>3ds gets persona game - its chibi
>3ds gets vocaloid game - its chibi
>3ds gets atelier game - its chibi
>3ds gets random jrpg - its usually chibi
What is it with the 3ds and chibi games?
Because 240p makes them think they should do chibi to make it more easily visible, even though you can do non-chibi and have it be visible fine on the screen if you actually have good art direction
I like chibi if done well but a lot of games that use it don't do it well and it just feels shoehorned
>3DS get Final Fantasy ALL STARS Battle Royale game
Maybe because it's cheaper and looks good enough?
Because the 3DS is a pile of shit, and if they tried for something even remotely like what the Vita or smartphones can do it'd just be hilariously awful or even unusable period. So going with some super distorted art style or sprites is the best they can do.
Chibi can be done OK but usually when you take a previously 3D game or series and make the next entry chibi, it's going to look awful in comparison. The only chibi I'm really okay with are in DQ games(if you can call Toriyama's midgets chibi) and Etrian Mystery Dungeon. Those styles lend itself to chibi very well.
>dat feel when art style choice you decided to go with due to hardware limitations is at odds with the story you're trying to tell
>It's getting Last Story and Hyrule Warriors 3D apparently runs like crap on regular 3DS.
Not too trilled about 3ds versions games. Xenoblade seriously looked like shit on the 3ds and NOT like the bullshots that they advertised. I'm sure any other ports it gets will also look like shit.
>The only chibi I'm really okay with are in DQ games
Chibi for VII might be fine. But for VIII, they doing a port and it looks bad as well as being censored.
>Vita gets Final Fantasy game
Explain this shit.
>1st playtrhough go blind then realize I'm too deep into law to get neutral
>have reactor blow its load on me
>second try and fail, this time sticking with law
>reactor gives me a facial anyways
I'm noticing a pattern here.
chibi is shit if a non chibi version already exist.
But chibi is objectively better even the ps4 is starting to get them.
Because it's easier to make Chibi/low-polygon models look nice when you're pushing with the weaker hardware, because you can more easily sustain your framerate with simplistic models and textures.
When you have stronger hardware, your competitors make your graphics look like shit if you go chibi, so people will simply not buy your product. No game on the 3DS looks quite as good as SMT or Monster Hunter, so it's honestly not too bad to go Chibi with it. However if you tried this on the Nogaems Vita, it'd look embarrassing, so it simply wouldn't sell.
And sometimes visuals just aren't up to snuff. I'd love to see what Crimson Shroud would look like on decent hardware.
t-that's god damn right, ps4 is stronger than any pc... bloodborne owns...
Actually it's the power of the Vita. It's being developed with that in mind and then ported up to the PS4 with better lighting and such because it's easier that way if they wanna release on both, and cheaper to boot.
Wow, that looks like shit. Seriously, Im a weeb myself, but this shit looks autistic as fuck and I always wonder how people look like who unironically prefer this shit over normal models.
Shit resolution first of all. 2nd... if you really do take notice of the 3ds game... they really don't have as much dance movements as the ps3/vita games.
That is dogshit compared to the ps3 game.
>those poorly scaled images
Also Golden Sun always looked like shit
>the best 3DS game ever isn't chibi
>You know Crimson Shroud is supposed to basically be like a tabletop RPG right? The models are actually pretty good considering they didn't need to actually animated them.
That's not a excuse to not animate them. It can still be a tabletop rpg but with all moves animated in HD. It would be glorious if it wasn't stuck in a really low spec console.
>looks like shit
It came out less than 4 years after FFVII and was on a significantly less powerful machine.
Polygons are not revolutionary. 3D killed art design.
Imagine that game on the PC.
Would easily pay 40 bucks if it was fleshed out.
I don't have a problem with what it has. I don't really understand all the complaints.
Love that song, it's adorable in PMDX.
>that's not an excuse to not animate them
It kind of is though, it's supposed to be as if you sat down to play a tabletop RPG. Every single character is literally just a miniature on a board.
Less polygons makes it easier to make the models look at least somewhat decent. Even with the New 3DS, Xenoblade and other such games look jagged as fuck. It just the best they can do with what they have, but also, most developers know there's money in the 3DS since Nintendo effectively has a monopoly on the handheld gaming market, with things like Vita and mobile gaming barely putting up a fight.
I don't care about resolution.
Power alone is useless and pointless, specially on a handheld that's supposed to deliver something else over a regular console or PC.
I suppose it's necessary when all you want to do is a ports system like the Vita.
Does anyone else just hope to fucking god the next handheld isn't a gimmick or clamshell and just returns to being gameboys? Nintendo was at its handheld best with the GBA. The sales and library don't lie.
Since the DS and the touch gimmick their handheld titles suffered the same as their mainline consoles. Casualization, intrusive gimmick's being shoehorned (Castlevania DoS comes to mind immediately) and so many shovelware titles I could choke on them. The DS did have its quality titles but it seems to be runoff from the GBA. 3DS is just a weak piece of shit that needed a hardware upgrade it was so underpowered. It's only "ok"as far as library goes.
I just want another gameboy man...no more underpowered handhelds. The next one Nintendo pushes out HAS TO BE at least a little stronger than vita for them not to be called out on bullshit.
Did you only play Mario Kart or something on DS, the dual screens with one of them being touch made for some amazing games
>Revelations - $20
>Map Pack 1 - $18
>1, presumably out of 3
>Not counting Individual Maps that aren't included in Packs
>$60 + $20 + $18x3
>$134 on Day 1
Because Nintendo doesn't like to pay royalties on technology, and just like CDs and DVDs, the "reality chip" is a Sony patent. There's a reason why Nintendo entries of otherwise PlayStation centric IPs look the way they do.
Twin Snakes managed to circumvent this by allocating all of the GameCubes resources into the realistic graphics, but had to optimize everything else to be a cartoon.
Nintendo consoles simply cannot do it.
I really hope Nintendo gets their shit together in hardware terms for the NX and whatever the hell they're planning next.
It may have been passable at fisr but now it's just sad, I still enjoy the games in my 3DS but fuck, I'd really would like to play MH with a better resolution.
Hopefully he'll make them understand.
>XBox gets Bomberman game
>It's not chibi
explain THIS shit
>isn't a clamshell
I'm all for dropping the 3d and using the power for the games themselves, but the clamshell and secondary touchscreen are more than just mere gimmicks.
One make the system more portable without extra cost and the other allows for great games that use it properly.
The problem comes from devs that think they have to use it
Yeah its stilla gimmick though. Nintendo uses gimmicks as a centralized reason to NOT have decent hardware, this cant be denied. I know handhelds are honestly not for raw horsepower but it cant even be reasonably denied that they've been fucking us over since the DS/Wii. Nintendo needs to stop being fags, drop the gimmicks and focus entirely on good hardware and games again. It sold the GB, it sold the color, it sold the fucking GBA and it can sell a new handheld. If 3DS's lackluster sales compared to their other handhelds (hell you can even cite the WiiU as proof too) people are fucking tired of weak hardware and gimmicks. Give us a real handheld again.
The exact reason the older handhelds had more quality games is that the graphical standards were lower, so you had more room for exploring new ideas without the graphics inflating the budget
I can go on
plus that minimap and quick menu isn't a bad feature, as it saves space on the already tiny screen
>games centred about the feature
>still a gimmick
Read a dictionary instead of playing handheld games
Yea but the standard for graphical horsepower to hardware cost is FAR above 3DS. Nintendo literally tried to rip us off with the hardware. THere's a reason devs struggle with it, there's a reason N3DS had to be released. There's a reason they got caught inflating the price of 3DS and had to drop it. It's severely underpowered even for its day and age of release. There's no excuse for it that can be damage control'd. Even if you dont inflate the cost of graphical development the standard of hardware is far below what devs and thier teams need and expect now. Nintendo is just being greedy and you know it.
I can't stand mirai chibi style
It gives me diabetes by just looking at them
So why dont they?
Yes and now their gimmicks are uncared for and arent selling. If you wanna compare sales and do that route look at the fucking 3DS compared to DS and GBA and look how its fallen off.
I'd be fine with just better graphical capabilities with the two screens. Nintendo has caused me to legitimately enjoy having two screens for games instead of just one, especially when menus are just always right fucking there without interrupting the flow of the game.
Being able to switch things on the fly or sometimes just do things on the lower screen is fucking great.
Len gives me diabetes,
because he is too sweet!
Lets be real, if Nintendo focused on a single screen again you'd get more bang out of your hardware rather than the handheld struggling to power 2 screens killing the battery life and graphical ability because it has to display across 2 screens.
Not only that but you got the 3D gimmick with the 3DS killing its abilities further its just a fucking joke. This is the main reason I just want another damn gameboy. DS and Wii were one time gimmick sellers, gimmicks are done and they need to focus on hardware and software again.
Because Nintendo is trying to sell their platforms based on gimmicks with weak hardware. If it's not selling anymore then the gimmick has failed. Standardization in a medium means it's become the norm (like D-pads, rumble, analog) yet the touch gimmick is failing and falling off in gaming. Its standardized for smartphones and ipads and the like but for gaming no one really cares anymore. People want a standard way of controlling games, they dont want gimmicks anymore and thats why the touch gimmick is as such.
>tfw I got it from Gamefly with all the extras for 30 bucks
The only thing I dislike about the clamshell design since the original DS is that dreadful feeling when you open it and the hinge makes that snapping sound
Makes me paranoid that one day it'll just break like the DS Lites were
Can you do arithmetic?>>324402937
>get third for free
PSP sold 80mil, it's not as successful as Nintendo's handhelds, but that certainly wasn't a disaster.
And better games are subjective, when VNs are all DS players talk about and things like Fire Emblem and Bravely Default clutter "best" 3DS lists, I'm not so sure either is a good device with a good library.
The PSP sold 80million units or so, I'd hardly call that a failure unless you're a retarded moron. As far as Vita Sony dropped the ball with marketing and localization and proprietary hardware like the memory card, they got caught being greedy. You also must consider that its still Nintendo in the handheld market they're going against, so they were already doomed.
Nintendo could probably pull it off, given their brand name in the handheld market. Just don't go full on jew like the vita and it's proprietary memory cards, they should be good to go.
Are you trying to rile me up?
I seriously hope Homebrew leads to more fan translation if nothing else.
>so many games groups could translate
>they go with FE Fates, game that already has a set English release date because they're plain impatient
Clearly it does when it's not selling units. You clearly lack reading comprehension or are ignoring reality like most retards. So I'll say it again, standardization makes something not a gimmick, if the gimmick fails to stay standardized then it goes back to being as such. WiiU failed with its touch pad, 3DS failed to sell as much as DS or even GBA, vita failed to even match 3DS. It's a failed gimmick, isn't selling consoles, its done and no one really wants it.
As far as the clamshell it's just a battery and resource drain and a pain for devs to have to give a fuck about. This is why a single screen is better.
Why is Nintendo dead set on using shit hardware? This isn't the 90s or early 2000s when devs that made bad games were uncommon. All the weebshit in this thread is just proof that Nintendo is just pandering now and will die very soon. The fact the 3DS has been hacked and the Wii U will soon be as well will be the final nail in the coffin.
>Why is Nintendo dead set on using shit hardware?
Because it's CHEAPER. And it worked so well the last hundred of times they did it so they kept doing it.
Except it backfired on them for the Wii U.
I also hope they ditch the dual-screen shit. It only adds cost to the thing. Developers are not innovating with it anymore and it's not being used in a way that adds any significant benefits to the player.
But the most important thing should be that they make the thing comfortable to use, with decent buttons instead of the slimy cheap shit on the 3DS, and a fucking HD screen already. The 3DS is an unacceptably shitty product by itself for its time (and price).
No, fuck off.
I want 3D and dual screens, Japan does too, they're not going away.
That being said, it's very likely the NX handheld unit will be the actual third pillar or ''form factor'' with one screen.
The 3DS successor will come later.
That's also why good hardware is not needed on portables, the vita is great but beside of few early on games all the games have shit graphics that doesn't push the hardware at all.
You're wrong about quite many of the games. They were absolutely considered chibi at the time, regardless of whether the head/body ratio was as ridiculous as it sometimes gets now.
Ans again, whether they were sprites is completely fucking unrelated.
vita failed because of shit marketing, shit 3rd party support, irrelevant 1st party games, overpriced and proprietary memory cards that were basically mandatory and bumped the price up even further
sony fucked up
i'd be fine either way, honestly
i just want an HD or better screen with hardware that can push better-than-vita graphics at 60fps. two sticks. literally don't care about anything else, do whatever.
>I also hope they ditch the dual-screen shit. It only adds cost to the thing. Developers are not innovating with it anymore and it's not being used in a way that adds any significant benefits to the player.
Having a second screen displaying information in an RPG or for additional controls like MonHun or Kid Icarus isn't a significant benefit? Fuck off.
T-thats right I'm on my 7th pacifist run on Undertale P-PC m-master race
Ironic since you resorted to saying that more people prefer dual screen.
The only good games that utilise dual screens properly are of the Etrian Odyssey series, and Atlus is taking forever with EOV.
Might as well axe this garbage gimmick.
What's wrong with pointing out that games that have anime visuals are often bad? Are you mad that all your waifu's games are crappy compared to games that don't sacrifice gameplay for boner numbers?
> Last time I checked the pre-Wii Nintendo consoles were able to compete hardware-wise with their competition
Their gamecube discs could only hold 1.5gb of data compared to everyone else using full size discs which holds 4.7gbs. Basically nintendo cheaped out on hardware again as well as being cheaper to make mini dvds instead of full size ones.
Even n64 cartridges could hold up to 64mb of data while playstation were using cds for 750mb. But that was just their own stupidity that time..
>They are not supposed to move.
>They are tabletop figurines.
Even tabletop figurines have you moving them after you roll the dice. You use your imagination to do the attacks and shit. There's no reason why you can't animate that.
>There's no reason why you can't animate that.
The entire point of the game is to emulate a tabletop experience. If the figures had flashy animations it would just be another RPG.
No it's not. It's not a significant benefit. It's marginalat best. I can play RPGs perfectly fine without the dual screen. The only difference in RPGs is a few button presses. MonHun and Kid Icarus could work just fine with a second analog stick, which those retards at Nintendo refuse to make a decent version of. Yes, more of the screen might be covered, but with a dual screen you end up with a smaller main screen anyway, so who cares?
They were. I'm not making it up.
Here's the Sprite sheet for Ryu in Breath of Fire 2. The overworld sprites were chibi. The battle sprites weren't.
>It's not getting censored, memelord.
>It was a design choice to get things looking better on the handheld, not censorship.
Go fuck yourself with your bullshit lies. The picture already proves you wrong.
>if you actually compare specs the 3DS is basically 2x a Wii
>nobody is going to believe this but would be floored if they checked themselves
>this is why nobody bothers to make proper use of the hardware
>It's just another rpg as it is without nice animations to look at. In fact, it's kinda bland and boring as it is now.
That's fine if you think that but that's what a tabletop RPG is, and the game obviously isn't for you.
Check Best Buy, my neighboring stores just got a new shipment of them.
Yes, their physical locations move, but their limbs are not supposed to. Source: I played Warhammer 40k for 5+ years
Also you said that you use your imagination for the attacks, but that they should be animated? I'm confused
Except Street Fighter doesn't sacrifice gameplay for boner numbers. Does it have sex appeal? Duh, cammyslap.gif but it still plays.
>using one word in your post makes you a shitposter
>Yes, their physical locations move, but their limbs are not supposed to.
Just because it was a tabletop game, doesn't mean you can't animate movement anymore for the video game. Stop being lazy and animate that shit. You see other board games like mario party animate the movement of their characters when they move. For a HD version, I expect you to do at least that shit. It's like the bare minimum.
>You see other board games like mario party animate the movement of their characters when they move.
Please, again, be aware that "sprite" is just teh word for a pixel perfect 2D graphic drawn directly to screen.
It has nothing whatsoever to do with art style.
They were indeed all sprites. Just the ones for the overworld were chibi-style, or as was a more common term outside japan at the time, SD, for super deformed.
I would have to disagree. The whole premise of the game is to feel like you're playing with miniatures with character sheets and dice. Once you start animating things, it no longer feels like a tabletop game. The heavy focus on text also makes it feel more like you're listening to a DM explain the scenario to the players.
I would say Mario Party is a little different as it isn't trying to perfectly emulate a tabletop/pen and paper RPG. Just the feeling of a predetermined board with all of the spaces marked already. Yes, it also has dice rolls but it doesn't try to make the player feel like they're actually tumbling some dice around.
I'm not against animation, I'm just saying that it kind of goes against the original feeling they had for the game.
>The whole premise of the game is to feel like you're playing with miniatures with character sheets and dice. Once you start animating things, it no longer feels like a tabletop game.
It already doesn't feel like that. It just feels like a jrpg since it's a video game. No joke, I own that 3ds game since it was on sale for like 99 cent awhile back.
Lazy developers + hardware and/or budget limitations.
Chibi looks decent with minimal effort. Low poly high res textures make them look nice enough, you don't need to go with high poly high res textures. You want to use models with regular proportions? You're gonna have to actually do some fucking work to make it look decent. You're also gonna have to use some creativity when working with these hardware/resolution restrictions to make your model look good. But why do that when you can be lazy? Plus, artists doing work for longer periods of time means that the company is going to have to pay them more. Do you think they would want that? Fuck no. Make them work as little as possible.
Plus, 3DSes aren't exactly flying off the shelves like PS4s. Do you think a development team would want to put a lot of effort/money into their game when it potentially won't sell a billion copies? No. So they're going to go down the route of making a game quickly by cutting as many corners as they can, and chibis can make their dreams come true.
She even has new, more revealing costumes now.
That's true. My point still stands though. I don't think very many developers would want to pour a lot of money and effort into a game when it might not sell the number of copies they dream of.
99 cents is a great deal on that. I picked it up on release as the RPG selection wasn't very strong on the 3DS at that time. Plus I'm a big fan of Level-5.
And yes, it is a video game. I still think it feels very tapletop-y. But now we're getting into the realm of it not feeling like a real tabletop game because it literally can't be. It's a video game. Just like how racing sims can feel like driving to some (with the right setup and equipment) and others just can't get into them.
I think it's boiling down to personal preference, opinion, and immersion.
Animation aside, did you like the game?
You could stop being a casual, import the game and a JP 3DS, learn basic japanese in a month and play it with guides.
Or continue being a casual forever, steal the game and wait years for meme localizations.
240p forces a chibi aesthetic because there is not enough rendering space for more detailed styles. Just look at MH4 to see what I'm talking about.
Any artist knows this. Ask your favourite one that developed handheld games, they will say the same.
You'll start seeing less chibi with the NX.
> Square wanted it to sell to everyone more or less with a cero A rating.
You're right. Tho part of it is because squarenix thinks the average age group for the 3ds is fairly young and not over 18. Companies tend to associate young age kids with nintendo while older fans for sony.
Hence Maya's outfit for Dragon Quest Heroes is not censored in any way and is just a lewd bikini while Jessica's alternative outfit is censored for the 3ds version is Dragon Quest VIII.
The clamshell design is fine. It protects the screen.
I agree with everything else you said. No more gimmicks please.
Or at least let the next handheld's gimmick be "really fucking good graphics for a handheld".
>"this handheld's graphics are too good! no buy from me!"
>devs need to push their games visuals
>less games being made
>japan fully switches to mobiles
Handhelds are only good because they didnt fuck up like consoles did yet by focusing on the wrong shit.
Because the games are made for children, the primary userbase of the console. Developers are also lazy when it comes to the 3DS because it relies on brand names to sell rather than quality games. Mother's and children won't know the difference.
I also imagine because everything looks like shit on the console itself with that awful quality screen and resolution.
Nice boogeyman, I've had a 3DS since the XL launch and its an objectively poor system. That being said, I enjoyed the early games, but for the last several years its just a fuck ton of awful, lazy games, with everything I liked being ported like Revelations.
The 3DS is a console no one really misses out on anything by avoiding.
I'm sorry, I know the truth hurts.
There's hardly a single standout game on the 3DS that's a must play. Just a slew of uninspired sequels.
As someone who's had one for so long, and now has the entire library, there wasn't a single game I can reccomend except for SMT4, while being the weakest entry in the series.
Aiming for PS3 and 360 hardware would already be a mistake.
Thats when so many japanese devs died out because they couldnt afford to make games for them anymore.
And all the japanese big name companies started making way less games than they used to.
PS2/Gamecube hardware levels seem to be the sweet spot.
It's a shame games like Bravely Default are wasted on 240pDS
>someone criticizes the 3DS without even mentioning the fucking Vita
>at least it has games, unlike the shita xDDD
Why? People have all rights to critize the 3DS considering how fucking lazy that piece of shit is. It can have all the games of the world, it wont change the fact that its shit. It has ancient hardware, it has shit controls and due to that games WILL be downgraded to run on it with 15fps. Its like a prison to good games, and THIS is the reason that people arent too fond of that thing.
You keep saying that like I own a Vita in the first place.
Now that the 3DS is hacked, people are realizing the console has meager pickings, in which most are not worth anyone's time.
>people loved FF9
>but if bravely default is chibi it's not okay
Chibi artwork usually allows for a more 'acceptable' low polycount/texture resolution, but more importantly it makes the game more readable at the 3DS' abysmal resolution. Exaggerating important parts to the extreme maintains more of those pixels onscreen at any given time compared to a smaller model which could, at a distance, blend into single digits of pixels.
It's one of the same problems the DS faced (though that also had even worse hardware limitations) and the fact that the 3DS is still extremely limiting to developers makes the whole thing just a fucking disappointment where the DS' principles beg for something with more freedom.
Friendly reminder that 2015 was a shitty year for the 3DS
>It gives me diabetes by just looking at them
Adorable as fuck
Keep up the delusion. It'll be great when they kill off the 3DS this year so people like you can fuck off. The 3DS is just a product of fanboy sensationalists, much like the Wii, and hardly has shit worth playing.
But at least we get more ports and fire emblem waifu kusoge with some of the worst SRPG gameplay.
Haha, yeah, I sure love map clears and zero strategy in my games, but the waifus make up for it haha.
Glad all the threads talk about the waifus or I would have to justify buying a game that's hardly fun to play, haha.
Fucking chibi, just the word pisses me off, knowing some greasy neck beard is saying the word right now just angers me.
The artstyle pisses me off too, fucking anime ruins everything, powerpuff girls styled characters just shapes meant to represent body parts with oversized fucking heads
Just to repeat, ANIME RUINS EVERYTHING
Lazy developers, no developer has an excuse when games like KH DDD and Smash 3DS exist on the system.
And to think Atlus has the fucking nerve to charge us $50 for a chibi etrian odyssey rehash.
>You want a successor to Mario 64? Here's a le spooky mansion game and a weird water-nozzle platformer
>You want a successor to Zelda? Here's a goofy-looking game with lots of padding, some mediocre dungeons and cut content, enjoy your Triforce hunt
>You want a new Banjo-Kazooie? Nah son
>You want a new Mario Kart? Ok but now you're saddled with baby characters and preschool-themed tracks with baby music, wouldn't want you to forget that this is a series for children instead of gamers of all ages
>You want a new Star Fox? Well here's a Rare-produced Zelda clone with more cut content, and if you loved bland maps and shooting things on foot you'll LOVE this Namco game
>You want a new Donkey Kong? Have some drums lmao
>You want a new Paper Mario? We took out all the turn-based battles so you just walk around and jump now
>You want a new Mario Kart? Ok but we're ramping up the toddler-pandering presentation and adding bikes
>You want a successor to Metroid Prime? THE BABY
>You want a new Pokemon Stadium? Because that's not happening
>Remember the first version of Super Mario All-Stars, the one with World? We're putting that on a $40 disc just for you! No need to thank us
>We're making a proper Zelda rather than just porting Twilight Princess! It's Skyward Sword
>You want a new Mario Party? Get in the car loser
>You want an actual successor to Paper Mario? lol have some stickers
>Yoshi's New Island
>Wii U released
>You want a new F-Zero? Nah son, we're not doing another one of those because we can't think of anything original with the franchise
>Guess who's getting another New Super Mario game
>Remember that Wind Waker nobody bought? Well we're bringing it back! With none of the cut content finished and added to the game
That's all just off the top of my head. Ever since the Gamecube it's like Nintendo disappoints me in new ways because they can't just make good sequels.
How can Atlus get away with charging more than any other publisher, even more than the actual first parties?
Niche games have a pretty high risk factor on Nintendo platforms due to the propietary media combined with forced high order counts.
Most of the time niche games are digital only purely because they would be a waste of money to print in an order that will never get sold.
Atlus charges more everywhere though.
Also Atlus games are far from niche.
They all sell on Nintendo systems.
Fact is that nobody else charges that extra, even actual niche developers.
All shitposting about hardware and target audiences aside, small low-poly models look better on the small 3DS screen than highly textured realistic models.
That's exactly why Federation Force is a thing.
Federation Force is much uglier than pretty much all games that go for more detailed approaches on the 3DS.
I think they just keep it that ugly because it involves big monsters and multiplayer.
Again, you aren't even flowing a conversation here. You just keep accusing me of something, while avoiding the base topic of the 3DS being dead and terrible.
I will gladly show you my 3DS so we can bring it back to the proper topic you want to avoid, likely because you cannot refute it.
Man, people are so angry in this thread.
Anyway, I like the chibis, they look good in 3d.
I'm relaying the opinions of many, while also providing facts. Now I'm a hardcore Sony can, haha.
This is funny, its like talking to a highschool student.
What exactly is 'retarded' about it? You've devolved into a basic delusional babble of disbelief.
I'm having a ton of fun vitagen is so stupid they get baited so easily.
I type and read them, something you should do before hitting submit.
I'm calm, you seem to be getting worked up. It just makes me think 'man, the 3DS really is that bad if this is the people who enjoy it'
What a shame. I loved the DS too.
Smartphones and PC actually, both have received most 3DS games.
Most people think the 3DS is shit though. Its popular among kids according to demographics, unless you think they dont have the majority opinion.
Revelations, ace attorney games, bravely default is being ported to mobile, asure gunvolt, shovel knight, hell most developers avoid the 3DS. Even castlevania.
Even that high budget one piece game was ported.
Once emulators come, there will be no point in getting a 3DS, even now its hardly worth it for playing 1 or 2 mediocre games.
bravely default makes everyone look chubby and have a distinct lack of detail in the face. On the other hand character models in FF9 are rather distinct and diverse. All the effort and detail in bravely default's character art went into the clothing, and I can certainly commend them for that.
>a 3ds exclusive to begin with
>Its popular among kids according to demographics
What the fusck is ever "according to demographics"?
What are you even talking about in the first place? The average 3DS owner is like, 19.
Tales of Xillia, Xillia 2, Zesteria and Berseria all look worse than Vesperia. Modern Final Fantasy looks absolutely fucking stupid, realism and anime do not mix.
Do vita owners really believe this? I man I own both 3ds and vita and piles of games for both. Both consoles have some good stuff but at the end of the day I expect more quality from the 3ds. Just from my experience with both. Though the PSP back catalog is nice
Kids and mother's fuel the system and games are made for that demographic. As a result, we get tutorial heavy games on small budgets that often end up shitty.
The 3DS is a joke, unfortunately.
That is demographics themselves, the 3DS was designed for younger kids.
AA5 was said to be "exclusive" too. It's now on people's phones.
I don't own a Vita. I only have experience from the 3DS and its just an awful console with hardly any games worth playing.
You can always try leaving something to the imagination. Even low res PSX games did it...
with varying degrees of success.
Bullshit considering we got stuff like RE Revelations and Monster Hunter on 3DS.
It may not be the most powerful machine out there but it can do better than what a lot of devs are doing with it
huh no, its just that Dragon Quest is not the Cero C market game. Its that simple, think of the game like popular amongst everyone in Japan mainly because enix used the dragon bawls manga artist for its concept art back in da day.
Also dragon quest x on wiiu sold really well if I recall correctly, the WiiU mmo game.
Fun fact you could only play it for so and so long before you where booted out of the game, because it was a kids game.
Its definitely more powerful than the PSP, and it renders the screen twice for the 3D effect.
It also renders shit on the bottom screen.
Just look at Monster Hunter games to see the difference. FU and 3rd ran at 30fps.
3U attempts to go for 60. It doesnt succeed at all times, but it manages sometimes.
i kinda agree with the guy
look at this list, the 3ds has next to nothing.
i went to nintendo gen to grab this list and its all waifu posting with no one talking about games. only smt4 final looks good, but again is just a boatload of reused assets
im ready to be accused of loving sony, but the list speaks for itself. even upcoming stuff, wtf happened.
Even if it gets hacked there are no games to play.
good thing i hacked it, christ. 2016 is the last year for it.
>Once emulators come, there will be no point in getting a 3DS
Cheaper and simpler hardware makes the 3DS easier and cheaper to develop for.
Even then Nintendo puts the 3D gimmick just to make the 3DS more complicated, also 150$ smartphones have bigger, higher resolution screens along with more powerful hardware and bigger batteries that every dev that develop for.
I have a 3DS just for gaming and collection purposes (I'll try to collect and play DS games too), so I don't really care that about the library. I gotta admit it's pretty lame though.
Either way, I'm too lazy to pirate it.
Well I essentially own all games worth owning for both libraries and I can say unfortunately if,in general, you find the 3ds library underwhelming you won't find any pleasure in the vita library
You've been in this thread for the last, what, 2 hours saying that this is the fault of the boogeyman because you want to convey your insecurities onto a userbase instead of facing the issues with a console.
Truly the tactics of an idiot.
And you have been in this thread for 2 hours proving his point.
Well the DS had stuff like Ghost Trick, actually good original games, great RPGs, used the hardware well, things had good budgets and were treated like full releases without DLC and other garbage.
The 3DS, by contrast, has a few name brands here and there that are a ton worst than the older games, tons of garbage, ports up the ass, and 3D games that hardly work with the controls and hardware.
At this point, the only thing that plays well are platformers and light RPGs, and it hardly has any platformers.