Reminder that if you thought Fallout 4 was a good RPG then you are an unintelligent monkey
You play as the role of an ex-military guy/lawner woman
In fallout 1 you can choose premade-characters with specialized perk builds and backstories
Or create your own
Also it's really that difficult to just ignore the backstory
>Bethesdrones will unironically say this
>more bugs than NV on launch
TOP kek nvfags at it again, NV wasn't playable for almost a whole month on both console and PC, not saying f4 is better but as far as the launch goes I find NV to be the worse fallout launch to date, I bought it on console and it was just horrible took a month for me to actually play it without the game fucking up my aim model or crashing.
Its right next to all that prewar jet and the ghouls that last 200 years without food and the men that live 1000s of years because of a magic hat. A magic hat that i cant even steal might i add.
>trying to make fun of the lore about ghouls who don't eat
>there's literally a ghoul character in 4 that was been trapped in a refrigerator Indiana Jones style for the past 200 years
>200 years and can't get out of a basic refrigerator
Let that sink in
So what you're trying to say is that not only was the kid completely without food for 200 years, but also was deprived of fucking oxygen? Holy fuck what is it with Bethesdrones and making themselves look completely stupid, first Lamplight and now this. Go kill yourself dumbfuck
>there are faggots on this board that hold similar opinions to these bethesdrones
You forgot the most hilarious part of that quest: the kid's screaming is like within a hundred feet of his house, so his parents literally never walked slightly south of their house enough to hear him banging on the fridge. They were RIGHT THERE. For TWO HUNDRED YEARS.
daily reminder that if you thought New Vegas was good RPG
you are a pretty alright faggot
>hey, you delivered a package to this one place as part of a job you had at the start of the game
>given multiple opportunities to tell Ulysses he has the wrong guy, throwing that "backstory" into question.
I agree with you since it definitely felt pretty forced in lonesome road, but I appreciated that I was able to deny it
>that guy using amout of GOTY awards as an argument
Fallout 4 made it obvious what a huge brick wall that "200 years after the war" bit is to the plot. Todd is trying to work around it or just handwave it, but it's stretched so far in FO4 that you wonder why they don't just fucking retcon the date of the war, or stop having pre-war survivors in the post-post apocalypse.
>forces a backstory
You can straight up deny it because Ulysses is mentally unstable. And even then, the "backstory" is literally just that you may or may not have delivered other packages before, which makes sense since you're the fucking courier.
Ulysses was going to be a companion in the game originally, they wanted him to be a regular character. I guess their compromise in LR is just telling the player they did some stuff with him and had amnesia from being shot or something
It's never implied that you've ever had any interaction with Ulysses before, you just allegedly got Hopeville accidently destroyed, which caused his descent into madness and obsession with multiple things including you
That's like saying the backstory of your Dragonborn in Skeerum was forced because he was arrested for crossing the border, which means he was at one point in Cyrodiil.
It's just not a big issue.
A big issue is Bethesda making your Fallout 4 character a specific person with a backstory where the only choice you have is how much of a meanie you are before you help the poor townsfolk.
Yes you can. You roleplay as Geralt the Witcher, throughtout the game you make meaningful decisions in quests, side-quests change the main story, etc.
Witcher series is much better than the loot simulator Fallout series. Witcher 3 has an actual engaging story, and the best rpg made.
Is there anything in 4 like that unmarked quest where you have to drag ladies dead husband out of a Fiend trap so they can bury him or whatever?
There's so much little things in NV like that, it feels like they really did try to utilize as much as possible with their short as fuck development time. 4 just felt so empty and lifeless other than occasional BOS vertibirds that always get shot down
Reminder that New Vegas was built using Bethesda's assets, engine, gameplay, sound effects, scripting.
It's much easier to build a game when the actual "game" part is already done for you.
And Fallout 4 has much more immersive companions and no NPCs repeating "Nuclear Winter" every 5 seconds.
>I want less choices
what is wrong with these people
I've logged about 2 days of time in FO4, haven't completed the story yet and I feel compelled to stop playing
I've completed so many quests and virtually none of them allowed me to make any sort of choice as to how I wanted to resolve them
Speech and charisma are useless now.
>And Fallout 4 has much more immersive companions and no NPCs repeating "Nuclear Winter" every 5 seconds
I sure do love companions having sex with me for picking a lot of locks and them making repetitive comments every 2 minutes. Also a big fan of shit like The Brotherhood tolerating my synth/mutant companions even though they get ridiculously autistic when they find out Danse is one,
At least NV had stuff like Boone going nuclear whenever he sees someone from the Legion and making a based one liner when killing Caesar
NV also had a fucking companion wheel which is infinitely better than the shitty companion interfaces Bethesda keeps putting out
>The Failout series
>Anywhere near Witcher 3, the masterpiece of all RPGs
>RPGs with set PC
is a fantasy action game were you play a magical Nathan Drake, get over yourself
>yfw there's an assmad Witcherfag itt
For what purpose yo.
>lore is useless and a waste of time
Anon, why do you hurt us this way?
Don't compare people who like lore to that autist. I play purely for gameplay, but I feel that a game that has lore makes it more interesting and encourages you to explore more and see how person/place A relate to person/place B. Having no lore isn't bad by any means, but in an RPG that is famous for its replayablility it's almost essential. For example most people have stopped playing 4 probably because there's really nothing left to see in the game and nothing really interesting to look back on.
Reminder rant every companion in NV had a quest surrounding it, and the quests allowed you to finish in different ways that would help your companions grow in different ways. While there are only about 4 companion quests in F4 where they all end the exact same with exception of Danse where you can kill him or keep him alive.
>Obshitidrones still exist after being BTFO this hard