Is this game as shit as everyone says?
I loved Bloodborne and Dark Souls and am thinking of playing this
It's good, but not as good as the rest
No one ever talks about this, am I the only one who HATES the graphics/art style for this one? I'm not sure what it is about it, but DeS/DaS feel different.
The game is more gamey; a bit more linear but better crafted in its linearity.
Bloodborne on the other hand is shortcut-porn the game.
If you don't mind a significant lack of those, play it.
Just try not to let the feeling of cut content ruin it.
They were going for an Alice in Wonderland + Time Travel-oriented story and Namco kicked the director in the dick.
It's a good game, it's just not as good as Dark Souls or Bloodborne. If you've enjoyed the other games then you'll like DSII. I haven't played the DLC for DSII and people seem to think that's good.
>I haven't played the DLC for DSII and people seem to think that's good.
I think that together all the three DLSs easily top AotA in terms of quality and quantity. The only bullshit thing are the challenge areas and, well, that's kind of the whole point of them.
Oh, and also DLCs have some of the coolest weapons in the game.
>They were going for an Alice in Wonderland + Time Travel-oriented story and Namco kicked the director in the dick.
I imagine we'll get some of that in DaSIII. I can only assume that DaSIII is at least partially based on the original build for DaSII, or I don't see how they could've been so far into development so quickly by the time they first showed it off.
The saturation level makes the whole game seem more dull and grey than the others. It's a shame, I feel like areas such as Majula and the Shrine of Amana would've looked rather nice if they had some colour.
My finger slipped, I meant to type "fucked".
Anyways, the director that got assigned first, Shibuya (who is also widely believed to be responsible for the introduction of SM), essentially made a non-souls game, and it was pretty damn bad, and midway into the development another director (Tanimura Yui) was assigned to the project, but due to time restrictions enforced by NAMCO, he had to rebuild the entire game from scratch using already created assets, instead of making an altogether new game like he originally wanted.
DaS2 being the way it turned out is a sad accident and NAMCO being stupid jews, pretty much.
If you like the mechanics of Dark Souls, SOTFS improves on them.
- The PC port version is good and online connectivity is better.
- Estus and healing in general takes longer so you can't just chug through every fight.
- There are more challenging bosses and levels especially in the dlc.
- The inventory system has a better interface.
- You can dual wield stance now.
- The online community for sotfs is still very strong.
Now onto the bad
- The story and world is not as interesting
- A few uninteresting areas but then again ds1 has some too.
- Personally I think linking roll I-frames to your ADP/ agility was a stupid idea
People will argue that DaS2 is bad compared to DeS and DaS, but still a good game overall.
It's not. It's a mediocre sequel with horrible level design and tedious bosses. It's like the people who say "Skyward Sword is a good game, but a bad zelda game". It's not. It's just a mediocre game overall that some people refuse to acknowledge that it's a lot worse.
I'm playing DaS2 now after DaS and I'm actually having even more fun with it! But I respect and understand people who like the first game more too. For the most part I agree with >>324315987
People like to overlook some flaws of 1 in my opinion. And boy, there are some "special" posters on here that constantly hate on DaS2. Extreme autistic shitposting, one could say.
Fags are mad that DaS 2 (and 3) ruin their little fanwank "dark is good" theory.
this pretty much
all other negative points that come up for DaS2, while not untrue, apply to DaS1 as well
I think there is no other sequel in recent memory that got shitposted on so blatantly on /v/, but that's mostly because people here talked so much about the games
I really enjoyed das2 when it came out, I didn't think it was as good as the first but at the time it was still a perfectly decent game. I picked up Sotfs recently and now I can't stop noticing things I don't like about it.
>Poise is worthless
>Weapon durability is a joke
>Petrified statues everywhere
>NPC invasions all day everyday
>Iron keep is now ass rape central
I'm trying to push through to the end but I'm just not feeling it this time round, and it's not like das1 was perfect so I don't understand what the issue is. Shame really, Majula was comfy as fuck.
Rosabeth best girl
took me some tries as melee only but yes, it is absolutely doable
>I don't know how anybody could do the fight against the Pursuer.
You're joking, right?
Things like 2cat exist, and you're complaining about twin Pursuers in drangleic?
but that was fixed on the original version too you fuckhead
>On Xbox One, PlayStation 4, Steam (DirectX 9), Steam (DirectX 11):
>Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate).
>That dark room in Drangleic castle with sentinels behind doors that need souls to open
>that second Purgatory horse encounter in deangleic castle castle
SOFT improved the atmosphere and look of some areas where vanilla DSII was just empty rooms
Dark souls 2 Sotfs< DSII Vanilla is a meme
I actually really liked how Majula looked. Bright, but muted. Like how a safe haven in a dying world feels.
Shame they don't do anything particularly interesting with it story-wise though.
Looks like power stanced greatswords and If I'm not mistaken, the left weapon is the blade of Artorias. Don't think it is called that, but the description on the item pretty much states it is. That is the special attack you get from using his blade.
did you guys never play the DLCs?
that's the artorias sword called majestic greatsword
got some special moves when used in the left hand and when dual wielding in the left
2cat is DAS1 gargoyles tier though as the second only joins the fight when Cat1 has half health. They have very little health so if you finish it off quick it's another easy fight.
>game is more gamey; a bit more linear but better crafted in its linearity
Explain this. I'm considering DaS2 when I finish DaS though I adore the overall interconnectivity in world design for DaS.
Currently doing a run on a 1h axe and greatshield user. Strength/faith build. Carry mostly support miracles with me for party buffing and healing. Made my guy a Blue Sentinel.
>tfw trying to use cracked blue eye orbs and everyone on PC is pretty much engaging in jolly cooperation rather than invading each other as red phantoms
Feels good and kind of bad at the same time senpai. Nice to see the community playing together.
They fucked up invasions with soul memory and not having a proper red eye orb.
>less invasions because only cracked orbs that inflate SM in the process
>less WoB members, even less so that would be wasting a ring slot at that moment
>less shit for sentinels to do, who also need to be wearing a damn ring
DaS II: 6.9/10
Dark Souls 2 has some of my favorite bosses and locations in it but also has most of the worst too.
> Learn to parry.
I will never be able to parry. That's a fact of life. I didn't even know you could parry the pursuer.
And yeah, he's easy when alone, but there are two really strong pursuers in the castle in Ng+ that fight you at the same time. Thankfully it's optional.
Just play it yourself you fucking retard. Goddamn, why are you spastics so desperate for eachothers' approval on things you already know the answer you'll receive? The Souls series is complete shit.
Parrying in Dark Souls 2 is really shitty though, it doesn't register most of the time so its barely worth it.
>Way of blue was never a big thing since nobody was invading
>Soul memory forced different matchmaking tiers so staying in one area co-opping or invading wasn't a thing
>There never was a massive red vs blue war with assholes and white knights throughout the entire game
Yea I don't know what they were thinking with the soul memory. If you don't waste a slot for the agape ring, your character has an expiration date.
Although I will say even on my guy I used to 100% the game, I was level 250 with soul memory of 11mill, I still got back to back summons all day as a sun bro. Was by the last bonfire right before fume knight on ng+2
Cannot wait for das3. Anyone else like go antisocial during their first das run regardless of game? I blocked dark souls 2 in my firewall from the network for my first play through. Nothing leaves a worst taste in my mouth than getting my shit pushed in by a guy with like 350hours to my 4 and having to redo the whole area.
I used to do the same but would show them the hidden bonfire right before The rotten. Wait for them to unpetrify the enemy blocking it, then 2h greatswords them off the edge. Or invade wearing the ring that makes me look like a white phantom. Get to right before the fog gate and 1 hit backstab them. Do the Channeler Trident dance and jump off the edge myself.
Does anyone know where the best place to get summoned for boss fights is? I need sunlight medals, can't remember what soul level I am but I have been leveling up until the start of ng++ if that helps.
>Estus and healing in general takes longer so you can't just chug through every fight.
While estus takes (slightly) longer, you have infinite amounts of healing in other forms, removing the short-term resource management that made the original estus system so good.
They literally took everything good about DS1, took it away, and replaced it with artificial difficulty. 95% of your deaths aren't going to be your fault, and it's just a complete chore to get through. I finished it earlier this week and it was one of the worst experiences I've had in a game.
Not sure about the quality of the game since I haven't finished it, but I just couldn't get into it like with DkS1 and BB, and I dropped it soon after starting. I might give it another shot eventually.
By the way, can anyone comment on the server populations for US DeS and DkS1 on PS3, and the amount of cheaters? Still haven't played DeS and only played DkS1 on 360 and PC.
>>less invasions because only cracked orbs that inflate SM in the process
>less WoB members, even less so that would be wasting a ring slot at that moment
You don't need to wear the ring to get a blue to help you.
Fume knight. I got all 30 medals there. Took 2 hours to get the medals. I was high level with ridiculous soul memory too. Good luck though. Even with 40 strength, 60 faith, lightning greatsword+10 and sunlight blade, I was only hitting the fume knight for 450 damage compared to my standard 900. He is a damage sponge solo. Even more so with summons/ as a summon.
yeah well I'm not unplugging anything but I sure as hell not are going to be in human form either for no reason
got enough of that in Dark souls 1
got to the end of Sen's with a huge relief, then someone invades and pushes me off the ledge, and the times I got invaded in blighttown jesus christ
it's fine. people are just being whiny babies.
Sorry to tell you, but you can be invaded even you're undead in das2. Being undead means your health will gradually decrease each time you die, furthering the hollowing. Up to a max of 50% of your HP being permanently gone until you regain humanity. Being undead has 0 benefits in das2.
You may be way too high but the last DLC bosses tend to have lots of people looking for summons around high SM. Also keep in mind when you're on your warp menu the areas with the orange borders represent player activity in your SM range.
I thought he was only resistant to everything but lightning? His attacks are fire and dark mixed so figured he was resistant to that. And everything in that DLC seems to be resistant to sorcery so I didn't even bother.
Didn't know about lightning.
I am not OP but I have a similar question (got the game in november on steam during black friday sales, beat it like 5 times)
Does DS II explain the lore of DS1 a bit more? as in, does it give me information about Velka, or Fina, or allfather Lloyd?
btw, I consider Dark Souls a 9.5/10, 10/10 until Anor Londo, but after Anor Londo I kinda want the game to be over. The whole Witch of Izalith lava land sucks, everything looks copy pasted, spammed or rushed. Bed of Chaos is a stage hazard, not a boss.
Only the dukes archives are quite good.
Pinwheel is a mistake, as in, they should patch him to make him harder.
The dlc is good though.
The game is challenging, but not super difficult.
I think Donkey Kong Tropical Freeze in hard mode is harder. But the difficulty does feel kind of retro, not like something you see in modern games of that scale.
I didn't feel like it added anything of value to the original game's lore. Most of what actually refers to past lore feels more like fanservice than it does actual new information.
It's set long enough after DaS1 that pretty much all of the names have been forgotten, so now you're left with item descriptions going >This spear totally belonged to some cool dragon slayer, man. You should've seen him! He was the best!"
No not at all. While there the occasional references to people/items of das1, there really is no continuity. Das2 is essentially the same story as das1 with just different characters and a different chosen undead.
The lord souls were simply picked up by other beings of similar dispositions as das1, and just as in das1 where the chosen undead had to link the flame to keep the age of fire going, the chosen undead in das2 must also do similar.
Regardless, the game is fun in its own right if you don't look too far into certain things such as level design and how easy it is to cheese certain bosses. 7.5/10 imo.
>Extremely High Fire Resistance
>Medium Dark Resistance
>High Magic Resistance
>Medium Lightning Resistance
>Immune to poison
>Immune to bleed (Tested with 44 lacerating arrows)
It's a great game with major flaws the original did not have. Looking forward to all the cool builds and weapons you want to try out is most of the appeal this game has, since it offers the most diverse and numerous playstyles out of all the games. I've clocked 700 hours in this, just replaying it over and over with a different build. It just feels like an awesome RPG where you go on an adventure with satisfying and amazing combat. As a sequel, however, people are let down because the atmosphere, locations, color pattern and all the small things results in the game not feeling like Dark Souls at all. Just go in with an unbiased mind and pretend it's a standalone game and you'll most likely get your money's worth.
it has the best mechanics in any souls game, they improved upon archaic features from older games (can roll/run in any direction, minor things like fast drop ladder and healing from it, left handing weapons being equal to right handing)and added legitimately great ideas that just got nerfed too hard (power stancing, huge build variety, whiffing backstabs)
if it wasnt for soul memory it would also be the best pvp souls game flat out
It's okay. It's worth one or two playthroughs, but it's way worse than anything else in the series in any way. There is zero polish, almost nothing in the base game is interesting, and the gameplay is objectively worse, but it's still fun and has a colossal amount of content.
The DLCs are extremely overrated and repeat the exact same problems as the base game but way worse, they just have decent level design and one or two good bosses per DLC and one shit one. All 3 dlcs combined don't match up to AoTA or TOH.
The best example of the incompetence of Dark Souls II is the Shrine of Amana. People say that the game is just bad because of troubled development, but they had a year to fix the Shrine but they made it cheaper and worse, same with Iron Keep which was fine as it was.
They did the same with Aldia, having a year to simply produce a final boss that wasn't pure unfiltered shit and they did worse than the first time.