON can't be rescued at all, that should change.
I'd prefer if CON is fixed because I won't want to be disappointed when I see a stat go up. Also I prefer playing with 0% growths so I like to see fixed growths in everything.
>>
>>378808637
So what's your opinion on this issue?
>>
>>378809120
Also I prefer playing with 0% growths so I like to see fixed growths in everything
which one of you is it?
>>
>>378808321
What we really need to bring back is the MOV growth rates from FE5 in order to give the lower MOV units a fighting chance in actually participating in fights.
>>
>>378809253
>MOV growth rates from FE5
Man, Thracia is weird
>>
What is the best way to grind to 20 in Act 3?

>Grinding to 20 in Echoes
>>
>>378809239
?
>>
>>378809239
>0% growths

I've never tried playing with this mod in any FE game, but for some reason I really want to try playing Echoes with it. Maybe just because of how the promotion bonuses work + fountains (which stat boosters in the other games kind of fulfill the same purpose) make it seem pretty interesting to me
>>
>>378809389
just wait until the end game to grind.
>>
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>>378807551
>W-What? The enemy army actually tries to attack me and gain their territory back? What the fuck is this, a war or something?
>>
>>378809389
Celica Route probably just park the unit near a cantor

Alm route just fight in dungeons, reentering rooms when you kill everything in it
>>
In Fates, are the kids' stats, levels, and inheretence determined when the parents S ranked, or when you played their chapter? Because I'm thinking of not doing any of the kid paralogues until I get to chapter 20 or so because I feel like they'd be OP by that point.
>>
>>378809403
I didn't know others aside from dondon or Mekkah at times played on 0% growths
>>378809420
I don't think there's enough data to know what optimal strats work on Echoes 0% growths but if the Gaiden 0% growths run worked then Echoes one should work as well. Afaik FE1-14 on they're highest difficulties are completable on 0%
>>
>>378808380
>Faithful

Fuck that, Echoes suffers from having maps WORSE THAN AWAKENING.
>>
Berserk staff back when?
>>
>>378809593
They aren't.
>>
>>378809253
You don't need mov growths for that. The best way to fix this is to make enemies dangerous enough to encourage you to slow down and tank with your generals rather than charging through the entire game on horseback.
>>
>>378809571
When you play their chapter, so you can S rank any time and only worry about skills later. Also, they'll gain an Offspring Seal after Ch 17 so they adjust their level automatically to match your squad
>>
>>378809571

All by parents, only thing by chapter is the level they get from offspring seal, p much all of them are worse than their parents though
>>
>>378809641
NEVER EVER
>>
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post characters you always use no matter what
>>
>>378809593
The real problem that Awakening has that Echoes doesn't isn't the maps, but the broken characters and mechanics. Even if Awakening had levels that were Thracia 776 and Conquest tier it wouldn't matter because your characters are far too strong and pair up makes them even stronger. Sacred Stones also has this problem but to a lesser extent. The maps are pretty good, but everyone is so strong that any challenge is trivialized. Echoes isn't nearly as broken in this regard. That's not to say it doesn't have bad maps because it does, but it doesn't have broken mechanics.
>>
>>378809703
you could grab some random person from off the street and they could put together a better map than the shlock in echoes, they're trash
>>
>>378809725
>The best way to fix this is to make enemies dangerous enough to encourage you to slow down and tank with your generals rather than charging through the entire game on horseback.
>slow down
>best way
ok fe9 maniac mode
>>
>>378809489
Yeah, sure sounds great on paper, it's terrible in the actual game, especially when it's not even the enemy army, just some Terror jobbers that I have to Auto-Battle just to get it over with.
>>
>>378809703
>They aren't

They are. And that's only Alm's side. I'm not even counting Celica's Desert and Swamp maps, which are even worse.
>>
>>378809826
>Always using one of the worst units in the game
>Playing fe7 at all
>>
>>378809830
>>378809863
They aren't worse than Awakening's though.
>>
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>>378809826
sain and florina I always use
>>
>>378809828
I agree with that, but having better balance doesn't magically make the awful maps good. The maps are as terrible as ever.
>>
>>378809584
I'm just some no-name guy.
0% growths is fun, I'm sure plenty of people have realized this by not.

>>378809420
It would be interesting indeed. Unfortunately I don't think anyone has made a 0% growths modification for SoV yet. It seems to be a pain in the ass to set up 0% growths for 3ds games.
>>
>>378809895
>one of the worst units in the game
Looks that I've been playing this game wrong because she always ends up being an evade tank/crit machine
>>
>>378809863
the swamp maps are only bad if you neglected your peg riders
>>
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>>378809826
People like to hate on him, but I love Erk
>>
>>378809938
It's not a huge pain, but you need CFW to do it. Just grab FEFEditor and run the nightmare modules through nmm2csv, mass change all growths in excel, csv2ea it and use EventAssembler to patch it to GameData.bin and throw it on your SD card
>>
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>>378809826
What were they think with his hard mode base stats.
>>
>>378809925
>They aren't worse than Awakening's though

I'm not even saying Awakening's are good, just not as terrible. You guys have deluded yourselves so hard that you cannot even see anything nice in 13 and 14.
>>
>>378810005
The thing is that she has awful bases and is an Archer in an Enemy Phase based game. FE7 is essentially 1-2 range mounts the game, and she just can't compete. You're still free to use her, its not like anyone is ever unusable, but virtually every other unit is better.
>>
>>378810229
And I'm not saying Echoes are good, just not as bad as Awakening's.

It seems we are at an impasse here.
>>
>>378809826
Oswin with a Serra A support.

My nibbah needs pussy half his age.
>>
>>378810205
Weren't HM bonuses an accident iirc? Like IS had no idea that'd happen when they designed hard mode and due to the way stat checks are programmed its why Miledy has them while Raigh/Hugh don't? I remember reading this on the FE universe hacking pages
>>
>the desert map with the multiple archers
>that giant open map full of caviliers and two paladins that dominate the map with their superior mov
Awakening wasn't this annoying unless I'm remembering wrong.
>>
>>378810229
I will say that my Castle was pretty fun and I hope it returns in the next FE game.

I want a base where I can chillax with my troops.
>>
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>>378809826
without STR scrolls too. Last time he got to double digit strength naturally by endgame and proc'd move growth three times
>>
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>>378809826
>That unit you want to use but is complete garbage.
>>
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>>378810205
>>378810487
No one was supposed to receive bonuses in the first place. They actual do not get bonuses at the start of the map, as they on a list to keep their regular stats. The list is only read at the start of the map, not for reinforcements, which is why most to the enemy characters have bonuses. So when they arrive as enemy reinforcements, they get bonuses applied to them.
https://serenesforest.net/forums/index.php?/topic/57097-any-particular-reason-rayhugh-lack-hard-mode-bonuses/
>>
>>378810679
Wendy is just really cute, but sadly armor units are kinda garbo in fe6
>>
>Archanea Remakes
"The original games had a lot of stupid mechanics that everyone hated."
"Hmmm... what if we got rid of them and replaced them with mechanics from later games that people actually like?"

>Gaiden Remake
"The original game had a lot of stupid mechanics that everyone hated."
"I know! That's what made the game so great! Let's bring them back!"
>>
>>378809826
HEY CATRIA I HAVE A PRESENT FOR YOU
>>
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>>378810679
>requires using Mr. 3 base speed
>arrives way to late with meh bases to do anything useful
>only exist for supports
I like her design more than Lyn/Guy too :(
>>
>>378810836
But that's not how Shadow Dragon was at all, good job proving you don't even know what you're talking about.
>>
anyone remember how to set up the netplay on gba emulators?
>inb4 dude just make this account and sell your information on this shady site XD
>>
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>S rank Camilla immediately after chapter 10(btw fuck Takumi)
>Corrin still calls her "big sister" in every interaction

Corrin's treehouse must have some kinky shit going on
>>
>>378799651
What about Awakening if going for a 3DS game?
>>
>Echoes has BAD maps!
When will reddit leave? Desaix's fort is better than any shit found in Awakening or Fates
>>
>>378811001
I think you just use VBA-Link and Hamachi or smth
>>
>>378811181
>Implying Conquest Chapter 10 wasn't pure SRPG KINO
>>
>>378811001
why would you netplay a GBA fe game? The pvp is beyond awful. At the very least, look into FE11 and FE12's multiplayer. Nintendo wifi is dead but there should be some custom servers or something.
>>
>>378811181
>Awakening or Fates
Not good comparisons for maps. They don't bug me that much because I enjoyed the original Gaiden anyway, but they are pretty objectively bad.
>>
>>378811181
Defend the desert map in Celica's side in Act 3 right now.
>>
>>378811261
>baby's first defend chapter
>>
>>378811338
Desert maps are annoying in every FE, why single Celica's out?
>>
>>378810836
this
The best part is that I know none of you fucks like >>378810952 even played the original before playing shadow dragon.
>Classes can actually promote now (Knights/Fighters/Pirates/Hunters)
>Swordmaster/Falcon Knight exist
>Reclassing
>Forging
>Support bonuses
>Weapon Triangle
>Magic Stat instead of magic using solely might as damage
>Rebalanced weapon statisitcs
>Updated map design/reinforcements
>More difficulties
>>
>>378809826
>Last playthrough had her with insane Speed and Strength
She was my most use unit killing everything in sight.
>>
>>378810947
She also dies
>>
>>378811416

>Tons of archers assault you as you tae 10 turns to even attack anything

>Try to use the whitewings they die to 5 effective damage attacks

>>>>No Warp because you can't trade Silque over
>>
>>378810952
>dropped the god-awful inventory system from FE1
>dropped Dismounting from FE3
>weapon rank is no longer a stat that randomly increases upon level-up
>Fighters and Knights can now promote
>healers now gain EXP from healing instead of getting attacked
>added the weapon triangle from every game since Genealogy
>New Mystery added supports from every game since Binding Blade
>>
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>>378811181
Kek. This and Elincia's gambit are the best maps in the series. Nothing in Echoes comes even close
>>
>>378811338
>He neglected Leon.
>He didn't make Atlas an archer.

>>378811457
Weapon triangle was actually a terrible inclusion.
>>
>>378811408
What's baby's last defend chapter then?
>>
>>378811457
I can make a list like that for Echoes too.
>can choose Classes manually instead of waiting for Mila to randomly give you the one you want
>Combat Arts and Learnable Skills
>New weapons and items
>Forging
>supports
>support bonuses
>spells and certain classes changed to be more balanced
>added Hard mode that changes some enemy layouts and enemy stats

What was your argument again now?
>>
>>378811408
Not him, but how can you unironically dislike Conquest chapter 10? The rest of the game is a bit of a mess, but that chapter is pretty great. It even partially subverts the defend map problem of just parking a high defense unit on the chokepoint by having varied points to defend, multiple things to watch for, then shaking it up towards the end. It's a fantastic map and if the rest of the game was like it, Conquest would have been great.

"Baby's first" generally implies that there are many superior things that a newcomer wouldn't be familiar with, why don't you list off some better defense maps? There's the city defense in Thracia and Elincia's Gambit was a solid one in FE10, but I think Conquest 10 deserves a place up there.
>>
>>378811673

Thracia 14, because for some reason people think it's super hard when it's not
>>
>>378811709
that you're full of shit anon
>>
>>378811457
>Reclassing
>Good
Go back to Awakening
>>
>>378811771
Fucking retard, Echoes has as many changes as the ones you listed for Shadow Dragon. Where's your argument? Oh you have none because I blew it out of the water.
>>
>>378811854
>this reading comprehension
>>>>/r9k/
>>
>>378811838

Reclassing was a phenomenal mechanic in 11 and 12, Awakening and Fates versions were awful yeah, but don't knock the versions that were well implemented
>>
>>378811838
Literally nothing wrong with Fates Reclassing.
>>
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>>378809384
Thracia tried a lot of weird stuff, its an interesting game because of it.
>>
>>378811854

to be fair you also forgot how SoV removed cross route reviving, and dumpstered warp and the speed ring, all of which really helped speed the game up and make it less tedious.
>>
>>378812070
I know it's meant to give reclassing downsides, but it bothers the hell out of me that Fates reclassing sets new weapon types down to E rank, even for promoted units
>>
>>378812004
What? 11, 12, and 13 all had awful reclassing. Fates was the best one because it at least restricted units to just one or two. Having anybody be anything fucking ruins the whole point of FE where your units are each unique individuals.

That anon is right though, reclassing in general sucks and shouldn't be in Fire Emblem.
>>
>>378812106
That being said, heal staves missing was the very definition of artificial difficulty.

I can understand the need for dismounting indoors, but I don't see why that would limit my cavs to only using swords instead of lances. I feel like they should be allowed to use both when on foot.

And the FoW maps need improvements.
>>
>>378812142
I mean I do miss just how broken some of the things in Gaiden were but I understand why they did it. They wanted the game to be a lot more balanced and it did work out, Echoes is a lot more of a proper challenge than Echoes because you can't cheese some things. And the game is still faster anyway because 3DS animations versus slow Famicom animations.

The only one I legitimately don't like is Expel's nerf, making it work based on RNG is stupid and annoying.
>>
>>378812142
except that the speed ring can be found in fear mountain you retard
>>
>>378810836
>>378811457
>>378811576
FE11 added the weapon triangle. The weapon triangle was a terrible addition considerng you start in axeland (while your armor wields a lance) and then the rest of the game is lance emblem
Another new addition was the weapon rank bonuses. These hidden bonuses are different for each weapon, therefore making calculations confusing rather than simple and intuitive like in early FE games.
Reclassing removes the uniqueness of most characters.
Forging is absurdly broken.
FE12 removed dismounting. This negatively affects a large number of maps.
FE12 adds some of the most retarded reinforcements ever. Remember that chapter where Xane told you to hurry up or else dragons would chase you through the level? Now you have 12-move 1-2 range flying OHKO machines spawning in front of you, punishing you for listening.
Many classes could promote in FE3 and some units were good despite being unable to promote.
Healers gained exp from healing in FE3.
Supports existed in FE3.
The magic stat in FE3 was strength.
FE11 added some awful optional bonus content.
FE12 added some awful mandatory bonus content.

There are some good things about the remakes, like the difficulty settings and the updated star shards. But please don't pretend all the changes are good.
>>
>>378812203
Reclassing is an optional mechanic that doesn't have to ruin a characters individuality, and increases strategic possibility.

I agree it sucks how characters didn't have unique palettes in FE11 and 12, but it isn't a bad mechanic.
>>
>>378812203
>Being able to adapt your units to whatever situation you need them to to allow for more strategies

>>expanding strategy in a strategy game

>>bad

Not only does it also allow for more replayability, but it's completely optional. You can just ignore the whole thing and pretend it doesn't exist.
>>
>>378809826
Canas because he's the only Dark magic user in the game
>>
>>378812532
It makes it too easy. You should learn to adapt based on the cards you are dealt, not be able to whip up an easy trump card for whatever situation. That's where the real strategy comes in.
>>
>>378812479
I hate reclassing but it almost feel necessary if you want a decent experience in Thabes Labyrinth because of how inflated enemy stats are compared to Act V. It's the biggest difficulty spike in the game.
>>
>>378812253
Heal staves only miss if you healer's skill stat is <10 and FE5 has an infinite number of full-healing items. It's unusual but not truly a problem.

In case you haven't noticed, cavs are kind of OP in the fire emblem series. Dismounting is a nerf.
However generals can still use lances while dismounted, and some characters in TRS can uses lances dismounted.

Not sure what you mean about the FoW maps.
>>
do the non recruitable allies on zeke's map affect the Fire Emblem achievement if they die?
>>378812712
>sucking this much ass
>>
>Duma Castle
>Game is so piss easy at this point because of how many broken dread fighters it throws at you I could probably do every pointless encounter in my sleep

The game is turning into such a fucking slog to get through
>>
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How to Fates
>Play Conquest only, disregard Birthright and Revelation.
>>Maybe bother with Birthright if you like the girls. Just stay away from Revelation
>If you must get the DLC, go to the website with the 3DS ISOs and get the entire extra map pack for free
>Ignore story
>Play only for the sick map game and using as a masturbation aide

Did I miss anything?
>>
>>378812792
Fog of War maps

They're bullshit when I'm running through the map, trying to find my way, and praying the RNG doesn't kill any allied units.
>>
>>378812705
Then just ignore it lol, even if it's not nearly as strong as you say it is.
>>
>>378812705
Even with reclassing, Conquest Lunatic is still one of the hardest games in the series.
>>
>>378812438
>>378812142
>Combat arts can't double and its better to just double and kill the enemy instead
>Combat arts give high hit boost but instead they could've cut the middleman and increased hit rates/change terrain to boosting defense instead of straight avoid
>Forging is just as broken as ever which is the entire point
>Hard mode just makes the game slower due to increased enemy bulk while Thabes is padding with bulky enemies and no saving
>>
>>378813035
Reclassing in Fates is a lot more restrictive than the other games that have it though.
>>
>>378813035
>hard = good
So Awakening Lunatic is the best game?
>>
>>378807263
>"it's better because it's on playstation!"
>>
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What's your least favorite mechanic?
>>
>>378813124
Which is why Fates reclassing is fine.

>>378813127
Are you retarded?
>>
>>378813073
I have to agree with you on every point there lol. (imo SoV is a step down gameplaywise from Gaiden, but everything else is absolutely fantastic, it's a bit of a shame really)
>>
>>378812956
I don't think FoW maps are inherently bad or RNG dependent or anything, but there are some specific details in some maps that I would want changed.

Remember to use torches to light the way.
>>
>>378813073
> better to just double and kill the enemy instead
Objectively wrong. There are multiple instances where using one of the arts is more useful.
>>
>>378813169
>consolewar autism
>>378813241
pair up
>>
>>378813241
same-turn reinforcements

there should be no other answer
>>
>>378812809
I beat Thabes on the first go. But I was also avoiding ALL fights that I could and promoting ASAP so my units felt 10 stats underlevel. It was the hardest part of the whole game.
>>
>>378813318
While the presentation is great, the gameplay is just a bog that people are only stomaching because its not FE13/14 or hoping for a jugdral remake
>>
>>378807914
>attempt to weaken Rudolf with Delthea
>she crits him with 4%
I can't control the loli.
>>
>>378813431
Also my units were lvl 20 non overclass so don't give me shit about avoiding fights.
>>
>>378813438
Speak for yourself, I enjoyed it because I don't need every single FE to be a Mystery of the Emblem clone.

You people know FE4 is vastly different from the rest of the series too right? And that it's going to get shit on a lot if it gets a remake? That it's not just Gaiden?
>>
>>378813169
Not even, just overall I feel like everything is just fantastic. The gameplay is smooth, characters are great, pretty much every unit gets characterization and a lot get their own subplots. You just get a ton of broken stuff to use and it never feels broken.
>>
>>378813241
Class specific promotion items

Fuck me if I want to use multiple characters of one class
>>
>>378813241

Biorhythm.
>>
>>378813680
I never got how that shit worked
>>
>>378811457
I'm happy to see someone else who actually understands just how different Shadow Dragon was from FE1, most faggots in these threads are stupid cucks who probably never actually played a FE game and can be led to believe anything
>>
>>378813752
epic samefag
>>
>>378798613
>People complain about this map
>I beat it on Hard/Classic without promoting any units
>I'm on Chapter 4 on my 5th run and only now seeing true struggle because as it turns out villagers don't fair well against Crash Berkut, still won though, Clive has become useful.
>>
>>378813438

The gameplay is awful on hard yeah, but it's not too bad on normal.

Also why is everyone hatejerking 13 and 14 so hard? Like yeah they're bad, but they're not Sticker Star. 13 espcially was fine until the end of Gangrel arc where any hope of enjoyment falls off harder than Evyel in chapter 5. And Birthright while boring, doesn't do anything offensive, it just exists. No defence for Rev though.
>>
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>>378813880
ok thanks
>>
>>378814051
anybody can html edit, this proves nothing
>>
>>378814000
>Also why is everyone hatejerking 13 and 14 so hard?
It's just angry gba/telliusfags
>>
>>378814000
13 has the absolute worst gameplay in the series along with terrible level design that makes the game very boring and repetitive. Birthright has subpar maps and is boring like you said. Conquest has arguably the best gameplay and level design in the series.
>>
>>378814281
ok but where are my fellow kagafags
>>
>>378814281
Kill yourself
>>
>>378814350
>Conquest has arguably the best gameplay and level design in the series
Conquest was good and a return to form after Awakening and better than Birthrought and Gimmicklations, but people vastly overrate it. It's not better than Thracia or Radiant Dawn or debatably even PoR and New Mystery
>>
>>378814350

13 still has a solid earlygame though, that at least puts it above 7 and rev

>CQ the best gameplay and level design

I too enjoy making every strategic descision in the prepscreen on lategame maps that are almost as bad as those in Rev
>>
>>378814416
>kagafags
>existing
the actual kagafags from pre-FE7 /feg/ went along with their lives or found other SRPGs, the new ones are just closet gba/telliusfags
>>378814484
no u
>>
>>378814350
>Conquest has arguably the best gameplay and level design in the series.
HAHAHAHAHAHAHA
>>
>>378814608
Awakening's early game sucks dick
>>
>>378814608
>I hate strategy in a strategy game
>>
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>>378814416
>>378814678
>Gaiden
>Genealogy
>TRS
>Berwick Saga
Reminder that Kaga actively supported making Fire Emblem games that strayed from the norm and tried unique things but here you guys are lambasting Echoes just because it's different.
>>
>>378814789
>Plop Xander and his pair up slut in the red area and press start
>Strategy
>>
>>378814821
Well obviously if you stray from the norm you're going to find that people might not like certain elements in each individual game. I still do appreciate how much the early games varied from each other
>>
>>378814416
kagafags should kys
>>
>>378814678
2003 was a long time ago
>>
>>378814539
If anything I'd say 5 and 10 are the overrated ones. The skills in Conquest really enhance the game because they have more varied and more specific bonuses for character positioning than other games in the series. The pair up system is also really good in Conquest since it's a reliable factor you can base your tactics around. And the maps are great, they encourage a wide variety of different tactics and make full use of the gameplay mechanics.
>>
>>378814281
You forgot the angry FE4fags who hate Conquest because MUH STORY
>>
>>378814972
this
>>378814821
its moreso they kept the bad parts or even made the bad parts worse
>>
>>378815021
Someone actually talked about the english fanbase pre FE7. Pretty interesting read desu
>https://www.reddit.com/r/fireemblem/comments/4i1w0t/what_was_the_fe_community_like_before_awakening/d2un2z7/
>https://www.reddit.com/r/fireemblem/comments/4i1w0t/what_was_the_fe_community_like_before_awakening/d2vykdk/
>>
>>378814821
But Echoes isn't different in an interesting way is the thing. I really like Gaiden, TRS, and Thracia because of how they're out there and such, but SoV is just gaiden except IS took all the fun stuff out.

ALso I really wanna play Berwick, but I'm just waiting on Rebel to finish up some of the translation.
>>
>>378814539
Nah, it's on par with Thracia, RD and NM, and certainly better than PoR. PoR is the most overrated game in the series.

>>378814868
>I haven't play the game: the post
>>
>>378814608
13 doesn't have a solid earlygame, it's trash right from the prologue. The maps are horrible and the basic gameplay is terribly flawed; there's a ton of RNG-dependent activations, random enemy skills, terrible balance, and other garbage. And it's most effective to deploy very few characters, so even the most optimal tactics are extremely basic.
7 is decent all around so I'm not sure what you're saying.
>>
>>378815275
>PoR is the most overrated game in the series.
>Not FE7
>>
>>378815165
Somehow, I knew that kagafans would hate FE6 when it came out, actually, it's not that surprising.
>>
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>>378814416
Reporting in.

Now someone please translate this.
>>
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>>378815173
>likes Gaiden
>but not Echoes
That's a real hipster opinion, m8.

As someone who actually played and liked Gaiden even before the remake, I can concede that the remake is far superior. Yeah, there's a few things I prefer from Gaiden but they're minor nitpicks at best. Echoes feels like what the devs actually wanted Gaiden to be without the technical limitations holding it back. It fully embraces the JRPG/SRPG hybrid thing even more and actually delivers on the ambitious story they weren't able to tell well on the Famicom.
>>
>>378815165
Funny how consistent Roy hate is
>>
>>378815513

>Echoes feels like what the devs actually wanted Gaiden to be without the technical limitations holding it back.

The reason for repeated maps was legit because of technical limitations, but they kept them lol.
And I never said I didn't like Echoes, it does everything but gameplay far better. I also have a few minor nitpicks about the story and such, but it's a fair remake. Especially with unnerf patch which fixes all the gameplay differences but warp and cross route revival.
>>
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>>378815367
7 has Hector Hard to make up for its difficulty and has solid map design even if it is a bit barebones compare to the previous entries. PoR doesn't have any of that, only reason it's liked is because of muh story.
>>
>>378807429
Tatiana killed Rudolf for me.

Rudolf didn't even fight Alm once, he was too busy clearing out the left side that he got warped to. Shouldn't have tried committing suicide by running forward and attacking me.
>>
>>378815440
To be fair, put yourselves into the shoes of a Japanese fan when FE6 comes out.

>founder of the series just left the company, so naturally people are going to worry about the quality of the next game
>FE6 is a lot more colorful and anime than the previous SNES games
>a lot of mechanics from the SNES games were dropped
>a lot of FE6 feels like a retread of FE1 which could be seen as laziness on the devs part to come up with something original after Kaga left. Makes it seem like the real brains of the operation had left and the team had no creativity left
>>
>>378815440
>>378815740
He was doomed to be hated. Hated for not being Leif, hated for not being good in any game he's in, hated for existing.
Being a Royfag is suffering
>>
>>378815740
hating Roy is a meme
>>
>>378809489
Wow, those 3 Paladins are really gonna do it.

They don't even take territory back or anything, just have a handful walk a straight line.
>>
>>378815815

>HHM

It's not good difficulty though
>>
>>378815932
>HHM
>not good
>>
>>378815815
>FE7
>Solid map design
>Hector Hard Mode
>Good
FE7 is GBA awakening but the only reason people like it is first game bias. HHM cuts your deployment to like 6-10 and doesn't change outside of Genesis/Cog being magic hell with or without barriers/pure waters.
>>
>>378815823
Yeah yeah, I agree, it's pretty much what I thought when I first played FE4 after finishing the GBA games and I noticed how much they changed and simplified.
Not just that, but I imagine moving from home consoles to a handheld must've been kind of a big deal
>>
>>378815502
>tfw it's SRPG maker so it's harder to translate than even Thracia

>tfw it breaks SRPGMaker ToS for Kaga to even acknowledge one and he could get in a fair amount of trouble if he did
>>
>>378815806
>Echoes unnerf patch

This is a thing? I can't find anything on this on Serenes or elsewhere
>>
>>378816030
Alright. Take your time to explain what the overall issues are with 7's map design, if you would. Ultimately saying the map design in 7 is bad without any sort of reasoning says very little.
>>
>>378813241
I normally hate Fog of War, but I love Phantom Ship's Fog of War.

Fog of War defence is pretty fucking fun.

>Those fucking gargoyles popping out of nowhere trying to noscope Natasha
>>
>>378816131
There's official release afaik, and there wont until the guy can figure out how to change the range of warp in the ASM, and even then I'm not sure. I just got it because I know the guy.
>>
>>378815502
That will be done around the same time tacthack is.
Never.
>>
>>378816406
Sounds cool. Any word on them being able to implement cross route revival, or is that a lost cause?
>>
>>378814821
>here you guys are lambasting Echoes just because it's different

No one is complaining about the mechanics though, only the maps. Being "different" doesn't make it "good, especially when other games are hated on for the exact same reason.
>>
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>>378816323
I don't know why people hate Fog of War so much. Y'all niggas don't know about strategy.

>make a circle with your most bulky units, front and back most importantly with units that can definitely tank hits
>put your squishier units inside the circle
>move along the map without breaking this formation
I beat the FoW map in the Sacae route of FE6 first try doing this and it was a breeze. Formations fags. This is a strategy game, use them.
>>
>>378816468
I'd imagine it's possible, but way too much ASM to be worth it, I can always ask, although I doubt it will happen, especially with how weird Echoes is set up compared to Awakening and Fates..
>>
>>378816030
>FE7 is GBA awakening
That's SS
>>
>>378815165
Lame, didn't even mention FESS.
>>
>>378816634
To be fair, my hate of Fog of War stems from Advance Wars, not Fire Emblem.

FoW in Fire Emblem is easy like you said, tanks out front and keep them healed.
>>
>>378816030
Git gud kid. The deployment cut increases challenge, enemy density gets higher, enemies are stronger, item locations change, less gold, etc. HHM is what saves 7.
>FE7 is GBA awakening
Fucking retard.
>>
>>378815027
I honestly still don't like the pair up system desu. It's a huge step up from Awakening's broken bullshit, sure, but guard stance is still safer, since stat boosts + one guaranteed block after filled shield gauge is too good.
Next game, if pair up returns, IS should remove the stat bonuses and shield gauge. The movement options and enemy attack stance negation that you get from guard stance is good enough.
Using attack stance on player phase is a lot more fun than tanking on enemy phase with guard stance, and I'd like to see a pair up system that puts more emphasis on that.
>>
>>378816275
The problem with Fire Emblem 7's map design is that it focuses too much on the rout, defend, survive objectives too much. Those objectives all boil down to chokepoints and kill enemies for x number of turns. Those kinds of objectives don't really have opportunity to have flexible side objectives like seize/escape do as well as requiring less thought and movement because like I said, you just funnel exp into your juggernauts while choking points from the noodle army tier enemies in FE7.
Examples
>Chapter 12 being massive for no reason earlygame with that few units
>Merlinus gaiden completely falls flat when you realize that you can turn the three chokepoints into 1 by moving everyone south while Marcus rushes the village
>Chapter 14 containing rain and being a rout with reinforcements (pegasus knights retreating to islands you cant reach)
>Chapter 21 being the highlight of spam weak enemies at the player for x turns
>Living Legend speaks for itself being a Desert map with rout objective + adding fog of war on HHM
>Jerme's map having snow turn on/off with rout + multiple buildings. Hope you brought door keys
>BBD which would've been a good map had it not had RNG in the three NPCs survival even if you rush to Zephiel. That and the map dies around turn 7/8 but you must spam end turn to 15
>Cog of destiny being an overrated mess on NM (kinship bond 2.0) and a nightmare with siege staff valkyires (5 of them) and druids (about 4)
>>
>>378816424
>tacthack
Are you confusing that guy with hackanon? tacthack releases shitty demos every day
>>
>>378816993
The problem is that the game isn't harder in that it's significantly more challenging, but harder in how it's harder to stay awake to finish.
>>
>>378799169
Rusted weapons can be brought to a smith for repairs. I wouldn't get your hopes up though, because what a rusted weapon becomes is fixed. I imagine the one you picked up is the one from Alm's route from inspecting a room? That one's a Steel Sword.

Some enemies and destructible objects in specific areas have low chances of dropping rusted items (less than 1% in most cases), check the link for a drop list.

https://serenesforest.net/fire-emblem-echoes-shadows-valentia/miscellaneous/random-items/
>>
>>378817182
Rusted Weapons are all randomly chosen when you pick them up lol, they're not always the same as what they forge into
>>
>>378807551
Not gameplay, but maps maybe.
Echoes is far superior than conquest in almost every other way.
>>378807315
Blazing is literally only good for 1/3 of the game. It's pretty unremarkable too, a very average FE game.
>>
>>378816993
>The deployment cut increases challenge
It increases juggernauting with Sain/Florina/Other mounts, less competition to work around
>enemy density gets higher
which means more experience
>enemies are stronger
many of which who fail to get to double digit attack speed lategame (https://serenesforest.net/forums/index.php?/topic/17066-hhm-enemy-stats/)
>item locations change
you're reaching, item locations mean nothing
>less gold
you get drowned in enough gold from visiting villages and the amount of drops you get to sell
>HHM is what saves 7.
More like what destroys FE7 LOL
>>
>>378817005
I completely disagree with this. The way they handled it in Fates was great, with consistent rules and enemies able to use it too.
>>
>>378815815
>7 has Hector Hard to make up for its difficulty
Yeah sure am glad I gotta beat the game twice to get the real difficulty.
>>
>>378817379
Echoes mechanics are inferior to Conquest, not just the maps.
>>
>>378817380
Still harder than 9.
>>
>>378817593
What do you mean? The skill system in conquest is busted, as it the support system, as is the weapon balance. Kids are still too broken as well.
>>
>>378817379
You really sound like a pointless contrarian like that. Seriously, Echoes GAMEPLAY is better than Conquest? And plenty of people would say characters and music in Fates are better than Echoes too.
>>
>>378817746
>Fates Kids
>Good at all
nice meme
>>
>>378817005
It's not a matter of how powerful the pair up system is. Awakening's version was crap because dual attacks and guards were both RNG based, Fates version is good because it's reliable and increases tactical depth.
FE isn't a PvP multiplayer game, it's ok that pair up is strong because the enemies in Conquest are strong enough to make you want to make the most out of any advantage.
>>
>>378817792

>And plenty of people would say characters and music in Fates are better than Echoes

Gross. I don't want to meet these people.
>>
>>378817380
>Item location changes means nothing
Except for The Uberspear
>>
I think I came up with a nice analogy

Base units are like lump sum payments
Growth units are like investments/installments

You don't want everything up front, as you need investments to live off of later on, but if you invest everything you'll have a tough time getting by until they pay off.

Thoughts?
>>
>>378817746
Nothing you said is true. I doubt you played the game.

Here's the problems with Echoes:
>fatigue is pointless with all the food the game throws at you. Doesn't even reduce any of your regular stats
>one of the easiest games in the series
>none of improvements Fates brought to the series like improved weapon triangle or weapon effects
>no replay value, even when compared to the other games in the series
>overpriced DLC that makes the game easier than it needs to be
>dungeons are linear, boring, and repetitive
>maps are fucking atrocious, they have no thought or effort put into them
>mages and dread fighters are over powered as fuck
>can't switch weapons unless you go to the convey. Literally no reason this has to happend, just completely pointless
>supports are trash, waste of time to even read them.
>>
>>378817067
I'm not sure I agree with you over the fact that side objectives can't be achieved well in those types of maps. Take for example, Chapter 26 with Jafar and Nino. In order to save Jafar reliably you need to correctly structure your units at the start of the map, and make sure to make use of the Pillars along the way to him in or to get to him before he usually will die and then rescue him. You then need to ferry him over to Nino and have her speak to him in order to unlock the next Gaiden chapter. All of this serves to make for an interesting bonus challenge you can take if you want to recruit a particularly powerful character, but if you decide not to then the map becomes considerably easier, I suppose. Then again, this is a markedly different Defend chapter to most in the sense that you start quite far away from what you're defending. (Your millage with the FoW will vary, but I think it adds to the map for the most part.)
>>
>>378817448
>enemies able to use it too.
That's actually part of why I think pair up is still imbalanced in Fates. Enemies being able to whack on you with attack stance just makes it safer to be in guard stance, to negate the enemy attack stance, build up shield counters to negate a future attack, and have more stats to kill enemies better.
I like the consistency too. My argument is that I still think the balance is tipped in favor of guard stance over attack stance, and I'd like to see IS improve on this and make attack stance more viable.
>>378817848
Well yeah, I too, like how Fates removed RNG from the pair up system. My point is that I don't think there's a good balance between attack stance and guard stance still, and that I'd like to see more emphasis on using attack stance.
I like where Fates went, I just want to see it perfected.
>>
>>378817831
>Velouria
>Ophelia
>not broken, especially with the witch seal readily available at any time
>>378817792
Yes. Guard stance is broken and there isn't much thought put into the formations of your characters cause you can just backpack the weaker ones. Also, you get a free immunity to every fifth attack, that is OP bullshit. And warp and duplicate are too strong and Xander is also too strong. Mechanically it is inferior, I'm sorry. It may have better classes but it and Fates as a whole is an unbalanced mess.
>>378817792
Ew
>>378817873
me neither
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