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Sonic Adventure 3

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Thread replies: 470
Thread images: 98

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Since SEGA will not make Adventure 3, we'll have to do it ourselves.

-------My suggestion-------
>make custom stages for SA1/SA2/Heroes
>have big youtubers do lets plays of it
>with big traffic, it will eventually get seen by SEGA
>if it's a big success, SA3 will likely happen


======================
Attention to BOOSTFAGS who hate Adventure style: fuck off, you never liked sonic. Go play temple run or something on your smartphone, it's literally what boostgames are. The only instance where you have true control is during dash left/right hallways.

>What is wrong with the Boost formula movement/physics
https://www.youtube.com/watch?v=yu2XhWSvjMo

>B-but in Adventure if you move your thumbstick in any direction while at max speed you will get rammed into the wall/fall off to a bottomless pit!!
git gud faggot, at least the game is not holding your hand like boost games, you have true control over sonic in Adventure.
>>
>>376413978
Fucking autistic fag
>>
>>376414208
Fuxk you. Sa2 os one of the greatest games of our lifetime.
>>
>>376413978

Adventure series was irredeemable shit
>>
>>376413978
What will the story be?

Thats probably the most important part.

>>376414256
niggers shouldnt be allowed to post on this board.

MAKE /V/ A WHITE BOARD.
>>
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>>376413978
surprised someone took the time to make this image
Fucking nailed it, saved

>>376414208
GTFO
>>
>>376413978
what is momentum
>>
>>376414256
>>376414208
Do you just hate videogames?
>>
>>376414475
Sonic doesn't need realistic physics. They ruin the gameplay/control feel.
>>
>>376413978
I agree that adventure mechanics are better than boost mechanics
However you are delusional if you think the engine and game around them aren't shit.
>>
>>376414543
this.

realistic faggots need to go make their own games instead of ruining other peoples games.
>>
But the one on the right makes more sense. It's called momentum you autistic nerd.
>>
>>376414475
Why would you want momentum in a go-fast game? BOOST games straight up take control away from you.

>>376414543
right

>>376414256
>>376414208
kill yourselves
>>
>>376414543
>Series became popular due to its physics engine
>Sonic doesn't need physics
>>
>>376414602
>kill yourself

Says the autistic nerd who doesn't understand momentum.
>>
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>>376414601
but why would you want this in a sonic game? what is the point? Do you want smart steering and auto acceleration added to the game as well casual fuck?
>>
>>376414543
Not in 3d games at least IMO, but proper physics is desperately needed for 2d Sonic to be remotely enjoyable.
>>
>>376414681
Im sure OP understands momentum, its just not good to have realistic momentum in a sonic game.
>>
If your favorite Sonic game does not have a Crush 40 song you are 100% a homosexual.
>>
>>376414815
exactly, sonic is not a fucking car. he's a fictional character ffs. SEGA will yet again ship some boost trash with Forces and further push sonic down the toilet.
>>
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>>376414601
not OP but wouldn't it make sense for sonic to move so quickly that the left image would apply?
>>
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>Adventure kiddies have grown up and now demand Sonic games without momentum
>Soon Boost kiddies will grow up and demand games without momentum
>The majority of the fanbase will hate momentum
RRRRREEEEEEEEEEEEEEEEEEEE
>>
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>>376414351
I wish the story was a straight up continuation of Adventure 2's
it was the best story a sonic game has ever had.
>>
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>>376413978
>autistic 30 year old sonic fans can't handle a concept as simple as momentum
Another case of shit players blaming the game for not being easier to play.
>>
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Is there anything more pathetic than Sonicfags? 2D Sonic games were always sub par and all 3D games were absolute shit.
>>
>>376414970

It's called Shadow the Hedgehog
>>
Why does this thread remind me of barneyfag?
I think it's the fact it's just one guy sucking his own dick on a complete non-issue.
>>
>>376414914
Right. If sonic is the fastest nigger in the world, why can't he bypass his weight and apply acceleration as if he were a particle instead of a rigid body? Particles have no momentum due to their lack of mass.
>>
>>376415056
shit game though
Very immemorable story, I beat it as a kid but I don't remember shit. is it actually a direct continuation of the story? worth a replay?
>>
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>>376413978
>Since SEGA will not make Adventure 3

They did though.
>>
>>376415026
get the fuck out of here man
you don't even like Sonic, there are a million other threads you can take your shit opinions to.
>>
>>376415231
Fuck off
That game is not even as bad as people claim. All people do is vomit whatever shit some literally who kiketube e celeb spews
>>
>>376413978
If people really have trouble with crashing into walls in the Adventure games, then wouldn't it be a good idea to just add something like the quickstep in the Boost games where you can move left/right horizontally without any other movement? Maybe more of a smooth motion rather than a sudden step though.
>>
>>376415273
But he's not wrong autist.
>>
>>376415370
or just get rid of the whole boost formula. Attempting to fix something that is fundamentally flawed is just trying to put makeup on a disfigured monkey.
>>
>>376414970
That is an incredibly low standard, the story was trash in Adventure 2 and the initial conflict between Sonic and the authorities has to operate on the assumption that GUN cannot tell the difference between two radically different hedgehogs, one of which is a hero several times over (and goddamn blue) and the other that, according to Shadow the Hedgehog, is on the Supreme Commander of the organization's shitlist so badly he juggles fending off an alien invasion with ordering his men to shoot him on sight and has vivid memories of what he looks like.
>>
>>376415358
>That game is not even as bad as people claim
No you fuck off. I've actually finished 06 and it's just as awful as people claim. Doesn't mean I couldn't have some fun abusing glitches since it's so easy but that's unintentional fun.
>>
>>376415540
And now you understand why the Adventure formula was dropped after 5 failures
>>
>>376413978
That video needs to get edited/polished in a normie format, side by side comparison. Meme it hard and make it get to SEGA
>>
>>376415540
No I was talking about fixing flaws in Adventure's gameplay by adding something from the boost games.
>>
>>376413978
>instantly turns 90 degrees
>continues turning as the camera rushes to keep up
The only 90 degree turns that weren't needed were scripted. Fuck you nostalgia, Adventure and 2 were a fucking mess
>>
>>376413978
please, just let the 3d sonic die. Its death will start shortly after Sonic Mania outsells the fuck out of Sonic Forces.

LET
IT
DIE.
>>
>>376415026
>>376415026
>Is there anything more pathetic than Sonicfags?

People that still defend Yooka Laylee for one.

Star Citizens as well.
>>
>>376415628
Pretty much this. It's good to make fun of, but the game itself is abject shit.
>>
>Colors in boostshit
Confirmed for never have played the game past the first level
>>
>>376415668
but adventure is miles above boost games in terms of controls. You could do so much with spindash+jump to take alternate routes, something you'd never be able to do in a boost game. You just take the path that they built for you and hold X+forward.

>>376415609
bad taste

>>376415628
show me your game with a timestamp. fuck off game grumps watcher

>>376415668
get the fuck outta here faggot, talking str8 out of your ass

>>376415712
thanks for the feedback, I'll see how I get it done.

>>376415726
Oh, my bad

>>376415798
Watch the fucking video here IDIOT
TIME @ 2mins, SEE THE SHARP TURN
https://youtu.be/yu2XhWSvjMo?t=2m
>>
>>376416027
>colors isnt boostshit
good try underage
>>
>>376415930
YOOKA LAYLEE ITS GOOD ANON FUCK YOU
>>
>>376416027
>30FPS sonic game
>good

Confirmed to having never played a sonic game & just watched lets plays and took an e celebs opinion. Colors is the worst out of the boostshits.
>>
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>>376415834
>2d Sonic game
>having to learn where every single obstacle is beforehand because your field of view is too small
FUCK OUTTA HERE
>>
The OP's post has a point, but it's a pretty misguided one, and I say this as an Adventurecuck. You could say that momentum doesn't apply to movement, and you're half-right. It doesn't apply to the directions in which you can go. However, it very much affects your speed. If you notice when you make a sharp turn while moving at high speed, you lose speed really quickly, whereas making a wider turn allows you to conserve your speed. It's a give-and-take mechanic that make Adventure Sonic really satisfying to control.

What you're describing through your picture isn't Adventure Sonic though. It's '06 Sonic. '06 Sonic actually has zero momentum to him. You can tell this because you run around in a super tight circle in 06, you can move exactly where the stick tells Sonic to go, but you'll never lose any speed ever. You can make a straight-up 90 degree turn and not lose a single bit of speed, and barely any of it carries into your jumps. Next time you play Adventure Sonic, notice how much your jump distance is affected by the speed you jump at. Spin dash jumping became an exploit for exactly that reason. '06 Sonic not only doesn't let you jump out of spin dash, it's also incredibly slow, and even if you could jump out of it, your jump wouldn't travel any further.

There is absolutely momentum involved in the Adventure games, it's just mechanically different from the boost games.
>>
>>376416052
Oh man a sharp turn while moving really slow in an area with a locked camera

Sure showed me

Try again you flubber
>>
>>376416267
interesting, I'll keep my image this way though. it's perfect to trigger boostfags

I could add velocity vector lengths to indicate a slowdown to be more fair though.

I like how forward momentum can be transfered to vertical momentum in Adventure, it's my favorite mechanic
>>
>>376416052
>bad taste
For what? Saying the fucking truth?
The story is suspect when standing on its own, it becomes even more ludicrous when you take both past and future games into account.
>>376415358
Ever stop to think that maybe when everyone says the same thing about something, it might because they're RIGHT and not just the plebian masses hating on what they can't understand? 06 was a bad, rushed game, with uninspired levels, bad controls, an even worse story, poorly made and held together by duct tape and bubble gum that was so bad, it prompted SEGA to get its shit together on Sonic.
>>
>>376416224
shut the fuck up and go play your glorified endless runner while you still can, kiddo.
>>
>>376416563
maybe I'm just blinded with nostalgia towards the story senpai. I love it to this day

>>376416694
https://youtu.be/a-iCTaXJAno?t=31s
>endless runner
>completely ignoring all the cool physics manipulations you can do
>>
>>376416267
I'd rather have you doing the "make sonic great again" thing OP is doing since you seem to have a better grasp of the games mechanics and you don't sound like a turbo autist
>>
>>376416563
The controls were fine, better than any boost game.
The bugs were there only if you went out of your way to find them a la game grumps. The story was good.
>>
>>376416556
>I like how forward momentum can be transfered to vertical momentum in Adventure, it's my favorite mechanic

This, man. It's part of the reason why I think Adventure mechanics have more credence as a translation of the classics into 3D than the boost games do. The verticality involved in the level design was rocking, especially with stuff like Pyramid Cave and Final Rush.

>I'll keep my image this way though. it's perfect to trigger boostfags

Well, now you're just being facetious.
>>
>>376416851
My goal is to have others join in with constructive criticism. The movement problem in boostgames needs to be brought up to SEGA before they launch the bound-to-fail rehash Sonic Forces.
>>
>>376416805
This is why its a glorified endless runner, you dense motherfucker. Also your videos only shows an endless runner full of bugs and glitches, get your shit together man, you still have time to recover your life.
>>
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>>376417106
get the fuck out, you tasteless fuckface. Go back to pressing forward and getting hit by something that popped in your screen so fast you couldn't react because of shit FoV
>>
>>376414543
>what is Utopia
https://www.youtube.com/watch?v=5paaz16Nw20

you have no idea what you're talking about
>>
>>376417069
Then who is the turbo autist adventure fag in this thread ripping on everyone who says sonic adventure is shit?
>>
>>376414661
he said REAL, fuckface
>>
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Just....
https://www.youtube.com/watch?v=UQTVAFyHvL4
Done
>>
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>>376417510
Like, no seriously, it's open source, just fucking do it.
>>
I thought legit thought we couldn't get more ironic after calling Xbox underrated, but now we pretend Adventure wasn't shit, too?
>>
>>376416928
>The controls were fine, better than any boost game.
MOVING was a fucking chore, there was something incredibly fickle, moving while jumping was even worse, you go flying five feet if you're percise and you'll often inadverntly spin around in a circle while in mid air trying to compensate to not go out of control and actually land on where you want to land, in a good platformer, this should not happen, you should be reasonably assured that you can control your jump.
>The story was good
What do you think the prequels were good too? It was a mess start to finish, and was mocked rightly, if somewhat excessively, for its bad quality, and is one of the few games I would unironically say is 'fanfiction tier'. About the only good part of it was Shadow telling Melp to stuff it with his offer of ruling the world together and THAT is just a sort of reconfirmation of his development in Shadow the Hedgehog.
>>
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>>376417401
Looks like shit man
Put adventure physics in that world and i would be very happy though.
>>
>>376414543
The original sonic games have momentum
>>
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>>376417456
yes.
>>
Reminder the boost formula, even at its worst, had more platforming and was less scripted than any of the three Adventure games.
>>
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>>376417671
game grumps detected. Play the game before you form opinions please
>>
whats the point
sonic died when it went to 3D because after sonic adventure 2 it all went to shit
>>
>>376417797
If you were not a casual scum faggot you could make your own routes with spindash and jump, very platform intensive. Fuck off with your linear boost trash
>>
It's pretty fucking hilarious how divided the Sonic fanbase is at this point.
>>
>>376417658
Shut up, Grumpfag.
>>
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>>376417684
There's literally a link to a demo,
you haven't even played it.

Stop being a stuck up little bitch who has no idea about game design and fucking play it ffs.

Lange is still working on it and will make a whole game out of it with MORE mechanics, including drifting and other things to have more mobility options.

Or kill yourself for all I care, you're part of the goddamn problem.
>>
>>376417797
The Boost mechanic is literally a gloried QTE. The Adventure games actually had gameplay.
>>
>>376417658
i fucking wish reddit would leave already. why are you here?
>>
>>376418010
that is why i have given up on it and moved on to other games

at least mario stayed consistent on what works and not force the games to fix in what is new
>>
>>376417510
>all momentum dies with homing attack
>controls even flimsier than Adventure
Pathetic.

>>376417975
>it's fine, you just need to break the game in ways the developers never intended
No, thanks. There are much better games to break out there. Besides, you end up avoiding the little platforming these shit games have with glitches.
>>
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>>376418121
>he unironically likes drifting in sonic games
Fucking kill yourself
Sonic isnt a fucking car.
>>
>>376418236
it's an open source engine you moron, you can easily change values and you fix the problem.
>>
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>>376418236
It's not like there is a variable to disable that you dipshit. Open the thing and figure shit out or just go kill yourself.

Again, Open FUCKING source.
>>
>>376415026
>Is there anything more pathetic than Sonicfags?
Barneyfags who still feel the need to shill their shitty toddlers' show outside of containment despite having a rule forbidding it
>>
I can't believe the fanbase is filled with casual boostfags who never played a Sonic game without getting their hands held. It's pathetic. No wonder Sega doesn't put effort anymore.
>>
>>376414254
If you're a sperglord
>>
>>376413978
>>376416052
A tip for recording incase you can only record windowed, Borderless Gaming works perfect on SA2(and the rest of the games I'd presume)
https://github.com/Codeusa/Borderless-Gaming/releases

Do you think level design in SA2 is fair game? I think a balance between 1 and 2 should be aimed for
>>
>>376418469
>I wasn't born when the Adventure games came out.
>>
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>>376418538
13 year old spotted
>>
>>376413978

Sonic Unleashed was Sonic Adventure 3.

>hub worlds
>story heavy
>werehog technically another playable character
>tornado Stages were ANOTHER variation
>called Sonic World Adventure in JP

I don't know why Adventurefags put the games on some pedestal that hasn't been reached. And the first 2 adventure games sucked aside from the music.
>>
>>376418178
this

>>376417510
wow this actually looks good. I'd play this over a boostgame any fucking day

>>376418465
right

>>376418469
die

>>376418486
There should be a balance. If you look at things linearly the speed levels were not very good in adventure 2 unless you took custom paths with spindash; SA1 had better level design for the most part IMO, but levels like city escape/green forest/final rush/metal harbor were golden.
Thanks for the tip senpai. I will make a more condensed video for these threads eventually, under 2mins for the ADHD kids
>>
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>>376418301
>being this retarded
don't even remotely try to pretend like you know anything about game design and then turn things down like that
only because your only source of info is how Sonic Team can't properly design their own mechanics.

>frog poster
kill yourself
>>
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>>376418740
how dare you insult pepe

reeeeeeeee
>>
>>376413978
OP,if you are still there,you should watch this

https://www.youtube.com/watch?v=9Nb0XROBsE8
>>
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>>376418010
former sonic supporter here. it's been fun watching the series crash and burn but in all seriousness we can't let this IP get a revival
>>
>>376414208

This is actually an interesting thread that goes beyond just sonic. It's pretty much a fundemental exploration on why directly moving the player vector and 'cheating' and physics you need is better than working around an existing physics engine because you can turn on a dime like a player would want to.
>>
>>376418818
>reeeeeeeee
I want normalfags to leave
>>
>>376418729
>Sonic Unleashed was Sonic Adventure 3.
No, that was '06.
>>
>>376418178
Yeah? Like what? Running on straight lines? Pressing the jump button midair so you don't have to account for depth perception in a 3D platformer? Get forced into scripted sequences for the cool aspect? Hit a string of springs so you bounce around with no control? Pressing a button so you get carried across by rings? Every single thing you Gamecube toddlers complain about the boost formula began in a much worse state with Adventure. Sure, boost formula is less than ideal, but this is the first time 3D Sonic had good controls, wasn't glitchy as fuck and presents some actual platforming. You want to go back to that, just play shit like >>376417510, it's pretty much the same anyway.
>>
>>376418826
ok doin it
>>
>>376417852
I HAVE you retard, and it was awful. I am quite frankly surprised I even bothered after awhile, it wasn't like I was having fun, or even enjoying laughing at it, I was having zero fun with it and yet I trudged through the game, enduring the ENDLESS loading , poorly programmed and thought out game, I might not remember any glitches out right due to it being so long, but I can vouch for the controls, whose poorly tuned nature gets magnified during the Mach Speed sections, because fickle controls and blinding speed is such a good combo.
Or how Elise keeps getting kidnapped ludicrously often? Princess Peach gets made fun of for getting kidnapped once per game but Elise gets captured several times, sometimes immediately after you rescue her, and she does NOTHING, INCREDIBLY NOTHING, not even try to convince Silver to stop trying to kill Sonic during the fight. I'm not expecting her to throw a punch but I do except for her to exclaim confusion and dismay and try to figure out WHY the hell Silver is trying to kill Sonic.
Or how Silver's gameplay is in particular bad? His inclusion requires havok physic engine, which can be troublesome even when used by a competent team, let alone a team that was frantically pushed to meet a release date before it was ready.it was disatous, your object bullets were often in danger of colliding with your still floating bullets while firing them, the auto aim was suspect at times, and I am almost certain that Havok is a major reason why the game was so buggy at times, because its underdeveloped software and coding DESPERATELY attempts to process Havok's actions. Also he was slow. Painfully slow.
>>
>>376414360
Hi OP
>>
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>>376418876
>>
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>>376418993
tl;dr
>>
>>376413978
You're comparing more open stages to linear stages and are complaining they don't use a similar control scheme.

Fuck off loser
>>
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>>376413978
>Wanting Sonic Adventure
Sonic adventure games were fucking shit. People only praise Sonic Adventure 2 because they replayed the Sonic levels over and over, all the other characters levels were fucking terrible.
>>
>Hedgehog Engine 2.0
>yet Forces looks worse than Generations
How is this even possible?
>>
>>376419013
It's a copypasta.
>>
>>376419245
60fps on consoles and a Switch release.
>>
>Adventure shitters hate momentum
Why am I not surprised?
>>
>>376418981
Still better than Boost "gameplay",
>Tap button.
>Blaze through the stage with that button.
>Sometime shit happens in the background.
>Stage complete.

If you prefer this than you are one of the main problems with the current Sonic.
.
>>
>people actually think the only people who hate sonic 06 are game grumps fans

This is a new kind of shitposting, it's like you fags think X6 is a good game with good stage design too.
>>
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>>376418301
>he unironically dislikes drifting in sonic games
>>
>>376419152
so you're saying the hallway sections where you dash left and right in boostgames is what I should be comparing to Adventure? fuck you

>>376418826
i cried

>>376419209
we're talking about sonic gameplay. what is your point?
i do enjoy treasure hunt stages though. the mechs, not so much.
>>
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>>376419473
>holding one button while sonic blasts through automatically
might as well play an interactive movie lol
>>
What was the 3d green hill zone in SA2 like, I've never managed to collect all the emblems
>>
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>>376419475
>we're talking about sonic gameplay. what is your point?
>Since SEGA will not make Adventure 3, we'll have to do it ourselves.
>>
>>376419140
You fanatics are the worse, believe it or not, when a large group of people agree on something, its sometimes not the unenlightened masses being unenlightened masses
And more importantly, these complaints were issued AT RELEASE you can't say people are repeating what game grumps say, because even back then the flaws were evident, Game Grumpts repeating the obvious doesn't make it any less true.
>>
>>376419473
Are you 12? Why would you want a runner to drift
>>
>>376419686
Because he's traveling at speed too high to simply change direction while running?
>>
To think Panzer Dragoon died and Sonic survived.
>>
>>376419347
Momentum? What's that? Hold on, let me mash the spindash button in a straight line and then complain about boost.

>>376419374
Sure, I'm the main problem for wanting some platforming in my 3D platformers.

>>376419420
X6 has the best level design out of all X PS1 games though, which just speaks volumes about them.
>>
3D Sonic was a mistake.

Try doing any mission in SA2 that requires you to turn the camera. Green Forest, for example - turning the camera to see a hidden platform in a random spot in the stage. Try jumping to it? The camera fights you.

That is the entirety of 3d Sonic. It fights you to do anything but hold forward and press A.
>>
>>376419686
Because it looks retarded when you're rolling around at the speed of sound and you just turn on a fucking dime
>>
>>376419791
Anon, please. Sonic was always about turning on a dime and never about momentum-based controls.
>>
Where does Lost World fit into all of this?
>>
>>376419475
Other way around.
>>
>>376419660
I want custom sonic/shadow levels man. I'd give anything to have all the redditors and tumblrites making mods for me to play endless speed stages with SA2 physics. So envious of the skyrim modding community size

>>376419664
here is your reply

>>376419791
ok. go run and try to drift yourself. you will break your ankle. It would make sense if Shadow had a drift though, still its a shit mechanic because you'll just eat the fuckin wall

>>376419936
you were a mistake
dont turn the fucking camera, who cares about the camera? the e-celeb you're quoting? fuck off gamegrumps

>>376420136
lost world would be fine if it didnt have cucked top speed :(
>>
>>376420020
>He says as the first sonic game was built heavily around momentum based movement
>>
>>376420143
but I did compare the normal open space controls both in my graph and in the video.
>>
>>376420136
>Where does Lost World fit into all of this?
In a void because no one will ever remember it exists.
>>
>>376420020
t. never played the genesis games
>>
>>376420215
Go try to run super fast, then turn almost entirely on a dime. You'll likely break your ankle from momentum, or fucking crash into a wall.
>>
Niggers the game only had replayability is because of the chao garden and they lost the source code of it and they ain't going to create a new one so we are never getting sa3
>>
>>376420215
The game cares because there are missions to do exactly that. Did you even play the game?
>>
>>376420215
>here is your reply
Yeah keep living in your little bubble, just ignore the reality of the situation.
>>
>>376413978
There's nothing inherently wrong with the controls in new sonic games, it's just that the level design could be better to complement it. "Tighter" controls don't necessarily mean better controls; if Mario moved like megaman, Super Mario Bros would be dull as shit. You need more interesting responses than x+=speed*padR to make a platform game fun.
>>
>>376420215
>endless speed stages with SA2 physics
Oh boy I sure do love turning a straight 90 degree angle with the slightest tilt of the stick.
>>
>>376420640
Better than not turning at all with your Unleashed "gameplay".
>>
>>376420410
You can play the entirety of SA2 without moving the camera once. I never did.

>>376420640
You don't have to do that. You can enjoy the superior controls by doing things outside of the scripted gameplay by making smart use of spindash+jumps.

>>376420535
the level designs are fine man. imagine if you had SA2 physics on them, they'd actually be fucking playable and not automated trash.
>>
>>376420889
What a wonderful mentality, screw improving, let's just go with the slightly less shit thing instead.
>>
>>376420889
Both are fucking shit.
>>
>>376421007
but if your gameplay is fundamentally flawed (boostshit) attempting to "improve it" would be futile. You're better off starting over, or building off something that actually fucking worked (Adventure).
>>
>>376421007

At least the Adventure gameplay has enough to be improved. How can you add flexibility to cannon fire gameplay?
>>
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Sonic Advance 2 figured out the momentum burst mechanic that allows Sonic control at low and high speeds organically. It just needs applied to 3D.

>>376420535

It's more how the movement mechanics work with the level design. Sonic has to be rigidly controlled and shoved along the way the boost works in its current state or the game will break. It needs some tweaking.
>>
>>376421220
Not making the controls hot shit for one.
>>
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>>376420960
>imagine if you had SA2 physics on them, they'd actually be fucking playable and not automated trash.
They absolutely wouldn't. I think you ought to replay those games because It's really easy to see, no they absolutely fucking wouldn't. Imagine how awkward those long curvy boost segments would be if you could turn 90 degrees on a dime.
The level design, regarding those segments, works because Sonic's estimated path (assuming the player is boosting continuously and reacting to obstacles in their path) is identical to the path in the level. These segments work because in order to move as fast as you do, you need to be able to see REALLY far ahead, so long, narrow, slightly curved paths are ideal for this control scheme.
This scenario is true of 99% of platformers worth playing. If you change the controls without changing the level, it breaks a LOT of shit.

I don't think you understand how platformers work, fundamentally. I think you should stop trying to act like you do.
>>
SA1>SA2
>>
>>376420960
When you need to improvise a control scheme to work around shitty controls then they are just overall bad. Why would you want something that essentially forces you come up with way to actually make the controls bearable?
>>
>>376421458
obviously the only parts that would not work are the filler curve sections in which you literally press X and hold the drift button. It's like watching a fucking cutscene.
That's the only part you'd have to change. Could straight up replace them with a rail over a bottomless pit, would serve the same purpose.
>>
Yeah dude remember to add mech, treasure hunt and fishing stages

Totally radical bro! Hey ya big drip where ya goin?
>>
>>376421782
at least it has gameplay. boost games have no gameplay, they are interactive movies m8

If you don't like the fuckin gameplay then fuk off back to boostshit
>>
>>376421889
>i've never played a sonic game with boost
Nice thread
>>
>>376421815
Better than buttered """"""""""""Classic"""""""""""" Sonic gameplay.
>>
>>376421889
Sonic Colors says hello. Unleashed called you a faggot.
>>
>>376421889
>At least this shit is slightly less shit
At no point have I defended boost games, both are fucking terrible ideas. How about actually making a control scheme that doesn't force you to make workarounds to make them decent?
>>
>>376421996
There you go again! You're picking a slightly less worse option than an improved option
And stop """"""x"""""" like a faggot, you look fucking ridiculous.
>>
>>376421996
Aw yeaaah

This is happenin! Can't wait to run around station square and find an ice key!
>>
>>376421458
So you're saying that going in one direction with one button "works" because there a few little "obstacles"? Okay...
>>
>>376421783
I'm sorry dude, but >>376421458 has a point. The boost game level design, for as much flack as it gets, IS designed with Boost Sonic in mind. Trying to just replace the physics with SA2's would not be conducive at all; it'd only make the game really awkward to control. The only boost level I can even potentially see translating well in the SA2 engine is HD Eggmanland. If you want to talk about replacing a game's physics with SA2's to be more fun, take a look at Sonic 06. Tell me Crisis City or Radical Train would not be more fun with SA2's engine.
>>
>>376422186
DUDE, BALDY MCNOSEHAIR! I can't wait for the game to play itself for me!
>>
>>376421996
Mech and fishing, yes. Treasure hunting, go jump off a cliff.
>>
>>376413978
One of my personal gripes with the Boost gameplay is the fact that if you mess up you gotta restart the whole level
The gameplay incentives you to have the perfect run with no deaths or slowing down so if you mess it up it feels bad
If the adventure games, even if you mess up you can still correct yourself and get back on track quickly and easily
Also I too like how Sonic controls in adventure 2 compared to all the other 3d sonic games
>>
>>376422191
That's why the Boost level design needs to be scrapped. It limits gameplay with it's extreme linearness.
>>
>>376413978
desu i don't want an adventure 3 because all the adventure games sucked due to the spliting up of the gameplay styles
>sonic is the only fun one
>play sonic for roughly 1/6th of adventure 1 and 2
also i always thought the adventure games didnt have enough classical platforming, which is something that is much more apparent in boost games, especially colors where it's the slowest of the boost games
>>
>>376422316
>playing 3D sonic at all
L m a o

Megadrive/GBA games or bust
>>
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>>376422186
>tfw I unironically enjoyed doing this
>>
>>376422502
However true that might be you are admitting your ad-hoc fix is a stupid idea and in order to make a platformer remotely work you have to make it work with your physics and engine instead of just transplanting the engine onto something else that was deigned for another engine.
>>
>>376421991
I clearly did, check the fuckin video in the OP monkey.

>>376422026
>30fps colors
get the fuck out with that bullshit gamegrumps faggot kike
unleashed is just like generations, automated trash. werehog was ok because at least you could control where your character goes LMAO

>>376422069
that's up to level design. the physics were flawless in SA1/2. If the levels were designed wider, there would be many more options, it just so happens that taking unorthodox paths is much more fun than taking the scripted loops

>>376422186
casual scum needs spoonfed interactive movie "gameplay"

>>376422191
desu yea

>>376422502
this
>>
>>376420407
/thread
>>
>>376422642
>ad-hoc fix is a stupid idea an
im the one who brought that idea, i admit it is not a perfect one senpai, fine
>>
>>376422645
>he thinks framerates matter
nigga fuck off. If you're one of those PCMR autists you can just emulate it at 60.
>>
>>376413978
what the fuck that's not 120 degrees thats still 90 degrees, just not instantaneously
>>
>>376420407
>they lost the source code of it
where did you get that information?

>>376422771
in a sonic game it absoltuely fucking matters you monkey. The physics get even more fucked up with the 60fps hack, why would you want to play through an interactive boostshit movie anyway?
>>
>>376422645
>werehog was ok because at least you could control where your character goes
Yes a game that bills itself as fast getting slowed down to a crawl with bad 3D brawler sections with the max movement of two hours per hour.
And yuo can't just keep spamming Gamegrumps accusations like its an instant I Win button, goddamn man have some variety
>>376422732
There's a difference between "not perfect" and "Bad idea"
>>
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>>376422645
>the physics were flawless in SA1/2
We're just starting to repeat ourselves now.
>>
>>376422190
Not at all what I'm saying. I'm not even sure where you got that from, but let me help you along. In game physics, you can predict the motion of something by running through so many iterations of a given physics loop to see where it can end up over time. These results are CRITICAL to good level design. Do you understand why changing the controls slightly can completely turn these results on their head, and by extension the complementary level design? That's the point I'm trying to make.

In ANY platformer worth their salt, you design the controls before you design the levels.
>>
>>376422853
It's insult and insult with you but can you tell me how it actually matters?

Fuck, are all Sonic fans this autistic?
>>
>>376422771
>>he thinks framerates matter
Don't make me defend that retard.
>>
>>376422645
>werehog was ok because at least you could control where your character goes LMAO
no one is going to listen to you when you say shit like this
>>
>>376422949
They really, really don't though. I played Generations, Unleashed, and Colors just fine at 30 and 60 with no differences in-between. The only thing that matters is that 60 is prettier, but in terms of gameplay I really honestly don't see a difference.
>>
People aren't getting that the Adventure gameplay can be tweaked. The Modern gameplay would need to be rebuilt from the ground up to be satisfyingly functional.
>>
>>376414970
Best story belongs to Black Knight, pal
>>
>>376423284
That's because it's already a timeless tale just plastered onto a sonic game you fucking mong
>>
>>376414543
Yeah, ruins the gotta go fast feeling.
>>
>>376415358
anyone that says it wasn't that bad guaranteed has not played it
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>>376413978
Joke's on you, I like all of them
>>
>>376423209
>boost formula needs to turn a little better and more momentum
>Adventure needs to be much, much "stiffer" at higher speeds to be controllable, a complete rework of spindash, serious camera work and collision polish, momentum, different level design
Sounds like the complete opposite to me, lad.
>>
Why is everyone here trying to argue subjective tastes as if they're objective?
>>
>>376423760
Because everyone elses taste is objectively shit.
>>
>>376423209
well said

>>376423548
HEY IM GRUMP

>>376423667
DUR DURR IM GRUMP GRUMP

>>376423760
the image i posted in the OP objectively proves that you have no control over your character in boostshit and they are glorified movies.
>>
Out of all the people on /v/, it's easiest to tell that adventurecucks are underage.
>>
>>376423667
The Boost gameplay needs a lot more than a fix to the turning and momentum. Heck, the fact that you have a "bullet" mode destroys any potential fixes since it drives on blasting in one direction and fixed paths for that direction to stay stable.

That sounds a lot harder than just polishing some of Adventure's flaws.
>>
Not a day goes by I wish this franchise burns and you get cast to the four corners of the internet but you autism keeps it alive and I to endure another year of your stupidity while various other Sega franchises get left forgotten or never leave Japan.
>>
>>376423905
kill yourself
>>
>>376422853
That's the only logical explanation to never put the chao garden ever again in any other game even though people loved the concept, there were Minor differences between Dreamcast and GameCube versions, but they were made to make the variations in chaos a lot more complex in the GameCube versions, its a posibility that they fucked up and lost the source code of it when they made the chao garden for the Game boy version
>>
>>376423905
What it objectively proves is that there is momentum. You do indeed have control. Stop being dishonest.
>>
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>>376423905
>the image i posted in the OP objectively proves that you have no control over your character in boostshit and they are glorified movies.

Hello OP, stop pretending to be other people

also that image has nothing to do with what you just claimed, good job.
>>
>>376413978
They already made it.

Sonic 06 whether you like it or not.
>>
>>376423905
Tell me do you also act like this when people say the Prequels had bad or weird dialogue and over saturation of green screen?
>>
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>>376423548
>>376423905
I did my time. I was hyped to play it and it was one of the first games I bought for 360. Had to give up on the final part of the game because I kept glitching and falling through the ground around the same part over and over
>>
>>376424019
i'd be fine with a new boost game that leaves the gameplay as is but improves the difficulty and amount of classical platforming. i don't even mind the quick step sections, they just need to be more than just side stepping and a jump or two, put some higher/lower routes and shit
>>
>>376423917
>SA2:B was released in 2002
>have to be, at the very minimum, four years old to enjoy vidya
>someone who played SA2 on Gamecube when it first came out would be 18 now
>18 is underage
>>
>>376424019
Said bullet mode is the only reason 3D Sonic works. That said, Generations began to branch it out and was quite enjoyable.

Lost World proved they still have no idea how to make a functional free form fast paced 3D platformer. And really, Adventure gives the illusion of free form platforming by feeding you scripted sequences while in reality you're still running in straight lines, executing automated actions and barely jumping. I'm sick of this hypocrisy.
>>
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>>376413978
I honestly like your thinking OP, in some ways. Granted even just recently playing Generations I knew the controls in that game just felt off to the likes of SA2 and looking at this confirms my thoughts on the matter. However, I do see one "issue" to the SA2 approach, the sharp movement does make players feel like they expect you to go like Gens (not by playing that game, as in just general expectations) because objects that go fast changing on a dime isn't something people would predict. To that though, I think it should be a bit of a compromise between Adventure and Boost.

The biggest issues in "Boostshit" is clearly the lack of response time in a game about FAST REACTIONS. It's really bad how tankish Sonic feels in Boost games, and it clearly shows to me the engine is just a glorified Sonic Rush engine, Colors basically being Rush HD with nearly every level having 2D sections with the occasional "3D" Crash Bandicoot sections and like TWO actual 3D sections that, with the tack controls, only going straight gives you the best option of travel with obstacles all over the place screwing that up. With Adventures controls, this would't be a problem, but keep in mind with the new Sonic style of gameplay, if we had the same speeds Sonic can go in Unleashed and up, making sharp turns (really any tilt on the analog stick too far than you needed too) could shoot people in a direction they didn't fully want to go in, to much of the complaints I hear about Adventures' gameplay.

With that I premise a compromise. Either slow down Sonic to Adventure speeds again with the controls as close to the original Adventures as possible OR, make turning a LOT faster to go from boost gameplay to match better responsive timing to Adventures with the speed of Gens. This way you can making more accurate turns without turning too harshly when going fast but just right enough to turn quickly at slower speeds for platforming. Then I think you'd make for better controls and gameplay
>>
>>376423917
>>376424375
It's Boostfags, they are not the most intelligent fans in this already retarded fanbase.
>>
>character not controlling like a janky robot
>this is bad design

adventurefags
>>
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>>376424442
>OP is samefagging his own thread with copy pasta he thinks are "arguments"

You are the guy who makes all sonic fans look bad
>>
>>376424526
Insult insult insult IN-FUCKING-SULT besides spewing bad ideas and willfully denying reality is there you can do?
Is this what we're reduced too? Rejecting criticisms outright because some e-celeb happened to have a vaguely similar one?
>>
>>376424435
Boosting does not make 3D Sonic work. It just limits it. Generations was the game that made the Boost worse than it ever has been. At least Unleashed and Colors tried to have extra stuff in them. Generations was just push the Boost button to beat the stage and get an easy S-Rank. It is waaaay more scripted than you think Adventure ever was.
>>
>>376423917
>>376424375
>>376424526
Well, there you go. The people with the unhealthy fixation on Adventure are all Gamecube toddlers. They may still act like it, but they're not legally underage.

>>376424442
>With that I premise a compromise. Either slow down Sonic to Adventure speeds again with the controls as close to the original Adventures as possible
To hell with that, make it slower. They can't make a functional free form platformer out of these speeds without compromising controls, they failed time and time again.
>>
>>376424730
You Boostfags are retarded. It's not an insult, it's a fact.
>>
All Sonic games are trash. They have about 5 minutes of fun gameplay for every hour of shit, you just remember the good stuff because you were a kid.
>>
>>376424526
>Boostfags lmao
Man, if you react this poorly to people criticizing a fucking Sonic game then I truly do wonder how you would react in an argument over something that is actually important.
>>
Just let the mania team keep making new games
>>
>>376424751
>Generations made boost worse than Unleashed
Did you even play these games? Serious question.

>>376424904
Eh, I don't know about that. Which 3D formula they favor? Their nostalgia could be their undoing.
>>
>>376424442
this is a reasonable post senpai. now that I think about it, Adventure 2 physics would not really work well in non hallway spaces AT FULL SPEED. there are large wide spaces in stages like metal harbor, radical highway, pyramid cave where open space, intended platforming works (by intended I mean no spindash/jump skips) very well because the character has a reason to be slowed down.

>>376424640
shut the fuck up boostnigger, I am not samefagging

>>376424753
kill yourself

>>376424904
fuck you
>>
>>376424845
I don't even LIKE sonic I just can't help but stand amazed at this mentality of rejecting any sort of criticism because an e-celeb said it, even when it is blatantly obvious that they're onto something regarding it, you refuse to even consider that it might be their own opinions and not something fed to them by Game Grumps, there are people, on this board, and I want you to listen to this very carefully, played sonic games before and have their opinions and views on it. As much as you would love to insist everyone is a mindless sheep while you're the one with your head on straight, that isn't the case.
>>
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>>376413978
I don't understand why you would want to immediately turn in sonic. Almost all the stages are built around long straights and curves anyway, why the fuck would you ever need to make a right angle turn ever unless you're fucking shit and miss things constantly?
>>
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>tfw this could of been all avoided if Sonic Team was actually competent
just give the series to Nintendo already
>>
>>376414601
I'm pretty sure an autistic nerd would be familiar with momentum.
t. autistic nerd
>>
>>376423619
with you anon.
>>
>>376424753
At least Adventure fans are legally old enough to post on this site. Not like you faggots who started with Unleashed.

>>376424972
Dude, I'm saying it because I played both. The Boost in Generations isliterally a dumbed down version from Colors and Unleashed and even then it wasn't good gameplay. The fact that you could make it worse is a major feat, and that's what Generations did. Generations was the reason why fans had enough of the Boost.
>>
>>376413978
I'm more hyped for Mania than Forces.
>>
>>376425214
Yeah just give it to Nintendo who would immediately shut down Mania and all fangames like Utopia.

Retard.
>>
>>376425595
no need for fangames when 3d world is better than any Sonic game in over 20 years
>>
>>376413978
There needs to be a compromise. Boost Sonic handles like firing a heavy steel ball with a railgun and is basically more about memorization than reaction, while SA1/2 Sonic is way oversensitive (it's fine on a GC controller with the 8-way gating so you can get your bearings on which direction you're heading, but on the DC controller or on basically any other analog stick, doing a stage like Final Rush is a hell of a lot more obnoxious than it should be).

also, they screwed up how homing attacks work in Boost (I've died a hell of a lot more since Sonic has no momentum after a missed homing attack than I've ever died from careening past an enemy into the abyss)
and removing free-form lightdashing was a mistake
and then post Heroes, they screwed up how rails work and they really can't go back to the nice skateboard-game style system they had in SA2

but if there's one thing that's really, really good about SA2 Sonic: it doesn't break down completely with stages that aren't narrow fucking corridors and nothing else
for anything approaching complex platforming, Boost Sonic ends up having to switch to 2D, while SA2 Sonic is tight enough to let a moderately skilled player go through actual platforming bits at full speed or near full speed, all in 3D.
>>
>>376425289
>At least Adventure fans are legally old enough to post on this site.
And we all see what good that does you.

>The Boost in Generations isliterally a dumbed down version from Colors and Unleashed and even then it wasn't good gameplay. The fact that you could make it worse is a major feat, and that's what Generations did.
Please guide me through your mental gymnastics. Generations toned down boost build up from Unleashed. Generations introduced more 3D platforming to 3D sections. Colors indeed had very scarce boost buildup, but the 3D platforming, if you can even call it that, was laughable.

>Generations was the reason why fans had enough of the Boost.
Is that why Lost World flopped twice and everyone was dying for the 2017 game to bring it back?

>>376425214
Which team though? I wouldn't trust the chucklefucks behind 3D World with it.
>>
>>376425684
3D World was garbage.

Odyssey will be the first real 3D Mario game since Sunshine.
>>
>>376413978
>Anything post Sonic3
shit.tiff
>>
>>376424442
see, the thing about Rush is that you had a ton of control, you could switch directions in air immediately and you had the R-trick system, it was pretty smooth
the issue with that game is that the slope physics break down hard at lower speeds
in Unleashed, Colors, and Generations, you really didn't have much control at all, Sonic is heavy as fuck

>>376424904
Man, I really hope Mania gets a sequel. The game isn't even out, but it looks so damn good that I already want more.

>>376425212
the possibility of actual platforming, as seen several times in SA1 (Red Mountain is a great example in particular) and 2
>>
>>376425762
>3D World was garbage
and yet still better than any 3D Sonic game
>>
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>>376425212
HELL I DONT KNOW, TO ACTUALLY FUCKING PLATFORM SOMEWHAT ACCURATELY? HAVE YOU TRIED THE 3D PLATFORMING SECTIONS IN GENERATIONS AND COMPARED IT TO ADVENTURE? FUCK YOU! ITS LIKE SONIC WEIGHS 5000 POUNDS
>>
>>376424904
Call me back when Mania has actually been released and confirmed to be good. I'm not a blind fanboy and I've been seeing a bunch of red flags as time goes on regarding Sonic Mania.
>>
>>376425876
That's a very low bar to beat. Besides, 3D World was much like 3D Blast.
>>
>>376425846
>>376425996
90° fags confirmed shit at video games and miss things constantly.
>>
>>376425595
>Mania
>Le Mania was made by fans so Nintendo is nothing like them meme
Do you know how many people making Mario games right now grew up playing SMB as a child? Do you think Nintendo is comprised entirely of old farts? You are retarded.

>shut down Utopia
Well, considering Sega shut down the Streets of Rage Remake and shut down Phantasy Star Online fan servers I wouldn't put it past Sega to shut down Utopia
>>
>>376426187
>Do you know how many people making Mario games right now grew up playing SMB as a child? Do you think Nintendo is comprised entirely of old farts?
That explains the nosedive in quality.
>>
>>376425595
at least the main series would be good again. Nobody cares about fan games man, all there needs to be is custom stages for SA1/2
>>
>>376426187
>shut down the Streets of Rage Remake
Literally the only example you fags can ever come up with.
>shut down Phantasy Star Online fan servers
Wow shutting down fan servers of an online game that makes them money is totally the same.

Fuck off Nintenbro, it's a solid fact that Sega is way more lenient with fan projects than Nintendo.
>>
>>376425758
>Please guide me through your mental gymnastics. Generations toned down boost build up from Unleashed. Generations introduced more 3D platforming to 3D sections. Colors indeed had very scarce boost buildup, but the 3D platforming, if you can even call it that, was laughable.
Faggot, what the fuck are you talking about? All the stuff you're crediting Generations for (Which it didn't even have) was all in Colors and Unleashed. I'm starting to think you haven't played the games with the gameply you are wildly defending, which, in your case, would be something to laugh at.

Generations lacked real platforming. It only had a few sections in the entire game that lasted under 13 seconds. And the Boost was something can be abused now. No depth

>Is that why Lost World flopped twice and everyone was dying for the 2017 game to bring it back?
How does this argument make the Boost good? From what I remember, people were outright annoyed at another Boostfest. Just because it's preferred to Lost World's gameplay doesn't mean it's good. That's like saying because a turd isn't a turd because it doesn't smell as bad.
>>
>>376426371
Yeah, Mania does look pretty shit but that wasn't the point of my post. :^)
>>
>>376413978
I really don't understand the problem with the second one. Doesn't it give more meaning to the direction you're going, making that something to consider rather than just "Fuck it, just spin dash wherever, we'll do it live"?
>>
>>376413978
But there was an Adventure 3.

It was Sonic '06, and it was so horrible that it killed the Adventure paradigm despite SA1 and 2 being good.
>>
>>376426418
>Colors had more 3D platforming
>Unleashed boost had depth and couldn't be abused
Nah, I'm done.
>>
>>376426402
Is Phantasy Star Online 1 even still up anywhere else? I thought they shut down service for that game years ago.
>>
>>376426625
Good, because I'm sure you never played those games. Because it wouldn't even be a question.
>>
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>>376426541
HEY I'M GRUMP

>>376426524
you are not in control. the game is modifying your inputs. With that in mind, tell me how a game that modifies your inputs be accurate for 3d platforming when compared against a game that has true inputs.
>>
>>376426402
>Wow shutting down fan servers of an online game that makes them money is totally the same.
Since we're comparing it to Nintendo shitting down fanmade hacks of games that make them money, yes, it is literally exactly the same.
>>
>>376426724
God you are fucking retarded.
>>
>>376426724
This is why nobody likes adventure autists
>>
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>>376426625
HEY IM GRUMP!
>>
This is just the worst thread.

Wew
>>
>>376426724
Riddle me this, if this is all about your favorite ecelebs, how come people don't hate OoT?
>>
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>>376420136
It lies no where important due to this.
>>
>>376426805
Better than being a Boostfaggot. The Adventure fans enjoy gameplay in their Sonic games.
>>
>>376426910
>hold directional input to win
>gameplay
Woooooowwwwwwwwwww
>>
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>>376426801
>>376426805
I AM A GRUMP GRUMP!
>>
>>376426862
Did you not see all the people shitting on OoT when BotW had just been released?
>>
>>376426724
The same way any game thst has momentum can be considered "accurste for platforming". Some games use it (any Mario game, Super Meat Boy) and some don't (Mega Man, Castlevania). You have to consider the kind of game, and whether that's good or bad, and what it accomplishes, rather than just writing it off.

For instance, in a game about going fast, I'd think momentum is actually an important factor that could discern a skilled player from one who isn't - you'd need to make sure your direction is precise rather than simply relying on last-second corrections.
>>
>>376426862
Ego doesn't hate Zelda, but he made it damn well sure to everyone that he hates Sonic.
>>
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Imagine being a 3D Sonic fan constantly mad 24/7 instead of a 2D Sonic fan who's just chilling and happily waiting for Mania.
>>
>>376427121
noooo delete this sonic should turn on a dime when i tell him to!!!!!!!!
>>
>>376427087
No. And never did. Care to provide evidence?
>>
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>>376427132
>mfw I like both Adventure and Boost because both have large problems
>mfw classicfag
>>
>>376427021
Accusing another anon of taking his opinions from an e-celeb is not an I Win button, I told you before.
>>
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>>376426992
>Push one button to beat a stage and get an S-Rank.
>Gameplay.
Mmhm.
>>
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>>376427132
>Tfw a Sonic fan who can enjoy Classic, Adventure and Boost shit
I prefer Classic so I can't wait for Mania but Forces should be fine also to me.
>>
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>>376427121
the thing is, moving left and right alone with no speed is very inaccurate, it feels like sonic has no feet. it feels like he is a vehicle incapable of sharply changing directions unless he stops, drifts+accelerates. sonic should not have momentum while stopped.

momentum formula:
>P=mV
where
>P=momentum (vector)
>m=mass (scalar) think of this as weight
>V=velocity (vector)

his momentum should only increase if his velocity increases. but he feels like he has the exact same momentum when he is stopped than when he is at top speed.
>>
>>376427303
Oh, the horror of being rewarded for completing a stage quickly. Everyone knows Sonic is about going out of your way and slowing down to smash enemies and time contextual actions for a rainbow text that gives me points.
>>
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>>376427253
shut the fuck up and leave. you never liked sonic.
>>
>>376427527
>Oh, the horror of being rewarded for completing a stage quickly.
It's literally giving you a handout. Getting S-Ranks was never that easy in any Sonic game before the Modern Boost gameplay.
>>
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>>376427303
I'm glad we're in agreement that the Adventure games are shit, then.
Oh wait, did baby Anon really think it was hard to get S ranks in his precious Shitventure games?
>>
>>376427565
Thank you for telling me anon I thought I liked those classic 2D Sonics all about momentum but I guess I never liked it, wtf i hate sonic now
>>
>1, 2, 3&K & CD are all great
>Adventure is dated but enjoyable
>Advance trilogy, Rush and Colors DS are fun
>Colors Wii and Generations are great

Rest is crap. I'm looking forward to Mania and Forces.
>>
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>>376427716
>S ranks in Adventure
HEY IM GRUMP
underage trash
>>
>>376427716
Yeah, a lot harder than your QTE gameplay. Sorry, the Adventure gameplay may have it's flaws, but it isn't casual trash like the Boost gameplay.
>>
>>376427818
>Advance
Ma nigga
>>
>>376427672
>Getting S-Ranks was never that easy
AHAHAHAHAHAHAHAHAHAHAHAHA
Oh wait, you were serious.

PffffffffftAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
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Sonic Adventure 1 and 2's Sonic stages are great it's just that other characters are fucking shit to play as
>>
>>376427943
CONFIRMED Boostbaby.
>>
>>376427818
Fuck you, Sonic Battle is better than half the games you mentioned.
>>
>>376428052
Nigga, the shit coming out of your mouth has shit coming out of its mouth.
>>
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>>376420136

It had the right idea on how to tackle all of the problems the current games have but royally fucked it up. They managed to recreate every problem they set out to solve through horrible design. The sad thing is parkour is probably never coming back.
>>
>>376427818
>CD
>great
Not even worth reading the rest of your post
>>
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>>376427854
The Shitventure games are the very definition of casual trash. Why else do you think a bunch of normies only like them for their garbage pet simulator sidegame?
>WAAAAH WHERE'S THE CHAO GARDEN I WANT THE CHAO GARDEN WAAAAAHHHH
>>
>Now we have to deal with classic sonic nostalgiafags AND adventure nostalgiafags
>>
Friendly reminder OP's first Sonic game was Sonic 06.

Kids these days actually think 06 is GOOD.

https://www.youtube.com/watch?v=3JFLqHGNijc
>>
>>376428198
Parkour is a shitty meme done by 'LOOK HOW HIP WE ARE" old foggies trying too hard to be cool.
>>
>>376428034
Confirmed literal child.
No wait, even a child could get the best rank in every stage in Adventure 2.
You're a zygote.
>>
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>tfw I agree with OP
>tfw I witness hundreds of fags in this thread rip him to shreds

Sorry OP, you're on your own this time. I can't possibly defend you from this many people.
>>
>>376428198
>full 3D movement
>bounce bracelet
>no boost
Why don't Adventurefags like Lost World then? :^)
>>
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>>376427943
watching gameplays does not count grump
>>
>>376428267
I don't remember the Adventure games holding my hand through every stage. And the Chao Garden just added to Adventure's flavor, unlike your Modern games, which are lifeless husks.
>>
>>376428258
Weakest of the 2D games, I admit, but I enjoy it.
>>
>>376428408
>shitty parkour
>1 playable character
>no chao garden
>horrible controls
>>
>>376428378
He completely lost the audience when he insisted that 06 and the werehog were good or at least 'not as bad as people say' and rejecting many criticisms with accusations of them being game grump fans.
>>
>>376414351
I'm black as the night what are you gonna do about it
>>
>>376428408
Because they're hypocrites who played Adventure 2 as a kid and saw how cool Shadow was and loved the Chao Garden so much that they ignored everything else wrong with the games.

>>376428463
What's the matter, kiddo? Still can't unlock Green Hill Zone in Adventure 2 Battle?
>>
>>376428549
>1 playable character
You mean you guys actually like Adventure for more than Sonic/Shadow's playstyle? You actually WANT another game with multiple half-assed playstyles instead of one really refined one?
>>
>>376428364
Your argument is disjointed. It's easier to get an S-Rank in the Boost games than literally all the other games. You're not getting that you are basically playing on Easy Mode with your Boost trash.
>>
>>376428553
Werehog was irredeemable fucking trash.
06 would have been mediocre if they had FINISHED THE FUCKING GAME.

I still liked some of 06 though and unleashed day levels and hubs were great.
>>
>>376427132
>All 3D Sonic fans are mad

maybe the ones that post in threads like these all the time, meanwhile others and myself debate the things we like and don't like in 3D games rationally, and look for the positives within the negatives.

Also the 2D purists aren't all free from this kind of autism as well.
>>
>>376428549
>>1 playable character
Somehow this is a negative to Gamecube toddlers. Unreal. I mean, nevermind saying LW controls bad while loving fucking Adventure.
>>
>>376428697
I wouldnt mind tails and knuckles at least. They really shouldnt release a game ever without at least tails and knuckles playable, otherwise its a step backward.
>>
>>376428378
There are so many underaged Boost cunts going high and low to defend their Modern "gameplay". They just like their hand held and want the entire franchise to be casual trash because actually playing the game is too hard.
>>
>>376427716
>S ranks
damn nigga, you just outed yourself.
>>
I feel like replaying SA 1 and 2. What are the best versions of these games?
>>
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>>376428867
Boost gameplay is shit, but you'll never win the argument. This is 4chan eveeybody is a contrarian cockhead for no reason.
>>
>>376428979
Dreamcast.
>>
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>>376428319

>a mechanic that helps Sonic interact with terrain
>meme
>>
>>376428979
Dreamcast. DX is known to be even more broken than usual and 2 looks like dogshit on every port.
>>
>>376428979
Get Better Sadx for pc, and SA2B HD. Get the mods from mainmemory too.
>>
>>376428364
I'm 28 and I still don't have the patience to A-rank everything in SA2B

I action replayed my file back in 2005 so I could play Green Hill

It's okay I guess


This thread is fucking stupid anyway. Adventure sucks, Boosty games are fun, Heroes and Shadow play better than all of them.

>t. Someone who's played and beaten every sonic game since Mega Drive
>>
>>376429207
>Heroes and Shadow play better than all of them.
Just barely though.
>>
>>376429207
>Heroes and Shadow play better than all of them
>>
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>>376429207
admitting you are a casual boostfag, it's always nice when posters out themselves
>>
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fuck off autist, sonic sucks
play a real fucking sega game for once in your life
>>
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>>376429207
>Adventure sucks, Boosty games are fun, Heroes and Shadow play better than all of them.
Holy fucking shit, I don;t think I've ever seen shittier taste than this.
>>
>>376429363
you can go take a dirt nap and start getting consumed by worms granpa
>>
>>376429363
They don't make these anymore.

>inb4 Mikusoge and Memekuza
>>
>>376427132
>delayed romhack
(lol
>>
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>>376429470
you can suck my dick
>>376429479
sega still make arcade games, the only games worth playing
>>
>>376413978

>My autism is better than your autism
>>
>>376429663
Yeah, well, I'm not an eleven.
>>
>>376424039
Someone understands this gibberish?
>>
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I think all sonic games, 2D and 3D, are good in their own ways but they all have their faults.

except for Boom and 06, while they had fun ways to exploit the game's glitches for my amusement, they were not good games at their foundation
>>
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For anyone who wants the photoshop file and thinks they can make the OP better for future threads, feel free to get it here

https://ufile.io/djpbp
>>
>>376413978
So essentially, Adventure fags fuck off, you never liked sonic, 2D momentum a besto.
>>
>>376429454
>>376429324
>>376429298
Sure call it bait.

3&K is the best of them all. You're all underage cunts with dogshit taste.
>>
>>376420960
Then you didn't even attempt to do anything extra in the game except for the story, which is literally hold forward to win. Fuck off, retard.
>>
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>>376430267
>>
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>>376430338
All A ranks. You don't need to move the camera. It was never meant to be a unity open world meme shit game where you actually gotta move the camera around because the devs put no thought into the levels. FUCK you. You're just quoting an e-celeb who tried to move the camera and realized it was not moving like in call of duty.
>>
>>376430267
>You're all underage cunts with dogshit taste.
We're not the ones saying Shadow and Heroes are the best 3D gameplays for Sonic and is too much of a scrub to get an A-Rank in Adventure 2..
>>
>>376413978
>that fucking picture
How is that crippling autism working out for you?
>>
>>376430426
Toppest bait
>>
>>376430617
>camera control in a 3D game is an issue
Wew.

Also, that constant brightness on the horizon in modern Nintendo games is disgusting.
>>
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>>376430656
this was my last version of the picture and it did not trigger people. I spent 2 hours making v3 in photoshop, it was totally worth it. I never managed to get over ~20 replies with the last one. This was a huge success and will be a great asset to my agenda. Which is to get this information to SEGA ASAP
>>
>>376430617
What is this image trying to show off? How the colors are better on Double Dash or something else?
>>
>>376430617
No, it was personal experience from playing the game in 2002. You didn't get all A ranks because there are several stages for Sonic and Shadow that REQUIRE you to turn the camera in order to see what you need to do. You absolutely need to. The fact that you say you don't tells me that you're lying. Why lie on an anonymous image board, anon? Is this your favorite game or something and you legitimately cannot accept criticism of your GOTYAY?
>>
>>376430653
are you actually defending mech/car/treasure/chao shit?

You must be with a retort like that. Heroes plays loads better than Adventure/2 at their best. Let's not even dig too deep into their worst.
>>
>>376430959
https://www.youtube.com/watch?v=2zcgexK1QPw
there, a playthrough of all sonic stages with A-rank. find me ONE timestamp where he has to move the camera and ill stop posting.
>>
>>376418183
Because you're here, funnyjunk.
>>
>>376430843
moving abruptly to the right makes absolutely no fucking sense in a 3D game, neither does using a d-pad at all.
>>
>>376431012
Every problem Adventure had, Heroes/Shadow amplifies them. You must be baiting with this.
>>
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>>376431151
it does in a 3D platforming game. your movements need to be responsive.

I used a d-pad on the picture to make it simple. If I used pictures of analog sticks it would not have looked as clean
>>
>>376413978
the fuck out of here CWC
>>
>>376413978
All this shows that the ones on the left are shit and the ones on the right are correct.

Learn momentum.
It's been there since Sonic 1.
>>
Brainscratch was right; you people ARE autistic faggots
>>
>>376431451
I am an engineer sir. >>376427458
Sonic is not a fucking car, he has legs man
>>
>>376431586
>Brainscratch
WHO?
>>
>>376431092
That's only Sonic's stages, anon. That doesn't even count Shadow and his shit stages (White Jungle, Sky Rail), or anyone else. Here's a better idea: you watch all A-rank emblems from this single YouTuber that has played the entire game probably 50 times, and let me know in 10 hours when you've finished watching them all how many times he needed to turn the camera to complete an extra objective. And then neck yourself for being such an insufferably huge faggot.
>>
>>376431638
Run as fast as you can and see if you can insta-stop in the direction you where going and putting all that momentum into going side ways.

Also quit your job before you murder someone with your retarded brain.
>>
>>376431586
e celebs everybody. This is why people hate 06 and gobble up boost games.

>>376428553
im not making this shit up, these people are outing themselves
>>
god I hate this fanbase
>>
>>376431272
Gonna need some examples of your opinions other than sweeping generalizations

Heroes fixed rails, especially switching between rails without flying off as much. As well as speeding up on rails and not slowing down to a fucking stop by accidently flicking the stick too far.

Shadow perfected switching rails.

So go ahead and tell me how they played worse than Adventure/2
>>
>>376431937
I hate you who complains about this fanbase. What the fuck did you really expect when you entered it?
>>
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>>376431680
you are the one making claims without giving specifics. you didn't give me a stage. you didn't give me shit. you told me to do your research for you. I play adventure/heroes very regularly because I find them much more enjoyable than any recent AAA trash.
>>
>>376432043
Civil discussion and no shit-flinging between the three factions of fans
>>
>>376431797
of course you cant do that, but this is a videogame. you need unrealistic physics to make 3d platforming work at these speeds.
>>
>>376432086
I didn't give you any stages? Huh. That's weird. Guess you didn't read my posts and just immediately shifted into full autism defense mode.
>>
What were Sonic 06 and Shadow the Hedgehog if not Sonic Adventure sequels?
>>
>>376432196
On the contrary, it's the lack of resistance in turning at high speeds that makes Adventure unplayable. You constantly have to compensate for any turn in angle because you'll get sent flying.
>>
>>376432196
>of course you cant do that
Good to know you're finally understanding that.
>but this is a videogame
So was Sonic 1, 2, 3...
>you need unrealistic physics to make 3d platforming work at these speeds.
No, we don't, YOU need it because you don't know how to plan ahead in a Sonic game that even views what's ahead MUCH further than the 2D games did.
>>
>>376432234
>>376431680
>White Jungle, Sky Rail
https://www.youtube.com/watch?v=6NpEQnw6asE

Shadow: all missions, A-rank

White Jungle

11:58 First Mission
14:25 Second Mission
15:44 Third Mission
18:28 Fourth Mission
20:51 Last Mission

Sky Rail

23:44 First Mission
25:38 Second Mission
26:55 Third Mission
28:00 Fourth Mission
29:39 Last Mission

find me where he has to move the camera.
>>
>>376432314
'06 is definitely one but Shadow is more of a spin-off I'd argue.
>>
>>376431973
>Gonna need some examples of your opinions other than sweeping generalizations

>It doesn't even feel like you're running, just gliding on the surface.
>The controls jump around to overly senstitive to delayed with some action functions.
>Completely glitchy and easily breakable.
>Levels are just conjoined messes.

>Heroes fixed rails, especially switching between rails without flying off as much. As well as speeding up on rails and not slowing down to a fucking stop by accidently flicking the stick too far.
You can literally fly off the rails if you try to switch and it was hard as hell to properly land on them without missing or going through them. That's why everyone used the flying characters with them out of fear.

>Shadow perfected switching rails.
By a small margin since their weren't that many rails in that game compared to Heroes and they didn't have you always try to land on them up in the air.

The Adventure games don't have major flaws like these.
>>
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>>376432423
>all of this backpedaling but still doesn't read posts
keep the entertainment coming, cwc
>>
>>376432486
>The Adventure games don't have major flaws like these.

>>The controls jump around to overly senstitive
>>Completely glitchy and easily breakable.
>>Levels are just conjoined messes.
>You can literally fly off the rails if you try to switch and it was hard as hell to properly land
All applicable to Adventure.
>>
>>376432331
adventure formula could get fixed for casual normies such as yourself sir. they could easily make a variable momentum that properly scales with speed. in other words, have sonic move like in adventure at low speeds, and similar to boostshit games (but more accurate) while he is boosting at high speeds.

I personally don't like that idea too much and I'd much rather have pure SA2 physics all the way, but I'm only one guy. SEGA has to please the casual gamegrumps audience.
>>
>>376432187
You're either lying to us or lying to yourself.
>>
>>376432351
platforming is much more satisfactory if the controls are accurate than if they are modified.
>>
>>376432648
I guess the guy with the A ranks you just linked is a casual normie, since even someone who memorized the game like him had issues with that.
>>
ITT: one anon defends SA2 as the best game ever despite all of its faults and shortcomings, and only wants an identical game, not a legitimate improvement over a steaming turd
a polished turd is still a turd anon
>>
>>376432729
You don't see Mario having classic and modern fags. They actually get hyped and enjoy the games
>>
>>376432972
Clearly you haven't paid attention to the 64/Sunshine purists.
>>
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>>376413978
So this... is the power... of autism... woah
>>
>>376432639
This

Honestly what the fuck are you on about >>376432486 ? Heroes improved everything that Adventure was trying to do. You're speaking from nostalgia if you thinkg A/A2 controlled any better than Heroes/ShtH
>>
>>376432731
That's why momentum is so important.
>>
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>>376432972
What's that? I couldn't hear you over the sound of hundreds of depth-impaired spergs celebrating the neutering of peak 3D platforming.
>>
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>>376413978
>detests e-celebs that shit on his favorite game but wants other e-celebs to promote SA/2/Heroes level hacks for him
kek
>>
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>>376432972
64, Sunshine and Galaxyfags and 3D World (and sometimes Land) are against each other a lot, actually. Also 64 & 64DS fags shit one each other at times as well.
>>
I agree with OP, but the modding scene is fucking dead for SA1, SA2 had a shortlived modding scene, and heroes is dead aswell.

Your best bet would be to promote fangames like Sonic World to sega.
http://sonicworldfangame.com
>>
>>376433237
Man I tell you what, I love pretty much every Mario game. I had a lot of trouble with depth perception in 3D World, but I still really enjoy it.
>>
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>>376433413
fuck off shill
>>
>>376433374
What about people like me who liked the Hub-Marios as well as 3D Land/World? What's our name?
>>
Sonicfag here, any 3D mariogame without fireflowers is shit
>>
>>376433374
I feel like it's 10x worse with Sonic though
>>
>>376433548
Fanboys.
>>
>>376433548
People who like to play fun video games
>>
>>376433521
It's a decent fangame desu and has probably the nost effort put in a 3D fangame that I've ever seen. I feel the need to tell people about it, because I actually like it. Not because I'm a shill
>>
>>376433413
what the fuck
how do some literally whos make a better modern sonic formula than fucking sega themselves? the character looks like he can actually use its legs instead of behaving like a car
>>
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>>376433136
>Heroes improved everything that Adventure was trying to do.

How can you think this?
>>
>>376433521
>rare time sonic world gets posted
>"fuck off shill"
>utopia gets posted about constantly
>"fuck yeah, utopia!"
Really revs up the spindashes.
>>
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>>376433678
>I'm not shilling!
>is clearly shilling
>>
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>>376433548
Weirdos. I like them all also although I do feel 3D World and especially Land are pretty weak in comparison, super hyped for Odyssey though.

>>376433559
It definitely is, I was just saying it is a thing. Fuck, Sonic is only 10x worse since they change his gameplay a decent amount making as many groups of different fans as possible while alienating others, pour that in with shitty games/games people are divisive about and that's totally expected.
>>
>>376413978
sonic adventure controls aren't that great honestly.
>>
>>376431586
litchrally who?
>>
>>376433413
That has potential, but it needs more momentum and to done down that insta slam, drop dash into spindash bullshit. Tell your bosses that.
>>
>>376413978
Might just be me but I disliked the instant turning on Adventure.
Not saying that boost shit forcing you to hold some stupid butting to actually make turns is good but suddenly going right if you move your controller a bit to the right feels off.
>>
>>376413978
If you want to spread that video around, you might want to change your Youtube user name and icon.
>>
I'd only get a sonic game if it has the chao garden again and it was as good as SA2.
>>
>>376435092
I'll make a proper one when I make a 2min video with all the info condensed in it. The problem is that /v/ will just see the thread as a youtube channel promotion thread. Hopefully a large youtuber sees it and makes a video of their own. That would get rid of the "SHILL! SHILL" accusations. I don't need jewtub moni, I just want to potentially have some sonic forces dev see this & have him AT LEAST change how low/medium speed movement feels. Obviously it's a boost game so it's already doomed to begin with, only thing I can do is try to mitigate the damage.
>>
>>376435586
I think it's a little too late to make any kind of physics changes to Forces now. The game has been in development for almost four years now, the levels have likely all been designed with the current physics in mind. The most you can wish for is a brand new Sonic game with similar Adventure physics, or for a new fan creator to make a faithful SA engine recreation.
>>
>>376413978
Didn't the original games have weight to the physics? It makes no sense to turn on a dime doesn't it?
>>
>>376436113
The original games had momentum, and you didn't turn on a dime. Hence sonic having a skidding to a halt animation
>>
Because a reply on the video talked about it and nobody's actually posted the link to it yet:

https://www.youtube.com/watch?v=Y1XOpPoh0K8
>>
>>376436194
So OP is just a faggot then?
>>
>>376436248
Is this the video with that terrible indie trash Sonic design? I bet it is.

Stop shilling your video, faggot.
>>
>>376436113
They were 2D, there was no turning. You only went left and right.
>>
>>376436194
>momentum is good for 2d games
>momentum is bad for 3d games
why cant niggers understand this?
>>
>>376436248
you are a boostfag, and your reply screams that you hate adventure. I'll watch your shit video anyway, if its boostfag propaganda im x'in the fuck out though. I gotta work on the boost vs adventure condensed comparison video & have it up before i make the next thread
>>
>>376436480
It's actually the opposite.
>>
>>376436480
If you spent two seconds, you'd realize that that video was delivered as a criticism of the indie-trash Sonic design that was pitched by GoodBlood before going on to deliver its own ideas off that vein.

Take a second to catch your breath before you leap to assumptions, jesus.
>>
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>>376436587
thank you

these boostfags
>>376436194
>>376436281
will just reply
>"but you just have to take the momentum into account!!"
all while conveniently ignoring how inaccurate MOVING AT ALL is in the first place. I'd have no problem taking 3d momentum into account before making a jump as long as i actually can move my character in the direction I want
>>
>>376436617
If you aren't going to take the time to view anyone else's argument, why the fuck are you not on Tumblr where your shitty kind belongs?
>>
>>376437082
im 8 mins in and haven't x'd out yet.
>>
>>376437082
i am seeing where a lot of the anti adventure arguments are coming from ITT, people regurgitating the opinion of an e-celeb, classic :^)
>>
>>376437529
>Anti-adventure

Get your head out of your ass for a fucking second, you sperg. He's criticizing both control schemes and talking about what they do right and wrong and how SEGA can make the best out of both worlds.
>>
>Thread is still up
God damn, autism should really be weaponized.
>>
>>376436248
Original video is pretty neat.
I can agree with some of his idea's, not too huge about the redesign, I personally like Sonic being a smug asshole, maybe they could add some maturity to that but i'm fine with as is.

Really liked the idea for different versions of his "ball form" to quickly rip through a puzzle with alot of input to it. One of my bigger gripes with some sonic games is how chaining homing attacks feels like shit in some games, so being able to swap between different "attacks" and stringing them together is pretty nice.
>>
>>376438346

It's Sonic the Hedgehog. What else did you expect?

Besides, it's going into the lower half of pages. It'll be dead before long.
>>
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This whole thread is some CWC tier shit
>>
>>376438737
It's like the blue arm shit all over again.

BOOST SONIC IS NOT THE REAL SONIC, THE SONIC I KNOW TURNS ON A DIME
>>
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>>376437978
idk man. the idea he is suggesting seems so much more tedious and unfun. boost is just bad compared to spindash. it should be left int he past. all sega has to do is give adventure sonic progressively less sensitive controls as sonic speeds up, but that would take away the other thing apart from responsive controls that makes adventure sonic good: spindash+jump to take shortcuts you weren't meant to take. the progressively less sensitive meme would straight up make the game a linear mess like generations. so it's either full adventure or have a button to switch between sensitive and non sensitive steering
>>
>>376436587
The best 3D platformer of all time applies momentum.
>>
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>>376438539
The review/critique of that original video, or the video that he posted, offers a lot in terms of versatility with how the movement corresponds to being "flexible" or what have you. It's really neat, but I wouldn't throw all of the "Dear Sega" video away just for the fact that he had a wrong core idea about the series, there's ideas in there that can work in tandem with the video BlazeHedgehog made.

That's just something we'll have to see in action. In terms of design, it's cool, but it might get convoluted or whatever and just be more a hassle than it's worth.

>>376438737
>CWC shit
The glory days; those were some good times.

If it's that much a problem, just sage the thread while ridiculing the guy. In fact, I'm not even sure why that old way of thinking fell out of practice.
>>
>>376439065
I think the problem is /v/ became more and more mainstream with the media coverage for stupid shit like gamergate and is bringing in more and more shitheads who don't know or care about the norms of the board.
>>
>>376439065
Yeah.
I'm not big on the idea of turning Sonic into a puzzle game or the actual redesign of the big blue blur, but he did have some really good ideas that could be considered as a possible gameplay element.
I'm all for more "input and output" being more in control of how the game plays out and how you want to play it out is nice, I'm not huge on how some sonic games are basically a straight line to the finish, Generations did some shit good by swapping from 3D sprinting to 2D platforming but I think if they improved the 3D to have more variance to them it be really nice.
>>
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>>376439474
>>376439065
boostfags jerking eachother off, everybody.
>>
>>376439065
>just sage the thread while ridiculing the guy. In fact, I'm not even sure why that old way of thinking fell out of practice.
>implying nu4channers know how to use anything from the site correctly, let alone actually knew about said functions when coming from places like /r/eddit or NintenFAG
It's really sad seeing how this new generation does things now.
>>
>>376439229
I wouldn't call them much "norms" anymore. Saging wasn't exactly that big a thing, but it helped to cull retarded shit so that it didn't spread into a retard-wildfire like this does.

Just look at the OP here: fucking guy keeps on posting Wojak and Pepe shit while being an autistic dolt. All he's gotta say at this point is "cuck" and he'll fit the bill for an idiot that thinks he knows better just coming out from /r9k/.

It's really just a matter of people wanting to ride out retarded shit for the lulz instead of deriding them and making the guy make himself a mockery.
>>376439474
There's good ideas in the video to circumvent the stagnation of scenic play that's taken the series by storm, but that's moreso just movement core design that needs to be better showcased by the stages themselves and stuff. Mario 3D World comes to mind for how it basically kept you on your toes by throwing you for a whirl every new stage.

Wouldn't say that's a be-all-end-all, but it's a good example to showcase just how well things could get for the series if it experimented a little bit more.
>>
>>376439887
>but it's a good example to showcase just how well things could get for the series if it experimented a little bit more.
I can agree with that much. Let's hope that they're not too scared of taking a step into something unknown because of all the hate on the werewolf shit.
>>
>>376413978
Sonic 06 was sonic adventure 3, a fitting end for a bad series
>>
>>376439713
Least the final few seconds of this thread lived up exactly to how he called it: ridiculing or otherwise not paying attention to the guy while you all talked about better grounds.
I'd say that more than makes up for this retarded thread; not exactly one to bring attention to myself, so I'll keep it brief:
Glad my little comment piece on the video did some work for the bettering of discussion on this part and bringing you lot together at the very least, even if the discussion setpiece wasn't exactly intended. I did you all a favor and left a link to the archive of this thread on the comment section so anyone coming in blind'll know exactly what retardation they're delving into. Thanks for the good last read, you folk. Despite all the bad things that this place has, there's still lot like you that make coming here well worth it.

Have a nice rest of the day, and be mindful of this sort of approach come the time the next thread comes around. It's funnier to leave him trying to get replies by venomously engaging with others like an idiot anyway.
>>
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>>376441251
Nobody cares what you think boostfag. I have an agenda and I will do all it takes to make sonic adventure 3 happen.
>>
>>376441883
But it did. Sonic 06.
>>
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>>376442245
which unironically was better than all 3 boost games combined
>>
>>376442425
>subjective statements
wow sure owned me haha!
>>
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>>376441883
No you won't, faggot. You're a chris-chan tier autist with no experience making video games who thinks 4chan is going to magically make your game because of your incredible groundbreaking vision. You're an idea guy whose only idea is "do this old thing that made me happy".

If you actually had a fucking agenda you'd be learning to program your game right now, but you're not. Enjoy shrieking into the void, retard.
>>
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>>376413978
>SADX and SA2
>one flawed but alright game and one irredeemably shitty sequel
>Sonic Generations, Colors, Unleashed
>two amazing games and one mediocre game

I don't get what your image is trying to prove here, that using "boostshit" as a derogatory term still means that it's better than the left? That's contradictory.
>>
>>376422829
Just wanna draw more attention to the fact OP doesn't even know how angles work.
>>
>>376441883
There's always the next video to convince him. Maybe you should talk about the Treasure Hunt stages considering how infatuated you are with digging yourself into holes.
>>
>>376442693
dw boostfag, once sega goes back to adventure formula and they find a way to milk the fuck out of a chao garden with freemium elements you're never gonna have another boost game again

>>376442815
I am an engineer sir, games are just a hobby so I will not develop shit. I am good at making propaganda as you can see from the OP. That image took a lot of planning to be as catchy as it is. With propaganda alone I think I'll reach SEGA.
>>
>>376414602
>Why would you want momentum in a go-fast game?
To actually feel the speed. Do you even understand what momentum means?
>>
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>>376443224
>With propaganda alone I think I'll reach SEGA
I want you to step back and realize you're right now on the same level as CWC thinking he could convince Nintendo to make him a Sonichu game. That's how fucking stupid you sound right now.
>>
Daily reminder that Classic Sonic was when the franchise was at its best and that Sonic Adventure 1 and 2 weren't as good as you remember.

The levels where you played as Sonic and Shadow were good, but the ones where you played as Amy, Tails, Eggman, Knuckles, and Rouge were all boring as fuck. Plus the boss fights were fucking lame.
>>
Sonic '06 was Adventure 3
>>
>>376443356
Sonichu game was unrealistic man. This has potential because Adventure style is objectively superior to boost style. People are starting to speak up against your e-celeb trash fueled opinions.
>>
>>376443224
It's not good propaganda if no one believes it.
>>
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>>376413978
B-but GAME GRUMPS SAID ADVENTURE IS WORSE THAN BOOM AND 06!!!
>>
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>>376444557
HEY IM GRUMP
>>
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>>376414208
>Players are actually talking about the video game, discussing the fundamentals and physics
>GRR AUTIST GO TO REDDIT
Would you rather prefer waifu jerking contests to nier automata and overwatch? And shitposting about how one playable character is objectively better over the other. How about undertale fagging as well. No, FUCK video game discussion, we want more steam friend threads, love live threads that hit bump limit, /co/ samurai jack crossboarding and starter pack anime threads. We want more of that!
Fucking nu-/v/.
>>
>>376444557
https://www.youtube.com/watch?v=FJJXo6ZjwYY
>>
>>376444557
I don't know why anyone takes the opinions of a guy who can't beat Wind Waker without a guide seriously.
>>
>>376414957
that's a really nice render my man
>>
>every answer from him is just calling someone a boostfsg or a game grumps parrot

This is some next level autism
>>
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>>376445662
XD!
>>
>>376444557
This .gif hurts my fucking sides to this day. I think I popped something in my stomach the first time.
>>
>>376428543
Spoken like someone who never played the 8-bit titles.
>>
>>376447048

Sonic 1 for Gamegear/Master System is objectively a better game than Sonic 1 for Megadrive.
>>
>>376427458
Arguing that Sonic controls difficultly at slow / no speed seems like a nitpick, frankly. And very different from your argument about "true platformer accuracy" being wrong.

But I'm mostly just disappointed that you're spending most of your energy posting reaction images and calling people names instead of actually discussing things like this.
>>
I really can't believe people ITT are defending the Boost, and prefers it over Adventure's gameplay. The fanbase has really want to shit worse than I thought.
>>
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>>376447369
gotta keep the thread fed man. Replying with insults = guaranteed reply. I need these threads to get as much exposure as possible to achieve my propaganda goals.

>>376447508
It's really sad. Many people defended me at first, but then dozens of boostfags came to attack me 1v20 and I had to fling shit
>>
>>376445147
>people actually argue this game isn't shit
>>
>>376442898
>SADX
Just fuck off, honestly.
>>
>>376448150
Sad!
Thread posts: 470
Thread images: 98


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