Does Mario 64 have the deepest lore out of all Mario Games?
In the past week alone there have been so many Mario N64 developments I'm convinced Nintendo's not behind them.
First it was OP's pic.
Then it was the quantum physicist.
And last night somebody discovered Mozart's grave.
Is there no end in sight? Zelda is getting left behind in the dust and Mario's lore just keeps going and going.
I don't care if you guys think this is autistic, I found it super interesting
I mean the challenge he does I don't care, but the physics behind it are very interesting to know
How many games have hidden glitches/physics/tricks hidden like that that we'll never know about because they're not popular games and no one cares enough to explore them?
>don't care if you think this is autistic
Stop mentioning it first then. You're just asking for more imbeciles to come in and say it.
Also, I don't think what he did is all that special. I mean he's probably just using things well-documented in tcrf.net. That's not to say he didn't put hard work into figuring this out, but I think any debugger with enough time could've done this.
I think he should be credited for his ability to explain it though in a way that doesn't drag on and bore the viewer. So to answer your question, I don't think there are many games with physics this deep. Just SM64.
One of the things I really enjoy about Mario 64 is the lore. You can see all the subtle world building in the levels, and there are so many interesting things to discover. For example Bob omb battlefield, it's so interesting with that war, and the two different bob omb groups against each other. I wish Nintendo would make a proper sequel to 64 with tons of lore hidden.
An anon made a thread. It didn't get very many replies because night /v/ is awful.
>So I was just playing Mario Party 2 with some roommates and noticed the date, 1791, on the tombstone in the horrorland art.
>Mozart died on December 5 1791
Literally the first result on google images
So wait, the reason he did all that out of bounds fuckery was to swooce through a wall and into a bug so he could groundpound up a wall corner?
That's an absurd degree a precision, even for a TAS.
Man, as a kid, Jolly Roger Bay used to give me the willies. Something about the massive size of the bay (for the time), the creepy blue skies, and the serene music felt highly eerie. I never beat the level as a kid and grinded stars out of other levels, even when it would've been easier to come back and grab like 5 from here.
I find the physics/controls of the game pretty wonky, but I thought that even when I played it at released.
You can try the DS version, it has some new stars and more playable characters. Plus it looks better.
Dat slow mo
Imagine if these rules applied to real life. You can't hop onto the parallel universe right next to you, you gotta find one that matches the checking of your space.
Also the further away the PU is the more deviation to the traveling that occurs, that video was super interesting.
Emulate it only if you have a controller (don't use keyboard). Otherwise you're better off playing the DS remake. I'm biased because it's my favorite game of all time, so I recommend it. I'm sure it's aged, but the cartoon style helps a bit.
And the worst of all, you have to find the right slopes in the right place to gain enough speed to travel to those PUs and travel back to the original one. If you miscalculate, you'll be forever lost in a PU, and maybe everything would be invisible.
This is some fucked up JOJO shit, if you ask me.
[spolier]THE POWER OF「SLOPES」[/spoiler]
>tfw you tried to help him out
I would assume he committed a heinous crime which is why he in in jail also this
The parallel universe thing is misleading, he just explains it that way because it's easier to understand and it's what it looks like on camera.
What's actually happening is that Mario becomes invisible while a projected image of Mario is flying all over the place, far away from the stage, but his height and movement always matching the real (but invisible) Mario, and the real Mario is "looping" around the stage (like Pac-Man)
>tfw he was framed for a crime he didn't do
>.5 A presses
I don't accept his logic, for his "unsolved levels" video where he showed every star that requires A presses he did not define anything as half an A press even though it was possible to hold the button at many points and not release, resulting in "half an A press".
He tried to help mario and the other good guys, Bowser found out and put him in jail and made an example.
There a way to help him out, but you need to play 4 human players. Mario, Luigi, peach and Toad. You must all have power stars and all be touching the Jail Door. if you all manage to activate your stars at the exact same time, the cage with bust open
Sorry you must browse reddit for at least one hundred hours and learn all of their intricacies before you are allowed to post on 4chan.org and affiliated services, in order to prevent redditors from sneaking in here.
This is college-level programming. There's nothing autistic about it. Not only would you need to be able to understand this to graduate computer science, but in fact most students might have made similar mistakes if they worked on the game and it would've resulted in the same glitches.
Every. Single. Thread. GTFO
>clicked the video
>here I am 25 minutes later
what am I doing with my life?
>after all I do build up speed for 12 hours
>but to answer that, we need to talk about parallel universes
>it's snowing outside
>watching this while drinking hot cocoa
Why is this so comfy
Are you gonna post this in every single Mario related thread?
Do go on.
>We need to build up speed for 12 hours
I think it's because he's upside-down and so it's blue on red and white, but I keep looking out of the corner of my eye and seeing Sonic instead of Mario.
Fresh off the boat, from reddit, kid? heh I remember when I was just like you. Braindead. Lemme give you a tip so you can make it in this cyber sanctuary: never make jokes like that. You got no reputation here, you got no name, you got jackshit here. It's survival of the fittest and you ain't gonna survive long on 4chan by saying stupid jokes that your little hugbox cuntsucking reddit friends would upboat. None of that here. You don't upboat. You don't downboat. This ain't reddit, kid. This is 4chan. We have REAL intellectual discussion, something I don't think you're all that familiar with. You don't like it, you can hit the bricks on over to imgur, you daily show watching son of a bitch. I hope you don't tho. I hope you stay here and learn our ways senpai. Things are different here, unlike any other place that the light of internet pop culture reaches. You can be anything here. Me ? heh, I'm a judge.. this place.... this place has a lot to offer... heh you'll see, kid . . . that is if you can handle it...
>can't say the word scuttlebug
>says it a million times anyway
>there are many games with physics this deep
Are americans this uneducated? Yes it is impressive, but it's just vectors, something everyone should know.
It is that, or I spent too much time studying and around nerds that this is common talk to me.
>We need to talk about parallel universes
>tfw the hype is dead
>tfw sig is dead
If we allow everyone as much prep time as they need, and make them the most powerful they can be, then mario is almost unkillable.
In Mario 64, Mario's forward speed is almost unlimited, programming-wise. The only reason we haven't gone faster than light yet is because the game would CRASH.
here's a video demonstrating just how fast mario can go.
Why does he hate the A button so much?
oh god not this again
>watch what i think is a short sm64 video
> learn about HYPER SPEED WALKING into PARALLEL UNIVERSES
^last time this was posted
Am I the only person that was stuck on this star forever because I didn't know you could run up walls? Besides these pillars I can't think of a single other instance besides Bowser in the Sky that would let you do this. Does the game ever tell you how?
Yeah, I remember doing that until I got to the final level and could only proceed forward by running up the wall with an arrow. Maybe if the gradient was a bit more like a curve I would've got it easier.
Also when I was younger platforming was fucking hard because when I played Mario 64 at the age of 6 my brain and hand-eye coordination were basically mush, so it was pretty difficult.
Mario 64 has a lot of this clueless level design of shit that you would just have no idea how to do
There's so much shit this game never accurately explains to you that it's mind boggling, like those gravity walls and shit.
I mean, this is just me, but
i had no idea Shifting Sand Land had a boss until 3 years ago.
How does that tell you that it's possible to walk straight up a pillar? The star was not difficult by any means, but there was literally no indication beforehand that you could miraculously walk straight up that pillar.
I was replaying OoT and got up to the Dodongo's Cavern, there I took another look at that Eternal Star sign that appears in Mario 64 and OoT. I noticed that it's actually a name under the words "Eternal Star" but I can only figure out the Jr. at the end.
It looks like "Pin Nhyung Jr" or some shit.
What do you guys think?
>Mozart is still alive but he accidently QPU misaligned itself
>He's been QPU jumping from Nintendo universes to Nintendo universes, leaving hints of his presence as a call for help
That whole business with ".5 A presses" wouldn't have caused any confusion if the world were good at fighting games and understood the concept of Negative Edge. Pity.
>Now you're probably wondering what I'm going to need all that speed for
>after all, I do build up speed for 12 hours
>But to answer that, we need to talk about parallel universes
This is amazing
it's not a TAS, since watching the video it's obvious that he does this shit for TWELVE FUCKING HOURS
just so he can get a star without pressing the A button more than once (or half of an A-press if you want to encourage his brand of autism)
TASing the game means that they'd be exploiting these glitches as a means to save time and get stars quicker. Here, he's just doing it as a means to play the game in a category that he created, and is literally the only person in both the speedrunning and TAS community that cares.
It's not a negative edge. Negative edge is using the release of the button for an action; releasing the button does nothing in Mario, it's the fact that he's holding it down that causes the action.
>mfw we could finally have a chance at rescuing mozart
>but first we need to talk about parallel universes
>How do I play this game on my PC right now, lads?
A poorly coded nintendo 64 emulator.
I'm not saying it has bad level design though. I'm saying that there's shit this game doesn't explain at all, like the pillars, the clock hand stopping in Tick Tock Clock, some secret areas like the peach slide window and such.
I never said I couldn't figure it out- I only replayed SM64 like 3 years ago, which is when I got 110 stars and am planning on getting the last 10 soon.
Games should give you a hint for this kinda stuff- like the light shining in the lobby for the Wing Cap, leading you to look up and be transported into the level, or the peg for the chain chomp being on the opposite of the level from him so you can see that they can be ground-pounded.
>No buttons allowed.
>Uses camera buttons.
>we need to talk about parallel universes
Should we be under the impression that he and uli aren't the same person?
These hints range from telling you exactly what to do to being obtuse as fuck.
Let's compare and contrast.
Star 1: Big Bob-omb on the Summit
Star 2: Footrace with Koopa the Quick
Star 3: Shoot to the Island in the Sky
Star 4: Find the 8 Red Coins
Star 5: Mario Wings to the Sky
Star 6: Behind Chain Chomp's Gate
Star 1: Shocking Arrow Lifts!
Star 2: Top O' The Town
Star 3: Secrets in the Shallows & Sky
Star 4: Express Elevators--Hurry Up!
Star 5: Go to Town for Red Coins
Star 6: Quick Race through Downtown
As you can see, the earlier levels basically tell you what to do, and the later levels provide only the most basic of hints. Seriously, what the fuck is Express Elevators- Hurry Up?
He's trapped in an eternal hell that we can never expect to understand.
What if instead of being QPU misaligned, he's actually misaligned over a ratio based off of pi?
Discovering the last digit of pi is the only way to help him escape. It's the only way to know his true position, and this entire universe and the universal constant of pi is a cry for help.
Are you Arin Hansen? I remember watching their playthrough of SM 64 and he kept fucking up this star because he couldn't figure out that you could run up walls. Drove me crazy.
I realize I'm a huge faggot for watching Game Grumps
What do you suppose the 'M' stands for?
>we need to talk about parallel universes
I stopped the video right there. This is scaring me.
Miyamoto here. Let me explain through my translator.
Basically what you're looking at is a tombstone.
"Giant red dodongo. When it sees red, a new way will open."
That is a reference to Mario. We placed hints throughout the game such as the paintings in the courtyard to let the player know that the Mushroom Kingdom and Hyrule are a shared world.
Note: Miyamoto laughs.
What happens is that the Bowser that you fought in Super Mario 64 isn't the original Bowser. He's Bowser Jr. This is because Ocarina of Time happens concurrently with Mario 64, in which Mario had to end Bowser Jr. with the Megaton Hammer. Hence why Darunia couldn't find it. The chronology of the Mario series goes Sunshine, 64, Galaxy, and then finally Luigi's Mansion which takes place 7 years later, right before Link defeats Ganon.
Therefore, the memorial you see in the courtyard is for the original Bowser, and the tombstone you see in Ocarina of Time is for Jr. With his full family name. We can't remember what it says
laughs, but we made sure to get the "Jr."
I'm sorry that we never addressed this, but we thought that the player would have fun figuring it out on their own.
That's because all the parts which could be gotten with "half a press" are just leeching off the A presses shown in the video. He doesn't need to show the half-press parts because they effectively count as zero presses in a full run.
You guys are so fucking stupid. How could he be working on a game made in the late 90s if I died in 1791?
>to answer that, we need to talk about parallel universes
I'm too dumb for this shit
It's basically been confirmed to be a single byte in ram being set to an incorrect value. Quite likely a case of cosmic rays (https://en.wikipedia.org/wiki/Soft_error#Causes_of_soft_errors)
MOZART, TELL US. HOW CAN WE HELP YOU?
>Thwomp Ruins is basically a graveyard where Thwomps go to die
>the spy from tf2 has a mozart wig hat
>both the spy and mozart lived in europe
>there is a tf2 fangame called Gang Garrison 2
>Mozarts first name was Wolfgang
>in twilight princess link transforms into a wolf
>the heroes shade was the ghost of Mozart
WHAT THE FUCK
It's really fascinating to think that so many pieces of software fail due to some cosmic radiation happening to hit your hardware at an inconvenient moment and temporarily interfering with the circuitry.
Any time a website randomly fails, an application crashes without reason, it could be because some cosmic ray has been travelling for thousands of light years and happened to hit your processor in a precise and inconvenient location and time.
>Seriously, what the fuck is Express Elevators- Hurry Up?
You really are retarded...
In the levels there is an elevator, and if you just wander around trying stuff out of curiosity(that's why the levels are free roam instead of linear, so you can try and test without the need to strictly do what you're told to) you'd find out what activates, and the elevator is timed so that, for a normal player who doesnt know how to exploit all moves to move faster around the level, you have a very small window of time to reach it anduse it to get the star, hence the "Hurry Up".
Actually I accidentally mentioned "Galaxy." That game is not canon because my friend Koizumi wrote that one. Not me.
Yep, and to think, if that really was the cause of that glitch, a man is willing to put down a grand on an event so cosmically unlikely, there's no way to even think about it meaningfully
No, it's just a genuinely interesting topic. He's a teacher as his career from what I can gatherl so it makes sense he knows how to convey information in a way that is both informative and interesting.
almost every Nintendo game has some hidden DEEPEST LORE or some spooky shit, for example, the ghost in SM3DW
i'm pretty sure there re a lot of things like the pic in OP that hasn't been discovered yet
There's nothing autistic about
The video explains three glitches then show a way to use them
What's autistic about it? Because he explains what's going in the programming instead of just showing "This happens if you do that"?
It's autistic in that it is SO fucking niche and unexpected. This is a 20 year old game we're talking about. It's just uncanny to see someone have such a strong focus on something so unimportant for lack of a better word.
But don't get me wrong, I find it fascinating as fuck.
Honestly, it reminds me a lot of my computer science lecturers. They topics they cover can be equally mind blowing in their own right, and the general exploitation/hacking up of software is also something that's covered in a lot of courses.
Especially when it comes to neural networks and machine learning. I've seen a demo of one of Google's ventures. It's meant to be an AI that can learn anything and be used for any situation. They tried training it to learn how to play Atari 2600 games. All it started with was being told what button inputs it had (not what they did), a video display (again, no other information apart from an effectively random string of pixels), and a score. The AI was told to maximize the score.
They set it up with space invaders. For the first few rounds, it did nothing and lost. However, then it started experimenting with inputs. It didn't take many retries (I think it was about 50 or so) when it managed to master the game beyond human reflex capability. One example I remember was it figuring out that shooting motherships gives extra points, so when one appeared, it'd purposefully shoot a bullet early to preemptively hit it.
Technology is amazing.
It's autistic that's he's doing all this just to avoid pressing the a button. All though maybe that's a phobia. Like he thinks that if presses it more than once goblins will bust out of the game and rape him or something
Holy shit, >>324334774 here. This too. It is simply to not have to fully press a button.
I have to say, only a person with an autistic-like drive would probably do this, but that doesn't even mean it's a bad thing since obviously most people are enjoying his explanations.
Senpai, it's done on an emulator with TAS programs to get the exact timings on the PU jumps. It can be artifically sped up to be done in a few minutes. The work is in figuring out the maths and the angles.
Okay simple enough
>His explanation about half presses
Okay, fine, fair enough, tech shit exists
Are you fucking kidding me
>Not using the Japanese version and collecting coins for 10 days so you can trigger a second 100 coin star and collect it to gain a millimeter of height to get onto a platform.
>Also, I don't think what he did is all that special. I mean he's probably just using things well-documented in tcrf.net.
I know what you mean, but I think you're wrong this time. I always get mad when slick "Awesome Games Done Quick" speedrunners show up and just showboat off of other researcher's hard work. The nerds find this stuff out and the gamerbros get all the glory because they can handle pressure and talking on camera. Usually they're more aesthetically pleasing too.
But this YouTuber seems like he's done a lot of the research himself. It's not like the 0 star challenge; he's inventing all new stuff to explore because HE wants to.
>we have to talk about parallel universes
i'm really fucking scared right now
this is lovecraft tier shit
>mfw I watch the video about finding the mystery goomba and then trying to kill it
I usually prefer to use the term normalfag. It seems to be closer to that older definition of "person who complains about others not being normal" than "relatively ordinary person."
When you land in one of the PU and save does opening the file after assumes you are back in the first universe or are you still saved in that other universe.
Not that it would be important anyway since like the enemy you probably just change home worlds, which are always the same.
Unless it isn't and you can repeat the cheat ad infinitum and find a star there since it's a different universe.
You guys realize there's another one (also involving Hazy Maze Cave) where he has to hold the hyper walk for 25 hours, right?
Side note, he speeds up the emulator so that the 25 hours 'only' takes up 7 hours
There was one that took days because he had to pick up around 65k coins in sets of 3 by slowly duplicating coins off a block. He then reset his coin count to 0, got to 100 again, and used the two 100 coin stars to gain height. Seriously.
I'm a big fan of his videos. There's something about the way he and his crew of mupen-obsessed neckbeards have utterly mastered this game down to the code level.
I mean, some of the shit he does is crazy. You should see him do Mario Wings to the Sky coinless....
Anyway, in that video you are talking about (which has already been mentioned in this thread) he didn't ACTUALLY spend the 10 days doing that - he hacked in coin values to demonstrate the effect in a reasonable time. But as he says, it should work in theory.
Mario Kart games have significantly deeper lore
Why does peach keep moving the location of her castle?
>He posts it again
I don't even care. This is the kind of shit people really should see because of how impressive it is.
It's funny you mention that.
There's currently a debate about the method I talked about (the 25-hour hyperwalk in Hazy Maze Cave), about whether or not it 'counts', since it can only be done on Virtual Console. The hyperwalk in question is done in the lake in HMC so you can exit the stage from the lake after building speed, which retains the hyper speed into the castle. It's all a 25-hour-long process just to get up to the ledge of the Secret Aquarium without jumping.
Before I keep autisming on about this, the reason it's contested is because on console the camera cannot follow Mario into a PU. If it does, the game will crash. This can normally be remedied by fixing the camera before traversing PUs, but in the castle foyer you can't hold the camera, so you can't avoid the crash...
...unless you play on an emulator or VC, where the camera can display a parallel universe no problem.
So since it can only be done on VC, should it count? Well, as far as I'm concerned, it's no different than a version difference in a speedrun... I mean, the VC is an official nintendo release.
It would indeed loop due to the overflow.
Interestingly, the space limit of all parallel universes together is the size of one float, while the speed limit of Mario is half a float. This is because Mario's speed is uncapped, but only in the negative: positive speed is capped.
Thefore, at maximum speed, a Mario in the center universe would reach the edges of the parallel universes in a single frame. Then, in the next frame, he'd have looped all the way back to his starting point in the original universe.
If you do it backward in a position where your speed can still "increase", you could do it indefinitely. Your speed wouldn't increase anymore, but you wouldn't slow down either. At maximum speed, Mario would just be looping around the entire span of the multiverse in two frames. But to our eyes, he would just appear to stand still.
There is no invisible Mario nor is there a projected Mario. It's just that the PUs all have the same basic geometry as the original level, and he uses the relative camera to help you understand what is going on.
Do you people know how many hours I spent trying to do that.
A child's autistic wish for it to come true, because "why the fuck would they include the castle then". Alas, you both should know better.
>Over 21 minutes in
>"Okay, so we're finally ready to resume the main video and watch the PU movement"
>"Just kidding, first I need to explain what these screens are"
5 hours ago I didn't believe in PU's and QPU'S anon. I don't know who or what to believe anymore.
There aren't really "parallel universes" or map duplicates, it's just a name given to the phenomenon of how you can trick the game to make mario think he is standing on land when he isn't, because the coordinates the game uses to check if mario is on land aren't always the same as his actual coordinates.
you gotta play royal raceway with mario and luigi only.and the next part is simple, you'll have to hit all the piranha plants around the course with a greenshell, then you'll hear that sound from mario 64 (when you do something neat)
next you'll both need power stars and just activate them and move into the doors together, they will break open and you'll be in a simplified version of the main hallway. theres not much you can do int eh castle, but its still a neat little easter egg
>Faggots call dedication autism now
I'm fucking tired of this shit
>You see, like most enemies, Scuttlebugs have a home which is a point in 3D space
I'm fucking dead
Dedication to a random fucking idea like the number of times you press A? What would possess someone to go to these lengths over a single button press if not autism?
It sure isn't for fame, because nobody in their right mind should give a shit.
But those "PUs" don't HAVE any geometry, that's my point. The game checks for collision in the original world. If they DID have geometry, you could walk on those "PUs" even if Mario's collision where calculated with a float.
That's why I say there's two Mario. The first Mario is the "Invisible" Mario who is in the original "universe" and is walking on hard ground and walls. The other is the "Projected" Mario; while you can see him, he doesn't have any actual physics and is just mimicking the XYZ position and movement of the original Mario (Which is why he appear to be walking on invisible ground)
No, there really isn't.
The game THINKS that Mario is somewhere where he is not. The game THINKS that Mario is somewhere that has a floor triangle, but his actual coordinates are elsewhere (without a floor triangle).
But there's still only one Mario. That said, it is very helpful to think about it in terms of two Marios... but still technically incorrect
It's not all dedication, just obsessive dedication to completely arbitrary and unimportant things that no ordinary person could ever hope to understand. Like, I dunno, collecting crayons and organizing them by a value determined by adding the letters in the name of each colour where A=1, B=2, etc.
this is the kind of shit that made my days on /v/ enjoyable
Saying there's two Marios is an easy way to visualize what's going on but Mario's collision detection and his actual model are two different things. It's be more accurate to say that there's half a Mario at both points, one being his collision box running around the original map and the model projected out of bounds because of speed.
There's a LOT more you can do with it... but one thing is traverse different heights without having to use a jump.
there's that word again, i do not think you know what it means, unless you want to go to a psychology professor and propose TASing Super Mario 64 as an indicator of autism
>Here, he's just doing it as a means to play the game in a category that he created, and is literally the only person in both the speedrunning and TAS community that cares.
Yes, but that still makes him the fastest through his arbitrary rules. The only reason he hasn't done a 120 star compilation/run is because he doesn't think it's optimal enough.
So you're saying that Uli playing Disgaea every single day getting his millions of numbers of damage isn't autism? Chris drawing his Sonichu cartoons over and over isn't autism?
Obsessing over one single thing to an extreme degree is autism.
Listen to his speech impediment anon
he literally objectively medically has autism
that doesn't mean the content he's talking about isn't legitimately interesting though if you care about how a game like sm64 was made
I have no idea what the fuck is going on
Wrong, you stupid /v/ parrot.
a mental condition, present from early childhood, characterized by difficulty in communicating and forming relationships with other people and in using language and abstract concepts.
what the fuck did i watch?
a decent video about ai mechanics and physics or heretical thinking?
No, it's not. It's obsessing over something. People do it all the time. Unrelated to autism, m80.
It seems you've latched on to the 2010-/v/-ripping-on-Minecraft version of the word 'autism', suggesting to me you are new here and probably underage... hopefully this thread has taught you that you should lurk more before trying to make posts.
>Everyone who has a speech impairment has autism
>Everyone who has autism has a speech impairment
please read my comments on the above post
>You see, like most enemies, Scuttlebugs have a home which is a point in 3D space
This is a perfectly acceptable description of how the enemies work if you understand anything about game programming
It's not even an autistic mannerism thing
Naming the 'technique' something is an autistic thing, but the explanation of how it works is purely logical
Holy fuck I had no idea where this was going and it's absolutely fucking insane.
He basically used an extensive knowledge of SM64 physics to set up a situation where acquiring a certain star in Hazy Maze Cave only required him to do a half-press of the a button, a half-press referring to the act of either pushing down on the a-button or letting go, a full-press being both of these actions (like a normal jump).
>Now we're ready to move on
>JUST KIDDING! Let me first explain-
thanks anon, i had a good laugh
Well I think saying "There are two Mario" is a lot closer to the truth than "there are 5.2624256e+76 universes". At some point, the game does kind of create a "second" Mario. When it converts Mario's location to a short, the short variable is what I consider the second Mario. From that point on, the game has stored a part of Mario in a different variable. In my point of view, you could say that at that moment the code has two different Mario variables, the Float Mario and the Short Mario. But at no point in the code are there actually multiple "Universe" variables. There is only the original one and as far as the game is concerned, if Short Mario is standing up, then Float Mario is allowed to stand up even if he's in midair.
>a half-press referring to the act of either pushing down on the a-button or letting go, a full-press being both of these actions (like a normal jump).
Not what a half press is.
That explanation is such bullshit. If the pressing of a button has 3 phases like he says, it should be a 2/3rds press. In typical autistic fashion, he disregards things he finds irrelevant.
>why do I need mario to build up speed for 12 hours?
>For that we need to talk about paralle universes
what the fuck
No. It explicitly DOES NOT think there are two Marios.
It ONLY thinks that Mario is somewhere where he is not. The one and only Mario's coordinates are incorrectly calculated due to the limits of a short. That's it.
I agree that the idea is really hard to wrap your head around. I myself didn't understand it very well until I had a representation that used two Marios, a 'real' and 'virtual' one. But there is still only one Mario.
He counts it as 2 phases because the 3rd phase (releasing A) doesn't do anything, whereas the first two phases are both useful in many ways (most obviously, jumping for phase 1)
so you be sayin y'all do this this just to get a star?
Well yes but what slew me was how he started talking about a random enemy, pushing Mario around, which I never even knew the name for, and he gave the description of the method a name. It's fucking magic.
It's half because 1/3 of the press does nothing.
Pressing A does something
Holding A does something
Letting go of A does not do anything in any situation
Limitting the amount of press isn't meant to be some kind of finger challenge, it's an "action" challenge. He's limitting the amount of action he can do. If the game had no button and was played with mind control, the challenge would still work because it's about the actions, not the actual collision of his thumb on the button.
If only he saved this kind of effort to curing cancer
It's not unrelated to autism, you dip, it's an important qualifier. This sort of obsession qualifies as a mental issue. He also has abnormal speech patterns which is another sign.
Good job, you forgot the repetitive and restricted behavior.
Considering he has a billion of these videos and that obsessive knowledge I doubt he has time for more.
Under your logic, if he entered the level, he could use a single jump to get the star, but it would still only be half a press as long as he kept holding it down.
You can't actually "half press" the button, it's just a term used to describe when a specific level/star can be completed using an A-press that originated outside that star/level. In a full game run, it means it adds no extra A-presses, while in a run of that specific star, an A-press is required. So they just call it half a press to demonstrate that.
Well, no, you couldn't do that - you can't jump from holding A. If you enter a level holding A, you cannot ever jump until you release A and press it again - which would constitute another (at least half of an) A press.
Even if you do everything right, the PU would be invisible. You would have to memorize every detail about your location to navigate it.
But it would also be impossible to defeat you without finding the PU you warped to
That actually would make a good Jojo villain.
But we already had a "Super speed to access a parallel universe" Stand.
i'm pretty sure that that is supposed to be hylian (or whatever is called that language), like in ALttP where link could read it with a book
fun fact, that language is actually an edit of old japanese, the signs in OoT actually had stuff written of them(most of them said "read me")
>inb4 everyone already knew that and this is a new meme
You don't get it. Even if he holds the button forever and doesn't release it, it still counts as 1 A press because he's used a function of the A button.
A "half press" run of a level still requires 1 press of the A button, it's just that the actual pressing action occurs outside the level. The half-press term is only relevant in the context of distinguishing between a single level run and a full run. In a full run, a "half press star" doesn't add an extra A press, but in a single star run, it does require that A press.
As soon as you've used the pressing part of the action, you've added 1 A press, since you will eventually have to release it to form a complete press. The only difference is if you also manage to use the holding part to complete another level.
Now we post god tier autism
THE TECHPRIESTS OF THE ADEPTUS MECHANICUS HAVE GONE TOO FAR
THEY HAVE BEEN TAKEN BY THE WARP
>25 hours? nah check this 12 senpai
This nigga just saved himself 13 extra hours of holding down the A button due to precise sync points compared to relative slopes.
What the fuck have you nerds done with your life?
>any person that takes pride in their work is autistic
>any Olympic champion is autistic
>anybody who workers harder than me at something because im a lazy piece of shit is autistic
Capping Mario's backward speed would be more effective. If you just calculated the collision with Float then Mario can still go insanely fast, he just can't leave the map anymore. He could still theoriticall go through some walls tough, if the map has enough space for it.
And you'd need another fix for the Scattlebug, tough that one is more complicated since we can't be sure which part of the behavior is buggy and which one is intended.
OK HOLD UP, WHY IS IT MORE IMPORTANT TO DO THE TAS IN FEWER A BUTTON PRESSES?
I'm not into this thing, I just want to know. Does he actually do this in less time than a normal speedrunner? You know, what with charging up speed for 12 hours and shit?
I'm actually grasping a lot of what he's talking about. And I'm a total dumb fuck.
I wish he could explain to me all the basic physics and math shit that I'll never understand.
>never even knew the name of Scuttlebugs, much less paid attention for how rarely they appear
>now I'll always remember them thanks to this guy
Highly detailed discussions on game mechanics are intellectually satisfying. This is why the news sucks. We talk about something for like eight seconds but nobody breaks that shit down and thinks about the ramifications.