What is the best modern day MMO?
My vote goes to Mabinogi
>No class restrictions
>Huge number of trade skills
>Don't have to do combat if you do not want to
>in depth mechanics
>Ability to play solo increases as you are more experienced with this game
>Not forced to party
>Cash shop is no longer needed
Mabinogi is GOAT... er next to UO that is but that's dead and buried
I want an MMORPG that forces me to party because monsters are normally too difficult to solo. Are there any fun modern day MMOs like that, or are they all gone?
All modern MMOs cater to casuals, so yeah. All gone.
The monster hunter games have really tough encounters that would be easier in a party, but they arent MMO multiplayer. Its a good option but youll need to know a group of players or other friends with the game.
Nogi was the very first MMO I truly fell in love with. Played it since the japanese G1. Can't handle grinding and commitment anymore so I stopped playing years ago, but I still think it's the freshest MMO ever made.
RO forced you to party?
I mean, you couldn't just solo shit with potions if you were melee, or find non-moving enemies if you had any sort of ranged attack?
You know, like those fucking level 56 geographers?
See anon, Mabi isn't modern, it's outdated, due to the old as fuck engine and shitty graphics, the game itself has excellent systems, the combat actually requires you to learn how it works, the way you unlock skills, rebirths, classes, exploration etc, it's great, but it's all brought down by the engine that's alggy and unresponsive and the ugly(by today standarts) graphics, if these things could get fixed, it would be great
>log back into mabi
>see ugly sand nigger statue
Wow they still play this game? How pathetic.
I guess I'll break that. I still play WoW after trying to get into so many other MMO's XIV included and all of them just couldn't hold my interest.
If I could be a beast race in XIV I would probably like it more.
I hope Peria Chronicles is good.
Seems like some kind of SMT/pokemon combat in a sandbox MMO. Player made towns and stuff. One video I saw had some kind of scripting engine so you can turn your player house into a dungeon full of traps and junk.
But it probably won't be. I was really excited for Tree of Savior and it was kind of junk, but there was potential there. Potential all sucked away when the korean open beta packed it to the gills with cash shop advantages. Like without paying it takes 2 whole days to get your money/items from using the auction house.
The only really tough MMO I played was Wizardry Online. You really needed a party to make progress, especially in the later areas when permadeath and pvp was actually a threat. But it wasn't a good game. You had to spend hours creating your character trying to get the maximum of 21 bonus stat points and even then you had a chance to permanently lose stats every time you leveled up.
>Ability to play solo
>not forced to party
Why the fuck is it an MMO then? Are there any MMOs where you HAVE to party to progress? And I don't mean just for dungeons where nobody talks to each other.
So it's safe to assume that the MMORPG genre is basically dead? More and more people seem to want to play singleplayer RPGs rather than play with other people. My only question is "Why?" WoW is the easy answer, but there must have been something else that helped ruin the genre.
The fuck, is this that MMO that showed super smooth characters and backgrounds? What happened?
>forced to party
This is true, the only game I've ever played that it was literally mechanically improbable for you to be able to solo at all(excepting from levels 1-10ish, and Beastmasters and maybe Puppetmasters).
I'll miss the hell that was Valkrum Dunes, all these newbies not understanding their class roles and treating the game like everyother MMO out there where you can just semi-afk or alt-tab to jerk off while in a group.
Red Mage could solo a decent amount as well.
I miss it.
>red/nin womping anticans in the dunes
>phalanx, utsu, stoneskin, aquaveil, en-spam
because it's doable but very difficult if you want to do content at your level and near impossible if you want to do end game content.
If you want to farm old dungeons for materials you don't need a party for the first dungeon like you do in FFXIV, you can just go and mop it the fuck off since you've gained experience and learned how to play the game
Mabi is a decent game, but it's ruined by horrible design choices and fucking Nexon. The only thing I actually liked was the combat, but it's buggy and needlessly hard.
Also, it's grindy as fuck. Like, god damn you have to invest at least a few months if you want to get good
>Grindy as fuck
What? Mabi is one of the few games where you don't need to grind hell you get free AP every week.
But yeah I hear you on the Nexon part. Initially cash shop was OP but now they've pretty much done away with it, hell they even give free mounts and no more Nao revivals.... Best part of the game was the Closed beta with 32 man raids to ciar dungeon...
that was everquest at one time. Albeit some classes with proper gearing and gimmicks would allow them to solo far beyond the threshold, 1v1 mind you. Most the time if you wanted to grind efficient you partied.
The answer is that MMOs got less niche. WoW is of course a major part of that, but so was the dawn of F2P MMOs flooding the market. Games like Maplestory, for example. Free to play, so everyone and their grandma has access and exposure to them. A simple game where you sit on a single map for hours and can grind on your own, extremely low commitment rates, you can play and quite whenever you feel.
>everquest at one time
still exists on Project1999
If you thought those were awful, most people are saying that they actually PREFERRED 1.23 of XIV over A Realm Reborn, because at least 1.0 had something unique about it. FFXIVARR is literally as generic as you can get in regards to MMOs
I had master magic and cleric, so I figured I'd get apothecary to get the merlin title.
Yeah fuck that. Haven't played for a while but from what I heard there haven't been any improvements to make life skills easier
My vote also goes to mabinogi, even if the game is run by Nexon and has very outdated graphics, I personally see it as the closest to a perfect mmo
>Classless combat, can switch between gunner and lance knight with a quick weapon swap
>game is based on leveling skills you have more so than levels, so no rushing to max level
>MML Music Making.
And as a personal opinion, I feel that the community is very nice and welcoming to any newcomer, it feels like many people just want you to enjoy yourself and are willing to help so you have a good time, especially with how hard the game can get at times. Another personal thing I enjoy is how the game doesn't force player interaction onto you, it's entirely up to you to play solo if that's what you want but you can easily go to some friends and make a trade caravan for merchanting or bring a royal alchemist buddy/stranger to do generation quests.
she wears a wide variety of clothing.
She still has her iconic black number, but you can gift her different outfits.
Man, I miss Mabinogi. I played it for like an entire summer, day in and day out.
I had so much fun with my friends and people from /v/, and Nao is one of the few giant tits characters I actually like
Two words that should not be used in the same sentence. Have you literally never seen their threads? It is absolutely nothing but avatar and tripfags talking about their pathetic, miserable lives to each other, as well as ERP.
I remember having a few left over NX and bought Naos explorer costume.
Then when G9 came out I went back to the game and sold it for 3m as it was the last one... Felt good.
But yeah a good guild was great and could easily spend hours just dicking around with everyone
I played ARR for a few months and liked it up until recently, actually. The game would have been a lot better if they expanded horizontally instead of adding even more tiers of levels, content, etc. to bury the old stuff under. Introducing more leveling dungeons would also have been great since doing the same dungeon for every 4 or 5 levels gets repetitive and boring when leveling extra jobs. I don't see the game going where I want it to, so it's not worth my sub fee for longer than a month when expansion packs come out.
Heh, I used to love selling rare items in MMO for big bucks. But now I feel like I just have to cling onto them since they're special.
I won't lie, I would've fucking loved that and installed just for it, I love Miku now all of a sudden
Will watch after my game
If I recall correctly, it was a bingo coin event of sorts where you could collect items like leeks or tangerine knuckles.
There was a side one as well where you could collect their prefix titles, they were pretty strong but not great as other.
UNTIL THAT SHITTY SAO EVENT CAME ALONG AND FUCKED UP EVERYTHING, HOLY FUCK A TITLE SHOULD NOT GIVE 2% BOLT DAMAGE AND 40 MAGIC ATTACK
The main big draw was gachapon though, everyone started digging in to get better bags that could hold a lot along with wigs.
Yes and No to a degree.
Yeah it's Miku, but it's also been kind of established that people will randomly come along from different dimensions as milletians for events and fun, and people have been making their mmls to play on their insturments for years.
We've also kinda lost any sense of immersion, what with scooters, though most people don't seem to care much now.
Flashy dyes are still sinful.
Played ragnarok for a long time, from lvl 50 and above you need a party to do a faster lvling, also did you ever ttried to lvl up a wizz? Safety wall was good but not the most effective i all the dungeons... Every class needed a support
>most people don't seem to care much now
We really need a mabi 2 that isn't GRIDMARK.
They'd need to either go all in on the tech and have capital steam punk cities with famring villages around it or something else to that effect.
But Mabi 2 is a must have just so it can straighten out all the new content Mabi has in an easy to digest fashion
I think this is pretty much the last mmo I truly enjoyed.
I had a little group of other 3/4 people, they were younger I could tell but they were quite friendly and fun, I remember we used to do dungeons and quests for the plot and then hanged in the city playing songs and fooling with other random people
I had a character with a fro and people thought it was hilarious
I lagged a lot, I often couldn't decently do combos because of the lag but I still played for months
Someone should bring this game back
The plot in Vindictus is pretty good and unexpectedly heavy. It all went to shit post season 1 though.
A lot of what made it great, the community, is kind of gone, but it's still kind of fun with the computer-controlled party member system. There are still people in cities, but it's rare seeing them out in the wild leveling stuff, and it's even rarer finding people that want to group for leveling content.
I'd play it again if I still had friends who played, the playerbase has been guttered and SE has made it more "WoWlike" in terms of gear progression and grouping.
It really depends, if you'd have an active social group of friends to play with then go for it. If you're going to be soloing everything (which you pretty much can) and twiddling your thumbs, don't bother it gets boring really fast.
pre wotlk WoW sounds like your game. Its the only thing I can think of, off the top of my head, that offered that experience on a regular basis. The only recent MMO that I've played was TESO, and that game is/was piss easy for most encounters, bar maybe the dungeons and delves that weren't mandatory.